Mario

Mario is the main protagonist of the Super Mario series. He appeared in the 13th episode of Death Battle, Mario VS Sonic, as well as the revisit in the 100th episode, where he fought against Sonic the Hedgehog from the Sonic the Hedgehog series. 
Long ago, the trusted adviser of the Royal Koopa Line, Kamek, prophesized that two babies would cause disaster that would befall the Koopas. In order to prevent this, Kamek attempted to abduct the young Star Children, but ultimately failed thanks to the intervention of the Yoshis. The two babies would grow up to become Mario and Luigi, plumbers extraordinaire. The most popular of the two is undoubtedly the brave red-clad Italian who needs little introduction. The legendary hero of the Mushroom Kingdom started off a mere plumber, but has over time earned his fame from various feats of heroism and adventure. Apart from saving Princess Peach from the clutches of the Koopa King, Bowser, Mario has battled with Donkey Kong, played various sports, held various occupations, traveled through space, and much more. Over time, Mario and his brother became the official "superstars" of the Mushroom Kingdom, and have continued to thwart the many evil forces that dare threaten their world ever since. No matter the foe, genre, or obstacle, Mario will stand tall and face it head on.
== BACKGROUND ==
* Height: 5'1" | 155 cm
* Weight: ≈ 200 lb | 90.7 kg
* Species: Homo-nintendonus
* Age: 24
* Versatile multi-talented fighter
* Appears in 362 games
* Qualified jobs: Carpenter, plumber, doctor, umpire, chef, brewer, soldier, pilot, submarine captain, animal trainer, NBA player, baseball player, stunt biker, artist, toy maker, theme park owner, referee, rapper
== ARSENAL & ABILITIES ==
* Ultra Jump
* Super Jump Punch
* Ultra Hammer
* Cappy
* Megavitamins
* Bottomless Gloves
* Lazy Shell
* Pyrokinesis
** Fireballs, Ultra Flame, Firebrand
* Telekinesis
* Non-Physical Interaction (Can harm Boos and Cackletta's soul)
== Attack Techniques ==
=== Jump ===
Jump: Mario's main and preferred method of attack. He jumps on his opponent and crushes him/her with sheer strength. He is incredibly skilled with this action, being able to perform various jump techniques:
* Spin Jump: Mario spins while jumping, allowing him to jump on spiky enemies and hazards such as buzzsaws. This move can also allow Mario to hover, slowly descend, deflect projectiles, and clear fogs and smoke. Using this move with the Fire or Ice Flower with make Mario scatter fireballs or ice balls in multiple directions.
* Drill Spin: After using a Spin Jump or spinning in the air, Mario will descend and spin much faster in a drill-like fashion with tremendous force. This attack does double damage on spiky enemies.
* Super Jump Punch: Mario strikes the target multiple times with a punch while jumping.
* Double Kick: Mario performs a spinning kick and quickly follows up with a long jump to kick the foe again.
* Super Jump: Mario will jump multiple times on a single enemy at a quick rate. He can do this up to 100 times in a row.
* Ultra Jump: This attack is not only more powerful than Super Jump, but it can attack multiple enemies at once.
* Clone Jump: Mario will create clones of himself. He and his clones will then assault their foes with a super-strong jump.
* Tornado Jump: Mario will jump and spin incredibly fast to create tornadoes that damage enemies.
* Expanded Triple Jump (Unofficial name): Mario will perform the Triple Jump. The final jump makes him invincible to enemies and attacks.
* Iron-Ball Boots: An equipment that will occasionally make large iron balls plunge into his foes after Mario jumps on them.
* Blazing Wall Jump: Mario's special move where he can execute wall jumps without any walls.
=== Hammer ===
Hammer: Mario's weapon of choice that serves as a counterpart to his jumps. He brings it out and strikes the enemy with it. He also uses it to counterattacks, reflects projectiles, and occasionally inflict status conditions such as making foes dizzy or reduce their speed or defense.
* Iron Hammer: Mario summons a giant iron hammer and hits the target with it. The force from the hit is powerful enough to leave a blazing trail on the target.
* Iron-Ball Hammer: Mario strikes his target with his hammer and iron balls will occasionally fall on the opponent right after.
* Quake Hammer: Mario swings his hammer down and generates a massive earthquake.
* Fire Drive: Mario swings his hammer to unleash a wave of fire across the ground.
* Hurlhammer: Mario hurls a hammer into the air that turns huge while plunging and strikes all foes with a powerful force that also hits flying foes.
