Worlds of Unknown: Mystery Strike

Worlds of Unknown: Mystery Strike is a game for the DSi, and the last DS game made for the DS before the 3DS became the platform for new video games. It was released on Christmas of 2012 for the DSi. It has DLC which can be downloaded in-game and is a very popular game because of the DLC that has been made.
== Story ==
There was a world of peace, known as Mechanatural Island. The island floated in space, away from the planets inhabited by monsters, powered by the Cosmo Crystals. But, an evil force known as Uncone invaded and took the Cosmo Crystals. This made the island crash into the planet called UNK#631, with Uncone on the island, scattering the Cosmo Crystals all over UNK#631. Now you must travel UNK#631 and maybe other planets to recover the Cosmo Crystals.
Opening Cinematic:
It shows a far-out view of the island. It zooms in, showing the landscape. It zooms in even further, showing a cafe. The cafe door opens as the camera shifts inside the cafe, showing a table. The Protector is sitting at a seat, with a cup of coffee in front of him. Suddenly, the camera shakes. The screen turns black. It then reveals a huge pile of debris. The Protector jumps out of the debris and begins running off towards the right. The camera opens up to a throne room. The king notifies The Protector the Cosmo Crystals have been stolen. The Protector agrees to get them back and runs out of the throne room. The camera opens up on a large metal room. A power generator is in the middle of the room, powered down. The Protector notices Uncone and runs towards him, attempting to stab him. Uncone dodges as he runs off. The camera opens on The Protector chasing after Uncone through a forest. Suddenly, they come to an edge. Uncone jumps off as the camera rumbles. It shows a zoom-out of the island as it crashes on UNK#631. Then, the game begins in the hub world: Mechaninatural Island.
== Gameplay ==
The game features you as The Protector. You must go through Worlds to get the Cosmo Crystals. Worlds are big, open areas separated into smaller areas, called Zones. The game would be a 2D platformer, with RPG like mechanics. You play as a small black blob-like creature with two white feet shaped like ovals and blue eyes. You can jump and attack.
Hub World:
In the game's hub world, the player can visit shops and talk to NPCs.
Shops:
Tetri's Potions and Ice Cream
Sells Potion of HP (30G) and Berserk Potion (80G) at first. After defeating a boss, you can purchase an Ice Cream Cone (300G) and customize it with different flavors. 
Flavors
Chocolate (80G) Increases speed.
Cinnamon (65G) Increases jump height.
Blueberry (50G) Regenerates 50% of your HP over time.
Spicy Cinnamon (120G) Gives a temporary shield.
Cookie Dough (100G) Doubles damage.
note: effects are temporary
Moon's Shop of Buffs
Sharpen (400G) Inflict Cut with attacks.
Shield (10000G) Increases your defense by 35% of your actual defense. (round up)
Double Speed (5000G) Doubles your speed.
Poison Drop (980G) Inflict Briar Poison with attacks.
Brick Stack (6000G) You may stack debuffs.
Quick Attack (1000G) Increases attack speed.
Double Jump (12000G) Allows you to double jump.
Regeneration (4500G) You slowly regenerate HP during active gameplay.
Weapon Enchantment Place
This place will allow you to spend ridiculous amounts of G to imbue a sub-weapon into a normal weapon. You can also un-imbue sub-weapons for less G.
== Large DLC Packs ==
Year 1 - Planet of the Water Crystals
Adds planet LIQUID#452 and a new character: Water Unknown. It also has a new collectible: Water Crystals.
Year 2 - Volcanic Fury
Adds planet LIQUID#981 and a new character: Lava Fury. There is also a new collectible: Molten Shards.
Year 3 - Glitches Attack
Adds planet GLITCH#200.
Year 4 - Ice and Lava
Adds planet LIQUID#231, 2 new collectibles: Ice Orbs and Energy Crystals, and a new character: Rolling.
Year 5 - Flying Secrets
Adds planet SPECIAL#741 and a new character: Flyer.
Year 6 - Finale
Adds 2 planets, UNK#000 and FINALE. It adds 2 new characters: Charger and Uncone. It also adds Survive Mode, where the player must survive in an arena as long as possible. It can be played online.
== Online Multiplayer Co-Op ==
In this mode, players can play together online. They can still be a jerk to their friends, though.
== Online VS. ==
4 players must knock each other off the stage. There are also weapons that drop down from the sky that progressively get stronger. The more attack the weapon deals, the farther it knocks the players. There are also power-ups that appear randomly throughout the arena. These power-ups may give players extra abilities. There are also some extra things the player can do in this mode.
Extra Moves
Left or Right Twice + A = Slice Dash. Dash through people.
Up Twice = Kick upwards.
Down + A midair = Pounds the ground, creating a shockwave.
Down Twice = Turn into a puddle. In this state, you can't move but can't be hurt. Doing anything will de - activate the puddle state.
B as soon as somebody attacks you = Counter-attack. Keep in mind that projectile attacks can only be countered by melee weapons.
==Power-Ups==
Double Jump
Triple Jump
Extra Speed
Iron Reinforcement (get knocked back less)
High Jump
Double Damage
Shield (prevents you from getting hit in the front)
==Enemies==
The game has a large number of enemies, from Rockers to Bouldrones.
Grass Jumper, Tier 1
Jumps around. If you go under it, it will attempt to pound you. 6 HP, 0 DEF, 8 ATK, 6 -12 EXP, 5 -12G. Drops Dirt 70% of the time. Appearance: A small bush with eyes and clumps of dirt for legs.
Rocking Minecart, Tier 1
Travels along a track. If you are on the track, it will charge at you. 10 HP, 2 DEF, 6 ATK, 10 -18 EXP, 6 - 15G. Drops Rare Rock 10% of the time. Appearance: A minecart with eyes.
Ring Warrior, Tier ?
Miniboss. Can do the same things as the player, such as using items and holding weapons. He appears many times, and each time wields different weapons and gear. HP ???, DEF ???, ATK ???, EXP ???, ???G. Drops a Ring the first time, a Gold Ring the second, a Power Ring the third, a More Powerful Ring the fourth, the Even More Powerful Ring the fifth, and the Ultimate Diamond Most Powerful Ring the sixth.
Just Dirt, Tier 1
This enemy disguises itself as the terrain and then ambushes you when you get close to it. He jumps towards you. After ambushing, he runs towards you attacking. To attack, he chucks dirt at you. 16 HP, 4 DEF, 9 ATK, 11 - 16 EXP, 7 - 14G. Always drops 4-6 Dirt. Appearance: A large clump of dirt with eyes and circular hands and feet.
Crystal Jumper, Tier 10
A very rare enemy in the Rockin' Caves. Has a chance to appear in the Crystal Room zone. Acts like the Grass Jumper, but is incredibly fast. 200 HP, 10 DEF, 72 ATK, 650 EXP, 1000G. This enemy can often be considered a superboss due to the gear the player has at this point in the game. Defeating it will guarantee a drop of the Maroon Slasher.
Rocker, Tier 2
This enemy looks like a rock with eyes. It sleeps, but waking it up will cause it to roll towards you. Jumping over it will make it jump backward toward you. If it lands on you with the jumping attack, it will inflict Crushed. 19 HP, 5 DEF, 10 ATK, 14 - 23 EXP, 12 - 20G. Drops a Rock 50% of the time.
Flying Rocker, Tier 2
This enemy looks like a rock with eyes and wings. This enemy flies up and down until you get near it. Then, it starts flying at you. It will also charge at you when you go under it. If it hits you, it inflicts Cut. 20 HP, 15 ATK, 5 DEF, 20 - 27 EXP, 20 - 34G.
Rolling Rocker, Tier 2
This enemy appears as a platform. However, spikes sometimes poke out of the platform, which inflict Cut. 10 ATK. It cannot be damaged. Landing on either side of the platform causes it to rock back and forth.
Moss Monster, Tier 3
Stays on the ground and grows towards you quickly. Overhead throwing weapons work best. If you touch it, it inflicts Briar Poison and starts draining your HP by 3 HP a second, ignoring DEF. 20 HP, 9 DEF, 3 ATK, 20 - 31 EXP, 30 - 43G. Drops Moss Potion 10% of the time.
Vineyl Record, Tier 3
A vinyl record covered with vines. Whips you with the vines, which can be cut off using sword-type weapons. The enemy flies through the air, and charges at you after the vines are cut off. Inflicts Cut with direct contact, and Briar Poison with the vines. Drops a Vine if the player defeats it after cutting off the vines. 35 HP, 10 DEF, 19 ATK Body, 23 ATK Vines, 20 EXP Vines, 31 - 38 EXP Body, 25G Vines, 30 - 43G Body.
Vine Runner, Tier 3
Quickly runs towards you. If jumped over, it will turn around and start attacking with vines. Inflicts Briar Poison. 30 HP, 12 DEF, 29 ATK, 34 - 40 EXP, 40 - 49G. Drops 2-8 Poison Flasks.
Flower Jumper, Tier 4
Behaves the same as a Grass Jumper. 65 HP, 6 DEF, 40 - 47 EXP, 50 - 54G. Drops a Potion of HP 20% of the time. Has a 10% chance to drop the Flower Wand.
Slots Blaster, Tier 7
Fires blasts of energy at you. The player must attack him in order to stop the slots on his body. Depending on what's on the slots, it will affect the amount of damage you will deal. 3 7s - Triple damage. 3 Cherries - Double damage. 1 Cherry Two 7s - X1.5 damage. 1 Heart, Two 7s - X2.5 damage. 3 Hearts - Quadruple damage. 98 HP, 5 DEF, 67 - 84 EXP, 70 - 76G. Drops a Berserk Potion 6% of the time.
Boulder Rider, Tier 5
Rides on a boulder, and then jumps off to attack you. It will then jump around near you. A small, blob-like creature. 78HP, 6DEF, 28ATK, 50G, 45 - 58EXP. Has a 14% chance to drop the Spiked Shield.
Mountain Flip, Tier 5
Floats under a platform and repeatedly flips it. If the player flips the platform by jumping a couple times, it will make the Mountain Flip fall. Attacking the Mountain Flip will also make it fall. 1HP, 0DEF, 0G, 0EXP. Has a 15% chance to drop the Flip Square.
Rock Tossers, Tier 5
Sits from above and tosses boulders down at you. 50ATK, 60HP, 40-50EXP, 45-57G.
Zap, Tier 6
Inflicts Electrified. A small ball of electricity that flies toward you. 92HP, 0DEF, 32-50G, 50-67EXP, 54ATK. Has an 8% chance to drop the Zap Wand.
Zap-Zap, Tier 6
A Zap with better stats. Has a blue color to make it different from normal Zaps. 186HP, 10DEF, 50-76G, 67-82EXP, 62ATK. Has an 11% chance to drop the Techno-Blade.
Zap-Sap, Tier 6
A Zap that drains your HP. Same stats as a normal Zap. Is dark green to make it different from normal Zaps.
Zap-Nap, Tier 6
A Zap that makes you fall asleep for 3 seconds when you get hit. Same stats as a Zap. Is pink to make it different from normal Zaps.
Zap-Trap, Tier 6
Unlike a normal Zap, will trap the player for 3 seconds, dealing 15ATK (ignores DEF). Same stats as a normal Zap. Is the color orange to make it different from normal Zaps.
Cloud Bang, Tier 5
A cloud that floats around and fires lightning bolts towards the player. 80HP, 0DEF, 45-63G, 60-78EXP, 59ATK
Lightning Cloud, Tier 6
A cloud that fires a very damaging lightning bolt downwards. In space, it will make an attempt to move above the player when they get near it. 120HP, 0DEF, 60-80G, 80-90EXP, 80ATK.
Toxic Cloud, Tier 6
A green cloud that flies towards the player when they get near. 60HP, 0DEF, 60-72G, 67-82EXP, 70ATK.
Charoite Bomber, Tier 7
Tosses bombs at the player, which explode into shards going up, down, left, and right when hitting the ground. 489HP, 3DEF, 78-90G, 90-112EXP, 80ATK melee, 99ATK explosion, 55ATK shards. Drops 5-10 Charoite Bombs.
Ruby Slasher, Tier 7
Aggressively chases the player and attacks with a one-tile large sword strike when near, which has a short cooldown to leave opening for attack. Inflicts Cut for 6-8 seconds upon hit. 380HP, 14DEF, 88-99G, 98-115EXP, 50ATK. Drops a Ruby Blade at a 4.5% chance.
Stoic Emerald Knight, Tier 7
Semi-aggressively chases the player, carrying a shield which blocks front attacks. You have to attack it from behind to deal any damage. 300HP, 0DEF, 100G, 100EXP, 43ATK
==Debuffs==
Cut
Deals 1 ATK per second. 
Briar Poison
Deals 4 ATK per three seconds. 
Crushed
Halves HP and prevents the player from moving for 3 seconds.
Electrified
Paralyzes you for 4 seconds and deals 1/8 (round up) damage to your current HP.
Sleep
Negates all DEF and stuns the player.
WIP
==Worlds==
Grass Land
Zone 1: Grassy Plain
Grass Jumpers and Just Dirts appear here.
Zone 2: Beware the Environment
Grass Jumpers appear here, disguised as bushes, and Just Dirts appear here too.
Zone 3: Into the Cave!
Two Rockers are here, and Grass Jumpers are plentiful and in large groups. The player can do a Rolling Rocker platforming section here to obtain the Dirt Cloak, allowing you to turn invisible, but be unable to move or attack while doing so. The player fights the Weedrotter in a large arena that has multiple Rolling Rockers.
Rockin' Caves
Rockin' Caves Zone 1 - Rolling Dangers
The player starts out this zone by having a battle with 3 Rockers atop a moving platform made of minecarts. After defeating the Rockers, the player enters the cave. Grass Jumpers, in groups of 4 or 5, will ambush the player from high-up areas. Mid-zone, the player will see a door that can be unlocked by a key. This key is a 3% drop from Grass Jumpers and allows access to the Crystal Room.
Rockin' Caves Secret Zone - Crystal Room
The Crystal Room is a small, 1-screen room. The Crystal Jumper is found here.
Rockin Caves Zone 2A - Onto the Minecart!
The player jumps onto some minecarts and while they are moving, enemies fall onto the minecart. You must battle enemies on the minecart while also avoiding obstacles that drop down onto the minecart. At the end the minecarts fall into a pit leading to Zone 3.
Rocking Caves Zone 2B - Crystal Dust
This zone only appears if the player killed the Crystal Jumper prior to beating Zone 1 of the Rockin' Caves. It has mostly Rockers. The miniboss is a battle against the Grass Jumper Swarm. The boss is a battle against Crystal Crush. The player can find a Starnight here along with the Power String.
Rockin' Caves Zone 3 - The Cave Arena
A large network of small caves. In each cave, the player must battle a small handful of enemies. In one of the caves, there is a mummy tomb. If the player breaks the tomb, it reveals a mummy. The player can use the Power String to unravel the mummy's bandages, which causes the mummy to turn into dust and reveals an exit to the Mountain. The Flower Jumper makes its debut in this level. Defeating 12 enemy groups awards the player with the Iron Pounder. The boss is the Cave Core.
Tall, Tall Mountain Zone 1 - Climb Up the Mountain
A climb up the mountain. Boulders and rocks may occasionally fall. Part of the way through, you enter a cave and must play a minigame where you walk across a tightrope and avoid obstacles by jumping or swinging the rope. This minigame is played from a top-down perspective.  Enemies: Boulder Riders, Mountain Flips, and Rock Tossers.
Tall, Tall Mountain Zone 2: Into the Sky
The player goes on top of clouds in the top of the sky. Enemies: Cloud Bangs, Lightning Clouds, Toxic Clouds, Zaps. There is an optional path that leads to the Zap-Tap miniboss.
Tall, Tall Mountain Zone 3: Into Space
The player is in space! You can jump around infinitely as if you are in the water. Enemies: Zaps, Cloud Bangs, Lightning Clouds. You can reach Zones 3A, 3B and 3C from here.
Tall, Tall Mountain Zone 3A: Rocky Planet
The player goes through a network of caves, fighting swarms of Rockin' Caves enemies. Short zone. The player is rewarded with a Fireball tome.
Tall, Tall Mountain Zone 3B: Electric Planet
The player traverses through an electric factory planet. If the Zap-Tap was defeated, he will appear again here with 890 more HP. Enemies: Zaps, Zap-Zaps, Zap-Saps, Zap-Naps, Zap-Traps. The player will get the Zap Bolt tome for completing the Zone.
Tall, Tall Mountain Zone 3C: Coz's Domain
You traverse through a cave. Rockers and Flower Jumpers appear, along with Cloud Bangs. At the end, you fight Coz.
Tall, Tall Mountain Zone 4: Emerald Mansion
Suspended high in space. Full of Charoite Bombers, Ruby Slashers and Stoic Emerald Knights. Reach the end for a face-off against the Gem Squad, and then you can continue to the next world. 
WIP
==Weapons and Items==
Stabber Knife
Starting weapon. 5 ATK
Dirty Knife
Knife made of dirt. 8 ATK
Slasher
12 ATK
Rock Pounder
Fast punching weapon. 10 ATK
Iron Pounder
Fast punching weapon. 23 ATK
Maroon Slasher
Like the Slasher, but summons a twinkling star when swung that flies towards the closest enemy, exploding on impact. 20 ATK
Power String
Sub-weapon. Causes string to shoot out of a weapon when attacking that deals damage, also affected by gravity.
Slicing Axe
Has a 7% chance to ignore DEF. 16 ATK
Starnight
A ball and chain that can attack in all directions. 14 ATK
Poison Flask
Is in limited quantities and is thrown at enemies. Upon contact, it will explode and deal 15 ATK while inflicting Poison.
Rock
Sub-weapon. When you hit an enemy, Cut has a 50% chance to be inflicted and you lose a Rock.
Dirt
Can be "charged up", but uses more Dirt the more it is charged up. The more the charge, the bigger and more damaging the dirt clump thrown is. If combined with the Rock, rocks will appear in the dirt clump.
Vine
Sub-weapon. Causes a briar to shoot out of a weapon when you attack. The briar inflicts Briar Poison and deals 70% of your weapon's current ATK. Deals double damage on water enemies.
Water Cannon
Fires bursts of water up into the air in an arc. 23 ATK
Potion of HP
Restores 50 HP.
Berserk Potion
Doubles ATK for thirty seconds.
Bounce Wand
Fires a ball diagonally that bounces off walls. 28 ATK
Fireball
Magic spell that uses mana. Consumes 5 mana per use. Fires a fireball. 30ATK
Zap Bolt
Magic spell that uses mana. Consumes 8 mana per use. Has a 15% chance to paralyze enemies for 6 seconds. Fires a short range lightning bolt. 40ATK and resistance to Electrified.
Techno-Blade
Has a 10% chance to inflict Electrified. 46ATK
Flower Wand
Fires a burst of energy at a foe. 34ATK
Spiked Shield
A spiked shield that has a melee dash attack. 36ATK
Zap Wand
Fires a ball of electricity. Has a 15% chance to inflict Electrified. Uses 4 mana per shot. 35ATK
Cloud Sword
A sword made out of clouds. Makes your jump a bit floaty. 38ATK
Flip Square
A square. Attacking will have you hold it out in front of you and flip it, dealing damage. 35ATK
Nap Trap
The attack is the same as Flip Square. Has a 10% chance to inflict Sleep for 2 seconds. 40ATK (has a 6% chance to drop from Zap-Naps)
Sap Blade
A blade that saps 1 HP with each hit. 48ATK
Trap Tome
Spellbook that uses mana. Uses 35 mana per use. Traps the enemy in front of the player for 7 seconds and deals 45 damage to them. (has a 4% chance to drop from Zap-Traps)
Eldritch Tentacle Tome:
Uses 15 mana per shot. Rapidly fires homing tentacles at enemies. 45ATK
Homing Shadow Tome
Uses 50 mana per use. Fires a homing orb towards the strongest enemy on the screen (the one with the most HP). 115ATK
Ruby Blade
This sharp, red sword is really shiny. Inflicts Cut for 6-8 seconds on hit. 52 ATK
Charoite Bomb
It's a very, very shiny blue bomb. Consumable weapon. Throws a bomb in an upwards arc, which explodes into 4 shards upon hitting the ground. The shards pierce defense and inflict Cut for 3-4 seconds. 55ATK bomb, 20ATK shards.
