Multiversus Common Perk Abilities

==Perks==
In Multiversus, perks are a type of power-up that every character in the game can use. They affect characters in different ways, giving various buffs to allies and debuffs to enemies, while also having more potent effects if the allies are also using the same perks. This is a list of the common perks that every character has access to and the abilities they would grant those characters. However there are also perks called Signature Perks which are specific to one individual character respectively, meaning only they can use it; those perks will not be covered in this list and will instead be listed in the character profiles themselves.https://multiversus.fandom.com/wiki/Perks
==All Abilities Granted by Perks:==
*Damage Boost:
**Wildcat Brawler (Your team deals 5%-10% increased damage with melee attack on the ground.)
** Up Up, and A-Slay (Your team deals 5-10% increased damage with attacks that knockback enemies upward.)
**Snowball Effect (Your team deals 7-15% increased damage against the fighter with the highest damage.)
**Percussive Punch Power (Your team deals 5-10% increased damage with attacks that knockback enemies horizontally.)
**Painted Target (Your team deals 5-10% increased damage when hitting enemies that are in hitstun.)
**Lumpy Space Punch (Your team deals 5-10% increased damage with Melee Attacks in the air.)
**Hit 'Em While They're Down (Your team deals 5-10% increased damage when hitting debuffed enemies.)
**Deadshot (Your team deals 5-10% increased damage with projectiles.)
**Collateral Damage (Your team deals 1-2 additional damage when knocked back enemies collide with a wall or the floor.)
**Last Stand (Your team deals 10% increased damage after reaching 90-100 damage.)
**The Purest of Motivations (Your team deals 15% increased damage for 10-15 seconds after an ally is rung out.)
*Status Effect Inducement:
**That's Flammable, Doc! (For 3 seconds after knocking back an enemy with a Projectile, your team can attack that enemy to ignite them for 1-2 second.)
**Ice to Beat You! (Your team's projectiles deal 1-2 stacks of ice debuff if they knock enemies back.)
*Fire Manipulation:
**That's Flammable, Doc! (For 3 seconds after knocking back an enemy with a Projectile, your team can attack that enemy to ignite them for 1-2 second.)
*Empowerment:
**Static Electricity (After allies move on the ground for 4 seconds, their next projectile applies shocked to enemies. Leaving the ground restarts the timer; The effect will be applied for 2 seconds if your ally also selects this perk.)
*Electricity Manipulation:
**Static Electricity (After allies move on the ground for 4 seconds, their next projectile applies shocked to enemies. Leaving the ground restarts the timer; The effect will be applied for 2 seconds if your ally also selects this perk.)
*Power Bestowal:
**(All perks will benefit allies regardless of which perk is equipped)
*Statistics Reduction:
**Ice to Beat You! (Your team's projectiles deal 1-2 stacks of ice debuff if they knock enemies back.)
*Ice Manipulation:
**Ice to Beat You! (Your team's projectiles deal 1-2 stacks of ice debuff if they knock enemies back.)
*Damage Reduction:
**Wonder Twin Powers, Activate! (Your team receives 6-12% reduced damage when near an ally.)
**Kryptonian Skin (Your team receives a 4-6% reduced incoming damage.)
**Back to Back (Your team receives 6-12% reduced damage when near an ally.)
*Forcefield Creation:
**School Me Once... (Your team receives a projectile block buff for 2-4 seconds after being knocked back by a projectile.)
*Attack Reflection:
**Clear the Air (Your team destroys (reflects if stacked) enemy projectiles after successfully neutral dodging the projectile.)
*Vector Manipulation:
**'Toon Elasticity (Your team receives a 20-25% reduction to ground and wall bounce velocity.)
*Acrobatics:
**Triple Jump (Your team receives an extra (always if stacked) jump after hitting an enemy while in air.)
**Leg Day Champ (Your team receives 10-15% increased jump height.)
**Aerial Acrobat (Your team receives 10-20% increased air acceleration.)
**...in a Single Bound! (Your team receives 10-15% increased jump speed.)
*Damage Negation:
**Retaliation-Ready (Your team grants allies 3-8 gray health for 3 seconds after knocking back enemies with projectiles.)
*** Gray Health: "Temporary health buffer that absorbs damage and cannot be healed."
*Absorption:
**Retaliation-Ready (Your team grants allies 3-8 gray health for 3 seconds after knocking back enemies with projectiles.)
*** Gray Health: "Temporary health buffer that absorbs damage and cannot be healed."
*Superhuman Physical Characteristics:
**All movement based perks
*Gravity Manipulation:
**Gravity Manipulation (Your team receives 10-20% increased fast fall speed.)
Currently, every character in the game has these abilities by nature of just simply equipping these perks.
== Users ==
* Reindog
* Garnet
* Wonder Woman
==References==
Category:Multiversus
Category:Verse-specific Powers and Abilities