AnnebeIl

AnnebeIl is a myth that has recently gained a large amount of popularity in a small amount of time, they're known for their game and their gruesome/downputting story.
== Appearance ==
AnnebeIl has a bunny-ish orphan type of style with their clothing, mainly having the "Floral Collar" outfit and having a bunny tail on the back, and wearing a "Bunny Masquerade" mask, while having black short hair with thin bangs.
== Biography ==
 
Annebell Lockess was born alongside her twin brother, Pullus, to a mother who discarded her children. Annebell, a sensitive child with a creative mind, was sent to an orphanage, while her brother Pullus was condemned to a life of grueling labor in a distant mine. Both siblings suffered abuse in isolation. Annebell, cast aside by her mother and mistreated by the other orphans, retreated into herself. She began drawing disturbing images on the orphanage walls, illustrating scenes of violence and torment. Her fascination with carving and woodcrafting took a darker turn as she began "decorating" other children in their sleep, leaving eerie symbols and images carved into their skin. The caretakers and children never suspected Annebell but blamed a boy named Ronald Giorn, who was eventually cast out. Afterward, Annebell laid traps for anyone who came too close to her secrets, dispatching the caretakers and hiding them in twisted, gruesome places.
Meanwhile, Pullus Lockess endured brutal labor in the mine shaft, subjected to harsh treatment and deprived of any familial connection. When he overheard his boss mention a twin sister safe in an orphanage while he toiled in misery, it broke him. In a frenzied rage, Pullus murdered his fellow miners, hiding their bodies in the shadowy depths of the mine, and continued living among the corpses.
Eventually, the siblings learned of each other, each with twisted memories and resentments. Annebell, often left behind on field trips, managed to sneak out one night and found her way to Pullus’s mine. They shared their bitter tales, and in their minds, they bonded over their mutual suffering and a shared desire for revenge on the world that had wronged them.
Immanuel, the friendly yet sinister owner of Rusty's Burgers, harbors a deadly secret. To the public, he’s a quirky burger-slinger with a penchant for clown attire, but in reality, he’s a sadistic killer who revels in the chaos and pain he leaves in his wake. Immanuel is drawn to The Twin Peaks Bar like a moth to flame, perhaps sensing the darkness lurking within Barrault, Annebell, and Pullus. He is a regular at the bar, especially on quiet, late nights, and his clownish grin hides a darker interest in both siblings.
=== The Storyline: ===
One night, a group of friends stumbles into The Twin Peaks Bar, drawn by its strange reputation. Barrault welcomes them with an unsettling smile, almost as if he knows something they don’t. As they settle in, strange things begin to happen. They find scribbled notes and creepy sketches of a bunny costume and images of children with carved faces, all signed with the initials “A.L.” A childlike voice giggles faintly, taunting them.
* Annebell’s Dark Game: The friends begin seeing faint carvings appearing on the walls, drawings depicting their worst fears. As they piece together clues, they find remnants of Annebell’s strange “art,” including wooden dolls fashioned in disturbing poses and carvings of terrified faces on the tables. Annebell lurks in the shadows, watching them, her bunny costume a bizarre and unsettling sight. She drops cryptic notes and whispers warnings of her brother, Pullus, who she says “waits in the dark places.”
* Pullus’s Revenge: Following Annebell’s clues, the group eventually uncovers a hidden tunnel behind the bar, leading into a network of passageways beneath the bar itself. Deep within the tunnels, they find evidence of Pullus’s past—a series of pickaxes, blood-stained miners’ helmets, and messages scratched into the walls, raging about “the lost” and “the suffering.” The deeper they go, the more they’re haunted by visions of spectral miners and the oppressive darkness of the mine, as though Pullus’s wrath had infected the tunnels.
* Immanuel’s Arrival: As the friends attempt to escape the bar, Immanuel appears in his clown attire, blocking their path. His voice drips with malice as he toys with them, cracking jokes with a menacing undertone. He taunts them, suggesting they’ll never escape the Lockess siblings’ twisted legacy, and that The Twin Peaks Bar has claimed far more souls than they could imagine. He warns them that escaping will only doom them to be forever haunted by what they have learned.
* Barrault’s Final Revelation: If the friends manage to evade Immanuel, they’re met once more by Barrault, who calmly explains the bar’s true nature. The Twin Peaks Bar is a place that attracts the broken, the cursed, and the vengeful. Barrault himself is a dark figure, bound to the bar and its secrets, cursed to watch over its haunted patrons and those unlucky enough to cross its threshold. He reveals that, like Pullus and Annebell, all who enter the bar have a fate entwined with its history—and the more they uncover, the more likely they are to be bound to it forever.
== History ==
On 1/15/2021 to Now, AnnebeIl created their account, and their first placeholder place was created, which turned into their most popular game, "Bronx Orphanage", at first they were inactive for awhile, but at a unknown time they began to be very active and build their game and story, which gathered a lot of interest in a rather quick time when it was playable, hundreds of hunters exploring their game and figuring out the secrets behind it, which gained AnnebeIl a ton of success and popularity, and a bunch of support for the interesting building/style for their game, gaining a 100% ratio for a few days, days go by and they reach a thousand visits and start growing overtime, in the process of being investigated, they began to join certain groups to gather more interest from the community, and slowly but surely they started to be ranked in certain groups, and in that time they started to give tours for certain people of their game, it's unknown what happened after this, since they're new to the community currently.
== Personality ==
They're rather new to the myth community so currently it's rather rare for her to be in-game, but by certain tours and their profile status and description, they're very hidden and very dodgy with talking with certain people, and can be aggressive with their wording here and then, in certain tours on the other hand, they can be non-serious and are very humorous with scaring the user.
== Game(s) ==
=== Bronx Orphanage ===
== Relationships ==
=== MsSpilling ===
They're known to be the caretaker of the Bronx Orphanage. AnnebeIl is known to not even like MsSpilling, having somewhat of a dislike for her.
=== Apullus ===
They're known to be the biological brother of AnnebeIl, but it's unlikely they've met by the story, since he's been distanced and forced to work in the mines called the "Reef".
=== NiIhus ===
They're known to be the biological father of AnnebeIl, but it's unlikely they've met by the story, but likely he is the influence of her behavior and her murderous actions.
=== Tour Guests ===
They're usually serious and slightly welcoming towards certain people, it usually depends on AnnebeIl's mood, usually they can be serious, sometimes they can be non-serious, but in her serious behavior, she's known to act off-putting and slightly suspicious of their wording, it's unknown what happens after due to low information, but by the thumbnails, it seems it potentially doesn't end well.
=== Friends ===
It's randomized how they act with certain friends, it can be serious, sometimes it isn't, it likely depends if they trust them a lot.
== Theories ==
== References ==
AnnebeIl's Roblox Profile
== Trivia ==
* AnnebeIl has an uppercase "i" on their username, if all uppercase it'd be ANNEBEIL.
Category:Myths
Category:Active Myths
Category:Popular Myths
Category:Robloxian Myth Hunters Related
Category:Outspoken Era Myths
Category:Recognized Myths