Mario Kart: Double Blast!!

Mario Kart: Double Blast!! (Also known as マリオカート９ in Japan, which means Mario Kart 9) is an upcoming racing game for the Wii U. It is the ninth installment in the Mario Kart series in the mainstream series, the twelfth in the series overall and the second one for the Wii U, as Mario Kart 8 is the first one. This marks the first installment in the series to follow them in the same console as the predecessor.
A noticeable new addition is the Cosmic Blast Zone where a Launch Star-like portal is found in some sections of the tracks and racers that pass through it will get launched to a galactic-ish, aerial version of the course for a short time. Returning additions include ATVs, Gliders, underwater driving, anti-gravity and the Double Dash!! feature from Mario Kart: Double Dash!!, in which two characters will drive in the same kart, with one driving and the other throwing Items and attacking.
==Gameplay==
The game is very similar to past installments in the series in terms of gameplay, especially Mario Kart: Double Dash!! and the previous game Mario Kart 8. Instead of 8 or 12 racers in the track, there are 10 racers present in the track in this game (20 if counting pairs separately). Gliders and anti-gravity remain unchanged, but underwater driving gets an additional twist. In some underwater sections, there are both downhill ramps for the player to get underwater and a regular ramp that will turn the Kart's wheels into Jet Motors to drive on the water, rather than under it. Both ways are optional and depend on which way or ramp drivers pass through.
ATVs make a comeback while Bikes are not included in the game. Kart customization is changed slightly, now each character have their own Kart body (with the main character in the pair having their Kart body unlocked and the secondary one their Kart body locked at first) but they still can be used by other characters of the same weight class. This means that lightweight characters can only use their Kart bodies and the other lightweight's Kart bodies, same for medium and heavyweights, like in Double Dash!!. All Wheels and Gliders, however, can be used by any character. Some characters have Karts and some others have ATVs.
A noticeable new feature is the Cosmic Blast Zone, which is a special, galactic-aerial version of the track's section where it's portal is located. After passing through the portal, racers will have their vehicles modified to replace the wells with Rockets and they are launched through it following this aerial section in some kind of tube, meaning it has barriers so players will not get out of road (they will get stunned for a momenti if touching the barrier, though). Racers will ride in a bumper manner here, as they are able to move freely in the zone and push opponents. However, Items cannot be used in the Cosmic Blast Zone, meaning that there are no Items Boxes here either; if the racers have Items they will not be able to use them until they exit the zone.
Tricks can be done in this game as well, but it is slightly changed. When both characters do a small trick after a little jump or impulse they'll just get a little boost. However, after passing through a big ramp both will do more exciting tricks, especially the character in the back, who is able to do more tricks in a chain. A trick count is established while the racers are in mid-air and going down through the track (Note that is the ramp is too big it will conduct to gliding instead). If the back character performs all of the tricks in a chain the boost will get considerable better, if not it will give a regular boost. Aditionally, in Co-op Mode if the two players do their tricks at the same time they will get an exceptional boost like the one they can do when starting the race.
Special Items from Double Dash!! make a return as well, but with a slight change. Unlike in Double Dash!!, each character, regardless of being with their default partner or not, have their own Special Item, with some having an unique effect and others having similar effects to a regular item or their partner's Special Item. The mentioned features such as gliding, underwater driving (and on-water driving as well) as well as anti-gravity will be incorporated in some way in Retro Courses, with some getting more noticeable changes than others, this also includes the new Cosmic Blast feature that will be incorporated in a few Retro courses. Wii U Gamepad integration works the same as in Mario Kart 8, with Off-TV Play, course map displaying and gyroscope steering functionalities. Also, the Mario Kart TV feature that is included in the Miiverse integration returns as well, sharing it with Mario Kart 8 for other people to see player's race replay videos and comment on.
Since there are now 10 racers in the track instead of the usual 8 or 12, the point management system is a little bit changed as well:
Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP)
 	1st 	2nd 	3rd 	4th 	5th 	6th 	7th 	8th 	9th 	10th 	11th 	12th
Super Mario KartMario Kart 64Mario Kart: Super Circuit 	9 	6 	3 	1 	0 	0 	0 	0 	- 	- 	- 	-
Mario Kart: Double Dash!!Mario Kart DS 	10 	8 	6 	4 	3 	2 	1 	0 	- 	- 	- 	-
Mario Kart Wii 	15 	12 	10 	8 	7 	6 	5 	4 	3 	2 	1 	0
Mario Kart 7 	10 	8 	6 	5 	4 	3 	2 	1 	- 	- 	- 	-
Mario Kart 8 	15 	12 	10 	9 	8 	7 	6 	5 	4 	3 	2 	1
Mario Kart: Double Blast!! 	15 	12 	10 	8 	6 	4 	3 	2 	1 	0 	- 	-
Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.
