The Shrike

==Summary==
The Shrike is one of the main figures in Hyperion Cantos, fulfilling the role of a mysterious entity of incredible power with unknowable motives, and closely tied to the stories of many of the protagonists of the series. The Shrike is a creature made of razorwire, blades and thorns, associated with the eerie Time Tombs of Hyperion, a planet in the far Outback of the Hegemony of Man. Legend says that seven people may take the pilgrimage to the Time Tombs, and there, they may each make a wish to the creature. One of them will have their wish granted, and the others will forever agonize in the Tree of Pain. It is unknown to what point the creature is a true being or a legend, but it is undeniable that whatever it might be, something is terribly wrong with the Time Tombs.
==Powers and Stats==
Tier: At least 
Name: The Shrike, Lord of Pain
Origin: Hyperion Cantos
Gender: Asexual
Age: Unknown
Classification: Robotic Abomination; Cyborg
Powers and Abilities:
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|-|Abilities=
Superhuman Physical Characteristics, Immortality (Types 1 and 2; The Time Tides that it passively emits protects it from aging.[Hyperion, The Scholar's Tale] It should scale to Nemes and itself can survive horrendous damage with no problems, appearing to lack any sort of vital components[Endymion, Ch. 55]), Regeneration (At least High-Low, likely inapplicable in combat; Should be far more advanced than machines capable of at least this level of self-repair on the field. Often received damage in fights against the Noble Guard and shortly returned with no damage at all), Acausality (Types 1 and 3; The Shrike is a self-created paradox, has an indeterminate future and, if destroyed, can simply come from other moments of time), Aura (Fear-inducing; The Shrike is inherently unsettling and fear-inducing[Fall of Hyperion, Ch. 40]), Inorganic Physiology (Is a robot that seems to lack any vital components), Adaptation (Acts on zero gravity without being affected at all, and can easily adapt its own body to fight while prone, moving akin to a crustacean), Invisibility (Through Displacement Fields, the Shrike can throw invisible strikes[Endymion, Ch. 55]), Enhanced Senses (Can see in the dark and perceive invisible spectra of light, such as X-rays, energy and microwaves. Should also scale to most other machinery in its level of complexity, such as the Noble Guard), Flight (Can fly up to five meters into the air[Fall of Hyperion, Ch. 45]), Transmutation (Can take the shape of people), Teleportation (Freecasting allows it to teleport to any point of the universe that has beings capable of feeling love nearby), Dimensional Travel (Can travel to other universes), Time Manipulation (The Shrike can warp and change the flow of time, travel to the past and future, manipulate something's aging and emits incredible amounts of temporal energy), Spatial Manipulation (Can warp even four-dimensional structures and make things far larger inside than on the outside, and displacement fields passively warp space around, and can be directed to specific targets), Pain Manipulation (Can inflict and reduce high amounts of pain through physical contact), Dream Manipulation (Can communicate with people through dreams), Temperature Manipulation (Phase shifting heats up the air enough to ionize it), Data Manipulation (Burns like a black flame in the datasphere, can interact with data beings and send people directly to the datasphere), Biological Manipulation (Can cause comas lasting for several weeks. Made Silenus write what it wanted to communicate), Density Manipulation (Can adapt its own mass as it is needed[Endymion, Ch. 30]) and Technology Manipulation (Can create, break and destabilize technological devices, is one of the sole things in the universe capable of tearing out cruciforms), Status Effect Inducement (The Time Tides it emits can greatly weaken and sicken people), Forcefield Creation (Displacement Fields act as defensive personal forcefields), Natural Weaponry (Is made entirely out of blades, thorns and razorwire. Attempting to strike the Shrike would only result in self-impalement,[Fall of Hyperion, Ch. 17] and the merest contact with it can cause deep cuts and almost sever limbs[Endymion, Ch. 14]), Summoning (It can summon hundreds of other Shrikes[Fall of Hyperion, Ch. 27]), Healing (The Shrike can cauterize and drastically minimize the damage of the wounds it causes[Fall of Hyperion, Ch. 34]), Martial Arts (Fights adeptly using its entire body, even when forced to engage in very disadvantageous positions) and Stealth Mastery, (Can move silently and stay undetected for several weeks at a time, despite being far larger than a human) possibly Non-Physical Interaction (Seemed capable of affecting data and energy constructs such as ergs, with both being afraid of confronting the Shrike)