* Baahammer: Mario hits his opponents with his hammer which damages them and puts them to sleep afterward.
* Blazehammer: Mario swings his hammer and unleashes a huge flame explosion that scorches most foes.
* Chillhammer: Mario releases a frigid blast after slamming his hammer, freezing most foes with a powerful arctic chill.
* Jet Board Dash: Mario rides on a rocket-powered skateboard, building up its speed. He then strikes the target with his hammer after reaching maximum speed.
=== Pyrokinesis ===
Pyrokinesis: Mario can manipulate fire and perform various fire techniques without a fire flower in some games. Some of his techniques include:
* Fireball: Mario will shoot a ball of fire from his hands. In Mario Kart: Double Dash, he can shoot up to five of them at once.
* Firebrand: Taught by the Fire God. Mario charges fire energy in his palm and unleashes an explosive blast of flame on the enemies in close range. The fireballs from this move can be accumulated into a huge fireball for Mario to spike down on the targets, creating a powerful explosion and inflicting a burn status upon the opponents.
* Fire Orb: Mario fires an assault of small fireballs at his target.
* Super Flame: Mario unleashes a barrage of large powerful fireballs from his fist.
* Ultra Flame: Mario launches enormous and large fireballs that attacks all foes onscreen. The entire surrounding glows red during the attack.
* Fire Swing: Mario swings the weapon so fast that it catches on fire and then strikes the target with it. The target is then cloaked in fire afterward.
* Fire Strike: Mario's Super Strike. He strikes the target with such speed and force, the receiving end will catch fire.
* Mega Fire: Mario's Mega Strike. He jumps incredibly high in the air, turning into a fiery Metal Mario and then delivers a kick that has tremendous re-entry force.
=== Miscellaneous ===
Mario Tornado: Mario horizontally spins like a tornado, trapping opponents in a series of hits if they get caught.
Energy Manipulation: Mario can fire energy balls in rapid succession and can charge it into a large ball to release a barrage of homing energy projectiles.
Superguard: Mario's advance method of guarding. Using this move will damage the opponent who attacks him directly and protects him for projectiles. He can even use this move to protect himself from status conditions, including being immobilized by time.
Super Mario!: Mario will temporarily increase his size, being able to squash his opponent and bulldoze some obstacles.
Flip: Taught by Bestovius in Super Paper Mario. Mario flips into a parallel dimension called the "3D dimension". While in this dimension, he can't be seen and attacks from enemies in the other realm are generally rendered useless. It's also applied in vice verse if he is in the "2D realm." He takes damage if he remains in the former realm for long but his Catch Card enables him to remain in the realm indefinitely.
Magic Window: Mario summon a window for him and Luigi to jump into. They then rapidly attack the opponent from various portals they opened.
Bubble: Mario will incase himself in a bubble. Being within the protective bubble makes him impervious to hazards and attacks.
Magic Weapon: Mario forges a weapon of pure energy in shape of a hockey stick. It's only seen in Mario Sports Mix in a battle against the Behemoth.
Bye-Bye Cannon: After summoning a cannon and jumping in it, the cannon will fire clones of Mario and his ally that also jumped in. They attack the foe with a string of jumps and follow up with an assault of the stronger Spin Jump afterward for maximum damage.
Bomb Derby: Mario summons a stack of bombs to chuck at his foes with his hammer. This attack can lower the enemies' attack power.
Cannonball Chuck: Mario summons a giant cannonball. He then swings and hurls at it toward his target, creating a shockwave from the impact.
Zee Egg: Mario summons the Zeekeeper to aid him in battle
Cappy: A Bonneter that Mario befriended with. He grants Mario's signature cap special powers:
* Cap Throw: Mario throws his hat which then returns to him like a boomerang. It can use to attack enemies, hit objects multiple times, clears poisonous terrains, and gain additional maneuvers.
* Homing Cap Throw: Mario throw his hat which then seeks and hits the nearest enemy.
* Spin Throw: Mario throws his cap and it spins around him for a few seconds, attacking anyone within the radius.
* Capture: After his cap is thrown at his target, Mario begins taking control of the said target. This move can possess multiple creatures and even inanimate objects.
Zone Speed: Focusing his energy, Mario augment his senses into the point the flow of time slows down in his perspective.
== Blasters & Melee Hammers ==
* Blasters: Mario has many Blasters he carries around. They do their job best in close quarters.
** Lightning Shark: A weak and basic Blaster.
** Hell in a Shell: A weak Blaster with a 10% chance of inflicting Bounce, a status effect that shoots the enemy high into the sky.
