Arachnodude

Name: Arachnodude
Species: Arachnosapien 
Homeworld: Pacihu
Appearance: Arachnodude is a humanoid with spider like characteristics such as red eyes, fangs, grey spider hair throughout his body, and black spiky hair. He wears a black-and-red bodysuit with armor panels with a hood and short web like cape on his back. The bodysuit has a red spider symbol that stretches from his chest to his back. He dons a black mask with red lenses to hide his monstrous appearance. The suit has two sharp claws on each arm for aiding in combat. Arachnodude wears an Utility-Belt on his waist as well. The Omnitrix symbol is on his Utility-Belt. 
Powers and Abilities: 
Arachnosapien Physiology: Arachnodude possesses the proportionate powers of a spider. Arachnodude has superhuman attributes and other abilities associated with a spider common with his species. He also possesses a "Spider-Sense", which warns him of danger and allows him to predict various enemy attacks with relative ease, the ability to crawl on walls, the ability to organically shoot webs, superhuman strength, speed, toughened flesh, stamina, agility, durability, reflexes, recuperative powers, balance, coordination, sense of equilibrium. and numerous arachnid-like abilities. His increased metabolism allows him to heal faster than normal, but at a peak-human level. 
Wall-Crawling: Arachnodude is able to stick to virtually any surface and crawl across it just as his species is capable of. His mental control over this ability has been increased to such a degree, he can rip a wall down just by tugging at it hard enough with his palms. This ability to affect the attraction between surfaces is so far limited to Arachnodude's body (especially concentrated in his hands and feet) and another object, with an upper limit of several tons per finger. At one point, Arachnodude was able to prevent Vilgax from taking his mask off by making it stick to his face. His wall-crawling abilities were heightened even further, allowing him to stick to a surface with any part of his body, for example, his back. He also has the ability to transmit this ability through objects for short distances. For example, he could stick to the floor, and by transmitting his electrostatic "stickiness" through the floor, cause all people and objects in contact with the floor (within a reasonable distance) to become stuck in place. Lastly, he can reverse this ability and instead repel off of a surface. This is generally used to add power to his jumps, but has also been used to repel people and objects away from him at great speeds. 
Mark of Kaine: He has shown the ability to use his wall-crawling abilities in a more offensive manner, burning distinctive scars, known as the Mark of Kaine in the face of his victims. Later Arachnodude himself used a variation of the same ability to escape from Blood Apes by making his fingertips cling to his face and tearing them away, digging five deep wounds in its face. Despite the obvious offensive potential of such an ability, Arachnodude claims that it is unlikely he will use it again, as it was a move born out of anger and desperation. In later events during the Dribber War arc, due to Arachnodude rage at Sasha over everything he put him and his family through, he used his version of the Mark of Kaine on her, ripping the skin off her face in the shape of a hand print, proclaiming "My friend wanted to give you this." He has also been able to use the Mark of Kaine to rip A.I's armor off, piece by piece. Limits to this ability seem to be psychosomatic, and the full nature of this ability has yet to be established. 
