Super Smash Bros. Mobilized/List of Fighters

This is a list of all of the fighters that can be played as in Super Smash Bros. Mobilized. As a reminder, Gray backgrounds mean that character is common, Yellow backgrounds mean that fighter is rare, Purple backgrounds mean that character is Smashing, Cyan backgrounds mean that fighter is Legendary, and white backgrounds mean that character is Special.
==Veterans==
Mario	Nintendo's famous sidescrolling plumber, and the face of Super Smash Bros. In Mobilized, while Mario does play pretty similarl to how he does in most other Smash games, he has received a few enhancements from more newer Mario games to modernize him a bit more.
{| class="article-table"	Neutral Special: Fireball
A standard projectile in which Mario shoots a fireball from the palm of his hand. The fireball is gravity affected and goes a good distance before disappearing. The fireball damages foes on contact, and if it were to hit a solid object, it will disappear.	Side Special: Cape
Mario whips out his cape and swings it forwards. The cape doesn't deal much damage, but it can turn foes around, and even reflect projectiles. If done in the air, Mario will slowly float down to the ground, being a good way to recover.
Up Special: Super Jump Punch
Mario jumps up in the air with his fist out, racking up foes' damage before launching them away. It can be a good recovery and offensive tool, making it quite versatile. On rare occasions, Mario may collect a few purple coins as Cappy's eyes peak out.	Down Special: Cappy Toss
Mario tosses his trusty hat friend Cappy forwards. Cappy goes a good distance, and while he cannot capture foes like in Super Mario Odyssey, he can still rack up foes' damage before launching them away. He can also grab items from a long distance and bring them back to Mario!		
Final Smash: Mario Finale
Mario charges up before launching a massive fireball forwards. It is hard to avoid and can deal good damage before flying offstage, ending the attack.	Final Smash: Mario Finale
Mario charges up before launching a massive fireball forwards. It is hard to avoid and can deal good damage before flying offstage, ending the attack.