Heroes

Heroes or Agents are a type of character unit which may be recruited in service of a faction. Heroes perform actions on the campaign map, but can also join an army to fight in battle.
== On the campaign map ==
Unlike lords, heroes can move independently of armies, and can freely move into enemy territory without declaring war. A selected hero can join with a controlled army or move into a controlled settlement by right-clicking the target. A hero marching with an army will fight alongside that army in battle. Thankfully, lone heroes cannot be attacked by enemy armies, only by enemy heroes using the wound or assassinate actions. However, heroes who die in battle during the campaign may be permanently gone (unless they have unlocked the Immortal skill which was introduced in Total War: Warhammer II, in which case they will only be wounded instead). Independent heroes also don't incur trespassing penalties when moving through hostile territory, which can make them useful scouts.
Every faction has a limited number of heroes it can use: this is known as "hero capacity". Hero capacity can be increased by constructing certain buildings or researching certain technologies. Each type of hero available per faction has its own separate capacity. Unique heroes don't count towards any capacity, even if they are similar to a basic type, but naturally have their own limitations.
== In battle ==
In battle, heroes may fight in melee or at range. In addition many heroes have special character abilities, or they are spellcasters. Some heroes may be marked as melee specialists, or duelists, who are very good at taking down other characters in a 1v1 fight.
== Wounded Heroes ==
In various situations, heroes can be wounded similar to lords, but by comparison this is more common with heroes. A wounded hero is removed from the campaign map without being outright killed, instead requiring a number of turns to recover.
Unlike lords, wounded heroes do not return to the recruitment pool however (and disbanding them outright removes generic heroes from the game). Instead, they will reappear at the closest owned settlement from where they were wounded, once they have recovered.
While recovering from being wounded, heroes still count towards their respective capacity.
Heroes rank 20 or higher or legendary heroes are always wounded, even if killed in battle.
== Types of heroes ==
*Champion: A powerful leader, usually fights in melee in battle.
*Dignitary: Similar to a Champion, but usually has other abilities or spells.
*Wizard: Typically a weak melee hero who is a spellcaster and best kept out of melee combat.
*Spy: Typically weaker in battle, however they may be skilled duelists against other characters or be decent range combatants.
*Engineer: Typically a ranged hero who buffs or supports war machines or constructs.
*Runesmith: Decent in melee combat, but also have many supporting abilities or spells.
Note: These are how heroes are classified in the background of the game, not how they are displayed to the player in most cases (except for most Wizards and some direct overlaps like the Runesmith dwarf hero). For example, an Empire Captain is classified as a Melee Specialist in their unit card, not as a Champion.
== Unique & Legendary Heroes ==
== Hero Actions==
In campaign, heroes may perform actions that strengthen the faction's armies or settlements, or to strike against enemy army, settlement, province or hero. These fall into 3 general categories.
=== Embed Hero (such as Boost Mobility) ===
Passive benefits to the army that the hero has joined. Only one hero can provide the same type of effect to the same army at once (most recent embed is applied). Most heroes have one such action, exceptions with multiple available actions need to choose which one to provide.
=== Constant Local Effect (such as Spread Control) ===
Passive effect towards the province where the hero is located at the start of each turn, whether on their own or embedded in an army. Always applies to owned provinces, but varies elsewhere depending on diplomatic status. Typically, the effects are reversed when affecting enemy provinces (ie Spread Control will lower Public Order of enemy provinces). Multiple heroes can affect the same province with the same effect at once.
=== Target (such as Block Army) ===
Activated actions towards foreign targets of specific types. Typically, heroes will have at least one available action against the 3 categories of Settlements, Heroes and Armies. While generally hostile in nature, they can be used even against allied targets, if desired. In most cases, these actions have a cost and a range of probability of success. Probabilities can be affected various effects on both the selected hero and target.
A failed hero action typically also carries a risk of wounding the hero in the attempt and may also give the target a temporary defensive boost against further attempts.
Successful actions may place restriction effects on the hero or even the entire faction (for example when using hero actions to build Skaven Under-Cities), essentially giving them cooldowns.
Embedded heroes must leave their parent army to carry out a Target action, and the action will always use up any remaining movement, so they will not be able to rejoin any army until the next turn or use more than one action per turn.
Besides the listed actions, all heroes can also scout ruins, though in TWW3, this is only useful for revealing Skaven settlements.
With a hero selected, right-click the desired target to move the Hero there and show a range of options. 
Tooltips on the various hero action buttons show more information about that action, including its chance of success. Hostile actions with heroes do not directly lead to war. They may be discovered, however, which will worsen relations between the factions involved.
== List of Hero Actions ==
Assassinate	Assassinate
Target 	Description
Hero 	Kills the target Hero.
Hero 	Kills the target Hero.
Hero 	Kills the target Hero.
Assault Garrison	Assault Garrison
Target 	Description
Settlement 	Inflicts damage upon the garrison of the target settlement.
Settlement 	Inflicts damage upon the garrison of the target settlement.
Settlement 	Inflicts damage upon the garrison of the target settlement.
Assault Unit (Warhammer I & II only)	Assault Unit (Warhammer I & II only)
Target 	Description
Army 	Inflicts damage upon a unit in the target army.
Army 	Inflicts damage upon a unit in the target army.
Army 	Inflicts damage upon a unit in the target army.
