Dungeon Puzzle Rooms

Dungeon Puzzle Rooms contain Dungeon puzzles to be solved.
== Mechanics ==
2 or more puzzle rooms will generate in each dungeon. They are marked as the purple rooms on the Magical Map. Two of the same puzzle room will never generate in the same dungeon.
Each puzzle room contains a simple puzzle for players to solve. Completing a puzzle rewards the team with a Tier V Blessing, as well as marking the puzzle on the Magical Map as complete. Failing to complete a puzzle subtracts 14 points from the team's Skill score.
The status of puzzles in the current Dungeon can be found in the tab menu. There, players can see the total number of puzzles in the Dungeon, their names, their states (incomplete, complete, or failed), and if failed, who was responsible.
== Puzzle Rooms ==
This includes all puzzles as well as what dungeon they correspond to.
=== The Catacombs ===
Name 	Floor	Description 	Failable	Secrets
Tic Tac Toe 	All 	Players must tie a match of Tic Tac Toe against a computer. The computer always starts first. On Floors below 3, it will only begin in the center. On Floor 3 and above, it can start in the corner too. 	 	1
Three Weirdos 	All 	Three NPCs stand in a room with three corresponding chests. They will make statements about who has the correct chest, but one or more are lying. Players must use the given information to open the correct chest. 	 	0
Creeper Beams 	All 	Sea lanterns are placed on the walls and ceiling of the room. They can be joined with a beam by shooting them. Players must get four different beams to pass through the creeper in the middle to complete the room. 	 	0
Water Board 	All 	Three of the five doors to the chest are closed. By making water flow into the hole with the corresponding color on the water maze, players can toggle the doors open and closed. Six levers retract and extend their corresponding blocks on the water maze, and another lever located at the back of the room toggles the flow of water on and off. Players must use the levers to control the flow of water to enter the correct holes and have all five doors open at the same time. 	 	0
Teleport Maze 	All 	There are seven rooms with four teleport pads each, all leading to different rooms. Players must use the teleport pads to reach the chest in the center. When players teleport, they will face the teleport pad which leads to the center. 	 	0
Higher or Lower	2+ 	Ten Blazes will spawn in a column each with a different amount of HP. Players must kill the blazes in order, depending on the chest position in the room: lowest to highest HP if chest is on the bottom, or highest to lowest HP if chest is on the top. Killing a blaze out of order causes the puzzle to be failed. 	 	1
Boulder 	3+ 	Pushing a button on each of the boxes will push it in that direction. Players must clear a path to the chest at the back of the room by pushing boxes correctly. It is possible to move the boxes in such a way that it becomes impossible to complete the puzzle. 	 	0
Ice Fill 	3+ 	The player must turn all the ice into packed ice by walking over it for three stages. The player may step on only one block at a time and cannot move diagonally. It is recommended to move slowly as, even in a straight line, the game will sometimes think the player tried to move diagonally if the player goes too fast. (This is not to be confused with the "Ice Path" puzzle, the latter containing a silverfish.) 	 	0
Ice Path 	3+ 	The player must guide a silverfish across a slippery board to a gate by hitting it. The silverfish will go as far as possible in a straight line in the direction the player is facing, until it hits a block. Players can fail this puzzle if they place traps in attempt to cheese the puzzle. (This is not to be confused with the "Ice Fill" puzzle, the latter containing three stages of ice.) 	 	0
 	4+ 	A statue called Oruo the Omniscent will ask three questions regarding SkyBlock Trivia, such as Fairy Souls, NPC Names and statuses of Catacombs bosses. If the player gets all of them right, the team will get a Blessing of Time, granting , , , and . This has the added effect of maxing out all the players' Training Weights in their inventories, as well as incrementing the timer for Bottles of Jyrre in the players' inventory. 	 	0
Bomb Defuse 	7 	A 2-player puzzle. Players must first activate both pressure plates, which starts a 2-minute timer. The player on the right has the solutions to the locks, and they must communicate those answers to the player on the left, who must input those answers to unlock the doors. Once finished, both players must stand on the pressure plates at the back, which grants them access to the 2 blessings. If one does not finish this puzzle under 2 minutes, the puzzle will be considered failed.	 	0
== See also ==
* Dungeon Puzzle Solution Guide - Clijmart
== History ==
Category:Dungeons
Category:Catacombs