|-|Resistances=
Data Manipulation (John couldn't do anything against the Shrike on the datasphere, and believed it to be too dangerous to interact there), Technology Manipulation (Isn't affected at all by either Hyperion's electromagnetic field, which disables most forms of complex machinery, nor by the Crystal Monolith, that even very simple technologies, such as FORCE Multipurpose Assault Rifles, completely stop working. Should have most forms of technological shielding that TechnoCore high-grade machines have), Time Manipulation (Isn't affected by stopped time, nor by the temporal effects of the Time Tombs; Can probably replicate Kassad's feat of shifting through time alongside a time traveler), Spatial Manipulation (Displacement Fields can block the effects of other Displacement Fields, and the Shrike isn't affected by the Time Tombs' spatial warping), Temperature Manipulation (Resists both heats higher than the surface of the sun, and far lower than -162 C°), Extrasensory Perception, (It can become undetectable by most forms of radars, including sonar, infrared and X-ray[Rise of Endymion, Ch. 11]) Physics Manipulation, (Is stated to be beyond the laws of physics[Hyperion, Prologue]) Analytical Prediction (Neither the TechnoCore, nor the MUI, can predict things closely tied to Hyperion, particularly the Time Tombs, with the Shrike being explicitly included in that), Status Effect Inducement (Far more advanced than pieces of machinery that can shield people from lasers capable of blinding them; took many of Kassad's FORCE projectiles head-on with no effect to its eyesight, which include lasers capable of blinding), and Information Analysis, (The Time Tides make it impossible to determine the Shrike's age) Should have the resistances of similarly technological beings, such as Noble Guards and Bettik.
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Attack Potency: At least Small City level (Can easily tear apart Ouster Commandos,[Hyperion, The Soldier's Tale] Swiss Guard, combat dropships, skimmers and pieces of artillery.[Endymion, Ch. 15] Is individually considerably stronger than any of the Noble Guard and those with phase suits, such as Kassad and Moneta, striking Kassad with enough strength to kill him instantly even through the phase shift, and even blocked, said blow sent Kassad flying,[Fall of Hyperion, Ch. 36] tear apart Gyges limb from limb even while phase shifted, and similarly knock out Nemes for twenty minutes and cause atrocious damage to her in one surprise attack, even while phase shifted.[Rise of Endymion, Ch. 11] Even with a casual touch, the Shrike's blades can bite into Kassad's phase shifting suit.[Fall of Hyperion, Ch. 17] An erg retreats in fear at the Shrike's violent, powerful anti-entropic fields.[Fall of Hyperion, Ch. 40] Albedo believed that none of the Noble Guard could take on the Shrike directly and win, with Nemes' first victory only happening because she had a prepared weapon against the Shrike[Rise of Endymion, Ch. 5])
Speed: Superhuman movement speed, Relativistic+ combat and reaction speed. Massively FTL+ through its powers (Should scale in movement speed to those of the Noble Guard; Exchanged blows with Names in timeframes as low as a few nanoseconds, and can often blitz the Noble Guard when they react in microseconds; The Shrike can speed its own perception of time so much that light appears frozen to the user's point of view, only making any significant moment if they were to wait several minutes or hours,[Hyperion, The Soldier's Tale] and it can also enter fast-time through phase-shifting, which also makes light seem frozen from how much slower it seems to become to someone in fast-time.[Endymion, Ch. 55] The Shrike can either use both together or dip far deeper in fast-time than most, allowing it to accelerate so much that people in fast-time, while inexperienced ones but still more than capable of easily dodging lasers and seeing them crawl towards them, appear to be as slow to itself as normal humans are to those in fast-time,[Hyperion, The Soldier's Tale] and it consistently allows it to appear[Fall of Hyperion, Ch. 17] to teleport[Fall of Hyperion, Ch. 36] in the point of view of people in fast-time, and blitz them in mid-phase shifting, move faster than fast-time or to make things happen instantly even to those in fast-time, something noted as completely impossible,[Rise of Endymion, Ch. 11] and it can also keep up with Nemes, dodging and exchanging blows in nanoseconds, even when she charges faster than fast-time[Endymion, Ch. 55])
