Report 1328

Report #1328
Skillset: Loralaria Skill: FleckedFortissimo
 Org: Symphonium Status: Completed Mar 2015
Furies' Decision:
Sol. 3 - 25% chance to block lucidity slush, max of one successful cure block
per song tick.
Problem: With the removal of focus balances incoming in the Overhaul, I wanted
to get some solutions out there for FleckedFortissimo. Right now, if you fuse a
charged bloodstone into your instrument, each tick of FleckedFortissimo (which
is normally a simple prone) also knocks you off focus balance for 1 second. If
you were already off-balance, it stacks, adding another second to recovery time.
I think this is a fairly strong gemmed effect and would like to make sure its
replacement does it justice.
[A: 0 R: 0] Solution #1: Change the gemmed effect of FleckedFortissimo to
 disrupt the target's equilibrium if ticked on,
 requiring the victim to CONCENTRATE to regain
 equilibrium. Ideally this CONCENTRATE will be much
 faster than normal, since this is a passive, no power
 cost and recurring effect. The danger should be in
 aeon or with command denial affs, not spending time
 recovering equilibrium.
[A: 0 R: 0] Solution #2: Change the gemmed effect of FleckedFortissimo to do a
 small mana drain each tick, because of the
 disruptively loud notes.
[A: 0 R: 0] Solution #3: Change the gemmed effect of FleckedFortissimo such
 that the music is so egregiously loud that it'll have
 a chance to distract you from sipping from your
 lucidity slush vial, causing you to lose the sip and
 take normal lucidity balance while bloodstone-FF is
 playing. 25% is par for gemmed effects, though the
 focus disrupt is 50% chance now. Chance won't stack
 with other Symphonists with charged bloodstone.
Player Comments:
---[Synkarin on 2/25 @ 04:20 writes]:
Sol 1 is too strong, Active disrupt skills cost power, and a passive disrupt
every 10 seconds? No thank you. Sol 3 sounds the best to me, as long as it's a
herbbane/recessional type skill that doesn't actually take balance, only fails
the action. I think the chance of occurence should be between 25-33%. It's going
to be strong in aeon, and not so strong outside of it, so I'm leaning towards
33%.
---[Maligorn on 2/25 @ 06:09 writes]:
I do not think asking for a dirupt -- even a minor form of it -- is too much to
ask for, as per sol. 1. Remember that you're not always going to be hearing, and
that Loralaria has lacked stopping power that I think this solution will
provide. Sol. 2 is the simplest, and will synergise well with vitals pressure
and manabarbs, etc etc. Solution 3 is my favourite. I would like it to consume
sip and salve balance if it procs, since we're trading a 50% chance of
disrupting focus balance for a suggested 33% chance.
---[Shuyin on 2/25 @ 06:12 writes]:
No thanks to solution 1, passive prone + disrupt is crazy hindering. Still
thinking on 2 and 3
---[Shuyin on 2/25 @ 19:10 writes]:
2 or 3 is fine. 3 is fine ONLY if there is a cooldown on the proc, else RNG can
really hate you and you never sip to cure out of X. If this doesn't happen, I'd
go with Synkarin and have it be herbbane/recessional type of sip failure
---[Lerad on 2/28 @ 03:27 writes]:
I think solution 3 has the best merit, but I have one concern - it shouldn't
affect health/mana/bromides balance, but only lucidity balance for the sipping
part, just to keep it localised on affecting affliction curing which was the
same effect as disrupting focus. Whether or not it should be a
herbbane/recessional or if it should take the balance upon failure... I dunno.
Personally, I would rather have a higher proc chance on the effect and have it
not take balance (more reliability) than a lower chance and for it to take
balance. But that's just me.
---[Maligorn on 3/1 @ 21:17 writes]:
The intent was indeed to include h/m/e balances, but I think your point is also
valid, Lerad. I'll edit it to only be lucidity sips and salve balances. I am
really wary of making it a Recessional-type effect -- Loralaria is far too
similar to Starhymn already. I'd personally rather have a low (25% is par for
gemmed effects, but I'd hope for 33%) chance to take balance and NOT have a
cooldown.
---[Shuyin on 3/3 @ 16:38 writes]:
Wait, why salve balance too?
---[Maligorn on 3/3 @ 18:11 writes]:
'cause it cracks the vials that hold both salves and drinks.
