Break

Break is a mechanic introduced in and used until .
__TOC__
== Break Gauge ==
In addition to their health, enemies have a Break Gauge underneath. This gauge takes break damage, derived from the health damage they take from attacks:
Break\ Damage = Health\ Damage \times Sum\ of\ Break\ Multipliers
Ways to increase break damage include:
*Equipping break damage increasing quartz or master quartz.
*Using a Brave Order that increases break damage dealt.
*Using crafts with a Break bonus multiplier (Break rating above D).
*Using Rush or Burst link attacks, which have a 400% and 900% bonus multiplier respectively.
*Starting a battle with triple advantage by using an Assault Attack deals 50% of each enemy's Break gauge as break damage.
*Dealing damage with arts that the enemy's elemental vulnerability is over 100%, final break damage is multiplied by 1.5 (in ) / 2 (in and ), separatedly from other break multipliers.
== Break State ==
Once an enemy's Break gauge is emptied, they will take the following effects:
*They will suffer an absolute AT Delay of 20 AT (in ) / 10 AT (in ).
*They will lose any positive status effects.
*If they can drop an item after being defeated, they will drop another unit at this point.
*They will enter Break State until their next turn.
While the enemy is in Break State, attacks against them deal bonus 10% damage and are guaranteed to unbalance if they can do so. On their next turn, they will lose their action and Break State, and suffer a base delay of 30 AT.
== Enhanced ==
Certain strong enemies can enter an Enhanced (高揚) state for a certain amount of turns, having the following effects:
*Their Break gauge will be fully restored.
*They will lose any negative status effects.
*They will change attack patterns (such as enabling S-Crafts).
*They will take 50% less damage.
*The break damage they take will be tripled, for a total of 1.5× final break damage compared to the usual state.
Enhanced state can be ended prematurely by emptying their Break gauge and forcing them into Break state.
Category:Mechanics