Super Smash Bros. Versus/Characters

Here is a list of every playable character in Super Smash Bros. Versus. Information about the characters include; a small biography, moveset and miscellaneous.
==Mario series (& spin-offs)==
 	Mario 	Mario 	Mario
 	 	Debut 	Donkey Kong (July 1981)
 	 	Availability 	Starter
 	 	Bio 	Mario (マリオ, Mario) is Nintendo's flagship character and is the long-running eponymous hero in the extensive Mario series of video games. Unanimously viewed as the mascot of Nintendo, Mario is said to be the most well-known and most popular video game character in the world, having appeared in over 200 video games.
Moveset 	Moveset 	Moveset 	
Neutral Special 	Fireball 	Mario launches an orange fireball from his hand as a projectile. The fireball bounces along the ground several times before disappearing. 	
Side Special 	Cape 	Mario swings a yellow cape from Super Mario World that reflects projectiles and enemies. It can also be used as a brief but continuously available recovery. 	
Up Special 	Super Jump Punch 	Mario performs a rising uppercut that releases aesthetic coins from those it hits from "New Super Mario Bros. U". 	
Down Special 	F.L.U.D.D. 	Mario pulls out F.L.U.D.D. from Super Mario Sunshine, which will blast aqua jets of water to push back opponents, but not damage them. Mario can change the angle of the stream. 	
Final Smash 	Mario Finale 	Mario's Final Smash from Super Smash Bros. Brawl. He shoots a massive, continuous spinning stream of flames horizontally across the stage. The vortex deals repeated damage and pulls the victims towards the blast line it is heading for.	
Taunts 	Taunts 	Taunts 	
Transforms into Super Mario, as if he obtained a Super Mushroom. He immediately shrinks back to normal size afterwards. It is based on Super Mario Bros. This taunt also increases Mario's hurtbox.	Twirls around and takes off his hat, and says "Woohoo!" with a surprised expression then puts his hat back on. It is based on his "level clear" animation from New Super Mario Bros.	Spins in the air and falls to the ground with his legs in the air. This is a reference to his dying animation from Donkey Kong. 	
Intro 	A green Warp Pipe appears. Mario leaps out in an iconic pose and shouts "Let's-a go!". It is based on how he warps to Peach's Castle in Super Mario 64. 	A green Warp Pipe appears. Mario leaps out in an iconic pose and shouts "Let's-a go!". It is based on how he warps to Peach's Castle in Super Mario 64. 	
Victory Fanfare 	200px 	200px 	
 	Luigi 	Luigi 	Luigi
 	 	Debut 	Mario Bros. (July 1983)
 	 	Availability 	Unlockable
 	 	Bio 	Luigi (ルイージ, Luigi) is a character in the Mario series. He is the younger twin brother of the more-famous Mario, but is still a prominent character (and second only to his older brother) in the series of the same name.
Moveset 	Moveset 	Moveset 	
Neutral Special 	Fireball 	Fires a green fireball from his hand. It is fairly spammable, which enables it to pressure, zone, stop approaches or even act as a set-up for a grab. Like Mario's Fireball, it deals less damage as it covers more distance. Unlike Mario's Fireball, it is unaffected by gravity, which makes it less suitable at edgeguarding compared to Mario's Fireball. 	
Side Special 	Green Missile 	Fires a green fireball from his hand. It is fairly spammable, which enables it to pressure, zone, stop approaches or even act as a set-up for a grab. Like Mario's Fireball, it deals less damage as it covers more distance. Unlike Mario's Fireball, it is unaffected by gravity, which makes it less suitable at edgeguarding compared to Mario's Fireball. 	
Up Special 	Super Jump Punch 	A jumping uppercut. It deals considerable flame damage, respectable shield damage and strong knockback if sweetspotted, but minuscule damage and no knockback if sourspotted. In the air, the sweetspot is bigger but weaker and does not produce the ping sound, with the jump covering more vertical distance had the player used Luigi's double jump beforehand. A very potent punishing option, though its ending lag makes it very punishable as well. 	
Down Special 	Luigi Cyclone 	Rapidly spins around, trapping the opponent and damaging them with a series of discus clotheslines and spinning backfists before launching them. Unlike Mario's Mario Tornado and compared to Dr. Mario's Dr. Tornado, it can enable Luigi to move quickly along the ground, making it decent as a surprise approach option. While in the air, button mashing grants it two special quirks: it will enable Luigi to ascend after his first jump, which also carries his double jump momentum to enable an easier ascent, or it can act as a pseudo-spike, though the latter technique is considerably difficult to perform. Outside of these two quirks, it can also function as a KOing option near the upper blast line. It appears to be based on the Spin Jump.	
Final Smash 	Poltergust 5000 	The Poltergust 5000 suddenly appears on Luigi's back and he proceeds to vacuum nearby opponents before launching them out with great force. The sooner the opponents are vacuumed in, the more damage they accumulate before being launched. 	
Taunts 	Taunts 	Taunts 	
Bashfully kicks the ground while sighing. If it makes contact with an opponent that is hanging on an edge or is off-stage, Luigi will perform a powerful meteor smash. Conversely, if the opponent is on-stage, it instead deals set knockback. It also deals 2% in either case and is similar to the animation Luigi performs when he loses a minigame in Mario Party 2.	Planks while saying "Pow! Pow!" It is based off of one of his victory poses from Super Smash Bros. Melee. Due to it moving Luigi towards the screen as well as lowering his hurtbox, some attacks, such as Fox's and Falco's Blasters, may actually miss him as a result.	Strikes a variety of poses in the following order: he faces the screen with one hand on his waist while displaying the V sign with the other, referencing his animation from Luigi's Mansion when he would find a key. Then he turns to the right slightly, pointing his hands that direction while giving a frightened look on his face. Then, he places his left hand just below his nose, similar to his artwork for Mario & Luigi: Partners in Time. Then he turns away from the screen, crouching as if he is sad, just like his Bogey animation in Mario Golf. Finally, he faces the screen once more, with both hands on his face, giving a frightened look that appears very similar to the one he sports on the cover of Luigi's Mansion. 	
Intro 	A green Warp Pipe appears and Luigi leaps out of it with both hands on his face while hesitantly saying "Let's-a go!" and sporting a frightened expression that appears very similar to the one he has on the cover of Luigi's Mansion. 	A green Warp Pipe appears and Luigi leaps out of it with both hands on his face while hesitantly saying "Let's-a go!" and sporting a frightened expression that appears very similar to the one he has on the cover of Luigi's Mansion. 	
Victory Fanfare 	200px 	200px 	
 	Princess Peach 	Princess Peach 	Princess Peach
 	 	Debut 	Super Mario Bros. (1985)
 	 	Availability 	Starter
 	 	Bio 	Princess Peach (ピーチ姫, Princess Peach), also known as Princess Toadstool, or just Peach, is a character from the Mario universe, and is usually seen as Mario's damsel in distress. She has been known as "Princess Peach" since Yoshi's Safari; prior to that, she was known as "Princess Toadstool" outside of Japan.
Moveset 	Moveset 	Moveset 	
Neutral Special 	Toad 	Peach raises Toad in front of her, using him as an unwilling counter. In other words, he absorbs damage dealt to his princess before releasing it back in the form of painful spores. 	
Side Special 	Peach Bomber 	Peach lunges her body forward to deliver a powerful hip bash. Upon impact, she rebounds away from the victim, allowing for hit-and-run tactics. 	
Up Special 	Peach Parasol 	Peach jumps upward and then opens her parasol, jabbing those above her in the process. It can then be used as a directional glide but can also be opened or closed at will. 	
Down Special 	Vegetable 	Vegetable is a projectile Peach can pluck from the ground as she does in Super Mario Bros. 2. She can then throw it as a weapon. Its face determines how much damage it will do; the rarer the expression, the stronger the turnip. Along with turnips, Peach can sometimes pull out Mr. Saturns and Bob-ombs.	
Final Smash 	Emotion Commotion 	Peach begins to cycle through her four emotions, Joy, Gloom and Calm until reaching Rage where a giant fire surrounds her and she is able to KO anything she touches, alhough she moves quite slow. 	
Taunts 	Taunts 	Taunts 	
Takes out and twirls her parasol. She says "Sweet!" as she does this.	Dances in a taunting manner as little music notes flutter around her, while singing a little tune similar to "Ring Around the Rosie".	Spins around once. She then winks and points with her index finger in a somewhat bent posture and says "Uh-huh!" If Peach is facing left, she will wave instead of pointing her finger. 	
Intro 	Appears spinning out of a shower of hearts, then winks and poses with her parasol saying "Hi!". 	Appears spinning out of a shower of hearts, then winks and poses with her parasol saying "Hi!". 	
Victory Fanfare 	200px 	200px 	
 	Toad 	Toad 	Toad
 	 	Debut 	Super Mario Bros. (1985)
 	 	Availability 	Starter
 	 	Bio 	Toad (キノピオ, Kinopio) is a recurring character from the Mario games, and serves as Princess Peach's assistant. He plays a sidekick role for the Mario Bros. in the games, often assisting them in a variety of ways on their adventure.
Moveset 	Moveset 	Moveset 	
Neutral Special	Boomerang 	Much like the item, Toad pulls out a Boomerang which he throws forwards and returns after a few seconds. When it hits an opponent it will still finish its trajectory and comes back into Toads hands. 	
Side Special 	Mushroom Dash 	Toad goes into start position and holds his hand out, a mushroom appearing in it. When the special button is released he dashes forwards and gives a headbutt. He can charge this up to two, three and a golden mushroom for more speed, range and power.	
Up Special 	Propeller Block 	Toad pulls out a propeller block and jumps activating the propeller block and quickly send him up. He descends rather slow but also can cancel the descend. If he cancels while going up the propeller block will carry on. 	
Down Special 	Brick Block 	Toad slams down a brick block on the ground which stays there until destroyed. Anyone can pick it up and use it as an item. Toad however can also use it in the air which will create a platform and is useful when an opponent tries to reach the ledge.	
Final Smash 	Captain Toad 	Changing into his Captain's outfit, Toad pulls out the pickaxe and starts rapidly slamming down on the ground. Toad can move and when touching the opponent they will be send flying. It works similar to the Golden Hammer. 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	Toad pops out of a bag which he throws away afterwards.	Toad pops out of a bag which he throws away afterwards. 	
Victory Fanfare	200px 	200px 	
 	Yoshi 	Yoshi 	Yoshi
 	 	Debut 	Super Mario World (1990)
 	 	Availability 	Starter
 	 	Bio 	Yoshi (ヨッシー, Yoshi) is a major character in the Mario series, eventually getting his own series.
Moveset 	Moveset 	Moveset 	
Neutral Special	Egg Lay 	Swallows the opponent and encases them into an egg. When encased in an egg, the opponent receives less damage and can button mash in order to break free, but they are completely immobile and vulnerable to Yoshi's attacks while trapped. They also stay trapped longer the more damaged they are. 	
Side Special 	Egg Roll 	Seals himself inside an egg and rolls around, barreling through opponents to attack. While he can jump and thus play mindgames, the move only deals damage while on the ground. 	
