Evasion ability

An evasion ability is a kind of static ability of a creature that improves its chances of damaging the defending player by restricting which creatures can block it. 
==Types of evasion==
The ultimate example is "This creature is unblockable" (e.g. <c>Tidal Kraken</c>), and some have specific clauses (e.g. <c>Sacred Knight</c>, <c>Vindictive Mob</c>). There are several keyworded evasion abilities, including but not limited to:
*Flying: Can only be blocked by other creatures with flying or reach (e.g. <c>Wild Griffin</c>).
*Fear: Can only be blocked by Black or Artifact creatures (e.g. <c>Gluttonous Zombie</c>).
*Intimidate: Can only be blocked by artifact creatures and/or creatures that share a color with it (e.g. <c>Bladetusk Boar</c>).
*Horsemanship: Can only be blocked by other creatures with Horsemanship (e.g. <c>Lu Bu, Master-at-Arms</c>).
*Skulk: Can only be blocked by creatures with equal or lesser power (e.g. <c>Furtive Homunculus</c>).
*Shadow: Can only block or be blocked by other creatures with Shadow (e.g. <c>Soltari Priest</c>).
*Menace: Can only be blocked by two or more creatures (e.g. <c>Boggart Brute</c>).
*Landwalk: Unblockable if defending player controls a land with this property (e.g. <c>Rushwood Dryad</c>).
*Protection from X: Cannot be blocked by creatures with X quality (e.g. <c>Paladin en-Vec</c>).
Some unkeyworded abilities are common enough to have colloquial names:
*"Burrowing": Can't be blocked by creatures with flying (e.g. ).
*"Daunt": Can't be blocked by creatures with 2 or less power (e.g. <c>Arlinn's Wolf</c>).
*"Gingerbrute ability": Can't be blocked except by creatures with haste (e.g. <c>Gingerbrute</c>)
*"Nimble": Can't be blocked by creatures with power 3 or greater (e.g. ).
==Pseudo-evasion==
Some abilities act as pseudo-evasion abilities, not affecting how creatures block but instead rendering the act of blocking partially or wholly ineffectual.
*Afflict: Deals life loss to the defender when blocked (e.g. <c>Ammit Eternal</c>).
*Trample: Allows excess combat damage to be dealt to the defending player (e.g. <c>Force of Nature</c>).
*"Unstoppable": All combat damage is dealt directly to player (e.g. <c>Thorn Elemental</c>).
==Rules==