Celestria Amelinda

Celestria Amelinda is a DLC character in Dissidia Calamitas Infinita, originating from Crimson Shadow. Once know as the Holy Dragon Knight the heroine of Vermillion and give the Ultimata the fame they have now, however she has disappear for 20 years leaving her make in history. She lives a hermit ashamed from guilt and power she now has brought he nothing but fear. With assists of Deryk and Selena was given will to pick her blade once more to stop Ultimata harm for good. 
==Appearance==
Celestria is a very beautiful woman for her age, with long flowing pale blonde hair, amber eyes and slim body however she is cover with scars from war. Her default she wears her gold and red valkyrie style armor with dragon style wings and gauntlets while top part her arms is expose, golden armor leggings, a dragon style head piece covering her forehead with Garnet gems are in part of her armor and red and black eye patch over her right eye. Weapon she whiles Ragnarok is blade is mainly clear as crystal and shape curvy like a dragon tail with blade change color on element infuse with in it. In Ex Mode She gains black aura with six Dragon wings and he eye turn to a Dragon eye and her sword now black with red aura and Dragon eye open in middle of the hilt close to the blade.
One Celestira's alt Hidden Peace is her wears aqua yukata while she blinded with a white blindfold. 
==Story==
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==Battle==
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Celestria AmelindaDreadwyrm Knight– Uses power magic infusing into her blade and power of Dreadwrym Bahamut 
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Celestria is strong burst type character using heavy hitting attack both close and long ranger and fast hitting combos, awhile being weak in her defensive. Celestria's is able infuse a elemental magic to her blade allow her deal extra side effects to her attacks, This must be turn on or else all her attack will lack Effects even Wall Rush and Chase will not work. 
===Brave Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Infusion 	Ground/Aerial 	20 (0) 	300 	None 	Added Effect 	None 	Initial
Infusion 	Allow Celestria to set add effect to all her attacks, each effect is different on element is chosen, simply keep using move to select elemental when using another attack will set element that it on.
Fire: Will allow her deal more brave damage and add burning effect to all Brave and HP attacks.
Ice: Will cause her attack be slower but deal even more damage and add 20% freeze effect to all her Brave and HP attacks.
Lightning: Will cause her attacks be faster but weaker and add a 20% shock effect to all her Brave and HP attacks.
Water: Will allow her attacks be faster and add a blind effect to all her Brave and HP attacks.
Wind: Will allow her attacks be faster and will give Chase or Wall Rush to her Brave attacks but only Wall Rush to her HP attacks.
Earth: Will allow her attacks be stronger while increase her defenses but no effect will be add to her attacks.	Allow Celestria to set add effect to all her attacks, each effect is different on element is chosen, simply keep using move to select elemental when using another attack will set element that it on.
Fire: Will allow her deal more brave damage and add burning effect to all Brave and HP attacks.
Ice: Will cause her attack be slower but deal even more damage and add 20% freeze effect to all her Brave and HP attacks.
Lightning: Will cause her attacks be faster but weaker and add a 20% shock effect to all her Brave and HP attacks.
Water: Will allow her attacks be faster and add a blind effect to all her Brave and HP attacks.
Wind: Will allow her attacks be faster and will give Chase or Wall Rush to her Brave attacks but only Wall Rush to her HP attacks.
Earth: Will allow her attacks be stronger while increase her defenses but no effect will be add to her attacks.	Allow Celestria to set add effect to all her attacks, each effect is different on element is chosen, simply keep using move to select elemental when using another attack will set element that it on.
Fire: Will allow her deal more brave damage and add burning effect to all Brave and HP attacks.
Ice: Will cause her attack be slower but deal even more damage and add 20% freeze effect to all her Brave and HP attacks.
Lightning: Will cause her attacks be faster but weaker and add a 20% shock effect to all her Brave and HP attacks.
Water: Will allow her attacks be faster and add a blind effect to all her Brave and HP attacks.
