DEFAULT COMBAT STYLE INT

== DEFAULT_COMBAT_STYLE_INT (46) ==
Description: set to value that matches weapon type
:
Value 	Description
0 	Undef_CombatStyle
1 	Unarmed_CombatStyle
2 	OneHanded_CombatStyle
4 	OneHandedAndShield_CombatStyle
8 	TwoHanded_CombatStyle
16 	Bow_CombatStyle
32 	Crossbow_CombatStyle
64 	Sling_CombatStyle
128 	ThrownWeapon_CombatStyle
256 	DualWield_CombatStyle
271 	Melee_CombatStyles
512 	Magic_CombatStyle
1024 	Atlatl_CombatStyle
2048 	ThrownShield_CombatStyle
3312 	Missile_CombatStyles
4096 	Reserved1_CombatStyle
8092 	Reserved2_CombatStyle
16384 	Reserved3_CombatStyle
32768 	Reserved4_CombatStyle
65535 	All_CombatStyle
65536 	StubbornMagic_CombatStyle
131072 	StubbornProjectile_CombatStyle
262144 	StubbornMelee_CombatStyle
524288 	StubbornMissile_CombatStyle
2147483647	FORCE_CombatStyle_32_BIT
=== Notes ===
* ??
Category:INT