Botanist

The Botanist is a Disciple of the Land in Final Fantasy XIV.
==Overview==
Botanists specialize in gathering raw materials used as crafting ingredients for other guilds, notably the Carpenters', Weavers', Alchemists', and Culinarians'. Botanists also attempt to educate others about the importance of achieving a symbiotic relationship with Eorzea's flora, rather than carelessly stripping them of their useful parts. This is perhaps best exemplified by the revolutionary irrigation methods devised by Gridania, which first made low-impact, high-yield crop propagation possible.
==Gameplay==
With a Hatchet equipped, the Botanist can harvest materials from trees by locating a "node", then interacting with it. A menu will then pop-up listing possible materials along with the percentage chance the item will be successfully harvested, and the percentage chance the item can be of a higher quality.
At first, the menu contains unknown materials with known drop rates. The materials will only be revealed once it is successfully gathered. At each attempt, the material to be gathered can be changed. The player has a limited amount of attempts to gather as each attempt, successful or not, lowers the node's health bar. Abilities can be used during each attempt.
After a successful gather, experience points towards the Botanist class will be rewarded. It is also possible to get chained experience bonuses when gathering in succession.
==Equipment==
Botanists use hatchets as their primary tool and scythes as their secondary. Their armor is primarily made up of "Gathering" gear that they share with other disciples of the land. Gathering gear provides bonuses to the gathering, perception, and GP attributes. The Gathering and perception attributes respectively improve the chance of successfully gathering an item and the chance of receiving a high quality version of said item. GP is the resource they use in place of MP for their abilities.
Lists of botanist equipment	Lists of botanist equipment
 Botanist's Tools (Primary|Secondary)	
 Head
 Body
 Hands
 Waist
 Legs
 Feet	
 Earrings
 Necklaces
 Bracelets
 Rings
==Abilities==
===Class actions===
Action	Level 	GP Cost 	Recast
 	1 	— 	—
 	Survey the landscape to locate mature trees and lush vegetation. 	Survey the landscape to locate mature trees and lush vegetation. 	Survey the landscape to locate mature trees and lush vegetation.
 	3 	— 	20s
 	Survey the landscape to locate the nearest mature tree or lush vegetation within skill range. Can only execute while Triangulate is active.
:Duration: 15s 	Survey the landscape to locate the nearest mature tree or lush vegetation within skill range. Can only execute while Triangulate is active.
:Duration: 15s 	Survey the landscape to locate the nearest mature tree or lush vegetation within skill range. Can only execute while Triangulate is active.
:Duration: 15s
 	4 	50 	—
 	Increases the chance of obtaining items while gathering by 5%. Does not apply to items at 0%. 	Increases the chance of obtaining items while gathering by 5%. Does not apply to items at 0%. 	Increases the chance of obtaining items while gathering by 5%. Does not apply to items at 0%.
 	5 	100 	—
 	Increases the chance of obtaining items while gathering by 15%. Does not apply to items at 0%. 	Increases the chance of obtaining items while gathering by 15%. Does not apply to items at 0%. 	Increases the chance of obtaining items while gathering by 15%. Does not apply to items at 0%.
 	5 	— 	20s
 	Survey the landscape to locate the highest-level mature tree or lush vegetation within skill range. Can only execute while Triangulate is active.
:Duration: 15s 	Survey the landscape to locate the highest-level mature tree or lush vegetation within skill range. Can only execute while Triangulate is active.
:Duration: 15s 	Survey the landscape to locate the highest-level mature tree or lush vegetation within skill range. Can only execute while Triangulate is active.
:Duration: 15s
 	8 	— 	—
 	Tread quietly, enabling you to avoid enemies up to four levels above your own. 	Tread quietly, enabling you to avoid enemies up to four levels above your own. 	Tread quietly, enabling you to avoid enemies up to four levels above your own.
 	10 	250 	—
 	Increases the chance of obtaining items while gathering by 50%. Does not apply to items at 0%. 	Increases the chance of obtaining items while gathering by 50%. Does not apply to items at 0%. 	Increases the chance of obtaining items while gathering by 50%. Does not apply to items at 0%.
