Roleplaying Adventures Online

Roleplaying Adventures Online is an MMORPG (Massively Multiplayer Online Role Playing Game) released by the Fantendo community in 2017 on PC and a variety of home consoles. Here, the community is free to add ideas. Just don't include any silly or terrible ideas, as they could get challenged or removed.
==Gameplay==
The player can choose a species, gender (if your choice of species has a choice of gender), name and appearance for their character when they start playing the game. You can explore the vast world map freely, completing missions given to the community and fighting monsters on the overworld and in dungeons to gain experience. You can also test your skills by battling other players in the Colliseum.
==Species==
Each species can use the same job classes, but has different stats to make them stand out from other species.
Species 	Image (if possible)	Details
Human 	 	Humans are known as the most adaptable species in the world. With their balanced stats, they can do quite well as any job class.
Warthorc 	 	Warthorcs are an orc-like race that resemble warthogs. Due to their strength and aggressive nature, they usually do quite well as warriors or juggernauts.
Demon 	 	Demons look similar to humans but have red horns and tails. They are usually seen as magic-users. They can walk through fire and lava without becoming damaged.
Kitsune 	 	Kitsunes are magical foxes with the ability to shape shift into human form. They are normally seen as magic-users. They can turn in to their fox form to get around the map quicker.
Elf 	 	Elves are small, nature-loving humanoids who live in cold regions. They are best suited as healers, but also have good agility and dexterity.
Amazon 	 	Amazons are a a race of powerful females who often live in isolation from men. They are are best seen as warriors, but they are also able to use a a bit of magic.
Lizardman 	 	Lizardmen are a reptilian species with human-like traits. They are limber and sneaky, making them perfectly fit as thieves.
Dwarf 	 	Dwarves are a hard-working human subspecies that are quite short, but also stout. Dwarves are usually seen as warriors, but also know a bit of magic.
Eirii 	 	Eirii are aquatic creatures that resemble a fusion of the archetypical mermaid and an electric eel. Tend to either be fast attackers or mages, and have the ability to infuse melee attacks with an electric element.
Dragonoid 	 	Dragonoids are half-human half-dragon hybrids created by the Teknaos, an ancient race that was hunted down to extinction in a war. They're able to use their wings to fly to some places other species can't, and also have access to nearly every kind of fire magic there is. However, they're extremely weak to any sort of water magic.
Ogre 	 	Ogres are a strong species known for their gluttony, brute, and a slight taste for humanoids. Many say they are put in a bad light, but either way, an Ogre warrior is extremely strong and skilled at stonemasonry, smithery, and hand to hand combat. They vary in color from green to tan to almost any color of the rainbow, and they are usually around 7-10 feet tall.
Yeti 	 	Yetis are a race of large ape-like beings who are mainly found in the mountains. They are known for using strong melee attacks.
Griffinoid	 	A chimera with the head of an eagle, body of a lion and posture of a human. Loyal and calculated, Griffinoids are usually seen as knights or scholars.
Faun 	 	Fauns are half human–half goat creatures that are known to live in the forest. They are often seen as magic users, using the powers of the forest.
Rootwalker	 	Rootwalkers are tree-like species conjured by magic. As they care deeply for the nature and are enhanced by magic, most of them are geomancers.
Leprechaun	 	Leprechauns are a subspecies of dwarf. They are known for their luck. They are mainly seen as thieves, but they are also quite handy with magic.
Wodalao 	 	Wodalaos are a species that live in the trees and specialize in crafting their own things. They have a 25% of getting Crafting Bonuses compared to 5%, however due to their lack of experience fighting they deal less damage with weapons than any other class.
Felene 	 	A species of jungle-dwelling humanoids with cat-like features. They have decent magical abilities and a 10% chance of getting Crafting Bonuses, but are poor regarding physical capabilities. Uniquely, any healing spell cast by a Felene will heal Mana as well as HP.
==Job Classes==
You can choose a Job Class upon starting your game, although you are able to change your job in certain areas. At first, only a few basic jobs are available, although you can unlock new jobs by gaining experience in other jobs.
Job 	Image (if possible)	Details
Warrior 	 	Warriors are skilled in the field of one-on-one combat. They can use wide varieties of equipment and are good both on offence and on defence, but don't have access to magic.
Thief 	 	Thieves have good agility and dexterity in comparison to other job classes. While unable to access magic, they can steal items from enemies and are quite skilled at Melee combat, although their limited equipment is a big liability.
Healer 	 	Healers use supportive magic to help other players. In addition to healing spells, they have access to spells that cure ailments and buff stats. However, they have limited offence and don't have access to much equipment.
Mage 	 	Mages focus on damage-dealing spells. They can also use spells which inflict ailments and a handful of spells that support allies. However, Mages don't have access to strong equipment, making them vulnerable to enemy attacks.
Ranger 	 	Rangers specialise in fighting from a good distance using bows, boomerangs and the like. They don't have access to the strongest armour, but their good agility makes up for that.
