Kyuss, the Worm that Walks

==Summary==
Kyuss, the Worm that Walks was once a necromantic prophet of a decadent society that was cast out for his utterings of an ominous future age, the Age of Worms, in which all would come to ruin and Kyuss would become the God-Ruler. Instead of rotting in his exile, Kyuss drew to him thousands of followers and rebuilt an ancient evil city as his citadel.
Within this city, Kyuss found many artifacts affirming his prophecies, and one telling him how to ascend to godhood- kill your followers, the artifacts said, and enter the obelisk. And so Kyuss did so and with the blood of thousands on his hands, he entered the obelisk and became neither god nor man- he became the Worm that Walks.
Kyuss now aims to escape his prison, all the while generating filth and vermin to attack the world that has shunned him.
==Powers and Stats==
Tier: At least , possibly , via preparation time
Name: Kyuss, the Worm that Walks
Origin: Dungeons and Dragons
Gender: Male
Age: Thousands of years old
Classification: Elder Evil
Powers and Abilities: Superhuman Physical Characteristics, Large Size (Type 1), Madness Manipulation (Types 2 and 3), Immortality (Types 1, 2, 3, 6, and 8), Animal Manipulation, Non-Physical Interaction (Abstracts, nonexistents, spirits, intangible creatures, conceptual monsters, and beings on other or multiple planes of existence), Biological Manipulation (Can infect a living host with worms, transforming their biology into that of a Spawn of Kyuss), Telepathy, Power Nullification (As an Elder Evil, Kyuss can nullify the abilities of even Greater Gods such as Gruumsh), Weapon Mastery, Precognition (Foresaw the events of the Age of Worms, thousands of years in the future), Regeneration (High, can completely reform his body over the course of 24 hours so long as a single worm exists, reforming the entire bodies of worms), BFR, Aura, Fear Manipulation, Damage Reduction, Extrasensory Perception (via Truesight, allows Kyuss to see through illusions, invisibility, and anything that is "false" with reality, such as a person's true form), Omnilingualism, Summoning (Can summon hordes of vermin and his followers across the planes), Body Control (Can separate into a horde of worms), Blood Manipulation (Can rip the blood from a target, killing living creatures instantly and leaving their blood as a trap), Mind Manipulation, Power Modification (Can combine the effects of two spells mentally), Teleportation, Invisibility, Matter Manipulation, Electricity Manipulation, Fusionism (Fused with a warlord named Katashka), Sleep Manipulation, Magic Nullification, Paralysis Inducement, Corrosion Inducement (Miasma of Entropy liquefies non-living material to render it useless), Necromancy, Statistics Reduction, Weather Manipulation, Ice Manipulation, Statistics Amplification, Sound Manipulation, Illusion Creation, Life Manipulation, Forcefield Creation, Homing Attack, Text Manipulation, Stealth Mastery, Extreme Resistance to Transmutation, Magic, Reality Warping, Shapeshifting, Body Control, Petrification, Illusion Creation, Poison Manipulation, Sleep Manipulation, Paralysis Inducement, Perception Manipulation, Sense Manipulation, Electricity Manipulation, Ice Manipulation, Clairvoyance and Fire Manipulation
Attack Potency: At least Small Country level+, possibly Country level (Comparable to Father Llymic, who was capable of lowering global temperatures by ten degrees upon his escape), Large Country level via preparation time (Another Elder Evil prepared for long enough to ram itself into a planet, ejecting tons of debris into the atmosphere)
Speed: At least FTL (Can battle adventurers such as Mordenkainen)
Lifting Strength: Class K (Despite its smaller stature, the Worm that Walks can push over 500 metric tons)
Striking Strength: At least Small Country level+, possibly Country level, Large Country level via preparation time
Durability: At least Small Country level+, possibly Country level, Large Country level via preparation time
Stamina: Infinite, has struggled against his prison constantly for millennia without rest
Range: Hundreds of meters, potentially inter-dimensional
Standard Equipment: Various weaponry
Intelligence: Genius, in life was a masterful necromancer and possesses a score comparable to other high-end magic users
Weaknesses: None notable
WormThatWalks.jpg
WormThatWalksMask.jpg
==Notable Matchups==
Victories:
Doctor Fate (Classic) (DC Comics) Dr. Fate's Profile (Kent Nelson used, starting distance was 30 meters, both characters had prior knowledge, and speed was equalized)
Losses:
Inconclusive:
Ashen One (Dark Souls) Ashen One's Profile (Speed Equalized, fight happened in Helm's Deep, both at 6-B and both fully equipped)
Category:Dungeons and Dragons
Category:Characters
Category:Game Characters
Category:Male Characters
Category:Fantasy Characters
Category:Role-playing Characters
Category:Evil Characters
Category:Antagonists
Category:Primary Antagonists
Category:Large Sized Characters
Category:Madness Users
Category:Immortals
Category:Animals
Category:Animal Users
Category:Non-Physical Interaction Users
Category:Biology Users
Category:Telepaths
Category:Power Nullification Users
Category:Weapon Masters
Category:Precognition Users
Category:Regeneration Users
Category:BFR Users
Category:Aura Users
Category:Fear Users
Category:Damage Reduction Users
Category:Extrasensory Perception Users
Category:Summoners
Category:Body Control Users
Category:Blood Users
Category:Mind Users
Category:Power Modification Users
Category:Teleportation Users
Category:Invisibility Users
Category:Matter Users
Category:Electricity Users
Category:Fusionism Users
Category:Sleep Users
Category:Paralysis Users
Category:Corrosion Users
Category:Necromancers
Category:Statistics Reduction Users
Category:Weather Users
Category:Ice Users
Category:Statistics Amplification Users
Category:Sound Users
Category:Illusionists
Category:Life Users
Category:Forcefield Users
Category:Homing Attack Users
Category:Text Users
Category:Stealth Masters