Mist Dragon (Race)

==Level Class, & Kits==
Dragons do not take a Class, instead they have to take a Dragon Kit instead. Only one kit can be taken.
* Dragon PC
* Dragon Mage
* Dragon Priest
* Dragon Sage
Dragons cannot level up until they have both the experience and the required age.Experience and Advancement (CWS)
 Mist Dragon Age, XP & Hit DiceThe Western Wyrms (Article)
Level	Category 	Age (in years)	XP 	Hit Dice
H 	Hatchling 	0 	0 	5
1 	Hatchling 	0-5 	16,000 	5
2 	Very young 	6-15 	64.000 	7
3 	Young 	16-25 	250,000 	9
4 	Juvenile 	26-50 	750,000 	11
5 	Young adult 	51-100 	1,000,000	12
6 	Adult 	101-200 	1,250,000	13
7 	Mature adult	201-400 	1,500,000	14
8 	Old 	401-600 	1,750,000	15
9 	Very old 	601-800 	2,000.000	16
10 	Venerable 	801–1,000 	2,225,000	17
11 	Wyrm 	1,001-1,200 	2,500,000	18
12 	Great Wyrm 	1,200+ 	2,750,000	19
==Hit Dice & THAC0==
* Age of the Mist Dragon determines the hit-dice number (see table above)
* The Kit the Dragon chooses determines the size of the hit-dice
** Dragon PC - D8
** Dragon-cleric - D8
** Dragon-mage - D6
* THAC0Basic Combat Rules (CWS)
** Dragon PC: Warrior's THAC0 (level = age class)
** Dragon-priest: Priest THAC0 (level = age class)
** Dragon-mages: Wizard THAC0 (level = age class)
==Proficiencies==
 Mist Dragon Proficiency Slots
Combat Proficiencies	Combat Proficiencies	Noncombat Proficiencies	Noncombat Proficiencies	#/Level
Initial 	#/Level 	Penalty 	Initial 	#/Level
4 	2/3 	-5 	4 	3/2
===Combat Proficiencies===
* Lookup Table 13: Dragon Proficiencies - Table A, to choose
* Combat modifier is equal to the Age Class of the Dragon.
Physical Attacks: 
A Mist Dragon's claws cause 1d4+1 points of damage, plus its combat modifier. Its bite uses 3d12 damage, plus modifier. 
Breath Weapon:
A mist dragon's breath weapon is a cloud of scalding vapor that is 90 feet long, 30 feet wide, and 30 feet high. Creatures caught in vapor suffer can roll saving throws vs. breath weapon for half damage. In still air, the vapor persists for 1d4+4 rounds; on the second round, it condenses into a clammy, smothering for that blinds air-breathing creatures for 1d4 rounds and inflicts 3d4 points of drowning damage per round for as long as the creature remains in the cloud (a successful saving throw vs. breath weapon negates both effects). (See "Mist Dragon Information by Age Class" table, at bottom of article, for damage.)Mist Dragon (Creature)
===Noncombat Proficiencies===
* Bonus: Swimming
* Lookup Table 13: Dragon Proficiencies - Table B, to choose
** Dragon Noncombat Proficiencies share names with non-dragon ones, but they do work differently. Lookup the "Campaign Option: Council of Wyrms Setting" section of each Noncombat Proficiencies to see how they work.
==Spell Slots==
The "Mist Dragon Information by Age Class" table at the bottom of this article lists the spell slots at each age class. 
If certain kits are selected, they replace the default spell slot table.
==Mist Dragon Abilities==
Special Abilities:Mist Dragon (Creature)
* can communicate with any intelligent creature (15% chance at hatchling, 5% increase at each new age category);
* A mist dragon casts its spells and uses its magical abilities at 6th level plus its combat modifier.
* Mist dragons are immune to fire and heat.
* Mist dragons can assume (or leave) a cohesive, mist-like form at will, once per round. In this form, they are 75% unlikely to be distinguished from normal mist; in mist form, their Armor Class improves by -3 and their magic resistance increases by 15%. They can use their spells and innate abilities while in mist form, but they cannot attack physically or use their breath weapon. Mist dragons in mist form can fly at a speed of 9 (MC: A).
Innate Abilities:Mist Dragon (Creature)
* Very young: water breathing twice a day. 
* Young: wall of fog twice a day.
* Juvenile: create water twice a day (affects a maximum of three cubic yards [81 cubic feet]). 
* Old: solid fog twice a day. 
* Very old: predict weather twice a day.
* Ancient: airy water twice a day.
==Common Dragon Abilities==
* Communicate with Intelligent Creatures
* Lair Clairaudience
* Dragon Sense
* Dragon Fear
* Wealth Options: Each dragon starts play with a single item in its bonded hoard. This item, a gem or lump of precious metal appropriate to the dragon's type, starts with a value of 1,000 gold pieces multiplied by the hatchling's Hit Dice total. Part of the item is consumed during incubation, so that when the hatchling emerges from its egg, the item is reduced in value. This reduction is equal to the total of the hatchling's Strength and Constitution scores multiplied by 100 gp.
* Dragons vs Weapons Immune Creatures: Dragons can hit creatures that are immune to normal and certain magical weapons, depending on the dragons' Hit Dice total. This is outlined on the table that follows.
:
Dragon'sHit Dice	Can Hit CreaturesRequiring
4-5 	+1 weapon or better
6-7 	+2 weapon or better
8-9 	+3 weapon or better
10+ 	+4 weapon or better
==Mist Dragon Information by Age Class==
 Mist Dragon Information by Age ClassMist Dragon (Creature)
AgeClass	CombatModifier	FearRadius	Fear SaveModifier	Body Lgt. (feet)	Tail Lgt. (feet)	AC	Breath Wpn.	Spells (W/P)	MR
1 	+1 	Nil 	Nil 	7-19 	6-16 	4 	2d6+1 	Nil 	Nil
2 	+2 	Nil 	Nil 	19-31 	16-28 	3 	3d6+2 	Nil 	Nil
3 	+3 	Nil 	Nil 	31-43 	28-38 	2 	4d6+3 	Nil 	Nil
4 	+4 	Nil 	Nil 	43-55 	38-50 	1 	5d6+4 	1 	Nil
5 	+5 	15 yards 	+2 (+6) 	55-67 	50-60 	0 	6d6+5 	1 1 	X, Y, Z
6 	+6 	20 yards 	+3 (+7) 	67-80 	60-70 	-1	7d6+6 	2 1 	30%
7 	+7 	25 yards 	+1 (+5) 	80-93 	70-84 	-2	8d6+7 	2 2 	35%
8 	+8 	30 yards 	0 (+4) 	93-106 	84-95 	-3	9d6+8 	5   	40%
9 	+9 	35 yards 	-1 (+3) 	106-120 	95-108 	-4	10d6+9 	3 3/1 1 	45%
10 	+10 	40 yards 	-2 (+2) 	120-134 	108-121 	-5	11d6+10 	4 3/2 1 	50%
11 	+11 	45 yards 	-3 (+1) 	134-148 	121-133 	-6	12d6+11 	4 4/2 2 	55%
12 	+12 	50 yards 	-4 (0) 	148-162 	133-146 	-7	13d6+12 	5 4/3 2 	60%
== References ==
Category:Dragons
Category:Player Character Races
Category:Council of Wyrms Races