Red Noir (Super Smash Bros. X Zone)

Red Noir (, Red Noir) is a playable character in Super Smash Bros. X Zone.
==Attributes==
Red Noir mainly relies on a huge combo game having most of his moveset having low ending lag, he is also one of the fastest characters in the game with incredible speed, he also has medium length jumps, excellent air acceleration, has low gravity and can deal high amount of damage. He is also one of the characters who have a long disjoint range via the Red Blade.
Red Noir relies on three of his weapons, The Red Blade, The Grappling Claw and his Red Aura as his mains of attacks. His Neutral game is very good as Dash attack can deal multiple hits in a row, his neutral attack can hit so many times that he can combo it into another move. His Smash attacks are unique too having good dealing of damage as his Side Smash is his Strongest KO at low percentages. Red Noir's aerial game is high as his neutral aerial is a useful tool after a combo and can follow up to any other option, his Down aerial is a meteor smash and a stall-then-fall type of move. Red Noir's grab game is very unique as his down and forward throws are options for him to use into combo abilities.
Red Noir has a very unique special moveset as Red Shot is his means of projectile usage, he can also charge it up while the button is pressed down to shoot out a larger and faster projectile at the opponents. Claw Grab allows him to attach himself to open hit an opponent infront of him as he has many options up for that. The Rising Red is his mains of recovery and is his best one yet outside of his other moveset. Red Noir can also transform into his Upgrade and Gold forms, at lower percent damages, He can transform into his Upgrade Form, however if he has higher damage, he can transform into his Gold Noir form.
However, Red Noir is not without flaws. His combination of above average weight and being a high faller makes him the ideal target for long, damaging combos and chain grabs, somewhat negating the advantages brought on by his survivability.
His long range comes at the aforementioned expense of leaving large openings after mistimed attacks, and should he be caught off-stage without his midair jump, he is left with few recourses. Red Noir also suffers against characters who posses better mobility or out prioritize or reflect his projectiles, as his ground mobility is average.
==Moveset==
===Standard Attacks===
Attack 	Attack Name	DMG	Description
Neutral Attack	 	 	
Side Tilt 	 	 	
Up Tilt 	 	 	
Down Tilt 	 	 	
Dash Attack 	 	 	
===Smash Attacks===
Attack 	Attack Name	DMG	Description
Side Smash	 	 	
Up Smash 	 	 	
Down Smash	 	 	
===Standard Attacks===
Attack 	Attack Name	DMG	Description
Neutral Aerial	 	 	
Forward Aerial	 	 	
Back Aerial 	 	 	
Up Aerial 	 	 	
Down Aerial 	 	 	
===Grabs & Throws===
Attack 	Attack Name	DMG	Description
Grab 	 	 	
Pummel 	 	 	
Forward Throw	 	 	
Back Throw 	 	 	
Up Throw 	 	 	
Down Throw 	 	 	
===Special Attacks===
Attack 	Attack Name 	DMG 	Description
Neutral Special	Red Shot 	8% (Weak), 14% (Medium), 18% (Fully Charged) 	Red Noir fires uncharged projectiles of Red Energy at the opponent. Hold down the special button as he will charge up and shoot out a more stronger variation of the Red Shot using the Red Aura ability.
Side Special 	Claw Grab 	7% 	Red Noir shoots a claw out to grab the opponent. If he manages to attach the claw to someone, he will slingshot himself forward and kick the opponent forward.
Up Special 	Rising Red 	2% (Hits 1-6%), 5% (Hit 7) 	Red Noir does a rising corkscrew uppercut off the ground.
Down Special 	Upgrade / Gold Noir	- 	Red Noir charges up red aura around his body as a meter appears below him as it charges up transforming him into his Upgraded Form, then at high percent damage, his Gold Noir form.
Final Smash 	Golden Strike 	7% (Collision), 19% (Hit 1), 4% (Per Hit by blast), 20% (Finisher)	Red Noir transforms into a combination of his Gold Noir and Upgrade form as a big vortex comes around him, if he manages to hit the opponent a Golden Flash will come out fulling the screen, then Red Noir will fly and grab anyone who gets in his final smash and toss them up and charging up a full blast of Gold Energy and shoot it right at anyone who he manages to get in his final smash.
==Misc.==
Misc 	Description 	Description 	Description
On-screen appearance	Hops in facing the other screen then stands up turning around while saying "Stop lecturing and show me what you got!"	Hops in facing the other screen then stands up turning around while saying "Stop lecturing and show me what you got!"	Hops in facing the other screen then stands up turning around while saying "Stop lecturing and show me what you got!"
Taunts 	Standard 	Points at the opponent while saying "This is my Taunt!" or "Taunt Button!" 	
Taunts 	Side 	Twirls his Red Blade around saying "Getting bored over here!" 	
Taunts 	Down 	Strikes his transformation pose when his transformation is complete while red aura flows around his body. 	
Idle poses 	
*Brings his arms infront of him and draws his hands into a fist pulling them back.
*The Red Blade slowly shows itself while blinking quickly then dissapears.
*Adjusts his wrist gauntlets.	
*Brings his arms infront of him and draws his hands into a fist pulling them back.
*The Red Blade slowly shows itself while blinking quickly then dissapears.
*Adjusts his wrist gauntlets.	
*Brings his arms infront of him and draws his hands into a fist pulling them back.
*The Red Blade slowly shows itself while blinking quickly then dissapears.
*Adjusts his wrist gauntlets.
Victory poses 	Victory pose 1 	 	
Victory poses 	Victory pose 2 	 	
Victory poses 	Victory pose 3 	 	
==Color Change==
==Trivia==