Equalize

School: evocation; Level Summoner (White Necromancer) 2, Wizard (White Necromancer) 3
Casting Time: 1 standard action
Components: V, S, M (a vial of (un)holy water and 25 gp worth (5 pounds) of silver dust, all of which must be sprinkled around the area), DF
Range: close (25 ft. + 5 ft./2 levels)
Area: 20-ft.-radius emanation
Duration: 2 hours/level
Saving Throw: none; Spell Resistance yes
This spell imbues an area with necromantic magic. Energy Channeled to heal within this area gains a +1 profane bonus for every dice rolled. Every undead creature entering a equalized area gains a +1 profane bonus on all attack rolls, damage rolls, and saving throws. An undead creature created within or summoned into such an area gains +1 hit points per HD.
If the equalized area contains an altar, shrine, or other permanent fixture dedicated to your deity or aligned higher power, the modifiers given above are doubled (+2 Energy Channeled to heal within this area gains a +1 profane bonus for every dice rolled, +2 profane bonus and +2 hit points per HD for undead created in the area).
Furthermore, anyone who casts animate dead within this area may create as many as double the normal amount of undead (that is, 4 HD per caster level rather than 2 HD per caster level).
Category:Spell