Binah

<tabber>
|-|Binah (Lobotomy Corporation)=
|-|Robot Form=
|-|Meltdown=
|-|Librarian=
|-|Arbiter (Library of Ruina)=
</tabber>
==Summary==
Binah is the former Sephirah of the Extraction Team and current Patron Librarian of the Floor of Philosophy. As a Sephirah, she was sequestered away within the depths of Lobotomy Corporation, her role being the extraction of Abnormalities from the collective human unconsciousness in order to harvest the energy they produce. She was tasked with drawing "water" from the well, a task she was forced to endure due to her robotic body protecting her mind, and as punishment for her past transgressions. As a librarian, her role instead, according to herself, is merely to observe. 
In her first life, Binah was instead known as Garion, serving as an Arbiter of The Head. As an Arbiter, she was an elite agent outfitted with enough Singularities to singlehandedly devastate entire Wings, which are the massive corporations which control The City. As The Head has considerable influence over the Wings and has its private force of Claws, Arbiters are seldom deployed and tend to be reserved only for the most serious transgressions of the edicts of The Head. Intelligence gathered from a traitor within Lobotomy Corporation would reveal one such violation, the creation of true artificial intelligence, to The Head. As such, Garion would arrive, breach the Abnormalities, deploy the Claws, and ultimately kill almost everybody in the fledgling corporation. However, her rampage was stopped by The Red Mist, who would later become fellow Sephirah Gebura, as she would fatally impale Binah with her final, dying actions. Garion was subsequently captured, with lurid secret information being ruthlessly extracted from her in order to protect what remained of Lobotomy Corporation before she was forcibly turned into the Sephirah Binah, enslaved by the very organization she was tasked with destroying.
While Binah has become less hostile as time has passed, progressing from nearly destroying Lobotomy Corporation to working for it while openly hating her superior to seeming content as a Librarian under Angela, her underlying proclivities for violence are not entirely gone. Her old sadistic tendencies still rise to the surface in combat, and even in her degraded states she's a force of destruction which is impossible for almost anybody in The City to overcome.
==Powers and Stats==
Tier: , possibly higher with E.G.O. and Abnormality Pages | At least , likely | At least , likely , higher with E.G.O. and Abnormality Pages
Key: Arbiter | Sephirah | Librarian
Name: Binah, Garion
Origin: Project Moon
Gender: Female
Age: Unknown
Classification: Arbiter of The Head, Extraction Team Sephirah, Patron Librarian of the Floor of Philosophy
Powers and Abilities:
<tabber>
|-|Arbiter=
|-|Sephirah=
In addition to abilities listed under the Arbiter tab, Inorganic Physiology, Shapeshifting, Immortality (Type 8. Her AI will be put back into another body if her old one is destroyedLobotomy Corporation Story). Colored damage abilities are unambiguous in this form.
|-|Librarian=
|-|Resistances=
</tabber>
Attack Potency: Multi-City Block level (As an Arbiter, Binah is one of the most powerful people in the entire City. Tore Kali's arm off and ultimately killed her. When restored to her full power post Ruina, she was capable of fighting against fellow Arbiter Zena, who made a large crater with her shockwave, and the Claw Baral.), possibly higher with E.G.O and Abnormality Pages (Binah as a Librarian had access to E.G.O. equipment and other buffs derived from Punishing Bird, Big Bird, Judgement Bird, and Apocalypse Bird. While the Library was too unstable for them to be used during her brief period at full power within Library of Ruina, there's no known reason Angela wouldn't still be able to outfit Binah with such equipment) | At least City Block level, likely Multi-City Block level (Despite being weakened, she can still inflict catastrophic damage to employees outfitted with ALEPH level gear and she is classified similarly to Apocalypse Bird in terms of threat level. Defeated Sephirah Gebura.) | At least City Block level, likely Multi-City Block level (While considered "Degraded" and "Incomplete" compared to her prime, she's still on par with Impurity level Librarians, Color Fixers such as Gebura and Iori, and powerful Distortions such as Yan and Elena. Elena previously fought and inflicted serious injuries to the Color Fixer Angelica and elite Grade 1 Fixer Roland, though she ultimately lost the battle. Binah led a team that defeated an Apocalypse Bird empowered and supported Roland), higher with E.G.O. and Abnormality Pages (Has access to E.G.O. equipment and other buffs derived from Punishing Bird, Big Bird, Judgement Bird, and Apocalypse Bird, even being able to fully summon the latter for an attack. The Beast in particular is portrayed as making the user dramatically more powerful, representing the fusion between the three birds into the one Apocalypse Bird)
