Soda

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Soda appears as a red can with differently colored labels, ranging from bright peaches to bright greens. Drinking from the can will trigger an animation of the player drinking, and a deep sipping noise. Soda can be endlessly drunk and will only be removed from the player's inventory upon the player dying, switching teams, or becoming an SCP and attempting to equip it.
Soda is dispensed from vending machines located around the site. These vending machines take the shape of rectangular black boxes, slightly taller and wider than a player's avatar. They have a window panel in the center to view the selection of drinks and a screen displaying their status. The screen displays "Idle" with an orange glowing background when not in use, "In-Use" with a green glowing background when in use, and "Out" with a red glowing background when the machine is empty. Foundation personnel are able to use the vending machines normally, while Class-D personnel and the Chaos Insurgency are required to kick the vending machine to obtain a soda. Doing so triggers a kicking animation and creates a loud banging noise. If a vending machine is empty, it must be restocked before it can be used again.
The following table lists the locations of the vending machines:
Locations
CDC Hub Cafeteria
Medcenter Tram Station
Entrance Zone Cafeteria
Entrance Checkpoint
Nuclear Shelter
Containment X Checkpoint
Vending machines can hold up to 15 sodas at a time. Drinking soda provides no health boosts as it is a roleplay item, making it ineffective for combat. The Soda appears in the player's inventory as a red cylinder with a blank gray label around the upper half. When equipped, it looks identical to the can that was dispensed from the vending machine.
Historical Imagery
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