Crono Silverius

Singun Crono Silverius is a character in Dissidia Calamitas Infinita. In Kings of Strife, Crono was a wandering mercenary and ex-soldier with a veiled dream of prosperity and no home to call his own. After escaping the enmity of his employers for stealing a Crystal, an ancient magical artifact, he saves the life of Maria Zorphan and the two become entangled in the long-running plans of Silverius' former allies - the evil society Ouroboros. 
Although he claims to have a love for money that dominates all of his morals, in reality he isn't really that bad of a person, and he is quite sensitive. In Dissidia Calamitas Infinita, he fights on the side of Ragnarok.
==Appearance==
Silverius is a relatively tall man with a lean build. His face is usually formed into a nonchalant, aloof expression, and his eyes are almost always half-closed, giving off an air of no concerns or even drowsiness. His default outfit is a basic outfit of loose-fitting gray pants, a sleeveless navy shirt, and a black jacket worn around his shoulders. Corrupted, his first alternate outfit, shows Silverius ditching his jacket and wearing an oversized black coat over his waist. Nihilism's Bane, his second alt, has him in loose-fitting black pants, a sleeveless black shirt with a deep v-neck, and no bandages over his right arm anymore. 
Silverius' first DLC outfit, Finale, in which he wears a tattered dark green cloak along with various bandages and scarves of various shades of black around his legs and head. Next he has Ruler of Ruin, is similar to Incognito, except he wears a long dark green cloak and is wearing slim-fitting black pants.
==Story==
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10th Cycle=
Crono is first summoned to the conflict and wanders about the battlefield as a warrior of Ragnarok who has no particular goal. After a few meaningless battles with Eris' forces, Crono meets Maria Zorphan, who has lost all memories of her previous cycles and thus gained her meek, mild-mannered personality. Crono vows to protect her from the horrors of the battles, and the two wander about the battlefield searching for a way to end the battles. Throughout their time together, he falls in love with her, but does not have the courage to voice his feelings towards her. 
Near the end of the conflict, Crono meets Gin Taoris - his rival in their original world - and the two are soon locked in a fierce battle feud. Gin becomes obsessed with defeating Crono, and before their final battle of the ending cycle, Crono confesses his love for Maria. He is defeated in the afterwards battle, and never gets to hear Maria's answer, as she is killed by Taoris after he kills Crono and she tries to retaliate.
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11th Cycle=
Summoned anew and retaining a small amount of memories from the previous cycle, Crono is haunted by visions of the beautiful Maria and his complete lack of knowledge on her identity. He spends the cycle searching for her, almost to the point of relentless obsession much like Taoris once did. He eventually regains a large portion of his lost memories, and upon realizing that both Taoris and Maria have failed to be revived but he is still trapped in the war, he runs from the battles and secludes himself in despair. Many of his comrades attempt to bring him back to his normal self, including Avec Quartz, but he attacks them to prove his lust for loneliness and they leave him alone for the remainder of the cycle.
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12th Cycle=
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13th Cycle=
Crono re-encounters Taoris, whom has mysteriously returned to Sundry for the final cycle. He is initially too broken up by Maria's passing to battle him, and runs away from the man with extra enthusiasm once it is revealed that Taoris holds the Crystal of Wind, the only trinket Crono had of their old world and the object that gifted him with most of his powers. After a long trial of absconding and being comforted by those comrades he held dear, however, Crono finally gives in to his emotions and allows himself to love like a normal person, and in doing so, unlocks his Crystal-gifted powers without the need of actually holding the artifact. The two battle in Sundry's flawed recreation of Crystallized Kornelia, and it is there that Silverius finally puts Taoris to rest.
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==Battle==
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Crono SilveriusOpportunist Eradicator - Chains attacks and exploits weaknesses to deal devastating damage.
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As an Opportunist Eradicator, Silverius is a quick warrior who relies on his agility and versatile weapon to carry him through most battles. He is not particularly strong or fast, nor is he proficient in magic, but his most notable ability lies in exploiting the weaknesses of his enemy. To this end, many of his moves involve dodging or blocking, and some also feature chaining abilities. He is able to attack from almost all ranges with equal expertise.
While all of his attacks have moderately strong damage, the fast majority of them can be predictable and punishable. His usefulness also falters when the enemy is out of mid-range distance. His best stat is a tie between Attack and Speed, with Luck and HP coming in a distant second.
===Brave Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Strike 	Ground 	50 (25) 	100 	Melee Mid 	Chase 	Physical 	Initial
Strike 	[Close] A quick forward slice, followed by a teleport behind the enemy and a subsequent gunblade combo. Low cooldown and small range; basic combo move. Can cancel into any other attack; if chained into, Crono skips the dash and simply uses his blade combo. 	[Close] A quick forward slice, followed by a teleport behind the enemy and a subsequent gunblade combo. Low cooldown and small range; basic combo move. Can cancel into any other attack; if chained into, Crono skips the dash and simply uses his blade combo. 	[Close] A quick forward slice, followed by a teleport behind the enemy and a subsequent gunblade combo. Low cooldown and small range; basic combo move. Can cancel into any other attack; if chained into, Crono skips the dash and simply uses his blade combo. 	[Close] A quick forward slice, followed by a teleport behind the enemy and a subsequent gunblade combo. Low cooldown and small range; basic combo move. Can cancel into any other attack; if chained into, Crono skips the dash and simply uses his blade combo. 	[Close] A quick forward slice, followed by a teleport behind the enemy and a subsequent gunblade combo. Low cooldown and small range; basic combo move. Can cancel into any other attack; if chained into, Crono skips the dash and simply uses his blade combo. 	[Close] A quick forward slice, followed by a teleport behind the enemy and a subsequent gunblade combo. Low cooldown and small range; basic combo move. Can cancel into any other attack; if chained into, Crono skips the dash and simply uses his blade combo. 	[Close] A quick forward slice, followed by a teleport behind the enemy and a subsequent gunblade combo. Low cooldown and small range; basic combo move. Can cancel into any other attack; if chained into, Crono skips the dash and simply uses his blade combo.
Infantry's Bane	Ground/Aerial 	30 (15) 	100 	Ranged Low 	N/A 	Physical 	Level 3
Infantry's Bane	[Long] Quickly aim at the enemy and shoot 5 gunblade bullets. Can chain from or into Strike/Sortie/Masterpiece if the last bullet hits. Many recovery frames, but very good homing. 	[Long] Quickly aim at the enemy and shoot 5 gunblade bullets. Can chain from or into Strike/Sortie/Masterpiece if the last bullet hits. Many recovery frames, but very good homing. 	[Long] Quickly aim at the enemy and shoot 5 gunblade bullets. Can chain from or into Strike/Sortie/Masterpiece if the last bullet hits. Many recovery frames, but very good homing. 	[Long] Quickly aim at the enemy and shoot 5 gunblade bullets. Can chain from or into Strike/Sortie/Masterpiece if the last bullet hits. Many recovery frames, but very good homing. 	[Long] Quickly aim at the enemy and shoot 5 gunblade bullets. Can chain from or into Strike/Sortie/Masterpiece if the last bullet hits. Many recovery frames, but very good homing. 	[Long] Quickly aim at the enemy and shoot 5 gunblade bullets. Can chain from or into Strike/Sortie/Masterpiece if the last bullet hits. Many recovery frames, but very good homing. 	[Long] Quickly aim at the enemy and shoot 5 gunblade bullets. Can chain from or into Strike/Sortie/Masterpiece if the last bullet hits. Many recovery frames, but very good homing.
Blind Dash 	Ground 	40 (20) 	100 	Melee Mid 	Block 	Physical 	Level 12
Blind Dash 	[Close] Block an attack. If it is successful, Silverius dashes forward, slashing his sword and blasting the enemy away. Move the analog stick to aim enemy's trajectory. If nothing is blocked, Silverius simply flips backwards after the block animation. Lots of recovery frames, but the failed block->dodge has more invincibility frames than a simple evade.	[Close] Block an attack. If it is successful, Silverius dashes forward, slashing his sword and blasting the enemy away. Move the analog stick to aim enemy's trajectory. If nothing is blocked, Silverius simply flips backwards after the block animation. Lots of recovery frames, but the failed block->dodge has more invincibility frames than a simple evade.	[Close] Block an attack. If it is successful, Silverius dashes forward, slashing his sword and blasting the enemy away. Move the analog stick to aim enemy's trajectory. If nothing is blocked, Silverius simply flips backwards after the block animation. Lots of recovery frames, but the failed block->dodge has more invincibility frames than a simple evade.	[Close] Block an attack. If it is successful, Silverius dashes forward, slashing his sword and blasting the enemy away. Move the analog stick to aim enemy's trajectory. If nothing is blocked, Silverius simply flips backwards after the block animation. Lots of recovery frames, but the failed block->dodge has more invincibility frames than a simple evade.	[Close] Block an attack. If it is successful, Silverius dashes forward, slashing his sword and blasting the enemy away. Move the analog stick to aim enemy's trajectory. If nothing is blocked, Silverius simply flips backwards after the block animation. Lots of recovery frames, but the failed block->dodge has more invincibility frames than a simple evade.	[Close] Block an attack. If it is successful, Silverius dashes forward, slashing his sword and blasting the enemy away. Move the analog stick to aim enemy's trajectory. If nothing is blocked, Silverius simply flips backwards after the block animation. Lots of recovery frames, but the failed block->dodge has more invincibility frames than a simple evade.	[Close] Block an attack. If it is successful, Silverius dashes forward, slashing his sword and blasting the enemy away. Move the analog stick to aim enemy's trajectory. If nothing is blocked, Silverius simply flips backwards after the block animation. Lots of recovery frames, but the failed block->dodge has more invincibility frames than a simple evade.
