Gary Mitchell (Star Trek)

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==Summary==
Gary Mitchell is a minor antagonist from Star Trek: The Original Series, in Season 1, Episode 3 Where No Man Has Gone Before. In the episode, the USS Enterprise passes through a cloud of strange energy that interacts with Gary's, who is the Helmsman of the Enterprise and friend of 15 years of Kirk, ESP rating, granting him Psychokinetic powers. The change affects his personality and makes his ego grow considerably.
==Powers and Stats==
Tier: physically, at least , possibly , Far Higher over time with ESP
Name: Gary Mitchell
Origin: Star Trek:The Original Series
Gender: Male
Age: Likely in his 30s, went to college 15 years prior to his death with Captain Kirk
Classification: Helmsman of the USS Enterprise, Esper
Powers and Abilities: Extrasensory Perception, Enhanced Senses (Claimed that awakening his powers was like a blind man regaining his vision), Clairvoyance (Can observe different locations with his mind), Telepathy, Precognition (ESP is described as the power to look into the future), Information Analysis (Read the equivalent of a library of books in a half a day), Energy Manipulation, Electricity Manipulation, Fire Manipulation (Can control energy to release electricty bolts. Spock implied he could create fire out of nowhere), Reality Warping (Can do anything he desires with a thought and bring anything he thinks into reality), Technology Manipulation (Can alter the systems of the Enterprise at will), Telekinesis, Body Control (Could kill himself and then revive at will), Death Manipulation (Can likely also kill others at will), Life Manipulation (Created life out of nothing), Matter Manipulation (Atomic. Can alter and reshape matter at will, altered the atmospheric and terrain conditions with a thought), Teleportation, Accelerated Development (Passive; Intelligence and Abilities. His powers increase geometrically, multiplying over itself every minute. Went from being bedridden to considering the Enterprise primitive and useless in only a day)
Attack Potency: Athletic level (Is a trained Enterprise personnel, comparable to James T. Kirk), at least Building level (His power is far above the average Phaser weapon in the Enterprise and easily deflected a shot from a rifle Phaser that blew up a rock formation), possibly Multi-Continent level (Considers the USS Enterprise to be limited in power and was repetedly implied to be more powerful than it is. Implied to be capable of destroying it), Far Higher over time (His power increases geometrically, meaning his powers multiply in potency and power every minute. Would eventually come to threaten all of humanity) with ESP
Speed: Athletic Human, possibly Massively Hypersonic augmented reactions (Could react to the electric attacks directed at him), up to Massively Hypersonic+ attack speed (Can attack with electricity)
Lifting Strength: Athletic Human, Class 10 with telekinesis (Could move gigantic boulders with his telekinetic powers)
Striking Strength: Athlletic Class
Durability: Athletic level, at least Building level (Took the blast from a Phaser rifle with no damage), possibly Multi-Continent level (Kirk thought it was nescessary to destroy the surface of Delta Vega with neutron radiation to stop Gary), Far Higher over time with ESP
Stamina: Average (Using too much power will leave Gary without his powers for a few moments), far higher over time
Range: At least hundreds of meters (Could control the entire Enterprise and feel Kirk from hundreds of meters away), far higher over time (His powers increase geometricallly)
Standard Equipment: None
Intelligence: Extraordinary Genius (Read the equivalent of a library of books in half a day. His mind had become superhuman and far above that of humans), likely Supergenius (His intelligence also increases geometrically, multiplying every minute. Could accomplish what humanity took millions of years to accomplish in mere moments)
Standard Tactics: Gary will toy with his opponents, throwing them around with telekinesis and forcing them on their knees to beg. He used extravagant ways of fighting against Kirk, though that might have been his bias towards Kirk. He is not above using his powers to instantly kill others.
Weaknesses: His ego makes him prone to toying with his opponents. Using too much of his powers will temporarily make his ESP unusable.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Male Characters
Category:Live-Action Characters
Category:Star Trek
Category:Antagonists
Category:Evil Characters
Category:Extrasensory Perception Users
Category:Telepaths
Category:Telekinesis Users
Category:Matter Users
Category:Clairvoyance Users
Category:Technology Users
Category:Precognition Users
Category:Enhanced Senses Users
Category:Information Analysis Users
Category:Energy Users
Category:Electricity Users
Category:Fire Users
Category:Reality Warpers
Category:Body Control Users
Category:Death Users
Category:Life Users
Category:Teleportation Users
Category:Accelerated Development Users
Category:Biology Users
Category:Creation Users
Category:Forcefield Users
Category:Humans
Category:Adults
Category:Psychics
Category:Fallen Characters
Category:Science Fiction Characters