Flurry Fury

The Flurry Fury is a weapon in Ninjala. It is part of the Extra Type B subclass.
==Description==
"A gum weapon that repels opponent's attacks. Using the tornado can negate most opponent's Gum Shoots." -In-game description
Appearance-wise Flurry Fury is a simple kept navy-blue, japanese folding fan called Ōgi (扇) or Sensu (扇子). A yellow, turquoise, and striped cloud pattern is painted on the fabric. The joint which connects the black ribs of the frame is decorated with a small shuriken.
==Gum Shoot==
See: Gum Net
==Gum Ninjutsu==
See: Iron Fist Dive
==Special==
=== Tornado Shot ===
"Set up a tornado to attack. If you or an ally dodges into the tornado, that player will be sent hurtling into the air." - In-game description
File:Special Tornado Shot Screenshot 1.jpg|Shoot a small tornado.
File:Special Tornado Shot Screenshot 2.jpg|attack with stronger moves afterwards.
File:Special Tornado Shot Screenshot 3.jpg|Normal Attack becomes a dash attack.
File:Special Tornado Shot Screenshot 4.jpg|Back Attack protects and is bigger.
File:Special Tornado Shot Screenshot 5.jpg|Wide Attack additionally is attack invulnerable.
File:Special Tornado Shot Screenshot 6.jpg|Break Attack becomes a forward dashing Break.
File:Special Tornado Shot Screenshot 7.jpg|Launch a big tornado to protect.
File:Special Tornado Shot Screenshot 8.jpg|Use the tornado to move around.
Tornado Shot is the default Special of the Extra Type B subclass. It is a versatile projectile attack with a great priority offering a defensive use and even speeds up the gameplay. In order to benefit from this the user has to input the Special button in combination with a direction, similar to the Standard Attack schema. 
There are two versions of Tornado Shot. Pressing the Special button or + (Up) allows the user to quickly shoot a small, slow whirlwind. In comparison to the second version it is a bit weaker but can be executed quicker. The slow travel speed and resulting hit stun makes it more suitable in mid or close range than on a distance. Its best to extend combos or to secure Gum Binds. 
The second version of Tornado Shot can be inputted either by pressing + (Left or Right) or + (Down). This produces a much greater whirlwind, a tornado, in front of the player. It is a stationary projectile, ideally to protect the user from Gum Shoots and other projectile attacks, or to be used as a movement tool. Dashing or dodging by pressing into the tornado allows the user to extend the dash. This results into a Gum-Boost-like dash but with the cost of just one S-Energy unit as the cost of a dash is just one. It can be even followed up by a Gum Boost. Normally, connecting two Gum Boosts without touching the ground or wall isn't possible but this movement option eventually enables something very similar. So even with very little S-Energy the weapons offers a speedy play style. 
The second version does slightly more damage than the first but there is just a short hit stun. The projectile priority doesn't change with the version. It has the same priority as the Back Attack of Sonic Trick of Board Type A weapons. Like Sonic Trick, Tornado Shot can cancel any Gum Shoot, except for Gum Ghost. A Gum Searcher can be canceled as well but in exchange Tornado Shot vanishes too. 
The static property and size makes the second version of Tornado Shot not only perfect for protecting the user but also to protect a drone from being stolen mainly by projectiles.
No matter which version is performed there is more to the Special. After the execution the user is buffed for the next attack. A sickle-shaped veil enveloping the user visually indicates the buff. This enhancement cannot be taken from the user by a hit, only by a knockdown. It strengthens and changes the properties of the Standard Attacks and Break Attack. Any of these moves can be followed up by a Normal Attack, and an enhanced Normal Attack even by a Wide Attack. So this enhancement provides more ways to combo and some great opening attacks. With Normal Attack changing from a shield to a pressuring attack the user can close the distance to the opponent. Back Attacks active range increases and additionally it serves as a shield against any Gum Shoot, except for Gum Ghost and projectile attacks up to the priority 3, (prio 3 projectiles not included). Wide Attack doesn't blow away opponents anymore but instead deal spin stun and is invulnerable to any attack, except for Gum Ninjutsus. This includes all projectiles and Gum Shoots, even Gum Ghost. Break Attack becomes a pressuring tool by getting a forward dash while performing.
Attack 	Option 	Abbr. 	Base Damage 	Down Value 	Hit Reaction	Properties
Tornado Shot 	Normal 	SP(NA) 	40 	10% 	flinch 	projectile
Tornado Shot 	Back or Wide 	SP(BA) or SP(WA)	50 	10% 	flinch 	projectile
Enhanced attacks after Tornado Shot	Enhanced attacks after Tornado Shot	NA(SP) 	90 	20% 	flinch 	forward dashing attack, NA2 and WA2 possible afterwards
Enhanced attacks after Tornado Shot	Enhanced attacks after Tornado Shot	BA(SP) 	145 (= 60 + 17 * 5 hits)	30% (= 20% + 2% * 5 hits)	flinch 	cancelable midway, projectiles invulnerability, NA2 possible afterwards
Enhanced attacks after Tornado Shot	Enhanced attacks after Tornado Shot	WA(SP) 	120 	20 	spin 	controllable, invulnerable to all non Ninjutus attacks, NA2 possible afterwards
Enhanced attacks after Tornado Shot	Enhanced attacks after Tornado Shot	BRK(SP) 	60 	70% 	blowback 	forward dashing, NA2 possible afterwards
*all values are self-tested and not datamined from the game. Original work by @nonozi (@nonozip on X).
===Wind Caller ===
"Release orbs of wind that can negate some received attacks or be used for pursuit attacks." - In-game description
File:Special Wind Caller Screenshot 1.jpg|Cover with two orbs.
File:Special Wind Caller Screenshot 2.jpg|Orbs automatically follow up after attacking.
File:Special Wind Caller Screenshot 3.jpg|Repel projectiles with the orbs.
File:Special Wind Caller Screenshot 4.jpg|Use the orbs to release a helical, unstoppable projectile.
Wind Caller is the Alter Special of the Extra Type B subclass. After activation the user is covered with two orbs circling around the players avatar. These protect the player from any projectiles including Gum Shoots as well as projectile attacks. When attacking an opponent with either a Standard Attack or Break Attack the orbs automatically get released and are homing towards the opponent one by one dealing additional damage. The orbs are projectile and have the priority of a exceptional projectile. This automation synergizes perfectly with a follow up Gum Shoot combo. 
The orbs can also be launched in form of a projectile shoot by pressing the Special button again, which has the same priority like the orbs. This means, it is an offensive projectile piercing through any Gum Shoot, projectile attack, opponent and drone, not through walls and ceilings though. Depending on how many orbs the player has, one or two, there are differences. Having two orbs results into a projectile dealing more damage and spin stun. This spin stun can be a great help, for example, to close gaps to opponents when approaching.
Attack 	State	Condition	Base Damage	Down Value	Hit Reaction	Properties
Wind Caller	- 	- 	- 	- 	- 	projectile invulnerable
Wind Caller	Orb 	- 	50 	10% 	flinch 	projectile, automatically attacks after an attack, one hit per orb
Wind Caller	Shoot	1 Orb 	70 	10% 	flinch 	projectile, consumes all orbs
Wind Caller	Shoot	2 Orbs 	90 	10% 	spin 	projectile, consumes all orbs
*all values are self-tested and not datamined from the game. 
