Sabaioi

Faction Overview	/Strategic Overview/	/History/
The Sabaioi have the power of Commerce.
At the crossroads of Africa, Asia and India lie the lands of the Sabaioi, like a verdant pearl in an oyster of Arabian sand. It is from this fabled land that the Arabian Sabaioi dominate the seas and the deserts to the north from their fertile highland strongholds, where they dominate commerce through their flotilla of ships and their desert caravans going northwards to Asia.
Now, new threats loom on the horizon, as whispers of wars of conquest have begun filtering back home. An upstart people, the Greeks, threaten the hold of the King of Kings. The Egyptians, prostrate as they may be, are still a power to reckin with and have been noted to be forming alliances with the Greeks against the Persians. And while the Sabaeans are safe in their desert lands separating them from the three-way conflict brewing in the Mediterranean, they cannot stay safe forever. Despite their riches, the Sabaeans, however, are not united, and have for centuries been at war with one another. There will be a day of reckoning if ever one or more factions - the Greeks, the Persians or Egyptians - or anyone else for that matter - gains overlordship of the known world and turn their attention down south.	
At the crossroads of Africa, Asia and India lie the lands of the Sabaioi, like a verdant pearl in an oyster of Arabian sand. It is from this fabled land that the Arabian Sabaioi dominate the seas and the deserts to the north from their fertile highland strongholds, where they dominate commerce through their flotilla of ships and their desert caravans going northwards to Asia.
Now, new threats loom on the horizon, as whispers of wars of conquest have begun filtering back home. An upstart people, the Greeks, threaten the hold of the King of Kings. The Egyptians, prostrate as they may be, are still a power to reckin with and have been noted to be forming alliances with the Greeks against the Persians. And while the Sabaeans are safe in their desert lands separating them from the three-way conflict brewing in the Mediterranean, they cannot stay safe forever. Despite their riches, the Sabaeans, however, are not united, and have for centuries been at war with one another. There will be a day of reckoning if ever one or more factions - the Greeks, the Persians or Egyptians - or anyone else for that matter - gains overlordship of the known world and turn their attention down south.	
At the crossroads of Africa, Asia and India lie the lands of the Sabaioi, like a verdant pearl in an oyster of Arabian sand. It is from this fabled land that the Arabian Sabaioi dominate the seas and the deserts to the north from their fertile highland strongholds, where they dominate commerce through their flotilla of ships and their desert caravans going northwards to Asia.
Now, new threats loom on the horizon, as whispers of wars of conquest have begun filtering back home. An upstart people, the Greeks, threaten the hold of the King of Kings. The Egyptians, prostrate as they may be, are still a power to reckin with and have been noted to be forming alliances with the Greeks against the Persians. And while the Sabaeans are safe in their desert lands separating them from the three-way conflict brewing in the Mediterranean, they cannot stay safe forever. Despite their riches, the Sabaeans, however, are not united, and have for centuries been at war with one another. There will be a day of reckoning if ever one or more factions - the Greeks, the Persians or Egyptians - or anyone else for that matter - gains overlordship of the known world and turn their attention down south.	
At the crossroads of Africa, Asia and India lie the lands of the Sabaioi, like a verdant pearl in an oyster of Arabian sand. It is from this fabled land that the Arabian Sabaioi dominate the seas and the deserts to the north from their fertile highland strongholds, where they dominate commerce through their flotilla of ships and their desert caravans going northwards to Asia.
Now, new threats loom on the horizon, as whispers of wars of conquest have begun filtering back home. An upstart people, the Greeks, threaten the hold of the King of Kings. The Egyptians, prostrate as they may be, are still a power to reckin with and have been noted to be forming alliances with the Greeks against the Persians. And while the Sabaeans are safe in their desert lands separating them from the three-way conflict brewing in the Mediterranean, they cannot stay safe forever. Despite their riches, the Sabaeans, however, are not united, and have for centuries been at war with one another. There will be a day of reckoning if ever one or more factions - the Greeks, the Persians or Egyptians - or anyone else for that matter - gains overlordship of the known world and turn their attention down south.
Faction Type: Afro-ArabNational Bonuses:
*Trade Routes. Start with 1 Commerce tech Already researched
*Merchant Enterprise. For every 100 of a resource in your treasury beyond starting level, receive +3 income for that resource. This income can exceed Commerce Cap by 200.
*Pirates of the Erythraean. Receive three light ships whenever a new Dockyard is built. Ship upgrades 33% cheaper.
Unique Units:
* : 
**Raiders, Slingers [1]
**Qadub [2]
* : 
**Sayyafin [2]
**Lukhata [1]
**Bowmen [1]
* :
**Light Chariot
**Camel Lancers - a two-man tag team. [1] => Lukhata haGamla [2]
**Horsemen [1-2]
**Qeshate haGamla [2]
*[Eryma] : Bedouin Horse Retinue ; Greataxe Infantry => Horass haTosita
* : War Boats, Dhow
* :  Krion
* :  Warlord
* (not available)
In [2], the base units of Kings & Conquerors start making an emergence.
Mercenaries:
* :
**[Araboi]: Bedouin Horse Retinue, Camel Archers, skirmishers, spearmen
**[Cushoi]: Anatim Kushim, Kasatim Kushim, Lukhata Kushim - can be upgraded, to obtain Gunud Habashim, Anatim Habashim?
* :
**Pilei Ya'ar [requires level 4 Military)
**Muharibun haFleqa (axe infantry)
**Gunud haMadnakha (East Coast Spearmen)
**Araboi [1]
***1x Ramah haGamla (Bedouin Cavalry)	
Faction Type: Afro-ArabNational Bonuses:
*Trade Routes. Start with 1 Commerce tech Already researched
*Merchant Enterprise. For every 100 of a resource in your treasury beyond starting level, receive +3 income for that resource. This income can exceed Commerce Cap by 200.
*Pirates of the Erythraean. Receive three light ships whenever a new Dockyard is built. Ship upgrades 33% cheaper.
Unique Units:
* : 
**Raiders, Slingers [1]
**Qadub [2]
* : 
**Sayyafin [2]
**Lukhata [1]
**Bowmen [1]
* :
**Light Chariot
**Camel Lancers - a two-man tag team. [1] => Lukhata haGamla [2]
**Horsemen [1-2]
**Qeshate haGamla [2]
*[Eryma] : Bedouin Horse Retinue ; Greataxe Infantry => Horass haTosita
* : War Boats, Dhow
* :  Krion
* :  Warlord
* (not available)
In [2], the base units of Kings & Conquerors start making an emergence.
Mercenaries:
* :
**[Araboi]: Bedouin Horse Retinue, Camel Archers, skirmishers, spearmen
**[Cushoi]: Anatim Kushim, Kasatim Kushim, Lukhata Kushim - can be upgraded, to obtain Gunud Habashim, Anatim Habashim?
* :
**Pilei Ya'ar [requires level 4 Military)
**Muharibun haFleqa (axe infantry)
**Gunud haMadnakha (East Coast Spearmen)
**Araboi [1]
***1x Ramah haGamla (Bedouin Cavalry)	
Faction Type: Afro-ArabNational Bonuses:
*Trade Routes. Start with 1 Commerce tech Already researched
*Merchant Enterprise. For every 100 of a resource in your treasury beyond starting level, receive +3 income for that resource. This income can exceed Commerce Cap by 200.
*Pirates of the Erythraean. Receive three light ships whenever a new Dockyard is built. Ship upgrades 33% cheaper.
Unique Units:
* : 
**Raiders, Slingers [1]
**Qadub [2]
* : 
**Sayyafin [2]
**Lukhata [1]
**Bowmen [1]
* :
**Light Chariot
**Camel Lancers - a two-man tag team. [1] => Lukhata haGamla [2]
**Horsemen [1-2]
**Qeshate haGamla [2]
*[Eryma] : Bedouin Horse Retinue ; Greataxe Infantry => Horass haTosita
* : War Boats, Dhow
* :  Krion
* :  Warlord
* (not available)
In [2], the base units of Kings & Conquerors start making an emergence.
Mercenaries:
* :
**[Araboi]: Bedouin Horse Retinue, Camel Archers, skirmishers, spearmen
**[Cushoi]: Anatim Kushim, Kasatim Kushim, Lukhata Kushim - can be upgraded, to obtain Gunud Habashim, Anatim Habashim?
* :
**Pilei Ya'ar [requires level 4 Military)
**Muharibun haFleqa (axe infantry)
**Gunud haMadnakha (East Coast Spearmen)
**Araboi [1]
***1x Ramah haGamla (Bedouin Cavalry)	
Unique buildings:
Naval cantonment
*Bastion
*Constabulary
*Imperial City
*Munitions Ministry
*Eunuchs' Court
*Stronghold
Wonders:
*Awwam
Upgrades:
*Night Fighting
Imperial Mandate
Settlements:	Settlements:	Settlements:	Leaders:
*Marib
*Qarnawu
*Ḥaḑramawt
*Yathill
*Dedan
*Muza
*Mayfa'a	
*Zifar
*Qatabān
*Harran
*Gerrha
*Azal
*Shabwa
*Shammar	
*Timnah
*Aden
*Najran
*Ma'in
*Haram
*Qana
*Sohar	
*Zabibe 
*Samsi 
*Tabua
*Te'elhunu
*Tarut
*Kabeer
*Mataal
*Jashim 
*Hinas 
*Takhmy 
*Shamit 
*Nabat 
*Kedar 
*Abdeel
*Dumah
*Massa
*Tema
*Althan
*Abiate
*Uate
*Mn'y 
*Talny
*'Abdan
*Slih
*Fthij
*Mas'ud
*Shahr
*Manium
*Uperi
*Hundaru
*Pade
*Gindibu
Category:Sabaioi