Hotfixes

Summary info on World of Warcraft hotfixes.
Additional info:
* For information on specific patches, please see Patches.
* For info on known bugs and other issues which may be fixed in the upcoming patch see the Known issues page.
* For official Blizzard descriptions of types of patches, see Patch FAQ.
* For articles related to patches, see Patches category.
* Unless stated otherwise, all official announcements of hotfixes can be found in a Hotfixes blog post - the link for which is found at the top of every month's hotfixes.
==October==
:
===October 5===
;Dragonriding
*Fixed an issue with the Airborne Recovery dragonriding talent that would cause Aerial Halt to not regenerate a Vigor when cast during Thrill of the Skies.
;Items
*Fixed a bug that could prevent Everlasting Horn of Lavaswimming from dropping as intended on completion of the Siege of Dragonbane Keep.
*Fixed a bug that could cause a failure to receive a Warcraft Rumble toy reward. If you earned a toy, but did not receive the item, click on the Warcraft Rumble Machine again to be given the toy.
*Fixed a bug that could cause Warcraft Rumble Foils to go missing. If you’re missing a Foil that should have been given to you, click on the Warcraft Rumble Machine to receive the Foil. Multiple clicks can produce multiple missing Foils, if applicable.
*When you summon a Warcraft Rumble Toy that's gained additional looks, you can now interact with that toy to cycle through its earned looks. Each time you change looks, there's a 5-second cooldown until you can interact with it again.
===October 2===
;Enemies and NPCs
*A number of creatures on Mechagon Island have been scaled down so that they are no longer lethal to lower-level players.
*Bragdur Battlebrew again offers the Horde version of "Brew of the Month" Club Membership Form, as intended.
*Lord Andestrasz has been found in Waking Shores, and should no longer be invisible to some players.
;WoW Classic
*Hardcore
**On Hardcore realms, mind control spells can not be used during normal duels.
***Developers' notes: There should be no change to duels on non-Hardcore realms, and this should not prevent players from using mind control spells during Mak'gora duels to the death.
**Added an identifier that will show you the player class and level on hover-over, when challenged to a duel to the death.
*Wrath Classic
**Fixed a bug that caused the Joyous Journeys bonus to unintentionally disappear.
==September==
:
===September 26===
;Classes
*Druid
**Restoration
***Fixed an issue that caused the Unstoppable Growth talent to not function.
;Events
*Brewfest Hops no longer affect dragonriding mounts.
*When dragonriding in Eastern Kingdoms Cup races, players will now be temporarily granted fully unlocked dragonriding, regardless of their current Dragonriding Talent Tree state.
;WoW Classic Era
*Fixed an issue that prevented Ouro from spawning after a post-wipe reset.
===September 21===
;Events
*The Waking Dream public event in the Azure Span should now properly start.
;Brewfest
*Fixed an issue that prevented Keg-Shaped Treasure Chest from being awarded to players below level 70.
;Quests
*The weekly Time Rifts quest "When Time Needs Mending" can now be completed in a raid.
===September 19===
;Quests
*Fixed a bug preventing the objective counter from increasing when survivors were rescued for "Refti Retribution".
*Fixed a bug that prevented some players from turning in the quest "The Nokhud Offensive: Founders Keepers".
;WoW Classic Era
*The most-recent Alterac Valley bonus weekend has been extended. The bonus will end when the next bonus weekend (Warsong Gulch) begins on Friday, September 22.
===September 18===
;Player versus Player [with scheduled weekly maintenance]
*Evoker
**Disintegrate damage increased by 33% in PvP combat (was 20%).
**Developers' notes: Devastation's killing power outside of cooldowns is lower than we'd like, so we're increasing Disintegrate damage further to help Devastation in PvP. In future patches, we would like to further expand on this effort and move damage out of Dragonrage and into other areas.
*Priest
**Discipline
***Penance healing is increased by 35% in PvP combat (was 15%).
*Shaman
**Elemental
***Volcanic Surge now increases the damage of Lava Burst by 45% (was 55%) and Lightning Bolt / Chain Lightning by 50% (was 35%).
**Restoration
***Riptide healing is now increased by 25% in PvP Combat (was 10%).
***Healing Stream Totem healing is now increased by 30% in PvP Combat (was 20%).
*Warlock
**Affliction
***Unstable Affliction's backlash damage increased by 35%.
===September 15===
;Dragon Racing
*Adjusted Gold and Silver times for the Flashfrost Flyover Reverse Challenge race. These were inadvertently set too high.
;Professions
*Engineering
**Engineers can now purchase Sprocket Containers from Hobart Grapplehammer in Legion Dalaran at a cost of 50 Leystone and 10 Felslate each.
;Rewards
*Fixed a bug that caused Zaqali Elders' loot to drop at a lower item level than intended.
;WoW Classic Era
*[With Realm Restarts] Fixed a bug affecting bonus Honor awarded for Alterac Valley.
*Completing "Fish in a Bucket" no longer rewards gold.
**Developers' notes: This change was originally made in patch 2.0.10 and works well in Classic Era/Hardcore, as the original quest provided an uncontested, single-faction, infinitely repeatable, low risk gold reward that does not comport with the nature of the rest of the game.
===September 13===
;Player versus Player
*Sarannis' Mystic Sheen effectiveness reduced by 70% in PvP.
;Secrets of Azeroth
*On the secret day starting with "They Are Always Listening", you should now get the quest "A Complete Inventory" from Fangli Hoot if you do not get it automatically by investigating all 6 notes.
*Updated some of the quests to address issues where players could fail to receive a clue because secrets had been started on different characters.
;WoW Classic Era and Hardcore
*Fixed an issue where certain hunter pets could be dismissed and attack nearby players.
===September 12===
;Achievements
*Fixed an issue that was preventing players from being properly granted the baseline Challenger, Rival, and Duelist
;WoW Classic
*Fixed a bug that prevented the NPC Tyrion from turning back into a quest-giver at the conclusion of the quest "The Attack!"
;Hardcore Realms
*The Coarse Dynamite thrown by civilian dwarf NPCs at Dun Modr should no longer cause players to become PvP flagged.
*Developers' notes: These specific NPCs had a very small chance to hit you and flag you, so it may as well be zero chance. Nonetheless, we do not intend to make changes to the general behavior of enemy faction guards in Hardcore. Players who wish to avoid being flagged for PvP should avoid enemy faction settlements and quests labeled "PvP" in the Quest Log.
===September 8===
;Dragonriding
*The Loamm Roamm Reverse Challenge silver medal should again be rewarded correctly.
;Quests
*Chromie now offers "No Limits", a questline delving into Eternus's past, without requiring the Dawn of the Infinite dungeon to be completed.
*When "Stepping into the Shadows", Maiev Shadowsong should no longer point at invisible Felflame Braziers.
*Moraidormi now stops disappearing and Nozdormu will enter stealth more appropriately during the quest "Not Today, Fate."
*Demon Hunters who previously could not interact with the Control Console can now return to The Fel Hammer continue with their Order Hall campaign.
*Tinkmaster Overspark is visible, and "The Legend of Mechagon (Alliance)" is once again available to players above level 60.
;WoW Classic Era
*For each player-character's current Rank, weekly PvP contribution calculations now only award up to the amount of contribution points missing in progress towards the next Rank threshold.
**Developers' note: In higher ranks, players have been intentionally earning dishonorable kills to lower themselves below their current rank threshold in order to gain credit for an additional Rank, thereby allowing them to gain progress more quickly than a player who is just above that next Rank threshold. You now first earn up to the amount you're missing from the Rank you start in. There should no longer be a benefit from lowering one's rank via dishonorable kills to earn progress more quickly.
*Fixed an issue that caused the Honor reward for Alterac Valley marks turn-in quests to be unintentionally doubled.
===September 6===
;Classes
*Evoker
**Preservation
***Rescue will no longer cause Verdant Embrace to be placed on cooldown if used while Flow State is active.
;Items
*The Whirring Chainblade now has its appropriate minimum level required.
*Engineering
**Fixed a bug that caused Chromatically Calibrated engineering goggles to require level 58 to transmogrify.
;Quests
*The Legend of Mechagon can now be properly completed by all characters.
;WoW Classic Hardcore
*The String of Ears buff earned for Mak'gora kills now persists through death.
*Developers' notes: This will allow the new Classic API to report the correct Mak'gora kill count for deceased characters.
===September 5===
;Events
*Secrets of Azeroth
**Fixed an issue that was causing the quest "Using the Idol" to not show up after you completed "An Idol in Hand."
;Quests
*Fixed an issue where credit was not being assigned correctly for the final objective in "Urgent Exfiltration."
==August==
:
===August 30===
;Events
*The Kalimdor Cup will now end on September 4 (was August 28), to give players more time to experience the races.
;Quests
*Fixed an issue causing some players to be unable to see Merithra in the Ancient Bough to pick up the quest "Into the Azure" to begin the Azure Span storyline.
;WoW Classic Hardcore
*Fixed a bug that could prevent a player-character who died from being allowed to be deleted or transferred to another realm.
*Brave Moonhorn will no longer attack passing Alliance players. He remains a friendly questgiver to the Horde and is now a neutral PvP target to Alliance players.
===August 24===
;Dungeons and Raids
*Aberrus, the Shadowed Crucible
**Echo of Neltharion
***Fixed an issue where Volcanic Heart can target players with Corruption.
;Events
*Kalimdor Cup
**The Kalimdor Cup is now open to all players level 30 and above. NPCs have been added to Orgrimmar and Stormwind to start the quest and spend your winnings.
*Time Rifts
**Fixed an issue where The Lich King's Remorseless Winter was targeting melee players too often.
;Player versus Player
*Fixed an issue that caused Precognition to trigger from interrupts reduced by a Paladin's Concentration Aura.
*Warlock
**Demonology
***Fixed an issue causing our recent changes to Demonbolt's damage in PvP combat to be applied incorrectly.
===August 22===
;Classes
*Warlock
**Fixed an issue that caused Haunted Soul to remain when untalented.
;Dungeons
*Creatures that detect stealth and invisibility are now immune to the effects of Mind Soothe.
;Player versus Player
*Solo Shuffle
**Stormkeeper gained by the Elemental Shaman 2-piece set Runes of the Cinderwolf bonus now properly resets between Solo Shuffle rounds.
**The shared cooldown between Gladiator's Medallion, Will to Survive, Stoneform, Fireblood, and Will of the Forsaken now properly resets between Solo Shuffle rounds.
===August 21===
;Classes [With weekly realm maintenance]
*Druid
**Guardian
***Absorb granted by Ursoc's Fury reduced to 45% of damage dealt (was 50%).
***Innate Resolve's bonus to Frenzied Regeneration reduced to 120% (was 150%).
*Demon Hunter
**Havoc
***Eye Beam is no longer interrupted by school lockout effects.
**Vengeance
***Fel Devastation is no longer interrupted by school lockout effects.
*Druid
**Fixed an issue where Sunfire and Moonfire were not updating quick enough after receiving a Mastery increase from an external source.
*Mage
**Fixed an issue that caused Mass Invisibility to cancel inconsistently, with no direct actions taken.
**Developers' notes: This change also adjusts the timing of when Mass Invisibility is removed from spell casts. Mass Invisibility now cancels when beginning a cast, instead of when it ends, which is consistent with other invisibility effects.
**Fire
***Flamestrike damage reduced by 6%.
***Flame Patch damage reduced by 8%.
***Incendiary Eruptions can now only proc once every 10 seconds (was 8 seconds).
***Conflagration damage reduced by 10%.
***Developers' notes: Fire Mage damage in heavy AoE scenarios is still higher than we're comfortable with. We intend these adjustments to further rein it in.
*Monk
**Mistweaver
***Ancient Teachings now transfers 150% of damage done (was 135%). Does not apply in PvP combat.
***Yu'lon's Grace can now stack up to 15% of maximum health (was 10%) and stacks 3% per second (was 2%).
***Chi Cocoon's absorb is increased by 100%.
***Enveloping Breath's healing decreased by 12%.
***Developers' notes: We're shifting more of Celestial Harmony's throughput into Chi Cocoon, with the intent of keeping the talent's power level similar in raid, and increased in dungeon content.
*Paladin
**Holy
***All damage decreased by 10%.
***Blessing of Summer now causes attacks to deal 20% additional damage as Holy (was 25%). Blessing of Summer remains at 30% in PvP c
***Developers' notes: Holy Paladin damage output has been higher than we would like, considering their toolkit as a whole. 
*Rogue
**Assassination 
***All ability damage increased by 5%.
***Auto-attack damage increased by 5%.
*Warrior
**Protection
***Defensive Stance's reduction to damage dealt reduced to 5% (was 10%).
***Spell Reflection's damage reduction increased to 25% (was 20%).
***Vanguard (warrior ability)'s increase to stamina increased to 35% (was 30%).
;Dungeons and Raids [With weekly realm maintenance]
*M+ Dungeons
**Above keystone level 20, each additional keystone level will now increase enemy health and damage by 8% (was 10%).
**Developers' notes: We've recently made and are currently making a number of adjustments to specs that were particularly powerful in Mythic+, and while we feel these changes will have the desired effect, we've also heard concerns that it may now be much more difficult to complete very high keys and achieve ratings that were previously within reach. We think this is a fair concern, so we're making a temporary adjustment to the scaling of key levels above 20 in the hope that it provides players some space to continue competing for Mythic+ rating before the end of Season 2.
*Halls of Infusion
**Glacial Proto-Dragon's Deep Chill now damages affected players every 2 seconds (was every 1 seconds). This reduces the damage over time portion of the spell by 50%.
*Uldaman: Legacy of Tyr
**Infinite Timereaver's Stolen Time cooldown increased to 8 seconds (was 4 seconds).
**Developers' notes: We've heard feedback that certain dungeon creature abilities can feel oppressive for groups without access to Mass Dispel, and we're hoping these abilities will now feel more manageable for those groups.
*Aberrus, the Shadowed Crucible
**Echo of Neltharion
***Neltharion's health reduced by 5% on mythic difficulty.
***Voice from Beyond's health reduced by 5% on Mythic difficulty.
***Ebon Destruction's periodic damage reduced by 10% on Mythic difficulty.
***Shatter's periodic damage reduced by 10% on Mythic difficulty.
***Fixed an issue where Neltharion may fail to apply Corruption on players during phase 2 of the encounter on Heroic and Mythic difficulties.
**Scalecommander Sarkareth
***Sarkareth's berserk time increased 8 minutes (was 7:30) on Mythic difficulty.
***Echoing Howl damage per tick reduced by 20% on Mythic difficulty.
***Empty Recollection health reduced by 17% on Mythic difficulty.
***Blasting Scream cast time increased by 25%.
***Scaling changes in Normal and Heroic difficulties:
****Astral Flare duration increased to 33 seconds (was 30 seconds) for 10-player groups.
****Oblivion damage per tick reduced by 10% for 10-player groups.
****Void Surge damage per tick reduced by 20% for 10-player groups.
****Astral Eruption damage reduced by 60% for 10-player groups.
;Events
*The Kalimdor Cup is now open to all players level 30 and above. NPCs have been added to Orgrimmar and Stormwind to start the quest and spend your winnings.
;Items
*The Neltharion's Call to Dominance primary stat buff is now removed upon starting an encounter or Mythic+ dungeon.
;Player versus Player [With weekly realm maintenance]
*Death Knight
**Necrotic Aura now increases magic damage taken by 4% (was 8%).
**Frost
***Dead of Winter now increases the cooldown of Remorseless Winter by 10 seconds (was 25 seconds).
***Frost Fever damage increased by 30% in PvP c
***Frost Strike now deals 75% increased damage in PvP combat (was 67%).
***Remorseless Winter now deals 100% increased damage in PvP combat (was 80%).
*Demon Hunter
**Havoc
***Chaos Strike/Annihilation damage is now increased by 10% in PvP combat.
***Eye Beam damage is no longer increased in PvP combat (was increased by 16%).
***Isolated Prey (Talent) no longer has reduced duration bonus for Chaos Nova in PvP combat (was reduced by 50%).
***Soulrend (Talent) damage is now reduced by 8% in PvP combat (was reduced by 17%).
***Essence Break (Talent) damage is now reduced by 10% in PvP combat (was reduced by 20%).
***Essence Break (Talent) bonus damage for Chaos Strike and Blade Dance is now reduced by 19% in PvP combat (was reduced by 38%).
*Druid
**Balance
***Moon and Stars now reduces interrupts and silences by 50% for 6 seconds (was 70% for 10 seconds).
*Evoker
**Augmentation
***Verdant Embrace healing decreased by 25% in PvP combat.
***Molten Blood is now 50% effective in PvP combat (was 70%).
***Panacea healing decreased by 20% in PvP combat.
***Ebon Might is now 80% effective on allies.
***Ebon Might now increases the Augmentation's damage by 30% in PvP combat (was 20%).
***Prescience now grants 6% critical strike chance in PvP combat (was 3%).
***Developers' notes: The Augmentation Evoker ability to extend game length has been more effective than we would like, so we're decreasing the effectiveness of some healing spells. Additionally, we're shifting more of Ebon Might's output into the Evoker themselves. 
*Hunter
**Explosive Shot damage increased by 20% in PvP.
**Beast Mastery
***Kill Shot deals 10% increased damage in PvP (was 9% decreased).
**Marksmanship
***Master Marksman talent effectiveness in PvP increased to 12/25% (was 7/15%).
***Rapid Fire damage is increased by 40% in PvP (was 25%).
*Monk
**Dampen Harm's minimum damage reduction is now 25% in PvP combat (was 30%).
*Priest
**Discipline
***Power Word: Shield is no longer reduced by 15% in PvP combat.
***Aegis of Wrath increases Power Word: Shield by 20% (was 30%) and decays by 2% (was 3%) every second in PvP combat.
***Developers' notes: Aegis of Wrath was too impactful in PvP due to its ability to deal with burst damage, so we're reducing Discipline's reliance on the talent and baking in some of its power to Power Word: Shield baseline. This should encourage more build diversity and give Discipline a small bump up in PvP. 
*Shaman
**Elemental
***Lava Burst damage is now increased by 12% in PvP combat.
***Lightning Bolt damage is now increased by 45% in PvP combat (was 31%).
***Volcanic Surge now increases the damage of Lightning Bolt and Chain Lightning by 35% (was 25%) and increases the damage of Lava Burst by 55% (was 45%).
***Skybreaker's Fiery Demise now increases the critical strike chance of Flame Shock by 25% in PvP Combat (was 50%).
***Fire Elemental (shaman ability) now causes Flame Shock to deal damage 15% faster in PvP Combat (was 33%).
***Developers' notes: We're adjusting some of Elemental's damage away from Flame Shock and into instant damage spells to improve the spec's finishing power, which has been lacking this season.
**Enhancement
***Ascendance's immediate damage is reduced by 50% in PvP combat.
***Windstrike now deals 25% additional damage in PvP combat (was 45%).
***Stormstrike's damage is increased by 60% in PvP combat (was 45%).
***Ice Strike's damage increased by 45% in PvP combat.
***Developers' notes: We're evening out the rate at which Enhancement Shaman deals its damage, as it is more reliant on inconsistent procs than we would like.
*Warlock
**Corruption now deals 25% increased damage in PvP combat (was 10%).
**Shadow Bolt now deals 60% increased damage in PvP combat (was 30%). 
**Affliction
***Agony now deals 25% increased damage in PvP combat (was 10%).
***Drain Soul now deals 15% increased damage in PvP combat.
***Oblivion's damage increased by 40%.
**Demonology
***Demonbolt's damage increased by 20% in PvP combat.
***Dreadbite damage increased by 10% in PvP combat.
**Destruction
***Chaos Bolt's damage increased by 75% in PvP combat (was 60%).
*Warrior
**Avatar (warrior ability) increases damage by 15% in PvP (was 20%).
**Arms
***Warbreaker and Colossus Smash increase damage taken by the target by 20% in PvP (was 30%).
***Mastery: Deep Wounds damage is no longer reduced in PvP combat (was 28% reduced).
***Mortal Strike damage increased by 35% in PvP combat (was 10%).
***Bladestorm damage increased by 70% in PvP combat (was 40%).
***Fatal Mark may stack up to a maximum of 5 times in PvP combat (was 8 times).
***Execute damage increased by 15% in PvP combat.
**Fury
***Onslaught damage is increased by 35% in PvP (was 15%).
***Execute (Fury) damage is increased by 40% in PvP (was 25%).
**Protection
***Execute damage increased by 15% in PvP combat.
;Professions
*Cooking
**Empty Kettle of Stone Soup and Hoard of Draconic Delicacies should now correctly transform into their completed feasts when enough ingredients have been contributed.
===August 16===
;Events
*Time Rifts
**Rift Boss health now scales down to more appropriate amounts when confronted by fewer than 5 players.
**The Lich King
***Remorseless Winter and Defile damage reduced by 50%.
***Remorseless Winter slow effect reduced by 40%.
;Player versus Player
*Solo Shuffle
**Runes of the Cinderwolf 2-piece bonus now resets properly in-between Solo Shuffle rounds.
**Stormkeeper gained by the Elemental Shaman 2-piece set Runes of the Cinderwolf bonus now properly resets between Solo Shuffle rounds.
**The shared cooldown between Gladiator's Medallion, Will to Survive, Stoneform, Fireblood, and Will of the Forsaken now resets properly in-between Solo Shuffle rounds.
;Professions
*Jewelcrafting
**Fixed a bug that sometimes caused an extra Quality 3 Tiered Medallion Setting to be consumed when adding a socket.
===August 10===
;Classes
*Druid
**Restoration
***Fixed an issue that caused Lifebloom to be castable in Moonkin Form when talented into Undergrowth (druid talent).
***Fixed an issue that caused multiple stacks of Clearcasting to be consumed at once when talented into the Rampant Growth and Undergrowth and when talented into the Rampant Growth and Power of the Archdruid.
*Mage
**Frost
***Fixed an issue that caused Ice Floes to be consumed by Flurry and Frost Bomb's detonation.
*Monk
**Mistweaver
***Fixed an issue that caused the Burst of Life talent to not function.
*Paladin
**Holy
***Fixed an issue that caused Light of Dawn to consume both Divine Purpose and Shining Righteousness if active at the same time.
;Dungeons and Raids
*Brackenhide Hollow
**Fixed an issue where Wilted Oak's Stomp ability could stun pets.
*Grimrail Depot
**Nitrogg Thundertower
***Fixed an issue where Blackrock Mortar could do excessive damage.
*Neltharus
**Chargath
***Fixed an issue that would cause Chargath's Dragon Strike to fail.
***Chargath will no longer cast Fiery Focus if exceptionally fast players Fetter him before he would begin casting the ability.
*Uldaman: Legacy of Tyr
**Emberon
***Fixed an issue where Emberon's abilities were immediately available to cast after Purging Flames, rather than having an initial cooldown time.
*Mythic+
**Fixed an issue where Priests in Spirit of Redemption form when a Mythic+ dungeon is completed would not be eligible to trade their Keystone, even if they met all other eligibility requirements.
;Player versus Player
*Mage
**Arcane
***Fixed an issue that caused Touch of the Magi to not benefit from the damage dealt by Ring of Fire.
*Priest
**Shadow
***Fixed an issue causing this week's Shadow Word: Pain damage adjustment to apply to PvP combat.
;Wrath of the Lich King Classic
*Shaman
**Fixed an issue where Greater Fire Elemental was not casting Fire Nova on targets of a certain size.
===August 7===
;Classes [With Weekly Maintenance]
*Except where noted, all changes will be offset so that they do not apply to PvP.
*Death Knight
**Unholy
***Epidemic damage increased by 8%.
***Bursting Sores damage increased by 12%.
*Druid
**Guardian
***Thrash (druid talent) damage reduced by 8%. This change will also affect PvP combat.
***Raze (druid talent) damage reduced by 8%. This change will also affect PvP combat.
*Evoker
**Augmentation
***Developers' notes: Augmentation Evoker is adding a significant amount of damage to their party while also providing strong utility and survivability. For this week, we'd like to reduce some of the damage contributions from their buffs to help bring them more in line with other classes.
***Breath of Eons accumulates 10% of damage done by allies with your Ebon Might (was 15%).
***Fate Mirror's chance to proc has been reduced to 10% (was 15%).
*Hunter
**Marksmanship
***Multi-Shot damage increased 8%.
***Explosive Shot damage increased 10%.
***Trick Shots increases the damage of your next Aimed Shot or Rapid Fire by 70% (was 65%).
*Mage
**Fire
***Flamestrike damage decreased by 10%.
***Flame Patch damage decreased by 10%.
***Conflagration damage decreased by 10%.
***Meteor damage decreased by 10%.
***Phoenix Flames damage decreased by 10%.
***Living Bomb damage decreased by 10%.
**Frost
***Comet Storm damage decreased by 6%.
***Blizzard damage decreased by 8%.
***Frozen Orb (mage ability) damage decreased by 8%.
*Paladin
**Holy
***All healing reduced by 5%.
***Light's Protection now reduces damage taken by 10% (was 16%).
***Overflowing Light now creates an absorb shield for 30% of Glimmer of Light's overhealing (was 50%).
***Tyr's Deliverance now increases healing taken from Holy Light, Flash of Light, and Holy Shock by 15% (was 25%).
***Blessing of Summer now causes attacks to deal 25% additional damage as Holy (was 30%).
***Fading Light now creates an absorb shield for 3% of the healing or damage done from Holy Power generators (was 10%).
***Righteous Judgment now has a 30% chance to activate Consecration (was 50%). This change will also affect PvP combat.
***Consecration damage reduced by 25%. This change will also affect PvP combat.
**Retribution
***Divine Storm damage increased by 8%.
***Wake of Ashes damage increased 10%.
***Consecration damage increased 12%.
*Priest
**Vampiric Embrace now heals a nearby ally for 40% of any single-target Shadow spell damage dealt (was 50%). This change will also affect PvP combat.
**San'layn (priest talent) now reduces the cooldown of Vampiric Embrace by 30 seconds (was 45 seconds). This change will also affect PvP combat.
**Discipline
***Developers' notes: Discipline Priest is not performing as well as we'd like, so for this week we're increasing their Atonement healing. In a future patch, we are working on redesigning some of their talent options and making tuning adjustments there as well.
***Atonement heals for 40% of damage done (was 36%). This change will also affect PvP combat.
**Holy
***Rhapsody now stacks every 1 second (was 2 seconds) and causes Holy Nova to deal 20% increased damage per stack (was 10%). This change will also affect PvP combat.
***Rhapsody now highlights Holy Nova while at 20 stacks. This change will also affect PvP combat.
**Shadow
***Vampiric Touch damage reduced by 20%.
***Shadow Word: Pain damage reduced by 15%.
***Shadowy Apparition damage reduced by 15%.
***Healing from Vampiric Embrace is no longer reduced by 20% in PvP combat.
*Rogue
**Outlaw
***All ability damage increased by 5%. This change will also affect PvP combat.
***Auto attack damage increased by 5%. This change will also affect PvP combat.
*Warrior
**Ravager (warrior ability) damage increased 8%.
**Thunderous Roar damage increased 8%.
**Fury
***Improved Whirlwind increases your next single target abilities by 55% (was 50%).
;Dragonriding
*Fixed an issue where the Renewed Proto-Drake first granted to new accounts learning dragonriding didn't appear to be usable after learning.
;Dungeons and Raids
*Aberrus, the Shadowed Crucible
**The Forgotten Experiments
***Fixed an issue causing the periodic damage of Unstable Essence to not apply correctly.
*Neltharus
**Fixed an issue where Burning Chains could sometimes fail to damage enemies.
**Fixed an issue where a single Burning Chain could sometimes damage enemies multiple times.
**Magmatusk
***Fixed an issue where Magmatusk could sometimes turn unexpectedly while casting Lava Spray.
;Items
*Fixed an issue where the Prophetic Stonescale was preventing death from any amount of lethal damage taken. It now only prevents death from damage less than or equal to the highest amount it can restore.
*The drop rate of catch-up Splintered Sparks of Shadowflame has been greatly increased for PvP content.
*Fixed an issue that caused catch-up Splintered Sparks of Shadowflame to not drop as often as intended from certain Rated PvP activities.
===August 3===
;Classes
*Death Knight
**Death Knights' Dark Simulacrum will no longer affect or be consumed by Evokers' empower spells.
*Evoker
**Preservation
***Fixed an issue where Flow State would not increase the cooldown recovery rate of Emerald Communion.
;Dungeons and Raids
*Fixed a bug that caused Castle Nathria to be offered in Raid Finder at level 70.
;Pet Battles
*Fixed an issue preventing players of the same faction from starting Pet Battle Duels.
;Player versus Player
*Death Knight
**Fixed an issue that allowed Dark Simulacrum (PvP Talent) to be consumed by Evoker's empower spells.
;Trading Post
*Fixed a bug that caused some frozen items to not be properly displayed as frozen.
;User Interface and Accessibility
*Fixed an issue that removed favorited Crafting Order recipes when logging out.
==July==
:
:
===July 31===
;Events
*Time Rifts
**The Ragged Mantid Sword now has a chance to drop from any Klaxxi during a Time Rift event, rather than specifically blade wielding Klaxxi.
;Items and Rewards
*Fixed an issue preventing collectibles from being dropped by the Temporal Investi-gator.
;Player versus Player [With Weekly Maintenance]
*Death Knight
**Frost
***Fixed an issue that caused Pillar of Frost's stacking Strength to not be properly reduced in PvP combat.
***Frost Strike damage is now increased by 67% in PvP combat (was 45%).
***Obliterate damage is now increased by 20% in PvP combat (was 15%).
***Obliterate damage is now increased by 75% when Killing Machine is not active in PvP combat (was 60%).
**Unholy
***Developers' notes: We have been monitoring our changes to Unholy this season and feel the damage they bring is slightly higher than our intent. The primary adjustment here is through Festermight which can cause high variance in burst at high stacks. This is consistent with our original goal of reducing burst and focusing the spec on sustained DPS in PvP.
***Festermight is now 50% effective in PvP combat.
***Festering Wound damage is now increased by 230% in PvP combat (was 250%).
*Druid
**Fixed a bug that made it possible to parry, block, or dodged Incapacitating Roar.
**Restoration
***Fixed an issue that caused Reactive Resin to not Silence targets when multiple heal over time effects were purged at once.
*Monk
**Windwalker
***Rising Sun Kick damage reduced by 9% in PvP combat.
*Warrior
**Fury
***Rampage deals 30% increased damage in PvP combat (was 15%).
;Wrath of the Lich King Classic
*Fixed a bug allowing Divine Shield, Divine Protection, Hand of Protection, or Lay on Hands to be cast while Avenging Wrath was still active.
===July 28===
;Achievements
Embers of Neltharion (achievement) should now properly display all required criteria.
;Classes
*Hunter
**Beast Mastery and Survival
***Fixed an issue where Ebon Might from an Augmentation Evoker did not properly increase the damage of Kill Command.
;Dungeons and Raids
*Aberrus, the Shadowed Crucible
**Improved the visibility on Whisper in the Dark's Umbral Torrent to better match its area of effect.
**Echo of Neltharion
***The Normal and Heroic difficulty encounter should no longer respawn if players have previously cleared the encounter and skip defeating Magmorax.
*Dawn of the Infinite
**Fixed an issue that could cause some enemies' damage and heal absorb effects to be much weaker than intended.
***Developers' note: An issue was recently introduced that caused certain absorb effects in Dawn of the Infinite to be weaker than expected. This change restores these values to roughly what they were just before the patch. We don't anticipate any significant issues with dungeon difficulty as a result, but we'll keep a close eye on it.
===July 27===
;Classes
*Evoker
**Augmentation
***Oppressing Roar no longer increases the duration of Breath of Eons while talented into Perilous Fate.
;Dungeons and Raids
*Neltharus
**Burning Chains no longer affect creatures outside of the Smoldering Barracks.
;Professions
*Blacksmithing
**Fixed an issue where the Shadowed Impact Buckler had a higher crafting difficulty than intended.
;Quests
*The turn-in for Hochenblume Harvest should now only take the expected 5 Hochenblume.
===July 26===
;Dungeons and Raids
*Dawn of the Infinite
**Fixed an issue where where players protected by Cloak of Shadows or Aspect of the Turtle could still be hit by Displacement and expelled from the Bronze Temple.
*Neltharus
**Resolved an issue that would sometimes cause Chargath to take no actions after casting Fiery Focus.
**Fixed a bug that allowed Qalashi Warden's Volcanic Guard to sometimes change direction.
;Player versus Player
*Items
**Paracausal Fragment of Doomhammer damage reduced by 60% in PvP combat.
**Paracausal Fragment of Shalamayne damage reduced by 60% in PvP combat.
**Paracausal Fragment of Frostmourne Pillar of Frost damage reduced by 70% in PvP combat.
*Death Knight
**Resolved an issue causing Festermight to not gain its full benefit when bursting Festering Wounds with Doomburst talented.
**Resolved an issue causing Death Coils from Improved Death Coil to not burst Festering Wounds on secondary targets with Doomburst talented.
;Toys
*After completing the Daycare Derby achievement, players can take the toy reward from their mail and use it to add to their toy box as expected.
===July 24===
;Classes [With weekly maintenance in each region]
*Death Knight
**Blood
***All ability damage increased by 10%.
*Druid
**Guardian
***Ursoc's Fury absorb shield reduced to 50% of damage dealt by Thrash (druid talent) and Maul (was 60%).
*Evoker
**Augmentation
**Developers' notes: Augmentation is overperforming in dungeons and is doing less direct damage than intended relative to the power of their buffing effects. These adjustments will increase their personal damage in all situations and moderately reduce the effectiveness of their buffs in dungeon content.
***Close as Clutchmates now causes Ebon Might and Breath of Eons to be 20% more effective when not in a raid (was 40%).
***Fixed a bug where Close as Clutchmates would not increase the Evoker's damage done via Ebon Might for periodic effects such as Fire Breath (evoker ability).
***Ebon Might now increases the Evoker's damage done by 20% (was 10%).
***Eruption damage increased by 40%.
***Fate Mirror's chance to occur reduced to 15% (was 20%).
***Aspects' Favor amplifies Black Attunement to 7%/10% maximum health (was 10%/16%).
***The Advanced Combat Log now more accurately attributes support events for Pet/Guardian/Summons damage, accumulator, delayed damage effects (e.g. Execution Sentence, Ignite), and damage against armored targets.
*Hunter
**Beast Mastery
***Barbed Shot damage increased by 15%.
***Cobra Shot damage increased by 15%.
***Kill Shot damage increased by 15%.
**Marksmanship
***Trick Shots, Aimed Shot, and Rapid Fire ricochets now deal 65% of their normal damage (was 55%).
**Survival
***Mongoose Bite damage increased by 5%.
***Raptor Strike damage increased by 5%.
***Flanking Strike damage increased by 10%.
***Kill Command damage increased by 10%.
*Monk
**Brewmaster
***Damage of Spinning Crane Kick reduced by 20%.
***Damage of Keg Smash reduced by 5%.
**Windwalker
***Rising Sun Kick damage increased by 10%.
***Fists of Fury damage increased by 10%. Does not apply to PvP Combat.
***Blackout Kick damage increased by 10%.
***Tiger Palm damage increased by 15%.
*Paladin
**Protection
***All ability damage increased by 8%
*Priest
**Discipline
***Luminous Barrier absorption increased by 30%.
**Shadow
***Psychic Link now causes direct damage spells to inflict 15% of their damage on all targets afflicted by your Vampiric Touch within 40 yards (was 25%).
***Void Spike damage to enemies within 10 yards of the target reduced by 30%.
***Devouring Plague damage increased by 12%. Does not apply to PvP Combat.
***Mind Blast damage increased by 12%. Does not apply to PvP Combat.
***Void Bolt damage increased by 12%. Does not apply to PvP Combat.
***Mind Flay damage increased by 12%. Does not apply to PvP Combat.
***Mind Flay: Insanity damage increased by 12%. Does not apply to PvP Combat.
***Mind Spike damage increased by 12%. Does not apply to PvP Combat.
***Mind Spike: Insanity damage increased by 12%. Does not apply to PvP Combat.
***Shadow Word: Death damage increased by 12%. Does not apply to PvP Combat.
***Prayer of Mending now costs 10% of base mana (was 4%).
***Power Word: Life now costs 10% of base mana (was 4%).
***Renew now costs 8% of base mana (was 4%).
*Shaman
**Elemental and Enhancement
***Fixed an issue where Primordial Wave would not cause Lightning Bolt or Lava Burst to cleave to targets affected by crowd control.
**Enhancement
***Healing Surge now costs 8% of base mana (was 10%).
**Restoration
***All healing increased by 5%.
***The range of Restorative Mists heals from Ascendance is now 40 yards (was 20 yards). The initial burst healing from Ascendance remains at 20 yards.
*Warrior
**Protection
***All ability damage increased by 7%.
;Dungeons and Raids
*Fixed an issue where players' keystones could fail to upgrade by +3 when completing Neltharus with at least 40% left on the timer.
*Algeth'ar Academy
**Fixed an issue where Vexamus could sometimes turn unexpectedly while casting Arcane Expulsion.
*Aberrus, the Shadowed Crucible
**Scalecommander Sarkareth
***Increased the sound effect of being near Mind Fragments while a player is in the Emptiness Between Stars.
;Events
*Time Rifts
**Resolved some visual issues in the sky during Time Rifts.
;Player versus Player [With weekly maintenance in each region]
*Fixed an issue allowing Turnip Punching Bag to be usable in battlegrounds.
*Druid
**Balance
***New Moon, Half Moon, Full Moon no longer deal increased damage in PvP (was 20%).
***Owlkin Adept (PvP Talent) now reduces cast time by 10% (was 15%).
***High Winds (PvP Talent) now reduces the targets healing and damage by 15% for 3 seconds (was 30% for 6 seconds).
***Umbral Embrace now increases damage of Wrath or Starfire by 15% in PvP (was 20%).
***Eclipse (Solar) gained from Celestial Alignment and Incarnation: Chosen of Elune increases Nature damage dealt in PvP by 10% (was 15%).
***Eclipse (Lunar) gained from Celestial Alignment and Incarnation: Chosen of Elune increases Arcane damage dealt in PvP by 10% (was 15%).
***Balance of All Things grants 50% reduced Critical Strike chance in PvP.
*Evoker
**Augmentation
***Ebon Might's increase to the Evoker's damage is no longer 40% more effective in PvP Combat.
***Eruption damage is now increased by 25% in PvP Combat (was 50%).
***Upheaval (evoker talent) damage is now increased by 25% in PvP Combat (was 15%)
***The damage bonus from Tectonic Locus is now reduced by 70% in PvP Combat.
***All healing done is now reduced by 10% in PvP Combat.
***Dream Projection healing is now reduced by 25% in PvP Combat.
***The absorption effect from Molten Blood is now reduced by 30% in PvP Combat.
***Born in Flame now lasts 3 seconds (was 6 seconds).
***Burnout (evoker talent) from Born in Flame is no longer dispellable.
***Fate Mirror now triggers 67% more often in PvP combat.
**Devastation
***Fire Breath (evoker ability)'s damage over time damage increased by 20% in PvP combat (was reduced by 10%).
*Mage
**Master Shepherd increases Versatility by 12% (was 6%).
**Arcane
**Developers' notes: The high-end burst damage of Arcane Mage was reduced with the release of Fractures in Time, so we're increasing the damage of Arcanosphere, as we'd like it to be a more threatening piece of Arcane's toolkit. We're also increasing the baseline damage of a few rotational spells, as Arcane's overall damage has been lower than we would like, and Nether Tempest has not felt like a competitive spell in PvP.
***Arcanosphere damage increased by 25%.
***Arcane Missiles damage increased by 12% in PvP Combat (was 5%).
***Arcane Orb damage increased by 30% in PvP Combat.
***Nether Tempest damage increased by 150% in PvP Combat.
**Fire
**Developers' notes: We're offsetting a few recent damage reduction adjustments and greatly increasing the damage of Living Bomb, with the goal of making it a viable talent option in PvP.
***Pyroblast damage increased by 18% in PvP Combat (was 12%).
***Fire Blast (Fire) damage reduced by 3% in PvP Combat (was 8%).
***Phoenix Flames damage increased by 22% in PvP Combat (was 16%).
***Living Bomb damage increased by 300% in PvP Combat.
**Frost
**Developers' notes: We would like Ray of Frost to remain a threatening cast, but still feel it's slightly more lethal than we'd like. Frostbolt's damage has fallen behind other options, so we're increasing its damage to reward casting. Snowdrift's activation has felt a little too difficult for the amount of risk involved, so we're reducing the time to trigger the stun effect.
***Cryopathy is now 50% effective in PvP Combat (was 60%).
***Frostbolt damage increased by 150% in PvP Combat (was 100%).
***Snowdrift now has a 2 second activation time (was 3 seconds).
*Priest
**Angel's Mercy's cooldown reduction is now 25% effective in PvP Combat.
**Discipline
***Penance damage and healing increased by 15% in PvP combat.
**Shadow
***Mind Trauma now steals 2% haste (was 4%) and stacks up to 9 times (was 6).
***From Darkness Comes Light now stacks up to 25 times in PvP Combat (was 50).
*Monk
**Yu'lon's Grace effectiveness reduced by 50% in PvP combat.
**Windwalker
**Developers' notes: Windwalker Monk's damage profile is more bursty than we would like, so we are moving more of its damage into base rotational spells.
***Rising Star critical strike damage bonus is now 50% effective in PvP Combat.
***Serenity (monk talent) now increases damage and healing by 10% in PvP Combat (was 15%).
***Whirling Dragon Punch damage is now increased by 120% in PvP Combat (was 80%).
*Shaman
**Elemental
**Developers' notes: We feel the backlash damage from Flame Shock has not been sufficiently high as to make the decision to dispel it compelling.
***Control of Lava damage increased by 40%.
***When gaining the Ascendance effect, Lava Burst will no longer automatically be cast on a player target affected by crowd control that breaks from damage.
**Enhancement
**Developers' notes: We feel the backlash damage from Flame Shock has not been sufficiently high as to make the decision to dispel it compelling.
***Control of Lava damage increased by 40%.
**Restoration
***Now regenerates 700 mana per second at max level in PvP Combat (was 800).
*Warlock
**Abyss Walker is now 100% more effective in PvP combat.
**Impish Instincts now reduces the cooldown of Demonic Circle by 3 seconds when triggered (was 2 seconds).
**Affliction
***Haunt (warlock talent) now deals 230% increased damage in PvP combat.
*Warrior
**Slam damage is now increased by 85% in PvP Combat (was 48%).
**Arms
**Developers' notes: We're increasing the damage of Bladestorm baseline and removing some power from the Unhinged talent, as its damage could be unpredictable for both the Warrior and their enemies. We're also increasing the damage of Overpower to increase Arm Warrior's consistent pressure.
***Overpower damage is now increased by 30% in PvP Combat (was 20%).
***Bladestorm damage increased by 40% in PvP Combat.
***Mortal Strike damage increased by 10% in PvP Combat.
***Mortal Strikes from the Unhinged talent are now cast at 60% effectiveness.
**Fury
**Developers' notes: We're increasing the damage of a few Fury Warrior spells we feel are not impactful enough in PvP.
***Execute damage is now increased by 25% in PvP Combat (was 10%).
***Onslaught damage increased by 15% in PvP Combat.
***Ravager (warrior ability) damage increased by 30% in PvP Combat.
;Quests
*Fixed an issue that could cause a player in the New Player Experience to become permanently, unintentionally unable to resume the tutorials.
;Wrath of the Lich King Classic
*Fixed some issues around the general interactions of Death Knight's Desecration with its targets.
===July 20===
;Classes
*Paladin
**Protection
***Fixed an issue with Tirion's Devotion causing free Word of Glory casts to grant excessive cooldown reduction.
;Customizations
*Fixed a bug that could prevent players from being able to change the customization state of their Renewed Proto Drake.
;Events
*Iskaara Community Feast
**Vendors Hanu and Tikukk should now display their vendor windows to players on associated tasks, even if the players have bought all renown items from them.
**Patchu should no longer hide his gossip option to purchase feast items from players that are in the middle of certain pet training questlines.
*Time Rifts
**Resolved some visual errors with the Time Rifts skybox.
;Items
*Secrets of Naxxramas
**Scourgestone acquisition can no longer be toggled off. Players who are in this state will resume receiving Scourgestones.
**Developers' notes: This toggle was added to help alleviate inventory space by players who did not want to engage with the system. However, it was extremely easy to toggle this off without realizing it. We may reintroduce it at a later time.
;Professions
*Alchemy
**Iced Phial of Corrupting Rage's Overwhelming Rage damage will no longer pierce through immunities.
;World
*Fixed a bug that caused phasing issues in Dazar'alor.
;Wrath of the Lich King Classic
*Fixed an issue where certain spells were not removing the effects of Piercing Shots, Ignite (Classic), or Deep Wounds from a target.
===July 19===
;Achievements
*The Draconically Superior and Draconically Epic achievements should now only be granted to players who earned them.
;Classes
*Evoker
**Augmentation
***Fixed an issue causing Time Skip's animation to occasionally freeze.
***Fixed an issue that allowed Prescience to be able to be cast on pets and guardians.
*Mage
**Arcane
***Fixed an issue that caused Concentrated Power to make the echoed Arcane Explosion deal more damage than intended.
*Paladin
**Fixed an issue causing Divine Toll to hit an incorrect number of targets.
**Protection
***Fixed an issue causing Shining Light to fail to be consumed by a Word of Glory cast when Divine Purpose was also active.
;Dungeons and Raids
*Dawn of the Infinite
**Resolved an issue that caused Chrono-Lord Deios and Chromie to not speak their voice over lines when Deios cast Infinite Corruption.
**Resolved an audio issue that caused Chrono-Lord Deios to not use positional-audio for his voice over lines.
**Resolved an issue that caused Chrono-Lord Deios to interrupt his phase 2 start and phase 2 end lines with ability cast lines.
**Resolved an audio issue that caused Iridikron's relic to make sounds during the Chrono-Lord Deios encounter.
;Events
*Little Scales Daycare
**Fixed an issue where certain quests were repeatable, rather than daily, as intended.
*Secrets of Naxxramas
**Developers' note: We’ve seen feedback that the rewards from Dented Raider tokens are often underwhelming, and agree that there is room for improvement. We hope that these changes help mitigate some of the frustration experienced by heavily engaged players committed to acquiring their Tier 3 sets, but we'd like to emphasize that these items are still intended to be quite rare.
**Fixed an issue that prevented Rare items dropping from Dented Raider tokens.
**The drop rates for Phylacterweave and Lamented Crusader items have been slightly increased.
*Time Rifts
**Fixed an issue where the "Book of Kel'Thuzad" could be seen wandering around Tyrhold Reservoir outside of the Time Rifts event
**The Field Despair Magnet effect is now removed when leaving a Time Rift event.
**When the stage "Into the Rift!" begins, players should no longer be carrying timey-whimey objects they picked up from alternate timeways.
**Frozen Croc-Bait now correctly despawns when Time Rift portals open to alternate timelines.
**To ease some performance issues in Time Rifts, the maximum target number of players in Thaldraszus has been lowered, particularly while the Time Rift event is active.
***Developers' note: We continue to keep a very close eye on this.
;Items
*Fixed an issue that caused some belts to go missing when worn by Mechagnomes.
===July 18===
;Classes
*Druid
**Balance
***Fixed a bug that could cause Shooting Stars to hit enemies not affected by Moonfire or Sunfire.
*Evoker
**Augmentation
***Spatial Paradox now increases the range of melee spells for Paladins, Monks, and Druids. It now also increases the radius of Ancient Teachings and Stampeding Roar while it is active.
***A single player may now only benefit from a maximum of 4 each of the Ebon Might, Prescience, and Shifting Sands effects.
***Breath of Eons can no longer proc the Fate Mirror effect.
*Mage [With weekly restarts]
**Developers' notes: Mage AoE damage is generally trending a little higher than we're comfortable with after the most recent update. We're planning to make a few targeted adjustments to Mage AoE spells to bring them down to a more reasonable level. In addition to the AoE adjustments, Fire will be seeing some additional tuning, as Fire single-target damage is also trending higher than intended.
**Arcane
***Arcane Barrage damage increased by 3%.
***Resonance increases the damage per target hit by Arcane Barrage by 10% (was 12%).
***Arcane Explosion damage reduced by 6%.
***Arcane Orb damage reduced by 8%.
**Fire
***Damage of all abilities reduced by 5%.
***Flamestrike damage reduced by 6% and now deals reduced damage beyond 8 targets.
***Flame Patch damage reduced by 6% and now deals reduced damage beyond 8 targets.
***Sun King's Blessing causes your next Pyroblast or Flamestrike to deal 260% increased damage (was 275%).
**Frost
***Frozen Orb (mage ability) damage reduced by 5%.
***Blizzard damage reduced by 4%.
***Comet Storm damage reduced by 5%.
***Subzero damage to rooted and frozen targets reduced to 5/10%.
*Paladin [With weekly restarts]
**Developers' notes: Holy Paladin is overperforming in all content in Fractures of Time. We are targeting a global decrease of healing and damage as we are not looking to change preferred playstyles, but Tyr's Deliverance will also be receiving additional adjustments as this talent in particular has been more effective than we would like.
**Holy
***All healing decreased by 8%.
***All damage decreased by 12%.
***Tyr's Deliverance healing decreased by 15%.
*Shaman
**Fixed an issue where area-of-effect damaging spells and abilities were not properly converting damage to healing while under the effects of Ancestral Guidance.
;Dungeons and Raids
*Aberrus, the Shadowed Crucible
**Rashok, the Elder [With weekly restarts]
***Searing Slam base damage reduced by 6.5% in Mythic difficulty.
***Overcharged damage reduced by 10% in Mythic difficulty.
***Conduit Flare damage reduced by 12% in Mythic difficulty.
***Fixed an issue where killing Conduit Guardians near Rashok can cause him to not gain energy.
*Dawn of the Infinite
**Iridikron
***Fixed an issue where Iridikron would sometimes run out of melee range during Stonecracker Barrage.
;Items
*Echoing Tyrstone's functionality has been updated to split heal targets in its range and deal increased healing based on how many targets received it (was a heal to all nearby allies for a flat amount). The amount of healing that can be recorded is increased by 70%.
*Echoing Tyrstone no longer targets pets.
**Developers' notes: We've made this change as we've seen this trinket performing strongly in raids to the point of competing with major class cooldowns, but its performance overall is varied based largely on how many people are with the healer. We're hoping that this change to its functionality will help stabilize its performance in both dungeons and raids so that it doesn't under, or over perform as much as it currently does.
*Fixed a bug causing Quantum transmog items to reward Dracthyr cloth transmog instead of mail.
;Player versus Player
*Resolved an issue that could prevent the Farm base status icon status from updating correctly in Deepwind Gorge.
*Hunter
**Intimidation's cooldown will no longer be consumed when attempting to stun a Subtlety Rogue during Shadowy Duel.
**Aspect of the Turtle will now protect Hunters from a Monk's Ring of Peace knockback.
*Paladin [With weekly restarts]
**Developers' notes: Holy Paladins' mana pools have been more plentiful than we would like in PvP. We're targeting their base Mana regeneration to encourage player engagement with the variety of mana talents available.
**Holy
***Holy Paladins now regenerate 55% less Mana in PvP combat (was 25%).
***Fixed a bug that caused Greater Judgment to not be affected by Dampening.
;Professions
*Engineering
**Nixx Sprocketspring is now less persistent about training Goblin Engineering schematics when trying to progress the quest "Short Circuit".
;Quests
*Fixed an issue where weapons were not properly hiding while racing as a whelp during "Zhoomsa."
;Time Rifts
*[With weekly restarts] Weekly Time Rifts quests will now award account-bound items that provide Paracausal Flakes and reputation with Soridormi (was directly awarded).
*Time Rift weekly quests no longer grant a Drake's Shadowflame Crest Fragment. Each player-character can now earn 10 Drake's Shadowflame Crest Fragments by defeating their first Fractured Causality each week.
*Weekly Time Rifts quests will now award account-bound items that provide Paracausal Flakes and reputation with Soridormi instead of awarding those directly.
*Shi Everbreeze in Tyrhold Reservoir now sells a Paracausal Crate, allowing players to send Paracausal Flakes between characters.
*Fixed a bug where Paracausal Fragment of Thunderfin, Humid Blade of the Tideseeker's effect does not trigger on melee abilities.
*Fixed a bug where Paracausal Fragment of Azzinoth's effect would attack enemies you are not yet in combat with.
*Fixed a bug where Paracausal Fragment of Frostmourne's passive effect would break stealth.
*Fixed a bug where Paracausal Fragment of Frostmourne would not activate the healer transformation on use when used by a healer.
*Fixed a bug where Paracausal Fragment of Sulfuras' AOE damage effect would not trigger from ranged abilities.
*Soridormi should now display her friendship faction on her gossip pane.
*Resolved an issue where the map marker for Time Rifts would occasionally display the incorrect invading groups during the 5 minutes prior to the event beginning.
;Wrath of the Lich King Classic
*Titan Rune Dungeons - Protocol Alpha and Beta
**Azure Ring Captains will no longer proc mirror images.
**Mage-Lord Urom will no longer have mirror images proc when Empowered Arcane Explosion is cast.
===July 14===
;Classes
*Druid
**Guardian
***Fixed an issue preventing Ursoc's Fury from benefiting from Flashing Claws' Thrash (Bear Form) casts.
*Evoker
**Augmentation
***Upheaval (evoker talent) will no longer cast if your target leaves your line of sight.
***Upheaval will no longer go on cooldown and fail to deal damage if you are crowd controlled at the same time as completing your empower cast.
***Adjusted Fate Mirror's visual to be less overwhelming when many instances of damage occur in a short period of time.
**Preservation
***Fixed an issue where Temporal Anomaly (evoker talent)'s absorption cap could be miscalculated when shielding multiple allies at once.
*Paladin
**Holy
***Fixed an issue where Daybreak may cause enemy targets to incorrectly change their target or facing when used.
*Priest
**Holy
***Fixed an issue causing Empyreal Blaze to be usable while silenced.
***Epiphany should now correctly trigger from Holy Word: Chastise.
***Updated Epiphany to trigger more consistently.
*Shaman
**Restoration
***Fixed an issue causing Downpour to cost more mana than intended.
;Dungeons and Raids
*Dawn of the Infinite
**Fixed an issue that caused Temporal Deviations to ignore combat when respawning during the Twisted Timeways, prior to Time-Lost Battlefield and Morchie.
**Fixed an issue with the Infinite Slayer's animations during Infinite Fury and Bronze Exhalation.
**Fixed an issue where Timeline Marauder's Infinite Schism visual effect could fail to appear on certain environmental terrains.
**Increased the engagement distance of Timeline Mauraders.
**Manifested Timeways
***Fixed an issue that could cause Manifested Timeways to attack players during the initial conversation between Manifested Timeways, Chromie, and Nozdormu.
**Time-Lost Battlefield
***Fixed an issue where Kaboom! cast by Dwarven Bombers and Goblin Sappers could fail to inflict damage if the explosions were rapidly cast.
***Fixed an issue where the Alliance Destroyer and Horde Destroyer could fire Volatile Mortar outside of the encounter arena.
***Fixed an issue that can cause players to experience line of sight failures in the encounter arena after defeating the encounter.
**Chrono-Lord Deios
***Fixed an issue where the final group of enemies before the boss encounter could be attacked while performing their intro conversation.
***Fixed an issue that could cause a single Infinity Orb to be created when casting Infinity Orb.
***Fixed an issue that could cause a Proto-Aspect Dragon to become stuck on the terrain.
***Fixed an issue that caused Infinite Keeper's Infinite Blast to appear as interruptible in the Chrono-Lord Deios Adventure Guide.
;Events
*Secrets of Naxxramas
**Eyes of Naxxramas should now correctly drop Ward of Naxxramas for eligible players while in a group. Remember to equip your Argent Dawn Commission!
*Time Rifts
**Enemies now spawn in 1.5-2.5 seconds (was 2-4 seconds).
**All Black Empire areas now spawn more enemies.
**All northern spawn locations now spawn least one Elite enemy.
**The following enemies are now Elite and grant 5 Temporal Essence:
***Walking Nightmare
***Klaxxi Monstrosity
***Great Glorious Alliance Lieutenant
***Blood Horde Reaver
***Murloc Gillbeater
***High Keeper Orendi
***Timestream Anomaly
**Added additional jetpacks and increased their size in the Warlands Time Rift scenario.
**Plagued Grain, Stinky Crate of Fish, Stinky Barrel of Fish, and Stinky Pile of Fish no longer make your character walk wobbly.
**Fixed an issue where players not on the Time Rift objective "Freezer Born" could ride the Rotting Colossus.
**Fixed an issue where the Temporal Essence count could reset a few seconds after the event starts.
;Items and Rewards
*All gear granted from Gear Update and Boosts has had its item level increased by 13. This change is retroactive, so if you Boosted or Gear Updated in the past, your gear will update to the new item level automatically.
;Player versus Player
*Evoker
**Dreamwalker's Embrace snare effect should now properly be removed by spells like Blessing of Freedom.
*Priest
**Holy
***Fixed an issue causing Spirit of the Redeemer to be usable while silenced.
***Silence effects are no longer applied to the Priest while in Spirit of Redemption.
===July 13===
;Classes
*Druid
**Guardian
***Fixed an issue causing Rage of the Sleeper to grant crowd control immunity.
*Evoker
**Fixed an issue causing Ancient Flame to not be properly consumed in some cases.
**Augmentation
***Fixed an issue causing Breath of Eons' final damage to benefit from critical damage modifiers.
***Fixed an issue causing some damaging abilities from other classes to not contribute to Breath of Eons' damage as intended.
***Time Skip and Spatial Paradox now correctly have their cooldowns reset when an encounter ends.
***Chrono Ward's absorption cap will now function properly when dealing damage to multiple enemy targets with Temporal Wounds.
***Motes of Possibility will now reduce the cooldown of Avatar (warrior ability) for all Warrior specializations, instead of Shield Wall, Recklessness, and Colossus Smash.
***Fixed an issue causing back-to-back Eruption casts to not benefit from Ignition Rush if Hoarded Power procs occur.
*Warlock
**Fixed an issue where Demon Skin was not correctly increasing Soul Leech's absorption amount.
**Fixed an issue where Drain Life would not target enemies affected by Soul Rot via Soul Swap.
**Fixed an issue where Haunt (warlock talent) would apply Shadow Embrace.
**Fixed an issue where Neltharion's Call to Dominance trinket could fail to trigger or consume stacks for Warlocks in certain situations.
;Dungeons and Raids
*Resolved an issue where players were unable to queue for Shadowlands raids at max level from Ta-elfar in Oribos.
*Dawn of the Infinite
**Addressed an issue causing Iridikron's finale sequence to sometimes fail to trigger.
*Aberrus, the Shadowed Crucible
**Magmorax
***Addressed an issue preventing Preservation Evokers' Cycle of Life (evoker talent) from working properly during the Magmorax encounter.
;Events
*Time Rifts
**Usable Horde and Alliance guns will now remove shapeshifts.
**The ability "Waste Cannonball" deals less damage, and should no longer deal damage to friendly units.
**Fixed an error caused by aiming the Great Glorious Alliance Cannon too high in the air.
**Increased spawn counts and respawn rates for Drifting Watchers, required for the task "Keep the Skies Clear".
**Fixed an issue causing some Time Rifts bosses to occasionally evade.
**Increased spawn counts and respawn rates for Void Prisons.
**The Great Glorious Alliance creature "Blessed Inquisitor" now has abilities once its shield is popped.
**Wan'she Skystrider, contrary to her name, now obeys gravity.
;Player versus Player
*Evoker
**Augmentation
***Class set bonuses from Vault of Incarnates and Aberrus, the Shadowed Crucible are now appropriately reduced by 50% in PvP combat.
;Quests
*Removed an unnecessary Dragonflight campaign header, so that the 9 available chapters are properly displayed.
*Fixed a bug preventing the Dragonflight campaign header from hiding itself once the chapters are all completed.
*Fixed an issue that was causing some players to be unable to unlock the Zandalari Troll Allied race on "A Royal Occasion".
*Secrets of Naxxramas
**Invader's Scourgestones can now be exchanged prior to unlocking Corruptor's Scourgestones at Light's Hope Chapel.
**Many Corruptor's Scourgestones and Many Invader's Scourgestones should now correctly award reputation with the Argent Dawn.
**Invader's Scourgestones, Corruptor's Scourgestones, and Argent Dawn Valor Tokens are now all Bind on Account (was Bind on Pickup).
**The Hand of Naxxramas will no longer obliterate itself if it successfully escapes.
**Ward of Naxxramas from the Eyes of Naxxramas should now correctly drop for eligible players while in a group. Remember to equip your Argent Dawn Commission!
;World
*Resolved an issue where players riding a Druid player entering the travel portals in Dawn of the Infinite would become stuck until logging out.
===July 12===
;Classes
*Death Knight
**Resolved an issue causing Army of the Dead to summon fewer ghouls than intended in non-PvP combat.
*Druid
**The Rising Light, Falling Night talent now correctly increases the damage or healing of periodic effects during the daytime.
*Evoker
**Range indicator and raid frames should again match after logging into an Evoker and then into a different ranged class.
*Paladin
**Holy
***Holy Prism can no longer radiate to nearby enemies that are in breakable crowd control or not in combat with you.
**Retribution
***Resolved an issue that could cause Heartfire Sentinel's Authority to consume two charges of Hammer of Wrath when cast.
;Player versus Player
*Resolved an issue that could prevent players from earning the Elite appearance when changing PvP tiers.
;Quests
*Fixed an issue preventing Lord Banehollow from respawning properly "When Revenge Burns Green".
;User Interface
*Fixed a bug causing the 'Delete Character' button to select a different character than intended.
*Fixed a bug causing displayed health to not update and match actual health values.
;Wrath of the Lich King Classic
*Fixed an issue with Deep Wounds, Ignite (Classic), and Piercing Shots and their interactions when on a target that has been Cycloned.
*Warlock
**Fixed an issue where Demonic Knowledge (BC Classic) was not properly updating its effectiveness when the active demon's stamina or intellect was changed.
===July 11===
;Wrath of the Lich King Classic
*Fixed a bug causing the cost of the Relentless Gladiator's Rifle to not be similar to the cost of Relentless two-hand and ranged weapons.
*Fixed an issue where Glyph of Polymorph did not remove intended versions of Ignite, Deep Wounds, and Piercing Shots.
*Fixed an issue preventing the Steel Gate Flying Machine from grappling Sack of Relics for the quest “I've Got a Flying Machine!”
*Fixed a bug that could prevent the game from launching on MacOS Sonoma (Version 14).
*Dungeons and Raids
**Azjol-Nerub and Ahn'kahet: The Old Kingdom (Titan Rune)
***Players will no longer lose threat when they are web-wrapped.
***The minions that take part in the Hadronox gauntlet will no longer gain a health and damage buff from Empowered: Shadow Rune aura and will also no longer web-wrap players.
***The Skittering Swarmers in Hadronox's Lair will no longer web-wrap players.
**Trial of the Crusader
***Twin Val'kyr's Light and Dark essences will no longer have their damage buff component removed by invulnerabilities.
===July 6===
;Classes
*Druid
**Balance
***Wild Mushroom and Fury of Elune will now deal their damage even if the target is out of line of sight of the Druid.
;Dungeons and Raids
*Mythic+
**Affixes
***Fixed an issue that caused Incorporeal Beings' Destabilize effect to apply to targets not in combat with players when charmed.
**The below Mythic+ changes were applied on June 30:
**Brackenhide Hollow
***Hackclaw's War-Band
****Gashtooth's Gash Frenzy periodic damage reduced by 25%.
***Decatriarch Wratheye
****Withered Eruption damage reduced by 10%.
****Rotburst Totem's Rotting Burst cast time increased to 7 seconds (was 5 seconds).
**Halls of Infusion
***Watcher Irideus
****Power Overload now targets 2 players (was 3).
**Neltharion's Lair
***Fixed an issue that caused Vileshard Crawler's Acid Splatter to inflict more damage than intended.
***Rokmora
****Blightshard Skitter health reduced by 25%.
****Crystalline Ground damage reduced by 25%.
***Naraxas
****Toxic Retch damage reduced by 25%.
**Neltharus
***Qalashi Lavabearer health reduced by 10%.
***Irontorch Commander health reduced by 15%.
***Qalashi Warden health reduced by 10%.
***Magmatusk
****Health reduced by 10%.
****Magma Lob cooldown has been increased.
****Magma Eruption periodic damage reduced by 25%.
****Lava Spray damage reduced by 20%.
****Lava Wave damage reduced by 15%.
***Forgemaster Gorek
****Health reduced by 10%.
****Blazing Aegis damage reduced by 20%.
****Blazing Hammer damage reduced by 20%.
***Warlord Sargha
****Health reduced by 10%.
****Molten Gold damage reduced by 20%.
**The Vortex Pinnacle
***Asaad
****Skyfall Nova damage reduced by 20%.
**Uldaman: Legacy of Tyr
***Sentinel Talondrus
****Earthen Shards periodic damage reduced by 20%.
***Emberon
****Seeking Flame's visual has been adjusted.
**Underrot
***Grotesque Horror's Dark Echoes cast time increased to 1.5 seconds (was 1 second).
;Wrath of the Lich King Classic
*Dungeons and Raids
**Utgarde Pinnacle and Utgarde Keep
***Glaciate and Icy Path will no longer kill players when they are affected by King Ymiron's Screams of the Dead during Defense Protocol Alpha or Beta.
