Flumph

==Summary==
Flumph is a term for a species of psionic, magic creatures dwelling in the underdark of D&D settings. They are an odd creature that feed on thoughts, dispelling bad ones when they come across them. Generally, Flumphs are non-violent.
The origin of these creatures is ultimately unknown, as they bear little resemblance to other families of creatures within the Dungeons and Dragons settings they appear it. As they are universally good, they regularly take in other evil psionic creatures to turn them to the side of good.
==Powers and Stats==
Tier: 
Name: Flumph
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Small/Tiny Aberration
Powers and Abilities:
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|-|Powers=Superhuman Physical Characteristics, Small Size (Type 0; Are a bit over Dungeon Magazine Issue 118 page 31 wide), Flight (Shown Monster Manual 5e Page 135. They fly through Fiend Folio 1e page 39), Telepathy (Shown ), Enhanced Senses (Have ), Extrasensory Perception (Via ), Fragrance Manipulation (Via ), Mind Manipulation (Are able to eat ), Martial Arts (Via Dungeon Magazine Issue 118 page 30; Explained Player's Handbook 3.5e Page 102), Stealth Mastery (Shown ), Bodily Weaponry and Acid Manipulation (Use in combat), Absorption (Can use their tentacles to Monstrous Compendium Annual Volume Two Page 58)
|-|Resistances=Acid Manipulation (Shown ), Extreme Resistance to Precognition, Clairvoyance and Telepathy (Via )
</tabber>
Attack Potency: Wall level (As a monster in 5e they're equal to casters who can use Burning Hands)
Speed: Subsonic (Comparable to beings capable of dodging point blank arrows)
Lifting Strength: Athletic Human (As a a tiny multi legged creature with a strength score of they can at max push 204.117 kg)
Striking Strength: Wall level
Durability: Wall level
Stamina: Superhuman (Should be on par with adventures who can keep fighting after their limbs have been hacked off)
Range: Standard Melee range, Several Meters via Stench Spray
Standard Equipment: None notable
Intelligence: Above Average (They have an intelligence score of which makes him Player's Handbook 5e Page 171. Are knowledgeable about .)
Weaknesses: Are utterly helpless if they are and are weak to 
Notable Attacks/Techniques:
* Acid Tendril: The Flumph can hit its enemy with their tentacle, putting acid on them in the process which slowly eats at the foe.
*Advanced Telepathy: The Flumph is able to view telepathic conversations and read them. The power also makes so any creature with telepathic power is unable to surprise a Flumph.
*Telepathic Shroud: A Flumph's nature makes so any attempts to read their mind or use divination spells on them fails.
*Stench Spray: One per day a Flumph can expel a foul substance at its enemy, being so horrid in its smell that it effectively poisons them. The liquid is shot within a 15 feet long cone.
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Dungeons and Dragons
Category:Characters
Category:Game Characters
Category:Good Characters
Category:Species
Category:Monsters
Category:Psychics
Category:Small Sized Characters
Category:Flight Users
Category:Enhanced Senses Users
Category:Bodily Weaponry Users
Category:Acid Users
Category:Mind Users
Category:Telepaths
Category:Absorption Users
Category:Extrasensory Perception Users
Category:Martial Artists
Category:Stealth Masters