Barrage Blast 	Ground/Aerial 	40 (20) 	100 	 	 	Physical 	Level 18
Barrage Blast 	[Mid] Throw the gunblade a good distance like a spear. If it hits, toss a grenade at the enemy and send them flying. If chained into, Silverius skips the throw and simply tosses a grenade. At any point, the attack can also cancel into Sortie/Strike/Masterpiece. 	[Mid] Throw the gunblade a good distance like a spear. If it hits, toss a grenade at the enemy and send them flying. If chained into, Silverius skips the throw and simply tosses a grenade. At any point, the attack can also cancel into Sortie/Strike/Masterpiece. 	[Mid] Throw the gunblade a good distance like a spear. If it hits, toss a grenade at the enemy and send them flying. If chained into, Silverius skips the throw and simply tosses a grenade. At any point, the attack can also cancel into Sortie/Strike/Masterpiece. 	[Mid] Throw the gunblade a good distance like a spear. If it hits, toss a grenade at the enemy and send them flying. If chained into, Silverius skips the throw and simply tosses a grenade. At any point, the attack can also cancel into Sortie/Strike/Masterpiece. 	[Mid] Throw the gunblade a good distance like a spear. If it hits, toss a grenade at the enemy and send them flying. If chained into, Silverius skips the throw and simply tosses a grenade. At any point, the attack can also cancel into Sortie/Strike/Masterpiece. 	[Mid] Throw the gunblade a good distance like a spear. If it hits, toss a grenade at the enemy and send them flying. If chained into, Silverius skips the throw and simply tosses a grenade. At any point, the attack can also cancel into Sortie/Strike/Masterpiece. 	[Mid] Throw the gunblade a good distance like a spear. If it hits, toss a grenade at the enemy and send them flying. If chained into, Silverius skips the throw and simply tosses a grenade. At any point, the attack can also cancel into Sortie/Strike/Masterpiece.
Sortie 	Aerial 	50 (25) 	100 	Melee Mid 	Chase 	Physical 	Initial
Sortie 	[Close] Silverius quickly clutches his right arm before lunging for the enemy. If it hits, he attacks with a basic 5 hit gunblade combo. Medium startup frames that can be avoided by canceling into the attack. The blade combo can be extended by mashing the input button or at anytime canceled into any other attack/dodge-canceled into itself. 	[Close] Silverius quickly clutches his right arm before lunging for the enemy. If it hits, he attacks with a basic 5 hit gunblade combo. Medium startup frames that can be avoided by canceling into the attack. The blade combo can be extended by mashing the input button or at anytime canceled into any other attack/dodge-canceled into itself. 	[Close] Silverius quickly clutches his right arm before lunging for the enemy. If it hits, he attacks with a basic 5 hit gunblade combo. Medium startup frames that can be avoided by canceling into the attack. The blade combo can be extended by mashing the input button or at anytime canceled into any other attack/dodge-canceled into itself. 	[Close] Silverius quickly clutches his right arm before lunging for the enemy. If it hits, he attacks with a basic 5 hit gunblade combo. Medium startup frames that can be avoided by canceling into the attack. The blade combo can be extended by mashing the input button or at anytime canceled into any other attack/dodge-canceled into itself. 	[Close] Silverius quickly clutches his right arm before lunging for the enemy. If it hits, he attacks with a basic 5 hit gunblade combo. Medium startup frames that can be avoided by canceling into the attack. The blade combo can be extended by mashing the input button or at anytime canceled into any other attack/dodge-canceled into itself. 	[Close] Silverius quickly clutches his right arm before lunging for the enemy. If it hits, he attacks with a basic 5 hit gunblade combo. Medium startup frames that can be avoided by canceling into the attack. The blade combo can be extended by mashing the input button or at anytime canceled into any other attack/dodge-canceled into itself. 	[Close] Silverius quickly clutches his right arm before lunging for the enemy. If it hits, he attacks with a basic 5 hit gunblade combo. Medium startup frames that can be avoided by canceling into the attack. The blade combo can be extended by mashing the input button or at anytime canceled into any other attack/dodge-canceled into itself.
