Gear/Ammo Thumper Inferno (Half)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_Thumper_Inferno_Half
Manufacturer: Generic
Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
0.5 	1 	3150 	All 	All
* Weapon base damage is converted into Area of Effect, direct hit damage reduced 80%
* Deals area-of-effect damage within 90 meters of impact
* Up to 20 area-of-effect damage to units in radius. Units further from the point of impact take less damage
* 5 Area-of-effect stability damage to units in radius.
* 30 Area-of-effect heat damage to units in radius.
* Always ignites terrain.
* 60m terrain radius burned.
* 4 burn duration.
* Volatile Ammo rolls Twice to explode
* Thumper Ammo - 7 Shots
* 450 Cbills Cost per Shot.
* Ammunition Box can explode for 50 damage, 33.8 heat and 9.4 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
7 	450 	50 	33.75 	9.375
=Used By Mechs=
Mechs	Mechs	Mechs
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2