Leaders (Civ6)

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Leaders are symbolic representatives of the various civilizations in Civilization VI and its expansions. They are based on historical figures who accomplished great things during their rule or successfully led their people through periods of adversity.
Each leader has both a unique ability (which gives them special bonuses and gameplay advantages) and an agenda (which affects how they play the game and interact with other players when controlled by the AI). Some leaders' unique abilities allow them to unlock unique units, buildings, tile improvements or projects after researching specific technologies or civics.
In vanilla Civilization VI, only the Greeks had more than one leader (either Pericles or Gorgo). The Rise and Fall expansion added Chandragupta as an alternate Indian leader, the Gathering Storm expansion added Eleanor of Aquitaine as an alternate English and French leader, the Vietnam & Kublai Khan Pack added Kublai Khan as an alternate Chinese and Mongolian leader, and the Leader Pass and Julius Caesar Pack added 13 new leaders for existing civilizations, bringing the total number of leaders to 67 - the largest number of playable leaders in any game in the Civilization franchise to date.
== List of leaders ==
Leader 	Civilization	Leader Ability	Leader Agenda
Added in the . 	 	Emancipation Proclamation
s grant +2 and +3 per turn but s give -2 Loyalty. Receives a free Melee unit after constructing Industrial Zones and their buildings. The free unit does not require resources when created or to maintain and receives +5 Combat Strength.	Preserver of the Union
Likes civilizations with the same form of government, dislikes those with a different form of government and really dislikes ones with a different government of the same era as his own.
Added in Persia and Macedon Civilization & Scenario Pack. 	 	To the World's End
Macedonian cities never incur war weariness. All military units heal completely when a city with a Wonder is captured. Gains the Hetairoi unique unit with Horseback Riding.	Short Life of Glory
Likes civilizations at war with powers other than Macedon. Dislikes civilizations at peace. 
 against this leader decay at twice the usual rate.
Added in Nubia Civilization & Scenario Pack. 	 	Kandake of Meroë
+20% towards s, increasing to +40% if there is a Nubian Pyramid adjacent to the City Center.	City Planner
Tries to keep the maximum number of s in each city, and likes those that do the same. Dislikes civilizations that do not build as many districts as possible in their cities.
Added in Byzantium & Gaul Pack. 	 	King of the Eburones
Receives equal to 20% of the cost after training a non-civilian unit. Melee, ranged and anti-cavalry units receive +2 Combat Strength for each adjacent military unit.	Scourge of Rome
Focuses on having many military units, and likes those who do the same. Dislikes civilizations that have few military units.
 	 	Drive Out The Aggressors
All units gain +5 Combat Strength when fighting in Rainforest, Marsh, and Woods tiles, and +1 if they start their turn there. Both of these bonuses are doubled in tiles inside Vietnamese territory.	Defender of the Homeland
Likes civilizations that have never declared war on Vietnam. She will never forgive those who have, with her opinion decreasing further with each turn the war lasts, and this decreased opinion never recovering.
 	 	Porphyrogénnētos
Heavy and light cavalry units deal full damage when attacking cities following the same Religion as Byzantium. Gains the Tagma unique unit with Divine Right.	Divine Guardian
Focuses on spreading his Religion to other civilizations, and likes those who follow it. Dislikes those that do not follow his Religion.
 	 	Catherine's Flying Squadron
Gains +1 level of Diplomatic Visibility with every encountered civilization. Receives a free Spy with Castles. All Spies start with a free promotion.	Black Queen
Gains as many Spies and as much Diplomatic Visibility as possible, and likes those who do the same. Dislikes civilizations that ignore these espionage activities.
 	 	Arthashastra
Can declare a War of Territorial Expansion with Military Training, instead of Mobilization. +2 and +5 Combat Strength for all units for the next 10 turns after declaring a War of Territorial Expansion.	Maurya Empire
Dislikes civilizations that have cities close to his borders, and will try to conquer them. Likes civilizations that are not his neighbors.
 	 	Mediterranean's Bride
International s grant +4 . s sent to Egypt from other provide +2 for them and +2 for Egypt.
 International s grant +4 . s sent to Egypt from other provide +2 for them and +2 for Egypt. +100% Alliance Points from trading with allies.	Queen of the Nile
Likes civilizations with powerful militaries, and will try to ally with them to avoid conflict. Dislikes civilizations with weak militaries.