Sniper's Bane 	Ground/Aerial 	30 (15) 	100 	Ranged High 	Guard Crush 	Physical 	Level 24
Sniper's Bane 	[Long] Aim at the enemy before shooting a very fast and powerful gunblade bullet. Slow startup and long recovery frames, but very high power. Can be canceled into Barrage Blast/Infantry's Bane/Masterpiece is done so right after/before the bullet hits; quite difficult, but high reward. 	[Long] Aim at the enemy before shooting a very fast and powerful gunblade bullet. Slow startup and long recovery frames, but very high power. Can be canceled into Barrage Blast/Infantry's Bane/Masterpiece is done so right after/before the bullet hits; quite difficult, but high reward. 	[Long] Aim at the enemy before shooting a very fast and powerful gunblade bullet. Slow startup and long recovery frames, but very high power. Can be canceled into Barrage Blast/Infantry's Bane/Masterpiece is done so right after/before the bullet hits; quite difficult, but high reward. 	[Long] Aim at the enemy before shooting a very fast and powerful gunblade bullet. Slow startup and long recovery frames, but very high power. Can be canceled into Barrage Blast/Infantry's Bane/Masterpiece is done so right after/before the bullet hits; quite difficult, but high reward. 	[Long] Aim at the enemy before shooting a very fast and powerful gunblade bullet. Slow startup and long recovery frames, but very high power. Can be canceled into Barrage Blast/Infantry's Bane/Masterpiece is done so right after/before the bullet hits; quite difficult, but high reward. 	[Long] Aim at the enemy before shooting a very fast and powerful gunblade bullet. Slow startup and long recovery frames, but very high power. Can be canceled into Barrage Blast/Infantry's Bane/Masterpiece is done so right after/before the bullet hits; quite difficult, but high reward. 	[Long] Aim at the enemy before shooting a very fast and powerful gunblade bullet. Slow startup and long recovery frames, but very high power. Can be canceled into Barrage Blast/Infantry's Bane/Masterpiece is done so right after/before the bullet hits; quite difficult, but high reward.
Hell Stasis 	Aerial 	40 (20) 	100 	Melee Mid 	 	Physical 	Level 31
Hell Stasis 	[Mid] Dash downward at an angle with gunblade extended. If it connects, Silverius flips and quickly slashes out a long gunblade combo. Can be canceled into Sortie/Sniper's Bane/Infantry's Bane/Barrage Blast if done so right after the flip. 	[Mid] Dash downward at an angle with gunblade extended. If it connects, Silverius flips and quickly slashes out a long gunblade combo. Can be canceled into Sortie/Sniper's Bane/Infantry's Bane/Barrage Blast if done so right after the flip. 	[Mid] Dash downward at an angle with gunblade extended. If it connects, Silverius flips and quickly slashes out a long gunblade combo. Can be canceled into Sortie/Sniper's Bane/Infantry's Bane/Barrage Blast if done so right after the flip. 	[Mid] Dash downward at an angle with gunblade extended. If it connects, Silverius flips and quickly slashes out a long gunblade combo. Can be canceled into Sortie/Sniper's Bane/Infantry's Bane/Barrage Blast if done so right after the flip. 	[Mid] Dash downward at an angle with gunblade extended. If it connects, Silverius flips and quickly slashes out a long gunblade combo. Can be canceled into Sortie/Sniper's Bane/Infantry's Bane/Barrage Blast if done so right after the flip. 	[Mid] Dash downward at an angle with gunblade extended. If it connects, Silverius flips and quickly slashes out a long gunblade combo. Can be canceled into Sortie/Sniper's Bane/Infantry's Bane/Barrage Blast if done so right after the flip. 	[Mid] Dash downward at an angle with gunblade extended. If it connects, Silverius flips and quickly slashes out a long gunblade combo. Can be canceled into Sortie/Sniper's Bane/Infantry's Bane/Barrage Blast if done so right after the flip.
