Control winds

Control winds was a transmutation or alteration spell that allowed the caster to control wind.
==Effect==
When cast, the spell allowed the caster to control the winds in a targeted area. The spell allowed the caster to increase or decrease the speed of the prevailing winds, from a zephyr to a hurricane. Later versions of this spell could control the direction of the wind or even produce tornado-level winds. The spell also allowed the caster to create downdrafts and updrafts, create an area of calm air, or create a short burst of powerful wind moving in a single direction. This spell was often used aboard spelljammers, for creating a calm area in the atmosphere when landing on a planetary surface, or to increase the maneuverability of a vessel while in the phlogiston.
==Components==
This spell required only verbal and somatic components.
==History==
It was recorded in Yornar's Trail Companion, a holy text of the church of Mielikki.
==Variants==
The Red Wizards of Thay created an arcane version of this spell that also required no material components.
==Appendix==
===Appearances===
===Further Reading===
* 
===References===
Category:Transmutation spells
Category:Alteration spells
Category:Red wizard spells
Category:Elemental sphere spells (2e)
Category:Elemental air sphere spells (2e)
Category:Weather sphere spells (2e)
Category:Air domain spells (3e)
Category:Druid spells
Category:Sorcerer spells
Category:Wizard spells