Knot (Cantrip)

This cantrip is a permutation of the tie cantrip. It causes the thread, string, cord, or rope to knot itself in such a manner as to be very difficult to untie or undo (2d4 rounds, minus Dexterity Reaction bonus of the individual untying the knot). It works even on material already affected by a tie cantrip, but not on a magical rope, a rope being held by a character or creature, or a taut line such as a bowstring.
The caster verbalizes a low zzzz sound while moving the arm forward with a strong wrist motion.
Category:Wizard Spells
Category:Wizard Cantrips
Category:Spells from Wizard's Spell Compendium
Category:Cantrips
Category:Spells