Mind Body Disturbance Technique

= Mind Body Disturbance Technique =
==== Ninjutsu (Yin Release) ====
Level: 	B Rank (6)
Hand Seals: 	Technique specific hand seal
Casting Time:	Standard Action
Range: 	Medium (50 ft + 50ft/caster level)
Area: 	Cone
Duration: 	1 Round/caster level
Saving Throw 	Will Save negates
A ninjutsu where one sends their chakra into the subject's nervous system, thus gaining complete control of the target's body. Those caught in the technique will fall completely under the user's control, as their bodies become disconnected from their will. The difference between this and the Mind Body Switch Technique is that the caster doesn't project their consciousness into the target's body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting enemies to turn on one another. Control can be exerted even from long distances.
Enemies within the cone's area must make a Will save. Those who fail are under the caster's control, and act on his turn. This is not a genjutsu, the caster is projecting their chakra into the affected target's bodies and separating their mind's control over the body. Characters with the Slippery Mind Feature can make an additional save the following round to attempt to break out, but simple genjutsu resistance does not confer this benefit. Commanding all subjects under this jutsu's effect is considered a move action on the caster's part, but all targets affected have the full options of actions to choose from on their turn. If the caster wants to use any jutsu or special skills or knowledge known by the targets, they are allowed to make an additional will save to prevent access to such knowledge. If they succeed they can attempt to break free on their next round as if affected by the jutsu again, but failure indicates that the caster can use their jutsu in this round freely. All expended jutsu this way is taken from the chakra of the targets, and not the caster.