Report 1866

Report #1866
Skillset: Necromancy Skill: Deathmarks
 Org: Magnagora Status: Finalised
Problem: Deathmark has been recently changed to a tiered system with the intent
to enable Nihilists and necromancers to pursue an attrition-based route to the
largely unwieldy sacrifice kill method. Although the changes have been positive,
the restrictions of deathmarking building skills to the small subset of actives
leaves the necromancer largely flailing with bites but no marks long term. We
seek to address this by creating passive means for them to build, while also
taking this time to tackle the power intensive nature of the set to reward the
usage of actives as well.
[A: 4 R: 1] Solution #1: Allow for spawn to produce 1 deathmark and coldaura
 to produce 2 deathmarks on their tics. Creating a
 passive means to generate deathmarks. Deathmarks will
 now reduce the power cost of targetable necromancy
 skills by 1p at 15-20 marks, and 2p at 20-25 marks.
[A: 4 R: 0] Solution #2: In addition to Solution 1, allow for the max mark
 range 20-25 to create a writhe delay of 0.5s to
 support the Necromancer.
Player Comments:
---[Avurekhos on 3/8 @ 17:54 sets as pending]
---[Moi on 3/9 @ 00:07 writes]:
No objection to the overall idea, but would like to hear the reasons for these
specific numbers.
---[Moi on 3/14 @ 01:53 writes]:
Avurekhos and I talked about deathmark for a while and I've come to the
conclusion that this is probably necessary to make deathmark building (and
Sacrifice kills) viable 1v1. Presently, TOUCH does one level of shivering and 3
levels of deathmark on a regular balance; as a result victims can cure out
faster than deathmark builds up, if they're even a little bit smart about it.
And building deathmark is required to get crucify to stick for long enough to
get Sacrifice off - without the balance penalty from it, the victim simply
writhes off before the other sacrifice prereqs can be met.
---[Deichtine on 3/21 @ 14:29 writes]:
Suggestion for additional effect. At deathmark 20+ no writhe effect
(contort/Slip/etc) will writhe slower than 4 seconds. This would give them a
potential counter to acrobats. I'd prefer to see more active deathmark buffs
than simply having passive effects build it.