Oath: Blindseer

==Description==
Oath: Blindseer is one of the 16 obtainable Oaths in Deepwoken. The Oath is based around utility and uses sanity as its resource. It can serve many useful and potentially life-saving purposes in combat and the depths. It is the opposing Oath to Visionshaper.
==Obtainment==
*Meet the following requirements:
**Have 40 Willpower
**Have the 3 Talents from the Mental Fortress set: Breathing Exercise, Conquer your Fears and Disbelief from Talent rolls, not equipment.
**Be blind, either through the Blinded Talent from Blindfolds or the Blind Flaw.
* Head to Lower Erisia and make your way to the bandit village past the camp in the ruins.
*Above the bandit village lies a temple. Climb up the wall bordering the village to reach it.
*Climb above the temple doors or go through them if they are open and proceed inside the temple.
**Watch out for the Watcher guarding the temple, as they will spawn a Lesser Angel if they catch sight of you. In case you defeat the angel, it's recommended to carry him around the temple, as the watcher won't detect you as long as the angel hasn't been executed.
Once inside the temple, proceed through a passage on the left.
*Inside that room, an engraved message can be found. Interact with this text while blind (either from the flaw or from a blindfold)
For a more in-depth walkthrough, consider watching this video.
Blindseer can be reobtained if you Oathbreak it.
==Progression==
To progress the Oath and obtain the Blindseer Mantras, you need to help pathfinders, or players with no Oaths, in the Depths Trial. The first mantra is unlocked after 1 trial, the second at 3, and the last at 5. A passive Talent is also obtained after four trials (you can quickly leave three seconds after the Voice of Authority starts talking).
The hints toward how to progress this Oath are glyphs located at Summer Isle - in the colosseum-looking structure, and the Lightkeeper Temple - in the room with the King Thresher.
==Effects==
This Oath grants the player 1 Wildcard Mantra, 1 Support Mantra slots and 10 Sanity.
This Oath also grants the players full vision and increased brightness while wearing a Blindfold, it also cures the Blindness flaw. Blindseer appears as an eye in front of the player's Blindfold. For Vesperians, their mask can be seen engraved with a gold eye. While you gain full vision, you still benefit from the positives effects of Blinded, namely the sanity bonus and the immunity to blinding mantras. You are not forced to keep the blindfold after obtaining the Oath. While wearing the blindfold though, you are immune to Gaze. Blind flaw does not provide protection from Gaze.
With the stat requirements, the Talents, the blinded Talent and the Oath Talent stats, you total a large amount of sanity (154 sanity, nearly double your initial 80 sanity), allowing you to stay for an extensive amount of time in The Depths at no risk.
File:Blindseer Visual.gif|Blindseer Eye
==Abilities== 
*Mindsoothe - Support Mantra
**Heal nearby allies for 60 HP at the cost of your Sanity
***Allies include Guildmates, and those with whom you share a Vow of Mastery or Vow of Allegiance.
***The sanity cost is only deducted on a successful heal.
**It has a 40 second cooldown.
**Hold F during the cast animation to heal everyone in range, regardless of ally status.
**Doesn't work on NPCs.
**Obtainment: 1 Pathfinder helped in the Depth Trial (must be alive)
File:Mindsoothe.gif
*Tranquil Circle - Support Mantra 
**Disables mantras from being used in its radius.
***This affects everybody, including the caster and their allies.
***Bosses are immune to the silencing aspect.
**While inside the circle, gain total immunity to mantra damage.
**Adds 10% Monster Armor to players standing in its radius.
**About the size of a medium Sacred field roll.
**Can be modified with a Magnet Spark. This makes the circle much smaller but makes it follow the user.
**Obtainment: 3 Pathfinders helped in the Depth Trial (must be alive)
File:Tranquil Circle.gif|Base Tranquil Circle
File:Tranquil Circle Magnet Spark.gif|Magnet Spark
* All-Seeing Eye - Passive
**The mystic eye through which you now see the world can perceive the imperceptible. Invisible foes are highlighted.
**Invisible players are revealed by a Blindseer Eye icon.
***Specifically reveals those under the effects of Ghost, Static Flash Clone, Vanishing Closure, Cheap Trick, Illusory Servant's casting, Beast Burrow and Portals.
**With this Talent, the Tacet Murmur is completely nullified, allowing you to see cloaked players normally.
**Obtainment: 4 Pathfinders helped in the Depth Trial (must be alive)
File:Allseeing final.gif
*Sightless Beam - Combat Mantra
**Fires a high pressure beam from your eyes.
**The entire beam deals around 150 damage as basic dmg (0 songchant). With extra damage and posture dealt at the start of the beam.
**This mantra can make you go insane if you use it too much.
**Sightless Beam can be canceled midway by pressing F.
**Steals eyesight proccing the blind effect if enough hits land.
**Has a high windup. 
***Not parryable, entirely blockable. Can be used to bait vents by staying at a distance.
**Deals bonus damage to any monsters from the Depths family (Gigameds, Crustaceous Rex, Nautilodaunt, Enforcer).
***Nautilodaunt and Enforcer are very likely to just block the entire beam. It is advised to get a friend to distract them.
**You can run during the windup, but can only walk while the beam is active.
**Once the beam starts firing the user gain immunity to all forms of stun, including Thundercall, meaning the user is the only person capable of stopping the beam early.
**Obtainment: 5 Pathfinders helped in the Depth Trial (must be alive)
File:Sightless Beam.gif
==Notes==
*Having the Blind Flaw removes the Blindfold requirement.
*Well-suited Oath for PvE.
*Pairs well with Lose Your Mind, a Talent that makes you deal more damage the more insane you are.
== Gallery ==
File:SummerIsleGlyph.png|Blindseer Glyphs at Summer Isle
File:Blindseervesp.png|Vesperian variation of Blindseer
File:Blindseer felinor.png|A Blindseer with their blindfold forged onto a Ten-Gallon Bandana. Notice how the eye and tint are still in effect.
File:Blindseer Eye with Dye Packet.png|Blindseer Eye with a Dye Packet to change its color.
File:Blindseer New Icon.png|Blindseer Oath Card
==Trivia==
*BLINDSEER MANTRAS DONT SCALE WITH WILLPOWER AT ALL
*You can reroll the Mental Fortress Talents and still keep the oath.
*When taking the Greathive Aratel fountain into Summer Isle, there is a glyph on the wall, using the same decal as the one you interact with to obtain the Oath. Upon inspecting this glyph with the Oath, it notably mentions not-so-subtly that the duty of your Oath is to "Free the lost souls from their shackles, help them escape into the light." This, of course, references the fact you have to help Pathfinders in the Depths trial to progress the Oath.
*The glyph on the wall also can be found at King Tresher room in Lightkeeper Temple, the glyph also stating about how to progress Blindseer Oath.
*Interestingly, other glyphs don't say this, therefore this is the only way of figuring out how to progress Blindseer if it isn't through sheer luck from trying different things.
*The Blindseer Eye can be dyed by dying your eyes using a Dye Packet.
*Vesperians with this Oath do not have a glowing Blindseer eye, and instead have a yellow eye painted onto their mask on a gray background. This eye can be dyed by dying the mask.
**There is a bug where the mask decoration persists even upon Oath removal. 
*As stated in an interview with Raguza, he got the inspiration for blindseer when he was cosplaying lee sin stating 'I could suddenly see the truths of the world' upon wearing his blindfold. 
*If you use the equipment forger at Summer Isle or in the trophy room of the guild base, you can have a face item different in appearance with the same effects as a blindfold.
*Be extremely careful with who you let into your trial, as you have no idea if the pathfinder you're helping has an Echo modifier such as Vow of Thorns or Deep Champion, or if they have activated the Shrine of Courage
*The Blindseer eye is a repeated symbol throughout the game.
**The mask of a statue in The Lordsgrove (across from the one of a Hivelord, to the left when you enter) features the Vesperian variation of Blindseer
**Unparryable attacks of monsters, weapons, and mantras are accompanied by a red Blindseer eye (e.g. bonekeeper grab and megalodaunt kick)
==References==
==Navigation==
Category:Oaths