Lightbringer

category:MissionsCategory:San d'Oria Missions
de:San d'Oria-Mission 8-2
thumb|Composite Map
== Walkthrough ==
Note: This mission requires a certain level of Rank Bar. Trade 6 crystals to the gate guard, or complete repeatable missions up to several times.
*(San d'Oria) Accept the mission from a gate guard.
*(Chateau) Go to the king for a cutscene.
*(Chateau) Talk to Rahal in the Royal Knights' Quarters
**He will give you the Crystal dowser.
***Before heading out, check if you already have a Prelate Key in your inventory storage. It's an ex/rare item so you can only hold one. Bring it along to open a door.
***Optional: Talk to Curilla for additional dialogue.
==== Head to Temple of Uggalepih ====
==== *Note: *A level 72+ character is safe from aggro from the weak mobs on the first floor of the Temple of Uggalepih. There are higher-level mobs which will aggro a 99 level character after entering the Granite Doors on the second floor. ====
*Fastest way: Unity warp to the Temple of Uggalepih (125). This will bring you to Map 2 directly.
*If you don't have access to Unity warping, teleport to the Temple of Uggalepih Survival Guide. Turn around and head north to zone into Yhoator Jungle.
*If you don't have access to this Survival Guide either, travel to Yhoator Jungle via Teleport-Yhoat, Survival Guide, Outpost Teleportation, or walking from adjacent zones. Make your way to the main entrance of the temple at (J-12). 
*Once you zone into the Temple (Map 1), follow the right wall until you zone back into the jungle at (F-5).
**Once in the jungle, you'll see a flight of stairs in front of you leading down. Don't go down them, but instead, turn left and then instantly left again and you will zone into another part of the Temple (Map 2).
== Temple of Uggalepih ==
*Once on Map 2, follow the right wall until you find a wooden gate. Pass through the gate and proceed south. The path will split; take either side to continue south. When you come to the "T" intersection in (H-10), go east until you reach a Granite Door, guarded by a Temple Guard. 
**If at your level you aggro the mobs here, clear the area.
*Defeat the Temple Guardian to open the Granite Door.
*Continue through the Granite Door and advance up either of the two stairways that are to the west and east sides of the room. Watch out for Manipulator who patrols the stairs.
*If you have a Prelate Key (dropped by a Tonberry Stabber, Tonberry Chopper, or a Tonberry Slasher) trade it to the 'Granite Door at the top of either stairway and continue onto Map 4.
**If you don't have a Prelate Key, you can use any magic spell to aggro a Hover Tank (detects magic) through the Granite Door if it's close enough. Once the engaged mob gets near the door, it will open. However, it may take a long time until the Hover Tank gets near enough to magic-aggro.
**It's also possible to scroll through targets and land on one of the mobs behind the door. It could be a tonberry or Hover Tank. Once you've locked on to it, all you really need now is to wait for it to move straight behind the door and you will be able to pull it, thus opening the door. Beware of tonberry links.
**Note: this will only work with the eastern door. If you pull a mob to the western door it will just walk through the door without opening it.
*Head south until you see 4 doors on the south side of the hall. Counting from the west end of the hall, call these Doors 1, 2, 3, and 4. These numbers are only for this description; they all check in-game as "Granite Door".
*Clear the hallway of tonberries and magic jugs. Now enter Doors 1, 3, and 4 and inspect the ??? for a "Piece of a Broken Key". Door 2 will do nothing until you have the 3 Key Items.
** Room 4 has two ??? - you can check both; be sure to get the correct one which is located on the shelves to the right when entering the room. Everyone needs 3 key items before continuing.
*Once everyone is ready, have someone inspect Door 2. Once this door is inspected, 2 Doll NMs will spawn, Nio-Hum and Nio-A.
:*Nio-A and Nio-Hum are warriors and will use Mighty Strikes.
:*They will not sleep, so have a second tank keep Nio-A busy while everyone else concentrates on Nio-Hum. Mages should have Barfira up in case the dolls Meltdown.
:*The NMs are not immune to Break.
:*The NMs are immune to Stun.
:*The NMs have extremely high magic damage reduction. 
:*You may spawn the NMs with Sneak active and pull only one with a ranged attack, a job ability such as Provoke or simply approach one of the dolls carefully without sneak to agro it (they will not link, similar to the two krakens in Coming of Age). Due to the narrow hallway and location of where they spawn, ranged attack is recommended, as you may have problems sighting the mob to use the job ability. You may pull either Nio-A or Nio-Hum and wait for to the other to despawn (don't kill too quickly). Only one NM needs to be defeated.
:*If you wipe and return, you may still have the temporary broken key items. If so, you can proceed to Door 2 for the rematch.
*Following the fight, everyone should inspect Door 2 for a cutscene.
:*If anyone in the group did not have the 3 pieces of the broken key, they can get them after the fight and re-inspect the door. The dolls will not re-spawn.
*Once you see the text "You could not find Lightbringer here. Your investigation is over.", you may return to Chateau d'Oraguille. Optional: if you have the Uggalepih Offering on you and haven't obtained the Carbuncle's Mitts yet, you may want to go and fight NM Crimson-Toothed Pawberry (north of the map) before leaving the area.
*Optional: speak with Rahal, Aramaviont, Milchupain, Halver, and Curilla for additional dialogue.
*Click on the Door: Great Hall for a cutscene with King Destin and your reward.
*Optional: speak with Trion, Pieuje, Rahal, Aramaviont and Milchupain for additional cutscenes and/or dialogue.