==Bosses==
Weedrotter
Attack 1 - Throws Rockers bouncing into the arena. Getting hit by the Rockers has the same effect as their jumping attack.
Attack 2 - Raising its hand, it causes large spikes that deal 15 ATK and inflict Briar Poison to poke out of the ground for a second.
Attack 3 - It pounds the ground with its fists, dealing 18 ATK and stunning you if you are on the ground. This attack also makes the Rolling Rockers spin around. Getting hit by the fists inflicts Crushed and deals 45 ATK. Touching the spinning Rocking Rollers will fling you across the room.
Attack 4 - It grabs a random Rocking Roller and throws it at you. This attack deals 20 ATK and inflicts Briar Poison along with Cut. A new Rocking Roller will appear in place of the previous one.
Attack 5 - Performed once when under 100 HP. It constantly pounds it's fists, attempting to crush you. After this, it hits the ground with its fists incredibly hard. This causes the Rocking Rollers to go all other the room. Finally, spikes stick out of the ground that deal 30 ATK each while you use the Rolling Rockers to avoid it. The Weedrotter is invulnerable during this attack.
Stats - 1,000 HP, 8 DEF, 1,000 EXP, 950G
Appearance - A large rotting tree with briars growing out the top of it. It also has two weeds as arms.
Grass Jumper Swarm (Miniboss)
Attack 1 - They do a jump attack that causes a quake. 25 ATK
Attack 2 - Some Grass Jumpers jump towards you in an arc. 20 ATK
Attack 3 - They all jump into the sky and then come down towards you in streams. 38 ATK
They don't really have a certain amount of HP. Attacking the swarm destroys one Grass Jumper. There are 150 Grass Jumpers in the swarm.
Appearance - A huge swarm of Grass Jumpers. 
1,200EXP, 2,300G
Ring Warrior Clone
He is equipped with the following weapons and items, which he switches between at random intervals:
Starnight Vine
Power String
Iron Pounder
Maroon Slasher
Poison Flask x50
Potion of HP x5
Berserk Potion x2
Stats: 3,000 HP, 8 DEF, 3,400 EXP, 2,950G
Cave Core, Tier 6
The Cave Core is a large, green rock attached to the walls of a cave via strips of purple goo. To defeat the Cave Core, the player must destroy the strips of goo, and then defeat the Cave Core.
Phase 1 (lowering the Cave Core's HP to 0 will destroy the goo strips and activate Phase 2)
Attack 1 - The Cave Core fires homing balls of energy at the player. 40 ATK
Attack 2 - The Cave Core flings itself at you. 50 ATK
Attack 3 - The Cave Core rotates the cave, causing rocks to fall from the ceiling. 25 ATK
Phase 1 Stats: 3,500 HP, 8 DEF
Phase 2 (Phase 2 activates when the strips of goo are destroyed or Phase 1 HP is lowered to 0)
Attack 1 - The Cave Core bounces around the cave, causing rocks to fall from the ceiling. Cave Core 60 ATK, Rocks 30 ATK
Attack 2 - The Cave Core generates a shield that has 300 HP.
Attack 3 - The Cave Core fires a ball of goo at you. 32 ATK and slows you down for 10 seconds.
Attack 4 - The Cave Core summons 5 Flying Rockers.
Attack 5 - The Cave Core fires a spreadshot of rocks towards you. 47 ATK
Attack 6 - The Cave Core fires a red ball of energy toward you that can be countered. 68 ATK
Drops the Bounce Wand. note: The Cave Core will have 600 more HP if the player did Zone 2B instead of Zone 2A.
Phase 2 Stats: 5,780 HP, 15 DEF, 1,500 EXP, 1,890G
Zap-Tap (Miniboss)
Zap-Tap is a much larger version of a Zap.
Attack 1: Fires a lightning bolt at you. 40ATK
Attack 2: Dashes at you. 30ATK and inflicts Electrified.
Attack 3: Makes an electric wave around you that closes in on you. Unavoidable. Deals 0ATK and inflicts Electrified.
Attack 4: Summons 3 Zaps.
1,200HP, 1,000G, 700EXP, 0DEF
Crystal Crush, Tier 5
Crystal Crush is a large crystal.
