Super Smash Stadium/Target Blast

:This article is strictly about how Target Blast, as well as Home Run Contest and Break the Targets, all appear in Super Smash Stadium. For information about them in general, see w:c:supersmashbros:Target Blast, w:c:supersmashbros:Home-Run Contest, and w:c:supersmashbros:Target Smash!.
Target Blast is a minigame on Super Smash Stadium that occurs after every three rounds of the maingame.
==Rules==
The three contestants who each played those three maingame rounds, regardless of whether they won or lost, play this game. The contestants are lined up so that the one who won the least amount of cash goes first. Each contestant has 10 seconds to smack a bomb with the character they chose, then launch it (usually with a forward Smash) so that they break as many of the 20 targets scattered about an obstacle course as they can. Whoever breaks the most targets goes on to play the Metal Smash. Each contestant gets two tries to do this.
Should a contestant break all 20 targets, they get a $1,000 cash bonus and they go on to play Home Run Contest for a shot at more money. In the event of a tie, the tied players do a "Smash-Off" in which the board is reset and they only get one chance each to blast the targets. However, hitting no targets on the second attempt is a DQ, so a contestant can elect to not take their second chance if they want to. The hosts may sometimes help contestants who fail to hit targets on the first attempt, especially if they have a disability.
In Home Run Contest, contestants have 10 seconds to smack a Sandbag around. When the timer expires, they must use the provided Home Run Bat to launch him. Launching him at least 1,000 meters (yes, they do use meters despite being an American production...) earns the contestant an additional $10,000, and launching him at least 2,500 meters earns a $25,000 bonus. The bonuses do not stack with each other, only with the initial $1,000, so launching Sandbag 3,500 meters (a little over the current Mêlée world record) earns a contestant $26,000, not $36,000. Failing to launch Sandbag does not earn the contestant another chance.
Sometimes, ties will happen with the winning contestants having smashed all 20 targets. In that case, the Smash-Off is done first, then the Home Run Contest, occasinally leading to the oddity of a contestant not going to the Metal Smash despite getting the extra cash bonus.
==History==
Target Blast has only ever been present on hour-long episodes of SSS, so its "official" debut was November 3, 1975. It was not used on the 25th anniversary special or the celebration of 's 50 years in the Pokémon League, as those episodes used the half-hour format despite being hour-long. The last major change made to Target Blast happened in Season 50.
*Prior to Season 50, the Home Run Contest always had the Home Run Bat present on the field. Since that season, the bat doesn't spawn until five seconds in.
*Prior to Season 36, there was no protective barrier for Home Run Contest.
*On the "trial" episodes of September 1975, Break the Targets was used instead. It functioned much like its Smash 64 and Mêlée incarnations in that the target tests were customized to each character. As before, there were 20 targets and contestants could make two attempts (60 seconds each) to break them all. Contestants could also take two attempts in a Smash-Off. However, not only did this eat up an excessive amount of show time, but there were already 17 characters on the show active at the time, and two more (Ninten and Fox) debuted that week. Imagine needing to have 19 double-sized target tests (remember, the canon Smash games only have ten targets) on what was essentially a Super NES version of Smash Bros.!
*Home Run Contest was not part of the game until December 1978; however, the hosts' explanation of the rules in a Smash-Off at the time imply that an extra $1,000 bonus was possible if a contestant destroyed all 20 targets again.
*Before Season 37, the Home Run Contest bonuses were $5,000 and $10,000.
**The military specials of Season 30 had a $100,000 bonus for a 2,500m+ HRC hit, while the Million Dollar Smashes of Seasons 31-35 increased this bonus to $1,000,000. Season 35's sole MDS used an odd structure of $10,000 for breaking all 20 targets and $20,000 for a 1,000-2,500m home run. For Season 36's MDS's, this was abandoned in favor of multiplying the regular bonuses by 5.
*Music history:
**Break the Targets used no music, as did Target Blast initially.
**Starting sometime in 1978, the music that Smash 64 uses for Break the Targets, Board the Platforms, and Race to the Finish was used for both Target Blast and Home Run Contest. In the case of Target Blast, the music initially stopped and reset after every attempt, but in 1979, after a contestant had taken their first attempt, the music continued and wouldn't reset until the next contestant's turn.
**Around November 1988, the Mêlée Break the Targets theme began to be used instead.
**In Season 37, the theme Brawl uses for Home Run Contest began to be used.
**In Season 39, Target Blast began using its own theme. (Home Run Contest's theme didn't change.)
*Set history:
**As of Season 50, much of both minigames' sets are gold-colored.
**Unlike in the canon Smash Bros. games, both minigames are explicitly done at Indigo Plateau. A 2,500m+ Sandbag hit results in the Sandbag landing in as a result.
**Prior to early in 1993, both Target Blast and Home Run Contest were done on the ground, not on top of a platform. The platform was initially plain, but changed to the current setup, a black platform with the Smash Bros. symbol on it, in Season 37.
**On the first taped week in Season 37 (which aired late November/early December 2008), the platform used a bizarre purple/lime green setup with the St. Clair Publications logo. The targets also used a purple/lime green color scheme during this time. It was quickly changed after a largely negative reaction.
Target Blast (SSS)
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