110965-suggestion-dont-kill-crafting-heres-my-solution

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I'll try to keep it short and sweet. (TL;DR in bold)Making crafted gear good enough for veteran dungeons and [maybe some raids] is essentially the exact same thing as saying "Crafting is worthless and a waste of time".Why? Because you'll be putting in all of this time and money for gear that is not even close to best-in-slot, when you can essentially just run a couple of vet. adventures>dungeons to get raid-gear; why craft at all?I loved the notion of Wildstars crafting system. It was very intriguing, what with the choosing of your own stats and power cores and all of that, so I am wondering why it's practically being thrown away... So! Here's my solution:- Introduce top-tier recipes for each slot and each class; maybe one for assault, one for support. This gear is purple (Epic?) and has really good base stats, in fact BETTER than raid gear! But;- Make part of the ingredients exclusive to salvaged raid drops, that can not be sold on the auction house/CE. And make eventual higher-tier gear attainable only by using power cores from higher-tier raid gear.This will lead to people crafting nice gear to get started, get new gear from raids, and then farm even MORE from the raids to get the salvage, so they can get EVEN BETTER gear from crafting yet again! A very economy and raid-friendly cycle of progression, with clear, long-term goals.
 
Adding tweakable or addable rune-slots, gear-enhancement, or anything of the like through the exact same salvage principle could also be considered.Another teeny-tiny complaint I have is the needless level progression in crafting. We all know that crafting while leveling is virtually worthless, so in my opinion, keeping the Epochos/Adventus-style research, and keeping it max level would be the smartest solution, for a smart and modern crafting system - this is of course not necessary, it just makes the ride less bumpy and grindy.*Remember, this is my suggestion and my solution - it doesn't mean that it's the best one, and the only one. I want a discussion, and feedback, and more suggestions. Tell me what you guys think :)	
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I've always found that trying to craft great gear in any game is always so tedious and time consuming that I would rather farm a dungeon for a week than try to assemble the list of ridiculous materials required to do it. 
 
That being said, I can't sell anything I craft these days without losing money on it.	
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			They are adding a number of crafted pieces to the raids that will probably be very good, if not BIS for that teir. So I believe they are doing exactly what you're mentioning in your post, though I have not looked at the PTR recipes if they explicitly require raid mats.	
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I think they should perhaps increase the raw materials needed to craft some of the current pre-raid bis pieces.Im running around with a crafted 'Adventus' CW-4 GRS Earthbound Power Sword and all the blue plate gear with maxed out Brutality. What did it take for me to craft these pieces? 6-7 Galactium chunks each, 0-2 Novacite and rest of mats were bought from vendor (except for the sword where i needed a few eldan sign of X).I farm that amount of Galactium in less than an hour, or buy it off the CB very cheap. What happened to having to work for materials for your gear? I dont think 40 Galactium chunks per piece would be unreasonable for pre-raid bis gear. Especially with all these Mining cirlces going around. Just jump between your neighbours Mining Plots and bam you have 100 Galactium, dont even have to leave the comfort of your capital and didnt cost you a dime.
 
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You are saying crafted gear isnt good enough, i say its too good compared to how easy it is to get. Whenever i join a Dungeon or Adventure i know for 100% certain that i wont find better; Weapons, Helms, Shoulders, Chests, Legs, Feet and Support Systems. Simply because i spent *very little* time mining. Hell a guildmate of mine even gave me a few pieces for free because he had all the mats *and then some* on him at the moment just from mining while grinding Stormtalon's Lair.
 
I've been 50 for less than a week and im basicly 6 pieces of gear away from having the best possible items before heading into raids. 3 are World drop epic BoE's, 1 is a 1800 arena rating reward, 1 drops from a dungeon and 1 drops from an adventure. Thanks to the "not good enough" crafting gear already available in the game.Now i dont complain that much since my main goal in Wildstar is to raid the awesome raids i've been hearing so much about. But seriously... i shouldnt be completely decked in gear except for high-end PvP rewards and BoE world epics after 4-5 days at max level. And to make it worse, i got all the pieces crafted for me the same day i hit 50.... only looking for 6 pieces that can be upgrades is really really sad.
 
With that said, yes... crafting should be worth it. But perhaps instead of having 8 pieces of gear that are superawesome and megaubergood, There could be 2-3 pieces per tradeskill that are really good, perhaps even raiding quality. Make those pieces really hard to farm mats for and make them epic. You could easily put a few more AP on the CW-4 GRS, make it epic and add 200 galactium chunks and 10 of those Corium Acceleron thingys to the crafting mats and people would still get it.
 
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Now what I'm missing in Wildstar crafting is Bind on Pickup crafted items. Perhaps give each tradeskill 1 epic craftable bind on pick up item that requires some cool special material that you can only get from completing a dungeon or something, the weapon would also have the requirement of being max tier in that tradeskill to wear it (so people wont max out a tradeskill, craft the item and then swap to some other tradeskill). This would give further incentives to running Dungeons, would put some kind of weight behind your choice of tradeskill and it would solve the problem that crafting "Isnt good enough".	
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			I've always thought crafting should serve the needs of the economy not so much the individual person. It seems rather pointless to level a craft for the purpose of getting a raid drop recipe and then mats from raids just to craft a BoP item. If crafting is useful only in content that few people will see then crafting as a whole is pretty much useless.	
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