Zenistar

The Zenistar is a flaming war axe obtained through the Daily Tribute system. Its secondary attack ejects a disc that deals  damage over time for a duration based on the current Combo Multiplier.
This weapon cannot be sold.
==Characteristics==
*This weapon deals primarily and damage.
*Heavy Attack releases a floating disc that deals on contact and then releases a explosion. The disc stays in place and radiates a damaging aura with a base duration of 10 seconds and scales with Combo Multiplier.
*Stance slot has polarity, matching and (Conclave only) stance.
*Innate polarity.
==Acquisition==
The Zenistar is exclusive to the Daily Tribute system. It will become available every 200 days, beginning at day 100, until chosen as the Milestone reward. It comes with a free weapon slot and pre-installed Orokin Catalyst.
Additional blueprints can be bought from Cephalon Simaris for .
==Mechanics==
*Performing a heavy attack with the Zenistar equipped launches the disc a distance of 9 meters in the direction of the reticle. While the disc is a projectile, it will deal 75 damage on contact and 350 damage when it explodes. Once it lands, it projects an aura with a 4 meter radius, dealing 50 damage with 50% status chance every 0.8 seconds. For clarity's sake, the Zenistar itself will be referred to as the "blade".
**The disc has a base duration of 10 seconds, which scales with the player's Combo Multiplier.
**The disc can be retrieved prematurely by performing another heavy attack, or getting around 100 meters away from where it is planted.
***Launching or retrieving the disc will alert enemies up to 10 meters away.
**When launching the disc into water, the disc will not bounce and stop immediately.
**Regardless of the rotational position of the disc, the flames will always be horizontal.
**Elemental mods will affect the disc's damage as normal, creating combination elements such as or . damage is added last unless a Heat mod is added.
***While the disc is out and if a heat mod is not added, but another element is, then the standard attacks will gain that element instead of the combination one, allowing for unique combinations such as on AoE and on standard attacks (along with the regular physical damage).
*The following Mods/abilities/etc. will work with the disc:
**The disc's radius is affected by () , , and Riven Mod Range Stats.
***The aura of the disc can trigger continuously up to x2, resetting the timer and increasing the radius of the disc, even while the disc is deployed.
**Status chance of the aura is affected by status mods.
**The attack speed of the disc's aura is affected by bonuses such as () , , , and . 
***Disc kills will extend Warcry's duration if is installed, but only for or, by virtue of Warcry being subsumable, the Warframe who cast it; allied buffs can only be maintained with regular blade attacks.
**The disc will apply the damage multiplier from Stealth Attacks.
***'s counts as being invisible from enemies, allowing the Zenistar to deal bonus damage.
**Damage buffs such as 's will only affect the disc's damage for as long as the buff is active.
**As with almost all projectiles, the disc will be attracted to 's if the disc makes contact with the bubble at any time after it has been launched. The disc will then proceed to circle around the inside of the bubble's circumference until either Magnetize expires or the disc expires (whichever comes first), affecting enemies radially as the disc moves. It is currently unknown whether this is by design or an unintentional bug, and may only be seen visually by the casting Mag user.
** The disc's aura effect will damage Nullifier Crewman bubbles.
**'s fully works with the disc, though due to it bouncing off objects it may be difficult to control in some areas.
**'s holograms will throw up to 2 additional discs that will expire should the ability end before the main disc expires.
** and the Gladiator mod set buff will affect the disc’s aura.
**The disc will trigger and pull enemies.
**
*The following Mods/abilities/etc. will not work with the disc:
** does not affect the damage of the disc’s contact, explosion and aura damage.
** does not affect the disc's damage output.
** will only heal the player while the heavy attack animation is playing when retrieving the disk.
**Recurring damage via the disc's aura is unable to proc .
** The disc will not count hits towards the combo meter and the disc's damage does not benefit from combo damage multiplier.
**The initial 9 meter launch distance will not be affected by .
** bonus melee damage does not affect Zenistar's disc.
** and the Carnis mod set effect will not be triggered by enemies being hit with the disk's aura, however it will be triggered if an enemy is hit by the disk itself.
==Trivia== 
* The Zenistar's name likely stems from zenith, whereas its design is inspired by a sundial.
* The Zenistar is the first weapon in Warframe that changes its damage distribution: in this case heat is replaced by physical damage of the same amount when the disc is discharged from the weapon. This allows the weapon to be made for pure elemental builds (with the disc on) or have the ability to deal physical damage (like heavy slash procs) with the disc ejected.
* The console version of the Zenistar had different stats upon release, being identical to those of the 's (with innate damage instead of physical damage), but couldn't launch its disc, similar to how the couldn't launch its magazine when it was released on consoles.
*Despite being a heavy blade, the Zenistar is held like a hammer by the Warframe.
==Bugs==
*Sometimes the disc stays inside the Zenistar even when the disc has launched. This is only a visual bug and does not affect the weapon in any case.
*Enemies who are dealt bonus stealth damage when in may continue to receive this bonus damage even when leaving the ability. This is especially true when it is built for blast damage, for whatever reason.
*Sometimes attempting to throw the disc will result in the disc not being ejected from the handle. Swapping to a different weapon and then swapping back might fix the issue.
*When the Dominion Blade Skin is equipped on the Zenistar, the blade will appear to be extremely large. While this was unintentional, the developers have stated that they like it, so it is unlikely to change.
==Media==
DiscSwordCodex.png|Zenistar in Codex.
Hydroid's Puddle Of Death Exploit
==Patch History==
== See Also==
*, the sidearm counterpart.
*, the primary counterpart.
es:Zenistar
fr:Zenistar
Category:Heavy Blade
Category:Daily Tribute Rewards
Category:Tenno
Category:Melee Weapons
Category:Heat Damage
Category:Weapons
Category:Slash Damage Weapons
Category:Update 19
uk:Зеністар