Assault Units	Assault Units
Target 	Description
Army 	Inflicts damage upon all units in the target army.
Army 	Inflicts damage upon all units in the target army.
Army 	Inflicts damage upon all units in the target army.
Boost Income	Boost Income	Boost Income 	
Rank 	Target 	Description 	Effects
0 	Province 	Increases the income generated by buildings in the local province by x% (reduces in enemy provinces).	+5%-5%
I 	Province 	Increases the income generated by buildings in the local province by x% (reduces in enemy provinces).	+7%-7%
II 	Province 	Increases the income generated by buildings in the local province by x% (reduces in enemy provinces).	+9%-9%
III 	Province 	Increases the income generated by buildings in the local province by x% (reduces in enemy provinces).	+11%-11%
Block Army	Block Army	Block Army 	
Rank 	Target 	Description 	Effects
0 	Army 	Modifies the campaign movement range of the target army by x%.	-20%
I 	Army 	Modifies the campaign movement range of the target army by x%.	-23%
II 	Army 	Modifies the campaign movement range of the target army by x%.	-28%
III 	Army 	Modifies the campaign movement range of the target army by x%.	-35%
Cause Earthquake (DOOOOM! Engineer only)	Cause Earthquake (DOOOOM! Engineer only)
Target 	Description
Settlement 	Damages the walls and buildings of the target settlement.This action will kill the Warlock Engineer!
Settlement 	Damages the walls and buildings of the target settlement.This action will kill the Warlock Engineer!
Cleanse Corruption	Cleanse Corruption	Cleanse Corruption 	
Rank 	Target 	Description 	Effects
0 	Province 	Reduces the amount of corruption in the local province by x.	2
I 	Province 	Reduces the amount of corruption in the local province by x.	3
II 	Province 	Reduces the amount of corruption in the local province by x.	4
III 	Province 	Reduces the amount of corruption in the local province by x.	5
Colonise Ruins (Ptra's Necrotect only)	Colonise Ruins (Ptra's Necrotect only)
Target 	Description
Settlement 	Colonises the ruined settlement at level 3.This action will kill the Necrotect!
Settlement 	Colonises the ruined settlement at level 3.This action will kill the Necrotect!
Colossal Deliverance (Lord Kroak only)	Colossal Deliverance (Lord Kroak only)
Target 	Description
Settlement 	Damages the walls of the target settlement.
Settlement 	Damages the walls of the target settlement.
Damage Building	Damage Building
Target 	Description
Settlement 	Inflicts damage upon a building in the target settlement.
Settlement 	Inflicts damage upon a building in the target settlement.
Settlement 	Inflicts damage upon a building in the target settlement.
Damage Walls	Damage Walls	Damage Walls 	
Rank 	Target 	Description 	Effects
0 	Settlement 	Damages the walls of the target settlement.	2 Wall breaches
I 	Settlement 	Damages the walls of the target settlement.	3 Wall breaches
II 	Settlement 	Damages the walls of the target settlement.	4 Wall breaches
III 	Settlement 	Damages the walls of the target settlement.	5 Wall breaches
Establish Cult (Cultist of Slaanesh only)	Establish Cult (Cultist of Slaanesh only)
Target 	Description
Settlement 	Establishes a cult in the target settlement.
Settlement 	Establishes a cult in the target settlement.
Settlement 	Establishes a cult in the target settlement.
Establish Military Trickster Cult (Trickster Cultist only)	Establish Military Trickster Cult (Trickster Cultist only)
Target 	Description
Settlement 	Establish a Trickster Cult in the target settlement, with recruitment buildings. This action will kill the Trickster cultist!
Settlement 	Establish a Trickster Cult in the target settlement, with recruitment buildings. This action will kill the Trickster cultist!
Settlement 	Establish a Trickster Cult in the target settlement, with recruitment buildings. This action will kill the Trickster cultist!
Establish Parasitic Trickster Cult (Trickster Cultist only)	Establish Parasitic Trickster Cult (Trickster Cultist only)
Target 	Description
Settlement 	Establish a Trickster Cult in the target settlement, with parasitic buildings to leech from the owner. This action will kill the Trickster cultist!
Settlement 	Establish a Trickster Cult in the target settlement, with parasitic buildings to leech from the owner. This action will kill the Trickster cultist!
Settlement 	Establish a Trickster Cult in the target settlement, with parasitic buildings to leech from the owner. This action will kill the Trickster cultist!
Establish Pirate Cove (Vampire Fleet Captain only)	Establish Pirate Cove (Vampire Fleet Captain only)
Target 	Description
Settlement 	Establishes a pirate cove in the target settlement.
Settlement 	Establishes a pirate cove in the target settlement.
Settlement 	Establishes a pirate cove in the target settlement.
Establish Symbiotic Trickster Cult (Trickster Cultist only)	Establish Symbiotic Trickster Cult (Trickster Cultist only)
Target 	Description
Settlement 	Establish a Trickster Cult in the target settlement, with symbiotic buildings to strengthen the owner. This action will kill the Trickster cultist!
Settlement 	Establish a Trickster Cult in the target settlement, with symbiotic buildings to strengthen the owner. This action will kill the Trickster cultist!
Settlement 	Establish a Trickster Cult in the target settlement, with symbiotic buildings to strengthen the owner. This action will kill the Trickster cultist!
Establish Warlock Laboratory (DOOOOM! Engineer only)	Establish Warlock Laboratory (DOOOOM! Engineer only)
Target 	Description
Settlement 	Establish an Under-City beneath the target settlement and instantly create a Laboratory building.This action will kill the Warlock Engineer!
Settlement 	Establish an Under-City beneath the target settlement and instantly create a Laboratory building.This action will kill the Warlock Engineer!
Settlement 	Establish an Under-City beneath the target settlement and instantly create a Laboratory building.This action will kill the Warlock Engineer!
Expand Under-Empire (Warlock Engineer only)	Expand Under-Empire (Warlock Engineer only)
Target 	Description
Settlement 	Establish an Under-City beneath the target settlement.
Settlement 	Establish an Under-City beneath the target settlement.
Settlement 	Establish an Under-City beneath the target settlement.
Funnel Magic (The Blue Scribes only)	Funnel Magic (The Blue Scribes only)	Funnel Magic (The Blue Scribes only) 	
Rank 	Target 	Description 	Effects
0 	Own Army 	Adds x to the parents army's Winds of Magic power reserves each turn.	10
I 	Own Army 	Adds x to the parents army's Winds of Magic power reserves each turn.	15
II 	Own Army 	Adds x to the parents army's Winds of Magic power reserves each turn.	20
III 	Own Army 	Adds x to the parents army's Winds of Magic power reserves each turn.	25
Hag's Cursemark (Hag Witch only)	Hag's Cursemark (Hag Witch only)
Target 	Description
Army 	The target army starts battles with Winded vigour for 3 turns.
Army 	The target army starts battles with Winded vigour for 3 turns.
Army 	The target army starts battles with Winded vigour for 3 turns.
Harden Armour (Runesmith only)	Harden Armour (Runesmith only)	Harden Armour (Runesmith only) 	
Rank 	Target 	Description 	Effects
I 	Own Army 	Increases the armour of all units in the parent army by x. Only one Runesmith can apply this effect at a time.	5
II 	Own Army 	Increases the armour of all units in the parent army by x. Only one Runesmith can apply this effect at a time.	8
III 	Own Army 	Increases the armour of all units in the parent army by x. Only one Runesmith can apply this effect at a time.	10
Hinder Replenishment	Hinder Replenishment	Hinder Replenishment 	
Rank 	Target 	Description 	Effects
0 	Army 	Modifies the replenishment of the target army by x%.	-20%
I 	Army 	Modifies the replenishment of the target army by x%.	-30%
II 	Army 	Modifies the replenishment of the target army by x%.	-40%
III 	Army 	Modifies the replenishment of the target army by x%.	-60%
Increase Mobility	Increase Mobility	Increase Mobility 	
Rank 	Target 	Description 	Effects
0 	Own Army 	Increases the campaign movement range of the parent army by x%.	10%
I 	Own Army 	Increases the campaign movement range of the parent army by x%.	15%
II 	Own Army 	Increases the campaign movement range of the parent army by x%.	20%
III 	Own Army 	Increases the campaign movement range of the parent army by x%.	25%
Increase Trade (Noble only)	Increase Trade (Noble only)	Increase Trade (Noble only) 	
Rank 	Target 	Description 	Effects
0 	Province 	Increases tradable resources produced in the local province by x%.	20%
I 	Province 	Increases tradable resources produced in the local province by x%.	26%
II 	Province 	Increases tradable resources produced in the local province by x%.	36%
III 	Province 	Increases tradable resources produced in the local province by x%.	50%
Increase Slave Income (Khainite Assassin only)	Increase Slave Income (Khainite Assassin only)	Increase Slave Income (Khainite Assassin only)	
Rank 	Target 	Description 	Effects
0 	Province 	Generates x slaves per turn. 	10
I 	Province 	Generates x slaves per turn. 	15
II 	Province 	Generates x slaves per turn. 	20
III 	Province 	Generates x slaves per turn. 	25
Nature's Wrath (Ariel only)	Nature's Wrath (Ariel only)
Target 	Description
Settlement 	Damages the walls, buildings, and lowers the settlement level of the target settlement.
Settlement 	Damages the walls, buildings, and lowers the settlement level of the target settlement.
Settlement 	Damages the walls, buildings, and lowers the settlement level of the target settlement.
