Theatrhythm Final Bar Line abilities

The following is a list of abilities in Theatrhythm Final Bar Line. Each character has a total of 10 abilities, gaining an ability first at level 2, then an additional ability every tenth level from level 10 up to level 90. Abilities now consist of single based skills as opposed to separate levels, and with CP removed, the player can freely choose any ability to equip on a character, with a maximum of 3 abilities at a time. Characters can learn additional abilities through Scrolls, but can only learn these scroll abilities once. 
==List of Abilities==
===Physical Abilities===
Ability 	Type 	Attribute 	Effect 	Learned by 	Level
 	Physical	Blunt 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 30Expert - 40Ultimate - 50Supreme - 60 	Kain 	10
 	Physical	Blunt 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 30Expert - 40Ultimate - 50Supreme - 60 	Galuf 	70
 	Physical	Blunt 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 30Expert - 40Ultimate - 50Supreme - 60 	Cloud 	20
 	Physical	Blunt 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 30Expert - 40Ultimate - 50Supreme - 60 	Barret 	10
 	Physical	Blunt 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 30Expert - 40Ultimate - 50Supreme - 60 	Balthier 	10
 	Physical	Blunt 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 30Expert - 40Ultimate - 50Supreme - 60 	Gabranth 	10
 	Physical	Blunt 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 30Expert - 40Ultimate - 50Supreme - 60 	Ramza 	70
Added Cut 	Physical	Slashing 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: 5Activation: When the party uses 5 abilities 	Firion 	40
Added Cut 	Physical	Slashing 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: 5Activation: When the party uses 5 abilities 	Bartz 	50
Added Cut 	Physical	Slashing 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: 5Activation: When the party uses 5 abilities 	Cloud 	30
Added Cut 	Physical	Slashing 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: 5Activation: When the party uses 5 abilities 	Cloud #2 	10
Added Cut 	Physical	Slashing 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: 5Activation: When the party uses 5 abilities 	Squall 	20
Added Cut 	Physical	Slashing 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: 5Activation: When the party uses 5 abilities 	Jecht 	70
Added Cut 	Physical	Slashing 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: 5Activation: When the party uses 5 abilities 	Rikku 	60
Added Cut 	Physical	Slashing 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: 5Activation: When the party uses 5 abilities 	Benjamin 	30
 	Physical	Piercing 	Deals low damage 3 times in proportion to the user's Strength.Target: 1 enemyTimes Usable: 3Activation: When enough Triggers are hitBasic: 40Expert: 65Ultimate: 100Supreme: 160 	Firion 	70
 	Physical	Piercing 	Deals low damage 3 times in proportion to the user's Strength.Target: 1 enemyTimes Usable: 3Activation: When enough Triggers are hitBasic: 40Expert: 65Ultimate: 100Supreme: 160 	Onion Knight 	30
 	Physical	Piercing 	Deals low damage 3 times in proportion to the user's Strength.Target: 1 enemyTimes Usable: 3Activation: When enough Triggers are hitBasic: 40Expert: 65Ultimate: 100Supreme: 160 	Cecil 	40
 	Physical	Piercing 	Deals low damage 3 times in proportion to the user's Strength.Target: 1 enemyTimes Usable: 3Activation: When enough Triggers are hitBasic: 40Expert: 65Ultimate: 100Supreme: 160 	Galuf 	60
 	Physical	Piercing 	Deals low damage 3 times in proportion to the user's Strength.Target: 1 enemyTimes Usable: 3Activation: When enough Triggers are hitBasic: 40Expert: 65Ultimate: 100Supreme: 160 	Tifa 	90
 	Physical	Piercing 	Deals low damage 3 times in proportion to the user's Strength.Target: 1 enemyTimes Usable: 3Activation: When enough Triggers are hitBasic: 40Expert: 65Ultimate: 100Supreme: 160 	Barret 	80
 	Physical	Piercing 	Deals low damage 3 times in proportion to the user's Strength.Target: 1 enemyTimes Usable: 3Activation: When enough Triggers are hitBasic: 40Expert: 65Ultimate: 100Supreme: 160 	Yuffie 	70
 	Physical	Piercing 	Deals low damage 3 times in proportion to the user's Strength.Target: 1 enemyTimes Usable: 3Activation: When enough Triggers are hitBasic: 40Expert: 65Ultimate: 100Supreme: 160 	Laguna 	70
 	Physical	Piercing 	Deals low damage 3 times in proportion to the user's Strength.Target: 1 enemyTimes Usable: 3Activation: When enough Triggers are hitBasic: 40Expert: 65Ultimate: 100Supreme: 160 	Tidus 	40
 	Physical	Piercing 	Deals low damage 3 times in proportion to the user's Strength.Target: 1 enemyTimes Usable: 3Activation: When enough Triggers are hitBasic: 40Expert: 65Ultimate: 100Supreme: 160 	Yuna #2 	2
 	Physical	Piercing 	Deals low damage 3 times in proportion to the user's Strength.Target: 1 enemyTimes Usable: 3Activation: When enough Triggers are hitBasic: 40Expert: 65Ultimate: 100Supreme: 160 	Balthier 	2
 	Physical	Piercing 	Deals low damage 3 times in proportion to the user's Strength.Target: 1 enemyTimes Usable: 3Activation: When enough Triggers are hitBasic: 40Expert: 65Ultimate: 100Supreme: 160 	Fran 	80
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and restores 20% of the HP gauge.Target: 1 enemyTimes Usable: 1Activation: When the song is 1/2 over 	Onion Knight 	80
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and restores 20% of the HP gauge.Target: 1 enemyTimes Usable: 1Activation: When the song is 1/2 over 	Cid Haze 	70
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and restores 20% of the HP gauge.Target: 1 enemyTimes Usable: 1Activation: When the song is 1/2 over 	Kain 	2
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and restores 20% of the HP gauge.Target: 1 enemyTimes Usable: 1Activation: When the song is 1/2 over 	Faris 	30
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and restores 20% of the HP gauge.Target: 1 enemyTimes Usable: 1Activation: When the song is 1/2 over 	Tifa 	60
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and restores 20% of the HP gauge.Target: 1 enemyTimes Usable: 1Activation: When the song is 1/2 over 	Red XIII 	30
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and restores 20% of the HP gauge.Target: 1 enemyTimes Usable: 1Activation: When the song is 1/2 over 	Laguna 	2
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and restores 20% of the HP gauge.Target: 1 enemyTimes Usable: 1Activation: When the song is 1/2 over 	Prishe 	60
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and restores 20% of the HP gauge.Target: 1 enemyTimes Usable: 1Activation: When the song is 1/2 over 	Aranea 	20
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and restores 20% of the HP gauge.Target: 1 enemyTimes Usable: 1Activation: When the song is 1/2 over 	Wol 	10
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: 3Activation: When the song is 1/4, 2/4, and 3/4 over 	Guy 	10
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: 3Activation: When the song is 1/4, 2/4, and 3/4 over 	Galuf 	2
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: 3Activation: When the song is 1/4, 2/4, and 3/4 over 	Tifa 	2
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: 3Activation: When the song is 1/4, 2/4, and 3/4 over 	Tifa #2 	20
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: 3Activation: When the song is 1/4, 2/4, and 3/4 over 	Tidus 	10
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: 3Activation: When the song is 1/4, 2/4, and 3/4 over 	Jecht 	2
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: 3Activation: When the song is 1/4, 2/4, and 3/4 over 	Thancred 	10
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: 3Activation: When the song is 1/4, 2/4, and 3/4 over 	Yda 	2
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: 3Activation: When the song is 1/4, 2/4, and 3/4 over 	Noctis 	10
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: 3Activation: When the song is 1/4, 2/4, and 3/4 over 	Machina 	20
 	Physical	Piercing 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: 3When the song is 5/10, 7/10, and 9/10 over 	Galuf 	30
 	Physical	Piercing 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: 3When the song is 5/10, 7/10, and 9/10 over 	Tifa 	20
 	Physical	Piercing 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: 3When the song is 5/10, 7/10, and 9/10 over 	Tifa #2 	2
 	Physical	Piercing 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: 3When the song is 5/10, 7/10, and 9/10 over 	Prishe 	2
 	Physical	Piercing 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: 3When the song is 5/10, 7/10, and 9/10 over 	Yda 	30
 	Magic 	 	Deals moderate damage in proportion to the user's Magic, but the user also takes 30% HP damage.Target: All enemiesTimes Usable: 1Activation: When enough Triggers are hitBasic - 10Expert - 15Ultimate - 20Supreme - 30 	Leon 	30
 	Magic 	 	Deals moderate damage in proportion to the user's Magic, but the user also takes 30% HP damage.Target: All enemiesTimes Usable: 1Activation: When enough Triggers are hitBasic - 10Expert - 15Ultimate - 20Supreme - 30 	Cecil 	20
 	Magic 	 	Deals moderate damage in proportion to the user's Magic, but the user also takes 30% HP damage.Target: All enemiesTimes Usable: 1Activation: When enough Triggers are hitBasic - 10Expert - 15Ultimate - 20Supreme - 30 	Squall 	80
 	Magic 	 	Deals moderate damage in proportion to the user's Magic, but the user also takes 30% HP damage.Target: All enemiesTimes Usable: 1Activation: When enough Triggers are hitBasic - 10Expert - 15Ultimate - 20Supreme - 30 	Cid Raines 	80
 	Magic 	 	Deals moderate damage in proportion to the user's Magic, but the user also takes 30% HP damage.Target: All enemiesTimes Usable: 1Activation: When enough Triggers are hitBasic - 10Expert - 15Ultimate - 20Supreme - 30 	Aranea 	40
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and moderately lowers enemy attack power.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Warrior of Light	20
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and moderately lowers enemy attack power.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Leon 	70
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and moderately lowers enemy attack power.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Gilgamesh 	30
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and moderately lowers enemy attack power.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Cloud #2 	30
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and moderately lowers enemy attack power.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Zack 	2
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and moderately lowers enemy attack power.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Auron 	70
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and moderately lowers enemy attack power.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Jecht 	40
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and moderately lowers enemy attack power.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Gladiolus 	90
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and moderately lowers enemy attack power.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Ramza 	90
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and moderately lowers enemy attack power.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Agrias 	2
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and moderately lowers enemy attack power.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Orlandeau 	80
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and moderately lowers enemy attack power.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Wol 	2
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy defense.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Garland 	30
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy defense.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Faris 	80
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy defense.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Gilgamesh 	2
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy defense.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Cloud 	10
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy defense.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Cloud #2 	2
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy defense.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Auron 	10
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy defense.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Jecht 	30
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy defense.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Agrias 	40
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy defense.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Orlandeau 	2
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy defense.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Materia 	50
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy defense.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Wol 	30
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy magic defense.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Garland 	50
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy magic defense.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Firion 	2
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy magic defense.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Gilgamesh 	2
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy magic defense.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Tifa #2 	90
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy magic defense.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Tidus 	30
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy magic defense.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Yuna #2 	70
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy magic defense.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Gabranth 	30
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy magic defense.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Noctis 	2
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy magic defense.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Agrias 	80
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy magic defense.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Orlandeau 	40
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy magic defense.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240 	Machina 	2
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy attribute resistance.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240	Garland 	70
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy attribute resistance.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240	Cid Haze 	80
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy attribute resistance.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240	Gilgamesh 	80
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy attribute resistance.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240	Mog 	70
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy attribute resistance.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240	Tifa #2 	70
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy attribute resistance.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240	Laguna 	80
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy attribute resistance.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240	Yuna #2 	90
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy attribute resistance.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240	Gabranth 	60
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy attribute resistance.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240	Materia 	80
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength and slightly lowers enemy attribute resistance.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Great or betterBasic - 60Expert - 95Ultimate - 150Supreme - 240	Machina 	70
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Poison.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40 Expert - 70Ultimate - 100Supreme - 160 	Guy 	70
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Poison.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40 Expert - 70Ultimate - 100Supreme - 160 	Leon 	2
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Poison.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40 Expert - 70Ultimate - 100Supreme - 160 	Edgar 	10
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Poison.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40 Expert - 70Ultimate - 100Supreme - 160 	Jecht 	10
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Poison.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40 Expert - 70Ultimate - 100Supreme - 160 	Paine 	2
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Poison.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40 Expert - 70Ultimate - 100Supreme - 160 	Thancred 	70
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Poison.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40 Expert - 70Ultimate - 100Supreme - 160 	Yda 	20
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Poison.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40 Expert - 70Ultimate - 100Supreme - 160 	Prompto 	30
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Poison.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40 Expert - 70Ultimate - 100Supreme - 160 	Benjamin 	60
Venom Buster 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and inflicts Poison.Target: 1 enemyTimes Usable: 1Activation: When a boss enemy appears 	Kain 	80
Venom Buster 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and inflicts Poison.Target: 1 enemyTimes Usable: 1Activation: When a boss enemy appears 	Cloud 	70
Venom Buster 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and inflicts Poison.Target: 1 enemyTimes Usable: 1Activation: When a boss enemy appears 	Barret 	60
Venom Buster 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and inflicts Poison.Target: 1 enemyTimes Usable: 1Activation: When a boss enemy appears 	Tidus 	70
Venom Buster 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and inflicts Poison.Target: 1 enemyTimes Usable: 1Activation: When a boss enemy appears 	Prishe 	90
Venom Buster 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and inflicts Poison.Target: 1 enemyTimes Usable: 1Activation: When a boss enemy appears 	Yda 	70
Venom Buster 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and inflicts Poison.Target: 1 enemyTimes Usable: 1Activation: When a boss enemy appears 	Prompto 	90
Venom Buster 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and inflicts Poison.Target: 1 enemyTimes Usable: 1Activation: When a boss enemy appears 	Benjamin 	80
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Silence.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40 Expert - 70Ultimate - 100Supreme - 160 	Garland 	10
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Silence.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40 Expert - 70Ultimate - 100Supreme - 160 	Cid Haze 	40
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Silence.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40 Expert - 70Ultimate - 100Supreme - 160 	Bartz 	10
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Silence.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40 Expert - 70Ultimate - 100Supreme - 160 	Edgar 	80
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Silence.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40 Expert - 70Ultimate - 100Supreme - 160 	Sephiroth 	2
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Silence.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40 Expert - 70Ultimate - 100Supreme - 160 	Squall 	2
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Silence.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40 Expert - 70Ultimate - 100Supreme - 160 	Paine 	20
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Silence.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40 Expert - 70Ultimate - 100Supreme - 160 	Noel 	20
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Silence.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40 Expert - 70Ultimate - 100Supreme - 160 	Aranea 	10
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Silence.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40 Expert - 70Ultimate - 100Supreme - 160 	Materia 	40
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and inflicts Silence.Target: 1 enemyTimes Usable: 1Activation: When a boss enemy appears 	Garland 	80
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and inflicts Silence.Target: 1 enemyTimes Usable: 1Activation: When a boss enemy appears 	Cecil 	80
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and inflicts Silence.Target: 1 enemyTimes Usable: 1Activation: When a boss enemy appears 	Barret 	70
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and inflicts Silence.Target: 1 enemyTimes Usable: 1Activation: When a boss enemy appears 	Red XIII 	80
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and inflicts Silence.Target: 1 enemyTimes Usable: 1Activation: When a boss enemy appears 	Sephiroth 	70
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and inflicts Silence.Target: 1 enemyTimes Usable: 1Activation: When a boss enemy appears 	Squall 	40
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and inflicts Silence.Target: 1 enemyTimes Usable: 1Activation: When a boss enemy appears 	Lilisette 	70
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and inflicts Silence.Target: 1 enemyTimes Usable: 1Activation: When a boss enemy appears 	Aranea 	30
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Blind.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40 Expert - 70Ultimate - 100Supreme - 160 	Warrior of Light	60
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Blind.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40 Expert - 70Ultimate - 100Supreme - 160 	Guy 	40
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Blind.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40 Expert - 70Ultimate - 100Supreme - 160 	Tifa 	40
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Blind.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40 Expert - 70Ultimate - 100Supreme - 160 	Tidus 	2
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Blind.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40 Expert - 70Ultimate - 100Supreme - 160 	Rikku 	80
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Blind.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40 Expert - 70Ultimate - 100Supreme - 160 	Paine 	40
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Blind.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40 Expert - 70Ultimate - 100Supreme - 160 	Thancred 	40
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Blind.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40 Expert - 70Ultimate - 100Supreme - 160 	Aranea 	2
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and inflicts Blind.Target: 1 enemyTimes Usable: 1Activation: When a boss enemy appears 	Cecil 	60
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and inflicts Blind.Target: 1 enemyTimes Usable: 1Activation: When a boss enemy appears 	Gilgamesh 	70
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and inflicts Blind.Target: 1 enemyTimes Usable: 1Activation: When a boss enemy appears 	Barret 	90
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and inflicts Blind.Target: 1 enemyTimes Usable: 1Activation: When a boss enemy appears 	Cloud #2 	50
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and inflicts Blind.Target: 1 enemyTimes Usable: 1Activation: When a boss enemy appears 	Jecht 	80
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and inflicts Blind.Target: 1 enemyTimes Usable: 1Activation: When a boss enemy appears 	Balthier 	70
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and inflicts Blind.Target: 1 enemyTimes Usable: 1Activation: When a boss enemy appears 	Yda 	90
 	Physical	Blunt 	Deals low damage in proportion to the user's Strength and inflicts Blind.Target: 1 enemyTimes Usable: 1Activation: When a boss enemy appears 	Aranea 	70
 	Physical	Slashing, Fire 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 25Expert - 35Ultimate - 60Supreme - 105 	Garland 	2
 	Physical	Slashing, Fire 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 25Expert - 35Ultimate - 60Supreme - 105 	Galuf 	10
 	Physical	Slashing, Fire 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 25Expert - 35Ultimate - 60Supreme - 105 	Faris 	10
 	Physical	Slashing, Fire 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 25Expert - 35Ultimate - 60Supreme - 105 	Sephiroth 	30
 	Physical	Slashing, Fire 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 25Expert - 35Ultimate - 60Supreme - 105 	Seifer 	10
 	Physical	Slashing, Fire 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 25Expert - 35Ultimate - 60Supreme - 105 	Auron 	40
 	Physical	Slashing, Fire 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 25Expert - 35Ultimate - 60Supreme - 105 	Vaan 	20
 	Physical	Slashing, Fire 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 25Expert - 35Ultimate - 60Supreme - 105 	Lightning #2 	20
 	Physical	Slashing, Fire 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 25Expert - 35Ultimate - 60Supreme - 105 	Benjamin 	2
 	Physical	Slashing, Fire 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 25Expert - 35Ultimate - 60Supreme - 105 	Chaos 	10
 	Physical	Slashing, Fire 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 35Expert - 50Ultimate - 85Supreme - 150 	Garland 	20
 	Physical	Slashing, Fire 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 35Expert - 50Ultimate - 85Supreme - 150 	Galuf 	40
 	Physical	Slashing, Fire 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 35Expert - 50Ultimate - 85Supreme - 150 	Faris 	60
 	Physical	Slashing, Fire 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 35Expert - 50Ultimate - 85Supreme - 150 	Gilgamesh 	10
 	Physical	Slashing, Fire 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 35Expert - 50Ultimate - 85Supreme - 150 	Seifer 	60
 	Physical	Slashing, Fire 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 35Expert - 50Ultimate - 85Supreme - 150 	Auron 	80
 	Physical	Slashing, Fire 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 35Expert - 50Ultimate - 85Supreme - 150 	Vaan 	70
 	Physical	Slashing, Fire 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 35Expert - 50Ultimate - 85Supreme - 150 	Lightning #2 	40
 	Physical	Slashing, Fire 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 35Expert - 50Ultimate - 85Supreme - 150 	Chaos 	50
 	Physical	Slashing, Fire 	Deals high damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 55Expert - 80Ultimate - 135Supreme - 240 	Garland 	90
 	Physical	Slashing, Fire 	Deals high damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 55Expert - 80Ultimate - 135Supreme - 240 	Galuf 	90
 	Physical	Slashing, Fire 	Deals high damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 55Expert - 80Ultimate - 135Supreme - 240 	Faris 	90
 	Physical	Slashing, Fire 	Deals high damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 55Expert - 80Ultimate - 135Supreme - 240 	Seifer 	90
 	Physical	Slashing, Fire 	Deals high damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 55Expert - 80Ultimate - 135Supreme - 240 	Gabranth 	80
 	Physical	Slashing, Fire 	Deals high damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 55Expert - 80Ultimate - 135Supreme - 240 	Lightning #2 	80
 	Physical	Slashing, Fire 	Deals high damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 55Expert - 80Ultimate - 135Supreme - 240 	Chaos 	70
 	Physical	Slashing, Ice 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 20Expert - 30Ultimate - 50Supreme - 60 	Firion 	10
 	Physical	Slashing, Ice 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 20Expert - 30Ultimate - 50Supreme - 60 	Celes 	30
 	Physical	Slashing, Ice 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 20Expert - 30Ultimate - 50Supreme - 60 	Zack 	10
 	Physical	Slashing, Ice 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 20Expert - 30Ultimate - 50Supreme - 60 	Squall 	10
 	Physical	Slashing, Ice 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 20Expert - 30Ultimate - 50Supreme - 60 	Paine 	10
 	Physical	Slashing, Ice 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 20Expert - 30Ultimate - 50Supreme - 60 	Lilisette 	10
 	Physical	Slashing, Ice 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 20Expert - 30Ultimate - 50Supreme - 60 	Serah 	10
 	Physical	Slashing, Ice 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 20Expert - 30Ultimate - 50Supreme - 60 	Ciaran 	10
 	Physical	Slashing, Ice 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 30Expert - 50Ultimate - 70Supreme - 80 	Leon 	10
 	Physical	Slashing, Ice 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 30Expert - 50Ultimate - 70Supreme - 80 	Celes 	70
 	Physical	Slashing, Ice 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 30Expert - 50Ultimate - 70Supreme - 80 	Zack 	30
 	Physical	Slashing, Ice 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 30Expert - 50Ultimate - 70Supreme - 80 	Squall 	30
 	Physical	Slashing, Ice 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 30Expert - 50Ultimate - 70Supreme - 80 	Paine 	30
 	Physical	Slashing, Ice 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 30Expert - 50Ultimate - 70Supreme - 80 	Serah 	60
 	Physical	Slashing, Ice 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 30Expert - 50Ultimate - 70Supreme - 80 	Benjamin 	70
 	Physical	Slashing, Ice 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 30Expert - 50Ultimate - 70Supreme - 80 	Ciaran 	80
 	Physical	Slashing, Ice 	Deals high damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 50Expert - 70Ultimate - 110Supreme - 120 	Leon 	80
 	Physical	Slashing, Ice 	Deals high damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 50Expert - 70Ultimate - 110Supreme - 120 	Gilgamesh 	40
 	Physical	Slashing, Ice 	Deals high damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 50Expert - 70Ultimate - 110Supreme - 120 	Celes 	90
 	Physical	Slashing, Ice 	Deals high damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 50Expert - 70Ultimate - 110Supreme - 120 	Zack 	60
 	Physical	Slashing, Ice 	Deals high damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 50Expert - 70Ultimate - 110Supreme - 120 	Squall 	90
 	Physical	Slashing, Ice 	Deals high damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 50Expert - 70Ultimate - 110Supreme - 120 	Paine 	90
 	Physical	Slashing, Ice 	Deals high damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 50Expert - 70Ultimate - 110Supreme - 120 	Serah 	80
 	Physical	Slashing, Lightning	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 10Expert - 20Ultimate - 30Supreme - 45 	Firion 	30
 	Physical	Slashing, Lightning	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 10Expert - 20Ultimate - 30Supreme - 45 	Kain 	20
 	Physical	Slashing, Lightning	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 10Expert - 20Ultimate - 30Supreme - 45 	Locke 	10
 	Physical	Slashing, Lightning	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 10Expert - 20Ultimate - 30Supreme - 45 	Zidane 	10
 	Physical	Slashing, Lightning	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 10Expert - 20Ultimate - 30Supreme - 45 	Ashe 	2
 	Physical	Slashing, Lightning	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 10Expert - 20Ultimate - 30Supreme - 45 	Lightning 	2
 	Physical	Slashing, Lightning	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 10Expert - 20Ultimate - 30Supreme - 45 	Benjamin 	20
 	Physical	Slashing, Lightning	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 10Expert - 20Ultimate - 30Supreme - 45 	Chaos 	2
 	Physical	Slashing, Lightning	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 15Expert - 25Ultimate - 45Supreme - 65 	Leon 	20
 	Physical	Slashing, Lightning	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 15Expert - 25Ultimate - 45Supreme - 65 	Kain 	40
 	Physical	Slashing, Lightning	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 15Expert - 25Ultimate - 45Supreme - 65 	Locke 	40
 	Physical	Slashing, Lightning	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 15Expert - 25Ultimate - 45Supreme - 65 	Edgar 	90
 	Physical	Slashing, Lightning	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 15Expert - 25Ultimate - 45Supreme - 65 	Zidane 	50
 	Physical	Slashing, Lightning	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 15Expert - 25Ultimate - 45Supreme - 65 	Ashe 	60
 	Physical	Slashing, Lightning	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 15Expert - 25Ultimate - 45Supreme - 65 	Lightning 	40
 	Physical	Slashing, Lightning	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 15Expert - 25Ultimate - 45Supreme - 65 	Chaos 	30
 	Physical	Slashing, Lightning	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 15Expert - 25Ultimate - 45Supreme - 65 	Wol 	60
 	Physical	Slashing, Lightning	Deals high damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 25Expert - 40Ultimate - 70Supreme - 105 	Leon 	60
 	Physical	Slashing, Lightning	Deals high damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 25Expert - 40Ultimate - 70Supreme - 105 	Kain 	90
 	Physical	Slashing, Lightning	Deals high damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 25Expert - 40Ultimate - 70Supreme - 105 	Locke 	90
 	Physical	Slashing, Lightning	Deals high damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 25Expert - 40Ultimate - 70Supreme - 105 	Zidane 	70
 	Physical	Slashing, Lightning	Deals high damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 25Expert - 40Ultimate - 70Supreme - 105 	Ashe 	90
 	Physical	Slashing, Lightning	Deals high damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 25Expert - 40Ultimate - 70Supreme - 105 	Lightning 	80
 	Physical	Slashing, Lightning	Deals high damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 25Expert - 40Ultimate - 70Supreme - 105 	Lightning #2 	90
 	Physical	Slashing, Lightning	Deals high damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 25Expert - 40Ultimate - 70Supreme - 105 	Chaos 	60
 	Physical	Slashing, Wind 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 35Expert - 55Ultimate - 90Supreme - 150 	Guy 	20
 	Physical	Slashing, Wind 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 35Expert - 55Ultimate - 90Supreme - 150 	Edge 	10
 	Physical	Slashing, Wind 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 35Expert - 55Ultimate - 90Supreme - 150 	Bartz 	2
 	Physical	Slashing, Wind 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 35Expert - 55Ultimate - 90Supreme - 150 	Cloud 	2
 	Physical	Slashing, Wind 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 35Expert - 55Ultimate - 90Supreme - 150 	Cloud #2 	20
 	Physical	Slashing, Wind 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 35Expert - 55Ultimate - 90Supreme - 150 	Lilisette 	30
 	Physical	Slashing, Wind 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 35Expert - 55Ultimate - 90Supreme - 150 	Vaan 	10
 	Physical	Slashing, Wind 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 35Expert - 55Ultimate - 90Supreme - 150 	Noel 	2
Aerora Blade 	Physical	Slashing, Wind 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic -50Expert - 75Ultimate - 125Supreme - 215 	Guy 	90
Aerora Blade 	Physical	Slashing, Wind 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic -50Expert - 75Ultimate - 125Supreme - 215 	Edge 	50
Aerora Blade 	Physical	Slashing, Wind 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic -50Expert - 75Ultimate - 125Supreme - 215 	Bartz 	30
Aerora Blade 	Physical	Slashing, Wind 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic -50Expert - 75Ultimate - 125Supreme - 215 	Cloud 	60
Aerora Blade 	Physical	Slashing, Wind 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic -50Expert - 75Ultimate - 125Supreme - 215 	Cloud #2 	60
Aerora Blade 	Physical	Slashing, Wind 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic -50Expert - 75Ultimate - 125Supreme - 215 	Vaan 	50
Aerora Blade 	Physical	Slashing, Wind 	Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic -50Expert - 75Ultimate - 125Supreme - 215 	Noel 	40
Aeroga Blade 	Physical	Slashing, Wind 	Deals high damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 75Expert - 120Ultimate - 200Supreme - 345 	Edge 	90
Aeroga Blade 	Physical	Slashing, Wind 	Deals high damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 75Expert - 120Ultimate - 200Supreme - 345 	Bartz 	90
Aeroga Blade 	Physical	Slashing, Wind 	Deals high damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 75Expert - 120Ultimate - 200Supreme - 345 	Cloud 	80
Aeroga Blade 	Physical	Slashing, Wind 	Deals high damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 75Expert - 120Ultimate - 200Supreme - 345 	Cloud #2 	80
Aeroga Blade 	Physical	Slashing, Wind 	Deals high damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 75Expert - 120Ultimate - 200Supreme - 345 	Vaan 	90
Aeroga Blade 	Physical	Slashing, Wind 	Deals high damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 75Expert - 120Ultimate - 200Supreme - 345 	Noel 	90
Aeroga Blade 	Physical	Slashing, Wind 	Deals high damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 75Expert - 120Ultimate - 200Supreme - 345 	Benjamin 	90
Tornado Blade	Physical	Slashing, Wind 	Deals low damage in proportion to the user's Strength.Target: All enemiesTimes Usable: 2Activation: When enough Touch and Slide Triggers are hitBasic - 35Expert - 55Ultimate - 90Supreme - 150 	Onion Knight 	90
Tornado Blade	Physical	Slashing, Wind 	Deals low damage in proportion to the user's Strength.Target: All enemiesTimes Usable: 2Activation: When enough Touch and Slide Triggers are hitBasic - 35Expert - 55Ultimate - 90Supreme - 150 	Edge 	70
Tornado Blade	Physical	Slashing, Wind 	Deals low damage in proportion to the user's Strength.Target: All enemiesTimes Usable: 2Activation: When enough Touch and Slide Triggers are hitBasic - 35Expert - 55Ultimate - 90Supreme - 150 	Bartz 	70
Tornado Blade	Physical	Slashing, Wind 	Deals low damage in proportion to the user's Strength.Target: All enemiesTimes Usable: 2Activation: When enough Touch and Slide Triggers are hitBasic - 35Expert - 55Ultimate - 90Supreme - 150 	Tidus 	90
Tornado Blade	Physical	Slashing, Wind 	Deals low damage in proportion to the user's Strength.Target: All enemiesTimes Usable: 2Activation: When enough Touch and Slide Triggers are hitBasic - 35Expert - 55Ultimate - 90Supreme - 150 	Noel 	80
 	Physical	Slashing 	Deals massive damage in proportion to the user's Strength and Magic.Target: Boss enemyTimes Usable: 1Activation: When a boss enemy appears 	Cloud 	90
 	Physical	Slashing 	Deals massive damage in proportion to the user's Strength and Magic.Target: Boss enemyTimes Usable: 1Activation: When a boss enemy appears 	Sephiroth 	80
 	Physical	Slashing 	Deals massive damage in proportion to the user's Strength and Magic.Target: Boss enemyTimes Usable: 1Activation: When a boss enemy appears 	Cloud #2 	90
 	Physical	Slashing 	Deals massive damage in proportion to the user's Strength and Magic.Target: Boss enemyTimes Usable: 1Activation: When a boss enemy appears 	Zidane 	90
 	Physical	Slashing 	Deals massive damage in proportion to the user's Strength and Magic.Target: Boss enemyTimes Usable: 1Activation: When a boss enemy appears 	Lightning 	90
 	Physical	Slashing 	Deals massive damage in proportion to the user's Strength and Magic.Target: Boss enemyTimes Usable: 1Activation: When a boss enemy appears 	Aranea 	80
 	Physical	Slashing 	Deals massive damage in proportion to the user's Strength and Magic.Target: Boss enemyTimes Usable: 1Activation: When a boss enemy appears 	Chaos 	90
 	Physical	Slashing 	Deals massive damage in proportion to the user's Spirit.Target: 1 enemyTimes Usable: 1Activation: When the song is 3/4 over 	Warrior of Light	90
 	Physical	Slashing 	Deals massive damage in proportion to the user's Spirit.Target: 1 enemyTimes Usable: 1Activation: When the song is 3/4 over 	Cecil 	90
 	Physical	Slashing 	Deals massive damage in proportion to the user's Spirit.Target: 1 enemyTimes Usable: 1Activation: When the song is 3/4 over 	Wol 	90
Meteor Blade 	Physical	Slashing 	Deals high damage in proportion to the user's Strength.Target: All enemiesTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 110Expert - 175Ultimate - 270Supreme - 450 	Leon 	90
Meteor Blade 	Physical	Slashing 	Deals high damage in proportion to the user's Strength.Target: All enemiesTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 110Expert - 175Ultimate - 270Supreme - 450 	Gilgamesh 	90
Meteor Blade 	Physical	Slashing 	Deals high damage in proportion to the user's Strength.Target: All enemiesTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 110Expert - 175Ultimate - 270Supreme - 450 	Terra 	80
Meteor Blade 	Physical	Slashing 	Deals high damage in proportion to the user's Strength.Target: All enemiesTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 110Expert - 175Ultimate - 270Supreme - 450 	Jecht 	90
Meteor Blade 	Physical	Slashing 	Deals high damage in proportion to the user's Strength.Target: All enemiesTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 110Expert - 175Ultimate - 270Supreme - 450 	Gabranth 	90
Meteor Blade 	Physical	Slashing 	Deals high damage in proportion to the user's Strength.Target: All enemiesTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 110Expert - 175Ultimate - 270Supreme - 450 	Aranea 	90
Meteor Blade 	Physical	Slashing 	Deals high damage in proportion to the user's Strength.Target: All enemiesTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 110Expert - 175Ultimate - 270Supreme - 450 	Machina 	80
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Stone.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40Expert - 70Ultimate - 100Supreme - 160 	Firion 	60
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Stone.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40Expert - 70Ultimate - 100Supreme - 160 	Zack 	40
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Stone.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40Expert - 70Ultimate - 100Supreme - 160 	Seifer 	40
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Stone.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40Expert - 70Ultimate - 100Supreme - 160 	Paine 	70
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Stone.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40Expert - 70Ultimate - 100Supreme - 160 	Noctis 	80
 	Physical	Slashing 	Deals low damage in proportion to the user's Strength with a high chance of inflicting Stone.Target: 1 enemyTimes Usable: 1Activation: When a high enough Chain is reachedBasic - 40Expert - 70Ultimate - 100Supreme - 160 	Orlandeau 	10
Breakga Blade	Physical	Slashing 	Deals low damage in proportion to the user's Strength and inflicts Stone.Target: 1 enemyTimes Usable: 1Activation: When a boss enemy appears 	Firion 	90
Breakga Blade	Physical	Slashing 	Deals low damage in proportion to the user's Strength and inflicts Stone.Target: 1 enemyTimes Usable: 1Activation: When a boss enemy appears 	Gilgamesh 	50
Breakga Blade	Physical	Slashing 	Deals low damage in proportion to the user's Strength and inflicts Stone.Target: 1 enemyTimes Usable: 1Activation: When a boss enemy appears 	Zack 	70
Breakga Blade	Physical	Slashing 	Deals low damage in proportion to the user's Strength and inflicts Stone.Target: 1 enemyTimes Usable: 1Activation: When a boss enemy appears 	Auron 	90
Breakga Blade	Physical	Slashing 	Deals low damage in proportion to the user's Strength and inflicts Stone.Target: 1 enemyTimes Usable: 1Activation: When a boss enemy appears 	Gabranth 	70
 	Physical	Slashing 	Deals moderate damage in proportion to the user's Strength and restores 20% of the HP gauge.Target: 1 enemyTimes Usable: 1Activation When the song is 1/4 is over 	Squall 	70
 	Physical	 	Deals low damage in proportion to the user's Strength with a small chance of stealing an item from the enemy.Target: 1 enemyTimes Usable: 1Activation: When enough Triggers are hitBasic - 80Expert - 125Ultimate - 200Supreme - 325 	Edge 	20
 	Physical	 	Deals low damage in proportion to the user's Strength with a small chance of stealing an item from the enemy.Target: 1 enemyTimes Usable: 1Activation: When enough Triggers are hitBasic - 80Expert - 125Ultimate - 200Supreme - 325 	Locke 	70
 	Physical	 	Deals low damage in proportion to the user's Strength with a small chance of stealing an item from the enemy.Target: 1 enemyTimes Usable: 1Activation: When enough Triggers are hitBasic - 80Expert - 125Ultimate - 200Supreme - 325 	Zidane 	60
 	Physical	 	Deals low damage in proportion to the user's Strength with a small chance of stealing an item from the enemy.Target: 1 enemyTimes Usable: 1Activation: When enough Triggers are hitBasic - 80Expert - 125Ultimate - 200Supreme - 325 	Rikku 	20
 	Physical	 	Deals low damage in proportion to the user's Strength with a small chance of stealing an item from the enemy.Target: 1 enemyTimes Usable: 1Activation: When enough Triggers are hitBasic - 80Expert - 125Ultimate - 200Supreme - 325 	Vaan 	40
 	Physical	 	Deals low damage in proportion to the user's Strength with a small chance of stealing an item from the enemy.Target: 1 enemyTimes Usable: 1Activation: When enough Triggers are hitBasic - 80Expert - 125Ultimate - 200Supreme - 325 	Balthier 	80
 	Physical	 	Deals low damage in proportion to the user's Strength with a small chance of stealing an item from the enemy.Target: 1 enemyTimes Usable: 1Activation: When enough Triggers are hitBasic - 80Expert - 125Ultimate - 200Supreme - 325 	Thancred 	80
 	Physical	 	Deals low damage in proportion to the user's Strength with a small chance of stealing an item from the enemy.Target: 1 enemyTimes Usable: 1Activation: When enough Triggers are hitBasic - 80Expert - 125Ultimate - 200Supreme - 325 	Noctis 	60
 	Physical	 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When a battle begins 	Edge 	60
 	Physical	 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When a battle begins 	Faris 	2
 	Physical	 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When a battle begins 	Tifa 	10
 	Physical	 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When a battle begins 	Red XIII 	10
 	Physical	 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When a battle begins 	Yuffie 	2
 	Physical	 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When a battle begins 	Tifa #2 	30
 	Physical	 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When a battle begins 	Yuna #2 	10
 	Physical	 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When a battle begins 	Rikku 	2
 	Physical	 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When a battle begins 	Thancred 	2
 	Physical	 	Deals low damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When a battle begins 	Noctis 	50
===Magic Abilities===
Ability	Type 	Attribute	Effect 	Learned by 	Level
 	Magic	Fire 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 25Expert - 40Ultimate - 65Supreme - 120 	Maria 	2
 	Magic	Fire 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 25Expert - 40Ultimate - 65Supreme - 120 	Onion Knight 	50
 	Magic	Fire 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 25Expert - 40Ultimate - 65Supreme - 120 	Terra 	10
 	Magic	Fire 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 25Expert - 40Ultimate - 65Supreme - 120 	Kefka 	2
 	Magic	Fire 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 25Expert - 40Ultimate - 65Supreme - 120 	Vincent 	2
 	Magic	Fire 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 25Expert - 40Ultimate - 65Supreme - 120 	Sephiroth 	20
 	Magic	Fire 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 25Expert - 40Ultimate - 65Supreme - 120 	Rinoa 	20
 	Magic	Fire 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 25Expert - 40Ultimate - 65Supreme - 120 	Seifer 	30
 	Magic	Fire 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 25Expert - 40Ultimate - 65Supreme - 120 	Vivi 	2
 	Magic	Fire 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 25Expert - 40Ultimate - 65Supreme - 120 	Prishe 	10
 	Magic	Fire 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 25Expert - 40Ultimate - 65Supreme - 120 	Ashe 	10
 	Magic	Fire 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 25Expert - 40Ultimate - 65Supreme - 120 	Hope 	2
 	Magic	Fire 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 25Expert - 40Ultimate - 65Supreme - 120 	Ace 	2
 	Magic	Fire 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 25Expert - 40Ultimate - 65Supreme - 120 	Tyro 	2
 	Magic	Fire 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 35Expert - 55Ultimate - 90Supreme - 165 	Maria 	40
 	Magic	Fire 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 35Expert - 55Ultimate - 90Supreme - 165 	Cloud of Darkness	2
 	Magic	Fire 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 35Expert - 55Ultimate - 90Supreme - 165 	Terra 	20
 	Magic	Fire 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 35Expert - 55Ultimate - 90Supreme - 165 	Vincent 	20
 	Magic	Fire 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 35Expert - 55Ultimate - 90Supreme - 165 	Sephiroth 	40
 	Magic	Fire 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 35Expert - 55Ultimate - 90Supreme - 165 	Laguna 	40
 	Magic	Fire 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 35Expert - 55Ultimate - 90Supreme - 165 	Vivi 	20
 	Magic	Fire 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 35Expert - 55Ultimate - 90Supreme - 165 	Seymour 	2
 	Magic	Fire 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 35Expert - 55Ultimate - 90Supreme - 165 	Shantotto 	2
 	Magic	Fire 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 35Expert - 55Ultimate - 90Supreme - 165 	Ashe 	30
 	Magic	Fire 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 35Expert - 55Ultimate - 90Supreme - 165 	Hope 	40
 	Magic	Fire 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 35Expert - 55Ultimate - 90Supreme - 165 	Ramza 	30
 	Magic	Fire 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 35Expert - 55Ultimate - 90Supreme - 165 	Ace 	40
 	Magic	Fire 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 35Expert - 55Ultimate - 90Supreme - 165 	Tyro 	80
 	Magic	Fire 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 60Expert - 90Ultimate - 150Supreme - 270 	Maria 	70
 	Magic	Fire 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 60Expert - 90Ultimate - 150Supreme - 270 	Cloud of Darkness	40
 	Magic	Fire 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 60Expert - 90Ultimate - 150Supreme - 270 	Terra 	70
 	Magic	Fire 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 60Expert - 90Ultimate - 150Supreme - 270 	Kefka 	60
 	Magic	Fire 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 60Expert - 90Ultimate - 150Supreme - 270 	Vincent 	80
 	Magic	Fire 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 60Expert - 90Ultimate - 150Supreme - 270 	Laguna 	90
 	Magic	Fire 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 60Expert - 90Ultimate - 150Supreme - 270 	Seifer 	80
 	Magic	Fire 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 60Expert - 90Ultimate - 150Supreme - 270 	Vivi 	60
 	Magic	Fire 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 60Expert - 90Ultimate - 150Supreme - 270 	Seymour 	60
 	Magic	Fire 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 60Expert - 90Ultimate - 150Supreme - 270 	Shantotto 	20
 	Magic	Fire 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 60Expert - 90Ultimate - 150Supreme - 270 	Ashe 	70
 	Magic	Fire 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 60Expert - 90Ultimate - 150Supreme - 270 	Spiritus 	30
 	Magic	Fire 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch Triggers are hitBasic - 60Expert - 90Ultimate - 150Supreme - 270 	Ace 	90
 	Magic	Ice 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 20Expert - 40Ultimate - 50Supreme - 60 	Emperor 	2
 	Magic	Ice 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 20Expert - 40Ultimate - 50Supreme - 60 	Rydia 	10
 	Magic	Ice 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 20Expert - 40Ultimate - 50Supreme - 60 	Lenna 	20
 	Magic	Ice 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 20Expert - 40Ultimate - 50Supreme - 60 	Terra 	2
 	Magic	Ice 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 20Expert - 40Ultimate - 50Supreme - 60 	Rinoa 	10
 	Magic	Ice 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 20Expert - 40Ultimate - 50Supreme - 60 	Edea 	2
 	Magic	Ice 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 20Expert - 40Ultimate - 50Supreme - 60 	Ultimecia 	10
 	Magic	Ice 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 20Expert - 40Ultimate - 50Supreme - 60 	Kuja 	10
 	Magic	Ice 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 20Expert - 40Ultimate - 50Supreme - 60 	Aphmau 	10
 	Magic	Ice 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 20Expert - 40Ultimate - 50Supreme - 60 	Fran 	10
 	Magic	Ice 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 20Expert - 40Ultimate - 50Supreme - 60 	Snow 	30
 	Magic	Ice 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 20Expert - 40Ultimate - 50Supreme - 60 	Serah 	2
 	Magic	Ice 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 20Expert - 40Ultimate - 50Supreme - 60 	Agrias 	20
 	Magic	Ice 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 20Expert - 40Ultimate - 50Supreme - 60 	Kurasame 	2
 	Magic	Ice 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 20Expert - 40Ultimate - 50Supreme - 60 	Tyro 	30
 	Magic	Ice 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 30Expert - 50Ultimate - 70Supreme - 80 	Emperor 	20
 	Magic	Ice 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 30Expert - 50Ultimate - 70Supreme - 80 	Cloud of Darkness	10
 	Magic	Ice 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 30Expert - 50Ultimate - 70Supreme - 80 	Rydia 	40
 	Magic	Ice 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 30Expert - 50Ultimate - 70Supreme - 80 	Lenna 	70
 	Magic	Ice 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 30Expert - 50Ultimate - 70Supreme - 80 	Terra 	30
 	Magic	Ice 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 30Expert - 50Ultimate - 70Supreme - 80 	Edea 	20
 	Magic	Ice 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 30Expert - 50Ultimate - 70Supreme - 80 	Ultimecia 	30
 	Magic	Ice 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 30Expert - 50Ultimate - 70Supreme - 80 	Kuja 	60
 	Magic	Ice 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 30Expert - 50Ultimate - 70Supreme - 80 	Seymour 	10
 	Magic	Ice 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 30Expert - 50Ultimate - 70Supreme - 80 	Aphmau 	40
 	Magic	Ice 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 30Expert - 50Ultimate - 70Supreme - 80 	Snow 	50
 	Magic	Ice 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 30Expert - 50Ultimate - 70Supreme - 80 	Serah 	40
 	Magic	Ice 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 30Expert - 50Ultimate - 70Supreme - 80 	Agrias 	70
 	Magic	Ice 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 30Expert - 50Ultimate - 70Supreme - 80 	Kurasame 	30
 	Magic	Ice 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 30Expert - 50Ultimate - 70Supreme - 80 	Tyro 	70
 	Magic	Ice 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 50Expert - 80Ultimate - 120Supreme - 140 	Emperor 	70
 	Magic	Ice 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 50Expert - 80Ultimate - 120Supreme - 140 	Cloud of Darkness	60
 	Magic	Ice 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 50Expert - 80Ultimate - 120Supreme - 140 	Rydia 	90
 	Magic	Ice 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 50Expert - 80Ultimate - 120Supreme - 140 	Lenna 	80
 	Magic	Ice 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 50Expert - 80Ultimate - 120Supreme - 140 	Exdeath 	80
 	Magic	Ice 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 50Expert - 80Ultimate - 120Supreme - 140 	Edea 	70
 	Magic	Ice 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 50Expert - 80Ultimate - 120Supreme - 140 	Ultimecia 	70
 	Magic	Ice 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 50Expert - 80Ultimate - 120Supreme - 140 	Kuja 	80
 	Magic	Ice 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 50Expert - 80Ultimate - 120Supreme - 140 	Seymour 	70
 	Magic	Ice 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 50Expert - 80Ultimate - 120Supreme - 140 	Shantotto 	90
 	Magic	Ice 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 50Expert - 80Ultimate - 120Supreme - 140 	Snow 	90
 	Magic	Ice 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 50Expert - 80Ultimate - 120Supreme - 140 	Serah 	90
 	Magic	Ice 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 50Expert - 80Ultimate - 120Supreme - 140 	Spiritus 	40
 	Magic	Ice 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Hold Triggers are hitBasic - 50Expert - 80Ultimate - 120Supreme - 140 	Kurasame 	90
 	Magic	Lightning	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 10Expert - 20Ultimate - 35Supreme - 50 	Onion Knight 	20
 	Magic	Lightning	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 10Expert - 20Ultimate - 35Supreme - 50 	Golbez 	2
 	Magic	Lightning	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 10Expert - 20Ultimate - 35Supreme - 50 	Krile 	2
 	Magic	Lightning	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 10Expert - 20Ultimate - 35Supreme - 50 	Sephiroth 	10
 	Magic	Lightning	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 10Expert - 20Ultimate - 35Supreme - 50 	Rinoa 	40
 	Magic	Lightning	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 10Expert - 20Ultimate - 35Supreme - 50 	Ultimecia 	2
 	Magic	Lightning	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 10Expert - 20Ultimate - 35Supreme - 50 	Vivi 	10
 	Magic	Lightning	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 10Expert - 20Ultimate - 35Supreme - 50 	Garnet 	10
 	Magic	Lightning	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 10Expert - 20Ultimate - 35Supreme - 50 	Aphmau 	30
 	Magic	Lightning	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 10Expert - 20Ultimate - 35Supreme - 50 	Lightning 	20
 	Magic	Lightning	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 10Expert - 20Ultimate - 35Supreme - 50 	Noel 	10
 	Magic	Lightning	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 10Expert - 20Ultimate - 35Supreme - 50 	Lightning #2 	2
 	Magic	Lightning	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 10Expert - 20Ultimate - 35Supreme - 50 	Orlandeau 	30
 	Magic	Lightning	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 10Expert - 20Ultimate - 35Supreme - 50 	Spiritus 	2
 	Magic	Lightning	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 10Expert - 20Ultimate - 35Supreme - 50 	Tyro 	10
 	Magic	Lightning	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 15Expert - 30Ultimate - 45Supreme - 70 	Cloud of Darkness	30
 	Magic	Lightning	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 15Expert - 30Ultimate - 45Supreme - 70 	Golbez 	20
 	Magic	Lightning	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 15Expert - 30Ultimate - 45Supreme - 70 	Krile 	20
 	Magic	Lightning	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 15Expert - 30Ultimate - 45Supreme - 70 	Kefka 	30
 	Magic	Lightning	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 15Expert - 30Ultimate - 45Supreme - 70 	Rinoa 	90
