Experiment Perilous

Experiment Perilous is a main quest activated upon completing the quest The Man in High Orbit.
==Walkthrough==
Approaching the CHEM lab, your party will comment on the method of entry. Parvati, Nyoka and Felix have different lines depending on whether they're speaking first or second.
* Parvati:
*# "Ooh, this is so exciting. I never seen a voice lock in action afore!"
*# "You think a voice lock's hard to make? Kinda wonder if I should put one on the bathroom to keep SAM from smashing up the toilet."
* Vicar Max: "Let's hope Jasper's pharmaceutical "special blend" hasn't affected his voice enough to keep it from opening the door."
* Ellie: "Guess we're gonna have to listen to this Jasper guy one last time."
* Nyoka:
*# "Here we go. You think anything *good* has ever come out of these corporate science projects?"
*# "What do you think we're in for? Manti-primals? Enormous five-eyed canids?"
* Felix:
*# "All right, Doc Low. Let's hear that passphrase."
*# "Doc Low seems like the kind of guy who needs to get the last word in."
Use Jasper's voice record recording to enable you entry into the lab. Entering the reception area, your party will comment on their surroundings.
* Parvati: "Almost hard to believe something so awful as Adrena-Time came from a place that looks so… normal. Normal aside from the bodies, I mean. And the blood. Law, so much blood…"
* Vicar Max: "How unfortunate. All this wanton death and destruction clashes with their well-appointed décor."
* Ellie: "So, this is where Spacer's Choice's top labcoats made their wonder drug? Yep, looks like a mess."
* Nyoka: "Well. Looks like Monarch ain't the only place they gave up on."
* Felix: "Doc Law used to run this place. Made the drug that turned decent folk into marauders. I can't imagine living with that kind of guilt."
* SAM: "Area assessment: this room is "moderately trashed." Time to clean is estimated at 23 and a half minutes."
There is Spacer's Choice vending machine on the right, and a terminal on the reception desk with some information about the pressure the lab was under, along with a hint about a key in a locker by the bathroom.
Heading down the corridor, the Mysterious Figure will admonish you for continuing your investigation, and inform you that the automechanicals have been activated. Your party reacts:
* Parvati:
*# "Now hold on, I thought this place was supposed to be abandoned."
*# "You think that coulda been the spooky voice from OCI? The one calling themselves the ghost?"
* Vicar Max:
*# "Ah, more threats from the aether, how pleasant."
*# "Must be our shadowy nemesis from the OCI."
* Ellie:
*# "And here I was hoping we'd have the place to ourselves."
*# "That's gotta be our pal from the OCI right? I'm starting to wonder what they're hiding."
* Nyoka:
*# "Oh, for- could we skip the part where we trash the place? We've lived through a hell of a lot tougher than some rust-bucket security bots."
*# "If this is that shadow from the OCI, I am losing my patience with the cloak and dagger."
* Felix:
*# "I got the strangest notion that was sarcasm. About wishing us good luck, I mean. I'm pretty sure the threat is real."
*# "Unless we're getting stalked by two different shadowy figures with the same creepy voice, I'm pretty sure this is the same jackass from back in the OCI."
Subterranean Cavern
There are two entrances: a ramp down to the central region, or an elevator to beneath the walkways. There is a tough Scrap Mechanical, two Mechanical guardians, and a Mechanical sentry patrolling the area.
Main Lab
The building to the right as you enter is the main lab, where you'll find a Mechanical Sentry and Combat drone. There are two terminals that will provide insight about the staffing cuts and pressure OSI was placing on the CHEM Lab, as well as another example of the sabotage that went on in Project Gorgon.
Through the door is a storage room with a phonograph, To Roscoe, for the quest The Electric Fling. There is also a locked bin (Lockpick 150) with high-quality equipment.
Common Area
If you enter the building on the left from the entrance, you'll find a common area which your party comments on. Nyoka only appears to have a response line if paired with Felix.
* Parvati: "It looks so… homey, like a family lived here. All that goodness turned to such devilish ends…"
* Vicar Max: "Not very sanitary anymore. If it ever was."
* Ellie: "Whether you're in a fancy lab or an old rust bucket, one thing's for sure. No one cleans the common area."
* Felix: "Doctor Low and his people didn't just work here. They lived here. This lab must've been their whole life."
** Nyoka: "They… lived here? I don't know if that's admirable or… said."
* SAM: "<cheerful/upbeat music playing>"
Upon entry, the first locker to the right of the stairs in front of you contains Jasper's Storage Key as hinted at in the terminal at reception. On the floor in the same room is a phonograph, Ambrose Lab Notes 1.
Material Processing
Toward the south-east side of the local map (opposite end of where you started), there are two entrances to Material Processing. The door upstairs (near the door labelled "Security") lets you step out onto a balcony, giving you a vantage point over the two Mechanical Sentries patrolling below.
There is a phonograph, Ambrose Lab Notes 2, at the centre of the room. There is also a terminal in the corner of the room which provides some information about Compound X, as well as further evidence of sabotage.
Diverging Paths
Now that you have cleared the side-rooms, there are two ways to your objective. The first is through the Security Office (see section below) if you have Jasper's security pass (that you needed to convince him to give you during A Clockwork Mock Apple), or a Lockpick skill of 150. The other is through the cavern where you'll face several primals.
Security Office
On the opposite end of where you started is the door to the security room (east side of the local map). On your way there, there is a very obvious laser tripwire in front of the door (with a dead Marauder in front of it). It is attached to a grenade launcher overhead. You can either crouch under the tripwire or shoot the grenade launcher.
The door can be unlocked with the CHEM Lab Security Pass, or can be picked (Lockpick 150). The corridor is lined with more laser tripwires. Your party comments ironically at Jasper's words (if he gave you the security pass).
* Parvati: "Traps ahead. Maybe behind, too. Uh, traps just about everywhere, Captain."
* Vicar Max: "Careful. Seems like they had a surplus of traps they decided to get rid of all in one place."
* Ellie: "So much for the easy way…"
* Nyoka: "That much ordnance could take down a mantiqueen. Bit over the top, don’t you think?"
* Felix: "Watch your step, boss. This corridor's a death-trap."
In the corridor, are two laser tripwires. Note that there are also two proximity mines hidden behind the pillars on the sides of the corridor as well. Sprinting and jumping across the first tripwire until you reach the second tripwire allows you to avoid activating the traps. Otherwise you can systematically shoot out the grenade launchers (two overhead), and mines (the first on the right, the second on the left).
At the end of the room is a terminal that contains correspondence between Jasper and his security chief, S. Tanaka. You can lift access restrictions to the Security Office. This unlocks the door to the Security Office (if you made your way to the Office via the tunnels), disables the laser trip wires and proximity mines. Note that if you walk straight into the proximity mines, they will still explode. You can also hack (65) the terminal to disable the "hostility protocol" of the automechanicals though this does not appear to do anything. There is the unique weapon, Tanaka's Peacekeeper in this room.
Lower Cavern
There are two ways to the lower cavern from the Security Office. One is to take the elevator down, and other is to drop through the hole in the floor where you'll be at a vantage point. There are three Mechanical Sentries and two Combat Drones to deal with. Don’t miss the locked bin (Lockpick 105) along with some loot in one corner of the cavern. There is also another bin opposite the door to the Head Chemist Office.
At this stage, you can make your way through the cavern (back towards the main lab) if you want to fight some primals, but there isn't any unique loot in that area. Otherwise, press forwards to the Head Chemist Office.
Head Chemist Office
As you approach Jasper's office, your party will comment:
* Parvati: "Mr. Low was awfully messy, wasn't he?"
* Vicar Max: "I wonder if this is where Low was when his mind was pushed to its breaking point?"
* Ellie: "So this is where that uppity labcoat worked, huh?"
* Nyoka: "Must've been Jasper's place."
* Felix: "Must be Doc Low's old office."
The Mysterious Figure will again provide some ominous commentary and imply they will meet you soon. Your party will remark:
* Parvati: "This is sick. I can't bear it any longer."
* Vicar Max: "Is it just me, or does it seem like our mysterious nemesis watches too many aetherwave serials?"
* Ellie: "Well, I'm glad. I've been looking forward to punching this spratfuck in the throat."
* Nyoka: "Oh, I hope so. I can finally put a bullet in this asshole once and for all."
