125312-one-way-transfer-to-dominion

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Just a minor suggestion:  Perhaps allow a one-way transfer from Exile over to Dominion. 
 
The population imbalance is a bit.. Gross.  I can hop on my Dominion toon and wander around Illium, then swap over to my Exile and see litterally 4-5 times as many people around Thyad. 
 
I'm sure there are some Exiles out there that would like to be on Dominion side, or friends wanting to hange out together again etc. 
 
Even if a faction transfer for existing toons isn't a possibility (due to progreamming or whatever)  SOMETHING needs to be done to encourage people to play the other faction.
 	
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One way is never good. That's what killed the PvP servers. Choice is king, make it two way or don't do it at all.
 
I do support the idea of faction changes though, maybe similar to the CREDD name changes we already have.	
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Both ways wouldn't work though.  If both ways opened up, then people would just go to the more populated side and dominion would become an even more descolate.
 
If it's only one way, that would keep epople from jumping ship on Dominion, and could encourage some people to try the other side of the fence, or even just transfer some alts over to see how things are.
 
In the end SOMETHING has to be done.  Sitting at the more populated AH in Illium I see 26 nearby players.  Go to the AH in Thayd and see 88.
 
If the populations on both sides were more healthy/even I could see a payment for x-fering, but that would just be a slap in the face right now.	
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			I'm curious what the actual problem is.  Is it an actual detraction from your experience to see 26 people compared to 88 standing in one location?  The economy is stable and flowing, groups can be found, all content is available.  I don't see what actual impact seeing 1/4 the population at one location at one time is having on the Wildstar experience.  If Dominion had 200 people in that location, would Exiles have the population problem?	
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			They shouldn't keep putting up all these bandaids to salvage what is currently a non-sustainable population. They need to seriously change some major things so that people actually play the game again and these things that shouldn't be issues (que times, faction balance, leveling zones) take care of themselves naturally and they can focus development on things that actually enrich the game. 	
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One way is never good. That's what killed the PvP servers. Choice is king, make it two way or don't do it at all.
 
I do support the idea of faction changes though, maybe similar to the CREDD name changes we already have.
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its the opposite, if you offer both ways, people will move to the more populated side and it simply makes it worse. Offering occasional one-ways to the side behind would only help even things. I don't think its the right solution either
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			Alright... I agree that the devs SHOULD do this, but only for a week (the week when drop 5 hits) that way a bunch of people go to Dominion to atleast get the faction balance to 2:1 and not like 4:1	
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its the opposite, if you offer both ways, people will move to the more populated side and it simply makes it worse. Offering occasional one-ways to the side behind would only help even things. I don't think its the right solution either
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Except when they offered one way to PvE servers, everyone from PvP servers moved because on PvE servers you could recruit from both servers whereas the opposite is not true. The best part is, PvP servers used to be more populated than the PvE ones before that offer.
 
I still believe the best solution is to simply allow both factions to play together inside instances. Then it wouldn't matter which faction you're at when it comes to population balance.
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Except when they offered one way to PvE servers, everyone from PvP servers moved because on PvE servers you could recruit from both servers whereas the opposite is not true. The best part is, PvP servers used to be more populated than the PvE ones before that offer.
 
I still believe the best solution is to simply allow both factions to play together inside instances. Then it wouldn't matter which faction you're at when it comes to population balance.
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			Ok, people've explained why one way is bad, but what if they discount transfers to the less populated factions, based on the percentage gap?	
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First we NEED transfers :P
 
Honestly, I know a few people who would tfer over to play with me, and maybe an alt I would tfer over to play with some exile friends I have.
 
I would love transfers. I keep going to level a new character on exile and get bored by level 10 :(	
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			They could offer the chance to change faction from either side. Or they should make Dungeons, Adventures, Shiphands, and pvp cross faction. We all run the exact same instances anyways so I do not see the harm in running them together. I mean we already share the same auction houses right?Just a thought it might be easier then cheeseing the faction system for transfers. 	
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They could offer the chance to change faction from either side. Or they should make Dungeons, Adventures, Shiphands, and pvp cross faction. We all run the exact same instances anyways so I do not see the harm in running them together. I mean we already share the same auction houses right?Just a thought it might be easier then cheeseing the faction system for transfers. 
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*raises hand*
 
This isn't going to work without some kind of guild transfer.  The Exiles are pretty calcified, and I don't think a ton of people will switch to the less populated faction en masse unless they go with their guildies.	
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Speaking as someone who has level 50s on both factions, there is a very simple solution to the lack of Dominion characters.
 
Exiles, make a Dommie alt.
 
Problem solved.	
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I still remember when Blizzard implemented paid faction changes during Wotlk, eg. both ways.
Everyone just moved to the more populated faction on their server, capturing wintergrasp became increasingly more difficult for the other faction untill it became impossible.	
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I still remember when Blizzard implemented paid faction changes during Wotlk, eg. both ways.
Everyone just moved to the more populated faction on their server, capturing wintergrasp became increasingly more difficult for the other faction untill it became impossible.
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No to one way, but I would be for a two way.(that sounds strange...)
 
I don't think that'd fix it though and if anything would potentially lead more to people flooding from Dominion to Exile. Instead I feel like offering XP/renown % boosts to underpopulated side might be better as it would at least encourage alts a bit more.	
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Speaking as someone who has level 50s on both factions, there is a very simple solution to the lack of Dominion characters.
 
Exiles, make a Dommie alt.
 
Problem solved.
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			Technically my guild still exists on Dominion side. I think three or four members aside from me have logged on in the past week... After that the next closest is a month, and the next after that is three months. Mostly it's about 8 months. Rip in peace Pax Mirus.	
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Technically my guild still exists on Dominion side. I think three or four members aside from me have logged on in the past week... After that the next closest is a month, and the next after that is three months. Mostly it's about 8 months. Rip in peace Pax Mirus.
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Yeah, and good luck finding a guild.
 
I made a couple of Dominion alts and all but one are guildless. My Dominion "main" is lucky enough to have a friend in a good guild, or I'd be totally out of luck.
 
I tried asking around in zone chats when I was playing an "anonymous newbie toon" last weekend. You know, "Returning player, new to Faction, looking for fun, casual guild!" kind of thing.
 
If you say that on the Exile side, you'll get a half-dozen offers in less than a minute. On the Dominion side, you get asked a hundred questions about your skills, your plans, your class/spec, your "loyalty" to the Dominion faction, your PVP-ness and every other thing under the Sun. No one just wants "new player looking for friends" over there, at least not that I've seen. They all seem to take themselves way too seriously and I have *yet* to find a Dominion guild that accepts "casuals" in their ranks without someone else vouching for them.
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Yeah, and good luck finding a guild.
 
I made a couple of Dominion alts and all but one are guildless. My Dominion "main" is lucky enough to have a friend in a good guild, or I'd be totally out of luck.
 
I tried asking around in zone chats when I was playing an "anonymous newbie toon" last weekend. You know, "Returning player, new to Faction, looking for fun, casual guild!" kind of thing.
 
If you say that on the Exile side, you'll get a half-dozen offers in less than a minute. On the Dominion side, you get asked a hundred questions about your skills, your plans, your class/spec, your "loyalty" to the Dominion faction, your PVP-ness and every other thing under the Sun. No one just wants "new player looking for friends" over there, at least not that I've seen. They all seem to take themselves way too seriously and I have *yet* to find a Dominion guild that accepts "casuals" in their ranks without someone else vouching for them.
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Then the Dominion's population problem is self-generated. They can fix it any time they want by treating new players more like new players and less like Chua test subjects.
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I've brought this up before, but there is a way to do this without causing long term population issues to be exacerbated.  You could do see-saw transfers.
 
Essentially, let's say there's a hypothetical situation where your two factions are perfectly balanced at 50-50.  Two way transfers are available, for hopefully both players and guilds.  However, once we hit a magical threshold proportion (let's say 40-60 for argument's sake), the two-way transfers stop.  There are only one-way transfers, from the lower population to the higher population.  Two way transfers only open again once the threshold number is again closer to equivalent.
 
That would get a lot more traffic.  In any case, this would have to be available for guilds to move.  As has been stated in here a few times, most people don't want to leave their guilds behind, but whole guilds moving en masse to the lower population side could fix the situation in a real hurry.	
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I've brought this up before, but there is a way to do this without causing long term population issues to be exacerbated.  You could do see-saw transfers.
 
