Sundown

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==Summary ==
The Sundown Kid is one of the eight protagonists of LIVE A LIVE and the main protagonist of the chapter "The Wanderer".
Once known as the fastest lawman in the west, his legend caused so many outlaws hoping to make their name to try and take his life that his town was eventually devastated in a shootout. Seeking for penance and trying to make amends, he abandoned his former name and title, putting a bounty upon himself as The Sundown Kid and shunning most human interaction, to try and goad outlaws into chasing him into the desert. However, Sundown eventually found himself involved in the troubles of Success, a small, dilapidated town constantly harassed by the Wild Bunch bandits, and decided to help them rise up against them, defeating the Wild Bunch with their help as well as that of Mad Dog, a bounty hunter obsessed with him. 
After this, he is taken from his time alongside six others by the Lord of Dark, Odio, and is among the ones who contribute to his defeat. 
==Powers and Stats==
Tier: | At least 
Key: In "The Wanderer" | In "The Dominion of Hate"
Name: "The [player-chosen] Kid", default is The Sundown Kid. Real name unknown.
Origin: LIVE A LIVE
Gender: Male 
Age: At least late 30s 
Classification: Human, Outlaw 
Powers and Abilities:
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|-|In "The Wanderer" ▾=
|-|In "The Dominion of Hate" ▾=
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Attack Potency: Small Building level+ (Can harm O. Dio who is capable of withstanding dynamite explosions) | At least Town level (Contributed in the defeat of Sin of Odio, who wields the combined strength of every other incarnation of Odio) 
Speed: Subsonic combat speed with Subsonic+ perception (Capable of avoiding some of O. Dio's Gatling Gun fire. Is a much quicker draw than even Mad Dog, who can do the same), at least Subsonic+, possibly Transonic or Supersonic attack speed (.45 Colt rounds range from 270 to 400 m/s) | Superhuman movement speed, Relativistic combat speed (Comparable to Sin of Odio who should at least be on par with Odeo's speed. Can dodge Cube's particle beams) 
Lifting Strength: Unknown | Class M (Can withstand grappling or pushing attempts from the likes of Pogo or Masaru Takahara)
Striking Strength: Unknown (Never attacks physically) | Unknown 
Durability: Small Building level+ (Can withstand flaming cocktails from O. Dio, with the same cocktails being capable of injuring him) | At least Town level 
Stamina: At least Peak Human. Capable of enduring in a gunfight against up to 15 opponents. | Took part in the fight against Odio, which, after a long climb through the danger-ridden Archon's Roost, saw two long phases of combat against him, then forced Sundown to fight O. Dio again and finally ended with an even harder fight against Sin of Odio. 
Range: Hundreds of meters with guns, several meters with flaming cocktails, tens of meters with dynamite | Hundreds of meters with guns, up to tens of meters with items 
Standard Equipment: Sundown's gun of choice is a "Peacemaker" Colt Single Action Army. Carries special hollow point and jacketed bullets as well as normal ones. | Same as before. Sundown's ultimate weapon is a .44 Magnum. 
*Optional Equipment: A variety of traps, healing and consumable items | A much greater variety of equipment and consumable items.
Intelligence: Above Average, Gifted in combat. A peerless gunslinger across the entire West, The Sundown Kid has defeated the bounty hunter Mad Dog many times in the past, despite being unwilling to kill him, instead accurately disarming or injuring him, then shooting his horse's reins when he attempts to follow, which he has done on multiple occasions. Can take on up to fifteen gunmen at once, albeit with an ally's help. Noticed and shot down camouflaged gunmen that an entire small crowd could not spot. 
Weaknesses: Reliant on his handgun for combat. 
Notable Attacks/Techniques:
*In "The Wanderer"
** Single Shot: (Projectile) "Fire a single round at an enemy."
** Double Shot: (Projectile) "Fire two shots in quick succession at an enemy."
** Hollow Point: (Wind) "Fire a bullet that expands on impact and sends an enemy reeling." Can temporarily paralyze foes or lower their accuracy and evasion.
** Through and Through: (Wind) "Fire a jacketed bullet that will pass through an enemy and hit others behind them."
** Quickdraw: (Wind) "Draw and fire in a practiced motion in response to any attack." Counter only.
* In "The Dominion of Hate" (Also includes previous moves)
** Triple Twist: (Projectile) "Fire a three round burst faster than the eye can follow at an enemy."
** Brushfire: (Projectile) "Fan the revolver and send a hail of bullets at enemies." Can temporarily lower hit enemies' attack
** Four-in-One: (Projectile) "Send four bullets downrange before an enemy has the time to even blink."
** Wildfire: (Projectile) "Fan the revolver even faster and shower enemies in lead." Can temporarily lower enemy defense, accuracy and evasion.
** Hurricane: (Wind) "Bring a raging storm of bullets down on a host of enemies." Can temporarily paralyze foes. Sundown fires dozens of bullets while performing this move without ever reloading. 
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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