DBJK Starter Equipment

==Starting Equipment==
All players start with items found in a suitcase in their character's possession at the start of the campaign, in addition the wardrobe within their character's room provides an additional set of plain clothes.
Therefore, each character recieves a unique set of starting equipment...
The placeholder symbol of 'cr' is equivalent in value to 'Σ'.
==Lucas Black==
The suitcase was weighted but not heavy, your mind was empty as to what it could contain. The suitcase was black, sheen in the light granted by the nearby window. The outside had a small white paper tag hung from it's handle by a thin string, it read Lucas. There was a 3-digit lock upon it, but you somehow without pause you knew the numbers... 682
*click*
And it was open.
Engraved along the bottom row of the top of the suitcase's interior was the word Black and the three numbers which had opened the case; they seemed of little use being on the inside.
--
Within your suitcase you found two pristine bottles of what appeared to be fresh water, their caps were in fact still sealed meaning they may have been recently bottled. Inside a vacuum-sealed plastic bag was between 2 and 3 pounds of dried and salted meat. A pack of 21 freshly rolled tobacco cigarettes rested near the middle of the suitcase, you questioned if you smoke... And felt a slight inclination to light one up to help reduce the stress of the situation. You noticed a small piece of paper in the pack which read: "Beware the kiss of the siren." a single cigarette had a light stain of red lipstick upon it; was this the siren's kiss? All these cigarettes but no, wait... There was a lighter. And it had enough fuel to last more uses than the cigarettes would ever nearly require.
--
Two carbon-fiber knives laid beside what appeared to be a military-grade Kevlar vest, you recognized that one of the knives was designed for skinning while the other seemed a bit more battle-appropriate. A compact, snub-nosed .44 Magnum with a 6 load-barrel (itself fully loaded) lied beside the knives and though low on ammunition it looked like it had some kick... The safety was on.
--
You felt as if these items defined you as much as anything else you could remember, they were real and tangible... More than could be said for your memory.
--
Items Acquired:
[Kevlar Vest]
Slot: Chestpiece
Light Armor; (Requires 3 STR)
Armor: +0
Effects: (Provides an additional +3 Armor against all ballistic attacks.)
Value: (5.00Σ)
Weight: (2w)
--
2x [Pristine Water Bottle]
Slot: Other Equip (Stackable)
(No Requirements)
Effects: (May be consumed to reduce fatigue by 2d6 points.) (Reduces thirst by 3 points.) (If equipped, may be used during combat.)
Value: (2.50Σ)
Weight: (0.25w)
--
3x [Dried Salted Meat]
Slot: Other Equip (Stackable)
(No Requirements)
Effects: (May be consumed to restore 1d6 points of health.) (Reduces hunger by 2 points.) (If equipped, may be used during combat.)
Value: (1.25Σ)
Weight: (1.00w)
--
20x [Tobacco Cigarette]
Slot: Other Equip (Stackable)
(Requires: Fire Source)
Fuel Cost: 1f
Effects: (May be consumed to increase CHA by +1 until the end of battle or interaction and to reduce 1 point of fatigue; this effect stacks up to 3 times.) (When used, make a roll of 1d12. On a 12 your character becomes addicted and must smoke a cigarette +1 times a day; this effect stacks.) (A character who does not smoke enough cigarettes required in a day recieves a penalty of -5 to Initative and -1 to CHA.) (If equipped, may be used during combat.) 
Value: (0.25Σ) -- Total
Weight: (0.25w)
--
[The Siren's Kiss Cigarette]
Slot: Other Equip (Stackable)
(Requires: Fire Source)
Fuel Cost: 1f
Effects: (Effect's unkown.) ('Beware the kiss of the siren.')
Value: (None)
Weight: (None)
--
[Lighter]
Slot: Other Equip; or Left/Right Hand
(No Requirements)
Fuel Remaining: 80/80f
Effects: (Provides absolutely minimal lighting in the dark, can be used to start fires.) (Starting fires costs 5f for each attempt.)
(Is required to use certain items; it does not need to be equipped to do so.)
Value: (1.00Σ)
Weight: (.10w)
--
[CF Skinning Knife]
Slot: Other Equip
Effects: (Can be used to skin prey effectively, some prey may require a finer quality blade.)
