Papyrus & Sans (Smash Plus)

Papyrus & Sans are playable characters in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Undertale universe, they are collectively the second revealed fighter for the season 1 DLC pass, and as such have no number within the in-game list. They are also classified as a Middleweight and Flyweight fighter respectively. They can only be unlocked through individual purchase or by downloading the Season 1 DLC.
Papyrus & Sans are a tandem character, but not in the same way that the Ice Climbers operate. Papyrus functions as the main fighter, with Sans merely standing in the background providing moral support. Sans will only get involved if Papyrus reaches a certain damage percentage, at which point the more laid back skeleton brother will interject himself and try to give opponents a very bad day. Both Papyrus and Sans operate with fairly similar styles, utilizing mostly brawling tactics and ranged attacks to defeat opponents. However, the main difference is in their offensive output and their speed. In the former, Sans clearly outclasses his brother, as his attacks usually do much higher knockback and damage to opponents. In terms of of speed, Papyrus is faster than Sans in almost every respect, with Sans only having faster dodge speed (in fact, ranking among the fastest in the game.) Sans is also rather frail compared to his brother, partially due to his poor defensive stats, but also due to having accumulated so much damage when he enters the fight to begin with. Sans can provide a great boost in a desperate situation, but players need to have Papyrus carry his own weight, utilizing both characters strengths to win matches. Both Sans and Papyrus have two normal jumps and no additional movement options.
==Papyrus Moveset==
===Basic Attacks===
*Special Gimmick: Sans- Papyrus will begin every stock and battle, with Sans resting on the sidelines (either snoozing or just smiling at the camera). However, if Papyrus reaches in excess of 120% of damage without being KO'ed, he will disappear and Sans will enter the battle in his place. Sans' attack strength is vastly greater than Papyrus, at the expense of his ground and air speed (though not his dodges) and defensive capabilities, as one good hit will send the flyweight Sans flying. If Papyrus is KO'ed without reaching the damage threshold, Sans will not enter the match and Papyrus will reappear. Once Sans is KO'ed, Papyrus will again appear on stage, with Sans returning to the background.
*Neutral Jab- Papyrus performs a two hit jab combo consisting of a single punch followed by a right hook.
*Side Tilt- Papyrus shoots a single bone out from his hand forward. The bone travels a short distance and acts as an extended hitbox for Papyrus.
*Up Tilt- Papyrus spins his hand up in the air above his head, which does little damage but a surprising amount of knockback.
*Down Tilt- Papyrus sticks his leg out with a short, spammable kick, a move that can trip foes even at lower percentages.
*Dash Attack- Papyrus stumbles forward, shoving the foe forward a good distance.
*Grab & Pummel- Papyrus grabs with both arms and pummels with a headbutt to the opponent.
*Forward Throw- Papyrus causes a bone to shoot out diagonally from the ground, knocking the opponent forward a good distance.
*Back Throw- Papyrus spins around and tosses the opponent behind himself.
*Up Throw- Papyrus causes a bone to shoot straight up from the ground, knocking the opponent straight into the air.
*Down Throw- Papyrus causes five small bones to appear above his head and slam down on the opponent, knocking them off the ground and back up for additional combos.
*Neutral Air- Papyrus causes two bones to spawn on either side of himself, traveling out from his body in either forward or backward direction.
*Forward Air- Similar to his side tilt, Papyrus shoots a single bone forward. The only difference is that this operates as a forward projectile with a short range, meaning it can be reflected.
*Back Air- Operates the same as his Forward Air, only shooting the single bone behind himself instead.
*Up Air- Papyrus causes two small bones to appear above his head, coming together from the outside in. It has a sweetspot if it connects with the opponent when the two bones meet together above his head.
*Down Air- Papyrus uses his Blue Attack on himself and falls straight down to the ground with a double foot stomp, spiking foes at the very beginning of the move.
===Smash Attacks===
*Side Smash- Papyrus shoots out three bones across the ground, acting as an extended hitbox. The bones will travel slightly further depending on how long the attack is charged. The bones launch immediately on contact, but the first bone does more damage and knockback than the other bones in the sequence.
*Up Smash- Papyrus causes three bones to appear behind him, one that extends just above his head and two others (one in front of and one behind him) that extend to shoulder height. These bones launch opponents on contact. The quickest of Papyrus' Smash Attacks, but also the weakest.
*Down Smash- Papyrus sends two rows of four bones each out from either side of himself. The bones only extend up about waist high and launch on contact, but both sides do an equal amount of damage and knockback.
