Badlands (Classic)

The Badlands is a region in Khaz Modan accessed via the Searing Gorge to the west and Loch Modan to the north. 
The Badlands are a cracked desert of dry earth, scattered boulders, and winding canyons. Dark Iron dwarves clash with ogres and drakes, while Horde orcs man a fortress to keep watch on their renegade brethren in the eastern lands. Ironforge prospectors search this desolate land for Titan artifacts, inspired by the recently unearthed Uldaman — an immense ruin that held the first clues to the dwarves’ lofty origins. Stonevault troggs, released after millennia of slumber, slaughtered the explorers and viciously defend their stolen city.World of Warcraft The Roleplaying Game, pg. 17
Only the hardiest of creatures can survive in the arid wastes, such as feral coyotes, cougars and buzzards. In the far east is a region inhabited by black dragon spawn. Scattered across the Badlands are camps of ogres of the Dustbelcher tribe. In the northwest is a tiny Horde outpost. The northern reaches of this rugged land are home to ruins that were the workings of the ancient race, the earthen. These ruins are known as Uldaman. Dark Iron dwarves also have a large fortress just south of Uldaman.
== History ==
During the Second War, warriors of the Black Tooth Grin clan escorted Cho'gall, chieftain of the Twilight's Hammer clan, and his entourage to Grim Batol through the Badlands. The orcs rightfully expected an ambush by the Alliance, notably by humans from Stromgarde.
== Getting there ==
;Alliance:From Loch Modan, simply head south into the Badlands.
;Horde:The Badlands are one of the most difficult questing zones for Horde players to access, but are a vital connecting point between the north and south halves of the eastern continent. See Reaching the Badlands travel guide for a detailed guide on how to get here.
== Geography ==
This desolate wasteland is cracked and dry, consisting mostly of flat stretches of land enclosed by the surrounding mountains. A few hills dot the landscape, and the eastern part of the zone is a large canyon full of black dragons.
The instanced dungeon Uldaman can be found in this area. In addition, there are a few micro dungeons in the Badlands. There are no battlegrounds in this zone.
=== Maps and subregions ===
Agmond's End • Angor Fortress • Apocryphan's Rest • Camp Boff
Camp Cagg • Camp Kosh • Camp Wurg • Crypt
Dustbelch Grotto • The Dustbowl • Dustwind Gulch • Hammertoe's Digsite
Kargath • Lethlor Ravine • The Maker's Terrace • Mirage Flats
Valley of Fangs
=== Dungeons ===
Dungeon Name	Level Range	Group Size	Approximate Run Time
Uldaman 	35-52 	5-man 	Unknown
===Elite areas===
*Lethlor Ravine
=== Travel Hubs ===
===== Flight paths from Kargath=====
* Undercity
* Hammerfall, Arathi Highlands
* Grom'Gol, Stranglethorn Vale
* Booty Bay, Stranglethorn Vale
* Stonard, Swamp of Sorrows
* Thorium Point, Searing Gorge
* Ruins of Thaurissan, Burning Steppes
=== Regions adjacent to Badlands ===
Zone Name 	Faction	Level Range	Direction	Access subzone 	Access method
Loch Modan 	 	10-20 	North 	The Maker's Terrace	By foot only
Searing Gorge	 	40-50 	West 	 	By foot, or by Horde flightpath from Kargath to Thorium Point
== Notable Characters ==
The Badlands are home to several characters of note. At his camp in the Dustbowl, Lotwil Veriatus seeks aid in his latest experiment. South of Hammertoe's Digsite, Prospector Ryedol attempts to cleanse Uldaman of the evil Dark Irons. And at Kargath, Warlord Goretooth and his men send bold adventurers into the dark Blackrock Mountain in search of retribution.
==Quests==
The following items are used to complete various quests within the Badlands. Therefore, it is advised to retrieve the following items before going to Badlands:
*Frost Oil (Coolant Heads Prevail)
*Blue Pearl x9 (Pearl Diving)
*Healing Potion (Liquid Stone)
*Lesser Invisibility Potion (Liquid Stone)
*Patterned Bronze Bracers (Stone is Better than Cloth)
*Gyrochronatom (Gyro... What?)
==Resources==
This is an area rich in Minerals and Herbs. The minimum level of mining is around 125-150, but within a few hours you can rise to the 200 area. Even Gold veins appear rather frequently.
*Herbs
**Wild Steelbloom
**Kingsblood
**Fadeleaf
**Goldthorn
**Khadgar's Whisker
**Firebloom
**Purple Lotus
*Ore
**Silver Vein
**Iron Deposit
**Indurium Mineral Vein (Badlands and Uldaman are the only regions where you can gather it)
**Gold Vein
**Mithril Deposit
**Truesilver Deposit
==Wild Creatures ==
* Black dragonkin
* Cheetahs
* Coyotes
* Dark Iron dwarves
* Earth elementals
* Golems
* Ogres
* Troggs
* Vultures
* Whelps
==Notes==
*The pass to Searing Gorge lies south of Kargath, coordinates (0,63).
==Speculation==
There seems to be a buried troll temple to the northwest of the Dustbowl's middle part. The "troll temple" has two snake head statues that are similar to those found in the Hinterlands.
==Patch changes==
*
*
==References==
==External links==