Stand Your Ground!

Stand Your Ground! is an ability available to Lords of various races.
On the battlefield, the cravens path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
== Effect ==
* Active Ability
*Type: Augment (Area)
* Leadership: +16
* Melee Defence: +24
*Effect range: 35m
*Duration: 18s
*Cooldown: 90s
*Affected units: Affects allies in range(all)
=== WH2 ===
* Stand Your Ground! 90
*Character ability
*Type: Augment (Area)
*Duration: 18 seconds
*Target: SelfAffects allies in range
*Effect Range: 40m
*Effects: +16 Leadership+24 Melee Defence
=== WH1 ===
* Stand Your Ground! 90
*Type: Augment (Area)Only acts on targets when in area
*Duration: 11 seconds
*Target: SelfAffects allies in range
*Effect Range: 40m
*Effects: +16 Leadership+36 Melee Defence+34 Melee Attack
== Changes from Rally! ==
*Added </span> Melee Defence: +24
*Duration increased by 4 seconds
*Cooldown increased by 30 seconds
== Unit ==
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Extended Roster (campaign only)	
== Ability Chain ==
* Rally!
** Stand Your Ground!
== See also ==
* Stand or Die!, the equivalent of this ability for the destructive factions.
Category:Abilities
Category:Active abilities
Category:Generic abilities