Infinite ADAM

* See also ADAM
* See also Infinite_BS_Was_Not_Really_A_BioShock_Game
What REAL reason would there be for ADAM to be in Columbia ?
Source of the Magic Potions available was barely there in the game.Magic Juice extracted from Elizabeth MIGHT have served ( even though that's a bit creepy if you think about the Chalkboard in the Tower referring to 'Menses' ). They did not even try to use the Quantum stuff they use to justify everything else.
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Not Even An Alibi Given :
ADAM was hijacked from Rapture ( was IN the game to be the equivalent to Rapture's ADAM PLASMID POWERS). LATER in Burial At Sea they Retro Justify those Magic Potions (Vigors) existing in Columbia. In Infinite BS the Vigors and Nostrums and Salts and Infusions had no logical explanation given for existing. Could they not have at least TRIED to have quantumz - as the game default explanation ... Or even some vague "Fink saw something through a Tear" -- which the Players (nodding to themselves) would assume meant it came from Rapture ?
Levine&Co were simply following the formula which BioShock 1&2 had Success with ( rather than their coming up with someting new ). If this lack of explanation was the product of the rushed/mismanaged production, then at least it provides an excuse for such a Botchup.
Unfortunately, they retroactively linked it to Rapture in the Burial At Sea DLC - via contortions all the more problematical as they shat on Rapture Canon.
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One of those Ludicrous things in the FAILZOIDINAL Infinite BS game DLC "Burial At Sea" was :
Jeremiah Fink allegedly obtaining his own ADAM-type 'Sea Slugs'. The state of 'Deep Sea Diving' in 1912 would give anyone who knows one iota about the subject 'the shudders' ( Consider the depths of the places shown mapped in the game being over 3000 feet deep - A challenge even in Rapture's Era ). His repeated failing efforts there could depopulate Columbia with all the mishaps and deaths, and Bankrupt the City ( Yet the Wave of the Hand DLC writers just make it a 'fact' without a thought ).
Their illogical storyline and details is simply there to justify Infinite BS being called a "BioShock" game - it was all a bit too late.
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Use for mutatemenu.jpg Columbia Vending 
MY Additional Vigors for MMORPG "Columbia" (Now With Faux-ADAM added) :
* "Murder Me Softly" ( Its for their Own Good )
* "Hot Damn" (Heartburn for Opponents)
* "Holy Massacre" - Crazed Berserker-like Rage at The Universe, with self-damage or the nearest target
* "In the Prophet's Name I Smite Thee !!!"
* "Infidel Begone" - Screeching Scriptures Batman !!! (detect unbelievers)
* "Purify" - Cleanse the evildoer - caustic soap in their eyes
* "Cast Thee Out" - Shove Satan over the side to plummet back to Hell
* "Confess!!" Thou hast Sinned !!! ... "Righteous Punishment" (is an upgrade).
* "The Power of the Prophet Compels You !!!"
* "Keep the Inferiors Down" - Suppress those 'uppity' urges of the servile class ( "Instill Terror" upgrade )
* "Cult Fanatic Rage" -- "The Prophet Commands It !!!" Strength to move mountains
* "Light A Candle" ( Set The Enemy On Fire !!! )
* " Do Cast Stones" - Busting heads for the high one ...
* "Slavery For Thee, But Not For Me" - The Power of Good Supra-Reaction Dogma
* "Burn Witch, Burn" ( the Evil Shepherd was a kind of witch - wasn't he ??? )
* "Euthanize!" ( You did not see any aged Untermenschen Serfs on Columbia - Did you ???)
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QUANTUM POWERED ADAM PLASMIDS/TONICS - Just simply use that existing game Fantasy, and all is Solved. ( WHY DIDN'T THEY ? )
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"NOSTRUM THIS MOFO" :
( Well, Fink always wanted to just scream that ... )
Apparently, the initial Game Design had these things called 'Nostrums', which once applied could not be removed. Them being some equivalent to Tonics.
Somewhere there are details of what exactly they were and did for the Player. We can't be sure what impact Locking-Them-In would have had on gameplay. Perhaps they were pretty much the same as the 'Gears' element ( perhaps something WHICH WOULD Have been SOOO much more logically substituted for those ). Inn the end, Players apparently found the Gears NOT WORTH CHANGING MUCH, and with so little replay value, most Players probably never got to switch them and experiment much. In BS1/BS2, you had many more Tonic slots active at once for better flavor variations ('builds').
Here's a List (Concept/suggestions) :
* Amateur Arms Bearer
* Amateur Ammo-smith
* Amateur Chemist
* Bronco Storm
* Carver
* Clear Skies (also called Clear Skies Winter)
* Fade to Black (also called Fade to Black Juice)
* Fiery Aura
* Fool's Luck
* Hacker's Delight
* Ice Storm
* Insult to Injury
* Journalist
* Left Hand Spells Love
* Levine
* Lifebloom
* Mesmerizing Melee
* Overkill
* Refill Ammo
* Reinforced Shield
* Soul Trap
* Sweet Tooth
* The Third Hand
* Thirst for Blood
* Thunder Storm
* Wellspring
Add a few more of my own :
* Monday Morning
* Can-O-Whuppass
* Beans-the-Magic-Fruit
* Caruso
* Goggles-with-Gears
* Flypaper
* Hallelujah Hatin
* Sudden Wind
* Swing Low Sweet Chariot
* Carry a Big Stick
* Magic Rock in A Sock
* French Envelope
* Welsh-On-Bet
* Oh Wheat!!
* Raggedy Man
* China Clipper
* Nameless Dread
* Mister Bonkers Bible
* Inverted Teacup Of Pain
* Jimmy Crack Corn
* Ticket To Paris
* TardTard/TardTriad 
... More To come
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The Magic Potion Bottles For Columbia :
The Infinite BS game has those overly-fancy ornate magic potion bottles. Very Imaginative. Real bottles - even fancy ones in those days - were much more practical. Bottles are not supposed to cost more than the substance in them. They should NOT be perfectly shaped to snap sharp bits off at the least mishandling ( They had better have a half-price damaged Vigor bottle shop somewhere ... And Vended in MACHINES ??? The game designers REALY were clueless. ).
(( Oh, but that's not really an issue, because those prices seen in Columbia for Vigors is like a year's wages -- So if never bought, then no liability. Oops - in the game they were supposedly actually used ... ))
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Era Medicine Bottles ... Here's What REAL bottles looked like in that era : 
https://www.1stchicagobottleclub.com/gmedicines.html
or search https://picclick.com/?q=Antique+Pharmacy+Medicine+Druggist
Complex sculptured (blown ?) Glass was not used for decoration, the color and label were. Even the ordinary/simple shaped bottles were expensive enough to be reused.
The Strange fancy shapes used for Infinite BS would so easily break/snap off, and would be more expensive than the contents. The game's Vigors seem more a onetime consumable ( break the bottle neck open ... ) rather than something that would persist (and be kept/looked at for years) like many real perfume bottles - which generally were left safe at home on a shelf.
Era Druggist WITH Store with Plain Signs too
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Here a Real Glass Medicine Bottle from the Infinite BS era .
In Columbia you would have needed a Vigor to remove broken glass from yourself with all those hazardously fanciful Vigor Bottles the gamemakers came up with.
Real bottles meant to carry liquids are NOT fancy. Fancy is also EXPENSIVE (and Fragile).
HERE'S ANOTHER
HERE'S ANOTHER
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Theory - 'Salts' - It is not Pixie Dust :
We can have 'Salts' contain Deuterium and Tritium required to power the Fusion ( see that's 'science' ...) energized cellular Mitochondria ( see 'science' ... ) which Fink's 'Vigors' have placed in users body cells ( via a Distant-futuristic technology got from a 'Tear' of course ), to supply the energies required by the various Vigor 'powers'.
Hence, that odd blue-ish glow of the fluid ( http://en.wikipedia.org/wiki/Cherenkov_radiation )
That, or Meta-Liquid Tesla Coils ( all powered by quantum 'purring cats' - a viable alternate 'theory' instead of 'strings' or "nano- wound-up rubberbands" ). It all makes sense now ... (OR NOT)
Thank goodness the writers didn't get their hands on the idea of "Zero-point_energy" ...
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Salts All Over The Place, But Nobody ELSE Actually Uses It ?? :
Again the alleged general availability of 'Vigors' ( even to assembly lines at Fink's Factory making boxcar-loads of them ), BUT with so little evidence (in game) of ordinary people using them. I suppose that there could be more minor uses ( like the Consumer Plasmids in Rapture - which were at least THERE alluded to ), but there is little sign of THOSE being advertised/sold, or (more importantly) being seen used by opponents in the game.
With all the quaint 'normal scenes' ( at least early in the game ) in Columbia, they had plenty of opportunity to show 'useful' Vigors/Gearz in use by ordinary folk ( unlike deserted post-fall Rapture ). There didn't seem to be any prohibition of their use - quite to the contrary.
(( It is more of the 'COPY WHAT WAS IN BIOSHOCK RAPTURE' they did to try to recreate the setting of the previous BioShock games - Except that they did a Piss Poor job, because it did not really fit the 1893/1912 setting. )) 
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Finks Marketing Mistakes - The Salty Yellow Liquid :
Initially marketed as "Urine of the Gods" with a matching yellow glowing color. It didn't catch on. Possibly deployment via Enema had something to do with it, which also hampered Vigor sales. Then Fink recently came up with the 'drinkable' version ( 8 popular flavors, including 'Cola' ), and a rebranding, and change of the coloring to distance itself from its previous incarnation. An additional 'Minty Fresh' taste was added after consumers still complained it tasted a bit like urine. Disgusting, but true. It takes 3 kilowatt hours (KWh) to generate a single dose of 'Salts'.
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 'Salts' - What Justification For All These Infinite BS References IN BaSx Rapture ?? :
This is in direct opposition to entire body of what happened in BS1/BS2/MP/DLC. Couldn't they have simply called/labeled it EVE ?? Yeah, Right, Levine this is Rapture "prime" (( What a fricken load of cretinous %^$%^#$^$@# that statement was... ))
There DOES comes a point when the original authors no longer really control what subsequently is 'Canon' any more ( if they want to change it ) : 
tvtropes.org/pmwiki/pmwiki.php/Main/CanonDiscontinuity
tvtropes.org/pmwiki/pmwiki.php/Main/ContinuityTropes 
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ADAM-ish Fun :
Have Elizabeth's effluvium be the source of the drug that keeps the citizens alive or 'pretty looking', or something, OR they are all dead people who are kept alive (animated) by it ... Siphon of the Zombies !!! But what does the Bird in the Rubber GIMP suit have to do with it all ? Possibility for the next BioShock game where Booker is the child of Burial at Sea's Elizabeth and Jack. Incest can be the next socially relevant issue for the writers ( The Luteces can add in ... ) Elizabeth the Interdimensional Princess meets her male dimensional twin And HAVE MORE bloody weapon devices to do the 'story' Executions with.
There is lots of potential for Sequels.
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