Sanity Medication

Sanity Medication is a purchasable item that is used to replenish a player's sanity.
==Mechanics==
 sanity medication will replenish a certain amount of the player's sanity up to the maximum of 100%, depending on difficulty:
* Amateur: 40%
* Intermediate: 35%
* Professional: 30%
* Nightmare: 25%
* Insanity: 20%
* Custom: 0% - 100%
Consuming sanity medication will cause it to drop from the player's hand, and that item will no longer be consumable. Sanity medication cannot be consumed if the player's sanity is above 95%.
Depending on the tier of the medication, the speed of restoration will differ (the tier does not change the amount of sanity restored). It is recommended to stay outside of the house/in the van until the full sanity amount has been restored in order to accurately track sanity for hunts.
* Tier I: 20 seconds
* Tier II: 10 seconds
* Tier III: 10 seconds
===Tier III sprint boost===
Once consumed, the Tier III sanity medication grants the player a sprint boost for 10 seconds, which means the player can run without exhaustion during that period. During the boost, the player can hear the heartbeat noise. After the boost, the user will normally consume the sprint stamina until they are exhausted. Consuming a Tier III sanity medication while a sprint boost is active doesn't extend the sprint boost time.
== Tips ==
Strategically used, sanity medication can help to stave off hunts by bringing the average sanity back above the ghost's hunt sanity threshold. They can also be used to allow for further usage of cursed possessions such as Ouija Boards, to avoid breaking the possession. Sanity medication could even be used to identify ghosts based by seeing if they hunt above a certain threshold (e.g. Shade), or by performing a test for the Moroi.
If one's aim is to delay hunts through sanity medication, specifically on multiplayer, one possible way to do this would be to distribute the sanity medication so that the overall sanity drain is slower on average.
* For example, if just one player is at 0% sanity and the remaining players have enough sanity to be above the hunt threshold, then these remaining players should take the sanity medication instead of the 0% player. This would make it so that less players are reducing the average sanity of the entire team.
* Another example is when all players are at varying levels of sanity; the players who tend to manage their sanity better could take the sanity medication, as long as this keeps the average sanity above the hunt threshold.
Note that results may vary depending on factors such as the hunt sanity threshold, the ghost type, or players dying.
== Related difficulty settings ==
* Sanity pill restoration (%): The amount of sanity restored per sanity medication item
==Trivia==
*Before 0.3.0, the substance labeled on the bottle itself was chlorpheniramine maleate, an antihistamine used to treat hay fever and allergy symptoms.
== Gallery ==
File:Sanity Pills.png|The old sanity pills packer bottles
File:New Sanity Pills.jpg|The sanity pills packer bottlers before the truck's layout overhaul
File:SanityPotion.png|The tier I sanity medication shown at the Lobby
File:EctoAdrenaline.png|The tier III sanity medication shown at the Lobby
==History==
Early Access Alpha	Early Access Alpha
3 February 2020 	Painkillers are now consumed instantly.
4 February 2020 	Renamed Painkillers to Sanity Pills.
25 March 2020 	Sanity pills now have a slight delay before taking effect.
25 March 2020 	Sanity pills now have sound effects.
7 July 2020 	The sanity restored has been reduced from 50% to 40%.
7 July 2020 	Sanity pills will now be removed from the hand when consumed.
12 August 2020 	Sanity pills now cost $30 instead of $25.
12 August 2020 	Only 3 Sanity Pills can now be brought per contract, down from 4.
30 August 2020 	4 Sanity pills can now be brought per contract again, up from 3.
30 August 2020 	Sanity pills now cost $45 instead of $30.
Early Access 	Early Access
0.3.0 	Changed the Sanity pills model.
0.4.0 	Sanity pills now restore different amounts of sanity depending on difficulty.
0.6.0 	Sanity pills are now lost when being consumed or when the player dies.
0.6.0 	Sanity pills now cost $20 instead of $45.
0.6.0.1 	Sanity pills are no longer lost when being consumed.
0.8.0 	Sanity pills now drop to the ground once consumed.
0.9.0 	Sanity pills renamed to sanity medication.
0.10.0 	Reduced the sanity restoration time for tier I and tier II to 20 seconds and 10 seconds, respectively.
0.10.0 	Tier III will now instantly refill your stamina in addition to keeping it full for 10 seconds.
Category:Equipment
fr:Médicament de Santé mentale
ru:Успокоительное