** Bwah Blaster: A weak Blaster with a 10% chance of inflicting Bounce, and that does 30% more damage to rabbits.
** Rumble Bee: A weak Blaster with a 10% chance of inflicting Honey, trapping foes in a pool of sticky honey, highly limiting movement, as well as a 20% increase of damage to rabbits.
** Piranha Pelter: A weak Blaster with a 30% chance of inflicting Honey.
** Piston Panic: A weak Blaster with a 30% chance of inflicting Bounce.
** Flame Job: A weak Blaster with a 30% chance of inflicting Bounce as well as a 15% increase of damage to smaller foes.
** Yellow Submarine: A decently powered Blaster with a 30% chance of inflicting Bounce.
** Matter Splatter: A decently powered Blaster with a 30% of inflicting Honey.
** Golden Bullet: A decently powered Blaster with a 30% chance of inflicting honey as well as a 15% increase of damage to stronger foes.
** Bwahnzai Bill: A decently powered Blaster with a 30% chance of inflicting Bounce as well as a 30% increase of damage to healers/medics/doctors.
** Chaw Jaw: A decently powered Blaster with a 40% chance of infilcting Honey.
** Ceramic Panic: A decently powered Blaster with a 40% chance of inflicting Bounce.
** Viscera Vaporizer: A moderately powered Blaster with a 40% chance of inflicting Bounce.
** Teeth of Tanooki: A moderately powered Blaster with a 40% chance of inflicting Honey.
** Thorn Scorn: A moderately powered Blaster with a 40% chance of inflicting Bounce as well as a 30% increase of damage to knights.
** War Paint: A moderately powered Blaster with a 50% chance of inflicting Honey.
** Fat Cat: A moderately powered Blaster with a 50% chance of inflicting Bounce.
** Grudge Metal: A greatly powered Blaster with a 50% chance of inflicting Bounce.
** Spider Ignitor: A greatly powered Blaster with a 50% chance of inflicting Honey.
** Carpe Die-Em: A greatly powered Blaster with a 60% chance of inflicting Bounce as well as a 30% increase of damage to knights.
** Sons of Bwahnarchy: A greatly powered Blaster with a 60% chance of inflicting Honey as well as a 30% increase of damage to knights.
** Anvil: A massively overpowered Blaster with a 60% chance of inflicting Bounce.
** Flannel Phenom: A massively overpowered Blaster with a 60% chance of inflicting Honey.
* Melee Hammers: Mario has many Melee Hammers he carries around. All Melee Hammers send out powerful shockwaves, damaging multiple enemies in one go.
** Button Masher: A weak and basic Melee Hammer.
** Bowser Basher: A weak Melee Hammer with a 30% chance of inflicting Honey as well as a 30% increase of damage to knights.
** Spring Cleaner: A weak Melee Hammer with a 30% chance of inflicting Bounce.
** TKO: A decently powered Melee Hammer with a 30% chance of inflicting Bounce.
** Mighty Mitts 'O Mario: A decently powered Melee Hammer with a 30% chance of inflicting Honey.
** Conk Buster: A decently powered Melee Hammer with a 40% chance of inflicting Bounce.
** Bee Bludger: A decently powered Melee Hammer with a 40% chance of inflicting Honey.
** Hammer Time: A decently powered Melee Hammer with a 40% chance of inflicting Bounce as well as a 10% increase of damage against stronger foes.
** Barrel Bonker: A decently powered Melee Hammer with a 50% chance of inflicting Bounce.
** Track Attack: A decently powered Melee Hammer with a 50% chance of inflicting Honey.
** Hydrant Hammer: A decently powered Melee Hammer with a 50% chance of inflicting Honey as well as a 30% increase of damage towards bandits/thieves.
** Toad Tapper: A moderately powered Melee Hammer with a 50% chance of inflicting Bounce.
** Battle Gavel: A moderately powered Melee Hammer with a 50% chance of inflicting Honey.
** Sucker Puncher: A moderately powered Melee Hammer with a 60% chance of inflicting Bounce as well as a 30% increase of damage towards jumpers.
** Toxic Truncheon: A moderately powered Melee Hammer with a 60% chance of inflicting Honey as well as a 30% increase of damage towards jumpers.
** Peeper Reaper: A moderately powered Melee Hammer with a 60% chance of inflicting Bounce as well as a 30% increase of damage towards brutes.
