Tides of Death: Episode 05

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==Experience==
2160 exp each
* Nilrem levels up to LVL 3 Wizard, 
*Gains 4 HP
** Learns Reveal spell
** Takes Appraising proficiency
* Saol levels up to LVL 3 Cleric
**Gains 10 HP
** Takes Butchering proficiency
* John levels up in Fighter
** Gains 3 HP
==Recap==
===End of April===
Saol goes running after the guards that ran away, but is exhausted and doesn't catch up to them. Nilrem brings John Winters and Alder inside and look for a healing solve. On the second floor, he finds 2 chests in a room full of coins but is unable to open them. 
Since they can't drag the chests and the injured, Saol goes to hide one chest, and Nilrem shoves one down a cliff and robs the house and guards of any valuables. Saol starts butchering the corpses and drawing symbols of gods in blood on the wall while mumbling to himself in a frenzy. Nilrem asks him to help him with bringing the wounded, he snaps out of it, surprised with the carnage he's made.
They hike across the mountain, dragging John and Archie in bedrolls fashioned into sleds. They see that ship is still not in the harbor. Nilrem warns Saol not to make Nadinis mad, Saol doesn't really remember what happened. 
Saol finds a cave and creates a shelter from the rain, and they spend the night. The storm has started. 
===5 days later===
Nilrem learned and ?. The storm. When John and Archie woke up, they put them up to speed with the events that happened while they were unconscious. Nilrem casts on all of them.
Once they've woken up, they suspect Lady Nightingale has sent them to their deaths. John suggests they don't need her anymore but to pretend they are friendly. 
They head towards the lagoon, looking for Ferris's lab. During the travel, Nilrem notices people gathering bananas, they avoid them. Once in the lagoon Nilrem casts but finds nothing. Saol looks for signs of inhabitance, to no avail. Nilrem is confident that the laboratory is here. John inspects the note and suggests the laboratory is in the night market.
They go around the lagoon to check if they see something that resembles an entrance in the mountain. Nilrem casts and Reveal, nothing. Saol does an omen reading:
Is what we seek here?
* Sand creates a mountain, signaling no. 
Saol notices the resemlance between the sign and some mountains in the range. They go back to the mountain near the town. By the time they get there, it's time to rest.
In the night, they are awoken by the sounds of an angry big cat. Nilrem casts on Archie. Two humans stumble into their camp, running from the cat. 20 minutes pass, the cat doesn't attack. The civilians make small talk. John offers them to spend the night. 
===Next day===
They leave before the civilians awaken and climb the mountain. When they find a good spot from which they can see both the mountain and the lagoon, they wait for the night. The spot isn't magical. The Lady Nightingale's ship is in the port. 
In the night, they can't hear anything from the town. Nilrem casts Reveal and nothing happens. They go down the mountain to get the chest they've dug up but they cannot find it during the night. 
===2 days later===
They find the chest and open it. It's full of silver, 1000 gold worth in it. They distribute the weight. 
The party splits in 2 directions. Archie and Nilrem notice warriors and a cleric moving up the host. John and Saol walk towards the tavern on the coast and drink. John makes small talk with the waitress in the tavern and wants the borrow a boat from a random guy. The barkeep asks Saol to join her upstairs but Saol is widely confused. John borrows a boat for 1000 silver, then he and Saol head towards the mountain in the sea near the island. The cleric and soldiers walk past them, they wave, and later reconvene with Archie and Nilrem. As they sail towards, the cleric and the soldiers run from the tavern towards the town. 
Once on the island, they investigate it. There are remnants of a tower, Nilrem casts and follows traces of magic. During their investigation, it turns out the island isn't uninhabited and they get intercepted by a large lizard.
Combat start: The party vs Giant lizard
Archie walks up to the lizard and kills it.
Combat Ends.
In the evening they hear sounds coming from the market. Nilrem wants a permanent spot on John's ship if this is the place. He casts Reveal and the wall before them fades out of existence. 
Inside it, there is a dust-covered workshop. They come across a tarp and under it a big drum, magical. Nilrem recalls it as a drum that powers a ship by 1 person. He tries it out and sees fathom people appear. They rest for the night in the laboratory.
===Week of rest===
Nilrem searches for hidden passages. The air column in the tower is enchanted with . 
===Experience===
625 exp each + 2160 EXP 
*John levels up to LVL 4 Rogue
** Gains 1.5 HP
Category:Tides of Death Episodes