Mass Raise Dead

Mass Raise Dead is a High-level class ability usable by Cleric, Druid and Shaman divine casters, and may only be selected once.
If this ability is selected, it appears in the level 7 spell priest spell book.
== Description ==
== Gameplay ==
This spell is usable by the caster only if one or more a regular party members are dead at the time of casting - it will not affect living party members, or other dead creatures.
The dead party member must be on the same map as the caster and have a "greyed-out" portrait still available on the game screen.
A character that has been "chunked" or disintegrated whose portrait is gone from the party line-up can't be resurrected/revived and is permanently dead. 
Once the spell is cast, the caster quickly shows a necromancy spell casting animation - and any revivable party members on the same map as the caster are "raised" from the dead, and appear standing up, without any equipment or items adjacent to Gorion's Ward, in a flash of orange energy that morphs into a blossoming flower.
The revived party member(s) are partially healed 3d10 plus up to an additional +19 hit points (depends on the casters priest level).
The party members are now fully controllable, still members of the party, and occupy the same party formation order as before their death, and their portraits aren't greyed out anymore. 
== Notes ==
* In the Original BG2 and pre-2.6 EE, this spell would affect all party members, including those still alive, making it a functionally upgraded Mass Cure.
== Gallery ==
OG Mass RD 1.png|After a brutal attack by a Lich, Hive Mother and Death Tyrant - party members Jan Jansen, and Minsc were killed - while Jaheira was also destroyed, and her body blew up into pieces from excessive magical damage.
OG Mass RD 2.png|Viconia DeVir casts Mass Raise Dead, and Minsc and Jan appear revived in a flash of magic, wounded, but alive. 
OG Mass RD 3.png|Jaheira is beyond help, and everyone will vow to avenge her death in eulogy, as they collect her awesome pile of magical gear, as all adventurers do.
==Mod content==
Spell Revisions mod has changed this Divine spell, revising its effects, casting time and description. See below:
Mass Raise Dead
Level: Quest
School: Necromancy
Sphere: Necromantic
Range: Personal
Duration: Permanent
Casting Time: 4
Area of Effect: Up to 5 party members
Saving Throw: None
A more powerful version of Raise Dead, this spell brings up to 5 party members back to life and heals 4d10+20 points of damage. Those affected can regain the rest of their hit points by natural healing or curative magic.
==External links==
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Category:High-level class abilities