Protective Charms (Hag Witch only)	Protective Charms (Hag Witch only)	Protective Charms (Hag Witch only) 	
Rank 	Target 	Description 	Effects
0 	Own Army 	Modifies attrition suffered by the parent army by -x%.	-20%
I 	Own Army 	Modifies attrition suffered by the parent army by -x%.	-30%
II 	Own Army 	Modifies attrition suffered by the parent army by -x%.	-40%
III 	Own Army 	Modifies attrition suffered by the parent army by -x%.	-50%
Replenish Troops	Replenish Troops	Replenish Troops 	
Rank 	Target 	Description 	Effects
0 	Own Army 	Increases replenishment of the parent army by x%.	8%
I 	Own Army 	Increases replenishment of the parent army by x%.	12%
II 	Own Army 	Increases replenishment of the parent army by x%.	14%
III 	Own Army 	Increases replenishment of the parent army by x%.	17%
Scavenge	Scavenge	Scavenge 	
Rank 	Target 	Description 	Effects
0 	Own Army	Increases the income of post-battle loot earned by the parent army by x%.	15%
I 	Own Army	Increases the income of post-battle loot earned by the parent army by x%.	18%
II 	Own Army	Increases the income of post-battle loot earned by the parent army by x%.	23%
III 	Own Army	Increases the income of post-battle loot earned by the parent army by x%.	30%
Scouting	Scouting	Scouting 	
Rank 	Target 	Description 	Effects
0 	Own Army	Increases the parent army's chance of finding a magic item after winning a battle by x%.	10%
I 	Own Army	Increases the parent army's chance of finding a magic item after winning a battle by x%.	15%
II 	Own Army	Increases the parent army's chance of finding a magic item after winning a battle by x%.	20%
III 	Own Army	Increases the parent army's chance of finding a magic item after winning a battle by x%.	25%
Secure Influence (Noble only)	Secure Influence (Noble only)	Secure Influence (Noble only) 	
Rank 	Target 	Description 	Effects
0 	Settlement 	Generate x influence per turn for 5 turns	3
I 	Settlement 	Generate x influence per turn for 5 turns	4
II 	Settlement 	Generate x influence per turn for 5 turns	5
III 	Settlement 	Generate x influence per turn for 5 turns	6
Sharpen Weapons (Runesmith only)	Sharpen Weapons (Runesmith only)	Sharpen Weapons (Runesmith only) 	
Rank 	Target 	Description 	Effects
I 	Own Army 	Increases the missile and melee damage of all units in the parent army by x%. Only one Runesmith can apply this effect at a time.	5%
II 	Own Army 	Increases the missile and melee damage of all units in the parent army by x%. Only one Runesmith can apply this effect at a time.	8%
III 	Own Army 	Increases the missile and melee damage of all units in the parent army by x%. Only one Runesmith can apply this effect at a time.	10%
Siphon Winds (The Blue Scribes only)	Siphon Winds (The Blue Scribes only)	Siphon Winds (The Blue Scribes only) 	
Rank 	Target 	Description 	Effects
0 	Army 	Modifies the target army's Winds of Magic reserves by x for 4 turns.	-5
I 	Army 	Modifies the target army's Winds of Magic reserves by x for 4 turns.	-10
II 	Army 	Modifies the target army's Winds of Magic reserves by x for 4 turns.	-15
III 	Army 	Modifies the target army's Winds of Magic reserves by x for 4 turns.	-20
Spread Control	Spread Control	Spread Control 	
Rank 	Target 	Description 	Effects
0 	Province 	Increases Control in the local province by x (reduces in enemy provinces).	+1-1
I 	Province 	Increases Control in the local province by x (reduces in enemy provinces).	+2-2
II 	Province 	Increases Control in the local province by x (reduces in enemy provinces).	+3-3
III 	Province 	Increases Control in the local province by x (reduces in enemy provinces).	+4-4
Spread Corruption (Chaos Undivided)	Spread Corruption (Chaos Undivided)	Spread Corruption (Chaos Undivided) 	
Rank 	Target 	Description 	Effects
0 	Province 	Increases the amount of Chaos Undivided corruption in the local province by x.	2
I 	Province 	Increases the amount of Chaos Undivided corruption in the local province by x.	3
II 	Province 	Increases the amount of Chaos Undivided corruption in the local province by x.	4
III 	Province 	Increases the amount of Chaos Undivided corruption in the local province by x.	5
Spread Corruption (Khorne)	Spread Corruption (Khorne)	Spread Corruption (Khorne) 	
Rank 	Target 	Description 	Effects
0 	Province 	Increases the amount of Khorne corruption in the local province by x.	2
I 	Province 	Increases the amount of Khorne corruption in the local province by x.	3
II 	Province 	Increases the amount of Khorne corruption in the local province by x.	4
III 	Province 	Increases the amount of Khorne corruption in the local province by x.	5
Spread Corruption (Nurgle)	Spread Corruption (Nurgle)	Spread Corruption (Nurgle) 	
Rank 	Target 	Description 	Effects
0 	Province 	Increases the amount of Nurgle corruption in the local province by x.	2
I 	Province 	Increases the amount of Nurgle corruption in the local province by x.	3
II 	Province 	Increases the amount of Nurgle corruption in the local province by x.	4
III 	Province 	Increases the amount of Nurgle corruption in the local province by x.	5
Spread Corruption (Skaven)	Spread Corruption (Skaven)	Spread Corruption (Skaven) 	
Rank 	Target 	Description 	Effects
0 	Province 	Increases the amount of Skaven corruption in the local province by x.	2
I 	Province 	Increases the amount of Skaven corruption in the local province by x.	3
II 	Province 	Increases the amount of Skaven corruption in the local province by x.	4
III 	Province 	Increases the amount of Skaven corruption in the local province by x.	5
Spread Corruption (Slaanesh)	Spread Corruption (Slaanesh)	Spread Corruption (Slaanesh) 	
Rank 	Target 	Description 	Effects
0 	Province 	Increases the amount of Slaanesh corruption in the local province by x.	2
I 	Province 	Increases the amount of Slaanesh corruption in the local province by x.	3
II 	Province 	Increases the amount of Slaanesh corruption in the local province by x.	4
III 	Province 	Increases the amount of Slaanesh corruption in the local province by x.	5
Spread Corruption (Tzeentch)	Spread Corruption (Tzeentch)	Spread Corruption (Tzeentch) 	
Rank 	Target 	Description 	Effects
0 	Province 	Increases the amount of Tzeentch corruption in the local province by x.	2
I 	Province 	Increases the amount of Tzeentch corruption in the local province by x.	3
II 	Province 	Increases the amount of Tzeentch corruption in the local province by x.	4
III 	Province 	Increases the amount of Tzeentch corruption in the local province by x.	5
Spread Corruption (Vampiric)	Spread Corruption (Vampiric)	Spread Corruption (Vampiric) 	
Rank 	Target 	Description 	Effects
0 	Province 	Increases the amount of Vampiric corruption in the local province by x.	2
I 	Province 	Increases the amount of Vampiric corruption in the local province by x.	3
II 	Province 	Increases the amount of Vampiric corruption in the local province by x.	4
III 	Province 	Increases the amount of Vampiric corruption in the local province by x.	5
Spread Plague (Pestilent Scheme Priest only)	Spread Plague (Pestilent Scheme Priest only)
Target 	Description
Settlement 	Spreads a plague to the target settlement, hindering growth and income. This action will kill the Plague Priest!
