Survival

== Healing ==
=== Pre-Heals & Post Heals ===
Use basic healing items like medkits or bandages to heal your main health. It will also heal your limbs temporarily (Yellow HP). To convert the temporary HP to permanent HP for your limbs, use Post-Heal items (like Ibuprofen & Fentanyl. All Items with Healing or other properties have related icon and in-depth description that summerizes the use and side-effects of them). 
Standing by a campfire will slowly heal the player. 
See Medical Supplies for more information on Healing Items
=== Limb Damage ===
Limb damage can occur from a variety of sources, including enemy attacks, anomalies, radiation exposure and falls from heights. For example, if the player's arm is injured, their aim with a weapon may become unsteady, making it harder to hit targets accurately. If the player's leg is injured, their running speed may be reduced, making it harder to escape from dangerous situations. 
* Head
* Torso 
* Right Arm
* Left Arm
* Right Leg
* Left Leg
To treat limb damage, the player can use bandages or other medical supplies to mend the injury. These items will restore the player's limb functionality temporarily and allow them to move and aim effectively once again. though the injury needs to be healed with Post Heal Items to completely heal the injury.
See Medical Supplies for more information
== Conditions & Side Effects ==
* Radiation: Exposure to radiation is a constant threat in the Zone, and can cause damage to the player's health and even lead to death if left unchecked. Players can monitor their radiation levels with a Geiger counter and take steps to minimize exposure, such as wearing protective gear or using anti-radiation medicine.
* Hunger and Thirst: Players must also manage their hunger and thirst levels to stay alive in the Zone. If left unchecked, hunger and thirst can cause the player's health and stamina to decrease, making them more vulnerable to other threats.
* Bleeding: Injuries sustained in combat can cause the player to start bleeding, which can gradually reduce their health over time. Players must use bandages or other medical supplies to stop the bleeding and prevent further damage.
* Fatigue: Strenuous activity, such as running or fighting, can cause the player to become fatigued and reduce their stamina. Rest and food can help restore stamina, but players must be careful not to exhaust themselves in the midst of danger.
* Psy Effects: Exposure to psy anomalies or artifacts can cause a variety of side effects, such as hallucinations, loss of hearing or vision, or even insanity. Players can mitigate these effects with anti-psy drugs or protective gear, but must always be wary of the dangers of the Zone's psy phenomena.
* Dizziness: It can happen when the player experiences sudden changes in movement or orientation, such as when falling from a height or when hit by an explosion. Dizziness can cause the player's vision to blur and make it difficult to aim or move accurately. In some cases, it may even cause the player to pass out briefly, leaving them vulnerable to attacks. To counteract dizziness, players can use anti-dizziness drugs or simply wait for the effect to wear off over time. It is important to be mindful of movement and surroundings to avoid situations that can lead to dizziness and other negative effects
==== Side Effects Of Consumables ====
Items that you consume will cause side effects. Such as those listed above, the effects can be found in the item description
== Cooking ==
Cooking can be done by using a Cooking Kit while standing next to a campfire. All cooking recipes are available from the start. 
=== Hunting ===
The most common way to get meat is by hunting animals such as wild dogs, boars, and flesh creatures. You can use weapons such as shotguns, rifles, or pistols to kill these animals and then collect the meat from their corpses. Another way to get meat is by purchasing it from traders. You can also find canned meat in various locations throughout the game world, such as abandoned buildings or underground bunkers.
It's important to note that, some types of meat may be contaminated with radiation. So it's advisable to check the radiation levels of the meat before consuming it. Eating contaminated meat can lead to negative effects on your character's health and well-being, so it's best to take appropriate precautions.
=== Food ===
Some of the food items that you can find or buy include canned food, bread, sausage, meat, energy drinks, and purified water. The nutritional value of each food item varies, and some items may have negative side effects, such as radiation poisoning, decreased hydration, dizzieness, blurred vision and exhaustion. 
== Anomalies ==
Anomalies are dangerous phenomena that occur throughout the game world. These anomalies are caused by the effects of the Chernobyl disaster. Anomalies take many forms, including invisible fields that cause radiation damage, electrical discharges that can stun or kill the player, and gravity fields that can pull the player in or repel them away. Some anomalies may also be benign, providing the player with valuable resources or artifacts if they can be navigated safely.
Anomalies can be found throughout the game world, both indoors and outdoors. They can be identified by a variety of visual and auditory cues, including strange sounds, flickering lights, and strange visual distortions.