Geomancer 	 	Geomancers are at one with the Earth - they can use several terrain-based abilities and a handful of offensive magic. Their equipment draw isn't that good, however.
Scholar 	 	Scholars can analyse weaknesses in enemies and use items more effectively than other classes. They can also use a handful of offensive and defensive magic, but don't have access to the best equipment.
Knight 	 	Knights are good both at offence and defence and have good equipment draws. Surprisingly, they can also use a few defensive magic spells.
Mad Scientist	 	Mad Scientists are able to use various potions to attack enemies or to heal themselves. Some of these potions are very powerful, some just burn or poison the enemies. Mad Scientists are also one of the only classes that don't get any magic and they will also have to craft potions to actually be able to use them.
Mirror Mage 	 	A type of mage that specializes in manipulation of magical barriers. Its main role is casting barriers upon itself and allies to aid in defense, including Reflect, which bounces back any and all enemy magic. It can also attack with highly accurate Glass-type magic.
Ninja 	 	Ninjas are a mainly melee based class, but they can use some magic. They are all about stealth. Ninjas can wield specialized Ninjutsu abilities and can create illusions to confuse their foe.
Harlequin 	 	Harlequins are known for their light-hearted attitude. They often play games with their foes and dance around them. They are a mainly melee based class, but they can use some magic.
Lancer 	 	While heavily armoured, Lancers have good agility. They tend to fight with spears, but can also use certain types of swords. They can also use a couple of magic spells.
Smithy 	 	A support class able to forge weapons. Unlike other support classes, Smithies can still handle in combat themselves due to their variety of weapons.
Dancer 	 	While limited in equipment, Dancers are the only job class who can make use of status-preventing Ribbons. Their dancing skills let them perform a variety of attacks on enemies.
Royalty 	 	A high-defense class with access to powerful armor but not many tough weapons. They use passive effects that boosts the performance of allies upon taking certain formations. They can also use basic restorative magic.
Lich 	 	A forbidden wizard who has mastery over death itself. Liches use their black sorcery to regenerate allies wounds and dish out massive damage with spells like Demi and Drain; however, they're incredibly weak physically, and will take damage from any healing magic used on them.
Sage 	 	Sages are talented in all schools of magic. They can learn almost any Offensive, Supportive, Defensive or Enfeebling magic spell, but are limited by their equipment and don't have as much Mana as other job classes.
Summoner 	 	Summoners fight enemies by having different creatures turn up out of nowhere. They can play supportive or offensive roles, although their limited equipment makes them soft targets.
Siren 	 	Sirens are not direct attackers, rather a combination of healers and status inflictors. They can sing a library of songs, which can heal statuses, afflict foes with status conditions, or entrance enemies.
Gladiator 	 	Gladiators are much like a Warrior or Knight. They wear lighter armour than the latter, but heavier than the former. Gladiators wield tridents instead of swords, and can also use nets.
Weaver 	 	The art of weaving is a lost art, utilised by this class. By weaving into a magical tapestry, they can shape the flow of battle. Though they wield many abilities, they cannot directly attack and are exceptionally weak.
Mist Mage 	 	Mist Mages specialise in the control of mist and fog in order to disguise themselves and their team. Enemies will have a much harder time landing hits, and the Mist Mage can even create illusions.
Copycat 	 	Copycats have the unique ability to mimic anything they see. Once attacked, they can repeat the same attack on their foe. If they are not attacked, they can mimic the weapon or ability of their foe.
Mystic Fencer	 	Mystic Fencers can use Offensive and Enfeebling Magic to enhance the effects of their Melee attacks, adding elemental affinities, damage multipliers and chances to inflict ailments. Their equipment is pretty good, too.
Brawler 	 	Brawlers use strap-on claws to land combo attacks on enemies. While they don't have access to magic and are limited in equipment, their strong damage output makes up for that.
Pharmacist 	 	Pharmacists can combine items to make various forms of medicine that heal specific ailments, restore HP and Mana, and sometimes damage enemies. Their equipment isn't very good, however, and their magic is very limited.
==Magic==
All magic uses up part of the caster's Mana. Once you run out of Mana, you can't use magic until your Mana is restored somehow.
===Offensive Magic===
Magic spells used purely for dealing damage or sometimes instantly killing enemies. May also inflict status ailments but not as often as Enfeebling Magic.
Name 	Mana	Symbol (if possible)	Description
Fire 	6 	 	A fiery attack on a single enemy. Useful against ice-based enemies.
Water 	6 	 	A watery attack on a single enemy. Useful against fire-based enemies.
Thunder 	6 	 	An electric attack on a single enemy. Useful against water-based enemies.
Stone 	6 	 	An earth-based attack on a single enemy. Useful against electricity-based enemies.
Wind 	6 	 	A wind-based attack on a single enemy. Useful against earth-based enemies.
Frost 	6 	 	An icy attack on a single enemy. Useful against wind-based enemies.
