Joey Kuras

Joey Kuras is an American video game sound designer. His career in audio began in 1993 when he worked at Virgin Interactive Entertainment, before joining Tommy Tallarico at his company, Tommy Tallarico Studios, as Lead Sound Designer. Kuras and Tallarico were hired as outside contractors to create sound effects early in the development of Metroid Prime.
==Metroid Prime==
Kuras and Tallarico's Power and Charge Beam sounds were reused throughout the Metroid Prime series, as well as in the Space World 2000 demo. They were both thanked for their contributions by Scott Petersen in an email, which revealed that they were working on Prime until at least July 18, 2001.https://web.archive.org/web/20160215050756/http://www.tallarico.com/index.php?s=metroidprime
The sounds Kuras created for Prime were later released in 2003, as part of the SFX Kit library, by Tallarico. The 20,000 sound effects in this package include UI sound effects used in Prime, and the charge and release sounds of the Boost Ball and Charge Beam. These have since appeared in non-Metroid games. Each sound was released in .wav format, and the metadata for every single sound contains Kuras' name, confirming he created them. Kuras has never spoken about his role on Prime, in contrast to Tallarico, for unknown reasons.SynaMax. "Who created Metroid Prime's first sound effects?" YouTube. December 12, 2022. Retrieved May 31, 2023. https://www.youtube.com/watch?v=iJ6GxBWHogI
Kuras departed from Tommy Tallarico Studios in 2006 and has since worked independently and for Epic Games.
==External links==
*Website
*Kuras on LinkedIn
*Kuras on MobyGames
==References==
Category:Real-world
Category:Composers