Mario Party Blitz

Mario Party Blitz is a party game developed by Crash Co. and published by Nintendo for the Nintendo Switch. Following Super Mario Party, it is the tewlfth game in the mainline Mario Party series, as well as the second one to be released on the Nintendo Switch. Like Super Mario Party, the game features the four-player basic gameplay seen in the previous Mario Party games, as well as bringing back and introducing several more elements. The game puts a focus on the boards, each sporting their own special rules, offering gameplay variety.
==Gameplay==
Much like Super Mario Party, Mario Party Blitz features the traditional, four player gameplay of previous games. Players take turns rolling a dice block to move across spaces on the board. When the player lands on the space, something will happen depending on the space. Blue Spaces, for example, give the player three Coins, while Red Spaces will take away three Coins. Other spaces can make special events happen, such as board-unique Duel Minigames, Battle Minigames, or a special effect that is unique to the board. The overarching goal is to collect as many Stars and Coins, with the one collecting the most winning the game.
Prior to starting a game, players will roll a Dice Block to decide the turn order. Whoever has the highest number will go first, and whoever has the lowest number will go last (should there be a tie, the tied players will roll again). As mentioned, every board has their own special rules and ways of winning. For example, DK & Diddy's Jungle Jamboree sees players trying to buy Stars for 20 Coins, whereas Bullet Bill's Danger Zone sees them racing to the top of a mountain while avoiding Bullet Bills. Returning from Super Mario Party is the option to use character-specific dice blocks, in addition to the one that can roll a 1 - 10 by default. Special dice blocks can also be bought for Coins.
Presents are introduced in this game, which are very similar to the Orbs in Mario Party 5, Mario Party 6, and Mario Part 7, which serve as items. Players can buy them from shops around the board to either help themselves or hinder the other players. All the presents have different functions, and some can affect players directly, while others can replace spaces to affect whoever lands or passes them.
==Characters==
===Playable Characters===
Mario Party Blitz features a roster of 45 characters. Below is a list of them, as well as their respective dice blocks.
Mario	What's Mario Party without the Mushroom Kingdom's hero in it? The kindrid spirit he is, he always likes to play fair, and always keeps a steady mind when rolling the dice. Even when he loses, he likes to put on a smile for the winner. His dice block has some pretty well-rounded numbers, good for when you wanna move steadily along the board.	What's Mario Party without the Mushroom Kingdom's hero in it? The kindrid spirit he is, he always likes to play fair, and always keeps a steady mind when rolling the dice. Even when he loses, he likes to put on a smile for the winner. His dice block has some pretty well-rounded numbers, good for when you wanna move steadily along the board.	What's Mario Party without the Mushroom Kingdom's hero in it? The kindrid spirit he is, he always likes to play fair, and always keeps a steady mind when rolling the dice. Even when he loses, he likes to put on a smile for the winner. His dice block has some pretty well-rounded numbers, good for when you wanna move steadily along the board.	What's Mario Party without the Mushroom Kingdom's hero in it? The kindrid spirit he is, he always likes to play fair, and always keeps a steady mind when rolling the dice. Even when he loses, he likes to put on a smile for the winner. His dice block has some pretty well-rounded numbers, good for when you wanna move steadily along the board.	What's Mario Party without the Mushroom Kingdom's hero in it? The kindrid spirit he is, he always likes to play fair, and always keeps a steady mind when rolling the dice. Even when he loses, he likes to put on a smile for the winner. His dice block has some pretty well-rounded numbers, good for when you wanna move steadily along the board.	What's Mario Party without the Mushroom Kingdom's hero in it? The kindrid spirit he is, he always likes to play fair, and always keeps a steady mind when rolling the dice. Even when he loses, he likes to put on a smile for the winner. His dice block has some pretty well-rounded numbers, good for when you wanna move steadily along the board.
Mario	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
Mario	1 	3 	3 	3 	5 	6
Luigi	He may live in his brother's shadow, but Luigi is always ready for a party! Like his brother, he's only playing to have fun, and doesn't really care if he loses or not. His special dice block has highs and lows. It's pretty easy to roll a 1 or 2, but every bit helps!	He may live in his brother's shadow, but Luigi is always ready for a party! Like his brother, he's only playing to have fun, and doesn't really care if he loses or not. His special dice block has highs and lows. It's pretty easy to roll a 1 or 2, but every bit helps!	He may live in his brother's shadow, but Luigi is always ready for a party! Like his brother, he's only playing to have fun, and doesn't really care if he loses or not. His special dice block has highs and lows. It's pretty easy to roll a 1 or 2, but every bit helps!	He may live in his brother's shadow, but Luigi is always ready for a party! Like his brother, he's only playing to have fun, and doesn't really care if he loses or not. His special dice block has highs and lows. It's pretty easy to roll a 1 or 2, but every bit helps!	He may live in his brother's shadow, but Luigi is always ready for a party! Like his brother, he's only playing to have fun, and doesn't really care if he loses or not. His special dice block has highs and lows. It's pretty easy to roll a 1 or 2, but every bit helps!	He may live in his brother's shadow, but Luigi is always ready for a party! Like his brother, he's only playing to have fun, and doesn't really care if he loses or not. His special dice block has highs and lows. It's pretty easy to roll a 1 or 2, but every bit helps!
Luigi	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
Luigi	1 	2 	2 	6 	7 	9
Peach	She may be princess of the Mushroom Kingdom, but she's not one to miss a party! Being kidnapped by Bowser so much makes her pretty relieved that she can just relax and have fun... until someone lands on a Bowser Space that is. There's always a chance her dice block can roll a 0, but you may get some Coins as well!	She may be princess of the Mushroom Kingdom, but she's not one to miss a party! Being kidnapped by Bowser so much makes her pretty relieved that she can just relax and have fun... until someone lands on a Bowser Space that is. There's always a chance her dice block can roll a 0, but you may get some Coins as well!	She may be princess of the Mushroom Kingdom, but she's not one to miss a party! Being kidnapped by Bowser so much makes her pretty relieved that she can just relax and have fun... until someone lands on a Bowser Space that is. There's always a chance her dice block can roll a 0, but you may get some Coins as well!	She may be princess of the Mushroom Kingdom, but she's not one to miss a party! Being kidnapped by Bowser so much makes her pretty relieved that she can just relax and have fun... until someone lands on a Bowser Space that is. There's always a chance her dice block can roll a 0, but you may get some Coins as well!	She may be princess of the Mushroom Kingdom, but she's not one to miss a party! Being kidnapped by Bowser so much makes her pretty relieved that she can just relax and have fun... until someone lands on a Bowser Space that is. There's always a chance her dice block can roll a 0, but you may get some Coins as well!	She may be princess of the Mushroom Kingdom, but she's not one to miss a party! Being kidnapped by Bowser so much makes her pretty relieved that she can just relax and have fun... until someone lands on a Bowser Space that is. There's always a chance her dice block can roll a 0, but you may get some Coins as well!
Peach	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
Peach	+2 	0 	4 	4 	4 	7
Daisy	Daisy may be Peach's best friend, but their personalities are polar opposites. While Peach just likes to have fun, Daisy is in it to win it! Her competitiveness shows in her dice block; those 6s and 7s may look attractive, but you may lose some coins. Think carefully about using it.	Daisy may be Peach's best friend, but their personalities are polar opposites. While Peach just likes to have fun, Daisy is in it to win it! Her competitiveness shows in her dice block; those 6s and 7s may look attractive, but you may lose some coins. Think carefully about using it.	Daisy may be Peach's best friend, but their personalities are polar opposites. While Peach just likes to have fun, Daisy is in it to win it! Her competitiveness shows in her dice block; those 6s and 7s may look attractive, but you may lose some coins. Think carefully about using it.	Daisy may be Peach's best friend, but their personalities are polar opposites. While Peach just likes to have fun, Daisy is in it to win it! Her competitiveness shows in her dice block; those 6s and 7s may look attractive, but you may lose some coins. Think carefully about using it.	Daisy may be Peach's best friend, but their personalities are polar opposites. While Peach just likes to have fun, Daisy is in it to win it! Her competitiveness shows in her dice block; those 6s and 7s may look attractive, but you may lose some coins. Think carefully about using it.	Daisy may be Peach's best friend, but their personalities are polar opposites. While Peach just likes to have fun, Daisy is in it to win it! Her competitiveness shows in her dice block; those 6s and 7s may look attractive, but you may lose some coins. Think carefully about using it.
Daisy	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
Daisy	-3 	-3 	6 	6 	7 	7
Yoshi	Yoshis are a race of friendly dinosaurs native to Yoshi's Island. This green one, called Yoshi, has helped Mario on many of his quests to save Peach, offering him a ride through the more rough levels. His special dice block is pretty average, and can go as high as 7! Even then, 3's not that bad either.	Yoshis are a race of friendly dinosaurs native to Yoshi's Island. This green one, called Yoshi, has helped Mario on many of his quests to save Peach, offering him a ride through the more rough levels. His special dice block is pretty average, and can go as high as 7! Even then, 3's not that bad either.	Yoshis are a race of friendly dinosaurs native to Yoshi's Island. This green one, called Yoshi, has helped Mario on many of his quests to save Peach, offering him a ride through the more rough levels. His special dice block is pretty average, and can go as high as 7! Even then, 3's not that bad either.	Yoshis are a race of friendly dinosaurs native to Yoshi's Island. This green one, called Yoshi, has helped Mario on many of his quests to save Peach, offering him a ride through the more rough levels. His special dice block is pretty average, and can go as high as 7! Even then, 3's not that bad either.	Yoshis are a race of friendly dinosaurs native to Yoshi's Island. This green one, called Yoshi, has helped Mario on many of his quests to save Peach, offering him a ride through the more rough levels. His special dice block is pretty average, and can go as high as 7! Even then, 3's not that bad either.	Yoshis are a race of friendly dinosaurs native to Yoshi's Island. This green one, called Yoshi, has helped Mario on many of his quests to save Peach, offering him a ride through the more rough levels. His special dice block is pretty average, and can go as high as 7! Even then, 3's not that bad either.
Yoshi	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
Yoshi	0 	3 	3 	3 	5 	7
Birdo	This species of dinosaur has a unique snout that allows it to shoot eggs like projectiles. Word on the street is Yoshi and Birdo have a little romance thing going on. At any rate, Birdo has a dice block that, on average, will get her 5 spaces. She may end up losing Coins though.	This species of dinosaur has a unique snout that allows it to shoot eggs like projectiles. Word on the street is Yoshi and Birdo have a little romance thing going on. At any rate, Birdo has a dice block that, on average, will get her 5 spaces. She may end up losing Coins though.	This species of dinosaur has a unique snout that allows it to shoot eggs like projectiles. Word on the street is Yoshi and Birdo have a little romance thing going on. At any rate, Birdo has a dice block that, on average, will get her 5 spaces. She may end up losing Coins though.	This species of dinosaur has a unique snout that allows it to shoot eggs like projectiles. Word on the street is Yoshi and Birdo have a little romance thing going on. At any rate, Birdo has a dice block that, on average, will get her 5 spaces. She may end up losing Coins though.	This species of dinosaur has a unique snout that allows it to shoot eggs like projectiles. Word on the street is Yoshi and Birdo have a little romance thing going on. At any rate, Birdo has a dice block that, on average, will get her 5 spaces. She may end up losing Coins though.	This species of dinosaur has a unique snout that allows it to shoot eggs like projectiles. Word on the street is Yoshi and Birdo have a little romance thing going on. At any rate, Birdo has a dice block that, on average, will get her 5 spaces. She may end up losing Coins though.
Birdo	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
Birdo	-2 	0 	1 	5 	5 	5
Toad	This Mushroom Kingdom resident is coming back to the party! He's a follower of Peach and a friend of Mario's, often helping him by giving him items from Toad Houses. Chances are, his dice block will get you at least four spaces. Even if it doesn't you may still get some Coins!	This Mushroom Kingdom resident is coming back to the party! He's a follower of Peach and a friend of Mario's, often helping him by giving him items from Toad Houses. Chances are, his dice block will get you at least four spaces. Even if it doesn't you may still get some Coins!	This Mushroom Kingdom resident is coming back to the party! He's a follower of Peach and a friend of Mario's, often helping him by giving him items from Toad Houses. Chances are, his dice block will get you at least four spaces. Even if it doesn't you may still get some Coins!	This Mushroom Kingdom resident is coming back to the party! He's a follower of Peach and a friend of Mario's, often helping him by giving him items from Toad Houses. Chances are, his dice block will get you at least four spaces. Even if it doesn't you may still get some Coins!	This Mushroom Kingdom resident is coming back to the party! He's a follower of Peach and a friend of Mario's, often helping him by giving him items from Toad Houses. Chances are, his dice block will get you at least four spaces. Even if it doesn't you may still get some Coins!	This Mushroom Kingdom resident is coming back to the party! He's a follower of Peach and a friend of Mario's, often helping him by giving him items from Toad Houses. Chances are, his dice block will get you at least four spaces. Even if it doesn't you may still get some Coins!
