Overkill

Name: Overkill
Species: Klyntar
Homeworld: Klyntar 
Appearance: Overkill's body is amorphous, consisting of a black goo-like substance with red lines around his body. He can shape himself in various ways but usually features two elongated eyes that are jagged red outlines and a large mouth with numerous sharp white teeth and long tongue. When working with the Teen Titans and Young Avengers, he had a slim and streamlined appearance closely resembling Spider-Man, complete with a black and red coloration. Later on, he resembles the classic Black Costume Spider-Man, but with a more muscular, armored appearance. The emblem on his chest is the post-Brock Venom symbol with spread out legs as opposed to the traditional Venom emblem. When upset or aggressive, he becomes much larger and he gets even stronger, growing vicious fangs and long, curving claws with an extreme muscular physical body and grows larger depending on the host's size. He also have a big red spider symbol on his chest, big hands with long nails and big feet with long toenails. After freeing himself from his hatred, Overkill's appearance gained some minor modifications. His design has become sleeker again, with it gaining a more metallic look, as well as more red highlights on the arms and legs. The spikes on the shoulders have disappeared, and his eyes now look like they do in the comics, with the insides being black, and the outline being red. Whenever he loses control, his appearance frequently changes to that of the "classic" Venom, Eddie Brock, occasionally retaining the spikes on his shoulders, arms, and legs but with red-rimmed black eyes. Other times the red spider emblems have remained the same, or reverted to his appearance of Mac Gargan's Venom form. He can generate two mouths from the side of his neck, although he has only done so once. The Omnitrix symbol is located on his forehead in his liquefied slime form but it moves to his chest after bonding to a host. 
Powers and Abilities: 
Symbiote Biology: Even without a host, Overkill symbiote is capable of freely extending his biomass into tentacles and tendrils, and usually manifests a fanged mouth and large red eyespots. He can also manifest a humanoid head, torso, and arms; and after being cleansed became able to take on humanoid form without a host for brief periods. When bonded to a host, He can shapeshift to mimic any type of clothing whatsoever, as well as blending Overkill in with his surroundings, rendering him invisible. Overkill has augmented all of his host's physical abilities to superhuman levels equal to, and in some cases greater than, Spider-Man's. 
Body Storage: Overkill is able to store his code and box. He often utilized it to withhold and store munitions and equipment through dimensional apertures within the form. Wherein he could store foreign objects while keeping a sleek, aerodynamic profile. Having used this quality to store a live grenade within his body while keeping it from exploding.
Camouflage Capabilities: Overkill is capable of shapeshifting to mimic the appearance of any form of clothing, can camouflage with its surroundings to appear invisible, and can even mimic the appearance of other people. 
Constituent-Matter Generation: Overkill can use the living abyss comprising its matter to generate tendrils and pseudopods, and can use this for lethal effect against criminals. He would often use this ability offensively, such as by sending a part of his body into a victim's body to smother them from the inside.
Parasitic Inheritance: He can copy the powers and abilities of other beings by interfacing with their genetic code, and primarily utilizes the powers of his aliens from his Omnitrix.
Wall-Crawling: He to cling to walls by controlling the flux of inter-atomic attraction between molecular boundary layers.
Webbing Generation: Overkill can convert his constituent matter into strands of black webbing, which it can shoot from the white patches on the back of its hands at high pressure up to a distance of 70 feet. His substance seems to be composed of tough, flexible fibers of organic polymers, which regenerate swiftly after "shedding." The strands have extraordinary adhesive properties, which diminish rapidly once they abandon their living source. After about three hours, with no source to nourish them, the strands dry up like dead skin and dissolve into a powder. The strands possess a tensile strength of 125 pounds per square millimeter of cross-section. Since the webbing itself is comprised of Overkill's constituent matter, if he generates too much he will be left vulnerable as he is weakened and unable to replenish its lost mass for a short period of time.
