Bedrock Edition 1.10.0

1.10.0, the third experimental release for Village & Pillage, is a major update to released on March 19, 2019. It adds some more features of Village & Pillage that were not added in either 1.8.0 or 1.9.0, such as shields, pillager outposts, new types of villagers, new textures and more.
== Additions ==
=== Blocks ===
; Composters
* Currently have no functionality.
* Available through Experimental Gameplay.
; Campfires
* Currently have no functionality.
* Available through Experimental Gameplay.
; Jigsaw blocks
* Currently have no functionality, and can only be obtained via an inventory editor.
; Lecterns
* Placing a book and quill or written book on the lectern allows multiple players to read it together.
* A book and quill can be read, but not edited when placed on a lectern.
; Looms
* Used to easily make patterns for banners.
; Stonecutters
* New stonecutters are only available through Experimental Gameplay.
* Still have no functionality.
* Old stonecutters are still available via an inventory editor.
; Sweet berry bushes
* Can be found in and biomes.
* Can be planted from sweet berries.
* Have 4 growth stages.
* Drop 2-3 sweet berries when harvested.
* Available through Experimental Gameplay.
=== Items ===
; Banner patterns
* Made with the Loom.
* Can be added to banners to apply designs.
* 6 types of banner patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned, and Bordure Indented.
; Spawn eggs
* Added illager beast and wandering trader spawn eggs, available through Experimental Gameplay.
; Sweet berries
* Collected from sweet berry bushes.
* Can be eaten or planted into bushes.
* Can be planted into the ground and grown into sweet berry bushes.
; Shields
* New tool that can be used to block most incoming attacks.
* Sneaking or mounting a mob activates the shield when equipped in either hand.
* Crafted with 6 planks and 1 iron ingot.
=== Mobs ===
; Wandering traders
* A type of villager that appears at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials.
* Accompanied by two custom llamas.
* Available through Experimental Gameplay.
;Illager beasts
* Available through Experimental Gameplay.
* Currently only have the basic AI.
* Drop a saddle when killed.
;Cat
* Added a new skin: Jellie, the community cat contest winner.
=== World generation ===
; Pillager outposts
* Generate in the same biomes as villages, and pillagers respawn around the tower.
* Available through Experimental Gameplay.
* Can generate with tall foundation.
* Generate with black banners, instead of illager banners.
=== Gameplay ===
; Achievements
* Added a new achievement:
** Fruit on the Loom - Make a banner using an Enchanted Apple Stencil (20G)
== Changes ==
=== Blocks ===
; Barrels
* Still under Experimental Gameplay and cannot be opened.
* Added crafting recipe.
; Bells
* Still under Experimental Gameplay.
* Improved and added placement features.
; Blast furnaces and smokers
* Still under Experimental Gameplay.
* Added crafting recipe.
; Cartography tables
* Still under Experimental Gameplay.
* Added crafting recipe.
; Chorus flowers
* Now break when shot with an arrow.
; Crops
* Now have placement sounds.
; Dead bushes
* Can now be used as fuel.
; Dispensers
* Dispensers with shears in them can now shear sheep.
; Grindstones
* Still under Experimental Gameplay.
* Added crafting recipe.
* Updated texture.
; Lanterns
* Are no longer only available through Experimental Gameplay.
* Can now be properly attached to the bottom or top of blocks.
* Now have animated textures.
* Added crafting recipe.
; Leaves
* Now have a chance to drop 0–2 sticks when decaying.
; Logs and stripped logs
* Have been renamed from "Wood" and "Stripped Wood".
; Smithing tables
* Still under Experimental Gameplay.
* Updated texture.
; Wet sponges
* Now dry out immediately when placed in the Nether.
; Wood and stripped wood
* A log block with the bark texture on all 6 sides.
* Are no longer unused, and can now be crafted with 4 logs or stripped logs.
; White carpets and undyed glass panes
* Can now be dyed directly in the crafting table.
=== Items ===
; Beetroot soup and Rabbit stew
* Now have shapeless crafting recipes.
; Crossbows
* Are no longer only available through Experimental Gameplay.
=== Mobs ===
; Cats
* Feeding cats raw cod or raw salmon now replenishes their health.
