108337-let-us-unlock-all-races-for-both-factions-post-if-you-want-this-to-happen

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There is no point in faction specific races.  I get the whole "but this way you can recognize who's coming from far" and all but in reality that makes zero difference, even in PvP.  We don't rely on character shape to identify its faction.
 
I want to play an Aurin that smokes cigars and tramples flowers in baby seal leather boots!  Individuals change sides all the time, let us do it in-game!
 
This is one thing, aside from creating separate 1500 & 1900 PvP queues, that would help bring people back into the game.  Man, I bet if you bundle these two fixes with your next big content patch we'd see a significant population spike!
 
i wanna!	
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			no	
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			How about... no.	
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			nope	
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Nope.  The races in games like this are locked to one side to increase the "us vs them" factor.  All the Dominion that go on about hating Aurin, and collecting Aurin ears?  That isn't an accident.  Stuff like that cements the factions in the game.  It dehumanizes your opponents, and gives them shape before you even meet them.  It's fairly central to a game with faction warfare.
 
As long as factions remain walled off from one another, you will not see this happen.  Likely it never will.	
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Nope with a big fat N.
 
I don't want to see chuas and I'll continue to kill them...Except maybe olivar since he has manners.	
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Nope with a big fat N.
 
I don't want to see chuas and I'll continue to kill them...Except maybe olivar since he has manners.
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That's racist.
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			Is that so? :D	
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That's racist.
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			No way not ever.	
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To unlocking cross faction races (exile chua or dominion granok) i wouldn't want that.
 
Now what i would want is a long ass painfully hard story driven quest where my already existing chua / granok or what ever, could betray and switch factions. Not some paid service that just clones my character's stats into the race other factions race of my choosing but an actual betrayal quest line where i would switch factions. I can only think of two games in the past that did that but i personally always liked to do it.	
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To unlocking cross faction races (exile chua or dominion granok) i wouldn't want that.
 
Now what i would want is a long ass painfully hard story driven quest where my already existing chua / granok or what ever, could betray and switch factions. Not some paid service that just clones my character's stats into the race other factions race of my choosing but an actual betrayal quest line where i would switch factions. I can only think of two games in the past that did that but i personally always liked to do it.
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Chua not want funnybunny on dominion side.
Chua would be arrested too many time for shooting bunnies in Ilum.	
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			I need something to hate. Having said that, without a /spit emote factions are pointless....	
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Only if by "All Races for both factions" you mean "Lopp for Dominion, and only Dominion."
 
 
 
We need them.
 
And keep your damn dirty Aurin away from us. They're like defective Chua.	
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Allowing all races on each faction....no
 
However I would not be against there being loosened faction restrictions either simply communications being lifted OR the way rift handles their factions would be fine with me. You still get to keep the "war" vibe while not separating the player base... 	
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Chua not want funnybunny on dominion side.
Chua would be arrested too many time for shooting bunnies in Ilum.
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Only if by "All Races for both factions" you mean "Lopp for Dominion, and only Dominion."
 
 
 
We need them.
 
And keep your damn dirty Aurin away from us. They're like defective Chua.
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			No	
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There is no point in faction specific races.  I get the whole "but this way you can recognize who's coming from far" and all but in reality that makes zero difference, even in PvP.  We don't rely on character shape to identify its faction.
 
I want to play an Aurin that smokes cigars and tramples flowers in baby seal leather boots!  Individuals change sides all the time, let us do it in-game!
 
This is one thing, aside from creating separate 1500 & 1900 PvP queues, that would help bring people back into the game.  Man, I bet if you bundle these two fixes with your next big content patch we'd see a significant population spike!
 
i wanna!
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			This is ridiculous. No!	
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I want to play a Draken stalker but all my friends rolled Exile :'(
 
My Mordesh stalker is pretty cool, though. So I guess it's okay. But I would love to be able to play the character I want with my friends.	
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I want to play a Draken stalker but all my friends rolled Exile :'(
 
My Mordesh stalker is pretty cool, though. So I guess it's okay. But I would love to be able to play the character I want with my friends.
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			I would post a giant picture of a HUGE UGLY HAIRY spider with NOPE! written in white with a black border in Comic Sans font but arachnophobia is very real.	
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			No.	
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			No. 	
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No.
 
