Report 691

Report #691
Skillset: Ecology Skill: Batbane
 Org: Blacktalon Status: Rejected Sept 2011
Furies' Decision:
We don't believe that, just because one skill is better for a certain class, it
should change depending on the player's class. While we may entertain replacing
the skill, as per solution 3, in the future, we note that no actual suggestion
was given.
Problem: BatBane functions currently to supplement an Ecologist bard by
affecting sound-based damage and earache - factors which don't affect druids at
all and therefore are useless to the archetype. This report aims to make batbane
useful for druids.
Solution #1: For Blacktalon, have batbane increase the mana drain from Truecaw
 by 10%
Solution #2: For Hartstone, improve Stag Bellow by adding 100-200 bleeding
 when under the affect of batbane
Solution #3: Phase Batbane out for druids, and introduce a new bane specific
 for druids that is helpful for them.
Player Comments:
---[Rika on 9/8 @ 02:42 writes]:
I don't feel this is necessary. Yes, it is pretty clear that the purpose of
batbane is there to be used to supplement a bard's offence if they wish, but
when you look at a majority of the smudges available in the skillset, they have
absolutely no synergy with any of the bard skills, but can be potentially useful
for druids. If the ecology skillset was lacking in any way, then there would be
an argument for buffing ecologist druids like this report aims to do. However,
this report is trying to address the problem of bards being able to utilise
batbane (if they wish; usually it's better to just use that power/balance to do
other things) while druids cannot, which I don't see as a real problem. There
are also many other examples of shared skills that benefit one class/guild more
than others.
---[Sidd on 9/8 @ 02:56 writes]:
I'll assume you meant banes rather than smudges and I disagree. Herbbane is much
more useful to a bard than a druid, snakebane I can see being more useful to a
druid but has potential for bard usage while there is no reason currently for a
druid to use batbane ever. This gives druids a reason to use it. If you did mean
smudges then I'll have to say that smudges are more situationally useful for
both bards and druids at given times. Who doesn't like a nice room prone for
only personal enemies + broken limbs or a way to keep people from running or
blinding people in groups. Batbane literally has no use to druids ever, this
report aims to fix that.
---[Viynain on 9/8 @ 03:04 writes]:
I'm still personally of the opinion that BatBane could just be phased out of
Ecology for Druids who take the spec while leaving it for Bards who choose it.
That'll give Druids an opportunity to introduce in a bane that is specific to
them much as how BatBane is specific for Bards. With the precedent in Druidry
for this to happen already, it's thoroughly possible. As to what effect that
bane will be, I have no clue. I personally like my BloodBane idea, but that
didn't fly. Woe.
---[Sidd on 9/8 @ 03:07 writes]:
Added Viynain's idead in for solution 3
---[Enyalida on 9/8 @ 20:26 writes]:
I think you overestimate the use of smudges for a druid, keep in mind that you
cannot time a smudge to a demesne. I'd support a combination of the first two
solutions, a buff useful for both druid guilds, or the third solution so that we
may create such a buff in the future. For an offense that is power and burst
heavy, the independable nature of Ecology leaves something to be desired for a
druid, this will help.
---[Enyalida on 9/15 @ 07:15 writes]:
I feel that a 10% increase to manadrain on Truecaw is of larger effect then a
minor bleeding
---[Rivius on 9/16 @ 12:55 writes]:
Agreed with Enyalida. An increase to the mana drain is far more useful than
adding bleeding to below. Solution 3 sounds best.
---[Sidd on 9/16 @ 17:07 writes]:
So increase bleeding on bellow to appropiate levels to bring in line with caw, I
just think anything less isn't worth the 3p to cast batbane, 3p spent in a power
heavy class should be worthwhile.
---[Wobou on 9/16 @ 21:04 writes]:
How about a bane that periodically sprawls for druids? Or is that insanely
overpowered?
---[Sidd on 9/19 @ 18:49 writes]:
I don't think a bane along those lines would be insanely overpowered,
dreamweavers can already put enough tiredness on a person so that they fall over
asleep periodically and I haven't heard any complaints nor had an issue with
that before. I'd be in favour of a bane that periodcally prones someone randomly
ever 5-10 seconds