Konig des Menschen V (Archive 2)

This is the second archive for Konig des Menschen Chapter V (Map Game).
==Turns (1050 AD - 1100 AD)==
=== Turn VI: 1050 AD - 1060 AD ===
==== Events & Great People ====
*Those Who Fled Madness: The Scotsmen who fled Macbeth's rage, such as Macduff and Malcolm. They unite with the English forces and begin their march to the North and siege Caledon.
*Till Birnam Wood Remove to Dunsinane: Within the growth of his madness, he spent most of his time in his chambers. His daughter died of an illness and his wife committed suicide after the English invaded, her grief for her children and the weight of how she'd corrupted her man was too much. Macbeth went mad after his wife's death. He became terrifying in presence, and he would personally execute prisoners or those who spoke out against him. Macbeth makes his final stand after losing the south to the English. Caledon has fallen, but the Englishmen suffered great casualties, losing 10 000 men, and the Albans 4 000. Macbeth retreated to Dunsinane hill, to prepare to fight off the invaders. Stories tell that he met the hags once more, and they told him that his fate would come undone, when Birnam wood comes towards Dunsinane. The Englishmen burned the forest of Birnam down and there the two armies clashed. There he cut down tens of or hundreds of men, but his armies were to be defeated, Macduff found him, and the two men dueled, as the armies watched. Finally after pinning down Macduff, he stabbed him in the stomach thrice. He rose up and could see his men turn away and flee. His corpse collapsed and the soldiers marched past him to capture Fort Dunsinane. Macbeth would pass on into history as the great conqueror and as the Red King of Scotland. Loved and hated, with the beats of every heart in the north. Most of Scotland saw him as a saviour, a man promised to bring Alba to greatness, those who hated him saw him as the oppressor, the devil incarnate. He'd killed thousands of men by his own hand and burned hundreds.
*Northsea Empire: Their armies went on the run and morale plummeted as king Macbeth died. They give into the English ultimatum in 1057, two weeks after Macbeth's death. They forfeit the lands south of the river Forth to England and Malcolm is crowned king, who soon becomes hated by all those who supported Macbeth, as he is seen as a puppet of the English. The heartlands of Vestkyst are given back, but Denmark remains a part of the Northsea Empire.
*The Great Schism: The division between the Catholic and Orthodox christianity deepens. The question of wheter it was acceptable to use unleavened bread for the ceremony of communion, which was supported by the west was rejected by the east. The Catholics wanted and acted as if the Pope had control over the Orthodox patriarchs and religious leaders, but the Orthodox denied this and cut more ties with their sibling faith. The Patriarch of Byzantium, the highest church authority in the Orthodox church becomes the "Pope of the East".
*The Ostromir Gospels: The first known Varangian book. It's a manuscript of Gospel book lectionary containing only feast-day and sunday readings for churches. It was written by a scholar in Varntio.
*The Wujing Zongyao: The military manuscript is completed by Han scholars Zeng Gongliang, Ding Du and Yang Weide
*The Death of an Empire: The Emperor of Han is assassinated by his own brother, who wanted the throne to himself, but the event caused a fracture effect. A number of warlords and noblemen around Han saw this as an opportunity to become powerful themselves, causing 7 new nations to rise through bloody infighting and force.
*The Chinese Nations: Jin is formed in the north, from Taiyan to Chengde. Liang, headed by the Ex-Emperor's brother in Luoyang. Wu, to the South of Liang, claiming many important coastal cities. Yun, in Central Han territories, Annam and Wang to the south, and Qin and Nanzhou to the west.
*It's All In Greek: The language's power strengthens as it begins to become the language of scholars in Eastern Europe, since the only proper universities or schools of Eastern Europe exist in Byzantium.
====NPC Turns====
*Altprußen: They conquer more lands from Ost-Rike and vassalize Courland.
*Kalakhan: They conquer the southern pocket of what is left of Ost-Rike.
*Svartheim: They capture Marin and form a border with Gothia.
*Inkeri: They conquer a bit more of buffer territory, but then make peace.
*Ost-Rike: The once great nation collapses into three. The Southern rebels form the nation of Kiev. In the central region becomes Chernigov and the remaining west becomes Volyn.
*Vesnia: They agree.
*Tsangat: They accept.
*Avaland: They accept.
*Albiony: They accept.
*Lavo: They declare war against Khmer with Dai Viet.
*Srivijaya: They declare war on Lavo.
====Gwarri Chiefdom====
*Government: Tribal confederation
*Grand Elder: (Unknown, lost to history even to oral tradition)
*Elder Council: Roughly 25 to 40, fluctuates often
*Military: Since the 1010s, the military or a voluntary standing army (technically) has increased to approximately 150 warriors that have a some form of 'code of law', but instead of a code of law that is written, it was spoken through oral tradition, which is passed down among warriors' own chosen sons and descendants. However, much of the army uses only bow and arrow, stone axes (basically makeshift axes made out of rock, the most advanced melee weapon that will ever come) and spears, since they are largely undeveloped and are unlikely to advance in technology in some way.
*Economy: Economy is largely primitive and largely comprised of hunter-gathering stuff, but for the first time, a rudimentary use of bartering has become a thing. There is no agricultural activity though unfortunately, since there are no crops that are viable to keep a stable amount of food in the chiefdom (unless there is a miracle that Asians make contact with the Aboriginals, then it is highly likely that the Aboriginals would advance)
*Demographics: An estimated population of 2 800 live in the chiefdom so far, while the rest of Australia is thought to be roughly around 400 000 at the time. Population is largely estimated by modern historians because there is no written script that could produce proper demographics. Culture is obviously Aboriginal and they speak the language of the Gwarri. Religion is largely derived from the tales of Dreamtime that is passed down by oral tradition. However, a centralised deity called the Rainbow Serpent has grown in popularity over the past twenty years or so and basically uses oral tradition to spread down the emphasis of this deity.
*Events:
**Final Conquests of the Great Lake: The Gwarri have continued to subjugate more of the Aboriginals into their own realm, with their own spears, (stone) axes and bow and arrow against their opponents, who are unorganised and 'savage', even though the Europeans would view Aboriginals as a barbaric, backwards society in the future, the Gwarri are noticeably more organised than all other Aboriginal cultures that they were already considered backwards. They share the same technology though, although even the Gwarri are primitive to the standards of the more advanced European societies by the 17th century, the Gwarri had some 'innovations' based on their surroundings and know how to organise warriors into small warrior groups against say a group of warriors that only believe to hunt or so. So, the Great Lake (shown on the map) would finally fall to the control of the Gwarri by 1054. Mjorrany (b. 1032) would be around 22 by now and had started to learn leadership from the elders after being congratulated back at the small villages of the Gwarri people, even the already largest-capable (in terms of population in pre-colonisation) village, which is Garrihu. Mjorrany on 1059 would convert to the Rainbow Serpent among some of the elders did after being heard of a tale of the only one "ultimate deity" in existence.
==== Kingdom of Galatoi ====
* Government: Absolute Monarchy (Kingdom)
** King: Eburius VIII (B 1011 AD D 1055 AD) (R 1037 AD - 1055 AD), Eburius IX
** Dynasty: Nitalia
** Vilicus: Casigni II (B 1020 AD, still alive) (R 1035 AD - Present)
** Domini: Cascou Vuluma (Ghana), Luxus Aldios (Viridi Litore)
** Economy: Based around agriculture and largely trade. We are trading with all West African states and are also involved in the trans-Saharan trade with Atlas and Mauretania. The economy is rapidly developing with the success of the Galatoi gold and slave trade. Ghana, one of our vassals, contributes to our economy as well and vice-versa. Some salt is being prospected from Viridi Litore as well.
** Capital: Advorix
** Demographics (not including vassals):
*** Population:
*** Advorix: 6 777
*** Donnius: 6 105
*** Baccuso: 4 611
*** Aoudagha: 3 076
*** Saminia: 3 000
*** Velitia: 1 987
*** Rural areas (AKA everything else): ~52 750
*** Ethnicities: 98% Galatoi, 2% Other (Timbuktuvian, Ghanan, Mauretanian etc.)
*** Religion: 94% Ateuritism, 5% Cult of Ares, 1% Other
** Wars and Conflicts (italics: Potential War):
*** N/A
** Military: Our conscription law is ~1% of the population
*** Spearmen: 250
*** Swordmen: 215
*** Archers: 350
*** Spear Cavalry: 300
*** Sword Cavalry: 150
*** Javelineers: 420
*** Javelin Cavalry: 310
*** Lancers: 100
*** City Garrison: 650
** Navy:
*** 90 transport ships (can hold around 5-7 men)
*** Although not part of the navy we have 330 fishing ships.
** Diplomacy:
*** West African Kingdoms: Have some gold and we'll forget the whole vassal situation ever happened...
** Events:
*** Developing Ghana: In order to keep up with us, Ghana is developed to try and match our "modern state". The settlement of Baloro (Bamako) is built upon in order to create a fully-fledged city.
*** No Resistance: Vassalizing Ghana is obviously a controversial thing. Any people in Ghana suspected of somehow being resistant to this (as well as governors or advisors who do not agree with their new master) are arrested, some put in jail, some sent to Viridi Litore and some turned slaves and either set to work or shipped off to North Africa.
*** Pilgrimages, sort of: They continue.
*** Outposts in Viridi Litore: Outpost towers are built to monitor potential attemped escapes.
==== Liao / Great Liao (Offical) / Khitan State ====
* Head of the State: Emperor Xianzeng (B 993 AD - D 1053 AD), (R 1023 AD - 1053 AD), Emperor Zhouzeng (B 1026 AD - still alive), (R 1053 AD - present)
** Head of the Government: Archchancellor Zhigu Dashi (Ethnicity: Khitan) (B 995 AD - still alive), (R 1047 AD - present)
*** Government: Celestial Absolute Monarchy ruled by an Emperor. The title is Emperor of Great Liao and Great Khavara of the Khitans. Our ruling dynasty is Yelü. We also have an Archchancellor who work as a top adviser and leader of departments and ministries
** Demographics:
*** Population:
*** Liangzhou: Population: 144,210
*** Altai: Population: 14,850
*** Rural and smaller towns population: 2,021,100
*** Total population: 2,180,160
*** Religion: Tengrism (81%) Buddhism (17%) and others (2%)
*** Ethinicities: 60% Khitans, 23% Mongols, 11% Hui and 6% others
** Economy: We make our own currency which resembles those from the Han Dynasty (It is just worse quality), The original economic activities of the Khitan were stockbreeding, fishing, and hunting. But under the influence of the neighbouring states, the Khitan have since engaged in farming and cropgrowing.
* Adminstration: We have 5 different provinces/states in our country they are governed by a Viceroy or a Yabeg.
* Wars and conflicts: 
* Liao unification war against Qin 1054 - present: With a new very weakened and divided China our great Khavara invades Qin to re-unite China under his rule after one year of preperations of course. An invasion force led by the Khavara himself is send through the Qin lands and to reach their capital. The invasion contains 4,000 spearmen, 4,200 swordmen, 1,130 bowmen, 400 crossbowmen and 8,000 khitan cavalry men with additonally 2,000 drafted tribesmen joining them soon. We also begins to draft soldiers from our tribes in the more northern provinces which will affect the tribes negativly since they will have less men. We laso make it clear any chinese deserters are welcomed to join us and that every chinese town that surrender freely will be saved from any kind of razing or looting. Also we any kind of destruction to the Qin tombs are forbidden since it is shameful to disgrace the ancestors of previous emperors in China (I guess it is the same here in KDM as it was in real life?)
** Commander of our forces: Our great Khavara
** Army: Total of
** Spearmen: 4,430
** Swordmen: 8,240
** Bowmen: 2,990
** Cavalry: 9,202
** Crossbowmen: 1,880
*** Events:
**** Death of Emperor Xianzeng: On the 14th April 1053 Emperor Xianzeng passed away. He was considered a good emperor who managed to make many technological advancements that they absolutly not *cough* copied *cough* from the Han Dynasty. He was succeded by his son who wanted the empire to go further than now just like what his grandfather would like it.
**** Ascension of Emperor Zhouzeng: On the 14th April 1053 a new emperor was declared Emperor Zhouzeng! Let him rule for ten thousand years.
* Diplomacy:
* Qin: We shall conquer you in the name of the new Emperor of China.
==== Grand Duchy of Rostov ====
* Government: Parliamentary monarchy
** Grand Duke: Andrei IV the Silent (1046 AD – present)
** Dynasty: Truvorovids
** Legislature: The legislature of the Grand Duchy of Rostov consists of the upper house (Council of Lords) and the lower house (the Veche).
*** Upper house: Council of Lords
*** Lower house: Veche
* Economy: Predominantly based around trade. We are trading with the Varangians in the north, the Byzantines in the south, other Ruthenians in the west and in the east. Most of our lands are not suitable for agriculture due to them being covered with forests. Therefore our agricultural lands is predominantly based in the south.
* Capital: Rostov
* Demographics:
** Population:
*** Rostov: 8 000
*** Yaroslavl: 6 000
*** Tver: 4 000
*** Kolomna: 3 000
*** Vologda: 2 000
*** Zvenigorod: 1 500
** Ethnicities: 75% Slavic, 15% Finno-Ugric, 8% Varangian 2% other
** Religion: 80% Orthodox Christian, 15% Slavic pagan, 5% other
* Wars and Conflicts: None
* Military: Our conscription law is ~1% of the population
** Spearmen: 1,100
** Swordmen: 800
** Archers: 200
** Spear cavalry: 100
** Sword cavalry: 50
** Archer cavalry: 50
** City Garrison: 800
* Navy:
** 5 transport ships (can hold around 10 men)
* Diplomacy:
** Chernigov, Kiev, Kostroma, Volyn: Brothers! Why do we fight amongst each other, why do we spill our Christian blood? Is it not better to unite against the threats that face us? The godless Latins with their false Latin faith are our true enemy. Therefore, brothers, the time has come to combine our forces and to sign an alliance to protect our lands, our throne and our Orthodox faith.
** Byzantium: We are interested in an alliance between Rostov and Byzantium to preserve our pure Orthodox faith and to strengthen our trade relations.
* Events:
==== Most Serene Republic of Vedena ====
* Government: Vedea is a Republic.
** Governor (Leader of the Council): Andrea Dworzak (1041AD-1054AD), whatever the name (1054-nowadays). Elected by adult male landowners every 6-10 years.
*** Parliament: the Council, which consists of three major factions with their own goals
**** Merchants: 512. Stand for decreasing the bureaucracy and merchant taxes, and creating trade unions with the other countries.
**** Romans: 268. Stand for a complete dissolvement of current traditions and religion and support "relatinisation". Currently, the fastest-growing faction in the Council.
**** Nobility: 162. Stand for the further stratification of society and developing the feudal system.
**** "Librarians": 69. Stand for increased patronage of arts and science.
* Economy: mostly based on logging, agriculture, and trade.
** Rise of trade: the amount of internal and foreign trade has slightly increased during the last decades. The trade influence of Vedena in the region is also increasing as quickly as never before. In addition, huge faires are held every year in big trade centres such as Lutsk and L'viv. The traders of Lutsk and L'viv expand their trade influence in Avanland and Central Roman Empire.
** Trade unions: the traders of Lutsk, L'viv, and other major centres organised merchant guilds in each of the cities in order to maintain the influence of their factions in the Council.
* Capital: Lutsk
* Demographics (including occupied territories): 1'143k people
** Rural areas:~1004k.
** Urban areas: 139k; 12% live in urban areas.
*** Lutsk (and the nearest territories across it): 53k.
*** L'viv: 21k
*** Other (population over 2'500): 65k.
** Culture: 64% are Vedean, 28% are Romans, 8% is the rest
** Religion: 61% are Christians, 12% are Roman pagans, 20% are Judaist, 7% are the rest beliefs.
* Wars and Conflicts:
* Diplomacy:
** Avanland: we would like to sign a trade treaty with the leader of Avanland, improving our relations and making our ties closer.
* Military:
** Feudal armies: the sizes of feudal and mercenary armies are growing stable as a result of the gradual development of the feudal system.
** Army size: ~16,000. 
* Events:
** the Romans: the emerging Romans faction is growing quickly all across the country. Many members from the Librarians and Nobility change their faction alignment arguing either "the glorious times of Roman empire when science and arts flourished must be returned" or they claim to "actually have Roman ancestry". In addition, quite a big share of them begin settling the southern provinces of Vedena with an aim to create "a little glow of Rome in the ocean of darkness".
==== Svearike ====
* Government: Hereditary Monarch. 
** Ruler: Viske
** Dynasty: Thorfi
* Economy: consisting of fishing, lumbering, trading with Vestkyst and Vesnia.
* Capital: Stockholm
* Demographics: 
** Population: 207.7k
** Rural areas: 183k
** Cities:
*** Stockholm: 21 400
*** Vasteviki: 3 300
** Ethnicities: Nordicite Gothic  
** Religion: Norse (majority) Catholicism (minority) 
* Wars and Conflicts: (1 longship = ~80 men)
** Invasion of Karlsburg: 
*** Southern border: We send 3 000 men to push the enemy to the south.
*** Naval invasion: We send out 1 000 men on 14 Long ships to make a landing in northern Öland, If they Land they will push to the south in order to get the entire island in our control. 
* Military:
** Royal Guards: 200
** Active guards: 800
** Army: Main army: 2% (4 154) Reserves: 3% (6 230)
*** Swordsmen: 1 077
*** Swordsmen with shields: 717 
*** Archers: 857
*** Cavalry with swords: 757
*** Cavalry with spears: 707
** Reserves:
*** Swordsmen: 1 565
*** Swordmen with shields: 1 113 
*** Archers: 1 316
*** Cavalry with swords: 1 118
*** Cavalry with spears: 1 118
** Navy: ~175-200 longships (capacity ~80/ship), 30 galleys.
* Diplomacy:
* Events:​​​​​​
** Catholic suppression:​​​​​​ We make the tax higher for people that convert to Catholicism, sending 400 (200 to rural areas, 125 in Stockholm, 125 in Vasteviki) guards patrolling around cities to stop any sign of Catholicism being spread, if they find people spreading it they will arrest him/her and send them to prison immediately!
** Royal Guards: We have 200 men selected from the active guards to become Royal guards, we select them by seeing if we can trust them and if their skills live up to the requirements.
** Northern Assimilation: Gothic tribes on the Svearikean border are offered to join Svearike, promising better living conditions and safety.
PS: don't forget to add Åland and Gotland on the map this time pls. :P
====Đại Việt====
*Government: Absolute monarchy
**Ruler: Emperor Quảng Uy Tông (b. 1012, still alive) (r. 1034 - present)
**Dynasty: Quảng
***Parliament: None as of yet
*Economy: The economy is rather decent: it is not as noteworthy as powers such as Lavo, Han, or Chola, but it is not incredibly terrible either. The coins of Yue are similar to those of its northern neighbor, Han. Paper money has become widespread in Đại Việt after Quảng Uy Tông's implementation over a decade ago, and it is bound to soon benefit the economy.
*Capital: Hue
*Demographics:
**Population (excluding occupied lands): ~900,000 total
***Ethnic Makeup:
****Viets: 77%
****Khmers: 14%
****Shu: 5%
****Lao: 2%
****Jiang: 0.8%
****Muong: 0.7%
****Other: 0.5%
**Religion: 99% Buddhists, 1% other or unknown
*Military:
**Army: 8,000 men total (4,000 infantry, 2,500 cavalry, 1,250 ranged, 150 elite soldiers, 50 siege weapons)
**Navy: 175 ships total (will work out what types I have and how many of each when I need to)
*Wars and Conflicts (italics for potential wars):
**Khmer War: The Viets continue to push further into Khmer and Cham lands. An army of 6,500 men invade the Mekong Delta, eastern Khmer, and the final remnants of Champa.
*Diplomacy:
**Champa: Surrender now or face our armies. Do you think you can win this war, you shrimpy little rump state? Put up a fight, we dare you.
**Khmer: Why are you still trying? This war is already over. Surrender now or die.
*Events:
**Dòng Sông Máu: Tiêu Chiến, a now-famous poet, writes Dòng Sông Máu (translating to "A River of Blood"), a poem about the Khmer War in which he admonishes war and violence.
**Tám Cột Pagoda: The Tám Cột Pagoda (the name literally translating to "Eight Pillars") is founded in the city of Ba. It will become known as an exemplar of Quảng-era Viet architecture.
====Sinkhara Azarkhate====
*Government: Azarkhate (quasi-theocratic absolute monarchy)
**Azarkh: Shahzan Yazir al-Rasheed al-Sinkhara (b.1012, r.1051-)
**Dynasty: Sinkhara
**Capital: Arzhamabad
*Economy: The Sinkhara economy revolves around agriculture, mining in the north, small amounts of logging, pilgrimages to Kandahar from other parts of the Arzhamite world, and land and sea trade between the Middle East and India. 
*Demographics:
**Population: ~7,000,000
***Arzhamabad: 15,000
***Kandahar: 60,000
***Taxila: 60,000
***Patalena: 50,000
***Sagala: 30,000
***Tajbakhsh: 15,000
***Rural areas/other cities: ~6,770,000
**Religion: 19% Arzham, 68% Hinduism, 7% Buddhism, 4% Jainism, 2% other
**Ethnicities: 24% Punjabi, 20% Sindhi, 15% Rajput, 14% Pashtun, 11% Rajasthani, 9% Balochi, 3% Persian, 4% other
*Military:
**Army: 
***Swordsmen: 28,000
***Archers: 11,000
***Other Infantry: 32,000
***Cavalry: 13,000
**Navy: 
***Light Ships: 10
***Heavy Ships: 2
***Transports: 16
***Non-military merchant ships: ~420
*Wars and Conflicts:
*Events:
**All Your Trade Are Belong To Us: We declare war upon the weak and puny infidel Valabhi princedom, in order to secure more coastline and trade ports. With our overwhelming military superiority over their tiny nation, there is no chance they can survive our onslaught. We give orders to our troops to loot only when absolutely necessary (e.g. if supply lines are severed and they need to live off the land to avoid starvation), as the inhabitants of the Valabhi princedom are better off alive and knowing the light of Allah than dead and in Hell for their nonbelief.
**The Mountain Amirate: We begin to deliver our promises to the newly-converted Tsangat Amirate. We begin aiding in the development of the small hamlet they call a capital, constructing a new palace for their Amir, as well as a moderately grand mosque, built to rival the old Betmant monasteries dotting the mountains. Trade routes between Tsangat and Sinkhara cities such as Taxila and Arzhamabad are also created, and new technologies are introduced to the people.
**City of Arzham: Arzhamabad continues to grow, enough to be considered a small city. The immediate surrounding area is also seeing a massive economic boom with the shifting of power of the Azarkhate to the area, and the industries coming with it.
**Defensive Pacts: We make an offer to the Kashmir and Mahdavi Amirates, as well as the Dusanbe and Herat Velayats for an alliance to protect against the rising Askari Azarkhate and any ambitions they might have towards their lands or our land.
*Diplomacy:
**Kashmir, Mahdavi Amirate, Herat, Dusanbe: alliance pls
**Tsangat: Come my child, I bring the riches and extravagance that I promise you.
**Valabhi: die
=== Turn VII: 1060 AD - 1070 AD ===
==== Events & Great People ====
*Liam the Conqueror: A contender for the English throne arises through the great hero; Liam the Conqueror (Liam is irish for William). His illegitimate status and his youth caused some difficulties for him after he succeeded his father, as did the anarchy which plagued the first years of his rule. During his childhood and adolescence, members of the aristocracy battled each other, both for control of the child duke and for their own ends. In 1047, William was able to quash a rebellion and begin to establish his authority over the Kingdom of Eire, a process that was not complete until about 1060. He was a King in Eire until he ran unto some trouble. He was pushed out of his homeland due to a civil war and branded as an outcast. His army of followers and him landed in Walesland, asking around for recruits. Most were against him, but some joined his army for opportunities. He claims legitimacy to the English throne due to him being a descendant of the founder of Walesland (one of the factions that united England) so he could take back his Eires one. His most famous phrase strikes the heart of his greatest foes: "I will find you, and I will kill you..."
*Catholicism: The sect of christianity continues to spread. Sorstatt, Alba, Orkney, Shetland, Faroe and Southern Scandinavia have all become entirely catholic, with the pagan faiths either fleeing to Svearike or just going extinct. The Catholic missionaries travel to the Goth lands and many tribes begin to build churches and worship the Christian trinity over the Norse pantheon. 40% of Vestkyster population is now Catholic and the emanation of Catholicism grows in Svearike as well, with many converting to the faith. A series of underground churches are formed and 15% of the population is now Christian.
*Drydock: The first known usage of a drydock occurs in Wang China, where ships are mass built for the kingdoms navy
*The Book of Roads and Kingdoms: A geography text which describes different regions, peoples and cultures from France to the Indian subcontinent and from Aksum to Chernigov.
*Angry Scotsmen: The inhabitants of Southern Alba, which has been annexed by England begin to grow angry, because they feel oppressed and ruled by a false king and false nation. Tensions begin to rise in Caledon.
*Revolution of Ares: A group of the followers of the cult of Ares take hold of the city of Aoudagha and claim that the time of Ares in Galatoi has begun.
*The Disunity of the HRE: A series of infighting begins to weaken the nation and due to inner conflicts, the Swiss and a handful of Bavarian and Italian states secede from the HRE, but are within a year invaded and annexed back to the HRE. The Division in the HRE begins to grow.
*Adro Yazdani: The Zoroastrian playwright writes several tragedies and comedies such as: The Cat and the Stars, a comedy that tells about a cat who wishes to see the stars, inspired by the book: Fruits of the Stars. Destiny Without Courage, a tragedy which is a growth story of a fictional military general of the army of Grane of his hardships and losses. The Swindler and the Princess, a comedy about a thief who falls in love with a princess and tries his everything to get her to love him back.
*Orthodox Church: Archbishops are appointed by the Ecumenical Patriarch of Constantinople to Volga Bulgaria, Kostroma, Rostov and Inkeri, which were the last major Orthodox nations without Archbishops. Maavald is appointed to the Archbishopry of Inkeri and Courland to the Archbishopry of Altprußen.
*Zoroastrianism: The Faith becomes the majority faith of the Arabian peninsula, but Arzham, Orthodoxy and Isis cultism are threatening its existence and role as a world religion.
*The Edda: The anthology gathers several stories about the Norse mythos into one big collection. It's filled with stories of gods, adventures, violence destruction and affairs. It's gathered in Snaelland by an unknown Snaellandic scholar.
*The Dain: The anthology gathers several stories about the Pictish and Gaelic mythos, which have been affected by the Norse mythos as well. It is also filled with gods, adventures, violence, destruction and affairs and tales of unfound lands. It's gathered by another Snaellander scholar whose name is lost in history, many presume the same person formed the Edda and the Dain.
*The Great Iron Walls of Dhul-Qarnayn: In an attempt to fortify Alagadda from future invasions, immense walls are constructed around the perimeter of the city, designed to be almost impregnable by the architects from the Mekhanite Guild and support from the modern Cult of Alagadda.
====NPC Turns====
*Askari Azarkhate: With an ever large and amassing army, they invade Qaspia, Sumer, Assyria and Grane, threatening Byzantium with a massive invasion. Many Arabs, Assyrians, Kurds, and other ethnic groups with different beliefs and backgrounds flee westward into Damascus (although, mainly Assyrians and Arabs), Nabataea, and Byzantium as they are continuously pushed out in fear of persecution. Fearing the destruction the Arzhamites might do to Zoroastrian temples and artifacts, many are transported to Adnan, where Zoroastrianism remains prominent.
*Chernigov, Volyn & Kiev: The three states refuse Rostov's proposal, since a bitter hatred still brews between the three.
*Kostroma: They accept.
*Inkeri: They annex Latoka peacefully after christianizing the nation. They also send missionaries and settlers to the North, forming the city of Pietarranta. Orthodox missionaries and Inkerian missionaries continue to spread christianity and offering protection for joining Inkeri to the Finns and Ugrians around lake Onega.
*France: Having suffered humiliating defeats in the last few centuries, they decide to beef up. They bolster their armies and begin an invasion of Burgundy, as they see they want to secure their back, incase of a future war, they wouldn't be fighting in every direction. As Burgundy has been decreasing relations for decades already, the French decided they'd been enemies long enough. 20 000 men march into Western Burgundy, capturing Lyon and Arles. Another offensive is mounted to the north, where 5 000 men attempt to invade Geneva and Berna, but both assaults fall into stalemates, hindered by the terrain and slow supplies coming from home. The French prepare for any other nation attempting to join in the war against them and muster a force of 70 000 emergency troops, who will be called to arms in case of any hostilities from surrounding nations.
*Altprußen: They begin to covet regions of Avaland, which are populated by their kinsmen, such as Drusseltsein, Varsava and Posen. They make a pact with Escosia to invade. First they agitate Avaland by insults and setting fire to Khagansburg. The fact that the Altprußians would've started the fire could never be proven but Avaland still invaded Altprußen. After a few weeks of warfare, the Escosians invaded from the South and Altprußen was able to push back the weakened enemy and Take Drusselstein
*Escosia: They take Krakov.
*Khazar: They conquer Arnadomoglu and lands up to the Ural river from Akashar to be able to have more buffering.
*Jin: They declare war on Liao, taking advantage of their war with Qin.
*Chola: They conquer Chandra and create a puppet state. War is declared on Pagan.
*Nanzhou: They declare war on Shu.
*Lavo: They annex swathes of Khmer land and vassalise the rest. A substantial amount of territory is ceded to Dai Viet.
*Champa: They are annexed into Dai Viet.
==== Grand Duchy of Rostov ====
* Government: Parliamentary monarchy
** Grand Duke: Andrei IV the Silent (1046 AD – 1065 AD); Izyaslav I (1065 AD – 1067 AD); Vladimir II Dolgorukiy (1067 AD – present)
** Dynasty: Truvorovids
** Legislature: The legislature of the Grand Duchy of Rostov consists of the upper house (Council of Lords) and the lower house (the Veche).
*** Upper house: Council of Lords
*** Lower house: Veche
* Economy: Predominantly based around trade. We are trading with the Varangians in the north, the Byzantines in the south, other Ruthenians in the west and in the east. Most of our lands are not suitable for agriculture due to them being covered with forests. Therefore our agricultural lands is predominantly based in the south.
* Capital: Rostov
* Demographics:
** Population:
*** Rostov: 8 500
*** Yaroslavl: 6 500
*** Tver: 4 500
*** Kolomna: 4 000
*** Vologda: 3 000
*** Zvenigorod: 3 000
** Ethnicities: 77% Slavic, 13% Finno-Ugric, 8% Varangian 2% other
** Religion: 85% Orthodox Christian, 12% Slavic pagan, 3% other
* Wars and Conflicts: None
* Military:
** Spearmen: 1 300
** Swordmen: 950
** Archers: 300
** Spear cavalry: 150
** Sword cavalry: 100
** Archer cavalry: 75
** City Garrison: 1 000
* Navy:
** 5 transport ships (can hold around 10 men)
* Diplomacy:
** Karelia, Kholmogory, Rossopetsk: We offer them to accept the Orthodox faith. In return we will grant them protection against their enemies and a rich reward for the local elite.
** Volga Bulgaria: We send them 100 silver grivnas and some military experts to help them defend themselves against the Khazars.
* Events:
** The Orthodox Faith: We continue spreading the Orthodox faith within our realm. The Grand Duke orders all pagan idols to be destroyed and everyone who doesn’t wish to convert to the Orthodox faith to be prosecuted. We also begin spreading the Holy Faith in Rossopetsk, Karelia and Kholmogory by sending Orthodox missionaries and Rostovian missionaries to the pagan lands in the north.
** Defending Our Borders: We start building fortifications in the south to protect our realm against threats from the south.
====Gwarri Chiefdom====
*Government: Tribal confederation
*Grand Elder: (Unknown, lost to history even to oral tradition)
*Elder Council: Roughly 25 to 40, fluctuates often
*Military: Since the 1010s, the military or a voluntary standing army (technically) has increased to approximately 170 warriors that have a some form of 'code of law', but instead of a code of law that is written, it was spoken through oral tradition, which is passed down among warriors' own chosen sons and descendants. However, much of the army uses only bow and arrow, stone axes (basically makeshift axes made out of rock, the most advanced melee weapon that will ever come) and spears, since they are largely undeveloped and are unlikely to advance in technology in some way.
*Economy: Economy is largely primitive and largely comprised of hunter-gathering stuff, but for the first time, a rudimentary use of bartering has become a thing. There is no agricultural activity though unfortunately, since there are no crops that are viable to keep a stable amount of food in the chiefdom (unless there is a miracle that Asians make contact with the Aboriginals, then it is highly likely that the Aboriginals would advance)
*Demographics: An estimated population of 3 200 live in the chiefdom so far, while the rest of Australia is thought to be roughly around 400 000 at the time. Population is largely estimated by modern historians because there is no written script that could produce proper demographics. Culture is obviously Aboriginal and they speak the language of the Gwarri. Religion is largely derived from the tales of Dreamtime that is passed down by oral tradition, with the Rainbow Serpent becoming a consolidated deity within the Gwarri Chiefdom, alienating much of their Aboriginal kindred since they're organised in a way that they even began commencing caves and trees to be considered sacred sites.
*Events:
**Path to the Truth: As the 1060s observed to be a great time for a centralised faith, it was finally on 1064 that elders have come to the consensus that the Rainbow Serpent is indeed the only one that had created the universe and everything, and that all tales of Dreamtime are subsequently those passed down by the Rainbow Serpent's demigods, which were the offspring of the creator of the Aboriginal people. These demigods are responsible for creating life thousands, if not hundreds of thousands ago, according to this myth. This story had to be spread, but they're not ready yet, for they have centuries to spread message by foot and that it is useless to go into places unknown without slowly expanding forward. Mjorrany, by the age of 38 has almost become ready for becoming an elder and soon, become the Grand Elder that would be remembered orally and thus forever be passed down through pictures and rock paintings that would be protected by warriors of Gwarri.
==== Kingdom of Galatoi ====
* Government: Absolute Monarchy (Kingdom)
** King: Eburius IX (B 1034 AD, still alive) (R 1055 AD - Present)
** Dynasty: Nitalia
** Vilicus: Casigni II (B 1020 AD, still alive) (R 1035 AD - Present)
** Domini: Cascou Vuluma (Ghana), Luxus Aldios (Viridi Litore)
** Economy: Based around agriculture and largely trade. We are trading with all West African states and are also involved in the trans-Saharan trade with Atlas and Mauretania. The economy is rapidly developing with the success of the Galatoi gold and slave trade. Ghana, one of our vassals, contributes to our economy as well and vice-versa. Some salt is being prospected from Viridi Litore as well.
** Capital: Advorix
** Demographics (not including vassals):
*** Population:
*** Advorix: 6 912
*** Donnius: 6 144
*** Baccuso: 4 701
*** Aoudagha: 3 239
*** Saminia: 3 051
*** Velitia: 2 001
*** Rural areas (AKA everything else): ~52 825
*** Ethnicities: 98% Galatoi, 2% Other (Timbuktuvian, Ghanan, Mauretanian etc.)
*** Religion: 94% Ateuritism, 5% Cult of Ares, 1% Other
** Wars and Conflicts (italics: Potential War):
*** Balomo Slave Revolt: A group of around 100 slaves managed to outsmart guards and take up arms against us in Balomo. Some of them being for Ghanan sovereignty, some being anti-ateuritism and some just pissed that they're being enslaved. Local guard forces and a reinforcement group of 100 Archers, 50 Spearmen and 10 Spear Cavalry units are sent to put the revolt down.
** Military: Our conscription law is ~1% of the population
*** Spearmen: 250
*** Swordmen: 215
*** Archers: 350
*** Spear Cavalry: 300
*** Sword Cavalry: 150
*** Javelineers: 420
*** Javelin Cavalry: 310
*** Lancers: 100
*** City Garrison: 850
** Navy:
*** 90 transport ships (can hold around 5-7 men)
*** Although not part of the navy we have 345 fishing ships.
** Diplomacy:
*** Djenne: We propose that the Vilicus has jurisdiction over some of your lands for the protection of the Djennean Ateuritists.
** Events:
*** Developing Ghana: In order to keep up with us, Ghana is developed to try and match our "modern state". The settlement of Baloro (Bamako) is built upon in order to create a fully-fledged city. (GIVE ME THE CITY ALREADY)
*** Viridi Litore: The island of Santiago is colonized.
*** Returning Pilgrims: A few people return from their bold voyages, many telling different stories of what the world looks like (because of it being very different ofc and also them ending up in different places) but what is most important is that they tell of Lutetia and Alluci (Paris and Northern Iberia), giving the Galatoi people a bigger picture of what is there. Ideas of establishing contact with European peoples are spoken of.
*** There's a Snake in the Grass: A few Collators are conspiring against Vilicus Casigni II, who sees the (re)discovery of Lutetia and Alluci as fine as it is, the Galatoi might not control it, but it is way off and not controllable, he's fine with the lands being under other peoples, these other Collators see this as wrong, sure it's impossible for the Kingdom to control lands so far away, but they believe the lands should only belong to Ateuritists and no others. They look to assassinate Casigni II and install a man named Obel.
*** Maticia: Maticias (the holy script) become publicly available in Ateuritist monasteries for the people to read. Before this, they simply recited what the Collator said during religious service.
==== Liao / Great Liao (Offical) / Khitan State ====
* Head of the State:  The Zhouzeng Emperor (B 1026 AD - still alive), (R 1053 AD - present)
** Head of the Government: Archchancellor Zhigu Dashi (Ethnicity: Khitan) (B 995 AD - still alive), (R 1047 AD - 1065 AD), Archchancellor Li Xuanhong (Ethnicity: Han Chinese) (B 1036 AD - still alive), (R 1065 - present)
*** Government: Celestial Absolute Monarchy ruled by an Emperor. The title is Emperor of Great Liao and Great Khavara of the Khitans. Our ruling dynasty is Yelü. We also have an Archchancellor who work as a top adviser and leader of departments and ministries
** Demographics:
*** Population:
*** Liangzhou: Population: 144,220
*** Altai: Population: 14,850
*** Rural and smaller towns population: 2,121,100
*** Total population: 2,280,170
*** Religion: Tengrism (80%) Buddhism (18%) and others (2%)
*** Ethinicities: 60% Khitans, 23% Mongols, 11% Hui and 6% others
** Economy: We make our own currency which resembles those from the now dead Han Dynasty (It is just worse quality), The original economic activities of the Khitan were stockbreeding, fishing, and hunting. But under the influence of the neighbouring states, the Khitan have since engaged in farming and cropgrowing.
* Adminstration: We have 5 different provinces/states in our country they are governed by a Viceroy or a Yabeg.
* Wars and conflicts: 
* Liao unification war against Qin 1054 - present: The invasion force expected to reach the capital within a month. The invasion force that contains 4,000 spearmen, 4,200 swordmen, 1,130 bowmen, 400 crossbowmen and 8,000 khitan cavalry men with additonally 2,000 drafted tribesmen. Will be split up 2,000 tribesmen and 500 cavalry and 1,000 bowmen and 300 spearmen and 2,100 swordmen will continue the offensive meanwhile the rest are going to attack the Jin forces hoping that the Gobi desert is enough a distraction for them. We expect the Qin forces to be severely weakend by our invasion and will hopefully not be able to put up a to big of a fight.
* Liao-Jin war: The suprised Jin attack must be fought back. We try to encourage khitan tribes to move westwards and north to try and avoid giving Jin forces supplies. The Jin army size are mostly unknown some people estimate it to 150,000 other say just 50,000 and everything in between. A defensive force led by our Khavara and Emperor of 8,000 drafted tribesmen, 1,010 crossbowmen, 1,750 bowmen, 5,400 swordmen, 9,010 khitan cavalry men and 4,000 spearmen (most of them which left from the invasion force that invaded Qin) tries to attack the most western located Jin forces.
** Commander of our forces: Our great Khavara
** Army: Total of
** Spearmen: 4,630
** Swordmen: 8,230
** Bowmen: 3,090
** Cavalry: 9,802
** Crossbowmen: 1,980
** Drafted tribesmen: 10,000
*** Events:
**** Drafting: With the current events of invasion from the south from the Jin we have decided to draft more tribes men to our armies so the army size is increasing but at a cost for the tribes.
**** Change of Archchancellor: We changed our archchancellor to Li a Han chinese to appease more to the Chinese people of Qin and rest of China.
* Diplomacy:
* Qin: Surrender now and most of your country will be saved from razing and looting
* Gogureyo: Our vassal we call you into our war invade from the west so we split up the Jin forces atleast in two
==== State of Yun ====
Government: Absolute Monarchy
* Ruler: Lord Wu Xiangzheng (age 48)
* Dynasty: Wu 
* Parliament: Nonexistent
Economy: The economy is mainly agriculture based, with Hankou(Northern portion of Wuhan, Wuhan as a whole didn’t exist at this time)  and Changsha being major commercial hubs. Around Dongting Lake and the Yangtze river, a strong Fishing industry is present. Paper money is well established and often used. Our major exports are Rhubarb, musk, honey, and hemp. The Lake Dongting area, the geographic and administrative center of our nation, grows ramie, a type of tea. 
Capital: Changsha 
Administration: 5 different commanderies (Jun) governed by a Taishou (Great Administrator). Every Jun is divided into urban prefectures (Fu) and Rural prefectures (Xian).
Demographics:
* Population: ~13,400,000
* Changsha: 450,000 
* Ethnic makeup: 
** 83% Han Chinese
** ~8% Miao 
** ~7% Tujia
** 2% other
Military:
Total land forces: ~40,200 
* Swordsman: ~19,100
* Spearman: ~9,500
* Ranged (Bowman): ~6,000
* Ranged (Crossbowman): ~4400
* Gunpowder-wielding-infantry (also serve as elite infantry): ~300
* Siege engines: 25
* Cavalry : ~900
Navy: 20 ships (I’ll figure out what types later)
Events:
* Government structuring: The Government is structured into a system of bureaus and offices, with Lord Wu at the government’s head. The system is meritocratic, with exams determining which candidates are given which position. Our judicial system is largely modeled after the one used by the Han. Unlike the Han, the military and the central government is not separated, with Lord Wu at the head of both.Lord Wu is to always lead campaigns, to ensure unity of command.  A cabinet is appointed, with 12 chancellors who manage their respective bureaus under the lord. The Taishous are military leaders, appointed by lord Wu, who also manage the militia in their respective commanderies. A universal tax system, in which villages must submit 20% of their yields (in the form of the crops themselves or as money) to their commandery government. This is used to support the military and any infrastructural development.  
* Infrastructural developments: Roads are built in passes in the Daba mountains, to help quicken movement to our western regions. A few forts are built in the Qinling mountains, to help protect our border with Liang and Qin. 
Diplomacy and War:
* War with Nanzhou: After more than a year of preparation, Lord Wu invades the Kingdom of Nanzhou, with 30,200 troops (the remaining 1300 archers, 2200 swordsman, and 1500 spearman are garrison. 5000 troops are to follow the main attack force to guard conquered lands )The Navy is used to defend pontoon bridges to ensure a continuous  flow of supplies. A common tactic is massive arrow fire with our crossbowman, providing effective missile fire against cavalry. Most of the standard archers are used in the navy. In this war, Geography is our main advantage, as there are no geographic barriers between the Nanzhou capital and our lands. Our main goal in this war is the Capital of Chengdu, as the nation will fall once the capital has fallen. Troops will start to gather in Yunyang and other cities in the Chengdu basin one month before the invasion starts. 
* To Nanzhou: The strong shall always dominate the weak, that is the way it has always been, and that is the way it always will be. If you surrender quickly, your towns and cities will not be razed, no harm shall come to your ruler and his family,  and your generals and officials shall not be executed. 
====Sinkhara Azarkhate====
*Government: Azarkhate (quasi-theocratic absolute monarchy)
**Azarkh: Shahzan Yazir al-Rasheed al-Sinkhara (b.1012, r.1051-)
**Dynasty: Sinkhara
**Capital: Arzhamabad
*Economy: The Sinkhara economy revolves around agriculture, mining in the north, small amounts of logging, pilgrimages to Kandahar from other parts of the Arzhamite world, and land and sea trade between the Middle East and India. *Demographics:
**Population: ~7,500,000
***Arzhamabad: 25,000
***Kandahar: 65,000
***Taxila: 60,000
***Patalena: 60,000
***Sagala: 35,000
***Tajbakhsh: 15,000
***Rural areas/other cities: ~6,740,000
**Religion: 20% Arzham, 67% Hinduism, 7% Buddhism, 4% Jainism, 2% other
**Ethnicities: 24% Punjabi, 20% Sindhi, 15% Rajput, 14% Pashtun, 11% Rajasthani, 9% Balochi, 3% Persian, 4% other
*Military:
**Army: 
***Swordsmen: 28,000
***Archers: 11,000
***Other Infantry: 32,000
***Cavalry: 13,000
**Navy: 
***Light Ships: 10
***Heavy Ships: 2
***Transports: 16
***Non-military merchant ships: ~420
*Wars and Conflicts:
**Valabhi War: With almost all of their countryside controlled by us, we assault Barigaza.
*Events:
**Exploration Mission: We send 1 heavy ship, 1 light ship, and 3 transports to sail to the west, to reopen trade ties with the Arabian nations, and to sail as far as possible to the west. (Mods: How far along the Arabian/East African coast can they make it)
**Patron of the Arts and Sciences: We begin to patronize the arts and sciences, as Azarkh Shahzan quite liked art, and he, along with many other officials and nobles of this time, believed the sciences to be unraveling Allah's plan for the universe.
**Infrastructure Project: The roads leading to and from Kandahar are expanded, in order to accomodate the ever-increasing amounts of pilgrims from across the Arzhamite world.
**War: With the war against the Valabhi Princedom all but wrapped up, much of the army not involved in the siege of Barigaza marches into Thanesar territory. We declare war on Thanesar, in order to control the fertile Gangetic Plain and to introduce the heathens there to Allah's prescence.
=== Turn VIII: 1070 AD - 1080 AD ===
==== Events & Great People ====
*Liam the Conqueror: While the King of England sent his forces to deal with the uprisings in Wales, they found the armies of Liam of Wales to be formidable. His sons, present within the divisions fighting with the claimant to the English throne, were both assumed to have been slain in battle, however the body of the eldest was not recovered, or unable to be recognised after the dust settled. Liam later rode to Oxford, where he faced and killed the King of England in battle. He was later coronated as King of England, and now prepares to retake his Eireann throne.
*Arzham Moves West: After years of war... Assyria, Sumer, Qaspia, Orientia, and Nabataea collapses and is absorbed into Askari Azarkhate by 1070s. Grane's northern territories were annexed. In order, to control the straits, the Azarkhate also invades Ormuz by the end of the year. On 1071, the Askari Azarkhate used captured soldiers and forced them into their still ever amassing army to continue to travel westward. Muhammad bin Dawud Chaghri, or Ser Heroik (Kurdish for Heroic Lion, analogue Alp Arslan. There was no Persian in latin letters), ruler of the Askari since 1063, dreamed of seeing Constantinople for himself, after hearing rumors of the great city once controlled by the Roman Empire. Although, he prefers the city to be under his banner. Later in the year 1071, Ser Heroik invaded the Byzantine Empire with hundreds of thousands of troops. The Byzantines met them at the battle of Manzikert at the defense. However, the battle proven to be futile and the Byzantine army collapsed. In the next 6 years, the Azarkhate goes around and conquer territories in Anatolia, taking up almost all of the peninsula save for the western and some northern coastlines (including otl Pontus). By 1077, the set up a Greco-Persian puppet government controlled by Persian rulers from kings to vassals; the "Azarkhate of Rum" (corruption of the word Rome), although most of the population is consisted of Greeks.
*The Remnants of the NeoClaudians: With the fall of Orientia, the family that traced its origins to Nera has barely escaped with their lives to the Byzantine west. While their blood relatives still live on in many dynasties in Europe, the ones who still bare the last name fled into parts of Trebizond (and specifically Chaldea). Their presence had proven popular for those in the local territories, and thus was able to provide enough morale to be able to miraculously defend against the Askaris from pushing further into the Pontus region.
*Epeígon: an emergency faces the Orthodox world, as the Askari Azarkhate invades eastern Anatolia successfully. The Patriarch of Constantinople calls for all archbishopries to send at least 30% of the armies of their nations to protect their holy church and faith from those who seek to destroy it. All archbishopries send a total of 440 000 soldiers are beginning their marches towards Byzantium in the november of 1079. A crusade is brewing in the halls of Constantinople...
*More Catholicism: Vestkyst and the Goth tribes are now majority Catholic and 40% of the Svearike population are now catholic, the Catholic faith is spreading exponentially in the region.
*The Twilight of an Empire: The centuries old Byzantine empire, which had enjoyed over 5 centuries of prosperity and three centuries of being the dominant power of Europe, has now been defeated in battle and their might set to flee. They still remain a power-player in the world, but they no longer are as grandiose as they used to be.
*Su Song: With a team of scholars, the Chinese official Su Song also published the Ben Cao Tu Jing in 1070, a treatise on pharmacology, botany, zoology, metallurgy, and mineralogy. Some of the drug concoctions in Su's book included ephedrine, mica minerals, and linaceae.
*Proslogion: The book about theological thinking is written by Anselm of Canterbury.
*Fracture of Daeva Religion: The Daeva religion, once spanning the length of Eurasia, finally splits apart. Most of the successors of the faith develop themselves into the moderate Tengrii (sky god) religion, about a quarter forming Sarkicism, which follows most principles of Daeva religion coupled with cultist functions, rituals and sacrifices. The remainder amplified the characteristics of Daeva religion, and form the Sanguine Matriarchy (tentative translation), based among Ikh-Daeva tribes. You don't want to know what they get up to with their newborns or anyone else that strays too close.
====NPC Turns====
*Nanzhou: With the Yun invasion and war with Shu, they're forced on the defensive, losing ground to Yun while maintaining a status quo with Shu.
*Altprußen: They conquer Breslau and make peace with Avaland in 1073.
*Escosia: They are able to recapture lost lands and capture Karpatya, making peace after Karpatya fell in 1072.
*Ångermanland: The Catholic Goth nation is formed north of Svearike. The few Catholic Sami tribes join the nation as well.
*Vingulmark: The leaders of Vestkyst who remained pagan were rejected by the Catholics of Southern Vestkyst. Kristiansand and Oslo form the nation of Vingulmark. Vestkyst immediately declared war, treating this as a revolt. The Catholics of Vestkyst, who hadn't fled to Vingulmark went underground to avoid persecution. Leikanger and Ålesund join the Catholic revolt after overthrowing the Norse pagan earls.
*France: They're able to conquer Southern Burgundy, and decide to offer vassalisation for Geneva and Berna, so that they wouldn't need to shed too much blood for the two well defended cities.
* Karelia, Kholmogory, Rossopetsk: They accept with much scepticism.
* Volga Bulgaria: They gratefully accept a gift from an Orthodox brother.
* Djenne: They think not.
* Qin: The emperor of Qin has retreated in body but not in heart or mind. A brilliant strategist, he manages to utilise the terrain of the north to delay Liao advance as much as possible, while reaching out to Yun and Liang for support.
* Goguryeo: They join the war at the expense of Joseon declaring on them, after being bribed with promises of land by Jin.
* Nanzhou: Knowing full well they can keep up this game by hiding and attacking from the mountains, the leaders reject Yun's proposals, despite the discontent in their own capital.
* Sinkhara Explorers: We have discovered this city called Zanzibar? Administrated by... Dhahabu? Look man, we only know this because we found some Arab traders there ok?
==== Svearike ====
* Government: Hereditary Monarch. 
** Ruler: Thiorin
** Dynasty: Thorfi
* Economy: consisting of fishing, lumbering, trading with Vestkyst and Vesnia.