But I'd be ok with a betrayal quest, potentially.  Although it might lead to aurin/chua bar fights in Thayd.	
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I need something to hate. Having said that, without a /spit emote factions are pointless....
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			The population is too low to allow for a faction system, in my opinion.	
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			Not saying I'm for this suggestion but I always liked the betrayal quests in everquest.	
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There is no point in faction specific races.  I get the whole "but this way you can recognize who's coming from far" and all but in reality that makes zero difference, even in PvP.  We don't rely on character shape to identify its faction.
 
I want to play an Aurin that smokes cigars and tramples flowers in baby seal leather boots!  Individuals change sides all the time, let us do it in-game!
 
This is one thing, aside from creating separate 1500 & 1900 PvP queues, that would help bring people back into the game.  Man, I bet if you bundle these two fixes with your next big content patch we'd see a significant population spike!
 
i wanna!
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Your friends are missing out...
Dominion got the booty
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Chua not want funnybunny on dominion side.
Chua would be arrested too many time for shooting bunnies in Ilum.
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Okay...
 
ONLY IF...
 
You have a continual daily quest to keep your reputation up with this faction you're infiltrating. Such as a Chua having to do something with the Exiles to make them believe he actually defected to their side. You get the first twenty levels of being neutral to work your way up, after that, you have to complete so many daily quests a week to offset the diminishing returns as your reputation slowly plummets with them due to inactivity (not pulling your own weight). 
 
This could be considered...
 
 
hardcore. :P	
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They don't even resemble each other!? 
 
GO ahead and have the lopps Aurins don't give a cup! we've got our hot aurin females that dance naked in the rain...and...go to the toilet in the trees...that..lands on passing dominion :>
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EllZ
online.com/forums/uploads/profile/photo-thumb-84074.jpg?_r=1400147159[/url]
Nope with a big fat N.
I don't want to see chuas and I'll continue to kill them...Except maybe olivar since he has manners.
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/e spits on %t
or
/e teabags %t
...
get creative with it
 
copy/paste that into chat and enjoy ^_^
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I want to play a Draken stalker but all my friends rolled Exile :'(
 
My Mordesh stalker is pretty cool, though. So I guess it's okay. But I would love to be able to play the character I want with my friends.
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			Only with EQ2 style betrayal quest.  (Note, I *hate* static two faction systems, as well as monolithic cultures in games...societies are complex, and so are people no matter the race.)	
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			I'm going to be contrary and say yes, OP. ^^ All these "nope" people are weird.	
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Actually, that's specist.
Chua are not a different race from, say, Granok : they're a differents specie ! :P #nitpicking
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I need something to hate. Having said that, without a /spit emote factions are pointless....
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The faction system is only there to justify open-world PvP in PvP servers. Everywhere else it might as well not exist. The storyline of both factions merge very early and there is basically zero variation between the zones and quests you do for either faction once you reach the middle of Whitevale.
 
I have no idea why Carbine went for a dual-faction system when they couldn't make enough content to differentiate them besides lore. The only practical purpose it served is to split the player-base in two halves (not considering population imbalance) because "the lore demanded it". Except...you know, the setting doesn't have needs. The writer(s) come up with those things. It's their job to create a setting and a world that is consistent with gameplay. We don't have that. We are all Drusera's Chosen Ones after level 35ish, fighting the Strain side by side (and taking cheapshots at the other faction in one or two times because "the faction system is totally relevant you guys see you guys!").  Even the current main plot goes against the faction system. They could and should have done something different, but they didn't. The only explanation I can think of is the same reason we have 20-40 man raiding: nostalgia bait and following the outdated designs of "the old days of MMOs". Or basically "Vanilla WoW", because there was no MMO before that, right? Right...?
 
With that said, racial unlocking is unlikely to happen if only because the Dominion is heavily based around racial hate: Aurin, Granok and Mordesh are regarded by Imperial propaganda as monsters that need to be anihilated. It is not impossible for the writers to work around it, mind. Just unlikely that they will bother.	
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The population is too low to allow for a faction system, in my opinion.
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Only with EQ2 style betrayal quest. (Note, I *hate* static two faction systems, as well as monolithic cultures in games...societies are complex, and so are people no matter the race.)
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Lore aside... wtb Mordesh Dominion side.
 
 
 
But nope.	
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I remember when they first made Cathar available for unlock in SWTOR.  I rolled a brand new Bounty Hunter made her a Cathar and started leveling up.  I remember doing this one quest where an Imperial Officer said something like "go out there and kill those Cathar settlers! they are scum! they are bad! death to all Cathar!!! yadda yadda" or something like that.  And here i am on my Cathar BH pretty much saying "ok will do" with the best poker face ever.
 
