Super Mario Maker 3D (Walt Terry's Version)

Starting Notes:
* I chatted with Nintendo to make this game real. I also assume that lead to the creation of Game Builder Garage.
*This is a version of Super Mario Maker 3 made by Terry Tractor.
*Being the most popular SMM3 page and appearing on a video made by Chipss as well as a Nin10doland videohttps://youtu.be/rBQ_8YbtA4E?si=24MorXIJBDOqKpzK, this page will get improved overtime.
**Arrowstotle also saw the page because both his and Terry’s logos looked way too similar, as Terry thought Arrow stole the logo from this page onto his trailer.
*Some text shown on this wiki is from the Super Mario Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: https://www.mariowiki.com/Super_Mario_Maker_2
Super Mario Maker 3D is a 2D/2.5D/3D platforming and level-editing game released worldwide for the Nintendo Mind somewhere in 2026 and is the sequel to the 2019 Nintendo Switch game Super Mario Maker 2. It is the twenty-third entry in the Super Mario series. The game expands on its predecessor with new features such as a 3D Maker that can let you make levels in 3D, with one of the styles based on the 2D Maker's Super Mario 3D World, new level themes, such as beach, mountain, volcano, sand cave, and random; further other options such as the most wanted ice flower; and a sunset feature, which alters many course elements. In addition to Mario, Luigi, Blue Toad, and Toadette, now Yellow Toad, Peach, Daisy, Rosalina, four Yoshi skins, Nabbit, Wario, Waluigi, and Miis are playable in all modes. A new offline, multiplayer Story Mode is also featured in the game, which contains over 200 pre-installed courses made by Nintendo, and is much different from Super Mario Maker 2's.
A Nintendo Online membership is required to share, download, and play courses online, including participating in Ninji Speedruns. Additionally, akin to the Wii U and the first Super Mario Maker game, players can use a second Nintendo Mind or the game's MakerPad to play the game like the first one.
==Characters==
Unlike the previous game, each character has an ability moveset. The starter roster is the same as the previous game, except with Yellow Toad. The final roster has 16 characters.
Character	Description 	Unlocked
 	Mario's the jack of all trades, and the master of none. This is because he is the main character. However, in the Super Mario Odyssey style, he has the Cappy which lets him capture enemies.	Start
 	Luigi is a little slippery and has low traction, but he has a higher jump. 	Start
 	Yellow Toad is the fastest, and as such, can actually beat in a race. 	Start
 	Blue Toad is the fastest, and as such, can actually beat in a race. 	Start
 	Toadette is the fastest, having almost the same speed as Blue Toad. 	Start
 	Peach can float for a limited time, making the level slightly easier. 	Beat a SMB1-styled Super World
 	Daisy can do a double jump, which reaches new heights. 	Beat World 5 of 3D Chaos
 	Rosalina can spin-jump in all styles. 	Beat a level in the Super Mario Galaxy style
 	Green Yoshi is immune to enemies and cannot take power-ups (except for the Super Star), and has a flutter jump and eat enemies. 	Beat a Super Mario World level while riding a Green Yoshi
 	Red Yoshi has the exact same abilities as Green Yoshi. 	Beat a Super Mario World level while riding a Red Yoshi
 	Yellow Yoshi has the exact same abilities as Green Yoshi. 	Beat a Super Mario World level while riding a Yellow Yoshi
 	Sky Blue Yoshi has the exact same abilities as Green Yoshi. 	Beat a Super Mario World level while riding a Blue Yoshi
 	Nabbit is also immune to enemies and cannot take power-ups (except for the Super Star), except he doesn't have any other ability. 	Defeat 5,000 Goombas using the Super Star
 	Wario can do a charge attack to break blocks, just like in the Wario Land games. 	Buy Wario and Waluigi for 1,000 coins in the shop
 	Waluigi has similar abilities as Weird Mario, which means he jumps the highest compared to others. He also has pretty weird speed of movement, having slightly less traction. 	Buy Wario and Waluigi for 1,000 coins in the shop
 	Miis are the built-in Nintendo Switch 2 characters, which have totally custom character looks. Like Mario, they have no abilities. 	Beat the entirety of 3D Chaos
 	Firey can burn the ground, sometimes revealing coins. 	Get the BFDI DLC.
 	Leafy can glide, similar to Knuckles in Sonic the Hedgehog. 	Get the BFDI DLC.
== Game Intro ==
=== Daily Animations ===
Daily Animations return from the first game and was abandoned in the second game. Every week, a specific animation plays. It starts off with the Super Mario Maker logo, and then Norby would place a random part, and an animation corresponding to the part plays.
Week 	Description
Monday 	Norby places a Pow Block. A Koopa Troopa comes in, and Mario hops on the Koopa, making him hide in the shell, and does one more jump to make him bump into the block, adding "3D".
Tuesday 	The "3D" is already here, but it's flat. Norby flies in, spinning the text until it turns 3D. Then, the SM64 version of Mario runs in and jumps, and walks around the logo before the camera pans around the logo, and leaves.
Wednesday	Norby places the hungry luma, and then a SMG cursor appears and it feeds star bits, to the point where the luma explodes, adding "3D".
Thursday 	Norby places a FLUDD. Mario comes in and puts on the FLUDD, and then he shoots water at the text, thus making "3D" appear.
Friday 	Norby places a planet, and then a launch star. Mario comes in and uses the star, where he flies into the text. He then spins on the "R" of "MAKER" to make "3D" fall down. Mario jumps into the bottom of the screen.
Saturday 	Norby places a Super Bell and a Semisolid Platform. Mario runs in and grabs the cat bell, and then climbs up the Semisolid Platform. He jumps and claws at the logo, making "3D" appear. The Semisolid Platform is then erased by Mr. Eraser. The week text turns into "CAT-URDAY".
Sunday 	Norby places SMB1 Mario and nine Double Cherries. Mario goes into the cherries, turning them into various 2D styles of Mario As they walk to the center of the screen, they jump, causing "3D" to fall down. The Marios walk, and then the SMB1 Toads come in and use a ladder to set up a banner reading "HAPPY SUNDAY!".
=== Title Screen ===
==Modes==
Super Mario Maker 3D has a variety of modes, even more than what the previous game had.
===Main Modes===
Mode 	Description 	Unlocked
2D Course Maker 	Players can make or edit 2D Mario levels, and play them. Up to 500 levels can be uploaded, and up to 4 players can edit a level. 	Start
3D Course Maker 	Basically the same as the 2D Course Maker, but lets players edit 3D levels instead of 2D. Up to 500 levels can be uploaded, just like the 2D maker. 	Press the "3D" option in the Super Mario 3D World, Super Mario 64 or Super Mario Galaxy style
Music Maker 	Players can make or edit background music used either as custom music for your own levels or worlds, or something that you can just listen to when making your work or riding in a car. Up to 50 music tracks can be uploaded. 	Find the "Music Box" option on the Course Music or World Music menu
World Maker 	Players can make or edit world maps used as a hub for your 2D and 3D Mario levels. Up to 10 worlds can be uploaded, and up to 4 players can edit a world. 	Start
Costume Maker 	Players can make or edit a Mystery Mushroom costume, using specific sprites for the walk, run, jump, climb, and swim animations. Abilities from official costumes, including new ones, can be reused. Up to 20 costumes can be uploaded. 	Select the "Make a Costume" variation in the variations menu for the Mystery Mushroom
Story Mode - 3D Chaos	Partricia, Partick's girlfriend who dumped him a few years ago, takes revenge by taking almost all the elements, making them unlockable! However, she dropped tons of elements while taking it to the vault. Now the crew has to retrieve their elements back.	Start
===Course World===
Limited Life Challenge, Endless Challenge and Super Skip Challenge are within "Super Mario Challenge", and Multiplayer Co-Op, Versus and Ranked are within "Network Play".
Mode 	Description 	Unlocked
Course World 	Course World lets players play levels from other creators around the world. You can search for levels by name, or different categories (e.g. Tag, Creator, Game Style, Course Theme, Character(s), Most Liked, Least Liked, Difficulty, Popularity, Most Liked, Least Liked, etc.) and options (Speedrun, Kaizo, Puzzles, etc.). Once unlocking the 3D Course Editor, players can also view 3D levels.	Start
Limited Life Challenge	This mode has the player to play 10 user-created levels under a number of lives (going from 1-100). Beating these under the number of lives will let viewers unlock certain elements, with some even unlocking costumes. 	Start
Endless Challenge 	The player has a set amount of starting lives, and has to see how far they can get. 	Start
Super Skip Challenge 	Similar to the Endless Challenge, but the player has unlimited lives and limited skips. Finding Star Coins rewards the player with more Skips. 	Start
The Workshop 	Upload unfinished courses, or work on them yourself. Modified but still unfinished courses can then be reposted to be worked on by more people. Once finished, all contributors will receive credit. 	Start
Leaderboards 	View who's the top in one of the many leaderboards. 	Start
Multiplayer Co-Op 	Work with your teammates to clear the course! Unlimited lives are present, though running out of time sends you back to the start. 	Start
Multiplayer Versus 	Race against other players to see who can get to the goal first! 	Start
Multiplayer Ranked 	Multiplayer Versus, but with a ranking system! 	Start
Music Planet 	Listen to player's created music tracks, or use them in your own levels and worlds. 	Unlock the Music Maker
Super World Galaxy 	Play through compilations of levels created by other people, each connected with their own world maps. 	Start
Costume Planet 	Browse through costumes created by other people. 	Unlock the Costume Maker
Ninji Speedruns 	A section of the Course World that lets players speedrun through levels with users (which are displayed as Ninjis), and if you get a perfect score (under 10 seconds), stars will circle around your Mii. 	Start
Makers 	Look up the various course makers. You can choose to follow them to see more of their courses, or block them to prevent them from playing your courses, or appearing in the same online match. 	Start
===Challenges===
Mode 	Description 	Unlocked
Creative Challenges	An alternative campaign in which the player has to get through a variety of courses, making use of both playing as Mario and friends and using the Course Editor to use a limited supply of course parts to help solve puzzles and reach the end of each course. This is also one of the ways the player unlocks Course Parts.	Start
Costume Challenge 	Another type of mode that lets players unlock costumes. Users gets to play through character-themed levels created by Nintendo, similar to Event Courses from the first game but offline. 	Start
===Other===
Mode 	Description 	Unlocked
Vault 	Silouettes of the unlockable course parts (with the surprises being completely changed to a question mark) can be viewed by the player, which becomes visible when the player unlocks them. They can also see how to unlock it, or the progress on what is left to unlock the part.	Start
Shop 	Toadette has a shop that can let viewers buy anything. This is accessed within 3D Chaos. 	Beat World 1 of 3D Chaos
Yamamura's Dojo	For newcomers of the franchise, the player can view a tutorial mode hosted by the one and only Yamamura. The player can also view the starter tutorial by default. 	Start
==2D Course Maker==
2D Course Maker is of course the main course of the game. This is where players can make 2D levels. 
=== Changes from Super Mario Maker 2 === 
*The SNES button has been added to some game styles, which changes the look of the style, but not the controls.
