Varag

==Summary==
Standing at 7 feet tall, the Varag is a Goblinoid like Goblins or Hobgoblins. The average Varag knows the Goblin language but is barely able to talk in it, and outside combat they are not the brightest creatures. However pact leaders are capable fighters, with them leading entire brigades.
In combat the Varag favors using it great mobility and uncanny silence when moving to get the drop on enemies and quickly disposing of them. They are not tightly organized as a unite, but they are still effective.
==Powers and Stats==
Tier: | 
Key: Regular | Pact Leader
Name: Varag
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Medium Humanoid (Goblinoid)
Powers and Abilities:
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|-|Regular=Superhuman Physical Characteristics, Enhanced Senses (Have Monster Manual IV Page 168), Weapon Mastery (Via ; Explained Explained Player's Handbook 3.5e Page 102), Healing (Have a ), Stealth Mastery (Shown )
|-|Pact Leader=Same as before plus further Weapon Mastery (As a they are skilled at using Complete Adventurer Page 12), Stealth Mastery (As a 4th level Scout they Complete Adventurer Page 13), plus they have Supernatural Willpower (Via ), Statistics Amplification (Have a potion of , which acts like the Player's Handbook 3.5e Page 207. They also have which increases all their Dungeon Master's Guide 3.5e Page 253), Non-Physical Interaction and Immortality Negation (Type 9; Have a scimitar which means it can affect abstract, incorporeal, intangible, conceptual, or nonexistent and it can hit being who exist on exist on The Dragon Magazine 8 Page 4)
</tabber>
Attack Potency: Wall level (As a monster in 3.5e they're comparable to casters who can use Burning Hands) | Small Building level+ (As a monster in 3.5e they're on par with casters who can cast Conjure Barrage)
Speed: Subsonic (Comparable to beings capable of dodging point blank arrows), higher via | Hypersonic+ with High Hypersonic+ reactions (Keeps up with adventurers who can dodge lightning), higher via 
Lifting Strength: Class 1 (Due to having a strength score of they can at max push 907.1847 kg) | Class 5 (Due to having a strength score of they can at max push 1.17934 tons and with their Bull's Strength potion their strength reaches up to 21, letting them push 2.086525 tons) 
Striking Strength: Wall level | Small Building level+ 
Durability: Wall level | Small Building level+ 
Stamina: Superhuman (Are on par with adventures who can keep fighting after their limbs have been hacked off)
Range: Extended Melee Range | Extended Melee Range; Tens of Meters via shortbow
Standard Equipment: A scimitar, , and a healing potion | A scimitar, leather armor, various potions, 
Intelligence: Below Average (While they have an intelligence score of they are skilled with the sword) | Above Average (Are highly skilled in fighting, )
Weaknesses: None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Dungeons and Dragons
Category:Characters
Category:Game Characters
Category:Role-playing Characters
Category:Evil Characters
Category:Species
Category:Monsters
Category:Leaders
Category:Enhanced Senses Users
Category:Weapon Masters
Category:Weapon Users
Category:Sword Users
Category:Bow Users
Category:Armor Users
Category:Healers
Category:Stealth Masters
Category:Supernatural Willpower Users
Category:Statistics Amplification Users
Category:Non-Physical Interaction Users
Category:Power Nullification Users