===Special Moves===
*Neutral Special: Basic Bone Attack- Papyrus will launch a bone through the air, similar to many of his forward basic attacks. This bone will not be attached to the ground, and will be treated as a projectile, traveling further than any of his other attacks. Normal bones only do decent damage, but limited knockback. The exception to this are the Blue Bones, which will randomly be fired instead of the normal bones. Blue Bones do the same amount of damage as normal bones, but far more knockback.Blue Bones also cannot be reflected. They can, however, be avoided by dodging through them or by simply standing still. Papyrus can launch up to 5 bones at once.
*Side Special: Annoying Dog- Papyrus will be perturbed by the appearance of the Annoying Dog, who jumps from behind him while holding a bone. The dog jumps forward a good distance, and will damage any foe that he hits. The dog will remain on stage briefly, running forward a short distance after his initial jumping animation, before promptly disappearing once he comes to a complete stop. Only one dog can be on the screen at a time, and he does function as a projectile.
*Up Special: Bone Elevator- Papyrus will create a single bone platform beneath himself that rises up from beneath himself. He can then ride this elevator up a good distance, before jumping off of it, making it one of the best recovery moves in the game. While Papyrus will not enter freefall after jumping off the platform, he cannot use Up Special again until hitting the stage. Other players can also ride the bone elevator without taking any damage, unless it is from another attack.
*Down Special: Blue Attack- Papyrus will create a small blue explosion directly in front of himself. If this attack hits an opponent, they will adopt a blue aura around themselves. During this time, their speed and jump height is cut in half. However, they will also gain Super Armor against all attacks that deal less than 5% of damage and have reduced knockback against all attacks that deal less than 12% of damage. The Blue effect lasts for roughly 8 seconds. This attack also has high endlag if it misses.
*Final Smash: Super Cool Regular Attack- Papyrus disappears into the background next to Sans, while a huge field of bones moves across the bottom platform of the stage. Random bones of various lengths will stick up from the field to damage opponents and knock them down into the multi-hitting field. At the end, the words "Cool Dude" written out in bones, followed by a stray annoying dog, will move across the stage, launching any foe hit by them as the FS ends and Papyrus reenters the stage.
===Miscellaneous===
*Entry Animation- Papyrus rides onto the stage in a Cool Car with Sans, taking his place on the stage while Sans stands in the background.
*Idle Animation 1- Papyrus stands and smiles briefly.
*Idle Animation 2- Papyrus dusts himself off quickly before resuming normal stance.
*Side Taunt- Papyrus stands at attention as the wind blows through his scarf, a smirk on his face.
*Up Taunt- Papyrus stands at attention and lets out a "NYEHEHEHE!" laugh.
*Down Taunt- Papyrus eats from a plate of spaghetti for a brief moment. If this taunt is successful, he will regain 1.5% of health.
*Victory Animation 1- Papyrus stands in a heroic pose with the wind blowing through his scarf...only for the Annoying Dog to show up and cause Papyrus to chase him.
*Victory Animation 2- Papyrus lets out his signature "NYEHEHEHE!" laugh before posing for the camera.
*Victory Animation 3- Papyrus stamps his feet numerous times as if angry, before smiling and pulling out a plate of spaghetti, offering it as a sort of peace offering.
==Sans Moveset==
===Basic Attacks===
*Special Gimmick: Healing Deficiency- Sans has a special gimmick against himself that limits the use of healing items. All items that heal Sans do so at half their normal potency (for example, a fairy container will only heal Sans at 50% rather than 100%, etc).
*Special Gimmick: Poison Damage- Sans' attacks are unique in that they only do between 1-3% of Base HP damage per hit. However, almost all of his attacks (save for his throws and pummel) will add a set amount of poison damage to the opponent as well, causing the damage to rack up quickly and giving his offensive output overall a higher damage ratio than Papyrus.
*Neutral Jab- Sans delivers a spammable telekinetic shove, where he simply lifts his hand and pushes the foe away.
*Side Tilt- Sans fires three small bones forward a short distance. The first two hits combo into the third, which launches foes.
*Up Tilt- Sans performs a swatting motion with his hand, creating a telekinetic push attack with a lot of knockback, but ranks as the lowest knockback tilt attack Sans has.
*Down Tilt- Sans causes a single bone to shoot up straight in front of him with a semi-spammable attack.
*Dash Attack- Sans has a unique Dash Attack in that he doesn't damage opponents. Rather he slides past them, as if he is performing a dodge roll, though doing this doesn't negatively impact the frame data on his normal dodges. He winds up behind the opponent, giving him a chance for a quick followup attack.
*Grab & Pummel- Sans psychically holds opponents in place and pummels by causing a small bone to spawn from the ground, hitting them.
