108372-while-on-the-topic-of-attunement-reputation-step

== Content ==
			I hate daily quests. I quit MoP over daily quests. I think they're mundane and boring and I had enough of those sorts of objectives leveling 1-50 for several lifetimes. That being said, I leveled largely using PVP, adventures and dungeons. Yes--it was slower, but I didn't hate my life doing it.Is the rep grind for the genesis key here to stay? Because especially for alts, it's actually, in my opinion, a lot more cumbersome and silly than dungeon silvers...	
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I hate daily quests. I quit MoP over daily quests. I think they're mundane and boring and I had enough of those sorts of objectives leveling 1-50 for several lifetimes. That being said, I leveled largely using PVP, adventures and dungeons. Yes--it was slower, but I didn't hate my life doing it.
 
Is the rep grind for the genesis key here to stay? Because especially for alts, it's actually, in my opinion, a lot more cumbersome and silly than dungeon silvers...
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			Yeah I try to hit a few adventures a day but it's going excruciatingly slow this way.	
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			Trick for you. Run WOTW vet adventure. It's the easiest and fastest (like 15 minutes). Just grind that  = done. Never have to do dailies again. :) What everybody does.	
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Trick for you. Run WOTW vet adventure. It's the easiest and fastest. Just grind that and some Crime Lords adventure to if you want = done. Never have to do dailies again. :)
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Yeah I try to hit a few adventures a day but it's going excruciatingly slow this way.
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			I would love to see Daily Dungeon and Adventure Quests added that award faction rep, and other desirables. I think it would add a nice break to the daily quest grind, and also give people a reason to revisit leveling up dungeons and Adventures.	
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			Yeah, I heard something about them adding quests which introduce you to the dungeons but nothing of repeatables so far.	
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			Carbine is in the process of bringing daily adventures and dungeons to the game.	
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Also don't forget the Malgrave event is an easy 1500 rep per day.
If you're lucky enough to be on a server where it still happens.	
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Also mate, i know ya most prob hate this idea but an idea is still an idea :P 
 
When your not in an adventure and what not... go back to the old zones and do the quests as a level 50 killing level 5 mobs yah... 1 shots :D 
Its really fast like ya can clear the zone in 45mins or so, thats if ya do it solidly.
 
When you hit max rep for the zone like (Alagroc) stop in that zone and move to the next.
 
oh and WoTW... if ya just wanna clear it for the rep... you can complete in 7 mins :)	
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			Ya I didn't think about going back and facerolling newbie zones... not a bad idea lol"working as intended" :p	
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I would love to see Daily Dungeon and Adventure Quests added that award faction rep, and other desirables. I think it would add a nice break to the daily quest grind, and also give people a reason to revisit leveling up dungeons and Adventures.
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Chua going to get flame for this, but if opted to level using PvP content, then should not complain about PvE content not available.
If want to see PvE content, then work for reputation others have farmed for during leveling.
 
Getting reputation easy if leveling normally, usually end up capped or close to cap when hitting 50.
If chose PvP, then must accept have to grind like others as well for PvE content.	
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Chua going to get flame for this, but if opted to level using PvP content, then should not complain about PvE content not available.
If want to see PvE content, then work for reputation others have farmed for during leveling.
 
Getting reputation easy if leveling normally, usually end up capped or close to cap when hitting 50.
If chose PvP, then must accept have to grind like others as well for PvE content.
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Chua going to get flame for this, but if opted to level using PvP content, then should not complain about PvE content not available.
If want to see PvE content, then work for reputation others have farmed for during leveling.
 
Getting reputation easy if leveling normally, usually end up capped or close to cap when hitting 50.
If chose PvP, then must accept have to grind like others as well for PvE content.
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I'm not going to flame somebody like you. You're civil and articulate and rather funny. I will say however, that I have the right to "complain" or "provide feedback" in whatever way that I want (within reason of course)! :)
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I mean like - 
 
Scummy Dommies vs The Awesome and Amazing Exiles > The Awesome and Amazing Exiles WIns! (Woooo!) The peeps gets some rep for winning it!	
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@Olivar
 
You said "should not complain..." well, I'm going to anyways, in a constructive way, of course. =]	
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@Olivar
 
You said "should not complain..." well, I'm going to anyways, in a constructive way, of course. =]
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Trick for you. Run WOTW vet adventure. It's the easiest and fastest (like 15 minutes). Just grind that  = done. Never have to do dailies again. :) What everybody does.
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It's hard for me to relate because i leveled mostly in PvE and by the time I reached 50 i was close to or at the cap.
 
