Meletis

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|-|Meletis=
|-|Emblem=
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==Summary==
Meletis is the polis of learning, magic, and progress. It is a city-state of progressive thinkers, pious thaumaturges, and wise oracles. Meletis was born from the defeat of tyranny, and to this day it retains a spirit of the triumph of free thought over brutish force. Meletians pride themselves on their great temples to the gods, their thaumaturgical academy, their great works of architecture, and for their Reverent Army. The polis itself is blessed by and protected by Ephara.
==Powers and Stats==
Tier: | from to | from to | from to | from to 
Key: Philosophers | Oracles/Acolytes | Thaumaturges | Battlewise | Artifacts
Civilization Type: Pre-Industrial Civilization
Name: Meletis
Origin: Magic: The Gathering
Classification: Oligarchy
Kardashev Level: Type 0
Age: Several hundred years
Population: 100,000+
Territory: The City-State of Meltis, the river Kheir, and the Siren Sea
Technology/Abilities:
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|-|Philosophers=
Magic (Philosophers of all five colors of Mana exist in Meletis), Social Influencing (Philosophers regularly de-stress tense situations in moment, including convincing invading armies to halt a siege with less than a day of conversation), Mind Manipulation (Many philosophers are skilled in mind magic. Spirit of the Labyrinth passively slows the thought process of those around it. Perisophia wields the the most potent mind magic out of any Meletin Philosopher due to her blessing from Ehpara, which can be further augmented via a Mnemonic Wall), Blessed (Perisophia is blessed by Ephara, the God of the Polis), Healing (Perisophia's blessing allows her to heal upon damaging an opponent), Empathic Manipulation, (), Flight (Perisophia is capable of flight through Ephara's blessings), Forcefield Creation (Perisophia is able to create construct barriers), Memory Manipulation (Mnemonic Wall enhances the memory of allies around it), Intangibility (Many philosophers are intangible spirits), Power Nullification (Eidolon of Rhetoric passively limits the amount of magic that can be used in its presence)
|-|Oracles/Acolytes=
Superhuman Physical Characteristics (Many Oracles are blessed with superhuman strength by their respective Gods), Magic (Oracles of all five colors of Mana exist in Meletis), Blessed (All Oracles have blessings of varying effect from their Gods), Enhanced Senses (Oracles possess supernatural sight and hearing, able to see into both Nyx and the Underworld as well as the mortal world and understand God-Speak and perceive the Gods in their true form. Daxos in particular is noted as having perception greater than any Oracle before him. , and is able to see the latent energy in the land around him), Telepathy (Oracles are able to hear the Gods speaking to each other in their minds as well as communicate telepathically with others), Precognition (All Oracles are able to Scry the future through various means. Some oracles are trained to be divine lightningrods, allowing them to receive countless visions of the future in an instant, and other Oracles are able to view nearly the entirety of their life at once), Martial Arts (As a Battlewise, Daxos is skilled in hand to hand combat and wrestling), Weapon Mastery (As a Battlewise, Daxos is a skilled swordsman), Power Mimicry (Daxos is able to copy spells his opponent uses), Healing (Daxos is able to heal others with his magic. Acolytes of Affliction are highly skilled healers), Extrasensory Perception (Daxos is able to perceive the emotions of others as a physical object around them), Metal Manipulation (), Elemental Manipulation, Ice Manipulation, Water Manipulation (Daxos possesses magic that allows him to manipulate water and ice. Kydele is able to transform into a cloud of mist at will.), Soul Manipulation (Kydele is able to remove and direct the souls of those near death to grant them safe passage to the Underworld), Flight (Kydele is able to fly by transforming into mist), Power Bestowal (Eutropia is capable of granting allies flight, and some Oracles are able to grant others God-Sight and precognitive abilities), Statistics Amplification (Eutropia is able to grant allies increased strength and durability), Paralysis Inducement (Ephara’s Warden is capable of using binding magic), Mind Manipulation (Sage of Mysteries is able to remove thoughts from a target's mind), Blood Manipulation (Priests of Erebos are able to use their own blood to cast spells), Poison Manipulation (Acolytes of Pharika wield a number of lethal poisons)
|-|Thaumaturges=
Magic (Thaumaturges of all five colors of mana exist in Meletis), Abstract Existence (Type 2, Archetype of Imagination is the physical embodiment of the aspirations of the people of Meletis), Fate Manipulation (Tymna is able to directly manipulate fate and destiny), Creation and Life Manipulation (Some Thaumaturges are able to create Enchantment Construct creatures), Flight, Shapeshifting, Size Manipulation, Body Control, Weapon Creation, and Statistics Amplification (Some Thaumaturges are able to alter their physical shape, size, and strength into a perfect copy someone or something else at will), Power Nullification (Some Thaumaturges are able to nullify spells and regeneration, as well as cancel out sound-based attacks. Archetype of Imagination passively nullifies opponents ability to fly as well as nullifies anything that can grant an opponent flight through any means), Fire Manipulation, Holy Manipulation, Mind Manipulation (Some Thaumaturges are able to directly attack or manipulate the minds of opponents.), Precognition (Some Thaumaturges are capable of Scrying the immediate or near future), Existence Erasure (Some Thaumaturges possess the ability to erase things from existence. Some Formalists possess this ability innately through