Eidetic Memory: Extreme Damage

Military battles. Supers. Space Opera. What do these genres have in common? Big vehicles taking big damage--and this article helps model those battles. Furthermore, it helps fix issues with large vehicles (such as train engines) being easily destroyed by piercing damage.
== Damage vs Large Unliving Targets ==
Adjusted Piercing Damage
SM 	Pi- 	Pi 	Pi+ 	Pi++ 
or Imp
Up to +4these use the standard wounding modifiers for Unliving	1/5 	1/3 	1/2 	1
5-6 	1/10 	1/5 	1/3 	1/2
7-8 	1/20 	1/10 	1/5 	1/3
9-10 	1/50 	1/20 	1/10	1/5
11-12 	1/100	1/50 	1/20	1/10
13 or more 	1/200	1/100	1/50	1/20
=== Examples ===
* An Age of Sail ship of the line (SM+7) is now thrice as durable against cannonballs--and takes negligible damage from muskets.
== Taming Explosions ==
This part of the article adjusts large explosives (over 100 lbs) to be more modest. 
=== Bomb Formula ===
Damage = 6d x 10 x cube root of (weight of explosive in tons x 160) x REF
=== Examples ===
Item 	TNT Tons	Damage 	Description
Tactical Nuke 	5,000 	6d x 930	A smaller nuclear weapon.
Minecraft TNT 	1.98 	6d x 70 	A 1 cubic meter block of TNT.
Davy Crockett Mininuke 	10 	6d x 12 	Experimental miniature nuke, potentially used against kaiju, by battlesuit soldiers.
Fallout Mininukeconjecture based on scale	4 	6d x 9 	A man-portable miniaturized nuclear bomb, launched from the shoulder.
==Notes==
== References ==
*Pyramid 3/34: Alternate GURPS
Category:Eidetic Memory