Ambuscade/Battlefield Archive/Bozzetto Deathsinger

==Bozzetto Deathsinger==
Face off against the Ahriman Bozzetto Deathsinger and the Hydra Corps.
===Encountered Foes===
*Bozzetto Deathsinger - BLM, but with access to Chainspell
*Various Fomors - A random selection from the following 16, all named after Relic Weapons. Except for Gungnir and Guttler, each will use their job's corresponding SP ability.
**Excalibur - PLD
**Aegis - PLD
**Bravura - WAR
**Gungnir - DRG. Does not summon a pet. Does not use an SP ability.
**Apocalypse - DRK
**Amanomurakumo - SAM
**Spharai - MNK
**Mjollnir - WHM
**Gjallarhorn - BRD
**Claustrum - BLM
**Ragnarok - DRK
**Mandau - THF
**Guttler - BST. Does not summon a pet. Uses Charm instead of Familiar.
**Kikoku - NIN
**Yoichinoyumi - RNG
**Annihilator - RNG
The fight ends when all enemies are defeated.
===Difficulty Settings===
The Difficulty Setting determines the number of Fomors present at the start of the fight
Very Difficult: 10
Difficult: 6
Normal: 4
Easy: 3
Very Easy: 2
===Battle Mechanics===
Enemy evasion ranges around 1300~1400 depending on Job Traits. Unlike many other Ambuscade encounters, nothing is particularly resistant to debuffing Geomancy.
Passive Traits
Deathsinger:
*Approximately 400k health on VD.
*When all Fomor are dead, loses the ability to cast magicJP Wiki, and takes considerably increased damage.FFXIAH Forum
*Immune to Silence and Sleep. Susceptible to Stun. Other debuffs (including Addle/Nocture) land normally.
Fomor:
*Approximately 220k health each on VD.
*With the exception of Aegis and Gjallarhorn, all Fomor possess the hidden effect of relic weapons doing 2.5x normal damage on auto attacks.JP Wiki
*Each Fomor named after a Relic weapon that has an Additional Effect on auto attacks possesses that effect on their auto-attacks. For example, Mandau has and Gungnir has . Excalibur's Additional Effect: Damage varies with HP is particularly lethal on any difficulty. It is physical, slashing damage and can be absorbed by Utsusemi shadows.
*With the exception of Aegis and Gjallarhorn, all Fomor possess the ability to use their relic weapon skills, and will use them exclusively. These weapon skills can skillchain, and grant the user Relic AftermathJP Wiki. For Amanomurakumo in particular, this means that they won't stop using Tachi: Kaiten back to back until they're dead.
*Each Fomor will possess the passive traits of their respective job (Evasion Bonus on Mandau, for example).
*Gungnir's use of Geirskogul grants them a potent Shock Spikes effect that can induce a lengthy (~8 second) stun.
*Susceptible to Lullaby.
*For the purposes of Monster Correlation, the Fomors in this battlefield are not counted as UndeadFFXIAH Forum and are not valid targets for Sepulcher.FFXIAH Forum
*Aegis has ~63% Magic Damage taken down, Excalibur has 50% Physical Damage Taken down.long_horned, Twitter
Abilities Used
Deathsinger:
*Chainspell - at 75%
*Airy Shield
*Magic Barrier
Fomors:
*As previously mentioned, Fomors (except Guttler and Gungnir) will use their corresponding job's SP ability.
*Guttler will use Charm instead of Familiar.
*Gjallarhorn will use Energy Drain as its Weapon Skill of choice.
*Aegis will use Shield Bash.
Spells Cast:
Deathsinger:
*Curaga - Wakes nearby Fomor
*Death - During Chainspell, only if any Fomor remain alive.
*Hastega
*Protectra V
*Shellra V
*Silencega
*Slowga
*Breakga
*Graviga
*Bindga
*Dispelga
*Sleepga II
*Drain - AOE
*Aspir - AOE
*Comet - AOE
Fomor:
*Claustrum casts Sleepga and tier VI elemental magic, which can magic burst off any skillchain damage dealt to players.
*Kikoku casts Utsusemi: Ni, Ni tier Elemental Ninjutsu, Hojo: Ni, Jubaki: Ni, etc.
*Mjollnir casts Holy II, Banish IV, etc.
*Ragnarok casts tier III elemental magic, Aspir, Stun, etc.
*Ghallarhorn casts March, Finale, Elegy, Requiem VII, etc.
*Aegis and Excalibur cast Flash
Where to get your Primer:
*, Gidim, Snow Wights and Cointeaches northwest of Home Point #1
*, Ghosts near Home Point #1, gets crowded quickly.
==Videos==
Refer to the video page for various battle examples.
==References==