Sync Stones

==Summary==
Sync Stones are special stones found in the spot in the ocean where the artificial island of Pasio was created and the waters around it. They may look like ordinary rainbow-colored gems, but their true power is revealed when a Trainer holds one during a Pokémon battle.
Sync Stones allow Trainers to have their Pokémon perform incredibly powerful moves tailored to their trainer known as Sync Moves, the greater the bond between Trainer and Pokémon, the greater the power of the move. Even more shocking, Pokémon who can Mega Evolve will do so just before they use their Sync Move, and as of recently it has been discovered Sync Stones are even capable of letting Pokémon Dynamax without the use of Galar particles. Furthermore, as the Trainer carries the Sync Stone instead of the Pokémon, it does not count as a Held Item, so one can be given to the Pokémon anyway.
Despite the terrifying power this would grant any Trainer, Sync Stones come in no short supply, with every Trainer ever to enter Pasio being given a Poryphone with a Sync Stone attached for free. So far this includes nearly the entire cast of the Pokémon game timeline.
==Powers and Stats==
Tier: based on transformation and original power
Name: Sync Stones
Origin: Pokémon
Age: Unknown
Classification: Rainbow-colored stones from the ocean
Powers and Abilities: Empowerment (Sync Stones passively amplify the power that comes from the bond between Trainer and Pokémon and turns it into Sync Moves, along with making the Pokémon more powerful in general; the closer the bond the stronger the Sync Stone’s power becomes), Statistics Amplification (Activates a Sync Buff, which amplifies the stats of the user’s team after the Sync Move is used), Transformation (Mega Evolves Pokémon who are able to, whether or not they have a Mega Stone, and can Dynamax Pokémon even without Galar Particles), Vector Manipulation (Sync Moves cannot miss or be dodged), Extrasensory Perception (Trainers can use their Sync Stones to sense the strength of their Pokémon), Resistance to Power Absorption (Eternatus could not properly absorb energy from Sync Stones, forcing Leon to have him use Sync Moves instead to nourish him) and Status Effect Inducement (Sync Moves ignore status conditions that would prevent it from being used, even the user being asleep)
Attack Potency: Varies (The power of the Sync Moves it lets Pokémon use is directly proportional to the bond between the Trainer and Pokémon (based on the Pokémon’s original strength). At the strongest we’ve seen a non-Legendary use it, Cynthia’s Kommo-o’s Sync Move was capable of oneshotting Palkia. , it was confirmed that Palkia was still on the level of a Legendary Pokémon)
Needed prerequisite for use: Must be carried by the trainer.
Weaknesses: Pokémon usually can’t simply use a Sync Move right at the start of a battle, forcing the Pokémon to be capable of staying in the fight long enough to use it; however this is hardly ever shown to be the case in cutscenes.
Notable Attacks/Techniques:
*Sync Moves: When a Fully Evolved Pokémon uses a Sync Move, it becomes a move unique to the trainer, such as Red’s Charizard’s Sync Move becoming Living Legend Blast Burn. If they get proficient enough in using this power, their Sync Moves will hit every single Pokémon on the opponent’s team at once for the same damage each instead of a single opponent. If a Sync Move is used by a Pokémon who isn’t fully evolved, they will use a pre-set Sync Move with the name of [Primary type] Sync Impact.
*Sync Buff: When a Pokemon uses a Sync Move, it activates a Sync Buff, multiplying the damage of all Pokemon on the wielder's team by 1.5x their original power. If a second Sync Move is used, it adds a second .5x, effectively doubling the Attack Potency of all Pokemon on the holder's team.
Category:Items
Category:Pokemon