134642-game-service-update-30-september-2015

== Content ==
			
Hey Everyone -
 
We wanted to give you an update and let you know where we are at the moment with the game service and current in-game performance.
 
Since the launch of WildStar free-to-play we’ve seen an overwhelming response from new and returning players, which has resulted in very full servers, and is causing some intermittent issues like server lag, character creation errors, and long queue times.
 
We’ve been working hard to address the problems arising from the added strain, and we’ve already performed a number of hotfixes—as well as short maintenances and restarts over the last couple days—aimed at optimizing the service to reduce lag, shorten queue times, and help with character creation delays.
 
We’ll be performing short-notice maintenances over the coming days as our goal is to continue to address these issues as quickly as possible. We highly recommend following @WildStarOps on Twitter for the most up-to-date service and support information, or visiting our Support site for a recent feed of their tweets alongside other notices.
 
We very much appreciate your patience, and ask that you please continue to give us your feedback on the forums, chat with us via twitter, and keep being the best community there is.
 
Thank you,
 
Team WildStar	
----
			if you really want to shorten queue times open more servers	
----
			
{| class="blockquote"
if you really want to shorten queue times open more servers
----
			
I'm sorry, these are no megasevers! At least not the ones everyone outside of Wildstar is use to. I don't understand why you are so reluctant to open up additional "megaservers" servers. The only reason I can think of is that you're not capable of opening up additional "megaservers" for whatever reason.
 
I think your next message to the community should address why you have not tried to meet the demand of opening additional "megaservers".
 
Open your eyes Carbine, you're failing yet again. :(	
----
			More PVE servers at least a RPPVE server	
----
			
{| class="blockquote"
 Megaserves are there for a reason, all they need is too add more clusters, not open more servers.
----
			
Days turns to weeks. Weeks turns to months....  population that you see now will dwindle.  
 
Game companies just don't get it.  You guys will have to do something AMAZING to draw back these big crowds ever again.   
 
You had a shot to offer a rocking service to thousands and thousands of ppl.  Make some serious dough!  But you guys are ruining those chances. Every hour that someone cant "try" the game, you lose potential funds.
Whats amazing is you'd think companies would learn from other MMO's failures.  Look @ archage. They had a terrible time and lost a huge portion of its population due to all the issues.  The same will happen here.
Population will end up being the core ppl (prior to F2P), some misc players, bots, hackers, etc.
 
Just wish you companies would start using proper stress testing tools.  UNIT TESTING is in your IDE for a REASON!	
----
			
Overwhelming response overwhelming the servers apparently.  Having been fully updated last week, I let this little green progress bar with no title slowly crawl for an hour thinking it was the game updating, only to figure out that was the UPDATER updating.  Now the launcher is open and after 15 minutes has managed to do no updating.  Apparently all aspects of the servers are just crushed to death and unresponsive.  Intermittent lag doesn't seem to describe the outpouring of forum posts indicating the game can't even be logged in to for hours (I guess once it finishes updating after a day?), and once you're in it's unplayable and likely to drop connection.
 
Look I know radical change launches aren't smooth, but having seen many this one is just downright embarasing.  For how long the game has been around already, I find it hard to believe there was suddenly a 1000% increase in people trying to download and log in.  It seems more likely due to dwindling numbers the server resources were cut back, and no one thought to reinforce to prepare for all the old players returning, and new ones lining up ready to try.  That or the code was just royally pooched despite months of testing.  Either way, seems like a pretty big debacle.
 
I'll check back in a couple weeks and see if things are operational again.	
----
			How about getting the AH working.	
----
			
{| class="blockquote"
More PVE servers at least a RPPVE server
----
			Servers should not require DAILY restarts to function correctly.  This has been an issue for you guys since the 1st launch.  There is something very wrong with parts of your game, and you need to hire some people that can fix it.  	
----
			
Now is the time to show the new players a good quality game, but because of the servers lagging you're
only turning them away. Doing little hotfixes won't do much. You need to acquire more servers before all
of these new players leave and fix the capacity problem for you. -_-	
----
			
For the people giving Carbine grief here, it's what day two of a F2P relaunch.  For most people it's launch.  I've been around a very long time for MMO launches, this has been slightly above par for the course.  Lots of demand, so long queues with hiccups along the way.  Whenever you dump a ton of people into a game, ultimately you have to wait for population to stabilize out a bit.  If companies built their entire infrastructure around a perfectly flawless launch day, their annual budget would be gone in a week.
 
