Report 797

Report #797
Skillset: Music Skill: Practice
 Org: Cacophony Status: Completed Jun 2012
Furies' Decision:
Will we give it a 50% chance to give +1%, a 45% chance to give +2%, and a 5%
chance to give +3%.
Problem: Practice increases your aptitude with an instrument by 1% when you use
it to play any music ability. This can happen once a Lusternian day. This means
that it takes at least 100 hours to bond an instrument, which is a hard sell to
young bardlings.
[A: 0 R: 0] Solution #1: Add in a repeatable task that can be done once a day
 for an additional 1% aptitude.
[A: 0 R: 0] Solution #2: Change practice to give 2% aptitude
Player Comments:
---[Draylor on 5/25 @ 14:56 writes]:
I honestly feel that a large part of this "problem" is down to nothing more than
a lack of regular practice. A simple timer could fix this, but nonetheless, go
for it. Both solutions supported.
---[Enyalida on 6/6 @ 13:44 writes]:
I'm 95% sure that it's more than 1% per hour. I remember it being twice that
(yes, that's still low, but not THAT low).
---[Shuyin on 6/6 @ 19:51 writes]:
Fine with me
---[Llandros on 6/8 @ 02:04 writes]:
@Enyalida.- 1% per hour. No more, possibly less (sometimes people, who are
easily confused, don't check every hour and then think they got more than one
but they are mistaken)
---[Tacita on 6/9 @ 19:48 writes]:
Definitely something that could do with changing - both solutions supported.
---[Talan on 6/12 @ 00:45 writes]:
SUPPORT SOLUTION 2 only because I have no real reason to oppose it. It's 1% with
a smaller chance for 2% per game day as is. I really don't think this is a huge
issue though. I've always liked the tangible goals (gaining 100% proficiency),
they tend to tie in nicely with guild advancement.
---[Ushaara on 6/15 @ 15:04 writes]:
Supported.
---[Janalon on 6/22 @ 15:27 writes]:
Both solutions supported