Wesley's Temporal Disjunction (Wizard Spell)

When this spell is cast, the affected creature loses any sense of time. It is perpetually late, unable to function under any time restraints. This spell is merely an annoyance unless accurate timing is crucial. Creatures afflicted by this spell automatically lose initiative and are always sur­prised if attacked from stealth.
In combat, creatures with multiple attacks automatically lose one attack, and leaders are unable to follow a battle plan that requires accurate timing. A saving throw vs. spell negates the spell. Chronomancers and Demiplane of Time creatures gain a +1 bonus to their saving throws. Against a chronomancer or creature of the Demiplane of Time, this spell is particularly effective. Any chronomancer under the temporal disjunction who attempts to cast a time-affecting spell automatically fails. A native creature of Demiplane of Time also loses any time-related abilities and suffers 1d6 points of damage, plus 1 point for every two levels of the caster. In both cases, any ability (natural or spell effect) to slip between reality and Demiplane of Time is lost. The time dimensional is the hardest hit by the temporal disjunction. In addition to the above penalties, it loses the ability to slip in more copies of itself.
Notes: Restricted to chronomancers, common or uncommon.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells