James Ironwood

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==Summary==
General James Ironwood is the headmaster of Atlas Academy, a general in the Atlesian Military, and a holder of two seats on the Atlesian Council. For unknown reasons, the entire right section of his body was replaced with a robotic prosthesis. Originally, he was an ally to Ruby's Group. However, after learning that they lied to him and Salem was on her way, he turned against them and intended on raising Atlas out of her reach. He serves as a main antagonist in Volume 8. At the end of the Volume, he is killed when Atlas crashes into Mantle, destroying them both.
==Powers and Stats==
Tier: , higher with Gravity Dust and Due Process Cannon
Name: James Ironwood
Origin: RWBY
Gender: Male
Age: Unknown
Classification: Human, Huntsman, General of the Atlesian Military, Headmaster of Atlas Academy, Former Member of Ozpin's Group
Powers and Abilities: Superhuman Physical Characteristics, Cyborgization (Partial; The entire right half of his body is a prosthetic. Later replaced his left arm with one as well), Aura (Able to use his Aura for numerous purposes), Forcefield Creation (Aura can be used as a full-body forcefield), Statistics Amplification (Can use Aura to enhance his striking power), Enhanced Senses (Can use his Aura to sharpen his senses), Regeneration (Low), Extrasensory Perception (His Aura allows him to sense things around him), Weapon Mastery (Skilled marksman), Martial Arts (Skilled Hand-to-Hand Combatant), Accelerated Development (Training [Physical Statistics and Abilities; Even Huntsmen in Training are able to rapidly develop in short periods of time, becoming significantly stronger and faster and evolving their abilities through short periods of training]), Vehicular Mastery (Can pilot airships, even able to make a crash landing when his ship was shot down), Acrobatics, Supernatural Willpower (Pulled his arm from Watts' Hard-Light trap, burning it to such a degree that it had to be replaced with a prosthetic), Self-Mind Manipulation and Morality Manipulation (Via Semblance), Explosion Manipulation, Gravity Manipulation and Fire Manipulation (Via Due Process), Resistance to Extreme Heat and Cold (Aura protects the user from sub-zero temperatures, allowing them to be encased in ice without being cold, walk through a blizzard in casual clothing,RWBY Volume 6 Episode 5and traverse the kingdom of Atlas, which resides in Remnant's North Pole,RWBY: World of Remnant, Episode 11: Atlas without wearing any protective gear, as well as extreme heat up to and including the heat of flames,RWBY Volume 2 Episode 11being blasted with steamRWBY Volume 3 Episode 4 being struck by lighting for an extended period of time,RWBY Volume 3 Episode 2RWBY Volume 5 Episode 13RWBY Volume 8 Episode 3 and being submerged in lava without being burnedRWBY Volume 3 Episode 5)
Attack Potency: Multi-City Block level+ (Able to fight Atlas Arc Jaune Arc, Oscar Pine, Lie Ren, Nora Valkyrie, and Winter Schnee simultaneously. Overpowered Winter in single combat), higher with Gravity Dust and Due Process Cannon (Due Process' Cannon form was designed to kill Penny Polendina and was powerful enough to instantly destroy a Hard Light Dust barrier that Qrow Branwen was unable to break through)
Speed: FTL Reactions and Combat Speed (Kept up with Atlas Arc Jaune, Oscar, Ren, Nora, and Winter, with the last being able to deflect lasers)
Lifting Strength: Class G (Physically stronger than Winter, the Ace Ops and Atlas Arc Team RWBY)
Striking Strength: Multi-City Block level+
Durability: Multi-City Block level+ (Took numerous hits from Jaune, Oscar, Ren, Nora, and Winter. Took a direct hit from Nora, who was boosted by both her Semblance and one of Winter's glyphs, without being knocked out), higher with Aura (His Aura mostly withstood a blast from Due Process' Cannon which is designed to be powerful enough to kill Maiden Penny)
Stamina: Superhuman (Should be far greater than Beacon Arc Team RWBY, who can fight for an entire day before becoming exhausted. Was able to pull his arm from a Hard-Light trap, burning it to the point of needing to replace it with a prosthetic, in order to defeat Arthur Watts)
Range: Standard melee range, Hundreds of meters with Due Process
Standard Equipment: Due Process
Intelligence: Gifted (As a general, Ironwood normally doesn't associate himself with the front lines of combat and usually orders his forces using his tactical know-how and military knowledge. However, when pressed, he is very adept in combat. Ironwood is an impressive marksman, able to effortlessly dispatch multiple Atlesian Knight-200s within the space of several seconds, the heads of the first two cleanly removed by shots made over the shoulder of the person standing between them and two shots accurately made behind the back and behind himself over his shoulder. He is capable of shooting bullets of his opponents out of the air with his own and is highly skilled in using his own guns to maneuver around the battlefield, including launching himself and making directional changes on a dime. Even when his gun runs out of ammunition, he is capable of using it as a lethal bludgeoning weapon. In close quarters Ironwood is a formidable fighter who makes great use of a fighting style that mixes boxing and grappling, and is shown to be skilled enough in unarmed combat to be capable of battling Jaune Arc, Nora Valkyrie, Oscar Pine, Lie Ren and Winter Schnee all at once, even after being disarmed before the fight)
Weaknesses: Continual damage to his Aura will cause it to decay to the point where he can be left open to more significant damage. Aura's durability is cumulative; it will deplete with each attack he takes and can be brought down by characters of similar strength. Semblances drain Aura by a small amount and without it, they cannot be used until it is recharged (Though in Ironwood's case this only applies to him actively focusing his Semblance, as it is normally continually passively active). His Semblance is a double-edged sword, gradually making him extremely paranoid even of those closest to him or those who are trying to help him. Constant exposure to extreme temperature can drain the user's Aura.
Notable Attacks/Techniques:
* Due Process: Ironwood's weapon of choice, a pair of black and white revolvers that could be combined with a silver cannon. The white gun was shown to be capable of firing explosive bullets while the black revolver fired Gravity Dust bullets, which Ironwood could use to enhance his mobility in combat in conjunction with the white revolver, using their different recoil to propel himself into the air and keep himself from falling. The pistols could be paired with a silver cannon, combining into a single gun which is capable of shooting concentrated blasts of green fire. The cannon form was designed with the intent of being able to kill Penny Polendina, who was both an android and a Maiden.
* Mettle: Ironwood's Semblance, which strengthens his resolve and allows him to carry through with his decisions, helping James hyper-focus. As Mettle is a passive Semblance, it is often active in the background of scenes, steering Ironwood in one direction and helping lessen the burden of the consequences of his actions on his psyche. If anything got in the way of his goals, he swiftly took actions to eliminate the variables from the equation. However, this had the consequence of feeding into his paranoia, making him unlikely to trust even those closest to him, even if they had his best interests at heart.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
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