Dradeel

Dradeel is an elven mage, worshipper of Selûne, and a survivor of Balduran's final voyage to the isles of Anchorome. He is originally from Tethyr, a region south of Amn where most of Baldur's Gate II: Throne of Bhaal takes place. He dabbles in gourmet cooking, but not all his experiments turn out to be nourishing.Notes to myself: Refrain from eating this ever again. Exceptionally poisonous. Remember the unfortunate week on the kitchen floor.
== Tales of the Sword Coast ==
He is trapped in his hut on the northern half of the Isle of Balduran, besieged by "beasts". He will ask Gorion's Ward and party to venture into the rotting remains of the Wandering Eye to retrieve his spellbook so he can regain the use of his spells. If Gorion's Ward helps him and returns the spellbook, he may show up later in the Werewolf Village after Tailas turns the inhabitants against the party. He will direct the party towards the warrens underneath the town as a means of escape, then teleport away.
Though he is a 20th-level mage, he is only able to cast three spells — even after his spellbook has been returned:
* Selûne's Blessing: immunity to spell levels 1-4, 5-pt bonus to AC
* Selûne's Blade: summons a magical sword which provides 50% fire resistance and +1 to AC
* Selûne's Curse: creates a fireball which deals 20d6 magic damage.
As such, fighting him is inadvisable.
== Baldur's Gate II ==
In Shadows of Amn, Dradeel is in a cell in Spellhold, an asylum where the Cowled Wizards keep prisoners (mentally-unbalanced or otherwise) taken into custody for magic-related crimes. He is put there because of what is likely PTSD and possibly schizophrenia. He can give Gorion's Ward a recipe that has no further use, except selling it for economical purposes or keeping it for sentimental reasons, but it does provide a real recipe for cooking or baking.
==Gameplay==
Dradeel can be found on the Main Floor of the asylum in Chapter 4. He has his own assigned cell and his off-kilter mannerisms and attitude reflect mental illness.
The party may initiate further dialogue by speaking with him in the inmate cellblock area.
During the first meeting with the inmates, including Dradeel, it is not possible to kill any of them as the entire group of loonies is equipped with an amulet that protects them from death. 
Later, Dradeel will join with the party to defeat Irenicus in the final battle of the Asylum adventure. He will not be a controllable creature during the fight but will take spell casting action as scripted to defend himself and attack Irenicus and any hostile creatures in the battle zone. The conjurer has a well populated spellbook of memorized spells levels 1 through 8.
Like all of the inmates, he dies during the fight against Irenicus in the Spellhold Basement.
==Trivia==
*Even without its expansion Tales of the Sword Coast installed, there are two creature files, NARRAT.cre and NARRAT2.cre – read: narrator, present in the original Baldur's Gate, which both already bear the name Dradeel.
*In Tales of the Sword Coast, Dradeel is stated to have a Neutral Good Alignment and be level 20. In Shadows of Amn, he is Chaotic Neutral and level 16. The most logical explanation is that this represents his mental degradation even after escaping from Lycanthrope Island; this readily explains his Alignment switch (Chaotic Neutral is the iconic alignment for the insane in AD&D), but his level loss is harder to justify. It may stem from the removal of several magical items he once had, or even be a side-effect of Irenicus' mysterious and painful "tests". 
*If you have Jan Jansen in your party when you first interact with Dradeel at Spellhold, when Dradeel rants about the player having "the rank smell of Golodon the Unmanned!", Jan will chime in, indicating that he knows the man of whom Dradeel is speaking, though he wishes to hide this fact.
*In his youth, Dradeel and Golodon were partners who stole a trove of powerful magical items from The Gibbering Twelve. They escaped, however Golodon betrayed Dradeel and hit him in the head from behind, knocking him unconscious, and ran. Knowing The Gibbering Twelve would definitely be in pursuit, Dradeel went to what was then the small town of Baldur's Gate and convinced Balduran to allow him to join his crew on a journey to Anchorome.
*Upon being freed from Lycanthrope Island by Gorion's Ward, Dradeel returned to Amn and took his revenge upon Golodon, killing his former ally with his magic. He was arrested not long after and confined to Spellhold. 
==See also==
* The Recipes and Ruminations of One Dradeel of Tethyr
==Gallery==
Dradeel NPC BG.png|
== Mod content ==
===Mods===
The Sword Coast Stratagems revises Dradeel's memorized spells and AI in the BG2 version. The mod also randomly revises mage kit assignment on install, and he could be an Invoker or an Enchanter for example. This will allow a more robust initial pre-buffing of protective spells at the outset of hostilities, especially against Irenicus - who also has a deadlier initial attack phase. 
In the unmodded game he only applies an initial moderate spell protection and may be insufficient against some spells cast by Irenicus, such as Horrid Wilting or Wail of the Banshee. With SCS he has more staying power and can remain in the fight longer. The mod also furnishes Dradeel with a potion for quaffing use.
The Spell Revisions mod will change his spells to the mod versions.
===Gallery===
DRADEE.png|Dradeel in BG2 - "One has lots of time for reflection while waiting for the ENDLESS WAVES OF BAD DOGGIE WEREWOLF MONSTERS THAT CHEW YOUR TOES WHILE YOU SLEEP!"
Portraits from Portraits Portraits Everywhere
==External links==
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