==Modes==
There are various modes in tbe game, most of them returning from past installments. All modes are available on single player, as well as multiplayer and online multiplayer.
===Grand Prix===
1 to 10 Players
Like all the other games in the series, Mario Kart: Double Blast!! has the Grand Prix mode. In this mode a single player has to compete against computer opponents in order to obtain the trophies in the game. The player can also do multiplayer Grand Prix just like in Mario Kart 7 and Mario Kart 8. The Grand Prix has three engine classes, , , and . The higher the engine class, the harder the races will be against the opponents.
After completing 150cc, the Mirror Mode is unlocked.
===Time Trials===
1 Player
Time Trials allows the player to complete all the laps of a race course in the fastest time possible. Player's records are saved as Ghosts. With the Nintendo Network Connection players can exchange their Ghosts with other players, compare records, and also compete with their Ghosts.
===VS Race===
1 to 10 Players (Nintendo Network Support)
VS mode can be played locally with up to 4 players and online up to 10 players. In this mode players can customize the races by personally selecting custom settings, such as the computer's difficulty, the engine class and the requirements to win the races. Also, players can play individually or in teams. Nothing can be unlocked in this game mode.
===Missions===
1 Player
Mission mode returned from Mario Kart DS, in which the player must complete some tasks and earn a ranking similarly to that in Grand Prix mode. It involves eight levels, each containing eight missions and a boss battle.
===Battle Mode===
1 to 10 Players (Nintendo Network Support)
In Battle Mode, the player can select one of the five types of battles available in the game and one of the 8 battle arenas that appear only in this mode. 4 battle courses are new, while the other 4 are from past installments in the series.
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The classic battle style consists on popping opponents' balloons to score, using the items from the Item Boxes. All the racers start with three balloons and must use the items from the Item Boxes to take away a balloon from their opponents. Hitting a rival is worth a score. Balloons can never be regained unless one is stolen from another player using a Mushroom, and if all balloons are lost points can no longer be lost or obtained. However, players are still able to drive and attack players as a Ghost, so a player with a high score and no balloons can still win. In Co-op play, the rear player can also take away opponents' balloons while doing a slide-attack.
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Replaces Coin Collectors from past games. It is essentially the same as the aforementioned mode, but Coins are replaced by Star Bits. Racers collect the Star Bits spread in the battle course within the time limit. The racers that has the most Star Bits at the end wins. Racers can use the items to hit the opponents and let drop the Star Bits they've taken and they are also able to steal Star Bits by using Mushrooms or other items.
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Racers use Bob-ombs to hit their opponents and score points to win. The bombs can be obtained by running over an Item Box. Every player can hold up to five of these explosives, and throw whether forwards or drop them backwards. Any kart that make contact with the opponent's bomb or get blown by the explosion, will lose points.
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In this mode all racers are equipped with bags. The character in the back of the vehicle will grab the bag and must try to nab on another racer to take their Items. Some Items are scattered over the course and are not usable, they're just taken and saved in the bag. Also, sometimes a different colored Nabbit will surprisingly appear on the arena and will randomly try to steal various racers' items and after that it will try to avoid any racer. The racers that catch the Nabbit will be awarded with all the stolen Items by him. The one that has the most Items in the end wins.
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This is the only mode in which battle arenas are slightly modified. In this case, they are modified to be some kind of big, trembling platform with anti-gravity functions in which all racers are able to bump each other until they fall off the arena. When this happens, they respawn as Ghosts and are not able to win, but can still push remaining racers to make them fall. Sometimes bumpers will appear on the arena, pushing away racers as well. Whenever someone falls off the course, a part of it is destroyed so when only 2 racers remain it is a rather small arena. The last racers remaining win. Items can also be used in this mode.
==Characters==
The game has 10 default pairs and 10 unlockable pairs for a total of 20 pairs. If characters are counted separately, there are exactly 20 default characters and 20 unlockable characters, marking a total of 40 characters overall. However, it has been announced that the game will have DLC Packs after it's release, with each one containing one or more pairs of characters (with Special Items and new Cups) adding more to the roster of characters for a total of 52 playable characters. 
Also, each default pair has their own name for recognition. However, the name will change if they are with another partner that is not their default one (Mario and Luigi are named "The Mario Bros." if they are together, but if Mario is with Bowser they are named "That Unexpected Pairing", for example)
===Default===
Name 	Picture	Partner Name 	Weight	Special Ability
Mario 	 	The Mario Bros. 	Medium	Grand Fireball - Mario will release 3 big Fireballs forwards or backwards, burning racers and leaving trails of fire for a few seconds.
Luigi 	 	The Mario Bros. 	Medium	Poltergust 5000 - Luigi will get equipped with a Poltergust that he can use to suck nearby racers and leave them spin uncontrollably. He can also suck Items to get them out of the way.
