Pokémon Chaos/Order/Moves

Name 	Category	Direct Contact?	Type 	Base Power	Accuracy	PP	Secondary effect
Crystal Shot 	Special 	No 	Rock 	40 	100% 	25	Has a 10% chance to lower the target's Special Attack by 1 stage.
Slag Shot 	Special 	No 	Rock 	90 	100% 	15	Has a 10% to lower the target's Speed by 1 stage.
Conflagration 	Special 	No 	Flying 	85 	85% 	10	Hits all foes. If the user is Burned, foes damaged by the attack will also become Burned. Does not check accuracy in Strong Winds or Delta Stream.
Phantom Fog 	Special 	No 	Ghost 	70 	--- 	10	Never misses. 30% chance to either Confuse the target or make them fall asleep.
Tesla Beams 	Special 	No 	Electric	85 	--- 	5 	Never misses.
Piston Punch 	Physical	Yes 	Steel 	30 	90% 	30	Hits 3 times, but each hit can miss. 10% chance to make the target flinch.
Nuclear Detonation 	Physical	No 	Fire 	110 	100% 	5 	Has 1/1 recoil. Confuse all other Pokemon on the field. 10% chance to additionally either Burn or Poison them.
Crystal Wall 	Status 	No 	Rock 	--- 	--- 	10	+4 Priority. User creates a barrier that remains until the end of the turn. When a foe uses a Special attack on the barrier-shielded Pokemon, only 50% of the damage is actually dealt to the target, while the other 50% is bounced back to the foe. Does nothing against Physical attacks, is completely destroyed by Brick Break. Fails if used the previous turn.
Dragon Fang 	Physical	Yes 	Dragon 	90 	100% 	15	Has a 10% to Burn or Paralyze the target.
Planktonic Regeneration	Status 	No 	Grass 	--- 	--- 	15	Heal user for 50% HP. If used in Thunderstorm weather, heal for 100% instead. If used in harsh sunlight, damage the user for 20% of their current HP.
Malice Blast 	Physical	No 	Dark 	80 	100% 	5 	Power increases by 25% for each stat boost the target has. When the power increase is at least 50%, there will be a 20% chance of either Burning the target or increasing the user's Attack.
Superior Shield 	Status 	No 	Water 	--- 	--- 	5 	+4 Priority. User surrounds self with a shield of water that persists until the end of the turn. If the user is hit by a Physical attack, nullify damage completely. If the user is hit by a Special attack, heal for 50% of the damage that would have been done(does not trigger if the user is defeated by the attack). Outright nullify all other damage. Fails if used the previous turn.
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