Critical Hit Chart

This chart is used in Advanced Combat when an attack roll is a Critical Hit. 
First, the Lightraider rolls a Starlot to determine the Type of Hit, then they roll it again to determine the Damage.
Critical Hit Chart
Type of Hit 	Damage	Conditions
1. Chest Hit 	Roll the Starlot twice for percentile (first roll is 10's number, second number is 1's number). A roll of 96% is an instant kill (dead in one blow). 
If the roll is below 96%, roll the Starlot two more times and add the results. The sum will be the damage done to the opponent's Physical Vitality (PV)	None
2. Leg Wound 	1 or 2: Broken Leg, Roll the Starlot once and multiply the number by 2. This is the total number taken away from the enemy's Physical Vitality (PV).
* The injured may not walk on that leg for 1 week.
* Their ability to attack is affected, and they may not add a Starlot to their Weapon Ability (or in case of a Dragon Slave, Dark Creature or Dragon, they may not add a Shadow Stone to their Battle Ability).
3 to 8: Do the amount of damage a weapon normally does. 
* The enemy will lose their next 2 attacks.
9 or 10: The opponent's leg is cut off. Roll the Starlot once and multiply the number by 2. This is the total number taken away from the enemy's Physical Vitality (PV).
* The enemy will lose 1 point of Physical Vitality (PV) per round until the wound is bandaged.	If the combatant is not using an edged weapon (or if they are using a blunt weapon), use the damage category listed before the range of the one you rolled.
3. Head Wound 	1 or 2: Eye put out. Roll the Starlot once and multiply the number by 2. This is the total number taken away from the enemy's Physical Vitality (PV).
* The injured is now blinded and only able to use Close-up weapons.
* Loses the next 3 attacks
3 to 10: Roll the Starlot two more times and add the results. The sum will be the damage done to the opponent's Physical Vitality (PV).
* The enemy will lose their next attack.	If the combatant is not using an edged weapon (or if they are using a blunt weapon), use the damage category listed before the range of the one you rolled.
4. Hand Wound 	1 to 4: Enemy loses their weapon, unless their weapon was their hands.
* Do normal damage
* Enemy loses all attacks until they draw another weapon.
3 to 8: Enemy's hand is broken.
* Their weapon is lost, unless their weapon was their hands.
* Do normal damage
* Enemy loses all attacks until they draw another weapon.
* They cannot use that hand for 1 week.
* If they fight with their other hand, they do so with a penalty of -2 on their Battle Ability or Weapon Ability.
9 or 10: The opponent's hand is cut off. Roll the Starlot once and multiply the number by 2. This is the total number taken away from the enemy's Physical Vitality (PV).
* The enemy will lose their weapon.
* The hand they lose will be their dominate hand.
* They will lose 1 point of Physical Vitality (PV) every round until the wound is bandaged.
* If they fight with their other hand, they do so with a penalty of -2 on their Battle Ability or Weapon Ability.
* If the enemy is a Lightraider, the -2 penalty will continue until they receive retraining in the weapon (or if they receive a specially modified weapon) in the Liberated Land. 
* The enemy may no longer use two handed weapons.	If the combatant is not using an edged weapon (or if they are using a blunt weapon), use the damage category listed before the range of the one you rolled.
5. Chest Hit 	Roll the Starlot twice for percentile (first roll is 10's number, second number is 1's number). A roll of 96% is an instant kill (dead in one blow). 
If the roll is below 96%, roll the Starlot once and multiply the number by 2. This is the total number taken away from the enemy's Physical Vitality (PV).
* The enemy loses their next attack.	None
6. Groin 	Roll the Starlot twice for percentile (first roll is 10's number, second number is 1's number). A roll of 96% is an instant kill (dead in one blow). 
If the roll is below 96%, roll the Starlot once and multiply the number by 2. This is the total number taken away from the enemy's Physical Vitality (PV).
* The enemy loses their next 2 attacks	None
7. Neck Hit 	1 to 3: Neck scrape
* Do normal damage.
* Enemy loses 1 attack.
4 to 7: Roll the Starlot 3 times and multiply the result by 3 to determine the damage.
* The enemy will lose 1 point of Physical Vitality (PV) per round until the wound is bandaged.
8: The opponent's neck is broken or they are decapitated.
* Instant kill.
9 or 10: The enemy's spinal cord is severed and they are paralyzed. 
* Roll the Starlot 3 times and multiply the result by 3 to determine the damage.
* Roll the Starlot twice to determine the percentile that they are paralyzed.
** For each 20% rolled, one limb is paralyzed. 
** 43% means 2 limbs are paralyzed.
** 75% means 3 limbs are paralyzed.
** 90% or more means death.
* Roll the Shadow Stone to see which limbs are affected (re-rolling) on duplicate results).
** 1 or 2: Right leg.
** 3 or 4: Left leg.
** 5 or 6: Right arm.
** 7 or 8: Left arm.	If the combatant is not using an edged weapon (or if they are using a blunt weapon), use the damage category listed before the range of the one you rolled.
8. Abdominal Hit	1 or 6: Roll the Starlot two more times and add the results. The sum will be the damage done to the opponent's Physical Vitality (PV)
7 to 10: Roll the Starlot once and multiply the number by 2. This is the total number taken away from the enemy's Physical Vitality (PV).
* The enemy loses one attack.	None
9. Chest Hit 	Roll the Starlot twice for percentile (first roll is 10's number, second number is 1's number). A roll of 96% is an instant kill (dead in one blow). 
If the roll is below 96%, roll the Starlot once and multiply the number by 2. This is the total number taken away from the enemy's Physical Vitality (PV).
* The enemy loses one attack.	None
10. Groin 	Roll the Starlot twice for percentile (first roll is 10's number, second number is 1's number). A roll of 96% is an instant kill (dead in one blow). 
If the roll is below 96%, roll the Starlot once and multiply the number by 2. This is the total number taken away from the enemy's Physical Vitality (PV).	None
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