Mughals

Faction Overview	/Strategic Overview/	/History/
The Mughals have the power of Majesty.
Once rulers of the largest empire the world had ever seen, the Mughals of Central Asia have fallen on hard times and are now heirs to a dying tradition of nomadic herding and raiding. Such pastimes have created for the Mughals an awesome cavalry force the likes the world had never seen before, but far too often has the fierce spirit of the lone horseman been turned upon its heirs, the Mughals. 
For this reason, the Mughals are now split into several clans, squabbling over who should take over the title of Khan — now fast becoming nothing more than a fancy title with no true heft, as the Russians push east, and the Chinese and Turks slowly but surely push north and west. Only the victories of the great lord of the Chagatai, the Emir Tamerlane, have managed to keep the Mughals together - but for how long? There are some who argue that the Mughals must adopt the ways of their Chinese and Turkish neighbours, yet change is bound to come slowly. 
Word has been received, however, of continuous wars farther south in Indian lands, leaving them ripe for conquest, but as said before, change is bound to come slowly. The ancestors of the Mughals had fought many battles in India, only to be repulsed each time. Perhaps this time things may be different .... or perhaps, the continuous march of time will eventually see the Mughals as little more than slaves of their former Chinese and Turkish slaves.	
Once rulers of the largest empire the world had ever seen, the Mughals of Central Asia have fallen on hard times and are now heirs to a dying tradition of nomadic herding and raiding. Such pastimes have created for the Mughals an awesome cavalry force the likes the world had never seen before, but far too often has the fierce spirit of the lone horseman been turned upon its heirs, the Mughals. 
For this reason, the Mughals are now split into several clans, squabbling over who should take over the title of Khan — now fast becoming nothing more than a fancy title with no true heft, as the Russians push east, and the Chinese and Turks slowly but surely push north and west. Only the victories of the great lord of the Chagatai, the Emir Tamerlane, have managed to keep the Mughals together - but for how long? There are some who argue that the Mughals must adopt the ways of their Chinese and Turkish neighbours, yet change is bound to come slowly. 
Word has been received, however, of continuous wars farther south in Indian lands, leaving them ripe for conquest, but as said before, change is bound to come slowly. The ancestors of the Mughals had fought many battles in India, only to be repulsed each time. Perhaps this time things may be different .... or perhaps, the continuous march of time will eventually see the Mughals as little more than slaves of their former Chinese and Turkish slaves.	
Once rulers of the largest empire the world had ever seen, the Mughals of Central Asia have fallen on hard times and are now heirs to a dying tradition of nomadic herding and raiding. Such pastimes have created for the Mughals an awesome cavalry force the likes the world had never seen before, but far too often has the fierce spirit of the lone horseman been turned upon its heirs, the Mughals. 
For this reason, the Mughals are now split into several clans, squabbling over who should take over the title of Khan — now fast becoming nothing more than a fancy title with no true heft, as the Russians push east, and the Chinese and Turks slowly but surely push north and west. Only the victories of the great lord of the Chagatai, the Emir Tamerlane, have managed to keep the Mughals together - but for how long? There are some who argue that the Mughals must adopt the ways of their Chinese and Turkish neighbours, yet change is bound to come slowly. 
Word has been received, however, of continuous wars farther south in Indian lands, leaving them ripe for conquest, but as said before, change is bound to come slowly. The ancestors of the Mughals had fought many battles in India, only to be repulsed each time. Perhaps this time things may be different .... or perhaps, the continuous march of time will eventually see the Mughals as little more than slaves of their former Chinese and Turkish slaves.	
Once rulers of the largest empire the world had ever seen, the Mughals of Central Asia have fallen on hard times and are now heirs to a dying tradition of nomadic herding and raiding. Such pastimes have created for the Mughals an awesome cavalry force the likes the world had never seen before, but far too often has the fierce spirit of the lone horseman been turned upon its heirs, the Mughals. 
For this reason, the Mughals are now split into several clans, squabbling over who should take over the title of Khan — now fast becoming nothing more than a fancy title with no true heft, as the Russians push east, and the Chinese and Turks slowly but surely push north and west. Only the victories of the great lord of the Chagatai, the Emir Tamerlane, have managed to keep the Mughals together - but for how long? There are some who argue that the Mughals must adopt the ways of their Chinese and Turkish neighbours, yet change is bound to come slowly. 
Word has been received, however, of continuous wars farther south in Indian lands, leaving them ripe for conquest, but as said before, change is bound to come slowly. The ancestors of the Mughals had fought many battles in India, only to be repulsed each time. Perhaps this time things may be different .... or perhaps, the continuous march of time will eventually see the Mughals as little more than slaves of their former Chinese and Turkish slaves.
Faction Type: Mongol, MuslimNational Bonuses:
*Scholars, peasants, merchants and tradesmen created instantly.
*Science research at the Library 20% cheaper.
*Receive Herbology for free at the Granary.
*Start with a Large City. New cities you found become Large Cities.
Unique Units:
*Peasant Commune: Peasant Levy
*Town Watch Guild: Skirmisher Levy, Sword Levy?
