Geno (Smash Plus)

Geno is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Super Mario RPG universe, he is the 4th revealed character for the Season 2 DLC pass, and as such has no number within the in-game list. He is also classified as a Lightweight Fighter. He can only be unlocked through individual purchase, or by purchasing the Season 2 DLC.
Geno can be a difficult fighter to figure out. His greatest asset can be his greatest weakness as well, namely the use of timed hits in gauging his special moves. Timing the press or release of a button can be the difference between his special moves being some of the best in the game and being relatively weak (and even borderline useless.) Moreover, his offensive output, while it does above average damage, lacks in versatility. Geno is a midrange fighter, who relies heavily on projectiles that can easily be turned against him with reflector characters. He's also not the fastest in his weight class, so faster characters can get in close where his projectiles can be less effective and he doesn't have time to power up his stronger attacks. This can be a problem, giving his light weight, as Geno is something of a glass cannon. But if you can master the timed hits gimmick, then in the right hands Geno can become a very dangerous fighter. Geno has two normal jumps and no additional movement options.
==Movelist==
===Basic Attacks===
*Neutral Jab- Geno fires a series of five rounds from his Finger Shot weapon, which all do small flinching damage and have no knockback to speak of.
*Side Tilt- Geno fires a rocket punch with his fist, which has good knockback and damage, but does have a slight amount of endlag.
*Up Tilt- Geno swings his arm over his head from front to back, acting as a good anti-air tool.
*Down Tilt- Geno spins in place quickly, causing his cape to twirl around 360 degrees and knock opponents away.
*Dash Attack- Geno performs a lunging elbow strike with his Arm Cannon, which creates a small explosion at the very beginning of the move that acts as a sweet spot. One of Geno's most reliable KO options, if it sweetspots.
*Grab & Pummel- Geno grabs with both hands and pummels with a simple punch.
*Forward Throw- Geno fires a Rocket Punch directly into the opponent, launching them forward.
*Back Throw- Geno spins around and tosses the opponent directly behind himself.
*Up Throw- Geno performs a close range uppercut with his rocket fist, launching opponents straight up into the air.
*Down Throw- Geno slams the opponent onto the ground and fires an explosion from his Arm Cannon and point blank range to knock them away.
*Neutral Air- Geno spins around horizontally, allowing his cape to spin around him as well, hitting opponents multiple times before launching on the final hit.
*Forward Air- Geno fires several pellets from his Finger Shot, which go a short distance and function similar to his Neutral Jab.
*Back Air- Geno opens his Arm Cannon and detonates a small explosion at the end of it, dealing huge damage and knockback to anyone hit just as the explosion begins. This explosion will also move Geno forward slightly.
*Up Air- Geno swings his hand over his head, leaving a trail of stardust magic behind it that hits multiple times and launches on the final hit.
*Down Air- Geno flips over and fires two rocket punches straight down towards the ground. This can spike foes if it connects right as the fists start to launch.
===Smash Attacks===
*Side Smash- Geno morphs his arms into Star Guns and fires several rounds of star magic directly in front of him with both cannons. The distance of the volleys varies depending on the charge of the move. The shots hit opponents multiple times before launching on the final hit. At full charge it has high range, but also has really bad endlag.
*Up Smash- Geno causes a detonation of Star Magic directly above his head. It comes out quickly and does major damage if it connects, but has high endlag and very short range. Still is Geno's most reliable KO option among his Smash Attacks.
*Down Smash- Geno faces the camera and then causes a small detonation of Star Magic on either side of himself. These explosions launch at low angles, but like all his Smash Attacks have a high amount of endlag, limiting their utility.
===Special Moves===
*Special Gimmick: Timed Hits- All of Geno's Special Moves require timed presses of buttons or releasing of them to execute to their full potential, as explained in each individual move. Undershooting on the timing will only hinder the move somewhat, whereas in some cases overshooting it will cause the move to fail entirely. This gimmick only extends to Geno's four special moves, and to a limited extent to his Final Smash.
