Anchor

The Anchor refers to the strange glowing green mark that appeared on the Inquisitor's left palm after they survived the explosion at the Divine Conclave.
== Uses ==
The Inquisitor mainly uses the Anchor to disrupt or to permanently seal tears in the Veil, from Fade rifts to the Breach itself. As the Inquisitor keeps using it, it also grants them additional magical abilities, even if they have no magical talent themselves:
* Mark of the Rift creates a temporary tear in the Veil that deals damage to enemies and can even kill summoned creatures outright.
* Aegis of the Rift conjures a spherical shield that protects everyone inside it from ranged attacks.
* Anchor Discharge releases a burst of energy from the Anchor, rendering the Inquisitor and their companions invulnerable for a short time and damaging nearby enemies.
== Involvement ==
== Trivia ==
* The game cover of Dragon Age: Inquisition places the Anchor on the Inquisitor's right hand, while in the game proper, it is located on their left palm.
== See also ==
* Inquisitor's unique powers
== Gallery ==
Anchor concept art.png|Concept art from The Art of Dragon Age: Inquisition
Anchor concept art p13.png|Concept art from The Art of Dragon Age: Inquisition
== References ==
Category:Objects
Category:Dragon Age: Inquisition objects
Category:Magical objects
Category:Magic
de:Der Anker