M16A4

The M16A4 is a burst firing assault rifle featured in Call of Duty 4: Modern Warfare, Call of Duty 4: Modern Warfare (Nintendo DS), Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call of Duty Online, Call of Duty: Heroes, Call of Duty: Modern Warfare Remastered, and briefly in Call of Duty: Black Ops II.
==Call of Duty 4: Modern Warfare & Modern Warfare Remastered==
===Campaign===
In the campaign, the M16 can only be found in "War Pig". It is commonly dropped (sometimes with the M203) by dead Marines. It can also be obtained in "All In" through console commands. In Modern Warfare Remastered however, the M16A4 w/ M203 is available as well in the level F.N.G., where the player can pick one up from Sgt. Newcastle. The M16A4 in campaign is fully automatic. The M16A4 with M203 is also used by Lt. Vasquez.
If the Infinite Ammo cheat is enabled and an M16A4 is picked up with the M203, the fully-automatic rate of fire of the grenade launcher is very fast and greatly surpasses that of the M4A1, having a RoF of 600 RPM. The M203 on the M4A1 (200 RPM) and the GP-25 on the AK-47 (120 RPM) have much slower fully-automatic rates of fire.
===Multiplayer===
In multiplayer, the M16A4 is available at level 1, in the default class Assault. In contrast to the campaign version of the weapon, it fires in three-round bursts. It can be fitted with a Silencer, Red Dot Sight, ACOG Scope, and M203 Grenade Launcher.
The M16A4 kills in 3 shots, or one 1 burst if the whole burst connects, up to 42 meters, after which it becomes a 4 shot kill. With Stopping Power it is a 2 shot kill up to 42 meters and always a 1 burst kill at any range. Headshots come with a 1.4x multiplier, and reduces the shots needed to kill by one in most circumstances, though they do not benefit the M16A4 with Stopping Power at close range. The M16A4 fires at 900 RPM for the burst and an average of 437 RPM when factoring in the delays between bursts. There is a burst delay of 200 milliseconds, however this is decreased to 134 milliseconds with the Double Tap perk. The M16A4 has very low recoil per shot (a value of 45 to each side, 60 upward, and 30 downward with 1500 centerspeed) and this is further aided by its burst fire nature. Wall penetration is standard and the same as that of all other assault rifles. Reload speed is near the best among assault rifles, at 2.0 seconds loaded and 2.365 unloaded.
The M16A4 is highly effective from a medium distance, as its burst fire is not reliable in close quarter combat: if the first burst does not kill, then the opponent is given a significant window to retaliate. Additionally, when fired from the hip while moving the M16A4 is highly inaccurate. However, Steady Aim shrinks the hipfire reticule to sizes comparable to SMGs, making the weapon fairly accurate from the hip, even while moving. Thus, even at close range, an M16A4 with Steady Aim and Stopping Power can still be very effective.
Double Tap decreases the delay between the firing of each of the three bullets in a single burst. With Double Tap the burst delay is decreased from 200 milliseconds to 134 milliseconds. This can be somewhat useful in many situations, as there is a higher chance of all three bullets hitting the target and the shorter time between bursts makes the weapon more effective in CQB. However, Stopping Power is still considerably better as it kills faster at all ranges while using less ammo and having less recoil. The only exception to this is in Hardcore, where Stopping Power has no effect on the M16A4, as it only needs one shot to kill from any range, assuming the target is not behind cover.
Handling statistics are average for the most part. ADS time is 250 milliseconds and M16A4 users move at 90% speed, only outclassed by SMGs and Shotguns. Hipfire spread is the same as the other assault rifles. M16A4 users move at 75% base movement when ADS, being average for the class. The only different stat from the other Assault Rifles is the draw time at 350 milliseconds, rivaling the speed of pistols. Overall handling statistics are average for its class with the exception of the draw time.
The M16A4's high power, low recoil, lack of sway, quick reload, high rate of fire per burst, and easy conservation of ammunition due to its burst fire make it a capable weapon in almost all circumstances.
