HeroSpawn

Name: HeroSpawn
Species: Unknown
Homeworld: Unknown
Appearance: He is a humanoid with burned pink skin. He wears Black Armor (usually all over, but the head piece is a mask and is often removed) with "M" shaped red stripe on chest and backside, red cloak, skull emblems, and chains. The suit is capable of evolving and there is no telling how it may change over time or how powerful it may become. The Omnitrix is on his Right bicep. 
Powers and Abilities: 
Black Dispersal: By emitting a specific pheromone, HeroSpawn can call upon creatures of darkness to his beacon. The creatures will attack beings of light if present.
Creature of Evil Control: HeroSpawn can control the actions of creatures of darkness and sin. Namely Wolves, Bears, Worms, and Bats. They have been used to attack enemies such as Angels or Demons by mental command.
Necromplasmic Energy Manipulation: HeroSpawn has vast magical powers. HeroSpawn had a limited power supply or "9999". Each time HeroSpawn used his energy, the counter would drain. Because of this, he relied primarily on his costume's natural abilities in fights. 
Necroplasm Magic: Other than the counter problems he had, the only limit to HeroSpawn's mystical ability was HeroSpawn's imagination. Having been able to conjure up a car key using his mystic energy, materialize a box of fine wine for his friends in the alley and even resurrect the dead at the cost of his necro meter.
Necroplasm Bombs: HeroSpawn can expend necroplasm to cause bombs. A small amount, as little as 5 units have been used to take care of a group of men.
Immortality: As long as his head is intact, HeroSpawn cannot die.
Phasing: HeroSpawn can phase through walls and tends to use shadow to his advantage to cover his tracks.
Psychic Link: HeroSpawn has a psychic link with close allies. He subconsciously choose them as his accolades and can call upon their assistance and find their location at times. He is also linked to Alma by her Shadow Thread before she gave up her control to Mammon. 
Portal Creation: HeroSpawn can create portals to cross dimensions or to travel to other planes of existence, such as Heaven or Hell.
Regenerative Healing Factor: HeroSpawn has regenerated entire holes in his chest, broken arms, his heart missing from his chest, and blown out knee caps instantly with the use of his Necroplasm. 
Black Energy Transferal: A rejuvenating energy transfer. Black Energy Transferal is a creature to costume kinetic energy transferal that can jump start his costume. Creatures such as rats or worms that never see the sunlight are particularly ripe with evil and can transfer more energy to rejuvenate HeroSpawn's costume and body.
Shape-Shifting: In HeroSpawn's early years, he did not have complete control over his powers. He spent 563 necroplasm units in an attempt to fix his scarred body, but only for a temporary time-period.
Soul Manipulation: HeroSpawn can transfer the sins of others into himself and purify the souls of others.
Life and Death Manipulation: After his powers were brought back to bear by his daughter in the future. HeroSpawn started coming into an entirely new ability set since his return from endgame. HeroSpawn now has the ability to control the resuscitation or reanimation of both the living and the dead, using such a power he had been able to command the loyalty of countless former enemies whom he'd dealt with in the past whom he restored to life.
Necromancy: HeroSpawn can commandeer lifeless cadavers to do his bidding, even letting them retain their personas from when they were alive.
Resurrection: HeroSpawn brought back his good friend James from the dead.
Summoning: Using his other powers in conjunction with his command over the dead. He can call upon an army of deceased to aid him in battle when needed.
Superhuman Endurance: HeroSpawn's body is quite dense, weighing over four hundred pounds, and is composed completely of Necroplasm. This gives him super strength and a high degree of durability. While he still has internal organs, they are non-functional, and their damage/destruction does not hinder HeroSpawn in the least. These organs re-appear when he magically regenerates his wounds. This may be due to HeroSpawn's inability to let go of his human form, retaining his human organs even though he no longer requires them.
Superhuman Reflexes: Using his costume HeroSpawn can react fast enough to block bullets with his autonomic nervous reaction skills.
Superhuman Strength: The combination of his Necroplamsically charged body coupled with his costume has given HeroSpawn an indeterminate amount of physical ability. While initially only capable of pressing 5 tons of pressure, HeroSpawn found he could further strengthen himself via use of his Necroplasm or by feeding on the malefic energies of certain animal life around him. While battling ArchAngel, HeroSpawn was able to lift and throw an entire building with ease. During his battle with a Guardian, he punched through his opponent's face even while he was wearing armor. He is also able to physically overpower normal humans and even other supernatural creatures.
