Capcom vs. SNK 3 - New Age of Fighters/Gameplay

In this page you can find detailed information about the gameplay of Capcom vs. SNK 3 - New Age of Fighters.
==Buttons==
At difference to their predecesor this game change the six-buttons based gameplay to four (Light and Strong Punch and Kick), also makes use of the 4 other triggers for macros (mainly for makes use of the different mechanics that varies between Styles.
==Universal Mechanics==
===Throws===
All characters have two basic throws with c.SP (close Strong Punch) or c.SK (close Strong Kick) + forward, the kick variant throws the opponent at the back.
===Super Moves and Meter===
Every style has the ability to use super moves, but how much meter is needed depends of the style, the U, V and R style only use a single gauge meanwhile the G style has two, the C style has three and the J, X, S, A and K styles has 5 (but starts with 3, gaining one extra stock for each defeated teammate), the styles with a single gauge requires half meter for the Rank 1 Supers and full gauge for the Rank 2 ones, the rest requires full meter for a Rank 1 Super and with the exception of the G Style that only rquires two the rest of styles requires 3 stocks of meter for use a Rank 2 Super. The style-exclusive mechanics requires a specific amount of meter o inclusive has a different meter for that class of attacks.
==Styles==
===C-Style: Street Fighter III 3rd Strike===
The C-Style is based on the third Street Fighter game (specifically 3rd Strike), the main feature of this style is the parry system, pressing a certain direction depending of the type of attack you can (has the name of the mechanic says) parry the incoming attack and counterattack with your own leaving your opponent in a disadvantegeous situation, agains mids, overheads, air attacks and midairs you can tap forward and against lows tap down. You also have access to dashes (back and forward), perform super jumps and perform "Quick Stands" that allows you to perform a tactic roll after touching the ground after falling. The gauge of this style has a total of 3 stocks for use it for perform EX Attacks and Super moves.
===U-Style: Ultra Street Fighter IV===
===V-Style: Street Fighter V===
===J-Style: Project Justice===
===X-Style: Marvel vs Capcom series===
===S-Style: The King of Fighters XV===
The S-Style is based on The King of Fighters XV, one of the main features of this style is the Rush Combo, a class of autocombo with special propieties depending of the way you mash buttons. There's also the MAX mode that allows you to perform much more EX attacks without needing power gauge and also increase your base power for a while. The gauge of this style has a total of 3 (5 in the case of the last standing character) stocks for different actions appart of the MAX Mode and the EX moves like Shatter Strikes. There is also 4 different jumps (normal jump, short hop, high jump, long hop) and rolls.
===A-Style: The King of Fighters XIII===
===K-Style: The King of Fighters 2002 Unlimited Match===
===R-Style: Samurai Shodown (2019)===
===G-Style: Garou: Mark of the Wolves===
===EX-Style: Custom Style===
A custom style that allows you to choice between some of the mechanics of each style, some mechanics aren't compatible between each other and so are locked (like the Rage Meter with the MAX Mode).
===Hidden EX-Style: Overpowered Variant===
The Hidden EX Style is a boss-exclusive style, the special gimmicks of this style varies between bosses and usually are made to only fit them, some of them like Evil Ryu or KUSANAGI are powered-up version of already existent styles (C-Style and S-Style respectively) meanwhile others like Nightmare Geese or Vergil has one based on their games (Nightmare Geese is based on the Real Bout games meanwhile Vergil it has some things from the X-Style with a special Concentration Gauge included). The bosses that aren't variations of a normal character only can use this style since is heavely attached to their gameplay.
Category:Capcom vs. SNK 3