Azure Coast

Azure Coast is a race track in Asphalt 8: Airborne. 
In real life, the Azure Coast is based on the Côte d'Azur (French Riviera), which includes the independent microstate of Monaco, a small city-state that borders France, famous for Formula One races that take place inside.
== Asphalt 8: Airborne ==
=== Overview ===
Azure Coast has two race track variants:
Azure Coast 		The regular route. Races here run across the track in a clockwise configuration.
Azure Coast Reverse		The reverse route. Races here run across the track in a counter-clockwise configuration.
On both versions, the races begin halfway across a scaled-down but widened version of the Avenue Prince Rainier III de Monaco, with the starting direction facing towards Les Serriers on the regular version, and towards Monaco Ville on the reverse version.
Azure Coast is notorious for its long straights where high speeds are reached, and for the total absence of ramps, perhaps due to being based on a Formula One race track. The track is 6.06 mi (9.75 km) long. In the middle of the track, a set of hairpin curves similar to those found at the beginning of Iceland appear. The track's layout is partially based on real life Formula One race track Circuit de Monaco, complete with a lack of ramps, although air time is still possible, usually with a very fast vehicle or via a glitch.
The following vehicles have their banners depicted in Azure Coast:
* Porsche 959
*BMW M1
*Honda Civic Type R
* Ferrari 308 GTS
* KTM X-Bow GT4
* Ariel Atom V8
*BMW 3.0 CSL Hommage
*Ford 2006 GT
*Nissan GT-R (R35)
* Mercedes-Benz CLA 45 AMG Racing Series
*Ducati SuperSport S
* Sbarro Sparta
* Ferrari F40
* Shelby Cobra 427
*Pagani Huayra
* Ferrari Enzo Ferrari
* 2018 McLaren X2
=== Recommendations ===
* Cars with high top speed/nitro efficiency excel here, due to the track's long straights and lack of nitro pickups on the main route. This makes cars like the Apollo Intensa Emozione, Chevrolet Corvette Grand Sport, McLaren MP4/8, Sbarro Sparta and Ariel Atom V8 perfect for this track.
* Cars with superb handling are also a formidable choice because of the series of hairpin curves in the middle of the track. As such, cars with very poor handling like the Cadillac 16 Concept and nanoFlowcell QUANT FE are highly discouraged. Despite the Devel Sixteen Prototype and Mercedes-Benz SLK 55 AMG Special Edition also having very poor handling, this can be compensated by setting the handling sensitivity to 100% and giving the car a suitable elite tuning or by being very skilled.
=== Trivia ===
* The banner for the Azure Coast showcases the Les Serriers/La Turbie area on the regular version, and Monaco Ville on the reverse version.
*Azure Coast shares its track layout with the Monte Carlo and Alps tracks from Asphalt 6: Adrenaline and Asphalt Nitro, respectively.
* Azure Coast is the last original track to be introduced to the player.
* Azure Coast is the only original track to not have any ramps at all.
** Despite the lack of ramps, Air Time, Air Knockdowns and Vertical Knockdowns are still possible, especially if using a fast vehicle. They can be best achieved (in either direction) where there is a huge dip in the road just after the Bus blockade (in the Les Serriers area once the player exits the first tunnel) although they do require precise timing and skills.
** Air Time can also be attained by bouncing one's vehicle off the sides of the second tunnel(or third, if the the player turns left before the Bus blockade) between the dip in the road and the sharp hairpin S-turns. As above, this also requires precise timing and skills, as this may very likely result in a wreck.
* Since the Bus blockade is effectively part of the scenery, Near Misses, Traffic Downs and Traffic Controls cannot be achieved using these stationary Traffic vehicles.
** Azure Coast and London both have Buses as part of their sceneries. The former uses regular coach-type Buses, and London has a double-decker Bus that can be seen parked a short distance away from London's City Hall.
** On both of these tracks, the Buses appear regardless of whether Traffic is enabled or disabled.
** The Buses on the Azure Coast track can cause wrecks if run into by unsuspecting players. The double-decker Bus in London is blocked off by a barrier, and cannot be interacted with.
** Tokyo has one crimson Bus that occasionally appears on one of the roads in the urban area (where the Start Line is located on the regular track). Unlike the aforementioned Buses, this one can be used to achieve Near Misses, Traffic Downs and Traffic Controls.
* There are no variations in time of day on this track, regardless of whether the variant is regular or reverse.
* This track is commonly used for for the Credit Catch Starter Race while downloading the data for the new updates. 
* A billboard showing the original loading screen (featuring the Koenigsegg Agera R) of the game can be seen at one route of the track.
* Prior to the Championship Update, Azure Coast was named Monaco.
** The name change was presumably due to the addition of Formula 1 racing cars into the game and to avoid conflict with the FIA on the track’s name.
**Despite the name change, the new pre-race cutscene added in the Eighth Anniversary Update still shows the original name.
* In the Car Blueprints Update, some billboards in the track were changed.
* Azure Coast's background sound effects are reused for Rio de Janeiro, particularly at the inland/beach area.
* From August 3 to August 30, 2018, an advertising campaign for Asphalt 9: Legends was featured in the form of billboards in various locations across both versions of the track.
** These billboards re-appeared on December 13, 2018, however the extra pre-race cinematics featuring said billboards are no longer present.
* Azure Coast is the most frequently recurring track in Research & Development, as it is often used in the final Ultimate AI Challenge of an R&D event, starting with the BMW 3.0 CSL Hommage's event.
* During Gate Drift races, certain sections of the track are blocked off with concrete barrier(s). Once the race is finished and the AI takes control, the player's vehicle will attempt to cross the barrier(s) and wreck. This is due to the AI directing the vehicle through what would otherwise be its normal route, and not recognizing the obstructions in its path.
** In some cases, the vehicle will re-route itself onto the alternate path (only to return and wreck again at the same spot), and in others, it will run into the same barrier(s) indefinitely.
=== Gallery ===
<tabber> Azure Coast = 
Azure Coast banner a8.png|Banner
A8Monaco.PNG|Track layout.
A8A Azure Coast pre-race.png
Mclaren p1 monaco.jpg|A McLaren P1™ racing in Azure Coast.
Monaco A8 billboard.png|A Jaguar C-X75 knocking down another Jaguar C-X75 near a billboard that shows the splash screen of the game.
Screenshot_2017-04-02-16-43-55.png
Screenshot_2017-07-11-16-19-49.png|Pre-race screen.
Screenshot_2017-12-08-01-45-34.png|View from the Ligurian Sea.
Screenshot_2017-12-20-12-07-47.png|A shot of one of the track's hair-pin curves.
Screenshot_2018-08-04-00-21-06.png|A billboard for Asphalt 9: Legends, as seen on top of the in-game version of the Monte Carlo Tunnel.
Screenshot_2019-01-26-23-52-59.png|The AI routing glitch following a Gate Drift race, where the player's vehicle attempts to cross the concrete barrier(s).
20191125_205644.jpg|A comparation of the starting line of Asphalt 6 and Asphalt 8
|-| Azure Coast Reverse = 
Azure Coast Reverse banner a8.png|Banner
A8MonacoReverse.PNG|Track layout.
Screenshot_2017-12-20-11-48-45.png|Pre-race screen.
Screenshot_2018-01-18-20-46-58.png|A plaza on the Azure Coast.
Screenshot_2018-03-24-21-28-52.png|An outside view of the sheltered track section by the sea.
Screenshot_2018-03-24-21-27-02.png|One of the special pre-race screens.
</tabber>
Category:Europe
Category:Asphalt 8 Race Tracks
Category:Asphalt 8: Airborne
Category:Locations