 	 	Fall of Babylon
+2 for all units for the next 10 turns after declaring a Surprise War. Surprise Wars count as Formal Wars for the purposes of warmongering penalties and war weariness. Occupied cities have no penalties to their yields.
 +2 for all units for the next 10 turns after declaring a Surprise War. Surprise Wars count as Formal Wars for the purposes of warmongering penalties and war weariness. Occupied cities have no penalties to their yields. +5 Loyalty per turn in occupied cities with a garrisoned unit.
 +2 for all units for the next 10 turns after declaring a Surprise War. Declaring a Surprise War only counts as a Formal War for the purpose of and war weariness. Occupied cities have no penalties to their yields. +5 Loyalty per turn in occupied cities with a garrisoned unit.	Opportunist
Will often declare Surprise Wars, and likes civilizations that do the same. Dislikes civilizations that do not declare Surprise Wars.
 	 	Founder of Carthage
Cities with a Cothon gain the unique Move Capital project, which moves the to that city. Gains +1 capacity after building the Government Plaza or any Government Plaza building. +50% towards s in the city with the Government Plaza.	Sicilian Wars
Wants to settle coastal cities, and likes civilizations that settle inland. Dislikes civilizations with many coastal cities.
 	 	Court of Love
Each Great Work in her cities causes foreign cities within 9 tiles to lose 1 Loyalty per turn. Any foreign city that leaves its civilization due to loss of Loyalty and is receiving the most Loyalty pressure from Eleanor instantly joins her empire, instead of becoming a Free City.	Angevin Empire
Builds up the Population of her cities, and likes those whose nearby cities also have a high Population. Dislikes civilizations whose nearby cities have low Population.
Added in the . 	 	Drake's Legacy
+2 capacity upon recruiting the first . s to city-states gain +3 for every specialty district at the origin city. +100% yields from plundering s.	Trade Agreement
Tries to have as many s as possible, and likes civilizations that trade with her cities. Dislikes those who refrain from sending s to her cities.
 	 	Holy Roman Emperor
Gains an additional Military policy slot in all s. +7 Combat Strength for all units when fighting s and their units.	Iron Crown
Will try to conquer as many city-states as possible, and likes those who do not associate with them. Dislikes Suzerains of city-states, or civilizations that have conquered city-states.
 	 	Satyagraha
+5 for each met civilization (including India) that has founded a Religion and is not at war. Enemies receive double war weariness from fighting against Gandhi.	Peacekeeper
Never declares wars for which he can be branded a warmonger, and likes peaceful civilizations. Heavily dislikes warmongers.
 	 	Mongol Horde
Cavalry class units gain +3 Combat Strength and have a chance to capture defeated cavalry class enemy units.	Horse Lord
Builds a strong cavalry force, and likes civilizations that do not compete in cavalry. Dislikes those who rival him in cavalry strength.
 	 	Adventures of Enkidu / Legacy of Enkidu (Heroes & Legends only)
May declare war on any civilization at war with an ally without warmonger penalties. When at war with a common enemy, Sumerian and allied units share pillage rewards and combat experience if within 5 tiles of each other.
 May declare war on any civilization at war with an ally without warmonger penalties. When at war with a common enemy, Sumerian and allied units share pillage rewards and combat experience if within 5 tiles of each other, receive a +5 Combat Strength bonus and earn extra Alliance Points per-turn.
 May declare war on any civilization at war with an ally without inflicting . When at war with a common enemy, Sumerian and allied units share pillage rewards and combat experience if within 5 tiles of each other, receive a +5 Combat Strength bonus and earn extra Alliance Points per-turn.
Heroes & Legends only: 25% increase when claiming Heroes, and Heroes have 20% more Lifespan.	Ally of Enkidu
Is easy to befriend, and likes civilizations who are his Declared Friends. Dislikes anyone denouncing or attacking his friends.
Added in Khmer and Indonesia Civilization & Scenario Pack.	 	Exalted Goddess of the Three Worlds
May purchase naval units with . Religious units pay no movement cost to embark or disembark. City Centers adjacent to Coast or Lake tiles gain +2 .	Archipelagic State
Likes civilizations that avoid having cities on small landmasses. Dislikes those who have numerous cities on such islands.
