CoveWings (Prema Melody)

CoveWings are a tribe that inhabit Pyrrhia. They are from a split between RainWings-SeaWing ancestors near the cost and originally lived in the area connected to the two kingdoms. They were the cause of the second Pyrrhia-wide war that ended in them, BeetleWings and LeafWings being exiled. However unlike their allies, they instead fled to a hidden peninsula.
They are currently living in strict isolation, residing mostly in a cave system connected to a cove, many foreign entrees being killed upon sight. Before their exile they were one of the wealthiest tribes, only bested by the IceWings. They are currently ruled by Queen Python.
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==Description==
CoveWings are based on geckos, macaws, frogs, tropical fish, and bats. CoveWings are long, skinny dragons with flexible limbs. They have a long snout ending in a sharp, curved beak with no nose-horn. They have sharp eyes with transparent eyelids, similar to frogs, and upward curled horns. They have webs lined their back starting from their shoulders and ending half-way down the tail. 
They have long hands that are able to stick well to objects and small but sharp talons. They can have forked and rounded tongues and have large ears. Their hind talons are sharp and curved, allowing them to hang on branches, and they have large wings that connect to their tails instead of their body, allowing them to glide. Their tails, while long, end in cramped bumps in a pattern of a gecko's tail that unwind during a venom attack.
CoveWings are compromised of bright colors only and most often with speckles or spots that are shades of black (such as dark red). Their wings and underbelly are the same color and often light shades and their horns are often dark. They have blue, green, yellow, grey or red eyes and have blue mouths and tongues but red blood.
==Diet==
CoveWings prefer an omnivorous diet, planting crops and seeking fruits while hunting prey within their territory, recently leaning towards fish. They have excellent knowledge of their prey, though despite this, avoid animals with too many toxic species such as lionfish, frogs, lizards and snakes. They completely avoid ones who are toxic, having no resistence to them despite other tribe's beliefs.
Additionally CoveWings don't hunt anything within caves, avoiding them completely in case an animal has a disease.
==Abilities==
CoveWings have grown to adapt to tall, cluttered forests and dark caves filled with lakes. They originally had mediocre night vision to help occasionally navigate caves, though as their new home, they've grown to have the best night vision in Pyrrhia, trading for weaker resistance to sunlight. Also to aid them is their trademark ability, echolocation. Echolocation allows them to see walls ahead without needing to look at it. It helps to not only navigate caves, but also dense forests easier. Echolocation has a similar wave pattern between bloodlines, so CoveWings often use their echolocation to ensure a pair isn't related or to find relatives. A strong, weird feeling, woozy inducing wave is currently the wave of royalty, having been selectively bred in the past, though the old one was more of a loud explosion used to clear the way prior to X's crowning.
Their long wings ending halfway down their tails instead of between their legs allow for excellent gliding, helping quickly navigate tight spaces without using too much energy. There are many childhood games and events, particularly "Favor of the Wind", to train dragons on how to glide. CoveWings also have sticky talons that allow them to hold onto tree trunks, walls, etc. as long as the surface wasn't too cold. Dragonets start off with immense stickiness the weakens over age, most elders losing it entirely. Their tails may appear long, however their use isn't alike the RainWings. Each plate on their tail simulates a rattlesnake's, being able to slowly fold underneath each other. Within the crevices are pores that sweat acid. Whenever ready, the acid will boil to the immune plates until the tail is thrown forward, unwinding and releasing an acidic flick about the same as a RainWing's spit. This venom even affects dragons of their tribe, the only immunity being the tail itself.
Finally, a recent adaptation, is the further growing of sails that previously only aided in gliding, however currently also help in swimming. However they're not as versatile as SeaWings or even MudWings, only being fast on the surface. They are not a marine tribe, unable to swim underwater for long, not having gills or being able to survive the pressure in deeper altitudes. 
