Ivlet

Ivlet is the main antagonist of Petz: Catz/Dogz 2. He is a wolf who was caught doing evil things in the past, resulting in his incarceration. 
== Information ==
=== Role in the story ===
Victor and the player first meet him sleeping during the beginning of the game's story. After the player completes several quests in Dolphin Coast and South Pawville, the two encounter Ivlet once again at night, where this time he wakes up and has a conversation with them, initially questioning the existence of the Magic Hat at first. Ivlet later tricks the player into bringing the hat in, as a means to prove to him that it does exist. The wolf takes advantage of the moment, by letting the player push it closer. He quickly swipes and wears the hat, enabling him to easily escape prison. From this point on, Ivlet does not have any lines of dialogue throughout the rest of the game. 
==== Disaster and repair ====
Ivlet begins to wrecks havoc upon Pawville via throwing destructive purple balls of fire. He also casts a spell on several animals in the Zoo as well as Jade Fields, leaving them to escape and become hostile. This overall leads to the player being forced to help the village's residents and repair everything in the process. 
At one point, Ivlet freezes a great majority of the water that runs through Whisker Woods. This is soon fixed when the player dips the Warm Stone into a hot spring, then thaws out the waterfall with the Hot Stone. 
When everything in South Pawville had gotten fully repaired thanks to the help of the player, Ivlet reappears, scaring the civilians. He unleashes a seemingly endless rainstorm upon the village. This is later rectified when the player finds Apollo's Flower in Dolphin Coast and places it on the central flowerbed. 
Becoming pure evil 
When the player eventually reaches Sky Heights, Theophilus explains the potential consequences of Ivlet's continued usage of the Magic Hat: The more he uses it for evil purposes, the darker the hat will change, and more evil energy will build up inside him until he finally becomes "pure evil" and threatens to destroy the world itself. In some cutscenes, Ivlet spies on the player while the Magic Hat is a much greyer shade. 
Ivlet later casts a spell over Monolith Isle, in which the island is left facing an eternal night, until the player searches for the Magic Mirror, an item that is able to undo the effects of the spell and allow the sun to rise up again. 
He makes a brief return in Lonesome Park, where he creates four massive whirlwinds that the player must pass and reach Gongoro Peak. Once the player reaches Bartholomew, they receive the Anti-Tornado Ring from him, which allows them to seal up all the whirlwinds via throwing a stone at them. 
==== Finale ====
Once the player returns to Sky Heights and Bartholomew reunites with Theophilus, the three work together to use the Earth, Water and Ice crystals as ingredients for constructing the Magic Shield, and preparing for an upcoming final battle. In response to this, Ivlet takes on a much more ferocious appearance as well as summons the Chaotic Dragon as a minion. The Magic Hat has turned black at this point going forward. 
The player fights against the Chaotic Dragon first by throwing stones at it before Ivlet faces off against the player himself. He jumps up to stand in midair, and lets out a menacing howl. 
==== Final moments ====
Once the player successfully defeats Ivlet, the wolf returns back to his normal state. A vortex suddenly appears and it sucks Ivlet in. The player, Theophilus, and Bartholomew fortunately make an escape back to Sky Heights when the Dimensional Rift starts to collapse. Ivlet's fate after this point is left unknown. 
=== In battle ===
Ivlet is the final boss of the game. To defeat him, Beat notes that the player will need to first throw a stone at him to knock him out of the air, then bark or screech to deal 1 damage. Ivlet can only be damaged once each time he is knocked down. After he recovers from his stun, he will shake his head before continuing his attacks, giving the player time to throw another rock at him. He has 5 health, which is represented by pink hearts that are flipped upside-down. He walks around in a circle when the player is hiding in one of the magic shields. Like the Chaotic Dragon, his sensitivity level is the highest out of any enemy, and he patrols a small area in the air if the player is hidden. If the player is outside of a shield, he will run towards them until he is in range to perform a diving attack, like the Chaotic Dragon. Right after, he will howl and teleport to a different location. This teleportation, and the need to bark or screech to deal damage, are two major differences between him and the Chaotic Dragon. The others are the following: 
He has a wider variety of patrol locations, which can include the pillars surrounding the arena. In a test of 50 teleports, with the player at the center of the stage, all locations were somewhat similarly likely except for the star, which was less likely: 9 for the lightning bolt pillar, 11 for the twin pillars, 14 for the moon pillar, 13 for the default Chaotic Dragon circle surrounding the player, and 3 for the star. Ivlet was willing to patrol pillars that were or were not the focus of the camera upon teleporting. Since all pillars are much farther from the center than the default Chaotic Dragon area was, he was willing to patrol areas farther from the player than necessary. He patrolled near the star more often in other tests conducted closer to that pillar, though, suggesting player location may play some unclear role in his location. 
When he notices the player, he is able to run towards them extremely quickly, making him faster than any enemy. He will sometimes walk towards them slowly: the reason for this behavior is not known. 
His attacking dive is very quick to begin and execute, making it especially hard to escape. It ends in a skidding tackle that helps it cover more area than it appears to. Because his dive and chase are so quick, it's recommended to bait him into an attack and force him to recover to make picking up the rock easier. Note that, as with all enemies, being attacked will force the player to drop their rock. One strategy for throwing the rock is getting close to his patrol area without baiting him to attack, leaving from a magic shield, and hitting him while he reacts to noticing them and enters the Dangerous state. Another strategy is baiting him into an attack and hitting him as he dives at the player, but beware his tendency to sometimes approach and dive at the player from odd angles, which can make him harder to hit. Also, when he rears up to take a dive, he can cause rocks to miss. 
The strength of the player's bark or screech does not matter for damaging Ivlet. In fact, charging one up all the way may give Ivlet time to recover from the stun, causing it to fail. Hitting Ivlet with another rock will not reset his stun time. As with the Chaotic Dragon, the player can hit him with a rock shortly after he recovers to defeat him in one "cycle." Throw the rock when he is standing in the air in a Dangerous state. The player can still freely use healing items. 
== Gallery ==
Ivletwithgrayhat.png
B82AF842-EDC0-47AC-AD34-BD079363D062.png
== Trivia ==
* If the player hits Ivlet with a stone during the final fight such that he falls off of the side of the rift, then he will jump back up and teleport without taking any damage. The player will then have to hit him with a rock again.
* Ivlet's name is nearly an anagram of "evil".
Category:Characters
Category:Main Characters
Category:Antagonists
Category:Enemies