Rarity

In FInd the Koishis II, the complete reworking of the Koishi system allowed for the existence of rarities. These arbitrary definitions designed to mess with dopamine levels in our head give a sense of priority to the Koishis, as well as granting them room for unique behaviors and activities to justify their difficulty.
You can find a list of Koishis by rarity here.
==Current Difficulties==
===Common===
Standard spawning Koishis adhere to these rarities.
Class	Icon	Description 	Examples
 	 	The brunt of the barrel. 	Yeah.
 	 	Like an EX card in a Pokemon booster pack or a gold-painted figurine in an action figure set, the way the rarity system works makes them somewhat arbitrary. But rewarding.	Koishi GoslingKogasa Komeiji
 	 	They ain't your grand-dad's Koishis, that's for sure. Rare Koishis are a bit more difficult to search for, but aren't too bad in the bigger scheme of things. 	Kagerou KomeijiPharaoh KoishiKoishi Hakurei
 	 	Particularly unique Koishis that often find themselves fending for their lives. 	Koi'sen IIEirin Yagokoiro
 	 	They follow their will and wind. They may just go where no one's been. They ride their spiral to the end. 	Koizumi YakumoKoina Matara
===Uncommon===
Uniquely-tailored Koishis that spawn infrequently in levels.
Class 	Icon	Description 	Examples
Esteemed 	 	In-between Lunatic and Enigmatic in terms of quality. Thus far, they appear to be always game-wide spawns. 	Xenoishi a
Slipstream	 	Very, very rare Koishis. Or at least, ones that are very difficult to get your hands on for any variety of factors. Are higher than Enigmatic in terms of rarity.	Koishi, Princess of All Cosmos
===Threats===
Major Threats are Koishis that are very difficult to collect.
Class	Icon	Description 	Examples
 	 	Tier one bosses; very strong and challenging to fight, but paling in comparison to higher tiers.	Minoshi Prime
 	 	Tier 1.5 bosses; essentially the Deluxe tier for Empyreals. 	Koishi Senri
 	 	Tier 2 bosses. VERY difficult to face, but their rewards are massive. Is it worth the risk? 	Junkoishi
===Deluxe===
Deluxe Koishis are variants and spins on prior-existing Koishis to make them more of a threat.
Class	Icon	Description	Examples
 	 	Pre-existing Koishis with tweaks to their behavior, providing a more difficult means of obtainment yet also holding a bigger reward output. Share the same spawnrates as Enigmatic-tiers.
For more info: Deluxe Counterparts	Rockin' Rockin' Koshibanki
 	 	The "second level" of Deluxe-tiers, being far stronger and far more varied than their first forms and occasionally appear to be hybrids of pre-existing Koishis. Opulents differ in that they are always worldwide spawns, in spite of the original location(s) that their forms could be found in. Are roughly Slipstream-tier.
For more info: Opulent Counterparts	Darkspeaker Koishi Hakurei
 	 	The "third level" of Deluxe-tiers, consisting of fusions between members of the Opulent-tier. Are possibly beyond Slipstream-tier.
For more info: Magnolious Counterparts	Arsenal Koishbird
== Other Tiers==
These tiers have been proposed, removed, or made up; and have no chance of making it into the game. As of writing, all of these currently are known through the now-abandoned FTK2 Trello: 
*Ultima/Zenith: An extremely rare "seventh tier" that would've appeared after Slipstream. It was colored black.
*Enchanted: Koishis that would've been 'assembled' to spawn. It was colored red, a color now taken by the Esteemed tier.
*Temporal: FTK2's shorthand for a holiday-exclusive Koishi. It was colored a very light cyan, a color now taken by the Deluxe tier.
*Bohemian: A rarity that would be for Koishis exclusive to the Koipsule Machine. It was colored in a blue-to-red gradient.
== Trivia==
*Not all Koishis use the standard rarity sounds; see here for more info.
* The term "rarity" has been often interchanged with the term "tier", and mean roughly the same thing.
*It is currently implied that in-universe, the Koishi rarity system is highly arbitrary, given their heavily varying appearances and lack of a general consensus for what would classify a Koishi as a Common-type rather than an Enigmatic-type and so on. 
**The only known rules thus far include the Deluxe and Opulent tiers being applied for "shiny" Koishis only, and Empyreal & it's related tiers being applied to Major Threats only.
** The Esteemed-tier Koishis and Opulent-tiers, thus far, appear to be entirely universal spawns.
*In order of appearance (development):
**The game started with 5 initial rarities, Common thru Enigmatic.
**Deluxe and Slipstream were added sometime during V.A3's release period.
**Esteemed and Empyreal were released with V.A9 on February 1, 2024.
**Lux Empyreal, although it was added with V.A9, was heavily expanded upon with V.A9b (released February 14, 2024).
**Phantasmal appeared with the Nameless Koishi of Light in the KoishBox 3/16/2024 build.
**Opulent was first released with the KoishBox 4/10/2024 build.
**Venerated appeared with the KoishBox 4/12/2024 build.
**Junkoishi became the first Superion in FTK2 upon her addition with V.A10 on May 4, 2024.
**Magnolious first appeared with the 6/2/2024 Koishbox build.
Category:Meta
Category:Find the Koishis 2