manipulation of the Æther), Transmutation (Some Thaumaturges possess the ability to manipulate incoming magic attacks and transforming them into birds), Intangibility (Some Thaumaturges possess the ability to turn intangible by turning their bodies into water), Fire Manipulation (Some mages are capable of manipulating and projecting fire), Earth Manipulation (Stonewise Thaumaturges specialize in creating and manipulating stone), Reality Warping, Conceptual Manipulation (Type 2, Formalists are able to alter the abstract concepts of flawed objects through manipulation of the Æther), Mathematics Manipulation (Manifesting rifts in the Æther requires creating a localized collapse of the geometries of the physical world), Power Mimicry (Some Formalists are able to use the echoes of spells in the Æther to mimic spells used by allies), Time Manipulation (Some Formalists are capable of manipulating and dilating time), Curse Manipulation (Some Formalists possess the ability to curse opponents), Weather Manipulation (Some Formalists and Thaumaturges possess the ability to manipulate weather), Resistance to Magic (Battlefield Thaumaturges and wielders of Starlight Mantle are innately immune to magic)
|-|Battlewise=
Superhuman Physical Characteristics, Magic (Every soldier in the Reverant Army knows at least one spell, to the point that many Meletian hoplites could be considered low-level taskmages), Martial Arts (All Meletian soldiers are skilled in hand to hand combat and wrestling to varying degrees), Weapon Mastery (All Meletian soldiers are skilled with varying weapons, including swords, spears, and shields), Healing (Healing is one of the most common spells taught to Meletian soldiers. Some soldiers, such as Dawnbringer Charioteers, are able to heal themselves upon damaging an opponent), Statistics Amplification (Endurance Augmentation is one of the most common spells taught to Meletian soldiers. Many soldiers also utilize spells that augment physical strength and durability), Blessed (Many soldiers of the Meletian army possess blessings of varying degrees from various Gods), Flight (Airborne cavalry regularly use Pegasi as mounts. Spells such as Aerial Formation are able to temporarily grant soldiers flight), Underwater Breathing (Tritons who ally with Meletis possess this ability), Water Manipulation (Tritons who ally with Meletis possess this ability), Reactive Power Level (Many Meletian soldiers passively become stronger as a result of ally magic being cast on them or when fighting alongside other allies), Precognition (Many Meletian soldiers have the ability to Scry the immediate or near future), Summoning (Reverent Hoplite and Evangel of Heliod are able to summon construct soldiers), Creation and Life Manipulation (God-Favored General is able to create Enchantment soldiers), Damage Reduction (Spells such as Hold at Bay are able to temporarily negate incoming damage to a soldier), Forcefield Creation (Battlewise Valor allows soldiers to create shields of magic), Power Nullification (Some Battlewise possess the ability to nullify spells)
|-|Artifacts=
Superhuman Physical Characteristics, Inorganic Physiology, Magic (Artifacts constructs and creatures are animated utilizing trace amounts of mana), Large Size (Type 2, The Guardians of Meletis are this size), Flight (Anvilwrought Raptor and Thaumaturge's Familiar are able to fly), Precognition (Thaumaturge's Familiar is able to Scry the immediate future), Healing (Font of Vigor heals those who drink from it), Stealth Mastery, Invisibility, and Darkness Manipulation (Via Prowler's Helm)
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Attack Potency: Human level (Philosophers lack many directly offensive magic, rather focusing on mind magic and defensive spells) | Varies from Human level (Almost all Oracles are not suited for direct combat, rather playing support and tactical roles and lacking many offensive capabilities) to Island level (Daxos is physically comparable to Elspeth Tirel, regularly trading blows with her in training, and fought and assisted in killing Polukranos, managing to sever several of its heads in the process. As a Demigod, Callaphe should have power at least comparable to if not suprior to human Daxos) | Varies from Human level to At least Small City level (Thaumaturges vary in power drastically, from being non-combat support mages to being able to conjure instant storms. The Archetype of Imagination is hailed as one of the strongest Thaumaturges in Meletis and the embodiment of the aspirations of the people of Meletis), Many Thaumaturges are able to ignore conventional durability with their magic | Varies from Wall level (The weakest Meletian soldiers are capable of fighting and killing Minotaurs, Cyclopses, Harpies, Returned, and Leonin as well as trading blows with Akroan and Setessan soldiers) to Island level (Daxos functions as both an Oracle and a Batttlewise) | Varies from Unknown to Large Building level (Artifacts such as Thundering Chariot and Chariot of Victory are incapable of attacking on their own, rather meant to be used as vehicles that enhance the power of soldiers and philosophers driving them. Thaumaturge's Familiars are meant to serve as messengers rather than engage in direct combat and thus have little offensive capability, whereas Anvilwrought Raptors are meant for direct combat and have regularly harmed and killed enemy soldiers and monsters. Both golems of the Guardians of Meletis are the size of skyscrapers)
Power Source: Mana
Industrial Capacity: In times of War Meletis is able to prepare for conflict extremely quickly due to the commonplace use of Scrying and Oracles, Stonewise mages capable of building and repairing fortifications in moments, and temporal mages that can dilate time for additional defensive or offensive measures. In addition the Reverant Army possesses multiple ranks of soldiers able to create armies of constructs instantaneously.