 	Magic	Lightning	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 15Expert - 30Ultimate - 45Supreme - 70 	Ultimecia 	50
 	Magic	Lightning	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 15Expert - 30Ultimate - 45Supreme - 70 	Vivi 	40
 	Magic	Lightning	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 15Expert - 30Ultimate - 45Supreme - 70 	Garnet 	30
 	Magic	Lightning	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 15Expert - 30Ultimate - 45Supreme - 70 	Seymour 	20
 	Magic	Lightning	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 15Expert - 30Ultimate - 45Supreme - 70 	Lightning 	60
 	Magic	Lightning	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 15Expert - 30Ultimate - 45Supreme - 70 	Noel 	30
 	Magic	Lightning	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 15Expert - 30Ultimate - 45Supreme - 70 	Lightning #2 	30
 	Magic	Lightning	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 15Expert - 30Ultimate - 45Supreme - 70 	Orlandeau 	60
 	Magic	Lightning	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 15Expert - 30Ultimate - 45Supreme - 70 	Spiritus 	20
 	Magic	Lightning	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 15Expert - 30Ultimate - 45Supreme - 70 	Tyro 	90
 	Magic	Lightning	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 25Expert - 45Ultimate - 80Supreme - 120 	Emperor 	90
 	Magic	Lightning	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 25Expert - 45Ultimate - 80Supreme - 120 	Cloud of Darkness	90
 	Magic	Lightning	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 25Expert - 45Ultimate - 80Supreme - 120 	Golbez 	90
 	Magic	Lightning	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 25Expert - 45Ultimate - 80Supreme - 120 	Exdeath 	40
 	Magic	Lightning	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 25Expert - 45Ultimate - 80Supreme - 120 	Kefka 	70
 	Magic	Lightning	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 25Expert - 45Ultimate - 80Supreme - 120 	Ultimecia 	80
 	Magic	Lightning	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 25Expert - 45Ultimate - 80Supreme - 120 	Vivi 	80
 	Magic	Lightning	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 25Expert - 45Ultimate - 80Supreme - 120 	Garnet 	90
 	Magic	Lightning	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 25Expert - 45Ultimate - 80Supreme - 120 	Seymour 	80
 	Magic	Lightning	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 25Expert - 45Ultimate - 80Supreme - 120 	Noel 	70
 	Magic	Lightning	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 25Expert - 45Ultimate - 80Supreme - 120 	Lightning #2 	50
 	Magic	Lightning	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 25Expert - 45Ultimate - 80Supreme - 120 	Spiritus 	70
 	Magic	Lightning	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Slide Triggers are hitBasic - 25Expert - 45Ultimate - 80Supreme - 120 	Rem 	70
 	Magic	Wind 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 35Expert - 60Ultimate - 100Supreme - 170 	Celes 	20
 	Magic	Wind 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 35Expert - 60Ultimate - 100Supreme - 170 	Mog 	10
 	Magic	Wind 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 35Expert - 60Ultimate - 100Supreme - 170 	Edea 	30
 	Magic	Wind 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 35Expert - 60Ultimate - 100Supreme - 170 	Kuja 	2
 	Magic	Wind 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 35Expert - 60Ultimate - 100Supreme - 170 	Prishe 	20
 	Magic	Wind 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 35Expert - 60Ultimate - 100Supreme - 170 	Fran 	20
 	Magic	Wind 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 35Expert - 60Ultimate - 100Supreme - 170 	Lightning 	30
 	Magic	Wind 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 35Expert - 60Ultimate - 100Supreme - 170 	Y'shtola 	40
 	Magic	Wind 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 35Expert - 60Ultimate - 100Supreme - 170 	Alphinaud 	2
 	Magic	Wind 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 35Expert - 60Ultimate - 100Supreme - 170 	Y'shtola #2 	10
 	Magic	Wind 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 35Expert - 60Ultimate - 100Supreme - 170 	Ignis 	10
 	Magic	Wind 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 35Expert - 60Ultimate - 100Supreme - 170 	Rem 	10
 	Magic	Wind 	Deals low damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 35Expert - 60Ultimate - 100Supreme - 170 	Chocobo 	10
 	Magic	Wind 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 50Expert - 85Ultimate - 135Supreme - 235 	Celes 	80
 	Magic	Wind 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 50Expert - 85Ultimate - 135Supreme - 235 	Mog 	30
 	Magic	Wind 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 50Expert - 85Ultimate - 135Supreme - 235 	Edea 	60
 	Magic	Wind 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 50Expert - 85Ultimate - 135Supreme - 235 	Kuja 	20
 	Magic	Wind 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 50Expert - 85Ultimate - 135Supreme - 235 	Prishe 	80
 	Magic	Wind 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 50Expert - 85Ultimate - 135Supreme - 235 	Fran 	30
 	Magic	Wind 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 50Expert - 85Ultimate - 135Supreme - 235 	Lightning 	70
 	Magic	Wind 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 50Expert - 85Ultimate - 135Supreme - 235 	Y'shtola 	70
 	Magic	Wind 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 50Expert - 85Ultimate - 135Supreme - 235 	Alphinaud 	40
 	Magic	Wind 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 50Expert - 85Ultimate - 135Supreme - 235 	Y'shtola #2 	30
 	Magic	Wind 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 50Expert - 85Ultimate - 135Supreme - 235 	Ignis 	60
 	Magic	Wind 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 50Expert - 85Ultimate - 135Supreme - 235 	Rem 	40
 	Magic	Wind 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 50Expert - 85Ultimate - 135Supreme - 235 	Chocobo 	50
 	Magic	Wind 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 85Expert - 135Ultimate - 230Supreme - 390 	Krile 	90
 	Magic	Wind 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 85Expert - 135Ultimate - 230Supreme - 390 	Mog 	90
 	Magic	Wind 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 85Expert - 135Ultimate - 230Supreme - 390 	Kefka 	80
 	Magic	Wind 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 85Expert - 135Ultimate - 230Supreme - 390 	Edea 	80
 	Magic	Wind 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 85Expert - 135Ultimate - 230Supreme - 390 	Kuja 	70
 	Magic	Wind 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 85Expert - 135Ultimate - 230Supreme - 390 	Shantotto 	50
 	Magic	Wind 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 85Expert - 135Ultimate - 230Supreme - 390 	Fran 	90
 	Magic	Wind 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 85Expert - 135Ultimate - 230Supreme - 390 	Cid Raines 	90
 	Magic	Wind 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 85Expert - 135Ultimate - 230Supreme - 390 	Alphinaud 	90
 	Magic	Wind 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 85Expert - 135Ultimate - 230Supreme - 390 	Y'shtola #2 	70
 	Magic	Wind 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 85Expert - 135Ultimate - 230Supreme - 390 	Ignis 	90
 	Magic	Wind 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 85Expert - 135Ultimate - 230Supreme - 390 	Spiritus 	80
 	Magic	Wind 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 85Expert - 135Ultimate - 230Supreme - 390 	Rem 	80
 	Magic	Wind 	Deals high damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Touch and Slide Triggers are hitBasic - 85Expert - 135Ultimate - 230Supreme - 390 	Chocobo 	90
 	Magic	Wind 	Deals low damage in proportion to the user's Magic.Target: All enemiesTimes Usable: 2Activation: When enough Touch and Slide Triggers are hitBasic - 40Expert - 60Ultimate - 100Supreme - 170 	Krile 	80
 	Magic	Wind 	Deals low damage in proportion to the user's Magic.Target: All enemiesTimes Usable: 2Activation: When enough Touch and Slide Triggers are hitBasic - 40Expert - 60Ultimate - 100Supreme - 170 	Exdeath 	10
 	Magic	Wind 	Deals low damage in proportion to the user's Magic.Target: All enemiesTimes Usable: 2Activation: When enough Touch and Slide Triggers are hitBasic - 40Expert - 60Ultimate - 100Supreme - 170 	Terra 	40
 	Magic	Wind 	Deals low damage in proportion to the user's Magic.Target: All enemiesTimes Usable: 2Activation: When enough Touch and Slide Triggers are hitBasic - 40Expert - 60Ultimate - 100Supreme - 170 	Red XIII 	90
 	Magic	Wind 	Deals low damage in proportion to the user's Magic.Target: All enemiesTimes Usable: 2Activation: When enough Touch and Slide Triggers are hitBasic - 40Expert - 60Ultimate - 100Supreme - 170 	Hope 	70
 	Magic	Wind 	Deals low damage in proportion to the user's Magic.Target: All enemiesTimes Usable: 2Activation: When enough Touch and Slide Triggers are hitBasic - 40Expert - 60Ultimate - 100Supreme - 170 	Cid Raines 	30
 	Magic	Wind 	Deals low damage in proportion to the user's Magic.Target: All enemiesTimes Usable: 2Activation: When enough Touch and Slide Triggers are hitBasic - 40Expert - 60Ultimate - 100Supreme - 170 	Alphinaud 	60
 	Magic	Wind 	Deals low damage in proportion to the user's Magic.Target: All enemiesTimes Usable: 2Activation: When enough Touch and Slide Triggers are hitBasic - 40Expert - 60Ultimate - 100Supreme - 170 	Y'shtola #2 	80
 	Magic	Wind 	Deals low damage in proportion to the user's Magic.Target: All enemiesTimes Usable: 2Activation: When enough Touch and Slide Triggers are hitBasic - 40Expert - 60Ultimate - 100Supreme - 170 	Ace 	70
 	Magic	Wind 	Deals low damage in proportion to the user's Magic.Target: All enemiesTimes Usable: 2Activation: When enough Touch and Slide Triggers are hitBasic - 40Expert - 60Ultimate - 100Supreme - 170 	Chocobo 	80
 	Magic	 	Deals massive damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: 1Activation: When the song is 1/2 over 	Rosa 	50
 	Magic	 	Deals massive damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: 1Activation: When the song is 1/2 over 	Aerith 	80
 	Magic	 	Deals massive damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: 1Activation: When the song is 1/2 over 	Eiko 	90
 	Magic	 	Deals massive damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: 1Activation: When the song is 1/2 over 	Yuna 	90
 	Magic	 	Deals massive damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: 1Activation: When the song is 1/2 over 	Y'shtola 	90
 	Magic	 	Deals massive damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: 1Activation: When the song is 1/2 over 	Y'shtola #2 	90
 	Magic	 	Deals massive damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: 1Activation: When the song is 1/2 over 	Noctis 	90
 	Magic	 	Deals massive damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: 1Activation: When the song is 1/2 over 	Agrias 	90
 	Magic	 	Deals massive damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: 1Activation: When the song is 1/2 over 	Rem 	90
 	Magic	 	Deals moderate damage in proportion to the user's Magic, but the user also takes 10% HP damage.Target: All enemiesTimes Usable: 1Activation: When enough Triggers earn a Critical or betterBasic - 40Expert - 65Ultimate - 100Supreme - 160	Cloud of Darkness	80
 	Magic	 	Deals moderate damage in proportion to the user's Magic, but the user also takes 10% HP damage.Target: All enemiesTimes Usable: 1Activation: When enough Triggers earn a Critical or betterBasic - 40Expert - 65Ultimate - 100Supreme - 160	Exdeath 	60
 	Magic	 	Deals moderate damage in proportion to the user's Magic, but the user also takes 10% HP damage.Target: All enemiesTimes Usable: 1Activation: When enough Triggers earn a Critical or betterBasic - 40Expert - 65Ultimate - 100Supreme - 160	Vincent 	90
 	Magic	 	Deals moderate damage in proportion to the user's Magic, but the user also takes 10% HP damage.Target: All enemiesTimes Usable: 1Activation: When enough Triggers earn a Critical or betterBasic - 40Expert - 65Ultimate - 100Supreme - 160	Edea 	90
 	Magic	 	Deals moderate damage in proportion to the user's Magic, but the user also takes 10% HP damage.Target: All enemiesTimes Usable: 1Activation: When enough Triggers earn a Critical or betterBasic - 40Expert - 65Ultimate - 100Supreme - 160	Shantotto 	70
 	Magic	 	Deals moderate damage in proportion to the user's Magic, but the user also takes 10% HP damage.Target: All enemiesTimes Usable: 1Activation: When enough Triggers earn a Critical or betterBasic - 40Expert - 65Ultimate - 100Supreme - 160	Cid Raines 	70
 	Magic	 	Deals massive damage in proportion to the user's Magic.Target: Boss enemyTimes Usable: 1Activation: When a boss enemy appears. 	Maria 	90
 	Magic	 	Deals massive damage in proportion to the user's Magic.Target: Boss enemyTimes Usable: 1Activation: When a boss enemy appears. 	Minwu 	90
 	Magic	 	Deals massive damage in proportion to the user's Magic.Target: Boss enemyTimes Usable: 1Activation: When a boss enemy appears. 	Terra 	90
 	Magic	 	Deals massive damage in proportion to the user's Magic.Target: Boss enemyTimes Usable: 1Activation: When a boss enemy appears. 	Zack 	90
 	Magic	 	Deals massive damage in proportion to the user's Magic.Target: Boss enemyTimes Usable: 1Activation: When a boss enemy appears. 	Ultimecia 	90
 	Magic	 	Deals massive damage in proportion to the user's Magic.Target: Boss enemyTimes Usable: 1Activation: When a boss enemy appears. 	Kuja 	90
 	Magic	 	Deals massive damage in proportion to the user's Magic.Target: Boss enemyTimes Usable: 1Activation: When a boss enemy appears. 	Shantotto 	80
 	Magic	 	Deals massive damage in proportion to the user's Magic.Target: Boss enemyTimes Usable: 1Activation: When a boss enemy appears. 	Orlandeau 	90
 	Magic	 	Deals massive damage in proportion to the user's Magic.Target: Boss enemyTimes Usable: 1Activation: When a boss enemy appears. 	Spiritus 	90
 	Magic	 	Deals massive damage in proportion to the user's Magic.Target: All enemiesTimes Usable: 1Activation: When a high enough Chain is reached.Basic - 125Expert - 195Ultimate - 300Supreme - 500 	Emperor 	80
 	Magic	 	Deals massive damage in proportion to the user's Magic.Target: All enemiesTimes Usable: 1Activation: When a high enough Chain is reached.Basic - 125Expert - 195Ultimate - 300Supreme - 500 	Golbez 	80
 	Magic	 	Deals massive damage in proportion to the user's Magic.Target: All enemiesTimes Usable: 1Activation: When a high enough Chain is reached.Basic - 125Expert - 195Ultimate - 300Supreme - 500 	Exdeath 	90
 	Magic	 	Deals massive damage in proportion to the user's Magic.Target: All enemiesTimes Usable: 1Activation: When a high enough Chain is reached.Basic - 125Expert - 195Ultimate - 300Supreme - 500 	Kefka 	90
 	Magic	 	Deals massive damage in proportion to the user's Magic.Target: All enemiesTimes Usable: 1Activation: When a high enough Chain is reached.Basic - 125Expert - 195Ultimate - 300Supreme - 500 	Sephiroth 	90
 	Magic	 	Deals massive damage in proportion to the user's Magic.Target: All enemiesTimes Usable: 1Activation: When a high enough Chain is reached.Basic - 125Expert - 195Ultimate - 300Supreme - 500 	Vivi 	90
 	Magic	 	Deals massive damage in proportion to the user's Magic.Target: All enemiesTimes Usable: 1Activation: When a high enough Chain is reached.Basic - 125Expert - 195Ultimate - 300Supreme - 500 	Balthier 	90
 	Magic	 	Deals massive damage in proportion to the user's Magic.Target: All enemiesTimes Usable: 1Activation: When a high enough Chain is reached.Basic - 125Expert - 195Ultimate - 300Supreme - 500 	Orlandeau 	70
 	Magic	 	Deals damage equaling 1/10 of the enemy's max HP.Target: 1 enemyTimes Usable: 2Activation: When battle begins. 	Emperor 	10
 	Magic	 	Deals damage equaling 1/10 of the enemy's max HP.Target: 1 enemyTimes Usable: 2Activation: When battle begins. 	Golbez 	10
 	Magic	 	Deals damage equaling 1/10 of the enemy's max HP.Target: 1 enemyTimes Usable: 2Activation: When battle begins. 	Exdeath 	2
 	Magic	 	Deals damage equaling 1/10 of the enemy's max HP.Target: 1 enemyTimes Usable: 2Activation: When battle begins. 	Vincent 	10
 	Magic	 	Deals damage equaling 1/10 of the enemy's max HP.Target: 1 enemyTimes Usable: 2Activation: When battle begins. 	Ashe 	20
 	Magic	 	Deals damage equaling 1/10 of the enemy's max HP.Target: 1 enemyTimes Usable: 2Activation: When battle begins. 	Ignis 	70
 	Magic	 	Deals damage equaling 1/10 of the enemy's max HP.Target: 1 enemyTimes Usable: 2Activation: When battle begins. 	Machina 	10
 	Magic	 	Deals damage equaling 1/10 of each enemy's max HP.Target: All enemiesTimes Usable: 1Activation: When battle begins. 	Emperor 	30
 	Magic	 	Deals damage equaling 1/10 of each enemy's max HP.Target: All enemiesTimes Usable: 1Activation: When battle begins. 	Golbez 	30
 	Magic	 	Deals damage equaling 1/10 of each enemy's max HP.Target: All enemiesTimes Usable: 1Activation: When battle begins. 	Exdeath 	20
 	Magic	 	Deals damage equaling 1/10 of each enemy's max HP.Target: All enemiesTimes Usable: 1Activation: When battle begins. 	Vincent 	40
 	Magic	 	Deals damage equaling 1/10 of each enemy's max HP.Target: All enemiesTimes Usable: 1Activation: When battle begins. 	Cid Raines 	2
 	Magic	 	Deals damage equaling 1/10 of each enemy's max HP.Target: All enemiesTimes Usable: 1Activation: When battle begins. 	Machina 	40
 	Magic	 	Deals damage equaling 1/4 of the enemy's max HP.Target: 1 enemyTimes Usable: 1Activation: When battle begins. 	Emperor 	60
 	Magic	 	Deals damage equaling 1/4 of the enemy's max HP.Target: 1 enemyTimes Usable: 1Activation: When battle begins. 	Golbez 	70
 	Magic	 	Deals damage equaling 1/4 of the enemy's max HP.Target: 1 enemyTimes Usable: 1Activation: When battle begins. 	Exdeath 	70
 	Magic	 	Deals damage equaling 1/4 of the enemy's max HP.Target: 1 enemyTimes Usable: 1Activation: When battle begins. 	Vincent 	70
 	Magic	 	Deals damage equaling 1/4 of the enemy's max HP.Target: 1 enemyTimes Usable: 1Activation: When battle begins. 	Seymour 	90
 	Magic	 	Deals damage equaling 1/4 of the enemy's max HP.Target: 1 enemyTimes Usable: 1Activation: When battle begins. 	Cid Raines 	40
 	Magic	 	Deals damage equaling 1/4 of the enemy's max HP.Target: 1 enemyTimes Usable: 1Activation: When battle begins. 	Machina 	90
 	Magic	 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Triggers are hit.Basic - 60Expert - 95Ultimate - 145Supreme - 240 	Lightning 	10
 	Magic	 	Inflicts Poison.Target: All enemiesTimes Usable: 2Activation: When battle begins. 	Maria 	10
 	Magic	 	Inflicts Poison.Target: All enemiesTimes Usable: 2Activation: When battle begins. 	Rosa 	10
 	Magic	 	Inflicts Poison.Target: All enemiesTimes Usable: 2Activation: When battle begins. 	Kefka 	10
 	Magic	 	Inflicts Poison.Target: All enemiesTimes Usable: 2Activation: When battle begins. 	Aphmau 	20
 	Magic	 	Inflicts Poison.Target: All enemiesTimes Usable: 2Activation: When battle begins. 	Balthier 	20
 	Magic	 	Inflicts Poison.Target: All enemiesTimes Usable: 2Activation: When battle begins. 	Vanille 	10
 	Magic	 	Inflicts Poison.Target: All enemiesTimes Usable: 2Activation: When battle begins. 	Chocobo 	60
 	Magic	 	Inflicts Silence.Target: All enemiesTimes Usable: 1Activation: When battle begins. 	Maria 	60
 	Magic	 	Inflicts Silence.Target: All enemiesTimes Usable: 1Activation: When battle begins. 	Tifa #2 	40
 	Magic	 	Inflicts Silence.Target: All enemiesTimes Usable: 1Activation: When battle begins. 	Edea 	10
 	Magic	 	Inflicts Silence.Target: All enemiesTimes Usable: 1Activation: When battle begins. 	Balthier 	40
 	Magic	 	Inflicts Silence.Target: All enemiesTimes Usable: 1Activation: When battle begins. 	Vanille 	80
 	Magic	 	Inflicts Silence.Target: All enemiesTimes Usable: 1Activation: When battle begins. 	Machina 	30
 	Magic	 	Inflicts Blind.Target: All enemiesTimes Usable: 1Activation: When battle begins. 	Maria 	20
 	Magic	 	Inflicts Blind.Target: All enemiesTimes Usable: 1Activation: When battle begins. 	Locke 	30
 	Magic	 	Inflicts Blind.Target: All enemiesTimes Usable: 1Activation: When battle begins. 	Ultimecia 	20
 	Magic	 	Inflicts Blind.Target: All enemiesTimes Usable: 1Activation: When battle begins. 	Fran 	30
 	Magic	 	Inflicts Blind.Target: All enemiesTimes Usable: 1Activation: When battle begins. 	Cid Raines 	20
 	Magic	 	Inflicts Blind.Target: All enemiesTimes Usable: 1Activation: When battle begins. 	Gladiolus 	70
 	Magic	 	Inflicts Blind.Target: All enemiesTimes Usable: 1Activation: When battle begins. 	Machina 	60
 	Magic	 	Inflicts Stone.Target: All enemiesTimes Usable: 1Activation: When enough Triggers are hit.Basic - 80Expert - 125Ultimate - 200Supreme - 325 	Rydia 	80
 	Magic	 	Inflicts Stone.Target: All enemiesTimes Usable: 1Activation: When enough Triggers are hit.Basic - 80Expert - 125Ultimate - 200Supreme - 325 	Barret 	50
 	Magic	 	Inflicts Stone.Target: All enemiesTimes Usable: 1Activation: When enough Triggers are hit.Basic - 80Expert - 125Ultimate - 200Supreme - 325 	Prishe 	70
 	Magic	 	Inflicts Stone.Target: All enemiesTimes Usable: 1Activation: When enough Triggers are hit.Basic - 80Expert - 125Ultimate - 200Supreme - 325 	Fran 	40
 	Magic	 	Inflicts Stone.Target: All enemiesTimes Usable: 1Activation: When enough Triggers are hit.Basic - 80Expert - 125Ultimate - 200Supreme - 325 	Kurasame 	70
 	Magic	 	Inflicts Mini. Cures Mini if the party is afflicted.Target: All enemiesTimes Usable: 2Activation: When 3rd and 6th battle starts or when Mini afflicts the party. 	Minwu 	20
 	Magic	 	Inflicts Mini. Cures Mini if the party is afflicted.Target: All enemiesTimes Usable: 2Activation: When 3rd and 6th battle starts or when Mini afflicts the party. 	Rosa 	80
 	Magic	 	Inflicts Mini. Cures Mini if the party is afflicted.Target: All enemiesTimes Usable: 2Activation: When 3rd and 6th battle starts or when Mini afflicts the party. 	Zack 	20
 	Magic	 	Inflicts Mini. Cures Mini if the party is afflicted.Target: All enemiesTimes Usable: 2Activation: When 3rd and 6th battle starts or when Mini afflicts the party. 	Garnet 	60
 	Magic	 	Inflicts Mini. Cures Mini if the party is afflicted.Target: All enemiesTimes Usable: 2Activation: When 3rd and 6th battle starts or when Mini afflicts the party. 	Aphmau 	70
 	Magic	 	Inflicts Mini. Cures Mini if the party is afflicted.Target: All enemiesTimes Usable: 2Activation: When 3rd and 6th battle starts or when Mini afflicts the party. 	Serah 	30
 	Magic	 	Inflicts Mini. Cures Mini if the party is afflicted.Target: All enemiesTimes Usable: 2Activation: When 3rd and 6th battle starts or when Mini afflicts the party. 	Ace 	20
 	Magic	 	Moderately lowers enemy attribute resistance.Target: 1 enemyTimes Usable: 1Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Rosa 	60
 	Magic	 	Moderately lowers enemy attribute resistance.Target: 1 enemyTimes Usable: 1Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Krile 	40
 	Magic	 	Moderately lowers enemy attribute resistance.Target: 1 enemyTimes Usable: 1Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Mog 	60
 	Magic	 	Moderately lowers enemy attribute resistance.Target: 1 enemyTimes Usable: 1Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Aphmau 	90
 	Magic	 	Moderately lowers enemy attribute resistance.Target: 1 enemyTimes Usable: 1Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Hope 	90
 	Magic	 	Moderately lowers enemy attribute resistance.Target: 1 enemyTimes Usable: 1Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Alphinaud 	80
 	Magic	 	Moderately lowers enemy attribute resistance.Target: 1 enemyTimes Usable: 1Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Prompto 	80
 	Magic	 	Moderately lowers enemy attribute resistance.Target: 1 enemyTimes Usable: 1Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Kurasame 	80
===Restorative Abilities===
Ability	Type 	Attribute	Effect 	Learned by 	Level
 	Magic	 	Restores 10% of the HP Gauge.Target: PartyTimes Usable: 2Activation: When HP gauge drops below 75%. 	Princess Sarah 	2
 	Magic	 	Restores 10% of the HP Gauge.Target: PartyTimes Usable: 2Activation: When HP gauge drops below 75%. 	Rydia 	20
 	Magic	 	Restores 10% of the HP Gauge.Target: PartyTimes Usable: 2Activation: When HP gauge drops below 75%. 	Lenna 	2
 	Magic	 	Restores 10% of the HP Gauge.Target: PartyTimes Usable: 2Activation: When HP gauge drops below 75%. 	Aerith 	2
 	Magic	 	Restores 10% of the HP Gauge.Target: PartyTimes Usable: 2Activation: When HP gauge drops below 75%. 	Eiko 	10
 	Magic	 	Restores 10% of the HP Gauge.Target: PartyTimes Usable: 2Activation: When HP gauge drops below 75%. 	Vanille 	2
 	Magic	 	Restores 10% of the HP Gauge.Target: PartyTimes Usable: 2Activation: When HP gauge drops below 75%. 	Alphinaud 	10
 	Magic	 	Restores 10% of the HP Gauge.Target: PartyTimes Usable: 2Activation: When HP gauge drops below 75%. 	Y'shtola #2 	20
 	Magic	 	Restores 10% of the HP Gauge.Target: PartyTimes Usable: 2Activation: When HP gauge drops below 75%. 	Ignis 	2
 	Magic	 	Restores 10% of the HP Gauge.Target: PartyTimes Usable: 2Activation: When HP gauge drops below 75%. 	Cosmos 	30
 	Magic	 	Restores 30% of the HP Gauge.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 50%. 	Princess Sarah 	20
 	Magic	 	Restores 30% of the HP Gauge.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 50%. 	Minwu 	10
 	Magic	 	Restores 30% of the HP Gauge.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 50%. 	Lenna 	50
 	Magic	 	Restores 30% of the HP Gauge.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 50%. 	Aerith 	70
 	Magic	 	Restores 30% of the HP Gauge.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 50%. 	Eiko 	50
 	Magic	 	Restores 30% of the HP Gauge.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 50%. 	Vanille 	40
 	Magic	 	Restores 30% of the HP Gauge.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 50%. 	Y'shtola 	50
 	Magic	 	Restores 30% of the HP Gauge.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 50%. 	Y'shtola #2 	40
 	Magic	 	Restores 30% of the HP Gauge.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 50%. 	Cosmos 	70
 	Magic	 	Restores 50% of the HP Gauge.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 30%. 	Princess Sarah 	90
 	Magic	 	Restores 50% of the HP Gauge.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 30%. 	Minwu 	70
 	Magic	 	Restores 50% of the HP Gauge.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 30%. 	Rosa 	70
 	Magic	 	Restores 50% of the HP Gauge.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 30%. 	Lenna 	90
 	Magic	 	Restores 50% of the HP Gauge.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 30%. 	Aerith 	90
 	Magic	 	Restores 50% of the HP Gauge.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 30%. 	Eiko 	70
 	Magic	 	Restores 50% of the HP Gauge.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 30%. 	Yuna 	80
 	Magic	 	Restores 50% of the HP Gauge.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 30%. 	Vanille 	50
 	Magic	 	Restores 50% of the HP Gauge.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 30%. 	Serah 	70
 	Magic	 	Restores 50% of the HP Gauge.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 30%. 	Y'shtola 	80
 	Magic	 	Restores 50% of the HP Gauge.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 30%. 	Cosmos 	90
 	Magic	 	Restores 100% of the HP Gauge.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 15%. 	Rosa 	90
 	Magic	 	Restores 100% of the HP Gauge.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 15%. 	Vanille 	70
 	Magic	 	Restores 100% of the HP Gauge.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 15%. 	Ignis 	80
 	Magic	 	Restores 10-100% of the HP gauge in proportion to the user's Spirit.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 30% (50% chance of success).	Princess Sarah 	60
 	Magic	 	Restores 10-100% of the HP gauge in proportion to the user's Spirit.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 30% (50% chance of success).	Rosa 	2
 	Magic	 	Restores 10-100% of the HP gauge in proportion to the user's Spirit.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 30% (50% chance of success).	Aerith 	10
 	Magic	 	Restores 10-100% of the HP gauge in proportion to the user's Spirit.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 30% (50% chance of success).	Eiko 	30
 	Magic	 	Restores 10-100% of the HP gauge in proportion to the user's Spirit.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 30% (50% chance of success).	Yuna 	30
 	Magic	 	Restores 10-100% of the HP gauge in proportion to the user's Spirit.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 30% (50% chance of success).	Vanille 	60
 	Magic	 	Restores 10-100% of the HP gauge in proportion to the user's Spirit.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 30% (50% chance of success).	Cosmos 	50
 	Magic	 	Restores 10-100% of the HP gauge in proportion to the user's Spirit.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 30% (50% chance of success).	Rem 	2
 	 	 	Restores 15% of the HP gauge and cures Poison.Target: PartyTimes Usable: 2Activation: When HP gauge drops below 30% or Poison afflicts the party. 	Cid Haze 	10
 	 	 	Restores 15% of the HP gauge and cures Poison.Target: PartyTimes Usable: 2Activation: When HP gauge drops below 30% or Poison afflicts the party. 	Edgar 	60
 	 	 	Restores 15% of the HP gauge and cures Poison.Target: PartyTimes Usable: 2Activation: When HP gauge drops below 30% or Poison afflicts the party. 	Yuffie 	10
 	 	 	Restores 15% of the HP gauge and cures Poison.Target: PartyTimes Usable: 2Activation: When HP gauge drops below 30% or Poison afflicts the party. 	Auron 	30
 	 	 	Restores 15% of the HP gauge and cures Poison.Target: PartyTimes Usable: 2Activation: When HP gauge drops below 30% or Poison afflicts the party. 	Vaan 	80
 	 	 	Restores 15% of the HP gauge and cures Poison.Target: PartyTimes Usable: 2Activation: When HP gauge drops below 30% or Poison afflicts the party. 	Yda 	10
 	 	 	Restores 15% of the HP gauge and cures Poison.Target: PartyTimes Usable: 2Activation: When HP gauge drops below 30% or Poison afflicts the party. 	Prompto 	60
 	 	 	Restores 15% of the HP gauge and cures Poison.Target: PartyTimes Usable: 2Activation: When HP gauge drops below 30% or Poison afflicts the party. 	Chocobo 	30
 	Magic	 	Restores a tiny amount of HP with every Trigger hit. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Firion 	80
 	Magic	 	Restores a tiny amount of HP with every Trigger hit. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Minwu 	2
 	Magic	 	Restores a tiny amount of HP with every Trigger hit. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Aerith 	60
 	Magic	 	Restores a tiny amount of HP with every Trigger hit. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Laguna 	10
 	Magic	 	Restores a tiny amount of HP with every Trigger hit. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Snow 	10
 	Magic	 	Restores a tiny amount of HP with every Trigger hit. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Y'shtola 	20
 	Magic	 	Restores a tiny amount of HP with every Trigger hit. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Y'shtola #2 	60
 	Magic	 	Restores a tiny amount of HP with every Trigger hit. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Ignis 	50
 	Magic	 	Restores a tiny amount of HP with every Trigger hit. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Materia 	10
 	Magic	 	Restores a tiny amount of HP with every Trigger hit. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Rem 	60
 	 	 	Constantly refills the HP gauge by a small amount. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Princess Sarah 	10
 	 	 	Constantly refills the HP gauge by a small amount. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Rydia 	30
 	 	 	Constantly refills the HP gauge by a small amount. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Lenna 	60
 	 	 	Constantly refills the HP gauge by a small amount. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Eiko 	60
 	 	 	Constantly refills the HP gauge by a small amount. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Yuna #2 	40
 	 	 	Constantly refills the HP gauge by a small amount. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Y'shtola 	2
 	 	 	Constantly refills the HP gauge by a small amount. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Agrias 	10
 	 	 	Constantly refills the HP gauge by a small amount. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Cosmos 	10
 	 	 	Constantly refills the HP gauge by a small amount. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Rem 	30
 	 	 	Restores 20% of the HP gauge.Target: PartyTimes Usable: UnlimitedActivation: When you stop travelling in an FMS. 	Warrior of Light	50
 	 	 	Restores 20% of the HP gauge.Target: PartyTimes Usable: UnlimitedActivation: When you stop travelling in an FMS. 	Firion 	20
 	 	 	Restores 20% of the HP gauge.Target: PartyTimes Usable: UnlimitedActivation: When you stop travelling in an FMS. 	Red XIII 	20
 	 	 	Restores 20% of the HP gauge.Target: PartyTimes Usable: UnlimitedActivation: When you stop travelling in an FMS. 	Thancred 	20
 	 	 	Restores 20% of the HP gauge.Target: PartyTimes Usable: UnlimitedActivation: When you stop travelling in an FMS. 	Gladiolus 	20
===Defensive abilities===
Ability	Type 	Attribute	Effect 	Learned by 	Level
 	Magic	 	Cures Poison.Target: PartyTimes Usable: UnlimitedActivation: When Poison afflicts the party. 	Lenna 	10
 	Magic	 	Cures Poison.Target: PartyTimes Usable: UnlimitedActivation: When Poison afflicts the party. 	Garnet 	80
 	Magic	 	Cures Poison.Target: PartyTimes Usable: UnlimitedActivation: When Poison afflicts the party. 	Y'shtola 	60
 	Magic	 	Cures Poison.Target: PartyTimes Usable: UnlimitedActivation: When Poison afflicts the party. 	Ciaran 	20
 	Magic	 	Cures Silence.Target: PartyTimes Usable: UnlimitedActivation: When Silence afflicts the party. 	Maria 	80
 	Magic	 	Cures Silence.Target: PartyTimes Usable: UnlimitedActivation: When Silence afflicts the party. 	Lenna 	40
 	Magic	 	Cures Silence.Target: PartyTimes Usable: UnlimitedActivation: When Silence afflicts the party. 	Faris 	50
 	Magic	 	Cures Silence.Target: PartyTimes Usable: UnlimitedActivation: When Silence afflicts the party. 	Vanille 	20
 	Magic	 	Cures Silence.Target: PartyTimes Usable: UnlimitedActivation: When Silence afflicts the party. 	Cid Raines 	10
 	Magic	 	Cures Silence.Target: PartyTimes Usable: UnlimitedActivation: When Silence afflicts the party. 	Ciaran 	50
 	Magic	 	Cures Blind.Target: PartyTimes Usable: UnlimitedActivation: When Blind afflicts the party. 	Cecil 	70
 	Magic	 	Cures Blind.Target: PartyTimes Usable: UnlimitedActivation: When Blind afflicts the party. 	Mog 	20
 	Magic	 	Cures Blind.Target: PartyTimes Usable: UnlimitedActivation: When Blind afflicts the party. 	Lilisette 	20
 	Magic	 	Cures Blind.Target: PartyTimes Usable: UnlimitedActivation: When Blind afflicts the party. 	Y'shtola 	10
 	Magic	 	Cures Blind.Target: PartyTimes Usable: UnlimitedActivation: When Blind afflicts the party. 	Thancred 	30
 	Magic	 	Cures Blind.Target: PartyTimes Usable: UnlimitedActivation: When Blind afflicts the party. 	Benjamin 	10
 	Magic	 	Cures Stone.Target: PartyTimes Usable: UnlimitedActivation: When Stone afflicts the party. 	Warrior of Light	30
 	Magic	 	Cures Stone.Target: PartyTimes Usable: UnlimitedActivation: When Stone afflicts the party. 	Cecil 	10
 	Magic	 	Cures Stone.Target: PartyTimes Usable: UnlimitedActivation: When Stone afflicts the party. 	Rosa 	20
 	Magic	 	Cures Stone.Target: PartyTimes Usable: UnlimitedActivation: When Stone afflicts the party. 	Mog 	80
 	Magic	 	Cures Stone.Target: PartyTimes Usable: UnlimitedActivation: When Stone afflicts the party. 	Lilisette 	50
 	Magic	 	Cures Stone.Target: PartyTimes Usable: UnlimitedActivation: When Stone afflicts the party. 	Ashe 	80
 	Magic	 	Cures Stone.Target: PartyTimes Usable: UnlimitedActivation: When Stone afflicts the party. 	Noel 	60
 	Magic	 	Cures Stone.Target: PartyTimes Usable: UnlimitedActivation: When Stone afflicts the party. 	Alphinaud 	30
 	Magic	 	Cures Stone.Target: PartyTimes Usable: UnlimitedActivation: When Stone afflicts the party. 	Materia 	30
 	Magic	 	Cures Toad.Target: PartyTimes Usable: UnlimitedActivation: When Toad afflicts the party. 	Guy 	30
 	Magic	 	Cures Toad.Target: PartyTimes Usable: UnlimitedActivation: When Toad afflicts the party. 	Cid Haze 	50
 	Magic	 	Cures Toad.Target: PartyTimes Usable: UnlimitedActivation: When Toad afflicts the party. 	Rosa 	30
 	Magic	 	Cures Toad.Target: PartyTimes Usable: UnlimitedActivation: When Toad afflicts the party. 	Galuf 	20
 	Magic	 	Cures Toad.Target: PartyTimes Usable: UnlimitedActivation: When Toad afflicts the party. 	Prishe 	40
 	Magic	 	Cures Toad.Target: PartyTimes Usable: UnlimitedActivation: When Toad afflicts the party. 	Vanille 	90
 	Magic	 	Cures Toad.Target: PartyTimes Usable: UnlimitedActivation: When Toad afflicts the party. 	Ciaran 	30
 	Magic	 	Moderately reduces damage from physical-type enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins.	Warrior of Light	2
 	Magic	 	Moderately reduces damage from physical-type enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins.	Minwu 	50
 	Magic	 	Moderately reduces damage from physical-type enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins.	Cid Haze 	20
 	Magic	 	Moderately reduces damage from physical-type enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins.	Cecil 	2
 	Magic	 	Moderately reduces damage from physical-type enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins.	Barret 	2
 	Magic	 	Moderately reduces damage from physical-type enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins.	Seifer 	2
 	Magic	 	Moderately reduces damage from physical-type enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins.	Yuna 	20
 	Magic	 	Moderately reduces damage from physical-type enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins.	Auron 	2
 	Magic	 	Moderately reduces damage from physical-type enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins.	Snow 	20
 	Magic	 	Moderately reduces damage from physical-type enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins.	Gladiolus 	2
 	Magic	 	Moderately reduces damage from physical-type enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins.	Ramza 	40
 	Magic	 	Moderately reduces damage from physical-type enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins.	Agrias 	30
 	Magic	 	Moderately reduces damage from magic-type enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Warrior of Light	10
 	Magic	 	Moderately reduces damage from magic-type enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Minwu 	40
 	Magic	 	Moderately reduces damage from magic-type enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Cecil 	30
 	Magic	 	Moderately reduces damage from magic-type enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Edgar 	20
 	Magic	 	Moderately reduces damage from magic-type enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Celes 	2
 	Magic	 	Moderately reduces damage from magic-type enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Barret 	30
 	Magic	 	Moderately reduces damage from magic-type enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Seifer 	20
 	Magic	 	Moderately reduces damage from magic-type enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Yuna 	40
 	Magic	 	Moderately reduces damage from magic-type enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Auron 	20
 	Magic	 	Moderately reduces damage from magic-type enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Snow 	2
 	Magic	 	Moderately reduces damage from magic-type enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Gladiolus 	10
 	Magic	 	Moderately reduces damage from magic-type enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Ramza 	20
 	 	 	Greatly reduces damage taken. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the song is 1/2 over. 	Warrior of Light	70
 	 	 	Greatly reduces damage taken. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the song is 1/2 over. 	Guy 	80
 	 	 	Greatly reduces damage taken. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the song is 1/2 over. 	Cid Haze 	90
 	 	 	Greatly reduces damage taken. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the song is 1/2 over. 	Auron 	60
 	 	 	Greatly reduces damage taken. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the song is 1/2 over. 	Gabranth 	50
 	 	 	Greatly reduces damage taken. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the song is 1/2 over. 	Snow 	60
 	 	 	Greatly reduces damage taken. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the song is 1/2 over. 	Gladiolus 	60
 	 	 	Greatly reduces damage taken. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the song is 1/2 over. 	Agrias 	60
 	 	 	Greatly reduces damage taken. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the song is 1/2 over. 	Cosmos 	80
 	 	 	Keeps the party from being knocked out with 1% HP.Target: PartyTimes Usable: 1Activation: When taking damage that reduces HP gauge to 0%. 	Guy 	60
 	 	 	Keeps the party from being knocked out with 1% HP.Target: PartyTimes Usable: 1Activation: When taking damage that reduces HP gauge to 0%. 	Cid Haze 	2
 	 	 	Keeps the party from being knocked out with 1% HP.Target: PartyTimes Usable: 1Activation: When taking damage that reduces HP gauge to 0%. 	Edgar 	30
 	 	 	Keeps the party from being knocked out with 1% HP.Target: PartyTimes Usable: 1Activation: When taking damage that reduces HP gauge to 0%. 	Barret 	20
 	 	 	Keeps the party from being knocked out with 1% HP.Target: PartyTimes Usable: 1Activation: When taking damage that reduces HP gauge to 0%. 	Gabranth 	2
 	 	 	Keeps the party from being knocked out with 1% HP.Target: PartyTimes Usable: 1Activation: When taking damage that reduces HP gauge to 0%. 	Snow 	80
 	 	 	Keeps the party from being knocked out with 1% HP.Target: PartyTimes Usable: 1Activation: When taking damage that reduces HP gauge to 0%. 	Yda 	60
 	 	 	Keeps the party from being knocked out with 1% HP.Target: PartyTimes Usable: 1Activation: When taking damage that reduces HP gauge to 0%. 	Gladiolus 	80
 	 	 	Keeps the party from being knocked out with 1% HP.Target: PartyTimes Usable: 1Activation: When taking damage that reduces HP gauge to 0%. 	Ramza 	10
 	 	 	Keeps the party from being knocked out with 1% HP.Target: PartyTimes Usable: 1Activation: When taking damage that reduces HP gauge to 0%. 	Orlandeau 	20
 	 	 	Keeps the party from being knocked out with 1% HP.Target: PartyTimes Usable: 1Activation: When taking damage that reduces HP gauge to 0%. 	Wol 	80
 	 	 	Avoids damage.Target: PartyTimes Usable: 5Activation: When a Trigger earns a Bad or worse while traveling in an FMS. 	Edge 	80
 	 	 	Avoids damage.Target: PartyTimes Usable: 5Activation: When a Trigger earns a Bad or worse while traveling in an FMS. 	Locke 	2
 	 	 	Avoids damage.Target: PartyTimes Usable: 5Activation: When a Trigger earns a Bad or worse while traveling in an FMS. 	Yuffie 	50
 	 	 	Avoids damage.Target: PartyTimes Usable: 5Activation: When a Trigger earns a Bad or worse while traveling in an FMS. 	Laguna 	20
 	 	 	Avoids damage.Target: PartyTimes Usable: 5Activation: When a Trigger earns a Bad or worse while traveling in an FMS. 	Zidane 	30
 	 	 	Avoids damage.Target: PartyTimes Usable: 5Activation: When a Trigger earns a Bad or worse while traveling in an FMS. 	Rikku 	10
 	 	 	Avoids damage.Target: PartyTimes Usable: 5Activation: When a Trigger earns a Bad or worse while traveling in an FMS. 	Thancred 	60
 	 	 	Avoids damage.Target: PartyTimes Usable: 5Activation: When a Trigger earns a Bad or worse while traveling in an FMS. 	Gladiolus 	50
 	 	 	Avoids damage.Target: PartyTimes Usable: 5Activation: When a Trigger earns a Bad or worse while traveling in an FMS. 	Ignis 	20
 	 	 	Avoids damage.Target: PartyTimes Usable: 5Activation: When a Trigger earns a Bad or worse while traveling in an FMS. 	Prompto 	2
 	 	 	Slightly reduces damage taken. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Princess Sarah 	30
 	 	 	Slightly reduces damage taken. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Guy 	2
 	 	 	Slightly reduces damage taken. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Celes 	10
 	 	 	Slightly reduces damage taken. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Laguna 	30
 	 	 	Slightly reduces damage taken. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Gabranth 	20
 	 	 	Slightly reduces damage taken. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Gladiolus 	30
 	 	 	Slightly reduces damage taken. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Ramza 	2
 	 	 	Slightly reduces damage taken. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Ciaran 	70
 	 	 	Slightly reduces damage taken. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Materia 	2
 	 	 	Slightly reduces damage taken. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Wol 	40
 	 	 	Avoids damage.Target: PartyTimes Usable: 6Activation: When a Trigger earns a Bad or worse (50% chance of success). 	Onion Knight 	60
 	 	 	Avoids damage.Target: PartyTimes Usable: 6Activation: When a Trigger earns a Bad or worse (50% chance of success). 	Edge 	2
 	 	 	Avoids damage.Target: PartyTimes Usable: 6Activation: When a Trigger earns a Bad or worse (50% chance of success). 	Locke 	60
 	 	 	Avoids damage.Target: PartyTimes Usable: 6Activation: When a Trigger earns a Bad or worse (50% chance of success). 	Tifa 	30
 	 	 	Avoids damage.Target: PartyTimes Usable: 6Activation: When a Trigger earns a Bad or worse (50% chance of success). 	Tifa #2 	50
 	 	 	Avoids damage.Target: PartyTimes Usable: 6Activation: When a Trigger earns a Bad or worse (50% chance of success). 	Rikku 	30
 	 	 	Avoids damage.Target: PartyTimes Usable: 4Activation: When a Trigger earns a Bad or worse. 	Minwu 	80
 	 	 	Avoids damage.Target: PartyTimes Usable: 4Activation: When a Trigger earns a Bad or worse. 	Kain 	60
 	 	 	Avoids damage.Target: PartyTimes Usable: 4Activation: When a Trigger earns a Bad or worse. 	Edge 	30
 	 	 	Avoids damage.Target: PartyTimes Usable: 4Activation: When a Trigger earns a Bad or worse. 	Tifa 	70
 	 	 	Avoids damage.Target: PartyTimes Usable: 4Activation: When a Trigger earns a Bad or worse. 	Yuffie 	80
 	 	 	Avoids damage.Target: PartyTimes Usable: 4Activation: When a Trigger earns a Bad or worse. 	Tifa #2 	80
 	 	 	Avoids damage.Target: PartyTimes Usable: 4Activation: When a Trigger earns a Bad or worse. 	Rikku 	70
 	 	 	Avoids damage.Target: PartyTimes Usable: 4Activation: When a Trigger earns a Bad or worse. 	Vaan 	30
 	 	 	Avoids damage.Target: PartyTimes Usable: 4Activation: When a Trigger earns a Bad or worse. 	Noctis 	20
===Augment abilities===
Ability	Type	Attribute	Effect 	Learned by 	Level
 	 	 	Increases each party member's Strength by 20. Active until the end of the MS.Target: PartyTimes Usable: 3Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160	Princess Sarah 	50
 	 	 	Increases each party member's Strength by 20. Active until the end of the MS.Target: PartyTimes Usable: 3Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160	Edgar 	70
 	 	 	Increases each party member's Strength by 20. Active until the end of the MS.Target: PartyTimes Usable: 3Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160	Aerith 	40
 	 	 	Increases each party member's Strength by 20. Active until the end of the MS.Target: PartyTimes Usable: 3Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160	Red XIII 	70
 	 	 	Increases each party member's Strength by 20. Active until the end of the MS.Target: PartyTimes Usable: 3Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160	Cloud #2 	40
 	 	 	Increases each party member's Strength by 20. Active until the end of the MS.Target: PartyTimes Usable: 3Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160	Squall 	60
 	 	 	Increases each party member's Strength by 20. Active until the end of the MS.Target: PartyTimes Usable: 3Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160	Yuna 	50
 	 	 	Increases each party member's Strength by 20. Active until the end of the MS.Target: PartyTimes Usable: 3Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160	Vaan 	2
 	 	 	Increases each party member's Strength by 20. Active until the end of the MS.Target: PartyTimes Usable: 3Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160	Snow 	70
 	 	 	Increases each party member's Strength by 20. Active until the end of the MS.Target: PartyTimes Usable: 3Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160	Yda 	80
 	 	 	Increases each party member's Strength by 20. Active until the end of the MS.Target: PartyTimes Usable: 3Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160	Prompto 	10
 	 	 	Increases each party member's Strength by 20. Active until the end of the MS.Target: PartyTimes Usable: 3Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160	Ramza 	80
 	 	 	Increases each party member's Strength by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When battle begins. 	Cid Haze 	30
 	 	 	Increases each party member's Strength by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When battle begins. 	Krile 	10
 	 	 	Increases each party member's Strength by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When battle begins. 	Aerith 	20
 	 	 	Increases each party member's Strength by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When battle begins. 	Lilisette 	40
 	 	 	Increases each party member's Strength by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When battle begins. 	Prompto 	70
 	 	 	Increases each party member's Strength by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When battle begins. 	Ciaran 	2
 	 	 	Increases each party member's Strength by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When battle begins. 	Cosmos 	20
 	 	 	Increases each party member's Strength by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When battle begins. 	Materia 	20
 	 	 	Increases the user's Strength by 200, but also moderately increases the damage they take. Active until the end of the MS.Target: UserTimes Usable: 1Activation: When the song is 1/2 over. 	Garland 	40
 	 	 	Increases the user's Strength by 200, but also moderately increases the damage they take. Active until the end of the MS.Target: UserTimes Usable: 1Activation: When the song is 1/2 over. 	Cloud 	40
 	 	 	Increases the user's Strength by 200, but also moderately increases the damage they take. Active until the end of the MS.Target: UserTimes Usable: 1Activation: When the song is 1/2 over. 	Sephiroth 	60
 	 	 	Increases the user's Strength by 200, but also moderately increases the damage they take. Active until the end of the MS.Target: UserTimes Usable: 1Activation: When the song is 1/2 over. 	Jecht 	60
 	 	 	Increases the user's Strength by 200, but also moderately increases the damage they take. Active until the end of the MS.Target: UserTimes Usable: 1Activation: When the song is 1/2 over. 	Aranea 	60
 	 	 	Increases the user's Strength by 200, but also moderately increases the damage they take. Active until the end of the MS.Target: UserTimes Usable: 1Activation: When the song is 1/2 over. 	Chaos 	20
 	 	 	Increases the user's Strength by 140, but also moderately increases the damage they take. Active until the end of the MS.Target: UserTimes Usable: 1Activation: When battle begins. 	Leon 	40
 	 	 	Increases the user's Strength by 140, but also moderately increases the damage they take. Active until the end of the MS.Target: UserTimes Usable: 1Activation: When battle begins. 	Kain 	70
 	 	 	Increases the user's Strength by 140, but also moderately increases the damage they take. Active until the end of the MS.Target: UserTimes Usable: 1Activation: When battle begins. 	Galuf 	80
 	 	 	Increases the user's Strength by 140, but also moderately increases the damage they take. Active until the end of the MS.Target: UserTimes Usable: 1Activation: When battle begins. 	Red XIII 	60
 	 	 	Increases the user's Strength by 140, but also moderately increases the damage they take. Active until the end of the MS.Target: UserTimes Usable: 1Activation: When battle begins. 	Zack 	80
 	 	 	Increases the user's Strength by 140, but also moderately increases the damage they take. Active until the end of the MS.Target: UserTimes Usable: 1Activation: When battle begins. 	Balthier 	30
 	 	 	Increases the user's Strength by 140, but also moderately increases the damage they take. Active until the end of the MS.Target: UserTimes Usable: 1Activation: When battle begins. 	Chaos 	40
 	 	 	Increases each party member's Magic by 20. Active until the end of the MS.Target: PartyTimes Usable: 3Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Rydia 	70
 	 	 	Increases each party member's Magic by 20. Active until the end of the MS.Target: PartyTimes Usable: 3Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Rinoa 	80
 	 	 	Increases each party member's Magic by 20. Active until the end of the MS.Target: PartyTimes Usable: 3Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Vivi 	50
 	 	 	Increases each party member's Magic by 20. Active until the end of the MS.Target: PartyTimes Usable: 3Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Garnet 	70
 	 	 	Increases each party member's Magic by 20. Active until the end of the MS.Target: PartyTimes Usable: 3Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Cid Raines 	50
 	 	 	Increases each party member's Magic by 20. Active until the end of the MS.Target: PartyTimes Usable: 3Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Spiritus 	50
 	 	 	Increases each party member's Magic by 20. Active until the end of the MS.Target: PartyTimes Usable: 3Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Ace 	30
 	 	 	Increases each party member's Magic by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When battle begins. 	Minwu 	60
 	 	 	Increases each party member's Magic by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When battle begins. 	Cloud of Darkness	70
 	 	 	Increases each party member's Magic by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When battle begins. 	Celes 	50
 	 	 	Increases each party member's Magic by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When battle begins. 	Garnet 	20
 	 	 	Increases each party member's Magic by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When battle begins. 	Shantotto 	10
 	 	 	Increases each party member's Magic by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When battle begins. 	Kurasame 	20
 	 	 	Increases each party member's Spirit by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When MS begins. 	Princess Sarah 	70
 	 	 	Increases each party member's Spirit by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When MS begins. 	Mog 	50
 	 	 	Increases each party member's Spirit by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When MS begins. 	Aerith 	50
 	 	 	Increases each party member's Spirit by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When MS begins. 	Lilisette 	80
 	 	 	Increases each party member's Spirit by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When MS begins. 	Noctis 	70
 	 	 	Increases each party member's Spirit by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When MS begins. 	Ignis 	40
 	 	 	Increases each party member's Spirit by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When MS begins. 	Cosmos 	40
 	 	 	Increases each party member's Spirit by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When MS begins. 	Rem 	20
 	 	 	Increases each party member's Agility by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When battle begins. 	Onion Knight 	2
 	 	 	Increases each party member's Agility by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When battle begins. 	Bartz 	40
 	 	 	Increases each party member's Agility by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When battle begins. 	Mog 	2
 	 	 	Increases each party member's Agility by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When battle begins. 	Red XIII 	40
 	 	 	Increases each party member's Agility by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When battle begins. 	Yuffie 	20
 	 	 	Increases each party member's Agility by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When battle begins. 	Yuna #2 	20
 	 	 	Increases each party member's Agility by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When battle begins. 	Noctis 	40
 	 	 	Increases each party member's Agility by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When battle begins. 	Materia 	70
 	 	 	Increases each party member's Agility by 30. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When battle begins. 	Chocobo 	2
 	 	 	Increases each party member's Strength, Magic, Spirit, Agility and Luck by 10. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Warrior of Light 	80
 	 	 	Increases each party member's Strength, Magic, Spirit, Agility and Luck by 10. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Edgar 	50
 	 	 	Increases each party member's Strength, Magic, Spirit, Agility and Luck by 10. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Laguna 	60
 	 	 	Increases each party member's Strength, Magic, Spirit, Agility and Luck by 10. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Yuna #2 	50
 	 	 	Increases each party member's Strength, Magic, Spirit, Agility and Luck by 10. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Lightning #2 	70
 	 	 	Increases each party member's Strength, Magic, Spirit, Agility and Luck by 10. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Ciaran 	60
 	 	 	Increases each party member's Strength, Magic, Spirit, Agility and Luck by 10. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Cosmos 	2
===Support abilities===
Ability 	Type 	Attribute	Effect 	Learned by 	Level
 	 	 	Increases how often items appear in treasure chests dropped by enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Faris 	40
 	 	 	Increases how often items appear in treasure chests dropped by enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Locke 	80
 	 	 	Increases how often items appear in treasure chests dropped by enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Paine 	60
 	 	 	Increases how often items appear in treasure chests dropped by enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Fran 	60
 	 	 	Increases how often items appear in treasure chests dropped by enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Prompto 	20
CollectaCard Magnet	 	 	Increases how often CollectaCards appear in treasure chests dropped by enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Zidane 	20
CollectaCard Magnet	 	 	Increases how often CollectaCards appear in treasure chests dropped by enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Yuna #2 	80
CollectaCard Magnet	 	 	Increases how often CollectaCards appear in treasure chests dropped by enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Rikku 	50
CollectaCard Magnet	 	 	Increases how often CollectaCards appear in treasure chests dropped by enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Balthier 	60
CollectaCard Magnet	 	 	Increases how often CollectaCards appear in treasure chests dropped by enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Prompto 	50
CollectaCard Magnet	 	 	Increases how often CollectaCards appear in treasure chests dropped by enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Ace 	80
CollectaCard Magnet	 	 	Increases how often CollectaCards appear in treasure chests dropped by enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Chocobo 	70
Rare Collector 	 	 	Increases the rarity level of CollectaCards that appear in treasure chests dropped by enemies.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Rikku 	90
