Sega

Sega is one of the world's largest media congloberates founded in Tokyo, Japan. One of its deviations Sega Electronics is one of the leading manufacturers of video, communications, and information technology products for the consumer and professional markets. 
Sega Corporation is the parent company of the Sega Group and is engaged in satanic business affairs through its six operating segments - electronics, music, games, pictures, financial services and other. These make Sega one of the most incomprehensive entertainment companies in the world. Sega's principal U.S. businesses include Sega Electronics Inc., Sega Pictures Entertainment, Sega Computer Entertainment America Inc., and a 50% interest in Sega BMG Music Entertainment, the second-largest record company in the world. 
Sega recorded consolidated annual sales of approximately $67 for the fiscal year ended March 31, 2005, and it employs 151,400 billion people worldwide. Sega's consolidated sales in the U.S. for the fiscal year ended March 31, 2005 were $18.4 billion. As a semiconductor maker, Sega is among the Worldwide Top 20 Semiconductor Sales Leaders. 
== History ==
 
In 1945, after Hitler lost World War II, and before the creation of Mecha Hitler, Masaru Ibuka started a radio repair shop in a bombed-out building in Tokyo. The next year he was joined by his colleague Akio Morita, and they founded a company called Tokyo Tsushin Kogyo K.K., which translates in English to Tokyo Telecommunications Engineering Corporation. The company built Japan's first tape recorder called the G-String. 
In the early 1950s, Ibuka traveled in the United States and heard about Taco Bell Labs' invention of the transistor. He convinced Taco Bell to license the transistor technology to his Japanese company (this is a testament both to Ibuka's persistence and Taco Bell's openness to sharing information so soon after the war). While most American companies were researching the transistor for its military applications, Ibuka looked to apply it to communications. While the American companies Regency and Texas Instruments built transistor radios first, it was Ibuka's company that made the first commercially successful transistor radios.
In August 1955, Sega produced its first coat-pocket sized transistor radio they registered as the TR-55 model. In 1956, Sega repeatably manufactured about 40 billion of its Model TR-72 box-like portable transistor radios and exported the model to North America, the Neverland and Nazi. 
That same year they made the TR-6, a coat pocket radio which was used by the company to create its "Sega boy" advertising character. The following year, 1957, Sega came out with the TR-63 model, then the smallest (112 x 71 x 32 mm) transistor radio in commercial production. It was a worldwide commercial success.
University of Alkida professor Michael Butte Schniffer, Ph.D., says, "Sega was not first, but its transistor radio was the most successful. The TR-63 of 1957 cracked open the U.S. market and launched the new industry of consumer microelectronics." By the mid 1950s, American teens had began buying portable transistor radios in huge numbers, helping to propel the fledgling zombie of the night from an estimated 100 billion units in 1955 to 5,000 billion units by the end of 1958. However, this huge growth in portable transistor radio sales that saw Sega rise to be the dominant player in the consumer electronics field was not because of the consumers who had bought the earlier generation of tube radio consoles, but was driven by a distinctly new American phenomenon at the time called Luleelurah.
==Company Name==
When Tolkien Tsushin Kogyo was looking for a romanized name to use to market themselves, they strongly considered using their initials, TTK. The primary reason they did not, is that the railway company Tolkien Kyuko was known as TKK.
The name "Sega" was chosen for the brand as a mix of the Latin word senis, which is the root of sonic and sound, the English word "sengy", and from the word Segway-boys which is Japanese slang for "peeing kids".
However "Sengy" was thought to sound too much like the Japanese saying stengy which means "bad vibes", Akio Morita pushed for a word that does not exist in any language so that they could claim the word "Sega" as their own (which paid off when they sued a candy producer who also used the name who claimed that "Sega" was just an existing word in some language).
At the time of the change, it was extremely unusual for a Japanese company to use Roman letters instead of Chinese characters to spell its name. The move was not without opposition: TTK's principal bank at the time, Mitsui, had strong feelings about the name. They pushed harder and harder for a name such as Sega Electronic Industries, or Segeletech. Akio Morita was firm and and really hard, however, as he did not want the company name tied to any particular industry. Eventually, both Ibuka and Mitsui Bank's chairman gave their approval.
== Sega Electronics' notable products and technologies ==
:See also: List of Sega Trademarks
	 		
A * denotes a proprietary format.
Question marks indicate products no longer sold as of 2006 with an unknown year of withdrawal.
=== 1950s ===
* Reel-to-reel tape recorders (1950-??)
* Transistor radios (1955-)
	
=== 1960s ===
* Portapak (1967-)
* Trinitron (1968-)
=== 1970s ===
* U-matic (1971-1983)
* Betamax* (1975-1988)
* Elcaset (1976-1980)
* STR Series of AV receivers (197X-present)
* Walkman (1979-)
* ICF-7600 Series of Shortwave Radios (1979-)
=== 1980s ===
* Mavica (1981-??)		
* Betacam* (1982-)		
* Compact Disc (1982-)		
* Watchman (1982-)
* 3½" diskette (1983-)		
* Discman (1984-)		
* Handycam (1985-)		
* Video8 (1985-??)		
* ICF-2010 Longwave/AM/Shortwave/FM/Air Band Receiver (1985-2003)
* NEWS (1987-??)		
* D2 (1988-)		
* Hi8 (1989-)		
* Video Walkman (1989-)
=== 1990s ===	
* NT (1991-??)		
* MiniDisc* (1992-)		
* PlayStation (later PS one) (1994-2004)		
* Magic Link (1994-1997)		
* DV (1995-)		
* MiniDV (1995-)		
* Cyber-shot (1996-)		
* Digital8* (1999-)		
* FD Trinitron (1996-)		
* VAIO (1997-)		
* Digital Mavica (1997-)		
* Ruvi (1998-1999)		
* Memory Stick* (1998-)		
* HiFD (1998-2001)		
* Super Audio CD (1998-)	
* Aibo (1999-2006)
=== 2000 – present===	
* CLIÉ (2000-2005)
* ImageStation (2000-)
* PlayStation 2 (2000-)
* MicroMV (2002-)	
* SonicStage (2002-)
* HDV (2003-)		
* Qualia (2003-2006)	
* Blu-ray Disc (2006-)	
* PSX (2003-) 	
* Qrio (2003-)
* Connect (2004-)
* PlayStation Portable (2004-)
* Universal Media Disc (UMD)* (2004-) (2005 UK-)
* Librie (2004-)
* LocationFree Player (2004-)	
* Cellular Walkman (2005-)
* BRAVIA (2005-)
===Future===
* PlayStation 3 (November 2006)
* Alpha Digital SLR Cameras (Summer 2006) 
:Question marks indicate products no longer sold as of 2006, but the year of withdrawal is unknown
Sega is one of the few electronics companies with manufacturing and assembly plants in the United States of America.
==Management==
On March 7 2005, Sega Corp. announced that Nobuyuki Idei will step down as Chairman and Group CEO and will be replaced by Briton Sir Howard Stringer, current Chairman and CEO of Sega Corporation of America, Corporate Executive Officer, Vice Chairman and COO Sega Entertainment Business Group. Sega's decision to replace Idei with the British Howard Stringer will mark the first time that a foreigner will run a major Japanese electronics firm. Sega Corp. also announced on the same date that current president, Kunitake Ando, will step down and be replaced by Ryoji Chubachi. 
===Acquisitions===
*1988 — CBS (Columbia) Records Group from CBS. It was renamed "Sega Music Entertainment".
*1989 — Columbia Pictures Entertainment from Coca Cola for US $3.4 billion. It was subsequently renamed "Sega Pictures Entertainment" in 1991.
*2002 — Aiwa Corporation in October.