Toad	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
Toad	+2 	4 	4 	4 	4 	6
Toadette	A female Toad who loves to help. She may have stayed out of the last party, but now she's back in the action! Her relationship with Toad is a mystery, but the two are definitely close to each other. Toadette's special dice block allows her to move 5 spaces! Even if you roll a 0, you'll get there eventually.	A female Toad who loves to help. She may have stayed out of the last party, but now she's back in the action! Her relationship with Toad is a mystery, but the two are definitely close to each other. Toadette's special dice block allows her to move 5 spaces! Even if you roll a 0, you'll get there eventually.	A female Toad who loves to help. She may have stayed out of the last party, but now she's back in the action! Her relationship with Toad is a mystery, but the two are definitely close to each other. Toadette's special dice block allows her to move 5 spaces! Even if you roll a 0, you'll get there eventually.	A female Toad who loves to help. She may have stayed out of the last party, but now she's back in the action! Her relationship with Toad is a mystery, but the two are definitely close to each other. Toadette's special dice block allows her to move 5 spaces! Even if you roll a 0, you'll get there eventually.	A female Toad who loves to help. She may have stayed out of the last party, but now she's back in the action! Her relationship with Toad is a mystery, but the two are definitely close to each other. Toadette's special dice block allows her to move 5 spaces! Even if you roll a 0, you'll get there eventually.	A female Toad who loves to help. She may have stayed out of the last party, but now she's back in the action! Her relationship with Toad is a mystery, but the two are definitely close to each other. Toadette's special dice block allows her to move 5 spaces! Even if you roll a 0, you'll get there eventually.
Toadette	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
Toadette	0 	0 	5 	5 	5 	5
Wario	Mario's yellow-in-clad rival, Wario has come to the party to take all the winnings. He's not gonna settle for anything less than first place! The greedy guy he is, Wario's dice block can only net him Coins. Use it whenever you're low on cash, but remember you can't progress through the board.	Mario's yellow-in-clad rival, Wario has come to the party to take all the winnings. He's not gonna settle for anything less than first place! The greedy guy he is, Wario's dice block can only net him Coins. Use it whenever you're low on cash, but remember you can't progress through the board.	Mario's yellow-in-clad rival, Wario has come to the party to take all the winnings. He's not gonna settle for anything less than first place! The greedy guy he is, Wario's dice block can only net him Coins. Use it whenever you're low on cash, but remember you can't progress through the board.	Mario's yellow-in-clad rival, Wario has come to the party to take all the winnings. He's not gonna settle for anything less than first place! The greedy guy he is, Wario's dice block can only net him Coins. Use it whenever you're low on cash, but remember you can't progress through the board.	Mario's yellow-in-clad rival, Wario has come to the party to take all the winnings. He's not gonna settle for anything less than first place! The greedy guy he is, Wario's dice block can only net him Coins. Use it whenever you're low on cash, but remember you can't progress through the board.	Mario's yellow-in-clad rival, Wario has come to the party to take all the winnings. He's not gonna settle for anything less than first place! The greedy guy he is, Wario's dice block can only net him Coins. Use it whenever you're low on cash, but remember you can't progress through the board.
Wario	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
Wario	+2 	+2 	+2 	+2 	+3 	+4
Waluigi	Wario's ally and Luigi's rival. He may not always be a people person, but Waluigi is not one to miss a party. He'll do his best to take home first place... even if it means cheating his way through. His dice block is high risk, high reward, but those 10s may be enough to overlook the Coin drain.	Wario's ally and Luigi's rival. He may not always be a people person, but Waluigi is not one to miss a party. He'll do his best to take home first place... even if it means cheating his way through. His dice block is high risk, high reward, but those 10s may be enough to overlook the Coin drain.	Wario's ally and Luigi's rival. He may not always be a people person, but Waluigi is not one to miss a party. He'll do his best to take home first place... even if it means cheating his way through. His dice block is high risk, high reward, but those 10s may be enough to overlook the Coin drain.	Wario's ally and Luigi's rival. He may not always be a people person, but Waluigi is not one to miss a party. He'll do his best to take home first place... even if it means cheating his way through. His dice block is high risk, high reward, but those 10s may be enough to overlook the Coin drain.	Wario's ally and Luigi's rival. He may not always be a people person, but Waluigi is not one to miss a party. He'll do his best to take home first place... even if it means cheating his way through. His dice block is high risk, high reward, but those 10s may be enough to overlook the Coin drain.	Wario's ally and Luigi's rival. He may not always be a people person, but Waluigi is not one to miss a party. He'll do his best to take home first place... even if it means cheating his way through. His dice block is high risk, high reward, but those 10s may be enough to overlook the Coin drain.
Waluigi	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
Waluigi	-5 	-5 	-5 	4 	10 	10
Rosalina	Maiden of the stars and mother of the Lumas, Rosalina helped Mario save Peach after Bowser took over the Comet Observatory to steal its Power Stars. Joining her friends for the party, Rosalina's dice block can roll as high as 8! Use that to launch yourself across the board.	Maiden of the stars and mother of the Lumas, Rosalina helped Mario save Peach after Bowser took over the Comet Observatory to steal its Power Stars. Joining her friends for the party, Rosalina's dice block can roll as high as 8! Use that to launch yourself across the board.	Maiden of the stars and mother of the Lumas, Rosalina helped Mario save Peach after Bowser took over the Comet Observatory to steal its Power Stars. Joining her friends for the party, Rosalina's dice block can roll as high as 8! Use that to launch yourself across the board.	Maiden of the stars and mother of the Lumas, Rosalina helped Mario save Peach after Bowser took over the Comet Observatory to steal its Power Stars. Joining her friends for the party, Rosalina's dice block can roll as high as 8! Use that to launch yourself across the board.	Maiden of the stars and mother of the Lumas, Rosalina helped Mario save Peach after Bowser took over the Comet Observatory to steal its Power Stars. Joining her friends for the party, Rosalina's dice block can roll as high as 8! Use that to launch yourself across the board.	Maiden of the stars and mother of the Lumas, Rosalina helped Mario save Peach after Bowser took over the Comet Observatory to steal its Power Stars. Joining her friends for the party, Rosalina's dice block can roll as high as 8! Use that to launch yourself across the board.
Rosalina	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
Rosalina	+3 	0 	1 	3 	6 	8
PaulineNew!	New Donk City's beautiful mayor has been kidnapped by Kongs and rescued by plumbers much like a very familiar princess. Nowadays though, she just governs the metropolis and sings her heart out at the New Donk Festival. Joining Mario Party for the first time, Pauline's dice block has some low numbers, but also some high numbers that can quickly get you to the top!	New Donk City's beautiful mayor has been kidnapped by Kongs and rescued by plumbers much like a very familiar princess. Nowadays though, she just governs the metropolis and sings her heart out at the New Donk Festival. Joining Mario Party for the first time, Pauline's dice block has some low numbers, but also some high numbers that can quickly get you to the top!	New Donk City's beautiful mayor has been kidnapped by Kongs and rescued by plumbers much like a very familiar princess. Nowadays though, she just governs the metropolis and sings her heart out at the New Donk Festival. Joining Mario Party for the first time, Pauline's dice block has some low numbers, but also some high numbers that can quickly get you to the top!	New Donk City's beautiful mayor has been kidnapped by Kongs and rescued by plumbers much like a very familiar princess. Nowadays though, she just governs the metropolis and sings her heart out at the New Donk Festival. Joining Mario Party for the first time, Pauline's dice block has some low numbers, but also some high numbers that can quickly get you to the top!	New Donk City's beautiful mayor has been kidnapped by Kongs and rescued by plumbers much like a very familiar princess. Nowadays though, she just governs the metropolis and sings her heart out at the New Donk Festival. Joining Mario Party for the first time, Pauline's dice block has some low numbers, but also some high numbers that can quickly get you to the top!	New Donk City's beautiful mayor has been kidnapped by Kongs and rescued by plumbers much like a very familiar princess. Nowadays though, she just governs the metropolis and sings her heart out at the New Donk Festival. Joining Mario Party for the first time, Pauline's dice block has some low numbers, but also some high numbers that can quickly get you to the top!
PaulineNew!	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
PaulineNew!	1 	1 	3 	5 	5 	7
Koopa Troopa	Walking turtles that are among Bowser's most common footsoldiers. Their hard shells protect them from harmful boots, but they can be kicked around to defeat more enemies! Koopa's dice block has a lot of low numbers. It may be slow and steady, but it's that 10 that'll win you the race!	Walking turtles that are among Bowser's most common footsoldiers. Their hard shells protect them from harmful boots, but they can be kicked around to defeat more enemies! Koopa's dice block has a lot of low numbers. It may be slow and steady, but it's that 10 that'll win you the race!	Walking turtles that are among Bowser's most common footsoldiers. Their hard shells protect them from harmful boots, but they can be kicked around to defeat more enemies! Koopa's dice block has a lot of low numbers. It may be slow and steady, but it's that 10 that'll win you the race!	Walking turtles that are among Bowser's most common footsoldiers. Their hard shells protect them from harmful boots, but they can be kicked around to defeat more enemies! Koopa's dice block has a lot of low numbers. It may be slow and steady, but it's that 10 that'll win you the race!	Walking turtles that are among Bowser's most common footsoldiers. Their hard shells protect them from harmful boots, but they can be kicked around to defeat more enemies! Koopa's dice block has a lot of low numbers. It may be slow and steady, but it's that 10 that'll win you the race!	Walking turtles that are among Bowser's most common footsoldiers. Their hard shells protect them from harmful boots, but they can be kicked around to defeat more enemies! Koopa's dice block has a lot of low numbers. It may be slow and steady, but it's that 10 that'll win you the race!
Koopa Troopa	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
Koopa Troopa	1 	1 	2 	2 	3 	10
Goomba	Mushroom Kingdom citizens that turned rouge and sided with Bowser's army! They can be easily flattened with a stomp, but you'd better be careful if you're caught in a sea of them. Goomba's dice block has a pretty solid set of numbers. Looking to travel 3, maybe 4 spaces? Use it!	Mushroom Kingdom citizens that turned rouge and sided with Bowser's army! They can be easily flattened with a stomp, but you'd better be careful if you're caught in a sea of them. Goomba's dice block has a pretty solid set of numbers. Looking to travel 3, maybe 4 spaces? Use it!	Mushroom Kingdom citizens that turned rouge and sided with Bowser's army! They can be easily flattened with a stomp, but you'd better be careful if you're caught in a sea of them. Goomba's dice block has a pretty solid set of numbers. Looking to travel 3, maybe 4 spaces? Use it!	Mushroom Kingdom citizens that turned rouge and sided with Bowser's army! They can be easily flattened with a stomp, but you'd better be careful if you're caught in a sea of them. Goomba's dice block has a pretty solid set of numbers. Looking to travel 3, maybe 4 spaces? Use it!	Mushroom Kingdom citizens that turned rouge and sided with Bowser's army! They can be easily flattened with a stomp, but you'd better be careful if you're caught in a sea of them. Goomba's dice block has a pretty solid set of numbers. Looking to travel 3, maybe 4 spaces? Use it!	Mushroom Kingdom citizens that turned rouge and sided with Bowser's army! They can be easily flattened with a stomp, but you'd better be careful if you're caught in a sea of them. Goomba's dice block has a pretty solid set of numbers. Looking to travel 3, maybe 4 spaces? Use it!
Goomba	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
Goomba	3 	3 	3 	3 	4 	5
Shy Guy	Masked menaces running amok around the Mushroom Kingdom. No one has ever seen what lies behind that mask, but perhaps it's better left to the imagination. Odds are Shy Guy's dice block will get you at least 5 spaces! You could lose some Coins though, so tread carefully.	Masked menaces running amok around the Mushroom Kingdom. No one has ever seen what lies behind that mask, but perhaps it's better left to the imagination. Odds are Shy Guy's dice block will get you at least 5 spaces! You could lose some Coins though, so tread carefully.	Masked menaces running amok around the Mushroom Kingdom. No one has ever seen what lies behind that mask, but perhaps it's better left to the imagination. Odds are Shy Guy's dice block will get you at least 5 spaces! You could lose some Coins though, so tread carefully.	Masked menaces running amok around the Mushroom Kingdom. No one has ever seen what lies behind that mask, but perhaps it's better left to the imagination. Odds are Shy Guy's dice block will get you at least 5 spaces! You could lose some Coins though, so tread carefully.	Masked menaces running amok around the Mushroom Kingdom. No one has ever seen what lies behind that mask, but perhaps it's better left to the imagination. Odds are Shy Guy's dice block will get you at least 5 spaces! You could lose some Coins though, so tread carefully.	Masked menaces running amok around the Mushroom Kingdom. No one has ever seen what lies behind that mask, but perhaps it's better left to the imagination. Odds are Shy Guy's dice block will get you at least 5 spaces! You could lose some Coins though, so tread carefully.
