API GetPossessInfo

Returns info for an action on the possession bar.
 texture, spellID, enabled = GetPossessInfo(index)
==Arguments==
:;index: - The slot of the possess bar to check, ascending from 1.
==Returns==
:;texture: - The icon texture used for this slot, nil if the slot is empty
:;spellID: - The name of the action in this slot, nil if the slot is empty.
:;enabled: - true if there is an action in this slot, nil otherwise.
==Details==
* The possession bar is shown by the default UI (like a stance bar) while the player is controlling another target, such as while channeling Mind Control.
* Typically, the first slot contains the spell used to control the other unit (which does nothing), while the second slot has a "Cancel" action that ends the effect.
==Patch changes==
==See also==
*