Tuska the Daemon-Killa

==Summary==
Tuska the "Daemon-Killa" is an Ork Warlord who lead a WAAAGH! into the depths of the Eye of Terror, into Chaos itself, reaching even Khorne's Brass Citadel. After killing a powerful Daemon in his Kill Kruizer, Tuska discovered that Daemons made for phenomenal opponents, and therefore launched an invasion into the Eye of Terror. Though he and his WAAAGH! were ultimately killed, Khorne resurrected them, again and again, locking them in eternal warfare with his own Daemonic forces, an arrangement that Tuska has absolutely no problem with.
==Powers and Stats==
Tier: At least , likely higher | , possibly 
Keys: Realspace | In the Warp
Name: Tuska the Daemon-Killa
Origin: Warhammer 40,000
Age: Unknown
Gender: Male
Classification: Ork Warlord
Powers and Abilities: Superhuman Physical Characteristics, Martial Arts and Weapon Mastery (Ork Warbosses and Warlords are among the most skilled of all Orks, capable of using the best technology and weaponry accessible to themCodex: Orks (8th Edition); pg 34), Enhanced Senses (Orks can smell each other from several miles awayCodex: Orks (3rd Edition); pg 46 based on the spores they give off), Self-Sustenance (Type 3; Orks don't require sleep to functionGhazghkull Thraka: Prophet of the Waaagh!; Chapter Six), Immortality (Type 2, 3, 4, and 8; Due to an Ork's unique biology, they can survive as severed headsCodex: Orks (8th Edition); pg 12 and can regenerate from being cut apartCodex: Orks (8th Edition); pg 6. Thanks to the wills of KhorneCodex: Chaos Daemons (8th Edition); pg 11, at dawn, he and the rest of his warband will return to lifeCodex: Orks (4th Edition); pg 27), Limited Regeneration (High-Mid; Orks can regenerate from being cut into pieces as long as they're sewn back together), Fungus Manipulation (Orks are partially made of fungi and release spores which grow into entirely new OrksXenology; pg 44), Accelerated Development and Empowerment (Via Waaagh! and Battle, Intelligence and Physical Stats; Through an Ork Waaagh!, Orks grow both more aggressive and more intelligentXenology; pg 43. Additionally, Orks grow in both size and strength through fightingCodex: Orks (8th Edition); pg 11 or through Waaaghs!) Limited Reality Warping (Through the Waaagh!, Orks can do impossible things, such as create functional weapons out of nothing but scrap and enthusiasmCodex: Orks (4th Edition); pg 16), Matter Manipulation and Durability Negation (Like Power Fists, Power Klaws utilize disruption fields which disrupt solid matterWarhammer 40,000: Wargear (2nd Edition); pg 10), Limited Resistance to Radiation Manipulation (Can endure being within close proximity of an atomic core for a short period of time), Resistance to Pain Manipulation (Ork biology ensures that despite the wounds inflicted on them, they feel very little pain), Madness Manipulation (Type 3), Corruption (Types 1 and 2), and Soul Manipulation (Should be able to resist the corrupting and maddening nature of the WarpBlood Reaver; Chapter Eight given his prolonged exposure to both the Eye of Terror and Khorne's own realm), Aethyr Manipulation (Capable of existing within Khorne's realm and battling Daemons within it which should grant him resistance to True Dhar)
Attack Potency: At least Building level (Fought and killed a Daemon who managed to kill numerous Ork NobsCodex: Orks (4th Edition); pg 26. As an Ork Warlord, he should be superior to most meganobs, one of which was able to sever the arm of Trazyn the InfiniteThe Infinite and the Divine; Act Two; Chapter One), likely higher (Killed numerous Khornate daemons and mortals in the Eye of Terror. Fought a powerful Daemon Prince of Khorne, though he was defeated by him) | Low Outerverse level, possibly Outerverse level (Fought against Khorne's greatest daemonic generalsCodex: Orks (4th Edition); pg 28. Was deemed worthy enough to fight within Khorne's own realm, being brought under the shadow of the Brass Citadel. Daemons within the Warp can manipulate it and its dimensionalityA Thousand Sons; Chapter Ten; pg 85, with the Warp holding 3 layersThe Path of Heaven; Chapter Twelve, with each layer transcending the infinity of the previousDark Imperium; Chapter Three)
Speed: At least Hypersonic reactions and combat speed (Can keep up with powerful Daemon Princes in the Eye of Terror and Daemons in realspace) | Immeasurable (Capable of fighting Daemons in Khorne's Realm. The Warp itself is beyond the concepts of time, space, or distanceCodex: Chaos Daemons (8th Edition); pg 6, with ships traveling through the Warp being known to travel back in timeCodex: Orks (4th Edition); pg 29 while moving through the Warp)
Lifting Strength: Unknown | Unknown
Striking Strength: At least Building level, likely higher | Low Outerverse level, possibly Outerverse level
Durability: At least Building level, likely higher (Endured attacks from the Blood Prince) | Low Outerverse level, possibly Outerverse level
Stamina: Superhuman (Fought the Blood Prince for hours, enduring dozens of wounds)
Range: Extended melee range
Standard Equipment: A Power Klaw, and presumably other weapons.
Intelligence: Below Average (Ork Warbosses and Warlords are among the most skilled Orks alive. Despite this, some still lack the common sense to plan out attacks prior to battles)
Weaknesses: None notable.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Warhammer 40,000
Category:Aliens
Category:Book Characters
Category:Immortals
Category:Leaders
Category:Orks
Category:Role-playing Characters
Category:Science Fantasy Characters
Category:Warriors
Category:Martial Artists
Category:Weapon Masters
Category:Immortals
Category:Regeneration Users
Category:Fungus Users
Category:Accelerated Development Users
Category:Empowerment Users
Category:Reality Warpers
Category:Matter Users
Category:Durability Negation Users
Category:Enhanced Senses Users
Category:Self-Sustenance Users