===Weaknesses===
CoveWings do not breathe fire or ice, a main defense mechanism of dragons. They can fly for medium distances but cannot survive for a long while. CoveWing dragonets have soft scales and are often vulnerable. Their bright colors make them easy to spot and they aren't the fastest runners.
==Territory==
CoveWings currently live in an isolated peninsula behind a scavenger den near the Rainforest. The entrance to the territory is surrounded by mountains so high it is assumed to be the edge of the Pyrrhia. However, there is a way to exist and enter that isn't hard to find. Due to CoveWings becoming isolated from the other tribes, this entrance has been forgotten along with their existence to the other tribes.
Filter with only CoveWing Territory for more specificity.
The territory is split between 2 parts The Cove and the Cave. The placement of dragons can depend on their wealth, status, or achievements.
=== Crimson Cove===
The Crimson Cove is the first thing seen in the territory and is named after it's water's color during a sunset being red. In the first section, the cove is covered in trees with a path of water. This is where dragons tend to hunt, practice, etc. Afterwards, the cove's town is behind the kingdom's gates where residence lives. By the cove is the Crooked Cavern which leads to Plume.
The Crimson Cove often contains lower-middle-class and low class dragons or non-CoveWing dragons. 
===Crooked Caverns===
The Crooked Caverns is a route that connects Crimson Cove and Plume. Dragons don't reside here because not all cavern species are known and many rumors and beliefs lead to the caverns being seen of dangerous, which is somewhat true. Instead it is used to tests and as a natural defense to their essential town.
===Plume===
Plume is the main city of the CoveWings located in the cavern that houses the Dragonfire Volcano. Here lies middle-class and high-class dragons including nobles and royals. Here, more essential jobs such as guards, ambassadors, forgers, blacksmiths, cooks, etc. reside. There are museums, art displays, etc. as well as other displays.
Plume is also the location of the CoveWing palace.
===CoveWing palace===
The CoveWing palace is a large building that sits in the back of Plume. It is made of multiple crystals and is the outside of the volcano, leading to the volcano itself. It has an enchanted eye-shaped dragon breath's opal (called the "Lavawatcher") at the peak of the castle which changes colors depending on the state of the volcano. The volcano will remain purple if the volcano is dormant, blue if it's awake but yet to erupt, and red if it's about to erupt.
The palace is large and vast, having rooms for all of the different royals and generals. In the right corner of the castle near the outside lies the court room while the left lies entertainment. Entertainment includes games and battles against animals rather than dragons.
===Dragonfire Volcano===
The Dragonfire Volcano is located in the cave past the Crooked Cavern. Entering through the palace is required to reach it and it's activity is on full display through the Lavawatcher.
==History==
CoveWings originally were a neutral active tribe that interacted with almost all tribes through trades, events, aiding in conflicts, etc. However, they were too trusting and optimistic which lead to damages that eventually lead to them being isolationists.
===The Scorching (0 AS)===
CoveWings were the second to create a system and hierarchy, being aided by the IceWings. They first formed the Topical Alliance between early SeaWings and RainWings, helping with building their society, trading, and promising to defend them. They were the strongest alliance, being able to get their resources from each other alone without any other outside tribes. 
The CoveWings often held events such as olympic games-like games for Pyrrhia, trading events, celebrations of the Scorching, etc. The CoveWings were well respected even by the IceWings and didn't often run into problems, protecting the RainWings and SeaWings from problems as well through the alliance. 
Many hybrids flourished around 1,000 years in, some even being of royalty including Princess Blue and Prince Gaboon as well as the first hybrid royal, Princess Anemone, being a sign of unity between the CoveWings and SeaWings. 