Glass 	8 	 	A highly accurate non-elemental attack to a single enemy.
Demi I 	13 	 	Deals damage equal to 50% of the target's remaining HP.
Psych I 	12 	 	Deals damage to the target's Mana.
Drain I 	12 	 	Damages the target and drains their HP to heal the user.
Flame 	22 	 	A fiery area-of-effect attack. Useful against ice-based enemies.
Flood 	22 	 	A watery area-of-effect attack. Useful against fire-based enemies.
Storm 	22 	 	An electric area-of-effect attack. Useful against water-based enemies.
Quake 	22 	 	An earth-based area-of-effect attack. Useful against electricity-based enemies.
Tornado 	22 	 	A wind-based area-of-effect attack. Useful against earth-based enemies.
Snowstorm 	22 	 	An icy area-of-effect attack. Useful against wind-based enemies.
Frostburn 	30 	 	Launches three balls of Frostburn that have a chance of burning enemies, freezing enemies, or slowing down enemies.
Psych II 	33 	 	Deals damage to the Mana of enemies in range.
Drain II 	33 	 	Damages enemies in range and drains their HP to heal the user.
Demi II 	28 	 	Deals damage equal to 75% of the target's remaining HP
Scourge I 	26 	 	Deals shadow damage to an enemy and may inflict Sap Status.
Death 	33 	 	Has a 50% chance to instantly kill the target.
Rainbow 	40 	 	Attacks enemies in an area around the user with the power of light.
Inferno 	53 	 	Deals great fire damage to and sometimes burns enemies in the area of effect.
Torrent 	53 	 	Deals great water damage to and sometimes silences enemies in the area of effect.
Maelstrom 	53 	 	Deals great lightning damage to and sometimes stuns enemies in the area of effect.
Cataclysm 	53 	 	Deals great earth damage to and sometimes slows enemies in the area of effect.
Windburst 	53 	 	Deals great wind damage to and sometimes poisons enemies in the area of effect.
Crystallise 	53 	 	Deals great ice damage to and sometimes freezes enemies in the area of effect.
Scourge II 	45 	 	Deals shadow damage to enemies in an area of effect and may inflict Sap Status.
Banish 	48 	 	Has a 35% chance to instantly kill all enemies in range.
Meteor Strike 	63 	 	Meteors descend from the sky, damaging every enemy on the screen.
Condemn 	35 	 	Instantly kills the target after 30 seconds.
Energy Ray 	80 	 	Builds up great damage on enemies in range, and has a chance to cause random status ailments.
Hellfire 	100 	 	Unleashes a fiery storm of Hellfire to burn any nearby enemies and deal high damage.
Blizzard's Wrath 	100 	 	Unleashes the wrath of the Blizzard and causes any nearby enemies to take high damage aswell as become slower or frozen.
Earthquake from Hell 	100 	 	Summons an Earthquake that will swallow up any nearby enemies for massive damage.
Dark Universe Manipulation	100 	 	Reality collapses around the target, inflicting insane damage.
===Supportive Magic===
Magic spells that heal allies or increase their stats.
Name 	Mana	Symbol (if possible)	Description
Cure I 	3 	 	Restores a little of a single player's HP.
Poison Heal 	3 	 	Cures Poison and Sap ailments.
Heal I 	8 	 	Slightly heals all players in an area around the caster.
Cure II 	10 	 	Restores a moderate amount of a single player's HP.
Haste I 	12 	 	Gives a chosen player a speed boost.
Status Heal 	10 	 	Cures certain status ailments.
Life 	15 	 	Revives a KO'd player with very low HP.
Heal II 	25 	 	Heals all players in an area around the caster.
Haste II 	38 	 	Gives all players in range a speed boost.
Cure III 	20 	 	Restores a large amount of a single player's HP.
Omni Status Heal 	20 	 	Removes most status ailments.
Fire Enchant 	13 	 	Makes a player's physical attack fire elemental.
Water Enchant 	13 	 	Makes a player's physical attack water elemental.
Lightning Enchant 	13 	 	Makes a player's physical attack lightning elemental.
Earth Enchant 	13 	 	Makes a player's physical attack earth elemental.
Wind Enchant 	13 	 	Makes a player's physical attack wind elemental.
Ice Enchant 	13 	 	Makes a player's physical attack ice elemental.
Aura 	16 	 	Boosts the Magic Attack of nearby players.
Berserk 	16 	 	Boosts the Attack of nearby players.
Light Enchant 	13 	 	Makes a player's physical attack light elemental.
Shadow Enchant 	13 	 	Makes a player's physical attack shadow elemental.
Blink 	13 	 	Makes it easier for the target to avoid attacks.
Heal III 	38 	 	Greatly heals all players in an area centered around the caster.
Full-Life 	30 	 	Revives a KO'd player with full HP.
Regen I 	10 	 	Causes one ally to slowly regain HP over the course of time.
Regen II 	25 	 	Causes all allies near the caster to slowly regain HP over the course of time.
