Strong

Strong is a super mutant residing in the Commonwealth . He is a possible companion of the Sole Survivor.
==Background==
Like every other super mutant found in the Commonwealth, Strong was created by the Institute through their experiments with a modified strain of the Forced Evolutionary Virus. By 2287, Strong is a member of a warband led by the mutant named Fist inhabiting Trinity Tower in the Back Bay neighborhood of Boston.
Sometime before the Sole Survivor woke up in Vault 111, the Tower was visited by Rex Goodman who was attempting to reintroduce the super mutants to human culture by reading the works of Shakespeare, specifically Macbeth. This inadvertently led to Strong becoming fascinated with the "milk of human kindness," a line in Act 1: Scene 5, though rather than its intended metaphorical reference, the super mutant took it quite literally and thought that it was referring to a physical liquid that he could find and drink, of which would give super mutants the "secret power of humans."Rex Goodman: "I came here to teach these poor, ignorant creatures culture. I started with Macbeth. I guess they found it funny. All of them except Strong here."Strong: "Strong learn secret to human power from Mack Beth. Milk of human kindness. Strong will find milk. Strong will drink milk. Strong will have secret power of humans."(Rex's dialogue)
When Strong began voicing his intentions to find the "milk of human kindness," his super mutant brothers grew annoyed with his appeals to the words of a human, and they soon imprisoned him along with Rex in a cell at the top of the Tower. When asked about him, Rex states that the other mutants were planning to toss Strong off the Tower, even taking bets on "how many times he would bounce".The Sole Survivor: "What are the super mutants going to do with Strong?"Rex Goodman: "Throw him off the building. They're taking bets on how many times he'll bounce."(Rex's dialogue)
==Interactions with the player character==
===Interactions overview===
===Companion===
* Strong is proficient with heavy weapons like missile launchers and miniguns, and melee weapons like sledgehammers and super sledges.
* Strong will never crouch down even when the player character enters Sneak mode themselves, meaning he is a poor choice of a companion when trying to be stealthy.
* Strong is limited to wearing super mutant armor, found in various super mutant strongholds throughout the Commonwealth.
===Effects of player's actions===
* Strong becomes available as a companion after completing Curtain Call by returning to the lobby of Trinity Tower along with Rex Goodman.
* As his affinity increases, Strong will admit that he has learned to respect the Sole Survivor.
* Upon reaching maximum affinity with Strong, he will say that he has made the decision to make the Sole Survivor his leader, granting the Berserk perk which offers a temporary 20% increase to Melee Damage when the player character's HP drops below 25% of their current total.
* Strong cannot be romanced.
====Range of interests====
Approvals	Disapprovals
; Likes
* Helping others. (Radiant quests mainly like Preston's repeating radiant settlement quests he will like upon choosing the bottom dialog when accepting/helping and is a quick way to get his idolization; other "helpful" quests will be disliked.)
* Responding with "you're in luck" then "teach a lesson" when accepting "Kidnapping" radiant quests from settlers. 
* Responding with the violent dialogue option when accepting "Defend" radiant quests from settlers.
* Offer help to Ellie Perkins in finding Nick Valentine during Jewel of the Commonwealth.
*Telling Nick Valentine "Don't lie to me, Nick. You're one of them." during Getting a Clue.
* Saying "get to the point" When being offered raider troubles radiant quests: 
* Eating corpses with the Cannibal perk.
* Aggressive dialogue choices. (This mainly refers to unfriendly NPC and will still quite often dislike sarcasm or negative responses.)
* Completing the SAFE test and subsequently entering Covenant.
* Choosing the more abusive comments in Confidence Man.
* Threatening Scarlett into spending time with Travis.
* Telling Travis it's his fault that Vadim was kidnapped.
* Calling Vadim Bobrov an "idiot" when rescuing him.
* Asking for more money from Wellingham in The Devil's Due
* Accepting less reputable quests such as securing chems.
** Asking for more money for such quests will result in a dislike.
* Asking Maria why she did not handle it and hearing that the Sole Survivor is not afraid of raiders on Special Delivery.
* Threaten Brother Thomas during Emogene Takes a Lover.
* Calling Emogene Cabot crazy after rescuing her.
* Telling Jack Cabot that he does not care about Lorenzo Cabot on The Secret of Cabot House.
* Killing Lorenzo Cabot.
* Telling Magnolia one does not like jazz.
* Calling Hancock a junkie.
* Agreeing to investigate the Pickman Gallery for Hancock.
* Describing the Pickman Gallery to Hancock as beautiful.
* Being sarcastic to Sheffield.
* Giving Sheffield a Nuka-Cola.
* Arrest Crocker in The Disappearing Act.
* Telling Moe Cronin that baseball was even more violent than he thought.
* Giving the cure to Austin Engill at the end of Hole in the Wall.
* He likes when the Sole Survivor refuses to help Billy and dislikes when he offers to take him home. This behavior is probably set incorrectly. He even says: "Small human should be with his kind, this is good." while the message "Strong dislikes this." is displayed. He will also appreciate the attempt to convince Billy [his] parents are dead. Only trying to convince him once without pushing it can grant a like from Strong and keep the opportunity to complete the Kid in a Fridge quest.
* Telling Preston Garvey "the feeling's mutual" and then agreeing to join him in Sanctuary Hills at the end of When Freedom Calls for two likes.
* Test firing the artillery piece in Old Guns.
* Giving Danny Sullivan a stimpak in In Sheep's Clothing.
* Answering Doctor Duff sarcastically when she asks what type of radiation rays we are most concerned about.
* Answering Yes to Duff when asked to return a bloatfly gland.
* Telling Desdemona that slavery is wrong and risks life on Road to Freedom.
* Telling Ricky Dalton to not commit suicide after asking him to create a distraction during Tradecraft.
* Answering "If I let you" when talking to Pickman.
* Answering "Look after yourself" and "Saving synths is noble" when talking to Joe Savoldi in Bunker Hill.
* Responding with 'Delays are bad' when first meeting Old Man Stockton.
* Telling Roger Warwick that "this place reeks" when he talks about his farm.
* Being sarcastic or successfully convince Darla that she is a more dominant alpha figure than Skinny Malone during Unlikely Valentine, thus inciting violence.
* Choosing to attack Skinny Malone after asking him about his relationship with Nick.
* Asking X4-18 for grenades during The Battle of Bunker Hill.
* Four likes in a row from taking a hard line with Clarke at the climax of Duty or Dishonor.
* Choosing to attack Henry Cooke in Diamond City Blues.
* Telling Wiseman that The Slog is ugly.
** Telling Wiseman that "It won't matter." afterwards.
* Purchasing dogs or wolves from Erickson.
* Choosing the sarcastic option when confronted by Finn in Goodneighbor.
* Choosing the sarcastic option when first talking to Hancock.
* Choosing the sarcastic option when talking to Vault-Tec rep.
* Choosing the 'kill him already' option and have human Art kill synth Art.
* Threaten Manny when entering the Compound during Human Error quest.
* Telling Doctor Roslyn Chambers that The Institute must die.
* Asking Honest Dan for more caps after siding with him during Human Error quest.
* Threaten Diamond City security to free Mel from prison during The Big Dig.
* Betray Bobbi No-Nose at the end of The Big Dig.
* Threaten First Mate during Last Voyage of the U.S.S. Constitution.
* Decide to help scavengers during Last Voyage of the U.S.S. Constitution.
* Threatening to have Madison Li shot if she doesn't help rebuild Liberty Prime during Liberty Reprimed.
* Choosing violence when talking to Brother Henri during Liberty Reprimed.
* Telling Blake Abernathy that his deceased daughter got what she deserved.
* Accepting Rogue Robot radiant quests. 
* Accusing Jezebel of lying when questioning her about The Mechanist. 