=== Pyrrhian War (2,450 AS)===
An incident happened during a meeting with the alliance. The CoveWing royals and some of the nobles. except for Princess Indigo and Prince Canyon, realized that they overpowered all the tribes except for the IceWings and uprising NightWings in currency and forces. Due to this, they attempted to force the alliance to wage war in order to gain more land and slow down the IceWings and NightWings to prevent them and any other tribe from reaching their prosperity and strength. The RainWings and SeaWings however it went too far and tried to give the CoveWings the chance to back down. Eventually. the CoveWings forced both tribes to aid them, threatening to take them over if they didn't. 
This started the first Pyrrhian war in 2,450 AS. The CoveWings for a long time held the alliance together and were covering land, halfway through the desert and some in the mountains causing SkyWings and SandWings to relocate. However, the IceWings created the "Alliance of Light" to go against the CoveWings including the NightWings, SkyWings, SandWings, and MudWings, however left the BeetleWings and LeafWings out due to mistrust. 
At the Light-Tropic conflict midway in the desert, the IceWings offered the SeaWings and RainWings protection if they left the alliance. Both tribes were damaged, the RainWings being the worst with almost barely any economy left, so they agreed. The CoveWings were heavily weakened and in need of a new alliance. After the last attempt to be in the Alliance of Light, the LeafWings and BeetleWings joined the CoveWings. The CoveWings greeted them which surprised the 2 other tribes and only greatened their relationship during the war. However, it was not enough and the alliance were forced into signing a treaty and eventually lead to their banishment. 
During the aftermath, the CoveWings favored Princess Indigo and forced the queen to resign. This left Indigo as the leader with only enough experience to repair some CoveWing issues such as economy. 
===Banishment from the Distant Kingdoms (2,500 AS)===
The CoveWings, including the BeetleWings and LeafWings, were banished from Pyrrhia after the war. The LeafWings and BeetleWings tried to keep the CoveWing queen's role but it was eventually lost to Indigo. Due to the other 2 queens liking and respecting the original CoveWing queen and unable to get much out of Indigo, they left the alliance and the tribe to find a new home on their own.
The CoveWings searched constantly around Pyrrhia in secret, using their abilities to stay hidden. Sometimes they were found, and sometimes there was a massacre of a handful of CoveWings, however eventually they found a new location.
During this period, assassins were in high regard and dragonets were heavily trained. Female royalty were unable to leave bases and the CoveWings often moved. Famines weren't uncommon and sometimes even nobles and royals barely ate. CoveWings created 'claws' or a group of troops to search for food, medicine, land, etc.
===Finding of the Crimson Cove (2,520 AS)===
General Toucan searched with the "Goldclaws", when she found the large mountains. Fully determined, she tried to reach over the mountains. Her clawmates became tired and Toucan decided to send them off to return. On the other side, she found the Crimson Cove.
Toucan nearly didn't make it to tell the story but was saved by Cockatoo who came back for Toucan. Both dragons were rewarded and eventually lead to statues in Plume.
The CoveWings migrated successfully and lived in the cove. During this period, CoveWings began to raise in prosperity. Systems were repaired, traditions were continued, etc.
This was a golden age for CoveWings after the war and lasted a while. The CoveWings continued to be careful but advanced along the way. However, this period ended when the black-market CoveWing sellers became too cocky and greedy, revealing themselves more and more to other tribes. The queen tried to stop them, making death a penalty for trading to outside dragons.
However eventually all efforts failed and the RainWings found a CoveWings. At first there wasn't much reaction due to the RainWings being in a golden age themselves, forgetting some of their older events. However eventually they remember the former association and began a war in revenge of forcing them to reach a low point. The goal was to banish CoveWings completely or eliminate them. The RainWings knew they were capable as the CoveWings were still not as strong as they were before. This started the CoveWing-RainWing war.
===CoveWing-RainWing War (3,050 AS)===
The CoveWing-RainWing lasted for 20 years and was a 2 tribe only battle. The other Pyrrhia tribes were rebuilding and in their own period or dealing with their own wars and problems and the CoveWings weren't supposed to be in Pyrrhia so no alliances could be made. The CoveWings were more ruthless, not ready to give up their land after the struggle. They used cheeky and deadly tactics such as poisoning their food, using fires and cactus bombs. 
