Battle Goddess Verita:Gameplay

===Attribute and effect on attack damage and defense===
Physical represented by Sword
Versatile represented by Round Blue
Fire represented by Red Flame
Water/Ice represented by Water Crystal
Lightning represented by Yellow Lightning
Earth represented by Harp
Holy represented by Blue Cross
Darkness represented by Black X
Fighting spirit is special attack that reduce enemy's FS, represented by a yellow-green upward trident
Divine (Godhood) represented by a winged cross
Demon God (Majin) represented by a red body outline
Anti-Versatile represented by a grey ball shape
Ghost represented by a white ring (which look like a white flower ring to me)
Undead represented by a white candle (or white body with black outline, it's quite an abstract shape)
Mechanical represented by Helmet
 	 	Attack 	Attack 	Attack 	Attack	Attack 	Attack 	Attack	Attack	Attack	Attack
 	 	No element	Physical	Versatile	Fire 	Ice/Water	Lightning	Earth 	Holy 	Dark 	Fighting spirit
Defense	Physical 	100% 	100% 	120% 	110% 	125% 	100% 	100% 	110% 	135% 	50%
Defense	Versatile 	100% 	70% 	100% 	90% 	100% 	90% 	110% 	90% 	100% 	50%
Defense	Fire 	100% 	65% 	100% 	-100% 	150% 	100% 	100% 	100% 	105% 	50%
Defense	Ice/Water 	100% 	65% 	100% 	150% 	-100% 	100% 	100% 	100% 	105% 	50%
Defense	Lightning 	100% 	65% 	100% 	100% 	100% 	-100% 	150% 	85% 	85% 	50%
Defense	Earth 	100% 	65% 	100% 	100% 	100% 	150% 	-100% 	85% 	100% 	50%
Defense	Holy 	100% 	90% 	100% 	60% 	50% 	30% 	100% 	60% 	100% 	25%
Defense	Dark 	100% 	90% 	100% 	65% 	100% 	75% 	100% 	100% 	30% 	25%
Defense	Divine 	100% 	60% 	95% 	75% 	75% 	75% 	75% 	75% 	90% 	0%
Defense	Demon God 	100% 	50% 	90% 	50% 	50% 	50% 	50% 	100% 	100% 	0%
Defense	Anti-Versatile	100% 	100% 	1% 	100% 	100% 	100% 	100% 	100% 	50% 	50%
Defense	Ghost 	50% 	1% 	35% 	70% 	50% 	85% 	1% 	200% 	-100% 	0%
Defense	Undead 	50% 	25% 	60% 	125% 	25% 	50% 	25% 	150% 	-100% 	0%
Defense	Mechanical 	50% 	100% 	100% 	25% 	1% 	150% 	1% 	50% 	50% 	0%
===Setting party AI for auto battle===
Translation is based off an online translator and may be inaccurate, particularly ones marked with a question mark. Each item and special ability has a symbol next to it that you can change, if that symbol is a x it will never be used during auto battle. If the symbol is a circle it may be used during auto battle, as long as the AI you set allows for it.
who will the character target?	How often will they use special attacks?	when will they stop using abilities that use TP	when will they stop using abilites that use MP	when will they heal?	when will they use items?
低HP優先
Low HP 	
チャージ全力攻撃
always use charge abilities 	
ガンガン使用
Spam TP abilities until they are out of TP	
ガンガン使用
Spam MP abilities until they are out of MP	
ガンガン使用
Keep healing as long as anybody has less than full health	
ガンガン使用
Keep using them until they are out
高HP優先
High HP 	
全力攻撃
Attack with high damage attack 	
TP25%以上で使用
When they have 25% TP left 	
MP25%以上で使用
When they have 25% MP left 	
HP75%以上で使用
when someone has less than 75% health	
2個以上所持で使用
Untill there are 2 left
前衛優先
Front row enemies 	
ランダム攻撃
Randomly choose between special abilities and normal attacks	
TP50%以上で使用
When they have 50% TP left 	
MP50%以上で使用
When they have 50% MP left 	
HP50%以上で使用
When someone has less than 50% health	
10個以上所持で使用
Until there are 10 left
後衛優先
Back row enemies 	
基本攻撃で攻撃
always use normal attack 	
TP75%以上で使用
When they have 75% TP left 	
MP75%以上で使用
When they have 75% MP left 	
HP25%以上で使用
When someone has less than 25% health	
50個以上所持で使用
Until there are 50 left
人数優先
Use area of effect attacks	
防御
defend 	
使用しない
never use TP abilities 	
使用しない
Never use MP abilities 	
使用しない
never heal 	
使用しない
never use items
====Stats====
HP 	Health
MP 	Used to cast magic
TP 	Used for physical special abilities
FS 	Fighting spirit? the clooser it is to full the better
攻撃力 (Atk Pow) 	Contributes to damage of physical attacks, countered by 防御力 (Def Pow)
攻撃回数 (Atk Mult) 	Contributes to damage of physical attacks, countered by 防御回数 (Def Mult)
防御力 (Def Pow) 	Lowers damage taken by physical attacks
防御回数 (Def Mult) 	Lowers damage taken by physical attacks
魔法攻撃 (Mag Atk) 	Increases damage done by magic attacks
魔法防御 (Mag Def) 	Lowers damage taken by magic attacks
肉体戦速 (Phys Speed) 	Lowers the time it takes to preform physical actions
精神戦速 (Mag Speed) 	Lowers the time it takes to preform magic actions
As you put exp to your stats, you level up. Leveling up in itself will raise your stats further. The exp needed to raise a stat is determined by the character you are playing and the current value of the stat. Auto leveling will place your exp in the stat that requires the least exp to increase. This method of leveling up only applies to the main characters, Celica and Louie.
 	筋力 (Strength) 	体力 (Constitution) 	敏捷性 (Agility) 	器用度 (Dexterity) 	知性 (Inteligence) 	精神力 (Mental) 	魅力 (Charisma)
HP per point 	1/3 	3 	 	 	 	1/9 	
MP per point 	 	 	 	 	1/8 	1/2 	1/25
TP per point 	 	 	1/8 	1/5 	 	 	1/3
攻撃力 (Atk Pow) per point 	1/2 	2/15 	 	 	 	 	
攻撃回数 (Atk Mult) per point 	 	 	 	2/29 	 	 	1/28
防御力 (Def Pow) per point 	~1/7 	1/3 	 	 	 	 	~1/7
防御回数 (Def Mult) per point 	 	 	2/35 	 	 	 	1/29
魔法攻撃 (Mag Atk) per point 	 	 	 	 	1/2 	~1/9 	
魔法防御 (Mag Def) per point 	 	 	 	 	~1/7 	1/3 	1/5
肉体戦速 (Phys Speed) per point 	~1/68 	~1/280 	~1/57 	~1/35 	~1/280 	~1/280 	~1/280
精神戦速 (Mag Speed) per point 	~1/280 	~1/280 	~1/280 	~1/280 	~1/35 	~1/57 	~1/68
cost to increase for Celica (セリカ) 	very cheap 	expensive 	cheap 	very cheap 	very expensive 	very expensive 	very cheap
cost to increase for Louie (リウイ) 	moderate 	moderate 	very cheap 	cheap 	expensive 	very expensive 	cheap