Entar Silvershield's Estate

Entar Silvershield's Estate is the large mansion located in the district of Northwest Baldur's Gate and is where the Silvershield family resides. The house has its own private inner wall and gate which separate it from the rest of the city. The front door is locked.
==Ground Floor==
===Layout===
The front door opens into a furnished grand foyer where a servant can be found staring at the painting on the back wall. To the left of the foyer, through a set of double doors, is a large formal living room furnished with a pair of couches and large overstuffed chairs situated around a circular coffee table in front of a fireplace. A wide, "T-shaped" staircase, located against the back wall, leads to the second floor and a guard is standing at the foot of the stairs.
To the right of the foyer, through another set of double doors, is a small living room furnished with a couch and an overstuffed chair situated around a rectangular coffee table in front of a fireplace. A dining table and six chairs are located between the couch and the front wall of the house. A second servant is standing between the head of the table and a lootable credenza. A third set of double doors leads to the final room which also features a wide, "T-shaped" staircase located against the back wall that creates two separate, small, private meeting areas within the room. Both of these areas are furnished with a couch and two overstuffed chairs. A second guard is found standing at the foot of the stairs in this room too.
===People===
Depending upon their reaction, talking to either of the two servants will result in being unchallenged or having them call for the guards standing near each set of stairs.
As for the guards, depending upon their reaction, they will either let you pass unchallenged or declare you as thieves and attack. If your charisma is high enough, giving the excuse of being from Waterdeep and needing to talk to Entar Silvershield will get them to let you pass while the other three dialogue choices all lead to fighting. Killing these two guards doesn't result in a loss of reputation or further consequences. The guards can also be avoided with invisibility.
===Loot===
In the large living room there are two locked chests located on either side of the fireplace. The left side chest contains a Star Diopside Gem, a Gold Necklace, a Studded Necklace with Ziose Gems, and 386 . The right side chest contains 254 , a Moonbar Gem, a Potion of Magic Blocking, and a Potion of Invulnerability. The bookcase contains a copy of the History of Shadowdale VII. Both of the lootable credenzas in the small living room are empty and the bookcases near the stairs contain copies of the History of Dambrath, History of Cormyr, History of Shadowdale IX, and History of Calimshan.
If you open the two chests with the guard still in the room, Flaming Fist Enforcers or Guard Enforcers will be summoned.
==Second Floor==
===Layout===
Depending on which set of stairs you use to access the second floor will determine what room you encounter first. From the living room, the stairs to the front of the house exit into Skie's bedroom and the stairs to the back exit into the kitchen. The stairs on the right side of the floor both exit into the master bedroom. Located between the kitchen and the master bedroom is a large formal dining room.
===People===
Inside the kitchen is a cook standing in front of a table. Skie can be found in her bedroom which is located adjacent to the kitchen. if you speak to her without Eldoth in the party, all dialogue leads to her calling the guards and either attacking the party or disappearing down the stairs. Entar Silvershield can be found standing in the dining room near the fireplace that is closest to the kitchen and he immediately calls for the guards if you attempt to speak with him. A third servant is standing near the other fireplace that is closest to the master bedroom. Entar's wife, Brilla, is in the master bedroom and is the only NPC on the floor that will immediately approach the party upon sight. Her reaction to the party will determine whether or not she calls for the guards.
===Loot===
The three containers in the kitchen are empty. In Skie's bedroom, the big armoire is empty. The small armoire is locked and contains 359 , a Pearl Necklace, a Black Opal, a Water Opal, a Potion of Freedom, an Elixir of Health, and Oil of Speed. The dresser is locked and contains 308 and a Cloak of Protection +1. The chest at the foot of the bed is locked and contains 154 and a Laeral's Tear Necklace. Both armoires in the master bedroom are empty and the bookcases contain copies of the History of Durpar and Var the Golden and History of Estagund.
==Quests==
===Eldoth and Skie===
If Eldoth is in your party when you first talk to Skie, she will agree to join the party, otherwise no matter which answer you give her, she will call the guards.