Earthdawn Revisited - Weaponmaster

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=== Weaponmaster: ===
* Pre-requisites: Melee D8 and Evasion D6
* Benefit:
** Arcane Background: Weaponmaster
** Weapon master - Reroll one failed Melee attack per combat.  
** You begin with 2 Weapon Master adept edges.
Weaponmaster Adept Edges:
* Anticipate Blow: -2 to ranged and melee attacks from a specific attacker of your choice.
* Avoid Blow: Roll Defence to avoid damage (attack still misses if it doesn’t beat your dodge)
* Heartening Laugh: +2 to all allies to resist Fear and other mental effects.
* Air Dance: +1 to initiative, +1 Melee and +1 damage as you float a few inches above the ground moving impossibly fast.
* Distant strike: You can strike a foe with your sword up to 30 feet away (Once per fight or spend a bennie to use it for an entire combat)
* Elegant Bind: Take no penalty to disarming a foe and +2 to any subsequent intimidate checks if you succeed.
* Ethereal Blade: Summon a weapon that can hurt spirits and bypasses armour completely.
* Improved Extraction (Make an agility roll to extract yourself from a fight, success means one person loses their opportunity attack. On a raise everybody loses their opportunity attack)
* Improved First Strike (As long as you are not stunned, you get a free attack whenever anybody moves next to you)
* Improved Counter-Attack (1/round if not shaken. Get a free attack at no penalty against anybody who failed to hit you in melee)
* Improved Sweep (You may attack everybody adjacent to you. You can not have moved or take any other attack in the same round and you can not avoid hitting allies.)
* Improved Level Headed (Draw 3 cards for initiative and pick the best)
* Multi-Strike (Get an extra attack per round or several by spending a Fate Point)
* Cobra Strike: +2 to attack any enemy who has lower initiative than yours.
* Keen blade: +2 damage with a bladed weapon.
* Riposte: You can block attacks against you and if successful, you can get a free counter-attack.
* Skyward Leap (as Air Sailor/Sky Raider)
* Two-Weapon fighter (Character is ambidextrous and does not take penalty for attacking with a second weapon)
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