Vulpaphyla

Vulpaphyla are terrain-restricted Infested fox-like companions. There are 3 subspecies of Vulpaphyla.
Like MOAs and Predasites, Vulpaphylas are obtained through a modular system, with players able to select from various combinations of three different components to create Vulpaphylas to their liking. Since these are organic companions, by lore they are not "built", but rather "revivified" through the use of Mutagens and Antigens from Son. Beast and Kavat mods may be equipped on Vulpaphylas, however Kavat-specific cosmetics cannot. Vulpaphylas are also immune to the Vasca Virus (as of ).
Similar to other non-Sentinel companions, Vulpaphylas can be given custom names for further personalization once they are gilded, as well as being able to be revived once downed.
<tabber>Components =
A Vulpaphyla companion needs three different components to be revivified, the Weakened Subspecies, the Mutagen, and the Antigen. Each component type has several options to choose from, allowing players to customize stats and the Vulpaphyla's type and appearance.
===Subspecies===
The Vulpaphyla's Subspecies forms the companion's head which is the component that earns Mastery Rank points for the Vulpaphyla after gilding. Each subspecies grant 2 mods like other companions.
 
WeakenedCrescentVulpaphyla.png|This subspecies grants the and mods.
WeakenedPanzerVulpaphyla.png|This subspecies grants the and mods.
WeakenedSlyVulpaphyla.png|This subspecies grants the and mods.
===Mutagen===
The Mutagen determines the appearance of the Vulpaphyla's tail and the damage resistances of the Vulpaphyla.
AdraMutagen.png|AdraAdapts the Infestation to grant and resistancesSide Effects: None observedRank 1: Stranger
ElsaMutagen.png|ElsaAdapts the Infestation to grant and resistancesSide Effects: Tail manifests a chitinous shellRank 2: Acquaintance
ZarimMutagen.png|ZarimAdapts the Infestation to grant and resistancesSide Effects: Tail mutates into a tentacle massRank 3: Associate
PhijarMutagen.png|PhijarAdapts the Infestation to grant and resistancesSide Effects: Tail skin recedes leaving exposed fleshRank 4: Friend
===Antigen===
The Antigen determines the appearance of the Vulpaphyla's Head/Neck, and determines the first Polarity of the Vulpaphyla.
DesusAntigen.png|DesusAttunes the Infestation within to the Vazarin polaritySide Effects: None observedRank 1: Stranger
ViroxAntigen.png|ViroxAttunes the Infestation within to the Madurai polaritySide Effects: Tumorous Jaw GrowthRank 2: Acquaintance
PlagenAntigen.png|PlagenAttunes the Infestation within to the Naramon polaritySide Effects: Scaled ManeRank 3: Associate
PoxiAntigen.png|PoxiAttunes the Infestation within to the Penjaga polaritySide Effects: Shoulder ProtrusionsRank 4: Friend
|-|Crafting = 
===Revivification===
Before players can revivify a Vulpaphyla, they must first purchase the blueprints for the Mutagen and Antigen they desire from Son, which is available for Standing, after which these parts must then be constructed at the Foundry.
The Weakened Subspecies must be captured via Conservation in the Cambion Drift. The wild Vulpaphyla must be put in a "weakened" state, which occurs when attacked by roaming Infested, indicated by an orange shimmering overlay and the name "Weakened" appearing before the Vulpaphyla's name (e.g. Weakened Sly Vulpaphyla). Players may either find wild Vulpaphlya already in combat, or tranq them and then lure enemy Infested toward the sleeping creature. Beware, however, as upon seeing the player, they will attempt to flee and despawn relatively quickly.
Once the component parts have been crafted and the Weakened Subspecies captured, players must return to Son and select the Vulpaphyla Revivification option. Here, players must choose the components they have available to revivify the Vulpaphyla. Once a Subspecies, Mutagen, and Antigen are selected, the player will be shown a preview of the Vulpaphyla's appearance. If the Vulpaphyla is satisfactory, players can then proceed with the Build action, which will instantly Revivify the Vulpaphyla for . Players can also use the Configure screen to preview builds of Vulpaphyla components they do not yet own.
A newly revivified Vulpaphyla cannot be renamed, customized, Polarized, equipped with a Focus Lens, or earn Mastery Rank experience. However, they can be equipped with an Orokin Reactor.
===Gilding===
In order to fully unlock all of a Vulpaphyla's features, players must gild their Vulpaphyla. To gild a Vulpaphyla, the desired Vulpaphyla must first be leveled up to Rank 30. Afterwards, players must return to Son and select the Gild option under Experimental Procedures, which will cost 10 Son Tokens and . Upon gilding the Vulpaphyla, players will be asked to first add a Polarity to the Vulpaphyla, and then finally give it a custom name. This process will reset the Vulpaphyla's level back to Rank 0.
