144408-does-it-stay-like-this

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I'm level 15 now and protostar academy is a nightmare for me as a healer, my stalkertank is *cupcake*ed even harder. 
 
Healing isn't the issue, stupid shit like very unforgiving Enrage timers are an issue for me, I have to completely depend on my group in this game, while this might sound exciting in theory in practice it's just garbage. There's a difference for me between "yeah we didn't have enough damage because 1/2 guys were dead" and "yeah...we somehow didn't have enough damage when even I as the healer helped out".
 
Grouping in this game feels like RNG so far, sometimes you breeze through it when you group with friends but it's bar next to unplayable when u soloQ.
 
I hope Protostar Academy's last boss was overtuned or else I won't even bother leveling beyond that because if there's one thing I don't want to do then it's having to rely on others being ON POINT (not just good it seems but on point close to perfect)
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I'm level 15 now and protostar academy is a nightmare for me as a healer, my stalkertank is *cupcake*ed even harder. 
 
Healing isn't the issue, stupid shit like very unforgiving Enrage timers are an issue for me, I have to completely depend on my group in this game, while this might sound exciting in theory in practice it's just garbage. There's a difference for me between "yeah we didn't have enough damage because 1/2 guys were dead" and "yeah...we somehow didn't have enough damage when even I as the healer helped out".
 
Grouping in this game feels like RNG so far, sometimes you breeze through it when you group with friends but it's bar next to unplayable when u soloQ.
 
I hope Protostar Academy's last boss was overtuned or else I won't even bother leveling beyond that because if there's one thing I don't want to do then it's having to rely on others being ON POINT (not just good it seems but on point close to perfect)	
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so what does this game offer besides the dungeon content? Cos as I see it now I'll just play to 50, never pay a cent and be done with it lol. I have no interest in scheduling my life after a guild again.
That's not a good business model, this is 2015, many ppl who play are not dedicated players who'll watch youtube videos and read every guide there is to become better. even my "gamer" friends shake their heads when they see that I basically read several pages b4 even starting a new game.	
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I'm level 15 now and protostar academy is a nightmare for me as a healer, my stalkertank is *cupcake*ed even harder. 
 
Healing isn't the issue, stupid shit like very unforgiving Enrage timers are an issue for me, I have to completely depend on my group in this game, while this might sound exciting in theory in practice it's just garbage. There's a difference for me between "yeah we didn't have enough damage because 1/2 guys were dead" and "yeah...we somehow didn't have enough damage when even I as the healer helped out".
 
Grouping in this game feels like RNG so far, sometimes you breeze through it when you group with friends but it's bar next to unplayable when u soloQ.
 
I hope Protostar Academy's last boss was overtuned or else I won't even bother leveling beyond that because if there's one thing I don't want to do then it's having to rely on others being ON POINT (not just good it seems but on point close to perfect)
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Last boss in protostar isent even hard if you look at the other bosses on VET :P
 
but Pugs are not good in WS imo some times you get groups who just knows what to do. but alot of the time you get in group with people who are clueless :P So i would tell you to get a guild and do guild runs
			
				
	Edited October 20, 2015 by deathleecher	
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Last boss in protostar isent even hard if you look at the other bosses on VET :P
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so what does this game offer besides the dungeon content? Cos as I see it now I'll just play to 50, never pay a cent and be done with it lol. I have no interest in scheduling my life after a guild again.
That's not a good business model, this is 2015, many ppl who play are not dedicated players who'll watch youtube videos and read every guide there is to become better. even my "gamer" friends shake their heads when they see that I basically read several pages b4 even starting a new game.
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Enrage timers are nothing new, before i go into a Dungeon i make sure my gear is up to date for my level as best i can & i make sure i've read my abilities. 
 
Fact that this is 2015 has nothing to do with it, there is no reason people can't pay attention & learn.
 
I would like a Dungeon Journal similar to what wow has done for players easy on hand info.	
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so what does this game offer besides the dungeon content? Cos as I see it now I'll just play to 50, never pay a cent and be done with it lol. I have no interest in scheduling my life after a guild again.
That's not a good business model, this is 2015, many ppl who play are not dedicated players who'll watch youtube videos and read every guide there is to become better. even my "gamer" friends shake their heads when they see that I basically read several pages b4 even starting a new game.
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At 50?
 