 	15 	50 	—
 	Increases the chance of triggering Gatherer's Boon by 10%. Does not apply to items at 0%. 	Increases the chance of triggering Gatherer's Boon by 10%. Does not apply to items at 0%. 	Increases the chance of triggering Gatherer's Boon by 10%. Does not apply to items at 0%.
 	20 	150 	—
 	Increases elemental shard yields by 2.Cannot be executed if the gathering node does not yield shards. 	Increases elemental shard yields by 2.Cannot be executed if the gathering node does not yield shards. 	Increases elemental shard yields by 2.Cannot be executed if the gathering node does not yield shards.
 	23 	50 	—
 	Increases the chance of obtaining items on your next gathering attempt by 15%. Does not apply to items at 0%. 	Increases the chance of obtaining items on your next gathering attempt by 15%. Does not apply to items at 0%. 	Increases the chance of obtaining items on your next gathering attempt by 15%. Does not apply to items at 0%.
 	24 	200 	—
 	Increases the number of items obtained on your next gathering attempt by one. 	Increases the number of items obtained on your next gathering attempt by one. 	Increases the number of items obtained on your next gathering attempt by one.
 	25 	300 	—
 	Grants another gathering attempt. When gathering collectables, restores 1 integrity. 	Grants another gathering attempt. When gathering collectables, restores 1 integrity. 	Grants another gathering attempt. When gathering collectables, restores 1 integrity.
 	30 	400 	—
 	Increases the number of items obtained when gathering by one. 	Increases the number of items obtained when gathering by one. 	Increases the number of items obtained when gathering by one.
 	40 	500 	—
 	Increases the number of items obtained when gathering by two. 	Increases the number of items obtained when gathering by two. 	Increases the number of items obtained when gathering by two.
 	46 	— 	—
 	Further survey the landscape to uncover unspoiled, legendary, and clouded mature trees and lush vegetation. 	Further survey the landscape to uncover unspoiled, legendary, and clouded mature trees and lush vegetation. 	Further survey the landscape to uncover unspoiled, legendary, and clouded mature trees and lush vegetation.
 	50 	— 	—
 	Gathers a collectable item with its current collectability rating.Reduces integrity by 1. 	Gathers a collectable item with its current collectability rating.Reduces integrity by 1. 	Gathers a collectable item with its current collectability rating.Reduces integrity by 1.
 	50 	— 	—
 	Increases collectability of an item. Increase is determined by your gathering rating.Reduces integrity by 1. 	Increases collectability of an item. Increase is determined by your gathering rating.Reduces integrity by 1. 	Increases collectability of an item. Increase is determined by your gathering rating.Reduces integrity by 1.
 	50 	— 	—
 	Increases the collectability of an item. Increase is a random amount ranging from 50% to 150% of the effectiveness of Scour.Reduces integrity by 1. 	Increases the collectability of an item. Increase is a random amount ranging from 50% to 150% of the effectiveness of Scour.Reduces integrity by 1. 	Increases the collectability of an item. Increase is a random amount ranging from 50% to 150% of the effectiveness of Scour.Reduces integrity by 1.
 	50 	— 	—
 	Increases collectability of an item. Increase is 75% of the effectiveness of Scour.Reduces integrity by 1. There is a chance integrity is unaffected, determined by your gathering rating. 	Increases collectability of an item. Increase is 75% of the effectiveness of Scour.Reduces integrity by 1. There is a chance integrity is unaffected, determined by your gathering rating. 	Increases collectability of an item. Increase is 75% of the effectiveness of Scour.Reduces integrity by 1. There is a chance integrity is unaffected, determined by your gathering rating.
 	50 	200 	—
 	Improves next item collectability increase. Effect is determined by your perception rating. 	Improves next item collectability increase. Effect is determined by your perception rating. 	Improves next item collectability increase. Effect is determined by your perception rating.
 	50 	100 	—
 	Increases the chance of triggering Gatherer's Boon by 30%. Does not apply to items at 0%. Effect cannot be stacked with Pioneer's Gift I. 	Increases the chance of triggering Gatherer's Boon by 30%. Does not apply to items at 0%. Effect cannot be stacked with Pioneer's Gift I. 	Increases the chance of triggering Gatherer's Boon by 30%. Does not apply to items at 0%. Effect cannot be stacked with Pioneer's Gift I.