Value: (1.00Σ)
Weight: (.5w)
--
[CF Combat Knife]
Slot: Left/Right Hand; or Other Equip
1 Handed Melee Weapon; (Requires 3 STR)
Damage: ((0.25xSTR) + 3)
No Effects
Value: (1.00Σ)
Weight: (.5w)
--
[Snub-nosed .44 Magnum Custom]
Slot: Left/Right Hand
1.5 Handed Artillery Weapon; (Requires 5 STR; Requires 10 STR, 1 Handed Weapon)
Ammunition: 6/6p
Range: (8 turns; take penalty of -1 to damage for each turn beyond 3.)
Damage: ((0.25xACC) + 10)
Effects: (Deals ballistics damage.)
Value: (15.00Σ)
Weight: (3.00w)
--
[Suitcase: Black; 682]
Slot: Other Equip; or Trinket 1-2
(No Requirements)
Effects: (Add +10 to maximum Weight Carried)
Value: (3.00Σ)
Weight: (None)
--
--
==Viktor White==
The suitcase was weighted but not heavy, your mind was empty as to what it could contain. The suitcase was black, sheen in the light granted by the nearby window. The outside had a small white paper tag hung from it's handle by a thin string, it read 'Viktor'. There was a 3-digit lock upon it, but you somehow without pause you knew the numbers... 549
*click*
And it was open.
Engraved along the bottom row of the top of the suitcase's interior was the word White and the three numbers which had opened the case; they seemed of little use being on the inside.
--
Within your suitcase you found two pristine bottles of what appeared to be fresh water, their caps were in fact still sealed meaning they may have been recently bottled. Inside a vacuum-sealed plastic bag was between 2 and 3 pounds of dried and salted meat. There was a first aid kit, within which you assumed to be... Well, First Aid. It seemed that you knew quite alot about the field of medicine, atleast from the contents of the suitcase. There was a breathing mask, a scalpel, a small bottle of painkillers notably containing only 3 pills, and a set of prescription glasses. There was a second pair of glasses, tinted and non-prescription.--
On the right side there was what appeared to be a military-grade Kevlar vest, below it a scoped pistol. 9mm, a solid wood-grained hilt and a scope that appeared to grant quite precise range; the gun had a 15 round clip. The safety was on.
--
Items Acquired:
[Kevlar Vest]
Slot: Chestpiece
Light Armor; (Requires 3 STR)
Armor: +0
Effects: (Provides an additional +3 Armor against all ballistic attacks.)
Value: (5.00Σ)
Weight: (2w)
--
2x [Pristine Water Bottle]
Slot: Other Equip (Stackable)
(No Requirements)
Effects: (May be consumed to reduce fatigue by 2d6 points.) (Reduces thirst by 3 points.) (If equipped, may be used during combat.)
Value: (2.50Σ)
Weight: (0.25w)
--
3x [Dried Salted Meat]
Slot: Other Equip (Stackable)
(No Requirements)
Effects: (May be consumed to restore 1d6 points of health.) (Reduces hunger by 2 points.) (If equipped, may be used during combat.)
Value: (1.25Σ)
Weight: (1.00w)--
[First Aid Kit]
Slot: Other Equip
Uses Remaining: 5/12p
(No Requirements)
Effects: (May be used to restore 1d6 points of health.) (If equipped, may be used during combat on self or others.) (May be replenished.)
Value: (5.00Σ)
Weight: (4.00w)
--
3x [Pain-Killer Pill]
Slot: Other Equip (Stackable)
(No Requirements)
Effects: (May be consumed to cause the next effect that would cause death or fainting to be ignored for one turn, the target recieves the damage or fatigue but will survive for another round of action with 0 health or max fatigue. This effect does not stack, and therefore may not be used while under it's own effects. Expires after battle or event. ) 
Value: (3.00Σ) -- Total
Weight: (0.25w)
--
[Breathing Mask]
Slot: Headgear
(No Requirements)
Armor: +0
Effects: (Provides immunity to poison and disease effects acquired while being worn.)
Value: (2.00Σ)
Weight: (0.5w)
--
[Prescription Glasses]
Slot: Trinket 1-2
(No Requirements)
Armor: +0
Effects: (+1 ACC) (You may only have a single set of glasses equipped at a time.)