Lifting Strength: At least Class 100 (Hit Nemes with the force of one hundred thousand pile drivers.[Rise of Endymion, Ch. 11] Stronger than any of the Noble Guard or anyone with phase suits individually, with Moneta struggling severely to just keep it a bay,[Fall of Hyperion, Ch. 39] and Kassad could only escape from the Shrike's embrace with Moneta's help, and even then, the Shrike managed to overpower the two of them shortly after.[Fall of Hyperion, Ch. 36] Briareus was completely restricted by the Shrike using only two of its four arms, and the Noble Guard needed to act as a group to wrestle it down, and even then, it could still restrict two of them at the same time. Explosions powerful enough to knock people flat into the ground do not affect the Shrike at all[Fall of Hyperion, Ch. 30])
Striking Strength: Small City level
Durability: At least Small City level (Takes no damage from flechette darts,[Fall of Hyperion, Ch. 22] plasma shots[Endymion, Ch. 14] and claymore explosives,[Endymion, Ch. 55] with neither Raul[Endymion, Ch. 30] nor Aenea believing that plasma guns are useful against it.[Endymion, Ch. 52] Laser pens are noted to be useless against the Shrike.[Fall of Hyperion, Ch. 43] Endured Kassad emptying most of the FORCE multipurpose assault rifle on it with no visible damage. Kassad almost broke his own leg by trying to kick the Shrike, without causing any real damage, and compares hitting the Shrike with striking a spaceship, with the Shrike enduring a barrage of powerful strikes with no visible damage, and later on, being confirmed that it took no damage in that second fight, with Kassad only managing to deal significant damage to it in the third round.[Fall of Hyperion, Ch. 36] Took no real damage from Gyges striking it with enough force to break his own bones, despite being phase shifted,[Rise of Endymion, Ch. 11] and also endured a blow from Gyges' twin, Briareus, that could break a civilian spaceship in half.[Rise of Endymion, Ch. 21] An erg has no chance against the Shrike.[Fall of Hyperion, Ch. 25] Apparently was inside an exploding spaceship and took no damage from it.[Endymion, Ch. 14] A man believed that he would require an Archangel Warship to deal with the Shrike;[Rise of Endymion, Ch. 21] Displacement Fields enhance the Shrike's defense significantly, to the point that, even out of fast-time while Nemes was in it, Nemes didn't believe it could beat the Shrike's fields quickly enough to instantly destroy them)
Stamina: High, possibly Nigh-Infinite (The Shrike can fight for what is described as a "long battle", while heavily damaged, with no impediment to its fighting ability, until it finally fell, phase-shifted during the entire time.[Fall of Hyperion, Ch. 42] It is noted to take incredibly amounts of energy, more than advanced planets can consume in years to stay phase-shifted; However, it is unknown if its reserves comes from itself or from the Void-Which-Binds, with the latter case allowing it to tap into the energy of black holes, quasars and galaxies[Rise of Endymion, Ch. 32] to perform its abilities)
Range: Extended Melee Range physically; Kilometers for most of its powers; Universal, possibly Multiversal, through Freecasting (It is shown that in a future closely tied to the Shrike, mankind could travel to other universes,[Fall of Hyperion, Ch. 45] and the Shrike's iterations that were related to mankind and the HUI can probably perform similar traveling through freecasting)
Standard Tactics: The Shrike fights in an interesting manner; it immediately goes into fast-time, only taking a moment to appear before its victims, and then strikes them down physically. However, if the foe can keep up with it, it doesn't typically abuse its powers to win. It favours physical combat, directly facing its foes and overpowering them with sheer strength, precision and ruthlessness, using its powers mostly to complement that approach, either defending from the foe's own movements, or to allow, for example, a quick charge or a sudden change in environment by changing the flow of time. In the rare occasions that it explored its powers beyond speeding up to make a sudden attack, it was typically with a specific goal in mind.
