Rogue / Knight

Rogue / Knight -- The Bodyguard
== Main Way of Playing ==
The Rogue / Knight has a melee DPS role designed around sustained damage over time and sudden burst. Its elite skills fit the aesthetic of forcing a "fair fight" with plenty of crowd control removal, unavoidable damage, and a skill kit that penalizes classes that try to kite. This combination prioritizes Dexterity, Stamina, and Intelligence; more specifically, Physical Attack and Magical Attack, both, to maximize damage. It also prefers to dual-wield daggers, to activate Bleed effects.
Key abilities for Rogue / Knight are Shadowstab, Low Blow, Wound Attack, Blind Spot, Holy Strike, Punishment, and Disarmament.
== Equipment Available ==
== Rogue General ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Shadowstab 	1 	20 energy 	Instant 	 	50 	Causes 70.0% main hand weapon DPS + 0.20 x Dexterity physical damage with an additional Bleed effect. For 10.0 seconds Bleed causes 5.0 damage every 2 seconds. (Extra effect is only produced only if the main hand is wielding a dagger.)	+4.9% and +2.5 per level
 	Throw 	4 	1 projectile	Instant 	4 seconds 	 	Throws a hidden weapon at the target, causing 50.0% main hand weapon DPS plus 1.00 times Projectile Damage. 	+3.5% per level
 	Blind Stab 	8 	20 energy 	Instant 	10 seconds	50 	Inflicts 20.0 + 0.20 x Dexterity physical damage with an additional Blind effect for 15.0 seconds. (Must be in front of the target to use skill.) 	+4.0 per level
 	Projectile Training	12 	 	 	 	 	Can equip projectiles. 	
 	Off Hand Training 	16 	 	 	 	 	1-H weapons can be held in off hand. (Class-related limitations still apply.) 	
 	Agility 	20 	 	 	 	 	Permanently increases dodge rate by 2.0%. 	+0.1% per level
 	Nimble Hands 	24 	 	 	 	 	Increases attack speed by 2.0%. 	+0.1% per level
 	Shadow Step 	28 	20 energy 	Insant 	20 seconds	100 	Instantly move behind the target. 	
== Rogue Class-specific ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Assassins Rage 	1 	- 	Instant 	5 minutes 	Self 	For 15.0 seconds, the chance to deal critical hits is raised by 1500.0, and during that time critical damage is enhanced as well.
Critical Physical Hit Rate: 1500 (vs a 100 lvl => 22,5% of critical hit chance)
Enchanted Critical Damage: +??.? % 	-
 	Low Blow 	2 	30 energy 	Instant 	 	50 	Inflicts 100.0% main hand weapon DPS + 0.30 x Dexterity physical damage, and if the target already suffers a Bleed effect, it can cause an additional Grievous Wound for 10.0 seconds. 	+7.0% per level
 	Wound Attack 	6 	35 energy 	Instant 	6 seconds 	50 	Causes 105.0% main hand weapon DPS + 0.30 x Dexterity physical damage. For each Bleeding or Grievous Wound caused by the Rogue skills (cast by you), Wound Attack can cause additional damage. 	+6.3% per level
 	Dagger Mastery 	10 	 	 	 	 	Increases dagger damage by 10.0%. 	+1.2% per level
 	Blind Spot 	14 	25 energy 	Instant 	6 seconds 	50 	Attacks target from behind, causing 150.0% main hand weapon DPS + 0.30 x Dexterity physical damage and adds a bleeding that deals 5.0 damage every 2 seconds for 6.0 seconds. (Must hold a dagger and be behind the target.) 	+9.0% and +2.5 per level
 	Numbing Dagger 	16 	1 projectile 	1 second 	 	150 	Throws a poisoned dagger that can numb the target for 10.0 seconds. Can only be used on Humanoids and living creatures. (Requires you to be Poisonous; consumes 1 projectile, the numbed target awakens when attacked; only one target at a time can be kept under control.)
(For players this effect lasts for 3.0 seconds.)	+0.4 per level
 	Poison (+) 	16 	1 poison bottle	1 second 	- 	- 	For 900.0 seconds normal attacks have a 50% chance to add Poisoned effects and the target's damage is lowered by 2%. (Can be stacked 4 times, until a maximum of 8%) 	-
 	Hide 	18 	 	Instant 	 	 	You go into hiding to avoid discovery by the enemy. Your movement speed is reduced by 50.0%. 	-0.6% per level
 	Premeditation 	18 	20 energy 	Instant 	 	 	Makes your next attack a critical attack, and the power of the critical attack is increased by 40.0%. (Cannot be used in combat.) 	
 	Sneak Attack 	22 	30 energy 	Instant 	 	50 	By attacking the target from behind, Sneak Attack causes 130.0% main hand weapon DPS + 0.30 x Dexterity physical damage with an additional 3.0-second Stun and 6.0-second Bleed effect. (Cannot be used when already in combat. Can only be used when behind the target. Requires dagger to cause Bleed effect.)	+7.8% per level
 	Treasure Hunter 	26 	 	 	 	 	Increases your and your party's chances of finding items by 5.0%. 	+0.3% per level
 	Vanish 	30 	 	Instant 	10 minutes	 	Vanish from sight for 20.0 seconds, removing all aggro and leaving combat. 	
 	Off Hand Mastery	32 	 	 	 	 	Increases off hand damage by 4.0% and accuracy by 4.0%. 	+0.3% and +0.3% per level
 	Sprint 	34 	 	Instant 	5 minutes 	100 	Increases movement speed by 10.0% for 30 seconds. 	+0.6% per level
 	Evasion 	36 	 	Instant 	2 minutes 	 	Increases dodge rate by 10.0% for 10.0 seconds. 	+0.5% and +0.2 per level
 	Combo Throw 	38 	1 projectile 	Instant 	4 seconds 	 	Throws 2 hidden weapons. Each weapon causes 50.0% main hand weapon DPS plus 1.00 times Projectile Damage. 	+7.0% per level
 	Shadow Prison 	40 	50 energy 	Instant 	 	180 	Binds the enemy's shadow. The target cannot move or use skills for 5.0 seconds. 	
 	Informer 	42 	 	Instant 	5 minutes 	 	Increases party members' chance to deal critical hits by 30.0 for 60.0 seconds. 	+5.4 per level
 	Fervent Attack 	44 	 	Instant 	5 minutes 	 	For 30.0 seconds, Physical Attack Speed is increased by 5.0% and Physical Defense is decreased by 5.0%. 	+0.3% and +0.3% per level
== Knight General ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Holy Strike 	1 	15 MP	Instant 	 	50 	Deals 65% to 483,6% main hand weapon Physical Light Damage per second, and adds one layer of Holy Seal effect. Each skill level adds to aggro. Holy Seal: Causes 2 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)	+4.55% per level
 	Punishment 	1 	20 MP	Instant 	8 seconds 	50 	Activates the Light Seals on the target.
If the target has the Holy Seal effect, according to the amount of the effect stacks, the Holy Seal will deal extra 30 to 120 + current Stamina x 0.16 to 0.64 Physical Light Damage. Every Holy Seal stack adds 30 + current Stamina x 0.16 Light damage. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
(Requires at least one Light Seal on the target.)	+9 light damage per level per seal
 	Disarmament 	4 	20 MP	Instant 	 	50 	Inflicts 65.0% main hand weapon DPS to the target and reduces its armor value by 3% to 12% for 8.0 seconds. Can be stacked 4 times.
Reduces targets physical defence 	+4.76% dps per level
 	Shield of Atonement 	8 	6 MP 	Instant 	30 seconds	90 	Attacks target with a shield, causing 20.0 physical damage. Also prevents the opponent from using physical and common attacks for 3.0 seconds. (Shield must be equipped.)
Removed 	+5 and +0.055 per level
 	Enhanced Armor 	12 	20 MP	Instant 	 	 	Increases Physical Defense by 5.0% for 300.0 seconds.
