Tower/Stronghold Legends

Stone towers can be built anywhere independently on the map, in the player's starting estate. They are accessible from adjacent walls only, as they lack an entrance of their own from the ground level. Mounted units can also enter towers. Garrisoning units atop a tower gain height and range advantage, while enemy projectiles only inflict part of their damage. Braziers can also be placed on a tower, further improving the combat capabilities of archers.
Towers can be damaged with rocks and bashes from dwarves, polar bears and frost giants. On critically low health, the tower crumbles, with all of its units flying off in every direction. Fire ballistae can also shoot off units with their line attacks, as well as bats can knock them off with their suicide blast. Area abilities from special units also affect the garrison from any level, like the blast from Sir Percival.
Towers can be repaired to full health, just like gatehouses. The repair cost is proportional to damage dealt, with the unit being a rock from the catapult and trebuchet.
The design of towers slightly differs with each faction, but their characteristics are more or less the same. The only notable exception is the Evil faction's lookout tower, which features a second protruding upper floor surrounded by the original upper floor, making it somewhat more versatile to utilize.
==Variants==
Tower 	Description 	Cost
Basic Tower 	A somewhat tall tower with small footprint and limited durability. 	40 stone
Lookout Tower	A very tall tower granting the highest possible range advantage and a good garrisoning capacity. 	80 stone
Engine Tower 	A medium-high tower with a large surface area for large groups of units. Can host a tower engine on its top.	120 stone
Category:Stronghold Legends Defences