137526-feedback-on-f2p-drop-crafting-costs

== Content ==
			
greetings,
 
i will be straight forward, the mandatory crafting costs as it is right now are too high.
back as i stopped playing, because the servers were deserted, you were actually able to EARN money by crafting. it is a TRADE skill... a PROFESSION in order to make profit.
 
example: my lvl26 twink wants to craft a journeyman heavy armor chestpiece. i HAVE to invest 75 silver for the nickel frameworks AND the crafting itself costs ~1,25 gold. so no matter the other materials i need to invest at least ~2gold.
furthermore i have to use a high quality core to even get a slightly better item than compairable questrewards on the same level (in order to make the item actually sellable to other ppl).
considering the additional (farmable) materials i need 3-4 gold to craft a proper journeymans' prototype hauberk.
 
if i vendor that chestpiece, i get 75ish silver. so a heavy loss of money.
 
if i try to sell the item, i would have to go for around 3,5-4,5 gold to even make the time effort worth it. nobody in his right mind will pay that for a journeyman item.
 
my twink is swimming in platinum chunks and hydrogen gems from farming, but because of the mandatory vendoritemcosts and the craftingcost i would need to fund my twink with money from my mainchar in order to persue crafting.
 
tl,dr:
this is a very frustrating contradiction. on the one hand you have SO MUCH farmable materials, that you dont know what to do with them (cant even sell for profit, because there is a overflow on the market anyways) and on the other hand the mandatory crafting costs you cant avoid are SO HIGH, that you need highlevel farming to even fund level ~25ish crafting.
 
i hope you reconsider your pricing there.	
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