It was enough to hold out for a long while in the war. Multiple casualties were inflicted on both sides however no side fell. The only thing keeping the CoveWings alive was the fact that their home was too hidden and eventually hard to enter. Along with the tall mountains, projectiles and canons kept the RainWings at bay, Eventually, the RainWings became tired and the queen realized they were vulnerable. This automatically made a compact which was in the CoveWings' favor.
===Tropical Compact (3,070 AS)===
The Tropical Compact made a promise between the dragons that the RainWings wouldn't wage war, reveal the location or their existence in response to sparing them and giving them snakes every month for 2 years. This pact allowed them to continue to advance without being opposed. Trade rules were stricter but eventually loosened and the CoveWings began to retain their original strength.
===The Unleashing of the Mighty Dragon's Fire (3,400 AS)===
The Dragonfire Volcano erupted right at the peak of their age, destroying the original palace and forcing the dragons to flee. However this eruption wasn't caused by normal means. Through logical evaluation, the volcano was dormant. Though due to the fear of the CoveWings started a war again, a tribe, presumably the SandWings, had an animus enchant the volcano to erupt.
Multiple were evacuated and the CoveWings were destroyed, loosing 50% of their population. The CoveWing stayed in the Crimson Cove for a long while trying to rebuild a piece of them that was lost. However even the queen lost hope after the multiple times they've been weakened and just tried to focus on keeping the tribe alive.
=== Retribution (4,000 AS)===
A princess hatched in 3,992. She was seen as a disappointment due to her size being short and her talons and venom being weak. However, Princess Aracari eventually helped the tribe return to greatness by setting projects into motion, improving defenses, and motivating the tribe.
She was shortly crowned and eventually lead to the CoveWings returning to a neutral state prospering. This was the last time the CoveWings were able to take a falling, so Aracari and the nobles decided to become isolated. This kept the dragons out of danger and allowed them to grow.
===The War of SandWing Succession (4,993 AS)===
The CoveWings hadn't participated often. The only thing they aided in was providing snakes or poison. Specifically, a CoveWing princess secretly provided 1 of the dragonbite snakes for Blister, and the dragons aided in supplying dragonflame cacti stock. However this was less for supporting a side and more for raising their economy.
===Modern Day (5,020+ AS)===
The CoveWings currently are still isolated and continue to restrict their traditions. However there is more leniency for trading and hybrids but still some distrust of other tribes. Due to this, most CoveWings are unaware of the changes of the tribes.
==Society==
CoveWings live in a monarchy, similar to most dragons, however they are split into 2 different sections, both under a single CoveWing royalty. The closer to the volcano, the richer the resident is. CoveWing rankings depend on the usual currency amount, affordability, etc. This is listed on the ranking list, "The Tower of Dragons".
===Hierarchy===
CoveWings run by a monarchy where both the king and queen have a large amount of power, however Queens have the most power. Kings are able to banish, start ceremonies and events, create alliances, etc. but aren't able to sign treaties, unleash armies, send ambassadors, or sentence dragons to death. Additionally, a king still cannot be crowned and must be married to a queen or already be a prince with no more female siblings in order to gain their status. However, if the queen is absent or deceased, kings gain full power even if they have heirs.
When both parents are deceased, the next eldest heir rises. Successions run by similarly, if a CoveWing princess challenges their mother or father, they can possibly gain the status as queen. This is through normal fights to the death, however 1 fighter can back out in the middle of the fight. The dragon who backed out cannot re-challenge for throne until 5 years later. 
===Occupations===
CoveWings are highly specialized in medicine and searches. There are multiple jobs that commission CoveWings to dig, treasure hunt, collect, search for lost things, find new medical combinations, heal wounds, etc. There are prey-searchers. fruit-collectors, gem-finders, resource-talons, etc.
