Mechs/SAT-2

==Description==
The Satyr ProtoMech was designed to serve as a deep raider and reconnaissance unit. Offering only slightly more protection than a Harpy or Siren, the Satyr's best defense is to remain hidden from enemy units. First introduced during the 3060s, this variant drops the original weaponry for an increase in mobility with the addition of Jump Jets and increased armor. Leftover weight allowed the Satyr 2 to mount a single Micro Pulse Laser.
Drop Cost Multiplier: 0.97
==Mech Bay==
Level	Source 	Affinity
20 	Mech 	Ankle biter: -25% Signature and Visibility and +1 Local ECM, +10% Vision and Sensors, +1 Probe
40 	Light ProtoMech 	Cant Touch This: +1 Defense
80 	Proto Actuators (2) 	Go for the knees!: +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
100 	Protomech Controls 	Dodge!: +1 Defense
140 	Protomech Cockpit (1) 	One with the Machine: +1 All Pilot Skills
150 	Proto Jump Jet (L) (5)	Afterburner: +5% Jump Distance
160 	Proto Systems 	Faster than Wind: +20% Run Multiplier
Health 	A=100/125S=50	A=100/125S=50	
HardPoints	[ 1O ] 	[ 1O ] 	
Fixed 	
Proto Actuators (2)
Proto Jump Jet (L) (5)
Micro Pulse Laser (C)	
Proto Actuators (2)
Proto Jump Jet (L) (5)
Micro Pulse Laser (C)	
Dynamic 	 	 	
Health 	A=100/125S=50	A=100/125S=50	A=100/125S=50
HardPoints	[ 1O ] 	[ 1O ] 	[ 1O ]
Fixed 	
Proto Actuators (2)
Proto Jump Jet (L) (5)
Micro Pulse Laser (C)	
Proto Actuators (2)
Proto Jump Jet (L) (5)
Micro Pulse Laser (C)	
Proto Actuators (2)
Proto Jump Jet (L) (5)
Micro Pulse Laser (C)
Dynamic 	 	 	
Shared 	Components 	 	
Fixed 	
Protomech Cockpit (1)
ProtoMech Core 045 x5
Protomech Heatsinks x 5
Proto Systems	 	
Dynamic 	 	 	
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