** Glamor Hammer: A greatly Melee Hammer with a 60% chance of inflicting Bounce.
** Sunset Slammer: A greatly powered Melee Hammer with a 60% chance of inflicting Honey.
** Grid Gavel: A massively overpowered Melee Hammer with a 60% chance of inflicting Bounce as well as a 10% increase of damage against stronger foes.
== Inventory ==
Bottomless Glove: Gloves Mario wears that allows him to utilize any item without it being used up or removed from his inventory, enabling him to use them as many times as he wishes.
Feeling Fine: A badge Mario wears which protects him from all status conditions such as poison, confusion, and even time manipulation.
Music Keys: Artifacts with the power of music. They hold multiple powers such as mind control, manipulating the weather and emotions, healing, and even warping reality.
Stopwatch: A watch that enables Mario to stop or slow down time.
Retry Clock: A clock-like item that enables Mario to restart the entire battle he participates in if he's defeated.
Spin Drill: Mario uses a drill to directly pierce through planets, dirt and enemies on his way (cannot drill through hard/un-drillable surfaces)
Guard Shell DX: A special equipment that nullifies any attack Mario takes for the first couple hits. 
Boo Biscuit: This item will prevent Mario from taking any damage. However, his attacks are ineffective against his foes as well. This is mainly used for scouting and studying how the enemies fight.
Battle Cards: Mario can utilize cards with special effects to give himself an advantage in battle. Effects can range from increasing his attack, defense, and speed, doing the exact opposite to his opponent, recovering health, nullifying damage, or stopping time.
Invisibility Hat: An extremely rare hat that enables Mario to becomes invisible after wearing it.
==Offensive RPG Items==
* Sleepy Bomb: Explodes, putting foes to sleep.
* Bad Mushroom: Causes natural harm to a foe, and can potentially poison them.
* Freight Bomb: Explodes, doing damage and possibly halving attack potency and durability.
* Fire Bomb: Explodes, engulfing foes in searing flames.
* Ice Bomb: Explodes, engulfing foes in frigid ice.
* Rock Candy: Creates large shining stars that envelop the foe, doing enormous amounts of damage.
* Star Egg: Summons star allies that attack the foe.
* Pure Water: Enchanted water that one hit kills undead enemies. If powerful enough to resist it, the undead foe will still lose a very large chunk of health.
== Sports Equipment: ==
* Mario has lots of sports equipment that can be used in tangent with many other things, or even as a stand-alone weapon.
* Baseball Bat: A great bludgeoning weapon that Mario can use Fire Swing to ignite, but that's about it. Mario has been known to use Power-ups in tangent with this weapon.
* Hockey Stick: Another good bludgeoning weapon that can be ignited via Fire Swing. Mario has been known to use Power-ups in tangent with this weapon.
* Golf Club: Yet another good bludgeoning weapon that can be cloaked in flame utilizing Fire Swing.
* Tennis Racket: Mario's greatest bludgeoning weapon of the four, not only being one the the sturdiest, but can also be transformed into a more powerful hammer. Mario has been known to use Power-ups in tangent with this weapon.
== Peppers ==
* Mario carries three types of peppers into battle with him.
** Red Pepper: Increases Mario's attack potency.
** Green Pepper: Increases Mario's durability.
** Blue Pepper: Increases Mario's speed.
== Power Drinks ==
* Power Drinks: Drinks Mario carries with him into battle that, when drank, have certain effects.
** Energizer: Doubles Mario's attack potency.
** Bracer: Doubles Mario's durability.
** Yoshi-ade: Doubles Mario's attack potency and durability.
** Red Essence: Grants brief invincibility, as well as removing and granting immunity to all status ailments for a short while.
== Star Abilities ==
Star Abilities: Upon saving a Star Spirit or obtaining a Crystal Star, Mario gains additional abilities:
* Lullaby: Puts foes into sleep.
* Star Storm: Creates a star shower to attack all enemies.
* Chill Out: Greatly weakens the foe's attacking power.
* Time Out: Stops time to freeze all enemies for awhile.
* Up and Away: Turns enemies into harmless stars and sends them into the sky.
* Sweet Treat: Replenishes HP and FP, as well as curing all status effects.
* Earth Tremor: This power creates an earthquake that can do damage against all enemies.
* Clock Out: Immobilizes all enemies temporarily when successful.
* Power Lift: Boosts attack and defense power for a short time.
* Art Attack: Any amount of damage can be done depending on how many times encircled around the enemies. This attack pierces through defenses.
