Warzone: Shade/Windchill

== Description ==
Set in an observatory on the slope of Mont Blanc, Windchill features primarily tight corners and favors open-multileveled combat.
The observatory has two balconies on opposite ends that provide an excellent overwatch point over the slopes. There are also large rocks that provide cover and can mask people approaching from the sides, leaving the main entrance a bit vulnerable. On the observatory's bottom floor, there are multiple computers and desks that can provide ample cover as well as provide a second staircase up to the upper floors. A ladder is accessible at the end of both balconies.
The outdoors feature multiple rocks with intricate pathways with good sightlines to the observatory, but also being able to travel in between with little risk of getting sniped from the structure. Getting on the highest points obscures both sniping perches by trees, although usually a Thermal Scope or a Targeting Sight will ignore the obstruction.
Overall, Windchill is an excellent map for both objective and deathmatch games.
== Dynamics ==
* Occasionally, strong winds will blow in from uphill on the mountain, towards the east side of the map. Depending on how strong the wind is, it will impede all player's movement speed in all directions except eastward. The sky will also darken as a forewarning to incoming winds.
* The map's Uplink is Reaper. Activating it will cause a Reaper drone to circle the map. This allows users to spot targets from above and launch up to ten missiles, one every three seconds and guide them by aiming the reticule at targets. Similarly, a bright red outline will be highlighted to alert enemy players where the Reaper user is aiming.