Normal Combat

Combat is always simultaneous in DragonRaid, meaning that both combatants are attacking each other at the same time (although exceptions can occur).
However, for game purposes, the attacks are attacked separately, and Lightraiders always attack first.
Even if a Lightraider kills an opponent in the first half of the round, the opponent gets an attack on the Lightraider (simulating real hand to hand simultaneous combat).
*Round 1
**Phase 1 (Lightraider attacks)
***Lightraider makes an Attack Roll with the Starlot.
****The Lightraider adds the number to their Weapon Ability Rating.
***Dark Creature or Dragon Slave makes a Defense Roll with the Shadow Stone.
****The Dark Creature or Dragon Slave adds the number to their Battle Ability.
***Compare the 2 numbers.
****If the Lightraider's number is higher than the Dark Creature or Dragon Slave's number, the Dark Creature or Dragon Slave was hit.
*****Now the Lightraider rolls the Starlot again to determine the damage their Weapon has done to the Dark Creature or Dragon Slave.
*****Then the Adventure Master (AM) subtracts (in secret) the damage from the Dark Creature or Dragon Slave's Physical Vitality (PV).
****If the Lightraider's number is equal to or less than the Dark Creature or Dragon Slave's number, the Lightraider missed and Phase 2 begins
**Phase 2 (Enemy attacks)
***Dark Creature or Dragon Slave makes an Attack Roll with the Shadow Stone.
****The Dark Creature or Dragon Slave adds the number to their Battle Ability.
***The Lightraider makes a Defense Roll with the Starlot.
****The Lightraider adds the number to their Shield of Faith (SF) rating.
***Compare the 2 numbers.
****If the Dark Creature or Dragon Slave's number is higher than the Lightraider's number, the Lightraider was hit.
*****Now the Adventure Master (AM) rolls the Shadow Stone again to determine the damage done to the Lightraider.
*****Then the Lightraider subtracts the damage from the their Physical Vitality (PV).
****If the Dark Creature or Dragon Slave's number is less than or equal to the Lightraider's number, the Dark Creature or Dragon Slave missed and Round 2 begins.
*Round 2
**Round 2 is played the same way as Round 1 and continues until the next round (and on and on) or until someone is killed or retreats.
*The Adventure Master (AM) will inform the Lightraider when a Dragon Slave reaches 10 or fewer Physical Vitality (PV) points.
*Non-Simultaneous Combat
*#This occurs when one side is ambushed or surprised, unless both sides are surprised at the same time.
*#It can also occur when a character withdraws or retreats.
*##To withdraw, a Character must declare that they are withdrawing, and cannot attack or defend themselves afterwards.
*##The opponent will have a greater chance of successfully attacking the withdrawing character, and to defend without danger of being injured.
*##Retreating Characters can only defend passively.
*###A Lightraider can only defend with their Shield of Faith (SF) rating for that round.
*###A Dark Creature or Dragon Slave can only defend with their Battle Ability for that round.
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