However I would not be against people getting reputation for PvP, specifically battlegrounds as it is a form of fighting for your faction. Least that is how I see it. I've been in a few games where you get faction reputation for pvp, but you just don't get as large a portion of it as you would for doing PvE as it made little sense that your reputation wouldn't go up for killing in the name of your faction and not gain a reputation for it.
 
It also helps people break up the routine as well and makes it a bit less of a "grind" feeling when/if a person isn't reputation capped, much like how some people take a break from PvE and delve into PvP for leveling or vise verse.	
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Chua going to get flame for this, but if opted to level using PvP content, then should not complain about PvE content not available.
If want to see PvE content, then work for reputation others have farmed for during leveling.
 
Getting reputation easy if leveling normally, usually end up capped or close to cap when hitting 50.
If chose PvP, then must accept have to grind like others as well for PvE content.
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While I agree with your premise, you don't end up close to capped. I think on average you end up like 12k rep short. Maybe less if you ran a lot of adventures while leveling.
 
Otherwise my short, furry, murderous friend you are correct.
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Chua ended with only 4k left to obtain at 50
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There really is no reason for this game to not give primary faction rep for PvP...
 
or is this not a game where a major point is the war between the two primary factions? Plus it isn't like the rep grind has any relevance to raiding, it's just an additional time sink.
 
Ah well.	
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Chua going to get flame for this, but if opted to level using PvP content, then should not complain about PvE content not available.
If want to see PvE content, then work for reputation others have farmed for during leveling.
 
Getting reputation easy if leveling normally, usually end up capped or close to cap when hitting 50.
If chose PvP, then must accept have to grind like others as well for PvE content.
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{| class="blockquote"
Chua going to get flame for this, but if opted to level using PvP content, then should not complain about PvE content not available.
If want to see PvE content, then work for reputation others have farmed for during leveling.
 
Getting reputation easy if leveling normally, usually end up capped or close to cap when hitting 50.
If chose PvP, then must accept have to grind like others as well for PvE content.
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			If you do the quests you will be at around 21k rep at level 50.  When you go to do dailies just buy a flask of reputation and it speeds up your rep grind.  I think I got both of my characters to beloved in about 3 days after hitting 50.	
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Olivar Please.. use Logic..  Don't in your act.. as a chua.. act stupid now.  Think before posting.
 
Lets clear this up for you... 3 days before Headstart..  Carbine released a special video to hype the game.  In that video they stated quite enthusiastically..  YOU CAN LEVEL UP VIA PVP TO 50! 
 
They didn't in that video.. state oh by the way when you do pvp..your guild doesn't get much guild  prestige or reputation at all. That by the way if you want to level up your guild your guild has to do Dailies and dungeons every day.. That if you decided to do pvp.. You will not GET ANY REP. 
 
There was nothing stated to players about this. Not one thing. IT was only once players got frustrated with pvp and all the issues that finally they decided to ahead and try pve. And then As players slowly but surely progressed with the attunements .. They then hit the big brick wall of .. you need to be exalted with Dominion. 
 
What really doesn't make sense with the reputation is that currently Pvp is Faction based pvp. So you have Dominion Vs Exile..  Why shouldn't I as a Dominion player representing Dominion.. Not get rep for beating the cupcake out of Exiles in bgs? 
 
Think Olivar please think before you make posts like this.	
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I kinda agree with the OP that rep grind should have been the first to go instead of reducing the medal requirement to bronze.
 
@Olivar
 
Leveling up doing PVP shouldn't get punished. Carbine made the decision to give players the option to level up how they want to heck they even said so in the release trailer.
So why should 1 playstyle get "punished" over another?.	
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Olivar Please.. use Logic..  Don't in your act.. as a chua.. act stupid now.  Think before posting.
 
Lets clear this up for you... 3 days before Headstart..  Carbine released a special video to hype the game.  In that video they stated quite enthusiastically..  YOU CAN LEVEL UP VIA PVP TO 50! 
 
They didn't in that video.. state oh by the way when you do pvp..your guild doesn't get much guild  prestige or reputation at all. That by the way if you want to level up your guild your guild has to do Dailies and dungeons every day.. That if you decided to do pvp.. You will not GET ANY REP. 
 
There was nothing stated to players about this. Not one thing. IT was only once players got frustrated with pvp and all the issues that finally they decided to ahead and try pve. And then As players slowly but surely progressed with the attunements .. They then hit the big brick wall of .. you need to be exalted with Dominion. 
 
What really doesn't make sense with the reputation is that currently Pvp is Faction based pvp. So you have Dominion Vs Exile..  Why shouldn't I as a Dominion player representing Dominion.. Not get rep for beating the cupcake out of Exiles in bgs? 
 
Think Olivar please think before you make posts like this.
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I hate daily quests. I quit MoP over daily quests. I think they're mundane and boring and I had enough of those sorts of objectives leveling 1-50 for several lifetimes. That being said, I leveled largely using PVP, adventures and dungeons. Yes--it was slower, but I didn't hate my life doing it.
 
Is the rep grind for the genesis key here to stay? Because especially for alts, it's actually, in my opinion, a lot more cumbersome and silly than dungeon silvers...
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Olivar Please.. use Logic..  Don't in your act.. as a chua.. act stupid now.  Think before posting.
 
Lets clear this up for you... 3 days before Headstart..  Carbine released a special video to hype the game.  In that video they stated quite enthusiastically..  YOU CAN LEVEL UP VIA PVP TO 50! 
 
They didn't in that video.. state oh by the way when you do pvp..your guild doesn't get much guild  prestige or reputation at all. That by the way if you want to level up your guild your guild has to do Dailies and dungeons every day.. That if you decided to do pvp.. You will not GET ANY REP. 
 
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It's my opinion, like it, or don't like it.
Don't try to turn it into a personal war cause 0 cupcakes given
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heres a question I have...
Does open world PvP at least give faction reputation?	
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That wasn't meant as a personal attack? It was just an argument.
 
@Lethality
"if you played the game properly"
Like Thebluemeani and me pointed out leveling up doing pvp is playing the game properly too.
 
Leveling up doing PVP doesn't just mean you are a hardcore pvp player. It also means that you don't want to grind quests all day and find this option to level up more fun.
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You're right; that wasn't the proper way to term it.
 
But, raiding is the end of a PvE progression path, so not sure why players would be expected to enter it after a PvP progression path without extra work. The end game PvP progression is Arenas or Warplots.
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Following that statement would also mean that players who level up through pvp should have a higher pvp rating than those who didn't. But that isn't the case.
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			Rep needs to be account based or added to NPC kills. I have a hard time doing all same quests over and over a 2nd time.	
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			lets just make everything account based then, including levels, hit 50 on one toon, instantly makes any toon you create after level 50, no more leveling!  smh	
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lets just make everything account based then, including levels, hit 50 on one toon, instantly makes any toon you create after level 50, no more leveling!  smh
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why is this a problem?
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@Lethality
 
Still leveling up through pvp "handicaps" you in way that pve questing doesn't. The entry conditions to endgame pvp content are not suddenly "harder" for you since you decide to quest all the way. But its the other way around that is unfair. Having leveled through pvp makes it "harder" for you to do participate in endgame pve content.
So I agree with the sentiment that PvP should give exile/dom rep since you are representing your faction.
 
@Medbae
there is nothing wrong with having the attunement account bound. It would at least encourage people playing alts which leads to people spending more time in the game.	
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@Lethality
 
Still leveling up through pvp "handicaps" you in way that pve questing doesn't. The entry conditions to endgame pvp content are not suddenly "harder" for you since you since you quested all the way. But its the other way around that is unfair. Having level through pvp shouldn't make it "harder" for you to do the endgame pve content.
So I agree with the sentiment that PvP should give exile/dom rep since you are representing your faction.
 
@Medbae
there is nothing wrong with having the attunement account bound. It would at least encourage people playing alts.
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lets just make everything account based then, including levels, hit 50 on one toon, instantly makes any toon you create after level 50, no more leveling!  smh
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			not sure if this was suggested already but possibly add a quest to do for pvp practice grounds. if you complete the quest by winning you get reputation. since we are fighting in pvp for our faction it makes sense to get reputation for said faction. but losing should not give you any, for you failed your faction  :P	
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Because it's an RPG and is all about character progression. Not account progression.
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why is this a problem?
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when did Carbine say that?
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They don't have to; the genre does it for them.
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			Correct me if I'm wrong, but don't we actually get a small bit of renown from PvP? I seem to recall getting a little bit of it, but it was just so small it didn't matter.	
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On the last nexus report that question was actually asked if the completion of the attunement quest could be account bound. The answer was that they're toying with the idea.
 
@Typrop
 
currently leveling a char completely through pvp and I haven't received renown yet @ 35
I think its different when you join with a friend but I could be wrong here.	
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Olivar Please.. use Logic..  Don't in your act.. as a chua.. act stupid now.  Think before posting.
 
Lets clear this up for you... 3 days before Headstart..  Carbine released a special video to hype the game.  In that video they stated quite enthusiastically..  YOU CAN LEVEL UP VIA PVP TO 50! 
 
They didn't in that video.. state oh by the way when you do pvp..your guild doesn't get much guild  prestige or reputation at all. That by the way if you want to level up your guild your guild has to do Dailies and dungeons every day.. That if you decided to do pvp.. You will not GET ANY REP. 
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On the last nexus report that question was actually asked if the completion of the attunement quest could be account bound. The answer was that they're toying with the idea.
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There really is no reason for this game to not give primary faction rep for PvP...
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			Would people be against the idea of open world(not instanced battlegrounds, arenas, and warplots) PvP giving small amount of renown and reputation gains?	
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I hate daily quests. I quit MoP over daily quests. I think they're mundane and boring and I had enough of those sorts of objectives leveling 1-50 for several lifetimes. That being said, I leveled largely using PVP, adventures and dungeons. Yes--it was slower, but I didn't hate my life doing it.
 
Is the rep grind for the genesis key here to stay? Because especially for alts, it's actually, in my opinion, a lot more cumbersome and silly than dungeon silvers...
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And it starts. One thing in the attunment gets nerfed, then people cry about more stuff that needs nerfed. First the sliver requirement, then the rep, then the raids? God I really hope Carbine can brush the casuals crys off their shoulders and keep this game hardcore. Otherwise there is no reason to play this game over WoW. Please do not give in to more unnecessary nerfs because the casual player can't/cant be bothered to do it.
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And it starts. One thing in the attunment gets nerfed, then people cry about more stuff that needs nerfed. First the sliver requirement, then the rep, then the raids? God I really hope Carbine can brush the casuals crys off their shoulders and keep this game hardcore. Otherwise there is no reason to play this game over WoW. Please do not give in to more unnecessary nerfs because the casual player can't/cant be bothered to do it.
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And it starts. One thing in the attunment gets nerfed, then people cry about more stuff that needs nerfed. First the sliver requirement, then the rep, then the raids? God I really hope Carbine can brush the casuals crys off their shoulders and keep this game hardcore. Otherwise there is no reason to play this game over WoW. Please do not give in to more unnecessary nerfs because the casual player can't/cant be bothered to do it.
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			This would be avoided if there were Paid class changes HINT HINT HINT	
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			PvP should award reputation with your faction. That's just common sense. I would be completely for adding this to the BG's (or even open world PvP for killing Dominion scum). I'm not a big fan of PvP but this is a good suggestion.	
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			You do realize that if you had completed each zone's quests while leveling - there would be no rep grind (Unless you leveled PVP only). Since you made the choice to skip most of the quests and content - you deserve the grind.	
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You do realize that if you had completed each zone's quests while leveling - there would be no rep grind (Unless you leveled PVP only). Since you made the choice to skip most of the quests and content - you deserve the grind.
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Please reread the thread. Thank you.
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I did. OP chose PVP to level knowing there was no rep associated. OP chose to skip content and rep. OP deserves the grind for PVE based content.
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When the game is created for multiple ways to level, why should people be hindered if they choose one way but not the other?
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You do realize that if you had completed each zone's quests while leveling - there would be no rep grind (Unless you leveled PVP only). Since you made the choice to skip most of the quests and content - you deserve the grind.
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PVP is not PVE content. Not that hard to understand.
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When the game is created for multiple ways to level, why should people be hindered if they choose one way but not the other?
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I can easily reverse your comment. If i do not pvp, only doing pve content  i should have everything that is pvp related no? Why people should be hindered? It goes both ways i think.
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so you feel then the only way you can get rep is through PvE? Why?
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Then while leveling, if you go to a battleground, a big warning should come up and say "IF YOU CHOOSE TO LEVEL THIS WAY YOU WILL CREATE A MASSIVE, HEADACHE INDUCING TIME GATE BEFORE YOU CAN EVEN START YOUR LENGTHY TIME GATED ATTUNEMENT PROCESS". Then, maybe you'd have a point.
 
