Stalker - Gnome (Character Kit)

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Whether in woodland meadow or dungeon pit, the Stalker is a specialist in quiet movement and stealthy pursuit followed by sharp and deadly combat—on whatever terms the foe demands.
The Stalker must have Strength and Dexterity scores of at least 13.
Role: The Stalker is adept at hunting and tracking, both above and below ground. He or she is a skilled fighter but prefers to reach his or her objectives by quickness and stealth wherever possible. Stalkers wear light, quiet armor and have a keen eye with a missile weapon but don't shirk from a toe-to-toe sword fight when circumstances require.
Secondary Skills: Any.
Weapon Proficiencies: The Stalker must be proficient in both a missile and a melee weapon.
Bonus Nonweapon Proficiencies: Because of a lifelong interest in wild places, the Stalker gains a bonus proficiency in either Tracking or Set Snares (not both).
Recommended Nonweapon Proficiencies: Useful proficiencies for this character include Fire Building, Fishing, Hunting, Survival, and Disguise.
Thief Skill Emphasis: Move Silently and Detect Noise are the two skills which receive most of the Stalker's emphasis; at first level he or she must divide his or her discretionary points between these two.
Equipment: In addition to his or her weapons, the Stalker prefers leather armor and disdains the use of a shield. Most Stalkers possess a climbing rope; some carry a set of thief's lockpicks.
Special Benefits: When using a missile weapon, the Stalker gains a +1 on all attack and damage rolls.
In addition, the Stalker can blend into underbrush, disappearing as effectively as a halfling when out of doors. In an underground setting, non-Svirfneblin Stalkers can freeze in place exactly like Svirfneblin (see page 25); a Deep Gnome stalker's chance of success with this tactic is 80% (not 60%).
Special Hindrances: The Stalker cannot use a shield or wear any type of metal armor (not even elven chain).
Category:Character Kit
Category:Character Kit CBGH