Centurion & Mystic

== Centurion ==
=== Pattern ===
If the Mystic is alive, has a 65% chance of using Slash and a 35% chance of using Defend every turn. 
If the Mystic is dead, Defend is replaced with Fury.
=== Tips ===
This fight can be simplified greatly by focusing damage on the Centurion. If you can survive his attacks and deal enough damage to overcome the healing output by the Mystic, the Centurion will simply rotate between his weaker attack and defending, allowing you to kill him first. The Mystic is not much of a threat alone.
Name 	Intent	Effect 	Asc 2+ 	Asc 17+
Slash 	 	Deal 12 damage. 	Deal 14 damage. 	Deal 14 damage.
Fury 	 	Deal 6 x 3 damage.	Deal 7 x 3 damage.	Deal 7 x 3 damage.
Defend	 	Ally gains 15 . 	Ally gains 15 . 	Ally gains 20 .
== Mystic ==
=== Pattern ===
If any enemy can be healed by 16 HP, will use Heal. Cannot use Heal three times in a row.
If not healing, has a 40% chance of buffing and a 60% chance of attacking. Cannot use the same move three times in a row.
In Ascension 17+, uses Heal if any enemy can be healed by 21 HP. Also, now cannot attack twice in a row.
Name 	Intent	Effect 	Asc 2+ 	Asc 17+
Heal 	 	Heal all enemies for 16.	Heal all enemies for 16.	Heal all enemies for 20.
Buff 	 	All enemies gain 2 . 	All enemies gain 3 . 	All enemies gain 4 .
Attack/Debuff	 	Deal 8 damage, apply 2 .	Deal 9 damage, apply 2 .	Deal 9 damage, apply 2 .
==Update History==
*Weekly Patch 6: We're Back!
**Centurion's animation is now a bit less 3D and slowed by 20%.
*Weekly Patch 5: Happy Holidays!
**Centurion gets new animations.
**The Mystic gets new animations.
Category:Monster
Category:Act II