Super Smash Bros. RPG/Story

===Chapter I: The Plumber and the Green Knight !! Mario's train train quoditien turns into adventure !!===
The game starts in the Village Mushroom, you play Mario directly. Princess Peach was kidnapped by the King of the Volcanic Kingdom, a neighboring kingdom of Champigon village.
Equip yourself with Potions and Mushrooms. Go to Toad's shop to buy mushrooms that get back to life!
Then leave the village, follow the path surrounded by colorful mountain and huge trees! This path leads to a carverne! You'll notice, it's the same way to a level of New Super Mario Bros.Wii!
On the way you will face Gombas and Kompas who are at level 2 and 5. Once at the Cave, you will be ambushed by a gang of Gombas Giants at level 5! Luckily, Link will come to your rescue during the clash; he level 7. Once the Gombas defeated, cross the dungeon. The enemies are. When you arrive in the Amber Room, two Mini-Bosses are waiting for you, this is Ludwig Von and Roy les Koopalings. They are at level 8 all 2, you are interested to be at level 8 or above. Once you have defeated them, you can pass, Attention! From here the enemies will be at level 5 and 10 !! Keep me down !! Once you reach the end, Bowser is waiting for you in a room where lava occupies ... Yes! You are in a volcano soon erupting !! Now get ready to fight Bowser! He is at level 12 so be careful. Know who has a second wind that gives him all his LV, so you must have many potions to hold him to a beating! Once defeated, Bowser runs away and activates the defense system which consists of ... raising the level of lava that will engulf the cave, FUY! When you leave the Cavern, Bowser with his Warship will attack you but do not worry, you do not have to fight because his ship will be destroyed by another War Ship. That of the Twilight Kingdom! And there Ganondorf returns in scene ... with a level 40 !!! You lose very easily but rest assured, you have finished the first chapter!
*If you start the chapter again. You can do the "Chrono" mode or find the hidden fighter hidden in this chapter.
If you return to the "Kingdom of Mushrooms". Roy's Donjon and available! But you can not have him on the team for now!
===Chapter I Part 2: "We are the Koopalings! A bat Mario!===
 To unlock this game, you must unlock all Koopalings but only if you finish the story of Mario (Chapter 1, ???, ???, ???, ???)
A few days before Bowser removes Peach on the eve, in a night like any other ... After Bowser and the Kompalings lost against Mario in a plan that will be like all the others. The Kompalings are fighting over their own father. They make the decision to leave the realm all by taking solo.
You start with Roy.
===Chapter I Part 3: "A Princess and a Monster"===
 To unlock this game, you have to finish the story with Mario!
===Chapter II: The Fastest Hedgehog In The World !! Metal Sonic, the clone of Sonic vs. Sonic===
This second chapter begins with Sonic in a new place; Green Hill Island! Your goal is to defeat Eggman who built a chemical plant that ravages the island. The first level is Green Hill and you start level 3 as with Mario! Enemies to defeat are
*Motobug only 1 to 3!
*Choppeur only 1 to 3
*Buzz Bomber # 2 to 3!
Note: There is no village in Green Hill. You will collect the potions in vaults hidden in this area.
You understand that the enemies of this zone are from level 1 to 3, so eliminate a MAX! When you have managed to wait for the mountain which is the border to leave the Green Hill, Eggman defies you. He is at level 6, if you have a lot of experience you will take less time to defeat him. Then you enter the factory; you meet Tails but do not join your team for now, do not worry about it and move on. The enemies are:
*The Aigullat n'3 to 4
*Grabber only 4 to 5
Note: The more you will advance in the Factory then they will become stronger!
When you have reached the 5th floor, Tails is waiting for you and after a little discusion, a shadow takes off Tails and escapes! Continue! From there, the enemies take another dimension and another enemy.
*The Aigullat only 4 to 6
*Grabber only from 4 to 7
*Creeping 5
Note: Creeping is a formidable enemy, he has the ability to counter attacks and reny them on you! Pay attention !!
When you manage to reach the 8th floor, you meet Knuckles and Amy. Knuckles joins your team but not Amy because instead she offers to keep the items. Knuckles is at level 7 and has a good attack!
Stat of Knuckles
*Pv: 37
*Atk: 15
*Def: 8
*Lives: 12
The enemies remain the same, make some fight to harvest more experience because the 12th floor Eggman is waiting for you !! Do not forget to find chests to have more potions, elixirs and assesoires!
The fight against Eggman is simple, he is at level 10 and does not have a lot of lv but he will be surrounded by two enemies.
*Grounder no8
*Scartch n'8
Note: Grounder and Scartch are characters that refer to "The Adventures of Sonic"
Once Eggman and his acolytes defeated. Eggman leads you to rub against his new invention: Metal Sonic! He's the one kidnapping Tails! You have to beat Metal Sonic to save Tails! Metal Sonic is at the same level as Eggman but more resistant and faster! With Knuckles, you'll beat him with almost no problems if you have enough experience. Once Metal Sonic in a state of harm, Eggman reveals his trump card; DeathEggRobot! The ultimate robot built in case that Metal Sonic will not be up to scratch ... there it will be a tough fight because DeathEggRobot is at level 13 !! For this fight, you will have Knuckles and Tails as companions in arms! Tip: Prevent DeathEggRobot from charging because its attack could defeat you and your allies !! Once DeathEggRobot destroyed, Metal Sonic appears and absorbs the data of the DeathEggRobot then explodes the chemical factory but you escape there without egratinures. Metal Sonic said, "I do not need that fool of a scientist to defeat you, Sonic, I took all the data from your friends during your fight, now I'm invincible, now I'm going to destroy you and become the True Sonic !!! "You know what does that mean? This is the last clash to conclude this chapter! Metal Sonic is at level 13 and took another form: Neo Metal Sonic !! This time, you must defeat him without Tails and Knuckles! Courage and once you win this fight, Metal Sonic explodes with the victory of Sonic !! When Eggman tried to flee again to rebuild his plans for conquest, two mysterious plumbers landed and removed Eggman! It remains a small fight to do against Wario and Waluigi! They are at level 18 but the fight lasted only briefly because a war machine carries these two plumbers with Eggman! Sonic and his friends do not believe their eyes, Who are these two energuménes and these ships of wars? Why did you kidnap Eggman? Congratulations, you have finished the second chapter! Place at the third chapter with King Dadiddou and Kirby !!
===Chapter II Part 2: "A living soul in an artificial body"===
===Chapter III: King Dadidou goes to action !! The Captain of Specters, Phantom!===
===Chapter III Part 1: Kirby, the hero of Dreamland !!===
The chapter begins with a cinematic that shows you Dadidou, Esgargoon and the Waddles dee flying all the foods of the Kingdom of Dreams, where will pass the third chapter! Then you wake up with two children; Tiff and Tuff. They tell you that the King has stolen all the food from the city and the Kingdom! More food? !! Hearing this, Kirby begins to storm the castle of Dadidou. For once, Kirby is at level 10.you must go through the forest first to go to the castle. The enemies are
*Waddle Dee 6 to 9
*Waddle Doo.n'8
*Sparky.n'9
*Sir Kibble.n'6 to 10
The objective of the Green Forest is to make friends with three animals. Kine the fish. Chuchu the octopus and Rick the hamster.
To be friends with Kine: Put Kine back in a pond. Kine is in the undergrowth near the Whispey Wood area, the pond is on the right. Once Kine is in the water, Kine joins you in the team.
For Chuchu. We must find his ribbon. Chuchu is at the entrance of the Green Forest and its ribbon at the top of a hut in the Lovely Room. Once his ribbon returned, Chuchu joined the team.
To be friends with Rick, you have to get him out of his hole. He's stuck ... just take another hole that's in the Spider Canvas Room that connects the hole where Rick is stuck. Once Rick is out, he joins the team!
There are two more to recruit but are unavailable in this chapter.
Kine, Chuchu and Rick are Helpers. That is to say characters manipulable to make an attack, a technique or you heal and other stuff.
Now with your three allies. Get out of the Green Forest but an enemmi is blocking you! It's Whispey Wood! Whispey Wood is at level 12 but is not very strong compared to Bowser and Metal Sonic. The easiest way to defeat it and equip yourself with apples that you could pick up in the forest or catch with the Chuchu technique. And once Whispey Wood in the apples, you head for the castle of Dadidou.
===Chapter III Part 2: The departure of the king, the manipulated fighter,? Knuckle Joe !!?===
Now you are Dadidou, King of the Dream Kingdom! Dadidou had stolen all this food to make some reservations. Indeed, he planned to leave Dreamland to face the Kingdom of Twilight! It is to him all the countries of the world. The only one who complains is his right arm Esgargoon. Now you control Dadidou throughout this chapter, Dadidou is at level 12. Start out of the Throne Room and look for the stairs that will take you out of the castle. And when you have hardly stepped out you are attacked by a mysterious fighter; Knuckles Joe! Knuckles Joe is at level 12. He is very fast and strong, but if you dodge almost all his shots and you fight back knowing that the fight is short, the fight will end if you have almost no LV or if you remove him two bars. Then take the path to the mountains. In this area, you meet new enemies.
*Moving Armor: n8 to 10
*Swans Mouvais: n8 to 11
*Giant Emotion: n10
Note: These are Zombie and Ectoplasm type enemies.
Then after two cutscene where you learn that a Twilight Kingdom army is trapping against Dadidou and another one from Tiff or Tuff who talks with the cook Kawasaki! You arrive at Plaine Desert, note refueling near the fountain, after going to see Esgargoon to say "We advance!". There Armor Movements will try to cut your head, your survival, you owe it to Kirby who without knowing it saved your life! Now, Kirby joins your team (without his animal teammates).
With Kirby, you'll face a herd of 15 Moving Armor and 5 Moving Giant. They are all at level 10! Now if you think it's too easy; wait until you have faced the captain of this army. Phantom and his best fighter: Knuckles Joe !! Phantom is at level 15 and Joe Knuckles who has gained a level: 13. This is a pretty tough fight, especially if you do not have a lot of experience. When you manage to defeat them 2. Phantom runs away with ... three warships, the two warships of the Twilight Realm! After that, Knuckles Joe joins you and you start chasing them!
Now you have finished the 3 chapters which served as prelude for Mario, Sonic and Kirby.
PS: The characters you played will keep the same levels and objects!
===Chapter IV: The Heroes of Legend! Assault on the Castle of Twilight!===
You start the chapter with Fox, a Fox team pilot. He received a mission to enter the Castle of Dawn, where hides Ganondorf. This chapter is different from the others because the gameplay changa: that of a shoot them up. It's a mini game; the goal is to destroy enough enemy asteroids and ships. Once you have destroyed enough obstacles, you will have finished the mini-game.
Scoreboard:
*N1: 100,000,000
*N2: 500,000
*N3: 10,000
After this mini-game, you are in the Black Forest, a black forest filled with bandits. First, cross the clariére then the river to wait for your destination, the enemies are:
*Bulbi n3 to 6
*Bomfish n ° 3 to 6
*Bokoblin 4 to 5
Note: Stay in the first zone and the second zone to train, because in the 3rd and 5th, they are at level 3 to 5!
After crossing the Sinister Wood, you arrive at a Bulbins bandits camp, no time to say that they face all of them. The Bulbins are at the level of both level 4 and 6, with your weapon you will overcome them without problem. Once the Bulbs are beaten, their leader arrives! Prepare to fight King Bulbin n'7! After your victory, the Bulbins run away! It will be necessary to follow them, there are chances that they have a relation with the lord of the Kingdom of the Twilight! Following them, you meet Skull Kid playing the flute while dancing. He joins your team without asking for your opinion. He is at level 6. After you go to the castle, but arriving in the drawbridge, a mysterious enemy keeps the bridge. But oddly, he does not want to confront you, just ask a few questions, now the answers you've answered will influence the chapter
If you answered "yes" three times, you will face Bulbul King level 7
If you answered twice "yes" and once "no": you face King Bulbi level 10
If you answered once "yes" and twice "no": you face a Darknut level 16 !!
If you answered three times "no" you face ... nobody.
Note: The Darknut is avoided because it is able to beat you with 2 shots if you are lower than level 14, if you want like even face it, train in the zone Pond Water lily, where there are some that Deku Baba level 8. These enemies will allow you to climb faster to level.
Well, come back. When you have defeated the boss (or if you have nothing to beat) you will be dealing with a maze. There are 3 different paths, one on the right, one on the left, and one in the middle. If you take the one on the left, it will take you to a monster dungeon, Bulbins level 10 all! After you've defeated them, they'll leave a chest. Rewind path. If you take the middle path, it will lead you to three perfectly intentional rooms. You have to open the three switches in each room to go back in your steps. You understand, the real path to take is that of the right. It leads to the Forgetting. When you wait in the corridors, you hear a voice ... Follow it and you will see a prisoner stuck in a door. Free her, she's an old lady wearing a cloak. Now get out of the oubliettes and you would be attacked by surprise by Boblins and Armos, they are commanded by Xanto, the second king of the Kingdom of Twilight. Prepare to defeat the Bulbins and once done, Xanto flees from danger, chase it, he heads into the Throne Room. There ... you will see a monster. This is Vaati in its form "Nightmare". He wants to take control of the Twilight Kingdom !! A new enemy is attacking you. Vaati "Nightmare" is at level 18! It is almost impossible to attempt a shot because it will dodge without problems, even if you manage to touch it, you will inflict 1 damage. But Falco and Krystal, your companions in the Star Fox, are coming in, except that for you, the fight is over. You must sue Xanto who took advantage that you attack Vaati to flee. He took a path hidden behind the throne. You are in the dungeon. He has only one path coming straight ahead. The enemies you encounter are Gluants (Dragon Quest).
*Glutant 7 to 13
*Big glutinous only 10 to 15.
Enjoy defeating many because it gives a lot of potions and elixirs. When you have crossed the two rooms, Xanto will wait for you in the last room. In a room where you will see a mirror. After a long dialogue between Xanto and Fox, you'll hear a lot with heros, legends and Ganondorf. Then everything goes too fast and through, Skull Kid betrays you and joins Xanto and locks you into the world of Shadows.
Now let's go to Falco and Kristal. You must defeat Vaati. Falco and Kristal are at level 17, you can fight against Vaati. Vaati is powerful enough to attack, but with you they will fight to defeat him. Once Vaati defeated, go in the direction or took Fox. But access is blocked by Glutinous King. He is at level 19. He is very resistant. Besides, you will not be able to defeat it to the end, because the Glutinous King has 1000 PV !!! So it's impossible to beat him ... you have to give up the fight. To summarize: you have a Fox prisoner in a mirror, Xanto disappeared and you can not go into the mirror room because of a Glutinous King blocking the way by his fat, count also the mysterious person you have released, the only thing we know is that she does not have a body. You have finished the chapter. Place in the next chapter;
Chapter IV Part 2: "The Prisoners of the World of Darkness ..."
===Chapter IV Part 2: "The Prisoners of the World of Darkness ..."===
===Chapter V: Welcome to Empire City !! The Aliens invade the city !! The Battle Newtwork begins !!===
This chapter takes place in Empire City, a large city where several cultures intersect. The first character to control is Ness, a boy who loves baseball! He is at level 7! He has just woken up after a strange dream. He must see his friend Jeff, he has seen from him a flying saucer. He is in the Park, get out of your house then turn right, you will fall on ... the famous Professor Layton! He gives you a "Franklin Badge" with a "I think this item will be useful to you ..." then goes away without warning ... but it does not matter, you have to go to the Park. Once there, talk to Jeff. He says the "saucer" is above the Starry Building! Your new goal is to go there. Jeff, your new companion is at level 7 like you. The building is in the southwest, you have to follow Jeff. When you have almost arrived, you meet another person ... but this time, it attacks you! You have to face it! This mysterious character with his bike is called for the moment "Dangerous Biker" and he is at level 7 like you.
*Note: Ness does not have any weapons. Only Jeff can attack with his technique "Surprise Petard!"
*You have to touch it only once to put an end to this duel.
After he flees. Ness will notice that he dropped ... a card with a dragon drawing on it. After this fight, head to the entrance of the building, but a bodyguard monitors and of course he refuses to leave two kids in the building ... you give up. But all of a sudden, the saucer saw Jeff crushes near them!
These are the Extra terrestrial ... or not ... because we look good ... you see .... heads with feet ... It's Saturns! Described the two children, they decide to meet at the park to play baseball without knowing that silhouettes spy with menacing eyes ...
It is now dark. Ness and Jeff have to find Paulie in the "Dreams Stadium" to see a baseball game! Before going, your mother will give you your favorite Ness Base Ball. Here you are with a weapon! Now go to the stadium! It is in the center of the city! Take your card to move! Then talk to Paulie, then go back to the stadium. Ness and his band has fun like crazy by this event but unfortunately, his joy is short-lived! A flying saucer has just kidnapped the baseball players! Extra Terrestes are attacking !! Prepare to fight against ... extra-sticky lands in armor ... they are Volkians (Jimmy Neutron)! Decidedly, there are varieties of aliens that you meet, but truce chatter! Volkians are at level 5! There are 30 to win! In your team, you count Paulie in your team, she is at level 7 like you! When you've defeated them all, they'll bring out a giant egg hatching! It's Poultra (Still Jimmy Neutron) a giant chicken 7 meters high! She is at level 10, it will be hot! Especially since it puts you critically at every attack! Luckily during the fight, a new ally joins you! It's Poo! He is at level 8! With him, you can take a lot of pv, but alas, you will not stand to defeat him! If Poultra beats Ness, a mysterious power protects him and a dragon comes out of the Ness card! This is the Star Dust Dragon (Yu-Gi-Oh 5ds ") that will knock him out! After this fight, the Volkians flee by their ship! But before, another alien destroys their ship and sends them to the end. bottom of the space! Welcome Master Star, your savior but also the savior of the baseballers !! You have saved the city from these aliens! For now ...
The next day; you are Lan Hikari (Megaman Battle Newtwork)! A child who loves video games a lot! You learn that the stadium was attacked by invaders of space by the TV of your room, then your mother announces you to come in the Stay to see your father, the scientist Yuichiro Hikari. He will give you your NetNavi, Megaman. Megaman is at level 10! Now you have to go to school. Get out of your house, you'll see your childhood friend, Mayl who also has a NetNavi, Roll level 10! Now that she joins your team, take your card and go to school! At school, your friend Dex challenges you to a NetNavi fight with his level 10 GutsMan! Once defeated, you spend the day at school. The next day, your goal is to sign up for the next Battle Newtwork! For that, move with your map to the Frontier w ...
Now, back to Ness. Back at Ness, he received Jeff's call. He tells you to go to the building where you saw these creatures who only have heads and feet only. He's talking about Saturns! Use your card to go.
Return to Lan Hikari. The ceremonial opening is finished. Place to fight! Your goal is to qualify for the final. Your first fight is with ... your childhood crumb; Mayl Sakurai. Her NetNavi Roll level 10. She's pretty easy to defeat. Then when you have defeated him, prepare to fight your next opponent; Yai Ayano and his NetNavi Glyde. This time, Glyde is at level 12, get ready! When you win this fight! You can finally face your rival; Eugène Chaud and Protoman level 12 too, but stronger than Glyde!
But before you go back to Ness. your friend Jeff is also waiting for you behind the building. To get in, Jeff had taken firecrackers to get in. This time, they will succeed in elucidating this mystery of aliens (not that of the Volkians ...) to know what are these Mr Saturns? Once inside, you must reach the elevator to go to the roof. Do not be spotted or you will return to the starting point. When you arrive in front of the lift, an enemy is waiting for you. This is Frank Fly !! A gang leader !!! Beware, he is level 13 and he is able to attack twice! You will end this fight when you take away half of his life! You managed to take the elevator during the fight! You escaped Frank Fly! Whew !!
And now, you are in the skin of Lan Hikai and you will fight against his rival; Eugène Chaud.
*Note: You do not have to start the fight now. You can leave the arena to collect potions or other things.
Eugène Chaud and his NetNavi Protoman is at level 13! He surpasses your three opponents (Gustman, Roll and Glyde) in attack, defense and speed! In addition, his techniques are very powerful that can reduce you to red ... it is advisable to be at level 15 or 14 or to have lots of potions and elixirs to hold the fight ... When you have it defeated, you win the Newtwork Battle Cup! Congratulations !!!
Yes, you are back in Ness and Jeff! The goal is to climb to the roof. For this you need in each floor was looking for a staircase because the elevator fell down. Remember that you must not be spotted by men in black. There is a total of 5 floor to explore and know that you can not go back downhill so enjoy the floor where you are to find chests. When you arrive on the top floor, you notice two strange men talking. Follow them and you will see something incredible; a scientific laboratory! Admire! You can admire it for a long time because you are encircled by scientists and you discover the identity of the two black men: Dr. Neo Cortex (Crash Bandicoot) and Rypto (Sypro)! Mind you, they do not get along very well, they even fight! It's panic !! Enjoy! Eliminate their henchmen, Primids! There are 30! Now, it's time to eat the dragon! Face Crush and Gulp, both at level 15 !!! You are lucky, they are stupid because often they miss their attacks but stay on your guard, they can do a lot of damage! Once the fight is over, the reinforcements arrive with Frank Fly! You are stuck !! Suddenly, an explosion sounds! This is the biker of the other day, he shows his face. Yusei Fudo (Yu-Gi-Oh 5d's) With him, you run away on his bike! Now you have to leave the city! Congratulations, you have just finished this chapter !!
===Chapter V Part 2: Mark Evans, the greatest football fan of the world! A football game to save the world ?!===
 To unlock this game, you must have Mark Evans, Axel Blaze and Jude Sharp! (Find out in the article Tips Funny and useful)
Now you are Mark Evans. A boy who dreams of participating in Football Frontier! Alas, he is alone, he has no one who wants to play in his team ...
And beware, Mark Evans is a fighter (watch out for jaw dropping and brave ...)
 The SSBB RPG version; It's because his story is happening in his neighborhood and not in his college. but rest assured, Raimon College is there!
But that's not going to take away the boy's overflowing motivation. Today, he will find volunteers!
Talk to all the kids in the neighborhood; the square. The characters to speak mandatory are: Kevin Dragonfly, Jack Wallside and Todd Ironside scattered to the four corners. Speak each one in turn, any one. When you have all spoken, leave the square. A sudden cutscene will show a flaming soccer ball that will save Mark's uncomfortable car accident. The class! Your hero is Superman, no I'm kidding it's Axel Blaze!
Cool !
===Chapter V: Banana Hunting !! What a dog's life!===
This chapter introduces Donkey Kong and Diddy Kong to the story. Their goal is to find the sacred bananas hidden in a mysterious cave! Donkey Kong is at level 10 and level 9 Diddy Kong. You start somewhere in the jungle. The goal is to reach the waterfall that is the treasure, to get there you have to cross the jungle and then a lake. The part of the jungle is short, you just have to climb trees and jump tree after tree to reach the lake. At the lake, your friend Funky Kong! It will give you a glider made with rods and coconuts ... You now have a means of transport to cross the lake. The lake is 30 km long and is filled with dangerous aquatic creatures like the Bloops (Super Mario, Cheep Cheep (Super Mario) and Chomps (Donkey Kong)., Protect your glider from his creatures if Game Over! After you have crossed half of the lake, a giant monster attacks you! It's Mega Bloop! It is at level 13! It attacks you with its tentacles, the conquer is rather simple because it is enough to hit his tentacles and his head when he has almost more life! Once defeated, the Mega Bloop spits ... a dog? !! Well done, you saved a dog that was swallowed by this wolverine.When he regains his mind, you learn that he Hubert (The Rugrats) and he joins you! Hubert is at level 9. After this little fight and a new companion, continue on your way, once at the shore, you must now climb to find the waterfall which is 50 meters high (without laughing) and the treasure is hidden in a room at Do not count on Hubert, he has a runny nose because of the lake. Too bad, first look for the path that goes up. He has no enemy for the istant. Finally ... you can see a ship flying in the sky ... AND ATTACK BY CANONS !! Do not stop, go up and avoid cannonball (Super Mario Bros) At the end of the road, a strange saucer comes out of the ship, it's Bowser Jr! He brought Flora Pihrana! The more choice you have to face them to continue your treasure quest. For the fight, Flora Pihrana destroyed the path because of its weight. Here you are in a platform that will soon spit but it's not the moment to worry about that! Flora Pirhrana is at level 14! His attacks consists of igniting the unstable terrain and you with it. With Donkey Kong and his punching power and Diddy Kong and gadgets like the peanut gun (Hubert still useless, sorry ...)
By winning your fight against Flora Pirhrana, you manage to escape the platform that crashes on the lake with Flora Pirhrana. Bowser Jr angry, decides to release his secret weapon; Anti-Mario! But before you can face it, you must imperatively step down the wall (which saved you from drowning) then once there up; fight! Anti-Mario is at level 14 too, his arcenal is painting. He can create monsters, weapons or transform the terrain to a color dimension that can defeat you! But he has a big defect: he is weak question force, defense and speed. Once Bowser Jr gets scraped, you go to Hubert. Yes ! Hubert! You control it! He, however, fell into the water with Flora Pihrana. Flora Pihrana still alive will try to eat the dog. On the rest of the platform, jump flat into platforms to avoid the mouth of Flora Pihrana! At the shore, Flora Piharna finally drowns ... you are safe and sound! You notice that your friends, Donkey Kong and Diddy Kong are in the middle of a fight by Bowser Jr! Hurry up to help them ... well it's rather you to be saved because an enemy comes out of the shadows! It's the Stained Pantheon (Razmoket meets DelaJungle) Did you see this movie? No Yes ? Because you are going to do as in the film when Hubert and this pantheon are fighting singing. It's a pretty special fight, just press at the right time to avoid taking a hit ...
When the pantheon falls into the mud. Head straight to your two friend monkeys! Horror! They were captured by a monstrous tortoise; Bowser !! He brings them into a warship that is sailing on a river. You will have to be very quick to catch up with them before he gets out of sight, pay attention to the holes and tree trunks in the river that hurts Hubert. And when you approach the ship, jump !! That's it ! You are in the ship !! And there were people waiting for you, crocodile pirates. These are the Kremlings and the chief; King K Rool welcomes you and orders his group to jump into the water !! For your survival, run in all directions without getting caught by the little diabotins, Kass and Kip who hurt you with their little jaws! While going around the boat, you see Donkey Kong and Diddy Kong prisoners in a cage perched with a crane! You have to cut the rope! Unfortunately, another Kremlings comes to you! Kludge !! This big unbalance is at level 17 !! You do not do the weight, be vigilant, this nag proves to be very fast! The only thing to do is to flee ... but yet Hubert must save these friends !!
The "fight" that follows is a game of "Cat perched". Hubert must not be touched by the enemy otherwise he will lose a lot of life and that's the board! Dodge the attacks of King K Rool and Kludge! It's hard but hold on! The objective of fighting is to crane and gnaw the rope to knock down the cage and free Donkey Kong and Diddy Kong !! The rope has a small bar of life and after a few bites, it will break!
When you have managed to free them, they join in your fight! It's time to eat crocodile !! The real fight begins! King K Rool is at level 17! There, Hubert acts as a helper and gets a new techniques "Aboyyement" that will put them in anger and do anything!
Even at level 17, they will not resist the power of Donkey Kong and the pennies of Diddy Kong! Once the fight is over, our reptilian "friends" are ejected from the boat! Eureka! All is well that ends well ... Finally not really ... you see that you approach the void! Cascade in sight !!!! Quick !! Hurry to leave the ship before joining him at the bottom ... Donkey Kong and Diddy Kong succeed but not Hubert, the little Kremlings tripped when they ran panically out of the ship ...
And the worst happened ... The ship falls ... with Hubert ... No! It's not possible ! The Kongs go down quickly by the cliff and down, not a dirty trace of Hubert ... Is it ... dead?
No. Diddy Kong spots dog tracks and puddles. Hubert is alive! It should not be far! The reassured Kong will have to deal with another threat that has appeared! Bowser and his son is still here! They had confided to the Kremlings these two monkeys only because they disturb them. Too bad, Bowser is going to have to take out the weapon that's received by the Twilight Realm; The Obscure Canon !!
The Kongs are determined to find their missing friend. Even if Bowser goes back, nothing will stop them from finding Hubert! Trembez the Koompas, Donkey Kong and Diddy Kong will hurt !!!
Another chapter finished. The next chapter will be with Luigi in a gloomy mansion ...
===Chapter V Part 2:===
===Chapter VI: Super Luigi Bros !! The real nightmare of the haunted mansion !! Part 2 Alternative: The other side of the mirror===
This chapter starts with Luigi! Luigi is at level 10. Your goal is to flee Luigi Manor and defeat King Boo! You start in the Hall, your first goal is to find Professor Karl Tastroff! There are three doors leading to the kitchen, another to the library and the last to a bedroom.
*If you take the kitchen, you have to dodge knives floating in the air and aiming at you. Be careful, the oven is cursed, it will try to "eat" you. To go out, go up on the tables which serve as stairs.
*If you take the door of the library, it will be dark and a light appears to guide you. Look at the floor, it disappears for a moment after a noise will warn you. Watch out for books and candles that float! Always follow straight to go out.
*If you take the door of the room. A "Boo" comes out of a painting and attacks you! For now, you have no weapon to touch it! Escape by taking the door on the right! Station by candlelight that spits fire and the bed that rushes on you!
Once you have crossed a door, you return to the Entrance Hall. Yes, the three doors of the three rooms make you return to square one. When you have gone through the three doors, they merge and form ... King Boo? !! King Boo is at level 15 and is invincible, impossible to touch him and he has no door to escape. Dodge King Boo's attacks for the moment for 2 minutes then the tired King Boo goes off and a staircase comes out of the ground, near you can climb to the first floor! Go up and you will see a cat known from the digimon universe, Gatômon! Follow her !
{C} Now you change your character. You are Maka Albarn equipped with his fake, Soul (Soul Eater). Your goal is to eliminate an overpowering unknown source hidden in a haunted mansion! Maka and Soul are at level 12! Your first objective is to find the entrance. First, go around the mansion (which is useless) and you will find the simplest idea; climb into the roof to enter. Climb the walls and cross a painting that brings you to the Manor. You will find yourself in a room with ... Professor Karl Tastroff !! Well, it's with this duo that you found him, hardly that will speak with him that an enemy attacks! It's Rokudô Mukuro (Reborn). He is at level 12 like you, his attacks are with his fork and uses no techniques. There are two alternative at the end of the fight, if you lose Mukuro will lock you and the teacher in a dungeon but if you manage to win, Mukuro is defeated and can continue your journey.
If you lost to Mukouri Rokudo, you end up in the dungeon. It is impossible for him to go out. In fact, you take Luigi in his exploration in the mansion. But if you have won, you can continue your exploration. Get out the door and get off ... get off ... get off ... wait? The stairs do not finish? !! Worse, the back stairs are disappearing! It's a blow from King Boo! You can not face it, run away! You must run while avoiding King Boo attacks and holes. When you managed to get off, this cowardly King took away Professor Karl Tastroff !! The good news is that everything is back to normal. Now you are on the third floor, you must explore this floor to find this unknown source. It has four room to visit, the bathroom, a room, the piano room and another library. The bathroom has absolutely nothing of interest, like the room, the piano room idem. You will understand, it is the library that must be explored.
*The three rooms has very useful chests for the suite.
In the library, at first sight is of no interest; Well you are wrong, look good, there is a book that goes beyond. Take it and you discover another room that opens (I do not care if it's a classic!) You will notice that you approach a laboratory and you go down. Downstairs, a trendy elevator awaits you. Go back and choose between going to the left, either to the right, or to the bottom or go up? WTF? !! This elevator can go anywhere? Oh, and damn, make a choice. If you go down even lower, you will reach the basement. He only has mice .... If you have chosen the left, she brings out ....? If you go up. You are stuck. It's not a joke, you're stuck. A TV appears in the elevator and you discover the culprit; Evil Jimmy (the clone of Jimmy Neutron, you understand what serie). He blocked the elevator for you neutralized.
As you can do anything with the duo. You become Luigi again. You must make a pursuit race with Gatômon. Do not lose sight of it! She's going to the dungeons! Follow there while dodging the holes and armor that is trying to kill you with a club! When you reach the end, you discover Sévurus Rogue, the Hogwarts teacher. He tries to catch this cat by remaining natural with his magic wand. But as you are a good man but stupid, you throw your head first on his stomach ... ah there. Gatômon to thank you captures you and brings you to his master: Myotismon and his sidekick DemiDevimon. Myotismon sadistic wants him to help get rid of a dirty kid and a Renegade teacher. Delirium !! You can team up with Myotismon and Gatômon. Myotismon and Gatômon are all at level 15. DemiDevimon is a helper (find out in Helpers Lists). Be careful, the choice you choose will determine the denouement chapter. If you refuse, Myotismon turns you into a stone statue. If you accept, you continue the adventure by becoming a slave follower (ally) with the vampire and the cat. Now that you are new partners, Myotismon shows you a hidden path that leads to Evil Jimmy. This path is a staircase that only requires you to light torches that allows you to borrow an invisible wall to pass. I hope you did not forget the ghosts (Luigi Mansion), this time they brought a new ghost; Vlad Plasmius (Danny Ghost, are you going to tell me that I'm a Danny Ghost guy in my game? No, I understand you.) He's at level 15. He and his henchmen will not try to attack you by being cowardly by being invisible. That is, they will only make you throw torches, paintings or spells that will hurt you, lift you in the air to make you fall and rare times, they will use a spell that may confuse, during a weary time you can not move and you will be at the mercy of nasty ghosts, of course you can dodge them, just see them cast spells and objects. Be aware that these key torches all have a different color; blue, green, pink, orange and violet. Each torch has a different color that must be lit in a specific order that I mentioned. Light all and avoid these ghosts and you can finally reach the exit, the exit leads to a hidden laboratory of the Manor Before you, Dr. Karl Tastroff and two young (Soul and Maka) are locked in a giant tube. And that's not all, another guy in front of the antagonist. It's Evil Jimmy! "Bravo, you've found my lab, but badly for you, I'll have to remove you, the guy with your vampire suit, the talking cat, the plucky plumber, the old man and those two ... but before you want some pie? "Get ready to face Evil JImmy! He's just throwing pies and flying on his rocket binder? Touch it once and Evil Jimmy will surrender. Not. Because he sends you another enemy for you. It's King Boo ... that takes the form of Bowser !! Damn, here you are with King Boo in his Bowser costume and Evil Jimmy !! The last fight in the haunted mansion is going to be hard !! But remember, you have Myotismon and Gatômon. Two digimons as "companions". Myotismon, thanks to its demonic power makes calls to other digimons, Bakemons and Devidramons !! Gatômon, it turns into Nefertimon !! They do not change level but their power has increased tenfold!
Evil Jimmy Reveals His Weapon, Inventions to Kill, Level 15, and King Boo (Bowser Form) at Level 15, too !! Evil Jimmy attacks by the sky throwing electric bombs on the ground. King Boo, he prefers fighting on the ground, he is satisfied that a simple spell that sways you in the bottom of the lab. The Bakemons and Devidramons serve as Myotismon does not participate in the fight and only replace him !! Be careful that does not fall K.O. Neffertimon can petrify your enemies, only! it means that in reality you Luigi is the only one who can fight ... (unless you had refused with luigi.)
*DeviDevimon (Helper) can heal a Myotismon soldier digimon! But beware, you can do it only three times!
Luckily, a turnaround bursts !! Dr. Karl Kastroff has managed to get rid of his chains and gives you "Ectoplasm 3000". This is the only weapon that can defeat King Boo !! By using it on the king of ghosts, it's ultra efficient! Once King Boo loses all his life bar, he is sucked inside the vacuum cleaner! One less enemy !! He remains more than Evil Jimmy! He does not have much life! With your companions, you end up defeating Evil Jimmy !! It's finish !! Everything is over ... With the teacher and having released Maka and Soul, you leave the mansion. Myotismon and Gatômon are gone but that's another story. The nightmare is over and the chapter with ...
Not really. There is an alternative end. This end is unblocked that has two conditions;
*Maka and Soul lost to Rukurô Mukurô!
*Luigi refuses to team up with Myotismon.
Having realized this sequel, you will know another different story and unknown enemies.
There you become Mukûro Rokûdo. A teenager capable of changing bodies at will and able to manipulate illusions. He infiltrated into the mansion to look for someone. Who ? I do not know, he does not say it. After Mukurô got rid of the kids and kidnapped Dr. Karl Kastroff. (Maka and Soul) go out and down the stairs. As with the duo, you come across King Boo who will repeat the same fate as our two heroes. But this time, Mukuro will not let himself be! He destroys his "world" and the reality is back. The frightened King Boo tried to flee but in vain since Mukurô locked King Boo in his illusion.
And how Mukurô is sadistic! He will fight the king of ghosts. His level does not change, level 15. However, he is a little more powerful than in your previous fight He is now can dematerialized to be untouchable and attacks now by dividing into several Boo. Otherwise it reuses the same attacks. This fight should not be too long or hard since Mukuro is a strong enough character (may be stronger than the others you control) Once King Boo has had his account, you can continue your exploration. Surprisingly, the elevator (do you remember?) Appeared suddenly! Inside, a green girl in a maid's outfit appears. Guess? It is Shion Sonosaki (Higurashi no naku koro ni) in its form "Goddess of death". She came to make an interesting proposal to Mukuro to unite their powers to become masters of the world; Oh oh, he does not know what she has in the skull but she can serve..Market concluded! Shion Sonozaki joins your team! She is at level 20 !! Now that a new "ally" is with you, she asks you to follow her. She opens a secret passage in the entrance hall: she leads to the Laboratory of Evil Jimmy! Going down the stairs, you will come across another elevator !! Except that it measures 4 meters long. And you will soon know why; it contains SkullGreymon !!! The famous skeletal evolution of evil Agumon! He is at level 30 !!! It's too dangerous to face him ... but luckily he sleeps. Everything should go but no. A sticky enemy will soon bother you!
Mujoe, one of Bomberman's enemies makes his appearance with Hige-Hige Bandits !! They are in Evil Jimmy's camp! They do not look strong but ... there's little worry, these are bombs is not it? Oh oh...
Mujoe is at level 15 and his level 10 larbis all! You will have to face them without causing much noise to wake up SkullGreymon !! A bar that indicates the level of explosions is displayed! It does not take that fills otherwise, game over !!
Just have their bombs explode on the ground or explode on you as the gauge increases! Otherwise they are very easy to overcome. When you have settled their accounts, go up the stairs and forget about SkullGreymon.
The stairs are infested with bats (several serie, I will say later) they vampirse your bridges of life, so be careful. This is the only room you will see on Professor Snape. He did not see you, he casts a spell transfixing the room invaded by spiders! ( Why ? )
To cross the room, you have to climb large spider webs and fight big spiders. You're going to say that it's hanging out is not it? You're in! A new character makes a sudden interruption in the middle of the field.
It's Black Star and his weapon, Tsubaki. They are looking for Maka and Soul! As soon as you meet them they leave. Ben follow, Mukuro knows these two (I'm talking about the duo you control in part 1) follow them, it could be interesting ...
By hearing him bellow, you can follow him without losing him. You only have one last room before an unlikely event is waiting for you. This room is small because you are in a well with a scale of 5 meters to climb.
Evil Jimmy, that filthy kid spoons you. His twisted mind gave him the idea to flood the room ... Clearly, you have 30 seconds to mount otherwise: game over !!
In the mainland, you will fall again on Black Star against Snape. It's tight but it's not your business. Finally until the ceiling collapses and new faces is revealed: Attention, here Carl, Sheen and Timmy Turner !! What are these guys doing here? No time to think about it, Snape throws you a fight, a real step like with Luigi. Snape is at level 20. Sheen unlike appearances will play as a fighter with Timmy Turner. (Carl is a sidekick) His spells are devastating, be careful. Especially his famous "Sectumsempra" !! With Sheen, Timmy and Shion, you should succeed in defeating him. Snape disappears with his magic after his defeat.
Go to the next room and finally you are in front of Evil Jimmy. Sheen, Carl and Timmy know it's nothing but a clone and want to know where their friend is. Alas, all that Evil Jimmy announces to them that his double is "dead" and become a trophy. He also reveals that the house is the gateway to the next and that his mission is to harvest black matter. Black matter? After answering that, another fight is waiting for you, he sends a huge dog robot: Goldart. He is at level 24. His attacks may be slow but can put K.O in a few moves. Also avoid his laser beams from his eyes! When the fight is over. Evil Jimmy disappeared leaving Goldart back to its normal size but inert. According to Dr. Karl Tastroff, this is the control room. So, you have to find the main computer to know the plans of Evil Jimmy and also to know where Luigi is.
You are now Black Star, you must find Maka and Soul. Snape told him that they were in the dungeon on the 17th floor. This floor is accessible only by the elevator. The elevator needs to be somewhere but it may not be a reason for Black Star to run around like a nag. Surprisingly, he falls back on Snape who gives him his "lift" to reach his friends. But why ? And redispared again. Go up and press the button. In the elevator, you will quickly see that you are in a parallel dimension and that enemies have penetrated your elevator and the attack. Jerk off the fight! Defend the elevator of the 100 Primids !! It will be hard but you are Black Star, the man who surpasses God!
To help you: here is the list of Primids you will face.
*Primids Boomerang: These primids use the boomerang for distance combat. You can catch the boomerang in flight and send it back. There are ten.
*Colosse Primids: arms longer than his legs. Quite strong but very slow ... in all there are about twenty.
*Primids Marrionettes: The wires that move these primids are steel. And that's all ... they are mouths. About 5. It pays big for the experiments !!
*Primids Specters: Primids in its spiritual form. Impossible to beat for Black Star but possible for some fighter. They disappear after they make a spell.
*Primids Samurai: The art of the sword have no secrets for him. They master a lot of techniques.
*Primids Armor: The last primids. His defense will put you in a hard time.
*Note: If you lose. You will start again at the beginning of the fight against the Primids Boomerang. But do not worry, some foods appear at the end of each fight against another series of primids.
It's over, you've arrived on the 17th floor. The floor is nothing more than a corridor of 10 km !! Houla. Pass the quarter of the hallway, Maka and Soul are waiting for you. Huh? They look weird. They are surrounded by black aura and their eyes are not clear. They flee ! Follow him ! When you cross the quarter of the corridor, the corridor turns into Opera! Perfectly! You are in an illusion of Maka and Soul! You must defeat Primid Ochestre! He summons Giant Primid Trumpets and Primids for you! When Primid Ochestre is defeated! You return to reality! Continue to chase Maka and Boo appear with Boohemoth (which comes from the recent New Super Mario Bros 2) And that's not all, Maka invokes Primids of all kinds that you have already won in the elevator!
In summary, you are dealing with backward Boos that may hurt you and that prevents you from stopping and Primids in front of you so many that you can not win them all at the same time! What a sequence! Arrived at the end in a sinister room that leads to another world! It's time to face Maka and his Soul weapon! It keeps the same level and transports you still in the dimension of the opera! Let the show begin !
She attacks by invoking again primid Ochestre! He has become more resistant and has received a new power: he can empty your MP bar !! Eliminate it as soon as possible! When you have defeated this primid: Maka and Soul will be your next opponent! For now, they are not very strong but in the middle of the field; it gets complicated! When
A new enemy appears: Millennial Count !! He's the one who manipulates Maka and Soul! He will be your last opponent. Finally opponent is not really the term because it will only talk to you for nothing and then leave. Maka and Soul are K.O, this funny matter has completely empty their forces. Everything seems to be over ... but a strange dark aura has just appeared. Where is he from ?
You have finished this alternative part; what was it for? To face the final boss of the chapter, my son ... Exact if you finish both parts of the chapter; you win the right to fight the final boss! Are you ready ?
===Chapter VI Part 3: The Awakening of the King of Evil !! Does the Manor's Nightmare end?===
 I advise you to train before you start. This last part is hard.
In the secret laboratory of Evil Jimmy. Dr. Karl Kastroff has just seen a secret document from the manor. He says the mansion is originally a monster. Evil Jimmy would turn this monster into a mansion. This monster would come from the realm of Shadows. It is thanks to this monster that can create a portal to this dark realm. There are still dark parts. Why does a young boy do that? Where is he from ? And who was this vampire? His thought uninterrupted by Demi Devimon "Do not waste your time on his writings, it's now that things get intersting" and this cunning attacks the proffesor.
Outside. Maka and Soul have just remembered that they have a mission. Find the unidentified source that their superior speaks ... Luigi reminds him that he had to find the teacher, it's as if they had just woken up from a nightmare .... Inside the mansion, Mukurô continues his researches ... without him realizing that his ally Shion Sonozaki is about to ... Somewhere in the mansion, Snape walks in a gloomy hallway lit up with a green light towards a mysterious door ... In his room, King Boo summons all the boos to attack the intruders without knowing that an impostor is stored in his ghost army; a Bakemon ... Evil Jimmy, still a player, flees with a smile behind his "friends" Sheen and Carl pursue him with Timmy Turner who holds Goudard. Skull Greymon in his room sleeps quietly, without hearing the ground shake ... The Hige-Hige and Mujoe Bombs are fighting with Vlad Plaminus in a ridiculous fight ... and Black Star and Tsubaki running to ..
All actors are in place. Only the bad guy remains ...
Black Star and Tsubaki arrive to the lobby. Someone was waiting for him. It's Myotismon. He is fighting a fight against you! He has not changed level. The fight ends quickly because Myotismon disappears without warning with a crazy laugh. In the gardens of the manor. The Millennial Account appears before Maka and Soul. He warns them that the "big boss" is coming soon and is leaving. What he is talking about ?
Luigi who is returning to the mansion falls on DemiDevimon; he taunts him "Catch me" he tells you with his crazy smile. Gatômon who has just come out of nowhere follows the plumber.
Evil Jimmy has enough to play this game. He was going to put the gauzes when he received a message from his "master" who orders him to return to the mansion. His "friends" who almost caught him as he stopped suddenly, stumbles ...
Back to Black Star, he chases Myotismon. The ceiling of the lobby is shining. A kind of magic breach has just opened. Go up !! Inside, a weird enemy wants to fight against you! It's "Sweet Tooth" !! (Rest assured, he is retouched to be a character who will traumatize no sensitive child.) He is at level 25 !! It's a public danger! He is very strong but not a lot of life!
If you ask if it's him ... no! He is a figurine! It has nothing to do with the "Boss" nightmares. He is lost. When he is "defeated" you change characters for Sheen, Timmy Turner and Carl. They are exhausted from pursuing the evil clone of their friend ...
The latter, when he tries to go through the door, Boo go out. Yes, these ghosts are fleeing from the haunted house! Evil Jimmy is removed from the coport of Boo. ! Even the king is the trunk ... The reason is that ... SkullGreymon is waking up and he is not alone; he is accompanied by Mujoe and Vlad Plaminus!
Prepare to defend yourself, impossible to confront them from the front. Resist for half a minute and King Boo will bring his two cents! Save yourself while they are busy huddling!
===Chapter VII: In Search of Zelda !!===
This chapter is for Link. He was separated from Mario during the Ganondorf attack. You wake up in the village Cocorico. After a little dialogue with Impa, here you are in the village center, your first objective is to learn about the inhabitants. The locals will almost talk about the Twilight Kingdom and are afraid of it, but you will hear a very interesting news; a senior man saw a kid with a funny mask. When you have finished talking to almost everyone, a group of barbarians invade the village! These are the Boblins! (Those of the fourth chapter!) Defend the village by eliminating the Boblins without destroying the houses! When you have defeated them all, another opponent arrives, this is Jellal (Fairy Tail) but will not do anything, will not say a few threats and will retire with his troop. Now that they are gone, chase them! Leave the village for the countryside. There is only one enemy in this area.
*Octorock. level 5 to 7.
In the countryside, there is a vast field filled with farm animals and farmer. Go to the houses to talk with people. but alas, all the inhabitants are not there ... Where are they? Get out of the village and you realize that the majority of the inhabitants were in front of a cave. According to a lady, her child and the others were captured and taken to this cave. Your knighthood is to go to this cave and save those children. Entering this cavern, did you notice that this cave is filled with crystal everywhere? Useless detail.
Go into the cave, it has only one path to take and no enemy in sight ... until a horde of Gorons arrive at full speed on you. They tie you up and bring you to a female Goron. Cherry on the cake, she adopts you!
QUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUOI? !!! And you are not the only one. Two children are prisionnier of her. Ginta (M.A.R) and Shobu Kirifuda (Duel Master).
The cave is the domain of the Goron clan, your adoptive "mother" is the chief's wife. By the way, the cave is nothing more than a village.
She leads you to the chief's lair. A goron on a trone inlaid with gold. The chef what!
===Chapter VIII: Catch all !!===
This is the chapter for the trainer Sasha !! The chapter focuses on a Pokémon Trainer Tournament. It's a great day, it's today that you will have your first pokemon! To have it, head to Chen's laboratory. Chen and his grandson, Regis is waiting for you. Professor Chen has summoned you and Regis to give you ... a Pikachu for you and Regis an Evoli. Place to fight! Evoli is at level 5 the same for Pikachu. The fight is quite simple, Pikachu has "Eclair" and "Thunder Wave" while Evoli has "Take Down" and "‎Protect". If you win the fight, Regis gives you 5 potions, but if you lose, you lose potions (unless you do not). now, your next goal is to participate in the next Pokémon Championship which gives the title of "Pokémon Master". This championship is located north of ‎Pallet Town and you have to cross two cities, Argenta and Azuria. Argenta is your next step, but first you have to cross the Jade Forest. But before leaving, go see your mother so that she gives you a "map" of the country. Now you are ready! The forest of Jade is at the beginning of ‎Pallet Town. There is no Pokémon in this area (ie the area between ‎Pallet Town and Jade Forest Entrance) so do not waste your time here and go to the Jade Forest. In the Jade Forest, Insect Pokemon are kings.
*Beautifly. n5 to 8
*Dustox 5 to 8
*Inserter only 6 to 10.
*Yanma only 4 to 6
*Sewaddle n5 to 7.
You have the choice ; grab the pokemon or continue your way. Along the way, you will see a purple trainer catching a ... starry? (Yet Starly does not live in this forest, sorry) and guess who is it? Hang in there ... it's Paul! (or Shinji in Jap) but unfortunately, he does not want to confront you, he only tells you "come back to see me when you have more than 3 pokemon" and then leave. Disgusted can be but you continue your way. You will discover that in the second part of the forest it has become a labyrinth !! Paths can lead you to cul-de-sacs or the starting point. Find the right path among these 7 different paths and there you will see a Meowth ... not wild! He is accompanied by two zigoto (you will have recognized) Jessie and James! They are capturing an innocuous pokemon by force! This is an ... Agumon. Uh? But it's not a pokemon? But as even, go save the poor! Talk to these morons and challenge them to a pokemon match to decide the fate of Agumon. Jessie and James has a Seviper lv 8 and a Mime Jr lv 8! It's pretty easy with your Pikachu (and more if you catch another pokemon) Once these puppets defeated, they run away. You have managed to save this digimon and he joins you only for a moment. now go straight on ... and OUT! You have finally come out of the forest. Right next to the forest, Argenta is waiting for you! Go to Argenta, this rocky city because it is perched near the mountain. Now that you are in Argenta, look for the exit. The city is not very big and more, there is plenty to see and do!
*If your Pokémon are red, you could enjoy to go to the Pokémon Center, it is on the left near the gray house and the Green roof.
*To collect potions and other sprays (Anti-Para, Alarm Clock, etc.) go to the Pokemon Shop to shop.
*Anyway, the road that leads to Azuria is blocked. You have plenty of time to explore the city.
The city of Argenta is known for its museum (as in Pokemon games) even if you deteter the museum, go take a look. It is at the bottom left in the square. Inside, surprise! Y'a Pierre, the arena champion! He came to see the latest finds in the mountains. When he sees, he will tell you about the Moons fallen in the mountains, blah blah blah and go away. Get out of the museum and you will come across someone strange. His name is N! Yes, the Black and White Pokémon N! He will make his counterpart that Pokémon are the slaves of humans and you launch a Pokémon fight. The trainer N has:
*Zorua n '12 with Poursuite attack and Croco Tears.
He is not strong enough so put the K.O to finish the fight. Will leave without saying anything.
Well, now he has nothing to do in Argenta. It's too late to go to Azuria (well yeah, the hero has to sleep) it's time to go to the pokemon center to sleep. ZZZ
And burst of thunder! You have been awakened by a powerful storm! Through the window, you will notice with horror that Argenta is flooded !! You must quickly get out of the center before drowning! Take the ladder of your room which leads to the roof. In the sky, an electric bird pokemon flies above and throws lightning at Argenta! He is the manager. You can not do anything, run away!
The wooden planks you find will serve as bridges to reach the other houses. Make the right path to the museum, the largest building in the city. You risk falling on water Pokémon, most often it is a Leviathor that you will fall, pay attention!
The list of Pokémon:
Leviathor only 10 to 13Poissonroy 8 to 10Lokhlass n '13
When you manage to climb on the roof of the museum of Argenta. A new opponent is waiting for you. Pierre. But why ? He is hypnotized! It's time to challenge Peter. He only has one Pokémon and it's Onix !! He is at level 15 !! Agumon and Pikachu are not recommended. A Water Pokémon would be the key to victory (Yeah, if you did not take a Leviathor or a Lokhlass during your journey, you're a fool ... sorry to say that)
Once Onix defeated. Pierre, even if he does not have any more Pokémon will try to suppress you! Your survival, you owe it to Tai (or Taichi if you prefer) comes to save you and finds his best friend Agumon. Cool, but beating Peter does not explain the cataclysm. With your new friend Tai (he completes with Agumon the rank fighter!) You have to take refuge inside the museum of Argenta. Inside, suprise! N is also at the museum with you! He explains that the cause of the flood is caused by a Legendary Pokémon: Eleckthor! To save the inhabitants of Argenta, you must defeat Elekthor. Unfortunately, you're not up to the challenge says anyway N: It is at level 35! And you barely around 15! But there is another way to stop it! In Argenta, a power station behind the city can annihilate the legendary power of Eleckthor! On the way to the central !!
First, get out of the museum by the emergency door behind you. Outside, you will see a single road that leads to a hill where there is the central! Along the way, you will meet:
*Magnet: n8 to 11
*Pachirisu: n9
When you arrive at the plant with a new enemy bonus: Regis ... he too is controlled by an obscure force! Terrasez him out of the grip! Régis still has his Level 15 Evoli and a level 14 Caninos!
When Regis will be defeated; he will be insecure during the rest of the trip! N take care of it, so enter the central! Inside ! You will see that it is dark. The plant had to make a short circuit! Thanks to Pikachu, you can venture into the dark, however, your view is narrow! The goal is to reach the skyscraper! There are two floors to cross! Find the stairs leading to the first floor. The pokémons of the ground floor are
*Dynavolt only 8 to 10
*Posipi does not
*Négapi n'10
*Electrode n'13
Beware! there are traps on the ground. the ceiling can collapse. Attention, the first staircase is unavailable. The ceiling has collapsed, the staircase is inaccessible. You must find a ladder, it is in the room opposite the staircase. Ascend. On the second floor, nothing special except that electrodes are everywhere. And the electrodes are very very dangerous ... in addition they sleep; it makes the situation serious. Above all, do not get too close to them and make no noise. In the middle of the floor, another lightning surprises you, Elekthor comes to you. Hurry !!
Suddenly, a landslide burst and showed the Team Rocket again !! Bravo !! These three horns have just awakened the whole horde of Electrode! Take your legs to your neck! You have 3 minutes to go up, no more! Do not hit an Electrode, or the pokemon bomb will explode!
At the top, you will finally be on the roof, Eleckthor and his eclairs approaching.
Climb the ladder to the satellite that will neutralize the power of the bird. At the top, press the button to activate it. It works ! Satelite absorbs the powers of Elekthor. Argenta is saved! But it's not over yet ...
A poke ball suddenly appears and catches Zapdos. What is going on ? New enemies have just come up! The one who stole Zapdos is none other than Wes, Pokemon's Snatch trainer and he's not alone! The Digimon Emperor originally Ken Dark version! Prepare to face them!
The emperor uses Kiméramon, a digimon created from several digimons. Rest assured, it is still "imperfect" because the emperor has just created it recently. Wes, the rebel has a Mentali and a
===Chapter IX: Sonic and Shadow! The mysterious ruins of a distant world !!===
A chapter for Sonic who meets Shadow. You are also in Empire City where you have to flee against GUN robots! There are two kinds of robots, the Gun Beetle level 9 to 13 and Gun Hunters level 12! Anyway, your priority is to escape from these robots! (OK, it's like in City Escape) Then when you escape, you'll be blocked by three girls. Powerpuff Girls Z! But you do not have to face them since you had fled while she bickered ... (because it's girls ...)
Once away from them, you wonder why everyone is trying to capture you, according to them, you would be the "Thief Hedgehog" ?! Knuckles telepathically calls you to his floating temple. He asks you to go with him to the ruins of an ancient civilization with him. Go to world map and point to "Unknown Ruins"
One time over there. you must reach the ruins by the sky with Knuckles flying (?). No enemies but avoid big birds like Staraptor (Pokemon) and Birdramon (Digimon). At the landing, here you are in the ruins. But unfortunately, you have already attacked a mysterious man. His name is Hao Asakura (Shaman King) strangely, he does not really attack you, he only wants to warn you "Do not go, you'll get killed, I say that for your good ..." with a warm smile then go away. You do not care about his warning, go straight to the temple. Come in, and here you are in a temple. Find the stairs by facing enemies and traps! The enemies you meet are Golems (No serie). They are tough enough but are not strong so it should not bother you in your quest. In this temple, there is a lower floor. Each floor has a unique trapped trap, you must find it and divert it and then look for the stairs to go down.
Here are the lists of traps in each room of a floor.
*The first floor room is mines. Take care or you walk. If you activate a mine, you lose a quarter of life.
*The second floor, the room is attacked by arrows drawn by walls.
*The third floor is filled with monsters everywhere!
*The fourth floor makes you lose a little bit of your life because of a gas, it has no obstacles and it has only one corridor that leads to the stairs, go for it!
*The fifth floor is the best-of floors 2, 3 and 4!
*The sixth floor, a mini-boss! Wendy, a Koopaling. She is at level 10. She is not very strong, she attacks with her rings (as in Super Mario Bros New Wii.)
Once arrived at the 7th floor and top floor waiting for you a creature made of water accompanied by a girl who looks like Knuckles: Chaos and Tikal !! Tikal is the guardian of this temple and must protect it and Chaos is the god of the monks' belief. No time to have other explanations, two intruders interrupts you. Shadow and Red are attacking! They came to steal the sacred treasures of the temple! We must help Tikal and Chaos! Get ready to face Shadow (Red is a Helper)! Shadow is at level 18 and park at his prodigious speed!
Shadow, once on the ground throws an explosion !! Quickly come out of the temple! Chaos helps you and Tikal, they activate a platform that rises to the sky!
It's good, you're saved !! Do not, really ... because Army soldier Roy Mustang (Do not scream, fan of Fullmetal Alchemist !!) stops Knuckles and you.
If you did not do Part 2 or if you finished it. You are back to Sonic. You and Knuckles were brought to a Fortress or a prison if you prefer. They lock you in a cell very special. This cell is at the bottom of the ocean and there is no escape. To add, they put an explosive collar on Sonic. If Sonic is thinking of escaping, "boom". In short, you're stuck. For Knuckles. They put him in a cell that looks like a tanier. The rock is too hard and thick for him to escape. What irony for him. In fact, you become rather Roy Mustang, a soldier. The Empire City Army is named "S.A.S.E, Empire City Soldier of the Salvation Army" Roy Mustang is on the case of the Black Hedgehog who steals all the precious stones from the city. He is intrigued by Sonic. He wonders if he has a link on this black hedgehog. One day, he receives the sight of a mysterious man (No serie) at the barracks. He wants to see Knuckes. Knuckles? This kind of porc-epic who walks on two legs? Specious, but accept. Knuckles is released. But the colonnel imposes a condiction; to accompany the individual and Knuckles. The unknown accepts direct, Knuckles is asking questions; why does this guy want to go to the ruins? Before moving, the colonnel takes his lieutenant, Riza Hawkeye for this mission.
For the rest, Sonic leaves the team and Roy Mustang and Riza Hawkeye (Acolyte) join Knuckles! (The type is only a guest, a PJN)
Sonic does not complain about staying in his cell. Besides, it's time for her nap. ZZZ ... He does not realize he's being watched off ...
Let's go back to Knuckles. By order of the collonel, he is forced to stay with him with handcuffs held by his lieutenant. As Knuckles is the only one to know these ruins, you must guide them. With your map, choose the place "Unknown Ruins" and you're there!
It's still so desert but something to change here. The building where Tikal and Chaos disappeared. " Are you still there?" It's Hao Asakura. "Oh, did you bring visitors in? Hi!" He makes fun of you? The colonnel, suspicious, clearly tells his thoughts to the mysterious teenager, "Your outfit ... Are you a Shaman?" "Yeah, we are the owners of those places that you desecrated, but, well, we were" desecrated ". Now our tribe does not count by a handful. "At the end of this sentence, he disappeared by magic. But what is ?
You say to yourself behind your screen "But we do not care!" Well excuse me but it's important then TG!
Advance quietly into the ruins! According to Knuckles, he must have had a temple in front of the huge tree of 50 meters! Instead, replace it with a cave. Come in. Inside, a room reminiscent of a zodiac house in Saint Seiya and you will be right !! This is the room of Mû! (Saint Seiya) This guy blocks the road and will not let you go if you elucidate an egnime! The egnime is to complete the 12 zodiac constellations of the wall! It's a puzzle!
===Part 2: The Chaotix Team! It's your turn !! The two prodigies against ???===
For the second part of the chapter, you will be Team Chaotix !! Espio, Charmy and Vector will be at your control. All at level 18 !! You start in the house of Chaotix, you receive a mission of the President (Super Nana). Your mission is to find a dangerous criminal in the city. The goal is simple, find out in the city by looking for clues from people (as in chapter 7).
