Gear/EMP Ammo Yang Artillery

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_YangArtillery_EMP
Manufacturer: Generic
Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	1 	48000	All 	All
* Targets suffer penalty to movement, accuracy and heat management.
* Target movement reduced by 35% for 2 turns
* Target accuracy reduced by -3 for 2 turns
* EMP increases enemy heat generation by 50%.
* Deals area-of-effect damage within 245 meters of impact
* Weapon base damage is converted into Area of Effect, direct hit damage reduced 90%
* Up to 10 area-of-effect damage to units in radius. Units further from the point of impact take less damage
* 5 Area-of-effect stability damage to units in radius.
* Impact removes mines in a 1 hex radius.
* YangArtillery Ammo - 3 Shots
* 8000 Cbills Cost per Shot.
* Ammunition Box can explode for 95 damage, 45 heat and 22.5 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
3 	8000 	95 	45 	22.5
=Used By Mechs=
Mechs	Mechs	Mechs
YY-1 	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2