120241-suggestions-from-a-new-player

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Just a quick note about things I feel could make the experience a bit better or are outright missing:
 
1. Account-wide shared bank. If for no other reason, it would be nice to be able to cram all my trade skill supplies here for all my characters rather than having to mail them (to myself).
 
2. Just like every other MMO out there, the first 10-20 levels are BORING. Needs more group content to do. For that matter, questing isn't really fun, so there should just be more group-oriented leveling systems (dungeons especially). I know adventures exist, but I waited in queue for 220 minutes and never got it to pop. Something needs to be done about that.
 
3. Each class should have more than just one weapon type to use, even if just visually different. It's strange to think that a Warrior couldn't use claws, hammers, spears, etc. Wouldn't even have to change the stats on them.
 
4. Prime enemies need to stand out more. I can't even describe how many times I walk into a mob and discover one of them takes almost no damage (as a % of his total hp) and that my health bar is rapidly depleting. Just a visual effect would work--a golden aura, maybe.
 
5. Need an option to see numerical values on party window. An empty green bar is not very informative.
 
6. Secondary stats need to scale a little better in the early game. I really wanted to play my Stalker as a crit machine, loading up on crit rating and moxxi, but it does almost nothing. I feel pidgeon-holed into doing the WoW thing and stacking attack and health. There are all these other great combat stats and they get so little use. (Keep in mind, I mean for PvE. Balance PvP however it needs to be.)
 
7. Add an option to the Commodities vendor to sort by price. The regular Auctioneer has it. It's odd that the Comms guy doesn't.
 
8. Add an option to detach all mail at once--or at least all cash.
 
9. Have Decor and Fabkits use a separate inventory system. I feel like I should probably trash/vend most of it because it just crowds up my normal inventory and bank while I'm leveling, and it's not something I'm likely to mess with until level cap with some wealth in my pocket. I want to be able to hang on to them until then, but it just isn't feasible.
 
10. More classes/paths are always welcome. While I have only scratched the surface of this game, I really think there could be at least a couple more paths: Treasure Hunter and Merchant.
 
11. Races need to be a meaningful choice. Kind of pointless to have all these races when there is no difference in how they play. May as well just be only humans running around.
 
12. Fix the AFK detector. If I'm sitting there chatting with people, I am obviously not AFK (you kind of need to be at the keyboard to chat). Also, it triggers while I'm doing trade skills or managing inventory/LAS.
 
Anyway, sorry if this sounds whiny. It's not the intent. I would just like to see a few improvements to what is already a pretty awesome game.	
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Account bank is possible but I think it's a low priority idea if anything.
 
They're doing what they can in drop 4 to help make dungeons more worthwhile and thus more queue-worthy. The first adventure is not a big deal really, it won't prepare you for the first dungeon anyways.Additional weapon types aren't as easy as with games like WoW, you just had very few unique animations to begin with. A neat note though, back in beta an esper weapon showed as a slinger gun and all the attacks that used a model of the weapon became a gun (spinning guns). Overall, there's no huge reason to make additional weapon types when their goal should be opening up more class/race combos currently.I don't think Primes could be any redder or glow more honestly, they're also bigger and have IA.
 
Default bars aren't great, then again neither are any game's. No excuse I know but addons are fairly common and a good choice to improve your UI in every MMO that has them. A lot of your suggestions are accomplished by addons already, they probably see no need to prioritize them.Decor has a separate inventory system, it's called the housing crate, you right click the item and it goes into your housing crate which holds 2k pieces in a list similar to the vendor one. Fabkits don't, sell/toss/place/put them in your bank.Race specials are replaced by the path system essentially, they're all mainly PvE focused and useful. People just play the race they wanna play and I think that's as meaningful as it needs to be. Paths can be meaningful choices for later on even though it was never intended to be that way.We're too early in to be expecting new classes/paths already, that's typically a post 1st year thing.	
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{| class="blockquote"
Just a quick note about things I feel could make the experience a bit better or are outright missing:
 
1. Account-wide shared bank. If for no other reason, it would be nice to be able to cram all my trade skill supplies here for all my characters rather than having to mail them (to myself).
 
2. Just like every other MMO out there, the first 10-20 levels are BORING. Needs more group content to do. For that matter, questing isn't really fun, so there should just be more group-oriented leveling systems (dungeons especially). I know adventures exist, but I waited in queue for 220 minutes and never got it to pop. Something needs to be done about that.
 
3. Each class should have more than just one weapon type to use, even if just visually different. It's strange to think that a Warrior couldn't use claws, hammers, spears, etc. Wouldn't even have to change the stats on them.
 
4. Prime enemies need to stand out more. I can't even describe how many times I walk into a mob and discover one of them takes almost no damage (as a % of his total hp) and that my health bar is rapidly depleting. Just a visual effect would work--a golden aura, maybe.
 
5. Need an option to see numerical values on party window. An empty green bar is not very informative.
 
6. Secondary stats need to scale a little better in the early game. I really wanted to play my Stalker as a crit machine, loading up on crit rating and moxxi, but it does almost nothing. I feel pidgeon-holed into doing the WoW thing and stacking attack and health. There are all these other great combat stats and they get so little use. (Keep in mind, I mean for PvE. Balance PvP however it needs to be.)
 
7. Add an option to the Commodities vendor to sort by price. The regular Auctioneer has it. It's odd that the Comms guy doesn't.
 
8. Add an option to detach all mail at once--or at least all cash.
 
9. Have Decor and Fabkits use a separate inventory system. I feel like I should probably trash/vend most of it because it just crowds up my normal inventory and bank while I'm leveling, and it's not something I'm likely to mess with until level cap with some wealth in my pocket. I want to be able to hang on to them until then, but it just isn't feasible.
 
10. More classes/paths are always welcome. While I have only scratched the surface of this game, I really think there could be at least a couple more paths: Treasure Hunter and Merchant.
 
11. Races need to be a meaningful choice. Kind of pointless to have all these races when there is no difference in how they play. May as well just be only humans running around.
 
12. Fix the AFK detector. If I'm sitting there chatting with people, I am obviously not AFK (you kind of need to be at the keyboard to chat). Also, it triggers while I'm doing trade skills or managing inventory/LAS.
 
Anyway, sorry if this sounds whiny. It's not the intent. I would just like to see a few improvements to what is already a pretty awesome game.
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Hey Albinosaurus! 
 
I pretty much agree with almost everything you put on the table. A lot of it's already been mentioned in the past as well.
 
#5 Here's an alternative: http://www.curse.com/ws-addons/wildstar/221431-betterpartyframes
#8 is being implemented in the next patch (Drop 4, currently on the PTR) Solution for now: http://www.curse.com/ws-addons/wildstar/224954-mailattachmentgrabber
#11 I see races more of a cosmetic choice more than anything. I like how they don't have racial buffs so I don't *feel* like I need to pick a certain race to maximize my DPS or healing for my class. It's purely for aesthetics.	
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Good points there . Btw you can put decor items in your housing crate by right clicking on them . 
I would like to suggest a few things too . 
 
- More minigames for interacting with objects . This fresh idea really makes questing less boring and more interactive . Would like to see more types of them with increasing difficulty depending on the zone level . Also taking that idea further , it would be nice to be able to play minigames with other players in town pubs or someone's house . How awesome would that be :)
- Show each zone level range on the map . Me as a new player feel overwhelmed by the amount of zones . Im level 24 and i've been in only 2 of them and the rest i dont have any idea what level range are they .  
-  Add a daily rechargeable reward for high level characters who queue for a random low level dungeon/adventure while mentored . Biggest benefits are that low level dungeons/adventures can be made replayable content for high or max level chars and also newbies will actually get to expirience them more often . 
-  Add recipe drops in dungeons exclussive . Another change to make dungeons more desirable at low and high levels . Those recipes should produce items similar to dropped ones in that tier of dungeons. 
I will add more at a later date :) 	
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Hey, thanks for the replies, guys. I'll check out some of those add-ons, but the dps and threat meters I got already don't seem to work.
 
As for the races as cosmetics thing, I find that to be pointless--especially if there aren't going to be more weapon types and animations for them. You either care about cosmetics or you don't. Also, there are ways to make race choice have an actual impact on the game without them being a "balancing nightmare." This can be done with similar attitudes as that used for paths. However, if they were willing to put a little more work into it, they could have racial trees (similar to AMPs) to make them all interesting. Just a thought.
 
{| class="blockquote"
 
They're doing what they can in drop 4 to help make dungeons more worthwhile and thus more queue-worthy. The first adventure is not a big deal really, it won't prepare you for the first dungeon anyways.
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			Got the add-on thing straightened out. Had the wrong directory because it doesn't go to program files... *rolls eyes*	
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{| class="blockquote"
Just a quick note about things I feel could make the experience a bit better or are outright missing:
 
1. Account-wide shared bank. If for no other reason, it would be nice to be able to cram all my trade skill supplies here for all my characters rather than having to mail them (to myself).
 
2. Just like every other MMO out there, the first 10-20 levels are BORING. Needs more group content to do. For that matter, questing isn't really fun, so there should just be more group-oriented leveling systems (dungeons especially). I know adventures exist, but I waited in queue for 220 minutes and never got it to pop. Something needs to be done about that.
 
3. Each class should have more than just one weapon type to use, even if just visually different. It's strange to think that a Warrior couldn't use claws, hammers, spears, etc. Wouldn't even have to change the stats on them.
 
4. Prime enemies need to stand out more. I can't even describe how many times I walk into a mob and discover one of them takes almost no damage (as a % of his total hp) and that my health bar is rapidly depleting. Just a visual effect would work--a golden aura, maybe.
 
5. Need an option to see numerical values on party window. An empty green bar is not very informative.
 
6. Secondary stats need to scale a little better in the early game. I really wanted to play my Stalker as a crit machine, loading up on crit rating and moxxi, but it does almost nothing. I feel pidgeon-holed into doing the WoW thing and stacking attack and health. There are all these other great combat stats and they get so little use. (Keep in mind, I mean for PvE. Balance PvP however it needs to be.)
 
7. Add an option to the Commodities vendor to sort by price. The regular Auctioneer has it. It's odd that the Comms guy doesn't.
 
8. Add an option to detach all mail at once--or at least all cash.
 
9. Have Decor and Fabkits use a separate inventory system. I feel like I should probably trash/vend most of it because it just crowds up my normal inventory and bank while I'm leveling, and it's not something I'm likely to mess with until level cap with some wealth in my pocket. I want to be able to hang on to them until then, but it just isn't feasible.
 
10. More classes/paths are always welcome. While I have only scratched the surface of this game, I really think there could be at least a couple more paths: Treasure Hunter and Merchant.
 
11. Races need to be a meaningful choice. Kind of pointless to have all these races when there is no difference in how they play. May as well just be only humans running around.
 
12. Fix the AFK detector. If I'm sitting there chatting with people, I am obviously not AFK (you kind of need to be at the keyboard to chat). Also, it triggers while I'm doing trade skills or managing inventory/LAS.
 
Anyway, sorry if this sounds whiny. It's not the intent. I would just like to see a few improvements to what is already a pretty awesome game.
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{| class="blockquote"
 
 
I love a group-focused game but I don't believe there's an easy fix for this one.  Any solution that would work without breaking the game would mean fundamentally changing the progression that ALL players have to go through.  That's a really tough thing for a dev team to do to a game after it launches.
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