Scalesnare (Wizard Spell)

This spell allows the caster to turn an ordi­nary snake skin into a tenaciously-grasping ten­tacle of hishna magic. The artisan enchants the skin by casting the spell upon it; he has one turn to use it. He must hurl it at a target creature within 10 feet, striking the victim with any part of the skin. All creatures are assumed to have an Armor Class of 10 against this attack.
The scalesnare enwraps the target victim with a successful hit, pinning its arms (or front legs, if it is a four-footed creature). The en­snared creature can make no attacks with hands or forelegs, and loses any Dexterity benefit to Armor Class. A huge creature, or a large crea­ture with ogre strength or better can ignore the scalesnare attack.
The snare remains effective for a full day. It cannot be cut by any non-magical blade-even one of metal. A creature that can bite or slash creatures vulnerable to weapons of +1 enchant­ment or better can free itself in an amount of time decided by the DM.
Notes: Restricted to practitioners of hishna magic (the Maztica setting); common.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells