Ecaflip/Agility

==Introduction==
The Agility-based Ecaflip relies mostly on Bluff and weapons, especially Daggers, to deal damage. This build differs from other builds due to its volatile, luck-dependent nature; thus, it is very risky to play. Sometimes it will deal pitiful damage, while at other times, it will completely pulverize the opponent. This Ecaflip is weaker than other builds in early levels, since Bluff relies on either of two elements - Air or Water - per cast, it will become increasingly unreliable. It will rely on daggers completely in later levels. This has the most damage potential of any build in the game.
===Soft caps===
Agility is the most important characteristic, regardless of the variant chosen. Chance can be helpful for Bluff and raising all four elemental characteristics will be vital for Rekop. However, Intelligence and Chance should be scrolled.
===Spells===
====Primary spells====
The following spells are useful regardless of variants.
Icon	Name 	Level	Element 	Description/Comment
 	Bluff 	6 	Water or Air	Main ranged attack. Important at early levels and is good for all variants.
 	Feline's Leap 	21 	 	Pairs well with Bluff due to its low AP cost and is essential for this build's limited range.
 	Wheel of Fortune 	36 	 	A valuable damage boost for all variants.
 	Summoning Claw 	42 	 	Important as a meatshield and is especially useful as a long range attack option.
 	Smell 	54 	 	A potential AP and MP boost. Safe at level 2, moderate risk when raised to level 3.
 	Reflex 	60 	 	Increases Agility, which boosts damages dealt. Good for all variants.
 	Summoning of Ecaflip Dopple	200 	 	Very helpful at high levels.
====Secondary spells====
The following spells may or may not be important, depending on which variant is being used.
Icon	Name 	Level	Element	Short description
 	Roulette 	1 	 	Has a fair chance of enhancing Rekop.
 	Ecaflip's Luck	1 	 	A potential life saver.
 	Perception 	3 	 	At level 5, it can consistently raise the damage of Bluff. Although the effect may seem small, it is comparable to the Iop's early damage boosting spells, which are commonly used. Invisibility detection is also good in certain situations.
 	Repercussion 	9 	 	Another life saver. Allows you to survive up to 5 more turns.
 	Clover 	13 	 	Vital for raising critical hits.
 	Rekop 	90 	All 	Potentially extremely powerful. Short ranged.
====Other spells====
Several non-class spells can also be very helpful.
Icon	Name 	Level	Element 	Short description
 	Weapon Skill 	 	Various 	Bluff dependent Ecaflips need to get close to their targets and often get involved in close-combat fights. Also, at middle levels, Bluff can be combined with weapons, such as Dagg'Onies, for 7 AP.
 	Summoning of Arachnee	 	 	Summons a very powerful Major Arachnee on a critical hit. Good for the Critical variant.
 	Summoning of Chaferfu	 	 	Summons a Chaferfu Lancer on a critical hit, which is a tough meatshield and will boost the team's AP. Good for the Critical variant.
 	Perfidious Boomerang 	 	Earth, Fire, Water or Air	Pairs well with Rekop, providing a long ranged attack.
 	Moon Hammer 	40 	 	Easily usable with Smell. Provides a powerful long ranged attack.
==Standard build guide==
Building an Agility Ecaflip basically involves raising Agility and Vitality. Wisdom (for XP) and Chance (for Bluff) can be scrolled. Strength and Intelligence can be scrolled if you plan to use Rekop.
===Build Summary===
Class: Ecaflip 	Build: Agility
 	
Main stats: Agility, Vitality, (Chance)	Main stats: Agility, Vitality, (Chance)
Main spells:
Bluff (5), Feline's Leap (3~5), Wheel of Fortune (5), Reflex (5)	Main spells:
Bluff (5), Feline's Leap (3~5), Wheel of Fortune (5), Reflex (5)
Lv. 101 Base Stats
STR: (scroll)
VIT: 
WIS: (scroll)
CHA: (scroll)
AGI: 
INT: (scroll)	Lv. 101 Spells
Bluff (5)
Feline's Leap (3~5)
Wheel of Fortune (5)
Reflex (5)
Smell (2~3)
Spare: 58~67 pts (=6 lvl 5 spells):
* Repercussion
* Clover
* Summoning Claw
* Rekop
* Ecaflip's Luck
* Weapon skill
* Moon Hammer
===Spell point investing guide===
* L1-11 Bluff to 5
* L12-21 Feline's Leap to 3 (spare: 7)
* L22-36 Wheel of Fortune to 5 (spare: 12)
* L37-54 Smell to 2 or 3 (spare: 27~29)
* L55-60 Reflex to 5 (spare: 23~25)
* L61-101 (spare: 64~66)
;Suggestions for spare points
* L24 Dagger Skill/Repercussion/Clover to 5 (10 points)
* L44 Summoning Claw/Dagger Skill/Repercussion/Clover to 5 (10 points)
* L70 Summoning Claw/Dagger Skill/Repercussion/Clover to 5 (10 points)
* L80 Summoning Claw/Dagger Skill/Repercussion/Clover to 5 (10 points)
* L90 Rekop/Summoning Claw/Dagger Skill/Repercussion/Clover to 5 (10 points)
* L101+ Ecaflip's Luck to 6 (15 points)
* You can also consider raising Feline's Leap to 4 if you have 8AP (3 points)
===Leveling guide===
See the general Leveling guide.
==Variant guides==
* Ecaflip/Agility/CC bluff/1
==Experimental/Historical/Obsolete builds==
* Ecaflip/Agility/1
* Ecaflip/Agility/2
* Ecaflip/Agility/3