Koichi Hirose

==Entrance==
===MYSTERY===
Koichi runs to the stage, strikes his pose from the anime's first opening, then enters his regular stance.
==Playstyle Origin==
Koichi's fighting style revolves around Echoes, a long-distance Stand that gets upgrades as the series progresses. Close combat isn't Koichi's strong suit what with his light weight and short range on some attacks, so he works better as a Zoner with traps, projectiles, and disjoints to distance opponents (but not too far away). With the proper planning through Sound Toss's traps and Echoes' various effects, Koichi can perform some pretty crazy plays not too far off from the creative solutions in a JoJo fight.
==Special Attacks==
===Neutral Special - Stand Punch===
Koichi punches the opponent with his Stand Echoes ACT1. You can charge this move from ACT1 to ACT2 to increase Echoes' distance and damage. Go up to ACT3 and Echoes will deliver a flurry of punches. Shield during a charge and ACT2 or ACT3 will follow you, attacking after you press B again. Each version of Echoes leaves a mark on the opponent's face for 20 seconds, which ties in with his down special that otherwise just has Koichi strike a pose (also requires a specific radius). Marks can also be left on traps and walls.
===Side Special - Sound Toss===
Koichi summons ACT1 to toss onomatopoeia, which deals no damage but leaves an opponent stunned (duration depends on the damage). If you hit a marked opponent, it not only deals damage and knockback but creates a shockwave that harms surrounding opponents. Hold B and tilt the stick to aim the toss. If it hits a floor or wall (even if it's set up by an opponent), it becomes a trap with three randomized possibilities:
*Sizzle - Deals fire damage to an opponent
*Boing - Bounces the opponent upward; Koichi can use it as a standard spring
*Boom - Self-explanatory and goes away after one touch
The onomatopoeia stays for 15 seconds, and you can only have one of each type out. Making a 4th replaces whichever's already out.
===Up Special - Whoosh!===
ACT2 creates wind in front of Koichi, acting like a windbox. You can move away from Echoes while the wind's active. Reinput will stop ACT2 early. Koichi benefits from the wind, getting a small burst of speed with proper timing. In the air, ACT2 blows Koichi upwards for recovery purposes. If ACT2's already out when Koichi uses it in the air, they'll teleport under him.
===Down Special, ACT1 - Sound Generation===
The mark emits a repetitive buzz, damaging the opponent and those nearby over time. Traps also deal damage from the mark for those unfortunate enough to be near. The mark goes away after.
===Down Special, ACT2 - Sound Effect===
ACT2 leaves out one of 3 different marks at random which are the same as the side special's traps.
*Boing - Bounces the opponent upward
*Sizzle - Deals constant fire damage to an opponent
*Boom - Self-explanatory
The down special also increases the size of the side special's traps to better hit an opponent before going away. Besides Boom which just goes off earlier. That also applies to marks on traps as well.
===Down Special, ACT3 - Three Freeze===
ACT3 buries the opponent like a Pitfall Seed, plain and simple. Airborne opponents won't be spiked, but their fall speed increases until they hit the ground and then get buried. On the other hand, opponents holding a ledge get spiked no problem. Traps buried will lose their effectiveness, but they'll pop back out in a few, so try not to stay near a buried trap.
===Final Smash - 5 Feet Under===
Koichi summons Echoes ACT3 to "kill da ho". They punch the opponent into the road in Morioh where they're buried. An ambulance backs into them and launches then away. If the opponent's over 100%, it a one-hit KO. The ambulance also sticks around as a platform for a bit. If ACT3 doesn't punch anyone, the cutscene doesn't play.
==KO Sounds==
1. "Aaaaaah!"
2. "Waaaaah!"
Star: "Uuuuuuuaaaaaaa!"
Screen: "Ergh!"
==Taunts==
Up: "You won't get away with this!"
Side: Echoes ACT3: "S-H-I-T!"
Down: "This is serious!"
==Results==
===Victories===
1. "You're amazing, ACT3!"
2. "Believe me when I say there's no way you can defeat the powers of Echoes ACT2."
3. *shares a kiss with Yukako*
===Losage===
Koichi lies on the ground with a hole in his chest
==Standard Attacks==
*Jab Combo - Koichi throws a hook
*Side Tilt - 
*Up Tilt - 
*Down Tilt - Echoes ACT1 slams the ground with their tail
*Dash Attack - Koichi rides his bike
===Smashes===
*Side - 
*Up - Echoes ACT2 burns the opponent with Sizzle before uppercutting them away
*Down - 
===Aerials===
*N-Air - 
*F-Air - Echoes ACT2 throws a disc that explodes into a bit of smoke
*B-Air - Echoes ACT3 tackles behind Koichi
*U-Air - Echoes ACT2 rises up as Koichi uppercuts midair
*D-Air - 
===Throws===
*Grab - Koichi grabs the opponent with one hand
*Pummel - 
*Forward - 
*Back - 
*Up - The opponent is bounced up by some onomatopoeia
*Down - 
==Extras==
===Art===
Unfocused Test
===Animal Form===
Echoes ACT1 - Moves back and forth and punches, but without leaving marks
===Bob Ross Painting===
Guanglai Kangyi, age 15
Category:Playable Character
Category:Lawl Nova
Category:Anime Characters
Category:Jojo's Bizarre Adventure
Category:Hero
Category:Teenagers
Category:Male
Category:Japanese
Category:Zoner
Category:Youtube Poop