Uncle Moore

Uncle Moore was an incredibly dangerous and powerful time criminal, with hundreds of thousands of confirmed homicides over the course of 50 years. His memory altering and time changing powers made him virtually undetectable even to the Time Police for the duration of his crimes.
Of course, he didn't start out that way. Moore was born a powerful class 2 epithet user, but generally never developed it due to a lack of desire for conflict. Instead, Moore settled down with his husband Peter and his two kids Jack and Alice in a nice two-story home they built themselves. Intending to spend the rest of his life in this idyllic scene, Moore's life came crashing down when one night his house burned to the ground. Raccoons had chewed through the wires, and there was a gas leak in Jack's room. As the house burned around him, Moore attempted to save his family by using his Outclass, creating a time loop across the whole house that would repeat those last 4 hours. Unfortunately, this instead trapped Moore in an endless nightmare. Despite his power, Uncle Moore's Outclass wasn't strong enough to bring people back from the dead, and no matter how hard he tried the house would always catch fire eventually.
Instead of releasing the time loop, Moore would cling to the past. His thoughts got more and more desperate and morbid over time, as he began to use his epithet to lure unsuspecting victims into the time loop to farm them for proficiency. He had convinced himself that if he hit his Overclass, and after that something beyond that, he would be strong enough to bring his family back. This warped and self-destructive view became so ingrained in Moore that it splintered off into a separate entity within his Epithet: Groundhog. This being would continue to push Moore further and further, forming an extremely toxic relationship. Eventually Moore began to lose a bit of sanity, resetting to his happy desire to feed his family on Christmas Eve. He would believe those Groundhog lured in were his on relatives, at least until he saw the fires and remembered what he had to do.
Currently Uncle Moore is somewhere within Time Prison in The Citadel.
== Powers ==
Uncle Moore's epithet both works to build and is enhanced by family connections. By touching someone he is able to trace their relation all the way up their family tree, which through the law of large numbers eventually leads to a blood connection between Moore and the target. This allows him to use the abilities of the target temporarily. Moore can cause him and another target to share the next hit of damage they'd take, as family. Most importantly to his plan, Moore can alter the memories of anyone from within a large radius, implanting happy family memories of their "Uncle Moore" in their heads, which the target believes despite all common logic to the contrary. This effect is dispelled upon actually seeing Uncle Moore face to face, but at that point it is too late as this is chiefly used to convince victims that it's Christmas and that they're visiting their Uncle Moore for the holidays, all to trap them within his Outclass. Moore is also strangely aware of seemingly anyone's life stories, through a supposed connection to their parents.
"Relative" refers to more than just those you are related to. Moore can seemingly change the size of any object, as well as give any technique a cute nickname to alter its powers to be more fitting to the name. He can also warp gravity and even create extremely temporary black holes. His powers are also directly tied to the house he's been in for the past 50 years. He is effectively omnipresent within, and shares in any form of healing done inside the space. He can also teleport anyone inside his house into any other location inside his house. Healing after combat is also negated while in the space.
=== Groundhog ===
Due to Uncle Moore's rapidly devolving mental state, his epithet has mutated into its own consciousness. Don't be fooled, Groundhog is the machine that keeps Uncle Moore's toxic mindset going. As a part of Moore's epithet, he seemingly shares in all of the powers that our good Uncle has, but unlike him is completely aware of the time loop each time it happens. He seemingly orchestrates the memories of those lost that day into attacking those that enter the house, before Uncle Moore has to do it himself. Groundhog also seemingly has the unique power of duplicating itself as much as it wants, as well as spending its own life energy to continually explode.
As most likely an attempt to kill lesser people faster and further bolster Moore, Groundhog uses the nature of the time loop and their epithet to effectively create "memory" versions of his dead relatives. This allows for Jack, Peter, and Alice to act as gatekeepers even after death. While the memories do care for Moore, they are also not truly real. They seemingly only remember and have the physical features of what Uncle Moore himself remembers about them, and they can't truly be considered alive. Jack's memory section involved everyone playing a large scale game called "Jack Attack", which is like team Soccer but with an absolutely massive inflatable ball and the ability for any player to make up new rules as they go. Peter's memory section was him building the house while raccoons and a possum ran amok, before eventually being possessed by Groundhog using his fear in order to attack the party. While Alice's memory section was supposed to be the most dangerous with a massive police squadron, Alice instead has the party relax with some art before fending off the memory policemen herself.