Speed: Massively Hypersonic (Comparable to Kali, though not quite as fast), higher with optional equipment (A variety of passives and Abnormality Pages can increase speed, The Strongest confers Kali/Gebura's own speed) | Massively Hypersonic (Comparable to Gebura, though not quite as fast) | Massively Hypersonic (Comparable to Gebura, though not quite as fast), higher with optional equipment (A variety of passives and Abnormality Pages can increase speed, The Strongest confers Kali/Gebura's own speed)
Lifting Strength: Class M (Tore off Kali's arm in combat) | Likely Class M (Shouldn't be incomparably weaker in this field, still able to clash against Gebura) | Class M (Capable of restraining distortions stronger than the Pianist with her chains, with the Pianist being capable of levitating a large number of buildings)
Striking Strength: Multi-City Block level | At least City Block level, likely Multi-City Block level | At least City Block level, likely Multi-City Block level 
Durability: Multi-City Block level (Took hits from Kali, Zena, and Baral. Seemingly ordinary clothes are often reinforced to offer protection that substitutes for armor,Library of Ruina as shown by Vergilius' coat negating attacks made by members of the Eye.Leviathan Book 13 - Rifts Arbiters certainly have access to the highest quality clothes, and a weaker version of Binah is portrayed as exceptionally resistant to slashing attacks on her level), possibly higher with E.G.O. and Abnormality Pages | At least City Block level, likely Multi-City Block level (Not that much less durable than before, still takes hits from Sephirah Gebura and onslaughts of Employees and Rabbits), higher in her third phase (She becomes temporarily immune to every kind of damage in this state) | At least City Block level, likely Multi-City Block level (Exceptionally resistant to slashing attacks. Capable of taking hits from color fixers such as prime Kali, Iori, and Roland, as well as powerful distortions such as Yan and Elena), higher with E.G.O. and Abnormality Pages
Stamina: Superhuman (Arbiters should have superior augmentations to fixers and characters such as Myo, and augmented endurance is very common within the setting. Examples of this include Grade 4 Fixer Pameli surviving long enough as just a head to be evacuated and transplanted onto a hastily cloned body of Pamela, Index Messenger Yan surviving the removal of a significant chunk of his head long enough to be found by Proxies, a Docent of the Ring remaining in fighting shape even after being punched through by Vergilius in a manner described as breaking bones and tearing through organs,Leviathan Book 12: The Corridor / Shin (心) / Mang (望) and a member of the Rabbit Team itself being .Wonderlab Ep 21 - Hookah Caterpillar(6) It took being impaled by Mimicry at the end of a long fight to incapacitate her, and despite this Binah was ultimately still captured alive.)
Range: Extended Melee Range with Justitia and Beak, Hundreds of Meters to Kilometers with other Abnormality abilities, summoning, and Singularities (Capable of attacking Employees across the entire L. Corp. facility with certain abilities). Hundreds of Kilometers visual range with Big Bird's eyes.
Standard Equipment: Various singularities, including but not limited to those of F Corp. and J Corp..
Optional Equipment: Abnormality Pages, E.G.O., and passive keypage abilities. See Notable Attacks/Techniques for more detail.
Intelligence: At least Above Average, likely Genius. Much ambiguity remains about the exact role of Arbiters in the governance of The City beyond their role in culling that which The Head has decided should not exist, but one of the examples used to describe Chesed's genius was how he was expected to easily get a job at A Corp, which is the titular Head that Arbiters run. Other Patron Librarians treat Binah as an impressive source of knowledge, and most of them were rather intelligent themselves given their positions as senior researchers for a rapidly rising star of a company. In terms of combat, her effectiveness is far from being solely reliant on power alone. She defeated Gebura in their rematch where both had full awareness of the other's capabilities, and due to her degraded state as a Patron Librarian she faces off against far more enemies who match her in power than is typical for an Arbiter. These foes include the likes of Gebura for a third time, combat prodigies such as Myo, Color Fixers such as The Black Silence and The Purple Tear, and the Bloodfiend Elena, who herself was capable of fighting both Roland and Angelica at the same time despite her eventual defeat.
Weaknesses: Due to her power, was overly verbose in fights which could lead to an underestimation of her opponents, though this is moot as of the present. | Can be stunned and temporarily weakened through interacting with the Meltdowns she creates. | Cannot leave The Library.
Notable Attacks/Techniques:
<tabber>
|-|Singularities=
BinahCard2.png|Fairy
BinahCard4.png|Pillar
BinahCard5.png|Chain
BinahCard1.png|Lock
BinahCard3.png|Shockwave
Binahspikes.gif|Binah's spikes impaling employees
Binahfairy.gif|Binah using Fairy in Lobotomy Corporation
Binah1pillar.gif|Binah launching a pillar in Lobotomy Corporation
Binah8pillars.gif|Binah launching 8 pillars at once
*Fairy: Binah utilizes a weaponized form of F Corp.'s Fairy singularity, capable of opening anything considered to be "locked" physically or conceptually. Her quick, low commitment use of fairies in Library of Ruina opens wounds on a target which continue to inflict harm whenever the victim takes any substantial action, while a concentrated version displayed in Lobotomy Corporation tends to shred even the strongest employees to pieces while dealing RED, WHITE, BLACK or PALE damage at random.
*Key/Pillar: Another form of F Corp.'s singularity, Binah creates a giant pillar in front of her which is then launched at high speed. This pillar can go through walls and cause nearby technology to malfunction, while also inflicting the lasting wounds which Fairy does. They're capable of stopping any attack which clashes with it, even attacks which are significantly stronger and would otherwise overcome the pillar's force such as Kali's most committed swings. In Lobotomy Corporation, Binah can summon up to 8 at a time, and they randomly deal RED, WHITE, BLACK or PALE damage.
*Chain: Binah utilizes a weaponized form of J Corp.'s Lock singularity, capable of locking and sealing anything exposed or open on a conceptual level. Summoning her chains from beneath a foe's feet, they prevent her victim from acting even after the ensnaring period has ended while the non degraded form inflict a slowing effect.
*Lock: Another form of J Corp.'s singularity, Binah summons a lock around her foe, harming them while also causing their abilities to require much more exertion to use.
*Spikes: Binah can summons spikes of darkness under opponents, dealing BLACK damage to them.
*Waves: In her second phase, Binah can summon waves of darkness that can teleport around the facility and move on their own. These waves deal BLACK damage. These waves also seem to be able to be generated as a sort of shield.
*Shockwave: Likely utilizing a form of G Corp.'s Gravity singularity, Binah can radiate a series of three large shockwaves to hit foes within a large radius. This weakens her foes while simultaneously empowering the defenses of her and her allies.
*Meltdown: Binah can create Qliphoth Meltdowns in nearby containment units. Her sheer presence can cause these, but she also creates "Special" Meltdowns, which are linked to her abilities. If these meltdowns are solved, they might lower her durability, temporarily stun her, remove the Waves, or even cancel her Key attacks. Not really applicable outside of Lobotomy Corporation.
|-|E.G.O. and Abnormality Pages=
File:Bigbird_Eye.png|Watchful Eyes
File:Bigbird_Lamp.png|Eternally Lit Lamp
File:Smallbird_Fly.png|Small Flutters
File:LongBird_Sin.png|The Weight of Sin
File:ApocalypseBird_LongArm.png|Long Arms
File:ApocalypseBird_BigEye.png|Big Eyes
Tier 1 Pages: Binah can have up to two of these.
*Watchful Eyes: Empowered by Big Bird, Binah's energy reserves are fully replenished and replenish at a faster rate, at the expense of her allies randomly failing to recover.
*Eternally Lit Lamp: Another boon from Big Bird, Binah can force foes to target her attacks directly, regardless of their speed.
*Small Flutters: Empowered by Punishing Bird, Binah becomes more adept at evasion, and successful evasion empowers her attacks.
*The Weight of Sin: Empowered by Judgement Bird, if Binah is to achieve a worst case scenario on one of her actions, she'll sustain minor harm while receiving an offensive and defensive boon.
*Long Arms: The egg of Judgement Bird renders Binah immune to burns, bleeding, her own Fairy attacks, and Sin (Death Manipulation). It achieves this effect through the use of Time Manipulation, being described as "concealing time."
*Big Eyes: The egg of Big Bird causes Binah to enchant her enemies, causing them to prioritize her with attacks and inflict slightly more damage should they connect, but also giving her more power to override their attacks and healing her when she does so.
File:ApocalypseBird_SmallPeak.png|Small Beak
File:LongBird_Scale.png|Tilted Scale
File:LongBird_Judgement.png|Judgement
File:SmallBird_Beak.png|Punishing Beak
File:SmallBird_Punishment.png|Punishment
File:Bigbird_Save.png|Salvation
Tier 2 Pages: Binah can have up to two of these.
*Small Beak: The egg of Punishing Bird gives Binah the ability to harm herself in exchange for more Light to funnel towards attacks.
*Tilted Scale: Another boon of Judgement Bird causes Binah to heal her most injured teammate (which can include herself) when attacking her least injured enemy.
*Judgement: This boon of Judgement Bird causes everybody in combat to periodically gain "Sin", which can be transferred to someone else by attacking and harming them. Someone with too much Sin takes a large amount of PALE damage.
*Punishing Beak: This boon of Punishing Bird empowers Binah's attacks to inflict more harm the longer it's been since she was last injured herself.
*Punishment: This boon of Punishing Bird causes Binah to become more powerful in the immediate aftermath of being harmed.
*Salvation: This boon of Big Bird empowers Binah against foes who are faster than her, while also allowing her to easily cripple foes on their last legs.
File:ApocalypseBird_Gate.png|Guardians of the Forest
File:ApocalypseBird_Atk.png|Peace
File:ApocalypseBird_Apocalypse.png|The Beast
Tier 3 Pages: Binah can only have one of these.
*Guardians of the Forest: This collective blessing from the birds gives Binah and all of her allies a speed increase. If Binah is fighting in a team of five, and each one of them holds a different boon from one of the birds, they all receive offensive buffs in addition.
*Peace: This blessing of Apocalypse Bird allows Binah to mark a target as "The Intruder", and subsequently causes said intruder's attacks to become weaker while rendering them more susceptible to harm.
*The Beast: The ultimate blessing of Apocalypse Bird, if Binah also holds Long Arms, Big Eyes, and Small Beak, Binah is given the Twilight E.G.O. gift, passively power nullifying and weakening anything which targets her or which she targets, offensive or defensive. In addition, Binah constantly restores Light for herself while passively damaging everything nearby, friend or foe, with what is at least BLACK damage and may be a combination of RED, WHITE, BLACK and PALE all at once.
File:BigBird_EGO.png|Lamp
File:LongBird_EGO.png|Justitia
File:SmallBird_EGO.png|Beak
File:ApocalypseBird_EGO_Laser.png|Twilight
File:ApocalypseBird_EGO_Hit.png|Apocalypse
E.G.O. Weapons
*Lamp: E.G.O. manifested from Big Bird. The Lamp radiates light which causes enemies to momentarily not be influenced by power gain or loss while also harming all nearby foes.
*Justitia: E.G.O. manifested from Judgement Bird. Justitia is a sword which inflicts heavy PALE damage to those struck by the blade, in addition to the significant physical harm suffered.
*Beak: E.G.O. manifested from Punishing Bird. Beak manifests as an armor worn by Binah, who can use it to open up her torso as though it was a mouth and bite down on her foes. In addition to the physical harm of the attack, Beak makes Binah's other capabilities less costly to employ.
*Twilight: E.G.O. manifested from Apocalypse Bird. Twilight manifests as a winged armor worn by Binah, who can use it to devastate her foes with an aerial bombardment of explosive light. These blasts paralyze their victims, and potentially inflict RED, WHITE, BLACK, and PALE damage all at once.
*Apocalypse: Binah summons Apocalypse Bird directly, which brings its enormous fist down on the battlefield. If Binah isn't in great shape when using this, the attack is empowered and has more power behind it. If her victims are instead the ones who are on the ropes, they take 1.5x as much damage.
|-|Passives=
Passive abilities are assigned a cost, and Binah can have up to 12 total cost of passives on her at any given time. Her innate passives do not count against this cost.
Innate Passives
*Binah: Has a unique Key Page and Combat Pages which cannot be replaced or swapped. This represents a very potent resistance to Power Nullification and Power Modification, as not even being given a deliberately deficient body as a Sephirah or being completely restructured to the most fundamental level by The Library can deprive Binah of her innate Singularity given abilities.
*Incomplete Arbiter: Binah rapidly replenishes her abilities and won't ever be truly caught flat footed.
*An Arbiter: When Binah regained her full power as an Arbiter, her replenishment became even faster.
0 Cost Passives
*Overbreathing/Exhaustion: Binah replenishes some stamina when exerting herself heavily, but is able to take fewer actions overall.
1 Cost Passives
*Half-Baked Courage: When an ally dies, Binah gains some offensive power.
*The Art of Defense: Binah has a 25% chance to have her defensive ceiling increased.
*Yun's Hunch: Binah has a 50% chance to have her evasive ceiling increased.
*Electric Shock: Binah's attacks have a 25% chance to paralyze her victim.
*Hook: Binah gains offensive power when she defeats an enemy.
*Slash of a Grade 9 Fixer: Binah's slashing attacks have a 50% chance to inflict extra harm.
*Talent: Binah staggers slower foes more easily.
*Flaming Bat: Binah has a 50% chance to set enemies on fire with her attacks.
*Open Wound: Binah inflicts more harm on bleeding enemies.
*Penetration: Binah has a 50% chance to inflict more harm with piercing attacks.
*Downward Slash: Binah has a 50% chance to inflict more harm with slashing attacks.
*Calmness: Winning a clash gives Binah a 25% chance to have a higher performance ceiling on her next action.
*Zwei Swordsmanship 1: Slash attacks do more damage.
*Minimum Offense: Slash attacks have an easier time staggering targets.
*Best Choice: Doesn't do anything for Binah specifically.
*Double Kick: Adds a bit of extra harm to enemies who Binah out clashes, even if she's defending.
*Deep Breaths: Adds a 25% chance to periodically regain some energy.
*Keeping in Stride: Heals Binah when she wins clashes.
*Slashing Prowess of a Grade 8 Fixer: Slashes have an easier time staggering enemies.
* Piercing Prowess of a Grade 8 Fixer: Pierces have an easier time staggering enemies.
*Axe Gang Spirit: Blunt attacks have an easier time staggering enemies.
*Double Axe: Slashes inflict more harm, but at the cost of pierces inflicting less.
*Guardian: Gives a one time defensive bonus to her allies.
*Bzzz Bzzz: Automatically inflicts a one time paralysis effect to three enemies.
*Pzzt Pzzt: Inflicts more harm to paralyzed victims.
*Deep Wound: Winning offensive clashes causes extra bleeding to the victim.
*Meow Meow~: Automatically gives a one time power boost to two random allies.
*Oinkie!! Oink!!!: Automatically inflicts a one time power debuff to two random enemies.
*Piercer: Pierces do more damage.
*Jolting Puncture: Pierces have an easier time staggering enemies.
*Light of Daybreak: Binah has an easier time staggering burning enemies.
*Improv Drumming: Successful blunt attacks cause a random enemy to become more susceptible to damage in the future.
*Twist Wound: Binah has an easier time staggering bleeding enemies.
*Acceleration: Binah has an easier time staggering enemies while she is moving at high speeds.
*Smoke Addiction: Successful attacks paralyze enemies under heavy smoke affliction. Useless for Binah.
*Stimulating Fumes: Grants a free passive defense to Binah while she is afflicted by smoke.
*Puffy Brume: The Smoke effect increases Binah's outgoing damage rather than increasing the damage she takes.
*Skim Prescript: Most likely pure game mechanics.
*Plumed Escutcheon: Burns attackers who harm her.
*Kizuna/Extreme Fatigue: Allies dying gives Binah a permanent power and defense buff, but she starts fights injured.
*Internal Combustion Engine: Gains more smoke when using smoke moves. Useless for Binah.
*Triple R Suit: Can store up to 20 charges at once. Mostly useless for Binah.
2 Cost Passives
*Emergency Rations: Confers a persistent, minor regeneration.
*Restfulness: Enhances her rejuvination when she's idle.
*Punch to the Solar Plexus: Blunt attacks inflict more harm.
*Slashing Prowess of a Grade 7 Fixer: Slashes have an easier time staggering enemies.
*Piercing Prowess of a Grade 7 Fixer: Pierces have an easier time staggering enemies.
*Concentration: Gain a power boost at a fight's outset.
*Unstable Charge: Gives a 50% chance of periodically gaining an offensive power bonus.
*Battle Ready: Start fights with two more cards drawn. Gameplay mechanics.
*Digging Shank: Attacks which cause bleeding cause more of it.
*Squeak... Squeak...?:Blunt attacks cause more harm.
*Unrelenting: Upon taking an otherwise lethal blow, dramatically reduces all incoming harm for the next moment.
*Stigma Workshop Weaponry: Attacks which burn targets burn them more.
*Razor Strike: All slashing attacks cause substantial bleeding.