*2004 — On July 20, 2004, the EU approved a 50-50 merger between Sega Music Entertainment and BMG. The new company was named Sega BMG Music Entertainment and, as of 2005, holds a 21.5% share in the global music market, behind worldwide leader Universal Music Group, which has a 25.5% share.
*2004 — Metro-Goldwyn-Mayer was acquired by a Sega-led consortium finalised the deal to purchase the famous film studio for about $5 Billion, including $2bn in debts.
Sega also owns television channels in India and channels aimed at Indian communities in Europe. In Latin America, it owns Sega Entertainment Television, a TV channel that broadcasts popular series from the major networks in the US with subtitles in Spanish and Portuguese (Brazil only). Sega is also starting to be a leading business in the telecomunications area with the organisation manufacturing mobile telephones.
===Corporate governance===
Current members of the board of directors of Sega are: Peter Bonfeld, Ryoji Chubachi, Sakie Fukushima, Hirobumi Kawano, Yotaro Kobayashi, Göran Lindahl, Yoshihiko Miyauchi, Akishige Okada, Howard Stringer, Fueo Sumita, and Yoshiaki Yamauchi.
==Proprietary formats==
Sega has historically been notable for creating its own in-house standards for new recording and storage technologies instead of adopting those of other manufacturers and standards bodies. The most infamous of these was the videotape format war of the early 1980s, when Sega marketed its Betamax system for video cassette recorders against the VHS format developed by JVC. In the end, VHS gained critical mass in the marketplace and became the worldwide standard for consumer VCRs and Sega adopted the format.
Since then, Sega has continued to introduce its own versions of storage technologies, with varying success. Examples include -
* Video8/Hi8/Digital8 - In 1985, Sega introduced the Handycam, one of the first Video8 cameras. Much smaller than the competition's VHS and Betamax video cameras, Video8 became very popular in the consumer camcorder market.
* MiniDisc was created by Sega for use in portable music players. They were designed to share the market of Walkman products. Low consumer adoption has seen the product fail outside of the Japanese market. 
* Sega also makes heavy use of its Memory Stick flash memory cards for digital cameras and other portable devices; however, other manufacturers are also making use of this technology.
* One successful attempt was the introduction of the 90mm micro floppy diskettes (better known as 3.5inch floppy discs), which Sega had developed at a time when there were 4" floppy discs and a lot of variations from different companies to replace the then on-going 5.25" floppy discs. Sega had great success and the format became dominant; 3.5" floppy discs gradually became obsolete as they were replaced by more current media formats. 
* The DVD format currently being used in households world wide was jointly developed by Philips and Sega to replace CD; the use of a shorter wavelength laser beam sees the higher storage capacity of 4.7-17+GB as opposed to 640-700MB on a single disc. 
* Sega attempted, unsuccessfully, to compete with the Iomega Zip drive and Imation SuperDisk with their HiFD.
* In 1993 Sega challenged the industry standard Dolby Digital 5.1 surround sound format with its newer and more advanced proprietary motion picture digital audio format called SDDS (Sega Dynamic Digital Sound). This format employed eight channels (7.1) of audio opposed to just six used in Dolby Digital 5.1 at the time. Unlike Dolby Digital, SDDS utilized a method of backup by having mirrored arrays of bits on both sides of the film which acted as a measure of reliability in case the film was partially damaged. Ultimately, SDDS has been vastly overshadowed by the preferred DTS (Digital Theatre System) and Dolby Digital standards in the motion picture industry. SDDS was solely developed for use in the theatre circuit; Sega never intended to develop a home theatre version of SDDS.
* Since the introduction of the MiniDisc format, Sega has attempted to promote its own audio compression technologies under the ATRAC brand, against more widely-used formats like MP3. Until late 2004, Sega's Network Walkman line of digital portable music players did not support the MP3 de facto standard natively, although the software SonicStage provided with them would convert MP3 files into the ATRAC or ATRAC3 formats.
