Season 2 - Episode 71: Don't Jinx It

== Synopsis ==
Sammie gets some interesting information from Oliver about the Blackout Society's leader running for mayor and passes this along to Bjorn and Henry. They debate about what to do about this mayoral run but decide to save that conversation for after they take care of the squonk. Bjorn and Henry head over to Big Gator Swamp to meet up with Sammie. Sammie spots the squonk but things goes wrong - instead of getting the creature through a Rift, Sammie is bitten by the squonk and spotted by two hikers. Sammie mind wipes one of them but the other hiker gets away. Bjorn and Henry find Sammie crying uncontrollably in the clearing. Bjorn tries to heal her and realizes the cure might be to infuse the tears with magic and treat her with them. He flies Sammie back to the Fort to have Miguel look after her. Henry tries to get the passed-out hiker to safety and starts to carry him back to the ranger station when a park ranger and the other hiker spot him. Henry says he was just trying to help and they all head back to the ranger station on a four-wheeler. 
==Episode Description==
The investigation continues, but Hannah may have jinxed it.
== Key Events ==
* Sammie tries to send the squonk back to the Rift, but is bitten by it instead. 
* Bjorn thinks they can reverse the effects of the squonk bite by 'blessing' its tears and flies Sammie back to the Fort so Miguel can treat her. 
==Summary ==
Sammie tries to text Oliver for more information but he says he can't talk, sending her a selfie of himself in front of the stage where the livestream of Sophia is occurring. She texts Bjorn and Henry and asks if they're in a safe location to talk. Bjorn and Henry are at the motel. They step outside away from the officers securing the scene and call Sammie. Sammie tells them everything she learned from Oliver and the livestream with Sophia. Bjorn says he may need H.U.N.T.E.R.'s help to clear this up. Henry suggests they do an island-wide mind wipe spell but Sammie reminds him they've already mind wiped everyone on the island and they can't risk causing more damage. Bjorn says they need to handle the squonk first and then they'll go back to trying to deal with Sophia and the Blackout Society.
Bjorn tells Sammie about what they found with Merisha and warns her that if someone is bit by the squonk they'll turn into tears, so she should be careful while near its nest. He tells her they'll meet her by the nest and try to get the squonk through a Rift. 
Sammie starts to search the swamp again for the squonk. She starts to hear a strange snuffling noise and then the ammonia smell hits her. She suddenly spots the squonk - it is a big, round creature that looks like an aggressively ugly pig with rolls upon rolls of loose folds of skin. It is snuffling through the swamp before Sammie accidentally snaps a twig with her foot. It looks up but doesn't spot Sammie. Sammie tries to open a Rift behind the creature and then jump out of her cover to scare the squonk through the portal. She opens the portal but the squonk runs off in the opposite direction. Sammie closes the portal and chases after it. 
The squonk isn't fast. Sammie catches up to it fairly easily and tries to open a Rift portal in front of the creature again. The squonk screeches to a halt and stares at the portal, transfixed by the light. Sammie hears someone nearby ask what 'that glow' is and start walking toward her. Sammie attempts to push the squonk through the Rift. Sammie doesn't get a good grip on the squonk. It turns and bites Sammie on the arm. The Rift portal winks out of existence and the squonk disappears into a puddle of tears. Two hikers walk into the clearing and ask what's going on. 
Sammie stands up and tries to pretend like nothing happened, even as the hiker asks her what the creature was and what the light was. Sammie tries to brush it off but is unsuccessful. One of the hikers approaches her and Sammie puts her hand on his forehead to mind wipe him. He drops into the mud and Sammie gives chase to the other hiker, however she loses him in the woods. Sammie, once she realizes she's lost the other man, runs back to where the unconscious hiker is with hopes he'll come back for his friend. She stops and sits by the unconscious man before trying to heal her bite wound. Soon, she begins to cry uncontrollably. 
Bjorn and Henry walk into the clearing to find Sammie, crying, with the unconscious hiker. Through her tears, she manages to explain to Bjorn and Henry what happened. Bjorn asks Henry if he found anything out about how to stop the transformation before turning to Sammie and trying to get rid of whatever curse the squonk might have placed on her. He realizes that the squonk hasn't placed a curse on her, but he thinks if he can infuse the squonk's tears with magic it'll reverse the damage. Bjorn tells Sammie they'll get her back to the Fort where Miguel has the sample of tears. Henry passes all of this along to Stanley and Miguel over the phone. 
Henry grabs the unconscious hiker and starts to carry him back to a ranger's station. As he's walking along the trail, a four-wheeler approaches them. On the cart, there is a park ranger and the other hiker. The hiker starts to shout that that's his friend and the park ranger stops the four-wheeler. Henry explains that he found the man passed out and was trying to bring him somewhere safer. The hiker says that 'some girl punched him in the head' and Henry says that he seems to be fine just unconscious. The park ranger asks if Henry wants a ride back to the station and Henry agrees. The park ranger, the hikers, and Henry head back to the ranger's station on the four-wheeler. 
==List of Appearances==
*Sammie Overbrook
*Oliver Allen Evans
*Bjorn Olafson
*Henry Marlowe
==Roll Tracker==
Player/Character	Move 	Roll	Result
Hannah/Sammie 	Investigate a Mystery	7 	Mixed Success
Hannah/Sammie 	Act Under Pressure 	7 	Mixed Success
Hannah/Sammie 	Read a Bad Situation 	6 	Failure
Hannah/Sammie 	Act Under Pressure 	4 	Failure
Hannah/Sammie 	Rift Roll 	11 	Full Success
Hannah/Sammie 	Act Under Pressure 	10 	Full Success
Hannah/Sammie 	Read a Bad Situation 	7 	Mixed Success
Hannah/Sammie 	Rift Roll 	9 	Mixed Success
Hannah/Sammie 	Act Under Pressure 	6 	Failure
Hannah/Sammie 	Use Magic: Mind Wipe 	12 	Full Success
Hannah/Sammie 	Manipulate Someone 	8 	Mixed Success
Hannah/Sammie 	Act Under Pressure 	4 	Failure
Hannah/Sammie 	Use Magic: Heal
Glitch: Problematic Side Effect	9 	Mixed Success
Hannah Level Up: Took "This Might Sting" from the Hex
==Harm Taken==
Player/Character	Harm	Armor	Total	Reason for Harm
Hannah/Sammie 	2 	2 	0 	Squonk bite