109583-8-19-nexus-report-tldr

== Content ==
			
Someone asked for a TL;DR for important stuff from the Nexus Report.  So I figured I'd boil it down to some short points based on the questions they asked, less the conversational bits.  They had Matt Tobiason on, the guy who heads up Adventure development.
 
-There will be new adventures added in future content drops, not an expansion, that will be relevant to the gear progression of the time.
 
-They are working on balancing paths so that there aren't sole "optimal" paths, especially Crimelords of Whitevale.
 
-They have thought of stuff they can put out to make you want to run adventures post attunement, but Tobiason could not talk further on it.
 
-They speculated on adding more cosmetic stuff you can get from adventures.  Tobiason is evasive, since apparently he's not allowed to talk about what they're working on right now as far as rewards go.
 
-They are very pleased with War of the Wilds and appear to want to expand/emulate it.  Later, they talked about how much they themselves would like a PVP War of the Wilds.
 
-They are not planning on changing drops based on medaling, since it seems like they have less people quitting out of groups once gold isn't attainable.
 
-Adventures won't be used to play out major world story, since they're supposed to be self-contained simulations.
 
-They are talking about some PVE leaderboard stuff, but will not be facing Exiles and Dominion off against each other in adventures in competitive PVE yet (it's not yet on the table).
 
-They are not planning on making seasonal adventures or other instanced content at the moment because making PVE content available for only a week or two seems like a misuse of resources right now.
 
-They are developing a new adventure, but they aren't specific at all.  Apparently, they are not allowed to give many details since players feel promised content if they talk about it and there's a lot of flames about the timescales they can deliver them on.  I'm starting to think that's why they told him not to be too loose lipped about what the adventure people are doing.
 
-They talked about doing a switch in faction specific adventures like Hycrest where you play the other faction stopping the faction that originally does it.  They said it's not next on the slate, but they talked about it.  The problem is that they have to essentially design and test two adventures at once, and that takes a lot of time when people really want content.  They did say veteran versions of adventures like Hycrest aren't impossible, but aren't on the table yet.
 
-Apparently they have a list of ideas that adventures can contain.  They brought up a sort of game of clue, where there's a mystery to solve instead of being combat heavy, but it's hard to keep all the people involved and paced well.  But they do talk about stuff like that.
 
-They don't want to go too far randomizing adventure content beyond shuffling the order of choices yet.
 
-They are also leery of integrating path choices into adventures yet due to the queue not recognizing paths (so you don't know how many explorers you'll have, if any, for example).
 
-They are definitely looking at putting together a medal tracker for adventures.  That's definitely on the table and they are just looking at ways to implement it.
 
-Apparently Tobiason is thinking about a Wilderrun (Torine) adventure down the road.  There was a Protostar one planned a while back, but they didn't do it.
 
-The reason they haven't used mounts really is because the adventures they have made so far are made exploitable by having mounts in them (or don't benefit at all because they're too small).  However, they're not against having mounts in adventures, they just didn't see a way to implement them in what they have so far.  Tobiason seems open to suggestions the community is making, including less than 5 and more than 10 player adventures.
 
-Someone shot Tony in the throat with a nerf dart.  Just wanted to throw that out there.
 
-Someone asked about a "teased" RTS Adventure.  Tobiason said he hadn't teased it and nobody should know about that.  He thought they were a hacker....
 
-The team would like to make player choice more meaningful in adventures.
 
-Apparently, they were working on something but, with the release of FTL, they thought it was too similar and shelved it for a while.
 
-They've talked about adding new choices to adventures to give them more variety, but don't have it in the works yet.
 
-Raid sized adventures might not come for a long time; they take too long to make realistically.
 
-They are "probably" going to do future adventures that emphasize the sci fi elements of Wildstar.
 
-They'll also be combining Nexus Report and Wildstar Weekly in one daily stream in the future on Tuesdays, since Frost actually works and has shit to do, so he can't do two days right now.
 
If you have any questions about these bullet points, don't ask me.  I'm just trying to boil it down for GD; watch the video yourself if you want the long version.  If you want my own personal suggestions, do ask for those from me.	
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-Someone shot Tony in the throat with a nerf dart.  Just wanted to throw that out there.
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			I much prefer reading to watching/listening to a lengthy video, so...  :wub:	
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			great recap, thanks! I was one of the people asking for this, I much prefer getting the information in 5minutes of reading than sitting through the entire playback.Much appreciated. I'd love to see you or other regular watchers keep this up and maybe get them stickied somewhere.	
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			So PR spin.	
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players demand communication from Devs, get weekly update from devs; players call communication PR spin...
 
Rock and a hard place eh?	
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			+1 for writing this up. Really peeved that mergers didn't come up at all.	
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So, they have lots of ideas, and they're talking about stuff.
 
But nothing at all tangible? Sounds about right I guess.	
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I much prefer reading to watching/listening to a lengthy video, so...  :wub:
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RECAP
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+1 for writing this up. Really peeved that mergers didn't come up at all.
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Thank you very much for doing this!  Also for including that I was attacked in the throat via Nerf Dart  ;)
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			Frost works? doing what? apart working on his really bad hair due?	
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So PR spin.
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Nothing on PvP gear update release.. /le sigh
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players demand communication from Devs, get weekly update from devs; players call communication PR spin...
 
Rock and a hard place eh?
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Thank you very much for doing this!  Also for including that I was attacked in the throat via Nerf Dart  ;)
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You probably already know, but a lot of players are asking for server merges.
It may be the number one thing right now.
 
Just putting the info out there.
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and a lot of players not wanting THEIR server merged. be a tough line to walk
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*draws line in chalk and walks on it*
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can walk on it all you want, its not any line I have
 
I just do NOT want cross realm zones
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Server merges will be needed for the overall health of this game it clearly is in dire straits right now on the majority of the ghost town servers.
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Well it was me that asked for this, so thanks vic. I just think it's sad that YOU had to do it. Listen Carbine I like you, I really do, but I don't have time to follow you on 40 forms of social media just to figure out what's going on in the state of the game. As I said before this is a game, not a teenage relationship. I'm just not THAT into you. Get an intern to sum this up and post it in the general discussion forum for those of us who don't give two cupcakes about twicth, twitter, or facebook. You know, communicate with the players. It sure would ease a lot of the tension around here.
 
Also: Vic you are awesome. You really go out of your way to make this forum a better place.	
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all I was saying is that some people are going "dont merge MY server" thats all
 
 
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I don't think Evindra *can* be server merged. We're the only pony in town.
 
Luckily, we don't seen to *need* a merge right now. I mean, yeah, things have slowed down from last month, no denying it. But we picked up three brand new (as in "how does this trade skill thing work?" new) last night and I spoke to another in one of the zone chats I was visiting.
 
Isn't it wonderful that not everyone comes to the official forums before enjoying a game.
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I don't think Evindra *can* be server merged. We're the only pony in town.
 
Luckily, we don't seen to *need* a merge right now. I mean, yeah, things have slowed down from last month, no denying it. But we picked up three brand new (as in "how does this trade skill thing work?" new) last night and I spoke to another in one of the zone chats I was visiting.
 
Isn't it wonderful that not everyone comes to the official forums before enjoying a game.
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The main issue is game systems being effectively antithetical to player concurrency. We could have huge populations and still have servers feel 'dead' as long as we don't fix the fundamental systematic problems that result in low player concurrency. Server merges are not necessarily the BEST way to fix these outright.
 
 
 
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You probably already know, but a lot of players are asking for server merges.
It may be the number one thing right now.
 
Just putting the info out there.
 
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Would love to hear the dev for ship hand missions on nexus report!!!
 
That is all.	
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I wonder if player's even realize that the Low, Medium, High server indicators are NOT the 'population' of a server but how many ARE PLAYING at any given time. Reading through the forum for the last few weeks makes me think many don't. I specifically heard Frost mention this on a Nexus Report several weeks back and say they thought about changing the wording but threw the idea out since people would probably call it some type of spin (or something like that), which it isn't.
 
Like the OP has mentioned in several post, server's que up another of the zone once x amount of players are in them. I'm not at all surprised that the lower lvl zones are sparse. Many are not at that lvl now that the game has been live for two month's and players are making their way towards the elder game.
 
Even the complaint's about they should have a free trail, are you blind? There is a notice on the right of our launcher that reads..."Wildstar free trial giveaway incoming"
 
To the OP, Thank You for doing this. If player's could only find the time to watch the Nexus Report's they could hear that the "Dev's are listening". Sooo many of the complaint's have been addressed on those show's as well as many of the incoming changes to the game that players still post about wanting daily.
 
I could keep going and going but I won't.
 
/endrant :)	
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Thank you very much for doing this!  Also for including that I was attacked in the throat via Nerf Dart  ;)
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Well it was me that asked for this, so thanks vic. I just think it's sad that YOU had to do it. Listen Carbine I like you, I really do, but I don't have time to follow you on 40 forms of social media just to figure out what's going on in the state of the game. As I said before this is a game, not a teenage relationship. I'm just not THAT into you. Get an intern to sum this up and post it in the general discussion forum for those of us who don't give two cupcakes about twicth, twitter, or facebook. You know, communicate with the players. It sure would ease a lot of the tension around here.
 
Also: Vic you are awesome. You really go out of your way to make this forum a better place.
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			Wait....they shot Tony in the throat on camera?	
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I do like hearing from the devs
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Thank you very much for doing this!  Also for including that I was attacked in the throat via Nerf Dart  ;)
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			hmmm, I wanna see the nerf dart! How do I go watch this thing?	
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Frost: I don't laugh often, but when I do, it's usually at the expense of somebody else in pain.
 
Gogo meme creators.	
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The main issue is game systems being effectively antithetical to player concurrency. We could have huge populations and still have servers feel 'dead' as long as we don't fix the fundamental systematic problems that result in low player concurrency. Server merges are not necessarily the BEST way to fix these outright.
 
 
 
 
 
 
All due respect, there were a lot of players asking for more open servers at launch too to combat the queues. Carbine listened, and then what happened... we find ourselves here. Pardon my bluntness, but we need to sit down and shut up for a few seconds and THINK about the long term problems of our requests before we ask. I'm not defending Carbine, they were the ones who decided to impliment the communities desires; but none the less, if we don't take the time to think about our problems and how to best fix them with out kicking the can down the road this will be an endless cycle.
 
The first thing to do is get rid of the systems that act against player concurency; then lets look at the server populations and start thinking about where to go next. I suspect what we would see is once more of the people already playing are playing for longer periods of overlapping time a lot of the main issues will be solved (not all, but the ones folks are most upset about). If we are going to demand Carbine fudge the servers, lets take the time to get it right the first time; because mergers / megaservers / or otherwise undertaking a massive reorganization is not feasible to do every month or two. 
 
TLDR: stop with the hyperbole, lets critically asses the root issues and sustainable methods to fix THOSE issues with out creating more down the road. Please lets not pull another 'Becareful what you wish for' moment.
 
Best,
Naz 
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Wait....they shot Tony in the throat on camera?
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sooooo
 
TLDR: we are doing lots of stuff we can't talk about yet.
 
... and that takes them 2 hrs to say  :P	
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For one, they need to do away with this phasing nonsense. It's made every game I've ever played with it implemented feel emptier than it really was.
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Well it was me that asked for this, so thanks vic. I just think it's sad that YOU had to do it. Listen Carbine I like you, I really do, but I don't have time to follow you on 40 forms of social media just to figure out what's going on in the state of the game. As I said before this is a game, not a teenage relationship. I'm just not THAT into you. Get an intern to sum this up and post it in the general discussion forum for those of us who don't give two cupcakes about twicth, twitter, or facebook. You know, communicate with the players. It sure would ease a lot of the tension around here.
 
Also: Vic you are awesome. You really go out of your way to make this forum a better place.
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Pretty much this.  I shouldn't have to have you liked on facebook, subscribed on twitch, followed on twitter, and subbed to your reddit as well as reading the official forums just to piece together all the information.
 
If there's one thing Carbine is really, really bad at doing, it's communicating.  Yes the "devs are listening" and yes they post a good amount on the forums, but the amount of info posted by devs/community managers on websites outside this forum that are then NOT posted on this forum is baffling to me.  And don't get me started on the "dev tracker" button showing posts that are largely in other languages.
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Geeting real tired of the "fluff" that the Dev Streams provide, almost acting like there are no pressing issues at hand that the community has been asking for ages for some sort of communication.
 
I understand the need for PR but recaps like these are a clear indicator that no one has time to tune in to watch Devs pretend they're playing a different game from us.
 
