Hutsan Survivability Classification System

The Hutsan Survivability Classification System (HSCS), also known as Survival Difficulty, is a system similar to the Casper-Bray; it is used to classify various elements such as safety, stability, and entity count within a level.
The HSCS is by far the most widely used system; however, the Astarte Automated Survivability Difficulty System (AASDS) has been chosen to replace it, but as of now, it has only seen usage during the creation of new articles. The AASDS is calculated automatically by getting the average of the 3 parts' valuesThe three parts' values are difficulty of exit, environmental safety, and entity count. It was decided to change stability for environmental safety and safety to difficulty of exit as it was considered more important. and rounding it to the nearest whole number.
It was decided to be changed due to the HSCS being considered innefective or obsolete, as well as due to several incidents in which the difficulty system would not mirror the charasteristic or true safety of the level being documented, which resulted in the deaths of various wanderers.
 History
Prior to the creation of the HSCS, the practice of placing a "survival difficulty" was uncommon; most articles would force you to read their contents, and one would dictate whether you should go to that level or area, as the case may be. While, as previously stated, a survival difficulty-like system existed, it differed significantly from our modern one in that the original three values (safety, security, and entity count) were directly associated with the description of an article. This had a number of flaws, including the fact that wanderers escaping tight situations on borrowed time couldn't read the often-long descriptions to determine whether or not leaving for another area was a good idea.
Being in various situations where a lack of a fast way of viewing whether a level was safe or not negatively affected his situation, M.E.G. researcher Hutsan Arden somewhere in 1964 would create a prototype version of the HSCS on paper.
PROTOTYPE - SURVIVAL CLASSIFICATION SYSTEM
The following image is a digitalized version of what the paper would look like, as the original one has been lost to time. This digital visualization was created after an interview between two of the people who helped Hutsan Arden set up the Difficulty System.
After the prototype was finished, Hutsan Arden, with the assistance of two M.E.G. members, presented the idea to various higher-ups, including Noah Abbott. After the presentation, what followed were various discussions regarding the introduction of the HSCS into all articles that had been written, until somewhere in January 1965 it was finally decided to adopt the HSCS.
Soon after its introduction, the survival classification was shortened to class, with the first classes ranging from 1 to 5. These were put under the standard survivability classification; any deviation from them would be considered non-standard or NSSCNSSC stands for Non-Standard Survivality Classfication.. Several iterations were made, primarily to change the appearance of the template, followed later by classes such as Variable and Undertermined. Both Class Habitable and Class Deadzone were proposed for several years, but they were deemed unnecessary until the discovery of various levels where even the most prepared forces were likely to die, as well as a counterpart that was friendly to wanderers and had an abundance of resources, seeing as "Class 5" or "Class 0" were not enough to truly mirror the safety or danger, they were made.
The HSCS would later grow with the inclusion of Class [N]e; these were to be designated for levels whose main issue was the environment of the level; this would exponentially grow to include other aspects such as the creation of Class [N]Ψ, which referred to psychological hazards found within levels, and finally N/A, which refers to levels that no longer exist.
This system would stay relatively the same until 2012, when the conjoined notion to drastically change the HSCS became relatively popular within M.E.G., Backroom Colonists, and other miscellaneous groups. A program was made to select the next SDS to replace the HSCS. After several months of selection, the "Astarte Automated Survivability Difficulty System" was selected. The AASDS was a joint effort between Aurielle and the Backrooms Colonist, which had major setbacks due to Aurielle being in a war. The war is known as the Korthie Casiagen War. More information about this war and Aurielle will be released when the Auriellen group page is finished. The idea of an automated system was proposed by Auriellen researcher Astarte Matlon during a meeting between the Backroom Colonists and Aurielle, which is why it was called the AASDS.
Despite the introduction of the AASDS, the HSCS is still the most widely used one. For its first years, the AASDS gained no traction until 2015, when the revised article of The Hub used it. While the AASDS is by far the most advanced classification system as of now, when it was being developed, they did not consider the ability to apply any NSSC, which has locked them to the HSCS only. Later, with the invention of Greek letters, as more levels were discovered and classified using the Greek Level Naming Method, it was decided to assign them a custom survival difficulty based on the HSCS.