Loxley

Loxley (real name unknown)Chris Taylor interview for Vault13.net is the head of the Circle of Thieves, operating out of Old Town of the Hub .
==Background==
The radical founder and leader of the Circle is a descendant of British immigrants, who maintained both their culture and the distinct accent, even through the ravages of the Great War. Loxley does his best to maintain the accent, though it takes effort to keep intact - and he frequently lapses in it.The Vault Dweller: "{115}{}{You got a real interesting accent, my friend.}"Loxley: "{101}{LOX_0}{It's a little gift from me Da and Mum. Actually, a few generations before that. Do you like it?}"The Vault Dweller: "{102}{}{It suits you.}"Loxley: "{104}{LOX_0A}{Why, thank you. Have to work a bit to keep it with so little refinement about, don't you know. But enough of that. Loxley's the name. And yours is?}"The Vault Dweller: "{111}{}{I'm } {112}{}{.}"Loxley: "{118}{LOX_2F}{Quite pleased to make your acquaintance actually...for now. Let's get the other bit of politeness taken care of, shall we? What the bloody, bloody, bloody hell are you doing here!}"(Loxley's dialogue) Thieving runs in the family, with his grandfather being one of the most capable thieves of his time, if Loxley is to be believed. His ancestor also recounted the tale of Robin Hood to the young Loxley, who was inspired by it when he saw the injustices of the Hub, with the rich preying on the poor. Founding the Circle of Thieves, Loxley made it his life's mission to take from the rich and make society a little more fair.The Vault Dweller: "{218}{}{Merchants are pretty much scum, huh?}"Loxley: "{221}{LOX_44}{Too right! That's why the Circle was formed, you see. You got all those rich buggers, feeding off the poor. And those poor are just waiting for a hero. Because of the help we give them, they practically bow at our feet.}"The Vault Dweller: "{223}{}{Just like Robin Hood.}"Loxley: "{225}{LOX_48}{You know the story! I knew there was something special about you. Ah, me granddad told that one a long time ago. Now there was a thief! But enough of that. Anything else you need to ask?}"(Loxley's dialogue)
Under Loxley's rules, the thief keeps between 60 and 70 percent of the take, the Circle takes 20 percent, and the remainder is distributed among the poor of Old Town. In other words, between a half and a third of the take left after the thief takes its cut is redistributed.The Vault Dweller: "Tell me more about the Circle."Loxley: "We steal from the rich, plain and simple. We give about, oh, ten to twenty percent to the poor folks over in Old Town. The Circle keeps twenty, which leaves the rest for the thief. Not a bad deal all round."(Loxley's dialogue) In return, the Old Town denizens protect the thieves and keep mum about their location. Loxley likes to play it up and remarks on how they bow at the thieves' feet, in keeping with his larger-than-life persona, embracing wholesale the idea of being Robin Hood. Those who know of him generally think he's alright, though are amused by his Hood antics.The Vault Dweller: "{1003}{}{Loxley}"Harold: "{1103}{hrold303}{Oh, him. He leads the Thieves Circle. Thinks he's Robin Hood. [cough] He's alright, I guess.}"(Harold's dialogue)
Behind the veneer of a dashing rogue lurks a much more serious man, who sees the Hub through the lens of a class struggle. Sounding borderline communist when he describes it, he sees the merchant companies as parasites preying on the labor provided by the poor, with Decker the fat spider pulling strings from behind the scenes.The Vault Dweller: "{196}{}{Heard any good rumors lately?}"Loxley: "{216}{LOX_42}{Oh, just the usual. The merchant caravans get fat off the poor, while that villain Decker plays off everyone.}"(Loxley's dialogue) As most of the poor workers employed by the merchants live in Old Town, where the buildings are so thin they can barely keep the scorching sun away, while the merchants themselves enjoy a comfortable living in the Heights, his opinions only grew stronger with time.The Vault Dweller: "{1033}{}{Oldtown}"Loxley: "{1134}{LOX_79}{Most of the poor who work for the merchants live here, in buildings so thin they don't block the sun. Meanwhile, those rich bastards are comfortable in their nice homes over in the Heights. Makes me ill.}"(Loxley's dialogue) When questioned on the Heights themselves, he describes them as "buildings bought with the blood of the poor."The Vault Dweller: "{1014}{}{Heights}"Loxley: "{1114}{LOX_80}{Fancy buildings. Bought with the blood of the poor.}"(Loxley's dialogue) However, he is generally quick on his feet, with intelligence and sharp wit matched only by his otherwise good nature and humor.Fallout Official Survival Guide p.94-95: "Loxley: Prince of ThievesLoxley is the head of the Thieves Circle, a group of bandits operating in the Hub. If the player manages to get through his traps and alarms, Loxley will give him a task-stealing a necklace from a rich merchant-as a test for joining the Circle. Loxley is quick, intelligent, sharp-witted, good-natured, and humorous. He affects a British accent and identifies strongly with the original Robin of Locksley, Robin Hood. He takes care of the thieves working for him, and they return the favor with their loyalty. He gives about twenty percent of the money stolen to the Old Town mutants, as charity." Thanks to him, the Circle maneuvers the currents of Hub politics safely enough that his peers, like Cleo, consider him a great leader who helps keep the Hub together.The Vault Dweller: "{105}{}{Tell me about Loxley.}"Cleo: "{159}{}{A great leader. He's doing everything to screw over the right people and keep the Hub together -- for a small fee, of course.}"(Cleo's dialogue)
In general, he avoids violence if possible. His tests for prospective members focus on thieving skills and the ability to steal from the rich merchants he despises.The Vault Dweller: "{119}{}{I want to join the Circle.}"Loxley: "{122}{LOX_3}{Oh, how nice. A joiner. Well, you've worked hard enough for a look-see. But if you really want to join, then you'll have to take the Second Test.}"The Vault Dweller: "{123}{}{What's that?}"Loxley: "{126}{LOX_4}{Quite simple, really. You prove yourself as a thief. Succeed, and the world is yours! If not, then you'll never see us again. Except if you come looking. And if you don't understand, that last bit is a threat.}"The Vault Dweller: "{127}{}{What's the test?}"Loxley: "{130}{LOX_5}{It's so, so simple. In the Heights you'll find Daren Hightower's home all plump and ripe for the picking. Are you ready for life! Do you accept the challenge?}"The Vault Dweller: "{131}{}{I'm ready!}"Loxley: "{134}{LOX_6F}{That's the spirit, luv!}"Loxley: "{133}{LOX_6M}{That's the spirit, mate!}"Loxley: "{135}{LOX_6B}{Just talk to Jasmine in the room outside this chamber. She'll give you details, a map, and a few little goodies to help you on your way. But remember, if you even think about ratting us out to the cops, we'll be a memory before they arrive. But enough gloom. Cheerio, good luck, and ta-ta!}"(Loxley's dialogue) Anyone who manages to find the Circle in the first place is a potential candidate,The Vault Dweller: "{125}{}{Uh . . . what was the first test?}"Loxley: "{155}{LOX_17}{Haven't figured it out yet, have we? The First Test was just getting here! That's the only reason I'm considering you.}"(Loxley's dialogue) though all hinges on Loxley's approval: Cowards or friends of the merchants are kicked out post-haste.The Vault Dweller: "{124}{}{Sounds scary . . . How about I pass?}"Loxley: "{154}{LOX_16}{Oh, no. I'm so afraid. Life is so hard. Loxley, I'd rather be a coward for all of my life than to have a single moment of triumph. Ah, just another wanker, aren't you. Out!}"(Loxley's dialogue) Showing any sympathy for the merchants is an instant kick-out too.The Vault Dweller: "{222}{}{What's wrong with making money?}"Loxley: "{224}{LOX_47}{What's the harm?! you little...well, I was wrong about you, wasn't I? Jasmine, show this merchant's boot licker the door!}"(Loxley's dialogue) Finally, serious offenses, like stealing from the Circle, are met with the harshest possible punishment: The traitor is cut loose and the Circle disappears into the ground, relocating its operations elsewhere.Loxley: "{231}{LOX_56}{Couple of ground rules. One, don't ever get caught, and two, never, ever steal from the Circle. Put it down.}"(Loxley's dialogue)The Vault Dweller: "{128}{}{Do you mean you'll move this whole place if I fail, or try to kill me.}"Loxley: "{151}{LOX_14}{Oh, what do you take me for? If you want cold blooded murder, talk to Decker and his lot. If you fail, which seems much more likely at this point, we will simple disappear. Now, then care to try or not?}"(Loxley's dialogue)
==Interactions with the player character==
===Interactions overview===
===Quests===
* Steal necklace from the Merchants: When the Vault Dweller finds the Circle of Thieves hideout in the basement by avoiding mines and unlocking doors, Loxley will offer them a place in the Guild, for the price of completing a test. The test is to infiltrate Daren Hightower's house and steal his necklace. If the Vault Dweller succeeds in the test, they are gifted a few supplies from the Guild and become a member, though any further dialogue with Loxley becomes impossible.
===Tell me about===
Loxley's Tell-Me-Abouts 	Loxley's Tell-Me-Abouts
Query 	Response
Angel's, Angels, Boneyard	"Need to be a bit careful there. The Rippers and the Blades like to carve you up just for fun. While the town there, Adytum, just tries to stay alive. If you find yourself traipsing around there and happen on the Blades, make sure to say cheers to Razor for me. Thinking of her brings back memories, it does."
Bits, Bob's, Bobs, Iguana	"You can always find Bob in the direct center of the Merchant's Market. He'll probably be selling those Iguana Bits of his till he keels over dead."
