116315-any-consideration-for-making-ampsability-points-account-bound

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Basically a system like this...
 
Main character unlocks all Amps and ability points.
 
He then makes an alt and in his account inventory (the same one you get your boom boxes from) he'll see all Amps and abilities acquired from main character. He'll be able to take them out and put them in his inventory, but they will be soulbound and unusable till 50.
 
Trying to get all amps and abilities for you main takes several months, it shouldn't require several months for each alt you want to play.
 
This would increase playability and player retention and would make having an alt or switching to a new main viable	
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For example... I really don't like my stalker main,. but he's capped in Amps and ability points... I would love to switch to a new main, but then the thought of getting another 10amps and 7 abilities is too much. So I'm playing but not enjoying my time and there's a good chance ill probably quit.
 
Just allow me to take the time I've invested in wildstar and transfer that to a class ill enjoy	
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			Reputation should be account bound, but that's pretty much it. If you need the AMPs and APs you can always visit the comodity broker, thanks to the mega servers there should more than enough of them.	
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Reputation should be account bound, but that's pretty much it. If you need the AMPs and APs you can always visit the comodity broker, thanks to the mega servers there should more than enough of them.
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There's 4 ability points and they selling for 60-70p each. Basically it would cost 1000p to outfit your alt. or in real money value $2000 (at 10p per credd)
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I feel your pain, I have 3 characters I enjoy playing a lot.
They are suppose to be making them drop more frequently than the already more frequent drop ratio of last patch lol. So lets pray to the Carbine gods that its a much better drop rate, otherwise we'll have to hold their feet to fire!!!!!!
I forget they are listening please don't ban me. :ph34r:	
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			I'd say amp/ability point system is near perfect now after changes. You get freebies, but not all are freebies. And yes I do have an alt that I'm working on getting all the amp/ability points too. Carbine should not give into players trying to get everything easier because if lazy players get the one thing they ask now there will be another one next week.	
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More Stalker QQ from you?
 
I thought you said you were going to quit what happened to that?
 
No they don't need to make them account bound. 	
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While we are at it, lets make levels account bound; and duplicate all items we find onto all of our characters.... 
 
Ok sorry for the sarcasm; this thread demands character progression on one character be shared with all of your characters. This is just plain bad. If you don't have the time or desire to progress multiple characters, don't do it; but don't ruin it for people who do like progressing multiple characters by taking away pieces of progression. 
 
The argument 'Why should I have to collect extra AMP / Ability points on character X when I already did it on character Y' is logically identical to "Why should I have to level character X when I'm already max level on character Y "
Both are silly; and the response to both should be 'Play the game' not 'make more loop holes'	
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I have a 50 warrior, slinger, esper, and medic.  They are all 1800 geared and you may have seen them on the leaderboards.
 
Because I dislike the time consuming and pug unfriendly PvE in this game, the daily rep grind, the inability to change path systems, and grinding dailies for elder gems, I have not even finished my first character's (and mains) AMP and Ability Points.
 
The AMP / Ability lockout system that is ultra - rare / mega-expensive / elder gem locked drops, is stupid.  It does not allow you to progress your character unless you either spend a lot of real cash or perform tedious daily tasks.  The frustration of not being able to finish a character is immense and one of the main reasons I believe people quit Wildstar at 50.
 
To say it again, the system in its current place is stupid, time-consuming, dull, and favors pay to win given the advantage those items bestow on players.	
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			Personally, I'm not a fan of the idea.There's already a good supply on the CX and most go for really cheap. It's not that big of a deal having to buy them all for your alts (I usually send the AMPs to my alts as they drop).Edit: I derped. I was thinking AMPs as in the really cheap AMPs that drop everywhere, not AMP point unlocks. oops.	
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Personally, I'm not a fan of the idea.
 
There's already a good supply on the CX and most go for really cheap. It's not that big of a deal having to buy them all for your alts (I usually send the AMPs to my alts as they drop).
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/signed 
 
However I'd be happy with the complete removal of ATU/AMPs altogether, the feeling is daunting have being time gated or have to sink gold to make my character stronger outside of gearing up when I'm already level cap. Add more points you add more levels is my preference. This design isn't fun, it isn't optional, it doesn't expand my gameplay it constricts it. It's tedious and not hardcore. 	
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I'd say amp/ability point system is near perfect now after changes. You get freebies, but not all are freebies. And yes I do have an alt that I'm working on getting all the amp/ability points too. Carbine should not give into players trying to get everything easier because if lazy players get the one thing they ask now there will be another one next week.
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			I still think we should have access to all the AMP- and ability points. The grind feels unnecessary.	
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I still think we should have access to all the AMP- and ability points. The grind feels unnecessary.
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Well good thing the Amp points and ability tiers ARE unnecessary then. You don't need them for any content in game... 
 
They are something fun for maxed characters to accrue over the long term.
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... that give a significant advantage in both pve and pvp.
 
Now do you see the problem?  They need to have other things for you to "collect," like pets and shit.  Not power items.  DERP
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... that give a significant advantage in both pve and pvp.
 
Now do you see the problem?  They need to have other things for you to "collect," like pets and shit.  Not power items.  DERP
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where are these freebies you speak of?
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I have a better idea: instead of making the amp and ability points account bound, how about making it so the process of acquiring them isn't tedious, unenjoyable and detrimental to rolling alts.
 
Seriously, if you ever finish off a series of tasks in a game that you ultimately did not enjoy and your reaction is "that was so awful I want it so that I never have to do that again on another character" then perhaps it would be better to ask for that system to be made enjoyable, instead of asking for a by-pass for future alts.	
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They do not. Any decent player can beat any other decent player irrespective of extra amps / ability tiers if they play well. 
 
This is a moot issue. Extras are Extra, Having a few extra amp points and another capped ability isn't going to magically make you a better player. The increased utility of the points is just enough to boost builds with an extra capped ability and a few more amp benefits. It doesn't make or break any class, just provides a few more options to play with.
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Leveling path, grinding rep, golding dungeons, grinding PvP . . .
 
They aren't free because you have to put the time in, but they are ways other than elder gems.
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so my soldier is maxed level where does she get the amp/ap thingy for her?
 
Edit: yes i said thingy
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It makes the difference between having an extra interrupt armor or not (huge in PvP.)
 
While AMP and Ability Points exist in their current state, Wildstar can NEVER be a competitive MMO in the PvP scene.
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Path vendor machine next to the elder gem vendor.
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You speak matter of factly as if you are not wrong.  You are undeniably, 100% wrong.  I don't even have to provide reasons, (which I'm going to) because the rarity and price of each of those items is through the roof!  They are very valuable for a reason!
 
From a PvE standpoint, having 7 ability points is a whole new tier.  You can move your t4 to t8 with those points, increasing your damage dramatically.  In PvP, it can make the difference between having a viable build, and having a non-viable build.  It makes the difference between having an extra interrupt armor or not (huge in PvP.)
 
Each AMP point is extremely valuable for a dps player. 2% crit from an amp is huge, given the fact that most people don't even break 20% crit until they have raid gear!  AMP and Ability Points are the LARGEST power gaps in the game at the moment.
 
You really show your ignorance here by trying to face this argument as if they're not a big deal, especially after the stink you put up over the ones that were made available for pvp / dungeons etc.  While all my points are clear and valuable enough to bring healthy discussion, I would go so far as to say you are extremely biased in this argument.
 
 
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When it comes to performance, telegraph uptime is far more important than a marginal increase in output. 
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Me vs Myself (pretend these examples are equally skilled).
 
Me has no ATU/AMP,
Myself has all the ATU/AMP,
 
Myself roflstomps Me!
/end story
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Well good thing the Amp points and ability tiers ARE unnecessary then. You don't need them for any content in game... 
 
They are something fun for maxed characters to accrue over the long term.
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For example... I really don't like my stalker main,. but he's capped in Amps and ability points... I would love to switch to a new main, but then the thought of getting another 10amps and 7 abilities is too much. So I'm playing but not enjoying my time and there's a good chance ill probably quit.
 
Just allow me to take the time I've invested in wildstar and transfer that to a class ill enjoy
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I disagree.
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I respect your Opinion Rik, but for curiosities sake could you provide an example of content in W* you cannot engage in or complete with out the extra amp points / ability tiers?
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I never claimed that you can't 'engage' in WildStar content without them, I disagree with the fact that your saying they are unnecessary.
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So you agree that they aren't necessary to do anything in the game, but then disagree that they aren't necessary?
 
That's a contradiction if ever there was one. 
 
They are nice bits of progression post 50, but they simply aren't needed for anything in the game... I don't think that is really such a controversial statement is it?
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Unless having less points roots your character into the ground so your unable to move/do anything in the game, then yeah. They aren't unnecessary though, if they were it would be no point whatsoever in even having any points period. It's not a contradiction.
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			I dunno about account bound, but as someone with 4 attuned 50s.... please, please please make the process less tedious. Or maybe increase the world drop rate.... been playing every day since launch and I've never seen/gotten one (beyond the few on the CX).	
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There is a difference between 'useful', 'good to have', 'beneficial' , and 'necessary'.
 
The extra points/tiers are all of the above besides necessary. I don't disagree they are beneficial, but I hold firm that they aren't necessary. That is all. 
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I dunno about account bound, but as someone with 4 attuned 50s.... please, please please make the process less tedious. Or maybe increase the world drop rate.... been playing every day since launch and I've never seen/gotten one (beyond the few on the CX).
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I give you credit for trying, but this is simply wrong. When it comes to performance, telegraph uptime is far more important than a marginal increase in output. While it may indeed be true that a few percent points more DPS or an extra full tiered ability can bump a character up a solid few percents in DPS, HPS, or mitigation; what will always be more important is your uptime. Now if you are just standing still smacking a stationary raid boss; or something similar; sure this boost sounds great; but frankly if you weren't already doing enough HPS / DPS to down a stationary boss fast enough, extra amps / tiers aren't going to magically save you from the awful build you would have to have. 
 
That said; in any dynamic instance (read: all PvP, all PvE that isn't a sit still and spank mechanic) a single missed telegraph can offset most or all of the advantage given by extra amps / tiers. Granted this is different depending on your class, the reality is the same. A better player with no extras is going to beat you down hard in PvP no matter how many extra tiers and amps you have. 
 
As a PvP player, I expect you know that all too well. In PvE the same is pretty much true; in dynamic PvE keeping uptime is still much more important than a few extra DPS / HPS percent points. The Extra amp points and tiers are certainly nice things to get; but they don't make or break any build; and they are truly and utterly unnecessary for any content.
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They added them as rep purchases in all the daily places, plus as rewards for getting gold in dungeons and I believe adventures too. Doesn't make them easy, but makes collecting them a bit less tedious 
 
 
 
 
Like I said Rik, you are welcome to disagree, and I can very much agree to disagree. Call me pedantic, but if they are not unnecessary, that means they are necessary... I am just curious what you have found that they are necessary for. 
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Uptime is independent of amp and ability points. Hit or miss, amp and ability points affect you positively despite your skill level. You assume equal skill between someone with and someone without. Otherwise you could just say something like wearing all your gear is more important than being naked.
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Which would be true. Uptime may be independent of amp/ability points, but performance is heavily dependent on uptime; so much so that small differences in uptime exceed small / moderate differences in amp points / ability tiers.
 
I don't argue that in a perfect world that we don't live in, two identical copies of the same character hitting the same dummy with the exact same timing and system specs will, if one has capped extra amps / abilities probably do more damage / healing etc. What I do argue is that in the real world, that doesn't happen, and in most instances ones performance in PvP, and PvE will be more highly affected by things like uptime than a few extra amp points and ability tiers. My point remains the extra points aren't actually needed to complete any content in the game, or to be a great player. And frankly with two good players squaring off, amp points and ability tiers will on average mean a lot less than how well each of those players reacts to the other; and how they adapt to the strategies of each other. 
 
 
 
Perhaps, but I'll take a regular Rep grind where constant progress can be made over a completely random low RNG grind anyday. YMMV, but I consider the new additions less tedious than my old method of farming KV for weeks on end :)
 
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There is no probably.  Assuming the person uses those amps / APs on things that improve their dps / healing, they will absolutely perform better.
 