Military Prowess: At least tens of thousands of soldiers (Able to be multiplied exponentially via through construct summoning thaumaturges and battlewise), battlefield thaumaturges, cavalry, and ships
Notable Individuals: Daxos, Perisophia the Philosopher, Kynaios and Tiro, Archetype of Imagination, Atris, Hypatia of the Winged Horse, Eutropia the Twice-Favored
Weaknesses: Due to the metaphysical laws of Theros enchantments granted by the Gods would not work outside their home plane
==Gallery==
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|-|Philosophers=
peresophia.jpg|Perisophia, the Philosopher
Ths-55-mnemonic-wall.jpg|Mnemonic Wall
Bng-23-ornitharch.jpg|Ornitharch
Tbng-1-bird.jpg|Bird
Thb-12-eidolon-of-obstruction.jpg|Eidolon of Obstruction
Thb-48-eidolon-of-philosophy.jpg|Eidolon of Philosophy
Fmb1-6-eidolon-of-rhetoric.jpg|Eidolon of Rhetoric
Thb-49-elite-instructor.jpg|Elite Instructor
Bng-27-spirit-of-the-labyrinth.jpg|Spirit of the Labyrinth
*Philosophers and the Twelve: Meletis is world renowned as the center of philosophical thought. Philosophers have special status here; they are often attended by servants so that they might spend more of their time debating, thinking, and teaching. The Twelve, a council of philosophers, serves as the ruling body of Meletis. The Twelve are currently headed by Perisophia.
**Perisophia: The most learned living philosopher of Meletis is Perisophia, whose skills at logic, rhetoric, and mind magic are so formidable that she is the match for any debater in any forum. Perisophia currently rules as the most senior member of the Twelve.
***Mnemonic Wall: A creature centered in Blue mana. Classified as a Wall, this creature acts as a Defender, lacking any offensive power on its own but boasting overwhelming defensive capabilities. In addition this creature passively augments anamnesis, enhancing the memory of the user.
**Ornitharch: An Archon centered in white mana. This creature is capable of flight and can summon Birds at will.
***Bird: A bird centered in white mana, this creature is capable of flight.
**Eidolon of Philosophy: An Enchantment Spirit centered in blue mana.
*Eidolon of Obstruction: An Enchantment Spirit centered in white mana. This creature possesses the ability to passively manipulate enemy Planeswalkers, making their magic cost extra mana to utilize.
**Eidolon of Rhetoric: An Enchantment Spirit centered in white mana. The soul of a philosopher who died of starvation contemplating the universe, this spirit passively limits the amount of magic that can be used in its presence at any given time.
**Elite Instructor: A Human Wizard centered in blue mana.
**Spirit of the Labyrinth: An Enchantment Spirit centered in white mana. This creature passively affects the minds of both ally and enemy alike, slowing down their thought process significantly.
|-|Oracles/Acolytes=
C18-173-daxos-of-meletis.jpg|Daxos of Meletis
atris.jpg|Atris, Oracle of Half-Truths
Thb-216-eutropia-the-twice-favored.jpg|Eutropia the Twice-Favored
C16-35-kydele-chosen-of-kruphix.jpg|Kydele, Chosen of Kruphix
C16-39-ravos-soultender.jpg|Ravos, Soultender
Thb-45-callaphe-beloved-of-the-sea.jpg|Callaphe, Beloved of the Sea
Thb-206-acolyte-of-affliction.jpg|Acolyte of Affliction
Ths-199-prophet-of-kruphix.jpg|Prophet of Kruphix
Ths-10-ephara-s-warden.jpg|Ephara’s Warden
Thb-62-sage-of-mysteries.jpg|Sage of Mysteries
Ths-28-scholar-of-athreos.jpg|Scholar of Athreos
Thb-8-dawn-evangel.jpg|Dawn Evangel
Jou-148-disciple-of-deceit.jpg|Disciple of Deceit
Ths-84-disciple-of-phenax.jpg|Disciple of Phenax
Starfieldmystic.jpg|Starfield Mystic
M19-64-omenspeaker.jpg|Omenspeaker
Bng-60-asphyxiate.jpg|Asphyxiate
Bng-64-claim-of-erebos.jpg|Claim of Erebos
Ths-48-fate-foretold.jpg|Fate Foretold
Thb-17-glory-bearers.jpg|Glory Bearers
Thb-20-heliod-s-pilgrim.jpg|Heliod's Pilgrim
Ths-94-lash-of-the-whip.jpg|Lash of the Whip
Bng-77-necrobite.jpg|Necrobite
Bng-81-sanguimancy.jpg|Sanguimancy
Ths-105-scourgemark.jpg|Scourgemark
Thb-36-sentinel-s-eyes.jpg|Sentinel's Eyes
*Daxos: A Battlewise and Oracle of Heliod, in childhood Daxos was initially thought to be deaf and mute. He often stared into the sky or sat in a dark corner alone. However, his happiest moments were outside in the sun, moving his hands through the air as if tracing patterns. His mother Lidia had searched far and wide for someone to cure Daxos, but to no avail. Believing that her son’s soul had been severed from birth and was roaming the world, Lidia took Daxos into the Despair Lands to seek aid from Athreos, God of Passage. Lidia and Daxos entered the sacred cave that descended toward Athreos’s Shrine. To comfort her son, Lidia gave Daxos her glass amulet. Soon thereafter, Daxos spoke his first word, “Asphodel,” the flower for which the amulet had been fashioned. Lidia then peered into her son’s eyes and saw the stars of Nyx and quickly realized that Daxos had been born an oracle. Unlike other oracles, Daxos could hear and perceive all the gods at once. When Erebos heard Daxos speak, Athreos was sent to claim the child. As Lidia and Daxos fled to safety, Karametra, sent her emissary to provide aid, but not before Athreos had hooked the young oracle with his staff. Lidia traded herself for her son, and Karametra’s emissary took Daxos to safety in the Nessian Forest. Years later Daxos assisted the Planeswalker Elspeth Tirel in killing the hydra Polukranos, and later still assisted in defending Akros from a siege of Minotaurs.
