Columnbine

Columnbine sends in doves from the left onto the tiles of any other plants in its column. Each dove deals 25 damage dubiously every 0.5 seconds to their targeted plants until they’re most fragile, although in return build up 50 durability of ‘armour’ (like vine plants); the Columnbine is not affected (unless you wanted to plant another one during its lifespan).
Despite being a barricade plant, the Columnbine only has 200 durability itself - the average durability of non-barricade plants is 300.
After forging the nest, said doves will automatically fly away to the right and remain unseen. The second, third and so forth body of doves will poke both the toughened plant and previous nest - in a way, doubling the durability, and adding yet another layer of armour. By the way, Pumpkin and vine plants are still available to place before and after this incredible moment.
However, all this can be interrupted by any non-mechanical zombie in melee range of the dove; however, all this can be uninterrupted for the moment of any barricade plants in melee range of the dove.
==Origin==
Columnbine is based on the Columbine. It is a pun between ‘Columbine’ (the plant), ‘column’ (referring to its range) and ‘Columba’ (typical-looking pigeons or doves); in addition, ‘column’ can mean an ‘upright’ pillar that’s ‘supporting’ an arch.
The “Nature Reserve” costume is due to the fact that the OS symbol of nature reserve shows a bird… This plant references birds.
==Almanac Entry==
==Upgrades==
With plant food or respective mints, the selected Columnbine constructs itself in a jade-like hexagonal cage with 5000 durability and starts producing eggs every 5 seconds, maximum five:
* If the cage is broken, left immature, then each of the gathered eggs hatch into doves at once onto random tiles.
* If all 5 eggs are ready to hatch then each of them will be systematically released onto an available plant in their column (this procedure is looped).
==Strategy==
In case you haven’t noticed (this plant really spites the certain ‘Insta-Killers’), Columnbine works well with barricade plants since they prevent the doves from being scared away as long as they’re alive, which can be maintained with the help of the Wall-Nut First Aid upgrade:
*Red Stinger only counts as a barricade plant in its two most defensive states, and Infi-nut only counts as a barricade plant during its projections (including its plant food ability).
*Garlic, Vamporcini and Scaredy-Shroom does not count as a barricade plant as they’re either not tough or alluring enough.
*Gumnut and Buttercup have no remark.
Intensive Carrot and Imitator further execute this plant’s concept, enabling multiple doves to do tremendous work, although not recommended on a frontline busy of ravenous zombies.
It is additionally not recommended to pair this plant with Bramble Bush - even though you can put barricade plants behind Columnbine, those plants will then provide way less value; similar scenario for placing barricade plants in front.
Finally, the main play style for this plant is to immediately shovel it up after planting it, like suggested in the almanac entry. It is not always a bad idea to use this in the backend whenever there is a risk of your defense being intruded, or when you haven’t fully prepared it yet.
==Gallery==
TBD birds arent real (I really need to get an artist)
==Trivia==
*Plants with seemingly undefined durability don’t count as a targeted plant, and so won’t be noticed by a dove (this even includes plants like Spikeweed).
*Doves are not afraid of hypnotised zombies or Zomboids.
Category:Reinforce-mint Family plants
Category:Defensive plants
Category:Uncleared page
Category:Reincarnation's 24-Hour Challenge