Just one or two things:
Housing, Expeditions, Veteran Dungeons, Regular Dungeons, Adventures, Veteran Adventures, World Bosses, Raiding, PvP, Veteran Expeditions... Contracts...
 
Umm.. I think that covers everything I can think of off the top of my head.
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so what does this game offer besides the dungeon content? Cos as I see it now I'll just play to 50, never pay a cent and be done with it lol. I have no interest in scheduling my life after a guild again.
That's not a good business model, this is 2015, many ppl who play are not dedicated players who'll watch youtube videos and read every guide there is to become better. even my "gamer" friends shake their heads when they see that I basically read several pages b4 even starting a new game.
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so what does this game offer besides the dungeon content? Cos as I see it now I'll just play to 50, never pay a cent and be done with it lol. I have no interest in scheduling my life after a guild again.
That's not a good business model, this is 2015, many ppl who play are not dedicated players who'll watch youtube videos and read every guide there is to become better. even my "gamer" friends shake their heads when they see that I basically read several pages b4 even starting a new game.
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so what does this game offer besides the dungeon content?
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I think fps mmos are more of your thing.
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			this is why i love to dps on my medic or esper, i throe heals out in between the insane dps.... people have to realise that things are tough on the healer and tank especially if the damn dps is all ove the map.	
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At 50?
 
Just one or two things:
Housing, Expeditions, Veteran Dungeons, Regular Dungeons, Adventures, Veteran Adventures, World Bosses, Raiding, PvP, Veteran Expeditions... Contracts...
 
Umm.. I think that covers everything I can think of off the top of my head.
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Is there any good DPS meter? that galaxy thing doesn*'t work properly, it said e.g that my GF was second in damage but the game said she was third. Or does the game count ALL the damage of the whole instance and not just bosbain?
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Is there any good DPS meter? that galaxy thing doesn*'t work properly, it said e.g that my GF was second in damage but the game said she was third. Or does the game count ALL the damage of the whole instance and not just bosbain?
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			Is there any good DPS meter? that galaxy thing doesn*'t work properly, it said e.g that my GF was second in damage but the game said she was third. Or does the game count ALL the damage of the whole instance and not just bosbain?	
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It's just a question of skills that fresh players have in dishing out DPS. Everyone needs to learn and at beginning most aren't so good at it, but that's no reason to nerf dungeons, it's a reason to keep practicing.
 
I'm new at Wildstar, but I'm a veteran MMO player. I've done few low level dungeons so far, and completed all with pug groups no problem.
I've only wiped few times on that pig first boss that rotates and kicks, until i figured out the tactics, after that it went smooth.
 
Tip 1: carry your interupts in skill bar.
Tip 2: save your hardest (CD) nukes for after interupting the boss (while he casted red stuff on ground) and his HP bar turns purple (he is receiving much more damage for a few seconds then)
Tip 3: move, move, move... avoid red stuff on ground at all costs
Tip 4: put those runes in your gear, it means the world of difference
 
And at last, DPS people should know how to efficiently make build and use their rotations. I'm a stalker, and I can tell for my class, depending on my rotation and build, my DPS can be waaay different.
 
I can also tell so far i was number 1 DPS in every dungeon, just because i learned how to efficiently use my build/rotation and i runed my gear (with cheap low lvl runes).
 
Dungeons are meant to be hard content. It's meant for people who will have a bit of skills and an adequate gear... so not wearing lvl 9 items on lvl 20, and without any runes. ;)	
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I'm level 15 now and protostar academy is a nightmare for me as a healer, my stalkertank is *cupcake*ed even harder. 
 
Healing isn't the issue, stupid shit like very unforgiving Enrage timers are an issue for me, I have to completely depend on my group in this game, while this might sound exciting in theory in practice it's just garbage. There's a difference for me between "yeah we didn't have enough damage because 1/2 guys were dead" and "yeah...we somehow didn't have enough damage when even I as the healer helped out".
 
Grouping in this game feels like RNG so far, sometimes you breeze through it when you group with friends but it's bar next to unplayable when u soloQ.
 