 	55 	200 	—
 	Uncovers a gathering node's hidden items. 	Uncovers a gathering node's hidden items. 	Uncovers a gathering node's hidden items.
 	68 	100 	—
 	Increases the number of items obtained on your next gathering attempt by one, two, or three. Number determined by your gathering rating. 	Increases the number of items obtained on your next gathering attempt by one, two, or three. Number determined by your gathering rating. 	Increases the number of items obtained on your next gathering attempt by one, two, or three. Number determined by your gathering rating.
 	74 	200 	180s
 	Increases elemental shard, crystal, and cluster yields by a random amount.Effect can be stacked with The Twelve's Bounty.Cannot be executed if the gathering node does not yield shards, crystals, or clusters.	Increases elemental shard, crystal, and cluster yields by a random amount.Effect can be stacked with The Twelve's Bounty.Cannot be executed if the gathering node does not yield shards, crystals, or clusters.	Increases elemental shard, crystal, and cluster yields by a random amount.Effect can be stacked with The Twelve's Bounty.Cannot be executed if the gathering node does not yield shards, crystals, or clusters.
 	81 	200 	—
 	Increases item yield from Gatherer's Boon by 1. 	Increases item yield from Gatherer's Boon by 1. 	Increases item yield from Gatherer's Boon by 1.
 	85 	100 	—
 	Increases the chance to trigger Collector's Intuition by 75% on your next collectable action. 	Increases the chance to trigger Collector's Intuition by 75% on your next collectable action. 	Increases the chance to trigger Collector's Intuition by 75% on your next collectable action.
 	90 	— 	—
 	Grants another gathering attempt. When gathering collectables, restores 1 integrity. Can only be executed while under the effect of Eureka Moment. 	Grants another gathering attempt. When gathering collectables, restores 1 integrity. Can only be executed while under the effect of Eureka Moment. 	Grants another gathering attempt. When gathering collectables, restores 1 integrity. Can only be executed while under the effect of Eureka Moment.
===Traits===
Action	Level	Description
 	2 	Automatically activates Triangulate upon changing your class to botanist.
 	11 	Allows you to better identify the characteristics of a mature tree or patch of lush vegetation, improving gathering rate when conditions are met.
 	16 	Allows you to better identify the characteristics of a mature tree or patch of lush vegetation, increasing gathering attempts when conditions are met.
 	21 	Allows you to better identify the characteristics of a mature tree or patch of lush vegetation, improving HQ gathering rate when conditions are met.
 	26 	Allows you to better identify the characteristics of a mature tree or patch of lush vegetation, improving yield when conditions are met.
 	27 	Automatically activates Sneak upon changing your class to botanist. Effect is also automatically activated upon changing areas.
 	41 	The Twelve's Bounty now extends to crystals.
 	42 	Occasionally increases yield for items without HQ versions. Conditions for increase can be confirmed by using Preparation.
 	50 	The Twelve's Bounty now extends to clusters.
 	53 	Allows you to better identify the characteristics of a mature tree or patch of lush vegetation, further improving chances of enhanced gathering when conditions are met.
 	60 	Automatically activates Truth of Forests upon changing your class to botanist.
 	68 	Upgrades Bountiful Harvest to Bountiful Harvest II.
 	70 	Raises base GP regeneration rate by one.
 	71 	Increases the base yield of The Twelve's Bounty by one.
 	80 	Raises base GP regeneration rate by a total of two. When gathering, raises base regeneration rate by one.
 	83 	Raises base GP regeneration rate by a total of three. When gathering, raises base regeneration rate by one.
 	90 	Adds to Ageless Words a 50% chance that you will be granted Eureka Moment.
===Removed actions===
The following abilities have been removed. Removed abilities will still appear on the hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.
Action	Level	GP Cost	Recast
 	8 	— 	—
 	Conceal yourself and tread quietly, reducing movement speed, but enabling you to avoid enemies level 20 and below.
Removed in patch 5.1.	Conceal yourself and tread quietly, reducing movement speed, but enabling you to avoid enemies level 20 and below.
