132847-someone-had-to-say-it

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I feel like this needs to be said.....Guys,...you're experiencing a launch. There will be queues. There will be crashes, and bugs and lag. This is what a launch is. "Oh, but they should have seen this by the other 1000 MMOs around" - all of which experienced the same issues, as they understand that having 100 servers on launch will only alleviate the initial server stress, but in the long run will end to 100 underpopulated servers, regardless as to whether the game is a massive success or not. ​
 
Sit tight, enjoy your down time and enjoy the game once you are able to log-on. There are many new and returning players  - let's not be bitter on the forums, let's be welcoming and friendly like in game.	
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			This is actually a good launch , a bit laggy but above average when it comes to mmo launches:)	
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			^bump	
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			it's the 2nd launch of this game. The last one was this buggy for 2-3 weeks. So much that it repulsed a lot of people and made them change their drop plan. F2P launch was on PTR for months now as well. How come this is the only MMO that has severe bugs upon launch for prolonged amount of time, despite excessive testing?	
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 How come this is the only MMO that has severe bugs upon launch for prolonged amount of time, despite excessive testing?
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			was lagging hard but have seen WAY worse on some game launches.	
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I feel like this needs to be said.....
 
Guys,
 
...you're experiencing a launch. There will be queues. There will be crashes, and bugs and lag. This is what a launch is. "Oh, but they should have seen this by the other 1000 MMOs around" - all of which experienced the same issues, as they understand that having 100 servers on launch will only alleviate the initial server stress, but in the long run will end to 100 underpopulated servers, regardless as to whether the game is a massive success or not. ​
 
Sit tight, enjoy your down time and enjoy the game once you are able to log-on. There are many new and returning players  - let's not be bitter on the forums, let's be welcoming and friendly like in game.
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I'm going to assume you really haven't played many MMO launches
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			Ran into a few minor log in/out bugs and some UI lag but nothing out of the ordinary for a major patch/launch day.	
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Mmo launches have never been totally smooth and will never been. There will always be big and small bugs, glitches and problems devs didn't expect. DDoS attacks right at the start are common as f*k.
Wildstar's launches haven't been that bad on scale.
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Preach OP. This is actually pretty smooth launch, and despite people's complain, original launch was definitely not worst ones I've experienced. 
 
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it's the 2nd launch of this game. The last one was this buggy for 2-3 weeks. So much that it repulsed a lot of people and made them change their drop plan. F2P launch was on PTR for months now as well. How come this is the only MMO that has severe bugs upon launch for prolonged amount of time, despite excessive testing?
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Someone thinks this was their first launch.... Also this patch was on the PTR for ages. Also HAI! I was there for the FIRST launch and was in the early Beta! Pleased to meet you!
 
I just find this funny. Not here to complain, but to giggle.
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Most MMOs don't have bad launches.
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Launch problems are just as common as people saying launch problems are common and excusing them. Is there a correlation maybe? Heh.
 
Keep in mind though, this isn't a true launch. The game was playable 2 days ago. They ran beta for months... This is simply not comparable to what people are comparing it to.
 
Also, the launch isn't over. We're 2 hours in and people already saying "things went really well" -- that's premature. REALLY premature.	
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uhh, what scale are we on? Because the first Wildstar launch was completely dissastrous. And I've been there for it! Tera, Rift (had a good relaunch), Guild Wars 2, all of them had good launches. Most MMOs don't have bad launches.
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Let's compare this to largest every 'reborn' MMO ever, FFXIV. Launch issues? Major. 
 
Other 'normal' expansion launches?
WOD anyone? A massive MMO release, 11m player or something? 5 expansions under their belt? And they still Brita'd it?
 
Welcome to MMOs. You're expecting way too much for a launch.
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Let's compare this to largest every 'reborn' MMO ever, FFXIV. Launch issues? Major. 
 
Other 'normal' expansion launches?
WOD anyone? A massive MMO release, 11m player or something? 5 expansions under their belt? And they still Brita'd it?
 
