Klevinoroto

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Klevinoroto is a boss in item asylum. He serves as the second and final opponent of klevprime, appearing after SlungusPrism is destroyed.
==Overview==
Klevinoroto appears as his namesake's ROBLOX avatar, consisting of a man with pale skin, black messy hair, a white polo shirt with a black tie, a black belt and pinstripe black pants.
===Attacks===
*"You can't escape!" - Klevinoroto will teleport to the nearest player and perform a punch, a knee strike, a flying kick, and a stomp that creates a large shockwave at his feet. His first attack predicts the target's movement, while the ones that follow it simply pursue them. Each attack deals 32 damage, while the shockwave emitted by his final attack deals 15.
*"Be gone!" - Klevinoroto will teleport to his target and slam his palms together. The attack deals 15 damage and creates a vertical shockwave around him that inflicts an additional 15 damage, strong knockback, and ragdolls anyone within its range.
*"Destroy!" - Klevinoroto will teleport to his target and attempt to uppercut them. If he is successful, the victim will be thrown into the air and ragdolled with an explosion connected onto them. The uppercut itself deals 18 damage, while the explosion deals 32.
*"This will hurt!" - Klevinoroto will teleport to his target and stop in place. After a brief charge, he will cause an explosion around himself. The explosion deals 40 damage, inflicts strong knockback, and ragdolls victims.
Periodically, he will taunt by saying, "nice try!" and refusing to attack. During this time, he will simply walk in his target's direction or back away if they are too close.
Once Klevinoroto's health is equal to or below 50%, phase 2 begins, giving him a slight red tint on his model, quicker attacks, and removing his ability to taunt. Phase 2 is signified by Klevinoroto exclaiming, "Yes! That allusion!"
== Perfect Run Strategy==
Klevinoroto is one of the most difficult bosses to successfully Perfect Run. Beating Klevinoroto with Perfect Run on rewards all players that have done damage to the boss present with the badge an allusion and the miscellaneous item you need to be like me. Use the following strategies to beat him.
*Prioritize obtaining powerful ranged weapons over powerful melee weapons, as Klevinoroto becomes much harder to attack with melee past phase 1.
*Speed, jump height, and health are all incredibly useful during this fight.
*Before entering the arena, players are given infinite time to prepare. Items like joy and big rock or upgradable items (if combined with noob tube) can be used to their fullest potential.
*After warping, the arena may not load in time, leading some players to fall into the void and ending a run early. This may be remedied on PC by clicking and holding the title bar while the arena loads; this keeps you in place, preventing you from falling down.
**If not on PC, standing at a higher elevation during the warp can act as a buffer and give more time for the arena to load, though this is not as reliable.
**Another option to avoid falling out of the map is to time a jump as you teleport, preferably on top of something. This practically guarantees you won't fall, but does require a bit of precision.
*During phase 1, Klevinoroto is best attacked during his taunts, as he does not fight back. Be careful, as if he begins phase 2 during a taunt, he will begin attacking immediately.
*A strange interaction during the fight is that shock waves and their hitboxes do not actually sync up with eachother. The hitboxes of the shockwaves linger for longer than their visual may give off. To avoid this, delay any action proceeding the shockwave by around a second. It is unknown if this is a bug or not.
* To counter his attacks:
**"You can't escape!" - If near a pillar, simply climb on top of it, bypassing the move entirely. Once the move is over and the stomp shockwave clears, get off the pillar, as it is easier to dodge his other attacks on the arena floor. Do be warned that if he manages to get on top of the higher elevation, he may manage to knock you off it as he'll be able to do one or two attacks on top of it, so don't linger around those areas for too long. If not near a pillar, circle around him, moving perpendicularly away from his attacks. Note that the stomp at the end of this move is extremely difficult to dodge if not on a pillar or with a jump height-increasing item, so if your health is low, get to a pillar as fast as possible. A final strategy effectively lets you survive and fill your rage meter is to not spam jump, but instead sync your jumps with every whoosh sound during his attack. Melee weapons with large hitboxes may hit him during this move, but it is otherwise not worth the risk, as he can easily stunlock players after one successful hit.
**"Be gone!" - Similar to "you can't escape!", move perpendicularly away from him. Melee weapons are not useful here, as the shockwave hitbox tends to cover his entire body, so approaching him is dangerous. Counter with ranged weapons.
**"Destroy!" - The best way to dodge this attack is to simply keep moving. As long as you don't accidentally walk back into where you were before, you'll usually dodge this without any difficulty. This move is very brief but practically guarantees a loss if it lands as he's very likely to chain attacks together and kill you without you being able to act.
**"This will hurt!" - Move away from him. Due to his long period of immobility before the explosion, this is the move in which most damage can be dealt, barring his taunts in phase 1. Ranged weapons with headshot multipliers can truly shine during this move, but as usual, melee weapons are not useful as the explosion is most potent near Klevinoroto.
*Weapons with invincibility frames such as tiger drop, ashura senku, or legion kata are extremely viable options as they can completely bypass select attacks.
*Weapons that heal the user, like vampire knives, are incredibly helpful for increasing survivability.
*Perfect eye coordination is REQUIRED for this boss, as is differentiating each attack via its attack phrases.
