US Marines/Ultima Ratio

US Marines	US Marines 	US Marines	US Marines 	US Marines	US Marines 	US Marines 	US Marines	US Marines
 	Unique American elite assault infantry unit that is an upgrade of Continental Marines. Has a lower grade of armour but has increased attack range and training speed.
*Strong versus cavalry.
*Weak versus massed infantry, artillery.	Unique American elite assault infantry unit that is an upgrade of Continental Marines. Has a lower grade of armour but has increased attack range and training speed.
*Strong versus cavalry.
*Weak versus massed infantry, artillery.	Unique American elite assault infantry unit that is an upgrade of Continental Marines. Has a lower grade of armour but has increased attack range and training speed.
*Strong versus cavalry.
*Weak versus massed infantry, artillery.	Unique American elite assault infantry unit that is an upgrade of Continental Marines. Has a lower grade of armour but has increased attack range and training speed.
*Strong versus cavalry.
*Weak versus massed infantry, artillery.	Unique American elite assault infantry unit that is an upgrade of Continental Marines. Has a lower grade of armour but has increased attack range and training speed.
*Strong versus cavalry.
*Weak versus massed infantry, artillery.	Unique American elite assault infantry unit that is an upgrade of Continental Marines. Has a lower grade of armour but has increased attack range and training speed.
*Strong versus cavalry.
*Weak versus massed infantry, artillery.	Unique American elite assault infantry unit that is an upgrade of Continental Marines. Has a lower grade of armour but has increased attack range and training speed.
*Strong versus cavalry.
*Weak versus massed infantry, artillery.	Unique American elite assault infantry unit that is an upgrade of Continental Marines. Has a lower grade of armour but has increased attack range and training speed.
*Strong versus cavalry.
*Weak versus massed infantry, artillery.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed	Movementspeed	 	
* [4]
*  	11.3s(169t)	237 	13 	34 	2.1s(28t) 	27 	 	
Cost 	Cost 	Cost 	Created from	Armour 	Weapon range	Specialty 	 	
Base 	Ramp 	Pop 	Created from	Armour 	Weapon range	Specialty 	 	
: 100;: 80	: 3;: 2 	1 	 	3 	0–13 	
*+1 splash attack radius.
*Atack bonus versus non-Industrial Age units.	 	
===Overall strategy===