Settlement 	Spreads a plague to the target settlement, hindering growth and income. This action will kill the Plague Priest!
Settlement 	Spreads a plague to the target settlement, hindering growth and income. This action will kill the Plague Priest!
Spread Plague (Plague Cultist only)	Spread Plague (Plague Cultist only)
Target 	Description
Settlement 	Spreads a Plague to the target settlement. This action will kill the Plague cultist!
Settlement 	Spreads a Plague to the target settlement. This action will kill the Plague cultist!
Settlement 	Spreads a Plague to the target settlement. This action will kill the Plague cultist!
Spread Plague (Army) (Plague Cultist only)	Spread Plague (Army) (Plague Cultist only)
Target 	Description
Army 	Spreads a Plague to the target army. This action will kill the Plague cultist!
Army 	Spreads a Plague to the target army. This action will kill the Plague cultist!
Army 	Spreads a Plague to the target army. This action will kill the Plague cultist!
Steal Technology	Steal Technology	Steal Technology 	
Rank 	Target 	Description 	Effects
0 	Settlement 	Reduces research time by x for 3 turns.	20%
I 	Settlement 	Reduces research time by x for 3 turns.	23%
II 	Settlement 	Reduces research time by x for 3 turns.	26%
III 	Settlement 	Reduces research time by x for 3 turns.	30%
Stimulate Growth	Stimulate Growth	Stimulate Growth 	
Rank 	Target 	Description 	Effects
0 	Province 	Increases growth in the local province by x (reduces in enemy provinces).	+10-10
I 	Province 	Increases growth in the local province by x (reduces in enemy provinces).	+20-20
II 	Province 	Increases growth in the local province by x (reduces in enemy provinces).	+30-30
III 	Province 	Increases growth in the local province by x (reduces in enemy provinces).	+40-40
Training	Training	Training 	
Rank 	Target 	Description 	Effects
0 	Own Army	Increases experience gain by x for units serving in the parent army.	25%
I 	Own Army	Increases experience gain by x for units serving in the parent army.	35%
II 	Own Army	Increases experience gain by x for units serving in the parent army.	45%
III 	Own Army	Increases experience gain by x for units serving in the parent army.	55%
Ultimate Deliverance (Lord Kroak only)	Ultimate Deliverance (Lord Kroak only)
Target 	Description
Settlement 	Damages the walls, buildings, and lowers the settlement level of the target settlement.
Settlement 	Damages the walls, buildings, and lowers the settlement level of the target settlement.
Settlement 	Damages the walls, buildings, and lowers the settlement level of the target settlement.
Wound 	Wound
Target	Description
Hero 	Wounds the target Hero.
Hero 	Wounds the target Hero.
Hero 	Wounds the target Hero.