Superhuman Strength: Arachnodude possesses superhuman strength enabling him to press lift many tons. He was shown to easily swing a 3-ton wrecking ball using steel chains. Arachnodude's physical strength is sufficient enough to enable him to lift and throw objects as heavy as a big rig semi truck with ease, and land a jet he estimated had a landing weight between 175,000-215,000 pounds. He must also pull his punches and kicks unless fighting someone of similar or greater physical durability. Otherwise, his blows would prove fatal to a normal human being. He has demonstrated that he is strong enough to knock out people with normal durability with as little as a tap to the head. As such, he rarely lets himself use all of his strength - When Alex first transformed into Arachnodude, he easily punched off a Dridder (a species normally regarded as physically tougher than Arachnosapiens) jaw as he hadn't known of Arachnodude true strength. Arachnodude's physical strength also extends into his legs, enabling him to be able to jump to a height of several stories in a single bound. Arachnodude demonstrated this when he leaped over thirty feet vertically into the air when he first leaped out of the way of an oncoming car; it should also be noted that when he first unlocked Arachnodude as a teenager, they had not developed to that of his prime. Some feats include throwing a taxi cab five stories into the air, and lifting a forklift that averagely weighs 4.5 tons (9,000 lbs). He must also pull his punches and kicks unless fighting someone of similar or greater physical durability. Otherwise, his blows would prove fatal to a normal human being. He has demonstrated that he is strong enough to allow him to knock out people with normal durability with as little as a tap to the head. Arachnodude's physical strength also extends into his legs, enabling him to be able to jump to a height of several stories in a single bound. In the second issue, he seems to throw a car with little effort. He also broke Rook's hand by blocking with his palm. Even when near death, he was still able to lift a 15 tons semi-truck over his head and slam it on Vilgax twice. In times of great duress, he sometimes displays far greater feats of strength. During the events of Omni-war, after watching Alma's murder, Arachnodude shattered an Evil Captain America's shield with a single punch. Even though the shield was in no way as durable as Rogers' classic Vibranium shield, it was still extremely durable. Arachnodude's strength is different to his species, and he could lift approximately 40 tons. Over time and further training, Arachnodude's physical strength has dramatically increased to the point of being able to lift up to 60 tons. He has proven to be able to beat a fully grown Vaxasaurian unconscious and hold his own against Ben, Gwen, and Kevin at the same time. When fully transformed into the Spider-like transformation, Arachnodude's strength is comparable to that of a Class 100 superhuman, as he was shown able to fight three Inheritors - Morlun, Daemos, and Solus - at once and kill the latter with relative ease. His strength extends into his powerful leg muscles, allowing him to leap heights and distances in excess of human capability. Unlike Ben, Arachnodude generally has no restraints on using his super-strength against enemies with typical human durability, and as such, is capable of severely injuring enemies with normal attacks. During his fight against Arachnodude (Albedo), Albedo stated that Alex is noticeably stronger than him. 
Superhuman Leaping: Arachnodude's physical strength also extends to his legs, affording him the ability to jump and leap to a height of several stories in a single bound. Arachnodude can leap much higher and further than a normal Human, easily capable of jumping and leaping from the street to the tops of buildings, as well as between rooftops. 
Superhuman Speed: Arachnodude is capable of running and moving at speeds that are far beyond the natural physical limits of the finest human athlete. Arachnodude is fast enough to catch up to an accelerating car while on foot, but prefers to travel by webs. Arachnodude moves faster than the eye can follow; he has even moved so fast he appears as a blur. Arachnodude is able to easily outrun multiple jetbikes and harpies, and outmaneuver their ranged attacks at the same time. In close combat, he was even able to dodge an all-out assault from XLR8 for an extended period of time. Arachnodude was able to move fast enough to reach an airplane as it took off, and Azmuth stated that he had a faster reaction than some attack drones. Arachnodude is faster than any accelerating vehicle, but this gets improved by web-silnging, Arachnodude is too fast for the normal human eyesight, he appears, disappears and reappears as fast as blur, he can rival any other speedster at superhuman speed and he is ultimately capable of running at speeds in excess of 200 miles per hour. 
Accelerated Decoy: It allows Arachnodude to move so fast that he can leave behind a body double for enemies to attack.
Superhuman Stamina: Arachnodude's advanced musculature produces less fatigue toxins during physical activity than an ordinary human. This allows him to exert himself physically for much longer periods of time before fatigue begins to impair him. At his peak, Arachnodude can physically exert himself at his peak capacity for several hours before the build up of fatigue toxins in his blood begins to impair him. Several accounts depict Arachnodude as able to hold his breath for eight minutes or more. 
Superhuman Durability: Arachnodude's body is physically tougher and more resistant to some types of injury than the body of a normal human. His body is more resistant to impact forces than anything else. He can withstand great impacts, such as falling from a height of several stories or being struck by an opponent with super strength. Events which would severely injure or kill a normal human, leave him with little to no discomfort. In the past, he has survived multiple blows from the likes of The Golems, as well as surviving a point-blank missile explosion. Arachnodude's body is durable to the point where tensing his super-strong muscles while being punched in the torso by a trained heavyweight boxer caused the attacker's wrists to break. Arachnodude has stated that he must roll with punches thrown by people without similar strength or durability, in order to avoid breaking their wrists. Arachnodude is durable enough to survive getting beaten down by Felaryan hybrids, when they were powered up by a serum, His arm was strong enough to block XLR8 while the speedster was in motion. He can withstand great impacts, such as falling from a height of several stories or being struck by a superhumanly strong opponent, that would severely injure or kill a normal human with no harm of any kind, Arachnodude's durability is sufficient that he survived with no serious injury other than a sore body after being electrocuted by Feedback and then thrown out of a skyscraper. He is seemingly killed when impaled in the back by the Vilgax's sword. He was able to catch a bullet at close range in his hand, although the act was very painful. He can withstand great impacts, such as being thrown through a plate-glass window, that would severely injure or kill a normal human. Arachnodude has been shown capable of showing no and little discomfort when he had a wooden stick and a beer mug break against him, respectively. During an altercation with the Bounty Hunter Lobo, Arachnodude was thrown through a brick wall without any apparent serious injury, though the experience was a little bit painful for him. 
Superhuman Dense Tissue: His tissues are several times denser than than any Arachnosapien, thus making him far more stronger and resilient than any Arachnosapien. 
Dermal Armor/Organic Steel Form: He has the additional ability to generate an metallic exoskeleton over his skin, converting his body into steel. While in the armored state, Arachnodude possesses the same degree of mobility that his normal form does, with the addition of his endurance and speed being enhanced.
Superhuman Agility: Arachnodude's agility, balance, and bodily coordination are all enhanced to levels that are far beyond the natural physical limits of the finest human athlete. Arachnodude's is extraordinarily limber and his tendons and connective tissues are twice as elastic as the average human being is despite their physical strength. He has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. He can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs. He can easily match or top any Olympic record at gymnastics apparatus such as flying rings, climbing ropes, horizontal bars, trampolines, and even comparable to the likes of Blind Devil.
Superhuman Flexibility: Arachnodude's body is extraordinarily limber and his tendons and connective tissues are twice as flexible as the average human being's, despite the augmented musculature and its enhanced strength.
Regenerative Healing Factor: Arachnodude is able to rapidly heal and regenerate from harm rapidly faster and more extensively than normal humans are capable of and can rapidly heal and regenerate from harm that normal humans cannot heal from. After first transforming, he soon found that his stab wound was repaired, discarding his badges. During a battle with a villain called the Lightbringer, Arachnodude was rendered completely blind, however after about two hours his sight was perfect, albeit sensitive for about an hour after. In his encounter with a fire succubus, Arachnodude suffered severe third-degree burns but completely recovered in a little over two days. He privately admitted that he can't heal "Shadowlash-quick." He can regenerate instantly & even reattach severed limbs. Injuries such as slashes or puncture wounds can heal completely within a matter of a few minutes. It isn't known if Arachnodude's healing powers afford him greater resistance to toxins or diseases. Arachnodude's healing factor isn't sufficiently enhanced to regenerate severed limbs or missing organs.
Enhanced Immune System: Due to his accelerated metabolism, Arachnodude has a higher tolerance for drugs and diseases than normal humans, and he can recover from the effects of larger doses rapidly. During an encounter with the Swarm, Arachnodude was incapacitated by thousands of bee stings, but recovered in less than 24 hours. His resistance and recovery time to other toxins and diseases varies, but is typically significantly higher than normal. Arachnodude's unique physiology even allowed him to recover from the effects of vampirism as stated by Whampire, his radioactive blood would kill the enzymes responsible for his transformation and revert him to normal. Arachnodude was able to recover completely from acid being spat into his eyes by a robot although the extent of the damage may have been restricted due to his superhuman durability; however, Arachnodude has the normal human tolerance for alcoholic beverages. Arachnodude is also physically immune to all known types of poisons. 
Contaminant Immunity: Arachnodude's metabolism rapidly creates powerful immunities to all forms of toxins, poisons, and drugs, after an initial exposure that usually makes him dizzy. His body is totally immune to radiation.
Longevity: Arachnosapiens ages at a very slow rate due to the rapid regeneration of healthy bodily tissues & cells. His regenerative healing factor also extend to his longer lifespans and slowed aging 
Superhuman Equilibrium: Arachnodude possesses the ability to achieve a state of perfect equilibrium in any position imaginable. He seems able to adjust his position by instinct, which enables him to balance himself on virtually any object, no matter how small or narrow.
Superhuman Reflexes: Arachnodude's reflexes are similarly enhanced and are currently about forty times greater than those of an ordinary human. In combination with his Spider-sense, the speed of his reflexes allows him to dodge almost any attack, or even gunfire, given sufficient distance. Arachnodude has even been shown in some cases, to be able to dodge gunfire using just his reflexes without his Spider-sense.
Spider-Sense: Arachnodude possesses a precognitive danger or "Spider" sense which warns him of potential or immediate danger by the manifestation of a tingling sensation in the back of his skull, and links with his superhuman kinesthetics, enabling him to evade most any injuries, unless he cognitively overrides his automatic reflexes. It appears to be a simultaneous clairvoyant response to a wide variety of phenomena (everything from falling safes to speeding bullets to thrown punches), which has given several hundredths of a second warning, which is sufficient time for his reflexes to allow him to avoid injury. The sense also can create a general response on the order of several minutes: he cannot discern the nature of the threat by the sensation. He can, however, discern the severity of the danger by the strength of his response to it. Arachnodude's Spider-sense is directional and can guide him to or away from hidden weapons and enemies. Sudden and extreme threats can cause his spider-sense to react with painful intensity. Arachnodude can also sense and dodge attacks directed randomly or by an artificial intelligence. Using his Spider-sense to time his enhanced reflexes, Arachnodude can casually dodge attacks up to and including automatic-weapons fire, provided there is sufficient distance. His spider-sense is sufficiently well-linked to his reflexes to the point that a threat can trigger them even when Arachnodude is asleep or stunned. His Spider-sense has helped him preserve his secret identity since it alerts him to observers or cameras when changing into or out of his costume. The Spider-sense does react to those who he does not consider to be a threat, such as his parents, or when a fellow hero makes a bluff while playing poker. Arachnodude can choose to ignore his spider-sense, and distraction or fatigue diminish its effectiveness. Arachnodude's fighting style incorporates the advantage that his "spider-sense" provides him. His body begins to produce more adrenaline after the sense is triggered, an extension of the 'fight or flight syndrome.' Even when he does not have the use of his eyes, Arachnodude can still use his Spider-Sense in a similar fashion to Blind Devil's Radar Sense to help him see by sensing the direction the danger is coming from by listening on the loudest noise around him. This was first used after Arachnodude was temporarily blinded by robot but was recently used again to help locate the new robot after his acidic breath blinded him. Through experience, Arachnodude has learned how to sense differences in the various tingles he feels, determining whether a danger is potential or immediate, how intense a threat it is, what direction it is coming from, etc. His spider-sense seems to be greatly enhanced compared to that of his species. One example occurs the night that Max was murdered; Arachnodude dreamed that he, himself, was being attacked by Vilgax, when, at the same time, the real Vilgax was preparing to destroy the Rebel Alliance many miles away. He was also able to sense that reality was not quite right while he was with Azmuth. This suggests that Arachnodude's ability may be borderline precognitive, as opposed to only warning of immediate danger. He is able to sense the exact direction from which the danger comes. In addition, whereas his Spider sense simply registered a general sense of danger (with the strength of the response being in proportion to the amount of danger he was in), he can recognize sources of danger. This allows him to determine whether the danger is posed by a familiar source (such as an attack by a familiar foe) or is a new threat. This applies even if he has incomplete knowledge of the source of danger. For example, if Alex is being spied on by an unknown observer on several different occasions, he is able to tell if each incident involves the same, or a different observer as a previous incident. His Spider-sense has been honed to the point where he just 'knows things', and is developed to the point that he knows what's going to happen before his opponent could think about it, so beating him is nearly impossible due to this precognition. He has demonstrated knowing what would happen to Alma and a sniper hiding in the trees while being several hundred feet away from them, engaged in his own activities, and planned the entire situation exactly right to know what was going to happen. His Spider-Sense is more advanced than other Anarchnosapiens; it allows him to react significantly faster in combat, has superior range, and can even sense the identity of an attacker before a fight begins. He is able to sense every potential threat, ranging from a tiny paper cut to a static shock. It acts as a form of psychometry; his body can pick up psychic threads which bind him to people in danger, giving him visions of his would-be rescuee's recent past and current circumstances. This link can only be broken once the person featured in his vision is safe from the danger. 