* Sweet Feast: Replenishes HP and FP, as well as, curing all status effects to a greater degree.
* Showstopper: If, successful, it destroys enemies in a single blow.
* Supernova: This attack does damage to all enemies in a shattering explosion that pierces defenses.
== CANDY ==
* Candy: Mario can eat a variety of different Candies, granting him a variety of awesome powers.
** Red Candies: Candies effect Mario's speed and/or his opponent's.
*** Twice Candy: Doubles Mario's speed.
*** Thrice Candy: Triples Mario's speed.
*** Slowgo Candy: Via time manipulation, Mario halves his opponent's speed.
** Green Candies: Candies effect Mario's form offensively or strategically for a one-time use.
*** Springo Candy: Turns Mario's legs into springs, allowing him to spring thousands of feet into the air.
*** Vampire Candy: Turns Mario into a vampire, allowing him flight and the ability to bite and steal from enemies.
*** Cashzap Candy: Covers Mario's body in electricity, granting him EXTREMELY potent Electrokinesis, capable of embodying electricity and/or striking his foes with lightning, or even trapping his foes between rapid lightning strikes.
** Yellow Candies: Candies effect Mario's form offensively or strategically for an extended amount of time.
*** Bowlo Candy: Turns Mario into a ball, allowing him to bowl over his foes.
*** Bloway Candy: Turns Mario into a tornado, allowing him to toss foes around violently by getting close to his foes.
*** Bitsize Candy: Turns Mario into an 8-bit version of himself, allowing him to bash blocks as he moves, normally giving him coins.
*** Weeglee Candy: Splits Mario into three, allowing him to sneak up on foes and stomp them and steal from them.
** Blue Candies: Candies effect Mario similarly to Yellow Candies, except they're more powerful.
*** Thwomp Candy: Turns Mario into a large stone head of himself, and allowing him to crush all foes he comes across. Mario is invulnerable in this form.
*** Duelo Candy: Covers Mario's body in flames, doubling his speed and attack potency until he lands a hit on the foe, but in the process, halving his durability. If either Mario or his foe lands a hit on one another, the effects end.
*** Bowser Candy: Transforms Mario into a Bowser clone.
*** Bullet Candy: Transforms Mario into a Bullet Bill that's more powerful than the average Bullet Bill.
==POWER-UPS==
* Super Mushroom
** Increases height & power
* Boo Mushroom
* Mega Mushroom
** Increases size by 10 times
* Ice Flower
* Gold Flower
* Superball Flower
* Stopwatch
* Super Bell & Lucky Bell
** Transforms him into a cat
* Tanooki Suit
** Grants flight & an indestructible stone form
* Vanish Cap
** Makes him invisible
* Frog Suit
* Metal Cap
* Wing Cap
* Cape Feather
* Earlier Times
* Retry Clock
* Double Cherry
** Creates a perfect duplicate of Mario
* Starman
* Rainbow Star
* White Raccoon Suit
* White Tanooki Suit
* Giga Bell
* 1-Up Mushroom
* White Bell
* Red Star
* Bee Mushroom
* Spring Mushroom
* Drill
* POW Block
* P-Wing
* P-Acorn
* Green Boot
* F.L.U.D.D 
* Mini Mushroom
* Poison Mushroom
* Cat Bell
* Lucky Cat Bell
* Blue Shell 
* Penguin suit 
* Boomerang Flower
* Cannon Box
* Carrot
* Invincibility Mushroom
* Power Balloon
* Propeller Mushroom
* Red POW Block
* Statue Leaf
* Propeller Box
* Super Hammer
* Spiny Shell
* Beetle Shell
* Cloud
* Anchor
* Super Ball Flower
* Warp Whistle
* Green Shell
* Red Shell
* Bro Flower
* Ice Flower
* Copy Flower
* Mix Flower
* Smash Egg
* CannonBaller
* Trampoline
* Pocket Chomp
* Bomb Derpy
* Jump Helmet
* Yoo Who Canon
* Super Bouncer
* Mighty Meteor
* Spin Pipe
* Snack Basket
* Magic Mirror
* Falling Star
== TRANSFORMATIONS ==
Power-ups: Mario can use several items which grant him several forms with special abilities which are stated in this list:
* Fire Mario: Shoots fireballs of different sizes. The biggest ones are usually bigger than him.
* Superball Mario: Throw superballs, which bounce at 90 degree angles and can collect coins
* Cape Mario: Float, fly, create an earthquake by slamming the ground, slow descent, reflect objects and spin at enemies.
