Trap-Making

Trap-Making is a crafting skill in Dragon Age: Origins. Characters who have learned this skill can construct traps or lures from common components, as long as the appropriate design has been learned. Tier 1 trap designs are automatically learned with the first level of the skill; others must be purchased.
While all characters who have learned this skill can set traps, only rogues can disarm them and doing so does not require any points in Trap-making. Trap detection is governed in a similar manner to lockpicking requiring points into cunning and possibly the Deft Hands tree depending on cunning level.
== Tiers ==
Trap-Making 	
* Activated
* Range: Personal
* Activation: 0
* Cooldown: 0s	The character has learned to construct basic traps and lures from common components.
Improved Trap-Making	
* Upgrade
* Requires: Level 4	The character has learned to create complex second-tier traps and lures, and can now detect enemy traps at greater range than previously.
Expert Trap-Making 	
* Upgrade
* Requires: Level 7	The character has learned to assemble lethal third-tier traps and lures.
Master Trap-Making 	
* Upgrade
* Requires: Level 10	This character has mastered the art of designing deadly fourth-tier traps and lures, and gains a further increase to trap detection range.
== Locations for unlimited supplies==
The following vendors have unlimited supplies of important trap ingredients.
* Concentrator Agent: Bartender at the Gnawed Noble Tavern, Bodahn Feddic
* Corrupter Agent: Bodahn Feddic, Alimar in Dust Town (cheaper)
* Deathroot and Toxin Extract: Varathorn at the Dalish Camp
* Distillation Agent: Bartender at the Gnawed Noble Tavern, Bodahn Feddic
* Lifestone: Ruck
* Trap Trigger: Alimar in Dust Town, Barlin in Lothering (cheaper)
== Traps ==
Each tier in the skill allows access to more advanced traps.
Note: Most traps may cause friendly fire.
Tier One Traps 	Damage per hit 	Effect
Small Caltrop Trap 	8 physical damage every 2 seconds to creatures in the area 	-40% movement speed to creatures in the area
Small Claw Trap 	100 physical damage to whoever triggers it 	Unable to move for 15 seconds unless they pass a physical resistance check
Small Shrapnel Trap 	60 physical damage to nearby creatures 	
Spring Trap 	 	Trap knocks down the target, target is motionless for several seconds before standing back up
Tier Two Traps 	Damage per hit 	Effect
Large Caltrop Trap 	8 physical damage every 2 seconds to creatures in the area 	-40% movement speed to creatures in the area
Large Claw Trap 	150 physical damage to whoever triggers it 	Target unable to move for 15 seconds unless they pass a physical resistance check
Large Shrapnel Trap 	80 physical damage to nearby creatures 	
Mild Choking Powder Trap 	 	-5 attack, -5 defense, -40% movement speed for 10 seconds
Mild Lure 	 	Distracts any enemy within a radius unless it passes a mental resistance check. Once distracted, enemy must pass a physical resistance check or be stunned for 10 seconds as well. The lure disappears after stunning one enemy.
Mild Sleeping Gas Trap 	 	Creatures in the area fall asleep for 10 seconds unless they pass a physical resistance check
Small Grease Trap 	 	Releases a small grease slick that causes -50% movement speed to creatures who enter the area and causes them to fall unless they pass a physical resistance check
Tier Three Traps 	Damage per hit 	Effect
Acidic Trap 	100 nature damage to those nearby 	
Choking Powder Trap 	 	Disorients nearby targets, inflicts -5 attack, -5 defense, -40% movement speed for 20 seconds
Fire Trap 	100 fire damage to those nearby 	
Freeze Trap 	100 cold damage to those nearby 	
Interesting Lure 	 	Distracts any enemy within a large radius unless it passes a mental resistance check. Once distracted, enemy must pass a physical resistance check or be stunned for 20 seconds as well. The lure disappears after stunning one enemy.
Large Grease Trap 	 	Releases a large grease slick that causes -50% movement speed to creatures who enter the area and causes them to fall unless they pass a physical resistance check
Poisoned Caltrop Trap 	8 physical and 8 nature damage every 2 seconds to creatures in the area	-40% movement speed to creatures in the area
Shock Trap 	100 electricity damage to those nearby 	
Sleeping Gas Trap 	 	Creatures in the area fall asleep for 10 seconds unless they pass a physical resistance check
Soulrot Trap 	100 spirit damage to those nearby 	
Tier Four Traps 	Damage per hit 	Effect
Acidic Grease Trap 	-4 nature damage every second 	-50% movement speed to creatures who enter the area and causes them to fall unless they pass a physical resistance check
Choking Powder Cloud Trap	 	Cloud of choking powder for 20 seconds, disorienting affected targets, which inflicts -5 attack, -5 defense, -40% movement speed on all creatures in the area
Overpowering Lure 	 	Distracts any enemy within a large radius unless it passes a mental resistance check. Once distracted, enemy must pass a physical resistance check or be stunned for 20 seconds as well. The lure lingers for 10 seconds after stunning one enemy.
Sleeping Gas Cloud Trap 	 	Creatures entering the cloud fall asleep for 20 seconds unless they pass a physical resistance check
== Quests requiring Trap-Making ==
* Traps are a Girl's Best Friend
 
 
Category:Dragon Age: Origins skills