J6

J6 is the fifth challenge on the Crossroads board. He appears alongside Master Twang in Passion & Peace.
==Attacks==
All of J6's attacks deal ??? (Void) damage.
# J6 unloads his pistols at his target.
#* J6: 'There you are.'
#* Attacks for 8 hits of 150% Void Pierce damage (1200% total).
#* Inflicts 'Ambushed' for 1 turn, a stun.
# J6 tosses a grenade into the air and shoots it.
#* Attacks for 1 hit of 200% Void Pierce damage.
#* Inflicts 'Shrapnel' for 3 turns, a 50% Void DoT.
# J6 shoots two blasts from his rifle.
#* Attacks for 2 hits of 200% Void Pierce damage (400% total).
# J6 shoots his pistols at his target.
#* J6: 'Hold still.'
#* Attacks for 2 hits of 100% Void Pierce damage (200% total).
#* Inflicts 'Traced' for 2 turns inclusive.
#** Melee/Pierce/Magic -100.
# J6 shoots a massive beam from his rifle.
#* J6: 'Got you.'
#* Attacks for 1 hit of 1200% Void Pierce damage
# J6 drinks a potion.
#* J6: 'Hmph. You're slippery.'
#* Heals 10% of his maximum HP (1463).
#* Applies 'Keen Eyes' for 2 turns inclusive.
#** +100 Bonus.
#** +100 Crit.
# J6 blasts his target with energy from his rifle.
#* J6: 'Activating Feedback Loop protocol.'
#* Applies 'Feedback Loop: Absorbing energy from incoming hits' for 4 turns (see Mechanics).
#* Attacks for 5 hits of 120% Void Pierce damage. (600% total).
# J6 tosses a grenade into the air and shoots it.
#* Attacks for 1 hit of 200% Void Pierce damage.
#* Inflicts 'Powder Grenade' for 2 turns.
#** -30 Boost.
# J6 shoots his pistols at his target.
#* Attacks for 4 hits of 100% Void Pierce damage (400% total).
# J6 shoots two blasts from his rifle.
#* Attacks for 2 hits of 200% Void Pierce damage (400% total).
#* Inflicts 'Piercing Rounds' for 2 turns inclusive.
#** -10 All.
#** +10 Health.
# J6 shoots a massive beam from his rifle.
#* J6: 'Steady, now.'
#* Attacks for 1 hit of 1000+100X% Void Pierce damage.
#** X is equal to the number of times J6 was hit while affected by 'Feedback Loop'.
# J6 shoots his pistols at his target, then creates a barrier around himself.
#* Applies 'Barrier' for 3 turns.
#** +125 Block/Parry/Dodge.
#* Attacks for 4 hits of 100% Void Pierce damage (400% total).
# J6 shoots a massive beam from his rifle.
#* J6: 'You think you have me cornered? No.'
#* Attacks for 1 hit of 100% Void Pierce damage.
#* If the hit connects and the target is still alive, sets his target's HP to 1.
==Rotations==
J6's attack rotation is 1 -> 2 -> 3 -> 4 -> (5 or 6) -> 7 -> 8 -> 9 -> 10 -> 11 -> 12 -> repeat.
* If the target is not affected by 'Traced', J6 uses Attack 6 instead of Attack 5.
* The first time J6 is brought below 33% HP (4830), he will pause his rotation to use Attack 13 once.
==Mechanics==
=== Cloaked ===
*J6 applies 'Cloaked' for 1 turn at the start of battle.
**J6: 'Target acquired. Engaging the foe.'
**+600 Melee/Pierce/Magic.
* On J6's first unstunned turn, he automatically purges himself of all status effects.
** J6's cloaking effect fades.
=== Pressure ===
* J6 compares his HP % with his target's HP % at the start of every turn and applies various effects (even if stunned).
** If J6's HP % is higher than his target's, he will apply 'Low Pressure' for 1 turn.
*** -5 All.
*** +5 Health.
*** +40 Crit.
** If J6's HP % is equal or lower than his target's, he will apply 'High Pressure' for 1 turn.
*** -10 Bonus.
*** +20 Boost.
* If J6 is brought below 33% HP (4830), he will also apply 'Dedication' for 99 turns at the start of every turn.
** +5X All.
** -5X Health.
** +5X Boost.
** X is equal to the amount of times 'Dedication' was applied, capped at 8.
=== Feedback Loop ===
* After using Attack 7, J6 will apply 'Feedback Loop' to himself.
* While 'Feedback Loop' is active, J6 will keep track of the amount of hits he has taken.
* Attack 11 deals more damage the more hits J6 has received, with no known cap.
==Stats==
==Resistances==
*Shrink: 300
*Immobility: 300
==Gallery==