128842-feedback-game-update-07-july-2015

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Hello Everyone - 
 
At this time maintenance has been completed. Please leave us all your feedback regarding these notes within this thread.
 
Thanks in advance for all the feedback!
 
Cheers,
 
Team WildStar	
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Nice patch. RIP double crit, RIP ninja-capping points in Halls, hurray for combat log absorbs and rated 3v3s.
 
Just one thing.
 
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Costume swapping is now limited to once every 15 seconds and may not be done while in combat due to a serious impact on performance.
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Uh.... Really ? Switching costumes causes a serious impact on performance ?
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Updated a large number of food and potion buffs to no longer persist into PvP instances
 
One year later, we did it guyz!	
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I'm a very casual PVPer, but I love that Halls change. No more slinger and stalkers using cheese builds to instantly get to nodes and cap. Now if you can only tone down Engy tanks. I might show my face in PVP again.
 
Sad about losing those PVP contracts cause Ill never do rated, but having been on a team with a guy who wasnt wearing gear and facing teams like it, I understand why they made it rated only. 	
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			RIP arena contracts ;)	
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RIP arena contracts ;)
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			Speaking as a Soldier, I'm curious about the 'red flash' on new Holdout waves being put on a toggle. Was that causing tech problems, or were people having seizures seeing it, or something? 	
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I know a few people who said they had headaches from the red flash, and I recall some other complaints on it as well, so it's nice they figured something out with that.
 
On another note, I see they let the pet chompacabra loose in the wild now. I'm surprised it went on this long without any change or notice on that front.	
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As per title.
 
PvP scrubs and pro-uber-1337-playerz all togetha. 
 
Happy now?	
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			Well, there goes doing Arenas for me. No point in solo queue practice and I can't solo queue rated. Guess this just leaves me waiting around for the battleground contracts now. Well, maybe the hardcore pvpers will be happy about the change...maybe. I would have rather seen them add in a brand new contract into the rotation, or maybe change out the silly Warplot one for rated 3v3 instead.	
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I'm a very casual PVPer, but I love that Halls change. No more slinger and stalkers using cheese builds to instantly get to nodes and cap. Now if you can only tone down Engy tanks. I might show my face in PVP again.
 
Sad about losing those PVP contracts cause Ill never do rated, but having been on a team with a guy who wasnt wearing gear and facing teams like it, I understand why they made it rated only. 
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So now the change to rated 3v3 is the only contract that you can't do solo?  Yeah, some of the contracts you need a group to do, but either you can solo queue or just show up to do and can complete because its the world and not behind an instance.  To stop people from what, dying quickly to get contract.  Now you'll see that, and now I have to do lfg to find a team to do this contract.  Hard to do early in the morning or late at night.  So you get people into rated 3v3 because apparently that is the only pvp arena that matters and get people free points?  And due to the horrible queue system, I'm going to be matched up against players that way outgear/outclass me and easy rating for them.  Why not just rated arenas if you did do this change?  Just take out 2v2 and 5v5 thanks.  I don't do the hurry up and die, but I do solo queue and now I cant.  GG.  Know what, change the dungeon contract to require silver runs or better yet, Gold runs.  You listened to the PVP population and not the majority population.  
 
RIP arena contract, right up there with the Warplot one.  Already the BG contracts suck because most can't complete them because the queue system is so bad, that you get put up against premades and get roflstomped.  And there's no queue up against just nonpremade or practice because those don't pop.  Really hope PVP is fixed in this game.	
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Well, there goes doing Arenas for me. No point in solo queue practice and I can't solo queue rated. Guess this just leaves me waiting around for the battleground contracts now. Well, maybe the hardcore pvpers will be happy about the change...maybe. I would have rather seen them add in a brand new contract into the rotation, or maybe change out the silly Warplot one for rated 3v3 instead.
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You can still lfg a grp and queue. This might not be fun but apparently this is the way it's intended. 
 
Make this damn contract practice AND rated, what's there against it?
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Thought you couldnt solo queue for rated 3's, had to have a team to do them?
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Sry what I mean by that is spam global chat for a contact grp.
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15 seconds... Yeesh. @_@
 
Yay for that red flash fix though.	
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oh man this rated arena contract change is ... bad.
 
you cannot solo queue so you have to find a team. not horrible but annoying.
 
you then have to make a team and can only do this contract if those players are on.
 
rated arena currently has no match making system in place, 0 rated players can and will be placed against top teams.
 
personally i don't like this change but ill deal with it its only a minor inconvenience for me but for others this might mean a couple less contracts per week.	
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I really have to disagree about the Arena changes. My disagreement comes down to two main points:
 
1. Rated Arena does not have solo queue, correct? By doing this, you totally destroy a solo players ability to complete arena contracts. Now you have to spam in zone chat to find a group for contracts - which may be quite difficult for some people if they don't consider themselves good at PvP or well geared.
 
2. You really mess with rating for Arenas. Rated Battlegrounds are already completely borked, because everyone farms Rated for the most rewards - it has no competitive environment. Rated Battlegrounds are the new Practice Battlegrounds. Well, now Rated Arena is the new Practice Arena - because no one will queue for Practice during Contracts.
 
Forcing people who don't want Rated, into Rated, only helps to destroy a true competitive environment. Furthering skill differences, artifically inflating some players rating, and all around increasing instability. This is not a good change at all, imo.
 
 
**edit**: To look at this from a different angle. What is really being used to discourage queue-losing for the contract? Is it the loss of rating? Does anyone actually think a pve player, dying instantly for a pvp contract, is going to care at all about their 3v3 Arena Rating?
			