**In the case of New Super Mario Bros., it only removes the twirl and spin-jump.
*New Super Mario Bros. U is rebranded to a full-on, all-catch New Super Mario Bros. style, which contains content from all 7 games of the series.
*When the player switches to an Extra Game Style, it only removes whatever is not available in that style. The reverse also happens when switching to a Game Style via Extra Game Styles.
*As the namesake of the game, Super Mario 3D World (and the few new styles Super Mario 64 and Super Mario Galaxy) now has the access to the 3D Course Editor, which if pressed, will change the style to a 3D rendition of it. 
** After going to the 3D Course Editor, the available styles are Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario 3D World, and Super Mario Odyssey, while Sunshine and Odyssey aren't available in the 2D editor.
*Each Course Theme can now have different music to play (like if you want the SMB3 Desert theme to have the Ground track).
**The Night themes don't have to play their music box tracks anymore.
*Night theme backgrounds for New Super Mario Bros. has been redone to look more like their day counterparts as opposed to the generic night sky background.
*Night theme effects can now be turned off.
*Night Themes are now available in Super Mario 3D World.
*Sunset Themes have been added to all themes (aside from Super Mario 3D World and Super Mario Bros. Wonder).
** The Sunset Theme's enemy is the Calm Sun.
*As an alternative to the Sunset theme, Fury Themes have been added to both the 2D and 3D versions of Super Mario 3D World.
**The Fury Theme's enemy is Fury Bowser, which is much different from the timezone variations.
*As an alternative to the Sunset and Fury themes, Wonder Effects have been added to Super Mario Bros. Wonder.
**The Wonder Effect's enemy isn't an enemy per-se, but it's the Wonder Flower, located in the items.
*Liquids are now in all themes and can be turned on/off. 
** Quicksand has been added as a liquid.
**For certain themes, either of the 4 will be automatically turned on.
*Certain sprites and music have been slightly reworked on.
**Super Mario Bros. 3's Desert and Forest themes now have original music tracks.
**Super Mario World's new music tracks that were introduced in Super Mario Maker 2 has been reworked on to match the original game's soundfont.
** The designs for the Sun and Moon in the New Super Mario Bros. style have been reworked to where the sun looks angry and the moon looks happy.
***However, the original design for the Angry Sun is reused for the Calm Sun for the Sunset theme.
*** The Moon's design resembles the 3-Up Moon found in the game.
*The Time limit has increased from 500 to 999, similar to the Mario Maker E3 demo.
*There's another method on how to get the Ground to have decorations, by long-pressing the ground and seeing 5 different decorations that you (the player) can now add to the Ground. 
**Additionally, if 3D Chaos is complete, the Ground's tileset can now change to be a different theme (e.g. Mountain tileset on the Ground theme).
*The Warp Pipe can now change style when going in.
*Instead of the Frozen Coins, they have been replaced by the Frozen Block, which can be defeated by kinds of fire. Items (with the original inclusion of Coins) can be placed inside the block.
*Weird Mushroom and Mystery Mushroom returns after being absent from the second game.
**For the former, it replaces the SMB2 Mushroom.
*SMB2 Mushroom is removed, and it's replaced by the Super Mario Bros. 2 game style.
*Master Sword and many Nintendo power-ups are in one thing called Mystery Mushroom, similar to Super Mario Maker, but with many abilities depending on each character and they change power up when you select any character. (Mushroom turns to Sword)
** This was also borrowed for Super Mario Maker Ultimate, which is owned by Yindeenia and the now-deleted alt Curious Animators.
*Superball Flower has been moved from Super Mario Bros. to Super Mario Land.
*Super Hammer is no longer exclusive in Super Mario 3D World. It's now available in all styles except for Super Mario Bros. 2.
*Enemies can now be stacked in Super Mario 3D World.
*Galoombas and Goombuds are now exclusive in both Super Mario World and Super Mario 3D World. However, in the latter style, Galoombas are now a variation of the normal Goombas, while Goombuds are a variation of the Goombrats.
*Koopa Troopa Car has been changed to the Kart, which can change design to the various karts from Mario Kart. When a Koopa Troopa is dragged onto the car, it becomes a Koopa Troopa Car.
*Bowser/Meowser, Bowser Jr., Koopalings, Boom Boom, and Pom Pom have now moved to a new dedicated "Bosses" category.
**Additionally, Meowser becomes a variant of the normal Bowser in Super Mario 3D World when dragging a Cat Bell to Bowser.
**When Bowser is dragged onto the Kart, it becomes the boss of the first world.
===Game Styles===
Game Styles are the special type of settings that changes the level's look and feels. Each style has a unique moveset, and won't reset the entire level. All Classic Game Styles are unlocked from the start.
Game	Description
 	The game that started it all! This game has the basic moves; The player can walk, run and jump, as well as various actions. Simplicity is really helpful depending on the course you are making.
 	Super Mario Bros. 3 is about the Tanooki Leaves, or even the bright colors. It also introduces some mechanics that later became Mario staples, including carrying items.
 	Super Mario World is the first 16-bit Mario game, and introduces Yoshi. This game features mechanics like the Spin Jump and the ability to kick held items directly upwards, which was forgotten until the release of Super Mario Bros. Wonder.
 	This black-and-white Game Style is a console Mario game on the Game Boy. Super Mario Land 2 introduces Wario. This game plays identical to Super Mario World but without the upwards throw. Various locations from Super Mario Land also make an appearance.
 	After a 14-year absence, the New Super Mario Bros. series finally returns the 2D platforming. There are now the addition of the Wall Jump. Triple Jump, and Ground Pound from the 3D games, as well as adding a mid-air twirl and Super Mario World's Spin Jump.
