142790-this-tagging-problem-has-to-stop

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Oh that SUCKS and yeah, that's not how it's supposed to work - and oddly, not how it works in 99.99% of the rest of the game.
 
How does that make sense in the hardest open world content?	
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			I've noticed on the world bosses thread that many people point this out as a problem. Well my team just got to experience it first hand. A 40 man exile team is preparing to pull scorchwing. Just before the pull happens, one lone chua tags it and runs away. Nobody notices it. 3 minutes later we kill it and get absolutely no rewards.This is not how a good tagging system should function. I do get it that participation rewards will never be perfect and someone that was there will not be counted as participated. But here a single player just denied 40 people loot.	
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			They did faction tagging for the world bosses because the other system (more damage more reward) meant a bigger group could come along and steal the best loot from a smaller (but adequate sized) group.I'm not defending it though, because this is the other side of the same coin. They both have problems, especially now with the Earned Respawn mechanic and all the labor required.	
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			And people argue that The Dominion aren't evil.	
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That sounds incredibly annoying.
 
Although... in the back of my head I can hear that chua laughing, and it's making me laugh...	
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That sounds incredibly annoying.
 
Although... in the back of my head I can hear that chua laughing, and it's making me laugh...
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			I haven't jumped in for a World Boss since F2P, but before I've seen someone try that and the group just let the boss reset and respawn. Do the new mechanics mean that doesn't happen now?Also I thought even the default UI showed if you had the tag or not. I'm not saying the system doesn't need to get better, but a group should really pay better attention until that happens, even if it means forcing a wipe.	
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That wasn't me, I swear......
 
Seriously, it wasn't. That's just not right, and something should definitely change in that regard. I have no plans of ever doing anything requiring such a high player count due to my hit-and-miss ISP, but that's completely unacceptable that it can happen.
			
				
	Edited October 12, 2015 by Zazaaji	
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I haven't jumped in for a World Boss since F2P, but before I've seen someone try that and the group just let the boss reset and respawn. Do the new mechanics mean that doesn't happen now?
 
Also I thought even the default UI showed if you had the tag or not. I'm not saying the system doesn't need to get better, but a group should really pay better attention until that happens, even if it means forcing a wipe.
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sometime between the tank running towards the boss and shooting he managed to put up a tag. So while the boss name turned grey, literally nobody noticed. :I
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sometime between the tank running towards the boss and shooting he managed to put up a tag. So while the boss name turned grey, literally nobody noticed. :I
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			It happens with all the world bosses and I really wish it wouldn't. Cercie mentioned it the other day. We spent a good hour+ farming particles for King Plush, full raid group, and a smaller group of about 12-13 people hit him first and got it. Everyone gets that loot bag, but only those 12-13 people got to actually roll on loot. It was...a huge bummer.	
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They did faction tagging for the world bosses because the other system (more damage more reward) meant a bigger group could come along and steal the best loot from a smaller (but adequate sized) group.
 
I'm not defending it though, because this is the other side of the same coin. They both have problems, especially now with the Earned Respawn mechanic and all the labor required.
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			Lol	
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			 Even though i am exile that chua was brilliant, 
			
				
	Edited October 13, 2015 by jvjd	
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			Is there no way to tell on the boss's portrait? I'm not a fan of WoW anymore, but at least in WoW you could easily tell if your faction tagged a world boss. If you didn't you could all disengage and try again. 	
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signed.
 
Isn't there a coding method that tags mobs based on contribution? aka exile vs dommie raid groups win the tag by doing the most damage (in the world boss scenario)	
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That is the whole point of World Boss and World PvP in the same game, isn't it?
 
That is why a lot of people love GW2, you don't need to fight for loot there, even in World Bosses, here should be the same with World Bosses for avoiding things like this.
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			No tagging is one of the things that made Wildstar stand above WoW, this goes off all the time there! Carbine you have screwed up BIG TIME.......this will get 10 times worse	
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			Simple fix......make turning in 75 particles despawn the cache and teleport the group that contributed the most to an instance and kill the damn thing. This should be disabled on pvp servers. But at least doing this you accomplish 1) Reward the group who scratched their eyeballs farming these annoying .00001% drop rate PAPs and 2) No nonsense faction tagging by a lone player who got lucky.	
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			Or just make it so if your group did 25 % of the boss you get loot from him.	
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Just make it that boss has 20 sec of perma agro on anyone who tags him first.
 
