Reptomancer

The Reptomancer is an elite encounter fought in Act 3. Her ability to summon Daggers quickly, especially on high Ascension levels, makes her a formidable opponent. Cards that affect more than one enemy, such as and , are key to defeating the Reptomancer.
== Pattern ==
Always uses Summon on the first turn. 
After the first turn, has a 33% chance to use any of her 3 moves. If 4 or more Daggers are present, 67% chance of using Snake Strike and 33% chance of using Big Bite. 
* Cannot use Snake Strike twice in a row, cannot use Big Bite twice in a row, and cannot use Summon 3 times in a row. 
* Maximum of 4 Daggers.
Name 	Intent	Effect 	Asc 3+ 	Asc 18+
Summon 	 	Summons a Dagger. 	Summons a Dagger. 	Summons 2 Daggers.
Snake Strike	 	Deals 13 x 2 damage and applies 1 .	Deals 16 x 2 damage and applies 1 .	Deals 16 x 2 damage and applies 1 .
Big Bite 	 	Deals 30 damage. 	Deals 34 damage. 	Deals 34 damage.
== Dagger ==
A minion spawned by the Reptomancer.
=== Pattern ===
Uses Stab as its first move. Uses Explode as its second move.
Dagger is not buffed at all in any Ascension stages.
Name 	Intent	Effect
Stab 	 	Deal 9 damage and shuffle 1 into the discard pile.
Explode	 	Deal 25 damage. Dagger instantly dies after this attack.
==Update History==
*Patch V1.1: The Dealer
**Fixed enemy order issues in Slime Boss, Gremlin Leader, and Reptomancer encounters.
**Fixed Reptomancer not triggering some important logic after death.
**Reptomancer no longer creates daggers with more HP than intended.
*Weekly Patch 54: Loop
**Removed flame VFX that appeared when Reptomancer was defeated.
*Weekly Patch 51: Recursion
**Reptomancer's Daggers and Philosopher's Stone relic now correctly interact.
*Weekly Patch 49: The Designer
**Reptomancer enemy was receiving the Ascension 18 boost at Ascension 17.
*Weekly Patch 46: Adrenaline
**Reptomancer has been buffed and designated as an elite monster.
**The elite encounter featuring 2 orb walkers have been removed from the elite pool and are the new guards for an Act 3 event.
**Reptomancer and her daggers receives various buffs and is now an Elite encounter.
**Reptomancer's heal move is replaced by a high damage attack.
*Weekly Patch 41: Chill
**Reptomancer enemy was sometimes not spawning new daggers.
*Weekly Patch 40: Forethought
**Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3.
**Reptomancer combat will now start to correctly show up as Reptomancer instead of Flame Bruiser in the run history screen for new runs.
**Spawned Daggers from Reptomancer will now correctly work with Philosopher's Stone, and mods like Lethality.
*Weekly Patch 37: Darkness
**Reptomancer enemy is now affected by Ascension 2 and Ascension 7.
*Weekly Patch 35: Aggregate
**Reptomancer enemy now gives Weak instead of Vulnerable.
*Weekly Patch 33: Terror
**Adding enemy Reptomancer.
Category:Elite
Category:Act III