Sonic Colors HD / Sonic Colors 3D

Sonic Colors HD and Sonic Colors 3D are Sonic games released for the Wii U and 3DS respectively, being remakes of the popular 2010 game Sonic Colors. Sonic Colors HD is a Wii U remake of the Wii version while Sonic Colors 3D is a 3DS remake of the DS version. Both versions expand on their original forms with better graphics, gameplay, and story presentation. Originally, the next big Wii U and 3DS Sonic titles were supposed to be prequel games to the TV show Sonic Boom called Sonic Boom: Rise of Lyric and Sonic Boom: Shattered Crystal. However, due to the game being deemed "terrible" during development, the project was scrapped and the thoughts of making ports for these already good games were made. They were released in February 2015.
==Differences between the Wii and Wii U versions==
Sonic Colors HD is a Wii U remake of the Wii version. One of the only things that doesn't change between both versions is the music, which is recycled from the Wii version. These are some notable differences:
===Story===
*Cutscenes are now of higher quality, matching the in-game cutscenes of Sonic Lost World.
*Tails is now voiced by Colleen O'Shaugnessy, who reprises her role from Sonic Boom, instead of Kate Higgins.
*While some dialogue is recycled from the original, some cutscenes have new recordings and whole scenes added.
*Eggman's PA announcements during stages are now more audible and have subtitles accompanying them. Additionally, Sonic will now respond to Eggman's announcements.
*There is now an actual CGI opening cutscene before gameplay starts: Sonic and Tails are running around Earth, when Sonic gets suspicious when he realizes how long it has been since Eggman last attacked the planet. They eventually find an elevator that leads up a long pole. The cutscene where they are riding up the elevator is now happening in real time instead of in a flashback. They then get off the elevator, take a gander at the Tropical Resort, then Sonic carelessly runs off into Act 1.
*The original first cutscene from the Wii version does not feature the flashback of going up the elevator. Tails' dialogue is modified to accommodate.
*When Sonic enters a world for the first time, a cutscene plays that has Sonic and Tails reflect on the world and make comments about it.
*Before starting a level with a new Wisp, a cutscene now plays where he is introduced to the Wisp and tries out its power, similar to the DS version.
*Once the player beats the third boss (either the Sweet Mountain or Starlight Carnival boss), the cutscene after now has Yacker explain that he must momentarily leave the duo for a while to do important business.
*In the cutscene where Eggman's giant ray backfires, Cubot makes the claim that Rotatron's arm jammed the ray, just like in the DS version.
*Instead of playing a second act of Terminal Velocity, the cutscene where Sonic runs from the black hole is now extended to show scenes of him attempting to run away before the black hole swallows him. The ending cutscene after is a separate cutscene.
*The "regular" ending cutscene after defeating the Nega Wisp Armor does not feature the Wisps making the planets disappear and Sonic and Tails looking into the sky, those scenes being reserved for the true final ending.
*The cutscene where Eggman, Orbot, and Cubot are in space has a new ending. Instead of having the screen get smaller as Cubot keeps talking, Eggman shuts him up before something in his Egg-O-Matic beeps, which makes him explain that "Project Mother" is finally complete.
*The console version now has the extra plot from the DS version featuring the Nega Mother Wisp: once the player has acquired all 7 Chaos Emeralds, another CGI cutscene will play where Sonic and Tails encounter 2 Orange Wisps who tell them there is danger on their planet. They use the Orange Rocket to reach Planet Wisp where Yacker tells them their mother has been made corrupted. Tails deducts that Eggman has been keeping this as a last resort to destroy Sonic if all else fails. However, Sonic summons the Chaos Emeralds and transforms into Super Sonic.
*Once she is defeated, the game will end with Sonic and Tails meeting the Mother Wisp, they will be sent back home, the planets will disappear, and the duo looks at the sky.
===Gameplay===
*The game now uses the Hedgehog Engine, so the quality and visual effects of the models and stages are higher than the Wii version.
*Sonic's boost has a different appearance, more resembling the boost from Sonic Unleashed and Sonic Generations.
*The HUD has a new design.
*Levels that had a giant Wisp Capsule as the goal now have a Goal Ring instead.
*It is now possible to fall off during certain drifting sections.
*The Quick-Step is now activated with the ZL and ZR buttons.
*The player can use the GamePad to activate Wisps, but the button option is still present.
*Super Sonic is only unlocked for regular stages after beating Nega Mother Wisp.
*Super Sonic can now be deactivated by pressing the activate button again.
*Wisps can now be used alongside Super Sonic. As such, the button to activate Super Sonic is different than the one for the Wisps.
*Sonic is no longer controllable during the results screen. The extra lives from an A or S rank are added automatically.
*The E rank is now the lowest rank instead of D.
*Sonic's rank animations are recycled from Sonic Generations (the E rank is recycled from Sonic Unleashed instead).
*While the World Map is the same, the Hub Worlds are now more upgraded. They are still the "select the next level" type of hub world, but now with a more dynamic, traditional Hub World appearance.
*The Red Rings and highest rank of the level is now shown at the top of the screen when selecting a level alongside the Wisps.
*Terminal Velocity is completely changed as a stage. It is only one single act. It is essentially Act 1, this time with Eggman summoning the enemies to destroy Sonic, combined with the Final Boss once the enemy chasing section is done. It is labelled as a boss level.
**The Hub World for the Terminal Velocity is not on the pole itself, but rather the space elevator with the level marker in front of it.
*The Egg Shuttle and the long challenge do not return.
*Several changes are made to Game Land:
**The 3 Acts of each of the 7 Game Lands are now one long stage.
**The Heart Medal is now an actual collectible, essentially acting like the Red Rings. They do not unlock further content however.
**You are now ranked in the Game Land stages.
**Game Land also has a Hub World like the main worlds. There are 7 markers for the 7 Game Land Acts and an extra one in front of an arcade machine, which is for Eggman's Sonic Simulator.
**Eggman's Sonic Simulator is now exclusively a multiplayer mode. This time up to four players (one on the gamepad and three on the TV) can play as a Virtual Hedgehog or Mii and are now races in the normal stages of the game (excluding Terminal Velocity and Boss Battles) instead of in Game Land.
*There are two extra bosses in the game, with one of the previous ones slightly modified. The other bosses remain unchanged:
**Tails: In Starlight Carnival, Eggman's ray actually manages to take control of Tails for a longer duration. Sonic is engaged in a ground battle with Tails and must take him down using some help from the Green Wisp when Tails begins to fly. This battle is directly before the Frigate Orcan Boss and they have separate markers on the World Map.
**Nega Wisp Armor: While the fight itself is the same, the boss is slightly longer as Sonic only gains one Wisp from attacking the cockpit instead of two. The mech also uses more Wisp powers (Rocket will make the mech shoot a missile that aims at Sonic and he must keep quick-stepping so it doesn't hit him; Drill turns the hands into Drills that erratically break the ground and Sonic must jump over it; Hover makes Sonic and a bunch of debris around him float in the air and Sonic must homing attack them to avoid death; the announcer now yells "Frenzy" every time Eggman sucks up more Wisps).
**Nega Mother Wisp: The final boss from the DS version is now the final boss of the console version. While the 3DS version retains the fighting method of the DS version, the Wii U version uses a different method for fighting Mother Wisp, which also involves gathering the Wisps together to perform a super finishing move called, "Final Color Chaos," which is the Final Color Blaster, but with Super Sonic.
==Differences between the DS and 3DS versions==
Sonic Colors 3D is a 3DS remake of the DS version. Here are some notable differences:
===Story===
*While the presentation is still using the textbox format that the DS version had, the in-game cutscenes now have models and animations instead of just static portraits. Most of these models and animations are reused from the unreleased game Sonic Boom: Shattered Crystal.
*When Sonic is possessed by a Wisp, the animation of him fusing with one is more dramatic. It has Sonic perform a snazzy animation in front of a background that corresponds to the Wisp (fire for Burst or space for Void, etc.). This also occurs for Super Sonic.
*Most objects, such as the Miles Electric or Eggman's Egg-O-Matic, are now actual models in the cutscenes instead of just being pictures on screen.
*While the writing is recycled from the DS version, there is now added humor with the translator errors and Cubot's voice chip, matching the Wii version.
*The extra CGI cutscenes from the Wii U version are added. Previous CGI cutscenes that cut certain parts out now added them in.
===Gameplay===
*Sonic's model and animations in game are recycled from the 3DS version of Sonic Generations.
*Due to the 3DS screens being different sizes, the levels are no longer played using both screens, with all of the action happening on the top screen. Boss battles still use both screens however.
**The top screen contains the gameplay and the HUD, while the bottom screen contains a sprite-based map that shows where Sonic is as well as the layout of the level.
*Everything, the levels, enemies, rings, hub worlds, Wisps, etc., are now fully modeled instead of being sprites. The only sprite based thing is the aforementioned map on the bottom screen. This does not affect the stage layout.
*The level design now matches the Wii version of the original.
*The Goal Ring is now the goal of every level instead of a giant Wisp Capsule.
*The music is now used from the Wii version instead of being compressed like the DS version. The Wisp announcer's voice clips are also reused from the Wii version.
*There is now an Act 3 of the 6 main worlds, which is the same Act 3 as in the DS version's VS. mode.
*While the Wii U version uses upgraded hub worlds from the Wii version, the 3DS version now uses the Wii version's level select, even being mapped the same way (though the acts and missions are placed differently).
*While all of the previous boss battles are retained and fought the same way, the Tails "boss" from the Wii U version is added as well. Unlike that version however, it is simply a race against a mind-controlled Tails to the finish, who will occasionally attack Sonic.
*It is no longer possible to play any of the 7 Special Stages. Once all of them are beaten, a single level will appear in Game Land, simply called "Special Stage," based off of the 7th one.
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