Super Smash Bros. Bizarre Infinity

Super Smash Bros. Bizarre Infinity, also known as SSB Bizarre Infinity, SSB Bizarre I, SSBBInfinity, Super Smash Bros. BI, Super Smash Bros. 6, Super Smash Bros. 🙈🙊🙉♾ or SSB.BI is an upcoming installment in the highly successful Super Smash Bros. video game series, produced by the ever expanding hole in the basement of Toroko's headquarters. Super Smash Bros. Bizarre Infinity was produced for both The V² and the Nintendo Switch, releasing at a unknown time and date that seems to coincidentally line up with the Doomsday Clock. The game continues the unrealistic trend of Super Smash Bros. Ultimate to bring back every character, as well as hosting one of the biggest amount of newcomers to date. Everybody's here! Whether they like it or not.
==Gameplay==
Super Smash Bros. Bizarre Infinity is much like the games before it, being a platform fighter. Unlike most traditional fighting games, where the clear win condition is to knock your opponent's health down to nothing before the timer runs out, the health bar racks up in percentages. The higher the percentage, the more punishing knockback is for the fighter when they get hit by an attack. Additionally, fighters can die when they get thrown off the stage. Typically a round of Super Smash Bros. relies on stock, but for bizarre reason Sakurai continues to have timed as default. Scientists are still uncertain as to why, perhaps for in-store demo kiosks? This trend continues, as timed is still the default.
Some of the bigger changes to Super Smash Bros. Bizarre Infinity include:
*The game removed the Assist Trophy and Pokeball items. They are now replaced with an item called the Tag Barrel that sends a random fighter from the roster to assist you.
*Some male characters have notably more defined and chiseled bodies, almost in a perverse way. Solid Snake's butt especially has gotten the biggest touch up compared to his flat butt in Super Smash Bros. Ultimate.
*A new mechanic has been added called the Power Up System. By holding the shield button, characters charge an aura field around them to temporarily increase their attack power. However, the character will be extremely vulnerable when they do this. Held Shields are instead done with Shield + the Down input. Regular shields are replaced with a parry system that negates physical attacks, causing them to do no damage.
*Another new mechanic has been added for the extremely rare condition that two very specific characters are on the same team and both have broken a Smash ball: Joint Final Smashes! These Final Smashes are even more powerful than regular Final Smashes, and they aren't even for all characters. Have fun trying to figure that all out on the first day, ProsafiaGaming!
*You can now sacrifice a 50% chunk of your health to get more time on the clock in timed mode. You do this via a taunt + the attack button.
*In team battles, if your team mate has over 200% health, you can sacrifice them via the taunt + the shield button to unleash Pandora Mode. In Pandora Mode, all attacks are buffed to 5x their normal state, but you have to clear off an opponent's stock before the 15 second timer runs out or you will instantly die. As you can imagine, this becomes incredibly tense at the end of a battle.
**If two fighters activate Pandora Mode at the same time, they enter Pandora Rush mode, where the next hit decides the fate of the battle. One hit, you either win or lose the battle, stock and time be damned!
*You can now complete objectives in Smash mode that will earn you coins or a trophy. These objectives are random and change every week, and you get 15 to complete. These are passive and are noted at the victory screen.
*You can now sell duplicate trophies back for more coins, allowing you to spend them further on the Gacha Mode or other modes requiring coins.
*Mother Earth joins the Brawl! Real-time weather system adds dynamic weather to every stage based off the location of the host of the game that you're playing with.
**If it is raining, rain will prevent your fighter from being able to wall jump or climb on walls. Additionally, lightning will strike anything that's metal, so watch out if you have the metal box item on, if you happen to be playing as a robot, or use a metal sword.
**If it is sunny, you're going to want to make sure the weather isn't too hot or your fighters might get sunburned and that'll really drain at your health!
**If it is snowing, you'll want to keep your fighters warm so they don't catch a cold! Speaking of:
*A brand new illness system has been added into the game, where if your fighter catches a cold or gets infected with a disease from another fighter but wins the match on the same stock that they caught the disease with, they'll carry that over into the next match until they get KO'd. Don't even think about switching to another fighter, as each match afterwards it'll spread out. Don't be patient zero!
*Fighters can now perform Final Smash Fatalities when in Sudden Death! When the match ends in a sudden death, each fighter gets imbued with their Final Smash aura, allowing them to activate it one last time before the match ends!
*Rage returns with a vengeance! When your fighter gets hurt, their attacks slowly build up in power, allowing you to knock back opponents further and further with the more damage you've accumulated. A new addition to this feature is the "Calm Down" motion that down taunts do, where if a opponent is near you, they can tap you on the shoulder and remove Rage you have built up. Additionally, moves that put you to sleep resets the Rage built up on your character. However, taunts from your opponent now add to Rage build up, so your opponent needs to be careful when they get too cocky!
*A more free roaming camera that allows you to slap on stickers and various filters onto the action when paused, as well as giving you unreal control over the composition of your shots. You can tilt the camera, look underneath stages and characters, even pull the camera out enough to get the widest view the series has allowed yet.
*Replays can now be directly posted to Youtube and players can speak into the microphone to add some shoddy commentary as the replay plays back.
==Game Modes==
===Smash===
The most straight-forward mode in the game, where you set up matches against AI opponents or other friends. You can also tap in amiibo to fight specialized amiibo fighters that learned how to counter your moves based off a neural network hidden in the ocean. You can set various rules, like how often items spawn, whether you want to play with stock, timed, or coin battles, or how much you want the game to play like Melee.
===Special Smash===
These extra rules allow persisting effects on your fighter, such as making them huge and tiny, whether they're always metal or invisible, and whether they consistently take damage. You'll check out this mode for five minutes and never come back to it.
===Story Mode: Magniloquent Symphony===
Story Mode makes a comeback in the form of Magniloquent Symphony. The story is fairly simple and tells the tale of Mario, who comes the Mushroom Kingdom, who goes to Gasoom, the poisonous planet of the Pharks. There he meets the dinglefingerer Meta Shang, the brother of Meta Knight, who's real name is Meta Krang. Meta Krang goes to fight Meta Shang with the Halberd, but the Dingo Dongos stop him with their Grangezas and so Mario has to enlist the help of Meta Shang's daughter named Thalia Shang and defeat Meta Shang with the power of the plombuu. But, the plombuu is being frangled by the kradengle so our heroes, Fango, Manoge, and Zippkepo the Teridere have to use the heliboo to doddle out the babanuggle. In turrn, they awake the Grango Banfo Vaenro and have to use Magoge's secret quevier to unleash the Stendog EIFUS. 
This story mode will never even be finished, let alone started. So, don't even worry.
===Gacha Machine===
This gacha machine will take the coins you earned from the other modes and spit out a random trophy or a unlockable character that will join the roster. You cannot buy more coins with real money to possibly speed up the process. This is the only way to unlock things reliably.
==Playable Characters==
Super Smash Bros. Bizarre Infinity has all the characters from Super Smash Bros. Ultimate return, in addition to a whopping new round of newcomers. Since I can't think of any way to improve characters that rank low on the tier lists or think to nerf any of them, all veterans all play identically to how they did in Super Smash Bros. Ultimate with no differences. 
All 8 of the original cast from Super Smash Bros. for the Nintendo 64 are unlocked from the start, requiring you to unlock every single other character. One of the biggest differences that Super Smash Bros. Bizarre Infinity adds to character selection is that unlockable characters are all unlocked randomly in the first "wave" of fighters. This can happen at any time, so watch out! A second wave of fighters is unlocked after you unlock all the fighters from the first unlockable wave, which have their very specific unlock conditions. 
===Roster===
<tabber>Starter=
|-|Wave 1 Completed=
|-|Wave 2 Completed=</tabber>
===Starting Characters===
Mario 		 	
Mario 		 	Fireball
Mario 		Mario throws a fireball at the ground, which bounces before puffing out of existence. If you manage to hit anyone with this limp attack, it'll do 5%-4% damage. 	Mario throws a fireball at the ground, which bounces before puffing out of existence. If you manage to hit anyone with this limp attack, it'll do 5%-4% damage.
Mario 		 	Cape
Mario 		Mario waves a cape in front of him, which reverses the direction of his opponent while dealing light damage. It also reflects projectiles. 	Mario waves a cape in front of him, which reverses the direction of his opponent while dealing light damage. It also reflects projectiles.
Mario 		 	Super Jump Punch
Mario 		An uppercut attack that causes coins to fly out of the opponent like they're a coin block. Does some damage but leaves Mario in a free fall state afterwards. Mario's only recovery move. 	An uppercut attack that causes coins to fly out of the opponent like they're a coin block. Does some damage but leaves Mario in a free fall state afterwards. Mario's only recovery move.
Mario 		 	F.L.U.D.D.
Mario 		Mario still has this move? Really? Okay...Mario takes out F.L.U.D.D. and sprays opponents with water, which knocks them back while doing no damage. 	Mario still has this move? Really? Okay...Mario takes out F.L.U.D.D. and sprays opponents with water, which knocks them back while doing no damage.
Mario 		 	Mario Finale
Mario 		How are we still doing Mario Finale? Seriously?Mario unleashes a twin set of giant fireballs that fires across the stage. 	How are we still doing Mario Finale? Seriously?Mario unleashes a twin set of giant fireballs that fires across the stage.
Yoshi 		 	
Yoshi 		 	Egg Lay
Yoshi 		Yoshi sticks out his tongue and if a opponent is near him, he'll... how is the best way to word this? Swallow them? Engulf them whole? Vore them? Fuck. Well, if he does that, a egg will pop out, and how much time they spend in the egg determines their damage. Better button mash out! 	Yoshi sticks out his tongue and if a opponent is near him, he'll... how is the best way to word this? Swallow them? Engulf them whole? Vore them? Fuck. Well, if he does that, a egg will pop out, and how much time they spend in the egg determines their damage. Better button mash out!
Yoshi 		 	Egg Roll
Yoshi 		Yoshi forms a giant egg around himself and rolls quickly across the ground, doing damage to anyone he makes contact with. 	Yoshi forms a giant egg around himself and rolls quickly across the ground, doing damage to anyone he makes contact with.
Yoshi 		 	Egg Throw
Yoshi 		Yoshi forms an egg and throws it at his opponent to deal damage. He can do this multiple times in a row to gain some air. 	Yoshi forms an egg and throws it at his opponent to deal damage. He can do this multiple times in a row to gain some air.
Yoshi 		 	Yoshi Bomb
Yoshi 		Yoshi drops straight down to the ground, basically ground pounding. Fun fact, this is the only Yoshi special move not to involve a egg. 	Yoshi drops straight down to the ground, basically ground pounding. Fun fact, this is the only Yoshi special move not to involve a egg.
Yoshi 		 	Super Dragon
Yoshi 		Yoshi flies around while breathing fire when you press the attack button. When he lands, he creates mini earthquakes. 	Yoshi flies around while breathing fire when you press the attack button. When he lands, he creates mini earthquakes.
Donkey Kong		 	
Donkey Kong		 	Giant Punch
Donkey Kong		Donkey Kong's hand gets real big, right? And this is while he punches. So, you can probably put the two and two together. He does a lot of damage. 	Donkey Kong's hand gets real big, right? And this is while he punches. So, you can probably put the two and two together. He does a lot of damage.
Donkey Kong		 	Headbutt
Donkey Kong		Donkey Kong can headbutt opponents with his head. Good for meteor smashes and has superarmor, so this Kong won't even flinch while doing it. 	Donkey Kong can headbutt opponents with his head. Good for meteor smashes and has superarmor, so this Kong won't even flinch while doing it.
Donkey Kong		 	Spinning Kong
Donkey Kong		Donkey Kong rapidly spins with his arms outstretched, dealing multiple clothesline attacks. You'd be surprised at how effective it is as a recovery move. 	Donkey Kong rapidly spins with his arms outstretched, dealing multiple clothesline attacks. You'd be surprised at how effective it is as a recovery move.
Donkey Kong		 	Hand Slap
Donkey Kong		Donkey Kong slaps the ground, causing earth piercing shocks to register across the ground while making obnoxious noises. 	Donkey Kong slaps the ground, causing earth piercing shocks to register across the ground while making obnoxious noises.
Donkey Kong		 	Lots of Punches
Donkey Kong		Look, even the Smash wiki isn't sure what Donkey Kong's final smash in Ultimate is. You take your best guess.Donkey Kong slams into his opponent with a barrage of punches before finally punching them far away. 	Look, even the Smash wiki isn't sure what Donkey Kong's final smash in Ultimate is. You take your best guess.Donkey Kong slams into his opponent with a barrage of punches before finally punching them far away.
Link 		 	
Link 		 	Traveler's Bow
Link 		Link fires off an arrow. Can be charged to do more damage. You're locked in place as soon as you charge it, so I hope you don't get punished, like right away when you do it. 	Link fires off an arrow. Can be charged to do more damage. You're locked in place as soon as you charge it, so I hope you don't get punished, like right away when you do it.
Link 		 	Boomerang
Link 		Link tosses a boomerang projectile in front of him, which then comes back to him. 	Link tosses a boomerang projectile in front of him, which then comes back to him.
Link 		 	Spin Attack
Link 		Link spins around in the air with his sword. Slows his descent, kind of. 	Link spins around in the air with his sword. Slows his descent, kind of.
Link 		 	Remote Bomb Rune
Link 		Link lays down a bomb and then can detonate it whenever he feels like it, dealing some nice damage when it goes off. 	Link lays down a bomb and then can detonate it whenever he feels like it, dealing some nice damage when it goes off.
Link 		 	Ancient Bow and Arrow
Link 		Link uses an Ancient Arrow to fire off a devastating 1-hit kill attack! Basically... Zelda's Final Smash. 	Link uses an Ancient Arrow to fire off a devastating 1-hit kill attack! Basically... Zelda's Final Smash.
Samus 		 	
Samus 		 	Charge Shot
Samus 		Samus charges up a energy shot and can fire it off whenever, really. It doesn't really matter that much. It's not like you're EVER going to hit anyone with that fully charged shot, and if you do, it's not like you do enough damage to actually matter. 	Samus charges up a energy shot and can fire it off whenever, really. It doesn't really matter that much. It's not like you're EVER going to hit anyone with that fully charged shot, and if you do, it's not like you do enough damage to actually matter.
Samus 		 	Missile
Samus 		Samus shoots a homing missile. I say "homing", but like, this thing really doesn't actually home that well into opponents. Oh, and if you tap instead of tilt, you get super missiles that do 10% damage instead. They don't home, just fire straight forward. 	Samus shoots a homing missile. I say "homing", but like, this thing really doesn't actually home that well into opponents. Oh, and if you tap instead of tilt, you get super missiles that do 10% damage instead. They don't home, just fire straight forward.
Samus 		 	Screw Attack
Samus 		Samus somersaults into the air, surrounding herself in a bluish electrical aura that deals damage. But not enough. The horizontality of this move is kind of not great? So keep that in mind. 	Samus somersaults into the air, surrounding herself in a bluish electrical aura that deals damage. But not enough. The horizontality of this move is kind of not great? So keep that in mind.
Samus 		 	Bomb
Samus 		Samus lays a bomb that lingers for a bit before going off. If an opponent touches it, it'll do some decent damage to them. 	Samus lays a bomb that lingers for a bit before going off. If an opponent touches it, it'll do some decent damage to them.
Samus 		 	Zero Laser
Samus 		Samus unleashes a super powerful laser that shoots out in a giant beam, demolishing anyone in the path of her. 	Samus unleashes a super powerful laser that shoots out in a giant beam, demolishing anyone in the path of her.
Kirby 		 	
Kirby 		 	Inhale
Kirby 		Kirby opens up his mouth and sucks in opponents near them, carrying them in his mouth. He can then choose to swallow them, which releases them near him and gives him a neat little hat and the neutral move of the swallowed victim. He could also just spit them out, but come on. You want the hat.	Kirby opens up his mouth and sucks in opponents near them, carrying them in his mouth. He can then choose to swallow them, which releases them near him and gives him a neat little hat and the neutral move of the swallowed victim. He could also just spit them out, but come on. You want the hat.
Kirby 		 	Hammer Flip
Kirby 		Kirby takes hold of a hammer and horizontally swings it forwards to deal some nice damage. You can charge it up to do additional damage. 	Kirby takes hold of a hammer and horizontally swings it forwards to deal some nice damage. You can charge it up to do additional damage.
Kirby 		 	Final Cutter
Kirby 		Kirby ascends high into the air and then comes crashing down with a sword. It sends out a blue projectile just in case the initial attack wasn't getting the job done. 	Kirby ascends high into the air and then comes crashing down with a sword. It sends out a blue projectile just in case the initial attack wasn't getting the job done.
Kirby 		 	Stone
Kirby 		Kirby transforms into stone... or other various Nintendo objects. He has almost 100 different things he can transform into but all of them act the same; Kirby jumps into the air, turns into stone, and can ground pound into opponents. 	Kirby transforms into stone... or other various Nintendo objects. He has almost 100 different things he can transform into but all of them act the same; Kirby jumps into the air, turns into stone, and can ground pound into opponents.
Kirby 		 	Ultra Sword
Kirby 		Kirby creates a giant sword and slashes at characters multiple times, ending with a giant powerful slash. Despite how damaging it sounds, it really only does 40% damage. 	Kirby creates a giant sword and slashes at characters multiple times, ending with a giant powerful slash. Despite how damaging it sounds, it really only does 40% damage.
Fox 		 	
Fox 		 	Blaster
Fox 		Fox shoots a pink beam from his blaster, which deals weak damage and has a short range. This is because he was so overpowered in Melee where that beam was far more damaging and had greater range, but it's still kind of decent for following up into a throw. 	Fox shoots a pink beam from his blaster, which deals weak damage and has a short range. This is because he was so overpowered in Melee where that beam was far more damaging and had greater range, but it's still kind of decent for following up into a throw.
Fox 		 	Fox Illusion
Fox 		Fox darts forwards with incredible speed, which causes an afterimage effect and hurts any enemies in his path. It does little damage, but at very high damages it'll launch. We gotta give Fox something. 	Fox darts forwards with incredible speed, which causes an afterimage effect and hurts any enemies in his path. It does little damage, but at very high damages it'll launch. We gotta give Fox something.
Fox 		 	Fire Fox
Fox 		Fox burns up with fire around him and then launches upwards. The attack can be aimed, which can assist in recovery. The attack does a lot of damage if you manage to hit with both the charge up and the attack launch itself. 	Fox burns up with fire around him and then launches upwards. The attack can be aimed, which can assist in recovery. The attack does a lot of damage if you manage to hit with both the charge up and the attack launch itself.
Fox 		 	Reflector
Fox 		Fox can reflect projectiles quickly using his Reflector, which come back even stronger. It can also do low damage to nearby opponents. 	Fox can reflect projectiles quickly using his Reflector, which come back even stronger. It can also do low damage to nearby opponents.
Fox 		 	Airwing Assault
Fox 		Fox teleports the user into a cutscene where he shoots at them with his Airwing. It's... no Landmaster, that's for sure. 	Fox teleports the user into a cutscene where he shoots at them with his Airwing. It's... no Landmaster, that's for sure.
Pikachu 		 	
Pikachu 		 	Thunder Jolt
Pikachu 		Pikachu drops a sphere of electricity diagonally downwards, which can deal medium damage as it falls. If it lands on a surface, it turns into an arcing wave of electricity that hops along the terrain's surface and deals slightly less damage. 	Pikachu drops a sphere of electricity diagonally downwards, which can deal medium damage as it falls. If it lands on a surface, it turns into an arcing wave of electricity that hops along the terrain's surface and deals slightly less damage.
Pikachu 		 	Skull Bash
Pikachu 		Pikachu kind of just does a flying headbutt, which does some knockback. Still... Skull Bash. That's a really metal name. It can be charged up to do nearly 30% damage. 	Pikachu kind of just does a flying headbutt, which does some knockback. Still... Skull Bash. That's a really metal name. It can be charged up to do nearly 30% damage.
Pikachu 		 	Quick Attack
Pikachu 		An aimable attack that gets Pikachu high into the air, almost making him look like he's teleporting around as he quickly zips around. 	An aimable attack that gets Pikachu high into the air, almost making him look like he's teleporting around as he quickly zips around.
Pikachu 		 	Thunder
Pikachu 		Pikachu summons a strain of thunder to his location, zapping nearby opponents with it. There's also a large shockwave that occurs, increasing the range of the attack. 	Pikachu summons a strain of thunder to his location, zapping nearby opponents with it. There's also a large shockwave that occurs, increasing the range of the attack.
Pikachu 		 	Volt Tackle
Pikachu 		Pikachu turns into a giant electrical ball and swoops around to damage opponents. Just kind of a lamer Super Sonic... 	Pikachu turns into a giant electrical ball and swoops around to damage opponents. Just kind of a lamer Super Sonic...
===Wave 1 Unlockable Characters===
Green Mario 		 	
Green Mario 		 	Green Fire Orb
Green Mario 		Green Mario fires an orb from his hand that moves slowly across, almost if it's slowed in the time-stream. It acts differently from the regular fireball, hitting multiple times and not vanishing upon impact. 	Green Mario fires an orb from his hand that moves slowly across, almost if it's slowed in the time-stream. It acts differently from the regular fireball, hitting multiple times and not vanishing upon impact.
Green Mario 		 	Green Cape
Green Mario 		Green Mario waves a green cape in front of him, which reverses the gravity of his opponent temporarily, sending them high into the air before crashing them back down. 	Green Mario waves a green cape in front of him, which reverses the gravity of his opponent temporarily, sending them high into the air before crashing them back down.
Green Mario 		 	Green Jump Punch
Green Mario 		Green Mario performs a jump punch, which shoots out green coins instead of gold star coins. Neat. 	Green Mario performs a jump punch, which shoots out green coins instead of gold star coins. Neat.
Green Mario 		 	Green F.L.U.D.D.
Green Mario 		Green Mario takes out F.L.U.D.D. and sprays opponents with sickly green water, which poisons them. 	Green Mario takes out F.L.U.D.D. and sprays opponents with sickly green water, which poisons them.
Green Mario 		 	Green Mario Finale
Green Mario 		Green Mario unleashes a twin set of giant green fireballs that fires across the stage. 	Green Mario unleashes a twin set of giant green fireballs that fires across the stage.
Green Mario 		 	Greenforce Slash
Green Mario 		Green Mario infuses the sword of Twilight Link with Green Fire, Twilight Link slashes across the stage, burning all opponents that dare get into his path. 	Green Mario infuses the sword of Twilight Link with Green Fire, Twilight Link slashes across the stage, burning all opponents that dare get into his path.
Fire Mario 		 	
Fire Mario 		 	Fireball
Fire Mario 		Fire Mario throws a fireball at the ground, which bounces before puffing out of existence. If you manage to hit anyone with this limp attack, it'll do 5%-4% damage. 	Fire Mario throws a fireball at the ground, which bounces before puffing out of existence. If you manage to hit anyone with this limp attack, it'll do 5%-4% damage.
Fire Mario 		 	Double Fireball
Fire Mario 		Fire Mario spins as he unleashes two fire balls, which do 5%-4% damage as they bounce across the stage. 	Fire Mario spins as he unleashes two fire balls, which do 5%-4% damage as they bounce across the stage.
Fire Mario 		 	Firey Jump Punch
Fire Mario 		Fire Mario performs a jump punch while his fist is on fire, which pumps out coins from his opponent while he delivers a burning knuckle to them. 	Fire Mario performs a jump punch while his fist is on fire, which pumps out coins from his opponent while he delivers a burning knuckle to them.
Fire Mario 		 	Flame F.L.U.D.D.
Fire Mario 		Fire Mario takes out F.L.U.D.D. and sprays opponents with burning gasoline, which sets them on fire. 	Fire Mario takes out F.L.U.D.D. and sprays opponents with burning gasoline, which sets them on fire.
Fire Mario 		 	Fire Mario Finale
Fire Mario 		Fire Mario unleashes a quadruple set of giant fireballs that fires across the stage. 	Fire Mario unleashes a quadruple set of giant fireballs that fires across the stage.
Ice Mario 		 	
Ice Mario 		 	Iceball
Ice Mario 		Ice Mario throws a ice ball at the ground, which bounces before puffing out of existence. If you manage to hit anyone with this, they'll get encased in a ice block you can grab and throw to deal 15% damage. Be careful, because they can break out by button mashing! 	Ice Mario throws a ice ball at the ground, which bounces before puffing out of existence. If you manage to hit anyone with this, they'll get encased in a ice block you can grab and throw to deal 15% damage. Be careful, because they can break out by button mashing!
Ice Mario 		 	Double Iceball
Ice Mario 		Ice Mario spins as he unleashes two ice balls, which act identical to the original Iceball attack in that they can freeze opponents in cubes you can throw to deal 15% damage. 	Ice Mario spins as he unleashes two ice balls, which act identical to the original Iceball attack in that they can freeze opponents in cubes you can throw to deal 15% damage.
Ice Mario 		 	Icy Jump Punch
Ice Mario 		Ice Mario performs a jump punch while his fist is encased in icy mist, which pumps out coins from his opponent while he delivers a icy knuckle to them, freezing them. He can then throw the cubed opponent to deal 15% damage. 	Ice Mario performs a jump punch while his fist is encased in icy mist, which pumps out coins from his opponent while he delivers a icy knuckle to them, freezing them. He can then throw the cubed opponent to deal 15% damage.
Ice Mario 		 	Icy F.L.U.D.D.
Ice Mario 		Ice Mario takes out F.L.U.D.D. and sprays opponents with an icy mist, which encases them in ice. He can then throw the cubed opponent to deal 15% damage. 	Ice Mario takes out F.L.U.D.D. and sprays opponents with an icy mist, which encases them in ice. He can then throw the cubed opponent to deal 15% damage.
Ice Mario 		 	Ice Mario Finale
Ice Mario 		Ice Mario unleashes a quadruple set of giant iceballs that fires across the stage, turning opponents into cubed ice you can throw to inflict 15% damage. 	Ice Mario unleashes a quadruple set of giant iceballs that fires across the stage, turning opponents into cubed ice you can throw to inflict 15% damage.
Sigmario 		 	
Sigmario 		 	Gatling Shadowballs
Sigmario 		Sigmario fires a rapid assault of purple fireballs forward, five in total. They do only 4% damage, but Sigmario can launch more than Mario and is even quicker to launch another round of fireballs. 	Sigmario fires a rapid assault of purple fireballs forward, five in total. They do only 4% damage, but Sigmario can launch more than Mario and is even quicker to launch another round of fireballs.
Sigmario 		 	Black Tornado
Sigmario 		Sigmario unleashes a tornado-like move that reverses the gravity of his opponent for a moment while also poisoning them. Cannot reflect projectiles. 	Sigmario unleashes a tornado-like move that reverses the gravity of his opponent for a moment while also poisoning them. Cannot reflect projectiles.
Sigmario 		 	Teleport Jump Punch
Sigmario 		Sigmario pauses and then teleports to the nearest opponent to perform a jump punch, which shoots out purple coins instead of gold star coins. The main difference is that Sigmario's allows him to teleport within a certain range, although it is always tied to an opponent. 	Sigmario pauses and then teleports to the nearest opponent to perform a jump punch, which shoots out purple coins instead of gold star coins. The main difference is that Sigmario's allows him to teleport within a certain range, although it is always tied to an opponent.
Sigmario 		 	Shadow F.L.U.D.D.
Sigmario 		Sigmario takes out F.L.U.D.D. and sprays opponents with goop, which acts similar to ink in that it will increase the damage that opponents take with further attacks. 	Sigmario takes out F.L.U.D.D. and sprays opponents with goop, which acts similar to ink in that it will increase the damage that opponents take with further attacks.
Sigmario 		 	Realmus Chop
Sigmario 		Sigmario chops the stage with a purple katana, which reverses the direction of the stage's gravity except for his own, causing opponents to fly up into the blast zone. They can try and delay their ascension with recovery moves as Sigmario laughs. 	Sigmario chops the stage with a purple katana, which reverses the direction of the stage's gravity except for his own, causing opponents to fly up into the blast zone. They can try and delay their ascension with recovery moves as Sigmario laughs.
Sigmario 		 	Shadow Bros.
Sigmario 		Sigmario locks arms with Vuigi and unleashes a parade of black balloons that pop into black holes. Vuigi also is in the background, massive, and swipes at opponents to deal damage. 	Sigmario locks arms with Vuigi and unleashes a parade of black balloons that pop into black holes. Vuigi also is in the background, massive, and swipes at opponents to deal damage.
Luigi 		 	
Luigi 		 	Green Fireball
Luigi 		Luigi fires off a green fireball that bobs up and down, never touching the ground. They're slightly faster and less damaging than Mario's. It also still makes the same orange particle effect that Mario's fireballs for some goddamn reason. 	Luigi fires off a green fireball that bobs up and down, never touching the ground. They're slightly faster and less damaging than Mario's. It also still makes the same orange particle effect that Mario's fireballs for some goddamn reason.
Luigi 		 	Luigi Missile
Luigi 		Luigi launches himself off like a rocket for... reasons. He can charge up the move to do even more damage. It's effective and can be done in the air. 	Luigi launches himself off like a rocket for... reasons. He can charge up the move to do even more damage. It's effective and can be done in the air.
Luigi 		 	Fire Jump Punch
Luigi 		Luigi's version of the Super Jump Punch has a huge sourspot that just does 1% damage and doesn't even make the opponent flinch. However, if you connect at the start of the animation, it does way more damage than Mario's ever did. 	Luigi's version of the Super Jump Punch has a huge sourspot that just does 1% damage and doesn't even make the opponent flinch. However, if you connect at the start of the animation, it does way more damage than Mario's ever did.
Luigi 		 	Luigi Cyclone
Luigi 		Luigi spins around with his arm, connecting twice before unleashing both arms. At the end of the animation, there's a hitbox that allows Luigi to spike. It can also be used to recover, but not effectively. 	Luigi spins around with his arm, connecting twice before unleashing both arms. At the end of the animation, there's a hitbox that allows Luigi to spike. It can also be used to recover, but not effectively.
Luigi 		 	Poltergust 5000
Luigi 		Luigi brings out the Poltergust 5000 and sucks in his opponents to deal a bunch of damage as they get absorbed into the vacuum. 	Luigi brings out the Poltergust 5000 and sucks in his opponents to deal a bunch of damage as they get absorbed into the vacuum.
Purple Luigi 		 	
Purple Luigi 		 	Purple Fireball
Purple Luigi 		Purple Luigi fires off a purple fireball that just drops straight to the ground, exploding. This actually does quite a bit of damage, but it's range is pitiful. 	Purple Luigi fires off a purple fireball that just drops straight to the ground, exploding. This actually does quite a bit of damage, but it's range is pitiful.
Purple Luigi 		 	Purple Luigi Missile
Purple Luigi 		Purple Luigi launches himself off like a missile, swimming in the air as he homes onto foes and bites them on the head, acting like a leech to drain their health to replenish his own. 	Purple Luigi launches himself off like a missile, swimming in the air as he homes onto foes and bites them on the head, acting like a leech to drain their health to replenish his own.
Purple Luigi 		 	High Jump Punch
Purple Luigi 		Purple Luigi's version of the Super Jump Punch has a huge sourspot that just does 1% damage and doesn't even make the opponent flinch. You have to sweet spot it on the very tip of the knuckles to knock the opponent high into the air, dealing massive damage. 	Purple Luigi's version of the Super Jump Punch has a huge sourspot that just does 1% damage and doesn't even make the opponent flinch. You have to sweet spot it on the very tip of the knuckles to knock the opponent high into the air, dealing massive damage.
Purple Luigi 		 	Purple Luigi Cyclone
Purple Luigi 		Purple Luigi spins around, slowly getting dizzy. This reverses his controls, but also the person he makes contacts with. This effect lingers for 2 seconds. 	Purple Luigi spins around, slowly getting dizzy. This reverses his controls, but also the person he makes contacts with. This effect lingers for 2 seconds.
Purple Luigi 		 	Poltergust 2000
Purple Luigi 		Purple Luigi brings out the Poltergust 2000 and sucks in his opponents, getting stuck at the vacuum head. He then just flings them around, bashing them against the stage surface until they pop out. 	Purple Luigi brings out the Poltergust 2000 and sucks in his opponents, getting stuck at the vacuum head. He then just flings them around, bashing them against the stage surface until they pop out.
Vuigi 		 	
Vuigi 		 	Dark Fireball
Vuigi 		Vuigi fires off a dark fireball that explodes when it hits the ground, expanding upwards into a wall of flame that destroys projectiles and deals 10% damage to those who dare try and pass it. 	Vuigi fires off a dark fireball that explodes when it hits the ground, expanding upwards into a wall of flame that destroys projectiles and deals 10% damage to those who dare try and pass it.
Vuigi 		 	Vuigi Volley
Vuigi 		Vuigi turns himself into a ball launches himself off, bouncing off the walls and floors wildly while dealing 5% damage to anyone he makes contact with. 	Vuigi turns himself into a ball launches himself off, bouncing off the walls and floors wildly while dealing 5% damage to anyone he makes contact with.
Vuigi 		 	Dark Jump Punch
Vuigi 		Vuigi's version of the Super Jump Punch has him open his fist to make a scissoring action, which has a dark trail flowing out from it. Getting hit by the fingers or the trail shortly after the jump finishes poisons the opponent with dark energy that saps away their health and gives it to Vuigi. 	Vuigi's version of the Super Jump Punch has him open his fist to make a scissoring action, which has a dark trail flowing out from it. Getting hit by the fingers or the trail shortly after the jump finishes poisons the opponent with dark energy that saps away their health and gives it to Vuigi.
Vuigi 		 	Vuigi Cyclone
Vuigi 		Vuigi spins around with his arm, connecting twice before folding his arms in and falling over like he's dead. At the end of the animation, there's a hitbox on Vuigi's fall animation that deals 15% damage. The clotheslining attack does 5% damage. 	Vuigi spins around with his arm, connecting twice before folding his arms in and falling over like he's dead. At the end of the animation, there's a hitbox on Vuigi's fall animation that deals 15% damage. The clotheslining attack does 5% damage.
Vuigi 		 	Drill-o-Matic
Vuigi 		Vuigi brings out the Drill-o-Matic and drills directly into the stage, causing it to break apart except for the platform he's standing on, as lava pours directly into the stage. Vuigi then laughs. 	Vuigi brings out the Drill-o-Matic and drills directly into the stage, causing it to break apart except for the platform he's standing on, as lava pours directly into the stage. Vuigi then laughs.
Vuigi 		 	Shadow Bros.
Vuigi 		Sigmario locks arms with Vuigi and unleashes a parade of black balloons that pop into black holes. Vuigi also is in the background, massive, and swipes at opponents to deal damage. 	Sigmario locks arms with Vuigi and unleashes a parade of black balloons that pop into black holes. Vuigi also is in the background, massive, and swipes at opponents to deal damage.
Princess Peach 		 	
Princess Peach 		 	Toad
Princess Peach 		Peach pulls a Toad to cancel projectiles and launch a multi-hit spore counter attack that deals 6% damage. 	Peach pulls a Toad to cancel projectiles and launch a multi-hit spore counter attack that deals 6% damage.
Princess Peach 		 	Peach Bomber
Princess Peach 		Peach lunges her hips forward, knocking opponents away from her for 5% damage. Why does she attack with her hips, you ask? To this day, nobody knows. 	Peach lunges her hips forward, knocking opponents away from her for 5% damage. Why does she attack with her hips, you ask? To this day, nobody knows.
Princess Peach 		 	Peach Parasol
Princess Peach 		Peach jumps into the air with her parasol out, giving her a bit of extra air before she starts to float down slowly. She can cancel early to fall into a freefall state. 	Peach jumps into the air with her parasol out, giving her a bit of extra air before she starts to float down slowly. She can cancel early to fall into a freefall state.
Princess Peach 		 	Vegetable
Princess Peach 		Peach pulls a vegetable out from the ground and releases it onto her opponent for various amounts of damage depending on what she pulls out. 	Peach pulls a vegetable out from the ground and releases it onto her opponent for various amounts of damage depending on what she pulls out.
Princess Peach 		 	Peach Blossom
Princess Peach 		Peach covers the screen with 2D art of herself as enemies fall asleep to her own ego on display. Peaches litter the stage for Peach to pick up and she can attack sleeping foes with any of her attacks. 	Peach covers the screen with 2D art of herself as enemies fall asleep to her own ego on display. Peaches litter the stage for Peach to pick up and she can attack sleeping foes with any of her attacks.
Fire Peach 		 	
Fire Peach 		 	Fireball
Fire Peach 		Fire Peach throws a fireball at the ground, which bounces before puffing out of existence. If you manage to hit anyone with this limp attack, it'll do 5%-4% damage. 	Fire Peach throws a fireball at the ground, which bounces before puffing out of existence. If you manage to hit anyone with this limp attack, it'll do 5%-4% damage.
Fire Peach 		 	Fire Bomber
Fire Peach 		Fire Peach lunges her hips forward, knocking opponents away from her after an explosive firey explosion that deals 7% damage. Has more start up time. 	Fire Peach lunges her hips forward, knocking opponents away from her after an explosive firey explosion that deals 7% damage. Has more start up time.
Fire Peach 		 	Flamin' Parasol
Fire Peach 		Fire Peach jumps into the air with her parasol out, giving her a bit of extra air before she starts to float down. The parasol catches on fire, giving her a quicker descent but allows her to do contact damage. 	Fire Peach jumps into the air with her parasol out, giving her a bit of extra air before she starts to float down. The parasol catches on fire, giving her a quicker descent but allows her to do contact damage.
Fire Peach 		 	Burning Vegetable
Fire Peach 		Fire Peach pulls a burning vegetable out from the ground and releases it onto her opponent for various amounts of damage depending on what she pulls out. All vegetables are on fire, which allows them to do extra damage, but it takes longer for her to pull them out. 	Fire Peach pulls a burning vegetable out from the ground and releases it onto her opponent for various amounts of damage depending on what she pulls out. All vegetables are on fire, which allows them to do extra damage, but it takes longer for her to pull them out.
Fire Peach 		 	Fire Peach Blossom
Fire Peach 		Fire Peach covers the screen with 2D art of herself as enemies burn up to her own ego on display. Peaches litter the stage for Fire Peach to pick up and she can attack burning foes with any of her attacks to rack up extra damage. 	Fire Peach covers the screen with 2D art of herself as enemies burn up to her own ego on display. Peaches litter the stage for Fire Peach to pick up and she can attack burning foes with any of her attacks to rack up extra damage.
Ice Peach 		 	
Ice Peach 		 	Iceball
Ice Peach 		Ice Peach throws a ice ball at the ground, which bounces before puffing out of existence. If you manage to hit anyone with this, they'll get encased in a ice block you can grab and throw to deal 15% damage. Be careful, because they can break out by button mashing! 	Ice Peach throws a ice ball at the ground, which bounces before puffing out of existence. If you manage to hit anyone with this, they'll get encased in a ice block you can grab and throw to deal 15% damage. Be careful, because they can break out by button mashing!
Ice Peach 		 	Icy Bomber
Ice Peach 		Ice Peach lunges her hips forward, freezing her opponents that she connects with. They become encased in ice, allowing Ice Peach to throw them to do 15% damage unless they button mash out. 	Ice Peach lunges her hips forward, freezing her opponents that she connects with. They become encased in ice, allowing Ice Peach to throw them to do 15% damage unless they button mash out.
Ice Peach 		 	Frozen Parasol
Ice Peach 		Ice Peach jumps into the air with her parasol out, giving her a bit of extra air before she starts to float down. The parasol freezes up upon opening, giving her a quicker descent but allows her to freeze opponents in ice, dealing 15% damage if she throws them in time. 	Ice Peach jumps into the air with her parasol out, giving her a bit of extra air before she starts to float down. The parasol freezes up upon opening, giving her a quicker descent but allows her to freeze opponents in ice, dealing 15% damage if she throws them in time.
Ice Peach 		 	Icy Vegetable
Ice Peach 		Ice Peach pulls a icy vegetable out from the ground and releases it onto her opponent for various amounts of damage depending on what she pulls out. All vegetables are in ice, which allows them to do extra damage, but it takes longer for her to pull them out. 	Ice Peach pulls a icy vegetable out from the ground and releases it onto her opponent for various amounts of damage depending on what she pulls out. All vegetables are in ice, which allows them to do extra damage, but it takes longer for her to pull them out.
Ice Peach 		 	Ice Peach Blossom
Ice Peach 		Ice Peach covers the screen with 2D art of herself as enemies freeze inside of ice cubes to her own ego on display. Peaches litter the stage for Ice Peach to pick up and she can pick up iced foes to deal 15% damage. 	Ice Peach covers the screen with 2D art of herself as enemies freeze inside of ice cubes to her own ego on display. Peaches litter the stage for Ice Peach to pick up and she can pick up iced foes to deal 15% damage.
Peachette 		 	
Peachette 		 	Toadette
Peachette 		Peachette pulls a Toadette to reflect projectiles and launch a multi-hit spore counter attack that deals 4% damage. 	Peachette pulls a Toadette to reflect projectiles and launch a multi-hit spore counter attack that deals 4% damage.
Peachette 		 	Peach Bomber
Peachette 		Peachette lunges her hips forward, knocking opponents away from her for 5% damage. She has an additional gliding effect that cannot be cancelled. 	Peachette lunges her hips forward, knocking opponents away from her for 5% damage. She has an additional gliding effect that cannot be cancelled.