Undeath 	10 	 	Temporarily transforms a fallen ally into a Ghost. Ghosts cannot directly attack, and instead are solely reliant on Magic and passive skills, but also cannot be attacked. After a short time, they transform back.
Undeath II 	25 	 	Temporarily transforms a fallen ally into a Skeleton. Skeletons can use Melee Weapons and passive abilities but are unable to use any Magic. Unlike Ghosts, Skeletons can be attacked (however they will keep coming back up - just dealing less damage every time). After a short time, they transform back.
White Wind 	28 	 	Heals nearby players; amount of health restored is equal to the caster's health.
Restore I 	5 	 	Heals a nearby player's Mana.
Restore II 	25 	 	Greatly heals a nearby player's Mana.
Restore III 	40 	 	Substantially heals a nearby player's Mana.
Cure IV 	40 	 	Restores great amounts of a single player's HP.
Auto-Life 	25 	 	Automatically casts Life on the target if they get KO'd.
Bubble 	50 	 	Doubles the maximum HP of nearby players.
Faith I 	13 	 	Causes one ally to slowly regain Mana over a course of time.
Faith II 	28 	 	Causes all allies near the caster to slowly regain Mana over a course of time.
Light Universe Manipulation I 	12 	 	The target's next action's effect is increased by 25%.
Light Universe Manipulation II 	27 	 	The target's next action's effect is increased by 50%.
Light Universe Manipulation III	45 	 	The target's next action's effect is increased by 100%.
===Defensive Magic===
Magic spells that add resistances, elemental immunities, and shielding effects to other players.
Name 	Mana	Symbol (if possible)	Description
Protect 	10 	 	Boosts target's physical defence.
Protect Wall 	25 	 	Boosts the physical defence of nearby players.
Shell 	10 	 	Boosts target's magic defence.
Shell Wind 	25 	 	Boosts the magic defence of nearby players.
Protective I 	10 	 	The selected player will take 3/4 of the damage they should of taken
Protective II 	20 	 	The selected player will take half of the damage they should of taken
Protective III	30 	 	The selected player will take 1/4 of the damage they should of taken
Protective IV 	45 	 	The selected player will be immune to any sort of damage for 5-10 seconds.
Endurance 	25 	 	Any attacks that should of killed the user will leave them with 1 HP, and will last until either the user gets hit with 1 HP before they manage to heal or 5 seconds past.
Reflect 	24 	 	Casts a mirror over the target. Any magical attacks that hit the target will bounce back and deal 1.5x damage to the caster.
Tide Shield 	12 	 	Creates a shield of water, reducing fire damage taken by the target.
Shock Shield 	12 	 	Creates a shield of electricity, reducing water damage taken by the target.
Rock Shield 	12 	 	Creates a shield of Earth, reducing electric damage taken by the target.
Aero Shield 	12 	 	Creates a shield of wind, reducing Earth damage taken by the target.
Frost Shield 	12 	 	Creates a shield of ice, reducing wind damage taken by the target.
Blaze Shield 	12 	 	Creates a shield of fire, reducing ice damage taken by the target.
Barrier I 	13 	 	Protects nearby players from certain status ailments.
Barrier II 	33 	 	Protects nearby players from most status ailments.
Barrier III 	48 	 	Protects nearby players from all status ailments except Death and Petrify.
Dark Shield 	12 	 	Creates a shield of shadows, reducing light damage taken by the target.
Sun Shield 	12 	 	Creates a shield of light, reducing shadow damage taken by the target.
===Enfeebling Magic===
Magic spells that lower enemy stats, add status effects, or reduce elemental defense.
Name 	Mana	Symbol (if possible)	Description
Slow I 	6 	 	Slows the movement of the target enemy.
Slow II 	26 	 	Slows the movement of enemies in an area of effect.
Poison 	3 	 	Darkness eats away at an enemy's body, dealing damage over time.
Sap 	8 	 	Darkness eats away at an enemy's body, dealing damage over time at a faster rate than Poison.
Stop 	18 	 	Immobilises target for a set period of time.
Scan 	1 	 	The target's health, Mana and elemental weaknesses become visible to all players.
Sleep 	12 	 	Puts target to sleep.
Silence 	8 	 	Target is unable to cast Magic.
Confuse 	8 	 	Target will attack friend and foe alike.
Electric Shock	10 	 	Target will be shocked (always does 1-2 damage) and become stunned, making them unable to do anything for a few seconds.
Curse 	13 	 	The target's current stats are halved.
Toad 	7 	 	Polymorphs target into a Toad, disabling all Magic except Toad.
Heat 	4 	 	Burns an enemy, causing damage over time.
Freeze 	5 	 	Holds the target in place for a short period of time.
Dark Spark 	27 	 	Halves the target's Level.
===Summon Magic===
Summon Magic summons one of many creatures to launch attacks or heal allies. Each summon has a "White" ability for support or inflicting status ailments and a "Black" ability for damage dealing. These abilities are learned separately.
