Team World Warriors (The King of Fighters XV)

The Team World Warriors is a DLC Team from The King of Fighters XV. It appears in the Season Pass #XX alongside the Team Masters. The team is one of the four guest teams in KOF XV, alongside the Team Samurai Shodown, the Team Mishima and the Team Guilty Gear.
The team itself uses their Street Fighter 6 redesigns and their movesets are mostly based on that game, but like the South Town Team, their original costumes are included for free.
==Team Members==
Ryu (The Eternal Wanderer - CV: Hiroki Takahashi)
*Fighting Style: Ansatsuken
*Birthdate: July 21
*Birthplace: Japan
*Blood Type: O
*Favorite Food: Mizuyokan (Japanese sweet bean jelly)
Chun-Li (Blue Jade - CV: Fumiko Orikasa)
*Fighting Style: Chinese martial arts
*Birthdate: March 1
*Birthplace: China
*Blood Type: A
*Favorite Food: Crepes, fruits, candy
Guile (America's Hero - CV: Hiroki Yasumoto)
*Fighting Style: Martial arts and professional wrestling
*Birthdate: December 23
*Birthplace: America
*Blood Type: O
*Favorite Food: Coffee
===Movesets===
====Ryu====
Normal Throws:
*Shoulder Throw (close-range; Back or Forward + Heavy Punch)
*Somersault Throw (close-range; Back or Forward + Heavy Kick)
Command Moves:
*Collarbone Breaker (Forward + Light Punch)
*Solar Plexus Strike (Forward + Heavy Punch)
*Short Uppercut (Back + Heavy Punch)
*Axe Kick (Back + Heavy Kick)
*Senpukyaku (Forward + Heavy Kick)
*Jodan Nirengeki (Heavy Punch, Heavy Kick)
*Fuwa Triple Strike (Light Punch, Light Kick, Heavy Kick)
Special Moves:
*Hadouken (QCF + Punch, EX is Shakunetsu Hadouken)
*Hashogeki (QCB + Punch, EX)
*Shoryuken (DP + Punch, EX)
*Tatsumaki Senpukyaku (QCB + Kick, EX; Air OK)
*Joudan Sokutogeri (QCF + Kick, EX)
*Denjin Charge (Double Down + Punch)
Super Special Moves:
*Shinkuu Hadouken (QCF x2 + Punch; becomes Denjin Hadoken while in Denjin Charge)
*Shin Hashogeki (QCB x2 + Punch; holding the button will charge the attack and increase its power)
Climax Super Special Move:
*Shin Shoryuken (DP x2 + Heavy Punch & Kick; like in SF6, it has a special variant if it's performed in low health)
====Chun-Li====
Normal Throws:
*Koshuto (close-range; Back or Forward + Heavy Punch)
*Tenshin Shushu (close-range; Back or Forward + Heavy Kick)
*Ryuseiraku (air & close-range; Back or Forward + Heavy Punch)
Command Moves:
*Tsuitotsuken (Back or Forward + Light Punch)
*Hakkei (Back + Heavy Punch)
*Water Lotus Fist (Down-Forward + Heavy Punch)
*Yokusenkyaku (Forward + Heavy Kick)
*Kakukyakuraku (Down-Forward + Heavy Kick)
*Yosokyaku (Down + Light Kick; during a jump and can be performed up to three times)
*Soaring Eagle Punches (Heavy Punch, Heavy Punch; during a jump)
Special Moves:
*Hyakuretsukyaku (Mash + Kick; Air OK)
*Spinning Bird Kick (Charge Down, Up + Kick, EX; Air OK)
*Kikoken (Charge Back, Forward + Punch, EX)
*Tenshokyaku (DP + Kick, EX is Hazan Tenshokyaku)
*Hazanshu (QCB + Kick, EX)
*Serenity Stream (QCB + Punch)