*Atris: An oracle of Phenax residing in Meletis and an Advisor. Atris is centered in Blue and Black mana. True to his nature a the oracle of the God of Deception, Atris often only tells half of his visions, giving half the information about the future to those who ask.
*Eutropia: A rare oracle favored by both Nylea and Thassa, Eutropia is centered in Blue and Green mana and is able to commune with both Gods through different means. In addition, when an Enchantment is granted to someone, Eutropia is able to grant that person a temporary increase in power as well as the ability to fly for a short time.
*Kydele: Kydele serves as the primary oracle to Kruphix, Theros's enigmatic god of horizons and mysteries. For Kydele, there is no greater virtue than seeking and facing the truth. From her seat at Kruphix's temple on the edge of the world, Kydele has seen truths that would unravel the minds of lesser mortals. Kruphix himself revealed to Kydele the true nature of the gods and Theros's place in the Multiverse, a sight she can never unsee.
*Ravos: As an oracle of Athreos, the god of passage, Ravos knew the fleeting nature of life. Even so, watching his beloved perish in battle was too much for Ravos to bear, and he struck a deal with the god. Ravos swore to help Athreos guide the dead to the Underworld in exchange for seeing his dead lover once each year. In the interim, Ravos plots her rescue and secretly defies Athreos by escorting his wards back to the land of the living.
*Callaphe: The demigod champion of Thassa, God of the Sea. In life, Callaphe was the most skilled mariner to ever sail the seas. She once gained Thassa's respect by outmanuvering her krakens - and because of that respece, Thassa chose Callaphe as her champion. As part of the blessing given to Callaphe, Callaphe gains increased power from Devotion to blue mana. The more blue mana present in any form, be it magic, enchantments, even allies, the greater her power becomes. Callaphe also possesses the ability to passively alter the magic of opponents, causing them to require more resources in order to cast spells.
*Prophet of Kruphix: A Human Wizard centered in blue and green mana. A lesser Oracle of Kruphix, Prophets of Kruphix possess the powers of an oracle as well as the ability to manipulate magic of allies, allowing them to utilize spells that would otherwise require a lengthy casting time instantly.
*Acolyte of Affliction: A Human Cleric centered in green and black mana. Acolytes of Pharika, they are highly skilled healers.
*Dawn Evangel: An Enchantment Human Cleric centered in white mana. Evangels of Heliod, these creatures are able to recycle enchantments of allies who have died.
*Disciple of Phenax: A Human Cleric centered in black mana. As a disciple of Phenax, the God of Deception, they are able to erase thoughts at random from an opponent's mind.
*Ephara’s Warden: A Human Cleric centered in white mana. Acting as the warden of the Polis, she is capable of smiting opponents with magic as well as binding them.
*Scholar of Athreos: A Human Cleric centered in white mana. A scholar of Athreos, the God of Passage, she is able to us her magic to simultaneously inflict damage and heal.
*Disciple of Deceit: A Human Rogue centered in black and blue mana. A disciple of Phenax, the God of Deception, disciples specialize in using both magical and non-magical means of deception to outwith opponents.
*Glory Bearers: An Enchantment Human centered in white mana. These creatures are the keepers of Heliod's blessings, able to bestow said blessings on attacking allies, amplifying their defensive power.
*Heliod's Pilgrim: A Human Cleric centered in white mana. This creature was blessed by Heliod with the ability to grant blessings to others.
*Omenspeaker: A Human Wizard centered in blue mana. As an Oracle, she is able to Scry the near future.
*Sage of Mysteries: A Human Wizard centered in blue mana. On top of being able to Scry the futues, a Sage of Mystery is able to directly remove thoughts from an opponent's mind.
*Starfield Mystic: A Human Cleric centered in white mana whose connection to Nyx makes creating or summoning Enchantments related to the gods easier and allows him to become stronger whenever an Enchantment controlled by an ally is destroyed.
