111789-gg-carbine

== Content ==
			So what happened exactly? Was it a snowball effect? Can the devs get the game out of its current state? 3 day weekend, ques for rbgs 30m plus.. What happened??	
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			People quit, that is what happened.	
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			Game is friggin awesome and this is coming from one of carbines most vocal critics. I think the bleeding of subs has stopped and the pop is headed upward.. All they need to do is fix up the attunement, make the changes to runes and then do a major promotion 7 day free trial	
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I love the game too but there's no going around the fact that it's completely dead in leveling zones. Spent 2 hours in Farside last night on Ravenous - EU. Felt like I was playing on an abandoned private server. MERGE SERVERS ALREADY!
 
Tried the awesome asteroid Armageddon thingy.... alone and of course could not complete. Killed my will to level and went off to BG.	
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So what happened exactly? Was it a snowball effect? Can the devs get the game out of its current state? 3 day weekend, ques for rbgs 30m plus.. What happened??
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So what happened exactly? Was it a snowball effect? Can the devs get the game out of its current state? 3 day weekend, ques for rbgs 30m plus.. What happened??
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I love the game too but there's no going around the fact that it's completely dead in leveling zones. Spent 2 hours in Farside last night on Ravenous - EU. Felt like I was playing on an abandoned private server. MERGE SERVERS ALREADY!
 
Tried the awesome asteroid Armageddon thingy.... alone and of course could not complete. Killed my will to level and went off to BG.
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			Everyone's in practice bgs.	
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Everyone's in practice bgs.
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Or let's not forget the fact that they cut heals in half, removing any reason for a healer to play in PvP.  It's like someone from GW2 came over and said, "hey heals don't matter in pvp," and so Carbine was like, YEA YOURE RIGHT / *cupcake*healers.
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Players taking a break at the moment plus I'm pretty sure nothing but 1800 ratings are queuing for rateds which will be unfair for those under 1500. Depending how drop 3 is will determine how many will come back to WS.
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Players taking a break at the moment plus I'm pretty sure nothing but 1800 ratings are queuing for rateds which will be unfair for those under 1500. Depending how drop 3 is will determine how many will come back to WS.
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I love the game too but there's no going around the fact that it's completely dead in leveling zones. Spent 2 hours in Farside last night on Ravenous - EU. Felt like I was playing on an abandoned private server. MERGE SERVERS ALREADY!
 
Tried the awesome asteroid Armageddon thingy.... alone and of course could not complete. Killed my will to level and went off to BG.
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/agree if enough of the glaring problems are addressed properly people will return. It sounds like the are fixing the itemization problems as 95% of supposed upgrades weren't upgrades at all. This really hurt designing a gearing path for players. The insane rune system is getting fixed with the ability to reroll slots and add new rune slots. Now lets hope they fix all the rune sets (general, elder, pvp and class) so we have something to put in our gear once it's fixed. reseting the pvp ratings is a waste of time imo. the system is flawed at it's root.
 
I still think introducing a 2nd tier pvp currency is the best way to unlock pvp upgrades. A currency that you only earn by winning the match.
 
Prestige for participating. 2nd Tier Currency for winning.
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			Faithful customers who can enjoy the game in the current condition (and the lucky ones who have not been stressed out by bugs) and people who don't have another game to play yet are keeping the population from falling down.	
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The devs were listening when it came to PvE, but PvP they seem to insist they knew better than the players.
 
It's pretty hilarious when you hear talking about the game 3 months ago, you'd think they figured out how to do end game correctly.
Wildstar Stephan Frost interview
 
Stephan Frost: "Well, having an end game is step one. We've noticed a lot of MMOs, they'll come out—especially subscription ones—they'll come out, they'll have content up to max level and then there's nothing to do. Then hardcore gamers just leave in droves and everybody follows behind them. We needed to make sure we had content at the end game for people of all sorts of backgrounds in content processing. If you are really casual, we have stuff for you; if you are extremely hardcore, we have stuff for you. And we had a look at that across all genres, and whether that was a dungeon experience, PvP experience or PvE experience. All that stuff needed to be done. So that was step one through... I don't know how many steps I just listed".
 
