Civilizations (Civ6)

Civilizations are playable factions in Civilization VI and its expansions, each of which represents a historical nation, empire, or cultural group. Each civilization has a unique ability and two other unique components: a unit and a piece of infrastructure, which may be a building, a district, or a tile improvement.
Civilization VI makes a distinction between a civilization and its leader, not unlike Civilization IV - each civilization can now have multiple leaders, and each leader comes with their own unique ability, which is added to the other unique traits of the civilization (and, in some cases, provides an additional unique unit, piece of infrastructure, and/or Governor that further augments that civ's and leader's specifics). When they are controlled by AI, each leader also pursues a specific agenda throughout the game, which modifies the AI behavior of this civilization. Thus the same civilization may behave quite differently throughout the game, depending on which leader is currently at its head. A wise player will learn not only all different civilizations' special abilities and units, but also their leaders' special traits and agendas, which will allow them to anticipate the AI behavior during the game.
Vanilla Civilization VI included 18 different civilizations at the launch, with the Aztecs (19th) as a pre-order bonus that became available to everyone 90 days after the launch. The Poles, Australians, Persians, Macedonians, Nubians, Khmer, and Indonesians were later added as DLC. The Rise and Fall and Gathering Storm expansions and the New Frontier Pass DLC pack added 8 new civilizations each, bringing the total number of civilizations to 50, the largest number of playable civilizations in any game in the Civilization franchise to date.
Originally there was only one civilization with multiple leaders: the Greeks, who may be led by either Pericles or Gorgo. The Rise and Fall expansion added Chandragupta as an alternative leader to Gandhi for the Indians. The Gathering Storm expansion added Eleanor of Aquitaine, who can lead either the English or the French, and the Vietnam & Kublai Khan Pack added Kublai Khan, who can lead either the Chinese or the Mongolians. With the free offer of Julius Caesar and the Leader Pass DLC pack, 13 more leaders for existing civilizations were added to the game.
== List of civilizations ==
Civilization 	Leader(s) 	Civilization Ability 	Unique Unit	Unique Infrastructure
 	Not available when playing with Teddy Roosevelt Persona Pack. 	Founding Fathers
Government legacy bonuses accumulate in half the usual number of turns.
 All Diplomatic policy slots in the current government are converted to Wildcard slots.
 All Diplomatic policy slots in the current government are converted to Wildcard slots. +1 per turn for each Wildcard slot in the current government. 	 	
 	Added in the Teddy Roosevelt Persona Pack (July 23, 2020). 	Founding Fathers
Government legacy bonuses accumulate in half the usual number of turns.
 All Diplomatic policy slots in the current government are converted to Wildcard slots.
 All Diplomatic policy slots in the current government are converted to Wildcard slots. +1 per turn for each Wildcard slot in the current government. 	 	
 	 	Founding Fathers
Government legacy bonuses accumulate in half the usual number of turns.
 All Diplomatic policy slots in the current government are converted to Wildcard slots.
 All Diplomatic policy slots in the current government are converted to Wildcard slots. +1 per turn for each Wildcard slot in the current government. 	 	
 	Added in the Great Negotiators Pack (21 November 2022). Additionally, Julius Caesar is not included in the pack but for the players who have registered the 2K account.	Founding Fathers
Government legacy bonuses accumulate in half the usual number of turns.
 All Diplomatic policy slots in the current government are converted to Wildcard slots.
 All Diplomatic policy slots in the current government are converted to Wildcard slots. +1 per turn for each Wildcard slot in the current government. 	 	
 	 	The Last Prophet
Automatically receives the final when the next-to-last one is claimed (unless one has already been earned through other means). +1 per foreign following Arabia's . 	 	
 	 	The Last Prophet
Automatically receives the final when the next-to-last one is claimed (unless one has already been earned through other means). +1 per foreign following Arabia's . 	 	
Added in Australia Civilization & Scenario Pack (23 February 2017). 	 	Land Down Under
+3 in coastal cities. Building a Pasture triggers a Culture Bomb, claiming surrounding tiles. Campus, Commercial Hub, Holy Site, and Theater Square districts gain +1 to their yields in tiles with Charming Appeal, and +3 in tiles with Breathtaking Appeal. 	 	
Preorder DLC. Became available for all players free of charge 90 days after the release of the game. 	 	Legend of the Five Suns
Can spend charges to complete 20% of a 's cost. 	 	
Added in Babylon Pack (19 November 2020). 	 	Enuma Anu Enlil
s instantly unlock their respective . -50% per turn. 	 	
 	 	Amazon
 s provide a +1 adjacency bonus for , , , and s. Owned Rainforests provide +1 Appeal to adjacent tiles, instead of the usual -1. 	 	
 	 	Amazon
 s provide a +1 adjacency bonus for , , , and s. Owned Rainforests provide +1 Appeal to adjacent tiles, instead of the usual -1. 	 	
Added in Byzantium & Gaul Pack (24 September 2020). 	 	Taxis
+3 Combat and Religious Strength for all units for each Holy City converted to Byzantium's Religion (including Byzantium's own Holy City). Byzantium's Religion is spread to nearby cities when a unit from an enemy civilization or city-state is defeated. +1 point from Holy Sites. 	 	
Added in Byzantium & Gaul Pack (24 September 2020). 	Added in the Great Builders Pack. 	Taxis
+3 Combat and Religious Strength for all units for each Holy City converted to Byzantium's Religion (including Byzantium's own Holy City). Byzantium's Religion is spread to nearby cities when a unit from an enemy civilization or city-state is defeated. +1 point from Holy Sites. 	 	
 	 	Four Faces of Peace
Cannot declare Surprise Wars or war on city-states. Surprise Wars cannot be declared on Canada. For every 100 earned, gain 1 . +100% gained from successfully completing Emergencies or Scored Competitions. 	 	
 	 	Dynastic Cycle
s and s provide an extra 10% of the and cost for researching and . Completing a Wonder grants a and from that Wonder's era. 	 	
 	Added in the Rulers of China Pack. 	Dynastic Cycle
s and s provide an extra 10% of the and cost for researching and . Completing a Wonder grants a and from that Wonder's era. 	 	
 	Kublai Khan is both a Chinese and a Mongolian leader.Added in (28 January 2021). 	Dynastic Cycle
s and s provide an extra 10% of the and cost for researching and . Completing a Wonder grants a and from that Wonder's era. 	 	
 	 	Dynastic Cycle
s and s provide an extra 10% of the and cost for researching and . Completing a Wonder grants a and from that Wonder's era. 	 	
 	 	Dynastic Cycle
s and s provide an extra 10% of the and cost for researching and . Completing a Wonder grants a and from that Wonder's era. 	 	
 	 	Nîhithaw
Gains +1 capacity and a free Trader with Pottery. Unclaimed tiles within three tiles of a Cree city come under Cree control when a Trader first moves into them. 	 	
 	 	Grote Rivieren 
Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles.
 Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles. +50% towards the Dam district and Flood Barrier building. 	 	
 	 	Iteru
+15% towards districts and wonders built next to a River. Floodplains do not prevent placement of districts and wonders.
 +15% towards districts and wonders built next to a River. Districts, improvements and units are immune to damage from floods. 	 	
 	Added in the Rulers of the Sahara Pack. 	Iteru
+15% towards districts and wonders built next to a River. Floodplains do not prevent placement of districts and wonders.
 +15% towards districts and wonders built next to a River. Districts, improvements and units are immune to damage from floods. 	 	
 	 	Iteru
+15% towards districts and wonders built next to a River. Floodplains do not prevent placement of districts and wonders.
 +15% towards districts and wonders built next to a River. Districts, improvements and units are immune to damage from floods. 	 	
The English in the vanilla game and the Rise and Fall expansion have the special ability British Museum while in the expansion Gathering Storm they have the ability Workshop of the World.	 	Vanilla and : British Museum Each Archaeological Museum can hold six Artifacts instead of three and can build two Archaeologists instead of one. Archaeological Museums are automatically themed when they have six Artifacts.: Workshop of the World and Mines accumulate +2 resources per turn. +100% towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when powered receive +4 of their respective yields. +20% towards Industrial Zone buildings. Harbor buildings grant +10 Strategic Resource stockpiles.	 	
