Plantyimps

Plantyimps are plant creatures that have a playful disposition usually with a non-kill intent. Also commonly known as Forest Tricksters. These creatures are mostly used and raised by druid like folk as a mean to attempt unwanted visitors to step into certain territory. They can also be born from part of Ent like creatures
All these creatures start as minute size creatures called “Sprouts”, usually obedient to the first creature that they encounter when they’re born. They’ll remain sprouts until they consume a seed that will allows it to grow into a certain type of Plantyimp Variant with certain abilities, depending on the seed consumed by it and also they’re size may vary from minute to small.
Plantyimp (Sprout) 	Plantyimp (Sprout) 	Plantyimp (Sprout) 	Plantyimp (Sprout) 	Plantyimp (Sprout) 	Plantyimp (Sprout)
 	 	 	 	 	
Minute Plant 	Minute Plant 	Minute Plant 	Minute Plant 	Minute Plant 	Minute Plant
Armor Class: 10
Hit Points: 6 (1d8+4)
Speed 20 ft. 	Armor Class: 10
Hit Points: 6 (1d8+4)
Speed 20 ft. 	Armor Class: 10
Hit Points: 6 (1d8+4)
Speed 20 ft. 	Armor Class: 10
Hit Points: 6 (1d8+4)
Speed 20 ft. 	Armor Class: 10
Hit Points: 6 (1d8+4)
Speed 20 ft. 	Armor Class: 10
Hit Points: 6 (1d8+4)
Speed 20 ft.
STR 	DEX 	CON 	INT 	WIS 	CHAR
5(-3) 	10(+0) 	16(+3) 	0(-5) 	5(-3) 	14(+2)
Damage Resistance: -
Damage Vulnerabilities: Fire, Acid
Damage Immunities: Poison, Piercing
Condition Immunities: Stun
Senses: TremorSense 60 ft., passive Perception 14 Challenge 0.25 (50 XP)
Languages: None 	Damage Resistance: -
Damage Vulnerabilities: Fire, Acid
Damage Immunities: Poison, Piercing
Condition Immunities: Stun
Senses: TremorSense 60 ft., passive Perception 14 Challenge 0.25 (50 XP)
Languages: None 	Damage Resistance: -
Damage Vulnerabilities: Fire, Acid
Damage Immunities: Poison, Piercing
Condition Immunities: Stun
Senses: TremorSense 60 ft., passive Perception 14 Challenge 0.25 (50 XP)
Languages: None 	Damage Resistance: -
Damage Vulnerabilities: Fire, Acid
Damage Immunities: Poison, Piercing
Condition Immunities: Stun
Senses: TremorSense 60 ft., passive Perception 14 Challenge 0.25 (50 XP)
Languages: None 	Damage Resistance: -
Damage Vulnerabilities: Fire, Acid
Damage Immunities: Poison, Piercing
Condition Immunities: Stun
Senses: TremorSense 60 ft., passive Perception 14 Challenge 0.25 (50 XP)
Languages: None 	Damage Resistance: -
Damage Vulnerabilities: Fire, Acid
Damage Immunities: Poison, Piercing
Condition Immunities: Stun
Senses: TremorSense 60 ft., passive Perception 14 Challenge 0.25 (50 XP)
Languages: None
Special Features 	Special Features 	Special Features 	Special Features 	Special Features 	Special Features
Divide and conqueror: Upon receiving non-vulnerable damage equal or higher of the Plantyimp Hit-Points, instead of dying or falling unconscious it creates two half-sized Sprouts with half of the Hit-Points from the previous Sprout.	Divide and conqueror: Upon receiving non-vulnerable damage equal or higher of the Plantyimp Hit-Points, instead of dying or falling unconscious it creates two half-sized Sprouts with half of the Hit-Points from the previous Sprout.	Divide and conqueror: Upon receiving non-vulnerable damage equal or higher of the Plantyimp Hit-Points, instead of dying or falling unconscious it creates two half-sized Sprouts with half of the Hit-Points from the previous Sprout.	Divide and conqueror: Upon receiving non-vulnerable damage equal or higher of the Plantyimp Hit-Points, instead of dying or falling unconscious it creates two half-sized Sprouts with half of the Hit-Points from the previous Sprout.	Divide and conqueror: Upon receiving non-vulnerable damage equal or higher of the Plantyimp Hit-Points, instead of dying or falling unconscious it creates two half-sized Sprouts with half of the Hit-Points from the previous Sprout.	Divide and conqueror: Upon receiving non-vulnerable damage equal or higher of the Plantyimp Hit-Points, instead of dying or falling unconscious it creates two half-sized Sprouts with half of the Hit-Points from the previous Sprout.
Actions 	Actions 	Actions 	Actions 	Actions 	Actions
Tag your it: Melee Natural Weapon Attack: +2 to hit, reach 5 ft., one target. Hit 1 (1d2) bludgeoning damage. 	Tag your it: Melee Natural Weapon Attack: +2 to hit, reach 5 ft., one target. Hit 1 (1d2) bludgeoning damage. 	Tag your it: Melee Natural Weapon Attack: +2 to hit, reach 5 ft., one target. Hit 1 (1d2) bludgeoning damage. 	Tag your it: Melee Natural Weapon Attack: +2 to hit, reach 5 ft., one target. Hit 1 (1d2) bludgeoning damage. 	Tag your it: Melee Natural Weapon Attack: +2 to hit, reach 5 ft., one target. Hit 1 (1d2) bludgeoning damage. 	Tag your it: Melee Natural Weapon Attack: +2 to hit, reach 5 ft., one target. Hit 1 (1d2) bludgeoning damage.
Plantyimps (Carnivorous Variant) 	Plantyimps (Carnivorous Variant) 	Plantyimps (Carnivorous Variant) 	Plantyimps (Carnivorous Variant) 	Plantyimps (Carnivorous Variant) 	Plantyimps (Carnivorous Variant)
 	 	 	 	 	
Small Plant 	Small Plant 	Small Plant 	Small Plant 	Small Plant 	Small Plant
Armor Class: 13
Hit Points: 14 (3d8+4)
Speed 20 ft. 	Armor Class: 13
Hit Points: 14 (3d8+4)
Speed 20 ft. 	Armor Class: 13
Hit Points: 14 (3d8+4)
Speed 20 ft. 	Armor Class: 13
Hit Points: 14 (3d8+4)
Speed 20 ft. 	Armor Class: 13
Hit Points: 14 (3d8+4)
Speed 20 ft. 	Armor Class: 13
Hit Points: 14 (3d8+4)
Speed 20 ft.
STR 	DEX 	CON 	INT 	WIS 	CHAR
14(+2) 	10(+0) 	16(+3) 	8(-1) 	5(-3) 	5(-3)
Damage Resistance: Acid, Piercing
Damage Vulnerabilities: Fire
Damage Immunities: Poison
Condition Immunities: Stun
Senses: TremorSense 60 ft., passive Perception 14 Challenge 0.50 (100 XP)
Languages: Understands Common	Damage Resistance: Acid, Piercing
Damage Vulnerabilities: Fire
Damage Immunities: Poison
Condition Immunities: Stun
Senses: TremorSense 60 ft., passive Perception 14 Challenge 0.50 (100 XP)
Languages: Understands Common	Damage Resistance: Acid, Piercing
Damage Vulnerabilities: Fire
Damage Immunities: Poison
Condition Immunities: Stun
Senses: TremorSense 60 ft., passive Perception 14 Challenge 0.50 (100 XP)
Languages: Understands Common	Damage Resistance: Acid, Piercing
Damage Vulnerabilities: Fire
Damage Immunities: Poison
Condition Immunities: Stun
Senses: TremorSense 60 ft., passive Perception 14 Challenge 0.50 (100 XP)
Languages: Understands Common	Damage Resistance: Acid, Piercing
Damage Vulnerabilities: Fire
Damage Immunities: Poison
Condition Immunities: Stun
Senses: TremorSense 60 ft., passive Perception 14 Challenge 0.50 (100 XP)
Languages: Understands Common	Damage Resistance: Acid, Piercing
Damage Vulnerabilities: Fire
Damage Immunities: Poison
Condition Immunities: Stun
Senses: TremorSense 60 ft., passive Perception 14 Challenge 0.50 (100 XP)
Languages: Understands Common
Special Features 	Special Features 	Special Features 	Special Features 	Special Features 	Special Features
Well Digested: When a creature is inside the Carnivorous variant mandibule they might start to feel and itch, the creature must succeed on a DC 10 Constitution saving throw or take 3 (1d4+2) acid damage.	Well Digested: When a creature is inside the Carnivorous variant mandibule they might start to feel and itch, the creature must succeed on a DC 10 Constitution saving throw or take 3 (1d4+2) acid damage.	Well Digested: When a creature is inside the Carnivorous variant mandibule they might start to feel and itch, the creature must succeed on a DC 10 Constitution saving throw or take 3 (1d4+2) acid damage.	Well Digested: When a creature is inside the Carnivorous variant mandibule they might start to feel and itch, the creature must succeed on a DC 10 Constitution saving throw or take 3 (1d4+2) acid damage.	Well Digested: When a creature is inside the Carnivorous variant mandibule they might start to feel and itch, the creature must succeed on a DC 10 Constitution saving throw or take 3 (1d4+2) acid damage.	Well Digested: When a creature is inside the Carnivorous variant mandibule they might start to feel and itch, the creature must succeed on a DC 10 Constitution saving throw or take 3 (1d4+2) acid damage.
Actions 	Actions 	Actions 	Actions 	Actions 	Actions
Bite: Melee Natural Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 5 (1d8 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained and the Plantyimp can't bite or spit any other creature.
Paralyze Spit (Recharge 4): Range(25/40) The Carnivorous variant spits a projectile targeting one creature. The creature must succeed on a DC 10 Dexterity saving throw or on a fail becomes paralyzed for 1 turn.	Bite: Melee Natural Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 5 (1d8 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained and the Plantyimp can't bite or spit any other creature.
Paralyze Spit (Recharge 4): Range(25/40) The Carnivorous variant spits a projectile targeting one creature. The creature must succeed on a DC 10 Dexterity saving throw or on a fail becomes paralyzed for 1 turn.	Bite: Melee Natural Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 5 (1d8 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained and the Plantyimp can't bite or spit any other creature.
Paralyze Spit (Recharge 4): Range(25/40) The Carnivorous variant spits a projectile targeting one creature. The creature must succeed on a DC 10 Dexterity saving throw or on a fail becomes paralyzed for 1 turn.	Bite: Melee Natural Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 5 (1d8 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained and the Plantyimp can't bite or spit any other creature.
Paralyze Spit (Recharge 4): Range(25/40) The Carnivorous variant spits a projectile targeting one creature. The creature must succeed on a DC 10 Dexterity saving throw or on a fail becomes paralyzed for 1 turn.	Bite: Melee Natural Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 5 (1d8 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained and the Plantyimp can't bite or spit any other creature.
Paralyze Spit (Recharge 4): Range(25/40) The Carnivorous variant spits a projectile targeting one creature. The creature must succeed on a DC 10 Dexterity saving throw or on a fail becomes paralyzed for 1 turn.	Bite: Melee Natural Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 5 (1d8 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained and the Plantyimp can't bite or spit any other creature.
Paralyze Spit (Recharge 4): Range(25/40) The Carnivorous variant spits a projectile targeting one creature. The creature must succeed on a DC 10 Dexterity saving throw or on a fail becomes paralyzed for 1 turn.
Plantyimps (Flower Variant) 	Plantyimps (Flower Variant) 	Plantyimps (Flower Variant) 	Plantyimps (Flower Variant) 	Plantyimps (Flower Variant) 	Plantyimps (Flower Variant)
 	 	 	 	 	
Tiny Plant 	Tiny Plant 	Tiny Plant 	Tiny Plant 	Tiny Plant 	Tiny Plant
Armor Class: 10
Hit Points: 10 (2d8+4)
Speed 20 ft. 	Armor Class: 10
Hit Points: 10 (2d8+4)
Speed 20 ft. 	Armor Class: 10
Hit Points: 10 (2d8+4)
Speed 20 ft. 	Armor Class: 10
Hit Points: 10 (2d8+4)
Speed 20 ft. 	Armor Class: 10
Hit Points: 10 (2d8+4)
Speed 20 ft. 	Armor Class: 10
Hit Points: 10 (2d8+4)
Speed 20 ft.
STR 	DEX 	CON 	INT 	WIS 	CHAR
5(-3) 	10(+0) 	16(+3) 	8(-1) 	5(-3) 	14(+2)
Damage Resistance: -
Damage Vulnerabilities: Fire, Acid
Damage Immunities: Poison
Condition Immunities: Stun
Senses: TremorSense 60 ft., passive Perception 14 Challenge 0.50 (100 XP)
Languages: Understands Common	Damage Resistance: -
Damage Vulnerabilities: Fire, Acid
Damage Immunities: Poison
Condition Immunities: Stun
Senses: TremorSense 60 ft., passive Perception 14 Challenge 0.50 (100 XP)
Languages: Understands Common	Damage Resistance: -
Damage Vulnerabilities: Fire, Acid
Damage Immunities: Poison
Condition Immunities: Stun
Senses: TremorSense 60 ft., passive Perception 14 Challenge 0.50 (100 XP)
Languages: Understands Common	Damage Resistance: -
Damage Vulnerabilities: Fire, Acid
Damage Immunities: Poison
Condition Immunities: Stun
Senses: TremorSense 60 ft., passive Perception 14 Challenge 0.50 (100 XP)
Languages: Understands Common	Damage Resistance: -
Damage Vulnerabilities: Fire, Acid
Damage Immunities: Poison
Condition Immunities: Stun
Senses: TremorSense 60 ft., passive Perception 14 Challenge 0.50 (100 XP)
Languages: Understands Common	Damage Resistance: -
Damage Vulnerabilities: Fire, Acid
Damage Immunities: Poison
Condition Immunities: Stun
Senses: TremorSense 60 ft., passive Perception 14 Challenge 0.50 (100 XP)
Languages: Understands Common
Special Features 	Special Features 	Special Features 	Special Features 	Special Features 	Special Features
Bless of the Moon and Nature: Each night the petals of an Plantyimp variant emite the moonlight that can provide light source up to 10ft.	Bless of the Moon and Nature: Each night the petals of an Plantyimp variant emite the moonlight that can provide light source up to 10ft.	Bless of the Moon and Nature: Each night the petals of an Plantyimp variant emite the moonlight that can provide light source up to 10ft.	Bless of the Moon and Nature: Each night the petals of an Plantyimp variant emite the moonlight that can provide light source up to 10ft.	Bless of the Moon and Nature: Each night the petals of an Plantyimp variant emite the moonlight that can provide light source up to 10ft.	Bless of the Moon and Nature: Each night the petals of an Plantyimp variant emite the moonlight that can provide light source up to 10ft.
Actions 	Actions 	Actions 	Actions 	Actions 	Actions
Bloom Shot (Recharge 4):Ranged Natural Weapon Attack: +5 to hit, Range (20/60) ft., one creature. Hit; 15 (2d8+2) poison damage or radiant damage depending on the type of flower.
Seed Rapid Fire: Ranged Natural Weapon Attack: +5 to hit, Range (20/60) ft., one creature. Hit; 5 (1d6+2) piercing damage	Bloom Shot (Recharge 4):Ranged Natural Weapon Attack: +5 to hit, Range (20/60) ft., one creature. Hit; 15 (2d8+2) poison damage or radiant damage depending on the type of flower.
Seed Rapid Fire: Ranged Natural Weapon Attack: +5 to hit, Range (20/60) ft., one creature. Hit; 5 (1d6+2) piercing damage	Bloom Shot (Recharge 4):Ranged Natural Weapon Attack: +5 to hit, Range (20/60) ft., one creature. Hit; 15 (2d8+2) poison damage or radiant damage depending on the type of flower.
Seed Rapid Fire: Ranged Natural Weapon Attack: +5 to hit, Range (20/60) ft., one creature. Hit; 5 (1d6+2) piercing damage	Bloom Shot (Recharge 4):Ranged Natural Weapon Attack: +5 to hit, Range (20/60) ft., one creature. Hit; 15 (2d8+2) poison damage or radiant damage depending on the type of flower.
Seed Rapid Fire: Ranged Natural Weapon Attack: +5 to hit, Range (20/60) ft., one creature. Hit; 5 (1d6+2) piercing damage	Bloom Shot (Recharge 4):Ranged Natural Weapon Attack: +5 to hit, Range (20/60) ft., one creature. Hit; 15 (2d8+2) poison damage or radiant damage depending on the type of flower.
Seed Rapid Fire: Ranged Natural Weapon Attack: +5 to hit, Range (20/60) ft., one creature. Hit; 5 (1d6+2) piercing damage	Bloom Shot (Recharge 4):Ranged Natural Weapon Attack: +5 to hit, Range (20/60) ft., one creature. Hit; 15 (2d8+2) poison damage or radiant damage depending on the type of flower.
Seed Rapid Fire: Ranged Natural Weapon Attack: +5 to hit, Range (20/60) ft., one creature. Hit; 5 (1d6+2) piercing damage
Plantyimps (WoodyBlaster Variand)	Plantyimps (WoodyBlaster Variand)	Plantyimps (WoodyBlaster Variand)	Plantyimps (WoodyBlaster Variand)	Plantyimps (WoodyBlaster Variand)	Plantyimps (WoodyBlaster Variand)
 	 	 	 	 	
Small Plant 	Small Plant 	Small Plant 	Small Plant 	Small Plant 	Small Plant
Armor Class: 13
Hit Points: 16 (4d8+4)
Speed 20 ft.	Armor Class: 13
Hit Points: 16 (4d8+4)
Speed 20 ft.	Armor Class: 13
Hit Points: 16 (4d8+4)
Speed 20 ft.	Armor Class: 13
Hit Points: 16 (4d8+4)
Speed 20 ft.	Armor Class: 13
Hit Points: 16 (4d8+4)
Speed 20 ft.	Armor Class: 13
Hit Points: 16 (4d8+4)
Speed 20 ft.
STR 	DEX 	CON 	INT 	WIS 	CHAR
10(+0) 	14(+2) 	16(+3) 	8(-1) 	5(-3) 	5(-3)
Damage Resistance: Bludgeoning, Piercing
Damage Vulnerabilities: Fire
Damage Immunities: Poison
Condition Immunities: Stun
Senses: TremorSense 60 ft., passive Perception 14 Challenge 1 (200 XP)
Languages: Understands Common	Damage Resistance: Bludgeoning, Piercing
Damage Vulnerabilities: Fire
Damage Immunities: Poison
Condition Immunities: Stun
Senses: TremorSense 60 ft., passive Perception 14 Challenge 1 (200 XP)
Languages: Understands Common	Damage Resistance: Bludgeoning, Piercing
Damage Vulnerabilities: Fire
Damage Immunities: Poison
Condition Immunities: Stun
Senses: TremorSense 60 ft., passive Perception 14 Challenge 1 (200 XP)
Languages: Understands Common	Damage Resistance: Bludgeoning, Piercing
Damage Vulnerabilities: Fire
Damage Immunities: Poison
Condition Immunities: Stun
Senses: TremorSense 60 ft., passive Perception 14 Challenge 1 (200 XP)
Languages: Understands Common	Damage Resistance: Bludgeoning, Piercing
Damage Vulnerabilities: Fire
Damage Immunities: Poison
Condition Immunities: Stun
Senses: TremorSense 60 ft., passive Perception 14 Challenge 1 (200 XP)
Languages: Understands Common	Damage Resistance: Bludgeoning, Piercing
Damage Vulnerabilities: Fire
Damage Immunities: Poison
Condition Immunities: Stun
Senses: TremorSense 60 ft., passive Perception 14 Challenge 1 (200 XP)
Languages: Understands Common
Special Features 	Special Features 	Special Features 	Special Features 	Special Features 	Special Features
Log & Load: It takes 1 action to shoot a seed projectile and 1 action to recharge a seed projectile, its projectiles gain special properties according with the type of seed.
[Note: Roll a d6 to see the type of WoodyBlaster, according with the ranged attacks. The Woody Blaster can only have 1 type of range attack]	Log & Load: It takes 1 action to shoot a seed projectile and 1 action to recharge a seed projectile, its projectiles gain special properties according with the type of seed.
[Note: Roll a d6 to see the type of WoodyBlaster, according with the ranged attacks. The Woody Blaster can only have 1 type of range attack]	Log & Load: It takes 1 action to shoot a seed projectile and 1 action to recharge a seed projectile, its projectiles gain special properties according with the type of seed.
[Note: Roll a d6 to see the type of WoodyBlaster, according with the ranged attacks. The Woody Blaster can only have 1 type of range attack]	Log & Load: It takes 1 action to shoot a seed projectile and 1 action to recharge a seed projectile, its projectiles gain special properties according with the type of seed.
[Note: Roll a d6 to see the type of WoodyBlaster, according with the ranged attacks. The Woody Blaster can only have 1 type of range attack]	Log & Load: It takes 1 action to shoot a seed projectile and 1 action to recharge a seed projectile, its projectiles gain special properties according with the type of seed.
[Note: Roll a d6 to see the type of WoodyBlaster, according with the ranged attacks. The Woody Blaster can only have 1 type of range attack]	Log & Load: It takes 1 action to shoot a seed projectile and 1 action to recharge a seed projectile, its projectiles gain special properties according with the type of seed.
[Note: Roll a d6 to see the type of WoodyBlaster, according with the ranged attacks. The Woody Blaster can only have 1 type of range attack]
Actions 	Actions 	Actions 	Actions 	Actions 	Actions
Oak Slam: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
[1]CherryBola: Ranged Natural Weapon Attack: +5 to hit, Range (20/60) ft., one creature. Hit; 5 (2d4+1) bludgeoning damage a large or smaller bipedal or quadruped creature hit with cherrybolas must make a DC 10 STR (Athletics) check or be knocked prone.
[2]Acornade: Ranged Natural Weapon Attack: +5 to hit, Range (15/50) ft., one creature. Hit; 7 (2d6+2) force damage.
[3]Acid Juice: Ranged Natural Weapon Attack: +5 to hit, Range (20/60) ft.. The WoodyBlaster Variant shoots a projectile when in contact with a surface or creature it gushes in area of 10ft radius a liquid with acid properties, creatures within range must succed a DC 11 DEX or on a fail takes 7 (3d4+2) acid damage.
[4]FruitPlush: Ranged Natural Weapon Attack: +5 to hit, Range (20/50) ft., one creature. Hit; 4 (1d6+2) bludgeoning damage.
[5]Bananarang: Ranged Natural Weapon Attack: +5 to hit, Range (20/50) ft., one creature. Hit; 3 (1d4+2) bludgeoning damage. The bananarang projectile targets an adicional creature within 5 ft of the first target on a hit deals 2 bludgeoning damage.
[6]Boom Plum: Ranged Natural Weapon Attack: +5 to hit, Range (20/50) ft., one creature. Hit; 4 (1d6+2) force damage.	Oak Slam: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
[1]CherryBola: Ranged Natural Weapon Attack: +5 to hit, Range (20/60) ft., one creature. Hit; 5 (2d4+1) bludgeoning damage a large or smaller bipedal or quadruped creature hit with cherrybolas must make a DC 10 STR (Athletics) check or be knocked prone.
[2]Acornade: Ranged Natural Weapon Attack: +5 to hit, Range (15/50) ft., one creature. Hit; 7 (2d6+2) force damage.
[3]Acid Juice: Ranged Natural Weapon Attack: +5 to hit, Range (20/60) ft.. The WoodyBlaster Variant shoots a projectile when in contact with a surface or creature it gushes in area of 10ft radius a liquid with acid properties, creatures within range must succed a DC 11 DEX or on a fail takes 7 (3d4+2) acid damage.
[4]FruitPlush: Ranged Natural Weapon Attack: +5 to hit, Range (20/50) ft., one creature. Hit; 4 (1d6+2) bludgeoning damage.
[5]Bananarang: Ranged Natural Weapon Attack: +5 to hit, Range (20/50) ft., one creature. Hit; 3 (1d4+2) bludgeoning damage. The bananarang projectile targets an adicional creature within 5 ft of the first target on a hit deals 2 bludgeoning damage.
[6]Boom Plum: Ranged Natural Weapon Attack: +5 to hit, Range (20/50) ft., one creature. Hit; 4 (1d6+2) force damage.	Oak Slam: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
[1]CherryBola: Ranged Natural Weapon Attack: +5 to hit, Range (20/60) ft., one creature. Hit; 5 (2d4+1) bludgeoning damage a large or smaller bipedal or quadruped creature hit with cherrybolas must make a DC 10 STR (Athletics) check or be knocked prone.
[2]Acornade: Ranged Natural Weapon Attack: +5 to hit, Range (15/50) ft., one creature. Hit; 7 (2d6+2) force damage.
[3]Acid Juice: Ranged Natural Weapon Attack: +5 to hit, Range (20/60) ft.. The WoodyBlaster Variant shoots a projectile when in contact with a surface or creature it gushes in area of 10ft radius a liquid with acid properties, creatures within range must succed a DC 11 DEX or on a fail takes 7 (3d4+2) acid damage.
[4]FruitPlush: Ranged Natural Weapon Attack: +5 to hit, Range (20/50) ft., one creature. Hit; 4 (1d6+2) bludgeoning damage.
[5]Bananarang: Ranged Natural Weapon Attack: +5 to hit, Range (20/50) ft., one creature. Hit; 3 (1d4+2) bludgeoning damage. The bananarang projectile targets an adicional creature within 5 ft of the first target on a hit deals 2 bludgeoning damage.
[6]Boom Plum: Ranged Natural Weapon Attack: +5 to hit, Range (20/50) ft., one creature. Hit; 4 (1d6+2) force damage.	Oak Slam: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
[1]CherryBola: Ranged Natural Weapon Attack: +5 to hit, Range (20/60) ft., one creature. Hit; 5 (2d4+1) bludgeoning damage a large or smaller bipedal or quadruped creature hit with cherrybolas must make a DC 10 STR (Athletics) check or be knocked prone.
[2]Acornade: Ranged Natural Weapon Attack: +5 to hit, Range (15/50) ft., one creature. Hit; 7 (2d6+2) force damage.
[3]Acid Juice: Ranged Natural Weapon Attack: +5 to hit, Range (20/60) ft.. The WoodyBlaster Variant shoots a projectile when in contact with a surface or creature it gushes in area of 10ft radius a liquid with acid properties, creatures within range must succed a DC 11 DEX or on a fail takes 7 (3d4+2) acid damage.
[4]FruitPlush: Ranged Natural Weapon Attack: +5 to hit, Range (20/50) ft., one creature. Hit; 4 (1d6+2) bludgeoning damage.
[5]Bananarang: Ranged Natural Weapon Attack: +5 to hit, Range (20/50) ft., one creature. Hit; 3 (1d4+2) bludgeoning damage. The bananarang projectile targets an adicional creature within 5 ft of the first target on a hit deals 2 bludgeoning damage.
[6]Boom Plum: Ranged Natural Weapon Attack: +5 to hit, Range (20/50) ft., one creature. Hit; 4 (1d6+2) force damage.	Oak Slam: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
[1]CherryBola: Ranged Natural Weapon Attack: +5 to hit, Range (20/60) ft., one creature. Hit; 5 (2d4+1) bludgeoning damage a large or smaller bipedal or quadruped creature hit with cherrybolas must make a DC 10 STR (Athletics) check or be knocked prone.
[2]Acornade: Ranged Natural Weapon Attack: +5 to hit, Range (15/50) ft., one creature. Hit; 7 (2d6+2) force damage.
[3]Acid Juice: Ranged Natural Weapon Attack: +5 to hit, Range (20/60) ft.. The WoodyBlaster Variant shoots a projectile when in contact with a surface or creature it gushes in area of 10ft radius a liquid with acid properties, creatures within range must succed a DC 11 DEX or on a fail takes 7 (3d4+2) acid damage.
[4]FruitPlush: Ranged Natural Weapon Attack: +5 to hit, Range (20/50) ft., one creature. Hit; 4 (1d6+2) bludgeoning damage.
[5]Bananarang: Ranged Natural Weapon Attack: +5 to hit, Range (20/50) ft., one creature. Hit; 3 (1d4+2) bludgeoning damage. The bananarang projectile targets an adicional creature within 5 ft of the first target on a hit deals 2 bludgeoning damage.
[6]Boom Plum: Ranged Natural Weapon Attack: +5 to hit, Range (20/50) ft., one creature. Hit; 4 (1d6+2) force damage.	Oak Slam: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
[1]CherryBola: Ranged Natural Weapon Attack: +5 to hit, Range (20/60) ft., one creature. Hit; 5 (2d4+1) bludgeoning damage a large or smaller bipedal or quadruped creature hit with cherrybolas must make a DC 10 STR (Athletics) check or be knocked prone.
[2]Acornade: Ranged Natural Weapon Attack: +5 to hit, Range (15/50) ft., one creature. Hit; 7 (2d6+2) force damage.
[3]Acid Juice: Ranged Natural Weapon Attack: +5 to hit, Range (20/60) ft.. The WoodyBlaster Variant shoots a projectile when in contact with a surface or creature it gushes in area of 10ft radius a liquid with acid properties, creatures within range must succed a DC 11 DEX or on a fail takes 7 (3d4+2) acid damage.
[4]FruitPlush: Ranged Natural Weapon Attack: +5 to hit, Range (20/50) ft., one creature. Hit; 4 (1d6+2) bludgeoning damage.
[5]Bananarang: Ranged Natural Weapon Attack: +5 to hit, Range (20/50) ft., one creature. Hit; 3 (1d4+2) bludgeoning damage. The bananarang projectile targets an adicional creature within 5 ft of the first target on a hit deals 2 bludgeoning damage.
[6]Boom Plum: Ranged Natural Weapon Attack: +5 to hit, Range (20/50) ft., one creature. Hit; 4 (1d6+2) force damage.
Plantyimps (Cactus Variant) 	Plantyimps (Cactus Variant) 	Plantyimps (Cactus Variant) 	Plantyimps (Cactus Variant) 	Plantyimps (Cactus Variant) 	Plantyimps (Cactus Variant)
 	 	 	 	 	
Small Plant 	Small Plant 	Small Plant 	Small Plant 	Small Plant 	Small Plant
Armor Class: 12
Hit Points: 15 (3d8+4)
Speed 20 ft. 	Armor Class: 12
Hit Points: 15 (3d8+4)
Speed 20 ft. 	Armor Class: 12
Hit Points: 15 (3d8+4)
Speed 20 ft. 	Armor Class: 12
Hit Points: 15 (3d8+4)
Speed 20 ft. 	Armor Class: 12
Hit Points: 15 (3d8+4)
Speed 20 ft. 	Armor Class: 12
Hit Points: 15 (3d8+4)
Speed 20 ft.