Superhuman Speed: He is able to dodge multiple bullets with inhuman efficiency.
Superhuman Durability: HeroSpawn's tissues are far more dense than those of an ordinary human, his skin is far harder to pierce and he can survive with little injury great impact forces that could obliterate a human being. Aside from his great durability HeroSpawn has the ability to keep functioning and fighting even after being dismembered or gutted.
Memory Manipulation: HeroSpawn showcased a form of memory manipulation, where he placed a symbol upon Hanzo and his children's foreheads, and told him that by that next morning, they would forget they ever saw him.
Time Manipulation: HeroSpawn has demonstrated the ability to stop time with a thought. 
Transmutation: HeroSpawn specializes in Matter Manipulation. His suit can transmute molecules around it to manifest what thinker needs if thinker knows fundamentally about the object and has a clear head and strong will.
Cosmic Awareness: HeroSpawn has an ability to "feel" or "sense" misery, pain and hatred. He is aware, even subconsciously when someone is attacked or murdered because he has gained a further affinity with the creatures of the night and shadows and through them experiences the anguish of all mankind.
Transformation: HeroSpawn can also transform into a swarm of bats and transports from place to place. He has done this on several occasions.
Army Manipulation: Initially, HeroSpawn was shown to contain an unknown number of lost souls who can share his abilities that are collectively known as The Legion. Detective Akira theorized that the souls that HeroSpawn carries are those that died during the same hour that HeroSpawn was killed, and that there could be as many as 6,000 souls within him. It seems that the power from these souls is the reason HeroSpawn was uncontrollable by Malebolgia, and often referred to as "The One". With the help of a young Spawn (Christopher) he is able to summon them to aid him in his quest to stop Armageddon. It was believed that these souls had long since transmigrated after he'd spent what remained of his battalion in his battle against Mammon and the demonized daughter HeroSpawn never knew he had named Morana. In truth however; Cogliostro surmised that this was not the case, that if anything the number of souls HeroSpawn could summon to fight on his behalf were inexhaustible as the discrepancy found in Spawn's own soul made him a focal point for every soul he'd murdered as well as every HeroSpawn that ever existed across history. Meaning he can potentially conjure an army of all the most powerful sinners from across time to aid him in battle if need be.
Nigh-Omnipotence: The Man of Miracles had given him fruit from the Tree of Life and propelled his power to relative-omnipotent levels, enabling him to rival God and Satan. Now with the powers equal to both God and Satan, HeroSpawn is the third power in the battle of Armageddon. HeroSpawn has apparent control over the Earth itself, using it to his will when in battle against both armies. HeroSpawn used the Earth to swallow all other HeroSpawn and imprison them back in Hell.
Elemental Manipulation: After visiting Greenworld,HeroSpawn found he could control over the forces of mother nature.
Chlorokinesis: HeroSpawn can conjure and manipulate plant life to most any affect he desires, having summoned an entire forest to instantly form around opponents to capture them.
Geokinesis: HeroSpawn utilized his connection to the Earth to swallow the elder god Nero and trap him back within the earth whence he came.
Hydrokinesis: HeroSpawn has summoned tidal waves to vanquish his enemies.
Weakness: 
Almost unstoppable, he is unable to die outside of a patch of alley known as Deadzone unless beheaded by a weapon of heaven. The Deadzone is the small patch of Earth that is Heaven's domain. In that small stretch of alley, he has no power thus making him an ordinary person. he has, however, used this area to perform an exorcism, but the few times he has ventured there, the results were nearly fatal. Aside from divine wrath, he can regenerate (given a considerable expenditure of energy) and recover from virtually any injury, including massive organ damage, and even partial dismemberment.
Decapitation: Without the aid of a holy weapon such as the Dimensional Lance, the only way to kill him is by decapitation.
Heavenly Forged Weapons: Such as Angelic Lances, Whips, Daggers, etc. 
Vulnerability to Wiccan Magic: Such as that used by Nyx but he has to be willing to submit to it.
Vulnerability to Heaven: His presence in Heaven, or in safe-zones of Heaven weaken him and his costume because of his nature as a hellborn warrior.
Greenworld: He has no power in the ethereal realm of Greenworld.
Category:Omnitrix Transformations