Shinobu Jacobs

<tabber>
|-|NMH= 
|-|NMH 2= 
|-|TSA/NMHIII= 
</tabber>
==Summary==
Shinobu is a recurring character in the No More Heroes series. In the first game, she is the 8th ranked assassin and a high school student. She bears a grudge against Travis, believing him to be the one who killed her father, as he'd been ended with a beam katana. In the end of their duel, Travis wins by cutting off her right arm and spares her, saying that he would never kill his "Master" and that they never met (Travis trained by watching the training VHS tapes of her father until they all wore out). She also later appears to save Travis from Jeane.
During the events of the second game, Shinobu is a playable character against two bosses in the game (Million Gunman and New Destroyman). Supposedly winning a championship in Asia between the two games, she returns after the fight with Dr. Letz Shake to aid Travis, whom she considers her master and has a crush on, though she is rejected.
==Powers and Stats==
Tier: At least , possibly | | At least , At least , likely within the Death Drive Mk. II | 
Key: NMH1 | NMH2 | Travis Strikes Again | NMHIII
Name: Shinobu Jacobs, real name Scarlet Jacobs
Origin: No More Heroes
Gender: Female
Age: 18 years old, 21 years old in No More Heroes 2, 28 in Travis Strikes Again, 31 in No More Heroes III 
Classification: Assassin, Swordsman
Powers and Abilities:<tabber>
|-|NMH1= Superhuman Physical Characteristics, Weapon Mastery (Trained by her father, a highly-skilled swordsman responsible for much of Travis Touchdown's fighting style, Shinobu was described by Travis to be as bloodthirsty as him. She is able to execute jumping slashes, air combos and iaijitsu-like quick draws. Not only is she an expert in katana swordfighting, but she also studies other sword styles), Acrobatics (Not only is Shinobu able to execute various acrobatic moves and mid-air attacks, but she can use her acrobatic prowess to escape dangerous situations, such as when her weapon is pushed away by an enemy), Stealth Mastery (Disappeared from right in front of Travis’ eyes with a brief distraction. Could successfully hide her identity as an assassin from her classmates until Travis showed up, and seemingly planned to continue her life as a student after killing some of them), Vibration Manipulation (Shinobu's Sonic Sword is a directional shockwave attack that slices through the air), Teleportation (Shown in her ultimate attack), Extrasensory Perception and Precognition (Travis knew that she would sense it if he had attempted to attack her, thanks to her bloodlust. There are many examples of normal people in Suda51's games being capable of instinctually sensing or perceiving things they could otherwise not know, with some examples being shown by entire groups or populations of people. As a capable combatant, their instincts should be far superior to those of the average person, and even relatively low tier combatants are capable of sensing others' bloodlust or presence through their instincts), Instinctive Reaction (A fighter's instincts are honed as they become more powerful, with even people such as pro bikers being capable of entering a state where their bodies react to issues automatically and entire species of alien warriors being capable of fighting through sheer instinct. Various highly skilled fighters such as Travis Touchdown or The Killer7 have shown the ability to predict attacks instinctually), Resistance to Heat Manipulation for her weaponry (Able to clash weapons with Travis)
|-|NMH2= Same plus Martial Arts (Can pull off acrobatic Hurricanrana moves on her opponents, and teach martial arts to her students), Heat Manipulation (Her sword slashes leave heat marks similar to a Beam Katana's on what they hit), Time Manipulation (Can temporarily greatly slow down time after a dodge with Dark Step. Dark Steps also cause the attacker to lose track of the dodger), Partial Cyborgization (Has a prosthetic arm), Enhanced Instinctive Reaction (Similarly to Travis Touchdown, can block attacks that are behind her, even ones that would require extreme precision), and Resistance to Electricity Manipulation (Her prosthetic arm is able to shrug off Destroyman's electricity)
|-|Travis Strikes Again ▾=
|-|No More Heroes III=
Same as No More Heroes 2 plus her resistances from Travis Strikes Again, "enhanced" Cyborgization (Partial. Now both of Shinobu's arms are prosthetic), Enhanced Instinctive Reaction and Precognition (Despite being in a coma, Shinobu could hold a conversation with Travis and even train in her dreams and learn new techniques from ghosts), Resistance to Temperature Manipulation (Faster than Fullface, who need special equipment to not freeze their own faces off when fighting at full speed)
</tabber>