*Bottom Deal: Draws a card when discarding a card. Gameplay mechanics and also useless for Binah.
*Stacking the Deck: Discarding cards gives Light back. Useless for Binah.
*Respiration: Restores extra Light when Binah runs out.
*Concussion: Blunt attacks are better at staggering targets.
*Acrobatic: Ranged attacks inflict more harm.
*Mind Hauler: Successful attacks restore stagger resistance, which represents both physical balance loss and mental stability.
*Health Hauler: Sucessful attacks heal Binah.
*Quantum Leap: At high speeds, attacks have a 10% chance to deal substantial durability negating damage on top of their usual output.
*Refraction: Attacks have a 5% chance to deal substantial durability negating stagger on top of their usual output.
*Dimensional Sections: Attacks have a 10% chance to deal substantial durability negating damage on top of their usual output.
*Reaction Force: Binah gains offensive and defensive power when idle.
*Sooty Thwack: If Binah has smoke, her attacks have an easier time staggering foes at a rate proportional to how much smoke she has.
*Deflect Assault: Confers a periodic passive defense.
*Grasping Vulnerabilities: Binah inflicts even more damage when targeting an enemy's weaknesses.
*A Fighter that Never Retreats: Confers an offensive and defensive power boost in accordance with rising emotions.
*Remain Vigilant in Peace: Provided she's not already staggered, Binah will recover significant stagger resistance when the emotion level rises.
*Grit: Reduces all incoming instances of damage and stagger.
*Additional Supplies: For every three rounds fired, one is returned.
*Force Field: Gives a defensive bonus after using charge.
*Heavy-Hearted Forte: Inflicts extra stagger on foes after beating them in clashes.
*Raging Torrent: Using four unique moves draws a page. Gameplay mechanics.
*Meat Gear: Binah gets a damage bonus on the start of her attacks.
*Mercy: Binah's offense becomes more powerful against nearly dead targets.
*Haboob: Binah gains a defensive bonus after suffering an uncontested attack.
*Insurance Benefits: Binah gains more Light after suffering one or more uncontested attacks.
*Smoke Overflow: Binah gains strength if afflicted by a large amount of smoke.
*Excess Supply: Binah deals more damage if afflicted by extreme amounts of smoke.
*Immediate Repairs: Automatically undoes one stagger.
*Madness: Periodically gives Binah either a strength boost, a speed boost, a defensive boost, or a vulnerability increase.
3 Cost Passives
*Margin: Restores Light and pages if the hand is empty. Mostly game mechanics.
*In Times Like These!: If 3 or fewer pages are in hand, Binah gains strength.
*Blind Power: Binah gets a power buff for the outset of a fight.
*Lone Fixer: Binah gets a significant strength buff if she has no allies present.
*Sublimate: The more Binah is bleeding, the more power she gains.
*Singular Strikes: Singular strikes are stronger and carry more emotional impact.
*Flaring Brand: Attacks set targets on fire.
*Kizuna/Extreme Fatigue: Allies dying gives Binah a permanent power and defense buff, but she starts fights injured.
*Firm as a Great Mountain: Binah heals when the emotion level of the fight escalates.
*Empowered First Shot: The first shots of ranged attacks gain power.
*Breaking Pressure: Weakens opposing defenses in a clash.
*Furious Fire Rending the Skies: Two random moves every so often will be buffed to burn foes twice as badly as usual. Mostly useless for Binah.
*Force of a Wildfire: Attacks set enemies on fire, while also propagating that fire to all enemies if the burning enemy should stagger.
*Hugging Fire, Sitting on Brushwood: Burning enemies also are driven closer to staggering by the flames, likely a mental effect.
*Manipulator of Odds: Probability Manipulation aimed at undoing worst case outcomes.
*Charged Shield: At higher emotion levels, gaining charge also gains a defensive buff.
*Thought Gear: Binah's evasion is buffed.
*The Strongest: Gives Kali/Gebura's speed.
*Compressed Charge-stimulated Muscleforce: If Binah somehow has a substantial amount of charge, she gains a speed boost.
*Bionic Charge-stimulated Hull: If Binah somehow has a substantial amount of charge, she gains a defense boost.
*Brainwave Charge-focusing Antlers: If Binah somehow has a substantial amount of charge, her attacks are better at staggering.
*Policy Form: Periodically removes a random pervasive affliction affecting Binah.
*Offensive Position: Binah gets more strength in exchange for being more fragile.