Welcome to MMOs. You're expecting way too much for a launch.
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Launch problems are just as common as people saying launch problems are common and excusing them. Is there a correlation maybe? Heh.
 
Keep in mind though, this isn't a true launch. The game was playable 2 days ago. They ran beta for months... This is simply not comparable to what people are comparing it to.
 
Also, the launch isn't over. We're 2 hours in and people already saying "things went really well" -- that's premature. REALLY premature.
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uhh, what scale are we on? Because the first Wildstar launch was completely dissastrous. And I've been there for it! Tera, Rift (had a good relaunch), Guild Wars 2, all of them had good launches. Most MMOs don't have bad launches.
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 Satellites. Semiconductor devices. Automobiles.
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Maybe they should've done a stress test at some point.
 
 :D
 
I mean, they started open beta a week before the game came out (according to some, only because some of the closed keys started to expire). Their official channels didn't even recognize the 100s of milisecond pings everyone was getting when the servers WERE up.
 
Just wait til primetime tomorrow night.
 
And can we talk about the weekly omnibit cap they're calling a 'bonus' and refusing to discuss? Because that would be great.
			
				
	Edited September 29, 2015 by eMachiavelli	
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Maybe they should've done a stress test at some point.
 
 :D
 
I mean, they started open beta a week before the game came out (according to some, only because some of the closed keys started to expire). Their official channels didn't even recognize the 100s of milisecond pings everyone was getting when the servers WERE up.
 
Just wait til primetime tomorrow night.
 
And can we talk about the weekly omnibit cap they're calling a 'bonus' and refusing to discuss? Because that would be great.
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Let's compare this to largest every 'reborn' MMO ever, FFXIV. Launch issues? Major. 
 
Other 'normal' expansion launches?
WOD anyone? A massive MMO release, 11m player or something? 5 expansions under their belt? And they still Brita'd it?
 
Welcome to MMOs. You're expecting way too much for a launch.
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"Welcome to MMOs" That right there is the culprit. Low expectations is what allows game studios to still profit from failure. You people being SHEEP. In many other industries in the tech businees world this kind of launch performance would cripple the company. Satellites. Semiconductor devices. Automobiles.
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been there for GW2 launch, for FFXIV relaunch, for some Korean launches. For something that has been on the PTR for months and knowing how their original launch went this is not a good sign.
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Wait. What? Is it a launch, or isn't it? Because you say it's not a launch but it is a launch?
 
Your definition confused me. It's not a launch because people played the beta for months. You also have never played a MMO it seems. It's pretty simple, it's a relaunch. Many new and returning players. It'll be fiscally irresponsible to open new servers.
 
Bugs happen.​
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Hi all. i seen alot of post about this is a bad launch, and some saying its okay cause it just launched this morning or last day. But here is the thing, this game was not good before and ppl didten want to pay to play it. So now when it's f2p and people are running like crazy to try it out and then they get aLL of these errors, and carbine calling their servers MEGASERVER, and set the cap to 1k, its just not okay. But to my point, all the new players don't have the attention span to deal with all of these errors, so they will try it out and it will fail and they will leave.
THIS IS WHY COMPANIES MAKE STRESS TESTS: CLOSED BETA IS NOT A STRESS TEST. OH my god
 
And im really sad to see it going this way, cause the game is really great. 
 
So my hope is., new ppl Leave the game alone the next 2-3 days, come back and then try it out.	
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"Welcome to MMOs" That right there is the culprit. Low expectations is what allows game studios to still profit from failure. You people being SHEEP. In many other industries in the tech businees world this kind of launch performance would cripple the company. Satellites. Semiconductor devices. Automobiles.
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I can't wait to play Blade and Soul when it releases and read on their forums. 
"OMG Blade and Soul you have the worst launch ever!" 
 
:)	
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I'm just gonna stop you there (and not because it's the end of your sentance.... >.>   Hush!
 
Let's look at it this way.  We have a car that was driven by 1, maybe 2 people at a time in testing.  And now at release, we're throwing 400 people onto one car.  You think that car is gonna go anywhere, or are the engines gonna pop, and/or the transmission snap as it tries to move an inch, and/or the engine blow from the strain of attempting to move that one inch?
 
And then you'd say "Well it was the manufacturer's fault.  They had months to test this design out, they should've known what would happen."?
 
As BravoWhiskey said, "It'll be fiscally irresponsible to open new servers."  because even with a re-launch as smooth as melted butter, those servers will depopulate and have to be merged in...well, let's be optomistic and say 6 months.  And the hardware needed to power an MMO ain't cheap.
(Then you get all the headache of merging databases too.)
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And please no one pull  out the 'free' card. It ain't free. My time is worth something to me.
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it's the 2nd launch of this game. The last one was this buggy for 2-3 weeks. So much that it repulsed a lot of people and made them change their drop plan. F2P launch was on PTR for months now as well. How come this is the only MMO that has severe bugs upon launch for prolonged amount of time, despite excessive testing?
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			I've seen my share of troubled MMO launches and horrendous patch days with the companion roll backs, but I've never seen a launch where I couldnt even log in with a newly made character.	
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			I am going to say this... I was in que waiting for the Warhound. When midnight it.. IT instant logged me in. I had no lag. No issues period. Sorry to hear you did. IT does help I have a nice 180 meg connection from brighthouse. I also have a nice pc that properly handle this game. Those 2 factors equal Wildstar runs smooth as butter for me now. 	
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			I don't even plan on logging in till end of next week.  As with all releases they will have a massive burn off of frustrated players.	
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Srsly I had to wait over an hour in que to create an account and now there are still 300+ ppl left and the servers will be down in like 2 minutes.
WTF is wrong? Now I have to wait for the hotfix and after that i can spend another hour in que? ridiculous	
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uhh, what scale are we on? Because the first Wildstar launch was completely dissastrous. And I've been there for it! Tera, Rift (had a good relaunch), Guild Wars 2, all of them had good launches. Most MMOs don't have bad launches.
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			I have done many launches and apart from a couple there has always been problems. I'm expecting to see a few and will happily put up with a few niggles.Unless of course it's on par with the Archeage launch, then I might just go and bang my head against the wall for a few days.	
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			This isn't a launch though.. the game has been out for quite awhile. #logic	
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			Everything about unforseen problems at launch is true.  But another problem is the simple fact that this is F2P.  So there are a lot of new players trying the game out.  This is why the que's are full.  Also there are going to be a lot of gold farmer's trying the game out to see if there are ways they can seperate real players from their money.  All of this is bound to make problems at the beginning.  I know this is annoying to us regular players, but it is reality.	
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it's the 2nd launch of this game. The last one was this buggy for 2-3 weeks. So much that it repulsed a lot of people and made them change their drop plan. F2P launch was on PTR for months now as well. How come this is the only MMO that has severe bugs upon launch for prolonged amount of time, despite excessive testing?
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Yeah umm.. Have you played MMO's on launch day... FFxiv was unplayable for about a week after Heavensward came out... WoW did they same with WoD so be thank ful you can atleast play after an hour que......   If you can't log on do what i do ..... Do something productive IRL
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This isn't a "launch" because it isn't an expansion and the game never shut down to "re-launch" it.  This is a patch but obviously it is a huge patch with the f2p.  Things will happen but in all honesty, they shouldn't have kept it a close beta at the end.  They should have really stressed test it.  On the flip side though, stress tests don't always help vs it actually live.  Some people don't want to waste their time with a beta and just want to wait until it goes live.
 
As for those saying WoD was horrible, I find it funny because I had no issues at all except a queue which has always happened and I am on a high pop server.  (Not one of those isanely high ones but a high one)  Their launch was not bad as the thing that hurt was getting DDoSed.  Nothing they can do about that but that is what happens when there are millions of people who want to play a game you get people who do that. 
 
I wasn't there for SWToR's f2p patch.  Anyone there remember it?  Their main launch went very smooth.  I was in the first wave of people able to log in at a certain time on the early access launch and had no issues.  Same with the official launch after the early access.  So just was curious if they ran into issues switching to f2p?
 
Overall though, no matter what game you are playing, on big patches like this, you should avoid it for a few days unless you can tolerate things like this.  If there are still major issues after a week, then that is all on Wildstar and would be disappointing.
 
But I am here coming back to try it again and see how it is.  Likely will wait till the weekend to let things calm down some, but I am excited to check it out again.  Got a friend from work who is going to play too.	
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And every expansion before that as well.
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Sorry but you are wrong.  BC midnight launch.  Played it with 0 issues along with all night/day.  Was off the next few days and had the weekend and had 0 issues.  Same with Wrath.  Same with Cata.  MoP wasn't bad either.  WoD was only bad because of the DDoS attack along with millions of people coming back so some servers had queues.  But once I got in after the queue, I had no issues.  Guess some people like yourself must have had your own issues.  Not sure why I never did along with all my friends and guildmates. I will say though yes at times they had quick realm restarts, but if you can't take 15 mins of down time when an expansion is released, then you shouldn't be playing mmos or at least wait a week out to play.
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Yea, that's a patent lie.
 
WoW was notorious for having every expansion (with the exception of post-Cata, since I didn't play then) being a laggy mess at launch. I played on both Elune and Lightning's Blade, two of the most populated and oldest servers and it was awful on both. With the latter even having a persistent queue.
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Preach. And with Wow it doesn't apply only to expansion but big patches as well. AQ, anyone?
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I feel like this needs to be said.....
 
Guys,
 
...you're experiencing a launch. There will be queues. There will be crashes, and bugs and lag. This is what a launch is. "Oh, but they should have seen this by the other 1000 MMOs around" - all of which experienced the same issues, as they understand that having 100 servers on launch will only alleviate the initial server stress, but in the long run will end to 100 underpopulated servers, regardless as to whether the game is a massive success or not. ​
 
Sit tight, enjoy your down time and enjoy the game once you are able to log-on. There are many new and returning players  - let's not be bitter on the forums, let's be welcoming and friendly like in game.
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Sorry but you are wrong.  BC midnight launch.  Played it with 0 issues along with all night/day.  Was off the next few days and had the weekend and had 0 issues.  Same with Wrath.  Same with Cata.  MoP wasn't bad either.  WoD was only bad because of the DDoS attack along with millions of people coming back so some servers had queues.  But once I got in after the queue, I had no issues.  Guess some people like yourself must have had your own issues.  Not sure why I never did along with all my friends and guildmates. I will say though yes at times they had quick realm restarts, but if you can't take 15 mins of down time when an expansion is released, then you shouldn't be playing mmos or at least wait a week out to play.
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Sorry but you are wrong.  BC midnight launch.  Played it with 0 issues along with all night/day.  
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You are either mis-remembering or are creating fallacies to help bolster your point.  
 
The Burning Crusade launch was a cluster of queues and poor performance for days.
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uhh, what scale are we on? Because the first Wildstar launch was completely dissastrous. And I've been there for it! Tera, Rift (had a good relaunch), Guild Wars 2, all of them had good launches. Most MMOs don't have bad launches.
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I feel like this needs to be said.....
 
Guys,
 
...you're experiencing a launch. There will be queues. There will be crashes, and bugs and lag. This is what a launch is. "Oh, but they should have seen this by the other 1000 MMOs around" - all of which experienced the same issues, as they understand that having 100 servers on launch will only alleviate the initial server stress, but in the long run will end to 100 underpopulated servers, regardless as to whether the game is a massive success or not. ​
 
Sit tight, enjoy your down time and enjoy the game once you are able to log-on. There are many new and returning players  - let's not be bitter on the forums, let's be welcoming and friendly like in game.
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If multiple emergency maintainences/restarts with extensions within the first 8 hours of F2P doesn't count as a bad launch (during the 'middle of the night' window too), I'd like to know what people's criteria is.
 
