Cyberpunk 2077 Skills

Skills are passive upgrades which are divided into five sub-categories, each providing benefits to their associated attribute.
Skills can be leveled through performing actions related to their attributes, or through using Progression Shards.
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|-|Headhunter=
Gain experience by:
* Neutralizing enemies with Pistols, Revolvers, Sniper Rifles, and throwable weapons.
* Attacking enemies while undetected.
* Performing Takedowns.
Rank	Effect(s)
5 	Decreases Visibility to Enemies by 10%
10 	10% Headshot Damage and 10% Damage against Vulnerabilities
15 	+1 Perk Point
20 	No weapon sway when crouched.
25 	Decreases Visibility to Enemies by 10%
30 	15% Headshot Damage and 15% Damage against Vulnerabilities
35 	Gain a perk point
40 	Optical Camo is active while grappling enemies.
45 	Decreases recovery time after a throw by 30%.
50 	30% faster when crouch-walking and crouch-sprinting.
55 	Damage bonuses from being undetected outside of combat persist for 3 Seconds after entering combat.
60 	15% Optical Camo Charge when neutralizing an enemy in one of the following ways: While undetected. During Focus mode. During Deadeye mode. With a thrown weapon.
|-|Netrunner=
Gain experience by:
* Neutralizing enemies with Smart weapons and Monowire cyberware.
* Quickhacking enemies, devices and vehicles.
* Uploading daemons to Access Points.
* Crafting quickhacks.
Rank	Effect(s)
5 	Increases RAM Recovery Rate by 5%.
10 	Increases RAM by 1.
15 	+1 Perk Point
20 	+20% lock-on range with Smart weapons.
25 	Increases RAM Recovery Rate by 5%.
30 	Increases RAM by 1.
35 	+1 Perk Point
40 	-20% RAM cost for quickhacks used on devices and vehicles.
45 	+15% duration for Control and Convert quickhacks. +5% damage with Combat quickhacks.
50 	+40% duration for Overclock
55 	-10% Health loss from using quickhacks during Overclock.
60 	When active, Overlock now reveals enemies within 10 meters and allows you to quickhack non-netrunner enemies through cover.
|-|Shinobi=
Gain experience by:
*Neutralizing enemies with Assault Rifles, SMGs, and Blades.
*Performing certain movements (Dashing, dodging, vaulting, climbing).
Rank	Effect(s)
5 	Increases Movement Speed by 5%
10 	-5% Stamina Cost From Dodging and Dashing
15 	+1 Perk Point
20 	Better accuracy after dodging or dashing
25 	Increased Accuracy For a Short Time After Dodging and Dashing
30 	Decreased stamina cost for dodging and dashing
35 	+1 Perk Point
40 	Increased Mitigation Chance The Faster You MoveUp to 10%.
45 	+25 Damage With Fast Attacks
50 	Air Dashing and Sliding Automatically Reload 20% of Your Equipped Weapon
55 	When Attacking From Midair or While Time Is Slowed, Low Stamina Does Not Affect Ranged Accuracy or Melee Attack Speed
60 	When Sandevistan is Active: +40 Crit Chance and No Stamina Cost For Any Type of Movement
==Notes==
|-|Solo=
Gain experience by:
* Neutralizing enemies with Shotguns, LMGs, HMGs, and Blunt Weapons.
* Hitting enemies with special Blunt Weapon attacks.
* Performing Body Attribute checks.
Rank	Effect(s)
5 	Increases Carrying Capacity by 50
10 	Increases Health by 10
15 	+1 Perk Point
20 	Fists and Gorilla Arms Have: +20% Damage and +20% Attack Speed. Fists also have a Chance to Apply Bleeding
25 	Increases Carrying Capacity by 100
30 	Increases Health by 15
35 	+1 Perk Point
40 	+10% Crit Chance Against Enemies Within 5 meters
45 	+25% Damage With Strong Attacks and Quick Melee Attacks
50 	+25 Health After Performing a Finisher
55 	When Adrenaline Rush is Active, Adrenaline Decays 50% Slower and Cannot Decay Below 10%
60 	When Berserk Is Active: +30% Enemy Health Threshold to Perform Finishers, +50% Health From Performing Finishers, and +30% Bersker Duration
|-|Engineer=
Gain experience by:
* Neutralizing enemies with Tech weapons, grenades, the Projectile Launch System, and Bolt shots.
* Neutralizing enemies while certain cyberware and Perk abilities are active (Sandevistan, Berserk, Optical Camo, Overclock mode, Fury mode).
* Crafting, upgrading and disassembling items.
* Performing Technical Ability Attribute checks.
Rank	Effect(s)
5 	Increases Armor by 15
10 	Increases Cyberware Capacity by 5
15 	+1 Perk Point
20 	+10 Grenade Damage and Explosion Radius
25 	Increases Armor by 25
30 	Increases Cyberware Capacity by 10
35 	+1 Perk Point
40 	Increased Shock Chance From Charging a Tech Weapon or Electric Baton
45 	+15% Item Health Effectiveness
50 	+30% To All Cyberware Stat Modifiers
55 	10% Damage With Bolt Shots and +40% Burn Chance With Bolt Shots. Chain Lightning Now Sets Enemies on Fire.
60 	When Fury is Active, You Occasionally Release an EMP Blast
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==References==
Category:Cyberpunk 2077 Gameplay
ru:Навыки (Cyberpunk 2077)