Whirlpool (Priest Spell) 2e

This spell creates a whirlpool in an existing fluid causing the liquid to spin round and round. Those caught in the whirlpool who fail a saving throw are confined to the whirlpool, moving around in it chaotically. Affected creatures lose the ability to move freely, cast spells, and make attacks. Objects on a creature's person may be flung from them if not secured. At best, a creature may hope to grab onto something else in the pool. A dexterity check at -1 for every 3 levels of the caster (-1 at level 3, -2 at level 6, etc.) can be made to hold onto something in reach (an item on their self, in their bag, another creature caught in the whirl).
==Notes==
Template:Whirlpool (Priest Spell) 2e
Category:Custom 2e Class Spells
Category:Custom Class Spells
Category:2nd Edition Spells
Category:2.Neal Priest Spells