Guard (Iron Throne)

There are four "types" of Guards (based on their armour and weapons) who are employed by the Iron Throne. They are found throughout the Cloakwood Mines area and inside the Iron Throne Headquarters. Below is a complete breakdown of each type of guard encountered in both areas.
==Light guards==
The light guards in service to the Iron Throne are easily recognizable, as they, in almost every encounter, will first talk and only then – perhaps – fight. They are equipped with Leather Armor and a Long Sword.
===Locations===
====Cloakwood Mines:====
*Barracks – The guard (65 XP) encountered here will tell the party where the entrance to the mines can be found, then he leaves.
*:Journal:"A Hidden Base in the CloakwoodOne of the Iron Throne soldiers told us that the entrance to the mine was in the bailey to the east."
*Storehouse – The black lotus snorting guard (65 XP) is still able to think clear enough to recognize the intruders as not being members of his unit and attacks.
*Mine - Level 1
**Just when leaving the elevator, the first guard (65 XP) on this level thinks he's tough and threatens the party.
*:
**A few steps into the corridor behind Faber and Andarsson, a guard (65 XP) needs advice for the "late-night life" of his and his wife. Well-meaning in his initial response, it is ineffectual as he finally recognizes the party as "the guys who've been causing all the trouble lately" and tries to force them to surrender.
**In the western corridor that leads south, a guard (65 XP) who has a wife and ten children tries to either arrest the party (calling hostile swordsmen to aid), escapes from their threats, or nothing happens.
:: In the original Baldur's Gate, this whole dialogue seems unfinished, buggy even, for having so many "open ends". Also, if not outright alarmed by a shout of his comrades, the guard will remain unimpressed by the fighting that starts after they have arrived.
::Dialogue:
:::"You there! You're not supposed to be in this area! Surrender yourselves now."
::::1. "You're going to die, little guard."
:::::"You wouldn't kill a man with a wife and ten children, would you?"
::::::1.1. "Yessss, we would." (hostile)
::::::1.2. "No way, you've got a fate worse than death already."
:::::::"Thank you so much for sparing my life!" (leaves area)
::::2. "We give up."
:::::"Just wait here until the other guards arrive." (three new hostile swordsman guards appear and will attack the party)
::::3. "We don't think so." (hostile)
:: In the Enhanced Edition, all choices have consequences now. The guard will also join the fight of the comrades he might summon.
*Mine - Level 2
**At the southern end of the long eastern corridor, between the storage rooms, a guard (65 XP) surrenders to the party – he doesn't "wanna dieeee!"
*Mine - Level 3
**In the northern corridor of the mine's third level, two rooms are occupied by one guard each (65 XP). They don't think that the party's "supposed to be here" and will defend their quarters.
**In the temple of Cyric, a guard (65 XP) doesn't have much patience with worshippers of the wrong deities or none at all.
**In the southern part of the third level, a guard (120 XP) asks for the reason of the party's presence. Only one of the four possible answers does not end with him becoming hostile.
::Dialogue:
:::"Is there a reason for you being here? You had better have a good explanation for bothering me!"
::::4. "We're here on special business from Baldur's Gate."
:::::"All right then, move along."
====Iron Throne Headquarters:====
*Basement — Depending on how the guard (65 XP) here reacts to the party, this encounter might end peacefully (≥ 15) or deadly (≤ 14).
*Ground Floor — Again, depending on how the guard (65 XP) in the entrance hall of the Throne headquarters reacts to the party's explanations, he will decide if he lets them pass (then will leave) or attacks.
:Dialogue:
::"Welcome to the Iron Throne citadel. Could you please state what business brings you here?"
:::1. "We have no business here, but perhaps this 100 gold would let us in anyway."
::::"Hmm. I think 100 gold would persuade us to let you in. Just make sure not to make any trouble." (Reaction ≥ 8)
::::"We don't take bribes! Now get out before we thrash you." (Reaction ≤ 7)
:::2. "We've business with your leaders. We've just come from Sembia and are quite weary, so if you would just step aside, we would be grateful."
::::"We're not going to step aside for what is obviously a troupe of brigands. Get out of here before we summon the Flaming Fist." (Reaction ≤ 14)
::::"Strange... We've not been told about you, but no matter, you may come in." (Reaction ≥ 15)
:::3. "We're seeking employment with the Iron Throne. If you could just direct us to someone with whom we should speak, we will be on our way."
::::"We don't need any new employees. Now get lost." (Reaction ≤ 14)
::::"New employees, huh. Well, take yourselves up to the fourth floor; there you'll find some private offices. The men in those offices do all the hiring." (Reaction ≥ 15)
:::4. "If I were to give you these 200 gold, would you not ask any questions and just let us in?"
::::"We don't have any questions. Come on in." (Reaction ≥ 8)
::::"We don't take bribes! Now get out before we thrash you." (Reaction ≤ 7)
*Third Floor — Two staircases up, a very similar situation follows. Again, a reaction:
**greater than or equal to 8 is needed to make the bribe of work and
**greater than or equal to 15 to make the guard (65 XP) believe in the party's "business".
::Only the Cormyr thing has no check, but he will not believe it either.
==Swordsmen==
These guards are better trained swordsman than the Iron Throne's light guards. They're better equipped since they wear Splint Mail and have a Medium Shield for defensive protection, and they don't talk very much.
==Gallery==
Guards chasing Coran at Cloakwood Mines (BGee).png|Four swordsmen guards chasing after Coran at Cloakwood Mines (BG:EE)
BGEE Creature GuardIT.png
==Bowmen==
These rarely encountered characters are perhaps the most dangerous of the various Iron Throne guards. Their experience levels are the same as the swordsmen and they are wielding Longbows with deadly arrows of biting. They also possess the same limited dialogue as the swordsmen.
==Heavy guards==
This elite guard protects one very special person: the master of the Cloakwood Mines operations, and this fellow does not allow anybody to visit Davaeorn without getting past him first.
The deeper the mines, the heavier armored the guards — this guy is equipped with Plate Mail, carries a Large Shield, and has a strength of 18/52, a dexterity of 17 and sports 48 HP. All dialogue with him ends in hostilities.
===Dialogue===
"The bunch of you better have a good reason for being here."
:1. "Well, we don't. That's not too much of a problem, is it?" (end dialogue)
:2. "We're here to purchase some iron ore."
::"Davaeorn never told me about this. I'll have to assume you're lying."
:3. "We want to see the master of the mine."
::"Davaeorn doesn't like unexpected guests."
Category:Iron Throne