Kender Vampire (1992 Card Set)

Kender vampires move last in combat. The touch of one causes the victim to lose 1 point of Int and Wis, and to make a successful saving throw vs. paralysis or be unable to move in the next round. Once per hour the creature can cackle, forcing a saving throw vs. spell or be affected as if looking upon a symbol of insanity.
Category:Creatures
Category:1992 AD&D Cards