 	 	Thermopylae
Killing a unit provides equal to 50% of its Combat Strength. All units gain +1 Combat Strength for every active Military Policy card in the current government.	With Your Shield Or On It
Never gives up anything in a peace deal, and likes warmongers that match this approach. Dislikes those who have capitulated in a peace treaty or that have never gone to war. 
 against this leader decay at twice the usual rate.
Added in Babylon Pack. 	 	Ninu Ilu Sirum
Upon building each type of specialty , except the Government Plaza, for the first time, instantly receives the building with the lowest cost that can be built in that district. Upon building any other district for the first time, receives a free .	Cradle of Civilization
Tries to build every type of , and likes those who do the same. Dislikes civilizations that focus heavily on building one type of district or do not build every type of district.
 	 	Thunderbolt of the North
+50% toward naval melee units. All naval melee units gain the ability to perform Coastal Raids. Gains the Viking Longship unique unit with Sailing.
 +50% toward naval melee units. All naval melee units gain the ability to perform Coastal Raids. Receive in addition to when pillaging and coastal raiding Mines and in addition to when pillaging and coastal raiding Quarries, Pastures, Plantations, and Camps. Gains the Viking Longship unique unit with Sailing.	Last Viking King
Builds a strong navy, and likes civilizations that do the same. Dislikes civilizations that neglect their navies.
 	 	Divine Wind
+5 Combat Strength for land units and naval units fighting on coastal and shallow water tiles. Encampment, Holy Site and Theater Square districts are built in half the time.
 +5 Combat Strength for land units and naval units fighting on coastal and shallow water tiles. Encampment, Holy Site and Theater Square districts are built in half the time. Districts, improvements and units are immune to damage from Hurricanes. +100% damage from Hurricanes in Japanese territory to civilizations at war with Japan.	Bushido
Likes civilizations that have both a strong military and strong or outputs. Dislikes civilizations that are strong in military but weak in or .
Added in Poland Civilization & Scenario Pack. 	 	Lithuanian Union
Taking territory from a foreign city with a Culture Bomb converts it to Poland's religion. Relics grant +4 , +2 and +2 . Holy Sites receive a +1 adjacency bonus from districts, instead of +0.5.	Saint
Tries to build up , and likes those that also focus on . Dislikes civilizations with a weak output.
 	 	Monasteries of the King
Holy Sites grant equal to their adjacency bonus, receive a +2 adjacency bonus from Rivers, grant 2 if built next to a River, and trigger a Culture Bomb when built, claiming surrounding tiles.	An End to Suffering
Likes civilizations with many Holy Sites and a high average city Population. Dislikes civilizations lacking in either of these areas.
Added in Portugal Pack. 	 	Porta do Cerco
+1 for all units. Meeting another civilization grants +1 capacity. Gains Open Borders with all city-states.	Navigator's Legacy
Focuses on exploring as much of the map as possible, and likes those who do the same. Dislikes civilizations that shun exploration.
Added in Australia Civilization & Scenario Pack. 	 	Citadel of Civilization
+100% if they have either received a declaration of war in the past 10 turns or liberated a city in the past 20 turns.
 +100% if they have either received a declaration of war or liberated a city in the past 10 turns.	Perpetually on Guard
Likes civilizations that liberate cities. Dislikes civilizations that are occupying enemy cities.
Added in the Julius Caesar Pack. 	 	Veni, Vidi, Vici
Gains 300 after conquering a city for the first time, and after earning from a Barbarian Outpost. Both amounts become 500 after researching Metal Casting and 700 after Steel (on Standard speed). Units gain 5 Combat Strength and receive full experience when fighting Barbarians.	Gallic Wars
Hates Barbarians, and likes civilizations that also destroy their Outposts. Dislikes civilizations that ignore Barbarian Outposts.
 	 	Minerva of the North
Buildings with at least three Great Work slots and wonders with at least two Great Work slots are automatically themed when all slots are filled. Gains the Queen's Bibliotheque unique building in the Government Plaza.	Bibliophile
Tries to collect as many Great Works as possible, and likes those who leave them to her. Dislikes civilizations with many Great Works.
Added in Vietnam & Kublai Khan Pack. 	 	Gerege
Gains an additional Economic policy slot in all Governments. Gains a random and upon first establishing a in another major civilization's city.	Pax Mongolica
Likes civilizations with a strong military and output. Dislikes those who have a weak military or low income.
