Modar

is a character in .
==Biography==
 is a who resides at the in . He wears a on his head, and he carries a . operates the . He invented the after rolling down a hill, making him the only person to play it. Despite this, he claims that it is famous and anyone who plays it is unable to get enough.
When first speaks to , he is surprised to see a and reasons that he must be tough. Due to this, he asks if he is interested in trying out . If refuses to play at any time, will be disappointed, but he welcomes to come back in the future. If asks what it is, is shocked that he has never heard of it. However, after explaining that he only invented it a few days ago, realizes that it makes sense for to be unfamiliar with it. He explains that the goal is to hit the into the hole at the end of the , which is marked by a . will score higher the fewer tries it takes him to achieve this, and it costs 20 to participate.
To send the a great distance, suggests using two-handed , such as . To move the a short distance, says to use one-handed , but he must be careful not to break them. If the is knocked off the , will inflict a one-stroke penalty from , and it will be returned to its previous location. will keep track of 's strokes, but he must hit the into the hole in less than 20. He tells that the further he can hit the along the , the better it will be for his score. Finally, explains that any movement from the counts as a stroke, at which point he realizes that the rules are not as simple as he thought. He then asks if he will play .
If agrees to play , will be excited. Before they can start, he asks to pay the fee of 20 . Once does so, will take a moment to set up the . After this, the will begin.
When speaks to during the , he assumes that he wants to stop playing. If refuses to give up, states that never say die. Similarly, if leaves the , calls out and warns him that the game will end if he goes any further. Should ignore this and continue to leave the , will disqualify him, telling him that he should have said something if he wanted to stop playing.
If does not reach the goal in 20 strokes, will cut him off. He is saddened to see someone accumulate 20 strokes, especially since he was rooting for . After completes a round, will bring him back to the beginning of the to tally his score. If it took 11 or more strokes to reach the goal, will be disappointed, saying that is not that hard. He tells not to give up and encourages him to keep practicing.
If hits the into the goal in six to 10 strokes, states his belief that he can do better. He assures that it takes time to become good at something, and he gives him a as a reward. If reaches the goal in four to five shots, remarks that he is becoming a heavyweight. He tells to keep trying to set the record, giving him a as a reward. Finally, if reaches the goal in three or less strokes, will be impressed, saying he could be a professional if there were leagues. While he cannot recall his exact score, believes it was close to 's. He thinks that is the type of player who could make popular, and he encourages him to keep playing. He gives a as a reward.
After giving his reward, believes thinks that looks like he wants to play again. If refuses, will be disappointed, but he is pleased that was able to see the majesty of the for himself.
==Nomenclature==
==See Also==
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