CoveWings are also excellent animal tamers and gardeners, knowing their biology partially due to instinct. This includes dragonbite snakes, of which while are usually dangerous, are either often muzzled or chained to their stand.
Sometimes their exotic fruits, gems, plants, or pets are secretly sold to other tribes, however selling these to other tribes often has a negative view as CoveWings believe other tribes don't know how to handle or control them.
== Culture==
CoveWings have a distinct culture including their traditions, holidays, creative works. terminologies, language, naming and even weaponry. Over time, they began to trade out some of their traditions that are connected to other tribes from being isolated.
===Currency & Exports===
CoveWings use silver shaped like scales as currency rather than treasure. These scales are called "Clings" and do not have a specific smaller or larger conversion. Originally CoveWings used common Pyrrhian currency before being exiled, at which only clings are the viable currency to buy any CoveWing goods. The only exception is intentionally selling out to other tribes which is looked down upon anyway.
CoveWings used to sell and trade exotic fruits, pets, gems, medicine and steel. Their specialty are dangerous snakes and arachnids, and medicine that helped cure diseases ore poisons. However at their banishing, the CoveWings refuse to sell to other tribes, this includes the cure for dragonbite venom. Dragon tribes, especially the SandWings and RainWings attempted to steal the cure but by the time they found it, it became outdated.
The CoveWings have created a new cure for the venomous that is quicker and easier to apply to combat the faster and deadlier venom. The new cure consists of antibodies collected from dragonbite survivors (other animals) and stored in a liquid that is injected into the bitten spot. If the antibody doesn't work or takes too long to receive, a burning fork is used to burn out the venom similar to how Peril burned Clay's venom. The burning fork is a last ditch effort and will cause a permanent leg injury.
CoveWings are a bit more like Hives in modernization. They have lamps, cities, couches, pathways, candy, ice cream, etc. 
===Names===
CoveWings name themselves after fish, frog, snake, bat, lizard, gecko and tropical bird species. The mother names the dragonet and royalty is often named more towards geckoes and snakes while low-class dragons are usually named after bats and tropical birds. 
===Language===
CoveWings made their own language, Palm, which is a slight revision of old Dragon. Some common words includes;
Caw. - Hello.
Numblegrumble. - I'm hungry.
Flamestry? - Who are you?
Firebreather. - Dragon.
Talonplace? - Where did you come from?
Shimmer? - Want to buy?
Need X clings, X dragongold. - Costs x clings or x treasure.
===Terminology===
CoveWings use different words for certain locations, tribes, insults, labels and animals. Pyrrhian tribes are called by a combination of a common hiding location or their territory, and dweller in spite. Pantalan dragons are called formally due to them also being exiled. All Pyrrhian non-CoveWing cities or kingdoms are called "Hives" in order to add in a scare factor. Insults are related to snakes, frogs, bats and colors such as "gecko-eater", "dull-scaled", "dragon-hisser", "tail-stepper", "sizzled brain," etc. Nobles are called "hibiscuses" while poor dragons are called "tiny lizards". Dragonbite snakes were originally called "deathbringers" but are now called "deadly-biters" and scavengers are called "tinylegs". Tropical birds are "cove-fliers" and bats are called "wyverns".
====Tribe Names====
SkyWings
Mountaindwellers
SandWings
Dunedwellers
MudWings
Swampdwellers
RainWings
Treedwellers
SeaWings
Oceandwellers
NightWings
Nightdwellers
IceWings
Snowdwellers
===Accessories + Fashion===
CoveWings often wear red and blue gems including blue sapphires, red rubies, etc. The most expensive and infamous gem worn is the dragon's breath opal, usually adorned by royals. It is also the gem type of the Lavawatcher which is an enchanted gem on the top of the castle that detects whether the Dragonfire Volcano is about to erupt or is dormant.