Attack Potency: At least Building level, possibly City Block level+ (Able to match early game Travis. Cut off Jeane's arm) | Town level (Defeated and killed two assassins that had a higher ranking than Dr. Letz Shake) | At least Town level (Comparable to TSA Travis and Badman), At least Small Building level, likely City Block level within the Death Drive Mk. II (Comparable to Travis) | At least Dwarf Star level (Was able to split FU's head in half with a slash although she is much weaker than him physically. Was able to lay the final blow on both a weakened FU as well as destroy his dome form. Easily killed a Captain Treatment)
Speed: Hypersonic+ combat speed (Slightly superior to early game Travis, who would then immediately go on to dodge Destroyman's lasers), Subsonic movement speed (Faster than Travis) | Massively Hypersonic+ combat speed, Subsonic movement speed | Massively Hypersonic+ combat speed, Subsonic movement speed, at least Superhuman, likely Subsonic within the DDMkII (Comparable to Travis) or higher (Claimed her sword was faster than Electro Triple Star's electricity) | FTL (Was able to tag FU on multiple occasions. Could easily defeat a Captain Treatment at the beginning of the game), Subsonic movement speed
Lifting Strength: Class 50 (Comparable to Travis and able to clash swords with him, jumped dozens of meters into the air) | Class K (Able to clash swords with various assassins who should be comparable to ones who fought Travis) | Class K, At least Class 10, likely Class M within the DDMkII (Comparable to Travis) | At least Class K (Should be much stronger than her Travis Strikes Again self)
Striking Strength: At least Building level, possibly City Block level+ | Town level | At least Town level, at least Small Building level, likely City Block level within the DDMkII | Dwarf Star level
Durability: At least Building level, possibly City Block level+ | Town level | At least Town level, at least Small Building level, likely City Block level within the DDMkII | Dwarf Star level
Stamina: Superhuman. Somewhat comparable to Travis, as she can withstand near-deadly damage and keep fighting in the same way as him. Can fight under exposure to the demon world's darkness, which tears away the lives of man while eating their flesh.
Range: Extended Melee Range, Tens of Meters with Sonic Sword and Death Glove.
Standard Equipment: Three Girl Rhumba's Sword (Her katana) | Jacob's Ladder (Her new katana) and a robotic arm (got this after Travis cut off her original arm) | Previous plus a Death Glove | A second robotic arm. No longer has her Death Glove.
Intelligence: Gifted, she was an assassin at a young age, winning a championship and even opening her own dojo. Comparable in skill to Travis Touchdown.
Standard Tactics: Shinobu is one of the most agile and acrobatic fighters in all of No More Heroes. She can rapidly dodge attacks while changing her position relative to the enemy and surprise them by attacking from another angle, even attacking multiple times in the air. She can also use this agility defensively, by escaping disadvantageous situations using the environment against her. Many of her attacks involve simultaneous jumping and slashing, often multiple times before touching the floor again, while others see her standing her ground and executing jaijutsu quick-draws or particularly forceful slashes, thrusts and running attacks, with the latter two being powerful enough to break right through the guard of comparable opponents. Even there her agility can shine as she can pull off these attacks right out of a cartwheel. She is capable of using physical strikes in her sword combos and spamming her signature move, the Sonic Sword. Shinobu has an indomitable will, being willing to try to fight even when clearly defeated. Note that this analysis was mostly based on her only appearance as a boss in No More Heroes 1, which shows off the most of her moveset but also stars her at her most inexperienced and weakest. In No More Heroes 2 she is not only much more confident and calm, but her skills have increased even further to the point that she can attack several times per second and perform dive attacks in mid-air, as well as much more complex combos all without touching the ground, likely suspending herself off the force of her own attacks. She has also picked up on her (unwilling) master's habit to finish off her enemies by either beheading or bisecting them with a single slice. For a powerful finisher, she might also choose to use an acrobatic wrestling move named Hurricanrana to slam them to the ground. While she doesn't have many on-screen showings, her skill only grows in Travis Strikes Again, where she has been seen using even more elaborate Hurricanrana finishers, and No More Heroes III.
