Fallout: New Vegas weapons

==Related articles==
The following articles have been split to provide a better reading experience:
* Weapon stats comparison tables
* Aim down sights / True iron sights mode
* Ammunition
* Combat
* Silent weapons (weapons by sound level)
* Unique weapons
* V.A.T.S.
* Weapon mods
* Weapon skills: Energy Weapons, Explosives, Guns, Melee Weapons, Unarmed
==Guns==
===Pistols===
Pistols 	Pistols 	Pistols
.357 Magnum revolver2 	Lucky2 	.44 Magnum revolver2
Mysterious Magnum2 	.45 Auto pistol2 	A Light Shining in Darkness2
5.56mm pistol (GRA)2 	That Gun 	9mm pistol2
Maria2 	10mm pistol2 	Weathered 10mm pistol
12.7mm pistol 	Li'l Devil (GRA)1	Hunting revolver
Hunting revolver (GRA)	Ranger Sequoia 	Police pistol1
Silenced .22 pistol1 	 	
: Unique weapons are listed in bold text.
: 1 Normal holdout weapon: May be concealed regardless of Sneak skill.
: 2 Improved holdout weapon: May be concealed if Sneak ≥ 50.
===Rifles===
Rifles 	Rifles 	Rifles
Anti-materiel rifle1 	Anti-materiel rifle (GRA)1 	Assault carbine
Assault carbine (GRA)	Automatic rifle 	Battle rifle (GRA)
This Machine 	BB gun 	Abilene Kid LE BB gun
Brush gun 	Medicine Stick (GRA) 	Cowboy repeater
La Longue Carabine1 	Hunting rifle 	Paciencia (GRA)
Light machine gun 	Bozar (GRA)1 	Marksman carbine1
All-American1 	Service rifle 	Survivalist's rifle
Sniper rifle1 	Christine's CoS silencer rifle1	Gobi Campaign scout rifle1
Trail carbine 	Varmint rifle 	Ratslayer1
: Unique weapons are listed in bold text.
: 1 Scoped by default.
===SMGs===
Submachine guns 	Submachine guns 	Submachine guns
.45 Auto SMG 	9mm submachine gun	Vance's 9mm submachine gun
10mm submachine gun 	Sleepytyme (GRA)1 	12.7mm submachine gun
12.7mm submachine gun (GRA)	H&H Tools nail gun	Silenced .22 SMG
: Unique weapons are listed in bold text.
: 1 Improved holdout weapon: May be concealed if Sneak ≥ 50.
===Shotguns===
Shotguns 	Shotguns 	Shotguns
Caravan shotgun 	Sturdy caravan shotgun	Hunting shotgun
Dinner Bell 	Lever-action shotgun 	Riot shotgun
Sawed-off shotgun1	Big Boomer 	Single shotgun
: Unique weapons are listed with bold text.
: 1 Improved holdout weapon: May be concealed if Sneak ≥ 50.
===Heavy weapons===
Heavy weapons 	Heavy weapons 	Heavy weapons
K9000 cyberdog gun1	FIDO1 	Minigun
CZ57 Avenger 	Shoulder mounted machine gun	
: Unique weapons are listed with bold text.
: 1 Scoped by default.
==Energy weapons==
===Energy pistols===
Energy pistols 	Energy pistols 	Energy pistols
Alien blaster1 	Euclid's C-Finder 	Flare gun2 3
Laser pistol2 	Laser pistol (GRA)2 	Compliance Regulator2
Missing laser pistol5 	Pew Pew2 	Plasma Defender
Plasma Defender (GRA) 	Plasma pistol2 	Plasma pistol (GRA)2
Pulse gun4 	Recharger pistol 	MF Hyperbreeder Alpha (GRA)2
Sonic emitter - Gabriel's bark2 4	Sonic emitter - opera singer2 4	Sonic emitter - revelation2 4
Sonic emitter - robo-scorpion2 4 	Sonic emitter - tarantula2 4 	
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===Energy rifles===
Energy rifles 	Energy rifles 	Energy rifles
Gauss rifle2 	YCS/1861 2 	Holorifle2
LAER 	Elijah's advanced LAER	Laser RCW
Laser rifle 	AER14 prototype 	Van Graff laser rifle
Multiplas rifle 	Plasma rifle 	Van Graff plasma rifle
Q-35 matter modulator 	Recharger rifle 	Tri-beam laser rifle
Tri-beam laser rifle (GRA)	 	
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===Energy heavy weapons===
Energy heavy weapons	Energy heavy weapons 	Energy heavy weapons
Arc welder1 	Flamer 	Cleansing Flame (GRA)
Gatling laser 	Sprtel-Wood 9700 (GRA) 	Heavy incinerator
Incinerator 	Plasma caster 	The Smitty Special (GRA)
Tesla cannon 	Elijah's jury-rigged Tesla cannon	Tesla-Beaton prototype
: Unique weapons are listed with bold text.