I hope Protostar Academy's last boss was overtuned or else I won't even bother leveling beyond that because if there's one thing I don't want to do then it's having to rely on others being ON POINT (not just good it seems but on point close to perfect)
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The last boss in protostar academy NORMAL is overtuned. Putting a DPS check in a level 10 instance should be nothing more than "are all the DPS alive". It wasn't overtuned before F2P, but clearly something got messed up with the stat conversion. We should not be getting reports of groups being able to clear up to that boss and then disbanding on a level 10 instance.
 
I don't believe there are any other DPS checks in the game I've encountered thus far that are as steep as this one. Most of the game is mechanic checks rather than gear checks.
 
I'm not sure about the vet version since I outgear it significantly, but every other DPS check I've encountered up through Ohmna I've done in appropriate level gear and had no problems.
 
Carbine really needs to fix this one fast, because it leaves a very bad impression for the game.
			
				
	Edited October 20, 2015 by SlyJeff	
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People aren't runing their levelling gear.  They really should.  That's where the DPS drops have come in, runes are now more like 40% (if not more) of player numerical power.  Not having them completely gimps you.
 
I'm doing Riot in the void runs as a tank and seeing people pushing 200dps (and that's a 'good' player) when my dps Engi does about 350 if I'm paying attention. 	
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Dps check in a level 10 starter dungeon?
 
Great way to introduce new players to what lies ahead. Working As Intended.
 
#hardcore	
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I actually agree, as silly as it sounds.
 
However, a level 10 instance should not be tuned to required runes to beat the dps check. This should be a taste of basic mechanics, not a real "test". Most people have a very limited understanding of the game at level 10, and may have not even seen a rune station. Can you even rune gear that early?
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People aren't runing their levelling gear.  They really should.  That's where the DPS drops have come in, runes are now more like 40% (if not more) of player numerical power.  Not having them completely gimps you.
 
I'm doing Riot in the void runs as a tank and seeing people pushing 200dps (and that's a 'good' player) when my dps Engi does about 350 if I'm paying attention. 
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YOU forgot DAILYS ! And more DAILYS! And even more DAILYS
 
NO OTHER WAY to get rep but dailys :P
 
Dont really like dailys ;D
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Dps check in a level 10 starter dungeon?
 
Great way to introduce new players to what lies ahead. Working As Intended.
 
#hardcore
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			i run that after f2p and as i can say people are not using their innate on the last part, after seeing my group die i just told em to pop R at the last 10%, then as an esper healer i proceeded to pirokinetic flame t4 the boss, after that it was easy as cake cause 1 buff made the difference	
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Is there any good DPS meter? that galaxy thing doesn*'t work properly, it said e.g that my GF was second in damage but the game said she was third. Or does the game count ALL the damage of the whole instance and not just bosbain?
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i run that after f2p and as i can say people are not using their innate on the last part, after seeing my group die i just told em to pop R at the last 10%, then as an esper healer i proceeded to pirokinetic flame t4 the boss, after that it was easy as cake cause 1 buff made the difference
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People aren't runing their levelling gear.  They really should.
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You only need the rune stations to craft runes.  Everything else can be managed by right-clicking the item and selecting Edit Runes.  Yes even re-rolling and adding slots.
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Sticking runes in gear that's going to be replaced within an hour is just a fail mechanic, IMO.  The only people that should have an excuse are those on PvP servers with their open gank rules.
 
If runes are now essential to do instanced content while levelling guess what's going to happen?  If you guessed that they'll rune up you're sadly mistaken.  They'll just not do instanced content because it's #hardcore.
 
 
You only need the rune stations to craft runes.  Everything else can be managed by right-clicking the item and selecting Edit Runes.  Yes even re-rolling and adding slots.
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You could extend this logic into an argument to just not even bother doing the leveling dungeons at all, as the rewards you gain from them are replaced pretty easily after a level or two. This would be ok if the leveling dungeons were an easier diversion from question/grinding that offered you a good amount of experience (like WoW), OR, offered much better rewards that wouldn't be replaced with a quest green in 2 levels.
 
As it stands now, if I'm leveling an alt I just skip all of the leveling dungeons. I could spend 90 minutes in ST and MAYBE clear it at level 20. Or I could just spend 90 minutes questing and gain 5 more levels and come out farther ahead both in terms of level and gear.
 