Then there is the BOLD statement
"Wildstar's End Game is Built to Last"
 
Maybe the devs don't have skill-level to put out proper bug free monthly, but they seriously lost points with the delay that had so many fixes and changes the game needed.	
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The devs were listening when it came to PvE, but PvP they seem to insist they knew better than the players.
 
It's pretty hilarious when you hear talking about the game 3 months ago, you'd think they figured out how to do end game correctly.
Wildstar Stephan Frost interview
 
Stephan Frost: Well, having an end game is step one. We've noticed a lot of MMOs, they'll come out—especially subscription ones—they'll come out, they'll have content up to max level and then there's nothing to do. Then harcore gamers just leave in droves and everybody follows behind them. We needed to make sure we had content at the end game for people of all sorts of backgrounds in content processing. If you are really casual, we have stuff for you; if you are extremely hardcore, we have stuff for you. And we had a look at that across all genres, and whether that was a dungeon experience, PvP experience or PvE experience. All that stuff needed to be done. So that was step one through... I don't know how many steps I just listed.
 
Then there is the BOLD statement
"Wildstar's End Game is Built to Last"
 
Maybe the devs don't have skill-level to put out proper bug free monthly, but they seriously lost points with the delay that had so many fixes and changes the game needed.
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Uh, W* has the most complete endgame of any post release MMO I can remember (and I can remember quite a few).
 
The top raiding guilds haven't even completed DS yet.... It's pretty robust. 
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I would be surprised if many come back.
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If the drop happens in late September or October, that'll be hurting since there are MMOs already slated to come out early Sept.
 
Devs got to work some all nighters, and push out that bug-free update.
When they say "Soon" it's really gotta mean soon.	
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Sure thing buddy, and the population isn't low either.
This game doesn't have bugs, and you setting me straight on how wrong I am.
 
It's ok, we all like to play pretend sometimes.
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What MMO? Archeage? lol, that's a good way to send them back to Wildstar in my opinion... tab targeting, no endgame, farm and craft a lot, run out of labor and get bored.
 
In the end, there's nothing threatening out there except WoD and no one really goes back to WoW for long.	
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If the word goes out that Drop 3 is promising then subs will return. They liked the game for a reason in the first place. It's just like WoW right now since many are unsubbed til WoD and if it looks good then more will return.
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Pop dropped ~60% since launch (going by data aggregation sites like Raptr, Overwolf, and the release numbers)
 
Thats a big drop... but that also means we still have 150-200k players among the 30 some servers. That's not a bad pop TBH, once the server situation gets cleaned up and concurrency issues are fixed there won't be a problem....
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Adding a second currency to pvp won't have much impact unless its a new season and everyone is starting fresh.
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Hold that thought.
http://www.kdbdw.com/bbs/download/187891.pdf?attachmentId=187891
 
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Hold that thought.
http://www.kdbdw.com/bbs/download/187891.pdf?attachmentId=187891
 
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Hrm. To me this looks like Wildstar is expected to pull in less than half the revenue stream of any of of NCSoft's other, older games by 4th quarter 2014. (Slightly over half of Lineage II's expected revenue as the only exception.) It's also the only one showing a steep decline due to the post-launch drop-off -- all the others are pretty stable since they're out of their immediate post-launch period.  
 
If these numbers turn out to be on the mark, that's a nasty sharp downward trend, even if it bottoms out there and doesn't drop any lower in 1Q 2015. Carbine is probably going to need to do something to boost revenue as $9 million (roughly equal to $9 billion South Korea Won, which is what this report is in) over three months is only $3 million per month, and that's probably going to be mostly eaten up in ongoing running costs and further development costs, with very little of that actually being profit. 
 
To me this says "F2P incoming!"  within no more than six months.  It's gonna get interesting.
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To me this says "F2P incoming!"  within no more than six months.  It's gonna get interesting.
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			Labor day weekend in US and all servers sitting at low whole time? how can anyone sane enough say population is going up.	
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Since this is turning into yet another thread regarding population - and we already have an active one right here, I am going to lock this topic. :) Please try to keep all discussions in one active thread instead of creating duplicates as per our code of conduct. 
 
Thank you!
- team WildStar 	
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