Cauldron

A warp storm in the Koronus Expanse.
==Unique Equipment==
Intertial Hammer
Found mostly in the ruins of
several ancient dead worlds
surrounding the Cauldron, the
so-called Inertial Hammers have very
long haft, nearly shoulder high (leaving some
to believe the xenos race that created them
were taller than normal humans). The head is
a dead black color, flaring into a huge flat
striking surface at one end. The other end is
surrounded by what are thought to be power
cables and the esoteric engines that drive
the device. When swung, the head seems to
gather inertial energy exponentially, so the
weapon seems lighter and swings more easily
the further it moves. On impact the inertia is
transformed into kinetic energy, allowing it to
strike in a single arc with enough concussive
force to rupture a tank hull.
If the user performs an All Out Attack
Action with this weapon, the weapon deals an
additional 1d10+3 I damage (for 2d10+10
total). This weapon requires two hands to use.
Melee, 2d10+7, I, PEN 7, Unwieldy, WT 4kg, Near Unique
Firewater
Found primarily in the gas giants in systems near the
Cauldron, this oily blue-green liquid is rather unremarkable
except that it spontaneously bursts into a dark blue flame
when exposed to oxygen. Rebel and recidivist strike forces
sometimes use it in booby traps, or simply throw glass bottles
of the liquid at their enemy. Firewater explosions inflict 1d10
E Damage per kilogram used, and a blast radius of two meters
per the weight in kilograms. Those caught in the blast area
must make an Agility Test or catch on fire. There is no Good
or Best Craftsmanship version of this item.
1kg, Rare