149636-seriously-this-game-is-fun-and-addictive

== Content ==
			Ok I just logged on and I found myself playing for hours Wildstar is the first game I haven't rushed to end level and I actually care about the characters and quests and also GREAT helpful tutorials like the tanking one and I just played the expidition Fragment Zero IT WAS AMAZING I seriously like how this game starts at the start and not at the end urgh But now you kept me up later than I was intending! Epidition Zero was amazing urgh the whole thing and it was totaly worth it when I rescued Hugo and the quests are awesome too and the tutorials are so friendly and easy to grasp! like Runes and etc.	
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Yay go WildStar! :D
 
It is definitely an awesome game. I'm so happy you're enjoying yourself!	
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... and you know what? My wife and me had a blast playing this game. I mean, seriously, we're completely flashed by this game. 
 
Since we quitted Ultima Online about 4 years ago (yes, I had a lot of fun the past 14 years before quitting - but, sorry, try playing UO on 1920x1080 screen while the maximum game resolution is 800x600), we've been looking for a new MMO that really works for us. And so we started playing WoW, which was pretty great, but, even starting at 2011, folks of our former guild started vanishing - sadly. So, we moved on to play other MMOs like Lord of the Rings Online, Guild Wars 2, The Elder Scrolls Online, The Secret World, Aion and finally FF XIV. And all those games had one thing in common, we got bored. I mean, it's like the first day you start playing a game, if it lacks that little spark you need to actually fall in love with it, it's just something that will end up burning you.
 
So, I've been doing yesterday hours and hours of grindage in TESO and I stopped thinking: "What happened to that game... WildStar?". Moved over to reddit, started reading. Bam! A lot of folks complaining about how the game is dying and that barely someone plays it anymore. Made me afraid. Then I moved the games official forums - aaand... wop. Same - even though there were also many users actually saying clearly, that this game is great.
 
Finally, I just decided to download it and subscribe. I mean, we're talking about 13x2 bucks, which isn't really a deal. And wow. Amazing. Specially the story telling, the combat system and the voice acting. Awesome. Even though I'm usually not such a friend of cartoonish stuff, this one has it's own charme. It actually combines a pretty serious plot with a lot of dark humor - the feeling I had playing Borderlands. Kudos for that.
 
And now a little bit to the dark part. My wife and me were wondering why this game isn't available yet on Steam? And not only that, we haven't seen any proper realized marketing strategies. I mean, if it wouldn't have come back to my mind, I wouldn't even spent a look on the game. Actually, other companies like Square Enix, which REALLY failed with the release of FF XIV 1.0 (it was not playable, easy as that), managed to do a relaunch, proper PR promotions and wop, they're back in the game. What happends when a game lacks of proper marketing stuff, can be seen at The Secret World. Seriously, Funcom made an amazing game, specially when it comes down to their Puzzle-Quests, BUT, they had the same issue: No one really realized that game existed and / or alternatives were more present, pushing TSW out of the lines.
 
What is it, what I don't really like?
 
RNG boxes. I feel like this kind of gambling is something bad, that actually popped up in terms of popularity when Valve started it with CS:GO. Of course, it's something purely voluntary, but... I don't think it should be that way.
People being subscribed are aggressively invited to use the shop. Even though there is an alternative game currency which can be earned, it happens pretty slow. The revenue rate per day stands, in my opinion, in no relation to the fact, that it actually YELLS at you, to buy NC-Coins. I mean, actually, I can totally understand that an "Play4Free"-Account is actually more of a "TryOut"-Account. But even so, I think the income of OmniBits(?) should be raised for those actually paying on a monthly base.
Drops in framerate at certain locations. So, while I had absolutely NO problems in Thayd, I had some in the first two starter zones. It's weird, because everything put on LOW doesn't sorts it out. But even more curious: When in-game night breaks in, those framedrops disappear magically! It's weird. And yeh, I think my rig is powerful enough to play games like Fallout 4 on Ultra + additional ENBs having always 61 FPS. Steady, never moving downwards.
And that's it actually. I'd also recommend to not get rid of the PVP-Server. OpenPVP is awesome and should kept that way. If you take the right path in terms of doing publicity for this game, you'll have a HUGE crowd (which sometimes can be really salty and toxic) actually playing this game. I mean, specially those playing any game in a competitive way, PAY for awesome decorative stuff. And why? Because it raises their ego. I know what I'm talking about, I love decoratives combined with a strong and harsh PVP environment - even though I'm currently playing on Jabbit, because my wife isn't that much of a PVP fan.
 
The game, just as it is right now, deserves definitely a bigger user base. Really. It's worth every cent of the monthly subscription. I mean, really, I'd even love to see if there are comics around about this game. And even if these are just my first impressions, be assured that we'll be around even in a year. That's for sure.
 
Thank you! For this really nice game.
 