* Calling the Child of Atom crazy when meeting her during the Walk in the Park quest. 
* Choose subliminal messages as parameter for the phoropter prototype. 
* Telling Sierra Petrovita "I can help" before accepting her quest. 
* Telling Harvey his family is probably dead. 
* Telling Harvey "I'll Help You." 
* Killing Harvey. 
* Choosing the "They'll fear me" option when talking with Porter Gage about the gangs during An Ambitious Plan. 
* Commenting that "raiders are stupid" after asking Gage if raiders are the same. 
* Telling Mags that killing Colter was thrilling. 
* Telling Nisha that rules are needed to recover. 
* Threatening Nisha to do what the Sole Survivor says as overboss. 
* Killing the Nuka World raiders. 
; Loves
* Threatening Sinjin and his men during the last part of the Silver Shroud quest.
* Choosing violence on Crocker in The Disappearing Act.
* Telling Virgil that his research on turning super mutants back to humans needs to stop.
* Killing Virgil.
* Asking Gabriel what kind of deal he can offer, then refusing his deal by stating the Sole Survivor takes what they want, in Synth Retention.
* Three likes can be obtained during the Pinned quest by threatening the Minutemen, telling the scientist "you screwed up" and later "screw you."
* Killing the Railroad when speaking with Desdemona in End of the Line.
* Choosing violence on McDonough in In Sheep's Clothing quest.
* Not siding with Doctor Chambers in Human Error.
* Killing settlers while another companion who hates the action witnesses it.
* Killing Miranda, Neil, Officer Edwards and the few other guards upon completing and exiting Vault 81. - If Vault 81 quest complete, does not effect standing or cause hostility with Vault 81.
* Murdering the Child of Atom encountered during the Walk in the Park quest.
* Purchasing a mutant hound from Erickson.
* Killing Machete Mike during Hull Breach after declining to sell the power tools to him.	
; Dislikes
* Stealing. (The "dislike" notice never appears, but stealing red items, or stealing from inside unlocked containers, lowers the affinity by 1.00)
* Pickpocketing. (Same as stealing, it lowers affinity by 1.00 but there is no notification message)
* Picking locks.
* Entering power armor.
* Asking for more money from Hancock when asking for work.
* Saying the song was "Lovely" when first speaking to Magnolia.
* Convincing people with Charisma.
* Healing Dogmeat.
* Speaking as the shroud during The Silver Shroud.
* Accepting more reputable quests.
* Freeing Lorenzo Cabot.
* Giving chems to Mama Murphy.
* Boarding a vertibird that has been called in.
* Giving the Vault-Tec rep a new home to cheer him up.
* Accepting Theodore Collins' deal during the Mystery Meat quest.
* Siding with the Railroad when speaking with Desdemona in End of the Line.
* Returning the Pristine deathclaw egg to its nest in The Devil's Due.
* Attempting to reject the Deliverer during Tradecraft.
* Successfully convincing Darla to leave Skinny Malone and return to her loving parents during Unlikely Valentine.
* Any attempt to talk Paul Pembroke down when confronting Henry Cooke in Diamond City Blues.
* Speaking covertly when first meeting Old Man Stockton in Bunker Hill.
* Convince Bobbi No-Nose to leave at the end of The Big Dig.
* Telling First Mate that there is misunderstanding or to calm down during Last Voyage of the U.S.S. Constitution.
* Passing any of the dialogue checks to avoid conflict when talking to Brother Henri during Liberty Reprimed.
* Keeping Buddy for yourself in Trouble Brewin'.
* Being told to calm down when speaking to Virgil after he becomes human again.
* Telling Virgil that his research is far from complete.
* Rescuing H2-22 to Ticonderoga will result in a 'dislike' message whichever response is chosen.
* Ask Dr. Chambers to spare Amelia during Human Error quest.
* Using any response to Erickson after he asks player character to "come down and talk." 
* Telling Oswald the Outrageous to "Go Help Her," "Give Rachel's Holotape" or "There's No Cure." 
