Projectiles

Befitting the fact that FTK as a whole is based on the bullet hell / danmaku game franchise Touhou Project, there are plenty of projectiles in FTK2; mostly those fired by Koishis. This page attempts to sort them.
For ease of trivia, certain things that use trivia are marked with numbers in brackets (like "[#]", though not like references, as those are glowing).
== Types ==
=== Homing ===
Projectiles that focus on single targets and speed after them.
Image	Name 	Behavior 	Users
 	Rocket 	Standard issue projectile. 	
* Koittertank
 	Charged Rocket 	Standard issue projectile. 	
* Super Mega Ultra Alpha Valve Koittertank
 	Fantasymover Rocket 	Standard issue projectile. 	
* 1000-KOI "Fantasymover"
 	Freezeframe Rocket 	Charge after the player non-stop. Upon reaching them, pauses it's momentum before exploding. 	
* Rikakoishi Asakura
* Blue Koittertank
 	Mortar 	Floats in the air before aiming for a target. 	
* 1000-KOI Defense System
* Flesh Tesseract
* Koicatia Lapislazuli
* Blue Koittertank
* Koishi Yakumei (recolored white with pink trails)
 	Ejected Core 	Floats in the air before aiming for a target. 	K01
 	Persephone Red Super Mortar 	Floats in the air before aiming for a target. 	10000-HCT "Persephone"
 	Persephone Blue Super Mortar 	Floats in the air before aiming for a target. 	10000-HCT "Persephone"
 	Lunarian Tank Rocket 	Floats in the air before aiming for a target. 	
* Lunarian Tank
 	Homing Orb 	Standard-issue homing projectile that fires lasers (albeit the Koishiquin variant is an exception). 	
* 1000-KOI Defense System
* Koishiquin
 	Patriot 	Slow-moving, almost chaser-like. 	Koishipiece
 	Lunarian Tank Primary Projectile[3]	A single projectile with colossal damage output that moves at extremely quick speeds. 	Lunarian Tank
 	War Shrine Primary Projectile 	A single projectile with colossal damage output that moves at extremely quick speeds. 	War Shrine HFP-97
 	Matara Chaser Orb 	Create slashes whilst gunning for players. 	
* Koina Matara
 	Homing Snake 	Standard targeting projectile. 	
* Radiant Minoshi Prime
* Koishi Pendragon
* Johnny Koige
* Judashi Prime (recolored magenta)
 	ApophisApophis and the Wretched Gaze are named as such on Rumishi EX's design document. The ability to collect Apophis was dropped in development.
 [2]	Constantly targets the player. Fires three projectiles; one in front of it and two beside it. Explodes into a trinity of homing projectiles.	
* Rumishi EX
 	Koishi Brando's Knife 	Repurposed melee projectiles that home after the player. They function somewhat similarly.
* Axes and Apostate Koishabriel's Blades visibly spin.
* Koishi Brando's Knives start "time-stopped" and only fire when Koishi Brando unfreezes time.
* Ikushi's Drill constantly creates vertically-aiming lasers whilst in motion.	Koishi Brando
 	Knives 	Repurposed melee projectiles that home after the player. They function somewhat similarly.
* Axes and Apostate Koishabriel's Blades visibly spin.
* Koishi Brando's Knives start "time-stopped" and only fire when Koishi Brando unfreezes time.
* Ikushi's Drill constantly creates vertically-aiming lasers whilst in motion.	
* Brutushi Prime
* Refractor Sakoiya Izayoishi (standard knives are white)
 	Koishabriel's Sword 	Repurposed melee projectiles that home after the player. They function somewhat similarly.
* Axes and Apostate Koishabriel's Blades visibly spin.
* Koishi Brando's Knives start "time-stopped" and only fire when Koishi Brando unfreezes time.
* Ikushi's Drill constantly creates vertically-aiming lasers whilst in motion.	
* Archangel Koishabriel (all)
* Apostate Koishabriel (swords and axes only)
* Brutushi Prime (spear only, red)
* Judashi Prime (spear only, pink)
* Shinanoshi (sword only, white)
 	Koishabriel's Axe 	Repurposed melee projectiles that home after the player. They function somewhat similarly.
* Axes and Apostate Koishabriel's Blades visibly spin.
* Koishi Brando's Knives start "time-stopped" and only fire when Koishi Brando unfreezes time.
* Ikushi's Drill constantly creates vertically-aiming lasers whilst in motion.	
* Archangel Koishabriel (all)
* Apostate Koishabriel (swords and axes only)
* Brutushi Prime (spear only, red)
* Judashi Prime (spear only, pink)
* Shinanoshi (sword only, white)
 	Koishabriel's Spear 	Repurposed melee projectiles that home after the player. They function somewhat similarly.
* Axes and Apostate Koishabriel's Blades visibly spin.
* Koishi Brando's Knives start "time-stopped" and only fire when Koishi Brando unfreezes time.
* Ikushi's Drill constantly creates vertically-aiming lasers whilst in motion.	
* Archangel Koishabriel (all)
* Apostate Koishabriel (swords and axes only)
* Brutushi Prime (spear only, red)
* Judashi Prime (spear only, pink)
* Shinanoshi (sword only, white)
 	Apostate Koishabriel's Blades 	Repurposed melee projectiles that home after the player. They function somewhat similarly.
* Axes and Apostate Koishabriel's Blades visibly spin.
* Koishi Brando's Knives start "time-stopped" and only fire when Koishi Brando unfreezes time.
* Ikushi's Drill constantly creates vertically-aiming lasers whilst in motion.	
* Apostate Koishabriel
 	Ikushi's Drill 	Repurposed melee projectiles that home after the player. They function somewhat similarly.
* Axes and Apostate Koishabriel's Blades visibly spin.
* Koishi Brando's Knives start "time-stopped" and only fire when Koishi Brando unfreezes time.
* Ikushi's Drill constantly creates vertically-aiming lasers whilst in motion.	Ikushi Nagae
 	Starkeeper Missile 	Fires at the player directly. 	
* 10000-HCT Starkeeper
 	War Shrine Missiles 	Fires at the player directly. 	
* War Shrine HFP-97
=== Turrets ===
"Projectiles" that stand in a single position and fire at nearby players.
Although homing lasers function like turrets, the rule that defines them as a laser and not a turret is that they need to have a visible starting point. So, an eyeball will be considered a Turret, but the Flesh Tesseract's lasers won't.
Image	Name 	Behavior 	Users
 	Yukareyes 	Standard model for a turret. Fires a laser after 5 seconds, each one warned by an audio cue. 	Koizumi Yakumo
 	Cthulheyes 	Fires a laser after a short while. 	Koithulu
 	Shinkeye 	Launches a small burst of projectiles alongside the primary laser. 	Shinkoishi
 	Eyekishiki 	Fires it's laser rapidly. Deletes itself after one cycle. 	Koizumi Yakumo, Yamaxanadu
 	Vermillion Yukareye 	Fires a three pointed laser three times. 	Vermillion Koizumi Yakumo
 	Extradimensional Nebulaser 	Largest turret-type projectile in the game. Takes 20 seconds to fire. Internally referred to as XerocDIE. 	Nameless Koishi of Light
 	Hellborne Sun 	Similar to the Extradimensional Nebulaser above, but smaller and faster. 	Koicatia Lapislazuli
 	Mobilized Nicoll-Dyson-Beam	Charges up with 4 audible and visual "ticks" before firing. Does not stop aiming until it activates. 	10000-HCT "Persephone"
 	Casshi's Spear 	Aims at the player before it fires. 	Casshi Prime
 	Ikushi's Fish 	Aims at the player before it fires. 	Ikushi Nagae
 	Backdoor 	Fires a laser at the player after a period of targeting them. 	Koina Matara
 	Ink Portal 	Fires a laser at the player after a period of targeting them. 	Koishi Senri
 	Koishi Yakumei's Gaps 	Fires a laser at the player after a period of targeting them. 	Koishi Yakumei
 	Wretched Gaze 	Creates a Blood-Void, rather than fire a laser. Direction of the Gaze is irrelevant as the Blood Void homes after players anyway.	Rumishi EX
 	Coin [1] 	Can sometimes appear as "duds" which don't fire. 	K01
 	Tiny Obliterators 	Identical to Yukareyes, but holds a massive attack range. Has a 2 second delay before firing. 	Nameless Koishi of Light
=== Strikers ===
Projectiles that fall out of the sky or appear to be shot from the sky.
Image	Name 	Behavior 	Users
 	GutterBomb 	Creates a GutterKoi or Koishi Kawashiro on impact. 	1000-KOI "Fantasymover"
 	Super GutterBomb 	Creates a Koittertank or Blue Koittertank on impact. 	1000-KOI "Fantasymover"
 	Persephone Bombs 	Create gargantuan explosions shortly after hitting the ground, as opposed to instantaneously like the GutterBombs above. 	10000-HCT "Persephone"
 	A Literal Fucking Space Shuttle	Create gargantuan explosions shortly after hitting the ground, as opposed to instantaneously like the GutterBombs above. 	Marvishi Komeiji
 	Doolittle Bomb 	Create gargantuan explosions shortly after hitting the ground, as opposed to instantaneously like the GutterBombs above. 	Hornetishi
 	Purity Orb 	Create damaging fields when they hit the ground. Koishi Hinanawi's Quake-Orbs uniquely create growing area-of-effect damage zones.	Junkoishi
 	Quake Orb 	Create damaging fields when they hit the ground. Koishi Hinanawi's Quake-Orbs uniquely create growing area-of-effect damage zones.	Koishi Hinanawi
 	Brimstone Orb 	Create damaging fields when they hit the ground. Koishi Hinanawi's Quake-Orbs uniquely create growing area-of-effect damage zones.	Koicatia Lapislazuli
 	Acidic Orb 	Create damaging fields when they hit the ground. Koishi Hinanawi's Quake-Orbs uniquely create growing area-of-effect damage zones.	Flesh Tesseract
 	Lava Plume 	Standard-issue vertical attack. 	Fujiwara no Mokouishi
 	Super Lava Plume 	Upon firing, creates four smaller beams on the bottom shot. 	Pyromaniac Mokouishi
 	Electroplume 	Fires in random directions. 	Koiga no Tojikoi
 	Super Electroplume 	Functionally identical to an Electroplume, but extremely massive and instakills on touch. 	1000-KOI "Fantasymover"
 	Hyperpure Death Ray 	 	Junkoishi
 	Vertical Ink Portal 	 	Koishi Senri
 	Mass Scale Decimator Ray 	Shreds you down to the last atom. 	1000-KOI "Fantasymover"
 	Red Super Decimator Ray 	Kill you. Fire much faster than the Fantasymover's. 	10000-HCT "Persephone"
 	Blue Super Decimator Ray 	Kill you. Fire much faster than the Fantasymover's. 	10000-HCT "Persephone"
=== Bombs ===
Projectiles with varying mobility that explode after a period of time.
Image	Name 	Behavior 	Users
 	Minoshi's Snake-Bomb 	Recycle ROBLOX's bomb code to create big, strong explosions. They predate the explosion VFX now in use for modern projectiles.	
* Minoshi Prime
* Radiant Minoshi Prime
 	Koishyphus's Boulder-Bomb 	Recycle ROBLOX's bomb code to create big, strong explosions. They predate the explosion VFX now in use for modern projectiles.	
* Koishyphus Prime
 	GutterBomb 	Creates a GutterKoi or Koishi Kawashiro on impact. 	1000-KOI "Fantasymover"
 	Super GutterBomb 	Creates a Koittertank or Blue Koittertank on impact. 	1000-KOI "Fantasymover"
 	Super Planetoid 	Combust into massive-radius explosions and 8-pointed lasers. 	Nameless Koishi of Light
 	Persephone Bomb 	Create gargantuan explosions shortly after hitting the ground, as opposed to instantaneously like the GutterBombs above.
* Doolittle Bombs are summoned by Hornetishi's planes.
* Space Shuttles are created directly above a Marvishi upon their collection.	10000-HCT "Persephone"
 	A Literal Fucking Space Shuttle[4]	Create gargantuan explosions shortly after hitting the ground, as opposed to instantaneously like the GutterBombs above.
* Doolittle Bombs are summoned by Hornetishi's planes.
* Space Shuttles are created directly above a Marvishi upon their collection.	Marvishi Komeiji
 	Doolittle Bomb 	Create gargantuan explosions shortly after hitting the ground, as opposed to instantaneously like the GutterBombs above.
* Doolittle Bombs are summoned by Hornetishi's planes.
* Space Shuttles are created directly above a Marvishi upon their collection.	Hornetishi
=== Rollers and Chasers ===
Projectiles that move and damage on their own accord, or slowly move after players.
Image	Name 	Behavior 	Users
 	Attack Moon 	Rolls around before exploding. 	Koishipiece
 	Lesser Planetoid 	Rolls around before exploding. 	Nameless Koishi of Light
 	Attack Star 	Rolls around before exploding. 	Supergiant Koishyphus Prime
 	Atom 	Rolls around before exploding. 	Yumemi Komeiji
 	Flesh Tesseract Singularity	Meander slowly towards targets. 	Flesh Tesseract
 	Singularitron Singularity 	Meander slowly towards targets. 	Singularitron Koishi
 	Impure Hell Singularity 	Meander slowly towards targets. 	Junkoishi
 	Blood Void 	Meander slowly towards targets. 	Rumishi EX
 	Collapsing Star 	Meanders slowly, firing wildly-aimed sun bullets and massive targeting lasers, before exploding into a black hole that moves at a swifter and deadlier rate.	Nameless Koishi of Light
 	Toxic Star 	Similar to a Collapsing Star but lacking the lesser projectiles and evolution. 	Koishi Reijurei
=== Other ===
The esoteric catalog.
Image	Name 	Behavior 	Users
 	Landmine 	Explodes upon approach. 	Koittertank
 	Super Landmine 	Explodes upon approach. 	GutterBunny
 	Singularitron Crystal	Explodes upon being touched, or after a short period of time.	Singularitron Koishi
 	Mortar Cannon 	Fires 3 mortar projectiles before exploding. 	Blue Koittertank
== Trivia ==
* [1] Coins seem to use a texture for a token from Chuck E. Cheese's.
* [2] Apophis is named for the Egyptian mythological creature Apep, who is a serpentine deity that embodied disorder and darkness. He serves as the antithesis to Ra and Ma'at, respectively the god of the sun and the goddess of truth. It is also likely a reference to the asteroid 99042 Apophis, which was for a while considered a threat to Earth set to impact in the then-distant future, but over time has lost it's "apocalyptic" nature.
** Apophis appears to be based on the general tendency for Rumia EX designs frequently depicting her carrying a magical greatsword named Stormbringer.
* [3] The Lunarian Tank's missile has a lifespan of 20 seconds, but it's inability to unalign from players and it's general short-livedness (or even simply being prevented by parrying the Tank) means that it dies quickly.
* [4] The Space Shuttle's appearance is a reference to the fact that Marvishi Komeiji is based on the primary sona of one of Mare's friends. This friend was, for a while, incredibly hyperfixated on the Space Shuttle program (to a degree that even he admitted was annoying).
== References ==
Category:Meta
Category:Find the Koishis 2