The maximum level of this skill is 50. 	+1.15% per level
 	Defense Technique 	16 	 	 	 	 	Increases parry rate by 25.0. 	+3.4 per level
 	Resilience 	20 	 	 	 	 	Increases Stamina by (current Stamina + 12) x 1.0% + 12. 	+1.0 and +0.1% per level
 	Shield of Discipline	36 	99 MP	Instant 	60 seconds	 	Changed from “class-specific skill” to “general skill”, and the skill description now reads
Enhances the shield with the power of Light to absorb 5% Magical Damage in the next 30 seconds. Also deals 100 points Light damage to the attacking spell caster. (Must have a shield equipped)
The maximum level of this skill is 50. 	+1.2% per level
== Rogue / Knight Elite Skills ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Armor Breaker 	15 	 	 	 	 	Raises the damage by way of Disarmament, and adds a cooldown time of 3 seconds. 5% boost to start. 0.4% boost on upgrades. 	
 	Poison Protection 	20 	30 MP 	Instant 	2 minutes 	 	When activated, this will protect you from getting Poisoned for the next 20.0 seconds. 	
 	Lion's Protection 	25 	30 MP 	Instant 	 	 	You feel strong like a lion! Your Physical Attack Power is increased by 1.0% for 900.0 seconds. 	+0.09% per level
 	Holy Light Protection	30 	180 MP 	Instant 	2 minutes 	 	Lowers Magical Damage you suffer by 2.0% and renders you immune to Root or Slow effects for the next 10.0 seconds. (Effect can only be removed if target has Movement Impairing Effect)
The maximum level of this skill is 50.	+1.1% per level
 	Courageous Guard 	35 	100 MP 	Instant 	60 seconds	 	Protects party members in a range of 100 from Fear for 5.0 seconds.
(This skill can be used even if you are in a state that doesn't allow you to cast spells.)	
 	Power of the Lion 	40 	 	Instant 	60 seconds	 	While you are under the Lion's Protection, you can turn it into Power of the Lion to instantly restore your HP by (current Maximum HP x 1.0%) + 30.0.	+0.14% and +4.5 per level
 	Searing Light 	45 	40 MP, 8% MP	Instant 	60 seconds	 	Causes your normal attacks to deal additional 10.0 Light damage for 900.0 seconds. Also, when your physical attacks hit the target your Critical Physical Hit Rate increases by 20.0 points for 8.0 seconds. (This effect is mutually exclusive with Poisonous.)
(After the effect has ended it cannot be triggered again for 20.0 seconds.)	+0.6 damage and +2.48 Critical Physical Hit Rate per level.
 	Reckless Warrior 	50 	 	 	 	 	Whenever you use Low Blow or Blind Spot and successfully hit your target your Physical Attack Power increases by 1.0% and 50 points. Effective for 8.0 seconds.
(After the effect has ended it cannot be triggered again for 20.0 seconds.)	+5.5 points per level.
 	Illegal Punishment 	60 	 	 	 	 	Inflicts additional damage caused by your Punishment depending on Dexterity. 	
 	Punishment Thrust 	70 	 	 	 	 	Your Strike of Punishment now stuns the target instead of preventing Physical Attacks.
The stun time for players is the same for monsters which is up to 8.5 seconds.	
== Tips and Tactics ==
* Generally speaking, the strongest burst combo against a mob is to use Shadow Prison->Shadow Step->Blind Spot->Shadowstab->Low Blow->Wound Attack spam.
* 
* Against some mobs, either with a resistance to Bleed or a weakness to Light, using Holy Strike with Punishment hits harder than setting up Wound Attack.
* 
* In PvP, Hide can be used to prepare Poison Protection, Holy Light Protection, and Courageous Guard. Use this time to waste enemy cooldowns by rendering their abilities null. Hide can also be used to set up a Bleed effect through Sneak Attack, and the stun will help with a Blind Spot.
* 
* While Searing Light is mutually exclusive with Poisonous, a Numbing Dagger can still help with positioning to deliver a Blind Spot.
* 
* Switching to Knight/Rogue can make you a very effective, critical-based off-tank that's still enjoyable to solo with.
== Notes ==
Overall, R/K is a fun and cool class no matter what build you go. I personally enjoy the magical build, also because you can buy hybrid stats like DEX/MATK, and/or STR/MATK to help out with your DPS. I've had a ton of fun and hope you will too! :P 
Category:Class Combo
Category:Rogue
Category:SelfHealer
Category:Physical DPS
Category:Melee
Category:OffTank
Category:Light Element
Category:Light Enchanted Basic Attack