Level 55.05

Looks like you have stumbled upon the hotel I've been running. Fear not, you may pass through, just to beware of the following.
~Rules~
Do not take the food, they are bad for you.
Stay quiet and do not knock on the doors, the customers would like their beauty sleeps undisturbed.
Once you have chosen your direction, never turn back.
-- A note left by The Gardener
Sequenced in the DarkLevel 55.05
Level 55.05 is a level existing between Level 55 and Level 56.
Description
Level 55.05, or “Sequenced in the Dark”, is the 5th sub-level of Level 55. It resembles an expanse of flat surfaces entirely covered by plastical artificial grass. As suggested by its name, the entire level is engulfed by endless darkness. 
Level 55.05, similar to Level 55.04, is an indoor level enclosed by a black ceiling featuring a textile texture, and two walls with no distinctive appearances completely block off whatever is beyond them. The level extends infinitely in the two directions.
Bulge extensions similar to a typical entrance of a suburban residential building can be observed, forming a regular, repetitive pattern on both sides of the walls. On the surface of such extensions, a roof made from pink bricks can always be seen, and a door and at least one window are always present on the front surface of the extensions. 
Virtual images can be observed in the windows, ranging from the supposed interior behind the walls to absolute nonsense similar to the Broken. The images have no association with the content behind the door, which will be explained later. Never be deceived by whatever dreamscape the windows are displaying behind. 
A majority of the doors are opened, whilst some of them are locked. If one leans their head towards the locked doors, they may hear sharp screeches or inaudible whispers. Some claimed that they could hear their close one’s voice talking among the crowd, but the voice mingled so well with the crowd to the degree was incomprehensible. For such doors, there might also be a removable memo note sticking on the door, saying various things, but the main idea for them is, “The house owner is sleeping, please do not knock.” One should never knock on the doors whatsoever unprepared, as they will lead to an exclusive phenomenon in the level.
The only light source on the level is emitted by the images shining behind windows. The peep window of the doors, however, only displays a ring of light enclosing a dark corridor-like structure beyond. If one opens the door and wanders into the corridor structure until it reaches pitch black and turns back, the original exit will be gone as one would be seamlessly transported to Level 6. It is impossible to come back to Level 55.05 at this point.
Differentiating from the other sub-levels, one has physical feelings like hunger and thirst. However, their life cannot be threatened by such desires, but only uncomforted. By venturing in a single direction, one may occasionally find some supplies like Almond Water and food that could ease the negative sensation that they get from hunger, thirst, and the need for sleep. However, one should never take them, as all of them seem to contain lethally poisonous substances that would immediately take effect if one did not enter another Level 55 sub-level subsequently. The cleansing effect in a majority of Level 55 Sub-levels could prevent the poison from taking place and remove the poison. This has been mentioned in the descriptions of the applicable sub-levels.
Phenemena
The Devious Grab
Never knock on the locked doors with a memo on them, for by doing so, “The Devious Grab” is triggered. The Devious Grab is a process in which the door finally opens, releasing a shadowy, distorted claw from behind, grabbing the wanderer into it. If one unfortunately triggers the event by any means, it is recommended to start running in one of the directions immediately as the hands can only extend for around 10 meters, before giving up and retreating into the house. The same event would not be triggered in the same house ever again after the first trigger.
The claw is documented as an entity and will be mentioned in the later entries.
Entities
The Claw That Lurks
Description
The Claws That Lurk (Singular: The Claw That Lurks) is a species of entity exclusive to Level 55.05. They resemble slender hands with unnaturally long nails stretching from the darkness. The claws are entirely black, and are described to be darker than pitch black itself.
There are not many entries about the Claws That Lurk, given that they always kill its prey as soon as it is provoked. The Claws That Lurk never presents itself unless it is disturbed, and hence it remains mysterious to the crowd. Tales say that the Claw That Lurks has a gigantic body, but has poor coordination. Hence, it would lurk in the dark and ambush its prey. To prevent its main body from harm, it would hide its huge body inside buildings, only leaving their hands at the door, grabbing any poor creatures at the doorstep, consuming them.
Colonies and Outposts
Owing to the isolative effect of the level, no colonies nor outposts could be established.
Entrances and Exits
Entrances
*Finding a working door from the plastic houses on Level 55.04.
*Using any doors on Level 106 may seamlessly cause one to exit from one of the "houses" on the level.
Exits
*Wandering far enough into the houses with opened doors will seamlessly transport one to Level 6.
*Being consumed by the Claws That Lurk will result in one being sent to Level 99.
*Walking along the main passage will eventually lead one to an end. At the end of the walkway, one may see a door with a window on it, displaying a kid's drawing of houses and rainbows above it. Using the door will send one to Level 55.06.
*Dying to food poisoning would send one to The End.
Category:Levels
Category:Cluster I
Category:Sub-Levels
Category:Unconfirmed Levels