135442-my-very-very-early-first-thoughts

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Ok, first off, this is at the very early stage of play. I have yet to complete the second phase of the tutorial. As time goes on I may post other opinions at different stages from my new player perspective.
 
This is just my view...this is not meant to speak for anyone but myself, but I welcome other similar comments from folks just starting out.
 
I wanted to speak to the initial "new to MMO" stage. First, it seemed well planned. Clear instructions, no real problems. But I did notice a few things of note....
 
First, it took me a while to figure out how to access the video settings. Unless that instruction comes later, you might want to add a note on how to do that.
 
Second I found using my weapon (despite the instructions) a bit counter-intuitive. That could be the result of my choice of engineer....I will try other classes (if possible) to see if the weapon control changes, but my first impression was not a positive one. It took some work to figure out how to get my weapon to work, and I am still a bit iffy on it.
 
Just a few thoughts at this stage. Thanks for reading.	
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{| class="blockquote"
Ok, first off, this is at the very early stage of play. I have yet to complete the second phase of the tutorial. As time goes on I may post other opinions at different stages from my new player perspective.
 
This is just my view...this is not meant to speak for anyone but myself, but I welcome other similar comments from folks just starting out.
 
I wanted to speak to the initial "new to MMO" stage. First, it seemed well planned. Clear instructions, no real problems. But I did notice a few things of note....
 
First, it took me a while to figure out how to access the video settings. Unless that instruction comes later, you might want to add a note on how to do that.
 
Second I found using my weapon (despite the instructions) a bit counter-intuitive. That could be the result of my choice of engineer....I will try other classes (if possible) to see if the weapon control changes, but my first impression was not a positive one. It took some work to figure out how to get my weapon to work, and I am still a bit iffy on it.
 
Just a few thoughts at this stage. Thanks for reading.
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Yeah I felt much the same with engineer actually, I tried warrior after that and decided to stick with it. Mainly because I have tanking experience also, so looking forward to end game. I watched a stream of a higher level engineer though, and they seem a lot stronger later levels and not as strange as low levels.
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My very first thoughts:
 
What is this giant pink thing in white spanking me for!!!!!????
 
But for general reference, pretty much all of the classes are at least straightforward. People who really like traditional sword and board tanks will appreciate the familiarity of warriors, those who really liked tanking as a bounty hunter or trooper in SWTOR will love engi and both are pretty straightforward in what they do. 	
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Ok, I am going to give warrior a whirl. I would rather give the game a fair shake, and perhaps engineer is too specialized to make that my first character.
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			Ok, I switched over to warrior, combat is a bit smoother, but I found one more small problem. I can't seem to find a vendor to unload my trash from my inventory. Pretty important considering the limited bag space.	
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how does a weapon work?
 
press a button - move telegraph to enemy - wait - BOOM
what's a problem there?
 
Need to vendor stuff?
Use logic and get to nearest camp, look for any npc that sells something and vendor stuff to him.
Bag space is not limited, you will get alot of other bags later.
			
				
	Edited October 7, 2015 by Shivah	
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First, it took me a while to figure out how to access the video settings. Unless that instruction comes later, you might want to add a note on how to do that.
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I'm not one to mock someone for having problems but, problems using your weapon?
 
Press number keys, it's pretty basic.
 
You press buttons on your keyboard and red things fall over .... it's as simplistic as you can get for any game let alone an MMO, the only genre more basic than this is hack and slash games that have you spamming one button.
 
Vendors are only in camps or quest hubs. 	
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Ok, I am going to give warrior a whirl
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{| class="blockquote"
how does a weapon work?
 
press a button - move telegraph to enemy - wait - BOOM
what's a problem there?
 
Need to vendor stuff?
Use logic and get to nearest camp, look for any npc that sells something and vendor stuff to him.
Bag space is not limited, you will get alot of other bags later.
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What? You need a tutorial about how to press ESC?
 
 
I dont get what your problem is exactly? You need help pressing buttons?
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I'm not one to mock someone for having problems but, problems using your weapon?
 