Intelligence: At least Average, probably far higher. (The Shrike's motivation and thought process are unknowable; While it seems aware of mostly everything that happens within the universe, that might be due to its connection to its own masters. The Shrike consistently shows to be a formidable opponent, with extreme skill in not only fighting, but stalking, ambushing and tactical movement. As an AI, possibly one of the most advanced ones ever conceived, it is likely that its thinking abilities are far more enhanced than a base human's own, as the average AI is remarked as being considerably more intelligent than a human)
Weaknesses: None notable
Notable Attacks/Techniques:
*Freecasting: Unlike the crude farcasting using by the TechnoCore, the Shrike uses true freecasting,[Rise of Endymion, Ch. 30] which allows it to transport itself and others[Rise of Endymion, Ch. 34] across space and time, going to any place in the universe that has living beings capable of feeling emotion, tapping into the energy of the Void-Which-Binds and their emotions to transport themselves anywhere in the universe.[Rise of Endymion, Ch. 33] The Shrike is, however, particularly notable in that, usually, freecasting limits one's capabilities to travel across space, while the Shrike can also travel across time.
*Phase Shifting: Phase Shifting is a process that involves two parts, the creation of a phase suit, and the dip into fast-time, with the phase suit acting as a vast enhancer to physical and sensorial abilities, and most importantly, allows one to survive when they undertake the second part of the process: The dip in fast-time, when the user perceives time much more slowly than others, allowing them to see even the movement of light as frozen in space-time, by dipping in an infinitely superficial part of the Void-Which-Binds.[Rise of Endymion, Ch. 11] The Shrike hasn't shown either the ability or need to summon a suit, and can directly phase in fast-time, which can be further complemented by its time-distorting abilities.
*Displacement Fields: The Shrike can surround itself with displacement fields, personal forcefields that protects it immensely. The Shrike's fields are noted to be powerful enough that Nemes couldn't destroy the Shrike, even while in fast-time, with his fields up. Displacement Fields can warp space and block similar warping, with Nemes using it to turn the Shrike's own spikes back to it, and its fields being what protected itself afterwards, and allowed both it and Nemes to exchange invisible blows, with said fields regenerating in a few nanoseconds whenever they were broken. Displacement Fields are not only defensive, however. They also allow the user to move in fast-time without causing sonic booms or physical damage to the environment while they move in what is essentially super speed, by warping the space around which they move.[Endymion, Ch. 55]
*Anti-Entropic Fields: The anti-entropic fields, also called time tides, are a phenomena common to the Time Tombs, and also generated passively by the Shrike, who can also vastly increase them and direct them to targets. The time tides can send targets backwards through time,[Hyperion, The Soldier's Tale] and their manipulation are implied to be the reason of Rachel's sickness. Even at their tamest, the time tides have been shown as capable of killing small animals[Hyperion, The Scholar's Tale] and causing nausea accompanied by a sensation of deja vu.[Fall of Hyperion, Ch. 3] Strong time tides can cause very strong nausea and violently twist the perception of people, by distorting space-time in the area slightly but constantly and quickly, making the angles of things change all the time. Another effect if of greatly weakening those caught in them,[Fall of Hyperion, Ch. 25] and can exhert enough physical force to knock people down and act as a very strong wind,[Fall of Hyperion, Ch. 40] making them almost faint with the nausea's intensity.[Fall of Hyperion, Ch. 42] The anti-entropic fields can protect things from aging[Hyperion, The Detective's Tale] and make it impossible to determine the age of things.[Hyperion, The Scholar's Tale] The Shrike can emit time tides of unprecedented and never before registered intensities just by approaching an area.[Hyperion, The Scholar's Tale]