Weaknesses: The Death Drive's cloning abilities would likely not be useful in most matches due to the Death Drive's remote location. Her abilities exclusive to within the Death Drive are reliant on her being in a videogame, albeit a supernatural one, and thus they cannot be replicated in real life.
Notable Attacks/Techniques:
*Sonic Sword: Shinobu's Signature move. Shinobu swings her sword, firing a slash that flies across the area. She can do this rapidly and in midair.
*Unnamed Combo Attack: Shinobu slashes and disappears, reappearing and slashing her target over and over until they are sent flying straight into the air.
*Gekkōken: A rapid fire flurry of sword strikes.
*Hurricanrana: An acrobatic wrestling move where Shinobu wraps her legs around the enemy's leg and then smashes them to the ground by flipping backwards.
**Cartwheel Twisting Hurricanrana: A more complex Hurricanrana where Shinobu leaps over the opponent and wraps her legs around their neck from behind, then twists around while slamming them down to the ground as usual.
*Death Glove Skill Chips:
**Wing Chip: Shoots a blast of electricity that affects an area around the targeted characters, briefly paralyzing them. Electro Triple Star's chip.
**∞ Justice Chip: Pulls enemies in with a wire. Silver Face's chip.
**F91 Chip: Creates a doppelganger that draws enemies to it. Doppelganger's chip.
**Strike Freedom Chip: Fires a guided laser from an orbiting satellite. Takes a moment of charge time and must be aimed. Brian Buster Jr's chip.
**Physalis Chip: Throws a capsule spewing gas in four directions. Gas can be ignited to cause a huge explosion. Smoking King's chip.
**Crossbone Chip: Summons a skull turret. Eight Hearts' chip.
**Dendrobium Chip: Drains stamina of nearby foes to fuel a powerful energy ball. Dr. Juvenile's chip.
**Shining Chip: Binds characters in a telekinetic grasp, then flings them in any direction.
**Heavy Chip: Slows down time in an area. Takes a moment of charge time and must be aimed.
**Self Chip: Creates an area towards which enemies will be drawn.
**∀ Chip: Creates an area which will rapidly heal allies and herself.
**Ξ Chip: Makes the user invisible for an amount of time.
**Atlas Chip: Throws a sticky bomb.
**Unicorn Chip: Sucks life from nearby enemies.
**Double X Chip: Sets a special bomb that sends enemies up and knocks them away when hit.
**Destroy Chip: Creates a wide barrier that blocks enemy attacks and advance, without doing the same for the user. Has a very quick recharge time.
**V2 Chip: Causes the user to spin like a top for several seconds, inflicting huge amounts of damage.
**Psycho Chip: Fires three shots from the Death Glove, causing a long stun to those hit by it.
**00 Chip: Rapidly dashes, invincible. Has a very quick recharge time.
**Gekkōken-Ran: Allows her to temporarily add a Gekkōken projectile to all of her attacks.
**Isamiashi-Shinobu: Allows Shinobu to charge a powerful kick in any direction.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:No More Heroes
Category:Assassins
Category:Ninjas
Category:Female Characters
Category:Game Bosses
Category:Antiheroes
Category:Characters
Category:Energy Users
Category:Protagonists
Category:Kill The Past
Category:Sword Users
Category:Game Characters
Category:Acrobats
Category:Electricity Users
Category:Duplication Users
Category:Smoke Users
Category:Explosion Users
Category:Absorption Users
Category:Telekinesis Users
Category:Gravity Users
Category:Healers
Category:Invisibility Users
Category:Forcefield Users
Category:Creation Users
Category:Intangibility Users
Category:Statistics Amplification Users
Category:Resurrection Users
Category:Immortals
Category:Empowerment Users
Category:Status Effect Users
Category:Immersion Users
Category:Teleportation Users
Category:Information Users
Category:Space Users
Category:Time Users
Category:Enhanced Senses Users
Category:Avatar Creation Users
Category:Instinctive Action Users
Category:Precognition Users
Category:Extrasensory Perception Users
Category:Martial Artists
Category:Teachers
Category:Students
Category:Stealth Masters
Category:Darkness Users
Category:Fourth Wall Aware Characters
Category:Vibration Users