Climbing

Climbing is a physical skill that represents a character's ability to scaling objects and catch themself if falling. This skill often partners well with the Jumping skill.
==Uses for Jumping==
====Rolls====
*To Climb Something
*To Catch Yourself if Falling
====Stunts====
*Climbing
====Gifts====
=====To Perform=====
*Ivy Path
*Snapping the Twig
==Gifts that Improve Climbing==
*Dragon's Tail (Grants a second-chance to catch oneself if falling)
*Fast Climber (Climbing is an action, not a stunt)
*Parkour (Run up, down, or across sheer surfaces as a stunt)
*Prehensile (Grants a second-chance to catch oneself if falling)
*Sticky Fingers (Run up, down, or across sheer surfaces as a stunt)
==Flaws that Damage Climbing==
*City Slicker (d12 penalty to climb trees or other objects unusual in a city)
*Country Bumpkin (d12 penalty to climb buildings or other objects unusual in the country)
*Dependent (d12 penalty if no allies are within Long range, d8 penalty if no allies are within Medium range)
*Klutz (d8 penalty if roll involves Speed, d12 penalty if roll requires precise muscle control)
*Lame (d12 penalty if roll involves Body or Speed)
*Missing Arm(s) (d8 penalty if roll involves Body or Speed)
*Old (d8 penalty if roll involves Body, Speed, or Observation)
*Out of Shape (d12 penalty if roll involves Body)
*Overspecialized (Penalty equal to largest die in skill if using it for anything except favorite use)
*Stubby Fingers (d12 penalty to all Climbing rolls)
*Weathered Wound (d12 penalty if roll involves Body or Speed and it's raining, snowing, or under 50 degrees)
Category:Skills
Category:Physical Skills
Category:Skill Needs Gifts to Perform
Category:Skill Needs Gifts to Improve
Category:Skill Needs Flaws