So if lonely chua will come along and tag him, than this lonely chua will get wtfpwned.
And at leas group will see who the boss is initially attacking.	
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			tagging in ws works by % damage done ... i think the issue is not that the chua hit it 1st but that scorchwing is *cupcake*
			
				
	Edited October 13, 2015 by Genoshock	
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tagging in ws works by % damage done ... i think the issue is not that the chua hit it 1st but that scorchwing is *cupcake*
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			Doesn't sound like the tagging system is messed up, but rather typical.  As a new player though, thanks for telling me what to watch for on the boss/nameplate to know whether a boss is tagged properly so I don't make your mistake.  Sorry you guys messed up.   :(	
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Doesn't sound like the tagging system is messed up, but rather typical.  As a new player though, thanks for telling me what to watch for on the boss/nameplate to know whether a boss is tagged properly so I don't make your mistake.  Sorry you guys messed up.   :(
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And people argue that The Dominion aren't evil.
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But thats only for the Worldbosses and Legendary Champions, the rest is % based.
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			Yeah, this is kind of garbage. Make people farm particles, then a random guy can tag it?  Just make whomever's raid group who put in the most particles to summon have a fixed tag on the mob unless they leave the area or 15 minutes pass.	
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			Yeah at this point, if I see the other faction working on a World Boss I'm not gonna help them. I want to, but it's not worth it if we have to compete for the first hit. Heck, at this point I'm just gonna horde the access particles and find ones that no one is spawning to form a group. This makes me really sad because I think we should all work together to take these down (especially on a PvE server). I'd prefer this system would work with party damage. The party that does the most damage gets the most loot. But for groups that pop in and help, they still get bonus loot but less of it. I'd prefer all groups get the same loot, but this isn't GW2. I'm starting to miss GW2 with all its fairness and no class restrictions.  :(	
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			I just posted this in the world boss topic and I'll post it here too. We did metal maw prime yesterday at around 12:30pm est and someone outside of our raid group tagged him and we got nothing. I know we will never be compensated for all the hard work put into spawning and downing the boss but this problem needs fixed right away.	
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Yowza!
 
Wasn't aware this was an issue, but a horrible one indeed.
 
Anyone from Carbine said anything about this?
 
And there really should be something more to it than just 'tag' - a bare minimum of damage done should at least be a threshold.
 
Not good.	
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tagging in ws works by % damage done ... i think the issue is not that the chua hit it 1st but that scorchwing is *cupcake*
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After some bad experiences Krayt hunting in SWG, that got burned into my brain. I always watch for the first hit, and the tag. Sorry none of you guys caught it.
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			We're looking into the tagging issues people are having with world bosses.	
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			One of the very first big experiences I ever had was killing some world boss kind of thing out in Galeras. It was a stem dragon of some kind.I didn't get any loot or achievement pop up or anything after 20 minutes....Seriously needs to be looked into.	
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They did faction tagging for the world bosses because the other system (more damage more reward) meant a bigger group could come along and steal the best loot from a smaller (but adequate sized) group.
 
