Slath i Faigh

Name: Slath i Faigh
Player: Charlie Lloyd
Origin: Fey Woods 
Legend: Lord
Age: Somewhere the other side of 100.
Organisation: Court of Seasons
==Significant Relationships==
Nest Cadwallader - fellow courtier
Sir Alfred Eldan - fellow courtier
Iskar Livra - fellow courtier
Namarië Ildereth - fellow courtier
Sir Percival of Blackwood - fellow courtier
Grimshaw - Slath met Grimshaw at the stone circle, and has since followed the druid for several years. After several encounters, Grimshaw finally agreed to give Slath and his allies access to the old Camari ruins.
Mind Sickness - The Faigh is determined to the bottom of the strange memory loss that is sweeping the Fey Woods. 
Marcellus - After the death of Marcellus, Slath took up the mantle of Lord of the Court of Seasons, and has yet to uncover all the plots and intrigue he has inherited.
Onuris - Slath failed to protect Onuris for his coronation as Pharoah. He is determined to atone for this
==Advances==
Fey Artefact (advanced trait)
Urshe's Staff of Wind (active battle)
Fey Paths (holding)
City of Learning (holding)
Amenhotep  (vassal): A Mummy skilled with both a sword and glyph magic.
===Reserve Resources===
Suit of Star Metal Armour
Necromantic Staff
Mneme, Muse of Memory
==Background==
In the Fey Woods, the mists hide secrets. These veiled, half-formed truths remain clouded from mortal sight, never revealed for more than an instant, a flash at the edge of vision, a scent of an idea. Yet these glimpses, these moments of unclear insight, show things so unnerving that most never look back. Those that do find nothing to confirm they ever saw it in the first place. And to some, this is simply too intriguing to ignore.
So it is, they say, with the one known as Slath i Faigh, Hunter in the Mist. Born of the will of the mist itself, they say, wrought through the bodies of mortals caught too long within it, Faigh was long thought to be just a legend. Even the eldest of mortals could not recall a time when tales had not been told of him, the lone wanderer, endlessly searching the mists for secrets that eluded others. He became as tricky as the notions he sought, and made eldritch pacts with those he found. They granted him power, that he may go unseen among the keenest eyes, be where he was not a moment ago, seeming not to move at all.
Few had seen him themselves, and many that had were considered half-mythical themselves. Whether the Faigh created the legends with his meanderings through the wildwoods, or whether the land itself plucked the notion of him from the minds of the inhabitants and made flesh of it, no-one can say. Those old enough to remember do not say, least of all he. 
All that is known is that it started with Kiya, the new King on Unity Island. When Kiya put out a call for heroes to help build a kingdom from the shredded world, Slath i Faigh was, of a sudden, very real.
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"So, you want to know about Slath i Faigh, eh? Sit down right there and let me tell you a story. This isn't the story of Slath i Faigh. Or maybe it is. But that's something for you to decide. For now, I'm going to tell you the tale of Darain Grassweaver. 
"The Grassweavers were a family of halflings that lived on the edge of the marshes to the east of here. Still do, so it's said. More than four score year ago, they gathered reeds, and wove baskets for selling at market. Thatchers across the Woods valued their reeds as the finest in the land.
"It was about this time that Ailan Grassweaver and his wife Eryl wished ardently for a child. They had been unable to conceive for many years, since the birth of their first child, Emen. It was with this wish in mind that Ailan went to work once misty morn. All day he worked, and all day he wondered and wished that Eryl would conceive. As he gathered in the last of his reeds for the day, the fog closed in and thickened, and a whispered voice drifted across the wind. "Ceo av Slath" it seemed to say, which in the old speech, means "Child of Mist". Ailen, much shaken, hustled home as swiftly as he could. 
"Fearing the fey would taint their child, then claim it for their own, the couple offered many gifts to the mists. But it was all in vain. A week later, Eryl knew she was with child, and later that year, on a night when the marshland mists were thick, Darain Grassweaver was born. 
"From the first moment they saw him, the Grassweavers knew Dairin was no ordinary child. Thin and pale, he was small even by the standards of the short folk. His body grew slowly, but his mind grew fast. Always attentive, he listened hard, watched fast, and rarely spoke. Distant even from his brother, he never played, never laughed, but often smiled at the antics of others, as smile that, on an adult's face, would indicate the knowledge of age, but which, on Dairin's, sat squarely out of place. 
"His parents cared for him well, but always with more respect than love. After all, it's hard to love one so difficult to understand, whose mind is near as alien as the Fey themselves. Emen, who despaired more deeply at his brother's dour demeanour, made great efforts to engage the young Dairin, but to no avail.
"It was not until his twelfth summer, when Ailen took him out into the marshes to learn his trade, that Dairin's manner changed. Dairin learned fast that day, but as it drew to a close, his interest waned, and he longed to take the little coracle out into the deep marshes. The evening mists rolled in, and Ailen knew it was time to head home. But Dairin longed to head out further, and lingered long. Before he knew it, Ailen had lost sight of his son among the misty reedbed, and though he searched with no avail, he could not find the boy anywhere. Before long, he was forced to return without him. 
"The loss hit the family hard, for though they knew not what to think of the strange child, his absence was sorely felt. For three months and three days he was lost, until one fateful day, he returned to them. The Fey launched that day a great assault against the Grassweaver home, and the winds howled roughly through it all. Though they has woven the best charms they knew, the house began to sigh with the strain of the attack. When all seemed lost, and the family made ready to sacrifice themselves for the sake of their remaining child, a deafening owl screech pierced the furor. And then, there was silence. 
"The family held their breath, anxious, not knowing what had happened outside. A moment passed, then another, until finally a voice spoke out, in a voice as whisped as the swirling mists themselves. “Mé bi slath i faigh, agus bhur mein is anam faighim croich am domhan!” These immortal words, have been passed down to us in tales and myth: “I am the hunter in the mist, and I will hunt your mind and soul to the end of the world!” 
"The Fey fled, apparently terrified of this display of power. Dairin Grassweaver told his family never to fear again for their safety. He gave them charms of great power to ward off future attacks, and looked deep into their hearts and minds, convincing them instantly of the truth of his words. Then, even as they stared in awe, he vanished before their eyes, and was never seen to them again,
"Emen claimed to his dying day that the Faigh visited him regularly to offer advice and new charms, though his wife and children never saw the strange man. Some say that the Slath i Faigh of legend is simply a powerful enchanter, taking his name from Dairin Grassweaver's fateful words. Others say that he is, infact, that same, Dairin Grassweaver. I won't pretend that I know the truth, friend, but I will tell you this: If it really is Dairin, he's been alive near three ordinary lifetimes already. That doesn't seem too likely, now, does it?"
Excerpt from The Tales of Bryncader
==Statistics==
===Story System===
Concepts: Mysterious Feychild, Mindwarper
Traits: Mind Mage, Theatrical, Mist Walker
Drive: Revenge
Flaws: Single-minded, Seceretive, Fey Curse
===Battle System===
Movement 	Flit 4 or Shift 1 	 	
Attack Dice 	d6 	 	
Defence Dice 	d6 	 	
Hit Points 	8 	 	
Focus 	4 	 	
Passive Abilities	
Maneuverable: Your movement counts as flit.
Ranged 5
Small: You can enter enemy squares. While doing so the enemy provides cover for you against any other enemy's attacks.
Stealth 4: You gain stealth with 2 blips that recharge at the start of your defensive round. Your stealth range is 4,  this is the range at which enemies can uncover your blips. You do not need to decide which blip is the 'real you' in advance, instead make the decision as they are flipped.	 	
Active Abilities 	
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"	Name	Fog of Aeons
 	You shroud your allies with fog, hiding them from the worst of your enemies' attacks.	 	
Phase/Type 	Aura 	 	
Focus Cost 	3 	 	
Targets 	Self/Allies, 3 targets 	 	
Effect 	Obscured, only affects enemies, last for 2 turns. 	 	
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Category:Characters
Category:Lords