Destructive Capacity

Destructive Capacity is simply the capacity of a character to cause destruction. It is useful for scaling the power of a character and is the most common method of determining how much damage a character can dish out, but it is not absolute, since destruction of certain things such as cities requires range (AoE), and some attacks like focused lasers might not even qualify as, say, building busters even though they are much more damaging than the punch of someone who takes down a building in one go. Even still, it's useful for a general comparison and placing characters into leagues. Destructive capacity is based on the ability to destroy with a single attack.
- An alternate method of calculation is to determine what materials the attack is capable of destroying. Someone who can cut steel is... a steel cutter. It can even be applied to fictional materials, for example, a villain boasting "This tank is made of Barritium, which is ten thousand times the strength of steel! You'll never defeat me! Mwhahahahahaha!" ...and then the hero smashes the tank in one go, and we have our answer! However, this scenario does not present itself often due to it requiring the author to actually tell us these things through the writing. We are usually left with existing materials, or scaling from what the material has withstood (a spaceship which withstood the gravitational shearing of a black hole is made out of something hard to destroy) -
The terms used here are not thoroughly classified, and are quite general on the lower scales, some such as building buster, island buster, and country buster are very vague, being subject to colloquialism and too much generalization. As such, this page attempts to formalize them with calculated values so we can all learn to stop being retards and classify things a bit better. This list is an extensive breakdown and includes known estimates of multiples from the bottom of a level to the top in terms of explosive energy, if it is quantifiable.
Note: for things such as physical strikes, energy just gives an idea of the equivalent magnitude and is important in general terms, whereas force due to deceleration and then the pressure due to area are the factors that deliver the damage (a handgun bullet can have kinetic energy in range of a human punch, but is way more lethal), so this becomes more important for explosive/energy attacks than physical ones.
== Attack Potency Chart ==
Tier	Level 	Energy in Joules 	Energy in Tonnes
of TNT Equivalent	RATIOof High
End to Low End
9-C 	Street 	102 to 1.8x103 	2.39x10-8 to 4.3x10-7 	18x
 	Street+ 	1.8x103 to 5x103 	4.3x10-7 to 1.195x10-6 	2.78x
9-B 	Wall 	5x103 to 4.184x106 	1.195x10-6 to 10-3 	836.8x
 	Wall+ 	4.184x106 to 2.092x107 	10-3 to 5x10-3 	5x
9-A 	ROOM 	2.092x107 to 2.092x108 	5x10-3 to 5x10-2 	10x
 	Room+ 	2.092x108 to 1.046x109 	5x10-2 to 2.5x10-1 	5x
8-C 	Building 	1.046x109 to 4.184x109 	2.5x10-1 to 1 	4x
 	Large Building 	4.184x109 to 4.184x1010 	1 to 10 	10x
8-B 	City Block 	4.184x1010 to 4.184x1011	10 to 102 	10x
8-A 	Multi-City Block 	4.184x1011 to 4.184x1012	102 to 103 	10x
7-C 	Small Town 	4.184x1012 to 4.184x1013	103 to 104 	10x
 	Town 	4.184x1013 to 4.184x1014	104 to 105 	10x
 	Large Town 	4.184x1014 to 4.184x1015	105 to 106 	10x
7-B 	Small City 	4.184x1015 to 4.184x1016	106 to 107 	10x
 	City 	4.184x1016 to 4.184x1017	107 to 108 	10x
7-A 	Large City
or Mountain	4.184x1017 to 4.184x1018	108 to 109 	10x
 	Large Mountain
or Small Island	4.184x1018 to 4.184x1019	109 to 1010 	10x
6-C 	Island 	4.184x1019 to 4.184x1020	1010 to 1011 	10x
 	Large Island 	4.184x1020 to 4.184x1021	1011 to 1012 	10x
6-B 	Small Country 	4.184x1021 to 4.184x1022	1012 to 1013 	10x
 	Country 	4.184x1022 to 4.184x1023	1013 to 1014 	10x
 	Large Country 	4.184x1023 to 4.184x1024	1014 to 1015 	10x
6-A 	Small Continent 	4.184x1024 to 4.184x1025	1015 to 1016 	10x
 	Continent 	4.184x1025 to 4.184x1027	1016 to 1018 	100x
 	Large or
Multi-Continent	4.184x1027 to 8.368x1027	1018 to 2x1019 	20x
5-C 	Moon 	8.368x1027 to 1.674x1031	2x1019 to 4x1021 	200x
 	Moon+ 	1.674x1031 to 3.347x1032	4x1021 to 8x1022 	20x
5-B 	Planet 	3.347x1032 to 3.347x1034	8x1022 to 8x1024 	100x
 	Planet+ 	3.347x1034 to 1.674x1036	8x1024 to 4x1026 	50x
5-A 	Large or
Multi-Planet	1.674x1036 to 8.368x1038	4x1026 to 2x1029 	500x
 	Large or
Multi-Planet+	8.368x1038 to 1.254x1040	2x1029 to 2.998x1030 	~15x
4-C 	Small Star 	1.254x1040 to 6.276x1041	2.998x1030 to 1.5x1032 	~50x
 	Star 	6.276x1041 to 1.464x1042	1.5x1032 to 3.5x1032 	2.33x
 	Large Star 	1.464x1042 to 2.255x1044	3.5x1032 to 5.388x1034 	~154x
4-B 	SOLAR SYSTEM 	5.709x1044 to 1.413x1049	1.364x1035 to 3.377x1039	~2475x
4-A 	Multi-Solar System	1.413x1049 to 1059 	3.377x1039 to 2.39x1050 	~7 billion x
3-C 	Galaxy 	1059 	2.39x1050 	NA
NOTE If you wish to know the equivalent prefix of a particular exponential value, please see this page.Category:Terms