Komaru Naegi

==Summary==
Komaru Naegi is the younger sister of Makoto Naegi and protagonist of the Danganronpa Spin-off: "Ultra Despair Girls". Once a former Middle School student with a very childish and optimistic personality, Komaru and the rest of her family were captured by The "Ultimate Despair", imprisoned inside an apartment for nearly 2 years, and used as a motive for the "Killing School Life" in the original Danganronpa. Though she is released with the help of the Future Foundation, she is recaptured and forced to play a demon hunting game, where kids kill adults. Fortunately, she has a Hacking Gun given by the future foundation before her capture that allows her to defend herself against enemies. She eventually matures and becomes less negative and more courageous as the game ends.
==Powers and Stats==
Tier: . with the Hacking Gun
Name: Komaru Naegi, Nicknamed "Omaru" (by Toko Fukawa), and Dekomaru (by Genocider Syo)
Origin: Danganronpa
Gender: Female
Age: 18
Classification: Human, Normal High School Girl (formerly Middle School student), Captive, and "Demon" according to the "Warriors of Hope"
Powers and Abilities: Superhuman Physical Characteristics, Breaking the Fourth Wall, Skilled Marksman with Hacking Gun, Social Influencing, Hacking and Electromagnetism (Via Hacking Gun), Can also use several types of "Word Bullets" with the Hacking Gun, including: Energy Projection (Via the BREAK bullet), Fire Manipulation (Via the BURN bullet), Electricity Manipulation (Via the PARALYZE bullet) , Shockwave Generation (Via the KNOCKBACK bullet), Technology Manipulation (Via the MOVE bullet), Light Manipulation (Via the DETECT bullet)
Attack Potency: Small Building level (Should scale from her own durability and should be comparable to her brother). Large Town level with the Hacking Gun (Can destroy countless Monokuma Units, including Big Bang Monokuma, and defeat the Warriors of Hope's Robots)
Speed: At least Superhuman with Relativistic+ reactions (Can fight and keep up with Monokuma Units. Reacted to a shot from the Hacking Gun and is comparable to Guard Monokuma Units who did the same) and Speed of Light attack speed with the Hacking Gun
Lifting Strength: Above Average Human (Should be comparable to her brother)
Striking Strength: Small Building level
Durability: Small Building level (Tanked an explosion which was strong enough to completely collapse the top part of Monaca's tower. Superior to a heavily injured Misaki Asano)
Stamina: Average
Range: Tens of Meters (Shot a large enemy across an airship)
Standard Equipment: Megaphone Hacking Gun along with various word bullets
Intelligence: Average
Weaknesses: The Hacking Gun fires Programming Codes in an Electromagnetic Wave which hacks the targets mechanisms on contact. For that reason, the Hacking Gun can only work on Machines (Such as Monokuma or the Warriors of Hope Robots), anyone who isn't a machine is immune to most of the Gun's effects, though it is shown that objects, such as Toko's taser can be hacked as well.
Notable Attacks/Techniques:
Megaphone Hacking Gun:
Types of Bullets:
Megaphone_Hacking_Gun_Truth_Bullets_Break.png|Break
Megaphone_Hacking_Gun_Truth_Bullets_Move.png|Move 
Megaphone_Hacking_Gun_Truth_Bullets_Dance.png|Dance
Megaphone_Hacking_Gun_Truth_Bullets_Knockback.png|Knockback
Megaphone_Hacking_Gun_Truth_Bullets_Paralyze.png|Paralyze 
Megaphone_Hacking_Gun_Truth_Bullets_Burn.png|Burn
Megaphone_Hacking_Gun_Truth_Bullets_Link.png|Link
Megaphone_Hacking_Gun_Truth_Bullets_Hope.png|Hope 
*BREAK: The simplest offensive function of the Hacking Gun. Komaru fires a blue orb in which knocks enemies on contact and make them explode.
*BURN: Another offensive function that does less damage than the break bullet but can be fire at a mush faster rate (Like a machine gun). Bullets are red orbs.
*PARALYZE: Another Offensive Function that fires a mid-range field of Electricity that can shock enemies on contact and can spread if an enemy is standing on water (Can also hurt Komaru if she's also standing on water)
*KNOCKBACK: An Offensive Function that has little range and damage, but with enough power to blow enemies and projectiles a good distance away from Komaru.
*DANCE: An Assist Function that causes the enemy to dance, leaving the enemy helpless.
*LINK: An Assist Function that allows Komaru to temporarily gain control of a single enemy. Bullet looks like a rainbow colored heart.
*MOVE: The Most Basic Assist Function. Komaru uses it to turn on machines, and can also be used offensively (like turning on a car that rams itself onto enemies)
*DETECT: An Assist Function that acts like a Flashlight. Used to see things that can't be seen clearly.
*HOPE: A Special Offensive bullet where Komaru charges up a Break Bullet and Toko uses her Taser to Charge up the Hacking Gun, leading to an Attack that's powerful to destroy a giant robot. (used on Big Bang Monokuma) (Toko required for this attack)
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Danganronpa
Category:Air Users
Category:Anime Characters
Category:Electricity Users
Category:Energy Users
Category:Energy Weapon Users
Category:Female Characters
Category:Fire Users
Category:Game Characters
Category:Good Characters
Category:Gun Users
Category:Heroes
Category:Humans
Category:Light Users
Category:Mind Users
Category:Primary Protagonists
Category:Protagonists
Category:Schoolgirls
Category:Sound Users
Category:Technology Users
Category:Weapon Masters