Blades 	"They're the scrapheads down in the Boneyard. They've been fighting for years, and they don't even know what for anymore. Bloody stupid it is."
Brotherhood, Steel 	"Oh, another bunch of wackos. They sit up in their big black fortress to the north, just waiting for another war."
Caravan, Caravans 	"Criminals. Absolute criminals. They're squeezing the life out of the town. The Far Go Traders, the Crimson Caravan, and the worst of the bunch, the Water Merchants. You can have the lot."
Cathedral 	"Now there's a scary bunch. They strut around all day talking about their Night God, as if he's the next best thing since merchant pockets with holes. They can heal you up pretty cheap. I'll give'em that. You can find'em in that hospital of theirs downtown."
Deathclaw, Death, Claw 	"Not much to tell, really. Nighttime, scare your children stories about a beastie living up north and feeding on the flesh of bad little children everywhere."
Crimson 	"They have a little general shop downtown. Can't trust'em, though. Hiding in their bloody warehouse most of the time. They do sell some mean chems and medkits, though. A lot cheaper than the stupid Children of the Cathedral, I can tell you that."
Decker 	"No. Decker's a slick one. He's got the whole town in his pocket, he does. He gives his 'protection' to the merchants, all the while pitting them against each other. Not someone you want to mess with, but he can usually be found in the Maltese Falcon."
Glow, Hot, Spot 	"About three years ago, one of the merchants went way down south looking for other towns. He came back all hair and teeth falling out, babbling about some huge span of radiation. Who knows, maybe something special down there before the war."
Harold 	"Harold? He's a good enough sort, for being a ghoul an all. Lives on the south side."
Heights 	"Fancy buildings. Bought with the blood of the poor."
Jacob 	"He's a gun dealer up in the north part of Old Town. Damn dangerous bloke, some of his hardware's a bit too lethal."
Kane 	"Decker's right hand man, definitely not one to mess with. You can usually find him at the Maltese Falcon."
Market 	"It's down in the middle of town."
Merchants 	"Them. Sitting high and mighty in their Water Tower south of downtown, charging all us decent folks for any drop of water that springs from the ground. They should all be bloody shot, they should."
Missing 	"Seems like every day another one turns up missing. People are afraid to leave town without protection. Some even blame it on the Death Claw."
Old, Oldtown, Town 	"Most of the poor who work for the merchants live here, in buildings so thin they don't block the sun. Meanwhile, those rich bastards are comfortable in their nice homes over in the Heights. Makes me ill."
Police 	"Not too fond of us actually."
Razor 	"Oh, what a woman! She used to be a thief here, until she decided to move down south to the Boneyard. Last I heard she joined up with the Blades. Ah, well, brains weren't her strongest part."
Traders 	"The closest thing to decent of all the three caravans. Only missed it by a few miles."
Anything else 	"Well, [Derisive sound], how did a total moron, such as yourself, get past my defenses? Sorry, no idiot savants allowed, we like good conversation here. Jasmine, show our drooling friend the door please.""Hmm. Haven't a clue actually.""I really don't know.""Hmm, haven't the foggiest."
==Inventory==
==Appearances==
Loxley appears in Fallout as a talking head.
==Behind the scenes==
Although the origins of Loxley's accent are explicitly stated in the game, he was commonly misinterpreted as English by fans. Chris Taylor, when asked by Vault13.net, expressly stated that Loxley uses the name as a pseudonym, due to his affinity for Robin Hood, and probably read a version of the tale while young, suggesting he was not familiar with what actually made it into the game. Fallout designer Scott Bennie, the developer responsible for implementing the master thief, called "Locksley" his least favorite thing, saying he was "too cutesy in tone," and calling him "one of the least memorable major NPCs in either of the games." He also saw the Robin Hood aesthetic as trite.Fallout Bible 8: "What was your least favorite thing, area, or item that you worked on in Fallout?""I was never happy with Locksley. He was just too cutesy in tone. The whole Robin Hood thing struck me as trite, so I think he's probably one of the least memorable major NPCs in either of the games."
==Gallery==
FO01 NPC Loxley N.png| "Let's get the other bit of politeness taken care of, shall we? What the bloody, bloody, bloody hell are you doing here!"
FO01 NPC Loxley G.png| "Bloody fine job making it through the defenses, mate! I'm rather impressed. Toss me your name!"
FO01 NPC Loxley G.png| "Well, then why the bloody hell are you here? Sightseeing? The ambiance? My handsome face?"
FO01 NPC Loxley B.png| "Sorry, no idiot savants allowed, we like good conversation here. Jasmine, show our drooling friend the door please."
Avatar-Loxley.jpg|Loxley's headshot
File:FO1 Loxley Test Render.png|A test render of the talking head from Erik Jamison's demo reel
==References==
Non-game
Category:Fallout human characters
Category:Fallout talking heads
Category:Hub characters
de:Loxley
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ru:Локсли
uk:Локслі
zh:洛克西里