*Asphyxiate: An Sorcery centered in black mana primarily used by priests of Pharika. The user generates a mist of poison lethal enough to cause nigh-instant death.
*Claim of Erebos: An Enchantment centered in black mana and a Spell commonly used by priests of Erebos. The user gains the ability to damage the opponent by directly channelling black mana into them.
*Fate Foretold: An Enchantment centered in blue mana. The user gains the ability to view the entirety of their life in written form other than the ending.
*Lash of the Whip: An Instant Spell centered in black mana primarily used by priests of Erebos. The user strikes the opponent with a whip of pure black mana, sapping them of their strength and durability.
*Necrobite: An Instant Spell centered in black mana primarily used by priests of Pharika. The user temporarily gains the ability to utilize poison lethal enough to cause nigh-instant death.
*Sanguimancy: A Sorcery centered in black mana primarily used by priests of Erebos. By offering their own blood as a means of payment, the user is able to gain insight and use their blood as a medium to cast spells.
*Scourgemark: An Enchantment centered in black mana primarily used by priests of Erebos. By infusing tattoos with molten gold as a tribute to Erebos the user is granted enhanced strength.
*Sentinel's Eyes: An Enchantment centered in white mana. User of this Enchantment gain a small infusion of Nyx, granting them enhanced power and durability.
|-|Thaumaturges=
C16-48-tymna-the-weaver.jpg|Tymna the Weaver
C18-81-archetype-of-imagination.jpg|Archetype of Imagination
Bng-30-aerie-worshippers.jpg|Aerie Worshippers
Tbng-4-bird.jpg|Bird
Ths-40-artisan-of-forms.jpg|Artisan of Forms
Thb-60-protean-thaumaturge.jpg|Protean Thaumaturge
Jou-31-battlefield-thaumaturge.jpg|Battlefield Thaumaturge
Jou-27-stonewise-fortifier.jpg|Stonewise Fortifier
Bng-43-meletis-astronomer.jpg|Meletis Astronomer
Ths-54-meletis-charlatan.jpg|Meletis Charlatan
Bng-44-mindreaver.jpg|Mindreaver
Jou-50-sage-of-hours.jpg|Sage of Hours
Ths-39-aqueous-form.jpg|Aqueous Form
Jou-33-countermand.jpg|Countermand
Ths-46-curse-of-the-swine.jpg|Curse of the Swine
Ima-51-dissolve.jpg|Dissolve
Jou-47-pull-from-the-deep.jpg|Pull From the Deep
Jou-23-reprisal.jpg|Reprisal
Thb-34-revoke-existence.jpg|Revoke Existence
Thb-67-starlit-mantle.jpg|Starlit Mantle
Ori-77-stratus-walk.jpg|Stratus Walk
C16-98-swan-song.jpg|Swan Song
A25-71-retraction-helix.jpg|Retraction Helix
Bng-143-unravel-the-aether.jpg|Unravel the Æther
*Thaumaturges: Weaving magic is a time-honored tradition in Meletis; magic is seen as one of the greatest arts an artisan can master. The most accomplished mages are known as thaumaturges ("wonder workers"), the mage-elite. Many Meletian mages received training at the Dekatia, including many thaumaturges, but one is not truly considered a thaumaturge until one has received a reward or other positive omen from the gods. For example, a mage might be considered a thaumaturge when Heliod, god of the sun, grants her a spear of sunlight, or when she is granted a wild creative vision by Keranos, god of storms.
**Archetype of Imagination: An Enchantment Human Wizard centered in blue mana. The physical embodiment of the aspirations of the people of Meletis, the Archetype of Imagination passively grants all allies flight as well as nullifies both the flight of opponents and any means for which the opponent could obtain flight.
**Tymna: Tymna the Weaver is one of the few mortals on Theros to have mastered the magic of the Fates. She once served among the Battlewise of Meletis, an order whose members take pride in shaping the flow of battle through tactics, not force. A career filled with victories was cut short by a chariot accident, leaving her blind. As a weaver, Tymna meticulously twines the strands of destiny, the threads vibrating beneath her fingertips as her machinations play out.
**Aerie Worshippers: A Human Cleric centered in blue mana. By channeling blue mana they are capable of creating construct Birds at will.
**Artisan of Forms: A Human Wizard centered in blue mana. Artisans of Forms have to alter their own shape at will, allowing them to copy the physical appearance, power, and durability of anything they choose, but without any of said target's powers.
**Protean Thaumaturge: A Human Wizard centered in blue mana. Due to their ability to see beyond the veil of reality, Protean Thaumaturges are able to alter their own shape at will, allowing them to copy the physical appearance, power, and durability of anything they choose, but without any of said target's powers.
**Battlefield Thaumaturge: A Human Wizard centered in blue mana. As Battlefield Thaumaturges are able to supply mana to soldiers in battle, spells are able to be used at a reduced mana cost. Additionally, if an ally casts a spell on a Battlefield Thaumaturge said Thaumaturge gains temporary magic immunity.
**Aqueous Form: An Enchantment centered in blue mana. The user has the ability to transform their entire body into water, effectively becoming intangible and allowing them to bypass enemy defenses.