Shy Guy	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
Shy Guy	-3 	-2 	1 	5 	5 	7
Blooper	Many swimmers have fallen victim to the infamous Blooper waltz. These cranky calamari will float around the sea, trying to swim into whoever gets in their way. Despite being water-based creatures, Bloopers can float around in the air too! His dice block has some high numbers on it. Even if you don't get to move, you may get some Coins!	Many swimmers have fallen victim to the infamous Blooper waltz. These cranky calamari will float around the sea, trying to swim into whoever gets in their way. Despite being water-based creatures, Bloopers can float around in the air too! His dice block has some high numbers on it. Even if you don't get to move, you may get some Coins!	Many swimmers have fallen victim to the infamous Blooper waltz. These cranky calamari will float around the sea, trying to swim into whoever gets in their way. Despite being water-based creatures, Bloopers can float around in the air too! His dice block has some high numbers on it. Even if you don't get to move, you may get some Coins!	Many swimmers have fallen victim to the infamous Blooper waltz. These cranky calamari will float around the sea, trying to swim into whoever gets in their way. Despite being water-based creatures, Bloopers can float around in the air too! His dice block has some high numbers on it. Even if you don't get to move, you may get some Coins!	Many swimmers have fallen victim to the infamous Blooper waltz. These cranky calamari will float around the sea, trying to swim into whoever gets in their way. Despite being water-based creatures, Bloopers can float around in the air too! His dice block has some high numbers on it. Even if you don't get to move, you may get some Coins!	Many swimmers have fallen victim to the infamous Blooper waltz. These cranky calamari will float around the sea, trying to swim into whoever gets in their way. Despite being water-based creatures, Bloopers can float around in the air too! His dice block has some high numbers on it. Even if you don't get to move, you may get some Coins!
Blooper	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
Blooper	+4 	0 	0 	6 	6 	7
Kamek	This old, yet powerful Magikoopa has been Bowser's top-ranking general for as long as he could remember! He actually tried to kidnap the Mario Bros. as babies to stop them from defeating the Koopa Troop when they were older. Kamek's dice block is a solid die that combines good numbers with a 50% chance of earning Coins.	This old, yet powerful Magikoopa has been Bowser's top-ranking general for as long as he could remember! He actually tried to kidnap the Mario Bros. as babies to stop them from defeating the Koopa Troop when they were older. Kamek's dice block is a solid die that combines good numbers with a 50% chance of earning Coins.	This old, yet powerful Magikoopa has been Bowser's top-ranking general for as long as he could remember! He actually tried to kidnap the Mario Bros. as babies to stop them from defeating the Koopa Troop when they were older. Kamek's dice block is a solid die that combines good numbers with a 50% chance of earning Coins.	This old, yet powerful Magikoopa has been Bowser's top-ranking general for as long as he could remember! He actually tried to kidnap the Mario Bros. as babies to stop them from defeating the Koopa Troop when they were older. Kamek's dice block is a solid die that combines good numbers with a 50% chance of earning Coins.	This old, yet powerful Magikoopa has been Bowser's top-ranking general for as long as he could remember! He actually tried to kidnap the Mario Bros. as babies to stop them from defeating the Koopa Troop when they were older. Kamek's dice block is a solid die that combines good numbers with a 50% chance of earning Coins.	This old, yet powerful Magikoopa has been Bowser's top-ranking general for as long as he could remember! He actually tried to kidnap the Mario Bros. as babies to stop them from defeating the Koopa Troop when they were older. Kamek's dice block is a solid die that combines good numbers with a 50% chance of earning Coins.
Kamek	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
Kamek	+2 	+2 	+3 	4 	5 	5
Piranha PlantNew!	Carnivorous plants that live in Warp Pipes, trying to take a bite of any prey that passes over them. They can't normally move around, but this Piranha Plant has found a way to make use of it's little pot! With two 9 faces, but a 50% chance of scoring a 0, you'll need to think hard about using his dice block.	Carnivorous plants that live in Warp Pipes, trying to take a bite of any prey that passes over them. They can't normally move around, but this Piranha Plant has found a way to make use of it's little pot! With two 9 faces, but a 50% chance of scoring a 0, you'll need to think hard about using his dice block.	Carnivorous plants that live in Warp Pipes, trying to take a bite of any prey that passes over them. They can't normally move around, but this Piranha Plant has found a way to make use of it's little pot! With two 9 faces, but a 50% chance of scoring a 0, you'll need to think hard about using his dice block.	Carnivorous plants that live in Warp Pipes, trying to take a bite of any prey that passes over them. They can't normally move around, but this Piranha Plant has found a way to make use of it's little pot! With two 9 faces, but a 50% chance of scoring a 0, you'll need to think hard about using his dice block.	Carnivorous plants that live in Warp Pipes, trying to take a bite of any prey that passes over them. They can't normally move around, but this Piranha Plant has found a way to make use of it's little pot! With two 9 faces, but a 50% chance of scoring a 0, you'll need to think hard about using his dice block.	Carnivorous plants that live in Warp Pipes, trying to take a bite of any prey that passes over them. They can't normally move around, but this Piranha Plant has found a way to make use of it's little pot! With two 9 faces, but a 50% chance of scoring a 0, you'll need to think hard about using his dice block.
Piranha PlantNew!	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
Piranha PlantNew!	+3 	0 	0 	0 	9 	9
Hammer Bro.	This hammer-chucking prankster has been a thorn in Mario's side since his first adventure. Fittingly, these annoying Koopas serve as the elites of Bowser's army. He doesn't have his hammer with him while partying, but that doesn't mean he can't nail these minigames! You may lose some Coins with his dice block, but on the bright side, every other side has a 6!	This hammer-chucking prankster has been a thorn in Mario's side since his first adventure. Fittingly, these annoying Koopas serve as the elites of Bowser's army. He doesn't have his hammer with him while partying, but that doesn't mean he can't nail these minigames! You may lose some Coins with his dice block, but on the bright side, every other side has a 6!	This hammer-chucking prankster has been a thorn in Mario's side since his first adventure. Fittingly, these annoying Koopas serve as the elites of Bowser's army. He doesn't have his hammer with him while partying, but that doesn't mean he can't nail these minigames! You may lose some Coins with his dice block, but on the bright side, every other side has a 6!	This hammer-chucking prankster has been a thorn in Mario's side since his first adventure. Fittingly, these annoying Koopas serve as the elites of Bowser's army. He doesn't have his hammer with him while partying, but that doesn't mean he can't nail these minigames! You may lose some Coins with his dice block, but on the bright side, every other side has a 6!	This hammer-chucking prankster has been a thorn in Mario's side since his first adventure. Fittingly, these annoying Koopas serve as the elites of Bowser's army. He doesn't have his hammer with him while partying, but that doesn't mean he can't nail these minigames! You may lose some Coins with his dice block, but on the bright side, every other side has a 6!	This hammer-chucking prankster has been a thorn in Mario's side since his first adventure. Fittingly, these annoying Koopas serve as the elites of Bowser's army. He doesn't have his hammer with him while partying, but that doesn't mean he can't nail these minigames! You may lose some Coins with his dice block, but on the bright side, every other side has a 6!
Hammer Bro.	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
Hammer Bro.	-2 	-2 	6 	6 	6 	6
Dry Bones	A skeletal Koopa normally stationed in Bowser's fortresses. They crack under pressure, but can rebuild themselves back together just as easily. Dry Bones' dice block has an equal chance of rolling a 1 or a 6. Take a gamble, and you'll either rocket or inch forward.	A skeletal Koopa normally stationed in Bowser's fortresses. They crack under pressure, but can rebuild themselves back together just as easily. Dry Bones' dice block has an equal chance of rolling a 1 or a 6. Take a gamble, and you'll either rocket or inch forward.	A skeletal Koopa normally stationed in Bowser's fortresses. They crack under pressure, but can rebuild themselves back together just as easily. Dry Bones' dice block has an equal chance of rolling a 1 or a 6. Take a gamble, and you'll either rocket or inch forward.	A skeletal Koopa normally stationed in Bowser's fortresses. They crack under pressure, but can rebuild themselves back together just as easily. Dry Bones' dice block has an equal chance of rolling a 1 or a 6. Take a gamble, and you'll either rocket or inch forward.	A skeletal Koopa normally stationed in Bowser's fortresses. They crack under pressure, but can rebuild themselves back together just as easily. Dry Bones' dice block has an equal chance of rolling a 1 or a 6. Take a gamble, and you'll either rocket or inch forward.	A skeletal Koopa normally stationed in Bowser's fortresses. They crack under pressure, but can rebuild themselves back together just as easily. Dry Bones' dice block has an equal chance of rolling a 1 or a 6. Take a gamble, and you'll either rocket or inch forward.
Dry Bones	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
Dry Bones	1 	1 	1 	6 	6 	6
PokioNew!	These birds were stationed in Bowser's Kingdom. They will run up to prey to try and peck them with their long beaks. They can also use these beaks to scale up walls by poking into them and catapulting themselves upward. Pokio's dice block has a lot of 4s on it, so if you need to move exactly 4 spaces, this is the die for you.	These birds were stationed in Bowser's Kingdom. They will run up to prey to try and peck them with their long beaks. They can also use these beaks to scale up walls by poking into them and catapulting themselves upward. Pokio's dice block has a lot of 4s on it, so if you need to move exactly 4 spaces, this is the die for you.	These birds were stationed in Bowser's Kingdom. They will run up to prey to try and peck them with their long beaks. They can also use these beaks to scale up walls by poking into them and catapulting themselves upward. Pokio's dice block has a lot of 4s on it, so if you need to move exactly 4 spaces, this is the die for you.	These birds were stationed in Bowser's Kingdom. They will run up to prey to try and peck them with their long beaks. They can also use these beaks to scale up walls by poking into them and catapulting themselves upward. Pokio's dice block has a lot of 4s on it, so if you need to move exactly 4 spaces, this is the die for you.	These birds were stationed in Bowser's Kingdom. They will run up to prey to try and peck them with their long beaks. They can also use these beaks to scale up walls by poking into them and catapulting themselves upward. Pokio's dice block has a lot of 4s on it, so if you need to move exactly 4 spaces, this is the die for you.	These birds were stationed in Bowser's Kingdom. They will run up to prey to try and peck them with their long beaks. They can also use these beaks to scale up walls by poking into them and catapulting themselves upward. Pokio's dice block has a lot of 4s on it, so if you need to move exactly 4 spaces, this is the die for you.
PokioNew!	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
PokioNew!	0 	4 	4 	4 	4 	4
TostarenanNew!	A resident of Tostarena, these poncho-wearing skeletons love to party around and play music. Naturally, this little guy wants in on the fiesta as well! His dice block is a solid one that combines good numbers with a chance of earning Coins. Can't go wrong with that, right?	A resident of Tostarena, these poncho-wearing skeletons love to party around and play music. Naturally, this little guy wants in on the fiesta as well! His dice block is a solid one that combines good numbers with a chance of earning Coins. Can't go wrong with that, right?	A resident of Tostarena, these poncho-wearing skeletons love to party around and play music. Naturally, this little guy wants in on the fiesta as well! His dice block is a solid one that combines good numbers with a chance of earning Coins. Can't go wrong with that, right?	A resident of Tostarena, these poncho-wearing skeletons love to party around and play music. Naturally, this little guy wants in on the fiesta as well! His dice block is a solid one that combines good numbers with a chance of earning Coins. Can't go wrong with that, right?	A resident of Tostarena, these poncho-wearing skeletons love to party around and play music. Naturally, this little guy wants in on the fiesta as well! His dice block is a solid one that combines good numbers with a chance of earning Coins. Can't go wrong with that, right?	A resident of Tostarena, these poncho-wearing skeletons love to party around and play music. Naturally, this little guy wants in on the fiesta as well! His dice block is a solid one that combines good numbers with a chance of earning Coins. Can't go wrong with that, right?
TostarenanNew!	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
TostarenanNew!	+2 	+2 	3 	3 	4 	6
ShiverianNew!	Friendly folk hat hail from Shiveria of the Snow Kingdom. It's real cold up there, but the Shiverians' thick fur coats protect them from the low temperatures. He may still be in his Winter wear, but this Shiverian is still up for a party! His dice block will most likely let him advance 3 or 4 spaces. Even if he doesn't, he'll get some Coins instead!	Friendly folk hat hail from Shiveria of the Snow Kingdom. It's real cold up there, but the Shiverians' thick fur coats protect them from the low temperatures. He may still be in his Winter wear, but this Shiverian is still up for a party! His dice block will most likely let him advance 3 or 4 spaces. Even if he doesn't, he'll get some Coins instead!	Friendly folk hat hail from Shiveria of the Snow Kingdom. It's real cold up there, but the Shiverians' thick fur coats protect them from the low temperatures. He may still be in his Winter wear, but this Shiverian is still up for a party! His dice block will most likely let him advance 3 or 4 spaces. Even if he doesn't, he'll get some Coins instead!	Friendly folk hat hail from Shiveria of the Snow Kingdom. It's real cold up there, but the Shiverians' thick fur coats protect them from the low temperatures. He may still be in his Winter wear, but this Shiverian is still up for a party! His dice block will most likely let him advance 3 or 4 spaces. Even if he doesn't, he'll get some Coins instead!	Friendly folk hat hail from Shiveria of the Snow Kingdom. It's real cold up there, but the Shiverians' thick fur coats protect them from the low temperatures. He may still be in his Winter wear, but this Shiverian is still up for a party! His dice block will most likely let him advance 3 or 4 spaces. Even if he doesn't, he'll get some Coins instead!	Friendly folk hat hail from Shiveria of the Snow Kingdom. It's real cold up there, but the Shiverians' thick fur coats protect them from the low temperatures. He may still be in his Winter wear, but this Shiverian is still up for a party! His dice block will most likely let him advance 3 or 4 spaces. Even if he doesn't, he'll get some Coins instead!
ShiverianNew!	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
ShiverianNew!	+4 	3 	3 	3 	4 	4
Chain ChompNew!	These metal orbs have the mind of wild dogs! Their bark may be worse than their bite, but if you unchain them from their post, they'll romp around and destroy everything in sight! Chain Chomp's dice block has a max of 9, but also has some pretty low numbers. Take a gamble and you'll either win big or inch forward.	These metal orbs have the mind of wild dogs! Their bark may be worse than their bite, but if you unchain them from their post, they'll romp around and destroy everything in sight! Chain Chomp's dice block has a max of 9, but also has some pretty low numbers. Take a gamble and you'll either win big or inch forward.	These metal orbs have the mind of wild dogs! Their bark may be worse than their bite, but if you unchain them from their post, they'll romp around and destroy everything in sight! Chain Chomp's dice block has a max of 9, but also has some pretty low numbers. Take a gamble and you'll either win big or inch forward.	These metal orbs have the mind of wild dogs! Their bark may be worse than their bite, but if you unchain them from their post, they'll romp around and destroy everything in sight! Chain Chomp's dice block has a max of 9, but also has some pretty low numbers. Take a gamble and you'll either win big or inch forward.	These metal orbs have the mind of wild dogs! Their bark may be worse than their bite, but if you unchain them from their post, they'll romp around and destroy everything in sight! Chain Chomp's dice block has a max of 9, but also has some pretty low numbers. Take a gamble and you'll either win big or inch forward.	These metal orbs have the mind of wild dogs! Their bark may be worse than their bite, but if you unchain them from their post, they'll romp around and destroy everything in sight! Chain Chomp's dice block has a max of 9, but also has some pretty low numbers. Take a gamble and you'll either win big or inch forward.
Chain ChompNew!	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
Chain ChompNew!	1 	1 	1 	4 	4 	9
LuvbiNew!	Though Luvbi was secretly the last Pure Heart Mario needed to collect to stop Count Bleck, she was reincarnated into a real girl once Mario and his friends succeeded in their quest. Her parents have been teaching her to rule over the Underwhere and Overthere one day, but who says she can't party a bit too? Luvbi's dice block doesn't have a 1 anywhere on it, good for when you land next to an undesirable space!	Though Luvbi was secretly the last Pure Heart Mario needed to collect to stop Count Bleck, she was reincarnated into a real girl once Mario and his friends succeeded in their quest. Her parents have been teaching her to rule over the Underwhere and Overthere one day, but who says she can't party a bit too? Luvbi's dice block doesn't have a 1 anywhere on it, good for when you land next to an undesirable space!	Though Luvbi was secretly the last Pure Heart Mario needed to collect to stop Count Bleck, she was reincarnated into a real girl once Mario and his friends succeeded in their quest. Her parents have been teaching her to rule over the Underwhere and Overthere one day, but who says she can't party a bit too? Luvbi's dice block doesn't have a 1 anywhere on it, good for when you land next to an undesirable space!	Though Luvbi was secretly the last Pure Heart Mario needed to collect to stop Count Bleck, she was reincarnated into a real girl once Mario and his friends succeeded in their quest. Her parents have been teaching her to rule over the Underwhere and Overthere one day, but who says she can't party a bit too? Luvbi's dice block doesn't have a 1 anywhere on it, good for when you land next to an undesirable space!	Though Luvbi was secretly the last Pure Heart Mario needed to collect to stop Count Bleck, she was reincarnated into a real girl once Mario and his friends succeeded in their quest. Her parents have been teaching her to rule over the Underwhere and Overthere one day, but who says she can't party a bit too? Luvbi's dice block doesn't have a 1 anywhere on it, good for when you land next to an undesirable space!	Though Luvbi was secretly the last Pure Heart Mario needed to collect to stop Count Bleck, she was reincarnated into a real girl once Mario and his friends succeeded in their quest. Her parents have been teaching her to rule over the Underwhere and Overthere one day, but who says she can't party a bit too? Luvbi's dice block doesn't have a 1 anywhere on it, good for when you land next to an undesirable space!
LuvbiNew!	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
LuvbiNew!	+4 	+4 	2 	2 	3 	3
MimiNew!	This snooty girl was once a follower of Count Bleck, trying to get in Mario's way of collecting the Pure Hearts. She's had a change of heart since then, and is now ready to party! Her special dice block doesn't let her move a lot of spaces, but she has an average chance of scoring some more Coins! Just watch out for that -5 Coins face though...	This snooty girl was once a follower of Count Bleck, trying to get in Mario's way of collecting the Pure Hearts. She's had a change of heart since then, and is now ready to party! Her special dice block doesn't let her move a lot of spaces, but she has an average chance of scoring some more Coins! Just watch out for that -5 Coins face though...	This snooty girl was once a follower of Count Bleck, trying to get in Mario's way of collecting the Pure Hearts. She's had a change of heart since then, and is now ready to party! Her special dice block doesn't let her move a lot of spaces, but she has an average chance of scoring some more Coins! Just watch out for that -5 Coins face though...	This snooty girl was once a follower of Count Bleck, trying to get in Mario's way of collecting the Pure Hearts. She's had a change of heart since then, and is now ready to party! Her special dice block doesn't let her move a lot of spaces, but she has an average chance of scoring some more Coins! Just watch out for that -5 Coins face though...	This snooty girl was once a follower of Count Bleck, trying to get in Mario's way of collecting the Pure Hearts. She's had a change of heart since then, and is now ready to party! Her special dice block doesn't let her move a lot of spaces, but she has an average chance of scoring some more Coins! Just watch out for that -5 Coins face though...	This snooty girl was once a follower of Count Bleck, trying to get in Mario's way of collecting the Pure Hearts. She's had a change of heart since then, and is now ready to party! Her special dice block doesn't let her move a lot of spaces, but she has an average chance of scoring some more Coins! Just watch out for that -5 Coins face though...
MimiNew!	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
MimiNew!	-5 	+3 	+4 	+5 	3 	3
NinjiNew!	Tiny creatures disguised as ninjas. Their main ability is jumping up and down to get in opponents' way, but they can disappear and reappear to counter attackers. Ninji's dice block has a good-looking 8 on it, but don't let that blind you from that chance of getting a 0.	Tiny creatures disguised as ninjas. Their main ability is jumping up and down to get in opponents' way, but they can disappear and reappear to counter attackers. Ninji's dice block has a good-looking 8 on it, but don't let that blind you from that chance of getting a 0.	Tiny creatures disguised as ninjas. Their main ability is jumping up and down to get in opponents' way, but they can disappear and reappear to counter attackers. Ninji's dice block has a good-looking 8 on it, but don't let that blind you from that chance of getting a 0.	Tiny creatures disguised as ninjas. Their main ability is jumping up and down to get in opponents' way, but they can disappear and reappear to counter attackers. Ninji's dice block has a good-looking 8 on it, but don't let that blind you from that chance of getting a 0.	Tiny creatures disguised as ninjas. Their main ability is jumping up and down to get in opponents' way, but they can disappear and reappear to counter attackers. Ninji's dice block has a good-looking 8 on it, but don't let that blind you from that chance of getting a 0.	Tiny creatures disguised as ninjas. Their main ability is jumping up and down to get in opponents' way, but they can disappear and reappear to counter attackers. Ninji's dice block has a good-looking 8 on it, but don't let that blind you from that chance of getting a 0.
NinjiNew!	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
NinjiNew!	0 	0 	2 	3 	6 	8
Spike	These plump Koopas will spit out spiked balls and throw them at you! They don't move very fast, but even if you can outrun them, those weapons may still catch you. Spike's special dice block has low numbers, but at least you have a high chance at collecting more Coins!	These plump Koopas will spit out spiked balls and throw them at you! They don't move very fast, but even if you can outrun them, those weapons may still catch you. Spike's special dice block has low numbers, but at least you have a high chance at collecting more Coins!	These plump Koopas will spit out spiked balls and throw them at you! They don't move very fast, but even if you can outrun them, those weapons may still catch you. Spike's special dice block has low numbers, but at least you have a high chance at collecting more Coins!	These plump Koopas will spit out spiked balls and throw them at you! They don't move very fast, but even if you can outrun them, those weapons may still catch you. Spike's special dice block has low numbers, but at least you have a high chance at collecting more Coins!	These plump Koopas will spit out spiked balls and throw them at you! They don't move very fast, but even if you can outrun them, those weapons may still catch you. Spike's special dice block has low numbers, but at least you have a high chance at collecting more Coins!	These plump Koopas will spit out spiked balls and throw them at you! They don't move very fast, but even if you can outrun them, those weapons may still catch you. Spike's special dice block has low numbers, but at least you have a high chance at collecting more Coins!
Spike	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
Spike	+4 	+4 	+5 	2 	3 	4
Spike TopNew!	Spiked Buzzy Beetles that have the ability to climb up and down walls. That shell prevents Mario from stepping on them, and since they're immune to fireballs, he's better off avoiding them. Spike Top's dice block is risky, you can rocket forward but just as easily lose Coins. Only the bravest of the brave will use this die!	Spiked Buzzy Beetles that have the ability to climb up and down walls. That shell prevents Mario from stepping on them, and since they're immune to fireballs, he's better off avoiding them. Spike Top's dice block is risky, you can rocket forward but just as easily lose Coins. Only the bravest of the brave will use this die!	Spiked Buzzy Beetles that have the ability to climb up and down walls. That shell prevents Mario from stepping on them, and since they're immune to fireballs, he's better off avoiding them. Spike Top's dice block is risky, you can rocket forward but just as easily lose Coins. Only the bravest of the brave will use this die!	Spiked Buzzy Beetles that have the ability to climb up and down walls. That shell prevents Mario from stepping on them, and since they're immune to fireballs, he's better off avoiding them. Spike Top's dice block is risky, you can rocket forward but just as easily lose Coins. Only the bravest of the brave will use this die!	Spiked Buzzy Beetles that have the ability to climb up and down walls. That shell prevents Mario from stepping on them, and since they're immune to fireballs, he's better off avoiding them. Spike Top's dice block is risky, you can rocket forward but just as easily lose Coins. Only the bravest of the brave will use this die!	Spiked Buzzy Beetles that have the ability to climb up and down walls. That shell prevents Mario from stepping on them, and since they're immune to fireballs, he's better off avoiding them. Spike Top's dice block is risky, you can rocket forward but just as easily lose Coins. Only the bravest of the brave will use this die!
Spike TopNew!	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
Spike TopNew!	-3 	-2 	0 	8 	9 	10
Boom BoomNew!	This muscular Koopa is one of the leading generals of Bowser's army. He's quick to anger, and when he's mad, you better steer clear of those swinging fists of his! His dice block is high risk, high reward. You have a 50% chance of advancing at least 6 spaces, but you can also lose Coins!	This muscular Koopa is one of the leading generals of Bowser's army. He's quick to anger, and when he's mad, you better steer clear of those swinging fists of his! His dice block is high risk, high reward. You have a 50% chance of advancing at least 6 spaces, but you can also lose Coins!	This muscular Koopa is one of the leading generals of Bowser's army. He's quick to anger, and when he's mad, you better steer clear of those swinging fists of his! His dice block is high risk, high reward. You have a 50% chance of advancing at least 6 spaces, but you can also lose Coins!	This muscular Koopa is one of the leading generals of Bowser's army. He's quick to anger, and when he's mad, you better steer clear of those swinging fists of his! His dice block is high risk, high reward. You have a 50% chance of advancing at least 6 spaces, but you can also lose Coins!	This muscular Koopa is one of the leading generals of Bowser's army. He's quick to anger, and when he's mad, you better steer clear of those swinging fists of his! His dice block is high risk, high reward. You have a 50% chance of advancing at least 6 spaces, but you can also lose Coins!	This muscular Koopa is one of the leading generals of Bowser's army. He's quick to anger, and when he's mad, you better steer clear of those swinging fists of his! His dice block is high risk, high reward. You have a 50% chance of advancing at least 6 spaces, but you can also lose Coins!
Boom BoomNew!	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
Boom BoomNew!	-2 	-2 	1 	6 	6 	7
Pom Pom	A high-ranking soldier in Bowser's army. She throws boomerangs, which seem opposite of Boom Boom's physical attacks. You'll need to get past those weapons if you wanna stomp her. Pom Pom's dice block has a lot of 1s and 2s on it, but get lucky enough and you can score a 10!	A high-ranking soldier in Bowser's army. She throws boomerangs, which seem opposite of Boom Boom's physical attacks. You'll need to get past those weapons if you wanna stomp her. Pom Pom's dice block has a lot of 1s and 2s on it, but get lucky enough and you can score a 10!	A high-ranking soldier in Bowser's army. She throws boomerangs, which seem opposite of Boom Boom's physical attacks. You'll need to get past those weapons if you wanna stomp her. Pom Pom's dice block has a lot of 1s and 2s on it, but get lucky enough and you can score a 10!	A high-ranking soldier in Bowser's army. She throws boomerangs, which seem opposite of Boom Boom's physical attacks. You'll need to get past those weapons if you wanna stomp her. Pom Pom's dice block has a lot of 1s and 2s on it, but get lucky enough and you can score a 10!	A high-ranking soldier in Bowser's army. She throws boomerangs, which seem opposite of Boom Boom's physical attacks. You'll need to get past those weapons if you wanna stomp her. Pom Pom's dice block has a lot of 1s and 2s on it, but get lucky enough and you can score a 10!	A high-ranking soldier in Bowser's army. She throws boomerangs, which seem opposite of Boom Boom's physical attacks. You'll need to get past those weapons if you wanna stomp her. Pom Pom's dice block has a lot of 1s and 2s on it, but get lucky enough and you can score a 10!
Pom Pom	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
Pom Pom	1 	1 	1 	2 	2 	10
FuzzyNew!	A hyperactive ball of fuzz that can suck the life source out of its prey. They like to jump around, making them a bit of a pain to deal with. Fuzzy's dice block may have a few downsides, but an average of rolling a 7? That may be worth risking those 0s!	A hyperactive ball of fuzz that can suck the life source out of its prey. They like to jump around, making them a bit of a pain to deal with. Fuzzy's dice block may have a few downsides, but an average of rolling a 7? That may be worth risking those 0s!	A hyperactive ball of fuzz that can suck the life source out of its prey. They like to jump around, making them a bit of a pain to deal with. Fuzzy's dice block may have a few downsides, but an average of rolling a 7? That may be worth risking those 0s!	A hyperactive ball of fuzz that can suck the life source out of its prey. They like to jump around, making them a bit of a pain to deal with. Fuzzy's dice block may have a few downsides, but an average of rolling a 7? That may be worth risking those 0s!	A hyperactive ball of fuzz that can suck the life source out of its prey. They like to jump around, making them a bit of a pain to deal with. Fuzzy's dice block may have a few downsides, but an average of rolling a 7? That may be worth risking those 0s!	A hyperactive ball of fuzz that can suck the life source out of its prey. They like to jump around, making them a bit of a pain to deal with. Fuzzy's dice block may have a few downsides, but an average of rolling a 7? That may be worth risking those 0s!
FuzzyNew!	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
FuzzyNew!	-3 	0 	0 	7 	7 	7
Petey PiranhaNew!	This mutated Piranha Plant has sprouted legs, allowing him to walk around. His leaves also double as wings, allowing him to take to the skies and attack from above. He ain't exactly the shiniest Coin in the box, but he's always up for a party! His dice block has an average roll of 0, but that 10 is a reward that may be worth it!	This mutated Piranha Plant has sprouted legs, allowing him to walk around. His leaves also double as wings, allowing him to take to the skies and attack from above. He ain't exactly the shiniest Coin in the box, but he's always up for a party! His dice block has an average roll of 0, but that 10 is a reward that may be worth it!	This mutated Piranha Plant has sprouted legs, allowing him to walk around. His leaves also double as wings, allowing him to take to the skies and attack from above. He ain't exactly the shiniest Coin in the box, but he's always up for a party! His dice block has an average roll of 0, but that 10 is a reward that may be worth it!	This mutated Piranha Plant has sprouted legs, allowing him to walk around. His leaves also double as wings, allowing him to take to the skies and attack from above. He ain't exactly the shiniest Coin in the box, but he's always up for a party! His dice block has an average roll of 0, but that 10 is a reward that may be worth it!	This mutated Piranha Plant has sprouted legs, allowing him to walk around. His leaves also double as wings, allowing him to take to the skies and attack from above. He ain't exactly the shiniest Coin in the box, but he's always up for a party! His dice block has an average roll of 0, but that 10 is a reward that may be worth it!	This mutated Piranha Plant has sprouted legs, allowing him to walk around. His leaves also double as wings, allowing him to take to the skies and attack from above. He ain't exactly the shiniest Coin in the box, but he's always up for a party! His dice block has an average roll of 0, but that 10 is a reward that may be worth it!
Petey PiranhaNew!	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
Petey PiranhaNew!	0 	0 	0 	4 	4 	10
King BooNew!	The king of Boos is easily identifiable by the yellow crown on his head. He's had battles with the Mario Bros. in the past, but now he's ready to win some party games. Odds are his special dice block will get you at least 8 spaces! Just be careful you don't lose any Coins.	The king of Boos is easily identifiable by the yellow crown on his head. He's had battles with the Mario Bros. in the past, but now he's ready to win some party games. Odds are his special dice block will get you at least 8 spaces! Just be careful you don't lose any Coins.	The king of Boos is easily identifiable by the yellow crown on his head. He's had battles with the Mario Bros. in the past, but now he's ready to win some party games. Odds are his special dice block will get you at least 8 spaces! Just be careful you don't lose any Coins.	The king of Boos is easily identifiable by the yellow crown on his head. He's had battles with the Mario Bros. in the past, but now he's ready to win some party games. Odds are his special dice block will get you at least 8 spaces! Just be careful you don't lose any Coins.	The king of Boos is easily identifiable by the yellow crown on his head. He's had battles with the Mario Bros. in the past, but now he's ready to win some party games. Odds are his special dice block will get you at least 8 spaces! Just be careful you don't lose any Coins.	The king of Boos is easily identifiable by the yellow crown on his head. He's had battles with the Mario Bros. in the past, but now he's ready to win some party games. Odds are his special dice block will get you at least 8 spaces! Just be careful you don't lose any Coins.
King BooNew!	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
King BooNew!	-5 	-3 	1 	8 	8 	9
SpiniaNew!	Not a lot is known about these odd creatures. Their bodies are constructed out of circular plates, and they move around by spinning. A lot. Regardless, this guy is coming in to join the party. Spinia's dice block has an 8 on it, though you'll most likely get a 2. I mean, 2's a good number, right?	Not a lot is known about these odd creatures. Their bodies are constructed out of circular plates, and they move around by spinning. A lot. Regardless, this guy is coming in to join the party. Spinia's dice block has an 8 on it, though you'll most likely get a 2. I mean, 2's a good number, right?	Not a lot is known about these odd creatures. Their bodies are constructed out of circular plates, and they move around by spinning. A lot. Regardless, this guy is coming in to join the party. Spinia's dice block has an 8 on it, though you'll most likely get a 2. I mean, 2's a good number, right?	Not a lot is known about these odd creatures. Their bodies are constructed out of circular plates, and they move around by spinning. A lot. Regardless, this guy is coming in to join the party. Spinia's dice block has an 8 on it, though you'll most likely get a 2. I mean, 2's a good number, right?	Not a lot is known about these odd creatures. Their bodies are constructed out of circular plates, and they move around by spinning. A lot. Regardless, this guy is coming in to join the party. Spinia's dice block has an 8 on it, though you'll most likely get a 2. I mean, 2's a good number, right?	Not a lot is known about these odd creatures. Their bodies are constructed out of circular plates, and they move around by spinning. A lot. Regardless, this guy is coming in to join the party. Spinia's dice block has an 8 on it, though you'll most likely get a 2. I mean, 2's a good number, right?
SpiniaNew!	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
SpiniaNew!	2 	2 	2 	2 	2 	8
KlaptrapNew!	Tiny, quadruped members of the Kremling Krew. They attack by snapping their oversized jaws; their bite is probably more painful than a Piranha Plant's! At the same time though, they're just so adorable! Klaptrap's dice block has some pretty moderate numbers across the board. Make full use of them when you can!	Tiny, quadruped members of the Kremling Krew. They attack by snapping their oversized jaws; their bite is probably more painful than a Piranha Plant's! At the same time though, they're just so adorable! Klaptrap's dice block has some pretty moderate numbers across the board. Make full use of them when you can!	Tiny, quadruped members of the Kremling Krew. They attack by snapping their oversized jaws; their bite is probably more painful than a Piranha Plant's! At the same time though, they're just so adorable! Klaptrap's dice block has some pretty moderate numbers across the board. Make full use of them when you can!	Tiny, quadruped members of the Kremling Krew. They attack by snapping their oversized jaws; their bite is probably more painful than a Piranha Plant's! At the same time though, they're just so adorable! Klaptrap's dice block has some pretty moderate numbers across the board. Make full use of them when you can!	Tiny, quadruped members of the Kremling Krew. They attack by snapping their oversized jaws; their bite is probably more painful than a Piranha Plant's! At the same time though, they're just so adorable! Klaptrap's dice block has some pretty moderate numbers across the board. Make full use of them when you can!	Tiny, quadruped members of the Kremling Krew. They attack by snapping their oversized jaws; their bite is probably more painful than a Piranha Plant's! At the same time though, they're just so adorable! Klaptrap's dice block has some pretty moderate numbers across the board. Make full use of them when you can!
KlaptrapNew!	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
KlaptrapNew!	4 	4 	5 	5 	5 	6
Ant TrooperNew!	Ant Troopers like to travel in groups, and have the ability to march up walls. The leaders wear spiked helmets that establish dominance. Much like Ant Troopers themselves, the special dice block this one uses doesn't have a lot of high numbers. You can get a lot of Coins from it though!	Ant Troopers like to travel in groups, and have the ability to march up walls. The leaders wear spiked helmets that establish dominance. Much like Ant Troopers themselves, the special dice block this one uses doesn't have a lot of high numbers. You can get a lot of Coins from it though!	Ant Troopers like to travel in groups, and have the ability to march up walls. The leaders wear spiked helmets that establish dominance. Much like Ant Troopers themselves, the special dice block this one uses doesn't have a lot of high numbers. You can get a lot of Coins from it though!	Ant Troopers like to travel in groups, and have the ability to march up walls. The leaders wear spiked helmets that establish dominance. Much like Ant Troopers themselves, the special dice block this one uses doesn't have a lot of high numbers. You can get a lot of Coins from it though!	Ant Troopers like to travel in groups, and have the ability to march up walls. The leaders wear spiked helmets that establish dominance. Much like Ant Troopers themselves, the special dice block this one uses doesn't have a lot of high numbers. You can get a lot of Coins from it though!	Ant Troopers like to travel in groups, and have the ability to march up walls. The leaders wear spiked helmets that establish dominance. Much like Ant Troopers themselves, the special dice block this one uses doesn't have a lot of high numbers. You can get a lot of Coins from it though!
Ant TrooperNew!	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
Ant TrooperNew!	+5 	+5 	2 	2 	3 	3
PoochyNew!	It's Poochy, Yoshi's puppy friend! Cute and hyperactive at the same time, he's always willing to help his dino buddy on an adventure... or in this case, join him in a party! Poochy's special dice block has a mix of low and high numbers. Chances are you'll get at least four spaces!	It's Poochy, Yoshi's puppy friend! Cute and hyperactive at the same time, he's always willing to help his dino buddy on an adventure... or in this case, join him in a party! Poochy's special dice block has a mix of low and high numbers. Chances are you'll get at least four spaces!	It's Poochy, Yoshi's puppy friend! Cute and hyperactive at the same time, he's always willing to help his dino buddy on an adventure... or in this case, join him in a party! Poochy's special dice block has a mix of low and high numbers. Chances are you'll get at least four spaces!	It's Poochy, Yoshi's puppy friend! Cute and hyperactive at the same time, he's always willing to help his dino buddy on an adventure... or in this case, join him in a party! Poochy's special dice block has a mix of low and high numbers. Chances are you'll get at least four spaces!	It's Poochy, Yoshi's puppy friend! Cute and hyperactive at the same time, he's always willing to help his dino buddy on an adventure... or in this case, join him in a party! Poochy's special dice block has a mix of low and high numbers. Chances are you'll get at least four spaces!	It's Poochy, Yoshi's puppy friend! Cute and hyperactive at the same time, he's always willing to help his dino buddy on an adventure... or in this case, join him in a party! Poochy's special dice block has a mix of low and high numbers. Chances are you'll get at least four spaces!
