Hajime Nagumo

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|-|Post-Evolution=
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==Summary==
Hajime Nagumo was your average high school otaku whose cordial relationship with Kaori Shirasaki bought him the ire of most of his classmates. After absentmindedly wishing for his classmates to vanish to another world, he and the rest of his class suddenly found themselves summoned to a parallel world called Tortus by the God of Creation, Eht, to act as "heroes" and turn the tide of humanity's war against the demons. Left with little other choices, Hajime and his classmates comply. To Hajime's chagrin, he was the only one amongst his group to be left with mediocre stats and a sparse skillset due to his "Synergist" class, which once again put him under the thumb of his far more "talented" classmates regardless of his efforts to catch up to them.
But during his first journey through the Orcus Great Labyrinth, the folly of one of his classmates summoned a demon far too powerful for any of the group to defeat. Although he managed to restrain the beast with his Transmutation ability to buy time for everyone to escape, Hajime found himself struck by a fireball launched by one of his classmates as he turned to retreat as the floor collapsed beneath him, plunging him into the Abyss.
Things went from bad to worse as a bear demon residing in the caverns tore off his arm, with Hajime barely managing to escape with his life. He was saved from death by the small channel of Ambrosia he found, but the same substance caused a permanent change in Hajime's mind and body. Reborn with the ability to devour the usually toxic flesh of demons and steal their powers, Hajime seeks to blast his way out of the decrepit dungeon he was left to rot in and find a way to return home.
==Powers and Stats==
Tier: , , possibly with Transmutation | , up to with Schlagen, Pile Bunker, Limit Break and Overload, higher with Schlagen and Pile Bunker strengthened with Limit Break and Overload | , with Limit Break, Overload, Schlagen, Pile Bunker, higher with artifacts strengthened with Limit Break and Overload | , with CheatMate, Limit Break, Overload and several weapons, with Last Seele and weapons like Schlagen, Pile Bunker, Hyperion and others when strengthened with CheatMate, Limit Break and Overload, with weapons like Schlagen, Pile Bunker, Hyperion and others when strengthened with Last Seele | , higher with CheatMate, Limit Break, Overload and several weapons, with Last Seele and weapons like Schlagen, Pile Bunker and others when strengthened with CheatMate, Limit Break, Overload and Last Seele
Key: Pre-Evolution | Post-Evolution | Post-Schnee | End of Main Story | After-Stories
Name: Hajime Nagumo, Monster of the Abyss, Demon King, Irregular, God Slayer, Godslayer Demon Lord, Demon God
Origin: Arifureta: From Commonplace to World’s Strongest
Gender: Male
Age: 17, 17-23 in the After Stories
Classification: Human, Synergist, Returnee
Powers and Abilities: 
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|-|Pre-Evolution ▾=
|-|Post-Evolution ▾=
|-|Post-Schnee ▾=
|-|End of Main Story ▾=
|-|After-Stories ▾=
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|-|Pre-Evolution ▾=
Attack Potency: Athlete level (Trained his body very hard every day and was noted to be stronger than most of Tortus's humans despite his middling stats), Wall level, possibly Small Building level with Transmutation (Was able to contain the Behemoth which could easily smash through walls and was above humans like Meld Loggins)
Speed: Athletic Human (Trained his body very hard every day), Supersonic with Transmutation (Caught the Behemoth with his transmutation)
Lifting Strength: Athletic Human, Class 100 with Transmute (Can trap the Behemoth with his transmutation)
Striking Strength: Athletic Class
Durability: Athletic Human, Wall level with Transmutation (Can create walls and pitfalls)
|-|Post-Evolution ▾=
Attack Potency: Large Mountain level (Comparable to Apostles of God), Large Mountain level+ up to Island level with Schlagen, Pile Bunker, Limit Break and Overload (Can get 3x stronger with Limit Break as it multiplies his strength, making him three stronger. Can get 5x stronger with Overload. Schlagen is 5-6x stronger than Donner. His Pile Bunker is even stronger than Schlagen), higher with Schlagen and Pile Bunker strengthened with Limit Break and Overload (Limit Break make Schlagen and Pile Bunker 3x stronger, while Overload make them 5x stronger), Can ignore conventional durability with various attacks
Speed: FTL+ (Able to dodge this even while distracted and caught by surprise), Massively FTL with Riftwalk (A dozen times faster than before), higher with Limit Break and Overload (Limit Break makes Hajime 3x faster. Overload makes Hajime 5x faster)
Lifting Strength: Class T (Comparable to Apostles of God), higher with Limit Break and Overload
Striking Strength: Large Mountain level, Large Mountain level+ up to Island level with Schlagen, Pile Bunker, Limit Break and Overload, higher with Schlagen and Pile Bunker strengthened with Limit Break and Overload
Durability: Mountain level, Large Mountain level up to Large Mountain level+ with Limit Break and Overload
|-|Post-Schnee ▾=
Attack Potency: Large Mountain level+ (Superior to before, can fight Apostles of God without even using Limit Break), Island level with Limit Break, Overload, Schlagen, Pile Bunker and artifacts strengthened with Limit Break and Overload (3x stronger with Limit Break. 5x stronger with Overload. Schlagen is 5-6x stronger than Donner and his Pile Bunker is even stronger than Schlagen. Limit Break make Schlagen and Pile Bunker 3x stronger, while Overload make them 5x stronger), Can ignore conventional durability with various attacks
Speed: Massively FTL (3x faster than before), Massively FTL+ with Riftwalk (Can defeat Silver Apostles of God without using Limit Break), higher with Limit Break and Overload (3x faster with Limit Break, 5x faster with Overload)
Lifting Strength: Class T (Superior than before), Class P with Limit Break and Overload
Striking Strength: Large Mountain level+, Island level with Limit Break, Overload, Schlagen, Pile Bunker and artifacts strengthened with Limit Break and Overload
Durability: Large Mountain level+ (Superior to before, can fight Apostles of God without even using Limit Break), Island level with Limit Break and Overload
|-|End of Main Story ▾=
Attack Potency: Small Country level (In base he should be as strong as Shea Haulia and Tio Klarus), Country level up to Country level+ with CheatMate, Limit Break, Overload and several weapons (2x stronger with CheatMate. 3x stronger with Limit Break. 5x stronger with Overload. Schlagen is 5-6x stronger than Donner and Schlagen AA is stronger. His Pile Bunker is even stronger than Schlagen and Gatling Pile Bunker is even stronger. Hyperion is stronger than Pile Bunker and Pulse Hyperion is even stronger), Large Country level with Last Seele and weapons like Schlagen, Pile Bunker, Hyperion and others when strengthened with CheatMate, Limit Break, Overload and Last Seele (Last Seele is another 5x amp on top of his Overload. CheatMate makes his weapons 2x stronger, Limit Break on top makes thme 3x stronger, Overload make them 5x stronger), Continent level with weapons like Schlagen, Pile Bunker, Hyperion and others when strengthened with Last Seele (Last Selee further strengthen them 5x), Can ignore conventional durability with various attacks
Speed: Massively FTL (Superior than a Demi Apostleificated Overload Kouki, can easily blitz Limit Break Apostles to the point of kill two hundred of them in sixty seconds), Massively FTL+ Riftwalk (A dozen times faster than before with Riftwalk), higher with CheatMate, Limit Break, Overload and Last Seele (Can get 2x faster with CheatMate. Limit Break futher increase his speed 3x, Overload can increase his speed 5x and Last Seele is another 5x amp on top of his Overload)
Lifting Strength: Class E (Comparable to Shea Haulia and Tio Klarus), higher with CheatMate, Limit Break, Overload and Last Seele
Striking Strength: Small Country level, Country level with CheatMate, Limit Break, Overload and several weapons, Large Country level with Last Seele and weapons like Schlagen, Pile Bunker, Hyperion and others when strengthened with CheatMate, Limit Break and Overload, Continent level with weapons like Schlagen, Pile Bunker, Hyperion and others when strengthened with Last Seele
Durability: Small Country level, Country level with CheatMate, Limit Break and Overload, Large Country level with Last Seele
|-|After-Stories ▾=
Attack Potency: Moon level (His Meteor Impact is able to shake the entire world, causing the ground to turn inside out, and ejecting sand and earth into the sky. Easily killed Helmut who was able to createArifureta Chapter 236 a storm that flooded a planet. Frequently trains with Yue and Shea, both of which can harm Lutria. Soare's light of judgement was stated to be on the same level as Hajime's Hyperion,Arifureta Chapter 337 which was later proven when Hajime used his Hyperion to counter it. Soare's light of judgement forced Shea at Level X to avoid it using teleportation), higher with CheatMate, Limit Break, Overload and several weapons (Can get 2x stronger with CheatMate, 3x stronger with Limit Break and 5x stronger with Overload. Weapons like Schlagen are 5-6x stronger than Donner, and several weapons are far stronger than it, like Schlagen AA, Gatling Pile Bunker, Hyperion, etc.), Small Planet level with Last Seele and weapons like Schlagen, Pile Bunker and others when strengthened with CheatMate, Limit Break and Overload and Last Seele (Last Seele is another 5x amp on top of his Overload. CheatMate makes his weapons 2 stronger, Limit Break makes them 3x stronger, Overload makes them 5x stronger and Last Selee further strengthen them 5x), Can ignore conventional durability with various attacks
Speed: Massively FTL (Superior to before), Massively FTL+ Riftwalk (A dozen times faster than before with Riftwalk), higher with CheatMate, Limit Break, Overload and Last Seele (Can get 2x faster with CheatMate. Limit Break futher increase his speed 3x, Overload can increase his speed 5x and Last Seele is another 5x amp on top of his Overload)
Lifting Strength: Class Z (Pulled all the mass contaminated with Helmut energy when he flooded a planet), higher with CheatMate, Limit Break, Overload and Las Seele
Striking Strength: Moon level, higher with CheatMate, Limit Break, Overload and several weapons, Small Planet level with weapons like Schlagen, Pile Bunker and others when strengthened with CheatMate, Limit Break, Overload and Last Seele
Durability: Moon level, higher with CheatMate, Limit Break and Overload, Small Planet level with Last Seele (Last Seele is another 5x amp on top of his Overload)
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Stamina: Average | Superhuman (Endured more than ten days from hunger and phantom pain, and after the tenth day he began to train himself non-stop twenty-four seven, and despite how the pain and hunger only grew as time passed his will and skill also grew at extraordinary rate. Resisted the pain from eating monster meat, which meant that he withstood the pain from each cell of his body getting destroyed and regenerating at fast speeds in an endless cycle. His extreme will to survive and desire to protect Yue let him fight against the hydra despite being greatly injured and without an eye, and even in such state awoke a new skill. Can train continuously for over 10 hours against someone like Yue while getting accustomed to his new arm and eye, everything in a training to get used to destroying spell cores in battle which need an immense level of precision, so he was specifically avoiding dodging and instead tried to directly face each spell from Yue. Despite his injuries from Freid's surprise attack kept fighting regardless in order to kill his enemies) | Superhuman (Trained continously for weeks inside the Hour Crystal with minimal rest making artifacts for all of humanity, his party and himself, along with fight against his companions so they reach the level needed to kill Ehit) | Superhuman (He can go without sleep for a month easyArifureta Chapter 330) | Limitless (Has an infinite supply of energy that will never run out)
Range: Extended Melee Range | Tens of Meters, Kilometers with Schlagen and Metzelei, Tens of Kilometers with Gate Key and Gate Hole | Tens of Meters, Kilometers with Schlagen and Metzelei, Tens of Kilometers with Gate Key and Gate Hole | Tens of Meters, Tens of Kilometers with several artifacts, Interdimensional with Crystal Key | Planetary, Interdimensional with Crystal Key and Fairy Key and Fairy Ring (Can travel to different worlds, said worlds have different flows of time)
Standard Equipment:
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Intelligence: Extraordinary Genius (Hajime's movements lack the polish of Meld or Shizuku’s, both of who had trained in styles that had been refined for generations, however, they are incredibly effective. Every single one of his moves links perfectly to the next; a level of experience backs them that no amount of martial arts practice could ever reach.Volume 3, Chapter 5 Can ricochet bullets off of various surfaces, thus he can attack from any angle. Calculated everything about Noint, from her reaction time, position, to the approximate direction she knocked his chakrams away, and shot Noint's swords in the exact same spot in the entire fight until they broke, this while fighting purely with instincts without the ability to think due to move their bodies faster than their thoughts. Can save someone at the distance by shooting three bullets through twenty enemies using the tiny gaps of them without hitting any of it, this without even looking and while fighting a sea of monsters. He can plan out numerous strategies and exactly how a battle will proceed before fighting with only a little knowledge, adapt to and counter his opponents fighting style and find weaknesses during a fight, and is also an extremely skilled marksman and ingenious. Despite the immense gap in skill betweenArifureta Short Stories Chapter 4 Oscar and him, Hajime stole and improved his techniques, just to have Oscar improve even furthermore the techniques that Hajime stole, and this cycle repeated several times until they repaired the ancient seal from a far advanced and powerful society. Hajime was able to re-purpose his transmute skill to be useful in combat when initially it was only seen as being useful for blacksmithing. Hajime possess the most deadly talent: innovation. Can counter a spell after just seeing it once. Can dodge the random and unpredictable barriage of attacks of Ehit, and after fight him for some time he can become able to predict exactly were he would instantly teleport and dodge his attacks purely on instinct. Through his battle with Ehit his close combat skills reached even greater heights by dissected his fighting style, learn his habits, and he began to corner him while altenating the timings of his attacks, targeting the gaps in his perception and mixing visual illusions with random patterns. Quickly developed a counter to the dangerous ability of Ehit swords that let them pass through anything except the soul of their intended target, as well as counter his ultimate shield which needed a complex combination of all ancient magics, everything in the middle of their battle. For the purpose of get Yue back from Ehit and defeat him Hajime made an really elaborated planArifureta Volume 13, Chapter 5 that needed him to go through a fierce battle where he nearly died a dozen times with the objetive of make his enemy lower his guard and give the decisive blow when all the pieces where in place. He has also developed the various artifacts he fights with and further improved them multiple times, even incorporating technology from other worlds to them. Some of the said worlds are more technological advanced than Earth. Some of his artifacts are: railguns and various types of vehicles in the first part of the series, later in the Main Story, he created golems and satellites, and in the After Story, he created a perpetual motion artifact which supplies him with unlimited energy. Analyzed and took control of the entire planet's energy, cutting off Japan from it, while also using it to supply his allies with infinite energy)
Weaknesses: Pre-Evolution to use Transmute, he had to kneel to affect anything within a certain distance from where he was activating his ability. Can't negate super- wide range magic. Metzelei can only be used continuously for about 5 minutes, after which it overheats. Hyperion breaks after a single use as it was a prototype weapon, that is no longer the case by the war with Ehito.
Notable Attacks/Techniques:
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|-|Skills=
*Transmute: One of Hajime's original skills, which was a crafting class skill. It was originally only used to processed or changed the forms of minerals, Hajime, however, used it in a way it had never been used before by using it to alter the ground, make pitfalls and walls.
**Ore Appraisal: A skill which allows him to completely analyze a mineral and all of its properties simply by touching it.
**Precision Transmutation: Increases the precision of transmutations.
**Ore Perception: Allows the user to sense and locate any ores, minerals, and materials within a certain range.
**Ore Desynthesis: Allows separation of ores and minerals.
**Ore Synthesis: Allows fusion of ores and minerals into alloys.
**Duplicate Transmutation: Allows the user to create duplicates of an already existing transmuted object or item. It is possible also to replicate an item created by someone else.
**Compression Synthesis: Allows compression of transmuted items.
**Image Composition: A skill that lets him use imaginary magic circles to cast spells.
**Expanded Transmutation: The final derivative skill of Transmute. A skill that let him transmute things without directly touching them.
*Language Comprehension: The ability to understand any language.
*Mana Manipulation: Allows direct manipulation of Mana without the need for a Magic Circle or Incantations.
**Mana Discharge: Allows users to focus and emit Mana from their body.
**Mana Compression: Allows the user to compress and expel Mana.
**Remote Manipulation: Allows the user to control the emitted Mana.
*Iron Stomach: An ability Hajime acquired after drinking Ambrosia and eating a wolf-like monster, it allows him to devour things that are lethally toxic to humans under normal circumstances. Also, if Hajime eats a demon equal to or greater than him in strength, He can take in the opponents inherent magic for himself.
*Air Dance: Increases the base reaction speed of the user, and the ability to move at high speed.
**Aerodynamic: Allows the user to create small barrier-like plates of compressed air under their feet, to use as a foothold to move around in the air.
**Supersonic Step: A skill which allows Hajime to move so fast that he creates afterimages.
**Steel Legs: An ability which makes the user capable of performing powerful kicks.
**Riftwalk: A unique magic which not only gives him the ability to heighten his other movement skills a dozenfold, but it also enhanced his five senses to their limit. It made it seem as if the rest of the world was moving in slow motion, which was what made midair reloading possible.
*Gale Claw: The ability to shoot a blade of air at his opponents.
*Night Vision: Allows better vision in dark or night conditions.
*Far Sight: An ability which allows the user to see things even kilometers away.
*Foresight: Allows users to predict and perceive the movements of the opponent.
*Lightning Field: An ability gained from the Twin-tailed Wolves which allows him to generate electricity.
*Sense Presence: A skill that allows him to be able to sense anything within twenty meters of him. The ability at the very least by After Stories has a range of 80m since Kouki can sense things 80m away, and Hajime is far superior to Kouki.
**Precision Sensing: Allows focused target search and tracking.
*Hide Presence: An ability which hides his presence from prying eyes and other observation and sensory skills.
**Illusion Waltz:: A skill which allows Hajime to be able to leave remnants of his own presence in a particular position for a few seconds.
*Sense Heat: An ability that allows Hajime to perceive the heat of any creature within 10 meters of him.
**Precision Sensing: Allows focused target search and tracking.
*Diamond Skin: An ability which creates a layer of diamond-hard mana to enveloped and protect him.
*Intimidation: A skill that directly applies physical pressure to the enemy.
*Tracking: Allows the user to mark places or beings using their own Mana and track them. 
*Telepathy: Allows the user to communicate telepathically with others.
*Detect Magic: A skill which gives Hajime a vague idea of the position and amount of mana being used.
**Precision Sensing: Allows focused target search and tracking.
*Poison Resistance: Increases resistance to poisons.
*Paralysis Resistance: Increases resistance to paralysis.
*Petrification Resistance: Increases resistance to petrification.
*Fear Resistance: Increases resistance to fear magic.
*Elemental Resistance: Increases resistance to elemental attacks.
*Limit Break: A skill that multiples all his stats by three. It usually lasts about 8 minutes.
**Overload: Operating under the same principles and restrictions as Limit Break, it quintuples all of his stats instantly.
**Transcendence: A skill that raises the limit of his talent. It doesn’t increase any of Hajime’s stats, nor does it grant him any special abilities. However, it vastly increased the cap on all of those things by upgrading his latent talent.
*Steel Arms: Allows the user to reinforce their arms and increase the power and strength of their punches, elbows, chops, etc.
*Increased Mana Recovery: Increases the Mana recovery rate of the user.
*Mana Conversion: Allows the user to convert Mana into stat bonus for a certain period, thus allowing them to boost their strength.
**Stamina: Converts Mana into Stamina.
**Healing: Converts Mana to boost natural self-healing rate.
|-|Magic and Techniques=
*Creation Magic: Ancient magic which allows him to be able to imbue minerals with magic and other unique properties. The precise definition of creation magic is magic that manipulates inorganic matter. Only skilled users can use creation magic to its full extent however, as it requires extensive training.
**Plunder Transmutation: The culmination of Hajime's magical talent and synergist skill which let him analyze an attack he was hit by and immetialy incorporate that same attack into his own artifacts. Normally something like that would have been impossible, but the Transcendence skill combined with his massively boosted stats allowed Hajime to do the impossible in just seconds.
**Godpiercer Bullets: An enchantment that all of Hajime's bullet possess which imbue them with a complex combination of ancient magic that let them penetrate any barrier, like the ultimate shield of Ehit, and deal heavy damage to even him.
*Magic Negation: With the Evil Eye, Hajime can see the very core of magic, allowing him to be able to erase magic used against him.
*Impact Conversion: A unique magic Hajime obtained, which converts magic into an impact.
*Meteor Impact: An attack which rains down large masses of metal lumps from the sky. Hajime used this attack to destroy God Mountain. By the after stories, he can create a meteor impact that engulfs half the surface of a planet.
*Gun Fu: A martial arts where the user uses firearms to fight.
**Ultra-Fast Quick Draw: A technique in which he fires Donner so fast that each round of six bullets had only one gunshot noise accompanying it. 
**Polygon Rebound: A technique in which he correctly calculates all the angles of his shots, so that occasionally his bullets ran into each other and ricocheted off to hit different targets with perfect accuracy.
**Bounce Shot: A Gun art in which he changes the trajectory of his bullets by hitting them with another bullet to gouge his targets. 
**Pinpoint Shot: A Gun art in which fires six bullets simultaneously so that they land on the same spot without even a single millimeter of deviation almost at the same time.
*The Demon King is So Red Like This: An ability which creates small metallic fragments which can't be seen by the eye. The pieces enter his target body and penetrate into their blood vessels, shredding the target from the inside. If Hajime wanted, he could also use the crow type artifact Ornis as a relay point to adjust the dust using Convergence Transmutation, making the metal dust inside the body react and give only intense pain without killing the target.
*Space Magic: Ancient Magic that allows the user manipulate space. The precise definition of space magic is magic that manipulates boundaries. Meaning it could be used to create entire dimensions as well as manipulate the boundaries between fantasy and reality. A skilled master could turn reality into illusion and illusions into reality. Only skilled users can use space magic to those heights however, as it requires extensive training to use the ability to its full extent.
**Spatial Barrier: Using Creation Magic, Hajime can build Cross Bits and incorporate the wires. When four points are united, he can form a square barrier, which literally shuts out space itself. Hajime can't attack while enclosed in the barrier as space itself is cut off.
**Void Fissure: A simplified version of Void Fissure which usually forcefully compresses space, causing an extremely powerful impact as the compressed space is released, Hajime, however, uses it to increase the speed and power of his Pile Bunker.
**Welcome to My Battlefield: An ability produced by making several hundred Cross Velts lay out a super wide range space isolation type barrier. This ability causes the space in a radius of three kilometers around Hajime as well as until the height of three kilometers to be completely isolated.
**Ma○y-san’s Phone Call: Hajime uses super small golems while using telepathy to forcefully make the listener have the experience of something gradually approaching, and amplifying their sense of fear using spirit magic.
*Restoration Magic: Ancient magic which literally has affect of restoring thing to their original state. The precise definition of restoration magic is magic that manipulates time. It can be used to heal herself and any abnormalities in her bodies like petrification, and can also cure serious illnesses. It can also be used to look into the past or potential futures based on set decision variables. Shea’s Future Sight was, in fact, just one application of restoration magic. Only skilled users can use restoration magic to those heights however, as it requires extensive training to use the ability to its full extent.
*Spirit Magic: Ancient magic which can directly interfere with the soul. The precise definition of spirit magic is magic that manipulated the incorporeal elements of sentient beings. In more concrete terms, it could be used to manipulate the heat, electricity, and other matterless energy that circulated within a person’s body. That also included things like memories, thoughts, and consciousness. With enough skill, a spirit magic user could take those incorporeal elements, duplicate them, and create a new soul out of them. In other words, create another person. Only skilled users can use spirit magic to those heights however, as it requires extensive training to use the ability to its full extent. 
**Soul Link: The ability to converse with people using their souls.
**From Today You Too Are Haulia: Harassment Hajime uses by using an artifact that reproduces a pseudo “Divine Statement” by applying and enchanting spirit magic. which makes its target’s act chuuni for a while.
*Metamorphosis Magic: Ancient magic that lets the user create and transform monsters. It also lets the user bend regular monsters to their will. Also, the user can strengthen their monsters. The more precise definition of metamorphosis magic is magic that lets the user manipulate organic substances. Only skilled users can use metamorphosis magic to its full extent however, as it requires extensive training to use the ability.
*Gravity Magic: Ancient magic that allows the user to manipulate gravity. The precise definition of gravity magic is that manipulates the planet’s energy. In other words, those who knew it could interfere with a planet’s magnetic field or utilize geothermal energy like magma. It could also be used to cause earthquakes or volcanic eruptions as well. Only skilled users can use gravity magic to those heights however, as it requires extensive training to use the ability to its full extent.
*Evolution Magic: Ancient magic which allows the user to enhance all other forms of power, no matter how weak, including other magic such as other ancient magic such as creation magic, gravity magic, spirit magic, metamorphosis magic, spatial magic, and restoration magic. The precise definition of evolution magic is magic that manipulates information. When it was used to strengthen someone’s stats or skills, it effectively overwrote the information of their abilities with something of a higher tier. But evolution magic could also be used to view the information of any person or object, as well as interfere with their total mana capacity. Only skilled users can use evolution magic to those heights however, as it requires extensive training to use the ability to its full extent.
**Information Manipulation: Evolution Magic was initially thought to make things evolve, however after discovering Concept Magic, Hajime realized that its actual function was to "sublimate reality" by interfering with the information that makes up all things. By the after stories, it seems Hajime can use Evolution Magic freely, using it to manipulate the internet on a global scale so that no one would be able to discover his identity after single-handedly wiping out a terrorist organization.
**Core Seal: A spell that become unlocked upon coming to understand the true nature of evolution magic, which was the ability to manipulate the fundamental information coded into things. With it Hajime can reduce the stats of his targets after analyze their information. Due to how infinitely more difficult is reduce the stats of something instead of increase it, against many enemies is needed some time to completely analyze the targets before use the spell, though this only seem to happen when one want to affect against a great number of objetives and even then it only take some minutes. Hajime can use the spell through artifacts that he create.
*Concept Magic: An Age of God Magic that allows one to interfere with the laws of the world and impress concepts upon it. By raising a powerful wish or desire with Spirit Magic and Evolution Magic, it can be raised to a level of a concept before being forcefully materialized with magical power. However, since the user's desire at the time of use is used as the base of the magic, to raise and create the concept, the spell may not remain stable in subsequent uses; thus, a single spell can only be used once under most circumstances. However if the desire is still needed, it can be used more than once, like in the case of Hajime's crystal key which had the concept of "I want to return home" in it, was destroyed by Ehitorujue, he was still able to recreate the crystal key again because his desire of wanting to return home was still there. It should be noted; however, that concept magic requires the user to concentrate on raising their wish to materialize the concept; as such, it wouldn't be useful in a battle where the user is under attack. Also, some concepts aren't possible to materialize by the user on their own; for example, Hajime could only make degraded versions of the crystal key without Yue.
**Deny All Existences: A Concept Magic that Hajime used after Yue was taken over by Eht. In a world where Yue was gone, he wouldn’t recognize the worth of the existence of anything else, thus his strong desire to deny all of the existence resulted in the creation of concept magic which was an ability to erase the existence of what was touched by the chain Hajime imbued it with. With the power of "interference at the target’s information" of Evolution Magic as the base, this ability overwrites the information of the target that indicates that the target "exists" into "does not exist" to erase them completely. He only canceled the ability after realizing that a world without Yue but with the others closest to him does have meaning, allowing him, which caused the chain with the ability imbued with it to crumble. He was able, however, to transmute the remnants of the broken chain and invoked the spell into a bullet which he used against the god Eht. Since concept magic is dependent on the purpose of the time, as he no longer desires to deny the worth of existence, he can't use the magic, but if he ever had that desire again, he would again gain access to the magic.
**Bullet of Blood Pledge (Blood Fea Bullet): A bullet with the concept of "The Knitted Bond Into This Hand (I’m No Good Without You)" in it. Concept Magic made from the souls of Yue and Hajime constantly resonating and seeking each other. It strengthened Yue's soul exponentially while expunging the foreign agent attached to her soul, causing the origin of the foreign substance to experience horrific agony akin to having every single nerve broiled simultaneously.
**The Scattered Pains Right Back Toward You: Concept Magic Hajime created with Yue, that forces the target to suffer every wound and sensation of pain they have ever inflicted on someone else.
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==Notable Matchups==
Victories:
Road Kamelot (D.Gray-Man) Road Kamelot's Profile (End of Main Story Hajime and Third Exorcist Arc Road were used, and speed was equalized)
Losses:
Inconclusive:
==References==
Category:Characters
Category:Arifureta: From Commonplace to World’s Strongest
Category:Accelerated Development Users
Category:Acrobats
Category:Adults
Category:Air Users
Category:Anime Characters
Category:Antiheroes
Category:Attack Reflection Users
Category:Automatic Translation Users
Category:Bikers
Category:Blessing Users
Category:Bola Users
Category:Bomb Users
Category:Bracelet Users
Category:Chakram Users
Category:Clairvoyance Users
Category:Concept Users
Category:Crystal Users
Category:Danmaku Users
Category:Dimensional Storage Users
Category:Dimensional Travel Users
Category:Dream Users
Category:Drivers
Category:Dual Wielders
Category:Durability Negation Users
Category:Electricity Users
Category:Energy Users
Category:Enhanced Senses Users
Category:Explosion Users
Category:Explosion Users
Category:Extrasensory Perception Users
Category:Eye Users
Category:Fear Users
Category:Fire Users
Category:Flamethrower Users
Category:Geniuses
Category:Gravity Users
Category:Gun Users
Category:Hackers
Category:Healers
Category:Humans
Category:Illusionists
Category:Immortals
Category:Information Users
Category:Instinctive Action Users
Category:Internet Characters
Category:Invisibility Users
Category:Isekai Characters
Category:Key Users
Category:Light Novel Characters
Category:Longevity Users
Category:Madness Users
Category:Magic Users
Category:Male Characters
Category:Manga Characters
Category:Married Characters
Category:Martial Artists
Category:Matter Users
Category:Memory Users
Category:Mind Users
Category:Murderers
Category:Needle Users
Category:Non-Physical Interaction Users
Category:Organic Users
Category:Paralysis Users
Category:Perception Users
Category:Phone Users
Category:Plant Users
Category:Platform Creation Users
Category:Poison Users
Category:Portal Users
Category:Possession Users
Category:Power Nullification Users
Category:Precognition Users
Category:Preparation Users
Category:Primary Protagonists
Category:Reactive Power Level Users
Category:Restoration Users
Category:Regeneration Users
Category:Resurrection Users
Category:Ring Users
Category:Rocket Users
Category:Sealing Users
Category:Sleep Users
Category:Soul Users
Category:Sound Users
Category:Space Users
Category:Statistics Amplification Users
Category:Stealth Masters
Category:Super Scientists
Category:Technology Users
Category:Teenagers
Category:Telepaths
Category:Teleportation Users
Category:Temperature Users
Category:Thread Users
Category:Time Users
Category:Tragic Characters
Category:Vehicle Users
Category:Vehicular Masters
Category:Void Users
Category:Weapon Control Users
Category:Weapon Masters
Category:Statistics Reduction Users
Category:Power Mimicry Users
Category:Glove Users
Category:Marksmen