***Fire Blast now does 6% max hp damage per second, instead of 10% during Defense Protocol Beta.
***Fire Blast will now get casted much sooner after Glaciate during Defense Protocol Beta.
==June==
:
===June 28===
;Dungeons and Raids
*Uldaman, Legacy of Tyr
**Pets should no longer get stuck on the staircase leading to Sentinel Talondras while in combat.
;Items and Rewards
*Fixed an issue that was causing some players to be unable to obtain the toy "Hraxian's Unbreakable Will."
;Wrath of the Lich King Classic
*Classes
**Rogue
***Fixed an issue where Rogue's Tier 9 2-piece set bonus was not properly reducing the energy cost of the next ability used.
===June 27===
;Classes
*Paladin
**Fixed an issue with incorrect trigger rates on Empyrean Power.
;Dungeons and Raids
*Aberrus, the Shadowed Crucible
**Fixed an issue where Mythic difficulty was not able to be selected using the Premade Groups interface.
;Player versus Player
*Druid
**Restoration
***Fixed an issue that caused Reactive Resin triggers to put you in combat.
;Quests
*Suffusion Camp world quests now provide credit toward "Aiding the Accord: The Isles Call."
;Wrath of the Lich King Classic
*Achievements
**[with June 26 changes] Torch Juggler can now be completed in Dalaran, Stromwind, Ironforge, Orgrimmar, and Undercity.
**[with June 26 changes] Completing the Trial of the Grand Crusader on Heroic difficulty (10 or 25) will now grant credit for both the heroic and normal versions of the achievement (Call of the Crusade and Call of the Grand Crusade) since both versions now share a lockout.
*Items and Rewards
**[with June 26 changes] Fixed an issue where some Tier 9 set bonuses were giving an unintended Critical Strike Damage or Healing modifier.
===June 26===
;Classes
*Death Knight
**Blood
***[With weekly restarts] Damage increased by 6.5%.
*Demon Hunter
**Havoc
***[With weekly restarts] Chaos Strike/Annihilation damage increased by 15%.
***[With weekly restarts] Melee autoattack damage increased by 15%.
***[With weekly restarts] Demon Blades damage increased by 15%.
***[With weekly restarts] Demon's Bite damage increased by 15%.
***[With weekly restarts] Felblade damage increased by 15%.
*Druid
**Feral
***[With weekly restarts] Damage increased by 3%.
*Evoker
**Rescue should no longer interrupt channeled spells when cast on an ally who is channeling.
**Rescue should no longer occasionally disconnect players in PvP.
*Hunter
**Beast Mastery
***[With weekly restarts] Kill Shot damage increased by 10%. This does not apply to PvP combat.
**Marksmanship
***[With weekly restarts] Aimed Shot, Kill Shot, and Rapid Fire damage increased by 10%. Kill Shot damage increase does not apply to PvP combat.
*Monk
**Windwalker
***[With weekly restarts] All damaging abilities increased by 3%.
*Priest
**Discipline
***Fixed an issue causing Shadow Covenant to fail when Blessing of Spellwarding was active on the Priest.
**Holy
***Developers' notes: Holy Priests have continued to trail behind other healers in DPS output, so we're increasing the damage of a variety of spells to bring them more in line.
****[With weekly restarts] Holy Fire damage increased by 10%.
****[With weekly restarts] Smite damage increased by 15%.
****[With weekly restarts] Holy Word: Chastise damage increased by 35%.
****[With weekly restarts] Shadow Word: Death damage increased by 25%.
**Shadow
***Developers' notes: Shadow has been overperforming in AoE environments. We're bringing down some of its sources of AoE and increasing the damage of some direct damage to offset this in single target.
****[With weekly restarts] Mind Blast damage increased by 10%.
****[With weekly restarts] Shadow Word: Death damage increased by 10%.
****[With weekly restarts] Mind Spike: Insanity damage increased by 10%.
****[With weekly restarts] Mind Spike damage increased by 10%.
****[With weekly restarts] Mind Flay: Insanity damage increased by 10%.
****[With weekly restarts] Mind Flay damage increased by 10%.
****[With weekly restarts] Void Bolt damage increased by 10%.
****[With weekly restarts] Void Spike damage from Idol of Yogg-Saron reduced by 35%.
****[With weekly restarts] Psychic Link now causes direct damage spells to inflict 25% of their damage onto all other targets with Vampiric Touch (was 30%).
*Shaman
**Restoration
***[With weekly restarts] Aberrus (2) Set Bonus: Tidewaters healing increased by 40%.
***[With weekly restarts] Aberrus (4) Set Bonus: Duration of Rainstorm increased to 8 seconds (was 6 seconds).
*Warlock
**Fixed an issue where Infernal would not despawn after swapping specializations.
*Warrior
**Protection
***[With weekly restarts] Defensive Stance increased to 20% damage reduction (was 15%).
;Dungeons and Raids
*Aberrus, the Shadowed Crucible
**[With weekly restarts] Cross-realm Mythic raiding is now enabled for Aberrus, the Shadowed Crucible.
**The Vigilant Steward, Zskarn
***[With weekly restarts] Dragonfire Traps now activate consistently based on Zskarn's location.
***[With weekly restarts] Elimination Protocol damage reduced by 20%.
***[With weekly restarts] Elimination Protocol damage amplification reduced to 300% (was 500%).
***[With weekly restarts] Salvage Parts duration increased to 120 seconds (was 60 seconds).
**Magmorax
***Corrected the spawn positions of two Spicy Lava Snails that were overly difficult to obtain.
;Player versus Player
*Items
**[With weekly restarts] Gladiator's Distinction primary stat bonus reduced to 20% (was 25%) for all damage dealing and tank specializations.
*Classes
**Druid
***Balance
****Developers' notes: The cast time on Cyclone is too fast for enemy players to deal with, so we're reducing its cast speed from Owlkin Adept and also reducing Precognition's haste in Fractures in Time. Solar Beam's duration lasting 8 seconds was an oversight, as it should have been reduced in the crowd control reduction pass in Embers of Neltharion.
*****[With weekly restarts] Owlkin Adept reduces the cast time of Cyclone and Entangling Roots by 15% (was 20%).
*****[With weekly restarts] Solar Beam lasts 6 seconds in PvP combat (was 8 seconds).
***Restoration
****[With weekly restarts] Reactive Resin's snare duration increased to 8 seconds (was 5 seconds).
****[With weekly restarts] Verdant Infusion now extends heal over time effects by 4 seconds (was 8 seconds) in PvP Combat.
****[With weekly restarts] Master Shapeshifter now refunds 2500 mana from Ironfur (was 1250 mana), 3500 mana from Wrath / Starfire / Starsurge (was 2000 mana), and 10000 mana from spending 5 combo points in Cat Form (was 5000 mana) at level 70.
**Monk
***Mistweaver
****[With weekly restarts] Enveloping Mist healing increased by 12% in PvP Combat (was 5%).
**Priest
***[With weekly restarts] Catharsis now stores 15% of damage taken (was 20%) and the stored amount cannot exceed 12% of the Priest's maximum health (was 15%).
***Discipline
****Developers' notes: Discipline damage and Atonement healing continues to be lower than we'd like in PvP, so we're increasing them to allow Discipline to be more offensive.
*****[With weekly restarts] All damage is now increased by 10% in PvP Combat.
*****[With weekly restarts] Atonement healing is now increased by 70% in PvP Combat (was 50%).
***Shadow
****Developers' notes: Instant damage from Catharsis and Unfurling Darkness is accounting for more of Shadow's burst damage than we were aiming for, so we're bringing their power down. Shadow is also getting PvE damage buffs that affect PvP which puts some of this power loss back into rotational spells.
*****[With weekly restarts] Unfurling Darkness now deals 25% reduced damage in PvP Combat.
**Rogue
***Subtlety
****[With weekly restarts] Secret Technique damage now reduced by 40% in PvP Combat (was 33%).
****[With weekly restarts] Thief's Bargain (PvP Talent) damage penalty increased to 10% (was 6%).
**Shaman
***Developers' notes: We're redistributing the amount of healing from instant cast sources for all Shaman and increasing the power of cast heals, so that cast heals are both more frequent and more meaningful.
***[With weekly restarts] Healing Stream healing is now increased by 20% in PvP combat (was 30%).
***Elemental
****[With weekly restarts] Earth Shield healing is now reduced by 40% in PvP combat (was 30%).
****[With weekly restarts] Healing Surge healing is now increased by 20% in PvP combat.
***Enhancement
****[With weekly restarts] Earth Shield healing is now reduced by 40% in PvP combat (was 30%).
****[With weekly restarts] Healing Surge healing is now increased by 4% in PvP combat (was reduced by 13%).
***Restoration
****[With weekly restarts] Earth Shield healing is now reduced by 15% in PvP combat.
****[With weekly restarts] Healing Surge healing is now increased by 27% in PvP combat (was 6%).
****[With weekly restarts] Healing Wave healing is now increased by 56% in PvP combat (was 30%).
****[With weekly restarts] Water Shield's melee attack mana refund is now 20% effective in PvP Combat (was 50%).
****[With weekly restarts] Water Shield now regenerates 75% more mana from its passive effect in PvP Combat.
**Warlock
***Developers' notes: We're targeting the defensive power of Demonology with these changes as they are often a difficult target to take down relative to other DPS specs. We're also lowering the healing from Mortal Coil to lower overall self-healing from Warlocks in PvP.
****[With weekly restarts] Mortal Coil healing is now 50% effective in PvP Combat.
****[With weekly restarts] Soul Link's shared damage with the Warlock's pet is now 50% effective in PvP Combat.
****[With weekly restarts] Profane Bargain's increase to the effectiveness of Soul Link at low health is now 40% effective in PvP Combat.
;Wrath of the Lich King Classic
*Classes
**Death Knight
***Fixed an issued where Desecration was pulling characters out of stealth.
**Warrior
***Fixed an issue where Deep Wounds was not doing damage while the Warrior is crowd controlled.
===June 23===
;Wrath of the Lich King Classic
*Dungeons and Raids
**Utgarde Pinnacle and Utgarde Keep
***Fixed an issue where Fire Blast on Titan Rune Protocol Beta difficulty was occasionally doing 10 damage instead of 10% of a player's max health.
*Player versus Player
**Mercenary Mode for Isle of Conquest has been disabled.
===June 22===
;Classes
*Paladin
**Protection
***Fixed an issue causing Divine Resonance to cancel some casts.
;Wrath of the Lich King Classic
*Dungeons and Raids
**Azjol-Nerub and Ahn'kahet
***Players below level 80 should now be able to enter Azjol-Nerub and Ahn'kahet.
===June 21===
;Wrath of the Lich King Classic
*Quests
**Midsummer Fire Festival
***Fixed an issue where the Heroic version of The Slave Pens had Ahune, and related creatures, set to level 80 instead of level 70. The intention is that level 80 players are to go into the Normal difficulty dungeon to fight the level 80 version of Ahune.
===June 20===
;Classes
*Paladin
**Crusading Strikes can now trigger Empyrean Power.
;Dungeons and Raids
*Aberrus, the Shadowed Crucible
**Kassara, the Hellforged
***Kazzara health reduced by 10% on Mythic difficulty.
***Infernal Fusion damage reduced by 10%.
**Sarkareth Scaelcommander
***[With June 16 Changes] Resolved an issue that would cause players to take extra durability damage if their corpse fell off the platform.
***Lowered the damage from Scorching Detonation by 10% on all difficulties.
***Lowered the damage from Oblivion by 10% on all difficulties.
***Updated the visual clarity for Drifting Embers.
*Neltharus
**Chargath, Bane of Scales
***Fixed an issue that could prevent Chargath from casting Grounding Spear.
;Items and Rewards
*[With June 16 Changes] Deepflayer Lure's damage increased by 110%.
*[With June 16 Changes] Djaradin Boasting Tablets' max damage reduction reduced by 43%.
*[With June 16 Changes] Draconic Cauterizing Magma's healing increased by 18%.
*[With June 16 Changes] Drakeforged Magma Charm's damage increased by 72%.
*[With June 16 Changes] Friendship Censer's healing increased by 55%.
*[With June 16 Changes] Magmaclaw Lure's absorb reduced by 67%.
*[With June 16 Changes] Pocket Darkened Elemental Core's damage reduced by 26%.
*[With June 16 Changes] Smoldering Howler Horn's critical strike reduced by 25%.
;Quests
*[With June 16 Changes] Effervesta won't escape from kidnapping early and will now correctly wait for the player to rescue her during Suss Out the Imposter.
;Wrath of the Lich King Classic
*Classes
**Mage
***Ice Armor should no longer fall off when players have either rank 1 or rank 2 of Frost Warding.
**Warrior
***Blood Frenzy (warrior talent) should now fall off when Deep Wounds falls off the target.
*Dungeons and Raids
**Ulduar
***Yogg-Saron
****Guardians of Yogg-Saron will once again spawn normally during Phase 1.
===June 14===
;Classes
*Evoker
**Devastation
***Eternity Surge will no longer fail to deal damage and go on cooldown if your enemy goes out of line of sight after the empower cast is completed.
;Dungeons and Raids
*Aberrus, the Shadowed Crucible
**Scalecommander Sarkareth
***Motes of Oblivion should be more visible against the ground.
;Player versus Player
*Shaman
**Enhancement
***Lava Lash damage is now correctly increased by 35% in PvP Combat.
===June 13===
;Classes
*Druid
**Balance
***Wild Mushroom will now deal its damage even if the target is out of line of sight of the Druid.
***Fury of Elune will now deal its damage even if the target is out of line of sight of the Druid.
*Evoker
**Devastation
***Eternity Surge will now deal its damage effect correctly if you are crowd controlled immediately after completing the empower cast.
;Player versus Player
*Monk
**Mistweaver
***Fixed an issue that caused Soulfang Infusion, from the Mistweaver 2-piece set, to regenerate more mana than intended in PvP Combat.
===June 12===
;Classes
*Druid
**Balance
***Fixed a bug causing Astral Smolder to not deal appropriate damage to enemies with absorb shields.
**Feral
***Fixed a bug with Dreadful Bleeding causing it to increase Rip damage by less than intended.
*Hunter
**Survival
***Fixed an issue where Fury of the Eagle did fewer instances of damage than expected when under the buff effects of the Bloodseeker (hunter talent) talent.
;Dungeons and Raids
*Aberrus, the Shadowed Crucible
**The Vigilant Steward, Zskarn
***[With weekly restarts] Blast Wave damage reduced by 10% on Normal and Heroic difficulties.
***[With weekly restarts] Dragonfire Traps is now magic dispelable on Heroic difficulty.
***[With weekly restarts] Dragonfire Traps activation time increased to 5 seconds (was 3 seconds) on Normal difficulty.
***[With weekly restarts] Dragonfire Traps activation time increased to 4 seconds (was 3 seconds) on Heroic difficulty.
***[With weekly restarts] Added additional visuals to Dragonfire Traps during activation on all difficulties.
*Mythic+
**Brackenhide Hollow
***Fixed an issue that caused summoned Infected Lashers to grant enemy forces credit.
===June 9===
;Classes
*Priest
**Discipline
***Fixed an issue where Radiant Providence from the Discipline Priest 4-piece set bonus would reset on when engaging a dungeon boss.
**Holy
***Fixed an issue where the duplicated Prayer of Mending from the Holy Priest 2-piece set bonus would cost twice as much mana.
===June 8===
;Classes
*Monk
**Brewmaster
***Fixed an issue causing Blackout Kick to double-dip on its recent buffs.
;Dungeons and Raids
*Aberrus, the Shadowed Crucible
**Scalecommander Sarkareth
***The contribution of damage towards Blazing Blast and Void Blast is now properly reduced by absorbs.
;Items and Rewards
*Nasz'uro, the Unbound Legacy's primary stat and Speed granted to allies reduced by 70% in PvP Combat.
*Djaruun, Pillar of the Elder Flames' damage reduced by 50% in PvP Combat.
*Fixed an issue where Ominous Chromatic Essence would continue to reapply to other allies when two players shared the same alignment.
===June 7===
;Classes
*Paladin
**Retribution
***Fixed an issue causing the Indomitable Justice Azerite trait to sometimes provide an unintended speed bonus.
;Dungeons and Raids
*Aberrus, the Shadowed Crucible
**The Vigilant Steward, Zskarn
***Developers' notes: These changes are directed at reducing the burden on tanks in smaller groups where Shrapnel Bomb was more difficult to handle with more limited amounts of utility from the group.
***[With June 6 resets] Zskarn health reduced by 10% for small group sizes on Normal and Heroic difficulties.
***[With June 6 resets] Shrapnel Bomb initial damage and DOT damage reduced by 50% on Normal and Heroic difficulties.
***[With June 6 resets] Searing Claws damage reduced by 25% on Normal and Heroic difficulties.
***[With June 6 resets] Unstable Embers damage reduced by 30% on Heroic difficulty.
**Echo of Neltharion
***Calamitous Strike's debuff duration reduced from 40 seconds to 37 seconds on all difficulties. This is done to remove a problematic overlap in phase one of the encounter.
***Calamitous Strike's debuff will now be removed when the encounter enters intermission on all difficulties.
***Fixed an issue where Neltharion immediately melee his target after casting Calamitous Strike on all difficulties.
***Added a slight delay before the same player can trigger an additional stack of Shatter after destroying Twisted Earth on all difficulties.
***Volcanic Heart's radius reduced from 25 yards to 20 yards on Mythic difficulty.
**Scalecommander Sarkareth
***Developers' note: A series of changes have been made to ease up a bit on the difficulty of this encounter on lower player size raids. Each of these changes are for non-Mythic difficulties only and scale back as raid size increases, evening out to about no changes for the 30 player raid.
***[With June 6 resets] Health of Sarkareth and Null Glimmers reduced by 6% in 10 player raids.
***[With June 6 resets] Duration of Astral Flare buff increased from 23 seconds to 30 seconds in 10 player raids.
***[With June 6 resets] Oblivion damage per tick reduced by 50% in 10 player raids.
***[With June 6 resets] Void Surge damage per tick reduced by 40% in 10 player raids.
***[With June 6 resets] Dread raid wide damage reduced by 25% in 10 player raids.
*Halls of Infusion
**Fixed an issue where Infuser Sariya's Inundate spell could inflict inconsistent amounts of damage.
;Items and Rewards
*Fixed an issue that prevented the Drakewatcher Manuscript for the Cliffside Wylderdrake - Black Hair customization option from dropping in some circumstances.
*Zaralek Cavern
**Fixed an issue where Cobalt Shalewing's drop rate was lower than intended. Its drop rate is now in line with other similar drops.
;Quests
*Fixed an issue where Sparks of Life were not dropping in Zaralek Caverns from various content.
===June 6===
;Dungeons and Raids
*Aberrus, the Shadowed Crucible
**Echo of Neltharion
***Slightly reduced Neltharion's health for smaller groups.
***Volcanic Heart's initial damage reduced on Normal and Heroic difficulty.
***Echoing Fissures' damage now scales with group size on LFR, Normal and Heroic difficulty.
***Slightly reduced the Twisted Aberrations' health for smaller groups.
===June 5===
;Classes
*Death Knight
**Blood
** [With weekly restarts] Increased damage of all abilities by 8%.
*Druid
**Feral
***Developers' Notes: These set bonus changes will increase the average number of stacks of the (2) Set Bonus and cause the (4) Set Bonus to trigger less often, but provide more Agility when it does.
****[With weekly restarts] Aberrus (2) Set Bonus: Chance for Shadows of the Predator stacks to reset reduced by 15%.
****[With weekly restarts] Aberrus (4) Set Bonus: Now increases Agility by 8% (up from 5%).
*Evoker
**Preservation
***Developers' notes: We would like there to be more of a reward to using Disintegrate over Living Flame as a Preservation Evoker since it has a high Essence cost.
****[With weekly restarts] Disintegrate damage has been increased by 15% for Preservation Evoker.
*Hunter
**Beast Mastery
***[With weekly restarts] All damage dealt by you and your pet's abilities increased by 5%.
*Mage
**Fire
***[With weekly restarts] Pyroblast damage increased by 5% (does not apply in PvP combat).
***[With weekly restarts] Fire Blast (Fire) damage increased by 10% (does not apply in PvP combat).
***[With weekly restarts] Fireball damage increased by 10% (does not apply in PvP combat).
***[With weekly restarts] Phoenix Flames damage increased by 10% (does not apply in PvP combat).
***[With weekly restarts] Scorch damage increased by 10%.
*Monk
**Brewmaster
**[With weekly restarts] All ability damage increased by 3%.
***[With weekly restarts] Rising Sun Kick damage increased by 10%.
***[With weekly restarts] Blackout Kick damage increased by 30%.
***[With weekly restarts] Tiger Palm damage increased by 30%.
**Mistweaver
***[With weekly restarts] All healing increased by 3%. This does not apply to PvP combat.
*Rogue
**Assassination
***[With weekly restarts] All ability damage increased by 5%.
*Warlock
**Developers' notes: The high frequency of Amplify Curse has been problematic in PvP combat, so its cooldown has been increased. These changes are also noted in the PvP section below.
***[With weekly restarts] The cooldown of Amplify Curse is now 60 seconds (was 30 seconds).
***[With weekly restarts] Teachings of the Satyr now reduces the cooldown of Amplify Curse by 15 seconds (was 10 seconds).
*Warrior
**Arms
***Developers' notes: Arms Warriors are not performing as well as we would like in single target or low-target-count situations.
****[With weekly restarts] All ability damage increased by 4%.
****[With weekly restarts] Fatality Fatal Mark damage increased by 15%.
****[With weekly restarts] Mastery: Deep Wounds periodic damage increased by 5%.
****[With weekly restarts] Rend periodic damage increased by 5%.
**Protection
***Developers' notes: Protection Warriors are not currently performing as competitively as we would like compared to most other tanks in terms of damage and survivability.
****[With weekly restarts] All damaging abilities increased by 8%.
****[With weekly restarts] Auto-attack damage increased by 10%.
****[With weekly restarts] Spell Block's duration increased to 30 seconds (was 20 seconds).
****[With weekly restarts] Thunderlord (warrior talent) now causes each enemy hit by Thunder Clap to reduce the remaining cooldown of Demoralizing Shout by 1.5 seconds, up to 4.5 seconds (was 1.0 seconds, up to 3.0 seconds).
;Dungeons and Raids
*Aberrus, the Shadowed Crucible
**Developer's notes: Feedback and data from the first few weeks of Season Two have indicated that smaller raids are having a relatively difficult time defeating certain encounters within Aberrus. Part of our commitment to flex-scaling as a feature is to work towards a similar difficulty for all group sizes on non-Mythic difficulties. The following changes are designed to bring difficulty for smaller groups in line with the experience of a larger raid.
**Rashok
***[With weekly restarts] Reduced the number of missiles from Doom Flames on non-Mythic difficulties.
***[With weekly restarts] Scorching Heatwave's damage now scales with group size for non-Mythic difficulties.
**The Forgotten Experiments
***[With weekly restarts] Reduced Thadrion's health on lower group sizes on Heroic difficulty.
;Player versus Player
*Classes
**Druid
***Balance
****Developers' notes: Balance Druids have been overperforming due to their ability to generate so much Astral Power and deal high damage by applying dots and casting Starfall repeatedly. We'd like to reduce the effectiveness of that playstyle since it's difficult for opponents to stop. Goldrinn's Fang also became much more effective in Embers of Neltharion, and includes some randomness and ability to score kills unexpectedly. Finally, Owlkin Adept has been a locked-in talent for a while now and has been propping up their control a bit more than we're comfortable with.
*****[With weekly restarts] Moonfire and Sunfire generate 4 Astral Power when cast in PvP combat (was 6).
*****[With weekly restarts] Stellar Innervation increases Astral Power generation of Moonfire and Sunfire by 50% in PvP combat (was 100%).
*****[With weekly restarts] Star Burst now grants 8 Astral Power (was 15).
*****[With weekly restarts] Owlkin Adept reduces the cast time of Cyclone and Entangling Roots by 20% (was 30%).
*****[With weekly restarts] Goldrinn's Fang damage is reduced by 50% in PvP combat.
*****[With weekly restarts] Wrath and Starfire deal 60% increased damage in PvP combat (was 50%).
**Hunter
***Marksmanship
****Developers' notes: Marksmanship Hunters have been underperforming in different forms of PvP content.
*****[With weekly restarts] Aimed Shot damage increased by 25% in PvP combat (was 15%).
*****[With weekly restarts] Rapid Fire damage increased by 25% in PvP combat (was 15%).
*****[With weekly restarts] Arcane Shot damage increased by 25% in PvP combat (was 16%).
**Mage
***Fire
****Developers' notes: Glass Cannon is intended to have high risk and high reward with its gameplay, and we feel the risk is too low for the benefit it provides, especially when paired with Flamecannon.
****[With weekly restarts] Glass Cannon now decreases maximum health by 20% (was 15%)
****[With weekly restarts] Flamecannon now increases maximum health by 2% per stack (was 3%).
**Monk
***Mistweaver
****Developers' notes: Mistweavers have been overperforming compared to other healers, especially due to their mana efficiency.
*****[With weekly restarts] Soulfang Infusion now regenerates 75% less Mana in PvP combat (was 50%).
*****[With weekly restarts] Zen Spheres now cost 0.5% base Mana.
*****[With weekly restarts] Enveloping Mist now heals for 5% more in PvP combat (was 20%).
*****[With weekly restarts] Mistweaver Monks now regenerate 15% less Mana in PvP combat (was 10%).
***Windwalker
****Developers' notes: Whirling Dragon Punch has felt underwhelming and we'd like it to feel impactful to use without being a major portion of a Windwalker's damage profile.
*****[With weekly restarts] Whirling Dragon Punch damage increased by 80% in PvP Combat.
**Priest
***Discipline
****Developers' notes: Discipline has been more reliant on shields this season than we'd like. We're increasing Atonement healing while bringing down the power of shields, with the goal of the preferred playstyle being an offensive one. We're also targeting the mana reduction from Inner Light, as Discipline has been more mana efficient than we'd like.
*****[With weekly restarts] Power Word: Shield now absorbs 15% less damage in PvP Combat.
*****[With weekly restarts] Inner Light (PvP talent) now reduces the mana cost of the affected spells by 10% (was 15%).
*****[With weekly restarts] Atonement healing is now 50% more effective in PvP Combat (was 40%).
**Rogue
***Subtlety
****Developers' notes: Burst damage from Subtlety has been higher than we'd like this season. We're looking to keep the spec in a strong position while toning down their burst potential in short windows.
****[With weekly restarts] Secret Technique damage is now reduced by 33% in PvP Combat (was 25%).
****[With weekly restarts] Shadowstrike (rogue ability) and Backstab damage from Weaponmaster is now 50% effective in PvP combat.
****[With weekly restarts] Flagellation's Mastery bonus is now 80% effective in PvP combat.
****[With weekly restarts] Dark Shadow is now 67% effective in PvP combat (was 80%).
**Shaman
***Enhancement
****Developers' notes: There are a few talents that are leading to fast kills that can feel unfair when facing an Enhancement Shaman. We're aiming to bring down the burst potential from cooldowns and increase sustained DPS.
*****[With weekly restarts] Forceful Winds is now 75% effective in PvP Combat.
*****[With weekly restarts] The damage increase to Lava Lash from Ashen Catalyst is now 33% effective in PvP Combat.
*****[With weekly restarts] Lava Lash now deals 35% increased damage in PvP Combat (was 15%).
*****[With weekly restarts] The Physical damage increase from Feral Spirit is now 33% effective in PvP Combat.
*****[With weekly restarts] The Fire, Frost, and Lightning damage increase from Elemental Spirits is now 50% effective in PvP Combat.
*****[With weekly restarts] Stormstrike now deals 75% increased damage in PvP Combat (was 50%).
*****[With weekly restarts] Windstrike now deals 75% increased damage in PvP Combat (was 50%).
***Restoration
****Developers' notes: We feel Restoration Shaman is in a good spot. Rain Dance wasn't as valuable as we were anticipating, so we're aiming to increase its viability.
*****[With weekly restarts] Rain Dance now increases the healing done by Healing Rain by 30% (was 20%).
*****[With weekly restarts] Rain Dance now reduces the mana cost of Healing Rain by 45% (was 30%).
**Warlock
***Developers' notes: Inquisitor's Gaze has been dealing a sizeable portion of Warlock damage this season, and we'd like damage to come primarily from active spells.
****[With weekly restarts] Fel Barrage from Inquisitor's Gaze now deals 40% reduced damage in PvP Combat.
***Developers' notes: The high frequency of Amplify Curse has been problematic in PvP combat.
****[With weekly restarts] The cooldown of Amplify Curse is now 60 seconds (was 30 seconds).
****[With weekly restarts] Teachings of the Satyr now reduces the cooldown of Amplify Curse by 15 seconds (was 10 seconds).
***Affliction
****Developers' notes: We are increasing the damage of Unstable Affliction's backlash effect to lessen the value of dispelling Affliction's damage over time effects. It's been lower than we'd like, in addition to healers gaining extra health this season. Additionally, we're increasing Shadow Bolt damage as the reward for casting it is lower than we'd like.
*****[With weekly restarts] Unstable Affliction backlash damage increased by 50%.
*****[With weekly restarts] Shadow Bolt damage increased by 30% in PvP combat.
***Demonology
****Developers' notes: Demonology's healing reduction effect from their Felguard was one of the best healing reductions in the game, which didn't feel appropriate given the class identity, how easy it is to apply, and how it can be applied to multiple targets at a time. Along with Affliction, we're also increasing the damage of Shadow Bolt in PvP, as the reward for casting it is low.
*****[With weekly restarts] Legion Strike reduces healing taken by 20% in PvP (was 25%).
*****[With weekly restarts] Shadow Bolt damage increased by 30% in PvP combat.
***Destruction
****Developers' notes: Destruction's sustained DPS has been high and we feel this is mainly due to Shadowburn's high multiplier. We would like for instant casts to be strong but not be the primary way to land kills.
*****[With weekly restarts] Conflagration damage is now reduced by 15% in PvP Combat (was 9%).
*****[With weekly restarts] Shadowburn damage is now increased by 15% in PvP Combat (was 45%).
===June 1===
;Items and Rewards
*Prismatic Bauble's cooldown has been reduced to 60 seconds (was 120 seconds) for one month.
**Developers' notes: For one month, the Prismatic Bauble's cooldown has been reduced and can be purchased from Jepetto Joybuzz and his Clockwork Assistant in The Wonderworks in Dalaran, floating above the Broken Isles. The Wonderworks can be found down the steps from the Violet Citadel and across the street from Simply Enchanting. Be warned! This very expensive cosmetic item will only have a reduced cooldown and be available from these sources for a month before returning to its original cooldown and being exclusively sold by Dalaran's legendary and elusive Mad Merchant.
;Quests
*Researchers Under Fire
**Developers' notes: Players were being delayed by a lack of Altar Stones which we are addressing. Even with more Altar Stones the timer is still super tight. We think another 30 seconds will allow groups to perfect their runs and be more in line with the Titan version once players become more familiar.
**Added more spawns of Altar Stones as well as made them spawn quicker.
**The Sundered Flame Forces are being delayed giving players an extra 30 seconds to complete the Investigation of the Djaradin Ruins.
==May==
:
===May 31===
;Dungeons and Raids
*Mythic+
**Affixes
***Incorporeal
****Incorporeal's immunity effect can now be removed by effects that dispel immunities.
****Incorporeal Beings are now susceptible to Charm effects.
****The effectiveness of Incorporeal Being's Destabilize is reduced if cast while charmed.
*****Developers' notes: These changes aim to give Warriors and Death Knights more powerful options to counter the Incorporeal affix.
===May 30===
;Classes
*Druid
**Fixed a bug causing Ursol's Vortex to use its PvP duration in PvE content.
;Dungeons and Raids
*Aberrus, the Shadowed Crucible
**The Forgotten Experiments
***Fixed an issue where players sometimes left combat between when boss creatures were active.
**Rashok, the Elder
***Fixed an issue where Lava Wave is inflicting damage more often than stated in the spell description.
**Magmorax
***No longer targets pets with Blazing Breath.
**Echo of Neltharion
***Shatter no longer damages pets.
*Mythic+
**Neltharus
***Burning Chains found in the Smoldering Barracks no longer damage players.
***The doorway in the Smoldering Barracks now opens when Chargath, Bane of Scales is defeated.
***Increased the cooldown of Qalashi Thaumaturge's Molten Core.
***Forgewrought Monstrosity health reduced by 25%.
***Lava Flare health reduced by 20%.
***Magmatusk
****Magma Eruption damage reduced by 20%.
**Vortex Pinnacle
***The cooldown of Temple Adept's Greater Heal has been increased.
***Skyfall Star's Starlight damage reduced by 20%.
***Asaad, Caliph of Zephyrs
****Skyfall Nova health reduced by 20%.
;Items and Rewards
*Players can now get a Wirt's Leg drop during the Diablo promotion even if their class cannot use the weapon type.
**Developers' notes: We are seeing that some versions of Wirt's Leg are rarer than others due to a restriction on only seeing items your class can use. With the item being Bind on Equip, we are removing the restriction of only seeing items your class can use, so players will see a Wirt's Leg more often and can send it to an alt that can use it. Also, players can trade a version of the leg they do not need to others that do.
;Player versus Player
*Classes
**Druid
***Moon and Stars will no longer cause Precognition to trigger even if the Druid is successfully interrupted.
;Professions
*Alchemy
**Potion and Phial Cauldrons have had their cooldowns reduced to 10 seconds so that solo alchemists who provide for large raid sizes can do so quickly.
;Quests
**The Seething Orb puzzle in the Zaqali Caldera will now spawn more frequently.
**Fixed an issue where the Elder Magma Serpent might not spawn if Ritualmaster Skarna was defeated too quickly during "Researchers Under Fire."
===May 26===
;Dungeons and Raids
*Aberrus, the Shadowed Crucible
**The Vigilant Steward, Zskarn's health reduced by an additional 10% on Mythic difficulty, to a total 25% health reduction.
;Quests
*Big Slick in the City should now no longer anger the local wildlife during "Snail Mail."
*The speed up bonus now lasts twice as long during "Snail Mail."
===May 25===
;Dungeons and Raids
*Aberrus, the Shadowed Crucible
**Fixed an issue allowing players who had completed Aberrus, the Shadowed Crucible: Echoes of the Earth-Warder on any difficulty to access later encounters on higher difficulties.
**The Vigilant Steward, Zskarn
***Developers' note: The Zskarn changes address an emerging tactic that trivializes certain aspects of the encounter. We hope these changes will encourage more interaction with the encounter's existing mechanics, while maintaining its prior level of difficulty. These changes will be live 5/26.
***The Vigilant Steward, Zskarn health reduced by 15% on Mythic difficulty.
***Dragonfire Golem health reduced by 15% on Mythic difficulty.
***Zskarn will now Berserk on all difficulties.
***Adjusted the position of Dragonfire Traps.
***Shrapnel Bomb reduced to 3 on Mythic difficulty (was 4).
***Fixed an issue that could cause an inappropriate amount of Shrapnel Bombs to spawn.
***Zskarn no longer activates Tactical Destruction based on his location.
*The Underrot
**Fixed an issue where Sporecaller Zancha's Festering Harvest would not destroy spore pods.
;Enemies and NPCs
*Fixed an issue where the Treasure Goblin is spawning multiple times consecutively in Valdrakken.
;Items and Rewards
*Reduced the mana granted by Serpent's Grand Charm to 2,400 (was 12,000) to correctly account for how healer mana pools are calculated.
*The Diablo Promotion Charms effects will no longer be applied while in Raids, Rated PVP and M+ Dungeons.
**Developers' notes: The effects won't immediately reapply when you leave these instances. You will need to relog to get them to apply again. We are looking into a possible fix for this.
;Mounts
*The Savage Green Turtle will no longer be summoned from the favorite mount list on land when it is favored and will now be prioritized when in water.
;Player versus Player
*Fixed an issue with capturing the Risen Spirits during the Classic Ashran Brawl.
;Quests
*Fixed an issue where "Seismic Ceremony" would not complete for players who only killed Runestone Fragments and did not click any Primalist Runestones.
;Trading Post
*"Complete Weekly Crafting Quests" and "Fulfill Personal Crafting Orders" activities should once again appear in the Travelers Log.
===May 24===
;Characters
*The niffen have noticed that player's scent permeates through all their characters, as such, the Smelly title is now account-wide.
;Classes
*Paladin
**Fixed an issue where some cooldowns were not updating dynamically with Blessing of Dusk.
**The cooldowns of Holy Prism and Light's Hammer (paladin ability) are now reduced by Blessing of Dusk when the class set is equipped.
;Items and Rewards
*Firelands Timewalking Trinkets
**The Hungerer - Haste reduced by 5%.
**Matrix Restabilizer - All secondary stats reduced by 5%.
**Necromantic Focus - Mastery reduced by 20%.
**Vessel of Acceleration - Critical Strike reduced by 10%.
;Player versus Player
*Classes
**Hunter
***[[Sentinel now resets to 5 stacks or seconds available when Arenas and Battlegrounds start.
*Items and Rewards
**Ashkandur, Fall of the Brotherhood damage reduced by 60% in PvP Combat.
**Bile-Stained Crawg Tusks damage reduced by 60% in PvP Combat.
**Forgestorm damage reduced by 60% in PvP Combat.
===May 23===
;Items and Rewards
*Fixed an issue where Dragonfire Bomb Dispenser's charge stacks would be lost upon leaving combat.
*Ominous Chromatic Essence will now recall the player's previously chosen Oathstone alignment when relogging without the trinket equipped.
;Quests
*Characters who have completed "Moving On (Thaldraszus)" will be able to start "Keeper of the Ossuary" on their alts if their alts are level 70. Alts will not have to complete the Azure Span introduction to gain access to the Blue Dragonflight quest.
===May 22===
;Classes
*Monk
**Fixed an issue causing Weapons of Order to incorrectly increase enemy damage taken from trinket and embellishment effects.
*Shaman
**Enhancement
***Fixed an issue where using Windstrike in Ascendance while talented into Legacy of the Frost Witch and Thorim's Invocation was not properly resetting the cooldown of Windstrike when gaining the Legacy of the Frost Witch buff.
*Warlock
**Demonology
***Fixed an issue where Ripped through the Portal would not function on Magmorax's platform.
***Fixed an issue where Dread Calling would not function on Magmorax's platform.
***Fixed an issue where Infernal Command would not function on Magmorax's platform.
;Dungeons and Raids
*Mythic+
**Neltharus
***Forgemaster Gorek
****[With weekly restarts] Reduced the duration of Blazing Aegis reduced to 4 seconds (was 6 seconds).
**Uldaman: Legacy of Tyr
***Bromach
****[With weekly restarts] The health of Quaking totem has been reduced by 20%.
**The Vortex Pinnacle
***Asaad
****[With weekly restarts] Reduced the health of Skyfall Nova by 10%.
;Enemies and NPCs
*Zaralek Cavern
**[With weekly restarts] The loot lockout now resets when the content in a given area of the map becomes available. Now, when world quests are visible in an area, the rare elite enemies in that area will also be available. Rare elite rewards have been increased to offset their reduced frequency.
***Developers' notes: Unlike Forbidden Reach, the rare elites in Zaralek Cavern are meant to be a bonus, rather than the primary activity.
;Quests
*The extra Effervesta will not be present during the "Best Friends (quest)" quest chain.
*Fyrakk is looking for more folks to burninate during "Aiding the Accord: Suffusion Camp," so this quest can now be offered to qualifying alts between levels 60 and 66 (was 67+).
===May 19===
;Dungeons and Raids
*Aberrus, the Shadowed Crucible
**Fixed an issue where some Voracious Magma Worms could not be attacked.
**Rashok, the Elder
***Fixed an issue where Rashok can sometime not jump to target player's location during Searing Slam.
*Mythic+
**Brackenhide Hollow
***Brackenhide Gnolls no longer trigger Mythic Keystone affix effects on death.
**Halls of Infusion
***Containment Apparatus health reduced by 10%.
***Limited Immortality is now properly cleared from players when starting a new mythic keystone.
;Quests
*Fixed an error where the world event "Researchers Under Fire" was not switching objectives correctly on the weekly reset.
**Developers' notes: This fixes a bug that was preventing the Researchers Under Fire event from rotating to the Zaqali Ruin Investigation. It should now be taking players to the Molten Overflow for the remainder of this reset period. The event will rotate each week between the Titan Lockdown and Zaqali Ruin Investigation areas.
===May 18===
;Dungeons and Raids
*Fixed an issue that, in many cases, prevented Flightstones from dropping Normal and Heroic dungeons and bosses in Aberrus on all difficulties.
*Fixed an issue that was causing too many Bonus Flightstones to be awarded when a player in the group increases their M+ rating.
*Mythic+
**Brackenhide Hollow
***Rotbow stalker's Scented Meat periodic damage reduced by 25%.
***Rotbow stalker's Scented Meat impact damage reduced by 30%.
***Trickclaw's Warband
****Updated the visual indicator for Savage Charge.
**Halls of Infusion
***Glacial Proto-Dragon's Deep Chill periodic damage reduced by 20%.
**Neltharion's Lair
***Vileshard Crawlers no longer trigger on-death affix effects.
;Professions
*The quest "Power Unified" should now only consume one Spark of Shadowflame upon completion and reward 2.
;Quests
*Fixed an issue causing the progress bar for "Glimmerfish Before It's Gone" to not appear.
===May 17===
;Achievements
*The achievement Slow and Steady Wins the Race now correctly checks to see if you actually purchased treats for the racer that won before awarding credit.
*Fixed an issue where Obsidian Aspectral Earthstone would not be rewarded upon completing Dragonflight Season 2 Hero.
;Classes
*Evoker
**Devastation
***Fixed an issue causing Pyre to fail to deal damage if the target moved out of line of sight after the spell was cast.
*Paladin
**Protection
***Fixed an issue where Gift of the Golden Val'kyr would not correctly extend the duration of Guardian of Ancient Kings when overridden by Glyph of the Queen.
***Removed the increase to auto-attack range from Crusader's Reprieve for Protection only.
****Developers' notes: This was causing clarity issues with stationary bosses, where a player might be able to attack the boss while the boss thought the player was out of range.
*Warlock
**Demonology
***Fixed an issue where Imp Gang Bosses would not spawn on Magmorax's platform.
**Destruction
***Fixed an issue where Channel Demonfire would not be usable after being resurrected before Immolate expires.
;Dungeons and Raids
*Aberrus, the Shadowed Crucible
**Colossal Draconic Golem no longer has a visible 'True Sight' aura but retains its ability to detect invisible units.
**Echo of Neltharion
***Fixed an issue where players could get stuck with Sundered Reality during phase 3 of the encounter.
*Mythic+
**Brackenhide Hollow
***Fixed an issue that caused Shoot used by Rotbow Gnolls to inflict more damage than intended.
***Gutshot
****Fixed an issue that could cause the encounter to reset if Gutshot wasn't attacked for long periods of time.
**Halls of Infusion
***Fixed an issue where Khajin the Unyielding's Hailstorm, Gulping Goliath's Overpowering Croak, and Primal Tsunami's Tempest's Fury could target player pets.
**Neltharion's Lair
***Fixed an issue where Dargrul's Crystal Spikes could target player pets.
**Neltharus
***Fixed an issue where Forgemaster Gorek's Forgestorm, Forgemaster Gorek's Blazing Eruption, Forgemaster Gorek's Blazing Hammer, and Magmatusk's Magma Eruption could target player pets.
***Qalashi Warden should no longer using Blazing Slash simultaneously.
**The Underrot
***Fixed an issue where Crawmaw the Infested's Tantrum, Sporecaller Zancha's Festering Harvest, Living Rot's Foul Sludge, and Blood Tick's Blood Burst could target player pets.
**Vortex Pinnacle
***Fixed an issue where Minister of Air's Overload Grounding Field could target player pets.
;Items and Rewards
*Ashkandur, Fall of the Brotherhood now sheathes closer to the center of the player's back.
*After logging out and back in, off-hand items will now correctly count towards a character/account's peak (used to determine the threshold for upgrade discounts) on off-hand items (including shields) for Paladins and Shaman.
;Player versus Player
*Classes
**Mage
***Fire
****Fixed a bug that caused Mastery: Ignite to deal increased damage when spread while using the Glass Cannon PvP Talent.
;Quests
*Reputation gains from Zaralek Cavern will now be correctly boosted by the Sign of the Emissary from the ongoing World Quest event.
*"I Need... a Tailor" will no longer consume all Vibrant Wildercloth Bolts in a player's inventory on turn-in.
===May 16===
;Achievements
*Dragonflight Season 2 Master can again be completed by reaching 2000 Mythic+ score.
*Fixed an issue where players were not getting credit for Still Standing in Fire despite dying to Ire of Fyrakk.
;Dungeons and Raids
*Mythic+
**Halls of Infusion
***Falling through the pipes of the Auxiliary Drainage increases movement and swim speed by 200% until entering combat.
**Neltharion's Lair
***Ularogg
****Fixed an issue that caused Falling Debris to strike players multiple times.
**Neltharus
***Warlord Sargha
****Reduced the total number of Dragon Eruptions during Magma Shield.
****Warlord Sargha no longer generates energy while under the effects of Backdraft.
**Uldaman: Legacy of Tyr
***Bromach
****Shocking Quake damage reduced by 20%.
***Sentinel Talondras
****Earthen Shards prefers not to target the same player with consecutive casts.
**Vortex Pinnacle
***Slipstreams that spawn after defeating Ertan and Altairus now grant players 100% movement speed until enter entering combat.
***Altairus
****Biting Cold damage reduced by 25%.
****Twisting Winds damage reduced by 25%.
;Professions
*Mining/Herbalism
**Fixed a bug that caused Zaralek Glowdust and Zaralek Glowbur to not propagate while mounted.
;Quests
*Fixed an issue where Fyrakk would not appear during Fyrakk Assaults despite the Fyrakk's Fury bar being full.
*Fixed an issue which could cause players in the to not get credit for killing Captain Reykal during "Researchers Under Fire."
===May 15===
;Achievements
*Fixed an issue causing the Eggscellent Eggsecution to not grant achievement points.
;Classes
*Death Knight
**Frost
***[With weekly restarts] All ability damage increased by 3%.
***[With weekly restarts] Obliterate damage increased by 5%.
***[With weekly restarts] Frost Strike damage increased by 6%.
***[With weekly restarts] Howling Blast damage increased by 6%.
***[With weekly restarts] Remorseless Winter damage increased by 8%.
***[With weekly restarts] Frost Fever damage increased by 12%.
*Demon Hunter
**Havoc
***[With weekly restarts] Chaos Strike/Annihilation damage increased by 10%.
***[With weekly restarts] First Blood (Talent) damage bonus to first enemy struck increased to 95% (was 75%).
***[With weekly restarts] Inner Demon (Talent) damage increased by 30%.
**Vengeance
***Fixed an issue that prevented Fiery Brand's damage reduction effect from applying to its primary target.
*Druid
**Balance
***[With weekly restarts] Vault of the Incarnates (4) Set bonus tuning: Entering Eclipse makes your next Starsurge or Starfall cost 10 less Astral Power (was 5) and deal 25% increased damage (was 20%).
**Restoration
***Rejuvenation now costs 11% base mana (was 12%).
*Hunter
**Beast Mastery
***[With weekly restarts] Aberrus (4) Set bonus cooldown reduction for Bestial Wrath increased to 2 seconds (was 1 second).
***[With weekly restarts] Kill Cleave now strikes nearby enemies for 80% of the damage (was 60%).
***[With weekly restarts] Beast Cleave now causes your pet to strike nearby targets for 40/80% of the damage (was 35/75%).
*Mage
**Frost
***[With weekly restarts] All ability damage increased by 4%.
*Paladin
**Holy
***Fixed an issue causing Holy Prism to sometimes fail to grant Holy Power despite having the class 4-Set equipped.
*Shaman
**Elemental
***[With weekly restarts] All ability damage increased by 2%.
***[With weekly restarts] Vault of the Incarnates (2) set bonus now grants 3% damage, stacking 3 times (was 5%, stacking up to 5 times).
*Warlock
**Affliction
***[With weekly restarts] All ability damage done increased by 3%.
;Dungeons and Raids
*Aberrus, the Shadowed Crucible
**The Vigilant Steward, Zskarn
***[With weekly restarts] Fixed an issue that would cause Zskarn's ability use to be inconsistent.
***[With weekly restarts] Fixed an issue causing Blast Wave to knock back pets.
**Magmorax
***Magma Puddles are no longer affected by Spirit of Redemption.
**Scalecommander Sarkareth
***Players are now unable to be struck by Motes of Oblivion for a short duration after leaving the Emptiness Between Stars.
*Mythic+
**Brackenhide Hollow
***Claw Fighter's Vicious Clawmangle inflicts damage less often.
***Toxic Trap damage reduced by 25%.
***Ragestorm has a range indicator visual.
***Treemouth
****Treemouth's health reduced by 10%.
****Grasping Vines casting animation has been updated to better indicate that a player should stand in the area on Mythic+ difficulty.
****Increased the cooldown of Grasping Vines and Consume.
****Treemouth no longer moves or casts spells while consuming a player.
****The draw in effect of Grasping Vines has been reduced.
****Gushing Ooze cast time increased to 2.5 seconds (was 2 seconds).
**Freehold
***Blacktooth Knuckleduster's Shattering Bellow damage reduced by 10%.
**Halls of Infusion
***Containment Apparatus' Containment Beam damage reduced by 15%.
***Falling through the pipes of the Auxiliary Drainage increases movement and swim speed by 200% until entering combat.
***Crashing Tsunami damage reduced by 20%.
***Crashing Tsunami move 20% slower.
***The initial area indicator for Crashing Tsunami spawns better matches its area of effect.
***The safe spot provided by pillars in the Infusion Chamber extends further behind the pillar.
***Refreshing Tides is now interruptible.
**Neltharion's Lair
***Mightstone Breakers' Avalanche now has a visual to indicate the impact area.
***Dargrul the Underking
****Flame Gout occurs every 5 seconds (was 3 seconds).
****Flame Gout damage reduced by 15%.
****Magmabreaker damage reduced by 15%.
**Neltharus
***Warlord Sargha
****Breaking the Magma Shield within 2 seconds of it being cast will no longer cause Dragon's Eruption to continue throughout the fight.
**Vortex Pinnacle
***Asaad, Caliph of Zephyrs
****Improved the precast visual effects Static Cling.
;Enemies and NPCs
*Class set items sold by Norzko the Proud can now be refunded after purchase.
*Fixed an issue where Forgemasters at Suffusion Camps could get stuck evading.
;Items and Rewards
*Fixed an issue where Ominous Chromatic Essence can forget the player's chosen alignment in certain conditions.
*Fixed an issue where Mark of Draconic Mastery was not awarded upon unlocking Dragonflight Season 2 Master while in a Mythic+ instance.
;Mounts
*Ottuks and Aurelids are now properly classified by their movement types when filtering mounts in the Mount Journal.
;Player versus Player
*Classes
**Death Knight
***Frost
****Developers' notes: Frost Death Knights have been on our radar as underperforming, but still effective in the right situations. We're reducing their burst damage alongside their game-wide damage increases with the goal of a healthier overall damage profile.
****[With weekly restarts] Pillar of Frost now increases Strength by 15% in PvP Combat (was 25%).
***Unholy
****Developers' notes: We've been monitoring our changes to Reanimation and have felt its damage is too high relative to how much control Death Knight's have over enemies' positioning.
****[With weekly restarts] Reanimation's explosion now deals 15% of the targets health in Shadow damage (was 20%).
****[With weekly restarts] Allied players can no longer see the explosion ring visual for Reanimation.
****[With weekly restarts] Reanimation's stun debuff is now using the correct spell icon.
**Demon Hunter
***Havoc
****Developers' notes: Our goal with Rain from Above is for it to have situational offensive and defensive usage. With recent increases to its damage, we're seeing it used for offense more often than intended, so we're bringing its damage down.'
****[With weekly restarts] Rain from Above (PvP Talent) Fel Lance damage reduced to 8% of target's max health (was 10%).
**Mage
***Fire
****Fixed an issue that caused Glass Cannon to not increase the damage of Mastery: Ignite.
***Frost
****Fixed an issue that caused Frost Bomb to not grant a charge of Flurry when dispelled.
**Monk
***[With weekly restarts] Strength of Spirit now increases the healing of Expel Harm by up to 50% based on your missing health in PvP Combat (was 100%).
***Windwalker
****Developers' notes: Expel Harm's healing was dramatically increased with Season 2. We're happy with the base healing of the spell, but modifiers from Reverse Harm and Strength of Spirit are making it more powerful than we intended.
****[With weekly restarts] Reverse Harm now increases the healing done by Expel Harm by 30% (was 60%).
**Priest
***Holy
****Developers' notes: Holy Priests have continued to underperform in PvP, so we're buffing several of their primary healing spells.
****[With weekly restarts] Renew healing increased by 34% in PvP Combat (was 22%).
****[With weekly restarts] Flash Heal healing increased by 52% in PvP Combat (was 40%).
****[With weekly restarts] Heal healing increased by 57% in PvP Combat (was 43%).
****[With weekly restarts] Holy Word: Sanctify healing increased by 10% in PvP Combat.
****[With weekly restarts] Holy Word: Serenity healing increased by 25% in PvP Combat (was 15%).
**Shaman
***Enhancement, Elemental
****Developers' notes: The healing contribution from Earth Shield for the hybrid Shaman specs is above our target in PvP after recent buffs to the spell.
****[With weekly restarts] Earth Shield healing reduced by 30% in PvP Combat for Enhancement and Elemental.
**Warlock
***[With weekly restarts] Call Observer now has 8% of the Warlock's health (down from 20%).
***Destruction
****Developers' notes: Destruction's sustained DPS in PvP especially with instant casts is higher than we'd like. We feel Chaos Bolt is in a good state, so we're targeting other areas of the kit to bring down their DPS.
****[With weekly restarts] Incinerate damage reduced by 10% in PvP Combat.
****[With weekly restarts] Shadowburn damage increased by 45% in PvP Combat (was 65%).
**Warrior
***Arms
****Developers' notes: We feel Arms Warrior's burst window has been more effective than we would like in PvP. We're shifting their damage profile slightly to increase their consistent pressure but decrease their burst damage.
****[With weekly restarts] Sharpen Blade cooldown increased to 30 seconds and duration decreased by 2 seconds.
****[With weekly restarts] Skullsplitter now causes expired bleeds to deal 65% damage (was 100%) in PvP Combat.
****[With weekly restarts] Mastery: Deep Wounds damage increased by 15% in PvP Combat.
****[With weekly restarts] Rend no longer deals 15% reduced damage in PvP Combat.
****[With weekly restarts] Fueled by Violence now heals for 70% (was 85%) of damage dealt by Deep Wounds in PvP Combat.
===May 12===
;Achievements
*Fixed an issue where Every Door Everywhere All At Once was not always properly being rewarded. If you re-enter the vault with all doors open in that vault, you should now receive credit.
;Classes
*Demon Hunter
**Developer's notes: We've been monitoring feedback about the default behavior of Fiery Brand as well as Fiery Brands cast via the new Set bonus. As a result, we've added a highlight to Fracture/Shear when the Set proc is available to cast, and will be retaining the behavior that Set casts include the remaining duration when applied to a target with an existing Fiery Brand.
**Vengeance
***Adds a highlight to Shear/Fracture when Recrimination is available.
***Recrimination is no longer able to stack.
*Druid
**Guardian
***Fixed an issue causing Rage of the Sleeper to fail to increase Thrash (Bear Form) periodic damage.
**Restoration
***Rejuvenation now costs 11% base mana (was 12%).
*Mage
**Arcane
***The mana requirement to increase the spell damage bonus on the 4-Set Bonus now properly scales within Timewalking dungeons.
***Time Anomaly Arcane Surges no longer overwrite active Arcane Overloads.
*Paladin
**Retribution
***Fixed an issue that caused the Heartfire Sentinel's Authority 4-Set to consume 2 charges of Hammer of Wrath while talented into Vanguard's Momentum.
***Hammer of Wrath's additional targets provided by Heartfire Sentinel's Authority 4-Set now ignores targets that are not in combat with the Paladin or are under the effects of crowd control that breaks on damage.
*Priest
**Fixed an issue causing Rhapsody to not stack until Holy Nova is cast after starting a Mythic+ dungeon.
*Rogue
**Fixed an issue that caused Sepsis' buff that enables use of a Stealth skill to be cancelled by Deathmark when copying Garrote.
**Fixed an issue that caused Sepsis' buff that enables use of a Stealth skill to be cancelled by Ambush when a Blindside proc was available.
;Dungeons and Raids
*Mythic+
**Freehold
***Fixed an issue where Sharkpuncher's Ripper Punch could target pets.
**Neltharion's Lair
***Naraxas
****Fixed an issue that allowed Hurling Rocks to pierce player immunity effects.
****Hurling Rocks will no longer increase in frequency as the encounter progresses.
**Neltharus
***Warlord Sargha
****Curse of the Dragon Hoard damage reduced by 20%.
****Curse of the Dragon Hoard no longer stacks.
****Magical Implements can now be used while moving.
****Seismic Boots are no longer found in gold piles.
****The Dragon's Eruption missile travel time increased to 3.5 seconds (was 3 seconds).
**Vortex Pinnacle
***Grand Vizier Ertan
****Fixed an issue that allowed Storm's Edge to be interrupted.
****Storm's Edge damage reduced by 15%.
***Asaad, Caliph of Zephyrs
****The health of Skyfall Nova has been reduced by 20%.
****The damage of Chain Lightning has been reduced by 10%.
;Items and Rewards
*Fixed an issue where Pillar of the Elder Flame's cooldown would not reset upon ending an encounter.
;Player versus Player
*Classes
**Mage
***Fixed an issue that caused Time Manipulation to not reduce the cooldown of Snowdrift.
;Professions
*Recipes purchased with Ponzo's Cream and Glimmerogg Timeshare Vouchers are now Bind on Pickup as intended.
*The recipe for Heat-Resistant Rescue Ring is no longer Bind on Pickup.
**Develpers' notes: We do not take increasing restrictions on an item's tradability lightly, however it is important to maintain consistency between professions and across various froms of content. Although we have lightened our recipe tradability rules with Dragonflight, items purchased from content unlocks or with special currencies tend to remain soulbound. Separately, the Heat-Resistant Rescue Ring from Fishing was made soulbound by mistake and has been corrected.
===May 11===
;Classes
*Paladin
**Holy
***Fixed an issue causing Light's Hammer to damage too frequently with the 4-Set equipped.
***Holy Prism and Light's Hammer (paladin ability) now grant a shield when cast with Fading Light's Blessing of Dusk.
**Retribution
***Fixed an issue that prevented Hammer of Wrath from correctly striking additional enemies when Heartfire Sentinel's Authority 4-Set is equipped.
*Priest
**Holy
***Fixed an issue where Inspired Word would be granted without having the Holy 4-Set bonus.
*Rogue
**Fixed an issue that prevented Nightstalker's damage bonus from applying in its intended circumstances.
;Dungeons and Raids
*Aberrus, the Shadowed Crucible
**Amalgamation Chamber
***After a soft reset, the door from Amalgamation Chamber to Experiments of Dracthyr will now properly open if you have defeated the Amalgamation.
***Adjusted the damage of Umbral Detonation and Blistering Twilight to scale appropriately with group size on Normal and Heroic Difficulties.
**Scalecommander Sarkareth
***Adjusted the damage of Echoing Howl to scale appropriately with group size.
****Developers' notes: We discovered an issue that was causing the total damage Echoing Howl was doing to all players was scaling too high in larger raid sizes and too low in smaller raid sizes. This change works to even out the damage and make the difficulty more consistent across all raid sizes.
*Mythic+
**Developers' notes: We have been closely monitoring live data and player feedback since the launch of Dragonflight season 2. Based on this, we've made a number of targeted adjustments to outlier bosses as well as reduced some of the timers that we feel better reflect the difficulty of certain dungeons.
**The time to complete The Underrot has been reduced to 30 minutes (was 32 minutes).
**The time to complete Freehold has been reduced to 30 minutes (was 31 minutes).
**The time to complete Uldaman: Legacy of Tyr has been reduced to 35 minutes (was 38 minutes).
**Brackenhide Hollow
***Decatriarch Wratheye
****Decaying Strength will be cast more consistently.
****Decaying Strength now only increases Physical damage done.
****Decaystrike can be cast while moving.
****Decaystrike absorbs 30% less healing.
****Rotburst Totem health reduced by 25%.
****Withering Rot damage reduced by 20%.
****Withering Rot reduces damage done by 2% per stack (was 5%).
***Treemouth
****Consume absorbs 25% less damage.
**Freehold
***Alliance characters trying to access Kul Tiras to enter Freehold should no longer be teleported back to Stormwind.
**Halls of Infusion
***Fixed an issue that allowed Containment Apparatus' Containment Beam to target pets.
**Neltharion's Lair
***Naraxas
****Toxic Retch damage reduced by 30%.
****Hurling Rocks damage reduced by 20%.
***Dargrul the Underking
****Increased the cast time of Magma Wave to 2.5 seconds (was .25 seconds).
****Lava Geysers now persist for 60 seconds (Was infinite).
****Flame Gout occurs every 3 seconds (was 2.5 seconds).
**Vortex Pinnacle
***Slipstreams that spawn after defeating Ertan and Altairus now grant players 100% movement speed until enter entering combat.
***Altairus
****Biting Cold damage reduced by 25%.
;Enemies and NPCs
*Fixed an issue where Primal Nightflames could stop players from eating at Suffusion Camps just by looking at them.
;Items and Rewards
*Fixed an issue where stacks from Neltharion's Call to Dominance would reset at the start and end of Mythic+ encounters.
*Fixed an issue where Voice of the Silent Star stacks would be canceled immediately upon entering or leaving combat through Mythic+ dungeons.
;Player versus Player
*Battlegrounds
**Ashran
***Resolved an issue with capturing the Risen Spirits during events in Ashran.
*Classes
**Hunter
***Marksmanship
****Aimed Shot should no longer rarely deal half damage in PvP situations.
**Warlock
***Demonology
****Eye of the Observer from Call Observer can now only trigger a Laserbeam once per second per enemy.
;Professions
*Crafting orders for Undulating Sporecloak should now be viewable and completable.
;Quests
*During the cave dive "Successful Interventions" Mr. Sunflower will be far more welcoming.
*Cast Off Shells in the world quest "Shell Corporation" should now only be lootable by the player who feeds a Redolent Whelk a Succulent Looking Deepcap.
;Scenarios
*Horrific Visions
**Fixed an issue where Sanity was being drained too quickly in Horrific Visions.
;Wrath of the Lich King Classic
*Sara will now receive a message on Vezax's death that forces her to spawn immediately.
**Developers' notes: This should prevent the issue that a few rocket boot equipped players experience where it's currently possible, if you run fast enough into Yogg's room after Vezax's death, that you start the encounter before Sara has spawned and results in a Yogg fight that can't progress past phase 1. Thanks speedrunners!
===May 10===
;Achievements
*The Family Battler of Zaralek Cavern achievement now properly awards the pet Gerald. Additionally, Gerald has been flagged as "unique" and "not cageable," as is normal for achievement-awarded pets. For players who already have the achievement and did not get the pet, we are working on a separate fix to make sure they get their pet reward.
*Fixed an issue where defeating Kazzara, the Hellforged wouldn't complete the criteria for the Heroic: Aberrus, the Shadowed Crucible achievement.
;Classes
*Evoker
**Devastation
***Imminent Destruction is no longer dispellable.
*Paladin
**Holy
***Fixed an issue that caused Resplendent Light to not transfers its healing to Beacon of Light targets.
**Retribution
***The swing timer for Crusading Strikes should no longer be reset by other abilities.
*Warrior
**Fixed an issue where Bloodthirst would not appropriately deal damage when chained via Whirlwind if at least 1 target was immune.
;Mythic+
*Freehold
**Fixed an issue where multiple spells could target pets.
**Harlan Sweete
***Fixed an issue that caused the bleed effect of Harlan Sweete's Whirling Dagger to not properly bounce between targets while under the effects of Loaded Dice: All Hands!
;Enemies and NPCs
*Suffusion Camp
**Everburning Keys will now drop from Suffusion Mold bosses until the player has 3 or has looted the Secured Shipment for the week.
;Items and Rewards
*Removed pop-up notification that appeared when party/raid members earn Shadowflame Crest Fragments. Players will still see the notification for their own Fragments.
*Fixed an issue where Beacon to the Beyond, Enduring Dreadplate, Djaruun, and Ward of Faceless Ire would not reset their cooldowns upon ending an encounter.
*Void-Touched Curios from Sarkareth are no longer unique.
;Player versus Player
*Classes
**Monk
***Resolved an issue that could cause Stormspirit Strikes (PvP Talent) to deal more damage than intended to targets.
;Quests
*Fixed an issue where looting a Secured Shipment could prevent "Aiding the Accord: Suffusion Camp" from being completed.
;WoW Classic Era
*The Defias Traitor is no longer killable by players of the opposite faction to prevent griefing.
===May 9===
;Characters
*Dracthyr wearing the Scarlet Crusade tabard can now speak to the Scarlet Quartermaster in the Darkmoon Faire.
