Version History/2021

__TOC__
== Version 14 ==
=== December 9th 2021 Update===
====New Content====
*New Super Troop: Super Dragon
*New Siege Machine: Flame Flinger
*New levels:
**Workshop level 6
**Gold Mine level 15
**Elixir Collector level 15
**Dark Elixir Drill level 9
*Changes:
**All s can be upgraded to level 15
**Increased the amount of loot won from Star Bonuses.
**Tweaked the HP of the Barbarian, Giant, Goblin, Wizard, Hog Rider and Valkyrie. 
**Tweaked the DPS of the P.E.K.K.A and Minion.
**Tweaked the Healing of the Healer.
**Cost cuts to numerous things:
***Part 1
***Part 2
=== September 2021 Update - Version 14.211.0 - 27th September 2021 ===
====New Content====
*New Super Troop: Super Bowler
*New Levels:
**Mortar level 14
**X-Bow level 9
**Hog Rider level 11
**Golem level 11
**Bowler level 6
**50x level 15 (total 200)
====Balance Changes====
*Inferno Dragon: Ramp-up speed of Inferno Dragon’s beam attack has been slowed down by 0.2 seconds (now requiring 1.7s and 3.2s respectively to charge up to tier 2 and 3 damage from initial attack).
*Dragon Rider: Range has been reduced by 0.5 tiles (range is now 4 tiles, down from 4.5).
*Mighty Yak: Splash damage has been removed from the Mighty Yak’s attacks.
====Bug Fixes====
*Builders will no longer become stuck in Walls when defending during Clan Wars, Friendly Challenges, or Legend League attacks.
*Fixed a bug that would cause a failure to save a Village in edit mode, caused by the Remove All tool removing locked buildings. Locked buildings will no longer be removed when using the Remove All tool.
*Clan Wars with more than the desired number of participants should no longer be possible (e.g. 15 vs 16).
====Quality of Life Improvements====
*Donating troops in Clan Wars and in Clan War Leagues now awards Experience points
*Hero Skin randomizer - randomly cycle through a selection of unlocked skins as desired
*Support a Creator Improvements - entering a creator code can now be accessed through the Shop
*API Changes:
**Clan war opt-in/opt-out status is now present as the warPreference (in/out) property in the /players/{playerTag} response in the Clash of Clans API. The property is only present if a player is in a Clan.
**The maximum number of attacks available per war participant is now present as the attacksPerMember property in the /clans/{clanTag}/currentwar and /clans/{clanTag}/warlog responses in the Clash of Clans API.
=== Balance Changes - 12th August 2021===
*Level 4 Dragon hit points increased from 2600 to 2700
*Level 9 Valkyries hit points increased from 1850 to 1900
*Seeking Air Mine projectile speed increased from 2.5 to 3.5 tiles per second
*X-Bow range while in ‘Air & Ground Mode’ increased by 0.5 tiles, from 11.0 to 11.5
=== Optional Update - Version 14.93.4 - 16th June 2021 ===
* Updated max level Air Bomb color appearance
* Fixed the blinking arrows on Star Laboratory screen in Builder Base
* Fixed missing Clan name over Clan Castle
* Fixed cases when there were multiple levels of the same spell donated in Clan Castle, only the first would be displayed in the attack bar
* Fixed an issue that made switching to donated Siege Machines impossible
* Deployment bar scale was unintentionally synced between iOS devices signed into the same iCloud account.
=== June 2021 Update - Version 14.93.2 - 15th June 2021 ===
==== New Levels ====
* New building levels for TH14: , Wizard Tower, Air Defense, Barracks, 50 more Level 15 segments
* New trap levels for TH14: Giant Bomb, Air Bomb
* New troop levels for TH14: Dragon, Balloon, Electro Dragon
* Barracks Level 15 for TH13
==== New Troops ====
* New troop - Dragon Rider
* New super troop - Rocket Balloon
==== Quality of Life Improvements ====
===== Army Composition Sharing =====
* You can now share your saved armies as well as your previously used army to Clan chat or as a link you can share outside the game, just like base links. Players using the link can copy the army composition to one of their own Quick Train slots.
* Army links never expire!
