Milestone 19

<tabber>
Milestone Schedule=
== Milestone 19 - Monday, 19ᵗʰ November 2007 ==
* Build running from X360 disc - Full build 
* Build running on PS3 debug kit - Most levels fitting
* Loading time improvements 
* Secondary Weapons - Cloaking Device
* AT-AT Barge delivering AT-AT into battle
* Tauntaun in-game
* Droid Starfighter landing
* AT-TE walking in-game
* Class attributes in-game
* Dust trails in space in-game
* Grenade trails in-game
* Health and Ammo droids animated
* Grenade explosions & behaviours
**Sonic Charge grenades with appropriate physics
**Concussion grenades
* Doors (networked, client-side)
* Spoiled Wookiee behaviour in-game
* Spoiled Stormtrooper behaviour in-game
* Frigate destruction improvements - exterior & interior
* Challenge 1 - Phase 2
* Challenge 2 - Phase 0
* Challenge 2 - Phase 1
* Challenge 3 - Phase 0
* Challenge 3 - Phase 1
* Challenge 4 - Phase 0
* Challenge 4 - Phase 1
Art:
*Dathomir - Phase 1
*Droid Control Ship – Phase 2
*Rebel Cruiser (Mon Calamari) - Exterior-only
*Old Imperial Shipyard - Phase 1
*Nebulon-B (Rebel Medium Ship) - Phase 2
Animations:
* MS19 Traversals
* Republic & Rebel Weapons - all 3ʳᵈ person
* Special Vehicles
* Scout Fighters
* Normal Hit Reacts
* Tauntaun
* Krayt Dragon
Setup (Multiplayer):
*Endor - Phase 2 - Assault
*Dathomir - Phase 1
Setup (Story):
*Tatooine Training - Phase 2
*Dantooine - Phase 1
*Kashyyyk - Phase 1
*Tatooine Story to Demonstratable Quality
**Seamless visual transition between VBF layers
**Core combat visual effects near final quality and implementation
**Consistent character/vehicle/weapon animation
**AI provides immersive and focused combat experience
*Final Draft Voice script (changes to Story and further in-game dialogue) delivered
* Voice Recording (LucasArts)
* Voice Delivery (FRD)
|-|Roadmap=
==Milestone 19 - Monday, 19ᵗʰ November 2007==
Summary:
*Multiple Challenges to Phase 1
*Scene 2 delivered with lip-sync
*Final Draft Voice script
Content Detail:
*Full build running from Xbox 360 Disc
*Challenges 2-4 - Phase 1
*Challenge 1 - Phase 2
*Frigate destruction improvements
*Loading time improvements
Game Design (Multiplayer):
*Dathomir Phase 1
*Endor Phase 2 - Assault
Game Design (Story):
*Dantooine Phase 1
*Kashyyyk Phase 1
*Tatooine Training Ground Phase 2
Game Design (Challenges):
*Challenge 1 - Phase 2
*Challenge 2 - Phase 0
*Challenge 2 - Phase 1
*Challenge 3 - Phase 0
*Challenge 3 - Phase 1
*Challenge 4 - Phase 0
*Challenge 4 - Phase 1
Gameplay Features (Miscellaneous):
*Secondary Weapons: Cloaking Device
**There will be a refraction effect on the character or 1st person gun, visible to the player and those viewing the player.
*AT-AT Barge delivering AT-AT into battle
**AT-AT’s emerge from the barge
**The intention is that heavy damage would have to be inflicted, mainly by ion cannons.
**There are no animations associated with the barge.
*Tauntaun in-game
**Fully functioning as a vehicle
**It can be killed. It has a death animation, not ragdoll.
*Droid Starfighter landing
**It is similar to the landing animation seen in Battlefront 2.
*Class attributes in-game
*Dust trails in space in game
**These are “dust motes” in space that give a sense of speed and movement.
*Grenade trails in-game
*Health and Ammo droids animated
**Idle and repair animations
*Grenade explosions & behaviours
**Sonic Charge grenades with appropriate physics. The behaviour of these are closer to a force repulse than a normal grenade.
**Concussion grenades. It's behaviour is closer to a force stun.
*Doors
**On Tatooine, networked, client-side.
*Spoiled Wookie & Spoiled Stormtrooper behaviour in-game
**On Kashyyyk
*Frigate destruction improvements
**- Exterior & interior. Better particle effects.
Art (Characters):
*Han Solo
*Militiamen of Dantooine
**including variations
*Cutscene Model - X1 (Act 3)
*Cutscene Model - X2 (Act 3)
*Cutscene Model - Jedi Master Kota (blind)
*Cutscene Model - Leia (Post-Episode VI)
*Cutscene Model - Luke Skywalker (Ep.VI)
*Chewbacca Revisit
*Yoda Revisit
Art (Planet Levels):
*Tatooine - Phase 3 Preview
**Re. Transition between VBF layers, expect Minor improvements, as opposed to anything major
**Blaster VFX will be made shorter and fatter
**Unlikely to include improvements to ion cannon orbital cannon VFX?
**AI provides immersive and focused combat experience on all layers of the VBF
*Dathomir - Phase 1
*Old Imperial Shipyard - Phase 1
*Droid Control Ship - Phase 2
**both interior and exterior
*Death Star 2 (End of Endor) - Phase 2
*Rebel Cruiser (Mon Calamari)
**fully modelled exterior only (no interior due)
Art (Frigates):
*Nebulon B
**both interior and exterior
Art (Weapons):
*Empire -> Soldier Class -> Mini-gun
*Empire -> Melee Class -> Force Pike
*Sith Witch Lightsaber
*Jedi Master Kota Lightsaber
*X1 Lightsaber
*X2 Lightsaber
*Falon Grey Lightsaber
*Master Ferroda Lightsaber
*Empire -> Heavy Weapons Class -> Blast Cannon (Shotgun)
Art (Vehicles):
*Theta AT-AT Barge
Art (Animations):
*MS19 Traversals (Walk, Run, Idle, Crouch, Crouch+Walk, Roll and Jump)
**Spoiled Wookiee Clone (walk + run only)
**Spoiled Stormtrooper Clone (walk + run only)
**Magnaguard (no prone)
**Ewok
**Yoda (no prone)
**General Grievous (no prone)
**Super Battledroid
**Gungan
**Wookiee
*Republic Weapons
**all 3rd-person
*Rebellion Weapons
**all 3rd-person
*Special Vehicles
**T-47 Snowspeeder. Animation only. (However, it is the case that the T-47 cannot go into space)
*Scout Fighters
**Republic Starfighter.
***wings opening/closing
*Normal Hit Reacts (Projectile only on Player and AI)
**Spoiled Wookiee Clone (walk + run only)
**Spoiled Stormtrooper Clone (walk + run only)
**Clone Trooper
**Magnaguard
**Ewok
**Droideka
**Battle Droid
**Gungan
*Tauntaun in-game
**Run, walk, turn, idle, die. Rider will be in fixed pose initially.
***Stretch Goal for this MS for mount / dismount animation for the player character?
*Krayt Dragon in-game
**Attack, close range, tail attack, hit react, stun react, death
Narration:
*Final Draft Voice script delivered
**Changes to Story and further in-game dialogue
*Scene 2 delivered with lip-sync
Technical (General):
*Build running from X360 disc
**full build
*Build running on PS3 debug kit
**Running on Blu-Ray
**Most levels fitting
*Loading time improvements
**It will be packed on disk so will be faster.
**Further improvements to follow in MS20.
Production:
*Deliver Xbox 360 Builds
*Deliver PS3 Builds
*Voice Recording (and delivery to FRD)
**by LucasArts
|-|Roadmap/Wii=
==Milestone 10 - Monday, 19ᵗʰ November 2007==
Summary:
*Wii-exclusive arena mode
Gameplay Features (Miscallaneous):
*Wii-exclusive arena mode implemented
**Carbon Freezing Chamber
** Jedi vs. Jedi
***displays who won, then returns to Frontend
*Combat Density
**Unlikely to include any iterative improvements to combat density
Art:
*Coruscant Phase 2
Technical (Rendering):
*Holes in terrain implemented
**Visible at same location as other SKUs
*Improved space skybox
**Tatooine
***sharper stars, less pinching
*Improvement in terrain texturing
**Tatooine
*Revised ground area funnel on Tatooine
**Keep players inside the 1km area
Technical (Networking):
*Demonstrate networking
**Allow 2 players over LAN to traverse the vertical battlefront over a network setup
**Using Nintendo's WFC Network Implementation
**Intended for Network Test
***Obtain Bandwidth stats
***Test for maximum number of WFC-allowed players
**Test using RVT-H with Nintendo Ethernet adapters
**We're using ethernet adapters. Network setup using ncdconfigtool or system menu. We will deliver 21.2.2 compatible builds.
Production:
*Deliver Wii Build
|-|Roadmap/PC=
==Milestone 7 - Monday, 19ᵗʰ November 2007==
Summary:
*Tatooine Story to Demonstrable Quality
Game Design:
*Tatooine story to Demonstrable Quality
**Seamless visual transition between VBF layers
**Core combat visual effects near final quality
**Consistent character/vehicle/weapon animation
**AI provides immersive and focused combat experience
Gameplay Features (Miscallaneous):
*Frontend feature complete for evaluation
**This is the equivalent of the PS3/360 evaluation in MS18, so it will still be delivered in order to gather feedback.
Technical (General):
*Support for standard PC peripherals
**X360 Controller, joysticks, other 3rd party gamepads, etc
**Support list will be included in the Release Notes
**Stretch goal to support controller remapping
*Stereo, 5.1 and 7.1 audio support
**Determined by driver settings.
Production:
*Deliver PC Build
|-|Release Notes=
==BF3: November MS19 - Release Notes==
Hardware Prerequisites
XBOX 360
FLASH 5787
XDK 6534
This is different from the previous milestone.
Note: In order to play the game on XBOX360, each player now needs to sign in with separate profile to be able to play in splitscreen.
PLAYSTATION 3
SDK 1.9.0
This remains the same as the previous milestone.
WII
Firmware 21.2.2
SDK 2.4 Patch 6
This is different from the previous milestone.
PC
1GB RAM, 3GHz P4 CPU, 256MB video card (shader 2.0)
This remains the same as the previous milestone.
Setup / Art (ALL PLATFORMS)
Tatooine
Art – Phase 3 PREVIEW for MS20
Training (Phase 2)
Story – TO BE VERIFIED ON PC BUILD ONLY
Seamless visual transition between VBF layers
Core combat visual effects near final quality and implementation
Consistent character/vehicle/weapon animation
AI provides immersive and focused combat experience
Assault
Heroes vs Villains
Hunt
Coruscant
Story
One cutscene (first pass lip-synch – PC)
Conquest
Bespin
Conquest
Story
Endor 
Story (Phase 2) 
Conquest
Assault (Phase 2)
Kashyyyk
Art (Phase 1)
Story (Phase 1)
CIS Munificent (frigate) – (in Tatooine Conquest)
Art (Phase 2) 
Dathomir
Art (Phase 1) 
Shipyard (Art Phase 1) 
Multiplayer (Phase 1)
Accessed via Single Player, Instant Action, Dathomir Conquest mode.
Yavin IV
Conquest (Phase 2) 
Reb Nebulon exterior
Hoth
Conquest
Assault
CIS Cruiser
Conquest
Cato Neimodia
Story
Dantooine
Story (Phase 1)
Droid Control Ship
Art (Phase 2) – Interior and Exterior
Death Star 2 (End of Endor)
Art (Phase 2)
Reb. Mon Calamari Cruiser
Art - Fully modelled exterior
Can be seen in Kashyyyk Story Space Layer
Nebulon B Frigate
Art (Phase 2)
Exterior can be seen in Kashyyyk Story Space Layer
Interior is nebulon.res
Challenge 1 – R2D2 vs Buzz Droids
Challenge 2 – Tatooine Speeder Race
Challenge 3 – SW Story Classic
Challenge 4 – Tank Buster
Preview challenges:
AT-AT Fall Down
Kessel Run
MS19 Story Objectives:
Dantooine Phase 1:
1 - Rescue the local militia pinned down in the barn 
Shoot all the troopers around the barn on the other side of the bridge
2 - Reach the town hall
Head to the objective marker 
Shoot the troopers in front of the town hall
Push the button on the town hall entrance
* - Bonus Objective - Destroy the AT-TE
Locate the AT-TE using the objective marker and destroy it. 