====Extra Game Styles====
Extra Game Styles are separate game styles that if switched in-between, will remove a few objects that aren't available in these styles. They each have different moveset, or even a different element set.
Unlike the second game, they aren't categorized. All Extra Game Styles have a gold border. 
Game	Description 	Unlocked
 	Super Mario Bros. 2 is nessesarly weird in many ways. Despite the player having a distinct small form, the style also features a unique health mechanic, where the player starts with two hearts and can get more using Mushrooms. Every item restores one health, so the only constant is that the player is small at one heart. Players can now ride on enemies, pick them up and throw them, as opposed to a simple squish. 	Beat World 2 of 3D Chaos
 	Super Mario 64 is Mario's first big step to 3D platforming, and has all-new moves including the kick, punch, wall jump and triple jump. The life system works differently, where the player only has 8 hits before losing a life. Mario is in Super form by default. This game is best known for its low poly and blocky textures. In addition, the player can build courses on two separate planes. 	Beat World 6 of 3D Chaos
 	Super Mario Galaxy was Mario's first adventure on Wii. Here, the player can perform all manner of fancy maneuvers, including the all-new Star Spin! This Game Style features a 3 health system, with the player being able to temporarily double it with a Life Shroom. In addition to Ground, players can mainly build circular planets that build up gravity around them. In addition, the player can build courses on two separate planes.	Beat World 8 of 3D Chaos
 	Super Mario 3D World is definitely the most standard of the Extra Game Styles, featuring the form mechanic of the main styles. Due to its nature as a 3D game, 3D World has several new abilities that are unavailable in the other Game Styles, such as a Long Jump and Spinning Jump, as well as Super Mario Bros. 2's Charge Jump. In addition, the player can build courses on two separate planes. 	Start
 	The latest in Mario's travelogue, Super Mario Bros. Wonder returns Mario to the second dimension once more - with a fresh, nearly-handpainted art style to boot! This style plays similarly to New Super Mario Bros. U, but collect a Wonder Flower and things are bound to get crazy. 	Beat World 11 of 3D Chaos
 	Mario's rivalry with Donkey Kong returns in glorious 32 bit graphics! Try to get the Mini Mario from Donkey Kong by doing all his questionable moves, from the handstand to backflip, there are unique graphics not found in other games! 	Get the BFDI DLC
=== SNES Button ===
The SNES Button is a special button that is exclusive to certain styles. The button only changes the look of the style, unlike the main styles that change the movement. They are unlocked by beating World 7 of 3D Chaos.
Game	Description
 	Using the SNES Button, Super Mario Bros., Super Mario Bros. 2 and Super Mario Bros. 3 changes the graphics to the 16-bit versions found on Super Mario All-Stars.
 	Using the SNES Button, Super Mario Land 2 will change from green to color, found on the Game Boy Color.
 	Using the SNES Button, New Super Mario Bros. will graphically change the style entirely to its DS version, which uses sprites for the enemies and slightly different models of Mario and Luigi. It also removes the twirl and spin-jump.
 	Using the SNES Button, the graphics of this game will change to the Nintendo Switch version, now using 3D graphics instead of the pixel graphics.
=== Timezones ===
Timezones are a feature that can change the time of theme, and if their effect is on, causes something weird to happen with the level.
Time	Description 	Unlocked
 	The day setting is the main setting, and has no effects whatsoever. 	Start
 	The sunset setting features the Calm Sun, and has very chaotic effects. 	Select the "Calm Sun" alternative on the Angry Sun or Happy Moon
 	The night setting features the Happy Moon, and has peaceful effects. 	Select the "Happy Moon" alternative on the Angry Sun or Calm Sun
 	The fury setting is the 3D World alternative to Sunset setting and only has one theme across all courses: Turning nighttime every once in a while and causing Fury Bowser to spawn in the background.	Select the "Fury" alternative on Bowser
 	The wonder setting is the Wonder alternative to Sunset setting and has chaotic themes, mostly from the original game. 	Place a Wonder Flower in the Super Mario Bros. Wonder style
===Course Themes===
The themes will change the setting of the course. At the top of the Course Themes menus are two buttons: One that toggles the calm/moon/fury effect (removed in daytime) and the other being a Music Box, which changes the course music. Some themes act differently; The Underwater theme and Castle Night theme has the player have different controls. The player can swim up in the air. Liquids are also disabled by default. In the Super Mario 3D World style, players can ground pound underwater. Some course themes also change at Night, like the Sand Cave turns into an Ice Cave and the Volcano being taken from inside a molten cave to the outside. In the Super Mario Bros. Wonder style, Wonder Effects can be turned on both the Day, Sunset and Night settings.
After beating 3D Chaos, the tileset and background can be set invidually.