Up Special 	Egg Throw 	Throws an egg in a controllable, parabolic arc. When used in midair, it gives Yoshi a small boost upward, which gets weaker and weaker with each consecutive use. A very versatile projectile. 	
Down Special 	Yoshi Bomb 	A Ground Pound, which produces damaging stars in front and behind him when he lands. Deals bonus damage to shields and is almost able to destroy a full shield when all parts of the grounded version connect. 	
Final Smash 	Super Dragon 	Sprouts a pair of angelic wings and gains the ability to breathe fire. While transformed, Yoshi can shoot large fireballs with the attack button, and can breathe a continuous stream of flames by staying idle. Lastly, Yoshi can make use of his newfound power of flight and invincibility to charge into rivals, but taking damage reduces the amount of time he stays transformed, as with most other transformation-based Final Smashes.	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	Bursts out of a Yoshi Egg.	Bursts out of a Yoshi Egg. 	
Victory Fanfare	200px 	200px 	
 	Bowser 	Bowser 	Bowser
 	 	Debut 	Super Mario Bros. (1985)
 	 	Availability 	Starter
 	 	Bio 	Bowser (クッパ, Koopa), is the supreme leader of the Koopa Troop, King of the Koopas. He is the primary and most consistent antagonist in the Mario series. Since his debut in the world-famous Super Mario Bros. for Nintendo Entertainment System as the arch-enemy of main hero Mario, Bowser is easily one of the most recognizable of all villain figures in the game industry.
Moveset 	Moveset 	Moveset 	
Neutral Special	Fire Breath 	Breathes a stream of fire that gradually loses strength and range. The move slowly regains its strength when not in use, and the flames at the very end of the stream cannot cause opponents to flinch. It can be angled up or down, which can potentially gimp recovering opponents. 	
Side Special 	Flying Slam 	Grabs an opponent, jumps with them into the air and backflips repeatedly before belly-to-belly suplexing them against the ground. It deals immense vertical knockback that can KO at 120%, making it a very reliable KOing option. Its power and launching angle makes it difficult to properly DI, especially if the user has high gravity. The suplex can also hit other opponents on the ground that it lands into for similarly powerful knockback. It can be used to dive off-stage with the opponent for a potential sacrificial KO.	
Up Special 	Whirling Fortress 	Enters his shell and spins rapidly, being able to move forward and backward while doing so. It acts as a recovery when performed in the air, propelling Bowser forward and upwards, but Bowser remains grounded when he performs it on the ground. Very versatile and a useful out of shield option. In the air, button mashing enables it to cover more vertical distance. Surprisingly long-ranged, but it can be intercepted easily. 	
Down Special 	Bowser Bomb 	A Ground Pound. It deals immense vertical knockback to anyone hit and can KO under 100%, making it one of Bowser's most reliable KOing options. If performed in the air, Bowser performs the Ground Pound after a brief pause instead of leaping first. Emits a shockwave upon landing and will break full shields if all of its grounded hitboxes connect. However, it will almost certainly cause a self-destruct if used off-stage due to its ending lag. 	
Final Smash 	Giga Bowser 	Transforms into Giga Bowser, the final boss of Melee's Adventure Mode. Giga Bowser has total flinch resistance during his transformation. Giga Bowser regains all of Bowser's moves and animations from Melee and Brawl, instead of using the moves gained in SSB4, and his smash attacks still inflict elemental damage. 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	Emerges from a wall of flames.	Emerges from a wall of flames. 	
Victory Fanfare	200px 	200px 	
 	Bowser Jr. 	Bowser Jr. 	Bowser Jr.
 	 	Debut 	Super Mario Sunshine (2002)
 	 	Availability 	Unlockable
 	 	Bio 	Bowser Jr. (クッパJr, Koopa Junior) is the son of Bowser and a recurring villain in the Mario series.
Moveset 	Moveset 	Moveset 	
Neutral Special	Clown Cannon 	The Junior Clown Car opens its mouth and fires a cannonball. It can be charged to increase the cannonball's speed and power. At the end of its path, the cannonball will drop to the ground, which can hit opponents attempting to recover if it is spaced properly. 	
Side Special 	Clown Kart Dash 	The Junior Clown Car transforms into a go-kart that speeds forward. Tilting the control stick in the opposite direction or pressing the attack/special button will cause the Junior Clown Car to perform a doughnut, which deals more damage and knockback to opponents on contact compared to simply charging into them. Spinning out in the air can produce horizontal movement, after which this move can be used again. All versions of the move can be jump canceled, even right after hitting an opponent, which can lead into combos and mix-ups.	
Up Special 	Abandon Ship! 	Bowser Jr. ejects himself from the Junior Clown Car. The Junior Clown Car slowly falls to the ground and then explodes when the move is used in midair, whereas it will simply explode after a brief period when used on the ground. When Bowser Jr. is out of the Junior Clown Car, he is not rendered helpless and can still attack with a hammer, which is surprisingly powerful enough to KO at medium to high percentages. 	
Down Special 	Mechakoopa 	The Junior Clown Car drops a Mechakoopa from its underside hatch. If it reaches a wall, it will turn around and walk in the opposite direction. If it makes contact with an opponent, it will detonate. Lastly, if enough time passes and they have not hit an opponent yet, they will spark out and detonate automatically. They can be picked up and thrown as items either by Bowser Jr. or his opponent. 	
Final Smash 	Shadow Mario Paint 	Bowser Jr. transforms into Shadow Mario and uses the Magic Paintbrush to paint a giant, orange X on the screen. Anyone caught in the X's hitbox will take damage. The X will clear away with a final burst after some time. The sheer size of the X makes avoiding damage from this Final Smash difficult. 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	Flies onto the stage in the Junior Clown Car and makes a taunting facial expression towards the camera.	Flies onto the stage in the Junior Clown Car and makes a taunting facial expression towards the camera. 	
Victory Fanfare	200px 	200px 	
 	Rosalina & Luma 	Rosalina & Luma 	Rosalina & Luma
 	 	Debut 	Super Mario Galaxy (2007)
 	 	Availability 	Starter
 	 	Bio 	Rosalina (ロゼッタ, Rosetta) is a character from the Mario series. Rosalina is the adoptive mother of the Lumas, and is among the most powerful characters within her home series, as she watches over the universe in addition to taking care of the Lumas. She was confirmed as a newcomer for Super Smash Bros. 4 on December 18, 2013 via Nintendo Direct.
Moveset 	Moveset 	Moveset 	
Neutral Special	Luma Shot 	Rosalina uses anti-gravity to launch Luma forward to perform a corkscrew tackle. This move is chargeable for more power and range, with a fully charged Luma being invincible whilst traveling, and capable of KOing middleweights at 103% near the edge. Luma stops after either hitting something or reaching the end of its path. Luma will remain at the place it stopped until it is recalled back to Rosalina by tapping the special button again. Luma will eventually float back to Rosalina's position if it is not recalled after a long enough time and as long as it is above ground. However, Luma will be susceptible to falling into the bottom blast line and thus be KO'd if it is off-stage and not recalled soon enough. Since Luma is involved in this attack, this move will have no effect during Luma's respawn time.	
Side Special 	Star Bits 	Luma shoots three Star Bits forward, which pierce opponents. Despite the Star Bits' appearance, they are not projectiles, meaning that they cannot be reflected or absorbed. When used in sync with Luma Shot, it can allow Rosalina to keep opponents at bay, although it can also leave her wide open if the opponent gets between her and Luma. Like Luma Shot, this move will have no effect during Luma's respawn time. 	
Up Special 	Launch Star 	Rosalina uses a Launch Star to launch herself upward. It can be angled, making it capable launching her at a purely vertical angle, a nearly horizontal angle, or a diagonal angle. However, Rosalina's momentum carries over into her helplessness, which could prove dangerous if it is angled carelessly. 	
Down Special 	Gravitational Pull 	Rosalina waves her wand around herself to use gravity to draw in projectiles, which briefly orbit around her and damage opponents who gets too close. The gravity can even bring nearby items to Rosalina. Furthermore, any items thrown at Rosalina become her property and are also drawn in beside her, rendering them useless as well. A very effective move for severely weakening projectile-oriented characters, most notably gimping Ness' and Lucas' PK Thunders. Performing it results in the Star Cursor appearing, although this is merely aesthetic. 	
Final Smash 	Power Star 	Rosalina summons a slowly expanding Power Star to fire stars around it. The Power Star itself can inflict extreme amounts of damage to opponents. Throwing the opponent into the Power Star can cause up to around 250%, potentially turning it into a one-hit KO. 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	Rosalina & Luma fly onto the stage while accompanied by a trail of stardust.	Rosalina & Luma fly onto the stage while accompanied by a trail of stardust. 	
Victory Fanfare	200px 	200px 	
 	Dr. Mario 	Dr. Mario 	Dr. Mario
 	 	Debut 	Dr. Mario (1990)
 	 	Availability 	Unlockable
 	 	Bio 	Dr. Mario (Dr. マリオ, Dr. Mario) is a Mario universe character; a doctor-costumed version of Mario that starred in the eponymous puzzle game for the Nintendo Entertainment System, Game Boy, and Super Nintendo Entertainment System. He also stars in Dr. Mario 64 for the Nintendo 64, Dr. Mario and Puzzle League for the Game Boy Advance, Dr. Mario Express for DSiWare, in Dr. Mario Online Rx for WiiWare, and most recently in Dr. Mario: Miracle Cure for the Nintendo 3DS eShop.
Moveset 	Moveset 	Moveset 	
Neutral Special	Megavitamin 	Throws a Megavitamin. Megavitamins travel on a bouncing arc, similarly to Mario's Fireball, although their arc is unique and allows them to cover different angles compared to Mario's Fireball. Unlike Mario's Fireball, they cannot be absorbed. 	
Side Special 	Super Sheet 	Waves a white sheet. It deals damage, reflects projectiles with 50% more power than they originally had, and reverses opponents. Its hitbox is much smaller than Mario's Cape, but it has a slightly longer reflection window. Unlike in Melee and Cape, it also no longer stalls him in midair. 	
Up Special 	Super Jump Punch 	A jumping uppercut. It grants less distance than Mario's and only hits once like Luigi's. However, its hitboxes also function similarly to Luigi's, as its clean hitbox deals more damage and enough knockback to KO middleweights beginning at 140% and around 100% near the edge. 	
Down Special 	Dr. Tornado 	Rapidly spins around, trapping opponents and damaging them with a series of discus clotheslines and spinning backfists before launching them. On the ground, Dr. Tornado allows Dr. Mario to slightly move around and, via button mashing, leap into the air. In the air, button mashing can allow him to ascend after his first jump and hover after his second jump. While it has 10 frames of start-up lag and has considerable ending lag, it has respectable range that allows it to out-prioritize attacks. It can KO around 130% near the edge and, because of its high knockback scaling, it can be used as a risky but efficient edgeguarding option. It appears to be based on the Spin Jump.	
