Passel the Nasty

right|300px|link=Special:FilePath/PlaceholderPassel the Nasty is a eurypterid or sea scorpion corsair and main villain of Creeps from the Deep.
==Biography==
He first appears steering his ship, the Sinister Shark, toward Twin Isles, especially after hearing from Marka Frildur that Rotfoot had sighted woodlanders, leading to Passel and his band to attack them. After that, he had Stumpnose do the driving while Passel went to navigate, only to be informed by Sharphand that a storm was ahead of them, but luckily they were near Volcano Island and take shelter there. While taking shelter in a lagoon, Sharphand alerted Passel that they'll be able to wait out the storm with ease due to the amount of food acquired. The second they could sail again, Passel set his sights on Salamandastron. During the trek, he gets annoyed when Thickarm informs the rations were lowering, and had the polecat quell the subordinates until they reached land. Even more annoying was when Slowtail actually expressed reluctance at attacking Salamandastron, but Passel persuades him by holding him over the water, though this didn't stop Slowtail from viewing the goal as bad. 
They reach shore early in the morning the next day, and Passel, reasoning that Salamandastron's inhabitants won't be heavily active, went to strike as soon as possible, despite his horde being groggy. While they did get inside the fortress, they were unable to claim it: the Long Patrol and badger lord Korrina Forgefire responded swiftly and drove them out, though not before Passel wounded her and his corsairs had acquired prisoners for later use. Taking shelter at Brogalaw's holt, Passel had Dashwing scope out to see what the woodlanders will do. In the meantime he was resting in a tidal pool when Stumpnose informs him of a hare that almost escaped and killed two corsairs, prompting Passel to assign stronger ropes and gags on the hares. Right after Stumpnose went off to do as told, Passel caught sight of Thorton Bletgore eavesdropping and tries to catch him off-guard. He came quite close, but Thorton ultimately escapes through beach-foliage, and despite Passel's attempts the hare makes it back to the fortress. Dashwing however returned at this time and Passel resorted to bribing the fortress to give up for the prisoners. He accepted their decision to "think about it", but Passel was certain they'll attempt to rescue the prisoners instead, and plans accordingly. Passel's suspense proved correct as Korrina and the Long Patrol arrive to save the prisoners, walking right into Passel's trap. Despite this Korrina's son Vanto Forgefire, fully expecting a trap, had led a second rescue-party to foil it, and in the end the woodlanders succeed. Passel however refused to allow this and attacks Korrina, only to be knocked out, leaving the corsairs to give up for now.
It takes Passel two hours to awaken, during which he gets haunted by Martin, but viciously refuses to accept defeat. He bid his time when night came around, however, Dashwing had come to report the resident owl Molayne McGurney was intending to leave in search of the Redwall-champion who was coming to assist Salamandastron, and Passel, reasoning this to be a major threat, sent Dashwing to follow the owl, find the champion, and eliminate it. Unbeknownst to the eurypterid, Dashwing would fail. At the same time the hare Fastpaw attempts to assassinate him, but mistook Slowtail, and was caught and killed by Marka. While Passel wouldn't have complained over losing Slowtail, he did deduce the subordinate wasn't the intended target. Marka then detected the presence of the guosim who've come to aid Salamandastron, and the corsairs find and attack them until the Long Patrol arrived to stop them. Passel was less than pleased, despising the very concept of losing, and when Slowtail suggested they accept it, Passel harshly tells him he "doesn't do defeat", giving Slowtail a reason to mutiny. The next morning, he began toughing up the corsairs to make sure they'll be unbeatable, but neglected to notice Slowtail and a few others, fed up with his loss-resentment and obsessiveness, plan to ditch him should he continue his aim. The woodlanders however showed up much sooner than expected, and Passel stood his ground until Deadcheek saw their ship being stolen. While he still refuses to submit, he deems getting his ship back is more important and rushes to it. Luckily for him, his loyal corsairs reclaim it, and as an added bonus, the champion Fantina Dubbidge becomes his prisoner after foolishly following him onboard. Passel then deals with Slowtail for his treachery by tying him up, bleeding him, and throwing him overboard to be devoured by sharks, he also takes Martin's sword from Fantina, believing that with it, he'll conquer Salamandastron for sure, though he wasn't going to return while his horde was reduced in number, and while he did accept Slowtail's fellow mutineers back on his side, it wasn't enough replenishment for his casualties and had the Sinister Shark set off to rebuild.
While in his cabin, Rotfoot comes to tell him another ship full of corsairs was at the island they were heading, and Passel was quick to see a chance in recruiting it. He then visits Fantina, who was being kept in a cage, and tries to entice her to his side, but when she picks staying good, Passel decides to kill her later and left. Upon arriving on deck, the ship ahead reveals to be the Ominous Wind and it's corsairs actually hate Passel and attack him. When they reach the other ship, Passel halts all attack by presenting Martin's sword, but any hope of recruitment was dashed when he sees Lucian Shellrudd the otter among the Manly Marauders. Disgusted at these vermin for willingly saving a woodlander, Passel instead tries to kill them, though not before Corax swoops in and makes him lose the sword to Lucian: Passel himself fights the marauders' leader Vidar Clogg, and actually kills him. He was then engaged by Fantina who had been freed, but by then his own crew had been completely eradicated and he was all that's left. Despite that, he was confident the marauders will side with him now that Vidar was dead, but when they refuse, he starts to break down in horror, and his resentment of defeat opened him up to bloodwrath, making him lash out at Fantina. The two later fell overboard, with Passel dead sent on killing Fantina, but during this neglected to take note of his surroundings and was ultimately mutilated by a bloodwrath-ridden Lucian wielding Martin's sword.
==Appearance==
He wears only a belt and carried a Javelin.
==Personality==
Passel was seen as selfish and envious: he desired what others have and doesn't care about who he has to crush to get it. Even his own horde wasn't safe, with Passel seeing them as expendable and will happily kill them if they mutiny or prove unreliable. Despite this, he does acknowledge there being strength in numbers, and therefore, prefers to avoid attacking anything with too little. He also has an extreme victory-obsession, and detests the very concept of defeat: even if it's futile, he'll keep fighting in order to win, and doesn't care about how long it'll take either, and as what happened in the climatic battle, not even being the last beast alive on his side with enemies all around him will stop him from stubbornly trying. 
He also hates good feelings like compassion, viewing them as a liability, and even says vermin don't do nice or good for a reason, and was greatly repulsed from finding out the manly marauders would rescue and befriend a woodlander like Lucian. He also outright said this opinion of his to Fantina, claiming that were she not compassionate, she would've been an asset to Passel. 
==Gallery==
Category:Villain Leaders
Category:Corsairs
Category:Creeps from the Deep Characters
Category:Males
Category:Casualties
Category:Bloodwrath Sufferers