Death Saves

Death Saves, also called death saving throws, are made when a character drops to zero hit points. Herein you will find my house rules on them, I'm not going to restate the existing rules though.
=== Helping Bring Someone Up ===
When someone is down, you can use your action to make a Medicine check. With a natural 1, they take one failed death save. With a result of 10 or above, they take one successful death save. With a result of 20 or above, they are stabilised.
=== Hitting Someone While They're Down ===
Dealing damage to a downed target gives them one failure instantly, and potentially more depending on the amount of damage you do in one go, not one turn. If you deal over 20 damage in one attack, that's 2 failures. If you deal over 30 damage in one attack, that's 3 failures.
=== Drowning ===
While drowning and unconscious or any other similar situation, you make your throws with disadvantage.
=== Lasting Effects ===
Any successes you have are cleared when you are brought back up, but if you are still in combat, you retain any failures you have until the end of combat. This means if you are brought back up with 2 failure but get knocked down again, you might not be so lucky.
Category:Rules