Government

Each of the inhabited planets on STAR WARS: Dark Horizons MUSH possesses a Planetary Government System which enables a player or players to gain or lose control of that planet's resources and properties. Government systems differ from planet to planet; Corellia and Alderaan possess radically different systems, for example. Some worlds are nearly total democracies, others are almost completely plutocratic or aristocratic. The one constant is that on most planets, the Influence trait comes in handy.
For details on a specific planet's government system, visit that planet's capital. Its Government System will be located in a central room, often heavily guarded.
All planets may be conquered and usurped by a sufficiently powerful conquering force; however, this may result in serious IC consequences.
Many titles are now up for election at NPC populace objects on planets. You can usually find them in cantinas or other public, social locales. Now, when you 'support' someone, there is a political cost with the factions that hate them, though factions that like them will accept your support of them without irritation. Your political status at the end of the election cycle will determine how useful your support actually is to them.
Support tendered for a candidate less than one week from the election will be less helpful than support tendered earlier, because there is less time for your support to build momentum among the populace.
Also, CEOs of shipyards have been added as electable titles. They, rather than planet leaders, will control who can be approved to buy restricted ships--of course, the planet that a shipyard is on does not need approval, as such is assumed by default. A planet leader certainly can also be the shipyard CEO, but it will no longer be the automatic default. We think this will provide more interesting political options.
Category:Politics
Category:System