Weapons

Weapons are items that can be used to deal damage to creatures and structures.
== Properties ==
=== Wielding (One-handed/Two-handed) ===
Only one-handed weapons can be simultaneously equipped with shields or a torch. All melee two-handed weapons have a greater movement speed reduction and cannot be used together with shields or a torch. 
===Offensive and defensive properties===
====Damage/Damage type====
All damages in Valheim have a damage type. Some creatures have weaknesses/resistances to certain damage types, which increases/decreases the effectiveness of these damages. For example, skeletons are weak to blunt damage and resist pierce damage.
When creatures are hit by damage with damage types they are weak/resist to, the damage numbers would be shown in yellow/grey color compared to the usual white color.
Similar types of weapons mostly deal same type of damage:
* Blunt damage: One/two-handed Clubs
* Slash damage: One/two-handed Axes, Swords
* Pierce damage: Spears, Polearms, Pickaxes, Bows
* Half slash, half pierce damage: Knives
Exceptions include weapons that deal elemental damage like torch, Frostner and Draugr fang. Some clubs including Stagbreaker and Porcupine also deal pierce damage besides blunt damage. Keep in mind that not all damage types are upgraded when upgrading some weapons.
====Block armor and block force====
All weapons have a value of block armor, indicating the amount of damage absorbed when blocked by the weapon.
Block force shows the amount of knockback applied to enemies when blocked.
====Parry and Parry bonus====
Weapons and shields, except tower shields, can be used to parry attacks, with varying parry bonuses.
Parry bonus is a multiplier to block armor (damage absorbed) when parrying. Damage dealt to the enemy in a period of time after a successful parry that absorbs all the damage is always 2x. Parry bonus is mostly determined by the weapon type:
* Tower shields: Cannot parry
* Tankard, Bows, Round shields: 1.5x
* Buckler shields: 2.5x
* Polearms (atgeirs): 3x
* Knives: 4x
* Flesh Rippers: 6x
* All other weapons: 2x
====Backstab====
Backstab indicates the multiplier applied to enemies when backstabbing. The backstab bonus is applied when attacking unaware enemies, regardless of whether they are facing towards or away from the player. Backstabbing an enemy gives it a backstab immunity for 5 minutes. Backstabbing can occur even if enemy has partial HP. An enemy which has a red exclamation point over its name and HP bar, indicating that it is aware of your location, cannot be backstabbed.
* Abyssal harpoon: 1x
* Two-handed clubs: 2x
* Tankard (Cannot attack): 4x
* Knives and Flesh rippers: 6x
* All other weapons, including bows and one-handed clubs: 3x
====Knockback====
Knockback shows how far enemies are knocked back when attacked by the weapon.
===Movement speed===
Most weapons, when equipped, decrease the character's movement speed and increase dodge roll cost. The movement speed effect is mostly determined by the weapon type:
* Flesh rippers and Knives: -0% (No movement speed reduction)
* All other one-handed melee weapons, Bows, non-Tower Shields, Pickaxes, Polearms, and Magic: -5%
* Serpent scale shield: -15%
* Two-handed Axes, two-handed Clubs, and Tower Shields other than Serpent scale shield: -20%
== Melee weapons ==
Melee weapons are items that can be equipped to increase attack damage. Different types of melee weapon can have different ranges, attack speeds, stamina costs per attack and secondary attacks. When equipping one-handed weapons, the character can also equip shields. 
Most melee weapons' attack pattern involve a 3-hit combo. Generally, the first hit has the slowest delay (from the initial click), the second hit has less delay, and the third hit is slightly slower while dealing the most damage. Most melee weapons are quicker to recover and block from a miss than after a direct strike. Below are details regarding each type of melee weapon:
==== Weapon type properties ====
In order to view this table, scroll to the right and click "expand". 
Attack type 	Stamina (base)	Range 	Attack speed 	Damage 	Staggering	Knockback	DPS per base damage	Stamina per second	Notes
Axes (primary) 	6–14 	2.2 m 	2.58 s (1.11 + 0.65 + 0.82) 	1x + 1x + 2x	1x 	50–60 	1.55 	7.0–16.3 	Player moves forward 0.25 m on the 2nd and 3rd combo swing. 90 degree arc.
Clubs (primary) 	6–14 	2.4 m 	2.46 s (1.14 + 0.44 + 0.88) 	1x + 1x + 2x	1x 	30–120 	1.62 	7.3–17.1 	Player moves forward 0.66 m with each swing. 90 degree arc.
Clubs (secondary) 	2x 	2.4 m 	1.72 s 	2.5x 	2x 	2x 	1.45 	7.0–16.3 	Player moves forward 0.66 m. 30 degree arc.
Flesh rippers 	10 	1.5 m 	1.48 s (0.76 + 0.72) 	1x + 2x 	 	20 	2.03 	13.5 	
Swords (primary) 	8–14 	2.4 m 	2.46 s (1.14 + 0.44 + 0.88) 	1x + 1x + 2x	1x 	40 	1.63 	9.8–17.1 	Player moves forward 0.66 m with each swing. 90 degree arc. No multi-target damage penalty.
Swords (secondary) 	2x 	2.7 m 	1.84 s 	3x 	1x 	1x 	1.63 	8.7–15.2 	Player moves forward 0.33 m. 10 degree arc.
Spears (primary) 	6–12 	1.9 m 	0.68 s 	1x 	1x 	20 	1.47 	8.8–17.6 	Player moves forward 0.33 m. 40 degree arc. No 3-hit combo.
Spears (secondary) 	8–14 	Thrown	1.57 s (includes picking up)	1.5x 	1x 	1.5x 	0.96 	5.1–8.9 	Throws the spear. Can be picked up afterwards and can float on water.
Knives (primary) 	4–12 	1.8 m 	1.74 s (0.6 + 0.44 + 0.7) 	1x + 1x + 2x	1x 	10 	2.30 	6.9–20.7 	Attacking does not move the player. 80 degree arc.
Knives (secondary) 	3x 	1.8 m 	1.52 s 	3x 	1x 	4x 	1.97 	7.9–23.7 	Causes the player to lunge 5 m forward. 45 degree arc.
Polearms (primary) 	12–18 	3.2 m 	2.98 s (0.84 + 0.86 + 1.28) 	1x + 1x + 2x	1x 	30 	1.34 	12.1–18.1 	Player moves forward 0.75 m on 2nd and 3rd combo swing. 20 degree arc.
Polearms (secondary) 	2x 	3 m 	1.54s 	1x 	6x 	10x 	0.65 	15.6–23.4 	Player moves forward 0.5 m. 360 degree arc. No multi-target damage penalty.
Two-handed axes (primary) 	16–18 	2.5 m 	3.21 s (1.58 + 0.92 + 0.71) 	1x + 1x + 2x	1.5x 	70 	1.25 	15.0–16.8 	Player moves forward 0.5 m with each swing. 90 degree arc. No multi-target damage penalty.
Two-handed axes (secondary)	0.5x 	2.5 m 	0.84s 	0.5x 	4x 	2x 	0.60 	9.5–10.7 	Player does not move forward during strike. 30 degree arc.
Two-handed clubs 	12–20 	4 m 	2.12 s 	1x 	1x / 2x 	150–200 	0.47 	5.7–9.4 	Hammer lands 2 m in front of player creating a shockwave area of effect with a radius of 4 m. No damage falloff anywhere in the radius. No multi-target damage penalty. No 3-hit combo. No secondary attack.
==== Stats Overview / List of melee weapons ====
In order to view this table, scroll to the right and click "expand". 
Name 	Icon	Type 	Damage (Min/Max) 	Backstab	Knockback	DPS (Min/Max) 	Parry block armor	Biome progression
Club 	 	Clubs 	Blunt: 12/30 	3x 	25 	Blunt: 19/49 	6–9 	1: Meadows
Stone axe 	 	Axes 	Slash: 15/30 	3x 	50 	Slash: 23/47 	6–9 	1: Meadows
Torch 	 	Clubs 	Blunt: 4Fire: 15 	3x 	30 	Blunt: 6.5Fire: 3 	6 	1: Meadows
Flint axe 	 	Axes 	Slash: 20/35 	3x 	50 	Slash: 31/54 	8–12 	1: Meadows
Flint knife 	 	Knives 	Slash: 5/8Pierce: 5/8 	6x 	10 	Slash: 12/18Pierce: 12/18 	8–12 	1: Meadows
Flint spear 	 	Spears 	Pierce: 20/38 	3x 	20 	Pierce(Primary): 29/56Pierce(Secondary): 19/36 	8–12 	1: Meadows
Antler pickaxe 	 	Pickaxes 	Pierce: 18Pickaxe: 18 	3x 	50 	Pierce: 13Pickaxe: 13 	4–6 	1: Meadows
Stagbreaker 	 	Two-handed Clubs 	Blunt: 20/38Pierce: 5/5 	2x 	150 	Blunt: 9.4/19Pierce: 2.4/2.4 	8–12 	2: Black Forest
Copper knife 	 	Knives 	Slash: 12/15Pierce: 12/15 	6x 	10 	Slash: 28/35Pierce: 28/35 	8–12 	2: Black Forest
Bronze atgeir 	 	Polearms 	Pierce: 45/63 	3x 	30 	Pierce: 60/84 	32–48 	2: Black Forest
Bronze Axe 	 	Axes 	Slash: 40/55 	3x 	50 	Slash: 62/85 	24–36 	2: Black Forest
Bronze Mace 	 	Clubs 	Blunt: 35/53 	3x 	80 	Blunt: 57/86 	24–36 	2: Black Forest
Bronze Spear 	 	Spears 	Pierce: 35/53 	3x 	20 	Pierce(Primary): 51/78Pierce(Secondary): 34/51 	24–36 	2: Black Forest
Bronze sword 	 	Swords 	Slash: 35/53 	3x 	40 	Slash: 57/86 	24–36 	2: Black Forest
Bronze pickaxe 	 	Pickaxes 	Pierce: 24/40Pickaxe: 24/37 	3x 	50 	Pierce: 17/29Pickaxe: 17/26 	4–6 	2: Black Forest
Tankard 	 	Tools 	(Only used to drink mead) 	4x 	30 	0 	6–9 	2: Black Forest
Abyssal Harpoon 	 	Spears 	Pierce: 10 	1x 	20 	Pierce: 10 	42–63 	2: Black Forest
Abyssal Razor 	 	Knives 	Slash: 20/23Pierce: 20/23 	6x 	10 	Slash: 46/53Pierce: 46/53 	8–12 	2: Black Forest
Ancient bark spear 	 	Spears 	Pierce: 55/73 	3x 	20 	Pierce(Primary): 51/78Pierce(Secondary): 34/51 	42–63 	3: Swamp
Battleaxe 	 	Two-handed Axes 	Slash: 70/88Chop: 40/47.5 	3x 	70 	Slash: 88/110Chop: 50/59 	56–84 	3: Swamp
Iron sword 	 	Swords 	Slash: 55/73 	3x 	50 	Slash: 90/119 	42–63 	3: Swamp
Iron axe 	 	Axes 	Slash: 60/75Chop: 50/59 	3x 	50 	Slash: 93/116Chop: 78/91 	42–63 	3: Swamp
Iron sledge 	 	Two-handed Clubs 	Blunt: 55/73 	2x 	200 	Blunt: 26/34 	56–84 	3: Swamp
Iron mace 	 	Clubs 	Blunt: 55/73 	3x 	90 	Blunt: 90/119 	42–63 	3: Swamp
Iron pickaxe 	 	Pickaxes 	Pierce: 33/48Pickaxe: 33/48 	3x 	50 	Pierce: 24/34Pickaxe: 24/34 	4–6 	3: Swamp
Iron atgeir 	 	Polearms 	Pierce: 65/83 	3x 	30 	Pierce: 87/111 	56–84 	3: Swamp
Flesh rippers 	 	Fists 	Slash: 60/72 	6x 	20 	Slash: 122/154 	30–72 	4: Mountain
Silver sword 	 	Swords 	Slash: 75/93Spirit: 30/45 	3x 	40 	Slash: 122/152Spirit: 10/15 	60–90 	4: Mountain
Fang spear 	 	Spears 	Pierce: 75/93 	3x 	20 	Pierce(Primary): 110/137Pierce(Secondary): 72/89 	60–90 	4: Mountain
Frostner 	 	Clubs 	Frost: 40/58Blunt: 35/35Spirit: 20/20 	3x 	120 	Frost: 19/27Blunt: 16/16Spirit: 7/7 	60–90 	4: Mountain
Crystal battleaxe 	 	Two-handed Axes 	Slash: 90/108Spirit: 30/30Chop: 50/57.5	3x 	70 	Slash: 113/135Spirit: 10/10Chop: 62.5/72 	80–120 	4: Mountain
Silver knife 	 	Knives 	Slash: 25/28Pierce: 25/28Spirit: 12 	6x 	10 	Slash: 58/64Pierce: 58/64Spirit: 4 	8–12 	4: Mountain
Blackmetal atgeir 	 	Polearms 	Pierce: 105/123 	3x 	30 	Pierce: 141/165 	104–156 	5: Plains
Blackmetal axe 	 	Axes 	Slash: 100/115Chop: 60/69 	3x 	60 	Slash: 155/178Chop: 93/107 	78–117 	5: Plains
Blackmetal knife 	 	Knives 	Slash: 34/37Pierce: 34/37 	6x 	10 	Slash: 78/85Pierce: 78/85 	8–12 	5: Plains
