Vehicles/GOBLIN ISV

==Description==
Full production of this version, known as the Goblin II Infantry Support Vehicle, began in 3053. Though the Goblin remained a capable tank during its time in the Inner Sphere, the Clan Invasion prompted Johnston Industries to redesign it. A 180 FireHeart fusion engine replaces the ICE, enabling the infantry bay to be expanded. The large laser is replaced with a Large Pulse Laser and a SRM-6 is added to increase its firepower. The redesign mounts two Johnston miniguns, providing even more defense against infantry. Finally, an anti-missile system was installed to increase its survivability. The armor protection was increased from 8 tons to 9.5 tons of ferro-fibrous.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Variable Range Targeting	All Range Tracking: +1 Accuracy (Quirk)
60 	Crew Compartment (2) 	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=220 S=25	
Front 	Fixed 	 	
Ammo AMS
Ammo MG (Half)
Crew Compartment (2)
FCS Vehicle Std.
Sensors Vehicle Basic
AMS
2x MG	
Sides/Turret	Health	A=160 S=25	A=200 S=25	A=160 S=25
Sides/Turret	Fixed 	
Left Side Tracks
Heat Sink	
Turret Systems (5)
Large Pulse Laser
SRM-6 (Valiant)	
Right Side Tracks
Heat Sink
Rear 	Health	 	A=130 S=25	
Rear 	Fixed 	 	
Ammo SRM
Structure (1)
Tracked Propulsion System
Ferro-Fibrous (1)
Engine
Engine Core 180 (1)
Heat Sink
Infantry Compartment (0 BA)
Coolant
Common (Trait)	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Eras\ClanInvasion3061\Base\vehicle\medium\vehicledef_GOBLIN_ISV.json