War Aspects

== Introduction (this page is still a WIP) ==
The War aspects are the essences controlled by Kelm, the most complete god. The aspects Kelm controls are: War, Blood, Mind, and Steel.
The strange thing about the War Aspects is that those who utilize them, often times have no idea they are manipulating Kelm’s power.
=== War ===
Mastery grants higher physical abilities. Often seen from the almost super-human strength of legendary warriors. Only Warlord-Class fighters exhibit these characteristics. (And throughout the entirety of history, there are less than ten!)
=== Blood ===
Mastery of blood is often without practice. Blood mastery grants higher resistances to afflictions of other aspects. This ability is deeply embedded within the Verditian bloodlines.
=== Mind ===
Mastery of the mind grants control over the azure flame of war. This manipulation is even rarer than the War Mastery. Throughout all of history less than 5 people could even materialize a blue flame. Priests of Kelm argue that heightened reaction times are a benefit of training the mind aspects.
=== Steel ===
The most common manipulation. Steel has a natural ability to dispel and distort opposing flame afflictions. The term ‘Faith in Steel’ is a chant employed by the Verdish to remind all warriors that the more faith they have in their steel, the more likely they can overcome an enemy employing magic.