*Drill Square : 
**Spear sergeants
**Militia [1] => Musketeers [2]
**Composite Bowmen => Heavy Archers [1]
*Armoury :
**Transoxanian Cavalry [1]
**Tarkhan [1] => Sowars [2]
**Nomadic Hunters
*Castle:
**Light: Culverin => Serpentine 
**Gun: Arquebusiers, Zamburakchi
*Nobles' Court: Noyan
*Temple: Ghazis
*Dockyard:
**Baghlah Hrbiya (Light)
**War Junk (Line), 
**Lanternas (Heavy)
*Siege Workshop: Ram, Trebuchet, Springald [1] => Serpentine
Mercenaries:
*Outpost: 
**Camel Archer
** Super Bombard; Gajnal Mahout; Mercenary Swordsmen; Tatar	
Faction Type: Mongol, MuslimNational Bonuses:
*Scholars, peasants, merchants and tradesmen created instantly.
*Science research at the Library 20% cheaper.
*Receive Herbology for free at the Granary.
*Start with a Large City. New cities you found become Large Cities.
Unique Units:
*Peasant Commune: Peasant Levy
*Town Watch Guild: Skirmisher Levy, Sword Levy?
*Drill Square : 
**Spear sergeants
**Militia [1] => Musketeers [2]
**Composite Bowmen => Heavy Archers [1]
*Armoury :
**Transoxanian Cavalry [1]
**Tarkhan [1] => Sowars [2]
**Nomadic Hunters
*Castle:
**Light: Culverin => Serpentine 
**Gun: Arquebusiers, Zamburakchi
*Nobles' Court: Noyan
*Temple: Ghazis
*Dockyard:
**Baghlah Hrbiya (Light)
**War Junk (Line), 
**Lanternas (Heavy)
*Siege Workshop: Ram, Trebuchet, Springald [1] => Serpentine
Mercenaries:
*Outpost: 
**Camel Archer
** Super Bombard; Gajnal Mahout; Mercenary Swordsmen; Tatar	
Faction Type: Mongol, MuslimNational Bonuses:
*Scholars, peasants, merchants and tradesmen created instantly.
*Science research at the Library 20% cheaper.
*Receive Herbology for free at the Granary.
*Start with a Large City. New cities you found become Large Cities.
Unique Units:
*Peasant Commune: Peasant Levy
*Town Watch Guild: Skirmisher Levy, Sword Levy?
*Drill Square : 
**Spear sergeants
**Militia [1] => Musketeers [2]
**Composite Bowmen => Heavy Archers [1]
*Armoury :
**Transoxanian Cavalry [1]
**Tarkhan [1] => Sowars [2]
**Nomadic Hunters
*Castle:
**Light: Culverin => Serpentine 
**Gun: Arquebusiers, Zamburakchi
*Nobles' Court: Noyan
*Temple: Ghazis
*Dockyard:
**Baghlah Hrbiya (Light)
**War Junk (Line), 
**Lanternas (Heavy)
*Siege Workshop: Ram, Trebuchet, Springald [1] => Serpentine
Mercenaries:
*Outpost: 
**Camel Archer
** Super Bombard; Gajnal Mahout; Mercenary Swordsmen; Tatar	
Unique buildings:
*Temple: Ghuzat Volunteers
*Noble Residence
*Peasants' Commune
*Constabulary
*Magistracy
*Stronghold
Wonders:
*Lal Qila
*National Institute of Sciences
*Taj Mahal
Upgrades:
*Myths and Mysteries
Settlements:	Settlements:	Settlements:	Leaders:
*Peshawar
*Delhi 
*Dhanbad 
*Faridabad 
*Agra
*Gaur
*Fatehpur Sikri
*Lahore
*Shahjahanabad
*Kabul
*Hyderabad 
*Ahmedabad 
*Ahmednagar
*Jammu
*Srinagar
*Jabalpur 
*Jamshedpur 
*Garhgaon
*Kandahar
*Herat
*Samarqand	
*Pataliputra 
*Vadodara 
*Coimbatore 
*Ludhiana 
*Kochi 
*Varanasi 
*Madurai 
*Meerut 
*Nashik 
*Asansol 
*Amritsar 
*Rajkot 
*Sibi
*Orchha
*Kistwar
*Bijapur
*Bidar
*Chunar
*Champaner
*Anantnag	
*Madras
*Kalikot
*Bombay
*Jodhpur
*Multan
*Ajmer
*Jaunpur
*Mandu
*Chittor
*Bhakkar
*Surat
*Putna
*Bangalore 
*Sehwan
*Kanpur 
*Jaipur 
*Lucknow 
*Chittagong
*Golkonda
*Guwahati
*Fergana	
*Timur Beg Gurkani
*Pir Muhammad bin Jahangir Mirza
*Khalil Sultan bin Miran Shah
*Shahrukh Mirza
*Mirza Muhammad Tāraghay
*Humayun
*Sher Shah Suri	
*Islam Shah Suri
*Humayun	
*Akbar
*Jahangir
*Shah Jahan
*Aurangzeb
*Bahadur Shah 
*Jahandar Shah	
*Farrukhsiyar
*Rafi Ul-Darjat
*Rafi Ud-Daulat	
*Nikusiyar	
*Muhammad Ibrahim
*Syed Hassan Ali Khan Barha
*Syed Hussein Ali Khan Barha
*Muhammad Shah	
*Abu Sa'id Mrza
*Badi' al-Zaman Mirza
*Muzaffar Husayn Mirza
*Umar Shaikh Mirza
*Nasirudin Muhammad Shah
Category:The Southeastern Dragon factions