Occupied The Awakening Level 1

Occupied The Awakening Level 1 is a settlement building in Total War: Warhammer II only available to Bretonnia, Dark Elves, Dwarfs, Greenskins, High Elves, Lizardmen, Norsca, The Empire, Tomb Kings and Vampire Counts.
==Effects==
=== Bretonnia ===
"Bretonnian hamlets are are pathethic - a clutch of dingy hovels inhabited by farmhands, fools and gap-toothed yokels."
*Control: +1
*Growth: +20
*Grants 2 construction slots in the settlement
*Provides Garrison:
**1 Foot Squires
**1 Men-at-Arms (Shields)
**3 Spearmen-at-Arms (Shields)
**3 Peasant Bowmen
=== Dark Elves ===
"The Dark Elves do not live in luxury, nor do they want for it - they desire only fury and violence."
*Income generated: 100
*Scrolls of Hekarti generated: 1 (Eye of the Vortex only)
*Growth: +10
*Income from all buildings: +30% (all regions in this province)
*Grants 2 construction slots in the settlement
*Provides Garrison:
**2 Bleakswords
**3 Dreadspears
**3 Darkshards
*Unlocks recruitment of:
**Dreadspears
=== Dwarfs ===
"Dwarfs do occasionally live above the ground - there are outposts scattered throughout the World's Edge Mountains and beyond."
*Income generated: 120
*Growth: +5
*Grants 2 construction slots in the settlement
*Provides garrison:
**3 Dwarf Warriors
**2 Miners
**3 Quarrellers
*Unlocks recruitment of:
**Miners
=== Greenskins ===
"Smaller Greenskin tribes and gatherings rarely stay put, although they will seek out caves when they wish to keep "outta da way"."
* Income generated: 80
* Growth: +10
* Grants 2 construction slots in the settlement
* Provides garrison:
** 4 Goblins
** 4 Orc Boyz
* Unlocks recruitment of:
** Goblins
** Goblin Archers
=== High Elves ===
"Even the noble High Elves must have humble beginnings. Well, some of them."
* Income generated: 100
* Public Order: +3
* Growth: +10
* Income from all buildings: +30% (all regions in this province)
* Income from all buildings: +15% (all regions in adjacent provinces)
* Grants 2 construction slots in the settlement
* Provides garrison:
** 2 Silver Helms
** 2 Swordmasters of Hoeth
** 4 Archers
** 4 Lothern Sea Guard
* Unlocks recruitment of:
** Spearmen
** Archers
=== Lizardmen ===
"A small gathering of cohorts, usually a settlement along the Geomantic Web in thrall to a more prominent temple-city."
* Income generated: 80
* Public order: +1
* Growth: +10
* Grants 2 construction slots in the settlement
* Provides garrison:
** 2 Saurus Spears
** 3 Saurus Warriors
** 3 Skink Cohort
* Unlocks recruitment of:
** Skink Cohort
** Skink Cohort (Javelins)
=== Norsca ===
"Once a great city, now overrun by the mutants, monsters, and madmen of the north."
*Unlocks technologies: Secrets of the Deep
*Income generated: 250
*Public order: +1
*Growth: +10
*Chaos corruption: +1
*Global recruitment capacity: +1
*Grants 1 construction slot in the settlement
*provides garrison:
**1 Marauder Champions
**2 Marauders
**1 Marauder Hunters
*Unlocks recruitment of:
**Marauders
=== The Empire ===
"The Empire is riddled with homesteads, farms and tiny groups of sullen houses filled with sullen folk."
* Income generated: 60
* Public order: +1
* Growth: +10
* Grants 2 construction slots in the settlement
* Provides garrison:
** 4 Spearmen
** 2 Swordsmen
** 2 Crossbowmen
* Unlocks recruitment of:
** Spearmen
** Archers
=== Tomb Kings ===
"The dead return, unaware that what was once their grave is now also their home."
*Income generated: 80
*Growth: +10
*Grants 2 construction slots in the settlement
*Research rate: +10%
*Provides garrison:
**3 Skeleton Spearmen
**2 Skeleton Warriors
**3 Skeleton Archers
*Unlocks recruitment of:
**Skeleton Spearmen
**Skeleton Warriors
=== Vampire Counts ===
"The scattered hamlets of Sylvania are even more isolated, parochial and pathetic than those of the Empire."
*Income generated: 240
*Growth: +10
*Vampiric corruption: +1
*Grants 2 construction slots in the settlement
*Provides garrison:
**3 Skeleton Warriors
**3 Zombies
**2 Fell Bats
*Unlocks recruitment of:
**Skeleton Warriors
**Zombies
== Building Chain ==
* Tier I - Occupied The Awakening Level 1
** Tier II - Occupied The Awakening Level 2
*** Tier III - Occupied The Awakening Level 3
**** Tier IV - Occupied The Awakening Level 4
***** Tier V - Occupied The Awakening Level 5
Category:Special settlement buildings
Category:Bretonnia settlement buildings
Category:Dark Elves settlement buildings
Category:Tomb Kings settlement buildings
Category:Vampire Counts settlement buildings
Category:Dwarfs settlement buildings
Category:Norsca settlement buildings
Category:The Empire settlement buildings
Category:Lizardmen settlement buildings
Category:Greenskins settlement buildings
Category:High Elves settlement buildings