* Felix: "Are we being stalked? Is that what's going on? 'Cause I don't mind having secret admirers and all, but this is getting a little creepy."
There is one final phonograph, Ambrose Lab Notes 3, on one of the shelves in this room. Access Jasper's terminal for information regarding Adrena-Time's side-effects and information about a saboteur (Herbert St. Germain, whose body can be found outside the CHEM Lab).
Finally, you can override the Synthesis & Manufactory Center lockdown. Your companions will engage you in conversation to express their thoughts at what they have seen. They each have an opening statement, and will have different replies to your dialogue options, but will otherwise have set secondary and closing statements (this is most easily seen when you just have one companion).
Companion Conversations
 	1 	2 	3
Parvati 	Since we been travelling together, we've visited a lot of places that set my teeth on edge. This here makes my skin crawl.	The folks down here dedicated their lives to fixing Halcyon. They were supposed to be the company's best and brightest. How'd they lose their way? 	I get now why Ms. Ambrose would wanna clear her mom's name. If the folks responsible for Edgewater's woes tried to blame 'em on my dad… I could't've let it stand
Vicar Max	I dare say it seems like the inmates were running the asylum here. 	This whole project wrought mental destruction on everyone involved, including themselves. All brought to you by Spacer's Choice's best and brightest. 	Minne thinks her family has a bad name now. It's nothing compared to how it will be if she compounds on her mother's failures.
Ellie 	I've seen some reckless operations, but here? It's like they were trying to get people killed. 	Still, Spacer's Choice spent a fortune on this place. Filled it with the best and brightest labcoats they could find. And this is what they came up with?	Knowing how Byzantines treat failure like it's catching… I can see why Minnie'd want to clear the family name.
Nyoka 	I've seen negligence and greed and incompetence run rampant over this colony. But this… this was evil. 	Spacer's Choice put their best and brightest on a problem, and this is how it ended up. Says a lot about the colony's prospects. 	No wonder Minnie's trying to clear her name. This kind of disaster's liable to stain a family for generations.
Felix 	Halcyon's got no shortage of creepy science labs, boss. But this place? There's something real twisted about this place. 	I know it ain't saying much, being Spacer's Choice and all. But Doc Low and his team was their best and brightest. How could this happen? 	I don't know if anybody's gonna take the fall for what happened here. Could be Miss Ambrose, if she's not careful.
If you found Jasper's Storage Key earlier in the mission, you can unlock the side room here as well (or have Lockpick 150). As you head down the stairs, your party will comment on Jasper's secret lab area:
* Parvati: "I'd've hoped a smart fella like Mr. Low would know better than to test his super drug on primals."
* Vicar Max: "Always a brilliant idea to use primals as test subjects. Nothing ever goes wrong."
* Ellie: "What is it with mad scientists and secret labs?"
* Nyoka:"You'd think that by now these labcoats would've learned not to mess with these beasts. It never ends well."
* Felix: "Has there ever been an experiment involving primals that wasn't a total catastrophe?"
Two Primal Contagions can be found here. There's a note to the left of the stairs, Jasper Low's Research Notes, along with a unique weapon, Aqua Regia
Finally, you can leave the building through the exit on the north-east part of the map. As your approach the exit, your companions remark:
* Parvati: "Gonna be a relief to see the stars again. This cave's making me all jumpy."
* Vicar Max: "I'm looking forward to a breath of fresh air after the stench of this place."
* Ellie: "Let's get outta here. This place stinks like machine grease and bad science."
* Nyoka: "About damn time. I need a beer and a shower. Maybe at the same time."
* Felix: "Let's get out of here. I think I got primal guts all over my ass-kicking boots."
Completing the quest, you will still need activate the other override at the HIA Facility (We, in Spacer's Choice's Employ...) before the next quest (The Red Tape of Command) will begin.
== Additional Information ==
* Unlike the quest We, in Spacer's Choice's Employ... where returning to Marion Blakeslee will yield additional dialogue, returning to Jasper Low on the Olympus Orbital Pharmaceutical Station will not provide new options.
==Quest Stages ==
== Behind the Scenes ==
The quest title is a reference to Jacques Tourneur's movie "Experiment Perilous".
Category:Main Quests (Peril on Gorgon)
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