Theme	Calm effect 	Wonder Effect 	Moon effect 	Unlocked
 	Causes various behavior changes in enemies and items. 	Pipes gain eyes and start to move. Sideways pipes become Inchworm Pipes. The player can also change the setting to a star shower. 	Goombas and Wigglers float around, Chain Chomp's chains are longer, amonsgt other things. 	Start
 	Turns the screen sideways and inverts all vertical controls. 	A Big Konk either comes from either of the four dimensions and starts smashing everything. 	Turns the screen upside down and inverts all vertical controls. 	Start
 	Turns the screen sideways and inverts all vertical controls, and causes a sandstorm to occur which varies depending on the game style. 	An Accient Temple rises from the ground and the Wonder Seed pops up, and it runs away from the player. Talking Flowers are edited to act meaner. (Sand)
A snowstorm starts up, causing snowflakes to fall, forming into snow blocks when they reach the ground. (Ice) 	Turns the screen upside down and inverts all vertical controls. 	Add the Quicksand liquid to the Underground theme
 	Similar to Sonic the Hedgehog, after a while, the player gets a 10 second timer and then the player drowns. Bubbles are randomly added in a stage.	A giant Smackerel travels downwards and eat up the nearby ground, then switch directions and move forward, after which the player must tempt it into breaking the higher ground in the area in order to collect all of the Wonder Tokens. 	Makes everything dark except for a short radius around players and certain course elements. 	Start
 	A large cloud covers up the entire screen, in which the screen can only barely be seen. 	The players become Puffy Lifts and must navigate higher up by using semisolid platforms. This Wonder Effect also has a time limit of ninety seconds. 	Gravity is lowered, letting the player jump much higher and float around. 	Start
 	All water is dried up, including the Water liquid, and the player only has 60 seconds to live. As a result, the timer has been disabled. 	The time will change to fast speed, but the player can change it to either slow, or alternate between the two speeds. 	Causes a sandstorm to occur which varies depending on the game style. 	Start
 	A snowstorm starts up, causing snowflakes to fall, forming into snow blocks when they reach the ground. 	A snowstorm starts up, causing snowflakes to fall, forming into snow blocks when they reach the ground. 	Makes all surfaces become slippery, Water also hurts the player. 	Start
 	Leaves blow off from the right of the screen every few seconds, causing the player, enemies and items to go backwards. 	Inchworm Pipes start moving across the poison and along the ceiling. 	A strong wind forces the player not to turn left. 	Start
 	There will be tidal waves coming out of the liquid. Luckily, the waves can boost the player (if it's water), enemies and gizmos. 	The chosen liquid is at the top instead of the bottom, except it's much closer to the ground. 	The chosen liquid is at the top instead of the bottom. 	Add the Water liquid to the Desert theme
 	All enemies have an extra hit, and are covered in rocks. 	A Deka Hoppin appears. Each time they jump, they will destroy any terrain above them. The players must climb upwards with the Deka Hoppin. The horizontal course turns into a vertical course. 	The screen can only scroll at the right, just like the original Super Mario Bros. game. For vertical areas, the scrolls can only scroll at the top, and if falling in the bottom, will kill the player.	Make a mountain using ground and slopes in any of the themes
 	When an enemy is defeated, a Boo takes its place. 	King Boo appears and starts chasing the player down a hallway with chandelier platforms, lots of Boos and more Noknoks. King Boo and the enemies sing "A Night at Boo's Opera" during this Wonder Effect. The player can look at King Boo, but this will not stop him; he will continue to pursue, although his singing will be quieter and muffled. He cannot be defeated in any way. The Wonder Effect is also on a time limit.	Makes everything dark except for a short radius around players and certain course elements. 	Start
 	The horizontal area turns sideways, and then back every 10 seconds. When the timer reaches "10", the screen turns like crazy. 	On-screen pipes falls down while the effect is active. Falling pipes allow access to a higher path. 	The screen is rotated diagonally. 	Save a vertical castle theme
 	There are lightning zig-zags that appear once in a while, and the lightning damages the player. 	This Wonder Effect summons a floating Bowser structure resembling the front of the airship that will charge up and fire explosive shots at the players. A cursor signals where the Bowser structure will fire, following the players and stopping when about to fire. These explosions can destroy blocks as well as Bowser Blocks. 	Makes the background stormy (except in the Super Mario Bros. game style) and causes all course elements to behave as if they are underwater (except Spinies, which are slowed down instead). 	Start
 	Waves appear on the chosen liquid. 	The player transforms into their Wubba forms, which will let them walk on walls and the ceiling. Secret exits can also use the effect to get a third Seed. 	Causes player characters to behave as if they are underwater, but leaves other course parts unaffected. 	Start
 	Poison fog chases the player from the left/right (horizontal) or up/down (vertical). 	Characters turn into a rolling, rocky ball that can destroy things. 	Volcanic debris fall from the sky, these rocks destroy blocks, set off the fuses on Kab-ombs and hurt the player if they touch one. 	Add the Lava liquid to the Mountain theme
 	The gameplay is changed to that of Super Mario Bros., meaning the player can only walk, run and jump. 	The player gets elongated like a Sproing, but can crouch to shrink and go through narrow passages. Crouching also make flower coin bits appear. The trees in the background and Goombas get elongated as well, and the screen gets a blue shade. 	The screen can only scroll at the right, just like the original Super Mario Bros. game. For vertical areas, the scrolls can only scroll at the top, and if falling in the bottom, will kill the player.	Beat World 12 of 3D Chaos