Superhuman Strength: His full strength often fluctuates. Overkill has demonstrated strength ranging from only slightly greater than Four Arms to being capable of trading blows with high-powered individuals such as Way Big. This is caused by the several mutations that Overkill took, gaining additional bulk and muscle mass over long periods of time.
Superhuman Durability: Overkill's body is highly resistant to physical injury, capable of withstanding assault from high-caliber bullets as well as attacks from super powered individuals. When distributed at a typical thickness over his body, he is capable of absorbing bullets from small-arms weapons firing conventional ammunition. He is however particularly vulnerable to both sonic and heat-based attacks.
Superhuman Stamina: Overkill is also capable of surviving in harmful areas for long periods of time such as underwater or in toxic gases, the symbiote filtering breathable air to his host.
Regenerative Healing Factor: He is capable of healing injuries in the host at a faster rate than normal human healing allows. He is also capable of healing injuries and illnesses that current human medical care cannot such as cancer. He has enabled its host to recover from injuries that should have been lethal, such as Neo being impaled by the Mad Warrior; and Alma being impaled by a Dribber blade-arm, and having his head sliced in half by a Grim scythe.
Genetic Memory: Overkill possesses some psychic ability, making it capable of obtaining information from his hosts and even other people and symbiotes simply by touch; He is capable of recalling information from previous hosts. This ability allowed Neo to know the secret identity of a Elder god when Overkill bonded with him. He can however, be forced to forget information if he is inflicted with heavy trauma.
Offspring Detection: Overkill is also capable of psychically detecting his offspring, however with effort this ability can be blocked.
Body Chemistry Manipulation: In order to gaslight Jasmine into believing she had terminal cancer, Overkill altered her biochemistry to simulate the symptoms. He gained the ability to directly affect the neurochemical functions within his host in order to induce various psychological effects, such as calmness, sleep, or even memory suppression.
Telepathy: He can communicate both psionically and biochemically with his host and other Klyntar. His powers of the mind initially start out as weak without a host to bond too. Overkill's experience fused to other host had more than strengthened his lingering psychic powers to the point his screams of anguish could be felt across all of Negav. While indwelled by a demon, Ovekill employed this creatively through his tendrils to seize control of an army of mercenaries. After coming into contact with Knull, he displayed the ability to telepathically communicate with other symbiotes.
Constituent-Matter Manipulation: While he did not use this ability frequently when bonded to Alma, he is capable of transforming parts of his host's body: he once morphed his hands into scythe-like hooks and sword-like blades during a battle against a Mermaid, and turned his arms into bat-like wings to let him glide. After being augmented by Knull, he developed the ability to manifest wings resembling those of the Grendel symbiote-dragon in order to fly. He could also project its biomass into a multi-layered shield to better withstand powerful attacks. When bonded to Mccoy, he used this ability to grow a tail, emulating Mccoy's appearance. He regularly displayed the ability to morph sections of his body, such as his hands or feet, into spikes, blades, axes or a shield. 
Offshoot Generation: His constituent living abyss is capable of being separated into individual symbiotes that can be bonded to hosts Overkill and his offshoots are also capable of reanimating corpses, which they have done to both Emily and Yin.
Digital Immersion: In a battle with his offspring Terrorize, Overkill and his host displayed the ability to physically enter into the Internet on a “molecular level” and travel between hard-wired computers through Ethernet cables.
ESP: Although Overkill does not possess a Arachno-sense, he possesses a similar extrasensory ability. This response is not as complicated as Arachnodude inherent sense since he can detect danger from every direction and conduct him in plenty of time. It's a lot more efficient than Arachnodude Spider-sense because it takes less time to sense the danger, and his reflexes are faster than Arachnodude's, even when they are enhanced by Overkill for instance, he can dodge a gunshot or a barrage of bullets.
Empathetic Empowerment: Overkill, like others of his kind, is capable of feeding off his host's negative emotions - chiefly rage, hatred, and bloodlust - in order to augment himself. However, doing so has a corrupting effect on him, causing him to become increasingly bloodthirsty, cruel, and feral.
