Druid Elite Skills

Note: Druids cannot have Knight or Priest as their sub-class.
== Druid / Mage ==
A strong hybrid class that provides good defensive buffs, some direct damage abilities, as well as powerful regenerative abilities. Springs of Blessing, Shield of Light, and Summer Banquet allows the Druid/Mage combination to heal and protect multiple allies instantly, and provide a powerful buff to the tank. Inspiration and Holy Fury increases the power of Fireball and Mother Nature's Wrath, making it a decent class when it comes to fighting enemies. Quick Help, on top of reducing a large amount of damage received, also regenerates a good amount of health and mana, reducing downtime.
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Earth Chain 	15 	35 MP 	2 seconds	4 seconds 	180 	Inflicts 40.0 Earth Damage to 3 targets within a radius of 60. Each hit does only 70% the damage of the preceding hit.
If you possess Nature's Power, it will automatically consume 1 point of Nature's Power to enhance abilities and inflict 60.0 Earth Damage on targets. Each hit does only 70% the damage of the preceding hit.	+9.6 and +14.7 per level
 	Spring of Blessings	20 	50 MP 	Instant 	12 seconds 	120 	Causes party members within a range of 120 to recover 15.0 HP every 2 seconds, for 12.0 seconds. 	+3.3 per level
 	Shield of Light 	25 	70 MP 	Instant 	60 seconds 	200 	Bathes 3 friendly targets within a range of 60 in a shield of light that can absorb 5.0% HP damage for 60.0 seconds. (Effect cannot be used in conjunction with Wave Armor)	+0.1% per level
 	Inspiration 	30 	 	 	 	 	When your Fireball hits there is a chance that you will be Inspired, reducing the casting time of your next spell to less than 1 second. 	
 	Spiritual Gush 	35 	 	Instant 	1 minute, 30 seconds	 	Reduces the mana requirement for your spells by 10.0% for 30.0 seconds. 	+0.5% per level
 	Quick Help 	40 	 	 	 	 	When the effect of Rock Protection ends you will additionally recover MP and HP. 	
 	Holy Fury 	45 	 	 	 	 	Increases the amount of damage caused by Mother Nature's Wrath when you do not have any of Nature's Power and lengthens effect time by 6 seconds. 	
 	Summer Banquet 	50 	30 MP, 5% MP	Instant 	6 minutes 	250 	Increases the Parry Rate of a friendly target by 145.0 and the target's Maximum HP is increased by 5.0% for 300.0 seconds. Also, when they parry, you may gain the Power of Summer status which increases your Magical Attack Power by 5.0% and healing power by 5.0% for 30.0 seconds.
(This skill cannot be used on yourself.)	
 	Sounds of Season 	60 	 	 	 	 	Power of Summer that is triggered by Summer Banquet is transferred from a personal effect to a party effect. 	
 	Inspiration Display	70 	 	 	 	 	Restore Life can also trigger an Inspiration effect. In a Spiritual Gush state, the triggered Inspiration has a chance that it will be doubled. 	
== Druid / Rogue ==
A more magic oriented combination, the Druid/Rogue mix brings a bit of darkness to the naturalistic Druid. Boasting powerful debuffs to the enemy, it is quite useful in Player versus Player environments, especially since Curtain of Darkness makes the Withering and Weakening Seeds free of cost, on top of reducing the magic damage you take. This also provides powerful buffs such as Speed Catalysis which increases casting and attacking speed, and causing an ally to to have a powerfully boosted critical chance which, in turn, increases your magic power.
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Poisonous Widow Embrace	15 	30 energy 	2 seconds	 	200 	Summons the sinister plant, Poisonous Widow, to seize and attack your target. Inflicts 50.0 Dark Damage and restores 1 point of Nature's Power.
If you possess Nature's Power, it will automatically consume 1 point of Nature's Power to enhance abilities and inflict 65.0 Dark Damage on your targets. Also, 1 point of Nature's Power will be restored.	+16 and +20.8 per level
 	Speed Catalysis 	20 	15 energy 	Instant 	5 minutes 	 	Temporarily raises the physical attack and casting speed of party members within a range of 150 by 20.0% for 20.0 seconds. 	
 	Corrosive Poison 	25 	30 energy 	Instant 	 	200 	Corrodes your target, inflicting 16.0 points of dark damage every 2 seconds for 12.0 seconds. 	+4.2 per level
 	Necrotic Wound 	30 	30 energy 	Instant 	10 seconds 	180 	Reduces healing received by target by 2.0% for 20.0 seconds.
(If the target is a player, the amount he is healed is decreased by 2.0% for 10.0 seconds.)
If you possess Nature's Power, it will automatically consume 1 point of Nature's Power to enhance abilities and reduce healing received by target by 2.0%.
The maximum level of this skill is 50.	
 	Shadow Contract 	35 	10 MP 	Instant 	 	 	Increases your maximum MP by 70.0 and your Dark Damage by 5.0%, but reduces healing power by 5.0% for 900.0 seconds. (Your Dark Damage can be increased up to a maximum of 45.0% and healing power can be decreased up to 45.0%.)	+12.6, +0.9% and +0.9% per level
 	Magic Turmoil 	40 	30 MP 	Instant 	1 minute, 30 seconds	 	Increases your magical critical hit rate by 25.0 for 900.0 seconds. 	
 	Curtain of Darkness 	45 	 	 	 	 	Covers you in the power of darkness, permanently reducing magical damage received by 2.0% and making it so your Seed of Weakening and Withering Seed no longer require Nature's Power to recover their original abilities.
The maximum level of this skill is 50	+0.02% per level
 	Dark Moon 	50 	30 MP, 5% MP	Instant 	6 minutes 	250 	Increases the Critical Physical Hit Rate and Critical Magical Hit Rate of a friendly target by 145.0 for 300.0 seconds. Also, when their attacks go critical, you may gain the Power of the Dark Moon status which increases your magic power by 5.0% and healing power by 5.0% for 30.0 seconds.
(This skill cannot be used on yourself.)	
 	Wasteland 	60 	 	 	 	 	Enables Earth Arrow to inflict extra Dark Damage. While the Rockslide is in effect, the target's critical hit rate resistance is reduced.
 Earth Arrow: This extra damage is as it have a total increas of damage of +88.96% (It can compite with a Flamme from mage).
 Rockslide: -50.0..2050.0 critical hit resistance. (0.75..30.75% of critical chance vs a target of lvl 100)	
 	Knee Ulcer 	70 	 	 	 	 	Casts a Necrotic Wound and roots the target for 5 seconds. 	
== Druid / Scout ==
A powerful healing combination, lacking in direct damage capabilities. This mix may require you to equip a ranged weapon if you learn Healing Arrows, though there is little reason not to learn it. Camellia Flower allows a healing over time ability to assist in healing an ally after using Recover, which, once the player learns Life Guide, also heals the player over time. Group Exorcism is also a fantastic ability in its a ability to quickly remove harmful debuffs on your teammates.
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Camellia Flower 	15 	25 MP 	Instant 	 	200 	Causes target to recover 15.0 hp per second for 6.0 seconds. Can be stacked up to 3 times. 	+2.4 per level
 	Life Guide 	20 	 	 	 	 	Causes you to recover HP every 2 seconds when you use Recover. 	
 	Healing Arrows 	25 	20 focus	2 seconds	5 seconds 	200 	Restores 16.0 HP every 2 seconds to 5 friendly targets in range. Lasts for 12.0 seconds.
If you possess Nature's Power, it automatically will consume 1 point of Nature's Power to enhance abilities and restore 20.0 HP.
(Requires ranged weapon.)	+3.6 per level
 	Group Exorcism 	30 	70 MP 	1 second 	10 seconds	180 	Requires 1 point of Nature's Power. Removes harmful effects from multiple friendly targets within a range of 50. 	
