Quests

==Basics==
Quests are missions you can do with your private fleet or tasks given to you by your faction leader to influence other officers.
*Availability and level of mission are random.
*Level is E = easiest to A = hardest.
*You earn experience points through doing missions, which allow your private fleet to level up. You also gain merit points depending on the type of mission.
*Usually you succeed missions by destroying the opposition
*Starting at level 3 you can provide ships from your person fleet to any other fleet, thereby increasing that fleets stats, but resetting your personal fleet to level 1.
*Depending on the type of mission there can be positive secondary effects.
*There may be specific orders from your faction leader for you to do. I've managed to both succeed and fail at this, it seems to net either +500 or -500 merit. Hard to translate what they are, though.
*Subordinates earn merit through succeeding missions.
*If your fleet gets destroyed or nearly destroyed your character might be injured and unable to take actions for a couple months until recovered
*Personal fleet size depends on your rank, maximum is 240
==Fleet Missions==
All missions of the same level earn the same amount of EXP. If you're subordinate, below a certain treshhold (10k merit?) and not leveling up (bug?), you also gain merit.
Level	on success 	on failure
E 	+ 90 EXP, + 30 Merit 	+ 40 EXP
D 	+ 180 EXP, + 60 Merit 	+ 80 EXP
C 	+ 270 EXP, + 90 Merit 	+ 120 EXP
B 	+ 360 EXP, + 120 Merit	+ 160 EXP
A 	+ 450 EXP, + 150 Merit	+ 200 EXP
===Destroy resistance army.===
Fight a resistance fleet.
Level 	E 	D 	C 	B 	A
Amount Hostile Ships	60	110	160	210	260
Winning condition: Destroy hostile fleet
Primary effect: EXP Gain (see above)
Secondary effect:
Destroying the enemy increases the mood on every planet of your empire:
Level	E 	D 	C 	B 	A
Mood 	+ 4	+ 5	+ 6	+ 7	+8
===Destroy pirates fleet===
Fight a pirate fleet.
Level 	E 	D 	C 	B 	A
Amount Hostile Ships	100	150	200	250	300
Winning condition: Destroy hostile fleet
Primary effect: EXP Gain (see above)
===Capture merchant fleet===
Level 	E 	D 	C 	B 	A
Amount Hostile Ships	50	100	150	200	250
(Easiest opponents)
Winning condition: Destroy hostile fleet
Primary effect: EXP Gain (see above)
Secondary effect:
*High chance to capture a female prisoner
===Intercept hostile spy/scout fleet===
Level 	E 	D 	C 	B 	A
Amount Hostile Ships	100	150	200	250	300
Winning condition: Destroy hostile fleet
Primary effect: EXP Gain (see above)
Secondary effect:
*Will provide information about enemy fleets in the main screen
===Intercept hostile reinforcements===
Level 	E 	D 	C 	B 	A
Amount Hostile Ships	150	200	250	300	350
Winning condition: Survive fight
Primary effect: EXP Gain (see above)
Category:Walkthrough