Europa (Map Game) Rules

READ THESE BEFORE YOU ASK TO PLAY
== List of main Rules ==
Breaking any of these rules will give you first a warning, then a kick (out of the game for a week), then a ban (out of the game and can’t come back). If you go back when you have a ban anyway, the turns will be deleted.
#The EAS Mapper is the creator of the game, and has the most power. Sometimes, The EAS Mapper may leave the game, and so one of the administrators may take the owner position.
#An administrator has the same powers as The EAS Mapper. However, The EAS Mapper can demote and promote administrators.
#Turn moderators moderate turns. They can also work with players to solve crises and absolve players from getting into trouble with the owner and/or administrators, as well as helping the NPC event writer write the events correctly.
#NPC event writers write the NPC events. They work in close conjunction with turn moderators and mapmakers in order to correctly determine the actions of the non-player-controlled nations.
#Don’t ask for mod, NPC writer, or turn mod. You won’t get it, and you’ll have to wait 5 turns before I can decide to promote you.
#You can put the turns down, and that’s it. New rules could be made or stuff like that, but only The EAS Mapper and mods can put it down.
#Overpowered turns are not permitted. For example, making your nation or group of people extremely powerful within a few turns, or possessing WMDs within a few turns.
#Don't be stupid. Examples such as Vatican City invading Europe.
#You can join as anything. This includes vassals or rebel groups. However, you may be limited in what actions you can do.
#Staff control technological growth. You cannot decide to randomly skip 10 years of research in the period of one turn. This is why staff will control how technological advancements work in the game, in whatever way they see fit.
#There is a catchphrase to enter the game. The catchphrase: Europadonia. This is to make sure that everyone reads the rules. (Read rules 13 and 14 as well.)
#This is not a meme map game! So don’t make up names like We Are Steamed Hams Republic.
#If you don’t want things to be going publicly in-game, put it in bold. Because if you don’t, well that’s your fault!
== Players and Statistics ==
United Kingdom - The EAS Mapper
Money - 928,000,000,000 pounds
Manpower - 192,160
Nukes - 120
Tech - No Technological Advancement Selected
Alliances - NATO
Ideology - Democracy
Guns - 1,000,000
Tanks - 227
==Ideologies==
===Capitalism===
​​​​​​Gimmick: N/A
Bonuses: x1.5 multiplier for every time you gain money, disabled during times of war and internal crisis. Free Cb against Communists
Negatives: Has an NPC that acts the Communist Movement in that nation, named '[COUNTRY] Communists' that reacts the your actions.
===Communism===
Gimmicks: Has subtypes, Trotskyism (Free CB Against Capitalists and Plutocrats), Stalinism (Can partake in imorall government practices without causing revolts), Posadists (Faster Nuke Production)
Bonuses: 2x Multiplier for communist revolts supported by you
Negatives: NPCs that are not communist rarely support anything you do
===Fascism===
​​​Gimmick: Has Subtypes, Nazi (Can make concentration camps, a new produceable thing), Blackshirt (Free CB onll nations), Strasserism (Communist nations like you more)
Bonuses: Revolts are rare
Negatives: Non-Fascist NPCs rarely support you
===Privatism===
Gimmick: Has a special part of its player stats which lists the nations inside it
Bonuses: One internal nation could take control and put a new ideology in pace
Negatives: Wars inside the country are often
===Technocracy===
Gimmick: N/A
Bonuses: Faster Production
Negatives: Diplomacy with all other nations is shaky at first (Due to the leader having no political ties with them)
===Dictatorship===
Gimmick: Have Technocracy level production of Guns, Tanks, and Fighter Jets
Bonuses: x1.5 Bonus Multiplier to economic gain for 3 turns after war is declared by you
Negatives: Democratic Nations rarely support you
===Plutocracy===
Gimmick: Can change into a Privatist State easily
Bonuses: x2 Bonus for economic gain
Negatives: Has an NPC for Democratic and Communist, Democratic Nations rarely support it
===Oligarchy===
Gimmick: Can pick the Capitalist bonus as there're gimmick or the Communist Gimmick
Bonuses: Can make authoritarian decisions but has no diplomatic drawback
Negatives: The Democratic Movement of that nation is an NPC
===Authoritarianism===
Gimmick: Has subtypes, Monarchy (Easier to be formed in Constitutional Monarchies), One Party State (Can be formed by and become a Democracy with ease)
Bonuses: Has a Technocratic level bonus to gun and tank production during the turn when they are suppressing revolts
===Democracy===
Gimmick: Can quickly switch to any ideology through election
Bonuses: Revolts rarely ever happen
Negatives: Has an NPC of the other major party of the nation that can sometimes veto your acts (Can be repealed by changing ideologies)
==Time and money to make certain things (in USD) ==
Nuke - 4 Years, $82,000,000 per nuke (Up to 5 at a time) (Technocracy/Posadist time: 3 Years)
Tank - 2 Months, $4,000,000 per tank (Up to 10 at a time) (Technocracy time: 1 Month)
Gun - 1 Month, $600 per gun (Up to 10,000 at a time) (Technocracy time: 3 Weeks)
Fighter Jet - 6 Years, $18,000,000 per jet (Up to 5 at a time) (Technocracy time: 5 Years)
Mile of Road - 6 Months, $2,000,000 per mile (Urban price: $3,000,000) (Technocracy time: 5 Months)
Mile of 4 Lane Highway - 1 Year, $4,000,000 per mile (Urban price: $8,0000,000) (Technocracy time: 10 Months)
Mile of 6 Lane Highway - 1 1/2 Years, $7,000,000 per mile (Urban price: $11,000,000) (Technocracy time: 1 Year)
Bridge - 4 Years, $50,000 (Technocracy time: 3 Years)
Mile of Railway - 6 Months, $200,000,000 per mile (Technocracy time: 5 Months)
Small Nuclear Reactor - 4 Years, $750,000,000 (Technocracy time: 3 Years)
Large Nuclear Reactor - 4 Years, $10,000,000,000 (Technocracy time: 3 Years)
Nuclear Power Plant - 4 Years, $8,000,000,000 (Technocracy time: 3 Years)
Concentration Camp - 1 Year, $200,000 (Exclusive to Fascism, Communism and Capitalism)
Category:Map Games rules