Double Tap

Double Tap is a PvE and Conclave mod which gives a stackable damage bonus on hits.
==Stats==
Rank	Damage	Duration	Stacks	Cost
0 	+5% 	0.5s 	80x 	10
1 	+10% 	1s 	40x 	11
2 	+15% 	1.5s 	26x 	12
3 	+20% 	2s 	20x 	13
==Acquisition==
*This augment may be rewarded after a Conclave match, regardless if the player wins or loses the match in question.
*Beginning in Series 3, this augment can be purchased as a Nightwave Cred Offering for .
==Drop Locations==
==Bugs==
*Despite originally being a Conclave only mod, the buff does not actually function in Conclave. The icon appears, but no additional damage is given. It is possible the buff is only broken for non-host players.
* bugs:
**Only the AoE benefits, not the direct damage.
**Switching forms snapshots the current buff value and duration, restoring it upon switching back. For example, if incarnon form is deactivated while the buff shows 140%, stacking normal form to 400%, then switching to incarnon will lose the 400%, and be replaced with the previous 140%. Then, as soon as incarnon is lost, the 400% will be restored.
==Notes==
*Can also be equipped on the and the .
*Cannot be equipped simultaneously with , or .
*Consecutive hits on enemies increase the damage bonus by 20%, stacking 20 times up to a maximum of +400% bonus damage. The buff lasts for 2 seconds or if the next shot does not hit an enemy, after which all stacks are removed.
**Hitting objects such as 's , Nullifier Crewman's bubble, or an Arctic Eximus' globe are counted as a 'miss' and will reset the damage bonus.
*Multiplicatively stacks with damage bonuses like and Faction Damage Bonus.
*Additional hits caused by punch through or Multishot will allow each bullet to trigger multiple stacks. When a shot hits at least one enemy it will not reset the bonus.
**Each direct hit from and its ricochets will stack the buff. If the projectile hits a wall before hitting an enemy, it will count as a miss and the damage bonus will reset.
*The bonus is applied on hit to all pellets as damage * 20% * (hits - 1), meaning without multishot, the bonus isn't applied until the second hit. With multishot, not only does the bonus ramp up faster, but also some of the post hit bonus is applied to the hit. For example, with a modded multishot of 3, the first trigger pull would do +40% bonus damage, the second +100%, the third +160%, and so on.
*Bullet attraction bubbles such as or status will cause each hit to count twice.
==Trivia==
*Aero mods used to increase the buff duration by 1 second each, up to 4 seconds total due to a helpful bug. This was fixed in .
==Patch History==
es:Doble disparo
fr:Double Coup
ru:Сдвоенное Касание
Category:PvP Mods
Category:Mods
Category:Rare Mods
Category:Update 17
Category:Madurai Mods
Category:Damage Mods
Category:Rifle Mods
uk:Подвійне натискання