Wind: Will allow her attacks be faster and will give Chase or Wall Rush to her Brave attacks but only Wall Rush to her HP attacks.
Earth: Will allow her attacks be stronger while increase her defenses but no effect will be add to her attacks.	Allow Celestria to set add effect to all her attacks, each effect is different on element is chosen, simply keep using move to select elemental when using another attack will set element that it on.
Fire: Will allow her deal more brave damage and add burning effect to all Brave and HP attacks.
Ice: Will cause her attack be slower but deal even more damage and add 20% freeze effect to all her Brave and HP attacks.
Lightning: Will cause her attacks be faster but weaker and add a 20% shock effect to all her Brave and HP attacks.
Water: Will allow her attacks be faster and add a blind effect to all her Brave and HP attacks.
Wind: Will allow her attacks be faster and will give Chase or Wall Rush to her Brave attacks but only Wall Rush to her HP attacks.
Earth: Will allow her attacks be stronger while increase her defenses but no effect will be add to her attacks.	Allow Celestria to set add effect to all her attacks, each effect is different on element is chosen, simply keep using move to select elemental when using another attack will set element that it on.
Fire: Will allow her deal more brave damage and add burning effect to all Brave and HP attacks.
Ice: Will cause her attack be slower but deal even more damage and add 20% freeze effect to all her Brave and HP attacks.
Lightning: Will cause her attacks be faster but weaker and add a 20% shock effect to all her Brave and HP attacks.
Water: Will allow her attacks be faster and add a blind effect to all her Brave and HP attacks.
Wind: Will allow her attacks be faster and will give Chase or Wall Rush to her Brave attacks but only Wall Rush to her HP attacks.
Earth: Will allow her attacks be stronger while increase her defenses but no effect will be add to her attacks.	Allow Celestria to set add effect to all her attacks, each effect is different on element is chosen, simply keep using move to select elemental when using another attack will set element that it on.
Fire: Will allow her deal more brave damage and add burning effect to all Brave and HP attacks.
Ice: Will cause her attack be slower but deal even more damage and add 20% freeze effect to all her Brave and HP attacks.
Lightning: Will cause her attacks be faster but weaker and add a 20% shock effect to all her Brave and HP attacks.
Water: Will allow her attacks be faster and add a blind effect to all her Brave and HP attacks.
Wind: Will allow her attacks be faster and will give Chase or Wall Rush to her Brave attacks but only Wall Rush to her HP attacks.
Earth: Will allow her attacks be stronger while increase her defenses but no effect will be add to her attacks.	Allow Celestria to set add effect to all her attacks, each effect is different on element is chosen, simply keep using move to select elemental when using another attack will set element that it on.
Fire: Will allow her deal more brave damage and add burning effect to all Brave and HP attacks.
Ice: Will cause her attack be slower but deal even more damage and add 20% freeze effect to all her Brave and HP attacks.
Lightning: Will cause her attacks be faster but weaker and add a 20% shock effect to all her Brave and HP attacks.
Water: Will allow her attacks be faster and add a blind effect to all her Brave and HP attacks.
Wind: Will allow her attacks be faster and will give Chase or Wall Rush to her Brave attacks but only Wall Rush to her HP attacks.
Earth: Will allow her attacks be stronger while increase her defenses but no effect will be add to her attacks.
Hard Slash 	Ground 	20 (10) 	50 	Melee Low 	Infusion 	Physical 	Initial
Hard Slash 	Swings her blade few times with final blow she left up her blade and crash down on her opponent. 	Swings her blade few times with final blow she left up her blade and crash down on her opponent. 	Swings her blade few times with final blow she left up her blade and crash down on her opponent. 	Swings her blade few times with final blow she left up her blade and crash down on her opponent. 	Swings her blade few times with final blow she left up her blade and crash down on her opponent. 	Swings her blade few times with final blow she left up her blade and crash down on her opponent. 	Swings her blade few times with final blow she left up her blade and crash down on her opponent.
