Lenz

The Lenz is a bow with several unique mechanics. It has a built-in ammo mutation to compensate for its rather small ammo pool, and it fires special bolts that inflict weak procs within a eight meter radius before exploding and dealing a large amount of damage within six meters.
==Characteristics==
*This weapon deals primarily damage.
*Arrow explodes on impacting a surface or enemy.
**Direct arrow impact has a guaranteed proc and stagger enemies.
**Initial explosion has a guaranteed proc in a 7.2 meter radius when impacting enemies or surfaces.
**1.3 seconds after the effect, another explosion occurs in a 7.2 meter radius, dealing very high damage.
**Initial hit and explosions apply status separately.
**Explosion does need direct line of sight to deal damage and will not penetrate walls.
** explosion does not occur if the arrow hits allies.
*'s accuracy penalty is minimal on this weapon.
*On kill, bodies will follow the arrow that killed them, damaging anyone in their path and pinning the corpse to walls.
*Innate effect.
*Can benefit from () and .
*Fire rate mods apply double their bonuses.
*Innate two polarities.
==Acquisition==
The Lenz's blueprint can be researched from the Energy Lab in the dojo.
==Notes==
*Cannot use the bow-exclusive mod.
*Having an innate arrow ammo mutation effect, the mod is not required with this weapon despite its tiny ammo reserve. However, as the innate mutation effect only restores one unit of ammunition per ammo pickup, the use of this mod is left to the user's discretion.
*There are actually three sources of damage with the weapon. The arrow itself will deal , then a large proc will occur when the arrow hits an enemy or surface, before exploding with damage. This is why if the user adds a single elemental like , the weapon will show both and at the same time.
*Enemies killed with the initial arrow's damage are ragdolled and launched forward, dealing the same damage to other enemies in their path. In such cases, the explosion will not arm until the slain enemy's corpse strikes a wall, the floor, or any other piece of level geometry. The arrow will then create its detonation field at the point where the corpse 'lands'.
**This function has an additional effect when using any mod that grants Multishot: should multiple arrows strike the same target simultaneously, a second detonation field will be created at the point where the enemy was originally struck.
*Shooting a Sensor Bar activates the explosion.
*Lenz will still have its proc effect even if its damage is changed into a secondary elemental damage like .
*Additional projectiles caused by Multishot or 's do not inflict stagger.
*Additional range by and have no effect on the explosion VFX, but do affect the explosion hitbox.
==Tips==
*While the Lenz has innate ammo mutation, its small ammo pool and low ammo conversion rating means players have to make their shots count.
**Using a companion with Fetch or Vacuum to automatically collect distant ammo pickups will allow the player to keep shooting as long as they can keep killing enemies (and getting ammo drops).
*Shooting 's or a companion's with the Lenz results in its projectiles instantly skipping to the explosion phase.
*'s Rift Walk can protect from the explosion without having to escape the area of effect, even if already slowed by the initial proc if the player shifts planes quickly enough.
*It can be helpful to aim at a nearby surface within the enemy's vicinity and use the Lenz as a timed mine layer. The innate guaranteed proc upon the arrow's impact will minimize enemy potential to escape, allowing the bulk of the damage to reach them most of the time.
*Shadow Stalker is immune to the Freeze debuff from the proc, meaning he will be more than fast enough to escape the bubble before the goes off. If you cannot score direct hits, it may be advisable to switch to a different weapon.
==Trivia==
*The Lenz is the first bow that is not silent, and also the first bow that cannot equip .
*The Lenz's name may be a nod to Emil Lenz, a Russian physicist who studied electromagnetism. He is most commonly known for Lenz's Law.
*The pitch of the humming sound played when charging a shot changes with altered fire rates. A higher fire rate results in a more high pitched sound, while a slower fire rate produces a lower pitched sound.
*The Corpus text on the bow translates to "AUOKZ", its meaning unknown.
==Media==
File:Enrico-santi-enrico-santi-lenzbow1.jpg|
File:Sean-bigham-072.jpg
File:Sean-bigham-072prog02.jpg|Concept art
File:Sean-bigham-072prog01.jpg
File:Lenz 1.png|Lenz in the Arsenal
File:Lenz 3.png
Lenz 02.png| The "quiver" Lenz uses
Lenz Default Arrow.jpg|Lenz arrow with default colours.
Warframe Lenz, Small Mag With a Massive Load - 3 Forma Build thesnapshot
Lenz Explosive Bow Showcase - 3 Forma (Warframe)
Warframe LENZ Bow Discussion & Setup (U21.3.2)
Warframe - LENZ - Bow and Bubble 3 forma
Warframe - Lenz 4 forma build - Explosive Damage Build
Warframe - All Corpus Primaries - Weapon Animations & Sounds (2012 - 2019)
==Patch History==
de:Lenz
es:Lenz
ru:Ленц
Category:Corpus Weapons
Category:Impact Damage Weapons
Category:Corpus
Category:Research
Category:Single-Shot
Category:Update 21
Category:Weapons with Passives
Category:Slow
uk:Ленц