Chocobo Raising

== This has not been implemented yet ==
__TOC__	
With the cooperation of the VCS (Vana'diel Chocobo Society), adventurers are now able to raise their very own chocobos. Eventually, players can create care plans and eventually breed their fully grown chocobos and possibly produce rare and expensive eggs!
Think of chocobo raising as an upgraded version of gardening. You can raise a chocobo by taking care of it for a minimal amount of time each day over a span of roughly 1-3 months, so even players with little time can enjoy this feature. Your chocobo may come in handy when it is fully grown! After 130 Days you will be forced to retire your chocobo by the VCS Trainer.
==Obtaining Your Egg==
The process of chocobo raising begins when you trade a Chocobo Egg obtained from a shop or battlefield to a VCS chocobo trainer (located in the stables of the three starting nations). 
Each egg is encoded with its own specific genetic information, and some players may come across an extremely rare variety. 
You won’t be able to tell the attributes or coloring of your chocobo until the egg hatches.
Note: You cannot trade another egg to a chocobo trainer once the chocobo raising process has begun. Also, the process of raising a chocobo must be continued in the nation where the egg was traded.
===How to Obtain===
;Breeding
:
Name 	Location 	Egg Type
Finbarr	Upper Jeuno (G-7)	All Types
;Quests
:
Quest 	Location 	Egg Type
Chocobo on the Loose!	Brutus Upper Jeuno (G-7)	Bit Warm
;Merchants
:
Name 	Location 	Egg Type
Dabih Jajalioh	Ru'Lude Gardens (F-9)	Bit WarmSlightly WarmFaintly Warm
;ISNM
:
Name 	Level Cap	Zone 	Egg Type
Making a Mockery 	60 	Jade Sepulcher 	Little Warm
Tough Nut to Crack 	60 	Navukgo Execution Chamber	Little Warm
Call to Arms 	60 	Talacca Cove 	Little Warm
Happy Caster 	75 	Navukgo Execution Chamber	Somewhat Warm
Compliments to the Chef	75 	Talacca Cove 	Somewhat Warm
Shadows of the Mind 	75 	Jade Sepulcher 	Somewhat Warm
===VCS Chocobo Trainers===
* San d’Orian stables: Hantileon
* Bastokan stables: Zopago
* Windurstian stables: Pulonono
Adventurers will work with a VCS chocobo trainer to care for their chocobo. The attributes of a fully grown chocobo will depend on the treatment it receives during this time.
Visiting your chocobo and caring for it directly will create bonds of affection that cannot be replaced by even the most detailed care plan. The most important element to raising a good chocobo is loving care. Call your chocobo by its name and spend time outside together. It is also important to scold your chocobo on occasion to keep it from behaving in a spoiled manner. Also, don't forget that chocobos love to run. Take your chocobo outside and race them against other chocobos on a daily basis. This invigorates them and builds their strength.
It is not strictly necessary to provide this level of dedication; however, your loving attention will have a noticeable effect on your chocobo’s development. It is also possible to cure your chocobo of several different status ailments with direct care.
Special Abilities
:Your chocobo may obtain special abilities depending on the method of care you employ. Each chocobo is limited to a maximum of 2 abilities.
Events
:You will witness various events while caring for your chocobo.
===Chocobo NPCs===
Known officially as "Chocoguys", these NPCs provide answers to questions about "Raising a Chocobo".
* San d’Orian stables: Arvilauge
* Bastokan stables: Gonija
* Windurstian stables: Kiria-Romaria
==Caring and Raising Your Chocobo==
By the time chocobo chicks break out of their shells, they are already covered in down and can see clearly. They can even stand on their own two feet and take their first unsteady steps after a single day has passed. When chocobos still ran wild on the Quon continent, they needed to be able to run from carnivorous predators in order to survive.
Even so, chicks are still very weak, and require a warm bed, soft food, and most of all, loving care. This is why the Vana'diel Chocobo Society contacts the chocobo's owner immediately after it hatches and asks the owner to give the new chick a name. The chick's name is always used while it is being cared for in order to create a stronger bond between owner and chocobo. Some names are fairly common, as they are often passed on from parent to chick. Many owners also tend to reuse the names of chocobos they have cared for in the past.
There are new NPCs in the chocobo stables known as “chocoguys” who will help you understand the process of chocobo raising.
===Care for your Chocobo=== 
This is where you select your Personal Care options for your chocobo.
* Watch over the Chocobo (Available from the beginning.)
* Tell a Story (Available at adolescent stage.)
