Risk

= Risk Dreesuma =
=== "You arent a winner of a fight if you are the only survivor. All you are is the survivor. A true win is when you can beat all of your opponents without killing them. That way you can brag you won, and they have to back up your story." ===
Risk Dreesuma is the first character introduced in the Risktale series. He is a half-human, half-monster changling with the Soul power of Will. He is one of a hundred Rangers, a group of fighters trained by Master Gaster to help keep the peace of the kingdoms of the surface. 
Risk is a master swordsman, and very adept with duel blades as well as a marksman with his bow. His abilities to teleport short distances and use magic makes him deadly in combat, but he rarely takes the life of people. the only time he kills without hesitation is when he is fighting against someone truly evil. Even then, he has been known to spare a few evil souls.
=== Powers: ===
Risk has many special abilities that set him apart from everyone else in the Undertale AU. 
===== Soul Preserve: =====
This ability allows Risk to keep Monster souls and Human souls from shattering, no matter what. When this ability is applied to a soul, it glows green and no amount of force or power can destroy it. Risk's Will to save his friends is strong enough to even save a soul that is about to shatter. 
===== Soul/Mental Release: =====
Bette Noire (Glitchtale) and Error!Sans both have abilities that allow them to take control of Souls and use them as puppets. Bette Noire also can cast a fear Illusion that distract her enemies with images of their worst nightmares. Risk's ability, when activated, will end the illusions and the puppeteering, and make it impossible for such abilities to be used again. This ability takes a big toll out of Risk, and if he isnt in his AU or a sister one, he grows weak with each minute of the abilities duration. It is possible for him to die from the attack. 
===== Resurrection: =====
This is Risk's ability to reform after he dies, as long as he has the will to do so. He can also bring back Monsters that have dusted, as long as he also saves their soul with Soul Preserve. This ability requires a lot of Will from Risk, and if he has even the slightest amount of weakness in his will, this ability will fail. 
===== Trans-Universal Portal: =====
Risk's Katana is so sharp thanks to his Will, that it allows Risk to cut holes into the very fabric of reality, which lead to AU's. His blasters also have this ability, allowing him to send other people into other AU's no matter if they want to or not. As does all of his magic, this ability uses a lot of Mana, and he can also only choose AU's he's been to. Otherwise he will end up in a random AU. 
=== Strengths: ===
Risk is at his strongest when he's with his friends and allies, as well as when his emotions are heightened. Unlike most stories, when Risk loses control of his emotions he becomes stronger and more focused. This kind of power increase can be enough to allow Risk to summon more blasters. 
Another strength is when Risk is in an area with a lot of magic. The mana boosts his own, allowing him to easily summons numerous blasters at once, which can pack quite a punch.
=== Weaknesses: ===
Risk's biggest and only true weakness is any location, weapon, or object that drains or destroys magic. This is because Risk's entire body is made of magic; it's how he changes form. So if his mana is completely used up and there is no magic in the area, he will die and his soul will shatter. That's it. Platinum is the most dangerous metal to Risk, because it leeches magic. 
However, no one except Risk and the other rangers actually know about his weakness.