Inertia Rejection

The ability to reject the total inertia of oneself and other things. Sub-Power of Inertia Manipulation.
==Also Called==
*Inertia Denial/Rejecting
==Capabilities==
The user can reject the total inertia of both anything else and themselves, making them have zero inertia or less inertia than they usually have to the user, allowing the user to simulate super strength and being able to handle impacts from other things as well as move well when extra mass or inertia is being carried by the user. The user can also do acrobatics and motion feats as well.
==Applications==
*Enhanced Agility/Supernatural Agility
*Enhanced Athleticism/Supernatural Athleticism
*Enhanced Strength/Supernatural Strength
*Enhanced Throwing
*Hyper Acceleration
*Hyper Deceleration
*Impact Immunity
*Inertia Defiance
*Inertia Protection
*Inertialess Contact
*Unfixed Movement
*Weight Defiance
*Weight Immunity
==Associations==
*Enhanced Condition
*Inertia Immunity
*Inertia Independence
*Inertia Manipulation
*Inertia Negation
*Inertia Programming
*Inertial Frame Adaptation
*Inertial Frame Defiance
*Momentum Defiance
*Momentum Manipulation
*Newtonian Motion Defiance
*Physical Force Immunity
*Selective Inertia
*Unrestricted Movement
*Weight Manipulation
==Limitations==
*May have a limit as to how much inertia the user can reject.
*May not work on some things.
==Known Users==
*Kevin Albers/Catapult (Marvel Comics)
Category:Powers
Category:Supernatural Powers
Category:Enhancements
Category:Physics-Based Powers
Category:Power with one user