Beta of JTV: Joseph Odom (1997 Video Game)

Joseph Odom developement wasn't even a Joseph Odom game at the begining, nether did started out for Gamestation 0.
==Early Developement==
Joseph Odom 1997 Devlopement started wayback in 1972 as "Sock Boy: The World of Talent" the game had 200 devs working on this project. the game feature a Sock in a hellish world and must either help the friends he makes or fight them. the game started out as an aracde machine buti August of 1991 the game was Moved to Gamestation 0. then in  September 1994 as a Gamestation 1 launched title (att the time the console was called 3D Real). A Tech demo called "Sock Boy" was playable and shown at E3 1995. this was received by mixed. manly the gameplay was "Clunky" and Sock Boy "didnt fit at all in the game."
the game was later renamed to "Son Hank Cho: First War" in January 1996 and was later was gave up on and was sent to Josh's team EB Games. Josh later suggest a 1 year old name "Joseph Odom" in the game. the Devs were not interested at the time but instead decided to go with it.
==Joseph Odom 1997==
Joseph Odom 1997 (under the name Son Jonny Odom)  was revealed at E3 1997 and would release in a "couple of months" although no gameplay or trailer were released. the game was change to Joseph Odom in July 1997 before it's release in September 1997.
==Unused Voice Clips==
===PLAYERMAIN_JOSEFU===
an unused voice clip of Joseph speaking. while Joseph speakes he only speaks during cutscenes, this voice clips along with the orthers were removed from the game, with the charaters actally talking  replacing these.
===PLAYERMAIN_EVIL_JOSEFU===
an unused voice clip of the evil version of Joseph speaking. like Joseph, the evil version can only speak in cutsceness
===PLAYERMAIN_PARTNERBOY_MIKE===
===PLAYERMAIN_PARTNERGIRL_JENNY===
===NPC_ZONEROBOT_ROBOTTO===
a remove unused character that was planned to be added in the game. it's unknown reason why he was remove. on March 07, 2021 it was revealed that he was a planned 
===NPC_ZONEALERT_BOT.ogg===
anorther remove unused character that was planned to be added in the game. this character unlike robot, did not go through the concept phase. it was probably remove shortly early in the game developement. and this voice clip is what we have left.
===NPC_YOUNGERBROTHER_ANTAGONISTMAIN2_MAKA===
===NPC_OLDERBROTHER_KURISU===
===NPC_GENERAL_DOOFUS===
in the early version of the game, General Nimconpoot was called General Doofus. 
===NPC_DOUBUTSU_SELVESTER===
an unused Animal name selvester. it's currently unknown what this animal was. on March 07, 2021 it was revealed that Selvester (Selvest in Japan) was a planned partner for the game
===NPC_ANTAGONISTMAIN_OMEGA__ANTOSHI===
===NPC_ANTAGONISTMAIN_ANTOSHI===
===PLAYEROLDMAIN_SOCK===
===PLAYEROLDMAIN_HANK===
===PLAYERMAIN_JOSEFU_NEW===
===PLAYERMAIN_EVIL_JOSEFU_NEW===
== Planned Partners ==
on March 07, 2021 Joseph uploaded the unused partners hp and names sprites on the game's source code. 
Name 	Name (JP) 	File Name 	Cut Reason
Mike Lu 	Mikuu Lu 	comp_partnerboy_mike.jtex
playermain_partnerboy_mike.jtex	wasn't cut
Jenny Shiko 	Jeni Shiko 	comp_partnergirl_jeni.jtex
playermain_partnergirl_jeni.jtex	wasn't cut
Josh Lan 	Joshu Lan 	comp_partnerboy_old_josh.jtex 	was cut for unknown reason, no files for this character has been found, likely was replaced by Mike
Lanore Ki 	Lanore Ki 	comp_partnerboy_old_lanore.jtex	was cut for unknown reason, no files for this character has been found, likely was replaced by Jenny
Robot 	Robotto 	comp_robot.jtex 	was cut, only sprite of him with the other characters, audio of him were found in the games files.
Selvester 	Selvest 	comp_doubutsu_selvest.jtex 	was cut, no sprites were found, only a audio file in the game files.
General Nimcompoot	General Ninkonpupu	comp_gdoofus,jtex
comp_temp_gnimcompoot.jtex	was planned as a full partner, was cut out and was replace as a temp partner instead.
Chris 	Kurisu 	comp_kurisu.jtex
comp_temp_kurisu.jtex	was planned as a full partner, was cut out and was replace as a temp partner instead.
Arnold Kin 	Arnold Komo 	comp_arnold.jtex
npc_arnold.jtex	was planned as a full partner, but was cut completely out as a partner and was instead a NPC.
Antoshi 	Antoshi 	comp_antoshi.jtex
NPC_antagonistmain_antoshi.jtex	was planned as a full partner, was probably planned as a partner in the evil run mode.
Dancing Buddy 	Dancing Buddy 	comp_dancingbuddy.jtex
comp_temp_buddy.jtex	was planned as a full partner, was cut out and was replace as a temp partner instead. and was called Buddy in the final version.
== Unused Monsters ==
Name 	HP 	location
m_moster_table	500/500 	x:/sonjosefuodomu/monsters/m_monster_table.jtex
m_fake_josefu 	200/200 	x:/sonjosefuodomu/monsters/m_fake_josefu.jtex
m_fake_hank 	2/2 	x:/sonjosefuodomu/monsters/m_fake_oldprotag2.jtex
m_fake_sock 	0/0 	x:/sonjosefuodomu/monsters/m_fake_oldprotag1.jtex
dummy 	1000/1000	x:/sonjosefuodomu/monsters/tut_dummy.jtex
m_bigspider_09	50/50 	x:/sonjosefuodomu/monsters/m_bigspider0_9.jtex
m_zombie 	40/40 	x:/sonjosefuodomu/monsters/m_zombie_main.jtex
x:/sonjosefuodomu/monsters/m_zombie_sec.jtex
boss 	9/9 	x:/sonjosefuodomu/monsters/boss.jtex
boss_comp 	9/9 	x:/sonjosefuodomu/monsters/boss2.jtex
test 	1/1 	x:/sonjosefuodomu/monsters/aaaaaa.jtex
paper_smash 	0/0 	x:/sonjosefuodomu/monsters/papersmash.jtex
== Unused Places ==
file name 	name 	Player Starting Point (x / y)	location 	Note
sq_test 	TEST 	50, 50 (100, 100) 	x:/sonjosefuodomu/places/delete/sq_test.jpla 	
sq_home 	HOME 	190, 190 (400, 400) 	x:/sonjosefuodomu/places/delete/sq_place.jpla 	
sq_battle_tut_00 	TUTORIAL	150, 152 (150, 152) 	x:/sonjosefuodomu/places/delete/sq_tutorial.jpla	
sq_first_level_00	PROTOTYPE
DOOR 1	350, 350 (500, 500)
0, 0 (0, 0)	x:/sonjosefuodomu/places/delete/sq_firlvl.jpla
x:/sonjosefuodomu/places/delete/sq_firdor.jpla	- going to the door will crash the game
sq_boss_battle_00	BOSS 	390, 390 (520, 1080) 	x:/sonjosefuodomu/places/delete/sq_boss.jpla 	- use boss.jtex
== Unused DLC ==
# 	File Name 	Name 	location
145	evilrun_old 	EVIL RUN OLD 	x:/sonjosefuodomu/dlc/delete/evilrun_old.jdlc
152	sonic_crossover 	Sonic 	x:/sonjosefuofomu/dlc/delete/sonic_crossover.jdlc
202	next_quest 	Story ++ 	x:/sonjosefuodomu/dlc/delete/nextquest.jdlc
999	sock 	sock's adventure 	x:/sonjosefuodomu/dlc/delete/sock.jdlc
998	hank 	hank's adventure 	x:/sonjosefuodomu/dlc/delete/hank.jdlc
011	josefu_missing 	Joseph is missing 	x:/sonjosefuodomu/dlc/delete/josefu_missing.jdlc
019	GS3 content 	GS3 	x:/sonjosefuodomu/dlc/delete/gs3_content.jdlc
010	FDJX-XJRX 	GS2 	x:/sonjosefuodomu/dlc/delete/fdjx-xjrx.jdlc
009	Plus_P 	plus plus 	x:/sonjosefuodomu/dlc/delete/plus_p.jdlc
008	The Core 	core 	x:/sonjosefuodomu/dlc/delete/the_core.jdlc
002	King's Lair 	KING Beta ver 0.9 	x:/sonjosefuodomu/dlc/delete/kings_lair.jdlc
001	Dark Kingdom 	DARK alpha 	x:/sonjosefuodomu/dlc/delete/dark_kingdom.jdlc
003	Short Reuion 	Pattern beta final 1.0 	x:/sonjosefuodomu/dlc/delete/short_reuion.jdlc
004	Magic of the Old Ghoul	Stone beta 0.2 	x:/sonjosefuodomu/dlc/delete/magicoftheoldghoul.jdlc
005	final 	brothers final 	x:/sonjosefuodomu/dlc/delete/final.jdlc
006	evilrun_new
dragon 	EVIL RUN NEW
The Blood of Dragon	x:/sonjosefuofomu/dlc/delete/evilrun_new.jdlc
x:/sonjosefuodomu/dlc/delete/dragon.jdlc
007	future and past 	future connect 	x:/sonjosefuodomu/dlc/delete/futureandpast.jdlc
997	Joseph Odom OVA 	animeseries_josefuodomu	x:/sonjosefuodomu/dlc/delete/animeseriesjosefuodomu.jdlc
==Codename==
the Codename for Joseph Odom 1997 is "Sock" the re-release version codename is "3DSAI", the Repackage Version codename is "Reveld" and the Gold Edition codename is "Golden XL"
==Concept of the Game==
Projo.png|beta of the first level
P_A8D7.png|the first every concept of the game|linktext=first concept of the game
drjaejm.png|ingame (not complete) spritres|linktext=ingame (not complete) spritres
Category:Beta Of JTV