Tables (OSS)

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==Tables==
* 1: Ships
* 2: Ship Characteristics
* 3: Sailing Movement and Winds
* 4: Wind Strength
* 5: Wind Direction
* 6: Visibility Ranges
* 7: Inhabited Coastline Encounters
* 8: Uninhabited Coastline Encounters
* 9: Open Sea Encounters
* 10: Natural Phenomena
* 11: Naval Combat Rounds
* 12: Crew Experience and Maneuverability
* 13: Maneuverability and Combat
* 14: Range Changes
* 15: General Naval Combat
* 16: Hits From Excess Attack Factors
* 17: Naval Archers
* 18: Missile Hit Allocation
* 19: Incendiary Hit Allocation
* 20: Fires
* 21: Artillery
* 22: Artillery Effects
* 23: Artillery Critical Hits
* 24: Ramming Action Results
* 25: Ramming Critical Miss Results
* 26: Ramming Critical Hit Results
* 27: Boarding Action Results
* 28: Seaworthiness Reduction Rates
* 29: Sinking Times
* 30: Vessel Repair Cost and Time
* 31: Crew Experience and Morale
* 32: Situational Morale Modifiers
* 33: Effects of Failed Morale Checks
* 34: Creature Maneuverability and Pursuit
* 35: Artillery vs Creatures
* 36: Creatures and Ramming
* 37: Creature Ramming Effects
* 38: Ship Combat Statistics
* 39: Clear Water Visibility Ranges
* 40: Turbid Water Visibility Ranges
* 41: Murky Water Visibility Ranges
* 42: Underwater Hearing Ranges
* 43: Maximum Functioning Depth
* 44: Underwater Characteristics for Weapons
* 45: Underwater Missile Weapons
* 46: Material Component Saving Throws
* 47: Non-functioning Magical Items
* 48: Altered Magical Items
* 49: Continental Shelf Encounters
* 50: Continental Slope and Rise Encounters
* 51: Abyssal Hills and Plains Encounters
* 52: Oceanic Trench Encounters
* 53: Seamount and Guyout Encounters
* 54: Oceanic Ridge Encounters
* 55: Coral Reef Encounters
* 56: River and Lake Encounters
* 57: Aquatic Races
* 58: Underwater Hazards
* 59: Elemental Vortex Encounters