Summon 	Image (if possible)	Ability 1 	Mana Cost	Ability 2 	Mana Cost
Canary 	 	Canary Feather: Heals all nearby players for a little HP. 	7 	Canary Beak: Deals low damage to a single enemy. 	10
Sylph 	 	Heal Star: Heals a single player. 	8 	Whispering Wind: Deals low wind damage to enemies in range. 	12
Piranha 	 	Constrict: Paralyses a single enemy. 	5 	Water Splash: Deals low water damage to a single enemy. 	10
Snow Spirit 	 	Mesmerise: Puts an enemy to sleep. 	10 	Icy Stare: Deals ice damage to all enemies in range. 	25
Fire Spirit 	 	Healing Light: Heals all nearby players. 	11 	Flames of Hell: Deals fire damage to all enemies in range. 	26
Thunder Spirit	 	Mind Blast: Inflicts Paralyse and Sap. 	12 	Lightning: Deals lightning damage to all enemies in range. 	27
Golem 	 	Earthen Wall: Increases defence of nearby players. 	18 	Earthen Fury: Deals earth damage to all enemies in range. 	28
Catoblepas 	 	Demon Eye: Attempts to petrify the target. 	20 	Stone Gaze: Damages and attempts to petrify the target. 	33
Carbuncle 	 	Ruby Light: Gives the target Reflect. 	22 	Crystal Shot: A highly accurate non-elemental attack on an enemy. 	26
Djinn 	 	Burning Wish: Inflicts burn on all enemies in front of the caster. 	18 	Infernal Plume: Deals heavy fire damage to one enemy, and low fire damage to all enemies close to the targeted enemy.	29
Boreads 	 	Tailwind: Grants Haste to all allies and Slow to all enemies. 	27 	Twister Rush: Deals medium wind damage to one enemy, and pulls all nearby enemies towards that enemy. 	25
Odin 	 	Protective Light: All players in range get a defence, magic defence and speed boost.	38 	Gungnir: Attacks all enemies with a legendary spear. 	51
Leviathan 	 	Blessed Water: All players in range are healed of status ailments. 	44 	Tidal Wave: Attacks all enemies with a hurricane of water. 	65
==Weapons==
Which weapons you can equip is based on your job class. All weapons have an Equip Level signifying the level you have to be at to equip them.
===Swords===
Name 	Equip Level	Attack	Element 	Cost 	Notes
Broadsword 	1 	4 	None 	250 	None
Longsword 	3 	6 	None 	500 	None
Rapier 	8 	10 	None 	700 	None
Silver Sword 	15 	15 	None 	1200 	Provides "Shining Silver" Bonus when used in a set with other pieces of Silver equipment.
Flame Sword 	15 	15 	Fire 	1200 	None
Ancient Sword 	22 	20 	None 	2000 	None
Icebrand 	22 	20 	Ice 	2000 	None
Falchion 	29 	26 	None 	3200 	None
Wing Sword 	29 	26 	Wind 	3200 	None
Gold Sword 	36 	32 	None 	5000 	Provides "Glittering Gold" Bonus when used in a set with other pieces of Gold Equipment.
Gaia Blade 	36 	32 	Earth 	5000 	None
Rune Blade 	43 	37 	None 	6500 	Boosts the effects of Magic, but makes each spell cost an additional 5 Mana.
Thunder Blade 	43 	37 	Lightning	6500 	None
Diamond Sword 	50 	43 	None 	8000 	Provides "Dynamic Diamond" Bonus when used in a set with other pieces of Diamond equipment.
Coral Blade 	50 	43 	Water 	8000 	None
Sun Blade 	57 	50 	None 	10000	None
Crystal Sword 	64 	56 	None 	15000	Provides "Colourful Crystal" Bonus when used in a set with other pieces of Crystal equipment.
Excalibur 	71 	65 	Light 	N/A 	Cannot be sold at shops. Can only be obtained by completing Missions.
Dark Universe Sword	76 	70 	Shadow 	N/A 	Cannot be sold at shops. Can only be obtained by completing Missions. Allows the wielder to use Dark Universe Manipulation, regardless of their job.
===Knives===
Name 	Equip Level	Attack	Element 	Cost 	Notes
Knife 	1 	4 	None 	250 	None
Dagger 	3 	6 	None 	500 	None
Silver Knife 	8 	11 	None 	700 	Provides "Shining Silver" Bonus when used in a set with other pieces of Silver equipment.
Spark Dagger 	15 	15 	Lightning	1200 	None
Main Gauche 	22 	20 	None 	2000 	Boosts Agility by 2%
Poison Dagger 	29 	26 	None 	3200 	May inflict Poison when landing a hit
Dancing Dagger 	36 	32 	None 	5000 	Boosts Agility by 2%
Mage Masher 	43 	37 	None 	6500 	May inflict Silence when landing a hit
Triton's Dagger 	50 	43 	Water 	8000 	None
Assassin's Dagger	57 	50 	None 	10000	Boosts Agility by 10%
Valiant Knife 	64 	56 	None 	15000	None
Adamant Knife 	71 	65 	None 	N/A 	Provides "Adamant Chain" Bonus when used as a set with other pieces of Adamant equipment. Cannot be purchased in the shop, can only be obtained in Missions.