A Gilded Vulpaphyla will have all of the functionality available to other organic companions. A Vulpaphyla will only give Mastery Rank points once gilded.
|-|Stats = 
*By default a Vulpaphyla companion has 680 Health, 300 Armor, and 370 Shields.
*The cheapest Vulpaphyla can be revivified at Rank 1: Stranger and its base components will cost (Adra Mutagen & Desus Antigen) while the most expensive can be built at Rank 4: Friend and its base components will cost (Phijar Mutagen & Poxi Antigen).
</tabber>
==Beast Claws==
All Vulpaphylas have a moddable weapon, Beast Claws, which can equip Beast Claw Mods. The name is specific to the Vulpaphyla type, for example a 's weapon is called Crescent Claws.
This weapon does not take up Companion slots unlike Robotic Weapons, have pre-installed Orokin Catalysts, have a "Posture Mod" slot similar to Aura and Stance Mods that affect their behavior while increasing mod capacity, do not contribute to Mastery Rank, and cannot generate an associated Riven Mod.
==Notes==
*Gilding a Vulpaphyla costs 10 s and Entrati Standing.
*Rank 30 Vulpaphylas and Gilded Vulpaphylas can be donated to Son in exchange for 10 and 15 s, respectively.
*Weakened Subspecies are not tradeable.
*Vulpaphylas have to be gilded to earn Mastery Rank points, with their progression tied to the Vulpaphyla's Subspecies alone. For example, if a player levels up a Gilded Sly Vulpaphyla to 30, any future Sly Vulpaphyla revivified will no longer provide Mastery regardless of what combination of Mutagens and Antigens they have.
**As there are three currently available, the maximum amount of Mastery Rank points that can be earned from Vulpaphyla revivification is 18,000.
*Custom names for Vulpaphylas have a 24 character limit including spaces, and will not accept special characters like commas (,) or apostrophes ('), though hyphens ( - ) are accepted.
**Names can also not include any profanities such as swear words.
*With 3 Subspecies, 4 Mutagens and 4 Antigens, there are currently a total of 48 possible first-generation Vulpaphyla combinations available through Revivication.
*Vulpaphylas can be bred by using Genetic Code Templates from them to Incubate a Kavat. Doing so will result in a Vulpaphyla with the Mutagens and Antigens of both parents. Through 2 generations of breeding, a Vulpaphyla with every Mutagen and Antigen can be created.
*Six Vulpaphyla Precept mods were released with the 3 Vulpaphyla companions (each Vulpaphyla subspecies, once used to build a Vulpaphyla companion, comes with 2 specific Precept mods):
**The Sly subspecies come with the and Precepts.
**The Crescent subspecies come with the and Precepts.
**The Panzer subspecies come with and Precepts.
*When a Vulpaphyla is age-regressed through the Incubator, it will resemble its devolved larva phase.
*Vulpaphlya have unique Incapacitation states:
**Normally, the Vulpaphyla will collapse on the ground and will automatically get back up once their recovery time elapses, and can be manually revived.
**If equipped with a Devolution Precept, the Vulpaphyla will collapse, then immediately regress into a larval state that floats next to the player in a similar manner to Sentinels, acting on their precept for 30 seconds before transforming back to normal. However, the larval state cannot be manually interacted with to revive them.
==Trivia==
*Vulpaphyla are based on the genus of canids Vulpes, also colloquially known as 'true foxes'.
== Gallery ==
File:Rosa-eunche-lee-rl-infested-kavat-fox-final006.jpg
File:Rosa-eunche-lee-rl-infested-kavat-fox-final002.jpg
File:Rosa-eunche-lee-rl-infested-kavat-fox-final003.jpg
File:Rosa-eunche-lee-rl-infested-kavat-fox-final005.jpg
File:Rosa-eunche-lee-rl-infested-kavat-fox-final004.jpg
File:Rosa-eunche-lee-rl-infested-kavat-fox-wip003.jpg
==Patch History==
==See Also==
*Kavat.
*Zaw, melee modular weapons.
*Kitgun, primary and secondary modular weapons.
*Amp, Operator modular weapons.
*K-Drive, modular vehicles.
*MOA Companions, modular MOA companions.
*Predasite, modular Kubrow-like companions also from the Cambion Drift.
*Hound (Companion), modular Sisters of Parvos companions.
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es:Vulpafila
fr:Vulpaphyla
Category:Update 29
Category:Companion
Category:Modular
Category:Vulpaphyla