Myr Forestria

Myr was born in Goka, in the distant Morayuki Mountains, under the name of Mirrin Morayuki. She was trained rather heavily martially, mixing her Ki and magic with martial combat in order to create a graceful yet deadly dance. Their family were protectors, though of what she was unaware. Born to the Morayuki household, a small family of nobles alotted a small portion of land where their mansion was, she thrived under the traditions and training of her family, until the day her family fell apart.
Now located in her townhouse in the Coins district of Absalom, Myr makes a living off of adventuring and creating magical implements for other adventurers. She often comes off as rather distant toward others, but tends to become very protective of the allies she grows to know, willing to put her life on the line without a moment's hesitation if it would protect her allies.
== Mirrin Morayuki ==
Mirrin (Myr's original name) left home at about the age of 13 after the tragedy at the Morayuki household. She had been out playing in the woods, and came back to a horrific sight. Her mother had changed, somehow. Her physical appearance was horrific in ways, and she had been butchering the entire family. When Myr arrived, the woman turned toward her, still bearing some semblance of a gentle smile that was twisted with some foulness, and tried coaxing young Myr toward her. Fearing for her life, Myr attempted to protect her last remaining siblings, only for them to one by one be cut down before her. In the final moments, Myr managed to drive a blade through her mother, only to simultaneously be stabbed through the chest at the same time. She did not die, however, the wounds somehow barely avoiding anything lethal, and a pair of traveling guards at the time had somehow noticed something was wrong and come just in time to save her life.
She later returned to the mansion, burying her family, before setting out. Where she would go, she was still unsure. The world she knew had been torn asunder around her, and now she barely even knew who she was anymore. She left her family home with nothing but the clothes on her back and her training as a Lingchi Warrior, with the ability to summon an entire field of weapons to work with. It was a defining characteristic for her, and one of the last remnants of who she was as a person.
She went on to become a mercenary for a while, since all she had left to her were her martial and magical skills, before eventually arriving at the City of Absalom, on the Isle of Kortos.
== Absalom and Alleia ==
When Myr first arrived at Absalom, she hadn't really expected to stay long. She had arrived and encountered a young kitsune named Yu, and attempted to give the girl some semblance of a place to stay, but after purchasing the townhouse she still lives in now, the girl vanished. Rather than putting the effort to waste, Myr simply decided to continue living in it. She wasn't entirely sure how or why it happened, but she now had a home in Absalom, and part of her disliked the idea of just moving on now.
On a quest to handle some people stealing magical items from stores, Myr encountered the dragon Alleia. The young silver dragon had been enslaved by the thieves to protect their ill-gotten gains, and after Myr saved her with the help of a few others, instead of pilfering the items left behind, Myr went to report the location to the authorities. It was somewhat out of character for her, but this silver dragon seemed in bad shape, and she wanted to get help for the girl as quickly as possible. This set of actions endeared Alleia to Myr, who asked to stay and protect Myr's home while she was gone. Not quite knowing what to do or how to do it, Myr allowed her to stay.
Soon thereafter, Myr began a habit of making implements. At first, it was simply to empower her own magic, but she realized it was a good way of maintaining gold income. A lot of people needed them. So she began to expound on this further.
== Homecoming ==
In more recent times Myr had gotten whispers that activity had sparked up at her old mansion. Gathering some allies together, Myr set out to try to figure out what disturbances had occurred that the Morayuki Mansion was active once more. After entering, she found a warped and maligned version of her mother, alive but very unwell and crawling with eldritch energy and tentacles. Horrified at this transformation, she set out to find out just what was going on and find a way of righting it. After having her arm shorn off by one of the aberrations that had appeared in the mansion since she last had been there, it turned out that her blood was needed to open the door forward, and upon chasing after her mother- single armed and weakened to the point of near-death, she sought to find a way to end this once and for all.
What she found was beyond her expectation. A magical prison holding back a horrific eldritch deity known as Ghatanathoa. Her mother sought to open the prison that their family had kept sealed for generations, but with how warped she had become after her death she required the blood of one of the remaining family to unseal it. This is why she had sent out information of the house's activity to Myr, to lure the girl back and use her to re-open the way to the ancient one. With Myr's blood, she could weaken the seals and finally reawaken the eldritch and set it loose upon the world.
In a last-ditch effort, Myr went between the sites of sealing as her allies distracted her mother, one by one re-activating them by summoning her lingchi arena and attempting to use it as a focus to re-seal the eldritch. At the cost of the last shred of who she once was, Myr managed to seal off Ghatanathoa, sacrificing a part of her being to become the elder sign that put it back to sleep as her mother was once more put down and hurled into the infinite abyss of the Dark Tapestry. Forming out of her soul was a gleaming, golden blade of immense power- an artifact known as Shūsa-Kiri.
== Shūsa-Kiri, and Myr; The Elder Sign ==
Shūsa-Kiri, or "Abberation Slayer", is the name of the artifact weapon remaining after Myr sacrificed a portion of herself to maintain the barrier seperating Ghatanathoa from the world. While Myr became an Elder Sign- her right arm re-growing and becoming decked with strange symbols of power, alongside the symbol of the Morayuki household- the blade itself was different. Seemingly capable of warping time around her, the blade is a tiny shred of what once was for her, and something she is now rather attached to. Summonable from the depths of her soul, it doesn't quite operate as a magical item per say. Rather, it's more like an extension of herself, and operates as such. This comes at something of a drawback, however: It's ability to control time is significantly stronger than Myr herself, with a cost. Warping time to the degree Shūsa-Kiri is capable of is draining on the mortal body, causing Myr to slowly be consumed by the strains of time, risking scattering herself as ashes through the aeons to empower herself.
Shūsa-Kiri is a weapon far more powerful than anything Myr has worked with, and to a degree far more powerful than anything she's experienced before, and it seems to only be growing in strength. This not only grants Myr a powerful weapon with which she can fight, but also the powers and strengths of an elder sign at her disposal, able to manipulate and control that power to great effect against evil outsiders and aberrations.