Klyntar Assimilation: In a similar manner to how the Hybrid symbiote was formed, Overkill is capable of amalgamating with other symbiotes in order to bolster their shared power. He merged with his clone, increasing his strength by an unknown degree; and amalgamated with Ben's symbiote form in order to become powerful enough to face Knull and the Grendel symbiote.
Immunity to Arachnosapiens Spider-Sense: Overkill, and his offspring, is able to bypass Arachnosapiens spider-Sense. Overkill is capable of attacking Arachnosapiens without alerting them, making him a deadly foe.
Poisonous Fangs: An ability developed by James upon transforming into Overkill. Originally he can sprout a maniacal grin and tongue, differentiating him from Arachnosapians. Later it is revealed that this set of fangs not only intimidates foes but can deliver a powerful, venomous bite. This bite was able to cripple a dark elf, eventually leaving the villain-turned-hero unable to reform himself properly and almost causing his death.
Stretching and deforming: Although it's widely known that Overkill can stretch and deform himself, recently he is able to perform this ability while bonded with a host. He can expand to any size as long as he have something to grow on such as a host or an object. He can get inside of small areas such as electric wires and the insides of cars and completely disable them.
Telepathy Resistance: As a result of Overkill being a bond between two separate minds, it takes longer than conventional for a telepath to affect his mind. This defense is not absolute, however. Additionally, attempting to telepathically incapacitate Overkill by targeting the host does not prevent him from fighting back.
Hive Mind: Overkill gained access to the Klyntar hive mind, enabling him to communicate with the symbiotes on their homeworld and access information about the species' past.
Cosmos Communion: Overkill is able to hear the "voice" of the Cosmos telling it of people in need of assistance.
Humanoid Form: Overkill has developed the ability to take on a humanoid form independently of being bonded to his host, for a maximum duration of twelve Earth hours. After some practice, this ability was augmented to enable him to disguise himself as a human.
Proximity Tracking: He can track others by leaving pieces of himself on others, seeking them out wherever they may go.
Self-Sustenance: Overkill enables his host to survive anywhere in any hostile environment. Be it in the cold reaches of space, or fatally gaseous areas with relative ease. He could even impart this a hazardous element filtration system to others. 
Morphomerge: One time while on mission Overkill symbiotically bonded into a stripped and broken-down car in order to make it operational again. Said vehicle was not only greatly reinforced by its constituent matter; but had the appearance, tentacles and biting maw normally reminiscent of his feral state. Overkill was also able to use it to interface with his spaceship.
Technological Symbiosis: Due to his biomass being used in the creation of Tiffany's prosthetic limb and the Iron Heart suits, Overkill was able to seize control of them, temporarily assimilating the latter to become "Mass Overkill". He was also able to reach into and upload his insanity into a Elite Islon soldier's armor when the latter tried to hack the Hall Industries biotech. 
Symbiotic Expansion and Psychic Control: Overkill developed the ability to create duplicates of himself that could be controlled by his main body. His excess biomass can be remotely piloted through large communities or vast expanses to take control over countless individuals with but a gesture. 
Vampirism: Overkill is rarely depicted with vampiric abilities resembling those of his DNA sample. His very touch is said to be caustic to others, making prolonged contact fatal to any unlucky recipient within his grasp.
Tracking: Overkill can track anyone, not just other symbiotes, as long as he has something to pick up a scent.
Attribute Absorption: Overkill can adapt some of the stored objects' unique properties, as shown when Angel once absorbed some Vibranium into the suit and incorporated it into one of his Constituent-Matter blades.
Repetitive Hosting Empowerment: Alex erroneously surmised that symbiotes are weakest without a proper host to be bonded to. After being dissipated, he realized that Overkill is more autonomous than many others of its kind, and by bonding to multiple hosts over time the symbiote has become more powerful.
Pyrokinesis: He was able to breathe fire from his mouth - used offensively against Jago, and create explosive "Overkill-Bombs" from his biomass. His augmented appearance was wreathed in flames, which could be used both offensively and for propulsion.
