Nexus Heroes / Shovel Knight

Shovel Knight is a playable character in Nexus Heroes, hailing from the Shovel Knight series. He is based around his debut appearance in Shovel Knight - Shovel of Hope, where he takes all of his moves and animations from.
==Who is Shovel Knight? ==
===THE UNLIKELY KNIGHT ===
In a distant valley, long ago, Shovel Knight and his partner Shield Knight were the most revered and legendary adventurers of the land, always in search of treasures and villains to slain. However, one fateful day, while adventuring in the dangerous Tower of Fate, Shield Knight seemingly disappeared after the two were attacked by a dark magic power. Waking up alone and broken, Shovel Knight eventually retired on his own, away from adventure, until one day, the Order, led by the evil Enchantress, took control of the valley : sharpening his Shovel Blade and dusting off his Shovelry techniques, the Shovel Knight was once again ready to dig up some justice!
==Gameplay==
===Overview ===
Shovel Knight is a stubby but pretty agile character, despite his status as a middleweight. His jumps have low gravity to prioritize precision and positioning, especially to facilitate the use of his Down Aerial, and also to closely mimic the precise and responsive physics of the original game. He is armed with the Shovel Blade, which aids him in several of his Normal Attacks, but he also has a variety of unique tools and weapons at his disposal. Particularly noteworthy are his Down Tilt and Down Aerial : the latter is Shovel Knight's trademark attack from the original game, the Shovel Drop, which, if used with precision, allows Shovel Knight to bounce on enemies as if he was using a Pogo Stick.
His Down Tilt, on the other hand, plays in his main mechanics : Mana and Treasures. Next to his Damage Display Icon, Shovel Knight has a Mana Gauge and a Treasure counter. Mana limits the usage of some of his Special Moves, while Treasures can be used to buy temporary buffs with his Down Special. Shovel Knight can use Down Tilt to dig the ground and collect Mana Pots and Treasures, but they can also be obtained by attacking opponents. Indeed, Shovel Knight's Specials have limited use and require a great deal of resource management as to not run out in crucial situations (especially because his ability to recover is tied to his Up and Side Specials). To counter this, his Specials are a bit stronger than those of the average character and gaining Mana back is also fairly easy, and Shovel Knight can do that by both playing aggressively (attacking opponents) or passively (by digging the ground). 
So while Shovel Knight is a fairly balanced character with an intuitive and easy to pick up playstyle, players also need to focus on collecting resources, as they can really make a difference in battle.
* TREASURE DIGGING : Shovel Knight can collect gold and treasures by either digging the ground with his Down Tilt or by simply attacking an opponent. The amount of treasure he currently has is displayed just above his Damage Display Icon, and is indicated with a number. He can only lose treasures by dying, but like in the original game, a certain amount of it can be recovered, as it'll linger on the stage for a bit wherever he died in the form of winged money bags. Treasure can be spent through his Down Special, which allows him to buy Ichors, special relics which can help him in various ways.
*MANA GAUGE : As well as Treasures, his Damage Display Icon also shows Shovel Knight's Mana Gauge : this meter, which is divided into ten blue orbs, is used up whenever Shovel Knight uses his Neutral, Side, Up Specials or his Up and Down Strong attacks. Each use of these attacks consumes one orb of magic, and after all of them have been consumed, Shovel Knight will be unable to use them until his Mana fills back up. Refilling Mana is as simple as collecting treasures : pots of Mana can be digged up from the ground with Down Tilt, or they can drop from enemies. Alternatively, one of his Ichors allows him to fully recover his Mana.
===Movelist===
  	Name  	Description
Neutral Attack 	Dig Slash 	A simple swing of his Shovel Blade, like the one from the original game. It's quite fast, and it is also able to deflect incoming projectiles, though the timing to pull it off is pretty strict.
Dash Attack
Dash,	Shoulder Bash 	Charges into opponents with a shoulder bash. The shoulder bash completely halts Shovel Knight's momentum when it comes out.
Side Tilt
, 	Shovel Rush 	An attack in two hits, where Shovel Knight stabs his Shovel Blade in front of himself twice rapidly.
Up Tilt 	Bladed Swing 	Swings the Shovel Blade above himself in an arch, hitting opponents all above.
Down Tilt 	Strike the Earth 	With this move, Shovel Knight will dig the ground with his Shovel Blade, damaging opponents and also digging up some treasures and mana pots to refill his inventory. He'll need to physically walk over the treasures he digs up to collect them.
Forward Strong
+	Charge Handle 	Rears the Shovel Blade back, then swings it forward with great strength, producing a large and flashy trail behind it.
Up Strong
+ 	Throwing Anchor 	Pulls out his Throwing Anchor and tosses it above himself, making it travel in an arch and land in front of himself. This attack consumes one orb of Mana when performed. If Shovel Knight has no Mana, this attack cannot be performed.
Down Strong
+ 	War Horn 	Pulls out his War Horn and blows into it, creating a powerful sound wave which damages opponents all around himself. This attack consumes one orb of Mana when performed. If Shovel Knight has no Mana, this attack cannot be performed.
Neutral Aerial
Airborne	Shovel Throttle 	Spins his Shovel Blade around himself, dealing multiple hits to opponents around.
Forward Aerial
Airborne	Air Dig Slash 	Swings his Shovel Blade in front of himself, similarly to his Neutral Attack, though this version is a tad stronger.
Back Aerial
Airborne	Shovel Swing 	Swings his Shovel Blade behind himself, using both hands to hold the handle. One of Shovel Knight's strongest Normals.
Up Aerial
Airborne	Dig Up 	Makes a digging motion in the air, lifting up opponents with the Shovel Blade. Not very fast but has great launch power.
Down Aerial
Airborne	Shovel Drop 	Shovel Knight's trademark move. He'll point the Shovel Blade downward while holding onto it with both hands, and drop down below at low speed. He'll then bounce off every opponent he intercepts, with the Shovel acting like a pogo stick. A very potent tool for combos, especially in the air, if the opponent doesn't manage to escape.
Grab 	Fishing Rod 	Uses his Fishing Rod to grab an opponent. It has a great range, but it's also very slow to come out for a grab. If the Fishing Rod comes in contact with Treasures, Shovel Knight will automatically collect them.
Pummel
, 	Handle Knock 	Hits the caught opponent with the handle of his Shovel Blade.
Forward Throw
,	Forward Rod Launch 	Swings the Fishing Rod with the opponent still attached forward, launching them away.
Back Throw
, 	Backward Rod Launch 	Turns around and swings the Fishing Rod with the opponent still attached, launching them backward.
Up Throw
, 	Dig Toss 	Uses his Shovel Blade to launch the opponent in the air with a digging motion.
Down Throw
, 	Drop Assault 	Hops above the opponent and performs three quick and consecutive Shovel Drops on them, launching them slightly on the third hit.
Floor Attack
Grounded >	Drop Spark 	Gets up, then drags his Shovel Blade across the ground in a 360° sweep, creating a spark in its trail.
Edge Attack
Ledge >	Recovering Strike 	Climbs back up and swings his Shovel Blade upward.
NEUTRAL SPECIAL	Chaos Sphere 	Throws a Chaos Sphere in front of himself at a low angle. This green fiery orb bounces several times in its path before disappearing, making it a deadly attack in areas with walls. It will not disappear before it has bounced for its set amount of times, so it can potentially damage opponents several times over. Up to two can be launched in quick succession, but there can't be more than that out at the same time. This attack consumes one orb of Mana when performed. If Shovel Knight has no Mana, this attack cannot be performed.
SIDE SPECIAL
,,...	Dust Knuckles 	Moves forward while punching once with his Dust Knuckles. This attack can be used in quick succession for as long as Shovel Knight has Mana, moving Shovel Knight forward while attacking, even in the air, where it becomes a potent horizontal recovery. Every punch can link into itself, as they deal little knockback. This attack consumes one orb of Mana with each punch. If Shovel Knight has no Mana, this attack cannot be performed.
UP SPECIAL 	Propeller Dagger 	Uses his Propeller Dagger to propel himself upward for a set distance, dealing multiple hits to anyone who touches the Dagger. It travels a good distance upward at great speed, making it a good recovery move. This attack consumes one orb of Mana when performed. If Shovel Knight has no Mana, this attack cannot be performed.
DOWN SPECIAL 	Troupple Chalice 	Shovel Knight holds up a Troupple Chalice, while a small menu pops up over his head, containing three Ichors that Shovel Knight can select and buy using his Treasure. Shielding or pressing Down Special again will just close the menu, while the Neutral Attack Button and Neutral Special Button can be pressed to purchase the Ichor. These are :
*ICHOR OF FORTUNE ( 2000 gold ) : Automatically attracts Treasures and Mana Pots for ten seconds. The effect of this Ichor needs to wear down before Shovel Knight can buy another one.
* ICHOR OF RENEWAL ( 1000 gold ) : Completely refills Shovel Knight's Mana.
*ICHOR OF BOLDNESS ( 5000 gold ) : Grants Shovel Knight super armor for ten seconds. The effect of this Ichor needs to wear down before Shovel Knight can buy another one.
FINISHER 	Shield Knight Reawakens!	Shield Knight, Shovel Knight's partner, is summoned into battle, and she will assist his friend for about ten seconds. She can move at great speed around the stage and perform two attacks : a Shield Charge and a Shield Toss. Both moves deal very high damage and knockback to enemies. Additionally, Shovel Knight becomes invincible for as long as he stays close to Shield Knight.
===Intro Animation===
Shovel Knight leaps onto the stage from the side, and raises his Shovel Blade into the air.
===Taunt===
Pulls out his War Horn and inhales, though instead of blowing in it to produce its usual shockwave, Shovel Knight will just use it to play a brief tune, which is an extract of "Watch Me Dance!" from the OST of Shovel Knight. 8-Bit styled Notes will pop up around Shovel Knight during this taunt.
===Idle Poses===
*Shovel Knight's armor glimmers with a white light.
*Points the Shovel Blade on the floor with his right hand, while resting the left one on his hip.
*
===Victory Poses===
*UP : Lifts up his Shovel Blade, then pumps it up and down in a loop.
*SIDE : Frantically searches through a chest, then takes out a large, pink diamond from it, and raises it into the air, victoriously.
*DOWN : Sits down at a makeshift campfire and falls asleep after stretching.
==Arcade Mode==
The foes in the Arcade Mode of Shovel Knight mimic the various Bosses (or 'Knights') of the main campaign of Shovel Knight. They are all fought in pairs, and on stages that mirrors the original levels of one of the bosses Shovel Knight fights against.
The first round is against Ash and Nightmare, respectively mirroring Specter Knight and King Knight. Ash is a hooded and masked figure like Specter Knight is, while Nightmare's heavily armored design is somewhat similar to King Knight's. The stage, Temen-Ni-Gru, is based on the dark and gloomy Lich Yard, Specter Knight's stage. It's then Mole Knight and Treasure Knight's turn, represented by Wolverine and Delta. Mole Knight's big claws are referenced with Wolverine, while Delta's design fits perfectly the one of Treasure Knight. The lava-filled Hydra Chamber stage mirrors The Lost City, Mole Knight's level.
After going through the first Bonus Stage, Shovel Knight fights Ratchet & Clank and Peashooter. Ratchet's job as a mechanic mirrors Tinker Knight, while Peashooter represents Plague Knight, as the two have a vaguely similar head shape, and much like Plague Knight, Peashooter has some explosives in his moveset. The Aperture Laboratories stage mimics the intricate and mechanical Clockwork Tower, Tinker Knight's stage. It's then up to Kratos and Rayman, representing Polar Knight and Propeller Knight respectively. Polar Knight's design, reminiscent of that of a Viking fits nicely with Kratos' own aspect, as well as their shared use of Ice-based attacks, while Rayman represents Propeller Knight because of his trademark ability to use his hair as helicopter blades, something which closely resembles Propeller Knight's behavior and design. The stage, Snowdin, represents the icy lands of the Stranded Ship, Polar Knight's original stage.
Finally, after a second Bonus Stage, Shovel Knight faces two particular bosses, which are fought at the end of Shovel Knight : Black Knight, represented by another Shovel Knight, and the Enchantress herself, represented by Kitana. After this fateful showdown, Shovel Knight will duke it out with his Rival, Guybrush, in a battle titled "Treasure Hunters", themed after both character's goals of gaining riches, as well as rescuing their loved ones : Shield Knight for Shovel Knight and Elaine for Guybrush. After this, Shovel Knight can go up against the final boss, Kerrigan.
Round 	Opponent 	Stage 	Music 	
1 	Ash
 Nightmare	Temen-Ni-Gru 	Dante's Office - 7 Hell's Battle	
2 	Wolverine
 Delta	Hydra Chamber 	River Of Flame 	
Bonus Stage 1	Bonus Stage 1	Bonus Stage 1 	Bonus Stage 1 	Bonus Stage 1
3 	Ratchet & Clank
 Peashooter	Aperture Laboratories	Bombs For Throwing At You 	
4 	Kratos
Rayman	Snowdin 	Bonetrousle 	
Bonus Stage 2	Bonus Stage 2	Bonus Stage 2 	Bonus Stage 2 	Bonus Stage 2
5 	Shovel Knight
Kitana	Kaer Morhen 	Sword Of Destiny 	
6 	Guybrush
(Rival Battle)	Mêlée Island 	Introductions 	
7 	Kerrigan 	Kerrigan's Leviathan 	Conscience 	
==Alternates==
===Alternate Colors===
*BLUE : Default appearance, based on the Stalwart Plate armor from Shovel Knight.
*RED : Based on his P2 color in Shovel Knight Showdwon.
*GREEN : Based on his P3 color in Shovel Knight Showdwon.
*PINK : Based on his P4 color in Shovel Knight Showdwon.
===Alternate Costume===
File:PN SHOVELKNIGHT RENDER.png|"Default" Costume
File:PN SHOVELKNIGHT ALT.png|"Baron Set" Costume
*Deault : Based on his appearance in Shovel Knight.
*Baron Set : Based on the Baron Set armor, a custom armor obtainable in the Nintendo versions of Shovel Knight.
==Trivia==
*Shovel Knight uses some relics and abilities even outside of his attacks :
**When spot-dodging, he'll use his Phase Locket relic to phase for an instant.
**When dashing, Shovel Knight uses his Dash Boost special move from Nintendo versions of Shovel Knight.
*Unlike in the original game, Shovel Knight does not speak in this game. However, grunts and other noises are offered by Sean Velasco, the director of Shovel Knight. Sean previously filled a similar role in providing the voice for Shovel Knight in Yooka-Laylee.
*
Category:Project Nexus
Category:Project Nexus / Movesets
Category:Movesets