WM/Shelley Character Sheet

=Shelley McCrae (290 points, 2 unspent)=
ST 10* [0]; DX 12† [40]; IQ 14‡ [80]; HT 12 [20].
Damage 1d-2/1d; BL 20 lb; HP 10 [0]; Will 14 [0]; Per 12 [-10]; FP 12 [0].
Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 9.
Species: Undead; Height: 5'8"; Weight 100 lbs.
Encumbrance Level: Light (Move 4, Dodge 8)
==Attacks==
===MELEE Attacks===
Bite (12): 1d-3 imp.
Crowbar, 3' (6): 1d+2 cr.
Kick (10): 1d-2 cr.
Leech: 3 HP/sec
Long Kris • shortsword swing (13): 1d-1 cut.
Long Kris • shortsword thrust (13): 1d-2 imp.
Punch (12): 1d-3 cr.
Rod • swing (15): 1d cr.
Rod • thrust (15): 1d-2 cr.
Link • Deathtouch: + ~1d spcl.
===RANGED Attacks===
Crowbar, 3' (7): 1d+2 cr (Range 10/15, acc 1, Bulk -3)
==Defenses==
Broadsword Parry (10+2) = 12
Medium Shield Block (10+2) = 12
Dodge (9+2-1) = 10
==Social Background==
TL: 3 [0].
Languages: Humanish (Native) [0]; Trade Tongue (Accented) [0].
==Templates and Meta-Traits==
Necromancer (Dungeon Fantasy; p. DF9 13) [0]; Undead (p. User) [17].
==Advantages==
Charisma 2 [10]; Crushing Attack 4 (Area Effect (4 yd); Aura; Extended Duration (x3); Persistent; Wall: Rigid; Accessibility (Only Over Water); Magical; Cannot Parry; Melee Attack: Reach C; Nuisance Effect: slippery surface) [59]; Damage Resistance 1 (Limited (Everything except Heat/Fire)) [5]; Deathliness 4 [32]; Doesn't Breathe [20]; Doesn't Sleep [20]; Energy Reserve 10 (Magical; Skull-Tipped Rod) [15]; Injury Tolerance (Homogenous) [40]; Leech (3HP/sec; Blood Agent) [20]; Necromantic Ally (Servitor Skeleton Large Mule; 1 Skeleton; Minion (+1); Necromancy; 15 or less; Power Level (15%)) [2]; Necromantic Ally (Servitor Skeletons; 5 Skeletons; Minion (+1); Necromancy; 15 or less; Power Level (25%)) [14]; Necromantic Detect (Undead and ghosts; Occasional§; Necromancy) [9]; Necromantic Resistant to Supernatural Abilities of the Undead (+8 to resist; Necromancy) [5]; Night Vision 2 [2]; Resistant to Metabolic Hazards (Immune) [30]; Slippery 2 [4]; Spirit Empathy (Specialized (Ghosts)) [5]; Teeth (Fangs) [2]; Temperature Tolerance 2 [2]; Terrain Adaptation (Ice) [5]; Trading Character Points for Money 6 [6].
Perks: Licensed Exorcist; Staff Attunement. [2]
==Disadvantages==
Absent-Mindedness [-15]; Appearance (Monstrous) [-20]; Callous [-5]; Code of Honor (Gentleman's) [-10]; Dependency (Mana; Very Common; Constantly) [-25]; Disturbing Voice [-10]; Dread (Holy Symbols; Occasional) [-10]; Hidebound [-5]; Intolerance ("Evil" religions) [-5]; No Sense of Smell/Taste [-5]; Obsession (Keep the dead in their correct place; 6 or less) [-20]; Restricted Diet (Blood; Very Common) [-10]; Sense of Duty (Adventuring companions) [-5]; Skinny [-5]; Social Stigma (Horrible Dead Blob Monster) [-20]; Stubbornness [-5]; Uncontrollable Appetite (Blood; 12 or less) [-15]; Unhealing (Partial) [-20]; Vulnerability (Heat/Fire; Common; x2) [-30].
Quirks: Alcohol Intolerance; Assumes goblins worship Evil gods; Careful; Delusion (Mindless Undead are a kind of golem); Indifferent to food. [-5]
==Skills==
Acting (A) IQ-1 [1]-13; Alchemy/TL3 (VH) IQ-3 [1]-11; Broadsword (A) DX+3 [12]-15; Current Affairs/TL3 (Headline News) (E) IQ [1]-14; Diagnosis/TL3 (Human) (H) IQ-2 [1]-12; Diplomacy (H) IQ-4 [1]-10¶; Exorcism (H) Will [4]-14**; Fast-Draw (Sword) (E) DX [1]-12; Fast-Talk (A) IQ-2 [2]-12¶; First Aid/TL3 (Human) (E) IQ [1]-14; Hidden Lore (Undead Lore) (A) IQ+2 [8]-16; Hiking (A) HT-1 [1]-11; Holdout (A) IQ-1 [1]-13; Intimidation (A) Will+2 [1]-16††; Leadership (A) IQ+1 [1]-15‡‡; Occultism (A) IQ [2]-14; Physiology/TL3 (Undead) (H) IQ+1 [8]-15; Poisons/TL3 (H) IQ-2 [1]-12; Research/TL3 (A) IQ+1 [4]-15; Riding (Equines) (A) DX-1 [1]-11; Search (A) Per+1 [4]-13; Shield (Shield) (E) DX+2 [4]-14; Stealth (A) DX-1 [1]-11; Surgery/TL3 (Human) (VH) IQ-2 [2]-12; Survival (Woodlands) (A) Per-1 [1]-11; Swimming (E) HT+1 [2]-13; Thaumatology (VH) IQ-2 [0]-12; Thaumatology (Necromancy) (H) IQ [4]-14; Writing (A) IQ-1 [1]-13.
==Spells==
Name 	Skill	Class 	Time 	Duration	Casting Cost 	College	Page
Control Zombie 	16 	Regular/R-spell	1 sec. 	Perm. 	3 	Ne 	M152
Counterspell 	16 	Regular/R-spell	5 sec. 	Instant 	Varies 	MS 	M121, B250
Death Vision 	16 	Regular 	3 sec. 	1 sec. 	2 	Ne 	M149, B251
Deathtouch 	16 	Melee 	1 sec. 	Instant 	1 to 3 	BC 	M41, B245
Detect Magic 	16 	Regular 	5 sec. 	Instant 	2 	Kn 	M101, B249
Dispel Magic 	16 	Area/R-spell 	sec.=cost	Perm. 	3 	MS 	M126, B250
Fear 	16 	Area/R-Will 	1 sec. 	10 min. 	1 	MC 	M134, F171
Final Rest 	16 	Regular 	10 min.# 	Perm. 	20 	He,Ne 	M89
Lend Energy 	16 	Regular 	1 sec. 	Perm. 	1 per FP loaned	He 	M89, B248
Lend Vitality 	16 	Regular 	1 sec. 	1 hr. 	1 per HP loaned	He 	M89, B248
Mass Zombie 	15 	Area 	varies# 	Perm. 	7 	Ne 	M153
Materialize 	16 	Special 	1 sec. 	1 min. 	5/5 	Ne 	M150
Paralyze Limb 	16 	Melee/R-HT 	1 sec. 	1 min. 	3 	BC 	M40, B244
Recover Energy 	16 	Special 	Special 	Special 	none 	He 	M89, B248
Sense Spirit 	16 	Inform./Area 	1 sec. 	Instant 	1# 	Ne 	M149, B252
Skull-Spirit 	16 	Regular 	1 sec. 	24 hrs. 	20 	Ne 	M151
Solidify 	16 	Special 	1 sec. 	1 min. 	50/10 	Ne 	M150
Summon Spirit 	16 	Inform./R-Will 	5 min. 	1 min. 	20/10# 	Ne 	M150, B252
Terror 	16 	Area/R-Will 	1 sec. 	Instant 	4 	MC 	M134
Turn Spirit 	16 	Regular/R-Will 	1 sec. 	10 sec. 	4/2# 	Ne 	M151
Turn Zombie 	16 	Area 	4 sec. 	1 day 	2 	Ne 	M152, B252
Wither Limb 	16 	Melee/R-HT 	1 sec. 	Perm. 	5 	BC 	M40, B244
Zombie 	16 	Regular 	1 min. 	Perm. 	8 	Ne 	M151, B252
Zombie Summoning	16 	Special 	4 sec. 	1 min. 	5/2# 	Ne 	M153
==Equipment (32 1/8 lbs)==
1× Ankle Boots (Fine; _Free; $0; 2.25 lb)<BR />
1× Buff Coat (Hide; Fine; _Power Item; _Free; $0; 12 lb)<BR />
1× Delvers Webbing ($160; 3 lb):
<DIV style="padding-left: 3em;">2× Holy Water ($30; 2 lb)<BR />
1× Long Kris (Silver-coated; Cheap Quality; $144; 1.5 lb)<BR />
1× Personal Basics ($5; 1 lb)<BR />
1× Purse ($10)<BR />
1× Rod (_Free; $0; 2 lb)</DIV><BR />
1× Heavy Leather Mittens (Fine; _Free; $0; 6.08 oz)<BR />
1× Holy Symbol ($50; 1 lb)<BR />
1× Leather Hood (Fine; _Free; $0; 1.5 lb)<BR />
1× Potion Belt ($60; 1 lb):
<DIV style="padding-left: 3em;">4× Minor Healing Potion (Drinkable; $96; 2 lb)<BR />
4× Paut (Drinkable; $108; 2 lb)</DIV><BR />
===Carried by Skeleton Mule (160.5 lbs)===
1× Blanket ($20; 4 lb);
3× Cheap trail rations ($6; 7.5 lb);
1× Crowbar, 3' ($20; 3 lb);
1× Grapnel ($80; 2 lb);
1× Group Basics ($50; 20 lb);
1× Lantern ($20; 2 lb);
2× Oil (per pint; $4; 2 lb);
1× Pickaxe ($15; 8 lb);
3× Pole, 6' ($15; 9 lb);
2× Rope, 3/4 (per 10 yards; $50; 10 lb);
1× Saddle & Tack ($150; 15 lb);
4× Saddlebags ($1226; 145.5 lb);
2× Shovel ($24; 12 lb);
27× Standard trail rations ($162; 33.75 lb);
1× Surgical Instruments ($300; 15 lb);
1× Tent, 1-Man ($50; 5 lb);
1× Wineskin ($10; 4 oz).
=== Carried by Skeleton Mooks ===
5× Skeleton Gear ($2375);
==Footnotes==
* Conditional -2 from 'Skinny' when you resist knockback.
† Includes +4 skillscore from 'Deathliness'.
‡ Conditional +2 from 'Charisma' when making Influence rolls.
§ Conditional -4 from 'Exorcism' when user doesn't possess Blessed, Power Investiture, or True Faith.
¶ Conditional +2 from 'Charisma' when making Influence rolls, +1 from 'Rod' when used to perform foul Necromancy.
** Includes +2 from 'Charisma'.
†† Includes +4 from 'Deathliness'.
== See Also ==
Category:Saga of Westmarch