; Creepers
* Now have a chance to drop a music disc when killed by a stray, as well as a skeleton.
; JSON
* Mob events and behavior can now be scheduled using JSON.
; Pillagers
* Are no longer only available through Experimental Gameplay.
* Added new sounds. ().
; Villagers
* Have been split into two mobs:
** New villagers spawn in new villages.
*** Available through Experimental Gameplay.
** Old villagers still spawn in igloo basements.
* New villager behavior:
** Implemented some of the new villager schedule behaviors.
** Implemented new villager sleep behaviors.
** Villagers may now wander to the village outskirts.
** Villagers attempt to find a door when it rains during the day, but navigate to their bed at night.
** Updated and improved pathfinding.
** Villagers now have a visual-based trading system, and hold up the item they wish to trade.
** Villagers have new clothing to indicate their level, profession, and biome.
** Villagers now mingle together around gathering sites in the village.
** Librarians inspect bookshelves.
** Villagers can switch professions depending on the job site blocks available in the village.
*** Villagers now interact with beds and corresponding job site blocks.
* Added mason, green-coated (nitwit), and unemployed (no-overlay) villager professions.
; Zombie villagers
* Split into 2 different mobs
** New zombie villagers have biome-specific and profession skin layers.
*** Available through Experimental Gameplay.
** Old zombie villagers still spawn in igloo basements.
=== World generation ===
; Villages
* Have a new look, differing per biome.
* Added village job sites and gathering sites.
* Number of houses depends on beds.
* Taiga villages are now more common.
* Removed zombie villages, due to new village changes.
* Available through Experimental Gameplay.
* Can be located with both and . is not always guaranteed to locate a village, while always point to villages.
* No longer generate in Old world type.
* Meeting points generate with various bell types.
* Job and gathering sites, that villagers mingle around together, generate in villages.
** Job sites can be built by players by placing job site blocks in village boundaries.
; Strongholds
* Most strongholds no longer generate under village wells - they now generate under village meeting points.
** Available through Experimental Gameplay.
* Reduced the chance of strongholds generating under villages.
; Igloo
* Now always generate with a red bed, regardless of the biome.
=== General ===
; Texture Update
* The new vanilla textures are now set as the default pack.
; Data-driven animation
* Refactored the animation system to support hierarchical animation, and treat animations and animation controllers as 'animations'.
* Updated JSON with new animation support, upgraded schema for actor definition, and included upgrades for animation controllers and actor definitions.
* Converted sheep and pigs to the new animation system.
* Move locators to bones.
* Blend state transitions.
* Removed cod lead locator.
* Renamed .
* Initial poly mesh support.
* Added TextureMesh geometry.
* Flipping data-driven entities test to enable new entities to use .
* Events now have defined data objects containing all event data.
* Added new villager animations.
; Data-driven models
* Added default parenting to the evoker nose, in line with over villager-derived mobs.
; Entity scripting function
* Is no longer behind Experimental Gameplay.
; Help
* Pressing help button links to the relevant how to play section.
* Updated the how to play section.
; Particles
* Can now be edited using standard JSON formatting.
* Renamed some particles include prefix to .
* Removed and .
; Permissions
* Improvements to the operator status and permission settings, with the added option to enable cheats or not.
; Resource packs
* Are now separate from world templates and can be updated independently in existing worlds.
; Scripting system
* Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled.
* Updating a player's position with scripting now correctly syncs with the player.
* Creating actors via script now avoids the spawning logic.
** This prevents hard-coded logic like ocelots spawning along with baby ocelots.
* Improved the message wording for players who get disconnected due to unsupported scripts.
* Allow events to fire without a defined event data object.
* Renamed Views to Actor/Entity Queries.
* Added sound events to the scripting API.
* Add Event Data to .
* Custom UIs can now be made like regular in-game UI screens.
* Added 'Global Objects' to the scripting API.
* Refactored JavaScript object registration.
* Added the ability to enable and disable scripting error and warning logging.
== Fixes ==
; Crashes/performance
* Fixed several crashes that could occur during gameplay. 
* Fixed several crashes that could occur when loading the game. 
* Fixed a crash that could occur when repeatedly attempting to cancel joining a multiplayer game. 