Blackmetal sword 	 	Swords 	Slash: 95/113 	3x 	40 	Slash: 155/184 	78–117 	5: Plains
Porcupine 	 	Clubs 	Blunt: 50/50Pierce: 45/63 	3x 	90 	Blunt: 82/82Pierce: 73/103 	78–117 	5: Plains
Himminafl 	 	Polearms 	Pierce: 85/85Lightning: 40/58 	3x 	40 	Pierce: 114/114Lightning: 53.6/78 	128–192 	6: Mistlands
Jotun bane 	 	Axes 	Slash: 80/95Poison: 40/40Chop: 70/79 	3x 	60 	Slash: 100/119Poison: 5.7/5.7Chop: 88/99 	96–144 	6: Mistlands
Carapace spear 	 	Spears 	Pierce: 115/133 	3x 	20 	Pierce(Primary): 169/196Pierce(Secondary): 110/128	96–144 	6: Mistlands
Demolisher 	 	Two-handed Clubs 	Blunt: 145/163 	2x 	210 	Blunt: 68/77 	104–156 	6: Mistlands
Black metal pickaxe	 	Pickaxes 	Pierce: 49/64Pickaxe: 49/64 	3x 	50 	Pierce: 35/46Pickaxe: 35/46 	4–6 	6: Mistlands
Krom 	 	Two-handed Swords 	Slash: 150/168 	3x 	55 	Slash: 174/195 	104–156 	6: Mistlands
Mistwalker 	 	Swords 	Slash: 75/75Frost: 40/58Spirit: 0/15 	3x 	40 	Slash: 122/122Frost: 65/95Spirit: 0/5 	96–144 	6: Mistlands
Skoll and Hati 	 	Dual-wielded Knives	Slash: 45/48Pierce: 45/48 	6x 	10 	Slash: 105/112Pierce: 105/112 	96–144 	6: Mistlands
== Bows ==
Bows are weapons that shoot equipped arrows. Unlike melee weapons, attacks consume equipped arrows and can be charged while spending stamina to increase range and damage. Bows cannot be used when there are no arrows left in the inventory.
==== ➜ List of Bows ====
==== Stats Overview ====
Name 	Icon	Damage (Min/Max) 	Stamina	Backstab	Knockback
Crude bow 	 	Pierce: 22/31 	4/s 	3x 	0
Finewood bow	 	Pierce: 32/41 	6/s 	3x 	5
Huntsman bow	 	Pierce: 42/51 	8/s 	3x 	10
Draugr Fang 	 	Pierce: 47/56Poison: 5/20	10/s 	3x 	20
Spinesnap 	 	Pierce: 72/84Spirit: 5/20	14/s 	3x 	25
== Crossbows ==
Crossbows are weapons that shoot equipped bolts. Like bows, attacks consume bolts. Crossbows are slow to load, but have great damage and long range with no trajectory drop.
==== ➜ List of Crossbows ====
==== Stats Overview ====
Name 	Icon	Damage (Min/Max)	Backstab	Knockback	DPS (Min/Max)	Parry block armor	Biome progression
Arbalest	 	Pierce: 200/209 	3x 	210 	Blunt: 19/49 	4.5–6.75 	6: Mistlands
== Arrows ==
Arrows are items that can be shot by bows. Bows cannot be used without arrows.
==== ➜ List of Arrows ====
==== Stats Overview ====
Name 	Icon	Total damage	Damage type 	Knockback
Wood arrow 	 	22 	Pierce: 22 	10
Fire arrow 	 	33 	Pierce: 11Fire: 22 	10
Flinthead arrow 	 	27 	Pierce: 27 	10
Bronzehead arrow	 	32 	Pierce: 32 	10
Ironhead arrow 	 	42 	Pierce: 42 	10
Obsidian arrow 	 	52 	Pierce: 52 	10
Silver arrow 	 	72 	Pierce: 52Spirit: 20	10
Poison Arrow 	 	78 	Pierce: 26Poison: 52	10
Frost arrow 	 	78 	Pierce: 26Frost: 52 	10
Needle arrow 	 	62 	Pierce: 62 	15
Carapace arrow 	 	72 	Pierce: 72 	15
== Bolts ==
Bolts are items that can be shot by crossbows. Crossbows cannot be used without bolts.
==== ➜ List of Bolts ====
==== Stats Overview ====
Name 	Icon	Total damage	Damage type	Knockback
Bone bolt 	 	32 	Pierce: 32 	0
Iron bolt 	 	42 	Pierce: 42 	0
Blackmetal bolt	 	62 	Pierce: 62 	0
Carapace bolt 	 	72 	Pierce: 72 	0
== Missiles ==
Missiles are items that can be shot by the Ballista. Ballistae cannot be armed without missiles.
==== ➜ List of Missiles ====
==== Stats Overview ====
Name 	Icon	Total damage	Damage type	Knockback
Wooden missile 	 	75 	Pierce: 75 	45
Black metal missile	 	120 	Pierce: 120	60
== Shields ==
Shields are weapons that can be used with other one-handed weapons. The block power, parry force and parry bonus of the weapons used with shields would be replaced by that of the shield used. Round shields are the middle ground option in block power, block force and parry bonus compared to Buckler and Tower shields. To compare the shields, the Tower shields offer the highest raw block power and force at the cost of usually 20% slower movement (this equally increases dodge roll cost) when in hand compared to other shields' 5%, and no parrying, which allows other shields to achieve higher block armor in parrying, while the Buckler shields offer the opposite with the best parry block armor but the weakest block armor and parry force with the Round Shields offering the most balanced option between the two extremes with moderate block power, force, Parry bonus and the movement slow tied with the Bucklers on -5% movement speed.
==== ➜ List of Shields ====
==== Stats Overview ====
Name 	Icon	Type 	Block armor (Min/Max)	Block force (Min/Max)	Parry bonus	Movement speed
Wood shield 	 	Round 	6/18 	20/30 	1.5x 	-5%
Wood tower shield 	 	Tower 	10/22 	100/110 	- 	-20%
Bone tower shield 	 	Tower 	32/44 	100/110 	- 	-20%
Bronze buckler 	 	Buckler	16/28 	30 	2.5x 	-5%
Banded shield 	 	Round 	42/54 	40/50 	1.5x 	-5%
Iron buckler 	 	Buckler	28/40 	30 	2.5x 	-5%
Iron shield(Only obtainable via console commands!) 	 	Tower 	35 	30 	- 	-20%
Iron tower shield 	 	Tower 	52/64 	100/110 	- 	-20%
Knight shield(Only obtainable via console commands!)	 	Round 	120 	40 	1.5x 	-5%
Silver Shield 	 	Round 	60/72 	40/50 	1.5x 	-5%
Serpent scale shield 	 	Tower 	60/72
Resistant vs. Pierce	100/110 	- 	-15%
Black metal shield 	 	Round 	78/90 	50/60 	1.5x 	-5%
Black metal tower shield 	 	Tower 	104/116 	150/160 	- 	-20%
Carapace buckler 	 	Buckler	78/90 	50/60 	2.5x 	-5%
Carapace shield 	 	Round 	96/108 	60/70 	1.5x 	-5%
== Magic weapons ==
Magic weapons need Eitr to be used. They should not be confused with weapons that deal elemental damage such as Frostner or Draugr fang without the need of spending Eitr. There are two types of magic weapons, Elemental magic and Blood magic. Blood magic weapons drain up to 40% of the caster's Health (current health, not maximum health) per cast.
The amount of damage dealt, Eitr used, and (for blood magic only) health drained by each magic weapon depends on the caster's skill level of the respective magic type. See the pages on these respective skills for more details. Values listed in the table below for Eitr usage and health drain are for a player whose respective skill level is 0.
==== ➜ List of magic weapons ====
==== Stats Overview ====
Name 	Icon	Magic type	Effect 	Damage (Min/Max) 	Eitr used	Health used	Knockback	
Staff of embers 	 	Elemental 	Launches individual fireball projectiles 	Blunt: 120Fire: 120/138	35 	 	100 	
Staff of frost 	 	Elemental 	Rapidly sprays ice shard projectiles 	Frost: 30/36 	5 	 	10 	
Staff of protection	 	Blood 	Casts a protective barrier around the caster and allies	 	60 	40% 	 	
Dead raiser 	 	Blood 	Summons tamed skeletons to fight for you 	 	100 	40% 	 	
== Bombs ==
Bombs are weapons that are thrown by the character and consumed when used.
==== ➜ List of Bombs ====
==== Stats Overview ====
Name 	Icon	Damage	Damage type	AoE damage	AoE damage type	AoE radius	AoE duration	Backstab	Knockback
Ooze bomb	 	5 	Blunt 	40 	Poison 	4 m 	10 s 	3x 	40
Bile bomb	 	5 	Blunt 	1530 	FirePoison 	4 m 	10 s 	3x 	40
== Table of Weapons (condensed) ==
Category:Weapons
Category:Items
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