Thultaun's Thrust (Wizard Spell)

By casting this spell, a wizard creates a powerful, invisible magical force emanating from his own body. It can be directed against one chosen creature, which must make a successful saving throw vs. spell to avoid being hurled away. An affected being is snatched off its feet and shot through the air, along a straight line away from the caster, up to 80 feet distant or until it strikes a solid barrier. Damage from the tumbling is 2d4 points of damage, and a saving throw vs. crushing blow is required for all fragile items worn or carried by the creature.
If a solid barrier is struck, the hurled being takes 5d4 points of damage and may (at the DM's option) harm the barrier. If the barrier is another creature, this second creature takes 2d4 points of damage, must make a Strength check on 1d20 to avoid being knocked down, and all of its fragile worn or carried items must make saving throws vs. crushing blow. Neither a tumbling target being or any being it strikes can successfully cast spells while being affected by this spell.
The target being receives a saving throw vs. spell at -5, adjusted cumulatively as follows: +1 if the target is undead, +1 if the target has a Strength of 17 or better, +2 if the target is at least large-sized or weighs more than 400 lbs., and +3 if the target is gaseous or non-corporeal. Creatures that successfully save against the spell are com­pletely unaffected; the spell is wasted and cannot be directed against an alternative foe.
The material component of this spell is a small carved fist or hand, which must be made from an organic substance such as bone, ivory, or wood.
Notes: Very rare spell. (Updated from Dragon Magazine.)
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells