Bulgars

Faction Overview	Strategic Overview	History
The Bulgars have the power of Dominion.
Claiming descent from none other than the Huns, the Bulgars have managed to carve out for themselves a toe-hold on the shores of the Black Sea. As precarious as these times are, they are nevertheless ones of opportunity. War blazes in the far west, between the Franks and the Saxons, while the Romans are fighting for their very survival against the Muslims.
So now a golden opportunity now awaits the Dulonids, the ruling Bulgar family, to re-establish the greatness of their distant Hunnic ancestors, but threats to their power yet remain. A great horde in what was once Roman Pannonia, the Avars, still hold sway over the lands they control, while farther east, new tribes of Turkic peoples are set on moving into Europe — and when they do, they will be bound to encounter the Bulgars.
And should they do, they will discover that the Bulgars are not quite weak as they seem. Although they stay true to their nomadic roots born in the eastern steppes, the Bulgars are one of the few Turkic tribes to begin accepting foreign ways. Roman tactics, along with a greater acceptance of their Slavic subjects' ways  all lend the Bulgars many powerful tools with which to secure Europe for the Dulonids .... and possibly global conquest once the issues of survival in a chaotic world are satisfied.	
Claiming descent from none other than the Huns, the Bulgars have managed to carve out for themselves a toe-hold on the shores of the Black Sea. As precarious as these times are, they are nevertheless ones of opportunity. War blazes in the far west, between the Franks and the Saxons, while the Romans are fighting for their very survival against the Muslims.
So now a golden opportunity now awaits the Dulonids, the ruling Bulgar family, to re-establish the greatness of their distant Hunnic ancestors, but threats to their power yet remain. A great horde in what was once Roman Pannonia, the Avars, still hold sway over the lands they control, while farther east, new tribes of Turkic peoples are set on moving into Europe — and when they do, they will be bound to encounter the Bulgars.
And should they do, they will discover that the Bulgars are not quite weak as they seem. Although they stay true to their nomadic roots born in the eastern steppes, the Bulgars are one of the few Turkic tribes to begin accepting foreign ways. Roman tactics, along with a greater acceptance of their Slavic subjects' ways  all lend the Bulgars many powerful tools with which to secure Europe for the Dulonids .... and possibly global conquest once the issues of survival in a chaotic world are satisfied.	
Claiming descent from none other than the Huns, the Bulgars have managed to carve out for themselves a toe-hold on the shores of the Black Sea. As precarious as these times are, they are nevertheless ones of opportunity. War blazes in the far west, between the Franks and the Saxons, while the Romans are fighting for their very survival against the Muslims.
So now a golden opportunity now awaits the Dulonids, the ruling Bulgar family, to re-establish the greatness of their distant Hunnic ancestors, but threats to their power yet remain. A great horde in what was once Roman Pannonia, the Avars, still hold sway over the lands they control, while farther east, new tribes of Turkic peoples are set on moving into Europe — and when they do, they will be bound to encounter the Bulgars.
And should they do, they will discover that the Bulgars are not quite weak as they seem. Although they stay true to their nomadic roots born in the eastern steppes, the Bulgars are one of the few Turkic tribes to begin accepting foreign ways. Roman tactics, along with a greater acceptance of their Slavic subjects' ways  all lend the Bulgars many powerful tools with which to secure Europe for the Dulonids .... and possibly global conquest once the issues of survival in a chaotic world are satisfied.	
Claiming descent from none other than the Huns, the Bulgars have managed to carve out for themselves a toe-hold on the shores of the Black Sea. As precarious as these times are, they are nevertheless ones of opportunity. War blazes in the far west, between the Franks and the Saxons, while the Romans are fighting for their very survival against the Muslims.
So now a golden opportunity now awaits the Dulonids, the ruling Bulgar family, to re-establish the greatness of their distant Hunnic ancestors, but threats to their power yet remain. A great horde in what was once Roman Pannonia, the Avars, still hold sway over the lands they control, while farther east, new tribes of Turkic peoples are set on moving into Europe — and when they do, they will be bound to encounter the Bulgars.
