Kuo-toan Captain

A kuo-toan captain usually leads groups of kuo-toa in Baldur's Gate II, consisting of warriors, whips, priests or wizards.
==Locations==
*Watcher's Keep Elemental Level – a kuo-toan captain may appear in the air library as part of a area script spawn trigger, depending on the party's XP levels
*Watcher's Keep Final Seal Dungeon – two of them, together with a kuo-toan priest and a kuo-toan wizard, when operating the Globe Machine
==Gameplay==
*Kuo-toan captains have True Sight, besides their general bonus to invisibility detection.
*They fire Kuo-toan bolts that have a chance to stun.
*If forced into melee, they use a specific, magical Spear, though without being enchanted, that deals 1d6+7 piercing damage – including strength bonus – and will slow the target for 15 seconds if no save vs. spell is made.
==Notes==
*Kuo-toan captains receive their resistances by an item, rather than being set in their creature code, as usual. The Magical damage resistance is set to 90, while the physical resistances work as bonuses.
==Gallery==
OG Red Globe 2B.png|A Kuo-toan Captain spawned by the Globe Machine in the Watcher's Keep Final Seal dungeon initiates it's innate True Sight ability at the outset of combat.
OG Red Globe 2E.png|The captain strikes a PC with a Kuo-toan Bolt, and the victim fails its Saving throw and is temporarily Stunned and Helpless. 
==Mod content==
The Sword Coast Stratagems revises this creature.
Weapon proficiency is changed to 5 pips in crossbow and remains 2 pips with spears.
The creature gets a new default AI script for more responsive and smarter combat actions.
Two random potions are added to the captain's inventory for scripted use to boost abilities and heal wounds/damage.
Category:Protected from magic
Category:Protected from crushing
Category:Protected from missile
Category:Protected from piercing
Category:Protected from slashing