Peach 	 	Royal Dynasties 	Medium	Heart - 3 Hearts will rotate around the vehicle, if the player touches an item they'll be able to use it instead of getting harmed. Each time this happens a heart is taken out.
Daisy 	 	Royal Dynasties 	Medium	Flower Bed - The vehicle is covered by a bed of flowers with little barriers, blocking most approaching or items in the way as well as other racers from getting near the player, for a short time.
Yoshi 	 	Dino Team 	Medium	Yoshi Egg - Yoshi throws an egg forwards or backwards and it will start bouncing around flipping racers over.
Birdo 	 	Dino Team 	Medium	Birdo Egg - Birdo will throw an egg that will home the next racer in front of her, trapping them inside the egg for a few seconds.
Baby Mario 	 	The Baby Bros. 	Light 	Bubble - The user is covered in a bouncing bubble for some seconds, pushing away racers and Items.
Baby Luigi 	 	The Baby Bros. 	Light 	Chain Chomp - Baby Luigi summons a huge Chain Chomp and boosts the kart's speed frantically for a certain period of time, while the Chain Chomp knocks out other karts and drops their items onto the ground. After use, the Chain Chomp leaves the kart and goes following the path until it disappears
Koopa Troopa	 	Mischevious Turtles 	Light 	Gold Shell - Koopa releases a golden Shell that will not stop ricocheting until it hits someone. After hitting a racer, it causes a small explosion.
Paratroopa 	 	Mischevious Turtles 	Light 	Big Parashell - Paratroopa throws a huge Winged Shell that will stay floating in that place. It will start following the first racer that comes near it, and after a few seconds it will flatten them.
Toad 	 	Loyal Shroomies 	Light 	Mega Mushroom - Both the vehicle and the characters grow to a huge size for a few seconds, being able to flatten any racer in the way and ignore harming Items.
Toadette 	 	Loyal Shroomies 	Light 	Poison Mushroom - Toadette leaves a Poison Mushroom on the track. At first it will look like a regular Mushroom to trick racers , but after reaching it, it changes to it's original form. Anyone touching this item will get shrunk.
Wario 	 	Partners in Crime 	Heavy 	Smoking Bomb - Wario throws a Bomb forwards or backwards, as it starts to release puffy smoking that will cover the player's front vision, making everything look like mere silhouettes for some seconds.
Waluigi 	 	Partners in Crime 	Medium	Poisonous Piranha Plant - Waluigi leaves a Poison Piranha Plant on the track. It will stay there stationary for a few minutes , trying to bite any racers that pass near it. If they're not really near, the Plant will sometimes even spit poisonous wind. It's effect is slowing down opponents.
Donkey Kong 	 	The Wild Ones 	Heavy 	Barrel - DK releases a huge barrel either forwards or backwards. If thrown forward it will try to follow the track for a moment and flatten players until it collapses. If thrown backwards it will go in a straight line. After breaking it releases 4 Bananas.
Funky Kong 	 	The Wild Ones 	Heavy 	Surf Table - Funky uses his surf table and starts surfing with the vehicle for a few seconds. Water will follow the user as it flips up opposing racers over and making these that get into the water remains flip uncontrollably.
Bowser 	 	The Kingdom's Terror	Heavy 	Missile Blaster - Bowser gets a red Bill Blaster that releases 3 Missile Bills for a few seconds. If used, the blaster will launch the missile and it will home the nearest racer, causing a small explosion with each impact.
Bowser Jr. 	 	The Kingdom's Terror	Light 	Paintbrush - Bowser Jr. uses a magic Paintbrush to release various paintballs. After bouncing a few times these will turn into paint puddles. Both forms will make racers slip and decrease their speed for 3 seconds.
Pianta 	 	The Bright Sunshines	Heavy 	???
Noki 	 	The Bright Sunshines	Light 	???
===Unlockable===
Name 	Picture	Partner Name 	Weight	Special Ability
Cosmic Mario 	 	Clones from very Far Away	Medium	Cosmic Spin - Cosmic Mario will perform a "star spin" that will attract nearby opponents into the user's vehicle and leave them split uncontrollably. He's able to do this 2 times in 20 seconds.
Cosmic Spirit	 	Clones from very Far Away	Medium	Galactic Orb - After Cosmic Spirit uses this Item, any racer in front of the user will get their visions altered to that of a galactic background, making everything they see as space for some seconds.
Mona 	 	Surprise Ladies 	Medium	
Pizza Serve - Mona is able to throw pizza boxes in a boomerang manner, trying to home nearby opposing racers in a few seconds. If they hit them, they will get their screen covered with pizza remains for 5 seconds.
Shokora 	 	Surprise Ladies 	Medium	Gold Shield - A diamond-like gold shield protects the user and the vehicle. Any racer that touches the shield will get electrocuted and flipped over, making it break a little. After being hit 3 times, it breaks completely. However, strong Items like a Star or Super Horn will destroy it with one hit. It also ignores any harming item in the road.
Rosalina 	 	Cosmos Observers 	Medium	Star Wand - Rosalina is able to swing her wand 2 times. When doing so, it releases a powerful and bright aura that blinds nearby racers for some seconds.
Polari 	 	Cosmos Observers 	Light 	Star Bits - Polari can throw several Star Bits for some seconds. An aiming blue star will determine the direction for Polari to throw them. After hitting a racer, they'll slip uncontrollably and will give the user a small boost.
Baby Peach 	 	Baby Dynasties 	Light 	Parasol - Baby Peach gets a parasol, so she can protect the vehicle from being hit by an incoming item for some seconds. Any player that passes by them will also get smacked and flipped over, like a baseball.
Baby Daisy 	 	Baby Dynasties 	Light 	Watering Can - Baby Daisy gets a watering can for some seconds. With it, she's able to push away any incoming item and making it ignore their chosen direction and go aimlessly. It can also be used to push away opposing racers.
Lakitu 	 	Classic Foes 	Light 	Spiny - Lakitu throws 3 Spinies that will start ricocheting for 5 seconds before starting to walk normally as obstacles.
Shy Guy 	 	Classic Foes 	Light 	Thunder Spear - Shy Guys throws 5 spears forwards or backwards, and anyone touching it will get electrocuted. The spears will disappear after an average amount of seconds or until a racer touches it.
Diddy Kong 	 	Loving Apes 	Light 	Peanut Popgun - Diddy is able to shoot several burning peanuts with his popgun for some seconds. These will bounce and ricochet for a few seconds before disappearing. If hitting a racer,they will get burnt and the same peanut will bounce to another near racer.
Dixie Kong 	 	Loving Apes 	Light 	Konga Drums - Dixie releases two konga drums at the sides of the park for some seconds. Depending on which side an opponent passes by she hits the drum and performs a shocking wave, confusing these that pass to the sides.
Boom Boom 	 	High-Ranked Turtles 	Heavy 	Rock Gloves - Boom Boom wears two rocky gloves for some seconds. The player can punch the ground up to 3 times, causing an earthquake in the vicinity area and stunning those that are near the user.
Pom Pom 	 	High-Ranked Turtles 	Heavy 	Pink Shuriken - Equipped with 3 shurikens, Pom Pom can throw them either forward or backwards. Either way, they will go in a straight line following the tracks path for 15 seconds, and anyone in their way will get flipped over.
Dry Bowser 	 	Undead Apparitions 	Heavy 	Bone Barrier - Dry Bowser releases gigantic bones from the ground as they rotate around the vehicle for some seconds. Any racer that get hit by it will get attached to the barrier for various seconds, to later get slip uncontrollably behind the user.
Dry Bones 	 	Undead Apparitions 	Light 	Bone Voyage - Dry Bones is able to throw several bones for a few seconds. If the bones touch any racer, they will get confused and will start driving the wrong way for 2 seconds.
Petey Piranha	 	The Dynamic Duo 	Heavy 	? Block - Both Petey and King Boo are able to use any Special Item randomly.
King Boo 	 	The Dynamic Duo 	Heavy 	? Block - Both Petey and King Boo are able to use any Special Item randomly.
Mii 	 	Title can be customized. 	Varies	Lucky Dice - After hitting the dice, the number the Mii gets is the position they will swap with the racer in said number. Only the numbers of positions in front of Mii are available.
Mii 	 	Title can be customized. 	Varies	Lucky Dice - After hitting the dice, the number the Mii gets is the position they will swap with the racer in said number. Only the numbers of positions in front of Mii are available.
===DLC===
For more information, check the DLC section or subpage.
This game is confirmed to have five DLC packs, to be available after the game's release. Each pack contains at least one pair of drivers. The Mushroom Pack has one pair, the Flower Pack has two pairs, the Star Pack has one pair and the Special Pack has one pair as well (downloading the All-in-One Pack/all packs unlocks a special bonus pairing), this is for a total of 12 additional playable characters.
*Toadsworth and Toadofsky (got in the Mushroom Pack)
*Wiggler and Flutter (got in the Flower Pack)
*Hammer Bro. and Sledge Bro. (got in the Flower Pack)
*Monty Mole and Major Burrows (got in the Star Pack)
*Geno and Mallow (got in the Special Pack)
*Princess Layla and Moonling (got in the All-in-One Cup or by buying all packs separately, as a bonus reward)
The last fifth pack, which is the All-in-One Pack, will contain all the stuff the other packs have including characters, tracks, vehicles and other things, in one pack. This means that buying the All-in-One Pack will also unlock every DLC Character.
==Items==
===Items found on the track===
Item 	Description
Item Box 	Gives the player a random item. Items given are based on the player's position.
Double Item Box	This alternate version of the Item Box, which contains two Item Boxes in one for the two characters, returns in this game. Items are also based on the player's position.
Coins 	Gives the player a small boost and increase top speed when more are collected, up to a maximun of 10.
===New Items===
Item 	Description 	Rarity
Ice Flower 	The exact opposite to the Fire Flower. Allows the player to throw iceballs for a short time that cause other karts to freeze for some seconds upon impact. 	Uncommon
Propeller Mushroom	Allows the player to fly up vertically in a similar way to the Cape Feather in Super Mario Kart. However, they will descend slower this time. 	Semi-Common
Red Star 	With this item the player's vehicle is surrounded by a red glowing effect and the user is able to fly freely on the racetrack for a few seconds, ignoring any incoming item or obstacle. 	Rare
Double Cherry 	Creates a clone of the users that will move mimicking the player. The clones can also use different Items separately for more advantage. However, if the clone is hit, it disappears. 	Uncommon
Metal Box 	Transforms the player into metal for some seconds. Their stats are slightly increased, but acceleration gets poor during this. Any incoming item will get blocked and mirrored upon impact with the metallic user. It also ignores items on the track.	Rare
===Returning Items===
Item 	Description 	Rarity
Mushroom 	Provides the player's kart with a small speed boost. 	Common
Triple Mushroom 	Provides the player's kart with three separate speed boosts. 	Semi-Common
Green Shell 	Travels in a straight line and knocks over a kart it hits. 	Common
Triple Green Shells	Three green shells that orbit the player's kart, protecting them from incoming attacks. 	Common
Red Shell 	Homes in on the closest kart in front of the player and knocks it over. 	Semi-Common
Triple Red Shells 	Three red shells that orbit the player's kart, protecting them from incoming attacks. 	Semi-Common
Banana 	Spins out other racers that hit it. 	Semi-Common
Triple Bananas 	Three bananas that orbit the player's kart, protecting them from incoming attacks. 	Uncommon
Golden Mushroom 	Provides the player's kart with continuous speed boosts for a short time. 	Rare
Fire Flower 	Allows the player to throw fireballs for a short time that cause other karts to spin out on impact. 	Uncommon
Star 	Provides the player invincibility from all terrain and items, and also giving a speed boost. 	Rare
Blooper 	Sprays ink on all racers ahead and reduces their visibility. 	Semi-Common
Bob-omb 	Explodes after a short time when thrown or dropped, knocking over any kart in its blast radius. 	Rare
Boomerang Flower 	Can be thrown up to three times, hitting racers forward and when it returns. 	Uncommon
Piranha Plant 	Automatically chomps on obstacles and other racers, giving a short speed boost for each bite. 	Uncommon
Super Horn 	Emits a radial shockwave, destroying all obstacles and items, and hitting racers. 	Rare
Spiny Shell 	Starts flying and targets the racers in first place, exploding when reaching them on impact. 	Rare
Fake Item Box 	This item imitates an Item Box, in which it is colored red and the ? mark is flipped upside down. It causes opponents to flip over once hit. It cannot block item attacks. 	Common
Lightning 	Causes all opponents to drop their items, shrink, and drive slowly for a short time. 	Rare
Red Boo 	Even though it is now colored pink, it has the same effect as a Boo in past instalments. The red boo makes you invisible, so you will disappear from the map and from the screen and your opponents won't be able to see you. It also allows the player to be inmune to all items and pass through slowing terrains. Red Boo will also search for the most powerful Item, even if it's a Special Item, steal it and give it to the user.	Semi-Common
Bullet Bill 	Transforms the player into a Bullet Bill, rocketing through the track with auto-pilot, and providing invincibility from all terrain and items. 	Rare
===Special Items===
Item 	Used by 	Rarity
Grand Fireball 	Mario 	Semi-Common
Poltergust 5000 	Luigi 	Uncommon
Heart 	Peach 	Common
Flower Bed 	Daisy 	Semi-Common
Yoshi Egg 	Yoshi 	Semi-Common
Birdo Egg 	Birdo 	Uncommon
Bubble 	Baby Mario 	Uncommon
Chain Chomp 	Baby Luigi 	Rare
Gold Shell 	Koopa Troopa 	Uncommon
Big Parashell 	Paratroopa 	Rare
Mega Mushroom 	Toad 	Rare
Poison Mushroom 	Toadette 	Semi-Common
Smoking Bomb 	Wario 	Uncommon
Poisonous Piranha Plant	Waluigi 	Rare
Barrel 	Donkey Kong 	Semi-Common
Surf Table 	Funky Kong 	Semi-Common
Missile Blaster 	Bowser 	Rare
Paintbrush 	Bowser Jr. 	Uncommon
??? 	Pianta 	???
??? 	Noki 	???
Cosmic Spin 	Cosmic Mario 	Uncommon
Cosmic Orb 	Cosmic Spirit 	Rare
Pizza Serve 	Mona 	Semi-Common
Gold Shield 	Shokora 	Semi-Common
Star Wand 	Rosalina 	Rare
Star Bits 	Polari 	Uncommon
Parasol 	Baby Peach 	Semi-Common
Watering Can 	Baby Daisy 	Uncommon
Spiny 	Lakitu 	Semi-Common
Thunder Spear 	Shy Guy 	Uncommon
Peanut Popgun 	Diddy Kong 	Uncommon
Konga Drums 	Dixie Kong 	Rare
Rock Gloves 	Boom Boom 	Rare
Pink Shuriken 	Pom Pom 	Uncommon
Bone Barrier 	Dry Bowser 	Uncommon
Bone 	Dry Bones 	Semi-Common
? Block 	Petey Piranha and King Boo	All
Lucky Dice 	Mii 	Rare
==Vehicle Parts==
===Kart/ATV Bodies===
*Indicates that the Kart body must be unlocked independently.
**Indicates that the Kart body is automatically unlocked whenever a pair of characters is unlocked.
Vehicle 	Speed	Acceleration	Weight	Handling	Traction
Flaming Burst(Mario) 	0 	0 	0 	0 	0
Green Bolt*(Luigi) 	0 	0 	0 	0 	0
Royal Driver(Peach) 	0 	 	 	 	
Wonder Flower*(Daisy) 	 	 	 	 	
Yoshi Dasher(Yoshi) 	 	 	 	 	
Ribbon Cruiser*(Birdo) 	 	 	 	 	
Diaper Jet(Baby Mario) 	 	 	 	 	
Chomp Jet*(Baby Luigi) 	 	 	 	 	
Blue Wave(Koopa) 	 	 	 	 	
Para-plane*(Paratroopa) 	 	 	 	 	
Shroom Buggy (Toad) 	 	 	 	 	
Pink Coach*(Toadette) 	 	 	 	 	
Hunter Wagon(Wario) 	 	 	 	 	
Violet Rocket*(Waluigi) 	 	 	 	 	
Wild Explorer(Donkey Kong) 	 	 	 	 	
Funky Tripper*(Funky Kong) 	 	 	 	 	
Koopa Klaw (Bowser) 	 	 	 	 	
Wreckship Steed*(Bowser Jr.) 	 	 	 	 	
Fruity-Bomber(Pianta) 	 	 	 	 	
Sand Seashell*(Noki) 	 	 	 	 	
Sapphire Meteor**(Cosmic Mario) 	 	 	 	 	
Galactic Roller* (Cosmic Spirit)	 	 	 	 	
Mona Speeder** (Mona) 	 	 	 	 	
Chococharger* (Shokora) 	 	 	 	 	
Starlight Comet**(Rosalina) 	 	 	 	 	
Launch Buggy*(Polari) 	 	 	 	 	
Heart Stroller** (Baby Peach) 	 	 	 	 	
Bloom Stroller*(Baby Daisy) 	 	 	 	 	
Cloud Special**(Lakitu) 	 	 	 	 	
Thunder Wisp*(Shy Guy) 	 	 	 	 	
Banana Rocket**(Diddy Kong) 	 	 	 	 	
Barrel Booster*(Dixie Kong) 	 	 	 	 	
Whirl Torpedo**(Boom Boom) 	 	 	 	 	
Red Eagle*(Pom Pom) 	 	 	 	 	
Dark King**(Dry Bowser) 	 	 	 	 	
Bone Prowler*(Dry Bones) 	 	 	 	 	
Piranha Titan**(Petey Piranha) 	 	 	 	 	
Phantom Coupe*(King Boo) 	 	 	 	 	
==Courses==
===Nitro Courses===
====Mushroom Cup====	
====Mushroom Cup====	
====Mushroom Cup====
	Acorn Circuit 	Dinosaur Bay
	Toadette's Theater	Pokey Gold Pass
====Flower Cup====	
====Flower Cup====	
====Flower Cup====
	Yoshi Park 	Mario Circuit
	Delfino Tour 	Bizarre Treeline
====Star Cup====	
====Star Cup==== 	
====Star Cup====
	Metallic Stadium 	
Peach's Sherbet Dessert
	Birdo's Red Carpet	Moonlight Organization
====Special Cup====	
====Special Cup====	
====Special Cup====
	WarioWare Inc. 	Bowser's Castle
	Beat Block Lane 	Rainbow Road
===Retro Courses===
====Shell Cup====	
====Shell Cup==== 	
====Shell Cup====
	DS Figure-8 Circuit	U Sweet Sweet Canyon
	GBA Riverside Park 	3DS Shy Guy Bazaar
====Banana Cup====	
====Banana Cup====	
====Banana Cup====
	SNES Choco Island 1	DS Shroom Ridge
	GBA Cheese Land 	Wii Wario's Gold Mine
====Bell Cup====	
====Bell Cup==== 	
====Bell Cup====
	Wii Mario Circuit 	GBA Ribbon Road
	U Sunshine Airport 	GCN Wario Colosseum
====Lightning Cup====	
====Lightning Cup====	
====Lightning Cup====
	SNES Ghost Valley 3	3DS Neo Bowser City
	N64 Wario Stadium 	GCN Rainbow Road
===Downloadable Cups===
For more information, check the DLC section or subpage.
Two additional cups are available in two DLC packs. The Mega Cup (got in the Mushroom Pack) and the Cosmic Cup (got in the Special Pack), with the first one being added to the Nitro Courses and the second one to the Retro Courses.
MegaCup Emblem MKDB.png|Mega Cup
CosmicCup Emblem MKDB.png|Cosmic Cup
==Downloadable content==
===Mushroom Pack===
====Information====
Prepare yourself with this 'shroomy pack. The old and loyal Toadsworth and the infamous musician Toadofsky will take the wheels in this DLC Pack with their vehicles and Special Items. Want this to grow even more? What about a brand new Mega Cup!
Release Date: TBA
Price: US$7.59 / CAN$8.20 / €8.59 / £7.40 / AUS$9.60
Blocks: TBA
====Characters====
Name 	Picture	Partner Name 	Weight	Special Ability
Toadsworth	 	Old Respected Toads	Light 	Mini Mushroom - The user and the vehicle turns small as they start to hop around, even bouncing over other racer's head and landing really fast for a few seconds.
Toadofsky 	 	Old Respected Toads	Light 	Violin - Toadofsky starts performing familiar calm themes with his violin for a time, causing nearby racers to get asleep for some seconds.
====Vehicles====
Vehicle 	Speed	Acceleration	Weight	Handling	Traction
Classic Prowler(Toadsworth) 	 	 	 	 	
Harmonic Soundwave(Toadofsky)	 	 	 	 	
====Courses/Cup====
====Mega Cup====	
====Mega Cup====	
====Mega Cup====
	Gargantuan Planet	King Boo's Valley
	Rosalina Circuit 	Petey's Pipeline
===Flower Pack===
====Information====
This pack is full of foes, flowery and wiggly ones as well as classic ones. Who are we talking about? The not-so friendly Wiggler and it's butterfly buddy Flutter, and Hammer Bro. sneaks in too along with Sledge Bro.! This must be a good seed to plant into the game!
Release Date: TBA
Price: US$5.80 / CAN$6.79 / €5.80 / £5.69 / AUS$7.99
Blocks: TBA
====Characters====
Name 	Picture	Partner Name 	Weight	Special Ability
Wiggler 	 	Anger Management 	Heavy 	Red Pepper - Wiggler used a red pepper and becomes madly fast for some seconds, knocking anyone in the way and making them lose their items. The vehicle also leaves a path of fire for some seconds.
Flutter 	 	Anger Management 	Medium	Butterflies - Flutter releases a group of butterflies that will stay stationary flying. After someone passes through them they separate and start pushing others' vehicles, preventing them from driving well for a few seconds.
Hammer Bro.	 	Hammer-working Annoyance	Medium	Hammers - Hammer Bro. will start throwing hammers uncontrollably for some seconds, knocking other racers.
Sledge Bro.	 	Hammer-working Annoyance	Heavy 	Sledge - Sledge Bro. will be able to smack his sledge on the ground 2 times for atleast 1 minute. After doing so, all racers nearby or in screen will be blown up into the air due to the earthquake.
====Vehicles====
Vehicle 	Speed	Acceleration	Weight	Handling	Traction
Wiggly Train(Wiggler) 	 	 	 	 	
Butterflier(Flutter) 	 	 	 	 	
Malletow(Hammer Bro.) 	 	 	 	 	
Sledgehammer(Sledge Bro.)	 	 	 	 	
====Courses/Cup====
This pack does not contain any new race tracks or a cup.
===Star Pack===
====Information====
A bright pack launches onto the race! Fulfill your star power with the addition of the cool-looking Mega Mole and the Undergrunt leader from the galaxy, Major Burrows, as they take their karts and Special Items into the track! 
Release Date: TBA
Price: US$5.80 / CAN$6.79 / €5.80 / £5.69 / AUS$7.99
Blocks: TBA
====Characters====
Name 	Picture	Partner Name 	Weight	Special Ability
Mega Mole 	 	Underground Rascals	Heavy 	Rock - Mega Mole throws a big rock that will start rolling on the track. It will bounce off walls or barriers at leats 3 times, cracking everytime and leaving smaller rocks for some seconds. The rocks will knock any racer in the way.
Major Burrows	 	Underground Rascals	Heavy 	Digging Claws - The vehicle will dig underground and the users will be able to continue racing underground, leaving a path of earth crumbles that will work as an obstacle. Also, during the few seconds underground the users can pop out of the ground under other racers to knock them.
====Vehicles====
Vehicle 	Speed	Acceleration	Weight	Handling	Traction
DiggaMech(Mega Mole) 	 	 	 	 	
The Spiker(Major Burrows)	 	 	 	 	
====Courses/Cups====
This pack does not contain any new race tracks or a cup.
===Special Pack===
====Information====
What would be so special in this pack to be called a Special Pack? Well it's because this pack is so special for having very suprising additions to it. We are talking about the old, memorable heroes Geno and Mallow, right from Super Mario RPG: Legend of the Seven Stars! But wait there's more, this pack will also bring you the Cosmic Cup, so you can play even more old racetracks from the other Mario Kart games!
Release Date: TBA
Price: US$7.59 / CAN$8.20 / €8.59 / £7.40 / AUS$9.60
Blocks: TBA
====Characters====
Name 	Picture	Partner Name	Weight	Special Ability
Geno 	 	Role-Players	Medium	???
Mallow	 	Role-Players	Light 	???
====Vehicles====
Vehicle 	Speed	Acceleration	Weight	Handling	Traction
Radiant Star(Geno) 	 	 	 	 	
Spongy Buggy(Mallow)	 	 	 	 	
====Courses/Cups====
====Cosmic Cup====	
====Cosmic Cup====	
====Cosmic Cup====
	GBA Lakeside Park	3DS Rosalina's Ice World
	GCN Mushroom City	Wii Bowser's Castle
===All-in-One Pack===
====Information====
What's that? You can't decide which one to pick? You want them all? Then this is your chance, you can get all of the packs and their content (as they are released) with this all in one pack! Additionally, you'll get the All-in-One Cup, the Winner Kart body and its parts for use from every character in the game and the travelers from the moon, Princess Layla and Moonling from Super Mario: Moonlight Madness as playable characters! If you buy the packs separately, then you'll get these bonus rewards when the Special Pack is released!
Release Date: TBA
Price:
*Until ???, 2014: US$20.49 / CAN$22.99 / €18.80 / £16.39 / AUS$21.99
*After ???, 2014: US$20.49 / CAN$22.99 / €20.49 / £19.70 / AUS$25.60
Blocks: TBA
====Characters====
*First Wave: Toadsworth and Toadofsky, Princess Layla and Moonling
*Second Wave: Wiggler andFlutter, Hammer Bro. and Sledge Bro.
*Third Wave: Mega Mole and Major Burrows
*Fourth Wave: Geno and Mallow
====Vehicles====
First Wave:
*Classic Prowler
*Harmonic Soundwave
*Silver Moon
*Lunar Coach
*Winner's Kart (includes kart body parts)
Second Wave:
*Wiggly Train
*Butterflier
*Malletow
*Sledgehammer
Third Wave:
*DiggaMech
*The Spiker
Fourth Wave:
*Radiant Star
*Spongy Buggy
====Courses/Cup====
*First Wave: Mega Cup, All-in-One Cup
*Fourth Wave: Cosmic Cup
==Gallery==
MKDB Logo.png|The game's logo.
MKDB ToadToadette Artwork.png|Toad and Toadette
MKDB RosalinaPolari Artwork.png|Rosalina and Polari
Polari MKDB.png|Polari's solo artwork.
Toadofsky 3D Doh.png|Toadofsky's solo artwork.
Princess Layla 3D.png|Princess Layla's solo artwork.
'''
==Trivia==
*This is the second game in the series to feature two characters in one vehicle, the first one being Mario Kart: Double Dash!!.
**Also, both game titles are very similar, except this one has Blast instead of Dash. Both even have the "!!" at the end.
*Even if excluding the DLC characters, this game has the most playable characters in any Mario Kart title to date if counted separately, with 40 playable characters.
*This game marks Mona's first 3D appearance as well as her first appearance outside of the WarioWare series and in a Mario game. This is Princess Shokora's first 3D, playable and second appearance in a game overall as well as her first appearance in a Mario game.
*While Metal Mario doesn't appear in the game, Mario is able to turn Metal when using a Metal Box, making it look like playing as him.
**Cosmic Mario and Cosmic Spirit will look metallic, but they will maintain their galactic look which differentiates them from the rest of the characters.
*The Cosmic Cup is the only cup that has its emblem colored differently. All the other emblems are gold with dark blue backgrounds, while Cosmic Cup's emblem is silver with a gold background.
*This is the first game to feature 10 racers in one track rather than eight or twelve.
Category:Games
Category:Fan Games
Category:Racing Games
Category:Rated E Games
Category:Multiplayer Games
Category:Single Player Games
Category:Nintendo Network
Category:Wii U Games
Category:DohIMissed's Games
Category:Mario Kart (series)
Category:Mario (series)