== List of heroes ==
Heroes	Heroes 	Heroes 	Heroes 	Heroes 	Heroes 	 	 	
Race 	Hero 	Type 	In Battle 	Own Faction 	Own Faction 	Foreign Factions 	Foreign Factions	Foreign Factions
Race 	Hero 	Type 	In Battle 	Embed Hero 	Constant Local Effect 	Settlement 	Hero 	Army
 	 	Wizard 	Spellcaster 	Scouting 	Spread Corruption 	Steal Technology 	Wound 	Block Army
 	 	Champion 	Melee 	Training 	Spread Control 	Assault Garrison 	Assassinate 	Assault Units
 	 	General 	Melee 	Replenish Troops 	Spread Corruption 	Damage Walls 	Assassinate 	Hinder Replenishment
 	 	Wizard 	Spellcaster 	Replenish Troops 	Cleanse Corruption 	Steal Technology 	Wound 	Block Army
 	 	Champion 	Melee 	Training 	Spread Control 	Assault Garrison 	Assassinate 	Assault Units
 	 	Champion 	Melee 	Training 	Spread Control 	Assault Garrison 	Assassinate 	Assault Units
 	 	Wizard 	Spellcaster 	Scouting 	Spread Corruption 	Steal Technology 	Wound 	Hinder Replenishment
 	 	Spy 	Melee 	Replenish Troops 	Spread Control 	Damage Walls 	Assassinate 	Assault Units
 	 	Engineer 	Ranged 	Increase Mobility	Boost Income 	Damage Walls 	Wound 	Block Army
 	 	Champion 	Melee 	Replenish Troops 	Spread Control 	Assault Garrison 	Assassinate 	Assault Units
 	 	Engineer 	Spellcaster 	Training 	Spread Control 	Assault Garrison 	Assassinate 	Assault Units
 	 	Dignitary	Melee 	Increase Mobility	Spread Control 	Assault Garrison 	Assassinate 	Block Army
 	 	Runesmith	Spellcaster 	Replenish Troops 	Stimulate Growth 	Damage Building 	Wound 	Assault Units
 	 	Spy 	Spellcaster 	Replenish Troops 	Spread Control 	Assault Garrison 	Assassinate 	Assault Units
 	 	Wizard 	Spellcaster 	Funnel Magic 	Spreads Corruption 	Steal Technology 	Assassinate 	Siphon Winds
 	 	Dignitary	Melee 	Replenish Troops 	Cleanse Corruption 	Damage Walls 	Wound 	Hinder Replenishment
 	 	Dignitary	Melee 	Replenish Troops 	Spread Corruption( only) 	Damage Walls 	Wound 	Hinder Replenishment
 	 	Spy 	Ranged 	Scavenge 	Increase Slave Income 	Assault Garrison 	Assassinate 	Assault Units
 	 	Champion 	Melee 	Training 	Stimulate Growth 	Damage Walls 	Wound 	Assault Units
 	 	Wizard 	Spellcaster 	Scouting 	Spread Control 	Steal Technology 	Wound 	Block Army
 	 	Engineer 	Ranged 	Increase Mobility	Boost Income 	Steal Technology 	Wound 	Block Army
 	 	Runesmith	Runecaster 	Scouting 	Cleanse Corruption 	Damage Walls 	Wound 	Hinder Replenishment
 	 	Runesmith	Runecaster 	Harden Armour 	Cleanse Corruption 	Damage Walls 	Wound 	Hinder Replenishment
 	 	Runesmith	Runecaster 	Sharpen Weapons 	Cleanse Corruption 	Damage Walls 	Wound 	Hinder Replenishment
 	 	Champion 	Melee 	Training 	Spread Control 	Assault Garrison 	Assassinate 	Assault Units
 	 	Engineer 	Spellcaster 	Increase Mobility	Boost Income 	Damage Buildings 	Assassinate 	Hinder Replenishment
 	 	Wizard 	Spellcaster 	Scouting 	Spread Control 	Steal Technology 	Wound 	Block Army
 	 	Champion 	Hybrid 	Training 	Cleanse Corruption 	Assault Garrison 	Wound 	Assault Units
 	 	Champion 	Ranged 	Training 	Spread Control 	Damage Walls 	Assassinate 	Assault Units
 	 	Champion 	Melee 	Training 	Spread Control 	Assault Garrison 	Wound 	Assault Units
 	 	Runesmith	Spellcaster 	Replenish Troops 	Spread Control 	Steal Technology 	Wound 	Assault Units
 	 	Spy 	Melee 	Scavenge 	Cleanse Corruption 	Damage Walls 	Assassinate 	Block Army
 	 	Wizard 	Spellcaster 	Scouting 	Spread Control 	Steal Technology 	Wound 	Hinder Replenishment
 	 	Wizard 	Spellcaster 	Scouting 	Spread Control 	Steal Technology 	Wound 	Hinder Replenishment
 	 	Dignitary	Ranged 	Replenish Troops 	Stimulate Growth 	Damage Building 	Wound 	Hinder Replenishment
 	 	Spy 	Ranged 	N/A 	Spread Control 	N/A 	Assassinate 	N/A
 	 	Runesmith	Spellcaster 	Training 	Spread Control 	Damage Walls 	Wound 	Hinder Replenishment
 	 	Wizard 	Spellcaster 	Scouting 	Cleanse Corruption 	Steal Technology 	Wound 	Block Army
 	 	Champion 	Melee 	Replenish Troops 	Increase Trade 	Secure Influence 	Assassinate 	Assault Units
 	 	Dignitary	Melee 	Increase Mobility	Spread Control 	Assault Garrison 	Assassinate 	Block Army
 	 	Runesmith	Melee 	Replenish Troops 	Spread Corruption 	Damage Walls 	Wound 	Hinder Replenishment