Peachette 		 	Bounce Back
Peachette 		Peachette can launch herself forward with pink flower effects from nearly falling into the end of a stage, propelling herself towards the nearest ledge while dealing 3% damage. 	Peachette can launch herself forward with pink flower effects from nearly falling into the end of a stage, propelling herself towards the nearest ledge while dealing 3% damage.
Peachette 		 	Vegetable
Peachette 		Peachette pulls a vegetable out from the ground and releases it onto her opponent for various amounts of damage depending on what she pulls out. 	Peachette pulls a vegetable out from the ground and releases it onto her opponent for various amounts of damage depending on what she pulls out.
Peachette 		 	Peachette Blossom
Peachette 		Peachette covers the screen with 2D art of herself as enemies fall asleep to her own ego on display. Peaches litter the stage for Peachette to pick up and she can attack sleeping foes with any of her attacks. 	Peachette covers the screen with 2D art of herself as enemies fall asleep to her own ego on display. Peaches litter the stage for Peachette to pick up and she can attack sleeping foes with any of her attacks.
Princess Bowser 		 	
Princess Bowser 		 	Fire Breath
Princess Bowser 		While holding the attack button, Princess Bowser continuously exhales a stream of fire in front of her, which gradually decreases in length over time. It never fully goes out, much like her sexual appetite. 	While holding the attack button, Princess Bowser continuously exhales a stream of fire in front of her, which gradually decreases in length over time. It never fully goes out, much like her sexual appetite.
Princess Bowser 		 	Bowser Bomber
Princess Bowser 		Princess Bowser lunges her hips forward, knocking opponents away from her for 8% damage. She has an additional gliding effect that can be cancelled. The start up time is a bit slow. 	Princess Bowser lunges her hips forward, knocking opponents away from her for 8% damage. She has an additional gliding effect that can be cancelled. The start up time is a bit slow.
Princess Bowser 		 	Bounce Back
Princess Bowser 		Princess Bowser can launch herself forward with black flower effects from nearly falling into the end of a stage, propelling herself towards the nearest ledge while dealing 3% damage. 	Princess Bowser can launch herself forward with black flower effects from nearly falling into the end of a stage, propelling herself towards the nearest ledge while dealing 3% damage.
Princess Bowser 		 	Princess Bowser Bomb
Princess Bowser 		Princess Bowser will leap forward diagonally, pause briefly, then slam down to the ground with a high-power ground pound that leads into a chokehold using her legs. This will act as a powerful grab. 	Princess Bowser will leap forward diagonally, pause briefly, then slam down to the ground with a high-power ground pound that leads into a chokehold using her legs. This will act as a powerful grab.
Princess Bowser 		 	Princess Bowser Ashes
Princess Bowser 		Princess Bowser covers the screen with 2D art of herself as enemies fall asleep to her own ego on display. Burning meteors fall down the stage the stage as Princess Bowser can attack sleeping foes. 	Princess Bowser covers the screen with 2D art of herself as enemies fall asleep to her own ego on display. Burning meteors fall down the stage the stage as Princess Bowser can attack sleeping foes.
Princess Angry Sun 		 	
Princess Angry Sun 		 	Enraged Ray
Princess Angry Sun 		While holding the attack button, Princess Angry Sun rises upwards, spinning up towards the upper left of the screen before swooping down towards the bottom right of the screen when the player hits the release button. It deals 8-17% damage when it hits, dealing more damage the longer the player holds down the button. Can be cancelled and used as a recovery. 	While holding the attack button, Princess Angry Sun rises upwards, spinning up towards the upper left of the screen before swooping down towards the bottom right of the screen when the player hits the release button. It deals 8-17% damage when it hits, dealing more damage the longer the player holds down the button. Can be cancelled and used as a recovery.
Princess Angry Sun 		 	Angry Sun Bomber
Princess Angry Sun 		Princess Angry Sun lunges her hips forward, knocking opponents away from her for 7% damage. She has an additional spiraling effect that can be cancelled. The start up time is a bit slow. 	Princess Angry Sun lunges her hips forward, knocking opponents away from her for 7% damage. She has an additional spiraling effect that can be cancelled. The start up time is a bit slow.
Princess Angry Sun 		 	Bounce Back
Princess Angry Sun 		Princess Angry Sun can launch herself forward with red flower effects from nearly falling into the end of a stage, propelling herself towards the nearest ledge while dealing 4% damage. 	Princess Angry Sun can launch herself forward with red flower effects from nearly falling into the end of a stage, propelling herself towards the nearest ledge while dealing 4% damage.
Princess Angry Sun 		 	Radiance Pose
Princess Angry Sun 		Princess Angry Sun will mediate and float, becoming stationary. A small circle encloses on her- when hit at the right time, she will heal for 4% and let out a blast of solar energy that stuns opponents. 	Princess Angry Sun will mediate and float, becoming stationary. A small circle encloses on her- when hit at the right time, she will heal for 4% and let out a blast of solar energy that stuns opponents.
Princess Angry Sun 		 	Princess Angry Sun Sandfall
Princess Angry Sun 		Princess Angry Sun covers the screen with 2D art of herself as enemies fall asleep to her own ego on display. Sand coats the stage as opponents fall asleep, which will keep opponents asleep even if they managed to escape the sleeping effects while airborne. 	Princess Angry Sun covers the screen with 2D art of herself as enemies fall asleep to her own ego on display. Sand coats the stage as opponents fall asleep, which will keep opponents asleep even if they managed to escape the sleeping effects while airborne.
Bowser 		 	
Bowser 		 	Fire Breath
Bowser 		While holding the attack button, Bowser continuously exhales a stream of fire in front of him, which gradually decreases in length over time. It never fully goes out, much like his sexual appetite. 	While holding the attack button, Bowser continuously exhales a stream of fire in front of him, which gradually decreases in length over time. It never fully goes out, much like his sexual appetite.
Bowser 		 	Flying Slam
Bowser 		Bowser picks up his opponent and then jump into the air to slam them hard into the ground, causing them to fly back. 	Bowser picks up his opponent and then jump into the air to slam them hard into the ground, causing them to fly back.
Bowser 		 	Whirling Fortress
Bowser 		Bowser retreats into his shell and spins rapidly while damaging nearby enemies. He can do this in the air to gain some extra time to recover. 	Bowser retreats into his shell and spins rapidly while damaging nearby enemies. He can do this in the air to gain some extra time to recover.
Bowser 		 	Bowser Bomb
Bowser 		Bowser will leap forward diagonally, pause briefly, then slam down to the ground with a high-power ground pound. This will do some high-flying damage to his opponents. 	Bowser will leap forward diagonally, pause briefly, then slam down to the ground with a high-power ground pound. This will do some high-flying damage to his opponents.
Bowser 		 	Giga Bowser
Bowser 		Bowser gets really big as a reticle appears where his fist will be. As his fist smashes into place, opponents in the vicinity will be damaged intensely and knocked back quite a bit. 	Bowser gets really big as a reticle appears where his fist will be. As his fist smashes into place, opponents in the vicinity will be damaged intensely and knocked back quite a bit.
Bowletta 		 	
Bowletta 		 	Super Fire Breath
Bowletta 		Bowletta's version of the Fire Breath has one of the largest start up times to any attack ever, as a orange circle appears over her that slowly shrinks before she can let go. As she releases it, a huge wall of flame comes out from her mouth and deals 45% damage when fully charged. 	Bowletta's version of the Fire Breath has one of the largest start up times to any attack ever, as a orange circle appears over her that slowly shrinks before she can let go. As she releases it, a huge wall of flame comes out from her mouth and deals 45% damage when fully charged.
Bowletta 		 	Breaker Slam
Bowletta 		Bowletta picks up her opponent and then jumps into the air to slam them hard into the ground, causing them to take 20% damage but with zero knockback. 	Bowletta picks up her opponent and then jumps into the air to slam them hard into the ground, causing them to take 20% damage but with zero knockback.
Bowletta 		 	Whirling Fortress
Bowletta 		Bowletta retreats into her shell and spins rapidly while damaging nearby enemies. She can do this in the air to gain some extra time to recover. 	Bowletta retreats into her shell and spins rapidly while damaging nearby enemies. She can do this in the air to gain some extra time to recover.
Bowletta 		 	Bowletta Rock
Bowletta 		Bowletta hacks up giant burning rock which she has surround herself, which can be used to send off as ground-bound attacks that do 10% damage and some knockback. 	Bowletta hacks up giant burning rock which she has surround herself, which can be used to send off as ground-bound attacks that do 10% damage and some knockback.
Bowletta 		 	Giga Bowletta
Bowletta 		Bowletta gets really big as a reticle appears where her fist will be. As her fist smashes into place, opponents in the vicinity will be damaged intensely and knocked back quite a bit. 	Bowletta gets really big as a reticle appears where her fist will be. As her fist smashes into place, opponents in the vicinity will be damaged intensely and knocked back quite a bit.
Rookie 		 	
Rookie 		 	Fire Snake
Rookie 		While holding the attack button, Rookie releases a slithering trail of fire that homes onto opponents but after it passes them, continues to go until it either flickers out or falls off a ledge. 	While holding the attack button, Rookie releases a slithering trail of fire that homes onto opponents but after it passes them, continues to go until it either flickers out or falls off a ledge.
Rookie 		 	Rookie Slam
Rookie 		Rookie picks up his opponent and then jumps into the air to slam them hard with their shell, stunning them as he rolls off. This does 15% damage and can be followed up with another attack from Rookie. 	Rookie picks up his opponent and then jumps into the air to slam them hard with their shell, stunning them as he rolls off. This does 15% damage and can be followed up with another attack from Rookie.
Rookie 		 	Whirling Bag
Rookie 		Rookie grabs a giant bag and lets the wind take him up. No damaging power unless the player cancels and allows Rookie to drop onto a opponent, dealing 24% damage. 	Rookie grabs a giant bag and lets the wind take him up. No damaging power unless the player cancels and allows Rookie to drop onto a opponent, dealing 24% damage.
Rookie 		 	Rookie Bomb
Rookie 		Rookie will leap backwards diagonally, pause fourteen frames, then spin around with his fists to do a whirlwind clothesliner attack. This will do some high knockback and moderate damage to his opponents. 	Rookie will leap backwards diagonally, pause fourteen frames, then spin around with his fists to do a whirlwind clothesliner attack. This will do some high knockback and moderate damage to his opponents.
Rookie 		 	Giga Rookie
Rookie 		Rookie gets really big as a reticle appears where his fist will be. As his fist smashes into place, opponents in the vicinity will be damaged intensely and knocked back quite a bit. 	Rookie gets really big as a reticle appears where his fist will be. As his fist smashes into place, opponents in the vicinity will be damaged intensely and knocked back quite a bit.
Dark Bowletta 		 	
Dark Bowletta 		 	Star Meteor
Dark Bowletta 		Dark Bowletta sends out a star-shaped meteor that does 31% damage to those who get hit by it, but these projectiles can be deflected by any melee attack and have a low diagonal arc. 	Dark Bowletta sends out a star-shaped meteor that does 31% damage to those who get hit by it, but these projectiles can be deflected by any melee attack and have a low diagonal arc.
Dark Bowletta 		 	Breaker Slam
Dark Bowletta 		Dark Bowletta picks up her opponent and then jumps into the air to slam them hard into the ground, causing them to take 20% damage but with zero knockback. 	Dark Bowletta picks up her opponent and then jumps into the air to slam them hard into the ground, causing them to take 20% damage but with zero knockback.
Dark Bowletta 		 	Dark Fortress
Dark Bowletta 		Dark Bowletta retreats into her shell and spins slowly while damaging nearby enemies. Dark energy surges out from the shell in waves as she does this. However, this does not slow her speed in the air, making it a bad option for recovery. 	Dark Bowletta retreats into her shell and spins slowly while damaging nearby enemies. Dark energy surges out from the shell in waves as she does this. However, this does not slow her speed in the air, making it a bad option for recovery.
Dark Bowletta 		 	Bowletta Rock
Dark Bowletta 		Dark Bowletta hacks up giant burning rock which she has surround herself, which can be used to send off as ground-bound attacks that do 10% damage and some knockback. 	Dark Bowletta hacks up giant burning rock which she has surround herself, which can be used to send off as ground-bound attacks that do 10% damage and some knockback.
Dark Bowletta 		 	Giga Dark Bowletta
Dark Bowletta 		Dark Bowletta gets really big as a reticle appears where her fist will be. As her fist smashes into place, opponents in the vicinity will be damaged intensely and knocked back quite a bit. 	Dark Bowletta gets really big as a reticle appears where her fist will be. As her fist smashes into place, opponents in the vicinity will be damaged intensely and knocked back quite a bit.
Hell Bowser 		 	
Hell Bowser 		 	Hell Breath
Hell Bowser 		While holding the attack button, Hell Bowser continuously exhales a stream of hellfire in front of him, which gradually increases in length over time. It will suddenly go out after being used for 5 seconds, but deals more damage than Bowser's Fire Breath. 	While holding the attack button, Hell Bowser continuously exhales a stream of hellfire in front of him, which gradually increases in length over time. It will suddenly go out after being used for 5 seconds, but deals more damage than Bowser's Fire Breath.
Hell Bowser 		 	Flying Slam
Hell Bowser 		Hell Bowser picks up his opponent and then jump into the air to slam them hard into the ground, causing them to fly back. 	Hell Bowser picks up his opponent and then jump into the air to slam them hard into the ground, causing them to fly back.
Hell Bowser 		 	Hell Fortress
Hell Bowser 		Hell Bowser retreats into his shell and spins rapidly while shooting off black and red meteors off his shell that deal 15% damage. 	Hell Bowser retreats into his shell and spins rapidly while shooting off black and red meteors off his shell that deal 15% damage.
Hell Bowser 		 	Hell Bomb
Hell Bowser 		Hell Bowser will leap forward diagonally, pause briefly, then slam down to the ground with a high-power ground pound. This embeds his opponent into the ground, similar to the effect of a pitfall. 	Hell Bowser will leap forward diagonally, pause briefly, then slam down to the ground with a high-power ground pound. This embeds his opponent into the ground, similar to the effect of a pitfall.
Hell Bowser 		 	Giga Hell Bowser
Hell Bowser 		Hell Bowser gets really big as a reticle appears where his fist will be. As his fist smashes into place, fire bursts across the vicinity of the landing of his fist. This flame can deal 30% damage on contact and disappears as Hell Bowser shrinks back. 	Hell Bowser gets really big as a reticle appears where his fist will be. As his fist smashes into place, fire bursts across the vicinity of the landing of his fist. This flame can deal 30% damage on contact and disappears as Hell Bowser shrinks back.
Bandanna Bowser Jr. 		 	
Bandanna Bowser Jr. 		 	Spear Piercer
Bandanna Bowser Jr. 		Bandanna Bowser Jr. shoots out a spear from the mouth of his Spear Kart, which deals 7% damage and 11% damage on the very tip. 	Bandanna Bowser Jr. shoots out a spear from the mouth of his Spear Kart, which deals 7% damage and 11% damage on the very tip.
Bandanna Bowser Jr. 		 	Spear Kart Dash
Bandanna Bowser Jr. 		Bandanna Bowser Jr. speeds forward in his Spear Kart, which has a spear sticking out at the end. Deals 8% damage on collision, but can deal 11% damage with the tip. 	Bandanna Bowser Jr. speeds forward in his Spear Kart, which has a spear sticking out at the end. Deals 8% damage on collision, but can deal 11% damage with the tip.
Bandanna Bowser Jr. 		 	Abandon Spear!
Bandanna Bowser Jr. 		Bandanna Bowser Jr. ejects from the Spear Kart, carrying his spear with him as he spins in the air. The Spear Kart explodes to deal 13% damage while Junior himself deals 15% damage with the spear. 	Bandanna Bowser Jr. ejects from the Spear Kart, carrying his spear with him as he spins in the air. The Spear Kart explodes to deal 13% damage while Junior himself deals 15% damage with the spear.
Bandanna Bowser Jr. 		 	Mechaspear
Bandanna Bowser Jr. 		Bandanna Bowser Jr. releases a mechanical spear robot that juts upwards, dealing 8% damage (11% damage on the tip) and then explodes harmlessly. 	Bandanna Bowser Jr. releases a mechanical spear robot that juts upwards, dealing 8% damage (11% damage on the tip) and then explodes harmlessly.
Bandanna Bowser Jr. 		 	Shadow Dee
Bandanna Bowser Jr. 		Bandanna Bowser Jr. transforms into Shadow Dee, a blue colored paint Waddle Dee, which paints the screen with a giant spear symbol which deals 3% damage on contact, before exploding to deal 5% damage. 	Bandanna Bowser Jr. transforms into Shadow Dee, a blue colored paint Waddle Dee, which paints the screen with a giant spear symbol which deals 3% damage on contact, before exploding to deal 5% damage.
Boshi 		 	
Boshi 		 	Tongue Toss
Boshi 		Boshi sticks out his tongue and grabs a foe with it, tossing them around to deal damage, usually kicking with their legs as well before knocking them out of their grip. 	Boshi sticks out his tongue and grabs a foe with it, tossing them around to deal damage, usually kicking with their legs as well before knocking them out of their grip.
Boshi 		 	Yoshi Cookie Dash
Boshi 		Boshi builds up speed for a moment and then runs full force forward. Pretty much the same idea as Egg Roll in concept, but Boshi's hitbox is bigger but does less damage. 	Boshi builds up speed for a moment and then runs full force forward. Pretty much the same idea as Egg Roll in concept, but Boshi's hitbox is bigger but does less damage.
Boshi 		 	Bad Egg Throw
Boshi 		Boshi forms an black colored egg and throws it at his opponent to deal damage. He can do this multiple times in a row to gain some air. The eggs do less damage but have a poison effect. 	Boshi forms an black colored egg and throws it at his opponent to deal damage. He can do this multiple times in a row to gain some air. The eggs do less damage but have a poison effect.
Boshi 		 	Boshi Bomb
Boshi 		Boshi drops straight down to the ground, basically ground pounding. Boshi faces head first and is slightly faster... that's the only difference. 	Boshi drops straight down to the ground, basically ground pounding. Boshi faces head first and is slightly faster... that's the only difference.
Boshi 		 	Super Demon Dragon
Boshi 		Boshi flies around while breathing out electrical projectiles when you press the attack button. When he lands, he creates mini earthquakes. 	Boshi flies around while breathing out electrical projectiles when you press the attack button. When he lands, he creates mini earthquakes.
Pyoro 		 	
Pyoro 		 	Pyoro Tongue
Pyoro 		Pyoro grabs an opponent with his tongue and pulls them in to do 8% damage. He does not turn his foe into a egg and he has a long reach than Yoshi which can be aimed. 	Pyoro grabs an opponent with his tongue and pulls them in to do 8% damage. He does not turn his foe into a egg and he has a long reach than Yoshi which can be aimed.
Pyoro 		 	Bird & Bean
Pyoro 		Pyoro winds up a hit and then tosses a bean as a projectile, dealing 5% damage uncharged, 15% damage charged. 	Pyoro winds up a hit and then tosses a bean as a projectile, dealing 5% damage uncharged, 15% damage charged.
Pyoro 		 	Vegetable Throw
Pyoro 		Pyoro throws a vegetable at his opponent ala Egg Throw, except his has a wider arc and deal 10% damage. The main drawback is that they come out slowly and Pyoro cannot move until the vegetable disappears from the playing field. 	Pyoro throws a vegetable at his opponent ala Egg Throw, except his has a wider arc and deal 10% damage. The main drawback is that they come out slowly and Pyoro cannot move until the vegetable disappears from the playing field.
Pyoro 		 	Pyoro Bomb
Pyoro 		Pyoro drops straight down to the ground, basically ground pounding. Pyoro's descent is slower but does more damage. 	Pyoro drops straight down to the ground, basically ground pounding. Pyoro's descent is slower but does more damage.
Pyoro 		 	Bean Storm
Pyoro 		Beans descend from the sky as Pyoro just stands there, ignoring the cries of the other smashers as he lets the beans destroy the stage until he is left. The beans do 14% damage each, and ignore Pyoro. Tenshi come back to rebuild the stage after the bean storm is finished. 	Beans descend from the sky as Pyoro just stands there, ignoring the cries of the other smashers as he lets the beans destroy the stage until he is left. The beans do 14% damage each, and ignore Pyoro. Tenshi come back to rebuild the stage after the bean storm is finished.
Thwomp 		 	
Thwomp 		 	Shake
Thwomp 		Thwomp shakes, as if he's about to go down and crush people. But he doesn't, because this is a way to shake opponents off you and deal some damage with those spikes. 	Thwomp shakes, as if he's about to go down and crush people. But he doesn't, because this is a way to shake opponents off you and deal some damage with those spikes.
Thwomp 		 	Side Stomp
Thwomp 		Thwomp moves quickly to the side, sometimes stomping someone against the wall if they happen to be in his way between a wall. 	Thwomp moves quickly to the side, sometimes stomping someone against the wall if they happen to be in his way between a wall.
Thwomp 		 	Raise Thwomp
Thwomp 		Thwomp ascends back to the highest point he can go. Not really a good recovery move, just a way to set yourself back up. 	Thwomp ascends back to the highest point he can go. Not really a good recovery move, just a way to set yourself back up.
Thwomp 		 	Thwomp Stomp
Thwomp 		Thwomp smashes down into the ground. He cannot register any other inputs until he hits the ground. He can deal a lot of damage with this. 	Thwomp smashes down into the ground. He cannot register any other inputs until he hits the ground. He can deal a lot of damage with this.
Thwomp 		 	Big Thwomp
Thwomp 		Thwomp grows huge, almost as big as the stage, and then stomps down, crushing anything in his way. He then goes back to normal size. 	Thwomp grows huge, almost as big as the stage, and then stomps down, crushing anything in his way. He then goes back to normal size.
Marty the Thwomp 		 	
Marty the Thwomp 		 	Shake
Marty the Thwomp 		Marty the Thwomp shakes, as if he's about to go down and crush people. But he doesn't, because this is a way to shake opponents off you and deal some damage with those spikes. 	Marty the Thwomp shakes, as if he's about to go down and crush people. But he doesn't, because this is a way to shake opponents off you and deal some damage with those spikes.
Marty the Thwomp 		 	Spin Stomp
Marty the Thwomp 		Marty the Thwomp moves quickly to the side while spinning, sometimes stomping someone against the wall if they happen to be in his way between a wall. He grinds the opponent against the wall if this is the case. Can be used to knock opponents far away. 	Marty the Thwomp moves quickly to the side while spinning, sometimes stomping someone against the wall if they happen to be in his way between a wall. He grinds the opponent against the wall if this is the case. Can be used to knock opponents far away.
Marty the Thwomp 		 	Raise Thwomp
Marty the Thwomp 		Marty the Thwomp ascends back to the highest point he can go. Not really a good recovery move, just a way to set yourself back up. 	Marty the Thwomp ascends back to the highest point he can go. Not really a good recovery move, just a way to set yourself back up.
Marty the Thwomp 		 	Thwomp Stomp
Marty the Thwomp 		Marty the Thwomp smashes down into the ground. He cannot register any other inputs until he hits the ground. He can deal a lot of damage with this. 	Marty the Thwomp smashes down into the ground. He cannot register any other inputs until he hits the ground. He can deal a lot of damage with this.
Marty the Thwomp 		 	Landmaster
Marty the Thwomp 		Marty the Thwomp teleports into a Landmaster, allowing him to run over opponents and shoot a giant laser from the tank-like scope. 	Marty the Thwomp teleports into a Landmaster, allowing him to run over opponents and shoot a giant laser from the tank-like scope.
Cat Mario 		 	
Cat Mario 		 	Cat Claw
Cat Mario 		Cat Mario scratches with his claws very quickly, doing 4% damage with each swipe. Moves him very slightly forward with each swipe. 	Cat Mario scratches with his claws very quickly, doing 4% damage with each swipe. Moves him very slightly forward with each swipe.
Cat Mario 		 	Cat Wheel
Cat Mario 		A cat wheel appears next to Cat Mario, who scratches it to bring out a bullet bill blaster that deals 8% damage. 	A cat wheel appears next to Cat Mario, who scratches it to bring out a bullet bill blaster that deals 8% damage.
Cat Mario 		 	Cat Pounce
Cat Mario 		Cat Mario jumps in the air and then dives forward with his claws to do 8% damage. Does quite the bit of damage, but is hard to aim and won't stop at ledges. 	Cat Mario jumps in the air and then dives forward with his claws to do 8% damage. Does quite the bit of damage, but is hard to aim and won't stop at ledges.
Cat Mario 		 	Lucky Cat Statue
Cat Mario 		Cat Mario transforms into a statue, which allows him to ignore damage for a brief 3 second period. He can also deal damage if he transforms above someone and squishes them underneath. 	Cat Mario transforms into a statue, which allows him to ignore damage for a brief 3 second period. He can also deal damage if he transforms above someone and squishes them underneath.
Cat Mario 		 	Multiplication Cherry
Cat Mario 		Cat Mario grabs three multiplication cherries, giving the player the chance to play as four Cat Marios at once at the same time. As you can imagine, this gets kind of chaotic and ends if all Cat Marios fall off stage or after 30 seconds. 	Cat Mario grabs three multiplication cherries, giving the player the chance to play as four Cat Marios at once at the same time. As you can imagine, this gets kind of chaotic and ends if all Cat Marios fall off stage or after 30 seconds.
Cat Luigi 		 	
Cat Luigi 		 	Slow Cat Claw
Cat Luigi 		Cat Luigi scratches with his claws very slowly, doing 8% damage with each swipe. Moves him very slightly forward with each swipe. 	Cat Luigi scratches with his claws very slowly, doing 8% damage with each swipe. Moves him very slightly forward with each swipe.
Cat Luigi 		 	Cat Wheel
Cat Luigi 		A cat wheel appears next to Cat Luigi, who scratches it to bring out a bullet bill blaster that deals 8% damage. 	A cat wheel appears next to Cat Luigi, who scratches it to bring out a bullet bill blaster that deals 8% damage.
Cat Luigi 		 	Super Cat Pounce
Cat Luigi 		Cat Luigi jumps in the air and then dives forward with his claws to do 12% damage. Doesn't go as far and has a bit of a start up time. 	Cat Luigi jumps in the air and then dives forward with his claws to do 12% damage. Doesn't go as far and has a bit of a start up time.
Cat Luigi 		 	Cat Statue
Cat Luigi 		Cat Luigi transforms into a statue, which allows him to half damage received from attacks for a brief 7 second period. He can also deal damage if he transforms above someone and squishes them underneath. 	Cat Luigi transforms into a statue, which allows him to half damage received from attacks for a brief 7 second period. He can also deal damage if he transforms above someone and squishes them underneath.
Cat Luigi 		 	Multiplication Cherry
Cat Luigi 		Cat Luigi grabs three multiplication cherries, giving the player the chance to play as four Cat Luigis at once at the same time. As you can imagine, this gets kind of chaotic and ends if all Cat Luigis fall off stage or after 30 seconds. 	Cat Luigi grabs three multiplication cherries, giving the player the chance to play as four Cat Luigis at once at the same time. As you can imagine, this gets kind of chaotic and ends if all Cat Luigis fall off stage or after 30 seconds.
Cat Peach 		 	
Cat Peach 		 	Stationary Cat Claw
Cat Peach 		Cat Peach scratches with her claws very quickly, doing 5% damage with each swipe. Keeps her stationary as she swipes. 	Cat Peach scratches with her claws very quickly, doing 5% damage with each swipe. Keeps her stationary as she swipes.
Cat Peach 		 	Koopa Cat Wheel
Cat Peach 		A cat wheel appears next to Cat Peach, who scratches it to bring out a Koopa Troopa that walks across the stage, dealing 4% damage on contact and turns into Koopa Shells upon defeat. Cat Peach can summon up to 3 of these. 	A cat wheel appears next to Cat Peach, who scratches it to bring out a Koopa Troopa that walks across the stage, dealing 4% damage on contact and turns into Koopa Shells upon defeat. Cat Peach can summon up to 3 of these.
Cat Peach 		 	Floaty Cat Pounce
Cat Peach 		Cat Peach jumps in the air and then floats forward, staying stationary in the air for a minute before slowly descending. Does 4% damage if she hits airborne opponents. 	Cat Peach jumps in the air and then floats forward, staying stationary in the air for a minute before slowly descending. Does 4% damage if she hits airborne opponents.
Cat Peach 		 	Lucky Cat Statue
Cat Peach 		Cat Peach transforms into a statue, which allows her to ignore damage for a brief 3 second period. She can also deal damage if she transforms above someone and squishes them underneath. 	Cat Peach transforms into a statue, which allows her to ignore damage for a brief 3 second period. She can also deal damage if she transforms above someone and squishes them underneath.
Cat Peach 		 	Multiplication Cherry
Cat Peach 		Cat Peach grabs three multiplication cherries, giving the player the chance to play as four Cat Peaches at once at the same time. As you can imagine, this gets kind of chaotic and ends if all Cat Peaches fall off stage or after 30 seconds. 	Cat Peach grabs three multiplication cherries, giving the player the chance to play as four Cat Peaches at once at the same time. As you can imagine, this gets kind of chaotic and ends if all Cat Peaches fall off stage or after 30 seconds.
Cat Rosalina 		 	
Cat Rosalina 		 	Long Stretch Cat Claw
Cat Rosalina 		Cat Rosalina scratches with her claws very quickly, doing 7% damage with each swipe. Moves her forward quite a bit with each strike but ends at ledges. 	Cat Rosalina scratches with her claws very quickly, doing 7% damage with each swipe. Moves her forward quite a bit with each strike but ends at ledges.
Cat Rosalina 		 	Biddybud Cat Wheel
Cat Rosalina 		A cat wheel appears next to Cat Rosalina, who scratches it to bring out a Biddybud troop of three that walks across the stage, dealing 3% damage on contact and are defeated in a single attack. Cat Rosalina can summon up to 2 troops of Biddybuds. 	A cat wheel appears next to Cat Rosalina, who scratches it to bring out a Biddybud troop of three that walks across the stage, dealing 3% damage on contact and are defeated in a single attack. Cat Rosalina can summon up to 2 troops of Biddybuds.
Cat Rosalina 		 	Spin Cat Pounce
Cat Rosalina 		Cat Rosalina jumps in the air and then spins, allowing her to clothesline airborne opponents and knock them away for 7% damage. 	Cat Rosalina jumps in the air and then spins, allowing her to clothesline airborne opponents and knock them away for 7% damage.
Cat Rosalina 		 	Gravity Cat Statue
Cat Rosalina 		Cat Rosalina transforms into a statue, which allows her to ignore damage for a brief 4 second period. She also reverses the opponent's gravity for a moment when she lands on them in this form. The only drawback is the long start-up time. 	Cat Rosalina transforms into a statue, which allows her to ignore damage for a brief 4 second period. She also reverses the opponent's gravity for a moment when she lands on them in this form. The only drawback is the long start-up time.
Cat Rosalina 		 	Multiplication Cherry
Cat Rosalina 		Cat Rosalina grabs three multiplication cherries, giving the player the chance to play as four Cat Rosalinas at once at the same time. As you can imagine, this gets kind of chaotic and ends if all Cat Rosalinas fall off stage or after 30 seconds. 	Cat Rosalina grabs three multiplication cherries, giving the player the chance to play as four Cat Rosalinas at once at the same time. As you can imagine, this gets kind of chaotic and ends if all Cat Rosalinas fall off stage or after 30 seconds.
Dread Kong 		 	
Dread Kong 		 	Huge Punch
Dread Kong 		Dread Kong's hand gets really big and he hammers into his opponent, doing downcut swings. This can take down some airborne opponents. 	Dread Kong's hand gets really big and he hammers into his opponent, doing downcut swings. This can take down some airborne opponents.
Dread Kong 		 	Dreaded Headbutt
Dread Kong 		Dread Kong can headbutt opponents with his head. Good for meteor smashes but has no superarmor. That's the only difference. It's an Echo fighter. 	Dread Kong can headbutt opponents with his head. Good for meteor smashes but has no superarmor. That's the only difference. It's an Echo fighter.
Dread Kong 		 	Tornado Kong
Dread Kong 		Dread Kong rapidly spins with his arms outstretched, dealing multiple clothesline attacks. There are fewer swings overall but the recovery is better. 	Dread Kong rapidly spins with his arms outstretched, dealing multiple clothesline attacks. There are fewer swings overall but the recovery is better.
Dread Kong 		 	Anger Kong
Dread Kong 		Dread Kong beats his chest, becoming slightly bigger as his attack power increases by 2x for about 15 seconds. The slamming against his chest also has a hit box that does 5% to opponents way too close to him. 	Dread Kong beats his chest, becoming slightly bigger as his attack power increases by 2x for about 15 seconds. The slamming against his chest also has a hit box that does 5% to opponents way too close to him.
Dread Kong 		 	Konga Beat
Dread Kong 		Dread Kong angrily beats on the Kongo Bongs, creating shockwaves that blast the opponents away. You can also deal even more damage by tapping the attack button to the beat. 	Dread Kong angrily beats on the Kongo Bongs, creating shockwaves that blast the opponents away. You can also deal even more damage by tapping the attack button to the beat.
Karate Kong 		 	
Karate Kong 		 	Giant Chop
Karate Kong 		Karate Kong's hand gets really big and he delivers a karate chop to the opponent. This can be used to meteor smash. 	Karate Kong's hand gets really big and he delivers a karate chop to the opponent. This can be used to meteor smash.
Karate Kong 		 	Karate Headwhip
Karate Kong 		Karate Kong whips with his head downward, meteor smashing his opponents or causing them to fly back. 	Karate Kong whips with his head downward, meteor smashing his opponents or causing them to fly back.
Karate Kong 		 	Gust Kong
Karate Kong 		Karate Kong rapidly spins with his arms, delivering a gust of wind underneath him that pushes any opponents downwards as he ascends. Does no damage but it'll probably doom your opponent's chance of recovery. 	Karate Kong rapidly spins with his arms, delivering a gust of wind underneath him that pushes any opponents downwards as he ascends. Does no damage but it'll probably doom your opponent's chance of recovery.
Karate Kong 		 	Wrath Kong
Karate Kong 		Karate Kong beats his chest, becoming slightly bigger as his attack power increases by 1.5x for about 20 seconds. The slamming against his chest also has a hit box that does 3% to opponents way too close to him. 	Karate Kong beats his chest, becoming slightly bigger as his attack power increases by 1.5x for about 20 seconds. The slamming against his chest also has a hit box that does 3% to opponents way too close to him.
Karate Kong 		 	Konga Beat
Karate Kong 		Karate Kong angrily beats on the Kongo Bongs, creating shockwaves that blast the opponents away. You can also deal even more damage by tapping the attack button to the beat. 	Karate Kong angrily beats on the Kongo Bongs, creating shockwaves that blast the opponents away. You can also deal even more damage by tapping the attack button to the beat.
Ninja Kong 		 	
Ninja Kong 		 	Flaming Chop
Ninja Kong 		Ninja Kong's hand gets really big and covered with flames and he delivers a karate chop to the opponent. This sets the opponent briefly aflame and does more damage than Giant Chop, but has no meteor smash potential. 	Ninja Kong's hand gets really big and covered with flames and he delivers a karate chop to the opponent. This sets the opponent briefly aflame and does more damage than Giant Chop, but has no meteor smash potential.
Ninja Kong 		 	Ninja Headbutt
Ninja Kong 		Ninja Kong slams his head into his opponent, launching them high into the air. 	Ninja Kong slams his head into his opponent, launching them high into the air.
Ninja Kong 		 	Wind Kong
Ninja Kong 		Ninja Kong rapidly spins with his arms, delivering a gust of wind underneath him that pushes any opponents downwards as he ascends. He then throws two ninja stars that do 7% damage. Not quite as good as Gust Kong for recovery. 	Ninja Kong rapidly spins with his arms, delivering a gust of wind underneath him that pushes any opponents downwards as he ascends. He then throws two ninja stars that do 7% damage. Not quite as good as Gust Kong for recovery.
Ninja Kong 		 	Disappearing Kong
Ninja Kong 		Ninja Kong beats his chest, becoming slightly transparent as his speed increases by 2x for about 15 seconds. The slamming against his chest also has a hit box that does 4% to opponents way too close to him. 	Ninja Kong beats his chest, becoming slightly transparent as his speed increases by 2x for about 15 seconds. The slamming against his chest also has a hit box that does 4% to opponents way too close to him.
Ninja Kong 		 	Konga Beat
Ninja Kong 		Ninja Kong angrily beats on the Kongo Bongs, creating shockwaves that blast the opponents away. You can also deal even more damage by tapping the attack button to the beat. 	Ninja Kong angrily beats on the Kongo Bongs, creating shockwaves that blast the opponents away. You can also deal even more damage by tapping the attack button to the beat.
Sumo Kong 		 	
Sumo Kong 		 	Giant Belly
Sumo Kong 		Sumo Kong jumps into the air and then attempts to land on his belly, dealing damage as he flattens his opponent. 	Sumo Kong jumps into the air and then attempts to land on his belly, dealing damage as he flattens his opponent.
Sumo Kong 		 	Sumo Headbutt
Sumo Kong 		Sumo Kong slams his head forward, dealing damage that makes his opponent dizzy and stunned, allowing him to follow up with another attack. 	Sumo Kong slams his head forward, dealing damage that makes his opponent dizzy and stunned, allowing him to follow up with another attack.
Sumo Kong 		 	Slamming Kong
Sumo Kong 		Sumo Kong rapidly spins with his arms, delivering ten quick clotheslining attacks. This move has zero verticality with it, so using it as a recovery isn't the best idea. 	Sumo Kong rapidly spins with his arms, delivering ten quick clotheslining attacks. This move has zero verticality with it, so using it as a recovery isn't the best idea.
Sumo Kong 		 	Sumo Slap
Sumo Kong 		Sumo Kong slaps the ground, causing big earth piercing shocks to register across the ground that have more range and damage than Donkey Kong's original attack. 	Sumo Kong slaps the ground, causing big earth piercing shocks to register across the ground that have more range and damage than Donkey Kong's original attack.
Sumo Kong 		 	Konga Beat
Sumo Kong 		Sumo Kong angrily beats on the Kongo Bongs, creating shockwaves that blast the opponents away. You can also deal even more damage by tapping the attack button to the beat. 	Sumo Kong angrily beats on the Kongo Bongs, creating shockwaves that blast the opponents away. You can also deal even more damage by tapping the attack button to the beat.
Louie 		 	
Louie 		 	Huge Punch
Louie 		Louie's hand gets really big and he hammers into his opponent, doing downcut swings. This can take down some airborne opponents. 	Louie's hand gets really big and he hammers into his opponent, doing downcut swings. This can take down some airborne opponents.
Louie 		 	Lloid Rocket
Louie 		Louie rides Lloid as a rocket, slamming into foes to deal damage. Louie gets excellent horizontal recovery and can jump off it, although Lloid will do less damage. Louie has to wait for Lloid to explode before using the move again. 	Louie rides Lloid as a rocket, slamming into foes to deal damage. Louie gets excellent horizontal recovery and can jump off it, although Lloid will do less damage. Louie has to wait for Lloid to explode before using the move again.
Louie 		 	Balloon Lift
Louie 		Louie sits on a swing, rocking his feet back and forth before the balloons dull in color and let him down. Does no damage but acts as a good horizontal recovery. 	Louie sits on a swing, rocking his feet back and forth before the balloons dull in color and let him down. Does no damage but acts as a good horizontal recovery.
Louie 		 	Anger Ape
Louie 		Louie beats his chest, becoming slightly bigger as his attack power increases by 1.7x for about 13 seconds. The slamming against his chest also has a hit box that does 8% to opponents way too close to him. 	Louie beats his chest, becoming slightly bigger as his attack power increases by 1.7x for about 13 seconds. The slamming against his chest also has a hit box that does 8% to opponents way too close to him.
Louie 		 	Dream Home
Louie 		Louie is joined by Tom Nook and the Nooklings who build a house on an enemy before it explodes, dealing high knockback. 	Louie is joined by Tom Nook and the Nooklings who build a house on an enemy before it explodes, dealing high knockback.
Twilight Link 		 	
Twilight Link 		 	Hero's Bow
Twilight Link 		Twilight Link fires off an arrow. Can be charged to shoot three arrows, although I don't think they'd help you here. 	Twilight Link fires off an arrow. Can be charged to shoot three arrows, although I don't think they'd help you here.
Twilight Link 		 	Gale Boomerang
Twilight Link 		Twilight Link tosses a boomerang projectile in front of him, which then comes back to him. Releases a gust of wind that blows characters back too. 	Twilight Link tosses a boomerang projectile in front of him, which then comes back to him. Releases a gust of wind that blows characters back too.
Twilight Link 		 	Spin Attack
Twilight Link 		Twilight Link spins around in the air with his sword. Slows his descent, kind of. 	Twilight Link spins around in the air with his sword. Slows his descent, kind of.
Twilight Link 		 	Bomb
Twilight Link 		Twilight Link throws a bomb that goes off on impact, but otherwise will just roll around on the ground, waiting to go off. When it turns red, it means it's about to explode. So don't pick it up when it's red. 	Twilight Link throws a bomb that goes off on impact, but otherwise will just roll around on the ground, waiting to go off. When it turns red, it means it's about to explode. So don't pick it up when it's red.
Twilight Link 		 	Triforce Slash
Twilight Link 		Twilight Link slashes at the opponent with his sword as the Triforce appears over them. It's instantaneous, and you have to be close but not too close to the opponent in order to trigger this animation. Also, it might not kill opponents sometimes? 	Twilight Link slashes at the opponent with his sword as the Triforce appears over them. It's instantaneous, and you have to be close but not too close to the opponent in order to trigger this animation. Also, it might not kill opponents sometimes?
Twilight Link 		 	Greenforce Slash
Twilight Link 		Green Mario infuses the sword of Twilight Link with Green Fire, Twilight Link slashes across the stage, burning all opponents that dare get into his path. 	Green Mario infuses the sword of Twilight Link with Green Fire, Twilight Link slashes across the stage, burning all opponents that dare get into his path.
Dark Samus 		 	
Dark Samus 		 	Charge Shot
Dark Samus 		Dark Samus charges up a energy shot and can fire it off similar to Samus. There might be a difference, I don't know. It's black and blue? That's different, yeah? 	Dark Samus charges up a energy shot and can fire it off similar to Samus. There might be a difference, I don't know. It's black and blue? That's different, yeah?
Dark Samus 		 	Missile
Dark Samus 		Dark Samus has lime green missiles that are shaped differently. That might be it. The game that comes before this one isn't out so I can't really say one way or the other. 	Dark Samus has lime green missiles that are shaped differently. That might be it. The game that comes before this one isn't out so I can't really say one way or the other.
Dark Samus 		 	Screw Attack
Dark Samus 		Dark Samus somersaults into the air, surrounding herself in a bluish black electrical aura that deals damage. 	Dark Samus somersaults into the air, surrounding herself in a bluish black electrical aura that deals damage.
Dark Samus 		 	Bomb
Dark Samus 		Dark Samus lays a bomb that lingers for a bit before going off. If an opponent touches it, it'll do some decent damage to them. 	Dark Samus lays a bomb that lingers for a bit before going off. If an opponent touches it, it'll do some decent damage to them.
Dark Samus 		 	Dark Laser
Dark Samus 		Dark Samus unleashes a super powerful laser that shoots out in a giant beam, demolishing anyone in the path of her. It's blue and black, so it's different. 	Dark Samus unleashes a super powerful laser that shoots out in a giant beam, demolishing anyone in the path of her. It's blue and black, so it's different.
Nintendoland Samus 		 	
Nintendoland Samus 		 	Charge Shot
Nintendoland Samus 		Nintendoland Samus charges up a shot. They are forced to fully charge it before firing. 	Nintendoland Samus charges up a shot. They are forced to fully charge it before firing.
Nintendoland Samus 		 	Missile
Nintendoland Samus 		Nintendoland Samus fires off a missile that goes in a straight line with no homing to it. 	Nintendoland Samus fires off a missile that goes in a straight line with no homing to it.
Nintendoland Samus 		 	Grapple Beam
Nintendoland Samus 		Nintendoland Samus shoots their grapple beam at the opponent or nearest ledge and then zips over to their destination. Due to their large hitbox, this deals a ton of damage. 	Nintendoland Samus shoots their grapple beam at the opponent or nearest ledge and then zips over to their destination. Due to their large hitbox, this deals a ton of damage.
Nintendoland Samus 		 	Morphball
Nintendoland Samus 		Nintendoland Samus transforms into a morphball, making their hitbox smaller. 	Nintendoland Samus transforms into a morphball, making their hitbox smaller.
Nintendoland Samus 		 	Zero Laser
Nintendoland Samus 		Nintendoland Samus unleashes a super powerful laser that shoots out in a giant beam, demolishing anyone in the path of her. It's red and orange, and fires quicker. 	Nintendoland Samus unleashes a super powerful laser that shoots out in a giant beam, demolishing anyone in the path of her. It's red and orange, and fires quicker.
Doctor Kirby 		 	
Doctor Kirby 		 	Bouncing CapsulePill Popper
Doctor Kirby 		Doctor Kirby shoots a bouncing pill that deals a small amount of damage. Hold down the button to release five of them in random directions around Doctor Kirby. 	Doctor Kirby shoots a bouncing pill that deals a small amount of damage. Hold down the button to release five of them in random directions around Doctor Kirby.
Doctor Kirby 		 	Clipboard Bash
Doctor Kirby 		Doctor Kirby dashes forward and damages enemies in front of him with his clipboard. Kills projectiles in front of him. 	Doctor Kirby dashes forward and damages enemies in front of him with his clipboard. Kills projectiles in front of him.
Doctor Kirby 		 	Bandage SpinSpray Medicine
Doctor Kirby 		While performed in the air, Doctor Kirby spins around, damaging foes around him with bandages that add extra time in the air. While on the ground, Doctor Kirby instead sprays medicine above him to deal moderate damage. 	While performed in the air, Doctor Kirby spins around, damaging foes around him with bandages that add extra time in the air. While on the ground, Doctor Kirby instead sprays medicine above him to deal moderate damage.
Doctor Kirby 		 	Science Lab
Doctor Kirby 		Doctor Kirby gets out a bunch of potions and vials and begins to formulate a deadly medicine of either fire, ice, or electric power that deals a lot of damage and gives Doctor Kirby super armor. Releasing the button before Doctor Kirby comes up with a elemental bottle will cause an explosion that still deals damage but leaves Doctor Kirby vulnerable. Move after Doctor Kirby holds the bottle up to hold onto it for later.	Doctor Kirby gets out a bunch of potions and vials and begins to formulate a deadly medicine of either fire, ice, or electric power that deals a lot of damage and gives Doctor Kirby super armor. Releasing the button before Doctor Kirby comes up with a elemental bottle will cause an explosion that still deals damage but leaves Doctor Kirby vulnerable. Move after Doctor Kirby holds the bottle up to hold onto it for later.
Doctor Kirby 		 	Sleeping Gas
Doctor Kirby 		Doctor Kirby drops a purple potion that creates a blue haze over the whole stage that causes opponents to fall asleep. 	Doctor Kirby drops a purple potion that creates a blue haze over the whole stage that causes opponents to fall asleep.
Dark Lord Hum Gree 		 	
Dark Lord Hum Gree 		 	Feed
Dark Lord Hum Gree 		Dark Lord Hum Gree opens his mouth and inhales in characters similar to Kirby, before mushing them down and dealing up to 15% damage before spitting them out. Doesn't copy abilities. 	Dark Lord Hum Gree opens his mouth and inhales in characters similar to Kirby, before mushing them down and dealing up to 15% damage before spitting them out. Doesn't copy abilities.
Dark Lord Hum Gree 		 	Slide Devil
Dark Lord Hum Gree 		Dark Lord Hum Gree releases a powerful moon projectile that curves similar to a boomerang, with a devil flying off as an additional projectile that deals damage. 	Dark Lord Hum Gree releases a powerful moon projectile that curves similar to a boomerang, with a devil flying off as an additional projectile that deals damage.
Dark Lord Hum Gree 		 	Lever Launch
Dark Lord Hum Gree 		Dark Lord Hum Gree sets down a pulley machine, which launches him into the air by raising and lowering platforms. The lowering platform can additionally do damage. 	Dark Lord Hum Gree sets down a pulley machine, which launches him into the air by raising and lowering platforms. The lowering platform can additionally do damage.
Dark Lord Hum Gree 		 	Petrifying Gaze
Dark Lord Hum Gree 		Dark Lord Hum Gree radiates a black aura around him that will turn foes into stone, while making him drop like a stone similar to Kirby's Stone move. 	Dark Lord Hum Gree radiates a black aura around him that will turn foes into stone, while making him drop like a stone similar to Kirby's Stone move.
Dark Lord Hum Gree 		 	Swarm of Flighties
Dark Lord Hum Gree 		Dark Lord Hum Gree releases a bunch of bats and one-eyed creatures that swarm over the stage and deal damage to the opponents, dealing a total of 50% damage. 	Dark Lord Hum Gree releases a bunch of bats and one-eyed creatures that swarm over the stage and deal damage to the opponents, dealing a total of 50% damage.
Bandanna Goomba 		 	
Bandanna Goomba 		 	Goomba Charge
Bandanna Goomba 		Bandana Goomba jumps up in the air, spinning as he performs a headbutt that deals weak damage. With the tip of his spear, he can deal additional damage. 	Bandana Goomba jumps up in the air, spinning as he performs a headbutt that deals weak damage. With the tip of his spear, he can deal additional damage.
Bandanna Goomba 		 	Spear Throw
Bandanna Goomba 		Bandanna Goomba throws his spear, which can pin a opponent and allow him to follow up with another attack. Deals moderate damage. 	Bandanna Goomba throws his spear, which can pin a opponent and allow him to follow up with another attack. Deals moderate damage.
Bandanna Goomba 		 	Goomba Copter
Bandanna Goomba 		Bandanna Goomba spins his spear above his head and takes off in a helicopter like flight, able to stay in the air for 260 frames before falling into a helpless state. His rotor does damage to airborne opponents, which knocks them further up in the air which allows for some juggling. 	Bandanna Goomba spins his spear above his head and takes off in a helicopter like flight, able to stay in the air for 260 frames before falling into a helpless state. His rotor does damage to airborne opponents, which knocks them further up in the air which allows for some juggling.
Bandanna Goomba 		 	Ground Stomp
Bandanna Goomba 		Bandanna Goomba sticks his little feet and spear out, spiking opponents below him for massive damage while increasing his drop speed. 	Bandanna Goomba sticks his little feet and spear out, spiking opponents below him for massive damage while increasing his drop speed.
Bandanna Goomba 		 	Goomba Swarm
Bandanna Goomba 		Bandana Goomba releases a bunch of Goombas onto the stage that deal damage to the fighters while he stands on a Goomba Tower to watch. 	Bandana Goomba releases a bunch of Goombas onto the stage that deal damage to the fighters while he stands on a Goomba Tower to watch.
Bandanna Monoeye 		 	
Bandanna Monoeye 		 	Monoeye Shot
Bandanna Monoeye 		Bandana Monoeye stabs forward with his spear as he releases a red energy shot that homes onto opponents, dealing 6% damage. 	Bandana Monoeye stabs forward with his spear as he releases a red energy shot that homes onto opponents, dealing 6% damage.
Bandanna Monoeye 		 	Spear Throw
Bandanna Monoeye 		Bandanna Monoeye throws his spear, which can pin a opponent and allow him to follow up with another attack. Deals moderate damage. 	Bandanna Monoeye throws his spear, which can pin a opponent and allow him to follow up with another attack. Deals moderate damage.
Bandanna Monoeye 		 	Monoeye Copter
Bandanna Monoeye 		Bandanna Monoeye spins his spear above his head and takes off in a helicopter like flight, able to stay in the air for 300 frames before falling into a helpless state. His rotor does damage to airborne opponents, which spikes them down in the air. 	Bandanna Monoeye spins his spear above his head and takes off in a helicopter like flight, able to stay in the air for 300 frames before falling into a helpless state. His rotor does damage to airborne opponents, which spikes them down in the air.
Bandanna Monoeye 		 	Monoeye Twist
Bandanna Monoeye 		Bandanna Monoeye quickly swerves to five paces away from his original positions as well as completely avoiding attacks. One of the better dodges in the game, with it's only downside being it's absurd distance, ironically enough, as it'll let him fly right off ledges. 	Bandanna Monoeye quickly swerves to five paces away from his original positions as well as completely avoiding attacks. One of the better dodges in the game, with it's only downside being it's absurd distance, ironically enough, as it'll let him fly right off ledges.
Bandanna Monoeye 		 	Monoeye Swarm
Bandanna Monoeye 		Bandana Monoeye releases a bunch of Monoeyes onto the stage that deal damage to the fighters while he floats around, raining spears down onto opponents. 	Bandana Monoeye releases a bunch of Monoeyes onto the stage that deal damage to the fighters while he floats around, raining spears down onto opponents.
Bandanna Motobug 		 	
Bandanna Motobug 		 	Motobug Rev
Bandanna Motobug 		Bandana Motobug revs up his wheel and then lets go, speeding forward with his spear, dealing 8% damage to opponents. 	Bandana Motobug revs up his wheel and then lets go, speeding forward with his spear, dealing 8% damage to opponents.
Bandanna Motobug 		 	Spear Throw
Bandanna Motobug 		Bandanna Motobug throws his spear, which can pin a opponent and allow him to follow up with another attack. Deals moderate damage. 	Bandanna Motobug throws his spear, which can pin a opponent and allow him to follow up with another attack. Deals moderate damage.
Bandanna Motobug 		 	Motobug Copter
Bandanna Motobug 		Bandanna Motobug spins his spear above his head and takes off in a helicopter like flight, able to stay in the air for 250 frames before falling into a helpless state. His rotor does damage to airborne opponents, which causes them to spin into a helpless state while inflicting damage. 	Bandanna Motobug spins his spear above his head and takes off in a helicopter like flight, able to stay in the air for 250 frames before falling into a helpless state. His rotor does damage to airborne opponents, which causes them to spin into a helpless state while inflicting damage.
Bandanna Motobug 		 	Motobug Scurry
Bandanna Motobug 		Bandanna Motobug buries itself into the ground to avoid some standard attacks. It can also bury nearby opponents, dealing 10% damage. 	Bandanna Motobug buries itself into the ground to avoid some standard attacks. It can also bury nearby opponents, dealing 10% damage.
Bandanna Motobug 		 	Motobug Swarm
Bandanna Motobug 		Bandana Motobug releases a bunch of Motobug onto the stage that deal damage to the fighters, doing sick tricks off ramps as Bandana Motobug performs Christ Air with his spear. 	Bandana Motobug releases a bunch of Motobug onto the stage that deal damage to the fighters, doing sick tricks off ramps as Bandana Motobug performs Christ Air with his spear.
Banana Dee 		 	
Banana Dee 		 	Banana Slipstream
Banana Dee 		Banana Dee disappears into a fruit powered teleportation stream, appearing behind his opponent to stab them in the back. 	Banana Dee disappears into a fruit powered teleportation stream, appearing behind his opponent to stab them in the back.
Banana Dee 		 	Spear Throw
Banana Dee 		Banana Dee throws his spear, which can pin a opponent and allow him to follow up with another attack. Deals moderate damage. 	Banana Dee throws his spear, which can pin a opponent and allow him to follow up with another attack. Deals moderate damage.
Banana Dee 		 	Banana Copter
Banana Dee 		Banana Dee opens up his peel below takes off in a helicopter like flight, able to stay in the air for 180 frames before falling. He does no damage, has less time in the air, but can be used to recover much more safely. 	Banana Dee opens up his peel below takes off in a helicopter like flight, able to stay in the air for 180 frames before falling. He does no damage, has less time in the air, but can be used to recover much more safely.
Banana Dee 		 	Banana Peel Gun
Banana Dee 		Banana Dee shoots out a banana peel from his hidden gun, which can trip opponents or be used as a pick-able projectile. 	Banana Dee shoots out a banana peel from his hidden gun, which can trip opponents or be used as a pick-able projectile.
Banana Dee 		 	Konga Beat
Banana Dee 		Banana Dee angrily beats on the Kongo Bongs, creating shockwaves that blast the opponents away. You can also deal even more damage by tapping the attack button to the beat. 	Banana Dee angrily beats on the Kongo Bongs, creating shockwaves that blast the opponents away. You can also deal even more damage by tapping the attack button to the beat.
Falco 		 	
Falco 		 	Feathered Blaster
Falco 		Falco shoots his blaster, which comes out in blue beams. It's slower than Fox's and has more end lag, but deals damage as well as stunning the opponent, which opens them up for further punishment if Falco's quick enough to dish it out. 	Falco shoots his blaster, which comes out in blue beams. It's slower than Fox's and has more end lag, but deals damage as well as stunning the opponent, which opens them up for further punishment if Falco's quick enough to dish it out.
Falco 		 	Falco Phantasm
Falco 		Falco's version of Fox Illusion has him stop earlier, although it deals more damage. There less frames in Falco Phantasm as well, so nailing the attack might be a bit more difficult than one might anticipate. 	Falco's version of Fox Illusion has him stop earlier, although it deals more damage. There less frames in Falco Phantasm as well, so nailing the attack might be a bit more difficult than one might anticipate.
Falco 		 	Fire Bird
Falco 		Despite being, well, a bird, Falco's version of Fire Fox has him travel less distance but allows him to damage more. Seriously though, he's a bird. Why would it not be farther? 	Despite being, well, a bird, Falco's version of Fire Fox has him travel less distance but allows him to damage more. Seriously though, he's a bird. Why would it not be farther?
Falco 		 	Kick Reflector
Falco 		Falco unleashes a Reflector away from him, allowing him to use the damaging part of the Reflector a lot farther than Fox. His projectiles also reflect at about the same rate that Fox's do. 	Falco unleashes a Reflector away from him, allowing him to use the damaging part of the Reflector a lot farther than Fox. His projectiles also reflect at about the same rate that Fox's do.
Falco 		 	Wild Bird
Falco 		Falco teleports himself and his opponent into space, where he fires at his opponent with a wild and cocky flight style from the inside of an Airwing. 	Falco teleports himself and his opponent into space, where he fires at his opponent with a wild and cocky flight style from the inside of an Airwing.
Peppy Hare 		 	
Peppy Hare 		 	Bunny Blaster
Peppy Hare 		Peppy shoots his blaster, which comes out in yellow beams. His laser beams only shock his opponents, not dealing any damage, leaving them open to further attack. 	Peppy shoots his blaster, which comes out in yellow beams. His laser beams only shock his opponents, not dealing any damage, leaving them open to further attack.
Peppy Hare 		 	Barrel Roll
Peppy Hare 		Peppy readies himself like a missile and then launches, spinning in a barrel roll as he slams into foes to deal damage. He can do multiple hits as well. 	Peppy readies himself like a missile and then launches, spinning in a barrel roll as he slams into foes to deal damage. He can do multiple hits as well.
Peppy Hare 		 	Fire Rabbit
Peppy Hare 		Peppy's version of the Fox Fire allows him to bounce multiple times while on fire, dealing damage to those in his path of bouncy destruction. 	Peppy's version of the Fox Fire allows him to bounce multiple times while on fire, dealing damage to those in his path of bouncy destruction.
Peppy Hare 		 	Punch Reflector
Peppy Hare 		Peppy punches his Reflector forward like Falco, although his Reflector doesn't contain a hurtbox. Instead, he hurts with his fist. 	Peppy punches his Reflector forward like Falco, although his Reflector doesn't contain a hurtbox. Instead, he hurts with his fist.
Peppy Hare 		 	Landmaster
Peppy Hare 		Peppy Hare teleports into a Landmaster, allowing him to run over opponents and shoot a giant laser from the tank-like scope. 	Peppy Hare teleports into a Landmaster, allowing him to run over opponents and shoot a giant laser from the tank-like scope.
Slippy Toad 		 	
Slippy Toad 		 	Frog Blaster
Slippy Toad 		Slippy shoots his blaster, which comes out in green beams. His laser beams have a weird effect where it adds a flower to the top of the opponent, continually damaging them. 	Slippy shoots his blaster, which comes out in green beams. His laser beams have a weird effect where it adds a flower to the top of the opponent, continually damaging them.
Slippy Toad 		 	Frog Illusion
Slippy Toad 		Slippy leaps forward, jumping so fast there are after images of him. He can keep hopping forward unless hit or the player does another attack, allowing him to do damage quickly. 	Slippy leaps forward, jumping so fast there are after images of him. He can keep hopping forward unless hit or the player does another attack, allowing him to do damage quickly.
Slippy Toad 		 	Fire Frog
Slippy Toad 		Slippy's version of the Fox Fire allows to bounce multiple times while on fire, dealing damage to those in his path of bouncy destruction, although it is slower than Peppy's but does more damage. 	Slippy's version of the Fox Fire allows to bounce multiple times while on fire, dealing damage to those in his path of bouncy destruction, although it is slower than Peppy's but does more damage.
Slippy Toad 		 	Tongue Reflector
Slippy Toad 		Slippy opens up his Reflector with his tongue, which acts a projectile reflector as well as a way to pull in opponents. Does no damage. 	Slippy opens up his Reflector with his tongue, which acts a projectile reflector as well as a way to pull in opponents. Does no damage.
Slippy Toad 		 	Landmaster
Slippy Toad 		Slippy Toad teleports into a Landmaster, allowing him to run over opponents and shoot a giant laser from the tank-like scope. 	Slippy Toad teleports into a Landmaster, allowing him to run over opponents and shoot a giant laser from the tank-like scope.
Miyu 		 	
Miyu 		 	Lynx Laser
Miyu 		Miyu shoots her blaster, which comes out in cyan beams. Her laser beams do heavy damage but she has to charge it, giving her the slowest blaster shots. 	Miyu shoots her blaster, which comes out in cyan beams. Her laser beams do heavy damage but she has to charge it, giving her the slowest blaster shots.