* Boomerang Mario: Can throw boomerangs 
* Bunny Mario: Allowing him to slow his descent or hover in midair
* Superstar Mario: Similar to Cape Mario with additional super speed and invincibility
* Blue Shell Mario: Can hide inside a shell, Can dash attack into enemies, can jump high, spins very fast, can stun an enemy, and can swim better
* P-Wing Mario: Grants Mario infinite amounts of flight. Can fly forever.
* P Flying Squirrel Mario: Can fly and glide much longer. Can make infinite midair jumps
* Tanooki Mario: Grows a tail to attack with, turn into an invincible statue, and fly
* Raccoon Mario: Similar to Tanooki Mario but without the ability to turn into a statue.
* Cloud Mario: Can create platform clouds to jump from. Clouds eventually ware off.
* Balloon Mario: allowing him to float in the air
* Red Star Mario: Can fly and has perfect control in the air.
* Mini Mario: Shrinks Mario down size. He can run on water, up walls, can jump higher.
* Spring Mario: Body is entirely spring. Jump higher and is bouncy
* Hammer Mario: Throw hammers and block fire when ducking
* Bee Mario: Can Fly and climb on walls
* Flying Squirrel Mario: Can fly, glide, stick to walls, and can boost upwards
* Metal Mario: Invincibility, destruction of enemies, walking underwater, no need for air for a few seconds
* Wing Mario: Fly to higher areas he can’t normally reach
* Vanish Mario: Intangibility and invisibility for a few seconds
* Boo Mario: Can float, go through walls, turn invisible, and attract Boos
* Penguin Mario: Can slide on belly, swim increases dramatically, can throw ice balls
* Propeller Mario: Whirl upwards quickly and fall slowly 
* Ice Mario: Freeze obstacles such as water or lava upon contact for some seconds(Super Mario Galaxy). Also shoot ice balls that can freeze enemies, fireballs, magical attacks(New Super Mario Bros Wii), and reduces their speed, defense, and attack power(Mario and Luigi: Partners in Time).
* Mega Mario: Break almost anything, defeat enemies on contact, invincibility for a few seconds
* Rock Mario: Encases Mario in a rock, making him able to crush enemies and granting the ability to destroy red crystals (who are harder than normal crystals)
* Invincible/Rainbow Mario: Invincibility, super speed, gain star bits, break objects, long jump, higher jump
* White Tanooki Mario: This is a similar item to the Tanooki leaf but with one major difference; it grants Mario Starman's one-hit kill ability, it also lacks the Starman's time limit so Mario is always in star/rainbow mode while using this item. Invincibility
* White Raccoon Mario: Similar to the White Tanooki power-up, with the only difference being its appearance and ability to walk on water. Invincibility.
* Gold Mario: Fires enormous gold fireballs that create a shockwave explosion on contact instantly killing enemies and turning them into coins. It is also shown to increase attack damage and resistances to opponents attacks
* Cat Mario: Grants the ability to climb walls, scratch enemies with claws, perform a dive bomb attack, and increase sprint speed. It has a variant called 
* Lucky Cat Mario: It has all of the same abilities and the additional power to turn into a gold invincible statue that has the Starman's one-hit kill ability.
* White Cat Mario: A variant of Cat Mario with all of its ability and an additional unlimited invincibility.
* Giga Cat Mario: Another variant of Cat Mario that enables him to grow into a monstrous size. He is invincible in this form.
* Double Mario: Mario creates a clone of himself. He can spawn up to five of them.
* Builder Mario: Enables the use of a hammer as a melee weapon and gains a skill in throwing several of them. Can also create up to five characterized creates.
* Frog Mario: Swim increases dramatically. Can jump extremely high.
== Power Stars ==
* Statistics Amplification
* Pocket Reality Manipulation
* Sealing
* Healing
* Black Hole Creation
** Power Stars have been shown to be capable in creating and containing black holes)
*Existence Erasure
** Power Stars are composed of Mini Stars, which are capable of erasing the physical bodies of opponents
== STRENGTH ==
* Universe level+
** Knocked Bowser unconscious, who effortlessly tanked his Galaxy Reactor exploding, which threatened the fabric of the universe. Could take a fight to Antasma and even kill him, who grossly overpowered Dreamy Luigi. Dreamy Luigi can possess the concept of time itself, which is able to stabilize the entire universe. Also defeated other characters like Culex, and is consistently in these tiers
* Galaxy level 
** Can defeat users of the Grand Stars, which can create entire galaxies
* Galaxy level
** Comparable to Lumas, which are capable of turning into Power Stars and galaxies
*Class G 
** Lifted and punted Larry's castle with absolutely no effort whatsoever
* Multiverse Level+
** Defeated Dreamy Bowser, who was the embodiment of the Dream Stone. The Dream Stone is composed of 7,670,250,000,000,000,000 dreams/universes The Dream depot possibly has 7,670,250,000,000,000,000 endless cycles of infinite sets of dreams multiplying into infinite sets of Dream
* Multiverse Level+
** Fought and defeated Culex, who is stated as the Master of Space and Time in the guide booklet, page 64, and in the Japanese translation, states that he holds time from its beginning to its end and that he holds the power of creation throughout the Marioverse.