: 1 Does bonus damage to robots and power armored foes.
==Explosives==
===Projectile===
Explosive weapons 	Explosive weapons 	Explosive weapons
25mm grenade APW (GRA) 	Fat Man 	Fat Man (GRA)
Esther (GRA) 	Grenade machinegun 	Mercy
Grenade launcher 	Grenade rifle 	Great Bear grenade rifle
Mercenary's grenade rifle	Red Victory grenade rifle	Thump-Thump
Missile launcher 	Annabelle 	Red Glare1
: Unique weapons are listed with bold text.
: 1 Scoped by default.
===Thrown===
Thrown weapons 	Thrown weapons 	Thrown weapons
Dynamite2 	Fire bomb2 	Flash bang2
Frag grenade2 	Holy Frag Grenade3	Incendiary grenade
Long-fuse dynamite2	MFC grenade1 	Nuka-grenade1
Plasma grenade2 	Pulse grenade2 4 	Tin grenade1
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===Placed===
Placed weapons 	Placed weapons 	Placed weapons
Bottlecap mine2	C-4 plastic explosive1	Demolition charge
Detonator1 	Fat mine 	Frag mine
Gas bomb 	MFC cluster1 2 	Plasma mine
Powder charge2 	Pulse mine3 	Satchel charge
Time bomb2 	Time bomb, high yield2	
: 1 Improved holdout weapon: May be concealed if Sneak ≥ 50.
: 2 Custom-built weapon.
: 3 Does bonus damage to robots and power armored foes.
==Melee==
===Bladed===
Bladed melee weapons	Bladed melee weapons 	Bladed melee weapons
Bowie knife2 	Blood-Nap2 	Bumper sword
Blade of the East 	Blade of the West 	Chainsaw3
Chainsaw (GRA) 	Cleaver2 	Chopper2
Combat knife2 	Chance's knife2 	Cosmic knife1
Cosmic knife clean1 	Cosmic knife super-heated1	Fire axe
Knock-Knock 	Hatchet2 	Katana
Knife1 	Knife spear 	Knife spear clean
Machete 	Broad machete 	Liberator
Machete gladius 	Proton axe5 	Protonic inversal axe5
Ripper2 3 	Ripper2 3 	Shishkebab
Gehenna 	Straight razor1 	Figaro1
Switchblade1 	Thermic lance3 	
: Unique weapons are listed with bold text.
: 1 Normal holdout weapon: May be concealed regardless of Sneak skill.
: 2 Improved holdout weapon: May be concealed if Sneak ≥ 50.
: 3 Ignores DR/DT.
: 4 Includes double normal weapon damage in V.A.T.S.
: 5 Does bonus damage to robots and power armored foes.
===Blunt===
Blunt melee weapons	Blunt melee weapons	Blunt melee weapons
9 iron 	Nephi's golf driver	Baseball bat
Baseball bat (GRA) 	Cattle prod 	Dress cane
Lead pipe¹ 	The Humble Cudgel1 	Nail board
Pool cue 	Old Glory 	Police baton1
Rebar club 	Nuka-Breaker (GRA) 	Rolling pin
Shovel 	Sledgehammer 	Super sledge
Oh, Baby! 	Tire iron1 	War club1
X-2 antenna3 	 	
: Unique weapons are listed with bold text.
: 1 Improved holdout weapon: May be concealed if Sneak ≥ 50.
: 2 Includes double normal weapon damage in V.A.T.S.
: 3 Does bonus damage to robots and power armored foes.
===Thrown===
Thrown melee weapons	Thrown melee weapons 	Thrown melee weapons
Proton throwing axe2	Protonic inversal throwing axe2	Throwing hatchet
Throwing knife1 	Throwing knife spear 	Throwing spear
Tomahawk 	 	
: 1 Normal holdout weapon: May be concealed regardless of Sneak skill.
: 2 Does bonus damage to robots and power armored foes.
