Defenses

Paper Wall
Wall stops people from walking past.
* 50 Hp
* $ 250
Note: largely useless due to the fact the can be flown over or teleported past.
Plastic Wall
Stops people from walking past.
* 100 Hp
* $ 1k
Note: largely useless due to the fact the can be flown over or teleported past.
Aluminium Wall
Stops people walking past.
* 500 Hp
* $ 10k
Note: largely useless due to the fact the can be flown over or teleported past.
Titanium Wall
Stops people walking past.
* 1,000 Hp
* $ 20k
Note: largely useless due to the fact the can be flown over or teleported past.
Diamond Wall
Stops people walking past.
* 5,000 Hp
* $ 100k
Note: largely useless due to the fact the can be flown over or teleported past.
Door
Allows entry for all players.
* 1,000 Hp
* $ 20k
Friend Door
Allows entry for the owner and their friends. Instantly kills those that aren't the owner or their friends.
* 5,000 Hp
* $ 200k
Howitzer
Turret that shoots non-friend players.
* 5 DMG
* $ 1M
Note: Can be deactivated by shooting it weak spot.
Railgun
Turret that shoots non-friend players.
* 100 DMG
* $ 10B
Spawn Pad
Changes the location of your spawn to the location of the spawn pad.
* $ 10B
Stun Cannon
Stuns non-friend players for: 2 - 2.5 seconds.
* $ 50B
Elixir Cannon
Turret that shoots non-friend players.
* 120 DMG
* $ 100B
Limb Remover
Turret that removes non-friend players limbs so that they are unable to use weapons.
* $ 100B