**Countermand: An Instant Spell centered in blue mana. The user nullifies an incoming spell and attacks the opponent's mind directly, causing excruciating pain.
**Dissolve: An Instant Spell centered in blue mana. The user nullifies an incoming spell and Scrys the immediate future.
**Pull From the Deep: A Sorcery centered in blue mana. With this spell the user is able to restore destroyed memories, allowing them to remember spells that may have been forcibly destroyed.
**Reprisal: An Instant Spell centered in white mana. The user blasts a target creature with a gout of holy fire, destroying them and preventing them from regenerating.
**Revoke Existence: A Sorcery centered in white mana. The user erases a target artifact or enchantment from existence.
**Swan Song: An Instant Spell centered in blue mana. The user manipulates an incoming magic attack or enchantment, transforming it from its intended purpose into a bird.
*The Stonewise: Meletis is a polis of industry and building. Stonewise thaumaturges specialize in magic that erects and restores buildings and other such edifices. Stonewise mages are crucial to the Reverent Army when creating inland military outposts.
**Stonewise Fortifier: A Human Wizard centered in white mana. Along with the ability to weave stone, this wizard is able to channel white mana to create a defensive barrier, preventing all damage that would be dealt by a single opponent.
*Formalists: The Æther is of particular interest to Meletian scholars, and many study its use in magic. Some believe that the Æther is the realm of abstract entities, such as numbers, concepts, and theories. Some formalists study magics that allow them to cause objects to disappear from physical reality. They say they are "perfecting" real, necessarily flawed, concrete objects by transferring them to the realm of perfect, abstract entities.
**Meletis Astronomer: A Human Wizard centered in blue mana. Through observation and study of the stars Astronomers are able to use the night sky as blueprints for potential enchantments.
**Meletis Charlatan: A Human Wizard centered in blue mana. Meletis Charlatans are able to utilize the echoes of spells in the Æther to mimic spells used by allies, allowing them to choose new targets or double up an attack on an enemy.
**Mindreaver: A Human Wizard centered in blue mana. True to their namesake, Mindreavers are mages that focus on attacking the mind, directly destroying the thoughts of opponents. A Mindreaver is are also able to nullify an opponent's spells if they previously erased a thought of that spell beforehand.
**Sage of Hours: A Human Wizard centered in blue mana. Sages of Hours specialize in temporal magic, manipulating time so that allies are able to make additional actions while the opponent is left defenseless.
**Curse of the Swine: A Sorcery centered in blue mana. The user curses the opponent or opponents, nullifying their powers and transforming them physically and mentally into pigs.
**Stratus Walk: An Enchantment centered in blue mana. The user generates a cloud beneath their feet, enabling them to fly.
**Retraction Helix: An Instant Spell centered in blue mana. By causing a localized collapse in the geometries of the world the user is able to manipulate Æther to obtain immense power, as well as erasing opponents with the Æther.
**Unravel the Æther: An Instant Spell centered in green mana. By directly manipulating the Æther, a thaumaturge can alter the magic of the world around them to undo the existence of an artifact or enchantment.
**Starlit Mantle: An Enchantment centered in blue mana. Users of this enchantment are granted enhanced strength and durability as well as a resistance to magic.
|-|Battlewise=
C4rd4r7 Mqb6h9nDdn.jpg|Kynaios and Tiro of Meletis
Feat262c v5pjhqh812.jpg|Hypatia of the Winged Horse
M20-28-loyal-pegasus.jpg|Loyal Pegasus
0dl7rv4m2iu21.jpg|Thrasios, Triton Hero
Jou-1-aegis-of-the-gods.jpg|Aegis of the Gods
Ths-189-battlewise-hoplite.jpg|Battlewise Hoplite
Jou-6-dawnbringer-charioteers.jpg|Dawnbringer Charioteers
Thb-273-sunlit-hoplite.jpg|Sunlit Hoplite
Tthb-2-human-soldier.jpg|Human Soldier
Thb-33-reverent-hoplite.jpg|Reverent Hoplite
Ths-32-soldier-of-the-pantheon.jpg|Soldier of the Pantheon
Bng-14-god-favored-general.jpg|God-Favored General
Tbng-3-soldier.jpg|Enchantment Soldier
Ths-11-evangel-of-heliod.jpg|Evangel of Heliod
Tths-2-soldier.jpg|Soldier
Ths-12-fabled-hero.jpg|Fabled Hero
Uma-27-phalanx-leader.jpg|Phalanx Leader
Jou-28-supply-line-cranes.jpg|Supply-Line Cranes
Jou-30-aerial-formation.jpg|Aerial Formation
Thb-7-commanding-presence.jpg|Commanding Presence
Bng-18-hold-at-bay.jpg|Hold at Bay
Thb-31-phalanx-tactics.jpg|Phalanx Tactics
Ths-1-battlewise-valor.jpg|Battlewise Valor
Thb-81-whirlwind-denial.jpg|Whirlwind Denial
*The Reverent Army: Meletis is defended by the Reverent Army, also referred to as the Battlewise, religiously trained soldiers who fight monsters and exalt the gods. The Meletian Reverents are not as fierce as Akroans nor as sturdy as Setessans, but they are clever and resourceful, and they believe their superior piety for Theros's pantheon leads them to more success in battle. Meletian soldiers are trained to manipulate the battlefield primarily through tactics rather than through physical strength. Their hoplites use clever ruses, unusual or rapidly changing troop formations, and even outright deception to score victories. It's said that every Meletian soldier knows at least one spell. That may be an exaggeration that Meletians allow to circulate, but it is true that many Meletian hoplites could be considered low-level taskmages. Spells of healing, endurance augmentation, and battlefield trickery are often taught during soldier training.
**Kynaios and Tiro: In the age of antiquity, the humans of the region that would one day become the largest polis on Theros were ruled by the tyrant Agnomakhos, an immortal archon. Unchecked for generations, his power grew as he carved out a mighty empire. Kynaios and Tiro, joined by their love for one another and for freedom, rose to challenge him. The people rallied to their cause, and Agnomakhos was defeated. The polis of Meletis was founded on the ruins of Agnomakhos's empire as a beacon of freedom and enlightenment, and its people chose Kynaios and Tiro to be its guardians. Two great statues were built in their honor. Their real story, however, would be lost to the ages. Instead of peaceful lovers, they would be remembered as two feuding rulers whose deaths were celebrated and whose monuments symbolized the end of their wars.
**Hypatia: Also known as Wingsteed Rider, Hypatia was trained as a grange-mage in a Meletian temple to Karametra but found that her calling was on the field of battle. She took up the sword and shield of the Meletian army and showed great promise fighting off threats to the city. During one battle, she was wounded on a high plateau overlooking Meletis. She saw a pegasus herd flying overhead and said a silent prayer. A pegasus flew down and allowed her to climb onto its back, saving her life. The two of them became inseparable.
***Loyal Pegasus: Hypatia's mount, a creature centered in white mana. Classified as a Pegasus, this creature is capable of flight, but incapable of attacking on its own. When paired with Hypatia, the duo is able to gain increased power and durability whenever an ally casts a spell on them.
**Thrasios: Only a handful of tritons live among the humans of Meletis. The most famous is Thrasios, an accomplished warrior who believes he bears the divine sanction of Thassa, god of the sea. Meletians saved Thrasios's family from a pack of marauding minotaurs, so he now fights for the honor of Meletis. His prowess in battle is said to be miraculous; no blow ever seems to land on him. Thrasios has since left his home and embarked on a pilgrimage to explore the ocean's depths at the edge of the world. He claims to have visited the ruins of the fabled polis of Olantin on his most recent expedition, though few believe him. Thrasios possesses the normal abilities of a Triton, namely the ability to breathe underwater as well as manipulate water, as well as proficiency with a trident and the ability to Scry the immediate future.
**Aegis of the Gods: An Enchantment Human Soldier centered in white mana, this creature is an emissary of Athreos, ensuring the dead are given safe passage on the battlefield. In addition, this creature is able to passively grant allies Hexproof.
**Battlewise Hoplite: Human Soldiers centered in white and blue mana. When an ally spell is cast on a Battlewise Hoplite they gain an additional boost in power as well as the ability to Scry the immediate future.
**Dawnbringer Charioteers: Human Soldiers centered in white mana. When an ally spell is cast on a Dawnbringer Charioteer they gain an additional boost in power. In addition, they are capable of flight and can heal upon damaging an opponent.
**Sunlit Hoplite: Human Soldiers centered in white mana. These soldiers gain increased power when fighting alongside the Planeswalker Elspeth.
**Reverent Hoplite: Human Soldiers centered in white mana. These soldiers are able to create additional construct Human Soldiers equal to the amount of white mana present on the battlefield among their allies.
***Human Soldier: Human Soldiers centered in white mana. Though lacking in supernatural abilities, these construct soldiers are able to be summoned en masse by Reverent Hoplite.
**Soldier of the Pantheon: Human Soldiers centered in white mana. These soldiers are among the most devoted to the Gods among any in the Reverent Army, and as such have been granted boons of protection from attacks of any kind from opponents wielding multicolored mana, as well as healing if a multicolored spell is cast around them.
**God-Favored General: Human Soldiers centered in white mana. Blessed by the God of the Sun Heliod, these soldiers are able to channel white mana to create Enchantment Soldiers to fight alongside them.
***Enchantment Soldier: Enchantment Soldiers centered in white mana. Though lacking in supernatural abilities, these construct soldiers are able to be created en masse by God-Favored General.
**Evangel of Heliod: Human Clerics centered in white mana. These clerics are able to create additional construct Human Soldiers equal to the amount of white mana present on the battlefield among their allies.
***Soldier: Soldiers centered in white mana. Though lacking in supernatural abilities, these construct soldiers are able to be summoned en masse by Evangel of Heliod.
**Fabled Hero: A Human Soldier centered in white mana, when an ally casts a spell on him he gains a small but permanent boost in power and durability.
**Phalanx Leader: Human Soldiers centered in white mana. When an ally spell is cast on Phalanx Leader, all allies gain a small boost in power and durability.
