Demon (class)

Demons are evil entities from H-E-double-hockey-sticksHellDFRPG: Monsters 1, p.14. They are extradimensionalAffected by the Banish spell magical creaturesAffected by Pentagram and Seek Magic, for instance., and are (traditionally) Truly Evil.Which means they are affected by spells like Protection from Evil! General demon lore (such as their abilities, habits, tactics and weaknesses) is covered by Hidden Lore (Demons).DFRPG: Monsters 1, p.4 
== Demon Physiology ==
Demons are not considered "living" for most purposes, possibly powered off of some abstract magical, esoteric, or unholy energy. They still have some manner of logical physiology, however, and a clever adventurer may use Physiology (Demons) to identify weak points in DR, locations of Vitals, or other vulnerabilities.Those without this skill may still strike at the torso and hope for the best! It's usually a 1/6 chance of hitting the vitals. There is some debate on if demons are affected by Pressure Points techniques--while they don't count as living, they're certainly full of some kind of energy that likely flows through channels and rivers through the body.
=== Sympathy for the Devil ===
Healing a Demon may be rather tricky. Medical skills like First Aid and Diagnosis likely have a penalty when treating a wounded demon--in fact, Esoteric Medicine or healing magic may be the only way to heal them! Note that Hellhounds are a further exception--they're damaged by healing magic, and may need some other, stranger source to heal.High heat? Raw meat? Bones? Belly rubs?
=== Poisons and Potions ===
Many demons are simply immune to poisons. Depending on your setting's cosmology, demons may be immune to all poisons... or merely all mundane poisons, and are only affected by specialized, demon-affecting "holy poisons" or other blessed tinctures, similar to undead-destroying specialty concoctions.
== Deals and Negotiations ==
Some demons seek only the thrill of battleFanon, but some can be negotiated with. Note that Spirit Empathy helps with all kinds of "not-quite-living" things, including demons! 
== List of Dungeon Fantasy / DFRPG Demons ==
Demon 	Description 	Book
as-Sharak 	Post-mortal--now demon--sorcerers. They take lives in hopes of breaking their curse. 	DFRPG: Monsters 1Dungeon Fantasy 2: Dungeons
Demon of Old 	Demons from the birth of creation who escaped the wrath of the gods. Big, powerful, and immensely durable. They love chains and chain motifs. 	
Doomchild 	Disposable, demonic detonators. They explode. 	
Hellhound 	Fire-breathing hounds with wolf-pack tactics. Fireproof, vicious, and semi-alive -- their flesh is injured by healing spells. 	Dungeon Fantasy 5: Allies
Peshkali 	One of the Big Bads of demonkind, with six arms and a sword in each hand, with a lower half like a monstrous snake tail 	
Toxifier 	Ghost-like unclean ones who taint the air. 	
Demonic CloudDungeon Fantasy 6: 40 Artifacts, p.22	A demonic cloud, vaguely humanoid, with the chilling touch of a winter gale. 	Dungeon Fantasy 6: 40 Artifacts
Centipedaur 	 	Dungeon Fantasy Monsters 5: Demons
Demon Stallion 	 	
Expituum 	A sort of "slime demon", twisting the natural decaying force of slimes to malicious purpose. Like the toxifier, they're terribly unclean. 	
Hellfire Skull 	A fiery, skull-shaped, semi-tangible demon. They really like burning mortals. 	
Lilithid 	Physically seductive demons. Surprisingly durable. Charismatic to mortals and other demons, often supported by a cohort of followers. 	
Zaffeer 	Possibly describable as "salty ghosts", zaffeers embody a sort of magical "sink", supposedly left by sorcerers when their souls are taken by demonic deals.	
Furthermore, divine servitors with the Unholy template can be demons!Dungeon Fantasy 5: Allies, p.13
To be added:
* Flame Servant Demon from Mirror of the Fire Demon, of course.
* Psychic as-Sharak and Odifier from DF 14: Psi
* Chara the half-demon, half-demon, from Pyramid #3/101, p.16
* Glurch, bloaty demons who like swallowing up things; from Pyramid #3/108, p.29
** Also Dolboks, Goldipox, and Succubi
* Needlemen from Pyramid #3/113
== Summoned Demons ==
Demon 	Description 	Book
Petty DemonDungeon Fantasy 9: Summoners, p.32-33 	Smallish, squat demons with low strength but great utility. They have a lot of quirks. 	Dungeon Fantasy 9: Summoners
DevilkinDungeon Fantasy 9: Summoners, p.33-34 	TinyAround 2 feet tall but vicious devils with wings and venomous stinger tails. 	
Standard DemonDungeon Fantasy 9: Summoners, p.34-35	Lots of variety in this subtype! In general, "standard" demons are tough, strong, and damage-resistant. 	
ImpDungeon Fantasy 5: Allies, p.26 	Imps are similar in size and strength to Devilkin, but with a less evil reputation. They can turn invisible, making them effective scouts.	
== Different Ways To Run Demons ==
=== Just Jerks ===
The various and sundry demons of Dungeon Fantasy revolve around a fairly traditional Good/Evil cosmology--they're the traditional Corporeal Bad Guy Spirits. Demons will tend to be evil for evil's sake. Some follow subtle rules, gaining bad-guy-points for subterfuge and temptation -- others are rogue wrecking machines, summoned foolishly into the mortal plane, only stopped by bold heroes.
=== Hoof Heel Theory -- Pro Wrestler Rules ===
What if Creation isn't overrun with demons, not because of wars with angels or lack of numbers, but simply because they are "Heels" on the stage of life, meant to test, challenge, and humble mortals. "Pro Wrestler Rules" for Demons in your game means that demons seldom deal a killing blow to mortals, but will cause a whole lot of mischief until they're knocked back into Heck around 0 HP.
=== Dark Sorcery ===
In sword-and-sandals type adventures, like Conan or Reality Nergal, demons are the dreadful sources of magical might--usually exclusively. While magic items may be usable, magic itself will be part of a Faustian bargain. 
== See Also ==
* Harriad -- a tiny, flame-like demon. They operate on contracts and deals -- they're puzzle monsters, not combat encounters.
== Notes ==
== Book ==
== References ==