Essentially, let's say there's a hypothetical situation where your two factions are perfectly balanced at 50-50.  Two way transfers are available, for hopefully both players and guilds.  However, once we hit a magical threshold proportion (let's say 40-60 for argument's sake), the two-way transfers stop.  There are only one-way transfers, from the lower population to the higher population.  Two way transfers only open again once the threshold number is again closer to equivalent.
 
That would get a lot more traffic.  In any case, this would have to be available for guilds to move.  As has been stated in here a few times, most people don't want to leave their guilds behind, but whole guilds moving en masse to the lower population side could fix the situation in a real hurry.
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Well, maybe you should go to the lower-level zones and start actively recruiting newbies and casuals without playing 20 Questions!
 
I saw a dozens of players on Dominion side, this weekend, last weekend, over the last week or two, who didn't have a guild.
 
Of course no one new is going to stick around if you guys lock them out of your guilds just because they are new. The Saddles takes new players every damn day, and within a week, those players aren't "newbies" anymore and are good, solid players in their own right.
 
It just makes no sense to me how the Dominion players come here and complain about lack of players - and then they treat newbies and casuals like they don't exist.
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That's a nice thought and all, but a healthier way would be to do it organically, as I've suggested.A "transfer exodus" might work in the short term (especially if entire guilds are allowed to move, en masse) but that's a one-time deal, and will only really effect players who are currently invested in the game.
 
The Dominion Needs Newbies the same way that Mars Needs Women. Plentiful and recurring, that is.
 
As for application processes, well, I hope you can see how well that's working out for you here. Did you say you have a whole three players right now?
 
 ;)
 
 
Yeah, that moment when you'd rather see your guild die out completely than dare to take a newbie without an application process. 	
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Yeah, and good luck finding a guild.
 
I made a couple of Dominion alts and all but one are guildless. My Dominion "main" is lucky enough to have a friend in a good guild, or I'd be totally out of luck.
 
I tried asking around in zone chats when I was playing an "anonymous newbie toon" last weekend. You know, "Returning player, new to Faction, looking for fun, casual guild!" kind of thing.
 
If you say that on the Exile side, you'll get a half-dozen offers in less than a minute. On the Dominion side, you get asked a hundred questions about your skills, your plans, your class/spec, your "loyalty" to the Dominion faction, your PVP-ness and every other thing under the Sun. No one just wants "new player looking for friends" over there, at least not that I've seen. They all seem to take themselves way too seriously and I have *yet* to find a Dominion guild that accepts "casuals" in their ranks without someone else vouching for them.
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Exactly! Burn it to the ground!! Rules are rules my friend.
 
One guild is like one company in a conglomerate. The company may die but we're all still here polishing our monocles and talking boisterously about our investment returns.	
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For the record, I'm glad there are guilds like Blazing Saddles who will take people like me without an extensive vetting process, but you ought to respect that people do things differently sometimes. We were looking at the effort required to maintain a community in a game with a failing population.
 
It wasn't about refusing to let people in to maintain some kind of exclusivity.	
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Please, don't pigeon hole the dominion into being "rude, selfish and their own problem noone plays", there are so many nice people and guilds on our side of the water that it's sad to be spoken about in such a negative light.
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Ah but you're assuming our goal was to continue the guild indefinitely. The goal is to have a place in game where members of the community can do things together and get benefits for doing so. When the effort required to do so wasn't worth the rewards, the guild lapsed. Obviously I'm still here, and I'll probably make contact with the people on Dominion side who still play, so it's not like people stopped altogether.
 
But I think you and I are very successfully derailing this thread into Off Topic right now so I'll let it be. Like I said, I appreciate that yall let me in from the cold on the Exile side.	
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Eh...we could get into that topic in another thread. I personally strongly disagree with it being "self generated" by Dominion, but that's just me.
 
On topic though, I feel like what might also help with incentives like xp/renown boosts would really be also touching up on that race/class combo issue.	
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Ah but you're assuming our goal was to continue the guild indefinitely. The goal is to have a place in game where members of the community can do things together and get benefits for doing so. When the effort required to do so wasn't worth the rewards, the guild lapsed. Obviously I'm still here, and I'll probably make contact with the people on Dominion side who still play, so it's not like people stopped altogether.
 
