Moonhenge's Tear

Moonhenge's Tear is a quest available in .
==Background==
==Objectives==
#Rescue Scout Kilolemar
#Rescue Scout Thiirel
#Rescue Scout Khurra
#Rescue Sergeant Galandir
#Unseal the Daedric Portal
#Enter the Daedric Plane
#Rendezvous with Captain Ethrel's Squad
#Collect the Key of Strife
#Collect the Key of Discord
#Find the Scout
#Find the Soldier
#Activate Pillar of Strife
#Activate Pillar of Discord
#Find the Sigil Stone
#Defeat the Harvester
#Take the Sigil Stone
#Gather the Strike Team
If the Vestige did not intimidate Sinien:
#
If the Vestige did intimidate Sinien:
#Cast the Scroll
#Escape the Isles of Torment
#Talk to Sergeant Galandir
==Walkthrough==
Near Moonhenge, you will find a man named Scout Ruluril. He will tell you that Daedra have been coming out of the nearby Ayleid Ruin, and will ask you to save his commanders, who have been captured by them. 
Your first objectives is not to save the commanders, but rather to save the other scouts. You will find Scout Kilolemar just past the palisades; release him, the head directly north for Scout Thiirel. Follow the path southwest from here and you will find the final scout, Scout Khurra. Once all three are free, head north from where you saved Khurra to rescue Sergeant Galandir. Upon being rescued, Galandir will head further up the path towards the Ayleid Ruin; speak with him there and he will tell you that Captain Ethrel and the other scouts are trapped on the other side of the Daedric portal here. The main portal here has been sealed by protective crystals; destroying these will allow you to go through the main portal and rescue everyone. 
There are three crystals surrounding the portal. Each of them will have a smaller portal nearby that Daedra will come out of, so be ready for a fight. These Dremora also help to keep the seal intact, so even if you manage to destroy the crystals without alerting them, you will still have to kill them. Once all the crystals have been destroyed and the dremora have been killed, head through the portal to the Isles of Torment. You will see a woman named Sinien up ahead, standing over the deceased Captain Ethrel; speak with her and she will suggest that in order to close the portal, you need to get through the gateway to the north. For this, you need to find two keys, the Key of Strife and the Key of Discord. Sinien will ask you to get these keys, and to send any other survivors her way
Head down the path, then turn south to find Nara hiding behind a piece of wall. Send her back to Sinien, then continue west and you will find a Dremora named Codaermet the Wicked. He has the Key of Discord; kill him and take it from him. Once you have it, head north until you see a giant staircase. Hazazi will be hiding under this staircase; send him back, then head up the stairs and kill Overseer Atris to get the Key of Strife from his body. 
Your next objective is to head to the west of the area. Your target is a floating island, so you will have to use the roads to get there; you cannot parkour. Here, you will find Sinien and the people you rescued; Sinien will tell you to hold the keys to the pillars here. Activate both the Pillar of Strife and the Pillar of Discord, and another portal will appear; head through and proceed ahead to find this plane's Sigil Stone. It will be protected by a Harvester; kill the Harvester, then proceed to take the Sigil Stone. The plane will now change colour to a shade of red; speak with Sinien again and she will tell you that in order to permanently close the link between here and the Moonhenge, a spell needs to be cast using the Sigil Stone that will destroy this plane's version of the Moonhenge. The person casting the spell will be trapped here though, unable to return. 
Choose which character has to stay behind (Sinien, Hazazi or Nara). However, if the Vestige has the Intimidate perk enabled, it is possible to save all three characters. If you do not intimidate, . If you do intimidate, Sinien will agree to leave you behind. She will give you the Scroll of Sigillic Annihilation to destroy this Moonhenge. Use it, then head northwest to find a gateway back to the Moonhenge, but beware of the fire falling from the sky. Once you are back in Tamriel, talk to Sergeant Galandir to finish the quest.
==Trivia==
*Depending on the choice made in this quest will determine which of these three show up later in the region's final main story mission in Hectahame. If all three were saved, for example, all three will be outside the walls of the city.
==Reward==
*Moonhenge Chausses
*146–604 
==Journal==
==Appearances==
*
Category:Online: Greenshade Quests
Category:Online: Side Quests
Category:Online: Greenshade Side Quests