134452-question-do-you-feel-if-its-a-server-issue-or-drop-issue

== Content ==
			Clarify what you mean?	
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			What do you people think?	
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It's my opinion that the megaservers are anything but that. The population of the game when megaservers were announced was so small that Carbne realized they could get away with mass server merges, but they knew people would cry if they called them that. So they named them megaservers instead, because hey, who was gonna prove them wrong?
 
Now they're getting hammered by more players than have ever actually been in the game before and their 'megaserver' can't handle it. Big surprise, especially because they claimed it would be able to grow as needed with population changes. Add on to this that the devs (with some exceptions) have been shown to be snooty and far above ever admitting their own mistakes and I don't doubt there have also been serious errors on their part in regards to the few substantial changes made for this patch. And yes, it's a patch, not a re-launch.	
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			Read the topic	
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			The problem is bigger than simply the servers. There is something wrong with the game itself which is affecting the servers. I'm placing the blame on the actual game build and not the servers in particular.	
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It's my opinion that the megaservers are anything but that. The population of the game when megaservers were announced was so small that Carbne realized they could get away with mass server merges, but they knew people would cry if they called them that. So they named them megaservers instead, because hey, who was gonna prove them wrong?
 
Now they're getting hammered by more players than have ever actually been in the game before and their 'megaserver' can't handle it. Big surprise, especially because they claimed it would be able to grow as needed with population changes. Add on to this that the devs (with some exceptions) have been shown to be snooty and far above ever admitting their own mistakes and I don't doubt there have also been serious errors on their part in regards to the few substantial changes made for this patch. And yes, it's a patch, not a re-launch.
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			From what I read, the act of items or experience being generated is broken, causing a great deal of localized lag every time it happens. It matches what I observed while playing, I had already noticed that my lag got worse after I had killed something, with my last action getting stuck firing, and looting taking several seconds, while at the beginning of combat it felt much smoother and I was able to combo my attacks correctly. I also noticed there was no chat lag, and no rubberbanding (movement lag).	
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{| class="blockquote"
From what I read, the act of items or experience being generated is broken, causing a great deal of localized lag every time it happens. It matches what I observed while playing, I had already noticed that my lag got worse after I had killed something, with my last action getting stuck firing, and looting taking several seconds, while at the beginning of combat it felt much smoother and I was able to combo my attacks correctly. I also noticed there was no chat lag, and no rubberbanding (movement lag).
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{| class="blockquote"
From what I read, the act of items or experience being generated is broken, causing a great deal of localized lag every time it happens. It matches what I observed while playing, I had already noticed that my lag got worse after I had killed something, with my last action getting stuck firing, and looting taking several seconds, while at the beginning of combat it felt much smoother and I was able to combo my attacks correctly. I also noticed there was no chat lag, and no rubberbanding (movement lag).
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Pretty much this. I only get lag when I'm fighting mobs or players. When I was doing my housing stuff I had zero lag.
 
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I'm just going to throw this out there without reading the comments: 
Does it really matter what we feel it is?  They are working on the problem and that is all we need to know.	
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Read the topic
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