* You can now copy armies between your own Quick Train slots in case you want to make slight modifications to each army list, without the need to manually recreate it again.
===== Village Rotation =====
* Village can be rotated in 90 degree increments while in Village Edit mode. Note that Rotating your Village will trigger the layout cooldown timer.
===== Customizable Deployment Bar Sizes =====
* Under the “More Settings” you’ll find a new option called “Deployment Bar Size”. This slider bar will allow you to manually adjust the size of the Deployment Bar according to your preference.
* The “Use Extended Deployment Bar” option previously available to tablet players has been combined into this option and has been renamed, “Use Two Rows” for added clarity.
==== Game/Balance Changes & Bug Fixes ====
===== Battle =====
* Fixed an issue where defensive Builders would get stuck on s
* Defending Builders will now properly retreat to their ruined Hut when it’s destroyed instead of just vanishing
* Make the defending Builders stick to their target until it’s fully repaired. This also fixes the problem of getting no repair done inside a high level Poison spell
*Royal Champion’s Seeking Shield ability will no longer target defensive Builders
* Force retarget for jumping and flying Pets if their assigned Hero is knocked out and the Pet is attacking a wall
* Force retarget for Mighty Yak if it's helping the Hero to destroy a wall and the Hero is knocked out or targets something else
* Healers will no longer target Unicorn
===== Gameplay =====
* New Season Challenges and Clan Games Tasks:
** Sasquatch Watch - Win Multiplayer Battles using Yeti
** Heads Will Roll - Win Multiplayer Battles using Headhunter
** Champion Level Hunter - Knock out X levels of Royal Champion
** Scatter Blaster - Destroy X Scattershots in Multiplayer Battles
** Unhappy Camper - Destroy X s in Multiplayer Battles
** Builder Basher - Destroy X Builder's Huts in Multiplayer Battles
** Village Villain - Destroy X Town Halls in Multiplayer Battles
* Cost of Level 5 reduced from 3500 to 3000 to match level 5 cost (they are now the same cost at every level)
* Let players with Town Hall 3 and 4 use the Quick Army screen
* Multiplayer Clan Games tasks will now only work in Multiplayer Battles once again. Sorry Goblin Maps!
===== User Interface =====
* Add horizontal scroll indicators to the Laboratory screen
* An army's training time is now shown on the Quick Army screen
** The housing + spell space indicators were removed to make space for this but a notification badge on the Edit button will let you know when an army is incomplete
* The Friendly Army is now shown and edited on the Quick Army screen. It is no longer edited from More Settings
* When editing a Quick Army you can now include any Super Troops where you have the required level on the original troop and not only Super Troops that have you currently active
* Hide locked buildings from player profile village thumbnails
* Show indicator in Friendly War screen layout button if the Friendly War layout is missing buildings
* Always show Friendly War layout when opening the FW layout selection menu instead of showing active war base or active home layout in case FW layout is empty
* Show war scenery in previously used Friendly War layout thumbnail
* Show war scenery in previously used Friendly Challenge war layout thumbnail
* No longer show wrong previous layout when creating Friendly Challenge if the previous layout was war layout and it would have overlapping obstacles. The client incorrectly assumed that obstacles would invalidate a war layout
* Season Pass tasks that only require 1 Troop in Battles now read as "Use Archers to Win X Multiplayer Battles"
===== Art =====
* Fix visual glitch in level 5 Eagle Artillery when it's shooting.
* Use correct graphics for level 3 Builder's Hut in the 12 o'clock position.
* Show skin features in shop and Season Challenges previews
===== Additional Bug Fixes =====
* description text fixed to no longer mention boosting spells twice. Thanks to all the many, many people who let us know about this!
* Do not reduce battle timer of challenge levels to 3 minutes if you start the battle by deploying multiple troops at once
* Fix bug from Remove All tool in layout editor. In some cases when there are over 500 objects on the map, all of them were not properly removed which may result in failures when trying to save the village later
* Fix the bug which would sometimes put stashed decorations back to the map when saving the active layout in the layout editor
* Allow swapping of buildings without layout cooldown also when editing active layout in layout editor
* Always save the layout when clicking save for non-active layouts. Earlier the layout editor would not save the layout if it has invalid placements for buildings. Now wrongly placed buildings are automatically moved to stash when saving
* If an obstacle is blocking a decoration in one of the 3 home layouts, show the obstacle icon properly when selecting layouts. Earlier usage of the layout would just fail without an explanation
* Allow editing of Friendly Army while visiting the Builder Base
* Do not show the range indicator when placing a new Builder's Hut. It's not weaponized.
* Clean up Builder Base troops properly after each attack. Prevents extra troops in rare cases where the game server disconnects during an attack
* Show boosted level badge for Pets in battle end screen when Hero Potion is active
* Show remaining builder boost time also for Builder's Huts which are under upgrade
* Show remaining Star Bonus boost time in Town Hall (from the previous Town Hall upgrade) even if it's under upgrade
* Show boost effect for Builder's Huts and Town Hall when they are under upgrade if the boost is active anyway
* Make Inferno Towers visually target Unicorn instead of targeting the air above the Unicorn
* Fixes and improvements to move all tool in layout editor
** Refresh all wall connections after moving the village
** No longer cancel wall rotations which are done just before moving the village
** Allow usage of the tool even if Builder Base wall segment is selected
** Deselect any selected wall pieces when moving the village
** In case the movement button is disabled because one of the objects is too close to the edges, highlight the object which is preventing the movement when the button is pressed
* Fixed Heroes occasionally doing 360 turns during attacks
* Fix the new content badge continuing to show on the Esports tab in some cases where the content has been read
* Clan description max length is 250 characters both when creating a clan and editing the description later (used to be 128 on creation and 250 when editing)
* Increase Drop Ship death damage on levels 10-11 and levels 14-15 to fix inconsistency between special ability info and the actual death damage
=== Maintenance Break - 11th May 2021 ===
* Add the Esport tab to the in-game news window so you can stay up to date with all of the exciting developments for the 2021 Clash of Clans World Championship.
* Fixed an issue where an exploit would allow a player to repeatedly claim the bonus tier Clan Games rewards and over-credit the Game Champion achievement.
=== Balance Changes - 29th April 2021 ===
(with Version 14.0.7, and Version 14.0.9 only for iOS)
*Builder's Hut weapon range increased from 6 to 7 tiles
*Defensive Builder's movement speed increased from 24 to 28
*Headhunter’s DPS reduced from 108/120/132 to 105/115/125 for Levels 1/2/3 respectively
*Inferno Dragon’s movement speed decreased from 20 to 18
*Town Hall 14’s Poison DPS increases more quickly
*Grand Warden will be less likely to follow Hero Pets
*Eagle Artillery will be less likely to target Hero Pets.
=== Optional Update - Version 14.0.4&14.0.6 - 14th&15th April 2021 ===
(Version 14.0.6 only for Android (GPS))
* Fixed the missing Miner health bars
* Fix for background audio (music, podcasts) being stopped on game launch
* Fixed missing Book of Everything button from Pet upgrade
* Fix Pet sorting to match Pet House in player profile
* Fix Pet sorting to match Pet House in army screen
* Fixed sleeping Pet being visible in Builder Base
* Fixed Builder Base troop special ability icon in upgrade screen
* Fix Pet icon update in army screen on healing Heroes
* Hide Pets in War scouting
* Fix an Android bug which could manifest in a crash for players with a high number of SCID friends or in other instances.
* Fix for X86 Chromebooks and some other devices crashing on launch
* Multiple UI layout/ visual fixes
* The account switch workflow has changed a little bit in this update, so if you're having issues switching to your non-Supercell ID account, please try the following: go to in-game Settings - Supercell ID - SCID Settings - Log Out. You should then see the option to Play Without Supercell ID, and switch to your alt account
=== Maintenance Break - 13th April 2021 ===
* Fix a bug where progress can wrongly be credited towards O.T.T.O tasks
* "Rebuild Clan Castle" task in Starter Challenges could wrongly be completed by attacking a player who had already repaired their Clan Castle
* Fixed a bug that allowed players to assign L.A.S.S.I to Hero, when the Pet House was being initially built
===Version 14.0.1/14.0.2 - 12th April 2021===
Main patch notes can be found here: April 2021 update
(Version 14.0.1 for iOS and Android (CNY), and Version 14.0.2 for Android (GPS))
====Town Hall 14====
*New Town Hall level: 14
*Town Hall's Giga Inferno now drop a Poison Bomb that deals damage, slows enemy attacks and movement speed.
