Eidolon (Dimensions II)/Free-to-play/Water-elemental summons

The following is a list of Water-elemental summons in Final Fantasy Dimensions II.
__TOC__
==Normal summons==
Name	Image 	Cost 	Abilities 	Abilities 	Passives 	Rank 	Max Rank
 	 	1 	Maternal Song 	I-III 	Poison resistanceInstant Death Resistance 	4 	7
 	Love's Light: Restores the HP of all allies. 	Love's Light: Restores the HP of all allies. 	Love's Light: Restores the HP of all allies. 	Love's Light: Restores the HP of all allies. 	Love's Light: Restores the HP of all allies. 	Love's Light: Restores the HP of all allies. 	Love's Light: Restores the HP of all allies.
 	 	1 	 	 	 	 	
 	 	1 	Poison 	I-III 	None 	1 	3
 	 	1 	Accumulate 	I-III 	None 	1 	3
 	Photosynthesis: Restores HP to all allies and bestows the Regen status for three turns. 	Photosynthesis: Restores HP to all allies and bestows the Regen status for three turns. 	Photosynthesis: Restores HP to all allies and bestows the Regen status for three turns. 	Photosynthesis: Restores HP to all allies and bestows the Regen status for three turns. 	Photosynthesis: Restores HP to all allies and bestows the Regen status for three turns. 	Photosynthesis: Restores HP to all allies and bestows the Regen status for three turns. 	Photosynthesis: Restores HP to all allies and bestows the Regen status for three turns.
 	 	1 	 	 	 	 	
 	 	1 	Cura 	I-III 	None 	3 	5
 	 	1 	Silence 	I-III 	None 	3 	5
 	 	1 	Blizzard Blow 	I-III 	None 	3 	5
 	Mermaid Harp: Restores a maximum of 1/5 of MP to the entire party. 	Mermaid Harp: Restores a maximum of 1/5 of MP to the entire party. 	Mermaid Harp: Restores a maximum of 1/5 of MP to the entire party. 	Mermaid Harp: Restores a maximum of 1/5 of MP to the entire party. 	Mermaid Harp: Restores a maximum of 1/5 of MP to the entire party. 	Mermaid Harp: Restores a maximum of 1/5 of MP to the entire party. 	Mermaid Harp: Restores a maximum of 1/5 of MP to the entire party.
 	 	1 	 	 	 	 	
 	 	1 	Suiton 	I-V 	None 	13 	5
 	 	1 	Blizzard Breath 	I-III 	None 	13 	5
 	Skybind: Deals water-elemental damage to all enemies and lowers Speed for one turn. 	Skybind: Deals water-elemental damage to all enemies and lowers Speed for one turn. 	Skybind: Deals water-elemental damage to all enemies and lowers Speed for one turn. 	Skybind: Deals water-elemental damage to all enemies and lowers Speed for one turn. 	Skybind: Deals water-elemental damage to all enemies and lowers Speed for one turn. 	Skybind: Deals water-elemental damage to all enemies and lowers Speed for one turn. 	Skybind: Deals water-elemental damage to all enemies and lowers Speed for one turn.
 	 	1 	Hyoujin 	I-III 	MP Cost -10% 	5 	7
 	Syybind: Deals water-elemental damage to all enemies and lowers Speed for one turn. 	Syybind: Deals water-elemental damage to all enemies and lowers Speed for one turn. 	Syybind: Deals water-elemental damage to all enemies and lowers Speed for one turn. 	Syybind: Deals water-elemental damage to all enemies and lowers Speed for one turn. 	Syybind: Deals water-elemental damage to all enemies and lowers Speed for one turn. 	Syybind: Deals water-elemental damage to all enemies and lowers Speed for one turn. 	Syybind: Deals water-elemental damage to all enemies and lowers Speed for one turn.
 	 	1 	 	 	 	 	
 	 	1 	Lullaby 	I-III 	None 	13 	35
 	 	1 	Healara 	I-III 	None 	13 	35
 	Silent Voice: Deals water-elemental damage and inflicts Silence for a single turn to all enemies. 	Silent Voice: Deals water-elemental damage and inflicts Silence for a single turn to all enemies. 	Silent Voice: Deals water-elemental damage and inflicts Silence for a single turn to all enemies. 	Silent Voice: Deals water-elemental damage and inflicts Silence for a single turn to all enemies. 	Silent Voice: Deals water-elemental damage and inflicts Silence for a single turn to all enemies. 	Silent Voice: Deals water-elemental damage and inflicts Silence for a single turn to all enemies. 	Silent Voice: Deals water-elemental damage and inflicts Silence for a single turn to all enemies.
 	 	1 	Invincible Song 	I-III 	First Action Start -30% 	5 	7
 	Silent Voice: Deals water-elemental damage and inflicts Silence for a single turn to all enemies. 	Silent Voice: Deals water-elemental damage and inflicts Silence for a single turn to all enemies. 	Silent Voice: Deals water-elemental damage and inflicts Silence for a single turn to all enemies. 	Silent Voice: Deals water-elemental damage and inflicts Silence for a single turn to all enemies. 	Silent Voice: Deals water-elemental damage and inflicts Silence for a single turn to all enemies. 	Silent Voice: Deals water-elemental damage and inflicts Silence for a single turn to all enemies. 	Silent Voice: Deals water-elemental damage and inflicts Silence for a single turn to all enemies.
 	 	1 	Mighty Guard 	Ζ-Ω 	MP Usage -5 - 15%Instant Death Resistance 	6 	8
 	Silent Voice Ω: Deals water-elemental damage and inflicts Silence for a single turn to all enemies. 	Silent Voice Ω: Deals water-elemental damage and inflicts Silence for a single turn to all enemies. 	Silent Voice Ω: Deals water-elemental damage and inflicts Silence for a single turn to all enemies. 	Silent Voice Ω: Deals water-elemental damage and inflicts Silence for a single turn to all enemies. 	Silent Voice Ω: Deals water-elemental damage and inflicts Silence for a single turn to all enemies. 	Silent Voice Ω: Deals water-elemental damage and inflicts Silence for a single turn to all enemies. 	Silent Voice Ω: Deals water-elemental damage and inflicts Silence for a single turn to all enemies.