But I think you and I are very successfully derailing this thread into Off Topic right now so I'll let it be. Like I said, I appreciate that yall let me in from the cold on the Exile side.
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I don't think it's fair to blame the Dominion side for the lack of players. Population has been heavily weighted towards Exile since launch. People just love being the plucky Browncoats and the way Dominion was presented in teasers was as the very cliché bad guy faction. That, and Exiles have Aurin.
 
Now that the game's population is extra low people naturally gravitated towards the side where they'd get the most bang for their playtime. That's the side where you've got more players, shorter queue times for PvE, and a bigger economy. That is Exiles, and the influx just exacerbates the issue. The game needs more people, period. At the height of subscribers being on Dominion side wasn't much different than being on Exile. The economy was big enough and queues were fast enough that the imbalance didn't make a difference. The only place where it was a problem was in open world pvp, where Exiles were more than happy to 5v1 any Dominion they found.	
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Yeah, and good luck finding a guild.
 
I made a couple of Dominion alts and all but one are guildless. My Dominion "main" is lucky enough to have a friend in a good guild, or I'd be totally out of luck.
 
I tried asking around in zone chats when I was playing an "anonymous newbie toon" last weekend. You know, "Returning player, new to Faction, looking for fun, casual guild!" kind of thing.
 
If you say that on the Exile side, you'll get a half-dozen offers in less than a minute. On the Dominion side, you get asked a hundred questions about your skills, your plans, your class/spec, your "loyalty" to the Dominion faction, your PVP-ness and every other thing under the Sun. No one just wants "new player looking for friends" over there, at least not that I've seen. They all seem to take themselves way too seriously and I have *yet* to find a Dominion guild that accepts "casuals" in their ranks without someone else vouching for them.
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Except that is simply not true. It may have been YOUR experience but please do not spread this as dominion being a horrible place to be as a new person.
 
Even this small piece of misinformation at the moment will cause people browsing these forums right now, ready to make a character think "Oh well, it's really unfriendly there..." when it's really not :(
 
You cannot blame the people who still play on that side for it being the less popular side. True, some guilds have weird application processes that may not seem that friendly, but that is not true of all people who play dominion. I don't think a major faction imbalance can or should be fixed by the players themselves, it is up to carbine to fix it.
 
Most people I ask to join the game, are more interested in the exile races and want to be "the good guys" or a bunny girl. It's just exiles have that massive attraction to them, like when blood elves were introduced to the horde on WoW, everyone flocked to horde to make one...
Chua are cute, but they aren't anthro inspired cutesy characters that appeal to masses.	
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I've NEVER seen this happen, unless they are happening in whispers. I have seen people ask what you're looking for, so they don't offer you a guild that isn't going to give you what you want. Old Timers Guild has no level restrictions, tho we do have an age limit of 25+. I know Whoo Goes as well has no level restrictions and is actively recruited as casual friendly. I'm not sure what time of day you posed your question, or where, but I can tell you that you are grossly exaggerating on both sides.
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			I know the solution. Give Dominion Aurin. Population problem solved!	
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Believe what you want. I wouldn't have said it if it didn't happen. I have no reason to lie or exaggerate. I want nothing but what is best for ALL players, on both factions, on every server.
 
And again, Syl, I am not blaming any one person or guild or even the entire group - but if a long-term, experienced player like myself can run into these walls, a less-experienced player will, as well. I am truly, honestly sorry if you think I am trying to pigeon-hole or misrepresent ANYONE. I most certainly am not.
 
People are looking for solutions and turning to Carbine to "give them free stuff" ... when all I am saying is, at least in part, some of the Dominion players could take it upon themselves to make it more appealing.
 
I love all you guys and gals. I don't want to see you suffer with an under-represented Faction. Just discussing my experiences and offering my little take on things, is all.
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How many alts did you perform this experiment on? What time of day was this done? Where were you when you asked said question?
 
