Movement

Category: Tactical Action
Previous: Activation | Next: Space Combat
A player can move their ships by resolving a tactical action during the action phase. Additionally, some abilities can move a unit outside of the tactical action.
=== Step 1: Move Ships ===
A player can move any number of their eligible ships into the active system, obeying the following rules:
* The ship must end its movement in the active system.
* The ship cannot move through a system that contains ships controlled by another player.
* The ship cannot move if it started its movement in another system that contains one of its faction’s command tokens.
* The ship can move through systems that contain its own faction’s command tokens.
* The ship can move out of the active system and back into it if its move value is high enough.
* The ship must move along a path of adjacent systems, and the number of systems the ship enters cannot exceed its move value.
When a ship with a capacity value moves or is moved, it may transport ground forces and fighters.
=== Step 2: Space Cannon Offense ===
* After the “Move Ships” step, players can use the “Space Cannon” abilities of their units in the active system.
== Ability Movement ==
If an ability moves a unit outside of the “Movement” step of a tactical action, players follow the rules specified by that ability; neither a unit’s move value nor the rules specified above apply.
== Transport ==
When a ship moves, it may transport any combination of fighters and ground forces, but the number of units it transports cannot exceed that ship’s capacity value. The ship can pick up and transport fighters and ground forces when it moves. 
During a tactical action, it can pick up and transport units from the system it started its movement in, each system it moves through, and the active system where its movement ends. Fighters and ground forces cannot be picked up from a system that contains one of their faction’s command tokens, other than in the active system. These transported units remain with the ship until it is finished moving, and cannot be "dropped off" at planets in the systems it moves through. 
Transported units remain in the space area of a system. A player can land ground forces on a planet in a system during the “Invasion” step of a tactical action.
== Gallery ==
Movementexample.png
==FAQ==
Q: Can fighters block ship movement?
A: Yes, fighters can block ship movement (this was added as a correction in the Living Rules Reference version 1.1).
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