Value: (1.50Σ)
Weight: (0.5w)
--
[Tinted Glasses]
Slot: Trinket 1-2
(No Requirements)
Armor: +0
Effects: (+1 CHA) (You may only have a single set of glasses equipped at a time.)
Value: (1.50Σ)
Weight: (0.5w)
--
[Medical Scalpel]
Slot: Left/Right Hand; or Other Equip
1 Handed Melee Weapon; (Requires 3 STR)
Damage: ((0.25xSTR) + 1)
No Effects
Value: (1.00Σ)
Weight: (.5w)
--
[9mm Scoped 4x Custom]
Slot: Left/Right Hand
1.5 Handed Artillery Weapon; (Requires 3 STR; Requires 6 STR, 1 Handed Weapon.)
Ammunition: 15/15p
Range: (16 turns; take penalty of -1 to damage for each turn beyond 8.)
Damage: ((0.25xACC) + 3)
Effects: (Deals ballistics damage.) (-8 turns to maximum range, and -1 to damage for each turn beyond 4, when used 1 Handed.)
Value: (15.00Σ)
Weight: (3.00w)
--
[Suitcase: White; 549]
Slot: Other Equip; or Trinket 1-2
(No Requirements)
Effects: (Add +10 to maximum Weight Carried)
Value: (3.00Σ)
Weight: (None)
--
--
==Mac Grey==
{| cellspacing="0" class="fw-fixed" id="topicDisplay"
The suitcase was weighted but not heavy, your mind was empty as to what it could contain. The suitcase was black, sheen in the light granted by the nearby window. The outside had a small white paper tag hung from it's handle by a thin string, it read 'Mac'. There was a 3-digit lock upon it, but you somehow without pause you knew the numbers... '023'.
Here's hoping it doesn't-
*click*
--
And it was open.
Engraved along the bottom row of the top of the suitcase's interior was the word Grey and the three numbers which had opened the case; they seemed of little use being on the inside.
--
Within your suitcase you found two pristine bottles of what appeared to be fresh water, their caps were in fact still sealed meaning they may have been recently bottled. Inside a vacuum-sealed plastic bag was between 2 and 3 pounds of dried and salted meat. There were two metal incased smoke grenades, their pins were still in tact; they were active and ready for use. There was a rugged black balaclava mask tucked to a side of the suitcase that had openings about the eyes and mouth.
--
On the right side there was what appeared to be a military-grade Kevlar vest, opposite it a silenced pistol. 9mm, a solid black frame; the gun had a 12 round clip. The safety was on. Beside the pistol was a set of brass knuckles, silver in color and of a seriously sturdy craftsmanship; the words "Jaw Breaker" were embossed on it's outward side.
--
Items Acquired:
[Kevlar Vest]
Slot: Chestpiece
Light Armor; (Requires 3 STR)
Armor: +0
Effects: (Provides an additional +3 Armor against all ballistic attacks.)
Value: (5.00Σ)
Weight: (2w)
--
2x [Pristine Water Bottle]
Slot: Other Equip (Stackable)
(No Requirements)
Effects: (May be consumed to reduce fatigue by 2d6 points.) (Reduces thirst by 3 points.) (If equipped, may be used during combat.)
Value: (2.50Σ)
Weight: (0.25w)
--
3x [Dried Salted Meat]
Slot: Other Equip (Stackable)
(No Requirements)
Effects: (May be consumed to restore 1d6 points of health.) (Reduces hunger by 2 points.) (If equipped, may be used during combat.)
Value: (1.25Σ)
Weight: (1.00w)
--
[Balaclava Mask]
Slot: Headgear
(No Requirements)
Armor: +0
Effects: (Provides +1 to all stealth-based rolls.) (A character can not be identified while wearing Balaclava.)
Value: (2.00Σ)
Weight: (0.5w)
--
2x [Smoke Grenade]
Slot: Left/Right Hand
1 Handed Throwing Weapon; (Requires 3 STR)
Range: (5 turns or (0.25xSTR) turns; whichever is higher.)
Damage: None
Effects: (All characters within 1 turn of the target can not be targeted by any non-splash abilities, and can not be seen on the battlefield or in the setting. Making any major action will break this effect. This effect will expire after two turns if not broken earlier.)