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You and I both know this is false (from a PvP perspective). No matter how many extra amps / tier points someone has, If you force them into a bad position you will tear them apart. 
 
Well yea, if people make mistakes, they're going to die.  I'm looking at the point of arena pvp perspective.  If two teams compete at 2200+, and one has full amp / ability points, that team has a significant advantage over the other.  There's a point at which that overpowers the skill gap.  Having the extra amp / ability points also sometimes allows builds that aren't attainable for the have nots, which isn't really  fair at all.
 
you are honestly suggesting that with full 1800, the deciding factor in a match would be extra amp points and tiers rather than who forces who into the worst position first? I'm pretty sure I've seen you trash better geared folks, let alone same geared folks with a few extra tiers and amp points...
 
See my last comment.
 
 That IS my argument; that other factors (beyond extra amp and tier points) are much more important to performing well in PvP (and PvE). I think we are actually arguing the same thing from different angles; I 100% support that the extra points and tiers are all else equal beneficial; I only argue they aren't necessary for any of the content, or to be good at any of the content; which It looks like you also agree with:
 
So yea, I think we are essentially saying the same thing... extra tiers and points are beneficial, but not prohibitively such that not having them prevents you from playing content or being a good player. 
 
This wasn't part of initial argument as I always think that good play is rewarding in itself, but having those other things give you an edge--- and  that's important.  When you look at the population as a whole, and see that some players are receiving an edge unavailable to others (without significant luck / time sink / tedium) it's pretty awful.
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			Making them account wide will fix the issues.  Most games already do this kind of thing being tiresome on alts.  Having to run multiple attunements really blows too	
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I definitely don't want to see this.
 
They are meant to be a further way to progress your character after 50- it works and is fun (for me, at least). Gives something to look forward to when you are at cap.
 
I don't PvP, so maybe that influences me, but from a PvE perspective not having all my points is not holding me back from doing anything I want to do in game.	
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I definitely don't want to see this.
 
They are meant to be a further way to progress your character after 50- it works and is fun (for me, at least). Gives something to look forward to when you are at cap.
 
I don't PvP, so maybe that influences me, but from a PvE perspective not having all my points is not holding me back from doing anything I want to do in game.
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It makes all the difference in PvP.
 
But no, I could think of things that are way better for character progression other than amp and aps
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We could all Eclips, but those aren't implemented; Amps and ability tiers are.
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Chua also kinda against this implementation.
Is part of progression, and should be done on character level, individually.
Is not that hard to collect them anyway, only take time.
 
Maybe more ways of getting them to make easier for PvP players would be option, but just making all account bound: No thank you	
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Amp points are at least 25p. Ability points are 60p. That means you need at least 670 platinum to finish your characters, or gear and time to participate in the content, and then another 400+ plat to finish.
 
That's the equivalent of 40 CREDD aka 800$ us in logical progression.
 
No. It's stupid. Its hugely annoying if you like playing alts. It could be account bound, or at least removed entirely and made available at a much higher rate.
 
Honestly I facepalm and think, how could they possibly have thought this was a good idea. I wish that there were other thjngs for progression like I dunno maybe,
 
Item imbuements that give a more visually exciting weapon?
 
Other games have it.. Legendaries in WoW.
Novus etc weapons from ffxiv.
Legendaries from gw2.
 
I mean really? Amps and ability points? How lame. It really sucks the fun and removes a completion aspect from the game.	
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Agree in totality.
 
AMP/AP system should be by default free for all, or attainable by a quest line that is not like attunment process but rather a storytelling one that would actually be enjoyable.
 
Stop the SIR FARM A LOT shit and make the game appealing to the rest 99% of population.
 
This bullshit from people that said: Attunment is good because it culls out the weak and we get only pro players ... same for 20/40 man raids ....
Now look what it brought us (Europe) 1 EU PVE server that in prime time (7:00 to 10:00 PM) doesn't have 1 PVP arena for 2v2 / PVP Queues for BG in 16 minutes.
Same goes for PVE, guild scrambling left and right, 1 major EU guild, the others are always under pressure due to people constantly leaving.
 
If you add all up... 99% of players feel this game needs a treatment like "a realm reborn" and actually play it after changes are done to it.	
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Amp points are at least 25p. Ability points are 60p. That means you need at least 670 platinum to finish your characters, or gear and time to participate in the content, and then another 400+ plat to finish.
 
That's the equivalent of 40 CREDD aka 800$ us in logical progression.
 
No. It's stupid. Its hugely annoying if you like playing alts. It could be account bound, or at least removed entirely and made available at a much higher rate.
 
Honestly I facepalm and think, how could they possibly have thought this was a good idea. I wish that there were other thjngs for progression like I dunno maybe,
 
Item imbuements that give a more visually exciting weapon?
 
Other games have it.. Legendaries in WoW.
Novus etc weapons from ffxiv.
Legendaries from gw2.
 
I mean really? Amps and ability points? How lame. It really sucks the fun and removes a completion aspect from the game.
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Amp points are at least 25p. Ability points are 60p. That means you need at least 670 platinum to finish your characters, or gear and time to participate in the content, and then another 400+ plat to finish.
 
That's the equivalent of 40 CREDD aka 800$ us in logical progression.
 
No. It's stupid. Its hugely annoying if you like playing alts. It could be account bound, or at least removed entirely and made available at a much higher rate.
 
Honestly I facepalm and think, how could they possibly have thought this was a good idea. I wish that there were other thjngs for progression like I dunno maybe,
 
Item imbuements that give a more visually exciting weapon?
 
Other games have it.. Legendaries in WoW.
Novus etc weapons from ffxiv.
Legendaries from gw2.
 
I mean really? Amps and ability points? How lame. It really sucks the fun and removes a completion aspect from the game.
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hmm, i have all my amps ability points, i did spend 70p(got 2 ability before the huge price spike) but that really wasnt too much. i have gotten 1 amp from STL gold, nothing from the other dungeons. i have NOT capped EG every week and i am only 2/6 GA
 
also i did not buy 40 credd or any for that matter.
 
if you ask any guild that is 6/6 GA/ any sort of progression into datascape, i wonder what percantage of thier players had full amp and ability points. im willing to bet the percentage is low, less the 25% even. my point is while nice power boosts, far from required. it is a progression for you to earn on your avatar.think of it like leveling from 50-60 but instead of getting number next to your name your play style changes over time.
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Where did you get them all?
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Where did you get them all?
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If Human only wants to buy them using Platinum, is Human's fault, not game issue.
Is many ways of obtaining them ingame, should not limit oneself to just one.
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all the ingame ones besides dungeons(i did say i got STL tho) i purchased 2 ability point from trade chat, 35p a piece. got all rep, path, and pvp ones, and the rest from elder gems. i am still missing 1 amp point but as a warrior, the last 2 are pretty much pointless, im just trade chat puggin KV gold when i can.
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If human wants to obtain ALL ability and amp points, human MUST spend platinum or be really lucky.
 
If human doesn't spend all day roleplaying a chua, has a job, a social life, dependents, human might be able to see all amp / ability points.
 
... And that's the point. Other games give you the option to spend months of dedication for cool legendary weapons or amazing mounts.
 
Wildstar has... Your damn ability points for skills and talent points for your character.
 
Its *cupcake*ing stupid.
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Found 1 in PvP bag
Found 2 as World Drop
Bought 3 from Elder Gems
Bought 3 from Reputation Vendors
Bought 1 from Path Vendor
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So 4 months after 50 you've only managed to get 7 of the 17 excluding rng, and you think that's okay? Do you have any alts? How many times do you feel like doing each of those rep grinds?
 
I for one detest doing dailies, as questing is bland.
 
Do you think your time could've been better spent working toward a legendary weapon / awesome mount / amazing housing item to reward you for your dedication?
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I take it then that you haven't spent any of your elder gems on yellow gear?
 
Also, do you play any alts at all? How much time do you have /played. Not judging you, but just for the sake of the conversation.
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Chua have 2 ALT characters, but does not play them that often. Simply cause too many things to do on main character.
Chua also not really aiming on maxing out ALT characters.
 
