Investigating the Halls

==Objectives==
Investigate the anomaly in the Halls of Origination.
* Entry halls investigated
* Anomaly investigated
* Attempt to calm the whispers
==Description==
Whatever's happenin' has tae be comin' from deep within the inner chamber. If we can get tae the forge maybe we'll find some answers.
Best check yer gear 'fore headin' in, <name>. Who knows what's waitin' fer us in there.
==Rewards==
You will receive:
* 
* 17,850 XP
* +350 reputation with Champions of Azeroth
==Progress==
We cannot allow these obelisks to stand.
==Completion==
If N'Zoth were to gain access to the forge and leverage its power the results would be... catastrophic.
I'm afraid we're short on time, <name>. If you're going to continue these investigations, you'll need protection.
And I know just the place.
==Notes==
Zone in for the third time in this quest chain. This time, no enemies to speak of just inside, as the ceiling is collapsing! Run forward into the dungeon.
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After the teleport
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On the other side of the teleport, run forward. Magni quickly activates a teleporter then heads up the stairs. At the top, he spots the problem:
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Don't get hit by the sandstorms. Getting close the Vision of the Halls of Origination proves difficult and the wind pushes players away.
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No matter, keep running, then interact with it.
The player immediately starts losing 15 sanity a second. Try to interact with the clickable NPCs to retain some sanity before running out. The NPCs are level 120 manifestations of the character - Overwhelming Confusion, Utter Loneliness, Wandering Thoughts, Extreme Vulnerability, and Endless Suffering, with the title <name>'s Lost Mind.
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==Progression==
==Patch changes==
* 
==External links==
Category:Champions of Azeroth quests