Value: (3.00Σ)
Weight: (1.00w)
--
['Jaw Breaker' Brass Knuckles]
Slot: Left/Right Hand; or Other Equip
1 Handed Melee Weapon; (Requires 3 STR)
Damage: ((0.25xSTR) + 2)
Effects: (Roll 1d3 on attack; if your roll is equal to or greater than 3 your target gains 1 Fatigue in addition to any regular damage taken this turn.)
Value: (1.00Σ)
Weight: (.5w)
--
[Silenced 9mm Pistol]
Slot: Left/Right Hand
1.5 Handed Artillery Weapon; (Requires 3 STR; Requires 6 STR, 1 Handed Weapon.)
Ammunition: 12/12p
Range: (8 turns; take penalty of -1 to damage for each turn beyond 4.)
Damage: ((0.25xACC) + 3)
Effects: (Deals ballistics damage.) (Does not break stealth to attack.)
Value: (15.00Σ)
Weight: (3.00w)
--
[Suitcase: Grey; 023]
Slot: Other Equip; or Trinket 1-2
(No Requirements)
Effects: (Add +10 to maximum Weight Carried)
Value: (3.00Σ)
Weight: (None)
--
--
==John Green==
The suitcase was weighted but not heavy, your mind was empty as to what it could contain. The suitcase was black, sheen in the light granted by the nearby window. The outside had a small white paper tag hung from it's handle by a thin string, it read 'John'. There was a 3-digit lock upon it, but you somehow without pause you knew the numbers... '000'
*click*
And it was open.
Engraved along the bottom row of the top of the suitcase's interior was the word Green and the three numbers which had opened the case; they seemed of little use being on the inside.
--
Within your suitcase you found two pristine bottles of what appeared to be fresh water, their caps were in fact still sealed meaning they may have been recently bottled. Inside a vacuum-sealed plastic bag was between 2 and 3 pounds of dried and salted meat. There was a set of hard, black leather gloves that seemed vacuum formed... They were of admirable craft and had gripping on their palm-sides to give better handling of anything within their grasp.
--
There was also what appeared to be a military-grade Ceramic armor with reflex designed fabric that was somewhere between metal and cloth, it was extremely flexible and durable while retaining it's protective attributes. Atop the chest armor was an AK-74 assault rifle, it's clip was full at 30 5mm rounds, and you saw that it was in nearly factory-new condition. Electric tape held together the grip of the barrel and the back handle to provide better usability and traction.
--
You felt as if these items defined you as much as anything else you could remember, they were real and tangible... More than could be said for your memory.
--
Items Acquired:
[Ceramic Reflex Armor]
Slot: Chestpiece
Medium Armor; (Requires 7 STR)
Armor: +1
Effects: (Provides an additional +3 Armor against all ballistic attacks.)
Value: (9.00Σ)
Weight: (4w)
--
2x [Pristine Water Bottle]
Slot: Other Equip (Stackable)
(No Requirements)
Effects: (May be consumed to reduce fatigue by 2d6 points.) (Reduces thirst by 3 points.) (If equipped, may be used during combat.)
Value: (2.50Σ)
Weight: (0.25w)
--
3x [Dried Salted Meat]
Slot: Other Equip (Stackable)
(No Requirements)
Effects: (May be consumed to restore 1d6 points of health.) (Reduces hunger by 2 points.) (If equipped, may be used during combat.)
Value: (1.25Σ)
Weight: (1.00w)
--
[Combat Gloves]
Slot: Gloves
Light Armor; (Requires 4 STR)
Armor: 0
Effects: (Provides an additional +1 ACC)
Value: (3.00Σ)
Weight: (1w)
--
[Ak-74 5mm Assault Rifle]
Slot: Left/Right Hand
2 Handed Artillery Weapon; (Requires 6 DEX)
Ammunition: 30/30p
Range: (8 turns; take penalty of -1 to damage for each turn beyond 4.)
Damage: ((0.25xACC) + 1)
Effects: (May make up to 4 attacks as a single Major Action.)
(If you make more than 5 attacks within 2 turns, or more than 3 attacks in a single turn, you must wait a turn before using this weapon again.) (Deals ballistics damage.)
Value: (12.00Σ)
Weight: (4.50w)
--
[Suitcase: Green; 000]
Slot: Other Equip; or Trinket 1-2
(No Requirements)
Effects: (Add +10 to maximum Weight Carried)
Value: (3.00Σ)
Weight: (None)
--
--
As you reached out to the wardrobe, it felt strange to touch. It was tactile, it was real. The dark tarnished wood opened with a click as you pulled one of it's two dividing doors open. Behind it was what appeared to be a simple outfit.
--
There was a black shirt, seemingly brand new and unworn... In perfect condition. It was made of a soft, but seemingly sturdy cloth. Below the shirt was a pair of khaki pants, designed for wear and tear... Too untouched and unworn. They were a simple tan color. A pair of socks and a pair of sturdy black boots sat beside the shirt and pants, the boots had laces next to them... Black, heavy, and as untarnished as everything else in the wardrobe.
--
There was a final object in the wardrobe, a simple leather belt with a metal clasp to hold it once applied. Everything seemed to be not only an appropriate, but an exact fit to your shape and frame; they were meant for you and you alone.
--
[Black Shirt]
Slot: Chest
Unarmored; No Requirements
Armor: +0
Effects: (Starter Wardrobe Set; if worn with atleast 1 other piece of the Starter Wardrobe Set, provides +1 CHA.)
Value: (1.00Σ)
Weight: (1.00w)
--
[Khaki Pants]
Slot: Legwear
Unarmored; No Requirements
Armor: +0
Effects: (Starter Wardrobe Set; if worn with atleast 1 other piece of the Starter Wardrobe Set, provides +1 CHA.)
Value: (1.00Σ)
Weight: (1.00w)
--
[Leather Belt]
Slot: Belt
Unarmored; No Requirements
Armor: +0
Effects: (Starter Wardrobe Set; if worn with atleast 1 other piece of the Starter Wardrobe Set, provides +1 CHA.)
Value: (1.00Σ)
Weight: (1.00w)
--
[Black Work Boots]
Slot: Footwear
Unarmored; No Requirements
Armor: +0
Effects: (Starter Wardrobe Set; if worn with atleast 1 other piece of the Starter Wardrobe Set, provides +1 CHA.)
Value: (1.00Σ)
Weight: (1.00w)
--
--
==Vlad Red==
The suitcase was weighted but not heavy, your mind was empty as to what it could contain. The suitcase was black, sheen in the light granted by the nearby window. The outside had a small white paper tag hung from it's handle by a thin string, it read 'Vlad'. There was a 3-digit lock upon it, but you somehow without pause you knew the numbers... '012'
*click*
And it was open.
Engraved along the bottom row of the top of the suitcase's interior was the word Red and the three numbers which had opened the case; they seemed of little use being on the inside.
--
Within your suitcase you found two pristine bottles of what appeared to be fresh water, their caps were in fact still sealed meaning they may have been recently bottled. Inside a vacuum-sealed plastic bag was between 2 and 3 pounds of dried and salted meat. There was a tall bottle of a red-colored alcohol that seemed thick as blood, it's label was entitled 'La Inferno Vodka' and read '180 Proof'... Extremely flammable. Elsewhere in the suitcase was a flare gun, with a single-load chamber and 7 rounds of ammunition.
--
There was also what appeared to be a military-grade Kevlar vest. A .44 Magnum with a 5 load-barrel (itself fully loaded) lied beside the flare gun and above what appeared to be a kitchen utensil. It was a large butcher's cleaver, and seemed equally sharp to be capable of cutting through living flesh as that of the dead.
--
You felt as if these items defined you as much as anything else you could remember, they were real and tangible... More than could be said for your memory.
--
Items Acquired:
[Kevlar Vest]
Slot: Chestpiece
Light Armor; (Requires 3 STR)
Armor: +0
Effects: (Provides an additional +3 Armor against all ballistic attacks.)
Value: (5.00Σ)
Weight: (2w)
--
2x [Pristine Water Bottle]
Slot: Other Equip (Stackable)
(No Requirements)
Effects: (May be consumed to reduce fatigue by 2d6 points.) (Reduces thirst by 3 points.) (If equipped, may be used during combat.)
Value: (2.50Σ)
Weight: (0.25w)
--
3x [Dried Salted Meat]
Slot: Other Equip (Stackable)
(No Requirements)
Effects: (May be consumed to restore 1d6 points of health.) (Reduces hunger by 2 points.) (If equipped, may be used during combat.)
