Version 0.1.5

Version 0.1.5 was a major patch it was released on Sept 20, 2012.
Forum Changelog
=Minor=
==Version 0.1.5c==
Released: Oct 16, 2012
===Changes===
* "Continue" and "Enter" hatchstore buttons can be pressed anywhere along their surface.
* Enemies are significantly easier to kill.
* Removed dark spot in center of flashlight.
* Flashlight made brighter and wider; increased radiosity.
* Radiosity light source behaves more quickly in response to flashlight direction changes.
* Settings screen restored in Infinite Terrain level.
* Memory is continually released from the voxel terrain octree when no longer visible, minimizing memory consumption.
* Visibility range is further than before.
* Floating terrain peices are a lot less likely to appear, if at all.
* Character movement was tuned for ease of use as opposed to realism.
* Enemies spawn in a more appropriate locations than before.
* Enemy populations increase more gradually than before.
* Tuned neck joint to minimize excessive camera jerks from collisions.
* Faded skybox to black when underground, so it doesn't appear when edge of draw distance is visible.
* Shadows are now properly cast onto the voxel terrain.
* Fixed building with right mouse button.
==Version 0.1.5b==
Released: 
===Changes===
* Movement now is tighter in both strafing and turning speed.
* Jump has an animation
* There is a fall animation
* You can now guide yourself while falling
* Much tighter physics integration, less leg twitches ect.
* Craft Button now signals crafting
* Inventory now shows how much you have of each item
* Infinite Procedural Voxel Terrain with spawning enemies. This is the very first build of it, much more features coming soon! In order to play this level you much own a copy of StarForge.
==Version 0.1.5a==
Released: Sep 20, 2012
===Changes===
* New atmosphere and cloud system. Much more optimized than our last and should work on all computers.
* You can now buy items in our online store and play with them in-game
* 2 New 3D Leaf Tilesets added
* Full Inventory/Crafting system
* Full main menu system and In*Game Menu system
* Hologram system for placing objects, "E" key to delete objects, use scroll wheel to move hologram forward or back, and hold down left mouse to rotate hologram before placing.
* In Game Web Browser supporting flash and secure HTTPS
* L-Shape turret, will be useful for stopping vehicles in the future.
* Many tweaks and fixes to the physics movement system
* Enemies use physics to hurt you now
* Death and Blood
* New Canyon Level
* Multiple enemy sizes
* Space background improved
* Dynamic wind effects while falling and dynamic reverb
* Alot of other backend changes for optimization ect.
Category:Patches