Terrain enhancement box (C-evo)

In C-evo, as generally in games of this type, the time a settler or engineer takes to perform terrain improvement tasks depends on the task and may also depend on the terrain. The in-game manual refers readers to a "terrain enhancement box". That box seemed to be missing from the version available in 2011. Version 1.2.0 has a "Terrain Enhancement" chart showing required movement points for various terrains, including some of the following:
:(under construction)
Table ofmovement points 	EASY country without river	Easy country WITH river	ROUGH country without river	Rough country WITH river	Hill	Mountain
Road 	3 (includes desert) 	12 	6 	15 	6 	9
Railroad 	6 	 	12 	21 	12 	18
Canal (notin Arctic) 	18 	18 	18 	18 	18 	N/A
Irrigation 	6 	6 	(desert) 18 	 	 	N/A
Clear 	N/A 	N/A 	6 	 	N/A 	N/A
Drain swamp 	N/A 	N/A 	 	24 	N/A 	N/A
Farmland 	18 	 	N/A 	N/A 	 	N/A
Mine 	 	 	18 (Arctic) 	 	12 	12
Afforest 	18 	 	24 	 	- 	-
Fortress (manual says "6" but that is clearly wrong for some terrains) 	6 	6 	12 	12 	12 	18
Military base (manual says "6" but that is clearly wrong for some terrains)	6 	6 	12 	12 	12 	18
Clean up pollution 	 	 	 	 	18 	
==Miscellaneous==
If you want to build a mine quickly on Arctic terrain, before you have engineers, you can build a military base (requiring Medicine) first, because it neutralizes terrain hostility letting you replace it with a mine without having to move off for recovery every few turns.