The Duviri Paradox

The Duviri Paradox is a solo-only main Quest, released in . This quest follows the journey of the paradoxical Drifter in the kingdom of Duviri.
==Synopsis==
Trapped within the Void in an endless loop, the Drifter time and time again fails to escape Duviri as they are repeatedly sentenced to death by the time-resetting mad ruler Dominus Thrax, leaving them in a depressed and apathetic state, no longer remembering who they are. One day, following a strange sensation of being stabbed, a mysterious hand appears providing the Drifter with strange powers. The hand guides the Drifter to Teshin, an old wizened man, who explains that they have received aid from beyond the Void-made "walls" of their "prison" and gradually teaches them about the ways of the Tenno and the Warframes sent as aid through the paradox from a storybook titles Tales of Duviri.
Drifter acquires a piece of a toy figurine, after being momentarily transported aboard an abandoned derelict, through a "paradox;" and are led to Teshin who explains that gaining more pieces from the paradox is the key to escaping their prison. The Drifter sets forth to collect the remaining pieces, experiencing days from the "Duviri Tales" brought to life in the world around them - each day molding the world after the emotion Thrax felt at the time. With each obtained piece, the Drifter experiences a memory about the emotion of that day. Teshin tells the Drifter that these memories may belong to Thrax himself, who may be a Tenno from the Zariman, the derelict spaceship in the background of Duviri. In Teshin's history, this ship was lost traversing the Void and was recovered after the ordeal granted the Tenno mysterious powers of the Void. But here, the ship seems to be stranded instead.
Meanwhile, Dominus Thrax grows increasingly frustrated and eventually has Teshin tracked down and killed. Enraged, and finally feeling strong emotions again for the first time, the Drifter is able to possess an Orowyrm and raid Thrax's throne, claiming the final part of the figurine. Upon seeing that the figurine is one of Thrax, the Drifter realizes that they themselves were the Tenno that inadvertently created Duviri - a manifestation of their emotional trauma aboard the Zariman, based around the Tales of Duviri. The Drifter takes control for a brief moment to reset the world and resurrect Teshin, thereby giving back Thrax the throne.
No longer bound to Duviri, the Drifter can choose to leave to the Origin System to repay their assistance. Teshin warns that if they do leave, they will not be who they are now, but who they were then.
==Walkthrough==
The Duviri Paradox is available after completing the Junction to Uranus on Saturn.
===The Spiral===
The Drifter, trapped in an eternal loop as they attempt to escape the colorless Duviri, is repeatedly brought forth by Dax soldiers to be executed before the king of Duviri, Dominus Thrax. Here, the player is prompted to customize the Drifter's appearance. One day on the execution, they are mysteriously stabbed by an ethereal sword, followed by a meteor descending from the sky which the Drifter dodges as it lands on the executors. In the crater is a hand that suddenly bonds itself to the Drifter.
They pick up the weapon dropped by the executor, the sidearm, before being besieged by Dax soldiers. The Drifter possesses the following abilities:
*Guiding Hand (default ): Uses the hand's mysterious powers to guide the Drifter. 6s cooldown.
*Restorative (default ): Heals the Drifter for 100 HP and clears all Status Effects. 15s cooldown.
*Smoke Screen (default ): Deploys an invisibility field that lasts 7-seconds. 60s cooldown.
If the Drifter dies, they are greeted by a vision of Dominus Thrax who demands they repeat the loop.
The Drifter follows the hand's guidance and attempts to cross a bridge, which is destroyed by an Orowyrm before they can cross. Doubling back, they find a Kaithe, a horse-like steed, to leap over the gap. Traversing the planes, the Drifter comes across Bombastine and his theater. Bombastine directs them down a path that contains a table for two with snacks. As they interact with it, the Drifter is transported inside colorful ruins and comes face-to-face with a what appears to be a younger version of themselves that mirrors their actions. Guiding the mirrored version of the Drifter into the four purple zones creates a toy figurine, also awarding 20 Drifter Intrinsics.