Removed in patch 5.1.	Conceal yourself and tread quietly, reducing movement speed, but enabling you to avoid enemies level 20 and below.
Removed in patch 5.1.
 	12 	— 	—
 	Reveals the conditions for obtaining HQ items while gathering.
Removed in patch 6.0.	Reveals the conditions for obtaining HQ items while gathering.
Removed in patch 6.0.	Reveals the conditions for obtaining HQ items while gathering.
Removed in patch 6.0.
 	15 	100 	—
 	Increases the chance of obtaining HQ items while gathering by 10%. Does not increase chances for items which start at 0%.
Removed in patch 6.0.	Increases the chance of obtaining HQ items while gathering by 10%. Does not increase chances for items which start at 0%.
Removed in patch 6.0.	Increases the chance of obtaining HQ items while gathering by 10%. Does not increase chances for items which start at 0%.
Removed in patch 6.0.
 	20 	400 	—
 	Increases earth shard yield by two.
Removed in patch 5.1.	Increases earth shard yield by two.
Removed in patch 5.1.	Increases earth shard yield by two.
Removed in patch 5.1.
 	20 	400 	—
 	Increases ice shard yield by two.
Removed in patch 5.1.	Increases ice shard yield by two.
Removed in patch 5.1.	Increases ice shard yield by two.
Removed in patch 5.1.
 	20 	400 	—
 	Increases wind shard yield by two.
Removed in patch 5.1.	Increases wind shard yield by two.
Removed in patch 5.1.	Increases wind shard yield by two.
Removed in patch 5.1.
 	25 	— 	—
 	Increases the chance of obtaining regular or HQ items to 100%. Does not apply to items at 0%. Can only be activated after chain #4.
Removed in patch 6.0.	Increases the chance of obtaining regular or HQ items to 100%. Does not apply to items at 0%. Can only be activated after chain #4.
Removed in patch 6.0.	Increases the chance of obtaining regular or HQ items to 100%. Does not apply to items at 0%. Can only be activated after chain #4.
Removed in patch 6.0.
 	35 	300 	—
 	Increases the chance of obtaining HQ items while gathering by 30%. Does not increase chances for items which start at 0%.
Cannot be used with Leaf Turn.
Removed in patch 6.0.	Increases the chance of obtaining HQ items while gathering by 30%. Does not increase chances for items which start at 0%.
Cannot be used with Leaf Turn.
Removed in patch 6.0.	Increases the chance of obtaining HQ items while gathering by 30%. Does not increase chances for items which start at 0%.
Cannot be used with Leaf Turn.
Removed in patch 6.0.
 	50 	300 	—
 	Renders all out-of-reach items reachable.
Removed in patch 5.1.	Renders all out-of-reach items reachable.
Removed in patch 5.1.	Renders all out-of-reach items reachable.
Removed in patch 5.1.
 	50 	— 	—
 	Utilize your expansive knowledge of botany to uncover collectables amongst regular items.
Removed in patch 5.4.	Utilize your expansive knowledge of botany to uncover collectables amongst regular items.
Removed in patch 5.4.	Utilize your expansive knowledge of botany to uncover collectables amongst regular items.
Removed in patch 5.4.
 	50 	— 	—
 	Appraise a gathering node for collectables.
Increases item rarity by perception x1.Increases item wear by 10.Uses one gathering attempt.
Removed in patch 5.4.	Appraise a gathering node for collectables.
Increases item rarity by perception x1.Increases item wear by 10.Uses one gathering attempt.
Removed in patch 5.4.	Appraise a gathering node for collectables.
Increases item rarity by perception x1.Increases item wear by 10.Uses one gathering attempt.
Removed in patch 5.4.
 	50 	200 	—
 	Improves next item rarity increase by 50%.
Removed in patch 5.4.	Improves next item rarity increase by 50%.
Removed in patch 5.4.	Improves next item rarity increase by 50%.
Removed in patch 5.4.
 	51 	— 	—
 	Appraise a gathering node for collectables.
Increases item rarity by perception x0.8-1.5.Increases item wear by 10.Uses one gathering attempt.
Removed in patch 5.4.	Appraise a gathering node for collectables.
Increases item rarity by perception x0.8-1.5.Increases item wear by 10.Uses one gathering attempt.
Removed in patch 5.4.	Appraise a gathering node for collectables.
Increases item rarity by perception x0.8-1.5.Increases item wear by 10.Uses one gathering attempt.
Removed in patch 5.4.
 	51 	200 	—
 	Reduces next item wear increase by 10.
Removed in patch 5.4.	Reduces next item wear increase by 10.
Removed in patch 5.4.	Reduces next item wear increase by 10.
Removed in patch 5.4.
 	52 	300 	—
 	Nullifies item wear increase for one of the next three appraisal attempts.
Removed in patch 4.0.	Nullifies item wear increase for one of the next three appraisal attempts.
Removed in patch 4.0.	Nullifies item wear increase for one of the next three appraisal attempts.
Removed in patch 4.0.
 	53 	— 	—
 	Appraise a gathering node for collectables.
Increases item rarity by perception x0.9.Increases item wear by 10.
:Additional Effect: 30% chance Discerning Eye activates
Uses one gathering attempt.
Removed in patch 5.4.	Appraise a gathering node for collectables.
Increases item rarity by perception x0.9.Increases item wear by 10.
:Additional Effect: 30% chance Discerning Eye activates
Uses one gathering attempt.
Removed in patch 5.4.	Appraise a gathering node for collectables.
Increases item rarity by perception x0.9.Increases item wear by 10.
:Additional Effect: 30% chance Discerning Eye activates
Uses one gathering attempt.
Removed in patch 5.4.
 	57 	200 	—
 	Execute an appraisal without using a gathering attempt.
Removed in patch 5.4.	Execute an appraisal without using a gathering attempt.
Removed in patch 5.4.	Execute an appraisal without using a gathering attempt.
Removed in patch 5.4.
 	58 	100 	—
 	Increases the chance of obtaining an HQ item on your next gathering attempt by 10%. Does not increase chances for items which start at 0%.
Removed in patch 6.0.	Increases the chance of obtaining an HQ item on your next gathering attempt by 10%. Does not increase chances for items which start at 0%.
Removed in patch 6.0.	Increases the chance of obtaining an HQ item on your next gathering attempt by 10%. Does not increase chances for items which start at 0%.
Removed in patch 6.0.
 	59 	50 	—
 	Increases the collectability of an item. Can only be executed when item wear is beyond its maximum.
Removed in patch 4.0.	Increases the collectability of an item. Can only be executed when item wear is beyond its maximum.
Removed in patch 4.0.	Increases the collectability of an item. Can only be executed when item wear is beyond its maximum.
Removed in patch 4.0.
 	60 	200 	—
 	Increases the chance of obtaining an HQ item on your next gathering attempt by 20%. Does not increase chances for items which start at 0%.
Removed in patch 6.0.	Increases the chance of obtaining an HQ item on your next gathering attempt by 20%. Does not increase chances for items which start at 0%.
Removed in patch 6.0.	Increases the chance of obtaining an HQ item on your next gathering attempt by 20%. Does not increase chances for items which start at 0%.
Removed in patch 6.0.
 	61 	— 	—
 	Appraise a gathering node for collectables.
Increases item rarity by perception x0.9.
Increases item wear by 10.
:Additional Effect: 30% - 100% chance Discerning Eye activates
Percentage determined by your perception rating.Uses one gathering attempt.
Removed in patch 5.4.	Appraise a gathering node for collectables.
Increases item rarity by perception x0.9.
Increases item wear by 10.
:Additional Effect: 30% - 100% chance Discerning Eye activates
Percentage determined by your perception rating.Uses one gathering attempt.
Removed in patch 5.4.	Appraise a gathering node for collectables.
Increases item rarity by perception x0.9.
Increases item wear by 10.
:Additional Effect: 30% - 100% chance Discerning Eye activates
Percentage determined by your perception rating.Uses one gathering attempt.
Removed in patch 5.4.
 	63 	300 	—
 	Increases the chance of obtaining HQ items while gathering by 30% - 100%. Increase is determined by your perception rating. Does not increase chances for items which start at 0%.
