Wild (Forest, Savage, Green, Wood, Sylvan) Elf (DHR)

__TOC__
Wild (Forest, Savage, Green, Wood, Sylvan) Elf (Sy'Tel'Quessir)
Major Homelands: Many old, isolated woodlands, particularly in Cormanthor/Elven Wood (Tangled Trees), Greycloak Hills, Deepingdale (Dalelands), High Forest, Tethyr, Evermeet, and Gildenglade and Xorhun in Turmish.
Allowed Classes: cleric, druid, fighter, ranger, thief, mage, wizard.
Multiclass Combinations: fighter/mage, fighter/thief, mage/thief, fighter/mage/thief.
Initial Languages: Elvish, Common, sylvan creature languages (for example, Centaur, Dryad, Giant Eagle, Pegasus, Satyr, Sprite, Treant, Unicorn), allied demihuman languages (for example, Dwarvish, Gnome, Halfling), giant and humanoid tongues spoken near homeland. Other languages are very unlikely to be known.
Major Deities: Corellon Larethian and the Seldarine (Demihumun Deities; Monster Mythology; Elves of Evermeet); also, Rillifane Rallathil, DRAGON® Magazine issue 191, page 22+.
References: 1993 FORGOTTEN REALMS boxed set, A Grand Tour of the Realms; Elves of Evermeet; The Complete Book of Elves (Faerûnian wild elves are much like sylvan elves); Demihuman Deities; Volo's Guide to the Sword Coast (Greycloak Hills, Halfway Inn); Volo's Guide to the Dalelands (Deepingdale, The High Dale: the Dancing Place); The North boxed set, The Wilderness and The Cities booklets; Elaine Cunningham's novels Elfshadow, Elfsong, and Silver Shadows.