Friendly AI will assist.
3 - Break to the village and liberate the citizens
Head to the objective marker
Enter the village and take out the troopers
Survive until the counter appears and counts to zero
* - Bonus Objective - Commandeer and Repair the hovertank
Locate the Clone Hovertank using the objective marker
Pilot the Clone hovertank
4 - Fall back to the Jedi enclave
Head towards the objective marker
5 - Hold off the advancing Republic troops
Take out all the Republic troops outside the Jedi enclave
6 - Escape through the caves
Run through the Jedi enclave
Enter the caves
Run through the caves to the other side
Kashyyyk Phase 1
1 - Destroy the incoming fighters
Use the remote gun directly in front of you
Fire the gun
Survive until the counter reaches zero
2 - Get To A Ship
Head down the corridor on the left towards the hangar
You will be instantly put into an X-wing and transported to space
3 - Destroy the Imperial Interdictor
Head to the objective marker
4 - Protect the Rebel fleet
Shoot down 10 TIE fighters
5 - Regroup
Head to the objective marker
6 - Clear the landing bay
Destroy the AT-STs on the landing bay
7 - Secure the tributary controls
Head to the objective marker
In the room, shoot all the troops
Activate 3 switches
8 - Restore Wookiee communications
Head to the objective marker
Shoot the enemy officers and guards
Activate the switch
9 - Turn the battle
Destroy the AT-ST
10 - Secure the landing pad
Head to the objective marker
Take out troops along the way
Destroy all gun turrets on the landing pad
11 - Gain entry to the temple
Head towards the objective marker
Use FLY cheat to reach the marker floating in font of the circular window
FLY-cheat through the window (this will be replaced by a Jedi action later)
12 - Rescue Luke
Take out the two stormtrooper guards
Take out all the spoiled wookies and troopers
Push the button in front of Lando
Follow Lando outside
13 - Final Battle
Head to the objective marker
14 - Kill X1
Code
HUD 
Point of interest for Cmd Post with distance in metres
Point of interest for training showing sections done, not done and locked
Player
Secondary Weapon – Cloaking Device
Refraction effect on player gun (1st person view) or player themselves (3rd person view)
Can be seen using Trooper Marksman in the MS19 Anim Test room
Grenade trails in game
Grenade explosions and behaviours
Sonic Charge Grenades – similar behaviour to Force repulse
Concussion Grenades – similar behaviour to Force stun
Picking up and dropping guns
Player-centric space combat density
AI
Spoiled Wookiee behaviour in game 
Featured in Kashyyyk and MS19 Anim Test Room 
Spoiled Trooper behaviour in game
Featured in Kashyyyk and MS19 Anim Test Room 
Vehicles
AT-AT barge delivering AT-ATs into battle 
Can be seen in “AT-AT Fall Down” Challenge
No animations on barge
Tauntauns in game
Can be seen in “AT-AT Fall Down” Challenge
Droid Starfighter landing
AT-TE in game
Walking in Dantooine
Pilotable in MS 19 Anim Test room
Dust trails in space in game
Can be seen in Hoth space layers and also des_conquest.res
Animations
Health and Ammo droids animated
Idle and repair anims
Can be seen in Tatooine Instant Action Republic base.
Traversals (Walk, Run, Crouch, Crouch+Walk, Roll and Jump unless specified)
Spoiled Wookiee (walk & run only)
Spoiled Stormtrooper (walk & run only)
Magnaguard 
Ewok
Yoda 
Gen. Grevious 
Super Battledroid
Gungan
Wookiee (Chewbacca)
Character Traversals can be tested in the Anim Test Room
Character Idles are to be verified in the Stage
Prone has been removed from all characters as agreed with LEC
Republic Weapons
All third person animations
Rebellion Weapons
All third person animations
Rebellion A208 Blaster Rifle has not been modelled yet and is therefore not part of the rebel 3rd-person weapon anims for approval.