I'm not defending it though, because this is the other side of the same coin. They both have problems, especially now with the Earned Respawn mechanic and all the labor required.
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Simple fix......make turning in 75 particles despawn the cache and teleport the group that contributed the most to an instance and kill the damn thing. This should be disabled on pvp servers. But at least doing this you accomplish 1) Reward the group who scratched their eyeballs farming these annoying .00001% drop rate PAPs and 2) No nonsense faction tagging by a lone player who got lucky.
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I agree. Though I imagine Carbine is afraid that people will zerg the Bosses down and get 'uber loot for free' or some such. Which would totally ruin their hardcore game for realz!
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We're looking into the tagging issues people are having with world bosses.
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We had a full raid to take down the WB on farside, farmed for two hours and during that whole time there was a bot at the spawn, spamming hits to tag the boss.
We let him and a few other outside the raid tag it and die. After that it happened a few times. Finally our tank charged in and we all saw him as the first tagger, got the boss down a few mins later and no loot for anyone. All we got was bags, I have no idea who managed to tag it or if it was still tagged from before.. huge bummer though and the system need to change!
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We had a full raid to take down the WB on farside, farmed for two hours and during that whole time there was a bot at the spawn, spamming hits to tag the boss.
We let him and a few other outside the raid tag it and die. After that it happened a few times. Finally our tank charged in and we all saw him as the first tagger, got the boss down a few mins later and no loot for anyone. All we got was bags, I have no idea who managed to tag it or if it was still tagged from before.. huge bummer though and the system need to change!	
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I think that's how they "fixed" the tagging issue, everyone gets bags now and the boss doesn't drop loot?
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And people argue that The Dominion aren't evil.
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it still drops loot to the first group that tagged it. So the tagger would get like free 8 items.
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That sounds incredibly annoying.
 
Although... in the back of my head I can hear that chua laughing, and it's making me laugh...
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They should no longer drop additional loot for the tagging group. Are you still seeing this behavior? Which World Boss?
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And people argue that The Dominion aren't evil.
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They should no longer drop additional loot for the tagging group. Are you still seeing this behavior? Which World Boss?
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			No wonder i seen zone posts in whatever faction i am playing. Asking for people to join and spoil the fun of the group waiting for SW to show up. 	
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Downed Garg last night. Not tagged by any outside of the raid group. Loot crate dropped, but no additional loot dropped that could be rolled on. Am i understanding your statement correctly in assuming that the only loot that drops from the boss is now just the crate? No extra loot that can be rolled on?
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After some bad experiences Krayt hunting in SWG, that got burned into my brain. I always watch for the first hit, and the tag. Sorry none of you guys caught it.
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World boss quests are still a nuissance. Last night I tanked the lightspire boss and held aggro for roughly 80% of the fight, then went down when healers got out of range or some spike hit me. Got my loot bag and the contract, but the daily zone quest was not completed even though I did not rez out (which in past caused you to miss all the stuff even if you went down a mere moment before the end).
 
I know I contributed a lot as I had aggro and could even kite him around for most of it. The quest is only a few gold, so no major stress, but it still seems flawed as this really discourages people from tanking a boss as healers in these open world things don't coordinate.	
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Correct, the loot is the crates now.
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			Wouldn't it make sense to make it so only people who put in the particles should have been able to roll on loot? That would solve all the fairness of these summons... YOU put in a token = YOU get to roll. And everyone else should just get a 'TY for helping' box.	
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Hello Timetravel,
 
I'm one of those players that rarely posts to any forums, but read them quite often. When changes are made to a game, I usually just accept them and deal. But if I can't deal, I quietly quit and move on.
 
You said in the thread "The Final Step: Raid Accessibility" that the world bosses were aimed at a "more relaxed raiding scenario." I would agree that it does provide a means of progression for guilds that are more casual and still working towards GA. However, the changes made as a result of the tagging problems has wiped this content out for us. After spending a week farming particles, I now have to log on tonight and tell everyone that our world boss event should be cancelled. You not only removed dropped loot, but the crate only provides a chance at loot. In case you're wondering, I just finished Metal Maw Prime and the crate did not award a piece of gear.
 
I really like the game and I applaud all the hard work you guys put into providing the best combat I have experienced in an MMORPG. However, I wish more time was spent on finding a resolution to the tagging issue. Could you please return drops to the world bosses and consider the below changes instead?
 
- Allow particles to be traded between players (Doesn't matter if they can be sold through the CX/AH)
- Progenitor cache should accept all 75 at one time by one person (Don't allow it to accept a few here or there from anyone who clicks it)
- World boss should spawn immediately tagged to the person/group that spawned it
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Oh man, you brought some memories rushing back. Krayt Dragon hunting....hnnnnnnnnng
 
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