Story Arc: Statistics & Upgrades

All entities, both players and computer-controlled entities, have 6 main statistics: Health, Mana, Stamina, Speed, Power, and Defense. Experience can also technically count, since it contributes to the development of the six main stats. All six of them can be upgraded with Skill Points, which are obtained after every 2 Level-Ups. You can access your stat upgrades by clicking the Setup button on the game HUD while in the Haven, then clicking the Build tab. This will show you your Stat Hex, as well as your unspent Skill Points. Each statistic can be upgraded a maximum of 100 times, with each time consuming a Skill Point. Certain equipment can also increase (Or even decrease) one or more of your stats when equipped.
==Skill Points==
Skill Points are unlocked after every two Experience Levels and are used to upgrade your six main stats. You can obtain a maximum of 250 Skill Points (280 for those who have purchased the Stat Boost gamepass), meaning upgrading all of your stats to maximum is impossible. If you don't like your build or feel that it is ineffective for a certain challenge, achievement or boss, after Level 150, you can spend 500 Shards to refund your spent Skill Points and reset your build, allowing you to experiment and figure out the best build for a certain task, or just general gameplay. Remember that this is a game about approaching combat in any way you want and fight how you are comfortable with, but also about dominating the battlefield, so be careful and creative when upgrading your stats.
==Stats==
===Experience===
Each player starts out at Level 1— By dealing damage, killing enemies and bosses, completing challenges and quests, earning achievements, progressing through Survival Mode, and winning tournaments and Marathon Mode games, you will earn Experience Energy (Or ExpE.) which, when you collect enough, allows you to level up, increasing your Experience Level by 1. Right between your name tag and the Health Bar underneath it, your current Level can be seen by you and other players. Every next level requires more ExpE. to achieve, and some features, such as Elements, modes and maps, can only be accessed at a certain Level or higher. Every time you level up, you’ll receive a reward in Shards and Diamonds, and after every 2 Levels, you’ll gain a skill point. The maximum Level cap is 500, meaning you can gain a total of 250 skill points, although you can also purchase a permanent gamepass to unlock 30 extra skill points. This stat cannot be upgraded.
===Health===
Obviously, this is how much damage one can take before falling and needing to either be revived or respawn. After not taking damage for 15 seconds, your health will begin to regenerate by 5 points per split second. Certain spells can replenish the health of the user by a certain amount. Each player starts out with 2000 maximum health, which increases by 25 per skill point spent on it and can be upgraded to a maximum of 4500. You can see how much health you have left via the green bar at the bottom center of the screen, above your Mana Bar; there’s also another Health Bar that appears above your character’s head, right below your name tag, allowing others to see your current health if close enough. Both Health Bars will gradually change color as they deplete, from green at full, to yellow at half, to red when critically low.
===Mana===
Mana is an essential resource needed to cast spells. Each spell consumes a certain amount of Mana to cast, and if you don’t have enough, you cannot cast those spells until it refills. When not casting a spell for 1 second, your Mana will begin to regenerate by 25 points per split second. Each player starts out with 2000 maximum Mana, which increases by 20 per skill point spent on it and can be upgraded to a maximum of 4000. You can see how much Mana you have left via the blue bar at the bottom center of the screen, below your Health Bar and above your Stamina Bar; there’s also another, smaller Mana bar that appears below the Health Bar above your character’s head, allowing others to see your current Mana if close enough. The Mana Bar on your screen will gradually change color as it depletes, from blue at full, to purple at half, to red when near empty.
===Stamina===
Stamina is a resource consumed for physical actions such as skills, running and dodging; you cannot do any of these things if you don’t have enough stamina. When not consuming stamina, it regenerates by 25 points per split second. When your Stamina Bar empties completely, you will become exhausted, preventing you from recovering stamina for 5 to 10 seconds depending on what skill finished your stamina; forcing another player to exhaust their stamina is called a ‘Stamina Break’. Each player starts out with 2000 maximum stamina, which increases by 30 per skill point spent on it and can be upgraded to a maximum of 5000. You can see how much stamina you have left via the orange bar at the bottom center of the screen, below your Mana Bar; there’s also another, smaller Stamina Bar that appears below the Mana Bar above your character’s head, allowing others to see your current Stamina if close enough. The Stamina Bar on your screen will gradually change color as it depletes, from yellowish orange at full, to orange at half, to red when near empty.
===Speed===
Your speed can be upgraded to increase your character’s walking and running speed. A player's speed level determines how fast they move. Each skill point spent on Speed increases it by 0.5%, up to a maximum of +50%.
===Power===
Your power can be upgraded to increase the damage of your attacks and spells. A player's power level indicates how powerful their attacks are. Each skill point spent on Power increases it by 0.5%, up to a maximum of +50%. For example: Great Fireblast deals 350 damage on impact normally, but increasing the caster's power by 1 increases its damage to 352 (The decimal always rounds up to the bigger number.)
===Defense===
Your defense can be upgraded to reduce the amount of damage you receive from enemy attacks and spells. A player's defense level determines how resistant they are to incoming damage. Each skill point spent on Defense increases it by 0.5% (Which reduces damage taken by 0.5%), up to a maximum of +50% (Which reduces damage taken by 50%).
==Link to Original Doc.==
https://docs.google.com/document/d/12Cw1V4rmkbjuu5CwLBqi8PRvAYJM8lxb9vxmkDIY38U/edit?usp=sharing
Category:Story Arc
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