Contact Effect

is an attack effect which applies temporary debuffs to an enemy unit when hit with the following conditions:
*Only one contact effect may be active at any one time
*Always triggers on an enemy unit if the attack hits
*Cannot be negated by resistances of any sort
*Does not stack, so you cannot have multiple instances affecting the same enemy unit even if applied by different friendly units
*May be refreshed with each hit up to its original duration
*If a unit has the Contact Immunity attribute, it will make them immune to all Contact Effects
Units with inherent contact effects may have them imbued to their melee attack channel, missile attack channel or both. However, abilities, ancillaries, spells, and traits granting contact effects will always imbue both attack channels, and replace any inherent contact effects if existent. Since a unit may only have one contact effect active at any one time and a newly acquired contact effect will replace the current contact effect, the player should check the ordering to ensure the intended contact effect is active.
As of The Warden and the Paunch, contact effects can no longer be inflicted on allies by ranged attacks. This means that an archer unit with poison arrows cannot poison allies by shooting them (units will still take damage however). The only exceptions to this is the Poisoned wind effect on Poisoned Wind "because Skaven".
== List ==
A summary table is provided below - please see the specific contact effect page for comprehensive information.
Contact Effect 	Effects 	Duration
Awakening of the Wood 	Speed: -45% 	12 seconds
Blinded! 	
* Melee Attack: -24
* Melee Defence: -24
* Accuracy: -30	10 seconds
Blinded! (Skjalandir's Fall)	
* Melee Attack: -24
* Melee Defence: -24
* Missile Block Chance: -26
* Speed: -50%	26 seconds
Burnt! 	Leadership: -8 	10 seconds
Charmed! 	Melee Attack: -8 	10 seconds
Contaminated! 	Leadership: -10 	10 seconds
Corroded Armour 	Armour: -30 	10 seconds
Crippled! 	
* Melee Defence: -24
* Speed: -25%	30 seconds
Cursed! 	
* Melee Defence: -24
* Melee Attack: -24
* Accuracy: -30
* Speed: -25%	21 seconds
Da Nasty Curse! 	
* Speed: -25%
* Melee Defence: -24
* Armour: -30	22 seconds
Dampened 	
* Removes Magical Attacks
* Spell Resistance: -22%	10 seconds
Dark Blood Tainted 	
* All Healing Received: -100%
* Speed: -10%	10 seconds
Dazed! 	
* Melee Defence: -10
* Speed: -25%	10 seconds
Discouraged! 	Leadership: -16 	10 seconds
Disorientated! 	
* Speed: -30%
* Melee Defence: -4
* Melee Attack: -6	22 seconds
Disrupted! 	
* Physical Resistance: -10%
* Silenced	10 seconds
Dwellers Below 	
*Damage Per Second: 33-67
* Speed: -25%	2 seconds
Euphoric! 	Rampage! 	25 seconds
Flammable! 	Weakness to Fire Damage: +20% 	10 seconds
Frostbite 	Speed: -30% 	10 seconds
Frozen! 	Cannot move 	6 seconds
Kraken's Pull 	Speed: -45% 	10 seconds
Madness of Khaine! 	
* Speed: -20%
* Melee Defence: -10%
* Rampage!	15 seconds
Monstrous Impact 	
* Speed: -60%
* Charge Speed: -60%	10 seconds
'Orrible Smell! 	Leadership: -6 	10 seconds
Poison! 	
* Speed: -15%
* Armour-Piercing Missile Damage: -15%
* Base Missile Damage: -15%
* Base Weapon Damage: -15%
* Armour-Piercing Weapon Damage: -15%	10 seconds
Poisoned Wind! 	Damage Per Second: 12-25 	12 seconds
Rattled! 	
* Melee Attack: -8
* Melee Defence: -10	20 seconds
Ruptured! 	Melee Attack: -16 	10 seconds
Shieldbreaker 	Missile Block Chance: -24 	10 seconds
Skarsnik's Death Juice! 	
*Damage Per Second: 4-8
* Speed: -15%
* Armour-Piercing Missile Damage: -15%
* Base Missile Damage: -15%
* Base Weapon Damage: -15%
* Armour-Piercing Weapon Damage: -15%	10 seconds
Slow Death! 	Damage Per Second: 11-22 	15 seconds
Soporific Musk! 	
* Melee Defence: -5
* Melee Attack: -5	10 seconds
Sotek's Poison! 	Damage Per Second: 5-10 	8 seconds
Soul Crash! 	Damage Per Second: 187-375 	3 seconds
Sunder Armour 	Armour: -30 	10 seconds
Suppressed! 	Speed: -30% 	10 seconds
Take Cover! 	Leadership: -8 	10 seconds
Touch of Corruption! 	Damage Per Second: 25-50 	10 seconds
Tidecall 	Speed: -25% 	10 seconds
Warpflame! 	
* Weakness to Fire Damage: +10%
* Armour: -10	10 seconds
Weakened 	
* Base Weapon Damage: -25%
* Armour-Piercing Weapon Damage: -25%	30 seconds
Weeping Blade 	Armour: -50% 	35 seconds
Windstruck! 	
* Acceleration: -65%
* Speed: -40%
* Charge Speed: -40%	30 seconds
Witchbroth! 	
*Heal Per Second: +0.60%
* Vigour per second: -1%
* Immune to Contact Effects	7 seconds
Zzzzap! 	Increase Cooldowns: +10 seconds	10 seconds
Category:Effects
Category:Contact effects