CoveWings may also paint their talons and horns bright colors while adding dark markings on their arms and head. Sometimes they, most often royals, also adorn themselves with frogs, lizards or plants of matching colors.
Fashion is currently focused on capes, contribution of plants, gecko speckled designs, and headbands.
===Weaponry===
CoveWings use silver scythes, spears, and swords. The spears of made of sharp silver that can splice through even MudWing armor. They use darts and arrows for far range and sometimes uses dragon-eating bugs or aggressive bugs as an additional offense. 
They used poison ivy during the CoveWing-RainWing war as well as setting fragile stalactites on fire. They are also capable of using palm oil to make fire spreading easier and secret agents would sneak poison into the prey Pyrrhians would hunt, making sure it didn't possibly end in CoveWing mouths.
===Traditions===
CoveWings used to invite RainWings and SeaWings to a celebration called Monsoon Clash of which celebrated their similarities in appearance, abilities and life styles by playing rain forest games, ocean games, and a combination of both. This was celebrated every new year and often ended in trades between the tribes.
However due to conflicts, this was no longer celebrated and became the Cove-Lunar which was a general celebration of a new year where cuisines such as "2-forked lobsters", "Spiced seagull", and "Minted fish," and desserts such as tropical sundaes are eaten no matter the class. Lemonade and teas are also allowed for all classes during this period.
CoveWings have multiple games that are related to the tribe's abilities, similar to the RainWings. This includes "Favor of the Wind" which is based on who can glide the furthest, "Hide and Seek" which is self explanatory but the searcher is given a blindfold and must find the hider using echo-location, and the popular sport "Toss-The-Shell" which is a pass-the-ball game using the shell of a tortoise. 
===Law ===
CoveWing law is generic and similar to common law such as no stealing, no selling illegal products, etc. The difference is what is and is not illegal in terms of transport.
Due to their common export being animals and plants, the only fauna and flora that are illegal to export or sell are geckos, poisonous animals (not venomous), crocodiles, alligators, komodo dragons, jaguars, tigers, dragonbite snakes, mosquitoes, termites, flytraps, poisonous plants, sundews and pitchers.
=== Religion===
CoveWings believe there was 1 species of dragon called "Bluefires". Bluefires were a major ruler with fire, ice and electric breaths. They roamed the earth but were often stopped by humans. One day, 1 bluefire called the "Fire Dragon" united 60 bluefires to wage war on humans, forcing them to hide and no longer become a major threat to dragons. The Fire Dragon then assembled groups of bluefires and assigned them to a territory. There were the "VastWings" which lead to IceWings and SandWings, the "DiveWings" which lead to MudWings and SeaWings, "AlpineWings" leading to SkyWings, NightWings and BeetleWings, and eventually the "TreeWings" leading to the RainWings, LeafWings and CoveWings.
They believe the Fire Dragon was an animus who granted each group an animus dragon to care for and originally allowed the animus dragon to be free of harm. However, animi were being used because of their powers and eventually the Fire Dragon's anger let loose. These outrages were said to explain why animi going insane, volcanoes erupt, storms occur, hurricanes sweep and rogue waves exist.
The Fire Dragon is often on tiaras, cloths, banners and armor. The Dragon is celebrated the day before Cove-Lunar/Monsoon Clash as a minor celebration where dragons only wear red and are given a marking of the Dragon on their head to be reminded of Their presence.
Often during this, dragons will light altars or holders, using matches and palm oil. They would read the "Words of Fire" every morning, evening, afternoon and night which state:
From the lineage of Bluefires,
The Great Fire Dragon rose,
And united the dragons,
to win the continent back from the humans.
I bringer thanks to the uniter,
for without the Fire Dragon,
all hope would be lost.
===Holidays===
Monsoon Clash
Monsoon Clash is the second holiday made and is to celebrate the similarities between the RainWings and SeaWings. All 3 tribes come together in the "Circle of Tropics" located in CoveWing territory. The tribes play games, do events, and eat food from each tribe. The food is open to dragons of all classes without extra charge. This event ended once the CoveWing-RainWing war happened.
Cove-Lunar
Cove-Lunar is the holiday that replaces Monsoon Clash. It instead celebrates CoveWing heritages and survivors of the CoveWing-RainWing war. It still involves games and certain cuisine but cuts out RainWing and SeaWing tradition.
Scorching Day
This is similar to New Years. Celebrates a year that has passed.
Grace of Fire
Grace of Fire is similar to Christmas. Gifts are given and when the sunsets, dragons hang around the "Pond of Spring Winter", the only place where they experience snow in their territory.
Hatching Days
Birthdays.
=== Education & Training===
Dragonets are required to go to schools and have a grade system. There are two levels of education, Primary and Secondary. Primary is ages 1-3 and Secondary is 4-6. Primary is to prepare dragonets for Secondary knowledge, health, animal species and behavior, and plant species and behavior. Education is more survival based and includes less calculations.
Training has the same grade system. Primary first teaches the basic actions of flying, gathering fruits, fishing, basic defense, how to control their tails, and basics of echolocation. Secondary is enhanced and includes hunting, gliding, aiming of venom-flicks etc.
Want to here short stories or excepts from the kingdom, check out the tribes' A Guide to the Fanon World Page by clicking the dragon above!
==Relations ==
===SkyWings===
SkyWings were the tribe they interacted the least with. Their main interactions were when helping the SeaWings, trading treasures, events and hunting parties. Due to this, the CoveWings often don't remember them as well.
===MudWings===
The MudWings were similar to the CoveWings. However the MudWings often sought a lot of their food from the CoveWings during droughts before their banishment.
===SandWings===
The CoveWings strongly hate the SandWings due to issues that happened in the past and the belief the SandWings sent an animus to erupt their volcano. Since, even CoveWing animal transporters treat SandWings poorly, not caring about safety and not teaching them how to care for the animals and plants provided.
===RainWings ===
CoveWings and RainWings used to be extremely close. They shared each other's traditions, weaponry, and played games together due to their similar venom ability. However they are regarded as traitors or lesser versions of them. They're the only tribe they know have changed and often poke fun at their now laxed state.
===SeaWings===
CoveWings were close to SeaWings, but not as much as to RainWings. They had sea parties and similar tastes. The CoveWings became wary that they in fact didn't have a way to detect animi at birth but otherwise were fine. However after their banishment, the CoveWings had a similar hatred as towards SandWings but not as strong as towards RainWings.
=== NightWings===
CoveWings and NightWings were the third most interacted tribe for similar reasons. They loved their caves and would host night parties. The CoveWings slightly respect the NightWings and are neutral.
===IceWings===
CoveWings originally looked up to IceWings for advice or their systems or decisions, however the more solitary they became, the more they began to see the flaws in IceWings and kept their distance. They hated them due to the Alliance of Light but not strongly.
=== BeetleWings===
The BeetleWings were on neutral terms. They were slightly negative near the end, but not too much. They used to trade bugs and gems between eachother, BeetleWings providing fire while CoveWings provided plants and gems.
===HiveWings===
The CoveWings barely know much about HiveWings.
=== SilkWings===
CoveWings know only that the SilkWings were descendants from BeetleWings, otherwise similar to HiveWings.
===LeafWings===
The CoveWings and LeafWings were similar to NightWings. Both used their love of jungles and rainforests to create events. They were called the "Deadly Forest Dragons" during the war as both of them used the forests to their advantage. They feel neutral.
===Humans===
CoveWings continued their ancestors' legacy by heavily hating scavengers. They don't allow them in their kingdom and are either drowned, thrown into the volcano, or cooked. There are some rare occasions they are spared by less-aggressive CoveWings but are feared.