 	 	1 	Ame-no-Murakumo 	I-III 	Critical +10 - 20 	5 	7
 	Life Tremor: Delay the next action of all enemies. Hastens the next action of all allies. 	Life Tremor: Delay the next action of all enemies. Hastens the next action of all allies. 	Life Tremor: Delay the next action of all enemies. Hastens the next action of all allies. 	Life Tremor: Delay the next action of all enemies. Hastens the next action of all allies. 	Life Tremor: Delay the next action of all enemies. Hastens the next action of all allies. 	Life Tremor: Delay the next action of all enemies. Hastens the next action of all allies. 	Life Tremor: Delay the next action of all enemies. Hastens the next action of all allies.
 	 	1 	Eternal Water 	I-IV 	Fire Damage -15%Magic Down Resistance 	5 	8
 	Water Crystal: Cures Poison, Darkness and Silence for all allies and accelerates their next turn. 	Water Crystal: Cures Poison, Darkness and Silence for all allies and accelerates their next turn. 	Water Crystal: Cures Poison, Darkness and Silence for all allies and accelerates their next turn. 	Water Crystal: Cures Poison, Darkness and Silence for all allies and accelerates their next turn. 	Water Crystal: Cures Poison, Darkness and Silence for all allies and accelerates their next turn. 	Water Crystal: Cures Poison, Darkness and Silence for all allies and accelerates their next turn. 	Water Crystal: Cures Poison, Darkness and Silence for all allies and accelerates their next turn.
 	 	2 	Capoeira 	I-III 	None 	3 	6
 	Moogle Dance: Dispel beneficial status effects from all targets and lower their Magic, Attack, and Speed for three turns. 	Moogle Dance: Dispel beneficial status effects from all targets and lower their Magic, Attack, and Speed for three turns. 	Moogle Dance: Dispel beneficial status effects from all targets and lower their Magic, Attack, and Speed for three turns. 	Moogle Dance: Dispel beneficial status effects from all targets and lower their Magic, Attack, and Speed for three turns. 	Moogle Dance: Dispel beneficial status effects from all targets and lower their Magic, Attack, and Speed for three turns. 	Moogle Dance: Dispel beneficial status effects from all targets and lower their Magic, Attack, and Speed for three turns. 	Moogle Dance: Dispel beneficial status effects from all targets and lower their Magic, Attack, and Speed for three turns.
 	 	2 	Capoeira 	I-III 	Water Attack Power +15% 	3 	6
 	Moogle Dance: Dispel beneficial status effects from all targets and lower their Magic, Attack, and Speed for three turns. 	Moogle Dance: Dispel beneficial status effects from all targets and lower their Magic, Attack, and Speed for three turns. 	Moogle Dance: Dispel beneficial status effects from all targets and lower their Magic, Attack, and Speed for three turns. 	Moogle Dance: Dispel beneficial status effects from all targets and lower their Magic, Attack, and Speed for three turns. 	Moogle Dance: Dispel beneficial status effects from all targets and lower their Magic, Attack, and Speed for three turns. 	Moogle Dance: Dispel beneficial status effects from all targets and lower their Magic, Attack, and Speed for three turns. 	Moogle Dance: Dispel beneficial status effects from all targets and lower their Magic, Attack, and Speed for three turns.
 	 	2 	Capoeira 	I-III 	Silence Resistance 	3 	6
 	Moogle Dance: Dispel beneficial status effects from all targets and lower their Magic, Attack, and Speed for three turns. 	Moogle Dance: Dispel beneficial status effects from all targets and lower their Magic, Attack, and Speed for three turns. 	Moogle Dance: Dispel beneficial status effects from all targets and lower their Magic, Attack, and Speed for three turns. 	Moogle Dance: Dispel beneficial status effects from all targets and lower their Magic, Attack, and Speed for three turns. 	Moogle Dance: Dispel beneficial status effects from all targets and lower their Magic, Attack, and Speed for three turns. 	Moogle Dance: Dispel beneficial status effects from all targets and lower their Magic, Attack, and Speed for three turns. 	Moogle Dance: Dispel beneficial status effects from all targets and lower their Magic, Attack, and Speed for three turns.
 	 	2 	Triple Rapid 	I-III 	Battle Start:Magic Up for 2 turns 	5 	7
 	Black Rampage: Raises the Attack, Magic, and Speed of the party for seven turns and removes defense reducing buffs. 	Black Rampage: Raises the Attack, Magic, and Speed of the party for seven turns and removes defense reducing buffs. 	Black Rampage: Raises the Attack, Magic, and Speed of the party for seven turns and removes defense reducing buffs. 	Black Rampage: Raises the Attack, Magic, and Speed of the party for seven turns and removes defense reducing buffs. 	Black Rampage: Raises the Attack, Magic, and Speed of the party for seven turns and removes defense reducing buffs. 	Black Rampage: Raises the Attack, Magic, and Speed of the party for seven turns and removes defense reducing buffs. 	Black Rampage: Raises the Attack, Magic, and Speed of the party for seven turns and removes defense reducing buffs.
 	 	2 	Full Defense 	I-III 	Water Attack Power +20% 	5 	7
 	Hydro Wave: Deals water-elemental damage to a single enemy. 	Hydro Wave: Deals water-elemental damage to a single enemy. 	Hydro Wave: Deals water-elemental damage to a single enemy. 	Hydro Wave: Deals water-elemental damage to a single enemy. 	Hydro Wave: Deals water-elemental damage to a single enemy. 	Hydro Wave: Deals water-elemental damage to a single enemy. 	Hydro Wave: Deals water-elemental damage to a single enemy.
