The Legend of Zelda: Majora's Mask

The Legend of Zelda: Majora's Mask is an action-adventure game developed and published by Nintendo for the Nintendo 64 home console. It was released worldwide in 2000 as the sixth main installment in The Legend of Zelda series and was the second to use 3D graphics, following 1998's The Legend of Zelda: Ocarina of Time, to which it is a direct sequel. Designed by a creative team led by Eiji Aonuma, Yoshiaki Koizumi, and Shigeru Miyamoto, Majora's Mask was completed in less than two years. It featured enhanced graphics and several gameplay changes from its predecessor, though it reused a number of elements and character models, which the game's creators called a creative decision made necessary by time constraints.
The story of Majora's Mask takes place two months after the events of Ocarina of Time. It follows Link, who on a personal quest ends up in Termina, a world parallel to Hyrule. Upon reaching Termina, Link learns that the world is endangered as the moon will fall into the world in three days.
The game introduced several novel concepts, revolving around the perpetually repeating three-day cycle and the use of various masks that can transform Link into different beings. As the player progresses through the game, Link also learns to play numerous melodies on his Ocarina, which allow him to control the flow of time or open passages to four temple dungeons. Characteristic of the Zelda series, completion of the game involves successfully traversing through several dungeons, each of which contain a number of complex puzzles and enemies. On the Nintendo 64, Majora's Mask—unlike Ocarina of Time—required the Expansion Pak, which provided additional memory for more refined graphics and greater flexibility in generating on-screen characters.
Majora's Mask earned widespread critical acclaim from critics and is widely considered one of the best video games ever made. It received praise for the gameplay, graphics, story and has been noted for its darker tone and themes compared to the other titles in the franchise as well for its distinct art style and level design. While the game only sold about half as many copies as its predecessor, it generated a substantial cult following. The game was rereleased for the GameCube in 2003 as part of The Legend of Zelda: Collector's Edition, for the Wii's Virtual Console service in 2009 and for the Wii U's Virtual Console service in 2016. An enhanced remake for the Nintendo 3DS, titled The Legend of Zelda: Majora's Mask 3D, was released in February 2015.
Category:Video Games