Report 126

Report #126
Skillset: Aquamancy Skill: Preserve
 Org: Aquamancers Status: Completed Jan 2009
Furies' Decision:
Approved.
Problem: Preserve is rather impractical. You can basically only EVER use it in a
group fight where everyone else has tied down and damaged the opponent in such a
ridiculous fashion that they were already going to die in the first place.
Assuming you are using it solo and manage to make freeze stick by some miracle
of them never sipping fire, if you use preserve alone you will burn too much
power to actually instakill them, not to mention only taking them to half life
from whatever they are at, rather than doing half of their max health.
[A: 0 R: 0] Solution #1: Lower power cost of preserve to 1/2/3 respectively to
 the stages it has now, change 50% health to does 50%
 of max health rather than lowers to 50% max health.
[A: 0 R: 0] Solution #2: Make power cost 2/4 only, but have preserve strip
 fire and add chills if fire is present, frozen + 25%
 max health if chilled, 50% Max health damage if
 frozen and above half; instakill if below half.
[A: 0 R: 0] Solution #3: Preservechasm. Do it.
Player Comments:
---[Shuyin on 1/12 @ 23:47 writes]:
I support 3 for great justice, barring that, 2
---[Xiel on 1/12 @ 23:48 writes]:
Solution 2 sounds good, though 3 would be fun too.
---[Nydekion on 1/13 @ 02:17 writes]:
Solution 2 sounds good. 3 sounds underpowered, really. No, really.
---[Synl on 1/13 @ 03:38 writes]:
No reason for 3 unless judgment's given to Nihilists, really. Solution 2 is
cool.
---[Nydekion on 1/13 @ 04:07 writes]:
Apparently my attempt at humor has failed.
---[Nezha on 1/13 @ 07:47 writes]:
A 8-12s instakill wherein you slowly freeze someone until death is actually very
good for an aquamancer. Barring that, solution 2 is wholeheartedly welcome.
---[Gregori on 1/13 @ 15:11 writes]:
2 looks ok
---[Krellan on 1/14 @ 07:11 writes]:
I think a lot of the instantkills apart from the usual are only ever usable in
group combat. Thornrend is definately not usable 1v1. There's just absolutely no
way to pull it off unless the person doesn't know how to writhe. I think these
changes would moreso help it in group combat, making team preserve better, while
still leaving it completely unused 1v1 with such abilties like Telepathy and
Telekinesis. The only reason someone would try this 1v1, even with the changes,
was if s/he wanted to challenge him/her self or was a runist/dreamweaver.
---[Nydekion on 1/14 @ 16:49 writes]:
Well, it'd also give telekinetics who used barrier a more viable method of
killing solo, as barrier locks sub (and thus stops the progression to their
instakill).
---[Desitrus on 1/14 @ 20:38 writes]:
Actually you're wrong Krellan. It doesn't change team preserve that much at all.
Previously you needed 5 aquamancers to instapreserve. 1 to strip, 2 to
strip/chill, 3 to strip/chill/freeze, 4 to strip/chill/freeze/freeze damage to
half, 5 to strip strip/chill/freeze/freeze damage to half/instakill. Now you
need 1 to strip/chill, 2 to strip/chill/freeze, 3 to strip/chill/freeze/freeze
damage to half, 4 to strip/chill/freeze/freeze damage to half/instakill assuming
you don't sip fire or health at any point in time. So, the requirement for "team
preserve" drops from 5 aquamancers with no sipping/curing to 4. Whoa nelly.
Assuming you time things with a demesne, this actually makes using preserve on
someone you are making headway on with afflictions/tp/tk a possibility. Using
thornrend as an example for not buffing preserve is rather odd, all things
considered. There are certainly more adverse effects to it than what happens
when you sip fire. I have had plenty of opportunities to preserve, but it is
impractical even when they don't cure freezing in its current state because
taking someone to 50% for 5p and then having to have them below 50% WITH 5p
stored means they somehow have to take more damage and not sip than just
preserving twice without them even sipping fire. Assuming you thornlashed
perfectly and they didn't cure thornlash, just sipped health, you could
thornrend. This is not the case with preserve. Should I elaborate more or?