123332-i-would-buy-wildstar-for-console-and-the-console

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			I don't know if I'm in minority here, but I would definitely pay once more for the box if I could get Wildstar for any console (I have XBOX ONE now, but if it came out for PS4 I would get that). I feel like the game can absolutely benefit from being run on a console and playing from my couch. Would make raiding so much more cozy and relaxed :)	
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I don't know if I'm in minority here, but I would definitely pay once more for the box if I could get Wildstar for any console (I have XBOX ONE now, but if it came out for PS4 I would get that). I feel like the game can absolutely benefit from being run on a console and playing from my couch. Would make raiding so much more cozy and relaxed :)
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I'm not sure how well the game would transfer to console controls although the LAS would def help.
 
Still, I'd rather carbine didn't focus on stuff like this until the core game is where they want it to be, give it a year or so before we start asking about that sort of stuff	
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			It would be awesome to have. Maybe with MSFT's new vision for Windows 10, Wildstar can be streamed to your xbox with controller support?	
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Unfortunately it would make you a bad raider to have such limited control. You can look into who is prefered for raiding in FF14.
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No, consoles are an inferior platform and are on their way out.
 
The only reason that consoles survive is that game developers believe that piracy doesn't happen on consoles but happens 90% of the time on PC, which is bullshit.
Console piracy is now as common as PC piracy and game developers won't recognize this and there for continune to make games just for these platforms and refuse to progress forward.
However many developers of fighting games are shifting their game to PC, and this is a great thing.
 
WildStar doesn't need to waste it's time demoting wildstar to a platform that wouldn't receive it well anyways.	
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Unfortunately it would make you a bad raider to have such limited control. You can look into who is prefered for raiding in FF14.
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Not to mention, consoles have exclusive games that you won't see on PC.
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Now to the original question, it's extremely unlikely that WildStar would end up on consoles, I'm not saying it's impossible, but it would take many months of work to do, and as far as I know we are not currently working on it, and I've heard no discussion about doing so.  (This statement could obviously change at any second, but it is true as of the writing.)
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Console are WAY cheaper to buy then a Gaming Rig PC.
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Now to the original question, it's extremely unlikely that WildStar would end up on consoles, I'm not saying it's impossible, but it would take many months of work to do, and as far as I know we are not currently working on it, and I've heard no discussion about doing so.  (This statement could obviously change at any second, but it is true as of the writing.)
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Buying a console also comes with a certain amount of security, especially if you buy it near launch. You know that every game released for it will work (ignoring errors etc) and that you wont have to spend hours faffing with settings just to get the game barely playable unless the game is just terribly designed. Buy a PC and its a bit of a lottery. Being able to swap out parts does make up for that though. PCs tend to attract a lot of people who like to custom mod both their gear and their games. They're nice for that
 
Consoles also tend to be a lot more group friendly when playing in the same room. Its a lot easier/cheaper to just plug in another controller than boot up another PC/laptop. Honestly i think that stuff like this (especially with nintendo's lines) are what make consoles very different to PCs	
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Buying a console also comes with a certain amount of security, especially if you buy it near launch. You know that every game released for it will work (ignoring errors etc) and that you wont have to spend hours faffing with settings just to get the game barely playable unless the game is just terribly designed. Buy a PC and its a bit of a lottery. Being able to swap out parts does make up for that though. PCs tend to attract a lot of people who like to custom mod both their gear and their games. They're nice for that
 
Consoles also tend to be a lot more group friendly when playing in the same room. Its a lot easier/cheaper to just plug in another controller than boot up another PC/laptop. Honestly i think that stuff like this (especially with nintendo's lines) are what make consoles very different to PCs
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			One thing that will also ensure PC gaming is here to stay is the fact that most people "need" a PC for other purposes, like doing their homework, balancing their checkbook, surfing the net with any reasonable amount of efficiency, posting on Facebook & forums, etc..  As long as people need PC's, they'll always have them, as long as they exist, people will write games for them. :)  In my mind, that's why there is no end in sight for PC gaming as of now.	
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You realize that PC doesn't just have thousands more exclusive games, it has exclusive genres.
MOBA(entirely exclusive), MMORPG(only optimal on PC), and RTS, are Genre's of games that are Exclusive to PCs.
True Flight simulators are also exclusive to PCs.
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This is not true either. It is all based on design and has nothing to do with PC or with console. MOBA's like Guardians of Middle earth, Smite and others looking at consoles due to market expansion. MMO's from DCUO and FFXII and others also looking to come to console's. RTS from Halo Wars to Red Alert and others have also gone to console for the same reason. Blizzards new overwatch clearly looking like a console friendly fps style moba as well. In general the industry is starting to look at streaming and other models that will allow their games to move to a 10' experience (TV). 
 