They're doing the best they can, they're working around the clock, don't know what more you want.  A good read while you wait, Mythical Man Month.  	
----
			
{| class="blockquote"
Now is the time to show the new players a good quality game, but because of the servers lagging you're
only turning them away. Doing little hotfixes won't do much. You need to acquire more servers before all
of these new players leave and fix the capacity problem for you. -_-
----
			
{| class="blockquote"
For the people giving Carbine grief here, it's what day two of a F2P relaunch.  For most people it's launch.  I've been around a very long time for MMO launches, this has been slightly above par for the course.  Lots of demand, so long queues with hiccups along the way.  Whenever you dump a ton of people into a game, ultimately you have to wait for population to stabilize out a bit.  If companies built their entire infrastructure around a perfectly flawless launch day, their annual budget would be gone in a week.
 
They're doing the best they can, they're working around the clock, don't know what more you want.  A good read while you wait, Mythical Man Month.  
----
			
Those of us not entitled appreciate the hard work and long hours you have put into fixing this. 
 
I know you can't say it from a PR standpoint so I will say it for you. To those raging like babies, go outside get a life, get anger management, get over it. You flooding sites with pointless posts when they are clearly working on it, is only hurting yourself.	
----
			Would opening 3-6 channels within the Megaservers help at all? Just wondering.	
----
			
{| class="blockquote"
I'm sorry, these are no megasevers! At least not the ones everyone outside of Wildstar is use to. I don't understand why you are so reluctant to open up additional "megaservers" servers. The only reason I can think of is that you're not capable of opening up additional "megaservers" for whatever reason.
 
I think your next message to the community should address why you have not tried to meet the demand of opening additional "megaservers".
 
Open your eyes Carbine, you're failing yet again. :(
----
			
I'm a patient person. I understand how this works, and I can respect that. 
 
A lot of people here don't understand that they actually HAVE been testing this extensively for months now, there really are a lot unforeseeable problems that will inevitably come up. People say "you game companies just don't get it"...Um, yes they do. Anyone who thinks they don't in regards to these circumstances doesn't know what they're talking about. Think about it, who the heck would want their products launch to go like this? Who would want these issues? Who would actually WANT to have to be the ones to SOLVE these issues? NOBODY. Unfortunately this is usually what will happen when an enormous amount of demand comes all at once, and if you as a player of MMORPG's don't understand that by now, well then there is honestly nothing any of them can say to you.
 
That being said, this is going on full day 2 tomorrow and something has to be done to resolve the most pressing issues of latency/disconnects/character creation problems, followed by the queue. These are mega-servers which have a cluster of servers networked to it to increase it's capacity so that they can -be- mega servers and it's obvious we need more of that. I don't think opening a new server is necessarily the right choice because that could prove to be another issue once things settle down, every game that launches with mega server technology going into F2P sees a ton of outtages and issues. It happened with TESO, it doesn't surprise me at all that it's happening here and it will probably happen to most games in the future. Repeated short-notice restarts are not the answer, and the server status doesn't reach "full" despite having queues and latency, this makes it LOOK like there's something wrong with the servers themselves. This needs to get fixed ASAP, they know that, and we know that, there's really nothing more to say on it so it would be really nice if some people with their continuous whining would relax and stop with the drama over it.
 
Edit: It's worth noting there is a MASSIVE amount of data flooding through the servers now because of the item conversions on top of new characters being created and old players returning, plus the existing populous of players. The servers are legitimately getting slammed right now, and honestly they probably should have waited for the item conversion thing for a week or two after this launch.
			
				
	Edited October 1, 2015 by Narcoleptic Turtle	
----
			also , instead of trying to fix them as quickly as possible , why not take your time. No one can play anyways because of the huge lag so what would be the point of keeping the game open ? I'm sure people can bear with 1 or 2 days of maintenance ! 	
----
			It's annoying because people can be so dramatic over it, some are but a great many of them aren't even paying for it right now because if they were we wouldn't even be having this relaunch right now lol. So just wait until it's fixed?	
----
			free game is free guys, take it easy on Carbine. it's a great game and I'll tell you what, anyone who's maintained a sub for any duration of time on this game will never be found complaining about downtimes and maintenance. These guys work hard to give the best game they possibly can. the lag and the bugs and all that will eventually get sorted out. if you don't want to deal with it now, then don't. the game isn't going anywhere. and it will still be free when you come back. please, carbine, just take the time you need to figure this out and don't worry about your signature players, because they love you and support you. <3	
----
			You guys should learn from ArenaNet. Their f2p transition last month was flawless.	
----
			
Some of you really need to step out of your bubble. So many of you are throwing out possible solutions when you have no idea the steps to make them work outside of you googling facts and thinking it's as easy as adding and subtracting elements of the issue.
 
