Axe of Enchantment (Magic Axe)

Magical weapons possess a dweomer that allows them to penetrate the magical defenses of creatures that can be struck only by enchanted weapons. No bonuses for attacks or damage occur; such an axe, for example, has the same chance to hit a highly magical monster as an ordinary weapon has to hit a plain, flesh-and-blood creature, doing as much damage as a plain weapon would.
For all weapons of enchantment, the XP cost is that of a regular +1 version of that weapon type, or whatever other official magical weapon exists of that type and is of low value. These weapons do not lose their abilities when taken to other planes. Just remember that the damage done is the same as for ordinary weapons. Magic doesn't add to the weapon's attack capabilities, rather, it negates the monster's defensive capabilities.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Axe
Category:Magic Weapons