Ranger - Conclave of Herbalist

Friend, I can't fix this. I'm sorry.-Balgolor Firbolgsprog, sobbing, to Praelus Goodberry as he lay dying.
Rangers of this conclave forgo the combat orientation abilities of other rangers, and instead attune themselves to the law of the wildnerness, becoming expert healers and herbalists.
=== Natural Medicine ===
At 3rd level, you can create special herbal poultices that have healing power to rival most traditional potions. You gain expertise with herbalism kits. You can spend 1 hour gathering herbs and preparing herbal poultices using treated bandages to create a number of such poultices equal to twice your Wisdom modifier (minimum 2) using this kit.
The poultices you create cannot be applied by anyone but you. After 24 hours, any poultices that you have not used yet lose their potency.
If you spend 1 minute applying one of your poultices to a wounded humanoid or beast, thereby expending its use, that creature regains 1d6 hit points for every two ranger levels you have.
=== Extra Attack (Revised Ranger) ===
At 5th level, you can attack twice, instead of once, when you take the Attack action on your turn.
=== Nature's Spirit ===
By 7th level, your healing power can extend into your magical reach. When you cast an Abjuration or Transmutation spell of 1st level or higher from the ranger spell list that targets yourself or your allies, you may have any number of those creatures regain hit points equal to thrice the spell's level (minimum 3).
=== Natural Antivenom ===
At 11th level, you have advantage on saving throws against poison and have resistance to poison damage.
=== Improved Poultice ===
Additionally at 11th level, you can use one of your poultices to cure one poison effect on the creature you are applying it to, instead of restoring hit points.
Creatures that you apply poultices to gain the benefits of your Natural Antivenom trait for 1 hour.
=== Forest's Revitalisation ===
At 15th level, you care for your allies and can do everything in your power to keep them alive. When you stabilise a creature, it gains hit points equal to your ranger level plus your Wisdom modifier (minimum 1).
Category:Classes