*New defense levels: , , Bomb Tower, Inferno Tower, Eagle Artillery, Scattershot, (only 100 pieces can be upgraded to level 15)
*New resource building levels: , , Dark Elixir Storage, Clan Castle
*New army building levels: Laboratory
*New trap levels: Bomb
*New troop levels: Barbarian, Archer, Wall Breaker, Healer, , Minion, Valkyrie, Ice Golem
*New Hero levels: level 80 Barbarian King, level 80 Archer Queen, level 55 Grand Warden, level 30 Royal Champion
*New spell levels: Clone Spell, Poison Spell
*Weaponized Builder's Huts
*Pet House and Pets: L.A.S.S.I, Electro Owl, Mighty Yak and Unicorn
====Balancing====
===== General =====
* Level 6 Clone Spell house space effect has been increased from 33 to 34
* Super Giant HP has been reduced by 200
* Super Minion DPS has been decreased by 50. HP has been increased by 100
* Inferno Dragon level 7 DPS has been decreased from 80-1600 to 79-1580 and HP reduced by 50
* Inferno Dragon beam cooldown time has been increased from 0.5s to 0.6s
* Increase max Spell donation count by 1 for Clans of Level 4 and above
* Level 8 Inferno Tower will have 6 beams while in Multi-Inferno mode
* Loot in legend league at Town Hall 12 and 13 decreased
* Clan Castle donation capped by Clan Castle level
=====Starter Challenges and Starter Pass=====
* Starter Challenges are a new way for players between Town Hall 2-6 to speed up their progress through a variety of Challenges similar to the Silver/Gold Pass. These new free to play Challenges are unlocked with each Town Hall level and completing each Challenge will provide more Challenges to complete.
* There are some deliciously tempting rewards that can be earned on the Starter Pass. From to a , the Starter Pass reward track has up to 5000 points for players to complete.
* Once a player upgrades to Town Hall 7, all unclaimed rewards are automatically collected.
=====Upgrade Time and Cost Reductions=====
* Reduced training times
** Ice Golem: 360 seconds → 300 seconds
** Witch: 360 seconds → 240 seconds
** Super Witch: 1200 seconds → 800 seconds
* Walls cost reduction
** Level 12 Wall: 3M Gold/Elixir → 2M Gold/Elixir
** Level 13 Wall: 5M Gold/Elixir → 4M Gold/Elixir
* Low- & Mid-Town Hall level cost reductions
** Upgrade timers for Town Hall 2 have been reduced by 60%
** Early Troop upgrades in the Lab have been significantly reduced
** Upgrade costs for the Barbarian King and Archer Queen for levels 1-50 have been significantly reduced
** In general, the biggest discounts applied from Town Hall level 7 to 10; Town Hall level 13 costs are largely unchanged
** Several cost/timer reductions for new players
*** Cost to Search/Next an Attack reduced at most levels from TH1-8
*** Training Cost of Level 1/2 Barbarians changed from 25/40 to 15/30
*** Training Cost of Level 1/2 Archers changed from 50/80 to 30/60
*** Training Cost of Level 1/2/3/4 Giants changed from 250/750/1250/1750 to 150/300/750/1500
*** Upgrade Cost of Barbs/Archers reduced at levels 1-2
*** Doubled Storage Capacity of Level 1-4 s / s so they don't cap out after 3 hours
====New Achievements====
* Not So Easy This Time (Destroy weaponized Town Halls in Multiplayer Battles)
* Siege Sharer (Donate Siege Machines)
** Since Siege Machine donations are now counted towards this Achievement, they are no longer counted towards the Friend in Need Achievement.
* Superb Work (Boost Super Troops)
* Bust This! (Destroy weaponized Builder Huts in Multiplayer Battles)
====Gameplay====
* Boosts on Heroes or Buildings are no longer cancelled when an upgrade is started and will continue to run in the background.
* Practice Mode levels are now only available at the same Town Hall as the level, not one earlier.
