Military Sniper

== /// SUMMARY ==
The Military Sniper is a strong reliable hitscan ranged weapon that is functionally similar to the Sniper, having slightly less accuracy and damage-per-shot but far greater DPS; it unlocks at Wave 17 and is purchasable for $7,500. 
== /// MECHANICS ==
The Military Sniper will fire at the user's mouse cursor location while [LMB] is held. It is fully automatic with good firerate, decent pierce, and scoping functionality. While equipped, the user will receive slight Damage Resistance. Additionally, shoving enemies with the Military Sniper will deal moderate knockback and damage, at the cost of a longer shove cooldown. Just like the Sniper, it is extremely ineffective while hipfiring, both because of inaccuracy and because it deals significantly less damage during hipfire. Ammo crates will restore ammo at a 50% efficiency to Military Sniper.
=== // SCOPING ===
The user can scope in by pressing [Q]. Just like with the Sniper, this slows mouse sensitivity and decreases both spread and recoil. Notably, scoping with the Military Sniper will not mitigate all of the spread and recoil.
While scoping, a Charge System will be enabled, just like the Phantom Hyperdrive, showing a bar labeled Scope Power that gradually increases from 0% to 100%. The Scope Power affects the Military Sniper's damage, initially making it very weak, but it quickly rises to its base damage at max Scope Power. This bar will not reset when firing and will remain filled until the user unscopes.
Firing Military Sniper unscoped will deal x0.25 damage.
=== // MULTIPLIERS ===
Headshots deal x1.25 damage. Critical hits deal x1.25 damage.
* Aerial: [x1.25]
* Armored, Structure: [x1.1]
* Boss, MiniBoss: [x0.8]
This weapon's enemy-specific multipliers are below. Not to be confused with enemy resistances.
* Outlaw, Miligard: [x1.75]
* Fighter Jeep, Aggravated Assault, Apache, Admiral, Carrier: [x1.5]
* Private, Lieutenant, Commander, Captain: [x1.25]
== /// STRATEGY ==
# Aiming for headshots will significantly improve Military Sniper's performance, especially at mid-ranges, but at longer ranges it may be difficult to consistently land them while constantly firing. Consider spacing out shots to handle recoil easier or aiming at a bigger section of the enemy for higher overall DPS.
# Shoving will not cancel a reload. Enemies that get too close should be shoved away, especially considering Military Sniper's quick Charge Time.
# Do not be afraid to briefly unscope while searching for enemies, particularly while targetting aerial enemies, but be mindful to avoid excessive unscoping as well.
# Target crowds when applicable; the Military Sniper's relatively high dps and extremely high pierce make it very efficient for clearing lined-up enemies. This is especially true during the earlier waves when it first becomes available.
== /// TRIVIA ==
# The Military Sniper's animations were made by HowsLifeJosh.
# The Model is based on Heckler & Koch's G3 Rifle Series, specifically the G3SG/1.
== /// HISTORY ==
Date Format: mm/dd/yy
v0.8.0	
Category:Inventory
Category:Ranged