Specializations

Specializations, or Focuses, or even Job Classes are generic ways for a combatant to fight. While not all people of a specific Specialization fight the same way, they all focus (hence the name) on similar fighting techs and tools.
In Balamb Garden, students are chosen between a handful of specializations.
With the Combat System soon released, these classes might change name or even total focus. Be careful and on the lookout.
==Fighter==
The fighter or warrior is a melee specialist. Skilled in melee skills with usually more than one weapon, they are a fearsome sight, though they have a very short range.
 +Skilled in melee. -Short Range
==Marksman==
The marksman is a ranged specialist. Guns, bows, crossbows are their friends and most powerful allies. However skilled in range they can be, close combat quickly becomes threatening.
 +Skilled in range. - Weak in melee
==Mage==
The mage specializes in paramagic, where the marksman and fighter simply use a few sporadic spells. Mages master spellcasting in many schools of paramagic, but their physical abilities are usually much weaker due to the strain and time spent learning.
 +Skilled in paramagic. -Weak physical abilities
==Battlemage==
The battlemage is an hybrid who is skilled in both melee combat and magic. Battlemages are extremely powerful, though their skills don't best either the pure fighter or pure mage.
 +Skilled in melee and magic -Weaker melee than fighter, weaker magic than mage
==Gunmage==
The gunmage is an hybrid focusing on ranged combat - be it guns (or anything ranged) or magic. Extremely hard to reach, they remain the weakest class, due to typically never really meeting combat.
 +Skilled in ranged and magic -Physically the weakest class
==Commando ==
The commando is an hybrid combining close-combat technics with ranged fighting. Skilled in melee and ranged, they however usually do not have any magic abilities in return.
 +Skilled in melee and ranged -Little to no magic ability
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