Attack 1: Crystal Crush bounces around the arena. 54ATK
Attack 2: Crystal Crush fires a spread shot of eight bullets at the player. 38ATK
Attack 3: Crystal Crush fires a stream of bullets at the player. 45ATK
Attack 4: Crystal Crush fires a homing crystal that stays for 10 seconds. 100ATK
Attack 5: Crystal Crush fires an unavoidable shockwave that paralyzes you for 5 seconds.
Stats: 2,000HP, 1000G, 845EXP, 4DEF
Coz, Tier 6
Coz is a small floating ball of purple energy, with an orange eye in the middle.
Attack 1: Coz fires a green bullet at the player, once every second for 5 seconds. The bullets home in for 6 seconds before flying off. If redirected to Coz, deals 60 damage per bullet. 78ATK
Attack 2: Coz flies in a wave pattern across the screen. 98ATK
Attack 3: Coz unleashes a triple spreadshot of homing bullets. 65ATK
Attack 4: Coz fires a homing bullet each second for 2 seconds, and then the bullets explode in 8 directions. 80ATK
Attack 5: Coz uses up 100HP and fires straight rockets at you each second for 10 seconds. 200ATK
Stats: 3,000HP, 1876G, 1000EXP, 0DEF
Drops: Eldritch Tentacle Tome or Homing Shadow Tome (50/50) and the Rusted Legendary Blade.
Gem Squad, Tier 7
The Gem Squad consists of tougher-looking forms of the 3 enemy types you can find in Emerald Mansion.
Notes: The boss consists of the 3 different members attacking seperately, as their own fights, in a random order, like the Order of No Quarter fight from Shovel Knight.
Charoite Bomber: 2,000 HP, 1,000G, 500EXP, 0DEF
Attack 1: Charoite Bomber throws 3 bombs that all explode into 4 shards upon hitting the ground. 90ATK bomb, 45ATK shards
Attack 2: Charoite Bomber constantly throws bombs at a regular interval for 10 seconds. Each bomb fires shards off in 4 directions - up, down, left, and right. However, each bomb fires off shards at a slightly angled position. Same damage as Attack 1
Attack 3: Charoite Bomber throws a bomb which explodes shards into 8 directions. Same damage as Attack 1
Attack 4: Charoite Bomber jumps over the player 3 times, throwing bombs down at the player during different positions of the jump. Same damage as Attack 1
Attack 5: Charoite Bomber throws a mega-bomb which releases 4 shards up, down, left, and right. Charoite Bomber follows up with a mega-bomb which releases 4 shards diagonally up-left, up-right, down-left, and down-right.
Other: During the encounter, Charoite Bomber will regularly jump between both sides of the arena between every couple of attacks.
Ruby Slasher: 2,000 HP, 1,000G, 500EXP, 5DEF
Attack 1: Ruby Slasher chases the player aggressively, rapidly swinging their sword. Inflicts 12-15 seconds of Cut. 60ATK
Attack 2: Ruby Slasher stays on the ground and chases the player, swinging their sword. Their sword shoots 1-tile long beams during this attack. 60ATK sword, 45ATK beams
Attack 3: Ruby Slasher dashes at the player incredibly fast and then swings their sword when close. Sword is 1 tile longer during this attack. 128ATK
Attack 4: Ruby Slasher chases the player aggressively, swinging their sword and jumping constantly. Inflicts 12-15 seconds of Cut. 60ATK
Stoic Emerald Knight: 1,788HP, 1,000G, 500EXP, 0DEF
Attack 1: Stoic Emerald Knight attempts to ram the player with their shield 4 times. Each ram is about 3-tiles long. 60ATK
Attack 2: Stoic Emerald Knight visibly charges up, and then does a full screen-wide ram 3 times back and forth in quick succession. 150ATK
Attack 3: Stoic Emerald Knight aggressively chases the player, jumping constantly. 70ATK
Attack 4: Stoic Emerald Knight launches their shield forward about 5 tiles, then it returns like a boomerang.
Other: In-between attacks, Stoic Emerald Knight will stop to give an attack opening.
Category:Games
Category:Original Games
Category:2012
Category:Nintendo DSi Games