Jinchūriki

Jinchūriki are a rare type of Shinobi, born out of the necessity for weapons of war. This is due to the fact that in order for a Jinchūriki to be created, a shinobi must willingly live with a beast of terrifying power sealed into their being. This being combined with the risk a hidden village poses towards itself, should the Jinchūriki prove to be a failure. Otherwise, a Jinchūriki can be a terrifying power, capable of destroying an entire city with just one of its abilities.
All Jinchūriki possess in part, or wholly, one of the nine Tailed Beasts. Mysteries entities that hold their origins beyond the barrier of our world, with God-like powers. Individually, they are most commonly referred by the number of tails they possess, such as the Beast of the Sands: The One-Tail; or the God of Tricksters: The Nine-Tails. Although certain religious sects devoted to their existence call them by other, more foreign names.
== Use in Role-Play ==
If you are interested in making a character who is a Jinchūriki, please notify a member of Staff.
A common misconception of Jinchūriki is that because of their Tailed Beast, they possess immense reserves of Chakra. While they do possess immense reserves, this is due in part from the beast that's sealed inside of them, and not a measure of their own reserves. Tapping into this additional reserve of Chakra possesses a number of benefits in trade of increasing risks. Those who have yet to master their abilities as a Jinchūriki will no doubt find themselves teetering on the edge of self-destruction in trying times, due to the will of the beast inciting them towards hatefulness and violence in trade of its coveted chakra. When enough chakra has accumulated at once, the user will begin to take various forms; each coming with new levels of power while the user themselves begins to lose their senses to a primal rage.
As a Jinchūriki, the initial use of one's abilities is often not up to them. Instead, it is up to the very beast themselves to decide when and when not to grant them its abilities. Most commonly, this is done when the beast must protect itself, or can more easily exert its will over the user. In the latter case, this is most often seen in moments of emotional vulnerability, most typically seen when a Jinchūriki is becoming infuriated by a situation. A trait that can make them, at times, seem temperamental. Signs of a Jinchūriki losing control of themselves are immediately noticeable, starting with changes to their body. The most consistent trait to reveal itself is a change in the eyes. The exact appearance is dependent upon the beast sealed inside. Eventually, the beasts chakra reveals itself, and becomes more defined as its control over its host grows.
=== Stages of Transformation ===
There are three stages of transformation most commonly associated with Jinchūriki. This includes Version Zero, Version One, and Version Two; as described in-universe. The exact level of transformation, its effects, as well as how long they last, are described below.
==== Version Zero ====
This is the beginning of a Jinchūriki's transformation, occurring when a host even taps into a fragment of their beast's chakra. The most prominent feature is the chakra of their beast beginning to show in the form of a red shroud. As well as this, physical traits begin to develop that are more unique to the Jinchūriki's beast. As an example, Kurama's Jinchūriki will gain red eyes with vertically-slit pupils. As well as thick whiskers and claws. In this state, a Jinchūriki will notice modest increases in their physical capabilities and a temporary increase in their Chakra reserves.
* Jinchūriki gains temporary Chakra reserves, 8 points in total.
* Additionally gain +3 points to all physical attributes (Strength, Agility, Constitution; Perception).
* Temporary chakra pool deteriorates by -2 points every turn until empty. At which point, the traits of the transformation disappear and the Jinchūriki loses all buffs gained from it.
**If the Jinchūriki in question proceeds to a more advanced transformation, the buffs will still disappear, but their temporary chakra pool will be replenished to what the next form provides.
==== Version One ====
This is the first complete transformation that a Jinchūriki will undertake. The shroud of chakra that might appear initially in a Jinchūriki also appears here, except much more dense. Like a bubbling, red liquid which can harm both its user and those who come into contact with it. This shroud begins to take shape, contouring to the user's body while also mimicking the shape of their respective beast. This shroud of chakra can be used to access techniques that are unique to this form, such as Chakra Arms, or the use of their tails as ways to manipulate the environment. It can even react to dangers that the host Jinchūriki may not even be aware of. 
Jinchūriki are noted to be very animalistic and aggressive in this form, if they haven't learned to properly utilize their powers yet. As such, role-players who are playing as a Jinchūriki should have their characters lower their inhibitions towards violent actions dramatically.
* Jinchūriki gains temporary Chakra reserves, 32 points in total.
* Additionally gain +12 points to all physical attributes.
* Inexperienced Jinchūriki will have their temporary chakra pool deteriorate by -4 points every turn until empty. At which point, the traits of the transformation disappear and all buffs gained are lost.
==== Version Two ====
This is the highest level of transformation that most Jinchūriki will be able to achieve in ther lifetime, the peak of destructive power. Inexperienced Jinchūriki will often first experience this transformation when their seal has weakened, and have pushed themselves too far in their Version One form. At which point they have become a mindless avatar of destruction that cannot distinguish between friend or foe. Jinchūriki in this state can be easily identified, as their shroud has become an opaque crimson color. All previous features of the shroud have become more defined, making the host more closely resemble their respective beast.
The physical parameters of a Jinchūriki at this stage increase even more, making them into a monstrous being of power. They still have access to the abilities of their previous state, as well as being able to use abilities that are unique to a Tailed Beast or to their specific beast themselves.
If a Jinchūriki has reached this point, but has yet to subjugate their Tailed Beast: They will focus on attacking the origin of their rage. However, friend or foe, anything or anyone that comes close to the Jinchūriki at this point must be attacked to represent the loss of any rationality.
* Jinchūriki gains temporary Chakra reserves, 48 points in total.
* Additionally gain +18 points to all physical attributes.
* Inexperienced Jinchūriki will have their temporary chakra pool deteriorate by -6 points every turn until empty. At which point, the traits of the transformation disappear and all buffs gained are lost.
** Additionally, they will be incapable of fighting further due to the injuries they sustain from wearing the Version Two cloak.