Priest Elite Skills

Priest Elite Skills mainly enhance a Priest's existing capabilities to heal and deal damage, with the exception of the Priest / Warrior variety.
== Priest / Knight ==
Priest / Knights focus on the healing/utility aspect of group play, changing Grace of Life to also grant MP (Enhanced Grace of Life), making Urgent Heal also heal the caster (Life Link), giving a cast time reducing cooldown (Last Prayer), adding a powerful buff that increases effectiveness at healing while reducing effectiveness at damaging (Divine Incarnation), and another buff that grants temporary fear immunity to a target (Calm Heart).
(Knight/Priest)
Icon	Skill Name 	Lvl	Consume 	Cast Time	Cooldown 	Range	Skill Effect 	Upgradeable
 	Enhanced Grace of Life	15 	N/A 	Passive 	N/A 	N/A 	Your Grace of Life also increases the maximum MP. 	No
 	Life Link 	20 	N/A 	Passive 	N/A 	N/A 	Your Urgent Heal now also heals you. 	No
 	Last Prayer 	25 	30 mana 	Instant 	2 minutes 	Self 	Your next spell's casting time is reduced to 1 second. 	No
 	Divine Incarnation 	30 	30 mana 	Instant 	None 	Self 	By transforming into a Divine Incarnation the effectiveness of your heals is increased by 15% and the MP cost reduced by 30%, but magic attack also decreases by 50%.	No
 	Calm Heart 	35 	30 mana 	Instant 	60.0 seconds	150 	Cast on a friendly target making it resist Fear for 10 seconds. Can be used in Fear 	No
 	Sacrificial Cure 	40 	70% of your max hp	Instant 	180 seconds 	200 	Sacrifice your own life energy to restore a party member's HP by 30%...99%. Max lvl at lvl 50. 	+1.38% heal per upgrade
 	Holy Power 	45 	40 mana 	Instant 	60 seconds 	Self 	Temporarily increases your wisdom by 1% + 60 for 20.0 seconds. Effect disappears once 3 healing spells have been cast. Max lvl 50, at +10% + 600 wisdom 	+9 wisdom per upgrade
 	Light Fairy 	50 	250 mana 	6 seconds	? 	Self 	Summon a light fairy to assist you. 	No
 	Devotion Halo 	50 	N/A 	Instant 	N/A 	200 	The light fairy you summon gets this skill. Raises the wisdom of party members within a radius of 200 by 5% points and reduces mana cost of all skills by 6%. 	No
== Priest / Mage ==
The Priest / Mage combine is fairly eclectic, combining crowd control (Freeze), the ability to remove curses (Remove Curse), a mana restoration group buff (Angel's Blessing), a mana restoration cooldown (Angel's Carol), and a buff to Lightning that places a debuff increasing wind and water damage done to a target if the target is afflicted with Bone Chill when struck.
(Mage/Priest)
Icon	Skill Name 	Lvl	Consume 	Cast Time	Cooldown 	Range	Skill Effect 	Upgradeable
 	Freeze 	15 	35 mana(+3.25 perupgrade) 	1 Second 	None 	225 	Frost Roots your target for 10.0 (+0.4 per upgrade) seconds. (Effect is removed when target receives damage). Also completely heals target. 	+0.4 seconds and +3.25 mana per upgrade
 	Remove Curse 	20 	150 	Instant 	10.0 sec 	150 	Removes curse from target. 	No
 	Angel's Blessing	25 	100 mana(+10.0 perupgrade)	Instant 	None 	Party	The Angel's Blessing grants your party restoration of additional 10.0 (+0.8 per upgrade) mana every 5 seconds. Lasts 600.0 seconds.Is affected by healing bonus. 	+0.8 mana every 5 seconds, +10.0 mana cost per upgrade
 	Angel's Carol 	30 	None 	Instant 	180.0 seconds	Party	Angels appear among the group and all party members regenerate 30.0 (+4.5 per upgrade) mana every 2 seconds. Lasts 10 seconds. 	+4.5 mana per upgrade
 	Lightning Rod 	35 	N/A 	Passive 	N/A 	N/A 	If Bone Chill is on the target, striking it with Lightning will also cause an Electric Shock, which raises suffered Water and Wind damage for 20 seconds.Does not affect pre-existing effects. (For example, Bone Chill.)	No
 	Enlightenment 	40 	N/A 	Passive 	N/A 	N/A 	When you use Heal, there is a chance to temporarily increase your Wisdom. 	No
 	Icewind Blade 	45 	20 Mana 	Instant 	3 Seconds 	180 	Water and wind energies combine to form a sharpened blade that inflicts 30 Wind damage and 30 Water damage to the target. 	+9 wind and water damage per level
 	Wind Fairy 	50 	250 mana 	6 seconds	? 	Self 	Summon a wind fairy to assist you. 	No
 	Windrider Halo 	50 	N/A 	Instant 	N/A 	200 	The wind fairy you summon gets this skill. Raise the magic accuracy of party members within a radius of 200 by 6% and increases the heals received by party members by 5% for 600 seconds. 	No
== Priest / Rogue ==
The Priest / Rogue combination focuses on granting offensive abilities, like a Dark damage over time ability (Snake Curse), a medium-cooldown Dark damage nuke (Infectious Wound), applying Nimble Hands to spellcasting (Quick Spellcasting), an offensive dispel (Purge), and a long-cooldown DoT with a stun component (Lure of the Snake Woman).