**Orchid Palm (Light Punch, during Serenity Stream)
**Snake Strike (Heavy Punch, during Serenity Stream)
**Lotus Fist (Forward + Punch, during Serenity Stream)
**Forward Strike (Light Kick, during Serenity Stream)
**Senpukyaku (Heavy Kick, during Serenity Stream)
**Tenkukyaku (Forward + Kick, during Serenity Stream)
Super Special Moves:
*Kikosho (QCF x2 + Punch, Air OK)
*Hoyokusen (QCF x2 + Kick)
Climax Super Special Move:
*Soten Ranka (QCB x2 + Heavy Punch & Kick; like in SF6, it has a special variant if it's performed in low health)
====Guile====
Normal Throws:
*Dragon Suplex (close-range; Back or Forward + Heavy Punch)
*Judo Throw (close-range; Back or Forward + Heavy Kick)
*Flying Mare (air & close-range; Back or Forward + Heavy Punch)
*Flying Buster Drop (air & close-range; Back or Forward + Heavy Kick)
Command Moves:
*Full Bullet Magnum (Forward + Light Punch)
*Burning Straight (Back + Heavy Punch)
*Spinning Back Knuckle (Forward + Heavy Punch)
*Knee Bazooka (Back + Light Kick)
*Rolling Sobat (Back + Heavy Kick)
*Reverse Spin Kick (Forward + Heavy Kick)
*Guile High Kick (Down-Forward + Heavy Kick)
*Recoil Cannon (Light Punch, Back + Heavy Punch)
*Double Shot (Down + Light Punch x2)
*Drake Fang (Down + Light Kick, Forward + Light Punch)
*Phantom Cutter (Down + Heavy Kick, Down-Forward + Heavy Kick)
Special Moves:
*Sonic Boom (Charge Back, Forward + Punch; EX)
*Flash Kick (Charge Down, Up + Kick; EX)
*Sonic Blade (QCF + Punch; Air OK and EX)
**Sonic Cross (Charge Back, Forward + Punch)
*Dive Sonic (QCB + Punch; Air OK and EX)
*Strike Eagle (QCB + Kick; EX)
*Blitz Combination (DP + Kick - EX is Total Wipeout)
*Solid Puncher (Double Down + Punch)
**Sonic Break (QCB + Punch)
Super Special Moves:
*Flash Explosion (QCB x2 + Kick)
*Sonic Hurricane (QCF x2 + Punch)
Climax Super Special Move:
*Crossfire Somersault (HCB, QCF + Heavy Punch & Kick; like in SF6, it has a special variant if it's performed in low health)
==Additional Information==
===Music===
*Team Theme: Not on the Sidelines -KOF XV ver.-
*Destined Battle (Ryu vs Kyo): Become the Storm (Theme of Ryu)
*Destined Battle (Chun-Li vs Mai): The Missing Link (Theme of Chun-Li)
*Destined Battle (Guile vs Heidern): Rush of the Wind (Theme of Guile)
===Stage===
===Arcade Ending===
==See Also==
===The King of Fighters DLC Characters===
*Team Masters (Mr. Karate, Saisyu Kusanagi, Tung Fu Rue)
*Team Apprentices (Shingo Yabuki, Marco Rodrigues, Alice Nakata)
*Team Outlaw (Oswald, Shen Woo, Duo Lon)
*Team Assassins (Hein, Mian, Lin)
*Team Adelheid (Adelheid Bernstein, Mature, Vice)
*Team Bosses (Wolfgang Krauser, Mr. Big, Kain R. Heinlein)
*Team NESTS Reborn (Krizalid, Zero, Nameless)
*Team Iron Fist (Kazuya Mishima, Nina Williams, King)
*Team Guilty Gear (Sol Badguy, Ky Kiske, Jack-O' Valentine)
*Goenitz
*Igniz
*Saiki
===Street Fighter V DLC Characters===
*Fei Long
*Makoto
*Geki
*Biff Slamkovich (Slam Masters)
*J (Final Fight)
*Kyo Kusanagi (The King of Fighters)
*Rock Howard (Fatal Fury/Garou: Mark of the Wolves)
*Ryo Sakazaki (Art of Fighting)
*Terry Bogard (Fatal Fury)
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