==Additional Data==
Attack 	Stage	Abbr.	Base Damage 	Down Value 	Hit Reaction	Properties
Normal Attack	1 	NA1 	- 	- 	- 	Physical Attack Guard
Normal Attack	2 	NA2 	50 	20% 	flinch 	-
Normal Attack	3 	NA3 	60 	15% 	flinch 	-
Normal Attack	4 	NA4 	70 	15% 	blowback 	stage reset
Back Attack 	1 	BA 	125 (= 40 + 17 * 5 hits)	35% (= 25% + 2% * 5 hits)	flinch 	cancelable, stage reset
Wide Attack 	1 	WA1 	80 	34% 	blowback 	controllable, stage reset
Wide Attack 	2 	WA2 	90 	20% 	blowback 	only accessable after Tornado Shot, airborne afterwards, stage reset
Wide Attack 	3 	WA3 	90 	20% 	blowback 	airborne afterwards, stage reset
Wide Attack 	4 	WA4 	90 	20% 	blowback 	airborne afterwards, stage reset
Break Attack 	- 	BRK 	20 	70% 	blowback 	-
*all values are self-tested and not datamined from the game. 
===Parry===
Attack 	Abbr.	Base Damage	Down Value	Hit Reaction	Properties
Normal Attack	NA 	120 	0% 	blowback 	-
Back Attack 	BA 	160 	0% 	blowback 	teleport, Super Armor
Wide Attack 	WA 	100 	0% 	blowback 	-
*all values are self-tested and not datamined from the game. 
==Tips==
TBA
==Ninja-Gum Variations==
Ninja-Gum Variations for the Flurry Fury
Color 	In-Game Description 	Method of Obtaining 	Image
Flurry Gum 	Gum decorated with a serene face. Forms a nave gum weapon. Has a bright and brilliant taste. 	Given by default. 	
Flurry Gum (Red) 	Gum decorated with a serene face. Forms a fiery red gum weapon. It's spicy and has a bit of a kick to it. 	Earned from Gumball Machine. 	
Flurry Gum (Yellow) 	Gum decorated with a serene face. Forms a bright yellow gum weapon. It tastes like a pomelo and a clementine have been mixed together. 	Earned from Gumball Machine. 	
Flurry Gum (Brown) 	Gum decorated with a serene face. Forms a brown-colored gum weapon. It'll make you want to eat freshly cooked rice. 	Earned from Gumball Machine. 	
Flurry Gum (Green) 	Gum decorated with a serene face. Forms a leafy green gum weapon. It has the perfect balance of bitterness and sweetness. 	Earned through battle rewards. 	
Flurry Gum (Aqua) 	Gum decorated with a serene face. Forms a light blue gum weapon. Has the same effect as mouthwash. 	Given by a random drop. 	
Flurry Gum (Purple) 	Gum decorated with a serene face. Forms a passionated purple gum weapon. Surprisingly, no artificial coloring has been used in it's making. 	Given by a random drop. 	
Flurry Gum (Magenta) 	Gum decorated with a serene face. Forms a magenta gum weapon. Has a rich and delicious flavor. 	Earned from Gumball Machine. 	
Flurry Gum (Gray) 	Gum decorated with a serene face. Forms a gray gum weapon. The inside has a crunchy texture. 	Earned from Gumball Machine. 	
Flurry Gum (Watermelon)	Gum with a bitten watermelon theme. Forms a watermelon-themed gum weapon. Contains watermelon jelly that melts in your mouth. 	Earned from Gumball Machine. 	
Flurry Gum (Rainbow) 	Gum with a cute and colorful face. Forms a gum weapon with all seven colors of the rainbow. Has seven tiers of flavor that change as you chew it. 	Earned from Gumball Machine. 	
Flurry Gum (Luxe) 	Gum with a sweet expression. Forms a gum weapon decorated with multiple intricate patterns. It tastes like something you'd want to eat during a celebration.	Earned from Gumball Machine. 	
Flurry Gum (Butterfly) 	Gum decorated with butterfly illustrations. Forms a gum weapon with a beautiful butterfly wing design. Has a sweet, floral flavor. 	Earned from the Goddess's Fountain.	
==Trivia==
TBA
==Gallery==
File:Flurry Gum.png|Gum Bottle Appearance.
==Navigation==
==References==
Category:Weapons
Category:Extra