The Age of Conquest/Buildings

==Production structures==
Production structures are primarily involved with the task of training units. Although a few of them can function like enhancements and some also host valuable upgrades and abilities, their most valuable function is still the conversion of resources gathered from economic structures into peasants, warriors, and other assistants.
Production structures are then broken down into two different groups, Settlements and Recruitment structures
===Settlements===
The lifeblood of your empire, Cities constitute colonies and urban centres which expand your Borders and allow for the construction of Economic structures in new territory.
===Recruitment structures===
The task of Recruitment structures is a very crucial one, for they are the buildings in which units are created, housed, fed and maintained — without them, your nation is completely defenceless.
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==Economic structures==
*Mines, woodcutters, farms, universities, and....
*deep shaft (collects coal)
					
==Enhancements==
*markets, granaries, foundries, sawmills,
What about these Rise of the Moderns buildings? (3)
*Sirdars' Divan (replaces the Pyramids, combined withnobles' court - buildable for India and Muslim factions)
*Presidium? (Functions as a Terracotta Army / combined with barracks?) - should look like either our Presidium, Chateau Haldimand or our Tower of London monument. There are two versions of this building. Presidium is buildable only to Catholic factions, as well as Russia.
**Spanish version looks like our current building
**Western European version looks like Chateau Haldimand
**This building hosts the following upgrades: Ballistics
*National Bank (replaces supercollider). National Bank is buildable only to Protestant factions.
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==Fortifications==
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==Wonders (4)==
*El Dorado (Colossus) - costliest
*Temple of Tikal (as itself) - cheapest, can be built on the fly.
*Versailles - costliest (as itself, spawns Imperial Era cannon) +3 - hosts Epic Engineering, Great Exhibition. Requires Absolutism.
===Non-constructible wonders===
Colonial Era
*Grand Academy (but what does it do? - replaces the Hanging Gardens - unique tech: Physiocracy - replaces Food Industry, happiness boosted by number of farms +1 (Nietzsche: As a white ox would I like to see him which walketh before the plough-share: his lowing should also laud all that is earthly!)
*Opera House (Eiffel Tower) - hosts Impressario - still not available tho
*Palace District from Rise of Kings. - hosts Manifest Destiny
*Sobor - the Kremlin wonder
Imperial Era
*Brass Elephant (red 1, functions like Angkor Wat, spawns some Napoleonic HGGs) +4
Industrial Era
*Arc de Triomphe (red 2 - Replaces colosseum. Spawns 4 Presidential Guards on construction, but creates light infantry for your use.) +6
Machine Era
*Military Academy - replaces the statue of liberty. Hosts Aerial Warfare, Mechanical Propulsion, Armour Plating (however this building is not buildable so the techs can't be researched)
Other:
*Cathedral - Aachen complex
*Great Masjid - Blue Mosque
*Mahamandir - a vast Hindu complex
*Basilica - reuse the Abbey from Rise of Kings but please redecorate.
*Tower of London - a weaker version of the Fort. Appears only as a building for the British.
==See also==
*Buildings for Rise of the Moderns
*Buildings for Rise of Napoleon
Category:Structures
Category:Buildings
Category:The Age of Conquest