Pierce Magic Resistance (Wizard Spell)

Pierce magic resistance makes another spell more potent: It pierces magic resistance and some spells that shield a target from spells. Casting pierce magic resistance affects only the spell a wizard casts in the next round. If the target of the second spell has magic resistance, its magic resis­tance check is rolled twice. Unless both checks succeed, the spell pierces the creature's magic re­sistance.
For example, if Therdillion the Invoker casts pierce magic resistance, then a disintegrate spell at a creature with 50% magic resistance, the DM rolls the resistance twice to see if it proves effec­tive. Unless both resistance rolls succeed, the spell gets through, forcing the creature to make a saving throw against the disintegration spell. If the saving throw is failed, the creature is disintegrated.
The pierce magic resistance spell has a 50% chance of chance of instantly dispelling protec­tions against spells of 5th level or less, including shield, gaze reflection, minor globe of invulnera­bility, protection from cantrips, protection from weapons (any), protection from magic (any), as well as any wall spell within these limits, includ­ing wall of force.
Nonmetal protective charms and amulets that add +2 or less to saving throws vs. spell must make a saving throw vs. disintegration or shatter after the saving creature's saving throw is resolved.
The material component is a small iron spike or knife.
Notes: Common in the Mystara setting; oth­erwise, very rare.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells
Category:Metamagic Spells
Category:Spell from Cult of the Dragon