 	The player moves twice as fast. 	At random (depending on the level), past Wonder Effects will happen at the same time depending on the area. 	All timed assets are twice as fast, save for Blinking Blocks, which are 4 times faster. 	Beat World Sp of 3D Chaos
 	All enemies and items look more nasty and dirty, and cannot be defeated nor collected, instead damaging the player no matter what. 	A quiz starts. The players must complete at least three questions by defeating the correct colored Taily to select the correct answer. There is also a time limit of ninety seconds. After three questions have been completed, a Wonder Seed appears. The player can also customize the question and answers however they want. 	The screen turns backwards, with the controls changing to fit in. 	Add the Poison liquid to the Underground theme
 	Cubey, Sphero and Pyramid (all from BFAMD) run every 5 seconds, maybe damaging the player. 	The stage takes on a similar appearance to Yoyleland, where the player turns into a giant Yoylecake. 	The player and enemies turn into objects in the BFDI style. For Super Mario Bros. Wonder and Mario vs. Donkey Kong, they instead take on a similar appearance to the BFB style. 	Update the BFDI DLC
=== Chronology ===
Theme 	 	 	 	 	 	 	 	 	 	 	 	
Ground 	World 1-1 	World 1-1 	World 1-1 	Groovy 	Start 	Bomb-Omb Battlefield 	Good Egg Galaxy 	World 1-1 	Acorn Plains-1 	Super Bell Hill 	Welcome to the Flower Kingdom 	
Underground 	World 1-2 	World 5-2 	World 1-5 	Vanilla Dome-2 	Tree Zone 2 	Hazy Maze Cave 	Battle Belt Galaxy (Galaxy 2) 	World 1-2 	Acorn Plains-2 	Koopa Troopa Cave 	Jewel Block Cave 	
Sand Cave (day/sunset)	SMM2 Desert (vertical) 	World 6-2 	World 2-Pyramid 	Chocolate Island 4 	World 1-3 (Super Mario Land)	Shifting Sand Land's pyramid 	Dusty Dune Galaxy's pyramid 	Coin Challenge Pack C's Second Course (New Super Mario Bros. 2)	Perilous Pokey Cave 	Ant Trooper Hill 	The Desert Mystery's Wonder Effect 	
Snow Cave (night) 	New 	World 4-2's underground area	World 6-3 	Donut Secret 2 	New 	Cool, Cool Mountain (Slip Slidin' Away)	Freezeflame Galaxy (ice) 	World 4-B (New Super Mario Bros. 2) 	Icicle Caverns 	Peepa's Bog Fog 	Outmaway Valley's underground area 	
Underwater 	World 2-2 	New 	World 3-1 	Donut Secret 1 	World 2-3 (Super Mario Land)	Jolly Rodger Bay 	Cosmic Cove Galaxy (Galaxy 2) 	World 1-A 	Undersea Grotto 	Pipeline Lagoon 	Leaping Smackeral 	
Sky 	SMM2 New 	World 5-4 	World 5-1 	Way Cool, Mondo’s bonus areas, Vanilla Secret 3 background	Pumpkin Zone Special Area 	Rainbow Ride 	Puzzle Plank Galaxy (Galaxy 2) 	World 7-1 	Meringue Cloud 	Chain Link Charge 	Pole Block Passage 	
Desert 	SMM2 New 	World 2-1 	World 2-1 	New 	World 1-1 (Super Mario Land)	Shifting Sand Land 	Dusty Dune Galaxy 	World 2-1 	Stone-Eye Zone 	Conkdor Canyon 	Armads on the Roll 	
Snow 	SMM2 New 	World 4-3 	Ice Land's courses 	Yoshi's Island 1's background, Awesome 	New 	Cool, Cool Mountain 	Freezy Flake Galaxy (Galaxy 2) 	World 5-1 	Spinning-Star Sky 	Snowball Park 	Pokipede Pass 	
Forest 	SMM2 New 	World 5-3 	World 1-2 	Forest of Illusion 1 	Tree Zone's courses 	Tiny-Huge Island 	Tall Trunk Galaxy (Galaxy 2) 	World 4-1 	Jungle of the Giants 	Deep Jungle Drift 	The Anglefish Trial: Ready, Aim, Fly! 	
Beach 	Minus World (Super Mario Bros.) 	New 	World 3-2 	Yoshi's Island 3's background 	Turtle Zone 1 	Sunshine Isles (DS) 	Beach Bowl Galaxy 	World 3-1 	Waterspout Beach 	Sunshine Seaside 	Robbird Cove 	
Mountain 	World 1-1 (Super Mario Bros.: The Lost Levels)	World 4-2 	World 1-2 	SMM2 Desert 	World 3-1 (Super Mario Land)	New 	Boulder Bowl Galaxy (Galaxy 2) 	World 6-1 	Fuzzy Clifftop 	Clear Pipe Cruise 	Rolla Koopa Derby, Bulrush Coming Through!'s background	
Ghost House 	SMM New 	New 	New 	Donut Secret House (horizontal)
Donut Ghost House (vertical)	Pumpkin Zone 4 	Big Boo's Haunt 	Ghostly Galaxy 	World 3- 	Swaying Ghost House (day)
Which-Way Labyrinth's background (night)	Shifty Boo Mansion 	Light-Switch Mansion 	
Tower 	New 	World 1-3 	World 2-'s pallete 	Forest Fortress 	Pumpkin Zone 1 	Battle Fort (DS) 	Bowser Jr.'s Fiery Floatilla (Galaxy 2)	World 1- 	Crushing-Cogs Tower 	Bowser's Highway Showdown 	Pull, Turn, Burn's Wonder Effect 	
Airship 	SMM New 	New 	World -Airship 	Vanilla Secret 3's background, Sunken Ghost Ship's tileset	World 4-3 (Super Mario Land)	Goomboss Battle (DS) 	Bowser Jr.'s Airship Armada 	World 5-A (New Super Mario Bros. 2) 	The Mighty Cannonship 	World 2- (Super Mario 3D Land)	Fluff-Puff Peaks Flying Battleship 	
Castle 	World 1-4 	World 7-2 	World 1- 	General hot castle and fortress levels 	Wario's Castle 	Lethal Lava Land 	Bowser's Star Reactor 	World 1- 	Lemmy's Slingback Castle	Bowser's Lava Lake Keep 	Pipe-Rock Plateau Castle 	
Volcano 	New 	World 3-2 	World 4-3 	Valley of Bowser 2 	New 	Bowser in the Dark World 	Freezeflame Galaxy (fire) 	World 8-6 	Rising Tides of Lava 	Lava Rock Lair 	Dragon Boneyard 	
Volcano (outside) 	New 	New 	World 8-2 	Chocolate Fortress' tileset 	World 1-3 (Super Mario Land)	Bowser in the Sky 	Melty Molten Galaxy 	World 8-5 	Meteor Moat 	Fort Fire Bros. 	Where the Rrrumbas Rule's tileset 	
Wildcard 	Mario Maker @ E3 2014 (NES)
SMM2 Ending (SNES)	New 	Battle Mode 	Fall Forest 	New 	New (SM64 Got Milk-graphics) 	 	 	Painted Swampland 	Hands-On Hall 	 	
Special 	World 9-3 (The Lost Levels) 	 	Peach's chamber 	Mondo's background, Star World 2 	 	 	 	 	Follow that Shell! 	Champion's Road 	The Final-Final Test: Badge Marathon 	
Sewers 	Mario Bros. (arcade) 	New 	World 7-1, World 7-5	New 	New 	 	New 	World 2-3 	World 6-5 (NSMBW) 	Backstreet Bustle 	New 	
Goiky 	New 	New 	New 	New 	New 	New 	New 	New 	BFDI style 	New 	BFB style 	New
===Liquids===
Liquids are a neat feature in the 2D Course Editor, which adds in four types of liquids at the bottom of the screen, which can be adjusted or moved. Additionally, the traits of what happens when the player, enemies or items goes into it depends.
