Hog Rider

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"Having tamed the fierce leaping hog, the Hog Rider punishes those who hide behind their puny ! Fueled by Dark Elixir, these warriors have never known defeat!"
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Level 1-2
Level 3-4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11
Level 12
Level 13
==Summary==
*The Hog Rider is the second Dark Elixir Troop unlocked in the Dark Barracks, once it has been upgraded to level 2.
*The Hog Rider is a fast ground troop with medium hitpoints, low damage, and the ability to jump over enemy .
*The Hog Rider (person) is a bare-chested, dark brown man holding a hammer. He has a mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring.
*His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider.
* 
==Strategies==
===Offensive Strategies===
*He can be used to jump over any level , rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them.
*Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels.
*At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air.
*At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage.
*They work well with the Healing Spell when you group several of them together.
**A good tactic for using Healing Spells is to place them strategically on a cluster of (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, deploy them in front of the Hog Riders. This is so that the Hog Riders get the most value out of the Healing Spell, and destroy the defenses without losing too much HP.
**Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they are helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they have gone through a Giant Bomb blast.
*The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as he can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before he gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons.
**At higher Town Hall levels, after you have drawn out the Clan Castle using a few Hog Riders, you can use a Poison Spell at the lured Clan Castle troops when they go near a unit such as an Archer, then the Clan Castle troops will be finished off by the Archer Queen, for example.
***This only applies if they are able to reach the Clan Castle's trigger radius.
*Hog Riders do not target air so flying Clan Castle troops, especially Dragons, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base.
**Poison Spells can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps.
**Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time.
===Defensive Strategies===
*Defending against Hog Riders is tricky, as their ability to bypass renders them irrelevant. However, the fact that they can jump over Walls and attack defenses means that they may leave behind their ground support (such as Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders. 
**Another way to defend against Hog Riders is to exploit the fact that they will attack the closest defensive building. You can arrange your base in such a way so that you have high-powered on the inside and lower-powered defense on the outside, with a layer of in between. That way, the Hogs will (in theory) complete a loop around your base before being able to attack your interior defenses (Inferno Towers, X-Bows, etc.), by which time they should have all been killed by the interior defenses.
**You can place s and Giant Bombs in between defensive buildings to take out a few Hog Riders at a time; good usage of multiple Spring Traps and Giant Bombs can severely hinder a Hog Rider rush.
*Hog Riders can be easily killed using "forced pathing". Forced pathing is a strategy that manipulates the Hog Rider AI and makes them go to at least 2 defenses that cannot be prevented by surgical dropping or side clearing. Placing a set of Giant Bombs in between the two can most certainly hinder the attacker progress. They would not be able to heal the Hog Riders in time.
* Clan Castle troops, Heroes, and Skeleton Traps set to Ground Mode can be an annoyance to mass Hog Rider raids, as Hog Riders will not attack them unless all defenses have been destroyed. Make sure to centralize them if you want to beat Hog Riders. 
**In Clan Wars, Dragons are excellent troops to place in Clan Castles against Hog Riders, especially for Town Halls 8 and 9. They have high HP, meaning they won't die easily and can kill mass quantities of Hog Riders swiftly if not properly lured. Most mass Hog Rider strategies require that the enemy Clan Castle troops be killed first, so if the attacker lures out a Dragon, but fails to kill it, then a 3-star win is next to impossible, much less a 1-star win via destroying 50% of the buildings.
**At higher Town Halls, there are other troops that can deal with them such as the Ice Golems to slow down the attack if defeated, Super Dragons, etc.
*Multi-target Inferno Towers can be a severe hindrance to Hog Riders, having high HP to take several hits from Hog Riders, while hitting large groups of them.
* Although the Hog Rider is certainly not a liability on defense, the fact that all defensive troops are unimpeded by Walls negates the primary advantage of the Hog Rider. Still, for the space they take they are faster and more damaging compared to Giants.
==Upgrade Differences==
The Hog Rider undergoes significant visual changes at levels 3, 5, 6, 7, 8, 9, and 10.
*Initially, the Hog Rider is a dark-skinned shirtless man with a black mohawk and beard who rides a hog to help jump over walls. He also has a gold earring in his right ear and sports two heavy golden wristbands, a red belt, and a brown loincloth. The Hog Rider's hammer has two brass bands.
**At level 3, his hammer increases in size and turns black. The brass bands on the hammer's head disappear, and the hammerhead goes further down onto the stick, creating a button looking object on the top of the hammerhead.
