Item Magnet

Item Magnet is an uncraftable item, used to help the user and/or hurt other players.
It's obtained through anything that can give items
It was added in Closed Beta Update 2.
==Usage==
Upon used, it will prompt the user with a list of the current players. After selection, they will take a random item from the target's inventory. If target had no item in their inventory, the user will not receive an item nor get their Item Magnet back.
If the user hasn't chosen a target within a minute it will choose a random target.
== Chaotified Effect==
If the user has the Chaotifed debuff, they have a 1/3 chance of triggering one of its chaotified effects.
Positive Effect: Energized Magnet: This will make the user steal ALL items from the victim's inventory.
Negative Effect: Meteorite Magnet: This will damage the player instead.
==Flavour Text==
These are the messages that show up when a player interacts with the Item Magnet.
*Pulling out the Item Magnet:
**"User pulled out an Item Magnet!"
*Pulling out the Energized Magnet:
**" User pulled out an Energized Magnet! "
*Pulling out the Meteorite Magnet:
**" User pulled out an Item Magnet!""Wait...""WAIT THATS NOT AN ITEM MAGNET! QUICK, DROP IT! ITS A M-""-etorite Magnet... Yea that ones on me. Sorry mate."
==Trivia==
*The magnet can steal other Item Magnets from the target's inventory, making the user able to essentially prevent the target from stealing an item, while letting the user to steal another item.
== Item History==
*CBU 20 - Added its Chaotified effects.
*Made it choose a random target instead of wasting the item when the player times it out.
*Removed the message of the player losing the item, this way, if they steal a rare item, it will be hidden. 
*CBU 7 - Changed the magnet to always take a random item from their inventory instead of their first.
*CBU 2 - Implemented.
Category:Items