=== Bolts ===
Bolts are also useful for locating hidden anomalies, which may be obscured or difficult to detect using other methods. By throwing bolts into suspected anomaly hotspots or areas with high radiation levels, players can pinpoint the location of these hidden dangers and plan their routes accordingly.
== Night Time ==
Night time in the S.T.A.L.K.E.R. can be a particularly dangerous and challenging period for players. During the night, visibility is reduced, making it more difficult to see enemies and navigate. Additionally, many dangerous creatures and mutants become more active during the night, making it more dangerous to venture out. However, night time also provides some advantages to players. Enemies may be less alert and more vulnerable to surprise attacks, making it easier to take them out. Additionally, the darkness can be used to the player's advantage, allowing them to sneak past enemies or evade their notice.
To help players navigate through the darkness, various tools and equipment are available, such as night vision goggles, flashlights and flares. These items can help players see in low light conditions and provide illumination in dark areas.
== Radiation ==
G.A.M.M.A features dynamic radiation and revamped radiation damage system. New random radiation patches are spawned when starting a new game. 
Radiation will slowly reduce your health (much slower than Vanilla) and will reduce your max stamina. The more irradiated you are, the more probably critical organs will be damaged by rads. This results in the player character coughing and loosing significant health amount and if not dealt with, death.
If you hit a radiation patch and the icon is beeping at the bottom left, don't panic. If you start coughing, it's time to check your dosimeter. If you have rads above 500mS, it will slowly kill you, think about using an anti rad or several cigarettes. If the icon is yellow, use a strong anti rad as soon as possible.
The more to the north you go, the more dangerous the radiation will be. Be sure to have a good gas mask before going into northern areas. Loitering in Army Warehouses without a gas mask can kill you if you just hit one bad radiation patch without proper anti radiation medication.
== PSY ==
"PSY" refers to psychokinetic abilities that are possessed by some characters in the game. These abilities are a result of exposure to the anomalies and radiation present in the Zone. Players can also obtain PSY abilities by collecting artifacts that provide unique effects, such as increased endurance, damage resistance, or improved accuracy. However, obtaining and using psy abilities can come at a cost, as they may have negative side effects or attract the attention of powerful enemies.
=== PSY Storms ===
PSY Storms are a dangerous and unpredictable weather phenomenon that occurs in the S.T.A.L.K.E.R. series. PSY Storms can occur at any time and in any location in the game world, and can have serious consequences for players caught in them.
Warnings for upcoming PSY storms appear on your PDA
== Emissions ==
Emissions are massive bursts of radiation that occur periodically in the Zone, and can have catastrophic effects on players and the game world. During an emission, the ambient radiation level in the game world increases dramatically, and players who are not adequately protected can quickly succumb to radiation poisoning.
To survive an emission, players must take immediate action to find shelter and protect themselves from the intense radiation. Some safe areas, such as underground bunkers or buildings, can offer protection during an emission
Warnings for upcoming Emissions appear on your PDA
== Enemies ==
=== Mutants ===
Mutants are a common and dangerous threat in the S.T.A.L.K.E.R. series. Some mutants are relatively harmless and can be easily dispatched by players, while others are highly aggressive and can pose a serious threat even to well-equipped and experienced players.
* Bloodsuckers - These humanoid mutants have a long tongue that they use to drain the blood of their victims, making them one of the most feared and dangerous mutants in the game. 
* Snorks - These fast and agile mutants resemble mutated dogs, with sharp claws and the ability to leap great distances. 
* Pseudogiants - These towering mutants resemble giant gorillas and are incredibly strong and difficult to kill. 
* Chimeras - These hybrids of human and animal DNA are fast and agile, with the ability to regenerate health and produce deadly spores. 
* Controller - This humanoid mutant has the ability to control the minds of humans, making them a formidable and dangerous enemy.
* Burer - These mutants have telekinetic powers, allowing them to throw objects and even lift and throw players. 
* Flesh - These grotesque, mutated creatures are relatively weak but have the ability to release a poisonous gas when killed, making them dangerous in groups.
=== Disguises ===
You can wear other factions armor and be considered as a member of that faction if the patch of the faction's armor is on. If you tear off the patch, you'll be considered as a member of your characters selected faction. When attaching the patch, you need to be out of the field of view of other stalkers so your disguise doesn't blow up. This feature is especially powerful with ecologists armors, but they are very hard to get your hands on in GAMMA
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