 	 	2 	 	 	 	 	
 	 	2 	Soul Reversal 	I-III 	Magic + 10% 	5 	7
 	 	2 	Rapid Blizzard 	I-III 	Battle Start:Magic Up for 2 turns 	5 	7
 	Camisade: Deals water-elemental damage to all enemies. 	Camisade: Deals water-elemental damage to all enemies. 	Camisade: Deals water-elemental damage to all enemies. 	Camisade: Deals water-elemental damage to all enemies. 	Camisade: Deals water-elemental damage to all enemies. 	Camisade: Deals water-elemental damage to all enemies. 	Camisade: Deals water-elemental damage to all enemies.
 	 	2 	Magus Aqua 	I-IV 	Delay resistanceStop resistance 	5 	8
 	Camisade: Deals water-elemental damage to all enemies. 	Camisade: Deals water-elemental damage to all enemies. 	Camisade: Deals water-elemental damage to all enemies. 	Camisade: Deals water-elemental damage to all enemies. 	Camisade: Deals water-elemental damage to all enemies. 	Camisade: Deals water-elemental damage to all enemies. 	Camisade: Deals water-elemental damage to all enemies.
 	 	2 	Turtle 	I-III 	Blind ResistancePoison Resistance 	5 	7
 	Chelonian Malady: Deals water-elemental damage to all enemies. Reduces incoming damage for all allies for three turns. 	Chelonian Malady: Deals water-elemental damage to all enemies. Reduces incoming damage for all allies for three turns. 	Chelonian Malady: Deals water-elemental damage to all enemies. Reduces incoming damage for all allies for three turns. 	Chelonian Malady: Deals water-elemental damage to all enemies. Reduces incoming damage for all allies for three turns. 	Chelonian Malady: Deals water-elemental damage to all enemies. Reduces incoming damage for all allies for three turns. 	Chelonian Malady: Deals water-elemental damage to all enemies. Reduces incoming damage for all allies for three turns. 	Chelonian Malady: Deals water-elemental damage to all enemies. Reduces incoming damage for all allies for three turns.
 	 	2 	Freezing Dust 	I-III 	Battle Start:Reflect for 1-2 turns 	5 	7
 	Northern Cross: Deals water-elemental damage to all enemies and inflicts a Sap effect. Inflicts Stop to all enemies for one turn. 	Northern Cross: Deals water-elemental damage to all enemies and inflicts a Sap effect. Inflicts Stop to all enemies for one turn. 	Northern Cross: Deals water-elemental damage to all enemies and inflicts a Sap effect. Inflicts Stop to all enemies for one turn. 	Northern Cross: Deals water-elemental damage to all enemies and inflicts a Sap effect. Inflicts Stop to all enemies for one turn. 	Northern Cross: Deals water-elemental damage to all enemies and inflicts a Sap effect. Inflicts Stop to all enemies for one turn. 	Northern Cross: Deals water-elemental damage to all enemies and inflicts a Sap effect. Inflicts Stop to all enemies for one turn. 	Northern Cross: Deals water-elemental damage to all enemies and inflicts a Sap effect. Inflicts Stop to all enemies for one turn.
 	 	2 	Hero Song 	I-III 	Battle Start:Reduced damage for 2 turns 	5 	7
 	Lorelei's Tears: Deals water-elemental damage to all enemies and inflicts a Sap effect. 	Lorelei's Tears: Deals water-elemental damage to all enemies and inflicts a Sap effect. 	Lorelei's Tears: Deals water-elemental damage to all enemies and inflicts a Sap effect. 	Lorelei's Tears: Deals water-elemental damage to all enemies and inflicts a Sap effect. 	Lorelei's Tears: Deals water-elemental damage to all enemies and inflicts a Sap effect. 	Lorelei's Tears: Deals water-elemental damage to all enemies and inflicts a Sap effect. 	Lorelei's Tears: Deals water-elemental damage to all enemies and inflicts a Sap effect.
 	 	2 	 	 	 	 	
 	 	2 	Regen 	I-III 	None 	4 	6
 	 	2 	White Draw 	I-III 	None 	4 	6
 	Take this Elixir: Restores a maximum of 1/2 HP to the entire party. 	Take this Elixir: Restores a maximum of 1/2 HP to the entire party. 	Take this Elixir: Restores a maximum of 1/2 HP to the entire party. 	Take this Elixir: Restores a maximum of 1/2 HP to the entire party. 	Take this Elixir: Restores a maximum of 1/2 HP to the entire party. 	Take this Elixir: Restores a maximum of 1/2 HP to the entire party. 	Take this Elixir: Restores a maximum of 1/2 HP to the entire party.
 	 	2 	 	 	 	 	
 	 	2 	Ruinous Song 	I-III 	None 	5 	7
 	 	2 	Tri-Magic 	I-III 	Total Magic +2 - 10% 	5 	7
 	Spellbound Eye: Deals water-elemental damage to all enemies. Inflicts Stop to all enemies for one turn. 	Spellbound Eye: Deals water-elemental damage to all enemies. Inflicts Stop to all enemies for one turn. 	Spellbound Eye: Deals water-elemental damage to all enemies. Inflicts Stop to all enemies for one turn. 	Spellbound Eye: Deals water-elemental damage to all enemies. Inflicts Stop to all enemies for one turn. 	Spellbound Eye: Deals water-elemental damage to all enemies. Inflicts Stop to all enemies for one turn. 	Spellbound Eye: Deals water-elemental damage to all enemies. Inflicts Stop to all enemies for one turn. 	Spellbound Eye: Deals water-elemental damage to all enemies. Inflicts Stop to all enemies for one turn.
 	 	2 	Tetra Mist 	I-III 	Elemental Damage -3 - 10% 	5 	7
 	Elemental Master: Deals fire, water, wind, and earth-elemental damage four times to all enemies. Deals more damage to machine-type enemies. 	Elemental Master: Deals fire, water, wind, and earth-elemental damage four times to all enemies. Deals more damage to machine-type enemies. 	Elemental Master: Deals fire, water, wind, and earth-elemental damage four times to all enemies. Deals more damage to machine-type enemies. 	Elemental Master: Deals fire, water, wind, and earth-elemental damage four times to all enemies. Deals more damage to machine-type enemies. 	Elemental Master: Deals fire, water, wind, and earth-elemental damage four times to all enemies. Deals more damage to machine-type enemies. 	Elemental Master: Deals fire, water, wind, and earth-elemental damage four times to all enemies. Deals more damage to machine-type enemies. 	Elemental Master: Deals fire, water, wind, and earth-elemental damage four times to all enemies. Deals more damage to machine-type enemies.
 	 	2 	 	 	 	 	
 	 	2 	Discord 	I-III 	Water Damage -10% 	4 	7
 	 	2 	Poison Attack 	I-III 	None 	4 	7
 	Mind Blast: Deals water-elemental damage to all enemies and delay their next action. 	Mind Blast: Deals water-elemental damage to all enemies and delay their next action. 	Mind Blast: Deals water-elemental damage to all enemies and delay their next action. 	Mind Blast: Deals water-elemental damage to all enemies and delay their next action. 	Mind Blast: Deals water-elemental damage to all enemies and delay their next action. 	Mind Blast: Deals water-elemental damage to all enemies and delay their next action. 	Mind Blast: Deals water-elemental damage to all enemies and delay their next action.
 	 	2 	Little Devil 	I-III 	None 	5 	7
 	Snow Flame Prison: Deals water- and fire-elemental damage to all enemies. 	Snow Flame Prison: Deals water- and fire-elemental damage to all enemies. 	Snow Flame Prison: Deals water- and fire-elemental damage to all enemies. 	Snow Flame Prison: Deals water- and fire-elemental damage to all enemies. 	Snow Flame Prison: Deals water- and fire-elemental damage to all enemies. 	Snow Flame Prison: Deals water- and fire-elemental damage to all enemies. 	Snow Flame Prison: Deals water- and fire-elemental damage to all enemies.
 	 	2 	Absolute Zero 	I-III 	20% chance to counterattack 	5 	7
 	Ice Age: Deals water-elemental damage to all enemies. Deals more damage against aquatic and plant enemies. 	Ice Age: Deals water-elemental damage to all enemies. Deals more damage against aquatic and plant enemies. 	Ice Age: Deals water-elemental damage to all enemies. Deals more damage against aquatic and plant enemies. 	Ice Age: Deals water-elemental damage to all enemies. Deals more damage against aquatic and plant enemies. 	Ice Age: Deals water-elemental damage to all enemies. Deals more damage against aquatic and plant enemies. 	Ice Age: Deals water-elemental damage to all enemies. Deals more damage against aquatic and plant enemies. 	Ice Age: Deals water-elemental damage to all enemies. Deals more damage against aquatic and plant enemies.
 	 	2 	 	 	 	 	
 	 	2 	Blizzard 	I-V 	None 	13 	5
 	 	2 	Blizzara 	I-III 	None 	13 	5
 	Diamond Dust: Deals water-elemental damage to all enemies. 	Diamond Dust: Deals water-elemental damage to all enemies. 	Diamond Dust: Deals water-elemental damage to all enemies. 	Diamond Dust: Deals water-elemental damage to all enemies. 	Diamond Dust: Deals water-elemental damage to all enemies. 	Diamond Dust: Deals water-elemental damage to all enemies. 	Diamond Dust: Deals water-elemental damage to all enemies.
 	 	2 	 	 	 	 	
 	 	2 	Blizzard 	III-V 	None 	3 	5
 	 	2 	Blizzara 	I-III 	None 	3 	5
 	 	2 	Queen's Sigh 	I-III 	None 	3 	5
 	Diamond Dust: Deals water-elemental damage to all enemies. 	Diamond Dust: Deals water-elemental damage to all enemies. 	Diamond Dust: Deals water-elemental damage to all enemies. 	Diamond Dust: Deals water-elemental damage to all enemies. 	Diamond Dust: Deals water-elemental damage to all enemies. 	Diamond Dust: Deals water-elemental damage to all enemies. 	Diamond Dust: Deals water-elemental damage to all enemies.
 	 	2 	Triple Ice 	I-III 	Water Attack Power+ 10 - 25%Water Damage -10 - 25% 	5 	8
 	Diamond Dust: Deals water-elemental damage to all enemies. 	Diamond Dust: Deals water-elemental damage to all enemies. 	Diamond Dust: Deals water-elemental damage to all enemies. 	Diamond Dust: Deals water-elemental damage to all enemies. 	Diamond Dust: Deals water-elemental damage to all enemies. 	Diamond Dust: Deals water-elemental damage to all enemies. 	Diamond Dust: Deals water-elemental damage to all enemies.
 	 	2 	Blizzard Rush 	I-III 	Water Attack Power +5 - 15% 	5 	7
 	Diamond Ice: Deals water-elemental damage to all enemies three times. 	Diamond Ice: Deals water-elemental damage to all enemies three times. 	Diamond Ice: Deals water-elemental damage to all enemies three times. 	Diamond Ice: Deals water-elemental damage to all enemies three times. 	Diamond Ice: Deals water-elemental damage to all enemies three times. 	Diamond Ice: Deals water-elemental damage to all enemies three times. 	Diamond Ice: Deals water-elemental damage to all enemies three times.
 	 	2 	Thousand Arms 	I-III 	HP +20 - 30% 	5 	7
 	Maelstrom: Deals water-elemental damage to all enemies and inflicts a Sap effect. 	Maelstrom: Deals water-elemental damage to all enemies and inflicts a Sap effect. 	Maelstrom: Deals water-elemental damage to all enemies and inflicts a Sap effect. 	Maelstrom: Deals water-elemental damage to all enemies and inflicts a Sap effect. 	Maelstrom: Deals water-elemental damage to all enemies and inflicts a Sap effect. 	Maelstrom: Deals water-elemental damage to all enemies and inflicts a Sap effect. 	Maelstrom: Deals water-elemental damage to all enemies and inflicts a Sap effect.
 	 	2 	Tear Drop 	I-III 	Battle Start: Reduced damage for 1-2 turns 	5 	7
 	Stormwater: Deals water-elemental damage to all enemies and lower their Attack and Magic for three turns. 	Stormwater: Deals water-elemental damage to all enemies and lower their Attack and Magic for three turns. 	Stormwater: Deals water-elemental damage to all enemies and lower their Attack and Magic for three turns. 	Stormwater: Deals water-elemental damage to all enemies and lower their Attack and Magic for three turns. 	Stormwater: Deals water-elemental damage to all enemies and lower their Attack and Magic for three turns. 	Stormwater: Deals water-elemental damage to all enemies and lower their Attack and Magic for three turns. 	Stormwater: Deals water-elemental damage to all enemies and lower their Attack and Magic for three turns.
 	 	2 	Blizzaga Blow 	I-III 	Water Attack Power+ 10% - 20% 	5 	7
 	Undine Shout: Deals water-elemental damage to all enemies and lower their Magic for three turns. 	Undine Shout: Deals water-elemental damage to all enemies and lower their Magic for three turns. 	Undine Shout: Deals water-elemental damage to all enemies and lower their Magic for three turns. 	Undine Shout: Deals water-elemental damage to all enemies and lower their Magic for three turns. 	Undine Shout: Deals water-elemental damage to all enemies and lower their Magic for three turns. 	Undine Shout: Deals water-elemental damage to all enemies and lower their Magic for three turns. 	Undine Shout: Deals water-elemental damage to all enemies and lower their Magic for three turns.
 	 	2 	 	 	 	 	
 	 	2 	Curse 	I-III 	None 	34 	56
 	 	2 	Iai 	I-III 	None 	34 	56
 	 	2 	Chef's Knife 	I-III 	None 	34 	56
 	Karma: Deals water-elemental damage to all enemies. Inflicts a damage over time effect for a period three turns. 	Karma: Deals water-elemental damage to all enemies. Inflicts a damage over time effect for a period three turns. 	Karma: Deals water-elemental damage to all enemies. Inflicts a damage over time effect for a period three turns. 	Karma: Deals water-elemental damage to all enemies. Inflicts a damage over time effect for a period three turns. 	Karma: Deals water-elemental damage to all enemies. Inflicts a damage over time effect for a period three turns. 	Karma: Deals water-elemental damage to all enemies. Inflicts a damage over time effect for a period three turns. 	Karma: Deals water-elemental damage to all enemies. Inflicts a damage over time effect for a period three turns.
 	 	2 	Tentacle 	I-III 	Battle Start:Attack Up for 1-2 turnsAttack Down resistance 	5 	7
 	Acid Rain: Deals water-elemental damage and inflicts Poison and Sap damage for five turns on all enemies. 	Acid Rain: Deals water-elemental damage and inflicts Poison and Sap damage for five turns on all enemies. 	Acid Rain: Deals water-elemental damage and inflicts Poison and Sap damage for five turns on all enemies. 	Acid Rain: Deals water-elemental damage and inflicts Poison and Sap damage for five turns on all enemies. 	Acid Rain: Deals water-elemental damage and inflicts Poison and Sap damage for five turns on all enemies. 	Acid Rain: Deals water-elemental damage and inflicts Poison and Sap damage for five turns on all enemies. 	Acid Rain: Deals water-elemental damage and inflicts Poison and Sap damage for five turns on all enemies.
 	 	3 	 	 	 	 	
 	 	3 	Blizzard Breath 	I-III 	None 	35 	58
 	 	3 	Flood 	I-IV 	Water Attack Power +15%Fire Damage -10% 	35 	58
 	Aqua Force: Deals water-elemental damage to all enemies. Restores HP to all allies. 	Aqua Force: Deals water-elemental damage to all enemies. Restores HP to all allies. 	Aqua Force: Deals water-elemental damage to all enemies. Restores HP to all allies. 	Aqua Force: Deals water-elemental damage to all enemies. Restores HP to all allies. 	Aqua Force: Deals water-elemental damage to all enemies. Restores HP to all allies. 	Aqua Force: Deals water-elemental damage to all enemies. Restores HP to all allies. 	Aqua Force: Deals water-elemental damage to all enemies. Restores HP to all allies.
 	 	3 	Water Spout 	I-IV 	Max HP +15 - 30% Stun Resistance 	5 	8
 	Breach Blast: Deals water-elemental damage, inflicts Sap, and delays the next action to all enemies. 	Breach Blast: Deals water-elemental damage, inflicts Sap, and delays the next action to all enemies. 	Breach Blast: Deals water-elemental damage, inflicts Sap, and delays the next action to all enemies. 	Breach Blast: Deals water-elemental damage, inflicts Sap, and delays the next action to all enemies. 	Breach Blast: Deals water-elemental damage, inflicts Sap, and delays the next action to all enemies. 	Breach Blast: Deals water-elemental damage, inflicts Sap, and delays the next action to all enemies. 	Breach Blast: Deals water-elemental damage, inflicts Sap, and delays the next action to all enemies.
