Confuse (status)

Confuse , also known as Confusion, Confused, or Conf, is a common status ailment in the Final Fantasy series. Players lose control of party members inflicted by Confuse. Although the actions confused units take vary between games, the most common action is to attack allies physically at random (including themselves), although in some games they may attack both allies and enemies indiscriminately, and in others they choose a random ability at their disposal on a random target.
Confuse affects enemies to the same extent; instead of following its AI script as normal, it will instead use its designated "berserk" attack on a random target. In some cases, inflicting Confuse on enemies is the only way for the party to learn certain Blue Magic spells, such as White Wind, forcing enemies to use abilities they would otherwise never use on the player party.
Confusion can usually be canceled by hitting the confused character with an attack (a mage can be used due to their weak physical attack). The status is often caused by the spell Confuse and the enemy ability Entice, among others.
The visual manifestation of characters afflicted with Confusion differs between games, but most commonly they gain a curved line or star spiraling above their heads, turn around to face the opposite direction, or their model spinning or running on the spot. Within popular culture, the uses of stars is used in reference to the idea that when one is confused or knocked off cognitive balance, one "sees stars"; medically, this refers to the increased amounts of phosphenes within one's personal vision, the pixel and bright line like haze related with visual aspects of consciousness. 
== Appearances ==
=== Final Fantasy ===
Confusion causes the afflicted unit to attack their allies or itself. Confused units face the opposite direction to their allies. While physically attacking the unit will not cure it of Confusion, there is a chance of recovery at the end of each round and it does not last after battle. At the start of each turn, there is a 25% chance that a confused character will automatically recover.
=== Final Fantasy II ===
Units afflicted with Confuse appear to run on the spot and cannot be controlled by the player, attacking their allies at random. While physically attacking them does not cure them, there is a chance of recovery at the end of each turn, and it does not last after battle. It can be cured with Basuna at level 6 or higher. In the NES version, confusion doesn't take effect until the next turn, meaning that afflicted units can still get an attack in.
When the Confuse status is inflicted on enemies in the NES version, they retain the ability to use spells, unlike player characters. The spells are always targeted on a single unit on their side, even if it would normally be group-cast. Despite this, confusion is effective on enemies that inflict status effects often, especially if they use Instant Death or petrification attacks.
=== Final Fantasy III ===
Confusion can be afflicted via the White Magic spell Confuse or the enemy ability Glare, or through the physical attacks of the enemies Nightmare, Pharaoh, Garm, and Scylla.
=== Final Fantasy IV ===
Confuse makes a unit fight former allies. Confused party members break rank to face the party, and will always use their last given command, but instead on the opposite party. An afflicted party member may randomly attack or use a random White Magic or Black Magic spell, targeting allies instead of enemies, and vice versa. A spell caster may also cast Warp, Smoke, or Teleport, ending the fight. In the Advance release, confused targets will never cast Meteor or Holy, and Quake is bugged and still hits enemies.
Monsters follow a special "confused" AI script that usually, but not always, involves attacking the monsters. The status wears off after combat or when hit physically.
In the 2D versions, Edward's Bardsong has a random chance of inflicting Confuse on enemies. In the 3D versions, the Alluring Air song inflicts Confuse on opponents.
==== Final Fantasy IV -Interlude- ====
The Confuse status returns as a status effect and functions the same way.
==== Final Fantasy IV: The After Years ====
Edward can inflict Confusion on opponents by his Alluring Air song, performed randomly from his Bardsong command when targeting enemies.
=== Final Fantasy V ===
Confuse causes an ally to face the party and attack them randomly. Various attacks may inflict the status, also known as Charm in the SNES fan translation and Muddle in the PS version. The player can inflict it with the Level 3 White Magic Confuse, the Bard's Alluring Air, the Cannoneer's Chaos Shot, the Chemist's Lamia's Kiss, and the Dancer's Tempting Tango. Enemy attacks that inflict confuse include Confuse Powder, Entice, Knock Silly, Rocket Punch, and Crush.
The Samurai's Mineuchi command can be used to substitute for the regular Fight command, but it does not remove the confusion status from the target, like a normal attack would.
Confuse does not resets a character's ATB bar in the discontinued 2013 version.
=== Final Fantasy VI ===
The affected acts at random with inverted targeting where he/she will attack allies and heal enemies. Confused characters will never use Item, Revert, Throw, Control, Slot, Leap, Defend, Summon, or Possess. Any commands entered but not yet executed before the status occurred will continue normally, but with reversed targeting. This status also prevents the user from activating his/her Desperation Attack.
Confused monsters use the command list that appears when Relm controls them, which frequently includes abilities not in their normal battle script. Attackers will have a 25% bonus to hit rate against those affected.
Confuse can be removed via any physical attack that hits, and disappears at the end of battle.
=== Final Fantasy VII ===
=== Final Fantasy VIII ===
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The afflicted performs random actions against random targets. For the party, these actions include the Attack/Mug, Magic, and Item commands. The effect remains indefinitely until the end of battle, and can be cured with a physical attack. It is an especially hazardous status that may end up wasting some of the party's rare items.
=== Final Fantasy IX ===
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Those afflicted spin and attack friends or foes randomly. Their accuracy is halved and they cannot evade. The player can use it with Confuse spell and Bad Breath Blu Mag, and with Soul Blade and Add Status with weapons that have an innate Confuse trait. Confuse is healed by being struck physically during it, or with Esuna. The player can protect against it with Clear Headed.
=== Final Fantasy X ===
Confused units have two spinning stars over their head. The victim will attack allies at random.
The player cannot directly inflict the status on enemies, although the Master Coeurl's Confuse spell can be reflected back towards it. As with Berserk, it is still listed under "Immunities" when scanning. Bad Breath may cause Confusion when used by enemies, but the Ronso Rage version used by Kimahri cannot do so.The player can protect against it with Confuse Ward and Confuseproof.
==== Final Fantasy X-2 ====
Confused characters appear with two spinning stars above their head and will attack random targets.
Game Element 	Type 	Effect
Confuse 	Arcana 	Inflicts Confusion.
Tantalize 	Lady Luck command 	Inflicts Confusion on all enemies.
Panic Floralysis 	Fallalery 	Inflicts physical damage and Confusion on all enemies.
Confuse Missile 	Machinations 	Inflicts non-elemental damage and Confusion.
Crazy Wing 	Dextral Arts 	Inflicts non-elemental magic damage and Confusion.
Fright 	Full Throttle command	Inflicts non-elemental damage, Confusion, and delays enemy's attack.
Spinner 	Festivities 	Inflicts Confusion and physical damage to one enemy as well as ignoring Protect.
Brainstorm 	Psionics 	Inflicts Confusion and Silence on all enemies.
Confuseproof 	Auto-Ability 	Prevents Confusion.
Bloody Breath 	Enemy Ability 	Moderate non-elemental damage as well as Poison, Darkness, Silence, and Confusion.
Confuse 	Enemy Ability 	Inflicts Confusion.
Futile Resistance	Enemy Ability 	Minor non-elemental damage and Silence, Confusion, Darkness, and Poison.
Karma 	Enemy Ability 	Inflicts damage equal to 1/2 of remaining HP and MP and inflicts Petrify, Confusion, and Poison.
Muddle Wing 	Enemy Ability 	Moderate non-elemental damage and Confusion.
Ochu Jiggle 	Enemy Ability 	Damages party by 1/8 of max HP and inflicts Confusion.
Pernicious Powder	Enemy Ability 	Inflicts Petrify, Sleep, Darkness, Silence, Poison, Confusion, Itchy, Berserk, and Stop as well as reducing Magic and Strength levels by 10 on the party.
Radular Grudge 	Enemy Ability 	Minor non-elemental damage as well as Poison, Silence, Darkness, and Confusion.
Really Bad Breath	Enemy Ability 	Inflicts Poison, Darkness, Silence, Confusion, Berserk, Slow, and Curse to the party.
==== Final Fantasy X-2: Last Mission ====
Confusion makes the character take unpredictable actions: she will use, throw or put down items and perform abilities randomly. It is possible for the character to throw or put down an equipped dressphere. Some fiends inflict the status with their regular attacks. The auto-ability Confuseproof makes the character immune to the status.
=== Final Fantasy XI ===
Confusion may have been planned to be have implemented at one time, as some unused content related to the status can be found in the game's data files. There is animation for a Confuse spell, as well as both a spell list entry and a status effect for the Moogle Rhapsody song, the description of which says that it protects against confusion.
=== Final Fantasy XII ===
Characters afflicted with Confuse randomly target members of the party and are uncontrollable, still attacking even when the player initiates Flee. Confuse may be inflicted by the trap Befuddlement, the weapons Chaos Mace and Karkata (Zodiac only), and the Technick Charm. Confused characters cannot act as a party leader or perform Quickenings. If an enemy kills itself with confusion, it will not drop items or give EXP or LP.
Confusion is removed by being attacked physically, the spells Esuna and Esunaga, and the items Nu Khai Sand (Smelling Salts) and Remedy (requires the purchasing of Remedy Lore 2.) The accessories Bowline Sash and Ribbon make the user immune to Confuse.
