Sacred Crowns Rules

==Rules of the League of Sacred Crowns==
===Organization===
The League works by voting on proposals during sessions. A session can be called by any of the founding nations, if at least 1/2 of nation representatives declare they can attend the meeting, or by at least 4 member nations, if also at least 1/2 nation representatives can attend. The league accepts proposals with a majority vote (more "yes" than "no" + "abstain"). Founding nations have the power to veto proposals.
===Member status===
Nations of the league are divided into 3 categories:
*Founder nations: nations which have founded the league, possessing powers to veto proposals
*Member nations: full-time members of the league with votes
*Observer nations: nations who are allowed into the leagues meetings, invited to observe its political life or be scrutinized by the League before joining. Usually vassals or nations interested in joining.
===Joining the league===
In order to accept a Nation into the league a session must be called and a vote held. The requirements are:
*Be a monarchy
*Have a minimum 50 players in capital claim
*Have no previous major hostilities with its members
*A nation wishing to join the league must express genuine intent for joining and participating in the League
*Have an active playerbase and geopolitcal legitimacy (no meme nations, squatters)
*Be in a relatively stable geopolitical situation (no wars/crisises, current or brewing)
===League rules===
*All founder nations representatives (ideally the de facto leader + a choosen representative) must have admin permission in the Leagues discord
*Kicking a nation from the league requires unanonimous support from all nations
===Raiding policy===
*No nation of the League may conduct raids on behalf of the entire league without a voted approval