 	 	3 	Fiendish Rage 	I-III 	Physical Damage -5 - 15% 	5 	7
 	Fiendish Cleansing: Deals water-elemental damage to all enemies and party members. In addition, inflicts Stop for a single turn on all enemies.	Fiendish Cleansing: Deals water-elemental damage to all enemies and party members. In addition, inflicts Stop for a single turn on all enemies.	Fiendish Cleansing: Deals water-elemental damage to all enemies and party members. In addition, inflicts Stop for a single turn on all enemies.	Fiendish Cleansing: Deals water-elemental damage to all enemies and party members. In addition, inflicts Stop for a single turn on all enemies.	Fiendish Cleansing: Deals water-elemental damage to all enemies and party members. In addition, inflicts Stop for a single turn on all enemies.	Fiendish Cleansing: Deals water-elemental damage to all enemies and party members. In addition, inflicts Stop for a single turn on all enemies.	Fiendish Cleansing: Deals water-elemental damage to all enemies and party members. In addition, inflicts Stop for a single turn on all enemies.
 	 	2 	Abyssal Maelstrom 	I-III 	HP +15 - 25%Water damage -5 - 10% 	5 	7
 	Chaotic Water: Deals water-elemental damage to all enemies and inflicts a Sap effect. 	Chaotic Water: Deals water-elemental damage to all enemies and inflicts a Sap effect. 	Chaotic Water: Deals water-elemental damage to all enemies and inflicts a Sap effect. 	Chaotic Water: Deals water-elemental damage to all enemies and inflicts a Sap effect. 	Chaotic Water: Deals water-elemental damage to all enemies and inflicts a Sap effect. 	Chaotic Water: Deals water-elemental damage to all enemies and inflicts a Sap effect. 	Chaotic Water: Deals water-elemental damage to all enemies and inflicts a Sap effect.
 	 	3 	 	 	 	 	
 	 	3 	Blizzaga 	I-III 	Water Attack Power +15% 	5 	7
 	 	3 	Lancet 	I-III 	Magic +10% 	5 	7
 	Tidal Wave: Deals water-elemental damage to all enemies. 	Tidal Wave: Deals water-elemental damage to all enemies. 	Tidal Wave: Deals water-elemental damage to all enemies. 	Tidal Wave: Deals water-elemental damage to all enemies. 	Tidal Wave: Deals water-elemental damage to all enemies. 	Tidal Wave: Deals water-elemental damage to all enemies. 	Tidal Wave: Deals water-elemental damage to all enemies.
 	 	3 	El Nino 	I-III 	Magic + 5 - 10%Magic Damage -5 - 10% 	5 	7
 	Tidal Blow: Deals water-elemental damage to all enemies three times. 	Tidal Blow: Deals water-elemental damage to all enemies three times. 	Tidal Blow: Deals water-elemental damage to all enemies three times. 	Tidal Blow: Deals water-elemental damage to all enemies three times. 	Tidal Blow: Deals water-elemental damage to all enemies three times. 	Tidal Blow: Deals water-elemental damage to all enemies three times. 	Tidal Blow: Deals water-elemental damage to all enemies three times.
 	 	3 	Geirskogul 	I-III 	Attack Down Resistance 	5 	7
 	Dragon Dive: Deals water-elemental damage to all enemies. Deals more damage to dragon-type enemies. 	Dragon Dive: Deals water-elemental damage to all enemies. Deals more damage to dragon-type enemies. 	Dragon Dive: Deals water-elemental damage to all enemies. Deals more damage to dragon-type enemies. 	Dragon Dive: Deals water-elemental damage to all enemies. Deals more damage to dragon-type enemies. 	Dragon Dive: Deals water-elemental damage to all enemies. Deals more damage to dragon-type enemies. 	Dragon Dive: Deals water-elemental damage to all enemies. Deals more damage to dragon-type enemies. 	Dragon Dive: Deals water-elemental damage to all enemies. Deals more damage to dragon-type enemies.
 	 	3 	Blizzaga Breath 	I-III 	Water, Wind, and Light Damage -15% 	5 	7
 	Tidal Wave: Deals water-elemental damage to all enemies. 	Tidal Wave: Deals water-elemental damage to all enemies. 	Tidal Wave: Deals water-elemental damage to all enemies. 	Tidal Wave: Deals water-elemental damage to all enemies. 	Tidal Wave: Deals water-elemental damage to all enemies. 	Tidal Wave: Deals water-elemental damage to all enemies. 	Tidal Wave: Deals water-elemental damage to all enemies.
 	 	3 	 	Z-Ω 	Magic Critical Chance + 10 - 20%Magic Down Resistance 	6 	8
 	Tidal Wave Ω: Deals water-elemental damage to all enemies. 	Tidal Wave Ω: Deals water-elemental damage to all enemies. 	Tidal Wave Ω: Deals water-elemental damage to all enemies. 	Tidal Wave Ω: Deals water-elemental damage to all enemies. 	Tidal Wave Ω: Deals water-elemental damage to all enemies. 	Tidal Wave Ω: Deals water-elemental damage to all enemies. 	Tidal Wave Ω: Deals water-elemental damage to all enemies.
==God summons==
Name	Image 	Cost 	Abilities 	Abilities 	Passives 	Rank 	Max Rank
 	 	2 	Big Wave 	I-IV 	Water Attack Power + 10 - 40% 	5 	8
 	Blizzaja: Deals water-elemental damage to all enemies. 	Blizzaja: Deals water-elemental damage to all enemies. 	Blizzaja: Deals water-elemental damage to all enemies. 	Blizzaja: Deals water-elemental damage to all enemies. 	Blizzaja: Deals water-elemental damage to all enemies. 	Blizzaja: Deals water-elemental damage to all enemies. 	Blizzaja: Deals water-elemental damage to all enemies.
 	 	1 	Ice Stop 	I-III 	Earliest Action Time (20 - 40%) 	5 	7
 	Blizzaja: Deals water-elemental damage to all enemies. 	Blizzaja: Deals water-elemental damage to all enemies. 	Blizzaja: Deals water-elemental damage to all enemies. 	Blizzaja: Deals water-elemental damage to all enemies. 	Blizzaja: Deals water-elemental damage to all enemies. 	Blizzaja: Deals water-elemental damage to all enemies. 	Blizzaja: Deals water-elemental damage to all enemies.
 	 	2 	Tidal Wave 	Z-Ω 	Magic Critical Chance + 40% - 80% 	6 	8
 	Foolish Mist: Decreases Speed, Magic, and Attack of all enemies by 3 turns. 	Foolish Mist: Decreases Speed, Magic, and Attack of all enemies by 3 turns. 	Foolish Mist: Decreases Speed, Magic, and Attack of all enemies by 3 turns. 	Foolish Mist: Decreases Speed, Magic, and Attack of all enemies by 3 turns. 	Foolish Mist: Decreases Speed, Magic, and Attack of all enemies by 3 turns. 	Foolish Mist: Decreases Speed, Magic, and Attack of all enemies by 3 turns. 	Foolish Mist: Decreases Speed, Magic, and Attack of all enemies by 3 turns.
 	 	2 	Manaward 	I-IV 	Survive fatal attack with 1 HP (10 - 25%) 	5 	8
 	Foolish Mist: Decreases Speed, Magic, and Attack of all enemies by 3 turns. 	Foolish Mist: Decreases Speed, Magic, and Attack of all enemies by 3 turns. 	Foolish Mist: Decreases Speed, Magic, and Attack of all enemies by 3 turns. 	Foolish Mist: Decreases Speed, Magic, and Attack of all enemies by 3 turns. 	Foolish Mist: Decreases Speed, Magic, and Attack of all enemies by 3 turns. 	Foolish Mist: Decreases Speed, Magic, and Attack of all enemies by 3 turns. 	Foolish Mist: Decreases Speed, Magic, and Attack of all enemies by 3 turns.
 	 	2 	Blood Rain 	I-IV 	Battle Start:Protect 1 to 4 turnsStun Resistance 	5 	8
 	Cursed Stench: Inflicts all enemies with poison, silence, and darkness for three turns. 	Cursed Stench: Inflicts all enemies with poison, silence, and darkness for three turns. 	Cursed Stench: Inflicts all enemies with poison, silence, and darkness for three turns. 	Cursed Stench: Inflicts all enemies with poison, silence, and darkness for three turns. 	Cursed Stench: Inflicts all enemies with poison, silence, and darkness for three turns. 	Cursed Stench: Inflicts all enemies with poison, silence, and darkness for three turns. 	Cursed Stench: Inflicts all enemies with poison, silence, and darkness for three turns.
 	 	3 	Diamond Dust 	Ζ-Ω 	Water Attack Power + 30% - 50% 	6 	8
 	Blizzaja: Deals water-elemental damage to all enemies. 	Blizzaja: Deals water-elemental damage to all enemies. 	Blizzaja: Deals water-elemental damage to all enemies. 	Blizzaja: Deals water-elemental damage to all enemies. 	Blizzaja: Deals water-elemental damage to all enemies. 	Blizzaja: Deals water-elemental damage to all enemies. 	Blizzaja: Deals water-elemental damage to all enemies.
 	 	2 	Nibelung V 	Z-Ω 	Start of Battle : Attack up 2 - 4 turns 	6 	8
 	Life Blessing: Restore a maximum of 1/2 HP to all allies. 	Life Blessing: Restore a maximum of 1/2 HP to all allies. 	Life Blessing: Restore a maximum of 1/2 HP to all allies. 	Life Blessing: Restore a maximum of 1/2 HP to all allies. 	Life Blessing: Restore a maximum of 1/2 HP to all allies. 	Life Blessing: Restore a maximum of 1/2 HP to all allies. 	Life Blessing: Restore a maximum of 1/2 HP to all allies.
 	 	2 	Maternal Song 	I-IV 	Poison resistanceInstant Death ResistanceSurvive fatal attack with 1 HP (20%) 	5 	8
 	Life Blessing: Restore a maximum of 1/2 HP to all allies. 	Life Blessing: Restore a maximum of 1/2 HP to all allies. 	Life Blessing: Restore a maximum of 1/2 HP to all allies. 	Life Blessing: Restore a maximum of 1/2 HP to all allies. 	Life Blessing: Restore a maximum of 1/2 HP to all allies. 	Life Blessing: Restore a maximum of 1/2 HP to all allies. 	Life Blessing: Restore a maximum of 1/2 HP to all allies.
 	 	2 	Camisade 	I-IV 	Accuracy + 5 - 20Critical + 10 - 30 	5 	8
 	Life's Blessing: Restore a maximum of 1/2 HP to all allies. 	Life's Blessing: Restore a maximum of 1/2 HP to all allies. 	Life's Blessing: Restore a maximum of 1/2 HP to all allies. 	Life's Blessing: Restore a maximum of 1/2 HP to all allies. 	Life's Blessing: Restore a maximum of 1/2 HP to all allies. 	Life's Blessing: Restore a maximum of 1/2 HP to all allies. 	Life's Blessing: Restore a maximum of 1/2 HP to all allies.
* 	 	2 	Blizzard Song 	I-IV 	Water Attack Power + 20 - 40% 	5 	8
* 	Consuming Mist: Decreases Magic and Attack of all enemies by 5 turns. 	Consuming Mist: Decreases Magic and Attack of all enemies by 5 turns. 	Consuming Mist: Decreases Magic and Attack of all enemies by 5 turns. 	Consuming Mist: Decreases Magic and Attack of all enemies by 5 turns. 	Consuming Mist: Decreases Magic and Attack of all enemies by 5 turns. 	Consuming Mist: Decreases Magic and Attack of all enemies by 5 turns. 	Consuming Mist: Decreases Magic and Attack of all enemies by 5 turns.
 	 	2 	Quick Freeze 	Z-Ω 	Water Attack Power + 10 - 20%Magic Down Resistance 	6 	8
 	Grasping Mist: Decreases Speed of all enemies for 5 turns and delay their turn. 	Grasping Mist: Decreases Speed of all enemies for 5 turns and delay their turn. 	Grasping Mist: Decreases Speed of all enemies for 5 turns and delay their turn. 	Grasping Mist: Decreases Speed of all enemies for 5 turns and delay their turn. 	Grasping Mist: Decreases Speed of all enemies for 5 turns and delay their turn. 	Grasping Mist: Decreases Speed of all enemies for 5 turns and delay their turn. 	Grasping Mist: Decreases Speed of all enemies for 5 turns and delay their turn.
 	 	2 	Icebrand 	Z-Ω 	Total damage + 10 - 30% if equipped with a sword or daggerTotal damage received - 5% - 10% 	6 	8
 	Sentinel: Negates all damage for all allies for a single turn. 	Sentinel: Negates all damage for all allies for a single turn. 	Sentinel: Negates all damage for all allies for a single turn. 	Sentinel: Negates all damage for all allies for a single turn. 	Sentinel: Negates all damage for all allies for a single turn. 	Sentinel: Negates all damage for all allies for a single turn. 	Sentinel: Negates all damage for all allies for a single turn.
 	 	2 	Scream 	I-III 	Poison, blind, silence and instant death resistance. 	5 	7
 	Reaper's Judgment: Attempts to inflict Instant Death to all enemies. 	Reaper's Judgment: Attempts to inflict Instant Death to all enemies. 	Reaper's Judgment: Attempts to inflict Instant Death to all enemies. 	Reaper's Judgment: Attempts to inflict Instant Death to all enemies. 	Reaper's Judgment: Attempts to inflict Instant Death to all enemies. 	Reaper's Judgment: Attempts to inflict Instant Death to all enemies. 	Reaper's Judgment: Attempts to inflict Instant Death to all enemies.
 	 	2 	Spiral Cut 	I-IV 	Total damage + 5 - 30% if equipped with a sword or dagger 	5 	8
 	Spring of Speed: Increase the Speed of all allies by 5 turns and accelerates their next turn.	Spring of Speed: Increase the Speed of all allies by 5 turns and accelerates their next turn.	Spring of Speed: Increase the Speed of all allies by 5 turns and accelerates their next turn.	Spring of Speed: Increase the Speed of all allies by 5 turns and accelerates their next turn.	Spring of Speed: Increase the Speed of all allies by 5 turns and accelerates their next turn.	Spring of Speed: Increase the Speed of all allies by 5 turns and accelerates their next turn.	Spring of Speed: Increase the Speed of all allies by 5 turns and accelerates their next turn.
 	 	2 	Poltergeist 	I-IV 	Stun ResistanceInstant Death ResistanceStop & Delay Resistance 	5 	8
 	Consuming Mist: Decreases Magic and Attack of all enemies by 5 turns. 	Consuming Mist: Decreases Magic and Attack of all enemies by 5 turns. 	Consuming Mist: Decreases Magic and Attack of all enemies by 5 turns. 	Consuming Mist: Decreases Magic and Attack of all enemies by 5 turns. 	Consuming Mist: Decreases Magic and Attack of all enemies by 5 turns. 	Consuming Mist: Decreases Magic and Attack of all enemies by 5 turns. 	Consuming Mist: Decreases Magic and Attack of all enemies by 5 turns.
 	 	2 	Karma 	I-III 	Fire Damage -15%Magic Damage -10% 	5 	7
 	Reaper's Judgment: Attempts to inflict Instant Death to all enemies. 	Reaper's Judgment: Attempts to inflict Instant Death to all enemies. 	Reaper's Judgment: Attempts to inflict Instant Death to all enemies. 	Reaper's Judgment: Attempts to inflict Instant Death to all enemies. 	Reaper's Judgment: Attempts to inflict Instant Death to all enemies. 	Reaper's Judgment: Attempts to inflict Instant Death to all enemies. 	Reaper's Judgment: Attempts to inflict Instant Death to all enemies.
 	 	3 	Double Black Magic 	Ζ-Ω 	Start of battle: Magic up 2 - 4 turns 	6 	8
 	Blizzaja: Deals water-elemental damage to all enemies. 	Blizzaja: Deals water-elemental damage to all enemies. 	Blizzaja: Deals water-elemental damage to all enemies. 	Blizzaja: Deals water-elemental damage to all enemies. 	Blizzaja: Deals water-elemental damage to all enemies. 	Blizzaja: Deals water-elemental damage to all enemies. 	Blizzaja: Deals water-elemental damage to all enemies.
 	 	3 	The Sending 	Z-Ω 	Total Magic + 15 - 25% 	6 	8
 	Magic Blessing: Restores a maximum of 1/2 Max MP to all allies. 	Magic Blessing: Restores a maximum of 1/2 Max MP to all allies. 	Magic Blessing: Restores a maximum of 1/2 Max MP to all allies. 	Magic Blessing: Restores a maximum of 1/2 Max MP to all allies. 	Magic Blessing: Restores a maximum of 1/2 Max MP to all allies. 	Magic Blessing: Restores a maximum of 1/2 Max MP to all allies. 	Magic Blessing: Restores a maximum of 1/2 Max MP to all allies.
*Raid phantom stone, rank is determined by player's score.
==Gallery==
FFLTnS Blizzaja.png|Blizzaja.
FFLTnS Camisade.png|Camisade.
FFLSTC Shiva SS3.png|Diamond Dust.
FFLTnS Fiendish Cleansing.png|Fiendish Cleansing.
FFLTnS Silent Voice.png|Silent Voice.
Category:Summon magic
Category:Eidolons in Final Fantasy Dimensions II