Lore of Heavens

The Lore of Heavens is a lore of magic introduced in Total War: Warhammer.
== Lore Attribute ==
=== Roiling Skies === 	
=== Roiling Skies ===
Spells from the Lore of Heavens manipulate the ethers of the skies, buffering and pummeling winged creatures.	Spells from the Lore of Heavens manipulate the ethers of the skies, buffering and pummeling winged creatures.
 	Passive AbilityLore of Heavens
Type 	Hex (Area)
Target 	Enemies
Speed 	-25%
Melee Defence 	
Effect range 	Map-wide
Duration 	25 seconds
Affected units 	Affects enemies in range(all)
Affects units if 	Flying
Enabled if 	Casting
Triggers when casting spell 	Triggers when casting spell
== Spells ==
=== Wind Blast === 	
=== Wind Blast ===
The Astromancer seizes the winds of the battlefield, directing them against the foe to batter the targets with unhallowed gales.	The Astromancer seizes the winds of the battlefield, directing them against the foe to batter the targets with unhallowed gales.
 	SpellLore of Heavens
Cost 	5 Winds8 Winds (Overcast)
Type 	Breath
Target 	Ground, All
Damage Per Second 	16 (0%) 24 (33%) (Overcast)
Duration 	2 seconds
Radius 	12 metres
Movement Speed 	24m/s
Range 	100 metres
Duration 	2 seconds
Cooldown 	32 seconds
Miscast Chance 	50% (Overcast)
Affects units if 	Grounded
Increased armour-piercing damage 	Increased armour-piercing damage
Expanding, tear-shaped attack Strong vs multiple units 	Expanding, tear-shaped attack Strong vs multiple units
=== Harmonic Convergence === 	
=== Harmonic Convergence ===
Divining auspicious signs, the caster guides the minds of targets, augmenting them with the foresight needed for victory.	Divining auspicious signs, the caster guides the minds of targets, augmenting them with the foresight needed for victory.
 	SpellLore of Heavens
Cost 	6 Winds10 Winds (Overcast)
Type 	Augment
Target 	Self, Ally
Armour 	
Melee Defence 	
Melee Attack 	
Range 	200 metres
Duration 	22 seconds
Cooldown 	30 seconds
Miscast Chance 	50% (Overcast)
Affected units 	Affects allies in range(max: 1)
Additional effect on armour 	Additional effect on armour
=== Urannon's Thunderbolt === 	
=== Urannon's Thunderbolt ===
The caster calls down a mighty ball of lightning and hurls it - should the foe be struck they will surely be shattered! 	The caster calls down a mighty ball of lightning and hurls it - should the foe be struck they will surely be shattered!
 	SpellLore of Heavens
Cost 	6 Winds10 Winds (Overcast)
Type 	Bombardment
Target 	Ground, Enemies
Ranged Damage 	672 (100%) 1344 (100%) (Overcast)
Explosive Damage 	96 (100%) 192 (100%) (Overcast)
Range 	300 metres
Duration 	4 seconds
Cooldown 	42 seconds
Miscast Chance 	50% (Overcast)
Greater armour-piercing explosion damage Increased armour-piercing damage 	Greater armour-piercing explosion damage Increased armour-piercing damage
Causes major magical damage Small strike area Good against artillery pieces Good against armour Strong vs multiple combatants	Causes major magical damage Small strike area Good against artillery pieces Good against armour Strong vs multiple combatants
=== Curse of the Midnight Wind === 	
=== Curse of the Midnight Wind ===
The Wizard issues a three word curse, hexing the target unit and blighting their ability to attack and defend.	The Wizard issues a three word curse, hexing the target unit and blighting their ability to attack and defend.
 	SpellLore of Heavens
Cost 	8 Winds14 Winds (Overcast)
Type 	Hex (Area)
Target 	Enemies
Melee Attack 	
Armour 	
Range 	200 metres
Effect range 	35 metres
Duration 	25 seconds50 seconds (Overcast)
Cooldown 	38 seconds
Miscast Chance 	50% (Overcast)
Affected units 	Affects enemies in range(all)
Extended effect duration 	Extended effect duration
=== Comet of Casandora === 	
=== Comet of Casandora ===
Reaching to the highest heavens, the Wizard draws a wandering meteorite down upon the battlefield. 	Reaching to the highest heavens, the Wizard draws a wandering meteorite down upon the battlefield.
 	SpellLore of Heavens
Cost 	13 Winds20 Winds (Overcast)
Type 	Bombardment
Target 	Ground, Enemies
Ranged Damage 	1728 (50%)
Explosive Damage 	72 (100%) 144 (100%) (Overcast)
Range 	200 metres
Duration 	7 seconds
Cooldown 	49 seconds
Miscast Chance 	50% (Overcast)
Greater armour-piercing explosion damage 	Greater armour-piercing explosion damage
Causes major magical damage Large strike area Huge explosion area Strong vs multiple combatants Good against armour	Causes major magical damage Large strike area Huge explosion area Strong vs multiple combatants Good against armour
=== Chain Lightning === 	
=== Chain Lightning ===
Lightning arcs across the battlefield, leaping from foe-to-foe with crackling fury until there are none left within the storm.	Lightning arcs across the battlefield, leaping from foe-to-foe with crackling fury until there are none left within the storm.
 	SpellLore of Heavens
Cost 	14 Winds
Type 	Vortex
Target 	Ground, All
Damage Per Second 	11 (100%)
Duration 	21 seconds
Radius 	10 metres
Movement Speed 	4m/s
Range 	150 metres
Duration 	21 seconds
Cooldown 	50 seconds
Large, random-moving area of effect Strong vs multiple units Good against armour Weak vs a single combatant 	Large, random-moving area of effect Strong vs multiple units Good against armour Weak vs a single combatant
== Units ==
=== ===
Unit							
 							
 							
======
Unit							
 							
======
Unit							
 							
 							
======
Unit							
 							
 							
 							
 							
 							
======
Unit							
 							
 							
 							
 							
 							
 							
======
Unit							
 							
===Tzeentch===
Unit 							
 							
(Formless Horror: Kairos Fateweaver) 							
(Formless Horror: Lord Mazdamundi) 							
(Formless Horror: Teclis) 							
(Formless Horror: The Blue Scribes) 							
(Formless Horror: Yuan Bo, the Jade Dragon)							
 							
======
Unit							
 							
==Bound spells==
===Unit abilities===
Grand Cathay:
*Dragon-Blooded Shugengan Lord (Yang) (Wind Blast) (campaign only)
*Wu Xing War Compass (Celestial Comet & Celestial Lightning)
High Elves:
*Archmage (Chain Lightning) (campaign only)
Lizardmen:
*Coatl (Lesser Chain Lightning & Urannon's Thunderbolt)
*Skink Oracle (Comet of Casandora) (campaign only)
Warriors of Chaos:
*Summoners of Rage (Dragon Ogres) (Chain Lightning)
===Items===
*Moon-Touched Spear (Wind Blast)
==Strategy==
The Lore of Heavens is an offensive Lore of Magic with many damaging spells. The Lore attribute is niche, but quite powerful when it is active, bring it if you expect flying units or bring your own flying units to ensure aerial dominance.
*Wind Blast is decently effective against lightly armored infantry. Overcasting can improve value against some more armoured units, but still should be focused on light armour.
*Harmonic Convergence provides a balanced upgrade to melee stats but it only applying to a single unit can make it niche. Overcasting can help a unit hold longer.
*Curse of the Midnight Wind is a solid hex spell useful for debuffing key enemy units.
*Urannon's Thunderbolt is a quick spell to cast that does decent damage in a small area of effect. Because of this it is actually not bad at dealing damage to large single entity targets or clumps of elite enemies. It is also effective at sniping out individual artillery pieces like a cannon or even stationary units like the Casket of Souls.
*Comet of Casandora is an effective blob detonator that does massive damage, however it is a very slow cast, giving your enemy plenty of time to respond. It is recommended to keep your enemy in place using a Hero or Lord, then drop the comet in the center of the blob that forms. Be aware that the splash radius is very wide, so it is not recommended to use this nearby your own infantry units.
*Chain Lightning is an effective vortex spell, but its random nature combined with its cost makes it a little too expensive.
Category: Lores of Magic