Subsystem: Life Support

==Life Support==
Power Cost: 1 Power (Per 10 persons)
Basic life support is the standard environmental and breathable gases systems which all starships must have (this includes the ability to adapt some living quarters for non-Class M environments). Multiple independent safety locks and redundant systems ensure that it is very difficult to disable such systems.
A ship’s breathable atmosphere is conducted throughout the vessel by a network of ventilation ducts. Larger ships have two or more independent networks. Starfleet standards specify that all ships must have two primary atmospheric processing units for every fifty cubic meters of habitable volume. Other life support systems maintain the temperature and humidity aboard. Life Support units accommodate for more persons depending on how much power is dedicated to the devices.
===Reserve Life Support===
In addition to primary basic life support systems, Starfleet vessels are equipped with a reserve system in case the primary system fails. It functions at 50% of the primary system’s capacity for up to 24 hours. It shares the primary system’s ventilation network.
===Emergency Life Support Systems===
If the primary and reserve life support systems fail (due to, for example , extensive damage to the ship), self-contained contingency atmospheric supply and power modules located at most corridor junctions maintain a breathable environment for 30 minutes, allowing the ship’s personnel to evacuate to designated emergency shelter areas.
Each shelter has enough air, food, water and power to preserve the lives of up to 65 persons for 24 hours with no external support, or 36 hours with minimal external assistance. Each Shelter has two emergency pressure garments, so that crew can walk between shelter areas safely.
Power systems for emergency life support are indepdendent of other ship’s power systems. In game terms
Category:Subsystem