===Weapon Attachments===
*M203 Grenade Launcher
*Red Dot Sight
*Silencer
*ACOG Scope
===Old School Mode===
The M16A4 appears in Old School Mode with 30 rounds in the magazine and 60 rounds of reserve ammunition.
*Ambush - Found with an ACOG Scope on the north-eastern street with the craters, at the OpFor spawn side of the main road.
*Backlot - Found with an ACOG Scope along the eastern street, towards the northeast of the construction site, near the tank.
*Wet Work - Found with an M203 to the southeast of the southern bridge.
===Gallery===
====Call of Duty 4: Modern Warfare====
M16A4 CoD4.png|The M16A4 in first-person
M16A4 Iron Sights CoD4.png|Aiming down the sights
M16A4 Reload CoD4.png|Reloading the M16A4
M16A4 Cocking CoD4.png|Cocking the M16A4
====Call of Duty: Modern Warfare Remastered====
M16A4 MWR.png|The M16A4 in first-person
M16A4 Iron sights MWR.png|Aiming down the sights
M16A4 Reloading MWR.png|Reloading the M16A4
M16A4 Cocking MWR.png|Cocking the M16A4
== Call of Duty 4: Modern Warfare (Nintendo DS)==
In the Nintendo DS version of Call of Duty 4: Modern Warfare, the M16A4 appears as one of the two assault rifles in game. The M16A4 bears a vague resemblance to the one in the console versions (though it can still be identified as an M16A4), and it is fully automatic (like the one in Call of Duty 4 campaign mode). It has a much slower rate of fire, but it does more damage per bullet to compensate for this. In single player, the M16A4 is only found with a Holographic Sight, as opposed to iron sights in multiplayer. This does not matter, since the iron sights are just as accurate as the Holographic, and provide a better peripheral view. In single player, the M16A4 is most effective at long range, though it is still effective at close-medium range.
In multiplayer, it is only effective at long ranges. Its low rate of fire prevents it from being effective at close range, unless the enemy does not see the player. The M16A4 also has the third slowest melee speed, making it even less effective in close encounters.
File:CoD4DS M16A4 Holographic.png|Aiming down the Holographic Sight.
CoD4DS M16A4 Multiplayer.png|The M16A4 in Multiplayer.
File:M16A4 CoD4DS Ironsigts.png|Iron Sights.
M16A4 Pick Up Icon DS Modern Warfare.png
==Call of Duty: Modern Warfare 2==
===Campaign===
In the Campaign, the M16A4 is seen in both Rangers and Task Force 141 missions. It can be found on dead Task Force 141 members on TF141 missions as well as dead Rangers outside the White House. It is commonly found with Red Dot Sight, ACOG Scope, the underslung M203 or no attachments at all. It fires in bursts in both single player and multiplayer, unlike its Call of Duty 4: Modern Warfare counterpart, which is fully automatic in the Campaign.
===Multiplayer===
The M16A4 returns in Call of Duty: Modern Warfare 2. It is unlocked at level 40.
At any range short of 37.5 meters, the M16A4 deals forty damage, taking three shots to kill, or two with a headshot. Damage decreases linearly until fifty meters, where the M16A4 drops to thirty damage, taking four shots to kill, or three with headshots. The M16A4 is a one shot kill at any range in hardcore game types when disregarding Painkiller and shooting through walls. The M16A4 has medium penetration power.
With Stopping Power equipped, the M16A4 becomes a 2-3 hit kill, dealing 56-42 damage at the same ranges as above. This increase in damage guarantees the M16A4 a one burst kill at any range, and a two headshot kill at any range.
The M16A4 fires in three round bursts. Within the burst, the M16A4 fires at 937.5 RPM. When accounting for burst delay, the M16A4 has a maximum fire rate of 459 RPM. 
The M16A4 has recoil values of 45 to the left, 45 to the right, 60 upwards, and 30 downwards. The M16A4 has a centerspeed value of 1500.