Spinning Slash	Ground 	20 (10) 	60 	Melee Mid 	Infusion 	Physical 	Level 15
Spinning Slash	Does spinning attack fallow but crash her blade on the ground 	Does spinning attack fallow but crash her blade on the ground 	Does spinning attack fallow but crash her blade on the ground 	Does spinning attack fallow but crash her blade on the ground 	Does spinning attack fallow but crash her blade on the ground 	Does spinning attack fallow but crash her blade on the ground 	Does spinning attack fallow but crash her blade on the ground
Power Slash 	Ground 	20 (10) 	60 	Melee Mid 	Infusion 	Physical 	Level 30
Power Slash 	Deal couple swings on her opponent ending combo off with final stab. 	Deal couple swings on her opponent ending combo off with final stab. 	Deal couple swings on her opponent ending combo off with final stab. 	Deal couple swings on her opponent ending combo off with final stab. 	Deal couple swings on her opponent ending combo off with final stab. 	Deal couple swings on her opponent ending combo off with final stab. 	Deal couple swings on her opponent ending combo off with final stab.
Holy 	Ground 	30 (15) 	80 	Melee Mid 	Infusion 	Magical 	Level 35
Holy 	Stabs her blade in ground falling froth blade of light to appear upward on her opponent. 	Stabs her blade in ground falling froth blade of light to appear upward on her opponent. 	Stabs her blade in ground falling froth blade of light to appear upward on her opponent. 	Stabs her blade in ground falling froth blade of light to appear upward on her opponent. 	Stabs her blade in ground falling froth blade of light to appear upward on her opponent. 	Stabs her blade in ground falling froth blade of light to appear upward on her opponent. 	Stabs her blade in ground falling froth blade of light to appear upward on her opponent.
Climhazzard 	Aerial 	20 (10) 	60 	Melee Mid 	Infusion 	Physical 	Initial
Climhazzard 	Slashes upward and then crash down on ground taking her opponent with her. 	Slashes upward and then crash down on ground taking her opponent with her. 	Slashes upward and then crash down on ground taking her opponent with her. 	Slashes upward and then crash down on ground taking her opponent with her. 	Slashes upward and then crash down on ground taking her opponent with her. 	Slashes upward and then crash down on ground taking her opponent with her. 	Slashes upward and then crash down on ground taking her opponent with her.
Diaga 	Aerial 	20 (10) 	50 	Ranged Low 	Infusion 	Magical 	Level 10
Diaga 	Cast orb of light on to her opponent which burst on impact. 	Cast orb of light on to her opponent which burst on impact. 	Cast orb of light on to her opponent which burst on impact. 	Cast orb of light on to her opponent which burst on impact. 	Cast orb of light on to her opponent which burst on impact. 	Cast orb of light on to her opponent which burst on impact. 	Cast orb of light on to her opponent which burst on impact.
Flare 	Aerial 	20 (10) 	60 	Ranged Mid 	Infusion 	Magical 	Level 25
Flare 	Cast orb of energy above her opponent which falls and crashes down on them. 	Cast orb of energy above her opponent which falls and crashes down on them. 	Cast orb of energy above her opponent which falls and crashes down on them. 	Cast orb of energy above her opponent which falls and crashes down on them. 	Cast orb of energy above her opponent which falls and crashes down on them. 	Cast orb of energy above her opponent which falls and crashes down on them. 	Cast orb of energy above her opponent which falls and crashes down on them.
Shock 	Aerial 	30 (15) 	100 	Melee Mid, Ranged Mid 	Infusion 	Physical. Magical 	Level 38
Shock 	Charges up her blade to deal three power swings which create blade beams if slashes don't connected.	Charges up her blade to deal three power swings which create blade beams if slashes don't connected.	Charges up her blade to deal three power swings which create blade beams if slashes don't connected.	Charges up her blade to deal three power swings which create blade beams if slashes don't connected.	Charges up her blade to deal three power swings which create blade beams if slashes don't connected.	Charges up her blade to deal three power swings which create blade beams if slashes don't connected.	Charges up her blade to deal three power swings which create blade beams if slashes don't connected.