Final Smash 	Virus Infection 	Virus will begin to roam across the stage, damaging the opponents who are on the stage. Dr. Mario interferes and giant pills will randomly fall from the sky on the stage until all the viruses are eliminated. Unlike PK Starstorm the pills fall much more random. 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	A large stack of Megavitamins appears on-stage. Another Megavitamin then lands on the top, causing a chain reaction which disintegrates the entire stack, revealing Dr. Mario behind them. Initially, Dr. Mario appears to be in deep thought with his eyes closed, but then opens his eyes with a surprised expression once the entire stack of Megavitamins disappears.	A large stack of Megavitamins appears on-stage. Another Megavitamin then lands on the top, causing a chain reaction which disintegrates the entire stack, revealing Dr. Mario behind them. Initially, Dr. Mario appears to be in deep thought with his eyes closed, but then opens his eyes with a surprised expression once the entire stack of Megavitamins disappears. 	
Victory Fanfare	200px 	200px 	
 	Wario 	Wario 	Wario
 	 	Debut 	Super Mario Land 2: 6 Golden Coins (1992)
 	 	Availability 	Unlockable
 	 	Bio 	Wario (ワリオ, Wario) is a character from the Mario series, who eventually became popular enough to spawn his own side-franchise. He has made several small cameos in the first two Super Smash Bros. games, and has been made a full playable character in Super Smash Bros. Brawl and Super Smash Bros. 4. He is known to be Mario's rival.
Moveset 	Moveset 	Moveset 	
Neutral Special	Chomp 	Wario bites forward, chewing on any opponents who are caught. Has deceptively long range. It can be used to consume items, healing 1% damage. Eating explosives will cause them to blow up inside of Wario, but the explosion will damage nearby foes. Healing items consumed with Chomp heal 1.5x more damage than normal. All of the above shorten the charge time for the Wario Waft. This is the only special move Wario has that doesn't help him recover in some way. 	
Side Special 	Wario Bike 	Wario mounts his trademark Wario Bike and runs over his opponents. Tilting the opposite direction will make him turn around, dealing more damage if the opponents are slammed by the back tire. Holding up will produce a wheelie, another powerful attack, but will leave Wario defenseless until it ends. Lastly, when Wario dismounts the bike, he can destroy it, throw it at opponents, or eat it with Chomp. Can withstand 18% before breaking. If the bike is on or offscreen, but not destroyed, Wario cannot summon another bike. If the player tries to do so, it trigger an animation where Wario looks around searching for it.	
Up Special 	Corkscrew 	Wario spin-jumps into the air, hitting enemies multiple times. The final hit has good diagonal knockback. The move can be steered left or right. 	
Down Special 	Wario Waft 	Wario unleashes a gigantic fart on his foes. The move charges by not using it over time, which can be accelerated by Chomping items. There are 4 levels of charge, all with varying effects: the no charge waft is always trip opponents but deals no damage and is the slowest waft (frame 16), the slightly charged waft is the the second slowest (frame 10), the half charged waft is the fastest (frame 5), and the fully charged waft deals the most damage, knockback, and has a huge hitbox and has super armor (frame 5-10). 	
Final Smash 	Wario-Man 	Wario eats a garlic bulb and transforms into Wario-Man. While he's transformed, Wario-Man has permanent super armor, launch resistance, and drastically amplified agility and strength. Distinct from other transformation final smashes in that his moves have significantly less end lag and his aerials grant him infinite recovery. His down throw meteor smashes when used on a ledge, and his specials are boosted to the extreme, particularly his Wario Bike and Wario Waft. However, taking damage will reduce the time this Final Smash lasts. 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	Crashes in sideways on his bike while laughing, jumps off and his bike explodes while he dusts himself off.	Crashes in sideways on his bike while laughing, jumps off and his bike explodes while he dusts himself off. 	
Victory Fanfare	200px 	200px 	
==Donkey Kong series==
 	Donkey Kong	Donkey Kong 	Donkey Kong
 	 	Debut 	Donkey Kong (1981)
 	 	Availability 	Starter
 	 	Bio 	Donkey Kong (ドンキーコング, Donkey Kong), often shortened to DK, is the main protagonist from the Donkey Kong series. In his first appearance, Donkey Kong, he was the antagonist of Mario, but he soon starred in the Donkey Kong Country games which depict him as a protagonist. However, he remains a featured character in Mario spinoff games.
Moveset 	Moveset 	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	Arcade 	Donkey Kong jumps onto a steel girder and begins throwing barrels everywhere, in the classic Donkey Kong fashion.	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Diddy Kong	Diddy Kong 	Diddy Kong
 	 	Debut 	Donkey Kong Country (1994)
 	 	Availability	Starter
 	 	Bio 	Diddy Kong (ディディーコング, Diddy Kong) is a main character from the Donkey Kong series who debuted in Donkey Kong Country for the SNES. He was created by Rare and has starred in many titles, such as Donkey Kong Country 2: Diddy's Kong Quest, also for the Super NES, Diddy Kong Racing for the Nintendo 64. He is Donkey Kong's nephew and best friend, and is known for his fast running and climbing speed.
Moveset 	Moveset 	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	King K. Rool 	King K. Rool 	King K. Rool
 	 	Debut 	Donkey Kong Country (November 1994)
 	 	Availability 	Unlockable
 	 	Bio 	King K. Rool, who has gone by many aliases, is the malevolent ruler of the Kremlings and the main villain in the Donkey Kong franchise, as well as the archenemy of Donkey Kong and his allies. King K. Rool has repeatedly tried to steal the Kongs' Banana Hoard for unknown reasons. He has even kidnapped members of the Kong Family on various occasions.
Moveset 	Moveset 	Moveset 	
Neutral Special	Krownerang 	K. Rool throws his crown forwards which will also return to him. When the crown hits an opponent it staggers them with the route of the crown, pulling them towards him as well. It doesn't do much damage however. When thrown it can be slightly angled. 	
Side Special 	Blunderbuss Dash 	K. Rool pulls out his Blunderbuss Cannon and holds it behinds him. The cannon spits out fire which blasts him forwards. He hurts anyone in his way while doing this. 	
Up Special 	Kopter 	K. Rool equips his copter bag and makes a small leap upwards followed by him being able to travel a long horizontal. It is a poor vertical recovery but a very good horizontal one. Touching the copter does minor damage to opponents. 	
Down Special 	Kanonball 	K. Rool pulls out his Blunderbuss again and shoots a canonball forwards. The canonball travels a short distance, but can be powered up by charging it, giving it more speed and range. The canonball itself do good damage. On ocassion K. Rool may shoot a spiked canonball.	
Final Smash 	Kanonball Barrage 	When activated K. Rool jumps off the screen. Shortly after large canonballs begin to rain down from the sky. Upon impact with an opponent they are send flying immediately, standing next to it causes the opponents to receive damage as well. 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	Drops in from the sky and twirls around with his crown.	Drops in from the sky and twirls around with his crown. 	
Victory Fanfare	 	 	
==The Legend of Zelda series==
 	Link 	Link 	Link
 	 	Debut 	The Legend of Zelda (1986)
 	 	Availability 	Starter
 	 	Bio 	Link (リンク, Link) is the protagonist of The Legend of Zelda series by Nintendo. There are multiple different incarnations of Link seen throughout the series, but they all have saved Hyrule and Princess Zelda from evil many times (usually from Ganon, who serves as the main antagonist of the series). Many of the incarnations wield the Master Sword, hold the Triforce of Courage, and all share the spirit of the Hero of Hyrule.
Moveset 	Moveset 	Moveset 	
Down Smash 	Spin Attack 	The Spin Attack usually which previously was his up special has been turned into his down smash. Like any smash move it can be charged, this time however the spin attack remains grounded. 	
Grab & Throw 	Stasis, Magnesis & Cryonis Rune 	Link's hookshot has been replaced by the Stasis Rune. It functions similar to the hookshot, it still being a long range grab, only without physical contact. When an opponent is grabbed they are stunned and Link will switch to his other runes. For the up, forwards and backwards throw he will switch to the Magnesis Rune to throw the opponent away. For his down throw he uses the Cryonis Rune to emerge an ice pillar from the ground into their back, this is also his strongest throw.	
Neutral Special	Ancient Arrow 	Much like his previous attack, Link can charge his arrow and shoot it from his bow. This time around he uses the ancient arrows from Breath of the Wild. These arrows, when fully charged, leave a damaging impact and may even stun the opponent. 	
Side Special 	Sword Beam 	Link holds the Master Blade up high and swings it forwards releasing a beam of light energy from the blade. The attack charges when Link doesn't use the move resulting in a greater beam with more range and damage. After the move is used the Master Sword has to recharge again, much like R.O.B.'s Laser Beam. 	
Up Special 	Paraglider Draft 	Link pulls out his paraglider from Breath of the Wild and an upwards draft appears from underneath him which greatly boosts him upward. While going upwards Link can move horizontally in exchange for vertical recovery and will descend down afterwards, also allowing him to move horizontally. This move doesn't inflict any damage, but is a great recovery. 	
Down Special 	Remote Bomb 	When used Link holds the remote bomb from the rune above his head. He can throw it and by pressing the down special button again it detonates. Others are also able to pick the bomb up. Link always has the round bomb which will also roll across the stage. 	
Final Smash 	Champions Ballad 	When executed a cinematic starts to play where the spirits of the champions: Mipha, Revali, Daruk and Urbosa all unleash their power from the Divine Beasts. The lasers shoot at the center of the stage, staggering anyone hit by it to the middle, racking up damage, with the knockback received as the beams fade. 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	Link is transported on the stage with his Shiekah Plate.	Link is transported on the stage with his Shiekah Plate. 	
Victory Fanfare	 	 	
 	Princess Zelda 	Princess Zelda 	Princess Zelda
 	 	Debut 	The Legend of Zelda (1986)
 	 	Availability 	Starter
 	 	Bio 	Princess Zelda (ゼルダ姫, Princess Zelda) is the titular character of The Legend of Zelda series by Nintendo. In most incarnations, Zelda is the princess of the kingdom of Hyrule, the setting for the vast majority of the series. In earlier games she was often seen as a damsel-in-distress, but in more recent installments, she has been depicted as an ally and companion to series protagonist Link.
Moveset 	Moveset 	Moveset 	
Neutral Special	Daruk's Protection	The move works much like Nayru's Love. Zelda creates an energy shield (shaped like a boulder) around her which deals damage to anyone close and reflects projectiles 25% more power and speed than they originally had. It has moderate start-up and considerable ending lag. 	
Side Special 	Urbosa's Fury 	The most different move in Zelda's moveset. When used a strike of lightning quickly strikes in front of Zelda (much faster than Pikachu's Thunder). It however is not that powerful. Zelda can charge it up however and change the location of the strike zone. Fully charged, multiple lightning bolts strike the target zone. During her charge Zelda is left open to attack, but the attack will unleash when she is hit anyways. The move, while performed quick, does leave Zelda open. 	
Up Special 	Revali's Gale 	Replaces Farfore's Wind, but works quite different than it does in Breath of the Wild because of Zelda's lack of a paraglider. While it has a start-up time, Zelda is invurnerable during this time. She will be shot up in the air to the place it is angled, inflicting damage if an opponent is in its path or end. Zelda falls into a moveless state after performing the move. 	