* Fixed a crash that could occur when rejoining the game in the End dimension. 
* Fixed a crash that could occur when entering a portal on some servers. 
* Resource packs that are nested in an extra folder no longer cause the game to crash. 
* Fixed a crash that could occur when adding a resource pack with a missing pack icon. 
* Stacking slabs to make a double slab no longer crashes the game. 
* Fixed a crash that could occur on Xbox One if a player was not signed in correctly. 
* Fixed a crash that could occur when closing a world and reentering it on Xbox One. 
* Fixed a crash that could occur when using a jukebox on Nintendo Switch. 
* Fixed a crash that could occur when downloading or copying a large world on Nintendo Switch. 
* Fixed a crash when trying to launch the marketplace packs "City Cars" and "Mineville Film Studios" on mobile devices. 
* Fixed a crash that could happen after running scripts for a long period of time. 
* Fixed a crash that could occur when loading large world templates. 
* Optimized particles to improve performance.
* Looping UI animations no longer increase memory usage over time. 
* Removing ticking areas from the game now correctly frees up used memory.
* Fixed a scripting crash that could occur when using '' events. 
; General
* Fixed another issue that could cause the game to sometimes not load past the Minecraft splash screen on some devices. ()
* Players are now informed if they are disconnected from Xbox Live when the Xbox One console is resumed from standby.
* Various fixes and improvements to the Marketplace sorting and search results. 
* Fixed an issue on Xbox One that would disable LAN games when the player did not have multiplayer permissions. 
* Fixed a bug with converted worlds on Nintendo Switch that prevented cross-platform multiplayer. ()
; Gameplay
* Players can once again travel through End gateway portals without suffocating and no longer encounter world loading issues as a result. (, )
* Player position is now accurately saved when exiting and rejoining a world.
* Lightning no longer has a downward area of effect when hitting blocks, so no longer strike mobs sheltering underneath blocks.
* The descend button now works correctly when underwater and using touch controls. 
* Fixed a bug where players could respawn some distance away from their beds. ()
* Fixed a bug where lava could hurt a player through block corners. ()
* The re-center button on Minecraft VR has been mapped to Y now instead of X. 
* Players using Oculus Rift can no longer fly in Survival mode after swimming. ()
; World generation
* Trapdoors in shipwrecks are now correctly rotated. 
* Snow layers generate around grass and flowers again in snow biomes. ()
* Strongholds now generate with the correct stair variants again. ()
* Mutated birch forest biomes now generate with extra tall birch trees again. ()
* The correct amount of white terracotta now generates in mesa biomes.
; Mobs
* Reduced the number of drowned mobs that can spawn in an area. ()
* Passive mobs now spawn on the correct block types. ()
* Turtles no longer levitate above the ground. 
* Damage cooldown no longer hinders other mob attacks. 
* Wither skeletons and vex mobs can now be renamed with nametags. ()
* Fixed the pathfinding for zombies chasing villagers inside buildings. ()
* Fixed the wither's ranged and swoop attacks. ()
* Skeletons once again attack iron golems. 
* Cats are no longer tempted by food when they are too far from the player. 
* Fixed an issue with the sword held by the vex mob. 
* Fixed sleep goal so mobs can get in beds that have blocks on the sides.
* Mobs can no longer destroy paintings if Mob Griefing is disabled. ()
; Blocks
* Bamboo saplings no longer destroy blocks above them as they grow. ()
* 'Monster Egg' blocks are now named 'Infested' blocks to match Java Edition. 
* Infested bricks mined with silk touch now drop as its non-infested variant. 
* It is now possible to climb through snow layers placed on top of scaffolding. ()
* Hanging banners no longer show as floor standing banner variants. ()
* Scaffolding no longer gets left hanging unsupported when being placed rapidly. ()
* Horizontal scaffolding extensions can now be placed over non-solid blocks correctly. ()
* Fixed a bug where kelp would grow in horizontal flowing water. ()
; Items
* Items can no longer be duplicated in the crafting grid. ()
* Fixed an exploit that allowed players to gain unlimited items from the recipe book. ()
* The new dye types can now be used to dye shulker mobs. ()
; Graphical
* Players on split-screen no longer have limited visibility underwater. ()
* Fixed a bug that could cause missing textures if the player suspended the game while it is still loading. 
* Fixed an issue that could cause lighting issues in chunks when flying around.
* Pandas eating bamboo now show correctly colored food particles. ()
* Food held by pandas is now sized, positioned, and textured correctly. ()
* Upside-down shulkers now have the correct opening animation. ()
* Graphics no longer become corrupted when disabling texel anti-aliasing on Nintendo Switch. ()
* Colored beacon beam textures no longer appear compressed. 
* Mobs no longer spawn with heart particles. 
* Weapons held by armor stands are now the correct size. ()
* Fixed skeleton melee attack animation. 
* Firework stars no longer appear black in the Creative inventory. 
* Fixed animations for cow and parrot mobs. 
* Ender dragon attacks now show a particle trail. 
* Cornflowers now render correctly in item frames. 
* Existing armor stands no longer turn white.
* Fixed the spider leg animation in the Dwarven Mining Company marketplace map.
* Fixed wither skeleton model geometry issue that was affecting some Marketplace content. 
* Fixed the head rotation of pigmen when non-standard texture packs are used. ()
; User interface
* Menu buttons no longer stay highlighted after being selected ()
* Worlds no longer show singleplayer only warning message when multiplayer is enabled ()
* Texture packs applied to a freshly created world are now displayed in the active list 
* Global resource packs no longer show in the active packs list if they are not applied to a specific world 
* The 'Unlock Template World Options' popup no longer has a placeholder message 
* Fixed an issue with the black and pink missing texture icon that would sometimes appear in the marketplace 
* Players are prompted to redownload packs if they have been applied to a world but removed from the cache 
* Players who are disconnected while downloading a multiplayer pack no longer get stuck on the saving world screen 
* Fixed an issue that could cause the player to get stuck on the 'Converting World' screen if the game is suspended 
* Enabling 'Touch only affects the hotbar' on Nintendo Switch now works as expected: ()
** Controller sensitivity setting (touching the screen no longer interferes with controller movement)​.
** Removed increased build distance in creative including place/mine tooltips​.
** When the last hotbar slot selected, touching the screen no longer switches to 8th slot.
* Fixed the ability to unblock players from Realms on the members list for pages two and above.
; Commands
* Giving a cobblestone wall variant with commands no longer crashes the game. ()
* Chest minecarts now drop their contents if destroyed with the command. 
* Multiple commands run from Functions now run from the correct point of execution. (, )
* Players no longer receive command feedback when cheats are disabled. ()
* Fixed an issue related to scoreboard not showing the correct entries. 
* Using scoreboard selectors no longer adds extra characters to player names. 
* Scoreboards now work correctly with custom-named entities. 
* Scoreboard data is now saved more accurately when exiting a world.
* Various fixes and improvements to the function.
; Add-ons / script engine
* Renamed blocks in resource packs now keep their custom names. 
* Packs missing '' don't allow loading UI anymore. 
* Script queries no longer show error messages when detecting dropped item entities. ()
* '' component now has consistent naming between scripting and JSON. 
* The scripting event '' now fires correctly. 
* Fixed an issue with the scripting event '' not working as expected. 
* Fixed the '' scripting component that was not working as expected. 
* Scripting can now be used to attach particles to mobs correctly.
* Fixed issue of region filters not working if inside a custom spawn event. 
* Renamed the '' scripting event to ''. 
* Scripting '' now correctly checks for valid entities only. 
* Fixed incorrect results for '' on some entity components.</onlyinclude>
== Video ==
Video made by slicedlime:
== Trivia ==
* With only two beta versions released for it, 1.10.0 has the least number of beta versions across all major Bedrock Edition updates.
== See also ==
* Java Edition 1.14
* PlayStation 4 Edition 1.90
* Education Edition 1.12
== References ==
de:Bedrock Edition 1.10.0
el:Bedrock Edition 1.10.0
es:Bedrock Edition 1.10.0
fr:Version Bedrock 1.10.0
ja:Bedrock Edition 1.10.0
pt:Edição Bedrock 1.10.0
ru:1.10.0 (Bedrock Edition)
th:รุ่นเบดร็อค 1.10.0
zh:基岩版1.10.0