108141-the-locked-architect-decor

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Im pointing towards the decor that currently , bugged? unobtainable in the game , mostly ikthian energy barrier and the marauder landing pad.
Is something going to happen with those? i dont see any dev confirming or talking about that, nothing on ptr notes or any future plans, am i missing anything?
are there any news at all for those locked schematics?	
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I'm with you, I haven't found any evidence that they exist in the game. I'm wondering if they were supposed to be discoverables instead of unlockables.
 
Looking forward to hearing an answer to this.
 
-Nitzy	
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			can we get any word from the devs about this issue? this have been hanging around for quite some time now.	
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			bumping this, because we deserve some answers.	
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			I've been running into this frustration too. Been trying to search through the various threads on the locked decor, but haven't been able to find any dev word on their status. I hope the devs know about these busted pieces! Here's hoping they can get fixed asap!	
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			I wil try to keep this thread up, there is no excuse that this issue is here from launch, locked recipes that nobody knows how to unlock and not single world from the devs regarding this.	
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			bump for the greater goood	
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The missing Marauder Landing Pad in particular is probably a bug or oversight - the Expert tech tree has duplicate Treadmill unlocks, and one of those is in a spot that follows the Exile Drop Pod (base recipe for the landing pad) unlock.  It seems likely that achievement was supposed to unlock the landing pad.
 
(In fact, if you do that side of the tree first you can unlock the Treadmill without knowing how to make its base recipe, the Straw Dummy, which makes no sense at all.)	
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			That might explain the landing pad, but what about the ikthian energy barrier and then shiphand bench (square)?	
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Hey everyone! 
 
So these past couple of weeks we've been looking closely at all coordinate crafting tradeskills (Technologist, Architect, and Cooking), and have been implementing some quality of life changes to these systems. I personally have been going through the Architect and adjusting crafting target sizes and locations to make them much less dependent getting lucky with the RNG in order to hit some targets.
 
While going through these I fixed a lot of bugs with the tech tree, discovery and crafting targets overlapping, and turning schematics that are always locked (I'm looking at you Ikthian Energy Barrier) into discoverables as they were intended to be. 
 
These changes are only just happening on our development servers, so they'll have to make their rounds through testing before they'll find their way to the live servers. But I thought you all might be interested in knowing that these changes are coming "soon." Thanks for your patience!
 
-Mangoun	
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{| class="blockquote"
Hey everyone! 
 
So these past couple of weeks we've been looking closely at all coordinate crafting tradeskills (Technologist, Architect, and Cooking), and have been implementing some quality of life changes to these systems. I personally have been going through the Architect and adjusting crafting target sizes and locations to make them much less dependent getting lucky with the RNG in order to hit some targets.
 
While going through these I fixed a lot of bugs with the tech tree, discovery and crafting targets overlapping, and turning schematics that are always locked (I'm looking at you Ikthian Energy Barrier) into discoverables as they were intended to be. 
 
These changes are only just happening on our development servers, so they'll have to make their rounds through testing before they'll find their way to the live servers. But I thought you all might be interested in knowing that these changes are coming "soon." Thanks for your patience!
 
-Mangoun
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			Any possibility of, while you're looking at these, maybe fixing the overlapping ones in Technologist?	
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			I didn't work on the Technologist improvements personally, but yes those issues should be resolved in the future too. 	
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{| class="blockquote"
Hey everyone! 
 
So these past couple of weeks we've been looking closely at all coordinate crafting tradeskills (Technologist, Architect, and Cooking), and have been implementing some quality of life changes to these systems. I personally have been going through the Architect and adjusting crafting target sizes and locations to make them much less dependent getting lucky with the RNG in order to hit some targets.
 
While going through these I fixed a lot of bugs with the tech tree, discovery and crafting targets overlapping, and turning schematics that are always locked (I'm looking at you Ikthian Energy Barrier) into discoverables as they were intended to be. 
 
These changes are only just happening on our development servers, so they'll have to make their rounds through testing before they'll find their way to the live servers. But I thought you all might be interested in knowing that these changes are coming "soon." Thanks for your patience!
 
-Mangoun
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Hello,
 
Thank you very much for this reply, was a topic that long bothered alot of us crafters, much appreciated!	
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			Thank you!  I had been holding off on working on Architect much past Apprentice because of RNG being a cranky old Russian circus bear.	
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