===Wands===
A majority of wands give the wielder a bonus when equipped.
Name 	Equip Level	Attack	Element 	Cost 	Notes
Wand 	1 	3 	None 	200 	All spells cost 1 Mana less.
Healing Wand 	3 	5 	None 	450 	Healing spells are 20% more effective.
Oak Wand 	8 	8 	None 	600 	Damaging spells are 20% more effective.
Silver Wand 	15 	12 	None 	1000 	Provides "Shining Silver" Bonus when used in a set with other pieces of Silver equipment.
Flamesceptre 	15 	12 	Fire 	1000 	Fire-based spells deal 50% more damage.
Power Wand 	22 	18 	None 	1500 	Elemental spells deal 3x damage when striking an elemental weakness instead of 2x.
Wavesceptre 	22 	18 	Water 	1500 	Water-based spells deal 50% more damage.
Lilith Wand 	29 	23 	None 	2500 	Damaging spells drain the target's HP.
Shocksceptre 	29 	23 	Lightning	2500 	Lightning-based spells deal 50% more damage.
Aura Wand 	36 	28 	None 	4000 	All Spells cost 3 Mana less.
Stonesceptre 	36 	28 	Earth 	4000 	Earth-based spells deal 50% more damage.
Fairy Wand 	43 	33 	None 	5200 	All status spells have a greater success rate.
Skysceptre 	43 	33 	Wind 	5200 	Wind-based spells deal 50% more damage.
Golden Wand 	50 	38 	None 	7000 	Provides "Glittering Gold" Bonus when used in a set with other pieces of Gold equipment.
Snowsceptre 	50 	38 	Ice 	7000 	Ice-based spells deal 50% more damage.
Sage's Wand 	57 	42 	None 	9000 	Healing spells are twice as effective.
Rune Wand 	64 	50 	None 	12000	Damaging spells are twice as effective.
Stardust Wand	71 	60 	None 	N/A 	All spells cost 50% less Mana. Cannot be purchased from shops. Can only be obtained by completing Missions.
===Bows===
While a lot of classes can equip bows, only the Ranger class can every single bow. Also, you cannot equip a shield along with a bow.
Name 	Equip Level	Attack	Element	Cost 	Notes
Bow 	1 	4 	None 	250 	None
Crossbow 	3 	6 	None 	500 	None
Longbow 	8 	11 	None 	700 	None
Silver Bow 	15 	15 	None 	1200 	Provides "Shining Silver" Bonus when used in a set with other pieces of Silver equipment.
Flame Bow 	15 	15 	Fire 	1200 	None
Dark Bow 	22 	20 	None 	2000 	May inflict Blind upon landing a hit.
Ice Bow 	22 	20 	Ice 	2000 	None
Great Bow 	29 	26 	None 	3200 	None
Killer Bow 	36 	32 	None 	5000 	Increases Agility by 2%
Rune Bow 	43 	37 	None 	6500 	Boosts the effects of Magic, but makes each spell cost 5 Mana more.
Elven Bow 	50 	42 	None 	8000 	Increases Agility by 2%
Yoichi Bow 	57 	50 	None 	10000	Increases Agility by 2%
Artemis Bow	64 	56 	Light 	15000	Increases Agility by 10%
Perseus Bow	71 	65 	None 	N/A 	Increases Agility by 10%, cannot be bought at shops. Can only be obtained by completing Missions.
===Spears===
Name 	Equip Level	Attack	Element 	Cost 	Notes
Guard's Spear 	1 	4 	None 	250 	None
Bronze Trident 	1 	4 	None 	275 	Can only be equipped by Gladiator
Javelin 	3 	6 	None 	500 	None
Steel Trident 	3 	6 	None 	525 	Can only be equipped by Gladiator
Silver Spear 	8 	11 	None 	700 	Enables "Shining Silver" Bonus when used in a set with other pieces of Silver equipment
Silver Trident 	8 	11 	None 	750 	Enables "Shining Silver" Bonus when used in a set with other pieces of Silver equipment, can only be equipped by Gladiator
Wind Spear 	15 	15 	Wind 	1200 	None
Shock Trident 	15 	15 	Lightning	1250 	Can only be equipped by Gladiator
Flame Lance 	22 	20 	Fire 	2000 	None
Sea Trident 	22 	20 	Water 	2125 	Can only be equipped by Gladiator
Ice Lance 	29 	26 	Ice 	3200 	None
Gaia Trident 	29 	26 	Earth 	3300 	Can only be equipped by Gladiator
Blood Lance 	36 	32 	None 	5000 	Drains enemy HP
Golden Trident 	36 	32 	None 	5200 	Provides "Glittering Gold" Bonus when used in a set with other pieces of Gold equipment, can only be equipped by Gladiator
Gungnir 	43 	37 	None 	6500 	None
Platinum Trident 	43 	37 	None 	7000 	Can only be equipped by Gladiator
Wyvern Lance 	50 	42 	None 	8000 	More powerful against dragon-like enemies
Diamond Trident 	50 	42 	None 	8800 	Enables "Dynamic Diamond" Bonus when used in a set with other pieces of Diamond equipment, can only be equipped by Gladiator
Radiant Lance 	57 	50 	None 	10000	None
Sun Trident 	57 	50 	None 	10800	Can only be equipped by Gladiator
Holy Lance 	64 	56 	Light 	15000	None
Crystal Trident 	64 	56 	None 	16200	Provides "Colourful Crystal" Bonus when used in a set with other pieces of Crystal equipment, can only be equipped by Gladiator
Abel's Lance 	71 	65 	Lightning	N/A 	Cannot be purchased at shops. Can only be obtained by completing Missions.
Longinus 	71 	65 	Shadow 	N/A 	Can only be equipped by Gladiator, cannot be purchased at shops. Can only be obtained by completing Missions.
Light Universe Spear	76 	70 	Light 	N/A 	Cannot be purchased at shops. Can only be obtained by completing Missions. Allows the wielder to use Light Universe Manipulation III, regardless of their job.
===Thrown===
Name 	Equip Level	Attack	Element 	Cost 	Notes
Boomerang 	1 	4 	Wind 	250 	None
Shuriken 	3 	6 	Wind 	500 	None
Metal Boomerang	8 	11 	Wind 	750 	None
Juji Shuriken 	15 	15 	Wind 	1200 	None
Chakram 	22 	20 	Wind 	2000 	None
Manji Shuriken 	29 	26 	Wind 	3200 	None
Wing Edge 	36 	32 	Wind 	5000 	None
Fuma Shuriken 	43 	37 	Wind 	6500 	None
Moonring Blade 	50 	42 	Wind 	8000 	None
Pinwheel 	57 	50 	Wind 	10000	None
Rising Sun 	64 	56 	Wind, Fire	15000	None
Star of Legend 	71 	65 	Wind 	N/A 	Cannot be bought at shops. Can only be obtained by completing Missions.
===Instruments===
Name 	Equip Level	Attack	Element	Cost 	Notes
Diamond Bell	1 	4 	None 	250 	None
Dream Harp 	3 	6 	None 	500 	May inflict Sleep when attacking
Earthen Bell	8 	11 	Earth 	700 	None
Silver Harp 	15 	15 	None 	1200 	May inflict Silence when attacking, provides "Shining Silver" Bonus when used in a set with other pieces of Silver equipment
Rune Bell 	22 	20 	None 	2000 	All magic spells are more effective, but cost 5 extra Mana.
Muse Harp 	29 	26 	None 	3200 	May inflict Confuse when attacking
Gaia Bell 	36 	32 	Earth 	5000 	None
Dark Harp 	43 	37 	None 	6500 	May inflict Blind when attacking
Blessed Bell	50 	42 	None 	8000 	None
Apollo Harp 	57 	50 	Light 	10000	None
Tinklebell 	64 	56 	None 	15000	None
Loki's Lute 	71 	65 	None 	N/A 	Cannot be purchased from shops. Can only be obtained by completing Missions.
===Claws===
Name 	Equip Level	Attack	Element 	Cost 	Notes
Bronze Claws 	1 	4 	None 	250 	None
Metal Claws 	3 	6 	None 	500 	None
Silver Claws 	8 	11 	None 	700 	Provides "Shining Silver" Bonus when used in a set with other pieces of Silver equipment
Flame Claws 	8 	11 	Fire 	700 	None
Darksteel Claws	15 	15 	None 	1200 	None
Water Claws 	15 	15 	Water 	1200 	None
Sonic Claws 	22 	20 	None 	2000 	None
Lightning Claws	22 	20 	Lightning	3200 	None
Impact Claws 	29 	26 	None 	3200 	None
Stone Claws 	29 	26 	Earth 	3200 	None
Fairy Claws 	36 	32 	None 	5000 	May inflict Confuse when attacking
Wyvern Claws 	36 	32 	Wind 	5000 	None
Hell Claws 	43 	37 	None 	6500 	May inflict Poison when attacking
Ice Claws 	43 	37 	Ice 	6500 	None
Cat Claws 	50 	42 	None 	8000 	May inflict Sleep when attacking
Dragon Claws 	57 	50 	None 	10000	None
Tiger Claws 	64 	56 	None 	15000	May inflict Paralyse when attacking
Kaiser Claws 	71 	65 	None 	N/A 	Cannot be purchased at shops. Can only be obtained by completing missions.
