Sandbox

==Style==
: Tentative? :
: Abilities are written here in the form of Ability[ AP|AS|AS2|AM ]
: So Master Chaos Bolt[2|rs10|Pr10*] is an ability that takes 2AP, and can attack at a range of 10, but will hit anything in in the direction before it's target. It also has a Prime to hit of a d10*, with a re-roll if 10 is rolled.
==Classifications==
: There are many ways that abilities can be used. Some are combat, some are utility, and all need to be trained to unlock their full potential.
===Attack Shape===
: The Attack Shape is a way of describing what kind of area an ability uses. Should be self-explanitory.
==== Melee (default)====
:An ability that attacks a single adjacent square.
==== Bolt====
:An ability[los x] (line of sight) fired in a direction at a range, hitting the first target in line. Obstacles block.
====Ranged====
:An ability[nlos x] (not line of sight) fired in a direction at range, hitting aimed at target, over any obstacles.
====Beam====
:An ability[bm x] fired in a direction at range, hitting all targets and stopping at range or impenetrable obstical.
====Burst====
:An ability[br x] where x is the radius of the burst. Ie, Pulse[AP|bl3] causes a radius 3 sphere of damge from attacker.
Blast
:A Burst at range, ie, Oil Flask[AP|los 5|br 5] Causes a 2 radius (3*3 square) of damge at a range of 5.
===Ability Modifiers===
: The various ways abilities can be used.
====Target Style====
: The method with which an ability targets.
=====To Hit=====
:Default attack. Attacker is required to roll a d20 plus any modifiers to hit either the AC or MC
=====Self=====
: See Automatic Hit.
=====Coup de Grace=====
: An attack vs a fallen foe. Generally consider a critical, as long as a successful attack is made. +? vs AC, +? vs MC.
=====Automatic Hit=====
: Target is automatically hit, regardless of AC/MC
=====Prime Number=====
: Target is automatically hit if dice value rolled is prime. Progression of d20 down to d4. d[x]* is re-rolled if the highest value is struck.
Die 	d20	d12	d10	d10* 	d8 	d6 	d8* 	d4 	d6*
Hit Prob	45%	50%	50%	55.6%	62.5%	66.7%	71.4%	75%	80%
=====Automatic Miss=====
: Attack never hits. Maybe negative consequences? Maybe FULL LIFE CONSEQUENCES.
:
====Augmentable====
====Healing====
====Sustained====
:Any ability that can be used over multiple turns. Has a |s x| term in AP usage.
:Ie: Chilling Glare[10|s 3] requires 10 AP to use, and 3 for every turn that it remains in effect.
:Ie: Boast[15|s 0] requires 15 AP to use, and none to sustain. Can be ended at any time.
:Ie: Powerup[0|s x] requires 0 AP to use, but requires x AP to use per round. This is a meta-ability, that allows people to charge attacks which required more than one turns use of AP.
===Mundane===
:Any ability which is not magical in nature, and often deals direct physical damage. Not to be confused with magically boosted mundane abilities.
===Magical===
====Elemental====
:See: Elements
====Summon====