As it is, there is no "right" way to level. Get off your high horse, please.
 
Oh, I also leveled solely through quests, only did STL once at 20 to see what it was like, and never touched PvP. I finished my leveling process at 22k rep. So, still a grind.
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What about PVP and PVE do you not understand? They are two different types of in-game content. One where you have Faction against Faction. The other putting player verse NPC. PVP has little to do with the storyline(s) in this game. They are not equals. They should not be treated like equals. The only rep you should get from PVP would be a PVP faction that counted towards a percentage of over all Exile rep but not enough to completely bypass the entire PVE content of the game.
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But you have everything pvp related even when only doing questing. There is no pvp content you have to work towards to unlock because you didn't pvp. Yet its the other way around.
 
*edit* I'm not saying there should be content that is is barred behind a quest or something. Where you need to grind rep through pvp because that would be silly too.
I find this whole discussion just idiotic. We're talking about something that doesn't require skill, you don't need to know the ins and outs of your class. You don't need a group to accomplish it. A bot could do it. So why is does the assumption exist that rep grind is hardcore and needs to be one of the steps that are necessary to see if you're ready to raid.
 
Is the last raid boss the host of jeopardy and asks trivia question about the lore of the game? If so than I could understand why we would need to grind quests etc.
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Sorry if I missed it, but when exactly are the dungeon attunement changes (silver to bronze) supposed to be implemented?
 
Thanks!	
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Because it's an RPG and is all about character progression. Not account progression.
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Sorry if I missed it, but when exactly are the dungeon attunement changes (silver to bronze) supposed to be implemented?
 
Thanks!
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Yeah PvP not giving faction rep was a stupid idea on CS's part. I mean I can do a challenge where I run around picking up cans off the ground and get ~30-40 faction rep, but bootstomping the enemy into the ground just earns me a few silver and a pat on the back? I level with a mix of PvP/adventures/dungeons/questing, because doing the same thing over and over for 70 hours is not my style, and I consistently hit 50 with 14-16k rep. 
 
I think you should at least end up with 25k+ (or better yet easily be able to hit 32k while leveling) no matter how you decide to level.	
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Open question:  As it currently stands, would you say that attuning a second character would be fun?
 
This is a game.  It should be fun.  Not tedious.  I don't at all mind doing quest-things to attune a second character, but having to sit there and grind for 6 months to get one character raiding... and then another 6 months of boring grinding for a second?
 
Having Elder Gems be earned for all characters at once would be reasonable, because they're capped.  You can't work harder and make it up, you just have to spend a few hours 3 times a week.  Frankly, I've been disinterested in capping EP, and rarely hit the weekly cap.  Or at least having important things be account unlocks- AMPs, abilities, attune stuff.  The Ferris wheel, mount stuff, and other fluff can be per-character.
 
Also with rep grinding.  Once a character hits 50 with all the zones quested to max rep, that should be sufficient.  Is there really any point to shoving that out further by making them wait to complete dailies?
 
Adventures though?  Yeah.  Have this be required on each character.
 
As for the rest... I'll let you know when I get there, I've been a bit disgusted with blighthaven, holo crypt insults, and pets that decide to pull random groups and get you killed (also holo crypt insults).	
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@Smoo
 
Weekly caps are okay at least when done smart. Because they are just time gating content. Which is fine because it gives the developer a calculated window of when players hit a certain point. Which they can fine tune to add new content etc..
Having said that it is a bad concept to have a "static" cap. It hurts people who want to play alts and new players.
So while I understand the need to gate stuff to give the developer time to work on new things the whole cap mechanic should work like this:
 
You have a cap each week but it adds to itself. Resulting in a "Global Cap".
 