The OP isn't making some big case of Consoles better then PC which it appears to be how you are responding. PC's have billion+ user install base and have a greater market, Mobile the same but Consoles maintain a strong purchasing market as well as millions of users as well. Consoles don't survive because of piracy they survive because people like sitting for long periods in front of their tv's instead of behind a desk in a chair and more importantly because there is a strong market for it. Would love to see the study you appear to have read stating that is it BS that there is just as much piracy on consoles as the PC. With PC market being primarily digitally driven the studies i have seen do not reflect that, however thats not why developers are opting for consoles. 
 
I am with the OP if wildstar came to xbox one with updated design to account for a 10' experience and controller input I would be all in. 
 
The form factor of a controller helps users with carpel tunnel and other physical difficulties still play their games. I have used a controller to play WOW, GW2 as well as Rift and now Wildstar without issue. I believe the game developers have said they also have team members do the same.
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MMORRPG's are optimal for the devices they are designed for, same for any game genre. This is why popular genre's like MOBA's today are even making their mark in the mobil and tablet markets. The design determines their success on PC or any other form factor. PC's do not own a single genre that is not available on consoles.
 
The largest trend against piracy is server driven games, which is the 2012 report by intel you reference, as their main example. They used world of tanks as their main PC example, this is interesting since that title was also released on consoles in 2014. Their main point was the PC games are being driven more by services a trend the whole market is shifting to. Intel does not detail the cost to most console gamers on moding their console boxes to make a torrent game actually function, online not just offline. Most young gamers who try and torrent, fail when it comes to modding and protecting their account from online detection. Regardless i have yet to have a platform holder sell me on developing games for their platforms just due to piracy. 
 
The trend of server driven games will grow to be a more standard model. Help gather as many users as possible for lower investments to make broadly available across all devices. And the success of the title on any form factor comes down to the design for that form factor. 
 
Bottom line it is freaking awesome to be a gamer today with so many options to play the games we love. 
 
We will see how Neverwinter does coming to Xbox but DCUO and FFXIV appear to be doing good as MMO's on Consoles.	
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Now to the original question, it's extremely unlikely that WildStar would end up on consoles, I'm not saying it's impossible, but it would take many months of work to do, and as far as I know we are not currently working on it, and I've heard no discussion about doing so.  (This statement could obviously change at any second, but it is true as of the writing.)
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How about any update of controller support for the game (beyond current use of third party programs to enable it).  This has been spoken of by Devs as something looked at but not fully fleshed out in the past.
 
Cheers
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Alright, then I'm back to plan B using my airtame and bluetooth keyboard+mouse for whenever I want to fling myself casually on the couch playing Wildstar.
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No, consoles are an inferior platform and are on their way out.
 
The only reason that consoles survive is that game developers believe that piracy doesn't happen on consoles but happens 90% of the time on PC, which is bullshit.
Console piracy is now as common as PC piracy and game developers won't recognize this and there for continune to make games just for these platforms and refuse to progress forward.
However many developers of fighting games are shifting their game to PC, and this is a great thing.
 
WildStar doesn't need to waste it's time demoting wildstar to a platform that wouldn't receive it well anyways.
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One thing that will also ensure PC gaming is here to stay is the fact that most people "need" a PC for other purposes, like doing their homework, balancing their checkbook, surfing the net with any reasonable amount of efficiency, posting on Facebook & forums, etc..  As long as people need PC's, they'll always have them, as long as they exist, people will write games for them. :)  In my mind, that's why there is no end in sight for PC gaming as of now.
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