V0.2.32-35

of Stormworks: Build and Rescue were released on July 2, 2018.
==v0.2.35==
*Fix - Fixed water cannon pitch/rotation not working from v0.2.33
==v0.2.34==
*Fix - Fixed rudders, push to toggle logic and capacitor not working from v0.2.33 
==v0.2.33==
*Fix - Fixed fluid connectors not transmitting fluid volume correctly
*Fix - Fixed fishing boat fire mission not having "fire equipment" requirement
*Fix - Reverted physics optimisation from last week where enclosed spaces were filled in (this didn't have the performance improvement we were hoping for, and caused several other issues)
*Fix - Fixed issues where physics was not generating correct physics mesh for flipped/rotated pyramids/inverse pyramids/wedges (fixes slopes/ladders/windows that couldn't be walked up, and may improve performance in some cases)
*Fix - Fixed hole in physics mesh on the creative island's beach
*Fix - Increased large propeller mass from 1 to 20 so that it's not lighter than the small propeller
*Fix - Docking doors connect at the correct angle
*Fix - Inaccessible static workbench on one of the new islands is now accessible
*Fix - Attaching to handle uses left/right hand correctly when interaction keys have been rebound
*Fix - Mission editor camera no longer zooms in and out when scrolling through load/save menus
*Fix - Fixed mission editor camera rendering with incorrect offset when zoomed out far enough
*Fix - Improved desync for vehicle logic in multiplayer
*Fix - Improved speed of multiplayer (multiplayer shouldn't get stuck in low framerates as often)
==v0.2.32==
*Fix - Loot boxes no longer crash game in multiplayer
*Fix - Main menu workshop link fixed
*Fix - Multiplayer client tick rate system reworked to manage problem where clients slow down game significantly
==Source==
* Steam Community News
Category:Patch notes