Auridon

Auridon is a zone in and is the second-largest island in the Summerset Isles, located to the east of Summerset and to the north of Artaeum. Known as the "crown jewel" of the Summerset Archipelago and "gateway to Tamriel," this fair isle is said to have long been home to some of the friendliest and most outgoing Altmer,Auridon Explored, Chapter I who have been hardened by generations of repelling invaders, pirates, Sload, and plagues.Auridon loading screen in 
==Background==
Auridon is home to the port-cities of Firsthold and Skywatch, and the island is well known for its gleaming spires of marble and glass and beautiful Altmeri architecture.Ode to AuridonThe Lay of Firsthold For millennia, the infamous slug-like race known as the Sload, of the island of Thras, notorious for their mastery of necromancy, have terrorized the Altmer of Auridon, conjuring beasts of the sea along the coastline, and laying siege to the cities that dotted it. The horrors they have laid upon the land are still remembered today: the Sack of Skywatch in the year 1E 1301 and the War of the Uvichil from 1E 2911 to 1E 2917 are among the most horrific events in Tamriel's history.Pocket Guide to the Empire, Third Edition: Summerset Isles
Before the creation of the Aldmeri Dominion by Ayrenn in 2E 580, internal strife between Skywatch and Firsthold often sparked into full war during the First Era and early Second Era.Ayrenn: The Unforeseen Queen The Veiled Heritance, an ethnocentric terrorist organization based in Auridon led by a mysterious person known as the Veiled Queen, made it their mission to bring down Queen Ayrenn and make the Dominion an Altmer-only alliance. They believe that the Altmer are the "rightful rulers" of Tamriel and that they should be ruling over all other races.Why Don the Veil?
==Locations==
The following are locations accessible in Auridon and, with the exception of unmarked locations, are discoverable on the map. Points of Interest serve as locations with unique side quests, while cities serve as the centralized areas with multiple sublocations and act as a hub for services and merchants. Explanations of the types of locations are provided in the main locations page.
Wayshrines 	Dungeons 	Points of Interest	Points of Interest
 College Wayshrine
 Firsthold Wayshrine
 Greenwater Wayshrine
 Mathiisen Wayshrine
 Phaer Wayshrine
 Quendeluun Wayshrine
 Skywatch Wayshrine
 Tanzelwil Wayshrine
 Vulkhel Guard Wayshrine
 Windy Glade Wayshrine	
 Bewan
 Del's Claim
 Entila's Folly
 Mehrunes' Spite
 Ondil
 The Banished Cells I
 The Banished Cells II
 Toothmaul Gully
 Wansalen	
 Castle Rilis
 College of Aldmeri Propriety
 Dawnbreak
 Ezduiin
 Firsthold
 Glister Vale
 Greenwater Cove
 Mathiisen
 North Beacon
 Phaer
 Quendeluun
 Shattered Grove
 Silsailen
 Skywatch
 South Beacon
 Tanzelwil
 The Harborage
 Torinaan
 Vulkhel Guard	
 Castle Rilis
 College of Aldmeri Propriety
 Dawnbreak
 Ezduiin
 Firsthold
 Glister Vale
 Greenwater Cove
 Mathiisen
 North Beacon
 Phaer
 Quendeluun
 Shattered Grove
 Silsailen
 Skywatch
 South Beacon
 Tanzelwil
 The Harborage
 Torinaan
 Vulkhel Guard
Set Stations	Mundus Stones	Dark Anchors 	Striking Locales
 Beacon Falls (Ashen Grip)
 Eastshore Islets Camp (Death's Wind)
 Hightide Keep (Night's Silence)	
 The Lady
 The Lover	
 Calambar Dolmen
 Iluvamir Dolmen
 Vafe Dolmen	
 Buraniim Isle
 Errinorne Isle
 Isle of Contemplation
 Maormer Invasion Camp
 Monkey's Rest
 Nine-Prow Landing
 Smuggler's Cove
World Bosses	Event Hubs 	Housing 	Unmarked locations
 Heretic's Summons
 Heritance Proving Ground
 Nestmother's Den
 Soulfire Plateau
 Wreck of the Raptor	
 Event Exchange
 Jester's Festival
 Jubilee Bakery Barge
 Olyve's Brewery	
 Barbed Hook Private Room
 Mara's Kiss Inn Room
 Mathiisen Manor	
 Dragonguard Tomb
 Saltspray Cave
 The Refuge of Dread
 The Veiled Keep
==Quests==
Auridon features a series of zone story quests and unrelated side quests. The zone story quests tie into the Aldmeri Dominion's overarching storyline and carries on from Khenarthi's Roost before continuing to Grahtwood, but it is not necessary to complete the story quests for zones prior to those in Auridon. Side quests are non-sequential and can be completed in any order, except where one carries on from another, and repeatable quests can be completed multiple times: weekly for arenas and trials and daily for all others. Pointer quests are optional zone quests that send the Vestige to the tarting location of another zone quest.
