Crushing Hit Location Chart (POSM)

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==Crushing==
 Hit Location Chart
d10 roll	Humanoid 	d10 roll	Monster/Animal
1–2 	Right leg	1 	Right foreleg/wing
3–4 	Left leg 	2 	Left foreleg/wing
5 	Abdomen 	3 	Right hind leg
6–7 	Torso 	4 	Left hind leg
8 	Right arm	5 	Tail
9 	Left arm 	6–7 	Abdomen
10 	Head 	8–9 	Torso/chest
 	 	10 	Head
 Location: Legs
Severity	Effect
1–3 	No unusual effect
4 	Victim knocked down
5 	Leg struck, knockdown, move
6 	Foot broken, move
7 	Armor damaged, leg struck, move; if target has no armor to cover
 	legs, leg injured, move, –2 to all attacks
8 	Hip broken, minor bleeding, no move, –2 to all attacks
9 	Armor destroyed, leg injured, move; leg broken if target has no armor
 	to cover legs, no move, –4 to attacks
10 	Knee crushed, no move, –4 to attacks, minor bleeding
11 	Hip shattered, minor bleeding, no move or attack
12 	Leg crushed, no move or attack, major bleeding from compound fractures
13+ 	As above with additional abdomen hit
 Location: Abdomen
Severity	Effect
1–3 	No unusual effect
4 	Victim stunned 1d6 rounds
5 	Abdomen struck, victim stunned 1 round and reduced to move
6 	Armor damaged, victim stunned 1d6 rounds; if target has no armor,
 	abdomen injured, stunned 1d6 rounds, move, –2 penalty to attacks
7 	Abdomen injured, stunned 2d6 rounds, move, –2 to hit
8 	Abdomen injured, minor internal bleeding, move and –4 to attacks
9 	Armor damaged, abdomen injured, minor bleeding, move and –2 to
 	attacks; if victim has no armor, stunned 2d6 rounds, major internal
 	bleeding, move, –4 to attacks
10 	Abdomen partially crushed, move, –4 to attacks, major internal
 	bleeding, stunned 2d6 rounds
11 	Abdomen crushed, no move or attack, major internal bleeding
12 	Abdomen crushed, victim reduced to 0 hit points with severe internal
 	bleeding
13+ 	As above with additional leg or torso hit (50% each)
 Location: Torso
Severity	Effect
1–3 	No unusual effect
4 	Knockdown, stunned 1d4 rounds
5 	Torso struck, victim stunned 1 round and reduced to move
6 	Shield destroyed, torso struck, move, stunned 1d6 rounds
7 	Armor destroyed, torso injured, stunned 1d6 rounds, move, –2 to
 	attacks
8 	Ribs broken, stunned 1d6 rounds, move, –4 to all attacks
9 	Ribs broken, stunned 2d6 rounds, minor bleeding, move, –4 to attacks
10 	Ribs crushed, major internal bleeding, no move or attack
11 	Torso crushed, victim reduced to 0 hit points with severe internal bleeding
12 	Torso crushed, victim killed
13+ 	As above with additional abdomen (40%), head (20%), or arm (20% each)
 	hit
 Location: Arms
Severity	Effect
1–3 	No unusual effect
4 	Hand struck, weapon/shield dropped
5 	Arm struck, –2 to attacks with that arm
6 	Hand broken, –2 to all attacks, weapon or shield dropped
7 	Armor destroyed, arm injured, –2 to attacks with that arm; if victim has no
 	armor, arm broken, stunned 1 round
8 	Shield destroyed, arm broken, stunned 1d3 rounds
9 	Hand crushed, stunned 1d4 rounds, minor bleeding
10 	Shoulder dislocated (broken), no attacks, minor bleeding
11 	Arm crushed to elbow, move, no attacks, major bleeding
12 	Arm crushed to shoulder, no move or attacks, major bleeding
13+ 	As above with additional torso hit
 Location: Head
Severity	Effect
1–3 	No unusual effect
4 	Victim stunned 1d6 rounds
5 	Head struck, helm removed, victim stunned 1d6 rounds; head injured, –2
 	to attack rolls if victim had no helm
6 	Head injured, stunned 2d6 rounds, move, –2 to all attacks
7 	Helm destroyed, face injured, stunned 2d6 rounds, move, –4 to all
 	attacks; victim must roll saving throw vs. death magic or be blinded as
 	well
8 	Skull broken, helm destroyed, victim reduced to 0 hit points and
 	unconscious 2d6 hours
9 	Face crushed, minor bleeding, no move or attack, –2 Charisma
 	permanently
10 	Skull broken, unconscious 1d6 days, –2 to all attacks, lose 1 point each of
 	Intelligence/Wisdom/Charisma permanently
11 	Skull crushed, reduced to 0 hit points, major bleeding; victim loses 1d6
 	points of Intelligence, Wisdom, and Charisma (a heal or regenerate spell
 	can restore lost ability points)
12 	Skull crushed, immediate death
13+ 	As 12 above with additional torso hit
 Location: Tail
Severity	Effect
1–5 	No unusual effect
6 	Tip of tail struck; if prehensile, any items carried are dropped, –2 penalty
 	to all tail attacks due to pain
7–8 	Tail injured, lose any tail attacks; normal animals must roll saving throw
 	vs. Death magic or retreat in pain
9–10 	Tail broken, lose any tail attacks, move if animal uses tail for
 	movement
11 	Tail crushed, victim stunned 1d6 rounds, lose any tail attacks, no
 	movement or attacks if creature uses tail for movement
12 	Tail crushed, pain reduces creature to move and –2 penalty on any
 	attack rolls, minor bleeding; no move or attack and major bleeding if
 	creature uses tail for movement
13+ 	As 12 above with additional abdomen or torso hit