===HP Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Akh Morn 	Ground 	40 (20) 	150 	Ranged High 	Infusion 	Magical 	Initial
Akh Morn 	Calls froth a massive laser down on her opponent. 	Calls froth a massive laser down on her opponent. 	Calls froth a massive laser down on her opponent. 	Calls froth a massive laser down on her opponent. 	Calls froth a massive laser down on her opponent. 	Calls froth a massive laser down on her opponent. 	Calls froth a massive laser down on her opponent.
Gigaflare Sword	Ground 	40 (20) 	170 	Melee High 	Infusion 	Physical 	Level 13
Gigaflare Sword	Celestria blade is engulf with red energy appear as masstive sword and swings blade firing large blade beam. 	Celestria blade is engulf with red energy appear as masstive sword and swings blade firing large blade beam. 	Celestria blade is engulf with red energy appear as masstive sword and swings blade firing large blade beam. 	Celestria blade is engulf with red energy appear as masstive sword and swings blade firing large blade beam. 	Celestria blade is engulf with red energy appear as masstive sword and swings blade firing large blade beam. 	Celestria blade is engulf with red energy appear as masstive sword and swings blade firing large blade beam. 	Celestria blade is engulf with red energy appear as masstive sword and swings blade firing large blade beam.
Dragon's Gaze 	Ground 	60 (30) 	250 	Unblockable 	Infusion 	Magical 	Level 45
Dragon's Gaze 	Holds her sword up to her face while channeling energy to it then eye from sword open firing large bast to whole area. 	Holds her sword up to her face while channeling energy to it then eye from sword open firing large bast to whole area. 	Holds her sword up to her face while channeling energy to it then eye from sword open firing large bast to whole area. 	Holds her sword up to her face while channeling energy to it then eye from sword open firing large bast to whole area. 	Holds her sword up to her face while channeling energy to it then eye from sword open firing large bast to whole area. 	Holds her sword up to her face while channeling energy to it then eye from sword open firing large bast to whole area. 	Holds her sword up to her face while channeling energy to it then eye from sword open firing large bast to whole area.
Megaflare Dive 	Aerial 	40 (20) 	150 	Melee High 	Infusion 	Physical 	Initial
Megaflare Dive 	Celestria hold her blade up changing up red energy, once finish energy around her appear as dragon and begins to divebomb on the opponent.	Celestria hold her blade up changing up red energy, once finish energy around her appear as dragon and begins to divebomb on the opponent.	Celestria hold her blade up changing up red energy, once finish energy around her appear as dragon and begins to divebomb on the opponent.	Celestria hold her blade up changing up red energy, once finish energy around her appear as dragon and begins to divebomb on the opponent.	Celestria hold her blade up changing up red energy, once finish energy around her appear as dragon and begins to divebomb on the opponent.	Celestria hold her blade up changing up red energy, once finish energy around her appear as dragon and begins to divebomb on the opponent.	Celestria hold her blade up changing up red energy, once finish energy around her appear as dragon and begins to divebomb on the opponent.
Heavnsward 	Aerial 	40 (20) 	170 	Melee High 	Infusion 	Physical 	Level 20
Heavnsward 	Holding her blade up in air a white light shines on the blade and then dealing vertical swing downward. 	Holding her blade up in air a white light shines on the blade and then dealing vertical swing downward. 	Holding her blade up in air a white light shines on the blade and then dealing vertical swing downward. 	Holding her blade up in air a white light shines on the blade and then dealing vertical swing downward. 	Holding her blade up in air a white light shines on the blade and then dealing vertical swing downward. 	Holding her blade up in air a white light shines on the blade and then dealing vertical swing downward. 	Holding her blade up in air a white light shines on the blade and then dealing vertical swing downward.