*Nuovo Fabric: Binah takes less damage and is harder to stagger.
4 Cost Passives
*Instant Cooking: Defeating an enemy gives Binah a significant heal.
*Your Shield: Binah's defenses are more powerful.
*Remembrance: If an ally is dead, Binah gains persistent strength.
*Snipe: Binah's offense is substantially stronger at the outset of a fight. 
*Dark Cloud Blade: Binah's slashing attacks are more powerful.
*Wedge: Binah's piercing attacks are more powerful.
*Puppet Skeleton: Binah's blunt attacks are more powerful.
*Lion's Fist: Binah's blunt attacks are more powerful.
*Liquefied Flesh: Binah's defenses are more powerful.
*Information Assessment: The resistances of random enemies are periodically neutralized.
*Seeing through Weakness: If Binah keeps attacking a weakness and compromising their defenses, that target will become catastrophically vulnerable to those attacks until the fight's end.
*Rupture Wound: Binah deals more damage to bleeding foes.
*Fervor: Binah gains offensive power at elevated levels of emotion.
*The Boss's Orders: Periodically gives a protective buff to random allies.
*Survivor: Each time Binah recovers from staggering, she gains a pervasive strength and defense buff.
*Threefold Tenacity: Initially, every third attack gains a power boost. Eventually, this becomes every attack.
*Locked Potential: Using six unique attacks triggers a "Blade Unlocked" state, giving a power bonus to everything.
*Energy Discharge: At higher emotion levels, spending charge through her moves gives her a strength boost. Basically useless for Binah.
*Finishing Touch: Nikolai's technique, causes Binah to "mark" her foes by attacking them, with that mark causing the victim to take 1.5x damage and stagger from everything.
*Rabbit Augmentation: The more injured Binah is, the faster she gets.
*Rhino Procedure: The more injured Binah is, the bigger a defensive boon she gets.
*Reindeer Treatment: The more injured Binah is, the bigger an offensive bonus she gets.
*Asian in One's Armor: Removes defensive actions taken by her victim when striking a significantly slower target.
*Mirage: Periodically undoes half of the progress made to staggering Binah.
*Hawk's Eye: Gives a defensive bonus to the ally which has recently taken the most damage, including herself.
*Psych Up: Restores Light and pages after idling.
*All for Hana: Gives Binah an adaptive defense which tailors itself to protecting against whatever she was most recently hurt by.
*Resonance: Synchronizing her own speed with her victim's vibration would allow her to take advantage of resonance to get inflict more harm, but as Binah doesn't edit her target's vibration this is useless for Binah.
Higher Cost Passives
5 Cost
*Solidarity: Buffs Binah's strength if all her allies are alive, weakens her if all her allies are dead. Only comes into effect if she ever had allies in the fight in the first place.
*Eyes of Death/Enervation: Binah gains a substantial amount of power but also loses a substantial amount of power, coming out with a net modest power gain.
*Emergency Resuscitation Protocol: If Binah would be killed, the fatal blow is negated and all charge is dumped to heal as much as possible.
*Myo's Prowess: Enhances Binah's strength and defense in proportion to her speed advantage.
*Maximum Crash: If Binah somehow maxes out on charge, she'll deal 1.5x damage and stagger while only receiving 0.7x as much from her foes.
*The Blue Reverberation: Renders Binah immune to ranged attacks.
*Retaliate: Gives Binah a free automatic counter attack.
*Readied Position: If Binah was recently immobilized, she gains strength and defensive bonuses.
*Four Trigrams: Gives Binah four trigrams which she can use to provide either an offensive bonus, a defensive bonus, some more Light, or an extra card.
6 Cost
*Grace of the Prescript: Gives a substantial buff to a random damage type every so often.
*Carver of Scars: Periodically, Binah's first attack inflicts heavy bleeding.
*Toughness: The higher the emotion level, the higher the defensive bonus.
*The Twelve Fixers: Gives a substantial buff to Binah's worst case scenarios, acting as a floor raising effect. At higher levels of emotion, raises her ceiling as well.
*Bloodfiendish: Binah regenerates upon successfully connecting attacks, while also gaining strength in the process.
7 Cost
*The Commander: If Binah somehow has a substantial amount of charge, gives herself and all her allies an offensive and defensive bonus.
*Stiletto: Significantly bolsters Binah's piercing abilities, but equally significantly weakens her slashing and blunt damage capabilites.
*Hana for All: Binah gaining buffs propagates them to her teammates as well.
