Mechs/CJR-7

==Description==
Designed as a successor to the Wolverine, the Conjurer is a 50-ton Mech seen in Clan Second Line formations. Powered by a 300-rated Fusion Core, the Conjurer CJR-7 mounts 6 Jump jets. A Large Pulse Laser and 2 LRM-5’s form the bulk of the CJR-7’s weapons, with a pair of ER Medium Lasers for close combat. 
Drop Cost Multiplier: 1.1
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Gunslinger: +0.3 Cluster to Ballistic Weapons, +20% Called Shot Chance, +1 Offensive Push Accuracy (Quirk)
40 	Extended Torso Twist	Cant Touch This: +1 Defense (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=70/80S=40 	A=45/45S=16 	A=70/80S=40
Arms/Head	HardPoints	 	[ 1S ] 	[ 1E ]
Arms/Head	Fixed 	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Cockpit (C) (1)
Life Support - A
Life Support - B
FCS Standard (C) (1)
Sensors (C) (1)	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	 	 	
Large Pulse Laser (C)
Torso 	Health 	FA=95/120 RA=25/60S=60	FA=115/160 RA=36/80S=60	FA=95/120 RA=25/60S=60
Torso 	HardPoints	[ 2M ] 	 	[ 2E ]
Torso 	Fixed 	
Specialist Slot 	
Armor (C) (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
Ammo LRM (CLAN)
2x Jump Jet (S)
2x LRM-5 (C)	
Ferro-Fibrous (C) (2)
Engine Core 300
Heat Sink Kit (C)
2x Jump Jet (S)
Endo-Steel (C) (2)	
2x Jump Jet (S)
2x ER Medium Laser (C)
Legs 	Health 	A=120/120S=60 	 	A=120/120S=60
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	 	 	
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