Trident of Manann

is a legendary weapon for Alberic de Bordeleaux.
The quest for the item is triggered automatically when Alberic de Bordeleaux reaches rank 3.
== Description ==
The Sea God's rage is channelled through the trident's prongs, smashing his enemies like waves against the rocks.
== Effects ==
* Melee attack: +6
* Weapon strength: +10%
* Attrition: -75% casualties suffered from high seas attrition
**( Lord's army)
* Melee attack: +12 when attacking at sea
**( Lord's army)
*Ability: "Wrath of Manaan"
**Type: Wind
**Duration: 5 seconds
**Target: Ground, 100m
**Cannot use if: Climbing
**Cannot target if: Flying, On a wall
**Effects:
*** Causes moderate magical damage
*** Can disrupt unit formation
*** Medium, forward-moving area of effect
*** Strong vs multiple units
*** Good against armour
**Contact:
*** Discouraged! (10 seconds)
****-16 Leadership
== Questline ==
Part 1
The first and most obvious place to begin the investigation is the trice-damned city of Mousillon, and Alberic knows it. The dark and twisted visions within its walls are often linked to murders, kidnappings and other deviations; Alberic's quest must begin with those depraved creatures - he will bring justice and righteous fury to those who conspire against Bordeleaux and Bretonnia.
Objective: Move a character to Lyonesse province. 
Part 2
All that Akberic's agent was able to learn during his time in Mousillon is that the city is as damnable and decrepit as ever. Frustrated by a lack of leads, yet energised by the investigation, Alberic knows precisely what must be done next. The Trident of Manann billows on the flag of Bordeleaux as the duke rallies his forces to war - Mousillon will be taken by force, and any surviving inhabitants will answer to Alberic, or face his blade.
Objective: Capture Mousillon
Part 3
Every lead that Alberic pursued having dried up, the duke has no choice but to return to Bordeleaux and begin his investigation anew. The scene of the crime may yet yield a nugget of truth or an actionable link that was missed the first time around. With grim countenance, yet no less of a determined spirit, Alberic sets out to return to his dukedom, where he is certain he will unlock the mystery of this dark crime...
Objective: Move a character to Bordeleaux.
Part 4
Although much of the groundwork on the investigation has already been compleated, a few locals are inducted to offer up some additional information. They cannot be sure these men where thieves, but several locals report seeing a group of suspicious men bording a ship bound for Brionne. Alberic is gleeful - finally, a clue! Yet his hopes are summarily dashed; the harbour master reports that the ship never reached Brionneand its whereabouts is now unknown. Although frustrated by failure yet again, the duke is determined to discover where the ship ended up. As such, funds must be raised if a search party is to be launched...
Objective: Amass a treasury of 10000 gold.
Part 5
With his lips now loosened, the stranger reveals that he is part of a confederacy of thieves hired to steal artifacts. Whilst their employer is keen to remain anonymous, no good thief is without his ways... He and his companions have discovered that they where hired by a rouge Knight, one with a grievance against Alberic that he is willing to settle by any means necessary. Alberic has heard of the roaming brigands that plauge Estalia, but he had no idea they where so personally committed to his own misfortune. The duke is enraged - they where under his very nose and he had no idea! Well, he shan't be falling foul of them again; forces must be raised, and this scourge put to the sword of justice!
Objective: Move any character to Estalia.
Part 6
Alberic is encamped in Estalia, and word moves fast across the land that a renegade duke has come to settle a score - someone with a personal grievance against him. The duke had heard of the roaming brigands that plauge Estalia, but he had no idea they where so personally committed to his own misfortune! The proverbial gauntlet is thrown harshly to the ground, challenging the 'weak and ineffectual' Alberic to face an army on the field of battle and decide who is the better Knight, once and for all. The duke, naturally, is not prepared to back down. Enraged, he raises a force to put this scourge to the sword of justice!
Objective: Win quest battle.
Category:Total War: Warhammer weapons
Category:Total War: Warhammer legendary items
Category:Bretonnia items
Category:Items with active abilities