* Lying to Sierra Petrovita when asked about the Nuka-Cola Museum. 
* Offering Harvey a stimpack. 
* Choosing the "I understand" option when talking with Harvey after surviving the Gauntlet. 
* Telling Mags that killing Colter was boring. 
* Telling Mags that you intend to use Nuka-World to make as much caps as you can. 
* Telling Nisha "Rules Hold us Back." 
* Telling Nisha the gauntlet should be shut down. 
; Hates
* Telling Phyllis Daily one is a member of the BoS and has to exterminate her since she is a synth.
* Bringing the experimental serum to Virgil.
* Telling Virgil that he is right to continue his research on reversing the FEV
* Mentioning to Myrna about not being a human.
* Accepting Public Knowledge from Daisy in Goodneighbor.
* Giving Moe Cronin the signed glove, signed card, and signed ball during Out in Left Field.
* Avoiding violence when receiving Gabriel's recall code from X6-88 in Synth Retention.
* Passing the speech check with X9-27 and then opening fire on the synths during Operation Ticonderoga.
* Joining the Brotherhood of Steel.
* Collaring a super mutant.
==Inventory==
Strong's weaponry is limited to those used by other super mutants (with the exception of laser rifles and Fat Man launchers), including:
==Notes==
* Strong's health is about 50-60 hit points higher than most other companions. Only Curie as a Ms. Nanny has higher health, at least until around level 50. Like most companions, he levels up with the Sole Survivor. His higher than normal health is balanced out by being limited to only equipping super mutant armor, which offers only moderate protection compared to higher-tier human armors, let alone power armor. The best available combination of super mutant armor for Strong provides slightly less protection than a full suit of unmodified basic metal armor.
* Strong has the second best default carrying capacity at 200 pounds. This cannot be increased with armor mods since he is unable to wear normal armor.
* If Strong is dismissed without designating a settlement, he will return to the lobby level of Trinity Tower.
* When left in a settlement, Strong will gravitate towards chemistry stations if any are present.
* Unlike super mutant companions from previous games like Marcus, Fawkes or God, Strong is far from civilized. He often criticizes humans, speaks of his desire for super mutant superiority, general carnage and will even mention that he wants "someone to eat" when hungry. He takes pride in his condition and how his super mutant brothers are seen by the people of the Commonwealth as powerful and tough fighters. This is best illustrated when the Sole Survivor chooses to help Virgil find a cure during Virgil's Cure, to which Strong reacts with great disappointment. The only thing that separates him from his mutant brethren is the realization that, if he wants super mutants to achieve the same success as humans, he may have to work with them to learn their secrets. Even so, Strong believes that, when the time comes, super mutants will kill everything on Earth.
* Strong will occasionally give the player character various meats, similar to Piper Wright giving sweets and MacCready giving ammo.
* During Curtain Call, upon trying to interact with Strong before completing the objective he has set, he replies "Go away, bleeder!", a phrase that is also said by Fawkes in Fallout 3 upon reaching him before starting Finding the Garden of Eden in Vault 87.
* If Strong follows the Sole Survivor to give Brian Virgil the antidote, he will join in on the conversation by expressing panic at the thought of being "cured" and no longer being a super mutant. The Sole Survivor must assure him that he will not be forcibly cured. 
* Due to the encompassing range of his dislikes, Strong can be a difficult companion to garner admiration from as most of the dislike-triggering actions are sometimes hard to avoid when exploring ruins or negotiating with NPCs. On the other hand, since he likes killing things (and as all companions, time spent with the Sole Survivor), he is a good companion for exploring unmapped areas as long as one stays on the outside of places and/or avoids picking too many locks.
** A good way to boost Strong's affinity is to purchase guard dogs from the friendly Super Mutant Erickson on the Island. While Strong will dislike the meeting, if present, the dog or wolf the Sole Survivor purchases from Erickson for 250 caps will garner a Like trigger from Strong; purchasing the Mutant Hound will garner a Love trigger from Strong. However, he does not seem to Like or Love buying subsequent dogs, wolves or mutant hounds from Erickson, though.
** Another easy way to gain Strong's admiration is to pick the Cannibal perk. When performing quests that involve clearing out large numbers of raiders from a location, one must attempt to eat the various corpses. Saving and loading between feedings will allow one to bypass the waiting period between Like triggers.
** Defeating powerful enemies seems to gain a lot of respect from Strong.
** Progressing Duty or Dishonor has an opportunity to gain four likes in a row for Strong during the final encounter with Clarke.
** Strong gains a large amount of affinity from completing Taking Independence, rewarded when Radio Freedom is powered up.
** Despite saying that someday all humans will be destroyed, Strong likes it when the Sole Survivor helps settlers, either independently or for the Minutemen. This is one of the most effective ways to get his approval as it is the only act of charity that he tolerates. He also likes choosing the "cocky" dialogue choice.
* Strong will often voice disapproval of the player using crafting stations or picking up junk items, saying that they are wasting time tinkering and the items they take are useless, but these actions do not have any actual effect on his affinity.
* Unlike most companions, he will not say anything when taken to the corpse of the Sole Survivor's spouse in Vault 111.
* Strong will occasionally voice his approval of the Brotherhood of Steel after joining, saying that the "metal men" are "worthy" even though he dislikes the Sole Survivor entering power armor and will cause a Hate trigger if he witnesses the Sole Survivor joining them.
* During Maxson's speech on the Prydwen, Strong will refuse to enter the room and remain outside, not entering until it is over.
* Strong will voice approval if the Sole Survivor sides with the Institute and destroys the Brotherhood, stating that the super mutants can easily beat the Institute.
* Strong seems to like entering the set of T-45 power armor on the roof of the Museum of Freedom during When Freedom Calls, but will disapprove of all others, saying "human look like robot."
* Strong can sometimes be seen interacting with the large cooking pots present in some super mutant camps (unusable to the player character), stirring the pot and tasting its contents.
* Although Strong refuses to actually enter a pillory if assigned to one, the player character will still get the trophy/achievement Time Out for the act of assigning him to it.
* Compared to all other companions, with a value of 24, Strong has the highest Strength attribute level.
* Strong often pronounces names that start with "Mac" as "Mack." For example, he calls Robert MacCready "Mack Ree Dea" and Macbeth as "Mack Beth."
* In Fallout: Wasteland Warfare, Strong is part of the Super Mutants faction despite being released in a Survivors faction set.
==Notable quotes==
==Appearances==
Strong appears , , and .
==Behind the scenes==
In localized versions of the game, Strong's voice is dubbed by Juan Carlos Lozano (Spanish), Kazumasa Katsura (Japanese) and Pietro Ubaldi (Italian).
==Bugs==
==Gallery==
===Fallout 4===
Strong perk icon.png|Strong's icon from the Berserk perk
===Fallout: Wasteland Warfare===
FOWW,Strong.webp|Strong in Fallout: Wasteland Warfare
FOWW,StrongUnitCard.jpg|Unit card
FOWW,UnusualAlliesSet.webp
FOWW,UnusualAlliesSetOverview.webp
===Fallout Shelter Online===
UI C ShopIcon strong01.png
FSO UI C ShopIcon Strong.png|Strong in Fallout Shelter Online
FSO UITex YS C Bg HeroShare zhuangzhuang.png|Strong's maxed hero card in Fallout Shelter Online
===Magic: The Gathering===
Fallout Magic Strong, the Brutish Thespian.png
Fallout Magic Strong, the Brutish Thespian Extended Art.png|Extended Art
Fallout Magic Strong, the Brutish Thespian art.jpg|Card art
==References ==
Category:Fallout 4 super mutant characters
Category:Fallout 4 companions
Category:Fallout: Wasteland Warfare characters
Category:Fallout Shelter Online characters
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