Firebane Cloak (Magic Cloak)

This garment is a normal cloak of elvenkind with several significant differences. The cloak confers the invisibility benefits of a regular elven cloak as follows: 
Outdoors, natural surroundings 	Outdoors, natural surroundings
Heavy growth 	100%
Light growth 	99%
Open fields 	95%
Rocky terrain 	98%
Other Terrain 	Other Terrain
Outdoors, other buildings 	90%
Brightly lit room 	50%
Underground torch/lantern light	95%
Infravision 	special
Light/continual light 	50%
Besides gaining the benefits derived from the cloak's chameleon powers, a scout is also protected from infravision, since the material is saturated with heat bane.
The cloak has a hood, which must be drawn up around the head in order to take full advantage of its invisibility and infravision protections. The cloak is voluminous enough for the wearer to wrap up in it, exposing nothing but shins and feet.
The saturation of the Firebane cloak in headbangers so great that, if drawn fully around the wearer, it grants a +3 bonus to saving throws against all forms of fire, both magical and mundane, and reduces each die of fire damage by -1.
The cloak's saturation in heat bane also acts as insulation, keeping the kirath warm without bulky furs. Additionally, the cloak is waterproofed against the elements.
Unlike cloaks of elvenkind, Firebane cloaks come not only in neutral gray, but also light tan, dark brown, forest green, and even flat black. The cloaks have four interior pouches, two on the wearer's left, and two on the right. The pouches are easily sealed, and waterproof. Creating Firebane cloak is a difficult, 60-day process. For this reason, they are not given to just any scout who happens to want one. Only kirath who have shown that they can function as scouts without benefit of marvelous concealment clothing are eligible to receive a cloak.
In game terms, earning a cloak occurs when the PC survives the first level of experience, and has gone on at least four scouting missions without causing a mishap. Note that fulfilling the above conditions does not automatically bestow a cloak upon a supplicant. The DM must judge if the PC has followed his or her alignment and the ways of the Silvanesti with a bare minimum of deviation. Since Firebane cloak's primary function is concealment, decorations such as personal coats of arms, jeweled broaches, or symbols of rank, are not applied. The cloaks themselves are badges of rank and a sign of competence.
Normally, the cloaks are held in place by means of a simple leather thong sewn in the lining around the throat. The knot used to secure the cloak is configured so that tugging the drawstring in a certain manner causes the cloak to fall off in seconds, if there is an urgent need to remove it quickly. Firebane cloaks save as cloth, though they gain a +3 bonus against all fire-based attacks. The cloak weighs an average of two pounds. An elf purchasing Firebane cloak pays 1,000 gold pieces. A non-elf desiring to purchase a Firebane cloak must first of all convince the seller to part with it. Once this is done, the buyer pays at least2,000 steel pieces. 
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Cloaks