Lord Killian Ogilhinn (FrancisJohn)

__NOTOC__
==Vital Statistics==
<tabber>
|-|Basic Info=
 Race: Dwarf
 Class: Barbarian
 Level: 1
 Experience: 0 XP (Next level at: 1300)
 Alignment: Lawful Neutral
 Deity: Rogar the One-Eyed
 First Seen: Dunn Wright Inn
 Location: Name of Current Adventure
 Background: Open
|-|Details=
 Size: Medium
 Gender: Male
 Age: 64
 Height: 4'6"
 Weight: 196
 Hair: Rusty red
 Eyes: Electric teal
 Skin: Weathered white
|-|Appearance=
 -Killian is a short, stocky dwarf built like a tank. Bulging muscles ripple over his compact frame. His dirty red hair, complete with extended mustache and beard, frame his weathered face. There is an aged twinkle to his bright teal eyes. Most prominent, of course, is the three-inch scar running under his right eye. Never one to be unprepared, his gigantic backpack is as large as him and looks like he might topple over at any second.
|-|Demeanor=
 -This feisty dwarf is equal parts brave yet conceited, but also fiercely loyal to his family and friends. To a fault, his over-confidence coupled with a short fuse leads him into unnecessary confrontations, but he so far has managed to end them with the blade of his axe. Never one to turn down a nice frosty dwarven red, he loves to regale all who'll listen with tales of his ancestors' bravery.
|-|Background=
 -Born of noble parents Trillian and Brunnhilde Ogilhinn, Killian's legacy has been prefigured for greatness. In the village of Skógur Fjall, his clan resides on eastern face of a mountain in the Seithr range. Killian's father Trillian is Lord Governor of Skógur Fjall, as well as famed dragon hunter, and his mother Brunnhilde is the village healer. His father trained him in the way of the axe, and his mother trained him in the art of the good magicks. Blessed with the birthmark of his father's fathers, a scar under the right eye, Killian is destined to follow his ancestors' footsteps... hunt and slay the dragons of the world. Under his father's blessing, Killian left his clan for Venza, eager to make his own legendary mark on the world. After enough real-world seasoning, Killian plans to return home to claim the throne of his people. That, and to get his first dragon too!
|-|Languages=
 Racial: Common
 Racial: Dwarven
 Regional: Seithr
</tabber><tabber>
|-|Ability Scores=
 Ability MOD | BASE RACE LVL ITEM MISC MISC |Points| NOTES
 STR: 18 (+4) | 18 -- -- -- -- -- | (17) | 
 DEX: 10 (+0) | 10 -- -- -- -- -- | ( 0) | 
 CON: 16 (+3) | 14 +2 -- -- -- -- | ( 5) | 
 INT: 7 (-2) | 7 -- -- -- -- -- | (-4) | 
 WIS: 14 (+2) | 12 +2 -- -- -- -- | ( 2) | 
 CHA: 8 (-1) | 10 -2 -- -- -- -- | ( 0) |
|-|Rage (Ex)=
 -While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
</tabber>
==Combat Statistics==
<tabber>
|-|Mechanics=
 HP: 15 [Class(1d12)x1 + CON(3)x1]
 Option: Max -2
 Init: +0 [DEX(0)]
 BAB: +1 [Barbarian(1)]
 CMB: +5 [BAB(1) + STR(4)]
 CMD: 15 [Base(10) + BAB(1) + STR(4) + DEX(0)]
 Speed: 30 ft. [Base(20) + Race(10) + Encumbrance(-0)]
 Damage Reduction: 0
 Spell Resistance: 0
</tabber><tabber>
|-|Armor Class=
 Type AC | Base Size DEX Dodge Armor Shield Natural Deflect Misc
 Armor: 16 | 10 - - - 6 - - - -
 Flat: 16 | 10 - X X 6 - - - -
 Touch: 10 | 10 - - - X X X - -
 Notes: +2 Dodge against Ex, Su, Sp abilities of dragons.
 -2 AC when raging
|-|Wyrmscourged=
 -Dwarves with this racial trait gain a +1 bonus on attack rolls and a +2 dodge bonus to AC and on saving throws against the exceptional, supernatural, and spell-like abilities of dragons. They also gain a +2 racial bonus on Knowledge (arcana) checks to identify dragons and can make such checks untrained. This racial trait replaces defensive training, hatred, and stonecunning.
|-|Rage (Ex)=
 -While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
</tabber><tabber>
|-|Saving Throws=
 Saves Mod | Stat Class Resist Misc Misc Misc Misc Misc Misc
 Fort: +5 | 3 2 - - - - - - -
 Reflex: +2 | 2 0 - - - - - - -
 Will: +2 | 2 0 - - - - - - -
 Notes: +2 Poisons, Spells, Spell-like Abilities
 +2 Ex, Su, and Sp abilities of dragons
 +2 Will (Morale) when raging
 +2 Charm, Compulsion
|-|Hardy=
 -Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
|-|Wyrmscourged=
 -Dwarves with this racial trait gain a +1 bonus on attack rolls and a +2 dodge bonus to AC and on saving throws against the exceptional, supernatural, and spell-like abilities of dragons. They also gain a +2 racial bonus on Knowledge (arcana) checks to identify dragons and can make such checks untrained. This racial trait replaces defensive training, hatred, and stonecunning.
|-|Rage (Ex)=
 -While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
|-|Birthmark=
 -You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. This birthmark can serve you as a divine focus for casting spells, and as a physical manifestation of your faith, and it increases your devotion to your god. You gain a +2 trait bonus on all saving throws against charm and compulsion effects.
</tabber><tabber>
|-|Offense=
 Masterwork Greataxe (Two-handed)
 Melee: +6 [BAB(1) + STR(4) + Enhance(1)]
 Damage: 1d12+6 [Weapon(1d12) + STR(4+2)]
 Crit: 20/x3 Type: S
 Lucerne Hammer (Two-handed)
 Melee: +5 [BAB(1) + STR(4)]
 Damage: 1d12+6 [Weapon(1d12) + STR(4+2)]
 Crit: 20/x2 Type: B/P
 Longbow
 Ranged: +1 [BAB(1) + DEX(0)]
 Damage: 1d8 [Weapon(1d8)]
 Crit: 20/x3 Type: P Range: 110 ft.
 Dagger
 Melee: +5 [BAB(1) + STR(4)]
 Ranged: +1 [BAB(1) + DEX(0)]
 Damage: 1d4+4 [Weapon(1d4) + STR(4)]
 Crit: 19/x2 Type: P/ S Range: 10 ft.
 Notes: +1 Attack against dragons
 +2 Attack when raging
 -1 Attack with power attack
 +2 Damage when raging using one-handed weapon
 +3 Damage when raging using two-handed weapon
 +2 Damage with power attack using one-handed weapon
 +3 Damage with power attack using two-handed weapon
|-|Wyrmscourged=
 -Dwarves with this racial trait gain a +1 bonus on attack rolls and a +2 dodge bonus to AC and on saving throws against the exceptional, supernatural, and spell-like abilities of dragons. They also gain a +2 racial bonus on Knowledge (arcana) checks to identify dragons and can make such checks untrained. This racial trait replaces defensive training, hatred, and stonecunning.
|-|Rage (Ex)=
 -While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
|-|Power Attack=
 -You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
</tabber>
==Dwarf Traits==
<tabber>
|-|+2 Constitution, +2 Wisdom, –2 Charisma=
 -Dwarves are both tough and wise, but also a bit gruff.
|-|Medium=
 -Dwarves are Medium creatures and receive no bonuses or penalties due to their size.
|-|Slow and Steady=
 -Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
|-|Hardy=
 -Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
|-|Darkvision=
 -Dwarves can see in the dark up to 60 feet.
|-|Stability=
 -Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
|-|Weapon Familiarity=
 -Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon.
|-|Languages=
 -Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
|-|Lorekeeper=
 -Dwarves keep extensive records about their history and the world around them. Dwarves with this racial trait receive a +2 racial bonus on Knowledge (history) checks that pertain to dwarves or their enemies. They can make such skill checks untrained. This racial trait replaces greed.
|-|Wyrmscourged=
 -Dwarves with this racial trait gain a +1 bonus on attack rolls and a +2 dodge bonus to AC and on saving throws against the exceptional, supernatural, and spell-like abilities of dragons. They also gain a +2 racial bonus on Knowledge (arcana) checks to identify dragons and can make such checks untrained. This racial trait replaces defensive training, hatred, and stonecunning.
</tabber>
==Barbarian Features==
<tabber>
|-|Weapon and Armor Proficiency=
 -A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
|-|Fast Movement (Ex)=
 -A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.
|-|Rage (Ex)=7 rounds/day = [Base(4) + CON(3)]
 -A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
 -While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
 -A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
</tabber>
==Traits==
<tabber>
|-|Birthmark=Faith Trait (APG)
 -You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. This birthmark can serve you as a divine focus for casting spells, and as a physical manifestation of your faith, and it increases your devotion to your god. You gain a +2 trait bonus on all saving throws against charm and compulsion effects.
|-|Rich Parents=Social Trait (APG)
 -You were born into a rich family, perhaps even the nobility, and even though you turned to a life of adventure, you enjoy a one-time benefit to your initial finances—your starting wealth increases to 900 gp.
</tabber>
==Feats==
<tabber>
|-|Power Attack=Level 1 Feat (CR)
 -You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
</tabber>
==Skills==
<tabber>
|-|Adventuring and Background Skills=
 Skills Total | A B | CS Stat ACP Race Clss | Notes
 Acrobatics -3 | 0 - | 0 0(DEX) -3 - - |
 Appraise -2 | 0 0 | -2(INT) - - |
 Artistry -2 | 0 0 | 0 -2(INT) - - |
 Bluff -1 | 0 - | -1(CHA) - - |
 Climb +5 | 1 - | 3 4(STR) -3 - - |
 Craft -2 | 0 0 | 0 -2(INT) - - |
 Diplomacy -1 | 0 - | -1(CHA) - - |
 Disable Device | 0 - | 0(DEX) -3 - - |
 Disguise -1 | 0 - | -1(CHA) - - |
 Escape Artist -3 | 0 - | 0(DEX) -3 - - |
 Fly -3 | 0 - | 0(DEX) -3 - - |
 Handle Animal | 0 0 | 0 -1(CHA) - - |
 Heal +2 | 0 - | 2(WIS) - - |
 Intimidate -1 | 0 - | 0 -1(CHA) - - |
 K. Arcana | 0 - | -2(INT) - - |
 K. Dungeon | 0 - | -2(INT) - - |
 K. Engineer | 0 - | -2(INT) - - |
 K. Geography | 0 - | -2(INT) - - |
 K. History | 0 - | -2(INT) - - |
 K. Local | 0 - | -2(INT) - - |
 K. Nature | 0 - | 0 -2(INT) - - |
 K. Nobility | 0 - | -2(INT) - - |
 K. Planes | 0 - | -2(INT) - - |
 K. Religion | 0 - | -2(INT) - - |
 Linguistics | 0 - | -2(INT) - - |
 Lore | 0 0 | 0 -2(INT) - - |
 Lore (Dragons) +4 | 0 1 | 3 -2(INT) 2 - |
 Lore (Dwarves) +4 | 0 1 | 3 -2(INT) 2 - |
 Perception +2 | 0 - | 0 2(WIS) - - |
 Perform -1 | 0 0 | -1(CHA) - - |
 Profession | 0 0 | 2(WIS) - - |
 Ride -3 | 0 - | 0 0(DEX) -3 - - |
 Sense Motive +2 | 0 - | 2(WIS) - - |
 Sleight of Hand | 0 - | 0(DEX) -3 - - |
 Spellcraft | 0 - | -2(INT) - - |
 Stealth -3 | 0 - | 0(DEX) -3 - - |
 Survival +6 | 1 - | 3 2(WIS) - - |
 Swim +1 | 0 - | 0 4(STR) -3 - - |
 Use Magic Device | 0 - | -1(CHA) - - |
 Adventuring Points: 2 = [Class(4)x1 + INT(-2)x1]
 Background Points: 2 = [Level(2)x1]
|-|Lorekeeper=
 -Dwarves keep extensive records about their history and the world around them. Dwarves with this racial trait receive a +2 racial bonus on Knowledge (history) checks that pertain to dwarves or their enemies. They can make such skill checks untrained. This racial trait replaces greed.
|-|Wyrmscourged=
 -Dwarves with this racial trait gain a +1 bonus on attack rolls and a +2 dodge bonus to AC and on saving throws against the exceptional, supernatural, and spell-like abilities of dragons. They also gain a +2 racial bonus on Knowledge (arcana) checks to identify dragons and can make such checks untrained. This racial trait replaces defensive training, hatred, and stonecunning.
</tabber>
==Inventory==
<tabber>
|-|Gear=
 Gear Cost Weight Location | Notes
 Explorer's Outfit - - lb Worn
 Breastplate, Masterwork 350 gp 30 lb Worn
 Greataxe, Masterwork 320 gp 12 lb Worn
 Lucerne Hammer 15 gp 12 lb Worn
 Dagger 2 gp 1 lb Worn
 Longbow 75 gp 3 lb Worn
 20 Arrows (20/20) 1 gp 3 lb Worn
 Belt Pouch 1 gp 0.5 lb Worn
 Compass 10 gp 0.5 lb Pouch
 Gold - gp - lb Pouch
 Flint and Steel 1 gp - lb Pouch
 Hip Flask 1 gp 0.5 lb Pouch
 Backpack, Masterwork 50 gp 4 lb Worn
 Bedroll 0.5 gp 5 lb Backpack
 Blanket 0.5 gp 3 lb Backpack
 Canteen 2 gp 1 lb Backpack
 Cleats 5 gp 2 lb Backpack
 Cold-weather Outfit 8 gp 7 lb Backpack
 Cooking Kit 3 gp 16 lb Backpack
 Crowbar 2 gp 5 lb Backpack
 Dartboard Set 0.5 gp 10 lb Backpack
 Dwarven Rations (5) 10 gp 7.5 lb Backpack
 Fishing Kit 0.1 gp 3 lb Backpack
 Gear Maintenance Kit 5 gp 2 lb Backpack
 Hammer 0.5 gp 2 lb Backpack
 Mead, Gallon 2 gp 8 lb Backpack
 Mess Kit 2 gp 1 lb Backpack
 Pitons (10) 1 gp 5 lb Backpack
 Rope, Hemp 1 gp 10 lb Backpack
 Saw 0.04 gp 4 lb Backpack
 Shaving Kit 1.5 gp 0.5 lb Backpack
 Snowshoes 5 gp 4 lb Backpack
 String 50 ft. 0.01 gp 0.5 lb Backpack
 Tent, Small 10 gp 20 lb Backpack
 Waffle Iron 1 gp 5 lb Backpack
 Whetstone 0.2 gp 1 lb Backpack
 Totals: 886.85 gp 216.00 lb
|-|Encumbrance=(Masterwork Backpack)
 Light Medium Heavy Lift Max Push/Drag
 Weight: 0-116 117-233 234-350 300 600 1500
|-|Expended Items=
 Name of Item Value Adventure Used
 ???????????? ????.?? ??????????????
 ???????????? ????.?? ??????????????
 ???????????? ????.?? ??????????????
 ???????????? ????.?? ??????????????
 ???????????? ????.?? ??????????????
 Total Consumed: 0.00 gp
|-|Finances=
 Initial Character Money: 9000.00 gp
 First Adventure: +0.00 gp
 =======
 Career Earnings: +0.00 gp
 Carried Inventory: -0.00 gp
 Consumed items: -0.00 gp
 Living accommodations -0.00 gp
 =======
 Coinage: 13.55 gp
</tabber>
==Adventuring Notes==
<tabber>
|-|People=
 People | Description
 Brunnhilde Ogilhinn | Mother, village healer
 Grog | Half-orc bartender at the Dunn Wright Inn
 Marla | Tiefling barmaid at the Dunn Wright Inn
 Trillian Ogilhinn | Father, legendary dragon hunter
|-|Places=
 Places | Description
 Dunn Wright Inn | Tavern for adventurers Venza
 Skógur Fjall | Hometown village in the Seithr Mountains
 Venza | City of Glass, port town on the west coast of the Baronies
|-|Enemies=
 Enemies | Description
 Dragons! | Rawr!
|-|Log=
 TITLEOFGAMETHREAD
 XP:
 Gold:
 Treasure:
</tabber>
==Level Tracker==
<tabber>
|-|1=Level 1
 Ability Score:
 Class Taken: Barbarian
 HP: 15 = [Previous(0) + Class(12) + CON(3)]
 BAB: +0 to 1?
 Fort: +0 to 0?
 Ref: +0 to 0?
 Will: +0 to 0?
 Class Features: Fast Movement, Rage
 Feats: Power Attack
 Adventure Skills: 2 = [Previous(0) + Class(4) + INT(-2)]
 Ranks Taken: Climb, Survival
 Background Skills: 2 = [Previous(0) + Base(2)]
 Ranks Taken: Lore (Dragons), Lore (Dwarves)
|-|2=Level 2
 Ability Score: (+1 to any stat every 4th level)
 Class Taken: ?????
 HP: ?? = [Previous(?) + Class(?) + CON(?) + FC(?)]
 BAB: +0 to +?
 Fort: +0 to +?
 Ref: +0 to +?
 Will: +0 to +?
 Class Features: (List them here)
 Spells Learned: (List them here)
 Feats: ?????
 Adventure Skills: ?? = [Previous(?) + Class(?) + INT(?) + Race(?) + FC(?)]
 Ranks Taken: (List your skills here)
 Background Skills: ?? = [Previous(?) + Base(2)]
 Ranks Taken: (List your skills here)
|-|Future Ideas=
 -
 -
 -
</tabber>
==Approvals==
 -TYPEOFAPPROVAL JUDGENAME DAY-MONTH-YEAR APPROVED
 -TYPEOFAPPROVAL JUDGENAME DAY-MONTH-YEAR APPROVED