Taken back to Duviri, the Drifter finds their way to a giant hand with a portal on its palm. Inside they find a cave with the Warframes , , and , an experience all too familiar, and speak to the old man Teshin. In his arms is a Rablit, reminding the Drifter that in a previous loop they named it:
* [Sun] Sol
* [Neutral] Terra
* [Moon] Lua
Teshin urges the Drifter to break the eternal loop, offering his dual nikanas . The acquired Drifter Intrinsics are to be used on the nearby discs to acquire the Summon Kaithe ability (default ). Leaving the cave, the Dominus Thrax's anger manifests as the Drifter is ambushed by Dax. This next fight serves as a tutorial for the Drifter's melee (default ), target locking (default ), blocking (default ), heavy attacks (default ), parrying and projectile reflecting (blocking right before being hit), Power Strikes (heavy attack while blocking), rolling to evade unblockable attacks (default ), and firing to interrupt enemy special attacks (default ).
The Drifter uses the Kaithe as a flying steed (default ) to return to the mainland, but is killed by the Orowrym. They find themselves back in Teshin's cave, agreeing to try his method. He introduces them to the Warframes, brought to Duviri by the paradox and used by a warrior caste called the Tenno, which the mysterious hand will allow the Drifter to control.
*, a melee-oriented Warframe with balanced mobility and offense.
*, a caster Warframe with great crowd controlling abilities.
*, a speedy Warframe that deals damage to his surroundings.
They successfully control their chosen Warframe and arm themselves with a selection of secondary weapons (, , or ), melee weapons ( or ), and primary weapons ( or ). They are then brought into The Undercroft, where Dominus Thrax's influence is weaker, to Exterminate two waves of 20 and 40 Corrupted. The Drifter then finds the paradox: a book titled Tales of Duviri.
===The Prince of Fire===
Leaving The Undercroft, the Drifter appears in the Dormizone of the colorful ruins from earlier, before a doorway into Teshin's Cave. Teshin instructs the Drifter to look around, before gearing up. Here, the player can customize their Drifter or Kaithe's appearance, upgrade Drifter Intrinsics, or practice their combat on a training dummy. On Duviri, the wrath of Dominus Thrax manifests affecting the entire world.
Beginning the fight against Dominus Thrax, the Drifter is guided by Lodun's wrath. As the Drifter completes these objectives, they earn Decrees that provide randomly selected buffs for their duration on Duviri.
*Defeat the Dax: The Drifter fights 6 Dax on patrol.
*Open Chest and defeat its Guardian: A Void entity called Hollow Thrax Centurion guards a treasure chest.
*Exterminate: The Warframe slaughters a specified number of enemies.
After completing the objectives, they recover a part of the figurine and return to Teshin's cave. Assembling the figurine, the Drifter sees a flashback of a shadowy figure breaking the toy in anger, feeling enraged themselves for a moment when it ends and coming to an understanding of why people feel anger.
Teshin explains that memory might belong to Dominus Thrax, who might be a Tenno from the looming spaceship in the background, the Zariman Ten Zero. He clarifies that in the history that he knows, it traversed the Void and returned with its passengers having been granted mysterious powers over the same Void that makes up the Walls of their prison. But in the current one, the ship seems to be stranded in Duviri, a difference of history in parallel - another paradox. Teshin instructs the Drifter to rest for the next day.
===The Harbinger of Joy===
In this cycle of Dominus Thrax's happy mood, the Drifter contends to Mathila's joy. The Drifter recovers another part and experiences the happy moments of the same shadowy figure, where they were dining and partying with other Tenno aboard the Zariman, coming to understand how happiness comes to oneself. Teshin catches them smiling for a moment upon returning.
*Conquer the Maze: The Drifter must shoot their firearm at a device while following the maze-like trail it leaves behind.
*Purge the darkened areas of Liminus: Three shadowy-like creatures called Liminus guard a treasure chest.
*Hacking: A hidden treasure chest in the area must be hacked to gain access. This version of hacking contains a multiple spirals of rings that spin in a circle and the player must click on the ring as they align with the cursor. The cursor locked to moving up and down, and the speed at which the rings move can be adjusted (default or ).
*Survival: The Warframe endures endless waves of enemies for 5 minutes.
The Dormizone at the far end of the cave becomes accessible again. The Drifter finds a tray of food and helps themselves before returning to the cave.
