Minecraft dungeons: mega expansions

Minecraft dungeons: mega expansions is a massive project I'm working on.
It will be a Minecraft dungeons-style fannon creation made by me, emerald!
There will be locations and mobs included in mods, and if you want your fannon ideas added to this project, just contact me!
=== Mobs ===
==== Scape and run expansion ====
Assimilated human, a normal mob, from the scape and run expansion. They're basic melee attack units, running slightly faster than the average zombie.
Rupter, a normal mob, from the scape and run expansion. They're fast-moving yet weak melee attack units, however they only attack if the player is surrounded or if there are more than three together. Otherwise, they'll run away. They give the player slowness when they hit them.
Assimilated sheep, a normal mob, from the scape and run expansion. They're completely passive, and when killed they drop rotten meat, and rarely apples and arrows.
Assimilated cow, a normal mob, from the scape and run expansion. They're tanky AoE attack units, they can attack with their front hooves, and can also do a powerful charge.
Sentry, a normal mob, from the scape and run expansion. They are non-mobile ranged attack units. Their projectiles inflict poison.
Assimilated villager, a normal mob, from the scape and run expansion. They're basic melee attack units, running at the speed of a vindicator from the main game.
Kyphosis, a normal mob, from the scape and run expansion. They're immobile powerful AoE attack units. They attack when the player is near them, doing heavy damage, comparable to a creeper explosion. It's recommended to take these out from a distance.
Primitive bolster, a normal mob, from the scape and run expansion. They are tanky support units. They act like the enchanters from the main game, except they are more tanky and deal less damage. 
Primitive reeker, a normal mob, from the scape and run expansion. They're late-game AoE units, almost acting like an upgraded assimilated cow. They attack with the claws on their back, inflicting poison. They can also do a powerful AoE charge, inflicting massive knockback.
Warden, a miniboss, from the scape and run expansion. This miniboss can be encountered in the Claustrophobic tunnels and a secret path in The colony. The Warden is the most powerful miniboss in the expansion, with a large amount of health and terrifying attack. It can leap towards enemies that are far away, and when it lands it creates a small shockwave. Their main attack is flinging the player into the air, which does moderate damage and knockback. They also have a strong charge attack that inflicts high amounts of knockback. Their final attack is swinging their arms towards their target.
Thrall, a miniboss, from the scape and run expansion. This miniboss can be encountered in Destroyed village and Abandoned home, as well as two of them appearing in The colony at the same time (like the skeleton jockey miniboss in the base game.) It can only do one attack, a powerful AoE swing of its torso where it tries to grab the player. Getting hit by this does massive damage, and it has a 20% chance to hold the player for a second and throws them to the ground. This attack always does damage equal to half of the players health. For this reason alone, it's recommended to try to take it out from afar.
Adapted yelloweye, a miniboss, from the scape and run expansion. This miniboss is usually the first you encounter (as the Claustrophobic tunnels is a secret mission), being found in The darkest night, Infected grasslands, The colony, and The vines. This also makes it the last miniboss you encounter, as no other minibosses appear past The colony. It hovers over the ground, making it unable to get hit by melee weapons. It shoots poisonous projectiles when flying. It can also swoop down to attack. When doing this, you can hit it with your melee weapon. However, this is not recommended.
The Crux is the first boss from the scape and run expansion, found in The flesh cave. The Crux is a slow-moving, tanky, AoE-focused monster. Its attacks include a summon, where it summons incomplete forms. Another attack is bomb, where it drops bombs that if touched, explode and inflict damage and the viral effect. It can also do a swing attack with its arms, which inflicts high knockback. It can roar if the player or their allies get to close. This attack does no damage, but it inflicts the viral effect. Its final attack is a charge attack.
Adapted bolster (boss, scape and run expansion)
Heavy bomber (boss, scape and run expansion)
Stage IV beckon (boss, scape and run expansion )
Ancient dreadnaut (final boss, scape and run expansion)
=== Locations ===
==== Scape and run expansion ====
The cave of pestilence
Claustrophobic tunnels
The darkest night
The flesh cave
Destroyed village
Parasitic tunnels
Abandoned home
Infected grasslands 
Outer parasitic biome
The colony 
Inner parasitic biome 
The vines
The peak
=== Rewards ===
==== Armour ====
===== Scape and run expansion =====
==== Bows ====
===== Scape and run expansion =====
==== Melee weapons ====
===== Scape and run expansion =====
Bolster sythes. This unique weapon can be found in a hidden chest in the flesh cave and are very rarely dropped by primitive bolsters. This weapon boosts your defence by 25% as well as providing the swiftness and strength buffs to your allies. Whenever you use a health potion, your allies also get healed. They inflict poison when they hit. They have a attack stat of 9, speed stat of 8, and an area stat of 15.
==== Artifacts ====
===== Scape and run expansion =====
=== New enchantments ===
==== Scape and run expansion ====
Virus. This enchantment is found on melee weapons. This enchantment costs 2/3/4 enchantment points. It has a 15%/30%/45% chance to inflict the viral effect.
=== New effects ===
==== Scape and run expansion ====
Viral. This is a debuff that can be applied by melee weapons with the virus enchantment, rarely inflicted by the claw attack of the primitive reeker, very rarely inflicted by rupters, and inflicted by the heavy bombers bombs. This debuff stacks. Viral I gives a damage multiplier of 50%, Viral II gives a damage multiplier of 100%, and Viral III gives a damage multiplier of 150%. Viral cannot go past Viral III.
=== Drops ===
==== Scape and run expansion ====
Rotten meat. Rotten meat is a food item dropped by mobs in the scape and run expansion. Rotten meat gives Regeneration for one second, and Wither for two.