I guess the argument against this is that you find the dungeons fun. Then more power to you. Go hog wild.
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You could extend this logic into an argument to just not even bother doing the leveling dungeons at all, as the rewards you gain from them are replaced pretty easily after a level or two. This would be ok if the leveling dungeons were an easier diversion from question/grinding that offered you a good amount of experience (like WoW).
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Housing system is best in the genre, lots of exploration / collection / completion activities. There's new content fairly consistently every couple months, expeditions and adventures are quite fun, the world quests and open world events are also pretty fun. There are challenges, achievements, crafting, etc etc etc. 
 
I know a lot of players who've played since launch and never stepped foot in dungeons or raids and still have an awesome time. Just depends what you like I suppose.
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You don't need to rune gear for the level 10 Dungeon, you just need to make sure you have a good set of gear.. nothing fancy is required even if you get the green set from a player crafter. Read your abilities and learn rotation. make sure you pop your Innate and your gadget when the last boss does his enrage timer. 
 
I was tanking the level 10 Dungeon the other day and there was not nuff Deeps we tried 5 times and no luck.. So i decided i'll go dps and someone else be tank.. & we killed the boss after that. So this is another thing that you might be able to do.	
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See here is the thing, the protostar match does not begin until you all gather in the circle.  SO, if your group is a bunch of newbies who can not get it together, do not step in and explain to them.
 
"Okay so you have to interrupt him or we die.  Does everyone have at least one interrupt on their bars?  No?  Okay change your LAS now and put one on there.  Good.  Now when I throw mine, you all throw yours okay?"
 
"Okay so you have to stay OUT of the red stuff and when the next wave comes there are these fire elementals - We gotta kill them all really fast or they explode."
 
And: "the last part of the battle we have to kill the main guy asap.  So I am focusing on damage, everyone do your best DPS rotations, etc."
 
Etc.  Then you have helped some players, improved your play time and not been a dick.  I have found that at least trying to help is way more productive than rampant bitching.
 
The key to life: Do not be a dick.	
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			You really shouldn't need to be too concerned about getting a good set of gear for a level 10 dungeon. You shouldn't have to switch people out of roles. It's a learning dungeon.	
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Can you even rune gear that early?
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Watching videos is not necessary, and there aren't too many vets "requiring" them. Vet players like new players, and the existence of said videos is a testament to that. They aren't required, just available for people who might find them helpful.
 
If I ask at the beginning of a dungeon who is new, and someone says he or she is, I will make sure to explain the pills and help them along. Most vet players will do this. But people do have to speak up.	
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so, TL;DR on the comments
 
 
You need interrupts on your bars. that first dungeon is literally nothing but a teaching dungeon for mechanics in the game. 
 
You absolutely cannot do x dps to pass this mechanic. Everyone in your group needs interrupts. 
 
When you get to max level, dps need to be bringing 3 interrupts per person ( healer brings 1 or more as needed/available for your LAS) Tanks typically bring 1-2.
 
Every dps class in the game can EASILY bring 3 interrupts ( baring stalker ) and it have extremely little effect on their dps. I got the attunement back in the day before nerfs. I have been playing this game a very long time. Any dps who tells you otherwise is a selfish dps W@#$RE
 
Honestly the amount of extra damage you get from interrupting u would think dps would want to do it more often...
 
 
The best way to run a dungeon is to go with friends, don't pug it. They are not designed to be pugged despite a group finder function. Have a coordinate interrupt rotation. Interrupt EVERYTHING, and mobs will melt like hot butter.	
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			Interrupts won't help you beat the DPS check on Wrathbone. It's a straight up burn, and if you don't burn hard enough, you wipe.
			
				
	Edited October 20, 2015 by SlyJeff	
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so, TL;DR on the comments
 
 
You need interrupts on your bars. that first dungeon is literally nothing but a teaching dungeon for mechanics in the game. 
 
You absolutely cannot do x dps to pass this mechanic. Everyone in your group needs interrupts. 
 
Honestly the amount of extra damage you get from interrupting u would think dps would want to do it more often...
 
 
The best way to run a dungeon is to go with friends, don't pug it. They are not designed to be pugged despite a group finder function. Have a coordinate interrupt rotation. Interrupt EVERYTHING, and mobs will melt like hot butter.
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The best way to run a dungeon is to go with friends, don't pug it. They are not designed to be pugged despite a group finder function. Have a coordinate interrupt rotation. Interrupt EVERYTHING, and mobs will melt like hot butter.
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It has been a while since I have been in a group that has wiped on the Wrathbone fight, and here are a couple of recommendations for getting through the fight.
 
1.  I don't bother putting runes in my leveling gear.  It's possible, but I always replace the stuff less than an hour later while leveling so I don't bother.  It's never really been what I would refer to as a "game-changer" while leveling.
 
2.  I would recommend that the Healer brings a single spammable dps ability for use during the burn phase at the end and the Tank should bring a hard-hitting Dps related ability or two for use in the Final Burst Phase, more on that later.
 
3.  Dps should save their dps cooldown for the Final Burst Phase (The "R" ability - if it has a short enough cooldown it can be used periodically, but you really do want it for that burst phase).
 
 
So basically, this is the strategy that I have found works in the fight nearly 100% of the time:
 
 - Phase 1 -
 
The fight starts off as a fairly standard Tank'n'Spank with the usual "Stay out of the Red" mechanic.  The killer here, the ability that MUST be interrupted is the Ground Pound ability he does.  The shield icon next to his nameplate will change from grey with a pad-lock in it to bright Orange with a number <- Interrupt this ability.
 
- Phase 2 -
 
He starts by shielding himself and becomes invulnerable - don't bother attacking him at this point, just avoid standing in a telegraph during this mechanic.  Red circular telegraphs pop up on the ground as fire falls from the sky.  Stay out of the red by sprinting out of it as a telegraph appears under your character, otherwise chill in one spot when not in a telegraph.
 
He'll continue to do the normal telegraph attacks and the Ground Pound ability will remain the Must Interrupt ability...
 
- Phase 3 -
 
The final phase has Adds and the Final Burn Phase along with the Ground Pound and normal telegraph attacks.
 
The Adds, the 4 or 5 elementals that spawn, need to be grouped up by the Tank so the Dps can kill them all at the same time before they explode and kill everyone.  As long as they're all in one spot it's not to bad.
 
The rest of the mechanics remain the same as the rest of the fight until:
 
- The Final Burst Phase:
 
Wrathbone's health gets down to about 15-20% and the announcer babbles something about "Fun and Violence, but mostly Fun!".  All the Dps will want to burn any damage boosting cooldowns they have (like the "R" button cooldown) and hit him with everything they've got. 
 
Maintaining Threat and Healing will not be necessary during this phase because Wrathbone is charging up this massive one-shot attack so he won't be causing normal damage to the party.  This is where having a single Dps ability for the Healer and some heavier-hitting Dps abilities for the Tank come in handy.
 
 
Wrathbone can seem a bit daunting at first, but this is the strategy that I have seen work more often than not.  Just about every dungeon boss has some quirk to it, but I can assure you that they can be pugged and a lot of people have "learned by doing", just talk to your group and come up with a coherent strategy (regardless of whether your are running with friends/guildies or PuG-ing, the chat function exists for a reason).	
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The fact that you recommend the healer and tank bring DPS abilties, something that is not done on any other fight in the game (as far as I know), is pretty much proof that this fight is overtuned for a level 10 dungeon.
 
(Which is not to say it isn't a good strat to kill the boss in its current form)	
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The fact that you recommend the healer and tank bring DPS abilties, something that is not done on any other fight in the game (as far as I know), is pretty much proof that this fight is overtuned for a level 10 dungeon.
 
(Which is not to say it isn't a good strat to kill the boss in its current form)
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Because "bring a build to maximize" shouldn't be the standard for beating a level 10 boss.
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The fact that you recommend the healer and tank bring DPS abilties, something that is not done on any other fight in the game (as far as I know), is pretty much proof that this fight is overtuned for a level 10 dungeon.
 
(Which is not to say it isn't a good strat to kill the boss in its current form)
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The Boss stops moving (so, no threat concerns)..and if I remember right.. he stops attacking to while casing his 'kill me or else' spell.. so..no healing needed.. why wouldn't you bring a build to maximize the damage contribution of all players?
 