**Merlin's Sickness: A temporal condition often compared to a disease, Merlin's Sickness makes the afflicted person age backwards - every day that passes makes them become one day newer, forgetting everything that happened previously, both at the time of the disease and of any events that would have taken place in the day they de-aged from. Upon having the condition inflicted, the afflict goes into a very deep coma compared to cryogenic fugue, waking up both tired and confused. The effect of the disease is stated to be similar to a time-reversed equation, and the body gets biologically younger and younger.[Hyperion, The Scholar's Tale]
==Feats==
Hide/Show
Biological Manipulation: The Shrike can make people enter in a deep coma for up to seventeen weeks by giving them Merlin's Sickness.[Hyperion, The Scholar's Tale]
Data Manipulation: The Shrike not only should have the capacity to generally see, interact with and perceive data thanks to its connection to the TechnoCore and the datumpane, but its presence in the datasphere burns like a black flame in a veil, making it exceptionally dangerous for John to interact with it,[Fall of Hyperion, Ch. 44] and he notes that he couldn't do anything against the Shrike.[Fall of Hyperion, Ch. 45]
Dream Manipulation: The Shrike can interact with people through dreams in order to communicate with them.[Hyperion, The Scholar's Tale]
Pain Manipulation: The Shrike, unsurprisingly for someone with such a connection to the Trree of Pain, has great control over pain. The Shrike can stop someone's pain through contact,[Fall of Hyperion, Ch. 5] and can cause extreme, abnormal pain by slicing the target.[Fall of Hyperion, Ch. 36] The Shrike can echo the Tree of Pain's victims pain through the fatline.[Fall of Hyperion, Ch. 41]
Sound Manipulation: The Shrike can violently roar with enough force to momentarily stun Kassad, knock down a dust cloud to the ground and echo through an entire valley.[Fall of Hyperion, Ch. 40] It can also roar in ultrasound.[Endymion, Ch. 55]
Spatial Manipulation: The Shrike is capable of warping space to a certain degree. It can warp the structures of the Time Tombs,[Hyperion, The Scholar's Tale] which are four-dimensional in nature and inherently spatially distorted.[Fall of Hyperion, Epilogue] It can also warp the Shrike Palace's interior, which allowed it to be larger than the entire Valley of the Time Tombs on the inside, while the Palace itself is a relatively small building.[Fall of Hyperion, 43] Through displacement fields, the Shrike should be able to replicate Nemes' feats.
Technology Manipulation: The Shrike is capable of many feats of technological manipulation. It can cause technological equipment such as lamps, radars and recording devices to malfunction.[Hyperion, The Scholar's Tale] The cruciform's pain grows more and more powerful the closer the user gets to the Shrike's lair.[Fall of Hyperion, Ch. 2] It can send people's consciousnesses and AIs directly to the datumplane[Fall of Hyperion, Ch. 26] by creating cables and connecting the people to the Time Tombs.[Fall of Hyperion, Ch. 25] It can give the cruciform to people and manipulate the Time Tombs' structures, and can also take out cruciforms.[Fall of Hyperion, Ch. 34] It made the lights of a basement go out as well, instantly to the point of view of Nemes.
Temperature Manipulation: The Shrike can superheat the air around itself while it phase shifts.[Endymion, Ch. 55]
Time Manipulation: The Shrike is a creature most known for its absolute command over time. It is capable of powerful, extremely precise manipulation of time, which allows it nearly godlike capabilities.
