Report 111

Report #111
Skillset: Acrobatics Skill: Hyperactive
 Org: Shofangi Status: Rejected Jan 2009
Furies' Decision:
We do like these solutions but pending a new admin report we're interested in
replacing the functionality of Hyperactive.
Problem: Hyperactive is pretty much useless for most bards, who use
glamours/ecology and music, and overpowered for all monks with access to it.
Since it's a trans ability it should be useful for all guilds, but the huge
balance boost it provides isn't fair at any rate.
[A: 0 R: 0] Solution #1: Make it a timed def for 10p that prevents stun,
 sprawling, (paralysis?) instead of cutting balance
 loss. It might want to last a bit longer than
 hyperactive has.
[A: 0 R: 0] Solution #2: Make it a 10p permanent def that cuts stun time (and
 balance loss?) by an appreciable fraction (50%?).
[A: 0 R: 0] Solution #3: 5p (or so) stun "immunity", similar to how athletics
 has poison "immunity."
Player Comments:
---[Synl on 12/31 @ 02:49 writes]:
Uh, for solution 2, why would it cut balance loss...? That's exactly the same as
it is now
---[Nejii on 12/31 @ 10:59 writes]:
I meant artificially-induced balance loss like dysentery or something.
---[Synl on 12/31 @ 14:52 writes]:
I support solution 2 personally, but either is fine (and needed - Hyperactive
really needs to be changed). Not sure about also cutting balance loss, seems a
bit much.
---[Steingrim on 12/31 @ 16:44 writes]:
Not sure you really mean 3 as a trans skill. Unless I never understood IMMUNITY
you'll just be able to stand there.
---[Synl on 12/31 @ 19:58 writes]:
Athletics Immunity is a def that 'absorbs' poisons, with each absorption having
a chance to dispel the defense. Upon further consideration, solution 2 will be
fairly overpowered and require rebalancing of various guilds. Solution 3 is
ideal solution, yo.
---[Xiel on 1/2 @ 01:49 writes]:
I prefer either solution two or three with a preference to three since I'm a
greedy bard. I agree that the skills which cut balance loss in half need to get
tweaked, so most any change to Hyperactive/Rushing are a-okay with me.
---[Shuyin on 1/2 @ 04:05 writes]:
I'm not particularly sure how I feel about total immunity to stun, fairly
neutral now until you guys can figure out how and how often the chance for the
immunity to 'fade' is
---[Romero on 1/3 @ 11:57 writes]:
I am agreement that solution 3 would be the approriate solution. Solution 2
sounds too OP on account that you want to stop a monk/bards quick balance to
slow them and just giving them half balance loss is just insane.
---[Nejii on 1/8 @ 07:02 writes]:
For the record, that would be half -artificial- balance loss, not half their
regular balance loss (which is what we have now and it's totally broken.)
---[Lanfayr on 1/9 @ 02:00 writes]:
I like solution 2, even if it only cuts stun time without touching balance loss.
---[Synl on 1/10 @ 04:20 writes]:
Solution 2 is problematic because it screws with game-balance greatly - druid's
raise cudgel, axelord's knockdown for example. As such, I believe solution 3 is
better because it can be overcome through repeated stunning.
---[Sadhyra on 1/10 @ 10:21 writes]:
Agreed that the skill as is meshes poorly with bards. Both 2 and 3 look good
---[Nydekion on 1/13 @ 06:04 writes]:
Solution 2 appears too powerful to make a permanent def. Solution 3 seems
interesting but a 5p cost for it should be a bare minimum, may even consider
bumping it to 6 or 7p given it's potential strength, otherwise this one would be
preferable if accepted.