;Classes
*Priest
**Fixed an issue causing Halo and Divine Star to appear in the incorrect Spellbook.
**Discipline
***Fixed an issue causing Halo and Divine Star to not convert to Shadow spells when casting Shadow Covenant.
**Shadow
***Resolved an issue causing Void Lashers spawned by Idol of C'Thun to stop attacking after their initial target dies.
*Shaman
**Elemental
***Fixed an issue causing Spirit Walk (shaman ability) to cancel Ghost Wolf form for Elemental Shaman.
;Dungeons and Raids
*Aberrus, the Shadowed Crucible
**Fixed an issue that allowed players to reset The Forgotten Experiments encounter unintentionally.
*Brackenhide Hollow
**Fixed an issue that caused Chief Softpaw not to spawn.
*Halls of Infusion
**Gulping Goliath
***Fixed an issue that caused the visual for Cave In to not properly display.
*Seat of the Triumvirate
**Fixed an issue blocking progress in the dungeon if Viceroy Nezhar is instantly slain.
*Mythic+
**Affixes
***Raging no longer applies to lieutenant level creatures.
****Developer's notes: Enemies that are +1 level above others are no longer affected by the Raging affix. Since they're typically already immune to Crowd Control, the Raging effect would be redundant in these cases and reduce clarity of which enemy to dispel.
**Freehold
***Harlan Sweete
****Harlan Sweete's Swiftwind Saber no longer hits pets.
;Items and Rewards
*The Highland Drake: Embodiment of the Hellforged dragonriding manuscript now has a very low chance to drop from Sarkareth on LFR, Normal, and Heroic raid difficulties. Mythic raiders will always receive two manuscripts per Sarkareth kill until the end of the expansion.
;Enemies and NPCs
*Suffusion Camp
**Fixed an issue where Fyrakk was more vulnerable than intended.
**Reduced how often Fyrakk threatens to burn players.
;Player versus Player
*Hired Kithguard in Loamm have been training with Brullo the Strong and are now a more serious deterrent to PvP inside of town.
*Classes
**Druid
***Feral
****Wild Attunement now highlights Rip, Ferocious Bite, and Maim when active.
****Fixed an issue that caused Wild Attunement to sometimes not cast Feral Frenzy if used at max melee range.
;Quests
*Fixed an issue that prevented players from being able to complete the legacy quest "Call of the Raven Mother."
*Zaralek Cavern
**Players will now keep the Protection of the Ebon Flight buff during "Know Thy Enemy (quest)" even if "Legends of the Zaqali" is completed beforehand.
===May 8===
;Classes
*Demon Hunter
**Fixed an issue that caused targets with Misery in Defeat's debuff to be treated as if they were crowd-controlled and thus avoided by some skills (i.e. Avenger's Shield).
***Havoc
****[With weekly restarts] Melee auto attack damage increased by 10%.
****[With weekly restarts] Demon's Bite damage increased by 10%.
****[With weekly restarts] Demon Blades damage increased by 10%.
****[With weekly restarts] Felblade damage increased by 10%.
****[With weekly restarts] Isolated Prey now increases Eye Beam damage by 30% when striking 1 target (was 25%).
***Vengeance
****Developer's notes: The rules and behavior for how Fiery Brand refreshed and spread with the Burning Alive talent had some historic inconsistencies and minor bugs that became more egregious when the talented second charge and the 10.1 Set Bonus were introduced. Alongside the fix described above, we wanted to clarify the behavior players should expect moving forward:
*****Applying Fiery Brand to a target already afflicted by your Fiery Brand will refresh its duration, to a maximum of 10 seconds.
*****With the Burning Alive talent selected, only Fiery Brands applied directly (by casting the spell or from the Set bonus) are capable of spreading.
*****Every 2 seconds while a spread-capable Fiery Brands persists, it will try to spread to a nearby target that does not already have a Fiery Brand applied. There is no longer a hidden rule preventing a target from being spread to multiple times in a short period.
*****When a Fiery Brand successfully spreads to a new target, the duration of the spread will always be 10 seconds, regardless of the original or remaining duration of the source it spread from.
****Fixed an issue causing Fiery Brand to continue to spread after its expiration.
****Fixed an issue that prevented Immolation Aura from benefitting some bonuses, including (but not limited to) Fiery Demise.
****Fixed an issue that prevented Fiery Brand from benefitting from Holy Priest's Symbol of Hope cooldown reduction.
****[With weekly restarts] Shear damage increased by 10%.
****[With weekly restarts] Fracture damage increased by 10%.
****[With weekly restarts] Soul Carver damage increased by 20%.
****[With weekly restarts] Focused Cleave now increases Soul Cleave's damage to your primary target by 40% (was 30%).
****[With weekly restarts] Soulcrush now applies Frailty to your primary target for 8 seconds (was 5 seconds).
*Druid
**Balance
***Developers' Note: In some single target scenarios it's still looking optimal to cast Wrath in Lunar Eclipse. That doesn't meet our goal for how Balance should play, so we're reducing Wrath's effectiveness outside Solar Eclipse and increasing its effectiveness inside Solar Eclipse to correct this. We're also boosting Balance's single target damage a small amount.
***[With weekly restarts] Wrath Astral Power generation reduced to 8 (down from 10).
***[With weekly restarts] Wrath damage decreased by 5%.
***[With weekly restarts] Solar Eclipse now increases Wrath damage by 40% (up from 20%).
***[With weekly restarts] Soul of the Forest now increases Wrath's Astral Power generation while in Solar Eclipse by 60% (up from 30%).
***[With weekly restarts] Damage dealt by Faerie Dragons summoned by Denizen of the Dream increased by 25%.
***[With weekly restarts] Friend of the Fae now increases your Arcane and Nature spell damage by 10% (up from 8%).
***Primordial Arcanic Pulsar no longer triggers Nature's Grace if the player does not have any Eclipse.
***Feral
****[With weekly restarts] Rampant Ferocity now deals 30% of damage dealt by Ferocious Bite to nearby enemies (down from 35%).
****[With weekly restarts] Tear Open Wounds now deals 50% of Rip damage it consumes (down from 60%).
***Guardian
****Fixed an issue causing some Guardian talents and abilities to incorrectly buff non-class spells.
***Restoration
****[With weekly restarts] All healing abilities increased by 2%.
*Evoker
**Fire Breath (evoker ability) will now correctly refund its mana cost if it is canceled while empowering.
*Monk
**Mistweaver
***[With weekly restarts] Essence Font healing increased by 15%.
*Paladin
**Holy
***[With weekly restarts] All healing abilities decreased by 3%. Does not apply to PvP Combat.
***[With weekly restarts] Avenging Crusader now transfers 500% of damage done into healing (was 575%).
*Rogue
**Assassination
***Fixed an issue that caused some skills to be unaffected by Assassination's Mastery: Potent Assassin, including Kingsbane's initial damage, Sepsis, and Mutilate's damage from Vicious Venoms.
***Fixed a bug that prevented Lethality's critical damage bonus from affecting Subtlety's Shadowstrike (rogue ability) attacks.
**Outlaw
***Fixed a bug that prevented Lethality's critical damage bonus from affecting Outlaw's Sinister Strike attacks.
**Subtlety
***Developers' notes: Class talents that previously modified all damage from spell schools are, in most cases, being updated and standardized with other similar effects to no longer affect external damage sources outside of those that belong to that class. The changes to the below talents impact Subtlety's damage enough to warrant compensation, which is the reason for the buff to all ability damage.
***[With weekly restarts] All ability damage increased by 4%.
***[With weekly restarts] Veiltouched, Deeper Daggers, and Dark Brew no longer affect damage from sources outside of Class and Spec abilities available to Subtlety.
*Warrior
**Protection
***[With weekly restarts] Fixed an issue where Battering Ram (warrior talent) was providing a passive 20% critical strike damage bonus to all damage rather than to Shield Charge.
;Items and Rewards
*[With weekly restarts] Algeth'ar Puzzle Box shared cooldown increased to 30 seconds, effect decreased by 30% for Unholy specialization.
*Fixed an issue where World Boss items were previewing the incorrect item levels in the Dungeon Journal.
*Big Slick in the City's Conch Whistle is no longer usable in combat, or inside instances and raids.
*In Zaralek Cavern, all players with at least one stack of Insidious Insight will now receive a message indicating when another player has claimed the Seething Cache.
;Player versus Player
*Druid
**Restoration
***Developers' notes: Restoration Druid has fallen behind other healers in PvP since the release of 10.0.7. We'd like to ease some previous PvP adjustments that we no longer feel are necessary.
***[With weekly restarts] Budding Leaves' effectiveness now reduced by 30% in PvP Combat (was 50%).
*Monk
**Mistweaver
***Developers' notes: Mistweavers have received significant Quality of Life changes throughout the last few patches that have increased their effectiveness in PvP to a point where we see them as oppressive to the viability of other specializations. We're reducing many of the PvP multipliers associated with Ancient Teachings and their damage throughput, and we're increasing the effectiveness of Renewing Mist to encourage Healing over Time management and reducing Vivify's healing to keep their casting throughput relatively similar.
***[With weekly restarts] Ancient Teachings' effectiveness is now increased by 120% in PvP Combat (was 150%).
***[With weekly restarts] Blackout Kick no longer deals 25% increased damage for Mistweaver Monks in PvP Combat.
***[With weekly restarts] Blackout Kicks from Teachings of the Monastery now deal 15% reduced damage for Mistweaver Monks in PvP Combat.
***[With weekly restarts] Tiger Palm now deals 15% increased damage for Mistweaver Monks in PvP Combat (was 30%).
***[With weekly restarts] Rising Sun Kick's damage reduced by 20% for Mistweaver Monks in PvP Combat.
***[With weekly restarts] Vivify's primary healing now reduced by 10% for Mistweaver Monks in PvP Combat.
***[With weekly restarts] Renewing Mist's healing increased by 40% in PvP Combat (was 25%).
;Professions
*Fixed an issue where some recipes without "Use Best Quality Reagents" option would sometimes incorrectly use Q3 reagents despite Q1 being selected.
*Alchemy
**Fixed a bug that prevented Iced Phial of Corrupting Rage from inheriting its new intended value of 400% (was 100%).
*Herbalism
**Fixed a bug that caused the Zaralek Glowbur aura to frequently break stealth and engage enemies.
**Fixed a bug that prevented the themed aura extension effect from applying when gathering basic, non-themed gathering nodes.
*Mining
**Fixed a bug that prevented the themed aura extension effect from applying when gathering basic, non-themed gathering nodes.
;Quests
*Fixed an issue where the minimap would sometimes not populate for players after accepting "Murloc Mania."
*The "Here We Go Again (quest)" campaign header will now inform players if they reach the end of the currently available campaign content and need to wait for more to be unlocked.
*Zaralek Cavern
**"Aiding the Accord: Sniffenseeking" will now auto-complete the dig objective if you've already done a dig with Myrrit this week. Players currently affected will need to abandon and re-accept the quest in Valdrakken.
;Trading Post
*Fixed a bug where the purchase button could become available for frozen items after the monthly rollover.
===May 5===
;Achievements
*The achievement Proof of Myrrit no longer requires the quest "Brand New Digs."
;Classes
*Developers' notes: Earlier this week, we changed Embellishments so that they did not scale with class talents, abilities, and set bonuses. We've decided to revert that change, and we're now making updates to class abilities that unintentionally boosted the damage of non-class effects such as Embellishments and trinkets.
*Demon Hunter
**Vengeance
***Fiery Demise now affects only Demon Hunter class damage, and does not affect trinket or item damage, or Fire damage dealt by other casters.
*Druid
**Balance
***Friend of the Fae and Waning Twilight now affect only Druid class damage, and do not affect trinket or item damage.
*Rogue
**Assassination
***Fixed a bug that prevented Lethality's critical damage bonus from affecting Subtlety's Shadowstrike (rogue ability) attacks.
**Outlaw
***Fixed a bug that prevented Lethality's critical damage bonus from affecting Outlaw's Sinister Strike attacks.
*Warlock
**Demonology
***Fixed an issue where Demonic Tyrant's Demonfire was benefiting from The Houndmaster's Stratagem.
;Dragonriding and Mounts
*Fixed an issue where some mount riding animations were playing incorrectly.
;Items and Rewards
*The item awarding the pet Diamondshell no longer gives an error saying the spell is not available, and now correctly awards the pet.
*The toy "Earpieces of Tranquil Focus" now costs 1 copper (was 50 gold).
**Developers' notes: This toy eliminates many musical and vocal projections of characters around the player. This toy can be purchased from Craggle Wobbletop in Stormwind, Blax Bottlerocket in Orgimmar, Jepetto Joybuzz or his clockwork assistant in Dalaran (either), and Kazbala in Talador.
;Player versus Player
*Warlock
**Soul Rip (PvP Talent) healing reduction no longer stacks with other similar effects in PvP.
;Trading Post
*Adjusted the sheathing position for Tiercel's Wing.
;Quests
*Fixed an issue that prevents players from picking up "A Room Without a View." Rupert will now offer to take you to the vault even if you don't have the quest.
===May 4===
;Classes
*Monk
**Windwalker
***Fixed an issue that caused the critical damage bonus of the Rising Star talent to be lower than intended.
*Warlock
**Call Observer (PvP Talent) Laserbeam no longer procs from unintended effects, and no longer damages player pets and summons.
**Demonology
***Fixed an issue where Legion Strike from Grimoire: Felguard was benefitting from Immutable Hatred.
***Fixed an issue where Pact of the Imp Mother was not correctly benefitting from being Rank 2.
;Items and Rewards
*Rae'ena and Cataloger Jakes of the Dragonscale Expedition now have the drakewatcher manuscript Renewed Proto-Drake: Brown Hair in stock.
;Professions
*Herbalism
**Fixed a bug that caused the Zaralek Glowbur buff to frequently break stealth and attract enemies.
;Quests
*Seething Cache now correctly cancels Insidious Insight on all players after being looted by the first player to reach it.
*Fixed an issue where the creatures required to complete the quest Flesh To Bone were not spawning frequently enough.
*Players who die and release spirit during the Sniffenseeking puzzle "Your Weight in Gold" will now correctly appear at the graveyard inside of the Mysterious Cave.
*During the Sniffenseek dig "Heart of Iron', Myrrit will be more helpful, to suggest sniffing for the final chest after the key is found.
*The Smelly Bag for the Sniffenseeking tutorial "The Buddy System" should now re-appear if players do not loot or accidentally discard the key.
*Added sparkles to certain objectives in Sniffenseeking to help improve visibility.
;System
*Fixed an issue that resulted in crashes for mac users under certain circumstances.
*Fixed an issue where player nameplates were not displaying correctly.
*Fixed an issue where players would get an error when viewing a PvP vendor.
*Fixed an issue where Pandaren did not have race change options.
===May 3===
;Classes
*Warlock
**Affliction
***Fixed an issue where Infirmity would increase all damage done, rather than just class spells and abilities.
;Dragonriding
*Fixed an issue where some characters were not able to Dragonride after the 10.1 update.
;Dungeons and Raids
*Ruby Life Pools
**Melidrussa Chillworn
***Ice Bulwark now absorbs 25% less damage.
*Vault of the Incarnates
**Kurog Grimtotem
***Enveloping Earth now absorbs 25% less healing on all difficulties.
**Broodkeeper Diurna
***Icy Shroud now absorbs 25% less healing on all difficulties.
**Raszageth
***Stormsurge now absorbs 25% less damage on all difficulties.
***Shattering Shroud now absorbs 25% less healing on all difficulties.
;Professions
*Engineering
**Fixed a bug that prevented players from teleporting to the Zaralek Cavern with their Wyrmhole Generator.
**Fixed a bug that restricted the Forbidden Reach teleport option on the Wyrmhole Generator until after the Zaralek Cavern teleport was unlocked.
;Quests
*Added option for players to turn in this quest to Elder Honeypelt during "In the Wake of Ashes."
*The quests "A Worthy Ally" and "Tougher Down Under" should now unlock for any level 70 character on an account that has completed the first chapter of Zaralek Cavern on any character.
*Fixed an issue where completing the World Quest "Ending Their Watch" Could prevent you from completing "A Room Without a View."
;System
*Fixed an issue where players were unable to access the support site from the in-game menu.
===May 2===
;Classes
*Monk
**Brewmaster
***Fixed an issue causing Blackout Kick and Spinning Crane Kick to deal more damage than intended.
;Professions
*Embellishments should not scale with class talents, abilities, or set bonuses that affect the caster's damage or healing.
**Developers' notes: This fix addresses a PTR behavior of Embellishments that was unintended.
*Fixed an issue where the Elemental Potion of Ultimate Power crafting order recipe was requesting the wrong reagents.
**Developers' notes: All Elemental Potion of Ultimate Power crafting orders that have not been fulfilled by the time this hotfix goes live have been canceled.
;Quests
*Fixed an issue where players wouldn't get credit for completing Chapter 1 of Embers of Neltharion.
==April==
:
===April 18===
;Classes
*Warlock
**Demonology
***Fixed an issue where Immutable Hatred would persist while untalented.
===April 14===
;Classes
*Warlock
**Demonology
***Fixed an issue where Reign of Tyranny applications would not be removed if a demon despawns out of line of sight.
===April 13===
;Classes
*Warlock
**Developers' note: We discovered some unintended functionality with multiple Warlock talents and are fixing those now before the next season starts. We expect the impact of these fixes on player power to be minor, and we'll monitor and make adjustments if necessary.
**Fixed an issue where Summon Soulkeeper could be cast while moving.
**Demonology
***Fixed an issue where Immutable Hatred would benefit Grimoire: Felguard.
;Quests
*Players who were stuck on "A Difficult Legacy" will now be able to progress if they abandon the quest. It will now reset conversation progress.
===April 12===
;Classes
*Warlock
**Demonology
***Fixed an issue where Annihilan Training, and Antoran Armaments would benefit Grimoire: Felguard.
===April 11===
;System
*Gamepad
**Fixed an issue where some targeted spells were not starting in the correct location while using a gamepad.
**Fixed an issue where a centered cursor could block mouse input while using a gamepad.
**Fixed an issue where some targeted spells were unintentionally cancelled while moving or jumping while using a gamepad.
**Fixed an issue where the targeting reticle could disappear with a centered cursor while using a gamepad.
===April 10===
;Classes
*Death Knight
**Unholy
***Developers' notes: At high haste levels it was possible for Summon Gargoyle to lose casts of Gargoyle Strike. To help remedy that we are reducing the cast speed of Gargoyle Strike to 2.5 seconds (up from 2 seconds) while increasing the damage done to compensate for the slower cast time. We are also making some targeted tuning adjustments to Unholy to increase their damage outside of their 3-minute cooldowns.
***[With weekly restarts] Raise Dead (Unholy) damage increased by 10%.
***[With weekly restarts] Army of the Dead damage increased by 10%.
***[With weekly restarts] Scourge Strike damage increased by 20%.
***[With weekly restarts] Clawing Shadows damage increased by 20%.
***[With weekly restarts] Death Coil damage increased by 10%. This does not affect PvP combat.
***[With weekly restarts] Soul Reaper damage increased by 15% Unholy specialization only.
***[With weekly restarts] Gargoyle Strike cast speed increased to 2.5 sec, up from 2.0 sec and Gargoyle Strike damage increased by 25%.
*Druid
**Balance
***[With weekly restarts] Starsurge damage increased by 10%. This does not affect PvP combat.
***[With weekly restarts] Denizen of the Dream damage increased by 20%.
**Guardian
***[With weekly restarts] Health and healing received gain from Mastery: Nature's Guardian increased to 70% (was 50%).
***[With weekly restarts] Barkskin cooldown reduced to 45 seconds (was 1 minute).
*Evoker
**Preservation
***Developers' notes: Preservation's overall throughput is lower than we'd like since the Lifebind and Temporal Anomaly reductions. We're compensating for this adjustment in other areas, particularly Living Flame where its healing component can sometimes feel lackluster.
***[With weekly restarts] All healing increased by 3%.
***[With weekly restarts] Living Flame's healing increased by 15%.
***[With weekly restarts] Resonating Sphere now applies Echo to the first 5 allies it passes through (was 4 allies).
*Hunter
**Beast Mastery
***[With weekly restarts] All damage dealt reduced by you and your pet's abilities reduced by 3%.
**Survival
***Developer's notes: This change was intended to have gone live in prior tuning changes, but a data error was made and we are now correcting that. The damage dealt by Mongoose Bite in PvP will be unchanged by this adjustment.
***[With weekly restarts] Mongoose Bite damage reduced by 10%.
*Paladin
**[With weekly restarts] Hand of the Protector now increases Word of Glory's healing by up to 100% when cast on allies (was 250%).
*Priest
**[With weekly restarts] Holy Nova damage increased by 30%.
**Discipline
***Developers' notes: We are aiming to bring Discipline's mana consumption in line with other healers, as we've observed the spec consistently running out of resources before other healers throughout Dragonflight. Separately, Power Word: Shield has been weaker than intended relative to other Atonement appliers, so we're increasing its power.
***[With weekly restarts] Power Word: Shield now costs 2.4% of base mana for Discipline (was 3.1%).
***[With weekly restarts] Power Word: Shield now absorbs 25% more damage for Discipline.
***[With weekly restarts] Renew now costs 2.4% of base mana for Discipline (was 2.7%).
***[With weekly restarts] Fixed a bug causing Renew to not have its healing increased by 25% for Discipline as intended.
***[With weekly restarts] Power Word: Radiance now costs 4.5% of base mana (was 5.5%).
**Holy
***'Developers' notes: Holy's damage profile is behind other healers in dungeon and raid content, so we are targeting buffs to their overall damage kit.
***[With weekly restarts] Holy Fire damage increased by 15%.
***[With weekly restarts] Smite damage increased by 30%.
*Shaman
**Restoration
***Developers' notes: We are happy with the reception of Restoration in 10.0.7. The specialization's healing power is above our target in all content, so we're adjusting it in line with our expectations.
***[With weekly restarts] All healing done reduced by 5.5%.
;Player versus Player
*Druid
**Developers' note: This is primarily targeted at improving Cyclone's usability for Druids in PvP, particularly for Restoration Druid as Cyclone's short range requires them to get close to their enemies.
**[With weekly restarts] Cyclone's mana cost has been decreased by 40%.
*Monk
**Mistweaver
***Developers' notes: We are specifically targeting Blackout Kick's AoE damage potential as we feel Mistweaver's healing becomes overwhelming when it can cleave its damage. We also feel Mistweaver's mana regeneration has been too powerful, so we are adjusting Spirit of the Crane heavily.
***[With weekly restarts] Rising Sun Kick no longer deals increased damage in PvP (was 12.5%).
***[With weekly restarts] Blackout Kick copies from Teachings of the Monastery no longer deal increased damage in PvP (was 15%).
***[With weekly restarts] Spirit of the Crane now restores 0.18% mana in PvP Combat (was 0.45%).
**Windwalker
***[With weekly restarts] Fixed an issue that caused the copied Blackout Kicks from Teachings of the Monastery to deal 15% increased damage in PvP combat instead of the intended 30%.
*Paladin
**Holy
***Developers' notes: We are targeting buffs to Holy Paladin's Word of Glory and Holy Shock healing to increase their instant-cast healing.
***[With weekly restarts] Word of Glory healing increased by 15% in PvP Combat.
***[With weekly restarts] Holy Shock healing increased by 30% in PvP Combat (was 15%).
**Retribution
***Developers' notes: Retribution Paladin has remained more powerful than we would like in PvP. With this pass we are targeting its burst damage, allied support, and personal survivability.'
***[With weekly restarts] Avenging Wrath now increases damage and healing by 10% in PvP Combat (was 15%).
***[With weekly restarts] Avenging Wrath: Might now increases critical strike by 10% in PvP Combat (was 15%).
***[With weekly restarts] Divine Protection now reduces damage taken by 10% in PvP Combat (was 20%).
***[With weekly restarts] Light's Celerity now increases the healing of Flash of Light by 20% in PvP Combat (was 50%).
***[With weekly restarts] Sanctified Plates now grants 50% less Stamina and Avoidance in PvP Combat.
***[With weekly restarts] Blessing of Sacrifice now transfers 20% of damage taken in PvP Combat (was 30%).
*Warlock
**Demonology
***Developers' notes: We're toning down the value of Immutable Hatred as it's providing a significant boost to single target damage in PvP while being difficult to avoid.
***[With weekly restarts] Immutable Hatred now increases your primary Felguard's Legion Strike damage by 60% when it damages 1 target in PvP Combat (down from 120%).
;Wrath of the Lich King Classic
*Druid
**Developers' notes: We are making a follow-up change on the Omen of Clarity adjustment we made last week. We found the change that prevented Gift of the Wild from trigging Omen of Clarity was unnecessary, and will have a negative impact on Balance Druids, so that change is being reverted. The Bear threat multiplier has also been raised slightly.
**Omen of Clarity (Classic) now triggers from Gift of the Wild.
**Slightly increased Bear threat multiplier.
===April 7===
;Classes
*Druid
**Fixed a bug requiring players to shift out and back into Bear Form in order to cast Thrash (Bear Form) after having entered certain instances.
*Monk
**Fixed an issue that allowed Touch of Death to be cast on targets at a higher health threshold than intended.
*Paladin
**Retribution
***Execution Sentence's functionality has changed due to it not working in certain situations as expected. The payoff portion of Execution Sentence will no longer receive damage modifiers. To compensate for this, 30% (up from 20%) of the damage you deal during Execution Sentence is now accumulated and dealt as damage when Execution Sentence triggers.
===April 6===
;Classes
*Warlock
**Affliction
***Resolved an issue causing Corruption with Absolute Corruption to not be properly reflected back to the Warlock when using Soul Swap Exhale into a spell reflection effect.
;Enemies and NPCs
*Rare enemies in the Forbidden Reach now drop Storm Sigils.
;Items and Rewards
*Clockwork Azshara will no longer engage in combat.
===April 5===
;Classes
*Paladin
**Retribution
***All damage reduced by 3%.
***Instrument of Retribution duration reduced to 9 seconds (was 12 seconds).
***Fading Light - Blessing of Dusk causes your Holy Power generating abilities to also grant an absorb shield for 3% of damage or healing dealt (was 10%).
***Aegis of Protection increases the value of Shield of Vengeance by 10% (was 20%).
***Shield of Vengeance duration reduced to 10 seconds (was 15 seconds).
***Lightforged Blessing now heals you and your party for 2% of maximum health (was 3%).
***Developers' notes: Retribution Paladins have been overperforming both offensively and defensively, so we're making some adjustments here to bring them more in line with our intentions. Additionally, we have a hotfix coming at a later date related to Execution Sentence and its unintended interactions with various damage boosts.
===April 4===
;Classes
*Hunter
**Marksmanship
***Fixed an issue where the Find The Mark buff effect could be consumed by Wind Arrows rather than Aimed Shot.
*Paladin
**Fixed an issue with Blessing of Dawn's tracking.
*Priest
**Holy
***Resolved an issue causing Holy Word: Salvation to not be castable during Divine Ascension nor have its ranged increased by Divine Ascension.
;Dungeons and Raids
*Temple of the Jade Serpent
**Sha of Doubt
***Fixed an issue that caused Nothingness to not properly scale.
*Vault of the Incarnates
**Raszageth
***Raszageth's health reduced by 5% on Mythic difficulty.
***Reduced the push effect of Hurricane Wing by 5% on Mythic difficulty.
***Intermission 1
****Surging Ruiner health reduced by 15% on Mythic difficulty.
****Oathsworn Vanguard health reduced by 15% on Mythic difficulty.
****Stormseeker Acolyte health reduced by 15% on Mythic difficulty.
****Flamesworn Herald health reduced by 15% on Mythic difficulty.
****Frostforged Zealot health reduced by 15% on Mythic difficulty.
***Intermission 2
****Colossal Stormfiend health reduced by 15% on Mythic difficulty.
****Electrified Colossal Stormfiend health reduced by 15% on Mythic difficulty.
****Seeking Stormling health reduced by 15% on Mythic difficulty.
===April 3===
;Classes
*Evoker
**Fixed an issue causing Ancient Flame to incorrectly be consumed by instant-cast Living Flames, such as from the Burnout (evoker talent) talent or Lifespark set bonus.
*Paladin
**Fixed an issue with the timing of Eye of Tyr's floating combat text.
;Player versus Player
*Classes
**Paladin
***Fixed an issue causing Retribution Aura to trigger from incorrect amounts of incoming damage.
***[With weekly restarts] Judgments of the Pure (PvP Talent) now causes Judgment casts on an enemy to cleanse 1 Poison, Disease, and Magic effect they have caused on you (was allies within your aura).
****Developers' note: With Judgment's cast frequency increasing in patch 10.0.7, Judgments of the Pure has been overperforming as a PvP talent. In a hotfix being applied this upcoming Tuesday, the talent will only apply to the Paladin and no longer have its effect applicable to allies.
;Quests
*Heritage
**During "The New Clessington Estate," Cecilia Clessington will no longer accuse the player of smelling like rotten blubber when provoked.
*Ohn'ahran Plains
**Fixed an issue causing some players to be unable to interact with the Waygate at the Shady Sanctuary.
**The "Waygate Travel" debuff received from using the waygates will now continue to expire while the player is offline.
;Wrath of the Lich King Classic
*[With weekly restarts] Fixed a bug that caused tanks to benefit from roughly twice the intended amount of Dodge from the Dodge Rating statistic.
**Developers' notes: We're fixing this to avoid seeing raid groups skew toward maximizing for it. This fix will not change your Dodge % displayed on your character sheet, as the bug was invisible to players.
*[With weekly restarts] Reduced Algalon's melee damage by 10% in both 10-player and 25-player difficulties.
**Developers' notes: We feel that the increase in pressure on tanks and healers from the Dodge bugfix will be manageable in other encounters, but this one needs a compensatory tweak.
*Classes
**Druid
***Omen of Clarity (Classic) will now always trigger when Faerie Fire (Feral) is used on a non-player-controlled target. It will no longer trigger from casting Gift of the Wild.
****Developers' notes: This change is intended to make Feral DPS gameplay more accessible to the average WotLK Classic player and resolve many of the design challenges created by "Bear-weaving" and "Flower-weaving" combat strategies. It is expected to be a slight buff to the best Feral DPS players around 5% to 10% depending on encounter, and a larger buff to players who were not employing these strategies.
==March==
:
:
===March 31===
;Wrath of the Lich King Classic
*Activating Tracking abilities such as Find Fish can no longer trigger combat effects.
===March 30===
;Classes
*Warlock
**Affliction
***Fixed an issue where Soul-Eater's Gluttony would not reduce the cooldown of Soul Rot if damage was absorbed.
**Demonology
***Fixed an issue where Umbral Blaze's damage would not increase with a second rank.
;Items and Rewards
*Fixed an issue where the Phoenix Wishwing pet would not properly appear in the pet journal.
;Wrath of the Lich King Classic
*Classes
**Paladin
***Glyph of Righteous Defense will now properly increase the chance to hit with that ability.
===March 29===
;Classes
*Druid
**Fixed an issue causing Ursoc's Fury to generate an incorrect absorb value.
*Monk
**Mistweaver
***Fixed an issue that caused the additional Tiger Palm from Awakened Faeline to sometimes not cast while changing facing or moving out of melee range.
*Paladin
**Fixed an issue causing some Paladins to fail to obtain their Charger.
*Priest
**Shadow
***Fixed an issue causing Idol of Y'Shaarj to not trigger its Enrage removal effect against creatures affected by Enrage from the Raging Affix in Mythic+ Dungeons.
*Warlock
**Affliction
***Fixed an issue where Soul Flame damage did not match the amount described in the tooltip.
===March 28===
;Classes
*Druid
**Balance
***Updated the Denizen of the Dream Faerie Dragons to reduce how often they unintentionally engage enemies. They will now enter stealth or invisibility if the caster does, and they now spawn closer to the caster.
***Starfall damage increased by 13%.
***Starfall no longer deals damage once when it is first cast.
****Developers' note: The above changes address a bug. Starfall deals damage once when initially applied. When it is refreshed, it updates the existing Starfall instead of creating a new instance. Thus, those subsequent Starfall casts do not get the damage of the initial hit. This change removes the initial hit and adds the damage it would deal across all Starfall's other ticks. As a player, you will notice slightly more delay before Starfall deals damage, but its damage overall will be increased when cast multiple times.
*Paladin
**Fixed an issue causing Divine Purpose to sometimes be incorrectly consumed by an Afterimage trigger.
**Fixed an issue causing Fading Light to sometimes apply an absorb with no value.
*Priest
**Holy
***Fixed a bug causing Symbol of Hope to reduce the cooldown of both Divine Protection and Shield of Vengeance for Retribution Paladins. It will now only reduce the cooldown of Divine Protection.
**Shadow
***Addressed an issue causing Mind Blasts queued after a Mind Spike to not properly reduce the cast time of Mind Blast with Mind Melt talented.
;Player versus Player
*Classes
**Mage
***Fixed an issue that caused Frozen Orb (mage ability)'s duration to be longer or shorter than intended.
**Priest
***Shadow
****Fixed an issue causing Psyfiend (priest talent) to be usable during Dispersion.
**Warlock
***Affliction
****Fixed an issue causing Soul Swap Exhale to bypass spell reflection and spell redirect mechanics. The initial cast of Soul Swap will continue to bypass these effects.
;Wrath of the Lich King Classic
*Classes
**Summoning companion pets can no longer trigger combat effects.
===March 27===
;Classes
*Death Knight
**Frost
***[With realm restarts] All ability damage reduced by 3%.
*Druid
**Balance
***Denizen of the Dream's trigger rate was unintentionally increased. It has been restored to its intended value.
**Restoration
***Fixed an issue that caused Forest's Flow to not properly extend heal over time effects on allies.
*Evoker
**Fixed an issue where empower spells could fail to auto-fire at Rank 1 when released prior to that point.
**Fixed an issue preventing Oppressing Roar's cooldown from being reduced when dispelling Enrage effects with the Overawe talent.
*Hunter
**Beast Mastery
***[With realm restarts] Kill Command damage reduced by 10%.
**Marksmanship
***[With realm restarts] All ability and pet damage reduced by 4%.
**Survival
***[With realm restarts] Mongoose Bite damage reduced by 10%. This does not affect PvP combat.
*Paladin
**Retribution
***Fixed an issue that caused Fading Light's value to be higher than intended for Retribution Paladins.
*Warlock
**Developers' note: We're modifying the output of Grimoire of Sacrifice to bring it in line with the output of Warlock demons. At the end of the day Warlock is a pet-centric class and while we want there to be an option to opt-out of your pet, we don't want it to always be the clear answer.
**[With realm restarts] Wrathful Minion now increases the damage of Grimoire of Sacrifice by 10% (was 15%).
**[With realm restarts] Demonic Inspiration now increases the damage of Grimoire of Sacrifice by 10% (was 15%).
**[With realm restarts] Grimoire of Sacrifice damage reduced by 15%.
**Affliction
***Developers' note: With the removal of less impactful talents in both their class and specialization trees, Affliction received a lot of additional damage options that have increased their damage beyond what was intended. We're making these adjustments to bring them in line with other damage dealers.
***[With realm restarts] Damage done by spells and abilities reduced by 2%.
***[With realm restarts] Darkglare damage reduced by 20%.
**Demonology
***Developers' note: We're targeting Demonology's multi-target profile with these adjustments to bring them closer to other damage dealers. We will continue to watch both single-target and multi-target performance, along with the output of new talents and adjustments delivered in 10.0.7, and make further adjustments down the road if needed.
***[With realm restarts] Demonic Strength now increases the damage of Felstorm by 300% (was 400%). This does not affect PvP combat.
***[With realm restarts] Dreadbite damage reduced by 10%. This does not affect PvP combat.
;Dungeons and Raids
*Temple of the Jade Serpent
**Wise Mari
***Freezing Ice Stone (Primordial Stone) triggers no longer disrupt the direction of Wash Away casts.
*Zul'Gurub
**The Archaeology skill requirement for the Cache of Madness event has been reduced to 1 (was 225).
**Brazier of Madness, Shattered Hakkari Bijou, and Fragmented Hakkari Bijou no longer have a level requirement.
**Warblades of the Hakkari, Reborn are now bind on account (was bind on pickup) to allow anyone to acquire the appearances regardless of who their blacksmith is.
**Fixed an issue that allowed the Brazier of Madness to be lootable prior to completing Relics of a Fallen Empire.
*Zul'Aman
**Fixed an issue that allowed Bijous and Coins to drop in the instance.
;Enemies and NPCs
*Fael'lin
**Hellfire Walls will now correctly display the cast bar.
**Living Fuse will no longer target player's pets.
;Items and Rewards
*Fixed an issue where Primordial Stones were pulling enemies that you were not in combat with.
;Player versus Player
*Paladin
**[Live March 24] Crusader's Reprieve healing reduced by 50% in PvP combat.
**Protection
***[Live March 24] Judgment of Light healing reduced by 35% for Protection Paladins in PvP combat.
**Retribution
***Developers' note: Retribution Paladins have been heavily overperforming in PvP with their recent 10.0.7 changes. We're primarily targeting their burst damage, passive survivability, and PvP talents that we feel are contributing too much overall damage.
***[Live March 24] Judgment of Light healing reduced by 35% for Retribution Paladins in PvP combat.
***[Live March 24] Inquisitor's Ire effectiveness reduced by 40% in PvP combat.
***[Live March 24] Fading Light effectiveness reduced by 50% for Retribution Paladins in PvP combat.
***[Live March 24] Justicar's Vengeance now deals 15% additional damage to stunned targets in PvP combat.
***[Live March 24] Justicar's Vengeance healing reduced by 50% in PvP combat.
***[Live March 24] Blessing of Dawn effectiveness reduced by 25% for Retribution Paladins in PvP combat.
***[Live March 24] Divine Arbiter direct damage reduced by 25% in PvP combat.
***[Live March 24] Vanguard of Justice effectiveness reduced by 25% in PvP combat.
***[Live March 24] Empyrean Legacy increases the damage of Divine Storm by 15% in PvP combat (was 25%).
***[Live March 24] Luminescence (PvP Talent) now increases damage and healing by 2% (was 4%).
***[Live March 24] Lawbringer (PvP Talent) now deals 2% of maximum health (was 4%).
***[Live March 24] Fixed an issue that caused Avenging Wrath's 75% PvP multiplier to not function for Retribution Paladins.
*Shaman
**Precognition will no longer be activated when players are successfully interrupted while affected by Tranquil Air Totem.
;Quests
*"Brew for the Ages" should now correctly point to the Zskera Vault door to find the recipe pages, in case you have not unlocked that vault door yet.
;Wrath of the Lich King Classic
*Fixed an issue where Val'anyr, Hammer of the Ancient Kings was absorbing more than intended. Accumulated absorb amounts are now correctly capped at 20,000 health.
**Developers' note: The absorb shield from Val'anyr was always intended to have a cap of 20,000 health, but there was a typo in the spell script in original Wrath of the Lich King version 3.3.5. The script was set the absorb amount to 200,000! This was never noticed by players in original Wrath.
===March 24===
;Classes
*Paladin
**Retribution
**Fixed an issue causing Retribution Aura to sometimes fail to trigger.
*Warlock
**Fixed an issue where Demonic Inspiration would still be applied after logging out and resummoning your demon.
**Demonology
***Fixed an issue where non-primary pets would benefit from Demonic Inspiration.
;Forbidden Reach
*Developers' note: In an effort to be clear about its availability, an existing once-per-day bonus amount of Elemental Overflow per rare elite in the Forbidden Reach has been changed to be awarded from the creature's respective daily Bonus Objective quest. This should result in roughly the same amount of Elemental Overflow awarded per first-time kill, but now it should be better communicated how often this bonus amount is offered.
*The Morqut Hearth Totem now has 5 charges before the item is fully consumed.
;Quests
*Fixed an issue where the quest "Primordial Answers" was unintentionally sharable.
**Developers' note: The quest "Primordial Answers" was never meant to be sharable and is now marked as such. Unfortunately, if you picked up the quest via a share, Earthcaller Yevva will not be in your vault and the quest cannot be completed with her. You can gain the quest again and complete it in a future vault when she appears for you.
===March 23===
;Characters
*Fixed an issue where player titles were not properly displaying above their character.
;Classes
*Demon Hunter
**Havoc
***Fixed an issue that caused Blind Fury (Talent) to provide incorrect bonus values.
*Priest
**Holy
***Healing and damage from Divine Image should now be properly attributed to the Priest who summoned it.
*Shaman
**Restoration
***Resolved an issue causing Swirling Currents to not properly benefit Cloudburst Totem. The aura tooltip will be incorrect until next patch.
*Warlock
**Affliction
***Fixed an issue where Corruption was dealing an extra damage tick on application.
;Dungeons and Raids
*Mythic+
**Spiteful Affix
***Fixed an issue where Spiteful Shades would leave behind a silhouette after dying.
;Enemies and NPCs
*Forbidden Reach
**Reduced Bonesifter Marwak's base health by 20%.
**Fixed an issue where some of the Furbolg's dialogue would display incorrectly.
;Items and Rewards
*Primordial Stones
**Cold Frost Stone effect increased by 12%.
**Deluging Water Stone effect increased by 22%.
**Desirous Blood Stone effect increased by 18.5%. Decreased trigger rate.
**Echoing Thunder Stone effect increased by 12%.
**Excluding Steam Stone effect increased by 25%.
**Flame Licked Stone effect increased by 12%.
**Freezing Ice Stone effect increased by 12%.
**Gleaming Iron Stone effect increased by 12%.
**Humming Arcane Stone - Fixed an issue that caused it to trigger more than intended.
**Indomitable Earth Stone effect increased by 12%.
**Pestilent Plague Stone effect increased by 72%.
**Raging Magma Stone effect increased by 12%.
**Searing Smokey Stone effect increased by 34%.
**Shining Obsidian Stone effect increased by 12%.
**Storm Infused Stone effect increased by 34%.
**Wild Spirit Stone effect increased by 50%.
***Developers' note: The intent here is to bring other Primordial Stones up to the competitive level where the Humming Arcane Stone is currently performing. Although, a portion of this level of performance can be attributed to a bug, even when fixed the Humming Arcane Stone was still the top performer. With these changes we're hoping to make other combinations more viable in comparison, but not necessarily overtake it over from being the best option. In addition, area of effect stones have gotten a considerable increase to their output.
;Quests
*Fixed an issue causing players to remain phased in the Lion's Pride Inn, after completing the Human Heritage questline.
;Zskera Vaults
*The chains to lower chests in Zskera Vaults will no longer appear erroneously after the chest has been lowered and looted.
*The Primordial Earth Cache locked by a Runic Puzzle should now work correctly.
*The creature that is slain to satisfy "Secure the Vault" on that week's quest should no longer respawn.
===March 22===
;Classes
*Paladin
**Retribution
***Fixed an issue that caused Aura of Reckoning to not function with the Crusading Strikes talent.
*Warlock
**Fixed an issue where Demonic Inspiration's pet bonus would be applied to the Warlock instead.
**Fixed an issue where Wrathful Minion's pet bonus would be applied to the Warlock instead.
;Dungeons and Raids
*Razorfen Kraul
**Fixed an issue that caused Overlord Ramtusk to sometimes inflict excessive damage to players when Timewalking.
*Temple of the Jade Serpent
**Fixed an issue that caused Liu Flameheart to attack players after summoning Yu'lon.
;Enemies and NPCs
*Rare enemies in the Forbidden Reach have had their hit points increased.
*Veltrax now gives appropriate loot.
;Quests
*Valdrakken
**"Aiding the Accord: Zskera Vaults" will now auto-complete the objective to open a vault door if you've already opened all vault doors for the week.
;Zskera Vaults
*Players should no longer be able to enter the Zskera Vault while in a raid. Zskera Vault keys will not function on doors if you are in a raid.
*If you opened every door in the Zskera Vaults and failed to get the "Every Door, Every Where, All At Once" achievement, please re-enter the vaults before the reset, and it should award you the achievement.
===March 21===
;Classes
*Druid
**Guardian
***Fixed an error causing Layered Mane and Reinvigoration to revert to previous values.
;Enemies and NPCs
*Fixed an issue that could cause Mad-Eye Carrey to retain his Captain's Duty buff, even after his crew was killed.
;Player versus Player
*Warlock
**Demonology
***Demonfire damage from Demonic Tyrant is now increased by 25% in PvP Combat (was 75%).
===March 20===
March 20
;Dungeons and Raids
*Vault of the Incarnates
**[With weekly restarts] The Hall of Fame (Alliance) for Vault of the Incarnates has now been filled with the first 100 guilds to defeat Mythic Raszageth, and with that both factions' halls have filled. Congratulations to all players who earned a spot in the annals of raiding history this season!
===March 17===
;Classes
*Monk
**Brewmaster
***Blackout Combo's effect with Purifying Brew should now correctly pause stagger.
***Blackout Combo's effect with Celestial Brew should now apply the stacks to the comboed cast.
===March 14===
;Professions
*Leatherworking
**Fixed a bug that caused the Leatherworking Weekly Quest "Drums Here!" to misbehave.
***Developers' notes: Valdrakken Rep, Artisan's Consortium rep, and Leatherworking Design rewards are doubled for this week to compensate for the bug. They'll go back to their previous reward values next week.
===March 13===
;Dungeons and Raids
*Vault of the Incarnates
**Raszageth (Heroic)
***[With weekly restarts] Electric Lash damage reduced by 20% in Heroic difficulty.
***[With weekly restarts] Volatile Current damage reduced by 20% in Heroic difficulty.
***[With weekly restarts] Stormsurge absorb shield reduced by 20% in Heroic difficulty.
***[With weekly restarts] Lingering Charge periodic damage reduced by 20% in Heroic difficulty.
**Raszageth (Mythic)
***[With weekly restarts] Electric Lash damage reduced by 20% in Mythic difficulty.
***[With weekly restarts] Volatile Current damage reduced by 20% in Mythic difficulty.
***[With weekly restarts] Stormsurge absorb shield reduced by 20% in Mythic difficulty.
***[With weekly restarts] Primalist Stormseeker's Storm Bolt damage reduced by 25% in Mythic difficulty.
***[With weekly restarts] Lingering Charge periodic damage reduced by 20% in Mythic difficulty.
***[With weekly restarts] Fulminating Charge now snares players instead of rooting them in Mythic difficulty.
****The tooltip for Fulminating Charge will still reference a root. This text will be updated at a later date.
*Mythic+
**Azure Vaults
***[With weekly restarts] The timer to complete Azure Vaults in Mythic+ has been increased to 35 minutes and 30 seconds. (was 34 minutes).
***[With weekly restarts] The cooldown of Vault Guard's Brilliant Scales has been increased.
***Azureblade
****[With weekly restarts] Azureblade's Mana drains over 60 seconds (was 50 seconds).
===March 10===
;Wrath of the Lich King Classic
*Fixed an issue with some errant messages involving raid difficulty selection.
*Fixed an issue where role icons would not appear on raid frames next to the player's name.
*Fixed an issue where quests could not be linked in chat.
===March 8===
;Dungeons and Raids
*The Nokhud Offensive
**The Raging Tempest
***Electrical Storm damage reduced by 20%.
***Surge of Power duration increased from 18s to 20s.
**Teera and Maruuk
***Fixed an issue where the fight will reset if one of the bosses reaches 1 health before the other.
===March 7===
;Dungeons and Raids
*Court of Stars
**Jazshariu's Shockwave visual and effect now more closely line up with each other when cast.
*Ruby Life Pools
**Kokia Blazehoof
***Blazebound Firestorm's "Inferno" periodic damage reduced by 35%.
===March 6===
;Achievements
*[With weekly restarts] Fixed an issue causing Vault of the Incarnates achievement progress to sometimes reset when abandoning an LFR scenario.
;Classes
*Priest
**Discipline
***Fixed a bug causing Expiation to no longer trigger Atonement.
;Player versus Player
*Classes
**Monk
***Brewmaster
****[With weekly restarts] Breath of Fire deals 35% additional damage in PvP.
**Priest
***Discipline
****[With weekly restarts] Sins of the Many's effect is now reduced by 50% in PvP Combat.
****[With weekly restarts] Atonement healing is increased by 40% in PvP Combat (was 20%).
*****Developers' notes: We want Discipline Priests to contribute more offensively than other healers, but currently its damage is higher than we're comfortable with. On top of a recent bug fix to Expiation damage, we feel it's best to bring down Discipline's overall damage while equalizing healing from Atonement which we feel is in a good spot.
**Rogue
***Assassination
****[With weekly restarts] Deathmark duplicated effects now deal 50% (was 70%) of normal damage in PvP Combat.
****[With weekly restarts] Numbing Poison effectiveness now reduced by 47% (was 33%) in PvP Combat.
****[With weekly restarts] Numbing Poison (Shiv Effect) effectiveness now reduced by 52% (was 40%) in PvP Combat.
****[With weekly restarts] Improved Garrote - Fixed a bug that prevented Improved Garrote's PvP Multiplier from applying. Damage bonus will once again match the tooltip value of 30% (base 50%) in PvP Combat.
===March 3===
;Classes
*Priest
**Discipline
***Expiation no longer double dips from damage modifiers, no longer critically strikes, and no longer ignores damage reduction effects.
;Trading Post
*Fixed an issue where the "Change the Appearance of your Grand Hunt Companion" activity would not complete if the companion isn't summoned.
===March 2===
Trading Post
*Clarified some language and categorization for the Trading Post activity related to collecting the Trader's Bicorne appearance.
===March 1===
;Wrath of the Lich King Classic
*Dungeons and Raids
**Fixed an issue in instances where Heroism and Bloodlust were resetting the duration of the Exhaustion and Sated even if you did not benefit from Heroism or Bloodlust.
==February==
:
===February 28===
;Classes
*Paladin
**Fixed an issue where Greater Judgment was not doing the correct amount of damage after its recent increase.
;Dungeons and Raids
*Mythic+
**Azure Vault
***Crackling Vortexes have been adjusted so they no longer chase players.
**Nokhud Offensive
***Ohn'ahra now counts as a lower priority target for certain player healing spells.
;Wrath of the Lich King Classic
*Player versus Player
**Ranked Arena matches that include participants from both the Americas and Oceanic realms are now always served from the Pacific Time Zone, to minimize average latency.
===February 27===
;Classes
*Death Knight
**Blood
***[With weekly restarts] All damaging abilities increased by 3%.
*Paladin
**Holy
***[With weekly restarts] Light of Dawn healing increased by 10%.
**Protection
***[With weekly restarts] Greater Judgment's bonus to your next Holy Power ability against the afflicted target increased to 40% (was 20%).
***[With weekly restarts] Hammer of Wrath damage increased by 30%.
***[With weekly restarts] Hammer of the Righteous damage increased by 20%.
*Shaman
**Elemental
***[With weekly restarts] Lightning Bolt damage increased by 10% for Elemental only. Does not apply to PvP.
***[With weekly restarts] Lava Burst damage increased by 6% for Elemental only. Does not apply to PvP.
***[With weekly restarts] Earth Shock damage increased by 6%. Does not apply to PvP. Does not apply to PvP.
***[With weekly restarts] Elemental Blast damage increased by 6% for Elemental only. Does not apply to PvP. Does not apply to PvP.
***[With weekly restarts] Icefury (shaman talent) damage increased by 80%.
***[With weekly restarts] Icefury causes Frost Shock to generate 14 Maelstrom (was 8).
***[With weekly restarts] Frost Shock damage increased by 15% for Elemental only.
****Developers' notes: These changes are aimed at improving Elemental single target damage. We also felt that Icefury should deal more damage so that the spell is not solely focused on the follow-up Frost Shocks.
;Player versus Player
*Items
**[With weekly restarts] Gladiator's Distinction' Stamina provided by the bonus increased by 40%
***Developers' note: Our goal for PvP pacing is for it to be fast, while leaving time for players to react; we've continued to see that overall PvP pacing has been faster than we would like, especially as players have been gaining increased offensive power through tier set acquisition, so we are adjusting the stamina bonus from Gladiator's Distinction to help address this.
*Classes
**Hunter
***[With weekly restarts] Improved Kill Shot now increases Kill Shot's critical strike damage by 15% in PvP Combat (was 25%).
***Marksmanship
****[With weekly restarts] Razor Fragments now increases Kill Shot's damage by 40% in PvP Combat (was 50%).
****[With weekly restarts] Arcane Shot damage increased by 45% in PvP Combat (was 30%).
****[With weekly restarts] Chimaera Shot damage increased by 45% in PvP Combat (was 30%).
*****Developers' notes: Kill Shot critical strikes have been particularly deadly for Hunters, so we're reducing the value of Improved Kill Shot. Marksmanship will be receiving several other adjustments to shift more of their damage profile into their base rotation.
**Monk
***Brewmaster
****[With weekly restarts] Incendiary Breath (PvP Talent) now increases the Radius and Damage of Breath of Fire by 30% (was 100%).
*****Developers' notes: Incendiary Breath's radius increase has been difficult to read as a player and Brewmaster damage has been higher than we would like.
***Windwalker
****[With weekly restarts] Touch of Karma now redirects 105% of absorbed damage in PvP Combat (was 70%).
*****Developers' notes: Touch of Karma's redirect damage should be a strong deterrent to targeting a Monk while it's active, and we feel that it was too weak previously.
**Rogue
***Assassination
****[With weekly restarts] Hemotoxin (PvP Talent) healing reduction effect reduced to 30% (was 35%).
*****Developers' notes: We felt that the Healing reduction effect from Hemotoxic was too strong, especially as it is easy to keep applied.
***Outlaw
****[With weekly restarts] Dispatch damage increased by 15% in PvP Combat.
*****Developers' notes: Outlaw has been underperforming, so we're increasing their finisher damage.
**Shaman
***Enhancement
****[With weekly restarts] Converging Storms increases Stormstrike damage by 10% per stack in PvP Combat (was 25%).
****[With weekly restarts] Lava Lash damage increased by 15% in PvP Combat.
****[With weekly restarts] Stormstrike damage increased by 50% in PvP Combat (was increased by 30%).
****[With weekly restarts] Windstrike damage increased by 50% in PvP Combat (was increased by 30%).
*****Developers' notes: We're looking to increase Enhancement's consistent damage while reducing its high-end burst potential.
**Warrior
***Fury
****[With weekly restarts] Rampage damage increased by 15% in PvP combat.
****[With weekly restarts] Execute damage increased by 10% in PvP. Arms and Protection damage unchanged.
*****Developers' notes: Fury Warriors' offensive pressure has been notably lower than we would like, so we're increasing Rampage and Execute damage.
;Wrath of the Lich King Classic
*Achievements
**School of Hard Knocks is no longer required for the Children's Week meta-achievement For the Children.
===February 24===
;Wrath of the Lich King Classic
*Players in an instance will no longer receive Exhaustion or Sated debuffs when they are not within range to benefit from Heroism or Bloodlust.
===February 23===
;Dungeons and Raids
*Ruby Life Pools
**Fixed a bug that could cause Kyrakka's Flaming Embers to unintentionally strike players who appear to be outside of its visual.
===February 22===
;Classes
*Evoker
**Fixed an issue where Blessing of the Bronze did not reduce the cooldown of Shamans' Gust of Wind ability. Blessing of the Bronze's tooltip will be updated in a future patch.
===February 21===
;Wrath of the Lich King Classic
*Items and Rewards
**Increased the mana regeneration effect on Meteorite Crystal to 85 (was 68).
===February 17===
;Items and Rewards
*Fixed a number of legacy dungeon items in the current Mythic+ pool that had secondary stats that were slightly lower than intended.
;Wrath of the Lich King Classic
*Classes
**Paladin
***Fixed an issue with the Vindication talent's effect stacking inappropriately with other similar effects.
**Warlock
***Fixed an issue with Curse of Weakness stacking inappropriately with other similar effects.
*System
**We are adding Fire Elemental Totem, Earth Elemental Totem, and Army of the Dead to the list of cooldowns that are reset when an encounter ends. We feel this is safe now that Naxxramas is not the primary raid.
===February 16===
;Wrath of the Lich King Classic
*Dungeons and Raids
**Ulduar
***Fixed an issue causing vehicles in Ulduar to sometimes spin indefinitely.
**Items and Rewards
***The following items have received adjustments to their bonuses to be in line with other Ulduar item buffs: Comet's Trail, Dark Matter, Meteorite Crystal, Sigil of the Vengeful Heart.
===February 15===
;Classes
*Priest
**Fixed an issue preventing the root from Void Tendrils from being removed when the Void Tendril dies.
;Dungeons and Raids
*Mythic+
**Halls of Valor
***Hyrja
****Fixed an issue that allowed players to remove the damage reduction of Eye of the Storm with immunity effects.
****Eye of the Storm no longer damages player pets.
===February 14===
;Items and Rewards
*Fixed an issue where a number of PvP items had an incorrect item level and were missing socket eligibility. This fix is retroactive and requires relogging.
;Player versus Player
*Monk
**Fixed an issue that caused Guided Meditation (PvP Talent) to persist on allies after canceling Zen Meditation.
===February 13===
;Classes
*Evoker
**Fixed a number of issues that could sometimes cause action bars to become temporarily gray as a result of casting Empowered spells.
**Fixed an issue where Pyre and Disintegrate would sometimes not cast despite appearing to have enough Essence.
;Dragonriding
*Tamed the volume of exertions for Dragonriding mounts. They've settled down since taking flight.
;Dungeons and Raids
*Brackenhide Hollow
**Fixed an issue causing Rageclaw's Bloodthirsty Charge to hit players that are behind and to the side of Rageclaw.
*Vault of the Incarnates
**[With weekly restarts] The Hall of Fame (Horde) for Vault of the Incarnates has now been filled with the first 100 guilds to defeat Mythic Raszageth. Congratulations to all players who earned a spot in the annals of raiding history this season!
**[With weekly restarts] Players from different servers may now group together in Vault of the Incarnates on Mythic difficulty.
**Raszageth
***Heroic
****[With weekly restarts] Health reduced by 5% on Heroic difficulty.
****[With weekly restarts] Reduced the rate that Vault Integrity drains during Intermission: The Primalist Strike on Heroic difficulty.
****[With weekly restarts] Tempest Wing periodic damage reduced by 20% on Heroic difficulty.
****[With weekly restarts] Volatile Current damage reduced by 15%.
***Mythic
****[With weekly restarts] Reduced the push effect of Hurricane Wing on Mythic difficulty.
****[With weekly restarts] Flamesworn Herald's Flame Shield now absorbs 45% (was 55%) of its maximum health on Mythic difficulty.
****[With weekly restarts] Frostforged Zealot's Shattering Shroud now absorbs 20% less healing on Mythic difficulty.
****[With weekly restarts] Stormseeker Acolyte's Ascension now increases by 150% (was 300%) on Mythic difficulty.
****[With weekly restarts] Tempest Wing periodic damage reduced by 20%.
*Mythic+
**Halls of Valor
***Hyrja
****Fixed an issue that could cause Adaptive Swarm to jump to Hyjra before she engages players.
;Enemies and NPCs
*Fixed an issue causing the world boss Liskanoth to engage nearby enemies and reset.
;Wrath of the Lich King Classic
*Classes
**Death Knight
***Adjusted Summon Gargoyle so that it now summons at the Death Knight's own location.
****Developers' notes: This is intended to prevent various misbehaviors by the Gargoyle, such as it becoming stuck in melee combat against enemies with very large hit boxes.
===February 10===
;Classes
*Evoker
**Preservation
***Fixed an issue where Essence Burst would not be granted from Living Flames cast by Echo.
***Fixed an issue where Living Flames cast by Leaping Flames would consume Echo.
***Fixed an issue where Living Flames cast by Leaping Flames would be stored by Stasis.
;Dungeons and Raids
*Other players in your raid group should no longer be notified when you receive an Ancient Vault Artifact.
*Brackenhide Hollow
**Treemouth
***Fixed an issue that could prevent Treemouth from casting Grasping Vines.
**Vault of the Incarnates
***Broodkeeper Diurna
****Fixed an issue where immunity effects, such as Anti-Magic Shell, could prevent the application of the visual warning indicator for Broodkeeper Diurna's Wildfire.
;Items and Rewards
*Trophy of Strife can no longer be placed in the reagent bag or reagent bank.
;Player versus Player
*Fixed an issue causing Precognition to not immune cast pushback.
===February 9===
;Wrath of the Lich King Classic
*Fixed a bug that could prevent combat pets from attacking when the player attacks.
**Developers' notes: This bug was commonly seen by Death Knights, who reported their Army of the Dead ghouls standing around when they were expected to be attacking the Death Knight's target. As a result of this fix, all combat pets should now engage enemies as they did in original Wrath of the Lich King. Now, pets in Defensive mode will attack when you do, without requiring that you command them to attack, and pets that don't come with a pet bar will default to Defensive mode.
*Classes
**Paladin
***Fixed an issue causing Paladins' Improved Concentration Aura to reduce the duration of friendly Death Knights' Anti-Magic Shell.
===February 8===
;Dungeons and Raids
*Brackenhide Hollow
**Hackclaw's War-Band
***Fixed an issue where Rogues would be knocked out of stealth before combat.
;Items and Rewards
*Vendors have amassed enough Serevite Skeleton Keys to lockpick for years to come and are now offering a lower price for them.
;Mounts
*Jade, Bright Foreseer has removed its unnecessary horseshoes and now just leaves water splashes behind it.
;Wrath of the Lich King Classic
*Items and Rewards
**Updated the Platinum Disks of Swiftness trinket's on-use effect to no longer be able to be dispelled, bringing it in parity with the other Platinum Disks trinkets.
===February 7===
;Classes
*Druid
**Guardian
***Fixed an issue causing Raze (druid talent) to sometimes fail to strike large enemies even while in melee range.
*Priest
**Shadow
***Fixed an issue causing Pain of Death to sometimes deal more damage than intended.
*Warlock
**Fixed an issue where Demonic Servitude was not being cleared when Reign of Tyranny is re-talented.
**Fixed an issue where Reign of Tyranny would not dynamically update when re-talenting into it.
;Dungeons and Raids
*Shrine of the Storm
**Fixed an issue causing Galecaller Apprentice's Slicing Hurricane to sometimes inflict more damage than intended.
*Underrot
**Fixed an issue causing Living Rot's Wave of Decay to sometimes inflict more damage than intended.
;Items and Rewards
*The buffs from the Sands of Temporal Perfection should now only benefit the player wielding them.
;Quests
*The Storm Peaks
**Fixed an issue where players were not able to complete "Changing the Wind's Course" when out-leveling the content.
*Stormsong Valley
**Fixed and issue where players were not able to complete "Aww, Rats!"
;Wrath of the Lich King Classic
*Fixed an issue where the Glyph of Righteous Defense was not applying the correct glyph in the Glyph UI. It is now working properly again.
===February 6===
;Classes
*Death Knight
**Blood
***[With weekly restarts] Heart Strike damage increased by 15%.
***[With weekly restarts] Blood Plague damage increased by 15%.
***[With weekly restarts] Blood Boil damage increased by 15%.
***[With weekly restarts] Death and Decay (death knight ability) damage increased by 20%.
***[With weekly restarts] Shattering Bone damage increased by 5%.
***[With weekly restarts] Sanguine Ground damage while inside Death and Decay increased to 6% (was 5%).
**Frost
***[With weekly restarts] Unleashed Frenzy duration increased to 10 seconds (was 6 seconds).
***[With weekly restarts] Cleaving Strikes Obliterate now hits 2 additional targets (was 1).
***[With weekly restarts] Frost Fever damage increased by 15%.
***[With weekly restarts] Glacial Advance damage increased by 20%.
***[With weekly restarts] Frost Strike damage increased by 10%.
***[With weekly restarts] Frostwhelp's Aid] damage increased by 100%.
***[With weekly restarts] Frostscythe damage increased by 35%.
*Druid
**Fixed an issue that caused Nature's Vigil to transfer damage from Verdancy and Embrace of the Dream.
**Nature's Vigil damage will no longer target enemies in crowd control, stealthed or invisible enemies, totems, or enemies out of combat with the Druid.
**Guardian
***[With weekly restarts] Armor bonus from Ironfur increased by 20%.
***[With weekly restarts] Reinforced Fur increases armor from Ironfur by 15% (was 8%) and Barkskin's damage reduction by 10% (was 5%).
***[With weekly restarts] Ursoc's Fury now grants absorb shield based on 50% of damage dealt by Thrash and Maul (was 30%).
***[With weekly restarts] Reinvigoration's Frenzied Regeneration cooldown reduction increased cooldown reduction increased to 20/40% (was 15/30%).
***[With weekly restarts] Layered Mane's chance to trigger increased to 10/20% (was 5/10%).
***[With weekly restarts] Lunar Beam healing increased by 230% and cooldown reduced to 1 minute.
**Developers' notes: We are keeping a close eye on variances in survivability across tank specializations. These changes are intended to alleviate some difficulties Guardian Druids have been experiencing with certain damage types, as well as targeting some underperforming talents which were not delivering meaningful survivability improvements.
**Restoration
***[With weekly restarts] All healing reduced by 3%. This does not apply to PvP combat.
*Evoker
**Devastation
***Living Flame healing will once again have a chance to grant Essence Burst (Devastation) when cast with Leaping Flames.
