Outliers Classic

Throughout the Course of the Challenge, you will be told to build one or more Outliers, often within thesame Stage. This page is here to help you find inspiration for setting up your Outliers. The Lists I havehere are not exhaustive.But Basically, when you want to make an Outlier, figure out the following things (you only really needthe Focus and the Location, the rest are to help with inspiration):page 142 / 284Refugee to Regent ChallengeName (Optional):Primary Focus (See list below):Location:Theme (Technological/Magical/Egyptian/modern/steampunk/medieval/etc):Color Palette:Secondary Focus(es) (if applicable):Tertiary Focus(es) (if applicable):What is an Outlier?An Outlier is a community, or even one or two people that have decided to live near you. If you want, youcan consider these Outliers hostile, but in that case they don't count as Outliers for moving forward. I dohave plans to include rules for this eventuality, but I'm not there yet.Why Build Outliers?The reason that Outliers are established in this Challenge is because you are building a Kingdom, not justa City or a City-State. In some cases, your Capital may outsource jobs to Outliers to free up room forbuilding more things (jobs in the Agricultural field are especially susceptible). Outliers provide resourcesto your Capital in exchange for your protection. Although at a certain point, the Outliers will begindefending themselves, and may even establish Outliers of their own!Where should I build my Outlier?That's really up to you. But I would recommend several hundred, if not one or two thousand blocks fromthe edge of your Capital (depending on what difficulty you are using). If you are only reading the stagesas you progress, I recommend you read ahead--your Capital is going to get pretty big. Keep in mind whatkind of Outlier you want to build, and look for landmarks that would make your Outliers distinct.What kinds of Outliers are there?Generally, the various kinds of Outliers follow the same general types as there are individual RuleSubcategories:Residential OutliersCommercial OutliersFortification Outlierspage 143 / 284Refugee to Regent ChallengeTransportation OutliersAgricultural OutliersTechnological OutliersMagical OutliersMiscellaneous OutliersOf course, in any kind of Outlier, you will generally need some Agriculture, some Fortification, someTransportation, some Residences, and some Commercial activity. This label merely says what the focusof the Outlier is. Of course, Outliers don't need to have only one focus, there can be several. For example,a Technological Agriculture Outlier that happens to be a Commercial trading post for the area.If your Outlier does have multiple focuses, you should decide which is the Primary Focus, andconcentrate on that for the first one or two stages. Once it has a solid base of population and its PrimaryFocus is well established, then it is time to obtain a Secondary Focus.Agricultural ExampleAs an example, let's say that your Capital spawns an Agricultural Outlier. Agricultural jobs may or maynot be outsourced to the Outlier, but it's a nice little Outlier. Demand for food grows, and the Outliergrows right along with it, sending food to the hungry mouths in the Capital. As the Outlier grows, it soonfinds that it needs resources that the Capital can't spare, and that it doesn't have nearby. Or maybe itdoesn't have sufficiently trained people in it.So the Agrotopia spawns a Miner Outlier, to harvest supplies out of some nearby hills, in exchange forfood from Agrotopia. Mineville does a good job, but finds that it needs more lumber for its tools/furnaces,while Agrotopia is mainly a food producer. Agrotopia spawns another Outlier some distance away in aforest, and Woodbury sends wood to Agrotopia as tribute, which it trades to Mineville in exchange forMineville's output. At this point Agrotopia's Secondary Focus is essentially a Commercial Trading Postfor its Outliers, even though its main focus is food. Let's say, Wheat, Carrots, and Potatoes. But some ofAgrotopia's population wants to raise livestock, but the Farmers are claiming all the best room. In a huff,they leave, and found yet another Outlier, this one Primarily Focused on Ranching.This is just one example of how you can organically grow your Outliers. Yes, you could just mineeverything and send it to your Capital to be refined and made into real goods which you can then takeyourself out there. But if you're looking for a story for your Outliers, and not just building themcompletely because you have to, you may have a bit more fun. Just think--This Outlier primarily doesthis--what will it need?Fortification ExampleAnother example? Your Capital sets up a Fort some distance away in a strategic location. They could relycompletely on the Capital for supplies, but that takes a long time. So they set up a Farming Outlier not farpage 144 / 284Refugee to Regent Challengeaway. This city was set up by the military, so everything is planned and built in grids. All the architectureis rough and right angles. Furniture is utilitarian. Your Military has enough to eat, but they need moresupplies than the Capital is willing to give them. THEY set up a Mining Outlier. Now they have enoughmaterials, and take a Secondary Focus in Commercial Weapon/Armorsmithing.Potential Outlier Categories:If you need some ideas for how to outfit your Outliers, here are a few suggestions by category:Residential OutliersSuburb OutliersSlum OutliersNobility OutliersRoyal Estate (Yours) OutlierCommercial OutliersRegional Trading PostAgricultural Trading PostWeapon/Armor Trading PostItem Storage OutlierLiquid Storage OutlierPower Storage OutlierTransportation OutliersMinecart Station Hub OutlierRiver->Road/Minecart Hub OutlierAirfield OutlierShipyard OutlierAirshipyard OutlierPort OutlierAgricultural OutliersFarming OutliersCrop-Specific Farm OutliersRanching OutliersLivestock-specific Ranch Outlierspage 145 / 284Refugee to Regent ChallengeArboreal (Trees) OutliersTree Breeding OutliersFruit Orchard OutliersWood Harvesting OutliersApicultural OutliersBee Breeding OutliersBee Production OutliersBee Genetics Alteration OutliersFortification OutliersDefensive Fort OutliersTraining Camp OutliersWeapon Stockpile OutliersOffensive Fort OutliersNether Entrance/Exit OutliersThe End Fort OutlierICBM Silo OutliersTechnological OutliersMod-Specific OutliersPower Generation OutliersLiquid Storage OutliersItem-Processing OutliersTechnology Theme for any OutlierMagical OutliersMod-Specific OutliersThaumaturgy Research OutliersThaumaturgy Production ResearchArs Magica Nexus OutliersArs Magica Spell Library OutliersNexus OutliersMiscellaneous OutliersMining OutliersLibrary OutliersDirewolf20 OutliersThis is a Theme, and not a Focus. It functions the same as any other Outlier, EXCEPT thatin Direwolf20 Outliers all buildings must be made only of 9x9 buildings, preferably ofSmoothstone, Cobblestone, or Stone Brick.page 146 / 284Refugee to Regent ChallengeOutlier GrowthOutliers begin their life at various stages, usually beginning as a Dirt Hovel, and grow at the same rate asyou do. That is, They grow by one Outlier stage (see bottom-most section. Use the Table of Contents foreasy navigation) per Stage that you progress. So if you start a Dirt Hovel Outlier in the Stone HamletStage, when you progress to the Iron Village stage, the Outlier would become a Wooden SettlmentOutlier, and then a Stone Hamlet Outlier when you progress to the Redstone Discovery stage. And so onand so forth. When they reach their Final Growth Stages, they do not need to expand, but do still need tosend Tribute to the Capital.Final Growth Stages by Difficulty:Hamlet Outliers--Fast TrackVillage Outliers--NormalCity Outliers--Hardcore.Outlier TributeAt the end of every stage, every Outlier under your control (see Outlier Rebellion section) must sendTribute to the Capital. Generally, it is 10-25% of whatever it is they produce for the Capital. This is easierfor some Outliers than others. Tribute is always rounded up, and calculated just before the Stage rollsover to the next Stage. Put another way, you must calculate your Tribute for a Stage, and write it downsomewhere. As soon as this is done, you advance to the next Stage. Before you complete THAT Stage,you must finish building/sending the Tribute that you just wrote down.Residential Outliers take 10% of Apartments/Slums in the Outlier, and export theirCrime/Nobility to the CapitalThis Tribute is IN ADDITION TO the Crime/Nobility of the Slums/Apartments thataffects that Outlier.Agricultural Outliers take 10% of their products and send it to the CapitalAgricultural Outliers that breed living things for better things may either send products orspecimens of their best breeds to the CapitalFortification Outliers send 10% of their soldiers (they just appear, okay? They don't necessarilyneed to physically move in-game) to the Capital or the primary Fortifications Outlier, if theOutlier decides to billet most of their soldiers out of the Capital to make room for building.In the case of the Primary Fortifications Outlier sending tribute to itself, just add 10%pre-Tribute soldiers to the Primary Fortifications Outlier.Etc, Etc, et alOutlier Rebellionpage 147 / 284Refugee to Regent ChallengeAny Outlier that for whatever reason (RP or otherwise) you have decided is rebelling against you doesNOT need to send tribute to the capital. Rebelling Outliers MUST be able to feed themselves, whetherfrom within their own Outlier, or other Rebelling Outliers that are allied with them. Likewise, if anOutlier that is providing food for your Capital/Outlier goes into Rebellion, and there is no longer enoughfood to go around, the loyal Outliers and/or the Capital must take up the slack within a single stage.If more than one Outlier rebels against the Capital, and they are allied together, one of the Outliers mustbe declared the Capital of the Rebellion, and from there progresses along the Stage structure as if it werera player-controlled Capital, excepting that it skips Redstone Discovery/Glowstone Expansion. RebelCapital's technology level, building materials, tool material level, magic ability, and/or Nether access istied directly to the Player Capital. They may be either at the same technology level, lagging one stagebehind, or even one stage ahead. Rebel Capitals/Kingdoms/Empires should never be more than onetechnology level above or below the Player(s) that they seceded from. That said, the technology level =/=their Stage levels.a Stone Hamlet Outlier that Rebels while the Capital is in the Glowstone Expansion Stage wouldprogress to Iron Village when the Capital they seceded from progresses forward to the LapisLazuli Stronghold.a Stone Hamlet Outlier that Rebels while the Capital is in the Gold City Stage would not progressto the Iron Village when the Capital moves to the Glowstone Expansion (or Redstone Discovery,for that matter) Stage.I would like to go more in-depth with this feature, but at present I feel that I should flesh out the rest ofthis challenge before going back to this (very interesting) bit of fluff.Outlier AssimilationIf Outliers begin their life too close to your Capital, or even other Outliers, they may be assimilated intoeach other. At this point, you may either consider them two cities (see cities like Fargo/Moorhead on theNorth Dakota/Minnesota border, or Minneapolis/St. Paul, the capital of Minnesota) or consider theOutlier absorbed into the encroaching city. This is normal, and perhaps even natural. I would recommendyou try to avoid this, but if it happens, then it happens. There are a few special rules for thishappenstance:Buildings from the Outlier being assimilated into another Outlier or the Capital do NOT counttowards new Building Requirements for that or any previous or future stage.Any food requirements from the Outlier being assimilated immediately become food requirementsof the city assimilating them, or vice versa, whichever is more.page 148 / 284Refugee to Regent ChallengeCriminal OutliersCriminal Outliers are spawned when a certain Bandit, Pirate, or other Criminal group reaches criticalmass, and their Stronghold needs more than just the pirates to support itself. The first Criminal Outlier foreach Criminal group is considered, for all intents and purposes, a Capital, even if they do follow theOutlier rules for growing. Criminal Outliers do not pay tribute to anyone but themselves. CriminalCapitals spawn Criminal Camps that hold 12 Criminals when they grow to the next Stage.This is a special case for Criminals, because the Criminals start spawning Camps when they reach theirStronghold Stage, and then every stage after.Note that when Criminal Capitals/Outliers BECOME Outliers and not just a Criminal base, they progressthrough Outlier stages at the same rate you and every other Outlier does.Outlier VarietyVariety in LocationsSo you know what kind of Outlier you want, and whether it has a Theme or not. I'm just going to spend afew paragraphs discussing something else. It's all well and good to have buildings, buildings everywhere,but eventually, you may start feeling like you've done it ALL before. So where do you go then? Well, myadvice is to try something new! A new type of location, a new type of architecture, a new building palette.All of these will make your Outliers feel distinct. A few examples (not an exhaustive list):On Top of the Ground Outlier (normal)Floating Sky Outlier (On or off the Biomes O' Plenty sky biome)Underground OutlierTree-top Outlier (Can you make a successful Agricultural Outlier on top of a Jungle?Underwater OutlierRavine OutlierNether OutlierNomadic Outlier (using inchworm drive)Glacial OutlierDesert OutlierMiddle of the Ocean OutlierIf you want some variety, and a little bit of a challenge, pick 2 or 3 Outlier locations, find a place that hasALL of them, and build them one on top of each other, keeping every Outlier looking and feeling distinct.An Example would be:page 149 / 284Refugee to Regent ChallengeFloating in the Sky Outlier aboveOcean Surface Outlier aboveUnderwater Outlier aboveUnderground OutlierNomadic Outlier periodically visits one or two of these Outliers.Another Example:Floating in the Sky OutlierTree-top OutlierSurface OutlierUnderground OutlierNomadic OutlierNow, some of the Outliers may touch at certain points, but try to keep them looking and feeling distinct.How can you do that? With Themes.Variety in ThemeI've touched on this before, briefly, but I'm going to go into a bit more detail here. Themes are reasonablyintuitive. Basically, it's a set of building instructions that's standardized over the entireOutlier/Civilization. I would recommend that you find a Theme that works for you and try to employelements from it across your entire Civilization, so that anyone that looks at it can tell that yes, that is partof your Civilization, even if that Outlier's Theme is different than the Capital/elsewhere.How do you decide what kind of theme to use? There are a couple kinds of themes, namely color/texturePalettes and area/mod Themes. Palettes are essentially a few different colors/textures that you use for theentire Outlier/Civilization, and Themes are something likeSteampunk/Modern/Magical/Technological/Rails/Evil/Good/Trees/Dirt/Stone/etc. The only limit to thenumber of Palettes/Themes is your imagination. Here are a few examples:There is no rule that states that the Outliers must be built on top of the ground. They may be built in theair, under the water, underground, at bedrock, into Ravines, etc. Anywhere you can get to and feel likebuilding an Outlier, go ahead and do so.page 150 / 284Refugee to Regent ChallengeEach Outlier will have certain generic building requirements based on what size settlement (anddifficulty) you want to build (and whether you're expanding it or having people abandon it or just want tostart out big or small). These will roughly equate to the stage sizes in your main city, but will be a fractionof what is needed for your main city.IE: Settlements, Hamlets, Villages, Cities, and Towns.Outlier stagesHovels--the precursors to OutliersEarliest Appearance will probably be Stone Hamlet for Normal, Hardcore; Iron Village for FastTrackIn most situations where the rules tell you to build a new Outlier next turn, you will be instructed to builda Hovel on that stage. This need not be elaborate (though it may be as elaborate as you wish). All itrequires is a bed, a 2x3 interior, and an interior ceiling that is no more than 2 blocks high. Again, likeyour own Dirt/Clay Hovel in the beginning if a section of wall stretches for 4 or more blocks in adirection without direct links from a wall within those 4 blocks, you need a Log support, reaching fromground to ceiling.Settlements--Screaming out at the darkEarliest Appearance will probably be Iron Village for Normal, Hardcore; Redstone Expansion forFast TrackFast-Track Settlement OutliersResidential1-2 Settler's Shacks made of any kind of material that your Capital can useSettler's Shacks must have a BedroomSettler's Shacks must have a KitchenCommercialpage 151 / 284Refugee to Regent ChallengeBuild a Settlement Center, where all the Settlers gather.Must have Mayor's OfficeBuild 1 Building based on the Settlement's FocusAgriculturalSomewhere in your Nation, there must be 3 Edible plants planted per Settler.Normal Settlement OutliersNormal ResidentialBuild 2-3 Settler's ShacksMay be made of any material that your capital can useMust have BedroomMust have KitchenChoose 1 more Rooms to tasteBuild an Elder's Settler's ShackMay be made of any material that your capital can useMust have BedroomMust have KitchenMust have an Office with a DeskChoose 1-2 more Rooms to tasteElder must be armed with at least a Wooden SwordNormal CommercialBuild a Settlement CenterMust have Office for ElderMust have Food Bank for food storageMust have Bank for Item StorageMust have Armory for Town WatchmenBuild 1 Community Building to TasteBuild 2-3 Buildings based on your Settlement's FocusNormal AgriculturalSomewhere in your Nation, there must be 6 edible plants planted per SettlerNormal TransportationAll Buildings must be connected by at least a 1x1 pathwayNormal Fortificationspage 152 / 284Refugee to Regent ChallengeBuild a Watchtower for DefenseMust be manned by a WatchmanSee the Fortifications page for details on WatchmenHardcore Settlement OutliersHardcore ResidentialBuild 4-7 Settler's ShacksMay be made of any material available to your CapitalMust Have BedroomMust have KitchenChoose 2 more rooms to TasteBuild 2 Elder's Settler's ShantiesMay be made of any material available to your CapitalMust have BedroomMust have KitchenMust have Office with a Desk and bookshelvesChoose 3 more rooms to TasteHardcore CommercialBuild Settlement CenterMust have Offices for both Elders with Desks and BookshelvesBuild an Office for Guild Leader of the Town's Focus with Desk and BookshelvesFarming Guild, Mining Guild, Commandant, etcMust have Food Bank for Food StorageMust have Bank for Item StorageMust have Armory for Town WatchmenBuild 1 Community Buildings to TasteBuild 3-4 Buildings based on FocusHardcore AgriculturalSomewhere in the Nation, there must be 8 edible plants planted per Population in this SettlementHardcore FortificationsBuild a BarracksMust have Room for 3 RecruitsBuild an Armory to store your military's arms and armorBuild 2 Watch Towers for DefenseMust be manned by a Watchman.Hardcore Transportationpage 153 / 284Refugee to Regent ChallengeAll Buildings must be connected by RoadsSettlement must be connected to CapitalSettlement does not need a direct connectionIf the Settlement has a Road to another Outlier that has a connection to the Capital, that'sgood enough.Hamlets--Starting to Come TogetherBuildings may be built of any Material available to your Capital.Earliest Appearance will probably be Redstone Expansion for Normal, Hardcore; Gold City forFast TrackFast Track Hamlet OutliersResidentialBuild 2-3 Hamlet HutsMust have KitchenMust have BedroomChoose 1 Additional Room to TasteBuild 1 Elder's Hamlet HutMust have KitchenMust have BedroomMust have Office with DeskChoose 1 Additional Room to TasteCommercialUpgrade Settlement Center to Community CenterBuild Food Bank for Food StorageBuild Bank for Item StorageBuild Tribute Bank for storying Tribute to be sent to CapitalBuild Office for Elder with a Desk.Build 1 Building based on Hamlet's FocusAgricultureSomewhere in the Nation 4 Food Plants must be planted per Population in this Outlier.TransportationAll Buildings must be connected by a pathNormal Hamlet Outlierspage 154 / 284Refugee to Regent ChallengeResidentialBuild 3-6 Hamlet HutsMust have KitchenMust have BedroomChoose 1-2 Additional Rooms to TasteBuild a Mayor's Hamlet HutMust have KitchenMust have BedroomMust have Office with DeskMust have Dining Room with seating for 4 guestsChoose 1-2 Additional Rooms to TasteArmed with Stone SwordArmored with Leather Helmet, BreastplatePresides over the Elder's Council, reports directly to the CapitalResponsible for TributeBuild an Elder's Hamlet HutMust have KitchenMust have BedroomMust have Office with DeskChoose 1-2 Additional Rooms to TasteArmed with Wooden SwordCommercialUpgrade Settlement Center to Community CenterBuild an Office for the MayorBuild a Desk outside the Mayor's Office for his SecretaryBuild an Office for the new ElderBuild a Council Meeting room with room for at least 8 peopleExpand the Food BankExpand the Item BankBuild a Tribute Bank, where Tribute is stored before being sent off to the CapitalBuild Armory for Town WatchmenBuild 1-2 Community Buildings to TasteBuild 3-4 Buildings according to Hamlet's FocusAgriculturalSomewhere in your Nation, 8 Edible plants must be planted per this Outlier's PopulationTransportationpage 155 / 284Refugee to Regent ChallengeAll Buildings must be connected by a road (2x2)Hamlet must be connected to Capital by at least a pathDoesn't need to be directly connected to CapitalMay connect to an Outlier than connects to the CapitalFortificationBuild a BarracksMust have enough beds for 4 RecruitsBuild an Armory to store your soldier's weaponsBuild 2 more WatchtowersYou must have at least 1 Watchman for every 2 Watchtowers in your HamletHardcore Hamlet OutliersResidentialBuild 6-10 Hamlet HutsMust have KitchenMust have BedroomChoose 2-3 Additional Rooms to tasteBuild 2 Elder's Hamlet HutsMust have KitchenMust have BedroomMust have Office with Desk and BookshelvesChoose 3-4 Additional rooms to tasteArmed with Wooden SwordsBuild Mayor's Hamlet HutMust have KitchenMust have BedroomMust have Office with Desk and BookshelvesMust have Dining Room capable of seating at least 8 GuestsChoose 3-4 Additional Rooms to tasteArmed with Stone SwordArmored with full set of Leather ArmorResponsible for Tribute sent to CapitalPresides over Elder's CouncilCommercialUpgrade Settlement Center to Community CenterBuild Office for MayorMust have Desk and BookshelvesMust be bigger than any of the Elders' OfficesBuild Desk outside Mayor's Office for Secretarypage 156 / 284Refugee to Regent ChallengeBuild 2 more Elder's OfficesMust have Desk and BookshelvesBuild Council Meeting Room with room for 12 PeopleExpand Food BankExpand Item BankExpand Tribute BankExpand Town Watchmen ArmoryBuild a Hospital in the Community Center with beds for at least half the population.Build 2-3 Community Buildings to TasteBuild 4-5 Buildings based on the Hamlet's FocusFortificationsExpand BarracksExpand to Full SquadBuild Officer's Quarters for 1 LeftenantBuild Parade Grounds for trainingExpand Armory to accomadate new recruitsBuild 3 new WatchtowersMust be manned by WatchmenTransportationAll Buildings must be connected by a road (2x2)Hamlet must be connected to CapitalGuild a Path between this Outlier and another nearby Outlier1 Path can fulfill this requirement for 2 (or more) Hamlets simaltaneously.Agricultural10 food plants must be planted per population in this Hamlet.If not grown locally, 12 food plants must be planted per population in this Hamlet.