Nazgul Combat Stims

A combat stimulant developed by and for Pandora's Nazgul troops. Administered with a standard medical injector. Its official codename is 'D-XXI'.
==Combat Stims==
An autoinjector preloaded with a powerful and unique combat stimulant that steadies the user's nerves at the expense of most of their high level decision making skills.
==QE Rules==
Two uses. Grants +3 to AIM and PHS rolls at the expense of -3 to INT rolls for the remainder of the mission.
==OaTs Rules==
A character may inject themselves or be injected with one dose of Nazgul Combat Stim to gain 1d6 additional CP every round for 10 minutes. The character may inject subsequent doses to lengthen the time this bonus lasts by 10 minutes, but it does not grant any additional Combat Points. After each dose is injected, a character immediately makes a Fortitude Saving Throw [TN5]. If a character fails this Saving Throw they take CHP damage equal to the Combat Point bonus they received. The TN increases by 5for each dose taken within 3 weeks of the first dose. Nazgul Combat Stim is packaged in single dose ampoules.
Category:PACYOA: TE
Category:TE Technology
Category:European Federation
Category:Equipment
Category:Pandora