Anti-Power Bomb Generation

The power to create bombs that counteract or nullify a specific type of power. Sub-power of Anti-Power Attacks. Variation of Explosive Generation and Anti-Power Artillery.
==Capabilities==
The user can create and launch bombs, explosives and other volatile constructs with the ability to negate, deactivate or otherwise neutralize or limit the abilities of a certain power, in high level cases even outright removing the power from the victim. 
==Applications==
*Power Deactivation
*Power Destruction
*Power Dilution
*Power Erasure
*Power Negation
*Power Overload
*Power Reduction
==Associations==
* Anti-Power Artillery
* Volatile Constructs
==Limitations==
* May only be able to counter one specific type of power, or lose the ability to counter said power after a specific number of uses.
==Known Users==
*Lower Elements Police (Artemis Fowl series); via Bio-bomb
*People's Republic of China (Command & Conquer: Generals)
*Bruce Wayne/Batman (DC Extended Universe)
==Known Objects==
*AIM bomb (A Certain Scientific Railgun)
*Bio-bomb (Artemis Fowl series)
*Land mines (Command & Conquer: Generals); via Neutron mine upgrade
* Kryptonite gas grenades (DC Extended Universe)
*Dispel Grenade (Dragon Age: Origins – Awakening)
==Gallery==
AIM bomb.jpg|The AIM bomb (A Certain Magical Index) is a bomb specifically designed to disrupt all AIM Diffusion Fields in Academy City.
Category:Powers
Category:Bomb Generation
Category:Negation