==== Final Fantasy XII: Revenant Wings ====
The predominant spell that inflicts confuse is the Lamia's Entice ability. Unlike previous games, Confusion cannot be canceled by attacking the unit afflicted with it.
=== Lightning Returns: Final Fantasy XIII ===
Confused is a Stagger-inflicted status ailment, which makes the target enemy attack other enemies or heal Lightning. It can be inflicted on Personal Guard and Cathedral Sentry units, as well as Goblins and Goblots.
=== Final Fantasy XIV ===
Confused is inflicted by various enemy abilities. Players suffering from the effect will lose control of their character as they use their auto attack on the closest party member.
=== Final Fantasy XV ===
Exclusive to the party; for Noctis, it makes him change weapons at random while attacking (it will never pick the Ring of the Lucii or Elemancy, however). When controlling someone, it reverses the player's directional controls, and general immunity to friendly fire is negated; being in the attack vicinity of a confused party member will inflict damage rather than clip harmlessly and trigger usual dodging voice cues. Noctis can still summon when confused. For AI-controlled Gladiolus/Ignis/Prompto, it causes them to attack both friend and foe. If Noctis is AI-controlled and confused, he will warp around randomly and fall down. Confused allies' attacks won't Down anyone. Confused characters' speech has them sound bewildered, dazed and mumbling. The affliction is signified with an iridescent haze around their head. It is cured by Smelling Salts. 
When fought as a training partner, Prompto's Starshell can inflict the status on Noctis.
====King's Knight -Wrath of the Dark Dragon-====
When Confused, a series of ?'s spin around the victim's head, and the player's control of the victim is randomized. The effect can be triggered by enemy attacks, wearing off after several seconds.
=== Final Fantasy Tactics ===
Confused characters are shown randomly flailing their arms. They will take random actions, some of which make no sense (such as commence an action on an empty space); there are cases where these random acts come at a player's chagrin (like a Ninja's Throw Knight Sword command or a Chemist throwing away an Elixir).
Evasion percentages of targets attacked by a Confused unit will be doubled. Confusion also prevents the use of reaction abilities and special effect-generating move abilities like Move-HP Up and Move-Get Exp. Confusion will be cancelled if the afflicted character takes damage.
This status can be inflicted by Spellblade abilities of Templar of the same name or Mystic's Delirium.
=== Final Fantasy Tactics Advance ===
Confused units are denoted by a question mark inside a speech bubble above their head. They attack both friend and foe alike and choose abilities at random, except abilities that would break any laws. Confusion reduces a unit's Evade by 10.
==== Final Fantasy Tactics A2: Grimoire of the Rift ====
Confused units flash purple. They attack both friend and foe alike and choose abilities at random, even if this will break the Law. Confused units may also sometimes just move into a corner and face it, leaving their backs open to attack. Other times confused units simply move in a seemingly random manner and take no action.
=== Final Fantasy Tactics S ===
=== Final Fantasy Type-0 ===
Confusion is a status exclusive to Gilgamesh in Chapter 6. It has no effect.
=== Final Fantasy Mystic Quest ===
Confused party members will have question marks pop up around their heads. The victim will attack allies and enemies alike, attacking physically or casting spells at random. A character can be released from it when enough time has pass, and it can also be removed with either a Heal Potion or the Heal spell.
Game Element 	Type 	Effect
Heal 	White Magic 	Can inflict Poison, Confusion, Sleep, Paralyze, or Petrify on a single enemy.
Charm Claw 	Weapon 	Can inflict Poison, Paralyze, Sleep, Confusion, and Blind.
Dragon Claw 	Weapon 	Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence.
Confu-Touch 	Enemy Attack	Inflicts Confusion.
Gaze 	Enemy Attack	Inflicts Confusion.
Riddle 	Enemy Attack	Inflicts Confusion.
Screech Voice	Enemy Attack	Non-elemental attack and inflict Confusion.
Silver Web 	Enemy Attack	Non-elemental attack and can inflict Poison and Confusion.
Sonic Boom 	Enemy Attack	Non-elemental attack that can inflicts Confusion.
Spooky Laugh 	Enemy Attack	Inflicts Confusion.
Stare 	Enemy Attack	Inflicts Confusion.
=== The Final Fantasy Legend ===
In Conf status, a unit will not accept commands and may randomly attack without distinguishing ally from enemy, or it may do nothing at all. Will revert to normal if struck by a physical attack, or at random.
Game Element	Type 	Effect
 	Weapon 	Inflicts Conf to an enemy group.
 	Armor 	Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.
 	Armor 	Grants resistance to Stone and Para.
 	Helmet 	Grants resistance to Stone, Para, Weapon, and Quake.
 	Helmet 	Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.
 	Shield 	Grants the party Stone, Para, Weapon, and Quake resistance with 100% success.
 	Shield 	Grants the party Ice, Stone, Para resistance with 255% success.
 	Item 	Inflicts Conf to one enemy.
 	Enemy Ability	Inflicts Conf on all enemies, unblockable.
 	Enemy Ability	Inflicts Conf on all enemies, unblockable.
 	Enemy Ability	Inflicts Conf on enemy group.
 	Enemy Ability	Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake.
 	Enemy Ability	Resists Ston, Para, and Weapon.
 	Enemy Ability	Resists Para and Weapon.
 	Enemy Ability	Resists Dead, Blin, Slep, Conf, Curs, and Para.
=== Final Fantasy Legend II ===
A unit that is confused will take random take actions that will either target the enemy, ally, or will do nothing in battle.
Game Element	Type 	Effect
 	Weapon 	Inflicts Conf.
 	Enemy Ability	Inflicts Conf; one group.
 	Enemy Ability	Inflicts Conf; one group.
 	Enemy Ability	Inflicts Conf all enemies.
 	Enemy Ability	Inflicts Conf all enemies.
=== Final Fantasy Legend III ===
The confused target will takes random actions against random targets which includes allies and foes. It can be removed by Heal, Confu, Cycle, Calm, and Elixir.
Game Element	Type 	Effect 	Description
 	White Magic 	Can inflict Conf. 	Can inflict Conf or cure Conf.
 	Lost Magic 	Can inflict Petri and Conf. 	Can inflicts Petri and Conf.
 	Enemy Ability	Can inflict Conf. 	Attacks one enemy.
 	Enemy Ability	Can inflict Conf 	Attacks one enemy.
 	Enemy Ability	Can inflict Mute, Pois, Para, Conf, Sleep, and Petri.	Inflicts two random statuses on all enemies at 100%.
 	Enemy Ability	Inflicts Conf. 	Confuses one enemy.
 	Enemy Ability	Inflicts Conf. 	Confuses one enemy.
=== Final Fantasy: The 4 Heroes of Light ===
=== Final Fantasy Dimensions ===
=== Dissidia Final Fantasy NT ===
====Dissidia Final Fantasy Opera Omnia====
When Confused, a series of stars spins around the victim and s/he cannot be controlled. Confused party member will randomly use normal BRV or HP attack while confused enemies are unable to take action. The effect usually lasts 1-2 turns.
Characters who can inflict Confuse are:
* Agrias by using BRV Attack (Faded Moly) which replaces normal BRV Attack after using LD Ability, Divine Ruination. Inflicts a framed debuff, "Faded Moly" to all enemies for one turn.
* Wakka by using the LD ability, Status Reels. Inflicts a framed debuff "Status Reels" for six turns which can change into "Status Reels (Action)".
* Mog by his follow-up attack, Plasma+ and Force ability, Don't Look Away! Plasma+ has 15% chance to inflict "Confuse" for one turn while Don't Look Away! 100% inflicts all enemies for two turns.
* Porom by using Cry+. Has 25% chance to inflicts "Confuse" to all enemies for one turn.
=== Final Fantasy Artniks Dive ===
=== Final Fantasy Record Keeper ===
=== Final Fantasy Explorers ===
=== Final Fantasy Brave Exvius ===
=== World of Final Fantasy ===
Confusion causes the afflicted to attack and uses abilities uncontrollably and randomly on both enemies and allies. Clears if damage is taken.
Game Element	Type 	Effect
 	Active Ability 	Inflicts confusion on a single target.
 	Active Ability 	Inflicts Confusion on random targets. Hits multiple times.
 	Active Ability 	Inflicts Confusion/Doom on a single target.
 	Active Ability 	Inflicts Poison/Blindness/Oblivion/Slow/Confusion on a single target.
 	Active Ability 	Inflicts neutral Physical damage/Confusion on a single target.
 	Active Ability 	Inflicts neutral Physical damage/Confusion/Death on a single target.
 	Active Ability 	Inflicts neutral Magical damage/Confusion on a single target.
 	Active Ability 	Inflicts neutral Magical damage/Confusion on a single target.
 	Active Ability 	Inflicts neutral Magical damage/Confusion/Oblivion on a single target.
 	Active Ability 	Inflicts neutral Magical damage/Confusion/Death on a single target.
 	Passive Ability	Protects the user against Confusion.
 	Passive Ability	Sometimes causes the user's "Attack" command to inflict Confusion or Oblivion.
 	Passive Ability	When user is hit, Confusion is sometimes inflicted on the assailant.
 	Stack Ability 	Inflicts neutral Magical damage/Confusion/Oblivion/Death on a single target.
 	Item 	Sometimes inflicts Confusion to a single target.
 	Mirajewel 	Raises Lann or Reynn's Resistance to Confusion to 100.
 	Ability Seed 	Raises a Mirage's Resistance to Confusion to 100.
=== Chocobo no Fushigina Dungeon ===
==== Chocobo's Dungeon 2 ====
Confusion causes the target to face a random direction when moving or taking an action. It does not affect spellcasting.
It is a common effect caused by traps. It can also be inflicted by Lamias and the secret dungeon's Item Eaters.
The player can use it with a Confusion Card, attacking with Chaos Claws, or randomly when using a Cantrip Book.
== Non-Final Fantasy appearances ==
=== ===
Confusion is a status effect in the Kingdom Hearts series. If a character is inflicted with the status, their movements will be reversed, meaning pressing left will make the character go right, until the effect wears off. Enemies inflicted with the status will either attack each other or attack the character less often, depending on the game. Certain room gimmicks in Kingdom Hearts Re:Chain of Memories, being attacked while affected by Zero Gravity, and Illusion-type attacks in Kingdom Hearts 358/2 Days can inflict the Confuse status.
In Kingdom Hearts Re:coded, only enemies can be inflicted with Confuse; Data-Sora can instead be inflicted with the Flip-foot status, which has an identical effect to Confuse.
=== Bravely series ===
Confuse in the Bravely series causes the afflicted character to randomly target an ally or enemy with an attack or magic. If the afflicted character is an ally, it is also possible that they will attempt to run.
== Gallery ==
FFI PSP Confuse Status.png|Final Fantasy (PSP).
FFII NES Confusion.png|Final Fantasy II (NES).
FFII Confusion PS.png|Gareth under Confusion in Final Fantasy II (PS).
FFII Confusion GBA.png|Leila under Confusion in Final Fantasy II (GBA).
FFII PSP Confuse Status.png|Final Fantasy II (PSP).
FFII Confuse Status.png|Maria and Guy afflicted by Confusion in Final Fantasy II (iPod).
FFIIIDS Confusion.png|Arc under Confusion in Final Fantasy III (DS).
FFIV Confuse status.png|Rydia under Confusion in Final Fantasy IV (SNES).
FFIV Confusion.png|Rydia under the influence of Confusion in Final Fantasy IV (GBA).
FFIVDS Confusion.png|Rosa under Confusion in Final Fantasy IV (DS).
Confused ffiv ios.PNG|Rosa under Confusion in Final Fantasy IV (iOS).
FFIV PSP Confuse Status.png|Final Fantasy IV (PSP).
TAY Wii Silence Status.jpg|Black Mage under Confusion in Final Fantasy IV: The After Years (Wii).
FF4PSP Status Confuse.png|Luca under Confusion in Final Fantasy IV: The After Years (PSP).
FFV Confuse status.png|Lenna under the influence of Confusion in Final Fantasy V.
FFVI Confuse status.png|Terra under Confusion in Final Fantasy VI (GBA).
FFVI iOS Confuse Status.png|Final Fantasy VI (iOS).
FFVII Confuse status.png|Yuffie under Confusion in Final Fantasy VII.
FFVIII Confusion.png|Quistis under Confusion in Final Fantasy VIII.
FFX_Confuse_Status.png|Kimahri confused in Final Fantasy X.
Osmose FFX-2.jpg|Yuna confused in Final Fantasy X-2.
Confuse-Status-FFXII.jpg|Ashe confused in Final Fantasy XII.
FFT Confuse Status.png|Final Fantasy Tactics.
FFTA2 Confusion.png|An enemy confused in Final Fantasy Tactics A2: Grimoire of the Rift.
MysticQuestConfuse.PNG|Final Fantasy Mystic Quest.
FFLII Conf Status.png|Final Fantasy Legend II.
FFT4HoL Confusion Status.png|Final Fantasy: The 4 Heroes of Light.
FFD Confusion.PNG|Final Fantasy Dimensions.
FFRK Confuse Status.png|Final Fantasy Record Keeper.
WoFF Confuse Status.png|World of Final Fantasy.
CD2 Confusion.png|Chocobo's Dungeon 2.
Category:Negative status effects