The Complete Wizard's Handbook

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:Purchase PDF from Dungeon Masters Guild
* Credits
* Introduction
==Chapter 1: Schools of Magic==
* Schools of Magic
* To Specialize or Not to Specialize?
** Ability Scores
** 1st-Level Bonus Spell
** Personality and Background of the Player Character
** Access to Mentors
** Party Composition
** Player Preference
** Chance to Learn Spells
** Short Adventure vs Long Campaign
* About the Schools
** Abjuration
** Alteration
** Conjuration/Summoning
** Enchantment/Charm
** Greater Divination
** Illusion
** Invocation/Evocation
** Necromancy
* Abandoning a School
** Mages
** Specialists
* A Word About Minor Schools
** Lesser Divination
** New Minor Schools
==Chapter 2: Creating New Schools==
* Creating New Schools
* The Basics of Creating Schools
* Type of Magic
** Priests vs Wizards
** Categories of Effects
** Defining the Effects of a New School
** How It All Works
** Name of the School
** Name of the Specialist
** Spells
** Basic Spells
** Adapting Existing Spells
** Ideas for New Spells
** Checking for Duplication
** Checking for Play Balance
** Determining Effects and Levels
** Casting Times
** Components
* Allowed Races
* Ability Requirements Clothing
* Experience Levels and Spell Progression
* Hit Points
* Languages
* Oppositional Schools
* Ethos
==Chapter 3: Wizard Kits==
* Wizard Kits
** Kits and Character Creation
* Kits and Schools of Magic
** DM Choices
* The Wizard Kits
** A Note About Reaction Adjustments
* The Kits
** Academician
** Amazon Sorceress
** Anagakok
** Militant Wizard
** Mystic
** Patrician
** Peasant Wizard
** Savage Wizard
** Witch
** Wu Jen
* Recording Kits on the Character Sheet
** Modifying the Kits
* Creating New Kits
** Wizard Kit Creation Sheet
** Suggestions for New Kits
==Chapter 4: Role-Playing==
* Role-Playing
* Wizard Personalities
** The Altruist
** The Brooder
** The Commander
** The Counselor
** The Intimidator
** The Mercenary
** The Mystery Man
** The Neophyte
** The Obsessive
** The Showman
* Changing Personality Types
* Ideas for New Personality Types
* Character Background
* Wizardly Careers 
** Teacher
** Administrator
** Advisor
** Trader
** Physician
** Treasure
** Hunter
** Entertainer
** Lecturer
** Author
** Fortune Teller
** Alchemist
* Wizard Adventures
** The Novice Wizard
** The Outcast Wizard
** Magic's Good Name
** Assisting the Citizenry
** The Scholarly Quest
** Out of Retirement
* Magic in the Campaign World
** Worlds With Excessive Amounts of Magic
** Worlds With Typical Amounts of Magic
** Worlds With Low Amounts of Magic
** Worlds With No Magic
* Campaign Variations
** The All-Wizard Campaign
** The Single Wizard Kit Campaign
** The Restricted School Campaign
** The Restricted Level Campaign
==Chapter 5: Combat and the Wizard==
* Combat and the Wizard
** The Spell Arsenal
** The Wizard's Advantages
* Spell Categories
** Defensive Spells
** Offensive Spells
** Reconnaissance Spells
** Special Spells
** A Mix of Spells
* Weapon Restriction
==Chapter 6: Casting Spells in Unusual Conditions==
* Casting Spells in Unusual Conditions
* Casting Spells Underwater
** Spells That Are Ineffective Underwater
* Spells That Are Modified When Cast Underwater
* Casting Spells in Other Planes
** The Ethereal Planes
** The Inner Planes
** The Astral Plane
** The Outer Planes
** Casting Spells When the Caster is Impaired
** Impaired Vision
** Impaired Hearing
** Impaired Speech
** Impaired Movement
** Impaired Concentration
==Chapter 7: Advanced Procedures==
* Advanced Procedures
* Levels Above 20th
** Spells Above 9th-Level
* Spell Commentary
** 1st Level
** 2nd Level
** 3rd Level
** 4th Level
** 5th Level
** 7th Level
** 8th Level
** 9th Level
* More About Adjudicating Illusions
** Complexity-Non-Living Objects
** Complexity-Living Objects
** Magical Effects and Special Attacks
** Flaws
** Revealed Illusions
** Intelligence
** The Illusion-Casting Subject
** Summary of Modifiers
* Spell Research
** Defining A New Spell
** Spell Components
** Cost of Research
** The Wizard's Library
** Initial Preparation
** Research Time and Chance of Success
** Example of Research
* Researching Existing Spells
** Limiting the Success Chance
** More About Magical Item Research
==Chapter 8: New Spells==
* New Spells
** Spell Descriptions
** Spell Components
** New Spells
==Chapter 9: Wizardly Lists==
* Wizardly Lists
* Twenty-five Helpful Familiars
* Five Unusual Sources for Spells
* Nine Magical Items That Have Not Yet Been Invented
* Five Debilitating Afflictions
* Nine Principles of Conduct for Academy Graduates
* Six Common Alchemical Processes
* Eleven Useful Additions to a Wizard's Laboratory
* Four Prerequisites for Admission to an Academy of Magic
* Nineteen Courses in a Typical Academy Curriculum
* Nine Organizations for Wizards
* 400 Fantastic Materials
* Five Incredible Locations
* Twelve New Magical Items
==Appendices==
* Tables
* Maps and Play Aids
Category:Player's Handbook Rules Supplement
Category:Rules Supplements