Besides.. at level 10.. it's not like anyone is really using a full set of support gear or pure support builds either..
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I've run a few new groups through this leveling up recently and usually the issue if any was always either people not understanding interrupts/when to interrupt OR the dps checks on Wrathbone. The Wrathbone thing was usually because we somehow for whatever reason ended up with 4 players instead of 5 cutting us short of DPS and if the tank didn't survive the adds that cut possible damage even shorter. In those situations though it was REALLy always close though and no one had runes.
 
The other thing I've noticed is that while leveling post- f2P, you don't get any AMP points until 10 and even then there is no notification that I saw telling the player you got them. When I asked new players if they had used their AMPs they had no idea they had been given AMPs until I had told them and that's concerning to me.
 
For the most part the academy explains itself well enough, but I feel like the context surrounding it need some tweaking.
 
Runing and Crafting as a whole also seems to be really....a giant headache to me, because I honestly feel very resource starved to keep up with it reasonably.
			
				
	Edited October 20, 2015 by Typrop	
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So, you think having 1 (or 2) players not contributing to the boss fight would make it better?  That seems... odd.  It's like bring an off-tank for fights that need it.. keeping a DPS ability on your LAS isn't 'horrible' or 'gamebreaking'...
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The fact that you recommend the healer and tank bring DPS abilties, something that is not done on any other fight in the game (as far as I know), is pretty much proof that this fight is overtuned for a level 10 dungeon.
(Which is not to say it isn't a good strat to kill the boss in its current form)
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I'm level 15 now and protostar academy is a nightmare for me as a healer, my stalkertank is *cupcake*ed even harder. 
 
Healing isn't the issue, stupid shit like very unforgiving Enrage timers are an issue for me, I have to completely depend on my group in this game, while this might sound exciting in theory in practice it's just garbage. There's a difference for me between "yeah we didn't have enough damage because 1/2 guys were dead" and "yeah...we somehow didn't have enough damage when even I as the healer helped out".
 
Grouping in this game feels like RNG so far, sometimes you breeze through it when you group with friends but it's bar next to unplayable when u soloQ.
 
I hope Protostar Academy's last boss was overtuned or else I won't even bother leveling beyond that because if there's one thing I don't want to do then it's having to rely on others being ON POINT (not just good it seems but on point close to perfect)
 
Hi Muffiii!!!! I'm MMO, nice to meet you.
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Lack of rune stations is pertinent, though, and Wrathbone is a far too strict DPS check for basic Protogames.  Gear shouldn't need to be runed that early on, though it would likely serve to have something that impresses the importance of runing gear moreso than basic instruction of how to rune it.
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I'm level 15 now and protostar academy is a nightmare for me as a healer, my stalkertank is *cupcake*ed even harder. 
 
Healing isn't the issue, stupid shit like very unforgiving Enrage timers are an issue for me, I have to completely depend on my group in this game, while this might sound exciting in theory in practice it's just garbage. There's a difference for me between "yeah we didn't have enough damage because 1/2 guys were dead" and "yeah...we somehow didn't have enough damage when even I as the healer helped out".
 
Grouping in this game feels like RNG so far, sometimes you breeze through it when you group with friends but it's bar next to unplayable when u soloQ.
 
I hope Protostar Academy's last boss was overtuned or else I won't even bother leveling beyond that because if there's one thing I don't want to do then it's having to rely on others being ON POINT (not just good it seems but on point close to perfect)
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Nope, your group just needs to keep doing the dungeon until they learn what an damn interrupt is. This is good. I'm glad this is happening. It's weeding out the bads.
 
Back to that other game where don't even need to be at your keyboard anymore to get Epics.	
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Nope, your group just needs to keep doing the dungeon until they learn what an damn interrupt is. This is good. I'm glad this is happening. It's weeding out the bads.
 
Back to that other game where don't even need to be at your keyboard anymore to get Epics.
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This game may not be for you then.  The protostar dungeon is designed to teach people the mechanics of the game:  Don't stand in red and interrupt armor.
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From my understanding yes... is how the dungeon content is designed, its unforgiving, harsh, and will kick your ass but you know what? thats not a bad thing... do people just forget how brutal content use to be? I recall WoW BC and getting to the first dungeon in the hellfire plains area, and constantly getting my ass kicked with pugs because, you know it was unforgiving... stand in the fire? you died and fast. Tank didnt pull the boss away from the group? everyone got roasted.
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Huh people struggled in academy? I'm genuinely asking because I did this at level with my friends who have never even played an mmo before and we just sorta burned through it once they got the hang of interrupt armor mechanics. We didn't have any special gear, zero runes, and I'm pretty sure i was the only one there who even knew what a rotation was. One of our dps had their game crash for the first few fights but it wasn't a big deal doing 4 man.
 
I guess if it's actually hard for most people they'll end up tuning it back, but I just don't share the same experience talked about here :/	
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I can't stress enough how many times in pug team i see people who have not even equipped an interrupt skill probably thinking that another dps skill is a better choice...
It's just sad really when you're the only one interrupting anything and fail most of the time because the target has more than 1 armor... ugh...
It's as if that protostar academy taught them absolutely nothing...
			
				
	Edited October 21, 2015 by Night Head	
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People talking about interrupt armor are not getting it- this is the burn phase on Wrathbone. And no, you cannot just spam abilities at him. Groups are disbanding over this phase- it's tuned too high for a training dungeon.
 
I'm in general not in favor of "if you sign up, you should be able to complete the dungeon" in Wildstar, but for a level 10 dungeon that is teaching the basics, such as "what is a tank?", yeah, the burn shouldn't require anything close to an optimal rotation. It should be set so that everyone needs to be alive and to educate new players what a burn phase looks like. That's it.
 
And LOL at "weedig players out" on a level 10 dungeon. Half the people I play this game with probably wouldn't have passed that enrage our first time through on our first toons.	
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People talking about interrupt armor are not getting it- this is the burn phase on Wrathbone. And no, you cannot just spam abilities at him. Groups are disbanding over this phase- it's tuned too high for a training dungeon.
 
I'm in general not in favor of "if you sign up, you should be able to complete the dungeon" in Wildstar, but for a level 10 dungeon that is teaching the basics, such as "what is a tank?", yeah, the burn shouldn't require anything close to an optimal rotation. It should be set so that everyone needs to be alive and to educate new players what a burn phase looks like. That's it.
 
And LOL at "weedig players out" on a level 10 dungeon. Half the people I play this game with probably wouldn't have passed that enrage our first time through on our first toons.
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Well then I guess my friends who have never played an mmo before are just naturals. I didn't realize this was too difficult for people so I'll just leave the discussion to you guys. Hopefully things go to your benefit. But you definitely don't need proper rotations, gear, and runes for academy at level. You mostly just need people pressing buttons.
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Well then I guess my friends who have never played an mmo before are just naturals. I didn't realize this was too difficult for people so I'll just leave the discussion to you guys. Hopefully things go to your benefit. But you definitely don't need proper rotations, gear, and runes for academy at level. You mostly just need people pressing buttons.
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			Well, Carbine has the metrics on this one, let's hope they're looking at them and responding appropriately.	
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Well, Carbine has the metrics on this one, let's hope they're looking at them and responding appropriately.
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Hmmm I was in a group with only 4 people that beat him.  All dps and I was healing (2 slingers dps 2 espers 1 dps and me healing).  We did wipe on it the first time, but ended up beating it.  I think it MAY be a bit harsh, but it is a great learning/training situation.
 
So yeah the burn down phase is harsh, but not insurmountable.  Yeah I went from healing to dps on that phase, and NO I do not think that was out of line.	
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I can't stress enough how many times in pug team i see people who have not even equipped an interrupt skill probably thinking that another dps skill is a better choice...
It's just sad really when you're the only one interrupting anything and fail most of the time because the target has more than 1 armor... ugh...
It's as if that protostar academy taught them absolutely nothing...
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In fairness, we have no way of knowing if they even DID protostar academy--or, just as likely, if they did it with a team where someone slotted a second interrupt to simply circumvent the need for everyone to do what they're supposed to do there.
 
