Errtu

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Errtu, one of the most terrible of all tanar'ri, is repulsive and loathsome to behold. He's a towering humanoid with dark red skin, and huge, leathery wings that propel him through the air with amazing speed and grace for one with such a gigantic body. He possesses wicked claws and grotesque fangs that drip with acidic saliva. Errtu communicates via telepathy.
==Combat==
Errtu can attack with his great fists for 2d6 points of damage each. Any victim struck by Errtu in this way must successfully save vs. spell with a -6 penalty or flee in terror for 1d6 combat rounds.
Like all balors, Errtu also has access to weapons in combat, such as a great magical sword that resembles a bolt of lightning. Errtu's is a vorpal blade and it can detect good in a 30'-radius. Any other creature that picks up a balor's sword suffers 10d6 points of damage and must successfully save vs. spell or die immediately.
Many balors, including Errtu, also use great, many-tailed whips. A hit inflicts only 1d4 points of damage, but the whip's many tails wrap around the target, entangling him. This allows Errtu to draw the entangled victim into the balor's everpresent bodily flames. These flames do 4d6 points of immolation damage each round. Any character who makes a successful one-half Strength check escapes the whip's tails.
In addition, Errtu can use the following spell-like powers at will, one at a time, once per round at 20th-level of ability: detect invisibility, detect magic (both always active), dispel magic, fear, pyrotechnics, read magic, suggestion, symbol (any type), telekinesis, tongues.
Errtu also has the ability to gate 1d8 least, 1d6 lesser, 1d4 greater, or 1 true tanarri to his location. The gate will always be successful, but functions only once per hour.
Errtu is immune to all nonmagical attacks including fire, gas, poison, and weapons. If Errtu is slain on his home plane of the Abyss, his body explodes in a blinding flash of light, inflicting 50 points of damage to everything within a 100'-radius (save vs. spell for half damage)
==Habitat/Society==
In their native plane of the Abyss, balors exist only to wage the Blood War against the baatezu. They often command entire legions into battle against their hated foes.
Unlike many fiends, however, balors note the importance of the Prime Material Plane in the Blood War. They often make pacts with mortals exchanging their services to gain power in the Prime.
Errtu shares this fascination with the Prime and Toril in particular. Errtu bears strong enmity toward Drizzt Do'Urden and his comrades, for the drow ranger once defeated and banished him from the Prime Material.
==Ecology==
In the Abyss, there is nothing more important than the Blood War, and as the dominant lifeform in many areas if the Abyss, balors are the personification of the Blood War.
Errtu is more focused on the Prime world of Toril. Since his banishment hes followed the exploits of Drizzt and his companions. Drizzt was responsible for Errtu's banishment from the Prime plane and returning to Toril became the main goal of Errtu's life.
==History==
Errtu was first encountered in the Icewind Dale area in 1351 DR. Errtu joined the service of a tyrannical wizard who possessed a powerful magical item that Errtu wished for his own. Before Errtu could gain the item however, he confronted Drizzt, and they soon battled. Drizzt managed to get the best of the fiend and defeated Errtu's Prime Material form. This resulted in Errtu's banishment from the Realms for 101 years.
Later, Errtu had some contact with the Spider Queen, Lolth, regarding Drizzt. The Goddess of the Drow offered the balor a deal: a means to return to the Prime in exchange for the fiend's assistance in battling the forces of Mithral Hall. While Errtu could not directly participate in the battles, Lolth provided him with a scrying mirror and a gate through which Errtu could send fiendish minions. Errtu's payment for this was the spirit of Drizzt's friend, Wulfgar. Errtu tortured Wulfgar, and it took all of the barbarian's friends to rescue him and defeat Errtu.
Sources: The Crystal Shard, Siege of Darkness, Passage to Dawn, MC 8: Outer Planes Appendix.
Category:NPCs
Category:Villains' Lorebook NPCs