People keep saying "This isn't a launch" like the only thing Carbine had to do was uncheck a box that says "Check here for subscription, uncheck for free to play." There are so many aspects to make this transition work and the reworking of everything to make it run smoothly. Eliminating problems isn't like stepping on ants. There are steps to follow on top of the fact that they are trying to fix the game while the game being live.
 
And you guys ACT like they want the damn game to lag and DC. I'm pretty sure they want to make money and provide something that they can be proud of.
 
And what's funny is some of you act like that your life's happiness depended on the perfect launch of Wildstar. Calm down. You guys act like this is the first game to have these issues. Rift had these issues. Hell Rift STILL has optimizing issues. (The worst in any MMO) WoW, which btw has tons of resources, money, and crew behind them, had these SAME problems. Sure what they did was an expansion, but considering what's available to the mega MMO which is WoW, you'd think they could avoid it, but they still didn't. I remember the first WEEK was Queue times. Wildstar has nothing close to WoW in resources. If WoW can have these issues, Wildstar can as well.
 
There's a LOT of issues you guys don't know about which is a reason why things are happening. There are also things we DO yet you guys refuse to accept them because all that matters to you is you can't play and you're pissed. I am losing sub time for purchasing the game right BEFORE F2P and yet i'm being patient. So all you F2P players can be patient as well.
 
I wish someone was looking over your shoulders when you had an issue in your life and them tell you everything you did wrong and why you will fail. Guarantee you'd think they were out of line due to them not having all the facts in your reasoning of failuer.. If these problems continue in a week time, then MAYBE we can start making accusations. Until then, jump on another F2P for the time being, go read a book, or go for a jog. I look forward to all this clearing up and continuing my journey in Wildstar.	
----
			
Someone once said:
 
"I don't care how the cream gets made, I just want my ice cream!"
 
This isn't about entitlement. The end-user could care less how hard it is to re-launch/patch/etc. a game. They just want to play it, and they want it to work. Is it sensible? Maybe not, but that's the reality, specially when it comes to digital media. Telling them this is normal, or that they're working on it, etc. doesn't change the fact that they can simply go play something else. For free. 
 
First impressions matter! I want this game to do well. Hell, I was here last time too. But it's a shame that the first impression has already been awful for so many newcomers...	
----
			
Are signature players gonna see any time compensation for the few days the game has been some what unplayable? Seems like it would be only fair considering. But some information or confirmation would be nice!
 
Thank you for all the hard work on getting servers working regardless! Tonight saw a slight improvement.	
----
			
If the game wasn't ready for a mass audience (and it wasn't, obviously) then maybe it shouldn't have been hyped so hard. Maybe a soft launch with less advertising to get more of the bugs out of it, then a major hype campaign, would have helped? Or for that matter, more time on PTR. I know I /bugged things on day one of the drop 6 PTR that still haven't been fixed.
 
This IS going to come back to bite you, and almost as hard as the original subscription model did. Remember basic customer service: a satisfied customer tells an average of one person, an unsatisfied customer tells an average of six. Everybody who couldn't get in, everybody who couldn't create characters, everybody who couldn't play because of the lag, is out there telling (on average) six people that the game is schwarbage.	
----
			Thanks for your hard work Carbine! Im glad its going to be fixed, that's whats important. Perhaps due to servers being unplayable, there is a chance to get compensation as a bonus exp ?	
----
			Honestly I want to slap anyone that tries the "bad PR" card at this point, people will still play the damn game no matter the lag. Keep at it Sunshine, Cougar and the rest of the team! (also for god's sake get some sleep on those cots in your office you must be dead tired)	
----
			Just buy more servers Kappa	
----
			