===HP Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Masterpiece 	Ground/Aerial 	40 (20) 	150 	Ranged High 	Wall Rush 	Physical 	Initial
Masterpiece 	[Long] Take aim at the enemy and shoot out a powerful gunblade shell that explodes. If it hits, HP damage can be delayed by mashing the input button, which causes Silverius to shoot three fast bullets and finally another shell for Brave and then HP damage. 	[Long] Take aim at the enemy and shoot out a powerful gunblade shell that explodes. If it hits, HP damage can be delayed by mashing the input button, which causes Silverius to shoot three fast bullets and finally another shell for Brave and then HP damage. 	[Long] Take aim at the enemy and shoot out a powerful gunblade shell that explodes. If it hits, HP damage can be delayed by mashing the input button, which causes Silverius to shoot three fast bullets and finally another shell for Brave and then HP damage. 	[Long] Take aim at the enemy and shoot out a powerful gunblade shell that explodes. If it hits, HP damage can be delayed by mashing the input button, which causes Silverius to shoot three fast bullets and finally another shell for Brave and then HP damage. 	[Long] Take aim at the enemy and shoot out a powerful gunblade shell that explodes. If it hits, HP damage can be delayed by mashing the input button, which causes Silverius to shoot three fast bullets and finally another shell for Brave and then HP damage. 	[Long] Take aim at the enemy and shoot out a powerful gunblade shell that explodes. If it hits, HP damage can be delayed by mashing the input button, which causes Silverius to shoot three fast bullets and finally another shell for Brave and then HP damage. 	[Long] Take aim at the enemy and shoot out a powerful gunblade shell that explodes. If it hits, HP damage can be delayed by mashing the input button, which causes Silverius to shoot three fast bullets and finally another shell for Brave and then HP damage.
Gale Lunge 	Ground/Aerial 	50 (25) 	150 	Melee High 	Wall Rush 	Magical 	Initial
Gale Lunge 	[Mid] Silverius rushes forward with a thrust infused by the power of dark wind from his right hand. In the air, he dashes with a bit of an angle that can be adjusted with the analog stick. Has an extremely fast output. By holding the Square button, the attack can be charged and delayed; by doing so, Silverius teleports forward instead of running/jumping. 	[Mid] Silverius rushes forward with a thrust infused by the power of dark wind from his right hand. In the air, he dashes with a bit of an angle that can be adjusted with the analog stick. Has an extremely fast output. By holding the Square button, the attack can be charged and delayed; by doing so, Silverius teleports forward instead of running/jumping. 	[Mid] Silverius rushes forward with a thrust infused by the power of dark wind from his right hand. In the air, he dashes with a bit of an angle that can be adjusted with the analog stick. Has an extremely fast output. By holding the Square button, the attack can be charged and delayed; by doing so, Silverius teleports forward instead of running/jumping. 	[Mid] Silverius rushes forward with a thrust infused by the power of dark wind from his right hand. In the air, he dashes with a bit of an angle that can be adjusted with the analog stick. Has an extremely fast output. By holding the Square button, the attack can be charged and delayed; by doing so, Silverius teleports forward instead of running/jumping. 	[Mid] Silverius rushes forward with a thrust infused by the power of dark wind from his right hand. In the air, he dashes with a bit of an angle that can be adjusted with the analog stick. Has an extremely fast output. By holding the Square button, the attack can be charged and delayed; by doing so, Silverius teleports forward instead of running/jumping. 	[Mid] Silverius rushes forward with a thrust infused by the power of dark wind from his right hand. In the air, he dashes with a bit of an angle that can be adjusted with the analog stick. Has an extremely fast output. By holding the Square button, the attack can be charged and delayed; by doing so, Silverius teleports forward instead of running/jumping. 	[Mid] Silverius rushes forward with a thrust infused by the power of dark wind from his right hand. In the air, he dashes with a bit of an angle that can be adjusted with the analog stick. Has an extremely fast output. By holding the Square button, the attack can be charged and delayed; by doing so, Silverius teleports forward instead of running/jumping.
Tempest Blade 	Aerial 	50 (25) 	150 	Ranged High 	Guard Crush 	Magical 	Level 25
Tempest Blade 	[Mid] With a wind-enfused grip on his sword, Silverius thrusts his blade to the heavens as it becomes enveloped in dark winds and extends. After a second of charging like this, he slashes downward. This strike can deal HP damage by itself and has a quick recovery, but by mashing the input button, the attack combo can be extended and deals Brave damage before its final hit takes away HP again. If chained into, the initial charge is skipped, but less damage is dealt. 	[Mid] With a wind-enfused grip on his sword, Silverius thrusts his blade to the heavens as it becomes enveloped in dark winds and extends. After a second of charging like this, he slashes downward. This strike can deal HP damage by itself and has a quick recovery, but by mashing the input button, the attack combo can be extended and deals Brave damage before its final hit takes away HP again. If chained into, the initial charge is skipped, but less damage is dealt. 	[Mid] With a wind-enfused grip on his sword, Silverius thrusts his blade to the heavens as it becomes enveloped in dark winds and extends. After a second of charging like this, he slashes downward. This strike can deal HP damage by itself and has a quick recovery, but by mashing the input button, the attack combo can be extended and deals Brave damage before its final hit takes away HP again. If chained into, the initial charge is skipped, but less damage is dealt. 	[Mid] With a wind-enfused grip on his sword, Silverius thrusts his blade to the heavens as it becomes enveloped in dark winds and extends. After a second of charging like this, he slashes downward. This strike can deal HP damage by itself and has a quick recovery, but by mashing the input button, the attack combo can be extended and deals Brave damage before its final hit takes away HP again. If chained into, the initial charge is skipped, but less damage is dealt. 	[Mid] With a wind-enfused grip on his sword, Silverius thrusts his blade to the heavens as it becomes enveloped in dark winds and extends. After a second of charging like this, he slashes downward. This strike can deal HP damage by itself and has a quick recovery, but by mashing the input button, the attack combo can be extended and deals Brave damage before its final hit takes away HP again. If chained into, the initial charge is skipped, but less damage is dealt. 	[Mid] With a wind-enfused grip on his sword, Silverius thrusts his blade to the heavens as it becomes enveloped in dark winds and extends. After a second of charging like this, he slashes downward. This strike can deal HP damage by itself and has a quick recovery, but by mashing the input button, the attack combo can be extended and deals Brave damage before its final hit takes away HP again. If chained into, the initial charge is skipped, but less damage is dealt. 	[Mid] With a wind-enfused grip on his sword, Silverius thrusts his blade to the heavens as it becomes enveloped in dark winds and extends. After a second of charging like this, he slashes downward. This strike can deal HP damage by itself and has a quick recovery, but by mashing the input button, the attack combo can be extended and deals Brave damage before its final hit takes away HP again. If chained into, the initial charge is skipped, but less damage is dealt.
Storm's Eye 	Ground/Aerial 	40 (20) 	150 	Ranged High 	 	Magical 	Level 35
Storm's Eye 	[Close~Mid] Silverius surrounds himself with dark wind blades stemming from his right arm. The wind force field extends a small distance around him, dealing HP damage to those in range, but it is also capable of blocking most projectiles and magic attacks. Very fast output; by mashing the input button, the wind's radius slowly increases. 	[Close~Mid] Silverius surrounds himself with dark wind blades stemming from his right arm. The wind force field extends a small distance around him, dealing HP damage to those in range, but it is also capable of blocking most projectiles and magic attacks. Very fast output; by mashing the input button, the wind's radius slowly increases. 	[Close~Mid] Silverius surrounds himself with dark wind blades stemming from his right arm. The wind force field extends a small distance around him, dealing HP damage to those in range, but it is also capable of blocking most projectiles and magic attacks. Very fast output; by mashing the input button, the wind's radius slowly increases. 	[Close~Mid] Silverius surrounds himself with dark wind blades stemming from his right arm. The wind force field extends a small distance around him, dealing HP damage to those in range, but it is also capable of blocking most projectiles and magic attacks. Very fast output; by mashing the input button, the wind's radius slowly increases. 	[Close~Mid] Silverius surrounds himself with dark wind blades stemming from his right arm. The wind force field extends a small distance around him, dealing HP damage to those in range, but it is also capable of blocking most projectiles and magic attacks. Very fast output; by mashing the input button, the wind's radius slowly increases. 	[Close~Mid] Silverius surrounds himself with dark wind blades stemming from his right arm. The wind force field extends a small distance around him, dealing HP damage to those in range, but it is also capable of blocking most projectiles and magic attacks. Very fast output; by mashing the input button, the wind's radius slowly increases. 	[Close~Mid] Silverius surrounds himself with dark wind blades stemming from his right arm. The wind force field extends a small distance around him, dealing HP damage to those in range, but it is also capable of blocking most projectiles and magic attacks. Very fast output; by mashing the input button, the wind's radius slowly increases.
