Marauding Militia

Marauding Militia is a Norsca defence building in Total War: Warhammer only available in minor cities within Norsca and all coastal settlements outside of Norsca that ain't a racial capital.
"The militia forced to protect the camp tend to be angrier, more bloodthirsty, and hell-bent on having their day."
== Background ==
No Northman likes to be left behind during a raid, but sometimes it is necessary to protect the warband's possessions. Since raids are often carried out in batches, as soon as some loot is acquired someone needs to watch it when subsiquent foreys are underway. Needless to say, the men chosen do it begrudgingly - after all, Norscans live to raid, not to guard assets. More often than not, the members of the militia are being punished for some minor transgression or another against the tribe, or maybe the Chieftain just doesn't like them!
==Effects==
=== Within Norsca ===
*Provides garrison:
**1 Marauder Horsemen
**1 Feral Mammoth
**2 Marauders
**1 Marauders (Great Weapons)
**1 Norscan Ice Trolls
**1 Norscan Warhounds
=== Outside Norsca ===
*Leadership: +6 when under siege (local armies)
*Melee defence: +10 when under siege (local armies)
*Provides garrison:
**1 Marauder Horsemen
**2 Marauder Spearmen
**1 Feral Mammoth
**2 Marauders
**1 Marauders (Great Weapons)
**1 Norscan Ice Trolls
**1 Norscan Warhounds
== Building Chain ==
* Tier I - Guard Shack
** Tier II - Watchtower
*** Tier III - Marauding Militia
Category:Norsca defence buildings