{| class="blockquote"
Megaserves are there for a reason, all they need is too add more clusters, not open more servers.
----
			I'm a new wannabe player, I would reallly like to even "try" the game and give it a chance but it's not possible since I can't even create a character.I don't understand veterans' need to underline the fact that they are paying and we are not. I've been told that you have been whining about not enough players since the first failure. Even with all your loyalty WS was probably dying because you weren't enough to make a good profit. So your precious game is going to live on if we stay. So the least you could do is to sympathize with us, not Carbine.I don't understand all that support towards Carbine, I mean, I understand that it's a fans thing, but still why should one support a company that has promised a thing and wasn't able to keep it? It's their business, guys, they are a company. They have a team. If they lack professionalism and foresight, I cannot be blamed for that. We are not talking about a private server with just one man, we're talking about a Company, a team, people that gets paid for doing their job. Do you get angry at the restaurant if your meat hasn't been cooked? Or do you pledge your loyalty towards the chef, telling him that you will be coming next time to see his progress? Even if it was a free buffet, you wouldn't come back because the meat was raw and inedible. This is F2P experience right now. I'm getting the idea that this isn't a professional team. So, if you want your precious game to live on, support free players not Carbine, they are just doing what they are supposed to: their job. With quite a big delay, I'm not into this sort of things but I seriously don't think that everything here was unpredictable. MMORPGS aren't a new thing on the market, this isn't the first one that was launched or converted to F2P, so.. sorry, I don't think there are excuses, especially for not being able to create a character. I haven't signed for any beta when I downloaded the game and made an account. I'm even thinking that they won't solve the problem with the queue; I'm thinking they'll solve the lag and character creation, but they will keep the queue to push for subscriptions sales and maybe even special pass to skip the queue which would make it a soft P2P and a shady bargain for all the players who are used to other F2P MMORPGS. Well, that's not really a problem for me, if it's not Wildstar it will be something else. 	
----
			
{| class="blockquote"
It's annoying because people can be so dramatic over it, some are but a great many of them aren't even paying for it right now because if they were we wouldn't even be having this relaunch right now lol. So just wait until it's fixed?
----
			
lol so many experts in this thread.
 
"You need more megaservers!"
 
"You need more clusters!"
 
xD	
----
			
{| class="blockquote"
I'm sorry, these are no megasevers! At least not the ones everyone outside of Wildstar is use to. I don't understand why you are so reluctant to open up additional "megaservers" servers. The only reason I can think of is that you're not capable of opening up additional "megaservers" for whatever reason.
 
I think your next message to the community should address why you have not tried to meet the demand of opening additional "megaservers".
 
Open your eyes Carbine, you're failing yet again. :(
----
			
{| class="blockquote"
I'm a new wannabe player, I would reallly like to even "try" the game and give it a chance but it's not possible since I can't even create a character.
 
I don't understand veterans' need to underline the fact that they are paying and we are not. I've been told that you have been whining about not enough players since the first failure. Even with all your loyalty WS was probably dying because you weren't enough to make a good profit. So your precious game is going to live on if we stay. So the least you could do is to sympathize with us, not Carbine.
 
I don't understand all that support towards Carbine, I mean, I understand that it's a fans thing, but still why should one support a company that has promised a thing and wasn't able to keep it? It's their business, guys, they are a company. They have a team. If they lack professionalism and foresight, I cannot be blamed for that. We are not talking about a private server with just one man, we're talking about a Company, a team, people that gets paid for doing their job. Do you get angry at the restaurant if your meat hasn't been cooked? Or do you pledge your loyalty towards the chef, telling him that you will be coming next time to see his progress? Even if it was a free buffet, you wouldn't come back because the meat was raw and inedible. This is F2P experience right now. I'm getting the idea that this isn't a professional team. 
 
So, if you want your precious game to live on, support free players not Carbine, they are just doing what they are supposed to: their job. With quite a big delay, I'm not into this sort of things but I seriously don't think that everything here was unpredictable. MMORPGS aren't a new thing on the market, this isn't the first one that was launched or converted to F2P, so.. sorry, I don't think there are excuses, especially for not being able to create a character. I haven't signed for any beta when I downloaded the game and made an account. 
 
I'm even thinking that they won't solve the problem with the queue; I'm thinking they'll solve the lag and character creation, but they will keep the queue to push for subscriptions sales and maybe even special pass to skip the queue which would make it a soft P2P and a shady bargain for all the players who are used to other F2P MMORPGS. Well, that's not really a problem for me, if it's not Wildstar it will be something else.
 
 
----
			
{| class="blockquote"
So, if you want your precious game to live on, support free players not Carbine, they are just doing what they are supposed to: their job. With quite a big delay, I'm not into this sort of things but I seriously don't think that everything here was unpredictable. MMORPGS aren't a new thing on the market, this isn't the first one that was launched or converted to F2P, so.. sorry, I don't think there are excuses, especially for not being able to create a character.
 
 
----
			
{| class="blockquote"
A brief look across the industry as a whole will show that pretty much every launch / relaunch of a F2P game in the last 3 years has seen exceptional server load on day one.  There is simply no excuse for Carbine being caught "off guard".  For them to be unaware of what was most likely to happen would need one of the following to be true: 1) Carbine take no notice at all of what is happening in the wider mmo industry and so are unable to predict entirely predictable events; 2) They just don't what they are doing.
----
			
I guess I'll commit some white knighting, for both trying to help out on Carbine's side, even if just a little, and see how you guys react and jump.
 
