Inventory

The inventory is a personal account where a users items are safely stored in a PSS (public storage system) vault.
== Public Storage System ==
Main Article: Public Storage System
The Public Storage System allows allies and items to be stored and transmitted as computer data, and allows user to keep items and allies safe. The location of these items and allies are known as Banks or Vaults.
==Inventory Overload==
When an inventory is overloaded, the strain causes a cascade of errors. These errors affect the users power armor and outfit servos who become under powered. This significantly reduces the users movement speed. This is why dalmer adventurers opt to carry bags for the excess gear (which also evades taxation if undeclared, making the backpack industry popular with smugglers.
How does being over encumbered work? The processing power of the inventory is linked to movement servos, so when the inventory is overstocked, the user is drastically slowed. The user can choose to limit his inventory intake, which ensures the user is never slowed down, or impose a limit that progressively slows down the user as more weight is added to its inventory.
=== Inventory perishables conservation ===
Since users can potentially be carrying around veritable buffets worth of food items and meals, a lot of which can be kept in holding for possibly weeks or months, IPC becomes necessary. With IPC technology installed, none of the stored rations will ever mold, spoil, or otherwise become inedible at any point, even when they're made with or are highly perishable products (i.e. milk and eggs).
Raw and roasted ingredients can be stacked, but cooked meals cannot, due to the particularities of keeping meals fresh. 
==On property==
When a user approaches property it owns, it can be added to the inventory. If not, it will stay physically in front of it, the property can be moved like cargo, but cannot be added to the inventory.
In the case of illegally acquired property, ownership can be claimed, and the item enters the inventory. There is then a short lapse of time before the illegal nature of the item is notified to the authorities. However if the crime is undetected, the item remains in the users inventory and is flagged as stolen. If sold to a merchant, it will trigger a fence reaction and the authorities will be notified.
Ownership scans detect entities that can be added into the inventory, whether it is owned by the user or not. Upgraded versions can tell if the object is owned. 
=== Authorized pillaging ===
The empire decides what can be taken by Dalmer on the field, according to what it needs. The tithe is heavy, usually 80 to 90% of the collected products are deducted from one's inventory to the empire's benefit. These items are usually highlighted when in arms reach, or gleam in order to attract attention. This does not usually apply to clothing items or weapons, who are free to take.
=== Audible gleam ===
The Dalmer have strict guidelines on what they are allowed to take from the environment outside their settlements. These can be detected by the Audible Gleam, an intermittent twinkle that appears on objects they can take without risk of violating guest theory or other decrees. Taking items without this effect will cause legal ramifications down the line if not left in its place. 
== Inventory related technologies ==
The inventory gave rise to many technologies related to acquiring 
=== Inventory Cards ===
A dalmer's inventory doesn't physically hold the items in its possession, it is merely an interface with its available equipment in its PSS vault. For every item, the user has a card that it can use to immediately receive the corresponding item. The issue is that should the user die, it's cards will be left on the field for any passersby to take while the user will be warped to a medbay. 
Cards are displayed on the HUD as a hotbar so the user can quickly equip the item it desires. The user can change its hotbar at will by using the inventory interface on the HUD. 
===Bag of holding===
In cases when the user want to physically grab the desired item from a container, it can use a bag of holding. The bag in itself is a warp portal to the users inventory warehouse. The user must clearly state the object needed which it can then take out of the bag. 
=== Portable Hole ===
The portable hole warps whatever is placed inside to an empty space, it is essentially a portable variant of Waste Gates. The Dalmer mass produce such bags in cities with waste management problems until they became an unofficial transport system for those who do not wish to be followed. 
Crafty saboteurs hijacked the portable holes to respond to voice commands. By abusing the systems recycling programs, they give the name of a specific sorting center and can travel to the center, once there, the system detects a wrong recycled material and shuts down briefly as the item will be collected manually by servatro. This gives the user time to escape and makes the method of travel safe. 
 
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