Disciple of Thrym

== Disciple of Thrym ==
(Frostburn variant, p. 56)
Aside from predictions of Ragnarok, disciples of Thrym spend a large portion of their time undermining those who serve Thor and Loki, the deities who conspired against Thrym.
==== Requirements ====
Base Attack Bonus: +4
Alignment: Any nongood
Skills: Intimidate 1 ranks , Survival 5 ranks
Feats: Weapon Focus (greataxe)
Special: Cold Endurance feat or cold subtype.
==== Hit die ====
d10
==== Skill points ====
2 + Int
==== Class Features ====
Weapon and Armor Proficiency: Disciples of Thrym are proficient with all simple and martial weapons, with all types of armor, and with shields.
Spells per Day: A disciple of Thrym can cast a small number of divine spells. To cast a spell, the disciple must have a Wisdom score of at least 10 + the spell's level. The disciple of Thrym's spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the disciple's Wisdom modifier. A disciple of Thrym otherwise casts spells as a cleric does, although he cannot swap out prepared spells to spontaneously cast cure or inflict spells. The disciple's spell list appears at the end of this prestige class description; when he prepares spells, he may select from any of the spells on this list.
Detect Fire (Sp): At 1st level, the disciple of Thrym can detect fire at will as a cleric of a level equal to his class level.
Protection of Winter (Su): At 1st level, the disciple of Thrym gains greater protection based on the local temperature. In cold areas (temperature at or below 40Â° F), he gains +1 sacred bonus on all saving throws and a +1 bonus to Armor Class. In areas of extreme cold (below —20Â° F), the sacred bonus is increased to +2 on all saves and AC.
Resistance to Fire (Ex): At 2nd level, the disciple of Thrym gains resistance to fire 5. At 6th level, this increases to resistance to fire 10.
Powerful Grip (Ex): At 3rd level, the disciple of Thrym gains a damage bonus equal to half his Strength bonus when he attacks with a greataxe. This means he adds 2 times his Strength bonus on his damage rolls instead of 1—1/2 times his Strength bonus when wielding the weapon in two hands.
Frost Greataxe (Sp): At 4th level, as a move action, the disciple of Thrym can cause a greataxe he wields to become sheathed in a layer of intense cold, granting the axe the frost special ability (+1d6 points of cold damage on a successful strike). If he lets go of the axe, the frost dissipates immediately; other wise it lasts for a number of rounds equal to his class level.
Agonizing Strike (Su): At 5th level, the disciple of Thrym gains the ability to focus all the anger and hatred in his frozen heart into a single blow once per day. He makes a normal melee attack; if he hits, he deals +1d6 points of cold damage for every two class levels (+2d6 at 5th, +3d6 at 6th, +4d6 at 8th, and +5d6 at 10th level). If the attack misses, the agonizing strike is still used up for the day. At 9th level, the disciple can perform this strike twice per day.
Dispel Fire (Sp): At 7th level, the disciple of Thrym can dispel fire as a cleric of the same level a number of times per day equal to 1 + his Charisma modifier.
Icy Greataxe (Sp): At 8th level, as a move action, the disciple of Thrym can cause a greataxe he wields to become sheathed in a layer of intense cold, granting the axe the icy burst special ability (+1d6 points of cold damage on a successful strike, plus an extra 2d10 points of cold damage on a successful critical). If he lets go of the axe, the frost dissipates immediately, otherwise it lasts for a number of rounds equal to his class level.
Immunity to Fire (Ex): At 10th level, the disciple of Thrym gains immunity to fire, becoming prepared for the burning flames of Surtur that will destroy the multiverse.Advancement
 	 	 	 	 	 	Spells per Day	Spells per Day	Spells per Day	Spells per Day	Spells per Day
Level	BAB 	Fort	Ref	Will	Special	1st 	2nd 	3rd 	4th 	5th
1st 	Detect fire, protection of winter	1 	— 	— 	— 	— 	 	 	 	
2nd 	Resistance to fire 5 	2 	— 	— 	— 	— 	 	 	 	
3rd 	Powerful grip 	2 	1 	— 	— 	— 	 	 	 	
4th 	Frost greataxe 	3 	2 	— 	— 	— 	 	 	 	
5th 	Agonizing strike 1/day 	3 	2 	1 	— 	— 	 	 	 	
6th 	Resistance to fire 10 	3 	3 	2 	— 	— 	 	 	 	
7th 	Dispel fire 	4 	3 	2 	1 	— 	 	 	 	
8th 	Icy greataxe 	4 	3 	3 	2 	— 	 	 	 	
9th 	Agonizing strike 2/day 	4 	4 	3 	2 	1 	 	 	 	
10th 	Immunity to Fire 	4 	4 	3 	3 	2 	 	 	 	
=== Class skills ===
Skill name 	Key ability
Craft 	INT
Diplomacy 	CHA
Knowledge (religion) 	INT
Knowledge (the planes)	INT
Profession 	WIS
Sense Motive 	WIS
Linguistics 	INT
Spellcraft 	INT
Survival 	WIS