Classes

You can only have two classes active at any time but, except for racial restrictions, you can actually have all of them to choose from. Visiting a House Maid will allow you to change your currently-active Primary and Secondary classes.
Remember that you can use a rune to portal to your house from anywhere. There, just talk to the House Maid by your front door to change your Primary and Secondary classes.
==Monster's Class==
Every mob has a Class and his attacks will be based on that Class. If you are on RoM-Welten looking at a mob entry, click on the GUID# to see the raw data, then search (ctrl-F) for "vocation" to find the number that reveals this mob's Class.
Vocation#	Class	Vocation#	Class
0 	GM or	7 	
1 	 	8 	
2 	 	9 	
3 	 	10 	
4 	 	11 	
5 	 	12 	
6 	 	13 	
MOST mobs default to vocation=0. IF the character is NOT a GM, then 0 is treated as (which is also vocation=6).
Note: "vocation_sub" indicates the mob's Secondary Class, if they have one. MOST non-Boss mobs do not and this field's value will be 0 or -1. Many Boss mobs will have a Secondary Class.
==Combining More Than One Class==
This is possibly the single thing that sets Runes of Magic apart from all other MMORPGs. In RoM you can have more than one class at a time, and actually have the ability to learn all (or most) of them.
===Primary Class===
Your Primary is your main class. All skills of that class will be available to you, plus any non-exclusive skills of your Secondary class, and certain Elite Skills available only to those with the specific combination you are using.
Generally, your party Role is determined by your Primary Class, but some combos can help fill a different Role in a pinch.
===Secondary Class===
This controls what additional skills you may have, in addition to the skills of your Primary class.
For instance, although a Warden cannot heal himself except through certain weapon skills, if you are a Warden/Priest or a Warden/Druid, you will be able to use some basic Buff and Healing Spells belonging to your Secondary class.
===Third Class (and beyond)===
Although you can only have two active classes at a time, having an extra class, or five, to choose from makes you a more well-rounded and universally useful player.
To get your third class you can talk to in the in . You must be at least level 20 in both of your first two classes to do this. He starts the quest, .
For , you may now go talk to a Class representative to get your new class.
For , you need to talk to in .
For , to complete this task you must go talk to one of the Class Instructors standing around in .
Additional classes may be unlocked by purchasing (for from the Item Shop) and using a .
==What is the Most Useful Class?==
Please see this post on the Joint Forums for a good guide to the most useful classes, by role.
Ultimately, the right class combo for you is the one you enjoy playing!
If you would like to have a guide as to what each class combination can do, refer to Class Combinations by Role.
==Physical vs. Magical==
Those classes that, when single-classed, do most of their damage through physical attacks are the Physical Classes, regardless of how they act when dual-classed. Those that use magical attacks are the Magical Classes.
For instance, even though he does most of his damage via magic, a Warrior/Mage is still a Physical Class. The same is true of a Rogue/Mage. A Mage/Warrior or a Mage/Rogue, on the other hand, is a Magical Class because Mage is.
There are six Physical Classes: Warrior, Scout, Rogue, Knight, Warden, and Champion.
The remaining four are the Magical Classes: Mage, Priest, Druid, and Warlock.
==The Classes==
 Classes in Runes of Magic
Class	Combat role 	Resource 	Recommended armor 	Recommended weapon
Warrior
"Dominating the Battlefield"	Melee DPS 	Rage 	Chain (and shield)	Swords or axes
Scout (Ranger)
"Rangers of the Wilds"	Ranged DPS (physical) 	Focus 	Leather 	Dagger or sword, and bow or crossbow
Rogue (Thief)
"The Cunning Scoundrel"	Melee DPS 	Energy 	Leather 	Daggers, poisons, and projectiles
Mage
"Masters of the Elements"	Ranged DPS (magical) 	Mana 	Cloth 	Staff or wand
Knight
"The Righteous Shield"	Tank 	Mana 	Plate and shield 	One-handed hammer
Priest (Augur)
"Instruments of the Divine"	Healer 	Mana 	Cloth (and shield)	Staff or wand
Warden
"Guardians of the Forest"	Tank or melee DPS 	Mana 	Chain 	Two-handed axe or two-handed sword
Druid
"Commanders of Nature's Might"	Healer or ranged DPS (magical) 	Mana and nature's power 	Cloth (and Shield)	Staff or wand
Champion
"Rampaging War Machines"	Melee DPS or tank 	Rage 	Chain 	Hammers
Warlock (Harpsyn)
"Exploiting the Dark Arts"	Ranged DPS (magical) or Support	Focus and soul points (psi)	Cloth 	Staff or wand