**Preservation
***[With weekly restarts] All healing reduced by 5%.
*Hunter
**Beast Mastery
***[With weekly restarts] Damage dealt by Hunter and pet abilities increased by 5%.
**Marksmanship
***[With weekly restarts] Damage dealt by Hunter and pet abilities increased by 5%.
**Survival
***[With weekly restarts] Damage dealt by Hunter and pet abilities increased by 5%.
*Monk
**Mistweaver
***[With weekly restarts] All healing increased by 3%.
***[With weekly restarts] Vivify healing increased by 5%.
***[With weekly restarts] Clouded Focus now increases healing and decreases mana cost by 20% (was 15%) for Enveloping Mist and Vivify.
***[With weekly restarts] Peaceful Mending now increases the healing of Enveloping Mist and Renewing Mist by 25/50% (was 15/30%).
***[With weekly restarts] Spinning Crane Kick damage increased by 15%.
***[With weekly restarts] Ancient Concordance increases the chance for Rising Sun Kick to reset by 5/10% (was 3/6%).
***[With weekly restarts] Lesson of Doubt increases healing and damage by up to 40% (was 35%).
*Paladin
**Protection
***[With weekly restarts] Avenger's Shield damage increased by 10%.
***[With weekly restarts] Blessed Hammer/Hammer of the Righteous/Crusader Strike damage increased by 30%.
***[With weekly restarts] Hammer of Wrath damage increased by 15%.
*Priest
**Holy
***[With weekly restarts] All healing done increased by 3%.
*Shaman
**[With weekly restarts] Healing Surge healing increased by 10%.
**[With weekly restarts] Chain Heal healing increased by 10%.
**Restoration
***[With weekly restarts] Healing Wave healing increased by 10%.
***[With weekly restarts] Healing Rain healing increased by 10%.
***[With weekly restarts] Overflowing Shores healing increased by 10%.
*Warlock
**[With weekly restarts] Inquisitor's Gaze Fel Barrage damage increased 35%.
**[With weekly restarts] Inquisitor's Gaze no longer casts Fel Blast.
**[With weekly restarts] Summon Soulkeeper damage increased 35%.
**Developers' notes: Inquisitor's Gaze and Summon Soulkeeper are not contributing to the Warlock damage profile as much as we'd like. After this adjustment, we'll continue to watch Warlocks' overall performance and we will make further adjustments if needed.
**Demonology
***[With weekly restarts] Wild Imp damage increased 15%.
***[With weekly restarts] Vilefiend damage increased 30%.
**Destruction
***[With weekly restarts] Soul Fire damage increased 20%.
***[With weekly restarts] Incinerate damage increased 5%.
**Developers' notes: We feel that both Destruction and Demonology could use some improvements to their overall contribution in single-target situations. These adjustments are specifically targeting talents that we feel could be more competitive, while also putting additional power into rotational spells.
;Dungeons and Raids
*Vault of the Incarnates
**Sennarth, the Cold Breath
***Suffocating Webs now reliably hits the intended number of targets.
;Items and Rewards
*Chronologically Unstable Loop, Bronze Band of Destinies, and Heat of Primal Winter are now eligible for socket upgrades. This fix is retroactive and requires relogging.
*[With weekly restarts] Outdoor activities have generally had their item levels increased by 6 to 7 item levels. This includes: World Quests, Elite World Quests, and first weekly completion of Hunts, Dragonbane Keep, and Community Soup event.
*Vestment of the Raging Tempests and Drakebreaker's Vestment should now be eligible for the Revival Catalyst when fully upgraded.
;Player versus Player
*Items
**[With weekly restarts] Neltharax, Enemy of the Sky now grants 1% attack speed in PvP (was 5%).
*Classes
**Demon Hunter
***[With weekly restarts] Restless Hunter (Talent) damage bonus for next Blade Dance/Death Sweep reduced by 40% in PvP combat.
***Developers' notes: We've continued to see the potential burst provided by Restless Hunter much higher than we would like, especially in combination with Essence Break and The Hunt.
**Druid
***Guardian
****[With weekly restarts] Frenzied Regeneration healing now 50% (was 62%) effective in PvP Combat.”
***Developers' note: This is intended to offset Reinvigoration's buff noted above.
**Evoker
***[With weekly restarts] Living Flame healing increased by 30% in PvP Combat.
***[With weekly restarts] Verdant Embrace healing increased by 20% in PvP Combat.
***[With weekly restarts] Oppressing Roar increases the duration of incoming crowd control by 30% (was 20%) in PvP Combat.
***Developers' notes: This is intended to offset the above noted game-wide 5% healing reduction by targeting abilities that we would like to see more prominent in a Preservation Evoker's PvP healing profile. Additionally, Oppressing Roar has not been as valuable a talent point as we'd hoped, so we are slightly increasing its effectiveness.
**Hunter
***Beast Mastery
****[With weekly restarts] Stormwing Harrier's Camouflage 4-piece now increases the damage of your next Kill Command by 10% in PvP (was 20%).
***Marksmanship
****[With weekly restarts] Rapid Fire damage increased by 15% in PvP Combat.
****[With weekly restarts] Aimed Shot damage increased by 15% in PvP Combat.
****[With weekly restarts] Chimaera Shot damage increased by 30% in PvP Combat.
****[With weekly restarts] Unerring Vision critical Strike Damage bonus effectiveness reduced by 50% in PvP Combat.
***Developers' notes: With the removal of Double Tap (hunter talent), Marksmanship Hunter damage has been lower than we would like to see, so we are increasing several main rotation abilities while decreasing Unerring Vision, with the goal of higher sustained damage.
**Monk
***Mistweaver
****[With weekly restarts] Healing Sphere (PvP Talent) now triggers the dispel backlash effects from Unstable Affliction and Vampiric Touch. Healing increased by 320%.
***Developers note: This change is to have more consistency among dispel effects that are intended to require careful consideration of the risks and benefits of dispelling it. Additionally, we felt that the healing on Healing Sphere has been too weak.
**Priest
***Shadow
****[With weekly restarts] Psyfiend (priest talent) (PvP Talent) healing reduction no longer stacks with similar effects.
***Developers' notes: Psyfiend's healing reduction effects appear mechanically similar to many others, but were stacking with other such effects and each other in a way that was not clearly communicated to players, and yet was having a significant impact on which specializations were being favored and often overperforming in PvP. We are standardizing their behavior to follow the same rules as similar effects.
**Rogue
***Assassination
****[With weekly restarts] Vault Delver's Toolkit 4-piece set bonus Bleed damage bonus reduced by 50% in PvP Combat.
***Developers' notes: The 4-piece set bonus for Assassination has been more significant in their damage profile than we would like.
****[With weekly restarts] Wound Poison (Deathmark version) healing reduction no longer stacks with similar effects.
***Developer's note: The Wound Poison (from Deathmark) healing reduction effects appear mechanically similar to many others, but were stacking with other such effects and each other in a way that was not clearly communicated to players, and yet was having a significant impact on which specializations were being favored and often overperforming in PvP. We are standardizing their behavior to follow the same rules as similar effects.
**Shaman
***Restoration
****[With weekly restarts] Damage dealt to Earthen Wall Totem caused by damage absorbed by pets is reduced by 90%.
***Developers' notes: The intent for this adjustment is to make Earthen Wall Totem feel more impactful as a defensive ability. As we noted, it was being destroyed too quickly in scenarios where teammates have pets.
**Warlock
***Affliction
****[With weekly restarts] Unstable Affliction backlash damage increased by 35%.
*****Developers' notes: After our recent changes to normalize Unstable Affliction's backlash damage, we're seeing it get dispelled frequently. Our intent is for dispelling Unstable Affliction to require careful consideration of the risks and benefits and its damage was not fulfilling that.
***Destruction
****[With weekly restarts] Chaos Bolt damage increased by 40% in PvP Combat (was 15%).
****[With weekly restarts] Fixed an issue that caused Bane of Havoc (PvP Talent) to deal more damage than intended to targets.
****Developer Note: We're addressing a bug with Bane of Havoc that was causing Havoc to deal full damage instead of the intended 60%, which is a significant nerf to the spec in PvP. Chaos Bolt has not been as threatening as intended in Dragonflight, so we're increasing its damage to compensate for the bug fix.
****[With weekly restarts] Fel Fissure (PvP Talent) Healing reduction no longer stacks with similar effects.
*****Developers' notes: Fel Fissure's healing reduction effects appear mechanically similar to many others, but were stacking with other such effects and each other in a way that was not clearly communicated to players, and yet was having a significant impact on which specializations were being favored and often overperforming in PvP. We are standardizing their behavior to follow the same rules as similar effects.
**Warrior
***Arms
****[With weekly restarts] Executioner's Precision is now 30% effective in PvP Combat (was 50%).
****[With weekly restarts] Martial Prowess is now 33% effective in PvP Combat (was 50%).
****[With weekly restarts] Overpower damage increased by 20% in PvP Combat.
****[With weekly restarts] Slam damage increased by 40% in PvP Combat.
***Developers' notes: We've seen Mortal Strike come to represent too much of Arms Warriors' total damage in PvP. Additionally, it often results in spikier damage than we're comfortable with, so we're moving toward an overall rebalance across several abilities.
;Professions
*Alchemy
**Potion Cauldrons have had their size greatly increased.
*Enchanting
**The Prismatic Diamond Loop that drops from Avalantus in the Primalist Future should now disenchant into Dragonflight materials.
;Quests
*[With weekly restarts] Gold rewards from world quests have been increased.
*The Azure Span
**Big Kinook should now give out tasks to more players at a time when the Community Feast is very busy.
**[With weekly restarts] The Tuskarr of Iskaara will now hold their Community Feast once every 1.5 hours (was every 3.5 hours).
***Developers' note: After this change the event timer will always be visible on the map to show the 15-minute meal prep timer before cooking begins, the 15 minutes while cooking is active, and the 60 minutes of dining time for adventurers to chow down on the soup that you worked so diligently on.
;Wrath of the Lich King Classic
*Daily quests now reset at 7:00 a.m. realm time, in order to coincide with all other daily resets.
*Fixed an error when exchanging Emblems with Usuri Brightcoin.
*Classes
**Paladin
***Retribution
****[With weekly restarts] New glyph recipe added to inscription requiring 390 skill: Glyph of Reckoning. "Your Hand of Reckoning spell no longer taunts the target and can be used on targets immune to taunt effects." This glyph will appear on inscription trainers.
****Seal of Vengeance and Seal of Corruption now apply stacks of their debuffs (Holy Vengeance and Blood Corruption respectively) when using melee abilities such as Divine Storm and Crusader Strike.
*Dungeons and Raids
**Ulduar
***Fixed an issue where some players randomly received full resources (i.e. mana) unexpectedly in Ulduar.
**Items and Rewards
***Fixed an issue where certain gloves would display a texture on a character's upper arms.
===February 3===
;Dungeons and Raids
*Algeth'ar Academy
**Fixed an issue causing Echo of Doragosa's Arcane Missiles to fail to cast.
*Mythic+
**Shadowmoon Burial Grounds
***Bonemaw
****Quaking will no longer apply to players during Inhale.
;Items and Rewards
*Rare Vintage Arcwine now correctly consumes upon use.
;Professions
*The factions of the Dragon Isles have decided to make their overflowing supply bags more lucrative. They are now going to include some Primal Chaos, as well as rarely including a Dragon Shard of Knowledge or Bottled Essence. The tooltips of these caches will be adjusted to reflect this change in the future.
;Quests
*Storm's Fury
**The map icons for "Storm Warning" will no longer overlap with the event icon, obscuring if the event is active.
;Wrath of the Lich King Classic
*Achievements
**Alone in the Darkness should now be rewarded correctly to guilds killing Yogg-Saron on 25 player difficulty.
*Classes
**Mage
***Arcane
***The Arcane Stability talent should now correctly prevent pushback while channeling Arcane Missiles with the Missile Barrage trigger active.
===February 2===
;Classes
*Druid
**Skull Bash will no longer trigger Precognition when successfully interrupting a Holy Paladin with Concentration Aura.
**Guardian
***Fixed an issue where Tooth and Claw did not correctly grant 15% magic damage mitigation.
*Evoker
**Temporal Anomaly (evoker talent) can now be cast while moving when releasing it through Stasis.
*Monk
**Mistweaver
***Fixed an issue that caused Lesson of Anger to not duplicate some damage or healing sources.
;Items and Rewards
*Fixed an issue that prevented Blueprint: Utility Mechaclaw from dropping from the Caustic Mechaslime in Mechagon.
;Player versus Player
*Classes
**Evoker
***Quell will no longer trigger Precognition when successfully interrupting another player who is affected by Concentration Aura.
*Solo Shuffle
**Fixed an issue where summoned pets' cooldowns were not correctly being reset between rounds.
;Professions
*Rabul of the Artisan's Consortium now sells a Satchel of Coalescing Chaos that binds to your Blizzard Account. This item costs 80 Primal Chaos and provides 60 Primal Chaos to the character who uses it.
**Developers' notes: We've heard and agree with feedback that players have amassed surplus Primal Chaos on their mains while their alts need all the Primal Chaos they can get. Some Primal Chaos will be lost in the transaction. This is because we want to make sure that while this is a great way for a main to help an alt, the best way to gear up a character should generally be via actually playing that character. Nonetheless, this should provide an additional use for your Primal Chaos, as well as a good way to get some powerful gear to your alts quickly.
*Inscription
**Fixed an issue with Darkmoon Decks where the Sagescale Sigil's shuffle-when-jumping mechanic was being extended to all Darkmoon Decks.
;Wrath of the Lich King Classic
*Classes
**Death Knight
***Fixed an issue where creating your first Death Knight would fail on the first attempt.
**Druid
***Nightsong Regalia (Tier 8) 4-set bonus heal now correctly triggers on each Rejuvenation.
****Developers' note: The once-on-every-other-Rejuvenation cast is true to the behavior in patch 3.3.5. However, the wording of the Tier 8 set bonus does not reflect this, and instead indicates that Rejuvenation should provide an instant-heal on cast. It seemed like the fair thing to do would be to reimplement the once-on-every-Rejuvenation-cast trigger rate.
===February 1===
;Classes
*Evoker
**Fixed an issue where some Echoes could occasionally not be consumed by spell casts.
;Dungeons and Raids
*Vault of the Incarnates
**Fixed an issue preventing players from returning to other areas of the raid when returning to an instance with Broodkeeper Diurna already defeated.
**Kalecgos now summons a portal that will return players to the raid entrance after Broodkeeper Diurna has been defeated.
*Mythic+
**Completing a Mythic 21 or higher dungeon, but exceeding the target time, now awards Mythic+ Rating as if the dungeon were a Mythic 20.
***Developers' note: We award partial Mythic Rating credit for untimed dungeons (up to 40% over the target time) to recognize the skill and effort involved, and to encourage groups to stick together even if it seems like they're going to fall a bit short of the timer. But at the very high end of the system, we've heard feedback that sometimes the surest path to further incremental Rating increases lies in seeking out keys a group may have no hope of clearing within the timer. We don't want to change the way the system works for the vast majority of players who are working their way towards new Valor upgrade tiers, or cosmetic unlocks, but past the Mythic 20 threshold, there are no further tangible rewards other than the leaderboards and eventual end-of-season competition for the Thundering Hero title. The goal of this change is thus to ensure that the way to climb the leaderboards and earn a title meant for the best Mythic+ players in the world is by successfully completing dungeons within the allotted time, without negatively impacting the majority of players using the system. When this change takes effect, some players who are just barely at 2400 rating, with some of that rating coming from untimed 21+ keys, may drop below 2400 and need to re-earn that Rating in order to continue to upgrade new items to Rank 13.
;Items and Rewards
*Fixed an issue where certain item upgrade previews would display higher item levels than intended.
;Player versus Player
*Druid
**Feral
***Fixed an issue that could cause Leader of the Pack to not always apply correctly to the character while in Cat Form.
*Mage
**Frost
***Fixed an issue where Snowdrift would inconsistently be applied on elevated terrain.
;Quests
*Fixed an issue where Benthic gear could not be upgraded preventing the completion of "Create Your Own Strength."
;System
*Fixed an issue that caused performance decreases when using certain addons.
;Wrath of the Lich King Classic
*Items and Rewards
**Stormjewels are now correctly unique-equippable.
**The Blood of the Old God trinket now has the correct attack power value trigger in its tooltip.
==January==
:
:
===January 31===
;Auction House
*The Mobile Auction House now properly displays Dragonflight enchantments.
;Dungeons and Raids
*Algeth'ar Academy
**Crawth
***Fixed an issue that could sometimes cause Crawth to not appear after defeating the gauntlet.
*Mythic+
**The Nokhud Offensive
***Fixed an issue that caused Quaking to apply to players during Blakar Khan's Static Spear effect.
;Quests
*Ohn'ahran Plains
**Fixed some issues to prevent "Field of Ferocity: Redux Master of the Hunt" fights from permanently getting stuck in an unusable state.
;Wrath of the Lich King Classic
*Classes
**Druid
***The Cenarion Raiment Druid set from Molten Core now reduces the cooldown of Tranquility by only 15%, rather than 50%.
*Dungeons and Raids
**Ulduar
***XT-002 Deconstructor
****Developers note: We want to make XT-002 Hardmode more approachable on both 10 and 25 player difficulties while maintaining the exciting pacing of the original pre-nerf 6 minute berserk timer. This will result in hp values that are technically lower overall than the post-nerf version of XT but the challenge, albeit a more reasonable one, will still exist with a much shorter fight duration.
***10 Player Hardmode
****Total Damage required to defeat XT-002 reduced by 20% during the Heartbreak Phase.
****Heartbreak Health % Buff is now 40% (was 90%).
****Heartbreak Buff Health: is now 8,400,000 (was 11,400,000).
****Life Spark Health is now 100,800.
***25 Player Hardmode
****Heartbreak Health % Buff is now 40% (was 90%).
****Base Health is now 18,000,000 (was 25,000,000).
****Heart Health is now 4,410,000 (was 6,125,000).
****Heartbreak Buff Health is now 25,200,000 (was 47,500,000).
****Life Spark Health is now 302,400 (was 352,800).
*Items and Rewards
**Block value socket bonus tooltips for the following items are now consistent with their in-game effects:
***Valorous Redemption Legguards
***Heroes' Redemption Legguards
***Greaves of the Shatterer
***Timewarden's Leggings
***Skadi's Iron Belt
***Jungle Stompers
***Topaz-Studded Battlegrips
===January 30===
;Classes
*Hunter
**Marksmanship
***Fixed an issue where Calling the Shots was incorrectly receiving more benefit than intended while using the Chimaera Shot talent.
**Survival
***Fixed an issue where Deadly Duo was not properly increasing the damage of Kill Command.
*Monk
**Brewmaster
***Fixed an issue where Stagger's effect was incorrectly reduced.
**Mistweaver
***Fixed an issue that caused Rapid Diffusion to consume Thunder Focus Tea, Tea of Plenty, and Tea of Serenity Renewing Mist procs.
*Shaman
**Mana Spring now restores 200 mana when triggered at level 70 (was 400).
***Developers' note: With its changes in 10.0.5, the mana restored by Mana Spring is outperforming similar effects, so its value is being brought down in line with our intent.
*Warlock
**Affliction
***Soul Swap now correctly copies the stack count of Agony.
***Soul Swap now correctly copies Soul Rot, Phantom Singularity, and Vile Taint.
***Haunted Soul is no longer canceled when Haunt (warlock talent) is Soul Swapped.
***Soul Swap no longer causes Corruption to damage you if Absolute Corruption is talented.
***Soul Swap now correctly shows its remaining cooldown after exhaling.
***Malefic Affliction is now correctly removed when your Unstable Affliction target dies.
***Soul Rot is now affected by Dread Touch and Mastery: Potent Afflictions.
***Fixed an issue where Malefic Affliction wouldn't be granted if Malefic Rapture damage was absorbed.
***Fixed an issue where Grim Reach was benefitting twice from damage modifiers.
***Fixed an issue where Inevitable Demise was increasing the damage of Drain Life by an incorrect amount.
***Fixed an issue where Deathbolt would deal more damage than intended in low level areas.
;Dungeons and Raids
*The Nokhud Offensive
**Balakar Khan
***Fixed an issue causing Nokhud Stormcasters to sometimes become immune to damage during the encounter.
***Fixed an issue causing Nokhud Stormcallers around the perimeter of Nokhudon Hold to sometimes become attackable.
***Fixed an issue causing Nokhud Stormcasters to become attackable before the intermission of the encounter.
*Vault of the Incarnates
**Dathea, Ascended
***[With weekly restarts] Static Discharge damage reduced by 15% on Mythic difficulty.
***[With weekly restarts] Volatile Infuser health reduced by 10% on Mythic difficulty.
**Kurog Grimtotem
***[With weekly restarts] Frostwrought Dominator, Earthwrough Smasher, Flamewrought Eradicator, Stormwrought Despoiler, Tectonic Crusher, Frozen Destroyer, Blazing Fiend, and Thundering Ravager health reduced by 10% on Mythic difficulty.
***[With weekly restarts] Earth, Flame, Frost, and Storm Dominance damage reduced by 10% on Mythic difficulty.
***[With weekly restarts] Shattering, Blistering, Chilling, and Thundering Presence damage reduced by 10% on Mythic difficulty.
**Raszageth
***[With weekly restarts] Raszageth's health reduced by 3% on Mythic difficulty.
***[With weekly restarts] Static Charge damage reduced by 15% on Mythic difficulty.
***[With weekly restarts] Static Charge's damage is further reduced by distance on Mythic difficulty.
***[With weekly restarts] Volatile Spark's Burst cast time increased to 4.5 seconds on Mythic difficulty (was 3.5 seconds).
***[With weekly restarts] Volatile Spark now spawn with 3 stacks of Volatile on Mythic difficulty (was 4).
***[With weekly restarts] Stormsurge's Shield effect reduced by 10% on Heroic difficulty.
***[With weekly restarts] Volatile Spark's Burst cast time increased to 6 seconds on Heroic difficulty (was 5 seconds).
;Enemies and NPCs
*Fixed an issue where some of the new rare enemies did not have the silver Rare Elite dragon border.
;Items and Rewards
*The Tamed Eagle trinket now summons the flying eagle visual effect upon use (was when equipped).
*Added Apprentice's Robes and Apprentice's Boots (Night Elf Mage variant) to Carla Granger.
*Carla Granger's Rugged Trapper's Boots and Battleworn Shoes are now Bind on Equip and can be collected.
*Fixed an issue where All-Totem of the Master shockwaves could hit additional enemies through floors or other terrain.
;Player versus Player
*Evoker
**Chrono Loop (PvP Talent) can no longer be applied through immunities.
*Rogue
**Assassination
***[With weekly restarts] The amplified form of Numbing Poison as applied by Shiv now has 40% reduced effectiveness in PvP combat.
****Developers' note: This was intended to go alongside the PvP change to Numbing Poison earlier in the season.
;Professions
*Enchanting
**Vendors have purchased so many Enchanted Writhebark Wands that they are now offering a lower price for them.
*Engineering
**[With weekly restarts] Piece of Scrap is now always granted on successful Tinker usage for specialized engineers (except for Tinker: Arclight Vital Correctors and Tinker: Grounded Circuitry).
**[With weekly restarts] Tinker: Plane Displacer now lasts between 15 and 18 seconds (was 12 and 18 seconds) and correctly places potions on a 5 minute cooldown (was 10 minutes).
**[With weekly restarts] Aspects of Tinker and Bomb malfunctions have been redesigned or retuned:
***Safety Component optional reagents are now always discovered when Tinkers malfunction.
***Significantly reduced the damage dealt from explosion malfunctions.
***Success chance no longer scales with Engineering Skill. The amount this granted has been made baseline.
***Success chance granted from casting item quality has been halved, the amount lost has been made baseline.
***Success chance granted from Specialization nodes has been doubled.
***Maximum amount of success chance for Engineers remains unchanged. Non-engineers can achieve a slightly higher value than previously.
***Tinker: Arclight Vital Correctors now has a slight bonus to success chance for Engineers, with its maximum success chance equal to the Shadowlands variant.
****Developers' note: There are multiple avenues of progression to increase your gadget success chance in Dragonflight, and the difference between a newbie Engineer and an experienced tinker is substantial. However, it is clear that the gameplay did not support the fantasy and instead resulted in mostly frustrating experiences. These adjustments are intended to address many of those pain-points while maintaining the feeling of progressive mastery. While we will not be sharing exact values, we would also like to clarify that an Engineer with all 4 Safety specialization nodes and a Quality 3 tinker will reach the maximum success chance and do not need to use the Calibrated Safety Switch optional reagent. We will look for opportunities to make this system more transparent in future patches. Thank you all for your feedback!
*Jewelcrafting
**Sundered Onyx Loupe and Chromatic Focus have had their recipe difficulty corrected to their intended values.
;Quests
*To make "The Fifth Challenge of Tyr" more enjoyable and group friendly, the following adjustments have been made:
**The amount of progress awarded for using Irideus' Power Core on Elite denizens of Tyrhold was increased to 35% (was 20%), meaning that you only need to use it 3 times (was 5).
**4 more enemies were added as viable targets for Irideus' Power Core: Ancient Protector, Phenran, Overloading Defense Matrix, and Overseer Stonetongue.
**Irideus' Power Core's cast time has been reduced to 1.5 second (was 3 seconds).
===January 27===
;Classes
*Druid
**Restoration
***Fixed an issue that could cause Regrowth to sometimes not apply its direct healing after casting Nourish.
*Monk
**Mistweaver
***Fixed an issue that caused Awakened Faeline and Ancient Concordance to fail to apply in some instances while multiple Faelines were present.
*Paladin
**Retribution
***Lawbringer now correctly deals 8% of enemy maximum health in damage.
*Rogue
**The Outlaw 2pc set bonus now correctly interacts with Echoing Reprimand.
*Warlock
**Affliction
***Fixed an issue where Inevitable Demise was granting double benefit to Drain Life.
***Fixed an issue where Malefic Affliction was not being removed when casting Unstable Affliction on another target.
***Fixed an issue where Withering Bolt was exceeding the described damage increase cap when using Drain Soul.
***Fixed an issue where Malefic Rapture and Seed of Corruption consumed multiple applications of Cruel Epiphany.
;Dungeons and Raids
*Mythic+
**Affixes
***Bolstering no longer applies to players' summons.
;Items and Rewards
*The Ensemble: Tuskar Trader's Leather Armor sold by Lontupit or Murik in Iskaara will no longer require Resilient Leather, which wasn't showing on the vendor's list of required items.
;Professions
*Alchemy
**Potion of Sacrificial Anima can no longer be used above level 60. The tooltip will reflect this in a future patch.
*Engineering
**The Magazine of Healing Darts embellishment will now only fire towards and be consumed by other players.
;Quests
*Valdrakken
**Players who have not yet started "Reviving the Machine" should now see its starting location displayed in Valdrakken's map.
;Wrath of the Lich King
*Classes
**Death Knight
***Sigil of the Vengeful Heart now increases Death Coil damage and Frost Strike damage by the correct amounts listed on the item's tooltip.
===January 26===
;Classes
*Druid
**Protector of the Pack healing bonus to Regrowth and damage bonus to Moonfire has been increased by 60%.
***Developers' note: Previously this talent was gaining extra benefit from various modifiers on the Druid class. With the patch, we changed it to grant the exact bonus listed in the tooltip for clarity and to reduce the swings in value. However, this left the talent feeling a lot weaker, so we're increasing its spell power substantially to compensate.
*Guardian
**Fixed an issue causing Raze (druid talent) to consume extra Tooth and Claw stacks.
*Warlock
**Affliction
***Fixed an issue to where the 4pc set bonus, Cruel Epiphany, was being removed when casting Seed of Corruption, causing it to not benefit.
**Demonology
***Fixed an issue where Grimoire: Felguard affected the cooldown of Guillotine (warlock ability), Demonic Strength, and Felstorm (felguard ability).
***Guillotine, Demonic Strength, and Felstorm now put each ability on cooldown for the appropriate amount of time.
;Dungeons and Raids
*Vault of the Incarnates
**Sennarth, the Cold Breath
***Sennarth no longer casts Chilling Blast immediately before entering Phase 2.
;Enemies and NPCs
*Fixed an issue that caused the rare enemy, Bloodbeak the Ravenous, in Nokhudon Hold to have its health scale with attackers.
*Experience granted by enemies associated with the Cobalt Assembly has been greatly reduced.
**Developers' notes: From the start, the Cobalt Assembly was intended to be a max-level feature, and Sundered Flame enemies should not have granted significant amounts of XP. Having a max-level player kill enemies while in a party with lower-level players who stand around and do nothing but receive XP and reputation is not the sort of gameplay we wish to encourage. We've adjusted the XP rate, rather than removed it completely, to encourage players to level in more fun, interactive ways, while still leaving this as an option that is no longer the best option.
;Items and Rewards
*The Falling Star Flinger and Falling Star Catcher can now only be used outdoors.
*Thanks to the assistance of a couple Bronze dragons, the Legion timewalking vendor items now reflect the correct item levels.
*Removed the holiday requirement for many holiday transmog rewards.
*Fixed an issue where using Windscar Whetstone caused other on-use trinkets to remain unusable for several additional seconds past the displayed cooldown.
;Player versus Player
*Warmode
**Fixed an issue that prevented characters from earning "the Horde Slayer" and "the Alliance Slayer" titles.
;Professions
*Fixed an issue where crafting EZ-Thro Gravitational Displacer would craft ordinary Gravitational Displacers at certain qualities.
;Quests
*The Azure Span
**In addition to completing tasks for Big Kinook, players can also earn credit for the quests "Community Feast" and "Aiding the Accord: A Feast For All" by throwing any discovered meat into the pot, or by yelling "Yes Chef!" when given a new task.
*Storm's Fury
**Fixed an issue that can cause players to continue to gain stacks of Warmth when at the Temporal Conflux area after the event is over.
**Fixed an issue with portal capture so that captures occur faster based on number of nearby players.
**Fixed an issue that caused the lighting to rapidly change when entering or exiting a heat source.
**"Resisting the Storm" can now be completed when in a raid group.
**The HP of all Bosses in the Storm's Fury event has been significantly reduced.
**The HP of the Winter's Aegis enemies during the Glakis, Winter's Wrath boss encounter has been significantly reduced.
===January 25===
;Classes
*Evoker
**Devastation
***Fixed an issue causing Firestorm (evoker talent) to extend Fire Breath (evoker ability) longer than intended with the Everburning Flame talent.
**Preservation
***Resonating Sphere will no longer count pets towards the 6 player cap.
***Lifebind and other healing effects will no longer be capped at replicating to 7 targets from Echo.
***Fixed an issue that caused Dream Breath to sometimes cast instantly when the spell was canceled.
*Monk
**Mistweaver
***Fixed an issue that caused Renewing Mist to not apply its heal over time effect.
;Creatures and NPCs
*The War Mode and Primal Storm vendors have returned for all of your upgrading needs.
;Dragonriding
*Fixed an issue where Dragonriding customizations would not properly apply to mounts after being saved.
;Items and Rewards
*Crimson Gladiator's Prestigious Cloak transmog now properly unlocks after earning Duelist: Dragonflight Season 1.
*Crimson Gladiator's Tabard transmog now properly unlocks after earning Elite: Dragonflight Season 1.
*Crimson Gladiator's Tabard can be purchased from Glamora in the Gladiator's Sanctum within Valdrakken.
*Crimson Gladiator's Prestigious Cloak and Crimson Gladiator's Tabard appearances will be granted to players who have earned the appropriate requirements during Dragonflight Season 1.
**Developers' note: For characters who have completed the appropriate requirements to earn the appearances during Season 1 may need to relog a few times to be added retroactively.
;Quests
*Rupert the Gentleman Elemental has redoubled his efforts to ensure that Handholds for Climbing World Quests across the Dragon Isles are always where they need to be.
*The Azure Span
**Fixed an issue where players who participated in the Community Feast would not get quest credit for the quests "Community Feast (quest)" or "Aiding the Accord: A Feast For All."
===January 24===
;Dungeons and Raids
*Algeth'ar Academy
**Echo of Doragosa
***Fixed an issue causing Overwhelming Power to not increase pet damage.
*Shadowmoon Burial Grounds
**Nhallish
***Fixed an issue causing Returned Soul to not increase pet damage.
*Temple of the Jade Serpent
**Lorewalker Stonestep
***Fixed an issue causing Feeling of Superiority to not increase pet damage.
;Wrath of the Lich King Classic
*The Transitus Shield will no longer dismount flying players or prevent flying.
===January 23===
;Dungeons and Raids
*Algeth'ar Academy
**Vexamus
***Fixed an issue allowing players to line of sight Mana Bombs and Arcane Fissure.
*Mythic+
**Affixes
***Thundering (affix)
****Mark of Wind now prefers tank specialized players.
*****Developers' note: We've heard the feedback from players that safely removing their mark on tank players can be overly dangerous in many situations. Tank players will still have the option of being involved in removing Marks of Lightning, but we believe this change will offer players increased flexibility in terms of how they choose to approach the affix.
**Halls of Valor
***Olmyr's and Solsten's health reduced by 25%.
***Valarjar Aspirant health reduced 20%.
***Valarjar Marksman health reduced by 10%.
***Valajar Purifier health reduced by 20%.
***The health of the four kings found in Odyn's throne room has been reduced by 20%.
***Valajar Champion's no longer use Enraged Regeneration.
***Ebonclaw Worg no longer use Ferocious Bite.
***God-King Skovald
****Is now less verbose when stating his claim to the Aegis of Aggramar.
***Hyrja
****Health reduced by 10%.
***Fenryr
****Health reduced by 10%.
****Ravenous Leap bleed effect now has a 30 second duration (Was infinite).
***Odyn
****The periodic damage on Runic Brand has been reduced by 20%.
**The Nokhud Offensive
***Balakar Khan
****Nokhud Stormcaster health reduced by 20%.
****Balakar Khan's Static Spear prefers not to target the same player for subsequent casts.
****Balakar Khan's Static Spear area of effect damage reduced by 30%.
***Teera and Maruuk
****Ancestral Bond is now applied when Teera and Maruuk are 15 yards apart. (was 10 yards).
**Vault of the Incarnates
***Broodkeeper Diurna
****Reduced the base damage on Stoneslam Detonation by 63%. This will reduce the need to bring only tank-specialization classes that can avoid the effect by being immune to it.
;Items and Rewards
*Fixed an issue with Darkmoon Deck: Dance where the cast was bouncing more or less than intended for certain cards.
*Fixed an issue with Darkmoon Decks where players would sometimes not be granted a Card after the cooldown had completed.
*Fixed an issue where, if a player lost their Spiteful Storm Aura, all players also using the trinket on the same target would lose their auras as well.
;Wrath of the Lich King Classic
*Sack of Ulduar Spoils and Large Sack of Ulduar Spoils now drop instead of .
*Creatures and NPCs
**Elder Bluewolf of the Lunar Festival has been found, and we've relocated them to the Wintergrasp fortress.
*Dungeons and Raids
**Weakened the increased healing taken effect generated from Blood of the Loa in Troll Heroic Dungeons with Defense Protocol Alpha active. That buff now has a 4 second duration (was 10 seconds) and cancels when the enemy is no longer affected by Blood of the Loa.
**Ulduar
***Iron Council
****Stormcaller Brundir's corpse will no longer get stuck midair if killed during his transitions into and out of Lightning Tendrils.
*Professions
**Fixed an issue where you could not abandon Leatherworking.
===January 19===
;Dungeons and Raids
*Stratholme
**When zoning into Stratholme from the exterior world, players now have access to all of the dungeon's bosses instead of the two-wing Looking For Dungeon counterparts.
;Wrath of the Lich King Classic
*Dungeons and Raids
**Getting into combat with a Risen Zombie in Heroic Culling of Stratholme will no longer prevent activation of Defense Protocol Alpha.
===January 18===
;Classes
*Warlock
**Fixed an issue where Grimoire of Synergy would not function while Grimoire of Sacrifice was active.
;Dungeons and Raids
*The Nokhud Offensive
**The Raging Tempest
***Surge of Power can no longer be removed with player immunities.
*Mythic+
**Azure Vault
***Leymor
****Explosive (affix) Affix - Volatile Saplings no longer spawn Explosive Orbs.
;Professions
*We have re-enabled the ability to skip some profession tutorial quests.
;Wrath of the Lich King Classic
*Auction House
**Added options to sort by Buyout Price and by Unit Price. These can be selected via a gear icon button to the right of the search sorting headers.
**Now, when you select an item to purchase, the total buyout price is displayed next to the Buyout button.
**Searching an item name in quotes will now perform an exact match search for that item name.
**Shift-clicking an item with the Auction House open will now paste the name of that item in quotes to the Auction House.
*Creatures and NPCs
**Class trainers were inadvertently forgetting to charge money for the dual talent specialization, profession respecialization, and other paid options. While we investigate the cause of their inadequate accounting practices, we've asked them to stop selling the dual talent specialization ability. Anyone who has already purchased dual talent specialization will be allowed to keep it, and we'll re-enable it once we've fixed the issue. The profession specialization services will continue to be offered, but may spontaneously start charging their intended fee.
*Dungeons and Raids
**Defense Protocol Alpha
***Bounty Satchels from Heroic Daily Dungeons, with Defense Protocol Alpha active, are no longer tradeable to party members.
***The Frostbite effect from Heroic Utgarde Keep and Heroic Utgarde Pinnacle, while Defense Protocol Alpha is active, now appears as a debuff and cannot be cancelled via the UI.
***The Bounty Satchel from the Heroic Daily Dungeon, when Defense Protocol Alpha is active, is now multidrop. This was an accidental oversight and was always intended to be multidrop. This means all members of the party can loot the item and receive 3 bonus .
**Obsidian Sanctum
***Sartharion
****Now drops an additional item when 2 or 3 drakes are alive, similar to 3.4.0.
****10-Player now drops Reins of the Black Drake (instead of Reins of the Twilight Drake) when 3 drakes are alive.
===January 17===
;Dungeons and Raids
*Vault of the Incarnates
**Fixed an issue where the damage zone visual for Stonebreaking Leap from Quarry Stonebreakers sometimes did not match the actual damage location.
*Mythic+
**Algeth'ar Academy
***Overgrown Ancient
****Explosive (affix) Affix - Hungry Lashers no longer spawn Explosive Orbs.
**Azure Vaults
***Arcane Fury's Piercing Shards impact damage reduced by 30%.
***Unstable Curator's Forbidden Knowledge cooldown increased.
***Arcane Construct health reduced by 25%.
***Crystal Thrasher no longer use Splintering Shards.
***Nullmagic Hornswog health reduced by 15%.
***Telash Greywing
****Telash Greywing health reduced by 10%
****There is now a 2 second delay before players take damage from Frozen Ground after Frost Bomb.
***Umbrelskul
****Umbrelskul's health reduced by 15%.
****Oppressive Miasma now reduces movement speed by 6% per stack (was 7%).
**Ruby Life Pools
***Reduced the damage of Primalist Cindweaever's Cinderbolt by 50%.
***educed the periodic damage of Thunderhead's Rolling Thunder by 30%.
***Reduced the damage of Flamegullet's Molten Blood by 25%.
***Reduced the periodic damage of Blazebound Destroyer's Inferno by 25%.
***Melidrussa Chillworn
****Explosive Affix - Infused Whelps no longer spawn Explosive Orbs.
***Kokia Blazehoof
****Increased the cast time of Blazebound Firestorm's Roaring Blaze to 3 seconds (was 2 seconds).
***Kyrakka and Erkhart Stormvein
****Reduced the periodic damage of Kyrakka's Inferno Core by 20%.
****Reduced the damage of Erkhart Stormvein's Interrupting Cloudburst by 30%.
;Quests
*Lunar Festival now starts on 1/24 to allow for new Elders to search out on the Dragon Isles.
;Wrath of the Lich King Classic
*Azjol-Nerub
**Krik'thir the Gatewatcher
***Skittering Swarmers and Skittering Infectors can no longer cause additional web wraps when completing the Heroic version of this encounter with Defense Protocol Alpha active.
===January 13===
;Dungeons and Raids
*Ruby Life Pools
**Fixed an issue where Storm Warrior's Thunderclap was increasing Haste instead of decreasing Haste as the tooltip states.
;Player versus Player
*Battlegrounds
**Evoker's Time Stop can no longer be used to drop Orbs of Power in Temple of Kotmogu, or flags in Warsong Gulch or Twin Peaks.
===January 11===
;Dragonriding
*Rebalanced Dragonrider's Cultivation, increasing the amount to 400% (from 10%) and reducing the duration to 3 sec (from 10 sec). This should provide more of a bonus for those that like to gather on the go.
;Dungeons and Raids
*Halls of Valor
**Adjusted the visual of Sanctify cast by Hyrja in Halls of Valor.
*Mythic+
**Azure Vaults
***Fixed an issue where being hit with Thundering while on the translocation path would cause you to repeat the path.
**Shadowmoon Burial Grounds
***Ner'zhul
****Fixed an issue causing Ritual of Bones to regenerate health during combat.
**Temple of the Jade Serpent
***Wise Mari
****Wise Mari will now die immediately and grant players credit for the encounter upon defeat.
***Lorewalker Stonestep
****Intensity damage decreased 40%.
****Agony damage decreased by 40%.
****Fixed an issue causing the healing bonus from Feeling of Superiority to increase per stack Fixed an issue causing Feeling of Superiority to be able to spread to multiple targets.
*****Developers' note: We are lowering the damage output of Peril and Strife to account for fixing a bug that was causing the healing increase of Feeling of Superiority to increase per stack.
;Items and Rewards
*Fixed an issue with the Hood of Surging Time where the Haste given would be lower than intended if the player's pet attacked the new target first.
===January 9===
;Classes
*Demon Hunter
**[With weekly restarts] The Hunt's damage over time effect no longer deals an additional tick on application. Damage dealt over the total duration remains unchanged.
**Vengeance
***[With weekly restarts] Thick Skin (demon hunter ability) armor bonus increased to 130% (was 100%).
***[With weekly restarts] Calcified Skin initial damage reduction value increased to 12% (was 10%).
***[With weekly restarts] Painbringer duration increased to 6 seconds (was 5 seconds).
*Druid
**Feral
***[With weekly restarts] All ability damage dealt increased by 3%.
*Evoker
**Devastation
***[With weekly restarts] Fire Breath (evoker ability) damage increased by 10% for Devastation specialization only. Does not apply to PvP combat.
***[With weekly restarts] Lay Waste increases Deep Breath damage by 15%/30%, (was 10%/20%).
***[With weekly restarts] Eternity Surge damage increased by 10%.
***[With weekly restarts] Firestorm (evoker talent) damage increased by 20%.
***[With weekly restarts] Eye of Infinity generates 2 Essence on critical strike (was 1 Essence).
***[With weekly restarts] Spellweaver's Dominance increases critical strike damage to 230% (was 220%).
***[With weekly restarts] Iridescence damage bonus increased to 20% (was 15%).
*Hunter
**Survival
***[With weekly restarts] All ability damage and pet damage increased by 2%.
***[With weekly restarts] Butchery and Carve damage increased by 10%.
***[With weekly restarts] Fury of the Eagle damage increased by 10%.
***[With weekly restarts] Wildfire Bomb damage increased by 15%.
*Mage
**Fire
***[With weekly restarts] Flamestrike damage increased by 15%.
***[With weekly restarts] Living Bomb damage increased by 25%.
**Frost
***[With weekly restarts] Frostbolt damage increased by 20%.
***[With weekly restarts] Ray of Frost damage increased by 40%.
***[With weekly restarts] Glacial Spike damage increased by 10%.
*Monk
**Brewmaster
***[With weekly restarts] Efficacy of Stagger against Magical damage increased to 45% (was 35%).
***[With weekly restarts] Cooldown of Celestial Brew reduced to 45 sec (was 60).
**Mistweaver
***[With weekly restarts] All healing increased by 5%.
***[With weekly restarts] Vivify healing increased by an additional 5%.
***[With weekly restarts] Blackout Kick damage increased by 6%.
***[With weekly restarts] Rising Sun Kick damage increased by 8%
***[With weekly restarts] Tiger Palm damage increased by 15%.
***[With weekly restarts] Spinning Crane Kick damage increased by 5%.
***[With weekly restarts] Awakened Faeline now transfers 70% of Spinning Crane Kick's damage into healing (was 60%).
*Paladin
**Retribution
***[With weekly restarts] Crusader Strike Damage increased by 40%.
***[With weekly restarts] Blade of Justice damage increased by 25%.
***[With weekly restarts] Final Reckoning damage increased by 15%.
***[With weekly restarts] Shield of Vengeance cooldown reduced to 90 sec (was 120).
***Developers' notes: Some of Retribution's main rotational buttons do not feel as good to press as we'd like so we're making some changes to help improve these abilities. Additionally, their survivability isn't where we would like so we're making some improvements to their defensive kit as well. We are looking at Retribution as a whole and will have more to share in the future.
*Priest
**Holy
***[With weekly restarts] All healing done increased by 3%.
**Shadow
***[With weekly restarts] Focused Will provides 10% damage reduction for Shadow (down from 15%).
***[With weekly restarts] Mind Blast damage increased by 15% (Shadow only).
***[With weekly restarts] Mind Flay damage increased by 15% (this includes Mind Flay: Insanity, but not the proc from Idol of C'Thun).
***[With weekly restarts] Mind Spike damage increased by 15%.
***[With weekly restarts] Void Torrent damage increased by 15%.
***[With weekly restarts] Devouring Plague damage increased by 15%.
***Developers' notes: These changes are aimed at improving Shadow's single target DPS. The change to Focused Will is a targeted change for PvP to reduce Shadow's survivability.
*Rogue
**Outlaw
***[With weekly restarts] Reduced Precise Cuts (Talent) bonus to Blade Flurry damage per missing target below its maximum to 2% (was 3%).
****Developers' notes: As we monitor the developing M+ meta and related data, we have recognized that Outlaw is overperforming. We expect this change will reduce Outlaw's damage output in encounters with target count above 1 and below 8, as their damage is currently more consistent than we intend for dungeons and encounters that frequently present those circumstances.
*Warlock
**Fixed an issue where Demon Armor from the Conflict and Strife essence persisted outside of Battle for Azeroth zones.
**Affliction
***[With weekly restarts] Agony damage increased by 5%.
***[With weekly restarts] Corruption damage increased by 5%.
***[With weekly restarts] Drain Soul damage increased by 10%.
***[With weekly restarts] Pandemic Invocation damage increased by 20%.
***[With weekly restarts] Seed of Corruption damage increased by 5%.
***[With weekly restarts] Shadow Bolt damage increased by 10%.
***[With weekly restarts] Siphon Life damage increased by 10%.
***[With weekly restarts] Unstable Affliction backlash damage is no longer increased from increased damage dealt modifiers or effects that increase Unstable Affliction's damage.
**Destruction
***[With weekly restarts] Channel Demonfire damage increased by 10%.
***[With weekly restarts] Rain of Fire damage increased by 15%.
***[With weekly restarts] Soul Fire damage increased by 20%.
***[With weekly restarts] Infernal and Blasphemy Immolation damage increased by 10%.
***[With weekly restarts] Conflagrate damage increased by 10%. Does not apply to PvP.
***[With weekly restarts] Immolate damage increased by 10%. Does not apply to PvP.
***[With weekly restarts] Incinerate damage increased by 15%. Does not apply to PvP.
;Dungeons and Raids
*The Nokhud Offensive
**Granyth
***Fixed an issue where multiple players could interact with the ballista at the same time and each fire an arrow.
**Teera and Maruuk
***Fixed an issue where Blessing of Protection allowed players to be immune to the effects of Teera's Gale Arrow.
*Ruby Life Pools
**Melidrussa Chillworn
***[With weekly restarts] Reduced the damage of triggering a Hailbomb by 40%.
***[With weekly restarts] Reduced party-wide AoE damage on the initial cast of Hailbombs by 66%
****Developers' note: The initial on-cast hit from Hailbombs was never intended to be a large source of damage, and when scaled up on Mythic+ it is contributing more damage to the fight than we'd like, so we're reining it in to give healers more breathing room to recover from Melidrussa's other abilities.
**Kokia Blazehoof
***[With weekly restarts] Reduced period damage of Searing Wounds by 25%
***[With weekly restarts] Reduced damage of Scorched Earth by 25%
*Mythic+
**Algeth'ar Academy
***Fixed an issue where some enemies near Vexamus did not provide Enemy Forces credit, and adjusted Enemy Forces requirements accordingly
***Developers' note: This will make enemies in the dungeon "appear" to grant slightly less Enemy Forces credit, but defeating the enemies affected by this change was required to engage Vexamus, so there shouldn't be any real gameplay impact.
**Vault of the Incarnates
***Raszageth
****Reduced the push effect of Hurricane Wing on Mythic difficulty.
;Player versus Player
*Classes
**Demon Hunter
***[With weekly restarts] Soul Rending leech bonus reduced by 40% in PvP Combat.
***Havoc
****[With weekly restarts] Glimpse (PvP Talent) damage reduction reduced to 35% (was 75%).
****[With weekly restarts] Essence Break damage bonus for Chaos Strike and Blade Dance reduced by 37.5% in PvP Combat.
****[With weekly restarts] Soulrend damage reduced by 16.7% in PvP Combat.
****Developers' notes: We have noticed Havoc Demon Hunter overperforming in several facets of PvP including personal survivability, burst damage, and overall DPS. We're taking action to reduce their effectiveness in these areas while still aiming to keep them competitive.
**Evoker
***Preservation
****[With weekly restarts] Energy Loop's mana regeneration reduced by 25% in PvP combat.
*****Developers' notes: Energy Loop's mana restoration has been overperforming compared to its contribution in PvE due to game-wide reduced mana regeneration within PvP instances. We're adjusting this to bring it in line with expected benefits, but still want this effect to remain a powerful option as we feel it can lead to compelling decision making with Essence resources.
**Mage
***Arcane
****[With weekly restarts] Siphon Storm's effectiveness has been reduced by 50% in PvP combat.
*****Developers' notes: Siphon Storm has been a culprit for one-shot scenarios, so we are adjusting its effectiveness down heavily.
***Frost
****[With weekly restarts] Reduced Glacial Spike's damage increased from Mastery: Icicles by 25%. This will be reflected in the tooltip in a later patch.
*****Developers' notes: Siphon Storm has been a culprit for one-shot scenarios, so we are adjusting its effectiveness down heavily.
**Monk
***[With weekly restarts] Blackout Kick damage increased by 30% in PvP Combat (was 15%).
***[With weekly restarts] Tiger Palm's damage increased by 30% in PvP Combat (was 15%).
***Mistweaver
****[With weekly restarts] Rising Sun Kick now deals 12.5% additional damage in PvP (was 25%).
****Developer's note: We are looking to offset the incoming PvE buffs to Rising Sun Kick as we think it currently hits hard enough to be effective for Mistweaver in PvP.
**Windwalker
***[With weekly restarts] Thunderfist damage reduced by 40% in PvP Combat.
***[With weekly restarts] Skyreach (monk talent) increases critical strike chance by 30% in PvP Combat (was 50%).
***[With weekly restarts] Fists of Fury damage increased by 15% in PvP Combat.
***Developers' notes: Windwalker burst has continued to be above a level we're comfortable with. We're targeting Thunderfist and Skyreach, as they have been large contributors to this. We're also increasing their sustained damage, as we feel there is room for that to improve as their burst is reduced.
**Priest
***[With weekly restarts] Flash Heal healing is increased by 30% in PvP Combat (was 20%).
***Holy
****[With weekly restarts] Heal healing is increased by 35% in PvP Combat (was 25%).
****[With weekly restarts] Holy Word: Serenity healing is increased by 15% in PvP Combat.
****Developers' notes: Holy received PvP reductions in casted healing effectiveness in previous patches that we now feel are unnecessary and are reverting. We also feel Holy Word: Serenity has not been as effective as we would like at handling burst damage, so we are increasing that as well.
***Shadow
****[With weekly restarts] Shadow Word: Death damage reduced by 30% in PvP Combat for Shadow only (was 20%).
****[With weekly restarts] Mind Blast damage reduced by 25% in PvP Combat for Shadow only.
****[With weekly restarts] Mind Spike damage reduced by 25% in PvP Combat.
****[With weekly restarts] Devouring Plague damage reduced by 25% in PvP Combat.
****[With weekly restarts] Vampiric Touch damage reduced by 5% in PvP Combat (was increased by 10%).
****[With weekly restarts] The trigger rate of Shadowy Insight has been reduced by 25% while in PvP Combat.
****[With weekly restarts] The trigger rate of Surge of Darkness has been reduced by 25% while in PvP Combat.
****Developers' notes: Shadow Priest has been widely overperforming, so we are looking to offset recent PvE buffs to them and reduce their power defensively through changes to Focused Will. We're also reducing their instant proc damage availability as we feel Shadow Priests do not have to hard cast spells as often as we would like them to.
**Rogue
***Assassination
****[With weekly restarts] Improved Garrote's Garrote damage bonus reduced by 40% in PvP Combat.
****[With weekly restarts] Iron Wire damage reduction debuff now has a PvP duration of 4 seconds (was 8 seconds).
****Developers' notes: Assassination's spread and single target Garrote pressure has been very high. We're targeting this by decreasing the effectiveness of Improved Garrote. Iron Wire's damage reduction effect has also felt too potent to us at preventing enemy pressure.
**Warlock
***Demonology
****[With weekly restarts] Demonic Strength unleashes a Felstorm that deals 150% increased damage in PvP Combat (down from 400%).
****[With weekly restarts] Channel Demonfire damage increased by 75% in PvP Combat.
****[With weekly restarts] Dreadbite damage reduced by 10% in PvP Combat.
****Developers' notes: We feel Demonic Strength can be a difficult spell to notice and has little counter play compared to Demonic Tyrant and its associated Demonfire casts. We're looking to adjust Demonology's burst sources while aiming to keep them at the same relative power. We also want to slightly reduce Demonology's overall pressure by targeting Dreadbite.
**Warrior
***[With weekly restarts] Defensive Stance now reduces damage done by 15% (was 20%) in PvP combat.
****Developers' notes: Defensive Stance was adjusted in previous patches to address damage issues we no longer feel are present for Warriors. We're increasing damage done in Defensive Stance to help increase their offensive pressure without affecting them defensively.
;Wrath of the Lich King Classic
*Fixing an issue where Wintergrasp faction win conditions could be unintentionally reset, resulting in players not receiving the Essence of Wintergrasp buff.
===January 6===
;Classes
*Evoker
**Preservation
***Fixed an unintended interaction between the Time of Need talent and Lifespark, the 4-piece tier set bonus.
*Warlock
**Demonology
***Fixed an issue where Wrathful Minion and Demonic Inspiration would occasionally cause Warlocks to not generate the correct amount of Soul Shards outside of combat.
;Dungeons and Raids
*Adjusted various Arcane visuals in Court of Stars, Algathar Academy, and The Arcane Vaults to be more visible.
*Court of Stars
**Advisor Melandrus
***Improved visual clarity for Piercing Gale.
*Vault of the Incarnates
**Dathea, Ascended
***Reduced Thunderbolt's damage by 33% on Heroic difficulty.
***Reduced Thunder Caller's health on lower group sizes on Heroic difficulty.
***Reduced Cyclone's damage on lower group sizes on Heroic and below difficulties.
***Volatile Infusers no longer cast Unstable Gusts at low health on Heroic and below difficulties.
***Zephyr Slam's initial knockback distance reduced by 40% On Heroic and below difficulties.
**Kurog Grimtotem
***The damage from the elemental enemies' Presence abilities during Kurog's intermission now respect Avoidance. This is to keep them consistent with Kurog's Dominance damage abilities respecting Avoidance.
*Mythic+
**The Nokhud Offensive
***Granyth
****Tectonic Stomp's area of effect now correctly matches the visual on all difficulties.
***Raging Tempest
****Fixed an issue causing Surge of Power to damage players through immunities on all difficulties.
****Surge of Power damage reduced by 80%.
****Fixed an issue causing Surge of Power to not scale with keystone level.
*****Developers' note: We are nerfing the damage of Surge of Power to compensate for fixing an issue that was causing Surge of Power damage to not scale with keystone level.
**Ruby Life Pools
****Thunderhead's Storm Breath, Flamegullet's Flame Breath, and Erkhart Stormvein's Cloudburst no longer damage player pets or guardians.
**Shadowmoon Burial Grounds
***Sadana Bloodfury
****Fixed an issue that caused Defiled Souls to regenerate health during the encounter.
****Fixed an issue causing Dark Eclipse to kill pets.
****Fixed an issue causing Defiled Souls to contribute to Enemy Forces.
***Ner'Zul
****Fixed an issue causing Ritual of Bones to not scale with keystone level.
;Items and Rewards
*We have slightly increased the amount of Primal Chaos gained from the Victorious Contender's Strongbox at all ranks, but particularly at the lower ones, to help make it easier to earn enough for the Embellished PvP Crafted Gear.
*Fixed an issue where Broodkeeper's Promise would snapshot the caster's Versatility for the buff's full duration when calculating the heal.
;Player versus Player
*Classes
**Evoker
***Time Stop may no longer be cast on Mind Controlled targets.
;Quests
*Valdrakken
**Deployed additional fixes for "Aiding the Accord: The Hunt is On" not always granting quest credit when completing a Grand Hunt.
;Wrath of the Lich King Classic
*Player-characters who transfer to another realm (paid or free) are ineligible to receive realm first raid achievements for 240 hours (ten days) after the transfer is completed.
===January 5===
;Classes
*Druid
**Swiping Mangle now triggers from Mangles cast by Convoke the Spirits.
**Mangles cast during Convoke the Spirits now consume Gore (druid talent).
*Evoker
**Preservation
***Fixed an issue where Mass Return was castable in arenas and battlegrounds.
*Paladin
**Retribution
***Fixed an issue preventing Radiant Decree and Justicar's Vengeance from benefiting from Seal of Order.
;Dungeons and Raids
*Vault of the Incarnates
**Terros
***Reduced the damage of Rock Blast by 44% on LFR difficulty.
;Items and Rewards
*Fixed an issue that was causing the drop rate of various special reagents to be lower than intended from Elite creatures, and higher from normal creatures.
*Added a small chance for Glowing Titan Orbs to drop from the Titan Forged Refti and Uldaman Golems in addition to the Titan Watchers, Keepers, and Golems of Tyrhold.
;Quests
*Ohn'ahran Plains
**The guards at the Fields of Ferocity have remembered the rules of engagement and will no longer attempt to assist players with the fight.
*Valdrakken
**Multiple issues have been fixed for The Ruby Feast questline that were blocking players from advancing to the next quests.
===January 4===
;Classes
*Paladin
**Fixed an issue causing Divine Toll to sometimes cast the incorrect spell.
*Rogue
**Fixed an issue that caused Grappling Hook to break Stealth when talented into Subterfuge.
;Creatures and NPCs
*Seltherex in Valdrakken now sells Orboreal Distinguishment (5 Marks of Honor) for 2000 Honor.
*Fixed an issue where Notfar the Unbearable did not reward players for defeating him.
;Dragonriding
*Fixed an error that could sometimes occur when taking off.
;Dungeons and Raids
*Azure Vaults
**Telash Greywing
***Fixed an issue where using an immunity on Icy Devastator would cause the next Frost Bomb to happen sooner.
*Brakenhide Hollow
**Fixed an issue where Gashtooth would cast Marked for Butchery on pets. This should now correctly only target players.
*Court of Stars
**Advisor Melandrus
***Fixed an issue that caused the images of Melandrus to inflict more damage than intended with Slicing Maelstrom. The damage of Slicing Maelstrom is now normalized across all enemies in the encounter and has been adjusted to compensate.
****Increased the unavoidable damage effect of Slicing Maelstrom by 20%.
****Reduced the additional damage of Slicing Maelstrom to players within 7 yards by 30%.
*The Nokhud Offensive
**Balakar Khan
***Fixed an issue causing Iron Stampede to hit players beside or behind Balakar Khan.
*Ruby Life Pools
**Melidrussa Chillworn
***Hunters' Wailing Arrow should no longer interrupt Melidrussa Chillworn's Frost Overload through her absorb shield.
*Vault of the Incarnates
**The Primal Council
***Conductive Mark has some harsh overlaps with other spells. These casts are getting pushed back by 2-3 seconds depending on difficulty to keep an exciting challenge, but one that feels fair and expected for the position of this fight in the raid.
*Mythic+
**Affixes
***Thundering (affix)
****Updated the visual indicators used for the Thundering affix.
****Thundering should no longer interrupt eating and drinking.
**Halls of Valor
***Players teleporting to the Fields of the Eternal Hunt are no longer affected by Quaking.
***Odyn
****Players pulled by Radiant Tempest are no longer affected by Quaking.
;Items and Rewards
*Fixed an issue where Blazebinder's Hoof would not trigger off certain melee attacks.
*Raid Trinkets
**Developers' note: Overall, we're happy with how trinkets & itemization is working out in Vault of the Incarnates. As we're getting back to the office though, we wanted to take the time to address some outliers, some bugs, and some vocal feedback (with regards to Whispering Incarnate Icon). We are making a few adjustments as soon as possible so as not to heavily impact choice around trading, assigning loot, or picking things out of your Great Vault more than the holidays have already done.
**Desperate Invoker's Codex
***Lowered the amount of self-damage the player takes on-use by 20%.
***Fixed an issue where players could gain stacks of Hatred outside of combat.
**Iceblood Deathsnare
***On-Use damage increased by 30%, damage increased for the on-hit effect by 50%
**Rumbling Ruby
***Fixed an issue where the damaging shockwaves weren't hitting exceptionally large targets.
**Spiteful Storm
***Damage increased by 15%.
***Fixed an issue where certain Raid Bosses could have their Spiteful Storm progress reset during their encounters.
***Fixed an issue where Spiteful Storm could stack out of combat.
**Whispering Incarnate Icon
***Allied buffs no longer require you to be in a Party.
;Professions
*The option to skip some of the profession quests if you have already done them on another character by talking to Haephesta has been re-enabled.
*Alchemy
**Potion Cauldron of Power (Quality 3) now correctly has 120 charges instead of 80.
** (all qualities) are now Limit 40 (up from 20) and no longer Bind on Pickup. remain unchanged.
*Enchanting
**The Enchanting formulas Illusion: Primal Frost, , , and were inadvertently bind on pickup. They have been changed to unbound so they may freely be traded and sold on the auction house.
*Herbalism
**Mastering the Elements (40) should now correctly increase the amount of Rousing Essence gained from elemental herbs.
*Jewelcrafting
**Glassware (10) should now correctly reduce the cooldown of Gem Hoard crafts.
*Mining
**Mastering the Elements (50) should now correctly grant random Rousing Essences upon Overloading. In addition, the amount has been increased from 1 to 2-3 to be closer in value to Herbalism's equivalent capstone. The tooltip will be corrected in a future patch.
;Quests
*Fixed an issue where "Aiding the Accord: The Hunt is On" was not always granting quest credit when completing a Grand Hunt.
===January 3===
;Classes
*Paladin
**Holy
***Fixed an issue where Divine Resonance would not heal if no target was selected.
**Protection
***Fixed an issue preventing Inner Light's damage effect from triggering.
**Retribution
***Fixed an issue where Crusade incorrectly increased damage dealt without having the corresponding Avenging Wrath talent.
;Dungeons and Raids
*Algeth'ar Academy
**Overgrown Ancient
***Increased the amount of time between abilities, particularly in relation to Burst Forth.
****Developers' Note: The combination of Germination and Burst Forth is the most dangerous part of the encounter. We hope by giving this moment more space, players will be better able to prepare for and recover from it.
*Azure Vaults
**Azureblade
***Increased the time it takes for Azureblade to drain their mana.
*The Nokhud Offensive
**Nokhud Lancemasters are less talkative when firing their ballistae.
**The Raging Tempest
***Lightning Strike damage reduced by 10%.
***Energy Surge damage reduced by 50%.
***Surge of Power duration increased to 18 seconds (was 15 sec).
**Teera and Maruuk
***Slightly increased Maruuk's movement speed.
***Added a slight delay on Quick Shot after Teera uses Gale Arrow.
*Ruby Life Pools
**Melidrussa Chillworn
***Reduced the absorb value of Ice Bulwark by 25%.
***Reduced party-wide periodic damage of Chillstorm by 33%.
**Erkhart Stormvein
***Interrupting Cloudburst now has a 2 sec. school lockout when it interrupts a spell (was 4 seconds).
***Stormslam is now cast less frequently.
*Temple of the Jade Serpent
**Lesser Sha and Malformed Sha's ability 'Sha Eruption' no longer ignores line of sight.
**Sha of Doubt
***Increased the recast cooldown of Touch of Nothingness.
***Wither Will now prefers targets that are not under the effects of Touch of Nothingness.
*Vault of the Incarnates
**Fixed an issue with the intermission enemies' Presence abilities being able to pierce magic immunities on the Kurog Grimtotem encounter.
;Player versus Player
*Classes
**Paladin
***Protection
****Fixed an issue preventing Guardian of the Forgotten Queen from benefiting from cooldown reduction from Gift of the Golden Val'kyr.
****Fixed an issue preventing Aura of Reckoning from correctly extending Sentinel.
;Professions
*Many professions' weekly quests have had their quest item drop rates increased.
*Alchemy
**Aerated Phial of Quick Hands is now a valid target for Reclaim Concoctions.
*Enchanting
**Reduced the vendor price of Chromatic Focus to be more in line with other uncommon profession equipment vendor prices.
Hotfixes 2023