Demon, General

== Attributes ==
 STR: 95 INT: 140
 
 AGL: 95 WLP: 180
 
 DEX: 95 FTH: 100
 
 REF: 95 FOC: 85
 
 FOR: 180 PSY: 55
 
 PER: 50 LCK: 40
 
 FEAR: 65
== Abilities ==
Demon Generals are extremely powerful, and can use any power they might need to at any given time. However, they normally only have a handful of powers they use on a regular basis. The GM should choose about 3 to 5 powers beforehand to keep continuity. Furthermore, demons can use magick with a +2 bonus rank.
== Characteristics ==
*Aura of Dread
*Calling
*Contractual Entity
*Cursed
*Damned
*Deathless
*EMF Source
*Faith Sight (to see true form)
*Master
*Spectral Entity
*Spiritual Interaction
*Superhuman Strength
*Superhuman Speed
*Variable Substantiation
== Description ==
Demon Generals appear in the classic demonic style, which ESPER refers to as “Big Red Machines.” They are eight to ten feet tall, muscular, bright red, with goat legs, clovenhooves, spade-tipped tails, and have large horns on their heads. Many of them appear deformed in some way, especially in the face.
== Location ==
Demons can be found anywhere their influence can be felt.
== Modus Operandi ==
Demon Generals are the master class of all demons. They normally possess someone and then take over a position in society. Ordinarily, they do not possess people who are already in some form of office, instead starting young and working their way up (as demons are immortal and have nothing but time), planning their schemes over a course of year, perfecting them, and finally putting them into action. They normally have Lieutenants everywhere in the town or city where they operate, controlling every little aspect of the local government and corporations.
== Neutralization ==
Demon Generals can be destroyed in their physical form, although doing so only causes their spirits to retreat to their own dimension and wait there for 24 hours before coming back to our world. They can be trapped or exorcised through magickal means.
== Story Seed ==
A new nightclub springs up in Chicago, and becomes the biggest thing in a matterof months. Slowly, young girls begin to go missing, and the police don’t seem to careenough to investigate. The owner of the club, a fat old man in a white suit and a cowboy hat,always seen with a cigar in his mouth, turns out to be something much more than he seems tobe, and his club, the Door To Hell, may be exactly what it claims to be.
Category:ESPER
Category:Creatures