Summon Insects

Summon Insects is a 3rd level priest spell only usable by druids, shamans, and rangers. It conjures insects to attack a creature.
==Description==
==Notes==
*Summon Insects deals piercing damage (total of 21 over the full duration).
*Note that while the spell failure chance is 50%, the insects cause damage 3 times per round which greatly increases the practical chance of spell failure.
*This spell has a unique feature when compared to Insect Plague and Creeping Doom, as it's the only insect spell that carries a penalty to THAC0 and Armor Class (2 penalty to both). If the spell is applied to an enemy multiple times during the same duration, those penalties stack.
*Dispel Magic removes the insects from an affected character (if the caster level check of the dispeller suceeds against the Druid's level). However, because of the spellcasting failure chance caused by the insects, the dispel will likely have to be applied by an allied character, not by the victim himself.
==Bugs==
*The description specifies that the range of this spell is 90 ft.; it is actually 60 ft. Note that due to line of sight being required, its practical range is roughly 26 ft. regardless.
==Gallery==
File:Summon Insects Screencap.png|left|Spell in action
== See also ==
Other insect-based Druid spells:
* Insect Plague, level 5 spell
* Creeping Doom, level 7 spell
==Mod content==
Sword Coast Stratagems mod will install the following:
Rebalance Insect Plague spells (and the like)
In the unmodified game, Insect Plague and Creeping Doom (and, to a lesser extent, Summon Insects) are very hard indeed for a spellcaster to deal with or defend against. This component (which was partly inspired by Demivrgvs's Spell Revisions) grants a per-round saving throw against the spell-failure effects of the insects. It also handles the insects more systematically as summoned creatures: they cannot harm or affect creatures immune to nonmagical weapons; they are unaffected by antimagic or by Dispel Magic; they will not attack undead creatures, and cannot penetrate the extreme heat or cold of a Fire Shield.
Spell Revisions mod version as follows:
Summon Insects
Level: 3
School: Conjuration
Sphere: Animal
Range: Long
Duration: 6 rounds
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: Special
The Summon Insects spell attracts a cloud or swarm of normal insects to attack one enemy of the caster. This swarm gathers at a point chosen by the caster, within the spell’s range, and attacks a single creature the caster points to.
For the duration of the spell, the affected creature fights with a -2 penalty to attack rolls and armor class. In addition, each round the victim suffers 2d3 points of damage from insect bites, and has a 100% chance of spell failure. If a successful save vs. breath at -2 is made, the target manages to avoid most of the swarm, reducing damage from bites by half and completely negating the spell failure penalty. Magic resistance does not affect this spell.
==External links==
* 
Category:Druid 3rd level spells
Category:Piercing damage