Combat

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== Battling Sin Enchantments ==
== A.) Intro ==
When Combat happens, the following procedure will happen:
# The Adventure Master (AM) will place a Battle Grid on the table.
# The Players will each place their Figures on the Grid.
# The Adventure Master (AM) will place the Dark Creature Counters on the Grid.
Now the Rounds begin, where each character (good or bad) may do one of the following:
#Movement
## A character may move 2 squares (10 feet) in any direction other than diagonally.
## Retreating from combat is also a movement option.
#Action
## The character may draw a Weapon, change a weapon, pull out an Item from their backpack or even do nothing.
#Combat
## If the character's Weapon is ready and their opponent is in an adjacent (not diagonally) square within the Weapon's range, they may attack their opponent.
Rounds are conducted in the following order:
#Declaration
## The Adventure Master (AM) states what options the Dragon Slave or Dark Creature will choose during the round.
## Each Player states what options their Character will choose during the round.
#Battle
## Whoever has chosen Combat will proceed with their Attack.
## Phase 1: Lightraiders always attack first, and Dark Creatures always defend first.
## Phase 2: The Dark Creatures attack and the Lightraider defends.
#Action
## Characters who haven't chosen Combat will take the action they specify. Lightraiders always go first.
#Movement
## Characters who chose to Move do so now. Lightraiders go first.
This order is repeated for the following rounds.
== B.) Normal Combat ==
== C.) Battling Dragon Slaves ==
== D.) Multiple Attack Combat ==
== E.) Using Distance Weapons ==
== F.) Losing Physical Vitality ==
==G.) Advanced Combat==
==H.) Fighting Dragons==
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