Reno (Final Fantasy VII)

==Summary==
Reno is one of the top ranking member of the Shinra Electric Power Company's Investigation Sector of General Affairs Department, unofficially known as the Turks, as well as a recurring antagonist in Final Fantasy VII, while having a supporting role in the sequel Advent Children and prequel Before Crisis, and a minor appearance in Crisis Core.
Best described as a man who never grew up from being a rebellious teenager, Reno is known for his unworried and carefree demeanor, his rather arrogant attitude towards his enemies, but also for his full loyalty and support for his comrades and the Shinra Company. Not much is known about Reno's past, he has been working for the Turks for many years with great results, earning himself fame as the fastest of the Turks and the next in-command after Chief Veld and Tseng. For almost as long, he has been partners with Rude, both being renowned for their flawless teamwork and efficiency, and being best of friends despite taking constant jabs at each other.
Although he was always ruthless, Reno was initially a man with a code of honor and morals, the increasingly difficult struggles of the Turks as agents in charge of Shinra's dirty work such as kidnapping, assassinations and cover-ups of their crimes, gradually led Reno to lose that better side of him. By the time of the original story he would carry out Shinra's order's without hesitation, regardless how inhuman they would be. However, as Shinra slowly took a direction for the better, rebuilding the world after the struggle against Sephiroth, so did Reno and did everything in his power to help the new president, Rufus Shinra, to restore the world from its damaged state and restore Shinra, but this time as a company people could trust and not simply fear.
==Powers and Stats==
Tier: At least , likely higher | | At least , likely higher | , likely | , likely , higher with Makeshift Bomb
Key: Before Crisis Pre-Chapter 19 | Before Crisis Post-Chapter 19 | Disc 1 | Disc 2 | Advent Children
Name: Reno
Origin: Final Fantasy VII
Gender: Male
Age: 28 
Classification: Human, Special Investigations Agent, Bodyguard, Spy, Assassin, Enforcer
Powers and Abilities: 
<tabber>
|-|Abilities=
* Superhuman Physical Characteristics
* Acrobatics (Hypermobility. Can perform dexterous movements, flips and big jumps in the middle of combat)
* Martial Arts (All Turks receive proper training in hand-to-hand combat. Reno specializes in this area, mixing punches and kicks with his use of the steel baton)
* Weapon Mastery (Is an expert using the steel baton provided by the company, as his weapon of choice, being able to keep up with many other types of weapons, ranging such as swords, guns, spears, etc. Reno is also trained in the use of firearms)
* Vehicular Mastery (Reno displays great skill at piloting helicopters, being capable of flying oneFinal Fantasy VII: Advent Children (2005) backwards, inside a tunnel, at high-speeds. These are equipped with machine guns and napalm bombsCrisis Core -Final Fantasy VII-: Reunion (2022))
* Stealth Mastery (All Turks are trained in infiltration and espionage. Though their capability depends on the specific individual, Reno at least is capable of following undetectedBefore Crisis -Final Fantasy VII- (2004) Rude, another Turk, and Avalanche membersBefore Crisis -Final Fantasy VII- (2004), who are also trained warriors)
* Spirit Energy Manipulation (Can control his Spirit Energy to perform special techniques)
* Non-Physical Interaction (Spirit Energy allows to interact with incorporeal beings such as Summons, which trascend physical matterCrisis Core -Final Fantasy VII-: The Complete Guide (2007) entirely or the Remnants of Sephiroth, who are made out ofFinal Fantasy VII: On the Way to a Smile - Lifestream Black (2009) Negative Lifestream)
* Electricity Manipulation (Can casts lightning jolts on his enemies)
* Absorption (Can absorb electrical attacks as health)
* Light Manipulation (Via Turks Light)
* Sealing (Via Pyramid)
* Madness Manipulation (Type 2; Neo Turks Light inflicts Confusion)
* Explosion Manipulation (With Rude's makeshift bomb and the Shinra Military Helicopter's missiles)
|-|Resistances=
Resistance to:
* Fear Manipulation (Is unaffected by Kadaj's presence which is comparedFinal Fantasy VII - The Kids Are Alright: A Turks Side Story (2017) to when death draws near)
* Death Manipulation (Resists Doom and Death)
* Sleep Manipulation (Resists Sleep)
* Madness Manipulation (Type 2; Resists Confusion and Berserk)
* Sense Manipulation (Resists Silence)
* Time Stop (Resists Stop)
* Transmutation (Resists Frog)
* Size Manipulation (Resists Small)
* Petrification (Resists Petrify)
* Paralysis Inducement (Resists Paralyze)
* Body Puppetry (Resists Manipulate)
* Gravity Manipulation (Takes no damage from gravity based abilities)
* Absolute Zero (Can withstand Shiva's Diamond Dust, whose coldFinal Fantasy Explorers. Japanese Website Summon profiles (2014) reaches these temperatures)
* Matter Manipulation and Radiation Manipulation (Can endure the Flare spell and the Bahamut Strain's more powerful variants, such as Megaflare, which are consistently described as a nuclear explosions)
</tabber>
Attack Potency: At least Multi-Continent level, likely higher (Is strong enough to defeatBefore Crisis -Final Fantasy VII- (2004) 3rd Version Ravens, whom are far strongerBefore Crisis -Final Fantasy VII- (2004) than the 2nd Version which easily defeated with one strikeBefore Crisis -Final Fantasy VII- (2004) both Sebastian and EssaiCrisis Core -Final Fantasy VII-: The Complete Guide (2007), two 2nd Class SOLDIER comparable to Zack Fair when he defeated Ifrit) | Multi-Solar System level (Can defeat the Mighty Grunt Techno-SoldiersBefore Crisis -Final Fantasy VII- (2004), the latter while statingBefore Crisis -Final Fantasy VII- (2004) that it took nowhere near his true strength. In large numbers, these enemies could overwhelmBefore Crisis -Final Fantasy VII- (2004) the Player Turk, whom shortly after would defeat Zirconiade, a Summon far superior to Bahamut ZERO and Fury) | At least Multi-Continent level, likely higher (After the most of the Turks went into hiding and the golden era of the department came to an end, Reno's abilities noticeably decayed, though he's still a powerful fighter. Can fight against the main party not long before they were joined by Vincent Valentine whom in the past also easily defeatedBefore Crisis -Final Fantasy VII- (2004) 3rd Version Ravens) | Multi-Solar System level (Regained his old skills and became even strong, being capable of fighting the main party alongside Rude, and later Elena, after Cloud and his allies had grown strong enough to control Summons such as Bahamut ZERO and among whom Red XIII could already perform his Stardust Ray Limit Break. Cloud himself had survived the awakeningFinal Fantasy VII (1997) of 5 of the 8 Weapons, when a single one is stronger than Zirconiade), likely Multiverse level+ (Cloud fought in Ramza Beoulve's army alongside Balthier and Luso Clemens during his time in Ivalice, the former whom had defeated Gilgamesh twice alongside Vaan and the others, and the latter whom had allied with Vaan before joining Ramza) | Multi-Galaxy level (Could hold a fight against Yazoo and Loz, though they were just playing around. Still, both Remnants should be comparable to the other, Kadaj who is statedFinal Fantasy VII: Advent Children -Reunion Files- (2006) to be as strong as Sephiroth was in the original game, who was stronger than the individual members of the main party all whom controlled the Knights of the Round), likely Multiverse level+ (The Remnants could hold their own against Cloud, who was much stronger than when he fought in Ramza Beoulve's army), higher with Makeshift Bomb (The bomb made by Rude was strong enough to temporarily knock out of combat Yazoo and Loz, who up to that point were far stronger than Reno and Rude)
Speed: Sub-Relativistic+ (Reno takes great pride in his speed and is renowned as the fastest of the TurksBefore Crisis -Final Fantasy VII- (2004). Is stronger than 3rd Version Ravens, who are a far superior version of the 2nd who blitzedBefore Crisis -Final Fantasy VII- (2004) 2nd Class SOLDIER, a Class far stronger the 3rd Class, who could keep up with the main party members who can dodge the lasers of Shinra's security Systems) | Massively FTL+ (Is strong enough to fight the same enemies as the Player Turk did before facing Zirconiade, a Summon far superior to Bahamut Fury) | Sub-Relativistic+ (After the decay of his abilities, following the end of the golden era of the Turks, Reno's speed is not the same as before. He's still fast enough to keep up with the party who are on the level of Vincent Valentine, whom also could easily defeat 3rd Version Ravens and far stronger when they could dodge lasers in Midgar) | Massively FTL+ (Regained his speed and became stronger than ever before. Could keep up with the party on two ocassions after they had gained control of Summons like Bahamut ZERO and Red XIII could perform his Stardust Ray Limit Break) | Massively FTL+ (Though they were toying with him, Reno managed to keep up and surprise a bit the Yazoo and Loz, who should be comparable to Kadaj, the Remnant of Sephiroth who is statedFinal Fantasy VII: Advent Children -Reunion Files- (2006) to be as strong as Sephiroth was in the original game, which also makes Kadaj superior to the Knights of the Round)
Lifting Strength: Class M (Physically superior to 3rd Version Ravens, who are far above 2nd Class SOLDIER members, who compare to Zack in his earlier days, when he defeated Ifrit putting him on the level of Titan) | Stellar (Comparable to the Player Turk, shortly before they faced Zirconiade, a Summon far superior to Typhon) | Class M (Though his abilities have decayed enormously, he can still fight the party, who commands Titan and Summons above him) | Stellar (Regained his lost strength and became even stronger than before) | Stellar (Far stronger than before. Could hold his own against the Remnants of Sephiroth for a while, though he was clearly weaker)
Striking Strength: At least Multi-Continent level, likely higher (Can defeat with his attacks 3rd Version Ravens) | Multi-Solar System level (Can easily destroy enemies who can overwhelm the endgame Player Turk with his strength alone) | At least Multi-Continent level, likely higher (Has grown weaker, but can still fight and harm the party, which were on a similar level to Vincent) | Multi-Solar System level (Regained his lost strength and can potentially injure a much stronger party with his physical might), likely Multiverse level+ (The party scale to Cloud who during his time in Ivalice fought alongside Balthier, who had defeated Gilgamesh twice) | Multi-Solar System level, likely Multiverse level+ (Stronger than before. Managed to hold his own in a hand-to-hand fight against Yazoo, though the latter was playing around)
Durability: At least Multi-Continent level, likely higher (Could fight 3rd Version Ravens, who are far stronger than 2nd Class SOLDIER, whom compare to Zack in his earlier days who defeated Ifrit putting him also on the level of Shiva) | Multi-Solar System level (Can take the attacks of enemies like the Mighty Grunts, who could defeatBefore Crisis -Final Fantasy VII- (2004) the endgame Player Turk with number advantage, who is comparable to Zirconiade and far above Bahamut ZERO and Bahamut Fury) | At least Multi-Continent level, likely higher (Could take the party's attacks, who were already comparable to Vincent and could simply walk away from the battle) | Multi-Solar System level (Regained his old strength and became even stronger. Could fight the party on two ocassions, alongside his partners, and come out not worse for wear, when they had become strong enough to take down Weapons), likely Multiverse level+ (Cloud had fought alongside Balthier in Ramza's army, whom had defeated Gilgamesh, and displayed a similar destructive power) | Multi-Galaxy level (Could take repeated beatings from the Remnants of Sephiroth, who compare to Kadaj who was as strong as Sephiroth was in the original game, being above the main party who controlled Knights of the Round), likely Multiverse level+ (The Remnants could injure Cloud, whom had become far stronger since his time in Ivalice)
Stamina: Superhuman. Reno, as a Turk, has been trained to stay on duty in grueling conditions for hours to carry out his missions, this includes being deprived of food or sleep, or even being injured, without truly slowing down unless the damage is too extreme.
Range: Extended Melee Range with the Baton; Tens of Meters with special abilities
Standard Equipment:
Reno3.jpg|Reno typical pose with his staff
Shinra Helicopter.png|The Shinra Military Helicopter
Rude Bomb.png|Reno and Rude holding the Makeshift Bombs
BCTurkPhone.jpg|Standard Turk's Cellphone Model as seen in Before Crisis
*Metal Baton: Reno's weapon of choice; a short retractable metal staff provided by the company, also strapped to his wrist, he is always seen carrying around, playing with and leaning it on his shoulder. In battle Reno uses it in two different ways: in quick strikes that he mixes up with kicks and punches to perform combos, and channeling his Spirit Energy through it, as raw energy or electricity, to perform his special moves.
*Cell Phone: Reno, like all Shinra personnel, carries a mobile phone to contact his colleagues or his teammates during missions and plan properly his next course of action.
*Shinra Military Helicopter: The Shinra company provides the necessary vehicles to SOLDIER and the Turks for their missions. The Turks in particular are commonly seen piloting helicopters when they need a means of transport. These come equipped with a gatling machine gun on the front and napalm missiles at the sides.
*Makeshift Time Bomb (Optional Equipment): A surprisingly powerful bomb made by Reno's lifelong partner, Rude, himself which has a timer that upon reaching 0 explodes in a large blast followed by flashy fireworks. It must be noted that Reno and Rude, despite surviving, were also knocked out by the blast and each of them have only 1 copy of the bomb each.
Intelligence: Above Average. As a trained Turk, Reno is skilled in a variety of fields like combat, espionage, information gathering, the use of many kinds of weapons and vehicles, as well as planning and coordination with his teammates. Having been nominated as the second in command after Tseng (and the number 3 while Veld was still part of the department), all of which speaks of how efficient and accomplished Reno is in the eyes of his comrades and the trust that he has earned within Shinra in his many years of service in all sort of missions.
Weaknesses: Despite his skill and loyalties to the Shinra Company, Reno's lackadaisical approach to his work and occasional capricious decisions lead to complicating his missions unnecesarily. Examples of this are his refusal to fight Cloud and the party in Wutai because he was on vacation or allowing Kadaj to run free in the Knowlespole because shooting him would endanger Evan, whom he had grown fond of. As Evan also confirmed, if one can play the correct buttons regarding the Shinra Company, such as its reputation or well-being, Reno can be easily tricked or forced into a desired situation.
Notable Attacks/Techniques:
*Lightning Jolt: Using his control of electricity, Reno can cast a bolt of lightning to fall on an enemy.
*Turk Light: Reno points his staff at his opponent a releases a blast of energy that explodes on impact, causing damage.
*Neo Turk Light: Similar to Turks Light, the attack is virtually the same, however, the blast of energy, instead of hurting the opponent, causes confusion in them, leaving them in a state where they will randomly attack their own teammates.
*Pyramid: Reno emits a sphere of light from his staff which, upon making contact with the enemy, will encase them in a pyramid of energy trapping them and preventing from performing any kind of action. However, this construct can be destroyed from the outside with enough blunt force.
*Electromagnetic Rod: Reno releases an electric discharge through his staff to shock the enemy.
*Electropod: A more powerful variant of the Electromagnetic Rod which releases a more powerful discharge. Initially, Reno could only use it as a counter move after he was struck first with an electric attack, but with time he became strong enough to freely use it.
*Electropod 2: A stronger version of Electropod. Unlike the previous one, though, this remains strickly a counter move when Reno is struck with electricity.
*Makeshift Time-Bomb: A surprisingly powerful bomb made by Rude, if Reno's words are to go by. They are powerful enough to take out Yazoo and Loz for a good while, despite Reno and Rude being unable to deal any lasting damage to them otherwise in their previous encounters. It explodes in a massive blast that then leads to many firework explosions. It must be noted that Reno and Rude, despite surviving, were also knocked out by the blast and each of them have only 1 copy of the bomb each.
==Gallery==
FF7_Remake_Reno_Full_Body_Render.png|Reno in Final Fantasy VII: Remake
Reno_enemyFFVII.png|Reno's in-battle model in Final Fantasy VII
Rufus-reno-and-rude.jpg|Reno alongside his partner, Rude, and his boss, Rufus Shinra
Bc-reno.jpg|Reno's portrait in Before Crisis
Reno_Last_Order.jpg|Reno on the phone in Last Order
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Final Fantasy
Category:Final Fantasy VII
Category:Acrobats
Category:Antagonists
Category:Anti-villains
Category:Chi Users
Category:Electricity Users
Category:Explosion Users
Category:Light Users
Category:Madness Users
Category:Martial Artists
Category:Non-Physical Interaction Users
Category:Science Fantasy Characters
Category:Sealing Users
Category:Staff Users
Category:Stealth Masters
Category:Vehicular Masters
Category:Weapon Masters