*Acceleration/Deceleration: The Shrike is a master of manipulating the different rates in which time flows to people. It can accelerate its own time and of others to the point that light, sound and all other movement seem frozen in comparison to them, taking a long time for anything to do any sort of meaningful movement.[Hyperion, The Soldier's Tale]
*Aging: The Shrike can unnaturally influence the aging of things. It was it that gave Rachel Merlin's Sickness, which made her grow younger by each passing day. It can also protect other things from aging by using the time tides to protect them from aging.
*Travel: The Shrike can move through time with the ease that people can move through space. It can travel to the future and past, and bring other people with it. It brought Kassad and Moneta to five days in the future of Hyperion,[Fall of Hyperion, Ch. 23] and then millenia into the future.[Fall of Hyperion, Ch. 42] In its battle with Kassad, it travelled to the past, to the time the Shrike Pilgrimage was beginning.[Fall of Hyperion, Ch. 40]
*Other: The Shrike can allow people to move even in stopped time,[Fall of Hyperion, Ch. 32] and can do so as well. It can reverse the flow of time, making things that just happened to reverse to their original state.[Fall of Hyperion, Ch. 40] The Shrike can also manipulate the structures of the Time Tombs, which are noted to exist in multiple moments of time[Fall of Hyperion, Ch. 43] and send people all across centuries of time.[Fall of Hyperion, Epilogue]
Resistance: The Shrike, as a marvel of technology, built from the best resources the TechnoCore had, Void-That-Binds energy, cybrid resources and much more, not only has shown many resistances, but should scale to almost everyone else in-universe.
*Analytical Prediction: The Shrike is an essential part of Hyperion's variable, and thus completely unpredictable even to the MUI,[Hyperion, The Detective's Tale] and it consistently does so through the series.
*Data: The Shrike should be resistant to most forms of data manipulation in the Hyperion universe, not only through scaling, but with John believing it to be extremely dangerous to interact with the Shrike in the datumplane.[Fall of Hyperion, Ch. 44]
*Electricity: The Shrike, due to having displacement fields, should scale to Nemes, which can block an Archangel's lance for extended periods of time without breaking, and lances are noted to have carry charges in the billions of volts.[Fall of Hyperion, Ch. 28] As one of the most technologically advanced machines of the TechnoCore, it should also scale above most forms of machinery that have some form of protection of electricity insulation.
*Extrasensory Perception: The Shrike can make itself undetectable to radars. None of Kassad's radars showed its presence.[Fall of Hyperion, Ch. 8] None of Nemes' radars could show it as well, despite Nemes using X-ray, radar pulses, infrared and sonars. It can also go in and out of phase shift without alerting Gyges, who notes that he could sense such shifts.[Rise of Endymion, Ch. 11] The Shrike radiates no heat and has a radar-reflective carapace.[Rise of Endymion, Ch. 21]
*Information Analysis: The Shrike constantly emits anti-entropic fields, which makes it impossible to analyse the age of anything they interact with.[Hyperion, The Scholar's Tale]
*Physics: The Shrike was stated by the Consul to be beyond the laws of physics.[Hyperion, Prologue]
*Spatial: The Shrike's displacement fields can protect it from the effects of other displacement fields. When Nemes managed to overpower its displacement field and impose hers on the Shrike, the Shrike's spikes were spatially turned against it.[Endymion, Ch. 55]
*Temperature: The Shrike is incredibly resistant to both heat and cold. It has shown to be unnaffected by being doused in kerosene and lit on fire.[Hyperion, The Poet's Tale] It endured being continuously shot with lasers from Kassad's FORCE multipurpose assault rifle, noted to be hotter than the surface of a star.[Fall of Hyperion, Ch. 40] Even beings who should scale far below it can resist temperatures lower than -162 C° with no problems.[Rise of Endymion, Ch. 5]
*Time: The Shrike has a very different relation to time than other beings, and can resist its whims. The area around the Tree of Pain in the far future exists in stopped time, but the Shrike isn't affected by it.[Fall of Hyperion, Ch. 32] It can also move through the Time Tombs with no difficulty, which not only passively warps time significantly, but can also send people centuries into the past and future. It probably can replicate Kassad's own feats with phase shifting, which enabled him to shift alongside time with the Shrike passively.