Liquid	Description 	Default in: 	Unlocked
 	The player, enemies and items can swim in water. 	Forest (day/sunset)
Beach	Start
 	Players, items and certain enemies will die in lava. Dry Bones however are unaffected. 	Castle
Volcano 	Start
 	Poison functions identically to lava, except Dry Bones cannot even go into the Poison. 	Forest (night)
Sewers (night)	Start
 	Quicksand lets the players and enemies slowly sink the player into this, but the player can jump out of it.	Sand Cave (sunset)	Unlock Sand Cave and the Sunset themes
===Tools===
The Tools are the ones that help out on the course, similarly to other painting/animation programs, mainly Mario Paint for the SNES.
Tool	Description 	Hotkey
 	Norby is the default cursor, which can change color depending on the player (red:1, green:2, blue:3, pink:4), and can place courses. His default color is dark gray when there aren't any other colors. 	Default
 	Partrick and Soundfrog are partners. In fact, Partick likes placing course parts in the editor with Norby, while Soundfrog is in charge of the sound effects. 	Tapping on them
 	Mr. Eraser does the opposite of Norby; he erases course parts. 	L
 	Undodog makes a return once again, and Redocat is a newcomer. Undodog can undo actions on a course (and a nicer way to restore a level prior to being reset or when on an Extra Game Style), and Redocat does the opposite. 	Hold B (Undodog)
Hold B and any shoulder button (Redocat)
 	Bailey is a boat. Tapping on him lets the player enable or disable the liquid level, any of the four liquids and how it moves. 	Tapping on him
 	They let the player adjust certain settings of their course, such as whether the screen autoscrolls, where the screen stops, how much time the player has, the time of day of the current subarea, and the current background. If custom autoscroll is enabled, the player may modify the pattern. The player can now see a preview of how the screen will move.	Tapping on them
 	They let the player adjust certain settings of their course, such as whether the screen autoscrolls, where the screen stops, how much time the player has, the time of day of the current subarea, and the current background. If custom autoscroll is enabled, the player may modify the pattern. The player can now see a preview of how the screen will move.	Tapping on them
===Course Parts ===
The Course Parts are what a course is built of. They are listed under Elements, Terrain, Items, Enemies, Bosses, and Gizmos.
====Terrain====
====Items====
====Enemies====
==== Bosses====
====Gizmos====
==3D Course Maker==
3D Course Maker is a new mode in Super Mario Maker 3D, and the main selling point of the game. Accessed by pressing "3D" on the Super Mario 3D World style, this lets players make their own 3D courses. Unlike the 2D styles which use a X/Y movement, the 3D styles also have a Z movement. This means players can go forward and backward.
===Game Styles===
*Super Mario 64
*Super Mario Sunshine
*Super Mario Galaxy
*Super Mario 3D World
* Super Mario Odyssey
== Music Maker==
==World Maker==
===Changes from Super Mario Maker 2=== 
*The tiles now has a 20x20 grid
*Game Styles has been added.
*Super Mario World theme has been reworked to match the SNES version.
*Add 7 courses and one castle.
*The World Themes only add 1 style, depending on the game style on the World.
*The Worlds go up to 12 worlds.
*You can save and upload 12 super worlds.
* Custom Names are now included, like "Mario Teaches Games", "Mario's Vacation" and "Oh No I Lost Everything".
===Game Styles===
*Super Mario Bros.
*Super Mario Bros. 3
*Super Mario World
*Super Mario Land 2: Six Golden Coins
*New Super Mario Bros.
*Super Mario Galaxy 2
*Super Mario 3D World
*Super Mario Bros. Wonder
===Course Themes === 
*Ground
*Sky
*Underground
*Forest
*Desert
*Snow
* Beach
* Mountain
*Volcano
* Star
*Mushroom
*Flower
* Special
==Trivia== 
*This will be the only Mario Maker game where both 2D and 3D editors are accessed within each other. When Super Mario Maker 4 releases, both editors will most likely split apart.
*If the Miis are selected as P1, it will be colored like Mario. If selected as P2, it will be colored like Luigi. If as P3, it will be colored like Wario and if selected as P4, it will be colored like the Blue Mario in Mario Bros., which bears a resemblance to Luigi's light-blue palette swap in the Super Smash Bros. series.