8 Cost
*Swordplay of the Homeland: Significant slash power buff.
9 Cost
*Ammo Supply: Connecting multiple melee attacks gives the user free bullets. Useless for Binah.
|-|Damage Types=
*RED Damage: RED damage corresponds to all attacks that affect the physical world. This includes physical blows, fire, or even magic.
*WHITE Damage: Some of her attacks deal "White" damage, meaning that they will harm the person's mental health instead of their physical body. When their mental health gets low enough, opponents will go insane, either committing suicide, fleeing, or lashing out at everything around them.
*BLACK Damage: Some of her attacks deal "Black" damage, meaning they will both damage the person physically and mentally at the same time. When their mental health gets low enough, opponents will go insane, either committing suicide, fleeing, or lashing out at everything around them. This type of attack also ignores resistances to physical and mental damage, requiring specific resistance to BLACK damage.
*PALE Damage: She can use "Pale" damage, which is a kind of damage that embodies death itself. It ignores defenses and health, damaging any being by a set percentage.
</tabber>
Note: While Binah is immune to all attacks from Abnormalities in Lobotomy Corporation, this is considered to be game mechanics, as the game lacks any explanation for this ability and it is contradicted by weapons of similar nature to abnormalities being able to harm her as well as her no longer being immune to them in Library of Ruina. Binah's powerset does not change much from game to game, with it being hard locked into her in Library of Ruina in a way that not even The Library can undo, but while in theory there should be no differences in practice colored damage types are seldom represented outside of Lobotomy Corporation and as such they are listed with a "possibly" for her Arbiter and Librarian keys.
*Binah's regular keypage
*Binah's full power keypage
*Explanation on Damage Types, such as RED, WHITE, BLACK and PALE.
==Gallery==
Binner1.gif|Binah breaching in Lobotomy Corporation
BinahCombatIdle.webp|Binah's Library of Ruina combat sprite
Binahchop.webp|Binah chopping
Binahblock.webp|Binah blocking
Binahfairystill.webp|Binah using Degraded Fairy
Binahpillar.webp|Binah using Degraded Pillar
Binahlock.webp|Binah using Degraded Lock
Binahshockwave.webp|Binah using Degraded Shockwave
Binahtea1.webp|Binah drinking tea with Roland
Binahtea2.webp|Binah drinking tea with Roland, Angela, and Yesod
==Notable Matchups==
Victories:
Satoru Gojo (Jujutsu Kaisen) Satoru Gojo's Profile (Arbiter Binah and Present Gojo were used. Speed was equalized.)
Losses:
Inconclusive:
==References==
Category:Characters
Category:Project Moon
Category:Lobotomy Corporation
Category:Female Characters
Category:Robots
Category:Librarians
Category:Assassins
Category:Good Characters
Category:Evil Characters
Category:Sadists
Category:Federal Agents
Category:Murderers
Category:Geniuses
Category:Weapon Users
Category:Weapon Masters
Category:Weapon Creation Users
Category:Weapon Control Users
Category:Enhanced Senses Users
Category:Concept Users
Category:Technology Manipulation Users
Category:Space Users
Category:Biology Users
Category:Vibration Users
Category:Shockwave Users
Category:Creation Users
Category:Power Nullification Users
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Empowerment Users
Category:Darkness Users
Category:Non-Physical Interaction Users
Category:Status Effect Users
Category:Energy Users
Category:Mind Users
Category:Madness Users
Category:Fear Users
Category:Perception Users
Category:Corrosion Users
Category:Resistance Negation Users
Category:Death Users
Category:Soul Users
Category:Life Users
Category:Absorption Users
Category:Paralysis Users
Category:Durability Negation Users
Category:Time Users
Category:Healers
Category:Explosion Users
Category:Inorganic Beings
Category:Shapeshifters
Category:Immortals
Category:Acausal Characters
Category:Fire Users
Category:Damage Boost Users
Category:Damage Reduction Users
Category:Electricity Users
Category:Electricity Users
Category:Smoke Users
Category:Regeneration Users
Category:Matter Users
Category:Quantum Users
Category:Forcefield Users
Category:Empathic Manipulation Users
Category:Probability Users
Category:Restoration Users
Category:Purification Users
Category:Adaptation Users
Category:Instinctive Action Users
Category:Blood Users
Category:Game Bosses
Category:Game Characters
Category:Soldiers
Category:Summoners
Category:Leaders