Border Exceptions (GEP)

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Some worlds within the Prime Material Plane, as well as a few demiplanes, do not comply to the rules by which other worlds and planes interact with the Border Ethereal. A few of the more famous locations possessing notable variations or surprises are discussed in this section.
==Athas==
Athas is but one of many worlds in the Prime Material Plane. Thing is, this world is surrounded by a crystal sphere that possesses a strange feature known as the Gray. The Gray is a dreary metaphysical haze that renders the crystal sphere containing Athas impervious to physical entry, entirely replacing the Border Ethereal! Travelers in the Deep Ethereal who try to materialize onto Athas, a world of ash and death, automatically find themselves in the Gray. Athasians with access to items or spells that would tum users ethereal on another world find that these items provide entry only into the Gray. Other spells such as teleport without error, plane shift, and contact other plane, as well as any other travelrelated magic used to find or leave Athas, suffer the following effects:
D100 	Travel to/from Athas Spell result
01-08 	Caster is lost in the Gray
09-65 	The spell is cast but fizzles
66-100	The spell works normally
If a body enters the Gray, she is lost. Once every 24 hours, she can attempt to return to the point where she first entered the Gray by rolling under her Intelligence score on a Id 100. For every day a poor sod remains in the Gray, she permanently loses 1 Constitution point.
==Krynn==
Chant is that this world fell under the sway of some chaotic power. No one knows if that's the dark of it, but fact is, a body can't reach Krynn any longer. Many bloods've tried, but they all return rattling their bone-boxes about ether gaps and creatures born of chaos. If that's the truth, then the Border area around Krynn's been blocked. A body'd do well to stay away.
==Cerilia==
Natives of the world of Cerilia call its Border the Shadow World. The remnants of an evil power's dissolution resonate throughout Cerilia, making its Border a Shadow World in truth. A body sees the adjoining plane in shades of gray and black, and a certain physical chiJI exists throughout this Border area. What's more, the elusive effect known as the Seeming permeates the Shadow World, and it often distorts a blood's perception of what's real and what's not-or maybe it's really changing reality. It's hard to tell sometimes. The Seeming has a varying chance to affect anyone attempting to move to and from Cerilia, including those who use such point-to-point transportation methods as teleport without error. Affected cutters find themselves drawn into a Shadow World of altered perception.
Cerilia's natives believe the Shadow World houses creatures of darkness and evil, and maybe they have the dark of it. After all, the Ethereal is the plane where the intangible spirits of those who've failed to make the journey to the Outer Planes linger. Moreover, it seems that the Shadow World does indeed contain more than its fair share of haunts and evil spirits, probably due to Azrai's dissolution (the dead power mentioned above).
==Ravenloft==
(The Demiplane of Dread)
Here's the demiplane that most primes speak of in hushed, terrified whispers, and they've got reason. The place is a haven for darkness. Chant is, this demiplane's run by dark powers, beings of pure evil that allow some cutters to leave the demiplane and enslave other sods for the rest of their lives. Some even call this place the Demiplane of Imprisonment, but that's a separate area. However, this demiplane still possesses s.ome definite effects that an ethereal body should take note of.
The Border around Ravenloft adheres to all the rules ascribed to the Border Ethereal, except in one important particular: A body can enter, but she can't leave. Normally, when a basher wants to take leave of a Border, she merely thinks about entering the Deep, but all the wishing in the world won't let a berk pass from the Border around Ravenloft into the Deep. Movement back and forth from the Border to the adjoining demiplane is not hampered, but that doesn't help the poor sods who just want out.
The Border around Ravenloft also affects spells. A priest's plane shift, a wizard's teleporl without error, and similar spells have no ability to lift a traveler out of either Ravenloft or its Border-except if the demiplane's powers will it. Not even spells as powerful as wish are up to the task of opening an exit. Magical items that provide cross-planar access work fine on the way in, but not when a cutter wants to leave