Forge Guardian

==Summary==
The Forge Guardian are powerful golems made by Moradin after the events of the founding to protect the divine furnaces and hearths that made the first dwarves on Exandria, as well to test those that wish to use them to craft powerful items.
==Powers and Stats==
Tier: At least , possibly 
Name: Forge Guardian
Origin: Dungeons and Dragons
Gender: Genderless
Age: thousands of years old
Classification: Construct, Golem
Powers and Abilities:
<tabber>
|-|Powers=
Superhuman Physical Characteristics, Inorganic Physiology (Type 1; Is golem made of metalCritical Role:The Core Anvil), Weapon Mastery (It highly skilled with it's sword), Large Size (Type 1; Is a gargantuan construct making it at least 32 feet tall), Non-Physical Interaction and Immortality Negation (Type 9; Is able to harm elementalswhich means it can affect abstract, incorporeal, intangible, conceptual, or nonexistent and it can hit being who exist on The Dragon Magazine 8 Page 4), Curse Manipulation (Those who are hit with the runeblade becomes inflicted with a curse that makes them blind), Status Effect Inducement (Can blind enemies until they manage to hit the Forge Guardian), Self-Sustenance (Type 1, 2 and 3; Constructs don't need to Monster Manual 3.5e Page 307), Extrasensory Perception (True sight allows the Forge Guardian to see through both natural and magical illusions, know the original form of shapeshifters, and see souls and conceptstal'dorei campaign guide reborn), Absorption (Can absorb Fire and heat to heal itselftal'dorei campaign guide reborn), 
|-|Resistances=
As a construct it has the following resistances: Extreme Resistance to Poison Manipulation (Shown ), Mind Manipulation (Shown ), Death Manipulation (Shown ), Disease Manipulation (Shown ), Energy Absorption (Shown ), Sleep Manipulation (Shown ), Paralysis Inducement (Shown ), Status Effect Inducement (Can't be ), Statistics Reduction (Can't have their ), Pressure Points (Can't be hit , i.e in a weak point), Fire Manipulation (Can't be harmed by fire attackstal'dorei campaign guide reborn), Transmutation (Has an immutable form making it so it's form can not be altered by any meanstal'dorei campaign guide reborn), Magic, Reality Warping, and Subjective Reality (Has magic Resistancetal'dorei campaign guide reborn)</tabber>
Attack Potency: At least Small Country level+, possibly Country level (Is able to harm members of Vox Machina after their battle Arch Lich Vecna)
Speed: At least FTL (Superior to those who can dodge light based attacks and react to solar beams), with FTL+ reaction speed (Can tag people with the Great Cat's Dodge ability)
Lifting Strength: Class M (Due to being a gargantuan construct with a strength score of 30 they are vastly superior to the Stone Golem)
Striking Strength: At least Small Country level+, possibly Country level
Durability: At least Small Country level+, possibly Country level
Stamina: Infinite (Does not need sleep, and can't get tired)
Range: Several Meters (Can reach 3.048 meters with it's kicks, and 4.572 meters with it's blade)
Standard Equipment: Runeblade
Intelligence: Mindless (Completely lack free will and independent thought but they'll carry out Moradin's orders to guard the divine furnaces and hearths)
Weaknesses: None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Dungeons and Dragons
Category:Critical Role
Category:Curse Users
Category:Fantasy Characters
Category:Golems
Category:Inorganic Beings
Category:Large Sized Characters
Category:Non-Physical Interaction Users
Category:Power Nullification Users
Category:Self-Sustenance Users
Category:Species
Category:Status Effect Users
Category:Weapon Masters