Dark Hyrule Castle

is the result of 's power and is the sixth and final in .
==Themes and Navigation==
 and emerge from the after completing the and inadvertently letting discover the location of the to discover that has been altered by 's magic. changes the original , turning its inhabitants into stone and bringing in many of his fiercest monster minions. The initial portion of this takes place in the 's basement, where must free the 's staff and from 's petrification spell with the power of the . Once has been freed, he gives a that allows to escape from the basement and take on the rest of the , as well as allowing him to exit the and prepare if desired. This is the final of , and as such has no direct in-game reward, although completing it initiates the ending, and visiting after having completed the game at least once (there is an option to save after the end of the credits) allows to create the .
 is among the larger in the game, with several floors. It includes puzzles from every prior , as well as some new varieties, such as sets of floor tiles that must each be stepped on exactly once. As many of the routes in the castle have been blocked off, progressing through the requires flying around the outside of the with at some points. There are multiple . Early on, must fight a to proceed. Somewhat later, must fight a , the strongest of all , to open the way to the room containing the . The is located behind a block that must be pushed by four clones but is itself blocked by four key blocks. Each of the four required is guarded by one or two located in one of the 's four corner towers. These appear after the is defeated. For some reason, the symbol on the banners of resembles the , though it is most likely a reference to , whose monstrous shape in this and other games has a single immense eye.
Once enters the central keep through the door, a countdown starts. As announces, must interrupt 's extraction ceremony before a bell tolls three times, or will acquire the , will die, and the game will end. Along the way to , encounters a , a group of ten , and a group composed of two and a second . The first two tolls of the bell are scripted to occur as soon as passes through the doors following the first two challenges, but the third battle is in fact timed (although the game gives no indication that it is different from the others) and if takes too long fighting the the bell will toll for a third time, resulting in a .
Once makes it to in time, calls on the incomplete power he has been able to extract from thus far and the game's final battle commences.
===Minor Enemies and Traps===
File:TMC Ball and Chain Soldier Sprite.png|
File:TMC Black Knight Sprite.png|
File:TMC Blue Stalfos Sprite.png|
File:TMC Blue Wisp Sprite.png|
File:TMC Bob-omb Sprite.png|
File:TMC Bombarossa Sprite.png|
File:TMC Bow Moblin Sprite.png|
File:TMC Door Mimic Sprite.png|
File:TMC Fire Wizzrobe Sprite.png|
File:TMC Floor Spikes Sprite.png|
File:TMC Ghini Sprite.png|
File:TMC Gibdo Sprite.png|
File:TMC Guruguru Bar Sprite.png|
File:TMC Keese Sprite.png|
File:TMC Moldorm Sprite.png|
File:TMC Purple Keaton Sprite.png|
File:TMC Red Darknut Sprite.png|
File:TMC Red Stalfos Sprite.png|
File:TMC Red Wisp Sprite.png|
File:TMC Rope Sprite.png|
File:TMC Silver Darknut Sprite.png|
File:TMC Spark Sprite.png|
File:TMC Spear Moblin Sprite.png|
File:TMC Stone Statue Sprite.png|
File:TMC Wallmaster Sprite.png|
File:TMC Winder Sprite.png|
File:TMC Wizzrobe Sprite.png|
==Trivia==
* and appear with different palettes in , but although generally this implies a stronger or in some way different enemy, these are functionally identical to their counterparts found elsewhere in , having the same amount of health, dealing the same amount of damage to , and exhibiting the same behaviors.
*Unlike the other in the , and in in general, the first has the background music normally heard during fights with main . It shares this trait with the in the .
*The 's theme music is a remixed version of the theme from .
==Nomenclature==
==Gallery==
File:TMC Dark Hyrule Castle Artwork.png| fighting a in