Da capo

da capo (Italian: "from the beginning") is a melee item in item asylum. It is a black scythe with a white handle and a music scale attached onto it.
== Functionality ==
Using da capo causes the user to slash forward, dealing 25 damage and inflicting momentary hitstun.
For each 4 enemies directly killed with da capo's base attack, a movement is unlocked. There are four movements in total. Each movement unlocked has several effects:
*Large white text temporarily emanates from the user's body stating which movement the user has reached.
*Audio begins to emit from the user upon reaching movement 1, changing with each movement reached.
*A unique staff halo begins to orbit the user.
*da capo's base damage is increased by 3.33.
*The user gains +10 maximum HP.
*The user gains +15% defense.
*The user gains +1 walkspeed.
*The user becomes immune to a specific status effect.
After reaching movement 1, the user gains a permanent damaging area-of-effect centered on themselves, known as the aura. The aura's size, damage, and tick rate are meager when first unlocked, but become progressively more powerful for each movement reached. Kills acquired via the aura do not count for reaching movements. Enemies killed via the aura have their heads exploded in a manner similar to juice that makes your head explode. When the aura damages an enemy, the da capo user is healed for half of the aura's base damage, unaffected by damage multipliers. For each movement past 1, the aura is affected in the following ways:
*The aura's radius is increased by 7.5 studs.
*The aura's damage is increased by 3.75.
*The aura's tick rate is reduced by 0.5 seconds.
Reaching movement 2 will overlay the screen of all players with the First Trumpet from Lobotomy Corporation, and change the area's music to Second Trumpet by Aden Mayo. Reaching movement 4 upgrades the warning to Second Trumpet.
===Effects based on movements===
Movement	Base damage	Max health increase 	Defense increase	Speed increase	Status effect immunities	Aura 	Aura 	Aura 	Notes
Movement	Base damage	Max health increase 	Defense increase	Speed increase	Status effect immunities	Radius 	Damage	Tick rate	Notes
None 	25 	N/A 	N/A 	N/A 	N/A 	0 studsRequires the center of the user's torso to make contact with an enemy's body to take effect. 	0 	3.35s 	Default state of the item.
1 	28.33 	Fire 	7.5 studs 	3.75 	2.85s 	Requires 4 direct da capo kills; comparable to upgrading 9mm. 	 	 	
2 	31.66 	FirePoison 	15 studs 	7.5 	2.35s 	Requires 8 direct da capo kills; comparable to reaching Lv. 20 with real knife.Trumpet overlay begins and area music changes to Second Trumpet. 	 	 	
3 	35 	FirePoisonBleeding 	22.5 studs 	11.25 	1.85s 	Requires 12 direct da capo kills. 	 	 	
4 	38.33 	FirePoisonBleedingCurse	30 studs 	15 	1.35s 	Requires 16 direct da capo kills; comparable to acquiring the golden weapon in GG.Unlocks "Finale" mechanic.Trumpet overlay upgrades to second trumpet.	 	 	
===Finale===
This triggers once a user at movement 4 is directly killed by an enemy—it cannot be activated by resetting or dying to an environmental hazard. The user rises into the air as curtains fade in on their screen, before all their staff haloes destabilize and stretch out into a massive sphere. Anyone within a 60-stud radius of the user takes 2.5 damage at a very rapid pace, dealing 112.5 damage in total. After the area of effect ends, the user instantly dies and the curtains on their screen close in as an applause sound plays.
== Tips ==
*If da capo's aura kills a player, it does not count towards the item upgrading.
*da capo's aura is most powerful on cramped maps.
*Reaching movements 1 and 2 cancels out permanent status effects from fire force and polish meal if they were already active. However, after reaching Movement 1, fire force's attack multiplier and defense bonuses are revoked, and polish meal becomes unusable.
*When encountering enemies with powerful stunning items while auras are active, maintain a moderate distance from them. da capo has zero stunning abilities, so the aura is best left to deal damage to these players.
*You can use NPCs such as roombas, golems, shadow clones, and even noobs summoned from noob tube for the sake of getting movements.
**In TDM rounds, it is recommended that the user start attacking the enemy team upon reaching movement 3 via noob tube. Attacking at movement 2 usually results in the da capo user being targeted and easily killed.
*The aura of the different movements have a lifesteal effect. Take advantage of this to take on more risky fights against groups, the lifesteal will ensure your victory if you play your cards right.
**The lifesteal effect is still considerably weak at movement 2; this effect starts to become more effective at movement 3.
==Gallery==
File:Dacaposwing.gif|da capo's slashing animation.
File:Dacaposwing2.gif|Ditto, but with an alternate animation.