*Neutral Special: Geno Beam- Geno fires a small beam of light directly forward a short distance. By simply tapping the Special Button, the beam will have a very short range and only do minimal damage and knockback. Holding the special button will cause red stars to appear above Geno's head, charging the attack. Releasing the special button with either one or two stars will increase the width of the beam, as well as the damage it deals, but not the distance it travels. Only by releasing the button right as the third star appears will cause the beam to do maximum damage, power through weak projectiles, and travel more than two thirds the distance of Final Destination. However, holding the special button to long will cause the beam to short circuit and fail, leaving Geno completely vulnerable for a short time.
*Side Special: Geno Whirl- Geno spins in place and fires a small disc of energy straight ahead. The Disc only travels a short distance before running out of steam and dissipating. If the disc hits an opponent, it will do a small amount of damage and a small amount of knockback. However, pressing the Special Button at the exact moment that the disc makes contact with an opponent will cause the disc to explode, dealing massive damage and knockback to the opponent, and delivering KO's at around 70-75% (depending on the opponent.) However the sweet spot for this attack is only roughly three frames long, meaning the timing has to be pixel perfect. Regardless of whether the explosion occurs or not, pressing the special button will cause Geno to freeze in place, leaving him vulnerable briefly.
*Up Special: Geno Boost- Geno launches himself skyward at a slightly forward angle, elevated by sparks of red energy left behind in his wake. The sparks deal small flinching damage, while Geno's body does a good amount of damage if he hits an opponent while ascending. Additionally, if players press the special button a second time right as Geno reaches the apex of the first jump, then Geno will be boosted a second time in the same direction, making this one of the best recovery moves in the game if timed correctly. Pressing the special button before the apex of the jump, though, will cut the jump short, and will reduce the amount of grab range that Geno has to take hold of ledges, giving the move a bit of high risk if your timing is off. Fortunately, Geno Boost has the largest frame window for the Timed Hit to be successful out of all his special moves.
*Down Special: Geno Blast- Geno crouches down and summons beams of light from the sky to attack opponents. Simply pressing the special button only causes a small explosion of light around Geno that does very little damage, and leaves Geno wide open to attack, given its lengthy endlag. Holding the Special Button causes a spark of light to fly straight up. When the special button is released, beams of light will cascade downwards from the height that the speck of light was at and hit on both sides of Geno. These beams do multi-hitting damage, launching on the final hit. The distance they travel and their power will increase the higher the beams fall from. However, if the spark of light travels to far up, it will dissipate and the attack will fail, leaving Geno wide open for punishment. In addition the speed at which the spark rises increases the longer it is charged, meaning the timing has to be perfect for optimal use.
*Final Smash: Geno Flash- Geno will transform his doll body into a cannon as energy begins charging. Three red stars will appear above his head while the charging commences. Pressing the special or attack button (ideally when the third star first appears, before the charge quickly drops back down to one star) will cause the charging to stop, and Geno will fire his true form out of the cannon, creating a large explosion of star energy at the center of the stage. The size of the explosion is determined by the number of stars present when the cannon is fired. Any opponent caught by the explosion will be dealt a large amount of multi-hitting damage, before being launched with the final explosion. Geno then returns to his doll form to resume the battle.
===Miscellaneous===
*Entry Animation- Geno's doll body lies lifeless on the ground, before star energy falls into it, causing it to rise from the ground and Geno to appear, ready for battle.
*Idle Animation 1- Geno pulls off his rocket hand for a second before reattaching it.
*Idle Animation 2- Geno looks behind himself twice before resuming normal fighting stance.
*Side Taunt- Geno rummages underneath his hat for a Potion, using it and causing sparkles to appear around himself. The effects are purely aesthetic.
*Up Taunt- Geno turns and faces the camera, nodding his head towards it as if in victory.
*Down Taunt- Geno's star form briefly pops up out of his doll body and zooms around a short distance before returning to the doll.
*Victory Animation 1- Geno holds his hands high as a piece of Star Road falls from the sky, hovering over him as he looks to the camera.
*Victory Animation 2- Geno spins around twice before standing at attention and nodding at the camera, similar to his victory animation from Super Mario RPG.
*Victory Animation 3- Geno's star form leaves his doll body and flies around it as it lies lifeless on the ground, the bright speck of light glimmering in front of the camera, its need for battle satiated.
==Reveal Trailer==
Coming Soon...
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters