Kig-Yar

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==Summary==
The Kig-Yar are an avian/reptilian species which served the Covenant as mercenaries and privateers. There are two distinct subgroups of Kig-Yar, which Humans have termed Jackals and Skirmishers. In combat, Kig-Yar typically serve as snipers, shock troopers, defensive fighters, and scouts within the Covenant due to their excellent senses of sight, smell, and hearing.
==Powers and Stats==
Tier: Physically, with Weapons | Physically, to with Weapons
Key: Infantry (Minor/Major/Heavy/Storm) | Specialists (Ranger/Sniper)
Name: Kig-Yar/Ibie'shans, Jackal, Perosus latrunculus, Covenant secundarium carnivora prœdonis
Origin: Halo
Gender: Varies (Can be Male or Female)
Age: Varies
Classification: Alien Race
Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses (Kig-Yar have extraordinary senses of sight, hearing, and smell), Forcefield Creation (Via Point Defense Gauntlets), Hologram Creation (Capable of projection a hologram of themselves, though it is only capable of basic movement and cannot be controlled), Plasma Manipulation (Via Various Weapons), Electro-Magnetism Manipulation (Plasma Pistols can produce an EMP which can disable electronic devices within range), Heat Manipulation (Plasma Weapons are capable of inflicting injuries including severe third-degree burns, flash vaporization of bodily fluids, instant cauterization of wounds which traps fluids in organs or blood vessels and, in addition to the rapid expansion of heat, can cause ruptures or small explosions within the victim. Near misses can also cause injury to the target, as convection created by the shots can burn the intended target which can lead to heat trauma or heat stroke due to the exposure to extreme temperatures.), Homing Attack, and Danmaku (Via Needler), Explosion Manipulation (A single Needler or Needle Rifle needle will explode a few seconds after being embedded in a target, with multiple needles in the target Supercombining to multiply the power of the explosion. Energy Cutlasses explode nigh-instantly upon impaling a target.) | All previous abilities plus Magnetism Manipulation (Possess magnetic boots that allow them to walk safely in zero-gravity environments by adhering to metal surfaces.), Energy Projection (Via Beam Rifle, Focus Rifle, and Particle Beam Rifle), Radiation Manipulation (Via Covenant Carbine, which fires radioactive munitions), Invisibility (Via Active Camouflage, Snipers only)
Attack Potency: Street level Physically (Jackals are strong enough to overpower a fully-trained Human soldier in physical combat), Wall level with Weapons (Plasma Pistols have an output of 45 kW normally and 450 kW when charged, and it often takes only three shots from a Plasma Pistol to kill a lightly armored target like a UNSC Marine. A single Needler or Needle Rifle needle is capable of cracking ribs and destroying organs, with multiple needles amplifying the power of the explosion significantly. Plasma Rifles have an output of 45 kW, and it usually only takes two hits from a Plasma Rifle to kill a lightly armored target.) | Street level Physically, Wall level to Small Building level with Weapons (The kinetic energy of a single Covenant Carbine round has a kinetic energy of 3484 joules and is capable of sending a marine flying. Plasma Pistols have an output of 45 kW normally and 450 kW when charged, and it often takes only three shots from a Plasma Pistol to kill a lightly armored target like a UNSC Marine. A single Needler or Needle Rifle needle is capable of cracking ribs and destroying organs, with multiple needles amplifying the power of the explosion significantly. Plasma Rifles have an output of 45 kW, and it usually only takes two hits from a Plasma Rifle to kill a lightly armored target. Storm Rifles are described as being more powerful than Plasma Rifles. As designated Heavy Weapons, the Particle Beam Rifle, Focus Rifle, and Beam Rifle should be comparable in power to the Fuel Rod Cannon, which is this powerful.)
Speed: Superhuman (Jackals are among the fastest Covenant species and are able to outspeed Spartans) | Superhuman
Lifting Strength: Peak Human (Stronger than Jackals which can overpower peak human soldiers, but overall far weaker than Spartans) | Peak Human
Striking Strength: Street level | Street level
Durability: Street level (Jackals are physically frail and can be taken down by small arms relatively easily), Wall level with Point Defense Gauntlet (Can take sustained fire from plasma weapons, small arms, and rifles) | Street level, Wall level with Point Defense Gauntlet
Stamina: Superhuman
Range: Standard Melee Range, Tens of Metres with weapons | Standard Melee Range, Tens of Metres to Kilometres with weapons
Standard Equipment: Point Defense Gauntlet, Hologram Decoy, Plasma Pistol, Needler, Plasma Rifle, Energy Cutlass | All previous weapons plus Particle Beam Rifle, Covenant Carbine, Needle Rifle, Focus Rifle, Beam Rifle, Storm Rifle
Intelligence: Above Average (Despite their inherent bloodlust and violent nature, Kig-Yar are surprisingly skilled in combat, serving as highly capable long distance marksmen and assault troops. Higher ranking Jackals receive special training to utilize more advanced weaponry and fight in harsher terrains such as in space.)
Weaknesses: Due to their low durability Jackals are often reliant on their speed to stay alive in combat scenarios
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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Category:Soldiers
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Category:Gun Users
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Category:Enhanced Senses Users
Category:Forcefield Users
Category:Illusionists
Category:Plasma Users
Category:Electricity Users
Category:Magnetism Users
Category:Temperature Users
Category:Homing Attack Users
Category:Danmaku Users
Category:Explosion Users
Category:Energy Users
Category:Radiation Users
Category:Invisibility Users
Category:Technology Users
Category:Covenant Empire
Category:Sword Users
Category:Space Pirates