Report 573

Report #573
Skillset: Skill: Forging/Spellcraft
 Org: Illuminati Status: Rejected May 2011
Furies' Decision:
We do not find this to be necessary.
Problem: Forging runes require that you find a forger and give them your weapons
and armour to rune them. This takes time, trust and the availability of a
forger. A similar situation exists with Spellcrafters and hexangle/pentangle and
Tinkers with Largo and Vivace.
[A: 0 R: 0] Solution #1: Allow forgers/spellcrafters/tinkers to scribe forging
 runes/hexangle/pentangles/largo/vivace onto vellum
 (already created by bookbinders) using coal or
 magicink as appropriate. These can then be applied to
 a weapon via APPLY <vellum> TO <weapon/armour>
[A: 0 R: 0] Solution #2: Same as Solution 1, but decrease the duration of the
 respective effects to a RL hour to make up for the
 added convenience.
Player Comments:
---[Tandrin on 5/12 @ 17:41 writes]:
I am not sure that is necessary. I have always viewed
runes/hexangle/pentangles/largo/vivace as part of the boon offered by choosing
the tradeskill associated with that particular guild rather than a benefit that
needs to be easily available to all.
---[Iytha on 5/13 @ 01:05 writes]:
The fact that it's not restricted to being used on your own weapons seems to
indicate that it's not intended to be for personal benefit alone. The
unfortunate fact that it's a pain in the butt to actually get them from forgers
and so forth in no way contradicts this fact.
---[Viynain on 5/13 @ 16:36 writes]:
I'm particularly in favour of the second solution. This new suggestion would
open up the market not only for forgers/tinkers/spellcrafters, but bookbinders
as well who could supply that vellum. Making the runes applied this way last
shorter than the caster using them on their own items as well ensures the demand
stays constant enough that they'd be able to supply the market like this
indefinitely, which is good all around.
---[Inagin on 5/13 @ 23:42 writes]:
I like Solution #2 but a RL hour seems a bit short. Maybe half the time of the
normal duration?
---[Viynain on 5/13 @ 23:48 writes]:
Isn't the normal duration like, 25 RL hours or something? I'd say one hour for
this would be good so that a constant demand would be present in the market as
opposed to like, 12 hours.
---[Talan on 5/25 @ 07:27 writes]:
Sure, solution 1. With skillflex now, a lot of people just don't stay on
tinkering/spellcraft. They activate them only as they need them, so lately it's
even more difficult to get hold of one to do your etchings, where before they
were more common. It would be especially great for tinkerers to get another
trade-good to physically sell - especially one they can sell frequently.
---[Akyaevin on 5/26 @ 06:30 writes]:
Tandrin, spellcraft runes were introduced as part of the bashing balancing,
intended to bring mage/guardian bashing closer to bard/warrior/monk primarily by
reducing speed (druid just got a flat reduction in their time, without the rune
requirement). They're intended for use by everyone, not just by the
spellcrafter.
---[Akyaevin on 5/26 @ 06:30 writes]:
And yes, I support this.