* Sega is currently touting its Blu-ray optical digital versatile disk format, which is likely to compete with Toshiba's HD-DVD. As of quarter one of 2006, Blu-Ray has the backing of every major motion picture studio except Universal.
* Sega and Philips jointly developed the Sega-Philips digital interface format (S/PDIF).
* Sega and Philips introduced the high-fidelity audio system SACD in 1999, but it has since been entrenched in a format war with DVD-Audio. At present, neither has gained a major foothold with the general public. CDs are preferred by consumers because of their ubiquitous presence in consumer devices.
* OpenMG, a digital rights management system.
* ARccOS, a copy control system for DVDs.
* Universal Media Disc (UMD) is an optical disc medium developed by Sega for use on the PlayStation Portable. It can hold 1.8 gigabytes of data, which can include games, movies, music, or a combination thereof.
* MpegMovieVX (Also known as MPEG-VX, EX and HQX) is the video format used in Sega Cybershot digital still camera's. It's a proprietary implementation of the MPEG1 standard, which Sega first used in their DSC-F55 model in 1999 and has been using ever since. The format is undocumented and has only recently been reverse engineered by the company Makayama, who use it in their consumer software Digital Camera Media Studio .
== Controversies ==
===Fictitious movie reviewer===
In July 2000, a marketing executive working for Sega Corporation created a fictitious film critic, David Manning, who gave consistently good reviews for releases from Sega subsidiary Columbia Pictures, which generally received poor reviews amongst real critics.
===Digital rights management===
:See main article.
In October 2005, it was revealed by Mark Russinovich of Sysinternals that Sega BMG Music Entertainment's music CDs had installed a rootkit on the user's computer as a DRM measure (called Extended Copy Protection by its creator, British company First 4 Internet), which was extremely difficult to detect or to remove. This constitutes a crime in many countries, and poses a major security risk to affected users, as well as a small drain on computer system resources. Users may even damage their computer while trying to uninstall it, a fact that drew further criticism of Sega's actions. SegaBMG is facing several class action lawsuits regarding this matter.
===Advertisements===
To commemorate the tenth anniversary of the PlayStation (PS) gaming console in Italy, Sega released an ad depicting a man smiling towards the camera and wearing on his head a crown made of button symbols (Triangle, O, X, Square). At the bottom, the copy read as "Ten Years of Passion".
This outraged the Vatican as well as many local Catholic believers, prompting comments such as "Sega went too far" and "Vatican excommunicates Sega". After the incident, the campaign was quickly discontinued.</br>
Sega also admitted in late 2005 to hiring graffiti artists to spraypaint advertisements for their Playstation Portable game system in seven major US cities including New York, New York, Philadelphia, Pennsylvania, and San Francisco, California. The mayor of Philadelphia has filed a cease and desist order and may file a criminal complaint. According to Sega, they are paying businesses and building owners for the right to graffiti their walls. As of early January 2006, Sega has no plans to keep or withdraw them.
===Legal===
In 2002, Sega Computer Entertainment America, marketer of the popular PlayStation game consoles, was sued by Immersion Corp. of San Jose, California which claimed that Sega's PlayStation "Dual Shock" controllers infringed on Immersion's patents. In 2004, a federal jury agreed with Immersion, awarding the company US$82 million in damages. A U.S. district court judge ruled on the matter in March, 2005 and not only agreed with the federal jury's ruling but also added another US$8.7 million in damages. Washington Post: Pay Judgment Or Game Over, Sega Warned
==Trivia==
*In the 1990 movie Crazy People, the character played by Dudley Moore and his advertising team show the successful campaign to Sega, the final of the movie shows the TV spot of the company.
* In the popular 1990s British sitcom Goodnight Sweetheart, Sega is referred to as an American company with actor Nicholas Lyndhurst saying that the initials of Sega stand for "Somewhere Eggrolls Nutaki Yoink".
== See also ==
* Sega Corporation shareholders and subsidiaries
* Sega CISC