The Final Destination

ᗘ THE FINAL DESTINATION ᗛ
----
__NOTOC__
__NOEDITSECTION__
In darkness, there's a blade so keen, It cuts deep, unseen, unclean, Through flesh and bone, it carves a way, Into the soul, where demons play.
No light can pierce this veil of black, No hope can find a path to track, The pain it brings, a constant ache, As darkness cuts, with no mistake.
The wounds it leaves, they never heal, The scars so deep, they're all we feel, And though we try to break its hold, The darkness lingers, ever bold.
So in this abyss, we're left to roam, With nothing left, but pain and gloom, As darkness cuts, deeper still, Until we're naught, but empty, chill.
Only read the contents of The Final Destination if you have been assigned to it.
👁️
> Reveal Content > Close Your Eyes 
----
The Final Destination is a recently discovered and extremely dangerous level, being the Xx level of the backrooms.
----
== 【𝐈. First Glance】==
In the unknown I venture,
Unaware it's where I'll stay forever.
Whispers in the shadows I hear,
My heart beats with fear.
Lost in suffocating darkness,
Feeling a cold and ominous presence.
When entering The Final Destination the first thing you will be able to see are enclosed walls with desaturated colors. The floor looks like the ones in an hospital and each footstep sounds like you are walking with shoes with a hard material. Some places of this said floor with the sensation of stepping on wet carpets with wet signs announcing it, but there are no carpets on the floor. This environment will feel nostalgic to anyone. 
That is the environment you would see if you... were carrying a flashlight with you.
The level will be completly pitch black.
>>Empty Void, Alone In The Dark
Staring into nothingness, while darkness gazes back at you. 
All you can perceive are tiny particles drifting before your eyes.
You may wander aimlessly in the void, but that is all you will encounter.
Why can't I see? Am I blind? Or is it an eternal darkness?
All you can envision is yourself in the boundless darkness enveloping everything, like a circle enclosing another within another. 
Your soul ensnared by the killer of the human mind.
Unexpectedly, you begin to starve.
== 【𝐈𝐈. Description】==
The impossible lies in the unknown,
A world of horror all its own.
Beyond what the mind can perceive,
An abyss of terror that will never leave.
What lurks in the shadows and beyond,
Cannot be fathomed, nor can it be gone.
The first ever discovered photo of the level edited with advanced AI CGI tools to illuminate the area.
» This level appears to have a structure themed as an abandoned hospital with irregularly placed square-shaped pillars all around the building. There seems to be no natural or artificial lighting around the structure to illuminate it, but there are evenly placed broken rectangular fluorescent lights throughout the entirety of the level. If you bring a flashlight to illuminate your way through the level, you will be able to see a maximum of about two meters before a strange pitch-black fog interrupts your visibility.
» The Final Destination appears to go on endlessly, with each room looking almost identical to the last, giving the sensation of wandering around in circles. As you enter the level and begin to wander around, a strange ambient noise will progressively fill the level, and you may slowly descend into madness.
» Everything inside the level appears to be desaturated, meaning that all colors are similar to shades of white and black with no variation. This effect can sometimes cause confusion for those who are wandering inside the level, as the eyes may have a hard time adjusting to changes in vision such as turning one's head.
=== 【𝐈𝐈.1 Darkness Cutting Deeper】 ===
With each step, figures draw near,
Darkness cuts, fills you with fear,
Life flashes by, all too fleet, 
Death awaits, in one step you'll meet.
» The only hazardous property found in The Final Destination is an extremely significant aspect to take note of, as it is an element with a high risk of mortality. Every action taken within the level has to be executed with extreme caution as everything undertaken as a wanderer in The Final Destination can result in death quickly and in the most random way possible, whether related or not related to the initial action. An illustration of this phenomenon is descending down a stair and inadvertently breaking the wall, causing a piece of the ceiling to fall on the wanderer's head and resulting in instant death.
» If one is not careful while in The Final Destination, they will indeed perish, as mentioned previously. This hinders investigation of the level and makes it nearly impossible to escape, as there are only seven registered exits, all of which are accidental.
==== 【𝐈𝐈.11 The Massive Pillars】 ====
Artist representation of the pillars on the level.
» As mentioned previously, within The Final Destination, irregularly square-shaped pillars are strategically positioned throughout the level to occupy empty spaces. These pillars appear to be constructed of concrete, featuring interior metal reinforcements intended to prevent breakage or collapse. While the exteriors of the pillars are highly fragile and susceptible to damage from tools like hammers, the interiors are presumed to be indestructible, thanks to the reinforcements that resist any contemporary technology. When the exterior of a pillar is breached, a distinct sound reminiscent of escaping gas can be heard, suggesting a disparity in pressure between the pillar's interior and the external atmosphere. However, the reason behind this pressure difference remains unknown.
» Remarkably, the interior of these pillars reveals the presence of carpeting at the bottom, which raises questions about the pillars being built atop a carpeted surface. Curiously, no carpeting is found anywhere else within the level except within the confines of the pillars. This peculiar observation implies that the level may have undergone a transformation, though no records or documentation exist to shed light on this supposed alteration.
» The pillars themselves, being strategically positioned throughout the level, are integral to the occurrence of the "accidents." They provide ideal conditions for triggering a sequence of events when a wanderer succumbs to impact with the edges of these pillars. This theory gains credence from the deliberate placement of the pillars, some of which are intentionally truncated or intersected by walls, serving the purpose of filling spaces and creating a complex network of possibilities within the level.
== 【𝐈𝐈𝐈. Entities】 ==
The black fog suffocates with its dense hold,
Feeding fears of monsters untold, As darkness breeds a world of sin,
The mind conjures horrors from within.
» It is unknown whether there are living entities within The Final Destination, but some of the interviewed wanderers who have successfully escaped the level have reported that dark humanoid figures appeared from the dark fog of the level, passed through their line of sight, and disappeared just as they closed their eyes in fear. They have described these figures as omnipresent, appearing from every angle at any given time. Once some time has passed in the level, they will constantly manifest.
» Some of the structure of the level appears to indicate that there were entities before in the level but they suddenly vanished, as there are footsteps of what appears to be Hounds in some parts of the level.
== 【𝐈𝐕. Colonies and Outposts People】==
Alone in an unknown space,
Fear grips tight, without a trace, Shadows lurk, and whispers moan, 
A presence there, but all alone.
» Due to the hazard and intricate structure of the level, there is no place to encounter another person, as everyone perishes within minutes of entering the level.
=== 【𝐈𝐕.1 M.E.G. Outposts】 ===
Confidential Information, please input a password to continue.
 M.E.G. Confidential Data Center
 Insert Username
 Insert a Valid X Token
Access Granted.
Welcome, !
Downloading data from the internal servers... Data Loaded.
>> Outpost #1
It seems that in the first room of the level the dangerous effects are not applied, this allows us to set a small outpost to investigate the anomalous propeties of it.
----
Part 1: Darkness
After approximately two weeks of investigation using drones to navigate through the darkness of the level, we were able to observe that some specific areas of it had peculiar structures, as if life had previously existed in the level but had vanished for some reason.
We have obtained some data indicating that the darkness surrounding the level does not appear to be natural or to have previously belonged to it, as some dead fungus has been found in a moist wall of the level.
The level appeared to have flora around it and some entities, but the entities gradually began to perish as the darkness appeared, and plants perished as well when the required 10 photons for them to grow disappeared.
Strangely, during the investigation, drones sent had their batteries drained more quickly than before, as if the level is drawing energy out of them.
Part 2: Ions
We have established a magnetic field in a central area of the level using drones and magnets.
We have conducted ten different tests to measure the strength of the magnets by varying the times.
During the first hour, the magnet functioned correctly, but as time passed, its power gradually weakened until it no longer had a magnetic field. This indicates that the reason for the darkness in the level is that the energy within the level is disappearing or being extracted by something else, much like how an ion would take away the positive energy of something or give off negative energy to another.
Part 3: Conclusion
After conducting numerous investigations, we were unable to determine the reason for the dangerous properties of the level (where every action could lead to random and deadly consequences) to "exist" within it.
We have decided to abandon the base until the next investigation.
----
Incident:
Investigator John E. Michael, before departing the laboratory, entered the darkness of the level. Seconds later, he came running back, screaming at the top of his lungs. He was breathing heavily and was later found dead in the chair where he had been resting.
The autopsy revealed that he had suffered from a cardiac arrest, but his medical report had not shown any physical problems.
Following this incident, outposts of M.E.G. at The Final Destination were prohibited.
== 【𝐕. Entrances and Exits】==
=== 【𝐕.1 Entrances】===
» The Final Destination has a limited number of entrances, with only a few registered access points known to exist within the level. Currently, there are three documented methods of entering this level:
ㅤ→ Noclip Entry: One can gain entry to the level by utilizing the act of noclipping, thereby passing through a wall that exhibits a black color scheme located within Level 37.91. 
ㅤ→ Chance Fall from The Void: In the event of finding oneself in The Void, there exists a possibility, albeit reliant on luck, of inadvertently descending into The Final Destination during an extended fall, where the likelihood of landing in another level has been exhausted.
ㅤ→ Dark-induced Transportation: Should an individual spend an indeterminate duration in darkness within any level of the backrooms, there exists a potential for being transported into The Final Destination.
=== 【𝐕.2 Exits】===
» There are no known registered exits within the level because finding one is extremely difficult, and all the known wanderers who managed to escape the level have provided different accounts of what occurred before their departure. These accounts include:
ㅤ→ Random Teleportation: Walking aimlessly and subsequently being spontaneously teleported from the level to a random one.
ㅤ→ Discovery of a Gray Door: Encountering a gray door within the wall that leads to another level.
ㅤ→ Unconsciousness and Relocation: Losing consciousness and awakening in a different level.
ㅤ→ Survival-induced Translocation: Facing imminent death and being transported to another level at the precise moment it would have occurred.
ㅤ→ Hallway Transition: Entering a small hallway with no visible exit, but upon turning around, finding oneself in a different level.
ㅤ→ Light Extinction: The light one possesses being extinguished, resulting in an abrupt collision with what appears to be a wall, but in actuality, finding oneself on the floor of another level.
ㅤ→ Light-guided Teleportation: Discovering a source of illumination amidst the darkness, which, upon being touched, transports one to The Void.
Category:Anomalous Levels
Category:Levels
Category:Dangerous
Category:Dangerous