File:Movement 1.png|Transition between movements.
File:1st Movement.png|Movement 1.
File:2nd Movement.png|Movement 2.
File:3rd Movement.png|Movement 3.
File:4th Movement.png|Movement 4.
File:Da capo finale.gif|Finale.
File:Movemento!.gif|All 4 movements, animated.
Da Capo Hitbox (Updated).png|da capo's base attack hitbox.
Da Capo Movement 1 Hitbox (Updated).png|Movement 1's aura hitbox.
Da Capo Movement 2 Hitbox (Updated).png|Movement 2's aura hitbox.
Da Capo Movement 3 Hitbox (Updated).png|Movement 3's aura hitbox.
Da Capo Movement 4 Hitbox (Updated).png|Movement 4's aura hitbox.
Da Capo Finale Hitbox (Updated).png|Finale's hitbox.
=== Miscellaneous ===
File:Golden Da Capo (New).png|The golden variation of the item seen during GG.
File:Photo 2024-04-20 19-30-43.jpg|The text shown upon trying to use polish meal with any movement active.
File:Da capo with invisibility debug.jpg|Item seen with invisibility debug.
File:Golden Da Capo.png|The golden variation of the item seen during GG prior to v1.7.0.
=== Origin ===
File:EGOWeaponDaCapo.webp|Da Capo in Lobotomy Corporation.
File:BossAngelaF4P1EnemySprite.webp|Angela wielding Da Capo in Library of Ruina.
== Audio ==
<tabber>
|-|BGM=
Song Information	
 	Second Trumpet
File 	
BPM 	180
Song Length 	1:36
Remixer 	Aden Mayo
Reference 	Second Warning
Note 	Plays upon reaching reaching movement 2.
|-|SFX=
Sound 	File 	Description
Swing 	 	Plays while swinging da capo.
Hit 	 	Plays upon hitting a victim.
Kill 	 	Plays upon killing an enemy with da capo's aura.
Movement 1 	 	Plays during its movement.
Movement 2 	 	Plays during its movement.
Movement 3 	 	Plays during its movement.
Movement 4 	 	Plays during its movement.
Movement Hit	File:Dacapo attack.wav	Plays upon hitting a victim with the aura.
Finale 	 	Plays during the finale.
</tabber>
== Trivia ==
* This item is the E.G.O weapon of the abnormality The Silent Orchestra from Lobotomy Corporation.
* Upon reaching any movement, the player with da capo can no longer use any emotes. In its base game, when The Silent Orchestra is breaching, it blocks the player from changing the speed of the game so as to not ruin the music. It's likely this mechanic was implemented for the same reason.
* Attaining First Trumpet with da capo while a merged smile is active replaces SMILER with Second Trumpet. 
** The Trumpet overlay can also be changed by another da capo, by smile, and by the existence of the three birds. Whichever threat is greatest determines the Trumpet level. 
* The aura making victims' heads explode is a reference to how the abnormality in its home game causes employees' heads to explode.
* The damage immunity in item asylum is also a direct reference to the abnormality's defenses in Lobotomy Corporation, which are Immune, upon reaching Finale.
*It's possible to activate Finale via self-damage (i.e. plan) that does not instantly kill the user (i.e. bobm).
==Changes== 
*v1.6.3
**Reduced walkspeed bonus from +2 per movement to +1 per movement.
**Aura damage increased from 2.5 per movement to 3.75 per movement.
*v1.6.0
**Now overlays the user's screen with the First Trumpet GUI from Lobotomy Corporation upon reaching second movement.
**Now plays Second Trumpet by Aden Mayo upon reaching second movement.
**Added new visual effects on hit.
**Base damage increased from 20 to 25 and inflicts hitstun.
**Maximum health gain per movement increased from +5 to +10.
**Defense gain per movement lowered from +16.5% to +15%.
**Now gains +2 walkspeed per movement.
**Aura now heals the user for half the damage dealt.
**The user can no longer use polish meal while a movement is active.
*v1.5.6
**v1.5.5 changes reverted.
*v1.5.5
**Now only requires 1 kill per movement.
**Swingrate increased.
*v1.5.1
**Movements are acquired in increments of 4 kills rather than 5.
**Base damage now increases by 3.33 per movement.
* v1.5.0
** Added da capo.
Category:Items
Category:Melee Items
Category:Based on media
Category:Items that alter the user's appearance
Category:Increases defense
Category:Health booster items
Category:Blacklisted in boss
Category:Lobotomy Corporation References
Category:Increases stats
Category:Increases walkspeed
Category:Inflicts hitstun
Category:Items that play music
Category:Blacklisted in ZS
Category:Items with synergies