When equipped with the Holographic Sight, the M16A4's recoil values going to the left, right, and upwards are reduced become 10 points smaller in these directions. With the Holographic Sight equipped, the M16A4 has recoil values of 35 to the left, 35 to the right, 50 upwards, and 30 downwards, matching the recoil values the FAMAS uses. This effect applies to all M16A4s that use the Holographic Sight, including those which are using an additional attachment through Bling.
The M16A4 allows the user to move at 95% of the base movement speed, or strafe at 38% of the base movement speed. The M16A4 has an aim down sight time of 250 milliseconds, and the M16A4 has moderate hip-fire accuracy. The M16A4's reload animation is 2.03 seconds long, or 2.36 seconds long on an empty magazine. In either case, the user can Reload Cancel after 1.1 seconds.
The M16A4 has a magazine capacity of thirty rounds, and a starting ammo loadout of ninety rounds.
The M16A4 has the usual assortment of assault rifle attachments. As previously mentioned, the Holographic Sight has an additional recoil-reducing effect, but otherwise, all attachments function as expected.
=== Weapon Attachments ===
*Grenade Launcher
*Shotgun
*Red Dot Sight
*Holographic Sight
*Silencer
*Heartbeat Sensor
*ACOG Scope
*Thermal Scope
*FMJ
*Extended Mags
===Gallery===
M16A4 MW2.png|The M16A4 in first-person.
M16A4 Iron Sights MW2.png|Aiming down the sights.
M16A4 Reloading MW2.png|Reloading the M16A4. Note the 2D cartridge.
M16A4 missing receiver MW2.png|If the player puts their sensitivity on high and spin right, they can see that the right side of the receiver of the M16A4 is not present.
Ranger with M16A4 at Whiskey Hotel.png|A Ranger being killed while holding an M16A4 with the M203 Grenade Launcher.
Ranger with M16A4 in Afghanistan.png|A Ranger firing an M16A4 in "Team Player".
Multiple M16A4 S.S.D.D. MW2.png|Some unusable M16A4s found in "S.S.D.D.".
==Call of Duty: Modern Warfare 3==
The M16A4 was first seen in Call of Duty: Modern Warfare 3's Special Ops Trailer. It fires in three-round bursts, like in previous games, but with a lower rate of fire. It is a starting weapon in Tier 4 Survival Mode maps, and is equipped with a Red Dot Sight.
===Campaign===
The primary use of the M16A4 is in "Goalpost", where it is used by the dismounted crew of Rhino 2, and can be found from them and other allied soldiers with no attachments, an ACOG Scope, or an M203. If found with the M203, the weapon will switch over to using the Modern Warfare 2 model while using the launcher. The M16A4 with ACOG Sight/Grenade Launcher or even no attachments, is also used by Sandman in the mission "Iron Lady".
===Multiplayer===
The M16A4 is a three-round burst assault rifle, unlocked at level 4 along with Create-A-Class.
At any range short of 25 meters, the M16A4 deals fifty damage per bullet, needing two shots to kill. Damage decreases linearly until fifty meters. At any range past fifty meters, the M16A4 will deal 25 damage per bullet, needing four shots to kill. The M16A4's two shot kill range is exactly 25 meters long, and the M16A4's three shot kill range is 41 meters. In Hardcore, the M16A4 has a one shot kill range of 45 meters. The M16A4 deals forty percent extra damage on a headshot. This will only reduce the number of shots needed to kill when the M16A4 is dealing less than its maximum damage. A headshot will kill an enemy at any range in Hardcore. The M16A4 has medium penetration power.
The M16A4 fires in a three round burst configuration. The bullets in the burst will fire at 909 RPM. When accounting for the burst delay, the M16A4's maximum potential rate of fire is 452 RPM. Using Rapid Fire will increase the M16A4's fire rate within the burst to 1153 RPM, increasing the maximum potential rate of fire to 505 RPM.