 	 	Kupe's Voyage
Starts the game in the Ocean. +2 and +2 per turn before the first city is settled. Their first settled city receives a free Builder and +1 Population. The Palace grants +3 and +1 .	Kaitiakitanga
Tries to avoid contributing to climate change by not removing features, planting Woods, and founding National Parks, and likes those who do the same. Dislikes civilizations that show little concern for the environment.
Added in Maya & Gran Colombia Pack. 	 	Ix Mutal Ajaw
Non- cities within 6 tiles of the gain +10% to all yields and receive a Builder when founded, while cities more than 6 tiles away receive -15% to all yields. +5 Combat Strength for all units within six tiles of the Mayan .	Solitary
Keeps her cities clustered around her , and likes civilizations who settle far away from her. Dislikes those who encroach upon her borders with cities or troops.
 	 	Swift Hawk
+10 Combat Strength when fighting civilizations that are in a Golden or Heroic Age, or Free Cities. Defeating an enemy unit within the borders of an enemy city causes that city to lose 20 Loyalty, or 40 Loyalty if that civilization is in a Golden or Heroic Age.	Spirit of Tucapel
Tries to maintain his cities loyal, and likes civilizations who do the same. Dislikes those that fail to maintain the loyalty of their people.
Added in the . 	 	Swan King
s, even unfinished, receive a +2 bonus from each adjacent . All adjacency bonuses provide after researching .	Eternal Enigma
Likes civilizations who do not maximize the number of s in their cities, and dislikes those who do.
 	 	Sahel Merchants
International s gain +1 for every flat Desert tile in the sending city. Entering a Golden Age permanently grants +1 capacity.	Lord of the Mines
Tries to build up , and likes those that also focus on . Dislikes civilizations with a weak output.
 	 	Raven King
Levied city-state units receive +2 and +5 Combat Strength, and can be upgraded at a 75% discount in or s. Levying troops from a city-state grants 2 s with that city-state. Gains the with .	Raven Banner
Will often levy troops from city-states, and likes those who do the same. Dislikes civilizations that shun such mercenaries.
Added in Ethiopia Pack. 	 	Council of Ministers
Ethiopian cities founded on Hills receive and equal to 15% of their output. +4 Combat Strength for all units when fighting on hills.	Ethiopian Highlands
Tries to settle cities on Hills, and likes civilizations who avoid settling near Hills. Dislikes civilizations that settle around Hills.
 	 	Gifts for the Tlatoani
Improved Luxury resources provide an to 2 extra cities. Military units receive +1 Combat Strength for each different improved Luxury resource in Aztec territory.	Tlatoani
Likes civilizations who have the same Luxury resources as he does, and will try to collect every Luxury resource available. Dislikes those with Luxury resources he doesn't have.
 	 	Religious Convert
May not build Holy Sites or found a religion, but receives all the beliefs of any religion that has established itself as Kongo's majority religion, not just the Follower beliefs. Building a or grants a free of the city's majority religion.	Enthusiastic Disciple
Likes civilizations that bring religion to the Kongo. Dislikes those who have founded a religion but not spread it to a Kongolese city.
Added in the . 	 	Sword of Persia
+5 Combat Strength for all units when attacking full health units. Cities not founded by Nader Shah gain +2 and +3 on domestic s.	Jazayerchi
Likes civilizations with a high number of land units. Dislikes civilizations with a low number of land units.
 	 	Queen of Ndongo and Mtamba
Cities on the same continent as the (including the ) receive +10% to all yields, while cities on another continent receive -15% to all yields.	Decolonization
Likes civilizations on continents where she has no cities. Dislikes civilizations that have a city on her home continent.
 	 	Qhapaq Ñan
Domestic s gain +1 for every Mountain tile in the origin city. Gains the Qhapaq Ñan unique improvement with Foreign Trade.	Sapa Inca
Tries to settle near Mountains, and likes those who leave those areas to him. Dislikes civilizations that also settle near Mountains.
 	 	Magnanimous
Recruiting or patronizing a refunds 20% of their point cost.	Patron of the Arts
Will recruit as many as possible, and likes civilizations that do not compete for . Dislikes civilizations who take from him.