 	 	Champion 	Melee 	Training 	Spread Control 	Assault Garrison 	Assassinate 	Assault Units
 	 	Wizard 	Spellcaster 	Scouting 	Boost Income 	Steal Technology 	Assassinate 	Assault Units
 	 	Runesmith	Spellcaster 	Protective Charms	Spread Control 	Steal Technology 	Wound 	Hag's Cursemark
 	 	Dignitary	Melee 	Replenish Troops 	Cleanse Corruption 	Damage Building 	Wound 	Hinder Replenishment
 	 	Dignitary	Melee 	Training 	Cleanse Corruption 	Assault Garrison 	Wound 	Assault Units
 	 	Wizard 	HybridSpellcaster	Increase Mobility	Spread Control 	Damage Walls 	Wound 	Assault Units
 	 	Wizard 	Spellcaster 	Training 	Boost Income 	Colossal Deliverance 	None 	None
 	 	Wizard 	Spellcaster 	Replenish Troops 	Stimulate Growth 	Ultimate Deliverance(dependant) 	None 	None
 	 	Champion 	Melee 	Training 	Spread Control 	Assault Garrison 	Wound 	Assault Units
 	 	Spy 	Ranged 	Replenish Troops 	Boost Income 	Damage Walls 	Assassinate 	Hinder Replenishment
 	 	Runesmith	Spellcaster 	Increase Mobility	Stimulate Growth 	Assault Garrison 	Wound 	Assault Units
 	 	Wizard 	Spellcaster 	Scouting 	Cleanse Corruption 	Steal Technology 	Wound 	Block Army
 	 	Dignitary	Spellcaster 	Replenish Troops 	Stimulate Growth 	Damage Building 	Wound 	Hinder Replenishment
 	 	Wizard 	Spellcaster 	Scouting 	Spread Corruption 	Steal Technology 	Wound 	Block Army
 	 	Champion 	Melee 	Training 	Spread Control 	Assault Garrison 	Assassinate 	Assault Units
 	 	Wizard 	Spellcaster 	Scouting 	Spread Corruption 	Steal Technology 	Wound 	Block Army
 	 	Champion 	Melee 	Training 	Spread Control 	Assault Garrison 	Assassinate 	Assault Units
 	 	Dignitary	Melee 	Increase Mobility	Spreads Corruption 	Damage Walls 	Wound 	Hinder Replenishment
 	 	Spy 	Spellcaster 	Replenish Troops 	Spread Control 	Assault Garrison 	Assassinate 	Assault Units
 	 	Dignitary	N/A 	None 	None 	Spread Plague 	None 	Spread Plague
 	 	Champion 	Melee 	Training 	Spread Control 	Assault Garrison 	Assassinate 	Assault Units
 	 	Wizard 	Spellcaster 	Replenish Troops 	Cleanse Corruption 	Steal Technology 	Wound 	Hinder Replenishment
 	 	Dignitary	Spellcaster 	Scouting 	Spread Control 	Damage Walls 	Wound 	Block Army
 	 	Spy 	Ranged 	Increase Mobility	Stimulate Growth 	Assault Garrison 	Assassinate 	Assault Units
 	 	Spy 	Melee 	Replenish Troops 	Spread Control 	Assault Garrison 	Assassinate 	Assault Units
 	 	Engineer 	N/A 	None 	None 	Cause Earthquake 	None 	None
 	 	Engineer 	N/A 	None 	None 	Establish Warlock Laboratory 	None 	None
 	 	Champion 	Melee 	Training 	Spread Control 	Damage Walls 	Wound 	Block Army
 	 	Wizard 	Spellcaster 	Scouting 	Spreads Corruption 	Damage Walls 	Wound 	Hinder Replenishment
 	 	Champion 	Melee 	Training 	Spread Control 	Assault Garrison 	Assassinate 	Assault Units
 	 	Runesmith	Melee 	Scavenge 	Stimulate Growth 	Damage Walls 	Wound 	Hinder Replenishment
 	 	Wizard 	N/A 	None 	None 	Spread Plague 	None 	None
 	 	Wizard 	Spellcaster 	Scouting 	Spreads Corruption 	Damage Walls 	Wound 	Hinder Replenishment
 	 	Engineer 	Spellcaster 	Increase Mobility	Boost Income 	Steal Technology 	Wound 	Block Army
 	 	Engineer 	Spellcaster 	Training 	Spread Control 	Assault Garrison 	Assassinate 	Assault Units
 	 	Dignitary	Melee 	Increase Mobility	Spreads Corruption 	Establish Cult 	Wound 	Hinder Replenishment
 	 	Wizard 	Spellcaster 	Scouting 	Spreads Corruption 	Steal Technology 	Wound 	Block Army
 	Amber Wizard 	Wizard 	Spellcaster 	Scouting 	Boost Income 	Steal Technology 	Wound 	Assault Units
 	Amethyst Wizard 	Wizard 	MeleeSpellcaster 	Scouting 	Boost Income 	Steal Technology 	Wound 	Assault Units
 	Bright Wizard 	Wizard 	Spellcaster 	Scouting 	Boost Income 	Steal Technology 	Wound 	Assault Units
 	Celestial Wizard 	Wizard 	Spellcaster 	Scouting 	Boost Income 	Steal Technology 	Wound 	Assault Units
 	Empire Captain 	Champion 	Melee 	Training 	Spread Control 	Assault Garrison 	Wound 	Assault Units
 	Grey Wizard 	Wizard 	Spellcaster 	Scouting 	Boost Income 	Steal Technology 	Wound 	Assault Units
 	Jade Wizard 	Wizard 	MeleeSpellcaster 	Scouting 	Boost Income 	Steal Technology 	Wound 	Assault Units
