Level -928

Level -928 commonly known as "Shifting Sands" is the 928th negative level of the Backrooms.
==Description==
The level is a vast area of dunes and desert-like terrain with little to no light in the black & white sky and a cold, strong wind constantly blowing on wanderers exploring the level. With a continually changing size and shape and no confirmation of a definite area of the level. The desert has no natural landmarks, and any building, mountain, or object on the level can disappear overnight without any explanation. Due to the constantly changing size of the level, instances of wanderers making contact with one another are almost impossible, and it is very likely for wanderers to get lost due to the random and erratic the level can be.
The changes in terrain and size are due to the most unique and strangest property of the level, which is the sand or rather sand-like material made out of a peculiar matter similar to lead, though with a jet grey color and without any of the hazardous properties of the element. The commonly named "Void sand" has the unique property to turn into any matter or mineral such as glass, stone, or gravel, even mimicking the look of standard human infrastructure such as apartments and malls. It can also mimic sections of other levels and entirely undocumented areas yet to be discovered in the backrooms. No definitive answer exists as to how the level can change size, shape, and material. At the same time, some have theorized that the anomaly lies within a central magnetic force in an unknown part of the level. Others have answered that the anomaly is simply another mystery in the backrooms due to no evidence of any sign of a magnetic force present.
===Weather===
The weather in the level is extremely unpredictable and dangerous, so caution is advised while traversing level -928 as conditions may vary and weather elements may change during exploration. temperature is a relatively cool 18-21°c (64°F-69°F) but can become as low as -54°C (-68°F) and as high as 79°c (174°F). the sky can change very rapidly from a normal blue sky to green then to purple with light also changing from being dark as the void to as bright as 10 suns. storms may also occur often and these storms can rain varying types of liquid, ranging from almond water to molten lava. Though storms are hazardous to humans, any buildings hit by the storm will not be affected. So, it is important to seek shelter if a storm occurs and not to exit until it is sure that the storm has stopped.
===Apartments===
Occasionally, random apartments can be found randomly on the level. These buildings closely resemble a 50s Western European style design to ancient Arabic adobe style buildings, and the outside of the buildings are usually decorated with plants, lamps, benches, etc. the interior inside the buildings is bizarre, with corridors that start looping around rooms with inverted gravity and windows that lead to the void. These anomalies will only appear if the wanderer has stayed inside the buildings for longer than 3 hours. The apartments are dull and empty, with most rooms containing little furniture. The furniture in the buildings is glitched and missing pieces, as the sand needs to be consistent enough to create interiors correctly. Due to their random and inconsistent nature, most buildings' durability is very unstable as buildings will constantly shift materials and even disappear entirely overnight with no trace of the wanderers inside them.
===Houses===
Like apartments, houses can also be randomly found throughout the level, although only one can appear for each wanderer. as houses depend on the childhood home. Due to this, wanderers commonly nickname these buildings "memory houses" as these houses contain an almost perfect one-on-one recreation of their real-life counterparts, such as furniture and objects. these houses may also invoke an extreme amount of nostalgia and comfort. Though the houses have no major differences apparent, there are minor anomalies between the wanderer's childhood house and the mimic house. The most noticeable of these differences is that no object inside the house can be touched or consumed, as interactions with such objects will cause disintegration upon contact. Another difference is that any portrait of family members or pets present within the house will have the person's face blurred in the photo. Wanderers who see these portraits will have temporary memory loss, and it is unknown why this phenomenon occurs. Houses will mostly stay intact for years or decades and not deteriorate, although the smell of metal will become more present if wanderers stay for long periods.
==Entities==
===Sandman===
The "sandman" or "the lost one" is the only documented entity inhabiting the level. The entity appears as a tall, skinny humanoid with white glowing eyes and dry charcoal skin. The Sandman is mainly seen wearing an elegant gold and purple robe with tears at the bottom and holding a crude wooden staff with a moon-shaped symbol at the upper tip. The entity is non-hostile even if provoked with firearms, as any projectile will phase through the entity and not react to verbal insults or threats. The Sandman mostly stays a certain distance from the wanderer, and those who attempt interaction with the entity will cause the entity to disappear. It is unknown what the entity is or why it stays near the mountains of the level, as no extensive attempt to contact the entity has been made.
==Colonies & Outposts==
Due to the unstable and inconsistent nature of the level, no permanent colonies or outposts have yet been established.
==Entrances & Exits==
===Entrances===
*Swimming onto an area of black sand in Level 7 will lead one to the level.
*Finding a hotel room made out of sand on Level -33 will noclip one to the level.
*Noclipping through a dark almost void-like tunnel on Level 46 will noclip one to this level.
===Exits===
*Sleeping in one of the apartments during a storm will take one to Level 11.
*Finding a yellow wall with black liquid in an apartment will noclip one to Level 0.
*Looking at the sun for 3 minutes will knock one out and teleports one to Level 24.
> But in all this confusion...
> There is only the maker that can guide the path...
Author: Lopouk.
Images: Took random images from google ;)
Category:Levels
Category:Cluster -I
Category:Negative Levels
Category:Unconfirmed Levels