Höðr

Hodr (from Old Norse: Höðr; also known as Hod or Hodur) was the blind Norse Æsir god of darkness and shadows, and the primary god of winter. He was the brother of the late Baldur.
His emoji is “🌨️”, representing his rule over winter.
Hodr’s children are produced through asexual reproduction, as Hodr is deceased. His children are the result of Hodr’s spirit becoming fond of a mortal resulting in a Virgin Mary style birth.
== Description ==
Hodr is primarily known for the death of Baldur, the first in a chain of events that would eventually lead to the destruction of the gods at Ragnarok. After Baldur had dreamed about his own death and their mother, Frigg made every object in the world vow not to harm Baldur, except for the mistletoe. After Loki found out about this, mischievous as ever, he tricked the blind Hodr into firing an arrow adorned with mistletoe at Baldur, killing him. 
After Baldur’s death, the Aesir grew anguished, knowing one of the most beloved of the gods had died, and Ragnarok seemed unavoidable now. Though the devastated Hodr pleaded for atonement, the Norse custom of blood for blood was upheld, and Odin’s son Vali would ultimately kill Hodr to avenge Baldur’s death.
== Claiming ==
When Hodr claims his children, a small cloud appears above their head producing light snowfall.
== Demigod Powers ==
=== Major Powers ===
==== Cryo-Atmokinesis (Major) ====
* Hodr is responsible for the coming of winter and as such, his children can create wintry tempests centered on them that last until its duration ends or until they are dispelled. These snowstorms can only form in the sky and dissipate if the caster enters an underground or enclosed space. 
* Lvl 1-3: Snowstorms have a radius of 5-10 feet with light snowfall and wind, and even some graupel. They last for 4 turns and can be created 5 times a day.
* Lvl 4-6: Snowstorms have grown more disruptive. These snowstorms have a radius of 10-15 feet, produce heavy snowfall, chilling gales, and hailstones. These storms can last for 8 turns. Can be created 3 times a day.
* Lvl 7-8: These brutal blizzards have a radius of 15-20 feet and consist of very heavy snowfall, 35 mph winds, and constant hail. Visibility is reduced to 10 feet. Combat in this area is nothing short of a nightmare. These storms last for 12 turns. Can be done once a day. 
* Lvl 8 Superpower: Yeah, it gets worse. These children of Hodr have mastered their ability to manipulate the weather. It would be very “cold-hearted” to conjure such a blizzard; this blizzard has a radius of 25 feet, consist of exceedingly heavy snowfall, 45 mph winds, and constant hail the size of a pingpong ball. Now that’s a REAL nightmare. These storms last for 10 turns and can be created once every 3 days.
==== Cryokinesis (Major/Moderate/Minor) ====
* Some children of Hodr have received their father’s control over ice. With this power, they can create sculptures, form walls, throw icicles, and freeze water.
* Lvl 1-3: Users can manipulate ice within 2/5/10 feet of them to form small shapes and sculptures. Doing so is very exhausting and overextension can cause nausea, dizziness, and eventually, fainting.
* Lvl 4-6: Users can conjure and manipulate ice within 14/18/22 feet of them to shape ice and/or to throw ice projectiles. This power is now more comfortable to use but one can still suffer from side effects if they overextend.
* Lvl 7-8: Users can conjure and manipulate ice within 30 feet of them. You now can barely notice side effects.
* Lvl 8 Superpower: Users have mastered their control over ice and can now conjure and manipulate ice within 40 feet of them. You have mastered your control over this power and suffer no side effects.
===== Freezing Point (Major/Minor) (Subpower to Cryokinesis) =====
* Lvl 1-3: Small amounts of water (your average drinking glass) can be frozen solid over the course of 8 turns.
* Lvl 4-6: Larger amounts of water (your average school backpack) can be frozen solid over the course of 5 turns.
* Lvl 7-8: Large amounts of water (12x12x12 feet) can be frozen solid over the course of 1 turn, but freezing that much water is extremely exhausting and using this power continuously can lead to fainting.
==== Umbrakinesis (Major or Minor) ====
* Some children of Hodr have received their father’s control over darkness. They can use this power to shape and solidify shadows, to form weapons, and to cloak themselves or others.
* Lvl 1-3:  Users can manipulate and solidify small shadows, and create small weapons out of shadows within 10/12/15 feet of them.
* Lvl 4-6: Users can manipulate, solidify, create weapons, and cloak themselves and 1-2 other people for 10 turns. Radius of 20-28 feet. Cloaking an extra person reduces the cloaking time down by 5 turns.
* Lvl 7-8: Users can manipulate, solidify, create weapons, and cloak up to 4 people for 15 turns. Radius of 30-38 feet. Cloaking an extra person reduces the cloaking time by 8 turns.