===The Covetous Courtier===
Featuring Dominus Thrax's envy, Bombastine leads the Drifter.
*Reconnect the Power Lines: The Drifter must shoot their firearm at a line of devices to power a windmill.
*Defeat the high ground Dax: The Drifter fights a small group of Dax positioned on a high structure.
*Defense: The Warframe defends an object from 3 waves of enemies.
Upon their return, Teshin remarks oddly to a question of the Rablit's whereabouts, but the Drifter proceeds to adding the next piece to the figurine. After experiencing a memory of envy and coming to an understanding of the emotion, Drifter returns only to find themselves held at sword-point by Teshin, who goes on a tirade about how Duviri is the only place in the universe that's actually safe. Drifter once again puzzles him with a mention of the Rablit's name, and assumes command of their Warframe to fight back, but "Teshin" is revealed to be a Dax Gladius impostor controlled by Dominus Thrax, who throws them into the Undercroft.
===Shades of the Undercroft===
The Undercroft, now colorless and influenced by Dominus Thrax, assaults the Warframe with waves of Liminus, all while narrating a classic tale but with a betrayal themed twist on it. They are able to escape and beat the impostor; as the Drifter prepares to deal the finishing blow, the Rablit suddenly finishes it instead.
===The Execution===
The Drifter, unable to call their Kaithe due to Dominus Thrax's power, battles their way to Thrax's stronghold on foot. They manage to commandeer a Dax's Kaithe to go over the broken bridge but are suddenly knocked into the sky by the Orowyrm coming up from under. Hearing a voice from the hand, the Drifter uses its powers to cushion their fall. However, this scene may have more significance than it seems, as the bridge is shown to have somehow been restored.
The Drifter arrives too late and finds Teshin fatally wounded. Requesting they care for his Rablit and pleased with the fact that Drifter can finally feel emotion again, Teshin passes. As the Orowyrm looms over, the Drifter uses their newfound anger and the hand's power to possess it.
Using the Orowyrm to defeat Thrax's reinforcements of other Orowyrms, the Drifter closes in on Thrax's throne and recovers the final piece of the figurine, which is revealed to be of Dominius Thrax, and realizes that Duviri and its inhabitants were actually, manifested by the trauma felt by their younger self aboard the Zariman, based from the Tales of Duviri storybook featuring Thrax and his courtiers, all of which they had since long forgotten. They assume their position on Duviri's throne, walking around a Thrax who has been reduced to an exposed, crying child holding on dearly to the figurine.
The world is then reset by Drifter, resurrecting Teshin but returning the throne to Thrax. Now freed from Duviri's chains, the Drifter is indebted to the assistance from beyond the Void.
===Conclusion===
The player will receive an inbox message from Acrithis, Duviri's archivist, containing the blueprint and the stance to be used by Warframes in the Origin System, as well as the Tales Of Duviri Storybook decoration.
Duviri can continue to be explored with three unique game modes, accessed from the Navigation console in the Warframe Path or the Dormizone:
*The Circuit is a Warframe-only venture through The Undercroft, fighting through various cycling game modes to earn Warframe components, mods, resources, or Incarnon Genesis adapters.
*The Duviri Experience is a fully open world experience within Duviri. In addition to the Spiral's story, side objectives such as Fishing, Conservation, Shawzin, or Komi can be performed.
*The Lone Story is a streamlined version of Duviri to complete the Spiral's story as fast as possible, without any side content.
These modes do not retain the acquired Warframe or weapons picked up from the quest. Instead, Duviri is a roguelike experience with equipment being randomly generated at the start of every Spiral, including ones the player does not own in the Origin System. Three Warframes and one of primary, secondary, and melee weapon are generated; these available options can be increased with Drifter Intrinsics. All equipment come pre-Modded, and will carry over loadouts if any. Unowned equipment will only use the base variant, but the most powerful version of owned equipment will use their strongest variant (e.g. Prime, Vandal, etc.).
Normal content within the Origin System, such as Nightwave, Affinity, Syndicate Standing, Affinity Booster, Resource Booster and Resource Drop Chance Booster, and Focus, can still be acquired within Duviri. Affinity Booster does not affect Drifter Intrinsics acquisition.
