Void

The Void (also known as the Untime"Oh! Aren't you a fascinating specimen? Organic-ferrous exoflesh, hybridized internals, Untime trace... you're a Tenno, aren't you?" - Daughter during Heart of Deimos) is a mysterious realm of extra-dimensional space, where the laws of physics and time hold little sway. It is the source of many mysterious phenomena, as well as the origin of the 's powers. The Void is the primary source of . Additionally, missions in the Void are also guaranteed to reward a Void Relic.
The Void can be accessed via connections from Europa, Neptune, Phobos, and Sedna. 
The Orokin Void serves as the main environment for the Void.
==Lore & History==
=== General ===
As a Star Chart location, the Void contains numerous space-fairing vessels known as Orokin Towers; gleaming white and gold structures built by the to serve a sanctuaries against attack during the Old War.4_Void.txt - Operator Report These towers are of immense interest to the major factions of the Origin System, who desire the vast treasures and Orokin technology hidden within.
=== The First Void Voyage ===
At first, the Void was merely observed by the Orokin, with any unique occurrences and phenomena recorded for potential study. Its full potential wasn't realized until much later by prominent Orokin scientist Albrecht Entrati. He theorized that the Void could be used to aid the Orokin in entering a new age era of space travel and interstellar colonization.
After years of numerous failures and the loss of support from his peers, Albrecht would begin to believe that the Void was simply nothing; an actual void, lacking form and energy. To ambitions of space travel, it appeared to be just another dead end.
However, Albrecht would instead use himself as a test subject in traveling through an experimental Void gate, known as the Wall of Lohk. He would ultimately be successful in his experiment, successfully crossing over to the Void through the use of a Bell. While inside the Void, Albrecht saw a vast sea of white light pierced by black stars; a flowing, colorful vapor twirling around him, whose source was the wall he came through and his own head. However, he would meet an unknown entity within the Void that mimicked his appearance. After exiting the Wall, 
After years of research into unknown traces of Void's energy, also known as Untime. He was responsible for the creation of the Heart, a device used to "pumps the arteries of 'the here' and the Void" according to Mother.Heart of Deimos The Heart is responsible for channeling Void-related phenomenon to the current reality, keeping the "Wall of Lohk" open between the Void and the physical world."Son has strange ideas of what victory looks like. The Solar Rails. The Tenno, we all depend on the Heart to keep the wall open to the other side. If the Heart stops, everything goes with it." - Loid during Heart of Deimos The Entrati family has maintained this Heart for generations, preserving the functionality of what remains of the Orokin Empire, potentially including the function of the Solar Rail.
== The Deep Void ==
The Void appears to consist of numerous separate regions"You've seen things in the Deep Void too, haven't you? Lashing like dragons and bellowing like giants?" - Archimedean Yonta, each pertaining to a different location. There is the Kingdom of Duviri, located behind the Zariman Ten Zero; its sky ever-changing, the weather and color being based on the Dominus' fickle emotions and current mood, and can range from sullen downpours to rageful meteor showers.
The Granum Void (also known as Granum's Void) is a region of the Void where the wreckage of Parvos Granum's capital ship can be found, and where Granum was preserved by the Warframe . The sky appears to endlessly burn away, while thunderous lightning crackles between the suspended fragments of stone and ship debris. The Orokin Towers reside with a relatively calmer region, referred to as the Orokin Void, while it's 'sky' is a calm blue, and filled with ethereal, cloud-like fractals.
Comparatively, there is a more violent region referred to as the Great Indifference"The Murmur's envoy lurks somewhere within the Great Indifference. To find it, administer a visionary serum to our Vitreum scanners." - Fibonacci when fighting The Fragmented., where the abstract can be found. This is an inverted realm, where upside-down, monolithic towers constructed of calcified stone hang from the land above. All the while, giant gaping mouths silently bellow into the abyss. Currently, this region is corrupting Albrecht's Laboratories, converting the labs into piles of sand and brutalist stone.
File:DuviriMoodSpirals.png|The skies of Duviri, based on the mood of Dominus Thrax.
File:Granum Void space1.png|Granum's Void, where the remains of his ship can be found.
File:Tower in void 1.jpg|An abandoned Orokin Tower, floating within the Orokin Void.
File:Murmur land.jpg|The Great Indifference, a land of stone and sand that is currently invading Albrecht's Labs.
== Conceptual Embodiment ==
One especially noteworthy aspect of the Void is its interaction with aspects of consciousness. In essence, through the power of the Void, thoughts, memories, emotions and even concepts can manifest into physical things. This unique reaction is referred to as Conceptual Embodiment.
Additionally, Conceptual Embodiment allows for a certain degree of resurrection to exist. Through the power of the Void, a being's own thoughts and consciousness can reform into a semi-exact replica of the original being.See The Holdfasts syndicate 
Perhaps one of the most apparent examples of Concepual Embodiment is the kingdom of Duviri. Once a fiction land used as the setting of children's book, the entire kingdom, inhabitants and all, were spontaneously formed within the Void by the anxieties of the Drifter during the aftermath Zariman's Void-Jump Incident.
== Dangers & Risks ==
Due to the Void's unique paradoxical nature, excessive exposure to its energies is known to lead to numerous risks, such as temporal distortions, insanity, and being unaligned with reality.Events of Rell (Webcomic)"The grownups are howling at the door... drowning mad in the Void ocean but you... you are at ease swimming within the depths!" - Elder Queen during The War Within"When intrepid explorers returned from the Void they would isolate themselves in the vaults until they re-aligned with causality and sanity." - Loid during Isolation Vault bounties Thus, traveling through the Void is still considered to be an extremely risky act.
It is highly recommended to control one's thoughts and emotions when entering the Void, as any wayward feelings may result in unpredictable manifestations that embody said thoughts.
The children aboard the Zariman Ten Zero were an exception, retaining their sanity during the Zariman Ten Zero Incident albeit gaining uncontrollable Void-related powers. The children obtained their powers by making contact with a doppelgänger of themselves, as a means of managing the deteriorating situation on board the trapped ship"Time's up, kiddo. I can save them, all of them. But you have to want it... let's say we shake on it. " - The Man in the Wall during The New War, flashback sequence.
Exposure to Void energy seems to cause some form of corruption or deformation that appears as swirling, liquid metal. This can be seen on the Tempestarii and the Zariman, especially around its Reliquary Drive.
The Void is known to be responsible for (or at least connected to) phenomenon such as time travelSee Lua Spy mission, parallel universesOnkko's dialogue regarding his usage of past, present, and future tense. Example: "Saya... If he- if Onkko- if I could have shown her how catalogues of possible futures fanned out from the moment I could choose, could have chosen, to stay, none of them end, ended, well. None, save one: this one. The one where I left. This future ends so well for her, for Konzu, for Cetus. As eviscerating a choice as it was, it was the only one I could live with. Some day, I swear, this is- but- this was... this will be borne out. Speak of this no more. To be crushed by the singular excruciates. What's done is done. Enough.""[I'm from the] future? Naw... but that'd be a lot easier to get, now wouldn't it? As far as I can make it out: You're the me that got rescued from this shit. And I'm the you that did not. Not sure which of us got it worse." - The Drifter meeting the Operator during The New War, pocket dimensionsSee Granum Void, Rift Plane, or Void Mode, teleportationSee Void portals in Orokin Sabotage missions or Halls of Ascension on LuaSee Railjack's warping mechanism, Solar Rails, or Junctions, superposition"They say the contents of a Relic are simultaneously this thing, or this thing, or this thing, but also that thing and certainly never just one thing. That is until it's exposed to a Void Fissure? And at that point, all the possibilities collapse, each one falling away until the Relic cracks open and exposes one, singular thing." - Ordis on Void Relics, resurrectionSee Corrupted Vor, and supernatural powers such as Warframe or Operator Abilities, Void Fissures, The Man in The Wall, and Dominus Thrax.
== Unique Void Phenomena ==
The Void's influence is not strictly contained within its own dimension. Its unstable energies often leak into the reality of the Origin System, causing numerous accounts of unpredictable phenomena to occur.
* Void Fissures: Void Fissures are essentially small, short-lived tears in reality that lead to the Void. They can often be seen appearing on the surface of planets, and despite their size, they are able to spew out Corrupted enemies, and can even corrupt any nearby enemies with Void energy.
* Void Storms: Similar to Fissures, Void Storms are instead exponentially large fissures that slowly move across the void of space like a massive fanged maw. They ravage anything caught in their path.
* Void Conjuctions: Conjunctions are essentially small-scaled Void Storms that usually appear exclusively on Lua. Despite the numerous Void manifestations that followed, these events were usually favored by the Orokin due to their unintended aid in assisting with Continuity rituals. Rituals conducted during these times often had a much higher success rate, and thus were reserved exclusively for the Orokin Seven. The Warframe was often employed to serve during these rituals, protecting the participants from any manner of entities that manifested from out of the Void.
== Technology & Resources ==
== The Indifference ==
==Enemies==
These units have been taken over by the Neural Sentry to protect the Towers from outside forces. Note that the Void missions accessible from Sedna junction are considered to be "Tier 4" (T4) difficulty. Enemies will deal +200% bonus damage compared to their actual levels.
 	 	
All nodes	Level 30+ Only	Level 40+ Only
*Corrupted Ancient
*Corrupted Butcher
*Corrupted Crewman
*Corrupted Heavy Gunner
*Corrupted Lancer
*Corrupted MOA
*Orokin Drone	
*Corrupted Bombard
*Corrupted Nullifier	
*Corrupted Vor
The Stalker, Syndicate Kill Squads and, in Steel Path mode, Acolytes, may also appear to hunt down Tenno during Tower missions.
==Missions==
Unlike other planets whose entirety can be accessed from a single entry node, the Void is divided into four different branches of nodes, each set separate from each other that must be accessed from four different planets (Phobos, Europa, Neptune, & Sedna). Note that once the Void is unlocked, completing missions on branches from a different planet will permanently unlock the mission. This can allow a player to access other planets without unlocking their junction. For example, completing Aten will grant access to the planet Sedna.
==Trivia==
*When the Void was first introduced back in , players could only access it through the use of Void Keys that they could acquire during missions. The Void as a whole was significantly changed during , turning it into a separate system while Void Keys were changed to Relics.
*The mission nodes are named after gods and deities of various Pantheons (e.g. Slavic, Mesopotamian, Aztec, etc.).
**Teshub is the Hurrian god of the sky and storms.
**Taranis is the Celtic god of thunder.
**Hepit is the Hurrian goddess of the sky.
**Tiwaz (or Týr) is a god in Germanic mythology.
**Ani is the Alusi diety of the earth, fertility, and mortality.
**Stribog is the Slavic god of the sky.
**Belenus is the sun god in Celtic mythology.
**Ukko is the Finnish god of the sky and thunder.
**Oxomoco is the Aztec goddess of the night.
**Marduk is the Mesopotamian god of creation, water, and vegetation.
**Mithra is the Zoroastrian diety of oath.
**Mot is the Canaanite god of death.
**Aten is the Aten sun god.
==Patch History==
==References==
fr:Néant
de:Void
es:Vacío
Category:Orokin
Category:Corrupted
Category:Missions
Category:Update 19