Detect Enemies (Priest Spell)

This spell detects the presence and direction of any creature within a 60-foot radius that has imme­diately hostile intentions toward the caster. The crea­ture or creatures can be invisible, ethereal, astral, out of phase, hidden, disguised, or in plain sight. The priest feels a compulsion to face each individual enemy in range. The priest need not do so, but unerr­ingly recognizes as hostile any such creature the priest sees. Unseen enemies are sufficiently detected to negate surprise attack rounds, and a thief positioning for a backstab has the relevant thief skill score halved (usually hide in shadows or move silently).
The caster also has a 5% chance per level to detect longer term hostility toward himself or her­self, even if no direct attack is imminent.
The material components of this spell are the priest's holy symbol and a drop of blood from a former enemy. It is not necessary to display either in an obvious fashion, allowing the priest to cast this spell without alerting opponents that he is doing so.
Notes: Granted by the dwarven god Vergadain the Trickster.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells