Encounters (Awakening)

The following is a list of scripted and random encounters the Warden-Commander may trigger while journeying between locations in Dragon Age: Origins - Awakening. 
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== Scripted ==
:
: – if Nathaniel Howe was not recruited and released while imprisoned, the Warden-Commander will meet him again
: – a companion quest for Velanna
: – a farm is under attack; rescue Lillith for Trade Must Flow questline
: - a group of nobles are conspiring against the Warden-Commander's rule over the Arling
== Random ==
: – a wood bridge across a chasm, it is a very desolate environment; Crow assassins, Qunari mercenaries and some bandits will be encountered; poultices can be looted
: – a band of Avvar nomads attack the party; there are two crates of random loot
: – a shore full of pirates; Dumat's Claw, a unique weapon, can be obtained
: – dragonlings, drakes, a dragon and the of an adventurer out for revenge on the dragon who killed his family; the tier 9 anti-dragon greatsword, Dragonbrand, can looted from his corpse
== Repeatable ==
The number and combination of enemies encountered are random for the following encounters:
:
:
:
== Bugs ==
* It seems that the area map for Canyon Road, Qunari Mercenaries, and Dragonbrand random encounters (along with any other encounter that shares the same area) is glitched. Both the mini map and map are blank and only the icons for the Warden and a lone X that marks the world map to leave are visible. Also the radar that comes from the Warden on the map is gray and white instead of clear. (On PC 1.05, if the console is used to access the random encounters, this glitch does not appear to trigger.)
* It is very difficult to get these random encounters. Whether it is a bug or not is unknown but it seems that the farther the player gets into Awakening the less likely of getting a random encounter. The only encounters that the Warden will definitely get are the quest-linked random encounters such as the one for Trade Must Flow. The easiest way to get Roadside Farm encounters would be to repeatedly run from The Turnoble Estate to the Stark's Farm, because the length of the travel doesn't seem to matter when it comes to the encounters. Also the loading time of those two (identical) maps are rather low. The same goes for Forest Path encounters and the Blackmarshes - Wending Wood - Vigil routes. Be aware that it can easily take 10 back and forth travels to trigger encounters.
* All of these random encounters can be triggered on the PC using the console, should you find it too difficult to trigger them. Enable the console, then type "runscript zz_rxa_debug", which will open up the teleport menu for jumping into random encounters.
Category:Locations
 
Category:Ferelden