And "you can't have a bad launch because a lot of games struggle at start" isn't reasonable. That's like saying no one is tall because the NBA exists.
			
				
	Edited September 29, 2015 by eMachiavelli	
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If multiple emergency maintainences/restarts with extensions within the first 8 hours of F2P doesn't count as a bad launch (during the 'middle of the night' window too), I'd like to know what people's criteria is.
 
And "you can't have a bad launch because a lot of games struggle at start" isn't reasonable. That's like saying no one is tall because the NBA exists.
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it's the 2nd launch of this game. The last one was this buggy for 2-3 weeks. So much that it repulsed a lot of people and made them change their drop plan. F2P launch was on PTR for months now as well. How come this is the only MMO that has severe bugs upon launch for prolonged amount of time, despite excessive testing?
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Yeah umm.. Have you played MMO's on launch day... FFxiv was unplayable for about a week after Heavensward came out... WoW did they same with WoD so be thank ful you can atleast play after an hour que......   If you can't log on do what i do ..... Do something productive IRL
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			I'm in queue now but it can't be as bad as when TechR and friends accidentally DDOS'd the servers XD	
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This is actually a good launch
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^This. Bad customer service & low expectations are the new normal it seems, when it comes to mmos. And please no one pull  out the 'free' card. It ain't free. My time is worth something to me. Mmo companies who don't respect that don't get my dollar, simple. Like right now I'm patched & waiting in a queue that said 6mins 30mins ago & now still says.3mins. Must be time dilation on Nexus lol!
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Look, some people are saying that "other MMORPGs also have crappy launches" - yeah, some of them do, some of them don't. Frankly, it doesn't matter. The fact that others are bad at something doesn't excuse you to be bad too. But whatever.
 
But people saying "this isn't even really that bad of a launch" are just delusional at this point. This might not be the worst launch, but it's down there among the worst ones.
 
Many launches are laggy and buggy, indeed. But almost all of them at least allow people to actually create characters and play the game.
 
And I'm giving the benefit of comparing this transition from P2P to F2P with an actual game launch. If I compared it only with other transitions... well, it would be sad for Wildstar.
 
TERA, LOTRO, DDO, GW2... none of their servers fried by going from P2P to F2P.
			
				
	Edited October 2, 2015 by Yellye	
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I'm going to assume you really haven't played many MMO launches
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Sorry but you are wrong.  BC midnight launch.  Played it with 0 issues along with all night/day.  Was off the next few days and had the weekend and had 0 issues.  Same with Wrath.  Same with Cata.  MoP wasn't bad either.  WoD was only bad because of the DDoS attack along with millions of people coming back so some servers had queues.  But once I got in after the queue, I had no issues.  Guess some people like yourself must have had your own issues.  Not sure why I never did along with all my friends and guildmates. I will say though yes at times they had quick realm restarts, but if you can't take 15 mins of down time when an expansion is released, then you shouldn't be playing mmos or at least wait a week out to play.
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So like important stuff, where mistakes could cost money or even lives.
This however is a game, a free one at that. You know what happens when people can't play? Not a damn thing. Nobody loses money, nobody gets hurt.
Go watch a movie or do something useful with your life while you wait. Getting all worked up and QQing on the internet will accomplish exactly nothing,
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			Everyone calm down yes even I have raged on the forums but lets do this.......Lets give them 2 days if they cant fix the game to the point that is playable ( playable still is seeing chuas floating or unable to complete a lvl 5 quest I dont care for any of those cupcake bugs unlike some OCD people ). Lets give them 2 days lets see what they can do by Saturday how this talented dev team can find a mysterious bug or server issue that must have not been there before Kappa. Not Kappa lets just give them 2 days the game will be back to normal :)	
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			Another one of this retarded threads.	
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