Down Special 	Mipha's Grace 	A completely new move in Zelda's arsenal, Mipha's Grace. It works much like Robin's Nosferatu albeit with different conditions. For this move to work, Zelda needs to be close to an opponent, although has more range than Nosferatu. When executed Mipha drains health from the opponent and restores health/damage of Zelda with it. Mipha's Grace takes time to be used again when successfully performed, if failed one can immediately use it again. The most important condition is that the lower Zelda's health/higher Zelda's damage, the more Mipha's Grace will restore.	
Final Smash 	Triforce Sealing 	When executed Zelda activates her Triforce of Wisdom and conjures a ball of light in front of her. When it makes contact with one or multiple opponents, the ball of light expands into a huge sphere of light which envelops the opponents and rapidly increases their damage until Zelda explodes the ball of light and sends all that were caught up in it flying, while damaging those close to the explosion. 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Sheik 	Sheik 	Sheik
 	 	Debut 	The Legend of Zelda: Ocarina of Time (1998)
 	 	Availability	Starter
 	 	Bio 	Sheik (シーク, Sheik) is a character from The Legend of Zelda universe, specifically a disguise of Princess Zelda. Sheik aided Link in The Legend of Zelda: Ocarina of Time for the Nintendo 64, giving him tips and teaching him warp songs.
Moveset 	Moveset	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Ganondorf 	Ganondorf 	Ganondorf
 	 	Debut 	The Legend of Zelda (1986)
 	 	Availability	Unlockable
 	 	Bio 	Ganondorf (ガノンドロフ, Ganondorf) is the main antagonist in The Legend of Zelda series. His first appearance was as the beast known as Ganon (ガノン) in the original The Legend of Zelda game. He has been Link's arch-nemesis ever since Demise's defeat in Skyward Sword, always reincarnating with Link and Zelda.
Moveset 	Moveset 	Moveset 	
Neutral Special	Sphere of Darkness	 	
Side Special 	Flame Choke 	 	
Up Special 	Wizard Levitation 	 	
Down Special 	Lightning Strike 	 	
Final Smash 	Beast Ganon 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Skull Kid 	Skull Kid 	Skull Kid
 	 	Debut 	The Legend of Zelda: Ocarina of Time (November 1998)
 	 	Availability 	Starter
 	 	Bio 	Skull Kids are recurring creatures in The Legend of Zelda series. Navi implies that children who wander into the Lost Woods become Skull Kids. One first interacts with Link in Ocarina of Time, and later plays a major role in Majora's Mask. Skull Kids dress in a red cloak and hat covering an underlayer of clothing composed of a straw-like material, and play a flute, which they can also use as a weapon to shoot projectiles.
Moveset 	Moveset 	Moveset 	
Neutral Special	Laser Beam 	Shoots a laser straight forwards which can be held for some time, rapidly increasing damage to the opponent, but deals no knockback. 	
Side Special 	Puppet Conjure 	Skull Kid conjures up a puppet who then roams the battlefield for some time while slashing in front of him. 	
Up Special 	Spiral Blast 	Skull Kid spirals up in the sky with dark energy around him, and when the special attack button is pressed again he crashes down on the ground with his head.	
Down Special 	Sphere Rift 	Skull Kid throws an orb of darkness forwards which creates a rift on the ground which inflicts damage when someone is pulled in. 	
Final Smash 	Crashing Moon 	Skull Kid flies up in the sky and the Moon from Majora's Mask comes crashing down on the stage resulting in a huge blast. 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	Skull Kid puts on Majora's Mask as Tatl and Tael appear.	Skull Kid puts on Majora's Mask as Tatl and Tael appear. 	
Victory Fanfare	 	 	
 	Toon Link	Toon Link 	Toon Link
 	 	Debut 	The Legend of Zelda: The Wind Waker (2002)
 	 	Availability	Unlockable
 	 	Bio 	Toon Link (トゥーンリンク, Toon Link) is one of Link's multiple incarnations. Although several Links appear with the cel-shaded art style that Toon Link is designed after, the one that appears as a fighter in Super Smash Bros. Brawl and Super Smash Bros. 4 is based on the "Hero of Winds" seen in The Legend of Zelda: The Wind Waker and its direct sequel, The Legend of Zelda: Phantom Hourglass.
Moveset 	Moveset 	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Tetra 	Tetra 	Tetra
 	 	Debut 	The Wind Waker (December 2002)
 	 	Availability 	Starter
 	 	Bio 	Tetra is a recurring character in The Legend of Zelda series. Orphaned at a young age, the young pirate follows her deceased mother's footsteps by becoming the captain of a ship with her crew of pirates, who all respect her deeply despite that she is much younger than them. Even though Tetra has a tendency to act tomboyish, take challenges head on, and even act bossy and cold-hearted sometimes, she actually has a kind and caring personality.
Moveset 	Moveset 	Moveset 	
Neutral Special	Bombchu 	Like the item in Smash, Tetra is able to place a Bombchu which then races over the ground and walls and explodes on impact. 	
Side Special 	Skull Hammer 	Slams on the ground creating small shockwaves. However when performed in air she will spin horizontally. 	
Up Special 	Deku Leaf 	Tetra pulls out the deku leaf and the winds blows her up. She can glide down slowly but also slash in mid-air causing her to cancel it glide as well. 	
Down Special 	Hookshot 	Tetra shoots her hookshot forwards similar to Link and Toon Link's grab, only Tetra's reaches much further, deals damage on impact and pulls the opponent in.	
Final Smash 	Pirate Assault 	Tetra calls a rope which brings her to her ship in the background. There she can select where to shoot her canons at. 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	Tetra jumps out of a barrel.	Tetra jumps out of a barrel. 	
Victory Fanfare	 	 	
==Metroid series==
 	Samus Aran	Samus Aran 	Samus Aran
 	 	Debut 	Metroid (1986)
 	 	Availability	Starter
 	 	Bio 	Samus Aran (サムス・アラン, Samus Aran) is the protagonist of the Metroid series. Samus is the galaxy's most famous bounty hunter, constantly helping the Galactic Federation in their fight against the Space Pirates.
Moveset 	Moveset 	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Zero Suit Samus	Zero Suit Samus	Zero Suit Samus
 	 	Debut 	Metroid: Zero Mission (2004)
 	 	Availability 	Starter
 	 	Bio 	Zero Suit Samus (ゼロスーツサムス, Zero Suit Samus), often abbreviated to ZSS or 0SS and colloquially referred to as Zamus, is Samus Aran while sporting her Zero Suit, rather than her Power Suit. The suit's name is a reference to Metroid: Zero Mission, which was the game it debuted in.
Moveset 	Moveset 	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
==Kids Icarus series==
 	Pit 	Pit 	Pit
 	 	Debut 	Kid Icarus (1986)
 	 	Availability	Starter
 	 	Bio 	Pit (ピット, Pit) is the protagonist and primary playable character of the Kid Icarus series.Pit is Palutena's most loyal servant, as well as the captain of her royal bodyguards. He is sometimes erroneously referred to as "Kid Icarus" due to confusing his name with the English title of the series.
Moveset 	Moveset	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Palutena	Palutena 	Palutena
 	 	Debut 	Kid Icarus (1986)
 	 	Availability	Starter
 	 	Bio 	Palutena (パルテナ, Palutena) is a character from the Kid Icarus series. She first appeared in Super Smash Bros. Brawl during Pit's Final Smash, Palutena's Army, where an image of her forms in the background while centurions attack opponents.
Moveset 	Moveset 	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Medusa 	Medusa 	Medusa
 	 	Debut 	Kid Icarus (December 1986)
 	 	Availability 	Unlockable
 	 	Bio 	Medusa (冥界女王メデューサ Meikai Joō Medyūsa, "Underworld Queen Medusa") is the Goddess of Darkness, and former co-ruler of Angel Land. She is the main antagonist of the Kid Icarus series.
Moveset 	Moveset 	Moveset 	
Neutral Special	Stone Stare 	Medusa stares forwards and stones the opponent. It is similar to Mewtwo's Disable, having short range and temporarily stuns the opponent. 	
Side Special 	Kiss of Death 	Medusa will blow out a little red polyp which will hang in the air for a while, damaging anybody who makes contact with it. 	
Up Special 	Purple Haze 	Conjures a purple haze around her that can be slightly controlled. Teleports to the purple haze if the button is released or max distance is reached.	
Down Special 	Cursed Palm 	Medusa shoots a spews a cloud of poison gas from the mouth in the palm of her hand which thus also inflicts a poison on the opponent. 	
Final Smash 	Monsterous Medusa 	Medusa turns into her Monsterous head form from the games. She can fly all over the stage and shoot lasers from her giant eye. 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	Steps out of a purple haze as the snakes on her head bite around in the air.	Steps out of a purple haze as the snakes on her head bite around in the air. 	
Victory Fanfare	 	 	
==Fire Emblem series==
 	Marth 	Marth 	Marth
 	 	Debut 	Fire Emblem: Shadow Dragon and the Blade of Light (1990)
 	 	Availability	Starter
 	 	Bio 	Marth (マルス Marusu, Mars in the anime), the Hero-King, is a character from the Fire Emblem series of video games. He is the central protagonist and Lord-class character of the original game, Fire Emblem: Ankoku Ryū to Hikari no Tsurugi and Fire Emblem: Mystery of the Emblem.
Moveset 	Moveset	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Roy 	Roy 	Roy
 	 	Debut 	Super Smash Bros. Melee (2001)
 	 	Availability	Unlockable
 	 	Bio 	Roy (ロイ Roi) is a playable character and the protagonist of Fire Emblem: Binding Blade. He is the son of Eliwood, the main character of Fire Emblem: Rekka no Ken. Roy is also given access to the Sword of Seals, one of the most powerful weapons in Binding Blade and perhaps the entire series. He is stated in the Hasha no Tsurugi manga to be 15 years old.
Moveset 	Moveset	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Ike 	Ike 	Ike
 	 	Debut 	Fire Emblem: Path of Radiance (2005)
 	 	Availability	Starter
 	 	Bio 	Ike (アイク, Ike) is the main playable hero in the ninth installment of the Fire Emblem series of tactical role-playing games, Fire Emblem: Path of Radiance, and also appears in a main role in its sequel, Fire Emblem: Radiant Dawn. He is known by his title as the "Radiant Hero" (青い炎の英雄, Hero of the Blue Flame). 
Moveset 	Moveset	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Robin 	Robin 	Robin
 	 	Debut 	Fire Emblem Awakening (2012)
 	 	Availability	Starter
 	 	Bio 	Robin (ルフレ, Reflet) is the default name for the avatar character in Fire Emblem Awakening. Their identity is crafted by the player.
Moveset 	Moveset	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Lucina 	Lucina 	Lucina
 	 	Debut 	Fire Emblem Awakening (2012)
 	 	Availability	Unlockable
 	 	Bio 	Lucina (ルキナ, Lucina) is a character from the Fire Emblem series tactical role-playing games, introduced in its thirteenth instalment Fire Emblem Awakening as one of its three main characters. She is a distant descendant of Marth, and is the daughter of fellow protagonist Chrom.
Moveset 	Moveset	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Corrin 	Corrin 	Corrin
 	 	Debut 	Fire Emblem Fates (2015)
 	 	Availability	Unlockable
 	 	Bio 	Corrin (カムイ, Kamui) is the main protagonist and player avatar of Fire Emblem Fates. Their name and appearance are customizable by the player.
Moveset 	Moveset	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
==Kirby series==
 	Kirby 	Kirby 	Kirby
 	 	Debut 	Kirby's Dream Land (1992)
 	 	Availability	Starter
 	 	Bio 	Kirby is the titular pink puff and main protagonist of Nintendo's Kirby series of video games named after him. Kirby lives in his dome-shaped home in Dream Land, a country on his home planet Planet Popstar. His adventures take him throughout Dream Land and occasionally into local star systems for various reasons, and he has saved his homeland many times.
Moveset 	Moveset	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	King Dedede	King Dedede 	King Dedede
 	 	Debut 	Kirby's Dream Land (1992)
 	 	Availability	Starter
 	 	Bio 	King Dedede (デデデ大王 Great King Dedede) is the primary antagonist (and occasional anti-hero or even hero) from the Kirby series. He is the greedy self-proclaimed king of Dream Land, which is located on the quaint planet Planet Popstar.
Moveset 	Moveset 	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Meta Knight	Meta Knight 	Meta Knight
 	 	Debut 	Kirby's Adventure (1993)
 	 	Availability	Starter
 	 	Bio 	Meta Knight (メタナイト, Meta Knight) is a character from the Kirby universe. He is often seen as Kirby's rival, but has also been portrayed as an ally and even an occasional mentor.
Moveset 	Moveset 	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Bandana Waddle Dee 	Bandana Waddle Dee 	Bandana Waddle Dee
 	 	Debut 	Kirby Super Star (March 1996)
 	 	Availability 	Starter
 	 	Bio 	Bandana Waddle Dee, otherwise known as Bandana Dee or simply Waddle Dee, is a character in the Kirby series, debuting in Kirby Super Star. He is a Waddle Dee who wears a blue bandana. He went from being an insignificant, unimportant character in his first appearances to being a prominent character that has appeared in every Kirby game to date since Kirby Mass Attack in 2011.
Moveset 	Moveset 	Moveset 	
Neutral Special	Wave Beam 	Waves a staff, charging the move, then throws two sphere-like beams that circle around each other. If uncharged, the move blasts forth a short-range beam that moves up and down. 	
Side Special 	Spear Toss 	Dee throws his spear. It can pin opponents to the ground if it hits with the sweetspot. 	
Up Special 	Spear Copter 	Does a short jump, then glides while spinning his spear like a helicopter blade. 	
Down Special 	Smash Umbrella 	If done on the ground, Dee rushes forwards with his parasol. If in the air, Dee will fall at a downwards angle while spinning the parasol below himself. Power orbs will appear around the parasol's tip in both versions. 	
Final Smash 	Parasol Mode 	Dee mounts the Parasol Mode of the Robobot Armor. When attacking on ground the parasol-like blades spin quickly, hurting anyone who touches them and sends Dee into the air. When attacking in the air he stomps down on the ground in his parasol.	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	Bandana Dee descends down slowly with parasol in hand.	Bandana Dee descends down slowly with parasol in hand. 	
Victory Fanfare	 	 	
 	Galacta Knight 	Galacta Knight 	Galacta Knight
 	 	Debut 	Kirby Super Star Ultra (September 2008)
 	 	Availability 	Unlockable
 	 	Bio 	Galacta Knight is a Final Boss in the Kirby series, debuting in Kirby Super Star Ultra. He is said to be one of the greatest warriors who ever lived. Galacta Knight serves as a hidden boss in Kirby Super Star Ultra, Kirby's Return to Dream Land and Kirby: Planet Robobot. He could be considered the arch-enemy of Meta Knight.
Moveset 	Moveset 	Moveset 	
Neutral Special	Star Tornado 	Like Meta Knight's Mach Tornado but accelerate much quicker and merges stars next and in the tornado. Galacta Knight can decide whether to make it go horizontally or vertically. 	
Side Special 	Lance Dash 	Performs a dash forwards with his lance forwards, which he can angle upwards as well. It is a mixture of Meta Knight's Drill Rush and Marth's Shield Breaker. 	
Up Special 	Orbital Loop 	Galacta Knight jumps into the air with his sword pointed upwards, goes into a loop glides forward with his blade extended. 	
Down Special 	Galactic Shield 	Galacta Knight holds his shield up and makes a slight dash forwards. It deflects attacks but also can damage opponents when hit with the shield. 	
Final Smash 	Galatic Sword Dance 	Galacta Knight flies up in the air while many swords behind of him in an arc. The swords will continue to rain onto the stage. When all stuck in the stage they explode one by one.	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	Steps out of a cosmic rift.	Steps out of a cosmic rift. 	
Victory Fanfare	 	 	
==Mother/Earthbound series==
 	Ness 	Ness 	Ness
 	 	Debut 	EarthBound (1994)
 	 	Availability	Unlockable
 	 	Bio 	Ness (ネス, Ness) is the main character of the cult classic SNES RPG EarthBound, the most successful game in the Mother/EarthBound franchise. He greatly enjoys baseball; not only are most of his weapons various types of baseball bats, but he can also equip several baseball caps.
Moveset 	Moveset	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Lucas 	Lucas 	Lucas
 	 	Debut 	Mother 3 (2006)
 	 	Availability	Starter
 	 	Bio 	Lucas (リュカ, Lucas) is a character in the EarthBound/Mother universe, debuting in the Japan-only Mother 3 for Game Boy Advance. He is from Tazmily Village. He is the gentle twin of Claus. He usually uses sticks and baseball bats as his primary weapons, along with his powerful and strong signature PK Love power, which is the ability to pull the Seven Needles in order to wake the Dark Dragon that is sleeping underneath the Nowhere Islands.
Moveset 	Moveset	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Porky Minch 	Porky Minch 	Porky Minch
 	 	Debut 	EarthBound (1994)
 	 	Availability 	Starter
 	 	Bio 	Porky Minch, also known as Pokey Minch (ポーキー・ミンチPōkī Minchi), is a character in EarthBound and Mother 3 as its main antagonist. A portly and obnoxious boy, he is Ness's neighbor in the suburbs of Onett. Porky's family seems to hold a grudge against Ness's, because his father, Aloysius Minch, allegedly loaned a few hundred thousand dollars to Ness's father, and was never repaid.
Moveset 	Moveset 	Moveset 	
Neutral Special	Tear Into You 	A spider leg thrusts wildly in front of Porky, just going to town on the unfortunate recipient. 	
Side Special 	Charge Forwards 	A chargeable, rocket powered move which also acts as a horizontal recovery. 	
Up Special 	P Laser 	Two legs pop out to generate a ball of energy above Porky's head. This can last indefinitely but you cannot move while performing it. If utilised in the air near a ledge the legs will latch on to recover. 	
Down Special 	PSI Counter Device 	A shield which can be likened to Ness's, but acts a little like Fox's reflector too. It reflects, but only energy based attacks. Covers a decent radius too. 	
Final Smash 	Cease to Exist 	Porky enters his spider mech from the games. He can move and jump, this also dealing damage. His normal attack is a powerful version of 'Tear Into You' while the special attack is a powerful 'P Laser' which also sends out a laser into the direction he's facing.	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	Porky steps out of his capsule while also releasing the smoke.	Porky steps out of his capsule while also releasing the smoke. 	
Victory Fanfare	 	 	
==StarFox series==
 	Fox McCloud	Fox McCloud 	Fox McCloud
 	 	Debut 	Star Fox (1993)
 	 	Availability	Starter
 	 	Bio 	Fox McCloud (フォックス・マクラウド, Fox McCloud) is the main protagonist from the Star Fox series and leader of the Star Fox team. The son of James McCloud, Fox is an expert pilot and has saved the Lylat System from numerous threats.
Moveset 	Moveset 	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Falco Lombardi	Falco Lombardi 	Falco Lombardi
 	 	Debut 	Star Fox (1993)
 	 	Availability 	Unlockable
 	 	Bio 	Falco Lombardi (ファルコ・ランバルディ, Falco Lombardi) is one of the main characters of the Star Fox series. He is a member of Star Fox, and has been with Fox McCloud and crew since their debut on the first Star Fox game for the SNES. He is considered the finest pilot of the group, and is well-known for his arrogant personality.
Moveset 	Moveset 	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	Arwing 	Falco jumps into the Arwing and he goes into the foreground. He then can aim at the opponent with his Arwing to KO them similar to the Dragoon only with a much larger hit area.	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Wolf O'Donnell	Wolf O'Donnell 	Wolf O'Donnell
 	 	Debut 	Star Fox 64 (1997)
 	 	Availability 	Unlockable
 	 	Bio 	Wolf O'Donnell (ウルフ・オドネル, Wolf O'Donnell) is a character from the Star Fox series. He is the leader of Star Wolf, the rival mercenary team of Star Fox. Wolf made his first canon appearance in Star Fox 64. Very little is known about Wolf's past, or how he received his eyepatch. Wolf is a secondary villain taking orders from Andross, though since his appearance in Star Fox: Assault Wolf has had occasional stints as an anti-hero somewhat similar to Wario.
Moveset 	Moveset 	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	Wolfen 	Wolf mounts the Wolfen which then appears at the nearest side of the stage and from there can shoot laser beams and launch missiles.	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
==Pokémon series==
 	Pikachu 	Pikachu 	Pikachu
 	 	Debut 	Pokémon Red and Green Versions (1996)
 	 	Availability	Starter
 	 	Bio 	Pikachu (Japanese: ピカチュウ Pikachu) is an Electric-type Pokémon. It evolves from Pichu when leveled up with high friendship and evolves into Raichu (Alola Raichu in Alola) when exposed to a Thunder Stone. Pikachu is popularly known as the mascot of the Pokémon franchise and a major representative of Nintendo's collective mascots.
Moveset 	Moveset 	Moveset 	
Neutral Special	Thunder Jolt	 	
Side Special 	Skull Bash 	 	
Up Special 	Quick Attack	 	
Down Special 	Thunder 	 	
Final Smash 	Volt Tackle 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Jigglypuff 	Jigglypuff 	Jigglypuff
 	 	Debut 	Pokémon Red and Green Versions (1996)
 	 	Availability	Unlockable
 	 	Bio 	Jigglypuff (Japanese: プリン Purin) is a dual-type Normal/Fairy Pokémon. Prior to Generation VI, it was a pure Normal-type Pokémon. It evolves from Igglybuff when leveled up with high friendship and evolves into Wigglytuff when exposed to a Moon Stone.
Moveset 	Moveset 	Moveset 	
Neutral Special	Rollout 	 	
Side Special 	Pound 	 	
Up Special 	Sing 	 	
Down Special 	Rest 	 	
Final Smash 	Hyper Voice	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Charizard 	Charizard 	Charizard
 	 	Debut 	Pokémon Red and Green Versions (1996)
 	 	Availability	Starter
 	 	Bio 	Charizard (Japanese: リザードン Lizardon) is a dual-type Fire/Flying Pokémon. It evolves from Charmeleon starting at level 36. It is the final form of Charmander. It can Mega Evolve into two forms: Mega Charizard X using Charizardite X and Mega Charizard Y using Charizardite Y.
Moveset 	Moveset 	Moveset 	
Neutral Special	Flamethrower 	 	
Side Special 	Flare Blitz 	 	
Up Special 	Fly 	 	
Down Special 	Rock Smash 	 	
Final Smash 	Mega Charizard X	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Mewtwo 	Mewtwo 	Mewtwo
 	 	Debut 	Pokémon Red and Green Versions (1996)
 	 	Availability	Unlockable
 	 	Bio 	Mewtwo (Japanese: ミュウツー Mewtwo) is a Psychic-type Legendary Pokémon. While it is not known to evolve into or from any other Pokémon, it can Mega Evolve into two different forms: Mega Mewtwo X using Mewtwonite X and Mega Mewtwo Y using Mewtwonite Y. It is a member of the Mew duo along with Mew.
Moveset 	Moveset 	Moveset 	
Neutral Special	Shadow Ball	 	
Side Special 	Confusion 	 	
Up Special 	Teleport 	 	
Down Special 	Disable 	 	
Final Smash 	Psystrike 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Gardevoir 	Gardevoir 	Gardevoir
 	 	Debut 	Pokémon Ruby and Sapphire Versions (2002)
 	 	Availability 	Unlockable
 	 	Bio 	Gardevoir (Japanese: サーナイト Sirnight) is a dual-type Psychic/Fairy Pokémon. Prior to Generation VI, it was a pure Psychic-type Pokémon. It evolves from Kirlia starting at level 30. It is one of Ralts's final forms, the other being Gallade. It can Mega Evolve into Mega Gardevoir using the Gardevoirite.
Moveset 	Moveset 	Moveset 	
Neutral Special	Barrier 	Creates a barrier around it like when it does as a Poké Ball Pokémon. It last much shorter and turns projectiles into health and drains health when opponents walk in it. 	
Side Special 	Moonblast 	Gardevoir gathers energy from the moon. It then forms an orb of pink energy in front of its hands, and fires it at the opponent. 	
Up Special 	Magical Leaf 	Gardevoir shoot dianogally upwards surrounded in magical leafs similar to Rosalina's Launch Star, although it doesn't travel very far. It can be angled, and of course deals damage to anyone in its path.	
Down Special 	Calm Mind 	Raises Gardevoir's attack and defense temporarily. 	
Final Smash 	Mega Gardevoir 	Gardevoir mega evolves and traps anyone near it and then launches three Moonblasts on them followed by a Dazzling Gleam which has high knockback. 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	Gardevoir is released from a Poké Ball.	Gardevoir is released from a Poké Ball. 	
Victory Fanfare	 	 	
 	Lucario 	Lucario 	Lucario
 	 	Debut 	Pokémon Diamond and Pearl Versions (2006)
 	 	Availability	Starter
 	 	Bio 	Lucario (Japanese: ルカリオ Lucario) is a dual-type Fighting/Steel Pokémon. It evolves from Riolu when leveled up with high friendship during the day. It can Mega Evolve into Mega Lucario using the Lucarionite.
Moveset 	Moveset 	Moveset 	
Neutral Special	Aura Sphere 	 	
Side Special 	Force Palm 	 	
Up Special 	Extreme Speed	 	
Down Special 	Double Team 	 	
Final Smash 	Mega Lucario 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Rotom 	Rotom 	Rotom
 	 	Debut 	Pokémon Diamond and Pearl Versions (2006)
 	 	Availability 	Unlockable
 	 	Bio 	Rotom (Japanese: ロトム Rotom) is a dual-type Electric/Ghost Pokémon. While it is not known to evolve into or from any other Pokémon, it has the ability to possess the motors of certain appliances and change forms. Additionally, in Pokémon Sun and Moon, it has the ability to possess a special Pokédex and become the Rotom Pokédex.
Moveset 	Moveset 	Moveset 	
Neutral Special	Hydro Pump 	Rotom transforms into a washing machine and charges a powerful water blast pushing the opponent back with high knockback. 	
Side Special 	Leaf Storm 	Rotom transforms into a lawn mower and drives forwards while leafs stir up behind it, which can also damage the opponent. Of course bashing into them does too. 	
Up Special 	Air Slash 	Rotom transforms into an air fan and faces downwards and blows itself upwards while it slashes below with the air.- 	
Down Special 	Overheat 	Rotom transforms into a stove and engulfs itself with fire damaging anyone around Rotom, but also slowly does damage to Rotom itself. 	
Final Smash 	Blizzard 	Rotom transforms into his refrigerator form and opens its doors. It shoots out a gigantic Blizzard forwards. The direction of the Blizzard can be changed in any direction. It will last about as long as Ness' PK Starstorm.	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	Rotom spawns out of a television like he does in Pokémon Platinum.	Rotom spawns out of a television like he does in Pokémon Platinum. 	
Victory Fanfare	 	 	
 	Greninja 	Greninja 	Greninja
 	 	Debut 	Pokémon X and Y (2013)
 	 	Availability	Starter
 	 	Bio 	Greninja (Japanese: ゲッコウガ Gekkouga) is a dual-type Water/Dark Pokémon. It evolves from Frogadier starting at level 36. It is the final form of Froakie. With the Battle Bond Ability, it can transform into a special form known as Ash-Greninja. Greninja with the Ability Battle Bond cannot breed.
Moveset 	Moveset 	Moveset 	
Neutral Special	Water Shuriken 	 	
Side Special 	Shadow Sneak 	 	
Up Special 	Hydro Pump 	 	
Down Special 	Substitute 	 	
Final Smash 	Secret Ninja Attack	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Decidueye 	Decidueye 	Decidueye
 	 	Debut 	Pokémon Sun and Moon Versions (2016)
 	 	Availability 	Starter
 	 	Bio 	Decidueye (Japanese: ジュナイパー Junaiper) is a dual-type Grass/Ghost Pokémon. It evolves from Dartrix starting at level 34. It is the final form of Rowlet.
Moveset 	Moveset 	Moveset 	
Neutral Special	Spirit Shackle 	Decidueye shoots an arrow from its wing which on impact shortly stuns the opponent. The move can be charged for more range and damage but doesn't extend the stun. 	
Side Special 	U-Turn 	Decidueye switches behind itself to the other side, and can do this endlessly. 	
Up Special 	Feather Dance 	Decidueye does a powerful slash with its wings boosting Decidueye upwards, it closes its wings and drills upwards diagonally. 	
Down Special 	Razor Leaf 	Sharp-edged leaves are launched to slash at the opposing player. 	
Final Smash 	Sinister Arrow Raid 	Decidueye activates its Z-Move and flies high up into the air and creates countless arrows and dives down to the stage followed by the arrows, Decidueye being able to control where it lands.	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	Is released from a Poké Ball.	Is released from a Poké Ball. 	
Victory Fanfare	 	 	
 	Lycanroc 	Lycanroc 	Lycanroc
 	 	Debut 	Pokémon Sun and Moon Versions (2016)
 	 	Availability 	Unlockable
 	 	Bio 	Lycanroc (Japanese: ルガルガン Lugalgan) is a Rock-type Pokémon. It evolves from Rockruff. The form it takes upon evolving depends on the game it was evolved in. Rockruff evolves into Lycanroc at level 25. Its Midday or Midnight form depends on if they are leveled up in the day or night respectively.
Moveset 	Moveset 	Moveset 	
Neutral Special	Accelerock 	
Lycanroc will accelerate and run into the opponent at high speed. On impact a rock seemingly seems to shatter and the opponent receives quite some knockback. The move is chargable and will cover more distance and do more damage when fully charged. 	
Side Special 	Rock Tomb 	
Lycanroc slams his front feet onto the ground, when doing this a rock will emerge from the ground at a distance, which covers quite some space. When hit by the rock it staggers the opponent upwards and throws them into the air. If touched during, they will simply receive damage and after it can only damage from the tip, and the rock can be destroyed.	
Up Special 	Rock Climb 	
Lycanroc jumps diagonally upwards while rocks crumble alongside him during the jump. When the special button is pressed again it will perform a salto in the air, surrounding himself with the stones. The diagonal jump pierces while the salto staggers. 	
Down Special 	Counter 	When countered at the right moment, Lycanroc will jump behind the opponent and punch them. They will be send forwards with the backfired amount of damage. 	
Final Smash 	Splintered Stormshards 	Lycanroc summons a whole bunch ofr splintered rocks from a mountain. Three groups of rocks will gather above Lycanroc which he can angle and fire into any direction when the special button is pressed. One group covers quite some space and are launched very fast, and when close to an opponent may even home in on them a little.	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	Breaks out of a Poké Ball and roars (midday) or howls (midnight)	Breaks out of a Poké Ball and roars (midday) or howls (midnight) 	
Victory Fanfare	 	 	
==Classic period==
Characters from games of which haven't been any new releases after 2010.
 	Captain Falcon	Captain Falcon	Captain Falcon
 	 	Debut 	F-Zero (1990)
 	 	Availability 	Unlockable
 	 	Bio 	Captain Falcon (キャプテン・ファルコン, Captain Falcon), full name Douglas Jay Falcon, is the main playable racer from the F-Zero series of futuristic Nintendo racing games and is the mascot of the franchise.
Moveset 	Moveset 	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Ice Climbers	Ice Climbers	Ice Climbers
 	 	Debut 	Ice Climber (1985)
 	 	Availability	Starter
 	 	Bio 	The Ice Climbers (アイス クライマー, Ice Climber) are the pair of playable protagonists from the game Ice Climber, released in the pre-Super Mario Bros. era of NES games. When playing a one-player game, the player plays as Popo. When playing a two-player game, player two plays as Nana. In both Melee and Brawl, certain color changes will make Nana the leading, player-controlled climber.
Moveset 	Moveset 	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Mr. Game & Watch	Mr. Game & Watch	Mr. Game & Watch
 	 	Debut 	Ball (1980)
 	 	Availability 	Unlockable
 	 	Bio 	Mr. Game & Watch (Mr.ゲーム＆ウォッチ, Mr. Game & Watch) is a composite representation of various generic characters featured in Nintendo's Game & Watch products and video game series created in 1980 by Gunpei Yokoi.
Moveset 	Moveset 	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	R.O.B. 	R.O.B. 	R.O.B.
 	 	Debut 	Stack-Up (as a game peripheral, 1985)
 	 	Availability	Unlockable
 	 	Bio 	The Robotic Operating Buddy, or R.O.B. (ロボット, Robot), was an accessory for the Nintendo Entertainment System (NES). R.O.B. was intended to be disguised as a toy, rather than being directly tied to video games, due to toy stores' avoidance of video games after the video game crash of 1983.
Moveset 	Moveset	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Little Mac	Little Mac 	Little Mac
 	 	Debut 	Punch-Out!! (1984)
 	 	Availability	Starter
 	 	Bio 	Little Mac (リトル・マック, Little Mac) is the main character of Nintendo's Punch-Out!! series of video games. Although he made his first appearance in the arcade release of Punch-Out!!, he first received his name in Mike Tyson's Punch-Out!! on the NES. As his name implies, Little Mac has a small frame, which grants him his trademark maneuverability and speed. Trained by Doc Louis, Little Mac entered a boxing tournament and managed to become a champion, defeating several opponents much larger than himself.
