HGd10PHB - Spell - Inertial Barrier

==Inertial Barrier==
A circular field of microgravity that slows incoming mass-based attacks effectively reducing their damage.
==Effect==
Once cast, Inertial Barrier becomes a hollow cylindrical field around the caster or designated target that reduces the velocity of incoming mass.  This effectively reduces the amount of damage dealt by such weapons.
The amount of damage dealt by mass-based weapons is reduced by 1 for every 10 rolled on the Inertial Barrier Spell roll. This includes all ranged and melee weapons. 
A note, the gravitational field acts outward, away from the caster or target so weapons can be removed easily by the attacker. 
==Spell Construction==
*DS: 8
*Tier 0
*Spectra: Gravity [5]
*Purpose: Defense [2]
*Casting Time: 2 Player Turns [7]
*Duration: 1 Minute [15]
*Duration-Ticks: None [0]
*EDR: 1/10 TSB + 20 [-20]
*Intensity: Skill check/10 [-10]
*Number of Targets: Area [5]
*Prerequisite: None [0]
*Range: Short [2]
*Shape: Area - Circle [4]
*Focus: [.01]
*Verbal Component: "create a barrier to inertia against weapons" [.14]
*Somatic Component: palms extended, pointer finger and thumb together, trace a circle in the air before caster. [.05]
*Material Component: 1/2 gram of lead pounded into a thin circle [.03]
==Character Sheet Example==
TS 	Skill Name 	PC 	PCB	SC 	SCB	BP	TP	XP/XPN
1d10+14	Inertial Barrier	PRC	7 	CON	2 	1 	4 	3/5
Amirith casts inertial barrier after spying a sniper up on a wall. After a few seconds, the shimmering circle appears and the archer fires. Amirith rolled a 21 so is able to slow the arrow enough to reduce damage from the arrow by 2. At the same time, a surprise attack from the back using a sword is also slowed reducing damage from it by 2 as well. An arcane missile, however, passes right through and does regular damage.
==Navigation==
Spells Listed Alphabetically
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