; Main quests
*The Harborage
*Daughter of Giants
*Chasing Shadows
*Castle of the Worm
*The Tharn Speaks
*Halls of Torment
*Valley of Blades
*Shadow of Sancre Tor
*Council of the Five Companions
*God of Schemes
*Cadwell's Silver
*Cadwell's Gold
; Zone quests
*Ensuring Security
*A Hostile Situation
*In the Name of the Queen
*Rites of the Queen
*Putting the Pieces Together
*The Unveiling
*Lifting the Veil
*Wearing the Veil
*The Veil Falls
*Through the Ashes
*Breaking the Barrier
*Sever All Ties
; Pointer quests
*All the Fuss
*Missive to the Queen
*Back to Skywatch
*The Great Tree
*To Auridon
*To Tanzelwil
*To Mathiisen
*To Skywatch
*To Dawnbreak
*To Firsthold
; Side quests
*A Friend In Need
*A Village Awakened
*Aicessar's Invitation
*An Act of Kindness
*Assisting the Assistant
*Blessings of the Eight
*Corruption Stones
*Curinure's Invitation
*Depths of Madness
*Eye of the Ancients
*Eye Spy
*Faith in the Family
*Final Blows
*Harsh Lesson
*Lost Bet
*New in Town
*One of the Undaunted
*Plague of Phaer
*Preventative Measure
*Real Marines
*Relic Rescue
*Repentant Son
*Rightful Inheritance
*Silent Village
*Silsailen Rescue
*Spirited Away
*Take Me Home
*Teldur's End
*The First Patient
*The Jester's Joke
*The Mallari-Mora
*The Racer
*The Serpent's Beacon
*The Toothmaul Ploy
*The Veiled Choice
*The Wayward Dagger
*Unaccounted Crew
*Well-Armed Savages
; Solo dungeon quests
*Anchors from the Harbour
*Long Lost Lore
; Group dungeon quests
*Banishing the Banished
*The Plan
* Pledge: Banished Cells I
* Pledge: Banished Cells II
; Faction quests
*Challenges of the Past
* Contract: Auridon Spree 
* Contract: Auridon 
* Crime Spree 
* Dark Anchors in Auridon
* Idle Hands 
* Madness in Auridon
* Plucking Fingers 
* Reeling in Recruits
* The Covetous Countess 
* Under Our Thumb 
* Veiled Darkness in Auridon
; Companion quests
*Dead Weight 
*Cold Trail 
*Cold Blood, Old Pain 
*Paths Unwalked 
*Adversarial Adventures 
*Tempting Fates 
; Prologue quests
*Of Knives and Long Shadows
*Through a Veil Darkly
*Ruthless Competition
*The Demon Weapon
*The Dragonguard's Legacy
*The Coven Conspiracy
*The Ravenwatch Inquiry
*A King's Retreat
*Eye of Fate
; Crafting quests
*Crafting Certification
**Alchemist Certification
**Blacksmith Certification
**Clothier Certification
**Enchanter Certification
**Provisioner Certification
**Woodworker Certification
; Event quests
* Ache for Cake
* Mud Ball Merriment
* Prankster's Carnival
* Royal Revelry
* Springtime Flair
* The Jester's Festival
* The Witchmother's Bargain
; PvP quests
*For Glory
* Let the Games Begin
* Test of Mettle
* To the Victor
==Characters==
;Traveling merchants
*Caranande – On the road from Dawnbreak to the Lover.
*Erymil – On the road east from Greenwater Cove.
*Errataale – On the road north and south by Greenwater Wayshrine.
*Errannie – On the road south of Mathiisen.
*Nadonil – On the road between Monkey's Rest and Silsailen.
*Caerel – On the road north of Toothmaul Gully.
*Hendaril – On the road between Torinaan and Firsthold.
*Mangitaale – On the road between Torinaan and the College of Aldmeri Propriety.
;Random encounters
*Ei-Ei – A traveler having trouble lighting their fire during random encounters.
*Erinquen – A merchant with a horse who can be robbed during random encounters.
*Kusirnaz-dar – A beggar who can be donated to during random encounters.
*Muslabeh – A traveler having trouble lighting their fire during random encounters.
==Item sets==
Item sets are related armor and weapons that, when worn together, provide unique benefits. Overland sets can be acquired from world bosses, world events, delves, public dungeons and containers and as quest rewards; dungeon sets can be acquired from within group dungeons; monster sets can be acquired from the final boss of veteran group dungeons and Undaunted Enclaves; and crafted sets can be created at specific locations across the zone.
;Overland
*Armor of the Veiled Heritance (Heavy)
*Queen's Elegance (Light)
*Twin Sisters (Medium)
;Dungeon
*Jailbreaker (Medium; The Banished Cells I & II)
*Sanctuary (Light; The Banished Cells I & II)
*Tormentor (Heavy; The Banished Cells I & II)
;Monster
*Maw of the Infernal (The Banished Cells II)
*Shadowrend (The Banished Cells I)
;Craftable
*Ashen Grip (Beacon Falls)
*Death's Wind (Eastshore Islets Camp)
*Night's Silence (Hightide Keep)
==Skyshards==
Sixteen Skyshards can be found in Auridon totaling in five skill points with one left over. The zone guide provides clues as to the location of each Skyshard, but many can be found simply by exploring and watching for the distinctive pillar of light they emit. Skyshards will appear on the map and compass when the Vestige is close to one and will remain discovered on the map even if it was not collected.
# 	Description 	Location
1 	A landing of noble's blood. 	Center balcony of Vulkhel Guard Manor & Treasury.
2 	Adorns Valano's terrace. 	Balcony of Valano Manor, southeast of Silsailen.
3 	Offered to appease riled ancestors. 	Southernmost section of Tanzelwil by the coast.
4 	Watching the sky in a tower of swords. 	East balcony of the Fighters Guildhall in Skywatch.
5 	Between cursed ruin and shrine. 	Immediately southeast of Quendeluun Wayshrine.
6 	Near Merormo's refreshment. 	Shortly northeast of Merormo's Tower.
7 	Contemplation's overlook. 	Northwest of Isle of Contemplation atop the waterfall.
8 	Up and west in the broken dawn. 	Ruined manor in Dawnbreak.
9 	Gleaming beacon, ship-guide. 	Apex of North Beacon.
10	Ancient chamber of golden glow. 	Southeast corner of the flooded chamber of Bewan.
11	The Heritance stakes this claim. 	Northwest tunnel stretch of Del's Claim.
12	Near the folly's end. 	Southeast chamber of Entila's Folly.
13	Held in a corner by the House of Troubles.	Northeast chamber of Mehrunes' Spite.
14	Blood-drained thralls stumble past. 	Eastern chamber of Ondil.
15	Corpses from another age walk here. 	Southwestern corner of the tunnel adjacent to the final chamber in Wansalen.
16	Hidden home in the gully's wall. 	Eastern side of the center chamber of Toothmaul Gully.
==Achievements==
Achievements can be earned by completing specific tasks such as completing quests and discovering locations. Achievements are separated into categories and their progress is viewable from the journal. Earning achievement provides the Vestige a number of points, and some achievements unlock unique rewards such as furnishings that can be bought from Achievement Furnishers or collectibles.
; Character
;Skyshards
*Auridon Skyshard Hunter
; Dungeons
;Public Dungeons
*Toothmaul Gully Conqueror
*Toothmaul Gully Group Event
*Toothmaul Gully Vanquisher
;Group Dungeons
*Banished Cells I Vanquisher
*Banished Cells II Vanquisher
; Veteran Dungeons
;General
*Banished Cells I Conqueror
*Banished Cells II Conqueror
;Death Challenges
*Cursed Hero
*Soul Splitter
;Slayer Challenges
*Rilis Dremora Slayer
*Veteran Bonebreaker I
*Veteran Bonebreaker II
*Veteran Daedra Slayer I
;Speed Challenges
*Banished Cells I Assassin
*Banished Cells II Assassin
;Survivor Challenges
*Banished Cells I Survivor
*Banished Cells II Survivor
; Exploration
;Aldmeri Dominion
*Anarume Bounty Hunter
*Auridon Cave Delver
*Auridon Master Explorer
*Auridon Pathfinder
*Bandit Lord Bounty Hunter
*Bewan Explorer
*Del's Claim Explorer
*Entila's Folly Explorer
*Ghost Captain Crusher
*Marines Avenger
*Mehrunes' Spite Explorer
*Nestmother Eradicator
*Ondil Explorer
*Snapjaw's Bane
*Wansalen Explorer
;Fishing
*Auridon Angler
; Quests
;Aldmeri Dominion
*A Rule Unquestioned
*Auridon Adventurer
*Sunder the First Veil
*Sunder the Second Veil
*Sunder the Third Veil
==Shalidor's Library==
Thirty-two books that are a part of Shalidor's Library can be found in Auridon and added to the collection. Books that have already been found in other zones will already be marked as completed in the zone tracker.
*Aedra and Daedra
*Boethiah's Proving
*Galerion the Mystic
*Great Harbingers of the Companions
*The Illusion of Death
*Jorunn the Skald-King
*Triumphs of a Monarch, Ch. 3
*Triumphs of a Monarch, Ch. 6
*Triumphs of a Monarch, Ch. 10
*Trials of Saint Alessia
*The Anuad Paraphrased
*The Lunar Lorkhan
*Monomyth: Dragon God & Missing God
*Ancient Scrolls of the Dwemer I-A
*Ancient Scrolls of the Dwemer II
*Ancient Scrolls of the Dwemer III
*Ayleid Inscriptions Translated
*Frontier, Conquest
*History of the Fighters Guild Pt. 1
*History of the Fighters Guild Pt. 2
*Origin of the Mages Guild
*Crimes of the Daggerfall Covenant
*Regarding the Ebonheart Pact
*The Lay of Firsthold
*Varieties of Faith: The High Elves
*Why Don the Veil?
*Fang of the Sea Vipers
*The Rise of Queen Ayrenn
*Kinlord Rilis and the Mages Guild
*Life in the Eagle's Shadow
*Thalmor Handbill
*The Binding Stone
==Fish==
Fish can be caught from fishing hotspots, ideally with the correct bait. Common fish will be caught most often while rare fish and alternative bait are rare catches. Each zone has unique rare fish than can be caught from hotspots. Slaughterfish and trodh can be caught from foul hotspots, dhufish and longfin can be caught from saltwater hotspots, silverside perch and spadetail can be caught from lake hotspots, and salmon and river betty can be caught from river hotspots. Chub, minnow, shad and fish roe can be caught and used as bait from foul, saltwater, lake and river hotspots, respectively.
Fish 	Source 	Quality
Barbel 	Lakes 	
Blackspotted Pike	Rivers 	
Blue Monkfish 	Saltwater	
Bristlemouths 	Rivers 	
Eucla Cod 	Saltwater	
Ilyadifish 	Lakes 	
Mola 	Saltwater	
Mudfish 	Lakes 	
Muskie 	Rivers 	
Shimmerpike 	Rivers 	
Sturgeon 	Lakes 	
Thrassian Eel 	Saltwater	
==Gallery==
Auridon Screenshot.jpg|The Isle of Contemplation, a striking locale.
Auridon settlement.jpg|The city of Vulkhel Guard.
Auridon flowery trees.png|Concept art.
Auridon concept.png|Concept art.
Auridon Map.jpg|A concept map of Auridon.
Bridge leading to Phaer.png|The town of Phaer.
Auridon Roads.png|The region of Iluvamir.
===Interactive map===
==Trivia==
*Auridon bears a descriptive and nominal similarity to Moridunon.
==Appearances==
*
==References==
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pt:Auridon
ru:Ауридон
sv:Auridon
Category:Online: Aldmeri Dominion
Category:Online: Islands
Category:Online: Summerset Isles Locations
Category:Online: Zones