Players who have completed The Duviri Paradox and The Lotus Eaters quests may start The Hex quest.
==Trivia==
*During TennoCon 2019, at the end of "Warframe: Empyrean - Gameplay Demo Reveal" part, before the Duviri Paradox trailer is shown, the Operator piloting the Railjack is seen hit by a Void surge and forced to end Transference, being pulled out of their Warframe, then the screen fades black. However, in the final build Railjack and Duviri gameplay are unrelated, with this scene being used to transition and showcase the Duviri trailer.
*It was first announced as the "Planes of Duviri", most likely as in "planes of existence".
*Before Duviri's release, the Orowyrm could be seen in the Void during the Railjack Mission Demo and can occasionally be seen when traveling to new mission locations, appearing off the port or starboard bow of the Railjack. It can occasionally be seen floating around void space inside some mirrors found in the Isolation Vault and the Circulus, as well as the Void tunnel in Tyana Pass.
*Possible meanings/terms Duviri derived from:
**In Sanskrit, द्वारी (dvArI) means 'door'. The Temporal Studies class seen in New War covers the concept of all possible timelines being true, and that there may be some way to reach them; in this case Duviri could be the means to do so, making it like a doorway between the timelines.
**In Sicilian, duviri could mean 'duty'.
**In Latin, "Duoviri" means "Two Men", which could reference the Drifter and the Operator, and the paradox of them existing together.
*In a Twitch stream, DE_Steve hinted that the Duviri Paradox' name comes from the Twin Paradox. (Which is a thought experiment about a paradox caused by time dilation in special relativity.)
*The New War makes several callbacks to The Duviri Paradox trailer:
**In the Zariman Ten Zero, the Duviri mask can be seen hanged to a tree in the courtyard, and the Duviri horse can also be seen in paintings and statues in the classroom.
**The Drifter, before performing Transference for the first time, mentions that it "can't be harder than riding a horse."
**The Drifter mentions they "shoulda stayed in Duviri."
**When idle, the Drifter can be occasionally heard whistling The Duviri Paradox trailer music.
*During the Angels of the Zariman quest, the Zariman emerges back into real space. In the skybox, Duviri can be seen in the Void tear behind the ship, trapped within the Albrecht Membrane.
*[DE]Pablo stated during the Tennocon 2022 developer Q&A panel that it is the only open world to not have mining, fishing, bounties, or conservation.
**This was later clarified by [DE]Megan in Devstream 168, as she stated that depending on the mode selected to play Duviri, side objectives (notably fishing, Komi, or the Paradox's version of conservation) may not spawn in.
*Since the Angels of the Zariman update, the door right of the Vista Suite in the Dormizone has featured hints to The Duviri Paradox in Teshin's swords, monochromatic energy and a sample of Duviri music when the Drifter stands next to the door. The swords have since disappeared in . Said door was revealed to house an entryway to Duviri in Devstream 168.
*In the five days before Duviri's release, Warframe's social media channels profile icons and banners shifted between Dominus Thrax's five moods on each day, in order of Anger, Envy, Sorrow, Fear, and Joy.
*Prior to , The Duviri Paradox was originally intended to be an alternate start to WARFRAME under the "Paradox Path", with the main "Warframe Path" leading to Awakening and Vor's Prize. Due to confusion regarding the core Warframe gameplay, The Duviri Paradox was moved to after Vor's Prize as an optional quest. On additional feedback moved the quest to the Saturn to Uranus Junction to reduce confusion along the New Player Experience progression. On , The Duviri Paradox returned to a main quest and is now a requirement for The Hex quest.
*The Paradox in question appears to be a Bootstrap Paradox, as the events that occur within the campaign are caused by the events in The New War - with neither being able to take place without the other in a self-sustaining loop.
*When the player first picks up the pistol, they are directed to shoot a Dax enemy. However if the player manages to avoid the enemy and reaches the Orowyrm checkpoint, the enemy will automatically die.
==Media==
==Patch History==
==External Links==
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es:La paradoja de Duviri
Category:Duviri
Category:The Duviri Paradox
Category:Update 33