Final Fantasy X-2: Last Mission items

This is a list of all items that can be obtained in Final Fantasy X-2: Last Mission. Most items can be found on the ground inside Iutycyr Tower or bought in shops.
== Medicine ==
Medicines do not deal damage when thrown at foes, instead, they will have the same effect as if they were consumed by the player character (this does not apply to the items that change level).
Item	Buy 	Sell	Effect
 	180 	45 	Removes the Poison status.
 	250 	63 	Inflicts the Poison status.
 	180 	 	Removes the Silence status.
 	250 	 	Inflicts the Silence status.
 	180 	 	Removes the Darkness status.
 	250 	 	Inflicts the Darkness status.
 	600 	150 	Removes the Poison, Silence and Darkness statuses.
 	600 	150 	Inflicts the Haste status.
 	400 	 	Inflicts the Slow status.
 	100 	25 	Restores 10 MP.
 	150 	38 	Restores 30 MP.
 	300 	75 	Restores 50 MP.
 	 	875 	Fully restores HP and MP.
 	1000	 	Gain 1 level. Bestows a random positive status effect when used on an enemy.
 	 	 	Gain 2 levels. Bestows a random positive status effect when used on an enemy.
 	 	1375	Gain 3 levels. Bestows a random positive status effect when used on an enemy.
 	700 	175 	Lose 1 level. Inflicts a random negative status effect when used on an enemy.
 	 	475 	Lose 2 levels. Inflicts a random negative status effect when used on an enemy.
 	 	 	Lose 3 levels. Inflicts a random negative status effect when used on an enemy.
== Folios ==
Folios have a varying number of pages, when the player reads a folio once, it loses a page, and when the last page is used, the tome vanishes. The selling and buying price depends not only on the folio, but on the number of pages as well. When thrown at foes, they always deal 10 points of damage.
Item	Buy 	Sell 	Effect
 	1400 (1)1800 (2)2200 (3)	450 (2) 750 (5) 	Restores 30 HP.
 	1900 (1)2300 	475 (1)575 (2) 	Restores 100 HP.
 	3000 (2)3400 (3) 	650 (1)750 (2) 	Restores 400 HP.
 	 	 	Damages all enemies in the room.
 	 	575 (2) 	Reduces the HP of all enemies in the room by half.
 	 	 	Inflicts the Silence status on all enemies in the room.
 	 	525 (2)825 (5) 	Inflicts the Sleep status on all enemies in the room.
 	 	500 (2) 	Removes the Curse status from an item.
 	 	425 (1) 	Send an item to the Vault.
 	 	350 (1)450 (2) 	Remove all traps from the floor.
 	 	325 (1) 	Reveal the entire mini-map, traps, enemies and items of the current floor.
 	 	 	Transform an item into another (random) item.
 	 	725 (1)825 (2) 	Copy one item except Notebook and Copy Techniques.
 	 	475 (1)575 (2)675 (3)	Opens a teleporter to a secret room.
 	 	900 (4) 	Warps the player outside the tower, keeping all gil, levels, items and Dresspheres.
 	 	350 (1)450 (2) 	Warps the player to the Item Shop.
 	 	650 (2) 	Warps the player to the Dressphere Shop.
 	 	 	Warps the player near the elevator.
 	1700 (1)2100 (2)2500 (3)	425 (1)525 (2) 	Allows the player to fuse two Dresspheres of the same type.
 	 	425 (1)525 (2)625 (3)	Creates one Lv. 1 Dressphere of the player's choice.
 	 	975 (1)1075 (2) 	Revives a Dressphere with full health when its HP drops to 0, consuming a page. Reading has no effect.
 	 	425 (1) 	Transforms the character into a Leblanc Syndicate member. She will not be able to use items, change Dresspheres or use unique abilities, and will suffer from reduced stats. However, every ability will cost only 1 MP or HP. Lasts until the player leaves the floor.
 	 	825 (2) 	Transcribes one folio. Number of pages depends on the Notebook's number of pages.
 	 	175 (1)275 (2) 	Allows the player to save after using an elevator on every floor, consuming a page. Reading has no effect.
 	 	888 (7) 	Allows the player to sell one item from inventory for half of its purchase price (as opposed to a quarter of purchase price in Shops).
== Dresspheres ==
Unlike Final Fantasy X-2, Dresspheres are treated as items and occupy an inventory slot. The selling and buying price depends on the Dressphere's level. To fuse Dresspheres of the same type, the player needs the Dress Fusion Secrets folio. When thrown at foes, they always deal 15 points of damage.
== Accessories ==
Most accessories can be created by gaining enough AP while having a corresponding auto-ability, others must be obtained through Yuna's Dig ability from the Trainer Dressphere, stolen from the Founder on specific floors, or bought in shops. They are treated as items and occupy one inventory slot. They are the only items that cannot be found on the ground. When thrown at foes, they always deal 40 points of damage.
== Gallery ==
X2LM Premiere Ether.png|Premiere Ether.
Category:Items in Final Fantasy X-2: Last Mission
Category:Item lists