Storm Legion (Priest Spell)

With this spell, the priest can magically trans­port a large army via a natural storm system. The storm itself must be of natural, nonmagical origin – a sand-, wind-, or lightning storm.
During the preparation time, the priest must care­fully measure the winds and the storms of the region, spending at least four hours per day observing these conditions. The spell cannot be cast until a natural storm gathers over the army to be transported. The total number of Hit Dice of creatures the storm legion spell can affect is given on the table.
Priest Level	Hit Dice
23 	90
24 	180
25 	300
26 	500
27 	900
28 	1,500
29 	2,400
30 	3,600
All creatures, living or undead, can be trans­ported by this spell. They must gather around the priest when the spell is cast, in military formations.
Upon casting, the storm's winds and blowing sands dissolve the soldiers in the area of effect. In a matter of a few rounds, their forms are com­pletely gone, their essence removed to the clouds above. All material possessions, magical and oth­erwise, are dissolved with the soldiers.
The caster is similarly dissolved, but he or she alone retains consciousness. During the journey, the caster has control over the storm's direction. A storm can usually travel between 10 and 40 miles per hour. Once over the desired target, the spell ends and the caster and army literally rain out of the skies.
Descending as drops of blood, bone, and tissue, the fragments reassemble themselves in 10 rounds into the individuals they once were. During this time, they are helpless and vulnerable to attack. Any physical attack made on the incomplete form of a soldier destroys it – it will never reform. The caster reassembles normally, and is just as vulnerable to attack. Once the 10 rounds pass, the sub­jects are in exactly the relative positions they had when taken up into the storm, with the same equip­ment as before.
If the spell is dispelled while the storm is still in motion, all those carried within are slain. Once cast, the storm cannot be affected by other weather-affecting magic.
The material component is the standard or insignia of an army that was defeated during a storm.
Notes: Granted to elementals, common.
Category:Psionic Enchancements
Category:Priest Spells
Category:Psionic Enchancements from Dragon Kings
Category:Spells from Dragon Kings
Category:Spells from Priest's Spell Compendium
Category:Spells