**At level 5, his mohawk turns from black to orange, making it similar to that of a level 5 Goblin.
**At level 6, his hammer gains three large, golden spikes and a bronze plating.
**At level 7, the edges of his hammer start to glow red, and he gains a brown headband but reverts to a black mohawk.
**At level 8, his hammer is now mostly golden. His hog also gains a headband.
**At level 9, the gold on his hammer is much thicker. His headband also lightens in color.
**At level 10, his hammer turns a bright light blue color that resembles the look of ice. This matches the theme of Town Hall 13. It also gains a small same-colored glow.
**At level 11, his hammer turns a light greenish color. This matches the theme of Town Hall 14. His hog gains gold armour on its face and muzzle.
**At level 12, his hammer turns an icy blue color with a triangle symbol on it. This matches the theme of Town Hall 15. His mohawk turns from brown to blue, and his hog's armor is reinforced with additional gold plating.
**At level 13, his hammer is now crimson red with the triangle symbol being replaced with a leaf symbol. This matches the theme of Town Hall 16. His mohawk changes to crimson red and the hog's helmet becomes lighter and shinier in color with less shadows, and its ears are reinforced with armor.
==Statistics==
Preferred Target	Attack Type 	 	Movement Speed	Attack Speed	Dark Barracks Level Required	Range
Defenses 	Melee (Ground Only)	5	24 	1s 	2 	0.6 tiles
Training Time of Hog Riders	Training Time of Hog Riders
Dark Barracks available 	Dark Barracks upgrading
45s 	1m 30s
Level	Damage per Second	Damage per Hit	Hitpoints	Research Cost	Research Time	Laboratory Level Required
1 	60 	60 	270 	N/A 	N/A 	N/A
2 	70 	70 	312 	4,000 	10h 	5
3 	80 	80 	370 	7,000 	20h 	6
4 	92 	92 	430 	10,000 	1d 6h 	6
5 	105 	105 	500 	20,000 	2d 	7
6 	118 	118 	590 	37,000 	2d 12h 	8
7 	140 	140 	700 	70,000 	3d 	9
8 	155 	155 	810 	95,000 	4d 	10
9 	165 	165 	890 	100,000 	5d 	10
10 	176 	176 	970 	175,000 	7d 	11
11 	187 	187 	1,080 	215,000 	8d 18h 	12
12 	200 	200 	1,230 	250,000 	12d 	13
13 	213 	213 	1,380 	350,000 	14d 12h 	14
Super Troop Boost
Super Troop 	Boost Cost	Hog Rider Level Required
Super Hog Rider	25,000 	10
==History==
Patch 	Type 	Description
March 12, 2013 	Update 	Added the Hog Rider, with 5 levels.
April 17, 2013 	Update 	Reduced upgrade times of the Hog Rider.
July 29, 2013 	Update 	Reduced housing space requirement from 6 to 5.
August 27, 2013 	Update 	
*The Hog Rider now preferentially targets .
* Hog Rider's damage per second increased at all levels: 
**Level 1: 50 -> 60 
**Level 2: 58 -> 70 
**Level 3: 66 -> 80 
**Level 4: 76 -> 92 
**Level 5: 90 -> 105 
*Training time reduced from 5 minutes to 2 minutes.
September 30, 2013	Update 	
*Hog Rider's hitpoints reduced at all levels:
**Level 1: 300 -> 285 
**Level 2: 345 -> 328 
**Level 3: 400 -> 380 
**Level 4: 460 -> 437 
**Level 5: 525 -> 500
November 6, 2013 	Update 	
*Hog Rider's hitpoints reduced at all levels:
**Level 1: 285 -> 270 
**Level 2: 328 -> 312 
**Level 3: 380 -> 360 
**Level 4: 437 -> 415 
**Level 5: 500 -> 475
January 29, 2014 	Update 	
*Hog Rider's training cost increased at all levels:
**Level 1: 30 -> 40 
**Level 2: 35 -> 45 
**Level 3: 40 -> 52 
**Level 4: 45 -> 58 
**Level 5: 50 -> 65
July 3, 2014 	Update 	Hog Riders now take 1.5x damage from Giant Bombs.
March 21, 2016 	Update 	Added the level 6 Hog Rider.
April 2016 	? 	
*Reduced upgrade times of level 4 and 5 Hog Riders:
**Level 4: 12 days -> 11 days 
**Level 5: 14 days -> 12 days
October 12, 2016 	Update 	
*Hog Riders no longer take extra damage from Giant Bombs.
