Magic Golem

The Magic Golem is a construct created by a mage. They are first encountered in Baldur's Gate II: Throne of Bhaal, or in Baldur's Gate II: Enhanced Edition if visiting Watcher's Keep before chapter 7.
==Gameplay==
This golem is mostly immune to all magical effects, spells, magical weapons of any type, and elemental damage.
See the InfoBox summary of immunities and protections.
The creature has a unique attack with a ranged weapon that manifests as a +3 enchanted ranged attack (using the beholder blast projectile), which must roll to hit a target.
If the weapon scores a hit, it inflicts Missile damage that is augmented by the golem's strength bonus.
The special on-hit effect of the weapon is to drain item charges (including weapons) that are in the character's quick item slots or worn/equipped.
Also, if the target has memorized Wizard spells available, one spell (starting at the highest level) will be expended and not be available until resting occurs.
The creature is otherwise vulnerable to normal weapons and fists (monk class may have magical fists/kick, which won't strike the golem).
Note that fist attacks won't actually slay the creature, as they deal stunning/non-lethal damage. Fist blows can make the creature fall down in a semi-unconscious state, at least for a period of time. Best to find a non-magical weapon or ammunition (any type will do) to finish it off.
The creature's battle action scripting attempts to keep a distance from attackers, staying out of melee range, so as to get better performance from its ranged attack. 
==Note==
The golem's attack uses the same projectile as a Beholder blast, and thus, the Shield of Balduran can reflect it back (which won't be able to hit the golem, as it is a magical attack).
==Locations==
===Baldur's Gate II: Throne of Bhaal===
*Watcher's Keep Machine of Lum the Mad
*Yaga-Shura's Lair
==Gallery==
OG Magic Golem 1.png|Jan Jansen is scouting ahead, moving from shadow to shadow while using his stealth ability. He spies two golems of a type he has never seen before.
OG Magic Golem 2.png|Jan is eager to try the Firetooth Xbow he bought from Sister Garlena. Jan is dismayed, as his bolts don't seem to hurt the golem. The golem is firing some sort of projectile at him, but his Stoneskin is holding up.
OG Magic Golem 3.png|The stoneskin has been destroyed, and damage is being done. Jan's memorized spells are deteriorating, and his wands of Spell striking and Magic Missile are drained. Time for a strategic withdrawal.
==Mod content==
The Sword Coast Stratagems mod makes some revisions to this creature.
The golem is immune to the spells Lower Resistance, Pierce Magic, Pierce Shield, and Plant Growth.
The status effects Webbed and Entangle is added to the list of immunities.
Installation of the Golem Construction for Spellcasters mod revises Magic Golems and adds a special innate ability called "Wild Magic Flare" that is used at the outset of hostilities and directed at the first detected enemy - after a few rounds it can be used again.
The Flare can be blocked by Magic resistance, but there is no saving throw. The effects on the target are a varied collection of Wild magic possibilities rolled on a d100 percentile die.
==Mod gallery==
Mod Magic Golem Magic Flare.png|Both Magic golems aim a "Wild Magic Flare" effect at the PC. A Magic resistance check might be able to block it.
Mod Magic Flare Hit.png|Screenshot of a flare getting through to the target and instilling some random wild magic effects.
===External links===
*Advanced Dungeons & Dragons 2nd Edition Wiki - Magic Golem
Category:Infobox incomplete
Category:Enemies
Category:Better image needed