The M16A4 has recoil values of 45 to the left, 45 to the right, 60 upwards, and 30 downwards. The M16A4 has a centerspeed value of 1475. The M16A4 has less idle sway than the fully automatic assault rifles.
The M16A4 allows users to move at up to 90% of the base movement speed, or strafe at 36% of the base movement speed. The M16A4 allows users to aim down the sights in 300 milliseconds, and the hip-fire spread is average. The M16A4's reload animation is 2.03 seconds long, or 2.36 seconds long on an empty magazine. In either case, the user can Reload Cancel the M16A4 after 1.1 seconds.
The M16A4 has a magazine capacity of thirty rounds, allowing for ten bursts per magazine. The M16A4 has a starting ammo loadout of ninety rounds.
The M16A4 has an unusual assortment of attachments, as Rapid Fire is available for selection, while retaining all other attachments and proficiencies available for selection. All attachments and proficiencies work as expected on the M16A4.
===Special Ops===
The M16A4 is available for both Survival and Mission modes.
====Mission Mode====
The M16A4 is an alternate weapon in the Mission Mode challenge Stay Sharp.
====Survival Mode====
The M16A4 is the starting weapon for Tier 4 (Insane) Survival Mode missions, along with the Five Seven, and is also unlocked by default from the Weapon Armory for $3000.
The M16A4 is a solid overall weapon for Survival, especially on maps where the player will be trying to hold an area with long sightlines, due to its good accuracy and low recoil. However, as the rounds continue to increase, it would be of best interest to swap it for a higher powered weapon or a LMG, as it will take multiple rounds to kill enemies in later waves.
===Attachments===
*Red Dot Sight - Unlocked at weapon level 2.
*Suppressor - Unlocked at weapon level 5.
*Grenade Launcher (M203) - Unlocked at weapon level 8.
*ACOG Scope - Unlocked at weapon level 11.
*Rapid Fire - Unlocked at weapon level 12.
*Heartbeat Sensor - Unlocked at weapon level 14.
*Holographic Sight - Unlocked at weapon level 17.
*Shotgun - Unlocked at weapon level 20.
*Hybrid Sight - Unlocked at weapon level 23.
*Extended Mags - Unlocked at weapon level 26.
*Thermal Scope - Unlocked at weapon level 29.
===Proficiency===
*Kick - Unlocked at weapon level 4.
*Impact - Unlocked at weapon level 9.
*Attachments - Unlocked at weapon level 12.
*Focus - Unlocked at weapon level 16.
*Breath - Unlocked at weapon level 22.
*Stability - Unlocked at weapon level 28.
===Gallery===
M16A4 MW3.png|The M16A4 in first-person.
M16A4 Iron Sights MW3.png|Aiming down the sights.
M16A4 Reloading MW3.png|Reloading the M16A4. Note the solid magazine.
M16A4 Cocking MW3.png|Cocking the M16A4.
M16A4 ADS Pre-release MW3.png|Early footage of the M16A4; note the Modern Warfare 2 style Red Dot Sight.
M16A4 3rd Person MW3.png|The M16A4 in third-person.
M16A4_Third_person_MW3.png|Another view of the M16A4 in third person
====Demonstration====
M16A4 demo MW3
==Call of Duty: Black Ops II==
The M16A4 only appears once in Call of Duty: Black Ops II, during a cutscene in which Woods strangles a Viet Cong soldier with it. It appears to be the Call of Duty 4: Modern Warfare model.
Viet Cong Kill BOII.png|The M16A4's very brief appearance in Black Ops II.
==Call of Duty Online==
The M16A4 appears in Call of Duty Online.
===Attachments===
*Reflex Sight
*Red Dot Sight
*Holographic Sight
*ACOG Scope
*Thermal Scope
*Grenade Launcher (EGM)
*Underbarrel Shotgun
*Angled Grip
*Foregrip
*Heartbeat Sensor
*Silencer
*Flash Suppressor
*Laser Sight
*Adjustable Stock
*Quickdraw Handle
*Extended Mag
*Fast Mag
*FMJ
===Gallery===
M16A4 old CoDO.png|Older M16A4 model with carrying handle in first person
M16A4 M203 CoDO.png|The current M16A4 fitted with a Grenade Launcher
M16A4 ADS CoDO.png|Aiming down the sights
M16A4 Reload CoDO.png|Reloading
==Call of Duty: Ghosts==
The M16A4 is seen in the perk icons for Reflex and Overkill.