Discerning Eye 	 	 	Increases how often summonstones appear in treasure chests dropped by enemies.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Yuffie 	30
Discerning Eye 	 	 	Increases how often summonstones appear in treasure chests dropped by enemies.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Zidane 	80
Discerning Eye 	 	 	Increases how often summonstones appear in treasure chests dropped by enemies.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Paine 	80
Discerning Eye 	 	 	Increases how often summonstones appear in treasure chests dropped by enemies.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Thancred 	90
Rare Summoner 	 	 	Increases the rarity level of effects on summonstones that appear in treasure chests dropped by enemies.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Yuffie 	90
 	 	 	Moderately increases travel speed. Active until the next battle begins.Target: PartyTimes Usable: 2Activation: When you begin traveling in an FMS. 	Onion Knight 	10
 	 	 	Moderately increases travel speed. Active until the next battle begins.Target: PartyTimes Usable: 2Activation: When you begin traveling in an FMS. 	Bartz 	20
 	 	 	Moderately increases travel speed. Active until the next battle begins.Target: PartyTimes Usable: 2Activation: When you begin traveling in an FMS. 	Locke 	20
 	 	 	Moderately increases travel speed. Active until the next battle begins.Target: PartyTimes Usable: 2Activation: When you begin traveling in an FMS. 	Red XIII 	2
 	 	 	Moderately increases travel speed. Active until the next battle begins.Target: PartyTimes Usable: 2Activation: When you begin traveling in an FMS. 	Yuna #2 	30
 	 	 	Moderately increases travel speed. Active until the next battle begins.Target: PartyTimes Usable: 2Activation: When you begin traveling in an FMS. 	Lightning #2 	10
 	 	 	Moderately increases travel speed. Active until the next battle begins.Target: PartyTimes Usable: 2Activation: When you begin traveling in an FMS. 	Yda 	40
 	 	 	Moderately increases travel speed. Active until the next battle begins.Target: PartyTimes Usable: 2Activation: When you begin traveling in an FMS. 	Chocobo 	20
 	Magic	 	Slightly increases travel speed. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When you begin travling in an FMS. 	Onion Knight 	70
 	Magic	 	Slightly increases travel speed. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When you begin travling in an FMS. 	Kain 	30
 	Magic	 	Slightly increases travel speed. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When you begin travling in an FMS. 	Faris 	20
 	Magic	 	Slightly increases travel speed. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When you begin travling in an FMS. 	Tifa 	80
 	Magic	 	Slightly increases travel speed. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When you begin travling in an FMS. 	Yuffie 	40
 	Magic	 	Slightly increases travel speed. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When you begin travling in an FMS. 	Tifa #2 	10
 	Magic	 	Slightly increases travel speed. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When you begin travling in an FMS. 	Zidane 	2
 	Magic	 	Slightly increases travel speed. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When you begin travling in an FMS. 	Tidus 	60
 	Magic	 	Slightly increases travel speed. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When you begin travling in an FMS. 	Fran 	2
 	 	 	Increases how much the summon gauge fills with every Trigger hit by a tiny amount. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins.	Princess Sarah 	80
 	 	 	Increases how much the summon gauge fills with every Trigger hit by a tiny amount. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins.	Rydia 	60
 	 	 	Increases how much the summon gauge fills with every Trigger hit by a tiny amount. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins.	Garnet 	2
 	 	 	Increases how much the summon gauge fills with every Trigger hit by a tiny amount. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins.	Eiko 	80
 	 	 	Increases how much the summon gauge fills with every Trigger hit by a tiny amount. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins.	Yuna 	2
 	 	 	Increases how much the summon gauge fills with every Trigger hit by a tiny amount. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins.	Seymour 	30
 	 	 	Increases how much the summon gauge fills with every Trigger hit by a tiny amount. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins.	Alphinaud 	70
 	 	 	Increases how much the summon gauge fills with every Trigger hit by a tiny amount. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins.	Kurasame 	10
 	 	 	Increases how much the summon gauge fills with every Trigger hit by a tiny amount. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins.	Wol 	20
 	 	 	Fills the summon gauge a moderate amount.Target: PartyTimes Usable: 3Activation: When the song is 1/4, 2/4, and 3/4 over. 	Garnet 	50
 	 	 	Fills the summon gauge a moderate amount.Target: PartyTimes Usable: 3Activation: When the song is 1/4, 2/4, and 3/4 over. 	Eiko 	2
 	 	 	Fills the summon gauge a moderate amount.Target: PartyTimes Usable: 3Activation: When the song is 1/4, 2/4, and 3/4 over. 	Tidus 	80
 	 	 	Fills the summon gauge a moderate amount.Target: PartyTimes Usable: 3Activation: When the song is 1/4, 2/4, and 3/4 over. 	Yuna 	60
 	 	 	Fills the summon gauge a moderate amount.Target: PartyTimes Usable: 3Activation: When the song is 1/4, 2/4, and 3/4 over. 	Jecht 	20
 	 	 	Fills the summon gauge a moderate amount.Target: PartyTimes Usable: 3Activation: When the song is 1/4, 2/4, and 3/4 over. 	Alphinaud 	20
 	 	 	Fills the summon gauge a moderate amount.Target: PartyTimes Usable: 3Activation: When the song is 1/4, 2/4, and 3/4 over. 	Materia 	90
 	 	 	Multiplies summon attack power by 1.25.Target: SummonTimes Usable: 1Activation: When a summon is called. 	Rydia 	2
 	 	 	Multiplies summon attack power by 1.25.Target: SummonTimes Usable: 1Activation: When a summon is called. 	Eiko 	20
 	 	 	Multiplies summon attack power by 1.25.Target: SummonTimes Usable: 1Activation: When a summon is called. 	Tidus 	20
 	 	 	Multiplies summon attack power by 1.25.Target: SummonTimes Usable: 1Activation: When a summon is called. 	Yuna 	10
 	Magic	 	Multiplies damage the party deals with magic abilities by 1.15. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Golbez 	50
 	Magic	 	Multiplies damage the party deals with magic abilities by 1.15. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Krile 	30
 	Magic	 	Multiplies damage the party deals with magic abilities by 1.15. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Celes 	60
 	Magic	 	Multiplies damage the party deals with magic abilities by 1.15. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Kefka 	40
 	Magic	 	Multiplies damage the party deals with magic abilities by 1.15. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Kuja 	30
 	Magic	 	Multiplies damage the party deals with magic abilities by 1.15. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Shantotto 	30
 	Magic	 	Multiplies damage the party deals with magic abilities by 1.15. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Aphmau 	2
 	Magic	 	Multiplies damage the party deals with magic abilities by 1.15. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Hope 	20
 	Magic	 	Multiplies damage the party deals with fire abilities by 1.2. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Maria 	30
 	Magic	 	Multiplies damage the party deals with fire abilities by 1.2. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Vincent 	60
 	Magic	 	Multiplies damage the party deals with fire abilities by 1.2. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Rinoa 	2
 	Magic	 	Multiplies damage the party deals with fire abilities by 1.2. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Seifer 	70
 	Magic	 	Multiplies damage the party deals with fire abilities by 1.2. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Prishe 	30
 	Magic	 	Multiplies damage the party deals with fire abilities by 1.2. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Hope 	10
 	Magic	 	Multiplies damage the party deals with fire abilities by 1.2. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Ace 	60
 	Magic	 	Multiplies damage the party deals with ice abilities by 1.2. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Rinoa 	30
 	Magic	 	Multiplies damage the party deals with ice abilities by 1.2. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Lilisette 	90
 	Magic	 	Multiplies damage the party deals with ice abilities by 1.2. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Hope 	80
 	Magic	 	Multiplies damage the party deals with ice abilities by 1.2. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Kurasame 	40
 	Magic	 	Multiplies damage the party deals with lightning abilities by 1.2. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Golbez 	30
 	Magic	 	Multiplies damage the party deals with lightning abilities by 1.2. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Krile 	70
 	Magic	 	Multiplies damage the party deals with lightning abilities by 1.2. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Edgar 	40
 	Magic	 	Multiplies damage the party deals with lightning abilities by 1.2. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Rinoa 	70
 	Magic	 	Multiplies damage the party deals with lightning abilities by 1.2. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Ultimecia 	60
 	Magic	 	Multiplies damage the party deals with lightning abilities by 1.2. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Aphmau 	80
 	Magic	 	Multiplies damage the party deals with lightning abilities by 1.2. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Hope 	60
 	Magic	 	Multiplies damage the party deals with wind abilities by 1.2. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Lilisette 	2
 	Magic	 	Multiplies damage the party deals with wind abilities by 1.2. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Hope 	30
 	Magic	 	Multiplies damage the party deals with wind abilities by 1.2. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Y'shtola #2 	2
 	 	 	Multiplies damage the user deals with magic abilities by 1.6. Active until the end of the MS.Target: UserTimes Usable: 1Activation: When the MS begins. 	Cloud of Darkness	20
 	 	 	Multiplies damage the user deals with magic abilities by 1.6. Active until the end of the MS.Target: UserTimes Usable: 1Activation: When the MS begins. 	Kefka 	20
 	 	 	Multiplies damage the user deals with magic abilities by 1.6. Active until the end of the MS.Target: UserTimes Usable: 1Activation: When the MS begins. 	Edea 	40
 	 	 	Multiplies damage the user deals with magic abilities by 1.6. Active until the end of the MS.Target: UserTimes Usable: 1Activation: When the MS begins. 	Seymour 	40
 	 	 	Multiplies damage the user deals with magic abilities by 1.6. Active until the end of the MS.Target: UserTimes Usable: 1Activation: When the MS begins. 	Shantotto 	40
 	 	 	Multiplies damage the user deals with magic abilities by 1.6. Active until the end of the MS.Target: UserTimes Usable: 1Activation: When the MS begins. 	Ashe 	40
 	 	 	Multiplies damage the user deals with magic abilities by 1.6. Active until the end of the MS.Target: UserTimes Usable: 1Activation: When the MS begins. 	Ace 	10
 	 	 	Moderately lowers enemy defense.Target: Boss enemyTimes Usable: 1Activation: When a boss enemy appears. 	Krile 	60
 	 	 	Moderately lowers enemy defense.Target: Boss enemyTimes Usable: 1Activation: When a boss enemy appears. 	Aphmau 	50
 	 	 	Moderately lowers enemy defense.Target: Boss enemyTimes Usable: 1Activation: When a boss enemy appears. 	Tyro 	20
 	 	 	Makes the user's magic abilities target all enemies. Active until the end of the MS.Target: UserTimes Usable: 1Activation: When battle begins. 	Emperor 	40
 	 	 	Makes the user's magic abilities target all enemies. Active until the end of the MS.Target: UserTimes Usable: 1Activation: When battle begins. 	Vincent 	30
 	 	 	Makes the user's magic abilities target all enemies. Active until the end of the MS.Target: UserTimes Usable: 1Activation: When battle begins. 	Kuja 	40
 	 	 	Activates the user's magic abilities one more time.Target: UserTimes Usable: 1Activation: When the MS begins. 	Exdeath 	30
 	 	 	Activates the user's magic abilities one more time.Target: UserTimes Usable: 1Activation: When the MS begins. 	Terra 	60
 	 	 	Activates the last ability used by the party.Target: UserTimes Usable: 2Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Bartz 	80
 	 	 	Activates the last ability used by the party.Target: UserTimes Usable: 2Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Benjamin 	40
 	 	 	Activates the last ability used by the party.Target: UserTimes Usable: 2Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Ramza 	60
 	 	 	Activates the last ability used by the party.Target: UserTimes Usable: 2Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Ciaran 	90
 	 	 	Activates the last ability used by the party.Target: UserTimes Usable: 2Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Tyro 	40
 	 	 	Activates the last ability used by the party.Target: UserTimes Usable: 2Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Wol 	70
 	 	 	Activates a magic ability the user has learned.Target: UserTimes Usable: 1Activation: When the song is 1/2 over. 	Rinoa 	50
 	 	 	Activates a magic ability the user has learned.Target: UserTimes Usable: 1Activation: When the song is 1/2 over. 	Vivi 	30
 	 	 	Activates a magic ability the user has learned.Target: UserTimes Usable: 1Activation: When the song is 1/2 over. 	Serah 	20
 	 	 	Activates a magic ability the user has learned.Target: UserTimes Usable: 1Activation: When the song is 1/2 over. 	Spiritus 	10
 	 	 	Activates a magic ability the user has learned.Target: UserTimes Usable: 1Activation: When the song is 1/2 over. 	Kurasame 	60
 	 	 	Activates a magic ability the user has learned.Target: UserTimes Usable: 1Activation: When the song is 1/2 over. 	Tyro 	60
===Exclusive abilities===
Ability 	Type 	Attribute 	Effect 	Learned by 	Level
 	 	 	Can only be used by Warrior of Light. Moderately reduces damage taken.Target: PartyTimes Usable: 2Activation: When enough Triggers are hit.Basic - 20Expert - 30Ultimate - 50Supreme - 85 	Warrior of Light 	40
Age-old Hymn 	 	 	Can only be used by Princess Sarah. Cures all status ailments.Target: PartyTimes Usable: 3Activation: When the party suffers from a status ailment. 	Princess Sarah 	40
Deranged Soul 	 	 	Can only be used by Garland. Multiplies damage the party deals with physical abilities by 1.3. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When a boss enemy appears. 	Garland 	60
 	Physical	Slashing 	Can only be used by Firion. Deals high damage in proportion to the user's Strength and restores 30% of the HP gauge.Target: 1 enemyTimes Usable: 1Activation: When the song is 1/2 over. 	Firion 	50
 	Magic 	Fire 	Can only be used by Maria. Deals moderate damage in proportion to the user's Magic.Target: All enemiesTimes Usable: 3Activation: When the party uses 10 abilities. 	Maria 	50
True Strength 	Physical	Slashing 	Can only be used by Guy. Deals massive damage in proportion to the user's HP.Target: 1 enemyTimes Usable: 1Activation: When enough Triggers earn a Critical or better.Basic - 100Expert - 160Ultimate - 250Supreme - 400 	Guy 	50
 	Physical	Slashing 	Can only be used by Leon. Increases the user's Strength by 200 and decreases Magic by 50. Deals moderate damage in proportion to the user's Strength.Target: UserTimes Usable: 1Activation: When a boss enemy appears. 	Leon 	50
 	Magic 	 	Can only be used by Minwu. Restores a small amount of HP with every Trigger hit and slightly reduces damage taken.Target: PartyTimes Usable: 1Activation: When the song is 1/2 over. 	Minwu 	30
 	Magic 	 	Can only be used by the Emperor. Deals moderate damage in proportion to the user's Magic and inflicts Silence.Target: Boss enemyTimes Usable: 1Activation: When a boss enemy appears. 	Emperor 	50
 	 	 	Can only be used by Onion Knight. Moderately increases travel speed. Reduces Trigger hits required for the user's abilities by 50%.Target: PartyTimes Usable: 1Activation: When an FMS battle begins. 	Onion Knight 	40
Airship Smash 	Physical	Blunt 	Can only be used by Cid. Deals massive damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Triggers earn a Critical or better.Basic - 125Expert - 190Ultimate - 300Supreme - 490 	Cid Haze 	60
 	Magic 	 	Can only be used by Cloud of Darkness. Deals moderate damage in proportion to the user's Magic and inflicts Blind.Target: All enemiesTimes Usable: 1Activation: When a boss enemy appears. 	Cloud of Darkness	50
 	Physical	Slashing 	Can only be used by Cecil. Deals moderate damage in proportion to the user's Spirit and increases each party member's Spirit by 30.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Critical or better.Basic - 45Expert - 70Ultimate - 110Supreme - 180 	Cecil 	50
 	Physical	Slashing, Lightning	Can only be used by Kain. Deals high damage in proportion to the user's Spirit.Target: Boss enemyTimes Usable: 1Activation: When a boss enemy appears. 	Kain 	50
 	 	 	Can only be used by Rosa. Restores 30% of the HP gauge and moderately lowers enemy magic defense.Target: PartyTimes Usable: 1Activation: When a boss enemy appears. 	Rosa 	40
Feymarch Power 	 	 	Can only be used by Rydia. Multiplies summon attack power by 1.18. Active until the end of the MS.Target: SummonTimes Usable: 1Activation: When the MS begins. 	Rydia 	50
 	 	 	Can only be used by Edge. Avoids damage.Target: PartyTimes Usable: 6Activation: When a Trigger earns a Bad or worse. 	Edge 	40
 	 	 	Can only be used by Golbez. Multiplies damage the user deals with magic abilities by 2.5. Active until the end of the MS.Target: UserTimes Usable: 1Activation: When 6 enemies are defeated. 	Golbez 	60
 	 	 	Can only be used by Bartz. Increases the user's Strength, Magic, Spirit, Agility and Luck by 150. Active until the end of the MS.Target: UserTimes Usable: 2Activation: When enough Triggers are hit.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Bartz 	60
 	 	 	Can only be used by Lenna. Revives the party from 0 to 70% HP. In Multi Battles, no point penalty is received.Target: PartyTimes Usable: 1Activation: When HP gauge reaches 0%. 	Lenna 	30
 	Physical	Slashing, Fire 	Can only be used by Galuf. Deals moderate damage in proportion to the user's Strength.Target: All enemiesTimes Usable: 1Activation: When 2nd battle starts. 	Galuf 	50
 	 	 	Can only be used by Faris. Activates the user's physical abilities one more time.Target: UserTimes Usable: 1Activation: When the MS begins. 	Faris 	70
 	Magic 	Wind 	Can only by used by Krile. Deals moderate damage in proportion to the user's Magic and inflicts Blind.Target: All enemiesTimes Usable: 1Activation: When enough Triggers earn a Critical or better.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Krile 	50
 	 	 	Can only be used by Gilgamesh. Multiplies damage the user deals with physical abilities by 2.5. Active until the end of the MS.Target: UserTimes Usable: 1Activation: When enough Triggers earn a Critical or better.Basic - 75Expert - 120Ultimate - 180Supreme - 300 	Gilgamesh 	60
 	 	 	Can only be used by Exdeath. Moderately lowers enemy magic defense.Target: All enemiesTimes Usable: 2Activation: When a boss enemy appears. 	Exdeath 	50
Riot Blade 	Magic 	Fire 	Can only be used by Terra. Deals massive damage in proportion to the user's Magic.Target: Boss enemyTimes Usable: 1Activation: When a boss enemy appears. 	Terra 	50
Mirage Dive 	Physical	 	Can only be used by Locke. Moderately lowers enemy magic defense and deals high damage in proportion to the user's Magic.Target: Boss enemyTimes Usable: 1Activation: When a boss enemy appears. 	Locke 	50
Chainsaw 	Physical	Slashing, Lightning	Can only be used by Edgar. Deals moderate damage in proportion to the user's Strength and slightly reduces damage from enemies.Target: 1 enemyTimes Usable: 3Activation: When 6 enemies are defeated. 	Edgar 	40
Runic 	 	 	Can only be used by Celes. Greatly reduces damage from magic-type enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Celes 	40
Twilight Requiem 	 	 	Can only be used by Mog. Moderately lowers enemy defense and magic defense.Target: Boss enemyTimes Usable: 2Activation: When a boss enemy appears. 	Mog 	40
Heartless Angel 	Magic 	 	Can only be used by Kefka. Inflicts Mini and deals moderate damage in proportion to the user's Magic.Target: All enemiesTimes Usable: 1Activation: When a boss enemy appears. 	Kefka 	50
Omnislash 	Physical	Slashing, Wind 	Can only be used by Cloud. Deals moderate damage 3 times in proportion to the user's Strength.Target: Boss enemyTimes Usable: 1Activation: When a boss enemy appears. 	Cloud 	50
Final Heaven 	Physical	Blunt 	Can only be used by Tifa. Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: 3Activation: When 6 enemies are defeated. 	Tifa 	50
Great Gospel 	 	 	Can only be used by Aerith. Restores 40% of the HP gauge.Target: PartyTimes Usable: 3Activation: When enough Triggers are hit.Basic - 30Expert - 45Ultimate - 70Supreme - 115 	Aerith 	30
Hammerblow 	Physical	Piercing 	Can only be used by Barret. Moderately lowers enemy defense and magic defense and deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: 1Activation: When the party uses 10 abilities. 	Barret 	40
Howling Moon 	 	 	Can only be used by Red XIII. Increases each party member's Strength and Agility by 60, but greatly increases damage taken.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Red XIII 	50
All Creation 	Physical	Piercing 	Can only be used by Yuffie. Deals moderate damage in proportion to the user's Strength and Agility. Increases how often summonstones appear in chests.Target: All enemiesTimes Usable: 1Activation: When enough Hold Triggers are hit.Basic - 20Expert - 30Ultimate - 40Supreme - 50 	Yuffie 	60
Satan Slam 	Magic 	Fire 	Can only be used by Vincent. Deals high damage in proportion to the user's Magic, but reduces the user's Strength by 50.Target: 1 enemyTimes Usable: 2Activation: When enough Slide Triggers are hit.Basic - 15Expert - 25Ultimate - 45Supreme - 65 	Vincent 	50
Hell's Gate 	Physical	Slashing 	Can only be used by Sephiroth. Moderately lowers enemy defense and deals moderate damage in proportion to the user's Strength.Target: Boss enemyTimes Usable: 1Activation: When a boss enemy appears. 	Sephiroth 	50
Omnislash Version 5 	Physical	Slashing, Wind 	Can only be used by Cloud #2. Deals high damage 3 times in proportion to the user's Strength.Target: 1 enemyTimes Usable: UnlimitedActivation: When the party uses 22 abilities. 	Cloud #2 	70
Meteor Strike 	Physical	Blunt 	Can only be used by Tifa #2. Deals high damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: 3Activation: When 8 enemies are defeated. 	Tifa #2 	60
Meteor Shots 	Magic 	 	Can only be used by Zack. Deals moderate damage to a random enemy in proportion to the user's Strength. The attack repeats 3 times.Target: Random enemyTimes Usable: 1Activation: When 2nd battle starts. 	Zack 	50
Lion Heart 	Physical	Slashing, Ice 	Can only be used by Squall. Deals moderate damage 3 times in proportion to the user's Strength.Target: Boss enemyTimes Usable: 1Activation: When a boss enemy appears. 	Squall 	50
Angel Wing 	 	 	Can only be used by Rinoa. Multiplies damage the party deals with magic abilities by 1.3. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When enough Triggers earn a Critical or better.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Rinoa 	60
Desperado 	Physical	Piercing, Fire 	Can only be used by Laguna. Deals moderate damage in proportion to the user's Strength.Target: All enemiesTimes Usable: 1Activation: When enough Triggers earn a Critical or better.Basic - 100Expert - 160Ultimate - 250Supreme - 400 	Laguna 	50
Demon Slice 	Physical	Slashing, Fire 	Can only be used by Seifer. Deals moderate damage in proportion to the user's Strength.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Critical or better.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Seifer 	50
Ice Strike 	Magic 	Ice 	Can only be used by Edea. Deals massive damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: 1Activation: When 2nd battle starts. 	Edea 	50
Sorceress Heart 	Magic 	 	Can only be used by Ultimecia. Increases the user's Magic by 200.Target: UserTimes Usable: 3Activation: When enough Triggers earn a Critical or better.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Ultimecia 	40
Thievery 	 	 	Can only be used by Zidane. Makes enemies drop tresure chests. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Zidane 	40
Dual Black Magic 	 	 	Can only be used by Vivi. Multiplies damage the user deals with magic abilities by 1.1 and activates the user's magic abilities one more time.Target: UserTimes Usable: 1Activation: When the MS begins. 	Vivi 	70
Blessing of Alexandria	 	 	Can only be used by Garnet. Every Trigger hit restores a tiny amount of HP and fills the summon gauge a tiny bit more than usual.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Garnet 	40
Prayer of the Lost 	 	 	Can only be used by Eiko. Restores 15% of the HP gauge and multiplies the called summon's attack power by 1.1.Target: PartyTimes Usable: 3Activation: When enough Triggers earn a Critical or better.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Eiko 	40
Discarnate Chorus 	 	 	Can only be used by Kuja. Increases each party member's Magic by 135. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When a boss enemy appears. 	Kuja 	50
Blitz Ace 	Physical	Slashing 	Can only be used by Tidus. Deals low damage to a random enemy in proportion to the user's Strength and Agility. The attack repeats 2 times. Fills the summon gauge a bit.Target: Random enemyTimes Usable: 2Activation: When enough Triggers earn a Critical or better.Basic - 40Expert - 65Ultimate - 100Supreme - 160	Tidus 	50
Grand Summon 	 	 	Can only be used by Yuna. Immediately calls forth a summon.Target: SummonTimes Usable: 1Activation: When the MS begins. 	Yuna 	70
Banishing Blade 	Physical	Slashing 	Can only be used by Auron. Deals moderate damage in proportion to the user's Strength and slightly lowers enemy attack power.Target: 1 enemyTimes Usable: 3Activation: When the party uses 6 abilities. 	Auron 	50
Blitz King 	Physical	Slashing 	Can only be used by Jecht. Deals low damage to a random enemy in proportion to the user's Strength. The attack repeats 2 times. Multiplies summon attack power by 1.06.Target: Random enemyTimes Usable: 2Activation: When 4 enemies are defeated. 	Jecht 	50
Requiem 	Magic 	 	Can only be used by Seymour. Deals high damage in proportion to the user's Magic.Target: All enemiesTimes Usable: UnlimitedActivation: When enough Triggers earn a Critical or better.Basic - 125Expert - 190Ultimate - 300Supreme - 490 	Seymour 	50
Trigger Happy 	Physical	Piercing 	Can only be used by Yuna #2. Deals moderate damage to a random enemy in proportion to the user's Strength and Agility. The attack repeats 3 times.Target: Random enemyTimes Usable: 1Activation: When 2nd battle starts. 	Yuna #2 	50
Master Thief 	 	 	Can only be used by Rikku. Increases how often CollectaCards appear in chests dropped by enemies. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Rikku 	40
Ice Brand 	Physical	Slashing, Ice 	Can only be used by Paine. Deals moderate damage to a random enemy in proportion to the user's Strength. Increases how often summonstones appear in treasure chests.Target: 1 enemyTimes Usable: 1Activation: When enough Triggers earn a Critical or better.Basic - 60Expert - 95Ultimate - 150Supreme - 240 	Paine 	50
Play Rough 	 	 	Can only be used by Shantotto. Multiplies damage the user deals with magic abilities by 2.5. Active until the end of the MS.Target: UserTimes Usable: 1Activation: When a boss enemy appears. 	Shantotto 	60
Nullifying Dropkick 	Physical	Blunt, Wind 	Can only be used by Prishe. Deals moderate damage in proportion to the user's Strength. Reduces Trigger hits required for the user's magic abilities by 40%.Target: 1 enemyTimes Usable: 1Activation: When a battle begins. 	Prishe 	50
Realignment 	 	 	Can only be used by Aphmau. Reduces Trigger hits required for the party's magic abilities by 20%.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Aphmau 	60
Vivifying Waltz 	 	 	Can only be used by Lilisette. Greatly lowers ice and wind attribute resistance.Target: Boss enemyTimes Usable: 2Activation: When a boss enemy appears. 	Lilisette 	60
Dreadnought 	 	 	Can only be used by Vaan. Reduces Trigger hits required for the party's physical abilities by 20%.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Vaan 	60
Maelstrom's Bolt 	Magic 	Lightning 	Can only be used by Ashe. Deals high damage in proportion to the user's Magic.Target: All enemiesTimes Usable: 1Activation: When 2nd battle starts. 	Ashe 	50
Fires of War 	Physical	Piercing, Fire 	Can only be used by Balthier. Deals moderate damage in proportion to the user's Strength. Increases how often CollectaCards appear in chests dropped by enemies.Target: 1 enemyTimes Usable: 1Activation: When enough Triggers earn a Critical or better.Basic - 60Expert - 95Ultimate - 150Supreme - 240 	Balthier 	50
Shatterheart 	Physical	Piercing, Ice 	Can only be used by Fran. Deals high damage in proportion to the user's Strength. Makes enemies drop slightly more treasure chests.Target: 1 enemyTimes Usable: 1Activation: When enough Slide Triggers are hit.Basic - 14Expert - 25Ultimate - 45Supreme - 65 	Fran 	50
Shield Oath 	 	 	Can only be used by Gabranth. Slightly reduces damage taken. Slightly increases travel speed in FMSs.Target: PartyTimes Usable: 1Activation: When enough Triggers are hit.Basic - 20Expert - 30Ultimate - 50Supreme - 85 	Gabranth 	40
Army of One 	Physical	Slashing, Lightning	Can only be used by Lightning. Deals low damage 3 times in proportion to the user's Strength.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Critical or better.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Lightning 	50
Reprieve 	 	 	Can only be used by Snow. Keeps the party from being knocked with 1% HP. Restores a tiny amount of HP with every Trigger hit.Target: PartyTimes Usable: 1Activation: When taking damage that reduces HP gauge to 0%. 	Snow 	40
Oerba's Boon 	 	 	Can only be used by Vanille. Restores 100% of the HP gauge.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 10%. 	Vanille 	30
Last Resort 	Magic 	 	Can only be used by Hope. Deals high damage in proportion to the user's Magic.Target: All enemiesTimes Usable: 1Activation: When enough Triggers earn a Critical or better.Basic - 100Expert - 160Ultimate - 250Supreme - 400 	Hope 	50
Seraphic Ray 	 	 	Can only be used by Cid Raines. Slightly lowers enemy attribute resistance.Target: Boss enemyTimes Usable: 2Activation: When a boss enemy appears. 	Cid Raines 	60
Ultima Arrow 	Magic 	 	Can only be used by Serah. Deals massive damage in proportion to the user's Magic.Target: Boss enemyTimes Usable: 1Activation: When a boss enemy appears. 	Serah 	50
Meteor Javelin 	Physical	Slashing 	Can only be used by Noel. Moderately lowers enemy defense and deals high damage in proportion to the user's Strength.Target: Boss enemyTimes Usable: 1Activation: When a boss enemy appears. 	Noel 	50
Overclock 	Physical	Slashing 	Can only be used by Lightning #2. Deals moderate damage in proportion to the user's Strength. Reduces Trigger hits required for the party's physical and magic abilities by 10%.Target: 1 enemyTimes Usable: 1Activation: When a battle begins. 	Lightning #2 	60
Aetherial Pulse 	 	 	Can only be used by Y'shtola. Restores a small amount of HP with every Trigger hit.Target: PartyTimes Usable: 1Activation: When the song is 1/2 over. 	Y'shtola 	30
Aeolian Edge 	Physical	Slashing, Wind 	Can only be used by Thancred. Deals high damage in proportion to the user's Strength and Agility. Increases each party member's Agility by 30.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Critical or better.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Thancred 	50
Demolish 	Physical	Blunt, Fire 	Can only be used by Yda. Deals low damage 3 times in proportion to the user's Strength.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Critical or better.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Yda 	50
Energy Drain 	Magic 	 	Can only be used by Alphinaud. Deals moderate damage in proportion to the user's Magic. Restores 20% of the HP gauge.Target: 1 enemyTimes Usable: 3Activation: When 4 enemies are defeated. 	Alphinaud 	50
Spiritual Ray 	Magic 	Wind 	Can only be used by Y'shtola #2. Deals massive damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: 1Activation: When 2nd battle starts. 	Y'shtola #2 	50
Armiger 	Physical	Slashing 	Can only be used by Noctis. Deals high damage in proportion to the user's Strength and Agility.Target: Boss enemyTimes Usable: UnlimitedActivation: When a boss enemy appears. 	Noctis 	30
Royal Guard 	 	 	Can only be used by Gladiolus. Greatly reduces damage taken, but reduces the user's Strength by 100.Target: UserTimes Usable: 1Activation: When the MS begins. 	Gladiolus 	40
Regroup 	 	 	Can only be used by Ignis. Restores 50% of the HP gauge and slightly reduces damage taken.Target: PartyTimes Usable: 1Activation: When HP gauge drops below 15%. 	Ignis 	30
Starshell 	 	 	Can only be used by Prompto. Moderately lowers enemy defense and magic defense.Target: All enemiesTimes Usable: 2Activation: When enough Triggers earn a Critical or better.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Prompto 	40
Highwind 	Physical	Slashing 	Can only be used by Aranea. Deals moderate damage in proportion to the user's Strength.Target: All enemiesTimes Usable: UnlimitedActivation: When a boss enemy appears. 	Aranea 	50
Mega Grenade 	Physical	Fire 	Can only be used by Benjamin. Deals moderate damage in proportion to the user's Strength and Luck.Target: All enemiesTimes Usable: 3Activation: When 4 enemies are defeated. 	Benjamin 	50
Scream 	 	 	Can only be used by Ramza. Increases the user's Strength and Magic by 300. Active until the end of the MS.Target: UserTimes Usable: 1Activation: When the song is 1/2 over. 	Ramza 	50
Stasis Sword 	Physical	Slashing 	Can only be used by Agrias. Deals moderate damage in proportion to the user's Strength.Target: All enemiesTimes Usable: 1Activation: When a boss enemy appears. 	Agrias 	50
Lightning Stab 	Physical	Lightning 	Can only be used by Orlandeau. Deals high damage in proportion to the user's Strength and inflicts Silence.Target: 1 enemyTimes Usable: UnlimitedActivation: When the party uses 18 abilities. 	Orlandeau 	50
Myrrh Droplet 	 	 	Can only be used by Ciaran. Increases each party member's Strength by 45. Active until the end of the MS.Target: PartyTimes Usable: 2Activation: When enough Triggers earn a Critical or better.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Ciaran 	40
Harmonious Force 	 	 	Can only be used by Cosmos. Increases each party member's Strength, Magic, Spirit, Agility and Luck by 20.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Cosmos 	80
Utter Chaos 	Physical	 	Can only be used by Chaos. Deals high damage in proportion to the user's Strength and Magic, but greatly increases damage taken.Target: All enemiesTimes Usable: 1Activation: When a boss enemy appears. 	Chaos 	60
Precious Rebellion 	 	 	Can only be used by Materia. Multiplies damage the party leader deals with physical abilities by 1.7. Active until the end of the MS.Target: LeaderTimes Usable: 1Activation: When the MS begins. 	Materia 	60
Tolerant Wisdom 	 	 	Can only be used by Spiritus. Multiplies damage the party leader deals with magic abilities by 1.7. Active until the end of the MS.Target: LeaderTimes Usable: 1Activation: When the MS begins. 	Spiritus 	60
Cut Cards 	 	 	Can only be used by Ace. Reduces Trigger hits required for the user's physical and magic abilities by 50%.Target: UserTimes Usable: 1Activation: When the MS begins. 	Ace 	50
Cyclone Drive 	Physical	Slashing 	Can only be used by Machina. Deals low damage 3 times in proportion to the user's Strength.Target: 1 enemyTimes Usable: 2Activation: When enough Triggers earn a Critical or better.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Machina 	50
Siphon Delta 	Magic 	 	Can only be used by Rem. Deals moderate damage in proportion to the user's Spirit and increases each party member's Spirit by 200.Target: 1 enemyTimes Usable: 1Activation: When 2nd battle starts. 	Rem 	50
Absolute Zero 	Magic 	Ice 	Can only be used by Kurasame. Deals high damage in proportion to the user's Strength and Magic.Target: All enemiesTimes Usable: UnlimitedActivation: When enough Touch Triggers are hit.Basic - 55Expert - 80Ultimate - 135Supreme - 240 	Kurasame 	50
Fantasy Unbound 	 	 	Can only be used by Tyro. Increases each party member's Magic and Spirit by 70.Target: PartyTimes Usable: 2Activation: When enough Triggers earn a Critical or better.Basic - 40Expert - 65Ultimate - 100Supreme - 160 	Tyro 	50
Radiant Sword 	Physical	Slashing 	Can only be used by Wol. Deals moderate damage in proportion to the user's Strength and Magic and slightly reduces damage taken.Target: 1 enemyTimes Usable: 3Activation: When 4 enemies are defeated. 	Wol 	50
Chocobo Dash 	 	 	Can only be used by Chocobo. Moderately increases travel speed. Increases damage the user deals with wind abilities by 100%.Target: PartyTimes Usable: 1Activation: When an FMS battle begins. 	Chocobo 	40
===Scroll abilities===
Ability 	Type 	Attribute	Effect 	Learned by	Item
Ruin 	Magic 	 	Deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: UnlimitedActivation: When enough Triggers are hit.Basic - 60Expert - 95Ultimate - 145Supreme - 240 	Any 	Ruin Scroll
Mystic Aura 	 	 	Multiplies damage the party leader deals with abilities by 1.4. Active until the end of the MS.Target: LeaderTimes Usable: 1Activation: When the song is 1/2 over. 	Any 	Mystic Aura Scroll
Bravery 	Magic 	 	Multiplies damage the party deals with physical abilities by 1.1. Active until the end of the MS.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Any 	Bravery Scroll
Provoke 	 	 	Greatly lowers enemy defense, but moderately raises enemy attack power.Target: Boss enemyTimes Usable: 1Activation: When a boss enemy appears. 	Any 	Provoke Scroll
Meltdown 	Magic 	 	Slightly lowers enemy defense and magic defense and deals moderate damage in proportion to the user's Magic.Target: 1 enemyTimes Usable: 1Activation: When enough Triggers earn a Critical or better.Basic - 125Expert - 195Ultimate - 300Supreme - 500	Any 	Meltdown Scroll
Rare Summoner 	 	 	Increases the rarity level of effects on summonstones that appear in treasure chests dropped by enemies.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Any 	Rare Summoner Scroll
Rare Collector	 	 	Increases the rarity level of CollectaCards that appear in treasure chests dropped by enemies.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Any 	Rare Collector Scroll
Rhythmia Plus 	 	 	Increases Rhythmia earned after an MS by 20%.Target: PartyTimes Usable: 1Activation: When the MS begins. 	Any 	Rhythmia Plus Scroll
Steal 	 	 	Small chance of stealing an item from the enemy.Target: 1 enemyTimes Usable: 1Activation: When 2nd battle starts. 	Any 	Steal Scroll
Drain 	Magic 	 	Deals moderate damage in proportion to the user's Magic and restores 20% of the HP gauge.Target: 1 enemyTimes Usable: 1Activation: When the song is 3/4 over. 	Any 	Drain Scroll
Drain Blade 	Physical	Slashing 	Deals moderate damage in proportion to the user's Strength and restores 20% of the HP gauge.Target: 1 enemyTimes Usable: 1Activation: When the song is 3/4 over. 	Any 	Drain Blade Scroll
== See also== 
*Theatrhythm Final Fantasy abilities
*Theatrhythm Final Fantasy Curtain Call abilities
Category:Theatrhythm Final Bar Line
Category:Ability lists