 	Warm Spring 	35 	 	Instant 	3 minutes 	 	Party members within a range of 100 recover 30.0 MP every 2 seconds for 10.0 seconds. 	+4.5 per level
 	Mother Earth's Blessing	40 	40 MP 	Instant 	60 seconds	 	Increases your healing power by 25.0 for 20.0 seconds. This effect ends after you have used healing spells for 3 times. (This spell will reward you 2 points of Nature's Power.) 	+5.0 per level
 	Brilliance of Nature 	45 	 	 	 	 	Increases your maximum amount of Nature's Power up to 15. 	
 	Spring Flower Eulogy 	50 	 	 	 	 	When casting Camellia Flower, if the target's HP is lower than 50%, the effect will automatically be stacked 3 times. There is also a chance of restoring 1 Nature's Power to you. When Camellia Flower ends, it will restore additional HP.	
 	Spring Carol 	60 	 	 	 	 	Reduces your Warm Spring cooldown time to 30 seconds and gives your Camellia Flower an area effect. 	
 	Spirit Shackles 	70 	 	 	 	 	Allows your Spirit Guidance to be used on players, but it won't make them become friendly. In fact it makes the target player unable to move, attack or cast spells. Received Healing is also reduced by 100%. 	
== Druid / Warden ==
Although this mix does feature the Avalanche buff, this mix is more focused on healing and buffs. Enhanced Briar Shield allows the player to use it on allies, and restore mana whenever it is hit. Extended Recover allows the player to provide even more healing over time, and increase the chance of getting a necessary Nature Point, which, through Grace of the Forest, increases the player's maximum mana and healing. Mysterious Grace helps buff everyone's magical damage in your party, and Spirit of Life allows this mix to heal multiple targets at once.
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Enhanced Briar Shield	15 	 	 	 	 	Allows your Briar Shield to be used on other friendly targets. (Can only be placed on one player at a time and the restoration effect can only be triggered once every 8.0 seconds.) 	
 	Avalanche 	20 	 	 	 	 	Causes your Rockslide to cause additional Earth damage. Also has a chance of restoring 1 point of Nature's Power to you. 	
 	Extended Recovery 	25 	 	 	 	 	Prolongs the effect of your Recover spell by 6 seconds, and has a chance of restoring 1 point of Nature's Power to you. 	
 	Healing Ripple 	30 	30 MP 	2 seconds	 	250 	Restores 45.0 HP to up to 3 friendly targets in a range of 60. Each time healing power is halved.
If you possess Nature's Power, it will consume 1 point of Nature's Power to enhance the power and restores 60.0 HP to the friendly targets. Each time healing power is halved.	+18 per level
 	Mysterious Grace 	35 	100 MP 	Instant 	 	 	Increases your and your party members' Magical Damage by (current Magical Damage + 15.0) x 1.0% + 15.0 for 1800.0 seconds. 	
 	Essence Extraction 	40 	10% MP 	Instant 	2 minutes	 	Converts 10% MP into 4 points of Nature's Power. 	
 	Grace of the Forest 	45 	5% MP 	Instant 	 	 	Increases your mana by 500.0 and healing by 3.0% for 1800.0 seconds. Also, when you have Nature's Power it will additionally increase your maximum mana by 10.0% and healing by 3.0%.	
 	Spirit of Life 	50 	50 MP, 8% MP	Instant 	4 Minutes	 	Summons a Spirit of Life brimming with the energy of the earth. It heals 100.0 + 1.0% HP to all friendly targets within a range of 70 every 4 seconds.
The Spirit of Life lasts for 40.0 seconds.	
 	Briar Life 	60 	 	 	 	 	Gives Briar Shield an additional increase in Received Healing. When Enhanced Briar Shield is triggered and MP are recovered, it causes an extra 70 HP healing effect within a range of 50.
The maximum level of this skill is 50.	
 	Gift Pulse 	70 	 	 	 	 	Consumes all Nature's Power and heals nearby party members. Every point of Nature's Power that is consumed heals 10.0% HP. The maximum amount of healing is 100%. 	
