C-evo test Book 31/3rd 100 turns

===201. 1752===
:Two-year intervals now.
Edo [4]; max prodn: 0+5+0.
===202. 1754===
Ship finds Nottingham [8]. 
Capua short-term switch to complete Cathedral precisely: 0+9+(6-2=2+2)
===205. 1760===
Persians gone. Population was away above us and friends until halved about 4ooAD; military power was generally better than ours till very recently; tech was similar to Egyptians'
Capua Cathedral; starts Great Wall: 1+8+(7-3=2+2).
Cash 59+2, research 13.
===206. 1762===
Roma has a swamp converted to forest; briefly max growth: 3+4+(7+6). 
Japs have new cavalry 60/20/2.5. Hardened cavalry 90 versus green musketeers 72: no contest. So we stop building 2nd musketeer, selling work, and switch to Trade goods to sit out the destruction or get the Great Wall in place: 0+5+0
Ostia brief switch: 2+6+(13-4=4+5)
Tax down to 40%: cash 101+4, research 17
===207. 1764===
Roma Aqueduct, start cathedral: 1 profit, 6 prodn, (5+7)
Ostia ditto: 0+8+(12-4=3+5)
Rehoming lets Capua produce 9, so Gt Wall is only 43 turns away.
===208. 1766===
Ballistics > Science. Talk to Americans, get Tactics for Ballistics. Metallurgy doesn't interest them. Egy talk: we get Railroad for Ballistics.
Cash 109+2, research 16
===211. 1772===
Tarquinia briefly max prodn: 1+3+0.
===212. 1774===
Paestum [5]: 1+3+(6-2=2+2).
Tarquinia Town Hall, start Temple: 3+2+(4-1=1+2).
Cash 117+2, research 18.
===213. 1776===
Paestum temple, start cathedral: 4+3+(8-3=2+3).
Capua [7]: 0+11+(8-3=2+3); so GW 30 turns away.
Cah 121+1, research 20.
==Industrial Age==
===214. 1778===
Science > Tactics
Tarquinia [4], hurry production: 2+4+(6-2=2+2).
Science gives Capua extra trade but it's corrupted: 0+11+(9-4=2+3), Ostia extra resource: 0+9+(12-3=4+5).
Cash 123+2, research 20. Tax 30%: cash 123-1, research 23.
===217. 1784===
Empty British longboats visit Capua.
Tarquinia switches: 3+3+(6-2=1+3).
===218. 1786===
Tactics > Military Research to improve on our 39/26.
Ostia switch: 1 profit, 8 prodn, 12-4=2+6.
===219. 1788===
Ostia Cathedral, start Mil Acad, max growth: 5+4+(14-5=3+6).
Cash 119-1, research 23.
===221. 1792===
Ostia lost a man, only just, when I had calculated that he would just survive; recalculation shows that I shouldn't have. [7] (35/40) 5+2+12-4=2+6).
Roma switch: -1+8+(3+7)
===222. 1794===
Egy talk: we get Steel for Tactics.
Ostia [8]: 5+4+(14-5=3+6).
===223. 1796===
Riflemen 63/42/1.5, cost 50. 
Roma Cathedral, start Riflemen: 1 profit, 6, (4+8)
Paestum (hosting British visit) [6], hurry prodn: 3+5+(10-3=2+5)
Cash 111-2, research 25.
===225. 1800===
Lost settler - Phoen horses exploring further north. Integrated two Town Guards.
Tarquinia temple: 4+2+(6-2=1+3).
Cash 107-4, research 25.
===226. 1802===
Ostia [9]: 5+6+(16-5=3+8).
Cash 104-4, research 27.
===227. 1804===
Steel > Military for the ultimate Overweight with 3 armor modules
Roma first unrestricted Riflemen: 2+7+(4+8).
Find Trondheim - British.
===228. 1806===
Tarquinia [5] and switch to barracks: 5+2+(8-3=2+3).
Cash 102-3, research 27.
===230. 1810===
Ostia [10], max prodn: 0+12+(15-5=3+7).
===232. 1814===
New Riflemen, seeming to run but Overweight: 42/84/1.5, cost 60. Research Code of Laws.
Roma [9]: 3+7+(4+10).
===233. 1816===
Roma old Rifl.
===234. 1818===
Ostia Military Academy, start new Rifleman (one every 5 turns).
===235. 1820===
Code of Laws > Railroad.
===236. 1822===
Lost an old Rifleman on a forest to a possibly slightly unhealthy vet dragoon: recalculate: Rifleman 42, hardened +21, Forest +21, total 84; Dragoon 48, vet 84, and 100% if he had fully recovered: they should both have gone. Such is life.
Paestum [7] without cathedral: 1+5+(10-3=2+5).
Tarquinia [6]: 2+6+(10-4=2+4).
===237. 1824===
Roma old Rifl, Ostia new Rifl.
Paestum Cathedral, start new Rifl: 4+5+(12-4=2+6).
Cash 111-7, research 30.
===238. 1826===
Roma [10]: 2+9+(4+10).
===239. 1828===
Railroad > Currency
===240. 1830===
Tarquinia barracks, start new Rifl: 0+8+(8-3=2+3).
===243. 1836===
Currency > Poetry
Capua builds Great Wall, starts new Rifleman.
Edo starts Barracks. 
Tax 70%: cash 68+1, research 11.
British have a Galleon: 0/48/3.5, carry 4, cost 60.
===246. 1842===
Mongols gone. Big declines starting about 1200AD and very recently; military power mostly away below ours; tech a bit above ours.
===247. 1844===
Roma [8] plus settlers, start marketplace: 3+5+(9+4).
Paestum [8] and new Rifl, starts aqueduct: 4+6+(14-5=6+3).
===248. 1846===
Roma [9]: 2+7+(10+4).
Tarquinia new Rifl, start marketplace: 1+7+(10-4=4+2).
===250. 1850===
:Annual increments from now on.
===251. 1851===
Edo barracks, starts new Rifleman.
Find Moskva: British; red territory nearby.
===253. 1853===
Poetry > Monarchy
Neapolis, new west coast city: 1+1+0.
===256. 1856===
Roma marketplace, start harbor: 2+7+(15+4).
Tarquinia marketplace, start cathedral: 1+7+(10-4=6+2).
Cash 73+4, research 12.
===257. 1857===
Russians gone (as we expected: from 2000 to 500 AD they were among top population, then had drops and slow climbs till serious trouble about 1810; military similar to Persians', probably needing more attention from about 1100 AD, and the 1790 peak was too late; their tech was good early but only just above ours at the end.
Pompeii new city on eastern portage: 1+1+0.
===258. 1858===
Roma [10]: 2+9+(15+4).
Jap dragoon 33/11 near Neapolis. Ha!
Paestum was on max growth but wasn't actually trying to do that or even max research; adjusted: 3+7+(14-5=6+3).
Capua switch: 0+9+(10-4=4+2).
Cash 82+4, research 13.
===259. 1859===
Paestum aqueduct, start courthouse: 0+10+(11-4=5+2).
Cash 86+2, research 13.
Capua tweaks again: 0+7+(11-5=4+2)
===260. 1860===
Paestum [9]: 4+7+(16-6=7+3).
Capua Harbour, start aqueduct: 3+5+(11-5=4+2).
Program is not very clever when we use "Go". Overweight units can get sent in an impossible direction instead of a route they can use, then when they reach a blind alley we get told "This unit can only mlove along roads and railroeads." - which is wrong too, because they can move on rivers just as well as on roads.
Cash 90+3, research 14.
===261. 1861===
Roma tweak: 2+7+(16+5).
===263. 1863===
Monarchy > Steam Engine
Edo new Rifleman, start temple: 2+4+0.
Roma tweak: 2+5+(18+5).
Cash 102+6, research 15.
===264. 1864===
Roma Harbor, start settlers: 2+9+(15+4).
Rifleman finds Osaka and may explore more.
Talk to Egy, get Banking for Metallurgy.
===267. 1867===
Roma [11] with morale for 10: 0+9+(15+4).
Capua [8]: 2+7+(13-6=5+2).
===269. 1869===
Roma [8] settlers, start theater: 4+3+(16+5).
===270. 1870===
Paestum [10] and courthouse, start marketplace: 0+12+(15-2=9+4).
Cash 165+5, research 16.
===271. 1871===
Tarquinia cathedral, start aqueduct: 6+2+(10-4=6+2).
===272. 1872===
Steam Engine > Naval design
===273. 1873===
Edo temple, start old rifleman.
Tarquinia [7]: 6+3+(12-5:7+2)
===274. 1874===
Roma [10]: 1+9+(15+4).
Capua aqueduct, start coastal fortress: 3+5+(13-6=5+2).
===275. 1875===
Paestum marketplace, start theater: 4+8+(18-3:16+4).
Edo [5]: 2+6+0.
===276. 1876===
British ship sinks our ship.
Capua [9]: 3+5+(15-7=6+2). 
Cut tax to 60%: cash 209+1, research 22.
===277. 1877===
Neapolis Town Hall, start granary: 1+2+(1+1).
===279. 1879===
Cruiser: 180/36/4.5, cost 224, Arty, carry 2. Research Banking.
Roma Theater, start Longboats for eastern reconnaissance.
Tarquinia [8]: 4+6+(14-6:7+3).
===281. 1881===
Someone has destroyed Kyoto.
===283. 1883===
Paestum theater, start granary.
Capua [10]: 3+5+(17-8=5+4).
===284. 1884===
Japs are not as weak as one might hope.
Roma [11]: 4+3+(18+8).
===285. 1885===
Banking > Industrialization
Paestum [11], switches to Harbor: 3+10+(19-3:15+6).
===286. 1886===
British empty galleon visits Capua.
Roma longboats, start coastal fortress.
===289. 1889===
Roma [12]: 1 profit, 9 prodn, (16+7)
Capua [11] with morale for 10: 1 profit, 5 prodn, (17-8=5+4).
Edo [6]: 3+7+0.
Tarquinia aqueduct, start courthouse: 6+4+(14-6:7+3).
Cash 279+4, research 25.
===290. 1890===
Capua Coastal Fortress, start theater: 0+7+(17-8=5+4).
Tarquinia [9]: 5+6+(16-6:9+4).
===291. 1891===
Paestum Harbor, start bank: 0+13+(17-3:12+6).
Cash 289+0, research 26.
===293. 1893===
Edo new rifl, start old rifl. Japs have new stronger unit (elite) 93/62/2.5, cost 80.
Neapolis [3]: 2+3+(3-1=1+1).
===294. 1894===
Pompeii Town Hall, start granary: 1+2+(1+1).
===295. 1895===
Industrialization > Environmentalism
===297. 1897===
Roma Coastal Fortress, start factory.
Tarquinia [10], sells unfinished work and starts factory: 2+10+(16-6:9+4).
Pompeii [3]: 1+3+(3-1=1+1).
Cash 342+0, research 27.
===298. 1898===
Ostia stops military, starts factory.
Capua theater, starts factory: 3+5+(19-9=6+4).
===300. 1900===
Find Sparta [12] (Phoenician) with 48/32 defense. Our ships see no way to reach it.
Category:C-evo test Book 31