 	Light Wizard 	Wizard 	Spellcaster 	Scouting 	Boost Income 	Steal Technology 	Wound 	Assault Units
 	Ulrika Magdova 	Wizard 	HybridSpellcaster	Increase Mobility	Spread Control 	Damage Walls 	Wound 	Assault Units
 	Warrior Priest 	Dignitary	Melee 	Replenish Troops 	Stimulate Growth 	Damage Building 	Wound 	Hinder Replenishment
 	Witch Hunter 	Spy 	Melee
Ranged 	Scavenge 	Cleanse Corruption 	Damage Walls 	Assassinate 	Block Army
 	Liche Priest 	Wizard 	Spellcaster 	Replenish Troops 	Cleanse Corruption 	Damage Building 	Wound 	Hinder Replenishment
 	Necrotect 	Engineer 	Melee 	Increase Mobility	Boost Income 	Damage Walls 	Wound 	Block Army
 	Ptra's Necrotect 	Engineer 	N/A 	None 	None 	Colonise Ruins 	None 	None
 	Tomb Prince 	Champion 	Melee 	Training 	Spread Control 	Assault Garrison 	Assassinate 	Assault Units
 	 	Champion 	Melee 	Replenish Troops 	Spread Control 	Assault Garrison 	Assassinate 	Assault Units
 	 	Dignitary	Spellcaster 	Increase Mobility	Spreads Corruption 	Damage Walls 	Wound 	Hinder Replenishment
 	 	Champion 	Melee 	Training 	Spread Control 	Assault Garrison 	Assassinate 	Assault Units
 	 	Runesmith	Spellcaster 	Replenish Troops 	Stimulate Growth 	Damage Building 	Wound 	Assault Units
 	 	Wizard 	Spellcaster 	Scouting 	Spreads Corruption 	Steal Technology 	Wound 	Block Army
 	 	Wizard 	Spellcaster 	Funnel Magic 	Spreads Corruption 	Steal Technology 	Assassinate 	Siphon Winds
 	 	Dignitary	N/A 	None 	None 	Establish Military Trickster Cult 	None 	None
 	 	Dignitary	N/A 	None 	None 	Establish Parasitic Trickster Cult	None 	None
 	 	Dignitary	N/A 	None 	None 	Establish Symbiotic Trickster Cult	None 	None
 	Gunnery Wight 	Engineer 	Melee
Ranged 	Training 	Boost Income 	Steal Technology 	Wound 	Block Army
 	Mourngul Haunter 	Champion 	Melee 	Scavenge 	Spreads Corruption 	Damage Building 	Assassinate 	Hinder Replenishment
 	Vampire Fleet Captain 	Dignitary	Spellcaster 	Replenish Troops 	Spread Control 	Establish Pirate Cove 	Wound 	Assault Units
 	Banshee 	Spy 	Melee 	Increase Mobility	Stimulate Growth 	Damage Walls 	Assassinate 	Block Army
 	Isabella von Carstein 	Runesmith	Spellcaster 	Scouting 	Spread Control 	Damage Building 	Assassinate 	Hinder Replenishment
 	Necromancer 	Wizard 	Spellcaster 	Replenish Troops 	Boost Income 	Steal Technology 	Wound 	Assault Units
 	Vampire 	Wizard 	Spellcaster 	Replenish Troops 	Spreads Corruption 	Damage Building 	Wound 	Hinder Replenishment
 	Vlad von Carstein 	Runesmith	Spellcaster 	Training 	Stimulate Growth 	Damage Walls 	Wound 	Assault Units
 	Wight King 	Champion 	Melee 	Training 	Spread Control 	Assault Garrison 	Wound 	Assault Units
 	 	Wizard 	Spellcaster 	Scouting 	Spread Corruption 	Steal Technology 	Wound 	Block Army
 	 	Wizard 	Spellcaster 	Scouting 	Spreads Corruption 	Steal Technology 	Wound 	Block Army
 	 	Wizard 	Spellcaster 	Scouting 	Spreads Corruption 	Steal Technology 	Wound 	Block Army
 	 	Champion 	Melee 	Training 	Spread Control 	Assault Garrison 	Assassinate 	Assault Units
 	 	Champion 	Melee 	Training 	Spread Control 	Assault Garrison 	Assassinate 	Assault Units
 	 	Champion 	Melee 	Training 	Spread Control 	Assault Garrison 	Assassinate 	Assault Units
 	 	Champion 	Melee 	Training 	Spread Control 	Assault Garrison 	Assassinate 	Assault Units
 	 	Champion 	Melee 	Training 	Spread Control 	Assault Garrison 	Assassinate 	Assault Units
 	Ariel 	Wizard 	Spellcaster 	Replenish Troops 	Spread Control Cleanse Corruption	Nature's Wrath 	Wound 	Block Army
 	Coeddil 	Champion 	Spellcaster 	Replenish Troops 	Spread Control 	Damage Walls 	Assassinate 	Assault Units
 	Branchwraith 	Champion 	Spellcaster 	Replenish Troops 	Stimulate Growth 	Damage Walls 	Wound 	Block Army
 	Glade Captain 	Dignitary	Melee
Ranged 	Increase Mobility	Boost Income 	Damage Building 	Wound 	Assault Units
 	Malevolent Branchwraith	Champion 	Spellcaster 	Replenish Troops 	Stimulate Growth 	Damage Walls 	Wound 	Block Army
 	Spellsinger 	Wizard 	Spellcaster 	Scouting 	Cleanse Corruption 	Steal Technology 	Wound 	Hinder Replenishment
 	Waystalker 	Spy 	Melee
Ranged 	Training 	Spread Control 	Assault Garrison 	Assassinate 	Assault Units
Category:Characters