Soul Break/Final Fantasy VII

This article lists all Soul Breaks used in Final Fantasy Record Keeper by characters originating from Final Fantasy VII.
==List of Soul Breaks==
===Cloud===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.75s 	Single 	50% physical damage/hit 	None
 	Unleash three rapid sword slashes. 	Unleash three rapid sword slashes. 	Unleash three rapid sword slashes. 	None
 	22.75s 	Single 	480% physical damage 	(VII)
 	Unleash a powerful attack on one target. 	Unleash a powerful attack on one target. 	Unleash a powerful attack on one target. 	(VII)
 	22.75s 	Single 	500% physical damage (50% Paralyze) 	(VII)
 	Damage and Paralyze one target. 	Damage and Paralyze one target. 	Damage and Paralyze one target. 	(VII)
 	22.75s 	All 	205% ranged damage/hit 	(VII)
 	Deal three successive ranged attacks to all targets. 	Deal three successive ranged attacks to all targets. 	Deal three successive ranged attacks to all targets. 	(VII)
 	22.50s 	Random 	100% physical damage/hit, self HasteBurst Mode (15s) 	(VII)
 	Deal eight physical attacks to random targets, and grant Haste and Burst Mode to the user. 	Deal eight physical attacks to random targets, and grant Haste and Burst Mode to the user. 	Deal eight physical attacks to random targets, and grant Haste and Burst Mode to the user. 	(VII)
 	Whirl Slash: 2x 98% group physical Quad Cut: 4x 70% physical 	Whirl Slash: 2x 98% group physical Quad Cut: 4x 70% physical 	Whirl Slash: 2x 98% group physical Quad Cut: 4x 70% physical 	(VII)
 	22.50s 	Single 	73% physical damage/hit, wind infusion (25s) 	Cloud's Guise (VII)
 	Deal seven physical wind attacks to one target, and temporarily infuse the user with the power of wind. 	Deal seven physical wind attacks to one target, and temporarily infuse the user with the power of wind. 	Deal seven physical wind attacks to one target, and temporarily infuse the user with the power of wind. 	Cloud's Guise (VII)
 	22.50s 	Single 	1200% physical damage 	(VII)
 	Deal massive physical wind and non-elemental damage to one target. Can break the damage cap. 	Deal massive physical wind and non-elemental damage to one target. Can break the damage cap. 	Deal massive physical wind and non-elemental damage to one target. Can break the damage cap. 	(VII)
 	22.50s 	Single 	83% physical damage/hit, wind infusion (25s)Self Haste, Burst Mode (15s) 	Ultima Blade (VII)
 	Deals eight wind and non-elemental physical attacks, temporarily empowers the user with the power of wind, and grants Burst mode. 	Deals eight wind and non-elemental physical attacks, temporarily empowers the user with the power of wind, and grants Burst mode. 	Deals eight wind and non-elemental physical attacks, temporarily empowers the user with the power of wind, and grants Burst mode. 	Ultima Blade (VII)
 	Sonic Rush: 4x up to 66% wind/NE physical (scales with ATK) Slashing Blow: 2x 65% group wind/NE physical 	Sonic Rush: 4x up to 66% wind/NE physical (scales with ATK) Slashing Blow: 2x 65% group wind/NE physical 	Sonic Rush: 4x up to 66% wind/NE physical (scales with ATK) Slashing Blow: 2x 65% group wind/NE physical 	Ultima Blade (VII)
 	22.50s 	Single 	150% physical damage/hitSelf critical = 100% (25s)EX Mode: SOLDIER (15s) 	(VII)
 	Deal five physical wind and dark attacks to one target, temporarily set the user's critical hit chance to 100%, and enter SOLDIER EX Mode. SOLDIER EX Mode temporarily increases the damage of most of the user's physical attacks by a moderate amount, and enables the user to break the damage cap. 	Deal five physical wind and dark attacks to one target, temporarily set the user's critical hit chance to 100%, and enter SOLDIER EX Mode. SOLDIER EX Mode temporarily increases the damage of most of the user's physical attacks by a moderate amount, and enables the user to break the damage cap. 	Deal five physical wind and dark attacks to one target, temporarily set the user's critical hit chance to 100%, and enter SOLDIER EX Mode. SOLDIER EX Mode temporarily increases the damage of most of the user's physical attacks by a moderate amount, and enables the user to break the damage cap. 	(VII)
 	SOLDIER: PHY damage +30%, 99999 damage cap 	SOLDIER: PHY damage +30%, 99999 damage cap 	SOLDIER: PHY damage +30%, 99999 damage cap 	(VII)
 	3 (1 use)2.50s 	Single 	55% physical damage/hit, then 800% 	(VII)
 	Deal twenty massive ranged physical wind attacks, followed by another ranged physical wind attack that can break the damage cap, to one enemy. 	Deal twenty massive ranged physical wind attacks, followed by another ranged physical wind attack that can break the damage cap, to one enemy. 	Deal twenty massive ranged physical wind attacks, followed by another ranged physical wind attack that can break the damage cap, to one enemy. 	(VII)
 	22.50s 	Single 	48% physical damage/hit, wind infusion (25s)EX Mode: True Form (15s) 	(VII)
 	Deal fifteen physical wind attacks to one enemy, temporarily infuse the user with the power of wind, and enter True Form EX Mode. True Form EX Mode temporarily raises the user's Attack a moderate amount, and causes their wind abilities to trigger the follow-up ability Air Hazard, dealing four or eight physical wind and non-elemental attacks that can break the damage cap. 	Deal fifteen physical wind attacks to one enemy, temporarily infuse the user with the power of wind, and enter True Form EX Mode. True Form EX Mode temporarily raises the user's Attack a moderate amount, and causes their wind abilities to trigger the follow-up ability Air Hazard, dealing four or eight physical wind and non-elemental attacks that can break the damage cap. 	Deal fifteen physical wind attacks to one enemy, temporarily infuse the user with the power of wind, and enter True Form EX Mode. True Form EX Mode temporarily raises the user's Attack a moderate amount, and causes their wind abilities to trigger the follow-up ability Air Hazard, dealing four or eight physical wind and non-elemental attacks that can break the damage cap. 	(VII)
 	True Form: ATK +30%, follow wind abilities with Air Hazard or Storm Hazard (50% either)Air Hazard: 4x 40% wind/NE physical (99999 cap)Storm Hazard: 8x 40% wind/NE physical (99999 cap) 	True Form: ATK +30%, follow wind abilities with Air Hazard or Storm Hazard (50% either)Air Hazard: 4x 40% wind/NE physical (99999 cap)Storm Hazard: 8x 40% wind/NE physical (99999 cap) 	True Form: ATK +30%, follow wind abilities with Air Hazard or Storm Hazard (50% either)Air Hazard: 4x 40% wind/NE physical (99999 cap)Storm Hazard: 8x 40% wind/NE physical (99999 cap) 	(VII)
 	1 (3 uses)0.01s 	Single 	52% physical damage/hitEmpowered Infusion: wind (25s) 	(VII)
 	Instantly deal six physical wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. 	Instantly deal six physical wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. 	Instantly deal six physical wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. 	(VII)
 	22.50s 	Single 	780% physical damage 	(T)
 	Deal massive physical lightning, ice, and fire attacks to one enemy. Can break the damage cap. 	Deal massive physical lightning, ice, and fire attacks to one enemy. Can break the damage cap. 	Deal massive physical lightning, ice, and fire attacks to one enemy. Can break the damage cap. 	(T)
 	3 (1 use)2.50s 	Single 	800% physical damage/hit 	(VII)
 	Deal three massive physical dark attacks to one enemy. Can break the damage cap. 	Deal three massive physical dark attacks to one enemy. Can break the damage cap. 	Deal three massive physical dark attacks to one enemy. Can break the damage cap. 	(VII)
 	22.50s 	Single 	71% physical damage/hitDark infusion (25s)Heavy Charge boost (15s)Follow dark abilities with Dark Vengeance (15s) 	(VII)
 	Deal ten physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily grant one additional rank of Heavy Charge when the user gains a rank of Heavy Charge, and cause the user's dark abilities to trigger the follow-up ability Dark Vengeance, dealing four physical dark and non-elemental attacks to one target. Dark Vengeance can break the damage cap.	Deal ten physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily grant one additional rank of Heavy Charge when the user gains a rank of Heavy Charge, and cause the user's dark abilities to trigger the follow-up ability Dark Vengeance, dealing four physical dark and non-elemental attacks to one target. Dark Vengeance can break the damage cap.	Deal ten physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily grant one additional rank of Heavy Charge when the user gains a rank of Heavy Charge, and cause the user's dark abilities to trigger the follow-up ability Dark Vengeance, dealing four physical dark and non-elemental attacks to one target. Dark Vengeance can break the damage cap.	(VII)
 	Dark Vengeance: 4x 40% dark/NE physical (99999 cap) 	Dark Vengeance: 4x 40% dark/NE physical (99999 cap) 	Dark Vengeance: 4x 40% dark/NE physical (99999 cap) 	(VII)
 	1 (1 use)0.01s 	Single 	52% physical damage/hitEmpowered Infusion: dark (25s) 	(VII)
 	Instantly deal six physical dark and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for dark. 	Instantly deal six physical dark and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for dark. 	Instantly deal six physical dark and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for dark. 	(VII)
 	2 (1 use)2.50s 	Single 	60% physical damage/hit, wind infusion (25s)Awoken Wind, Cap Break +1 (15s)Self critical = 100% (25s)Cast speed x3 (15s), Cloudy Wolf Mode 	(VII)
 	Deal fifteen physical wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, temporarily set the user's critical hit chance to 100%, reduce delay of the user's actions, and enter Cloudy Wolf Mode. 	Deal fifteen physical wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, temporarily set the user's critical hit chance to 100%, reduce delay of the user's actions, and enter Cloudy Wolf Mode. 	Deal fifteen physical wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, temporarily set the user's critical hit chance to 100%, reduce delay of the user's actions, and enter Cloudy Wolf Mode. 	(VII)
 	Awoken Wind: Wind ability rank boost, dualcast, infinite hones (damage +5/10/15/20/30% at rank 1/2/3/4/5)Cloudy Wolf Mode: follow 3 wind attacks with Soul Break +250 and CT0 (1 turn) (ends after 1 activation) 	Awoken Wind: Wind ability rank boost, dualcast, infinite hones (damage +5/10/15/20/30% at rank 1/2/3/4/5)Cloudy Wolf Mode: follow 3 wind attacks with Soul Break +250 and CT0 (1 turn) (ends after 1 activation) 	Awoken Wind: Wind ability rank boost, dualcast, infinite hones (damage +5/10/15/20/30% at rank 1/2/3/4/5)Cloudy Wolf Mode: follow 3 wind attacks with Soul Break +250 and CT0 (1 turn) (ends after 1 activation) 	(VII)
 	0 (1 use)0.01s 	Single 	52% physical damage/hitEmpowered Infusion: wind (25s) 	(VII)
 	Instantly deal six physical wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. Does not deplete the Soul Break gauge. 	Instantly deal six physical wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. Does not deplete the Soul Break gauge. 	Instantly deal six physical wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. Does not deplete the Soul Break gauge. 	(VII)
 	2 (1 use)2.50s 	Single 	60% physical damage/hit3x Empowered Infusion: wind (25s)Sync Mode, Cap Break +1 (15s) 	(VII)
 	Deal fifteen physical wind and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for wind, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen physical wind and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for wind, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen physical wind and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for wind, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	(VII)
 	Sonic Rush+: 6x 90% wind/NE physical, wind damage +50% (1 turn) and Mako Resonance Slash Impact: 600% wind/NE physical (99999 cap), Mako Resonance off (800% damage with Mako Resonance) 	Sonic Rush+: 6x 90% wind/NE physical, wind damage +50% (1 turn) and Mako Resonance Slash Impact: 600% wind/NE physical (99999 cap), Mako Resonance off (800% damage with Mako Resonance) 	Sonic Rush+: 6x 90% wind/NE physical, wind damage +50% (1 turn) and Mako Resonance Slash Impact: 600% wind/NE physical (99999 cap), Mako Resonance off (800% damage with Mako Resonance) 	(VII)
 	2 (1 use)2.50s 	Single 	60% physical damage/hitDark infusion, self critical = 100% (25s)Awoken Heavy Physical, Cap Break +2 (15s) 	(VII)
 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, set the user's critical hit chance to 100%, temporarily grant the user Awoken Heavy Physical Mode, and increase the user's Cap Break Level by 2. 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, set the user's critical hit chance to 100%, temporarily grant the user Awoken Heavy Physical Mode, and increase the user's Cap Break Level by 2. 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, set the user's critical hit chance to 100%, temporarily grant the user Awoken Heavy Physical Mode, and increase the user's Cap Break Level by 2. 	(VII)
 	Awoken Heavy Physical: Heavy Physical ability rank boost, infinite hones, Heavy Charge +1 on use 	Awoken Heavy Physical: Heavy Physical ability rank boost, infinite hones, Heavy Charge +1 on use 	Awoken Heavy Physical: Heavy Physical ability rank boost, infinite hones, Heavy Charge +1 on use 	(VII)
 	0 (1 use)0.01s 	Self 	Empowered Infusion: dark (25s)Instant cast (1 turn) 	(VII)
 	Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	(VII)
 	0 (1 use)0.01s 	Random 	70% physical damage/hit 	(VII)
 	Instantly deal three physical wind, dark, and non-elemental attacks with a 100% critical hit chance to random enemies. Does not deplete the Soul Break gauge. 	Instantly deal three physical wind, dark, and non-elemental attacks with a 100% critical hit chance to random enemies. Does not deplete the Soul Break gauge. 	Instantly deal three physical wind, dark, and non-elemental attacks with a 100% critical hit chance to random enemies. Does not deplete the Soul Break gauge. 	(VII)
 	 	 	 	(VII)
 	Deal fifteen ranged physical dark and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen ranged physical dark and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen ranged physical dark and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	(VII)
 	 	 	 	(VII)
 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Linked Materia Mode II. After entering Linked Materia Mode II, using a wind or dark ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break Gauge. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Linked Materia Mode II. After entering Linked Materia Mode II, using a wind or dark ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break Gauge. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Linked Materia Mode II. After entering Linked Materia Mode II, using a wind or dark ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break Gauge. 	(VII)
===Barret===
	Soul Gauge/Charge Time 	Target 	Properties 	Relic
	22.75s 	Single 	150% ranged damage 	None
	Deal damage to one target. 	Deal damage to one target. 	Deal damage to one target. 	None
	23.0s 	All 	320% physical damageTarget DEF -50% (25s) 	(VII)
	Deal physical damage to all targets and lower their Defense. 	Deal physical damage to all targets and lower their Defense. 	Deal physical damage to all targets and lower their Defense. 	(VII)
	23.0s 	Single 	135% physical damage/hit (75% Instant KO)Target DEF/RES -50% (25s) 	(VII)
	Deal three ranged physical attacks to one target, and temporarily lower its Defense and Resistance a moderate amount, with a moderate chance to instantly KO it. 	Deal three ranged physical attacks to one target, and temporarily lower its Defense and Resistance a moderate amount, with a moderate chance to instantly KO it. 	Deal three ranged physical attacks to one target, and temporarily lower its Defense and Resistance a moderate amount, with a moderate chance to instantly KO it. 	(VII)
	22.50s 	All 	138% physical damage/hitTarget lightning weakness +20% (25s) 	(VII)
	Deal three ranged physical lightning attacks to all targets, and temporarily lower their lightning resistance. 	Deal three ranged physical lightning attacks to all targets, and temporarily lower their lightning resistance. 	Deal three ranged physical lightning attacks to all targets, and temporarily lower their lightning resistance. 	(VII)
	22.50s 	Single 	78% physical damage/hitTarget ATK/DEF -50% (25s) 	Barret Bracers (VII)
	Deal ranged physical damage to ten random targets, and temporarily lower their Attack and Defense a large amount. 	Deal ranged physical damage to ten random targets, and temporarily lower their Attack and Defense a large amount. 	Deal ranged physical damage to ten random targets, and temporarily lower their Attack and Defense a large amount. 	Barret Bracers (VII)
	22.50s 	Random 	76% ranged damage/hitTarget ATK/DEF/MAG/RES/MND -30% (25s) 	(VII)
	Deal ten ranged physical fire and non-elemental attacks to random targets, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. 	Deal ten ranged physical fire and non-elemental attacks to random targets, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. 	Deal ten ranged physical fire and non-elemental attacks to random targets, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. 	(VII)
	22.50s 	All 	98% ranged damage/hitTarget ATK/DEF/MAG/RES -30% (25s)Self Haste, Burst Mode (15s) 	AM Cannon (VII)
	Deal six ranged physical attacks to all targets, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Deal six ranged physical attacks to all targets, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Deal six ranged physical attacks to all targets, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	AM Cannon (VII)
	Breakdown Bomb: 2x 120% ranged, target ATK -50% (15s) Breakdown Launcher: 2x 120% ranged, target MAG -40% (15s) 	Breakdown Bomb: 2x 120% ranged, target ATK -50% (15s) Breakdown Launcher: 2x 120% ranged, target MAG -40% (15s) 	Breakdown Bomb: 2x 120% ranged, target ATK -50% (15s) Breakdown Launcher: 2x 120% ranged, target MAG -40% (15s) 	AM Cannon (VII)
	22.50s 	Random 	45% ranged damage/hitTarget DEF/RES -70% (8s)Party instant cast (1 turn) 	(VII)
	Deal fifteen ranged physical fire and wind attacks to random enemies, briefly lower their Defense and Resistance a very large amount, and remove delay from the actions of all allies for one turn. 	Deal fifteen ranged physical fire and wind attacks to random enemies, briefly lower their Defense and Resistance a very large amount, and remove delay from the actions of all allies for one turn. 	Deal fifteen ranged physical fire and wind attacks to random enemies, briefly lower their Defense and Resistance a very large amount, and remove delay from the actions of all allies for one turn. 	(VII)
	2 (1 use)2.50s 	Single 	60% ranged damage/hit, fire infusion (25s)Awoken Fire, Cap Break +1 (15s)Kindling Rage Mode 	(VII)
	Deal fifteen ranged physical fire, wind, and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, and enter Kindling Rage Mode. Kindling Rage Mode causes every fourth fire ability used by the user to trigger the follow-up ability Flame Bomber, and remove Kindling Rage Mode. 	Deal fifteen ranged physical fire, wind, and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, and enter Kindling Rage Mode. Kindling Rage Mode causes every fourth fire ability used by the user to trigger the follow-up ability Flame Bomber, and remove Kindling Rage Mode. 	Deal fifteen ranged physical fire, wind, and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, and enter Kindling Rage Mode. Kindling Rage Mode causes every fourth fire ability used by the user to trigger the follow-up ability Flame Bomber, and remove Kindling Rage Mode. 	(VII)
	Awoken Fire: fire ability rank boost, dualcast, infinite honesKindling Rage: fire damage +15/30/50/75% after using 0/1/2/3 fire abilities, follow 4 fire abilities with Flame BomberFlame Bomber: 15x 50% fire/NE ranged, end Kindling Rage 	Awoken Fire: fire ability rank boost, dualcast, infinite honesKindling Rage: fire damage +15/30/50/75% after using 0/1/2/3 fire abilities, follow 4 fire abilities with Flame BomberFlame Bomber: 15x 50% fire/NE ranged, end Kindling Rage 	Awoken Fire: fire ability rank boost, dualcast, infinite honesKindling Rage: fire damage +15/30/50/75% after using 0/1/2/3 fire abilities, follow 4 fire abilities with Flame BomberFlame Bomber: 15x 50% fire/NE ranged, end Kindling Rage 	(VII)
	0 (1 use)0.01s 	Self 	Empowered Infusion: fire (25s)Cast speed x3 (2 turns) 	(VII)
	Temporarily grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. Triggers instantly and does not deplete the Soul Break gauge. 	(VII)
	 	 	 	(VII)
	Deal fifteen ranged physical fire, wind, and non-elemental attacks to one enemy, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, temporarily grant the user Awoken Fire Mode, and increase the user's Cap Break Level by 1, with a bonus effect depending on the number of allies from the FF VII realm that remain in the battle.	Deal fifteen ranged physical fire, wind, and non-elemental attacks to one enemy, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, temporarily grant the user Awoken Fire Mode, and increase the user's Cap Break Level by 1, with a bonus effect depending on the number of allies from the FF VII realm that remain in the battle.	Deal fifteen ranged physical fire, wind, and non-elemental attacks to one enemy, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, temporarily grant the user Awoken Fire Mode, and increase the user's Cap Break Level by 1, with a bonus effect depending on the number of allies from the FF VII realm that remain in the battle.	(VII)
	 	 	 	(VII)
	Temporarily grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. Triggers instantly. 	(VII)
===Tifa===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Single 	150% physical damage 	None
 	Unleash a flurry of punches on one target. 	Unleash a flurry of punches on one target. 	Unleash a flurry of punches on one target. 	None
 	22.50s 	Single 	480% physical damage 	(VII)
 	Deliver an acrobatic kick to one target. 	Deliver an acrobatic kick to one target. 	Deliver an acrobatic kick to one target. 	(VII)
 	23.0s 	Single 	170% physical damage/hit 	(VII)
 	Launch three successive attacks of kicks and punches. 	Launch three successive attacks of kicks and punches. 	Launch three successive attacks of kicks and punches. 	(VII)
 	22.50s 	Single 	250% ranged damage/hitParty ATK +35% (25s) 	(VII)
 	Deal two ranged physical attacks to one target, and temporarily raise the party's Attack a moderate amount. 	Deal two ranged physical attacks to one target, and temporarily raise the party's Attack a moderate amount. 	Deal two ranged physical attacks to one target, and temporarily raise the party's Attack a moderate amount. 	(VII)
 	22.50s 	Single 	195% physical damage/hitSelf ATK +50% (25s) 	(VII)
 	Deal four physical attacks to one target, and temporarily raise the user's Attack a large amount. 	Deal four physical attacks to one target, and temporarily raise the user's Attack a large amount. 	Deal four physical attacks to one target, and temporarily raise the user's Attack a large amount. 	(VII)
 	22.50s 	Single 	83% physical damage/hitEarth infusion (25s)Self Haste, Burst Mode (15s) 	(VII)
 	Deal eight physical earth attacks to one target, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of earth. 	Deal eight physical earth attacks to one target, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of earth. 	Deal eight physical earth attacks to one target, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of earth. 	(VII)
 	Falcon's Dive: 2x 75% group earth/NE physical Elbow Smash: 4x 54% earth/NE physical 	Falcon's Dive: 2x 75% group earth/NE physical Elbow Smash: 4x 54% earth/NE physical 	Falcon's Dive: 2x 75% group earth/NE physical Elbow Smash: 4x 54% earth/NE physical 	(VII)
 	12.50s 	Single 	1200% physical damage 	(VII)
 	Deals massive earth and non-elemental physical damage to one target. Can break the damage cap. 	Deals massive earth and non-elemental physical damage to one target. Can break the damage cap. 	Deals massive earth and non-elemental physical damage to one target. Can break the damage cap. 	(VII)
 	22.50s 	Single 	70% physical damage/hitParty Haste/RegenParty damage reflection barrier (30s) 	(VII)
 	Deal ten physical earth and non-elemental attacks to one target, and temporarily grant Haste, a barrier that reflects damage, and major Regen to all allies. 	Deal ten physical earth and non-elemental attacks to one target, and temporarily grant Haste, a barrier that reflects damage, and major Regen to all allies. 	Deal ten physical earth and non-elemental attacks to one target, and temporarily grant Haste, a barrier that reflects damage, and major Regen to all allies. 	(VII)
 	22.50s 	Single 	95% physical damage/hitTarget earth weakness +20% (25s)Self Haste, Burst Mode (15s) 	(VII)
 	Deal eight physical earth and non-elemental attacks to one target, temporarily lower its earth resistance, and grant Haste and Burst Mode to the user. 	Deal eight physical earth and non-elemental attacks to one target, temporarily lower its earth resistance, and grant Haste and Burst Mode to the user. 	Deal eight physical earth and non-elemental attacks to one target, temporarily lower its earth resistance, and grant Haste and Burst Mode to the user. 	(VII)
 	Falcon Rush: 4x 47% earth/NE physical Gaia Arrow: 110% earth/NE physical, self critical = 50% (15s) 	Falcon Rush: 4x 47% earth/NE physical Gaia Arrow: 110% earth/NE physical, self critical = 50% (15s) 	Falcon Rush: 4x 47% earth/NE physical Gaia Arrow: 110% earth/NE physical, self critical = 50% (15s) 	(VII)
 	3 (1 use)2.50s 	Single 	800% physical damage/hit 	(VII)
 	Deal three massive physical earth attacks to one enemy. Can break the damage cap. 	Deal three massive physical earth attacks to one enemy. Can break the damage cap. 	Deal three massive physical earth attacks to one enemy. Can break the damage cap. 	(VII)
 	22.50s 	Single 	71% physical damage/hitEarth infusion, self ATK/DEF +30% (25s)Monk Dualcast (15s) 	(VII)
 	Deal ten physical earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, raise their Attack a moderate amount and Defense a small amount, and temporarily cause their monk abilities to double cast. 	Deal ten physical earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, raise their Attack a moderate amount and Defense a small amount, and temporarily cause their monk abilities to double cast. 	Deal ten physical earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, raise their Attack a moderate amount and Defense a small amount, and temporarily cause their monk abilities to double cast. 	(VII)
 	1 (3 uses)0.01s 	Self 	Monk ability rank boost, Striker Mode (15s)(+5/10/15/20/30% damage at rank 1/2/3/4/5) 	(VII)
 	Instantly grant the user up to a moderate Monk Ability Boost, reduce delay of their actions based on their Striker Mode level (up to level three), and grant them one level of Striker Mode. If the user already has Striker Mode, increase its level by one. 	Instantly grant the user up to a moderate Monk Ability Boost, reduce delay of their actions based on their Striker Mode level (up to level three), and grant them one level of Striker Mode. If the user already has Striker Mode, increase its level by one. 	Instantly grant the user up to a moderate Monk Ability Boost, reduce delay of their actions based on their Striker Mode level (up to level three), and grant them one level of Striker Mode. If the user already has Striker Mode, increase its level by one. 	(VII)
 	Striker Mode: Self cast speed x2/4/6, stacks with Zangan Awakening uses 	Striker Mode: Self cast speed x2/4/6, stacks with Zangan Awakening uses 	Striker Mode: Self cast speed x2/4/6, stacks with Zangan Awakening uses 	(VII)
 	2 (1 use)2.50s 	Single 	60% physical damage/hit, earth infusion (25s)Awoken Monk, Cap Break +1 (15s)Follow 3 Monk abilities with Gaia Crusher (15s) 	(VII)
 	Deal fifteen physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, and cause every third monk ability they use to trigger the follow-up ability Gaia Crusher, dealing physical earth and non-elemental damage to one target. Gaia Crusher can break the damage cap.	Deal fifteen physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, and cause every third monk ability they use to trigger the follow-up ability Gaia Crusher, dealing physical earth and non-elemental damage to one target. Gaia Crusher can break the damage cap.	Deal fifteen physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, and cause every third monk ability they use to trigger the follow-up ability Gaia Crusher, dealing physical earth and non-elemental damage to one target. Gaia Crusher can break the damage cap.	(VII)
 	Awoken Monk: Monk ability rank boost, dualcast, infinite honesGaia Crusher: 528% earth/NE physical (99999 cap) 	Awoken Monk: Monk ability rank boost, dualcast, infinite honesGaia Crusher: 528% earth/NE physical (99999 cap) 	Awoken Monk: Monk ability rank boost, dualcast, infinite honesGaia Crusher: 528% earth/NE physical (99999 cap) 	(VII)
 	1 (3 uses)0.01s 	Single 	52% physical damage/hitTarget earth weakness +10% (15s)Self earth damage +10% (15s) 	Hyper Fist (VII)
 	Instantly deal six physical earth and non-elemental attacks to one enemy, temporarily lower its earth resistance level by 1, and increase the user's earth attack level by 1 	Instantly deal six physical earth and non-elemental attacks to one enemy, temporarily lower its earth resistance level by 1, and increase the user's earth attack level by 1 	Instantly deal six physical earth and non-elemental attacks to one enemy, temporarily lower its earth resistance level by 1, and increase the user's earth attack level by 1 	Hyper Fist (VII)
 	2 (1 use)2.50s 	Single 	60% physical damage/hit3x Empowered Infusion: earth (25s)Sync Mode, Cap Break +1 (15s) 	(VII)
 	Deal fifteen physical earth and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen physical earth and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen physical earth and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	(VII)
 	Neo Falcon's Dive: 6x 86% earth/NE physical (89/92/95% at 2/3/4 uses) Elbow Crush: 3x 90% earth/NE physical, Monk ability damage +30% (3 turns) 	Neo Falcon's Dive: 6x 86% earth/NE physical (89/92/95% at 2/3/4 uses) Elbow Crush: 3x 90% earth/NE physical, Monk ability damage +30% (3 turns) 	Neo Falcon's Dive: 6x 86% earth/NE physical (89/92/95% at 2/3/4 uses) Elbow Crush: 3x 90% earth/NE physical, Monk ability damage +30% (3 turns) 	(VII)
 	0 (1 use)0.01s 	Self 	Empowered Infusion: earth (25s)Instant cast (1 turn) 	(VII)
 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	(VII)
 	 	 	 	(VII)
 	Deal five massive physical earth attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap. 	Deal five massive physical earth attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap. 	Deal five massive physical earth attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap. 	(VII)
===Aerith===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	All 	70% Stop and Silence 	None
 	Stop and Silence all targets. 	Stop and Silence all targets. 	Stop and Silence all targets. 	None
 	22.50s 	Party 	h55 heal 	(VII)
 	Restore some HP to the party. 	Restore some HP to the party. 	Restore some HP to the party. 	(VII)
 	23.0s 	Party 	ATK +50% (25s) 	Keepsake Ribbon (VII)
 	Raise party's Attack. 	Raise party's Attack. 	Raise party's Attack. 	Keepsake Ribbon (VII)
 	22.50s 	Party 	Mirror Image 	(VII)
 	Blur the party's image, evading one physical attack. 	Blur the party's image, evading one physical attack. 	Blur the party's image, evading one physical attack. 	(VII)
 	22.50s 	Party 	h55 heal, Reraise (40%) 	(VII)
 	Grant Reraise and restore a moderate amount of HP to all allies. Allies are raised with moderate HP. 	Grant Reraise and restore a moderate amount of HP to all allies. Allies are raised with moderate HP. 	Grant Reraise and restore a moderate amount of HP to all allies. Allies are raised with moderate HP. 	(VII)
 	23.0s 	Party 	Magic BarrierCritical = 50% (25s) 	(VII)
 	Temporarily raise the critical hit chance of all allies a large amount, and enable each ally to avoid one magic attack. Effective against most spells. 	Temporarily raise the critical hit chance of all allies a large amount, and enable each ally to avoid one magic attack. Effective against most spells. 	Temporarily raise the critical hit chance of all allies a large amount, and enable each ally to avoid one magic attack. Effective against most spells. 	(VII)
 	22.50s 	All 	190% white magic damage/hith85 party healSelf Haste, Burst Mode (15s) 	(VII)
 	Deal five white magic holy attacks to all targets, restore a large amount of HP to all allies, and grant Haste and Burst Mode to the user. 	Deal five white magic holy attacks to all targets, restore a large amount of HP to all allies, and grant Haste and Burst Mode to the user. 	Deal five white magic holy attacks to all targets, restore a large amount of HP to all allies, and grant Haste and Burst Mode to the user. 	(VII)
 	Wonders of the Cetra: h105 heal, ally MND +30% (25s) Paean to Gaia: h25 party heal 	Wonders of the Cetra: h105 heal, ally MND +30% (25s) Paean to Gaia: h25 party heal 	Wonders of the Cetra: h105 heal, ally MND +30% (25s) Paean to Gaia: h25 party heal 	(VII)
 	20.01s 	Party 	h85 healShell, 2000 HP stock 	(VII)
 	Restores a large amount of HP to all allies, grants allies Shell and automatically restores HP up to 2000. 	Restores a large amount of HP to all allies, grants allies Shell and automatically restores HP up to 2000. 	Restores a large amount of HP to all allies, grants allies Shell and automatically restores HP up to 2000. 	(VII)
 	22.50s 	Party 	h85 healParty dark resistance +10% (15s)Self Haste, Burst Mode (15s) 	(VII)
 	Restore a large amount of HP to all allies, raise their dark resistance a small amount, and grant Haste and Burst Mode to the user. 	Restore a large amount of HP to all allies, raise their dark resistance a small amount, and grant Haste and Burst Mode to the user. 	Restore a large amount of HP to all allies, raise their dark resistance a small amount, and grant Haste and Burst Mode to the user. 	(VII)
 	Breath of the Planet: h105 heal (instant) Blessing of the Ancients: ally ATK/RES +30% (20s), Regen 	Breath of the Planet: h105 heal (instant) Blessing of the Ancients: ally ATK/RES +30% (20s), Regen 	Breath of the Planet: h105 heal (instant) Blessing of the Ancients: ally ATK/RES +30% (20s), Regen 	(VII)
 	20.01s 	Party 	h85 heal, Last StandPHY cast speed x3 (3 turns) 	(VII)
 	Instantly restore a large amount of HP to all allies, reduce delay of their physical attacks for three turns, and grant them Last Stand. 	Instantly restore a large amount of HP to all allies, reduce delay of their physical attacks for three turns, and grant them Last Stand. 	Instantly restore a large amount of HP to all allies, reduce delay of their physical attacks for three turns, and grant them Last Stand. 	(VII)
 	2 (1 use)0.01s 	Party 	Raise: 100%, h85 healPHY cast speed x3 (3 turns), HasteAwoken Savior (15s) 	(VII)
 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, reduce delay of all allies' physical attacks for three turns, grant them Haste and Last Stand, and temporarily grant the user Awoken Savior Mode. 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, reduce delay of all allies' physical attacks for three turns, grant them Haste and Last Stand, and temporarily grant the user Awoken Savior Mode. 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, reduce delay of all allies' physical attacks for three turns, grant them Haste and Last Stand, and temporarily grant the user Awoken Savior Mode. 	(VII)
