Simulated Universe/Paths

This page contains Path-related effects in Simulated Universe, including Blessings, Path Buffs, Path Resonances, Resonance Formations, and Resonance Interplays.
==Overview==
===Paths===
After entering the Simulated Universe, the player can choose one of nine Paths (Preservation, Remembrance, Nihility, Abundance, The Hunt, Destruction, Elation, Propagation, Erudition) to embark on before the exploration begins. Depending on the number of blessings obtained for that Path during exploration, the player can activate the corresponding Path Resonance and Path Formation.
If the player can access at least nine Paths, the player can ban two Paths to prevent appearances of their Blessings. This does not prevent their corresponding Sealing Waxes, however.
====Path Buffs====
Once a Path is chosen, the basic buff for that Path takes effect for all characters in the team.
====Path Resonance====
When the number of blessings of the chosen Path reaches 3, the corresponding Path Resonance will be activated. After activating Path Resonance, Path Resonance will accumulate 5 Energy every time a character or enemy takes action (excluding Follow-Up Attacks). When Path Resonance Energy is full (100), the player can then activate its effects. Certain Curios and Resonance Formations can increase this energy regeneration rate and/or energy cap.
Path Resonance has its exclusive DMG Boost Multiplier, its sources including:
*Ability Tree in the main mode
*Communing Trail in Swarm Disaster
*Neural Network in Gold and Gears
*Certain Resonance Formations/Interplays
*Certain Curios
====Resonance Formation====
After activating a Resonance Formation ability in the ability tree, when the number of blessings of the chosen Path reaches 6/10/14, the player will be able to choose a Resonance Formation which provide additional effects to Path Resonance.
====Resonance Interplay====
In the Expansion Module, Resonance Interplay can be activated when 3 Blessings of a compatible path have been obtained alongside 3 Blessings of the selected Path. Each main Path only has 2 predetermined compatible Paths which it can trigger Resonance Interplay with.
===Blessings===
Blessings are buffs that can be obtained after defeating enemies, through special Curios, or from random events in the domain type "Occurrence" in the Simulated Universe. There are a total of 232 Blessings belonging to one of 9 different paths: Each path has 18 blessings that range in rarity from 1 to 3, in addition to Path Resonance, Resonance Formations, and Resonance Interplays which count as 3-star Blessings in the Index, up to a total of 26. Each blessing can be Enhanced via certain Occurrences, Curios, and spending Cosmic Fragments in the final Respite domain, with some Occurrences and Curios providing Blessings that have already been enhanced. 
Players can obtain 80 Stellar Jades after unlocking 5, 12, 18, and 22 blessings of each path, and 30 Stellar Jades after unlocking 24 and 26.
==Blessings of Trailblaze==
After completing at least one domain in the Simulated Universe in the last round, you can select one Blessing of Trailblaze to enhance your own team upon re-entry into the Simulated Universe.
These blessings provide a starting bonus and aren't registered in your index. They can be enhanced by acquiring a Blessings of Trailblaze boost from the Ability Tree.
Icon	Name 	Effect 	Enhanced Effect
 	Fragmented Universe	Obtain 100 Cosmic Fragments 	Obtain 150 Cosmic Fragments
 	Blessing Universe 	Obtain a 1-star Blessing 	Obtain a 1-2 star Blessing
 	Miracle Universe 	Consume 50 Cosmic Fragments and obtain 1 Curio	Obtain 1 Curio
===Swarm Disaster===
The following Blessings of Trailblaze are exclusive to Swarm Disaster.
Icon	Name 	Effect
 	Orderly Universe 	Consume 100 Cosmic Fragments to obtain 1 Error Code Curio
 	Hungry Universe 	Randomly obtain 2 Curios and 1 Negative Curio
 	Bloodthirsty Universe	Deduct 2 points in the countdown and obtain 3 random 1-2 star Blessings
===Gold and Gears===
The following Blessings of Trailblaze are exclusive to Gold and Gears.
Icon	Name 	Effect
 	Equilibrium Universe	Gain 1 Negative Curio(s) and 1 Error Code Curio(s)
 	Inorganic Universe 	Gain 1 cheat attempt(s)
==Preservation==
===Path Buffs===
# Increases shields received by characters by 10%
# Increases the chance for Blessings of Preservation to appear
===Path Resonance===
Activated when 3 Blessings of The Preservation have been obtained. 
Icon	Path Resonance
 	Path Resonance: PreservationSpend 100 points of Energy to use this ability and resonate with the Path of Preservation, dealing Physical DMG to all enemies based on the total Shield between all allies.
===Resonance Formation===
Activated when 6/10/14 Blessings of The Preservation have been obtained. 
Icon	Resonance Formation
 	Resonance Formation: Zero-Dimensional ReinforcementThe attacks of Path Resonance: Preservation become CRIT Hits. For every Shielded character on the team, the CRIT DMG increases by .
 	Resonance Formation: Eutectic ReactionWhen Path Resonance is used, all allies gain a Shield that can absorb DMG equal to of their respective Max HP, for 2 turns, and Amber is applied to all allies at the same time.
 	Resonance Formation: Isomorphous ReactionWhen entering battle, Path Resonance regenerates Energy. When an ally gains a Shield, Path Resonance additionally regenerates Energy.
===Resonance Interplay===
Activated when 3 Blessings of a different path have been obtained alongside 3 Blessings of Preservation.
Icon	Resonance Interplay 	Expansion Module
 	Resonance Interplay: Spiked ArmorThere is a 150% base chance for Path Resonance: Preservation to inflict Bleed on the attacked target for turn(s). Bleeding enemies will take Physical DoT equal to of their Max HP at the start of each turn. This DMG cannot exceed of the total amount of Shield effect currently active on all allies.	Swarm Disaster
 	Resonance Interplay: Cold SnapWhen attacking Frozen enemy targets with Path Resonance: Preservation, the DMG dealt increases by and the Freeze status on the enemy targets is removed. Dissociation will not be removed by this effect. 	Swarm Disaster
 	Resonance Interplay: Reverse QuenchingWhen using Path Resonance, extends Shield duration by turn(s) on characters whose HP is below of their Max HP. For every character on which this takes effect, this current Path Resonance deals more DMG. 	Gold and Gears
 	Resonance Interplay: Displaced AscentUsing the Ultimate increases the next Path Resonance's Physical RES PEN by , stacking up to time(s). 	Gold and Gears
===Blessings of Preservation===
Icon	Name 	Effect 	Enhanced Effect
 	Divine Construct: Resonance Transfer 	After a character launches an attack, deals Quake DMG equal to of the character's current Shield to the hit enemies. 	After a character launches an attack, deals Quake DMG equal to of the character's current Shield effect plus of the total Shield effect of the character's allies to the hit enemies.
 	Divine Construct: Metastatic Field 	After a character is hit, deals Quake DMG to the attacker, equal to of the character's current Shield effect. This DMG cannot defeat the enemy. 	After a character is attacked, deals Quake DMG to the attacker, equal to of the character's Shield effect just before the attack. This DMG cannot defeat the enemy.
 	Divine Construct: Macrosegregation 	At the start of the battle, characters gain a special Shield that can absorb DMG equal to of their Max HP. Whenever another Shield is gained, this special Shield will also strengthen in equal value. For every turn(s), this will be removed, and then this special Shield can be regained.	At the start of the battle, characters gain a special Shield that can absorb DMG equal to of their Max HP. Whenever another Shield is gained, this special Shield will also strengthen by . For every turn(s), this will be removed, and then this special Shield can be regained.
 	Interstellar Construct: Shear Structure 	Characters deal increased Quake DMG to their target enemy, and enemies adjacent to it also take Quake DMG equal to of DMG dealt to the target enemy. 	Characters deal increased Quake DMG to their target, and other targets also take Quake DMG equal to of DMG dealt to the target enemy.
 	Interstellar Construct: Burst Lattice 	When a character deals Quake DMG to an enemy target, there is a base chance to cause the target to Bleed. 	When a character deals Quake DMG to an enemy target, there is a base chance to cause the target to Bleed.
 	Interstellar Construct: Solid Solution 	Deals increased Quake DMG to enemies. The amount of DMG increased is equal to of the character's current DEF. 	Deals increased Quake DMG to enemies. The amount of DMG increased is equal to of the character's current DEF.
 	Interstellar Construct: Safe Load 	Shielded characters increase their ATK by of the Shield effect on them, up to a maximum of of their Base ATK. 	Shielded characters increase their ATK by of the Shield effect on them, up to a maximum of of their Base ATK.
 	Interstellar Construct: Sanctuary 	At the end of the turn, there is fixed chance for characters to gain a Shield equal to of their Max HP, lasting for turn(s). 	At the end of the turn, characters gain a special Shield that can absorb DMG equal to of their Max HP, lasting for turn(s).