Point of that story is if they were to release something unrestricted races for both factions BUT they dont retroactively change previous content or dialogue then you will have moments like in the above where it doesnt make sense.  That Imperial dialogue was made for the original release of the game before Cathar were a playable race.  But as you can see once they made them a playable race they didnt bother going back to change the dialogue because it just wouldnt be worth the effort.  There are a few other minor cases of that happening with other races that were on release not available but later on added as an unlock for both factions.  A Chiss or a Sith playing as a Jedi or a Miraluka playing as an Imperial.  Since they didnt bother making changes to dialogue i think in some conversations the NPCs default to referring to you as a human (which is its own species in SWTOR) and they pick human specific dialogue options.	
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I remember when they first made Cathar available for unlock in SWTOR.  I rolled a brand new Bounty Hunter made her a Cathar and started leveling up.  I remember doing this one quest where an Imperial Officer said something like "go out there and kill those Cathar settlers! they are scum! they are bad! death to all Cathar!!! yadda yadda" or something like that.  And here i am on my Cathar BH pretty much saying "ok will do" with the best poker face ever.
 
Point of that story is if they were to release something unrestricted races for both factions BUT they dont retroactively change previous content or dialogue then you will have moments like in the above where it doesnt make sense.
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Their are some that enjoy the simplicity of Us v Them as an escape from the quagmire of real life.
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To unlocking cross faction races (exile chua or dominion granok) i wouldn't want that.
 
Now what i would want is a long ass painfully hard story driven quest where my already existing chua / granok or what ever, could betray and switch factions. Not some paid service that just clones my character's stats into the race other factions race of my choosing but an actual betrayal quest line where i would switch factions. I can only think of two games in the past that did that but i personally always liked to do it.
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The thing is, WildStar's divide is less about race and more about political alignment. You're not just killing some draken because they're draken - you're killing them because they're Dominion.
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			yes carbine. give us panda monks for dominion and exile please.	
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Not sure if anyone else has said this but...
 
No	
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How many quests are there in WS where one faction will say "kill those filthy Aurin" or "kill those pesky Chua" or "show those filthy Mordesh what happens when they poison us"?
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			 This would create a catastrophe , just imagine all the Chuas and Aurins breeding with each other and just multiplying .	
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			I would prefer making it a free for all, so that anyone regardless of species, faction, gender, can kill aurins	
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There is no point in faction specific races.  I get the whole "but this way you can recognize who's coming from far" and all but in reality that makes zero difference, even in PvP.  We don't rely on character shape to identify its faction.
 
I want to play an Aurin that smokes cigars and tramples flowers in baby seal leather boots!  Individuals change sides all the time, let us do it in-game!
 
This is one thing, aside from creating separate 1500 & 1900 PvP queues, that would help bring people back into the game.  Man, I bet if you bundle these two fixes with your next big content patch we'd see a significant population spike!
 
i wanna!
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/e spits on %t
or
/e teabags %t
...
get creative with it
 
copy/paste that into chat and enjoy ^_^
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Three pages of replies (and btw thank you all :) ) and not a single reason for not making all races available on both sides.  IMHO this is not even worth discussing and there is zero point is forcing this on players.  If a mordesh wants to defect to Dominon LET IT !
 
At least let us have an option to defect to the opposite faction once we reach 50.  A quest line.  That would be so awesome !	
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Three pages of replies (and btw thank you all :) ) and not a single reason for not making all races available on both sides.  IMHO this is not even worth discussing and there is zero point is forcing this on players.
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Eh... you have a very selective and/or short term memory if that's the conclusion you came to thus far.
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Gonna say no, would ruin the little bit of immersion the game has. Seeing a bunch of pink fluffy Aurins running around Illium would make me cringe, i actually get a rush of joy every time i kill an Aurin, sometimes on my SS i go to low level quest zones just to 1 shot aurins with assassinate, listening to them die, watching them explode... priceless.
 
We should be able to wear Aurin skulls on our Draken horns. YES! CARBINE MAKE THIS A CUSTOMIZATION FEATURE YOU HAVE TO EARN.... BY KILLING MORE AURINS! YES!
 
Death to all Aurins. 	
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			I tried replying to this thread earlier. It wouldn't accept my post for some reason. Just kept reloading the page instead. It was weird. But anyway......YES!  I've spoken on the evils of a static two-faction system in other threads. I think it's a poor design decision. But as long as we're stuck with it, at least we could have an awesome opportunity for some really cool solo content.   Some nice story quests, maybe some ship mission action.    There wasn't a lot I really liked about EQ2, but the quest to switch sides was downright awesome!  I see no good reason to not have the same here(unless carbine decides to make faction swap a paid service. All hail the Mighty Dollar!)  	
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I'm having the same problem with posting on the forums, now. It just reloads the page instead of posting. Though it's only on this one thread, apparently. Fixed it by clicking the "More Reply Options" button and posting from there.
 
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Gonna say no, would ruin the little bit of immersion the game has. 
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clearly having Aurin in Illium would be too much for our immersion, man!
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Gonna say no, would ruin the little bit of immersion the game has. Seeing a bunch of pink fluffy Aurins running around Illium would make me cringe, i actually get a rush of joy every time i kill an Aurin, sometimes on my SS i go to low level quest zones just to 1 shot aurins with assassinate, listening to them die, watching them explode... priceless.
 
We should be able to wear Aurin skulls on our Draken horns. YES! CARBINE MAKE THIS A CUSTOMIZATION FEATURE YOU HAVE TO EARN.... BY KILLING MORE AURINS! YES!
 
Death to all Aurins. 
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Yes, actually.  And no, I don't have an irrational hatred of Aurin that extends into RL.  Compared to the straw that broke the camel's back, having Aurin running around Illium would be a hay bale.  I'm sure having Draken hunters showing off their Aurin-ear charms in Thayd would go equally as well.  Not to mention the people that would just use it to troll the opposing faction.
 
The absolute only way I would go for any method of having all races available to both sides would be if the cemented concept of factions was tossed out and our sides were chosen based on reputations which could go up or down.  That isn't going to happen though, because it would require remaking a large chunk of the game.
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Didn't read the whole thread, so pardon if this has been mentioned ...
 
but weren't all the Exile races part of the Dominion at some point?
 
Not all the Granok went rogue. The one's on Gnox banished the Exile Granoks for starting a war. Why wouldn't some of the Loyalist Granok fight for the Dominion?
 
Sure, the Aurin homeworld has been ravaged, but out of the population of AN ENTIRE PLANET, surely some of them were off-world doing work for the Dominion when it happened. While it would obviously be a sore spot, maybe there is a faction still loyal to the Dominion.
 
Mordesh were only run off because of the plague, right? Now the plague is under control. The Mordesh are scientists and need resources. Tell me the Dominion wouldn't sponsor some dastardly Space Zombie experiments?
 
And of course, there is no difference between Exile Humans and Cassians. So that is a moot point. They are the same stock with different viewpoints.
 
Working from the other direction ...
 
Chua just want to blow stuff up and do science, right? Do they REALLY care who gives them the funds to perform their magic? No. Hardly. They'd take Exile gold just as quickly as Dominion gold.
 
Drakken are honorable warriors. The Dominion TRICKED them into joining. The Exile Drakken would be those who discovered this treachery, found the truly honorable Exiles to be more fitting and defected.
 
Now ... the Mechari. There is the ONLY problem. The Mechari *are* the Dominion. They are created to serve the Dominion. That's all they know. While I *guess* it would be easy (cheesy) enough to say "Exile Mechari are renegades or those who've been reprogrammed" ... that feels kind of weak. A Mechari (epitome of logic) would need a genuine reason to go against their most basic, vital program ("Serve the Emperor, Maintain the Dominion') and I just can't imagine anything that would make enough Mechari defect to the Exiles enough to be a playable race ...	
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Didn't read the whole thread, so pardon if this has been mentioned ...
 
but weren't all the Exile races part of the Dominion at some point?
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Chua not want funnybunny on dominion side.
Chua would be arrested too many time for shooting bunnies in Ilum.
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Don't forget there are also a faction of sentient bots, the "Freebots", who achieve sentience by being given the appropiate code. So the idea of robots who go against their programming is already in the setting. All the writers would have to do is make it affect the Mechari (or come up with a version that does, maybe engineered by the Black Hoods or whatever they decide to go with).
The framework is there, that's what I'm saying.
 
As for the Gnoxian/Granok (granok are the gnoxians who got exiled by the others) , the emperor of that time declared that all granok/gnoxians had to be anihilated, for they were a "dangerous" species. The Aurin are regarded as little more than monkeys. Mordesh are shown as mindless zombies by imperial propaganda (and their own training rooms). Most of the "racial" hate that is thrown around is due to Dominion propaganda. The Exiles, on the other hand, have most of their racial hate coming from the granok, who are just being stubborn and violent jerks. And most of the time it's directed at the Chua.
 
