Kirby: Dream Catcher

Kirby: Dream Catcher is an installment in the Kirby series co-produced between HAL Labs. and Plasma Productions for the Nintendo 3DS. The game is set during the night and involves Kirby chasing down a dream catching shaman. It is planned to be released sometime in 2018.
==Gameplay==
The game is a 2.5D platformer, playing like a 2D sidescroller with elements rendered entirely in 3D. As Kirby, the player is able to walk, run, jump, float and in some cases swim to traverse the environment. For basic combat Kirby can perform a Slide Kick on land, an Air Bullet in air and a Water Gun in water. However, Kirby can also inhale enemies and objects to spit them as a projectile or swallow them. 
Some things, when swallowed, grant Kirby their Copy Ability, which replaces his inhale with a moveset of attacks unique to that ability. If desired, the player can eject their ability as a bouncing star icon, which unless swallowed will eventually shatter. Alternatively, Kirby can also gain abilities from Copy Pedastals, which grant an ability on contact and offer an infinite supply of that ability. 
To complete a stage, Kirby is to reach the goal, which is a large golden door. But, at the beginning of some stages, Prince Sandman will sense a dreamy roadblock ahead and will enable Kirby to see the dreams of his enemies, which apparently drop every time they are defeated. These items appear as rainbow stars of varying sizes, the size of a dream displaying its value, with small, medium and large items yielding 1, 5 and 10 dreams respectively. Initially, Kirby cannot collect dream items and will pass over them upon contact. This a problem as, sure enough, there is a giant dreamcatcher-shaped trap blocking the goal, with a certain amount of dreams being the key.
However, at this point Prince Sandman will sprinkle his sand on Kirby, granting him the special Dream ability. With his mind separated from his body, Kirby is able to tangibly collect Dream items and only has limited time to backtrack before the ability wears off, waking him up. While this may seem daunting, Kirby is able to swiftly fly around and pass through terrain along with all other obstacles in reality, making it possible to collect enough Dreams in time. Although he is not without danger, as enemies exclusive to the dream world will attack with projectile patterns that will stun on contact, prompting Kirby to combat them with projectiles of his own. This makes these sections play akin to shoot em' ups, each one defined by it's unique bullet patterns. 
Once Kirby awakes, he will jump at the Dreamcatcher head-on, passing through if he has at least the amount of dreams and if not, is caught in the trap, failing the stage. While it may seem necessary to take excessive time to combat every enemy beforehand, dream items will slowly fade in reality over time, making it best to optimize the time spent in combat. It is also possible to complete a stage without defeating any enemies, as just enough dream items spawn upon gaining this ability to complete the level, although this leaves little to no room for error during these sections. Note that after losing this ability, Kirby will regain the ability he had prior to gaining the Dream ability.
==Plot==
It was a peaceful night in Pop Star, what with Kirby sleeping soundly under a tree nearby Castle Dedede, in which King Dedede himself was laying down on a mattress to sleep. Suddenly, a translucent version of Kirby jumps out of his body to chase a dreamy slice of cake, which is drifting towards the castle. Soon after, the dreams of a now asleep Dedede are also displayed, as the king hops out of his body and into a large pile of golden treasure, which he greedily swims in. However, Meta Knight for one is wide awake, aware of a mysterious figure in the distance approaching the castle. 
Once near, this figure appears to be a tribal shaman of sorts with a dreamcatcher suspended behind her head like a halo. The figure then fires magical orbs at Meta Knight, who in response deflects the attack with his sword and charges towards the shaman, only for her to block the strike with dreamcatcher bracelets and counter with powerful magic. This knocks the lone knight unconscious and his Dream Body is launched into the pile of gold Dedede was dreaming of, the treasure scattering every which way. Apparently aware of the presence of dreams, the eyes of the shaman glow white as a void forms inside of her dreamcatcher, sucking in the dreamy King Dedede and Meta Knight along with the treasure into it.
Kirby, now inside of the castle, is surprised as his cake is sucked into this void, his dreamy self soon following. However, the ruler of dreams himself: Prince Sandman, appears just in time to pull Kirby into his real body, reuniting the two and effectively saving him from a dark fate. Not having noticed Kirby at all, the shaman flees into the night, leaving Dedede and Meta Knight in a deep, dreamless slumber. 
A now awake Kirby observes as a panicked Prince Sandman points towards the shaman and hurries after her. Curious as always, Kirby follows the prince, embarking on an adventure one could only dream of!
==Characters==
Character 	Description 	Role
Kirby 	The hero of reality who has saved the residents of Pop Star time after time. With the dreams of his friends captured, Kirby sets out to save them and the entire Dream World from a mysterious shaman, using his powerful inhale and copy abilities to do so. 	Main Character, Playable Character of Story Mode
Prince Sandman	The ruler of dreams who holds the Dream World in great care. However, unable to do much outside of his realm, it appears he needs some help from the hero of Pop Star to stop a threat that exists in reality. With his magic sand, Prince Sandman can put Kirby to sleep so he can explore the Dream World with his mind, allowing the dream team to power through roadblocks along the way! 	Secondary Character
King Dedede 	The greedy king of Pop Star who dreams of fortune. Unfortunately for Dedede, his dreamy self that is, has been caught by a strange shaman, leaving his slumbering self in her dust. Without any king, even a self-proclaimed one, the residents of Pop Star have been thrown into chaos! 	Minor Character
Meta Knight 	The lone swordsman who dreams of honor. Dishonored by the attack of an enemy along with his dreams being stolen, Meta Knight has fallen. Without the brave bearer of the Galaxia on their side, the hope of Pop Star is also falling. 	Minor Character
Asabike 	The mysterious shaman herself, a spidery catcher of dreams who has been gathering the essence for an unknown purpose. As a shaman, Asabike has the ability of seeing and catching dreams, even being able to weave them into reality. While this does mean she can grant wishes, Asabike isn't capable of manifesting every dream, some dreams being too powerful for even her magic to grasp.	Villain, ???
==Copy Abilities==
For detailed movesets on each copy ability, see: Kirby: Dream Catcher/Copy Abilities.
===New===
Ability	Description 	Icon
Dream 	Causes Kirby to enter the Dream World, allowing him to fly around freely, pass through terrain and most importantly collect dream items. Along with this, Kirby can shoot stars and use various forms of magic to combat enemies. 	
Axe 	Equips Kirby with an ax, in which he can horizontally swing and spin around. Deals most damage at close range. This can also cut ropes and small trees along with being usable underwater. 	
Dolphin	Enhances mobility underwater, allowing Kirby to swim faster and through currents. Various tricks can also be performed, such as splashing water, balancing a bubble ball and jumping through watery hoops. This can also cool fire blocks. 	
Drill 	Enables Kirby to temporarily dig underground, burrowing under enemies and obstacles before popping back up. Above ground the drill can be revved, dragging Kirby horizontally through enemies and obstacles. This can also destroy soft terrain, such as dirt or snow. 	
Gravity	Allows Kirby to alter his own gravity upside-down to walk on the ceiling. Along with this, Kirby can also generate gravity wells to alter the gravity of an enemy or object caught, slamming them in the chosen direction to deal damage or solve puzzles. 	
Hook 	Allows Kirby to fire the hook attachment on his hand like a harpoon, grappling onto enemies or surfaces before reeling himself towards them. For combat, Kirby can swing his hook in various ways to deal with nearby enemies. Note that grappled items and objects will be reeled in towards Kirby, for him to make use of.	
Mace 	Equips Kirby with a flail, which he can slowly swing around himself before throwing, dealing heavy damage all the while. This can also pound stakes. 	
Shroom 	Enables Kirby to grow or shrink his current size. At mega size, he is sluggish but can pound enemies and stakes by jumping on them. At mini size, he is more agile and fits in small spaces, but cannot deal damage. At regular size he can spit clouds of poisonous spores that deal damage over time. 	