PoochyNew!	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
PoochyNew!	3 	4 	4 	6 	7 	7
MagmatoNew!	These tomato-like creatures come from the Luncheon Kingdom. Made of hot lava, they will roll around to try and burn prey. They're quite fragile though, and can melt into a hot puddle easily. Magmato's special dice block mainly has 3s, but who knows? Maybe you'll hit that 9!	These tomato-like creatures come from the Luncheon Kingdom. Made of hot lava, they will roll around to try and burn prey. They're quite fragile though, and can melt into a hot puddle easily. Magmato's special dice block mainly has 3s, but who knows? Maybe you'll hit that 9!	These tomato-like creatures come from the Luncheon Kingdom. Made of hot lava, they will roll around to try and burn prey. They're quite fragile though, and can melt into a hot puddle easily. Magmato's special dice block mainly has 3s, but who knows? Maybe you'll hit that 9!	These tomato-like creatures come from the Luncheon Kingdom. Made of hot lava, they will roll around to try and burn prey. They're quite fragile though, and can melt into a hot puddle easily. Magmato's special dice block mainly has 3s, but who knows? Maybe you'll hit that 9!	These tomato-like creatures come from the Luncheon Kingdom. Made of hot lava, they will roll around to try and burn prey. They're quite fragile though, and can melt into a hot puddle easily. Magmato's special dice block mainly has 3s, but who knows? Maybe you'll hit that 9!	These tomato-like creatures come from the Luncheon Kingdom. Made of hot lava, they will roll around to try and burn prey. They're quite fragile though, and can melt into a hot puddle easily. Magmato's special dice block mainly has 3s, but who knows? Maybe you'll hit that 9!
MagmatoNew!	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
MagmatoNew!	-2 	-2 	3 	3 	3 	9
Peewee PiranhaNew!	This gigantic variety of Piranha Plant is encountered during one of Mario's space adventures. It has a very vulnerable backside, but is protected by a hard shell. That's gonna need to be taken off to damage it! Peewee Piranha's special dice block has a couple high numbers, but try to watch out of that Coin drain!	This gigantic variety of Piranha Plant is encountered during one of Mario's space adventures. It has a very vulnerable backside, but is protected by a hard shell. That's gonna need to be taken off to damage it! Peewee Piranha's special dice block has a couple high numbers, but try to watch out of that Coin drain!	This gigantic variety of Piranha Plant is encountered during one of Mario's space adventures. It has a very vulnerable backside, but is protected by a hard shell. That's gonna need to be taken off to damage it! Peewee Piranha's special dice block has a couple high numbers, but try to watch out of that Coin drain!	This gigantic variety of Piranha Plant is encountered during one of Mario's space adventures. It has a very vulnerable backside, but is protected by a hard shell. That's gonna need to be taken off to damage it! Peewee Piranha's special dice block has a couple high numbers, but try to watch out of that Coin drain!	This gigantic variety of Piranha Plant is encountered during one of Mario's space adventures. It has a very vulnerable backside, but is protected by a hard shell. That's gonna need to be taken off to damage it! Peewee Piranha's special dice block has a couple high numbers, but try to watch out of that Coin drain!	This gigantic variety of Piranha Plant is encountered during one of Mario's space adventures. It has a very vulnerable backside, but is protected by a hard shell. That's gonna need to be taken off to damage it! Peewee Piranha's special dice block has a couple high numbers, but try to watch out of that Coin drain!
Peewee PiranhaNew!	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
Peewee PiranhaNew!	-4 	-4 	7 	8 	8 	9
PearlNew!	Mario's friend from the Underworld! She's working hard to become ruler of her kingdom, but there's still a lot she needs to learn. Good thing her caring mother Ruby is willing to teach her! Her dice block has a good chance of collecting Coins, and a lot of 'em!	Mario's friend from the Underworld! She's working hard to become ruler of her kingdom, but there's still a lot she needs to learn. Good thing her caring mother Ruby is willing to teach her! Her dice block has a good chance of collecting Coins, and a lot of 'em!	Mario's friend from the Underworld! She's working hard to become ruler of her kingdom, but there's still a lot she needs to learn. Good thing her caring mother Ruby is willing to teach her! Her dice block has a good chance of collecting Coins, and a lot of 'em!	Mario's friend from the Underworld! She's working hard to become ruler of her kingdom, but there's still a lot she needs to learn. Good thing her caring mother Ruby is willing to teach her! Her dice block has a good chance of collecting Coins, and a lot of 'em!	Mario's friend from the Underworld! She's working hard to become ruler of her kingdom, but there's still a lot she needs to learn. Good thing her caring mother Ruby is willing to teach her! Her dice block has a good chance of collecting Coins, and a lot of 'em!	Mario's friend from the Underworld! She's working hard to become ruler of her kingdom, but there's still a lot she needs to learn. Good thing her caring mother Ruby is willing to teach her! Her dice block has a good chance of collecting Coins, and a lot of 'em!
PearlNew!	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
PearlNew!	+2 	+2 	+3 	3 	3 	6
PlatinumNew!	While Mario was adventuring through Kaliente Kingdom, he happened upon a group of Underworlders living in Lunar Falls. Among them was this young lad, Platinum, who has an undying interest for what's in space. It turns out he's actually Pearl's cousin! His dice block is a real gamble. You can either rocket ahead... or plummet back down.	While Mario was adventuring through Kaliente Kingdom, he happened upon a group of Underworlders living in Lunar Falls. Among them was this young lad, Platinum, who has an undying interest for what's in space. It turns out he's actually Pearl's cousin! His dice block is a real gamble. You can either rocket ahead... or plummet back down.	While Mario was adventuring through Kaliente Kingdom, he happened upon a group of Underworlders living in Lunar Falls. Among them was this young lad, Platinum, who has an undying interest for what's in space. It turns out he's actually Pearl's cousin! His dice block is a real gamble. You can either rocket ahead... or plummet back down.	While Mario was adventuring through Kaliente Kingdom, he happened upon a group of Underworlders living in Lunar Falls. Among them was this young lad, Platinum, who has an undying interest for what's in space. It turns out he's actually Pearl's cousin! His dice block is a real gamble. You can either rocket ahead... or plummet back down.	While Mario was adventuring through Kaliente Kingdom, he happened upon a group of Underworlders living in Lunar Falls. Among them was this young lad, Platinum, who has an undying interest for what's in space. It turns out he's actually Pearl's cousin! His dice block is a real gamble. You can either rocket ahead... or plummet back down.	While Mario was adventuring through Kaliente Kingdom, he happened upon a group of Underworlders living in Lunar Falls. Among them was this young lad, Platinum, who has an undying interest for what's in space. It turns out he's actually Pearl's cousin! His dice block is a real gamble. You can either rocket ahead... or plummet back down.
PlatinumNew!	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
PlatinumNew!	+1 	+2 	2 	7 	8 	8
TopazNew!	Pearl's made a lot of friends, and among them is Topaz! She's a bit of a prankster, and likes telling jokes and pulling off wild stunts when she can. If things get sad, she'll always try to find a way to make things happier. Her dice block will likely allow you to move six spaces, though you may lose some Coins instead.	Pearl's made a lot of friends, and among them is Topaz! She's a bit of a prankster, and likes telling jokes and pulling off wild stunts when she can. If things get sad, she'll always try to find a way to make things happier. Her dice block will likely allow you to move six spaces, though you may lose some Coins instead.	Pearl's made a lot of friends, and among them is Topaz! She's a bit of a prankster, and likes telling jokes and pulling off wild stunts when she can. If things get sad, she'll always try to find a way to make things happier. Her dice block will likely allow you to move six spaces, though you may lose some Coins instead.	Pearl's made a lot of friends, and among them is Topaz! She's a bit of a prankster, and likes telling jokes and pulling off wild stunts when she can. If things get sad, she'll always try to find a way to make things happier. Her dice block will likely allow you to move six spaces, though you may lose some Coins instead.	Pearl's made a lot of friends, and among them is Topaz! She's a bit of a prankster, and likes telling jokes and pulling off wild stunts when she can. If things get sad, she'll always try to find a way to make things happier. Her dice block will likely allow you to move six spaces, though you may lose some Coins instead.	Pearl's made a lot of friends, and among them is Topaz! She's a bit of a prankster, and likes telling jokes and pulling off wild stunts when she can. If things get sad, she'll always try to find a way to make things happier. Her dice block will likely allow you to move six spaces, though you may lose some Coins instead.
TopazNew!	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
TopazNew!	-4 	-3 	6 	6 	6 	6
DeliaNew!	Delia lives on Birthday Island with her father and together they host birthday parties for lucky Mushroom Kingdom residents! She's not really one to get in on the action herself, but this hostess isn't one to miss a party like this! Her special dice block has a lot of sweet 5s, but watch out for that bitter Coin drain.	Delia lives on Birthday Island with her father and together they host birthday parties for lucky Mushroom Kingdom residents! She's not really one to get in on the action herself, but this hostess isn't one to miss a party like this! Her special dice block has a lot of sweet 5s, but watch out for that bitter Coin drain.	Delia lives on Birthday Island with her father and together they host birthday parties for lucky Mushroom Kingdom residents! She's not really one to get in on the action herself, but this hostess isn't one to miss a party like this! Her special dice block has a lot of sweet 5s, but watch out for that bitter Coin drain.	Delia lives on Birthday Island with her father and together they host birthday parties for lucky Mushroom Kingdom residents! She's not really one to get in on the action herself, but this hostess isn't one to miss a party like this! Her special dice block has a lot of sweet 5s, but watch out for that bitter Coin drain.	Delia lives on Birthday Island with her father and together they host birthday parties for lucky Mushroom Kingdom residents! She's not really one to get in on the action herself, but this hostess isn't one to miss a party like this! Her special dice block has a lot of sweet 5s, but watch out for that bitter Coin drain.	Delia lives on Birthday Island with her father and together they host birthday parties for lucky Mushroom Kingdom residents! She's not really one to get in on the action herself, but this hostess isn't one to miss a party like this! Her special dice block has a lot of sweet 5s, but watch out for that bitter Coin drain.
DeliaNew!	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
DeliaNew!	-5 	5 	5 	5 	5 	5
HumbiNew!	This young Nimbi was taken in by a tribe of Crazee Dayzees. She is gifted with the power of song, allowing her to use sonic shrieks to stun enemies. As you can imagine, this was a pretty big help on Mario's journey. Humbi joins the party with a cool dice block. Sure, there are a lot of low numbers, but even if you don't get that far, you could score some Coins!	This young Nimbi was taken in by a tribe of Crazee Dayzees. She is gifted with the power of song, allowing her to use sonic shrieks to stun enemies. As you can imagine, this was a pretty big help on Mario's journey. Humbi joins the party with a cool dice block. Sure, there are a lot of low numbers, but even if you don't get that far, you could score some Coins!	This young Nimbi was taken in by a tribe of Crazee Dayzees. She is gifted with the power of song, allowing her to use sonic shrieks to stun enemies. As you can imagine, this was a pretty big help on Mario's journey. Humbi joins the party with a cool dice block. Sure, there are a lot of low numbers, but even if you don't get that far, you could score some Coins!	This young Nimbi was taken in by a tribe of Crazee Dayzees. She is gifted with the power of song, allowing her to use sonic shrieks to stun enemies. As you can imagine, this was a pretty big help on Mario's journey. Humbi joins the party with a cool dice block. Sure, there are a lot of low numbers, but even if you don't get that far, you could score some Coins!	This young Nimbi was taken in by a tribe of Crazee Dayzees. She is gifted with the power of song, allowing her to use sonic shrieks to stun enemies. As you can imagine, this was a pretty big help on Mario's journey. Humbi joins the party with a cool dice block. Sure, there are a lot of low numbers, but even if you don't get that far, you could score some Coins!	This young Nimbi was taken in by a tribe of Crazee Dayzees. She is gifted with the power of song, allowing her to use sonic shrieks to stun enemies. As you can imagine, this was a pretty big help on Mario's journey. Humbi joins the party with a cool dice block. Sure, there are a lot of low numbers, but even if you don't get that far, you could score some Coins!
HumbiNew!	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers 	Dice Block Numbers
HumbiNew!	-3 	-3 	1 	1 	2 	4
===Non-Playable Characters===
Donkey Kong	He may be back to helping on the sidelines now, but DK can be a big help! Landing on a DK space allows all the players to participate in a DK Minigame to try and get more Coins.
Bowser	The king of Koopas, Bowser has come to crash the party! If players land on a Bowser space, he will appear to pull all the players into a Bowser Minigame, where they must try to not lose any of their Coins while Bowser attacks them!
Diddy Kong	Landing on a Diddy space will allow Diddy Kong to appear on the board. He will start a special event that will help anyone who lands on his space immediately. Quite helpful!
Bowser Jr.	Bowser's bratty son has come to ruin the party for everyone too! If you land on a Bowser Jr. space, he'll appear on the board and do something that keeps you from reaching the goal. Do your best to avoid his spaces at all costs.
King K. Rool	A King K. Rool space can mean good luck to anyone who lands on it! He can start a Good Luck event where the player can win Coins, take goodies from other players, and more! Don't get the wrong idea - he's still a bad croc, but he figured he could put his evilness aside for once to help the party goers. It's the least he could do after they just got him in Smash...
Rose	Helping Bowser crash the party, Rose can start a Bad Luck event whenever a player lands on a Rose Space. She'll take away your Coins, give items to other players, set you back a few spaces, and more! Better hope you get a tame punishment.
==Boards==
There are several boards in Mario Party Blitz, with each of them having a focus on different rules to offer variety in gameplay.
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
Description 	Description 	High in the treetops, this wild board is good for players getting used to the main mechanics of Mario Party. The main goal is to collect Power Stars around the board, sold for 20 Coins. Use the various vines and tree trunk slides to help you get to the Star faster! Just watch out for the rickety bridges though; too much weight on them will cause it to break and send you back to the bottom!	High in the treetops, this wild board is good for players getting used to the main mechanics of Mario Party. The main goal is to collect Power Stars around the board, sold for 20 Coins. Use the various vines and tree trunk slides to help you get to the Star faster! Just watch out for the rickety bridges though; too much weight on them will cause it to break and send you back to the bottom!	High in the treetops, this wild board is good for players getting used to the main mechanics of Mario Party. The main goal is to collect Power Stars around the board, sold for 20 Coins. Use the various vines and tree trunk slides to help you get to the Star faster! Just watch out for the rickety bridges though; too much weight on them will cause it to break and send you back to the bottom!	High in the treetops, this wild board is good for players getting used to the main mechanics of Mario Party. The main goal is to collect Power Stars around the board, sold for 20 Coins. Use the various vines and tree trunk slides to help you get to the Star faster! Just watch out for the rickety bridges though; too much weight on them will cause it to break and send you back to the bottom!	High in the treetops, this wild board is good for players getting used to the main mechanics of Mario Party. The main goal is to collect Power Stars around the board, sold for 20 Coins. Use the various vines and tree trunk slides to help you get to the Star faster! Just watch out for the rickety bridges though; too much weight on them will cause it to break and send you back to the bottom!	High in the treetops, this wild board is good for players getting used to the main mechanics of Mario Party. The main goal is to collect Power Stars around the board, sold for 20 Coins. Use the various vines and tree trunk slides to help you get to the Star faster! Just watch out for the rickety bridges though; too much weight on them will cause it to break and send you back to the bottom!	High in the treetops, this wild board is good for players getting used to the main mechanics of Mario Party. The main goal is to collect Power Stars around the board, sold for 20 Coins. Use the various vines and tree trunk slides to help you get to the Star faster! Just watch out for the rickety bridges though; too much weight on them will cause it to break and send you back to the bottom!	High in the treetops, this wild board is good for players getting used to the main mechanics of Mario Party. The main goal is to collect Power Stars around the board, sold for 20 Coins. Use the various vines and tree trunk slides to help you get to the Star faster! Just watch out for the rickety bridges though; too much weight on them will cause it to break and send you back to the bottom!
Diddy Kong Event 	Diddy Kong Event 	Diddy Kong Event 	Diddy Kong Event 	Diddy Kong Event 	Bowser Jr. Event 	Bowser Jr. Event 	Bowser Jr. Event 	Bowser Jr. Event 	Bowser Jr. Event
When the player lands on a Diddy space, Diddy Kong will fly onto the board with his Rocketbarrel Pack. He can carry the player directly to the Star.	When the player lands on a Diddy space, Diddy Kong will fly onto the board with his Rocketbarrel Pack. He can carry the player directly to the Star.	When the player lands on a Diddy space, Diddy Kong will fly onto the board with his Rocketbarrel Pack. He can carry the player directly to the Star. 	When the player lands on a Diddy space, Diddy Kong will fly onto the board with his Rocketbarrel Pack. He can carry the player directly to the Star. 	When the player lands on a Diddy space, Diddy Kong will fly onto the board with his Rocketbarrel Pack. He can carry the player directly to the Star. 	When the player lands on a Bowser Jr. space, Bowser Jr. will fly onto the board in his Jr. Clown Car. He shoots a cannonball at the player, sending them farther away from the Star. 	When the player lands on a Bowser Jr. space, Bowser Jr. will fly onto the board in his Jr. Clown Car. He shoots a cannonball at the player, sending them farther away from the Star. 	When the player lands on a Bowser Jr. space, Bowser Jr. will fly onto the board in his Jr. Clown Car. He shoots a cannonball at the player, sending them farther away from the Star. 	When the player lands on a Bowser Jr. space, Bowser Jr. will fly onto the board in his Jr. Clown Car. He shoots a cannonball at the player, sending them farther away from the Star. 	When the player lands on a Bowser Jr. space, Bowser Jr. will fly onto the board in his Jr. Clown Car. He shoots a cannonball at the player, sending them farther away from the Star.
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
Description 	Description 	This board is set on a large mountain range, where Bullet Bills and Bull's-Eye Bills are being fired at each other. The board is a one-way path up the tallest mountain, and players must race each other to the finish, with the first player to reach the end winning the game. Uniquely, every Dice Block has an additional side with a Bullet Bill on it; rolling this will cause a Bullet Bill or Bull's-Eye Bill to launch, flying into players in its way and sending them back to the last checkpoint. The board is littered with alcoves players can hide in, which protects them from the Bullet Bills at the expense of not moving as far.	This board is set on a large mountain range, where Bullet Bills and Bull's-Eye Bills are being fired at each other. The board is a one-way path up the tallest mountain, and players must race each other to the finish, with the first player to reach the end winning the game. Uniquely, every Dice Block has an additional side with a Bullet Bill on it; rolling this will cause a Bullet Bill or Bull's-Eye Bill to launch, flying into players in its way and sending them back to the last checkpoint. The board is littered with alcoves players can hide in, which protects them from the Bullet Bills at the expense of not moving as far.	This board is set on a large mountain range, where Bullet Bills and Bull's-Eye Bills are being fired at each other. The board is a one-way path up the tallest mountain, and players must race each other to the finish, with the first player to reach the end winning the game. Uniquely, every Dice Block has an additional side with a Bullet Bill on it; rolling this will cause a Bullet Bill or Bull's-Eye Bill to launch, flying into players in its way and sending them back to the last checkpoint. The board is littered with alcoves players can hide in, which protects them from the Bullet Bills at the expense of not moving as far.	This board is set on a large mountain range, where Bullet Bills and Bull's-Eye Bills are being fired at each other. The board is a one-way path up the tallest mountain, and players must race each other to the finish, with the first player to reach the end winning the game. Uniquely, every Dice Block has an additional side with a Bullet Bill on it; rolling this will cause a Bullet Bill or Bull's-Eye Bill to launch, flying into players in its way and sending them back to the last checkpoint. The board is littered with alcoves players can hide in, which protects them from the Bullet Bills at the expense of not moving as far.	This board is set on a large mountain range, where Bullet Bills and Bull's-Eye Bills are being fired at each other. The board is a one-way path up the tallest mountain, and players must race each other to the finish, with the first player to reach the end winning the game. Uniquely, every Dice Block has an additional side with a Bullet Bill on it; rolling this will cause a Bullet Bill or Bull's-Eye Bill to launch, flying into players in its way and sending them back to the last checkpoint. The board is littered with alcoves players can hide in, which protects them from the Bullet Bills at the expense of not moving as far.	This board is set on a large mountain range, where Bullet Bills and Bull's-Eye Bills are being fired at each other. The board is a one-way path up the tallest mountain, and players must race each other to the finish, with the first player to reach the end winning the game. Uniquely, every Dice Block has an additional side with a Bullet Bill on it; rolling this will cause a Bullet Bill or Bull's-Eye Bill to launch, flying into players in its way and sending them back to the last checkpoint. The board is littered with alcoves players can hide in, which protects them from the Bullet Bills at the expense of not moving as far.	This board is set on a large mountain range, where Bullet Bills and Bull's-Eye Bills are being fired at each other. The board is a one-way path up the tallest mountain, and players must race each other to the finish, with the first player to reach the end winning the game. Uniquely, every Dice Block has an additional side with a Bullet Bill on it; rolling this will cause a Bullet Bill or Bull's-Eye Bill to launch, flying into players in its way and sending them back to the last checkpoint. The board is littered with alcoves players can hide in, which protects them from the Bullet Bills at the expense of not moving as far.	This board is set on a large mountain range, where Bullet Bills and Bull's-Eye Bills are being fired at each other. The board is a one-way path up the tallest mountain, and players must race each other to the finish, with the first player to reach the end winning the game. Uniquely, every Dice Block has an additional side with a Bullet Bill on it; rolling this will cause a Bullet Bill or Bull's-Eye Bill to launch, flying into players in its way and sending them back to the last checkpoint. The board is littered with alcoves players can hide in, which protects them from the Bullet Bills at the expense of not moving as far.
Diddy Kong Event 	Diddy Kong Event 	Diddy Kong Event 	Diddy Kong Event 	Diddy Kong Event 	Bowser Jr. Event 	Bowser Jr. Event 	Bowser Jr. Event 	Bowser Jr. Event 	Bowser Jr. Event
When the player lands on a Diddy space, Diddy Kong will fly onto the board with his Rocketbarrel Pack. He will fire peanuts from his Peanut Popgun at the Bill Blasters around the board, putting them out of commission for the next three turns.	When the player lands on a Diddy space, Diddy Kong will fly onto the board with his Rocketbarrel Pack. He will fire peanuts from his Peanut Popgun at the Bill Blasters around the board, putting them out of commission for the next three turns.	When the player lands on a Diddy space, Diddy Kong will fly onto the board with his Rocketbarrel Pack. He will fire peanuts from his Peanut Popgun at the Bill Blasters around the board, putting them out of commission for the next three turns. 	When the player lands on a Diddy space, Diddy Kong will fly onto the board with his Rocketbarrel Pack. He will fire peanuts from his Peanut Popgun at the Bill Blasters around the board, putting them out of commission for the next three turns. 	When the player lands on a Diddy space, Diddy Kong will fly onto the board with his Rocketbarrel Pack. He will fire peanuts from his Peanut Popgun at the Bill Blasters around the board, putting them out of commission for the next three turns. 	When the player lands on a Bowser Jr. space, Bowser Jr. will fire cannonballs from his Jr. Clown Car at the mountain. This will cause a landslide that blocks off some of the alcoves for three turns. 	When the player lands on a Bowser Jr. space, Bowser Jr. will fire cannonballs from his Jr. Clown Car at the mountain. This will cause a landslide that blocks off some of the alcoves for three turns. 	When the player lands on a Bowser Jr. space, Bowser Jr. will fire cannonballs from his Jr. Clown Car at the mountain. This will cause a landslide that blocks off some of the alcoves for three turns. 	When the player lands on a Bowser Jr. space, Bowser Jr. will fire cannonballs from his Jr. Clown Car at the mountain. This will cause a landslide that blocks off some of the alcoves for three turns. 	When the player lands on a Bowser Jr. space, Bowser Jr. will fire cannonballs from his Jr. Clown Car at the mountain. This will cause a landslide that blocks off some of the alcoves for three turns.
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
Description 	Description 	A town overrun by crime boss Don Pianta. In this board, players are working for Don Pianta, and they must travel around the board to collect Coins for him. Every time the player passes Don Pianta, he takes all of their Coins. When the game is over, he counts the Coins each player has collected, and whoever has the most Coins will be promoted to Don Pianta's second-in-command, as well as win the game.	A town overrun by crime boss Don Pianta. In this board, players are working for Don Pianta, and they must travel around the board to collect Coins for him. Every time the player passes Don Pianta, he takes all of their Coins. When the game is over, he counts the Coins each player has collected, and whoever has the most Coins will be promoted to Don Pianta's second-in-command, as well as win the game.	A town overrun by crime boss Don Pianta. In this board, players are working for Don Pianta, and they must travel around the board to collect Coins for him. Every time the player passes Don Pianta, he takes all of their Coins. When the game is over, he counts the Coins each player has collected, and whoever has the most Coins will be promoted to Don Pianta's second-in-command, as well as win the game.	A town overrun by crime boss Don Pianta. In this board, players are working for Don Pianta, and they must travel around the board to collect Coins for him. Every time the player passes Don Pianta, he takes all of their Coins. When the game is over, he counts the Coins each player has collected, and whoever has the most Coins will be promoted to Don Pianta's second-in-command, as well as win the game.	A town overrun by crime boss Don Pianta. In this board, players are working for Don Pianta, and they must travel around the board to collect Coins for him. Every time the player passes Don Pianta, he takes all of their Coins. When the game is over, he counts the Coins each player has collected, and whoever has the most Coins will be promoted to Don Pianta's second-in-command, as well as win the game.	A town overrun by crime boss Don Pianta. In this board, players are working for Don Pianta, and they must travel around the board to collect Coins for him. Every time the player passes Don Pianta, he takes all of their Coins. When the game is over, he counts the Coins each player has collected, and whoever has the most Coins will be promoted to Don Pianta's second-in-command, as well as win the game.	A town overrun by crime boss Don Pianta. In this board, players are working for Don Pianta, and they must travel around the board to collect Coins for him. Every time the player passes Don Pianta, he takes all of their Coins. When the game is over, he counts the Coins each player has collected, and whoever has the most Coins will be promoted to Don Pianta's second-in-command, as well as win the game.	A town overrun by crime boss Don Pianta. In this board, players are working for Don Pianta, and they must travel around the board to collect Coins for him. Every time the player passes Don Pianta, he takes all of their Coins. When the game is over, he counts the Coins each player has collected, and whoever has the most Coins will be promoted to Don Pianta's second-in-command, as well as win the game.