*Forward Throw- Sans simply psychically pushes the opponent forward.
*Back Throw- Sans tosses the opponent over his head with a psychic throw.
*Up Throw- Sans tosses the opponent straight up into the air with his psychic powers.
*Down Throw- Sans increases the opponents gravity and slams them onto the ground, before blasting them away with a Gaster Blaster.
*Neutral Air- Sans causes four bones to appear around himself in a circular pattern, hitting opponents multiple times before launching on the final hit.
*Forward Air- Sans shoots three small bones forward in a spreadshot pattern, with the center bone having the most knockback and damage to it.
*Back Air- Sans shoots a Gaster Blaster directly behind himself, creating a short range explosion.
*Up Air- Sans causes a bone to fly above his head from front to back, launching foes on contact.
*Down Air- Sans creates a bone platform that he stands on, which then comes crashing down to the stage. Using this over the blast zone will likely result in a self-destruct KO.
===Smash Attacks===
*Side Smash- Sans sends five bones out across the ground, with their range increasing the longer the Smash Attack is charged. Like Papyrus' attack, the first bones hit into each other, with the final bone launching foes. However Sans' version is quicker.
*Up Smash- Sans causes five bones to appear slightly behind himself. The center bone extends up well above Sans' head, while the other four bones extend in two tiers upward, slightly lower the further away from the center they are. The bones launch on contact and have decent range, but are by far the weakest Smash Attack in Sans' arsenal.
*Down Smash- Sans fires his Gaster Blaster down at an angle at his feet, detonating a small explosion both in front of himself and behind himself. The front explosion does more damage than the rear explosion.
===Special Moves===
*Neutral Special: Gaster Blaster- Sans arms his Gaster Blaster and fires a long range laser across the stage. Tapping the button will immediately fire the laser, which does a decent amount of knockback to anyone hit by it. Holding the special button will allow Sans to aim the laser in any direction. The laser will fire once the special button is released. The laser will not travel through solid platforms.
*Side Special: Psychic Slam- Sans will perform a grabbing gesture in front of himself, sending out a pulse of psychic energy. If an opponent is caught by this pulse, they will be taken into a command grab where Sans lifts them up and then psychically slams them to the ground repeatedly. Opponents can button mash out of the command grab, but this becomes more difficult at higher percentages. After slamming them a few times, Sans will fling them behind himself, a throw that is stronger than any of his normal throws.
*Up Special: Teleport- Sans will simply teleport a short distance away to another spot on the map, based on directional input. Unlike other teleport moves, though, Sans will not enter freefall after using this move in midair. He must land before he can use another teleport, though.
*Down Special: Blue Attack- The move operates the same as Papyrus' Blue Attack, but has a slightly shorter range. It is also more powerful, with the sluggish effects lasting 12 seconds as opposed to 8. Opponents hit by it also gain no Super Armor, unlike Papyrus' attack. Sans' version does have a lot more endlag if it misses, however.
*Final Smash: Strongest Attack- Sans will create a vortex in front of himself, sending any opponent caught by it in a cinematic final smash. The opponents appear in a box similar to a Battle scene from Undertale, as Sans appears above them. He then proceeds to psychically toss them around the box before blasting them with several Gaster Blasters from all angles. Similar to Sans' Poison Damage gimmick, players will continually take damage at higher rates the more they are hit during the Final Smash. After 6 seconds, the Final Smash ends. If any opponent reaches above 100% damage while in the Final Smash, they will be automatically KO'ed when it ends.
===Miscellaneous===
*Entry Animation- Sans rides onto the stage in a Cool Car with Papyrus, but assumes his normal position in the background until he is needed.
*Idle Animation 1- Sans scratches his head briefly.
*Idle Animation 2- Sans turns and looks at the camera with his creepy grin before returning to normal.
*Side Taunt- Sans turns towards the camera and simply shrugs briefly.
*Up Taunt- Sans turns towards the camera, a glowing eye briefly appearing in one of his eye sockets before he returns to normal.
*Down Taunt- Sans pulls out a trombone and plays a "Whomp Whomp Whomp" sound before putting it away.
*Victory Animation 1- Sans simply stands in place snoozing away.
*Victory Animation 2- Sans shrugs his shoulders, with a textbox appearing below himself. The textbox will have a pun in it, unique to the opponent he just defeated (or the opponent who got second place, if it is a multi-man match.)
*Victory Animation 3- Sans will suddenly appear on the screen, staring at the camera blankly, before just as quickly vanishing in a black out.
==Reveal Trailer==
Coming Soon...
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters