SPARTAN-B240

Delsin-B240 is a Human commando of , and a elite operator for the . After his brief, initial service in Beta Company, Delsin-B240 would go on to function as an elite within the , later becoming a clandestine warfighter for the . 
Born and raised on , Delsin was orphaned during the era of the , when the Covenant had invaded and glassed his entire homeworld. Delsin was then recruited into the SPARTAN-III Program, a secretive supersoldier program focused on the creation of third-generation , and trained within Beta Company. Upon his graduation, Delsin and Beta Company would be deployed on various combat operations against the Covenant. Delsin was also a part of Operation: TORPEDO, where Beta Company was nearly wiped out and Delsin was presumed killed.
After surviving Operation: TORPEDO and assisting in the defense of a human colony, Delsin was recruited into the of the Office of Naval Intelligence, reassigned as a . Delsin would then conduct high-risk operations alongside other Spartans and UNSC special warfare operators against the Covenant and Insurrection. Delsin-B240 would soon become an operator for the for the remainder of the conflict, being part of a three-Spartan fireteam known as Fireteam Disciple.
Delsin is seen as a fierce and resourceful Spartan, with a keen sense and a talent for frontline combat. Delsin specialized in direct action and light infantry tactics and never shied away from overt warfare. Delsin was incredibly skilled with a wide range of special weapons, whether it be human or alien, and he could also handle vehicular combat when the situation called for it. Even under pressure, Delsin thrives on the battlefield, proving himself as a Spartan that can rise to the occasion when the moment comes. 
Overly insecure and a habitual joker, Delsin is considered unusual amongst his Spartan comrades. Delsin was not nearly as vengeful as other SPARTAN-IIIs, and was more focused on survival and helping those during his service. He was rather hesitant and unsure of himself during combat, but, as time went on, became more comfortable and focused on the battlefield. Despite some of his accomplishments and feats, Delsin was still rather fatalistic in the situations he found himself in, as he would "always hope for the best, but prepare for the worst", in his own words. Even so, the Spartan still fought hard in defiance of his inevitable end, and for his fellow Spartans and Humans. Delsin was a Spartan who was more interested in being of service rather than serving himself.
==Career Service Vitae (CSV)==
{| class="property" style="padding:0px; border-radius: 0 0.5em 0 0.5em;"	
;Delsin-B240
;Warrant Officer
FULL NAME: Canario, Delsin Rey 
SERVICE #: B240
----
Unit: Spartan Operations
Enlisted Rating: 
Naval Enlisted Classification: 
Enlistment Date: 05/17/2539
Garrison: 
----
Gender: Male
Birthplace: Jericho VII
Birth Date: 10/14/2531
Blood Type: O-
Height: 205.7 centimeters
Weight: 111.1 kilograms
;Service Biography: ACCESSED ON 17 September 2558
;Overview
Warrant Officer Danis-B240 is an active-duty SPARTAN from SPARTAN-III Program, Beta Company. 
;Special Remarks
	
==Biography==
===Early Life===
On October 14, 2531, Delsin Rey Canario was born on the colony world of , at one of several small, self-sufficient farming settlements on the planet. Danis was born into a nomadic, middle-class family that was being forced to immigrate frequently from planet to planet, to escape the . As a child, Delsin was always known for being guarded, listless, and bashful, spending his days either playing with other kids in the farmlands or being around his doting parents. Delsin had little interest in school and, while fairly athletic in his own right, was not interested in sporting activities. As a child, Delsin was more of an introvert that was still unsure of his place in the world.
The began a ground invasion of Jericho VII on February 9, 2535, and by the twelfth had begun to glass the planet. Delsin and his family fled their settlement through a convoy of vehicles, trying to make their way to a spaceport on the planet. However, Covenant warriors, who were already on the planet's surface, had cut off and attacked the civilian convoy on the dirt trail. Covenant Wraiths bombarded the convoy, littering the road with burning, mangled and Tractor units. Delsin, who had survived the bombardment and took cover under a turned-over Spade, watched as the other survivors fled and were given chase by and warriors into the surrounding grasslands. Danis hid underneath the vehicle for many hours and watched aliens march past him and the wreckage on the road. Eventually, Delsin was found and rescued by a and UNSC Marines that came to search the wreckage.
Delsin was taken to a UNSC outpost and was taken into the care of medics. Delsin wondered where his parents were, as he did not spot them at the wreckage, and he believed that they were among the survivors that fled the scene. The young boy pleaded with Marines and others to no avail if they had seen or found his parents. A black-clad armored soldier took notice of the distressed child and tried to assure him that his parents were fine. The trooper then took Delsin by the hand to a Pelican dropship, which was about to take off to a naval vessel leaving the Lambda Serpentis system. 
While watching from the Pelican's bay, Delsin watched as a massive Covenant starship entered into view, and the ship unleashed a stream of plasma fire and unleashed streaks of plasma fire glassing the planetside of Jericho VII. Delsin sat in the bay and began to softly cry for his lost home, friends, and family. After jumping from ship to ship for several weeks, Delsin was placed into a school for orphaned children on the colony of , where he stayed for a few years. Delsin was shy and distant from the other kids and the home's caregivers. Due to his meekness and being surrounded by older children, Delsin was a constant target of bullying every week. However, a turning point came for him, as he stood up for two small children being beaten by a large group of older kids. Delsin ended up getting beaten badly for his trouble, but not without leaving some nasty lumps of his own on his tormentors. Delsin was thanked by the two kids, and he was even praised by one of the caretakers for his bravery. Weeks later, ONI agents, recruiting kids for a new SPARTAN super-soldier program, arrived at Delsin's orphanage. The agents made a quick background check on all the orphans, and viewed Delsin and a few others as the ideal candidates for their "special program". When offered a chance to join this program, Delsin agreed, feeling he could help others the same way he helped the bullied kids.
===Induction into the SPARTAN-III Program===
Delsin and the 496 other children were taken away by ONI operatives, and placed on a frigate destined for a mysterious planet known as . The trainees were met by and , their commanders, and were tasked with performing a "night jump" from a high-flying Pelican dropship, to be inducted into Beta Company. 
As Delsin's turn approached, the young man began to have second thoughts. However, Delsin witnessed fearless trainees in front of him perform the jump without hesitation, and he watched in awe as they vanished from the bay. When Delsin's turn came, he mustered all of his courage and made a running jump out of the dropship. Upon landing, Delsin lay flat on the ground, in shock at what he just did. Soon, two other trainees that made the jump hovered over the boy, asking if he didn't injure or killed himself. Letting out his first smile in years, Delsin happily replied with a simple "fine". 
====Training Regimen====
In 2539, 418 candidates gathered at Camp Currahee, Onyx. The camp was supervised by the AI Deep Winter. The regimen mirrored that of the Spartan-IIs', with intensive physical conditioning and education conducted by hand-picked trainers and multiple on-site A.I.s. All the training and indoctrination emphasized the significance of achieving objectives at any cost and a willingness to sacrifice for the UNSC.
The S-III trainees were put through their strenuous physical and survival training phase for the first months of their training. During this time, Delsin was pushed to his physical peak during this initial phase of training, however, it didn't come without struggle. Delsin was not as naturally gifted or had any notable talents as some of the other trainees and needed to put in more effort in his training to keep pace. 
Assigned to Team Romeo with the two trainees he met during the Night Jump, Delsin would also show proficiency with various weapon systems during their weapons training, showing that he was competent with small arms and heavy weapons. Despite this, Delsin was evaluated as merely average, due to his shortcomings on when it comes tactical awareness and struggling to make decisions when under pressure. There were moments were Delsin nearly washed out of the program, but he was able to clear the required benchmarks to eventually graduate.
During training, Delsin was looked down upon by his peers for his atypical behavior and how mistake-prone he was during training. However, perceptions would slowly change over time. During a CQC training session, Delsin was getting ruthlessly beaten by a trainee with a vicious streak during their sparring match. With DIs watching and doing nothing, the trainee had taken liberties with Delsin and proceeded to humiliate him with vicious kicks and punches as he tried to get up, taunting him and questioning why he was even here. However, Delsin then capitalized on an opening and headbutt his sparring partner, breaking his nose. Delsin mocked him in return, and challenged the trainee. Before his tormentor and a couple of his lackeys could retaliate, another Beta Company trainee, Giulia-B255, stepped in to fend them off. With Giulia being an elite Hand-to-Hand combat expert, the trio of bullies quickly backed off. Giulia checked on Delsin and was impressed by the young man's resolve and bravery. Other trainees who were witnesses to the incident were also of the same feeling, and Delsin would develop friendly relations with Team Romeo squaddies.
====Augmentations and Graduation====
In 2543, Beta Company was taken aboard the , a mobile medical/research station, to proceed with , the biological augmentation procedures performed on the Spartan-III trainees. Delsin, along with the other Beta Company trainees, were augmented with the following drugs:
*Drug 8942-LQ99: A carbide ceramic ossification catalyst to make skeletons virtually unbreakable. 
*Drug 88005-MX77: A fibroid muscular protein complex that boosted muscle density and strength. 
*Drug 88947-OP24: A retina-inversion stabilizer drug. It boosted color and night vision capabilities. 
*Drug 87556-UD61: Improved colloidal neural disunification solution, which in turn decreased reaction time.
Upon recovery from their augmentations, the Beta Company trainees were returned to Onyx to get accustomed to their enhanced strength and speed. Delsin would spend days acclimating himself to his new physical gifts, astounded by his newfound abilities. However, there were side effects to the augmentations for Delsin, as he suffered from chronic pain in his right forearm and experienced severe headaches. These side effects were severe enough to sideline him longer than most other candidates, and there was a chance Delsin was going to "wash out". However, Delsin rehabbed heavily and was able to convince Ambrose and Mendez that his symptoms were manageable 
As Beta Company's training drew to a close, Kurt Ambrose and Franklin Mendez held a brief graduation ceremony to congratulate the children on their completion of training. Delsin was placed in a fireteam of three other Spartans, serving as the team's support. Outfitted with their weapons, advanced equipment, and Semi-Powered Infiltration armor, Delsin was assigned to his four-man fireteam, and was cleared for deployment before being given their first missions.
===Operational History during Human-Covenant War===
====Initial Combat Operations====
In 2545, Delsin and his Spartan fireteam were deployed on their first combat operations against the Covenant. In their first missions, Delsin and his fireteam were on a combination of direct action and defensive deployments. Delsin's team was on the frontlines in various battle-torn human colonies, fending off Covenant assaults on UNSC installations and civilian evacuation sites. The fireteam was also tasked with raiding Covenant outposts and ambushing Covenant troops and armor movements to support other operations in their area. Delsin and his team were even tasked with other Beta Company teams to lend support to their operations, sometimes taking priority over their own objectives. 
Delsin's first tour in combat was a transformative period for him. The Spartans witnessed numerous atrocities against humanity by the Covenant onslaught, observing horrid scenes of massacres and glassed planets. He also experienced first-hand how relentless and merciless their alien foe was, forcing Delsin to fight with the tenacity and ruthlessness he himself was surprised to possess. These first battles were a "baptism by fire" for young Delsin, giving him much-needed experience and a strong motivation to fight, as he wanted to do what he can to end the conflict and save as many lives as he could. Delsin was determined to not let what had happened to him befell others.
====Operation: TORPEDO====
On July 3, 2545, 300 Spartans from Beta Company were deployed to the inhabited moon of Pegasi Delta in the 51 Pegasi System. The mission was to destroy a Covenant deuterium/tritium refinery, used to make chemicals used in the Covenant's plasma reactors, making this refinery an excellent refueling plant for Covenant ships on the edge of UNSC space. The destruction of this supply point would triple the length of Covenant supply lines and buy the UNSC valuable time to recover. This time would be spent regrouping in the wake of numerous crushing defeats at the hands of the Covenant Armada.
At 1135 Hours, the 300 SPARTAN-IIIs of Beta Company landed on Pegasi Delta via Long Range Stealth Orbital Insertion Pods. However, Nine SPARTAN-IIIs were unaccounted for in the initial landing, one of whom was Delsin-B240. Delsin's pod was knocked off course, and he landed several kilometers away from the objective and his team. Delsin was knocked unconscious for several minutes upon landing. After waking and exiting his pod, a lance of Covenant warriors descended upon him, but Delsin was able to survive the encounter. Roaming the red rocks and sandy surface of Pegasi Delta, Delsin tried to make his way to the target area. Then, Delsin heard the noise of gunfire and the roar of Covenant Seraphs and rushed toward the source of the commotion. As he got closer to the battlefield, Delsin witnessed Covenant cruisers descend to the surface, deploying scores of Covenant troops to the surface. Delsin watched in shock and horror as Beta Company was being decimated.
Delsin rushed towards the battle, to link with his Beta Company comrades. Finding cover behind a downed Seraph, Delsin engaged in a desperate firefight with the Covenant warriors, with more lances making their way to the lone Spartan. Before being overwhelmed, a trio of surviving Spartans arrived on site and assisted Delsin. Two of those Spartans were from his fireteam, as they were looking to rejoin their compatriots in the main assault. The Spartans pushed up, but immediately founds themselves in the crosshairs of incoming Covenant reinforcements. The Spartans called for Delsin to help, as they were now pinned by heavy fire. In a moment of fear and weakness, Delsin instead fled the battle and ran towards one of the sites of the Black Cat-class sub prowlers. As he reached one of the prowlers, Delsin heard and saw a large explosion where the refinery factory was located, and then proceeded to board the ship. A despondent Delsin was forced to leave when the prowler's automated evacuation protocol was activated. The ship took off and was able to escape the system before the Covenant cruisers could pursue him. 
====Missing in Action====
=====Solitude and Recovery=====
While the prowler cruised to its preset coordinates, Delsin experienced extreme symptoms of depression and Post-traumatic stress. For the next few days on the ship, Delsin struggled to sleep and spent his waking staring blankly out into the void of space, alone in his thoughts. Delsin developed survivor's guilt, and became consumed by self-hatred due to the shame of abandoning his comrades and that he didn't deserve to be a Spartan. Due to the limited medical equipment on the ship, Delsin struggled to treat the wound on his forearm but was able to at least dress the wound. He also tried to repair his SPI armor, which was damaged during the battle, but he was limited with what was on board. Delsin simply resigned himself to his current condition and hoped that either the prowler was found quickly or succumbing to his wound would solve his problems.
A few days later after TORPEDO, Delsin's prowler was intercepted by a few human starships that received the SOS signal that the prowler was relaying. The lead ship hailed the Spartan, asking for identification and if there was a need for assistance. Delsin responded, identifying himself as a UNSC serviceman and asking for medical assistance and rescue. There was a noticeable moment of silence from the ship, which put Delsin on edge. The lead ship's captain responded, stating that they could take Delsin to a nearby planet for needed fuel and medical attention. With no choice, Delsin agreed and set new coordinates for his prowler to follow. Once in atmosphere of lush, jungle world, the prowler, escorted by the nimble starfighters from flotilla, arrived at a jungle-lush, oceanic colony, with Delsin taking his ship down to an archipelago, where human settlement was hidden away. Delsin's prowler landed at a makeshift spaceport, where, upon exiting, he was met with a platoon of armed militiamen pointing their rifles at him. A civilian then stepped in and ordered the armed militiamen to stand down, defusing the situation. This civilian identified herself as Sylvia Vargas, one of the commanders of the planet's militia, and welcomed Delsin to the independent human settlement of Curdan's Keep.
=====Life on Curdan's Keep=====
Now residing in prison cell in some of kind military outpost on this lush, jungle world, Delsin was questioned by Vargas and Zane Farhan, the Governor of Curdan's Keep. Delsin was told that they were a simple farming and resort colony that was abandoned by the UNSC for reasons unknown to them. In turn, Commander Vargas and Governor Farhan established a settlement, and trained and formed a Militia to defend the citizens of Curdan's Keep, becoming independent from UEG authority. 
When asked about who and what he was, Delsin refused to open up initially, but time passed and realized that he was better off being honest with his captors. He answered their questions, stating he was a specialized trooper for the UNSC and detailed his experiences. It was a shock to Sylvia and Zane to learn that Delsin was a teenager and that he had been fighting for about a year. He also informed about the ongoing war with the alien empire known as the Covenant, finally giving Vargas and Farhan concrete answers as to why the UNSC had abandoned all these years. After some discussion, both Sylvia and Zane decided that Delsin would be allowed to wander the settlement, feeling he was not a threat to the settlers, but was to be kept under watch for the time being, and help in the maintenance of the settlement on the Colony. Delsin made no arguments, and he agreed to their conditions, knowing he was in no position to bargain.
For about six months or so, Delsin had to adjust to his new life on Curdan's Keep. For the first weeks of his "stay", the Spartan struggled to integrate with the local populace, as he was ostracized by the Curdan's residents and was looked on with suspicion by the local militiamen and leadership. Delsin was under constant surveillance and was limited to only having some interactions with Mariska and her militia lieutenants. It was apparent to Delsin that he was not welcomed, and had to work in earning their trust. In his spare time, Delsin was either working on the repairs of his SPI armor with help from some militia technicians or venturing out into the settlement to find ways to entertain himself. He caught up on various forms of media, developing an affinity for sporting activities and music. Delsin would make efforts to earn the trust of the Curdan community, as he volunteered himself to be of assistance to the Keep's settlers for their chores and duties in maintaining the settlement. The local community soon came to view Delsin as a valued member of their community, as he had gained their trust during his time in the settlement.
At some point, with Sylvia's approval, Delsin began to help the militia recruits with their weapons and tactics training. Sylvia, who was a former UNSC special warfare operator herself, would take Delsin under her wing and began to tutor him in CQC and unconventional warfare tactics. Delsin would come to view Sylvia as a mentor and a parental figure, as Sylvia would in part her wisdom and advice to the young Spartan. Delsin applied his newly-acquired skills and knowledge in his training to build upon the foundation of his combat prowess that he formed during his combat training. Delsin became more disciplined and was able to overcome the mental weaknesses that was prevalent within him during his time with Beta Company. Delsin would dedicate time to weapons training, particularly with heavy weapons, and he would actively participate in the militia's training sessions, improving his CQC skills. Delsin would form a tight knit bond with the other militia members, passing on his knowledge and experiences to the young, inexperienced militiamen and women. Delsin would become a familiar, friendly face around the settlement.
Delsin was now ingrained into his new life on Curdan's Keep, and recovered from the disastrous mission from Pegasi Delta, though he was still racked with guilt and demonstrated symptoms of Post-traumatic stress disorder (PTSD). Governor Fahran and Commander Vargas then decided to let Delsin leave the settlement and reestablish contact with UNSC forces, knowing soldiers like him were needed in the war with the Covenant. However, having a change of heart due to his time on the settlement, Delsin declined their offer and opted to stay on Curdan's Keep, viewing the locals as a new family that he needs to protect. Delsin would be made to be one of Vargas's Lieutenants in the militia.
=====Defense of Curdan's Keep=====
In early 2546, the small mercenary fleet that roamed and patrolled the space surrounding Curdan's Keep would pick up strange anomalies nearby and begin to investigate, only to reveal that a Covenant battle group had arrived in the system. Curdan's naval and ground forces mobilized as the Covenant ships approached the colony. While Curdan's leaders seemed confident in fending off the alien threat, Delsin knew better and that odds were against them. Delsin stressed that the colony needed to be evacuated immediately, but was told that Curdan's defense fleet could handle a few ships. It wasn't until the feeble destroyers and cruisers were being obliterated with ease did they change their approach. Delsin also urged Sylvia that they needed to send out a distress call for any nearby human forces, to which she agreed and ordered technicians to relay that SOS signal. To encourage UNSC involvement, Delsin told the technicians to relay that a Spartan was present, and in possession of a Tier One intelligence. 
As evacuation of the colony was underway, the remaining human ships held off the Covenant for as long as they could, while the militia forces readied the settlement defenses. Once the last human ship was destroyed, a Covenant heavy corvette made its way onto the planet and deployed its ground forces to the surface of Curdan's Keep. The human defenders, made up of militia members and civilian volunteers, manned their positions and engaged Covenant warriors in vicious combat, as they fought to buy time for the local civilians to evacuate. Outfitted with his partially-repaired and modified SPI armor, Delsin fought alongside the militia in the jungles of Curden's Keep, wiping out lances and destroying Covenant armor. After several hours of vicious fighting, the last transport was safely away and the civilians escaped the system. Now, it was time for Curdan's remaining defenders to evacuate.
Delsin and Sylvia rallied the militia, as they fought tooth and nail. However, Covenant forces had broken through their defenses and were swarming the settlement. With the remaining Curdan defenders either badly wounded, including Sylvia, or exhausted, Delsin realized they were in no shape to continue. Delsin ordered the survivors to retreat to the spaceport and to get on the transports, as he would stay behind to fend off the Covenant. Despite protests from Vargas herself, the group reluctantly followed his order and fell back to the spaceport. Delsin, arming himself as best he could, proceeded to fend off Covenant forces at the makeshift barricades within the settlement. For about an hour, Delsin fought with intense focus and determination, to make sure his sacrifice wasn't in vain. As he was down to last bullets and wounded by a plasma shot, Delsin prepared to make his last stand, as he faced down a Covenant armored column, escorted by specialized Sangheili warriors. 
As Covenant armor and infantry closed in on Delsin's position, rockets, and small arms fire suddenly torched the Covenant forces, as black, armor-clad UNSC special forces troopers arrived on the scene. Relieved and surprised, Delsin joined the UNSC troopers in neutralizing the remaining Covenant assault forces. After the battle, Delsin was met by Master Sergeant Contreras. Delsin informed the Master Sergeant of the current situation and asked for the status of the local militia that they ran into. Contreras informed the Spartan that they were fine and were being escorted to their ship nearby. Contreras then asked for his identity and how he ended up here on this planet. Delsin explained his situation as briefly as he could, confusing and stunning the trooper with his answers. Contreras then asked Delsin about the intelligence, to which Delsin admitted it was a mere lie to get the UNSC reinforcements here, as quickly as possible. 
Delsin and Contreras then watched more Covenant ships entering the atmosphere, about to send down more troops. Delsin asked why the Covenant forces don't simply glass the world, to which Contreras replied they were likely searching for something on the colony, but iterated that they did not have the time nor resources to find out what and why. Delsin and Contreras's forces retreated to the spaceport, where the surviving humans took off in a Prowler-class ship and left the system. Within days, the Prowler made it back into UNSC-controlled space, docking at an ONI-controlled refit station. 
=====Recovery and Reassignment=====
Upon the Prowler's docking, Delsin was met by Naval Intelligence officers, being told that he was to be debriefed and interrogated. Questioning what was happening, Delsin was told that he was under suspicion for going AWOL and defecting to the Insurrection. Overhearing this, Contreras vouched for Delsin's character and his actions. It became apparent to Delsin that ONI was surprised by his survival. Delsin grew agitated when he saw protesting militia fighters being cuffed and escorted by ONI Security personnel, and nearly started a fight before Contreras stepped in and calmed the Spartan down. Contreras demanded that Delsin and the militia be treated for their injuries, to which the ONI security guards obliged. 
As Delsin was directed to the station's medical bay, word began to spread of a Spartan prescience on the station, reaching the ears of two other SPARTAN-IIIs on the station, Ryne-A064 and Giulia-B255.A wounded and beaten-up Delsin sitting on a gurney getting treated. Suddenly, two armor-clad Spartans appeared in the doorway, staring at Delsin. Giulia rushed over to hug a surprised Delsin. The two Spartans briefly conversed, trying to catch up with each other. Giulia was shocked that there were other survivors from TORPEDO and asked Delsin how he made it out. Delsin went silent, hesitant to reveal his cowardice. Before Giulia could comment further, Ryne coldly interrupted them and told Giulia they had a briefing to attend. The two Spartans left the bay, but not before Giulia comforted Delsin.
Several days later, Delsin, confined to his designated quarters on the station, was met and debriefed by an ONI operations officer, Karina Liberatore. She informed him that Delsin was considered Missing in Action (MIA), but that usually meant KIA for Spartans, and she needed to know how he was able to survive, and what happened to him on Curdan's Keep. Delsin initially refused, but the ONI agent was able to get the story out of him. After sharing his story, Delsin was resigned to his fate in being a prisoner. However, much to his surprise, Liberatore was sympathetic to him, stating that he and his Beta Company brethren were recklessly thrown into the war and their talents wasted by Ackerson. In fact, Karina came with an offer to give Delsin another chance to fight and redeem himself, and he would serve under people that recognize and respect his abilities. Liberatore offered Delsin a place with the Asymmetrical Action Group, which the Spartan promptly accepted.
====Service in the Asymmetrical Action Group====
=====Induction and Early Operations=====
Upon his induction into The Group, Delsin was taken to the Beta-5 Division Ordnance Testing Facility on Earth for his orientation. Delsin would see Earth for the first time, in awe of the sights and scenes of the planet. After being introduced to his superiors and some of his "co-workers", Delsin was outfitted with the Mark V B-class MJOLNIR Powered Assault Armor, and given the latest in weapon systems and equipment. After some field testing on Earth, Delsin was sent to a clandestine ONI orbital facility in the Epsilon Eridani System, where Delsin would learn that he was to be a part of Fireteam Disciple, a three-man Spartan strike team with Giulia-B255 and Ryne-A064. While Delsin and Giulia were happy to work together, Delsin got a frosty reception from Ryne, as the hardened Alpha Company Spartan viewed him as unworthy of his position. 
Fireteam Disciple's initial activities were focused on direct action against Covenant incursions in the Inner Colonies, as they raided Covenant strongholds, ambushed Covenant troop movements, and targeted assassinations of Covenant military leadership. Disciple conducted these missions for the duration of 2546, and these carried over into 2547. Fireteam Disciple demonstrated a high success rate in their operations and deployed on joint operations with the other AAG operatives, whether they be Spartans or regulars.
For Delsin, the AAG had renewed his motivation for fighting and turned the Spartan into the best version of himself. Delsin would only improve in his combat prowess and be able to demonstrate a confidence that he never showed before. Delsin's training with Sylvia and the Curdan militia also bore fruit in the field, as Delsin showed an aptitude for guerilla warfare, CQC, and heavy weapons. Delsin further developed his friendship with Giulia, as he grew to trust her with his life and internal struggles. While he and Giulia worked well together, there was tension with Ryne that Delsin that initially caused issues. It often led to intense arguments and culminated into a vicious fistfight that had to be stopped by Giulia and several others. Fireteam Disciple still functioned well and proved to be a valuable asset in the field for the AAG, in spite of off-field issues. 
=====Battle of Jemison=====
After concluding another operation, Fireteam Disciple was urgently requested by Naval Intelligence for a high-priority mission in the Rampart system. The Covenant had launched an invasion of the colony world of Jemison, and the planet was locked in a brutal battle of attrition. The Spartans were needed to help stem the alien incursion, but were also tasked with the extraction of a vital asset from an ONI black site and to prevent it from falling into Covenant hands. Another AAG team tasked with the mission were redirected to another mission on the planet, and the Spartans needed to pick up the slack. 
=====Operation: BLACK ZERO=====
In 2550, Naval Intelligence would task AAG with a daring, high-risk assassination operation, but its success would give a much-needed boost to the UNSC in their efforts. ONI reconnaissance had possibly located a Covenant Supreme Commander, known as Thel 'Vadamee. This Sangheili commanded one of the largest fleets in the Covenant known as the Fleet of Particular Justice. It had been known that this Sangheili commander had been instrumental in the Covenant's dominance over human forces, and it became imperative that this Elite had to neutralized in order to turn the tide. A task force of AAG operatives was formed, and it included Contreras being reunited with his ORION brethren for this op.
=====Battle of Reach=====
In late July of 2552, a small Covenant task force led by the Sh'wada-pattern supercarrier, Long Night of Solace, covertly established a foothold on Reach. Operating using cloaking technology and stealth tactics, the Covenant had created a fortified landing zone on Reach, with anti-air guns around the perimeter of their staging area in the Viery Territory where they had covertly inserted a large number of forces, including several corvettes. Once their presence was discovered by a Spartan fireteam, WINTER CONTINGENCY was declared. 
In response to the Covenant incursion, Fireteam Disciple was placed on defensive deployments, as they fended off Covenant raids on farming settlements and outposts in the Viery Frontier initially. Delsin and his team found themselves fighting alongside UNSC Army troopers and local Militia forces, as they attempted to clear pockets of Covenant soldiers to stop them from gaining a foothold on Reach. 
After the Long Night of Solace was destroyed in a daring operation, a larger Covenant fleet arrived in orbit. Reinforced Covenant ground forces landed on the planet and Covenant ships began glassing targeted areas. Fireteam Disciple was deployed on missions in the besieged cities of New Alexandria and Erőd. Disciple was now tasked with defending evacuation sites and providing support for the besieged UNSC forces in the cities. With the combined Covenant fleet dominating the space battle and Covenant ground forces overwhelming Reach's planeside defenses, it was apparent that Reach was lost. Fireteam Disciple was ordered to a nearby extraction point at the Erőd Spaceport, to join the retreating forces leaving the system. However, the Spartans then received a distress call for support from one of the evac sites within the mountainside, just outside the city of Manassas. Delsin wanted to assist them, but the team was ordered to ignore them or risk getting left behind. A defiant Delsin was prepared to go on his own. However, Ryne and Giulia both accompanied him to save the stranded humans.
Upon arrival, Fireteam Disciple found a small UNSC airfield under heavy fire from heavy Covenant armor and aircraft, witnessing UNSC troopers and civilians trying to evacuate from the area. It was here that the Spartans were met by Sergeant Contreras, who was leading the defense. DISCIPLE assisted in the defense of the outpost, successfully rescuing dozens of ODSTs, and the few remaining civilians on the planet. Ryne provided sniper support, while Delsin and Giulia assisted Contreras and the ODSTs in frontline actions. After holding off Covenant warriors and aircraft, the Spartans and the survivors were evacuated by Pelican dropships, and watched as the city of Manassas was glassed. The dropships took them to the UNSC Aegis Fate, a Charon-class light frigate. The frigate joined the retreating UNSC naval vessels, and promptly fled Reach.
=====Earth Sustained Defense Campaign=====
On October 20, 2552, the Covenant fleet exited slipspace near Earth, engaging and breaching the planet's orbital defense platforms. The battle spread all over the globe in the following days and weeks with more and more Covenant fleets of multitude of warships continuing to arrive and attacked targeting cities and areas globally after the full compromise of Earth. In the initial days of the invasion, Delsin and Fireteam Disciple, now with two new Spartans from Gamma Company added to their ranks, were tasked with defensive operations in Europe, engaging Covenant forces in London, Hamburg, and Eastern Europe. Ryne and his team assisted in the defense of the sprawling metropolises and vital military installations in their area of operations. However, by early November, the situation worsened and the Spartans were forced to fight a guerilla war, alongside surviving Marines, ODSTs, and Army Troopers, in the war-torn streets and ravaged city centres.
Around mid-November, after a reunion with Sergeant Contreras and Commander Liberatore after a skirmish in Eastern Europe, Fireteam Disciple were forced to split from each other to assist UNSC forces on other fronts. Delsin volunteered to assist UNSC forces in North America, while the rest ventured to different areas of operations. Delsin arrived and assisted local UNSC forces, participating in the defense of New York, Seattle, and Arlington. Aside from repelling Covenant forces and neutralizing their offensive capabilities, Delsin would also escort and rescue civilians and wounded troops caught in the crossfire, including a group of children that were being hunted by Covenant forces in the ruins of New York. It was also here that the Spartan began to notice that he was encountering Jiralhanae warriors more often, and that the Sangheili warriors seemed to have been phased out. Delsin was then attached to a company of Marines to assist in the defense of the besieged Chicago Metropolis, as Covenant forces were aggressively making a push to capture the city. Delsin and UNSC forces fought the Covenant in vicious and bitter close-quarters combat amidst the war-torn ruins of the city, taking heavy casualties in the process. Soon, Covenant forces had captured most of the city and had the human forces within the city at their mercy.
Delsin and the surviving UNSC forces established a defensive fighting position at Lakeshore Park in the Greater Chicago Industrial Zone, where the bulk of the surviving civilians were hiding out in an underground shelter. The survivors contemplated escaping the city and living to fight another day. However, Delsin refused to retreat as he realized that the remaining civilians would be slaughtered by the Covenant, and was willing to stay behind to protect the shelter in the park, while the rest of the Marines safely retreated. The surviving soldiers, motivated by Delsin's selflessness, decided to also stay in the city with Delsin.
As they planned out their defenses and battle, Delsin and Marine Captain would make the Lakeshore Park their "Alamo". and hold out as long as they could until reinforcements could arrive. A distress signal was sent out and Delsin and the survivors hastily set up defenses with the few vehicles and weapons they had. Having re-established contact upon detecting the signal within Chicago, CENTCOM informed Delsin that DISCIPLE and a joint contingent armored UNSC reinforcements and Sangheili forces, who had now splintered off from the Covenant and joined humanity, were enroute to the Chicago metropolis. Delsin and the Marines began constructing their defenses and traps for the incoming Covenant Loyalist forces, along with the sealing and hiding the shelter's underground entrance.
==== Final Stand in the Zone ====
As dawn broke on a cold November day, the Covenant forces, led by fanatical Sangheili warriors that were still loyal to the Prophets, launched their assault on the humans holding out in Lakeshore, bombarding the park with Wraith Mortar fire and sending in lances of their warriors into the area. Delsin helped lead and organize the defenders, and also manned the heavy machine guns and moved along the defensive line to keep the Covenant warriors at bay. The battle lasted several hours, as waves of Covenant attacks were repelled. However, time was now running out, as ammunition was running low and the defenders had taken heavy casualties. It was so dire that a few civilians took up arms to join the battle to bolster their numbers. After a small reprieve, Delsin and surviving human forces made their last stand, hoping reinforcements were close.
After another round of bombardments by Wraiths and Banshees, the Covenant renewed their assault and sent waves of warriors, supported by Ghosts and Hunters. Delsin and the UNSC troopers, with a couple of civilians, fought valiantly and engaged the Covenant forces in a desperate stand. Soon, Delsin, a few wounded Marines and civilians were the last left standing. Realizing that the end was near, Delsin called in a danger-close strike package from a squadron of Air force strike fighters that arrived, much to the protest of the squadron leader. Delsin and the defenders were then fired upon by lances of Covenant Warriors. As the Covenant forces closed in on the Spartan and the UNSC soldiers, the airstrike hit the park, decimating the region, as it annihilated the Covenant troops and armor in the area, but also hitting Delsin and his people. 
Delsin, briefly knocked unconscious, awoke to the sight of the ruined park shrouded in smoke and fog, with broken trees, torn-up grasslands, human and alien bodies strewn around, and the burning wreckage from the Covenant vehicles providing the only visible source of light in the smoke. A dazed Delsin wandered the area, only to be the ambushed by a Sangheili Zealot and two surviving Jiralhanae warriors. Delsin desperately fought them off, killing the two Brutes. However, in a face to face with the Elite, Delsin was stabbed by the Sangheili's energy dagger, but not before grazing the Elite with a Pistol shot. Delsin slumped down on broken tree branch and watched as the Elite approached to deliver the killing blow. The two exchanged words, showing disdain but also respect for each other. Before he could deliver the fatal blow, a few rifle shots rang out that struck and stunned the Zealot. The Sangheili retreated and quickly disappeared into the mist, as UNSC Marines and friendly Sangheili warriors appeared in Delsin's view as they gave chase to the Sangheili. 
From the smoke and debris, Ryne and Giulia rushed to Delsin's side, putting pressure on his stab wound and trying to keep him conscious. Sergeant Contreras, who was also with the reinforcements, called for Medics to help. Delsin told Contreras about the shelter, which he was insured by the ODST leader that they would get them out to safety. Delsin, knowing that his wounds were likely fatal, gave parting words to Ryne and Giulia. Delsin told Ryne that he was "a pain in the ass", but he came to view him like a brother and that he hoped Ryne lives a long, happy life. Delsin told Giulia that he was to have her in his life, declaring his admiration and love for her. Delsin looked at the faces surrounding and gazed out to the sunny sky breaking through the sky before he drifting out of consciousness. The Spartan was placed on a stretcher and onto a Pelican dropship, with Sergeant Contreras accompanying him. Slipping in and out of consciousness and running through all his memories, Delsin could feel the bright sun break through the rainy clouds. Delsin closed his eyes and a small grin crept on his face as he felt the warm heat, only noticed by Sergeant Contreras, as he took his last breathes on the dropship before passing. 
===Legacy===
==Personality and Traits==
Delsin-B240 is known to be an anxious, bashful, and fatalistic individual, yet he is also regarded as plucky, tenacious, and reliable. Delsin demonstrates a strong sense of morality and knowledge of right and wrong, to the point of disobeying and protesting orders he feels are unjust. Since his youth, Delsin has always had an inquisitive mind and often lets his mind wander when distracted or bored. Delsin has always possessed an inflated sense of irony that sometimes borders on fatalism. Even still, Delsin is determined to defy his fate to the bitter end. Delsin also has a noted sense of humor and can crack a joke or poke fun at any situation that he finds himself in, although it is seen more as a coping mechanism. Unlike most Spartans, Delsin is clearly nervous and unconfident when in combat, and he could even be characterized as cowardly in his early years as a Spartan. However, as time passed and gaining more experience, Delsin became more comfortable and familiar with his talents, thanks to encouragement and help from his peers. These characteristics have made Delsin atypical among his Beta Company brethren, but also more relatable than most Spartans. 
As a Spartan commando, Delsin was often seen as a natural soldier that can endure and thrive on the frontlines, being adaptive and effective in direct engagements. However, that was not always the case. During his initial time in Beta Company, Delsin struggled to stand out among his Spartan brethren, never exceeding average scores in his combat performance. While his first taste in combat helped in his development as a soldier, Delsin was still seen as merely "barely above-average". Delsin did develop his abilities further during his time on Curdan's Keep, thanks to some additional training from the local militia and, when rescued, ONI. Delsin learned how to be proficient in heavy weapons usage and reconnaissance. During his time with the Asymmetrical Action Group, Delsin also honed his marksmanship skills, thanks to training and advice from Ryne-A064, and Close-Quarters Combat, thanks to training with Giulia-B255. Delsin became a "Jack-of-all trades" Spartan, being capable of so much while not specializing at a specific skill.
==Skills and Abilities==
*Expert Rifleman: Delsin was adept in the usage of rifles, mainly the MA and BR weapon systems that he used in the field. He excelled at mid-range combat, and even developed competency in long-range as his career progressed. Thanks to the tutelage given by Curdan Militiamen and Ryne-A064, Delsin developed the skills to be an effective shooter at mid and long ranges during combat. The Spartan was no crack shot like some of his peers, but he could be relied upon to hit his shots when it mattered.
*Special Weapons Expert: During his experiences with the Curdan Militia and AAG, Delsin became familiar and adept with heavy support weapon systems, such as heavy machineguns and the M41 Rocket Launcher. In the field, Delsin was called upon to be an Anti-Armor and Anti-Aircraft specialist, due to his handling of such heavy weaponry that could handle those kinds of duties. The Spartan was also fond of using a Grenade Launcher, and sometimes would take it with him even if it was unneeded for the missions at hand.
*Frontline Operations:Delsin was at his best when in the thick of combat, due to his tenacity and adaptability in combat. Delsin's mental and physical resilience allowed him to endure the hazards of the frontlines. He knew how to navigate and direct others frontline actions. Delsin was also trained for carrying out raids and operating in small teams behind enemy lines. He proved capable in fighting foes with overwhelming odds against him, and displayed battlefield IQ that show some understanding when it comes to tactics. 
*Special Reconnaissance:During his training for the AAG, Delsin underwent training courses and exercises focused on reconnaissance and similar actions. Delsin learned to operate behind enemy lines, avoiding direct combat and detection by the enemy. Delsin also trained for intelligence collection during his time in Naval Intelligence, as he learned to assess and acquire intelligence in the field.
*Direct Action: Delsin, alongside other Spartans and Operators, would conduct short-duration strikes and other small-scale offensive actions conducted as a special operation in hostile, denied, or politically sensitive environments and which employ specialized military capabilities to seize, destroy, capture, exploit, recover, or damage designated targets. Delsin's combat prowess allowed to thrive in these kind of operations, and became dependable force in the field. The training with the AAG allowed Delsin to build upon his skillsets, and helped Delsin develop a specialty in direct action operations in the field.
*Shock Tactics: Delsin was effective in conducting rapid, effective offensive maneuvers in combat, as he understood that such tactics could catch hostile forces off-guard and applied significant psychological pressure. Delsin also trained in the usage of Single Occupant Exoatmospheric Insertion Vehicles (SOEIV) and conducting orbital combat drops. 
==Gallery==
==Notes and References==
Category:SPARTAN-IIIs
Category:Beta Company