Oh - and just one more thing. Folks on Reddit and so on complain the lack of communication and transparency coming from Carbine. I bet if folks in upper positions start a monthly AMA or release reports and show activity in forums, it gives an additional boost to the game. I mean, I'm not talking about the forum moderators, which actually really seem to be active, kind and helpful. You know who I'm talking about.	
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			2 words: Just amazing.	
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{| class="blockquote"
... and you know what? My wife and me had a blast playing this game. I mean, seriously, we're completely flashed by this game. 
 
Since we quitted Ultima Online about 4 years ago (yes, I had a lot of fun the past 14 years before quitting - but, sorry, try playing UO on 1920x1080 screen while the maximum game resolution is 800x600), we've been looking for a new MMO that really works for us. And so we started playing WoW, which was pretty great, but, even starting at 2011, folks of our former guild started vanishing - sadly. So, we moved on to play other MMOs like Lord of the Rings Online, Guild Wars 2, The Elder Scrolls Online, The Secret World, Aion and finally FF XIV. And all those games had one thing in common, we got bored. I mean, it's like the first day you start playing a game, if it lacks that little spark you need to actually fall in love with it, it's just something that will end up burning you.
 
So, I've been doing yesterday hours and hours of grindage in TESO and I stopped thinking: "What happened to that game... WildStar?". Moved over to reddit, started reading. Bam! A lot of folks complaining about how the game is dying and that barely someone plays it anymore. Made me afraid. Then I moved the games official forums - aaand... wop. Same - even though there were also many users actually saying clearly, that this game is great.
 
Finally, I just decided to download it and subscribe. I mean, we're talking about 13x2 bucks, which isn't really a deal. And wow. Amazing. Specially the story telling, the combat system and the voice acting. Awesome. Even though I'm usually not such a friend of cartoonish stuff, this one has it's own charme. It actually combines a pretty serious plot with a lot of dark humor - the feeling I had playing Borderlands. Kudos for that.
 
And now a little bit to the dark part. My wife and me were wondering why this game isn't available yet on Steam? And not only that, we haven't seen any proper realized marketing strategies. I mean, if it wouldn't have come back to my mind, I wouldn't even spent a look on the game. Actually, other companies like Square Enix, which REALLY failed with the release of FF XIV 1.0 (it was not playable, easy as that), managed to do a relaunch, proper PR promotions and wop, they're back in the game. What happends when a game lacks of proper marketing stuff, can be seen at The Secret World. Seriously, Funcom made an amazing game, specially when it comes down to their Puzzle-Quests, BUT, they had the same issue: No one really realized that game existed and / or alternatives were more present, pushing TSW out of the lines.
 
What is it, what I don't really like?
 
 
RNG boxes. I feel like this kind of gambling is something bad, that actually popped up in terms of popularity when Valve started it with CS:GO. Of course, it's something purely voluntary, but... I don't think it should be that way.
People being subscribed are aggressively invited to use the shop. Even though there is an alternative game currency which can be earned, it happens pretty slow. The revenue rate per day stands, in my opinion, in no relation to the fact, that it actually YELLS at you, to buy NC-Coins. I mean, actually, I can totally understand that an "Play4Free"-Account is actually more of a "TryOut"-Account. But even so, I think the income of OmniBits(?) should be raised for those actually paying on a monthly base.
Drops in framerate at certain locations. So, while I had absolutely NO problems in Thayd, I had some in the first two starter zones. It's weird, because everything put on LOW doesn't sorts it out. But even more curious: When in-game night breaks in, those framedrops disappear magically! It's weird. And yeh, I think my rig is powerful enough to play games like Fallout 4 on Ultra + additional ENBs having always 61 FPS. Steady, never moving downwards.
And that's it actually. I'd also recommend to not get rid of the PVP-Server. OpenPVP is awesome and should kept that way. If you take the right path in terms of doing publicity for this game, you'll have a HUGE crowd (which sometimes can be really salty and toxic) actually playing this game. I mean, specially those playing any game in a competitive way, PAY for awesome decorative stuff. And why? Because it raises their ego. I know what I'm talking about, I love decoratives combined with a strong and harsh PVP environment - even though I'm currently playing on Jabbit, because my wife isn't that much of a PVP fan. 
The game, just as it is right now, deserves definitely a bigger user base. Really. It's worth every cent of the monthly subscription. I mean, really, I'd even love to see if there are comics around about this game. And even if these are just my first impressions, be assured that we'll be around even in a year. That's for sure.
 
Thank you! For this really nice game.
 
Oh - and just one more thing. Folks on Reddit and so on complain the lack of communication and transparency coming from Carbine. I bet if folks in upper positions start a monthly AMA or release reports and show activity in forums, it gives an additional boost to the game. I mean, I'm not talking about the forum moderators, which actually really seem to be active, kind and helpful. You know who I'm talking about.
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