If people are going to learn to do it themselves, it is essential that they not get carried through it.
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I haven't been in this particular instance yet.   Plan to with my new tank and my spouse who is rolling a healer.  We are trying out Wildstar and if keeps us entertained, I will happily contribute money to this game.  I played a bit during beta and have a very open mind.  Both of us love running dungeons but I've been hearing mixed reviews.
 
With that said, at this point I think it is important to give players a positive first impression of the game.  It is fine to keep dungeons challenging however if a first experience is a cringe inducing event with wipe after wipe, it isn't a great first introduction to a game.   With Wildstar going F2P and hopefully attracting more players to this game, Carbine has a balancing act to do.  Hopefully they are looking at feedback and if things are too frustrating for the average new player, perhaps they can look to tone down this first encounter.   It is a tutorial dungeon for goodness sake and a means to introduce folks to the various game mechanics.  It should be fun.    I have interrupted in other games.  I have a good idea how to stay out of the bad stuff.  Not having seen a Wildstar dungeon, I have no idea what an armor interrupt looks like.  It may take a few times through before I learn this mechanic.  Sorry but I'm NOT going to watch a video or study the encounter until I can execute each mechanic in my sleep---for a first dungeon.  I'm there to learn and have some fun with other players who are learning.  Perhaps I'll just set up our own group with likeminded folks who want to learn in a no stress group.
 
I've seen several comments on this thread and other threads of "weeding out bads" and other such nonsense.  Be careful for what you wish for.  From what I hear and have seen in game,  Wildstar looks promising.  Personally I can't wait to see the housing feature and other fun activities in Wildstar.   Spouse and I have joined a guild so hopefully as we find time to play, we can make some nice friends and have fun grouping together.	
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People talking about interrupt armor are not getting it- this is the burn phase on Wrathbone. And no, you cannot just spam abilities at him. Groups are disbanding over this phase- it's tuned too high for a training dungeon.
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So I had time to talk with my friends I ran this dungeon with when we were all fresh level 10s (this was just a couple of days ago). The response was pretty common. None of them knew what they were really doing, just that they had to kill it fast so they spammed all of their abilities. One of our team members was experiencing net issues and told me that he didn't really do anything at all and just came back to see the boss was dead. So what this tells me on failed runs is that there's a chance someone on your team just isn't using their keyboard at all. We literally did it with only 3 functioning dpsers at level with no custom gear and zero runes while they had no idea what they were doing.
 
 
BUT I agree it's a learning instance. While I believe this instance is easy as pie for new players, I'll concede that the game doesn't really give you much opportunity before that fight to really know you have to burn it down fast. The other lessons cascaded in fairly well, but this mechanic is just dropped on top of you and you have to react immediately or else. To that extent, I could justify having a few different options:
 
1) A non-lethal warm up to the otherwise burn or die mechanic. Maybe wall off the room with a door that recharges if you don't hit it fast enough you have to pass first.
2) A more forgiving time frame for damage or an early warning that it's going to happen.
 
And thus concludes my participation in the discussion at hand. Best of luck, fellow wildstar comrades :)	
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I think some things that I feel could be adjusted with the level 3-10 experience:
M.A.C. offering a more thorough guidance on MOOs	1B. I didn't see a DPS quest, but a quick refresher type thing would be nice to have on M.A.C.	As soon as M.A.C. is available have a call notice about it and or make it a pre-req prior to entering even the Proto-academy if there is indeed a major problem with people doing Proto academy.	Personally  I feel like the TTK increase in the lower levels in some cases is attributed to people not being made aware of when they gain their AMP points.	3b. Leveling an alt I was taken back because we used to get AMP points going from 3-6 zone, but I didn't get any AMPs until I hit 10 and there wasn't any prominent notice of me getting a bunch of points.	You have a quest that gives a rune early on, but crafting is still locked to a higher level	Wrathbone's insta-kill is a bit much for a learning dungeon I'd agree and think that because players are still learning at this point on how their class and gear works it shouldn't be an all or nothing situation. I think if this were changed it should be a high burst at most that a average geared slinger/esper could live through 3 shots of.
			
				
	Edited October 21, 2015 by Typrop	
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Sorry but yes you can, as long as those abilities do damage...
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Per TT:
 
 
 
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We made a few back-end changes to Wrathbone's enrage to make it more likely that groups will complete it while hopefully still keeping the excitement of the moment.
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