Hybrid Hero

== A note before reading further ==
Anyone can use this page as their basis for hybrid heroes and how they work, and please check out Awesome Amenities. <3
== What are Hybrid Heroes? ==
Hybrid heroes are heroes for the game Plants vs. Zombies Heroes, and unique ones at that. Whereas heroes usually are supposed to have all their classes from one side (for example, Green Shadow is a Plant Hero and the leader of two plant classes of Mega Grow and Smarty.), but Hybrid heroes lead one class from both the plant and zombie side.
== How does it work ==
=== Turn determination ===
Since there is a zombie minion playing phase, all cards of plants phase, and then zombie tricks and environments and then the fight phase. Zombie Minions phase will be refereed to as P(hase)1, Plants as P(hase)2, Zombie Tricks as P(hase)3 and Fight as well the fight phase.
Since the TRUE Zombie Player always plays on P1 and P3, and the TRUE Plant Player plays on P2, nothing will really change.
True Zombie Player is the one who plays on P1/P3 and True Plant Player is the P2 player.
=== Which side is a hero on ===
Because hybrid heroes lead classes from both sides, it might be confusing as to which side the hero will be on. The easiest way to tell what side the hero is on by looking at their primary class, or the class that is on their left side of their info in the almanac, as if you are reading a book from left to right. Therefore a Sneaky and Smarty hero would be a zombie hero, but putting Smarty before the Sneaky would make it a plant hero.
=== Gravestones, Trick Phase dependant and Teleport ===
Because Gravestones is a zombie trait that is reliant on the player being a true zombie player, if a true plant player has a gravestone in their deck, if there is an ability upon revealed, it will become a when played ability for the true plant.
For trick phase activation like for example the mystery egg, it will simply be a when played ability if played by a true plant player, just like for when revealed gravestones, but specific cases like gentleman zombie is that he becomes a sunflower that grants 2 sun at the start of the true plants phase.
Teleportation Zombie becomes a 2 cost 1/5 bullseye like Cactus is played by a true plant, and Teleport is a 1 cost 1 card draw.
=== Fusion? Evolution? Team Up?????????? Conjure? ===
How Hybrid Team Up works is that there are 4 states of things in each lane
There are either max 4 plants in a lane (due to team up being a plant only thing), 2 plants and a zombie, a zombie and 2 plants, and a zombie and a zombie.
Zombies will never be able to gain team up, and Team Up plants will not be able to be planted behind or in front of zombies. Simply this: If you put a plant or a zombie there, it will stay a plant only/zombie only lane until the minion dies.
If there is a lone plant in a lane that can be evolved or fused onto, like for example Pea Patch, a zombie can be fused/evolved onto it. But as stated in the previous sentence: Only if its alone in its row. Also applies for a lone zombie and a plant that can evolve onto the zombie if the conditions are met, or fused.
And for conjure: Cards that conjure very vague stuff (like Dr Spacetime's Galactic Gardens Conjure, Beta Carrotina's Lightspeed Seed, Bird of Paradise's ability to conjure superpowers and all others like this) will conjure both plant and zombie cards related to their specific cases.
=== What if my plant tricks hurt my zombie minion? ===
Let me explain this too: If you have a plant side trick that applies to zombies, like berry blast. It will only be able to damage your enemies plants, zombies and their hero for 3, but not any of your own kin. If a plant side trick affects plants, like holo flora, it will give the +2/+2 to all of your plants and zombies on heights and environments. If your zombie side trick affects plants, like nibble, it will give -1/-1 to any plant or zombie of your enemy, and for your zombie side trick affecting zombies, like camel crossing, it will give +2 health to all of your plants and zombies.
This logic also applies to all wordings of every ability for all plants and zombies.
In short (from your deck): If a plant card affects zombies, it affects the whole enemy side. If a plant card affects plants, it affects your own whole side. If a zombie card affects plants, it affects the whole enemy side. If a zombie card affects zombies, it affects your own whole side.
=== Specific OP cases ===
Zombot is too late game for any significant impact unless he gets a cost reduction, but if he is played by a true plant player it would ruin the zombies turn, so he will only destroy enemy minions next door.
Brainana will deny the true plant player the entire turn if played by a true zombie. Therefore if played by a true zombie player, Brainana will only take away one third total of plants Sun rounded up (so if the true plant player has 10 sun, they will lose 3,333...... sun or 4 sun rounded up, going down to 6 sun)
=== Additional info ===
*If you have anything else you have that would break the game, comment it and I will add to this page and explain how it works
*This page was made on 14/04/2022
Category:Uncleared page