* Capital: Stockholm
* Demographics: 
** Population: 220k
** Rural areas: 194k
** Cities:
*** Stockholm: 22 000
*** Vasteviki: 4 000
** Ethnicities: Nordicite Gothic  
** Religion: Norse (small majority 60%) Catholicism (large minority 40%) 
* Wars and Conflicts: (1 longship = ~80 men)
** Invasion of Karlsburg: 
*** Southern border: We send 3 000 men to push the enemy to the south.
*** Naval invasion: We send out 1 000 men on 14 Long ships to make a landing in northern Öland, If they Land they will push to the south in order to get the entire island in our control. 
* Military:
** Royal Guards: 200
** Active guards: 800
** Army: Main army: 2% (4 378) Reserves: 3% (6 567)
*** Swordsmen: 1 152
*** Swordsmen with shields: 717 
*** Archers: 929
*** Cavalry with swords: 832
*** Cavalry with spears: 707
** Reserves:
*** Swordsmen: 1 565
*** Swordmen with shields: 1 113 
*** Archers: 1 316
*** Cavalry with swords: 1 118
*** Cavalry with spears: 1 118
** Navy: ~180-210 longships (capacity ~80/ship), 34 galleys.
* Diplomacy:
** Vingulmark: 
*** Relations: We hope to have good relations in the future.
*** Trade: are you intrested in trading with us?
** Karlsburg: It would be alot easier if you just surrender without a fight, we both know who'll win in the end, no need to waste young blood!
* Events:​​​​​​
** Catholic Acceptance: Our new king Thiorin is more accepting of the Catholic religion.
** War-maniac as a king: The new king Thiorin is a war loving man and loves power, under his reign this kingdom might grow in a good or bad way...
** North-western Assimilation: Gothic tribes on the Svearikean border are offered to join Svearike, promising better living conditions and safety.
==== Kingdom of Galatoi ====
* Government: Absolute Monarchy (Kingdom)
** King: Eburius IX (B 1034 AD, still alive) (R 1055 AD - Present)
** Dynasty: Nitalia
** Vilicus: Casigni II (B 1020 AD, still alive) (R 1035 AD - Present)
** Domini: Almias Dolnix (Ghana), Valerius Tascus (Viridi Litore)
** Economy: Based around agriculture and largely trade. We are trading with all West African states and are also involved in the trans-Saharan trade with Atlas and Mauretania. The economy is on a steady increase with the success of the Galatoi gold and slave trade. Ghana, one of our vassals, contributes to our economy as well and vice-versa. Some salt is being prospected from Viridi Litore as well.
** Capital: Advorix
** Demographics (not including vassals):
*** Population:
*** Advorix: 7 011
*** Donnius: 6 232
*** Baccuso: 4 752
*** Aoudagha: 3 401
*** Saminia: 3 074
*** Velitia: 2 029
*** Rural areas (AKA everything else): ~52 900
*** Ethnicities: 98% Galatoi, 2% Other (Timbuktuvian, Ghanan, Mauretanian etc.)
*** Religion: 92% Ateuritism, 7% Cult of Ares, 1% Other
** Wars and Conflicts (italics: Potential War):
*** Baloro Slave Revolt: The captured slaves are put back to work in worse conditions as punishment. The leaders are executed for treason. The remaining ones are searched for. Mercenaries are offered gold to help us.
** Military: Our conscription law is ~1% of the population
*** Spearmen: 250
*** Swordmen: 215
*** Archers: 350
*** Spear Cavalry: 300
*** Sword Cavalry: 150
*** Javelineers: 420
*** Javelin Cavalry: 310
*** Lancers: 100
*** City Garrison: 850
** Navy:
*** 90 transport ships (can hold around 5-7 men)
*** Although not part of the navy we have 345 fishing ships.
** Diplomacy:
*** Djenne: Alright...
** Events:
*** Obelins and Casignites: The conspirators need the people on their side if their "coup" is to succeed so they support people who are not okay with Casigni II's stance on the state of Lutetia and Alluci, such as by giving them benefits and promises to get them on their side. Two rivaling religious factions start to be established...
*** Nouacus: A larger fishing village, located in otl Nouakchott.
*** Aoudagha Salient: Expansions are made further along the Aoudagha route towards North Africa, creating a panhandle.
*** Growth of the Cult of Ares: With other things going on and Eburius IX not really caring about it as much as previous kings, followers of the Cult of Ares start growing once more.
==== Nihon no Toitsu Kokoku ====
*Government: Union of Monarchies, Ainu Tohoku operating under a Tribal Electoral system.
** Mikados: Michiko no Sanme (Yamato), Akihiko no Ichiban (Kibi), Sato Kyonko (Izumo), Katagiri Ryoma Satsuki (Nakoku), Kirigaya Izuku (Hayato), Zhang-Suzumiya Mizuki (Xia)
**Kohaku of Tohoku: Shonan Yuriko
**National Capital: Yamatai-Koku (Present-day Sakurai, Nara)
**United Kingdoms Armed Forces:
***Active members: 45,000
****Army: 14,000 (Majority stationed in Xia and Kyushu)
*****Honshu Defence Force: 2,500
*****Shikoku Defence Force: 1,500
*****Kyushu Defence Force: 4,200
*****Xia Defence Force: 5,800
****Navy: 31,000 (Stationed in Xia and Yamato)
*****Fleet of the North: 8,900
*****Fleet of Xia: 22,100
***Reservists: 156,000
****Army: 46,000
*****Honshu, Shikoku and Kyushu: 21,000
*****Xia: 25,000
****Navy: 110,000
***Technology: The Navy begins to research the concept of a navigation device which would free up the available routes of the Navy and allow for more accurate understandings of navigation that would assist in the movement of naval craft.
*Demographics
**Population: 12,485,000
***Honshu: 7,405,000
***Shikoku: 2,210,000
***Kyushu: 1,450,000
***Xia: 1,420,000 (Not inclusive of aboriginals, estimated to be 76,000)
**Ethnicity: Yamato (18.5%), Izumo (22.5%), Kibi (14.5%), Nakoku (11%), Hayato (8%), Xia (16.5%), Tohoku (8.5%), Other (0.5%)
*Economics: Agriculture, trade and other skilled professions such as ceramic-making and writing. Xia as a stop-off point for trade between the Southern Nations of Ruzon-koku and the (somehow constantly broken) nations of China make for a massive economic income, while the navy's presence from the Bay of Yamato to the Strait of Xia helps to promote financial security and further trade. Growth is especially pronounced in Xia, where the United Government directs new measures of stone roads throughout the region, and begins an initiative to introduce Taiwanese Aboriginals to the nation.
*Foreign Policy
**Foreign Relations
***An initiative is begun to offer Wu, Wang, Ruzon-koku, Senshu-koku, Mei-Nira, Ma-rehito and Ganbo-ji economic security in trade via an the proposed Alliance of Seaborne Nations, which would entail unconditional defence of both countries using the Navy and Army as well as keeping sea lanes open using the Navy at all times, and no tariffs would be imposed on all nations involved. The only concession would be free movement between all countries and no tariffs between members.
**War:
***Given increased tensions, the Army and Navy begin to expand, with goals of achieving a larger and more pronounced size of 50,000 men in the army and 200,000 men in the navy.
==== Liao / Great Liao (Offical) / Khitan State ====
* Head of the State:  The Zhouzeng Emperor (B 1026 AD - still alive), (R 1053 AD - present)
** Head of the Government: Archchancellor Li Xuanhong (Ethnicity: Han Chinese) (B 1036 AD - still alive), (R 1065 - present)
*** Government: Celestial Absolute Monarchy ruled by an Emperor. The title is Emperor of Great Liao and Great Khavara of the Khitans. Our ruling dynasty is Yelü. We also have an Archchancellor who work as a top adviser and leader of departments and ministries
** Demographics:
*** Population:
*** Liangzhou: Population: 144,220
*** Altai: Population: 14,750
*** Rural and smaller towns population: 2,141,100
*** Total population: 2,300,070
*** Religion: Tengrism (80%) Buddhism (18%) and others (2%)
*** Ethinicities: 60% Khitans, 23% Mongols, 11% Hui and 6% others
** Economy: We make our own currency which resembles those from the now dead Han Dynasty (It is just worse quality), The original economic activities of the Khitan were stockbreeding, fishing, and hunting. But under the influence of the neighbouring states, the Khitan have since engaged in farming and cropgrowing.
* Adminstration: We have 5 different provinces/states in our country they are governed by a Viceroy or a Yabeg.
* Wars and conflicts: 
* Liao unification war against Qin 1054 - present: The invasion force contains of 2,000 tribesmen and 500 cavalry and 1,000 bowmen and 300 spearmen and 2,100 swordmen with addtionally 3,500 new tribesmen joining
* Liao-Jin war: . The defensive force led by our Khavara and Emperor of 8,000 drafted tribesmen, 1,010 crossbowmen, 1,750 bowmen, 5,400 swordmen, 9,010 khitan cavalry men and 4,100 spearmen tries to attack the most western located Jin forces. The Khavara retreats back now re organizing the army which has 55,000 tribesmen joining them for the Khavara. The next ophase begins with an attack towards the army that looks like it might be heading towards the Capital aka the most western Jin invasion army.
** Commander of our forces: Our great Khavara
** Army: Total of (ca 5% of the population I bet this will ruin my country a bit in the long run)
** Spearmen: 4,730
** Swordmen: 8,230
** Bowmen: 3,090
** Cavalry: 12,802
** Crossbowmen: 1,980
** Drafted tribesmen: 70,000 (most which uses their own horses, I don't know if this is to much but Khitans and Mongolians are tribal, rural and nomadic people and they seemingly can have up to 25% of their population as an army of course with a terrible cost atleast it says so in the rules)
*** Events:
**** Gathering all the tribesmen: Because of a certain attack of our vassal the emperor have decided to call upon all the Khitans to rise up and fight since the khitan and mongolians that lives here are mostly rural and tribal. Even if it will be devastating for our tribes and rural areas we will atleast hopefully be able to fend them off. We also make sure the commanders are professionals to minimize the casualties
* Diplomacy:
* Qin: You have one last chance your Emperor would get titles and be able to lead an army since he is such a brilliant strategist.
* Gogureyo: We will try to send you support and aswell 3,000 cavalry men.
* State of Yun: If you invade Qin we will give you everything you manged to occupy. If you stay out of the conflict and join neither side we will give you smaller parts of Southern Qin.
* State of Liang: If you invade Qin we will give you everything you manged to occupy. If you stay out of the conflict and join neither side we will give you smaller parts of Western Qin.
==== Grand Duchy of Rostov ====
* Government: Parliamentary monarchy
** Grand Duke: Vladimir II Dolgorukiy (1067 AD – present)
** Dynasty: Truvorovids
** Legislature: The legislature of the Grand Duchy of Rostov consists of the upper house (Council of Lords) and the lower house (the Veche).
*** Upper house: Council of Lords
*** Lower house: Veche
* Economy: Predominantly based around trade. We are trading with the Varangians in the north, the Byzantines in the south, other Ruthenians in the west and in the east. Most of our lands are not suitable for agriculture due to them being covered with forests. Therefore our agricultural lands is predominantly based in the south.
* Capital: Rostov
* Demographics:
** Population:
*** Rostov: 8 800
*** Yaroslavl: 6 800
*** Tver: 4 800
*** Kolomna: 4 250
*** Vologda: 3 250
*** Zvenigorod: 250
** Ethnicities: 78% Slavic, 12% Finno-Ugric, 8% Varangian 2% other
** Religion: 88% Orthodox Christian, 10% Slavic pagan, 2% other
* Wars and Conflicts: None
* Military:
** Spearmen: 1 500
** Swordmen: 1 000
** Archers: 400
** Spear cavalry: 200
** Sword cavalry: 150
** Archer cavalry: 100
** City Garrison: 1 250
* Navy:
** 6 transport ships (can hold around 10 men)
* Diplomacy:
** Byzantium: We send them 50 golden grivnas to help them in their fight against the heretic infidels.
* Events:
** The Orthodox Faith: Orthodox missionaries and Rostovian missionaries continue spreading the Orthodox faith amongst the pagan populace of Karelia, Kholmogory and Rossopetsk.
** Defending Our Borders: We build fortifications in the south to protect our realm against threats from infidels.
====Sinkhara Azarkhate====
*Government: Azarkhate (quasi-theocratic absolute monarchy)
**Azarkh: Shahzan Yazir al-Rasheed al-Sinkhara (b.1012, r.1051-1076), Rahman Yazir al-Rasheed al-Sinkhara (b.1049, r.1076-)
**Dynasty: Sinkhara
**Capital: Arzhamabad
*Economy: The Sinkhara economy revolves around agriculture, mining in the north, small amounts of logging, pilgrimages to Kandahar from other parts of the Arzhamite world, and land and sea trade between the Middle East, East Africa (via the Somalistan Charter) and India. 
*Demographics:
**Population: ~9,000,000
***Arzhamabad: 30,000
***Kandahar: 65,000
***Taxila: 65,000
***Patalena: 65,000
***Sagala: 40,000
***Tajbakhsh: 15,000
***Barigaza: 40,000
***Rural areas/other cities: ~8,680,000
***Hawiyabad: ~150-200
**Religion: 17% Arzham, 69% Hinduism, 8% Buddhism, 4% Jainism, 2% other
**Ethnicities: 22% Punjabi, 18% Sindhi, 13% Rajput, 12% Pashtun, 11% Gujarati, 10% Rajasthani, 7% Balochi, 3% Persian, 4% other
*Military:
**Army: 
***Swordsmen: 28,000
***Archers: 11,000
***Other Infantry: 32,000
***Cavalry: 13,000
**Navy: 
***Light Ships: 10
***Heavy Ships: 2
***Transports: 16
***Non-military merchant ships: ~420
*Wars and Conflicts:
**Thanesar War: With the conflict against Valabhi won, the majority of our troops are sent to the front lines to the east. Orders are given to push towards the city of Mathura, and again, looting is to be discouraged, only allowed in the event of severed supply lines. A dead infidel only goes to Hell, a living infidel may yet still see the light of Allah.
*Events:
**Establishment of the Somalistan Charter: After scouting the coast of Arabia and East Africa, we decide to become more active in trade in that region. A trading post is founded in an area called Somalistan, as it is roughly halfway between the Arabian Peninsula and the coasts of East Africa, as well as relatively close to the main Sinkhara port at Patalena. A small town, Hawiyabad (otl Hobyo, Somalia), is founded, serving as the base of operations for the nascent Somalistan Charter. Although it houses barely 150 people for now, only time will tell as to whether it prospers.
**Ser Heroik of the East: Confronted with news of the rising Ser Heroik and his Azarkhate of Rum, the newly-coronated, young and headstrong Azarkh Rahman aspires to achieve glory greater than even the great conquerer of the Greeks. His reign would see continued military campaigns into India, as he himself styled himself "Ser Heroik of the East".
**Missionary Work: The Azarkh, being a pious man, personally funds several missionary trips, as well as focuses the government's resources more heavily into spreading the word of Allah. Missionaries are sent into heathen towns and villages under our countrol, as well as abroad, into the other Indian kingdoms, and even to the various steppe peoples of the north via Tsangat. A small contingent of 15 imams was part of the founding of Hawiyabad and the Somalistan Charter, preaching the Quran to the native peoples of the region.
====Gwarri Chiefdom | "Great Gwarri Empire/Gwarri Grand Community"====
*Government: Tribal confederation
**Grand Elder: Mjorrany (b. 1032, r. 1076)
**Elder Council: Roughly 35 to 40, fluctuates often
*Military: Since the 1010s, the military or a voluntary standing army (technically) has increased to approximately 200 warriors that have a some form of 'code of law', but instead of a code of law that is written, it was spoken through oral tradition, which is passed down among warriors' own chosen sons and descendants. However, much of the army uses only bow and arrow, stone axes (basically makeshift axes made out of rock, the most advanced melee weapon that will ever come) and spears, since they are largely undeveloped and are unlikely to advance in technology in some way.
*Economy: Economy is largely primitive and largely comprised of hunter-gathering stuff, but for the first time, a rudimentary use of bartering has become a thing. There is no agricultural activity though unfortunately, since there are no crops that are viable to keep a stable amount of food in the chiefdom (unless there is a miracle that Asians make contact with the Aboriginals, then it is highly likely that the Aboriginals would advance)
*Demographics: An estimated population of 3 900 live in the chiefdom so far, while the rest of Australia is thought to be roughly around 400 000 at the time. Population is largely estimated by modern historians because there is no written script that could produce proper demographics. Culture is obviously Aboriginal and they speak the language of the Gwarri. The Gwarri people make up 75% to 80% (as of 1080 CE) and is slowly assimilating other Aboriginal people into their culture through generations of breeding instead of breeding with their own people. Religion is largely derived from the tales of Dreamtime that is passed down by oral tradition, with the Rainbow Serpent becoming a consolidated deity within the Gwarri Chiefdom, alienating much of their Aboriginal kindred since they're organised in a way that they even began commencing caves and trees to be considered sacred sites.
*Events:
*Mjorrany the Ruler: On 1076, which is the approximate date, legendary ruler Mjorrany is now the Grand Elder after being in the Elder Council for just few years. He was chosen for his warrior ethics and desire to conquer more lands for the Gwarri Chiefdom. Mjorrany would say that an empire (which is not even an Aboriginal word that could be heard until colonisation, but instead 'grand community' would be the substitute) made out of the Gwarri people and that assimilating and enslaving those who won't accept it would be a choice. This is what the Gwarri will set apart from the other Aboriginals. They seek to expand and using even with the most primitive weapons, like stone axes, bow and arrow and spears, they can be sure that other Aboriginal tribes will fear them.
*Ambitions of the North: The long-term goal that will span out "30 cycles of the seasons" (30 years) has begun. Word has been told by oral tradition-like plans to call for warriors to invade the eastern people that are possibly not Gwarri, but related to them. They are to be assimilated and enslaved, which might face resistance, but since they are unorganised and probably won't stand a chance against 150 warriors attacking and destroying their wildlife, which would hurt the morale of their people as they are depend on their land, they would possibly surrender easily. Meanwhile, Mjorrany sought to invade the northern island that can be explored at times with rafts and sought to also build rafts to conquer that northern island in the name of the Gwarri Grand Community.
==== State of Yun: ====
Government: Absolute Monarchy
* Ruler: Lord Wu Xiangzheng (age 58
* Dynasty: Wu 
* Parliament: Nonexistent
Economy: The economy is mainly agriculture based, with Hankou(Northern portion of Wuhan, Wuhan as a whole didn’t exist at this time)  and Changsha being major commercial hubs. Around Dongting Lake and the Yangtze river, a strong Fishing industry is present. Paper money is well established and often used. Our major exports are Rhubarb, musk, honey, and hemp. The Lake Donting area, the geographic and administrative center of our nation, grows ramie, a type of tea. Changsha is located on a major trade route stretching from the Khitan Steppes to the lands of Lavo and Srivijaya. Specialized crafts like ceramics and paper-making are also
Capital: Changsha 
Administration: 5 different commanderies (Jun) governed by a Taishou (Great Administrator). Every Jun is divided into urban prefectures (Fu) and Rural prefectures (Xian).
Demographics:
* Population (excluding occupied territories): ~13,400,000
* Changsha: 450,000 
* Ethnic makeup: 
* 83% Han Chinese (Mostly Southern)
* ~8% Miao 
* ~7% Tujia
* `2% other
Religion: 
* 68% Chinese Folk Religion, 32% Mahayana Buddhism 
Military: 
* Active Land Forces: ~40,200 (0.3% of population) 
* Swordsman: ~19,100
* Spearman: ~9,500
* Ranged (Bowman): ~6,000
*     Ranged (Crossbowman): ~4400
* Gunpowder-wielding-infantry (also serve as elite infantry): ~300
*     Siege engines: 25
* Cavalry : ~900 
Reserves: 53600 (0.4%) 
Navy: 100 ships 
Events: 
* Expansion of the Navy: The Yangtze river is our great wall, and our warships are the watchtowers. A strong navy is imperative. 80 new ships are added to our navy. 
* Agricultural Reforms: Reforms that were unable to be implemented in the waning Han are implemented in our realm. This in turn improves our nation’s economy. 
* Improved Roads: A few smaller roads are improved, allowing more efficient trade. 
War and Conflicts:
War with Nanzhou: Though the Nanzhou guerilla tactics are quite bothersome, we still have captured their agricultural and economic heartland. The last remaining portions of the Chengdu Basin are swept up, with a force of 10,000, as the rest of the army is guarding our newly occupied lands, or at home (for a short time). In 1074, after a year of preparation, 2 forces invade Nanzhou-controlled-Guizhou. Though Guizhou is a mountainous region, there are many large valleys between the hills, which means that the campaign shouldn't be too hard. One force (15,200) invades from Luzhou, and will advance south. Another force (25,000) will attack from our lands, and will advance west. In this campaign, the soldiers are allowed to raid villages to provide food. 10,000 reserves are summoned to guard captured land, and occupied Nanzhou. A few promising reserves (which is basically a militia but somewhat better trained) are moved to the standing army to replace losses.
Diplomacy: 
* Message to Nanzhou: For how much longer will you let your villages be burned, and have your people suffer? Does it not pain your heart to see your loyal generals dead? Do you wish to see your soldiers starve in the harsh mountains of Kham and Yunnan? You may still keep your life if you surrender.  
* Message to Qin: As much as we would help you, we are occupied by the war with Nanzhou. However, the emperor and his family, as well as his top officials, are promised safety within our borders. 
* Message to Liao: Though your deal is tantalizing, I can not turn my back someone we swore an oath to. Besides, southern Qin is of no strategic or economic value to us. 
* Message to Yamato-Koku: The island of Taiwan does not interest us as of this moment. 
==== Most Serene Republic of Vedena ====
* Government: Vedea is a Republic.
** Governor (Leader of the Council): Vincentius Asina (1065AD-1073AD), Dorippa Acaunus (1073AD-1079AD), Bogomir Grabower (1079AD-nowadays). Elected by adult male landowners every 6-10 years.
*** Parliament: the Council, which consists of three major factions with their own goals
**** Merchants: 540. Stand for decreasing the bureaucracy and merchant taxes, and creating trade unions with the other countries.
**** Romans: 327. Stand for a complete dissolvement of current traditions and religion and support "relatinisation". Currently, the fastest-growing faction in the Council.
**** Nobility: 175. Stand for the further stratification of society and developing the feudal system.
**** "Librarians": 71. Stand for increased patronage of arts and science.
* Economy: mostly based on logging, agriculture, and trade.
** Rise of trade: the amount of internal and foreign trade has slightly increased during the last decades. The trade influence of Vedena in the region is also increasing as quickly as never before. In addition, huge faires are held every year in big trade centres such as Lutsk and L'viv. The traders of Lutsk and L'viv expand their trade influence in Avanland and Central Roman Empire.
** Trade unions: the traders of Lutsk, L'viv, and other major centres organised merchant guilds in each of the cities in order to maintain the influence of their factions in the Council.
* Capital: Lutsk
* Demographics (including occupied territories): 1'215k people
** Rural areas:~1053k.
** Urban areas: 162k; 13% live in urban areas.
*** Lutsk (and the nearest territories across it): 64k.
*** L'viv: 27k
*** Other (population over 2'500): 71k.
** Culture: 53% are Vedean, 35% are Romans, 12% is the rest
** Religion: 51% are Christians (20% are Catholic, 17% are Orthodox, 14% are local churches), 16% are Roman pagans, 23% are Judaist, 10% are the rest beliefs.
* Wars and Conflicts:
* Diplomacy:
** Avanland: we would like to sign a trade treaty with the leader of Avanland, improving our relations and making our ties closer.
* Military:
** Feudal armies: the sizes of feudal and mercenary armies are growing stable as a result of the gradual development of the feudal system.
** Army size: ~16,000. 
* Events:
** the Romans: the emerging Romans faction is growing quickly all across the country. Many members from the Librarians and Nobility change their faction alignment arguing either "the glorious times of Roman empire when science and arts flourished must be returned" or they claim to "actually have Roman ancestry". In addition, quite a big share of them begin settling the southern provinces of Vedena with an aim to create "a little glow of Rome in the ocean of darkness".
** "Reject modernity, embrace traditions!": this slogan is very popular among the intellectuals in Vedena. More and more people begin embracing the culture of their ancestors, a lot of them are latin, although the majority is from the nomadic pagan tribes. Most of them reject Christianity and convert to local pagan beliefs, leading to further disjoint of society.
====Crown of Eskos====
*Government: Hereditary monarchy
**Ruler: Izsák I (Isaac I)
**Dynasty: Eskos
*Economy: Consisting of lumbering and trading with other surrounding nations.
*Capital: Eskos
*Demographics:
**Population: ~1305k
**Rural areas: 1174,5k
**Cities:
***Eskos: 20k
***Karpatya: 10k
***Krakov: 7,5k
***Other (Unmarked) cities: 93k
**Ethnicities: Majority Eskosian, containing Jewish, Latin and other minorities.
**Religion: Orthodox (97%), Jewish and Catholic minority
*Subjects: -
*Alliances: Altpreussen
*Wars and Conflicts:
**Eskosian-Dalmatian War: In preparation of a possible war against Dalmatia should they refuse to comply to our demand, spies were sent to Dalmatia to pinpoint key defensive positions, digging out information about alliances and army strength. Our forecast is that the war with Venice should keep their armies busy somewhat, giving us some time in the event of war.
*Military:
**Army: ~13k infantry, 1k cavalry, 40,000 (~3% of the population) reserves.
**Navy: why does this tab exist lmfao
*Diplomacy:
**Holy Roman Empire: Envoys are sent to soften relations between Eskos and its member states, especially with the Emperor, Westria.
**Dalmatia: Cede us the marked area, or risk war. If we were you, we wouldn't want war on two fronts.
**Westria: Should our demand to regain possession of our ancestral lands from Dalmatia be rejected, we hereby request you for help in a war against them. Should you join us in the event of war, we will ensure territorial gains.
*Events:
**The Eskosian Claim on Dalmatia: Using historical archives (which is just a fancy way of saying that I pulled up KdM II and actually stare at maps), Eskosian spies were able to fabricate a claim of legitimacy over suzerainship over a region surrounding, and including, the city of Lubia. A demand is sent to Dalmatia to cede the region or risk war. (claimed ares are striped on photo)
**Fortification of Krakov: As an attempt to deter an invasion from Avaland, the city of Krakov is refurbished with a wall, a fortress and certain other defenses. The surrounding countryside also receives certain makeovers in defensive structures.
=== Turn IX: 1080 AD - 1090 AD ===
==== Events & Great People ====
*Colonization of Deadlands: Escosian settlements had already began popping up throughout Deadlands throughout the decades. They the majority of the ethnic population in the Deadlands compared to Svartheim, Haemus, or Vedena. Throughout the years though, the lands has been home to raiders, thieves, and occasional skirmishes between settlements. Paranormal activity has also been reported there, those from Svartheim told rumors of cold air and mysterious spirits wandering the planes; they brought the term "Draug" to describe the activity. Escosian settlements throughout most of Deadlands petitioned the Escosian government to annex them, citing rising attacks due to rising populations from other settlements.
*University of Bologna: The first university is founded in 1088 in Bologna by an organized guild of students. It becomes the centre of academic inquiry in Southern Europe.
*Tensions in the Mediterranean: The Apollonese Atlas begins to covet the lands held by the Catholic Church in Western and Southern Europe. They begin to crank up their infrastructure and military spending.
*Vestkyster revolt: The Catholic revolution in Vestkyst is over, with the Catholic church coming out on top. A Catholic king is crowned and the official religion becomes Catholicism. Missionaries are sent out and churches built all around the nation. The most dedicated followers of the Norse pantheon flee in a mass exodus to Snaelland. Thousands of people leave their homes and set sail in hopes of a new home.
*Yet Another Revolt: The Danes, subjects of the Northsea empire have grown weary of being pawns of England, and being ruled by an Alban puppet king. Canute Arnarsson, a noble of Kobenhavn rallies his friends and the locals behind him and claims to be the rightful king of Danemark and that he is related to the legendary Beowulf. He takes Kobenhavn, the isles of Sjaelland and Fyn and Skåne in 1089. He also begins and invasion of mainland Danemark, capturing many rural areas, but gearing up for Ejsberg.
*Angry Scotsmen Pt II: The local population of Caledon are slowly getting more and more fed up with the English rule. Many scholars and noblemen openly demand to rejoin the Northsea empire while others want freedom from England in pretty much any way possible.
*West African Trade Rush: With the propagation of gold into the West African region, it is increasingly used as a form of currency. Trade begins to flourish, and congregations of traders and marketplaces eventually form cities in the desert. Salt, water, dried fruit and luxury goods make their rounds from Aoudagha to Timbuktu to Djenné.
====NPC Turns====
*France: They annex the rest of Burgundy.
*Venice: With the help of German mercenaries and the Escosian surprise attack they capture more coastal areas from Dalmatia, including the cities of Salora and Osio.
*Karlsburg: They are fully annexed by Svearike.
*Gothic-Tribes: They don't want to join Svearike, as they see the Maniac king as a displeasing man.
*Senshu-koku, Wang & Wu: They accept the deal, but the others reject it because of rivalry between each other.
*Nanzhou: We still remain in a strong position, however we are aware of the severity of the situation. Thus, we are willing to cede the territory as shown on the map for peace. It would be in both our interests to accept.
*Qin: We concede the territory shown in the map for peace.
*Komi: They expand southward along the Petsora river, unifying with other Ugrian tribes. They found the city of Ust Tsilma, which becomes a hub for trade and life in the cold harsh north.
*Westria: They agree to provide support in the event of war.
==== Kingdom of Galatoi ====
* Government: Absolute Monarchy (Kingdom)
** King: Eburius IX (B 1034 AD D 1088 AD) (R 1055 AD - 1088 AD), Eburius X (B 1078 AD, still alive) (R 1088 AD - Present)
** Dynasty: Nitalia
** Vilicus: Casigni II (B 1020 AD D 1087 AD) (R 1035 AD - 1087 AD), Obel I (B 1022 AD, still alive) (R 1087 AD - Present (DISPUTED))
** Domini: Almias Dolnix (Ghana), Olmos Malren (until 1088), N/A (Viridi Litore)
** Economy: Based around agriculture and largely trade. We are trading with all West African states and are also involved in the trans-Saharan trade with Atlas and Mauretania. The economy is on a steady increase with the success of the Galatoi gold and slave trade. Ghana, one of our vassals, contributes to our economy as well and vice-versa.
** Capital: Advorix
** Demographics (not including vassals):
*** Population: ~79 000
*** Advorix: 7 112
*** Donnius: 6 276
*** Baccuso: 4 767
*** Aoudagha: 3 723
*** Saminia: 3 090
*** Velitia: 2 045
*** Nouacus: 1 000
*** Rural areas (AKA everything else): ~53 200
*** Ethnicities: 97% Galatoi, 3% Other (Timbuktuvian, Ghanan, Mauretanian etc.)
*** Religion: 90% Ateuritism, 9% Cult of Ares, 1% Other
** Wars and Conflicts (italics: Potential War):
*** Baloro Slave Revolt: After years of searching, the search is ended, as the slaves have most likely successfully escaped.
*** Religious Turmoil: With the death of Casigni II, some of the elector Collators did not agree on electing Obel, resulting in a majority against. Obel still declares himself the next Vilicus. People are obviously pissed and so there are several instances of violence between Casginites (supporters of the now dead Casigni II), Obelins (supporters of Obel) and some other smaller groups who want other more minor candidates to become the next Vilicus. With the violence and pseudo-split of the religion, some people see errors in it and errors in the system of the Vilicusy, thus a significant amount of people convert to the Cult of Ares. With the death of Eburius X, the Casignites claim the Obelins assassinated him, just like they did with Casigni II (they don't know that Casigni died through assassination, but they strongly believe so and they don't know that Eburius died from disease unrelated to assassination).
*** Split Armies: Soldiers aren't mindless, they have their own opinions. With everything crazy happening, they take different sides and some desert altogether to form their own factions, or leave for other things, like simply living life or leaving for some of our neighbours to avoid what seems to be a very bad situation for Galatoi.
*** Viridi Litore Revolt: Current turmoil leads to Obel, who is practically the new leader, to bring over Valerius Tascus, Dominus of Viridi Litore, to the mainland to be an ally. Obel installs Olmos Malren as the new Dominus, but he doesn't last for very long as the space in-between Domini allows the slaves, inspired by the Baloro Slave Revolt, to take up arms and in 1088 they successfully overthrow the garrison and are practically in charge of the islands now. Due to the islands of being of less importance, contact between Viridi Litore and the mainland are practically severed.
** Military: Our conscription law is ~1% of the population
*** Spearmen: 250
*** Swordmen: 215
*** Archers: 350
*** Spear Cavalry: 300
*** Sword Cavalry: 150
*** Javelineers: 420
*** Javelin Cavalry: 310
*** Lancers: 100
*** City Garrison: 850
** Navy:
*** 90 transport ships (can hold around 5-7 men)
*** Although not part of the navy we have 345 fishing ships.
** Diplomacy:
*** Timbuktu (Casigni-Talutios): Assist us in the current matter at hand, the Casignites support the Galatoi you know and have traded and established relations with for decades.
*** Timbuktu (Obel I): These fools dare to challenge my throne, can you believe it? Help us, if you want to prosper, this turmoil is not only affecting us, but you as well!
*** Ghana (Casigni-Talutios): Obel I claims the throne, but you know that he is breaking clearly established relations. You are a Galatoi vassal, but Obel I doesn't control you. Support us, this is crucial!
*** Ghana (Obel I): As my vassal it is your duty to assist me in removing these heathens!
** Events:
*** Gold Coins: Gold coins are adopted as currency in 1085.
*** Assassination of Casigni II: Old Casigni II dies from eating food that was poisoned by Teutagonus (not to be confused with the first king of the Nitalian dynasty, Teutagonus I), an assassin working for Obel and his posse. Following this some religious turmoil and stuff occurs and the kingdom is shaken.
*** Death of Eburius IX: 1087 is a turbulent year due to shit hitting the fan with the death of a Vilicus and lots of claimants trying to get to the throne. Eburius IX doesn't see the time to start an investigation into the death or appoint a Vilicus himself (the king may do so if it is absolutely necessary) though, as he would die himself from disease the next year. His successor, Eburius X, happens to be only 10 when he ascends. Galatoi law says that any child who becomes king must have an advisory ruler to rule the country for him until they're 18, usually a family member. However, Obel uses his power to take the power for himself. He is faced with trouble though as Casigni-Talutios (born Talutios, but took up the name of Casigni to be identified with the Casignites) becomes his rival Vilicus claimant and he tries to reform the Collator courts to have Obel arrested.
*** Instability in Ghana: Unlike Viridi Litore, Ghanas Dominus is not a supporter of Obel, but nor is he a supporter of Casigni-Talutios. Ghana is caught in an interesting situation, they are requested help from both sides, but will they choose one or go their own way?
*** The Domino Effect: Things look bad, but the conflicts between the different peoples are mostly minor riots and skirmishes. However, with increased tensions, things may go very, very, wrong in the future.
===="Great Gwarri Empire" / "Gwarri Grand Community"====
*Government: Tribal monarchy
**Grand Elder: Mjorrany (b. 1032, r. 1076)
**Elder Council: Roughly 35 to 45, fluctuates often
*Military: Since the 1010s, the military or a voluntary standing army (technically) has increased to approximately 230 warriors that have a some form of 'code of law', but instead of a code of law that is written, it was spoken through oral tradition, which is passed down among warriors' own chosen sons and descendants. However, much of the army uses only bow and arrow, stone axes (basically makeshift axes made out of rock, the most advanced melee weapon that will ever come) and spears, since they are largely undeveloped and are unlikely to advance in technology in some way.
*Economy: Economy is largely primitive and largely comprised of hunter-gathering stuff, but for the first time, a rudimentary use of bartering has become a thing. There is no agricultural activity though unfortunately, since there are no crops that are viable to keep a stable amount of food in the chiefdom (unless there is a miracle that Asians make contact with the Aboriginals, then it is highly likely that the Aboriginals would advance)
*Demographics: An estimated population of 4 500 live in the chiefdom so far, while the rest of Australia is thought to be roughly around 400 000 at the time. Population is largely estimated by modern historians because there is no written script that could produce proper demographics. Culture is obviously Aboriginal and they speak the language of the Gwarri. The Gwarri people make up 75% to 80% (as of 1080 CE) and is slowly assimilating other Aboriginal people into their culture through generations of breeding instead of breeding with their own people. Religion is largely derived from the tales of Dreamtime that is passed down by oral tradition, with the Rainbow Serpent becoming a consolidated deity within the Gwarri Chiefdom, alienating much of their Aboriginal kindred since they're organised in a way that they even began commencing caves and trees to be considered sacred sites.
*Events:
**Raft Conquest of the Northern Island: Grand Elder Mjorrany saw the conquest of the Northern Island to be an opportunity. So after building 2 small rafts and placing 10 to sail up to the top, they were commanded to subjugate the local people of that island and assimilate them to society. The Gwarri also pushed further to the east to subjugate even more people into their hands.
**A Tribal Kingdom: Mjorrany, reaching his 50s has almost reached the end of his life. He still plots for conquest and that his continued glory of an organised tribal confederation had led to the formation of the first Aboriginal tribal kingdom, a more centralised confederation, but now under one absolute leadership, that is Mjorrany himself. of course, the term kingdom is not a thing, it is more of a dictatorship. However, this kingdom was a fragile one and that a confederation would be better. Mjorrany would need to play his games right to keep the few thousand of the Aboriginal subjects across and within Garrihu satisfied of his leadership, as far and as wide as possible. However, with no technological progress, it is bound to collapse when it overextends enough within a century.
==== Liao / Great Liao (Offical) / Khitan State ====
* Head of the State:  The Zhouzeng Emperor (B 1026 AD - still alive), (R 1053 AD - present)
** Head of the Government: Archchancellor Li Xuanhong (Ethnicity: Han Chinese) (B 1036 AD - still alive), (R 1065 - present)
*** Government: Celestial Absolute Monarchy ruled by an Emperor. The title is Emperor of Great Liao and Great Khavara of the Khitans. Our ruling dynasty is Yelü. We also have an Archchancellor who work as a top adviser and leader of departments and ministries
** Demographics:
*** Population:
*** Liangzhou: Population: 143,220
*** Wuwei: 50,040
*** Altai: Population: 14,650
*** Rural and smaller towns population: 2,851,100
*** Total population: 3,059,010
*** Religion: Tengrism (85%) Buddhism (14%) and others (1%)
*** Ethinicities: 55% Khitans, 19% Mongols, 12% Hui, 17% Tanguts, 6% Han chinese and 2% others
** Economy: We make our own currency which resembles those from the now dead Han Dynasty (It is just worse quality), The original economic activities of the Khitan were stockbreeding, fishing, and hunting. But under the influence of the neighbouring states, the Khitan have since engaged in farming and cropgrowing.
* Adminstration: We have 6 different provinces/states in our country they are governed by a Viceroy or a Yabeg.
* Wars and conflicts: 
* Liao war against Qin 1054 - 1080: The invasion force containing of 4,500 tribesmen and 500 cavalry and 1,000 bowmen and 300 spearmen and 2,100 swordmen leaves the conquered Qin areas and marches towards Jin since the conflict is ofically over.
* Liao-Jin war: The defensive force led by our Khavara and Emperor of 8,000 drafted tribesmen, 1,010 crossbowmen, 1,750 bowmen, 5,400 swordmen, 9,010 khitan cavalry men and 4,100 spearmen tries to attack the most western located Jin forces. The Khavara retreats back now re organizing the army which has 55,000 tribesmen joining them for the Khavara. The next ophase begins with an attack towards the army that looks like it might be heading towards the Capital aka the most western Jin invasion army. Soon another force approach containing 4,500 tribesmen and 500 cavalry and 1,000 bowmen and 300 spearmen and 2,100 swordmen that marches up north from previous held Qin lands towards Jin's army in our territory. From the west another army approaches from the capital it conatins of 3,000 cavalry men and 15,000 drafted tribesmen. On that picture shows the armies with horrible photshop arrows. White arrow new 18,000 large army, Red arrow the army that just left from Qin. Black arrow is the main army that attacks from behind. If they succesfully managed to defeat the enemy army they will continue to march forward inside enemy territory towards the capital city of Jin.
** Commander of our forces: Our great Khavara (he start to get too old)
** Army: Total of (ca 3-5% of the population I bet this will ruin my country a bit in the long run)
** Spearmen: 4,730
** Swordmen: 8,230
** Bowmen: 3,090
** Cavalry: 15,802
** Crossbowmen: 1,980
** Drafted tribesmen: 95,000 (most which uses their own horses, I don't know if this is to much but Khitans and Mongolians are tribal, rural and nomadic people and they seemingly can have up to 25% of their population as an army of course with a terrible cost atleast it says so in the rules)
*** Events:
**** Gathering all the tribesmen: Because of a certain attack of our vassal the emperor have decided to call upon all the Khitans to rise up and fight since the khitan and mongolians that lives here are mostly rural and tribal. Even if it will be devastating for our tribes and rural areas we will atleast hopefully be able to fend them off. We also make sure the commanders are professionals to minimize the casualties
* Diplomacy:
* Qin: Agreed peace
==== Nihon no Toitsu Kokoku ====
*Government: Union of Monarchies, Ainu Tohoku operating under a Tribal Electoral system.
** Mikados: Michiko no Sanme (Yamato), Akihiko no Ichiban (Kibi), Sato Kyoko (Izumo), Katagiri Ryoma Satsuki (Nakoku), Kirigaya Izuku (Hayato), Zhang-Suzumiya Mizuki (Xia)
**Kohaku of Tohoku: Shonan Yuriko
**National Capital: Yamatai-Koku (Present-day Sakurai, Nara)
**United Kingdoms Armed Forces:
***Active members: 45,000
****Army: 32,000 (Majority stationed in Xia and Kyushu)
*****Honshu Defence Force: 2,500
*****Shikoku Defence Force: 1,500
*****Kyushu Defence Force: 11,200
*****Xia Defence Force: 14,800
****Navy: 68,000 (Stationed in Xia and Yamato)
*****Fleet of the North: 18,900
*****Fleet of Xia: 49,100
***Reservists: 341,000
****Army: 131,000
*****Honshu, Shikoku and Kyushu: 82,000
*****Xia: 49,000
****Navy: 110,000
***Technology: Continued research of the navigation device has yet to yield results; and thus the navy begins to commission designs for larger ships, as well as more accurate readings of the stars in a astrological renaissance. 
*Demographics
**Population: 12,780,000
***Honshu: 7,410,000
***Shikoku: 2,220,000
***Kyushu: 1,500,000
***Xia: 1,570,000 (Not inclusive of aboriginals, estimated to be 76,000)
**Ethnicity: Yamato (18.5%), Izumo (22.5%), Kibi (14.5%), Nakoku (11%), Hayato (8%), Xia (16.5%), Tohoku (8.5%), Other (0.5%)
*Economics: Continued economic development in Xia as directed by Mikado Zhang allows flurries of immigrants to arrive on the Northwestern end of the island. Two major roads from Taipei to Xia-chu(OTL Taichung) and from Xia-chu to Kaoshiung near completion, spurring further economic development throughout the island, still focused on the North; the Southern half primarily dominated by native Xia Chinese and Japanese Filipinos. The skill of writing slowly becomes more widespread, particularly in Kyushu, allowing for further growth in such areas.
*Foreign Policy
**NA
*Events
**A mistake in military accounting, 1083 AD: The push for renewed re-armament reveals a startling fact: that the financial aspects of the various kingdoms' governments is poorly accounted for. This is most publicly revealed when Izumo scribes are forced to work to write various messages and reservists are forcibly recalled from rest to help enforce the original benefits when a massive mistake occurs; the benefits of returning to active service is mistakenly labelled as a pay of '10000 yen' a year instead of '1000' yen. This causes so much shame that a renewed push for economic fluency as well as education in basic mathematics is given; however, thousands of peasants in Yamato and Izumo leave to join the army for a better life, causing three years of food shortages due to a single digit mistake.
**Towards the West we go!, 1089 AD: At the behest of Mikados Sato, Michiko and Zhang, a small naval expedition is set off towards the deserts of the West and beyond on a journey of learning, hoping to return with new knowledge. They are projected to return in 1094 AD at the latest.
====Sinkhara Azarkhate====
*Government: Azarkhate (quasi-theocratic absolute monarchy)
**Azarkh: Rahman Yazir al-Rasheed al-Sinkhara (b.1049, r.1076-)
**Dynasty: Sinkhara
**Capital: Arzhamabad
*Economy: The Sinkhara economy revolves around agriculture, mining in the north, small amounts of logging, pilgrimages to Kandahar from other parts of the Arzhamite world, and land and sea trade between the Middle East, East Africa (via the Somalistan Charter) and India. 
*Demographics:
**Population: ~9,300,000
***Arzhamabad: 45,000
***Kandahar: 80,000
***Taxila: 75,000
***Patalena: 70,000
***Sagala: 25,000
***Tajbakhsh: 20,000
***Barigaza: 50,000
***Rural areas/other cities: ~8,900,000
***Hawiyabad: ~200-300
**Religion: 18% Arzham, 69% Hinduism, 7% Buddhism, 4% Jainism, 2% other
**Ethnicities: 22% Punjabi, 18% Sindhi, 13% Rajput, 12% Pashtun, 11% Gujarati, 10% Rajasthani, 7% Balochi, 3% Persian, 4% other
*Military:
**Army: 
***Swordsmen: 26,000
***Archers: 12,000
***Tribute Soldiers: 1,000
***Other Infantry: 32,000
***Cavalry: 15,000
**Navy: 
***Light Ships: 12
***Heavy Ships: 3
***Transports: 16
***Non-military merchant ships: ~50
*Wars and Conflicts:
**Thanesar War: With Mathura captured, the army mostly focuses on removing the remnant government in the east.
*Events:
**Somalistan Charter: The trading post at Hawiyabad is expanded, with the permanent population now around 250. We focus on trade with the native peoples of the region, and offer some of their representatives residence in Hawiyabad. Several Arzhist imams, accopmanying the traders, also begin wandering throughout the deserts and savannahs of the general vicinity, converting anyone who will listen to their preaching. (Mods: Do I convert any of the tribes?) We also send envoys to the coastal East African states via Hawiyabad, asking for a trade agreement.
**Even More Missionary Work: Arzhist missionaries, many funded by the government, continue to proselytize, both to the infidels within our borders, and to the people beyond. Many imams and other Arzhist religious leaders are now working abroad, either in other Indian states, in the mountains to the north, and even beyond, to the wandering nomads of the deserts and steppes even further to the north (i.e the Uyghur and Kimek Khaganates). (Mods: Do I convert any nations or any significant populations?) Although some conservative circles protest against it, the Quran is increasingly being translated from the original Dari Persian into the common vernacular of the peoples of India, and beyond. 
**Beginnings of the Tribute Soldiers: Starting in 1085, a law is passed, requiring all villages and towns of majority non-Arzhist religion to provide the army with 5 of their strongest children every 10 years. These "tributes", as they were known, would be educated and trained to become elite soldiers, good Arzhists, and unwaveringly loyal to their Azarkh, their country, and their new religion. Although these tributes were essentially slaves (as in they weren't paid a salary), they were provided with many of the same benefits Sinkhara nobility and even royalty enjoyed, and many even rose into positions of prominent power over the territories they had conquered. 
==== State of Yun: ====
Government: Absolute Monarchy
* Ruler: Emperor Wu Yangde(age 31)
* Dynasty: Wu 
* Parliament: Nonexistent
Economy: The economy is mainly agriculture based, with Hankou(Northern portion of Wuhan, Wuhan as a whole didn’t exist at this time)  and Changsha being major commercial hubs. Around Dongting Lake and the Yangtze river, a strong Fishing industry is present. Paper money is well established and often used. Our major exports are Rhubarb, musk, honey, and hemp. The Lake Donting area, the geographic and administrative center of our nation, grows ramie, a type of tea. Changsha is located on a major trade route stretching from the Khitan Steppes to the lands of Lavo and Srivijaya. Specialized crafts like ceramics and paper-making are also present
Capital: Changsha 
Administration: 6 different commanderies (Jun) governed by a Taishou (Great Administrator). Every Jun is divided into urban prefectures (Fu) and Rural prefectures (Xian).
Demographics:
Population (excluding occupied territories): ~16,600,000
* Changsha: 450,000 
Ethnic makeup: 
* ~30% Xiang Chinese (Yun)
* ~38% Southwestern Chinese (Han subgroup)
* ~11% Gan Chinese
* ~8% Miao  
* ~6% Tujia
* ~5% Dong
* ~`2% other
Military: 
Active Land Forces: ~49,800 (0.3% of population) 
* Swordsman: ~22,700
* Spearman: ~12,000
* Ranged (Bowman): ~8,200
Ranged (Crossbowman): ~5400
* Gunpowder-wielding-infantry (also serve as elite infantry): ~500
Siege engines: 35
* Cavalry : ~1000
* Reserves: 99,600 (0.6%) 
Navy: 100 ships 
Events: 
Northern Defense: 3 Forts (Small, will be upgraded) are built along roads going through the Dabie mountains (one is directly located on our border with Liang, guarding the Han river). Along with the already existing forts in the Qinling mountains, they provide a defense against a northern invasion.
Reconstruction of Nanzhou: Our invasion of Nanzhou destroyed much of the nation’s infrastructure, which will hinder the region's development. Destroyed roads are rebuilt, Struggling peasant families in infertile areas are allowed to move to the empty fields of Guizhou and Chengdu (A sign-up system). The city walls of Shu and Chengdu are repaired, though not to their original quality. 
Death of Lord Xiangzheng: Lord Xiangzheng is injured after falling off the stairs. While recovering, he falls ill, and dies at age 68. He reigned for 38 years. He leaves his throne to his son, emperor Yangde, age 31. 
Ascension of Emperor Yangde: Wu Yangde ascends the throne on the 8th of August, age 31. Shouts of Wansui fill the palace courtyard. He assumes the title Emperor (帝, Di), though not the title 皇帝 (Huangdi). This implies that he is not yet the emperor, but one of many. He proved his skill in the art of war during the Guizhou campaign, though he doesn’t have the astounding administrative skill of his father, being more of a strategist.
Common Tongue: Xiang, the dialect of Western Hunan and parts of Hubei, is made the Lingua Franca. All government officials are required to speak the language, and higher level government affairs are done in Xiang. Local dialects can be used for lower level affairs, such as county meetings. 
Diplomacy:
Nanzhou: We accept the surrender. 
==== Kingdom of Dalmatia ====
* Government: Constitutional Monarchy 
** Ruler: King Dominic Corvilnus III
* Economy: The currency is the Dalmatian Mark; trade was strong in coastal cities like Salona and Osio, before they were captured by Venice.
* Capital: Eriba is acting as the capital for now, as that is where Dominic III was at when war broke out.
* Demographics:
** Population: ~1,000,000 people
** Ethnicities: 84% Dalmatian Latins, 13% German/Central Europe, 2% Eskosians, 1% other
** Religion: 94% Orthodox, 3% Catholic, 2% Pagan/Atheist/Local Cult, 1% other
* Military: 15,000 Men and Women
** 10,000 infantry 
** 2,000 archers
** 3,000 cavalry
** Additional 50,000 enlisted reserves, up to 200,000 other civilians eligible for military, but not enlisted.
* Wars and Conflicts:
** Dalmatian-Eskosian War: We do not reply to Eskosia.
** Dalmatian-Venician War: After gathering our forces at the outskirts of Osio, we push back towards the coast. We regain Osio and about 500 miles of our coast, and send out soldiers in boats stretching across the Adriatic Sea to prevent Venician passage. Then, we push onwards towards Salona, hoping to encircle their army.
*** Osio Campaign: 5,000 Venician losses, 3,000 Dalmatian losses
* Diplomacy:
** Eskosia: 
** Any nation willing to help: Can I have some assistance with Venice?
** Westria: If you assist me against Venice, You can have their Western half, including Venice and Aquileia.
* Events: 
** Lubian Independence: We evacuate around 85% of the people living in the region Eskosia demanded we hand over. Then, we give them full independence as the Lubian Kingdom. An anti-Eskosian government is established, and we supply the new nation with some supplies to hold itself in war.
** The First Crusade: Ivan Drusus, a Dalmatian general born to a Slavic refugee and an Illyrian noble, is sent to assist with the first Crusade with a standing army of 3,000 men AND women.   
==== Crown of Eskos ====
* Government: Hereditary monarchy
** Ruler: Izsák I (Isaac I)
** Dynasty: Eskos
* Economy: Consisting of lumbering and trading with other surrounding nations.
* Capital: Eskos
* Demographics:
** Population: ~1305k
** Rural areas: 1174,5k
** Cities:
*** Eskos: 20k
*** Karpatya: 10k
*** Krakov: 7,5k
*** Other (Unmarked) cities: 93k
** Ethnicities: Majority Eskosian, containing Jewish, Latin and other minorities.
** Religion: Orthodox (97%), Jewish and Catholic minority
* Subjects: -
* Alliances: Altpreussen
* Wars and Conflicts:
** Eskosian Conquest of Lubia: With the Dalmatians ignoring our rightful claims, an official declaration of war was sent to Dalmatia, with the goal to conquer areas we have claimed.
*** A Pacification Plan: Local leaders are offered monetary concessions if they agree to defect to Eskos, given the war-torn situation along their western border. Those who decided to defect will also not be harmed by any Eskosian military personnel. If this plan succeeds, it is estimated that it will smoothen the movement to key cities somewhat, and reducing the amount of resistance our armies have to endure.
*** Siege of Lubia: 10k infantry and 2k cavalry made their way across the Dalmatian countryside to set siege on the city of Lubia, the focal point of Eskosian claims.
*** Siege of Eriba: As a distraction, 5k infantry and 2k cavalry turn south towards Eriba and siege down the city,
* Military:
** Army: ~15k infantry, 4k cavalry (with additional levies raised during war), 36k reserves.
** Navy: why does this tab exist lmfao
* Diplomacy:
** Holy Roman Empire: Envoys are sent to soften relations between Eskos and its member states, especially with the Emperor, Westria.
** Dalmatia: You should've heeded our warning. Get ready for war.
** Westria: ​As Dalmatia has elected to ignore our rightful claims, war is coming. Polanum and the areas surrounding it are yours to take, should you honour our promise and join us in this war.
* Events:
** The Eskosian Claim on Dalmatia: With the Dalmatians ignoring our claims, those claims were used as a casus belli against them in a war of conquest.
** The Eskosians in Dalmatia: With the warring situation in Dalmatia, the Crown of Eskos is willing to welcome any Eskosians living in Dalmatia to return to the nation. Eskosian spies are also sent to further away regions in Dalmatia to instigate unrest among the minority population (Germans, Eskosians, etc.)
** The Deadland Settlers: Eskosian settlements in Deadlands are annexed into Eskos proper, with a regional guard of approximately 6,000 people formed from the settlers themselves and some from the regions adjacent. These people are given basic training so they can at least be combat capable in case of a raid. The settlements pay less tax to the Crown, as long as they agree to pay for the upkeep of their share of regional guards.
** [The Crusade]: With the calling for a crusade, László Árpád, a prominent Eskosian nobleman, set out with his "Fekete rózsa" regiments, consisting of approximately 5,000 soldiers.
==== Most Serene Republic of Vedena ====
* Government: Vedena is a Republic.
** Governor (Leader of the Council): Bogomir Grabower (1079AD-nowadays). Elected by adult male landowners every 6-10 years.
*** Parliament: the Council, which consists of three major factions with their own goals
**** Merchants: 578. Stand for decreasing the bureaucracy and merchant taxes, and creating trade unions with the other countries.
**** Romans: 382. Stand for a complete dissolution of current traditions and religion and support "relatinisation". Currently, the fastest-growing faction in the Council.
**** Nobility: 169. Stand for the further stratification of society and developing the feudal system.
**** "Librarians": 62. Stand for increased patronage of arts and science.
** Economy: mostly based on logging, agriculture, and trade.
*** Advanced trade: the amount of internal and foreign trade has slightly increased during the last decades. The trade influence of Vedena in the region is as big as never before and it keeps growing. In addition, huge faires are held every year in big trade centres such as Lutsk and L'viv. The traders of Lutsk and L'viv expand their trade influence across the lands of Central Europe and Central Roman Empire.
*** Trade unions: the traders of Lutsk, L'viv, and other major centres run merchant guilds in each of the cities in order to maintain the influence of their factions in the Council and public life in general, promote their cause and protect the conditions of merchants. 
** Capital: Lutsk
** Demographics (including occupied territories): 1'249k people
*** Rural areas:~1078k.
*** Urban areas: 171k; 14% live in urban areas.
**** Lutsk (and the nearest territories across it): 61k.
**** L'viv: 25k
**** Other (population over 2'500): 85k.
*** Culture: 44% are Vedean, 39% are Romans, 17% is the rest
*** Religion: 56% are Christians (16% are Catholic, 13% are Orthodox, 27% are local churches), 17% are Roman pagans, 13% are Judaist, 14% are the rest beliefs.
** Wars and Conflicts: Vedena quite isolated politically although the merchants do a lot of trade international trade
** Diplomacy:
** Military:
*** Feudal armies: the sizes of feudal and mercenary armies are growing stable as a result of the gradual development of the feudal system.
*** Army size: ~16,500. 
** Events:
*** the Romans: this faction has established its position in the political life of Vedena. Many members argue their alignment by either glorifying “the glorious times of Roman empire when science and arts flourished must be returned" or by claiming to "actually have Roman ancestry". In addition, quite a big share of them have settled and live quietly in the south, creating a (((simulacre))) “little Rome” on the territory of Vedea.
*** "Reject modernity, embrace traditions!": this slogan is very popular among the intellectuals in Vedena. More and more people begin embracing the culture of their ancestors. The majority is from the nomadic pagan tribes. Most of them reject Christianity and convert to local pagan beliefs, leading to further disjoint of society.
*** “Maybe we were wrong”: a little, yet quickly-growing share of the Romans faction, who originally belonged to the pagans, began converting back to christianity (but it is important to note - it is most likely local churches and not either catholicism or orthodoxy), saying they should better not reject their new identity and it would be better to mix the best of both. Who knows whether this idea will stand the irresistible flow of time.
*** The second rise of Christian beliefs: Christianity quickly enters the merchant trade unions, mostly from the West, replacing the former monopoly of Judaism. On the other hand, the hardcore traditionalists oppose the new trend. This may end up in the great break-up of the Merchant faction.
=== Turn X: 1090 AD - 1100 AD ===
==== Events & Great People ====
*The Danemark Revolution: The Danes capture Ejsberg and most of mainland Danemark. Jylland remains under the control of the Northsea Empire.
*Su Song: The Chinese mechanical engineer and astronomer Su Song incorporates an escapement mechanism and the world's first known chain drive to operate the armillary sphere, the astronomical clock, and the striking clock jacks of his clock tower in Kaifeng.
*The White Invaders: the Innu peoples have seen the white men push them further west, even though they've been merciful to them. With a new great chief, Samoset, who hates the white men, the relations plummet. The Innu send word to the mainland, asking for warriors to join them in sending the white man back from where they came from. The mainland Innu send hundreds of warriors and in the wake of night the silent blades cut off the outposts and kill many, but also take prisoners. They then invade the main Snaellander village and capture it. They imprison all those who didn't oppose them. The Innu lead by Samoset invade Kaevashafen and push them back to the main settlement. A siege begins. After successfully sieging the village Samoset sends a diplomat, who tells that the Innu want them to leave their lands and flee back to where they came from. Some Snaellanders decided to denounce their gods and joined the Innu, while others were angered by this and a civil war began, which ended in a victory for the Innu.
*Call to the First Crusades: Early in the decade, a Christian priest named Peter the Hermit gathered a peasant army to take back Anatolia from the Azarkhates and hopefully someday reach the holy land. This attempt failed as the peasant army disintegrated during the assault on Rum Azarkhate. The Pope, in the late 1090s, inspired by Peter's actions, called for a unified christian crusade between churches against the hellenic cults and the Azarkhates by pushing back Rum and take Jerusalem. (All who signed up is welcome)
*Oxford University: The Second university of the world is constructed in Oxford, England by a guild of scholars. It functions as the centre of theological and scientific inquiry of England and surrounding nations.
====NPC Turns====
*Kalachuri: They see the threat that Sinkhara poses to them, and see that if Thanesar falls, they're next. They invade southern Sinkhara, capturing Barigaza and swathes of rural lands in the south.
*Westria: Honoring their deal with Eskosia, they invade Dalmatia, capturing Polanum.
*Timbuktu: They elect to send support to the Casigni-Talustios faction.
*Ghana: They simply do nothing with regards to the situation in Galatoi, but are however noted to take steps to secure their future independence should things never get better.
*Yamato Explorers: We hope this message finds the homeland well. We are in port called Grane in a kingdom of the same name, and we have heard tell of a huge conflict that is about to come. Please find badly drawn maps attached.
*Sinkharan Missionaries: We spread the holy word of Allah to the people of Jaunpur and western Gangas.
*Rum Azarkhate: They pushed further inland, capturing Sinope and Nicaea to cut off the Pontic region off from the rest of the Byzantine Empire.
*Askari Azarkhate: After almost a decade of attacks. They finally succeeded in capturing Ormuz to hold access to the sea.
==== Kingdom of Galatoi (final turn) ====
* Government: Absolute Monarchy (Kingdom)
** King: Eburius X (B 1078 AD D 1094 AD) (R 1088 AD - 1094 AD), Teutagonus II (B 1055 AD, still alive) (R 1094 AD - Present)
** Dynasty: Nitalia, Olyx
** Vilicus (disputed): Obel I (B 1022 AD, still alive) (R 1087 AD - Present), Casigni-Talutios (B 1035 AD,
** Domini: Almias Dolnix (Ghana) N/A (Viridi Litore)
** Economy: Based around agriculture and largely trade. We are trading with all West African states and are also involved in the trans-Saharan trade with Atlas and Mauretania. The economy is shaken due to internal conflict.
** Capital: Advorix
** Demographics (not including vassals, bold means under Casignite control, italics means under Obelin control, regular means under a different group):
*** Population: ~79 000
*** Advorix: 7 000
*** Donnius: 6 000
*** Baccuso: 4 500
*** Aoudagha: 3 500
*** Saminia: 3 000
*** Velitia: 2 000
*** Nouacus: 1 000
*** Rural areas (AKA everything else): ~53 300
*** Ethnicities: 97% Galatoi, 3% Other (Timbuktuvian, Ghanan, Mauretanian etc.)
*** Religion: 89% Ateuritism, 10% Cult of Ares, 1% Other
** Wars and Conflicts (italics: Potential War):
*** Galatoi Civil War: Casigni-Talutios raises an army from his supporters and together with the assisting Timbuktuvians, they manage to get the governor of Aoudagha on their side. A march is started towards Advorix and a message is sent to Obel, demanding he abdicate. They receive no response and when they first arrive in Velitia on their journey they are met with royal forces who attack. Civil war has finally broken out. Casigni-Talutios sends couriers to tell Casignites to rise up and join the fight. The Battle of Velitia is a Casignite victory and the army already begins moving towards Advorix and a smaller force towards Baccuso. Meanwhile Obel attempts to convince the governor of Baccuso to join him. Baccuso is a divided city when it comes to support of the two major factions so whoever gets it may be a deciding factor.
*** Current Battles: Battle of Baccuso (Obelins vs Casignites), Battle of Saminia (Obelins vs Casignites vs Aresians), Aoudagha Skirmishes (Casignites vs Aresians).
*** Aresian Factions: Small Aresian factions rise up in the northern regions. Nouacus becomes enbroiled in battle between Aresians and Obelins, with it being an Aresian victory. An important center of fishing is now under their control.
*** Minor Factions: There are smaller factions also involved in the conflict, whom support other people as Vilicus.
*** Slave Revolts: Slave revolts occur in several camps, taking advantage of the civil war currently at hand.
*** Viridi Litore Revolt: Obel sends a small envoy to Viridi Litore after the long lack of contact between the mainland and the islands. This envoy includes some military units. They are attacked by the current controllers of the islands.
** Military:
*** Royal Army (Obel):
*** Roughly 3 000 men
*** Casignite Forces (assisted by Timbuktu):
*** Roughly 2 500 men
*** Aresian Faction:
*** Roughly 1 000 men
** Navy:
*** 90 transport ships
** Diplomacy:
*** Timbuktu (Casigni-Talutios): Much appreciated.
*** Ghana (Obel): How dare you ignore me? I DEMAND you fight for me!
*** Djenné, Songhai (Casigni-Talutios): Help us!
*** Mauretania (Casigni-Talutios): Continue to support us, yes?
** Events:
*** Faction Centers: Advorix (Obelins), Aoudagha (Casignites), Nouacus (Aresians)
*** The New King and Vilicus: Obel assassinates Eburius X, assumingly ending the Nitalian dynasty as the remaining members have disappeared. Obel installs Teutagonus (not the same as Casigni II's assassin) as the new king. He uses his power to dismantle the court of collators and personally decides that his son Bretus will be the next Vilicus when he dies as he is getting old and might not see the end of the conflict.
*** Recruitment: Casignite forces attempt to reason with revolting slaves to join their cause and that they will be set free if they win. Whether these promises are true or not depends on who is attempting to recruit them.
*** Viridi Litore: They have removed any officials left and are independent, even if they are not recognized as such.
*** Maintaining the Trans-Saharan Trade: The Casignites have control of Aoudagha, but do face battle against some Aresian groups. The Casignites work hard to try and maintain the trade as it is crucial to the region, but it's a bit hard considering they are fighting followers of the Cult of Ares, the religion of Mauretania, the main trade partner in the north.
*** Nitalian dynasty: Vocara, mother of Eburius X, fearing execution by Obel, manages to escape with remaining members of the dynasty to Ghana.
==== Svearike ====
* Government: Hereditary Monarch. 
** Ruler: Foria
** Dynasty: Thorfi
* Economy: consisting of fishing, lumbering, trading with Vestkyst and Vesnia.
* Capital: Stockholm
* Demographics: 
** Population: 256k
** Rural areas: 223k
** Cities:
*** Stockholm: 25 000
*** Vasteviki: 8 000
** Ethnicities: Nordicite Gothic  
** Religion: Norse (50%) Catholicism (50%) 
* Wars and Conflicts: (1 longship = ~80 men)
** Invasion of Satakunta:
*** Naval invasion of Satakunta coast: 
**** thumb|275x275pxNorthern Naval invasion: We put 25% of our army on ships heading for the western coast of Satakunta (shown in the picture with the Color Yellow). 
**** Central Naval invasion: We put 30% of our army on ships heading for the South-western coast of Satakunta (shown in the picture with the Color: Red).
**** Southern Naval invasion: We put 25% of our army on ships heading for the southern coast of Satakunta (shown in the picture with the Color: Blue). 
**** Supply team: 20% of the Second army will help and send over supplies to the main army.   
** Svearikean coastal defense: We send 60% Second army to defend the coast of our nation.
* Military:
** Royal Guards: 200
** Active guards: 800
** Army: Main army: 3% (7 680), Second army: 1% (2 560) Reserves: 1% (2 560)
** Main army:
*** Swordsmen: 1 788
*** Swordmen with shields: 1 336 
*** Archers: 1 539
*** Cavalry with swords: 1 341
*** Cavalry with spears: 1 341
** Second army: 
*** Swordsmen: 650 
*** Swordsmen with shields: 433 
*** Archers: 539 
*** Cavalry with swords: 245 
*** Cavalry with spears: 428 
** Reserves:
*** Swordsmen: 650
*** Swordsmen with shields: 431 
*** Archers: 537
*** Cavalry with swords: 245  
*** Cavalry with spears: 426
** Navy: ~195-220 longships (capacity ~80/ship), 36 galleys (capacity 50 men).
* Diplomacy:
* Events:​​​​​​
** Christian King: Our new king Foria likes the Catholic religion and thus becomes a Christian.
** A new king: He does not like war as much as his father but will still try to fulfill his fathers dream of owning the entrance to the Gulf of Bothnia, and to spread the Christian Religion to Finland. (as it's called today, it doesn't have a name right now if i'm not mistaken.)   
** western Assimilation: Gothic tribes on the Svearikean border are offered to join Svearike, promising better living conditions and safety.
** Main army conscription change: We make a third of the reserves move to the main army.  
** The forming of the Second army: We form a second army of half of the remaining reserves.
==== Nihon no Toitsu Kokoku ====
*Government: Union of Monarchies, Ainu Tohoku operating under a Tribal Electoral system.
** Mikados: Michiko no Yonme (Yamato), Akihiko no Ichiban (Kibi), Sato Kyoko (Izumo), Katagiri Ryoma Satsuki (Nakoku), Kirigaya Izuku (Hayato), Zhang-Suzumiya Mayoi (Xia)
**Kohaku of Tohoku: Sanzen'in Kaito
**National Capital: Yamatai-Koku (Present-day Sakurai, Nara)
**United Kingdoms Armed Forces:
***Active members: 45,000
****Army: 38,000 (Majority stationed in Xia and Kyushu)
*****Honshu Defence Force: 2,500
*****Shikoku Defence Force: 1,500
*****Kyushu Defence Force: 14,200
*****Xia Defence Force: 17,800
****Navy: 91,000 (Stationed in Xia and Yamato)
*****Fleet of the North: 22,900
*****Fleet of Xia: 68,100
***Reservists: 319,000
****Army: 109,000
*****Honshu, Shikoku and Kyushu: 60,000
*****Xia: 49,000
****Navy: 110,000
***Technology: The navy completely abandons existing attempts at a navigation device and instead begins to focus its efforts on the recording of astrological phenomena as well as existing stars, hoping to use them in navigation and to move past the barrier that the open sea poses to navigation. 
*Demographics
**Population: 13,420,000
***Honshu: 7,550,000
***Shikoku: 2,300,000
***Kyushu: 1,550,000
***Xia: 1,920,000 (Not inclusive of aboriginals, estimated to be 77,000)
**Ethnicity: Yamato (18.5%), Izumo (22.5%), Kibi (14.5%), Nakoku (11%), Hayato (8%), Xia (16.5%), Tohoku (8.5%), Other (0.5%)
*Economics: Xia becomes the fastest-growing region of the United Kingdoms, hands-down, with half of the decade's population growth derived from the island's burgeoning immigrant population, primarily from Syonan(OTL Philippines because Side says I could make up a name). Trade through Ryukyu becomes a primary cause for concern, as nearly a third of all trade between the Kingdoms' various merchants routes through the waters of Ryukyu.
*Foreign Policy
**Yun: We invite Yun to join the Alliance of Seaborne Nations and partake in its various benefits with the rest of the region. 
**We offer Ryukyu a place in the United Kingdoms as an autonomous region that is still allowed to undertake the political matters of the United Kingdoms without any concessions. A similar offer is extended to Ezo.
**The expedition to the West is given explicit orders to remain and observe the state of relations throughout the Western deserts; another expeditionary force is sent to accompany a diplomatic mission to the nation of Grane, hoping to establish a relationship.
*Events
**To The Stars, 1096 AD: Frustration by naval officers leads to the establishment of several naval schools in Xia and Yamato, teaching astrology and other navally-inclined subjects. These become some of the first public education services in history, with officers allowing all from all walks of life to enter. They become reknowned for strict disciplinarian attitudes and most of their first students either join the navy or become unemployed.
====Gwarri Grand Community====
*Government: Tribal monarchy
*Grand Elder: Mjorrany (b. 1032, d. 1100, r. 1076-1100)
*Elder Council: Roughly 35 to 45, fluctuates often
*Military: Since the 1010s, the military or a voluntary standing army (technically) has increased to approximately 250 warriors that have a some form of 'code of law', but instead of a code of law that is written, it was spoken through oral tradition, which is passed down among warriors' own chosen sons and descendants. However, much of the army uses only bow and arrow, stone axes (basically makeshift axes made out of rock, the most advanced melee weapon that will ever come) and spears, since they are largely undeveloped and are unlikely to advance in technology in some way.
*Economy: Economy is largely primitive and largely comprised of hunter-gathering stuff, but for the first time, a rudimentary use of bartering has become a thing. There is no agricultural activity though unfortunately, since there are no crops that are viable to keep a stable amount of food in the chiefdom (unless there is a miracle that Asians make contact with the Aboriginals, then it is highly likely that the Aboriginals would advance)
*Demographics: An estimated population of 5 300 live in the chiefdom so far, while the rest of Australia is thought to be roughly around 400 000 at the time. Population is largely estimated by modern historians because there is no written script that could produce proper demographics. Culture is obviously Aboriginal and they speak the language of the Gwarri. The Gwarri people make up 75% to 80% (as of 1080 CE) and is slowly assimilating other Aboriginal people into their culture through generations of breeding instead of breeding with their own people. Religion is largely derived from the tales of Dreamtime that is passed down by oral tradition, with the Rainbow Serpent becoming a consolidated deity within the Gwarri Chiefdom, alienating much of their Aboriginal kindred since they're organised in a way that they even began commencing caves and trees to be considered sacred sites.
*Events:
**Someone's Gotten Influenced: In the 1090s, unexpected kingdoms have prevented the Gwarri from going to the east. Many Gwarri spies and soldiers were ordered to scout upon them, only to find out that they were indeed almost as organised as the Gwarri, perhaps they were now being influenced by them after managing to build their own smaller, yet inferior villages (as of 1090) and now they are going to fight back the growing Gwarri influence. The only way, according to Mjorrany, to expand further is to turn the other way and get as much land as much as they can, but at the same time, keep 50 warriors on the watch for the eastern kingdoms.
**Going South and West: After conquering the rest of the northern island, the last actions of the current Grand Elder, Mjorrany had decided to expand south and west, as they remain uncivilised and not yet inhabited by anyone else who is that civilised enough. By the end of the decade, Mjorrany had died sometime on 31st December 1099, to coincide the nearing of the century, although the 12th century (1200s) hadn't come yet, it was the sign of the Gwarri's own superiority coming to an end and that soon, others, since its generations now since the first organised confederation of tribes emerged, would begin to act like the Gwarri and try to make themselves superior as them. They are nervous about the future of the Grand Community and many hoped that someone would finally end the elder tradition that is passed down upon the Aboriginal society for generations.
==== Duchy of Bavaria ====
Government: Absolute Monarchy
* Duke: Heinrich VIII
* Dynasty: Salian
Economy: Feudal, mainly consisting of agriculture
Capital: Münich
Demographics:
* Population: 845,000
* Rural: ~780,000
* Cities: 70-80,000
* Münich: 30,000
* Ethnicities: 75% Bavarian, 20% Westrian, 5% other
* Religion: 98% Catholic, 2% Orthodox
Wars and Conflicts:
* Dalmatian War: we send 3,500 pikemen and 1,000 archers to Venice and Westria
Events:
* THE FIRST CRUSADE:
** Count Franz of Münich
*** Army: 2500 pikemen, 1700 archers, 800 knights
** Vladimir of Kostrona
*** Army: 1250 pikemen, 800 archers, 450 knights
Military: 20,000 pikemen, 16,000 archers, 7,500 knights
==== Liao / Great Liao (Offical) / Khitan State ====
* Head of the State:  The Zhouzeng Emperor (B 1026 AD - still alive), (R 1053 AD - present)
** Head of the Government: Archchancellor Li Xuanhong (Ethnicity: Han Chinese) (B 1036 AD - D 1091 AD), (R 1065 AD - 1091 AD), Archchancellor Xu Huang (Ethnicity: Han Chinese) (B 1056 AD - still alive), (R 1091 AD - present)
*** Government: Celestial Absolute Monarchy ruled by an Emperor. The title is Emperor of Great Liao and Great Khavara of the Khitans. Our ruling dynasty is Yelü. We also have an Archchancellor who work as a top adviser and leader of departments and ministries
** Demographics:
*** Population:
*** Liangzhou: Population: 143,520
*** Wuwei: 50,040
*** Altai: Population: 14,350
*** Rural and smaller towns population: 2,820,100
*** Total population: 3,028,010
*** Religion: Tengrism (85%) Buddhism (14%) and others (1%)
*** Ethinicities: 55% Khitans, 19% Mongols, 12% Hui, 17% Tanguts, 6% Han chinese and 2% others
** Economy: We make our own currency which resembles those from the now dead Han Dynasty (It is just worse quality), The original economic activities of the Khitan were stockbreeding, fishing, and hunting. But under the influence of the neighbouring states, the Khitan have since engaged in farming and cropgrowing.
* Adminstration: We have 6 different provinces/states in our country they are governed by a Viceroy or a Yabeg.
* Wars and conflicts: 
* Liao-Jin war: The defensive force led by our Khavara and Emperor but he got then replaced by his grandson since he is getting to old to fight. The army contains of 63,000 drafted tribesmen, 1,010 crossbowmen, 2,050 bowmen, 6,400 swordmen, 9,010 khitan cavalry men and 5,100 spearmen continues the offensive in to Jin. The other invasion force joins them containing 4,500 tribesmen and 500 cavalry and 1,000 bowmen and 300 spearmen and 3,100 swordmen. The other amy containing 3,000 cavalry men and 15,000 drafted tribesmen decides to attack the Jin army in the north with additonaly 15,000 drafted tribesmen joining them.
** Commander of our forces: Our great Khavara (until 1091) Yelü Zhilugu (After 1091)
** Army: Total of (ca 3-5% of the population I bet this will ruin my country a bit in the long run)
** Spearmen: 5,730
** Swordmen: 10,230
** Bowmen: 3,680
** Cavalry: 15,902
** Crossbowmen: 2,000
** Drafted tribesmen: 110,000 (most which uses their own horses, I don't know if this is to much but Khitans and Mongolians are tribal, rural and nomadic people and they seemingly can have up to 25% of their population as an army of course with a terrible cost atleast it says so in the rules)
*** Events:
**** Gathering all the tribesmen: Because of a certain attack of our vassal the emperor have decided to call upon all the Khitans to rise up and fight since the khitan and mongolians that lives here are mostly rural and tribal. Even if it will be devastating for our tribes and rural areas we will atleast hopefully be able to fend them off. We also make sure the commanders are professionals to minimize the casualties.
* Diplomacy:
* Gogureyo: Hard time giving you aid since they have broken off our only route to you.
====Sinkhara Azarkhate====
*Government: Azarkhate (quasi-theocratic absolute monarchy)
**Azarkh: Rahman Yazir al-Rasheed al-Sinkhara (b.1049, r.1076-)
**Dynasty: Sinkhara
**Capital: Arzhamabad
*Economy: The Sinkhara economy revolves around agriculture, mining in the north, small amounts of logging, pilgrimages to Kandahar from other parts of the Arzhamite world, and land and sea trade between the Middle East, East Africa (via the Somalistan Charter) and India. 
*Demographics:
**Population: ~13,000,000
***Arzhamabad: 45,000
***Kandahar: 80,000
***Taxila: 75,000
***Patalena: 70,000
***Sagala: 25,000
***Tajbakhsh: 20,000
***Barigaza: 35,000
***Mathura: 45,000
***Rural areas/other cities: ~12,570,000
***Hawiyabad: ~400
**Religion: 18% Arzham, 69% Hinduism, 7% Buddhism, 4% Jainism, 2% other
**Ethnicities: 22% Punjabi, 18% Sindhi, 13% Rajput, 12% Pashtun, 11% Gujarati, 10% Rajasthani, 7% Balochi, 3% Persian, 4% other
*Military:
**Army: 
***Swordsmen: 28,000 (1,000 away on anti-Crusade)
***Archers: 13,000 (500 away on anti-Crusade)
***Tribute Soldiers: 2,000
***Elephant Corps: 1,000 (300 away on anti-Crusade)
***Other Infantry: 32,000 (2,200 away on anti-Crusade)
***Cavalry: 14,000 (1,000 away on anti-Crusade)
**Navy: 
***Light Ships: 12
***Heavy Ships: 3
***Transports: 16
***Non-military merchant ships: ~50
*Wars and Conflicts:
**Kalachuri War: Half of the Sinkhara Army (mostly the infantry and some of the cavalry) is sent to hold the Kalachuri army and deny them any advances (with the use of scorched earth allowed). Meanwhile, much of the rest of the army, including the bulk of the cavalry, and many of the tribute soldiers and the newly-trained Elephant Corps, attempts to assault the Kalachuri cities of Ujjain and Vidisa, then swing west and attack Barigaza from the other side. The portions of the navy not tasked with protecting the Somalistan Charter from pirates are called to blockade Kalachuri ports and stifle their trade. Unless they are in an area targeted for scorched earth tactics, civilians are to be left alone. Our purpose in this war is not to wreak havoc and destruction, it is to punish the royalty for being insolent warmongerers who attacked our nation for no reason, and hopefully to spread the light of Allah to the people. We begin to send spies to stir up disconteny amongst the Kalachuri peasantry and amongst the nobility if possible.
*Events:
**Counterattack: With the surprise invasion of Sinkhara Gujarat and the capture of Barigaza, we quickly make peace with the remnant government of Thanesar (now Jaunpur), and rush troops towards the attack.
**Expansion of the Somalistan Charter: As more merchants move to Hawiyabad, hoping to get rich off the trade between East Africa and Arabia, the population swells to around 400. We begin to send envoys to the neighboring Kushite tribes, to establish diplomatic relations with their clan chiefs, attempt to ally with them and civilize them, and hopefully convert them to the Arzhist faith.
**Missionary Work: Our imams and other religious clerics continue our work, both in the Indian subcontinent and beyond, in the lands of the steppe nomads to our north and to the native tribes around the Somalistan Charter (Mods: Any conversions?).
**(Crusade): An elite division of the Sinkhara army, the Peshawar Lancers, numbering around 5000, ask and are allowed to join their Arzhist brethren in the Near East in the fight against the unholy worshippers of the man on a cross. They are led by Muhammad Hammami, a great strategist and general, and devoted to the cause of Allah. The Peshawar Lancers would mostly be known for their cavalry and their elephant warriors.
==== Crown of Eskos ====
* Government: Hereditary monarchy
** Ruler: Izsák I (Isaac I)
** Dynasty: Eskos
* Economy: Consisting of lumbering and trading with other surrounding nations.
* Capital: Eskos
* Demographics:
** Population: ~1306k
** Rural areas: 1174,5k
** Cities:
*** Eskos: 21k
*** Karpatya: 10k
*** Krakov: 7,5k
*** Other (Unmarked) cities: 93k
** Ethnicities: Majority Eskosian, containing Jewish, Latin and other minorities.
** Religion: Orthodox (97%), Jewish and Catholic minority
* Subjects: -
* Alliances: Altpreussen
* Wars and Conflicts:
** Eskosian Conquest of Lubia: With the Dalmatians ignoring our rightful claims, an official declaration of war was sent to Dalmatia, with the goal to conquer areas we have claimed.
*** Countryside Occupation: Monetary compensation is preferred over conquering rural areas, however, if wealth doesn't convince them, 5k infantry and 2k cavalry from the siege of Lubia is ready to do the job.
*** Siege of Eriba: 5k infantry and 2k cavalry turn south towards Eriba and siege down the city. They are joined by another 5k from the Lubia squadron.
* Military:
** Army: ~15k infantry, 4k cavalry (with additional levies raised during war), 36k reserves.
** Navy: why does this tab exist lmfao
* Diplomacy:
** Holy Roman Empire: Envoys are sent to soften relations between Eskos and its member states, especially with the Emperor, Westria.
* Events:
** The Eskosians in Dalmatia: With the warring situation in Dalmatia, the Crown of Eskos is willing to welcome any Eskosians living in Dalmatia to return to the nation. Eskosian spies are also sent to further away regions in Dalmatia to instigate unrest among the minority population (Germans, Eskosians, etc.)
==== State of Yun ====
Government: Absolute Monarchy
Emperor: Yangde(age 41)
Dynasty: Wu 
Parliament: Nonexistent
Economy: The economy is mainly agriculture based, with Hankou(Northern portion of Wuhan, Wuhan as a whole didn’t exist at this time)  and Changsha being major commercial hubs. Around Dongting Lake and the Yangtze river, a strong Fishing industry is present. Paper money is well established and often used. Our major exports are Rhubarb, musk, honey, and hemp. The Lake Donting area, the geographic and administrative center of our nation, grows ramie, a type of tea. Changsha is located on a major trade route stretching from the Khitan Steppes to the lands of Lavo and Srivijaya. Specialized crafts like ceramics and paper-making are also present. Our admission into the Union Of Seaborne Nations gives us a slight economic boost. 
Capital: Changsha 
Administration: 6 different commanderies (Jun) governed by a Taishou (Great Administrator). Every Jun is divided into urban prefectures (Fu) and Rural prefectures (Xian).
Demographics:
Population (excluding occupied territories): ~16,600,000
Changsha: 450,000 
Ethnic makeup:
~30% Xiang Chinese (Yun)
~38% Southwestern Chinese (Han subgroup)
~11% Gan Chinese
~8% Miao  
~6% Tujia
~5% Dong
~`2% other
Military: 
Active Land Forces: 50,000 (~0.3% of population) 
* Swordsman: 22,700
* Spearman: 12,100
* Ranged (Bowman): 8,200
* Ranged (Crossbowman): 5,500
* Gunpowder-wielding-infantry (also serve as elite infantry): 500
* Siege engines: 35
* Cavalry : 1000
Reserves:  99,600 (0.6% of population) 
Navy: 110 ships 
Events: 
Cult of Chiyou: A cult has started to develop around Chiyou, the patron god of the Miao, as well as a god of war. He has also become a god of protection, and a patron god of eastern Dongting Lake. He has become especially popular among soldiers, as well as many common folk across the nation. 
Tianism: A Philosopher by the name of Zhu Song writes a book on how convoluted the Pantheon is, and states that All gods are either different forms of Tian (Heaven), or his vassals. He still abides by traditional Confucian and Daoist values, saying that misfortune is either someone else’s doing, or bad luck sent by Tian. He still believes that Minor spirits and demons should be worshipped, but their purpose is to carry out the will of heaven. He does not state in his book whether Tian is just the representation of the natural order, a deity, or a physical location. Some people interpret Tian as the Yu Di (Jade emperor). 
Southern Culture: A new Yun culture and identity is developing, which is mostly derived from Southern Chinese culture. 
Economic boost: Our admission into the Union of Seaborne Nations gives us an economic boost.  
Diplomacy: 
Yamato: We accept. We hope this brings an era of prosperity between us. 
Category:Konig des Menschen (Map Game)
Category:Map Game Archives