Watcher's Keep - Cambion (AR3007)

This is the Watcher's Keep - Cambion area of the Watcher's Keep Teleport Maze. This area is available during Baldur's Gate II: Enhanced Edition saga, as early as Chapter 2. It is also available as part of the Baldur's Gate II: Throne of Bhaal campaign if playing the original or Enhanced Edition game.
== Area description ==
The party has probably seen the general design and architecture of this room in another area visited previously.
Four portals positioned at the N, E, S and W sides of the area are connected to a central circular room by short hallways.
The central chamber features a strange tree growing from a small enclosure. The tree bears deciduous autumn-colored leaves.
== Resting on this dungeon level ==
There is a random probability of being disturbed by infernal fiends if resting here. "You are awakened from your rest" will be shown on the combat log, and the enemies can include a Glabrezu and Cornugon group. 
== On the map ==
* There are no Automap note markers for this area.
== Gameplay ==
The party transitions here for the first time located at the northern side of this area, in a short hallway.
Venturing further along the party will observe a lone Cambion, armed with a large sword, positioned east of the central tree in the circular chamber ahead.
When the creature detects the party, it immediately quaffs a potion and vanishes from sight.
If the party experience level is greater than 16, then four Demon Knight creatures will appear in this chamber at various spots. If not, then only two appear. 
The demon knights are hostile and immediately attack detected party members with spells and in melee combat. The knights can be deadly, and are competent melee fighters, so be on guard.
Also, watch out for the invisible cambion, who also will be trying to attack from invisibility, and then using another potion to go into hiding again, doing so up to three times.
When these foes are felled, some loot is recoverable from their corpses.
When prepared to do so, examine the Madman's Journal to discern which portal is the way forward.
== Portal options from this room==
* North - AR3014
* East - AR3007
* West - AR3007
* South - AR3005
== Gallery ==
OG WK TM Cambion 2.png|The Cambion disappears in a swirl of magic after quaffing a potion.
OG WK TM Cambion 3.png|At least two hostile Demon Knights are called forth by the Cambion. There may be up to four depending on party XP levels.
OG WK TM Cambion 4.png|A demon knight launches a Remove Magic at a party member. It probably won't work as the creature casts as a 1st level mage.
OG WK TM Cambion 5.png|Another demon knight casts a low level Fireball that deals damage to the party and the nearby invisible Cambion, which has no fire resistance. 
== Mod content ==
===Screenshots:===
Mod Cambion 1.png|The Cambion is not visible in this room when first explored. Pictured here, Viconia DeVir is hit with a Backstab attack. Fortunately, she has some physical damage resistance protection that reduces the damage. SCS mod shown.
Mod Cambion 2.png|After the backstab, the Cambion quaffs (one of several) a Potion of Invisibility to disappear from view again.
Mod Cambion 3.png|Two to four creatures gate into the room. Perhaps the Cambion called them forth while its invisible.
Mod Cambion 4.png|Four Demon Knights appear, and immediately cast spells with the SCS mod. A Power Word, Blind fails against the drow's magic resistance.
Mod Cambion 5.png|Viconia is hit by a second backstab attack by the Cambion. Perhaps more protection will be needed.