Moveset 	Moveset 	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Duck Hunt Duo	Duck Hunt Duo	Duck Hunt Duo
 	 	Debut 	Duck Hunt (1984)
 	 	Availability 	Unlockable
 	 	Bio 	Duck Hunt (ダックハント, Duckhunt), known in PAL regions as Duck Hunt Duo, is the name of a playable trio composed of the dog, a duck, and the off-screen hunter from the NES light gun game, Duck Hunt.
Moveset 	Moveset 	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Isaac 	Isaac 	Isaac
 	 	Debut 	Golden Sun (2001)
 	 	Availability 	Starter
 	 	Bio 	Isaac (ロビン, Robin) is a Venus Adept, a playable character in Golden Sun, Golden Sun: The Lost Age and a main character in the overall Golden Sun series. He is the silent protagonist and party leader of the original Golden Sun, and gains a speaking role in his appearance late in Golden Sun: The Lost Age as a co-leader of the game's extended final party.
Moveset 	Moveset 	Moveset 	
Neutral Special	Growth 	Summons vines that grow out of his arms and when they connect with an opponent, they will constrict the opponent. Opponents are able to break out of the trap, but it will be more difficult at higher percentages. 	
Side Special 	Move 	Summons a giant white Psynergy hand that pushes opponents away. Continuing to hold the special button will keep the hand moving. By pressing the up button the hand will fling opponents upwards, pressing backwards will quickly attack opponents in the opposite direction it was facing and pressing down will make the hand become a fist and slam downwards. Even when Isaac is knocked down, the Psynergy hand will keep moving.	
Up Special 	Lift 	Summons the psynergy hand underneath him, that flings him into the air. 	
Down Special 	Gaia 	Summons a rock pillar from the ground. A spell circle will appear on the ground and the player can press left or right in where the pillar can be summoned. 	
Final Smash 	Judgement	Isaac summons the Venus summon, Judgement. It resembles an angelic knight in the sky gathering power in its lion shield and assaulting a radius of the stage below, consuming everything in an expanding white explosion. 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Mach Rider 	Mach Rider 	Mach Rider
 	 	Debut 	Mach Rider (1985)
 	 	Availability 	Starter
 	 	Bio 	The Mach Rider (マッハライダー, Mahha Raidā) is the lead character of the classic NES game Mach Rider. The game never received any sequel and thus he hasn't appeared again (except for cameos) but many elements from the game were used in F-Zero.
Moveset 	Moveset 	Moveset 	
Neutral Special	Mach Punch 	Winds up his left arm while charging dark magic and then performs a electric-infused backfist. Mach Rider can rotate 180° by turning in the opposite direction during the charging period to deal more knockback and damage. However, this is slower than the regular Mach Punch. It also receives a significant damage and knockback bonus if used in the air or rotated 180°, with these bonuses being stackable. As a result, an aerial reverse Mach Punch is powerful enough to one-hit KO any character at the ledge with enough rage and break any shield not at full size, while the grounded version can OHKO certain lightweight characters near the ledge. When reversed, it can KO middleweights at a mere 16% with no rage. The grounded version has super armor until just before the punch, though the aerial version does not.	
Side Special 	Steer Boost 	Steer Boost is an uppercut that has the ability to counter some projectiles while the attack is propelling Mach Rider forward, similarly to Raptor Boost. The attack sends the opponent upwards, but unlike Raptor Boost, it does not meteor smash when used in the air. The attack inflicts 17% on the ground, and 16% while airborne. 	
Up Special 	Motor Dive 	Leaps upward and, upon coming into contact with an opponent, latches onto them and discharges electricity before launching off of them with an explosion. Covers a very small amount of horizontal distance, but a decent amount of vertical making it a sub-par recovery. If Mach Rider successfully lands this move against an opponent, he is not rendered helpless and can use it again. Mach Rider will perform a electric-infused uppercut that deals weak knockback if the grab misses an opponent. 	
Down Special 	Driver's Foot	An electric-infused flying kick. Deals a decent good and knockback, but has considerable ending lag. In the air, Mach Rider flies diagonally downward and performs a powerful meteor smash during its start-up, while its late hit launches opponents vertically instead. A small shockwave is formed around Mach Rider when he lands on the ground, which deals a small amount of knockback. Deals relatively high shield damage in the air, so much so that it can bring shields to a sliver of their health if all of its hitboxes connect. Slows down significantly on impact with anything, has considerable landing lag and is extremely risky to use off-stage. 	
Final Smash 	Mach Rider 	Mach Rider jumps on his motor and enters the high-way road, the opponents close to him get caught inside of the Final Smash. It has a larger trapping box than Captain Falcon's. When activated he also grabs out his shotgun and can aim at the opponents on the road. The screen slows down and Mach Rider can shoot the opponents in this time which almost always instantly KO's them. 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Sami 	Sami 	Sami
 	 	Debut 	Advance Wars (2001)
 	 	Availability 	Unlockable
 	 	Bio 	Sami (Japanese: ドミノ Domino) is a CO from one of the four countries that comprises the Allied Nations, Orange Star. She is one of the first CO's played in the games, debuting in the eighth mission of the first game.
Moveset 	Moveset 	Moveset 	
Neutral Special	Hand Grenade 	Sami pulls out a grenade and unpins it. The grenade can be held for up to 3 seconds before it detonates, which can be "cooked" by holding the special button as soon as she takes out a grenade. The distance Sami throws the grenade can be controlled by pressing either forward, backward, or pressing no direction at all. Sami can throw up to two grenades at a time. 	
Side Special 	Remote Missile	Sami takes out a remote missile launcher and fires a remote-controlled missile. The missile can be controlled with the control stick and be cancelled out by pressing the shield button. 	
Up Special 	Air Unit 	Sami grabs onto an in-game air unit from Advance Wars (much like the assist trophy) and slowly hovers upwards. One can cancel the move early by performing any attack (excluding the up special), pressing down, or by airdodging, upon which the air unit will become an upward projectile. 	
Down Special 	C4 	Sami bends down a plants a C4 on the ground where he is standing, drops one when used in the air, or sticks one towards a wall if she is standing near one. By using the move a second time, she takes out a remote and presses the button, detonating the explosive. If Sami is standing near an opponent, she can attach the C4 directly onto them, which acts like a Gooey Bomb.	
Final Smash 	Victory March 	Using her Final Smash, Sami calls in her army of infantries, mechs and a large tank, who are much bigger in size than the Assist Trophy. Sami stands on top of the tank and can shoot from it while the infantries and mechs attack the opponents on the stage. They disappear after a short while. Infantries are capable of jumping while mechs are not. 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Starfy 	Starfy 	Starfy
 	 	Debut 	Densetsu no Starfy (2002)
 	 	Availability 	Starter
 	 	Bio 	Starfy (スタフィー, Starfy), previously known as "Stafy" in other media before the localization, is the main character of the The Legendary Starfy series. The first three games in the series appeared on the Game Boy Advance, and the latest two on the Nintendo DS. His trademark move is his Star Spin attack. His most recent game, The Legendary Starfy for the Nintendo DS, is the first game in the series to be released outside of Japan.
Moveset 	Moveset 	Moveset 	
Neutral Special	Mighty Star Spin 	Starfy's signature spin attack can be prolonged by tapping the button and will hit multiple times. When the button is tapped too much, Starfy will spin too much and get dizzy leaving him open for a short time. 	
Side Special 	Star Slide 	A chargeable, controllable, sideways star dash which can be compared to Luigi's missile. It is a quick attack and can be angled up and down. When charged for too long he will get dizzy. 	
Up Special 	Surf Spin 	A whirling upwards spin which can juggle opponents. When spinning/juggling for too long Starfy will get dizzy. 	
Down Special 	Shooting Star 	For this move Starfy drops point-first into the ground. The further you fall the more damage you do. When reaching the ground Starfy can continue drilling on the opponent, but when doing it for too long it will make Starfy dizzy. 	
Final Smash 	Whirlpool Tornado Spin	Starfy starts spinning around real fast and gathers air and water around him. This eventually envelops into a giant whirlpool tornado which Starfy can slowly guide across the stage. When someone touches the whirlpool tornado they are sucked into it and rapidly receive damage in it until they are thrown out from above, quickly resulting in a KO.	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Tetris 	Tetris 	Tetris
 	 	Debut 	Tetris (1984)
 	 	Availability 	Unlockable
 	 	Bio 	Tetris (Russian: Те́трис, pronounced [ˈtɛtrʲɪs]) is a tile-matching puzzle video game, originally designed and programmed by Russian game designer Alexey Pajitnov. It was released on June 6, 1984, while he was working for the Dorodnicyn Computing Centre of the Academy of Science of the USSR in Moscow. He derived its name from the Greek numerical prefix tetra- (all of the game's pieces contain four segments) and tennis, Pajitnov's favorite sport.
Moveset 	Moveset 	Moveset 	
Neutral Special	Pong 	Tetris transforms into a large single block that can be used as defense. It will reflect any projectile and nulify any recoil damage, thus still will receive the damage itself. 	
Side Special 	Block Shot 	Tetris transforms into an L-shaped block that will assume the position of a gun and shoot a single Tetris block from the tip. The block has a special property as when it hits something it will reflect and go back towards Tetris (unless something is in the way on the way back). It will inflict damage on the opponent and the damage will increase the longer Tetris reflects the block, the block will also become faster with each reflect from Tetris. It can be cancelled by not reflecting the block with the neutral special.	
Up Special 	Snake 	Tetris transforms into a row of blocks, forming a snake, and then is able to control the direction it is heading. The move is performed slowly but is fast when in action. During the attack Tetris can only attack by bumping into opponents. It also can be attacked itself but won't receive any knockback. 	
Down Special 	Block Drop 	When performed on the ground Tetris will transform into a sitting-block(?) on the ground and another block drops down on him from the sky that fits exactly. When performed in the air, Tetris will transform into a square block and drop down on the stage. 	
Final Smash 	Please Insert Coin	All the opponents on the stage will be trapped inside of a Tetris play screen. Tetris blocks will rapidly start falling down on the stage, inflicting massive damage and knockback to anyone getting hit by it. Eventually there is only one safe spot where the long Tetris block can fit in (or if you managed to make your way on top of the other blocks). When the last block drops and the rows are completed, said blocks in the rows will cause a giant explosion. 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
==Modern period==
Characters from games that have gotten releases after 2010.
 	Captain Olimar	Captain Olimar	Captain Olimar
 	 	Debut 	Pikmin (2001)
 	 	Availability 	Starter
 	 	Bio 	Captain Olimar (キャプテン・オリマー, Kyaputen Orimā), also referred to as just Olimar, is the main protagonist of Pikmin and Pikmin 2, and the discoverer of every Pikmin type to date.