List is only AMP points. Currently make sense to max out AMP points first so can run properly Void Pact with AoE Healing build for HealSlinger.
Afterwards Chua will focus on Ability Points.
Yes, not maxed out, and Chua also not encountering any problems in healing during dungeons and Raids. Still topping Healing meters just fine and killing what killing.
So is not like Chua "need" AMP/Ability points to actually play game. Will offer more flexibility but is not requirement.
 
Chua use points as short-term goal to keep doing repetitive content.
Already maxed out all Reputations. Chua did so before AMP/AP drops were added to vendors.
Just doing dailies because is 1.5p a day income for Chua. And Simply cause love doing content with guild to get influence and be social.
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I unfortunately play 4 alts every day (raid on 3 of them!) and I'm one of those people that hates dailies/rep grinds. Not just hate. Hate.
 
I do like doing content though, oddball stuff like dungeons and raiding, but the EG gain (and reward) is pretty low for the effort spent. I raid 3x weekly and PvP (a little) and run dungeons every day, at the end of the week I'm only at 70-80% cap. Now expand that to me actively playing 4 alts and I end up at 30-40% on each at the end of the week.
 
Now I know, blah blah AMPs/AP are not required to show up and do well, but they do enhance enjoyment, and even unlock new builds, like the T8QD/T8TS/T8RF SS build that's baller. Or the healslinger VP build, or any number of combinations that become available.
 
So while I'm not saying spoon feed heaps of AMPs/AP points, there is already enough character progression from the current gearing process (excluding amps/ap) that the added grind just feels arbitrary and tedious. 
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I unfortunately play 4 alts every day (raid on 3 of them!) and I'm one of those people that hates dailies/rep grinds. Not just hate. Hate.
 
I do like doing content though, oddball stuff like dungeons and raiding, but the EG gain (and reward) is pretty low for the effort spent. I raid 3x weekly and PvP (a little) and run dungeons every day, at the end of the week I'm only at 70-80% cap. Now expand that to me actively playing 4 alts and I end up at 30-40% on each at the end of the week.
 
Now I know, blah blah AMPs/AP are not required to show up and do well, but they do enhance enjoyment, and even unlock new builds, like the T8QD/T8TS/T8RF SS build that's baller. Or the healslinger VP build, or any number of combinations that become available.
 
So while I'm not saying spoon feed heaps of AMPs/AP points, there is already enough character progression from the current gearing process (excluding amps/ap) that the added grind just feels arbitrary and tedious. 
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I unfortunately play 4 alts every day (raid on 3 of them!) and I'm one of those people that hates dailies/rep grinds. Not just hate. Hate.
 
I do like doing content though, oddball stuff like dungeons and raiding, but the EG gain (and reward) is pretty low for the effort spent. I raid 3x weekly and PvP (a little) and run dungeons every day, at the end of the week I'm only at 70-80% cap. Now expand that to me actively playing 4 alts and I end up at 30-40% on each at the end of the week.
 
Now I know, blah blah AMPs/AP are not required to show up and do well, but they do enhance enjoyment, and even unlock new builds, like the T8QD/T8TS/T8RF SS build that's baller. Or the healslinger VP build, or any number of combinations that become available.
 
So while I'm not saying spoon feed heaps of AMPs/AP points, there is already enough character progression from the current gearing process (excluding amps/ap) that the added grind just feels arbitrary and tedious.
 
 
TL:DR; give us faster AMP/AP progression through CONTENT completion, not rep grinds. (I'm excluding gold dungeon rewards because honestly- how many people have gotten more than 1-2 if any AMPs/AP that way...)
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enough character progression from current gearing? you mean hit 50 and craft pre raid best in slot set for 2-3 plat max?
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			akaik wow was the first game that had to become alt friendly, because players would play enough to warrant starting a second character, at least in the days of bc if a player could raid on 2 different characters, that was dedication, kinda like now in wildstar, i certainly would not put it under the easy to do category, but one thing i like about wildstar is those characters are separet entities from each other, the time you put into one character can really only be transferred to another via currency. i personally prefer it that way, brings value to your character.	
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Crafted will get you a few BiS (some classes more than others). But that's clearly not the end now is it? GA then DS offer a long path of upgrades, and yes while a lot of GA drops suck, they are wanting to change that. You won't be raid BiS for months. That's progression.
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akaik wow was the first game that had to become alt friendly, because players would play enough to warrant starting a second character, at least in the days of bc if a player could raid on 2 different characters, that was dedication, kinda like now in wildstar, i certainly would not put it under the easy to do category, but one thing i like about wildstar is those characters are separet entities from each other, the time you put into one character can really only be transferred to another via currency. i personally prefer it that way, brings value to your character.
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i think people are putting to much stock into the gearing changes, as i undder stand it, they are not going to make GA gear better, but going to make the stuff you would normally get before that Worse, and make all the in betweens clear on whats an upgrade and whats not.
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i think people are putting to much stock into the gearing changes, as i undder stand it, they are not going to make GA gear better, but going to make the stuff you would normally get before that Worse, and make all the in betweens clear on whats an upgrade and whats not.
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Chua think that drop 4, no?
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Last I heard they were doing a complete itemization overhaul and introducing a bunch of new gear. If they didn't increase the stats at all I'd be very surprised.
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			I think they confirmed the itemization overhaul for drop 4.	
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I don't get any gear with elder gems- only amp/ability points.
 
I'm enjoy the process of watching my toon grow stronger over time. Sorry you aren't enjoying it.
 
I'm not even trying on my alt. Maybe when I finish with my main I'll focus on him a bit more. But without any extra amp/ability points he's tanking vet dungeons just fine, which was what I made him for.
 
If there are PvP specific issues here, maybe there is another fix rather than just trying to take this progression out of the game? The way I always looked at it was that amp/ability points allow you to grow above and beyond your level 50 abilities, which is what the content is tuned for. So really, amp/ability points are for making your toon a little OP.
 
Anyway, just because you don't like it doesn't mean there aren't people who do. I like it.	
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Humans hope not!
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What about a legacy vendor, where you could buy AMP/AP points with renown? Every time you unlocked a AMP/AP with a world drop/EG unlock/bag drop etc it would unlock another available point in the vendor, and cost maybe 50-100k renown per point to unlock on alts. You would still have to actively play the alt to get the points, and it would take time, it would just be faster for them. Plus it would give us something useful to do with renown.
 
 
And to those of you who only care about/play one character, why would you even care if AMP/AP were account bound? Like your single toon effort is somehow invalidated by someone gearing alts? (I don't want BoA AMPs/AP, devils advocate here)	
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And to those of you who only care about/play one character, why would you even care if AMP/AP were account bound? Like your single toon effort is somehow invalidated by someone gearing alts? (I don't want BoA AMPs/AP, devils advocate here)
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Why would they care if gear/rep/levels were account bound?
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Because there is a massive difference between amps/ap and gear/levels?
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Explain the difference? I'm not seeing it. It's all character progression to me.
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Golf cart. Bugatti Veyron. What's the difference? They're both transport vehicles to me.
 
C'mon man really?
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What about a legacy vendor, where you could buy AMP/AP points with renown? Every time you unlocked a AMP/AP with a world drop/EG unlock/bag drop etc it would unlock another available point in the vendor, and cost maybe 50-100k renown per point to unlock on alts. You would still have to actively play the alt to get the points, and it would take time, it would just be faster for them. Plus it would give us something useful to do with renown.
 
 
And to those of you who only care about/play one character, why would you even care if AMP/AP were account bound? Like your single toon effort is somehow invalidated by someone gearing alts? (I don't want BoA AMPs/AP, devils advocate here)
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Golf cart. Bugatti Veyron. What's the difference? They're both transport vehicles to me.
 
C'mon man really?
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As an exclusive pvper, you receive 0 renown when pvping.
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Just to rephrase what everyone is saying, just in case the devs might be listening:
 
Amp and ability points in their current implementation are stupid.
 
Even the people that enjoy the grind would rather have something else.	
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Given that, allowing alts a faster progression for minor things like AMPs/AP is a huge QoL for us and doesn't affect people like you at all. Hence the why do you care line, since you're still 100% free to chug away with your personal progression.
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Obviously golf cart better.
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Just to rephrase what everyone is saying, just in case the devs might be listening:
 
Amp and ability points in their current implementation are stupid.
 
Even the people that enjoy the grind would rather have something else.
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Not everyone. I like the current system and feel like it works really well for me.
 
I understand you don't like it and it doesn't work for you, but when you say "everyone" you are trying to speak for me and then saying things that aren't correct about what I want and like.
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Not everyone. I like the current system and feel like it works really well for me.
 
I understand you don't like it and it doesn't work for you, but when you say "everyone" you are trying to speak for me and then saying things that aren't correct about what I want and like.
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I do respect your opinion, but I'm willing to bet you're the minority here. Painfully slow, small upgrades aren't most peoples idea of fun.  :P
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Okay, most everyone.
 
For the sake of the conversation. How many hours would you say you play in a week?
 
What do you participate in during that week?
Do you raid? How far are you?
Do you PvP? What is your rating?
How many amps/APS do you have?
 
How do you spend your time that your opinion lends to amp and ability points being in a good place?
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			On a more serious note (aside from pulling Olivar's leg because he's short), it really wouldn't break my heart to have the unlocked ones purchaseable by renown after unlocked on a main.  I've been trying to keep two characters ready for awhile now, EG capping per week and it's a slog.  End game is not particularly alt friendly, and if I take someone into a vet or a raid, I want to feel like they're as ready as I can make them for that instance.  Obviously the extra amps/ability points aren't necessary, but they are something that lends to that "more ready" feeling.  If reputation were account wide or if certain things could be acquired through renown (which has very little to blow on anyway), I wouldn't shed a tear.	
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I play too many hours :)
 
I run a lot of dungeons because I enjoy them a lot. I do dailies to make sure I hit my elder gem cap each week.
 
I raid, but only just started recently. 1/6. Been playing since launch, so that should give you an idea of how "hardcore" I am not. I spend a lot of time playing, but not necessarily maximum efficiency. I've probably unlocked about half of my tier points and half of my ability points.
 
I don't PvP much. I would actually like to, but PvP gear requirements and needing another LAS prevent me from having any fun in its current state.
 
If I had a frustration with AMP/AP, it would be that getting them means putting off getting another LAS and therefore keeping an entire side of the game off limits for me (PvP).
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So even someone that doesn't really min max or play any portion of the game hardcore can find gripe with the system.
Its a tradeoff to you, if you choose to finish off your character you must forgo another las.
 
Its a huge quality of life issue. I think that you shouldn't have to be limited by eg PR whatever to participate, don't you? I think that amp and ability points ate very poor design and a great many others do as well.
 
I believe that the more you participate in content that shows the advantage of PvP / pve content, you will be more inclined to see our side of the argument.
 
What do you think?
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So even someone that doesn't really min max or play any portion of the game hardcore can find gripe with the system.
Its a tradeoff to you, if you choose to finish off your character you must forgo another las.
 
Its a huge quality of life issue. I think that you shouldn't have to be limited by eg PR whatever to participate, don't you? I think that amp and ability points ate very poor design and a great many others do as well.
 
I believe that the more you participate in content that shows the advantage of PvP / pve content, you will be more inclined to see our side of the argument.
 
What do you think?
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Fair enough. I don't know if I'm in the minority or not in the overall game. In this thread, probably. It's something I never hear people complain about in game, though.
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You might be in the minority but you aren't the only one Sly. I didn't even want the amp points / ability tiers added as rep rewards when that happened. While we may infact be a minority, there are at least some of us who prefer having a long term progressions carrot.
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But most some people's idea of long term progression carrot is new content... just saying.
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lets change most / some to...
 
A significant relevent portion of the population that is possibly in the majority.	
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lets change most / some to...
 
A significant relevent portion of the population that is possibly in the majority.
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Unless you are a super duper mind reader and know what everyone personally prefers, (or have a statistically robust poll), lets just stick with just over half a dozen posters disliking extra amp points / ability tiers being per character and 2 posters liking them that way. 
 
EDIT: I mistyped, it appears earlier in the thread there are a couple more who dislike the idea of making them account bound as well.
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