 	Interstellar Construct: Quadrangular Pyramid	Increase the max DMG that can be absorbed by Shields created by characters by . 	When characters' gain a Shield, increases the max DMG that can be absorbed by the Shield by .
 	Interstellar Construct: Hypoeutectoid 	When a character provides Shields to allies, this character gains a Shield that can absorb DMG equal to of the provided Shield for turn(s). 	When a character provides Shields to allies, this character gains a Shield that can absorb DMG equal to of the provided Shield for turn(s).
 	Construct: Assemble 	Characters gain a DEF increase for each Preservation Blessing, stacking up to a max of time(s). 	Characters gain a DEF increase for each Preservation Blessing, stacking up to a max of time(s).
 	Construct: Sentinel 	Upon entering battle, characters gain a Shield equal to of their Max HP, lasting for turn(s). 	Upon entering battle, characters gain a Shield equal to of their Max HP, lasting for turn(s).
 	Construct: Patch 	After a character is attacked, they gain a Shield that can absorb DMG equal to of the HP lost during this attack, lasting for turn(s). 	After a character is attacked, they gain a Shield that can absorb DMG equal to of the HP lost during this attack, lasting for turn(s).
 	Construct: Compensation 	After a character inflicts Weakness Break on an enemy, characters gain a Shield that can absorb DMG equal to of their Max HP, lasting for turn(s). 	After a character inflicts Weakness Break on an enemy, characters gain a Shield that can absorb DMG equal to of their Max HP, lasting for turn(s).
 	Construct: Firmness 	Shielded characters take less DMG. 	Shielded characters take less DMG.
 	Construct: Rotation 	When a character gains a Shield, there is a fixed chance to dispel 1 debuff that is currently placed on the character. 	When a character gains a Shield, there is a fixed chance to dispel 1 debuff that is currently placed on the character.
 	Construct: Burst 	Increases the CRIT DMG of Shielded characters by . 	Increases the CRIT DMG of Shielded characters by .
 	Construct: Concentration 	Increases the CRIT Rate of Shielded characters by . 	Increases the CRIT Rate of Shielded characters by .
(*) Note: Interstellar Construct: Burst Lattice, Interstellar Construct: Shear Structure, and Interstellar Construct: Solid Solution are only obtainable after acquiring either Divine Construct: Resonance Transfer or Divine Construct: Metastatic Field, due to the need of the Quake effect.
====Preservation Effects====
Name 	Description
Quake	Additional DMG dealt by specific Blessings of Preservation
Amber	When a character with a Shield receives DMG that exceeds the max DMG that can be absorbed by the Shield, the excess DMG becomes invalid. This effect is removed after 1 activation.
==Remembrance==
===Path Buffs===
# Reduces target enemy's Effect RES by 10%
# Increases the chance for Blessings of Remembrance to appear
===Path Resonance===
Activated when 3 Blessings of The Remembrance have been obtained. 
Icon	Path Resonance
 	Path Resonance: RemembranceSpend 100 points of Energy to use this ability and resonate with the Path of Remembrance, dealing Ice DMG to all enemies with base chance to Freeze all enemies for turn(s).
===Resonance Formation===
Activated when 6/10/14 Blessings of The Remembrance have been obtained. 
Icon	Resonance Formation
 	Resonance Formation: Total RecallWhen Path Resonance is used, there is a 150% base chance to decrease enemies' chance to resist Frozen by 100% for turn(s).
 	Resonance Formation: Rich ExperienceWhen using Path Resonance, there is a 150% base chance to apply Eonian River to all enemies for 1 turn.
 	Resonance Formation: First Love Once MoreUpon Battle entrance, Path Resonance regenerates Energy. When an enemy becomes Frozen, Path Resonance additionally regenerates Energy.
===Resonance Interplay===
Activated when 3 Blessings of a different path have been obtained alongside 3 Blessings of Remembrance.
Icon	Resonance Interplay 	Expansion Module
 	Resonance Interplay: Faces PlacesWhen the Freeze effect caused by Path Resonance is dispelled or resisted by enemy targets, there is a 150% base chance of lowering the target's All-Type RES by for turn(s). For every 1% HP that each ally has lost, the target's All-Type RES is additionally lowered by .	Swarm Disaster
 	Resonance Interplay: Landscape in the MistWhen the Freeze effect caused by Path Resonance is dispelled or resisted by enemy targets, there is a 150% base chance of decreasing the target's SPD by for turn(s). 	Swarm Disaster
 	Resonance Interplay: Roar and RustleWhen the Freeze effect from the Path Resonance is dispelled or resisted, characters gain a Shield equal in strength to of their Max HP for turn(s). This effect can only be triggered once by each use of the Path Resonance. 	Gold and Gears
 	Resonance Interplay: Seemingly MirroredBasic ATKs against enemies Frozen by the Path Resonance have a base chance to inflict Dissociation on them for turn(s). 	Gold and Gears
===Blessings of Remembrance===
Icon	Name 	Effect 	Enhanced Effect
 	Perfect Experience: Fuli 	When attacking Frozen enemies, there is a base chance to inflict Dissociation for turn(s). 	When attacking Frozen enemies, there is a base chance to apply Dissociation to the enemy for turn(s). DMG dealt when Dissociation is removed +.
 	Perfect Experience: Innocence 	After a character inflicts Weakness Break on an enemy, there is a base chance to apply Dissociation on the enemy for turn(s).This effect will not apply to enemies with an innate Freeze RES or Control Effects RES of 100%.	After a character inflicts Weakness Break on an enemy, there is a base chance to apply Dissociation on the enemy for turn(s). This effect ignores enemies' chance to resist Frozen.
 	Perfect Experience: Reticence 	After an enemy is attacked time(s), they have a base chance to become Frozen for turn(s). 	After an enemy is attacked time(s), they have a base chance to become Frozen for turn(s).
 	Ultimate Experience: Melancholia 	Attacking an enemy with Dissociation will remove Dissociation, and deal DMG equal to of the Dissociation removal DMG. 	Attacking an enemy with Dissociation will remove Dissociation, and deal DMG equal to of the Dissociation removal DMG.
 	Ultimate Experience: Dizziness 	Increases the DMG taken by enemies with Dissociation by . This effect will remain for 1 turn after Dissociation is removed. 	Increases the DMG taken by enemies with Dissociation by . This effect will remain for 1 turn after Dissociation is removed.
 	Ultimate Experience: Insensitivity 	After Dissociation is removed from an enemy, there is a base chance to Freeze the enemy for turn(s). 	After Dissociation is removed from an enemy, there is a base chance to Freeze the enemy for turn(s).
 	Ultimate Experience: Sentimentality 	After an enemy receives Ice DMG, enemies adjacent to it also receive DMG equal to of the DMG taken by the target enemy. 	After an enemy receives Ice DMG, all other enemies also receive DMG equal to of the DMG taken by the target enemy.
 	Ultimate Experience: Indelibility 	When a character deals DMG to an enemy, there's a base chance to Freeze the hit enemy for turn(s). 	Enemies' chance to resist Frozen decreases by . When a character deals DMG to an enemy, there is a base chance to Freeze the hit enemy for turn(s).
 	Ultimate Experience: Shudder 	After a character uses their Ultimate, there is a base chance to apply Ice Weakness to a random enemy for turn(s). 	After a character uses their Ultimate, there is a base chance to apply Ice Weakness to a random enemy who has no Ice Weakness for turn(s).
 	Ultimate Experience: Maverick 	Upon entering battle, there is a base chance for all enemies to become Frozen for turn(s). 	Upon entering battle, there is a base chance for all enemies to become Frozen and have their SPD reduced by , lasting for turn(s).
 	Experience: Unspeakable Shame 	For every Blessing of Remembrance the team has, enemies' chance to resist Frozen decreases by , stacking up to time(s). 	For every Blessing of Remembrance the team has, enemies' chance to resist Frozen decreases by , stacking up to time(s).
 	Experience: The Torment of Alienation	Characters' Effect Hit Rate increases by . 	Characters' Effect Hit Rate increases by .
 	Experience: Lost Memory 	When attacks reduce an enemy's HP to a point that is lower than for the first time in this battle, there's a base chance to Freeze the enemy for turn(s). 	When attacks reduce an enemy's HP to a point that is lower than for the first time in this battle, there's a base chance to Freeze the enemy for turn(s).
 	Experience: Stone Cold Hatred 	When a character uses their Skill or Ultimate to attack a Frozen enemy, DMG for this attack increases by . 	When a character uses their Skill or Ultimate to attack a Frozen enemy, DMG for this attack increases by .
 	Experience: Pain & Suffering 	Right after an enemy is Frozen, the next attack(s) launched against the said enemy will have 100% increased CRIT Rate. This effect is dispelled when the Frozen state is removed. 	Right after an enemy is Frozen, the next attack(s) launched against the said enemy will have 100% increased CRIT Rate. This effect is dispelled when the Frozen state is removed.
 	Experience: Primordial Hardship 	Increases the DMG taken by Frozen enemies by . 	Increases the DMG taken by Frozen enemies by .
 	Experience: Thrill of Escalation 	When a character Freezes an enemy, regenerates Energy. This effect may only trigger once per action. 	When a character Freezes an enemy, regenerates Energy. This effect may only trigger once per action.
 	Experience: Responsive Excitement 	When a character applies Freeze to an enemy, the character gains a Shield that can absorb DMG equal to of their Max HP for turn(s). 	When a character applies Freeze to an enemy, the character gains a Shield that can absorb DMG equal to of their Max HP for turn(s).
(*) Note: Ultimate Experience: Dizziness, Ultimate Experience: Insensitivity, and Ultimate Experience: Melancholia are only obtainable after acquiring either Perfect Experience: Innocence or Perfect Experience: Fuli, due to the need of the Dissociation effect.
====Remembrance Effects====
Name 	Description
Dissociation	Debuff caused by specific Blessings of Remembrance. The enemy is considered Frozen and will be unable to act for a designated number of turns. After Freeze is removed, deals Additional Ice DMG equal to 30% of the enemy's Max HP.
Eonian River	When debuffed, the duration of this debuff doubles.
==Nihility==
===Path Buffs===
# Increases characters' DoT by 15%
# Increases the chance for Blessings of Nihility to appear
===Path Resonance===
Activated when 3 Blessings of The Nihility have been obtained. 
Icon	Path Resonance
 	Path Resonance: NihilitySpend 100 points of Energy to use this ability and resonate with the Path of Nihility, with a base chance to apply Burn, Shock, Bleed, and 2 stacks of Wind Shear on all enemies for turn(s).
===Resonance Formation===
Activated when 6/10/14 Blessings of The Nihility have been obtained. 
Icon	Resonance Formation
 	Resonance Formation: The Doubtful Fourfold RootWhen using Path Resonance, increases the base chance of applying statuses by 100% and the duration of statuses by 1 turn, and adds 1 stack to all stackable statuses.
 	Resonance Formation: Suffering and SunshineThe attacks of Path Resonance: Nihility have a 100% base chance to inflict 2 stacks of Confusion and 2 stacks of Devoid on all enemies for turn(s).
 	Resonance Formation: OutsiderWhen entering battle, Path Resonance regenerates Energy. When an enemy receives DoT, Path Resonance additionally regenerates Energy.
===Resonance Interplay===
Activated when 3 Blessings of a different path have been obtained alongside 3 Blessings of Nihility.
Icon	Resonance Interplay 	Expansion Module
 	Resonance Interplay: Off the Beaten TrackAfter using a Path Resonance, for every type of debuff (out of Burn, Shock, Bleed, and Wind Shear) the enemy target is currently inflicted with, Advance Forward all allies' actions by .	Swarm Disaster
 	Resonance Interplay: White NightsA character's Basic ATK can cause all DoTs currently applied on the target via Path Resonance: Nihility to immediately deal DMG equivalent to of these statuses' original DMG. 	Swarm Disaster
 	Resonance Interplay: Reign of KeysPath Resonance deals more DMG to Frozen enemies. When enemy targets become Frozen, DoTs applied by the Path Resonance extend their duration by turn(s). 	Gold and Gears
 	Resonance Interplay: Terror and TrembleFor each unique Type of non-DoT DMG the enemy target has taken, Path Resonance deals more DMG to it, lasting until the end of the turn. 	Gold and Gears
===Blessings of Nihility=== 
Icon	Name 	Effect 	Enhanced Effect
 	Funeral of Sensory Pursuivant 	Every time an enemy takes DMG from a DoT, applies stack(s) of Suspicion. 	Every time an enemy receives DoT, apply stack(s) of Suspicion. Suspicion stacks will not be reduced.
 	The Man in the Cover 	Every time an enemy is afflicted with a DoT, apply stack(s) of Suspicion. 	Every time an enemy is afflicted with a DoT, apply stack(s) of Suspicion. Every time the DoT refreshes, apply stack(s) of Suspicion.
 	Why Hasn't Everything Already Disappeared?	At the beginning of an enemy's turn, trigger extra DoT times, dealing DMG equal to of the original DoT. 	At the beginning of an enemy's turn, trigger extra DoT times, dealing DMG equal to of the original DoT.
 	Beginning and End 	When an enemy inflicted with Suspicion is defeated, inflicts the same number of stacks of Suspicion the defeated enemy has on random enemy target(s).	When an enemy inflicted with Suspicion is defeated, inflicts the same number of stacks of Suspicion the defeated enemy has on random enemy target(s).
 	Café Self-Deceit 	When an enemy has Suspicion on them, inflicts extra stack(s) of Suspicion. 	When an enemy is inflicted with Suspicion, the stacks it gains are doubled.
 	Call of the Wilderness 	For every stack of Suspicion the enemies have, reduces their ATK by , up to a max of . 	For every stack of Suspicion the enemies have, reduces their ATK by , up to a max of , and reduces their Effect RES by , up to a max of .
 	Night Beyond Pyre 	Increases Weakness Break efficiency by . 	Increases Weakness Break efficiency by .
 	Hell is Other People 	When a character inflicts Weakness Break on an enemy, the same type of Weakness Break effect is applied to enemies adjacent to it. 	When a character inflicts Weakness Break on an enemy, the same type of Weakness Break effect is applied to all enemies.
 	Twilight of Existence 	When hitting a Weakness Broken enemy, there is a base chance to apply Burn, Shock, Bleed, or Wind Shear on the enemy for turn(s). 	When hitting a Weakness Broken enemy, there is a base chance to inflict Burn, Shock, Bleed, or Wind Shear on the enemy for turn(s), and dispels 1 debuff currently on the attacker.
 	All Things are Possible 	If an enemy is attacked while under any DoT statuses, a random DoT will be triggered, dealing DMG equal to of the DoT. 	If an enemy is attacked while under any DoT statuses, a random DoT will be triggered, dealing DMG equal to of the DoT.
 	Ignosticism 	Gains a DoT increase for each Nihility Blessing. This effect can stack up to a max of time(s). 	Gains a DoT increase for each Nihility Blessing. This effect can stack up to a max of time(s).
 	Questioning of Purpose 	Increases characters' Break Effect by . 	Increases characters' Break Effect by .
 	Blind Vision 	Reduces enemies' Effect RES by . 	Reduces enemies' Effect RES by .
 	Tragic Lecture 	Increases DoT taken by enemies by . 	Increases DoT taken by enemies by .
 	Sensory Labyrinth 	Extends the duration of Wind Shear, Bleed, Shock, and Burn on enemies by turn(s). 	Extends the duration of Wind Shear, Bleed, Shock, and Burn on enemies by turn(s).
 	Emotional Decluttering 	Every time an enemy target is afflicted with a DoT status, the DMG taken by them increases by . This effect can stack up to time(s). 	Every time an enemy target is afflicted with a DoT status, the DMG taken by them increases by . This effect can stack up to time(s).
 	Offerings of Deception 	Every time an enemy takes DMG from a DoT, all allies restore HP equal to of their respective Max HP. 	Every time an enemy takes DMG from a DoT, all allies restore HP equal to of their respective Max HP.
 	Before Sunrise 	Every time an enemy receives a DoT, Energy is regenerated for a random ally. 	Every time an enemy receives a DoT, Energy is regenerated for a random ally.
(*) Note: Beginning and End, Call of the Wilderness, and Café Self-Deceit are only obtainable after acquiring either The Man in the Cover or Funeral of Sensory Pursuivant, due to the need of the Suspicion effect.
====Nihility Effects====
Name 	Description
Suspicion	Debuff brought by certain Nihility Blessings. Increases DoT taken by 1%. Stacks up to 99 times, but loses 2 stacks at the end of the turn.
Confusion	When enemies are Weakness Broken, every stack of Confusion will cause all DoTs currently on the enemy to immediately deal DMG equal to 30% of their original DoT. Consumes 1 stack of Confusion. Confusion can stack up to 5 times.
Devoid 	Each stack reduces Toughness regeneration by 10% stacking up to 5 times.
==Abundance==
===Path Buffs===
# Increases the characters' HP recovery by 10%
# Increases the chance for Blessings of Abundance to appear
===Path Resonance===
Activated when 3 Blessings of The Abundance have been obtained. 
Icon	Path Resonance
 	Path Resonance: AbundanceSpend 100 points of Energy to use this ability and resonate with the Path of Abundance, restore HP for all allies by of their respective Max HP, and increases their respective Max HP by for turn(s).
===Resonance Formation===
Activated when 6/10/14 Blessings of The Abundance have been obtained. 
