Disaster Club/NPC fighters

Various non-player characters appear to be fought in Disaster Club, either in the arcade, in story mode or both. These are those characters.
==Lightning Gang Member==
Thundereye leads a group of Mobians called the Lightning Gang, coming from various backgrounds but united by a hate for Disaster Club. He leads the gang’s assault on Disaster Club during the story and several are fought during the course of the game.
The Lightning Gang members are little more than cannon fodder, possessing no Strike Meter or Guard Meter and being very easy to take out individually but usually coming in groups. They have a variety of types that dictate their access to special moves that are either unique or taken from other members of the cast. They are randomly generated when fought in story mode.
===Moveset===
Move Name 	Type 	Associated Weapon	Description
Rod Swing 	Special 	Metal Rod 	The fighter swings their rod in an arc in front of them, wall bouncing you if it hits. OK in air.
Sword Dash 	Special 	Katana 	Same as Bladedancer’s ability
Blade Cutter 	Special 	Katana 	Same as Natalie’s ability
Katana Stab 	Command Normal	Katana 	Same as Natalie’s ability
Razor Strike 	Command Normal	Knife 	Same as Glass’ Assassin’s Razor
Dagger Rush 	Command Normal	Knife 	Same as Marcee’s ability
Jumping Uppercut	Special 	Knuckledusters 	A shoryuken style uppercut. OK in air.
Pummel 	Special 	Knuckledusters 	The fighter grabs you and punches you multiple times in the gut.
Pistol Shot 	Special 	Pistol 	The fighter fires a single pistol shot that can be angled upwards on the ground or downwards in the air. OK in air.
==Overpowered Mask==
Using the full power of the Mask Parasite, Beautyface turns into a hulking monstrosity of vines and teeth to become the final boss of story mode and the penultimate match of arcade mode. Due to its size, Overpowered Mask is extremely strong, has a huge health pool and can’t be placed into normal combos. It also can’t be hit by grabs or Finishing Strikes, although it still takes damage from the initial hit of both. However, it’s size means it’s very easy to hit, allowing you to smash away at it until the fight is over.
===Special Moves===
Move Name 	Type 	Description
Slam 	Special	The Mask smashes it’s fist into the ground, sending a shockwave across the ground that damages anything hit by it.
Vine Bombardment 	Special	8 vines appear out of the Mask’s back and strikes forward towards the player one by one.
Grab 	Special	The Mask tries to grab the player with it’s massive hand. If it succeeds, it then throws them into the ground for high damage.
Rising Tentacles.	Special	Vines shoot out of the ground, each one telegraphed by a quick flash of green light.
Shoulder Barge 	Special	The Mask tries to shoulder barge the player.
Vine Armour 	Special	The Mask crouches down and fires a large number of vines out of it’s back that have huge knockback. Used when the player is pressuring the Mask too much or after they have landed a number of hard hitting attacks.
Grapple 	Super 	An unblockable command grab. The Mask fires vines from its chest. If they it, it pulls the player into its chest cavity before they get thrown out.
===Themes===
Mind on Fire (Story Mode fight)
Type-03 (Arcade Mode fight)
==Infinite==
Thought to be dead after being absorbed into the Death Egg Robot, Infinite is revealed to be very much alive. He manipulates the events of the game from afar, but whether he has an objective or if he is merely doing it for his own enjoyment is up to debate.
Infinite is a bonus boss in Arcade Mode. He can be reached by winning every fight with a Finishing Strike except Overpowered Mask. He then appears instead of the final boss.
===Moveset===
As a secret boss, Infinite has a huge array of abilities. Firstly, his Strike and Guard Meters charge twice as fast as normal. He also has access to every move in the game except those of the DLC characters and specials and supers tied to a specific gimmick (like Glass’ formations), the exception being Rugal; Infinite can use all of his Overheat moves without needing the Overheat meter. He does these copy moves by using the Phantom Ruby to appear as the fighter.
Like all characters, Infinite has an Overclock ability. However, during this time Infinite’s Strike Meter and Guard Meter both increase rapidly.
===Special Moves===
As well as the moves copied from other characters, Infinite possesses the following:
Move Name 	Type 	Description
Phantom Creation 	Special 	A red block travels slowly across the screen, exploding and dealing high damage to anything it touches.
Teleport 	Special 	Infinite teleports to anywhere on the screen. He is able to follow up with any of his standard attacks or another teleport.
Phantom Beam 	Special 	Infinite fires 3 red energy beams that home in on the opponent.
Phantom Cutter 	Special 	Infinite creates a spinning wheel of energy that he throws straight forward. Unblockable.
This World is Mine!	Super 	Infinite stops time, freezing you and anything on the field created by you in place while he can still move and attack freely. Time resumes after a few seconds or after you’ve lost 25% of your current health from Infinite’s attacks during this time.
Kill the Weak 	Finishing Strike	Infinite teleports up to your character and performs an unblockable grab. The stage will fade away and the Death Egg Robot from Sonic Forces will build itself around you while Infinite laments that this is how he was locked up. At this point, the player is prompted to mash buttons as quickly as possibly. If they succeed before the robot’s completion is finished, the character will break out of the machine and the battle will resume as normal. If the player fails, however, Infinite will say goodbye to the character before flicking the Death Egg Robot, which then shatters like glass along with the character.
===Themes===
Battle with Infinite: First Bout(First round)
Battle with Infinite: Second Bout (Second round)
Theme of Infinite(Final round)
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