*Training time reduced from 2m to 1m 30s.
December 19, 2016 	Update 	
*Added the level 7 Hog Rider.
*Upgrade times of levels 2-6 Hog Riders reduced:
**Level 2: 8 days -> 5 days 
**Level 3: 10 days -> 6 days 
**Level 4: 11 days -> 8 days 
**Level 5: 12 days -> 10 days 
**Level 6: 14 days -> 12 days
March 8, 2017 	Update 	
*Increased hitpoints of level 5-7 Hog Riders:
**Level 5: 475 -> 480 
**Level 6: 535 -> 550 
**Level 7: 600 -> 640
June 27, 2017 	Update 	
*Increased hitpoints of level 6-7 Hog Riders:
**Level 6: 550 -> 590 
**Level 7: 640 -> 700
June 11, 2018 	Update 	Added the level 8 Hog Rider.
June 26, 2018 	Balance Changes 	
*Reduced upgrade times of level 2-7 Hog Riders:
**Level 2: 5d -> 3d 12h 
**Level 3: 6d -> 4d 
**Level 4: 8d -> 5d 12h 
**Level 5: 10d -> 6d 12h 
**Level 6: 12d -> 8d 
**Level 7: 14d -> 11d 12h
October 23, 2018 	Update 	Quick donation cost reduced from 5 to 3 Gems.
April 2, 2019 	Update 	
*Added the level 9 Hog Rider.
*Upgrade times of level 4-6 Hog Riders reduced: 
**Level 4: 5d 12h -> 4d 12h 
**Level 5: 6d 12h -> 6d 
**Level 6: 8d -> 7d 12h 
*Training cost reduced: 
**Level 1: 40 -> 30 
**Level 2: 45 -> 34 
**Level 3: 52 -> 38 
**Level 4: 58 -> 42 
**Level 5: 65 -> 48 
**Level 6: 90 -> 60 
**Level 7: 115 -> 80 
**Level 8: 140 -> 100
September 11, 2019	Maintenance Break	Level 9 Hog Rider hitpoints reduced from 920 to 890.
December 9, 2019 	Update 	Added the level 10 Hog Rider.
March 30, 2020 	Update 	Upgrade cost of level 6 Hog Rider reduced from 100,000 to 60,000.
October 12, 2020 	Update 	The Upgrade costs and times of level 2-8 Hog Riders reduced
*Upgrade Cost Reduction: 
**Level 2: 20,000 -> 15,000 
**Level 3: 30,000 -> 20,000 
**Level 4: 40,000 -> 25,000 
**Level 5: 50,000 -> 35,000 
**Level 6: 60,000 -> 50,000 
**Level 7: 150,000 -> 100,000 
**Level 8: 200,000 -> 180,000
* Upgrade time Reduction:
**Level 2: 3d 12h -> 2d 12h 
**Level 3: 4d -> 3d 
**Level 4: 4d 12h -> 3d 12h 
**Level 5: 6d -> 4d 12h 
**Level 6: 7d 12h -> 5d 12h 
**Level 7: 11d 12h -> 8d 
** Level 8: 14d -> 12d
April 12, 2021 	Update 	The Upgrade costs and times of level 2-8 Hog Riders reduced
*Upgrade cost Reduction: 
**Level 2: 15,000 -> 5,000 
**Level 3: 20,000 -> 9,000 
**Level 4: 25,000 -> 16,000 
**Level 5: 35,000 -> 30,000 
**Level 8: 180,000 -> 150,000 
* Upgrade time Reduction: 
**Level 2: 2d 12h -> 1d 6h 
**Level 3: 3d -> 2d 
**Level 4: 3d 12h -> 2d 12h 
**Level 5: 4d 12h -> 4d 
**Level 6: 5d 12h -> 5d 
**Level 7: 8d -> 7d 12h 
**Level 8: 12d -> 11d 12h
September 27, 2021	Update 	Added the level 11 Hog Rider.
December 9, 2021 	Update 	
*Reduced upgrade times of level 2-6 Hog Riders.
*Increased hitpoints of level 3-5 Hog Riders:
**Level 3: 360 -> 370 
**Level 4: 415 -> 430 
**Level 5: 480 -> 500
June 12, 2023 	Update 	
*Added the level 12 Hog Rider.
*Reduced upgrade times for levels 8, 9 and 10. 
