The Hunter (SNS)

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﻿Some guides prefer the wilderness and make a good living by showing others how to live off the land. Hunters could easily live as hermits in the wildlands, using their skills to support themselves. However, most hunters hire out as guides because there are certain things that you can't purchase with animal pelts and hides.
Hunters often take on wealthy clients and show them the best hunting and fishing areas. In exchange, the hunters earn themselves enough gold to meet their needs for some time. Some hunters work hard throughout the summer months and then comfortably wait out the winter months in a city.
Hunters must take the following nonweapon proficiencies at first level in addition to Direction Sense: Tracking (which costs two slots) and either Hunting or Fishing.
Unlike most classes, guides do not suffer a -6 penalty to their tracking rolls. In fact, these outdoorsman do not suffer any base penalty at all when tracking. The guide uses the Tracking proficiency in many ways, not the least of which is trailing beasts or foes. Often, hunters use this ability to pick out the easiest trail by noticing well-worn (and presumably safe) trails that local inhabitants and animals have forged. In this way, a guide can actually manage to work his way through an area about which he knows little or even nothing.
The hunter, of course, also uses Tracking to hunt wild beasts for food and profit. When combined with the Hunting proficiency, this proficiency permits a skilled hunter to follow a beast for several days, if necessary.
Due to his experience as a hunting party leader, the hunter only suffers a -1 penalty to his Hunting proficiency check for every two characters that accompany him.
For example, if a hunter leads five other people into the woods to hunt, he only suffers a-3 penalty. A normal character would suffer a -5 penalty to the check.
The Tracking proficiency may not seem helpful to a hunter who chooses Fishing as his specialization. However, the guide can use this proficiency to discover the best fishing spots in an area.
The hunter can also use his Tracking proficiency to trail large fish, like sharks and whales, and even schools of smaller fish across a body of water. However, the hunter suffers a -6 penalty to his proficiency check when attempting to track the movements of aquatic animals.