Arass.io Builds

Builds modify the player’s stats in-game. Health, Speed and Bullet Strength (among others), can all be strengthened through the investment of skill points in their respective stats, ultimately giving the player a better chance at survival.
=== Archetypes ===
----There are a total of 40,820,633 different builds available. However, building on the tank’s strengths and weaknesses is important as jacks of all trades aren’t nearly as useful. That is to say — depending on the class, the most useful builds will usually fall under one of the following categories:
=== GLASS CANNONS ===
: Characteristics: Little to no health regeneration or max health but high damage output and speed, their defense is their offense.
Glass cannons are builds that sacrifice health in favor of the 0/0/0/X/X/X/X/X side of their stats. They are generally fast, very dangerous builds with high damage output but usually die in 1 or 2 good hits if unprotected by their own ammo.
=== RAMMERS ===
: Characteristics: Very high health, body damage, and speed. These tanks use their huge health pool and speed to take enemies by surprise and kill them by smashing into them.
The opposite of Glass Cannons, they focus on the X/X/X/0/0/0/X/X side of their table and may also use reload to propel themselves. Tanks using these builds can withstand incredible amounts of enemy fire before dying, making them incredibly survivable. Offensively they are usually held back by the knockback they receive upon collision with bullets. Additionally, health regen can’t really keep up with enemy Bullet DPS, thus they usually depend on ambushes or teaming in order to kill most tanks. Even if things go south, Rammers usually have higher speed than most offensive tanks and can easily escape.
=== BULLET SMASHERS ===
: Characteristics: Like a glass cannon but ignoring bullet speed to increase movement speed and/or health.
These are tanks that sacrifice Bullet Speed and sometimes Movement Speed in favor of moderate amounts of Health and maxed out Bullet Stats, focusing on 0/X/X/0/7/7/7/X stats-wise. They are characterized by the “walls” or “clouds” they create when moving forward (due to their bullets getting grouped together), walls which they can then use to ambush and ‘ram’ other players.
Depending on the classes’ overall Speed, they may be considered counters to Rammer build users as their combined momentum (ammo & body) is often enough to ‘outram’ them. However, it should be noted that - as Bullets only move in one direction, these ‘walls’ they create are part of their momentum and can be lost, as the target can move out of the Bullets’ trajectory, forcing them to re-aim and/or start the walls from scratch.
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