102642-please-fix-wildstar-a-game-id-love-to-play-4-a-long-time

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hello,
 
I'm a guild leader of a small guild with 4/4 silver dung and I want to play wildstar. We're not raiding yet so these days I rarely log on until prime time to run other guildie through dungeons. When it comes down to it, there are two main issues with wildstar at the moment:
 
a. the lack of people to do content with 
b. the lack of incentive to do content. (Pve and Pvp).
 
Everything else can be fix if you can fix these two problems which goes hand-in-hand.
 
 
PvE provide little to no incentive to run adventures and dungeon. (especially after you finished your attunement)
 
I'm recommending a change to elder gem and pve loot.
 
1. Completing an adventure or dungeon should guarantee 1 epic and extra chance at more (through medals).
 
2. Elder gem weekly experience cap will remain the same at 140 per week.
 
Adventures,dungeons,raid will reward elder gem beyond the cap.
-- finishing an adventure with any medal - 2EG
-- finishing a dungeon with any medal - 3EG
-- killing a 20 man raid boss - 3EG
 
Add in Genetic Archives Loot bag (700 eg cost?) that people who hasn't raided yet can still work towards and buy that will give them something they can use or sell.
Add in Datascape Loot bag (900 eg cost? & require you to clear Genetic archives) that people who hasn't raided 40 man yet can work towards and buy.
 
I think this will provide those who can't raid yet something to work towards and motivate people to continue to do adv, dungeon that they don't need gear/attunement from. It will also provide those who just finish 20 man Genetic archives but can't get Datascape going yet to have something to work towards.
 
"hey you want to run some dungeon or adventure to earn some elder gem and help get some gear in our downtime?" "sure"
 
 
 
PvP tba.
 
 
I'm recommending wildstar to everyone I know.
 
General changes to bring in new players and old players back:
-- lower the cost of wildstar. (more players = more subscription?)
-- provide more free trials
-- focus on new raid and opening up more doors for people to do the current raid.
-- provide more incentive for end game pvp and pve.
-- improve classes that are staggering behind (warrior tank, esper & medic dps)
-- avoid nerfing classes at this time
-- lower repair cost
 
 
We play mmos to play with other people.
We can be hardcore and still provide good incentive for people to log in and play.	
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			add in a token system, the end.	
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add in a token system, the end.
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			Yeah a token system is badly needed. A la swtor, where you can get dailies that reward comms for doing dungeons, actually a reason to log in and knock out a few, you could get some raid level (tho not BiS) gear that way. I know swtor is widely knocked on, but I never heard anyone complaining about gearing and gear progression there.	
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Agreed. Im assuming, or at least hoping that many of these changes are already being planned or looked into as they are pretty frequently mentioned.
 
I definitely like the idea of being able to obtain reasonably decent gear outside of raiding, though would require it to take some time and not be too easily obtainable.	
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			Made a lot of noise about the nerf loot in adventure and dungeon because it *cupcake* off lots of non crafting hardcore players and many have not come back to play.	
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