Diddy Kong Event 	Diddy Kong Event 	Diddy Kong Event 	Diddy Kong Event 	Diddy Kong Event 	Bowser Jr. Event 	Bowser Jr. Event 	Bowser Jr. Event 	Bowser Jr. Event 	Bowser Jr. Event
When the player lands on a Diddy space, Diddy Kong will arrive to the board on a limousine. He gives the player 20 Coins and drives off.	When the player lands on a Diddy space, Diddy Kong will arrive to the board on a limousine. He gives the player 20 Coins and drives off.	When the player lands on a Diddy space, Diddy Kong will arrive to the board on a limousine. He gives the player 20 Coins and drives off. 	When the player lands on a Diddy space, Diddy Kong will arrive to the board on a limousine. He gives the player 20 Coins and drives off. 	When the player lands on a Diddy space, Diddy Kong will arrive to the board on a limousine. He gives the player 20 Coins and drives off. 	When the player lands on a Bowser Jr. space, Bowser Jr. will drive to Don Pianta's vault on the Jr. Clown Car and throws a Bob-omb at it. When it explodes, the Coin totals of each player get shuffled. 	When the player lands on a Bowser Jr. space, Bowser Jr. will drive to Don Pianta's vault on the Jr. Clown Car and throws a Bob-omb at it. When it explodes, the Coin totals of each player get shuffled. 	When the player lands on a Bowser Jr. space, Bowser Jr. will drive to Don Pianta's vault on the Jr. Clown Car and throws a Bob-omb at it. When it explodes, the Coin totals of each player get shuffled. 	When the player lands on a Bowser Jr. space, Bowser Jr. will drive to Don Pianta's vault on the Jr. Clown Car and throws a Bob-omb at it. When it explodes, the Coin totals of each player get shuffled. 	When the player lands on a Bowser Jr. space, Bowser Jr. will drive to Don Pianta's vault on the Jr. Clown Car and throws a Bob-omb at it. When it explodes, the Coin totals of each player get shuffled.
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
Description 	Description 	With the podiums packed with roaring fans and MKTV on the event, this is one of the most competitive boards! All four players are in a large, mushroom-themed car, and must take turns rolling the dice to move along. Every time the car loops around the track and crosses the finish line, a Star is awarded to the player that just rolled. The player with the most Stars by the end of the game wins. Several things can happen during the race though; such as Shy Guys racing on karts to knock the car back a bit and the track changing a bit to lead to different paths.	With the podiums packed with roaring fans and MKTV on the event, this is one of the most competitive boards! All four players are in a large, mushroom-themed car, and must take turns rolling the dice to move along. Every time the car loops around the track and crosses the finish line, a Star is awarded to the player that just rolled. The player with the most Stars by the end of the game wins. Several things can happen during the race though; such as Shy Guys racing on karts to knock the car back a bit and the track changing a bit to lead to different paths.	With the podiums packed with roaring fans and MKTV on the event, this is one of the most competitive boards! All four players are in a large, mushroom-themed car, and must take turns rolling the dice to move along. Every time the car loops around the track and crosses the finish line, a Star is awarded to the player that just rolled. The player with the most Stars by the end of the game wins. Several things can happen during the race though; such as Shy Guys racing on karts to knock the car back a bit and the track changing a bit to lead to different paths.	With the podiums packed with roaring fans and MKTV on the event, this is one of the most competitive boards! All four players are in a large, mushroom-themed car, and must take turns rolling the dice to move along. Every time the car loops around the track and crosses the finish line, a Star is awarded to the player that just rolled. The player with the most Stars by the end of the game wins. Several things can happen during the race though; such as Shy Guys racing on karts to knock the car back a bit and the track changing a bit to lead to different paths.	With the podiums packed with roaring fans and MKTV on the event, this is one of the most competitive boards! All four players are in a large, mushroom-themed car, and must take turns rolling the dice to move along. Every time the car loops around the track and crosses the finish line, a Star is awarded to the player that just rolled. The player with the most Stars by the end of the game wins. Several things can happen during the race though; such as Shy Guys racing on karts to knock the car back a bit and the track changing a bit to lead to different paths.	With the podiums packed with roaring fans and MKTV on the event, this is one of the most competitive boards! All four players are in a large, mushroom-themed car, and must take turns rolling the dice to move along. Every time the car loops around the track and crosses the finish line, a Star is awarded to the player that just rolled. The player with the most Stars by the end of the game wins. Several things can happen during the race though; such as Shy Guys racing on karts to knock the car back a bit and the track changing a bit to lead to different paths.	With the podiums packed with roaring fans and MKTV on the event, this is one of the most competitive boards! All four players are in a large, mushroom-themed car, and must take turns rolling the dice to move along. Every time the car loops around the track and crosses the finish line, a Star is awarded to the player that just rolled. The player with the most Stars by the end of the game wins. Several things can happen during the race though; such as Shy Guys racing on karts to knock the car back a bit and the track changing a bit to lead to different paths.	With the podiums packed with roaring fans and MKTV on the event, this is one of the most competitive boards! All four players are in a large, mushroom-themed car, and must take turns rolling the dice to move along. Every time the car loops around the track and crosses the finish line, a Star is awarded to the player that just rolled. The player with the most Stars by the end of the game wins. Several things can happen during the race though; such as Shy Guys racing on karts to knock the car back a bit and the track changing a bit to lead to different paths.
Diddy Kong Event 	Diddy Kong Event 	Diddy Kong Event 	Diddy Kong Event 	Diddy Kong Event 	Bowser Jr. Event 	Bowser Jr. Event 	Bowser Jr. Event 	Bowser Jr. Event 	Bowser Jr. Event
When the player lands on a Diddy space, Diddy Kong appears on the board on a helicopter. He lifts the car with a crane hand and places it at the finish line, allowing the player to get a free Star.	When the player lands on a Diddy space, Diddy Kong appears on the board on a helicopter. He lifts the car with a crane hand and places it at the finish line, allowing the player to get a free Star.	When the player lands on a Diddy space, Diddy Kong appears on the board on a helicopter. He lifts the car with a crane hand and places it at the finish line, allowing the player to get a free Star. 	When the player lands on a Diddy space, Diddy Kong appears on the board on a helicopter. He lifts the car with a crane hand and places it at the finish line, allowing the player to get a free Star. 	When the player lands on a Diddy space, Diddy Kong appears on the board on a helicopter. He lifts the car with a crane hand and places it at the finish line, allowing the player to get a free Star. 	When the player lands on a Bowser Jr. space, Bowser Jr. appears on the board in his Jr. Clown Car. He shoots a cannonball at the car, stunning the players and shuffling the turn order randomly. 	When the player lands on a Bowser Jr. space, Bowser Jr. appears on the board in his Jr. Clown Car. He shoots a cannonball at the car, stunning the players and shuffling the turn order randomly. 	When the player lands on a Bowser Jr. space, Bowser Jr. appears on the board in his Jr. Clown Car. He shoots a cannonball at the car, stunning the players and shuffling the turn order randomly. 	When the player lands on a Bowser Jr. space, Bowser Jr. appears on the board in his Jr. Clown Car. He shoots a cannonball at the car, stunning the players and shuffling the turn order randomly. 	When the player lands on a Bowser Jr. space, Bowser Jr. appears on the board in his Jr. Clown Car. He shoots a cannonball at the car, stunning the players and shuffling the turn order randomly.
==Minigames==
Mario Party Blitz introduces several minigames. These occur after every player has taken a turn moving around the board, and the spaces they land on dictate what type of minigame will be played. Below is a list of them, describing the minigames' controls and goals.
Free-for-All MinigamesThese minigames have all four players compete against each other.	Free-for-All MinigamesThese minigames have all four players compete against each other.
Cavity Calamity 	DescriptionThe players, as dentists, must tend to a Whomp, who is laying on a bed. They must find the cavities in the Whomp's teeth, then use the filling tool to make the cavities go away. To do this, the tool must be moved with the control stick, and the A button must be held to fill in the cavities. The first player to finish will win, and their Whomp patient will get a full set of clean teeth and smile.
Graveyard Shift 	DescriptionThe players are all gathered in a graveyard, each with a shovel. They must navigate through the graveyard and dig in front of the tombstones to find gems, using the A button. Green gems grant players one point, while gold gems grant them three. However, a Bone Piranha Plant may appear from the ground and bite the player instead, stunning them for a bit. At the end of the time limit, the player with the most points will when while the losers get chased by a horde of Dry Bones.
Pry, Pry Again 	DescriptionThe players must try to break open a safe door using a crowbar. To do this, the Joy-Con must be held wiggled in such a way to help the crowbar pry the door open. Typically, it must be swung to the left repeatedly. The player who breaks the door open first will enter a room with gold, while the losers get chased by police Toads outside the building.
Short Order 	DescriptionThe players are all running a food truck, and each must take orders from Toads, Goombas, Spikes, Koopas, etc. Each one will give the player a specific order for a sandwich, and the players must put the correct ingredients on it. The control stick is used to select the ingredients, while the A button is used to select and the B button is used to remove. If the player gets an order right, they will get a point. If the player gets an order wrong, the will need to remake the sandwich correctly. Whoever gets the most points within 30 seconds wins, and the winner will celebrate next to the customers they served.
Sublevel Subs 	DescriptionThe players are each controlling submarines underwater. The goal is to shoot Torpedo Teds at the other players, with the last one standing being the winner. The control stick is used to move the submarine as a crosshair auto-locks on opponents. The A button will fire a Torpedo Ted that chases the targeted opponent down. Torpedo Teds can be destroyed by firing another Torpedo Ted at them. Every submarine has three bars of health; if a player gets hit with three Torpedo Teds, they will be eliminated.
Wild Winders 	DescriptionThe players are all sitting on a table in a nursery, each with a jack-in-the-box. Once the game starts, the players must wind up the jack-in-the-box as fast as possible by swinging the Joy-Con in a circular motion. After 10 seconds, the players will let go as their jack-in-the-boxes begin winding backward. They will pop out at the end of the winding, which is dictated by how fast the player winded the jack-in-the-box, with the last one to pop out of its box winning the game. The winning player has a Star pop out of their box, while the other players have Goombas.
2-vs-2 MinigamesThese minigames divide the players into teams of two, who compete against each other.	2-vs-2 MinigamesThese minigames divide the players into teams of two, who compete against each other.
Wheelbarrow Brawl 	DescriptionBoth teams of players have a wheelbarrow, with one inside it and the other holding the handles. Once the game starts, the teams must race down a farm road to the finish line, with the first one to cross winning. The players holding the handles must repeatedly press the A button to push the wheelbarrow forward. Meanwhile, the player inside the wheelbarrow must use the control stick to steer it away from obstacles such as hay bales and mud puddles.
1-vs-3 MinigamesThese minigames involve a single player competing against a team of three players.	1-vs-3 MinigamesThese minigames involve a single player competing against a team of three players.
Vitamin C You Later 	DescriptionThe single player is in a doctor's outfit, while the team of three players are tiny and inside a jar. The single player will try to drop Megavitamins in the jar to flatten the other players. Meanwhile, the team must dodge the Megavtamins. The single player can use the conrol stick to move around Megavitamins as they drop, while the team of players can use the A button to jump. If all teammates are flattened, the single player wins. If at least one player is left standing by the end of the time limit, the team wins.
DK MinigamesThese minigames are hosted by Donkey Kong. The players typically do their best to collect as many items by the end of the minigame.	DK MinigamesThese minigames are hosted by Donkey Kong. The players typically do their best to collect as many items by the end of the minigame.
Bowser MinigamesThese minigames are hosted by Bowser. The players typically try to avoid Bowser to keep from losing their items.	Bowser MinigamesThese minigames are hosted by Bowser. The players typically try to avoid Bowser to keep from losing their items.
==Gallery==
MimiPoker.png|Mimi
LuvbiPoker.png|Luvbi
HumbiPoker.png|Humbi
SpiniaPoker.png|Spinia
Topaz Art.png|Topaz
Don Pianta CB64.png|Don Pianta by 
Category:Party Games
Category:Mario Party Games
Category:Mario Party (series)
Category:Crash Co.
Category:Nintendo Switch Games
Category:Mario (series)
Category:Mario Games
Category:Multiplayer Games