Mechs/CLNT-2-3TR

==Description==
A battlefield refit of the CLNT-2-3T, replacing one of the medium lasers for a small laser and CASE protection to the autocannon ammunition. Two jump jets are also removed to enable the use of a C3 Slave unit.
Drop Cost Multiplier: 1
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Shocktrooper: +2 Right Arm Mounted Accuracy, +1 Piloting, + 1 Gunnery (Quirk)
40 	Variable Range Targeting	All Range Tracking: +1 Accuracy (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=30/60S=30 	A=45/45S=16 	A=30/60S=30
Arms/Head	HardPoints	 	 	[ 1B ]
Arms/Head	Fixed 	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	 	 	
AC5
Torso 	Health 	FA=30/100 RA=20/50S=50	FA=55/120 RA=20/60S=50	FA=30/100 RA=20/50S=50
Torso 	HardPoints	[ 1E ] 	[ 1S ] 	[ 1B 1E ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
Medium Laser 	
C3 Slave (2)
Engine Core 240	
Ammo AC5
C.A.S.E. (1)
Heat Sink
Small Laser
Legs 	Health 	A=40/100S=50 	 	A=40/100S=50
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
2x Jump Jet (S) 	 	
2x Jump Jet (S)
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