== SPEED ==
* Massively FTL+
** Keeps up with Bowser, who can tag Starship Mario with his meteors, which is able to cross entire universes in ten seconds, and universes are 91 billion lightyears across; this makes Mario 287,174,160,000,156,544 times faster than light. Bowser can also keep up with the Mini-Stars, which began traveling the universe to reach their placement in it, which is easily this speed. He can keep up with Dreamy Luigi, who leaped out into a constellation in less than a second, which is 137,748,925 times faster than light. Mario also defeated the Millennium Star, which flew from the center of the universe to Earth in a couple of seconds. Mario is also consistently this fast
* Infinite
** Can move within Tick Tock Clock, in here, the progression of time is dependent on when you enter the world. Entering at 12 o'clock stops time completely, yet Mario can still move freely in this state
* Immeasurable
** Can move within the dimensional rift between each Secret Level. These aren't pre-destined rifts, either, as Shadow Mario left and never appeared in the Secret Level with Mario. With that said, this must have been a white, empty rift that Mario and Shadow Mario moved through on their own. The background moving was only because the two Marios were moving, evidenced by their blurs, so this was indeed an empty rift.
* Infinite
** Can keep up with Culex, Culex is the Master of Time and Space, and can consume time. Thus, timeless voids would be his natural environment. He also holds time from its beginning to its end, and during his fight, he was crossing between dimensions. And he was about to leave Mario's and go back to Vanda--thus, he was in between dimensions at the time. Meaning, he was outside of the space-time continuum--which qualifies for infinitespeed
== DURABILITY ==
* Universe level+
** Has taken hits from Bowser, clones of himself, and so on
* Multi-Galaxy level
** Survived hits from Darth Koopa, and whilst in his own ship, could still sustain himself when hit a few times by Darth Koopa's ship
* Survived a 2.4 megaton explosion
* Survived a Black Hole/Super nova explosion in Super Mario Galaxy
* Survived planet re entry
* Scales to Wario’s Durability
== Resistance ==
* Soul Manipulation 
* Sleep Manipulation
* Dream Manipulation
* Existence Erasure 
* Life Manipulation
* Time Manipulation
* Heat
* Extreme Cold
* Cosmic Radiations
* Black Holes
* Super Suit or Feeling Fine badge
** Elemental Manipulation
** Fear Manipulation
** Transmutation
** Poison Manipulation
** Sleep Manipulation
** Instant Death Attacks
** Time Manipulation
** Statistics Reduction
** Paralysis Inducement
** Power Nullification
== FEATS ==
* Restrained a 5,731 ton Chain Chomp
* Crushed buildings as Mega Mario
* Lifted & punted Larry's castle
* Became Sensei of Jinx's dojo
* Quick enough to run up walls
* Piloted the Star Driver at Mach 375
* Survived a 2.4 megaton explosion
* Defeated Bowser, Wario, Donkey Kong, Cackletta, Smithy, Princess Shroob, Elder Princess Shroob
== GALLERY ==