STR 	DEX 	CON 	INT 	WIS 	CHAR
14(+2) 	10(+0) 	16(+3) 	8(-1) 	5(-3) 	5(-3)
Damage Resistance: -
Damage Vulnerabilities: Fire
Damage Immunities: Poison, Piercing
Condition Immunities: Stun
Senses: TremorSense 60 ft., passive Perception 14 Challenge 1 (200 XP)
Languages: Understands Common 	Damage Resistance: -
Damage Vulnerabilities: Fire
Damage Immunities: Poison, Piercing
Condition Immunities: Stun
Senses: TremorSense 60 ft., passive Perception 14 Challenge 1 (200 XP)
Languages: Understands Common 	Damage Resistance: -
Damage Vulnerabilities: Fire
Damage Immunities: Poison, Piercing
Condition Immunities: Stun
Senses: TremorSense 60 ft., passive Perception 14 Challenge 1 (200 XP)
Languages: Understands Common 	Damage Resistance: -
Damage Vulnerabilities: Fire
Damage Immunities: Poison, Piercing
Condition Immunities: Stun
Senses: TremorSense 60 ft., passive Perception 14 Challenge 1 (200 XP)
Languages: Understands Common 	Damage Resistance: -
Damage Vulnerabilities: Fire
Damage Immunities: Poison, Piercing
Condition Immunities: Stun
Senses: TremorSense 60 ft., passive Perception 14 Challenge 1 (200 XP)
Languages: Understands Common 	Damage Resistance: -
Damage Vulnerabilities: Fire
Damage Immunities: Poison, Piercing
Condition Immunities: Stun
Senses: TremorSense 60 ft., passive Perception 14 Challenge 1 (200 XP)
Languages: Understands Common
Special Features 	Special Features 	Special Features 	Special Features 	Special Features 	Special Features
Spiteful Sting: Getting grappled by a creature due to the spikes makes the grappler to make a DC 14 Constitution saving throw taking 3d4 piercing damage or half damage on a success. On the other hand if the Cactus Variant is the grappler and succeeds to grapple a creature, the creature must make a DC 14 Constitution saving throw taking 3d4 piercing damage or half damage on a success.	Spiteful Sting: Getting grappled by a creature due to the spikes makes the grappler to make a DC 14 Constitution saving throw taking 3d4 piercing damage or half damage on a success. On the other hand if the Cactus Variant is the grappler and succeeds to grapple a creature, the creature must make a DC 14 Constitution saving throw taking 3d4 piercing damage or half damage on a success.	Spiteful Sting: Getting grappled by a creature due to the spikes makes the grappler to make a DC 14 Constitution saving throw taking 3d4 piercing damage or half damage on a success. On the other hand if the Cactus Variant is the grappler and succeeds to grapple a creature, the creature must make a DC 14 Constitution saving throw taking 3d4 piercing damage or half damage on a success.	Spiteful Sting: Getting grappled by a creature due to the spikes makes the grappler to make a DC 14 Constitution saving throw taking 3d4 piercing damage or half damage on a success. On the other hand if the Cactus Variant is the grappler and succeeds to grapple a creature, the creature must make a DC 14 Constitution saving throw taking 3d4 piercing damage or half damage on a success.	Spiteful Sting: Getting grappled by a creature due to the spikes makes the grappler to make a DC 14 Constitution saving throw taking 3d4 piercing damage or half damage on a success. On the other hand if the Cactus Variant is the grappler and succeeds to grapple a creature, the creature must make a DC 14 Constitution saving throw taking 3d4 piercing damage or half damage on a success.	Spiteful Sting: Getting grappled by a creature due to the spikes makes the grappler to make a DC 14 Constitution saving throw taking 3d4 piercing damage or half damage on a success. On the other hand if the Cactus Variant is the grappler and succeeds to grapple a creature, the creature must make a DC 14 Constitution saving throw taking 3d4 piercing damage or half damage on a success.
Actions 	Actions 	Actions 	Actions 	Actions 	Actions
Spike Strike: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) bludgeoning damage. 	Spike Strike: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) bludgeoning damage. 	Spike Strike: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) bludgeoning damage. 	Spike Strike: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) bludgeoning damage. 	Spike Strike: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) bludgeoning damage. 	Spike Strike: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) bludgeoning damage.
Category:Monster