**Level 8: 8d -> 7d 
**Level 9: 9d 18h -> 9d 
**Level 10: 12d -> 10d 
*Reduced upgrade costs for levels 8, 9 and 10.
**Level 8: 105,000 -> 95,000 
**Level 9: 168,000 -> 150,000 
**Level 10: 210,000 -> 175,000
February 27, 2024 	Update 	Added the level 13 Hog Riderhttps://supercell.com/en/games/clashofclans/blog/release-notes/february-2024-update-patch-notes/.
June 3, 2024 	Balance Changes 	
*Increased Hog Rider's damage at level 7-10.
**Level 7: 135 → 140 
**Level 8: 148 → 155 
**Level 9: 161 → 165 
**Level 10: 174 → 176
==Gallery==
Avatar Hog Rider.png|Hog Rider's avatar
Hog rider.jpg|Hog Rider's old look
Hog Rider1.png|In-game sprite
Hog-rider-xx.png
==Trivia == 
*The species of hog that he rides is most likely the Phacochoerus africanus (common warthog). Common warthogs are smaller than boars but more agile which might explain why the Hog Rider can move particularly fast. Warthogs also have tusks, which is like the Hog Rider's hog in Clash of Clans.
*In the Clan Wars commercial, if you look carefully, you can see that the Hog Rider has a gold tooth.
*When an stationing Hog Riders is tapped, they briefly jump up and down.
*The Hog Rider bears more than a passing resemblance to Mr. T and Zangief from Street Fighter.
* 
*In Clash of Clans, the Hog Rider has manly, deeper, aggressive sounds but in commercials and Clash Royale, however, the Hog Rider's voice is high-pitched.
**This is because the Hog Rider's personality was given in this commercial after being added to the game.
**It could also be possible that the voice is actually the hog's since the hog is seen speaking English in a similar voice in the commercials.
*The phrase "Did somebody say Hog Rider?" comes from the Clash of Clans TV commercial.
**This phrase originates from a popular meme, the "Did somebody say ___?" meme.
**His description in Clash Royale is based on the Clash of Clans Ride of the Hog Riders commercial. It says: "Fast melee troop that targets buildings and can jump over the river. He followed the echoing call of "Hog Riderrrrr" all the way through the Arena doors."
*The Hog Rider is featured as a character skin for Carl in Brawl Stars.
*The Hog Rider is one of the seven troops to be featured as a character in Squad Busters. The others are the Barbarian, Archer, Goblin, Wizard, Witch, and Miner.
**The Hog Rider's Classic Evolution form in Squad Busters resembles the level 1 Hog Rider in Clash of Clans.
*Interestingly, the Builder Base Hog Rider has more hitpoints and damage than the Home Village Hog Rider. This may be due to the fact that the Hog Glider and the Hog Rider from it has more levels.
*There is a Scenery in the game based on the Hog Rider called Hog Mountain which was available for purchase in February 2021 costing USD $6.99. The Scenery is inspired from Arena 10 from Clash Royale. 2 Hog Rider statues can be seen behind the enemy's King's Tower in Clash Royale.
*In Clash Royale, the Path of Legends Master 2 League badge resembles the Hog Rider's hammer.
*The hog is heavily implied to be as sentient as a human by both the commercials and in the Clash—a-Rama! series, being seen playing cards, training with the rider, giving baths and even singing in English.
*Even after the troop training cost was removed, in the troop's description it continues to say "Fueled by Dark Elixir".
===Comparisons===
*The Hog Rider, along with the Barbarian, Archer, and Minerba are the only 4 troops not based on fiction or legend/myth. The P.E.K.K.A may be based on fiction but it is currently unknown.
*The Hog Rider, Minion and Valkyrie were the first Dark Elixir Troops to be added to the game, since the March 12, 2013 update.
*Hog Riders have the most legs of any troop with a total of six (including the man and hog).
*The Hog Rider is one of the 13 units to appear in a Scenery, the others being the Barbarian, Goblin, Balloon, Barbarian King, P.E.K.K.A, Baby Dragon, Skeleton, Archer Queen, Grand Warden, Dragon Rider, Cannon Cart, and the Party Wizard. In its case, it appears in the Hog Mountain Scenery.
*The Hog Rider is one of two troops in the Home Village that can be upgraded to level 13, the other being the Golem.
==References==
Category:Troops
Category:Dark Elixir Troops
Category:Ground Troops
Category:Home Village
de:Schweinereiter