Not diminishing your effort Vic, it's just I think this should be the job of Community Managers or the Devs themselves, and here you are providing a service that shouldn't have to be on your shoulders, really.
 
At which point are the Devs gonna be open and upfront about addressing concerns instead of teasing with new content that quite frankly very few either want or care about?	
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Geeting real tired of the "fluff" that the Dev Streams provide, almost acting like there are no pressing issues at hand that the community has been asking for ages for some sort of communication.
 
I understand the need for PR but recaps like these are a clear indicator that no one has time to tune in to watch Devs pretend they're playing a different game from us.
 
Not diminishing your effort Vic, it's just I think this should be the job of Community Managers or the Devs themselves, and here you are providing a service that shouldn't have to be on your shoulders, really.
 
At which point are the Devs gonna be open and upfront about addressing concerns instead of teasing with new content that quite frankly very few either want or care about?
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Geeting real tired of the "fluff" that the Dev Streams provide, almost acting like there are no pressing issues at hand that the community has been asking for ages for some sort of communication.
 
I understand the need for PR but recaps like these are a clear indicator that no one has time to tune in to watch Devs pretend they're playing a different game from us.
 
Not diminishing your effort Vic, it's just I think this should be the job of Community Managers or the Devs themselves, and here you are providing a service that shouldn't have to be on your shoulders, really.
 
At which point are the Devs gonna be open and upfront about addressing concerns instead of teasing with new content that quite frankly very few either want or care about?
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Nazryn and Vic, all I can say is I applaud the way you maintain your positive outlook, and believe me, if I didn't care about the game, it would be much easier just to walk away as explosions happen without me looking back.
 
Quite frankly, the whole "Cut them some slack" argument, while altruistic, is one of the reasons why half the games coming out in the last couple of years have been unfinished and unpolished. I get the idea that MMOs are a work in progress. I also understand the fact that bug fixing isn't an exact science where every bug gets replicated and succesfully fixed. But customers shouldn't be used as an extension of their own testing department. We already did that in Beta, and believe me, a lot of what was reported is still alive and kicking.
 
What I don't get is on par with what Vic said: the impossibility of openly discussing features or content to come because they can't vouch for the stability of their code. Granted, some members of our Community sometimes spew hatred either out of sheer passion or ignorance. But at this point, it's hard to keep the faith, specially when the one channel of communication (forums) is overshadowed by YouTube, Twitter and Reddit, and even there, no real answers are given.
 
PR is a tough mistress, for sure. 
 
Edit: And Nazryn, J-Tal isn't fixing the Rune System out of a sense of making the game better. It was a backwards system out of the gate that allowed RNG where it really had no place. Even in Beta a few of us expressed our concern at how overtly complicated and confusing the system was (when it actually let you craft Runes), and basically we got a resounding "Meh, you'll grow to love it. OH, look over there... HARDCORE!"	
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Some players are behaving like pregnant women. Drama, mad at anything and anyone, nothing makes them happy anymore and everything is shit.
Maybe you need to realize those "pressing issues" are just subjective perception and you are getting influenced by the negative hype train?
If Carbine says that the overall population is fine (and I don't think they are liars), then Nazryn is right and the actual issue is player concurrency. And the solution for that is not (necessarily) server transfers or merges, but for example raising the EG cap or give extra ways to earn EGs, in general giving players reasons to play longer a day.  I see it in my own guild ( a total of ca. 100 players + twinks) , we have different players online at different times. A lot of our mates play during night, a dozen in the morning, some around afternoon and a lot in the evening.
Carbine tried to go the honest path with the community, but as usual the community's rather an ungrateful a-hole. So they keep their mouths shut and just open it, when they have something "solid" to present.
Right now I'd also rather have a dev just say one sentence so the people would calm down.
 
PS: No hate towards (pregnant) women, I can't imagine what you have to go through, but some players here are more like pseudopregnant with all the negative characteristics of pregnancy.
 
