Weird

Spell level : Innate level: 9, Sorcerer/Wizard: 9, Other: Evil domain 9Descriptor(s) : Fear, Mind-affectingComponents : Verbal and SomaticRange : MediumTarget/Area : ColossalDuration : InstantaneousSave : Fortitude and WillSpell resistance : YesA horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage. Creatures with less than 4 HD automatically die, without any saving throws.Creatures immune to death effects are still affected by this spell.
Category:Illusion
Category:Spell
Category:Wizard / Sorcerer Level 9
Category:Sorcerer / Wizard Spells