Rookie (DAEMON X MACHINA)

==Summary==
After an event known as Moonfall where a part of the Moon impacted against the Earth, devastating it and releasing mass amounts of Femto particles, a mysterious form of energy that mutated some humans into beings known as Outers, mutants with superhuman abilities who are capable of controlling the advanced Arsenal mech weapons, reputed to be the only things capable of combating the Immortals, a rebellious army of AI.
Part of the Reclaimers, a term used to indicate Outers who pilot Arsenals to fight Immortals and nicknamed Rookie for their initial inexperience, the protagonist of DAEMON X MACHINA is a Daemon, an artificial being created by the card-carrying Grief in his own image, as part of his own plan to cause a second Moonfall to destroy humanity, allowing only Outers to survive and thrive in his new world. However, Rookie would instead defy fate, eventually defeating Grief, and getting to choose whether to follow through with his plan or end it once and for all.
==Powers and Stats==
Tier: , higher in Arsenal | , higher in Arsenal
Key: Early to Late Game | Endgame
Name: Depends on the player, nicknamed Rookie.
Origin: DAEMON X MACHINA
Gender: Male/Female, depending on player choice, default is male
Age: Seemingly 20's
Classification: Outer, Reclaimer, Daemon
Powers and Abilities:<tabber>|-|Rookie ▾=
|-|Arsenal ▾=
</tabber>Attack Potency: City Block level (Capable of destroying large buildings), higher with Arsenal (Arsenals can inflict much more damage than Outers on foot, with Arsenal-less combat being only a last resource if the Arsenal is destroyed) | Small Planet level, higher with Arsenal (Defeated Grief, who could have re-enacted the Moonfall with the rest of the Moon)
Speed: Massively Hypersonic (Capable of reacting to Moonfall events and shooting down their meteorites, which are this fast), higher attack speed with certain weapons (Weapons such as Arc Guns and Railguns are impossible to dodge once they have been fired) | Massively Hypersonic, higher attack speed with certain weapons
Lifting Strength: Superhuman, Class K with Arsenals (Can throw tanks with this level of force) | Superhuman, Class K with Arsenals
Striking Strength: Unknown, City Block level with Blade body mod and Arsenal | Unknown, Small Planet level with Blade body mod and Arsenal
Durability: City Block level (Capable of withstanding attacks from Arsenals), higher with Arsenal (Thanks to a very advanced armor system, Arsenals are capable of enduring great amounts of damage from other Arsenals, with battles between them often lasting a few minutes) | Small Planet level, higher with Arsenal
Stamina: Superhuman. Rookie can endure heavy damage in battles, and their stamina is greatly increased by certain body mods.
Range: Standard Melee Range, Extended Melee Range with Blade, Hundreds of Meters with Outer Blitz. Several Meters in Arsenal, higher with melee weaponry, Tens of Metres to Kilometres with weaponry (Has access to sniper rifles and railguns).
Standard Equipment: Outer Blitz, mines and grenades. Arsenal equipment varies.
*Optional Equipment: Full list of all Arsenal armor, weapons and other equipment.
<tabber>
|-|Arm/Pylon Weapons=
*Bullet Weapons: Arm weapons that fire projectiles, typically at rapid speeds.
**HAW-R01 Grim Reaper: An economical assault rifle. It holds enough ammo to be useful in a variety of situations.
**HAW-R02 Grim Reaper II: A high-performance assault rifle. Less useful against multiple targets due to its low ammo capacity.
**HAW-R03 Grim Reaper III: An assault rifle with extended range. In contrast, its fire rate is low.
**HAW-R01-AT Grim Reaper AT: An assault rifle for new recruits. Low spec, but equipped with an automated-fire mechanism.
**SAW-R01 Astraeus: An assault rifle with an excellent fire rate. Designed with close combat situations in mind.
**SAW-R02 Astraeus II: An assault rifle suitable for counterattacks. Its range and fire rate are excellent.
**HAW-R26 Guilty Throne: A high-tech assault rifle. Its exceptional performance demands equally high memory usage.
**HAW-M01 Silver Raven: A highly versatile machine gun. Capable of holding lots of ammo.
**HAW-M05 Silver Raven II: A machine gun designed for Arsenal combat. Specialized for delivering quick bursts of firepower.
**SAW-M12 Caladrius: A machine gun designed for barrage fire. Excellent range and fire rate, but low power.
**HAW-SH07 Evil Acedia: A long-range shotgun that fires in a tight spread.
**HAW-SH01 Azrael: A shotgun that fires in a wide spread. Its range is short, but its number of shots is impressive.
**HAW-SH35 Hoggish Spriggan: A long-range shotgun. Fires a dense spread, but the individual buckshot has little firepower.
**SAW-SR51 Failnaught: A sniper rifle with high accuracy and firepower. Requires reloading after each shot.
**HAW-SR12 Punishment: A sniper rifle with an excellent fire rate. Contains an internal magazine.
**SAW-SR53 Beluga Beam: A sniper rifle that specializes in sustained fire in exchange for reduced bullet speed.
**SAW-B17 Gillingr Impact: A bazooka that deals high direct damage. Its bullet speed is decently fast.
**HAW-B04 Flame Faust: A bazooka made for sustained bombing. Direct hits deal low damage, but it has a high fire rate.
**HAW-B10 Prudens: A bazooka with slight recoil. Its damage is low, but shots can be fired in rapid succession.
**HAW-H05 Trickster: A handgun with a high power growth rate when used at optimal range. Lightweight with a high ammo capacity.
**SAW-H18 Salamander: A powerful handgun. Boasts a long effective range and high bullet speed.
**HAW-H06 Liberatio: A handgun with an emphasis on effective range. Its optimal range is much farther compared to other handguns.
**HPW-AR01 Gun Arm-AR: A special weapon integrated into the arm. Designed with the features of an assault rifle.
**HPW-AM02 Gun Arm-MG: A special weapon integrated into the arm. Designed with the features of a machine gun.
**HPW-ASH32 Gun Arm-SH: A special weapon integrated into the arm. Designed with the features of a shotgun.
**HPW-AB14 Gun Arm-BZ: A special weapon integrated into the arm. Designed with the features of a bazooka.
**OAW-R42 Lost Heart: A state-of-the-art assault rifle with high optimum distance magnification.
**OAW-M81 Even Flow: A state-of-the-art machine gun with an extremely high rate of precision.
*Laser Weapons: Beam-firing arm weapons powered by Femto.
**SAW-L22 Agni Flame: A low-power laser rifle. Easy to use due to its low Femto usage.
**HAW-L05 Stargazer: A high-power laser rifle. Uses large amounts of Femto.
**ZAW-L01 Takemikazuchi: A well-optimized laser rifle. Its damage dropoff is steep over long range, but its other specs are all high.
**SAW-X-L01 X-Ray: A high-tech laser rifle. Its exceptional performance demands equally high memory usage.
**SAW-L42 Light Pillar: A super-lightweight laser rifle. Easy to carry due to its low memory usage.
**HAW-CL07 Ugly Envy: A standard charge laser rifle. Boasts high firepower and ammo capacity.
**HAW-CL08 Salvation Ray: A high-output charge laser rifle. Its damage at maximum power is completely overwhelming.
**OAW-R51 Vanish Loa: A laser rifle that utilizes the latest technology. Shoots a wide, high-output beam of energy.
**OAW-R12 Vanish Loa II: A state-of-the-art laser rifle that fires a wide, high-damage beam of energy.
**OAW-CL41 Raider Force: A state-of-the-art charge laser rifle that fires a wide, high-output beam of energy.
**OAW-CL42 Raider Force II: A state-of-the-art charge laser rifle. Requires lengthy charging to utilize its full power.
**OAW-CL43 Raider Force III: A state-of-the-art charge laser rifle with high STM and Femto usage, but massive power.
**OAW-L01 Lohenkrieger: A laser rifle utilizing new technology. Due to its high fire rate, it excels at delivering instant firepower.
*Melee Weapons: Arm weapons that resemble swords or clubs. Inflict greater damage than other weapons, though they require precision and are relatively short-ranged.
**HAW-BL01 Buster Doom: A blade with low memory usage. Powerful enough to be useful on a variety of battlefields.
**HAW-BL07 Noble Pride: A standard-issue blade. Honed to increase the power of single blows.
**HAW-X-BL12 Excalibur: A high-tech blade. Its exceptional performance demands equally high memory usage.
**HAW-X-BL99 Dainsleif: A blade hidden in a statue of a gargoyle. Emits a peculiar light that brims with secret power.
**HAW-X-BL01 Arondight: A holy blade that emits divine light. Its true power is astounding to behold.
**HAW-X-BL00 Anfang Ärger: A mysterious blade discovered in an unidentified facility. Boasts an excellent strike distance and a short recovery time between slashes.
**ZAW-S08 Habakiri: An excellent sword, its light weight makes it very adept at delivering chain attacks.
**ZAW-S09 Murakumo: A sword made to quickly deliver a single blow rather than a series of chain attacks.
**ZAW-S07 Ohabari: A mysterious sword discovered in an unidentified facility. It has excellent strike distance and attack power.
**HAW-MC07 Vargr Greed: A melee weapon that specializes in brute force. The better to smash enemies into the ground.
**HAW-MC01 Initium: A powerful melee weapon. Boasts an excellent strike distance, but the recovery between swings is long.
**SAW-EB10 Prominence: A laser blade that uses little Femto. Readily combined with other laser equipment.
**SAW-EB22 Baldur's Edge: A laser blade with a high power growth rate. Powerful, but uses large amounts of Femto.
**SAW-EB23 Baldur's Edge II: Standard-issue laser blade. Its power growth rate is low, but its overall performance is stable.
**SAW-X-EB01 Claiomh Solais: A high-tech laser blade. Its exceptional performance demands equally high memory usage.
**OAW-BL74 Cronus Break: A specially reinforced, state-of-the-art blade with laser properties and a wide attack range.
**OAW-BL01 Mia Lepida: A blade designed with cutting-edge technology. Deals devastating damage at its optimal range.
*Special: Arm guns that cannot be categorized under "bullet" or "laser".
**SAW-A08 Tempest: An arc gun that specializes in stunning targets. Its conduction radius is small but powerful.
**SAW-A05 Cyclops: An arc gun with an excellent conduction radius. Capable of stunning multiple targets within range.
**OAW-A51 Riot Light: A state-of-the-art arc gun with excellent range.
**OAW-A52 Riot Light II: A state-of-the-art arc gun with excellent range and high damage output.
**OAW-A53 Riot Light III: A state-of-the-art arc gun with excellent range that specializes in siphoning STM.
**ZAW-FR09 Kagutsuchi: A flamethrower capable of burning enemies. Reduces targets' stamina as it deals damage.
**ZAW-FR21 Shiranui: A flamethrower that burns enemies. Designed to spew its flames from a long distance.
**ZAW-AG08 Orochi: A weapon that deals acid damage to enemies. Temporarily corrodes the area where it lands.
**SAW-AG08 Bloodsucker: A weapon that corrodes opponents. Capable of rapid fire, but does not leave behind any acidic residue.
**HAW-GG90 Black Moon: A gravity gun that fires powerful graviton shells that can absorb incoming projectiles.
*Shields: Arm "weapons" that protect the user.
**SAW-P01 Titan Plate: SAW-P01 Titan Plate
**SAW-P01 Titan Plate: A bulletproof shield manufactured for infantry. Reinforced to defend against live ammunition.
**HAW-P03 Sacred Moon: A laserproof shield manufactured for infantry. Lightweight and easy to carry in live combat.
**HAW-P09 Grand Bulkhead: A laserproof shield manufactured for infantry. Modeled to maximize its defensive capability.
**OAW-P14 Achilles: A shield utilizing the latest technology. Fitting for a shield of such massive size, it boasts outstanding durability.
|-|Shoulder Weapons=
*Missiles: Shoulder-mounted weapons that fire multiple homing missiles. The lock-on process is gradual though fast.
**SAW-AM02 Thunderbird: A forward-firing missile launcher. Launches multiple missiles simultaneously.
**HAW-AM09 Rampage Hammer: A missile launcher that fires homing missiles that burn targets on impact.
**HAW-AM01 Scarlet Star: A launcher that fires uniquely large rounds with excellent destructive force.
**HAW-AM07 Foolish Wrath: A launcher that fires ballistic missiles into the sky. Good for attacking over cover.
**SAW-AM09 Pandora's Box: A launcher that fires a barrage of difficult-to-avoid missiles in a wide spread.
**SAW-HM31 Garuda: A specialized missile launcher with excellent missile speed and fire rate.
**SAW-HM32 Garuda II: A specialized missile launcher with excellent homing capability and destructive force.
**SAW-HM33 Wrath of God: A specialized missile launcher that fires a barrage of difficult-to-avoid missiles.
**HAW-AM90 Brinicle: A launcher whose missiles relentlessly pursue its target. When they hit, the resulting explosion is enormous.
**OAW-AM13 Icarus: A launcher that fires large, oddly shaped missiles with excellent homing capabilities.
**OAW-AM65 Riot Zero: A state-of-the-art launcher that fires multiple ballistic missiles into the air simultaneously.
**OAW-LM02 Löwenflug: A shoulder-mounted weapon that rapidly fires several homing lasers into the sky.
*Cannons: Large, shoulder-mounted weapons that fire powerful shots.
**HAW-C03 Ogre Break: A cannon that specializes in long-range fire. Delivers high-damage, wide-range payloads.
**HAW-C16 Ogre Break II: A cannon with an excellent fire rate. Leaves few openings and is easy to handle.
**SAW-LC31 Gaia Ray: A laser cannon with high Femto usage. Its power compensates for its low ammo.
**SAW-LC32 Hera's Grudge: A laser cannon with low Femto usage. Leaves few openings and holds many rounds.
**SAW-CLC01 Agneyastra: A charge laser cannon with high damage output. Everything caught in its blast is reduced to ash.
**OAW-LC32 Deadly Drive: A state-of-the-art laser cannon that scatters multiple lasers.
*Railguns: Incredibly powerful weapons that require the Arsenal to stop moving and brace themselves before firing.
**SAW-RG01 Raging Gluttony: A railgun with overwhelming firepower. Proper footing is required in order to fire.
**SAW-RG03 Albireo: A railgun with overwhelming power. Its increased power results in a longer recovery time after firing.
*Blitz: Shoulder mounted weapons that automatically fire at targets within range.
**HAW-BL07 Graceful Lust: An armament that performs autonomous machine gun attacks.
**HAW-BL09 Dark Mantis: An armament that performs autonomous laser attacks.
**HAW-RF00 Rumble Order: A state-of-the-art laser Blitz with high VP.
*Support (Shoulder-Mounted):
**SAW-RP90 Splendor: An armament that generates a VP restoration zone when used.
**SAW-RP95 Devotion: An armament that immediately restores VP when used.
**SAW-RP25 Burn Repair: An armament that generates an affliction restoration zone when used.
**SAW-RP35 Acid Repair: An armament that generates an affliction restoration zone when used.
**SAW-RP20 Stun Repair: An armament that generates an affliction restoration zone when used.
|-|Auxiliary=
*Grenades: Auxiliary explosive weapons.
**HAW-GR01 Hand Grenade: Grenades that have a wide blast radius and high explosive power.
**HAW-FG02 Flash Grenade: Grenades that create a flash of disorienting light, temporarily blinding enemies.
**HAW-FG01 Flame Grenade: Incendiary grenades that burst into flame when thrown, burning enemies.
*Mines: Auxiliary explosive traps.
**HAW-TM01 Trap Mine: An armament that launches hovering mines that detonate when enemies approach.
*Support (Auxiliary)
**HAW-CF22 Chaff Flare: A flare that draws missile fire. Effect against both heat-seeking and active homing guidance systems.
**ZAW-RJ04 Radar Jammer: An armament that jams the radars of all enemies within range.
**HAW-CS09 Cooling System: An armament that rapidly replenishes stamina for a set duration.
**HAW-DB01 Down Booster: A booster designed for descents. Can be used alongside the standard boost function.
**SAW-PT50 Propellant Tank: An auxiliary tank for storing Femto particles. Comes pre-filled with a certain amount of Femto.
**HAW-RM03 Reserve Magazine: An armament that increases the total ammo of your initial equipment based on weapon type.
**OAW-DB31 Down Storm: A state-of-the-art descent booster. After a brief pause, it immediately plunges the user into a nosedive.
**OAW-OB33 Hermes: A state-of-the-art booster capable of achieving super-high cruising speeds.
**OAW-FA03 Jagdflügel: A device that collects ambient Femto particles. While active, the Arsenal's Femto recovery rate is increased.
</tabber>
Intelligence: Genius. Rookie is doubtlessly the most skilled out of the many Outer pilots featured in DAEMON X MACHINA, having proven his superiority to many highly skilled Arsenal pilots, some of whom have extremely potent precognitive or analytical abilities, often defeating multiple of them at once. They are capable of wielding a large variety of weapons with extreme prowess and coming up with various builds for their Arsenal.
Standard Tactics: An Arsenal's loadout can vary greatly depending on the pilot's intent, with builds revolving around various things such as sniping, mobility, all-rounder fighting, armed melee combat, intense mid-range gunfighting or many other sorts being possible. While the build Rookie uses is up to the player, it can be assumed that it's highly specialized and well-honed, and can be varied greatly depending on their goals.
Weaknesses: Arsenals cannot function underwater. Most body modifications cannot coexist with others, and an Arsenal can only carry four primary weapons, and one shoulder, support and auxiliary weapons at once. Shift or Mirage rely on Femto and cannot be used permanently. Almost all ranged weapons have limited, if usually plentiful, ammunition.
==References==
Most of the information in this profile can checked in this fan-made Database of all missions, characters, weapons, parts and attachments, or the translation of the DAEMON X MACHINA Sourcebook.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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