 	Awoken Savior: White Magic ability cast speed x3, infinite hones; follow White Magic abilities with Holy WaveHoly Wave: party HP stock scaling with White Magic ability rank (500/1000/1500/2000/3000 at rank 1/2/3/4/5) 	Awoken Savior: White Magic ability cast speed x3, infinite hones; follow White Magic abilities with Holy WaveHoly Wave: party HP stock scaling with White Magic ability rank (500/1000/1500/2000/3000 at rank 1/2/3/4/5) 	Awoken Savior: White Magic ability cast speed x3, infinite hones; follow White Magic abilities with Holy WaveHoly Wave: party HP stock scaling with White Magic ability rank (500/1000/1500/2000/3000 at rank 1/2/3/4/5) 	(VII)
 	0 (1 use)0.01s 	Party 	Protect, Shell, Haste 	(VII)
 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. 	(VII)
 	 	 	P 	(VII)
 	Instantly restore a very large amount of HP to all allies, reduce the delay of their physical attacks for three turns, grant them Last Stand, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Star Connection while in Sync Mode.	Instantly restore a very large amount of HP to all allies, reduce the delay of their physical attacks for three turns, grant them Last Stand, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Star Connection while in Sync Mode.	Instantly restore a very large amount of HP to all allies, reduce the delay of their physical attacks for three turns, grant them Last Stand, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Star Connection while in Sync Mode.	(VII)
 	 	 	P 	(VII)
 	Instantly restore HP to damaged allies, automatically heal additional damage they take (up to 3,000 HP in total), and cast Esuna on them. Does not deplete the Soul Break Gauge. 	Instantly restore HP to damaged allies, automatically heal additional damage they take (up to 3,000 HP in total), and cast Esuna on them. Does not deplete the Soul Break Gauge. 	Instantly restore HP to damaged allies, automatically heal additional damage they take (up to 3,000 HP in total), and cast Esuna on them. Does not deplete the Soul Break Gauge. 	(VII)
===Red XIII===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	23.0s 	Single 	150% physical damage 	None
 	Deal physical damage to one target. 	Deal physical damage to one target. 	Deal physical damage to one target. 	None
 	23.0s 	Party 	Protect, Haste 	(VII)
 	Give the party Protect and Haste. 	Give the party Protect and Haste. 	Give the party Protect and Haste. 	(VII)
 	23.0s 	All 	717% magic damage 	(VII)
 	Deals magic lightning damage to all targets. 	Deals magic lightning damage to all targets. 	Deals magic lightning damage to all targets. 	(VII)
 	22.50s 	Party 	Refill 1 random ability use 	(VII)
 	Restore one ability use to each ally. 	Restore one ability use to each ally. 	Restore one ability use to each ally. 	(VII)
 	22.50s 	Random 	78% ranged damage/hitParty Shell 	(VII)
 	Deal ten ranged physical attacks to random targets, and grant Shell to all allies. 	Deal ten ranged physical attacks to random targets, and grant Shell to all allies. 	Deal ten ranged physical attacks to random targets, and grant Shell to all allies. 	(VII)
 	22.50s 	Party 	ATK/DEF/MND +30% (25s) 	(VII)
 	Temporarily raise the Attack and Mind of all allies a moderate amount, and their Defense a small amount. 	Temporarily raise the Attack and Mind of all allies a moderate amount, and their Defense a small amount. 	Temporarily raise the Attack and Mind of all allies a moderate amount, and their Defense a small amount. 	(VII)
 	22.50s 	Party 	ATK/MAG +30% (25s), RegenSelf Haste, Burst Mode (15s) 	(VII)
 	Temporarily raise the Attack and Magic of all allies a moderate amount, grant them major Regen, and grant Haste and Burst Mode to the user. 	Temporarily raise the Attack and Magic of all allies a moderate amount, grant them major Regen, and grant Haste and Burst Mode to the user. 	Temporarily raise the Attack and Magic of all allies a moderate amount, grant them major Regen, and grant Haste and Burst Mode to the user. 	(VII)
 	Steelbreak Howl: 200% physical, target DEF -40% (15s) Stone Fang: 200% physical, target RES -40% (15s) 	Steelbreak Howl: 200% physical, target DEF -40% (15s) Stone Fang: 200% physical, target RES -40% (15s) 	Steelbreak Howl: 200% physical, target DEF -40% (15s) Stone Fang: 200% physical, target RES -40% (15s) 	(VII)
 	22.50s 	Party 	HasteATK/DEF/RES +30% (25s), status barrier 	(VII)
 	Grant Haste to all allies, temporarily raise their Attack a moderate amount and Defense and Resistance a small amount, and grant them a barrier that enables them to avoid one debuff. 	Grant Haste to all allies, temporarily raise their Attack a moderate amount and Defense and Resistance a small amount, and grant them a barrier that enables them to avoid one debuff. 	Grant Haste to all allies, temporarily raise their Attack a moderate amount and Defense and Resistance a small amount, and grant them a barrier that enables them to avoid one debuff. 	(VII)
 	22.50s 	Party 	150-hit earth chain (+50% field, 15s)MAG +50% (25s) 	(VII)
 	Trigger an earth chain up to 150 hits long that increases the earth damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Trigger an earth chain up to 150 hits long that increases the earth damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Trigger an earth chain up to 150 hits long that increases the earth damage of all allies a large amount, and temporarily raise their Magic a large amount. 	(VII)
 	22.50s 	Single 	173% magic damage/hitParty earth reflection barrier (25s)Party instant cast (1 turn) 	Spring Gun Clip (VII)
 	Deal ten magic earth attacks to one enemy, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as earth damage, and remove delay from all allies' actions for one turn. 	Deal ten magic earth attacks to one enemy, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as earth damage, and remove delay from all allies' actions for one turn. 	Deal ten magic earth attacks to one enemy, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as earth damage, and remove delay from all allies' actions for one turn. 	Spring Gun Clip (VII)
 	2 (1 use)2.50s 	Single 	150% magic damage/hit, earth infusion (25s)Awoken Earth, Cap Break +1 (15s)Self cast speed x3 (15s)Follow 2 earth abilities with Howling Stone (15s) 	Diamond Barrette (VII)
 	Deal fifteen magic earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Earth Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and cause every second earth ability the user uses to trigger the follow-up ability Howling Stone, dealing six magic earth and non-elemental attacks to one target.	Deal fifteen magic earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Earth Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and cause every second earth ability the user uses to trigger the follow-up ability Howling Stone, dealing six magic earth and non-elemental attacks to one target.	Deal fifteen magic earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Earth Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and cause every second earth ability the user uses to trigger the follow-up ability Howling Stone, dealing six magic earth and non-elemental attacks to one target.	Diamond Barrette (VII)
 	Awoken Earth: earth ability rank boost, dualcast, infinite honesHowling Stone: 6x 277% earth/NE magic (BLK) 	Awoken Earth: earth ability rank boost, dualcast, infinite honesHowling Stone: 6x 277% earth/NE magic (BLK) 	Awoken Earth: earth ability rank boost, dualcast, infinite honesHowling Stone: 6x 277% earth/NE magic (BLK) 	Diamond Barrette (VII)
 	3 (1 use)2.50s 	Single 	2650% magic damage/hit 	Cosmo Barrette (VII)
 	Deal three massive magic earth attacks to one enemy. Can break the damage cap. 	Deal three massive magic earth attacks to one enemy. Can break the damage cap. 	Deal three massive magic earth attacks to one enemy. Can break the damage cap. 	Cosmo Barrette (VII)
 	0 (1 use)0.01s 	Self 	Empowered Infusion: earth (25s)Instant cast (1 turn) 	Red XIII's Bracelets (VII)
 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Red XIII's Bracelets (VII)
 	 	 	 	Improved Mythril Clip (VII)
 	Deal fifteen magic earth and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and reduce the user's ATB charge time. 	Deal fifteen magic earth and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and reduce the user's ATB charge time. 	Deal fifteen magic earth and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and reduce the user's ATB charge time. 	Improved Mythril Clip (VII)
===Yuffie===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Single 	150% physical damage 	None
 	Deal physical damage to one target. 	Deal physical damage to one target. 	Deal physical damage to one target. 	None
 	22.50s 	All 	120% ranged damage/hit, 50% Slow 	(VII)
 	Deal three ranged physical earth attacks to all targets, with a moderate chance to Slow them. 	Deal three ranged physical earth attacks to all targets, with a moderate chance to Slow them. 	Deal three ranged physical earth attacks to all targets, with a moderate chance to Slow them. 	(VII)
 	20.01s 	Party 	40% max HP party heal 	Wutai Headband (VII)
 	Instantly restore a moderate amount of HP to the party, based on their maximum HP. 	Instantly restore a moderate amount of HP to the party, based on their maximum HP. 	Instantly restore a moderate amount of HP to the party, based on their maximum HP. 	Wutai Headband (VII)
 	22.50s 	Single 	66% damage/hit (50% Sap) 	(VII)
 	Deal eight physical attacks to one target, with a moderate chance to Sap it. 	Deal eight physical attacks to one target, with a moderate chance to Sap it. 	Deal eight physical attacks to one target, with a moderate chance to Sap it. 	(VII)
 	20.01s 	All 	200% ranged damage/hitParty Mirror Image 	(VII)
 	Instantly deal three ranged physical attacks to all targets, and enable each ally to avoid one physical attack. 	Instantly deal three ranged physical attacks to all targets, and enable each ally to avoid one physical attack. 	Instantly deal three ranged physical attacks to all targets, and enable each ally to avoid one physical attack. 	(VII)
 	22.50s 	All 	102% ranged damage/hitWater infusion (25s)Self Haste, Burst Mode (15s) 	(VII)
 	Deal five ranged physical water and non-elemental attacks to all targets, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. 	Deal five ranged physical water and non-elemental attacks to all targets, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. 	Deal five ranged physical water and non-elemental attacks to all targets, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. 	(VII)
 	Riptide: 4x 47% water/NE ranged Eroding Wave: 2x 86% group water/NE ranged, steal 20% of target ATK/DEF (20s) 	Riptide: 4x 47% water/NE ranged Eroding Wave: 2x 86% group water/NE ranged, steal 20% of target ATK/DEF (20s) 	Riptide: 4x 47% water/NE ranged Eroding Wave: 2x 86% group water/NE ranged, steal 20% of target ATK/DEF (20s) 	(VII)
 	20.01s 	Single 	88% physical damage/hitTarget ATK/DEF -50% (25s)40% max HP party heal 	(VII)
 	Instantly deal eight physical water and non-elemental attacks to one target, lower its Attack and Defense a large amount, and restore a moderate amount of HP to all allies based on their max HP. 	Instantly deal eight physical water and non-elemental attacks to one target, lower its Attack and Defense a large amount, and restore a moderate amount of HP to all allies based on their max HP. 	Instantly deal eight physical water and non-elemental attacks to one target, lower its Attack and Defense a large amount, and restore a moderate amount of HP to all allies based on their max HP. 	(VII)
 	20.01s 	All 	83% ranged damage/hitTarget water weakness +20% (25s)Self Haste, Burst Mode (15s) 	(VII)
 	Instantly deal six ranged physical water and non-elemental attacks to all targets, temporarily lower their water resistance, and grant Haste and Burst Mode to the user. 	Instantly deal six ranged physical water and non-elemental attacks to all targets, temporarily lower their water resistance, and grant Haste and Burst Mode to the user. 	Instantly deal six ranged physical water and non-elemental attacks to all targets, temporarily lower their water resistance, and grant Haste and Burst Mode to the user. 	(VII)
 	Way of the Mirror: 4x 75% water/NE ranged, self Mirror Image Cup Overflowing: 166% water/NE ranged, refill 1 ability use 	Way of the Mirror: 4x 75% water/NE ranged, self Mirror Image Cup Overflowing: 166% water/NE ranged, refill 1 ability use 	Way of the Mirror: 4x 75% water/NE ranged, self Mirror Image Cup Overflowing: 166% water/NE ranged, refill 1 ability use 	(VII)
 	3 (1 use)2.50s 	Single 	55% ranged damage/hit, then 800% 	(VII)
 	Deal twenty massive ranged physical water attacks and one ranged physical water attack that can break the damage cap to one enemy. 	Deal twenty massive ranged physical water attacks and one ranged physical water attack that can break the damage cap to one enemy. 	Deal twenty massive ranged physical water attacks and one ranged physical water attack that can break the damage cap to one enemy. 	(VII)
 	22.50s 	Single 	71% physical damage/hitWater infusion (25s), self Mirror ImageFollow water abilities with Torrent Blade (15s) 	(VII)
 	Deal ten ranged physical water and non-elemental attacks to one target, grant Mirror Image to the user, temporarily infuse the user with the power of water, and cause the user's water abilities to trigger Torrent Blade, dealing four, six, or eight ranged physical water and non-elemental attacks to one target. Number of attacks depends on the Mirror Image stacks on the user. 	Deal ten ranged physical water and non-elemental attacks to one target, grant Mirror Image to the user, temporarily infuse the user with the power of water, and cause the user's water abilities to trigger Torrent Blade, dealing four, six, or eight ranged physical water and non-elemental attacks to one target. Number of attacks depends on the Mirror Image stacks on the user. 	Deal ten ranged physical water and non-elemental attacks to one target, grant Mirror Image to the user, temporarily infuse the user with the power of water, and cause the user's water abilities to trigger Torrent Blade, dealing four, six, or eight ranged physical water and non-elemental attacks to one target. Number of attacks depends on the Mirror Image stacks on the user. 	(VII)
 	Torrent Blade: 32% water/NE ranged (4/6/8 hits with 0/1/2 Mirror Image stacks) 	Torrent Blade: 32% water/NE ranged (4/6/8 hits with 0/1/2 Mirror Image stacks) 	Torrent Blade: 32% water/NE ranged (4/6/8 hits with 0/1/2 Mirror Image stacks) 	(VII)
 	1 (3 uses)0.01s 	Self 	Mirror Image x2, Ninja ability rank boost(+5/10/15/20/30% damage at rank 1/2/3/4/5) 	(VII)
 	Instantly grant two stacks of Mirror Image to the user, temporarily grant the user Multiple Reflections (up to two stacks), and grant up to moderate Ability Boost to the user's ninja abilities. 	Instantly grant two stacks of Mirror Image to the user, temporarily grant the user Multiple Reflections (up to two stacks), and grant up to moderate Ability Boost to the user's ninja abilities. 	Instantly grant two stacks of Mirror Image to the user, temporarily grant the user Multiple Reflections (up to two stacks), and grant up to moderate Ability Boost to the user's ninja abilities. 	(VII)
 	2 (1 use)2.50s 	Single 	60% ranged damage/hit, water infusion (25s)Awoken Ninja, Cap Break +1 (15s)Follow 2 Ninja abilities with Fleeting Instant (15s) 	(VII)
 	Deal fifteen ranged physical water, earth, and non-elemental attacks to one target, temporarily infuse the user with the power of water, temporarily grant the user Awoken Ninja Mode, increase the user's Cap Break Level by 1, and cause every second ninja ability used by the user to trigger the follow-up ability Fleeting Instant, dealing six, eight, or ten ranged physical water, earth, and non-elemental attacks to one target. Number of attacks depends on the Mirror Image stacks on the user.	Deal fifteen ranged physical water, earth, and non-elemental attacks to one target, temporarily infuse the user with the power of water, temporarily grant the user Awoken Ninja Mode, increase the user's Cap Break Level by 1, and cause every second ninja ability used by the user to trigger the follow-up ability Fleeting Instant, dealing six, eight, or ten ranged physical water, earth, and non-elemental attacks to one target. Number of attacks depends on the Mirror Image stacks on the user.	Deal fifteen ranged physical water, earth, and non-elemental attacks to one target, temporarily infuse the user with the power of water, temporarily grant the user Awoken Ninja Mode, increase the user's Cap Break Level by 1, and cause every second ninja ability used by the user to trigger the follow-up ability Fleeting Instant, dealing six, eight, or ten ranged physical water, earth, and non-elemental attacks to one target. Number of attacks depends on the Mirror Image stacks on the user.	(VII)
 	Awoken Ninja: Ninja ability rank boost, dualcast, infinite honesFleeting Instant: 46% water/earth/NE ranged physical (6/8/10 hits with 0/1/2 Mirror Image stacks) 	Awoken Ninja: Ninja ability rank boost, dualcast, infinite honesFleeting Instant: 46% water/earth/NE ranged physical (6/8/10 hits with 0/1/2 Mirror Image stacks) 	Awoken Ninja: Ninja ability rank boost, dualcast, infinite honesFleeting Instant: 46% water/earth/NE ranged physical (6/8/10 hits with 0/1/2 Mirror Image stacks) 	(VII)
 	 	 	 	(VII)
 	Deal fifteen ranged physical earth and non-elemental attacks to one enemy, grant all allies Mirror Image, enabling them to avoid one physical attack, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Primordial Mode, increase the user's Cap Break Level by 1, and cause every third earth ability used by the user to trigger the follow-up ability Heaven and Earth. 	Deal fifteen ranged physical earth and non-elemental attacks to one enemy, grant all allies Mirror Image, enabling them to avoid one physical attack, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Primordial Mode, increase the user's Cap Break Level by 1, and cause every third earth ability used by the user to trigger the follow-up ability Heaven and Earth. 	Deal fifteen ranged physical earth and non-elemental attacks to one enemy, grant all allies Mirror Image, enabling them to avoid one physical attack, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Primordial Mode, increase the user's Cap Break Level by 1, and cause every third earth ability used by the user to trigger the follow-up ability Heaven and Earth. 	(VII)
 	 	 	 	(VII)
 	Deal three massive ranged physical earth attacks to one enemy. Can break the damage cap. 	Deal three massive ranged physical earth attacks to one enemy. Can break the damage cap. 	Deal three massive ranged physical earth attacks to one enemy. Can break the damage cap. 	(VII)
 	 	 	 	(VII)
 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Linked Materia Mode II. After entering Linked Materia Mode II, using a water or earth ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Linked Materia Mode II. After entering Linked Materia Mode II, using a water or earth ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Linked Materia Mode II. After entering Linked Materia Mode II, using a water or earth ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. 	(VII)
 	 	 	 	(VII)
 	Instantly activate a water chain up to 99 hits long that increases the water damage of all allies a large amount, temporarily raise their Attack a large amount, and temporarily raise their water attack level by 2. 	Instantly activate a water chain up to 99 hits long that increases the water damage of all allies a large amount, temporarily raise their Attack a large amount, and temporarily raise their water attack level by 2. 	Instantly activate a water chain up to 99 hits long that increases the water damage of all allies a large amount, temporarily raise their Attack a large amount, and temporarily raise their water attack level by 2. 	(VII)
 	 	 	 	(VII)
 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	(VII)
===Cait Sith===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Single 	1, 22, 333, 444, 555 or 6666 fixed damage 	None
 	Deal one of six amounts of fixed damage to one target. 	Deal one of six amounts of fixed damage to one target. 	Deal one of six amounts of fixed damage to one target. 	None
 	22.50s 	All 	237%, 316% or 395% white magic damage/hitTarget ATK/MAG -50% (25s) 	(VII)
 	Deal three random amounts of white magic non-elemental damage to all targets, and temporarily lower their Attack and Magic a large amount. 	Deal three random amounts of white magic non-elemental damage to all targets, and temporarily lower their Attack and Magic a large amount. 	Deal three random amounts of white magic non-elemental damage to all targets, and temporarily lower their Attack and Magic a large amount. 	(VII)
 	23.0s 	All 	Target ATK/MAG/DEF/RES -40% (25s)Party Regen 	(VII)
 	Temporarily lower the Attack, Magic, Defense, and Resistance of all enemies a large amount, and grant major Regen to all allies. 	Temporarily lower the Attack, Magic, Defense, and Resistance of all enemies a large amount, and grant major Regen to all allies. 	Temporarily lower the Attack, Magic, Defense, and Resistance of all enemies a large amount, and grant major Regen to all allies. 	(VII)
 	22.50s 	Single 	223% white magic damage/hitParty critical = 50% (25s) 	(VII)
 	Deal eight white magic non-elemental attacks to one target, and temporarily set the critical hit chance of all allies to 50%. 	Deal eight white magic non-elemental attacks to one target, and temporarily set the critical hit chance of all allies to 50%. 	Deal eight white magic non-elemental attacks to one target, and temporarily set the critical hit chance of all allies to 50%. 	(VII)
 	22.50s 	Party 	ATK/DEF +30%, critical = 50% (25s)Self Haste, Burst Mode (15s) 	(VII)
 	Temporarily raise the Attack of all allies a moderate amount and Defense a small amount, set their critical hit chance to 50%, and grant Haste and Burst Mode to the user. 	Temporarily raise the Attack of all allies a moderate amount and Defense a small amount, set their critical hit chance to 50%, and grant Haste and Burst Mode to the user. 	Temporarily raise the Attack of all allies a moderate amount and Defense a small amount, set their critical hit chance to 50%, and grant Haste and Burst Mode to the user. 	(VII)
 	Toy Box Hammer: 2x 535% white magic, target ATK/DEF -20% (25s) Toy Box Fat Chocobo: 2x 535% white magic, target MAG/RES -20% (25s) 	Toy Box Hammer: 2x 535% white magic, target ATK/DEF -20% (25s) Toy Box Fat Chocobo: 2x 535% white magic, target MAG/RES -20% (25s) 	Toy Box Hammer: 2x 535% white magic, target ATK/DEF -20% (25s) Toy Box Fat Chocobo: 2x 535% white magic, target MAG/RES -20% (25s) 	(VII)
 	22.50s 	All 	Target ATK/MAG/DEF/RES -40% (25s)Party Protect/Shell/Haste 	(VII)
 	Temporarily lower the Attack, Magic, Defense, and Resistance of all enemies a large amount, and grant Protect, Shell, and Haste to all allies. 	Temporarily lower the Attack, Magic, Defense, and Resistance of all enemies a large amount, and grant Protect, Shell, and Haste to all allies. 	Temporarily lower the Attack, Magic, Defense, and Resistance of all enemies a large amount, and grant Protect, Shell, and Haste to all allies. 	(VII)
 	 	 	 	(VII)
 	Temporarily raise the Magic and Mind of all allies a large amount, grant them Haste, reduce delay of their magic attacks for two turns, temporarily increase the damage of their magic attacks a moderate amount, and grant the user Awoken Fortune-Teller Mode. Triggers instantly.	Temporarily raise the Magic and Mind of all allies a large amount, grant them Haste, reduce delay of their magic attacks for two turns, temporarily increase the damage of their magic attacks a moderate amount, and grant the user Awoken Fortune-Teller Mode. Triggers instantly.	Temporarily raise the Magic and Mind of all allies a large amount, grant them Haste, reduce delay of their magic attacks for two turns, temporarily increase the damage of their magic attacks a moderate amount, and grant the user Awoken Fortune-Teller Mode. Triggers instantly.	(VII)
 	 	 	 	(VII)
 	Instantly grant Regenga to all allies (restores 2,000 HP per tick), grant them Last Stand, and grant them a barrier that reduces the damage of one attack a very large amount. 	Instantly grant Regenga to all allies (restores 2,000 HP per tick), grant them Last Stand, and grant them a barrier that reduces the damage of one attack a very large amount. 	Instantly grant Regenga to all allies (restores 2,000 HP per tick), grant them Last Stand, and grant them a barrier that reduces the damage of one attack a very large amount. 	(VII)
 	 	 	 	(VII)
 	Instantly lower the Defense, Resistance, and Mind of all enemies a very large amount, and remove delay from the user's actions for one turn. Does not deplete the Soul Break gauge. 	Instantly lower the Defense, Resistance, and Mind of all enemies a very large amount, and remove delay from the user's actions for one turn. Does not deplete the Soul Break gauge. 	Instantly lower the Defense, Resistance, and Mind of all enemies a very large amount, and remove delay from the user's actions for one turn. Does not deplete the Soul Break gauge. 	(VII)
===Vincent===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	23.0s 	Single 	40% ranged damage/hit 	None
 	Deal four ranged physical attacks to one target. 	Deal four ranged physical attacks to one target. 	Deal four ranged physical attacks to one target. 	None
 	23.0s 	All 	360% magic damage/hitSelf MAG +20% (25s) 	(VII)
 	Deal four magic non-elemental attacks to all targets, and temporarily raise the party's Magic a small amount. 	Deal four magic non-elemental attacks to all targets, and temporarily raise the party's Magic a small amount. 	Deal four magic non-elemental attacks to all targets, and temporarily raise the party's Magic a small amount. 	(VII)
 	23.0s 	Single 	129% ranged damage/hitSelf ATK/MAG +35% (25s) 	Vincent's Cape (VII)
 	Deal four ranged physical attacks to one target, and temporarily raise the user's Attack and Magic a moderate amount. 	Deal four ranged physical attacks to one target, and temporarily raise the user's Attack and Magic a moderate amount. 	Deal four ranged physical attacks to one target, and temporarily raise the user's Attack and Magic a moderate amount. 	Vincent's Cape (VII)
 	22.50s 	Single 	221% magic damage/hitFire infusion (25s) 	(VII)
 	Deal eight magic fire attacks to one target, and temporarily infuse the user with the power of fire. 	Deal eight magic fire attacks to one target, and temporarily infuse the user with the power of fire. 	Deal eight magic fire attacks to one target, and temporarily infuse the user with the power of fire. 	(VII)
 	22.50s 	All 	94% physical or 226% magic damage/hitParty reflection barrier (30s)Self Haste, Burst Mode (15s) 	Vincent's Glove (VII)
 	Deals six fire and non-elemental physical or magic attacks to all targets, grants allies a barrier that reflects damage back at the attacker, and grants Burst Mode to the user. Attack type depends on the stats of the user. 	Deals six fire and non-elemental physical or magic attacks to all targets, grants allies a barrier that reflects damage back at the attacker, and grants Burst Mode to the user. Attack type depends on the stats of the user. 	Deals six fire and non-elemental physical or magic attacks to all targets, grants allies a barrier that reflects damage back at the attacker, and grants Burst Mode to the user. Attack type depends on the stats of the user. 	Vincent's Glove (VII)
 	Claws of the Damned: 4x 47% fire/NE physical (65% with Doom) Howl of the Damned: 4x 204% fire/NE magic (286% with Doom) 	Claws of the Damned: 4x 47% fire/NE physical (65% with Doom) Howl of the Damned: 4x 204% fire/NE magic (286% with Doom) 	Claws of the Damned: 4x 47% fire/NE physical (65% with Doom) Howl of the Damned: 4x 204% fire/NE magic (286% with Doom) 	Vincent's Glove (VII)
 	22.50s 	All 	85% ranged or 225% magic damage/hitSelf cast speed x2 (1 turn)Fire infusion (25s)EX Mode: Hellhound (15s) 	(VII-DoC)
 	Deal six ranged physical or magic fire and non-elemental attacks to all targets, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of fire, and enter Hellhound EX mode. Hellhound EX mode temporarily raises the user's Attack or Magic a moderate amount, and reduces delay of the user's next action after using a fire attack. Type of damage dealt and stat raised depends on the user's stats.	Deal six ranged physical or magic fire and non-elemental attacks to all targets, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of fire, and enter Hellhound EX mode. Hellhound EX mode temporarily raises the user's Attack or Magic a moderate amount, and reduces delay of the user's next action after using a fire attack. Type of damage dealt and stat raised depends on the user's stats.	Deal six ranged physical or magic fire and non-elemental attacks to all targets, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of fire, and enter Hellhound EX mode. Hellhound EX mode temporarily raises the user's Attack or Magic a moderate amount, and reduces delay of the user's next action after using a fire attack. Type of damage dealt and stat raised depends on the user's stats.	(VII-DoC)
 	Hellhound: ATK or MAG +30% (depends on higher stat), fire ⇨ cast speed x2 (1 turn) 	Hellhound: ATK or MAG +30% (depends on higher stat), fire ⇨ cast speed x2 (1 turn) 	Hellhound: ATK or MAG +30% (depends on higher stat), fire ⇨ cast speed x2 (1 turn) 	(VII-DoC)
 	22.50s 	Party 	150-hit fire chain (+50% field, 15s)MAG +50% (25s) 	(VII)
 	Trigger a fire chain up to 150 hits long that increases the fire damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Trigger a fire chain up to 150 hits long that increases the fire damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Trigger a fire chain up to 150 hits long that increases the fire damage of all allies a large amount, and temporarily raise their Magic a large amount. 	(VII)
 	22.50s 	Single 	83% ranged or 188% magic damage/hitParty fire reflection barrier (25s)Self Haste, Burst Mode (15s) 	(VII)
 	Deal eight ranged physical or magic fire and non-elemental attacks to one enemy, temporarily grant all allies a barrier that reflects a portion of damage taken back at the attacker as fire damage, and grant Haste and Burst Mode to the user. Attack type depends on the user's stats. 	Deal eight ranged physical or magic fire and non-elemental attacks to one enemy, temporarily grant all allies a barrier that reflects a portion of damage taken back at the attacker as fire damage, and grant Haste and Burst Mode to the user. Attack type depends on the user's stats. 	Deal eight ranged physical or magic fire and non-elemental attacks to one enemy, temporarily grant all allies a barrier that reflects a portion of damage taken back at the attacker as fire damage, and grant Haste and Burst Mode to the user. Attack type depends on the user's stats. 	(VII)
 	Brimming Chaos: 4x 67% (PHY ranged) fire/NE or 204% (BLK) fire/NE Dual Slugs: 3x 66% (PHY ranged) or 265% (BLK) fire/NE, self cast speed x2 (2 turns) 	Brimming Chaos: 4x 67% (PHY ranged) fire/NE or 204% (BLK) fire/NE Dual Slugs: 3x 66% (PHY ranged) or 265% (BLK) fire/NE, self cast speed x2 (2 turns) 	Brimming Chaos: 4x 67% (PHY ranged) fire/NE or 204% (BLK) fire/NE Dual Slugs: 3x 66% (PHY ranged) or 265% (BLK) fire/NE, self cast speed x2 (2 turns) 	(VII)
 	20.01s 	Single 	72% physical or 173% magic damage/hitFire infusion (25s)Self instant cast (1 turn)Brave Mode: Beastly Shot (15s) (starting at Lv 2) 	(VII)
 	Instantly deal ten ranged physical or magic fire attacks, temporarily infuse the user with the power of fire, remove delay from the user's actions for one turn, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. Attack type depends on the user's stats. 	Instantly deal ten ranged physical or magic fire attacks, temporarily infuse the user with the power of fire, remove delay from the user's actions for one turn, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. Attack type depends on the user's stats. 	Instantly deal ten ranged physical or magic fire attacks, temporarily infuse the user with the power of fire, remove delay from the user's actions for one turn, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. Attack type depends on the user's stats. 	(VII)
 	Beastly Shot: (+1 on fire abilities)Lv 0: 192% fire ranged or 792% fire magicLv 1: 325% fire ranged or 1200% fire magic (99999 cap)Lv 2: 650% fire ranged or 2080% fire magic (99999 cap)Lv 3: 1015% fire ranged or 3500% fire magic (99999 cap) 	Beastly Shot: (+1 on fire abilities)Lv 0: 192% fire ranged or 792% fire magicLv 1: 325% fire ranged or 1200% fire magic (99999 cap)Lv 2: 650% fire ranged or 2080% fire magic (99999 cap)Lv 3: 1015% fire ranged or 3500% fire magic (99999 cap) 	Beastly Shot: (+1 on fire abilities)Lv 0: 192% fire ranged or 792% fire magicLv 1: 325% fire ranged or 1200% fire magic (99999 cap)Lv 2: 650% fire ranged or 2080% fire magic (99999 cap)Lv 3: 1015% fire ranged or 3500% fire magic (99999 cap) 	
 	1 (3 uses)0.01s 	Single 	52% physical or 125% magic damage/hitEmpowered Infusion: fire (25s) 	(VII)
 	Instantly deal six ranged physical or magic fire and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for fire. Attack type depends on the user's stats. 	Instantly deal six ranged physical or magic fire and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for fire. Attack type depends on the user's stats. 	Instantly deal six ranged physical or magic fire and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for fire. Attack type depends on the user's stats. 	(VII)
 	22.50s 	Single 	60% ranged or 150% magic damage/hitFire infusion (25s)Awoken Fire, Cap Break +1 (15s)Beast Mode (25s) 	(VII)
 	Deal fifteen ranged physical or magic fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, and enter Beast Mode. Attack type depends on the stats of the user. 	Deal fifteen ranged physical or magic fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, and enter Beast Mode. Attack type depends on the stats of the user. 	Deal fifteen ranged physical or magic fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, and enter Beast Mode. Attack type depends on the stats of the user. 	(VII)
 	Awoken Fire: fire ability rank boost, dualcast, infinite honesBeast Mode: ATK/MAG/DEF/RES/MND/ACC/EVA +20%, cast speed x2 	Awoken Fire: fire ability rank boost, dualcast, infinite honesBeast Mode: ATK/MAG/DEF/RES/MND/ACC/EVA +20%, cast speed x2 	Awoken Fire: fire ability rank boost, dualcast, infinite honesBeast Mode: ATK/MAG/DEF/RES/MND/ACC/EVA +20%, cast speed x2 	(VII)
 	 	 	 	(VII)
 	Deal fifteen ranged physical or magic fire and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Beast Mode, temporarily raising some of the user's stats a moderate amount, and reducing delay of the user's actions. Attack type depends on the user's stats. 	Deal fifteen ranged physical or magic fire and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Beast Mode, temporarily raising some of the user's stats a moderate amount, and reducing delay of the user's actions. Attack type depends on the user's stats. 	Deal fifteen ranged physical or magic fire and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Beast Mode, temporarily raising some of the user's stats a moderate amount, and reducing delay of the user's actions. Attack type depends on the user's stats. 	(VII)
 	 	 	 	(VII)
 	Deal fifteen ranged physical or magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant all allies a Fire Reflection Barrier, and cause fire abilities used by the user to reduce delay of the actions of the user and all allies in the same row for one turn. Attack type depends on the user's stats. 	Deal fifteen ranged physical or magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant all allies a Fire Reflection Barrier, and cause fire abilities used by the user to reduce delay of the actions of the user and all allies in the same row for one turn. Attack type depends on the user's stats. 	Deal fifteen ranged physical or magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant all allies a Fire Reflection Barrier, and cause fire abilities used by the user to reduce delay of the actions of the user and all allies in the same row for one turn. Attack type depends on the user's stats. 	(VII)
 	 	 	 	(VII)
 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	(VII)
===Zack===
Soul Break 	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.75s 	Single 	50% physical damage/hit 	None
 	Deal three successive attacks. 	Deal three successive attacks. 	Deal three successive attacks. 	None
 	22.75s 	Single 	65% physical damage/hit 	Buster Sword (VII-CC)
 	Launch a series of eight non-elemental attacks on a single target. 	Launch a series of eight non-elemental attacks on a single target. 	Launch a series of eight non-elemental attacks on a single target. 	Buster Sword (VII-CC)
 	22.50s 	All 	137% ranged damage/hit (100% Interrupt) 	Zack's Gloves (VII)
 	Deal three ranged physical attacks to all targets, with a high chance to interrupt their actions. 	Deal three ranged physical attacks to all targets, with a high chance to interrupt their actions. 	Deal three ranged physical attacks to all targets, with a high chance to interrupt their actions. 	Zack's Gloves (VII)
 	22.50s 	All 	150% ranged damage/hitParty Haste 	Apocalypse (VII)
 	Deal four ranged physical attacks to all targets, and grant Haste to all allies. 	Deal four ranged physical attacks to all targets, and grant Haste to all allies. 	Deal four ranged physical attacks to all targets, and grant Haste to all allies. 	Apocalypse (VII)
 	22.50s 	Random 	96% ranged damage/hitTarget wind weakness +20% (25s)Self Haste, Burst Mode (15s) 	Rune Blade (VII-CC)
 	Deal eight ranged physical wind and earth attacks to random targets, lower their resistance to wind, and grant Haste and Burst Mode to the user. 	Deal eight ranged physical wind and earth attacks to random targets, lower their resistance to wind, and grant Haste and Burst Mode to the user. 	Deal eight ranged physical wind and earth attacks to random targets, lower their resistance to wind, and grant Haste and Burst Mode to the user. 	Rune Blade (VII-CC)
 	Eye of the Tornado: 4x 47% wind/NE physical Blast Rush: 2x 60% group wind/NE physical 	Eye of the Tornado: 4x 47% wind/NE physical Blast Rush: 2x 60% group wind/NE physical 	Eye of the Tornado: 4x 47% wind/NE physical Blast Rush: 2x 60% group wind/NE physical 	Rune Blade (VII-CC)
 	22.50s 	Party 	99-hit earth chain (+20% field, 15s)ATK +50%, critical damage +50% (25s) 	Enhancer (VII-CC)
 	Trigger a wind chain up to 99 hits long that increases the wind damage of all allies a small amount, temporarily increase the Attack of all allies a large amount, and increase the damage of their critical hits. 	Trigger a wind chain up to 99 hits long that increases the wind damage of all allies a small amount, temporarily increase the Attack of all allies a large amount, and increase the damage of their critical hits. 	Trigger a wind chain up to 99 hits long that increases the wind damage of all allies a small amount, temporarily increase the Attack of all allies a large amount, and increase the damage of their critical hits. 	Enhancer (VII-CC)
 	22.50s 	Random 	68% physical damage/hitTarget wind weakness +20% (25s)Self ATK/DEF +30% (25s)Self cast speed x2 (1 turn)Wind abilities ⇨ self cast speed x2 (1 turn) (15s) 	Force Stealer (VII-CC)
 	Deal ten physical wind and non-elemental attacks to random targets, temporarily lower their wind resistance, raise the user's Attack a moderate amount and Defense a small amount, reduce delay of the user's actions for one turn, and temporarily cause the user's wind attacks to reduce delay of the user's actions for one turn. 	Deal ten physical wind and non-elemental attacks to random targets, temporarily lower their wind resistance, raise the user's Attack a moderate amount and Defense a small amount, reduce delay of the user's actions for one turn, and temporarily cause the user's wind attacks to reduce delay of the user's actions for one turn. 	Deal ten physical wind and non-elemental attacks to random targets, temporarily lower their wind resistance, raise the user's Attack a moderate amount and Defense a small amount, reduce delay of the user's actions for one turn, and temporarily cause the user's wind attacks to reduce delay of the user's actions for one turn. 	Force Stealer (VII-CC)
 	2 (1 use)2.50s 	Single 	60% physical damage/hitParty critical damage +50% (25s)Awoken Wind, Cap Break +1 (15s)Follow 3 wind abilities with Hard Blast (15s) 	Ragnarok (VII-CC)
 	Deal fifteen physical wind and non-elemental attacks to one target, temporarily increase the critical hit damage of all allies, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, and cause every third wind ability they use to trigger the follow-up ability Hard Blast, dealing six physical wind and non-elemental attacks to one target, and temporarily lowering its wind resistance level by 1.	Deal fifteen physical wind and non-elemental attacks to one target, temporarily increase the critical hit damage of all allies, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, and cause every third wind ability they use to trigger the follow-up ability Hard Blast, dealing six physical wind and non-elemental attacks to one target, and temporarily lowering its wind resistance level by 1.	Deal fifteen physical wind and non-elemental attacks to one target, temporarily increase the critical hit damage of all allies, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, and cause every third wind ability they use to trigger the follow-up ability Hard Blast, dealing six physical wind and non-elemental attacks to one target, and temporarily lowering its wind resistance level by 1.	Ragnarok (VII-CC)
 	Awoken Wind: wind ability dualcast, rank boost, infinite honesHard Blast: 6x 50% wind/NE physical, target wind weakness +10% (15s) 	Awoken Wind: wind ability dualcast, rank boost, infinite honesHard Blast: 6x 50% wind/NE physical, target wind weakness +10% (15s) 	Awoken Wind: wind ability dualcast, rank boost, infinite honesHard Blast: 6x 50% wind/NE physical, target wind weakness +10% (15s) 	Ragnarok (VII-CC)
 	0 (1 use)2.50s 	Single 	52% physical damage/hitTarget wind weakness +20% (15s) 	Yoshiyuki (VII-CC)
 	Instantly deal six physical wind and non-elemental attacks to one enemy, and temporarily lower its wind resistance level by 2. Does not deplete the Soul Break gauge. 	Instantly deal six physical wind and non-elemental attacks to one enemy, and temporarily lower its wind resistance level by 2. Does not deplete the Soul Break gauge. 	Instantly deal six physical wind and non-elemental attacks to one enemy, and temporarily lower its wind resistance level by 2. Does not deplete the Soul Break gauge. 	Yoshiyuki (VII-CC)
 	 	 	 	Zack's Guise (VII-CC)
 	Deal twenty massive physical wind attacks to one enemy, followed by an additional physical wind attack that can break the damage cap. 	Deal twenty massive physical wind attacks to one enemy, followed by an additional physical wind attack that can break the damage cap. 	Deal twenty massive physical wind attacks to one enemy, followed by an additional physical wind attack that can break the damage cap. 	Zack's Guise (VII-CC)
 	 	 	 	Ultima Blade (VII-CC)
 	Deal ten physical wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, temporarily cause wind abilities used by the user to reduce delay of physical attacks of all allies in the front row for one turn, and cause wind abilities used by the user to trigger the follow-up ability Swirling Storm, dealing six physical wind and non-elemental attacks to one target. 	Deal ten physical wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, temporarily cause wind abilities used by the user to reduce delay of physical attacks of all allies in the front row for one turn, and cause wind abilities used by the user to trigger the follow-up ability Swirling Storm, dealing six physical wind and non-elemental attacks to one target. 	Deal ten physical wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, temporarily cause wind abilities used by the user to reduce delay of physical attacks of all allies in the front row for one turn, and cause wind abilities used by the user to trigger the follow-up ability Swirling Storm, dealing six physical wind and non-elemental attacks to one target. 	Ultima Blade (VII-CC)
 	 	 	 	Beach Parasol (VII-CC)
 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly. 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly. 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly. 	Beach Parasol (VII-CC)
{{A|Road to Heroism}}	 	 	 	Ame no Murakumo (VII-CC)
{{A|Road to Heroism}}	Deal fifteen physical wind, dark, and non-elemental attacks to one target, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, grant the user Aspiring Hero Mode, and cause every second wind ability used by the user to trigger the follow-up ability Hell Aero. The effects of Hell Aero depend on whether Sephiroth is in the party. 	Deal fifteen physical wind, dark, and non-elemental attacks to one target, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, grant the user Aspiring Hero Mode, and cause every second wind ability used by the user to trigger the follow-up ability Hell Aero. The effects of Hell Aero depend on whether Sephiroth is in the party. 	Deal fifteen physical wind, dark, and non-elemental attacks to one target, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, grant the user Aspiring Hero Mode, and cause every second wind ability used by the user to trigger the follow-up ability Hell Aero. The effects of Hell Aero depend on whether Sephiroth is in the party. 	Ame no Murakumo (VII-CC)
 	 	 	 	Genji Helm (VII-CC)
 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Genji Helm (VII-CC)
===Sephiroth===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	All 	110% physical damage 	None
 	Deliver a lightning-quick sword slash. 	Deliver a lightning-quick sword slash. 	Deliver a lightning-quick sword slash. 	None
 	22.50s 	All 	336% physical damage 	(VII)
 	Unleash a deadly dive from above. 	Unleash a deadly dive from above. 	Unleash a deadly dive from above. 	(VII)
 	22.50s 	All 	350% physical damage (50% Blind) 	(VII)
 	Damage and have a moderate chance to Blind all targets. 	Damage and have a moderate chance to Blind all targets. 	Damage and have a moderate chance to Blind all targets. 	(VII)
 	22.50s 	Single 	195% physical damage/hit (35% Sap) 	(VII)
 	Deal four successive physical attacks to one target, with a moderate chance to Sap it. 	Deal four successive physical attacks to one target, with a moderate chance to Sap it. 	Deal four successive physical attacks to one target, with a moderate chance to Sap it. 	(VII)
 	22.50s 	All 	100% physical damage/hitFire infusion (25s) 	Sephiroth's Coat (VII)
 	Deal four ranged physical fire attacks to all targets, and temporarily infuse the user with the power of fire. 	Deal four ranged physical fire attacks to all targets, and temporarily infuse the user with the power of fire. 	Deal four ranged physical fire attacks to all targets, and temporarily infuse the user with the power of fire. 	Sephiroth's Coat (VII)
 	22.50s 	All 	154% physical damage/hitSelf Haste, Burst Mode (15s) 	Masamune-Shinuchi (VII)
 	Deal four physical attacks to all targets, and grant Haste and Burst Mode to the user. 	Deal four physical attacks to all targets, and grant Haste and Burst Mode to the user. 	Deal four physical attacks to all targets, and grant Haste and Burst Mode to the user. 	Masamune-Shinuchi (VII)
 	Despair: 2x 1225% piercing physical Perdition's Flame: 4x 63% fire/NE physical 	Despair: 2x 1225% piercing physical Perdition's Flame: 4x 63% fire/NE physical 	Despair: 2x 1225% piercing physical Perdition's Flame: 4x 63% fire/NE physical 	Masamune-Shinuchi (VII)
 	22.50s 	Single 	77% physical damage/hitDark infusion (25s) 	Sephiroth's Glove (VII)
 	Deal ten physical dark attacks to one target, and temporarily infuse the user with the power of the dark. 	Deal ten physical dark attacks to one target, and temporarily infuse the user with the power of the dark. 	Deal ten physical dark attacks to one target, and temporarily infuse the user with the power of the dark. 	Sephiroth's Glove (VII)
 	22.50s 	Single 	1200% physical damage 	(VII)
 	Deal massive physical dark and fire damage to one target. Can break the damage cap. 	Deal massive physical dark and fire damage to one target. Can break the damage cap. 	Deal massive physical dark and fire damage to one target. Can break the damage cap. 	(VII)
 	22.50s 	Single 	78% physical damage/hitDark infusion (25s)Self Haste, Burst Mode (15s) 	(VII)
 	Deal eight physical dark and non-elemental attacks to one target, grant Shield to the user, which enables them to avoid two physical or magic attacks, infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	Deal eight physical dark and non-elemental attacks to one target, grant Shield to the user, which enables them to avoid two physical or magic attacks, infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	Deal eight physical dark and non-elemental attacks to one target, grant Shield to the user, which enables them to avoid two physical or magic attacks, infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	(VII)
 	Black Wing: 3x 60% dark/NE physical (4/5 hits at 750/1180 ATK) Fallen Angel: 2x 65% group dark/NE physical, self ATK +30%/DEF -30% (20s) 	Black Wing: 3x 60% dark/NE physical (4/5 hits at 750/1180 ATK) Fallen Angel: 2x 65% group dark/NE physical, self ATK +30%/DEF -30% (20s) 	Black Wing: 3x 60% dark/NE physical (4/5 hits at 750/1180 ATK) Fallen Angel: 2x 65% group dark/NE physical, self ATK +30%/DEF -30% (20s) 	(VII)
 	22.50s 	Single 	48% physical damage/hitEmpowered Infusion: dark (25s)Self ATK +50%, DEF/RES -15% (25s) 	(VII)
 	Deal fifteen physical dark attacks to one enemy, temporarily grant the user Empowered Infusion for the dark, lower the Defense and Resistance of the user a small amount, and raise their Attack a large amount. 	Deal fifteen physical dark attacks to one enemy, temporarily grant the user Empowered Infusion for the dark, lower the Defense and Resistance of the user a small amount, and raise their Attack a large amount. 	Deal fifteen physical dark attacks to one enemy, temporarily grant the user Empowered Infusion for the dark, lower the Defense and Resistance of the user a small amount, and raise their Attack a large amount. 	(VII)
 	3 (1 use)2.50s 	Single 	55% physical damage/hit, then 800% 	(VII)
 	Deal twenty massive physical dark attacks to one enemy, followed by an additional physical dark attack that can break the damage cap. 	Deal twenty massive physical dark attacks to one enemy, followed by an additional physical dark attack that can break the damage cap. 	Deal twenty massive physical dark attacks to one enemy, followed by an additional physical dark attack that can break the damage cap. 	(VII)
 	22.50s 	Single 	72% ranged damage/hitDark infusion, self critical = 50% (25s)EX Mode: Legendary SOLDIER (15s) 	(VII)
 	Deal fifteen ranged physical dark attacks to one target, temporarily infuse the user with the power of the dark, set the user's critical hit chance to 50%, and enter Legendary SOLDIER EX Mode. Legendary SOLDIER EX Mode temporarily allows the user's physical dark attacks to break the damage cap, and causes every second dark ability used by the user to increase the user's dark damage a moderate amount on the next turn. 	Deal fifteen ranged physical dark attacks to one target, temporarily infuse the user with the power of the dark, set the user's critical hit chance to 50%, and enter Legendary SOLDIER EX Mode. Legendary SOLDIER EX Mode temporarily allows the user's physical dark attacks to break the damage cap, and causes every second dark ability used by the user to increase the user's dark damage a moderate amount on the next turn. 	Deal fifteen ranged physical dark attacks to one target, temporarily infuse the user with the power of the dark, set the user's critical hit chance to 50%, and enter Legendary SOLDIER EX Mode. Legendary SOLDIER EX Mode temporarily allows the user's physical dark attacks to break the damage cap, and causes every second dark ability used by the user to increase the user's dark damage a moderate amount on the next turn. 	(VII)
 	Legendary Soldier: follow 2 dark abilities with dark damage +30% (1 turn), 99999 PHY dark damage cap 	Legendary Soldier: follow 2 dark abilities with dark damage +30% (1 turn), 99999 PHY dark damage cap 	Legendary Soldier: follow 2 dark abilities with dark damage +30% (1 turn), 99999 PHY dark damage cap 	(VII)
 	1 (3 uses)0.01s 	Self 	Cast speed x2 (15s)Drain 10% of dark damage dealt (15s) 	(VII)
 	Temporarily reduce delay of the user's actions, and cause the user's dark abilities to restore a small amount of HP to the user proportional to the damage dealt. Triggers instantly. 	Temporarily reduce delay of the user's actions, and cause the user's dark abilities to restore a small amount of HP to the user proportional to the damage dealt. Triggers instantly. 	Temporarily reduce delay of the user's actions, and cause the user's dark abilities to restore a small amount of HP to the user proportional to the damage dealt. Triggers instantly. 	(VII)
 	2 (1 use)2.50s 	Single 	60% physical damage/hit, dark infusion (25s)Awoken Darkness, Cap Break +1 (15s)Soul Break +500 	(VII)
 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, raise the user's Cap Break Level by 1, and increase the user's Soul Break gauge by 2. 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, raise the user's Cap Break Level by 1, and increase the user's Soul Break gauge by 2. 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, raise the user's Cap Break Level by 1, and increase the user's Soul Break gauge by 2. 	(VII)
 	Awoken Darkness: Darkness ability rank boost, dualcast, infinite hones 	Awoken Darkness: Darkness ability rank boost, dualcast, infinite hones 	Awoken Darkness: Darkness ability rank boost, dualcast, infinite hones 	(VII)
 	 	 	 	(VII)
 	Deal fifteen physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, set the user's critical hit chance to 100%, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, and enter Assassin's Blade Mode. Assassin's Blade Mode causes every fire ability the user uses to trigger the follow-up ability Pyre Flame. The third time Pyre Flame triggers Assassin's Blade Mode is removed.	Deal fifteen physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, set the user's critical hit chance to 100%, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, and enter Assassin's Blade Mode. Assassin's Blade Mode causes every fire ability the user uses to trigger the follow-up ability Pyre Flame. The third time Pyre Flame triggers Assassin's Blade Mode is removed.	Deal fifteen physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, set the user's critical hit chance to 100%, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, and enter Assassin's Blade Mode. Assassin's Blade Mode causes every fire ability the user uses to trigger the follow-up ability Pyre Flame. The third time Pyre Flame triggers Assassin's Blade Mode is removed.	(VII)
 	 	 	 	(VII)
 	Deal three massive physical fire attacks to one enemy. Can break the damage cap. 	Deal three massive physical fire attacks to one enemy. Can break the damage cap. 	Deal three massive physical fire attacks to one enemy. Can break the damage cap. 	(VII)
 	 	 	 	(VII)
 	Deal ten physical fire and non-elemental attacks to one enemy, temporarily grant the user Empowered Infusion for fire, increase the damage of the user's critical hits, and remove delay from the user's actions for one turn. 	Deal ten physical fire and non-elemental attacks to one enemy, temporarily grant the user Empowered Infusion for fire, increase the damage of the user's critical hits, and remove delay from the user's actions for one turn. 	Deal ten physical fire and non-elemental attacks to one enemy, temporarily grant the user Empowered Infusion for fire, increase the damage of the user's critical hits, and remove delay from the user's actions for one turn. 	(VII)
 	 	 	 	(VII)
 	Remove delay from the user's actions for three turns. Triggers instantly and does not deplete the Soul Break gauge. 	Remove delay from the user's actions for three turns. Triggers instantly and does not deplete the Soul Break gauge. 	Remove delay from the user's actions for three turns. Triggers instantly and does not deplete the Soul Break gauge. 	(VII)
 	 	 	 	(VII)
 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	(VII)
 	 	 	 	(VII)
 	Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	(VII)
===Cid===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.75s 	Single 	150% jump damage 	None
 	Deal ranged damage to one target. 	Deal ranged damage to one target. 	Deal ranged damage to one target. 	None
 	22.50s 	All 	320% physical damageTarget ATK -50% (25s) 	(VII)
 	Deal physical damage to all targets, and temporarily lower their Attack a large amount. 	Deal physical damage to all targets, and temporarily lower their Attack a large amount. 	Deal physical damage to all targets, and temporarily lower their Attack a large amount. 	(VII)
 	23.0s 	Single 	128% physical damage/hitSelf Haste, ATK/DEF +35% (25s) 	(VII)
 	Deal 4 physical attacks to one enemy, grant Haste to the user, and raise the user's Attack and Defense. 	Deal 4 physical attacks to one enemy, grant Haste to the user, and raise the user's Attack and Defense. 	Deal 4 physical attacks to one enemy, grant Haste to the user, and raise the user's Attack and Defense. 	(VII)
 	22.50s 	Single 	129% ranged damage/hitTarget wind weakness +20% (25s) 	(VII)
 	Deal four ranged physical wind attacks to one target, and temporarily lower its wind resistance. 	Deal four ranged physical wind attacks to one target, and temporarily lower its wind resistance. 	Deal four ranged physical wind attacks to one target, and temporarily lower its wind resistance. 	(VII)
 	22.50s 	Random 	65% physical damage/hitJump ability instant cast (3 turns) 	Cid's Goggles (VII)
 	Deal physical wind damage to twelve random targets, and remove delay from the user's jump attacks for three turns. 	Deal physical wind damage to twelve random targets, and remove delay from the user's jump attacks for three turns. 	Deal physical wind damage to twelve random targets, and remove delay from the user's jump attacks for three turns. 	Cid's Goggles (VII)
 	22.50s 	Party 	ATK +50% (25s), party Haste 	(VII)
 	Temporarily raise the party's Attack a large amount, and grant them Haste. 	Temporarily raise the party's Attack a large amount, and grant them Haste. 	Temporarily raise the party's Attack a large amount, and grant them Haste. 	(VII)
 	22.50s 	Single 	80% jump damage/hitWind infusion (25s)Self Haste, Burst Mode (15s) 	(VII)
 	Deal ten wind and non-elemental jump attacks to one target, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user. 	Deal ten wind and non-elemental jump attacks to one target, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user. 	Deal ten wind and non-elemental jump attacks to one target, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user. 	(VII)
 	Aeroboost: 4x 52% wind physical (5x vs. weak to wind) Wind Force: 2x 63% group wind physical (3x vs. weak to wind) 	Aeroboost: 4x 52% wind physical (5x vs. weak to wind) Wind Force: 2x 63% group wind physical (3x vs. weak to wind) 	Aeroboost: 4x 52% wind physical (5x vs. weak to wind) Wind Force: 2x 63% group wind physical (3x vs. weak to wind) 	(VII)
 	22.50s 	Single 	71% physical damage/hit, wind infusion (25s)Self ATK/DEF +30% (25s)Jump ability instant cast (15s) 	(VII)
 	Deal ten jump wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, raise the user's Attack a moderate amount and Defense a small amount, and temporarily remove delay of the user's jump attacks. 	Deal ten jump wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, raise the user's Attack a moderate amount and Defense a small amount, and temporarily remove delay of the user's jump attacks. 	Deal ten jump wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, raise the user's Attack a moderate amount and Defense a small amount, and temporarily remove delay of the user's jump attacks. 	(VII)
 	22.50s 	Party 	150-hit FFVII realm chain (field +50%) (15s)ATK/MAG +30% (25s), Haste 	(VII)
 	Activate a FF VII realm chain up to 150 hits long that increases the damage of allies from the FF VII realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a FF VII realm chain up to 150 hits long that increases the damage of allies from the FF VII realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a FF VII realm chain up to 150 hits long that increases the damage of allies from the FF VII realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	(VII)
 	 	 	 	(VII)
 	Deal fifteen jump wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, enter Flight of Intrigue Mode, and cause dragoon abilities used by the user to increase the damage of dragoon abilities of the user and all allies in the same row a moderate amount for one turn.	Deal fifteen jump wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, enter Flight of Intrigue Mode, and cause dragoon abilities used by the user to increase the damage of dragoon abilities of the user and all allies in the same row a moderate amount for one turn.	Deal fifteen jump wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, enter Flight of Intrigue Mode, and cause dragoon abilities used by the user to increase the damage of dragoon abilities of the user and all allies in the same row a moderate amount for one turn.	(VII)
 	 	 	 	(VII)
 	Deal three massive jump wind attacks to one enemy. Can break the damage cap. 	Deal three massive jump wind attacks to one enemy. Can break the damage cap. 	Deal three massive jump wind attacks to one enemy. Can break the damage cap. 	(VII)
 	 	 	 	(VII)
 	Instantly deal jump wind damage to one enemy, and temporarily grant the user Empowered Infusion for wind. Can break the damage cap and does not deplete the Soul Break gauge. 	Instantly deal jump wind damage to one enemy, and temporarily grant the user Empowered Infusion for wind. Can break the damage cap and does not deplete the Soul Break gauge. 	Instantly deal jump wind damage to one enemy, and temporarily grant the user Empowered Infusion for wind. Can break the damage cap and does not deplete the Soul Break gauge. 	(VII)
 	 	 	 	(VII)
 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly. 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly. 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly. 	(VII)
===Reno===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	23.0s 	Single 	140% physical damage (15% Stop) 	None
 	Deal physical lightning damage to one target, with a small chance to Stop it. 	Deal physical lightning damage to one target, with a small chance to Stop it. 	Deal physical lightning damage to one target, with a small chance to Stop it. 	None
 	23.0s 	All 	725% magic damage (40% Paralyze) 	Telescopic Baton (VII)
 	Deal magic lightning damage to all targets, with a moderate chance to Paralyze them. 	Deal magic lightning damage to all targets, with a moderate chance to Paralyze them. 	Deal magic lightning damage to all targets, with a moderate chance to Paralyze them. 	Telescopic Baton (VII)
 	23.0s 	All 	760% magic damage (70% Stop/Silence) 	Reno's Goggles (VII)
 	Deal magic non-elemental damage to all targets, with a high chance to Stop and Silence them. 	Deal magic non-elemental damage to all targets, with a high chance to Stop and Silence them. 	Deal magic non-elemental damage to all targets, with a high chance to Stop and Silence them. 	Reno's Goggles (VII)
 	22.75s 	All 	480% magic damage/hit (100% Silence/Sleep) 	Light Rod (VII)
 	Deal three magic non-elemental attacks to all targets, with a high chance to Silence and Sleep them. 	Deal three magic non-elemental attacks to all targets, with a high chance to Silence and Sleep them. 	Deal three magic non-elemental attacks to all targets, with a high chance to Silence and Sleep them. 	Light Rod (VII)
 	22.50s 	All 	82% ranged damage/hit, lightning infusion (25s)Self Haste, Burst Mode (15s) 	Shinra Bombshell (VII)
 	Deal six ranged physical lightning and non-elemental attacks to all targets, temporarily infuse the user with the power of lightning, and grant Haste and Burst Mode to the user. 	Deal six ranged physical lightning and non-elemental attacks to all targets, temporarily infuse the user with the power of lightning, and grant Haste and Burst Mode to the user. 	Deal six ranged physical lightning and non-elemental attacks to all targets, temporarily infuse the user with the power of lightning, and grant Haste and Burst Mode to the user. 	Shinra Bombshell (VII)
 	Trine Combo: 1-8x 52% lightning/NE ranged (more hits with Trine Combo uses) Stun Rod: 4x 50% lightning/NE ranged (30% Interrupt) 	Trine Combo: 1-8x 52% lightning/NE ranged (more hits with Trine Combo uses) Stun Rod: 4x 50% lightning/NE ranged (30% Interrupt) 	Trine Combo: 1-8x 52% lightning/NE ranged (more hits with Trine Combo uses) Stun Rod: 4x 50% lightning/NE ranged (30% Interrupt) 	Shinra Bombshell (VII)
 	22.50s 	Single 	71% ranged or 170% magic damage/hitATK/DEF or MAG/DEF +30%, lightning infusion (25s)Lightning abilities ⇨ self cast speed x2 (1 turn) (15s) 	Enhanced Light Rod (VII)
 	Deal ten ranged physical or magic lightning and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of lightning, raise the user's Attack or Magic a moderate amount and Defense a small amount, and reduce delay of the user's actions for one turn when using lightning attacks. Attack type and stats increased depends on the user's stats.	Deal ten ranged physical or magic lightning and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of lightning, raise the user's Attack or Magic a moderate amount and Defense a small amount, and reduce delay of the user's actions for one turn when using lightning attacks. Attack type and stats increased depends on the user's stats.	Deal ten ranged physical or magic lightning and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily infuse the user with the power of lightning, raise the user's Attack or Magic a moderate amount and Defense a small amount, and reduce delay of the user's actions for one turn when using lightning attacks. Attack type and stats increased depends on the user's stats.	Enhanced Light Rod (VII)
 	22.50s 	Single 	72% ranged or 173% magic damage/hitLightning infusion (25s)Machinist/Black Magic damage +30% (15s)Brave Mode: Spark Rod (15s) (starting at Lv 2) 	Imperial Guard (VII)
 	Deal ten ranged physical or magic lightning attacks to one enemy, temporarily infuse the user with the power of lightning, temporarily increase the damage of the user's machinist and black magic abilities a moderate amount, grant them Bravery Mode, and set their Bravery Level to 2. Attack type depends on the user's stats. 	Deal ten ranged physical or magic lightning attacks to one enemy, temporarily infuse the user with the power of lightning, temporarily increase the damage of the user's machinist and black magic abilities a moderate amount, grant them Bravery Mode, and set their Bravery Level to 2. Attack type depends on the user's stats. 	Deal ten ranged physical or magic lightning attacks to one enemy, temporarily infuse the user with the power of lightning, temporarily increase the damage of the user's machinist and black magic abilities a moderate amount, grant them Bravery Mode, and set their Bravery Level to 2. Attack type depends on the user's stats. 	Imperial Guard (VII)
 	Spark Rod: (+1 on lightning abilities)Lv 0: 192% fire ranged or 792% fire magicLv 1: 325% lightning ranged or 1200% lightning magic (99999 cap)Lv 2: 650% lightning ranged or 2080% lightning magic (99999 cap)Lv 3: 1015% lightning ranged or 3500% lightning magic (99999 cap) 	Spark Rod: (+1 on lightning abilities)Lv 0: 192% fire ranged or 792% fire magicLv 1: 325% lightning ranged or 1200% lightning magic (99999 cap)Lv 2: 650% lightning ranged or 2080% lightning magic (99999 cap)Lv 3: 1015% lightning ranged or 3500% lightning magic (99999 cap) 	Spark Rod: (+1 on lightning abilities)Lv 0: 192% fire ranged or 792% fire magicLv 1: 325% lightning ranged or 1200% lightning magic (99999 cap)Lv 2: 650% lightning ranged or 2080% lightning magic (99999 cap)Lv 3: 1015% lightning ranged or 3500% lightning magic (99999 cap) 	Imperial Guard (VII)
 	3 (1 use)2.50s 	Single 	800% physical or 2650% magic damage/hit 	Gold Rod (VII)
 	Deal three massive ranged physical or magic lightning attacks to one enemy. Attack type depends on the stats of the user. Can break the damage cap. 	Deal three massive ranged physical or magic lightning attacks to one enemy. Attack type depends on the stats of the user. Can break the damage cap. 	Deal three massive ranged physical or magic lightning attacks to one enemy. Attack type depends on the stats of the user. Can break the damage cap. 	Gold Rod (VII)
 	2 	Party 	99-hit lightning chain (+20% field, 15s) 	(VII)
 	Trigger a lightning chain up to 99 hits long that increases the lightning damage of all allies a small amount. 	Trigger a lightning chain up to 99 hits long that increases the lightning damage of all allies a small amount. 	Trigger a lightning chain up to 99 hits long that increases the lightning damage of all allies a small amount. 	(VII)
===Angeal===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Party 	DEF +30% (25s) 	None
 	Temporarily raise the Defense of all allies a small amount." 	Temporarily raise the Defense of all allies a small amount." 	Temporarily raise the Defense of all allies a small amount." 	None
 	22.50s 	Single 	125% physical damage/hitParty DEF +100% (25s) 	Hewley Buster (VII-CC)
 	Deal six physical holy and non-elemental attacks to one target, temporarily raise the Defense of all allies a large amount, and grant them major Regen. 	Deal six physical holy and non-elemental attacks to one target, temporarily raise the Defense of all allies a large amount, and grant them major Regen. 	Deal six physical holy and non-elemental attacks to one target, temporarily raise the Defense of all allies a large amount, and grant them major Regen. 	Hewley Buster (VII-CC)
 	22.50s 	Single 	83% physical damage/hitParty critical = 50% (25s)Self Haste, Burst Mode (15s) 	Angeal's Glove (VII-CC)
 	Deal eight physical holy and wind attacks to one enemy, temporarily set the critical hit chance of all allies to 50%, and grant Haste and Burst Mode to the user. 	Deal eight physical holy and wind attacks to one enemy, temporarily set the critical hit chance of all allies to 50%, and grant Haste and Burst Mode to the user. 	Deal eight physical holy and wind attacks to one enemy, temporarily set the critical hit chance of all allies to 50%, and grant Haste and Burst Mode to the user. 	Angeal's Glove (VII-CC)
 	End of Gluttony: self cast speed x2 (3 turns), self Wings of White(w/ Wings of White: 6x 57% holy/wind physical, Wings of White off) Charge of Greed: 4x 57% holy/wind physical (5x with Wings of White) 	End of Gluttony: self cast speed x2 (3 turns), self Wings of White(w/ Wings of White: 6x 57% holy/wind physical, Wings of White off) Charge of Greed: 4x 57% holy/wind physical (5x with Wings of White) 	End of Gluttony: self cast speed x2 (3 turns), self Wings of White(w/ Wings of White: 6x 57% holy/wind physical, Wings of White off) Charge of Greed: 4x 57% holy/wind physical (5x with Wings of White) 	Angeal's Glove (VII-CC)
 	22.50s 	Single 	71% physical damage/hitSelf critical = 100% (25s)Party Damage Reduction Barrier (50%, 2 attacks), Regenga 	Defender (VII-CC)
 	Deal ten physical holy and wind attacks to one enemy, temporarily set the user's critical hit chance to 100%, grant all allies a barrier that reduces the damage from up to two attacks by a large amount, and grant them Regenga. 	Deal ten physical holy and wind attacks to one enemy, temporarily set the user's critical hit chance to 100%, grant all allies a barrier that reduces the damage from up to two attacks by a large amount, and grant them Regenga. 	Deal ten physical holy and wind attacks to one enemy, temporarily set the user's critical hit chance to 100%, grant all allies a barrier that reduces the damage from up to two attacks by a large amount, and grant them Regenga. 	Defender (VII-CC)
 	1 (3 uses)2.50s 	Party 	Negate Damage Barrier (30%)RES +100% (25s) 	Flametongue (VII-CC)
 	Instantly grant all allies a barrier that negates damage up to 30% of their max HP, and temporarily raise their Resistance a large amount. 	Instantly grant all allies a barrier that negates damage up to 30% of their max HP, and temporarily raise their Resistance a large amount. 	Instantly grant all allies a barrier that negates damage up to 30% of their max HP, and temporarily raise their Resistance a large amount. 	Flametongue (VII-CC)
 	 	 	 	Ultima Sword (VII-CC)
 	Deal fifteen physical wind, holy, and non-elemental attacks to one target, temporarily grant the user Awoken Pride Mode, increase the user's Cap Break Level by 1, enter Linked Materia Mode, cause wind and holy abilities used by the user to grant all allies a barrier that reduces the damage of one attack a moderate amount, and grant an additional effect if Cloud or Zack are in the party.	Deal fifteen physical wind, holy, and non-elemental attacks to one target, temporarily grant the user Awoken Pride Mode, increase the user's Cap Break Level by 1, enter Linked Materia Mode, cause wind and holy abilities used by the user to grant all allies a barrier that reduces the damage of one attack a moderate amount, and grant an additional effect if Cloud or Zack are in the party.	Deal fifteen physical wind, holy, and non-elemental attacks to one target, temporarily grant the user Awoken Pride Mode, increase the user's Cap Break Level by 1, enter Linked Materia Mode, cause wind and holy abilities used by the user to grant all allies a barrier that reduces the damage of one attack a moderate amount, and grant an additional effect if Cloud or Zack are in the party.	Ultima Sword (VII-CC)
 	 	 	 	Claymore (VII-CC)
 	Deal three massive physical wind and holy attacks to one enemy. Can break the damage cap. 	Deal three massive physical wind and holy attacks to one enemy. Can break the damage cap. 	Deal three massive physical wind and holy attacks to one enemy. Can break the damage cap. 	Claymore (VII-CC)
 	 	 	 	Platinum Sword (VII-CC)
 	Instantly deal six physical wind, holy, and non-elemental attacks to one enemy, and grant Last Stand to all allies. Does not deplete the Soul Break gauge. 	Instantly deal six physical wind, holy, and non-elemental attacks to one enemy, and grant Last Stand to all allies. Does not deplete the Soul Break gauge. 	Instantly deal six physical wind, holy, and non-elemental attacks to one enemy, and grant Last Stand to all allies. Does not deplete the Soul Break gauge. 	Platinum Sword (VII-CC)
 	 	 	 	SOLDIER Sword (VII-CC)
 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Linked Materia Mode II. After entering Linked Materia Mode II, using a wind or holy ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Linked Materia Mode II. After entering Linked Materia Mode II, using a wind or holy ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Linked Materia Mode II. After entering Linked Materia Mode II, using a wind or holy ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. 	SOLDIER Sword (VII-CC)
===Rufus===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Self 	Protect/Shell 	None
 	Grant Protect and Shell to the user. 	Grant Protect and Shell to the user. 	Grant Protect and Shell to the user. 	None
 	22.50s 	All 	130% ranged damage/hitTarget dark weakness +20% (25s) 	Combat Shotgun (VII)
 	Deal six ranged physical dark and non-elemental attacks to all targets, and temporarily lower their resistance to dark. Damage dealt increases when facing fewer enemies. 	Deal six ranged physical dark and non-elemental attacks to all targets, and temporarily lower their resistance to dark. Damage dealt increases when facing fewer enemies. 	Deal six ranged physical dark and non-elemental attacks to all targets, and temporarily lower their resistance to dark. Damage dealt increases when facing fewer enemies. 	Combat Shotgun (VII)
 	22.50s 	All 	100% ranged damage/hitTarget dark weakness +20% (25s)Self Haste, Burst Mode (15s) 	Riot Rifle (VII)
 	Deal eight ranged physical dark and non-elemental attacks to all targets, temporarily lower their dark resistance, and grant Haste and Burst Mode to the user. Deals more damage to fewer targets. 	Deal eight ranged physical dark and non-elemental attacks to all targets, temporarily lower their dark resistance, and grant Haste and Burst Mode to the user. Deals more damage to fewer targets. 	Deal eight ranged physical dark and non-elemental attacks to all targets, temporarily lower their dark resistance, and grant Haste and Burst Mode to the user. Deals more damage to fewer targets. 	Riot Rifle (VII)
 	Triple Mako Shot: 3x 57% dark/NE ranged, self cast speed x2 (2 turns) President's Gambit: 2x 50% group dark/NE ranged, 20%: target dark weakness +20% 	Triple Mako Shot: 3x 57% dark/NE ranged, self cast speed x2 (2 turns) President's Gambit: 2x 50% group dark/NE ranged, 20%: target dark weakness +20% 	Triple Mako Shot: 3x 57% dark/NE ranged, self cast speed x2 (2 turns) President's Gambit: 2x 50% group dark/NE ranged, 20%: target dark weakness +20% 	Riot Rifle (VII)
 	22.50s 	Single 	60% ranged damage/hit, dark infusion (25s)Awoken Dark, Cap Break +1 (15s)Follow 2 dark abilities with Ground Dive (15s) 	Premium Wristwatch (VII)
 	Deal fifteen ranged physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Dark Mode, increase the user's Cap Break Level by 1, and cause every second dark ability the user uses to trigger the follow-up ability Ground Dive, dealing eight ranged physical dark and non-elemental attacks to one target.	Deal fifteen ranged physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Dark Mode, increase the user's Cap Break Level by 1, and cause every second dark ability the user uses to trigger the follow-up ability Ground Dive, dealing eight ranged physical dark and non-elemental attacks to one target.	Deal fifteen ranged physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Dark Mode, increase the user's Cap Break Level by 1, and cause every second dark ability the user uses to trigger the follow-up ability Ground Dive, dealing eight ranged physical dark and non-elemental attacks to one target.	Premium Wristwatch (VII)
 	Awoken Dark: dark ability rank boost, dualcast, infinite honesGround Dive: 8x 46% dark/NE ranged physical 	Awoken Dark: dark ability rank boost, dualcast, infinite honesGround Dive: 8x 46% dark/NE ranged physical 	Awoken Dark: dark ability rank boost, dualcast, infinite honesGround Dive: 8x 46% dark/NE ranged physical 	Premium Wristwatch (VII)
 	22.50s 	Random 	71% ranged damage/hitTarget dark weakness +20% (25s)Follow 2 dark abilities with Dark Ray (15s) 	Winchester R (VII)
 	Deal ten ranged physical dark and non-elemental attacks to random enemies, temporarily lower their dark resistance level by 2, and cause every second dark ability the user uses to trigger the follow-up ability Dark Ray, dealing ranged physical dark and non-elemental damage to one target, and temporarily lowering its dark resistance level by 1. 	Deal ten ranged physical dark and non-elemental attacks to random enemies, temporarily lower their dark resistance level by 2, and cause every second dark ability the user uses to trigger the follow-up ability Dark Ray, dealing ranged physical dark and non-elemental damage to one target, and temporarily lowering its dark resistance level by 1. 	Deal ten ranged physical dark and non-elemental attacks to random enemies, temporarily lower their dark resistance level by 2, and cause every second dark ability the user uses to trigger the follow-up ability Dark Ray, dealing ranged physical dark and non-elemental damage to one target, and temporarily lowering its dark resistance level by 1. 	Winchester R (VII)
 	Dark Ray: 180% dark/NE ranged physical, target dark weakness +10% (15s) 	Dark Ray: 180% dark/NE ranged physical, target dark weakness +10% (15s) 	Dark Ray: 180% dark/NE ranged physical, target dark weakness +10% (15s) 	Winchester R (VII)
 	1 (3 uses)0.01s 	All 	44% ranged damage/hitMAG -50% (15s), Dispel 	Shortbarrel R (VII)
 	Instantly deal six ranged physical dark and non-elemental attacks to all enemies, temporarily lower their Magic a large amount, and cast Dispel on them. 	Instantly deal six ranged physical dark and non-elemental attacks to all enemies, temporarily lower their Magic a large amount, and cast Dispel on them. 	Instantly deal six ranged physical dark and non-elemental attacks to all enemies, temporarily lower their Magic a large amount, and cast Dispel on them. 	Shortbarrel R (VII)
===Shelke===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Single 	50% physical damage/hit 	None
 	Deal three physical attacks to one target. 	Deal three physical attacks to one target. 	Deal three physical attacks to one target. 	None
 	20.01s 	Random 	70% physical damage/hitTarget ATK/DEF/MAG/RES/MND -30% (25s)Self Haste, Burst Mode (15s) 	Spear (VII)
 	Instantly deal physical lightning and non-elemental attacks to ten random targets, temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount, and grant Haste and Burst Mode to the user. 	Instantly deal physical lightning and non-elemental attacks to ten random targets, temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount, and grant Haste and Burst Mode to the user. 	Instantly deal physical lightning and non-elemental attacks to ten random targets, temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount, and grant Haste and Burst Mode to the user. 	Spear (VII)
 	Magemash Pierce: 180% lightning/NE physical, target MAG -50% (15s) Debilitating Stab: 180% lightning/NE physical, target MND -40% (15s) 	Magemash Pierce: 180% lightning/NE physical, target MAG -50% (15s) Debilitating Stab: 180% lightning/NE physical, target MND -40% (15s) 	Magemash Pierce: 180% lightning/NE physical, target MAG -50% (15s) Debilitating Stab: 180% lightning/NE physical, target MND -40% (15s) 	Spear (VII)
 	22.50s 	All 	DispelParty Esuna/Regen 	Shelke's Gloves (VII)
 	Cast Dispel on all targets, cast Esuna on all allies, and grant them major Regen. 	Cast Dispel on all targets, cast Esuna on all allies, and grant them major Regen. 	Cast Dispel on all targets, cast Esuna on all allies, and grant them major Regen. 	Shelke's Gloves (VII)
 	1 (3 uses)0.01s 	Party 	Damage Reduction Barrier (75%, 1 attack), Haste 	Partisan (VII-DoC)
 	Instantly grant all allies a barrier that reduces the damage of one attack a very large amount, and grant them Haste 	Instantly grant all allies a barrier that reduces the damage of one attack a very large amount, and grant them Haste 	Instantly grant all allies a barrier that reduces the damage of one attack a very large amount, and grant them Haste 	Partisan (VII-DoC)
 	20.01s 	Single 	63% physical damage/hitTarget ATK/DEF -50%, party Mirror ImageFollow Celerity or Support abilities with Technical Spark 	Shelke's Guise (VII)
 	Instantly deal ten physical lightning and non-elemental attacks to random targets, temporarily lower their Attack and Defense a large amount, grant Mirror Image to all allies, and temporarily cause the user's celerity and support abilities to trigger the follow-up ability Technical Spark, dealing four physical lightning and non-elemental attacks, and temporarily lowering Magic a large amount.	Instantly deal ten physical lightning and non-elemental attacks to random targets, temporarily lower their Attack and Defense a large amount, grant Mirror Image to all allies, and temporarily cause the user's celerity and support abilities to trigger the follow-up ability Technical Spark, dealing four physical lightning and non-elemental attacks, and temporarily lowering Magic a large amount.	Instantly deal ten physical lightning and non-elemental attacks to random targets, temporarily lower their Attack and Defense a large amount, grant Mirror Image to all allies, and temporarily cause the user's celerity and support abilities to trigger the follow-up ability Technical Spark, dealing four physical lightning and non-elemental attacks, and temporarily lowering Magic a large amount.	Shelke's Guise (VII)
 	Technical Spark: 4x 40% lightning/NE physical, target MAG -50% (15s) 	Technical Spark: 4x 40% lightning/NE physical, target MAG -50% (15s) 	Technical Spark: 4x 40% lightning/NE physical, target MAG -50% (15s) 	Shelke's Guise (VII)
 	22.50s 	Party 	150-hit lightning chain (+50% field, 15s)ATK +50% (25s) 	Viper Halberd (VII-DoC)
 	Activate a lightning chain up to 150 hits long that increases the lightning damage of all allies a large amount, and temporarily raise the Attack of all allies a large amount. 	Activate a lightning chain up to 150 hits long that increases the lightning damage of all allies a large amount, and temporarily raise the Attack of all allies a large amount. 	Activate a lightning chain up to 150 hits long that increases the lightning damage of all allies a large amount, and temporarily raise the Attack of all allies a large amount. 	Viper Halberd (VII-DoC)
 	2 (1 use)2.50s 	Single 	60% physical damage/hit, lightning infusion (25s)Awoken Stormborn, Cap Break +1 (15s)Follow Celerity and Support abilities with party Damage Reduction Barrier (40%, 1 attack) 	Radiant Lance (VII)
 	Deal fifteen physical lightning and non-elemental attacks to one target, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Stormborn Mode, increase the user's Cap Break Level by 1, and cause the user's celerity and support abilities to grant all allies a barrier that reduces the damage of one attack a moderate amount. 	Deal fifteen physical lightning and non-elemental attacks to one target, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Stormborn Mode, increase the user's Cap Break Level by 1, and cause the user's celerity and support abilities to grant all allies a barrier that reduces the damage of one attack a moderate amount. 	Deal fifteen physical lightning and non-elemental attacks to one target, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Stormborn Mode, increase the user's Cap Break Level by 1, and cause the user's celerity and support abilities to grant all allies a barrier that reduces the damage of one attack a moderate amount. 	Radiant Lance (VII)
 	Awoken Stormborn: Celerity and Support cast speed boost with ability rank (speed x2.0/2.25/2.50/2.75/3.0 at rank 1/2/3/4/5), infinite hones; follow Celerity and Support abilities with Technical RushTechnical Rush: 6x 32% lightning/NE physical 	Awoken Stormborn: Celerity and Support cast speed boost with ability rank (speed x2.0/2.25/2.50/2.75/3.0 at rank 1/2/3/4/5), infinite hones; follow Celerity and Support abilities with Technical RushTechnical Rush: 6x 32% lightning/NE physical 	Awoken Stormborn: Celerity and Support cast speed boost with ability rank (speed x2.0/2.25/2.50/2.75/3.0 at rank 1/2/3/4/5), infinite hones; follow Celerity and Support abilities with Technical RushTechnical Rush: 6x 32% lightning/NE physical 	Radiant Lance (VII)
===Rude===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Single 	200% magic damage 	None
 	Deal magic non-elemental damage to one target. 	Deal magic non-elemental damage to one target. 	Deal magic non-elemental damage to one target. 	None
 	22.50s 	Single 	66% physical or 119% magic damage/hitEarth infusion (25s)Self Haste, Burst Mode (15s) 	Rude's Glove (VII)
 	Deal ten physical or magic earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user. Attack type depends on the user's stats. 	Deal ten physical or magic earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user. Attack type depends on the user's stats. 	Deal ten physical or magic earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user. Attack type depends on the user's stats. 	Rude's Glove (VII)
 	Ground Surge: 4x 63% (PHY) or 262% (BLK) earth/NE Materia Charge: 40% max HP ally heal, self ATK/MAG +30%/DEF -30% (20s) 	Ground Surge: 4x 63% (PHY) or 262% (BLK) earth/NE Materia Charge: 40% max HP ally heal, self ATK/MAG +30%/DEF -30% (20s) 	Ground Surge: 4x 63% (PHY) or 262% (BLK) earth/NE Materia Charge: 40% max HP ally heal, self ATK/MAG +30%/DEF -30% (20s) 	Rude's Glove (VII)
 	22.50s 	Party 	Protect, Shell, Last Stand 	Enhanced Leather Gloves (VII)
 	Grant Protect, Shell, and Last Stand to all allies. 	Grant Protect, Shell, and Last Stand to all allies. 	Grant Protect, Shell, and Last Stand to all allies. 	Enhanced Leather Gloves (VII)
 	22.50s 	Single 	71% physical or 170% magic damage/hitEarth infusion (25s), self cast speed x3 (15s)Follow 3 earth abilities with party Negate Damage Barrier (30%) (15s) 	Combat Gloves (VII)
 	Deal ten physical or magic earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily reduce delay of the user's actions, and cause every third earth ability they use to grant all allies a barrier that negates attack damage up to 30% of their max HP. Attack type depends on the stats of the user.	Deal ten physical or magic earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily reduce delay of the user's actions, and cause every third earth ability they use to grant all allies a barrier that negates attack damage up to 30% of their max HP. Attack type depends on the stats of the user.	Deal ten physical or magic earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily reduce delay of the user's actions, and cause every third earth ability they use to grant all allies a barrier that negates attack damage up to 30% of their max HP. Attack type depends on the stats of the user.	Combat Gloves (VII)
 	1 (3 uses)0.01s 	Party 	Protect, Shell, Regen 	(VII)
 	Instantly grant Protect, Shell, and major Regen to all allies. 	Instantly grant Protect, Shell, and major Regen to all allies. 	Instantly grant Protect, Shell, and major Regen to all allies. 	(VII)
 	22.50s 	Party 	99-hit earth chain (+20% field, 15s) 	(VII)
 	Activate an earth chain up to 99 hits long that increases the earth damage of all allies a small amount. 	Activate an earth chain up to 99 hits long that increases the earth damage of all allies a small amount. 	Activate an earth chain up to 99 hits long that increases the earth damage of all allies a small amount. 	(VII)
===Elena===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Single 	100% Confuse 	None
 	High chance to Confuse one target. 	High chance to Confuse one target. 	High chance to Confuse one target. 	None
 	20.01s 	All 	65% ranged damage/hitTarget fire weakness +20% (25s)Self Haste, Burst Mode (15s) 	Research Dept. Pistol (VII)
 	Instantly deal eight ranged physical fire and non-elemental attacks to all targets, temporarily lower their fire resistance, and grant Haste and Burst Mode to the user. 	Instantly deal eight ranged physical fire and non-elemental attacks to all targets, temporarily lower their fire resistance, and grant Haste and Burst Mode to the user. 	Instantly deal eight ranged physical fire and non-elemental attacks to all targets, temporarily lower their fire resistance, and grant Haste and Burst Mode to the user. 	Research Dept. Pistol (VII)
 	Try this on for size!: 4x 47% fire/NE ranged Take THIS!: 2x 55% group fire/NE ranged (42% Confuse) 	Try this on for size!: 4x 47% fire/NE ranged Take THIS!: 2x 55% group fire/NE ranged (42% Confuse) 	Try this on for size!: 4x 47% fire/NE ranged Take THIS!: 2x 55% group fire/NE ranged (42% Confuse) 	Research Dept. Pistol (VII)
 	22.50s 	Random 	100% ranged damage/hitFire infusion (25s) 	Elena Special (VII)
 	Deal eight ranged physical fire and non-elemental attacks to random targets, and temporarily infuse the user with the power of fire. 	Deal eight ranged physical fire and non-elemental attacks to random targets, and temporarily infuse the user with the power of fire. 	Deal eight ranged physical fire and non-elemental attacks to random targets, and temporarily infuse the user with the power of fire. 	Elena Special (VII)
 	22.50s 	Party 	ATK/RES +30%, critical = 50% (25s), HasteFollow 2 fire abilities with Turk Pistol 	Magnum (VII)
 	Temporarily raise the Attack of all allies a moderate amount and Resistance a small amount, set their critical hit chance to 50%, grant them Haste, and temporarily cause every second fire ability the user uses to trigger the follow-up ability Turk Pistol, lowering the fire resistance level of one enemy by 1.	Temporarily raise the Attack of all allies a moderate amount and Resistance a small amount, set their critical hit chance to 50%, grant them Haste, and temporarily cause every second fire ability the user uses to trigger the follow-up ability Turk Pistol, lowering the fire resistance level of one enemy by 1.	Temporarily raise the Attack of all allies a moderate amount and Resistance a small amount, set their critical hit chance to 50%, grant them Haste, and temporarily cause every second fire ability the user uses to trigger the follow-up ability Turk Pistol, lowering the fire resistance level of one enemy by 1.	Magnum (VII)
 	Turk Pistol: target fire weakness +10% 	Turk Pistol: target fire weakness +10% 	Turk Pistol: target fire weakness +10% 	Magnum (VII)
 	1 (3 uses)0.01s 	Single 	52% ranged damage/hitEmpowered Infusion: fire (25s) 	Elena's Suit (VII)
 	Instantly deal six ranged physical fire and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for fire. 	Instantly deal six ranged physical fire and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for fire. 	Instantly deal six ranged physical fire and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for fire. 	Elena's Suit (VII)
 	 	 	 	Hornito (VII)
 	Activate a fire chain up to 99 hits long that increases the fire damage of all allies a small amount. 	Activate a fire chain up to 99 hits long that increases the fire damage of all allies a small amount. 	Activate a fire chain up to 99 hits long that increases the fire damage of all allies a small amount. 	Hornito (VII)
===Genesis===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Single 	150% physical damage 	None
 	Deal physical fire damage to one enemy. 	Deal physical fire damage to one enemy. 	Deal physical fire damage to one enemy. 	None
 	2 (1 use)2.50s 	Single 	60% physical damage/hitFire infusion (25s), self instant cast (1 turn)Awoken Fire, Cap Break +1 (15s)Brave Mode: Void Destruction (15s) (starting at Lv 2) 	Red Rapier (VII)
 	Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, remove delay from the user's actions for one turn, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, grant the user Brave Mode, and set the user's Bravery Level to 2. 	Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, remove delay from the user's actions for one turn, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, grant the user Brave Mode, and set the user's Bravery Level to 2. 	Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, remove delay from the user's actions for one turn, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, grant the user Brave Mode, and set the user's Bravery Level to 2. 	Red Rapier (VII)
 	Awoken Fire: fire ability rank boost, dualcast, infinite hones 	Awoken Fire: fire ability rank boost, dualcast, infinite hones 	Awoken Fire: fire ability rank boost, dualcast, infinite hones 	Red Rapier (VII)
 	Void Destruction: (+1 level on fire abilities)Lv 0: 192% fire physical, self instant cast (1 turn)Lv 1: 192% physical damage, self fire damage +10% (15s) (99999 cap)Lv 2: 640% physical damage, self fire damage +20% (15s) (99999 cap)Lv 1: 1000% physical damage, self fire damage +40% (15s) (99999 cap) 	Void Destruction: (+1 level on fire abilities)Lv 0: 192% fire physical, self instant cast (1 turn)Lv 1: 192% physical damage, self fire damage +10% (15s) (99999 cap)Lv 2: 640% physical damage, self fire damage +20% (15s) (99999 cap)Lv 1: 1000% physical damage, self fire damage +40% (15s) (99999 cap) 	Void Destruction: (+1 level on fire abilities)Lv 0: 192% fire physical, self instant cast (1 turn)Lv 1: 192% physical damage, self fire damage +10% (15s) (99999 cap)Lv 2: 640% physical damage, self fire damage +20% (15s) (99999 cap)Lv 1: 1000% physical damage, self fire damage +40% (15s) (99999 cap) 	Red Rapier (VII)
 	3 (1 use)2.50s 	Single 	55% physical damage/hit, then 800% 	Genesis's Guise (VII)
 	Deal twenty massive physical fire attacks to one enemy, followed by an additional physical fire attack that can break the damage cap. 	Deal twenty massive physical fire attacks to one enemy, followed by an additional physical fire attack that can break the damage cap. 	Deal twenty massive physical fire attacks to one enemy, followed by an additional physical fire attack that can break the damage cap. 	Genesis's Guise (VII)
 	22.50s 	Single 	71% physical damage/hit, fire infusion (25s)Self cast speed x2 (1 turn)Fire abilities ⇨ self cast speed x2 (1 turn) (15s) 	Genesis's Guise (VIIDC)
 	Deal ten physical fire and non-elemental attacks to one enemy, reduce delay of the user's actions on the next turn, temporarily infuse the user with the power of fire, set the user's critical hit chance to 50%, and temporarily cause fire attacks used by the user to reduce delay of their actions on the next turn. 	Deal ten physical fire and non-elemental attacks to one enemy, reduce delay of the user's actions on the next turn, temporarily infuse the user with the power of fire, set the user's critical hit chance to 50%, and temporarily cause fire attacks used by the user to reduce delay of their actions on the next turn. 	Deal ten physical fire and non-elemental attacks to one enemy, reduce delay of the user's actions on the next turn, temporarily infuse the user with the power of fire, set the user's critical hit chance to 50%, and temporarily cause fire attacks used by the user to reduce delay of their actions on the next turn. 	Genesis's Guise (VIIDC)
 	0 (1 use)0.01s 	Self 	Empowered Infusion: fire (25s)99% current HP self damageFollow fire abilities with Heat Reciter (15s) 	(VII)
 	Temporarily grant the user Empowered Infusion for fire, damage the user for 99% of their current HP, and temporarily cause fire abilities used by the user to trigger the follow-up ability Heat Reciter, dealing six ranged physical fire and non-elemental attacks to one enemy. Epic of Creation triggers instantly and does not deplete the Soul Break gauge.	Temporarily grant the user Empowered Infusion for fire, damage the user for 99% of their current HP, and temporarily cause fire abilities used by the user to trigger the follow-up ability Heat Reciter, dealing six ranged physical fire and non-elemental attacks to one enemy. Epic of Creation triggers instantly and does not deplete the Soul Break gauge.	Temporarily grant the user Empowered Infusion for fire, damage the user for 99% of their current HP, and temporarily cause fire abilities used by the user to trigger the follow-up ability Heat Reciter, dealing six ranged physical fire and non-elemental attacks to one enemy. Epic of Creation triggers instantly and does not deplete the Soul Break gauge.	(VII)
 	Heat Reciter: 6x 32% fire/NE physical 	Heat Reciter: 6x 32% fire/NE physical 	Heat Reciter: 6x 32% fire/NE physical 	(VII)
 	1 (3 uses)0.01s 	Self 	Empowered Infusion: fire (25s)Cast speed x3 (2 turns) 	(VII)
 	Temporarily grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. Triggers instantly. 	(VII)
==Gallery==
FFRK Abyss of Magic.png|Abyss of Magic.
FFRK Acting Leader Cid.png|Acting Leader Cid.
FFRK Air Blast VIICC.png|Air Blast.
FFRK Air Strike.png|Air Strike.
FFRK Apocalypse.png|Apocalypse.
FFRK Apocalypse G.png|Apocalypse G.
FFRK Avalanche's Strategy.png|Avalanche's Strategy.
FFRK Battle Trumpet.png|Battle Trumpet.
FFRK Beast Howl.png|Bestial Roar.
FFRK Beat Rush.png|Beat Rush.
FFRK Berserk Cross-Slash.png|Ultra Cross-slash.
FFRK Big Brawl.png|Big Brawl.
FFRK Black Materia.png|Black Materia.
FFRK Blade Beam.png|Blade Beam.
FFRK Blink Breath.png|Blink Breath.
FFRK Bloodfest VII.png|Bloodfest.
FFRK Bloodfest Myth.png|Freewheeling Bloodfest.
FFRK Braver.png|Braver.
FFRK Breath of Clean Air.png|Breath of Clean Air.
FFRK Burning Arrow.png|Burning Arrow.
FFRK C Motorcycle.png|Cloud Cycle.
FFRK Celestial Rock.png|Celestial Rock.
FFRK Cerberus Soul.png|Cerberus Soul.
FFRK Chain of Thunder.png|Chain of Thunder.
FFRK Chain Shot.png|Chain Shot.
FFRK Cherry Blossom FFT 1.png|Cherry Blossom (1st part).
FFRK Cherry Blossom FFT 2.png|Cherry Blossom (2nd part).
FFRK Cherry Blossom FFT 3.png|Cherry Blossom (3rd part).
FFRK Clear Tranquil.png|Clear Tranquil.
FFRK Climhazzard FFVII SB.png|Climhazzard.
FFRK Climhazzard Zero.png|Climhazzard Xeno.
FFRK Clim Mirage.png|Clim Mirage.
FFRK Starry Canyon.png|Cosmo Canyon.
FFRK Countertek.png|Countertek.
FFRK Countertek Defense.png|Countertek Defense.
FFRK Cross Slash.png|Cross Slash.
FFRK Cry of the Stars.png|Protector's Roar.
FFRK Danger Dice.png|Danger Dice.
FFRK Dark Stance.png|Dark Stance.
FFRK Demon Wave.png|Demon Wave.
FFRK Divine.png|Divine.
FFRK Dolphin Blow.png|Dolphin Blow.
FFRK Doom of the Living.png|Doom of the Living.
FFRK Dragon Dive.png|Dragon Dive.
FFRK Dragon Force.png|Dragon Force.
FFRK Dream of Space.png|Dream of Space.
FFRK Dreams and Pride.png|Dreams and Pride.
FFRK Dynamite.png|Dynamite.
FFRK Dynamite Boost.png|Dynamite Boost.
FFRK Earth Expand.png|Earth Expand.
FFRK Earth Rave.png|Earth Rave.
FFRK Electric Connect.png|Electric Connect.
FFRK Epic of Genesis.png|Epic of Genesis.
FFRK Exciting Jackpot.png|Exciting Jackpot.
FFRK Fenrir Drive.png|Fenrir Overdrive.
FFRK Fiery Skyscraper.png|Fiery Skyscraper.
FFRK Finishing Touch.png|Finishing Touch.
FFRK Fire Chain.png|Fire Chain.
FFRK Fire From Below.png|Fire From Below.
FFRK Flame Penalty.png|Flame Penalty.
FFRK Flowers Blooming in the Church.png|Hidden Bloom.
FFRK Freewheeling Doom of the Living.png|Freewheeling Doom of the Living.
FFRK Galian Beast.png|Galian Beast.
FFRK Gauntlet FFVII.png|Gauntlet.
FFRK Gauntlet Myth.png|Freewheeling Gauntlet.
FFRK Freewheeling Rockfest.png|Freewheeling Rockfest.
FFRK Genesis Rhapsody.png|Genesis Rhapsody.
FFRK Greased Lightning.png|Greased Lightning.
FFRK Great Hammerblow.png|Massive Hammerblow.
FFRK Great Warrior.png|Mighty Warrior.
FFRK Grenade Bomb.png|Grenade Bomb.
FFRK Guardian Deity of Wutai.png|Guardian of Wutai.
FFRK Hammer Blow.png|Hammerblow.
FFRK Healing Wind.png|Healing Wind.
FFRK Heartbeat.png|Heartbeat.
FFRK Heartless Angel FFVII.png|Heartless Angel.
FFRK Heaven's Light.png|Heaven's Light.
FFRK Hell's Gate.png|Hell's Gate.
FFRK Howling Earth.png|Howling Earth.
FFRK Howling Moon.png|Howling Moon.
FFRK Hyper Grenade Bomb.png|Hyper Grenade Bomb.
FFRK Hyper Jump.png|Hyper Jump.
FFRK I'll Lend You One More.png|I'll Lend You One More.
FFRK In the Footsteps of Greatness.png|In the Footsteps of Greatness.
FFRK Infinity Zangan.png|Infinity Zangan.
FFRK Inherited Pride.png|Inherited Pride.
FFRK Innocent Cure.png|Innocent Cure.
FFRK Jenova Cell's Power.png|Jenova Cell's Power.
FFRK Landscaper.png|Landscaper.
FFRK Lazy Mirage.png|Lazy Mirage.
FFRK Lucky Girl.png|Lucky Girl.
FFRK Lucky Stars.png|Lucky Stars.
FFRK Lucrecia's Regret 1.png|First version of Lucrecia's Lament.
FFRK Lucrecia's Regret 2.png|Second version of Lucrecia's Lament.
FFRK Lunatic High.png|Lunatic High.
FFRK Magic Bullet Cerberus.png|Cerberus Shell.
FFRK Mako Cannon SB.png|Mako Cannon.
FFRK Mako Gun.png|Mako Barrage.
FFRK Maximum Pyramid.png|Maximum Pyramid.
FFRK Meteodrive.png|Meteodrive.
FFRK Meteor Arts.png|Meteor Arts.
FFRK Meteor Combination.png|Meteor Combination.
FFRK Meteor Crusher.png|Meteor Crusher.
FFRK Meteor Shots.png|Meteor Shots.
FFRK Meteor Strike FFVII.png|Meteor Strike.
FFRK Nightmare of Nibelheim.png|Nightmare of Nibelheim.
FFRK Oblivion.png|Oblivion.
FFRK Octaslash SB.png|Octaslash.
FFRK Overspec Rod.png|Overspec Rod.
FFRK Pilot Force.png|Pilot's Steel.
FFRK Planet Protector.png|Planet Protector.
FFRK Planet's Prayer.png|Prayer of Salvation.
FFRK Platinum Strike.png|Platinum Strike.
FFRK Prayer to the Sword.png|Prayer to the Sword.
FFRK President's Ridicule.png|President's Scorn.
FFRK Protect this Star!.png|Protect this Star!.
FFRK Pulse of Life.png|Pulse of Life.
FFRK Purgatory.png|Purgatory.
FFRK Pyramid SB.png|Pyramid.
FFRK Rage of Sloth.png|Rage of Sloth.
FFRK Random Summons.png|Random Summons?.
FFRK Ready for Flight!.png|Ready for Flight!.
FFRK Red Lotus.png|Red Lotus.
FFRK Reign of Terror.png|Reign of Terror.
FFRK Reunion.png|Reunion.
FFRK Revenge Flame.png|Revenge Flame.
FFRK Rocket Jump.png|Rocket Jump.
FFRK Rolling Blaze.png|Rolling Blaze.
FFRK Rush Assault.png|Rush Assault.
FFRK S Cell Fetal Movement.png|S Cell Fetal Movement.
FFRK Satellite Beam.png|Satellite Beam.
FFRK Secret Love Affair.png|Secret Desire.
FFRK Seal Evil.png|Seal Evil.
FFRK Self-Taught Meikyo Shisui.png|Clearest Tranquil.
FFRK Shadow Flare.png|Shadow Flare.
FFRK Smoking Dive.png|Smoking Dive.
FFRK SND.png|Synaptic Net Dive.
FFRK Soldier's Epic.png|Soldier's Epic.
FFRK Somersault.png|Somersault.
FFRK Sonic Brave.png|Sonic Braver (Part 1).
FFRK Sonic Braver Finish.png|Sonic Braver (Part 2).
FFRK Sonic Braver Zeno.png|Sonic Braver Zeno.
FFRK Sonic Break.png|Sonic Break.
FFRK Stardust Ray.png|Stardust Ray.
FFRK Stardust Shot.png|Stardust Shot.
FFRK Stone Chain.png|Stone Chain.
FFRK Storm Squat.png|Storm Squat.
FFRK Sublime Landscaper.png|Sublime Landscaper.
FFRK The Power of Jenova.png|The Power of Jenova.
FFRK The Power of Mako.png|The Power of Mako!.
FFRK Thunder of Envy.png|Thunder of Envy.
FFRK Toy Soldier.png|Toy Soldier.
FFRK Transience.png|Transience.
FFRK Transparent Thunderclap.png|Transparent Thunderclap.
FFRK Trine.png|Trine.
FFRK Trinity Turks Light 1.png|Turk Triad (Elena).
FFRK Trinity Turks Light 2.png|Turk Triad (Rude).
FFRK Trinity Turks Light 3.png|Turk Triad (Reno).
FFRK Chain Slash.png|Triple Cut.
FFRK True Grand Spark.png|Ultimate Grand Spark.
FFRK Turk Light Soul Break.png|Turk Light.
FFRK Turks Rookie.png|Rookie Turk.
FFRK Sky Fang.png|Sky Fang.
FFRK Special Bomb.png|Special Bomb.
FFRK Stigma.png|Stigma.
FFRK Surprise Bombing.png|Surprise Bombing.
FFRK Turks Special Bomb.png|Turk Bombshell.
FFRK Ungarmax.png|Ungarmax.
FFRK Ungarmax Climax.png|Ungarmax Climax.
FFRK Unleashed Wrath.png|Unleashed Wrath.
FFRK Waterkick.png|Waterkick.
FFRK White Materia.png|White Materia.
FFRK Wings of Atonement.png|Wings of Atonement.
FFRK Wings of Pride.png|Wings of Pride.
FFRK Zanshin.png|Zanshin.
FFRK Unknown Reno SB.png|タークス・フルコース.
FFRK Unknown Elena SB.png|エリートの意地と心意気.
FFRK Unknown Yuffie SB.png|我流・重ね身の術.
FFRK Unknown Yuffie SB 3.png|抜山止水.
FFRK Unknown Tifa SB.png|ザンガン流開眼.
FFRK Unknown Tifa SB 2.png|大地噴出闘衣.
FFRK Unknown Sephiroth SB.png|天照ノ落日\.
FFRK Unknown Vincent SB.png|禁忌の力.
FFRK Unknown Vincent SB 2.png|地獄の番犬の哀歌.
FFRK Unknown Cloud SB.png|暗龍点睛.
FFRK Unknown Cloud SB 2.png|黒華狂咲.
FFRK Unknown Cloud SB 3.png|凶斬り・極.
FFRK Unknown Rude SB.png|連・地走り.
FFRK Unknown Rude SB 2.png|いぶし銀の巧手.
FFRK Unknown Shelke SB.png|無式・連閃.
FFRK Unknown Rufus SB.png|気づけよ親不孝者.
FFRK Unknown Red XIII SB.png|ルナティックロアー.
FFRK Unknown Genesis SB 2.png|崩壊の叙事詩.
07