Projectiles

Projectile is an attribute reserved for attacks. It is not bound to a specific attack type. Thus, there are Standard Attacks, Break Attacks, Special, Alter Special and even Gum Ninjutsus that are classified as projectiles. One specific attack type is always considered a projectile: the gum bubble action Gum Shoot. Projectile attacks, or simply projectiles, are primarily long-ranged attacks that are released by pressing the corresponding attack button and maintain an active hitbox until they disappear. If a projectile hits an opponent during an S-Burst, no Parry will be triggered. 
There are various projectiles with different ranges. The long-range nature and the hit stun that follows a successful hit can serve as excellent openings for combos, ultimately allowing players to defeat opponents and score K.O.s and IPPONs in various battle modes. Depending on the type and specific projectile, there are priorities that determine which projectile wins when two or more projectiles clash with each other. Additionally, projectiles clashing with attacks that have different attack properties result in different outcomes. Further details are provided in the subsequent subsections. 
There are also properties reserved to Standard and Break Attacks, which can be found here
== Priority ==
When two projectile attacks clashes, different scenarios can occur. Therefore there are priorities, that determine which projectile wins or loses against which projectiles. In general the following can be said.
Gum Ninjutsu projectiles > Projectile Special Attacks > Gum Shoot > Projectile Standard or Break Attacks
So, Gum Ninjutsu projectiles are the strongest and cannot be contested, followed by Projectile Special Attacks, Gum Shoots, and lastly Projectile Standard or Break Attacks. However, there are some Standard Attacks and Gum Shoot that surpass Projectile Special Attacks and Projectile Standard Attack.
The following does not address the priority of Gum Shoots in detail. The Priority of Gum Shoots can be found in the Priority section in the main article of Gum Shoot.
Used acronyms:
*NA = Normal Attack
*BA = Back Attack
*WA = Wide Attack
*BRK = Break Attack
*NA 1, NA 2, NA 3 = Normal Attack Stage 1, Normal Attack Stage 2, Normal Attack Stage 3
*ZBA = Zanshin Back Attack
Exceptional Projectile Attacks
Priority	Projectile Attack 	Attack Type
1 	Thunder Cannon 	Special
2 	Fiery Raid, Cannon Bomber, Wind Caller (+orbs)	Special
Priority	Projectile Attack 	Attack Type
1 	Punishing Blade Slash 	Gum Ninjutsu
2 	Variable Stance NA, Variable Stance BA 	Special
3 	Super Strenght Strike, Surfing Cannon 	Special
4 	Echoing Scream 	Special
5 	Sonic Trick BA, Tornado Shot 	Special
6 	Razor Edge, Sonic Trick NA, Sonic Trick WA 	Special
7 	Punch Type B NA 3 	Standard Attack
8 	Extra Weapon Type A ZBA, Punch Type B NA 2 	Standard Attack
9 	Overpowering Wave Wave 	Special
10 	Extra Weapon Type A BRK 	Break Attack
11 	Sound Bullets, Punch Type B NA 1, Punch Type B BRK	Standard Attack, Break Attack
In summary, anything that is above a certain projectile wins and anything below it loses. So the lowest entry cannot win against any of the projectiles, while the uppermost entry in the list has the highest priority and wins against everything below. Projectiles of the same priority level mostly cancel, some ignore each other.
The priority list is divided into two lists. Looking at the Attack Types of the longer, second, list, Gum Ninjutsu projectiles indeed generally have the highest priority, followed by Projectile Special Attacks and Projectile Standard or Break Attacks. There is one Projectile Special Attack however that is weak against Standard Attacks, the wave of the Special Overpowering Wave of Board Type B weapons.
The first priority list consists of Special Attacks, that behaves all similar but yet there is a small difference. Compared to the projectiles in the second list, all specials are like Gum Ghost. They go through any projectile attack but cannot wipe them out. So the user gets hit, if they cannot block on time. Most of the time it ends up in a trade. Same applies when they face each other. Both hit, assuming timing and poisitioning is right. But Thunder Cannon, the Special of Punch Type B weapons, has when it comes to other projectiles, a slight advantage. It can wipe out projectiles with the lowest priority. This includes Sound Bullets, Normal Attack Stage 1 and Break Attacks of Punch Type B weapons as well as the two lowest prioritized Gum Shoots, Gum Balloon and Gum Kunai.
The projectiles of Variable Stance, the Alter Special of Extra Type A weapons, are the strongest Projectile Special Attacks. There is no projectile which can cancel them, except for the slashes of the Gum Ninjutsu Punishing Blade. No other Gum Ninjutsu, that consists of beams or blasts can cancel these projectiles. However, the exceptional projectiles of the first priority list as well as the Gum Shoot Gum Ghost can go through the Variable Stance projectiles. When two cashes with each other, they trade hits and don't get canceled.
Surfing Cannon and Super Strength Strike, the Alter Specials of Board Type B and Hammer Type A weapons have the same priority. Surfing Cannon can be charged up to 3 stages. Any of the stages can be used to stop an approaching Super Strength Strike, as both dissolve on hit. Additionally, Super Strength Strike launches an explosion. So, compared to Super Strength Strike the stage of Surfing Cannon doesn't matter. When it comes to the other projectiles, there is one where it matters, the special of Hammer Type B weapons, Echoing Scream. Stage 1 and 2 of Surfing Cannon lose against the electrical barrier of Echoing Scream, while stage 3 wins. If the stages are compared with each other, besides the differences in range and strength, a higher ones wins over a lower one. So, a fully charged Surfing Cannon, a Stage 3 one, wins against a Stage 1 or 2 Surfing Cannon.
The barrier of Echoing Scream cannot get canceled once its out, no matter which projectile. Any projectile with a higher priority go through, but does not cancel it.
== Gum Ninjutsus ==
The following Gum Ninjutsus can be considered as projectiles:
*The slashes of Punishing Blade
*Dragon Lord
*Piercing Mixer
*Fujiyama Rocket
*Super Fling
Gum Ninjutsu projectiles are the strongest projectile type and win against all others. Gum Ninjutsu projectiles cannot cancel each other out, they all trade hits. The only thing that works besides evading is to stop the user, as most of them don't get any type of armor. Piercing Mixer and Super Fling users can be stopped from behind with any projectile. But if a non-Gum-Ninjutsu projectile comes in touch with the beam, it will be canceled. There are exceptions, though. Gum Ghost, the exceptional projectile attacks: Thunder Cannon, Cannon Bomber, Fiery Raid and Wind Caller, and Normal and Back Attack of Variable Stance can go through the beam of Piercing Mixer, Super Fling and the blast of Fujiyama Rocket. Fujiyama Rocket can also be triggered earlier by a hit of any projectile. The slashes, that a Punishing Blade emits while swinging, can be used to stop Piercing Mixer and Super Fling user through the beam and from behind, since its a Gum Ninjutsu projectile and thus they trade.
== Gum Shoot ==
(Referenced Gum Shoot Priority List can be found in the Gum Shoot article)
The highest prioritized Gum Shoot, Gum Searcher, can be effectively used to counter Katana Type A's Alter Special Razor Edge or any projectile with the same or a lower priority. Even a small sized one is enough. However, when it faces a back shockwave of Sonic Trick (Sonic Trick BA) it loses. Basically, any projectile with a higer priority than Razor Edge is superior to Gum Searcher and everything prioritized lower lose to it.
Similarly, Gum Laser and a deployed Gum Net cannot win against anything stronger than Razor Edge. Projectiles with the priority of Razor Edge trades hits with Gum Laser.
Gum Boomerang and Gum Needle can compete with projectile attacks with the priority 8 or lower at large size. This means, both projectiles cancel each other. The lower the size of the Gum Shoot, the weaker it gets. Therefore, a medium sized Boomerang/Needle cannot win against a projectile attack with the priority 8. They can however cancel the wave of Overpowering Wave which has the priority 9.
A large sized Gum Launcher cancels the wave of Overpowering Wave as well. Its medium and small version is just enough to stop projectile attacks with the lowest priority.
An undeployed large Gum Net can just stop a Break Attack of the Extra Type A weapons. Gum Balloons have a hard time against projectile attacks, as any of them can wipe them out, except for the special projectile attacks Fiery Raid and Cannon Bomber.
Speaking of the exceptional special projectiles: Just like all the other projectile attacks, Gum Shoots trade with them too. One exception though is the in the previous paragraph mentioned Gum Balloon. Gum Balloons can be wiped out by Thunder Cannon but not by Fiery Raid or Cannon Bomber. Gum Ghost behaves pretty much like the exceptional special projectiles as it can go through any projectile attack at any size.