Your characters are Espio, Vector and Charmy (Charmy is part of the helpers) Espio can be invisible, convenient to enter the monitored buildings. Vector has an impressing jaw that gives it a superhuman strength. And Charmy can fly over to reach places too high.
By talking to some people, you learn that a criminal plans to steal a priceless jewel. It's probably your man! You just have to wait for the night to take action. Now, our three heroes are on the roof of the big museum of the city. You must protect the jewelry in his room and catch the thief of the client. To begin, you become Charmy. The first goal is that Charmy must destroy 4 surveillance cameras. They are hidden in every corner of the first room. Once destroyed, it's Vector's turn !! With its power chewing gun, destroy the door! Once the door is open ... you see guards dragging in the corridors. At work, Espio! Become invisible and go past them without whom you see! Here you are in the second room, it's a room full of historical treasures (but who cares!)
You noticed that a shadow was moving, it's the thief aka the criminal! He took the floor above to go to another room! You must follow him up there! Use Charmy! Climb to reach the platform. By taking the door, you discover a room filled with projector. Houlà, be careful of the lights otherwise you are cooked. First, you must think to open the door to the two companions. He is above you. With two guards who hold. You will have to find a diversion to be able to open it.
Charmy, very joker found the good idea to make fall the giant head of the statue. Fly to her, paying attention to the searchlights. When you are on the shoulder of the statue, Charmy takes out his saw (do not ask) and cuts the giant head. As he is rolling, he rolls on our two guards who runs away by opening the door they are supposed to be watching. Mission accomplished for Charmy. When you are in full. You will find that it is the big room, very large that we could put a big surface in with lots of laser X rays! Quite patient, you have to cross this immense hall to finally reach the goal; the jewel is in front of Vector ... and the thief! Eh? !! The Chaotix team has just met Sly Cooper (his serie is also called like that)
It's the thief !!! Lack of luck, he takes the powder off! He goes to the Jewelery room !! Our dear Team Chaotix will have to make a race to get to this dirty before Sly! As the fastest is Espio, it is he who will have to show endurance and speed to distance Sly! Malheresement, he is smarter than him, he takes another path that is shortened to ... x-rays!
To win this race you have to be quick and choose what advantage in the field. For help, here is the list;
*Espio can cross the shelves with his invisibility ability
*Charmy is slow and can pass narrow places and fly over an obstacle.
*Vector can destroy big obstacles.
By successfully reaching the room before the thief, you discover a new trap. That of a mini-boss is the guardian of the room, a giant robot is the last bastion before the jewelry. This giant robot is at level 21 !! Even if he is impressively enough, he is not strong so kick him the buttocks and the robot will be neutralized. Inside you meet Mojo Jojo (Original), the enemy of Powerpuff Girls. You discover that he was the thief and not the other, the feline. He came for another loot but that's another story. The jewel is nothing more than an Emerald of Chaos !! Congratulations, you stop the thief and the jewel is safe, mission accomplished!
And not the mission continues. A shadow emerges from nowhere and steals the emerald from Chaos! The alarm is triggered! Save yourself quickly! Incredible but true, Mojo Jojo will be your ally until you have fled the museum. You have 1 minute more to flee the museum immediately. Unfortunately it is not enough. All you can do is run to the hatch. Avoid light at all costs! Arrived at the end, you realize that you are encircled and that soon you would be captured! And suddenly, a big light blinds you ...
You can have a parralle adventure with the thief Sly who will be optional of the adventure or not ... Either you continue with Team Chaotix. You choose.
If you continue with Team Chaotix, you will see that you are saved by a little boy with glasses: Dexter! Mojo Mojo is gone but it's not important!
In fact, Dexter did not save you for being a friend but for you to be his guinea pigs for his experiments! OH GALERE !! To get out of this nest, you must coax his sister, Didy. She has the key! (she poked him to have fun!) To achieve that, you must first use Charmy! He is cute ... and can fly! Follow Didy who goes to her room without Dexter realizing! The little boy has a meter above him, when the three counters runs out in a few seconds Dexter turns around. The danger is clear, always follow Didy! Ding! The ringing has just rang, she goes to the front door to see the person. It's Johnny Test (No need for a drawing for the series!) It's a friend! He asks to see his friend, Dexter!
But what is it doing, Charmy ?! Vector has nerves to the end, but Espio is calm. Always in their cage waiting for Charmy to have the key! Before he decided to destroy this x-ray cage, an earthquake shook our two detectives! A huge mole makes his appearance with another boy in glasses! It is.
===Chapter IX Part 3: The Forbidden Secrets of the Museum! Sly vs ??? !===
The party starts before dark at the museum with Team Chaotix. Sly your character is on his van. Observing with his friends, the museum. This museum which is the pride of the city district has a precious jewels. These idiots are unaware that this jewels can jeopardize the entire city.
(If you're wondering if it's the Chaos emerald that Shadow stole, it's not that one.)?
The mission begins in the sewers of the city. This is the most cautious and distracted way. Finally, if you avoid monsters.
*? ???
*? ????
*? ???
*??? ?
Follow the path indicated by the arrow on your map. At the end, a huge pipe begins to evacuate the waste of humans at a frantic speed and how much! Quickly, use your billhook to aggriper up! If you think you're in the mood, are you mistaken because Boulders (Ratchet and Clank)? appear for dinner, must I specify that it is you? There are 15 to eliminate, rather 30 because it splits when you touch one!
The mutants annihilated will stop the pipe. Enjoy to ride in there. Do not worry, there is no danger. Up there, you arrive in an areaction conduit; it's a labyrinth! One again ! But rest assured, your friend Bentley (Sly Racoon) will help you. With the help of a radar, you can find your way. Pay attention to the ground, some passages are occupied by acid! Going further, the path will be blocked by a landslide that has destroyed the path.
===Chapter X: The Threat of Dark Matters! Kirby vs. Meta Knight !!===
The chapter is centered on the Dark Matter. An unknown material that may be served by Ganon as a weapon. Only Kirby can defeat them! You start this chapter in a girl's room. You see a girl painting you. Once the girl sees that Kirby has awakened, she joins your team. Her name is Adeleine, level 15. Get out of the room and you'll see you're in a ship !! Go slowly and look where you put your feet, because you have to jump from platform to platform to reach the door at the bottom. When you return, you meet Meta Knight, who is talking to a stranger whose face is hidden. After this little discussion, they take the corridor on the right, follow them!
The halls are all alike and are pulling small creatures that roam. Mace Knight and Trident Knight are on guard. Do not be spotted! By punctuating a few corridors, you will come across a funny card that hangs ... By moving, one! appears on it! It's signed Snake !!
Snake does not seem happy to be bothered by kids (yes, he considers Kirby like a kid and he adds pink chewing) Without wanting to, you're now teaming with Solid Snake! He is at level 16. You are still infiltrating, so proceed discreetly to the end of the corridor. The other corridor leads to a huge room! You understand that you are in the engine room !!
But after a cutscene with Méta Knight and Captain Vul discovering intruders, they send Meta Minnions on your heels!
*You can hear the conversation between Captain Vul and Méta Knight.
*Captain Vul: Alert !! Intruder !! Get rid of them, band of sweet water sailors !!
When you have defeated them, another opponent will attack you! This is a lobster robot.
*Sailor Waddle Dee: Captain !! Homartilleur is in the engine room!
*Captain Vul: Perfect! He will reduce it to puree pink!
*Sailor Waddle Dee: Poor man, his head hurts when Homartilleur crushes him.
*Captain Vul: ...
Homartilleur is at level 21! Its power is formidable, especially its laser beam, avoid it at all costs! When his life bar is halfway; he flees. You notice that this robot makes strange noises.
(Beep Beep Beep)
*Sailor Waddle Dee: Captain! Homartilleur has left the engine room! He goes to the Left Wing!
*Captain Vul: How? But who makes this pile of machine? !! Order him to get rid of Kirby !! Hurry up !!
*Knight Axis: Captain !! A message from the Trident Knight indicates that our prisoner has escaped!
*Sailor Waddle Dee: The little girl with her beret? She was in the same cell with Kirby.
*Captain: QUUUUUUUUUUUUUUOI? !!!
*Meta Knight: Hm. If Kirby is with her, it will be a big problem with the girl's power.
Perfect, enjoy that he's gone to find Meta Knight! The next room is huge! There are three floors to climb to take the other room. Each floor, a horde of Mace Knight, Trident Knight and Javelin Knight.
*Sailor Waddle Dee: Homartilleur went crazy! We can not control it anymore!
*Captain Vul: It's insane. He had to make a short circuit
*Axe Knight : Horror! He destroyed the engine 2 !!!
*Captain Vul: WHAT ?! Sapristi, stop it !!! It will make us sink!
*Axe Knight: It's impossible, he became uncontrollable !!
When you have passed the elevator room, you find yourself outside. A strong draft makes the escape dangerous.
*Sailor Waddle Dee: Captain! Kirby is outside the ship.
*Captain Vul: Forget it! Find me Homartilleur on the field!
*Axe Knight: But ...
*Captain Vul (Laughter): The wind will take it away and we will be rid of it!
*Axe Knight: Captain ...
*Captain Vul (Annoyed): What else?
*Axe Knight (Panicked): Homartilleur has destroyed another engine, the 5!
*Captain Vul (Anger): Band unable !!
Just pay attention to the winds and you would be on the other side,
*Captain Vul: Enough! Activate the Cannons and aim for Homartilleur!
*Axe Knight: But if we do that we lose one of our units!
*Captain Vul: I prefer to destroy it than to be destroyed. Fire !!
Your next goal is to destroy 3 placed cannons. They all have a life bar.
*The first gun is up, take the elevator and destroy it !!
*The second gun is at the bottom, right next to the bridge.
*The third gun is in the middle, guarded by 10 Knight spear!
When they are all destroyed, another dialogue shows that the crew is in the ... well you see!
*Sailor Waddle Dee: Bad news, they are all destroyed by Kirby ...
*Captain Vul: I am cursed. Humiliated by a pink ball, it could not be worse ...
*Axe Knight: Hormor destroys 25% of the ship! We are in trouble !!
*Captain Vul: RAAAH !! I'm fed up !!! Goodbye Halbert, I go to the English !!!
( Beep beep )
*Sailor Waddle Dee:! Captain! A message from our allies! They came to our rescue!
*Captain Vul: Serious ?! HAHAHAHAHAHA! That's a good news !!
*Axe Knight: Say, if you leave, can I be the commander?
*Captain Vul: You dream! I remain for whom do you take? I am a captain who has honors, as even ...
*Axe Knight: Still, you tried to escape ...
*Captain Vul: that's enough !!
A message announces that
*Kirby gets "Bomb Power". Dorénavent, Kirby can turn into Kirby Bomb by swallowing
enemies.
Your new enemies are the Star Wolf! They were sent by the Twilight Realm to help Meta Knight's ship who are late.
*
*Captain Vul: HAHAHAHAHAHAHA! We are saved, with them we will eradicate Kirby from the land!
*Axe Knight: Seeing their heads, they seem to be very dangerous..I do not like that !!
*Sailor Waddle Dee: Are you sure they are really on our side? !!
*Captain Vul: We calm down! You have a homartilleur to spotted, so we move!
For the future, Solid Snake abandons you. He continues his secret mission in Halbert. You are now only two. The three ships are bombarding you with laser fire! Escape by entering one of the cabins in front of you.
It's Snake's turn to be the star of this chapter. Otacon reports that this ship hides a dangerous weapon, it must be quickly destroyed or it will be served by Ganondorf (It's the Dark Matters, no need to leave you the suspense, I said at the beginning of the chapter)
===Chapter X Part 2: Snake vs. Star Wolf!!===
With Snake, you will continue to explore while remaining discreet. Nobody must see you otherwise game over! Each hall and corridors is filled with guards patrolling. The blue dot above the heads shows that they suspect nothing. On the other hand if it is yellow, it will be mistrust and will monitor almost everywhere then becomes blue again. By cons, if they see you, they turn red with an exclamation point! And there, you must eliminate them all to advance. If by bad luck you have been spotted, know that your enemies are this time Primids.
*Primids Hallebard: A primid who fights with an ax. A heavy ax that primids will have difficulty wearing.
*Primids Piaf: primids with wings of birds. His feathers and beak are his weapons
*Primids with wheels: the primids in its form of a ... tire. Be careful, they are fast.
In short, they will be your enemies until you advance in the chapter. However the doors of each room are locked and the keys are in the pockets of your enemies. Find the right one and open the door to the next room. There are 3 rooms to explore (small, medium and large) on the size of the rooms and that the enemy number increases by 3. Passed on the three rooms, Hormatilleur is back but gone crazy, it is shot on anyone and anywhere. Ignore and go to the steel bridge whose cannons are trying to fire at you. In the middle, a boss attacks you from behind. Leon Powalski, a ruthless killer of the Star Fox. You think you're going to fight it, not because Hormarilleur goes through there and you risk crashing. Flee quickly and beware of Leon. This trickster tried to kill you with stealth attacks and then hide himself off the screen until you move away from Hormatilleur. When you managed to cross the bridge. Hormatiller with his gun set the bridge on fire. Now Hallbert may be submerged by the flames.
Snake is now in a strange room. Primids are locked in cubes. Search the room from top to bottom, the goal is to look for a computer containing secret folders. She is in the middle of the room. Then, am a cinematic or an unknown form attacked by surprise Snake. He wakes up by the alarm. The fire caused by Hormatilleur. Damn, leave the room immediately! You have 2 minutes no more! To visualize, the door is stuck by flames, the area is almost invaded by fire. For summary: you are in the ... you see? Well, no, you are wrong; there is a duct reaction near the door (If you play in easy or normal mode, Snake will notice it.) Get in there. Move forward until the duct trembles. Ah! it's going to fall apart! Leon Powalski is still in your paws, he wants you out of the conduit; the only problem: there is nothing above you. Nothing but emptiness ... And that's not all. Phanther Caroso in his ship is screwing on you !! You're done.
No ! Because a laser has just hit Phanter's ship. The space hunter, Samus comes to your rescue! OOH OUIIIII !!! Snake is happy, clean. She takes care of the cat, you, it is Leon your opponent. But to face it, you have to bring it to the bridge, where you are not a good place. Leon will follow you ... with his claws. This dirty guy attacks you as well, protect yourself from his assaults and go up. The cypher will be your friend.
At the top, the real fight begins! Leon is at level 20. You will quickly know that this guy is fast and always attacks from behind, his weapon is a gun that will be used to attack from a distance if you are too far away. You will frankly get fed up .. but his weakness is that he has a very bad defense and his life bar is short than yours.
Use your remote control missile to put it in harm's way. When you're done with Leon, it's Samus's turn to fight him by your side. Panther prefers to fight with his ship in close combat. Destroy his ship! Panther is also at level 20. He attacks with missiles on you and will sometimes try to charge you. Hint: When Panther passes on you, put a bomb on his ship and do great damage. For Samus, jump on his ship and hang on and with your whip, hit !!
When Panther is defeated. Snake fainted and a dark aura comes out of him ...
Back to Kirby and Adeleine. They are somewhere in the Hallbert. Captain Vul is very angry. See for yourself ;
*Captain Vul: THEN? !! You're not going to capture a pink ball and a little girl and you think you're Meta-Minnions? !!
*Sailor Waddle Dee: Excuse me! Sorry ! Sorry ! Sorry !
*Captain Vul: Hey! Control yourself, you're ridiculous.
*Trident Axis: Captain, what do we do for the fire on the fifth floor?
*Captain Vul: I sent groups to extinguish this fire, so ... Sniff? Hey? What is this smell?
Well done, it was useless! Always go down the hall filled with Trident Ax and Lance Knight. There are 20 to overcome to move to the next!
* Sailor Waddle Dee: Captain !!! You are burning !!
* Captain Vul: Sniff ... Oh good? No wonder it smells like roast chicken !! AAAAAAAAAAAAAAAAAAAAAIE !!!!!!
* Trident Axis: Curse !!! The cabin is burning and there is no escape!
* Captain Vul: MOM !!! HELP !!!
The next corridor is in a plaster iron form! Go forward throughout this plâte form and at the end, a huge explosion burst out by surprise! Halbert does not have a long time to live! In the other room, a staircase will finally bring you to the Captain's room.
*Captain Vul: Turn off that fire! Turn off this fire quickly !!!
*
*Salor Waddle Dee: I'm not coming! He completely filled the whole room!
*
*Captain Vul: We're going to grill !!! Every man for himself !!!! (He notices Kirby and Adeleine) Hey, let me go !!! (he leaves the room screaming like a seagull, it's original ..)
*
*Trident Axis: Kirby! You did not fare like that! By your fault, our warship is destroyed! For the great Méta Knight, I'm going to rock you to the sea !!
*Sailor Waddle Dee: Uh ... Me too I'm going to fight. Glory to Meta Knight !!
And here is the most epic fight in SSBB RPG. Axis Trident and Sailor Waddle Dee are only at the level ... attention: n'1! Swallow Sailor Waddle Dee and propel it on Trident Ax and these two will fly into the skies ... Mission Accomplished! You have unknowingly saved the Kingdom of Dreams ... you are a hero! Now all you have to do is run away from the ship.
It remains 1 minutes before the total explosion ... By the captain's cabin, jump out the window and quickly call the star Warp! that's it ! The chapter is over ... (trumpet) And no. You only have the final boss of the chapter: Méta knight! This is the toughest of all the bosses you've faced so far!
Meta Knight challenges you in the air! With the Star Warp, engage the fight! He is at level 25! It is very fast, you will have trouble to infiltrate it! Watch out for its Tornado Mach !! When you have managed to take a quarter of his life away from him, Hormatilleur appears again, he steals from his feet! This is not an ally of Méta Knight! He shoots at you, the star warp is destroyed and Adeleine falls as well as Kirby. You can not do anything anymore ...
But now, Samus is coming to save you with one of Star Wolf ships. another ally!
Note: Snake is unavailable at this time. He is with Samus in the ship but he is insecure.
Continue the fight. FYI, Hormatilleur has won 4 more level! He also level 25! Hormator uses a new power; Lobster Bomb, a power that may cause you problems. Meta Kgnith does not change, but beware because he can increase his speed with his power; Meta-Speed! Samus, your teammate can use "Neutron Explosion" that can be very effective against the hormone maker. When Hormatilleur will not have any more life, it will explode ... Take advantage of the smoke to flee as soon as possible! Do not forget that Adeleine is in danger! Nothing escaped the eyes of Meta Knight, he pursues you !! Quickly press mushrooms! Go down to the mainland! Alas ... Méta Knight will catch you quickly ... You're done ... When you've believed in your end ... You'll see ... Meta Knight who just protect you ... Huh? There are ... two Meta Knights? !! What is going on ? The Meta Knight comes to save you joined in battle in your camp. No time to think, Act 3 of the fight begins. The Meta Knight at the same level, the same stats and the same stats ... that's enough to really ask questions !!! But thanks to him, you climb the slope, you hold good against Meta Knight (The enemy) In the middle of the fight, Meta Knight enemy speaks to his double. "What are you doing here, are you not in the darkness, do you want to take back your sword, huh?"
Hey, but what happens at the end? Why are there two Meta Knights?
When he Meta Knight enemy will turn red. He turns ... into a black monster. That's the truth, This Meta Knight is a forgery, an accomplice of the Twilight Realm! "The Twilight Realm," said the Fake Meta Knight, "Think again, I have nothing to do with it ... Anyway, maybe it would have a link to my master and the Lord of this kingdom ..." "His master, what did he have with the leader of the Twilight Realm?"
Last act, the final! Dark Meta Knight! He still keeps the same attacks, but watch his attacks amplify by the power of darkness. And most importantly, he has won the technique "Darkness Galactic" Its final Smash (And it has nothing to do with the Final Smash Meta Knight Super Smash Bros. Brawl? It takes the form of a real monster, everything becomes black and you take mega damage)! Hold on tight ! This fight is soon over! Watch out for his spells and there! Thank God, it's finally over ...
Dark Meta Knight gets engulfed by a black hole. Meta Knight is also swallowed; Kirby and Samus have finally finished with this knight. But as you know, there is always an enemy who always comes to the end. Evil Jimmy also appears at the end of the fight. It was he who removed the Meta Knight by the black hole
"Well, that good-for-nothing knight was worth a nail, I need more of the black matter ... well I've got the real thing back ... oh, you two, and bye bye" two unknown strikes out and attacks you, by chance, you have avoided! Samus seems to know them, he rushes over them. Alone. Kirby, jumped him from the ship! He wants to find his new friend, Dadidou and the foods will come later.
At the last scene of the cinematic, you will see Ax Knight, Sailor Waddle Dee and Captain Vul on a raft ... in the sea.
*Captain Vul: Come on! Ream! Ream!
*Sailor Waddle Dee: But it's too hard! We can not fly on your birds! We would be faster in the dry land!
*Captain Vul: Hey! I'm not a means of transport! You take me for an albatross? Ream faster than that if you do not want to feed the sharks!
*Knight Axis: Yeah! That is true ! In addition, we are no longer in Halbert! You can not order anymore!
*Captain Vul: Nothing to wax! I am the captain of this raft! Go! We will find an unknown island and we will be the masters of this island! Mouhahahahahahaha !!!
*Sailor Waddle Dee: I'm starving ... will there be anything to eat?
*Axe Knight: I'll give everything to have roti ... Hey? But, Captain, you're roti ... you look appetizing ...
*Sailor Waddle Dee: Eat !!!
*Captain Vul: Huh? What are you doing here? Why are you looking at me with his eyes? Where do you get those forks and knifes?
And so ends the adventure with Captain Vul running to escape these two acolytes screaming like a seagull ... with a wonderful sunset behind and a nice little music! Chapter buckled! You can do Part 2 with the real Meta Knight in a parallel adventure. Or do the next chapter with Luffy, Naruto and Ichigo in another adventure!
Note: The secret fighters are the cartoon duet "Ratz" (yes, it's a crappy cartoon, but the two rats are funny! There are only two of this cartoon! "They are hidden in the room of Capitane Vul speak with them and he joins you!
You can do the second part or do the next chapter and do it later; it is mandatory to do the second part!
===Chapter X Part 3: The Copy of the Darkness of Meta Knight! The story of the cursed sword ...===
The second part happens earlier in the first part; you will finally know how Kirby met at Halbert and how there is a fake Meta Knight!
A few days earlier ... before the Twilight Kingdom began its conquest of the world. In the Kingdom of Dreams, in the highest mountain; Meta Knight watched his kingdom ... dreamily. When suddenly, an unknown ship appears! He does not come from Dreamland! Meta Knight, feeling the danger go see what happens!
Meta Knight is at level 10. The action is happening in the sky, becoming threatening. Flying Primids attack you! They are not strong, so beat them all! In a few minutes you will arrive in the ship! Nobody is in the bridge ... but Meta knight feels a presence ... Indeed, a shadow tried to assassinate you from behind but Meta Knight quickly reacted and countered the attack! The attacker is Envy! A homoculus! (In SSBB RPG, his role is different from the manga, you'll see)
Defend yourself! Envy is terrible! He is able to turn his limbs into sharp blades! At level 10, he is strong enough, be careful! At the end of the fight, a shadow approaches you and ...
Somewhere in this way, a warrior observed the masked flying knight who escaped from his sight. After a groan, she leaves in your direction with eyes full of hatred ...
Later, you Meta Kgnith will wake you up in a dark room. A TV in the wall lit up; the display shows Customer Service (Kirby Rigth Back At Ya is the man who keeps customer orders for delivery of monsters.It will be called by his English name) He will contact you to tell you that you are in an enemy ship. He gives you freedom ... if you manage to survive ... he answers politely.
The light is veiled and shows the monsters hidden in the shadows. Objective: to survive or win the battle! Eliminate the 20 Epeist Primids. They are bad so kill them! Then, the shadows of the defeated Primids get together to form Meta Knight! Dark Meta Knight is born! Customer Service will inform you that they do not need "you" anymore. Then he sends a soporific gas ...
When you wake up, you notice that you are in an unknown forest. They will release you somewhere from DreamLand. Go ahead to find out where you are. Right in front of you ... until you reach the clariérre there where a second Meta Knight will block you the way.
===Chapter XI: Piracy, Ninjustu and Shinigami.===
A chapter for the three stars of the manga world. Naruto, Luffy and Ichigo. First, Luffy is the first star of the chapter. He is at level 15. His biggest dream is to race the sea in search of treasure and exciting adventures! But for now, he has no transportation. Primo: a boat! Dezio: companions !!
You are in East Island, in Port-city. Explore the coast maritin to find a free boat (it's impossible but hey, it's not necessary to search with him.) The sailors you meet will tell you all "Pull yourself, dirty kid!" Nice! At the end of the port, you hear from a man that a fight is near the hostel! Go see ! The hostel is behind you just steps away. Whoever provoked him is a swordsman, Zorro! He drank some drunkards and left. Wow, he looks strong !! You need this man !!!
The swordsman walks towards the cliff. Follow him ! The cliff is north of the bar. At the top of the cliff, you will find Zorro in full meditation. Luffy asks him to become a pirate of his crew. it does not interest him. Luffy still has no bonus on his head, he may leave and it is then that Luffy duels him to see if he is strong! Duel accepted! Get ready, Zorro is at level 15 like you! He is very careful. When he is defeated, he is still not convinced to join your crew ... Too bad, it's late, bah ... it's time to sleep ... sleep in the good night how he has sleep...
The next morning, you wake up ... in another place and result of the races: you are tied up. The culprit is Nami, the thief! She's asking you for money; 100 rubies otherwise it will deliver you to Baggy! Luffy does not have one! So, she brings you there! During the walk, you make yourself known, you learn that she needs money to have her own boat to visit the world to draw a map of the world, conversely, she learns that you want to be a pirate, what she gives her very want to give you baggy in exchange for money ... At the port, she throws you in a pirate ship, that of Baggy, the clown! Nami offers a market to the pirate; that he gives him the map of the "South Sea" in exchange for the boy. The pirate, not interressed the rejetta out of his ship, he prefers the girl as the boy. She replies saying that this boy wants to become a pirate and wants to join the crew. Luffy, having heard a direct reply "No question, I want to create my own crew and become the captain, not be under the command of the big hack!" Have it said it !! Baggy is super furious and attack you! Captain Baggy or 'big p ... no I did not say anything!' is at level 15 like Zorro! For this fight, Nami joins you as a fighter! "Just once, huh, and then for the truth, I was not going to give you Baggy, I just wanted a card, huh, do not blame me, ok !!" "No worries!" Luffy answers ...
For this fight against this jester, you have a Luffy who can attack from afar and a Nami that she can fight in close combat with as a weapon, a vulgar baton. Your opponent, this pirate can dismember his arms and legs for you to embroider; be attentive to those hands that will float with a knife ... Otherwise you can defeat it without any problem, be attentive !?
When this dirty clown has received the currency of his room (although it was you who had sought it) Nami joined your team!
===Chapter XII: The Seven Stars of Hope!===
The chapter is now centered on Mario. You are back in the Kingdom of Mushrooms. Papy Champi has prepared a ship to escort Mario to Bowser Fortress, where Bowser has locked Peach. To start, take the path to the castle. Grandpa Champi is waiting for you and presents his ship with Toads ready for you! get on the flying ship and take off!
You would be accuelit by the armada of the fleets of Bowser! They are bombarding you! A Toad asks you to infiltrate Bowser's ships to destroy them! Go for it ! Climb the gun and aim for the nearest ship. And hop ! There you are (if you did not aim well, you should start again) In the first ship of Bowser, 10 Koompas attack you! They are all at level 9! Eliminate them all. When they are all back in their shells, throw the ship next to it or take the other gun and aim at the boat!
In the other ship. A Magikompa called Kamek will launch you into a duel, he is giant! Jerks down in combat! The kompa sorcerer is at level 14! His attacks are spelled fire! At times, he will launch Kompas Carapaces! Catch them and shoot him! Once he is K.O. He will return to his normal size. Find another gun and launch to the last ship, the biggest of the armada! In the air, avoid the flames !!
At the last ship. you will be surprised to meet Dino Pirahna (a cousin of Flora Pirahna) This one will put you in the wheel! He is at level 18 !! He is very dangerous. His flame can set the boat on fire and you! You will have to defeat this plant before it burns the ground! Tip: Aim his tail, he lost a lot of life and makes Dino Pirahna still! When you have managed to put it on the floor. Bowser and Bowser Jr appear before your eyes! After Bowser taunts you "BOUHAHAHAHA!" But here's the plumber trying to save his precious princess by defying me ... Alas ... Peach is not here, she's lying in my kingdom, but you'll never be able to go. ... HAHAHAHAHAH "He spits out a huge fireball that destroys his ship. You fall into the void ... Bowser and his son escaped thanks to their machine ....
Somewhere in the ocean, on an island. An egg hatches! It's not just any egg! It is an egg of Yoshi Red It is the first Yoshi to burst, the others (it is 10) always remains in an egg state! It's up to you to protect your friends from the dangers !! Yoshi Red starts at level 12!
In the middle of the nest, black matter falls over you and become eggs! Dark eggs! If they hatch, dinosaur-type primids will attack you! Destroy quickly!
When all the eggs become omelets (Lol), a second egg of Yoshi hatches in turn. A cute little Yoshi Green! The green Yoshi! Now you are two! The Green Yoshi starts as his brother at level 12!
The black clouds that create these creatures are still there! It is too dangerous to leave the eggs here! You must transport them in place on! Climb to the highest hill on the island!
===Chapter XIII: The Pilot and the Astronaut!===
An exclusive chapter for Olimar, the astronaut and Captain Falcon!
You are Olimar, an astronaut. His mission is to explore a land that floats in the ocean. His rocket crashed in this unknown land ... The crash site is that you have fallen into a forest ... and surprise! A strange creature is following you, it's a Pikmin! Apparently, he wants you to follow him. Since you do not have much choice, follow it! Just follow it until the exit of the forest.
After crossing the forest, you realize that you are on an island. The land that your boss was talking about this island. Perfect, you have walked this land. Awesome ! HOW CAN YOU GO OUT OF HERE? !! And that's when your new friend, the Pikmin, comes out of the ship. But yes ! You have to rebuild your rocket !! The tips must be everywhere in this island! Let's go for Rocket Hunt !!
To begin the quest, it is best to go to the forest where you have to crash. The forest is gigantic !! These cursed pieces of rocket are high in leaves. To climb, you need 20 Pikmins to do a ladder!
For this, you must find 20 seeds "Pikmins", by chance there are everywhere sown around you! Get out! Then a manual appears to learn more about how to use these creatures!
===Chapter XIV: The Dawn of a Revolution!===
This chapter is for Ike. You are in the Kingdom of Emblem, in a country named Dawn (as in the Fire Emblem series). The country of Dawn is in danger, because of a king who abuses the money of the country leads him in ruins .... To overthrow the king, groups of mercenaries gathered to save the country by force! The rebbe will start soon !!
The gameplay of the game is RPG Tactic!
 (To start, I know nothing about Fire Emblem, I am documenting myself but if I'm wrong, go get put !!!) lol.
 If Ike and his mercenaries are against the king, well, because I want to! Even if I learn that it is not that. I will change nothing.
You are Îke! The leader of the troop! You are in a deserted plain, a camp is installed. In the marabou, Îke announced to his troop that they have an ambush ambushed in the trading route where the king will move for the Kingdom to Tsugiri!
