C4S1

The Legend Begins was the first session of the Colossi Campaign. In it, the Titan-Slayer were reformed, and they began their first quest.
== Summary ==
=== Aboard the Valkyrie ===
Aboard the Valkyrie, the party awakens after several days of travel, having spent the time seemingly asleep or confined to their quarters. They are greeted warmly by Captain Ralof, who offers a legendary welcome and proposes a tour of the Valkyrie, Jarl Balgruuf's esteemed cloudship. This tour, however, is cut short upon sighting a distressed airship in rapid descent.
The situation escalates when Dyrnhart, the Patroller of the Woods and the first Colossus encountered by the party, unleashes chaos on the struggling vessel, leading to its catastrophic explosion. Miraculously, four individuals manage to escape the doomed ship before it collides with the mountainside, though only two ultimately survive.
In a curious turn of events, the Colossus abstains from attacking the survivors, instead choosing to leave the scene. Captain Ralof speculates that Dyrnhart's departure is an act of cruelty, sparing them from a swift demise only to doom them to a possibly worse fate at the hands of the Wilders, starvation, or another grisly end.
Despite Captain Ralof's pessimistic outlook on the survivors' fate, Drifa astonishes everyone with her ability to fly, heroically rescuing the mariners and securing their safety aboard the Valkyrie. In recognition of her valor, Captain Ralof vows to inform Jarl Balgruuf of her bravery, a sentiment echoed by the crew's applause.
The rescued individuals are identified as residents of Skyhaven, Oedjar and Thorbeld.
=== Skyhaven ===
Upon arrival in Skyhaven a few hours later, the party, most of whom are witnessing such a vast metropolis for the first time, are struck by the town's prosperity. They are welcomed by Geirlaf, a seasoned greybeard, who escorts them to Old Huscarls' Square.
There, they encounter the eccentric Heimskard, who fervently believes that the captain and revered leader of the old Titan-Slayers, Arnthor, possesses divine qualities. Geirlaf dismisses these assertions, though the party shows curiosity in Heimskard's musings.
=== The Charge ===
Geirlaf gathers the party at his residence and business, Bristlaf's Brews — a potion shop named after his son. He shares stories of the past, detailing the Titan-Slayers' battles and expressing his belief that the party represents the new generation of Titan-Slayers, destined to fulfill the quest his comrades could not.
The party unanimously agrees to take up the mantle and confront the Colossi, inspired by Geirlaf's faith in them.
Janus, probing for deeper understanding, inquires why Geirlaf's initial efforts failed and why their current endeavor would fare any better. Geirlaf suggests that the previous attempts were hindered by a lack of understanding of the Colossi's nature and an underestimation of the ancients' strategies and weapons designed to combat these formidable foes.
He is confident that the ancient nordic burial mounds - which ostensibly hold both great learning, and a mighty Colossus-slaying arsenal - hold the key to victory.
=== Windwalker Barrow ===
Geirlaf discloses the location of one such barrow, Windwalker Barrow, as an initial trial for the party to hone their collaborative combat skills. Thanks to continued access to the Jarl's Cloudship, the party arrives at the site, greeted by an ominous warning inscribed in the language of the Colossi: "A fool is he who follows a madman into battle."
To their surprise, the barrow's antechamber is occupied by squatters, too terrified of the Draugr within to venture further. Through careful negotiation, the party avoids conflict with the squatters and proceeds into the barrow, navigating through a myriad of traps.
They eventually engage in intense combat with the Draugr. Despite the formidable challenge, the party prevails. However, much of the barrow remains unexplored, promising further danger and treasure...
== Quests ==
* The bigger they are... Learn more about the mysterious and ancient Colossi.
* ...the harder they fall. Destroy the 12 Colossi.
* Windwalker Barrow: Clear out Windwalker Barrow, unearthing any Colossi-slaying magic items that may be located within.
== Quotes ==
== Reflections ==
* Thorfinn: "Well, today is a week of firsts - the first of my clan to see the inside of a walled city without sneaking in or trying to sack it, and certainly the first to see the inside of a working airship instead of just a wreck. Hjorvard always mused on how to lure an airship down and use it to deliver our warriors into a city - seeing the inside of these walls, the idea is even more foolish than I thought. We'd need an army to take this place. I will try not to let my anger towards him distract me from my task. If Geirlaf speaks truly and these legendary weapons we seek can slay the colossi for good, my clan will not need to contend with the cities or the other clans for land anymore. I can only hope this is not some half-baked legend, like Hjorvard would have us chasing after. The clan has had too much disappointment for me to come back empty-handed. At the very least, failure will not be due to us - Geirlaf has a good eye for talent, and my new companions-in-arms are mighty and worthy fighters. They certainly pulled my irons from the fire as readily as any of our shamans!"
* Durgrim: "The journey has just started and already so much material has been lost. The airship destroyed by that fool of a captain will be hard to replace. Though there was opportunity to watch the coloss behavior from the wreck. That giant stag did not stomp on the sailors. Perhaps it will only attack larger groups or objects that encrouch on its forest? We will need to observe these coloss further and see how they behave. I hope the dungeon will provide what has been promised. We will need true masterworks in order to destroy creatures as large as those we just observed." 
* Janus: "Loredas 15th, Sun's Height, 634. A splendid day indeed - this Gierlaf has his head on straight, and that's always nice to hear: knowing your enemy is the secret to winning any battle. But in truth, I expected as much - after all, why would they even invite a learned man like myself unless they expected to have need of his skills? No, the real surprise is seeing the others. I had expected hopeful, idealistic, 'heroic' types, real fools to be certain. But on the first day, one of them guessed I had killed for my bow - that Thorfinn is a real monster, and I love it. He looks like a man, but in battle, he's a man eating giant, a figure made out of thunder and rage. The dwarf, well, he seems to also be full of bloodlust, he could hardly contain himself when we faced off against those bandits! I believe, they may be receptive to my own branch of the sciences. As for the other two - I haven't really gotten a reading on the Sky Sailor, but the cleric seems to have been almost broken by her life experiences. I'm certain, after witnessing one or two more horrors committed by her fellow man, she too will become receptive to a certain murderous pragmatism which I know we must embrace if we wish to truly overcome the colossi. Could it be, have I found peers worthy of the name? only time will tell. I must keep exposing them to gratuitous violence."
== Appendix ==
Category: C4 Colossi