GURPS Powers

GURPS Powers (November 2005) is a 4th Edition supplement written by Sean Punch and Phil Masters. Often considered the 3rd core book after the Basic Set. Even as a Hardcover with 240 full-color pages to work with, it was an editorial challenge to fit everything in.
Beyond detailing the powers system hinted at in the Psionics chapter in GURPS Basic Set: Characters. It adds 5 new advantages: Control, Create, Illusion, Leech and Static, on top of a host of case-by-case advice build abilities with the tools available in the Basic Set. As well as new Enhancements and Limitations.
==Quick Reference for Power Modifiers==
(Powers 25) Barring noted exceptions modifiers are cumulative 
Channeled Energies
:Ambient energies blocked by (choose one)*:
:Esoteric or supernatural item/condition: -5%
:Mundane item/condition: -10%
Fickle: -20%
Cosmic Power: +50%*
Countermeasures*
:Mundane countermeasures: -10%
:Special advantages or skills: -5%
:Technological countermeasures: -5%
Required Disadvantages
:Code of conduct: Point value of required disadvantages, expressed as a percentage.
:Power disappears (choose one):
::Gradually: +5%
::Immediately: +0%
::Power turns against user: -5%
Restoration requires (choose one):
:A day: +5%
:A week, a minor quest, or minor harm: +0%
:A month, a major quest, or serious harm: -5%
* Cosmic powers can neither be blocked nor have countermeasures.
== See also ==
* GURPS Characters
* GURPS Martial Arts
* GURPS Supers
* GURPS Power-Ups
* GURPS Psionic Powers
== External links ==
* Designer's Notes: GURPS Powers (2/3/2006)
*More Powers for Powers (1/27/2006)
Category:4th Edition
Category:Rule Books
Category:Sean Punch
Category:Phil Masters