Level 322

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==Description==
Level 322 is an expansive and unknown-sized level consisting of dark dungeon complexes. The instability of the level makes it difficult to estimate its size, rendering it extremely unsafe. Entering this level without an additional light source, such as a flashlight, makes it similar to a combination of Level 6 and Level 8. The level is composed of stones with a high mineral content (especially oxidized iron), forming the walls, ceiling, floor, and everything within the level. However, no Clostridium tetani bacteria have been found.
Most of the time, the level takes the structure of a dungeon, including stairs, doors, and other typical dungeon elements, which justifies its name. Unlike a typical dungeon, it lacks any lighting and resembles old European dungeons. The level's complexity and the presence of entities affecting mental health make it challenging for wanderers. These entities often induce paranoia, leading individuals to gradually lose their sanity. Hence, the name "Dungeons of Madness" is appropriate.
Survivors have reported hearing whispers and non-existent screams, and seeing shadowy figures, which are rumored to be the spirits of previous wanderers. Although scientifically unproven, this phenomenon remains a possibility within the Backrooms. The unstable and unsafe nature of the level has hindered extensive exploration by the M.E.G. The level's instability also causes groups to quickly get lost, and items left in the level may disappear over an indeterminate period, making further research crucial.
An accidental discovery in the level revealed that the minerals in the stones, along with high-electron metal particles, increase radiation and antimatter presence. Prolonged exposure to the level may lead to cancer, brain damage, and mental health issues. While this radiation could explain the mental health effects, the frequent sightings of anomalous entities suggest further investigation is needed. The low oxygen levels due to oxidation might also contribute to these phenomena. Due to oxidation, some dungeon doors are difficult to open. Instead of forcing them, it is recommended to strike the rusted hinges. Often, breaking the door allows passage to the next area. Due to low oxygen levels, using matches or gas lamps is not recommended, as they will not burn effectively.
===Survival Tips ===
======Bring Adequate Lighting======
Always carry a reliable flashlight with extra batteries. The level is completely dark, and lack of light can increase the risk of injury and mental distress.
======Protective Gear======
Wear protective clothing and a face mask to minimize exposure to oxidized particles and potential radiation.
======Stay Calm ======
Maintain composure to avoid paranoia and hallucinations. Remember that the whispers and screams are not physically real, and staying calm can prevent further mental deterioration.
======Mark Your Path======
Use chalk or other markers to leave a trail. This can help you navigate back and avoid getting lost in the labyrinthine structure.
====== Avoid Unnecessary Force======
If a door is rusted shut, do not force it open. Instead, try to strike the rusted hinges to open it. Forcing a door can lead to injury and unnecessary noise, which can heighten anxiety.
======Limit Exposure======
Do not stay in Level 322 for extended periods. The radiation and low oxygen levels can cause serious health issues, including cancer and brain damage.
======Stay Together======
If you are in a group, stay together to avoid getting lost. Group members can support each other in maintaining sanity and navigating the level.
======Use Minimal Open Flames======
Matches and gas lamps will not burn effectively due to low oxygen levels, so rely on battery-operated lights instead.
==Audio Log==
Input Password
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Auto-filled cached password. Welcome, .
Audio Log : Pure Madness
Does anyone take the flashlight with them?!?
Why didn't you say that when we were just holding a defective road sign for half an hour!
I was concentrating!
I have an matchbox!
sighs better than nothing.
The sound of the match burning is heard.
I don't think matches can be enough, light the candle lamp.
Okay, also, is this seriously Level 322?
It seems so...
I didn't think this place was real!
looks like it is.
After the photo-taking sound, the audio recording stops for a while.
I swear I saw someone!
maybe it's a hallucination.
We shouldn't let our guard down, right Jane?
Wait, where is Jane?
Oh, come on!
Three people are heard coming down the stairs quickly
Jane?!? Where are you?
Ethan! Look, this is Jane's camera, it looks like she last took a photo of these stairs.
It is heard that someone is picking up something solid from the ground.
She should have listened to me! We should never have come here...
We can't find her, we need to keep going!
HOW CAN YOU SAY THAT!
Please calm down, we will definitely find her.
Come on Ethan! 18 people have left us so far, you need to get used to it now!
I'M SORRY IF YOU ARE TRYING TO BE COLD BLOODED BY BEING LIKE THIS, BUT YOU'RE NOT!
Please calm down!
It is impossible for me to remain calm! This moron is judging me for thinking analytically.
ANALYTICAL THINKING? ADMIT THAT YOU ARE A COWARDED BRAT, AT LEAST I CARE ABOUT PEOPLE.
A sound similar to a roar is heard and the 3 people start running away.
We almost died because of your fight.
The fight will continue unless he says he's a coward!
Then it will continue!
Three people are heard walking around arguing for 49 minutes, and at the end, the sound of a camera taking a photo is heard.
Gerald also died because of you!
Nobody died because of me!
Look! a hole.
Yes, he is standing in front of me.
Stop using these childish words
Then confess.
I'm tired of your fights, I'm going into the hole!
Wait! Darrel, NO!
To be honest, I wouldn't want to spend too much time with you either, Ethan.
The recording is interrupted and starts again after 3 days.
Hello, I'm Zack. To be honest, I want to use this recording to both ease my conscience and provide information about my death. I was selfish, I shouldn't have been so rude, yesterday Ethan died vomiting blood in front of my eyes, I feel like my end is coming too, I also apologize to Darrel and Jane, I don't think I can find the way out anymore, I think Darrel went the right way. Tell my wife Carley in Level 399 that I love her, and now I will use my last bullet to end my suffering.
Audio Log ends.
==Catacombs of Death==
> Open Addendum > Close Addendum 
=Level 322: Catacombs of Death=
==Description==
Catacombs of Death is a theoretical zone where the level is unknown and still not well understood. Although there is no definitive evidence of the area, it was considered a report worth recording. It is thought that most of the total 250 kilometers of the ossuary museum in France in this region of the Level have been transferred to the Backrooms for unknown reasons and circumstances, this transfer is thought to be similar to that of Level 220. The area is said to have complex labyrinthine corridors and large rooms, these corridors are generally close to human size and larger in width, but exceptions can be found, the corridor walls contain human bones and stone materials that are lighter than the stones on the walls of the level, and the rooms rarely contain structures such as graffiti, ritual items and shelters. These parts can be considered safe because even the person's ability to move more easily supports mental health according to the conditions of the level. Depending on the level in the region, hallucinations specific to people's memories and traumas increase exponentially over time, hallucinations in the form of trauma begin to occur first psychologically, then mentally and finally physically. It is known that staying in the region for too long can lead to self-harm and suicide. may result. Even if there is no report of specific ways to enter the area, it is strongly recommended that one leave some form of marking so that one can return from where they came, and not enter the area unless absolutely necessary. Due to the abundance of bones in the area, some areas may contain the smell of decay of new bones. Although it is not thought that there are any creatures in the area, many shadowy beings can be seen, and it has often been observed that these beings appear on past feelings and emotions of guilt, regret and FOMO. According to observations, cellular respiration events have been found to be more in this region, so wanderers are advised to bring extra water if they have to come here
==Entities==
There are no physical entities in the zone.
==Colonies and Outposts==
Colonies and outposts cannot be established due to the structure of the zone.
==Entrance and Exit==
The known entrances and exits of the zone are not specific.
==Entities==
While there are no physical living entities in Level 322, it is believed that anomalous spectral entities may exist. However, this has not been conclusively proven.
==Colonies and Outposts==
Due to the structure of the level, there have been very few attempts to establish colonies or outposts.
==Entrance and Exit==
===Entrance=== 
*Interacting with unstable objects for an extended period in Level 321 can cause a person to suddenly fall into this level.
=== Exit===
*Finding a hole and delving deeper into it will lead to Level 323.
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Category:Cluster I
Category:Levels
Category:Unsafe
Category:Unsecure
Category:Unconfirmed Levels
tr:Seviye 322
it:Livello 322