M4A1

== Overview ==
The M4A1 is a variant of the M4 Carbine, but fully automatic. In real life, it has a safe, semi-automatic, and fully-automatic trigger groups. This holds true in Bullet Frenzy, with the two trigger groups being semi-automatic, and fully-automatic. The M4A1 is a basic, beginner Assault Rifle given to players upon joining the game for the first time. It is in the “Assault” class
==General Performance==
The M4A1 has medium/average recoil, and is used as the base for most other Assault Rifles. It also has average damage, and damage ranges which allows it to excel in medium ranged combat. While the magazine capacity is the standard 30 rounds, the fire-rate is moderate allowing for somewhat accurate sustained fire.
The M4A1 has access to the AR15 .22LR and 7.62 Ammo type attachments.
22LR: This conversion, though questionable in effectiveness in military combat in real life, serves some purpose in this game, this attachment reduces recoil incredibly, making the M4A1 incredibly controllable, along with increasing velocity, the increased velocity allows the M4A1 to engage at longer ranges without having to aim higher constantly at longer ranges to compensate the bullet drop, the attachment also increases magazine capacity to 45 and reserves to 242, allowing for increased hit probability if the player continuously misses, what's good about this increase in magazine capacity is that it does not affect reload times, along with reloading being less frequent with this magazine increase, the reserves being increased also makes picking up ammo less frequent, damage ranges and damage retention are also increased drastically aswell, allowing for long range engagements, the headshot damage multiplier is increased aswell, however, all these good stats will come with a cost, the attachment heavily reduces base damage by 50% and bullet punch by 50% making aiming towards the limbs and legs quite literally useless, however, the increased headshot damage multiplier helps mitigate the problem, which forces players to aim for the head of an enemy, the headshot multiplier also is usually a 4SK to an enemy's head (With no hp or shield increasing perks), which may be disliked by other players, the headshot damage also isnt really lethal, the attachment also gains a heavy reduction to bullet punch, which makes wall-banging only useful against very thin walls, enemies can easily hide behind thicker walls to avoid taking damage from anybody who uses this attachment.
Overall, In conclusion, this attachment allows to make weapons with access to this ammo conversion more effective at longer ranges, in the hands of a professional who hits heads constantly, the main downside of this gun will be numbed out, effectively making this conversion even more effective.
7.62mm: (I DO NOT HAVE INFORMATION ON THIS CONVERSION YET AS I HAVE NEVER USED THIS AMMO CONVERSION ON THE M4A1, SOMEONE PLEASE PUT USAGE AND TACTICS HERE OF THE 7.62mm CONVERSION FOR THE M4A1 HERE)
==Pros & Cons==
Pros
* Good for short-medium ranged combat.
* Base for most Assault Rifles due to middle-of-the-road statistics.
Cons
* Performs poorly at longer ranges due to recoil patterns.
* Base for most Assault Rifles due to middle-of-the-road statistics.