One more thing: an active Gum Searcher, a to an opponent/Drone sticked Gum Needle and a splintering Gum Needle cannot be canceled or wiped out by any projectile attack.
== Shield ==
The Back Attack of Hammer Type B weapons is simmilar to the weapons Special Echoing Scream. It can also be used as a shield to repel projectiles. Projectiles up to the priority of Surfing Cannon can be repelled including all Gum Shoots except Gum Ghost. A charged Surfing Cannon, stage 2 and 3, and Super Strength Strike cannot be deflected. The only difference between Back Attack and Echoing Scream is the repel strength against Surfing Cannon as Echoing Scream can also counter a stage 2 one. Also, the exceptional Specials, Thunder Cannon, Cannon Bomber, Fiery Raid and Wind Caller as well as all Gum Ninjutsu projectiles can go through.
The Back Attack of Extra Type B weapons normally is harmless against projectiles. However, a strengthened Back Attack, which can be performed after using a Tornado Shot, can be used to protect against projectiles. This includes projectiles up to the priority 3, without priority 3. Every Gum Shoots except Gum Ghost can be repelled too.
Full Throttle Field is the Special of Hammer Type C weapons. Upon performing the user summons a healing field around them. This field can be used to repel projectiles as well. All projectile attacks up to Echoing Scream (Echoing Scream excluded) as well as all Gum Shoots, except for Gum Ghost can be blocked. Gum Ninjutsu projectiles and the exceptional ones cannot be blocked.
If a Parry occures a shockwave will be unleashed that protects the involved players. However there are projectiles that cannot be repelled. These includes all Gum Ninjutsus, Back Attack of Sonic Trick, Normal and Back Attack of Variable Stance, Surfing Cannon stage 3, as well as all exceptional Special Projectiles Thunder Cannon, Cannon Bomber, Fiery Raid and Wind Caller. Gum Ghost will be canceled.
The Gum Ninjutsu Blast Barrier repels all projectiles which do not launch their opponents or aren't Gum Ninjutsus. The Ninjutsu Shinobi Disco creates a sphere around the user making any opponents dance when entering. This sphere protects the user from almost any attack including projectiles. Additionally the user is invulnerable making it really being protected against anything.
== Melee and other Attacks ==
Standard or Special Attacks that aren't projectiles, shield-likes or any other gimmicky-like attacks are refered to melee attacks, which are actually the majority. These simply ignore projectiles. But as users are vulnerable during the execution they get hit by projectiles. If they are close enough to the opponent a trade can result at most. Therefore blocking, evading or using attacks with other properties is the plan.
Speaking of other properties. Specials like Froggy Block, of Katana Type C and the throwing part of Yo-yo Leap of Yo-yo Type A weapons are not projectiles. Froggy Block is actually just a spawning wall that can disrupt any projectile which cannot go through walls. This makes Gum Ninjutsus such as Ninja Tornado, Punishing Blade or even Dragon Lord having a hard time. Also Froggy Block can disrupt parries. Attacks and Gum Ninjutsu which can go through walls are the following: Piercing Mixer, Super Fling, Fujiyama Rocket, Tenchi Muyo, Potent Poison, Shinobi Disco, Thunder Cannon, Cannon Bomber, Normal and Back Attack of Variable Stance and Gum Laser.
The throw part of Yo-yo Leap is basically a thrown meele attack. Thus, it ignores any projectile attacks. It can disrupt parries but cannot go through walls and therefore cannot counter Froggy Block. No Shield Attacks can block it and projectile-invulnerable attacks have it rough as Yo-yo Leap excels in range. So it can maintain its advantage state when being offensive. As projecitles can have a even greater range than Yo-yo Leap and the fact that Leap ignores projectiles can make keeping the advantage stage a struggle though. The process of throwing takes a bit so it cannot be thrown carelessly.
== Drones ==
A lot of projectiles can pierce through drones and can hit players. The following projectiles however can not go through drones. It is usually the low-priority ones that are deprived of this characteristic.
*Super Strenght Strike
*Sonic Trick NA
*Extra Weapon Type A ZBA
*Punch Type B NA 2
*Extra Weapon Type A BRK
*Sound Bullets
*Punch Type B NA 1
*Punch Type B BRK
Category:Game Mechanics
Category:Attack