Value: (1.25Σ)
Weight: (1.00w)
--
[La Inferno Vodka]
Slot: Other Equip (Stackable)
Uses Remaining: 3/3p
(No Requirements)
Effects: (May be consumed to increase CHA by +2, and reduce DEX by -1 while drunk and to reduce 1 point of fatigue; each consumption costs 1p and adds +5 to Drunkiness, if Drunkiness surpasses 10 you recieve -1 to all stats and -4 to HP as your character vomits. You can not die from the damage taken, a minimum leaving you with 1 HP.) (Drunkiness decays at 1 point every other turn or post.) (May be lit on fire by an external source, causing 3 damage a turn if used on a living target; costs 3p to light on fire.) (If equipped, may be used during combat.)
Value: (2.00Σ)
Weight: (1.00w)
--
[Flare Gun]
Slot: Other Equip; or Left/Right Hand
No Requirements
Ammunition: 0/1p
Range: (5 turns; take penalty of -1 to damage for each turn beyond 4.)
Damage: (2)
Effects: (Provides short term lighting in the dark from a distance, can be used to start fires.) (Deals 1 additional fire damage the first turn after a succesful attack, if used as a weapon.)
Value: (3.00Σ)
Weight: (2.00w)
--
7x [Flare Gun Ammunition]
Effects: (Allows use of an equipped flaregun.)
--
[Butcher's Cleaver]
Slot: Left/Right Hand; or Other Equip
1 Handed Melee Weapon; (Requires 4 STR)
Damage: ((0.25xSTR) + 3)
Effects: (Roll 1d3 on attack; subtract the resulting amount from your targets AC against this attack.)
Value: (2.00Σ)
Weight: (.5w)
--
[.44 Magnum]
Slot: Left/Right Hand
1.5 Handed Artillery Weapon; (Requires 5 STR; Requires 10 STR, 1 Handed Weapon)
Ammunition: 5/5p
Range: (8 turns; take penalty of -1 to damage for each turn beyond 4.)
Damage: ((0.25xACC) + 5)
Effects: (Deals ballistics damage.)
Value: (6.00Σ)
Weight: (3.00w)
--
[Suitcase: Red; 012]
Slot: Other Equip; or Trinket 1-2
(No Requirements)
Effects: (Add +10 to maximum Weight Carried)
Value: (3.00Σ)
Weight: (None)
--
--
==Alexander Blue==
The suitcase was weighted but not heavy, your mind was empty as to what it could contain. The suitcase was black, sheen in the light granted by the nearby window. The outside had a small white paper tag hung from it's handle by a thin string, it read 'Alexander'. There was a 3-digit lock upon it, but you somehow without pause you knew the numbers... '444'
*click*
And it was open.
Engraved along the bottom row of the top of the suitcase's interior was the word Blue and the three numbers which had opened the case; they seemed of little use being on the inside.
--
Within your suitcase you found two pristine bottles of what appeared to be fresh water, their caps were in fact still sealed meaning they may have been recently bottled. Inside a vacuum-sealed plastic bag was between 2 and 3 pounds of dried and salted meat. There was an electric battery powered lantern that provided brilliant white light, at full charge, beside a metal and plastic machination you at first did not recognize... A water purifier, it would be able to purify stale water to a drinkable state.
--
There was also what appeared to be a military-grade Kevlar vest, below it a bayonetted pistol. 9mm, a solid metal and heavy plastic design upon which was held a sharp knife; the gun had a 12 round clip. The safety was on. Above the Kevlar vest were two charged frag grenades, pins in place and ready to be used.
--
You felt as if these items defined you as much as anything else you could remember, they were real and tangible... More than could be said for your memory.
--
Items Acquired:
[Kevlar Vest]
Slot: Chestpiece
Light Armor; (Requires 3 STR)
Armor: +0
Effects: (Provides an additional +3 Armor against all ballistic attacks.)
Value: (5.00Σ)
Weight: (2w)
--
2x [Pristine Water Bottle]
Slot: Other Equip (Stackable)
(No Requirements)
Effects: (May be consumed to reduce fatigue by 2d6 points.) (Reduces thirst by 3 points.) (If equipped, may be used during combat.)
