Western Badlands

Western Badlands is one of the provinces introduced in Total War: Warhammer.
==Background==
This region of the Badlands contains Ekrund, or Mount Bloodhorn as it is known by its current occupants. In the Dwarfen golden age it was said to be the richest stronghold outside the World's Edge Mountains, its ore and gemstone deposits rivaling even those of Karaz Ankor. Many of its clans were fabulously rich even by Dwarf standards, and some were influential members of the High King's Council.
After the War of the Beard, Ekrund was overrun by Greenskins, with only a timely evacuation effort over the Black Gulf led by Barak Varr saving some of the occupants. The parched landscape here remains pitted with old Dwarfen mines and ruins, all of it now in the hands of squabbling Savage Orc Tribes, driven so mad by the sun that the ramblings of Wurrzag da Great Green Prophet have started to make sense.
==Settlements==
===The Old World===
Settlement 	Type 	Port	Starting faction	Resources 	Special buildings
Ekrund 	Province capital	 	The Bloody Handz	Savage Orcs	
Bitterstone Mine	Minor 	 	Teef Snatchaz 	 	
Dragonhorn Mines	Minor 	 	Teef Snatchaz 	 	
Stonemine Tower 	Minor 	Yes 	Scabby Eye 	 	
===Mortal Empires===
Settlement 	Type 	Port	Climate 	Starting faction	Resources 	Special buildings
Ekrund 	Province capital	 	Wasteland 	The Bloody Handz	17px Savage Orcs	
Bitterstone Mine	Minor 	 	Teef Snatchaz	 	 	
Dragonhorn Mines	Minor 	 	 	 	 	
Stonemine Tower 	Minor 	Yes 	Scabby Eye 	 	 	
===Immortal Empires===
Settlement 	Type 	Port	Climate 	Starting faction	Resources 	Special buildings
Ekrund 	Province capital	 	Wasteland	 	Savage Orcs	
Dragonhorn Mines	Minor 	 	Wasteland	 	 	
Stonemine Tower 	Minor 	Yes 	Wasteland	 	 	
Bitterstone Mine	Minor 	 	Wasteland	 	 	
==Limitations==
Can only be settled by Dwarfs, Greenskins or Wood Elves in The Old World campaign.