 	 	Surrounded by Glory
+5% per city-state Greece has Suzerainty over.	Delian League
Likes civilizations that are not competing for city-state allegiance. Dislikes civilizations that are directly competing for city-state allegiance.
 	 	The Grand Embassy
s to more advanced civilizations grant Russia +1 for every three technologies that civilization is ahead of them, and +1 for every three civics.	Westernizer
Likes those ahead of him in civics and technologies. Dislikes backwards civilizations that are behind in civics and technologies.
 	 	El Escorial
Inquisitors can Remove Heresy one extra time. Combat and religious units have a bonus of +5 Combat Strength against players following other religions.
 Inquisitors can Remove Heresy one extra time and remove 100% of the presence of other religions. Combat and religious units have a bonus of +5 Combat Strength against players following other religions.	Counter Reformer
Likes civilizations who follow the same Religion as him, and wants his cities to all follow the same Religion. Dislikes those who spread their Religion into his empire.
 	 	Favorable Terms
All Alliance types provide Shared Visibility. s grant +1 in the sending city and +1 in the receiving city per Camp or Pasture in the receiving city.	Iron Confederacy
Establishes as many Alliances as possible, and likes those who do the same. Dislikes civilizations that do not establish Alliances.
 	 	The First Emperor
Builders receive an additional build charge. Can spend Builder charges to complete 15% of the cost for Ancient and Classical wonders.
 Builders receive an additional build charge. Can spend Builder charges to complete 15% of the cost for Ancient and Classical wonders. Unlocks Canals with Masonry instead of Steam Power.	Wall of 10,000 Li
Builds wonders whenever possible, and likes civilizations that leave the wonders to him. Dislikes those with more wonders than him.
Added in the . 	 	Abu Simbel
Receives equal to 15% of the cost after completing a , and 30% after completing a .	Ma'at
Clears all features and improves all possible tiles, and likes civilizations that do the same. Dislikes civilizations with few improved tiles or that found s.
 	 	Bannockburn
Can declare a War of Liberation with Defensive Tactics, instead of Diplomatic Service. +100% and +2 for all units for the next 10 turns after declaring a War of Liberation.	Flower of Scotland
Will never attack his neighboring civilizations unless they break a promise to him. Dislikes civilizations waging war on their neighbors, and likes those at peace with their neighbors.
 	 	Righteousness of the Faith
The Worship building for Arabia's is 90% cheaper to purchase with . Arabian cities with that building gain +10% , , and .	Ayyubid Dynasty
Wants his Worship building in as many cities as possible, and likes civilizations with it. Dislikes civilizations following other Religions or waging war on followers of his Religion.
Added in the . 	 	Hangul
Upon completing the first from a new , receives equal to double the current output per turn.	Neo-Confucianism
Likes civilizations who are behind him in and . Dislikes those who are ahead in either of these fields.
 	 	Hwarang
Cities with an established Governor receive +3% and +3% for each promotion that Governor has.	Cheomseongdae
Tries to build up , and likes those that also focus on . Dislikes civilizations with a weak output.
 	 	Amabutho
May form Corps with Mercenaries, instead of Nationalism, and Armies with Nationalism, instead of Mobilization. Corps and Armies gain an additional +5 Combat Strength.	Horn, Chest, Loins
Forms as many Corps and Armies as possible, and likes those who do the same. Dislikes civilizations with few Corps and Armies.
 	 	Campaña Admirable
Entering a new era grants a Comandante General, a unique type of .	Carabobo
Focuses on promoting his units by building many Encampments, and likes civilizations with many promoted units. Dislikes civilizations without an elite, highly-promoted army.
 	 	Grand Vizier
Has access to a unique Governor, Ibrahim, the Grand Vizier. Gains the Janissary unique unit and 1 Governor title with Gunpowder.	Lawgiver
Tries to keep his cities happy and loyal, and likes those who do the same, especially if they have taken cities from other civilizations. Dislikes those who struggle with happiness and loyalty, or that own few conquered cities.
Added in the . 	 	Sogolon
Patronage of costs 20% less . s gain 2 slots for Great Works of Writing. Great Works of Writing grant +4 and +2 .	Lion of Mali
Focuses on generating , and likes those with low . Dislikes civilizations that compete with him in .
 	 	Glory of the World, Kingdom and Faith
Gains from combat victories equal to 50% of the Combat Strength of the defeated unit. Each sent to a city-state of Georgia's majority Religion counts as two s.	Narikala Fortress
Builds high-level walls around her cities and likes those who do the same. Dislikes civilizations that do not fortify their cities with walls.
 	 	Roosevelt Corollary
+5 Combat Strength for all units inside America's home continent. +1 Appeal to all tiles in with a National Park. Gains the Rough Rider unique unit with Rifling.	Big Stick Policy
Likes peaceful civilizations that have a city on his home continent. Dislikes civilizations starting wars on his continent.
 	 	Metanoia
Holy Sites provide equal to their adjacency bonus. Farms provide a +1 adjacency to Hippodromes and Holy Sites.	New Rome
Tries to build up , and likes those that also focus on . Dislikes civilizations with a weak output.
Added in the . 	 	Bakuhan
International s receive -25% yields and , but domestic s gain +1 , +1 , and +2 for every specialty district at the destination. Cities within 6 tiles of Japan's gain +4 and, after researching Flight, +1 for every specialty district.
 International s receive -25% yields and , but domestic s gain +1 , +1 , and +2 for every specialty district at the destination. Cities within 6 tiles of Japan's are 100% loyal and, after researching Flight, gain +1 for every specialty district.	Sakoku
Wants to stay safe from conquest. Dislikes those who have conquered other civilizations' s.
 	 	Killer of Cyrus
+5 Combat Strength for all units when attacking wounded units. Units heal up to 30 hit points after killing an enemy unit.	Backstab Averse
Likes civilizations who are her Declared Friends. Dislikes civilizations who backstab their former allies and declare Surprise Wars.
 	 	Trajan's Column
All founded cities start with a free in the . (A Monument if the game is started in the Ancient Era)	Optimus Princeps
Tries to include as much territory as possible in his empire, and likes those who do the same. Dislikes civilizations with little territory.
 	 	Pax Britannica
Founding a city or building a Royal Navy Dockyard outside of England's home grants a free melee unit in that city. Gains the unique unit with .
 The first city founded on each continent other than England's home grants a free melee unit in that city and +1 capacity. Building a Royal Navy Dockyard grants a free naval unit. Gains the unique unit with .	Sun Never Sets
Likes civilizations who have a city on her home , and will try to expand to all continents. Dislikes civilizations on continents where she has no cities.
 	 	The Last Best West
Can build Farms on Tundra s, and on Tundra Hills tiles with Civil Engineering. Snow, Snow Hills, Tundra Hills, and Tundra tiles cost 50% less to purchase. On those tiles, resources accumulate twice as fast, Mines and Lumber Mills receive +2 , and Camps and Farms receive +2 .	Canadian Expeditionary Force
Participates in Emergencies and Competitions whenever possible, and likes civilizations who do the same. Dislikes those that ignore Emergencies and Competitions.
 	 	Radio Oranje
Domestic s provide +2 Loyalty per turn for the starting city. +2 for each sent to or received from a foreign civilization.	Billionaire
Tries to have as many s as possible, and likes civilizations that trade with her cities. Dislikes those who refrain from sending s to her cities.
Added in the . 	 	Manual of Entrapment
Receives a free Spy with Defensive Tactics and Spies can be purchased with . Spies operate as if 1 level more experienced. Upon completing a successful offensive espionage mission on a foreign city, receives 100% of the , and that city produced that turn.	Court Intrigue
Likes civilizations who pose no threat. Dislikes civilizations with strong military or ones with nearby cities.
Added in the . 	 	Lijia
All cities gain access to three unique Lijia projects, which can either convert 50% of their into or , or 100% of their into .
 All cities gain access to three unique Lijia projects, which can either convert 50% of their into or , or 100% of their into . Cities with 10 or more Population gain +2 , +1 and +1 for every Population.	Yinding
Likes civilizations with a positive income per turn. Dislikes those with a negative income per turn.
== Alternate personas ==
Personas are variations of existing leaders with new appearances, abilities, and agendas, depicting them at different points of their lives or emphasizing different aspects of their rule. When enabled, the leader's former model and abilities are repurposed as an alternate persona.
== Gallery ==
File:Civ6 Leaders Concept Art.jpg|Concept art of Civilization VI leaders by Sang Han
== See also ==
* Leaders in other games
 
Category:Game concepts (Civ6)
Category:Lists (Civ6)
Category:Leader lists