===Returning===
Ability	Description 	Icon
Beam 	Equips Kirby with a rod, which he can use to fire energy in the form of a whip among various other shapes. This can go through walls to hit hidden enemies and objects. 	
Bomb 	Enables Kirby to create bombs to be thrown and set on the ground, exploding later. Kirby cannot float while holding a bomb and if he does so for too long it will explode, stunning him. Bomb explosions can also light fuses. 	
Cupid 	Equips Kirby with a bow, from which he can aim and fire heart-tipped arrows at targets. He can also suspend himself midflight to snipe enemies without a perch. This can also cut ropes. 	
Cutter 	Enables Kirby to throw cutters like boomerangs, which return in the opposite direction thrown. This can also cut ropes. 	
ESP 	Using extrasensory perception, Kirby can generate orbs of energy which he can move around, even through walls. Along with this Kirby can teleport a small distance, becoming intangible while doing so. 	
Fighter	Enables Kirby to perform various martial arts to combat enemies, including light punches and kicks along with grabs. 	
Fire 	Allows Kirby to breath fiery breath and become a burning fireball before rushing forward. This can also light fuses and melt ice blocks. 	
Hammer 	Equips Kirby with a hammer, which he can use to pound and flip nearby enemies for heavy damage. This can also pound stakes. 	
Ice 	Allows Kirby to breath icy breath and generate a shield of ice to freeze enemies. Once frozen in ice blocks, Kirby can kick enemies along. This also cools down fire blocks. 	
Leaf 	Allows Kirby to gather leaves as he spins, trapping enemies as he does so for increasing damage. This can also cut ropes. 	
Mirror 	Equips Kirby with a rod, from which he can generate mirrors capable of reflecting projectiles and reversing movement. Along with this, Kirby can also split into two copies of himself to hit enemies to his sides. 	
Ninja 	Enables Kirby to use various ninjitsu weaponry and techniques, from throwing stars to clinging onto walls he contacts. This can also cut ropes. 	
Parasol	Equips Kirby with a parasol, with which he can slap and twirl to combat enemies. It also passively protects Kirby from falling things and can be opened in midair to slow his descent. 	
Plasma 	Allows Kirby to charge energy as he moves, which can be later used to fire a plasma projectile among other moves. Note that these attacks have power which increases with the amount of charge and can go through walls. 	
Spear 	Equips Kirby with a spear, which he can perform rapid thrusts with along with twirling like a propeller to fly with. Deals most damage at long range. Can cut ropes and be used underwater. 	
Stone 	Enables Kirby to transform into one of many heavy objects to crush enemies below him along with performing rocky uppercuts. While he takes no damage from most attacks when transformed, Kirby is immobile while doing so. This can also pound stakes.	
Sword 	Equips Kirby with a sword, which he can use to perform various heroic slashes with. Deals most damage at midrange. This can also cut ropes. 	
Tornado	Allows Kirby to spin around, event rapidly to become a tornado, wildly whirling everywhere until he comes to a stop. While powerful, this is difficult to control. 	
Wheel 	Enables Kirby to transform into a tire, accelerating forward at high speeds and trampling over anything he contacts. While almost completely invincible in this form, note that Kirby is vulnerable while turning around. 	
Yo-Yo 	Equips Kirby with a Yo-yo, which he can perform various tricks with along with breakdancing moves. This can also go through walls. 	
Crash 	Once used, Kirby generates an explosion that deals massive damage to everything in the room. However, it can only be used once, Kirby losing the ability afterwards. 	
==Items==
==Modes==
===Story Mode===
==Enemies==
===Regular===
===Mid-Boss===
===Boss===
==Levels and Stages==
==Trivia==
*The Shroom copy ability may be a reference to the Super Mario series. This is due to the hat resembling the iconic Super Mushroom item along with it's moves altering Kirby's size, much like the function of Mushrooms in that series. 
==Gallery==
Category:Kirby Games
Category:Kirby (series)
Category:Fan Games
Category:Nintendo 3DS Games