Copper Dragon (Race)

==Level Class, & Kits==
Dragons do not take a Class, instead they have to take a Dragon Kit instead. Only one kit can be taken.
* Dragon PC
* Dragon Mage
* Dragon Priest
* Dragon Sage
Dragons cannot level up until they have both the experience and the required age.Experience and Advancement (CWS)
 Copper Dragon Age, XP & Hit DiceCWS Table 10
Level	Category 	Age (in years)	XP 	Hit Dice
H 	Hatchling 	0 	0 	7
1 	Hatchling 	0-5 	64,000 	7
2 	Very young 	6-15 	250,000 	9
3 	Young 	16-25 	750,000 	11
4 	Juvenile 	26-50 	1.250.000	13
5 	Young adult 	51-100 	1,500,000	14
6 	Adult 	101-200 	1,750,000	15
7 	Mature adult	201-400 	2,000,000	16
8 	Old 	401-600 	2,250,000	17
9 	Very old 	601-800 	2,500,000	18
10 	Venerable 	801–1,000 	2,750,000	19
11 	Wyrm 	1,001-1,200 	3,000,000	20
12 	Great Wyrm 	1,200+ 	3,250,000	21
==Hit Dice & THAC0==
* Age of the Copper Dragon determines the hit-dice number (see table above)
* The Kit the Dragon chooses determines the size of the hit-dice
** Dragon PC - D8
** Dragon-cleric - D8
** Dragon-mage - D6
* THAC0Basic Combat Rules (CWS)
** Dragon PC: Warrior's THAC0 (level = age class)
** Dragon-priest: Priest THAC0 (level = age class)
** Dragon-mages: Wizard THAC0 (level = age class)
==Proficiencies==
 Copper Dragon Proficiency SlotsCWS Table 11
Combat Proficiencies	Combat Proficiencies	Noncombat Proficiencies	Noncombat Proficiencies	#/Level
Initial 	#/Level 	Penalty 	Initial 	#/Level
5 	2/3 	-3 	3 	1
===Combat Proficiencies===
* Lookup Table 13: Dragon Proficiencies - Table A, to choose
* Combat modifier is equal to the Age Class of the Dragon.
Physical Attacks: A copper dragon's claws cause 1d6 damage, plus its combat modifier. Its bite causes 5d4 damage, plus combat modifier.
Breath Weapon: A copper dragon has two breath weapons. The first is a cloud of slow gas 30 feet long, 20 feet wide, and 20 feet high. Creatures attacked by the gas must make a save vs. breath weapon or be slowed for three rounds per age category of the dragon. The second is a spurt of acid 70 feet long and 5 feet high. Opponents can save vs. breath weapon for half damage. (See "Copper Dragon Information by Age Class" table, at bottom of article, for damage.)Dragon Tactics and Attacks (CWS)
===Noncombat Proficiencies===
* Bonus: TeaseCWS Table 12
* Lookup Table 13: Dragon Proficiencies - Table B, to choose
** Dragon Noncombat Proficiencies share names with non-dragon ones, but they do work differently. Lookup the "Campaign Option: Council of Wyrms Setting" section of each Noncombat Proficiencies to see how they work.
==Spell Slots==
The "Copper Dragon Information by Age Class" table at the bottom of this article lists the spell slots at each age class. 
If certain kits are selected, they replace the default spell slot table.
==Copper Dragon Abilities==
Special Abilities: Special and Innate Abilities (CWS)
* can communicate with any intelligent creature (14% chance at hatchling, 5% increase at each new age category);
* spells and magical abilities at 7th level plus combat modifier;
* jump 30 yards forward or sideways, reaching heights of 20 feet at midleap;
* jump 30 feet straight up;
* immune to acid. 
Innate Abilities:
* Hatchling: spider climb (stone surfaces only);
* Young: neutralize poison three times per day;
* Juvenile: stone shape twice per day;
* Adult: forget once per day;
* Mature Adult: rock to mud once per day;
* Old: move earth once per day;
* Great Wymn: wall of stone once per day.
==Common Dragon Abilities==
* Communicate with Intelligent Creatures
* Lair Clairaudience
* Dragon Sense
* Dragon Fear
* Wealth Options: Each dragon starts play with a single item in its bonded hoard. This item, a gem or lump of precious metal appropriate to the dragon's type, starts with a value of 1,000 gold pieces multiplied by the hatchling's Hit Dice total. Part of the item is consumed during incubation, so that when the hatchling emerges from its egg, the item is reduced in value. This reduction is equal to the total of the hatchling's Strength and Constitution scores multiplied by 100 gp.
* Dragons vs Weapons Immune Creatures: Dragons can hit creatures that are immune to normal and certain magical weapons, depending on the dragons' Hit Dice total. This is outlined on the table that follows.
:
Dragon'sHit Dice	Can Hit CreaturesRequiring
4-5 	+1 weapon or better
6-7 	+2 weapon or better
8-9 	+3 weapon or better
10+ 	+4 weapon or better
==Copper Dragon Information by Age Class==
 Copper Dragon Information by Age ClassCWS Table 4 & CWS Table 5
AgeClass	CombatModifier	FearRadius	Fear SaveModifier	Body Lgt. (feet)	Tail Lgt. (feet)	AC	Breath Wpn.	Spells (W/P)	MR
1 	+1 	Nil 	Nil 	3-8 	2-6 	2 	2d6+1 	Nil 	Nil
2 	+2 	Nil 	Nil 	8-16 	6-12 	1 	4d6+2 	Nil 	Nil
3 	+3 	Nil 	Nil 	16-27 	12-20 	0 	6d6+3 	Nil 	Nil
4 	+4 	Nil 	Nil 	27-38 	20-30 	-1	8d6+4 	1 	Nil
5 	+5 	15 yards 	+2 (+6) 	38-50 	30-40 	-2	10d6+5 	2 	10%
6 	+6 	20 yards 	+3 (+7) 	50-59 	40-50 	-3	12d6+6 	3 	15%
7 	+7 	25 yards 	+1 (+5) 	59-73 	50-60 	-4	14d6+7 	3 1 	20%
8 	+8 	30 yards 	0 (+4) 	73-86 	60-70 	-5	16d6+8 	3 2/1 	25%
9 	+9 	35 yards 	-1 (+3) 	86-100 	70-80 	-6	18d6+9 	3 3/2 	30%
10 	+10 	40 yards 	-2 (+2) 	100-114 	80-90 	-7	20d6+10 	1/3 	35%
11 	+11 	45 yards 	-3 (+1) 	114-130 	90-100 	-8	22d6+11 	332/32 	40%
12 	+12 	50 yards 	-4 (0) 	130-147 	100-110 	-9	24d6+12 	3321/33 	45%
== References ==
Category:Dragons
Category:Player Character Races
Category:Council of Wyrms Races