Tamagotchi: Mametchi in TV Land/List of Acts

== Prehistoric Past ==
=== Summary ===
Prehistoric Past is the first level of the game. It is set in a prehistoric film. Mametchi has two saber-like teeth and wears a caveman outfit, his close-range weapon is a club and his projectiles are tiny rocks.
==== Act 1 ====
Act 1 is a mostly linear act that contains enemies like flying birds, insects, fire-breathing creatures, etc. The main mechanics/gimmicks of the level are bouncable tree branches, geysers, rolling hills and pushable rocks,
==== Act 2 ====
Act 2 is another mostly linear act that takes place in cave. Most of the same enemies and gimmicks that appear on Act 1 are also used here, with the addition of two new enemies: Cavemen (throws bones that harm the player) and Bats (flies around with a set pattern). Also, the first environmental hazard appears, which is a yellow goo that makes the player lose two hitpoints. However, in the Japanese version, it instantly makes the player lose a life.
==== Act 3 ====
Act 3 is a boss fight. The boss is Dino Bagu, who resembles Mametchi's Tama Pet: Bagubagutchi. To defeat him, the player must use the bouncable tree branches to jump on his head 6 times. However, Dino Bagu will also try to attack the player by generating an earthquake that makes boulders fall from the sky that can harm the player. Also, if the character is close to Dino Bagu, he will eat the character and spit it out. Making the player lose 2 hitpoints.
== Desert Dunes ==
=== Summary ===
Desert Dunes is the second level of the game. It is set in a desert documentary and showing the outside and inside of an Egyptian pyramid. Mametchi wears an explorer hat, his close-range weapon is a lit torch and his projectiles are diamonds.
==== Act 1 ====
Act 1 takes place in a desert that contains hazards like spikes, spikeballs, etc and contains enemies like mummies, bouncy tumbleweeds, imp mummies, etc. The main mechanic of the act is that during a short period of time, sandstorm will appear to push the player right or left. Also, quicksand that can sink the character (and suffocate them if they don't escape quickly) can be seen.
==== Act 2 ====
Act 2 takes place inside a pyramid. The act is a labyrinth with many paths that contain new enemies like orange bats (that fly with no set pattern and are faster than regular bats), giant mummies (that make the player lose three hitpoints), etc. New gimmicks are also introduced like moving blocks that can crush the player and tombs that reveal random items or enemies when opened. One gimmick is that some areas are dark, so the player needs to find empty torches to light them out using the lit torch.
==== Act 3 ====
Act 3 is another boss fight. The boss is the Grand Tama-Golem, who will chase the player through the entire stage (touching the golem would result in the character instantly losing a life). The player, while escaping, also has to avoid various obstacles and enemies in the process. 
== Ancient Nipon ==
=== Summary ===
Ancient Nipon is the third level of the game. It is set in an Ancient Japanese themed show (same setting as Princess Lovelin). Mametchi is Mametchi no Suke (Samurai Mametchi in the North American manuals of both Wii, Playstation 3, Xbox 360 and Nintendo DS versions), his close-range weapon is a katana and his projectiles are shurikens.
==== Act 1 ====
Act 1 takes place in a dojo. It contains gimmicks/gizmos like flying springs made of wood, crushing walls, spikes, etc and contains enemies like thiefs, small creatures resembling tengus (legendary Japanese creatures found in Shinto belief). During the second half of the act, an underwater segment can be found. The only two new enemies that appear in this segment are: Octopuses that spit out ink and puffer fishes that follow the player and after a while, they would explode and launch 4 spiny projectiles.
==== Act 2 ====
Act 2 takes place in a village. The same enemies from Act 1 are used with no new additions. Some new gimmicks like statues that teleport the player to a spcefic part of the act and big springs made of wood appear in this act. There are also some rooftops that contain various items and enemies that need to be accesed using the aforementioned springs. 
==== Act 3 ====
Act 3 is another boss fight. The boss is the leader of the Thiefs: Shitsureitchi (the translation of rude in japanese). To defeat him, the character must throw shurikens to Shitsureitchi's back to make him dizzy, and after that, the player needs to hit him with the close-range weapon (the katana). The boss will be defeated after the 4th hit. However, Shitsureitchi will try to attack the player by using various techniques with his katana, his shurikens, etc.
== Marine Blue Ocean ==
=== Summary ===
Marine Blue Ocean is the fourth level of the game. It is set in a pirate show (same setting as Marine Blue). Mametchi is Captain Mametchi, his close-range weapon is a sword and his projectiles are bombs.
==== Act 1 ====
Act 1 takes place underwater and on Captain Mametchi's ship (during the start). It's the first auto-scroller act on the entire game, so if Mametchi stays too much time on the left side of the screen, he will instantly lose a life. Many enemies like poisonous piranhas, squids, urchins that move either left and right or up and down, sharks, pirates, etc. Some gimmicks like ridable boats and whirlwinds that launch the player upwards can be seen.
==== Act 2 ====
Act 2 takes place in a jungle. The player must get to the top of the act to beat it. New enemies like monkeys that throw bananas or coconuts in the character's direction, urchins that grow spikes when the player gets close to them and parrots that let out musical notes that can harm the player appear in this act. Some new gizmos like unstable platforms, climbable tree branches, etc can also be seen. And also, one of the mechanics of the act are swinging vines.
==== Act 3 ====
Act 3 is another boss. The boss is Octopus (resembling Octodogtchi), who will try to attack the player by spititng out big inkballs, using her tentacles to swat the player and going into the water to launch either three or four of her tentacles upwards. The player needs to return Octupus' inkballs by using the close-range weapon and then, when she's shouting in despair, the character needs to throw 3 bombs into her mouth to damage her. And finally, Octopus will be defeated after the 5th hit.
== Vampire Mametchi's Castle ==
=== Summary ===
Vampire Mametchi's Castle (Count Mamecula's Castle in the North American version) is the fifth level of the game. It is set in a horror show (same setting as Mametchi the Vampire). Mametchi is a nun, his close-range weapon is a torch (a cross in the Japanese version) and his projectiles are garlics. 
==== Act 1 ====
Act 1 takes place in the castle's garden during a heavy thunderstorm. Enemies such as ghosts that follow the player, skeletons that come back to life when the player hits them and flying small vampires with a set pattern (slower than regular bats but takes two hitpoints from the player instead of only one and are immune to anything except garlic). Bottomless pits start to appear more often in this act.
==== Act 2 ====
Act 2 takes place inside the castle. The same enemies of Act 1 reappear here along with a new enemy, a statue resembling Vampire Mametchi/Count Mamecula that ocassionally shoot blue fire or spawns small vampires. Moving staircases are one of the main gimmicks of the act, along with invisible platforms and sand clocks that reverse the screen when the player hits them.
==== Act 3 ====
Act 3 is another boss fight. The boss is Vampire Mametchi/Count Mamecula. He will try to attack the player by flying towards them, summoning small vampires and turning into a bat to chase the player. To defeat him, the player needs to throw garlic at him a total of 6 times. By the 6th hit, Vampire Mametchi/Count Mamecula will be defeated.
== Tamablanca ==
=== Summary ===
Tamablanca (Thief Papillon Strikes Back in the Japanese version) is the sixth level of the game. It is set in a detective show (same setting as Thief Papillon) Mametchi is Anpan Detective, his close-range weapon is a bottle of milk and his projectiles are bread.
==== Act 1 ====
Act 1 takes place in a city during the night. Enemies such as robots piloting flying police cars, robbers that steal random amount of coins from the player, pigeons that chase the player and aligators that jump out of the sewers. Some hazards and gimmicks include cars that make the player lose a life instantly and trashcans that reveal a random item or enemy when hit. During the act, the player will enter various buildings like a restaurant, a hotel and a mall.
==== Act 2 ====
TBA
==== Act 3 ====
TBA
== Peril on Gotchilandia ==
=== Summary ===
TBA
==== Act 1 ====
TBA
==== Act 2 ====
TBA
==== Act 3 ====
TBA
== The Finale ==
=== Summary ===
TBA
==== Act 1 ====
TBA
==== Act 2 ====
TBA
==== Act 3 ====
TBA