File:AE64AEE2-C7B8-4A02-BC8D-FFC738EFD794.webp|Mario & Cappy
File:317E9EFB-A763-421E-B915-58FD8CB5BED8.jpeg|White Raccoon Mario
File:42035DDC-99D4-4EDA-94A6-4FBBB64DA325.png|Giga Cat Mario
File:2E1396C0-AAB0-4F78-961D-0EA3CAFE6EBC.webp|White Tanooki Mario
File:C76B520A-110F-48BE-8651-22B783460660.webp|Mega Mario
File:2A6527FC-89AC-48EB-8172-A6251476B84A.webp|Metal Mario
File:0818A6DB-520F-42B6-B2DF-5F2060D66F49.png|Rainbow Mario
File:6C29B0AF-596C-4C2A-9995-BF5841C9C32F.webp|Fire Mario
File:67AFFBC0-55A8-4FDC-BFC1-25CC1DED2D64.webp|Squirrel Mario
File:8A911D73-908F-46D2-88E5-C84FCC71B858.webp|Cat Mario
File:C7D47358-4514-4DF3-90E2-ACED7C9EA1CD.png|Double Mario
File:EDAFBA57-7FBD-4139-B291-984B0256965C.png|Hammer Mario
File:96268D1F-66F2-4021-B4C7-63845194DA1B.webp|Gold Mario
File:C224A69B-BD19-4F51-82C1-4DDCDD04B5DC.webp|Ice Mario
File:DD4CEFD8-ED2C-4B05-9FE4-6D05401EC3BD.webp|Frog Mario
File:A070863B-83A5-4B48-8DE6-A285C73B984B.webp|Penguin Mario
File:6028CBF9-4105-4B9A-9B47-94291076B66C.png|Boo Mario
File:1F60B8CC-8D02-45AA-AF50-593848E156FD.webp|Drill Mario
File:ED1032CB-AE42-4EA9-AA13-E4675670361E.webp|Tanooki Mario
File:C7FC8BC3-BF37-430E-B651-18D426AD48A6.png|Rock Mario
File:AA4EB026-B7D7-4DF7-9398-686603B2F0E3.png|Cloud Mario
File:06482632-746B-434E-A08B-03CD6E495E33.png|Blue Shell
File:25ED85D4-51FD-461F-846B-04BEBAC90EDC.webp|Ultra Hammer
File:459FF125-B9C8-4251-921E-030D7ADFC913.webp|Bee Mario
File:5C6E357D-F94D-4E70-9EEF-84D63E5C94F4.png|Boomerang Mario
File:05CD8CE8-053F-4B71-AE6E-19922FEE9844.webp|Wing Mario
File:89D27063-5573-46D9-B3F7-0C9BBCD4EA2D.jpeg|Vanish Mario
File:19BC97E7-8493-4964-A82A-D54140FE92D7.webp|White Cat Mario
File:A57F1029-51B4-4683-A88C-379B2568CFA8.webp|Balloon Mario
File:D485876D-B3E8-4A5F-B195-FBF5D31940FD.png|Spring Mario
File:067C2272-32DB-41E9-91B3-BB291962ECF6.webp|Shoe Mario
File:5FAF3F84-1EE3-4769-8BCD-F18DC3D4C2F1.png|Flying Mario
File:F580A80F-6984-4D79-9791-8AC8F7A2907F.webp|Mario’s Kart
File:A60248AD-DEC9-41EA-9CB4-93CAEA95E3D8.jpeg|Pinball Mario
File:34FA2C25-C1BF-4F49-B3D9-2381EF6B5EFD.webp|Mini-Mario Toys
File:5455F391-4467-4D3F-9C05-7C0993E21E6E.webp|Cape Mario
File:A88B8142-A56A-44C1-90E9-48E5124C3836.webp|F.L.U.D.D Mario
File:FC90DA45-6CA5-4EE9-8B22-36594478898F.webp|Raccoon Mario
File:5DE07869-86B9-47B2-AC27-C41443F4238E.webp|Statue Tanooki Mario
File:B63D40E3-284D-4F70-9702-64BC4A081F86.png|Statue Cat Mario
File:8618AF4A-7A88-48DB-8210-90D52F040E08.webp|Builder Mario
File:BC17CEE8-E675-4FDF-853E-35173B7FE2BC.webp|Propeller Mario
File:641A146A-A1D0-4917-9805-8A3F2002B264.webp|Superball Mario
File:CF37271B-B2BB-492B-A6B3-85EEF946AE5A.webp|Bunny Mario
File:38E6591A-2A93-4A26-9DC9-41BA9F9C223E.jpeg|P-Wing Mario
File:F134FA01-4118-4E9A-97EF-5A1C55AAF9D6.png|P-Acorn Mario
File:329B4696-7E45-4A97-8B6E-3B1E8D6696ED.webp|Mini Mario
File:8A181665-551E-4DAA-BC9B-2D208724A5B3.webp|Canon Box Mario
File:8F709B2C-B063-4614-AC12-1CDE5AF6954B.webp|Propeller Box Mario
File:AD606572-C1AC-4E5B-A37D-244909F21D3F.png|Invincible Mario
File:A3E5522B-70F3-4CB1-8929-0A5222701F0E.webp|Mario with Bullet Blastor