SADISTIC difficulty

== Unlocking requirements ==
SADISTIC difficulty is unlocked upon satisfying all of the following requirements:
* Reach Boss 301 aka beat boss 300 on Evil difficulty
* The Exile v4 beaten
Once unlocked, there is a choice of rebirthing into normal, evil, or SADISTIC difficulty. A rebirth that changes the difficulty is similar to starting a challenge - number and all last rebirth number factors are reset to 1 and banked levels are lost.
=== When should you move to SADISTIC? ===
There are 2 different approaches to when to move up to the new difficulty level: fast and slow.
If possible, have 500k PP saved up for perk 144 (Welcome to Sadistic Difficulty), as well as 120k QP for quirks 70 (Improved Base ITOPOD PPP!), 149 (BIG CHONKER CARDS), and 156 (Card Recycling: Mayo).
==== As fast as possible ====
This approach requires only that you have defeated Exile v4 a few times, either once or until you get 1 of each drop.
When you start SADISTIC everything will be SUPER slow, your progress on Wishes is limited when allocating your full resources to Sadistic NGUs, and any hope of casting Iron Pill and the Blood MacGuffin spells are way into the future. Similarly your gold income (and digger levels) will drop significantly.
The main benefit of rushing Sadistic difficulty is the reward for completing the second Sadistic troll challenge. This reward grants maximal MacGuffin bonuses, relative to time, for all rebirths between 30 minutes and 24 hours. The consequence of this is that MacGuffin bonuses from 24 hour rebirths are almost 7 times higher. This effect can be further capitalized upon by using a MacGuffin Muffin at the end of a 24hr rebirth followed by a <24hr rebirth while the Muffin is still active. (At least one level of The Beast's Fertilizer is needed for fruits to reach Tier 24 during the second rebirth.) You can achieve Exile v4 manual kills again after about a week of Sadistic MacGuffins and NGUs pumping your stats up.
==== When "done" with Evil ====
When exactly this is, is entirely up to you, but these is a list of metrics you can use to evaluate if you should move up yet:
* Can autokill Exile V4 (manual kill 24 times) ?
* Can get the 10k drops from floor 1150+?
* All NGUs are at 300m (3e8) or higher?
* Finished most Wishes?
* Your next Gold Digger levels costs 1+ quattourvigintillions (1e75)?
* All challenges done?
== Differences ==
=== Fight boss and number ===
* Fight boss attack/defense is divided by 1e30 compared to Normal (this attack modifier is the same as Evil as of patch 1.110)
* Boss Power Bonus of rebirth NUMBER is based on 1.2^[boss beaten] instead of 1.5^[boss beaten] as it is in Evil. However, this multiplier can be increased to up to x1.25 per boss killed through the unlocking of the relevant Perks, Quirks and Wishes.
=== Adventure ===
* ITOPOD base pp progress is (2000 + floor) instead of Evil's (700 + floor).
* Zones from Back to School onwards are unlockable by beating their corresponding boss in Sadistic.
* Sadistic perks and quirks become available for purchase. Some Sadistic perks and quirks remain active in lower difficulties, while others are only active in Sadistic.
=== Features ===
Augmentations, Time Machine, and Blood Magic have a uniform slowdown compared to Evil:
Feature 	Speed divider 	Relative to Evil
Augmentations	2.5 octillion (2.5e27)	1 quadrillion (1e15)
Time Machine 	1 septillion (1e24) 	1 trillion (1e12)
Blood Magic 	10 sextillion (1e22) 	10 trillion (1e13)
For Augmentations, the total Attack/Defense multiplier has an additional strength divider of 1 trillion (1e12), floored at 1. This multiplier includes the contribution from NGU Augments.
For Wandoos, in addition to the Evil slowdown/1 million (1e6) gap, total Wandoos speed in Sadistic has an additional speed divider of 1 trillion (1e12) so with no bonuses from any source Total Wandoos Speed in Sadistic would be 1e-10 % (compared to base 100% in Normal and Evil). With this divider, Sadistic Wandoos 98 effectively has the same Energy / Magic requirement of Evil Wandoos XL.
Wandoos OS	E/M to speed-cap (w/ SADISTIC 100% Total Wandoos Speed)Take this number and divide it by your Total Wandoos Speed shown in stats breakdown (e.g. with TWS = 1e12% you need 1e27 / 1e10 = 1e17 E/M to cap Wandoos MEH	E/M to speed-cap (no bonuses)The E/M required without SADISTIC speed divider in stats breakdown. I.e. Total Wandoos Speed = 100% (no bonuses) in Normal or Evil
98 	1 sextillion (1e21) 	1 decillion (1e33)
MEH 	1 octillion (1e27) 	1 duodecillion (1e39)
XL 	1 decillion (1e33) 	1 quattuordecillion (1e45)
=== Sadistic NGUs unlocked ===
In Sadistic difficulty, there is a new choice to level sadistic NGUs . Energy / Magic can only be allocated to normal, evil, or sadistic NGUs, not more than one simultaneously.
Both the effects and gaining levels in sadistic NGUs aren't available in lower difficulties.
The Quirk An even Beast-er NGU Quirk grants 1 Evil NGU level for every level gained in the corresponding Sadistic NGU.
In addition to being slower, sadistic NGUs have smaller bonuses and harsher diminishing returns. But they are another multiplicative bonus.
Sadistic NGUs have different speed-ratios: each NGU is 10 times slower than the previous, except that NGU Augments, NGU Wandoos, NGU Respawn, and NGU Gold have the same speed. NGU Yggdrasil and NGU Exp have the same speed as well.
Both sadistic NGU Augments and sadistic NGU Yggdrasil are 50 quintillion (5e19) times slower than their evil counterparts.
Sadistic energy NGU
 	Speed divider 	Seconds to complete level 0 → 1 (with 1 power, 1 cap, no bonuses)
Augments 	50 quintillion (5e19)	10 duodecillion (1e40)
Wandoos 	50 quintillion (5e19)	10 duodecillion (1e40)
Respawn 	50 quintillion (5e19)	10 duodecillion (1e40)
Gold 	5 quintillion (5e18) 	10 duodecillion (1e40)
Adventure α	5 quintillion (5e18) 	100 duodecillion (1e41)
Power α 	5 quintillion (5e18) 	1 tredecillion (1e42)
Drop chance	5 quintillion (5e18) 	10 tredecillion (1e43)
Magic NGU 	5 quintillion (5e18) 	100 tredecillion (1e44)
PP 	5 quintillion (5e18) 	1 quattuordecillion (1e45)
Sadistic magic NGU
 	Speed divider 	Seconds to complete level 0 → 1 (with 1 power, 1 cap, no bonuses)
Yggdrasil 	50 quintillion (5e19)	10 duodecillion (1e40)
Exp 	5 quintillion (5e18) 	10 duodecillion (1e40)
Power β 	5 quintillion (5e18) 	100 duodecillion (1e41)
Number 	5 quintillion (5e18) 	1 tredecillion (1e42)
Time Machine	5 quintillion (5e18) 	10 tredecillion (1e43)
Energy NGU 	5 quintillion (5e18) 	100 tredecillion (1e44)
Adventure β 	5 quintillion (5e18) 	1 quattuordecillion (1e45)
== References ==
Category:Game Feature