Mauricio Tejerina

Mauricio Tejerina is an artist and member of the development team that created BioShock and BioShock Infinite.
==Career==
Mauricio Tejerina worked as an Artist Assistant in New York while doing some freelance illustration and fine arts in both the Dominican Republic and Spain.Mauricio Tejerina developer bio at MobyGames.com
This background made him a skilled landscape painter and photographer."Featured Employee: Mauricio Tejerina" article at IrrationalGames.com
He eventually moved to Boston, Massachusetts where he made terrain and environmental art for several Looking Glass Studios game projects, including Miniracer and Flight Unlimited III. He was later hired by Irrational Games, and was responsible for creating the Von Braun spaceship and most of the world objects in System Shock 2. From then on he worked on many more Irrational Games projects, including Tribes: Vengeance, SWAT 4, BioShock, and BioShock Infinite. Tejerina provided several environmental, enemy, machine and weapon concepts for BioShock as well as designing and modeling both the Circus of Values and El Ammo Bandito vending machines, Gene Bank, Vita-Chamber and several weapons, including the Wrench.BioShock on Mauricio Tejerina's Coroflot Profile During production of BioShock Infinite, he was responsible for designing the Sky-Hooks in collaboration with Robb Waters and Adam Bolton."Win Our Sky-Hook Prototype" article at IrrationalGames.com He fully designed over 15 weapons from concepts to the in-game model. The Voxophone and the Vigor bottles were also designed by Mauricio Tejerina.BioShock Infinite on Mauricio Tejerina's Coroflot Profile
Mauricio Tejerina provided the voice for the El Ammo Bandito vending machine.Featured Employee: Mauricio Tejerina on IrrationalGames
==Game Credits==
===BioShock series===
Year	Game 	Company 	Credited as/for
2007	BioShock 	2K Boston / 2K Australia	Concept Art, Modeler, Additional UI Support
2008	Challenge Rooms 	2K Boston / 2K Australia	PS3™ system Downloadable Content Art
2013	BioShock Infinite 	Irrational Games 	Concept Art
2013	Burial at Sea - Episode 1	Irrational Games 	Concept Art
2014	Burial at Sea - Episode 2	Irrational Games 	Concept Art
===Other===
Year	Game 	Company 	Credited as/for
1999	Flight Unlimited III	Looking Glass Studios, Inc.	???
1999	System Shock 2 	Irrational Games 	3D ArtistSystem Shock 2 credits, MobyGames.com
2004	Tribes: Vengeance 	Irrational Games 	???
2005	SWAT 4 	Irrational Games 	ArtSWAT 4 credits, MobyGames.com
==Gallery==
===BioShock===
IconicRaptureConcept1.jpg|Concept art for Rapture's interior.
Concept-Rapture Zoo.png|Concept art for the Rapture Zoo.
NeptunesBountyConceptArt.png|Concept art for Neptune's Bounty.
BioShockMallConcept.jpg|Concept art for Fort Frolic.
Bioshockconfleethall.jpg|Concept art for the Fleet Hall.
BD concepts.png|Concept art for the Big Daddy.
Bio Vending Machine Concepts & Model.jpg|Concept art and model for the vending machine.
Vita-Chamber Model and Concept Art.jpg|Concept art for the Vita-Chamber.
Crossbow Model & Concept Art.jpg|Concept art for the Crossbow.
===BioShock Infinite===
Vox Broadsider Concept Art.jpg|Concept art for the Pistol.
BI Shotgun Concept.jpg|Concept art for the Shotgun.
BioI Murder of Crows Bottle Concept Art.jpg|Concept art for the Murder of Crows bottle.
BI GunRocket Automaton Concept.jpg|Concept art for the Gun/Rocket Automaton.
Voxophone Concept Art.jpeg|Concept art for the Voxophone.
MonumentTowerKeyConcept.jpg|Concept art for the Monument Tower key.
Columbia-1024border-color.jpg|Early environmental concept art for Columbia.
==References==
Category:Game Developers