Symbiotic Expansion and Psychic Control: Overkill was able to create remote-controlled symbiotic biomass constructs which were self-aware and sensory-linked to his proginator. Examples of these constructs included the Overkill Bombs - flight-capable explosives that he could speak through; and the symbiote-augmented Glider, which he could either manifest out of his body or create by covering an existing Glider in symbiote biomass. 
Symbiote and Codex Absorbtion/Augmentation: By consuming the codices of other symbiotes and even entire symbiotes, Overkill is able to strengthen his connection to the symbiote hive-mind and Knull, incrementally making him more powerful with every codex assimilated. By consuming the codices of superpowered hosts, he is temporarily imbued with whatever unique powers they possessed. If Overkill absorbs enough codices and symbiotes, he will strengthen his symbiote to the point where he effectively becomes a god himself.
External Symbiote Rejection: Upon being assaulted by Macker, Overkill attempts to leave Macker to bond with Alma again. However her skin is caustic to his former symbiote, which means the black symbiote has the ability to reject symbiote and presumably all of its children as well. However, it was later revealed that, if he releases too many anti-bodies while curing people, it is possible for this power to be weakened and another symbiote can bond with him, as the symbiote did for a while.
Impurity Sense: Overkill can sense foreign substances within a person's body. This includes symbiotes, radiation, narcotics, viruses, and other diseases. 
Internal Bodily Cleansing: After sensing an impurity such as toxins, drugs, diseases, and other malignant substances, Overkill can forcefully "cure" the substance from the person's body using antibodies produced by him. Overkill uses this ability to cure a teenaged girl from her heroin addiction. This power can also be used to depower some superhumans, in one case almost ridding Kevin Levin of the radiation in his blood when attempting to destroy remnants of Overkill symbiote, and nearly cleanses Jago of his powers in a similar fashion. Following Overkill's use of this ability on him, close proximity to the symbiote causes Kevin's powers to diminish and disappear.
Power Negation: After attempting to cleanse Kevin of his symbiote remnants and nearly purging the radiation from his blood, whenever Overkill is too close to him, his powers are effectively canceled until enough distance comes between them. Alternatively, when Overkill ensnares Kevin by binding him with the bits of matter fired off as webbing, it negates Kevin powers until he breaks free from it.
Augmented Visual Senses: Overkill was capable of seeing Azmuth's ship, despite it being cloaked and invisible to both the naked eye and human technology.
Chemokinesis: As a result of his unique biology, Overkill is capable of producing liquid and aerosol chemicals with a variety of effects - including inducing various emotional states, tranquilizing targets, psychological manipulation, and secreting corrosive chemicals for offensive purposes. This also affords it a form of telepathy, using pheromones to interject its thoughts into others' minds. This also grants it a superior cloaking ability to other symbiotes, generating pheromones to almost-completely mask its presence. He is also capable of using chemokinesis as a means of rocket propulsion, enabling it to traverse space, and produce acid.
Mental Time-Travel: Being capable of seeing through the eyes of every symbiote that ever existed, Overkill theorized that he might be able to use the symbiote hive-mind to effectively time-travel and thus alter the past.
Weakness:
Sonic and Heat: Overkill is extremely sensitive to sonic and thermal attacks, making him vulnerable, although the degree of sensitivity has varied over time and he has built up a resistance.
Electricity: Overkill is extremely vulnerable to high voltages of electricity, which destabilizes him. 
Addiction: His body thrives off of aggression chemicals located from the brain, causing him to become addicted to bonding with others as a Klyntar’s basic instincts involve bonding with someone and obtain symbiosis.
Psychological Corruption: Overkill, like others of his kind, is susceptible to the negative emotions of his host - particularly rage and hatred. At his worst, Overkill is a bloodthirsty predator that seeks to corrupt or outright control his hosts, compelling them to satiate his ravenous hunger.
Knull: An ancient deity who created the symbiotes, Knull is able to mentally influence and dominate him, driving him insane with bloodlust and enslaving him to his will.
Category:Omnitrix Transformations