Veridical Conflux 1

Requirements:	  Level 70 minimum.
  Monsters: 	  Damask Crab x9, Cyanic Crab x9
  Boss: 	  Caldera Crab x3
  Reward: 	  
==Treasure==
  Drops: 	
  Coin of Advancement
  Coin of Birth
  Coin of Decay
  Coin of Glory
  Coin of Ruin
  Armoury Crate (Top 5):	  Frayed Pouch of Birth
  Armoury Crate (Top 5):	  Shell V
  Armoury Crate (Top 5):	  Sasuke Tekko
  Armoury Crate (Top 5):	  Austerity Belt
  Armoury Crate (Boss): 	  0~10000 EXP (based on actions)
  Armoury Crate (Boss): 	  Thrift GlovesThrift Gloves +1
  Armoury Crate (Boss): 	  Belisama's RopeBelisama's Rope +1
  Armoury Crate (Boss): 	  Ardor PendantArdor Pendant +1
  Armoury Crate (Boss): 	  Karagoz MantleKaragoz Mantle +1
  Armoury Crate (Boss): 	  Flocon-de-mer
  Armoury Crate (Boss): 	  Beech Log
  Armoury Crate (Boss): 	  Adaman Ore
  Armoury Crate (Boss): 	  Carnelian
  Armoury Crate (Boss): 	  Foe Requiem VII
  Armoury Crate (Boss): 	  Stone V
  Armoury Crate (Boss): 	  Aisha: Ichi
   	
   	
   	
   	
== Common Pouch Drops ==
If your farming to obtain coins as fast as possible, the below are what is most common here:
* Coins of Advancement -> Frayed Pouch of Advancement
* Coins of Decay -> Frayed Pouch of Decay
== Battle Information ==
* The easiest way to win this fight is to use a sac-pull method to only pull the Boss monsters, ignoring and de-aggroing the weaker monsters. Monsters have Alliance hate only, so make sure the pullers are outside the alliance before beginning. (This is under the old system)
* Only the boss needs to be defeated in order to win. Doing so will instantly kill all other monsters. 
* Damask Crabs are resistant to physical damage and cast Poisonga II and Waterga II.
* Cyanic Crabs are resistant to magical damage and cast Water III.
* Crabs from deeper in the battlefield will come to the defeated crab's corpse. Make sure you are at least 16' from the corpse and you will not be aggrod.
* Upon killing crabs, occasionally the boss Caldera Crab will come to its aid, running to where the crab was killed. 
* All monsters are immune to Sleep.
* Monsters can also be single-pulled if they are isolated.
*+1 gear items are only available when a walk becomes a surge walk.
Category:Walk of Echoes BattlefieldsCategory:Battlefieldsde:Veridical Conflux 1