Teraflare 	Aerial 	60 (30) 	300 	Ranged High/Unblockable 	Infusion 	Magical 	Level 50
Teraflare 	Charges up orb of red energy as stream come in adding to orb, longer it changes more power it'll be soon becoming unblockable 	Charges up orb of red energy as stream come in adding to orb, longer it changes more power it'll be soon becoming unblockable 	Charges up orb of red energy as stream come in adding to orb, longer it changes more power it'll be soon becoming unblockable 	Charges up orb of red energy as stream come in adding to orb, longer it changes more power it'll be soon becoming unblockable 	Charges up orb of red energy as stream come in adding to orb, longer it changes more power it'll be soon becoming unblockable 	Charges up orb of red energy as stream come in adding to orb, longer it changes more power it'll be soon becoming unblockable 	Charges up orb of red energy as stream come in adding to orb, longer it changes more power it'll be soon becoming unblockable
==EX Mode==
Celestria's EX Mode is Dreadwyrm Awakens, while in EX Mode Celestria gains the abilities Regen, True Ragnarok, Dragon's Eye and Full Break. "True Ragnarok" allow her again all effects from her Infusion for all attacks but not attack or speed buffs and debuffs, "Dragon's Eye" remove charge time to her attacks having them perform at their full power, and Full Break allow her Melee attacks to break nearly all blocks.
Celestria's EX Burst is Cry of the Solar Moon
==Equipment==
===Exclusive Weapons===
Name	Level	Description
 	50 	
 	90 	
 	100 	
===Related Accessories===
Accessory 	Description/Effect	Description/Effect	Acquired
 	 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
 	 	LUK+4 	Battlegen from the ??? Friend Card
Wyrm's Desire	N/A 	LUK+1 	Battlegen
Wyrm's Dream 	N/A 	LUK+2 	Battlegen
Wrym's Hopes 	N/A 	LUK+3 	Battlegen
==Musical Themes==
*Main Theme: 
*World Map Theme:
*Dungeon Theme: 
*Normal Battle: 
*Boss Battle:
*Final Boss Battle:
===Rival Battle===
*Vs X:
==Quotes==
===Encounter===
*"Another poor soul."
*"I'm sorry but this my duty."
*"I'm afraid I must slain you here."
*"Trust me, I take no joy in this battle."
*"Must keep going, until I'm slain..."<BR>— If HP is low
*"Caught me in my weakest state.. heh..."<BR>— If HP is low
*"Looks like I have challenge here."<BR>— If opponent is stronger
*"I might have aged but doesn't mean I'll go down easily."<BR>— If opponent is stronger
*"Please go, I don't wish harm the weak."<BR>— If opponent is weaker
*"I'm sorry for this."<BR>— If opponent is weaker	
===Victory===
*"My you rest in peace, I know I wont."
*"Please forgive me."
*"Just more blood on field..."
*"I pray you're next life will be peaceful one."
*"Just more scars to remind me of this."<BR>— If HP is low
*"Just another chapter written in blood on my body..."<BR>— If HP is low
*"You were a worthy opponent."<BR>— If opponent is stronger
*"Farewell, strong warrior."<BR>— If opponent is stronger
*"I can't forgive sins I done."<BR>— If opponent is weaker
*"Bloodshed never ends does it?"<BR>— If opponent is weaker	
===Defeat===
*"Selena it time for you send me..."
*"I hope in next life, I'll find peace..."
*"This end of my story."
*"Thank you."
*"I'm glad I can die by your hands..."<BR>— If opponent is stronger
*"Farewell."<BR>— If opponent is stronger
*"Got me, in my weakest state..."<BR>— If opponent is weaker
*"I let my guard down.."<BR>— If opponent is weaker
===Default Specific===
=== Boss Specific ===
*Ragnarok: 
*Genesis:	
*Eris: 
*The Embodiment:	
*Amaterasu:
===DLC Specific===
===Story Specific===
Category:Characters
Category:Crimson Shadow characters