I must admit that both the queues and the lag was expected. Not expected as in "I'm sure that it'll be laggy as it starts!" but "Oh, hey, it's laggy/queue. Well, no wonder." People who have never seen a F2P transition or a game opening would not understand, of course. Allow me to mention similar experiences:
 
Final Fantasy XIV: A Realm Reborn had quite the first whacky weeks, with long queues, lag pikes, and the such (Everyone remember the moment when Yoshi almost cried?). Look where FFXIV is now. Of course, you'll say "But hey anon, Carbine had also a P2P game and couldn't fix it so they had to go F2P, and even so they can't handle it!" Yes and no. Let's go even further on the past; Final Fantasy XIV 1.0; A complete failure (Even though I liked it), it sounded like the game was destined to fail, and Naoki Yoshida was tasked with fixing the mess. It took 2-3 years before it could be fixed and 2.0 was born. I can't help but see a little bit of comparison (WildStar's first launch wasn't that good, so measures have been taken, but with the second release, there are problems). I'm not saying everyone should say "ah, it happens, so let's just deal with it.", but rather, understand that, no matter how ready you are for stuff like this, there'll be always more to come, or some kind of unexpected problem. In fact, the transition of european servers that'll happen soon? I do not believe it will be free of problems even with 5 days of maintenance. "But hey anon, they should have had the resources"?, let's mention now an example of a company that has no excuse for unreadyness...
 
Blizzard. And World of Warcraft. Especially Warlords of Draenor, but every expansion (Or at least, most of them) have been a queue/lag fest. WoW is still making considerable numbers even though they have similar problems on every launch. Let me ask; What is the difference exactly? I'll also mention Diablo III and the mess it was at launch. It took a long time and a new expansion before it all got sorted out.
 
ArcheAge. Or popularly known as ArcheQueue, due to being the MMO with the longest queues on release. However, that was not what brought them down; it was the P2W model. Even so, getting on the game was truly a challenge; You'd log for the morning, and you'd enter when the night came. Period. We don't have that kind of problem here now, do we?
 
Heck, even some F2P games have similar problems; MapleStory, for example, has, and will always have the resources and money to do stuff, but they seem unable to fix all their stuff. Probably because it's Nexon. I vastly prefer Carbine over Nexon.  The Tree of Savior beta had a huge problem with people logging in the first day, and we're talking about only 5000 people. Compared to a game that's previously P2P and goes F2P, with people thinking "OH hey, since we had to pay for this game, and now we don't have to, let's rush in!". what do you think?
 
I'll be blunt; If you measure how good a game is based on lag and connection, you're a cancer. You might as well buy a master race computer, the best connection you can afford, or what the heck, anything that helps out, and you'd still say that games are shit, since you'd still get lags. Valve games, for instance, tend to have a group of people with lag on their side (Me included). I don't hear them complaining about the game being shit.
 
Okay, done with the white knighting. My two cents have been placed. Do give me any argument to counter these proven facts, and make me laugh if they're incoherent and product of a rant.	
----
			
{| class="blockquote"
And what's funny is some of you act like that your life's happiness depended on the perfect launch of Wildstar. Calm down.
----
			
{| class="blockquote"
You guys should learn from ArenaNet. Their f2p transition last month was flawless.
----
			
Seems like maybe, if even the biggest names in gaming are having these money and popularity costing issues, just maybe, they're not as avoidable as all us experts seem to think. I'd be willing to bet money that not one voice in a hundred is actually qualified to offer an opinion on how things should be run or what the simple, obvious solution is. I'm as locked out as everyone else and when I get in there's some gameplay issues. But the role play still works fine. Guess if I wasn't a role player I'd maybe feel a little different, but thank goodness I have more in my life than one free-to-play MMO, eh? 
 
Also, not to be pointlessly divisive, but the people whining this hard before their boots have even hit Nexus dirt are in for a rough ride. WildStar doesn't play nice. It plays awesome, sure, but 'nice' isn't on the table here. This is a game for big boys and girls. You WILL get your butt kicked. A lot. Basically, whiners need not apply. Oh, and watch that first dungeon, it's a doozie! 
 
Having said that if you can grow up, get over yourself long enough to wait the day or two longer until everything's running as smoothly as it did before and don't run crying from your first experience of WildStar's dungeons, I look forward to seeing you on Nexus, cupcake!	
----
			
{| class="blockquote"
Blizzard have been running WoW for 11 years.
 
