Ravenath (Ravenath)

===Basic Information===
 Race: Human
 Class: Figther/Sorcerer
 Level: 1/1
Experience: 0
 Alignment: Neutral Good
 Languages: Common, Draconic
 Deity: None.
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 13 +1 (03 pts)
DEX: 17 +3 (07 pts) +2 Racial
CON: 10 +0 (00 pts)
INT: 10 +0 (00 pts)
WIS: 10 +0 (00 pts)
CHA: 16 +3 (10 pts)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max HP -2) HP: 14 = [1d10 + CON (00) ] (Fighter)
 [1d06 + CON (00) + FC (00)] (Sorcerer)
 AC: 17 = [10 + DEX (03) + Armor (04) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
 AC Touch: 13 = [10 + DEX (03) + Size (00) + Misc (00)]
 AC Flatfooted: 14 = [10 + Armor (04) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
 INIT: +7 = [DEX (03) + Misc (04)(Feat: improved initiative)]
 BAB: +1 = [Fighter (01) + Sorcerer (00)]
 CMB: +2 = [BAB (01) + STR (01) + Misc (00)]
 CMD: 15 = [10 + BAB (01) + STR (01) + DEX (03) + Misc (00)]
 Fortitude: +2 = [Fighter (02) + Sorcerer (00) + CON (00) + Misc (00)]
 Reflex: +3 = [Fighter (00) + Sorcerer (00) + DEX (03) + Misc (00)]
 Will: +2 = [Fighter (00) + Sorcerer (02) + WIS (00) + Misc (00)]
 Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 Rapier: Attack: +4 = [BAB (01) + Dexterity (03) + Misc (00) + Magic (00)]
 Damage: 1d6+1 (P), Crit: 18-20/x2, Special: Finesse.
 Dagger: Attack: +4 = [BAB (01) + Dexterity (03) + Misc (00) + Magic (00)]
 Damage: 1d4+1 (P or S), Crit: 19-20/x2, Special: Finesse. Range: 10'.
 Claws (2): Attack: +4 = [BAB (01) + Dexterity (03) + Misc (00) + Magic (00)]
 Damage: 1d4+1 (P or S), Crit: 20/x2, Special: finesse.
Ray of Frost: Attack: +4 [BAB (01) + Dexterity (03) + Misc (00) + Magic (00)]
 Damage: 1d3 (cold)
Burning Hands: 1d4+1 Fire Damage, Reflex Save for ½. SR: yes.
===Racial Traits===
Ability Adjustments: +2 Dexterity
 Size: Medium
 Speed: 30'
 Favored Class: Sorcerer
 Bonus Feat: Humans select one extra feat at 1st level (already 
 selected).
 Skilled: Humans gain an additional skill rank at first 
 level and one additional rank whenever they
 gain a level. 
===Class Features===
Fighter (1)
Armor/Weapons: A fighter is proficient with all simple and martial weapons
 and with all armor (heavy, light, and medium) and shields 
 (including tower shields).
 Bonus feat: Weapon Finesse.
Sorcerer (1)
 Bloodline: Draconic
 Claws (Su): Starting at 1st level, you can grow claws as a free action.
 These claws are treated as natural weapons, allowing you to
 make two claw attacks as a full attack action using your full
 base attack bonus. Each of these attacks deals 1d4 points of
 damage plus your Strength modifier (1d3 if you are Small). At
 5th level, these claws are considered magic weapons for the
 purpose of overcoming DR. At 7th level, the damage increases
 by one step to 1d6 points of damage (1d4 if you are Small).
 At 11th level, these claws deal an additional 1d6 points of
 damage of your energy type on a successful hit. You can use
 your claws for a number of rounds per day equal to 3 + your
 Charisma modifier. These rounds do not need to be consecutive.
 6 rounds per day (doesn't have to be consecutive).
 Class Skill: Perception.
 Cantrips: Limited number, Cast At-Will
 Bonus Feat: Eschew Materials
===Feats===
 Weapon Finesse (Fighter): Use Dex instead of Str on attack rolls with
 light weapons (including rapier).
 Persuasive (Level One): +2 bonus on Diplomacy and Intimidate checks.
Improved Initiative (Human): +4 bonus on initiative checks.
Eschew Materials (Sorcerer): Cast spells without material components. 
===Traits===
Magical Talent (Magic): Can use Dancing Lights 1/Day at caster level 1.
 Bully (social): You gain a +1 trait bonus on Intimidate checks, 
 and Intimidate is always a class skill for you.
===Spell Lists (Known)===
0 Level (at will) Level 01 (4/day) Level 02 Level 03
* Detect Magic * Burning Hands * Spell Name * Spell Name
* Read Magic (1d4+1, bloodline) * Spell Name * Spell Name
* Mage Hand * Shield
* Ray of Frost
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 03 = [Base (02) + INT (00)/Level; FC (00), Misc (01)(human)] (1 level Fighter)
 04 = [Base (02) + INT (00)/Level; FC (01), Misc (01)(human)] (1 level Sorcerer)
 ------
 Total: 07
Skills Total Rank CS Ability ACP Misc
Acrobatics 03 0 0 3 -0 +0
Appraise 00 0 0 0 +0
Bluff 03 0 0 3 +0
Climb 01 0 0 1 -0 +0
Craft ( ) 00 0 0 0 +0
Diplomacy 05 0 0 3 +2 (Feat: Persuasive)
Disable Device 0 0 0 -0 +0
Disguise 03 0 0 3 +0
Escape Artist 03 0 0 3 -0 +0
Fly 03 0 0 3 -0 +0
Handle Animal 0 0 0 +0
Heal 00 0 0 0 +0
Intimidate 10 1 3 3 +3 (Feat: Persuasive & Bully Trait)
Knowledge (Arcana) 05 2 3 0 +0
Knowledge (Dngnrng) 0 0 0 +0
Knowledge (Engnrng) 0 0 0 +0
Knowledge (Geography) 0 0 0 +0
Knowledge (History) 0 0 0 +0
Knowledge (Local) 0 0 0 +0
Knowledge (Nature) 0 0 0 +0
Knowledge (Nobility) 0 0 0 +0
Knowledge (Planes) 0 0 0 +0
Knowledge (Religion) 0 0 0 +0
Linguistics 01 1 0 0 +0
Perception 04 1 3 0 +0
Perform ( ) 00 0 0 0 +0
Profession (scribe ) 04 1 3 0 +0
Ride 03 0 0 3 -0 +0
Sense Motive 00 0 0 0 +0
Sleight of Hand 0 0 0 -0 +0
Spellcraft 04 1 0 3 +0
Stealth 03 0 0 3 -0 +0
Survival 00 0 0 0 +0
Swim 01 0 0 1 -0 +0
Use Magic Device 0 0 0 +0
===Equipment===
Equipment Cost Weight
Explorer's Outfit 08 lb
Chain Shirt (family) 100 gp 25 lb
Rapier (family) 20 gp 02 lb
Dagger (5) 10 gp 05 lb
Backpack 02 gp 02 lb (full: 27) 
 Bedroll 01 sp 05 lb
 Inkpen 01 sp 00 lb
 Paper (2 sheets) 08 sp 00 lb
 Rope 01 gp 10 lb
 Rations (10) 05 gp 10 lb
 Flint and Steel 01 gp 00 lb
 Total Weight: 67 lb (without backpack: 40 lb)
 Light Medium Heavy 
Max Weight: 0-50 51-100 101-150
===Finances===
PP: 00
GP: 10
SP: 00
CP: 00
Gems/Jewelry/Other:
0000
===Details===
 Size: Medium
 Gender: Male
 Age: 30
 Height: 6'
 Weight: 160 lb
Hair Color: Golden
 Eye Color: Light Brown (some people say golden)
Skin Color: Pale
Appearance: Ravenath is beautiful. Golden wavy hair. Golden penetrating eyes. 
 A good tall body. He has light brown trousers and black boots, typical 
 between the people of his city. He also has a white shirt and the 
 familiar chain shirt, with the family crest, a golden symbol over a
 red shield. The golden symbol has the vague form of a griffin wing. 
 His family rapier has that crest too. It's attached to the left side 
 of the belt.
 He is aware of his talent throwing knifes, and he has multiple daggers
 in his suit for this purpous: one in the left and one in the right of 
 his belt, two atached to his right forearm and one in left boot. He 
 has a green cloak with the family crest too. In his head, he has a 
 green hat with a big yellow feather.
Demeanor: Ravenath is nice to everyone. He likes people and hates to fight.
 He always tries to intimidate the enemy before combat. But he will 
 fight if he has to. He doesn't lie. That's why he has fought so many 
 in the past about his intentions with the school. Every night, he has
 dreams that, eventually, becomes nightmares.
Background: Ravenath is the firstborn of a family with tradition. It was a
 family of master duelists. His father inherited the fencing school in 
 his city that he would inherit someday.
 Ravenath was trained since the very moment he could handle the rapier. 
 His destiny was sealed in his born. He was meant to be the next dueling 
 master of the school.
 But Ravenath wasn't so comfortable with that idea. When he was a child, 
 he asked his parents about the magic schools of his city, about great 
 powers and fey creatures. But that conversations always ended with
 more hours of training as punishment from his upset father. And then
 the dreams came. Almost every night, since he has twenty, Ravenath
 dreamed with strange lands, distant in space and time, with recurrent 
 elements: magic, heroes, and a dragon. It was always the same dragon. A
 wonderful golden dragon, flying, breathing fire, casting wonderful 
 spells.
 Lately, his father talked about the inheritance of the school and that 
 always ended in fights between he and his son. Ravenath was determined 
 not to inherit the school, letting his younger brother take his place.
 That boy, with his twenty two years, has a great ability with the rapier
 and was delighted with the idea of becoming the master someday.
 But then, the disaster came. The night Ravenath turned thirty, the dragon
 in his dream looked at him with determination. He couldn't move. And the
 dragon released his fire breath over him.
 When he woke up, the room was on fire. He jumped to the street through
 the windows and realised that the entire house was burning. Then, his 
 family stepped out of the house. Ravenath helped to extinguish the fire,
 with the help of his neighbors. When all finished, the school along with
 his family's house, was destroyed.
 He was incriminated by his father for the disaster. His father thought
 that this was an attempt to avoid inheriting the school by destroying it. 
 In his rage, his father was determined to slain him, and
 Ravenath couldn't have defended himself because of the shock of the 
 situation. His mother interceded and he was punished with exile.
 Ravenath doesn't know the true cause of the fire. But he can't forget 
 the breath of that golden dragon in his dreams.
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 1352
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Sorcerer (Blood line: golden dragon)
 BAB: +1 to +1
 Fort: +2 to +2
 Ref: +0 to +0
 Will: +0 to +2
 Feat: None
 Features: Bloodline power (claws), cantrips, eschew materials
 HP: 4 (Max -2)
Skill Pts: +4 = +2 (Sorcerer) +1 (Human) +03 (Old Total) +1 (FC Bonus) = 07 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Dec. 14, 2010) (Aldern Foxglove) Level 1
*Approval (Dec. 15, 2010) (Mowgli) Level 1
*Approval (Mar. 15, 2011) (Mowgli) Level 2
Category:Approved Characters