Avatar Perpetuation Cost

Category:TerminologyCategory:Stats
The Avatar Perpetuation Cost is how many MP per tick (approx. 3 seconds) that it costs a Summoner to keep an Avatar out. This cost varies depending on the level of the Summoner and which avatar/spirit is being summoned, as seen on the chart. There are some items, listed below, that will reduce avatar perpetuation cost.
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==Perpetuation Costs by Level==
MP/Tick 	Carbuncle	Fenrir	Avatar/Diabolos	Elemental *
Initial Summoning	5MP 	15MP 	7MP/15MP 	10MP
1 	Lv.1 	Lv.1 	--- 	---
2 	Lv.9 	Lv.8 	--- 	Lv.1
3 	Lv.18 	Lv.15 	Lv.1 	Lv.5
4 	Lv.27 	Lv.22 	Lv.10 	Lv.9
5 	Lv.36 	Lv.30 	Lv.19 	Lv.14
6 	Lv.45 	Lv.37 	Lv.28 	Lv.18
7 	Lv.54 	Lv.45 	Lv.38 	Lv.23
8 	Lv.63 	Lv.51 	Lv.47 	Lv.27
9 	Lv.72 	Lv.59 	Lv.56 	Lv.32
10 	--- 	Lv.66 	Lv.65 	Lv.36
11 	--- 	Lv.73 	Lv.68 	Lv.40
12 	--- 	--- 	Lv.71 	Lv.45
13 	--- 	--- 	Lv.74 	Lv.49/75*
14 	--- 	--- 	--- 	Lv.54
15 	--- 	--- 	--- 	Lv.58
16 	--- 	--- 	--- 	Lv.63
17 	--- 	--- 	--- 	Lv.67
18 	--- 	--- 	--- 	Lv.72
:* Summoner Merit Points in "Elemental MP Cost" can reduce the base cost of spirits at level 75 to as low as 13MP/tick (same as the elemental avatars) with 5 levels of the ability.
==Equipment that Enhances this Trait==
Name 	Lvl	Slot 	Reduction
Carbuncle Mitts 	20 	Hands 	
Avatar Belt 	30 	Waist 	
Dragon Staff 	40 	Staff 	
Duende Cotehardie 	50 	Body 	
Nimbus Doublet 	50 	Body 	
Austere Robe 	50 	Body 	
Conjurer's Ring 	50 	Ring 	
Penance Robe 	50 	Body 	
Apollo's Staff 	51 	Staff 	
Aquilo's Staff 	51 	Staff 	
Auster's Staff 	51 	Staff 	
Dark Staff 	51 	Staff 	
Earth Staff 	51 	Staff 	
Fire Staff 	51 	Staff 	
Ice Staff 	51 	Staff 	
Jupiter's Staff 	51 	Staff 	
Light Staff 	51 	Staff 	
Neptune's Staff 	51 	Staff 	
Pluto's Staff 	51 	Staff 	
Terra's Staff 	51 	Staff 	
Thunder Staff 	51 	Staff 	
Water Staff 	51 	Staff 	
Wind Staff 	51 	Staff 	
Vulcan's Staff 	51 	Staff 	
Astral Signa 	70 	Staff 	
Evoker's Gages 	70 	Hands 	
Evoker's Ring 	71 	Ring 	
Y's Scythe 	72 	Scythe 	
Karura Hachigane 	73 	Head 	
Evoker's Pigaches +1 	74 	Feet 	
Summoner's Doublet 	74 	Body 	
Bahamut's Staff 	75 	Staff 	
Gamma Earring 	75 	Earring	
Nashira Gages 	75 	Hands 	
Nightmare Gloves 	75 	Hands 	
Nirvana 	75 	Staff 	
Summoner's Doublet +1	75 	Body 	
Summoner's Horn 	75 	Head 	
Summoner's Horn +1 	75 	Head 	
==Notes==
*The perpetuation cost will always be at a minimum of -1 MP, no matter how much reduction is granted by equipment.
** The max MP Refresh even with infinite perpetuation cost reduction is: 1 minus the current Refresh.
***For example, a Summoner gaining 3 MP/tick without a summoned pet, will have a max of 2 MP/tick with a summoned pet, regardless of perpetuation cost reduction equipment.
** Summoner must have Refresh equipment or status effect in order to have positive MP gain with an avatar out. With max perpetuation reduction, Auto Refresh will cancel this -1 MP cost, leading to 0 MP gain without an external buff.
*Starting at level 25, the Summoner gains the job trait Auto Refresh, which effectively reduces the avatar perpetuation cost by 1. If the perpetuation cost is reduced to -1 by equipment, then this trait will result in zero perpetuation cost.
*The perpetuation cost reduction from the Carbuncle Mitts is rounded up to nearest integer.
*The Elemental Staves and Y's Scythe also increases the perpetuation cost (proportionately) of the avatar/spirit weak against the element of the weapon.
*Astral Flow sets the perpetuation cost to zero while it is in effect.