Zariman Ten Zero

The Zariman Ten Zero was an Orokin colony ship bound for the Tau System that disappeared into the Void when a Void-Jump Accident occurred. After the incident, its survivors received mysterious powers from the Void and later became the Tenno that control the Warframes and fight for the Origin System. 
Following the events of The New War and Angels of the Zariman, the Zariman appeared back into real space without warning, stuck between realities. A song coming from aboard the ship called out to the inhabitants of the Origin System and both Grineer and Corpus immediately attempted to gain control of the legendary vessel. It soon became a top priority for the Tenno to reclaim their home, the birthplace of all their power and misery. There, The Holdfasts, Void manifestations of the Zariman crew who were resurrected through Conceptual Embodiment, work to prevent the Zariman from falling into the wrong hands.
It was introduced as a location in . Permanent access to the Zariman Ten Zero is gained after completion of the Angels of the Zariman quest. It uses a unique tileset.
The Void manifestations that lurk the ship are classified as , who take increased damage from .
== Lore and History ==
===General===
In the Orokin's effort to expand their empire, they attempted an experimental Void-Jump with a colony ship, the Zariman Ten Zero. The ship contained many residences for the journey and subsequent colonization of Tau. However, the ship experienced an accident while making "the fold from Saturn to the Outer gates"Ember Prime's Codex entry and vanished into the Void, an incident that would be known as the Void-Jump Accident.
As the ship traveled in the Void, the adults became mind-warped and went feral, although the children were spared from such a fate and instead received mysterious powers from the Void. The adults began to hunt the children on board, forcing them to retaliate and fend for themselves. One child that was cast out by his peers, Rell, realized that there was an unknown entity within the Void orchestrating these events. The entity offered a deal to the player to allow for the survival of the Tenno.
Years later, the lost ship re-emerged from the Void and was recovered. The Orokin discovered that only the children had survived the voyage and that the Void had twisted and changed them, giving them inexplicable powers and abilities.Events of Rell (Webcomic) Feared and reviled, the survivors of the Zariman nonetheless were of great interest to the Orokin. The Orokin may have covered up the incident publicly, reporting that the Zariman instead was a military ship with no children aboard.
Far into the future, the ship re-emerges once again, calling out in a song that draws the attention of the Tenno, the Grineer, and the Corpus alike. A scant amount of Void manifestations of the dead crew"When consciousness and Void come together, it makes a thing. For example, me!" - Archimedean Yonta during Angels of the Zariman, who manage to hold fast and resist the call of the song, are aptly named The Holdfasts, and have dedicated their existence to defending the ship. Other manifestations of the crew that failed to resist, have turned into Void Angels"That form is what awaits us, should we fail to hold fast. The others were all like us, once. But in time they all drank from that bleak Reliquary, and now they scream in chorus to the Void." -Quinn during Angels of the Zariman.
==='s Codex===
Principal investigator Kaleen was assigned to inspect the disappearance of the Zariman. She initially concluded that its disappearance was due to mechanical failure and closed the case after notifying the families of the crew who had been aboard, but when the Zariman mysteriously returned days later she reopened it and began to inspect the ship.
During her personal inspections of the ship, she found no trace of the original crew but came across children on board the ship, one of whom burned Kaleen, horribly disfiguring her face in the process, when she attempted to "violate procedure" to comfort the children. The burns left her skin moon white, her mouth a sagging gash without expression, her head scarred and hairless, and she lost her left eye. She was brought before a military tribunal where she explained the story before being escorted away.
Kaleen snapped at her officer, asking why they "put children on a military ship." They responded, "We didn't. That would violate procedure."
==='s Codex===
Davis was a researcher working in a facility developing metallic creatures, presumably Warframes. At some point during his work, he developed a theory regarding the creatures he and others were working on and the victims of the Zariman. Believing that no one else would ever have believed him, he seemingly released the creature (likely to be Rhino) and allowed it to chase him and an unnamed colleague (who narrates the Codex entry) to a cell.
The creature mysteriously went calm after approaching the cell. His experiment seemingly successful, Davis tells his unnamed colleague that "This is where they keep them. The ones from the Zariman", and that because of this success both of them would receive "big, fat promotions."
===Margulis===
While most of the Orokin feared the survivors of the Zariman, the elite scholar Archimedean Margulis did not, adopting them as if they were her own children. Initial experiments on how to tame the children's powers though led to several accidents that were even fatal at times, including Margulis becoming blinded"We couldn't help it, the outbursts. We hurt her, blinded her, but even then, she never abandoned us. In the dream we found peace, and she sang to us in that cold, dark..." - Operator during The Second Dream, which showed the danger their uncontrolled powers could wreak both on themselves and on others. However, Margulis continued to persevere for the children.
Ultimately, it was through her research that the children learned to control their powers through dreams. She later developed Transference, a process that allows the children to transfer their consciousness and powers into the Warframes to act as a surrogate body."My childhood dream has become a nightmare. I don't blame Margulis, she's as much a victim as the children we're working with. At first, the project seemed therapeutic and nurturing. I was myself. But now... Transference therapy is being turned into a weapon. Now I build these vile weapons called "Warframes" all for one purpose: death. I've become everything I hate." - Silvana during The Silver Grove The children would be placed into a device known as the Somatic Link to project their Transference, which would be hidden in a facility called the Reservoir on Lua, to control their surrogate bodies in a secure location away from their enemies. This control of the surrogate body felt like waking up from the Dream, but it was only a lucid, Second Dream.
However, the Orokin did not take kindly to Margulis's defense of the children. Her lover, Executor Ballas tried to persuade her away, but she refused.Ballas: "I told you not to speak out. If you recant, maybe-"Margulis: "-You lied to me, Ballas. You're no different than the rest of them."- Dialogue during Apostasy Prologue Margulis would be executed and vaporized by the Jade Light"Honored seven, we have gathered here today to carry out the sentencing of Archimedean Margulis... You face the Jade light, recant, and we will grant a merciful death." - Ballas during Apostasy Prologue, but her final thoughts were of her children.
While Ballas heavily resented the children as well as the Orokin for the death of his lover, he nonetheless continued Margulis's work on Transference and developed the Warframes."The Orokin murdered Margulis - used her work to create 'Transference'. Your mind - projected into a surrogate, strong enough to withstand your power. It felt like waking up, but it was just a lucid - second dream" - Lotus during The Second Dream
===The New War===
During flashbacks, it is revealed that the Zariman Ten Zero housed thousands of families and children that were scheduled to be transported to the Tau System, suggesting that the ship was not in fact a military ship as the Orokin and the officers claimed, but a colonisation one instead. The children aboard attended classrooms where, under their teacher Cephalon Melica, they learned from a curriculum consisting of the Orokin's understanding of the Void, including "Temporal Axioms" and "Phasics" to prepare them for the journey. During the children's Temporal Axioms exam, Zariman Actual interrupted the class to initiate a routine Reliquary field drill. However, something went wrong with the Void-Jump and the ship was lost to the Void "fold."
During the ensuing chaos, some of the surviving children barricaded themselves inside their classroom while the adults went mad and fought each other throughout the ship. The Man in the Wall appeared before one of these trapped children (the player), confirming that at least one child other than Rell could see them at the time, where the entity then offered a deal to save everyone aboard. Here, under the concept of Eternalism, it is speculated upon two simultaneous realities that unfolded: one where The Man in the Wall's deal was accepted and one where it was not. According to this speculation, the children who obtained their legendary Void powers from the entity would be able to be rescued, and those who did not obtain the powers would not. There exists one such alternate Zariman, aboard which, regardless of the acceptance of the deal, at least one of the children continued to live and survive aboard the Zariman due not never having been rescued, growing older as typical without any Void powers. This survivor became known as the Drifter.
During the events of The New War, after Ballas throws the Operator into the Void, the Drifter was able to emerge from the Zariman and take the Operator's place for a period of time through unexplained means. The Operator eventually finds their way back to the Zariman, where they are able to meet the Drifter inside their old living quarters. There they learn that due to the paradoxical nature of their existence, only one of them can exist outside the Void at a time, and from then on their existences are linked, allowing them to continue to swap positions at will.
