Mage hand

Mage hand was a transmutation cantrip that allowed a caster to manipulate an object some distance away from themself.
==Effects==
On casting mage hand, the caster pointed at an object and move it in any direction. A magical, ghost-like hand was conjured, which could be used to interact with objects weighing or less. The hand had the equivalent speed of a human and could easily drop items or, given a moment, pick up new ones. The mage could keep the hand conjured for up to a minute per cast.
When cast on Avernus, the first layer of the Nine Hells, the hand looked like a fiendish claw.
==Components==
Casting mage hand required somatic and verbal components.
==History==
Before the Spellplague, though mage hand could only be cast a limited number of times per day during this era, its effects were otherwise similar.
==Notable Users==
* Arcane tricksters: A profession that could only be picked up by people who were capable of casting mage hand.
==Appendix==
===See Also===
* Greater mage hand
* Telekinesis
===Appearances===
===Gallery===
Clever_Conjurer.jpg|A gnome conjurer casting mage hand as depicted in Adventures in the Forgotten Realms, by Zoltan Boros.
Mage_Hand_XGE.png|A seafaring spellcaster casting mage hand.
Mage hand bg3.png|A mage hand from Baldur's Gate III.
Mage Hand 5e.png|The spell symbol of mage hand from Baldur's Gate III.
===External links===
* 
* D&D Beyond
===References===
Category:Transmutation spells
Category:Cantrips
Category:Bard spells
Category:Artificer spells
Category:Sorcerer spells
Category:Warlock spells
Category:Wizard spells
Category:Wu jen spells