Marshal

The Marshal is a Sniper rifle that is a primary weapon in VALORANT.
==Summary==
The Marshal is a low cost sniper rifle. As a sniper, it has a scope with a single zoom setting on its Alternate Fire mode that has perfect accuracy when standing still. Despite sniper rifles usually being extremely inaccurate when used in Primary Fire mode, the Marshal is surprisingly accurate in this case, meaning it can be used to take on multiple enemies at once so long as the user can hit their shots.
As a lever action sniper rifle, the Marshal is reloaded one bullet at a time. Because the Marshal's reload time is also shorter than it's fire rate, this means that a user can reload a bullet in between shots, effectively increasing the magazine's capacity to the entire available reserve.
Compared to the costlier Outlaw and Operator, the Marshal can be better overall at fighting multiple enemies with its higher fire rate and magazine capacity, but this would require exceptional aim from the user as they will need to hit headshots instead. The Operator meanwhile deals much more damage that allows it to instantly kill enemies with a body shot as well as headshots, whereas the Marshal can only do this against unshielded enemies.
==Stats==
*Headshot multiplier: x2
*Leg shot multiplier: x0.85
===Primary Fire TTK===
Damage Range	Body Part	100 HP 	100 HP 	125 HP 	125 HP 	150 HP 	150 HP
Damage Range	Body Part	Bullets to kill	Time to kill (s)	Bullets to kill	Time to kill (s)	Bullets to kill	Time to kill (s)
0–50 m 	Head 	1 	0.000 	1 	0.000 	1 	0.000
0–50 m 	Body 	1 	0.000 	2 	0.667 	2 	0.667
0–50 m 	Legs 	2 	0.667 	2 	0.667 	2 	0.667
===Alternate Fire TTK===
Damage Range	Body Part	100 HP 	100 HP 	125 HP 	125 HP 	150 HP 	150 HP
Damage Range	Body Part	Bullets to kill	Time to kill (s)	Bullets to kill	Time to kill (s)	Bullets to kill	Time to kill (s)
0–50 m 	Head 	1 	0.000 	1 	0.000 	1 	0.000
0–50 m 	Body 	1 	0.000 	2 	0.833 	2 	0.833
0–50 m 	Legs 	2 	0.833 	2 	0.833 	2 	0.833
=== Spread values ===
Firing Mode 	1st Shot Spread (°)	1st Shot Spread (°)	Max Spread (°)	Max Spread (°)	Movement penalties (+°)	Movement penalties (+°)	Movement penalties (+°)	Movement penalties (+°)
Firing Mode 	Standing 	Crouched 	Standing 	Crouched 	Crouched 	Walking 	Running 	Airborne
Primary Fire 	1 	0.9 	1 	0.9 	7.5 	10 	15 	20
Alternate Fire	0 	0 	0 	0 	7.5 	10 	15 	20
==Update History==
==Skins==
===Store===
Image	Edition	Skin	Cost	Upgrade Levels 	Variants
 	 	 	 	— 	—
 	 	 	 	Level 2: Attacker/Defender 	—
 	 	 	 	— 	—
 	 	 	 	Level 2: Kill Effects 	—
 	 	 	 	Level 2: Kill Effect 	Variant 1: TactifriendsVariant 2: League of Legends
 	 	 	 	Level 2: VFXLevel 3: VFXLevel 4: Finisher 	Variant 1: BlueVariant 2: GreenVariant 3: Orange
 	 	 	 	— 	—
 	 	 	 	Level 2: Sound EffectsLevel 3: AnimationLevel 4: Finisher 	Variant 1: PurpleVariant 2: WhiteVariant 3: Black
 	 	 	 	— 	—
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	Variant 1: GreenVariant 2: PurpleVariant 3: Orange
 	 	 	 	Level 2: AnimationLevel 3: TransformationLevel 4: Finisher	Variant 1: GoldVariant 2: SilverVariant 3: Copper
 	 	 	 	Level 2: Sound EffectsLevel 3: AnimationLevel 4: Finisher 	Variant 1: BlackVariant 2: BlueVariant 3: Yellow
 	 	 	 	— 	—
 	 	 	 	Level 2: VFXLevel 3: VFXLevel 4: Finisher 	Variant 1: GreenVariant 2: SilverVariant 3: Purple
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	— 	—
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.
===Battle Pass===
Like every other primary weapon, all Marshal skins from Act Battle Pass are in Premium track.
Image	Edition	Skin	Act Pass 	Tier	Variants 	
 	 	 	EP 03 Act 2	10 	Variant 1: RedVariant 2: GreenVariant 3: Blue 	
 	 	 	EP 04 Act 3	30 	Variant 1: BlueVariant 2: RedVariant 3: Orange 	
 	 	 	EP 07 Act 1	30 	— 	
 	 	 	EP 09 Act 1	30 	— 	
 	 	 	EP 01 Act 1	20 	— 	
 	 	 	EP 04 Act 2	15 	— 	
 	 	 	EP 08 Act 1	35 	Variant 1: EmeraldVariant 2: GoldVariant 3: Silver	
 	 	 	EP 07 Act 2	40 	— 	
 	 	 	EP 03 Act 1	40 	— 	
 	 	 	EP 06 Act 3	40 	— 	
 	 	 	EP 02 Act 2	1 	— 	
 	 	 	EP 05 Act 2	16 	— 	
 	 	 	EP 01 Act 3	1 	— 	
 	 	 	EP 05 Act 3	1 	— 	
 	 	 	EP 07 Act 3	5 	Variant 1: SunsetVariant 2: DuskVariant 3: Night 	
 	 	 	EP 06 Act 2	20 	— 	
 	 	 	EP 02 Act 3	40 	— 	
 	 	 	EP 08 Act 3	30 	— 	
 	 	 	EP 05 Act 1	35 	— 	
 	 	 	EP 06 Act 1	20 	— 	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant. 	
*For each weapon with variants, per variant.
==Trivia == 
*During the Beta, the weapon's full name was the LAR-1887 Marshal (Lever Action Rifle).
==References==
Category:Weapons
Category:Snipers
de:Marshal
fr:Marshal
ru:Marshal