Cannot be used with Leaf Turn.
Removed in patch 6.0.	Increases the chance of obtaining HQ items while gathering by 30% - 100%. Increase is determined by your perception rating. Does not increase chances for items which start at 0%.
Cannot be used with Leaf Turn.
Removed in patch 6.0.	Increases the chance of obtaining HQ items while gathering by 30% - 100%. Increase is determined by your perception rating. Does not increase chances for items which start at 0%.
Cannot be used with Leaf Turn.
Removed in patch 6.0.
 	67 	10 	—
 	Increases the chance of obtaining an HQ item on your next gathering attempt. Increase is random and is only overwritten if the value is higher than the current one. Does not increase chances for items which start at 0%.
Can be used with any action that increases chance of obtaining an HQ item.
Removed in patch 6.0.	Increases the chance of obtaining an HQ item on your next gathering attempt. Increase is random and is only overwritten if the value is higher than the current one. Does not increase chances for items which start at 0%.
Can be used with any action that increases chance of obtaining an HQ item.
Removed in patch 6.0.	Increases the chance of obtaining an HQ item on your next gathering attempt. Increase is random and is only overwritten if the value is higher than the current one. Does not increase chances for items which start at 0%.
Can be used with any action that increases chance of obtaining an HQ item.
Removed in patch 6.0.
 	71 	— 	—
 	Appraise a gathering node for collectables.
Increases item rarity by perception x0.5.Does not affect item wear. Can only be used once on a single gathering node.Uses one gathering attempt.
Removed in patch 5.4.	Appraise a gathering node for collectables.
Increases item rarity by perception x0.5.Does not affect item wear. Can only be used once on a single gathering node.Uses one gathering attempt.
Removed in patch 5.4.	Appraise a gathering node for collectables.
Increases item rarity by perception x0.5.Does not affect item wear. Can only be used once on a single gathering node.Uses one gathering attempt.
Removed in patch 5.4.
 	77 	250 	—
 	Reduces the chance of obtaining HQ items to 0% but increases item yield by up to three. Number determined by your perception rating.Does not increase item yield if all gathering node items start at 0%.
Removed in patch 6.0.	Reduces the chance of obtaining HQ items to 0% but increases item yield by up to three. Number determined by your perception rating.Does not increase item yield if all gathering node items start at 0%.
Removed in patch 6.0.	Reduces the chance of obtaining HQ items to 0% but increases item yield by up to three. Number determined by your perception rating.Does not increase item yield if all gathering node items start at 0%.
Removed in patch 6.0.
 	78 	300 	—
 	Increases the chance of obtaining items while gathering by 10%, while increasing the chance of obtaining HQ items by 20%. Does not increase chances for items which start at 0%.
Removed in patch 6.0.	Increases the chance of obtaining items while gathering by 10%, while increasing the chance of obtaining HQ items by 20%. Does not increase chances for items which start at 0%.
Removed in patch 6.0.	Increases the chance of obtaining items while gathering by 10%, while increasing the chance of obtaining HQ items by 20%. Does not increase chances for items which start at 0%.
Removed in patch 6.0.
==Other appearances==
===Final Fantasy Trading Card Game===
Botanist appears in Final Fantasy Trading Card Game as Earth-elemental Backup cards.
Botanist TCG.png|Botanist [15-069C] Chapter series card.
Botanist 5-076C from FFTCG Opus.jpg|Botanist [5-076C] Opus series card.
==Gallery==
Ff14-gatherer.jpg|Botanist in the original Final Fantasy XIV.
FF14Harvester.jpg|Botanist in the original Final Fantasy XIV.
Botanist FFXIV Art.jpg|Concept artwork for Final Fantasy XIV: A Realm Reborn.
FFXIV Shadowbringers Botanist.png|Fieldfiend's Set from Final Fantasy XIV: Shadowbringers.
Botanist Tools FFXIV Art.jpg|Tools.
Botany hatchet.png|A Hatchet must be equipped in order to harvest.
FFXIV Botanist Sprite.png|Botanist sprite.
==External links==
*Resource maps with information on logging and harvesting resources
de:Gärtner
es:Botánico
Category:Disciplines in Final Fantasy XIV