The next day, the mercenaries set out for the famous road. Let's start on your team first. There are in all 7 playable characters (1 not available and!)
The four mercenaries are Soren, the level 15 mage. Misty the level 12 cleric. Boyd a level 18 warrior and of course the level 20. The last is Orscar, level 18 lancelot!
The Acolytes are
The gameplay changes again to that of a Tactic-Rpg for this chapter. Îke will be both strategist and mercenary. It's you who decides the orders! To get started, a Litoral shows you how to do it. Bandits silone in the corners. Move Îke or another on a bandit and the fight will begin. Know that the fights do not change. The bandits are around 10 and 12. To finish the wrestler, you have to eliminate the Chief. More robust; level 14! When you finish it, you could continue. The goal of the Tactic RPG is to manage your team well organize it; defeat enemies, heal a teammate, etc. But also to know the terrain and make the right choices. Yes, it's complicated at first (unless you're a veteran of Fire Emblem)
The "Tactics" mode is activated only if you come across an area occupied by the enemies. Otherwise, nothing changes. Leader, Îke is your character you control. The first goal is to go in this route. It is behind a mountain range. It is said that dragons live. Stupid urban rumors. Head to the mountains named "Igreel". Your first obstacle is the river, the current is too strong and too deep ... You have to build a bridge! Rods will do the trick, just cut some trees in the forest to the north. But for now, you need an ax. (oddly enough, nobody in the team)
That's the goal: find an ax and use it to cut trees and build a bridge. For the ax, it's so simple! Without knowing it, you are in the middle of a territory of bandits. Bandits are known to be barbarians and all barbarians are armed with axes!
These bandits spotted you as you approached the forest. They are carpeted in the shadows ready to attack. These bandits are at level 15, everyone! It's a good workout for the future, believe me.
Ah! Clarification. As it's a chapter on Fire Emblem, you should know that your companions can perish during a battle (unless you play in easy mode)
When you have recovered an ax, equip it to one of your companions and send it to the forest, order it to cut the trees and bring them back to the river. (What I just said is illogical since a guy can not carry heavy rods.
When the bridge is ready, you can finally cross the side of the other side. Now, on the way to the "Igreel"! After a cinematic of an enemy who is watching you, you are finally at the mountain range "Igreel". These mountains are the next step to reach the shopping route, but it remains to be seen if you can get out of its mountains. To go down to the capital of the country, you must find a cave that is the fastest to leave the mountains but it is also the most dangerous ... it is at the top of a mountain, but which one? There are 5 mountains around you. You must choose one of the mountains. Separate the group into a few units and send them to each mountain. There are no differences, just that some are higher or smaller. When you have explored three mountains, you will be attacked by a new enemy: Natsu Dragnir. He is at level 22 and wants to fight against the leader, ie Îke without these comrades. The fight is arduous, he is both fast and strong, moreover his fire attacks can put you K. When you have won the fight, he runs away. Continue to find the cave,
*The mountains each have a hidden chest with a powerful weapon for your characters.
*For the moment, he has no enemy in sight but watch out for the fall.
While exploring the fourth mountain, you will come across Gros-Sous, this greedy bear who thinks money. He offers to let you pass in exchange for 100,000 jewels. You do not have the money, anyway, you will not believe that the cave is there. Go elsewhere. The last mountain to explore is the smallest of all. The path of the fifth mountain becomes a giant slide !! Slide and avoid the edges and rocks that protrude. Down, you fall in a meadow. And the meadow is occupied by dragons. That's it, you have the confirmation that they exist. one of the dragons comes to talk to you to reassure you that they are peaceful and innocuous. You learn that these mountains is the Kingdom of Dragons. Incredible, no? Well it's not all that but how to go back? But the question does not arise, the dragon reveals that humans are forbidden and that the "King" will be furious. Who is it ? Suddenly a roar sounded and big clouds enveloped the sky.
The "Master" is nothing but Landia. The dragon with four heads possessing the "Diadem Supreme". In addition, he speaks. "Humans !! Leave this kingdom or fear my anger" No kidding, he's the boss!
Impossible to try to face it. He is at level 38 and you around 20. But rest assured, no fight. The dragons managed to calm him down saying that you do not intend to hurt. He throws the sponge and advises you to get out of here immediately and quickly. (That's what you're looking for) One of the dragons sends you a guide: Hunter. It will help you find the exit that leads to the capital.
*You now have the opportunity to choose to continue the chapter with Natsu or you stay Ike until the end of the chapter.
If you opt for ïke, with Hunter in his team shows you the cave. If it's Natsu you took, help him find Ignir. If you do not play this game, Natsu will not join the team throughout the story and it will be too late until you finish the game.
Staying with Îke, you will follow the mercenaries until the end of the chapter! Hunter guides you to the "Tunnel des Libélules"
===Chapter IVX Part 2: The great adventure of Natsu!===
A flash-black shows you what Natsu does before in the mountains of Igreel. A few days earlier before the chapter in a magician's guild somewhere in the kingdom of Dawn. Natsu, magician spends his days in the guild with his friend Happy a flying cat!
This morning, he met a girl named Lucy who wants to join the Guild is in danger to Ogremon by chance on the street. A young lady in distress, but Natsu is not a hero so he passes. But as he is very interested in the ogre, he starts a fight with him. Ogremon is at level 15 and you too (know that you do not have the level during the fight later.) The fight is very simple, you have the advantage! In the middle of the fight, Gray Fullbusters will generate you and force you to fight alongside him. The Ice Wizard also has level 15. His ice cream spells are very powerful since he can freeze Ogremon! When he can not fight anymore, he retreats! The girl has disappeared ... Anyway, that did not look at the two boys ...
Return to the Guild, Erza a magician gives you a soap. Because Natsu had to fulfill an important mission; accompany Ogremon to the Kingdom of Thieves. Ogremon? !! Natsu refuses !! But Erza may kick his buttocks if he does not do his job. Let's go for the mission: stop Orgr ... uh no, escort Ogremon to this Kingdom ...
Anecdote: Gray is no longer in your team.
The Kingdom of Thieves is filled with brigands of the worst kind! Nobody knows the location of this kingdom except Ogremon! In fact, your real mission is to lead Ogremon into his graduation and capture these bandits! Ogremon is too silly, asking the guild for help is his big mistake! Except that Natsu does not know it, he has not listened! To begin, go east to get out of the city! Continue east and you are at the exit. Lucy, the young magician is also outside; she got lost trying to find the Guild! She is very surprised to see Ogremon and Natsu together again! Before Natsu can answer him with his explosive character: you are attacked by surprise by Marto Brothers! About a hundred no joke! No time to stuff them, run away even if Natsu wants to rub them. Lucy is forced to follow them, the guild will wait: she joins your team! Level 13 for the magician, not bad!
Escaping this horde of brother Marto leads you to a clariérre! Ogremon says that his kingdom is in a very dark forest: Natsu is very impatient to go, Lucy less ... she is only with them to escape these monsters! Do not worry, she complains but you're like that! The clariérre with two roads, one led to a village that can ravittaller, or follow the black road.
The village is rather a hamlet with some small houses in the middle of a shop. The shop sells potions, elixirs and a gold key! A key in Gold? (Yeah yeah, you know that these golden keys can summon powerful spirits!) But in SSBB RPG: the version is that these keys invoke a Celestial Kingdom warrior) It costs 100,000 Jewels! Mamamia! The merchant can offer you a bargain: if you manage to find the super rare dog then he can give you the key: This dog is nothing but Plue (Rave Master and Fairy Tail)
Let's go hunting for Plue! Clues indicate that this dog was in the lake, the one in the clarier! Go back to the clariére and inspect every corner of the lake: it will not be necessary! Because Plue is bathing in the lake. It was too easy !! A little too much because a new enemy takes Plue and file: Follow it! He is heading to the city! Wedge it and you'll know the thief: the koopaling Morton! Decidedly, they are everywhere these sons of Bowser !! Morton is at level 10! He is very weak, but his technique of bringing his limbs into his shells and turning around him can be swelling! Once he gets caught, bring Plue to the merchant for your reward. The merchant too happy you take Plue and gives you the key! Congratulations ! You receive a golden key for Lucy !! And Plue also joins the team as Aclolyte! He ran away and the merchant realized that Rain was not worth anything and it is rather ??? which is the most interesting! Poor Merchant. Note that the merchant is ??? from the Serie ???
With new allies, you continue your adventure! The dark forest is a few steps away ... approaching you come across a ... abandoned car that hangs. Of course, these three ignores the moderated technology ... And Natsu sees wheels: wheel means means of transport and means of transport very little for him! Except that Lucy and Ogremon want to try! The car responds to the team! It will be your means of transport for the Forest (Yes it is a reference to Harry Potter and the Chamber of Secrets! "While driving the car, you will have already arrived at the forest.You will have an impression of déjà vu and obviously you have already come here with Link! You are in the Twilight Realm!
Here is the manual for driving the car. The directional keys remain the same. The buttons A is to accelerate, B brake, for now the buttons Y and X are unitilsable. The black forest is very dark but thanks to the headlights of the car, you see the obstacles to avoid. The obstacles to avoid are the trees of several meters and plants vénimeuse ... After some pirouettes, you arrive in a village, it is not that of the Boblins and it is neither the village of the thieves; remember that he is in the Kingdom of Thieves ...
This village is desert ... not a cat hanging around. Get off the car and explore this village. In the center of the village, something intrigues you ... traces of footsteps. Are they heading towards ... the well? Booum! An enormous giant club almost touched Natsu near ... And water attacks Lucy and Ogremon; other enemies appear. Gajeel and Jubia! Prepare for a fight against them! Gajeel is at level 18, Jubia too! Gajeel attacks you with hand-to-hand combat while Jubia attacks from a distance with his "water". The key to victory is Ogremon! His club gives him a good punching power against Gajeel! For vancouver Jubia, use Lucy with her keys! She has the Key of Taurus and that of Lion! To give you an idea; Taurus is very nag, all about power and nothing on speed, on the other hand the lion is very fast, it also has technical drawing "Regulus" which gives him a sacred force but in exchange, you will lose a lot of energy for Lucy then think carefully. Your enemies Gajeel and Jubia will be tough opponents to defeat! Gajeel and his techniques "Steel" will lead you to the chopsticks, Natsu and Ogremon will be able to resist his attacks and to risposter. Natsu with his firepower has the advantage while he is weak against Jubia, she attacks with her water spells may kill Natsu! Avoid at all costs, its spell "Water Prison" where it immobilizes you and makes you lose lives.
When these two are defeated, they will flee through the well. The well looks like a secret passage! This passage is an underground cave. There are rails and a car. "OH NO !!! A MEANS OF TRANSPORT !!!" guess who shouted ... Use the wagon to get around. In the wagon, the buttons A will be used to jump during obstacles. Use the arrow keys to change directions; for some leads to death! At the end of the road ; you will find yourself in a mine! And that spears encircle you. Bandits !!
It was a trap! Ogremon sent Fairy Tail in the mouth of the wolf!
And not just any thieves since Ogremon knows them; it's the Kingdom of Thieves !!
If you want to know which series are coming, well? hold well:
The two thieves who have armor that looks like one? They are: Sena Kobayakawa and Ryokan Kurita (Eyeshield 21, yeah, in SSBB RPG, they are thieves but nice thieves forced to be because ... you'll see!)? They kindly ask you to come with them if not ...) Hamrio Musica (Rave Master) and Bobobo-bo Bo-bobo? (Bobobo-Bobobo) They do not ask for your opinion; you are their prisoners!
Natsu, who reacted faster, freed himself from the grip of Musica. Quick, save the others!
The other four thieves will not let themselves be fooled by you! It's more a big "mess" than a fight. Sena Kobayakawa fled directly, forget it, while Kurita. It's useless to hit him, his big cock starts your fist.
The formidable opponents are Musica and Bobobo-Bo bobo; these two there are at level 31 !!! Quezako? You will quickly realize that you are not up to it. The fight ends when Natsu falls awkwardly into a crevasse ... Happy and Lucy have their mouths falling to the ground ... For Ogremon, he does not care; he is even happy to finally be rid of ....
Our heroes are prisoners of these bandits and Natsu who risks losing his life ...
You have the opportunity to move to Part 3 to become King Dadidou and Esgargoon again or continue with Natsu.
If you continue with Natsu, you will see that you are still falling. But luckily, a girl has just saved you by chance. Her name is Nymph (Fire Emblem Sacred Stones). She is also stuck. There is no way out in this hole except up there! But alas, it is 20 meters high!
There are not 36 solutions! Climb! Look for walls that can go up! The walls that have a light are the good ones.
Back to Lucy and Happy! Our two heroes are led with Ogremon and the other thieves to the "Kingdom of Thieves"! After a few hours of walking, Ogremon will tell you that you are at the entrance of the Kingdom! The entrance is nothing but a grotto clogged with a huge stone! And inside ... is the village of the bandits!
"YAHAA"! exclaimed a voice! For those who have not recognized it; it is Yoichi Hiruma (Eyeshield 21). The leader of thieves! Oh yeah !
===Chapter IVX Part 3: King Dadidou vs Marth! The prelude of a civil war that is close!===
This is the long awaited return of King Dadidou, Esgargoon and Knuckles Joe. They crossed the border of the Kingdom of Dreams and arrived at the Kingdom of Emblem. Exactly, this kingdom is divided into 7 countries, all headed by a chief.
The King of Dreamland has come here for one purpose only; take the crown of the 7 leaders and become the king of the Kingdom of Emblem. Here under your feet; you are in the country of Fuin. This country is dominated by a meadow as far as the eye can see. A mountain range stands behind, probably the natural border that separates the other countries.
Well, finished "blablater", it's time to move! Go forward by the main path! No enemy in sight, enjoy because believe me it will not last long.
This path leads to a gypsy camp. Go for it ! Along the way, you will meet anonymous bandits of Fire Emblem. Quickly get rid of those fools that giants the King!
At the capital of the Kingdom of Emblem, it's panic! Prince Marth has disappeared!
===Chapter XV: Back to the Past! Silver the hedgehog of the future!===
It's not the movie, even if you see the Professor. A chapter for the three hedgehogs especially on Sliver, the silver hedgehog! It comes from an apocalyptic future destroyed by a mysterious man who has brought the world to an uninhabited and less populated dimension. The rest of the civilians have given up fighting and are waiting for death ... Only two people continue to fight! Silver and Blaze are looking for ways to save the world today. He has only one; take a trip backwards ie go back up or start everything. You, Silver must go to Blaze. She said she found a way to make this trip!
You must cross a path filled with mysterious enemies. Primis of all kinds.
*Fire Spitting Primids: The art of fire is its weapon. Level between 15 and 17
*Primids Surfer: His name is not serious but his attack "Surf" is not to be underestimated !!
*Primids Gloves: Primid Gauntlet. Be careful not to be crushed under its weight.
Blaze is at the top of the building in front of you. To go up, use your Teekenelisit powers. Build a giant stairway with cars and you'll come to the roof. Blaze explains that a portal can bring you to the past! For that, you will need the "Doc", the old of the Return of the Future (I precise that it is a version of him of the film, retouched to make a personal one of anime, drawn?) Blaze should wait for it here but it's still not there ... "And suddenly, a" bang "pops up and robots encircle you. A new enemy appears: Eggman Nega! The descendant of Eggman. He is running the passage time, it is also interresé ... It's time for the fight! Your target is Eggman Nega, forget about these robots! Eggman Nega is at level 30! He has the same stats as Eggman and almost the same techniques. Eggman Nega lets his robots do the dirty work for him! Destroy these robots fast!