I play Dominion every day, hours a day. I don't have any low level alts, but I frequently see the question asked about new and returning players and see generally the same answers, mostly being "What kind of guild are you looking for?" if they don't specify. I will sometimes reply with a short quip about OTG (obviously the guild I am in and have the most experience with) or offer them one of the other guilds if what they want is not what we offer.
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At least three times, though I caught my friend on this weekend and got an invite on number three. :)
 
Otherwise, I play on weekends from early morning, to mid-evening. And please, it's not an "experiment" at all. I didn't go into the Dominion looking for bad things to say or to find fault with what goes on there. ;)
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Never said you did  :P But it does honestly surprise me that you got treated that way at all, but I'm not saying you're lying. It's just not anything I've ever seen, especially the "Dominion loyalty" comment. It is just out of character for a faction that I've found to be pretty welcoming.
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 Ive seen this in other games where the balance of factions is way off its balancing point.. nothing short of something seriously drastic will change anything sadly. This seems to be an area where developers of games don't seem to really know what to do about the issue. The only thing I can really think of that might get things going but still may not work.
 
Carbine needs to get on the ball and get all race/class restrictions removed. Wow seems to be the only one that can get away with it due to its popularity. Following such formats for other games doesnt seem to pan out as well.
 
Devs need to also be a bit more liberal on cross faction stuff as well. This tight end attitude of separation isnt very fruitful. Account bound going cross faction can help with this. As it stands there is no incentive to play domminion for exiles. I was hoping the holowardrobe would allow styles to go cross fraction. But this is not the case. I was planning on playing on my dommies for a while to collect these styles but since its not there i have no reason to do any type of farming on my dommy toons.. which is lame and means the hollowardrobe isnt trully account bound in the full sense of the word imo.
 
Game developers need to just realize that just because something works in warcraft doesn't mean it will in their game. As far as the lore behind my exile or dommy character sporting the opposing fractions attire.. simple my character is wearing it as a trophy from a fight they had won. Account bound mailing between characters on opposite factions or a shared faction neutral account bank can help out with players moving money or items over to their alts.
 
The other thats been mentioned numerous times is creating a third faction in which players are just all together. Im sure carbines talented team of writers could contrive some epic reasoning behind this and still maintain a balance of lore.
 
Without any of this or a few other potential ideas coming into play.. the faction system will remain the mess that it is.	
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Guess I'll offer my side...
From my own experience what I've observe happen is simply this:
Many of the low level players I encounter without guilds are actually alts of people not looking for guilds.
When New player does join a guid they are not too happy with the low amount of active/concurrent players and will try Exiles for more "bodies" available to them.^In correlation with this I can only speak on my end but I have gotten a number of people who go "You guys are nice, but I need more people to play with"
While I spend time in Deradune/Ellevar/etc.. and inform new players to use the LFG channel to get help in addition to looking for guilds, etc...I'm only one person and I can't expect this to be advertised constantly. You'll often see said players come to the forums later and ask "game dead?" only to see things much different after they learn aboutt he lfg channel and meet a slew of people.
A common question new players ask is "which server/faction is higher population?" and usual answer is Exile Entity(if NA) further pushing people there. While some of us inform them Dominion is good too, but it helps to find a guild/circle and use the lfg channel this seems too much for some people and they find that just rolling Exile would be easier.
Because of lower number of low levels it's much harder to get an at/near level group even for some guilds to try and field full groups Dominion side. Often the low level will get run through by a higher level(scaled down high levels are still overly powerful in many cases for low level content)
Due to the above quite a few Dominion guilds reach out to other guilds for help in doing content.^Newplayers sometimes see this as a guild on it's death bed and will either jump ship to a another guild OR reroll Exile^When said events can't happen due to lack of people in and or out of guild said player(s) also tend to reroll as Exile 
Merging is often not an option for some Dominion as their goals and intentions are different. Combined with a lower population you get a bit more scattering and this fuels people to also go over to Exile where there are more options for their main characters.
Me speaking personally, I've tried, many people have tried...
Maybe I'm a horrible person and or leader, but it felt like a  constant struggle and as much as you help new and or returning players you can't force them to stick it out Dominion side. Red Bastion was fun but hard to get off the ground and maintain and we did good for awhile, but after I stood down for real life for awhile and saw the guild pretty much dead I just had enough of it. I may not lead a guild anymore, but I at least still try to help by pointing them to other guilds like OTG, DD,etc that I know are welcoming to al kinds of players. However players can only do so much  when the game has alot of people picking and focusing on one side or the other.
 