* Ongoing Lab upgrade timer continues normally when Lab is upgraded and can be finished with Gems or a Book. New unit/spell upgrades still cannot be started before the Lab upgrade is completed.
* Move some of the obstacles from the new Village starting layout closer to the edges so there's larger continuous empty space for the Village.
* The rewards for the first 19 Goblin Map levels after the tutorial have been increased for a better new player experience; Values for level 20 and beyond remain unchanged
====UI Changes====
* Achievements are now listed in a more sensible order rather than the order they were first added to the game.
* There is now a confirmation popup when pressing the Finish Training button in the Training Screen.
* New icon for max poison DPS to distinguish it from normal DPS
* Lab research screen is accessible during Lab upgrade
* Keep the level badge flame burning in combat hud when all troops/spells are deployed
* Use popover to show what the new buildings/traps are in TH/BH upgrade screen
====3D Assets====
The default Skin for the Barbarian King has been given a slight polish by adding more triangles which better captures the character and essence of his royal highness. Furthermore, the custom textures take full advantage of the new shaders. We plan to do this with all of the default skins of each Hero. We will apply this new shader tech to future skins but we have no plans to revisit older ones at the moment.
====Season Challenge Changes====
* When claiming a resource reward if the player only has enough storage space for some of the reward they can now take whatever amount of the reward will fit and some gems. The amount of gems scales from a max 5 down to 1 based on what proportion of the resources were taken. E.g. if a player takes 20% of resources they will receive 4 gems (80% of 5).
* When a Season ends any unlocked but unclaimed rewards from the Season will be automatically claimed. Any rewards unable to fit into storage will be converted to gems according to the same rules as if this was done manually.
* If a player is close to maxed and cannot complete the requirements of a challenge requiring upgrading a certain number of walls or buildings, they will only have to complete as much as they can still upgrade. If they are fully maxed out and cannot upgrade anything the challenge will be automatically completed.
* New Clan Games and Gold Pass challenges for Invisibility Spell
* All Season Challenges relating to Winning Battles with a Troop or Spell have had the quantity needed per battle reduced to 1 each.
====iOS Changes====
* The default frame rate for 120FPS iPad Pro models is set to 60FPS in order to preserve battery usage. If you wish to switch to 120FPS, there is a new Higher Frame Rate option under More Settings that will allow you to revert to 120FPS.
* On supported devices we now use Apple's Metal graphics API. This offers more efficient performance and should reduce power usage while playing the game.
* In order to use Facebook's social features it is now necessary to grant permission for cross app-tracking. This is unfortunately required by Facebook for us to offer this feature. Check out Supercell ID for privacy-friendly social features!
====Bug Fixes====
===== Gameplay =====
*Spring Traps no longer waste spring capacity by ejecting dead troops.
* Fixed minor inaccuracies from Raged Barbarian, Super Barbarian and Sneaky Archer ability timers.
* Fixed minor inaccuracy from Headhunter poison timer.
* Fixed lifetime calculation inaccuracy for Siege Barracks. Its lifetime was not exactly 30 seconds as stated on the info screen.
* Added lifetime information to Log Launcher info screen.
* Fixed rare targeting bug for ground troops. Ground troops would sometimes fail to pick a target if they have exactly 2 eligible troop targets close to each other and no other targets.
* When troops are deployed inside Invisibility Spell, the effect is applied immediately. Otherwise defenses would sometimes target the deployed troops before they become invisible.
*Lava Hounds and Ice Hounds no longer permanently forget about targeting Air Defenses if all the remaining Air Defenses are invisible when they're targeting.
* Fixed bugs from more accurate Line-of-Sight calculation and re-enable it.
* Introduce better attack position evaluation logic for Archer Queen. It should improve her AI and for example she's more likely to walk in to open compartments with a missing corner Wall segment now.
* Defensive Healers will no longer heal defensive buildings if the splash happens to hit them.
* Stop Grand Warden from attacking a Wall if nobody else in his group is attacking a Wall.
* Prevent Grand Warden from dying while activating his ability if he's damaged at the exact same moment.
* Allow live spectating attacks among Supercell ID friends.
