Report 1466

Special Report #1466
Skillset: Knighthood Skill: Exsanguinate
 Org: Serenguard Status: Completed Feb 2016
Furies' Decision:
Solution 2.
Problem: Exsanguinate is a Pureblade modifier (and main kill method) that costs
3 power, requires critical gut wounds and 2000 bleeding to instantly kill the
target. The problem it faces is that 2000 bleeding is a very difficult
requirement to achieve. In order to meet this requirement, one would need to
create enough bleeding to completely decimate the target's mana reserves (also
taking healing into account) through clotting first, and then continue to build
bleeding upwards to 2000. To reach this level of bleeding and/or to completely
drain someone's mana to zero is incredibly powerful and preferably more of an
end-game goal. To maintain good balance, it should ideally require a fair bit of
work from the warrior. This report attempts to find an acceptable solution to
make exsanguinate viable while not generally overpowering Pureblade's
bleeding/mana pressure.
[A: 0 R: 0] Solution #1: Have exsanguinate work as follows: If the target
 meets the current requirements for exsanguinate to
 kill, then perform the kill as before. If the target
 does not meet the bleeding requirement but has
 critical gut wounds, then do a burst of damage, and
 cause bleeding equivalent to 50% of the target's
 maximum health. The power cost should remain in both
 instances.
[A: 0 R: 0] Solution #2: Remove the bleeding requirement entirely. Require
 critical chest wounds and critical gut wounds, as
 well as the internalbleeding affliction instead. This
 solution is reliant on REPORT 1447.
[A: 0 R: 0] Solution #3: Create a new modifier on the arms called "RendNerve"
 that requires heavy wounds. It will give epilepsy and
 cause mana drain scaling with wounds (?and ego?)
 (?and short balance loss?). I've included a line for
 it in the Lines Proposals document (report 1457) if
 this modifier is accepted.
Player Comments:
---[Wobou on 3/4 @ 14:31 writes]:
I'm most in favor of solution 2. Solution 1 seems like it would be a death
sentence for most folks as soon as that massive bleed hit which would make it
one of the easier kills among new warriors. Calculated on my health and mana
pools 50% of max health in bleeding would take 5k more mana than my max to clot
which would certainly make this effective but seems very strong for just
requiring 3p and crit wounds. I like solution 3 as well but I worry that by
retaining the bleeding as a condition, even with a mana drain, that certain
folks are going to be impervious to pureblades. Take psychometabolism bloodboil
for example, we use ego to cure bleeds at a higher rate, therefore a mana drain
won't impact us at all. Psymet users are a small population but I dislike having
the one and only kill method for someone being entirely negated. Mugwumps and
magic crown users are another group of concern if bleed is retained as a
condition
---[Tredian on 3/8 @ 21:26 writes]:
Support Solution 2. As much as possible, I'd like to keep warriors away from
mana and bleeding (which is still mana) as I think that would present too much
synergy with the number of mana kills in the game apart from the physical
afflictions and stuff like traps that warriors in general can give. Also Wobou's
point on having skills/races a bit immune to it would just present future
complications.
---[Shuyin on 3/13 @ 23:46 writes]:
Why not reduce the bleeding requirement instead? Else, solution 1
---[Cyndarin on 3/14 @ 02:37 writes]:
Solution 2. Solution 1 minus half health in bleeding. You're asking for 5k
bleeding when an insta kill fails, which may as well still be an instakill at 5k
bleeding damage.