 
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But at this point, it's hard to keep the faith, specially when the one channel of communication (forums) is overshadowed by YouTube, Twitter and Reddit, and even there, no real answers are given. 
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Some players are behaving like pregnant women. Drama, mad at anything and anyone, nothing makes them happy anymore and everything is shit.
Maybe you need to realize those "pressing issues" are just subjective perception and you are getting influenced by the negative hype train?
If Carbine says that the overall population is fine (and I don't think they are liars), then Nazryn is right and the actual issue is player concurrency. And the solution for that is not (necessarily) server transfers or merges, but for example raising the EG cap or give extra ways to earn EGs, in general giving players reasons to play longer a day.  I see it in my own guild ( a total of ca. 100 players + twinks) , we have different players online at different times. A lot of our mates play during night, a dozen in the morning, some around afternoon and a lot in the evening.
Carbine tried to go the honest path with the community, but as usual the community's rather an ungrateful a-hole. So they keep their mouths shut and just open it, when they have something "solid" to present.
Right now I'd also rather have a dev just say one sentence so the people would calm down.
 
PS: No hate towards (pregnant) women, I can't imagine what you have to go through, but some players here are more like pseudopregnant with all the negative characteristics of pregnancy.
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Nazryn and Vic, all I can say is I applaud the way you maintain your positive outlook, and believe me, if I didn't care about the game, it would be much easier just to walk away as explosions happen without me looking back.
 
Quite frankly, the whole "Cut them some slack" argument, while altruistic, is one of the reasons why half the games coming out in the last couple of years have been unfinished and unpolished. I get the idea that MMOs are a work in progress. I also understand the fact that bug fixing isn't an exact science where every bug gets replicated and succesfully fixed. But customers shouldn't be used as an extension of their own testing department. We already did that in Beta, and believe me, a lot of what was reported is still alive and kicking.
 
What I don't get is on par with what Vic said: the impossibility of openly discussing features or content to come because they can't vouch for the stability of their code. Granted, some members of our Community sometimes spew hatred either out of sheer passion or ignorance. But at this point, it's hard to keep the faith, specially when the one channel of communication (forums) is overshadowed by YouTube, Twitter and Reddit, and even there, no real answers are given.
 
PR is a tough mistress, for sure. 
 
Edit: And Nazryn, J-Tal isn't fixing the Rune System out of a sense of making the game better. It was a backwards system out of the gate that allowed RNG where it really had no place. Even in Beta a few of us expressed our concern at how overtly complicated and confusing the system was (when it actually let you craft Runes), and basically we got a resounding "Meh, you'll grow to love it. OH, look over there... HARDCORE!"
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snip
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Edit: And Nazryn, J-Tal isn't fixing the Rune System out of a sense of making the game better. It was a backwards system out of the gate that allowed RNG where it really had no place. Even in Beta a few of us expressed our concern at how overtly complicated and confusing the system was (when it actually let you craft Runes), and basically we got a resounding "Meh, you'll grow to love it. OH, look over there... HARDCORE!"
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I am not kidding when i say this: You should totally work for them.
 
Kudos an a very well thought and mature post.
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Someone asked for a TL;DR for important stuff from the Nexus Report.  So I figured I'd boil it down to some short points based on the questions they asked, less the conversational bits.  They had Matt Tobiason on, the guy who heads up Adventure development.
 
-There will be new adventures added in future content drops, not an expansion, that will be relevant to the gear progression of the time.
 
-They are working on balancing paths so that there aren't sole "optimal" paths, especially Crimelords of Whitevale.
 
-They have thought of stuff they can put out to make you want to run adventures post attunement, but Tobiason could not talk further on it.
 
-They speculated on adding more cosmetic stuff you can get from adventures.  Tobiason is evasive, since apparently he's not allowed to talk about what they're working on right now as far as rewards go.
 
-They are very pleased with War of the Wilds and appear to want to expand/emulate it.  Later, they talked about how much they themselves would like a PVP War of the Wilds.
 
-They are not planning on changing drops based on medaling, since it seems like they have less people quitting out of groups once gold isn't attainable.
 
-Adventures won't be used to play out major world story, since they're supposed to be self-contained simulations.
 
-They are talking about some PVE leaderboard stuff, but will not be facing Exiles and Dominion off against each other in adventures in competitive PVE yet (it's not yet on the table).
 
-They are not planning on making seasonal adventures or other instanced content at the moment because making PVE content available for only a week or two seems like a misuse of resources right now.
 
