Korumm

Korumm is the signature polearm of Archon Boreal. Blocking Combo is replaced by a Tactical Combo that slams the trident into the ground and then pulls it out to release a shower of .
==Characteristics==
*This weapon deals primarily and damage.
*Unique Block Combo thrusts the weapon into the ground, then pulls it out to release a 11 meter shockwave that deals damage.
**Initial thrust has a guaranteed and proc.
**Pulling out the weapon deals another melee hit that and inflicts a guaranteed proc.
**Shockwave slam has a guaranteed proc and a chance for another proc.
*Innate polarity.
*Stance slot has polarity, matching and (Conclave only) stance.
==Notes==
*The final slam hit has a chance for a second electric proc in addition to the guaranteed one on the first hit. This proc does not adopt modded elemental types and is not affected by modded status chance on the weapon.
*The Slam hit on the special combo has a ~10m radius, 400% slam damage and no radial falloff. However like all slam attacks, it is only affected by slam bonuses such as .
==Trivia==
* Korumm's coding is based in the Sydon. Due to this, when it was first released, it was also compatible with Sydon-exclusive Riven Mods.
==Bugs==
*Will alert enemies in a massive radius (~30 meters) on every single attack of the weapon, whether or not it hits anything, even slam attacks making it ill suited for stealth gameplay. The only exceptions are standing finishers. 
*Interrupting the Tactical Combo partway through causes the static effect to remain until it is fully finished.
*Since the weapon coding is based on Vaykor Sydon's (Sydon) code, it can build up the Charges through blocking as well, to create a , but since that mechanic shouldn't apply to the Korumm, it's usage is greatly unreliable, with it only working in squads (doesn't work in Solo).
==Media==
File:Mounash-pathak-01.jpg
File:Mounash-pathak-03.jpg
File:Mounash-pathak-02.jpg
==Patch History==
==See Also==
*
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uk:Корумм