Difficulty Modes

Bonfire offers two difficulty modes which differ in several aspects. Player first selects their preferred mode at the end of the tutorial quest. Difficulty can be changed at any point in the options screen.
==Failure==
Failure is the default difficulty mode in Bonfire. It assumes some prior knowledge of roguelikes and tactical RPGs, as well as willingness to fail every now and then. Gold drop rates are higher in this mode, but the main reward is simply overcoming the higher challenge level.
It's recommended to start in this mode, as difficulty can be lowered at any time without any consequences.
==Journey==
Journey is the easier mode for players who want a less stressful experience or simply need a less steep difficulty curve.
Tweaks and changes in this mode include (but are not limited to):
* Enemy stats are around 15% lower (rounded up to the nearest multiple of 5).
* Gold drop rates are reduced by 30%.
* Food drops are more forgiving.
* Early game grace period (used in procedural generation) lasts longer.
* Dynamic rubber banding mechanics are more aggressive (the game helps you more).
* Kill events happen less frequently.
* Hero morale loss on death is capped differently.
* Heroes are less likely to leave the party.
Category:Game Mechanics