=== Moderate Powers ===
==== Cryostasis (Moderate) ====
* Some children of Hodr can enter a hibernative state that allows them to survive without food or water for extended periods of time while rapidly healing injuries. However, it of course makes them immobile and incapable of proper communication for the time being, so they may need protection or assistance when traveling.
* Lvl 1-3: Cryostasis can persist for 1/2/3 days before waking up. During cryostasis, injuries heal at a rate twice as fast than they usually would (only applies to small cuts, scrapes, bruises, and first degree burns.)
* Lvl 4-6: Cryostasis can persist for 4/5/6 days before waking up. During cryostasis, injuries heal at a rate twice as fast as they usually would (applies to deep cuts, deep scratches, sprains, second degree burns, and minor poisons.)
==== Icy Grasp (Moderate) ====
* Some children of Hodr can inflict rapid frostbite on an opponent by touching them.
* Lvl 1-3: Upon physically touching an enemy's skin, the affected part freezes over the course of 6/5/4 seconds, causing the skin to become blue or white, itchy, hard, and mildly painful. The affected area will be no larger than 3x3 inches.
* Lvl 4-5: Upon physically touching an enemy's skin, the affected part freezes over the course of 3/2 seconds, causing the skin to become blue or white, itchy, hard, and noticeably painful. Blisters and peeling are likely to occur after warming. The affected area will be no larger than 6x6 inches.
* Lvl 6: Upon physically touching an enemy's skin, the affected part freezes over the course of 1 second, causing the skin to become blue or white, itchy, hard, and extremely painful. Large blisters will occur and peeling will occur after warming. The affected area will be no larger than 12x12 inches.
=== Minor Powers ===
==== Bio-Thermokinesis (Minor) ====
* Children of Hodr can decrease the body temperature of those around them.
* Level 1: They can decrease the body temperature of 1 person within 15 feet them by 1°F/1°C
* Level 2: They can decrease the body temperature of 2 people within 15 feet of them by 2°F/2°C
* Level 3: They can decrease the body temperature of 4 people within 15 feet of them by 4°F/4°C
==== Minor Tóxokinesis (Minor) ====
* Some children of Hodr can summon traditional yew Viking longbows that disappear after 24 hours.
* Level 1: Can summon 1 bow and 20 arrows. This power can be used once per day.
* Level 2: Can summon up to 2 bows and 40 arrows. This power can be used twice per day.
* Level 3: Can summon up to 3 bows and 60 arrows. This power can be used thrice per day.
==== Blindsight (Minor) ====
* Since their father is blind, some children of Hodr can sense and navigate easily through their surroundings, regardless of them being blinded or their surroundings being dark.
* Level 1: Can sense their surroundings within 10 feet.
* Level 2: Can sense their surroundings within 20 feet.
* Level 3: Can sense their surroundings within 30 feet.
=== Given Powers ===
==== Weapon Proficiency (Given) ====
* Children of Hodr have a natural proficiency with bows.
==== Shadowborn (Given) ====
* Children of Hodr are often more powerful during night and in the dark since their father is the god of darkness. Additionally, a subtle, dim, shadowy ambience seems to follow whether a child of Hodr goes. How strange…
==== Icy Veins (Given) ====
* Children of Hodr have a naturally cold body temperature, between 35 — 50 degrees Fahrenheit depending on the surrounding temperature.
==== I’m Not Cold! (Given) ====
* Children of Hodr are comfortable in temperatures between 60 — -5 degrees Fahrenheit. Additionally, children of Hodr are immune to hypothermic conditions.
==== Polar Empowerment (Given) ====
* Hodr’s children are strongest during the Winter Solstice and weakest during the Summer Solstice. The 
==== Guilt and Mistletoe (Given) ====
* Due to the despair and guilt Hodr felt after killing Baldur with mistletoe, children of Hodr are extremely against the use of mistletoe and try to avoid it. 
== Trivia ==
* Contributors to Hodr
** Myth (Creator)
*** Cryo-Atmokinesis (Major)
*** Cryokinesis (Major/Moderate/Minor)
**** Freezing Point (Subpower)
*** Umbrakinesis (Major/Minor)
*** Cryostasis (Moderate)
*** Icy Grasp (Moderate)
*** Bio-Thermokinesis (Minor)
*** Minor Toxokinesis (Minor)
*** Blindsight (Minor)
*** Weapon Proficiency (Given)
*** Shadowborn (Given)
*** Icy Veins (Given)
*** I'm Not Cold! (Given)
*** Polar Empowerment (Given)
*** Guilt and Mistletoe (Given)