The English in the vanilla game and the Rise and Fall expansion have the special ability British Museum while in the expansion Gathering Storm they have the ability Workshop of the World.	Added in the Rulers of England Pack. 	Vanilla and : British Museum Each Archaeological Museum can hold six Artifacts instead of three and can build two Archaeologists instead of one. Archaeological Museums are automatically themed when they have six Artifacts.: Workshop of the World and Mines accumulate +2 resources per turn. +100% towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when powered receive +4 of their respective yields. +20% towards Industrial Zone buildings. Harbor buildings grant +10 Strategic Resource stockpiles.	 	
The English in the vanilla game and the Rise and Fall expansion have the special ability British Museum while in the expansion Gathering Storm they have the ability Workshop of the World.	Eleanor of Aquitaine is both an English and a French leader. 	Vanilla and : British Museum Each Archaeological Museum can hold six Artifacts instead of three and can build two Archaeologists instead of one. Archaeological Museums are automatically themed when they have six Artifacts.: Workshop of the World and Mines accumulate +2 resources per turn. +100% towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when powered receive +4 of their respective yields. +20% towards Industrial Zone buildings. Harbor buildings grant +10 Strategic Resource stockpiles.	 	
The English in the vanilla game and the Rise and Fall expansion have the special ability British Museum while in the expansion Gathering Storm they have the ability Workshop of the World.	 	Vanilla and : British Museum Each Archaeological Museum can hold six Artifacts instead of three and can build two Archaeologists instead of one. Archaeological Museums are automatically themed when they have six Artifacts.: Workshop of the World and Mines accumulate +2 resources per turn. +100% towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when powered receive +4 of their respective yields. +20% towards Industrial Zone buildings. Harbor buildings grant +10 Strategic Resource stockpiles.	 	
Added in Ethiopia Pack (23 July 2020). 	 	Aksumite Legacy
Improved resource tiles receive +1 for each copy of the resource the city owns. International s grant +0.5 for each resource in the origin city. Can purchase Archaeologists and Archaeological Museums with . 	 	
 	 	Grand Tour
+20% towards Medieval, Renaissance and Industrial Era Wonders. Double from Wonders of any Era. 	 	
 	Added in the Catherine de Medici Persona Pack (July 23, 2020). 	Grand Tour
+20% towards Medieval, Renaissance and Industrial Era Wonders. Double from Wonders of any Era. 	 	
 	 	Grand Tour
+20% towards Medieval, Renaissance and Industrial Era Wonders. Double from Wonders of any Era. 	 	
 	 	Hallstatt Culture
Mines gain +1 , provide a +0.5 adjacency bonus for all districts and trigger a Culture Bomb when built, claiming surrounding unowned tiles. Specialty districts do not receive an adjacency bonus from other districts and cannot be built next to the City Center. 	 	
 	 	Strength in Unity
Dedications chosen at the beginning of a Golden Age or Heroic Age also grant their Normal Age bonuses towards improving Era Score, in addition to their regular bonuses. +50% towards walls. 	 	
 	 	Free Imperial Cities
Each can build one more specialty than the Population limit would normally allow. 	 	
 	 	Free Imperial Cities
Each can build one more specialty than the Population limit would normally allow. 	 	
Added in Maya & Gran Colombia Pack (21 May 2020). 	 	Ejército Patriota
+1 for all units. Promoting a unit does not end that unit's turn. 	 	
 	 	Plato's Republic
Gains an additional Wildcard policy slot in all s. 	 	
 	 	Plato's Republic
Gains an additional Wildcard policy slot in all s. 	 	
 	 	Pearl of the Danube
+50% for and built across a from a . 	 	
 	 	Mit'a
Citizens may work Mountain tiles. Mountain tiles provide +2 , and +1 for each adjacent Terrace Farm. Mountain tiles provide an additional +1 when Inca reaches the Industrial Era. 	 	
 	 	Dharma
Indian cities receive the Follower Beliefs of all religions with at least one follower in them, not just the majority religion. 
 Indian cities receive the Follower Beliefs of all religions with at least one follower in them, not just the majority religion, and gain +1 for each religion with at least one follower in them. +2 Spread Religion charges for Missionaries. +100% Religious pressure from Indian s. 	 	
 	 	Dharma
Indian cities receive the Follower Beliefs of all religions with at least one follower in them, not just the majority religion. 
 Indian cities receive the Follower Beliefs of all religions with at least one follower in them, not just the majority religion, and gain +1 for each religion with at least one follower in them. +2 Spread Religion charges for Missionaries. +100% Religious pressure from Indian s. 	 	
Added in Khmer and Indonesia Civilization & Scenario Pack (19 October 2017). 	 	Great Nusantara
Coast and Lake tiles provide a +0.5 adjacency bonus for Holy Site, Campus, Industrial Zone, and Theater Square districts. Entertainment Complexes built adjacent to a Coast or Lake tile provide +1 . 	 	
 	 	Meiji Restoration
 receive a +1 adjacency bonus for each adjacent district, instead of +0.5. 	 	
 	Added in the Great Commanders Pack (15 December 2022). 	Meiji Restoration
 receive a +1 adjacency bonus for each adjacent district, instead of +0.5. 	 	
 	 	Grand Barays
Cities with an Aqueduct receive +1 , and +1 for every Population. Farms receive +2 when adjacent to an Aqueduct, and +1 when adjacent to a Holy Site. 	 	
 	 	Nkisi
 Relics, Artifacts and Sculptures grant +2 , +2 , +1 , and +4 . The Palace has four extra slots for Great Works. +50% , , and points gained from all sources. 	 	
 	 	Nkisi
 Relics, Artifacts and Sculptures grant +2 , +2 , +1 , and +4 . The Palace has four extra slots for Great Works. +50% , , and points gained from all sources. 	 	
 	 	Three Kingdoms
Farms receive +1 and Mines receive +1 for each adjacent Seowon. 	 	
 	 	Three Kingdoms
Farms receive +1 and Mines receive +1 for each adjacent Seowon. 	 	
Added in Persia and Macedon Civilization & Scenario Pack (28 March 2017). 	 	Hellenistic Fusion
Conquering a city grants a free for each Encampment and Campus district in the conquered city and a free for each Holy Site and Theater Square district. 	 	
 	 	Songs of the Jeli
City Centers receive +1 and +1 for every adjacent Desert and Desert Hills tile. Mines receive -1 and +4 . May purchase Commercial Hub buildings with . -30% towards buildings and units. 	 	
 	 	Songs of the Jeli
City Centers receive +1 and +1 for every adjacent Desert and Desert Hills tile. Mines receive -1 and +4 . May purchase Commercial Hub buildings with . -30% towards buildings and units. 	 	
 	 	Mana
Starts with Sailing and Shipbuilding unlocked and the ability to enter Ocean tiles. +5 Combat Strength and +2 for embarked units. Unimproved Woods and Rainforests grant +1 , increasing to +2 with Mercantilism and +3 with Conservation. +1 from Fishing Boats. Building a Fishing Boat triggers a Culture Bomb, claiming surrounding tiles. Resources cannot be harvested. s cannot be earned. 	 	
 	 	Toqui
Cities with an established Governor gain +5% , +5% , and +10% combat experience towards all units trained in the city. These numbers are tripled in cities not founded by the Mapuche. All cities within 9 tiles of a city with your Governor gain +4 Loyalty per turn towards your civilization. 	 	
 	 	Mayab
Cities do not receive additional from being adjacent to fresh water or coast. Cities gain +1 for each Luxury Resource adjacent to the City Center. Farms grant +1 , +1 if adjacent to an Observatory, and +1 . 	 	
 	 	Örtöö
Sending a immediately creates a Trading Post in the destination city, instead of when the is completed. Gains an extra level of Diplomatic Visibility with civilizations that have a Mongolian Trading Post. +6 Combat Strength for all units for each level of Diplomatic Visibility Mongolia has over the other civilization, instead of the usual +3 Combat Strength. 	 	
 	 	Örtöö
Sending a immediately creates a Trading Post in the destination city, instead of when the is completed. Gains an extra level of Diplomatic Visibility with civilizations that have a Mongolian Trading Post. +6 Combat Strength for all units for each level of Diplomatic Visibility Mongolia has over the other civilization, instead of the usual +3 Combat Strength. 	 	
 	 	Knarr
Norwegian units gain the ability to enter Ocean tiles with Shipbuilding, instead of Cartography, and pay no additional costs to embark or disembark. Naval melee units can heal in neutral territory. 	 	
 	 	Knarr
Norwegian units gain the ability to enter Ocean tiles with Shipbuilding, instead of Cartography, and pay no additional costs to embark or disembark. Naval melee units can heal in neutral territory. 	 	
Added in Nubia Civilization & Scenario Pack (27 July 2017). 	 	Ta-Seti
+30% toward Ranged units. Ranged units gain +50% combat experience. +1 for Mines over strategic resources, and +2 for Mines over bonus and luxury resources. 	 	
 	 	Great Turkish Bombard
+30% toward Siege units. Siege units gain +5 Combat Strength when attacking defensible districts. Conquering a city doesn't cause that city to lose Population. +1 and +4 Loyalty per turn for cities not founded by the Ottomans. 	 	
 	 	Great Turkish Bombard
+30% toward Siege units. Siege units gain +5 Combat Strength when attacking defensible districts. Conquering a city doesn't cause that city to lose Population. +1 and +4 Loyalty per turn for cities not founded by the Ottomans. 	 	
 	 	Satrapies
Gains +1 capacity with Political Philosophy. Domestic s provide +2 and +1 . Roads built inside Persian territory are one level more advanced than usual. 	 	
 	 	Satrapies
Gains +1 capacity with Political Philosophy. Domestic s provide +2 and +1 . Roads built inside Persian territory are one level more advanced than usual. 	 	
 	 	Mediterranean Colonies
Starts with the for Writing. Coastal cities founded by Phoenicia and in the same continent as their always have full Loyalty. Settlers receive +2 and while embarked, and pay no costs to embark or disembark. 	 	
Added in Poland Civilization & Scenario Pack (20 December 2016). 	 	Golden Liberty
Building an Encampment or Fort triggers a Culture Bomb, claiming surrounding tiles. One Military policy slot in all governments is converted into a Wildcard policy slot. 	 	
 	Added in Portugal Pack (25 March 2021). 	Casa da Índia
International s can only be sent to cities on the coast or with a Harbor, but gain a +50% increase to all yields. Traders have +50% range over water, and can embark as soon as they are unlocked. 	 	
 	 	All Roads Lead to Rome
Founded or conquered cities start with a and, if within range of the , a road to it. s generate +1 additional from Roman s they pass through. 	 	
 	 	All Roads Lead to Rome
Founded or conquered cities start with a and, if within range of the , a road to it. s generate +1 additional from Roman s they pass through. 	 	
 	 	Mother Russia
Founded cities start with five additional tiles. Tundra tiles provide +1 and +1 , in addition to their usual yields.
 Founded cities start with five additional tiles. Tundra tiles provide +1 and +1 , in addition to their usual yields. Units are immune to damage from Blizzards. +100% damage from Blizzards inside Russian territory to civilizations at war with Russia. 	 	
 	 	Scottish Enlightenment
Happy cities gain +5% and +5% , and generate +1 point in their Campuses and +1 point in their Industrial Zones. Ecstatic cities double these bonuses. 	 	
 	 	People of the Steppe
Building a light cavalry unit or grants a free second copy of that unit. 	 	
 	 	Treasure Fleet
May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. s receive 3 , 2 and 1 . Trade Routes between cities on different continents gain triple these yields. Cities not on your original 's continent receive 25% extra towards s and a when founded. 	 	
 	 	Epic Quest
Capturing a Barbarian Outpost also grants a Tribal Village reward. Levying city-state units costs 50% less . 	 	
 	 	Nobel Prize
Gains 50 whenever a Great Person is earned. +1 points from Factories and +1 points from Universities. Sweden's presence in the game adds three unique World Congress competitions in the Industrial Era. 	 	
 	 	Nine Dragon River Delta
Land specialty s can only be built on , or tiles. Buildings on these features receive additional yields: +1 in Woods, +1 in Rainforest, and +1 in Marsh. Can plant Woods with , instead of . 	 	
 	 	Isibongo
Capturing a city will upgrade the capturing unit, as long as the necessary civics are unlocked: from a normal unit into a Corps or Fleet, and from a Corps or Fleet into an Army or Armada. Cities with a garrisoned unit gain +3 Loyalty per turn, increasing to +5 Loyalty if the garrisoned unit is a Corps or Army. 	 	
==Scenario-specific civilizations==
===Jadwiga's Legacy===
The civilizations in this scenario are based on the standard Polish civilization, sharing the same civilization abilities, unique unit and unique infrastructure.
Civilization	Leader	Civilization Ability	Unique Unit	Unique Infrastructure
 	 	Golden Liberty
Building an Encampment or Fort triggers a Culture Bomb, claiming surrounding tiles. One  Military policy slot in all governments is converted into a  Wildcard policy slot.	 	
Polish 	 	Golden Liberty
Building an Encampment or Fort triggers a Culture Bomb, claiming surrounding tiles. One  Military policy slot in all governments is converted into a  Wildcard policy slot.	 	
 	 	Golden Liberty
Building an Encampment or Fort triggers a Culture Bomb, claiming surrounding tiles. One  Military policy slot in all governments is converted into a  Wildcard policy slot.	 	
===Vikings, Traders, and Raiders!===
The only playable civilizations in this scenario are Denmark, Norway and Sweden, which are based on the standard Norwegian civilization, sharing the same unique unit and infrastructure.
Civilization	Leader 	Civilization Ability	Unique Unit	Unique Infrastructure
 	 	Viking
Units ignore additional  Movement costs from embarking and disembarking.	 	
Norwegian 	Harald Hardrada	Viking
Units ignore additional  Movement costs from embarking and disembarking.	 	
Swedish 	 	Viking
Units ignore additional  Movement costs from embarking and disembarking.	 	
 	 	Moorish
The Alhambra wonder is located in Išbiliya.	 	
Byzantine 	Basil II 	Byzantine
The Hagia Sophia Wonder is located in Constantinople.	 	
 	 	Frankish
The Mt. St. Michel wonder is located in Rouen.	 	
===Outback Tycoon ===
The civilizations in this scenario are based on the standard Australian civilization, sharing the same civilization abilities, unique unit and unique infrastructure. As warfare and the training of military units is removed from this scenario, there are no unique units.
Civilization	Leader	Civilization Ability	Unique Infrastructure
 	 	Land Down Under
+3  Housing in coastal cities. Pastures trigger a Culture Bomb. Yields from Campuses, Commercial Hubs, and Theater Squares are +2 in tiles with Charming Appeal, +4 in Breathtaking.	
 	 	Land Down Under
+3  Housing in coastal cities. Pastures trigger a Culture Bomb. Yields from Campuses, Commercial Hubs, and Theater Squares are +2 in tiles with Charming Appeal, +4 in Breathtaking.	
 	 	Land Down Under
+3  Housing in coastal cities. Pastures trigger a Culture Bomb. Yields from Campuses, Commercial Hubs, and Theater Squares are +2 in tiles with Charming Appeal, +4 in Breathtaking.	
 	 	Land Down Under
+3  Housing in coastal cities. Pastures trigger a Culture Bomb. Yields from Campuses, Commercial Hubs, and Theater Squares are +2 in tiles with Charming Appeal, +4 in Breathtaking.	
===Conquests of Alexander ===
The only playable civilization in this scenario is Macedon.
Civilization	Leader 	Civilization Ability	Unique Unit	Unique Infrastructure
 	 	Eponymous Cities
Settlers receive +1  Movement. All cities start with 2  Population and a Granary. District  Production time is decreased and Encampments start with a Basilikoi Paides.	 	
 	Darius III	Allies
Start the game as suzerain of Athens, Marakanda, and Patala.	 	
===Gifts of the Nile===
The only playable civilizations in this scenario are Egypt and Nubia.
Civilization	Leader 	Civilization Ability	Unique Unit	Unique Infrastructure
 	 	Iteru
+15%   toward s and wonders if the city is adjacent to a water tile. Floodplains do not block placement of districts and wonders. Start with the Fishing and Sailing technologies.	 	
