Roy (Fire Emblem)

==Summary==
Roy is the protagonist of Fire Emblem: Binding Blade and the son of Eliwood, the main character of Fire Emblem: The Blazing Sword.
The heir to the House of Pherae, he is called to enter battle on behalf of the Lycian Alliance and his ill father after Bern had conquered the neighboring nations of Sacae and Ilia. However, the conflict escalates heavily as his campaign continues, going from liberating his nation's allies to protecting all of Elibe from the threat of renewed war between humans and dragons.
==Powers and Stats==
Tier: | 
Key: Base Roy | With the Binding Blade
Name: Roy Pherae, "Young Lion"
Origin: Fire Emblem
Gender: Male
Age: 15
Classification: Prince of Pherae, Human (He is considered Half-Ice Dragon in the novels through Ninian, an Ice Manakete, but his canon mother is currently unknown)
Powers and Abilities: Superhuman Physical Characteristics, Master Swordsman, Acrobatics (Can perform backflips and should be comparable to his soldiers who can jump great heightsFire Emblem: The Binding Blade), Healing (via various healing items and the Runesword), Light Manipulation (via the Light Brand), Darkness Manipulation (via the Runesword), Statistics Amplification (With various statboosters), Resistance to Soul Manipulation (Can survive without a having a soul) | Same as before, Fire Manipulation, Limited Sealing, Statistics Amplification, Healing
Attack Potency: Large Building level (Can fight and damage people who are comparable to Hector) | Unknown
Speed: Superhuman movement speed with Massively Hypersonic combat speed and reactions (Can dodge Bolting, a cloud-to-ground lightning bolt spell) | Superhuman movement speed with Massively Hypersonic combat speed and reactions (Faster than before)
Lifting Strength: Superhuman (Stronger than an average human)
Striking Strength: Large Building level (Can fight and damage people who are comparable to Hector) | Unknown
Durability: Large Building level (Comparable to his Attack Power) | Unknown
Stamina: High (Can fight large groups of enemies without tiring. Strong-willed)
Range: Extended melee range. Several meters with the ranged attacks.
Standard Equipment:
*Sword of Seals: A blade even more powerful than the Legendary Weapons of Elibe. It is especially effective against dragons, boosts his defenses, and can be used to rapidly heal Roy's wounds.
*Rapier: Roy’s prf weapon that he first wields. Rather weak and fragile, but is lightweight and deals triple damage against heavily armoured and horse-mounted foes.
*Vulnerary: A minor healing solution that Roy carries on him in his first appearance. Can be used 3 times to heal 10 HP.
**Optional Equipment:
***Iron Sword: A fairly weak, but lightweight, accurate, affordable and durable sword. Basic with no other combat traits.
***Steel Sword: Stronger than the Iron Sword but also heavier, less accurate, slightly more expensive and less durable too.
***Silver Sword: Far stronger than both the iron and steel swords. Lighter and more accurate than the Steel Sword, but heavier and less accurate than an Iron Sword. Fairly fragile with a low weapon durability.
***Slim Sword: A very weak sword, very lightweight and accurate. Yet slightly more expensive than an Iron Sword.
***Al’s Sword: A sword once used by Al, slightly weaker than a Steel Sword but stronger than an Iron Sword. Lighter than a Silver Sword. Very reliable with a high weapon durability.
***Iron Blade: A large blade made out of iron. Slightly stronger than a steel sword. But heavy and inaccurate. Making attacks harder to land for weaker units. Fairly durable.
***Steel Blade: A large blade made out of steel. Slightly weaker than a Silver Sword and stronger than its iron counterpart. Yet weightier and slightly less accurate too.
***Silver Blade: A large blade made out of silver. A tremendously powerful sword, with base might that could almost rival some legendary weapons. Is extremely heavy and inaccurate. With little weapon durability.
***Killing Edge: A fairly strong, light and accurate weapon. Boasts a high critical rate. Dealing triple damage with a critical hit. Has a low weapon durability.
***Armourslayer: A fairly weighty blade with low weapon durability. Deals triple damage to heavily armoured foes.
***Lancereaver: A unique sword, light and fairly strong, it reverses the weapon triangle in use. Becoming slightly stronger and more accurate against lance users yet slightly weaker and less accurate against axe users. Has a very low weapon durability.
***Light Brand: A standard sword with low weight and solid might. Can be used at range and deals a fixed 10 damage, yet becomes incapable of dealing critical hits. Works as Light Magic when used at range, and is thus more accurate against Dark Magic users and less accurate against Anima Magic users. Fairly low weapon durability.
***Runesword: Stronger yet heavier than the Light Brand. Always uses Dark Magic when attacking. Reduces the user’s strength by 50%, but targets a foe’s Resistance and restores the damage dealt to the user’s HP. Is more accurate and slightly stronger against Anima Magic users yet slightly weaker and less accurate against Light Magic users. Has a very low weapon durability.
***Wyrmslayer: A very light yet fairly powerful weapon. Has low weapon durability, yet does triple damage against dragon units (e.g. Wyvern Riders, Manaketes, etc)
***Durandal: The Blazing Blade; the Legendary Weapon of Roy’s ancestor: Roland. Extremely powerful and increases the user’s strength. Deals triple damage to dragon units, yet has a fairly low weapon durability.
***Antitoxin: A consumable that can be used 3 times to cure Poison,
***Elixir: A consumable that can be used 3 times to restore a unit’s HP fully.
***Chest Key: A key that can be used 5 times to unlock chests.
***Door Key: A key that can be used once to open a door.
***Pure Water: A consumable that grants 7 Resistance, this decrease by 1 every turn. Can be used 3 times.
***Torch: A basic torch that can be used 5 times to increase a unit’s vision in night or fog by 4 spaces, decreases by one every turn.
***Angelic Robe: An item that can be used once to increase a unit’s HP by 7 permanently.
***Body Ring: An item that can be used once to increase a unit’s Constitution permanently by 2, allowing them to not be weighed down as much when using heavy weapons,
***Boots: Standard boots that can be used once to permanently increase a unit’s Movement by 2 spaces.
***Dragonshield: An item that can be used once to permanently increase a unit’s physical defence by 2.
***Energy Ring: An item that can be used once to permanently increase a unit’s strength or magic by 2.
***Goddess Icon: An item that can be used once to permanently increase a unit’s luck by 2.
***Secret Book: An item that can be used once to permanently increase a unit’s skill by 2.
***Speedwings: An item that can be used once to permanently increase a user’s speed by 2.
***Talisman: An item that can be used once to permanently increase a user’s Resistance by 2.
Intelligence: Gifted (Despite being relatively inexperienced in the arts of war the start of the story, Roy proves himself to be a brilliant tactician and a skilled swordsman on the battlefield, leading his forces to victory over the numerically superior and better equipped Bern on all fronts and trouncing numerous manaketes along the way. Although he is idealistic to the point of wanting to avoid bloodshed if at all possible and keeping innocents out of harm's way, he is nevertheless cunning in his own right, tricking a traitor to the Lycian Alliance into revealing himself and seeing through Elphin's guise as a bard. His skills as a swordsman grow over the course of the journey, later facing King Zephiel, the mighty King of Bern, on even terms and being judged worthy of wielding the Sword of Seals, the mightiest weapon in Elibe)
Weaknesses: Roy is naïve at times and prefers to avoid bloodshed, but will resort to lethal force if absolutely necessary. The sword only seals based on the user's emotions, such as not even wanting to fight someone and not wanting to kill them.
Notable Attacks/Techniques:
Sword of Seals: This blade is one of the most powerful weapons in the series and is stronger than the Legendary Weapons of Elibe. Roy is able to use ranged attacks with the blade and adopts an acrobatic fighting style when wielding it. He also gains a new critical animation where the sword blazes with flames as he strikes the enemy.
*Critical Hit: Roy focuses the power of the Sword of Seals on a barrage of flames that is launched against the opponent. Tripling damage done.
Roy_Critical_Hit_Binding_Blade.gif|Critical Hit in Fire Emblem: The Binding Blade
Roy_Critical_Hit_Ultimate.gif|Critical Hit in Super Smash Bros Ultimate
==Gallery==
Concept_art_of_Roy.png|Concept Artwork of Roy.
Roy (Binding Blade Artwork2).png|Roy in Fire Emblem: The Binding Blade.
RoyManga.jpg|Roy in the Hasha no Tsurugi Manga.
Roymeleeclear.png|Roy in Super Smash Bros. Melee.
Roy_SSB4.png|Roy in Super Smash Bros. for Wii U.
Roy_SSB5.png|Roy in Super Smash Bros. Ultimate.
Roy_Fire_Emblem_Awakening.png|Roy in Fire Emblem Awakening.
Roy Fire Emblem Heroes.png|Roy in Fire Emblem Heroes.
File:Phantom_Roy.png|Roy as an Illusory Hero in Fire Emblem Echoes: Shadows of Valentia
Chibi_Roy.png|Chibi Roy
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Fire Emblem
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Category:Statistics Amplification Users
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