The fight is interrupted by an enemy coming out of nowhere! This is the ... Beast aka Evil Cole, the evil side of Cole. He has become the beast, a monster that destroys everything in its path. Eggman Nega sets sail! Enjoy taking the "door" but Silver recognizes Blaze on the beast's hand! Damed!
The Beast is insensitive to blows! He can not take damage. Use TeKeneleety by sending cars to the beast's hand! After a few collisions, it will eventually release! Catch it and run quickly to the breach.
===Chapter XVI: The mysterious girl with blood hair! The laboratory of human guinea pigs ...===
This chapter is for Snake and Samus in an infiltration mission where I meet a girl named Lucy ... I warn you; you will come across characters who have lived ... on visual novel and anime horror (Censured) and romantic comedies! Anyway yandéres and guys yanderes (I know who a male name but I'm lazy to look ...)
A Star Fox message located a dubious laboratory in a dangerous jungle! To infiltrate, Snake was designed and Samus as a teammate (great damn for Samus ...)
Joking aside. The chapter begins in the air! You must avoid the rocket while dodging. Do not forget to use the parachute otherwise: dead, I'm not kidding ...
Once on the ground. Head to the laboratory. In this jungle, the trees are so bushy and so dense that you feel like choking; you are in a narrow path, observing the enemy laboratory. It's filled with Primids waiting in every corner. But hey, you're Snake! A spy who has already infiltrated in a lot of enemy secret base. With Snake, you will have to succeed in infiltrating without being spotted. Advance to the destroyed door. There are 5 Primids watching over this area. The area looks like the room has collapsed. The walls have remained half destroyed and the soil is overgrown. The primids are:
*Tank Primids: Two primids. The first is the head that shoots. The second one controls the tank.
*Primid Lazer: Primid robotics whose arms were replaced by missiles and his eyes by a radar
*Primid Obed: A primid who has abused good things. Very slow. Station it does not roll on you !!
Remember the exclamation points I mentioned in Halbert's chapter! But be careful, a council; Primid Lazer has a better view! It is strongly recommended to zigzail it with a remote-controlled missile! When you have managed to pass, you go to another area, the real door is in front of you! To enter, it's not to go inside! Luckily, Otacon reports that there is another entry. It is risky but you have no choice. Luckily, a cardboard box hangs around there. Use it to go unnoticed. The Primids are the same but are more numerous: nine! 3 Tank Primids, 4 Primids Obese and 2 Primid Lazer! The Primid Lazer can see through the cardboard, pay attention. When you have managed to pass this area, you will finally be in the laboratory.
After a short cutscene with Oricon and the girl, Snake will be spotted by an enemy well known to fans of Metal Gear; Raiden !!
You are now going to Samus. She easily infiltrated by an old broken hose. You are in a laboratory room. You see scientists talking about a guinea pig ... Wait until they leave and leave your hiding place, they talk about a guinea pig that disappeared and then leaves the room. Get out of the pipe, investigate the offices of these guys. Read Report 2 and 5
Report 2: "X day of Y month We started the second phase of the plan and the experiment began to represent strange systems ... I am afraid that the subject becomes a failure again ...
Report 5: "X day of Y month.The operation is almost finished! The subject is at 50%! Although everything works, there is misfortune
===Chapter XVII: The incredible city! Mister Game & Watch, this hero!===
Welcome to the city in 2 Dimension. Mister Game & Watch will be your guide for this crazy adventure!
Somewhere in the Realm lives Mister Game Watch in 2D (the city is so named)
===Chapter XVIII: Heroes with diapers ...===
The band of little adventures, the Rugrats is bored in the garden of Tommy. You will meet Nickelodeon heroes, not just the Rugrats but others. Hang in there !!
The gameplay is close to Rugrats: In search of Reptar and the Rugrats make Cinema!
The family Pickles won a luxury trip to an exotic country thanks to the father (Go know how ....) While parents prepare their suitcases, babies are looking for a game idea. They are bored to death and do not do not see that the big ones cook. Tommy, the baby who always has good ideas and always wants to embark on an adventure offers his friends to play the knight who fights against a monster of a cave. The decor changes. The house becomes a theater. Babies trade against their mere habits against armor! In this childish world, drive Tommy, Chuckie and the twin sisters to the cave (the cave is a tunnel for kids)
It may be strange, but the Rugrats are fighters !! All are at level 10! The level is in 2D! Go straight online! Beware of the "Mr Friends" (little robots that his father built to sell to small children, pity they bug.) You know, you've already played "Rugrats: Search for Reptar" or "Rugrats: Studio Tour"? Oh ! Google is your friend, go see on the wiki! Well, I said. Use your weapon (which is nothing but a piece of wood) against them! At the cave. The diabolical Couette-Couette (who has a bowser suit in passing) She at level 13! She spits fire and that's it! Very easy to beat! When "Duvet-Quilt" will be "K.O" The setting will change again; Second act: The Rugrats are in a spaceship! You are in a battlefield launched by Dark Angelica!
As in the mini-game of chapter 4, destroy all enemy ships and earn points! The Big Boss is the Star Angelica! She is not too hard to defeat but be careful because her gun can wreak havoc!
Once destroyed, you go to the last act! A Cookie Race! The goal is to reach the kitchen before Duvet-Quilt. Choose the baby for the mini-game! With Tommy, you can go through the doors with his screwdriver! With "Chuckie", he can run faster but does not control his speed, he can get to go on a wall! With the "lumps" the layers that you will throw slow down "Angelica". Be the first and these mini-games will be finished! Now, set the real chapter!
The story of the chapter is that the father of Tommy won a trip to a tropical forest, he invited his family and friends for this exotic trip! While they are packing, the "Rugrats" make games to pass the time!
That's it ! It's the start ! You will leave for new adventures!
At the airport, the parents who waited in the reception did not see that their babies disappeared ...
Because Angelica has still told fools. She said that
===Chapter XIX: A high school ... monsters? A sorcerer's high school? An Alien High School? Welcome to the academy ??? !!!===
It's time to become a high school student in a manga universe. You become Tsukume Ano. (Know that you are not a fighter or a sidekick.) He has just completed his college cycle and is enrolled in an unknown high school to the public.
If you do not understand, you will play almost a visual novel (and not an Eroge ...)
It's back, you wait for the bus that will take you to high school. A high school like no other ... The bus is mega late! At the bus stop, three boys who are the same age as you also expect this bus. The three boys are called Jumpei Manaka (Ichigo 100%) Rito Yuki (To Love ru) and Negi Sprinfield (Negima) who is the youngest of the group. The bus has finally arrived! It's not too early !! Get on the bus and head to the academy!
Welcome to the academy (I still not have find a name). Director Albus Dumbledore welcomes you. After the ceremony, you Tsukume Ano, you are in the E-Class.
There are altogether 26 classes and about 2000 students, 2000 student friends to win! Your main objective of this chapter is to make you a max of friends (that it is the students, the teachers etc ...)
Incidentally, your teacher is Ginpachi aka Gin (Gintama). Rito Yuki in class C has Neuro the sadist. (Neuro eats it mystery) and Négi Spronfield is ... prof of class F!
Choose a student (Tsukume Ano or Rito Yuki) or Negi Spronfield!
====If you take Tsukume Ano.====
In class E, there are 30 students! Start with them! All come from a series! Whether it's a manga, film ...
This is the guide "How to make friends" will explain you; The B.A.B.A to make friends is to talk to others.
The first step is to see Yusuke Fujisaki "Bossun" (Sket Dance).
====If you take Rito Yuki====
In class C, there are 25 students! First step. Avoid girls ... But unfortunately it's a girl who comes to address you; Her name is Haruna Sarenji (same serie) ... and alas for our hero ... It's love at first sight! Cupid to hit!
Choose the right dialogues! And avoid that Yuki's stress gauge is at its peak!
====If you take Négi Spronfield====
In class F. You the teacher has 30 students. First, make a good impression. Choose the dialogs!
No matter what choice you made, everyone is in the same game, but the chosen character will be
===Chapter XX: The Great Battle at Twilight !!===
This chapter is for Link and Îke. He will have to fight a big battle to put an end to this monster of Ganondorf! The dawn of rebellion begins!
The five generals Hiruma, Marth, ???, ??? and ??? will be the keys to victory! The army is divided into 3 parts. One focuses on defending the villages, the other infiltrates the castle to save the hostages and the last attack especially the Cavaliers Ganondorf!
===Chapter XXI: The Legendary Pokémon Gold and Silver!===
A chapter for Ash in his quest to become the "Pokémon Master" His journey will make him meet the two Legendary Pokémon; Ho-oh and Lugia.
===Chapter Bonus I: It's time to burst! The Fantastic Star Festival !!===
This chapter has nothing to do with history. Forget the fighting! Relax with 100 mini-games at the Mario Party. All the characters you have played are available! You have the choice !
The list of playable Characters at the beginning of this chapter
*Mario
*Link
*Sonic
*Tails
*Knuckles
*Kirby
*King Dadidou
*Knuckle Joe
*Fox
*Skull Kid
*Falco
*Kristal
*Ness
*Jeff
See the Mini Games of Super Smash Bros. RPG on this page.
* It is not mandatory to do this chapter. You can skip the next chapter and return to the main menu because you have unlocked "Festival"
* New allies can be unlocked in this chapter.
The only objective of this chapter is to participate in the "Star Festival" is to win! There are 4 parts to do! To begin, choose your favorite character (in the list that I presented)
The teams are filled with people you meet in History! your opponents are never the same; they always change! Imagine you come across Mario, Luigi and Bowser? Each character is in a category. There is a total of 6 categories; "Speed" "Power" "Balanced" "Light" "Talented" and "Special"...
===Chapter XXII: We must save Warioware !!===
This chapter is for Wario, his mission is to save his company from bankruptcy ... Wario, this sly has concluded a deal in Ganon to give him gold in exchange for some services like: capture dangerous criminals!
Wario is at level 18! He received a mission to capture ... Dr. Nefarious !! Dr. Nefarious is spotted in the city of Metropolis, a city of the future in the same kingdom as Empire City!
===Chapter XXIII: The Cursed Star: Marx! Kirby Prisionnier of the Lost Kingdom ...===
Another chapter for Kirby who met a new enemy: Marx.
You come back to Kirby who has just dropped from Hallbert to ... a bird's nest. Eggs have hatched and reveal small yellow birds without feathers. Scarcely have they hatched cry for food! Quick ! We must find to eat birds! Banines in front of you are full of appetizing bananas! Climb and fall! Have a good meal !
Suddenly, a bird's cry sounds and a huge silhouette with wings landed on you! It's the mother, Dynablade !! She thinks you're coming to attack her little ones!
Dynablade is attacking you! She is at level 25! She uses her wings to create Waves of Sharp Winds and her head can bounce off you. The fight will be interrupted if you lose only (She is a bit too strong for you, even if you met Meta Knight earlier ... Never underestimate a protective mother)
The little ones from Dynablade defend you! Dynablade learns the truth and becomes more friendly! For you show it, it carries you down!
You have come down from Mount Dynablade! Mount Dadidou is in the mountainous region of the Kingdom of Dreams, very far from Cappy City! Well, that's not all! You must find Adeleine! At the foot of the mountain, you'll see the Whispey Wood Forest, which means you're not far from Cappy Town but it's not important or urgent to go there. No, you have to search around the foot of the mountain. Adeleine must be somewhere! By taking the path of the mountain near the path leading to the summon, you will arrive in a cul de sac, the wall is 20 meters high. In addition, a monkey with a club yells and attacks you with his club !! "It's my territory !!" His name is Bonkers, a gorilla. He is at level 28 !! You have no way to defeat him. When Bonkers tries to hit you, the ground begins to collapse with you and Bonkers ...
You wake up in a mysterious cave ... It's impossible to guess what trouble you put yourself in. Go straight ahead and you will run ... in another world ... how to say ... it looks like you find yourself in millards years ahead ... there are dinosaurs, men crogmagnon and above all, the landscape really looks like the world before, a lush jungle and its young mountains abuzz. This curious world is a country. A country almost legendary; The Lost Kingdom !! Nobody has ever managed to discover this world. So he was under Dream Land! Kirby, still subjugated hears a voice. This voice told him to come to him. As Kirby is too young to suspect but has a good heart decides to go see! Drive Kirby to the famous voice! The voice seems to be paving from below; you must go down. Jump from the cliff and once down, go straight to the huge bush located next to the waterfall! When you are, you meet the voice that is nothing but Marx !!
This demon fell ill. He would need the "Miracle Nectar" to be restored. Kirby, faithful to himself, is going to get this nectar to heal him. Kirby fans know that he's a bad guy, but you have to make good progress!
Head to the cave, on the way you risk crossing Carnivorous Plants. Defeat them quickly before they swallow you!
The enemies you come across are
When you arrive in the cave, you notice that it is an icy cave!
Avoid falling stalagtittes and frozen rivers, they are fragile and it's game over! To get out of here, you have to break the door.
===Chapter XXV: "Who am I?" The Return of Shadow!===
An exclusive chapter for Shadow. Help him find his memory! You start this chapter in a dilapidated and deserted laboratory.
After the huge defeat against Sonic, Shadow was transferred to the Kingdom of the Sun. A desert 15 km long, it is the largest desert in the world!
Accompanied by the thief Red the Bat (Acolyte), Shadow is getting ready for his main quest; find the memory!
The mission begins in the west side of the kingdom. You have been ordered to investigate a mirage village. Rumor has it that an emerald is hidden.
During the road, you will come across primids.
*Primid Chameleon: Very shy and innocuous. On the other hand, if you approach him or attack him, he will fight back.
*Primid Tornado: A primid of the wind type. It causes tornadoes thanks to its magic flute!
===Chapter XXVI: The greatest fighters tournament !! The SSB Tournament !!!===
An exclusive chapter that fights. Mario, forced to participate to save Peach has no other choice to win this tournament!
===Chapter XXVII: A summer turning into a nightmare!===
This chapter is quite scary and gloomy. You will find heroes fighting monsters and zombies, but do not worry; it's SSBB RPG, a game for the public! Nothing traumatic, promised!
Somewhere in the suburbs of a city, a man named Frank West (Dead Rising) is surrounded by primids. (No zombies in SSBB RPG !!! Forget what I said earlier) With your "weapons modified" by all the stuff of the room. Decimate them!
===Chapter XXVIII: The Celestial War! Star Fox vs ???===
A second chapter for the Star Fox series! This time, the Star Fox will have to fight the primids in space !!
===Chapter XXXIX: 12 hours before the disaster! Count down to Empire City !!===
A chapter whose city is at stake! You must win ??? before the destruction of the city !!!
This chapter is for superheroes! Like Spider-Man, Super Man or Batman!
===Chapter II Bonus: The Super Smash Bros Foot! Who will win the Soccer Cup?===
Another bonus chapter on the theme of football! Choose a team and win all your games to win the Cup !! In this chapter, it is possible to get characters from Inazuma Eleven, Captain Tsubasa, etc. In short, heroes come from football universes.
Create your personality team thanks to the characters you unlock during the game!
===Chapter X: The actraction park of the mad scientist, Eggmanland !!===
You will play against Sonic in his "???" form. Help him defeat Eggman for good.
===Chapter: Hope towards the Heavenly Kingdom !! Pit against the invaders of hell!===
Our hero Kirby accompanied by Ribbon and Magalor will have to climb to the highest mountain in the world to reach the Heavenly Kingdom.
Pit, the captain of the angel knights will be in the game. he
===Chapter: The Koopalings Invade Mushroom Kingdom! Stop them, Mario !! Giga Bowser was born !!===
Everything is said in this chapter. Mario will have to face the 7 children of Bowser (or henchmen if you want ...) to save Peach a third time. Your next destination is the Kingdom of Koopas. What begins the trip!
Category:Story Mode
Category:Chapter