Geomancy

Geomancy is the specialization of the element of earth and may only be
learned in Magnagora, for it draws its power from the Megalith of Doom.
The plane of earth was tainted during the Taint Wars and is, thus, a
warped and extremely dangerous element to work in. As Geomancers grow in
strength, they can subjugate vast tracts of land under their demesne,
making them a powerful and feared force of corruption.
Ability Name	Short Desc.
Tainted 	Breathe the tainted air.
Fossilise 	Turn your dead enemies into fossils.
Burrow 	Tunnel deep underground.
Boulderblast	Create carnage by exploding boulders
Taint 	Twist the land with death.
Meld 	Merge your magics with the tainted land.
Influence 	Increase your sway over others in your demesne.
Poison 	The tainted earth releases its miasmic fumes.
Centre 	Move to the centre of your demesne.
Dissolve 	Easily remove an aura of protection around another.
Tremors 	Knock people to the ground or shake them out of the trees.
Duststorm 	Stirred up dust obscures vision.
Lodestone 	Magnetic lodestones pull enemies to the ground.
Travel 	Teleport yourself to anyone in your demesne.
Stonerain 	Batter fliers with large stones.
Wyrm 	Summon a tainted earth worm.
Crumble 	Break down walls of stone.
Stonewalls 	Raise up the rock earth to block passage.
Rockslide 	Sliding rocks damage your foes.
Sickening 	Afflict others with pus-filled cankerous sores.
Staff 	Summon your elemental staff.
Chasm 	"Must not all things at the last be swallowed up in death?"
Tuning 	Tune the energies of your elemental staff.
Earthquake 	Cast the powers of the tainted earth in one spell.
Fleshstone 	Turn others or yourself into a statue.
Pollute 	Unleash the annihilating poison of the tainted earth.