Reflex menu icon CoDG.png|Reflex icon
Overkill Perk Menu Icon CoDG.png|Overkill icon
==Call of Duty: Heroes==
The M16A4 was held by Price and by Assault Soldiers.
==Trivia==
===Call of Duty 4: Modern Warfare===
*The words "BLUE4" and "Property of U.S. Government, Caliber 5.56x45mm NATO, M4A1 Carbine" in bold blue letters is visible on the side of the M16A4.
*The M16A4 will always have an M203 on the kill icon/pickup icon.
*The M4A1 and M16A4 share the same serial number.
*The fire selector is on semi-auto, not burst.
*The front sights on the M16A4, and its grenade launcher variant, are different sizes in campaign mode. The grenade launcher's variant is skinnier than the regular M16A4 variant.
*When the grenade launcher attachment is selected, the model will change from an RIS handguard to a Heatshield, similar to the M16's Heatshield in Call of Duty: Black Ops and the M16A1 in Call of Duty: Black Ops II.
===Call of Duty 4: Modern Warfare (Nintendo DS)===
*The M16A4 in multiplayer lacks part of its rear sight.
===Call of Duty: Modern Warfare 2===
*The markings on the side of the M16A4 say, "Made By Infinity, Tool For Victory, U.S. No Refunds".
*In the campaign, its pick-up icon will always be seen with an under-mounted grenade launcher, even if one is not attached.
*In S.S.D.D., there's an M16A4 right at the back of the lorry, in front of the building where the player learns the basics in training. However, it is unobtainable.
*The M16A4's carrying handle has an optic rail attached on top. Oddly, the handle still gets removed when putting any optical sight on the weapon.
===Call of Duty: Modern Warfare 3===
*In Survival Mode, all of the Delta Squad members will use M16A4s without any attachments.
*If the player reloads an unloaded M16A4 that has a Hybrid Sight attached, the player will hear no sound.
*The front sight is moved back compared to the model in previous games, appearing to be integrated with the handguard of the rifle.
*Using the M203 on the M16A4 in the campaign will turn the M16A4 into the Call of Duty: Modern Warfare 2 model.
=== Call of Duty: Heroes ===
*Every M16A4 is equipped with a M203 grenade launcher.
=== Call of Duty: Modern Warfare Remastered ===
* "PROPERTY OF U.S. GOVT. M16A4 RIFLE CAL 5.56MM S/N 90852390" can be seen engraved above the magazine. "RESTRICTED MILITARY/GOVERNMENT LAW ENFORCEMENT USE ONLY" can be seen engraved in the same location on the opposite side.
*"FOR MILITARY/LAW ENFORCEMENT USE ONLY" can be seen engraved in between the fire selector and the bolt release. The characteristic "BLUE4" insignia is also drawn over the engraving, just like the M4A1.
*"E523908" can be seen engraved underneath the rear iron sight.
* The number "36" can be seen written on the stock of the weapon.
* The side rails of the handguard had shorter rail covers, compared to the top and bottom rail.
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Category:Call of Duty Online Assault Rifles
Category:Call of Duty: Modern Warfare 2 Assault Rifles
Category:Call of Duty 4: Modern Warfare Assault Rifles
Category:Call of Duty: Modern Warfare 3 Assault Rifles
Category:Call of Duty: Black Ops II Single Player Weapons
Category:Call of Duty 4: Modern Warfare (Nintendo DS) Assault Rifles
Category:The Vet & The n00b Weapons
Category:Call of Duty: Heroes Assault Rifles
Category:Call of Duty: Modern Warfare Remastered Assault Rifles