Vehicle Anims can be tested in Anim Test Room MS19
T-47 Snowspeeder
Droid Star Fighter
Republic Starfighter
Wings opening and closing
Normal Hit Reacts
Spoiled Stormtrooper Clone
Spoiled Wookie Clone
Clone Trooper
Magnaguard
Ewok
Droideka
Super Battledroid
Battledroid
Gungan
Wookiee (Chewbacca)
Character Normal Hit Reacts are to be verified in the Stage
Tauntaun (View in Anim Test room or AT-AT Falldown Challenge
Run, walk, turn (will not idle or die)
Krayt Dragon
Attack, close range, tail attack, hit react, stun react, death
To view Krayt Dragon animation cycle, complete the following;
Tatooine Training
Head to X1 outside the base and accept his movement training
Once inside the Arena, hit X to switch Ferroda to Force Push
When the Krayt enters, it plays its Attack Anim
Perform Force Push
Krayt will now move forwards and perform Tail Attack
Jump the tail to transition to Stun
Krayt then transitions to Close Range Attack
Perform lightsaber throw to transition to Hit React followed by Death
PC
Frontend feature complete PREVIEW for ms20
Tatooine to demonstrable quality
Seamless visual transition between VBF layers
Core combat visual effects near final quality
Consistent character/vehicle/weapon animation
AI provides immersive and focused combat experience
Support for Standard PC peripherals
Saitek P990 Dual Analog Pad
Saitek P2600 Rumble Force Pad
Saitek P2900 Wireless Pad
Saitek Cyborg Rumble Pad 
Saitek P3000 RF Gamepad
XBOX 360 For Windows (Controller)
Trust GM-1300 Gamepad 
Dual PSX-USB Adaptor
TigerGame PS/PS2 Game Controller Adapter 
Logitech RumblePad 2 USB
Logitech WingMan Cordless Gamepad USB
Logitech WingMan RumblePad USB
PS3/USB Corded Chillstream Gamepad
Mad Catz PC USB wireless game pad
Genius Maxfire Gamepad
Eliminator AfterShock Gamepad
FireStorm Dual Power 2
360 
Full Build running from 360 disc
PS3
Build running on Blu Ray with most levels fitting
Coruscant and Hoth will not fit on debug stations but they will run on devkits.
Wii
Arena Mode
Emperor’s Throne Room, Jedi vs Jedi. Displays Winner, returns to frontend
Coruscant 
For Wii art Phase 2 evaluation
Improved space skybox (Tatooine)
Improved terrain texturing (Tatooine)
Revised ground area funnel (Tatooine)
Networking
2 players can traverse VBF over network setup
Using Nintendo’s WFC Network Implementation
Obtain bandwidth stats
Test to maximum number of WFC allowed players (currently 12)
Test using RVT-H with Nintendo Ethernet adapters
Network
Doors
Networked client-side on Tatooine 
Other
Frigate destruction improvements
Loading time improvements on PS3.
Stage (PC only)
Heroes & Villains
Darth Vader
Mace Windu
Jango Fett
Princess Leia
Princess Leia (Post Episode VI) NEW
Lando Calrissian
Zam Wessel
Droideka
IG88
Rep. Clone Skytrooper
Palpatine
Darth Sidious / Emperor
Darth Tyrannus / Count Dooku
Darth Maul
Chewbacca REVISIT
Tarrful
Kota (blind) NEW
Lobot 
Sith Witch 1
Aayla Secura
Anakin (ep3)
Yoda REVISIT
Han Solo NEW
Young Obi-Wan
Old Obi-Wan
X1 (Act 1)
X1 (Act 2) 
X1 (Act 3) NEW
X2 (Act 1) 
X2 (Act 2) 
X2 (Act 3) NEW
