Report 1237

Report #1237
Skillset: Psychometabolism Skill: Mindfield
 Org: Tahtetso Status: Rejected Jul 2013
Furies' Decision:
We do not feel this is necessary.
Problem: Mindfield appears to be a skill meant to discourage but not prevent
scrying. In minfields current form it is little more than a nuisance skill.
However, giving it a longer stun would likely give psymet raiders an an
unwarranted edge.
Solution #1: Keep the minimal stun and set a damage component to the greater
 of 500 or 10% of max health (remember a sip will usually negate
 most of this).
Solution #2: Keep the minimal stun and add: Mindfield exposes the scrier
 mentally, resulting in the scrier revealing information about
 themselves and their location. Specifically, the psymet user sees
 briefly though the scrier's eyes revealing the location of the
 scrier and who is currently with them.
Solution #3: Both the above.
Player Comments:
---[Steingrim on 7/14 @ 21:52 writes]:
Seems it is eq loss and not stun.
---[Nihta on 7/14 @ 22:01 writes]:
As a Mugwump, hitting someone with a mindfield adds 4.5 seconds to my scry
action equilibrium. I think this is an enormous advantage, especially in areas
like facility or the inner sea where the only way to chase someone is to use a
magical map of mystery to hunt them out. If the intention of this report is to
turn it from a combat-oriented ability into an anti-gank ability, I would be ok
with a regular counter-scry (you only see the room name, not who is in the room
with them) if the eq loss from scrying was removed or shortened to 1 second. I
don't really see the point of solution 1 really, but I don't see any reason
against it either.
---[Shuyin on 7/14 @ 22:12 writes]:
Not necessary. Mindfield is fine as it is - a skill meant to discourage
excessive scrying. It has a fairly substantial eq loss and it's definitely
noticeable when you have to chase a user in a location with rooms that have the
same name (inner sea, dramube, etc)
---[Synkarin on 7/14 @ 22:19 writes]:
Don't feel we need to make this skill any better, it already serves a great
niche purpose
---[Viynain on 7/14 @ 22:25 writes]:
Agreed - this proposal is unneeded as the skill is fine as is and already
performs its intended purpose.
---[Llandros on 7/16 @ 13:18 writes]:
Opposed. It is fine as is and I don't see any compelling reason to buff it.
---[Xenthos on 7/18 @ 00:56 writes]:
Have to agree with the rest here. I scry Steingrim and sit around tapping my
foot waiting for the eq to come back.
---[Enyalida on 7/23 @ 08:38 writes]:
No support.
---[Steingrim on 7/30 @ 23:31 writes]:
The counter argument seems to be you scry and scry and the skill is a deterrent?
It does not seem fair to say a skill is a deterrent to scrying when most people
do not bother to remove the person from their enemies list even when they have
not had any conflict with that person for over a RL month. Nihta brings up the
point that where is it a problem is with map (and by extension chasing someone
actively). What I would like the admin to decide is what is the purpose for the
skill. Was it intended to slow active chasing, to discourage random scrying,
some combination of both? I have always felt it was to up to stakes for scrying
others (it does not seem to really do that well). I do not have a problem with
the eq loss being tweaked down a bit, but I very much like the idea of adding
some risk to the scrier and having the scrier having to think twice about
constantly scring others.