Fear Aura (Necromancer Ability)

The necromancer can surround him- or herself with an aura of fear similar to (though less powerful than) that of a lich. Any creature with fewer than 3 HD (or levels of experience) who views this palpable, black aura must make a saving throw vs. spells or flee in terror for 2–12 rounds. Creatures with more than 4 HD are entitled to a +4 bonus and only flee for 1–6 rounds if they fail the save. Beings of equal or greater hit dice than the necromancer are unaffected. Unlike the regular fear spell, this necromantic aura has a more gradual and numbing effect. Affected creatures are thus unlikely to drop carried items.