				
	Edited July 7, 2015 by Esdf	
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rated arena currently has no match making system in place, 0 rated players can and will be placed against top teams.
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25 seconds is a bit much on the secondary node captures in Bloodsworn, please reduce it to 15 seconds. That's still plenty of time to get there without using a movement ability trick, consumable, or voidpack.
 
Also for all my Costume Manager brethren, a circle has been started in memorial to our awesome costume shifting. The name is "Ooops I accidentally DDoS". Please message me in game for an invite.
 
The changes and rewards in rated 3s means one thing. Someone high up at Carbine needs/wants 3s rating and they are finding ways to *cupcake*ing force people to do them. Thats the most likely reason.
 
Just a heads up Carbine when you squeeze a water balloon to hard it pops, and then you are the one that ends up being covered in water!
 
moderator edit: language 
			
				
	Edited July 7, 2015 by Techr	
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			There's an entire thread leading up to why there was a pvp contract change	
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15 seconds is a bit much on the secondary node captures in Bloodsworn, please reduce it to 15 seconds. That's still plenty of time to get there without using a movement ability trick, consumable, or voidpack.
 
Also for all my Costume Manager brethren, a circle has been started in memorial to our awesome costume shifting. The name is "Ooops I accidentally DDoS". Please message me in game for an invite.
 
The changes and rewards in rated 3s means one thing. Someone high up at Carbine needs/wants 3s rating and they are finding ways to *cupcake*ing force people to do them. Thats the most likely reason behind this bullshit.
 
Just a heads up Carbine when you squeeze a water balloon to hard it pops, and then you are the one that ends up being covered in water!
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Surprised they did the halls cap change before tweaking tank engis. Hopefully it will work itself out, but I see more 20 min games happening if teams have 2 engi tanks and decent healers. Excited to try though. 
 
Oh and also,
 
Costume Manager 2015-2015 rip
			
				
	Edited July 7, 2015 by Turquoise Color	
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There's an entire thread leading up to why there was a pvp contract change
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If i had 2 friends i already liked to queue pvp with, great! But i don't, and now i'm forced to make the experience over with as fast as possible - and i'm forced to make rated players put up with this. Why is this an improvement?
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I remember when they first talked about contracts and said they were going to be this thing you can just hop on and do whenever. You would be able to solo queue for stuff and get contracts done or go kill world stuff on your own. This change to arenas totally goes against that you now have to actively look for players to team up with you and you cant queue solo. So in lieu of this change,I think all the other contracts should be changed and here are some of my ideas.Complete One Bronze Dungeon - Complete One Gold DungeonComplete an Adventure - Complete all 5 of the Adventurers 
Kill 30 of X mob - Kill 30 trash packs in GA
Complete 5 level 50 quest - Kill x89
Kill Scorchwing - Solo Scorchwing
Complete Guardians of the Grove - Gold Medal Guardians
Complete 4 Battleground - Win 4 rated battlegrounds
Kill 4 Mask Carriers - Kill 4 Engineer tank mask carriers
Capture 6 nodes in Halls - Capture 6 nodes in halls while a living Engineer tank is on the node
 
Just some of my ideas to go along with the arena change, feel free to add some of your own!	
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I have to agree, the rated 3s contract is bogus.  I can understand the t3 contract being something you're "required" to be in a group for, but theres no reason the t2 should be as well.  I'd like to solo-que and complete at least my t2 contracts without having to be forced into finding a team and hoping someone somewhere also found a team and qued.
 
There's no reason to have a higher barrier of entry for certain contracts (Warplots being the worst contender)	
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Retrospective Adventures for attunement please.
 
Please?	
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			Yesssssssssssss 3v3!!! no more practice 2's, i don't care if i lose all i the time practice 2's suck donkey	
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			My guild leader said that this weekend he was matched on the same team as Timetravel's Engi tank in a PVP match, they won, and Timetravel ended up #1 in healing.	
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			I can file the arena contract as "totally not doing" along with the warplot tier 3 and all the crappy "kill 30-50 of X and GoTG esque super boring OW stuff the literally nobody enjoys". Gimmie the option to pick my tier 3s every day.  -_-
			
				
	Edited July 7, 2015 by CunningLinguist	
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			I don't do rated arenas so maybe someone can clarify. Can I just make a 3 man group and do a rated 3v3 arena, or do I specifically need to make an arena team to do so? Can I be on more than one team?	
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I don't do rated arenas so maybe someone can clarify. Can I just make a 3 man group and do a rated 3v3 arena, or do I specifically need to make an arena team to do so? Can I be on more than one team?
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you have to make a team and be in a group together. the team can hold 5 total people. you may only be on 1 team at a time. only the creator of the team can invite people to the team.
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Then this change will just mean fewer people doing the contract I guess.
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			You have to think, if 2 people just needed one more to do a 3v3, and on top of that, need another team that is doing it too.  Easy right?  Than you queue and lose, have to wait 5 more minutes to fight that team again.  And say you lose 3 times, and they win 3 times.  Well, need 3 more for contract, so have to wait for another team.  So that one contract is looking to be at least 30-40 minutes, not counting finding other teams to play.  	
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			I do like the halls of bloodsworn change, EXCEPT it seems far too long. There should still be a race to get to the tag points, not just a slow lumber.	
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			i feel the same way bellante 25 seconds in each room is to long	
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			You will be surprised how taxing it is to change costumes so often on performance. In other games that didn't have this limit, 1 person was able to lag the ENTIRE zone / map just by spam-equipping different "costumes" and gear to the point of FPS dropping from 60 to 15-10.	
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