Designs like race/class restrictions, strict instance faction separation, inability to have account accessible items/achievements/attunements, advertising that clearly gives the impression of one faction being favored over the other(ranging from trailers to zero to fifty) are all major contributions to it. Once the population got smaller those choices really started to hurt the playerbase and in turn just like many other games I've played with factions the bigger side got bigger.	
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Yeah I think the LFG channel is the biggest thing that shows people that other people are still playing.
 
Just the other day I saw someone in Grimvault go "is anybody here??" Only to have several people suggest the LFG channel, at which point they expressed surprise that there were so many people.
 
Edit: also, account based attunement. Come on let's make this happen! You want to encourage people to try another faction, this is a huge way to do that.	
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I have got so much invested Exile side these days that it would probably take another mass exodus event for me to even consider maining Dominion.  Thanks to the lack of cross-faction mail or account storage I only log into my Dominion alts to farm their plots.  (If my Dominion tech could send stuff to my Exile Stalker I'd probably level her next).
 
Instead of incentives or a faction transfer I'd never use I'd much rather see engineering priority be given to dismantling the faction barriers.  Cross-faction mail at least between alts, mixed faction instances, cross-faction guilds and circles, remove the useless garbling of chat channels, etc.	
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I have got so much invested Exile side these days that it would probably take another mass exodus event for me to even consider maining Dominion.  Thanks to the lack of cross-faction mail or account storage I only log into my Dominion alts to farm their plots.  (If my Dominion tech could send stuff to my Exile Stalker I'd probably level her next).
 
Instead of incentives or a faction transfer I'd never use I'd much rather see engineering priority be given to dismantling the faction barriers.  Cross-faction mail at least between alts, mixed faction instances, cross-faction guilds and circles, remove the useless garbling of chat channels, etc.
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I was always under the impression that the Dominion's population problems likely came (at least at first)  from Carbine going overboard with the evil portrayal on every introductory material off the game, their own tutorial and their own backstory. I do know things get greyer when in the actual gameworld, when questing and whatnot. But nothing short of a massive retcon will change the ludicrous ammount of evil the Dominion commited in their history. Just take a glance at the Timeline.
 
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Me too! I'd much rather see a rehaul of the faction system and remove the barriers, than waste time on useless bandaids that won't work
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			Ildur you're exactly right. There's never even a hint that people like Toric exist unless you actually play. By which point most people have made a Browncoat or bunny girl.	
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On a slightly off-topic note, as someone who once aspired to pursue a life in game design, it has occurred to me that people want to be able to play with as many people as they want to at any given time or none at all.  In other words, they want convenience and any game that caters to this will have a better shot in the market.  A strict faction system therefore is a bit antiquated in my opinion.  It is better to allow people's personal choices not to severely handicap their ability to play with others.  I know for myself personally I would be playing Exile if I didn't have to put up with their hideous city, poorer mount choices, and poorer hair styles for cassians/humans.
 
Personally I think EQ2 did it best where you had two factions, sort of, but could change factions through an in-game questline and could group and guild with anyone, regardless of faction.  Such a system ought be replicated in future games, and I know that it can be while keeping the culture and flavor of faction-based content that creates a sense of pride in the playerbase.  Simply design the game first by how players play the game mechanically, and then tailor the lore and story around that.  I have my own MMO game concept that does exactly this while keeping a sense of faction integrity without pigeonholing player to player interaction.	
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Of course, they could always just do some major change that generates a big enough influx of players that both factions grow substantially. Like a change to the business model...
 
...of the Lopp. Imagine if those little traders suddenly started offering the best deals in the immediate vicinity! New people would flock to Nexus in droves!  ;)	
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My vote is for 2 way transfers discounted for lower pop faction, and a PR facelift for the dominion in the span of 3-drops.	
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Just a minor suggestion:  Perhaps allow a one-way transfer from Exile over to Dominion. 
 
The population imbalance is a bit.. Gross.  I can hop on my Dominion toon and wander around Illium, then swap over to my Exile and see litterally 4-5 times as many people around Thyad. 
 
I'm sure there are some Exiles out there that would like to be on Dominion side, or friends wanting to hange out together again etc. 
 
Even if a faction transfer for existing toons isn't a possibility (due to progreamming or whatever)  SOMETHING needs to be done to encourage people to play the other faction.
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They need to make an appointment to see you at your manse.
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Not sure about the NA servers, but EU seems fine Dominion side. I can find groups, people to talk to (if they want to talk to me is a different story) and items on the AH. What else more do you need?
 
