Down But Not Out (Device)

The Down But Not Out Device or often referred as DBNO Device is a Device in Fortnite: Creative that was introduced in Update v17.20.
==Function ==
Sets rules for 'down but not out' behavior for all players, or a specific team or class.
==All Settings==
All default values have been Bolded.
Device Settings
Option 	Value 	Description
Enabled During Phase 	None, All, Pre-Game Only, Gameplay Only 	Determines the game phases during which the device will be enabled.
DBNO Enabled 	Do Not Override, Yes, No 	Determines whether players can be put into the Down But Not Out state.
Tenacity Type 	Default, Max Health, Custom1 	Tenacity is the resource a player has when downed. Default will use the class value of 100, Max Health will use the player's maximum health configuration as the Tenacity value, Custom allows to set the Tenacity value, a new option will below1
Tenacity Amount1 	100, 10 - 5000 	Sets the amount of custom Tenacity
Tenacity Depletion Rate 	Default, 0 - 50 	The amount of Tenacity lost per second.
Health After Revive 	Default, 1% - 100% 	The percent of total health a revived player gets.
Time to Revive 	Instant, 1s, 2s, 3s, 4s, 5, 10s, 15s, 20s	The time it takes to revive a downed teammate.
Allow Revives 	Yes, No 	Can players rescue a downed teammate?
Shakedowns 	On, Off 	Can enemies shakedown a downed player?
Show Player Location on Shakedown	Yes, No 	Reveal teammate information as a result of a shakedown?
Alert Team When Downed 	On, Off 	When this is off, the teammate-is-downed sound alert will not play.
Last Man Standing Mode 	Yes, No 	Last Man Standing will not end the game when the final player on a team is Downed. It will wait until all players are completely eliminated.
Selected Team 	None, 1 - 60 	When team(s) the Down But Not Out rules apply to.
Affects Team 	All But Selected, Only Selected 	All But Selected - The chosen Team is the only "Safe" Team (they won't be affected by the device). 
Only Selected - The chosen Team is the only one affected by the device.
Selected Class 	None, Any, No Class, 1 - 16 	If set to None, All Classes (including Players with No Class) are affected. Otherwise, the chosen Class will be used to determine the Affect Class effect. 
Any Class - Players with a Class assigned, regardless of what Class it is. 
No Class - Players without any assigned class.
Affects Class 	All But Selected, Only Selected 	All But Selected - The chosen Team is the only "Safe" Class (they won't be affected by the device). 
Only Selected - The chosen Class is the only one affected by the device.
Allow Carry 	Yes, No 	Can enemies carry/throw a downed player?
1 - Tenacity Amount is only visible when Tenacity Type is set to Custom
Device Channel Settings
Option 	Value 	Description
Enable When Receiving From 	No Channel, 1 - 500	Enables the device on receiving a signal from the selected channel.
Disable When Receiving From 	No Channel, 1 - 500	Disables the device on receiving a signal from the selected channel.
Down Player When Receiving From 	No Channel, 1 - 500	Causes the instigating player to be put immediately into the Downed State.
Revive Player When Receiving From	No Channel, 1 - 500	Revive the activating player when receiving from channel.
When Player Downed Transmit On 	No Channel, 1 - 500	Transmit a signal on the selected channel when the is downed.
When Player Picked Up Transmit On	No Channel, 1 - 500	Transmit a signal on the selected channel when the is picked up.
When Player Thrown Transmit On 	No Channel, 1 - 500	Transmit a signal on the selected channel when the is thrown.
When Player Dropped Transmit On 	No Channel, 1 - 500	Transmit a signal on the selected channel when the is dropped.
When Player Revived Transmit On 	No Channel, 1 - 500	Transmit a signal on the selected channel when the is revived.
On Shakedown Transmit On 	No Channel, 1 - 500	Sends the aggressor as the instigator.
When Shaken Down Transmit On 	No Channel, 1 - 500	Sends the victim as the instigator.
Category:Devices