Bone Naga

==Summary==
Bone Nagas are a member of the immortal species known as nagas. They were created by the mighty Creator Race Sarrukh, though they are ultimately an incomplete perversion of true nagas. During the ritual made to cement the naga's immortality, yuan-ti necromantic rituals rendered the creature undead, twisting them into servants of the yuan-ti instead, and with merely a fraction of the power their siblings possessed. 
==Powers and Stats==
Tier: from to at least , likely , possibly 
Name: Bone Naga
Origin: Dungeons and Dragons
Gender: Inapplicable
Age: Varies, the oldest in Faerun are nearly 37,000 years old
Classification: Undead Immortal
Powers and Abilities: Superhuman Physical Characteristics, Immortality (Types 1, 4, and 7), Self-Sustenance (Types 1, 2, and 3), Large Size (Type 0), Enhanced Senses (Nagas can see perfectly fine in darkness), Natural Weaponry (In the form of fangs), Poison Manipulation (Their fangs are coated in lethal poison), Aura (They bear an aura that dazes enemies), Perception Manipulation (Locking eyes with them or remaining in their aura causes a creature to become dazed and unable to act), Soul Manipulation (Their gaze dazes creatures that see them and inflict necrotic damage, which can snuff out the soul), Light Manipulation (Its eyes are simply cold lights set in its eye sockets, Sacred Flame burns the soul via divine light), Telepathy (Bone Nagas passively probe into the thoughts of nearby creatures, and can communicate mentally with any intelligent creatures), Statistics Reduction (Their poison can reduce the strength of their enemies), Ice Manipulation (Their tails, when used as a weapon, inflict cold-based damage), Magic, Reality Warping (They are capable of casting spells through sheer force of will), Non-Physical Interaction (Capable of affecting intangible, incorporeal, abstract, conceptula, and purely nonexistent enemies), Energy Projection and Homing Attack (Magic Missile strikes through forcefields and physical detriments, always striking its designated target), Sense Manipulation (They are capable of blinding their enemies), Fire Manipulation (Can generate spheres of flame to attack their enemies), Electricity Manipulation (Can conjure lightning bolts), Paralysis Inducement (Bone nagas hailed from guardian nagas can lock up the joints of an enemy with Hold Person), Sleep Manipulation (Sleep forces a target to become unconscious), Empathic Manipulation (Charm Person causes a target to become friendly towards you, taking everything you say in the most amicable way possible), Illusion Creation (Minor Illusion allows for, as its name suggests, very simple illusions to be cast at will), Telekinesis (Mage Hand affords the caster a limited form of telekinesis via a small spectral hand), Curse Manipulation (Capable of casting curses at enemies), Forcefield (Shield of Faith protects the creature with a divine armor of force), Mind Manipulation (Command forces a creature to follow a one-word command exactly)
Attack Potency: Varies from Small Building level+ (Basic bone nagas are casters of an equal level to those capable of casting Conjure Barrage) to at least Large Building level (Typical bone nagas compare to magi capable of casting Freezing Sphere), likely City Block level (Comparable to casters of Lower Water), possibly Multi-City Block level (Comparable to magi capable of disintegrating an entire temple with one spell)
Speed: At least Hypersonic+ with High Hypersonic+ reactions (Comparable or superior to individuals capable of dodging short-ranged lightning)
Lifting Strength: Class 5 (Can push or lift over 3 metric tons) 
Striking Strength: Varies from Small Building level+ to at least Large Building level, likely City Block level, possibly Multi-City Block level
Durability: Varies from Small Building level+ to at least Large Building level, likely City Block level, possibly Multi-City Block level
Stamina: Infinite, requires no sustenance or any outward influence to perpetually continue acting
Range: Extended melee range physically, up to tens of meters via magic
Standard Equipment: None notable, though most have some form of arcane arsenal
Intelligence: Genius, they are consistently rated vastly above normal humans; the greatest of them are comparable to the intelligence of Elder Brains, making them Extraordinary Geniuses
Weaknesses: Holy water affects them like acid
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Game Characters
Category:Fantasy Characters
Category:Eyeless Characters
Category:Immortals
Category:Self-Sustenance Users
Category:Enhanced Senses Users
Category:Large Sized Characters
Category:Bodily Weaponry Users
Category:Poison Users
Category:Aura Users
Category:Perception Users
Category:Soul Users
Category:Light Users
Category:Telepaths
Category:Statistics Reduction Users
Category:Magic Users
Category:Reality Warpers
Category:Non-Physical Interaction Users
Category:Energy Projection Users
Category:Homing Attack Users
Category:Sense Users
Category:Fire Users
Category:Paralysis Users
Category:Electricity Users
Category:Sleep Users
Category:Empathic Manipulation Users
Category:Telekinesis Users
Category:Illusionists
Category:Curse Users
Category:Forcefield Users
Category:Mind Users
Category:Dungeons and Dragons