=== Zariman ARG ===
Recovered Zariman logs
===Angels of the Zariman===
Due to events that transpired during The New War, the Zariman suddenly appears from the Void fold once again, accessible from the material world. It is unclear whether the cutscene, at the beginning of the Angels of The Zariman quest, is of the appearance of the Zariman between acts one and two of the New War quest, or whether it disappeared after the events of the New War, only to appear again in the cutscene. The appearance of the fabled ship draws the attention of scavenging Kuva Grineer and Corpus, while a strange song emanating from within attracts the attention of the Tenno and the Lotus.
Once aboard, the Tenno finds that the Grineer had arrived first, loses the Lotus' signal, and meets The Holdfasts, the last remaining survivors of the Zariman's crew who were known to be dead. Led by Quinn, they are void manifestations that exist in a form in-between life and death, defending the Zariman from that which would destroy it, including the Void itself. They inform the Tenno that the Zariman is suffering a Void Cascade that threatens reality itself, accelerated by the Void Angels such as Kira, who was a former member of the Holdfasts before succumbing to the Void's call. The Tenno is able to stop the Void Cascade with their powers, but the Angels proceed to break through the Albrecht Membrane and cause a Void Flood. After sealing the flood, the invading Grineer along with Kira begin a Void Armageddon and head to attack the Reliquary Drive powering the Zariman directly. Cavalero of the Holdfasts explains that while the Zariman was a colony ship and not provided weapons, the Reliquary Drive was too important to leave unguarded and so it was equipped with Auto-Fabricating Armaments. Using the Armaments, the Tenno is able to successfully defend the Reliquary Drive from the encroaching Grineer troops and destroy Kira, putting a stop to the song and the threat. Quinn suggests creating a memorial for everyone that was lost in Kira's favorite location, which the Tenno visits to honor them.
Archimedean Yonta explains that the Zariman cannot be moved from its location close to the Void without catastrophic consequences for the rest of the system, and so it is left from then on as a fortress against both the Void and the enemies of the Tenno.
=== Compartments ===
==== The Greenway ====
The Greenway is the green house zone of the Zariman. Its agri-biomes were used to grow food for the passengers. During its maiden voyage, it was exposed to the vacuum of space in an attempt to turn the ship back around. This in turn killed all of the crops, and left the passengers starving.
==== Tuvul Commons ====
The main habitation zone of the Zariman. Each passenger was given a Dormizone to call their own, along with a plethora of decorations.
==== Everview Arc ====
Everview Arc appears to be the main gathering place of the Zariman. Passengers can play Lunaro and visit monuments of historic Orokin figures.
==== Halako Perimeter ====
Halako Perimeter is the main education zone of the Zariman. It's filled with classrooms, and a schoolyard fitted with a running track.
==== Oro Works ====
The main engine room of the Zariman, the Oro Works housed the Zariman's Reliquary. Since the ships reappearance, the Reliquary has since been heavily corrupted.
==Enemies==
, Worm Queen	, Parvos Granum	
*Kuva Ballista
*Kuva Bombard
*Kuva Butcher
*Kuva Drahk Master
*Kuva Elite Lancer
*Kuva Eviscerator
*Kuva Flameblade
*Kuva Heavy Gunner
*Kuva Hellion
*Kuva Hyekka Master
*Kuva Lancer
*Kuva Napalm
*Kuva Powerclaw
*Kuva Roller
*Kuva Scorch
*Kuva Scorpion
*Kuva Seeker
*Kuva Shield Lancer
*Kuva Trokarian
*Kuva Trooper
*Manic	
*Juno Corpus Tech
*Juno Crewman
*Derivator Crewman
*Juno Elite Crewman
*Juno Prod Crewman
*Juno Sniper Crewman
*Fusion MOA
*Juno Dera MOA
*Juno Railgun MOA
*Juno Shockwave MOA
*Juno Mine Osprey
*Juno Oxium Osprey
*Juno Shield Osprey
*Juno Nullifier Crewman	
*Thrax Centurion
*Thrax Legatus
*Void Angel
*Skittergirl
==Missions==
===Rewards===
==Bounties==
==Tileset Features==
==Notes==
*Tenno can access Zariman's Steel Path missions in either the Orbiter's Navigation or the Zariman Navigation console.