* Scold the Chocobo (Available upon hatching.)
* Compete against Others (Available at adolescent stage; You must go on a regular walk to unlock this.)
* Go on a Walk (short) (Available upon hatching.)
* Go on a Walk (regular) (Available at adolescent stage.)
* Go on a Walk (long) (Available upon becoming an adult.)
===Set Up a Care Schedule=== 
This is where you select Programmed Care options for your chocobo. 
The default care plan is Basic Care (7 days).
It is possible to create 4 consecutive care plans for your chocobo. 
# First, choose a Plan to modify. 
#* Plan 1, Plan 2, Plan 3, or Plan 4
# Second, select the type of care plan for your chocobo.
#* Basic Care (Available from the beginning.)
#* Rest (Available upon hatching.)
#* Take a Walk in Town (Available upon hatching.)
#* Listen to Music (Available upon hatching.)
#* Exercise Alone (Available at adolescent stage.)
#* Exercise in a Group (Available at adolescent stage.)
#* Interact with Children (Available at adolescent stage.) Previously called Play with Children
#* Interact with Other Chocobos (Available at adolescent stage.) Previously called Play with Other Chocobos
#* Carry Packages (Available at adolescent stage.)
#* Exhibit to the Public (Available at adolescent stage.)
#* Deliver Messages (Available upon becoming an adult.)
#* Dig for Treasure (Available upon becoming an adult.)
#* Act in a Play (Available upon becoming an adult.)
# Third, decide the duration for the care plan. 
#* 1 day, 2 days, 3 days, 4 days, 5 day, 6 days, or 7 days
# Last, confirm your selected care plan and duration.
Notes: 
* It is possible to make changes to your care plan at any time. 
* In the case where you do not register a care plan or when the care plans you have selected are completed, the VCS chocobo trainers will implement the default care plan of Basic Care (7 days). This ensures continued care for your chocobo.
* You will receive a report from the VCS trainer after each earth day has passed. This report will provide details for you on the success or failure of the previous day's care plan. Thus, if you receive details about the care plan from Day 1, it is currently Day 2.
The chart to the right is an example of a 10-day plan consisting of: 
* Listen to Music (3 days)
* Taking a Walk (2 days)
* Resting (2 days)
* Basic Care (3 days)
Should you chose to not implement any care plans, this is what would appear on your chocobo Care Schedule:
* Basic Care (7 days)
* Basic Care (7 days)
* Basic Care (7 days)
* Basic Care (7 days)
===Care Plans===
Care Plans become available as the chocobo matures. 
:
Name 	Strength	Endurance	Discernment	Receptivity	Affection	Energy	Payment
Basic Care 	1 	1 	1 	1 	-3% 	-3% 	-
Resting 	- 	- 	- 	- 	- 	+?% 	-
Taking a walk 	3 	3 	-3 	-3 	-3% 	-3% 	-
Listening to music 	-3 	-3 	3 	3 	-3% 	-3% 	-
Exercising alone 	x5% 	- 	-4 	-4 	-7% 	-5% 	-
Exercising in a group 	- 	x5% 	-4 	-4 	-7% 	-5% 	-
Interact with children 	-4 	-4 	x5% 	- 	-7% 	-5% 	-
Interact with chocobos 	-4 	-4 	- 	x5% 	-7% 	-5% 	-
Carrying packages 	5 	5 	-5 	-5 	-8% 	-10% 	100-200
Exhibiting to the public	-5 	-5 	5 	5 	-8% 	-10% 	100-200
Delivering messages 	8 	- 	- 	-6 	-10% 	-25% 	200-400
Digging for treasure 	- 	-6 	8 	- 	-10% 	-25% 	200-400
Acting in a play 	-6 	- 	- 	8 	-10% 	-25% 	200-400
 * Level 1 - "Poor"
 * Level 2 - "Substandard"
 * Level 3 - "A bit deficient"
 * Level 4 - "Average"
 * Level 5 - "Better than average"
 * Level 6 - "Impressive"
 * Level 7 - "Outstanding"
 * Level 8 - "First-class"
===Conditions===
During the raising process, your chocobo can adopt various conditions, most of them negative. Most ailments can be cured with medicines that are fed to the chocobo.
Condition	Description 	Game Effect 	Remedy
Bored 	Chocobo is bored and restless 	Hinders chocobo's care 	Compete against Others
Lovesick 	Chocobo has fallen in love 	Lowers affection, chocobo is more susceptible to negative conditions 	Feed it Celerity Salad
Happy 	Chocobo is perky and has high spirits 	Increases rate at which stats increase; may or may not stack with high Affection	Positive condition; can be lost by lowering affection
Ill 	Chocobo has an illness 	Hinders chocobo's care 	Feed chocobo Tokopekko Wildgrass, Herb Paste, or Celerity Salad
Injured 	Chocobo has received an injury during training	Hinders chocobo's care 	Feed chocobo Gausebit Grass
Sick 	Chocobo has a stomachache 	Hinders chocobo's care 	Feed chocobo Garidav Wildgrass
Spoiled 	Chocobo is spoiled rotten! 	Hinders chocobo's care 	Scold the Chocobo
Depressed	Chocobo is not receiving enough affection. 	Unknown Negative Effects 	Raise Affection
===Feeding Your Chocobo===
Chocobos enjoy other types of greens, in addition to root vegetables such as San d'Orian carrots. The stables often use carrots as feed due to their high nutrition. Meat, such as that of the cupid worm, is also essential for building strong bones and muscles. Other than that, the VCS sometimes gathers medicinal grasses in the field for the chocobos. These grasses tend to be very bitter, however, and the chocobos do not enjoy their taste.
The VCS takes great care to provide the chocobos with a balanced diet, particularly during the growth stage of chick to young chocobo. They also discuss with the owner what types of goals they have for their chocobo, and gradually alter their feeding patterns in response.
* Trade the feed you obtain from shops or gardening to the VCS chocobo trainer. 
* Using special feed or medicine will help your chocobo recover from exhaustion and status ailments. 
* Overfeeding your chocobo may lead to stomachaches. 
* Be careful, if your Chocobo is completely full and you give him a medicine, will not work and you will lose your item!
You must work together with the chocobo stable employees in order to properly care for your chocobo. Feeding your chocobo and spending a bit of time with it each day will gradually build trust. You will be amazed at how your chocobo grows!
*A recent discovery*
* Vomp Carrots and Zegham Carrots, may actually add points toward their respective stats. If you are on the line between two different categories, such as between Outstanding and First Class, after feeding them the proper food you could see their stats raise to the next level just by feeding them.
*Tokopekko Wildgrass is effective for illnesses. 
*Garidav Wildgrass is for stomachaches.
*Gausebit Grass is good for wounds.
*Vomp Carrots affect the chocobo's physical attributes and lower the mental attributes. Fills the chocobo up rapidly.
*San d'Orian Carrot - unknown effect.
*Zegham Carrots affect the chocobo's mental attributes and lower the physical attributes.
*Cupid Worms increase the chocobo's affection by a substantial amount (about +3 Affection) and decrease endurance. (Lowerd my Chocobo's Average in stregnth to A Bit Deficient. Would not suggest giving your Chocobo one right after you have gone up a lvl in STR. Be careful.)
*Gregarious Worms - restores about 1/4 the chocobo's energy, completely fills chocobo. 
*Parasite Worm - lowers a random stat and allows your bird to eat more.
(May remove/lower stat caps permanantly!!. My chick was in High Spirits and I gave her a Parasite worm to see if it would boost her stats. It lowered her Receptivity and Discernment from Substandard to Poor. Strength and Endurance remained poor. Although she did eat it in a single gulp and she was in high spirits for several days after. My adult chocobo had 1st class Strength and Endurance, but poor Receptivity and Discernment, I feed it to him and it dropped its endurance down to outstanding! Another bird used 3 cupid as a test and after 82 days still could not raise endurance past better than average!! Be warned! )	
*Gysahl Greens satisfy the chocobo's hunger and increase the chocobo's affection.
*Sharug Greens satisfy the chocobo's hunger and increase the chocobo's affection.
*Azouph Greens satisfy the chocobo's hunger and increase the chocobo's affection.
*Chocolixir will restore the chocobo's energy to full (provided it is given when the chocobo is not full).
*Chocotonic - wakes up sleeping chocobo, slightly lowers affection.
*Celerity Salads are effective for most status abnormalities, restoring instant health to the chocobo.
*Carrot Paste is feed for chicks that raises physical attributes, and fills the chick up rapidly, but lowers Discernment.
*Herb Paste is feed for chicks that cures illness.
*Vegetable Paste is feed for chicks, and increases affection.
*Worm Paste is feed for chicks, and has unknown effects.
==Your Own Personal Chocobo==
Aside from the familiar yellow, you can raise chocobos with other colors. In addition, the appearance of your chocobo will change depending on the attributes it acquires. These changes will affect a part of the chocobo, such as its beak or legs, rather than change its appearance entirely. Depending on the method used to raise your chocobo, its attributes will be slightly enhanced or decreased. For example, some chocobos may run a little faster, while others may be ridden for longer periods of time. And, just as with a rental chocobo, it will be possible to dig with your personal mount. Perhaps you may notice a difference when digging with a chocobo that you have personally raised with love and care?
===Chocobo Attributes===
Refer to Chocobo Attributes for a more detailed look at these factors.
You can see the condition of a chocobo you are raising by speaking with the VCS trainer and selecting the option “Ask about chocobo's condition.”
;Physical
* Strength: Affects the chocobo’s running speed.
* Endurance: Affects chocobo riding duration.
;Mental
* Discernment: Affects the chocobo’s potential to learn abilities.
* Receptivity: Affects the chocobo’s ability to communicate with fellow chocobos.
;Other attributes
* Energy: The power the chocobo needs to remain active. Affects the success of care plans and the frequency of care options.
* Affection: The most important part of chocobo raising. Greatly affects the success of care plans.
* Satisfaction: Changes with feeding and affects energy recovery.
;Color
* A chocobo's color is only random with ISNM and bought eggs.
* An egg bought or ISNMed has about a 30% chance of obtaining a color other than yellow.
* The best way to get a desired color is through mating a male and female chocobo of the color.
* While mating two chocobos of the same color has a high likelyhood of producing a chick of said color, there is a chance the color may differ.
* On day 19, the chocobos tailfeathers (tips) will show the chocobos final color which will become full on day 29. (White tips = yellow chocobo)(Orange tips = red)(green tips = green)(gray tips = black)(light blue tips = blue)
===Kamp Kweh===
A place where adventurers can bring their chocobos to interact with others, as well as view the conditions of the other participants’ animals is now open for business.
When chocobos play in Kamp Kweh, have a high chance that both chocobos learn something from the other chocobos and raise status points, but it only seems like a once-per-day bonus.
See more in: Kamp Kweh.
===Chocobucks===
Once your chocobo becomes an adult, it can participate in chocobo races. Chocobucks can be earned in Chocobo Racings and they can be exchanged for improvements for your chocobo. For example, 80 chocobucks can be used to raise an attribute. Since August 2007 Chocobucks also can be earned with The Chocobo Hot and Cold Game.
See more in: Chocobucks and Chocobo Racings
*Chocobucks can raise chocobo attributes after day 64.
*Arround 7 chocobucks upgrades are needed for raise a complete atribute. 560 Chocobucks in whole.
===Matchmaking===
Once your chocobo has reached a mature stage of development (this occurs on Day 30), it is possible to match it with other chocobos. The resulting offspring may exhibit the attributes or coloring of its parents.
;Chococards
*You can receive a chococard by speaking with the VCS trainer and selecting the “Ask for a chococard” option.
*This chococard is a chart that contains your chocobo’s vital statistics. There are chococards for both male and female chocobos: chococard (M) and chococard (F).
;The Matchmaking Process
# Obtain the chococards for the chocobos you wish to match.
# Speak to the NPC Finbarr (click on Finbarr for more information on breeding plans) in Upper Jeuno to purchase a VCS Honeymoon Ticket.
# Trade the following items to Finbarr:
#*Chococard (M)
#*Chococard (F)
#*VCS Honeymoon Ticket
#Wait until JP midnight time before talking to Finbarr again. You will receive a new chocobo egg.
===Calling Your Chocobo===
No longer do adventurers have to rely on rental chocobos for traveling around Vana'diel! Players can call their very own chocobos anywhere, at anytime. 
 
To be able to call your chocobo as a mount, speak to the VCS trainer and select the option “Register to call your chocobo.” The status of the chocobo you call will be based on the condition of the chocobo at the time of registration. An enchanted item known as a Chocobo Whistle is necessary to actually call your chocobo. Equipping the chocobo whistle and using the enchantment will summon your chocobo. See:Obtaining your Chocobo Whistle
Note: You cannot register multiple chocobos to call as mounts. Also, it is necessary to re-register a chocobo to take advantage of subsequent growth and development. You must possess a chocobo license to be able to call a chocobo.
===Runaway Chocobo===
It is possible that, if you neglect your chocobo, your chocobo will run away. If this happens, you will have to wait until it returns before it will perform any activities. The return of the chocobo may vary but can be up to seven real life days.
==See Also==
* The Chocobo Hot and Cold Game
* Chocobo Racing Guide
* Chocobo Raising Guide