Nonweapon Proficiencies Tables (PHB)

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==Table 36: Secondary Skills==
 Table 36: Secondary Skills
D100Roll	Secondary Skill
01-02 	Armorer (make, repair & evaluate armor and weapons)
03-04 	Bowyer/Fletcher (make, repair, & evaluate bows and arrows)
05-10 	Farmer (basic agriculture)
11-14 	Fisher (swimming, nets, and small boat handling)
15-20 	Forester (basic wood lore, lumbering)
21-23 	Gambler (knowledge of gambling games)
24-27 	Groom (animal handling)
28-32 	Hunter (basic wood lore, butchering, basic tracking)
33-34 	Jeweler (appraisal of gems and jewelry)
35-37 	Leather worker (skinning, tanning)
38-39 	Limner/Painter (map making, appraisal of art objects)
40-42 	Mason (stone-cutting)
43-44 	Miner (stone-cutting, assaying)
45-46 	Navigator (astronomy, sailing, swimming, navigation)
47-49 	Sailor (sailing, swimming)
50-51 	Scribe (reading, writing, basic math)
52-53 	Shipwright (sailing, carpentry)
54-56 	Tailor/Weaver (weaving, sewing, embroidery)
57-59 	Teamster/Freighter (animal handling, wagon-repair)
60-62 	Trader/Barterer (appraisal of common goods)
63-66 	Trapper/Furrier (basic wood lore, skinning)
67-68 	Weaponsmith (make, repair, & evaluate weapons)
69-71 	Woodworker/Carpenter (carpentry, carving)
72-85 	No skill of measurable worth
86-00 	Roll twice (reroll any result of 86-00)
==Table 37: Nonweapon Proficiency Groups==
 General
Proficiency 	# of SlotsRequired	Relevant Ability	CheckModifier
Agriculture 	1 	Intelligence 	0
Animal Handling 	1 	Wisdom 	-1
Animal Training 	1 	Wisdom 	0
Artistic Ability 	1 	Wisdom 	0
Blacksmithing 	1 	Strength 	0
Brewing 	1 	Intelligence 	0
Carpentry 	1 	Strength 	0
Cobbling 	1 	Dexterity 	0
Cooking 	1 	Intelligence 	0
Dancing 	1 	Dexterity 	0
Direction Sense 	1 	Wisdom 	1
Etiquette 	1 	Charisma 	0
Fire-building 	1 	Wisdom 	-1
Fishing 	1 	Wisdom 	-1
Heraldry 	1 	Intelligence 	0
Languages, Modern 	1 	Intelligence 	0
Leatherworking 	1 	Intelligence 	0
Mining 	2 	Wisdom 	-3
Pottery 	1 	Dexterity 	-2
Riding, Airborne 	2 	Wisdom 	-2
Riding, Land-Based	1 	Wisdom 	+3
Rope Use 	1 	Dexterity 	0
Seamanship 	1 	Dexterity 	+1
Seamstress/Tailor 	1 	Dexterity 	-1
Singing 	1 	Charisma 	0
Stonemasonry 	1 	Strength 	-2
Swimming 	1 	Strength 	0
Weather Sense 	1 	Wisdom 	-1
Weaving 	1 	Intelligence 	-1
 Priest
Proficiency 	# of SlotsRequired	Relevant Ability	CheckModifier
Ancient History 	1 	Intelligence 	-1
Astology 	2 	Intelligence 	0
Engineering 	2 	Intelligence 	-3
Healing 	2 	Wisdom 	-2
Herbalism 	2 	Intelligence 	-2
Languages, Ancient	1 	Intelligence 	0
Local History 	1 	Charisma 	0
Musical Instrument	1 	Dexterity 	-1
Navigation 	1 	Intelligence 	-2
Reading/Writing 	1 	Intelligence 	+1
Religion 	1 	Wisdom 	0
Spellcraft 	1 	Intelligence 	-2
 Rogue
Proficiency 	# of SlotsRequired	Relevant Ability	CheckModifier
Ancient History 	1 	Intelligence 	-1
Appraising 	1 	Intelligence 	0
Blind-fighting 	2 	NA 	NA
Disguise 	1 	Charisma 	-1
Forgery 	1 	Dexterity 	-1
Gaming 	1 	Charisma 	0
Gem Cutting 	2 	Dexterity 	-2
Juggling 	1 	Dexterity 	-1
Jumping 	1 	Strength 	0
Local History 	1 	Charisma 	0
Musical Instrument	1 	Dexterity 	-1
Reading Lips 	2 	Intelligence 	-2
Set Snares 	1 	Dexterity 	-1
Tightrope Walking 	1 	Dexterity 	0
Tumbling 	1 	Dexterity 	0
Ventriloquism 	1 	Intelligence 	-2
 Warrior
Proficiency 	# of SlotsRequired	Relevant Ability	CheckModifier
Animal Lore 	1 	Intelligence 	0
Armorer 	2 	Intelligence 	-2
Blind-fighting 	2 	NA 	NA
Bowyer/Fletcher	1 	Dexterity 	-1
Charioteering 	1 	Dexterity 	+2
Endurance 	2 	Constitution 	0
Gaming 	1 	Charisma 	0
Hunting 	1 	Wisdom 	-1
Mountaineering 	1 	NA 	NA
Navigation 	1 	Intelligence 	-2
Running 	1 	Constitution 	-6
Set Snares 	1 	Dexterity 	-1
Survival 	2 	Intelligence 	0
Tracking 	2 	Wisdom 	0
Weaponsmithing 	3 	Intelligence 	-3
 Wizard
Proficiency 	# of SlotsRequired	Relevant Ability	CheckModifier
Ancient History 	1 	Intelligence 	-1
Astrology 	2 	Intelligence 	0
Engineering 	2 	Intelligence 	-3
Gem Cutting 	2 	Dexterity 	-2
Herbalism 	2 	Intelligence 	-2
Languages, Ancient	1 	Intelligence 	0
Navigation 	1 	Intelligence 	-2
Reading/Writing 	1 	Intelligence 	+1
Religion 	1 	Wisdom 	0
Spellcraft 	1 	Intelligence 	-2
==Table 38: Nonweapon Proficiency Group Crossovers==
 Table 38: Nonweapon Proficiency Group Crossovers
Class 	Proficiency Groups
Fighter 	Warrior, General
Paladin 	Warrior, Priest, General
Ranger 	Warrior, Wizard, General
Cleric 	Priest, General
Druid 	Priest, Warrior, General
Mage 	Wizard, General
Illusionist	Wizard, General
Thief 	Rogue, General
Bard 	Rogue, Warrior, Wizard, General