I should also note that draken were not tricked into joining: the Emperor of the time challenged their leader to a duel and won. Following draken laws, the Blood Covenants, that means their new leader is the Dominion emperor.	
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W A R
WE  ARE  RIGHT
 
 
 
IMHO this whole argument is pointless.  Individuals of all races will find themselves in situations that result is switching sides.  There would be tons of Granoks going to Dominion for sure!  Aurin working from the inside to change Dominions stance on nature preservation.  Mordish obviously would flourish with Dominion.  There are things such as immigration.  I duno, there is 1001 reasons why this would take place.
 
Race locking to faction is pointless and imho a bad design choice.  This does nothing for immersion and only limits player choices with no benefit.	
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ummm why not just have loose faction walls instead like in Rift?
 
Even if you allowed people to make an Aurin on Dominion for example you still run the problem of there being that faction wall there. Have an event for example that either makes a greater threat than both factions can handle on their own or do "sub factions" like the argeant dawn in WoW or the Darkspur cartel in Wildstar who have people of all races more relevant to the story overall to allow for inter-faction guilds...	
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W A R
WE ARE RIGHT
 
 
IMHO this whole argument is pointless. Individuals of all races will find themselves in situations that result is switching sides. There would be tons of Granoks going to Dominion for sure! Aurin working from the inside to change Dominions stance on nature preservation. Mordish obviously would flourish with Dominion. There are things such as immigration. I duno, there is 1001 reasons why this would take place.
 
Race locking to faction is pointless and imho a bad design choice. This does nothing for immersion and only limits player choices with no benefit.
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			At this point I'd say yes to most things as long as it keeps/brings back players to the game as it's starting to become empty.	
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ummm why not just have loose faction walls instead like in Rift?
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			Haha OP, I'm posting and I DON'T want this to happen!I'm such a rebel!	
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I think the only species this would really work for would be the humans, since the only difference between exile human and Cassian is socio-political.
 
** this is a blatant plug for unlocking all exile human/cassian appearances and hairstyles across both factions. **
 
 :P	
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I think the only species this would really work for would be the humans, since the only difference between exile human and Cassian is socio-political.
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And who says there can't be socio-political divisions within other species? :P
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You mean "The Holy Authors". Who, unfortunately, do not have the last word on what makes rational sense. Specifically, it doesn't make sense for all the individuals of a given intelligent species to agree completely. Unless they are a hivemind.
They introduced a sentient species who is subject to socio-political divisions (humans). What follows from this is that they introduced the possibility of that happening with all sentient species. If they don't want people to interpret the lore in such a way, they should present some lore explaining why this isn't so.	
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the devs
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Not actually a valid response, as there are in-game examples of "traitor" members of pretty much every species!
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The player's interest in opening all factions is purely selfish and ignores the a good bulk of the atmosphere that is trying to be created.
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Maybe it is selfish, but I don't think it ignores atmosphere. I'm all for Dominion and Exiles being at war. I don't think that war needs to be predicated on a fake racial divide when its purposes are purely political.
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I do like the idea of a mission arc that allows you to change sides if you want to somewhere at endgame.
 
However, faction transfers have the potential to cause all sorts of problems in PvP, particularly when mostof the top PvPers decide it would be a real fun time to merge their fully geared characters onto the same faction that absolutely crushes the other side. Having seen this happen, I'm skeptical about actually having a mechanism for faction transfers that doesn't involve re-rolling.
 
I would caution that if such a mission arc is put into place, it must not be "run a mission and at the end you're exactly the same in a new faction". At the absolute minimum it should involve keeping your level but losing all gear and starting back at the bottom of the rankings. You don't switch on a whim whenever you want. You only do it because you want to do it so badly that you don't care what it costs you, and there's no going back.
 
That's what it means to become a traitor.
 
This would let those people who REALLY want to be in the other faction go there, without it being something so common that it would open the floodgates.	
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Hats off to you for making a post entirely devoted to quoting yourself. 
 
I'm not sure I admire it, and I'm absolutely certain I don't want it to become more common, but it certainly does give you an air of je ne sais quoi.	
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If this was about a Civil War then maybe you'd have a point about race being less important.
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			Yes this needs to be done i hate being exile human, want to be draken but i cant because my whole guild is exile, like i cant even see my own character when raiding due to all these fat granoks	
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			I play Exiles specifically to avoid grouping with Chua.	
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