===== VFX =====
* Show normal projectiles for Archer Queen when she is invisible without using the Royal Cloak ability.
* Do not use poison avoidance for dead units. Fixes spinning death animation for Electro Dragons.
* Fix some visual inconsistencies in Ice Golem death effects.
===== Single Player =====
* Show loot in single player storage buildings. Now storages are always visually full if the level has 100% loot remaining instead of being visually empty.
* Take TH based scaling into account in practice and challenge levels. For example earlier the Santa spell would be scaled based on the player's TH but now it's scaled based on the level's TH.
* Add support for defining skins for the attacker in challenge levels instead of using player's currently selected skins.
* Add support for attack timer in challenge levels.
===== UI =====
* Do not show the indicator in war screen edit layout button if the button itself isn't visible.
* Players must always choose a war size when signing up for Clan War League, there is no default selection any more.
* Show up to 36 icons during a replay in case the attacker is using that many units. The prior upper limit was 30.
* Fixed crash when trying to open classic war details while the CWL screen is open.
===== Miscellaneous =====
* Fix ground X-Bow upgrade asset to match other assets of the same level for levels 5, 6 and 7.
* Do not accumulate XP when destroying Town Hall in practice mode, Super Troop trial level or challenge level. XP is still gained normally in game modes where your own army is used.
* Fixed a bug where players could have more than the intended number of Super Troops trainable or trained at once.
* Make war info screen text compatible with 1 attack wars by not mentioning the exact attack count.
* Fixed visual Wall connection problems when visiting villages which have destroyed Walls and the village owner has not logged in after they were destroyed.
* Fixed a rare bug in Builder Base where players could randomly get extra troops when the game server had issues during the previous battle.
* Fixed positioning of level 10-11 HP bar, name and text bubble.
===== Builder Menu =====
* Show correct price of Builder Base in the Builder Menu in case the previous Army Camp has been very recently built.
* The Builder Menu will now show Builder Huts can be upgraded.
===== Layout Editor =====
* Disable Move All tool buttons when dragging objects to avoid visual glitches.
* Improve synchronization of visual and logical object coordinates in layout editor.
* Refresh wall connections properly when swapping walls in layout editor.
* Fixed failure in the layout editor if more than 500 objects are moved at once.
* Allow swapping of buildings in non-active layouts in the editor without triggering the layout cooldown.
===== Donations =====
* Prevent donating troops below requested level. If someone had requested a level 7 Freeze and 1 Spell of any kind in a clan with +1 level perk, and had already received level 5+1 Freeze, the donation system would falsely assume that the donated Freeze spell fills the original request.
* Improved sorting of super troops within the donation request menu by giving them a specific order instead of an arbitrary order.
* Give proper error messages whenever donation to War Clan Castle fails.
* Apply clan perks (and donation level caps) immediately when doing war donations instead of first adding the unmodified troop and then applying modifiers later.
== Version 13 ==
=== Maintenance Break - 8th March 2021 ===
* Some bug fixes that need addressing. 
* Add the ability to live spectate attacks between Supercell ID friends.
=== Optional Update - Version 13.675.22 - 1st March 2021 ===
* Various minor bug fixes and improvements
===Optional Update - Version 13.675.20/13.675.21 - 22nd/24th February 2021===
(Version 13.675.20 for Android, and Version 13.675.21 for iOS)
*An end to Clashmas
*No more Clashmas jingle
*No more falling snow
*A fix for a "Can't Spectate" bug affecting Clan members during Clan War Leagues sign-up
*Fix for another Clan War League sign-up bug, this one related to showing a wrong War size
===Balance Changes - 20th January 2021===
(with Version 13.675.16 released for iOS, and Version 13.675.17 for Android (CNY))
*Super Wizard chain damage reduced from 60% to 40%
*Bomb level 9 damage increased (112 -> 125)
*Super Archer level 9 HP increased (500 -> 510)
*Grand Warden priority adjusted when following Battle Blimps and Log Launchers to reduce the chance of him following them in a deadly run towards the Town Hall
*Bug fixes:
**Fixed geared up initial projectile coordinate (now it correctly appears to fire from the tower, rather than the air above the tower)
**Fixed level 11 Air Defense hit effect
Category:Version History