And should they do, they will discover that the Bulgars are not quite weak as they seem. Although they stay true to their nomadic roots born in the eastern steppes, the Bulgars are one of the few Turkic tribes to begin accepting foreign ways. Roman tactics, along with a greater acceptance of their Slavic subjects' ways  all lend the Bulgars many powerful tools with which to secure Europe for the Dulonids .... and possibly global conquest once the issues of survival in a chaotic world are satisfied.
Faction Type: Turkic, WesternNational Bonuses:
*Confederacy : Governments at the Senate are free
*Imperial Ambition : First Wonder is built instantly if no other nation is building it too.
*Romanisation : Receive a free Scholar with each new Assembly. Level 1 Science available at beginning.
*Mercenary Contracts : Military ground units upgrade 25% cheaper.
*Client Tribes : Receive +3 Food, Timber, Metal and Wealth for every non-Scout Barracks unit while they are not garrisoned.
Unique Units:
* : Limitanei , Slingers
** : Skirmisher Levy
* : Wojaky, Spearmen, Archers
** : Kopienoszti Pikemen
* : Konnica, Bek Cavalry, Javelin Cavalry, Steppe Nomads
*Warrior Hall: Druzhina Cavalry
* : Bori Darqan - lancers clad in heavy armour
* : Dromonarion , Dromonas
*Siege Workshop: Trebuchet
Mercenaries:
*Outpost: Caucasus Hunters, Slavic Raiders
*Mercenary Camp: Turkish Archers => Pechenegs	
Faction Type: Turkic, WesternNational Bonuses:
*Confederacy : Governments at the Senate are free
*Imperial Ambition : First Wonder is built instantly if no other nation is building it too.
*Romanisation : Receive a free Scholar with each new Assembly. Level 1 Science available at beginning.
*Mercenary Contracts : Military ground units upgrade 25% cheaper.
*Client Tribes : Receive +3 Food, Timber, Metal and Wealth for every non-Scout Barracks unit while they are not garrisoned.
Unique Units:
* : Limitanei , Slingers
** : Skirmisher Levy
* : Wojaky, Spearmen, Archers
** : Kopienoszti Pikemen
* : Konnica, Bek Cavalry, Javelin Cavalry, Steppe Nomads
*Warrior Hall: Druzhina Cavalry
* : Bori Darqan - lancers clad in heavy armour
* : Dromonarion , Dromonas
*Siege Workshop: Trebuchet
Mercenaries:
*Outpost: Caucasus Hunters, Slavic Raiders
*Mercenary Camp: Turkish Archers => Pechenegs	
Faction Type: Turkic, WesternNational Bonuses:
*Confederacy : Governments at the Senate are free
*Imperial Ambition : First Wonder is built instantly if no other nation is building it too.
*Romanisation : Receive a free Scholar with each new Assembly. Level 1 Science available at beginning.
*Mercenary Contracts : Military ground units upgrade 25% cheaper.
*Client Tribes : Receive +3 Food, Timber, Metal and Wealth for every non-Scout Barracks unit while they are not garrisoned.
Unique Units:
* : Limitanei , Slingers
** : Skirmisher Levy
* : Wojaky, Spearmen, Archers
** : Kopienoszti Pikemen
* : Konnica, Bek Cavalry, Javelin Cavalry, Steppe Nomads
*Warrior Hall: Druzhina Cavalry
* : Bori Darqan - lancers clad in heavy armour
* : Dromonarion , Dromonas
*Siege Workshop: Trebuchet
Mercenaries:
*Outpost: Caucasus Hunters, Slavic Raiders
*Mercenary Camp: Turkish Archers => Pechenegs	
Unique buildings:
*Peasant Commune
*Fortified Barracks
*Warrior Hall
Wonders:
*Detinets
*Ateshgah
*Abbey
*Sun Temple
*Palace
Upgrades:
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	Lvl 1		Lvl 2
	Lvl 2		Max
	Max 		Lvl 1
	Lvl 2		Lvl 1
	Max 		Lvl 3
Category:Swords of the Prophets factions