===Whips/Chain-links===
Name 	Equip Level	Attack	Element	Cost 	Notes
Lasso 	1 	3 	None 	100 	None
Bullwhip 	3 	5 	None 	250 	If you get a Critical hit, it might cause paralysis.
Chain Whip 	6 	7 	None 	300 	None
Flail 	9 	12 	None 	490 	None
Meteor Hammer 	11 	17 	None 	550 	None
Ball and Chain	12 	20 	None 	750 	Slows you down.
Chentu 	13 	22 	None 	Not Availble in shop. Acquire in missions.	Steals Mana with each hit.
==Equipment Bonuses==
When using a certain set of equipment together, you will get a special bonus. For a full list of Equipment Bonuses (as of now), see the table below.
Name 	Pieces w/ Bonus 	Bonus Effect
Shining Silver 	Silver Sword, Silver Knife, Silver Wand, Silver Bow, Silver Spear, Silver Trident, Silver Harp, Silver Claws	All Magic costs 3 Mana less
Glittering Gold 	Gold Sword, Golden Wand, Golden Trident 	Earn 50% more money from defeating enemies
Dynamic Diamond 	Diamond Sword, Diamond Trident 	Earn 20% more EXP from defeating enemies
Colourful Crystal	Crystal Sword, Crystal Trident 	Elemental damage taken is lowered by 20%
Adamant Chain 	Adamant Knife 	Increases Agility by 50%
==The Colliseum==
The Colliseum is a PVP feature that can be accessed in various cities and towns. It allows players to enter in four types of battles: Single, Double, Team, and Card. Single Battles are 1v1, Double battles are 2v2, and Team Battles are exclusive to players who have joined a Guild where they can battle another Guild to see which one is the strongest. Beginning a Team Battle will notify every online player in the guild and will give an option to have them teleport to the Colliseum to participate (once they finish they will get teleported back to where they were.) Card Battles give players a deck of various cards that have a certain element, and the two players try to use their cards to destroy the other. A list of cards can be found here.
==Pets==
Pets are able to either be tamed using certain items or bought at various stores throughout your adventure. They fall in 4 various categories.
===Transportation===
These pets function as transportation and can carry different amounts of players.
Name 	Favorite Food 	Artwork (if possible)	Description
Dragon 	Meat (various)	 	Allows up to 4 players to fly and reach the same areas Dragonoids can. Can also attack enemies with their fire breath.
Sea Dragon 	Fish (various)	 	Allows up to 6 players to travel over the surface of water.
Giant Mole 	Worms 	 	Allows up to 2 players to travel underground.
Giant Butterfly	Nectar 	 	Allows 1 player to fly and reach the same areas Dragonoids can.
===Decorative===
These pets have no purpose besides looking cute or being threatening.
Name 	Favorite Food 	Artwork (if possible)	Description
Bunny 	Carrots 	 	Come in 10 different breeds that each have a different appearance.
Puppy 	Meat (various) 	 	It can learn tricks and can also be adorable.
Kitty 	Mice, Fish 	 	There are a variety of kittens that all look adorable.
Tiny Lizard	Insects (various)	 	Can be cariied on a player's shoulder.
===Offensive===
These pets are able to help players defeat enemies, and they have health bars.
Name 	Favorite Food 	Artwork (if possible)	Description
Dragon 	Meat (various)	 	Allows up to 4 players to fly and reach the same areas Dragonoids can. Can also attack enemies with their fire breath.
Hunting Bird	Mice 	 	Can scout ahead for a limited time and attack enemies while scouting.
Laser Flower	Water 	 	Can shoot lasers at enemies.
===Functional===
These pets have various functions such as being able to find players or enemies.
Name 	Favorite Food 	Artwork (if possible)	Description
Tracking Dog	Meat (various) 	 	Can track down other players or find rare enemies.
Small Bird 	Seeds, Worms 	 	Can be used to observe the area the player is in.
Squid 	Fish, Crawfish 	 	Can squirt ink to mark areas. Underwater, the ink becomes a cloud, which players can use to escape from enemies.
Monkey 	Bananas, Berries, Nuts	 	Can climb trees to acquire items and treasure the player normally can't reach. They can also ambush enemies and attack by throwing Rocks.
Trojan Horse	Twigs and Sticks 	 	Players can go inside the horse to hide or escape from enemies.
==Crafting==
Crafting is a feature that allows players to craft certain items once they get the required items. This could range from weapons, to quest items, to stuff they can sell for a high price. You can also end up getting Crafting Bonuses (2 items for the cost of 1, weapons deal more damage, items selling for more) with some species able to get them more often. By default, the chance of obtaining a Crafting Bonus is 5%. A list of all items that can be crafted can be found here.
==Customisation==
Customisation allows you to change your character's appearance. At the start of the game, you can choose your character's traits (such as skin and hair colour), and you can also choose one of three outfits with each Job Class - different outfits provide different bonuses. You can also make outfits yourself - custom-made outfits can provide more complex bonuses. A full list of outfits for each job class can be found here.
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