Dark Sun Campaign Setting Revised

__NOTOC__
:Purchase PDF from Dungeon Masters Guild
==Book 1: Chapter 1: The Nature of the World==
* A History of Athas
** The Blue Age · The Rebirth · The Green Age · The Time of Magic · The Cleansing Wars · The Age of the Sorcerer-Kings · The Decade of Heroism
* Champions and Sorcerer-Kings
* Supernatural Forces
** Priestly Magic · Wizardly Magic · Psionics
* Natural Forces
** A Barren World · The Lack of Metal · Changes in the Land
* The Races of Athas
** Aarakocra · Dwarves · Elves · Half-Elves · Half-Giants · Halflings · Humans · Muls · Pterrans · Thri-Kreen
==Book 2: Chapter 1: Creating Characters==
* Creating Characters
** Product Summary
* The Ability Scores
** Strength Scores
** Constitution Scores
** Intelligence Scores
** Wisdom Scores
** Rolling Ability Scores
* Racial Overview
** Minimum and Maximum Ability Scores
** Racial Ability Adjustments
** Class Restrictions and Level Limits
** Languages
** Other Racial Characteristics
* Player Character Races
** Aarakocra
** Dwarves
** Elves
** Half-Elves
** Half-Giants
** Halflings
** Humans
** Muls
** Pterrans
** Thri-Kreen
* Class Overview
** Class Ability Score Requirements
** Creating New Characters
*** Starting Level
*** Starting Hit Points
*** Starting Proficiencies
*** Starting Money
*** Multiclass Player Characters
*** Nonplayer Characters
** Alignment
*** Severe Desperation Rule (Optional)
* Warrior Class
** Fighter
** Gladiator
** Ranger
* Wizard Class
** Defiler
** Preserver
** Game Effects of Preserving and Defiling Magic
* Priest Class
** Cleric
** Druid
* Rogue Class
** Bard
** Thief
** Trader
* Psionicist Class
** Psionicist
* Dual- and Multiclass Characters
* Character Trees (Optional)
==Book 2: Chapter 2: Proficiencies==
* Proficiencies
** Proficient and Specialized Use
* Weapon Proficiencies
* Nonweapon Proficiencies
** Armor Optimization
** Bargain
** Bureaucracy
** Contact
** Heat Protection
** Information Gathering
** Mental Armor
** Psionic Detection
** Sign Language
** Somatic Concealment
** Tactics
** Water Find
** Weapon Improvisation
* Using Existing Proficiencies
** Using the Survival Proficiency
==Monsters==
* Animal, Domestic
** Erdlu
** Inix
** Kank
** Mekillot
* Belgoi
* Braxat
* Dragon of Tyr
* Dregoth; the Undead Dragon King - (Revised Edition - 2438)
* Dune Freak (Anakore)
* Gaj
* Giant, Athasian
** Desert
** Plains
** Beasthead
* Gith
* Jozhal
* Kluzd
* Silk Wyrm
* Tembo
* Wezer
** Worker/Water Fetcher
** Soldier
** Brood Queen
Category:Rules Supplements
Category:Campaign Settings