Mechs/MAD-C

==Description==
A Clan-tech retrofit of the classic MAD-3R Marauder, designed for use by second-line garrison and solahma forces, the Marauder C replaced some of the Inner Spheroid weaponry with Clan equivalents. The Marauder C swapped the PPCs for a pair of Clan-tech Large Pulse Lasers and the standard autocannon for a Ultra AC/5 model, but retained the IS medium lasers. The munitions for the autocannon were also protected with CASE.
Drop Cost Multiplier: 1.15
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Gunslinger: +0.3 Cluster to Ballistic Weapons, +20% Called Shot Chance, +1 Offensive Push Accuracy (Quirk)
40 	NarrowLow Profile	Hull Down: +1 Defense, -5% Visibility (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=110/120S=60 	A=45/45S=16 	A=110/120S=60
Arms/Head	HardPoints	[ 1B 2E ] 	 	[ 2E ]
Arms/Head	Fixed 	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Medium Laser
Large Pulse Laser (C)	 	
Medium Laser
Large Pulse Laser (C)
Torso 	Health 	FA=125/160 RA=40/80S=80	FA=175/230 RA=70/115S=80	FA=125/160 RA=40/80S=80
Torso 	HardPoints	[ 2B ] 	[ 1S ] 	[ 2B ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
Ammo UAC5 (DBL)
C.A.S.E. (1)	
Engine HS +2
Engine Core 300	
Ultra AC5 (C)
Legs 	Health 	A=100/160S=80 	 	A=100/160S=80
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
2x Heat Sink 	 	
2x Heat Sink
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