==Unarmed==
Unarmed melee weapons 	Unarmed melee weapons 	Unarmed melee weapons
Ballistic fist 	Two-Step Goodbye2 	Bear trap fist
Bladed gauntlet 	Cram Opener 	Boxing gloves
Golden Gloves 	Boxing tape 	Brass knuckles1
Displacer glove 	Pushy 	Dog tag fist3
Recompense of the Fallen	Fist of Rawr Fist of the North Rawr	Industrial hand2 5
Mantis gauntlet 	Embrace of the Mantis King! 	Power fist2
Power fist (GRA)2 	Saturnite fist2 	Saturnite fist super-heated2
Greased Lightning2 	Salt-Upon-Wounds' power fist2 	Scientist glove2
Corrosive glove2 	Sterilizer glove2 	Dr. Klein's glove²
Dr. Mobius' glove2 	Spiked knuckles1 	Love and Hate1
Yao guai gauntlet2 5 	She's Embrace2 5 	Zap glove4
Paladin Toaster4 	 	
: Unique weapons are listed with bold text.
: 1 Normal holdout weapon: May be concealed regardless of Sneak skill.
: 2 Improved holdout weapon: May be concealed if Sneak ≥ 50.
: 3 Includes double normal weapon damage in V.A.T.S.
: 4 Does bonus damage to robots and power armored foes.
: 5 Ignores DR/DT.
==Other==
Despite being in the weapons category on the Pip-Boy 3000, these items are not used offensively.
Other weapons 	Other weapons	Other weapons
Big Mountain Transportalponder!	Binoculars 	Codac R9000
Laser detonator 	 	
: Quest items are listed with bold text.
==Unused weapons==
===Cut content===
Cut weapons 	Cut weapons 	Cut weapons
Bug Spray 	Deathclaw gauntlet 	Debug Mega Pistol
Double-barrel shotgun 	Gas grenade 	GP machine gun
Heavy rail cannon 	Heavy riveter 	Light rail cannon
Meat mine 	Plasma rifle always crit	Plasma rifle weak
Slave's Burden 	Starlet's hand wraps 	Stun baton
Stun grenade 	The Disintegrator 	The Faderator1
X-13 field disruptor pistol	 	
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===Non-player character weapons===
NPC weapons 	NPC weapons 	NPC weapons
Arcade Gannon's Ripper 	Boone's scoped hunting rifle 	Follows-Chalk's .45 Auto pistol
Follows-Chalk's war club 	Joshua's Pistol Whippin' .45 	Lily's assault carbine
Lily's gauntlet 	Lily's Vertibird blade 	Mysterious Stranger's .44 Magnum
Miss Fortune's Bad Luck Bringer	Mean super sledge 	Oliver anti-materiel rifle
Poisoned bladed gauntlet 	Poisoned cleaver 	Poisoned hatchet
Poisoned fire axe 	Poisoned machete 	Poisoned mantis gauntlet
Poisoned throwing spear 	Waking Cloud's yao guai gauntlet	
==Behind the scenes==
Specific rifles
General implementation
Unique weapons
==Bugs==
* Scoped guns will occasionally display a blank "computer terminal" screen instead of the scope. This bug completely blocks the weapon's view when using the "scope". On the Xbox 360, this can be fixed by clearing the system cache and reloading the game. It eventually "goes away" on its own, or by restarting the console, but the cause for start/end is not yet determined. This also makes it hard to use a terminal since no screen or text appears unless you have the weapon out. This can also be similar when lockpicking as the tumbler may disappear, although it is not impossible to still attempt to pick the lock, depending on the difficulty.
** Can be fixed by making a new save and restarting the console.
* Occasionally, weapons dropped by the player will have the red "Press A to steal x" marking as if the weapon was previously owned, regardless of whether or not it ever was owned by an NPC. This can be fixed by opening the console, clicking the weapon, and typing the "setownership" command.
* With heavy energy weapons that use a backpack as an ammunition supply as well as the katana with a sheath, removing a weapon that has one will cause it to remain on your back. This happens with multiple backpacks, so they clip through each other. This can be corrected by equipping the weapon that caused this, then unequipping it.
* Sometimes, when using melee weapons, you get blood splatter on the weapon and the blood refuses to come off of the weapon. You can fix this by leaving the game and coming back.
* Rarely, the weapon models can become small.
* Sometimes, when you fire until you have no ammo left, the gun will still shake like it is shooting. It won't make a sound or inflict any damage.
==See also==
* Fallout weapons
* Fallout 2 weapons
* Fallout 3 weapons
* Fallout 4 weapons
* Fallout 76 weapons
* Fallout Tactics weapons
* Fallout: Brotherhood of Steel weapons
* Fallout: New Vegas ammunition
 
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