Acausality: The Shrike is very detached from time's usual flux. While the identity of the Shrike's creator is certain, what the Shrike does and what master will it obey changes in the future fluidly, and it is impossible to say who it obeys at any given time, as the very future of who controls it is fluid and undetermined,[Endymion, Ch. 50] something reaffirmed by Aenea, in what is described by her as a four-dimensional plot across time, and the Shrike was created partly with Kassad's remains, acquired after his death fighting with the Shrike, and even then, it is noted that such a future is only a possibility, and yet the Shrike still acts.[Rise of Endymion, Ch. 25] The Shrike that now accompanies Aenea is the one that was destroyed in the future,[Rise of Endymion, Ch. 24] and Aenea implies that, whenever the Shrike is destroyed, another one from another moment in time can come take its place, and believes that it may be indestructible.[Rise of Endymion, Ch. 28]
Adaptation: The Shrike can adapt itself to various environments. The Shrike can move under zero gravity normally, completely unnaffected by it.[Fall of Hyperion, Ch. 34] Even if knocked to the ground, the Shrike can adapt its body to adopt a crustacean's stance, and still fight effectively in that position.[Fall of Hyperion, Ch. 36]
Aura: The Shrike's presence is inherently unsettling. The Shrike makes Hunt compulsively want to flee[Fall of Hyperion, Ch. 43] and makes his spine chill with fear.[Fall of Hyperion, Ch. 40] Its presence is unsettling enough to make Raul have difficulties speaking close to it.[Endymion, Ch. 52]
Enhanced Senses: The Shrike has incredible senses. Not only should it scale to technologies such as Phase Suits used by Kassad, but as one of the finest pieces of technology in-universe, it should be far above the Swiss Guard, FORCE Marines and probably comparable to the Noble Guard.
*Vision: The Shrike has no trouble in seeing Rachel in tomb too dark for her to see anything.[Hyperion, The Scholar's Tale] It can see through a thick sandstorm that made it impossible for Sol and Lamia to see the Shrike even from a few feet away.[Fall of Hyperion, Ch. 39] The Shrike also guided Raul, Aenea and A. Bettik through a minefield of invisible traps, implying it could see their energy signatures,[Endymion, Ch. 55] as it did in Kassad and Moneta's battle against the Ousters, whre it clearly saw the energy fields of their radars, motion sensors and similar tools.
Stealth Mastery: The Shrike, when it doesn't want to be seen, is excellent at keeping itself hidden. It observed Silenus for weeks, without ever being seen,[Hyperion, The Poet's Tale] and did the same with Leigh Hunt and John.[Fall of Hyperion, Ch. 40] It can move without making a sound. [Fall of Hyperion, Ch. 43]
Notes: It should be noted that some things on the profile are ambiguous or have a certain degree of inconsistency. For example, to what degree the Shrike's speed is due to its own time manipulation or the later-introduced mechanic of phase shifting is unknown. It should also be noted that, despite the Shrike being repeatedly shown to return after being destroyed, with many characters questioning about it and it being implied that it simply comes from other moments of time whenever it it destroyed, such returns are not immediate. Every time the Shrike has been destroyed, another iteration of itself only seems to appear much later.
==Gallery==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Hyperion Cantos
Category:Antagonists
Category:Biology Users
Category:Bodily Weaponry Users
Category:Book Characters
Category:Extrasensory Perception Users
Category:Forcefield Users
Category:Immortals
Category:Invisibility Users
Category:Martial Artists
Category:Neutral Characters
Category:Pain Users
Category:Regeneration Users
Category:Robots
Category:Space Users
Category:Teleportation Users
Category:Temperature Users
Category:Time Users