Calm (Final Fantasy V)

Calm, also called Tame, is a Beastmaster command ability in Final Fantasy V. It attempts to inflict stop on an enemy that is not a human or mechanic-type enemy.
==Obtained==
Calm is not innate to Beastmasters, and cannot be used until reaching job level 1 as a Beastmaster. This only requires 10 AP, making it quick to learn.
==Mechanics==
Calm will naturally work against creature enemies. In the Game Boy Advance version, Calm is bugged and will only work on non-creature enemies (including Omega).
The following enemies are not immune to Calm (all bosses are inherently immune):
Abductor (3rd), Archeotoad, Bandersnatch, Belphegor, Berserker, Big Horn, Blind Wolf, Jackanapes (Walse), Kuza Beast, Medusa, Mini Satana, Moss Fungus, Neo Garula, Oiseaurare, Rajiformes, Skull Eater, Soul Eater, Spizzner, Tatou, Tunneler (Zephyrus), All bosses Apanda, Archeodemon, Byblos, Calofesteri, Carbuncle, Catoblepas, Cray Claw
==Use==
Calm has minor utility in being able to inflict stop without needing to use MP, as the Time Magic spell Stop would require. The main drawback is that Calm requires an ability slot, whereas equipping Time Magic to have access to Stop among other spells is much more slot-efficient, on top of being able to work against all enemy types.
==Gallery==
Calm from FFV Advance.png|GBA.
Category:Command abilities in Final Fantasy V