Every time Blizzard releases new content, they get a massive influx of players that lags the shit out of the servers.
 
It always happens. It has always happened. The game was unplayable for a lot of people on the release week of Warlords of Draenor. Perhaps not the majority, but it was still stupid for a lot of people.
 
If Blizzard can't get it right after eleven cupcaking years why would you expect anyone to be able to get it right?
----
			
I still find it funny that so many defend the current state of this game.
 
Most of us want Wildstar to succeed. It's a great game. It deserves success. However as a returning player I am now leaving again. There are other great, free and working MMO's I can play. 
 
I gave Wildstar another chance, they blew it. 3 days of unbearable Lag and that's enough for me.
 
Don't give me the sob story of how hard it is to launch or how other MMO's have these issues. They said it was ready, it wasn't or more to the point they weren't ready.
 
I'm just one of probably thousands that will leave this game after the F2P launch debacle.	
----
			
{| class="blockquote"
OK, from my personal perspective.
 
The day WoD launched I was a) able to log in without a queue, B) was able to create a new character, c) was able to play without excessive lag.  Same was true for MoP and WotLK.  Yes there were issues, I will not say otherwise, but the game was at least playable.
 
 
----
			
{| class="blockquote"
OK, from my personal perspective.
 
The day WoD launched I was a) able to log in without a queue, B) was able to create a new character, c) was able to play without excessive lag.  Same was true for MoP and WotLK.  Yes there were issues, I will not say otherwise, but the game was at least playable.
 
----
			
{| class="blockquote"
I'm not some rabid wildstar fan but lets return to reality.
 
The time period you described had blizzard swimming in both money and customers (subs) of course they could afford to buy what ever hardware or personnel to reach that standard.
 
If you think about what the conditions were like when vanilla launched (ie when they were strapped for cash) they had ironically the exact same problems as wildstar.
----
			
{| class="blockquote"
Hey Everyone -
 
We wanted to give you an update and let you know where we are at the moment with the game service and current in-game performance.
 
Since the launch of WildStar free-to-play we’ve seen an overwhelming response from new and returning players, which has resulted in very full servers, and is causing some intermittent issues like server lag, character creation errors, and long queue times.
 
We’ve been working hard to address the problems arising from the added strain, and we’ve already performed a number of hotfixes—as well as short maintenances and restarts over the last couple days—aimed at optimizing the service to reduce lag, shorten queue times, and help with character creation delays.
 
We’ll be performing short-notice maintenances over the coming days as our goal is to continue to address these issues as quickly as possible. We highly recommend following @WildStarOps on Twitter for the most up-to-date service and support information, or visiting our Support site for a recent feed of their tweets alongside other notices.
 
We very much appreciate your patience, and ask that you please continue to give us your feedback on the forums, chat with us via twitter, and keep being the best community there is.
 
Thank you,
 
Team WildStar
----
			
{| class="blockquote"
This is just a dirty, dirty lie. Ok you were able to login without a queue and make new characters... but the first week the new invented system of the garnisons were just garbage. You were not able to make it work in 99% of the time... you kinda needed to wait hours to get even close to it. Even instances were completely ruined with the addon. Might be you were on a pretty small server but on all the others the game was just not playable the first few weeks.
 
So please get your facts straight before arguing here. This is just a Blizzard fanboy bull I see.
----
			
{| class="blockquote"
I still find it funny that so many defend the current state of this game.
 
Most of us want Wildstar to succeed. It's a great game. It deserves success. However as a returning player I am now leaving again. There are other great, free and working MMO's I can play.
 
I gave Wildstar another chance, they blew it. 3 days of unbearable Lag and that's enough for me.
 
Don't give me the sob story of how hard it is to launch or how other MMO's have these issues. They said it was ready, it wasn't or more to the point they weren't ready.
 
I'm just one of probably thousands that will leave this game after the F2P launch debacle.
----
			
I have, and probably will in the future, always say that Wildstar was/is one of the better MMOs out there. I adore it. I love the style, the mentality, combat, art-design and free-form housing. And the community.
That's why it pained me to no end that it fizzled. Slowly but surely, due to various reasons I bet alot of people will beg to yell about, people left.
 
