148041-low-grav-atmo

== Content ==
			
For housing PLEASE!!!! 
 
 
			
				
	Edited December 10, 2015 by beattlebilly	
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			OMG YES.	
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			I just spent some time on the Farside asteroid, please Carbine please!!! :D	
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There are actually multiple ways to simulate low-gravity on your plot.  You just have to be creative ;)
 
(Also, the reason they cannot do it plot-wide is because there are many housing challenges that involve a jumping or climbing element that a low-gravity environment would break).
			
				
	Edited December 11, 2015 by Snicker	
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			Right, but it would be so much fun!  Maybe the force fences of the plugs that prevent décor could also impose a default gravity inside their confines.  The barrier's ability to affect changes to players crossing it is already in the code (some of them query the character's buff list on entry,) so the tools are already partially in place.
			
				
	Edited December 11, 2015 by Shendorion	
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			Amusingly, I once tried to put 2 copies of a low grav plug side by side on my large spots, and it doesn't work. Crossing between the two doesn't set your flags right, so you fall out of the sky even when it should be low grav.	
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Thanks for the suggestion, Beattlebilly. We'll keep this in mind for the future.
 
-Team WildStar	
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