Earthquake (Spell)

Earthquake is a high-level area-type earth college spell. At low power, it causes tiny rumbles that ripple water and disturb animals,Particularly elephants, as they can hear it clearly but at high levels it can crumble walls and collapse towers. Because wizards often love living in towers, they likely hate earthquakes. 
== Prerequisites ==
# Seek Earth
# Shape Earth
# Earth Vision
# Earthquake
* plus three more Earth spells -- recommendations:
** Seek Pass (good for mountaineering)
** Shape Earth (useful for all Earth mages)
** Earth to Stone (allows quick crafting of stone statues when using Shape Earth, its prerequisite)
== Power Levels ==
Power 	Cost 	Description
Tiny 	base 	A light rumbling that shows you're capable of casting Earthquake.
Mild 	base x2	Slight damage to buildings. DX roll required by everyone, every second, to keep their footing.
Severe	base x4	Walls will crack, towers will crumble! DX-3 for people to stay upright!
Most of the power of the earthquake is the ability to break stone walls or cause a lot of damage to rigid structures. It's fairly useless against small, flexible structures like tents, yurts and wooden huts, but against a castle, it could be devastating. 
== Enchantment ==
Enchantment with this spell is not generally known, considering its level of expertise required, but the Staff of Earthquakes exists, and has no possible price tag.
=== Staff of Earthquakes ===
This petrified-wood staff is incredibly tough, and can be used to parry without risk. It's also immensely heavy (about 12 lbs), requiring ST 12 to use as a staff and ST 14 for two-handed sword styles. It makes the wielder immune to earthquakes and ground movements (including the staff's own spells), and gives +15 DR against crushing damage. If cooperating, up to four people can hold the staff while standing still, in order to get the immunity to falling over.
By invoking the power of the staff, the wielder can cast severe Earthquake with a radius of 100 yards, mild at 500 yards, and tiny at up to a mile away, all at once. There is no known way of reducing the strength of the earthquake, so use it wisely.Dungeon Fantasy 7: Clerics, p.36
== References ==
* GURPS Magic, p.54
Category:Earth College