== Druid / Warrior ==
An interesting melee class in that this combination has the player go melee in nothing but cloth or robes! However, it does provide several unique outputs to it. Glory Wand increases the players attack speed, and even provides a sudden protective shield to prevent taking damage. Awakening of the Wild helps increase the attack power of you and your teammates and physical damage, and Slash Fury, in combination with the Equip Axe ability from the Warrior's general skills, allows you to hit with Slash at a greater distance, potentially increasing your healing power every 20 seconds, and endlessly restoring your rage by 20, provided the effect is activated. Nourish, although requiring 7 points of Nature's Power, allows the player to gain 15% of his health (or whomever it is cast on, for that matter) if their health drops just below the halfway point, and restores your Nature's Power.
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Natural Attack 	15 	15 rage	Instant 	4 seconds	90 	Gathers the power of nature to launch an attack. Inflicts (80.0% main hand weapon DPS plus 0.10 x Wisdom) damage. When you are hit, you receive 1 point of Nature's Power. 	+4.0% per level
 	Glory Wand 	20 	25 MP 	Instant 	 	 	Increases your attack speed by 1.0% and Received Healing by 1.0% for 900.0 seconds. Also, during physical attacks, a protective shield will appear that absorbs 200.0 damage for 8.0 seconds.
(After the effect has ended it cannot be triggered again for 20.0 seconds.)	+0.16%, +0.16% and +9 per level
 	Cross of Thorns Attack	25 	30 rage	Instant 	6 seconds	90 	Launches a rapid Double Attack on the target. Inflicts twice 80.0% main hand weapon DPS plus 0.10 times wisdom damage on the target, and restores 1 point of Nature's Power to you when you hit the target.
If you possess Nature's Power, it will automatically consume 1 point of Nature's Power to enhance the power and inflicts (2 x 90.0% main hand weapon DPS + 0.10 x Wisdom) damage on the target. There is also a chance of restoring 1 point of Nature's Power if you hit the target.	
 	Heart Piercing 	30 	20 MP 	Instant 	8 seconds	90 	Concentrates the power of nature in your body to launch a severe attack on your target. Inflicts 90.0% main hand weapon DPS on target. Each successful hit will produce 15.0 points of rage.
If you possess Nature's Power, it will automatically consume 1 point of Nature's Power to enhance abilities and inflict 100.0% main hand weapon DPS on target. Each successful hit will produce 15.0 points of rage.	
 	Awakening of the Wild 	35 	30 MP 	Instant 	 	 	Increases your and your party members' Physical Attack Power by (current Physical Attack Power + 40.0) x 1.0% + 40.0 as well as Physical Damage by 25.0, both for 1800.0 seconds.
(This effect cannot co-exist with similar effects.) 	+8 and +1 per level
 	Healing Wind 	40 	15 rage	Instant 	5 seconds	 	Restores 50.0 HP to you and your party members in a range of 100.
When you have Nature's Power, 1 point of it will automatically be consumed to increase abilities as well as heal 65.0 of your HP as well as the HP of party members within a range of 100.	
 	Slash Fury 	45 	 	 	 	 	Increases the range of your Slash, and upon hitting a target with Slash, it has a chance of increasing your healing and rage regeneration.
(After the effect has ended it cannot be triggered again for 20.0 seconds.) 	
 	Nourish 	50 	 	Instant 	3 minutes	200 	It causes Nature's Power to be stored in a friendly target for 120.0 seconds. When the target's HP drops below 40%, it will immediately restore 15.0% HP and restore 2 points of Nature's Power to you.
(Healing effect requires a 20.0 second cooldown.)	
 	Briar Technique 	60 	 	 	 	 	When your Natural Attack, Cross of Thorns Attack or Heart Piercing hits a target, you can earn the Briar Technique effect. This provides an extra increase of Physical Attack Power by 3% and of Wisdom by 3%. Can be stacked 5 times.	
 	Heart of the Wild 	70 	 	 	 	 	Allows you to equip Leather Armor and Chainmail and increases Melee Weapon Damage by 5%. 	
Category:Elite Skills
Category:Primary only Skills
Category:Druid Skills