At first a few. Then came a new MMO-rival. Ofc people went there to check it out. Then more people trickled away like water leaking from a barrel. Slowly but surely Lightspire, the RP server I had called my home for some time became barren. Bare. You notice it first when trying to find groups for dungeons. Less tanks, less healers. In the end even us RPers, dirtry-dirty-casuals some of us (me) may be... saw it. When the server pop goes down so does the market or AH.
Which ment less decorations for us house-crazed ppl to build our ridiculous total-conversion plots. Soon even the most blind people saw that half of their friends weren't online anymore and threw in the towel as well. Which is of course tragic since you should always have your towel with you!
 
To get to the point, WS was dying the first time. Then they tried mega-servers. Some came back, some didn't. Probably because most of the issues they had with the game when leaving in the first place were still here.
So it died a bit again.
 
And now Carbine, much to their credit, made some really, REALLY, neat and awesome changes to the game. Crafting, bigger housing plots, re-tweak of stats, SELL JUNK, and alot of other quality of life stuff, not to mention more random content and snickers, err... goodies.
This got me back. This is what makes me try out the game again. AND the influx of new players that the game desperately needs.
 
Which is why it boggles my mind they didn't anticipate it. When Champions Online (bear with me on this one) went free to play it had almost no real incentive to play again apart from "I don't need a sub anymore". The game is pretty much terrible as it gets for MMOs. So not much happened.
But with the things Carbine added, you'd think that they anticipate not only the "freeloaders" aka real-f2p gamers that only play f2p, but also alot of the people they lost earlier come to give it a go (again).
 
We lacked people. So you made megaservers by pulling them all into one PVE and PVP realm. Thats all nice when you are struggling to get the people that are left to stay.
But ONE PvE Realm and ONE PvP Realm on a MMO where you can expect returning, AND new players is obviously not gonna cut it.
I've managed, somehow, to get into Thayd at 7am on F2P launch day. 3-6 frames per second and boatloads, hundreds, of players. It's no wonder that I can't get into Thayd anymore. Game just freezes on loading screen. With good music tho.
 
Point is, and I hate to say it: You dun fukked it up. Because it's true. MMOs aren't that special anymore that they get away with asking for money monthly just to be able to play anymore. They aren't safe money-milkers anymore because the competition is popping out like weeds in your backyard. So MMO-players became a jaded, fickle bunch. Most of todays players have played at least a handful of other MMOs. And even if Wildstar is your first MMO, you got to be blind and deaf to not see there are ALOT of alternatives. Not even the combat is that new in Wildstar anymore. So it should be clear that those fickle, jaded people will go somewhere else to spend their time, and yes, money.
And lets face it, MMOs and Wildstar by extension is a hobby. We do it to pass time and have fun. The time we have is limited so people usually do what is the most relaxing/enjoyable/whatever. If I love swimming and one bath decides to empty and clean their pools on the first hot day of summer I just shrug and pick another bath. Cause I want to swim. If I wanna see Avengers in the cinema and one theater doesn't run it I don't go in for Save The Last Dance. I go find a cinema that runs Avengers. Yes we are the customers. No we are not entitled to tell you how to do your job, but you in turn are not entitled to tell us how to spend our time. <3
So why in <insert your favorite deity here>'s name did you choose NOT to go the safe route and have one or two more servers per type per region?
 
And to those who scream "It's mega-servers you n00b!":
a) hush lil fanboy, i like the game too otherwise we wouldn't have this argument. I want it to grow again. and
 B) okay, bunch of additional server-cluster infrastructure thingame-jingly-shinies that give a proper buffer.
 
If this keeps going long enough people will loose interest for the above reasons, and they may not come back. They'll remember Wildstar as the game they "LOL, couldn't even make a char in the first two weeks, dude!" and not as the awesome game it can be.
 
And yes, first impressions are important.
And yes, negative opinions are spread way more than positive.
 
I'll stop here. And check if I can get into Thayd again.	
----
			
So Carbine is pretty much repeating the same saying when they first release this game. 
 
Do not be surprised when Wildstar goes back to their usual 50-120 views at twitch. 
 
Oh, and my favorite part is that they will not address us their plan nor answer the questions that people have. Pretty much just like what they did before. 
 
Seriously, learn from your mistakes. 
			
				
	Edited October 1, 2015 by DomxDom	
----
			
{| class="blockquote"
You think this condition will last forever, past a few days even?
 
Just curious... how, specifically, has this inconvenienced your life that you must publicly denounce you will never use said free product again?
----
			
{| class="blockquote"
 
 
And to those who scream "It's mega-servers you n00b!":
a) hush lil fanboy, i like the game too otherwise we wouldn't have this argument. I want it to grow again. and
 B) okay, bunch of additional server-cluster infrastructure thingame-jingly-shinies that give a proper buffer.
 
