Guy (Record Keeper)

Guy is a playable character in Final Fantasy Record Keeper who could be initially recruited during the Challenge Event Thorns of the Rose as a First Time Reward for completing the event's Semitt Falls Cavern in Part 1.
Guy is a Rebel Soldier, whose combat role is Physical Attack.
==Stats==
Level	HP 	Attack	Defense	Magic	Resistance	Mind	Accuracy	Evasion	Speed
1 	230 	12 	9 	7 	7 	7 	21 	20 	74
10 	1,160	30 	27 	15 	17 	15 	21 	20 	79
20 	2,002	50 	44 	24 	29 	25 	21 	20 	85
30 	2,780	71 	60 	35 	40 	36 	22 	21 	90
40 	3,519	91 	75 	46 	52 	48 	22 	21 	94
50 	4,231	112 	89 	58 	64 	60 	23 	22 	99
60 	4,921	132 	103 	70 	75 	72 	23 	23 	103
 	5 	5 	3 	1 	1 	1 	3 	3 	1
==Record Spheres==
Job 	S.Lv 1 	S.Lv 2 	S.Lv 3 	S.Lv 4 	S.Lv 5
Warrior	+1 ATK 	+70 HP 	+1 DEF 	+1 ATK 	+2 ATK
Knight 	+1 DEF 	+1 ATK 	+100 HP 	+1 DEF 	+2 DEF
Monk 	+1 DEF 	+1 RES 	+1 ATK 	+80 HP 	+3% Monk Ability Damage
 	+2 ATK 	+2 ATK 	+3 ATK 	+3 ATK 	+5 ATK
 	+3 ATK 	+3 DEF 	+200 HP 	+4 ATK 	+3% Axe Damage
 	+3 DEF 	+4 ATK 	+5 ATK 	+180 HP	+3% Earth Damage
 	Use 6★ Monk Abilities	Lifebane	+3% Monk Ability Damage	 	
==Abilities==
Guy can use Combat abilities up to rarity rank 5, Monk abilities up to rarity rank 5, Knight abilities up to rarity rank 4, and Heavy Physical abilities up to rarity rank 5.
===Soul Break===
Name	Designation 	Relic	Effects 	Effects 	Effects 	Effects
Name	Designation 	Relic	Gauge 	Type 	Duration 	
 	Default 	N/A 	1 	PHY 	N/A 	60% physical damage/hit
 	Default 	N/A 	Deal three physical attacks to one enemy. 	Deal three physical attacks to one enemy. 	Deal three physical attacks to one enemy. 	Deal three physical attacks to one enemy.
 	Super 	(II) 	2 	PHY 	Target Earth weakness +20% (25s) 	147% physical damage/hit
 	Super 	(II) 	Deal four physical earth and non-elemental attacks to all enemies, and temporarily lower their earth resistance level by 2. 	Deal four physical earth and non-elemental attacks to all enemies, and temporarily lower their earth resistance level by 2. 	Deal four physical earth and non-elemental attacks to all enemies, and temporarily lower their earth resistance level by 2. 	Deal four physical earth and non-elemental attacks to all enemies, and temporarily lower their earth resistance level by 2.
 	Burst 	(II) 	2 	PHY 	Target Earth weakness +20% (25s)Self Haste, Burst Mode (15s) 	97% physical damage/hit
 	Burst 	(II) 	Deal six physical earth and non-elemental attacks to all enemies, temporarily lower their earth resistance level by 2, and grant Haste and Burst Mode to the user. 	Deal six physical earth and non-elemental attacks to all enemies, temporarily lower their earth resistance level by 2, and grant Haste and Burst Mode to the user. 	Deal six physical earth and non-elemental attacks to all enemies, temporarily lower their earth resistance level by 2, and grant Haste and Burst Mode to the user. 	Deal six physical earth and non-elemental attacks to all enemies, temporarily lower their earth resistance level by 2, and grant Haste and Burst Mode to the user.
 	Burst 	(II) 	 	PHY 	N/A 	4x 14-65% earth/Non-Elemental physical (more damage with ATK)
 	Burst 	(II) 	 	Stony Fang: Deal four physical earth and non-elemental attacks to one enemy. Deals more damage based on the user's Attack. 	Stony Fang: Deal four physical earth and non-elemental attacks to one enemy. Deals more damage based on the user's Attack. 	Stony Fang: Deal four physical earth and non-elemental attacks to one enemy. Deals more damage based on the user's Attack.
 	Burst 	(II) 	 	PHY 	Self ATK +30%/DEF -30% (20s) 	2x 65% group Earth/Non-Elemental physical
 	Burst 	(II) 	 	Colossal Strength: Deal two physical earth and non-elemental attacks to all enemies, temporarily lower the user's Defense, and raise the user's Attack a moderate amount. 	Colossal Strength: Deal two physical earth and non-elemental attacks to all enemies, temporarily lower the user's Defense, and raise the user's Attack a moderate amount. 	Colossal Strength: Deal two physical earth and non-elemental attacks to all enemies, temporarily lower the user's Defense, and raise the user's Attack a moderate amount.
 	Ultra 	(II) 	2 	PHY 	Earth infusion, self ATK/DEF +30% (25s)Monk ability rank boost (15s)(+5/10/15/20/30% damage at rank 1/2/3/4/5) 	71% physical damage/hit
 	Ultra 	(II) 	Deal ten physical earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, raise the user's Attack and Defense a moderate amount, and temporarily grant up to moderate Ability Boost to the user's monk abilities. 	Deal ten physical earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, raise the user's Attack and Defense a moderate amount, and temporarily grant up to moderate Ability Boost to the user's monk abilities. 	Deal ten physical earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, raise the user's Attack and Defense a moderate amount, and temporarily grant up to moderate Ability Boost to the user's monk abilities. 	Deal ten physical earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, raise the user's Attack and Defense a moderate amount, and temporarily grant up to moderate Ability Boost to the user's monk abilities.
 	Awakening 	(II) 	2 	PHY 	TBC 	TBC
 	Awakening 	(II) 	Deal fifteen physical earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Earth Mode, increase the user's Cap Break Level by 1, raise the earth attack level of all allies by 2, and cause every second earth ability used by the user to trigger the follow-up ability Vengeful Earth. 	Deal fifteen physical earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Earth Mode, increase the user's Cap Break Level by 1, raise the earth attack level of all allies by 2, and cause every second earth ability used by the user to trigger the follow-up ability Vengeful Earth. 	Deal fifteen physical earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Earth Mode, increase the user's Cap Break Level by 1, raise the earth attack level of all allies by 2, and cause every second earth ability used by the user to trigger the follow-up ability Vengeful Earth. 	Deal fifteen physical earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Earth Mode, increase the user's Cap Break Level by 1, raise the earth attack level of all allies by 2, and cause every second earth ability used by the user to trigger the follow-up ability Vengeful Earth.
 	Awakening 	(II) 	Awoken Earth Mode: Grant unlimited use of earth abilities, grant up to a moderate Earth Ability Boost, and cause earth abilities used by the user to trigger twice. 	Awoken Earth Mode: Grant unlimited use of earth abilities, grant up to a moderate Earth Ability Boost, and cause earth abilities used by the user to trigger twice. 	Awoken Earth Mode: Grant unlimited use of earth abilities, grant up to a moderate Earth Ability Boost, and cause earth abilities used by the user to trigger twice. 	Awoken Earth Mode: Grant unlimited use of earth abilities, grant up to a moderate Earth Ability Boost, and cause earth abilities used by the user to trigger twice.
 	Awakening 	(II) 	Vengeful Earth: Deal physical earth and non-elemental damage to one enemy, temporarily lower its earth resistance level by 1, and briefly lower its Defense, Resistance, and Mind a very large amount. 	Vengeful Earth: Deal physical earth and non-elemental damage to one enemy, temporarily lower its earth resistance level by 1, and briefly lower its Defense, Resistance, and Mind a very large amount. 	Vengeful Earth: Deal physical earth and non-elemental damage to one enemy, temporarily lower its earth resistance level by 1, and briefly lower its Defense, Resistance, and Mind a very large amount. 	Vengeful Earth: Deal physical earth and non-elemental damage to one enemy, temporarily lower its earth resistance level by 1, and briefly lower its Defense, Resistance, and Mind a very large amount.
 	Arcane Overstrike	(II) 	3 	PHY 	TBC 	TBC
 	Arcane Overstrike	(II) 	Deal three massive physical earth attacks to one enemy. Can break the damage cap. 	Deal three massive physical earth attacks to one enemy. Can break the damage cap. 	Deal three massive physical earth attacks to one enemy. Can break the damage cap. 	Deal three massive physical earth attacks to one enemy. Can break the damage cap.
 	Ultra 	(II) 	2 	PHY 	TBC 	TBC
 	Ultra 	(II) 	Deal ten physical earth and non-elemental to one target, temporarily grant the user Empowered Infusion for earth, reduce delay of the user's actions for one turn, and cause every earth ability used by the user to trigger the follow-up ability Gaia Stamp, dealing four physical earth and non-elemental attacks to one target, and reducing delay of the actions of the user and all allies in the same row for one turn. 	Deal ten physical earth and non-elemental to one target, temporarily grant the user Empowered Infusion for earth, reduce delay of the user's actions for one turn, and cause every earth ability used by the user to trigger the follow-up ability Gaia Stamp, dealing four physical earth and non-elemental attacks to one target, and reducing delay of the actions of the user and all allies in the same row for one turn. 	Deal ten physical earth and non-elemental to one target, temporarily grant the user Empowered Infusion for earth, reduce delay of the user's actions for one turn, and cause every earth ability used by the user to trigger the follow-up ability Gaia Stamp, dealing four physical earth and non-elemental attacks to one target, and reducing delay of the actions of the user and all allies in the same row for one turn. 	Deal ten physical earth and non-elemental to one target, temporarily grant the user Empowered Infusion for earth, reduce delay of the user's actions for one turn, and cause every earth ability used by the user to trigger the follow-up ability Gaia Stamp, dealing four physical earth and non-elemental attacks to one target, and reducing delay of the actions of the user and all allies in the same row for one turn.
 	Arcane Dyad 	(II) 	3 	PHY 	TBC 	TBC
 	Arcane Dyad 	(II) 	1st Trigger: Temporarily lower the earth resistance level of one enemy by 2, raise the earth attack level of all allies by 2, and grant the user Arcane Dyad Empowered Guy. Triggers instantly and does not deplete the Soul Break Gauge.2nd Trigger: Deal ten physical earth and non-elemental attacks to one enemy, followed by an additional physical earth and non-elemental attack that can break the damage cap, remove delay from all allies' actions for one turn, and remove Arcane Dyad Empowered Guy.	1st Trigger: Temporarily lower the earth resistance level of one enemy by 2, raise the earth attack level of all allies by 2, and grant the user Arcane Dyad Empowered Guy. Triggers instantly and does not deplete the Soul Break Gauge.2nd Trigger: Deal ten physical earth and non-elemental attacks to one enemy, followed by an additional physical earth and non-elemental attack that can break the damage cap, remove delay from all allies' actions for one turn, and remove Arcane Dyad Empowered Guy.	1st Trigger: Temporarily lower the earth resistance level of one enemy by 2, raise the earth attack level of all allies by 2, and grant the user Arcane Dyad Empowered Guy. Triggers instantly and does not deplete the Soul Break Gauge.2nd Trigger: Deal ten physical earth and non-elemental attacks to one enemy, followed by an additional physical earth and non-elemental attack that can break the damage cap, remove delay from all allies' actions for one turn, and remove Arcane Dyad Empowered Guy.	1st Trigger: Temporarily lower the earth resistance level of one enemy by 2, raise the earth attack level of all allies by 2, and grant the user Arcane Dyad Empowered Guy. Triggers instantly and does not deplete the Soul Break Gauge.2nd Trigger: Deal ten physical earth and non-elemental attacks to one enemy, followed by an additional physical earth and non-elemental attack that can break the damage cap, remove delay from all allies' actions for one turn, and remove Arcane Dyad Empowered Guy.
 	Arcane Dyad 	(II) 	Arcane Dyad Empowered Guy: Increase the damage and Cap Break Level of Silent Support, depending on the amount of damage dealt by the user while Arcane Dyad Empowered Guy is active (up to rank 1). 	Arcane Dyad Empowered Guy: Increase the damage and Cap Break Level of Silent Support, depending on the amount of damage dealt by the user while Arcane Dyad Empowered Guy is active (up to rank 1). 	Arcane Dyad Empowered Guy: Increase the damage and Cap Break Level of Silent Support, depending on the amount of damage dealt by the user while Arcane Dyad Empowered Guy is active (up to rank 1). 	Arcane Dyad Empowered Guy: Increase the damage and Cap Break Level of Silent Support, depending on the amount of damage dealt by the user while Arcane Dyad Empowered Guy is active (up to rank 1).
 	Sync 	(II) 	2 	PHY 	TBC 	TBC
 	Sync 	(II) 	Deal fifteen physical earth and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Gaia Break Mode, and cause Sync Abilities used by the user to trigger the follow-up ability Colossal Fist. 	Deal fifteen physical earth and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Gaia Break Mode, and cause Sync Abilities used by the user to trigger the follow-up ability Colossal Fist. 	Deal fifteen physical earth and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Gaia Break Mode, and cause Sync Abilities used by the user to trigger the follow-up ability Colossal Fist. 	Deal fifteen physical earth and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Gaia Break Mode, and cause Sync Abilities used by the user to trigger the follow-up ability Colossal Fist.
 	Sync 	(II) 	 	PHY 	TBC 	TBC
 	Sync 	(II) 	 	Wolf's Bite: Deal six physical earth and non-elemental attacks to one enemy, and briefly lower its earth resistance level by 1. 	Wolf's Bite: Deal six physical earth and non-elemental attacks to one enemy, and briefly lower its earth resistance level by 1. 	Wolf's Bite: Deal six physical earth and non-elemental attacks to one enemy, and briefly lower its earth resistance level by 1.
 	Sync 	(II) 	 	PHY 	TBC 	TBC
 	Sync 	(II) 	 	Colossal Arm: Cause earth abilities used by the user on the next turn to trigger an additional time, and temporarily raise the user's earth attack level by 1. Triggers instantly. 	Colossal Arm: Cause earth abilities used by the user on the next turn to trigger an additional time, and temporarily raise the user's earth attack level by 1. Triggers instantly. 	Colossal Arm: Cause earth abilities used by the user on the next turn to trigger an additional time, and temporarily raise the user's earth attack level by 1. Triggers instantly.
 	Sync 	(II) 	Gaia Break Mode: While in Sync Mode, increase the damage of the user's earth abilities (up to a large amount at rank 5), with the effect becoming stronger the lower the enemy's earth resistance level. 	Gaia Break Mode: While in Sync Mode, increase the damage of the user's earth abilities (up to a large amount at rank 5), with the effect becoming stronger the lower the enemy's earth resistance level. 	Gaia Break Mode: While in Sync Mode, increase the damage of the user's earth abilities (up to a large amount at rank 5), with the effect becoming stronger the lower the enemy's earth resistance level. 	Gaia Break Mode: While in Sync Mode, increase the damage of the user's earth abilities (up to a large amount at rank 5), with the effect becoming stronger the lower the enemy's earth resistance level.
 	Sync 	(II) 	Colossal Fist: Deal physical earth and non-elemental damage with a 100% critical hit chance to one enemy, and every third time the user triggers Colossal Fist, increase the user's Cap Break Level by 1 for one turn. 	Colossal Fist: Deal physical earth and non-elemental damage with a 100% critical hit chance to one enemy, and every third time the user triggers Colossal Fist, increase the user's Cap Break Level by 1 for one turn. 	Colossal Fist: Deal physical earth and non-elemental damage with a 100% critical hit chance to one enemy, and every third time the user triggers Colossal Fist, increase the user's Cap Break Level by 1 for one turn. 	Colossal Fist: Deal physical earth and non-elemental damage with a 100% critical hit chance to one enemy, and every third time the user triggers Colossal Fist, increase the user's Cap Break Level by 1 for one turn.
 	Glint 	(II) 	0 	NAT 	TBC 	TBC
 	Glint 	(II) 	Temporarily lower the earth resistance level of one enemy by 2, and raise the user's earth attack level by 2. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily lower the earth resistance level of one enemy by 2, and raise the user's earth attack level by 2. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily lower the earth resistance level of one enemy by 2, and raise the user's earth attack level by 2. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily lower the earth resistance level of one enemy by 2, and raise the user's earth attack level by 2. Triggers instantly and does not deplete the Soul Break Gauge.