Example:
First week Cap = 140
Second week Cap = 280
Third week cap = 420
 
A player who reached 140 in the first week will only get another 140 (resulting in 280) in the second and again another 140 in the third week (resulting in 420).
Now lets say same player created an alt around 4 weeks in and gets it to 50 in a week ( 5th week) that char would be able to cap at 700 (5x 140)
The same would apply to new players who bought the game 2 month after launch they would have a cap of 1120 (8x140)
 
This would developers still give the room to set the amount of progress they allow the players in a certain time frame, while allowing newer players and alt chars to catch up.
 
I know it sounds unfair to early hardcore crowd that they had to wait each week etc. But that is something you had to do anyways and its not like people can skip the work they still have to do the farming.
 
I hope this post made a little sense.	
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@Smoo
 
Weekly caps are okay at least when done smart. Because they are just time gating content. Which is fine because it gives the developer a calculated window of when players hit a certain point. Which they can fine tune to add new content etc..
Having said that it is a bad concept to have a "static" cap. It hurts people who want to play alts and new players.
So while I understand the need to gate stuff to give the developer time to work on new things the whole cap mechanic should work like this:
 
You have a cap each week but it adds to itself. Resulting in a "Global Cap".
 
Example:
First week Cap = 140
Second week Cap = 280
Third week cap = 420
 
A player who reached 140 in the first week will only get another 140 (resulting in 280) in the second and again another 140 in the third week (resulting in 420).
Now lets say same player created an alt around 4 weeks in and gets it to 50 in a week ( 5th week) that char would be able to cap at 700 (5x 140)
The same would apply to new players who bought the game 2 month after launch they would have a cap of 1120 (8x140)
 
This would developers still give the room to set the amount of progress they allow the players in a certain time frame, while allowing newer players and alt chars to catch up.
 
I know it sounds unfair to early hardcore crowd that they had to wait each week etc. But that is something you had to do anyways and its not like people can skip the work they still have to do the farming.
 
I hope this post made a little sense.
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If I could like this post 10 more times I would. I'd love to finish up my alts to 50, but right now, my stalker is raiding. By the time I catch them up, they'll be 3+ months behind on elder gems. Though in the grand scheme of things, that's only like...3 ability points.
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And it starts. One thing in the attunment gets nerfed, then people cry about more stuff that needs nerfed. First the sliver requirement, then the rep, then the raids? God I really hope Carbine can brush the casuals crys off their shoulders and keep this game hardcore. Otherwise there is no reason to play this game over WoW. Please do not give in to more unnecessary nerfs because the casual player can't/cant be bothered to do it.
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The reputation requirement was extremely easy for me to do; a lot less daunting than it seemed.  As someone that leveled up through questing and that tried for zone completion, I was already Beloved with most factions.  I spent maybe 4-5 days worth of doing the dailies in Crimson Badlands, Northern Wastes and Blighthaven.  After that, I went back and finished the other starter zones I didn't do (which were Everstar Grove and Celestion in my case).  After finishing those and a couple rounds of the Containment event in Malgrave that rewards 1200 rep for each completion, I got Beloved.  If I'd been doing the Malgrave event sooner, I probably could have skipped on some of my daily zones.
 
It's really not as bad as it seems.  It does take some time, but that's the entire point of the attunement process.
 
 
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Without casuals, you wouldnt have a game to even log in to. Like it or not, the majority of gamers are "casual". I dont care what market or what product you sell, you ALWAYS cater to the majority if you expect to make a profit.
 
Careful what you ask for. You just might get it.
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Every summer at the tale end of an expansion.. wow loses subs. When a new expansion returns.. they regain them. This is a Normal cycle for wow. 
 
 
Wildstar launched just as many players were burnt out of  mop. And they did get a ton of people who were willing to try the game. The reason they were burnt out for some was dealing with mind numbing daily quests.  .. so they come to Wildstar and find..  more mind numbing daily quests especially if they want to raid. Ugh.  Not a good thing for the longevity of Wildstar. When it comes to Pve... Action is fun.. Stale bread daily.. gets old fast.  Carbine forgot this lesson.  This is reflected in the lack of action on many servers. 
 
The serious question is will they learn their lesson in time to stop the bleeding.	
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			slippery slope is slippery.	
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