Criminal

Even in the world of Magnula, crime is ripe. Criminals are those that break the laws of the land to get what they want - assassins, thieves, gangsters, and the like. This might be out of choice, desperation, force, or something else. Whatever the reasons, they are seen as villains of society that bend and break the rules as and when the situation requires it. Not all criminals are evil, though many of them certainly are, and some, particularly those in groups like the Thieves' Guild, will even follow their own rules of honour and conduct.
As a criminal, you are an experienced felon with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
* Skill Proficiencies - Deception, Stealth.
* Tool Proficiencies - One type of gaming set, thieves’ tools.
* Equipment - A crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15 gp.
== Criminal Speciality ==
There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.
d8	Speciality
1 	Blackmailer
2 	Burglar
3 	Enforcer
4 	Fence
5 	Highway Robber
6 	Hired Killer
7 	Pickpocket
8 	Smuggler
== Feature: Criminal Contact ==
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
== Suggested Characteristics ==
Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honour among thieves, but criminals rarely show any respect for law or authority.
=== Personality Traits ===
d8	Personal Trait
1 	I always have a plan of what to do when things go wrong.
2 	I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3 	The first thing I do in a new place is not the location of everything valuable - or where such things could be hidden.
4 	I would rather make a new friend than a new enemy.
5 	I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6 	I don't pay attention to the risks in a situation. Never tell me the odds.
7 	The best way to get me to do something is to tell me I can't do it.
8 	I blow up at the slightest insult.
=== Ideals ===
d6	Ideal
1 	Honor. I don’t steal from others in the trade. (Lawful)
2 	Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3 	Charity. I steal from the wealthy so that I can help people in need. (Good)
4 	Greed. I will do whatever it takes to become wealthy. (Evil)
5 	People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip to the nether realms for all I care. (Neutral)
6 	Redemption. There’s a spark of good in everyone. (Good)
=== Bonds ===
d6	Bond
1 	I’m trying to pay off an old debt I owe to a generous benefactor.
2 	My ill-gotten gains go to support my family.
3 	Something important was taken from me, and I aim to steal it back.
4 	I will become the greatest thief that ever lived.
5 	I’m guilty of a terrible crime. I hope I can redeem myself for it.
6 	Someone I loved died because of a mistake I made. That will never happen again.
=== Flaws ===
d6	Flaw
1 	When I see something valuable, I can’t think about anything but how to steal it.
2 	When faced with a choice between money and my friends, I usually choose the money.
3 	If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4 	I have a “tell” that reveals when I'm lying.
5 	I turn tail and run when things look bad.
6 	An innocent person is in prison for a crime that I committed. I’m okay with that.
== Variant Criminal: Spy ==
Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.