Infinite Miracle

Clear Story 3-16 to Unlock
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|-|Spatial Tower=
The Spatial Tower consists of 100 floors of combat challenges, with as a reward for beating last floor. Successfully clearing the Spatial Tower once unlocks both Temporal Tower and Infinity Tower. This challenge will no longer be accessible after being cleared once.
|-|Temporal Tower=
The Temporal Tower consists of 50 floors of combat challenges, with Phobetor (Temporal) and its followers at Lv. 99 acting as the final Boss.
*Each Phase resets at 00:00 on the 1st of each month, after which the progress, rankings and recommended formations from the previous phase are cleared
*Every new Phase will require challenging the Temporal Tower from 1F again.
*At the start of a new Season, enemy formations and rewards for each level may change.
* A Temporal Disturbance will occur on every 5th level of the Temporal Tower, granting lucrative rewards.
*Friend Assist in unavailable in the Temporal Tower.
Temporal Disturbance
Disturbance 	Name 	Description
light blue 	Light Armor 	Enemies have a chance of dispelling debuffs at the start of their turns.
light blue 	Blazing Dispel 	Enemy attacks have a chance of dispelling buffs.
light blue 	Poison Stab 	Enemy attacks have a chance of inflicting Poison for 2 turns.
light blue 	Swiftness 	Enemies gain extra Action Points at the end of their turns.
light blue 	Time Stop 	Increases Ability cooldowns.
light blue 	Cage Fighting 	Increases all enemies' Action Points upon any of them being controlled.
light blue 	Morass 	Reduces SPD.
light blue 	Divine Protection 	Enemies gain Immunity at the start of battle.
light blue 	All-Out 	Deals 1 instance(s) of severe damage to a random ally for every 5 enemy turns.
light yellow	Twist of the Knife	In battle against Phobetor, if no units have Life Shield, monsters have a chance to summon 1 ally to assist after casting basic abilities.
|-|Infinity Tower=
The Infinity Tower consists of 10 floors of extremely difficult combat challenges, with the final enemies being at Lv. 100. During each challenge, several each of 3 buffs and debuffs can be activated or deactivated to either increase or decrease the difficulty. The amount of stars gained after a challenge depends on how many buffs/debuffs were active while clearing. Rewards from the Infinity Tower depend on the amount of stars gained.
*Each Phase resets at 00:00 on the 1st of each month, after which the progress, rankings and recommended formations from the previous phase are cleared
*Every new Phase will require challenging the Temporal Tower from 1F again.
*At the start of a new Season, enemy formations and rewards for each level may change.
* A Temporal Disturbance will occur on every floor of the Infinity Tower. Select different events to get Stars and unlock better Star Rating Rewards.
*Friend Assist in unavailable in the Infinity Tower.
Edit Star Rating
Buff/Debuff	Name 	Description
 	Mach Duel 	Ally basic SPD in increased
 	Pain Link 	When allies take single-target damage, damage will be shared with the ally with the highest HP.
 	Razing Will 	Ally C. DMG is increased.
 	Multi-Resist 	When allies are attacked by multiple hits, damage is reduced by a percentage per hit.
 	Serpentine Heart 	Ally Poison damage is increased.
 	Crack Shot 	Ally attack won't miss.
 	Tough Refusal 	At the start of combat, enemies gain Buff Blocker.
 	Indestructible 	When allies take lethal damage, they gain Standoff. (can only be triggered once per Esper,)
 	Silent Void 	At the start of combat, enemies are Silenced.
 	Soul Pursuit 	When an ally ends their turn, they have a chance of gaining 1 turn.
 	Crisis Response 	When allies are attacked, their AP is increased.
 	Standby 	At the start of combat, allies gain Invincibility.
 	Deep Domain-Howling 	Wind-attuned ally C. DMG is increased.
 	Silent Void 	At the start of combat, allies are Silenced.
 	Time Travel 	At the start of enemy turns, their cooldowns have a chance of being reduced.
 	Crisis Response 	When enemies are attacked, their AP is increased.
 	Disaster Withdrawal 	At the start of enemy actions, a random enemy debuff is removed.
 	Unstoppable 	Enemies are immune to AP Down.
 	Rooted 	All enemies are immune to controls.
 	Joint Combat 	When an enemy attacks, they have a chance of assisting with basic abilities.
 	Departed Blessing 	When an enemy dies, the remaining enemies' ATK and DEF are increased permanently.
 	Cowing Gaze 	Enemy attacks have a chance of inflicting DEF Down.
 	Blessed Theft 	When enemies deal damage, they have a chance of stealing buffs.
 	Razing Will 	Enemy C. DMG in increased.
 	Life Resist 	Ally healing received is reduced.
 	Life Link 	For every 10 actions enemies take, all their HP ratios are balanced.
 	Attack Domain 	After an enemy takes action, their ATK is increased permanently.
 	Counter Attack 	When an enemy is attacked, they have a chance of counterattacking with basic abilities.
 	Rock God's Form 	Enemy DEF is increased.
 	Crisis Limit 	Enemy damage taken by a single hit doesn't exceed a certain percentage of max HP.
 	Forbidden Domain-Surging	Flow-attuned ally ATK is reduced.
 	Divinity Split 	When enemies attack with single-target abilities, they deal splash damage to non-target ally Espers.
 	Devastating Blow 	Enemy attacks have a chance of inflicting Stun.
 	Snow God's Fury 	When an enemy is attacked, they have a chance of Freezing the attacker.
 	Forbidden Domain-Searing	Inferno-attuned ally ATK is reduced
 	Slow Force Field 	Enemy attacks have a chance of inflicting SPD Down.
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==Changelog==
==Navigation==
Category:Infinite Miracle
Category:Trials