Icon	Resonance Formation
 	Resonance Formation: Terminal NirvanaWhen any ally receives lethal DMG, the Resonance of Path of Abundance prevents them from being knocked down and automatically consumes all Energy to release Path Resonance. This effect can trigger up to time(s) per battle.
 	Resonance Formation: AniccaAfter releasing a Path Resonance, removes all characters' debuffs and applies stack(s) of Subduing Evils for turn(s).
 	Resonance Formation: AnattaAfter Path Resonance Energy is consumed for the first time in battle for the use of Path Resonance, the Path Resonance for Abundance will appear on the action order. The Outgoing Healing provided by this Resonance decreases by . When this Resonance takes action, it will automatically release Path Resonance to heal allies.
===Resonance Interplay===
Activated when 3 Blessings of a different path have been obtained alongside 3 Blessings of Abundance.
Icon	Resonance Interplay 	Expansion Module
 	Resonance Interplay: First Illuminate the MountainsAfter a character has their HP restored via Path Resonance and if the healing amount exceeds the maximum HP, recover 1 Skill Point. This effect can only trigger 1 time per Path Resonance use. After triggering this effect, all DMG dealt by all allies is increased by for turns. This effect can stack up to time(s).	Swarm Disaster
 	Resonance Interplay: Nullifying ArdorAfter using Path Resonance, all allies' Weakness Break Efficiency increases by and Break Effect increases by . This effect lasts for turn(s) and stacks up to time(s). 	Swarm Disaster
 	Resonance Interplay: Fleeting SamadhiFor every 1% of healing from Path Resonance that exceeds a character's Max HP, the character's Ultimate deals more DMG. This effect is stackable, up to a maximum of , lasting for turn(s). 	Gold and Gears
 	Resonance Interplay: Destined DeathHealing from Path Resonance that exceeds a character's Max HP is stored and will be released as automatic healing when the character's HP falls below of their Max HP. Up to of the character's Max HP (when the Path Resonance is used) can be stored. 	Gold and Gears
===Blessings of Abundance===
Icon	Name 	Effect 	Enhanced Effect
 	Perennial Prosperity, Lush Longevity	Charges Dewdrop when a character's HP is restored. The Charge value is equal to of the amount of healing received. 	Charges Dewdrop when a character's HP is restored. The Charge value is equal to of the amount of healing received, and increases the DMG of Dewdrop by .
 	Mudra of Blessing 	Charges Dewdrop at the beginning of a character's turn. The Charge value is equal to of their current HP. 	Charges Dewdrop at the beginning of a character's turn. The Charge value is equal to of their Max HP.
 	All Abundance in One Mind 	When the character provides healing, allies other than the healed target will also gain HP equal to of the Outgoing Healing. 	When a character provides healing, allies other than the healed target will also restore HP equal to of the amount healed. Increases the ATK of all allies by of the amount healed, stacking up to no more than of each ally's respective Base ATK and lasts until the end of the next turn.
 	Sin Dead, Grace Born 	Restores HP to the character equal to of the Charge value when Dewdrop ruptures, up to of the character's Max HP. 	Restores HP equal to of the Charge value when Dewdrop ruptures, up to of the character's Max HP and no less than of their Max HP.
 	Mortals of the Buddha-Field 	When the character's HP is full, increases the Charging Efficiency for Dewdrop by . 	When the character's HP is full, increases the Charging Efficiency for Dewdrop by .
 	Salvation From Damnation 	When a Dewdrop breaks, there is a fixed chance to remove 1 debuff on the character. 	When a Dewdrop breaks, there is a fixed chance to remove 1 debuff on the character.
 	Candlelight Radiance 	When a character provides healing to allies, increases the ATK of both units by for turn(s). 	When the character provides healing to allies, increases the ATK of all allies by for turn(s).
 	Bitter Is the Bane 	After launching attacks, characters deal Additional DMG equal to of their current HP. 	Whenever a character attacks, deals Additional DMG to the enemy equal to of the character's Max HP.
 	Corporeal Pellucidity 	When a character's HP is full, reduces their DMG taken by . 	When a character's HP is full, reduces their DMG taken by , and increases their Effect RES by .
 	Prajna Boat 	When being healed by an ally, characters restore extra HP equal to of the amount of HP healed. 	When being healed by an ally, characters restore extra HP equal to of the amount of HP healed.
 	Dharma Rain 	For each Abundance Blessing, increase allies' respective Max HP by . This effect can stack up to a max of time(s). 	For each Abundance Blessing, increase allies' respective Max HP by . This effect can stack up to a max of time(s).
 	Dew Delight 	Increases Incoming Healing by . 	Increases Incoming Healing by .
 	Extended Life 	Upon entering battle, characters restore HP equal to of their Max HP. 	Upon entering battle, characters restore HP equal to of their Max HP.
 	Mudra 	After a character inflicts Weakness Break on an enemy, restores HP to the character equal to of their Max HP. 	After a character inflicts Weakness Break on an enemy, restores HP to the character equal to of their Max HP.
 	Dispel Disaster 	After a character is healed, increases their DEF by for turn(s). 	After a character is healed, increases their DEF by for turn(s).
 	Rebirth 	After a character provides healing, they restore HP equal to of their Max HP. This effect can only trigger once per action. 	After a character provides healing, they restore HP equal to of their Max HP. This effect can only trigger once per action.
 	Victorious Force 	After a character is healed, increases their SPD by for turn(s). 	After a character is healed, increases their SPD by for turn(s).
 	Blessing 	After a character provides healing, there is a fixed chance to recover 1 Skill Point. This effect can only trigger once per action.	After a character provides healing, there is a fixed chance to recover 1 Skill Point. This effect can only trigger once per action.
(*) Note: Good Deeds Come After Old Sins, Salvation From Damnation, and Mortals of the Buddha-Field are only obtainable after acquiring either Prosperity, Longevity or Mudra of Blessing, due to the need of the Dewdrop effect.
====Abundance Effects====
Name 	Description
Subduing Evils	Can consume 1 stack of this state to resist a debuff once, and then restore HP equal to 10% of the character's Max HP. This state can stack up to 5 time(s).
Dewdrop 	An effect that can be charged up, formed by specific Blessings of Abundance. The Charge cannot exceed 500% of the character's Max HP. Dewdrop ruptures after the character attacks, dealing Additional DMG to the attacked enemy based on Charge value.
==The Hunt==
===Path Buffs===
# Increases characters' SPD by 6%
# Increases the chance for Blessings of The Hunt to appear
===Path Resonance===
Activated when 3 Blessings of The Hunt have been obtained. 
Icon	Path Resonance
 	Path Resonance: The HuntSpend 100 points of Energy to use this ability and resonate with the Path of The Hunt, dealing Wind DMG to all enemies based on current ATK of the character currently with the highest ATK.
===Resonance Formation===
Activated when 6/10/14 Blessings of The Hunt have been obtained. 
Icon	Resonance Formation
 	Resonance Formation: Star HunterWhen using Path Resonance, the ally with the highest ATK will be given a turn instantly and be granted Light-Hunting Celestial Arrow, lasting until this ally uses any ability.
 	Resonance Formation: Bow and ArrowWhen deals damage, enemies whose HP is lower than are guaranteed to receive CRIT Hits, with the CRIT DMG at . When the enemy is defeated, regenerates Energy.
 	Resonance Formation: Perfect AimIncrease the Energy limit of Path Resonance from 100 to 200 points. When an ally's turn starts, additionally regenerates Energy for Path Resonance.
===Resonance Interplay===
Activated when 3 Blessings of a different path have been obtained alongside 3 Blessings of The Hunt.
Icon	Resonance Interplay 	Expansion Module
 	Resonance Interplay: Startling BreezeAfter using Path Resonance, all allies' SPD increases by for turn(s). This effect also applies to units summoned by allies.	Swarm Disaster
 	Resonance Interplay: Shooting StarfireAfter enemy target(s) are defeated by a Path Resonance, restores all allies' HP equal to of their respective Max HP. 	Swarm Disaster
 	Resonance Interplay: Solemn SnareFor every Skill Point recovered by allies, the next Path Resonance deals more DMG, stacking up to time(s). 	Gold and Gears
 	Resonance Interplay: Waiting with Drawn BowWhen using Path Resonance, allies' Shield duration extends by turn(s). 	Gold and Gears
===Blessings of The Hunt===
Icon	Name 	Effect 	Enhanced Effect
 	Empyrean Imperium 	When a character's turn begins, they gain stack(s) of Critical Boost. 	When a character's turn begins, they gain stack(s) of Critical Boost and increases the stack limit of Critical Boost to .
 	Radiant Supreme 	After a character defeats an enemy, their action is Advanced Forward by 100%. At the beginning of the next turn, they gain stack(s) of Critical Boost. 	After a character defeats an enemy, their action is Advanced Forward by 100%. At the beginning of the next turn, they gain stack(s) of Critical Boost.
 	Sovereign Skybreaker 	After a character inflicts Weakness Break on an enemy, their action Advances Forward by 100% and increases the DMG dealt by their next attack by . 	After a character inflicts Weakness Break on an enemy, their action Advances Forward by 100% and increases the DMG dealt by their next attack by . If the Weakness Broken enemy is an Elite Enemy, then Action Advances for all allies.
 	Skyward Vendetta 	If a character has higher than 100% CRIT Rate and currently has Critical Boost, for every 1% CRIT Rate that exceeds 100%, CRIT DMG increases by . CRIT DMG can be increased this way by up to .	If a character has higher than 100% CRIT Rate and currently has Critical Boost, for every 1% CRIT Rate that exceeds 100%, CRIT DMG increases by . For every stack of Critical Boost, CRIT DMG increases by an extra . CRIT DMG can be increased this way by up to .
 	Archery Duel 	When a character's turn begins, every stack of Critical Boost restores the character's HP equal to of their Max HP. 	When a character's turn begins, or after they used their Ultimate, restores the character's HP equal to of their Max HP for every stack of Critical Boost.
 	Adept's Bow 	When any ally uses their Ultimate, they can inherit Critical Boost, and the number of Critical Boost stacks increases by . 	When any ally uses their Ultimate or performs a follow-up attack, they can inherit Critical Boost, and the number of Critical Boost stacks increases by .
 	Mistwraith Pursuit 	When the same character acts consecutively, their ATK increases by . This effect can stack up to time(s). 	When the same character acts consecutively, their ATK increases by . This effect can stack up to times and gives a fixed chance to recover 1 Skill Point. This effect cannot be triggered repeatedly.
 	Starlit Hunt 	When a character defeats an enemy, regenerates Energy equal to of the character's Max Energy. 	When a character defeats an enemy, regenerates Energy equal to of the character's Max Energy.
 	Borisin Chase 	After every turn(s) conducted by all allies, the current character's action is Advanced Forward by 100%. The effect cannot be triggered repeatedly by the same character. 	After every turn(s) conducted by all allies, the current character's action is Advanced Forward by 100%. The effect cannot be triggered repeatedly by the same character. Upon entering battle, turn(s) are considered to have already passed.
 	Monster-Expelling Rainbow 	When a character defeats an enemy, restores their HP equal to of their Max HP. 	When a character Breaks an enemy's Weakness, restores HP equal to of their Max HP. When a character defeats an enemy, restores HP equal to of their Max HP.
 	Vermeil Bow and White Arrow	For every Blessing from The Hunt, increases SPD by . This effect can stack up to a max of time(s). 	For every Blessing from The Hunt, increases SPD by . This effect can stack up to a max of time(s).
 	Sit Life, Hit Death 	Increases CRIT Rate by . 	Increases CRIT Rate by .
 	Stay High, Strike Low 	Increases CRIT DMG by . 	Increases CRIT DMG by .
 	Thundering Chariot 	After a character inflicts Weakness Break on an enemy, delays the enemy's action by . 	After a character inflicts Weakness Break on an enemy, delays the enemy's action by .
 	Constellation Surge 	Upon entering battle, characters' SPD increases by until they are attacked. 	Upon entering battle, characters' SPD increases by until they are attacked.
 	Astral Menace 	At the end of a character's turn, their next action is Advanced Forward by . 	At the end of a character's turn, their next action is Advanced Forward by .
 	Arboreal Volley 	At the beginning of a character's turn, they regenerate Energy. 	At the beginning of a character's turn, they regenerate Energy.
 	Arrow Shades Bow 	At the beginning of a character's turn, receives an ATK boost equal to of the last-acting ally's ATK. This will last until the next turn starts. 	At the beginning of a character's turn, receives an ATK boost equal to of the last-acting ally's ATK. This will last until the next turn starts.
(*) Note: Adept's Bow, Archery Duel, and Battle Against the Old Foe are only obtainable after acquiring either Imperishable Victory or Imperial Reign, due to the need of the Critical Boost effect.
====The Hunt Effects====
Name 	Description
Light-Hunting Celestial Arrow	CRIT DMG increases by an amount equal to 50% of CRIT Rate. Gains one extra turn after defeating the enemy. This effect cannot trigger repeatedly.
Critical Boost 	Buff brought by certain Hunt Blessings. For each stack, increases CRIT Rate by 6% and CRIT DMG by 12%. Stacks up to 8 times. This buff can be transferred to allies when the next turn starts. Stacks reset when any ally is attacked.
==Destruction==
===Path Buffs===
# Reduces DMG taken by the characters by 6%
# Increases the chance for Blessings of Destruction to appear
===Path Resonance===
Activated when 3 Blessings of The Destruction have been obtained. 
Icon	Path Resonance
 	Path Resonance: DestructionSpend 100 points of Energy to use this ability and resonate with the Path of Destruction, dealing Fire DMG to all enemies based on the current HP difference between Max HP and current HP for all allies combined.
===Resonance Formation===
Activated when 6/10/14 Blessings of The Destruction have been obtained. 
Icon	Resonance Formation
 	Resonance Formation: Cataclysmic VariableUsing a Path Resonance will consume HP from all allies up to of their respective Max HP, increasing the DMG of Path Resonance: Destruction by . The amount of HP consumed will be converted into a Shield lasting for turn(s), with the same Shield value as the HP lost.
 	Resonance Formation: Extreme Helium FlashThe attacks of Path Resonance: Destruction have a 150% base chance to inflict Entropic Retribution on the enemy target for turn(s).
 	Resonance Formation: Event HorizonWhen an ally whose current HP is below gets attacked, automatically releases 1 Path Resonance without consuming Energy. This effect can be triggered up to a max of time(s) in a single battle and cannot be triggered multiple times by the same attack.
===Resonance Interplay===
Activated when 3 Blessings of a different path have been obtained alongside 3 Blessings of Destruction.
Icon	Resonance Interplay 	Expansion Module
 	Resonance Interplay: Substellar BeltUsing Path Resonance will cause any character with current HP percentage lower than to gain a Shield equal to of their Max HP, lasting for turn(s). 	Swarm Disaster
 	Resonance Interplay: Zero Age Main SequenceWhen a character launches a follow-up attack, regenerates Energy for Path Resonance. If the character's current HP percentage is lower than , additionally regenerates Energy for Path Resonance.	Swarm Disaster
 	Resonance Interplay: Nuclear ImplosionWhen using Path Resonance to attack, additionally deals a set amount of DMG to all enemy targets whose HP is below of their Max HP, reducing these targets' HP to 1. 	Gold and Gears
 	Resonance Interplay: ProtostarAfter losing HP due to allies or Path Resonance effects, the characters gain Healing Over Time that lasts turn(s). At the start of every turn, restore HP equal to of the consumed HP. 	Gold and Gears
===Blessings of Destruction===
Icon	Name 	Effect 	Enhanced Effect
 	Non-Inverse Antimatter Equation 	If a character's current HP is below , they are considered to have extra stacks of Grit. 	If a character's current HP is below , they are considered to have extra stacks of Grit. For every further HP lost, gains extra stack(s) of Grit.
 	Universal Heat Death Characteristic 	When characters are hit or losing HP, they gain stack(s) of Grit. When the turn ends, the character loses stack(s) of Grit. 	When characters are hit or losing HP, the character gains stacks of Grit, and adjacent allies gain stacks of Grit. When the turn ends, the character loses stacks of Grit.
 	Regression Inequality of Annihilation	When player characters are hit, DMG taken by the characters is equally distributed among all allies.This blessing has priority over Fu Xuan's Matrix of Prescience and does not distribute DoT.	Receives less DMG. When player characters are hit, DMG taken by the characters is equally distributed among all allies.
 	Incremental Doomsday 	After being hit, for each stack of Grit the character has, the character deals Additional DMG equal to of their ATK to the attacker. This DMG will not be able to defeat the enemy. 	After being hit, for each stack of Grit the character has, the character deals Additional DMG equal to of their ATK plus of the current HP loss to the attacker. This DMG will not be able to defeat the enemy.
 	Catastrophic Resonance 	If a character attacks while having Grit, consumes HP equal to of current HP and deals Additional DMG equal to of the HP lost. 	If a character attacks while having Grit, consumes HP equal to of current HP and deals Additional DMG equal to of the HP lost. For each stack of Grit, deals Additional DMG equal to of the HP lost.
 	Indicative Depth of Field 	For each stack of Grit, reduces the DMG taken by the character by . 	For each stack of Grit, reduces the DMG taken by characters by . Grit can stack up to time(s).
 	Devastating Accretion 	For every 1% of the difference between a character's Max HP and current HP, their ATK increases by . 	For every 1% of a character's Max HP that is lost, their ATK increases by and DEF by .
 	Destructive Flare 	When a character's HP is lower than , deals increased DMG. 	When a character's HP is lower than , deals increased DMG. When HP's lower than , DMG dealt further increases by .
 	Disciplinary Flicker 	If a character's HP is lower than when being attacked or losing HP, restores their HP by of their Max HP. 	If a character's HP is lower than when being attacked or losing HP, restores their HP by of their Max HP. The lower the current HP is, the more HP will be restored this way, but no more than .
 	Hazardous Lucent Residue 	After a character uses their Ultimate, they gain a Shield that can absorb DMG equal to of the HP difference between their Max HP and current HP, lasting for turn(s). 	After a character uses their Ultimate, they gain a Shield that can absorb DMG equal to of the HP difference between their Max HP and current HP, plus of their Max HP, lasting for turn(s).
 	Primordial Black Hole 	Characters gain a ATK increase for each Destruction Blessing. This effect can stack up to a max of time(s). 	Characters gain a ATK increase for each Destruction Blessing. This effect can stack up to a max of time(s).
 	Reflection 	When struck with a killing blow, instead of becoming downed, characters immediately restore HP by of their Max HP. The allied team can only trigger this effect time(s) per battle. 	When struck with a killing blow, instead of becoming downed, characters immediately restore HP by of their Max HP. The allied team can only trigger this effect time(s) per battle.
 	Orbital Redshift 	Increases Max HP by . 	Increases Max HP by .
 	Instability Strip 	When characters are hit or losing HP, regenerates Energy. 	When characters are hit or losing HP, regenerates Energy.
 	Metric Reservation 	Upon entering battle, characters gain a Shield that can absorb DMG equal to the HP difference between the character's Max HP and current HP, lasting for turn(s). 	Upon entering battle, characters gain a Shield that can absorb DMG equal to the HP difference between the character's Max HP and current HP, lasting for turn(s).
 	Sentinel Satellite 	When the character's HP is lower than , they gain a Shield that can absorb DMG equal to of their Max HP for turn(s). This effect can only be triggered time(s) by each character per battle.	When the character's HP is lower than , they gain a Shield that can absorb DMG equal to of their Max HP for turn(s). This effect can only be triggered time(s) by each character per battle.
 	Polarization Receptor 	For every 1% of HP lost by a character, their DEF increases by . 	For every 1% of HP lost by a character, their DEF increases by .
 	Eternally Collapsing Object 	For every 1% of HP lost by a character, their Effect RES increases by . 	For every 1% of HP lost by a character, their Effect RES increases by .
(*) Note: Catastrophic Resonance, Indicative Depth of Field, and Incremental Doomsday are only obtainable after acquiring either Universal Heat Death Characteristic or Non-Inverse Antimatter Equation, due to the need of the Grit effect.
====Destruction Effects====
Name 	Description
Entropic Retribution	DEF decreases by 20%. At the beginning of each turn, the unit receives Additional Fire DMG equal to 125% of the HP difference between all allied characters' Max HP and their current HP.
Grit 	Buff brought by certain Destruction Blessings. For each stack, increases ATK by 3% and DEF by 3%. Stacks up to 35 times.
==Elation==
===Path Buffs===
# Increases DMG dealt in character's follow-up attacks by 24%
# Increases the chance for Blessings of Elation to appear
===Path Resonance===
Activated when 3 Blessings of The Elation have been obtained. 
Icon	Path Resonance
 	Path Resonance: ElationSpend 100 points of Energy to use this ability and resonate with the Path of Elation, dealing follow-up attacks of a random Type to all enemies for - time(s).
===Resonance Formation===
Activated when 6/10/14 Blessings of The Elation have been obtained. 
Icon	Resonance Formation
 	Resonance Formation: Doomsday CarnivalWhen Path Resonance: Elation deals DMG, there is a 150% base chance to apply Sensory Pursuit to enemies for 1 turn.
 	Resonance Formation: Dance of GrowthIncrease the Energy limit of Path Resonance from 100 to 200 points. Using abilities to resonate with a Path will consume all Energy. For every Energy consumed that exceeds the original limit, attacks will deal DMG for 1 extra time.
 	Resonance Formation: Instant WinWhen entering battle, Path Resonance regenerates Energy. When a character launches a follow-up attack, Path Resonance additionally regenerates Energy.
===Resonance Interplay===
Activated when 3 Blessings of a different path have been obtained alongside 3 Blessings of Elation.
Icon	Resonance Interplay 	Expansion Module
 	Resonance Interplay: The Taste of AnglerfishWhen Path Resonance: Elation deals DMG, randomly dispels 1 debuff on 1 ally. 	Swarm Disaster
 	Resonance Interplay: Guinea Pig in Ice CoffinWhen Path Resonance: Elation deals Ice DMG, there is a 150% base chance to Freeze the enemy target for turn(s). 	Swarm Disaster
 	Resonance Interplay: Unending NightWhen Path Resonance deals Fire/Wind/Physical/Lightning DMG, there is a base chance to apply a DoT of the same Type, lasting for turns. 	Gold and Gears
 	Resonance Interplay: Pit and PendulumWhen using the Path Resonance, for every Energy consumed, the ally with the highest ATK and all units summoned by allies will have their action Advanced Forward by .	Gold and Gears
===Blessings of Elation===
Icon	Name 	Effect 	Enhanced Effect
 	Auto-Harmonica: Whitest Night 	After a character launches a follow-up attack, they deal Aftertaste DMG equal to of their ATK for to time(s). 	After a character launches a follow-up attack, they deal Aftertaste DMG equal to of their ATK for — time(s). And increases Aftertaste DMG by .
 	Slaughterhouse No. 4: Rest in Peace	When characters launch follow-up attacks to an enemy, deals Aftertaste DMG equal to of their ATK to the enemy being hit. If the enemy also has their Weakness Broken, then deals DMG for extra time(s). 	When characters launch follow-up attacks to an enemy, deals Aftertaste DMG equal to of their ATK to the enemy being hit. If the enemy also has their Weakness Broken, then deals DMG for extra time(s).
 	Champion's Dinner: Cat's Cradle 	When characters deal DMG to an enemy with their Ultimate, this attack is considered a follow-up attack. Increases the DMG of follow-up attacks by . 	When characters deal DMG to an enemy with their Ultimate, this attack is considered a follow-up attack. Increases the DMG of follow-up attacks by .
 	Portrait of A Man On Fire 	When causing Aftertaste DMG to an enemy, characters deal additional Aftertaste DMG of different Types for time(s), at DMG values equal to of the original DMG. 	When causing Aftertaste DMG to an enemy, characters deal extra Aftertaste DMG of different Types for time(s), at DMG values equal to of the original DMG.
 	Just Keep on Crying! 	For every 1 Type of Aftertaste DMG the enemy received, increases the DMG taken by them by until the end of their next action. 	For every 1 Type of Aftertaste DMG the enemy received, increases the DMG taken by them by until the end of their next action.
 	The Hourglass Kindergarten 	For every 1 Type of Aftertaste DMG the enemy received, reduces their ATK by until the end of their next action. 	For every 1 Type of Aftertaste DMG the enemy received, reduces their ATK by until the end of their next action.
 	The Painted Albatross 	For each enemy hit by a character's follow-up attack, the character deals Additional DMG equal to of their ATK to all enemies hit. 	For each enemy hit by a character's follow-up attack, the character deals Additional DMG equal to of their ATK to all enemies hit.
 	12 Monkeys and Angry Men 	When a character deals DMG to an enemy with a follow-up attack, DMG for this follow-up attack increases by .The actual effect is: For every hit of a follow-up attack, DMG for all subsequent hits of the same follow-up attack will increase. The DMG boost will reset when the follow-up attack ends. It does not carry over to the next follow-up attack like the wording may suggest.	When a character deals DMG to an enemy with a follow-up attack, DMG for this follow-up attack increases by .
 	Aiden Gravitational Rainbow 	When a character launches follow-up attacks on enemies, the enemies' action is delayed by . 	When characters launch follow-up attacks on enemies, the attacked enemies' actions are delayed by , and there is a base chance to cause Imprisonment on the enemies, lasting for turn(s).
 	Twenty-First Military Rule 	After a character launches follow-up attacks, there is a fixed chance to recover 1 Skill Point. 	After a character launches follow-up attacks, there is a fixed chance to recover 1 Skill Point.
 	Exemplary Conduct 	Increases the DMG of follow-up attacks by for each Elation Blessing. This effect can stack up to a max of time(s). 	Increases the DMG of follow-up attacks by for each Elation Blessing. This effect can stack up to a max of time(s).
 	Mostly Harmful 	Increases the Weakness Break efficiency of follow-up attacks by . 	Increases the Weakness Break efficiency of follow-up attacks by .
 	Suspiria 	Increases the DMG of follow-up attacks by . 	Increases the DMG of follow-up attacks by .
 	Pale Fire 	Increases the CRIT Rate of follow-up attacks by . 	Increases the CRIT Rate of follow-up attacks by .
 	Back to the Lighthouse 	When a character deals DMG to an enemy with a follow-up attack, increases their Energy Regeneration Rate by . 	When a character deals DMG to an enemy with a follow-up attack, increases their Energy Regeneration Rate by .
 	Doctor of Love 	After a character launches a follow-up attack, restores their HP by of their Max HP. 	After a character launches a follow-up attack, restores their HP by of their Max HP.
 	Platinum Age 	After characters launch follow-up attacks, increase their DEF by for turn(s). 	After characters launch follow-up attacks, increase their DEF by for turn(s).
 	Clockwork Apple 	After characters launch follow-up attacks, increases SPD by for turn(s). 	After characters launch follow-up attacks, increases SPD by for turn(s).
(*) Note: Just Keep on Crying!, Portrait of a Man On Fire, and The Hourglass Kindergarten are only obtainable after acquiring either Slaughterhouse No. 4: Rest in Peace or Auto Harmonica: Whitest Night, due to the need of the Aftertaste effect.
====Elation Effects====
Name 	Description
Sensory Pursuit	Each stack increases the received follow-up attack DMG by 8%.
Aftertaste 	Follow-up attack of random DMG Types dealt by specific Blessings of Elation.
==Propagation==
===Path Buffs===
# Increases characters' Basic ATK DMG by 24%
# Increases the chance for Blessings of Propagation to appear
===Path Resonance===
Activated when 3 Blessings of The Propagation have been obtained. 
Icon	Path Resonance
 	Path Resonance: "Propagation"Consumes 100 Energy to resonate with the Path of Propagation and allows a target ally to immediately take action, recover Skill Point(s) and become affected by Metamorphosis. Metamorphosis lasts for 1 turn and only takes effect on the latest target.
===Resonance Formation===
Activated when 6/10/14 Blessings of The Propagation have been obtained. 
Icon	Resonance Formation
 	Resonance Formation: ProboscisExtends the duration of Metamorphosis for 1 turn. After a character with Metamorphosis defeats an enemy, Path Resonance regenerates Energy.
 	Resonance Formation: Phenol CompoundsIncrease the Energy limit of Path Resonance from 100 to 200 points. After a character consumes or recovers Skill Points, additionally regenerates Energy for Path Resonance.
 	Resonance Formation: Crystal PincersMetamorphosis additionally increases DMG dealt by a character by . Only when a character is under the Metamorphosis effect can they cause Spores to burst. Every time a character causes a Spore to burst, additionally deal Basic ATK DMG equal to of the character's ATK. This effect can trigger up to time(s) on the same target.
===Resonance Interplay===
Activated when 3 Blessings of a different path have been obtained alongside 3 Blessings of Propagation.
Icon	Resonance Interplay 	Expansion Module
 	Resonance Interplay: Superposition EyeAfter using Path Resonance, nullifies all DMG received by a single target ally except DoT. This status is dispelled after being attacked. If the target ally's current HP percentage is lower than when Path Resonance is used, it will additionally recover Skill Point(s).	Swarm Disaster
 	Resonance Interplay: Adherent Microbial MatWhen using Path Resonance, a single target ally gain a Shield equal to of Max HP, lasting for turn(s). 	Swarm Disaster
 	Resonance Interplay: Compounded MacrosporeWhen using Path Resonance, heals the target ally for of their Max HP. of the healing that exceeds Max HP will be evenly distributed among other characters. 	Gold and Gears
 	Resonance Interplay: Condensation CavityCharacters in the Metamorphosis status deal more DMG to Frozen enemies. In addition, their attacks have a base chance to Freeze hit targets for turns. 	Gold and Gears
===Blessings of Propagation===
Icon	Name 	Effect 	Enhanced Effect
 	Spore Discharge 	For each Skill Point a character consumes, all enemies will gain Spore(s). 	For each Skill Point a character consumes, all enemies will gain Spores. When all Skill Points are consumed, the SPD of the character who consumed the last Skill Point increases by for turn(s).
 	Fungal Pustule 	For each Skill Point recovered, apply 1 Spore to random enemy target(s). 	For each Skill Point recovered, apply 1 Spore to random enemy target(s). The max number of Spores that can be possessed increases to .
 	Scythe Limbs 	After a character uses their Ultimate, the next time they consume Skill Points, it will be considered as 1 additional Skill Point being consumed. For each Skill Point consumed, the character's CRIT DMG increases by . This effect can stack up to time(s), lasting until the character uses an attack.	After a character uses their Ultimate, the next time they consume or recover Skill Points, it will be considered as 1 additional Skill Point being consumed or recovered. For each Skill Point consumed, the character's CRIT DMG increases by . This effect can stack up to time(s), lasting until the character uses an attack.
 	Putrefaction Ulcer 	Changes the number of times Spores can spread after bursting to times. Can also spread to the original bearer of Spores. 	Changes the number of times Spores can spread after bursting to times. Can also spread to the original bearer of Spores.
 	Lytic Enzyme 	Increases the DMG caused by Spores bursting. The DMG increased is equal to of the original DMG. After the target enemy was defeated, the Spores they were carrying will spread to targets adjacent to them. 	Increases the DMG caused by Spores bursting. The DMG increased is equal to of the original DMG. After the target enemy was defeated, the Spores they were carrying will spread to other enemy targets.
 	Metabolic Cavity 	For each Spore that bursts, heals the character with the lowest HP by of their Max HP. 	For each Spore possessed by all enemies, reduces the DMG received by all allies by , After the Spores burst, heals the ally with the lowest HP by of their Max HP.
 	Excitatory Gland 	If the team has 0 Skill Point when an ally uses their Basic ATK, additionally recovers 1 Skill Point. 	If the Skill Point is 0 when using Basic ATK, additionally recovers 1 Skill Point and has a fixed chance of further recovering 1 Skill Point.
 	Exposed Brain Matter 	The DMG dealt by Basic ATK will deal DMG equal to of the original DMG to a random adjacent target. 	The DMG dealt by Basic ATK will deal DMG equal to of the original DMG to adjacent target.
 	Intersegmental Membrane	For each Skill Point a character consumes, the DMG received by them reduces by for turn(s). This effect can be stacked up to time(s). 	For each Skill Point a character consumes, the DMG received by them reduces by for turn(s). This effect can be stacked up to time(s).
 	Catalyst 	After a character uses their Skill and if the Skill did not unleash an attack, all allies' DMG dealt increases by for turn(s). This effect can be stacked up to time(s). 	After a character uses their Skill and if the Skill did not unleash an attack, all allies' DMG dealt increases by for turn(s). This effect can be stacked up to time(s).
 	Osseus Blade 	For each Blessing of Propagation in possession, increases all characters' Basic ATK DMG by . This effect can stacked up to time(s). 	For each Blessing of Propagation in possession, increases all characters' Basic ATK DMG by . This effect can stacked up to time(s).
 	Spinal Spur 	Characters' Basic ATK CRIT Rate increases by . 	Characters' Basic ATK CRIT Rate increases by .
 	Channeled Needle 	Characters' Basic ATK CRIT DMG increases by . 	Characters' Basic ATK CRIT DMG increases by .
 	Conjunctiva 	After characters use Basic ATKs, their DEF increases by for turn(s). 	After characters use Basic ATKs, their DEF increases by for turn(s).
 	Scaled Wing 	After characters use Basic ATKs, their SPD increases by for turn(s). 	After characters use Basic ATKs, their SPD increases by for turn(s).
 	Compound Eye 	After entering battle, recovers 1 Skill Point after each ally's turn. This effect can be triggered up to time(s) across all allies. 	After entering battle, recovers 1 Skill Point after each ally's turn. This effect can be triggered up to time(s) across all allies.
 	Sporangium 	For each Skill Point a character consumes, the character regenerates extra Energy. 	For each Skill Point a character consumes, the character regenerates extra Energy.
 	Vesicle 	For each Skill Point a character consumes, the character restores HP equal to of their Max HP. 	For each Skill Point a character consumes, the character restores HP equal to of their Max HP.
(*) Note: Putrefaction Ulcer, Lytic Enzyme, and Metabolic Cavity are only obtainable after acquiring either Spore Discharge or Fungal Pustule, due to the need of the Spores effect.
====Propagation Effects====
Name 	Description
Metamorphosis	During an attack, for every skill point consumed or recovered, the attack can ignore 10% of the target enemy's all-Type RES. This effect can stack up to 2 times.
Spores 	When the spore count is equal to or greater than 3, it will burst upon being attacked by a character, causing Additional Wind DMG (unaffected by bonuses) to the target with the Spores. After the explosion, it will spread to a random adjacent target and cannot spread again. Each enemy target can hold a maximum of 6 spores.
==Erudition==
===Path Buffs===
# Increases characters' Ultimate DMG by 24%
# Increases the chance for Blessings of Erudition to appear
===Path Resonance===
Activated when 3 Blessings of Erudition have been obtained. 
Icon	Path Resonance
 	Path Resonance: "Erudition"Consume 100 Energy to resonate with the Path of Erudition. Path Resonance links the enemy with the highest Max HP with other enemies, inflicting Synapse Resonance on all enemies and dealing Imaginary DMG to them.
===Resonance Formation===
Activated when 6/10/14 Blessings of Erudition have been obtained. 
Icon	Resonance Formation
 	Resonance Formation: Melt CoreWhen an enemy target with Synapse Resonance is attacked by Ultimate, the enemy target with the highest Max HP takes increased DMG equal to of the attacking character's ATK.
 	Resonance Formation: Chain ContagionWhen characters defeat an enemy with Synapse Resonance, the effect is additionally triggered for time(s).
 	Resonance Formation: Memetic InversionWhen an enemy target appears, regenerates Path Resonance Energy equal to of the combined Max Energy of all characters.
===Resonance Interplay===
Activated when 3 Blessings of a different path have been obtained alongside 3 Blessings of Erudition.
Icon	Resonance Interplay 	Expansion Module
 	Resonance Interplay: Full ScanWhen enemies with Synapse Resonance are attacked by follow-up attacks, the effect is additionally triggered 1 time and the available Synapse Resonance count is not reduced.	Gold and Gears
 	Resonance Interplay: Data ReinforcementAttacks against Weakness Broken enemies do not reduce the available Synapse Resonance count. 	Gold and Gears
===Blessings of Erudition===
Icon	Name 	Effect 	Enhanced Effect
 	BCI-34 Gray Matter 	When entering battle, charges the Brain in a Vat by . Breaking an enemy's Weakness charges the Brain in a Vat by . 	When entering battle, charges Brain in a Vat by . Breaking an enemy's Weakness or attacking Weakness Broken enemies will charge Brain in a Vat by or respectively. This effect can only be triggered once by each enemy during each attack.
 	SMR-2 Amygdala 	Dealing fatal DMG to enemies will charge the Brain in a Vat by . 	Dealing fatal DMG to enemies charges the Brain in a Vat by . When the Brain in a Vat is fully charged, characters' SPD increases by for turn(s).
 	VEP-18 Occipital Lobe 	The All-Type RES PEN for characters' Ultimate DMG increases by . When Ultimate is used, for every hit enemy target, the All-Type RES PEN for the next Ultimate's DMG will additionally increase by . 	The All-Type RES PEN for characters' Ultimate DMG increases by . For each enemy target hit by the Ultimate that achieves the highest number of enemy hits in a single attack in this battle, the All-Type RES PEN for the Ultimate DMG additionally increases by .
 	Attachment: Vestibular System 	When characters use Ultimates via Brain in a Vat, their CRIT DMG increases by , lasting until this ability ends. 	When characters use Ultimates via Brain in a Vat, their CRIT DMG increases by . This CRIT DMG increase lasts until the next attack ends.
 	Imitation: Transmitter Synthesis 	For every 1 Energy that exceeds the characters' Max Energy, charges Brain in a Vat by . 	For every 1 Energy that exceeds the characters' Max Energy, charges Brain in a Vat by .
 	Implant: Explicit Memory 	After characters use their Ultimate via Brain in a Vat, they gain a Shield equal in strength to of their Max HP, lasting for turns. 	After characters use their Ultimate via Brain in a Vat, they gain a Shield equal in strength to of their Max HP, lasting for turns.
 	Mimesis: Tactile Pathway 	After characters use an attack, they deal Additional DMG to the attacked enemy target(s). For every enemy target that was attacked, increase Additional DMG by of the character's ATK. 	After characters use an attack, they deal Additional DMG to the attacked enemy target(s). For every enemy target that was attacked, increase Additional DMG by of the character's ATK. Up to 5 enemies that have been defeated in the current battle will also be regarded as having been attacked.
 	Analysis: Subliminal Sensation 	Characters' Ultimate DMG increases by , lasting until the end of the first Ultimate they use in battle. After entering battle, characters regenerate energy equal to of their respective Max Energy. 	Characters' Ultimate DMG increases by . After entering battle, regenerates energy equal to of the character's Max Energy.
 	Load: Striated Cortex 	If characters' AoE ATK ability only attacks 1 enemy, this ATK will deal an additional set amount of DMG equal to of the original DMG to the attacked enemy target. 	If characters' AoE ATK ability only attacks 1 enemy, this ATK will deal an additional set amount of DMG equal to of the original DMG to the attacked enemy target.
 	Stimulation: Saltatory Conduction	When characters use their Ultimate to attack enemies that are Weakness Broken, delay the enemy's action by . Every time the enemy target becomes Weakness Broken, this effect can be triggered up to times. 	When characters use their Ultimate to attack enemies that are Weakness Broken, delay the enemy's action by . Every time the enemy target becomes Weakness Broken, this effect can be triggered up to times.
 	Throne of Engaged Gears 	For every Blessing of Erudition currently in possession, characters' Ultimate DMG increases by , stacking up to times. 	For every Blessing of Erudition currently in possession, characters' Ultimate DMG increases by , stacking up to times.
 	Ring of Bent Wires 	Characters' Ultimate CRIT Rate increases by . 	Characters' Ultimate CRIT Rate increases by .
 	Scepter of Energy Torque 	Characters' Ultimate CRIT DMG increases by . 	Characters' Ultimate CRIT DMG increases by .
 	Torch of Anti-Lag Ignition 	After characters use their Ultimate, their next attack will deal more DMG. 	After characters use their Ultimate, their next attack will deal more DMG.
 	Candle of Delayed Diffraction 	After characters use an AoE ATK ability, their ATK increases by , lasting for turn(s). 	After characters use an AoE ATK ability, their ATK increases by , lasting for turn(s).
 	Canopy of Mottled Metal 	After characters use an AoE ATK ability, their DEF increases by , lasting for turn(s). 	After characters use an AoE ATK ability, their DEF increases by , lasting for turn(s).
 	Garment of Coiled Wires 	After characters use their Ultimate, they restore HP equal to of their Max HP. 	After characters use their Ultimate, they restore HP equal to of their Max HP.
 	Wreath of Interlaced Pipes 	When struck with a killing blow, characters will not be knocked down and will instead consume all their Energy, then restore HP equal to of the consumed Energy.HP restored is proportional to the percentage of consumed Energy rather than its numerical value. For example, 30% Energy will revive to 15%/30% of Max HP. This effect can only be triggered once per battle for the whole team.	When struck with a killing blow, characters will not be knocked down and will instead consume all their Energy, then restore HP equal to of the consumed Energy. This effect can only be triggered once per battle for the whole team.
(*) Note: Attachment: Vestibular System, Imitation: Transmitter Synthesis, and Implant: Explicit Memory are only obtainable after acquiring either BCI-34 Gray Matter or SMR-2 Amygdala, due to the need of the Brain in a Vat effect.
====Erudition Effects====
Name 	Description
Synapse Resonance	After receiving an attack from a character, this unit and the enemy target with the highest Max HP take Ultimate DMG equal to 70% of the attacker's ATK one time. Then, 1 trigger count is consumed. This effect expires after being triggered 15 time(s) in total.
Brain in a Vat 	If the Enlightenment Charge of "Brain in a Vat" reaches 100%, when a character uses their Ultimate through a method other than "Brain in a Vat," the Ultimate will be activated again, consuming 100% of the Enlightenment Charge.
AoE ATK 	A kind of ability tag. Ability effects that are primarily AoE attacks will have this tag.
==Notes==
==Trivia==
The names of the Elation Blessings are based on the names of films and works of literature.
Blessing 	Work(s)	Author / Director
Auto-Harmonica: Whitest Night 	 	Kurt VonnegutFyodor Dostoevsky
Resonance Interplay: Pit and Pendulum	 	Edgar Allen Poe
Slaughterhouse No. 4: Rest in Peace 	 	Kurt Vonnegut
Champion's Dinner: Cat's Cradle 	 	Kurt Vonnegut
Portrait of a Man on Fire 	 	Céline Sciamma
The Hourglass Kindergarten 	 	Wojciech Jerzy Has
The Painted Albatross 	 	Jerzy Kosiński
12 Monkeys and Angry Men 	 	Terry GilliamSidney Lumet
Aiden Gravitational Rainbow 	 	Thomas Pynchon
Twenty-First Military Rule 	 	Joseph Heller
Mostly Harmful 	 	Douglas Adams
Suspiria 	 	Dario Argento
Pale Fire 	 	Vladimir Nabokov
Back to the Lighthouse 	 	Virginia Woolf
Doctor of Love 	 	Stanley Kubrick
Platinum Age 	 	Neal Stephenson
Clockwork Apple 	 	Anthony Burgess
==Change History==
vi:Vũ Trụ Mô Phỏng/Vận Mệnh