Mr. Mime

<tabber>
|-|Mime Jr.=
|-|Mr. Mime=
|-|Galarian Mr. Mime=
|-|Mr. Rime=
</tabber>
==Summary==
Mr. Mime is a Kanto Pokémon often used to entertain in theaters with its marvelous mime skills. Mime Jr., however, is still too young and prefers to just mimic others around.
Galarian Mr. Mime is the Galarian regional variant of Mr. Mime. While it still evolves from the Mime Jr. that live in Galar, Galarian Mr. Mime, and by extension Mr. Rime, focus on dancing and comedy rather than pantomime.
==Powers and Stats==
Tier: | | 
Key: Mime Jr. | Mr. Mime/Galarian Mr. Mime | Mr. Rime
Name: Mime Jr. | Mr. Mime/Galarian Mr. Mime | Mr. Rime
Origin: Pokémon
Gender: Varies
Age: Varies (Usually a kid) | Varies | Varies
Classification: Mime Pokémon | Barrier Pokémon/Dancing Pokémon | Comedian Pokémon
Powers and Abilities:
<tabber>
|-|Mime Jr.=Superhuman Physical Characteristics, Damage Reduction (Takes 1/4 less damage from super-effective moves), Status Effect Inducement (Confusion, Sleep, and Paralysis), Healing, Statistics Reduction, Forcefield Creation, Creation via Recycle, Statistics Amplification, Power Mimicry, Ice Manipulation, Air Manipulation, Telekinesis, Minor Martial Arts, Can average his AP with a target, Power Nullification (Via Magic Room), Darkness Manipulation (via Sucker Punch), Magic, Light Manipulation, Mind Manipulation and Broadway Force (via Teeter Dance), Dynamax, Resistance to Sound Manipulation, Psychic, Fighting and Dragon type moves
|-|Mainland=Mime Jr.'s abilities, plus Subjective Reality (It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real), Plant Manipulation and Homing Attack (Via Magic Leaf), Light Manipulation
|-|Galarian & Mr. Rime=Mime Jr.'s abilities except Damage Reduction(Taking less damage from super-effective moves), Statistics Amplification (Powering up weaker moves), and Resistance to Sound Manipulation, plus superior Power Nullification via Screen Cleaner, Regeneration (Unknown type) during Hail, Heat Manipulation, Power Modification via Role Play and Baton Pass, Smoke Manipulation via Misty Terrain, Superior Ice Manipulation, Superior Status Effect Inducement (Freeze), Air Manipulation, Superior Martial Arts, Energy Projection, Sleep Inducement, Attack Reflection, Freeze-Dry is super-effective against water types, Resistance to Sleep Manipulation, Psychic and Ice type moves | Same except Resistance to Sleep Manipulation, plus Statistics Reduction while confused (Halves accuracy of opponents’ attacks)
</tabber>
Attack Potency: Building level (Can harm other Baby Pokemon like Cleffa, who can tank meteor impacts) | City level (Is comparable, if not superior to a mid-level Dragonair, who can obliterate a city. Should be far superior to the likes of Rhyhorn, who can shatter mountains and should be comparable to Pupitar) | Large Mountain level+ (Comparable to other fully evolved Pokémon like Gardevoir)
Speed: Transonic (Comparable to Pichu) | Massively Hypersonic+ (Can keep up with Charmeleon) | FTL (Comparable to other fully evolved Pokémon like Gardevoir)
Lifting Strength: Class 5 | Class K | Class M
Striking Strength: Building level | City level | Large Mountain level+
Durability: Building level | City level | Large Mountain level+
Stamina: Superhuman (The average pokemon is hardwired for battle and can go on fighting for lots of time despite being injured. Capable of spending a day on foot while fighting hordes of enemies in mystery dungeons with little to no breaks)
Range: Standard melee range, extended melee range with most attacks | Standard melee range normally, hundreds of meters with most attacks | Standard melee range normally, tens of kilometers with most attacks
Standard Equipment: Odd Incense (Boosts the psychic powers of the user)
Intelligence: Below Average normally (Capable of coherent speech between other Pokémon, a degree of understanding of commands and social situations, and can solve minor puzzles, though still mostly driven by instinct), Above Average in battle as Mime Jr. and Mr. Mime (Pokémon are hard-wired for battle and even in the wild can master many moves and fight the likes of Machop which train in all martial arts), Gifted in battle as Mr. Rime (Should be superior to 1st and 2nd stage Pokémon and are able to consistently fight the likes of Machamp which have mastered all martial arts, as well as Alakazam)
Weaknesses:
<tabber>
|-|Mime Jr. & Mr. Mime=Is weak to Steel, Poison and Ghost type attacks
|-|Galarian & Mr. Rime=Is weak to Rock, Bug, Ghost, Steel, Fire, and Dark type moves
</tabber>
Notable Attacks/Techniques:
<tabber>
|-|Mime Jr. & Mainland=
===Abilities===
*Soundproof: Protects the Pokémon from sound-based attacks
*Filter: Slightly reduces damage taken from super-effective moves
*Technician: Increases the power of weaker attacks
|-|Galarian & Mr. Rime=
===Abilities===
*Vital Spirit: Galarian Mr. Mime. Prevents the Pokémon from falling asleep
*Tangled Feet: Mr. Rime. Raises Pokémon's evasion when confused
*Screen Cleaner: Removes the effects of Light Screen, Reflect, and Aurora Veil
*Ice Body: Regenerates health during Hail
</tabber>
Category:Fairies
Category:Species
Category:Clowns
Category:Pokemon
Category:Characters
Category:Kids
Category:Healers
Category:Light Users
Category:Homing Attack Users
Category:Telekinesis Users
Category:Statistics Amplification Users
Category:Status Effect Users
Category:Statistics Reduction Users
Category:Forcefield Users
Category:Power Nullification Users
Category:Power Mimicry Users
Category:Plant Users
Category:Ice Users
Category:Martial Artists
Category:Psychics
Category:Game Characters
Category:Anime Characters
Category:Monsters
Category:Air Users
Category:Subjective Reality Users
Category:Darkness Users
Category:Mind Users
Category:Broadway Force Users
Category:Regeneration Users
Category:Temperature Users
Category:Power Modification Users
Category:Smoke Users
Category:Energy Users
Category:Sleep Users
Category:Dancers
Category:Creation Users
Category:Cane Users
Category:Dynamax Users
Category:Role-playing Characters