139173-some-suggestted-improvements

== Content ==
			
Hello,
Having learned my lesson from being given a ban for suggesting where people could legally voice thier complaints outside the forums I will attempt to walk on a few eggshells and leave a few observed thing I believe would be a benefit to all parties involved with Wildstar (players, content providers, etc..)
 
1) World Bosses:  Return the old spawn timers & increase access particle drop rate.
Once per 24hours is almost worthless and 6-8 particles per hour (solo) is just too low.
Suggestion: 
A ) Put the world bosses back on thier old timers
B ) Increase drop rate by 3x
C ) Break up the daily so there is a 50/50 mix of Exile & Dominion zone Bosses on that contract.
 
 
2) Datascape System Demons:  Detune them
Our guild went from everything but Avatus (with a bit of difficulty) to Cant beat SD.  I believe there is already a plan for this in action
 
3) Class Runes:  Make access to these slightly less restrictive
Nobody seems to have a decent plan on how to distribute these. And access to them is not good 2-5 (depending on challenges) with 20+ in raid = too long to get sets.
Suggestion:
Maybe a fragment system where each raid kill gives each participant 1/3 of divine (DS) or Pure (GA) just for completeing the fight as well as drops a few full per kill. 
 
4) Ncoins & Omnibits
Cash = not enough Ncoin, Omnibits should have no cap. 
Suggestion:
A ) Subs should be given $5 in ncoin (minimum) per month
I sub, and EVERY mmo i have had a sub with that has a F2P model has always had some form of stipend for subbing. 
B ) Ncoin Prices need to come down a bit.
Currently if i spend MORE than my original "box" (bought digital deluxe), I have enough coins to get dyes, 2 armor, a mount & a pet.  Seems off balance & makes me in no way want to spend my money.  Bring the price down, and that would change.  I get that this is a subjective issue, what I am not willing to spend someone else might... but the sentiment I am seeing is that Ncoin is not lureing enough to encourage spending.
 
5) In game Economy, more specifically: Repairs are too high. Dyes were ( i think it was adjusted).  
Wiping on SD all night, for multiple nights, (something we have not done in a LONG time) cost 6plat per person.  Its causing the loss of raiders as guild funds dwindle for repairs.  AKA its turning people off. 
Also It has a backlash on the new players. 
Why? Well because wiping in a dungeon for a while due to the influx of new players can be a negative monetation situation.  Add that to the "waste" of time and it makes me not want to run with new players... dps can be made up... but when its a newer tank and/or healer its punishing. I used to run a dungeon a day, since f2p I've run 4 sucessful non guild and 3 of those I came out behind cash wise.
 
 
The Point of your F2P conversion was to bring in new money with the return of old players & the attraction of new players.  People are getting turned off by what could be some pretty simple fixes.
 
 
Edited becasue B ) i forgot = B)
			
				
	Edited October 8, 2015 by Computerjuice	
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			These are all good suggestions	
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