Poisonous Paradise

Poisonous Paradise is the Second World in Plants vs. Zombies: The Century Gate (not counting Space House, the tutorial world). The world is based on a forest with poisoned water, such as world 3 in Paper Mario Sticker Star. It's 24 levels long, and 27 levels long counting the alternative paths.
While Poisonous Paradise may not have a brain buster, starting from level 14 time and space begin to fall apart. All colors will randomly become inverted, and poison tiles will randomly begin disappearing killing anything on them starting at level 18.
== Game Description ==
The description tells the player a bit about the world
"Escaping the Grim Reaper Zombie, the player and Crazy Dave arrive in Poisonous Paradise - a paradise turned poisonous due to some sort of plant, which has also been fusing plants and zombies together."
== Gimmicks ==
=== Poisoned Water ===
Starting at Level 8, there will be poisoned water which can only be planted on by poison pads, which kill any non-poisonous plants on them after eight seconds. It will disappear when you beat the boss, but will be brought back the second a player plants Poison Pad, which will poison the water it's planted on and any water tiles adjacent to it. All zombies except for certain ones will die once they step in the water. Ducky Tube Zombies will also rise from all poisoned water in the final wave if it's after column 3.
=== Time and Space ===
Starting at Level 14 (which goes into all other worlds), all colors will randomly become inverted which also has a chance of making zombies seem like they're stronger versions when they aren't. Poison Tiles will also randomly disappear starting at level 18, killing any plants that were on them before.
== Dialogue ==
=== When starting Day 1 ===
Dave: Woh! What wacky dimension are we in now?
Penny: It seems that we are in the Poisonous Paradise to me.
Dave: This doesn't look like paradise to me!
Penny: Well for the basics first, I can sense poisoned water up ahead.
Penny: Looks like we will need some type of pad.
Dave: A taco pad?
Penny: User Dave, there is no such thing as a taco pad.
=== When starting Day 4 ===
Penny: User Dave, I wouldn't recommend using Peashooter and Puff-Shroom against that new zombie.
Crazy Dave: That's not a zombie, that's a Potato Mine!
Penny: Yes, it seems like whatever's here can combine plants and zombies together. If you were to hit that Potato Mine Zombie with a non-lobbed projectile, it would explode once it settles down in your defenses.
Crazy Dave: ....What?
=== When starting Day 8 ===
Penny: User Dave, it seems the poisoned water is blocking our way. However, we have a trusted new all-
Crazy Dave: Taco Pad!
Penny: No, Poison Pad. It can survive on the poisoned water, and soak up poison and shoot it at zombies like a cabbage-pult shooting a zombie with cabbages.
Crazy Dave: So, let's just put cabbage-pults on them!
Penny: Actually, User Dave, any plants planted on Poison Pad that aren't poisonous or toxic will succumb to the poison after three seconds.
Crazy Dave: Why can't we just use Taco Pads? They would be much better...
=== When starting Day 10 ===
Crazy Dave: The peashooters are conspiring against us! They've joined zomboss! We'll have to take out the spies before they carry all of our information over to hi-
Penny: Wrong, these peashooters were forcefully combined with a zombie by whatever's at the end of this used to be paradise. However, they're just as strong as a peashooter. However, just like peashooters, they should be weak to the poison and take extra damage if anything poisonous hit them.
Crazy Dave: Does that mean that Potato-Mine Zombie also takes extra damage?
Penny: No. No it doesn't.
=== When starting Day 12 ===
Penny: Poison Pad seems to be suffering from something coming up soon, and is too scared to fire any projectiles.
Crazy Dave: But we have no plants that are poisonous that can go on it!
Penny: On the bright side, Poison Pad will actually be able to hold them for a second longer than usual.
Crazy Dave: Usual is 99 seconds right?
=== When starting Day 13 ===
Penny: User Dave, it seems like there's a new kind of Zombie who can ride a raft across the poisoned water. However, poisoned projectiles can deal extra damage to it.
Crazy Dave: This sounds like a job for Toxic Pea and Poison Pad! Speaking of Toxic Pea, where IS Toxic Pea?
Penny: Actually, Toxic Pea decided that it needs to take a break, so it's up to Poison Pad if we want to take the new zombie out fast.
=== When starting Day 15 ===
Penny: Wall-Nut Zombie takes the same amount of hits as a Wall-Nut, but is extra nasty as it can also chomp down on your plants. However, just like Peashooter Zombie, they take extra damage to poisonous zombies.
Crazy Dave: THE PLANTIMATI! IT'S HERE!
=== When starting Day 20 ===
Penny: It seems we have a new friend. Poison Lemon acts like a pult plant, aswell as creating poison water tiles for Poison Pad to live in. Also, I detect that some sort of anomaly is up ahead user Da-
Crazy Dave: Penny's on the fritz! Penny's broken! Come on neighbor, it's only you and me until Penny's back to normal! We gotta find a Penny Repair Kit somewhere...
== Plants ==
Plant 	Image 	Ablilty 	Damage 	Sun Cost	Toughness	Recharge	Obtained in
Cabbage-Pult 	 	Hurls cabbages at zombies and avoids Potato Mine Zombies. 	Normal (1 NDS) 	100
Sun 	Typical 	Fast 	Poisonous Paradise - Day 04
Poison Pad 	 	Soaks up poison and spits it at zombies, however only when nothing is on it. 	Moderate (2 NDS) 	50 Sun 	Typical 	Fast 	Poisonous Paradise - Day 8
Toxic Peashooter	96x96px	Shoots toxic peas (25% chance to poison & corrode armor) and can be planted on Poison Pad. 	Moderate (1 NDS, 2 NDS over 10 seconds when poisoned)	150 Sun 	Typical 	Mediocre	Poisonous Paradise - Day 12
Kernel-pult 	 	Fires kernels, and has a 25% chance to lob butter that stuns for 7.5 seconds. 	Light (1 NDS, 2 NDS w/ butter) 	100 Sun 	Typical 	Fast 	Poisonous Paradise - Day 16
Poison Lemon 	 	Creates a poison water tile, allowing the use of Poison Pad when there's no water, and then deals weak lobbed damage. 	Light (0.1 NDS) 	125
Sun 	Typical 	Mediocre	Poisonous Paradise - Day 20
Petunia Seed 	 	Petunia Seed shoots seeds at zombies, and every 10 zombies killed increases damage by 0.5 and decreases sun cost by 10.	Normal (1 NDS) 	200
Sun 	Typical 	Sluggish	Poisonous Paradise - Day 24
Sticky Sundew 	 	Zombies who eat her get slower and slower until they stop eating, and then she wacks them. 	Moderate 	275
Sun 	High 	Fast 	Poisonous Paradise - Day 27/Alternate Path #1
== Zombies ==
Note - Basic Zombie, Conehead Zombie, Buckethead Zombie, Imp, and Gargantuar don't appear here due to being introduced in Space House and not Poisonous Paradise.
Name 	Image	Ability 	Toughness 	Speed 	First Encountered
Potato-Mine Zombie	 	Rushes your defenses and occupies the tile right before a plant. When shot with a non-lobbed projectile, explodes killing any plants next to it. Can be safely taken out by pults. 	Fragile (occupied tile), Average (moving)	Flighty 	Poisonous Paradise - Day 5
Ducky Tube Zombie 	 	Can float in water, even poisoned water, and can ambush you from water tiles. 	Average 	Basic 	Poisonous Paradise - Day 8
Peashooter Zombie 	 	Shoots peas at plants that deals the same amount of damage as peashooters deal to zombies. 	Average 	Basic 	Poisonous Paradise - Day 10
Raft Rider Zombie 	 	Carries a raft to the nearest row of poison water, and then hops in it crushing any plants in that water tile. 	Average (Land),
Machined (Water) 	Stiff (Land),
Hungry (Water)	Poisonous Paradise - Day 13
Wall-Nut Zombie 	 	Absorbs damage for other zombies by planting itself the second it touches a plant, and moving forward after that plant has been eaten. 	Hardened 	Basic 	Poisonous Paradise - Day 15
Planterror 	 	The boss of Poisonous Paradise, Planterror can summon poison water tiles, throw Zombotany Zombies (introduced so far), and use vines to destroy plants and cover rows for 10 seconds.	Undying 	Doesn't move	Poisonous Paradise - Day 24
== Days ==
Note - * next to Basic/Haunted Zombie means that Conehead and Buckethead also appear. A ** means that whenever any kind of Basic Zombie (doesn't matter if conehead and buckethead or not) is near Planterror it can be turned into that zombie.
Day	Plants 	Zombies 	Flags 	Notes 	Prizes
1 	Choice 	Basic Zombie,
Conehead Zombie	1 	 	Money Bag
2 	Choice 	Basic Zombie,
Conehead Zombie	2 	 	Money Bag
3 	Choice 	Basic Zombie, 
Conehead Zombie, 
Buckethead Zombie	2 	 	Money Bag
4 	Choice, Cabbage-Pult selected 	Basic Zombie,
Potato-Mine Zombie,
Buckethead Zombie	1 	 	Cabbage-Pult
5 	Cabbage-Pult, Peashooter, Puff-Shroom, Cheer-Shroom 	Potato-Mine Zombie,
Buckethead Zombie	2 	Conveyor Belt Level 	Money Bag
6 	Choice 	Basic Zombie*,
Potato-Mine Zombie,
Imp	2 	Three imps appear in random lanes on the final wave. 	Money Bag
7 	Choice 	Basic Zombie*,
Imp	3 	Every wave, two imps appear in random lanes. 	Money Bag
8 	Choice, Poison Pad selected 	Basic Zombie*,
Potato-Mine Zombie,
Ducky Tube Zombie	1 	Every level after this (including this level) has a random column of poison water after column 1. 	Poison Pad
9 	Poison Pad 	Ducky Tube Zombie	1 	Locked and Loaded - Sun falls faster than usual, entire lawn is poisoned water. 	Money Bag
10 	Choice 	Basic Zombie*,
Peashooter Zombie,
Ducky Tube Zombie	2 	 	Money Bag
11 	Choice 	Peashooter Zombie, Potato-Mine Zombie, 
Imp	2 	Every wave, three imps appear in random lanes. 	Money Bag
12 	Poison Pad, Puff-Shroom, Peashooter, Cabbage-Pult 	Ducky Tube Zombie	1 	Conveyor Belt Level, Poison Pad is unable to fire any projectiles, entire lawn is filled with Poison Water (Ducky Tube Zombies only ambush you from the final three columns) 	Toxic Pea
13 	Poison Pad, Sunflower, Peashooter, Cabbage-Pult, Potato-Mine 	Ducky Tube Zombie,
Raft Rider Zombie	2 	Second half of the lawn is filled with poison water. Locked and Loaded. 	Money Bag
14 	Choice, no Sun Producing or Free plants. 	Imp, Peashooter Zombie, 
Basic Zombie*,
Ducky Tube Zombie,
Raft Rider Zombie	2 	Last Stand level, Raft Rider Zombies only appear on wave 2. Every wave, 5 imps appear in random lanes. 	Last Stand Endless Ghastly Graveyard & Last Stand Endless Poisonous Paradise
15 	Choice 	Basic Zombie*,
Peashooter Zombie,
Ducky Tube Zombie,
Raft Rider Zombie,
Wall-Nut Zombie	3 	 	Money Bag
16 	Kernel Pult, Cabbage-Pult, Toxic Pea, Poison Pad, Stallia, Puff-Shroom, Potato-Mine 	Basic Zombie*,
Wall-Nut Zombie,
Raft Rider Zombie,
Ducky Tube Zombie,
Imp,
Gargantuar,
Peashooter Zombie	3 	1 Gargantuar comes on Wave 2, 2 Gargantuars come on Wave 3. All three gargantuars come in completely random lanes. Three imps also randomly come on random lanes on every wave. 	Kernel-Pult
17 	Choice 	Basic Zombie*,
Wall-Nut Zombie,
Peashooter Zombie,
Ducky Tube Zombie	2 	 	Money Bag
18 	Choice 	Basic Zombie*,
Wall-Nut Zombie,
Peashooter Zombie,
DUcky Tube Zombie,
Raft Rider Zombie	3 	COlumns 2-3, and 5-6 are poisoned water. 	Money Bag
19 	Choice + Toadstool 	Basic Zombie*,
Wall-Nut Zombie,
Potato Mine Zombie,
Peashooter Zombie	3 	One Toadstool in Column 3 Row 3, column 3 can never have any poisoned water 	Zombotany Epic Quest unlcoked
20 	Poison Lemon, Poison Pad 	Raft Rider Zombie,
Ducky Tube Zombie,
Potato Mine Zombie,
Peashooter Zombie,
Wall-Nut Zombie,
Basic Zombie*,
Imp	2 	Conveyor Belt Level, whole lawn has no poisoned water, three random imps come in random rows on the final wave 	Poison Lemon
21 	Choice 	Basic Zombie*,
Ghost Zombie,
Haunting Zombie*,
Imp,
Headcarver Zombie,
Ducky Tube Zombie	2 	Tombstones fill Column 4, poison water fills Column 3, ghost zombies float over Poison Water 	Money Bag
22 	Save our Seeds 	Basic Zombie*,
Haunted Imp,
Haunting Zombie*,
Tomb Raiser Zombie,
Graverobber Zombie	3 	Two Poison Lemons (lobbed, unable to spawn Poison Water) in Column 3, Rows 2 & 5. 5-10 imps randomly appear in a row each wave. 	Money Bag
23 	Choice 	Basic Zombie*,
Raft Rider Zombie,
Ducky Tube Zombie,
Haunting Zombie*,
Peashooter Zombie,
Wall-Nut Zombie	4 	 	Money Bag
24 	Kernel-Pult, Cabbage-Pult, Petunia Seed, Poison Lemon, Poison Pad, Toxic Peashooter, Puff-Shroom, Stallia, Cheer-Shroom, Fume-Shroom	Basic Zombie*,
Planterror,
Raft Rider Zombie,
Ducky Tube Zombie,
Peashooter Zombie**,
Wall-Nut Zombie**,
Potato-Mine Zombie**,
Gargantuar,
Imp	1,200 Hits	Conveyor Belt Level, flags replaced with Planterror's health bar, every 100 hits imps appear on every lane 	Petunia Seed, alternative paths unlocked, Construction Canyon unlocked, Penny Repair Kit
25 	Choice 	Basic Zombie*,
Ducky Tube Zombie,
Raft Rider Zombie,
Imp	3 	Save our Seeds, Sticky Sundew is in the middle row in the middle column which is poison water (Sticky Sundew is on a Poison Pad). Three imps fall into random lanes every wave.	Level 26 unlocked
26 	Choice 	Potato-Mine Zombie, 
Wall-Nut Zombie,
Peashooter Zombie,
Basic Zombie*	2 	Sticky Sundew is a column higher than before, but there's no poison water. Save our Seeds 	Level 27 unlocked
27 	Choice 	Raft Rider Zombie,
Ducky Tube Zombie,
Peashooter Zombie,
Basic Zombie*,
Wall-Nut Zombie	3 	Sticky Sundew is where it was originally, but there are two more columns of poison water ahead of it. Save our Seeds. 	Sticky Sundew
== Gallery ==
Planterror.JPG|The boss of Poisonous Paridaise, by Pinacoin
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