CC Meadow Burrower Region

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Base Stats 	Base Stats 	 	
Race 	Burrower 	 	
Ethnicity 	Meadow Burrower	 	
Sex 	Female 	Starting Attributes	Starting Attributes
Fitness 	2 	 	
Coordination	11 	 	
Intellect 	7 	 	
Intuition 	12 	 	
Willpower 	4 	Starting Skills 	Starting Skills
Athletics 	 	 	
Agility 	 	 	
Medicine 	+1 	 	
Awareness 	 	 	
Stealth 	 	 	
==Region==
Most Burrowers enlisted in the Grienzen Imperial Army are from one of the Grienzen states, with one exception, There are Burrowers who are citizens of Alemannia have enrolled in the Grienzen military as the only way to act on their desire to defend their kin in Grienzland against the Ascendancy of Man.
Burrowers hardly ever leave their home Region, but on rare occasions a Meadow Burrower will agree to leave her meadow due to human encroachment. In such circumstances, they usually relocate to a farm in need of a resident Burrower, or a vacant portion of a national forest, Even then it is rare they leave their Region, due to their connection to the land itself. Meadow Burrowers tend to have something of a regional character, and thus receive +1 to one Attribute based upon their Region.
===Selection Methods===
There are two methods to determine your Region:
*Intentional: Choose your Region
*Random: Roll a d100
===Effects===
Increase one Attribute by 1.
Region	Region 	Region 	d100 roll	Region	+1 to one Attribute
1-4 	Rhein Province 	Coordination or Willpower	 	 	
5-15 	Upper Luthairingia	Intellect or Intuition 	 	 	
16-20 	Lower Luthairingia	Intellect or Intuition 	 	 	
21-25 	Occupied Danmag 	Coordination or Willpower	 	 	
26-53 	Preusvia 	Intellect or Willpower 	 	 	
54-61 	Lesser State 	Intuition or Willpower 	 	 	
62-70 	Kierstia 	Intellect or Intuition 	 	 	
71-98 	Bayernia 	Fitness or Willpower 	 	 	
99-100	Alemannia 	Intuition or Willpower 	 	 	
==Next Step==
With your Region selected and your regional characteristic differences added to your base stats, move on to Birthplace.