===Popular Usages=== 
*On June 17, 2021, A Youtube user named Chipss would later use the image of the Game Styles menu on his video Creating the Best Sequel to Super Mario Maker 2. The part was a blurry version of some gameplay from SMM2 with Luigi in the SMB3 Underground theme and the image is seen alongside PapyrusSemi's Course Themes menu. Text can be seen at the bottom saying "CONCEPTS PROVIDED BY TERRY TRACTOR AND PAPYRUSSEMI" (credited from the top of the page as Terry Tractor). The SM3DW Forest edit theme can be heard in the background.
**Many people such as the famous Mario modder WillyMaker saw the video, but they ignored the images completely.
**Terry would later make a video responding back to the image on that video. Also, Terry would comment on the video thanking Chipss for the image as New Walt Terry, and surprisingly, Chipss saw and liked the comment.
**Later on, Arrowstotle would upload a concept trailer for Nintendo Switch 2's Super Mario Maker 3D, which Terry thought that it was stolen, but he saw the difference. As a result, this page has continued on as Terry’s main SMM3 page. The logo also makes it to a Nin10doland video about Mario Builder 64, making this Walt Terry’s first ever appearance in a video of Nin10doland.
**This wasn't the first time Terry and Arrowstotle saw each other, a friend of his promoted his SMM3 video, and it might've been Manx Ninja Pig, but it is only a vague memory.
*A custom SMM2 cover (also using the Game Styles image) was made by Terry in late 2020/early 2021.
===References===
*Super Mario Bros.: When the player unlocks Peach as Mario, the ending of the original Super Mario Bros. plays.
*New Super Mario Bros. Mii: The Mii player functions identical to the playable Miis in the demo (and in New Super Mario Bros. U's Coin Battle and Boost Rush minigame modes).
*Super Mario Maker: The game is the third installment in the series. The sprites for Small Yoshi resembles the Yoshi costume in the game.
*Knockout City: If you play as other characters besides Mario, Princess Charm (32 bit version from the Knockout City trailer from Nintendo Direct) pops up and says "With this crown, I'm gonna lead my team to victory and kick some serious a**" and then leaves.
=== References in Later Games===
===Scrapped Content=== 
*Yoshi playable was scrapped because the power-up is already here. But because of a new video game called Super Mario Bros. Wonder showing a playable Yoshi and Yoshis riding Yoshis, it was re-added.
**A similar thing happened with Wario and Waluigi, where they were never been playable in any certain Mario game (aside from Wario in Super Mario 64). In the middle of Terry thinking Arrowstotle used the logo from this page (when it was different), they were added back.
*Originally, Super Mario World 2: Yoshi's Island, New Super Mario Bros Wii, Paper Mario, New Super Mario Bros 2, Bowser's Fury 2D, and Super Mario Odyssey 2D was also new to Super Mario Maker 3D.
**There were multiple reasons. Yoshi's Island wasn't really a Mario game, the remaining NSMB games were the same as the Wii U style, Bowser's Fury because it can just work better as a SM3DW location, and the rest to just have 8 (later 10) styles.
*The game's names before were Super Mario Maker 3 and after, Super Mario Maker Ultimate and Super Mario Maker 3: Rise of Mad Maker.
*The game's current logo is initially a placeholder, but then Terry would mistake Arrowstotle's SMM3D logo for his, so it was kept.
==Gallery==
===Scrapped content===
The Scrapped content includes other pages that are scrapped and renamed.
File:SMM3ROMM.png|2021 version (used for the version of Curious Animators in late 2021)
File:SMM3reallylogo.png|Other SMM3 logo
File:15676 nintendo-switch-prev.png|Original Game Box #2
File:Super Mario Maker 3D (And 2D).png|Original Game Box #1
File:R8f5d4450ed40a0a73eca77eed5bb2fb51.png|Original Game Styles #1 (the image Chipss uses and was used from 2020-2021, and then late 2022-2023)
File:NewStyled.png|Original Game Styles #2 (replaced the first one for the first half of 2022)
File:SuperMarioMaker3DLogo.png|Placeholder logo for this page
File:Super Mario Maker 3 game styles.png|Game Styles early 2021 (SMM2 style)
File:Super Mario Maker 3 game styles2.png|Game Styles early 2021 (SM3DW+BF style)
File:Super Mario Maker 3 game themes.png|Original Course Themes
File:Super Mario Maker 3 game styles - Copy - Copy.png|SM64 style
File:Super Mario Maker 3 game styles - Copy.png|SMB2 style
=== Famous Usages===
File:Arrow and Immer.png|Arrowstotle's thoughts on the logo
== Credits== 
*The standing sprite for Peach is taken from Exotoro's now-retired project Super Mario Maker Phi. The standing sprite for Daisy is a recolored version of the Peach sprite.
*The standing sprites for Rosalina, Wario and Waluigi is taken from Yamamura in their project Super Mario Maker 3 (Yamamura's Version), but it has been removed from the original page.
** The description for the "Endless Challenge" and concepts of most modes (such as "Workshop" and "Super Skip Challenge") also come from that project.
**Descriptions for Game Styles (as well as those that are rewritten) comes from that project.
**The Course Themes are the same as the DeviantArt SMM2 DLC version, except with Maker replaced by Sewers.
**Various locations of the new themes and styles come from that page too.
*The idea of the "Creative Challenges" mode is pasted off of Hatty's Super Mario Maker 3, which is made by Hattykid~.
== Reference Links==
Category:Super Mario Maker Games
Category:Super Mario (series)
Category:Super Mario Maker
Category:Super Mario Maker (series)
Category:Popular