Wuthering Barrage	Aerial 	40 (20) 	135 	 	 	Physical 	Level 50
Wuthering Barrage	[Mid] Tossing his gunblade to his left hand as he quickly flips upwards, Silverius summons a blade made of dark winds from his right arm and darts at a down-forward angle with a vicious combo of strikes from both weapons. Has good homing, but sort of a lengthy output; can chain without hitting. Chaining into this move requires precise timing in order to hasten the non-damaging frames. By mashing the input button, the range of the hits and priority of the attack is increased.	[Mid] Tossing his gunblade to his left hand as he quickly flips upwards, Silverius summons a blade made of dark winds from his right arm and darts at a down-forward angle with a vicious combo of strikes from both weapons. Has good homing, but sort of a lengthy output; can chain without hitting. Chaining into this move requires precise timing in order to hasten the non-damaging frames. By mashing the input button, the range of the hits and priority of the attack is increased.	[Mid] Tossing his gunblade to his left hand as he quickly flips upwards, Silverius summons a blade made of dark winds from his right arm and darts at a down-forward angle with a vicious combo of strikes from both weapons. Has good homing, but sort of a lengthy output; can chain without hitting. Chaining into this move requires precise timing in order to hasten the non-damaging frames. By mashing the input button, the range of the hits and priority of the attack is increased.	[Mid] Tossing his gunblade to his left hand as he quickly flips upwards, Silverius summons a blade made of dark winds from his right arm and darts at a down-forward angle with a vicious combo of strikes from both weapons. Has good homing, but sort of a lengthy output; can chain without hitting. Chaining into this move requires precise timing in order to hasten the non-damaging frames. By mashing the input button, the range of the hits and priority of the attack is increased.	[Mid] Tossing his gunblade to his left hand as he quickly flips upwards, Silverius summons a blade made of dark winds from his right arm and darts at a down-forward angle with a vicious combo of strikes from both weapons. Has good homing, but sort of a lengthy output; can chain without hitting. Chaining into this move requires precise timing in order to hasten the non-damaging frames. By mashing the input button, the range of the hits and priority of the attack is increased.	[Mid] Tossing his gunblade to his left hand as he quickly flips upwards, Silverius summons a blade made of dark winds from his right arm and darts at a down-forward angle with a vicious combo of strikes from both weapons. Has good homing, but sort of a lengthy output; can chain without hitting. Chaining into this move requires precise timing in order to hasten the non-damaging frames. By mashing the input button, the range of the hits and priority of the attack is increased.	[Mid] Tossing his gunblade to his left hand as he quickly flips upwards, Silverius summons a blade made of dark winds from his right arm and darts at a down-forward angle with a vicious combo of strikes from both weapons. Has good homing, but sort of a lengthy output; can chain without hitting. Chaining into this move requires precise timing in order to hasten the non-damaging frames. By mashing the input button, the range of the hits and priority of the attack is increased.
==EX Mode==
Crono's EX Mode is Power of the Crystals. Both of his eyes glow golden, the bandages on his right arm float around the limb, and he gains translucent skeletal wings made of dark wind energy. This gifts him with Regen and Reality Eye, which greatly shortens the reaction frames of his attacks. In addition, Reflex Boost increases the amount of invincibility frames in his dodge animation. Finally, his wings imbue him with Glide. 
Crono's EX Burst is Ascension. As Crono attacks the enemy and hits them into the air, his weapon begins to float and the Crystals levitate around him as he glows with their power. The player must hold either , , or until a meter rises to exactly 200% as he focuses his energy. If the button is let go at exactly 200%, Crono opens his eyes and transcends his power limits, bombarding the enemy with beams of pure energy from all seven Crystals. If not, he loses control of his power, and simply attacks the enemy with one large, weaker energy attack.
==Equipment==
===Exclusive Weapons===
Name 	Level	Description
Slaughter Type I 	1 	One father entwined in destiny.
Slaughter Type II	50 	One father impaled on your arm.
Missing Type 	93 	Ruin fades, but isolation is eternal.
Crystal Type 	100 	The entire world will remember you.