**Supply-Line Cranes: Birds trained from birth to deliver supplies to soldiers in the heat of battle.
**Aerial Formation: An Instant Spell centered in blue mana. The user or users of this spell are granted temporary flight and a temporary boost in power.
**Commanding Presence: An Enchantment centered in white mana. The user gains enhanced power and durability and the ability to summon soldiers when they damage an opponent.
**Hold at Bay: An Instant Spell centered in white mana. The user channels white mana into their body to negate incoming damage.
**Phalanx Tactics: An Instant Spell centered in white mana regularly used by the Battlewise. By channeling white mana through their ranks, each soldier in a given company is granted temporarily enhanced strength and durability.
**Battlewise Valor: An Instant Spell centered in white mana and a spell regularly used by the Battlewise as a means of countering ambushes. The user temporarily gains a large increase in strength and durability, gains the ability to create a single-direction shield of magic, and Scries the near future.
**Whirlwind Denial: An Instant Spell centered in blue mana. The user simultaneously gains immense speed, enough to appear as a blur, and nullifies incoming spells.
|-|Artifacts=
Guardians-of-Meletis-by-Magali-Villeneuve RESIZED.png|Guardians of Meletis
Anvilwrought Raptor.jpg|Anvilwrought Raptor
Thaumaturge's familiar.jpg|Thaumaturge's Familiar
Ths-219-prowler-s-helm.jpg|Prowler's Helm
Jou-159-chariot-of-victory.jpg|Chariot of Victory
Thundering Chariot.jpg|Thundering Chariot
*Guardians of Meletis: An Artifact Creature, classified as a Golem, that acts as a Defender, lacking any offensive power on its own but boasting overwhelming defensive capabilities.
*Anvilwrought Raptor: An Artifact Creature, classified as a Bird, that is capable of flight. This creature is commonly used as a fast offensive aerial unit or a scout.
*Thaumaturge's Familiar: An Artifact Creature, classified as a Bird, that is capable of flight and has the ability to Scry the immediate future. This creature is commonly used as a messenger.
*Prowler's Helm: An Artifact Equipment that, when equipped, grants the user enhanced stealth capabilities, invisibility, and the ability to merge with shadows.
*Chariot of Victory: An Artifact used by the vanguard of the Battlewise, granting them increased speed and mobility in combat. These Artifacts can also be hitched to a Pegasus for aerial combat.
*Thundering Chariot: An Artifact Vehicle used by the philosophers of Meletis as battlefield mounts in times of war. These Artifacts can also be hitched to a Pegasus for aerial combat.
|-|Divine Enchantments=
Jou-11-font-of-vigor.jpg|Font of Vigor
Thb-228-staggering-insight.jpg|Staggering Insight
Bng-146-ephara-s-enlightenment.jpg|Ephara's Enlightenment
Bng-9-ephara-s-radiance.jpg|Ephara's Radiance
Bng-91-epiphany-storm.jpg|Epiphany Storm
Bbd-127-oracle-s-insight.jpg|Oracle's Insight
Ths-5-chosen-by-heliod.jpg|Chosen by Heliod
C15-68-dictate-of-heliod.jpg|Dictate of Heliod
A25-27-ordeal-of-heliod.jpg|Ordeal of Heliod
Bng-28-sunbond.jpg|Sunbond
*Font of Vigor: An Enchantment centered in white mana granted to Meletis by Ephara. This Enchantment heals those who drink from it.
*Ephara's Radiance: An Enchantment centered in white mana granted to Meletis by Ephara. This allows anyone capable of using magic to channel white mana in order to heal others.
*Staggering Insight: An Enchantment granted to Perisophia by Ephara. Centered in blue and white mana, this enchantment grants increased power and durability, enhanced mental power, and the power to heal when damaging an opponent.
*Ephara's Enlightenment: An Enchantment granted to Perisophia by Ephara. Centered in blue and white mana, this enchantment grants increased power and durability and flight.
*Epiphany Storm: An Enchantment centered in red mana. Specifically given to Oracles in Meletis, this enchantment turns the user into a divine lightning rod, receiving countless visions in an instant.
*Oracle's Insight: An Enchantment centered in blue mana. Specifically used by Oracles, the user can bestow the God-Sight of an Oracle onto another, allowing them to perceive Nyx as well as Scry the immediate future.
*Chosen by Heliod: An Enchantment centered in white mana and a spell regularly used by the Battlewise. By invoking the aid of the God of the Sun Heliod a soldier will be granted a significant boost in durability.
*Dictate of Heliod: An Enchantment centered in white mana. Though not a spell directly usable by Meletians, this Enchantment indicates that the receiver has been granted a boon of Heliod, granting them greatly increased power and durability.
*Ordeal of Heliod: An Enchantment centered in white mana regularly used by the Battlewise. The user gains an increase in power every time they attack, stacking up to three times. After the third attack the user loses their increased power but is healed in exchange.
*Sunbond: An Enchantment centered in white mana. Though not a spell directly usable by Meletians, this Enchantment indicates that the receiver has been granted a boon of Heliod, granting them the ability to grow in strength and durability when healed.
</tabber>
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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