Iron Man Armor Model 16

==Summary==
This new armor was built by Tony Stark after returning from a Counter-Earth created by Franklin Richards during the Heroes Return storyline. The armor would later be re-donned and reused in Iron Man Legacy Vol 1.
==Powers and Stats==
Tier: , up to with amplifications
Name: Iron Man Armor Model 16, Renaissance Armor
Origin: Marvel Comics
Age: Unknown
Classification: Iron Man Armor
Wielders: Tony Stark
Powers and Abilities: Superhuman Physical Characteristics, Flight, Energy Manipulation, Light Manipulation (As shown hereIron Man Annual 1999.), Illusion Creation with Image Inducers, Hacking (As shown hereIron Man Vol.3 #5), Limited Radiation Manipulation, Absorption and Empowerment (The armor can absorb Fin Fang Foom's fire breathIron Man Vol.3 #17, Sunspot's energy boltsContest of Champions 2 #1, and even normal sunlight.Iron Man Vol.3 #22 to gain a power boost.), Adaptation (The armor's circuits were able to adapt from being overloaded by Inferno's flames from theirJuggernaut: The Eighth Day #1 last fight), Sound Manipulation, Sleep Manipulation, Explosion Manipulation, Information Analysis (As shown here), Status Effect Inducement, Electricity Manipulation, Durability Negation, Limited Vibration Manipulation, Magnetism Manipulation, Technology Manipulation, Forcefield Creation, Resistance to Air (Unaffected by Turbo's wind-blastsNew Warriors Vol.2 #9), Power Absorption, Magnetism (The armor is able to resist focused EMPs from taxing its surge protectors byIron Man Legacy #4 Radioactive Man.), Heat (Resists heat beams up to 9500 degrees centigradeIron Man Vol.3 #3, shrugs off a napalm fire-ball spat at him by an enemyIron Man Vol.3 #16, and proves unaffected by the heat of a volcano's core as well as magma as he rams Firebrand straight through), Mind Manipulation, Technological and Hacking Attacks (The armor can resist external controlAvengers Vol.3 #25 such as when the Mandarin is only able to temporarily hack into the armor before Tony regains controlIron Man Vol.3 #10).
Attack Potency: Small City level+ (Should be comparable to its durability and vastly superior to previous models, as shown when Tony admits he doesn't stand a chance against a sentient Model 16 as it tears Model 13 apartIron Man Vol.3 #29), up to Planet level with amplifications (With amplifications, the armor is capable of knocking out Titania, a rival of She-Hulk). Can bypass durability with Tight-Beam Sonics.
Speed: At least Massively Hypersonic+ (Should be vastly superior to previous armors, as Tony states here.)
Lifting Strength: At least Class K (Should be vastly superior to previous models.)
Striking Strength: Small City level+
Durability: Small City level+, possibly far higher (Should be vastly superior to previous models. Can effortlessly tank blows from Nova, as well as Radioactive Man. The armor can also survive an explosion capable of leaving a small island in ruinsIron Man Vol.3 #4, and a volley of missiles fromInvincible Iron Man Vol.2 #11 Model 4 War Machine.)
Range: Standard melee range, unknown with repulsors
Weaknesses: Pulse-Bolts cause a massive drain to the armor's power reservesIron Man Vol.3 #25.
Notable Attacks/Techniques:
*EMP: Like previous armors, Model 16 can generate powerful EMPs, capable of disabling electronics without effecting himselfIron Man Vol.3 #21
*Magnetism: Other than EMPs, the armor can also use magnetism in various ways, such as canceling out the magnetic locks in Spymaster's boots Iron Man: Bad Blood #2, changing a giant shield's trajectory with an oppositely charged magnetic fieldAvengers Annual 1999, towing large machines to follow him,Iron Man Vol.3 #14 maintaining grip on a plummeting airplane with magno-locks,Iron Man Vol.3 #24 and using "gaussing" beams to magnetize all the metal parts of a sky-cycle before hurling it at a nearby battleship.Iron Man: Bad Blood #1
*Pulse-Bolts: As shown here. Pulse bolts get stronger the farther they travel. They can also disrupt the kinetic matrix of Boom Boom's time bombs to prevent detonation and are strong enough to severely damage Ultimo, and knock down Fin Fang Foom.
*Life Support Systems: The armor contains a life support system shown here.
*Wide Dispersal Repulsors: Just like Model 15, the armor is able to set its repulsors to wide dispersal to cover more area.
*Inertial Dampeners: Like Model 15, the armor uses inertial dampeners to prevent bullet ricochetsIron Man Vol.3 #1.
*Sonics: Can release tight-beam sonic waves to rattle bones and bypass and penetrate thick hides.Iron Man Vol.3 #6. Standard sonics can cause dizziness to the point where opponents can't stand or fight, and ultrasound sonics are strong enough to disorient Fin Fang Foom.
*Pencil Lasers: Pencil lasers can easily cut through solid steel to make a hole.Invincible Iron Man #12
*Flame-Retardant Foam: As shown here.
*Scanners: The armor is capable of sensing infrared and night vision, magnetic resonance imagingIron Man Vol.3 #2, traces of ionic energy, and motion down to one thousandth of an inch. The armor can also conduct a full threat analysisContest of Champions 2 #3, and replicate frequency pulsesIron Man Vol.3 #15.
*Autonomous Assembly Function: The armor is capable of flying and simultaneously freeing Tony from being buried in debris and outfitting him instantly.
*Image Inducers: The armor has retained the ability to generate image inducersIron Man Vol.3 #22 like previous models.
*Radio Jammers: The armor can use these to Black Panther Vol.2 #8 or reverse missile guidance signals.
*Repulsors: Like all armors, Model 16 wields repulsors. The armor's repulsors are capable of piercing Cannonball's kinetic field.
*Sevors: The armor wields sevors that allow Tony to react to and compensate for Pyslocke's speed.
*Computers: The armor's computers can analyze psychic radiations with computers and generate a neutralizing wavelength to revert itIncredible Hulk Vol.2 #7
*Thermocouples: The armor frees itself from a sphere of heat that Tony couldn't measure just by absorbing it all with thermocouples.
*Remote-Controlled Charges: Remote-controlled sonic charge can trigger avalanches and can cause explosions
*Cluster Bomblets: Also can cause small explosions with cluster bomblets
*Sonic Rimshots: Sends a sonic rimshot to blow Spymaster through a wall
*Safeguards: Meant to prevent Tony from being mind-controlledThunderbolts #12. The armor also contains a special circuitry that guards from mental takeoverIron Man Vol.3 #13.
*Sleeping Gas: Can use a sleeping gas to knock opponents out
*Electrical Discharge: Can generate intense electrical dischargesIron Man: Bad Blood #4
*Forcefields: As shown hereIron Man Vol.3 #23, hereCaptain America/Iron Man Annual #1, and here. The armor can also use non-conducting fields to protect from power-draining tentaclesIron Man Vol.3 #23
Feats:
*One-shots a Kree Sentry robot.Iron Man Vol.3 #7
*Tanks a point-blank explosion.
*Unaffected by a large EMP designed to disable stolen Stark exo-suits.Iron Man Legacy #5
*Manages to overload Spymaster's energy-absorption shields with wide dispersal repuslors.
*Repulsors can turn glass fragments into powderIron Man Vol.3 #1, and nearly vaporize a heavy artillery barrage with a wide dispersal blast.Iron Man Vol.3 #19
*A sentient Model 16 sends Nova flying with a punch. 
*At only 89% intensity, the armor's unibeam sends back Radioactive Man.
*Lifts a large power generator that nearly crashes down into a crowd of innocents.
*Survives an energy blast from aThor Vol.2 #1 Destroyer armor.
*Takes a backhand attack from Ultimo, and also takes an eye laser beam from it
*Nearly chokes Nova to death before sparing him.
*Claims to have "counter-measures" to handle powers from fellow Avengers, and even the likes of theContest of Champions 2 #5 Scarlet Witch
*Casually breaks the sound barrier.
*The armor can fly across the Atlantic at high speed and still retain a large power supply.
*The armor has an advantage over Cannonball in maneuverability.
Notes:
*Before making any changes to this page, please read and follow the Power-scaling Rules for Marvel and DC Comics
==References==
Category:Items
Category:Marvel Comics
Category:Absorption Users
Category:Adaptation Users
Category:Armors
Category:Durability Negation Users
Category:Electricity Users
Category:Empowerment Users
Category:Energy Users
Category:Explosion Users
Category:Flight Users
Category:Forcefield Users
Category:Hackers
Category:Illusionists
Category:Information Analysis Users
Category:Iron Man Armors
Category:Light Users
Category:Magnetism Users
Category:Radiation Users
Category:Sleep Users
Category:Sound Users
Category:Status Effect Users
Category:Technology Users
Category:Vibration Users