Luke Skywalker (Episode VI) NEW
Shara REVISIT #3
Falon Grey (Act 2) 
Ferroda
Imperials
Imp. Officer
Imp. Stormtrooper
Imp. Scout trooper
Imp. Dark Trooper
Imp. Shock Trooper
Imp. Snow Trooper 
Imp. Pilot (Engineer)
Imp. Guard 
Rebels
Rebel Marksman 
Rebel Soldier
Rebel Soldier (Hoth) 
Republic
Rep. Clone Commander
Rep. Clone Trooper
Clone Sharpshooter
Rep. Clone Jet Trooper (engineer)
Rep. Clone Heavy Trooper
CIS
MagnaGuard
Battle Droid
Super Battle Droid REVISIT
Assassin Droid
Pilot Droid
Droids
C-3PO
R2-D2
MSE-6 (Box) Droid
Medical Droid
Dwarf Spider Droid
Tri-Droid
Ammo / power droid
R4G9
Buzz Droid
Imperial Probe Droid
Beasts / Humanoids
Rancor
Krayt Dragon
Ewok
Militiamen of Dantooine (x3) NEW
Gungan
Tauntaun
Jawa
Space Vehicles
Millenium Falcon
Imp. TIE Interceptor REVISIT
Rep. X-Wing REVISIT
Sith Infiltrator
Rep. Gunship (LAAT)
CIS Gunship
CIS Droid Starfighter
Rep. Carrier Gunship (LAAT/c)
Rebel B-Wing
Rebel V-Wing
Rebel A-Wing
Rebel Y-Wing
Rep. Starfighter
Rep. Jedi Starfighter
CIS Tri-fighter
Imperial shuttle
CIS Landing ship
CIS Escape Pod REVISIT
Imp. Tie Fighter
(Imp) Slave 1
CIS Strike Bomber
Geo Starfighter
Ground Vehicles
CIS Hailfire droid
CIS AAT
Rep. Clone Hovertank
Snail Tank
AAC-3
T4B
Sith Speeder
Imp. Speeder Bike
CIS STAP
Rep. BARC Speeder
Rep. AT-RT 
Imp. AT-ST
ATTE 
HTT 
Tie Bomber
T47 Snowspeeder
Spider Droid 
SPHA-T 
Reb Medium Transport 
Theta AT-AT Barge NEW
Weapons
CIS Electrostaff
Rep. Vibrolance (Power Lance)
Reb. Reinforced Combat Staff
Imp. Force Pike NEW
Westar-34 Blaster
Rep. DC-15 Blaster
Rep. DC-15a Blaster Rifle
Imp. E11 Blaster Rifle
CIS E-5 Blaster Rifle
Reb DH-17 Blaster Rifle
E-3 Blaster Rifle
Rep. Minigun
CIS Minigun
Reb. Minigun 
Imp. Minigun NEW
Reb E17d Sniper Rifle
Zam Wessel Sniper rifle
Rep. DC15s Pistol
CIS Blaster Pistol
Rep. Disruptor Pistol
CIS Disruptor Pistol
Reb. Disruptor Pistol
Imp Disruptor Pistol
Reb. DL-44 Blaster Pistol
Zam Wessel Pistol
Rep. Shotgun
Reb. Shotgun
Imp. Blast Cannon NEW
Rep. Grenade Launcher
CIS Sonic Charge Launcher
Reb Sonic Charge Launcher
Imp Sonic Charge Launcher 
Rep. Rocket Launcher
Reb HH15 Rocket Launcher
Rep. Sorosuub Fusion Cutter
CIS Arc Cutter
Reb. Arc Cutter
Rep. Fusion Cutter
Rep. Thermal Detonator
Barium Core Thermal Det
Merrson Thermal Det
Rep. Det Pack
Rep. Mine (HX2)
Golan Arms KE-6b Mine
3HX3 Mine
Chewbacca’s weapon
Sith Witch Lightsaber NEW
Kota Lightsaber NEW
X1 Lightsaber NEW
X2 Lightsaber NEW
Falon Grey Lightsaber NEW
Ferroda Lightsaber NEW
Props
Rebel Turret (Desert)
Laser Beam Turret 
Concussion Cannon Turret
Known Issues:
WII
Jedi Arena says You Loose The Match 
Because of the lower polygon terrain some holes don't completely clear some doorways
Framerate very low on most levels 
Most backgrounds are unlit
GENERAL
Collision on skinned animated objects does not work. This affects events like Tauntaun deaths and the Krayt Dragon battle.
The Tauntaun doesn't work with terrain. This is a Havok issue.
Concussion no longer does force repulse on players (in playtesting this was found too annoying).
There is a very work in progress Player Centricity cheat in the Lucasarts debug menu called "Teleport characters". Turn this on to force teleportation in conquest mode. Disclaimer: very early code, it is very obvious to the player at the moment.
Endor Assault – When playing as the defending Imperial faction it will not be possible to complete the second objective as the underlying AI is part of a future deliverable (Jan ’08)
Cloaking device does not show refraction effects in 1st person mode, only 3rd person
Optimisations
DONE
Removed redundant code
Removed unused characters from loading into levels
Wii – specific information
Debug logging has been improved. When a crash occurs a log number will be displayed on screen. This will allow us to connect up a crash report with its log file, so please make a note of it. In addition messages are now written out so that problems with networking can be more easily traced down.
Jedi Arena can be accessed via Single Player > Freeplay > Deathstar Jedi Arena
Improved space skybox (Tatooine) 
Improved terrain textures (Tatooine) 
Revised ground funnel for Tatooine
Networking in build (Multiplayer->Nintendo WFC->Join Game->Conquest)
Networking notes:
Networking has been tested up to 3 players on DevKit using Nintendo USB to Ethernet LAN adapters. More players and Wireless connection should work but has not been tested.When selecting Nintendo WFC from the Multiplayer menu there should be a connecting window appear while it logs into the GameSpy servers. As soon as it's logged in go to Join Game then select Conquest (the gamemode is always Conquest whatever you choose). It should say Searching Match. Repeat this process for every Wii.It tries to connect 12 players. If no one new has started searching for a match within a minute then it will start if there is a least one other player.Once a match is about to start the logo of the match about to start (always Tatooine at the moment) will appear on each of the players screens. After 30 seconds (to give players the chance to vote against the map) the game will start to load.If there is a networking error at any point (such as not being able to connect to the GameSpy servers) then the game will crash. This is so problems can be tracked down via the crash logs.Required firewall settings taken from the Nintendo FAQ...[Q001]What network ports are used with the DWC library?[A001]The following ports can be used with the DWC library:   * Ports to be opened from LAN to WAN (inside to outside):         o Always           TCP: Ports 80 (HTTP) and 443 (HTTPS)         o When matchmaking over Nintendo Wi-Fi Connection           TCP: Ports 28910, 29900, 29901, 29920           UDP: All ports         o When using a DNS server in WAN           TCP: Ports 53 (DNS)           UDP: Ports 53 (DNS)   * Ports to be opened from WAN to LAN (outside to inside):         o Always           ICMP: All IP addresses / type 3 (destination unreachable)           NAT (NAPT) function must be enabled for both TCP and UDP.A TCP port does not have to be explicitly opened when using a router that automatically creates a NAPT table for TCP packets going from inside to outside a router. For other routers, the TCP ports mentioned above must be open.All UDP ports must be open, regardless of the router. This is because the NAT negotiation predicts the NAPT table port number allocated by the router, and thereby determines the transmission destination. Because the final predicted value depends on the port number allocation rule for each router, the range of ports that need to be open cannot be narrowed.Note concerning the need to open UDP ports 0 to 1023 (well-known ports): If there is a router that uses the UDP well known ports as the transmission source port after NAPT and there is a matched Wii that uses at least one such router, port allocation by NAT negotiation does not work well. Therefore, UDP well-known ports 0 to 1023 need to be opened as well."
Network Configuration
Each Wii's must have its network settings configured. If the System Menu is installed then this can be done through that menu just as on a production Wii. However, if the menu is not installed then ncdconfig.rpf can be used.
- Run ncdconfig.rpf like a normal build
- Using a Gamecube pad go to Select Profile
- Select Profile 0
- Go back with b
- Go to Edit Profile
- Select Profile 0
- Go down to Property
- Select IsWired (If using USB Ethernet adapters) and ValidationPassed
- If you're using DHCP or a proxy select these options also
- Go back and fill in the IP and Proxy (if you're using one) information
- Choose validate (Hopefully it'll pass if you've set things up correctly)
- Go back to the first menu
- Select Write Config
- That's it
Coordinate Tool
In the bottom left of the screen there is now the world space coordinate of the camera.
|-|Milestone Feedback=
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Category:I&T - Milestones