History

The history of Teardown begins as early as 2017.
== 2017 ==
The first posts on Dennis Gustafsson's Twitter account was about a rendering & physics engine with raytracing.
== 2018 ==
In 2018, the rendering engine took shape, and voxel-based destruction was teased in June.
=== January - May ===
In January, Gustafsson tested his engine with a model of a steam train.https://twitter.com/tuxedolabs/status/954380611761967104. In spring of that year, he rewrote the enginehttps://twitter.com/tuxedolabs/status/983626658035908609, with depth of fieldhttps://twitter.com/tuxedolabs/status/983626658035908609 and less noise. More light types were added, all in real timehttps://twitter.com/tuxedolabs/status/997065455670980611.
=== June ===
In June, Gustafsson tweeted that he was having one of his "destructive phases", as he showed a video of a building being destroyed by spheres. Shortly after, he added a level editor, sound and MagicaVoxel imports to his engine.https://twitter.com/tuxedolabs/status/1012304251572441090
=== August - December ===
In August, Gustafsson rewrote the engine to better handle debris, and the lighting system to incorporate voxels. Emil Bengtsson was also introduced as a developer, working on a harbour scene. Early experiments with volumetric fog were shownhttps://twitter.com/tuxedolabs/status/1045224341640806400.
In October, "explosives" were added to the game, which created massive holes. It was timed, similar to the Bomb. The first animations were added, shadowy figures with lights on their headhttps://twitter.com/tuxedolabs/status/1050693035800051719. These figures were also used for AI pathfinding using A*. Material properties were showcased on Halloween of that yearhttps://twitter.com/tuxedolabs/status/1057594602876735488.
In November, the "peagun" was made "bigger", now spawning explosives, marking the addition of the rocket. In December, plastic joints were added, simulating deformation of wooden structureshttps://twitter.com/tuxedolabs/status/1073146774955704320.
== 2019 ==
Emil Bengtsson first posted about Teardown in January of this year. Vehicles were added in March.
=== January ===
The first Teardown-related post was on 15 January, where buoyancy was demonstratedhttps://twitter.com/tuxedolabs/status/1085154363759382528. This was followed by experiments into blue noisehttps://twitter.com/tuxedolabs/status/1085440518711136256, and acoustic noisehttps://twitter.com/tuxedolabs/status/1088559031617241088. The sledge was the first modelled tool shown.
=== March ===
On the first of March, 2 vehicles were showcased, the Dump Truck and the Van. They were prototypes, and had cylinders for wheels. Later that month, a repair tool was introduced, but was also used for primitive structures. THe oldest known surviving sound was introduced with the post.
A health system was added, along with spidershttps://twitter.com/tuxedolabs/status/1111611643664961542(this was removed in early access).
=== June & August - December ===
Volumetric lighting was showcased in Junehttps://twitter.com/tuxedolabs/status/1140896834065502208. In August, a warehouse was showcased, reminiscent of that of Lee Chemicalshttps://twitter.com/tuxedolabs/status/1159081158145204225, which was mostly shown in late Augusthttps://twitter.com/tuxedolabs/status/1164247414624182272 along with plastic joints used for metal.
In September, the gun was introduced, along with rope and a UI(different font)https://twitter.com/tuxedolabs/status/1172435327811637250. Voxel recolouring was showcased with the addition of a spraycanhttps://twitter.com/tuxedolabs/status/1176433586133700608.
In October, the game was revealed as Teardown, a heist game. The Front Loader introduced, https://twitter.com/tuxedolabs/status/1186776687154999296, the oldest surviving vehicle model, and with voxel tyres. More vehicles were added, the Single-unit truck(as Lee Bros), a Station Wagon and the Taskmaster 4WDhttps://twitter.com/tuxedolabs/status/1188822544062828546.
In November, the American Semi was introducedhttps://twitter.com/tuxedolabs/status/1194180104542441472. Later, the Shotgun and Security Chopper were introducedhttps://twitter.com/tuxedolabs/status/1197835894742499328.
On 12 December, fire spreading was introduced. On the 20th, a safe was shown being stolen along with an updated Dump Truckhttps://twitter.com/tuxedolabs/status/1207974518226137093, but no escape vehicle was present.
== 2020 ==
In 2020, Teardown was released into early access after 3 years of development.
=== Janaury - September ===
A TV was shown, with the image used as a light sourcehttps://twitter.com/tuxedolabs/status/1217389713784475648. The water shader was rewritten with a demo at Hollowrock Island(then unnamed)https://twitter.com/tuxedolabs/status/1220444308467220482, along with rainhttps://twitter.com/tuxedolabs/status/1221769395598393344.
