Bahamut

Bahamut (also known as the Platinum Wyrm, the Grandfather of Dragons or the Lord of the North Wind) was an ancient deity.
== History ==
Bahamut was a god who was destroyed in an age long forgotten, and no known record remains of his origins or history. He was worshipped by the metallic dragons, a race of ancient powerful creatures with scaled wings of gold, silver, bronze, copper and brass (although only Bahamut alone wore scales of platinum). He was the king of all noble dragonkind and a deity of wisdom, knowledge, philosophy, literature and song. He lived in a palace carved from metals, crystals and clouds, said to be found somewhere "behind the east wind". His court was guarded by retinue of seven golden great wyrms, who sometimes disguised themselves as birds with glittering metallic wings. His constant adversary was his wicked sister Tiamat, the dread Queen of Chromatic Dragons. 
== Description ==
Bahamut was a majestic great wyrm with platinum scales that sparkled and gleamed with a faint blue sheen even in the dimmest light. The shade of his blue eyes changed with his mood, ranging from midsummer azure to winter indigo. He often chose to take a more humanoid form or to conceal himself with a scintillating aura of brilliant light when receiving guests, however, in order to avoid overwhelming them with terror and awe. Bahamut was compassionate and would never abandon an innocent in peril, however he taught his followers that it was better to subtly help others face their own troubles themselves (by offering counsel, refuge or healing, for example) rather than to intervene directly (unless Tiamat herself was involved). Bahamut enjoyed testing the strength of his followers by battling against them in his dragon form, although he could sometimes get carried away and usually had powerful healing at the ready in case he accidentally caused grave injury. Bahamut was not particularly avaricious by draconic standards - instead of gems and precious metals he hoarded books. He refused to tolerate the presence of evil, and did not hesitate to transmute wrongdoers into songbirds in order to promote humility. Bahamut did not need to eat, however he did enjoy the early morning frost found on blades of grass and flower petals. 
== In the Campaign ==
Vantis, Lannus and Rexxar encountered and defeated an aspect of Bahamut inside the corpse of Cuthbert at Godsfall. The environment he appeared in was a strange surreal landscape of clouds, shining metals and crystals, with a twisted structure that faintly resembled a temple or palace at its centre. He appeared to them in his more humanoid form, which had a mysterious property which caused it to be very difficult to see. Even when seated alongside Bahamut, Vantis and Rexxar were unable to see him until Lannus pointed him out. 
== Unlocked Statistics Block ==
CR27 Aspect of Bahamut - Colossal great wyrm platinum dragon41 (lawful, good, extraplanar)
HP717 Initiative+0 Speed60(12),S60(12),F250(50) AC42(T2,FF42) Abilities47,10,33,32,33,32 Saves+33+22+35
Bite+51(4d8+18+snatch) and 2 claws+46(4d6+9) and 2 wings+46(2d8+9) and tail slap+46(4d6+27)
ASQ Reach20(30 with bite), SR33, Immunities (cold, sleep, paralysis), Blindsense60, Holy Luck (good creatures gain +1 luck on saving throws, ability and skill checks), Flyby attack, Foretelling (never surprised or flat-footed), Crush+75(standard action, DC41 reflex or pinned for 4d8+27 per round, large or smaller only), Snatch+75 (large or smaller creatures only, 4d8+18 per round), Tail Sweep (standard action, medium or smaller only, half-circle radius 40, 2d8+27, reflex DC41 half), Breath weapon(1/d4-1,min1 rounds, DC41): ice (24d10, reflex half) or weakening beam (12 strength damage, fortitude negates), Large and in Charge (knockback on attacks of opportunity), Waterbreathing, duskvision, darkvision, DR20/magic, Frightful Presence (radius 60, will DC41 or shaken for 4d6 rounds), Superior Flight, Shapeshifting, Written Word Detection, Great Cleave, Power Attack41 
Skills - Concentration +36, Diplomacy+59, Escape Artist+15, Profession(sage, scribe, librarian)+21, Knowledge(arcana, geography, history, dragonkind, the planes, religion, philosophy)+51, Search+52, Sense Motive+52, Spellcraft+33, Swim+47, Intimidate +55, Stealth–16, Perception+52
Spell-likes (DC21+level, CL19)- 3/day: bestow quest, sunburst, baleful polymorph
Spells (DC21+level, CL19):
L1x9— obscuring mist, sanctuary, identify, deathwatch, comprehend languages
L2x9— glitterdust, cure moderate wounds, fog cloud, shatter, zone of truth
L3x9— tongues, dispel magic, remove curse, remove disease
L4x8— hallucinatory terrain, rainbow pattern, icestorm, greater invisibility
L5x8— dispel evil, cone of cold, telekinesis, wall of stone
L6x8— heal, wind walk, greater dispel magic, heroes' feast
L7x7— holy word, control weather, prismatic spray
L8x7— cure critical wounds mass, greater shout, holy aura
L9x4 — prismatic sphere, mass hold monster
Category:Dead
Category:Deities
Category:Unlocked Statistics Blocks