===Related Accessories===
Name 	Description/Effect 	Description/Effect	Acquired
Kornelian Necklace	She's worth so much more to you. 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
Family Photo 	That's all you ever wanted, right?	LUK+4 	Battlegen from the Misara Friend Card
Martyr's Desire 	N/A 	LUK+1 	Battlegen
Martyr's Dream 	N/A 	LUK+2 	Battlegen
Martyr's Hopes 	N/A 	LUK+3 	Battlegen
==Musical Themes==
*Main Theme: Forever, Revolution - originally Lenient Death
*World Map Theme: Boundless Strife - originally Boundless Ocean Remix
:*Dungeon Theme: Illuminated Paths - originally A Light Illuminating the Depths
*Normal Battle: Down the Hunted - originally Hope Given
*Boss Battle: Corruption's Champion - originally Black Wings
:*Final Boss Battle: Innovation's Reckoning - originally Arrival Existence
===Rival Battle===
*Vs Gin: Coup de'tat, originally Palace of Destruction
*Vs Avec: An Iron Will, originally Linebarrel
*Vs Maria/Crono: To the Cosmos (With You), originally Cantata Orbis
:*Vs Crono EX/Infinity Mode: Eternal and Ancient Despair Destiny, originally Mephiles Phase 2
*Vs Lance Knight: Hand of the King - originally The Tyrant
==Quotes==
Intro: Crono unsheathes his gunblade and looks to the side as he adjusts the collar of his jacket. With a final glare at the enemy, he slashes his blade to the side and takes his relaxed fighting pose.
Victory: Crono scoffs and looks to the side while again slashing his blade to the opposite side. He cocks the safety of the weapon back on as he sheaths it again, ending the pose with his hands in his pockets.
Defeat: Crono's gunblade shatters and he falls to the ground.
===Encounter===
*"You've got a pretty nice bounty."
*"Shut up and listen!"
*"Isn't it better to just give up already?"
*"How much do you want to just not do this?"
*"Every bullet costs me 25 gold. I'll only use 3."
*"Getting weak. No time to waste. "— If HP is low
*"I won't let you hit me once."— If HP is low
*"I'll end this quickly... Well, I'll try."— If opponent is stronger
*"I won't be intimidated by your threats."— If opponent is stronger
*"I don't mind fighting small fry."— If opponent is weaker
*"Is my bounty really worth this to you?"— If opponent is weaker	
===Victory===
*"Remember this defeat."
*"Don't blame me. Blame yourself, or this corrupt world."
*"Fighting is all I'm good for."
*"That which I cannot see with these eyes does not exist."
*"Hmph... Good fight. But not good enough."— If HP is low
*"I won't win so narrowly next time. I swear it."— If HP is low
*"You're trash. This shouldn't have happened."— If opponent is stronger
*"I'm better than I thought."— If opponent is stronger
*"I know nothing of mercy. Sorry."— If opponent is weaker
*"What did you expect, seriously?"— If opponent is weaker
===Defeat===
*"No... Maria..."
*"It's not time for me to die yet!"
*"Return it... Give it back to me!!"
*"I must... Get stronger still..."
*"I should have ran..."— If opponent is stronger
*"No amount of money is worth this..."— If opponent is stronger
*"How?! What's wrong with me?"— If opponent is weaker
*"Have I become that dependent on the Crystal?"— If opponent is weaker
===Default specific===
===DLC specific===
===Story Specific===
;0: "Ah, the youthful quest for accomplishment. Or is it for material gain? Either way...You couldn't have known your folly was perpetually with you. A simple dog chasing his tail."
;Crono: "I don't know what you did or where you got that from, but give me back the Crystal!"
;0: "I cannot do that. Its purpose with me is incomprehensible for you."
;Crono: "Don't you condescend to me, you old bastard. I'll kill you!"
;0: "Please come at me, if you can. Many have tried..."
----
;Crono: "I've found you."
;Gin: "Ahahaha! And I, you! It's been too long, partner. Can you fulfill me this time?"
;Crono: "I don't know what you're talking about, but I'm not listening to it anymore. You're the only thing standing in my way to escaping this place, and... to finding her. So it'd be in your best interest to hand me the Crystal and leave."
;Gin: "We both know I won't do that...So why don't you show me some of your power, huh? I hope you haven't been slacking off on me. Without this Crystal, I don't even think you can hurt me, can you?"
;Crono: "That's where you're wrong. I don't need that anymore to beat you. I'll drag you off your throne, and cause a revolution with my own hands!"
==Trivia==
*Crono's quote to Felicity is a reference to Takechi Henpeita, from the Gintama series (http://gintama.wikia.com/wiki/Takechi_Henpeita).
Category:Characters
Category:Kings of Strife characters