While technically a power available to Moore as well, Groundhog is also seen using a technique where the fire in the house is rapidly accelerated forwards in time, effectively exploding the entire house to ash instantly for large amounts of damage. This unfortunately costs them any powers related to their house for the rest of the time loop.
=== [OUTCLASS] Say Uncle ===
Uncle Moore's Outclass allows him to specify a length of time, up to around 4 to 5 hours maximum. This time will continue to loop over and over in the area it is set in. Anyone who enters the area is immediately put under its effect and can no longer leave, contact the outside world, or use any items that were invented after the time loop began. Despite moving at the same rate as the rest of time, this area is entirely temporally isolated and acts functionally exactly like the hours it is looping. However, there are some specifics to how the time loop functions. If anyone inside dies, they stay dead even after the loop. Everyone also keeps their memories of events from previous loops, despite not aging and other forms of injuries being undone. Certain major events within the loop are also guaranteed to happen regardless of how you attempt to stop them, as time corrects itself to be on a similar course. How these events are determined is unknown. Upon created the time loop, Moore also specifies a condition for the loop's "goal". The loop can only be broken if the specified condition is met, or if the user willingly deactivates it by leaving its area.
=== [OVERCLASS] Godfather ===
This technique grants Moore complete and utter invulnerability so long as members of his family are still alive. Unfortunately they are all dead, and the Overclass does not fix this issue. However, due to Groundhog's powers and the nature of the time loop, this power also works with the animated memories of his family. This works to keep Moore fairly safe at the start of every loop.
== Destruction Bench Agreement ==
=== Episode 81 ===
Uncle Moore has invited the party for Christmas dinner! Except, of course, this is actually a ploy to lure them into his Outclass and kill them. The party figures this out very quickly due to the intervention of Groundhog who explains the situation they're in, and they set out to deal with the memories of Moore's fallen family. They also try to stop the house fire, but it appears the time loop has made the event inevitable. During this time Moore fully believes that the party is his own kids, and is cooking dinner for most of the session.
In the end the good Uncle ends up discovering the fire and remembers the past, explaining how he'll do anything for his family. Groundhog has convinced him that 1,000,000 proficiency, he'll finally gain a skill strong enough to bring back his family, and he's only three points away. However, Moore bit off more than he could chew, and was face to face with a team taking 222 actions a round, swimming through the house, fusing with each other, performing psychoanalysis, animating everything but the kitchen sink, and attacking with brutal efficiency. The party managed to take him down after multiple high damage strikes.
Moore accepted his defeat, and was eventually convinced that the best thing to do for his family was to move on, stop killing, and let go of the past. Meridian wanted to throw him into the Time slammer, but Moore admitted that upon leaving the time loop everything within it, including itself, will be hit with all the time they've been missing, meaning that he'd likely age and die immediately. However, before they could escape Groundhog managed to fully separate from Moore and cause the entire house to burn to the ground, attempting to silence the party and keep the loop going. At this point Moore was far too exhausted to effectively help in combat beyond a simple supportive role. However, the party was able to defeat Groundhog's final stand, as Blackberry transformed into a black hole and shredded him across existence. Before disappearing, however, Groundhog spent all the proficiency Moore had gained over the years to undo the effects of aging he would experiencing, forcing him to live with the consequences of his actions as a final "fuck you". In the end Moore was taken to time prison.
== Trivia ==
* Uncle Moore and his session were inspired by a clip from the Adams Family.
* If Moore had crit enough to make it to 1,000,000 proficiency during their fight, he would've discovered no new power and instead Groundhog would urge him to pursue 10,000,000 instead.
* Each of the family members' memory sections were representative of events leading up to the fire. The raccoons which chewed the wires and started the spark are running loose in Peter's memory. After doing Jack's memory, gas can be smelled filling the room, which is directly below the attic with the exposed wires. Alice's memories were of performing graffiti, which caused her to get grounded in her room where she burned to death.
Category:Destruction Bench Agreement Characters
Category:Characters