*When accepting a Bounty from Quinn, a portal will appear behind him that teleports the player in front of the Zariman elevator. Similarly, when returning from a mission, a portal will appear to teleport the player in front of Quinn.
*Players can solo extract from all Zariman missions, including non-endless, by interfacing with the elevator console.
**If initiated as the host, a 60 second countdown will begin, giving other players time to extract before host migration occurs.
==Trivia==
*The term Tenno is loosely derived from its designation number Ten-Zero (10-0, "ten-oh").
*Based on the image of the ship in the Vitruvian, it heavily resembles a ship that makes an appearance in the original concept video for Digital Extremes's previous successful video game, Dark Sector.
*Zari word also means a fabric woven with fine gold or silver, originate from traditional Indian, Bangladeshi and Pakistani garments.
*During The Duviri Paradox trailer, the ship can be seen at the far distance on the vast alien landscape, presumably inside the Void.
**The ship is lodged partially inside of the Void and the material world at the same time through a Void fold, existing in two planes of existence at once. This might be a basis for a 'paradox'.
**In addition, the version seen in the trailer is colored quite differently from the version seen in the Chains of Harrow comic. In the trailer, the ship uses a traditional Orokin ivory and gold color scheme, while in the comic it features a less ornamental, metallic scheme.
*The Zariman Ten-Zero is arguably the first major Star Chart location that may be considered Tenno-controlled (albeit frequently under attack), with other locations being dominated by the , , or even the long deposed with the Orokin Void.
**Arguably, the Veil Proxima is territory, but also contested.
*The Zariman Ten-Zero is unique in a sense that despite its being at a fixed location, the Tenno can access it without needing a Solar Rail Junction, as they already have access to Railjacks by the timeline of The New War. The Kuva Fortress, on the other hand, will always stay close to the Origin System's planets and moons.
*Zariman Ten-Zero's Reliquary Drive is visibly far larger than that of the Railjack, probably to proportionally fit the heavier requirements of the colony ship.
** The various gilded decorations and embellishments surrounding the Drive are similar to those found in the Necralisk, home of the Entrati. Albrecht Entrati, ancestor of the family, was the first Orokin to experiment and travel into the Void, so it would seem likely that they would construct the Drive for the Zariman.
**A strange looking device of Grineer origin can be found near the main power source of the drive, with a thin red needle piercing it. The device appears to be draining Kuva, or a similar red-and-black fluid, from the finger.
***After the quest mission to stop this, the needle is now broken and sits on the floor below on subsequent missions.
** Despite its larger capability, it seems to be common knowledge that the Reliquary Drive is only capable of performing safely when used for interplanetary travel, and not for interstellar travel. This presumably caused the colonists to protest out of fear. However, Archimedean Yonta believes that long jumps are safe and seems to be willing to try the jump again.
*According to Executor Tuvul, the Zariman Ten Zero is supposed to bring the first group of colonists, as pioneers, to Tau System. After these colonists arrive at the destination, they would build an extra Solar Rail, so more colonists and the Orokin themselves can easily and safely travel between Origin System and Tau, without the need of the Reliquary Drive.
*The backstory of the Zariman's inhabitants losing their sanity is probably inspired by the film Event Horizon, where the previous crew went insane following a disastrous FTL jump.
==Gallery==
File:Josh-dina-2.jpg|Model of the Zariman
AF0F9A9D-2886-44A0-A210-C243D55356B8.jpeg|As seen in the Rell Webcomic
Vitruvian Zariman.png|As seen in the Vitruvian
Duviri paradox.png|As seen in The Duviri Paradox trailer
Dark sector ship.png|Ship from Dark Sector original concept
File:Chrysalith.jpg|The Chrysalith aboard the Zariman
==Patch History==
==References==
==See Also==
*Zariman ARG for the alternative reality game that revolved around the Zariman's past.
es:Zariman Diez Cero
fr:Zariman Ten Zero
Category:Orokin
Category:Dark Sector Reference
Category:Update 31
Category:Outline Pages