---[Shuyin on 3/3 @ 18:47 writes]:
Yeah that has nothing to do with your offense. No thanks to that. Lucidity only
please since the previous effect dealt with mental affs and as Lerad said, the
effect should be similar to the old one.
---[Viynain on 3/4 @ 04:36 writes]:
I'm in favour of moving a gemmed FleckedFortissimo to knock a target off
lucidity balance or delay lucidity balance regain much as it currently does for
focus balance. Knocking off salve balance isn't an apparent need to Symphonist
offense (unless I missed something), and I'm not seeing the reasoning for it.
---[Synkarin on 3/5 @ 01:12 writes]:
Yeah, no thanks to knocking off salve balance too
---[Rivius on 3/12 @ 11:15 writes]:
Why not move its effect on focus balance over to lucidityslush, but at a
somewhat reduced amount (to account for the smaller curing pool we have post-
overhaul)? Ie. Add some time to lucidityslush balance regain +/- knock it off
balance for a fraction of a second. I don't think anyone particularly cares for
a semi-recessional/jitterbug clone again as in solution 3, and solution 1 is far
too strong. Solution 2 is okay, but I don't see its value.
---[Maligorn on 3/13 @ 21:44 writes]:
I've edited solution 1 and 3 to try and balance them out. Let me know what you
think. @Rivius, mana drain is always useful for manakills/manabarbs.
---[Jaamil on 3/14 @ 02:25 writes]:
What would a mana drain contribute to your kill method, considering Hallifax
guilds have no mana condition kill method, out of curiosity.
---[Raeri on 3/14 @ 02:29 writes]:
I can support solution 2, at a similar rate to other equivalent drain effects. I
do not support solutions 1 and 3 in their current forms.
---[Viynain on 3/14 @ 02:48 writes]:
Solution 1 is too strong a suggestion as discussed over Envoys. Loralaria
already has access to passive off balance, and adding passive concentrate-level
off EQ is too much. No support for this proposal.
---[Viynain on 3/14 @ 03:01 writes]:
@Jaamil it may be a nod to manabarbs in Octave, which I can see(-ish), but I'm
thinking it more plays into the new Aeromancy proposal worked into 1313 to
supplement a manakill. Not a fan of the idea because the suggestion's premise
doesn't center around bolstering a Symphonist offense, but moreso supporting a
group kill instead.
---[Llandros on 3/15 @ 23:48 writes]:
@Maligorn solutions 1 and 3 are still staggering upgrades to a skill that has a
chance to slightly hinder a secondary curing method. Please explain the
reasoning behind these solutions and why they are needed to balance Loralaria -
keeping in mind that some would argue that the elimination of focus is
sufficiently beneficial to your spec that this skill's replacement should
actually represent a considerable nerf. Thanks!
---[Maligorn on 3/16 @ 01:15 writes]:
Hahaha, a nerf. No. Solution 1 is my way of attempting to introduce something
new into the bard spec -- helping hinder escape attempts. It's hilariously easy
to get away from pfifth, so don't come running in here with that. Like I said in
the solution, the danger should be in aeon and command denial (in line with
Symphonist combat). Solution 3 is my concept of the Overhaul version of what it
currently is -- a 50% chance to disrupt focus balance. I'm asking for a 25%
chance to disrupt lucidity (could make it only when it ticks on the victim).
Remember that there is a serious opportunity cost when you fuse one gem over
another. Gemmed effects, in my opinion, should be rather potent.
---[Synkarin on 3/16 @ 23:39 writes]:
It's hilariously easy to get away from anyone if you want to, bards are actually
more capable of keeping people still than most classes. That doesn't justify a
passive ability usually reserved for active power-costing abilities. Sol 3 seems
reasonable enough, and that's the only one I'd support.
---[Shuyin on 3/17 @ 02:29 writes]:
New solution 3 only, the one that has a 25% chance to block lucidity curing.
Solution 1 is still too much
---[Ushaara on 3/25 @ 19:26 writes]:
Agreed that #1 is too strong. Sol #3 supported.
---[Viynain on 3/29 @ 00:40 writes]:
Solution 3 only.
---[Xenthos on 3/30 @ 02:41 writes]:
Solution 1 is way too powerful. I like solution 3 if it is like recessional,
low % chance to block the curing, but I don't think it should actually take the
balance (making it most useful when combined with aeon).
---[Kaimanahi on 3/31 @ 03:57 writes]:
Sol 3 is okay