Course Mode

:Course mode is a challenge of endurance.
:Clear each set of songs to earn various rewards.
:Both difficulty and earned rewards increase with progress.
Course Mode is a special mode added in version where various sets of four songs (called Phases) can be played. Rewards for completing a course include fragments, Ether Drops, and special nameplates displayed behind the player .
==Mechanics==
===Accessing courses===
Course Mode can be accessed from the main menu, via the Course Mode button directly under Story Mode. 
===Playing courses===
To clear a course, all four charts in the course must be played and cleared in order. Charts are played with a variant of the HARD Recollection Gauge (-10 Rate per LOST note instead of the normal -9 when Rate > 40), and do not activate partner skills. Recollection Rate does not refill between charts. After clearing each chart, the player is taken to the Course Progress screen, where they are allowed a skippable 60-second break before automatically entering the next chart. The Course Progress screen displays the scores and grades for all the charts played so far, and the current Recollection Rate.
 
Unlike in World Mode and Music Play, there is no pause button. Pausing the game by unfocusing it will start a 30-second, unrefreshable countdown until the course is 'abandoned'. Once the countdown is over the resume button becomes greyed-out and the player is forced to abandon the course.
===Course grading===
After finishing or failing a course, players receive an overall score given by the sum of the four charts' individual scores. If the course is failed before the final chart, all subsequent charts are assigned a score of 0. Players are also given an overall grade, given by the worst grade earned over all the individual charts. For each course, the highest overall score and grade achieved in the course is recorded.
Scores on individual charts played during a course will be saved along with their grade, as they would in Song Play or World Mode, but with the clear type left undefined. 
===Rewards===
Rewards are earned upon course completion (see next section). Rewards for each course can only be earned once per player account. Fragments are not earned for individual charts as they would be in World Mode and Music Play. Note that higher Phase nameplate rewards override previous nameplates, with no option to change to a lower nameplate.
==Courses==
 Songs that were changed between the mobile and Switch versions are denoted with a *.
Course 	Charts	Reward
Phase 1First Step in a New World 	
#inkar-usi [PRS 4]
#Snow White [PRS 5]
#Sakura Fubuki [PRS 5]
#Purgatorium [PRS 6]	
*300 Fragments
*Nameplate 1
Phase 2Swept up in a Heartbeat 	
#Vexaria [FTR 7]
#Clotho and the stargazer [FTR 7]
#Brand new world [FTR 7]
#Oblivia [FTR 8]	
*400 Fragments
*Nameplate 2
Phase 3Unceasing Spirit 	
#Suomi [FTR 7]
#Grimheart [FTR 8]
#Bookmaker (2D Version) [FTR 8]
#Ävril -Flicka i krans- [FTR 8]	
*500 Fragments
*Nameplate 3
Phase 4The Eternal Realm of Light 	 	
*600 Fragments
*Nameplate 4
Phase 5The Brutality of Glass 	 	
*700 Fragments
*Nameplate 5
Phase 6In Grief and Great Delight 	 	
*800 Fragments
* Nameplate 6
Phase 7On Fate's Approach 	 	
*900 Fragments
*Nameplate 7
Phase 8The Disfigured Flow of Time 	 	
*1000 Fragments
*Nameplate 8
Phase 9Ego's Demise 	 	
*1000 Fragments
*Ether Drop × 10
*Nameplate 9
Phase 10A Torrent of Light and Conflict	 	
*1000 Fragments
*Ether Drop × 10
*Nameplate 10
Phase 11Radiant Genesis 	
#Infinite Strife, [BYD 10+]
#Grievous Lady [FTR 11]
#Fracture Ray [FTR 11]
#Tempestissimo [BYD 11]	
*2000 Fragments
*Ether Drop × 20
*Nameplate 11
==Trivia==
*The unlock process for Arghena involves playing a special Challenge course that follows mostly similar mechanics to courses in Course Mode, with some differences (see Arghena § Unlock method). The Challenge consists of the songs Technicolour → UNKNOWN LEVELS → Ego Eimi → Arghena on the same difficulty.
Category:Game Information
Category:Game Mechanics
Category:Course Mode