----
			
{| class="blockquote"
How do you know they did not do this and that the issues don't lie somewhere besides adding more clusters? The simple fact is no one knows what needs to be done, no one knows anything about the inner-workings of this game yet people still continue to come up with what THEY think is an obvious solution.  If the solution was so simple don't you think Carbine cares enough about their game and making money that they'd have done it already?
----
			
{| class="blockquote"
People in general need to realize that we are actually on the same side. Most of us "whiners" are actually people that WANT to see the game succeed. We are worried it might fizzle and die like a jabbit's last fart.
And it has inconvenienced us in the regard of
A.) Wasting our time as we tried, often for hours on end to use said product, because we -want- it. Oh so desperately. Because we like it. and
B.) You can only say "free" with the caveat that the persons in question didn't throw money at the game for added goodies they can't now access. And that generally pisses people off. ^_~
 
Yes we could have just done something else, but if you are hyped (self-induced hype or by the devs/publishers) for something you want it. So yeah, not happening.
I for instance told myself to wait until the game is stable and yet, every 6-12 hours of my free time I still check back, only to see it's still not working properly.
 
Because let's face it, people that don't care about the game's success won't post here. They just log-off / alt-F4, uninstall and go play something else. Without a sound.
----
			
<insert certain voice here> You were not prepared! (well enough at least)
All I'm saying.	
----
			
We're on the same page then Lethality.
But I disagree. I know quite a few MMO players that stick to their game. But as they've grown older, their time has become way more valuable to them and they stopped having patience for stuff like that.
Some of them may quit WS before they can tempt themselves to invest money,time and energy. Some might wait a month before even considering giving it a shot.
But if the F2P launch was smoother, I think we can all agree that quite alot more people would play for the time they need to figure out if they really like the game or not.
 
Because some of the people turned away by ...dunno... not being able to make a character, might have otherwise had fun for months on end with Wildstar. And that's a shame in my book.	
----
			
{| class="blockquote"
Those of us not entitled appreciate the hard work and long hours you have put into fixing this. 
 
I know you can't say it from a PR standpoint so I will say it for you. To those raging like babies, go outside get a life, get anger management, get over it. You flooding sites with pointless posts when they are clearly working on it, is only hurting yourself.
----
			
Thank you Carbine for posting this status update, it's appreciated.
 
I was actually able to make my PvE chua last night, and for some reason the lag seemed significantly less (though still noticeable on xp/item gain) in crimson isle, and I was able to play.  I forgot how much fun the game play is when things actually work.  :)	
----
			
Just letting you guys know it's worse than before. A good 30 second delay. Was almost no lag before the last maint. (the one at 2:30ish EST)
 
Goes back to the character screen after clicking "Enter Game" still~
			
				
	Edited October 1, 2015 by FancyNancy	
----
			
{| class="blockquote"
new server opens, new players go there because no queue
then over 2 or 3 weeks there are less players and the population goes down
over 4 months the new server is so good as empty because all the establish guilds are on the first 2 servers
people cry and want a free transfer because Carbine did a bad job.
 
Is this how it will go?
----
			One additional PVE and PVP realm wouldn't go amiss, even it they'd be temporary. It'd help to manage the influx, and if later on they'd become ghost realms, free transfers would fix it. Maybe adding an option to move an entire guild? Though I have no ide of the exact cost of such an operation	
----
			
{| class="blockquote"
Hey Everyone -
 
We wanted to give you an update and let you know where we are at the moment with the game service and current in-game performance.
 
Since the launch of WildStar free-to-play we’ve seen an overwhelming response from new and returning players, which has resulted in very full servers, and is causing some intermittent issues like server lag, character creation errors, and long queue times.
 
We’ve been working hard to address the problems arising from the added strain, and we’ve already performed a number of hotfixes—as well as short maintenances and restarts over the last couple days—aimed at optimizing the service to reduce lag, shorten queue times, and help with character creation delays.
 
We’ll be performing short-notice maintenances over the coming days as our goal is to continue to address these issues as quickly as possible. We highly recommend following @WildStarOps on Twitter for the most up-to-date service and support information, or visiting our Support site for a recent feed of their tweets alongside other notices.
 
We very much appreciate your patience, and ask that you please continue to give us your feedback on the forums, chat with us via twitter, and keep being the best community there is.
 
Thank you,
 
Team WildStar
----
			
Computer programming is not Science, it's Magic!
 
I'm starting to like the opening song while my character fails to login.
			
				
	Edited October 1, 2015 by IcedUp	
----
	
----