Leveling Up

This page outlines a guide on leveling up, so you don't miss anything. Guide on Character Generation here.
==Leveling Up==
#Class - Choose which class you level up in, or take the 1st level of a new class.
#Attribute point - You gain one every level, spend it wisely.
#HP - roll your Hit Die, +Constitution modifier, then add that to your total HP. If you roll less than the average for your class (half the maximum), take the average instead. (e.x., a fighter rolls a d10, the average is half, which is 5, so if he rolls less than 5, like say 2, he gets 5 instead, then adds his constitution)
#Base Attack Bonus - If it goes up, make sure to modify your attacks and grapple accordingly
#Saves - Mark the new bonuses in BASE SAVE, NOT TOTAL MODIFIER
#Special Abilities - Check and see if your class gets any new abilities at this level
#Feats - One every third level (e.x., 3, 6, 9, 12, etc.), and some classes get bonus feats
#Skills - If nothing else, at least mark a big +1 to the side of your skill list
#Magic - Find your new spells/day, and add any new spells learned.