*You can bring a friend to deal damage to Klevinoroto while you focus on stalling and dodging Klevinoroto’s attacks, and vice versa if your friend performs better in stalling and dodging than you.
*Similarly to 10 Hour Burst Man, turn off area music and turn up your sound. You can tell which attacks he's going to use based on sound cues alone.
==Dialogue==
<tabber>
|-|Pre-fight (skipped during perfect run)=
 Klevinoroto: This Slungus... to hold... me?
Klevinoroto falls down on the arena after SlungusPrism explodes.
 Klevinoroto: Hmm... Indeed.
 Klevinoroto: I've been sealed long enough.
 Klevinoroto: The people of Towny has long since forgotten my name..
 Klevinoroto: ..And I am EAGER to make them remember.
 Klevinoroto: However, the blood of Combat King reeks from your hands, and I must admit..
 Klevinoroto: ..I'm curious about your ruthlessness, Asylumer.
 Klevinoroto: And so, before I tear apart the owners of JPX, and take OWNERSHIP of what you call, the Item Asylum.
 Klevinoroto: YOU, shall do as a warmup...
 Klevinoroto: Come forth, children of the asylum..
 Klevinoroto: And DIE!
|-|Post-fight=
 Klevinoroto: Bruh... cough I mean...-
 Klevinoroto: So concludes the life and times of Klevinoroto.
 Klevinoroto: A fitting end, to descriptors defined by a single game.
 Klevinoroto: Doomed... Even before my imprisonment.
 Klevinoroto: And I don't...
 Klevinoroto: ...Regret... 
 Klevinoroto: ...A second of it!
 Klevinoroto: *Crazed Laughter*
Klevinoroto will disperse into light while laughing before exploding, ending the boss fight.
</tabber>
==Gallery==
Klev normal.png|Normal icon.
Klev low.png|Low health icon.
File:klevangry 1.5.6.png|Klevinoroto in his second phase.
Klev monologue.gif|Klevinoroto delivering his pre-fight monologue.
==Miscellaneous==
File:KlevinorotoAprilFools.png|Klevinoroto in his second phase during April Fools Day 2024.
File:Klevinroto angry.png|Klevinoroto in his second phase, pre-v1.5.5.
File:Bald.PNG|Klevinoroto after being killed with smile.
==Audio==
Song Information 	
 	Allusions
File 	
BPM 	86 > 172
Key 	B Major
Song Length 	2:54 (per loop)
Remixer 	Aden Mayo
Original Composer	Arsi Patala/Hakita
Reference 	ULTRAKILL - WAR
==Trivia== 
*This boss is a reference to the owner of Allusions, Klevinoroto, as well as Sisyphus Prime from ULTRAKILL. All of Klevinoroto's moves are adapted from Sisyphus Prime's moveset.
*Klevinoroto states that "the blood of Combat King reeks from your hands" during his monolongue. This implies Uncertified takes place prior to Klevprime.
*Klevinoroto is the first boss to have dialogue-based cutscenes.
*Billy can kill Klevinoroto during the pre-fight dialogue sequence.
*Upon freeing Klevinoroto from the SlungusPrism, a pair of elemental orbs can be seen very briefly.
*Strangely, Klevinoroto is completely immune to the effects of death note and instant death.
*During Klevinoroto's "You can't escape" attack, he has a rare chance to do a ground slam instead of a flying kick, which ragdolls instead of doing simple knockback.
* Klevinoroto has several unique interactions regarding his end-of-fight dialogue: 
**If killed by master spark, only his hair remains, floating motionless. The hair explodes by the time the dialogue would end normally, ending the round.
**If killed by pm9 evil gun, klevinoroto completely disappears for the user who killed him. The area in which he was killed explodes when his dialogue ends, ending the round.
**If killed by an item that explodes a victim’s head, with examples being Juice That Makes Your Head Explode, Fire Axe and fr??? will cause him to have no head whatsoever as the dialogue goes on.
**In a private server, if inferi is used during his post-fight monologue, Klevinoroto will turn into a Shrieker. This prevents the round from ending as the timer stops during his dialogue.
**In a private server, Smile may be used on him during his defeat cutscene, causing him to turn bald. The round ends normally.
**If killed by zaihop's ultra instinct synergy using the ability Hamma, all of his body parts will despawn and turn into error symbols. However, his head does not despawn until it normally explodes.
**If killed by flying guillotine, his head would be squashed and the guillotine will be in his head forever.
**If killed by deployable scp 096, his face would disappear and his dialogue would not have any sound.
*Prior to the removal and revival of Klevinoroto’s dialogue, the laughter that played upon his defeat was actually much shorter. Once it was added back, the laughter was revamped and extended, possibly to make the laughter more accurate towards Klevinoroto’s original dialogue reference and reference as a whole, Sisyphus Prime.
*During Version 1.5.5, if Klevinoroto is in his second phase, his torso, legs and arms will have the bundle The Finnster equipped. This is only a cosmetic change though, and the original phase 2 effects will still be in place.
**This is a reference to this video, where Klevinoroto equips a bundle in Plates of Fate: Remastered.
Category:NPCs
Category:Bosses
Category:Based on media