Steel Half-Dragon

Steel Half-Dragon is the product of a male Steel Dragon and a female human/demihuman. Possible demihumans include elves, half-elves, dwarves, gnomes, halflings, kender, and similar humanlike races (including drow).
Cannot multiclass or dual-class. One class only.
Can exceed the level limits for the allowable classes if they have high prime requisite scores (DMG Table 8).
Can choose to use any kit allowed to its class and to its human/demihuman parent's race, except the "dragon-rider" kit and any kit involving the slaying or harming of dragons. There are 2 new kits for just Half-Dragon PCs: Exile Kit & Ward Kit. Can choose not to use a kit at all.
==Racial Abilities==
Half-Dragons appear more draconic in features, until they reach full maturity at 7th level.
===Human Mother===
Characters starts with no racial abilities.
* Even-Numbered levels: the player chooses a Discretionary Ability to gain, until the list is exhausted (or reach level-cap).
* 5th level: gain the ability to use their talonlike nails as claw weapons. (fixed ability)
* 7th level: Unlocks the half-dragon breath weapon. (fixed ability)
===Demihuman Mother===
Characters start at level 1 with all the racial abilities of their demihuman parent
* 2nd, 4th, and 6th levels: Choose a Discretionary Ability to replace one of their demi-human racial abilities.
** The DM can choose what ability is lost, or leave it up to the player.
* 5th level: gain the ability to use their talonlike nails as claw weapons. (fixed ability)
* 7th level: Unlocks the half-dragon breath weapon. (fixed ability)
===Abilities List===
====Discretionary abilities====
* Cast detect lie (twice per day); 
* cast charm person (twice per day); 
* use dragon fear (once per day); 
* 25% magic resistance; 
* ability to use any magical item meant for mages/wizards; 
* 60' infravision.
====Fixed abilities====
* Claw Attacks (1d3/1d3)
* Breath Weapon (spray of poisonous gas forming 10'-square cube in front of character)
* -4 save vs. poison or must feign death for 2d10 turns as per the spell, usable twice per day)
==Thieving Skills==
* Pick Pockets +5%;
* Open Locks -5%;
* Find/Remove Traps -5%;
* Move Silently +0%;
* Hide in Shadows +0%;
* Detect Noise +5%;
* Climb Walls +0%;
* Read Languages +15%.
Category:Half-Dragons
Category:Player Character Races
Category:Dragon Magazine Races