(Rogue/Priest)
Icon	Skill Name 	Lvl	Consume 	Cast Time 	Cooldown 	Range	Skill Effect 	Upgradeable
 	Snake Curse 	15 	30 energy	1 second 	None 	180 	Your curse inflicts 16.0 (+4.2 per upgrade) points of Dark damage every 2 seconds for 12.0 seconds on your target. 	+4.2 damage per upgrade
 	Infectious Wound 	20 	30 energy	Instant 	12.0 seconds	200 	Infects target's wounds, causing 30.0 (+7.5 per upgrade) points of Dark damage and lowers the effectiveness of heals received by the target for 2.0% (+1.0% per upgrade). Lasts 12 seconds.	+7.5 damage and -1.0% heal effectiveness per upgrade
 	Quick Spellcasting 	25 	N/A 	Passive 	N/A 	N/A 	Uses your Nimble Hands for greatly increased spell casting speed. 	No
 	Purge 	30 	200 mana 	Instant 	20.0 seconds	200 	Removes all beneficial effects on target. 	No
 	Lure of the Snake Woman	35 	40 energy	1.0 second	45 seconds 	150 	Lures the opponent into a poisoned dreamland. Inflicts 10.0 (+3.0 per upgrade) every 2 seconds for 10.0 seconds.Also stuns target for 5.0 seconds. (Effectiveness is decreased in PvP) 	+3.0 damage per upgrade
 	Shadow Fury 	40 	100 mana 	Instant 	None 	200 	Increases the whole team's magic crit rate by 10 for 600 seconds. 	+2.4 crit chance per upgrade
 	Snake Spirit 	45 	N/A 	Passive 	N/A 	N/A 	Replenishes your mana when the effect of your Snake Curse wears off. (This effect can only be used on one target at one time.) 	+4.2 mana per upgrade
 	Dark Fairy 	50 	250 mana 	6 seconds 	? 	Self 	Summon a dark fairy to assist you. 	No
 	Wraith Halo 	50 	N/A 	Instant 	N/A 	200 	The dark fairy you summon gets this skill. Raise the magic attack of party members within a radius of 200 by 10% and increases dark damage by 10% for 600 seconds. 	No
== Priest / Scout ==
Priest / Scouts have a fairly eclectic elite skill set, giving them a magic attack buff (Embrace of the Water Spirit), a ranged Throat Attack (Throat Stab), changing Wave Armor so that it buffs defense (Enhanced Wave Armor), allowing Rising Tide to scale off ranged weapon damage (Tide Control), and an area of effect heal with a regeneration effect (Curing Shot).
(Scout/Priest)
Icon	Skill Name 	Lvl	Mana Cost 	Cast Time	Cooldown 	Range	Skill Effect
 	Embrace of the Water Spirit	15 	100 + 10 / level	Instant 	None 	Party	Your prayer for the blessing of the water spirit raises your and your party's Magical Attack Powerby 1% (+0.09% per upgrade) + 20.0 (+8 per upgrade) points for 900 seconds.
 	Throat Stab 	20 	N/A 	Passive 	N/A 	N/A 	Increases the range of Throat Attack. (Increases range by 100 to 150.)
 	Enhanced Wave Armor 	25 	N/A 	Passive 	N/A 	N/A 	Your Wave Armor now also increases defense.
 	Wave Armor 	25 	60 + 6 / level 	Instant 	20 seconds	180 	Holy spring water encloses the target to shield him from up to 50.0 (+22.5 per upgrade) points of damageand also increases defense by 1% (+0.25% per upgrade). Effect lasts for 60.0 seconds.
 	Tide Control 	30 	N/A 	Passive 	N/A 	N/A 	Rising Tide now additionally causes ranged weapon damage.
 	Rising Tide 	30 	20 + 2 / level 	2 seconds	None 	217 	The torrent you summon is mixed with arrows and bolts. Inflicts 40.0 (+11.2 per upgrade) Water damageand 40% (+2.4% per upgrade) ranged weapon DPS.
 	Curing Shot 	35 	120 + 12 / level	2 seconds	6 seconds 	200 	Shoots an arrow filled with the power of light on 5 friendly targets within reach, healing them for 20 (+3 per upgrade) HPand additionally restores 10 (+1.5 per upgrade) HP every 2 seconds for 20 seconds.
 	Ice Blade 	40 	30 + 3 / level 	Instant 	None 	200 	Turns magic into a knife blade to attack the target, causing 25 (+7.5 per upgrade) points of water damage.
 	Saint's Blessing 	45 	N/A 	Passive 	N/A 	N/A 	When you cast a Heal on a friendly target with HP lower than 30%, the healing effect will be additionally enhanced by 30 (+5.4 per upgrade).
 	Water Fairy 	50 	250 mana 	6 seconds	None 	Self 	Summons a water fairy to assist you.
 	Frost Halo 	50 	N/A 	Instant 	N/A 	200 	The water fairy you summon gets this skill. Lower the physical damage to party members within a radius of 200 by 10% for 600 seconds.Increases Rising Tide's magical critical hit rate by 10% and Ice Blade's damage by 10%.
== Priest / Warrior ==
The Priest / Warrior combination focuses around enhancing the Priest's melee capabilities through Battle Monk Stance, giving them three powerful strikes; Explosion of Fighting Spirit, Fighting Spirit Combination, the powerful Ascending Dragon Strike, and an ability that doubles the power of the next physical attack (Power Build-Up).
(Warrior/Priest)
Icon	Skill Name 	Lvl	Consume 	Cast Time 	Cooldown 	Range	Skill Effect 	Upgradeable
 	Battle Monk Stance 	15 	20 mana 	Instant 	None 	Self 	When activated, physical attack is raised by 2% + 30.0 (+.2% and 6.0 per upgrade), defense is raised by 9.0% (+0.6% per upgrade)(changed, for the better, but not sure yet of exact number), but healing effectiveness is reduced by 3.0% (+0.5% per upgrade)(exact amount unknown). This stance lasts 900 seconds.	+.2% + 6 physical attack, +0.6% defense, -0.5% healing effectiveness per upgrade
 	Explostion of Fighting Spirit	20 	15 mana 	Instant 	None 	50 	Mana is converted into fighting spirit to charge the target and inflict 80.0% (+4.0% per upgrade) main hand weapon DPS. (Requires the Battle Monk Stance) 	+4.0% damage per upgrade
 	Fighting Spirit Combination 	25 	30 mana 	Instant 	6 seconds 	50 	Releases two successive bursts of fighting spirit that cause 90.0% (+4.5% per upgrade) main hand weapon DPS. (Requires the Battle Monk Stance) 	+1.8% damage and +3 mana cost per grade
 	Ascending Dragon Strike 	30 	30 rage 	Instant 	None 	50 	By transforming rage into the dragon form, you inflict 180.0% (+7.2% per upgrade) main hand weapon DPS. (Requires the Battle Monk Stance) 	+7.2% damage per upgrade
 	Power Build-Up 	35 	40 mana 	1.0 second	None 	Self 	Upgrades 1-handed weapon damage by ???%(unknown),36% at lvl 55; and staff damage by 1% at lvl 1, 12% at lvl 55 (Requires the Battle Monk Stance.) 	Yes
 	Vindictive Strike 	40 	10 rage 	Instant 	30 seconds	70 	Inflicts 300 DPS on the target, inflicting, and Stuns it for 5 seconds. 	18 DPS per level
 	Condensed Rage 	45 	45 rage 	Instant 	25 seconds	Self 	Instantly gain 45 rage and lets you enter Condensed Rage state for 10 seconds. When attacked in this state you recover 50 HP. 	+4.5 HP per level
 	Fire Fairy 	50 	250 mana	6 seconds 	? 	Self 	Summon a fire fairy to assist you. 	No
 	Accuracy Halo 	50 	N/A 	Instant 	N/A 	200 	The fire fairy you summon gets this skill. Enhances your damage of your [Explostion of Fighting Spirit], and ups [Ascending Dragon Strike] crit rate. 	No
Category:Elite Skills