Honour (Map Game)/Algorithm

A war algorithm for Honour. Keep in mind this only applies to skirmishes, clashes or invasions.
==War Algorithm==
===Status===
*Attacking (A): 0
*Defending (D): +2
===Army Size===
*Tier 1 nations: +2
*Tier 2 nations: +1
*Tier 3 nations: +0
*Tier 4 nations: -1
===Location===
*Urban: +2 (D)
*Plains: +2 (A) -1 (D)
*Jungle/Mountain/Tundra/Desert: +3 (D) -2 (A)
*Coastal: +4 (D) -2 (A)
===Motives===
* Economic (Gains land, resource, etc): +4
* Defending territory not owned by your nation for more than 20 years: +6
* Defending territory not part of heartland but held for more than 20 years: +8
* Taking territory of similar culture but not part of your nation: +8
* Aiding an Ally: +10
* Pre-emptive Strike: +10
* Reconquest of core region: + 12
* Unification: +15
* Defending Heartland from attack that will not cripple/ destroy nation: +12
* Aiding Social/Moral Kinsmen who are being oppressed: +12
* Attacking to enforce political hegemony: +14
* Defending Core/heartland from possibly fatal attack + 16
* Defending from attack that will wipe out nation and culture: +20
* Counter attack: +5
===Modifiers===
* Fascist/ Communist overnment supported by people: +4
* Democratic government supported by people: +5
* Government not supported by people: -5
Category:Honour (Map Game)
Category:Secondary Page (Map Games)