Report 166

Report #166
Skillset: Ecology Skill: Familiars
 Org: Harbingers Status: Completed Mar 2009
Furies' Decision:
We will adjust the familiars.
Problem: By comparison to the other commune's familiar beasts, Glomdoring's
options are weaker when looking at the resistances each respective animal gives.
For reference, I will list the beasts in comparison (ignoring owl/bat which are
the same): Badger - +1 con, 10DMP damage increase vs Tarantula - +1 con,
highjump. Fox - +1 dex, 10DMP cold/fire resistance vs Viper - +1 dex, high
resistance to dendroxin venom. Vixen - +1 cha, level 2 seduction influence vs
Widow - +1 cha, high resistance to mactans venom
[A: 0 R: 0] Solution #1: Suggested changes as follow....Tarantula: 10DMP
 damage increase OR reduction OR a passive chance to
 shrug distractions to the hunt (fear, lust,
 pacifism). Viper: increased chance to shrug off
 poisons. Widow: level 2 weakening influence OR
 ability to give lovers affliction to target
[A: 0 R: 0] Solution #2: Normalize the familiar effects between both communes,
 giving Glomdoring the same choices as Serenwilde
[A: 0 R: 0] Solution #3: Other suggestions for better familiar benefits that
 envoys come up with in comments.
Player Comments:
---[Sadhyra on 3/23 @ 17:56 writes]:
Feel free to comment on this, but I might change my mind last minute and put
through an entirely different report for the month. Just a warning!
---[Synl on 3/24 @ 00:13 writes]:
For Tarantula, 10% damage increase? Viper sounds good, something along the lines
of the same resistance given by Nekotai ScorpionSpit. Widow sounds fine with the
level 2 weakening.
---[Nydekion on 3/24 @ 20:22 writes]:
There's actually a lot more things that are vulnerable to weakening influence
than seduction, probably a level 1 weakening can compensate for the relative
abundance. Ecologists also already have a high poison shrugging rate from
familiar shield, additional generic shrugging on top (especially if you consider
harbingers have venom drops) of that from viper is going to be way too much. 10
DMP increase to damage on Tarantula sounds okay.
---[Gregori on 3/25 @ 12:45 writes]:
Extra poison shrugging isn't needed. Familiar shield + trans resilience is
already damn good. Harbingers also already have extra resistance, I understand.
The rest looks ok.
---[Viynain on 3/26 @ 06:28 writes]:
Just normalize the Transmigration effects across the boards. If flavour is
wanted, I wouldn't mind either changing one or two things like better weakness
influencing rather than seduction for the widow in comparison to the vixen and a
differing type of DMP from the tarantula (poison/asphyxiation?) in comparison to
the fox which has cold/fire. Leaving the bat/owl and the viper/badger the same
in the end would round it all out more favourably, I think.
---[Sadhyra on 3/27 @ 20:37 writes]:
As far as I'm aware, venomdrops just mitigate damage of poison-based damage, not
proc rate of poison shrugging. The familiar suggestion doesn't stack with venom
drops in any way
---[Nydekion on 3/28 @ 00:37 writes]:
I'm willing to test it when you have the time, as far as I understand, venom
drops lowers the poison resistance of personal enemies and raises the resistance
of allies, which includes shrugging.