 	 	Ta-Seti
+50% toward Ranged units. Ranged units gain +50% combat experience. Start with the Mining technology. +1 for Mines over strategic resources, and +2 for Mines over bonus and luxury resources.	 	
 	Ashurbanipal 	None 	None 	None
 	Sakir-Har 	None 	None 	None
 	Osorkon 	None 	None 	None
 	Alexander 	None 	None 	None
 	Cambyses II 	None 	None 	None
 	Augustus Caesar	None 	 	None
===Path to Nirvana===
The civilizations in this scenario are led by "religions" rather than typical leaders, and rather than civilization or leader abilities, their abilities are in the form of already unlocked civics, pantheons and religious beliefs. As warfare and the training of military units is removed from this scenario, there are no unique units, and unique infrastructure comes in the form of worship buildings or the Kampung improvement.
Civilization	Religion	Civics 	Pantheon	Other Beliefs	Unique Infrastructure
Chinese 	Taoism 	Early Empire 	 	Feed the World
Granaries each provide  Faith. +1  Amenity to to each City.
Monastic Isolation
Granaries each provide  Faith. +1  Amenity to to each City.	
 	 	Celestial Navigation	 	Linga
May purchase Commercial Hub and Harbor district buildings with  Faith.
Stewardship
Each Campus or Commercial Hub district in a city following this Religion provides +1 Science or +1 Gold respectively.
Yoga
May purchase civilian units with  Faith.	None
 	
Islam 	
Celestial Navigation
Currency
Early Empire	 	Religious Community
Shrines and Temples each provide +1  Housing.
Pilgrimage
+2  Faith for every city following this Religion in other civilizations.	
 	 	Celestial Navigation	 	Great Nusantara
May purchase Commercial Hub and Harbor district buildings with  Faith.
Kampung
Your Builders can now make Kampung improvements. Unlocked with Guilds.
Itinerant preachers
Religion spreads to cities 30% further away.	
 	 	
Early Empire
Engineering
Mysticism	 	Dāna
Granaries each provide  Faith. +1  Amenity to to each City.
World Church
+1  Culture for every 5 followers of this Religion in other civilizations.	
 	 	Mysticism 	 	Work Ethic
+1%  Production for each follower.
Holy Order
Missionaries and Apostles are 30% cheaper to Purchase.	Mahayana Stupa
 	 	Mysticism 	 	Zen Meditation
+1  Amenity in cities with 2 specialty districts.
Missionary Zeal
Religious units ignore movement costs of terrain and features.	Vajrayana Stupa
===The Black Death ===
There is no unique infrastructure in this scenario, and only the Holy Roman Empire has a unique unit.
Civilization	Leader	Civilization Ability	Unique Unit
 	 	Sword of Faith
All Castilian units gain the 'Holy Fervor' unit command: once per turn, the unit may spend  Faith to restore its moves and attacks.	None
English 	 	Labor Coercion
All English cities gain the 'Coerce' command: spend  Gold to allow a plague-stricken tile to work, improve, or build for 10 turns.	None
French 	 	Papal Leadership
France's government gains a special 'Papal Policy' wildcard slot. This slot is optional, but consumes  Faith per turn if used.	None
 	 	Teutonic Order
Teutonic Knight unique unit replaces Swordsmen. Teutonic Knights have no Gold maintenance and +8  Combat Strength when fighting in enemy territory.	Teutonic Knight
===War Machine ===
The only playable civilizations in this scenario are France and Imperial Germany. There are no unique units or infrastructure in this scenario.
Civilization	Leader	Civilization Ability
French 	 	Attaque à Outrance
Infantry gain +4  Combat Strength when attacking.
German 	 	Krupp Innovation
Artillery gain +4  Combat Strength when attacking.
 	 	None
British 	 	None
==Videos==
thumb|center|300px
==See also==
*Civilizations in other games
de:Zivilisationen (Civ VI)
fr:Civilisations (Civ6)
ru:Державы Civilization VI
 
Category:Game concepts (Civ6)
Category:Lists (Civ6)
Category:Civilization lists