Offensive Spider-Sense: When Arachnodude was affected by his mutation, his Spider-Sense has developed a offensive capability. Though normally the Spider-Sense as a "defensive" capability to make its users aware of the dangers around them, depending from them themselves to avoid such, Arachnodude's new Spider-Sense can actually counterattack such dangers before being affected. 
Radar Sense: Following the therapy that restored his spider-sense, Arachnodude discovered that he can take this power to a deeper level. By focusing his spider-sense and using breathing techniques, he can see through solid matter to be aware of potential threats. It is still underdeveloped, as the targets he sees appear only vaguely humanoid. 
Supernatural Awareness: Arachnodude can automatically discern the occurrence of an explosion, energy blast or explosive force. He can tell whether an explosion force is occurring regardless of how large or small it may happen to be. He is able to identify any level of threats from anyone or anything by means of his unmatched and honed sixth sense. This is an offshoot of his Spider-Sense and allows him to be just "aware" of random things at an unspecified range. He can subconsciously detect cross-dimensional portals or barriers within a limited range of 250 meters.
Radio Frequency Detection: Arachnodude's spider-sense also enables him to track certain radio frequencies, which he has used to his advantage via his trackers.
Biological/Organic Webbing Generation: Arachnodude has the ability to organically produce his own silk webbing from glands within his forearms, limited by his body's health and nutrition, but can also be woven into clothing. These organic webs had many of the same properties as actual spider webbing, so he had no trouble utilizing them, though they required a week to decay rather than two hours. The silk was released through a spinneret near each wrist containing a central web spigot orifice used for web-slinging and drag lines, supplemented by several radial minor spigots for other types of webs connected to specialized glands. He can release his organic webbing through his fingertips and his webbing has been shown to be bulletproof. Arachnodude devoted many hours of practice to weaving his webs in many different ways: as a shield, a parachute, a safety net, a barrier, skis, a raft, a club, a ball, or "plain, simple, sticky glue." By weaving his webs into discs beneath his feet, he can walk across water or fire. Given enough time, Arachnodude can even create sculptures out of his webbing, which will turn into a sticky mess on anyone who takes a swing at them. 
Spider Sticky Gold: He could also create a thicker golden liquid that hardened into a metal on contact with air. By chewing the spider web liquid inside his mouth, he could make it more solid and gum-like, allowing him to form makeshift weapons. This hardened material could also be released through the sweat pores and fabricated into a body-covering armour that could completely defend him from physical attacks, metal throwing weapons, and even energy-based attacks, such as plasma rifles. Finally, he could form his especially deadly bow and arrows which could shatter trees when fired.
Extra-Eyes: Due to his mutations, Arachnodude has grown spider-like eyes on his forehead, temples and back of his head, which allow him to see in multiple directions. At first this really bothered him because he couldn't control his eyesight. However, after training, he can hide and pop it out whenever he needs to.
Accelerated Vision: Arachnodude's visual acuity is considerably beyond that of a normal human. Arachnodude can see objects at much greater distances, with perfect clarity, relative to an ordinary human. Arachnodude possesses this same level of clarity at night, enabling him to see in near-complete darkness. It is possible that he is able to see into the infra-red end of the electromagnetic spectrum, enabling him to see a person's body heat. The flicker-fusion horizon (the speed at which some objects appear as a blur) in his eyes is superior to other people. What appears as a blur to most people, he can see perfectly. It also acts as a type of early warning, not the degree of a Spider-sense but he is able to see attacks coming from far away. His vision also gives him the ability to see energy waves. It also grants him X-Ray vision that allows him to see through objects, locate enemies, and discern structural weaknesses. 
Telepathy: Arachnodude's shown to be able to communicate with others on a telepathic level. The full limits of his telepathy has yet to be explored. However he's shown to easily communicate with others. It's believed that his telepathy is an extension of his spider sense, manifesting in a different way. 
Nightvision: He can see in pitch-black conditions. His eyes glow red whenever he uses this.
Talons and Fangs: Arachnodude possesses elongated canine teeth that secrete a paralyzing, though non-toxic, venom. He also possesses short, retractable talons at the tips of his fingers and toes that he uses to dig into surfaced, enabling him to crawl along them as a spider might. The talons are also razor sharp and, coupled with his great strength, are able to rend materials as durable as cinder block. 
Venom Bite: Arachnodude has the ability to inject a paralyzing venom into people through fangs that are able to pierce through his mask without damaging it. 
Stingers: Arachnodude developed retractable, razor-sharp stingers that were located within his arms beneath his wrists. They released a polyamine venom, causing direct trauma and/or flaccid paralysis via interference with nerve impulse transmission. While a typical injection could paralyze a normal adult human for several hours, the impalement proved fatal to the nigh-invulnerable Golem. 
Retractable Spikes: He has the additional power to generate retractable bone spikes from his skin and retractable claws from his fingertips. 
Spike Projection: He can fire bone darts from his forearms.
Psychic Alignment with Arthropods: Arachnodude has an unknown method of creating a psychic alignment with his environment; specifically, a more empathetic and sympathetic relationship with spiders and insects. While connected to the varying populations of spiders, he was unable to communicate with them directly or command them. After some practice and training, he can control insects with simple brain structures. This can include a wide vareity of invertebrates but appears most commonly as control over insects and spiders. Arachnodude has the ability to control the movements of these insects. He may completely take over an individual insect, or direct a large swarm of them with surprising precision. He can also access the senses of the insects under his control, frequently using insects to track and spy on others. His power is limited by range rather than capacity and seemingly has no maximum number of bugs which can be commanded. 
Bio-Electrokinesis: Arachnodude possesses control over the natural electricity his body produces. He is capable of utilizing it for offensive purposes. 
Venom Blast: Arachnodude can send a bio-electric shock to his enemies or destroy technology by releasing a small spark of electricity from his hands. After the initial spark, moments later the enemy will be electrocuted. It seems that there are varying degrees to this ability, as some opponents have been simply dazed where others have been completely incapacitated. It also seems more effective on people with genetic alterations. This power provides a great advantage as Arachnodude can end a confrontation quickly with little collateral damage. It can break chains being used to restrain him, and even repel non-ferrous objects, such as plastic bricks. The venom strike is powerful enough to render a fully grown humungousaur unconscious while he was large as Way Big. It is powerful enough to drive away the symbiotic villain Vlad during Arachnodude first encounter with the creature, but by their second encounter, Vlad had developed such a tolerance to the strike that Arachnodude had to be completely enveloped by the symbiote before the venom strike could separate the symbiote from its host. Leoncardo also developed a set of tentacles that would not conduct the venom strike.
Venom Beam: Arachnodude showed he could channel his bio-electricity outward as a direct burst of electrostatic energy to knock away enemies in a stunning/concussive manner.
Mega Venom Blast: His most recently discovered power. Arachnodude displayed the ability to release powerful bursts of energy. After first using it, Arachnodude is left exhausted. It's powerful enough to destroy much of the Sith laboratory Arachnodude was being held in. This ability can be triggered by extreme stress, or focus on Arachnodude' part, as he consciously activated it in his escape from Alma.
Venom Punch: Arachnodude can enhance the power of his punches by infusing his fists with bio-electricity.
Energy-Thread Generation: Arachnodude can produce threads of bio-electricity from his hands. Said spinnerets carry the same tensile prehensility of his web fluid, allowing him to swing from place to place or yank and flail around his opponents. He can also send a debilitating electric shock which disrupts their nervous systems like his venom blasts do.
Lateral Repulsion: Arachnodude learned the electromagnetic aspect of his Venom Blasts can be used to bound off of metallic/surface elements with greater force than when jumping or web-swinging. He took notes from Jeffo's use of his powers to do so in order to bound towards a floating barge outside of his reach at one point to rescue a friend.
Bio-Electric Constructs. During his fight against Ben's team, Arachnodude was able to use his bio-electricity to manifest a hard energy construct of a sword and utilize it to both attack and defend against the team.
Venom-Saber: During his fight against Rabble, Arachnodude was able to use his bio-electricity to manifest a hard energy construct of a sword and utilize it to both attack and defend against the super villain and her combat drones. The Venom Saber also has enough raw cutting power to slice through Cletus Kasady's Extremebiote and effortlessly dismember the limbs of Vampires. According to his mentor Colleen Wing, Arachnodude needs immense focus and martial discipline to avoid killing his opponents while wielding the Saber.
