Sonic Charge

Sonic Charge is a 2D platformer in the Sonic the Hedgehog series, taking place in a variation of the Classic Sonic universe. Developed by , the game brings together multiple past Classic Sonic game concepts of his in a single large story. It also takes cues from the critically acclaimed Sonic Mania, with plenty of homages to the original Genesis games as well as Sonic CD, Knuckles' Chaotix, the Game Gear installments, and multiple spinoffs of the era.
Along with being released on Niobium Moon Studios' usual go-to platforms, Sonic Charge is their first title to be released on the Sense Reality console.
==Story==
The Charge Dimension is a virtual world much like Sonic's own, having been created several years ago by an ancient supercomputer known as the Hexo Chamber. Located deep within the highest mountains of Little Planet, it has given the residents of the Charge Dimension life in a unique and intriguing way.
Dr. Robotnik, of course, wants to harness the Hexo Chamber's power for his own nefarious purposes, and thus assembles Metal Sonic, Fang the Sniper, Bean the Dynamite, Bark the Polar Bear, and Battle Kukku XVI to assist him in finding the supercomputer. When Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Mighty the Armadillo, Ray the Flying Squirrel, and desperate tagalong Amy Rose arrive to stop them, they get more than they bargained for when Amy accidentally obstructs the battle between the two groups, causing a blast from Metal Sonic to strike the Hexo Chamber and create portals all across Little Planet and multiple islands on Mobius.
Sonic and Robotnik's groups both get sucked into the Hexo Chamber, where they encounter female variants of both Sonic and Robotnik - named Sister Sonic (or "Sis" for short) and Omelette, respectively - and their own teams of heroes and villains who are fighting for the future of the Charge Dimension just like Sonic and Robotnik's factions have done for their world since the beginning. Omelette, this world's young Scrap Queen, discovers Robotnik's old abandoned robots and territories - including Silver Sonic and the original Scrap Brain - and seeks to repurpose them for her plans of conquering Sonic's world as well as the Charge Dimension.
Sonic's team, with the help of Sis and her sidekick Gidget the Kitten, must find and rescue the Charge Dimension's boldest defenders from Omelette's mind control, but it's a race against time as both Robotnik and Omelette's forces are after the Chaos Emeralds and Sis's world's Charge Opals.
==Modes==
Mode 	Description
CHARGE MODE 	The main gameplay mode. Take control of Sonic and his teammates and explore the sprawling map of both worlds, with the Chaos Dimension featuring a remixed and remastered catalog of iconic and obscure Zones and the Charge Dimension consisting of a variety of brand-new stages. Swap out your heroes with ease on the map, and assemble a party to help you out.
CLASSIC MODE	An alternative to Charge Mode aimed towards players who prefer a more traditional Sonic experience. Choose a character and a save file to use, and travel through each stage in order.
TIME ATTACK 	See if you can beat the lowest times on each stage, then challenge other players to beat yours.
COMPETITION 	Up to four players (eight players online) can race against each other on any stage they have beaten, with any character they have unlocked. A set of courses exclusive to this mode is also available.
==Characters==
===Playable===
When you start the game, there are six playable characters -- Sonic, Tails, Knuckles, Mighty, Ray, and Amy. As you move along through the game's many Zones, you will unlock multiple additional characters.
Each character can use the basic Spin Dash technique as well as their own special abilities. Any two characters can be paired up, allowing them to perform a Duo Skill.
Character 	Description
Sonic the Hedgehog 	Debut: Sonic the Hedgehog (1991)
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Sonic, as always, leads the way for the heroes in this journey. Cocky but resourceful, he's ready for some action whenever it's possible.
As expected from Sonic, he is the fastest playable character. He can use the Super Peel-Out to boost forward and cross gaps with ease. He will also gain a different ability depending on what kind of shield he picks up.
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Available at the start.
Tails the Fox 	Debut: Sonic the Hedgehog 2 (1992)
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Miles "Tails" Prower is Sonic's closest friend and a trustworthy ally on his journeys. His curiosity continuously inspires him to explore everything around him and craft all sorts of machines and gizmos.
Tails, hence his name, can use his double tails to fly for about ten seconds. He can swim as well.
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Available at the start.
Knuckles the Echidna 	Debut: Sonic the Hedgehog 3 (1994)
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Knuckles used to be an enemy of Sonic, but now they are more like competitive friends. He may be gullible, but he is determined to protect the Chaos Emeralds from Robotnik.
He can glide through the air and climb walls.
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Available at the start.
Mighty the Armadillo 	Debut: SegaSonic the Hedgehog (1993)
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Mighty is an ally of both Sonic and Knuckles and a member of Team Chaotix. After having reunited with his companions in Sonic Mania Plus, he's become a reccuring asset of the team.
He can perform the Hammer Drop (a downward slam attack) in midair and use a wall jump to reach higher places.
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Available at the start.
Ray the Flying Squirrel	Debut: SegaSonic the Hedgehog (1993)
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Ray is an old friend of Mighty's who travelled along with him in Mania Plus. Although he can be easily scared, he's often the one who brightens the mood with his jokes and wit.
He uses an Air Glide ability that allows him to dive down and soar up repeatedly in zig-zag patterns.
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Available at the start.
Amy Rose 	Debut: Sonic CD (1993)
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Amy is Sonic's self-proclaimed "girlfriend", and follows him everywhere. She's gotten bored of sitting around while Sonic's out fighting Badniks, so this time she's coming with him - much to his annoyance.
She's not quite as fast compared to the aforementioned characters, but she can use her mallet as a melee weapon if necessary.
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Available at the start.
Sister Sonic 	Sister Sonic, or just Sis for short, is a bold adventurer and one of the Charge Dimension's primary defenders against Omelette and her troops. She won't back down from a fight and is determined to see things through to the end - no matter what the price.
Sis uses her sword to attack, and Elemental Shields allows her to cast spells based around their respective elements.
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Unlocked after clearing Faded Temple Zone for the first time.
==Zones==
There are a total of 32 Zones in the game, with each Zone having two Acts. After each Act, there will be a boss that must be defeated in order to proceed.
 titles represent new Zones in the Charge Dimension, while the Chaos Dimension's Zones returning from past games will have their original appearances/inspirations listed below their names.
The Chaos Dimension's Zones are displayed in widescreen with the modernized visual and musical style from Sonic Mania, while the Charge Dimension's new stages are portrayed in the 4:3 aspect ratio with a replication of the original Genesis games' art style and chiptune soundtracks.
Zone Title 	Description
PALMTREE PANICSonic CD 	
This first Zone starts off with a faithful recreation of the original Palmtree Panic, with loops, corkscrews, and all sorts of speedy paths to go through. Later, you arrive at a tropical village inhabited by various animals where pipes lead you to underground areas and large sticky burrs are spread out that can harm you if touch them.
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Act 1 Boss: Tart TurtleAct 2 Boss: Dr. Robotnik's Sticky Burrobot
BRIDGESonic the Hedgehog, 8-bit 	
Although you've fallen down to South Island, the Bridge Zone has evolved to give you an easy way back up to Little Planet. In Act 1 you'll head down the original bridge, passing waterfalls and leaping from see-saws with small spike balls, while in Act 2 you'll climb up lifts to reach Little Planet; but be careful, Robotnik's dropped some buzzsaws onto the bridge and you'll need to make a few big jumps between platforms if you don't want to fall down again!
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Act 1 Boss: Kukku the CanaryAct 2 Boss: Robotnik Lift Chase
 	
Welcome to the Charge Dimension! This temple is your first destination in this bold new environment, with all the spikes and traps you'd expect from temples of its kind - but you won't be seeing any fire or lava here. In its place is deep, sticky pits of tar, which hide some helpful items but can you drag you in rather quick and slow you down when you climb out. Sis and Gidget are unlocked at the end of this Zone.
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Act 1 Boss: Sis & GidgetAct 2 Boss: Grace the Swan
 	
After escaping the temple with a giant tar blast, you arrive at a factory where machines are converting pools of water into a toxic pink substance. Diving into this substance won't instantly kill you, but will cause you to lose oxygen much faster than navigating underwater areas. Use the pipeworks to your advantage and ride green barrels across the toxic pools, and you'll find your way out... somehow.
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Act 1 Boss: Toxo-ChefAct 2 Boss: Omelette's Spider-Mobile 2.0
 	
The cold blue glow of several towers lights up the midnight sky as you make your way through a city overrun by Omelette's troops. Break through windows, dash up the walls, and dodge incoming hovercar traffic to survive.
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Act 1 Boss: Metal SonicAct 2 Boss: Silver Sonic
CASINO NIGHTSonic the Hedgehog 2, Genesis 	
A portal in the city outskirts brings you back to familiar territory. The first act is a bouncy fun fest with an assortment of pinball flippers, star bumpers, and slot machines where you can take a gamble to earn some Rings. The second act, however, is where things take a drastic turn - you'll find yourself in a vast nightclub where the floor is frozen over and springs launch you into giant roulette wheels!
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Act 1 Boss: Fang's Marvelous Queen w/ BumpersAct 2 Boss: Scorpius
META JUNGLIRASonic Triple Trouble 	After destroying Scorpius in his personal pinball machine, you're launched into an eons-old jungle where wildlife has run rampant and overtaken all else surrounding the dark, murky waters. Take advantage of the jungle's bouncy fruits and basket plants, and navigate through mazes of wooden passages and glass orbs - which get even more intricate in the second act.
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Act 1 Boss: Kukku & Wood ButtarundorfAct 2 Boss: Dr. Robotnik's Totem Terrors
 	
This massive floral field in the Charge Dimension is home to a pleasant kingdom ruled by the great Lord Cyberooski - whose daughter Tiara is one of the dimension's defenders who have been brainwashed by Omelette! Tip water buckets to make some plants grow and reach higher places, use the Wind Shield to float through the cherry blossom breeze, and get to know Tiara herself when you first encounter her.
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Act 1 Boss: Tiara the ManxAct 2 Boss: Omelette's Bad Bloomer
 	
After the brainwashed Tiara's escape with Omelette, Lord Cyberooski sends you to a winding path of cliffs and caverns to find one of the other defenders: Grudge the Komodo Dragon. You'll have to watch your step as you cross crumbling paths and avoid falling boulders, but fortunately, the Rock Shield will help you out quite a bit here. Grudge is unlocked at the end of this Zone.
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Act 1 Boss: Grudge the Komodo DragonAct 2 Boss: Bean & Bark
YELLOW DESERTSonic Blast 	
Quicksand, spike traps, and swarms of bats are just a few of the dangers that await you in this scorched wasteland. One thing's for sure - this Zone is no beach. Omelette's sent one of her guardians here in hopes of holding you back, and rumors suggest he's very good at keeping his opponents on their toes...
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Act 1 Boss: Silver Sonic w/ Spear Mech, Zinger the Cobra
MUSHROOM HILLSonic & Knuckles 	
Angel Island's valley of bouncy mushrooms has been pretty calm since the Death Egg was destroyed for good... unless you count the fact that the weather around here has been shifting much more rapidly than ever. Swing on bars, tug down on cranes, and hang on glider mushrooms to traverse through the dizzying heights of the deep woods, and use your Spin Dash to break free from sticky rope traps. Watch out for sudden storms as the seasons change in the second act!
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Act 1 Boss: Mother CluckerAct 2 Boss: Fang's Marvelous Queen w/ Axe
SLEEPING EGGSonic Chaos 	
One of Robotnik's old fortresses, crafted from dreams of his ideal Egg Empire, is under invasion from Omelette - and he's not putting up with that. In the meantime, you're left to navigate the many strange illusions of the Sleeping Egg, such as floors that crumble when you jump on them or turn out to be straight up intangible. Hop onto a Pogo Spring to gain an advantage over the Boing-o-Bots.
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Act 1 Boss: Night MareAct 2 Boss: Robotnik vs. Omelette Bouncy Bots
 	
A beautiful waterfront village with a shimmering sea, the Riverside Summit Zone is where Grace the Swan is keeping one of the artifacts that are needed to seal the portals linking the Charge Dimension to Sonic's world. You'll be able to burst straight across the water at high speeds, and an array of small boats will help you get past the raging rapids of the river.
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Act 1 Boss: Giga ChomperAct 2 Boss: Grace the Swan w/ Swords
 	
Bean and Kukku have taken charge of this abandoned amusement park and littered the many rides and games with all sorts of zany traps. Ride the roller coaster cars past floating iron balls, but be sure to jump out before the car falls off the tracks or runs into dynamite. Water slides, ferris wheels, shooting galleries, and more await you here, each with their own traps to keep an eye out for.
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Act 1 Boss: Bean & Kukku Bumper CarsAct 2 Boss: Techno Sis
MARINA MADNESSKnuckles' Chaotix 	
Omelette's recovered this fleet of flying cruise ships from the long gone Newtrogic High Zone, and Dr. Robotnik's sent Metal Sonic in to scout out resources for him to take back. Make your way through the fleet and use switches to make some ships rise or sink, uncovering new paths. The flying Piranhas won't exactly make your visit any easier, though.
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Act 1 Boss: Metal Sonic w/ Bubble ShieldAct 2 Boss: Davey Jaws
ROBOTNIK WINTERSonic Triple Trouble 	
A permanently frozen isle not too far from South Island. You slide right into the frosty madness on a snowboard, breezing past falling icicles and angry penguin Badniks, and you can take advantage of fragile ice walls and cold updrafts to navigate the caverns beneath. Omelette's let loose a twisted fusion of two old icy bosses, and the Charge Dimension's next defender - Feels the Rabbit - will be fought and freed from hypnosis at the edge of the glacier.
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Act 1 Boss: Omelette's Icedus PenAct 2 Boss: Feels the Rabbit
 	
Fog covers the depths of this moonlit lake, and you'll want to watch your step as you cross the marsh's creaky bridges - otherwise, you'll fall right into the waters, which are infested with tiny croc Badniks with a voracious appetite! Bean's been sent here by Robotnik to keep you at bay, but he's not the only danger you'll have to look out for...
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Act 1 Boss: Bean's Soda BomberAct 2 Boss: Loch Rexxon
 	
Seeking to combat Omelette's invasions, Dr. Robotnik has employed his construction bots to build an all-new TV station in the Charge Dimension. Robotnik's got his mind set on convincing the dimension's inhabitants that Sonic and his friends are a threat to them, and to stop him, you'll have to zoom through giant cables and silicon halls to shut down his network. Omelette however, seems to be aware of his scheme - and so does the defender she's sent to the station.
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Act 1 Boss: Chill the CyberwolfAct 2 Boss: Robotnik's Breaking News
WACKY WORKBENCHSonic CD 	
In the past of Little Planet, Omelette's forces have been hard at work at claiming this warehouse as their own. Once you're here, you'll be able to utilize the bouncy checkerboard floors - but try to avoid the electric currents and freezing exhaust vents unless you've got the right Shields for the job. In the second act, beating Silver Sonic's machine causes the emerald green factory to fall apart and turn a smoky grey, and the mechanisms get even more erratic... making a familiar angel statue quite furious.
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Act 1 Boss: Silver Sonic's Egg RazerAct 2 Boss: Rogue Statue
VOLCANO VALLEYSonic 3D Blast 	
Flicky Island's notoriously deep volcano is filled with spinning flamethrowers, floating rock platforms, and blue Spin Dash-powered Transports. This Zone gets rather twisty, as psuedo-3D segments lead you into many different paths depending on which way you turn.
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Act 1 Boss: Kukku vs. ZingerAct 2 Boss: Omelette's Three Course Inferno
MYSTIC CAVESonic the Hedgehog 2, Genesis 	
You're warped into the darkest caverns of West Side Island, where Omelette has sent Grace and the still enthralled Tiara to guard the next artifact Sonic and his friends need - except, Fang's after it too. The first act has you roll past the crushing stone pillars and leap across moving crates, while the second act is where the environment gets perhaps the darkest it'll ever be in the game, with only Flashers and the Lightning Shield to light your way. Tiara is unlocked at the end of this Zone.
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Act 1 Boss: Fang's Marvelous Queen w/ DrillAct 2 Boss: Grace & Tiara
 	
Robotnik's next Charge Dimension base is fueled by music... quite literally. As you make your way through, you'll get launched by giant boomboxes, spin across massive vinyl records, ride around huge cassette tapes - you get the idea. Omelette's sent Techno Sis here to scavenge, and here she'll fight Metal Sonic for the first time...
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Act 1 Boss: Bark's Drastic Dance-OffAct 2 Boss: Metal Sonic vs. Techno Sis w/ Lightning Shields
 	
Sonic and friends enter a surreal, spooky pocket dimension where nothing is what it seems. Halls of mirrors, haunted water slides, and evil clown Badniks are just a few of the terrors they'll find here - and the show's all run by a twisted ringmaster named Sly the Porcupine.
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Act 1 Boss: Sly the PorcupineAct 2 Boss: Sly's Egg Mobile of Horrors
MECHA GREEN HILLSonic Chaos 	
Omelette's stumbled upon the remains of a mechanized portion of Green Hill Zone, and now she wants to try and hurt Sonic where it hurts the most - invading his old home island! Little does she know, however, that another old enemy of Sonic's has been lurking here as well.
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Act 1 Boss: Omelette's Bridge CrawlerAct 2 Boss, Phase 1: Mecha SonicAct 2 Boss, Phase 2: Super Mecha Sonic
GIMMICK MOUNTAINSonic the Hedgehog 2, 8-bit	
A chain of old fortresses gives Sonic, Sis, and their allies a path to the two mad doctors. First up is Gimmick Mountain, which Kukku has occupied with some drones of his.
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Act 1 Boss: Kukku's Charge MasterAct 2 Boss: Tails Doll
 	
The Scrap Army has dragged the ruins of the Flying Battery blimp into the Charge Dimension, and Omelette's been tearing it apart for resources to utilize for her forces. In the heap of metal, two robots designed in Robotnik's image have been recovered... but Robotnik seems to want them back now.
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Act 1 Boss: EggRobo EliteAct 2 Boss: Kyodai Egg Corpse
 	
It seems that not even those within Omelette's own ranks can trust one another, as Grace the Swan seems to be plotting something bigger - something that may reshape the landscape of both universes. To do this, she's summoned Metal Knuckles to aid her in the awakening of a dangerous entity hidden deep within one of the Charge Dimension's oldest mechanical temples.
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Act 1 Boss: Metal KnucklesAct 2 Boss: Grace and the Opal Reaper
SCRAP BRAINSonic the Hedgehog, Genesis 	
Although Grace has been taken down, it's too late - Silver Sonic has snatched up the Source Opal and wants to use its powers to destroy Sonic once and for all. Both the heroes and the remaining villains rush to take it back, leading them to the newly rebuilt Scrap Brain Zone - where Robotnik is prepared to take down Omelette, blaming her and her interference for the emergence of Silver Sonic's new scheme.
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Act 1 Boss: Shielded SlyAct 2 Boss: Robotnik vs. Omelette Finale Crushers
 	
Realizing the threat Silver Sonic currently poses to both of their worlds, Robotnik and Omelette have called a truce. They've run off to an emergency takeoff zone to board Omelette's new Poached Egg space station, while Sonic and co. try to chase them down. Meanwhile, Chill the Cyberwolf gets some second thoughts about his allegiance...
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Act 1 Boss: Chill the CyberwolfAct 2 Boss: Zuper Zinger
SKY SANCTUARYSonic & Knuckles 	
As a massive portal between the Chaos and Charge Dimensions opens up, our heroes take to the skies! This return to Knuckles' ancient sanctuary is filled with Robotnik and Omelette's forces, and Silver Sonic's acquired a new ally for his devastating plan.
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Act 1 Boss: Metal Sonic vs. Silver SonicAct 2 Boss: Silver Sonic and Mecha Sonic w/ Classic Egg Mobiles
WING FORTRESSSonic the Hedgehog 2, Genesis 	
Omelette's gotten one of Robotnik's old warships up and running again, and they're not taking any chances against Sonic, Sis, and their friends. They're sending out everything they have - including an alternate Phantom Ruby Omelette's gotten her hands on!
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Act 1 Boss: Metal Onslaught (Metal Sonic, Techno Sis, Tails Doll, and Metal Knuckles)Act 2 Boss: Heavy Elite
 	
Sonic and the others finally arrive on the Poached Egg, which is floating right in the middle of the giant rift in space. All of the skills they've learned together are put to the test, and all the while, things behind the scenes are looking more grim than ever...
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Act 1 Boss: Egg WalkersAct 2 Boss: Robotnik & Omelette's Egg SoulAct 3 Boss: Silver Tyrant
 	
Silver Sonic and Mecha Sonic's fusion, the Silver Tyrant, didn't seem to be enough... so now they've extracted the powers of the Opal Reaper in a final attempt to destroy Sonic and enslave the world!
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Final Boss: Silver Reaper
===Competition===
Competition Mode includes six new Zones, alongside six returning stages from previous titles. Additionally, all main game levels can be played in this mode upon completion.
Zone Title 	Description
AZURE LAKESonic the Hedgehog 3 	A peaceful forest near the Zone's titular lake, where players will traverse through simple loops and corkscrews in the race.
BALLOON PARKSonic the Hedgehog 3 	The night sky sparkles above this colorful amusement park, filled with bouncy balloons and goofy rides and attractions to boot.
CHROME GADGETSonic the Hedgehog 3	Technological wonders surround racers as they float over fans on the floor and navigate the many twists and turns of the city.
RAINY SAVANNAHSonic Drift 2 	As players dash through the open fields, they'll have to watch out for puddles that will slow them down if they try to run through them. Rain puddles will only slow you down a bit, while the deeper mud puddles will hold you back considerably.
MILKY WAYSonic Drift 2 	Utilize the weaker gravity to your advantage to leap over your rivals in this shimmering space race. Just watch out for the asteroids!
REACTIVE FACTORYSonic R 	There's plenty of room to run... as long as you can remember where all the traps and hazards are. This Zone looks simple enough at first glance, but counting your chickens will punish you greatly.
 	Swing across vines and use the bouncy palm trees to get ahead, or take the underwater path to take your opponents by surprise.
 	This track takes you through the halls of a massive East Asian-inspired palace, as lanterns light up the night outside.
 	Glass pipes guide you through a power plant hidden in the depths of the ocean. Turn the valves to close gates and set your rivals back a bit.
 	Racers must make it through a dark, haunted marsh filled with ghosts and swamp monsters. Don't fall into the acid pits!
 	Blocks of obsidian float across rivers of lava. Time your jumps right to make it across, and try to knock your opponents into the lava to stop them in their tracks.
 	Crumbling totem poles, fiery trees, and heavy storms are just a few of the threats racers will have to face on an island where the chaos and disaster never seems to end.
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