Deegg & Dugger

==Overview==
Deegg & Dugger are together an Immortal hero unit consisting of a very special imp on top of a cyclops.  
Unlike other Immortals, which primarily focus on combat, Deegg & Dugger possess the ability to dig new paths.  This ability takes some time, but provides a limitless ability to smash open entry points, saving Mana for other uses.
*Soft Rocks have 100 hit points
*Medium Gem Veins have 200 hit points
*Hard Gem Veins have 400 hit points
Defensively, Deegg & Dugger patrol the Guard Post and are not especially powerful in this role.  However, using them in defense provides a small health bonus for your constructs of all types.
==Special Abilities==
Smash - Deals damage to the intended targetPillage - Travels the quickest path to the target Room. If the path does not currently exist, they will make it.Leader of the Pack - Inspires your other imps to greatly improve their building and maintenance capabilities; increases damage dealt by Traps and Rooms, and increases health of Traps, Rooms and Doors.
==Stats==
Seeks 	Closest Room
Burrowing 	20 Burrow Damage per 1s(increases with level)
Structure Health Bonus	2% per Owned Imp
Structure Damage Bonus	1% per Owned Imp
Creature Targets 	Ground
Attack Speed 	2s
Move Speed 	200
Defensive Location 	Guard Post
Offensive Priority 	Traps
Cost 	
==Training Upgrades==
LVL	DMG 	WallDPS	Health	 	 	Special
1 	300 	20 	1,500 	- 	1,500	-
2 	320 	30 	1,600 	6h 	950k 	-
3 	340 	40 	1,700 	12h 	1.15M	-
4 	360 	50 	1,800 	1d 	1.35M	-
5 	380 	60 	1,900 	1d 12h 	1.55M	-
6 	400 	70 	2,000 	2d 	1.75M	-
7 	420 	80 	2,100 	2d 12h 	1.95M	-
8 	440 	90 	2,200 	3d 	2.15M	-
9 	460 	100 	2,300 	3d 12h 	2.35M	-
10 	480 	110 	2,400 	4d 	2.5M 	-
11 	500 	120 	2,500 	4d 12h 	2.7M 	-
12 	520 	130 	2,600 	5d 	2.9M 	-
13 	540 	140 	2,700 	5d 12h 	3.1M 	-
14 	560 	150 	2,800 	6d 	3.3M 	-
15 	580 	160 	2,900 	6d 12h 	3.5M 	-
16 	600 	170 	3,000 	7d 	3.7M 	-
17 	620 	180 	3,100 	7d 12h 	3.9M 	-
18 	640 	190 	3,200 	8d 	4.1M 	-
19 	660 	200 	3,300 	8d 12h 	4.3M 	-
20 	680 	210 	3,400 	9d 	4.5M 	-
21 	700 	220 	3,500 	9d 12h 	4.7M 	-
22 	720 	230 	3,600 	10d 	4.9M 	-
23 	740 	240 	3,700 	10d 12h	5.1M 	-
24 	760 	245 	3,800 	11d 	5.3M 	-
25 	780 	250 	3,900 	11d 12h	5.5M 	-
26 	800 	255 	4,000 	12d 	5.7M 	-
27 	820 	260 	4,100 	12d 	5.9M 	-
28 	840 	265 	4,200 	? 	6.1M 	-
29 	860 	270 	4,300 	? 	6.3M 	-
30 	880 	275 	4,400 	? 	6.5M 	-
31 	900 	280 	4,500 	? 	6.7M 	-
32 	920 	285 	4,600 	? 	6.9M 	-
33 	940 	290 	4,700 	? 	7.1M 	-
34 	960 	295 	4,800 	? 	7.3M 	-
35 	980 	300 	4,900 	? 	7.5M 	-
36 	1040	 	5,900 	14d 	1000 	Large HP Boost
+50% Fire Damage Resist
37 	1100	 	6,250 	16d 	1500 	+150 Burrow Damage
+50% Physical Damage Resist
38 	1160	 	6,600 	18d 	2000 	+100 Movement Speed
Add +1 Splash Damage (Max of 5 targets per hit)
39 	1220	 	6,950 	20d 	2500 	+300 Burrow Damage
+1% Structure Damage Bonus per Imp (+2% total)
40 	1280	 	7,300 	22d 	3000 	Knockdown time reduced to 30 minutes 
+2% Structure Health Bonus per Imp (+4% total)
*Total: HP: 7,300 | DMG: 1,280 | Now deals 750 Burrow Damage, has 300 Movement Speed, and a 30m Knockdown time, take 50% less Fire and Physical Damage, +1 Splash Damage, +2% Structure Damage and +4% Structure Health Bonus per Imp.
**Note: At 300 Speed, Deegg and Dugger will walk past Chicken Bombs before they detonate (if unimpeded).
**Note: 30m Knockdown time currently translates to a 9 Gem Revive cost, 6 w/Resupply.