Insanity Rules

All characters have insanity points that represents their general mental health. It only decreases over at least a year of low stress. For most characters Insanity starts at 0 but any character trained in Knowledge (planes) starts at 9 due to their enhanced knowledge of what lies beyond this world.. When a character encounters something that is insanity inducing like a monster or an elder tome he rolls a Will save. If he fails, he gains insanity. Every 10 points gained, I roll on the crazy table and write down when your effects start. When your disorder sets in, I will hand you a card with your crazy stuff on it.
All insanities have a DC that represents the insanity’s strength. An insanity’s DC indicates the Will save you need to roll in order to generally resist the effects, but also the DC you need to make to recover. Recovering from an insanity naturally is a lengthy process—once per week, you make a Will save against the insanity’s current DC. If you succeed on this save, the insanity’s DC is reduced by a number of points equal to your Charisma bonus (minimum of 1). You continue to suffer the full effects of the insanity until its DC is reduced to 0, at which point you are cured and the insanity vanishes completely.
It’s possible to suffer from multiple forms of insanity. If you become afflicted with a form of insanity you are already suffering from, the current DC of that insanity increases by +5.
Category:Rules