 	Dual Awakening 	(II) 	2 	PHY 	TBC 	TBC
 	Dual Awakening 	(II) 	Deal seven physical earth and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily grant the user Empowered Infusion for earth, temporarily increase the user's Cap Break Level by 1, grant the user Dual Awoken Earth Mode I: Guy, and grant the user Record Resonance. 	Deal seven physical earth and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily grant the user Empowered Infusion for earth, temporarily increase the user's Cap Break Level by 1, grant the user Dual Awoken Earth Mode I: Guy, and grant the user Record Resonance. 	Deal seven physical earth and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily grant the user Empowered Infusion for earth, temporarily increase the user's Cap Break Level by 1, grant the user Dual Awoken Earth Mode I: Guy, and grant the user Record Resonance. 	Deal seven physical earth and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily grant the user Empowered Infusion for earth, temporarily increase the user's Cap Break Level by 1, grant the user Dual Awoken Earth Mode I: Guy, and grant the user Record Resonance.
 	Dual Awakening 	(II) 	Dual Awoken Earth Mode I: Guy:
*Grant up to a moderate Earth Ability Boost.
*Cause earth abilities used by the user to trigger an additional two times.
*Cause each earth ability used by the user to reduce delay and increase the critical hit chance of the user's equipped earth abilities. Both effects grow stronger each time an earth ability is used (up to rank 3, critical hit chance changes to 50%, 75%, then 100%). 	Dual Awoken Earth Mode I: Guy:
*Grant up to a moderate Earth Ability Boost.
*Cause earth abilities used by the user to trigger an additional two times.
*Cause each earth ability used by the user to reduce delay and increase the critical hit chance of the user's equipped earth abilities. Both effects grow stronger each time an earth ability is used (up to rank 3, critical hit chance changes to 50%, 75%, then 100%). 	Dual Awoken Earth Mode I: Guy:
*Grant up to a moderate Earth Ability Boost.
*Cause earth abilities used by the user to trigger an additional two times.
*Cause each earth ability used by the user to reduce delay and increase the critical hit chance of the user's equipped earth abilities. Both effects grow stronger each time an earth ability is used (up to rank 3, critical hit chance changes to 50%, 75%, then 100%). 	Dual Awoken Earth Mode I: Guy:
*Grant up to a moderate Earth Ability Boost.
*Cause earth abilities used by the user to trigger an additional two times.
*Cause each earth ability used by the user to reduce delay and increase the critical hit chance of the user's equipped earth abilities. Both effects grow stronger each time an earth ability is used (up to rank 3, critical hit chance changes to 50%, 75%, then 100%).
 	Dual Awakening 	(II) 	Dual Awoken Earth Mode II: Guy:
*Increase the user's Cap Break Level by 2.
*Grant up to a moderate Earth Ability Boost.
*Cause earth abilities used by the user to trigger an additional time.
*Remove delay from the user's actions. 	Dual Awoken Earth Mode II: Guy:
*Increase the user's Cap Break Level by 2.
*Grant up to a moderate Earth Ability Boost.
*Cause earth abilities used by the user to trigger an additional time.
*Remove delay from the user's actions. 	Dual Awoken Earth Mode II: Guy:
*Increase the user's Cap Break Level by 2.
*Grant up to a moderate Earth Ability Boost.
*Cause earth abilities used by the user to trigger an additional time.
*Remove delay from the user's actions. 	Dual Awoken Earth Mode II: Guy:
*Increase the user's Cap Break Level by 2.
*Grant up to a moderate Earth Ability Boost.
*Cause earth abilities used by the user to trigger an additional time.
*Remove delay from the user's actions.
 	Dual Awakening 	(II) 	Dual Shift:
*Grant the user Dual Awoken Earth Mode II: Guy.
*If an enemy's elemental resistance level has been lowered by 6 or the maximum amount, grant the user Dual Blessing of Gaia Mode.
*Remove Dual Awoken Earth Mode I: Guy from the user. 	Dual Shift:
*Grant the user Dual Awoken Earth Mode II: Guy.
*If an enemy's elemental resistance level has been lowered by 6 or the maximum amount, grant the user Dual Blessing of Gaia Mode.
*Remove Dual Awoken Earth Mode I: Guy from the user. 	Dual Shift:
*Grant the user Dual Awoken Earth Mode II: Guy.
*If an enemy's elemental resistance level has been lowered by 6 or the maximum amount, grant the user Dual Blessing of Gaia Mode.
*Remove Dual Awoken Earth Mode I: Guy from the user. 	Dual Shift:
*Grant the user Dual Awoken Earth Mode II: Guy.
*If an enemy's elemental resistance level has been lowered by 6 or the maximum amount, grant the user Dual Blessing of Gaia Mode.
