Leveling

=Character Power=
==Description==
Power Levels are your character's experience and combat ability. The more power you have, the better; along with encountering/unlocking dialogue and dangers. 
==Investment & Free Points==
The amount of investment required to power up will always be 15 Points. The only exception is during Power 1, where going Attunement-less and not fully spending your free core attribute points alongside having the multifaceted echo upgrade may bring it up to 40 Points. 
If you have the Autodidact Boon, for every Power Level, you gain 3 free points to allocate at a resting place. Adrets have this boon by default as a racial trait, and if you have both the Autodidact Boon and the Adret aspect you will always get 6 Free Points on every level. Free Points allow you to increase any attributes of your choice regardless of any experience needed (although, if you don't have enough, this still won't allow you to power up for free). Autodidact and Adret points cannot be used after completing Power 20, and by then are completely useless. It is recommended to use your points as much as you can before reaching that milestone. 
You can spend Free Points whilst sitting near a campfire (or anything that can substitute a campfire).
It is also noted that you can get free points even without Autodidact or the Adret aspect by collecting white orbs that spawn out of humanoid and monster enemies (has a certain chance to do so) or you can talk to Shrine of Courage. This will not affect anything else after reaching Power 20 and using up all your investment points.
== Level Hands ==
(tba) mantras, talent hands etc
every level up you get you will be awarded 2-3 talent hands and 0-1 mantra hands, when you are to obtain a mantra from leveling you will be awarded with 2 talent hands and if not you will get 3 talent hands
The current level for getting mantras are 2,4,6,8,9,10,12,14,16,18,19,20 resulting in 12 mantras total, you can obtain more mantras through the Kelsius quest, Deep shrines and Monster mantras. You wont be able to use more the a certain amount of mantras depending on what build you have with some allowing more mantras then other via Oaths and Neuroplasticity.
you can obtain up to a max of 76 talents which can be turned into mantras through the Shrine of unification and turn a mantra card into 2 random talent through the Shrine of division
==Notes/Trivia== 
*If drowning at Power 3 and below, you may reach the Cathedral of the Interstice located at the center of The City of the Drowned and be able to return to the overworld without any challenge.
*If drowning at Power 4 and above, if you reach the Cathedral of the Interstice, you may partake in a trial (defeat an enemy which more often than not, does suit your level of strength) in order to return to the overworld. 
*At Power 5, your character is eligible to create Guilds.
*Once at power 15, if entering The Depths by your own accord, you can speak to Klaris at Castle Light and descend to the Eternal Gale. (You must enter through a whirlpool, otherwise you won't get past the life barrier.)
* Each Power increase cleans your Health Bar if it is stained. This does not work while in The Depths, but can still save you from certain death by healing you.
* The amount of times you have been sent to the depths increases a counter named Times Drowned in the summary which adds up the number of Drowns to your Power when calculating which trial you must face.Cathedral of the Interstice
Category:Character
Category:Mechanics
==References==