== Specialties ==
===Hybridism===
Most Hybrids, unfortunately, cannot inherit the venom-flick. Only BeetleWing, HiveWing, RainWing and LeafWing hybrids can inherit it due to being able to or having links to dragons that are able to use venom such as spit it, jab, etc. Only SeaWing hybrids often keep the swimming aspect. Echolocation is completely lost over inheriting a breath due to throat complications, the only possible and very rare exception is through a NightWing-CoveWing hybrid. Special abilities such as leafspeak, firescales and moonborns are very weak.
Due to being an isolated tribe, hybrids are not common, however in addition to this views on hybridism is mixed, and there isn't an official universal feeling on it.
=== Enhancements ===
Some individual abilities can be enhanced from mutation. This includes hearing of wider reach, stronger venom, extremely sticky hands, sharp sight, and stronger echolocation. These eggs don't appear much different from others as abilities need to be found naturally. The only exception as that stronger venom occasionally leaks out of the tail however it has stronger venom resistance and isn't damaged. Extremely sticky hands can sometimes be completely green.
=== Disabilities ===
Some CoveWings gain or hatch with weakness in their abilities. Weak venom and hearing are two possible ones. In addition, sometimes a CoveWing's tail may not be weighty or long enough causing imbalance. Their hands may not grow to be sticky enough to attach to surfaces or not be sticky at all.
=== Animus ===
CoveWings used to honor animus dragons in a similar way that IceWings did. Instead of a singular gift however, they made animi wear enchanted bands that determined their sanity. If their next enchantment proves fatal, it will fail to cast as it'll ripe magic from the dragon entirely, allowing them to live in peace. The bands would then signify the loss of power with the gift of glittering, color changing scales as a thank you for their gifts.
If an animi were to go against the rule and remove their band, they are registered as rogues and become wanted, being killed on sight, whether they're insane or not.
In modern day, there are no known animus dragons, at least those who've lost it to Boa's enchantment, however there was a specific animus lineage after their exodus that is lightly to sprout another animus a few years after the enchantment.
== Permissions ==
CoveWings is an open tribe any can make a character from, though some require permission. A summary of the wanted to be made character must be included. After you get a greenlight go head, though try to stay within the lore.
You require permission from the owner to make a:
*Past Queens
*Past Kings
*Past Princesses
*Princes (past & present)
*Relatives of royals (past & present)
*Hybrids
*Council Members
You cannot make a:
*Current Queen (taken)
*Current King (non-existent)
*Current Princess
*Current Animi
== Characters ==
=== Present ===
* Queen Python
* Princess Iguana
* Princess Mamba
* Prince Chameleon
* Rhea
* Pigeon 
=== Past ===
* Queen Aracari
** Princess Perentie 
** Princess Anole 
** Princess Cottonmouth
** Prince Treefrog 
* Queen Gopher
* Toucan
* Cockatoo
* Queen Anaconda
* Prince Copperhead
* Princess Cobra
* Prince Boa (RainWing hybrid)
* Queen Indigo
* Prince Canyon
* Princess Blue (SeaWing hybrid)
* Prince Gaboon (RainWing hybrid)
* Cavestalker (NightWing hybrid)
* Princess Anemone (SeaWing hybrid)
=== Mythical ===
* Crimson Fire Dragon
==Trivia==
*CoveWings used to have eyes resistant to strong sunlight like IceWings. This was traded in for resistance to darkness for caves.
*CoveWings have great hearing and reaction time but can't smell as good.
*A CoveWing know whether they're related or not by the waves they emit when echolocating. If the soundwaves are the same, they are related. The soundwaves can be heard by other CoveWings which is how they know when they're similar or not.
*CoveWings know enough of Pyrrhian dialect to conversate trades.
==Gallery==
CoveTransparent.png| A typical CoveWing by Prema Melody
CoveDragonetTransparent.png| A typical CoveWing dragonet by Prema Melody
Category:Content (Prema Melody)
Category:Tribes (Fanon)