*Remove Dual Awoken Earth Mode I: Guy from the user.
 	Dual Awakening 	(II) 	Dual Blessing of Gaia Mode: While in Dual Awoken Earth Mode II: Guy, set the user's critical hit chance to 100%, increase the user's critical hit damage, remove delay from the user's actions, and trigger the follow-up ability Dual Rock Impact when Dual Blessing of Gaia Mode ends. 	Dual Blessing of Gaia Mode: While in Dual Awoken Earth Mode II: Guy, set the user's critical hit chance to 100%, increase the user's critical hit damage, remove delay from the user's actions, and trigger the follow-up ability Dual Rock Impact when Dual Blessing of Gaia Mode ends. 	Dual Blessing of Gaia Mode: While in Dual Awoken Earth Mode II: Guy, set the user's critical hit chance to 100%, increase the user's critical hit damage, remove delay from the user's actions, and trigger the follow-up ability Dual Rock Impact when Dual Blessing of Gaia Mode ends. 	Dual Blessing of Gaia Mode: While in Dual Awoken Earth Mode II: Guy, set the user's critical hit chance to 100%, increase the user's critical hit damage, remove delay from the user's actions, and trigger the follow-up ability Dual Rock Impact when Dual Blessing of Gaia Mode ends.
 	Dual Awakening 	(II) 	Dual Rock Impact: Deal physical earth and non-elemental damage to one enemy. Can break the damage cap. 	Dual Rock Impact: Deal physical earth and non-elemental damage to one enemy. Can break the damage cap. 	Dual Rock Impact: Deal physical earth and non-elemental damage to one enemy. Can break the damage cap. 	Dual Rock Impact: Deal physical earth and non-elemental damage to one enemy. Can break the damage cap.
 	Dual Awakening 	(II) 	Record Resonance: Increase the damage of the user's earth abilities by 5%. 	Record Resonance: Increase the damage of the user's earth abilities by 5%. 	Record Resonance: Increase the damage of the user's earth abilities by 5%. 	Record Resonance: Increase the damage of the user's earth abilities by 5%.
 	Glint 	(II) 	0 	NAT 	TBC 	TBC
 	Glint 	(II) 	Temporarily grant the user Empowered Infusion for earth, and fill the user's Soul Break gauge one bar. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for earth, and fill the user's Soul Break gauge one bar. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for earth, and fill the user's Soul Break gauge one bar. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for earth, and fill the user's Soul Break gauge one bar. Triggers instantly and does not deplete the Soul Break Gauge.
==Materia==
===Record Materia===
Materia	Description 	Acquirement
 	Gain a small amount of Attack, but lose a small amount of Defense.	Awarded for breaking character level cap.
 	Gain a small amount of Attack and Defense when an axe is equipped.	Break Guy's level cap 2 times and obtain the Son of Beasts Record Materia. Chance to obtain with Guy in your party.
 	Deal much more physical damage when an axe is equipped. 	Break Guy's level cap 3 times and obtain the Unyielding Fang Record Materia. Awarded for raising Guy to level 99.
===Legend Materia===
Materia	Description 	Acquirement
 	Slightly increases Earth damage. 	Legend Sphere
 	Moderate chance to temporarily lower the enemy's Earth resistance level by 1 when an Earth ability triggers.	Legend Sphere
 	Deal significantly more physical damage when an axe is equipped. 	(II)
==Equipment==
Guy can equip the following weapon types: daggers, swords, axes, hammers, spears, and fists.
He can equip the following armor types: shields, hats, helms, light armor, heavy armor, and bracers.
He can equip accessories.
==Gallery==
FFRK Thorns of the Rose JP.png|Japanese event banner.
FFRK Thorns of the Rose Event.png|Global event banner.
FFRK Guy sprites.png|Set of Guy's sprites.
FFRK Guy MC.png|Guy's Memory Crystal.
FFRK Guy MCII.png|Guy's Memory Crystal II.
FFRK Guy MCIII.png|Guy's Memory Crystal III.
FFRK Giant Brawler Icon.png|Icon for Giant Brawler.
FFRK Razor Wolf Icon.png|Icon for Razor Wolf.
FFRK Giant Brawler.png|Giant Brawler.
FFRK Razor Wolf.png|Razor Wolf.
Category:Characters in Final Fantasy Record Keeper