Value: (2.50Σ)
Weight: (0.25w)
--
3x [Dried Salted Meat]
Slot: Other Equip (Stackable)
(No Requirements)
Effects: (May be consumed to restore 1d6 points of health.) (Reduces hunger by 2 points.) (If equipped, may be used during combat.)
Value: (1.25Σ)
Weight: (1.00w)
--
[Water Purifier]
Slot: Other Equip
(No Requirements)
Effects: (May be used to increase the quality of a water source by one level, may not be used on the same source twice. The source is only purified when drank through the purifier.)
Value: (3.00Σ)
Weight: (1.00w)
--
[Electric Lantern]
Slot: Other Equip; or Left/Right Hand
Battery: 40/40p
(No Requirements)
Effects: (Provides additional lighting in the dark, at the cost of 2p to activate and an additional 1p each turn in use.)
Value: (4.00Σ)
Weight: (2.50w)
--
2x [Frag Grenade]
Slot: Left/Right Hand
1 Handed Throwing Weapon; (Requires 3 STR)
Range: (5 turns or (0.25xSTR) turns; whichever is higher.)
Damage: ((0.25xACC) + 8.)
Effects: (Deals damage to all characters within 1 turn of the target. Detonates a turn after the pin is pulled. The pin may be pulled when thrown, or a turn earlier to cause damage on impact, as a minor ability.)
Value: (7.00Σ)
Weight: (1.00w)
--
[9mm Pistol with Bayonet]
Slot: Left/Right Hand
1.5 Handed Artillery or Melee Weapon; (Requires 3 STR; Requires 6 STR, 1 Handed Weapon.)
Ammunition: 12/12p
Range: (8 turns; take penalty of -1 to damage for each turn beyond 4.) or (Melee)
Damage: ((0.25xACC) + 3) or ((0.25xSTR) + 2)
Effects: (Deals ballistics damage with ranged attacks, may also make melee attacks.) (May make both a melee and ranged attack with this weapon in a single turn, as a major and minor action.)
Value: (10.00Σ)
Weight: (2.50w)
--
[Suitcase: Blue; 444]
Slot: Other Equip; or Trinket 1-2
(No Requirements)
Effects: (Add +10 to maximum Weight Carried)
Value: (3.00Σ)
Weight: (None)
--
--
As you reached out to the wardrobe, it felt strange to touch. It was tactile, it was real. The dark tarnished wood opened with a click as you pulled one of it's two dividing doors open. Behind it was what appeared to be a simple outfit.
--
There was a black shirt, seemingly brand new and unworn... In perfect condition. It was made of a soft, but seemingly sturdy cloth. Below the shirt was a pair of khaki pants, designed for wear and tear... Too untouched and unworn. They were a simple tan color. A pair of socks and a pair of sturdy black boots sat beside the shirt and pants, the boots had laces next to them... Black, heavy, and as untarnished as everything else in the wardrobe.
--
There was a final object in the wardrobe, a simple leather belt with a metal clasp to hold it once applied. Everything seemed to be not only an appropriate, but an exact fit to your shape and frame; they were meant for you and you alone.
--
[Black Shirt]
Slot: Chest
Unarmored; No Requirements
Armor: +0
Effects: (Starter Wardrobe Set; if worn with atleast 1 other piece of the Starter Wardrobe Set, provides +1 CHA.)
Value: (1.00Σ)
Weight: (1.00w)
--
[Khaki Pants]
Slot: Legwear
Unarmored; No Requirements
Armor: +0
Effects: (Starter Wardrobe Set; if worn with atleast 1 other piece of the Starter Wardrobe Set, provides +1 CHA.)
Value: (1.00Σ)
Weight: (1.00w)
--
[Leather Belt]
Slot: Belt
Unarmored; No Requirements
Armor: +0
Effects: (Starter Wardrobe Set; if worn with atleast 1 other piece of the Starter Wardrobe Set, provides +1 CHA.)
Value: (1.00Σ)
Weight: (1.00w)
--
[Black Work Boots]
Slot: Footwear
Unarmored; No Requirements
Armor: +0
Effects: (Starter Wardrobe Set; if worn with atleast 1 other piece of the Starter Wardrobe Set, provides +1 CHA.)
Value: (1.00Σ)
Weight: (1.00w)
--
--
--
Category:Prophecy of the Fated
Category:POTF Campaigns