Report 331

Report #331
Skillset: Ninjakari Skill: Constrict
 Org: Ninjakari Status: Rejected Mar 2010
Furies' Decision:
We do not find this to be necessary.
Problem: Ninjakari lack viable kill methods. If report 300 is accepted, we would
have only one viable option that can be easily countered by protecting the gut
through stance or parry. It only makes sense to give the Ninjakari something
else to aim for, so they are not limited when gut access is shut down.
Solution #1: Modify Ninjakari Constrict: Remove the blackout effect of
 Constrict, and add the possibility to behead the target if the
 target has a fracturedskull and heavy wounds to the head. The
 possibility should be equal to that of a Blademaster's or
 Pureblade's behead when their target's head wounds are critical.
Solution #2: None.
Solution #3: None.
Player Comments:
---[Ilaveuse on 2/23 @ 17:09 writes]:
The only point I disagree with is having the chance increase if the wounds go
above heavy. There is no wound level above critical, and I don't think the
chance increases if you build more critical wounds. If it does, it's invisibly
minor in my experience.
---[Yukio on 2/23 @ 18:02 writes]:
Ah alright, I thought it kept going according to how much wounds were present,
not the level of wound. I agree that the chance should not increase with higher
wounds, and will change the solution to reflect that.
---[Ilaveuse on 2/24 @ 08:06 writes]:
With that change, after our (ridiculously) long discussion about it, I'll
support it.
---[Placeus on 2/26 @ 00:27 writes]:
I'm not too sure about whether this is necessary. With careful use of your 3p
raze mod and good choice of afflictions you should be able to deal with parry
and stance for the short period of time needed for the proposed ughathalogg.
I'd suggest waiting to see what happens with #300 and if there's still a need we
can consider this
---[Placeus on 2/26 @ 00:31 writes]:
Oh, and to add to the points above - I haven't seen any kata or tahtetso skill
which scales with wounding scale above 3750 wounds either.
---[Yukio on 2/26 @ 08:10 writes]:
Monk damage scales with wounding above 3750, no? I thought anything that scales
to wounds followed suit.
---[Yukio on 2/26 @ 08:20 writes]:
Knights can get around parry/stance too, yet they have two kill methods each
among other strategies. I don't support having a class being centered around one
strategy. Not only is it predictable in combat, it's quite boring. And having
Constrict do this wouldn't cause any imbalance in my opinion.
---[Placeus on 3/1 @ 11:35 writes]:
Monk damage does not increase beyond 3750 wounds on the targetted body part.
---[Yukio on 3/1 @ 20:55 writes]:
Now I know
---[Yukio on 3/23 @ 06:28 writes]:
Looking again at the solution I posted before finalising, I'm no longer in
agreeance after some more testing. I would like to modify the solution in the
following way: Modify Ninjakari Constrict: Remove the blackout effect of
Constrict, and add the possibility to behead the target if the target has a
fracturedskull. The possibility should be equal to that of a Blademaster's or
Pureblade's behead when their target's head wounds are critical. Dexterity
should also play a roll in its success, as it does a knight's behead. If it is
insisted that wounds be a requirement, the success rate of the beheading should
increase with the wound level of the target, as it does with a knight's behead.
---[Yukio on 3/23 @ 06:42 writes]:
I request that wound level not be a requirement because getting the behead from
constrict with just fractured skull required is hard enough by itself.
Fracturedskull is a mending cure, therefore it's easily cured, hard to stick.
Also bare in mind that a ninshi is required firstly, then the constrict. And on
the constrict, it isn't a 100% beheading, rather it is a rate somewhat affected
by dexterity and, hopefully not but if included, wounds. It is already hard
enough for Ninjakari to stick wounds, so it would be detrimental to the class if
wounds were required for one of their kill methods. Also, another reason I push
for a beheading skill, beheadings result in a rolling head of the victim on the
floor. Masks can be made from decapitated heads, so having a behead skill would
be quite useful to the Ninjakari. It would allow us more time to create the
mask, and masks can be a very important tool to the Ninjakari.
---[Xenthos on 3/31 @ 23:10 writes]:
Same chance as a warrior when their target's head wounds are critical... at what
level of critical? The chance of a behead firing at 5,000 head wounds is far,
far different from the chance of a behead firing at 20,000 wounds. So, what
would the percent rate be if you don't want it modified by wounds?