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How is that a problem? Its pretty straight forward, if you are high-born I will see you later that day, if not, the waiting period is only 52 weeks (or bring an excellent bottle of wine).
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Why? I think the Dominion is fantastic as it is, only reason Exiles have more are anime fan with their creepy Aurin, or the "Lets rebel against the system maaaannnn". Or just because its what their friends want....Only those 3 choices.
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			I wonder, if the Aurin had been Dominion and the Chua had been Exile, what would the population have looked like at launch? Just reverse the stories. Aurin were tree dwelling weirdos until the Mechari gave them basic technology. Chua were innocent little hamster people who made the mistake of harboring Exile fugitives. Oh I can see it now... balanced population, Exile speculation on the sex life of those zany Chua, and Aurin eco terrorism twisted into destroying nature instead of defending it.	
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I wonder, if the Aurin had been Dominion and the Chua had been Exile, what would the population have looked like at launch? Just reverse the stories. Aurin were tree dwelling weirdos until the Mechari gave them basic technology. Chua were innocent little hamster people who made the mistake of harboring Exile fugitives. Oh I can see it now... balanced population, Exile speculation on the sex life of those zany Chua, and Aurin eco terrorism twisted into destroying nature instead of defending it.
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Less people would have played the game?
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			I think one thing they can do to make the Dominion better for new players is changing the tutorial.  I know of a lot of people who were turned off right away because the tutorial ship immediately throws in "We are evil, and we are super religious"  even though it is not 100% that way.  After leveling through a lot of the zones, there is a lot to like about the dominion, but i don't think a lot of people give Dominion the chance because that tutorial just sets everything off the wrong way.  Also, i think 1 way transfers could be neat until it gets a little more balanced.	
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I think one thing they can do to make the Dominion better for new players is changing the tutorial. I know of a lot of people who were turned off right away because the tutorial ship immediately throws in "We are evil, and we are super religious" even though it is not 100% that way. After leveling through a lot of the zones, there is a lot to like about the dominion, but i don't think a lot of people give Dominion the chance because that tutorial just sets everything off the wrong way. Also, i think 1 way transfers could be neat until it gets a little more balanced.
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Why do you think that?
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As noted, a lot of people have been attracted to the game by the Aurin (I for one) - so many that it is blamed for the "imbalance". :D
 
I don't think that crowd would have been attracked by "Dark Aurin"....
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If you say that on the Exile side, you'll get a half-dozen offers in less than a minute. On the Dominion side, you get asked a hundred questions about your skills, your plans, your class/spec, your "loyalty" to the Dominion faction, your PVP-ness and every other thing under the Sun. No one just wants "new player looking for friends" over there, at least not that I've seen. They all seem to take themselves way too seriously and I have *yet* to find a Dominion guild that accepts "casuals" in their ranks without someone else vouching for them.
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I dunno. All that angst? Gotta appeal to the teenage crowd haha. Just imagine the floppy hair in front of the eyes possibility. And they wouldn't be dark Aurin, they'd just be Aurin. Who are dark. We could call them... Daurin.
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No thanks.
 
Everything nowadays is so angsty, grim and gritty, and/or if-not-outright-evil-than-at-least-flirting-with-evil-chic. Got tired of that already when X-men dove into that dark gunk up over their mutant ears in the post-Claremont age decades ago.
 
That is why the cheerful Aurin when they appeared on the radar was such a breath of fresh air. :D
 
I would also guess that it isn't necessarily teenagers that are attracted to Aurin, but rather an audience similar to "Bronies". :D
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No thanks. 
 
Everything nowadays is so angsty, grim and gritty, and/or if-not-outright-evil-than-at-least-flirting-with-evil-chic. Got tired of that already when X-men dove into that dark gunk up over their mutant ears in the post-Claremont age decades ago.
 
That is why the cheerful Aurin when they appeared on the radar was such a breath of fresh air. :D
 
I would also guess that it isn't necessarily teenagers that are attracted to Aurin, but rather an audience similar to "Bronies". :D
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This is one of the reasons why I love WS so much.
Even the gloomiest of races are neon colored glowstick cyberpunk elves.
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