146632-uhhwho-the-hell-can-afford-to-level-a-craft

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Seriously. In just vendor prices, I've blown almost 6p. AND that's finishing out trees I almost had finished with Drop 6. If I'd had to do all those trees, holy mother of god. The vendor prices are *cupcake*ED up. Platnium wire at 6g may sound innocuous, until you realize who need over 75 of them just to finish ONE SEGMENT of the tree that gives TWO tradeskill points. DO YOU KNOW HOW MUCH FRIGGIN' PLAT THAT IS!!!!!!!! And there are FOUR segments, with increasing number required for each damn segment!!!! So either you're requiring us to make waaayyy to many items or you need to drop the cost of that shit!
 
So incidentally, I no longer need to level my engi because her services are too damn expensive to ever be leveled, and therefore useful to anybody. GG
 
 
In addition, crafting dailies, WTF were you thinking? It cost me 6p on my friggin' maxed out outfitter to do dailies. For a measly 6k in points. It takes 12k to be able to make a SINGLE DS PATTERN. with an item that CANNOT BE TRADED.. And yes you can argue that you get a 110 ilvl if you can kill SD, but for *cupcake*'s sake, I'd rather craft lower level gear that helps people but isn't nearly BIS. I don't craft to make money, I craft to help my guild, but good *cupcake*ing luck with that. The only saving grace here is my main has Technologist dailies from pre-drop 6 and can crank out an easy 15k for peanuts to get crafting points. My Tailor is sistered with architect and has the same luck and joy. God forbid you ever finish 'fixing' and 'updating' these two skills, because then all my crafters can RIP. 
			
				
	Edited November 9, 2015 by whitewillow99	
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Crafting used to be good for leveling up, now it is a end game thing and a major gold sink.
 
The resources on AH are actually pretty low, except Entity 1 does tend to have higher costs for the purple mats than Entity 2 (quite a bit higher tbh).  It is just if you need cloth/leather you are going to pay higher because the drop rate (WITH SURVIVAL) is really freaking low.  I think it is a RNG thing, as some people will claim they get plenty of leather/cloth.  I tested it when I was leveling my outfitter and in the course of several hours in Wilderrun hunting leather as I leveled I ended up with 19 units of base leather.  In 30 minutes of mining in wilderrun I ended up with 100 units of ore.  And I had 4 units of cloth total from both trips.  
 
Putting materials behind a RNG system when you have the skill required for gathering that very material is screwed up.
 
But back on topic.  Crafting is now an end game thing and a major gold sink.  It is designed to removed plat from the economy, thus driving up the desirability for service coins (IE real money).	
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			i completely agree, the vendor mats cost way to *cupcake*ing much money. The price to craft vs the reward on daily tradeskill quests is complete shit	
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I just don't have any problems with money, I'm running a sub though so maybe that's the difference, the 25% bonus obviously helps!
 
You guys seem to be forgetting that you're playing an MMO and none of this stuff is supposed to be easy or gotten overnight.
 
Expert weapon smithing (the one before master) takes nearly 17 Plat just from all the wiring required from the vendor. Now I know that sounds high but in the scheme of an MMO and the fact crafting is not required nor is probably meant for everyone, it's REALLY not that bad.
 
If you need gold, do your contracts and dailies, go do the daily quests in the Northern Wastes and Crimson badlands as they are packed with quests to do. The other daily questing areas seem pretty crap in comparison.
			
				
	Edited November 10, 2015 by H3rboss	
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i have 0 problem with money but the price to DO the dailiy quests is a bit to high for the reward you receive from turning them in.
 
just counting the vendor mats
			
				
	Edited November 10, 2015 by Techr	
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			Ok between raiding and a real life, I tend to have serious money issues. I don't have time to go farming dailies, or contracts. I'm lucky to have the money I do, but its not enough to afford any of this.	
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I agree, the crafting prices need to be tuned down to at least a little closer to what they used to be and the material droprates should be equalized across board, leather and cloth are abysmally rare. I returned to WS a couple days ago and wanted to craft some things for my alts, wanted to do dailies for vouchers and wanted to sell some crafts on the AH...well that didn't go well at all.
 
Why did you have to change a system that was perfectly fine the way it was before? If you are so desperate for platinum sinks, we can deal with a bit of inflation, but what we have right now is insane.	
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Yes, the daily craftings give too low a reward for their cost. The -basic mats talents help, but they won't make things miraculously better. Epic crafting quest, for example, is absurdly costed for how little reward it gives.
 
We've been raising these issues for over a month now. It doesn't look like carbine cares...	
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			carbine follows a squeaky wheel priority system only the issues that get the loudest complaining get even remotely looked at, all were missing is more people actually voicing their concern about these issues, like always.	
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But back on topic.  Crafting is now an end game thing and a major gold sink.  It is designed to removed plat from the economy, thus driving up the desirability for service coins (IE real money).
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Well if you talent for it you can craft all the green and blue dailies without having to buy anything but the cheapy powercores. Or if you do the purple level daily it's only one wiring per item x6 which is 37g 50s in total.
 
It's really not that bad.
 
EDIT: Actually, double that gold cost as I left out the cost to actually craft the item.
			
				
	Edited November 18, 2015 by H3rboss	
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