Miyu 		 	Lynx Phantasm
Miyu 		Miyu transforms into a light projection as she dashes, allowing her to completely avoid getting damaged. She cannot deal damage, however, when she does this move. It has a far wider reach than any of the other space animals. 	Miyu transforms into a light projection as she dashes, allowing her to completely avoid getting damaged. She cannot deal damage, however, when she does this move. It has a far wider reach than any of the other space animals.
Miyu 		 	Fire Lynx
Miyu 		Miyu builds up flames around her before jumping forth, baring her claws to do extra damage but not giving her quite the same reach. 	Miyu builds up flames around her before jumping forth, baring her claws to do extra damage but not giving her quite the same reach.
Miyu 		 	Tail Reflector
Miyu 		Miyu opens up her Reflector with her tail, which she spins around like a helicopter blade, doing damage while cutting half of the frames she can use to actually reflect things. 	Miyu opens up her Reflector with her tail, which she spins around like a helicopter blade, doing damage while cutting half of the frames she can use to actually reflect things.
Miyu 		 	Landmaster
Miyu 		Miyu teleports into a Landmaster, allowing her to run over opponents and shoot a giant laser from the tank-like scope. 	Miyu teleports into a Landmaster, allowing her to run over opponents and shoot a giant laser from the tank-like scope.
Fay 		 	
Fay 		 	Bark Blaster
Fay 		Fay shoots out a red laser from her Blaster, doing about the same damage as Fox but having it slightly home in on her opponent. Like, some kind of dog when it wants to play. Look, I don't know dogs. 	Fay shoots out a red laser from her Blaster, doing about the same damage as Fox but having it slightly home in on her opponent. Like, some kind of dog when it wants to play. Look, I don't know dogs.
Fay 		 	Dog Illusion
Fay 		Miyu transforms into a light projection as she dashes, allowing her to completely avoid getting damaged. She cannot deal damage, however, when she does this move. It has a far wider reach than any of the other space animals. 	Miyu transforms into a light projection as she dashes, allowing her to completely avoid getting damaged. She cannot deal damage, however, when she does this move. It has a far wider reach than any of the other space animals.
Fay 		 	Fire Dog
Fay 		Fay builds up water around her, going up in a burst of bubbles. Does no actual damage but has the highest reach and trajectory out of all the space animals. 	Fay builds up water around her, going up in a burst of bubbles. Does no actual damage but has the highest reach and trajectory out of all the space animals.
Fay 		 	Bark Reflector
Fay 		Fay keeps her Reflector around her neck, activating it via a bark. This is the quickest out of the reflectors, but any attacks reflected are 3x the original damage. 	Fay keeps her Reflector around her neck, activating it via a bark. This is the quickest out of the reflectors, but any attacks reflected are 3x the original damage.
Fay 		 	Landmaster
Fay 		Fay teleports into a Landmaster, allowing her to run over opponents and shoot a giant laser from the tank-like scope. 	Fay teleports into a Landmaster, allowing her to run over opponents and shoot a giant laser from the tank-like scope.
ROB 64 		 	
ROB 64 		 	Robo Blaster
ROB 64 		ROB 64 shoots a red beam from his head, which is slower than Fox's but does more damage and has more range. You could probably get a lot of mileage out of this given you can aim it up onto airborne opponents or aim it down to spike. 	ROB 64 shoots a red beam from his head, which is slower than Fox's but does more damage and has more range. You could probably get a lot of mileage out of this given you can aim it up onto airborne opponents or aim it down to spike.
ROB 64 		 	ROB 64 Illusion
ROB 64 		ROB 64 darts forwards with a blinding speed, which causes an afterimage effect and hurts any enemies in his path. It goes farther than Fox's move but only causes flinching... no damage. 	ROB 64 darts forwards with a blinding speed, which causes an afterimage effect and hurts any enemies in his path. It goes farther than Fox's move but only causes flinching... no damage.
ROB 64 		 	Fire ROB 64
ROB 64 		ROB 64 burns up with smoke around him and then launches upwards. The attack can be aimed, which can assist in recovery. ROB 64 adds an extra clap into his animation, allowing for further damage. 	ROB 64 burns up with smoke around him and then launches upwards. The attack can be aimed, which can assist in recovery. ROB 64 adds an extra clap into his animation, allowing for further damage.
ROB 64 		 	Reflector
ROB 64 		ROB 64 can reflect projectiles quickly using his Reflector, which come back even stronger. It can also do low damage to nearby opponents. 	ROB 64 can reflect projectiles quickly using his Reflector, which come back even stronger. It can also do low damage to nearby opponents.
ROB 64 		 	Landmaster
ROB 64 		ROB 64 teleports into a Landmaster, allowing him to run over opponents and shoot a giant laser from the tank-like scope. 	ROB 64 teleports into a Landmaster, allowing him to run over opponents and shoot a giant laser from the tank-like scope.
Landmaster 		 	
Landmaster 		 	Barrel Roll Spin
Landmaster 		The Landmaster spins in a barrel roll motion, causing it to jump off on soft platforms and deal 9% damage to the person on top of the Landmaster or at least near it. 	The Landmaster spins in a barrel roll motion, causing it to jump off on soft platforms and deal 9% damage to the person on top of the Landmaster or at least near it.
Landmaster 		 	Landblaster
Landmaster 		The Landmaster fires out a shot from it's cannon, which has a cooldown period after firing it of about a second. The blasts do about 10% damage but don't do sufficient knock-back. 	The Landmaster fires out a shot from it's cannon, which has a cooldown period after firing it of about a second. The blasts do about 10% damage but don't do sufficient knock-back.
Landmaster 		 	Flight of the Landmaster
Landmaster 		The Landmaster has a limited time to fly upwards, similar to R.O.B.. When it runs out of energy, it can no longer fly. 	The Landmaster has a limited time to fly upwards, similar to R.O.B.. When it runs out of energy, it can no longer fly.
Landmaster 		 	Land Reflector
Landmaster 		The Landmaster shoots out a Reflector, which can reflect various projectiles before it is magnetically kicked back into the scope. It fires out at quite the distance, but does no actual damage. 	The Landmaster shoots out a Reflector, which can reflect various projectiles before it is magnetically kicked back into the scope. It fires out at quite the distance, but does no actual damage.
Landmaster 		 	Landmaster
Landmaster 		Landmaster teleports into a Landmaster, allowing the Landmaster pilot inside of a biggerer Landmaster to run over opponents and shoot a giant laser from the tank-like scope. 	Landmaster teleports into a Landmaster, allowing the Landmaster pilot inside of a biggerer Landmaster to run over opponents and shoot a giant laser from the tank-like scope.
Wolf's Landmaster 		 	
Wolf's Landmaster 		 	Barrel Roll Spin
Wolf's Landmaster 		Wolf's Landmaster spins in a barrel roll motion, causing it to jump off on soft platforms and deal 11% damage to the person on top of Wolf's Landmaster or at least near it. 	Wolf's Landmaster spins in a barrel roll motion, causing it to jump off on soft platforms and deal 11% damage to the person on top of Wolf's Landmaster or at least near it.
Wolf's Landmaster 		 	Landslasher
Wolf's Landmaster 		Wolf's Landmaster sends out three laser attacks from it's cannon that are close ranged, which has a cooldown period after firing it of about a second. The blasts do about 16% damage but don't do sufficient knock-back. 	Wolf's Landmaster sends out three laser attacks from it's cannon that are close ranged, which has a cooldown period after firing it of about a second. The blasts do about 16% damage but don't do sufficient knock-back.
Wolf's Landmaster 		 	Flight of the Landmaster
Wolf's Landmaster 		Wolf's Landmaster has a limited time to fly upwards, similar to R.O.B.. When it runs out of energy, it can no longer fly. Wolf's Landmaster spins as it flies, dealing soft damage on contact but has less flight time. 	Wolf's Landmaster has a limited time to fly upwards, similar to R.O.B.. When it runs out of energy, it can no longer fly. Wolf's Landmaster spins as it flies, dealing soft damage on contact but has less flight time.
Wolf's Landmaster 		 	Land Reflector
Wolf's Landmaster 		Wolf's Landmaster shoots out a purple Reflector, which can reflect various projectiles before it is magnetically kicked back into the scope. It fires out slower but has a higher damage multiplier of 1.5x compared to the original Landmaster. 	Wolf's Landmaster shoots out a purple Reflector, which can reflect various projectiles before it is magnetically kicked back into the scope. It fires out slower but has a higher damage multiplier of 1.5x compared to the original Landmaster.
Wolf's Landmaster 		 	Landmaster
Wolf's Landmaster 		Wolf's Landmaster teleports into a Landmaster, allowing Wolf's Landmaster to pilot inside of a biggerer Landmaster to run over opponents and shoot a giant laser from the tank-like scope. 	Wolf's Landmaster teleports into a Landmaster, allowing Wolf's Landmaster to pilot inside of a biggerer Landmaster to run over opponents and shoot a giant laser from the tank-like scope.
Bandanna Pikachu 		 	
Bandanna Pikachu 		 	Thunder Spear
Bandanna Pikachu 		Bandanna Pikachu charges his spear with electricity, charging it forward with the tip, dealing 6% damage and has a paralyzing effect. 	Bandanna Pikachu charges his spear with electricity, charging it forward with the tip, dealing 6% damage and has a paralyzing effect.
Bandanna Pikachu 		 	Spear Bash
Bandanna Pikachu 		Bandanna Pikachu kind of just does a flying headbutt while thrusting his spear out, which does some knockback. It can be charged up to do nearly 30% damage. Has an additional hitbox thanks to it's spear. 	Bandanna Pikachu kind of just does a flying headbutt while thrusting his spear out, which does some knockback. It can be charged up to do nearly 30% damage. Has an additional hitbox thanks to it's spear.
Bandanna Pikachu 		 	Quick Attack
Bandanna Pikachu 		An aimable attack that gets Bandanna Pikachu high into the air, almost making him look like he's teleporting around as he quickly zips around. He spins around with his spear, doing 1-6% damage with each zup. 	An aimable attack that gets Bandanna Pikachu high into the air, almost making him look like he's teleporting around as he quickly zips around. He spins around with his spear, doing 1-6% damage with each zup.
Bandanna Pikachu 		 	Thunder Twist
Bandanna Pikachu 		Bandanna Pikachu summons a strain of thunder to his location, zapping nearby opponents with it. There's also a large shockwave that occurs, increasing the range of the attack. He also does a twisting dodge as he does this, making him unable to be punished until after the animation. 	Bandanna Pikachu summons a strain of thunder to his location, zapping nearby opponents with it. There's also a large shockwave that occurs, increasing the range of the attack. He also does a twisting dodge as he does this, making him unable to be punished until after the animation.
Bandanna Pikachu 		 	Volt Spear
Bandanna Pikachu 		Bandanna Pikachu turns into a giant electrical spear and swoops around to damage opponents. 	Bandanna Pikachu turns into a giant electrical spear and swoops around to damage opponents.
Jigglypuff 		 	
Jigglypuff 		 	Rollout
Jigglypuff 		Jigglypuff! Rollout! Jigglypuff holds in it's limbs and starts spinning it's whole body, launching off into opponents. Can be charged to do up to 14% damage and is reversible. 	Jigglypuff! Rollout! Jigglypuff holds in it's limbs and starts spinning it's whole body, launching off into opponents. Can be charged to do up to 14% damage and is reversible.
Jigglypuff 		 	Pound
Jigglypuff 		Pound is a quick, short-ranged punch that sends Jigglypuff forward a short distance. Keep doing this and Jigglypuff will keep going forward, essentially punching themselves forward across the stage while dealing damage to anyone in their way. 	Pound is a quick, short-ranged punch that sends Jigglypuff forward a short distance. Keep doing this and Jigglypuff will keep going forward, essentially punching themselves forward across the stage while dealing damage to anyone in their way.
Jigglypuff 		 	Sing
Jigglypuff 		Sing puts characters nearby to sleep, allowing Jigglypuff to follow up with another attack. For characters it can't hurt with it's dreadful notes, it just deals damage instead. 	Sing puts characters nearby to sleep, allowing Jigglypuff to follow up with another attack. For characters it can't hurt with it's dreadful notes, it just deals damage instead.
Jigglypuff 		 	Rest
Jigglypuff 		Jigglypuff falls asleep. There is a hurtbox at the start that deals a ton of damage, but it becomes a gamble considering that Jigglypuff will not be able to move long after pulling this move off. 	Jigglypuff falls asleep. There is a hurtbox at the start that deals a ton of damage, but it becomes a gamble considering that Jigglypuff will not be able to move long after pulling this move off.
Jigglypuff 		 	Puff Up
Jigglypuff 		Jigglypuff turns really big in one of the worst Final Smashes in the entire game. It's so easy to avoid and it doesn't even really do enough damage to be considered punishing. Come on, ya'll. 	Jigglypuff turns really big in one of the worst Final Smashes in the entire game. It's so easy to avoid and it doesn't even really do enough damage to be considered punishing. Come on, ya'll.
Wigglytuff 		 	
Wigglytuff 		 	Relentless Rollout
Wigglytuff 		Wigglytuff holds in it's limbs and rolls out, continuing to roll around even after they hit a opponent. Normally this would stop it's original fighter, Jigglypuff, but Wigglytuff will just keep going and can reverse their direction, spinning across the stage as it does damage. 	Wigglytuff holds in it's limbs and rolls out, continuing to roll around even after they hit a opponent. Normally this would stop it's original fighter, Jigglypuff, but Wigglytuff will just keep going and can reverse their direction, spinning across the stage as it does damage.
Wigglytuff 		 	Pound Blitz
Wigglytuff 		Wigglytuff unleashes a flurry of fists as it slides across the ground, allowing it to do more damage than Jigglypuff. 	Wigglytuff unleashes a flurry of fists as it slides across the ground, allowing it to do more damage than Jigglypuff.
Wigglytuff 		 	Spinphony
Wigglytuff 		A slower version of Sing that reverses projectiles and spins opponents around while doing very little damage. The waves are bigger, but it doesn't quite have the use that Sing does. 	A slower version of Sing that reverses projectiles and spins opponents around while doing very little damage. The waves are bigger, but it doesn't quite have the use that Sing does.
Wigglytuff 		 	Wakie Wakie
Wigglytuff 		Wigglytuff falls asleep, but only for half of the time that Jigglypuff does. When it wakes up, an explosion around it occurs, blasting and doing damage to opponents nearby. It's harder to get a reliable hit on it since it's so telegraphed, but it'll do about the same amount of damage that Sleep does. 	Wigglytuff falls asleep, but only for half of the time that Jigglypuff does. When it wakes up, an explosion around it occurs, blasting and doing damage to opponents nearby. It's harder to get a reliable hit on it since it's so telegraphed, but it'll do about the same amount of damage that Sleep does.
Wigglytuff 		 	Moonblast
Wigglytuff 		Wigglytuff unleashes a white-blue ball onto the opponent and deals some heavy damage. It also decreases the damage that the opponents do with their special attacks for a short time. 	Wigglytuff unleashes a white-blue ball onto the opponent and deals some heavy damage. It also decreases the damage that the opponents do with their special attacks for a short time.
Igglybuff 		 	
Igglybuff 		 	Raging Rollout
Igglybuff 		Igglybuff charges up their version of Rollout and then unleashes it, slamming into a opponent for serious damage. If they don't, they keep going. It can't be cancelled. 	Igglybuff charges up their version of Rollout and then unleashes it, slamming into a opponent for serious damage. If they don't, they keep going. It can't be cancelled.
Igglybuff 		 	Sideways Pound
Igglybuff 		Igglybuff slaps their opponent and launches them sideways to deal damage. 	Igglybuff slaps their opponent and launches them sideways to deal damage.
Igglybuff 		 	Hyper Voice
Igglybuff 		A slower version of sing which does about 7% damage overall and turns opponents backwards. It's... better than Spinphony, but not by much. 	A slower version of sing which does about 7% damage overall and turns opponents backwards. It's... better than Spinphony, but not by much.
Igglybuff 		 	Leaping Rest
Igglybuff 		Igglybuff does their version of Rest, which launches them into the air as they fall asleep. While it has less knockback than Rest, it kills at earlier percentages. However, the sleep time is doubled compared to Rest. 	Igglybuff does their version of Rest, which launches them into the air as they fall asleep. While it has less knockback than Rest, it kills at earlier percentages. However, the sleep time is doubled compared to Rest.
Igglybuff 		 	Hidden Power
Igglybuff 		Igglybuff unleashes a powerful attack onto the opponent that deals 60% damage. 	Igglybuff unleashes a powerful attack onto the opponent that deals 60% damage.
Dr. Greninja 		 	
Dr. Greninja 		 	Water Syringe
Dr. Greninja 		Throws a syringe made of water. It is chargeable, but its charge cannot be held indefinitely. Additionally, charging the move noticeably increases its power, but reduces its speed and range. Lot of lag. You should know that because he is the slowest at everything. 	Throws a syringe made of water. It is chargeable, but its charge cannot be held indefinitely. Additionally, charging the move noticeably increases its power, but reduces its speed and range. Lot of lag. You should know that because he is the slowest at everything.
Dr. Greninja 		 	Shadow Sneak
Dr. Greninja 		Silently prepares to teleport to a moving shadow, which activates when either attack button is released. The shadow moves relative to Dr. Greninja's position, and while it is being prepared, Dr. Greninja can't do anything. Not that he would be, anyway, given how slow this guy is. Lots of lag. 	Silently prepares to teleport to a moving shadow, which activates when either attack button is released. The shadow moves relative to Dr. Greninja's position, and while it is being prepared, Dr. Greninja can't do anything. Not that he would be, anyway, given how slow this guy is. Lots of lag.
Dr. Greninja 		 	Hydro Pump
Dr. Greninja 		Shoots two streams of water from one of its hands in the opposite direction of travel, propelling Dr. Greninja in the input directions. Can push opponents and deals 2% damage, which is more than fuckin' FLUDD. Lots of lag. His tanky shape makes this move ultra powerful. 	Shoots two streams of water from one of its hands in the opposite direction of travel, propelling Dr. Greninja in the input directions. Can push opponents and deals 2% damage, which is more than fuckin' FLUDD. Lots of lag. His tanky shape makes this move ultra powerful.
Dr. Greninja 		 	Subsitute
Dr. Greninja 		Assumes a defensive stance. If attacked, Dr. Greninja disappears and counterattacks while leaving a plush doll or a giant blood bag in its place before counterattacking with a flying kick upon reappearing. The kick's direction can be inputted while Dr. Greninja has vanished. Too much damn lag. 	Assumes a defensive stance. If attacked, Dr. Greninja disappears and counterattacks while leaving a plush doll or a giant blood bag in its place before counterattacking with a flying kick upon reappearing. The kick's direction can be inputted while Dr. Greninja has vanished. Too much damn lag.
Dr. Greninja 		 	Secret Doctor Attack
Dr. Greninja 		Launches opponents into the air with an Mat Block. It then proceeds to slash them several times in midair while a blood moonlit backdrop appears, and then finally spikes them down to the stage with a downward scalpel strike. Deals 130% damage. 	Launches opponents into the air with an Mat Block. It then proceeds to slash them several times in midair while a blood moonlit backdrop appears, and then finally spikes them down to the stage with a downward scalpel strike. Deals 130% damage.
Ness 		 	
Ness 		 	PK Flash
Ness 		Ness launches a green projectile over him that moves downwards and increases in power, until the special button is released and it explodes.Player's Tip: This is the only move that Ness actually knows from Earthbound. Apparently he was taught everything else. 	Ness launches a green projectile over him that moves downwards and increases in power, until the special button is released and it explodes.Player's Tip: This is the only move that Ness actually knows from Earthbound. Apparently he was taught everything else.
Ness 		 	PK Fire
Ness 		Ness shouts out "PK Fire!" and releases a short range fire projectile that burns it's victims. Easy to spam. You'll never get tired of hearing him shouting it. 	Ness shouts out "PK Fire!" and releases a short range fire projectile that burns it's victims. Easy to spam. You'll never get tired of hearing him shouting it.
Ness 		 	PK Thunder
Ness 		Ness releases a thunder projectile that is controlled by the player once it's active. He can also do this in the air, slowing his descent as the player frantically tries to move the projectile back to him to blast him back into the air as some kind of demented recovery move. 	Ness releases a thunder projectile that is controlled by the player once it's active. He can also do this in the air, slowing his descent as the player frantically tries to move the projectile back to him to blast him back into the air as some kind of demented recovery move.
Ness 		 	PSI Magnet
Ness 		Playing against a opponent that likes to spam projectiles? Ness can just put up this shield and collect the projectiles to replenish his health. 	Playing against a opponent that likes to spam projectiles? Ness can just put up this shield and collect the projectiles to replenish his health.
Ness 		 	PK Starstorm
Ness 		Ness unleashes a bunch of comets onto his foes, able to direct it to sweep it across the stage. 	Ness unleashes a bunch of comets onto his foes, able to direct it to sweep it across the stage.
Paula 		 	
Paula 		 	PK Flash β
Paula 		Paula unleashes a purple version of PK Flash that goes over a longer arc and does more damage, but cannot be cancelled earlier. 	Paula unleashes a purple version of PK Flash that goes over a longer arc and does more damage, but cannot be cancelled earlier.
Paula 		 	PK Fire β
Paula 		Paula shouts out "PK Fire Beta!" and unleashes a somewhat longer PK Fire attack with more damage done to it's victim. However, it has a way longer start up time. 	Paula shouts out "PK Fire Beta!" and unleashes a somewhat longer PK Fire attack with more damage done to it's victim. However, it has a way longer start up time.
Paula 		 	PK Thunder β
Paula 		Paula releases a thunder projectile that is controlled by the player once it's active. The main difference is it's speed and damage output. It's way slower but does way more damage, although this makes it somewhat trickier for recovery. 	Paula releases a thunder projectile that is controlled by the player once it's active. The main difference is it's speed and damage output. It's way slower but does way more damage, although this makes it somewhat trickier for recovery.
Paula 		 	PSI Shield
Paula 		Paula's PSI Shield will reflect projectiles as well as defend her from physical attacks, acting a second shield of sorts. If it breaks, Paula will be stunned. 	Paula's PSI Shield will reflect projectiles as well as defend her from physical attacks, acting a second shield of sorts. If it breaks, Paula will be stunned.
Paula 		 	PK Starstorm
Paula 		Paula unleashes a bunch of comets onto her foes, able to direct it to sweep it across the stage. 	Paula unleashes a bunch of comets onto her foes, able to direct it to sweep it across the stage.
Poo 		 	
Poo 		 	PK Flash γ
Poo 		Poo unleashes a red and black version of PK Flash that comes out from his palms and has a very weird, swerving arc. When it lands, it deals a lot of damage to the opponent, but the arc is very unorthodox. 	Poo unleashes a red and black version of PK Flash that comes out from his palms and has a very weird, swerving arc. When it lands, it deals a lot of damage to the opponent, but the arc is very unorthodox.
Poo 		 	Brainshock α
Poo 		Poo unleashes a strange attack that adds a random negative status effect to the opponent, either making them small, reversing their controls, or adding a flower that drains health from them. 	Poo unleashes a strange attack that adds a random negative status effect to the opponent, either making them small, reversing their controls, or adding a flower that drains health from them.
Poo 		 	Teleport α
Poo 		Poo does a small range teleport in the direction of the control stick, allowing to escape attacks easily and get back onto the stage. However, the range can only go so far. 	Poo does a small range teleport in the direction of the control stick, allowing to escape attacks easily and get back onto the stage. However, the range can only go so far.
Poo 		 	PSI Magnet Ω
Poo 		Poo's PSI Magnet Ω is raised above him, allowing him to catch projectiles above him. He is in a mediating position when doing this, and he can collect up to three projectiles; either letting go will collect them for health or he can push the attack button to send it back to deal 3x damage. 	Poo's PSI Magnet Ω is raised above him, allowing him to catch projectiles above him. He is in a mediating position when doing this, and he can collect up to three projectiles; either letting go will collect them for health or he can push the attack button to send it back to deal 3x damage.
Poo 		 	PK Starstorm
Poo 		Poo unleashes a bunch of comets onto his foes, able to direct it to sweep it across the stage. 	Poo unleashes a bunch of comets onto his foes, able to direct it to sweep it across the stage.
Ness's Nightmare 		 	
Ness's Nightmare 		 	PSI Rockin
Ness's Nightmare 		Ness's Nightmare unleashes a red and black attack made out of diamonds that stuns opponents, dealing 8 damage. It is a quick attack but has a cool-down period that lasts half a second after it hits an opponent. 	Ness's Nightmare unleashes a red and black attack made out of diamonds that stuns opponents, dealing 8 damage. It is a quick attack but has a cool-down period that lasts half a second after it hits an opponent.
Ness's Nightmare 		 	PK Nightmare Fire
Ness's Nightmare 		Ness's Nightmare releases a huge burst of flame around, which expands out in flaming shockwaves to the left and right of it. It has a huge start up time. 	Ness's Nightmare releases a huge burst of flame around, which expands out in flaming shockwaves to the left and right of it. It has a huge start up time.
Ness's Nightmare 		 	PK Nightmare Thunder
Ness's Nightmare 		Ness's Nightmare unleashes a nightmarish huge thunder-ball with a huge trail behind it, although it is painfully slow. In addition to this, Ness's Nightmare has extra weight that Ness doesn't, meaning he falls faster. As such, this can barely be used as a recovery move. 	Ness's Nightmare unleashes a nightmarish huge thunder-ball with a huge trail behind it, although it is painfully slow. In addition to this, Ness's Nightmare has extra weight that Ness doesn't, meaning he falls faster. As such, this can barely be used as a recovery move.
Ness's Nightmare 		 	PSI Nightmare Magnet
Ness's Nightmare 		Ness's Nightmare puts up this shield and collects projectiles to boost his powering up that he would otherwise have to do via the shield method. As such, his attack power increases. This also increases his Rage, allowing him to knock back enemies further. 	Ness's Nightmare puts up this shield and collects projectiles to boost his powering up that he would otherwise have to do via the shield method. As such, his attack power increases. This also increases his Rage, allowing him to knock back enemies further.
Ness's Nightmare 		 	PK Starstorm
Ness's Nightmare 		Ness's Nightmare unleashes a bunch of comets onto his foes, able to direct it to sweep it across the stage. 	Ness's Nightmare unleashes a bunch of comets onto his foes, able to direct it to sweep it across the stage.
Jeff 		 	
Jeff 		 	Moon Beam Gun
Jeff 		Jeff shoots out a moonwhite beam from his Moon Beam Gun, which deals 11% damage, but has a slow start up time. He can crouch while using this move to do lower shots or aim it up in the air by tapping the up stick after the animation starts. 	Jeff shoots out a moonwhite beam from his Moon Beam Gun, which deals 11% damage, but has a slow start up time. He can crouch while using this move to do lower shots or aim it up in the air by tapping the up stick after the animation starts.
Jeff 		 	Shield Killer
Jeff 		Jeff's Shield Killer comes in the form of a sticky hand, which he can fling at opponents to take away their shield, disabling it for 3 seconds. While it does no actual damage, it works on just about every shield in the game, even PK Magnet. 	Jeff's Shield Killer comes in the form of a sticky hand, which he can fling at opponents to take away their shield, disabling it for 3 seconds. While it does no actual damage, it works on just about every shield in the game, even PK Magnet.
Jeff 		 	Spy
Jeff 		Jeff quickly shifts his position to be on his tip toes, allowing for a higher jump as well as a quicker movement. However, he cannot attack, and if he touches an opponent with an item, he will take it, regardless of what it is. 	Jeff quickly shifts his position to be on his tip toes, allowing for a higher jump as well as a quicker movement. However, he cannot attack, and if he touches an opponent with an item, he will take it, regardless of what it is.
Jeff 		 	Bottle Rocket
Jeff 		Jeff puts down a Bottle Rocket and waits for it to go off, in which it will deal damage as it propels into the air and explodes. This is pretty much the exact same move he pulled off as an Assist Trophy, except with a bit less range. 	Jeff puts down a Bottle Rocket and waits for it to go off, in which it will deal damage as it propels into the air and explodes. This is pretty much the exact same move he pulled off as an Assist Trophy, except with a bit less range.
Jeff 		 	Sky Runner
Jeff 		Jeff takes off in the Sky Runner, which zips around the stage, hurting opponents in it's path before finally breaking down and crashing into the stage in a huge explosion. 	Jeff takes off in the Sky Runner, which zips around the stage, hurting opponents in it's path before finally breaking down and crashing into the stage in a huge explosion.
Tony 		 	
Tony 		 	Pop Gun
Tony 		Tony shoots out fake soft foam bullets that deal 6% damage and come out a lot faster than the Moon Beam Gun. 	Tony shoots out fake soft foam bullets that deal 6% damage and come out a lot faster than the Moon Beam Gun.
Tony 		 	Shield Absorber
Tony 		Tony's version of the Shield Killer absorbs them instead, allowing him to replenish health by stealing shields. The same kinds of shields can be stolen as the Shield Killer. 	Tony's version of the Shield Killer absorbs them instead, allowing him to replenish health by stealing shields. The same kinds of shields can be stolen as the Shield Killer.
Tony 		 	Boost
Tony 		Tony calls for Maxwell to boost his feet so he can jump higher. This only works on the ground and is kind of a bad recovery move. 	Tony calls for Maxwell to boost his feet so he can jump higher. This only works on the ground and is kind of a bad recovery move.
Tony 		 	Bottle Rocket
Tony 		Tony puts down a Bottle Rocket and waits for it to go off, in which it will deal damage as it propels into the air and explodes. Same as Jeff's move. 	Tony puts down a Bottle Rocket and waits for it to go off, in which it will deal damage as it propels into the air and explodes. Same as Jeff's move.
Tony 		 	Prayer
Tony 		Tony prays, with a light slowly expanding over the stage that damages anyone that touches it. After it covers about half the size of Final Destination, it shrinks away. 	Tony prays, with a light slowly expanding over the stage that damages anyone that touches it. After it covers about half the size of Final Destination, it shrinks away.
Lloyd 		 	
Lloyd 		 	Stun Gun
Lloyd 		Lloyd's Stun Gun is actually a lot more close range than it would suggest, creating a electrical orb that disappears about 3 paces in front of him. The orb will stun any opponent and deal 3% damage, allowing Lloyd to follow up with another attack. 	Lloyd's Stun Gun is actually a lot more close range than it would suggest, creating a electrical orb that disappears about 3 paces in front of him. The orb will stun any opponent and deal 3% damage, allowing Lloyd to follow up with another attack.
Lloyd 		 	Shield Biter
Lloyd 		Lloyd's Shield Biter allows him to chip at half of a full grown shield, as well as doing 8% normal damage. 	Lloyd's Shield Biter allows him to chip at half of a full grown shield, as well as doing 8% normal damage.
Lloyd 		 	Spy
Lloyd 		Lloyd quickly shifts his position to be on his tip toes, allowing for a higher jump as well as a quicker movement. However, he cannot attack, and if he touches an opponent with an item, he will take it, regardless of what it is. 	Lloyd quickly shifts his position to be on his tip toes, allowing for a higher jump as well as a quicker movement. However, he cannot attack, and if he touches an opponent with an item, he will take it, regardless of what it is.
Lloyd 		 	Spraying Bottle Rocket
Lloyd 		Lloyd puts down a Bottle Rocket and waits for it to go off, in which it will deal damage as it propels into the air and explodes. When it explodes, fire will fly out of the explosion, giving it way more range than Jeff's original attack. 	Lloyd puts down a Bottle Rocket and waits for it to go off, in which it will deal damage as it propels into the air and explodes. When it explodes, fire will fly out of the explosion, giving it way more range than Jeff's original attack.
Lloyd 		 	Desert Tank
Lloyd 		Lloyd teleports into the interior of a tank, which allows him to fire giant cannon shells from the cannon and run over people. Hang on, this is just Landmaster, isn't it? 	Lloyd teleports into the interior of a tank, which allows him to fire giant cannon shells from the cannon and run over people. Hang on, this is just Landmaster, isn't it?
Captain Falcon 		 	
Captain Falcon 		 	Falcon Punch
Captain Falcon 		Captain Falcon's most iconic move, eclipsing the actual franchise itself. Captain Falcon loudly announces he's going to use it as he starts up the charge for the punch, making it one of most orchestrated attacks in the game, but it packs quite the power! 	Captain Falcon's most iconic move, eclipsing the actual franchise itself. Captain Falcon loudly announces he's going to use it as he starts up the charge for the punch, making it one of most orchestrated attacks in the game, but it packs quite the power!
Captain Falcon 		 	Raptor Boost
Captain Falcon 		Captain Falcon pauses, dashes forward, and unleashes a fiery uppercut to his opponent. If there is no opponent to connect to, he just falls down and can be punished. 	Captain Falcon pauses, dashes forward, and unleashes a fiery uppercut to his opponent. If there is no opponent to connect to, he just falls down and can be punished.
Captain Falcon 		 	Falcon Dive
Captain Falcon 		Captain Falcon will rise into the air and outstretch his fist. If there's an opponent nearby, he'll grab them and launch them with a fiery explosion. This will leave him in a freefall state afterwards. 	Captain Falcon will rise into the air and outstretch his fist. If there's an opponent nearby, he'll grab them and launch them with a fiery explosion. This will leave him in a freefall state afterwards.
Captain Falcon 		 	Falcon Kick
Captain Falcon 		Captain Falcon charges up a kick and then unleashes it onto his opponent. It's similar to Falcon Punch but doesn't quite have the power or the long start up time. It'll also propel the captain forward. 	Captain Falcon charges up a kick and then unleashes it onto his opponent. It's similar to Falcon Punch but doesn't quite have the power or the long start up time. It'll also propel the captain forward.
Captain Falcon 		 	Blue Falcon
Captain Falcon 		Captain Falcon transports himself and his opponent in a cutscene where he runs them over with his vehicle, the Blue Falcon. 	Captain Falcon transports himself and his opponent in a cutscene where he runs them over with his vehicle, the Blue Falcon.
Blood Falcon 		 	
Blood Falcon 		 	Blood Punch
Blood Falcon 		Blood Falcon charges his fist with a sinister crimson energy, creating the splitting image of a hawk when he releases his fist. The effect stuns the opponent while dealing heavy damage, but it won't launch opponents like the classic Falcon Punch. 	Blood Falcon charges his fist with a sinister crimson energy, creating the splitting image of a hawk when he releases his fist. The effect stuns the opponent while dealing heavy damage, but it won't launch opponents like the classic Falcon Punch.
Blood Falcon 		 	Blood Boost
Blood Falcon 		Blood Falcon pauses, dashes forward, and unleashes a crimson uppercut to his opponent. If there is no opponent to connect to, he floats down as crimson energy flows away from him. 	Blood Falcon pauses, dashes forward, and unleashes a crimson uppercut to his opponent. If there is no opponent to connect to, he floats down as crimson energy flows away from him.
Blood Falcon 		 	Blood Dive
Blood Falcon 		Blood Falcon will rise into the air and outstretch his fist. If there's an opponent nearby, he'll grab them and launch them with a crimson blade, shooting them downwards in a meteor smash. This will leave him in a freefall state afterwards. 	Blood Falcon will rise into the air and outstretch his fist. If there's an opponent nearby, he'll grab them and launch them with a crimson blade, shooting them downwards in a meteor smash. This will leave him in a freefall state afterwards.
Blood Falcon 		 	Blood Kick
Blood Falcon 		Blood Falcon starts up a kick of crimson energy, and then zooms to the other side of the stage, taking any opponent in his path and just wales on them with a series of fast and flashy kicks, finishing it off with a kick directed back to the stage. 	Blood Falcon starts up a kick of crimson energy, and then zooms to the other side of the stage, taking any opponent in his path and just wales on them with a series of fast and flashy kicks, finishing it off with a kick directed back to the stage.
Blood Falcon 		 	Blood Hawk
Blood Falcon 		Blood Falcon transports himself and his opponent in a cutscene where he runs them over with his vehicle, the Blood Hawk. 	Blood Falcon transports himself and his opponent in a cutscene where he runs them over with his vehicle, the Blood Hawk.
Pico 		 	
Pico 		 	Goose Punch
Pico 		Pico charges his fist with a white, cosmic energy and then unleashes it in the form of a goose, which sends the opponent flying far but dealing very little actual damage. Has the same charge up that Blood Punch and Falcon Punch have. 	Pico charges his fist with a white, cosmic energy and then unleashes it in the form of a goose, which sends the opponent flying far but dealing very little actual damage. Has the same charge up that Blood Punch and Falcon Punch have.
Pico 		 	Goosey Boost
Pico 		Pico runs towards his opponent and does a leg sweep, kicking upwards as he grabs his opponent's shoulder, dealing damage but no knock-back. There is also no pause, making it faster than Blood Boost and Raptor Boost. 	Pico runs towards his opponent and does a leg sweep, kicking upwards as he grabs his opponent's shoulder, dealing damage but no knock-back. There is also no pause, making it faster than Blood Boost and Raptor Boost.
Pico 		 	Goose Dive
Pico 		Pico outstretches his arms and jumps forward, grabbing his opponent and releasing a cosmic blast if he connects, launching his opponent far away while not dealing that much damage. 	Pico outstretches his arms and jumps forward, grabbing his opponent and releasing a cosmic blast if he connects, launching his opponent far away while not dealing that much damage.
Pico 		 	Goose Kick
Pico 		Pico charges himself up with white cosmic energy and then just utterly wales on his opponent with a series of high and low kicks, doing very little damage in the scheme of things, but having massive knockback with the final kick. He doesn't move as far as Blood Falcon or Captain Falcon. 	Pico charges himself up with white cosmic energy and then just utterly wales on his opponent with a series of high and low kicks, doing very little damage in the scheme of things, but having massive knockback with the final kick. He doesn't move as far as Blood Falcon or Captain Falcon.
Pico 		 	Wild Goose
Pico 		Pico transports himself and his opponent in a cutscene where he runs them over with his vehicle, the Wild Goose. 	Pico transports himself and his opponent in a cutscene where he runs them over with his vehicle, the Wild Goose.
Phoenix 		 	
Phoenix 		 	Phoenix Punch
Phoenix 		Phoenix charges his fist with a cosmic black energy, creating the splitting image of a phoenix when he releases his fist. This has less of a charge time, but as such, doesn't deal anywhere near the knockback or damage. 	Phoenix charges his fist with a cosmic black energy, creating the splitting image of a phoenix when he releases his fist. This has less of a charge time, but as such, doesn't deal anywhere near the knockback or damage.
Phoenix 		 	Galactic Boost
Phoenix 		Phoenix pauses and then runs forward, chopping forward with his arms as he runs through his opponents with no stopping. The player must cancel his move to stop it, although he will stop and reverse at ledges. 	Phoenix pauses and then runs forward, chopping forward with his arms as he runs through his opponents with no stopping. The player must cancel his move to stop it, although he will stop and reverse at ledges.
Phoenix 		 	Phoenix Dive
Phoenix 		Phoenix will rise into the air and outstretch his fist. If there's an opponent nearby, he'll grab them and launch them with a fiery explosion that launches them away from him, gaining a brief moment of flight afterwards. Doesn't do as much damage as Falcon Dive. 	Phoenix will rise into the air and outstretch his fist. If there's an opponent nearby, he'll grab them and launch them with a fiery explosion that launches them away from him, gaining a brief moment of flight afterwards. Doesn't do as much damage as Falcon Dive.
Phoenix 		 	Phoenix Kick
Phoenix 		Phoenix charges up a kick and then kicks forward, not moving from his spot as he unleashes a kick powered by galactic energy. This grounds any opponent that gets kicked by it, similar to the effect of a Pitfall. 	Phoenix charges up a kick and then kicks forward, not moving from his spot as he unleashes a kick powered by galactic energy. This grounds any opponent that gets kicked by it, similar to the effect of a Pitfall.
Phoenix 		 	Rainbow Phoenix
Phoenix 		Phoenix transports himself and his opponent in a cutscene where he runs them over with his vehicle, the Rainbow Phoenix. 	Phoenix transports himself and his opponent in a cutscene where he runs them over with his vehicle, the Rainbow Phoenix.
Sonic the Hedgehog 		 	
Sonic the Hedgehog 		 	Homing Attack
Sonic the Hedgehog 		Sonic curls up into a ball and then ascends while homing onto the nearest opponent, and then rams into them to deal 5-12% damage. Pressing the special button will execute the move earlier. 	Sonic curls up into a ball and then ascends while homing onto the nearest opponent, and then rams into them to deal 5-12% damage. Pressing the special button will execute the move earlier.
Sonic the Hedgehog 		 	Spin Dash
Sonic the Hedgehog 		Sonic once again turns into a ball and then starts charging up a spin attack that has him go across the length of the stage to attack an opponent. It's immensely helpful for follow-ups, such as aerials or cancels. 	Sonic once again turns into a ball and then starts charging up a spin attack that has him go across the length of the stage to attack an opponent. It's immensely helpful for follow-ups, such as aerials or cancels.
Sonic the Hedgehog 		 	Spring Jump
Sonic the Hedgehog 		Sonic creates a spring underneath which propels him high into the air. If you like to be a little shit, you can gimp your opponent's recovery with the spring as it'll do 4% damage as it falls into oblivion. 	Sonic creates a spring underneath which propels him high into the air. If you like to be a little shit, you can gimp your opponent's recovery with the spring as it'll do 4% damage as it falls into oblivion.
Sonic the Hedgehog 		 	Spin Charge
Sonic the Hedgehog 		Sonic turns into a ball again and deals a Spin Dash-like attack that has more speed and momentum to it but lacks the bounce or the cancelling that Spin Dash allowed for. It is a mystery as to why Sakurai did not chose a different move that wasn't just a slightly different version of the Spin Dash, although sources say it was because Sakurai prefers Sonic as a ball. 	Sonic turns into a ball again and deals a Spin Dash-like attack that has more speed and momentum to it but lacks the bounce or the cancelling that Spin Dash allowed for. It is a mystery as to why Sakurai did not chose a different move that wasn't just a slightly different version of the Spin Dash, although sources say it was because Sakurai prefers Sonic as a ball.
Sonic the Hedgehog 		 	Super Sonic
Sonic the Hedgehog 		Sonic turns into Super Sonic and flies around the stage at a fast speed, knocking into opponents to deal contact damage. In Brawl, this Final Smash was one of the best, but it's been only going downhill since, much like Sonic's series itself. 	Sonic turns into Super Sonic and flies around the stage at a fast speed, knocking into opponents to deal contact damage. In Brawl, this Final Smash was one of the best, but it's been only going downhill since, much like Sonic's series itself.
Propane the Hedgehog		 	
Propane the Hedgehog		 	Homing Attack
Propane the Hedgehog		Propane curls up into a ball and then ascends while homing onto the nearest opponent, and then rams into them to deal 5-12% damage. Pressing the special button will execute the move earlier. 	Propane curls up into a ball and then ascends while homing onto the nearest opponent, and then rams into them to deal 5-12% damage. Pressing the special button will execute the move earlier.
Propane the Hedgehog		 	Propane Oniyaki
Propane the Hedgehog		Propane performs a flaming uppercut with his fist, which launches him high and his opponent even higher, dealing 15% damage. 	Propane performs a flaming uppercut with his fist, which launches him high and his opponent even higher, dealing 15% damage.
Propane the Hedgehog		 	Propane Jump
Propane the Hedgehog		Propane creates a propane tank underneath him which propels him up into the air as it explodes but leaves him in a free fall state afterwards. The explosion deals 10% damage. 	Propane creates a propane tank underneath him which propels him up into the air as it explodes but leaves him in a free fall state afterwards. The explosion deals 10% damage.
Propane the Hedgehog		 	Flame Burner
Propane the Hedgehog		Flame Burner starts with Propane turning into a ball, encased in fire, before launching off and exploding on contact with his opponent and dealing 10% damage, but otherwise going. Can be cancelled late into the attack. 	Flame Burner starts with Propane turning into a ball, encased in fire, before launching off and exploding on contact with his opponent and dealing 10% damage, but otherwise going. Can be cancelled late into the attack.
Propane the Hedgehog		 	Super Propane
Propane the Hedgehog		Propane turns into Super Propane and flies around the stage at a fast speed, knocking into opponents with his flaming body to deal contact damage. 	Propane turns into Super Propane and flies around the stage at a fast speed, knocking into opponents with his flaming body to deal contact damage.
Cryo the Hedgehog 		 	
Cryo the Hedgehog 		 	Homing Attack
Cryo the Hedgehog 		Cryo curls up into a ball and then ascends while homing onto the nearest opponent, and then rams into them to deal 5-12% damage. Pressing the special button will execute the move earlier. 	Cryo curls up into a ball and then ascends while homing onto the nearest opponent, and then rams into them to deal 5-12% damage. Pressing the special button will execute the move earlier.
Cryo the Hedgehog 		 	Glacier Strike
Cryo the Hedgehog 		Cryo performs a icy chop with his hand, which propels his opponent back while in a frozen state, dealing 12% damage. 	Cryo performs a icy chop with his hand, which propels his opponent back while in a frozen state, dealing 12% damage.
Cryo the Hedgehog 		 	Freezing Jump
Cryo the Hedgehog 		Cryo creates a glacial hurricane underneath him which propels him up into the air as it expands and deals damage with his icicles. Doesn't propel him quite as high. 	Cryo creates a glacial hurricane underneath him which propels him up into the air as it expands and deals damage with his icicles. Doesn't propel him quite as high.
Cryo the Hedgehog 		 	Ice Wall
Cryo the Hedgehog 		Cryo creates two ice walls that protect him from attacks and allow him to chain into a counter move that deals 14% damage. 	Cryo creates two ice walls that protect him from attacks and allow him to chain into a counter move that deals 14% damage.
Cryo the Hedgehog 		 	Super Cryo
Cryo the Hedgehog 		Cryo turns into Super Cryo and flies around the stage at a fast speed, knocking into opponents with his freezing body to deal contact damage and freeze them. 	Cryo turns into Super Cryo and flies around the stage at a fast speed, knocking into opponents with his freezing body to deal contact damage and freeze them.
===Wave 2 Unlockable Characters===
God Mario 	 	 	
God Mario 	 	 	That Was Not Even A Warm Up!
God Mario 	 	God Mario floats into the air and gathers fire from across the universe, creating a giant fireball that evaporates all water on the field and deals massive damage to foes. 	God Mario floats into the air and gathers fire from across the universe, creating a giant fireball that evaporates all water on the field and deals massive damage to foes.
God Mario 	 	 	Energy Beam
God Mario 	 	God Mario shoots a energy beam that does 15% damage. He can charge it to be even more powerful, up to 30%. 	God Mario shoots a energy beam that does 15% damage. He can charge it to be even more powerful, up to 30%.
God Mario 	 	 	God Flight
God Mario 	 	God Mario takes off and flies, being able to fly as long as he wants to unless cancelled or attacked with a stunning attack. 	God Mario takes off and flies, being able to fly as long as he wants to unless cancelled or attacked with a stunning attack.
God Mario 	 	 	Elemental Absorb
God Mario 	 	God Mario puts up a golden colored shield around him that will absorb any kind of elemental attacks and allow him to output that energy into Energy Beam, allowing him to launch fully charged shots instantly afterwards. It's worth noting that non-elemental attacks actually still harm him. 	God Mario puts up a golden colored shield around him that will absorb any kind of elemental attacks and allow him to output that energy into Energy Beam, allowing him to launch fully charged shots instantly afterwards. It's worth noting that non-elemental attacks actually still harm him.
God Mario 	 	 	God Hand Mario
God Mario 	 	God Mario flies towards his opponent, sinking his fist into their stomach and transporting them into a cutscene where he smashes them through several planets, breaking all of them. This does about 55% damage overall and has serious knockback. 	God Mario flies towards his opponent, sinking his fist into their stomach and transporting them into a cutscene where he smashes them through several planets, breaking all of them. This does about 55% damage overall and has serious knockback.
God Mario 	 	 	Megaverse Spin
God Mario 	 	God Mario and God Luigi grab hands and start spinning, sucking in a megaverse and turning it into a white ball that they then unleash onto the opponents, dealing 100% damage. 	God Mario and God Luigi grab hands and start spinning, sucking in a megaverse and turning it into a white ball that they then unleash onto the opponents, dealing 100% damage.
 	Unlock Conditions 	Unlock Conditions 	Unlock Conditions
Collect the Enchanted Stone from Toadsworth in Story Mode. 	Collect the Enchanted Stone from Toadsworth in Story Mode. 	Collect the Enchanted Stone from Toadsworth in Story Mode. 	Collect the Enchanted Stone from Toadsworth in Story Mode.
God Luigi 	 	 	
God Luigi 	 	 	Star Blast
God Luigi 	 	God Luigi's hand glows in rainbow colors as he launches off a star projectile that deals 20% damage. Known for it's slow start up, it is immediately cancelled if a physical attack hits God Luigi. 	God Luigi's hand glows in rainbow colors as he launches off a star projectile that deals 20% damage. Known for it's slow start up, it is immediately cancelled if a physical attack hits God Luigi.
God Luigi 	 	 	God Energy Missile
God Luigi 	 	God Luigi launches himself off like a rocket after charging himself with rainbow energy, firing himself off at quite the distance and speed. If he hits an opponent, he immediately meteor smashes them, dealing 35% damage. The only problem is that this leaves God Luigi in a free fall state and does not stop at ledges.	God Luigi launches himself off like a rocket after charging himself with rainbow energy, firing himself off at quite the distance and speed. If he hits an opponent, he immediately meteor smashes them, dealing 35% damage. The only problem is that this leaves God Luigi in a free fall state and does not stop at ledges.
God Luigi 	 	 	L God Flight
God Luigi 	 	God Luigi takes off and flies, being able to fly as long as he wants to unless cancelled or attacked with a projectile attack. 	God Luigi takes off and flies, being able to fly as long as he wants to unless cancelled or attacked with a projectile attack.
God Luigi 	 	 	Ornament Transform
God Luigi 	 	God Luigi spins around and points both fingers like guns, stating "Bang Bang" as he transforms his opponent into a ornament that takes after their image. This transformation lasts 30 seconds and makes them extremely weak, but also very small and nimble. 	God Luigi spins around and points both fingers like guns, stating "Bang Bang" as he transforms his opponent into a ornament that takes after their image. This transformation lasts 30 seconds and makes them extremely weak, but also very small and nimble.
God Luigi 	 	 	Planet Golf
God Luigi 	 	God Luigi grows bigger than the solar system, knocking the planet that the fight is taking place at into a black hole using his golf club. Deals 40% damage and serious knockback when the cutscene is over. 	God Luigi grows bigger than the solar system, knocking the planet that the fight is taking place at into a black hole using his golf club. Deals 40% damage and serious knockback when the cutscene is over.
God Luigi 	 	 	Megaverse Spin
God Luigi 	 	God Mario and God Luigi grab hands and start spinning, sucking in a megaverse and turning it into a white ball that they then unleash onto the opponents, dealing 100% damage. 	God Mario and God Luigi grab hands and start spinning, sucking in a megaverse and turning it into a white ball that they then unleash onto the opponents, dealing 100% damage.
 	Unlock Conditions 	Unlock Conditions 	Unlock Conditions
Get God Mario's power in Story Mode. 	Get God Mario's power in Story Mode. 	Get God Mario's power in Story Mode. 	Get God Mario's power in Story Mode.
Majin Igglybuff 	 	 	
Majin Igglybuff 	 	 	Raging Rollout
Majin Igglybuff 	 	Majin Igglybuff charges up their version of Rollout and then unleashes it, slamming into a opponent for serious damage. If they don't, they keep going. It can't be cancelled. 	Majin Igglybuff charges up their version of Rollout and then unleashes it, slamming into a opponent for serious damage. If they don't, they keep going. It can't be cancelled.
Majin Igglybuff 	 	 	Majin Pound
Majin Igglybuff 	 	Majin Igglybuff slaps their opponent and launches them sideways in the opposite direction of them to deal damage. 	Majin Igglybuff slaps their opponent and launches them sideways in the opposite direction of them to deal damage.
Majin Igglybuff 	 	 	Absorb Light
Majin Igglybuff 	 	Majin Igglybuff absorbs light-based projectiles such as fireballs and lasers to build up their attack power. 	Majin Igglybuff absorbs light-based projectiles such as fireballs and lasers to build up their attack power.
Majin Igglybuff 	 	 	Majin Rest
Majin Igglybuff 	 	Majin Igglybuff does their version of Rest, which just causes them to fall asleep as the stored up light in their body escapes in a very easy to avoid energy vapor. 	Majin Igglybuff does their version of Rest, which just causes them to fall asleep as the stored up light in their body escapes in a very easy to avoid energy vapor.
Majin Igglybuff 	 	 	Potential Unleashed (Majin Igglybuff)
Majin Igglybuff 	 	Majin Igglybuff unleashes a powerful attack onto the opponent that deals 70% damage. 	Majin Igglybuff unleashes a powerful attack onto the opponent that deals 70% damage.
 	Unlock Conditions 	Unlock Conditions 	Unlock Conditions
Lose 666 matches as Igglybuff. 	Lose 666 matches as Igglybuff. 	Lose 666 matches as Igglybuff. 	Lose 666 matches as Igglybuff.
Majin Bowser 	 	 	
Majin Bowser 	 	 	Atomic Breath
Majin Bowser 	 	While holding the attack button, Majin Bowser continuously shoots out balls of ki energy, which expand bigger the longer they are out on the field and thus become more damaging. 	While holding the attack button, Majin Bowser continuously shoots out balls of ki energy, which expand bigger the longer they are out on the field and thus become more damaging.
Majin Bowser 	 	 	Meteor Burst
Majin Bowser 	 	Majin Bowser roars as he lets out five ki energy fireballs come out from his mouth, which deal 15% damage each. 	Majin Bowser roars as he lets out five ki energy fireballs come out from his mouth, which deal 15% damage each.
Majin Bowser 	 	 	Flying Fortress
Majin Bowser 	 	Majin Bowser retreats into his shell and spins rapidly while flying upwards, allowing him to have excellent recovery, but he cannot deal damage when he does this. 	Majin Bowser retreats into his shell and spins rapidly while flying upwards, allowing him to have excellent recovery, but he cannot deal damage when he does this.
Majin Bowser 	 	 	Koopa Flash
Majin Bowser 	 	Majin Bowser will leap forward diagonally, pause briefly, then slam down to the ground with a high-power ground pound that releases a 30% damaging ki shockwave across half of the stage. 	Majin Bowser will leap forward diagonally, pause briefly, then slam down to the ground with a high-power ground pound that releases a 30% damaging ki shockwave across half of the stage.
Majin Bowser 	 	 	Final Explosion
Majin Bowser 	 	Majin Bowser unleashes all his ki in a devastating enormous, golden-yellow explosion. It turns him into stone and thus drain him of a stock, but will kill all opponents on the field that lack a huge regenerative ability. 	Majin Bowser unleashes all his ki in a devastating enormous, golden-yellow explosion. It turns him into stone and thus drain him of a stock, but will kill all opponents on the field that lack a huge regenerative ability.
 	Unlock Conditions 	Unlock Conditions 	Unlock Conditions
Unlocked when Babidi harnesses the evil in Bowser's heart to take control of him in Story Mode.	Unlocked when Babidi harnesses the evil in Bowser's heart to take control of him in Story Mode.	Unlocked when Babidi harnesses the evil in Bowser's heart to take control of him in Story Mode. 	Unlocked when Babidi harnesses the evil in Bowser's heart to take control of him in Story Mode.
Melee Fox 	 	 	
Melee Fox 	 	 	Blaster
Melee Fox 	 	Melee Fox isn't neutered like his future self, so his blaster shots reach far and they do about 6% damage, really giving him quite the move that you'll never really want to stop doing. 	Melee Fox isn't neutered like his future self, so his blaster shots reach far and they do about 6% damage, really giving him quite the move that you'll never really want to stop doing.
Melee Fox 	 	 	Fox Illusion
Melee Fox 	 	Melee Fox darts forwards with incredible speed, which causes an afterimage effect and hurts any enemies in his path. Fox Illusion does more damage, but at the cost of not stopping right at the edge of ledge; careful Melee Fox players will want to avoid this as it'll put Fox right in a free-fall state. 	Melee Fox darts forwards with incredible speed, which causes an afterimage effect and hurts any enemies in his path. Fox Illusion does more damage, but at the cost of not stopping right at the edge of ledge; careful Melee Fox players will want to avoid this as it'll put Fox right in a free-fall state.
Melee Fox 	 	 	Fire Fox
Melee Fox 	 	Melee Fox burns up with fire around him and then launches upwards. The attack can be aimed, which can assist in recovery. The attack does a lot of damage if you manage to hit with both the charge up and the attack launch itself. 	Melee Fox burns up with fire around him and then launches upwards. The attack can be aimed, which can assist in recovery. The attack does a lot of damage if you manage to hit with both the charge up and the attack launch itself.
Melee Fox 	 	 	Reflector
Melee Fox 	 	Melee Fox can reflect projectiles quickly using his Reflector, which come back even stronger. It can also do low damage to nearby opponents. 	Melee Fox can reflect projectiles quickly using his Reflector, which come back even stronger. It can also do low damage to nearby opponents.
Melee Fox 	 	 	Landmaster
Melee Fox 	 	Fox teleports into a Landmaster, allowing him to run over opponents and shoot a giant laser from the tank-like scope. 	Fox teleports into a Landmaster, allowing him to run over opponents and shoot a giant laser from the tank-like scope.
 	Unlock Conditions 	Unlock Conditions 	Unlock Conditions
Win 20XX matches as Fox. The X is a random variable, so it could be 2001, 2002, 2003, and so. 	Win 20XX matches as Fox. The X is a random variable, so it could be 2001, 2002, 2003, and so. 	Win 20XX matches as Fox. The X is a random variable, so it could be 2001, 2002, 2003, and so. 	Win 20XX matches as Fox. The X is a random variable, so it could be 2001, 2002, 2003, and so.
Bandanna D 	 	 	
Bandanna D 	 	 	Bandanna Spear
Bandanna D 	 	Extending the spear forward by unraveling itself, Bandanna D does a long extending attack that deals 8% damage with 20% damage done at the tip. 	Extending the spear forward by unraveling itself, Bandanna D does a long extending attack that deals 8% damage with 20% damage done at the tip.
Bandanna D 	 	 	Bandanna Wheel
Bandanna D 	 	Bandanna D knots itself into a circle, then spinning itself forward to deal 8 damage before striking the spear forward to deal an additional 7% damage 	Bandanna D knots itself into a circle, then spinning itself forward to deal 8 damage before striking the spear forward to deal an additional 7% damage
Bandanna D 	 	 	Bandanna Aether
Bandanna D 	 	Bandanna D ascends into the air with it's spear covered in blue flames, before slamming it down into his opponent, dealing 12%-18%. Can be cancelled into a jump. 	Bandanna D ascends into the air with it's spear covered in blue flames, before slamming it down into his opponent, dealing 12%-18%. Can be cancelled into a jump.
Bandanna D 	 	 	Bandana Destruction
Bandanna D 	 	A counter move where Bandana D readies itself before getting hit by any attack, and then charging forward with it's spear to deal double the original damage of the move. 	A counter move where Bandana D readies itself before getting hit by any attack, and then charging forward with it's spear to deal double the original damage of the move.
Bandanna D 	 	 	Bandannamaster
Bandanna D 	 	Bandanna D slams onto the stage on a giant blue and orange Landmaster, which fires off energy spear projectiles that deal 7% damage. 	Bandanna D slams onto the stage on a giant blue and orange Landmaster, which fires off energy spear projectiles that deal 7% damage.
 	Unlock Conditions 	Unlock Conditions 	Unlock Conditions
Unlocked when The Life Giving Magi touches Bandanna Dee's hat in a cutscene in story mode. 	Unlocked when The Life Giving Magi touches Bandanna Dee's hat in a cutscene in story mode. 	Unlocked when The Life Giving Magi touches Bandanna Dee's hat in a cutscene in story mode. 	Unlocked when The Life Giving Magi touches Bandanna Dee's hat in a cutscene in story mode.
==Stages==
===Starting Stages===
Stages 	Stages 	Stages
Battlefield 	Big Battlefield 	
 	 	
Battlefield (Assemble)	Battlefield (for Wii U/3DS)	
 	 	
Final Destination 	Final Destination (64) 	
 	 	
Ring of Power 	Space Colony Ark 	
 	 	
===Unlockable Stages===
==Tier List==
Note: This is the official Super Smash Bros. Bizarre Infinity Tier List. It includes all characters, and is believed to be 110% accurate. It's so accurate in fact, that anyone who dares to dispute it is just wrong on a technical level. Your feeble mind could not even BEGIN to comprehend what's happening here, and it's a battle of gods. Everyone at the bottom? Fighting for fucking scraps. Welcome to the new age of fighting, motherfucker.
Tier	Characters
Z 	
SSSS	
SSS 	
SS 	
S 	
A 	
B 	
C 	
D 	
F 	
F- 	
==Gallery==
SuperSmashBrosBizarreInfinityLogo.png|Logo for the game
==Trivia==
*The game is a huge parody of fan-made Super Smash Bros. pages as well as to the franchise itself.
*The game will feature the largest Smash roster to date, whether you like it or not.
*The table design for characters was designed by and was modified for this game.
*The Earthbound characters (Paula, Poo, and Jeff) have renders by master 3d artist nibroc-rock.
*Hell Bowser's render is from the Deviantart user dead82.
*Bandanna D's render was created by 
*Louie as a Donkey Kong echo was suggested by . The actual execution sees him take moves from Donkey Kong, Dread Kong, Villager, and Isabelle, making him the first 4-way echo in the game.
*Kirby has a total of 100 objects he can transform into when turning into stone. This was highlighted in the reveal direct for a uncomfortably long time, taking about half of the direct. Here is a complete list:
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