Press number keys, it's pretty basic.
 
You press buttons on your keyboard and red things fall over .... it's as simplistic as you can get for any game let alone an MMO, the only genre more basic than this is hack and slash games that have you spamming one button.
 
Vendors are only in camps or quest hubs. 
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Make sure you try the automatic mouse look options: http://i.imgur.com/lStb3hJ.png
Perversly, that'll make the combat even more different then what you're used to, which is I think non-action combat MMO's with TAB-targeting and auto-attacks, but it suits its combat way better - at least many seem to feel it does.
 
Wildstar has no auto-attack and as you found out: area attacks, i.e. telegraphs are of primary importance. Placing them and avoiding the enemy's is key.
If you treat its combat more like a shooter, with the automatic mouse look options on, your primary attack on left mouse and your main secondary skill on right mouse it'll become second nature soon enough. There is no way to play Wildstar as, say, WoW, with much of your attention focussed on something else while you grind away, you will always need to keep your focus on the combat. It's very different, as you've discovered :)
 
As for finding quest hubs and vendors: there's no need to look for them if you follow the quest crumbs, they'll direct you to the camps/hubs, like any other MMO. Once you get the lay of the land you'll learn to reckognize where to go if you like to free-form it. One tip: if you see a green beam of light going skywards at a distance, that's a settler marker - often, there'll be a hub/vendor close to it.
 
Have fun!
			
				
	Edited October 8, 2015 by goettel	
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Hello,
 
I too haven't gotten far in this game, but the first thing I usually do I check out the different classes up till about level 10, and I can understand your problem.
 
Engineer's spells are a bit confusing if you have to get used to the game as well. Starting off with anything else (although maybe not medic, as this one feels like it does a lot less damage than the rest because of the order you get your spells) will probably be better. Just as long as you're getting used to the confusing interface. At least I found it a little confusing at first because everything is really shiny and therefore nothing stands out. 
 
The vendors are very hard to spot at first, you'll get used to it. But yes, if a lot of people are around + the amount of npc's standing in a village (which is great and gives the feeling the world is alive, but is also a little confusing on who does what) it can be hard to spot when you are new.
 
Just a little reminder that most of the classes in nearly all games have this setup: a boost on dps (r, or your special ability), a dot, a base attack that increases your pool of whatever, an attack that uses your pool of whatever, and an attack that procs on whatever*. This is for dps only, but this game has a nice little practise mode for support (tank/heal) classes so I don't have to go there ^^.
 
This game relies heavily on moving, therefore you do not target something but you just move and do aoe attacks. It might take getting used to, but it makes the combat system really fluid and at times really hard. The double dodge is your friend. Again, I can see how that is confusing if you are used to let's say 'vanilla wow', to give an example of the opposite side of the spectrum.
 
Best tip I can give is this: just start a character, run around like the newbie that you are, just do stuff and click everything. After 10 levels or so, delete and start over. It'll all be a lot clearer then, and you'll see more of the stuff you miss the first time around. With a good understanding of the basics you won't have the feeling you don't have a clue what's going on all the time. It takes away from the immersion when you're still trying to get used to the gameplay.
 
Sorry for the wall of text. I hope it helps you a bit to get started. Personally I find this game pretty awesome in how it handles it's questing (so far), so I really hope you get to enjoy it. Good luck!
 
* urrgghh, I've been playing retail wow for too long. I forgot to include that you always get an interrupt or cc as well. Ah well, you get the point: if you put your buttons in the same place for all your games it should feel familiar. 
			
				
	Edited October 8, 2015 by shadowmessengerx	
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Well, it was a bit more involved than that, but the targeting in this game is a bit different than most MMOs out there. Area attack seems to be the key here, took some getting used to. Also most MMOs use a right click to attack, and close to attack on some on right click, and it doesn't quite work that way here.
 
I looked for camps or quest hubs on the map, had trouble finding both. I am probably looking in the wrong place.
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{| class="blockquote"
Make sure you try the automatic mouse look options: http://i.imgur.com/lStb3hJ.png
Perversly, that'll make the combat even more different then what you're used to, which is I think non-action combat MMO's with TAB-targeting and auto-attacks, but it suits its combat way better - at least many seem to feel it does.
 
Wildstar has no auto-attack and as you found out: area attacks, i.e. telegraphs are of primary importance. Placing them and avoiding the enemy's is key.
If you treat its combat more like a shooter, with the automatic mouse look options on, your primary attack on left mouse and your main secondary skill on right mouse it'll become second nature soon enough. There is no way to play Wildstar as, say, WoW, with much of your attention focussed on something else while you grind away, you will always need to keep your focus on the combat. It's very different, as you've discovered :)
 
As for finding quest hubs and vendors: there's no need to look for them if you follow the quest crumbs, they'll direct you to the camps/hubs, like any other MMO. Once you get the lay of the land you'll learn to reckognize where to go if you like to free-form it. One tip: if you see a green beam of light going skywards at a distance, that's a settler marker - often, there'll be a hub/vendor close to it.
 
Have fun!
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{| class="blockquote"
Hello,
 
I too haven't gotten far in this game, but the first thing I usually do I check out the different classes up till about level 10, and I can understand your problem.
 
Engineer's spells are a bit confusing if you have to get used to the game as well. Starting off with anything else (although maybe not medic, as this one feels like it does a lot less damage than the rest because of the order you get your spells) will probably be better. Just as long as you're getting used to the confusing interface. At least I found it a little confusing at first because everything is really shiny and therefore nothing stands out. 
 
The vendors are very hard to spot at first, you'll get used to it. But yes, if a lot of people are around + the amount of npc's standing in a village (which is great and gives the feeling the world is alive, but is also a little confusing on who does what) it can be hard to spot when you are new.
 
Just a little reminder that most of the classes in nearly all games have this setup: a boost on dps (r, or your special ability), a dot, a base attack that increases your pool of whatever, an attack that uses your pool of whatever, and an attack that procs on whatever*. This is for dps only, but this game has a nice little practise mode for support (tank/heal) classes so I don't have to go there ^^.
 
This game relies heavily on moving, therefore you do not target something but you just move and do aoe attacks. It might take getting used to, but it makes the combat system really fluid and at times really hard. The double dodge is your friend. Again, I can see how that is confusing if you are used to let's say 'vanilla wow', to give an example of the opposite side of the spectrum.
 
Best tip I can give is this: just start a character, run around like the newbie that you are, just do stuff and click everything. After 10 levels or so, delete and start over. It'll all be a lot clearer then, and you'll see more of the stuff you miss the first time around. With a good understanding of the basics you won't have the feeling you don't have a clue what's going on all the time. It takes away from the immersion when you're still trying to get used to the gameplay.
 
Sorry for the wall of text. I hope it helps you a bit to get started. Personally I find this game pretty awesome in how it handles it's questing (so far), so I really hope you get to enjoy it. Good luck!
 
* urrgghh, I've been playing retail wow for too long. I forgot to include that you always get an interrupt or cc as well. Ah well, you get the point: if you put your buttons in the same place for all your games it should feel familiar. 
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			Well, I tried the mouse look for combat and move, and it was too wierd for move. Worked well enough for combat though.	
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Well, it was a bit more involved than that, but the targeting in this game is a bit different than most MMOs out there. Area attack seems to be the key here, took some getting used to. Also most MMOs use a right click to attack, and close to attack on some on right click, and it doesn't quite work that way here.
 
I looked for camps or quest hubs on the map, had trouble finding both. I am probably looking in the wrong place.
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The "C"s are vendors on your minimap.
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Is that what I said? I am pretty positive I said that I found esc to options. so I would not need a tutorial for that. But since that is not a standard that I have seen in other common and popular MMOs, one might think some kind of indicator for new players might be a good thing.
 
I need help pressing buttons the same as you need help providing replies it seems.
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It is pretty standard in almost evey game, that you get access to your setting or menus from pressing ESC.
 
Dont be rude, just because you dont understand simple things.
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