Weapon Master

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==Weapon Master==
Super Fighter
==Prerequisites==
Base attack bonus +10, Weapon Focus, Weapon Specialization, Improved Critical, Strength 30, Dexterity 20, Intelligence 20, a master for the first five levels.
Or - Base attack bonus +20,  Weapon Mastery, Strength 40, Dexterity 30, Intelligence 30.
==Hit Die==
d12
==Skill Points==
4+intelligence modifier
==Proficiencies==
Weapons: All simple, martial, and exotic weapons
Armor: All light, medium, and heavy armors.
Shields: All shields, including tower shields
==Base Attack==
+1.5/level (+1 every level, and an additional +1 every even level)
==Saves==
Fortitude: +1/level, +3 at first level
Reflex: +1/level, +3 at first level
Will: +1/3 levels
==Specials==
Bonus feat every level, starting at level 1
===Level 1===
Beginners Weapon Mastery - Grants a +10 to attacks and damage with all weapons. Weapon Masteries all stack together.
===Level 2===
Improved Initiative
===Level 3===
Physical Training - +2 to Strength, Dexterity, and Constitution
===Level 4===
Improved Weapon Mastery - Grants a +15 to attacks and damage with all weapons.
===Level 5===
Makeshift Mastery - Makeshift weapons no longer incur an attack penalty.
===Level 6===
Physical Training - +2 to Strength, Dexterity, and Constitution
===Level 7===
Quick-Step - Your 5-foot step allows you to move 30' instead. You Also gain a +10 dodge bonus to AC.
===Level 8===
Greater Weapon Mastery - +25 to att and dmg
===Level 9===
Physical Training - +2 to Strength, Dexterity, and Constitution
===Level 10===
Web of Steel - You may add half the bonus gained from weapon master feats/weapon mastery specials as a deflection bonus to AC. For example, Superb Weapon Mastery grants +50 to Attack and Damage. Web of Steel makes it also add a +25 deflection bonus to AC.
Prestige Conversion - You may convert any levels you have in Fighter into levels in Weapon Master.
===Level 11===
Quick to Heal - Gain double benefit from any source of healing.
===Level 12===
Physical Training - +2 to Strength, Dexterity, and Constitution
Superb Weapon Mastery - +50 to Attack and Damage
===Level 13===
Lucky Hit - You may make any one attack a natural 20 critical hit, once per year per luck modifier (Minimum 0).
===Level 14===
Flash Step - Your 5-foot Step allows you to move 10'/level instead. You also gain a +50 dodge bonus to AC. This replaces Quick-Step.
===Level 15===
Physical Training - +2 to Strength, Dexterity, and Constitution
===Level 16===
Grand Weapon Mastery - +100 to Attack and Damage
===Level 17===
Master of Parrying - Add your bonus to attacks/damage from Weapon Master feats/weapon mastery specials as a deflection bonus to AC. For example, Grand Weapon Mastery grants +100 to attack and damage. Master of Parrying makes it also grant a +100 deflection bonus to AC. This replaces Web of Steel.
===Level 18===
Physical Training - +2 to Strength, Dexterity, and Constitution
===Level 19===
Counterattack - If an enemy fails an attack on you, you may make an attack of opportunity against that enemy.
===Level 20===
Draconic Weapon Mastery - +300 to Att and Damage
==Specials for Levels past 20==
Draconic Weapon Mastery - +200 to Attack and Damage with all weapons, every 4 levels, so at levels 24, 28, 32, 36, 40, etc.
Advanced Physical Training - +4 to Strength, Dexterity, and Constitution, every 3rd level, so at levels 21, 24, 27, 30, etc.
Bonus Feat every Level.