On February, the amount of vehicles increased to 24, with a vehicle showcasing a white Defender and the Industrual Forklift. 3 new maps were revealed, Evertides Mallhttps://twitter.com/tuxedolabs/status/1231142561370296320, Mr Amanatides' fish processing planthttps://twitter.com/tuxedolabs/status/1231141147914985475 and Löckelle wrecking companyhttps://twitter.com/tuxedolabs/status/1231147752421314560.
On March, scripting support was addedhttps://twitter.com/tuxedolabs/status/1240738843952910338. Vehicle sounds were reworked, and drifting particle effects were added along with the Crownzygot XVChttps://twitter.com/tuxedolabs/status/1243893024666652673.
In April, sound effects were reworkedhttps://twitter.com/tuxedolabs/status/1255238626163777536. And in May, some building that would be used in Frustrum were revealed. The Extinguisher was finally confirmed after being teasedhttps://twitter.com/tuxedolabs/status/1267223602350481408.
In June, the Blowtorch was the last tool to be confirmedhttps://twitter.com/tuxedolabs/status/1270708534318002178. The Excavator was revealed along with a new maphttps://twitter.com/tuxedolabs/status/1276441639653949440.
In July, West Point Marina was revealedhttps://twitter.com/tuxedolabs/status/1278418537040809985. In August, the UI font was changed to Latohttps://twitter.com/tuxedolabs/status/1295723955928604676. Bad weather was also showcased. On 27 August, the first trailer was released, showcasing changes to Hollowrock Island(some houses were replaced with a BluePop gym, later BlueTide). The next day, the first early access video was released by 2kliksphilip, with a Mobile Crane. The Villa Gordon racetrack was showcasedhttps://twitter.com/Resident_Emil/status/1300117871939510275.
The track was updated in Septemberhttps://twitter.com/tuxedolabs/status/1300708303748698112.
=== 15 - 29 October ===
On 15 October, there was a video spelling out "29", along with a Big Fishing Boat bearing the name "October". The next day, a second trailer released, confirming the release date as 29 October. Early modding capabilities were demonstratedhttps://twitter.com/tuxedolabs/status/1319592326650527750. On 29 October, Teardown was released into early access.
=== November - December ===
The first confirmed update was a mod loader for the game, along with a racing game.
== 2021 ==
=== May ===
Teardown's second biggest update came this year, with Evertides Mall being the biggest.
=== October 29th ===
Teardown turns one year old and with it Part 2 is announced.
=== December 2nd ===
Teardown's biggest update this year, As Part 2 is released.
== Pre-release reveals ==
=== Tools ===
#Bomb(implied) - 4 October 2018
#Gun(implied) - 12 October 2018
#Rocket(implied) - 2 November 2018
#Sledge - 24 January 2019
#Plank - 26 March 2019
#Gun(as Handgun) - 13 September 2019
#Spraycan & Pipe Bomb - 24 September 2019
#Shotgun - 22 November 2019
#Extinguisher - 31 May 2020
#Blowtorch - 10 June 2020
=== Vehicles ===
#Dump Truck & Van (prototypes) - 1 March 2019
#Pickup Truck(prototype) - 29 March 2019
#Front Loader - 22 October 2019
#Single-unit truck, Station Wagon & Taskmaster 4WD - 28 October 2019
#Security Chopper - 12 November 2019
#Dump Truck - 20 December 2019
#Defender(white) & Industrial Forklift - 7 February 2020
#Castanet 500L GT, Cayuse 550, Forklift, Gauss-Seidel B50, Gordo Pathracer XTRM, Mini Excavator, Semi(EU), Tractor, Van - 19 March 2020
#Crownzygot XVC - 28 March 2020
#Speedboat - 30 June 2020
#Big Fishing Boat & Race Boat - 18 August 2020
#Cruise Boat, Drab 75, Mobile Crane & Small Boat - 28 August 2020
#Monster Truck - 21 October 2020
=== Maps ===
#Lee Chemicals(partly, prototype) - 7 August 2019
#Lee Chemicals(mostly, prototype) - 21 August 2019
#Hollowrock Island(prototype, unnamed) - 23 Janaury 2020
#Evertides Mall(pre 0.7) & Hollowrock Island(As Mr Amanatides fish processing plant) - Evertides, Hollowrock, LTS, 22 Janaury 2020
#Frustrum(some buildings) - 1 May 2020
#Villa Gordon - 26 June 2020
#West Point Marina - 1 July 2020
== See also ==
*Cut content
== References ==
Category:Teardown
Category:History