Charms

Charms are one of many features in Rooms & Doors, many giving a powerful buff. Charms are obtained by doing various challenges in game, with some being based on skill and some on luck. Some Charms have downsides, which balances them out from being too powerful. Players may choose only one charm at a time. 
== Normal Charms ==
Note that these are not listed in any order.<tabber> 
|-|Pride 
==Pride Charm=
The Pride Charm is the first of seven Charms in Rooms & Doors. Its color is purple. 
== Obtainment == 
To obtain it, you must reach A-100 without using lockers. You may use Safe Spots or Tables. There are no further restrictions. 
For A-20, you have to go back into a room and rather hide in a safe spot or Table. 
Once you obtain it, you will see a purple glow encase the player before shrinking in and displaying text saying "Rite of Pride - Complete" 
== Abilities == 
The Pride Charm has two abilities: 
Tables you hide under are completely safe from A-60 and A-60' (The Scribble Family can still kill you under there, though) 
Tables you hide under emit purple sparkles frequently. 
|-|Wrath 
==Wrath Charm=
The Wrath Charm is the second of seven Charms in Rooms & Doors. Its color is red. 
== Obtainment == 
To obtain it, you must find three Pnevmas and kill all of them with the same locker. There aren't any further restrictions. Once you obtain it, you will see a red glow encase the player before shrinking in and displaying text saying "Rite of Wrath - Complete" 
== Abilities == 
This charm has 1 upside and 1 downside, along with it's main ability: 
While using this charm, your Health and Stamina both get linked, meaning you gain double health/stamina. This means that when you sprint/perform any Stamina actions, you lose Health instead of Stamina. You will be forced to stop sprinting when the game says "You are near Death". 
Any stamina that you do use is then reduced by 50%.
 
The downside for this charm is that you take 50% increased damage, meaning 10 damage would do 15. 
|-|Gluttony 
==Gluttony Charm=
The Gluttony Charm is the third of seven Charms in Rooms & Doors. Its color is orange. 
==Obtainment ==
To obtain it, a player must collect EVERY battery prior to A-100, if you miss one you do not obtain it. There are no further restrictions.
== Abilities ==
The Gluttony Charm has 2 abilities:
Any room with batteries in them will have an orange number plate (Plates are where you can see what room number you are on)
You can heal instantly to full health with 8 batteries, which will play a short animation before removing them.
|-|Greed 
==Greed Charm=
The Greed Charm is the fourth of seven Charms in Rooms & Doors. Its color is yellow. 
== Obtainment == 
To obtain it, a player must intentionally take somebody else's hiding spot before they get killed by any entity. Once you obtain it, you will see a yellow glow encase the player before shrinking in and displaying text saying "Rite of Greed - Complete" 
== Abilities == 
The Greed Charm has 2 different abilities which are very similar. 
While hiding in a locker or table, you can see other teammates as a outline while also highlighting their avatar. 
If your teammates are hiding, you can also see their locker outline and highlight orange to signify it's occupied. This also works with A-40 too. 
|-|Desire 
==Desire Charm=
The Desire Charm is the fifth of seven charms in Rooms & Doors. Its color is blue. 
== Obtainment ==
To obtain it, the players must reach A-100 within 9 minutes. This starts from the moment door A-001 is opened. There are no further restrictions. 
== Abilities ==
The Desire Charm has 2 abilities: 
For every 10 rooms you travel, you gain 1 battery. 
When slamming a door open, you do not lose any stamina. 
|-|Envy 
==Envy Charm=
The Envy Charm is the sixth of seven Charms in Rooms & Doors. Its color is green. 
== Obtainment == 
To obtain it, you must be a ghost for around 100 rooms. If you reset at door A-001, you can get the charm before or at A-100. Once you obtain it, you will see a green glow encase the player before shrinking in. This Charm does not display any text upon completion, unlike others. 
== Abilities == 
The Envy Charm has 3 abilities, two that are used for Multiplayer and one that can be used in Solo runs: 
You can hear Ghosts talking in chat. You cannot see them, though.
 
You will heal all your health and stamina when someone in your lobby dies, displaying the following message: 
[Username] has fallen 
And yet, you grow stronger 
The last ability is that any time an entity spawns in [excluding Kalypto and Paralysis], it has a 50% chance to warn you about it's presence. For A-60 however, it has a 90% chance of telling you. 
It displays a message on the screen the same as how a Ghost can broadcast a message. Spawn messages are indicated below:
A-60: A-60, HIDE 
A-100: A-100, PNEVMA, CAREFUL, QUIET. 
A-120: SCRIBBLE, HIDE 
A-200: INSIDÆ, A-200, HIDE 
PRIMES: PRIME, BLUE, AGAIN, ANOTHER
It has not been checked if any further messages spawn in. 
|-|Sloth 
==Sloth Charm=
The Sloth Charm is the seventh of seven Charms in Rooms and Doors. Its color is light blue. 
== Obtainment == 
To obtain it, players must reach A-200 (starting from A-001) without pressing the sprint button on their keyboard at all. There are no further restrictions. Once you obtain it, you will see a light blue glow encase the player before shrinking in and displaying text saying "Rite of Sloth - Complete" 
== Abilities == 
This charm has 4 abilities, being the most out of any charm: 
You gain 5x stamina regeneration while in a hiding spot. 
Running will have a heavily reduced volume and will not attract Pnevma. 
The moment you click on any locker, you will not be able to take damage from A-60, A-60' or any Scribble. 
Any lockers you hide in will produce many light blue sparkles. 
</tabber>
== Vanity Charms ==
Vanity Charms, unlike normal charms, do not benefit you too much, and are mostly used for cosplays or messing around, however can be used with other intentions. All of these are currently UGC and behind a Robux payment, each costing 75.
<tabber>
|-|Battery
== Battery (UGC) =
"A seemingly normal battery, with a missing barcode and small engravings."
Vanity Charm: 1 additional battery added towards your starting batteries.
|-|Shell's Outfit
== Shell Mask And Tail =
"Disguise as a shell of your former self, doomed to wander for eternity." (Mask)
"A strange, evolutionary addition; I wonder of what they took inspiration from?" (Tail)
Vanity Charm: Manually slam lockers at any time (Sprint while exiting)
|-|Pnev-mask
== Pnev-Mask =
The front part of a skull; It is wearable but still holds remnants of a spirit.
Vanity Charm: Makes a Pnevma clack upon left clicking or pressing E.
</tabber>