Update:Tormented Demon Tweaks

The original post can be found here.
*Tormented demons inside the wilderness have 2X drop rates. This is because there's only two of them, they're in deep multi wild (competition and pkers). Its the only way to make the deep wild TDs worthwhile without making the ones at DP out of control profit. DP will still be worth it though - because deep wild TDs will be much more crowded = more competition. They only way to out-compete is to bring good gear into deep, dangerous wilderness. Basically the much better, and probably more profitable route will still be camping them inside donator's place - but this will make them a viable option for non-donors.
*AGS had a little special accuracy buff
*I reduced melee defence from armour and melee attack from weapons comparatively in combat calculations. What this means it that weapons that seemed to always max on low armour but never hit on high armour should now be able to find a closer, happier, medium.