Moveset 	Moveset 	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Villager	Villager 	Villager
 	 	Debut 	Animal Forest (2001)
 	 	Availability	Starter
 	 	Bio 	Villagers are the main NPCs in the Animal Crossing series, and there are currently around 460 of them. They live simple, quiet lives scattered around the player's town. On the release of Wild World, villagers started to specialize in hobbies, such as fishing, finding fossils, collecting insects - to name but a few.
Moveset 	Moveset 	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Wii Fit Trainer	Wii Fit Trainer	Wii Fit Trainer
 	 	Debut 	
 	 	Availability 	Starter
 	 	Bio 	The Wii Fit Trainer (Wii Fit トレーナー, Wii Fit Trainer) is a character who appears in every game in the Wii Fit series. He or she offers the player direction and evaluation, the player is instructed to perform the center of balance activity by precisely imitating the trainer's actions.
Moveset 	Moveset 	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Shulk 	Shulk 	Shulk
 	 	Debut 	Xenoblade Chronicles (2010)
 	 	Availability	Starter
 	 	Bio 	Shulk (Japanese: シュルク, Shuruku; English dub: /ˈʃʊlk/) is the main protagonist of Xenoblade Chronicles. He likes to think things through and is very methodical in his approach to most situations. He was one of the only known survivors on a previous expedition to retrieve the Monado, and as a young man has become a budding researcher set on unlocking the sword's secrets.
Moveset 	Moveset	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Chibi-Robo 	Chibi-Robo 	Chibi-Robo
 	 	Debut 	Chibi-Robo! Plug Into Adventure! (2006)
 	 	Availability 	Starter
 	 	Bio 	A Chibi-Robo is a robot whose goal is to make people happy. They are designed by Citrusoft. Every Chibi-Robo comes with a Chibi-House shaped like its head. Chibi-Robo are preceded by Giga-Robo, a much larger, similar looking robot also made by Citrusoft, a long time before Chibi-Robo were created. Chibi-Robo have been known to be unable to speak, they can say yes or no using signs. They run on Watts and can be recharged by plugging into an outlet.
Moveset 	Moveset 	Moveset 	
Neutral Special	Chibi-Blaster	Fires beams from his blaster. It can be titled up when grounded and tiltled down when airbone. 	
Side Special 	Toothbrush 	Pulls out his toothbrush and brushes in front of him while moving forwards. Makes him descend slowly in the air and can be held indefinitely. 	
Up Special 	Chibi-Copter 	Propels himself upwards a short distance, hitting opponents above him multiple times. 	
Down Special 	Recharge 	Chibi-Robo grabs a giant outlet and plug his charger into it. His electricity bar gets charged, but he himself can't move during this time. The electricity bar's percentage affects how strong Chibi-Robo's attacks with electricity are. Them dealing almost no damage and knockback when the bar is empty, while doing very good damage when full. The bar empties over time and not over uses.	
Final Smash 	Giga-Robo 	Chibi-Robo calls forth Giga-Robo, a gigantic robot that looks like Chibi-Robo, who stays in one place as it continuously stomps the ground. The stomps' shockwaves meteor smash airborne opponents while the legs buries them. 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Inkling 	Inkling 	Inkling
 	 	Debut 	Splatoon (2015)
 	 	Availability 	Unlockable
 	 	Bio 	Inklings (Japanese: インクリング Inkuringu) are customizable characters that players take control of within the game Splatoon. Inklings live in Inkopolis. As the main protagonists, they don't die, and instead easily respawn after being "splatted."
Moveset 	Moveset 	Moveset 	
Neutral Special	Splattershot 	When using the Splattershot, Inkling will shoot around ink all over the stage. It has a medium range and does average damage. It deals about 4% damage per shot and has little knockback. 	
Side Special 	Splat Roller 	When using the Splat Roller, Inkling will pull out a gigantic paint roller and will run across the stage with it hurting anyone who comes in their way. The move can be cancelled by jumping, going in the ink or using another special move. You can turn around, although it does take some time. An alternative to stop running is by pressing the A button which will cause Inkling to slam down with the Splat Roller causing quite some damage. 	
Up Special 	Splatter Jump	When using the Splatter Jump, Inkling will automatically change into a squid and jump upwards. They can charge up this jump by holding the special button. In their squid form they do damage to anyone who comes in their way. The Splatter Jump angles in an arc during the jump. The move can also be charged in the air, although Inkling will still fall down (albeit slower). 	
Down Special 	Splat Charger	When using the Splat Charger Inkling will pull out a rifle-looking weapon. Inkling then has to charge up the shot and can fire with long range. When charging a charge circle will be displayed at the point where the shot is going to be. Of course Inkling can change the position of this dot while it is still charging, but it will fire immediately when fully charged. The special button however has to be held when charging, else it will cancel the move.	
Final Smash 	Inkzooka 	When the Final Smash is activated, Inkling will pull out an Inkzooka. This allows Inkling to fire as many pillars it desires within a 10 second time limit. The pillars extend very high and do massive damage easily sending the players flying. The pillars extend all the way from the stage and go through walls as well. 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
==Third-Party==
 	Sonic the Hedgehog	Sonic the Hedgehog	Sonic the Hedgehog
 	 	Debut 	Sonic the Hedgehog (1991)
 	 	Availability 	Starter
 	 	Bio 	Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ, Sonic the Hedgehog) is the main character of the Sonic the Hedgehog games and the mascot of Sega. Sonic was first introduced by Sega in 1991 in the game Sonic the Hedgehog to combat Nintendo's mascot, Mario. He is often thought of as Mario's unofficial rival, although they have appeared in games together.
Moveset 	Moveset 	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Mega Man	Mega Man 	Mega Man
 	 	Debut 	Mega Man (1987)
 	 	Availability	Starter
 	 	Bio 	Mega Man, known as Rockman (ロックマン Rokkuman?, from the phrase "Rock 'n Roll") in Japan, also known as Mega or Rock in his original form, is the title character of what has been referred to as the "Classic" Mega Man series developed by Capcom since 1987.
Moveset 	Moveset 	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Pac-Man	Pac-Man 	Pac-Man
 	 	Debut 	Pac-Man (1980)
 	 	Availability	Starter
 	 	Bio 	Pac-Man (パックマン, Pacman), also stylized PAC-MAN, is the main character in the eponymous Pac-Man series by Namco. Pac-Man became a worldwide social phenomenon and Namco's mascot ever since he appeared in 1980.
Moveset 	Moveset	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Cloud Strife	Cloud Strife	Cloud Strife
 	 	Debut 	Final Fantasy VII (1997)
 	 	Availability	Unlockable
 	 	Bio 	Cloud Strife (クラウド・ストライフ, Cloud Strife) is the main protagonist of Final Fantasy VII and its related media, the Compilation of Final Fantasy VII from the Final Fantasy series by Square Enix.
Moveset 	Moveset 	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Simon Belmont 	Simon Belmont 	Simon Belmont
 	 	Debut 	Castlevania (1986)
 	 	Availability 	Unlockable
 	 	Bio 	Simon Belmont (シモン・ベルモンド Shimon Berumondo?, Simon Belmondo) is the first protagonist to appear in the series. He has appeared in Castlevania, Vampire Killer, Haunted Castle, Castlevania II: Simon's Quest, Super Castlevania IV, Castlevania Chronicles, Castlevania Judgment, and Castlevania: Harmony of Despair.
Moveset 	Moveset 	Moveset 	
Neutral Special	Battle Axe 	Throws the battle axe forwards in an arc which disappears upon impact with an opponent. It is good for airbone opponents. 	
Side Special 	Dagger 	Simon's weakest move. He can rapidly throw daggers forwards with good distance dealing very minor damage to opponents. 	
Up Special 	Grand Cross 	Simon is surrounded by a beam of holy light and ascends followed by several crosses which, unlike the beam, deal damage to the opponent. 	
Down Special 	Holy Water 	Simon throws holy water on the ground which burst into blue flames that crawl forwards for a short distance. 	
Final Smash 	Stopwatch 	Simon activates a stopwatch which halts the time. Simon can whip the opponent(s) he wishes to damage, his slashes now having been increased in power and knockback which the opponents receive once the time resumes.	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	Simon jumps on the screen and whips the floor.	Simon jumps on the screen and whips the floor. 	
Victory Fanfare	 	 	
 	Space Invaders 	Space Invaders 	Space Invaders
 	 	Debut 	Space Invaders (1978)
 	 	Availability 	Unlockable
 	 	Bio 	Space Invaders (Japanese: スペースインベーダー Hepburn: Supēsu Inbēdā?) or actually Alien Invaders are from the arcade game with the same title. Space Invaders is one of the earliest shooting games and the aim is to defeat waves of aliens with a laser cannon to earn as many points as possible. In designing the game
Moveset 	Moveset 	Moveset 	
Neutral Special	Plasma Blast 	A chargeable move. The Space Invaders can charge a plasma orb and send it forwards. Depending on the size, (grows the more it's charged) the plasma ball will divide into two or three smaller orbs when reaching its limit or upon contact with an opponent. When it happens, the plasma orb divides into smaller orbs that travel diagonally and do mild damage. 	
Side Special 	Void Rift 	The Space Invaders will slide forwards opening an intergalactic void behind them. They cause poison damage when hitting an opponent, and any opponent that stands on the void rift will receive rack-up damage and get stunned if they are still standing on it when the void seals. The Void Rift lasts 4 seconds, and there can be only one Void Rift at a time. Space Invaders will not open a void when sliding if there's already a Void Rift in the stage.	
Up Special 	Galactic Fission 	Space Invaders will turn into their pixel versions and glitch, dividing themselves and reappearing into a selected direction. Causes mild damage. 	
Down Special 	Tectonic Disruption 	Space Invaders hurl a big plasma blob below them, collapsing after a few seconds or whenever someone passes through it. It causes poison damage. If Space Invaders hurl it in mid-air, it explodes upon contact with ground. 	
Final Smash 	Invasion 	The trio will summon other Space Invaders to attack the stage, by sweeping at opponents and shooting lasers as well as plasma blasts. During the invasion period, Space Invaders receive a speed and attack buff. 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	The invaders will enter the screen in a quick animation as if they are descending in the original game.	The invaders will enter the screen in a quick animation as if they are descending in the original game. 	
Victory Fanfare	 	 	
==Mii series==
 	Mii Brawler	Mii Brawler 	Mii Brawler
 	 	Debut 	
 	 	Availability	Unlockable
 	 	Bio 	
Moveset 	Moveset 	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Mii Swordfighter	Mii Swordfighter	Mii Swordfighter
 	 	Debut 	
 	 	Availability 	Unlockable
 	 	Bio 	
Moveset 	Moveset 	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
 	Mii Gunner	Mii Gunner 	Mii Gunner
 	 	Debut 	
 	 	Availability	Unlockable
 	 	Bio 	
Moveset 	Moveset 	Moveset 	
Neutral Special	 	 	
Side Special 	 	 	
Up Special 	 	 	
Down Special 	 	 	
Final Smash 	 	 	
Taunts 	Taunts 	Taunts 	
 	 	 	
Intro 	 	 	
Victory Fanfare	 	 	
Category:Subpages
Category:Characters
Category:Lists
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Versus