Looks That Kill

Looks That Kill is a 9/28/2001 Pyramid article introducing Optional Advantages and Disadvantages based on appearance for Classic GURPS. In 4e they have either been rendered redundent, have a different point total or have to be built a totally different way.
*Appearance (Exceedingly Beautiful/Handsome; Unearthly Beautiful/Handsome): eliminated by Appearance (Transcendent) [20]
*Gaze Attack: Affliction - Any target the attacker can see: (Vision-Based enhancement +150%); short-ranged and curse-like: Malediction 1. +100%) and Vision-Based limitation, -20%) 
*Hazardous Visage: Innate Attack (Vision-Based enhancement +150%)
*Immaculate Appearance [4]: appearance is flawless; at least regarding the body; clothes and anything carried are another matter entirely.
*Soilproofing [8]: Anything the character carries (including clothing) is protected from the elements; no dirt, water, or other things of that sort will cause harm to the items or their appearance. The soilproofing only applies to dirt (keeping the character's stuff clean, but not dry) or water (keeping it dry, but not clean) - (-25%)
*Sonic Attack: Affliction
*Glowing: Variable (see article)
==References==
*Looks That Kill: Optional Advantages and Disadvantages for GURPS 9/28/2001
Category:Depreciated Disadvantages
Category:Depreciated Advantages