149505-arcterra-is-cold-prove-it

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SO, the devs really tried emphasizing that Arcterra is this freezing cold deadly place, I want them to prove it, maybe add a fatigue bar, if you are out in the zone for like an hour, you start losing health decently fast, and you have to get back to the tower to decreasing the fatigue bar
 
 
This would really be inconvenient... But MUUUH IMMERSION	
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+1 :D
 
When I heard that I just kept thinking of people running around in their tank top+short shorts costumes... That doesn't say "cold" to me!
 
I remember playing Allods online, there was an icy zone where you had to buy some drink from local villagers that would "warm you up" and keep you warm for X amount of time in the cold, cold wilderness, then you'd have to drink up again or you'd start freezing to death. Something like this, or atleast some sci-fi high-tech heat bubble around you, or staying near campfires to warm up (like in the Northern Wastes cave) would be nice for immersion, as I don't see people taking kindly to having to wear a thick coat on their character instead of their short shorts. :P	
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Lots of hugs and my Rowsdower slippers...I'm zone ready	
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They should make it like they did  in the icy cave in Northern Wastes. A body temperature bar that will slowly drop over time (slower than in this cave) and first slows down your movement, then starts to hurt you after going below a certain point.
 
They could even add a consume-item (like in Celestion in the Mordesh-settlement with all the ravenous) that will let you equip a full-bodysuit to protect you from the cold for a certain time.
			
				
	Edited February 6, 2016 by Faara	
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			That's a freaking nice idea. Even tho i will only do that zone one time most def :P	
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			Immersion's great and all but... no thanks on this. It's fine in small areas (like the ice cave in NW), but no way would I want to deal with that for an entire zone. xD	
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