-They are developing a new adventure, but they aren't specific at all.  Apparently, they are not allowed to give many details since players feel promised content if they talk about it and there's a lot of flames about the timescales they can deliver them on.  I'm starting to think that's why they told him not to be too loose lipped about what the adventure people are doing.
 
-They talked about doing a switch in faction specific adventures like Hycrest where you play the other faction stopping the faction that originally does it.  They said it's not next on the slate, but they talked about it.  The problem is that they have to essentially design and test two adventures at once, and that takes a lot of time when people really want content.  They did say veteran versions of adventures like Hycrest aren't impossible, but aren't on the table yet.
 
-Apparently they have a list of ideas that adventures can contain.  They brought up a sort of game of clue, where there's a mystery to solve instead of being combat heavy, but it's hard to keep all the people involved and paced well.  But they do talk about stuff like that.
 
-They don't want to go too far randomizing adventure content beyond shuffling the order of choices yet.
 
-They are also leery of integrating path choices into adventures yet due to the queue not recognizing paths (so you don't know how many explorers you'll have, if any, for example).
 
-They are definitely looking at putting together a medal tracker for adventures.  That's definitely on the table and they are just looking at ways to implement it.
 
-Apparently Tobiason is thinking about a Wilderrun (Torine) adventure down the road.  There was a Protostar one planned a while back, but they didn't do it.
 
-The reason they haven't used mounts really is because the adventures they have made so far are made exploitable by having mounts in them (or don't benefit at all because they're too small).  However, they're not against having mounts in adventures, they just didn't see a way to implement them in what they have so far.  Tobiason seems open to suggestions the community is making, including less than 5 and more than 10 player adventures.
 
-Someone shot Tony in the throat with a nerf dart.  Just wanted to throw that out there.
 
-Someone asked about a "teased" RTS Adventure.  Tobiason said he hadn't teased it and nobody should know about that.  He thought they were a hacker....
 
-The team would like to make player choice more meaningful in adventures.
 
-Apparently, they were working on something but, with the release of FTL, they thought it was too similar and shelved it for a while.
 
-They've talked about adding new choices to adventures to give them more variety, but don't have it in the works yet.
 
-Raid sized adventures might not come for a long time; they take too long to make realistically.
 
-They are "probably" going to do future adventures that emphasize the sci fi elements of Wildstar.
 
-They'll also be combining Nexus Report and Wildstar Weekly in one daily stream in the future on Tuesdays, since Frost actually works and has shit to do, so he can't do two days right now.
 
If you have any questions about these bullet points, don't ask me.  I'm just trying to boil it down for GD; watch the video yourself if you want the long version.  If you want my own personal suggestions, do ask for those from me.
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			Not to be THAT guy asking for ETAs but do we have a definite on whether Drop 3 is on schedule?  I've seen others post that it has been delayed but cannot find a Dev post stating whether or not they have decided to actually push back the release in order to make sure the content is ready for live, or at least more ready/tested than previous patches.	
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			I would rather see a Farside adventure than wilderfail :(	
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I'm just doing what was asked for because I understand if people don't want to watch the stream, but I'm not relaying any information Carbine didn't relay, just reducing it to easily digestible bullet points..
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I watched the video after reading your bulleted points, though admitedly mainly because of the nerf dart. >_>
 
Even though the adventure lead was kinda dull, the vod was entertaining (watched it while questing in Whitevale on an alt). Laughed for a good few minutes when they tried to reconstruct that horribly worded question with no punctuation. :lol:  The theme song interrupting, and the read-question-in-strange-voices parts were fun too. Tony was shot twice.... I didn't realize they have an audience there? Is it all staff?
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The community burned THEM?
 
Last I checked, I gave them money. The only concrete thing in that post was Tony and the dart.	
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I watched the video after reading your bulleted points, though admitedly mainly because of the nerf dart. >_>
 
Even though the adventure lead was kinda dull, the vod was entertaining (watched it while questing in Whitevale on an alt). Laughed for a good few minutes when they tried to reconstruct that horribly worded question with no punctuation. :lol:  The theme song interrupting, and the read-question-in-strange-voices parts were fun too. Tony was shot twice.... I didn't realize they have an audience there? Is it all staff?
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			Adventures are *cupcaking* stupid. Enough with that waste of time bs. Dungeons and Raids or bust.	
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