Energy Absorption: Arachnodude is able to absorb electricity through his hands, primarily to increase the powers of his Venom Strike. He can absorb electrical energy by touching an electrically conductive surface with his fingers/palms. This ability has been used by Arachnodude to absorb the electricity absorb the energy from barriers and Ben as Feedback into his own body. 
Psionic Powers: Some of Arachnodude's spider-like abilities are the results of developed psionic capabilities rather than his physical attributes.
Psionic Webbing: Arachnodude can utilize psionic-based webbing (psi-webs). By using psychokinetic energy, he can bind ambient free-floating molecules into strands of solid force. His psi-webs can be used to wrap enemies, or focused into narrow web-lines that he can swing from. Due to its psychic nature, his psi-webs can be used in ways other Arachnosapiens webbing never could, such as causing webs to form from a distance, or controlling the movement of his webbing mentally. He can create webs of psionic energy able to hold up to 10 tons when properly anchored.
Psionic Vibrations: By casting small strands of psionic webbing into her environment, Arachnodude can feel "psychic vibrations" reverberating through them just like a spider can feel regular vibrations through their webs. This allows him to sense the presence of other people in his vicinity, pinpointing potential attackers over a distance. 
Spider-Camouflage: Arachnodude, including his clothing, can blend into his surroundings, allowing him to sneak up on his enemies or, in some cases, flee from them. The resulting effect closely resembles that of invisibility. He has the ability to hide in shadows, becoming invisible to the enemy, similar to crab spiders. 
Intangibility/Phasing: He has the additional ability to lower his density to the point he can phase through solid matter. 
Pheromone Secretion: His metabolism generates certain types of pheromones that can create fear, elicit attraction and/or repulsion on others, depending on unknown factors which might include gender and mood. This ability appears to be dormant at the moment.
Self-Propelled Glide: Arachnodude has the ability to glide through the air, which most people confuse with flight, despite his constantly stating he can't fly, only glide.
Corrosive Spit: The mouth of Arachnodude can generate a corrosive substance capable of disintegrating clothes on contact. 
Bio-Organic Spider Arms: Arachnodude has some spider legs that grew from his back, he can use this to his advantage in combat. They are incredibly strong, fast & resilient. He can even use them to lift heavy objects or himself or for wall climbing. He was even able to knock out Rook and restrain Albedo with his Spider legs without much effort. 
Enhanced Olfactory and Tactile Sense: He has a highly acute sense of smell and touch. 
Superhuman Sense of Touch: Arachnodude's sense of touch is developed to the point that he can sense vibration like a spider on its webs. His senses are so sharp, that he can detect a hollow area under a solid steel floor by walking over it.
Superhuman Hearing: Arachnodude's hearing is superhumanly acute and enables him to detect sound at virtually any frequency, and he's been known to detect, sort out, and correctly identify sounds through thick steel doors, and across considerable distances.
Enhanced Vision: Arachnodude's sense of sight is superhuman, to the point that he is forced to wear dark goggles to prevent it from handicapping him in a battle, as there is "too much input". 
Underwater Adaptation: Similar to a diving bell spider, Arachnodude can wrap himself in a bell-shaped web held by the hairs on his legs and abdomen and collect oxygen from the surrounding water, which is exchanged with other gases such as carbon dioxide through osmosis, allowing him to survive underwater "indefinitely". 
Psychological Awareness of Environment: Arachnodude received psychological awareness of his environment as a whole, allowing him to traverse across any environment without fear, even when blinded or in extremely dark conditions. Arachnodude could ascertain non-threatening information, such as detecting the concealed presence of loved ones.
Vibration and Air Current Sense via Hair and webbing: Arachnodude gained superhuman sensitivity via touch, allowing the hairs on his body to sense air currents around him and vibrations via his webbing. 
Five Senses Boost: Like the rest of his species, his five senses boosted that beyond a normal human and other alien species. Arachnodude is able to sense potentially dangerous things shortly before they occur. For example, if an object is being thrown at Arachnodude, he will usually be aware of it, even if it is hurled from far away and he is facing the opposite direction. 
Superhuman Senses: As well as possessing a precognitive danger sense, Arachnodude's senses are also enhanced to superhuman levels. Arachnodude's senses allow him to perceive and process the world around him in a manner akin to real spiders; he is able to process sensory stimuli, and can see and hear things from greater distances. Arachnodude's senses allowed him to hear the flap of a fly’s wings, and, when in concert with his spider-sense, warned him that the train that was about to derail off the tracks by enabling him to see the end of the track (akin to telescopic vision). 
Accelerated Perception: With his senses, Arachnodude is able to think and process the world around him at a much faster rate than normal humans; to such an extent that sensory stimuli is experienced in slow motion.
Hibernation Healing: Only used once. Arachnodude was able to come back from near death due to making a cocoon with his webbing, and hibernating with in it. He also shed his skin to heal, as most spiders due once in their lifetime. 
Metamorphosis: He can elongate and expand his body at will, and can create tendrils and tentacles from his own body. He also used this to fuse with the other Arachnosapiens and assume a monstrous form. 
Shape Alteration: For example, he can extend his limbs or his body itself in a somewhat similar way to Rubber Arms. He can shapeshift his form & appearance. He can also control the density of his bodily tissues, making him much more resistant to all forms of physical injury than he normally is enabling him to withstand even greater impact forces, falls from great heights, and high caliber bullets. He has also been known to transform his fists into various objects, turn himself partially or fully into liquid, & to simulate the type of artificial webbing that he once used. Among other things. 
Duplication: Arachnodude can duplicate himself in a manner akin to cellular mitosis, the clones share Arachnodude's consciousness and powers, however, duplicating comes at the cost of weakening his concentration, as Alma managed to free himself from Arachnodude's bonds by manipulating him into duplicating more. 
Life Drain: He needs to drain the vitality of Arachnosapiens or other people with spider-powers for sustenance via touch.
Teleportation: He can also teleport short distances. 
Immune to Arachnosapiens Spider-Sense: Arachnodude is immune to his species Spider-Sense. Due to them being the same species, an Arachnosapiens's Spider-Sense recognizes Arachnodude as "self." 
Monstrous Transformation: When his life was in danger or when he was experiencing extreme anger, Arachnodude was able to transform into a monstrous arachnoid, greatly enhancing all of his powers. During this mutation, he can also project numerous spines of varying length from his forearms. When on Ben's Universe, he can unleash its full power to transform into a massive Man-Spider-like creature. He develops a spider-like exoskeleton around his body that emanates from his body, enhancing his abilities and protecting him from damage. He could control the thickness, coverage, and shape of the carapace. At its thickest, it is immune to large firearms. Although Arachnodude seemed to have regressed to animalistic intelligence and could not communicate verbally, it retained at least some of Arachnodude's memories and feelings for his loved ones such as Cassandra and Winston and even his heroic nature. When changed back to normal, its implied his mind had begun deteriorating after two days as he was confused by his surroundings. However, after some practice, he retained his full intelligence, memories and ability to speak. 
Weakness: 
Spider-Sense Disruption: Spider-Sense can lose its effectiveness if it is blocked or temporarily weakened by specialized equipment or certain drugs. It also would not trigger if it detects something that is not registered as a threat like other Arachnosapiens. When deprived of his spider-sense, Arachnodude becomes vulnerable to surveillance and attack, and web-slinging requires most of his concentration. 
Ethyl Chloride: Perhaps as a side effect of his powers, Arachnodude is susceptible to the pesticide ethyl chloride. This chemical is frequently used as a weapon by the Arachnosapiens predator. 
Wall-Crawling weakness: An extremely slippery and or wet surface can nullify the wall crawling ability. A crumbling surface or a surface that cannot support someone's weight using the wall-crawling ability can nullify the power. Some enemies are strong enough to rip someone with the wall crawling ability right off a surface. Some enemies have lubricants that can nullify the wall-crawling ability. 
Spinneret Blockage: If his spinnerets were to be blocked or held by something with sufficient strength, Arachnodude would be unable to spin webs.
Optical Photosensitivity: Because of Arachnodude's accelerated vision and ability to see in the dark, his eyes are known to be extremely sensitive to light.
Speech Difficulty: Arachnodude has the use of fangs which produce the non-lethal venom, however the downside of these fangs is that he cannot retract them.  
Concentration: Although Arachnodude's talons are retractable, he needs to maintain consistent mental and physical concentration to keep them retracted within his fingertips. This can cause problems should his focus be disrupted while holding onto objects or people.
Category:Omnitrix Transformations