Magic Rituals

Magic Rituals is the B237 tiered system for reduced needs and FP reduction at high skill.
Not to be confused with the optional Ritual Magic rules, or Magery (Path/Book) which used to be Ritual Magic in 3e.
Alternate Magic Rituals on M9 allows a potential +1 bonus by doubling the casting time, and penalties for omitting requirements that the base skill requires.
==quotes==
Kromm on 7 March 2021 at http://forums.sjgames.com/showpost.php?p=2370530&postcount=19
#If you have skill 9 or less, you're hosed – both hands have to be free.
#If you have skill 10-14, you must speak and gesture, but sure, you can gesture with your weapon, or the fingers of the hand holding the weapon, and that's good enough; you don't need empty hands.
#At skill 15-19, gestures are largely irrelevant because "a word" will do; if you're silenced or whatever, and must gesture, see above.
#At skill 20+, it truly doesn't matter.
#If your weapon counts as a Staff, you can use it not only to gesture, but also to reduce distance to your subject. With Regular spells, this is like a free (in terms of points) +1 or +2 to skill. That's the single biggest reason to carry such an item.
Category:Rules