Elementalist (Class)

== Overview ==
=== Hit Points ===
* Hit Dice: 1d6 per Elementalist level 
* Hit Points at 1st Level: 6 + your Fortitude modifier 
* Hit Points at Higher Levels: 1d6 (or 4) + your Fortitude modifier per Elementalist level after 1st
=== Stormcaller: Subclass ===
* Proficiencies: Aeromancy, Electromancy
* Feature: Tempestuous Aura - At level 1, the air around you becomes charged, making your very presence unsettling. Creatures within 5 feet of you at the start of your turn take 1d4 points of electric damage unless they succeed in a Fortitude roll every turn against you. This ability costs 2MP per turn.
* Starter Spell: Gust Surge (Aeromancy) - For 4 MP, you can summon a gust of wind that pushes a target creature up to 10 feet away from you. If the creature collides with a solid object, it takes 1d6 bludgeoning damage.
* Starter Item: Storm Medallion - This pendant grants you -25% resistance to electric damage.
=== Elemental Bender: Subclass ===
* Double Proficiencies: One Skill under Elemental Control
* Feature: Fluid Form - At level 1, once per short or long rest, you can switch your elemental alignment (fire, water, earth, air, or electricity) as a bonus action. This alignment determines the double proficiency you have. 
* Starter Spell: Elemental Burst - For 5 MP, unleash a burst of your current elemental energy in a 5-foot radius around you, dealing 1d6 + Element Damage Bonus damage of that element type. 
* Starter Item: Elemental Bracers - You gain +1 to an Elemental Control Skill of your choice.