Conserve MP

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==Job Trait Overview==
*Game Description: Occasionally reduces spells' MP cost.
*Job Traits are always active. 
*Further Notes:
**The Conserve MP trait obtained at Black Mage level 20 is a "Conserve MP +25"; it activates for approximately 25% of spells cast. Equipment that gives "Conserve MP +X" increases the activation rate of Conserve MP by approximately X% of spells cast. E.g. Conserve MP +5 in combination with the Conserve MP job trait will give a net activation rate of 30% of spells.
**When Conserve MP activates, the cost of the spell will be reduced to n/16 * (original cost), rounded down, where n is an integer ranging from 8 to 15. All possible values of n have an approximately equal chance to occur.
**With a base activation rate of 25%, Conserve MP allows you to retain approximately 7-8 MP for every 100 MP spent. The actual amount retained may vary.
**Conserve MP will not allow you to cast a spell for which you would otherwise have insufficient MP to cast.
==Equipment that Enhances this Trait==
Equipment 	Level	Enhancement
Aries Subligar 	50 	"Conserve MP" +1
Duende Cotehardie 	50 	"Conserve MP" +4
Water Ring 	65 	Watersday: "Conserve MP" +15
Sorcerer's Sabots / Sorcerer's Sabots +1	71/75	"Conserve MP" +5
Magnetic Earring 	72 	"Conserve MP" +5
Igqira Weskit / Genie Weskit 	73 	"Conserve MP" +2
Goliard Saio 	75 	"Conserve MP" +5
Seveneyes 	75 	"Conserve MP" +7
== Blue Magic Spells that Enhance this Trait ==
Pick any 2 spells to get Conserve MP job trait.
Level Available	Spell 	Set Point Cost
32 	Chaotic Eye 	2
65 	Zephyr Mantle	2
66 	Frost Breath 	3
68 	Firespit 	5
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====Conserve MP====
*Obtained: Black Mage Level 20
*Acquired: Blue Mage Level 65
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