Life Tether (Wizard Spell)

When this spell is cast on an intelligent crea­ture, it fastens a magical tether to the creature's lifeline. The creature must be close enough for the chronomancer to recognize it by sight, and it can save vs. spell to avoid the effect. This sets the range at 60 yards. Items such as eyes of the eagle would extend this range, but the psionic power clairvoyance or any type of scry­ing device would not.
If the chronomancer slips to the Demiplane of Time, he appears next to the creature's life­line. The tether is seen as a thin white cord linking the two. As with timeslip, a large amount of turbulence may displace the caster, but he remains tethered to that lifeline.
If life tether is cast directly on a lifeline, no saving throw is permitted. Slipping back to reality places the caster within 1d100 x 10 yards of the creature. A detect temporal anom­aly spell leads the chronomancer right to the tethered creature. This application is useful in discovering to whom a particular lifeline belongs.
The material component is a 1-foot length of cord braided with strands of silver.
Notes: Restricted to chronomancers; com­mon.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells