New Rapture

* See also Rapture Society - The original setting
* See also Rapture Factions
* See also MMORGP_the_Game_Experience
* See also Player_Story
* See also The Cure
* See also New Rapture Prestige System
* See also Game_Economy
* See also Government
* See also New Rapture Projects
* See also The_Rest_Of_Rapture
* See also The Ruins (outside the rebuiling civilization)
* See also The_Phoenix
* See also Industries_For_New_Rapture
* See also Defining_Rapture and Rapture_City_Layout and Rapture_Cityscape
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Consider : New Rapture is now more like a Small Town in population ( compared to what Old Rapture was - which itself really only had the population of a 'Large' Town ).
It seems that there were large parts of Rapture which survived the destruction of Atlas's Terrorism and Sofia Lamb's Delusions.
NOW the problem is : for the MMORPG to make it seem like a Real Place
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Location : I Would Propose For The City Center of "New Rapture" :
* A good place would be the Metro map 'node' just South East of the Neptune's Bounty ( shown on map as Fontaine Court ).  It is somewhat isolated ( to make it a reasonably defensible position ). Since we are fabricating this game situation, it would be assumed that the selected location had been surveyed and found to be the most advantageous for New Rapture's needs.
* As a Plaza/Square, it would have a cluster of adjacent buildings with sufficient living space for a growing population of 'saved'/Cured Splicers. It will probably still look like much of the rest of Rapture -- initially a mess -- but intact enough to be safe and repairable.
* Neptunes Bounty would be a critical food resource -- It continued to operate thru the Civil War and into the Lamb era. It likely would have to be secured after more than a little fighting ( It being strategic to all Factions ), but with Johnny ( the Delta Clone ) on their side it might be a forgone conclusion ( you saw what Delta did previously to the Splicers that tried to stop him ... )
* Help of Maintenance Daddies (controlled via the Computing Center) would be used to close off/block/secure most other transportation connections. Control of the transportation connections would lock out attempts by Splicers to retake the important food resource or invade the New City.
* My location is close to Hephaestus for power/utilities ( so less likely to be cutoff by Splicers or new structural damage ). Hephaestus itself would be a future target to gain control of,  to safeguard THAT critical resource.
* The Atlantic Express Depot and "Port of Rapture", nearby, would be useful expansions for a growing transportation infrastructure.
* The spot is far enough away from the remnants of Sofia Lambs 'Family' (IF they have any real organization left with Sofia gone, other than just trying to feed themselves/survive).
* Submarines would need to be acquired to move 'Assault Forces' to seize control of the location, and later to move the community from Minerva's Den.  The remaining Atlantic Express and/or Metro lines might be intact enough (or repairable) to establish direct transportation afterwards.   Likewise there would have to be enough 'Citizens' 'cured' and provided/trained with weapons to make all the new 'seized' locations secure ( ... one of the reason why the move is being made is because the 'ex-splicer' population has grown and it is starting to get a little crowded in MD ).   The new Security Bots from Minerva's Den would likely be very useful for security.
* Many of the adjacent areas are EXISTING BS1/BS2 Assets, that would already be expanded into ( for initial World Map ) by the time the game starts, and can help orient the Players into the MMORPG environment.
"So It Has Been Written, SO It Shall Be Done" - Pharaoh Ramses 
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The 'City Center' ( Earlier called Fort Rapture ) is fundamentally one Plaza with a cluster of building around it :
* City Hall and government offices are in a single 20 story building ( much of which is still empty ) which contains the  Library, Archives, Museum, City Records, Accounting Offices, Inventory storerooms, etc...
* The growing transit Systems radiates out from that point ( Metro stations and Atlantic Express station ).
* The 'Clinic' is in one of the adjacent buildings ( research, therapy, rehabilitation, holding cells ).
* The original housing for the inhabitants (barracks) is now part of the Dole Facilities.
* The location was chosen partially because it had direct Utility Mains going to Hephaestus (named 'the Aqueduct') and  could not be cutoff through intervening city territory. it also was a pocket that had limited approaches that allowed it  to be defended adequately ( versus a plaza with 12 different transportation paths leading in to it ).
* The 'Downtown' spread from there out on the connecting Streets to the adjacent plazas/squares ( including Neptunes Bounty ).  - This city section is being 'prettified' to make it look like its original pre-'civil war' appearance as a model of what the rest of New Rapture will one day look like.
* Administrative center of the New Rapture with many of the institutions coordinated ( all the communications radiating  outward ).
* The Forum, where Citizens of New Rapture meet to interact and hear the latest news and discussions and transact business ( modeled after a roman forum or greek agora ). Having a crowd of people who aren't insane and trying to kill you is a novelty.
* The Central Bank is located in the City Center. They don't do 'loans' but facilitate financial transaction by allowing people to not have to carry around huge wads of CASH all the time. Rent and other routine transactions are processed by the 'computerized' system.
* A small baseball field with a amateur league was created as a demonstration of a return to 'normalcy'.
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City Center in New Rapture Should Look Alive :
( To be a contrast to the disorder of much of the rest of Rapture. )
Practicalities make it such that Players will generally be out 'Doing what they are Interested in', whether it is out in 'the Ruins' Adventuring, or at their 'Team' base rebuilding or organizing their stuff/projects.  So there often would NOT be huge numbers of Players in one place 'standing around' or doing 'city' things.  So, to give the feeling of being a City, the Town NPCs would have to fillin for this.  First, they would have to be a magnitude more numerous ( compared to the still piddley numbers we saw in those 'busy' parts of Columbia ), and then be TWO magnitudes more diversely active ( Rather unlike than most games where NPCs stand around like mannequins ).  Real people live their lives, have a schedule, jobs, activities, move about doing similar 'natural' things to what the Players do.  We want a feeling that the NPCs live their lives.
More mundane shopkeepers and ordinary folk 'making a living' would be the base layer of the City's happenings ( and a reason for an 'economy' beyond simple survival bartering ).  The design of having the players 'Team' NPCs carry out tasks while the Player is NOT online would helps organize a good chunk of relevant activity.  A day-night schedule and various random/scheduled events effecting the City's people would make things less routine.
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Forum of New Rapture :
"Ultima Online" 'The Bank' - Started as where most people kept a majority of their possessions ( still true even with housing which for far too long in that game remained insecure ) - A place where people went just to see what was going on or to meet up with people to go do things, to buy and sell, or just talk.   So many people would hang around that the game company had to adjust the Servers to add more capacity in the very small space.  Other games have had less centralized 'banks' ( progressive player levels which had their own 'towns' thus spreading players out across the large maps ) and having a whole lot less activities available for Players to do, losing the need for people to congregate.
We want a central place like that in this MMORPG, where Players WILL go to see what the latest happenings are and where they can interface with other Players.  Various activities to 'bring them in' - to give them a reason to frequent the place.  Having one center will help and fortunately New Raptures City Hall area will likely fit that need.
To make it 'work',  the inter-player Communications need to be far better than in most MMORPGs ( In 'Ultima Online', all talk was typed, but you saw it over the Player's Avatars head, so you could 'listen' in on countless conversations ).
Other activities for the 'center' could be as a 'lobby' for 'pick up' mission scenarios and other routine services which will bring people to that area.  Things that bring people together, so that they can create their 'own game' of social interactions is important ( and a shame if a game omits ).
Being a more 'Interactive-Bbject'-friendly Game System, and with greater possibilities of "Using things as never intended", the 'center' would be available as a place of amusement and exposure of new ideas to Players of what they can do with things in the game ( "Ultima Online" in the 'Early Days' had this fun aspect that later dolts at the company nerfed away -- a shame ).
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You are Out in the Wrecked/Ruined/Dangerous Rapture Areas, then *Ding* You're in Nice Perfect (safe) New Rapture City Center ? :
No, things can still be ramshackle and inconsistent (and changeable) there in the 'safe' City Center.  The latest kludge holding things together (for now) ...   A changing 'Kaleidoscope of Derelicts' trying to rebuild civilization.  It being More like an 'Old West' Town, than 'Small Town America'.
Events should happen 'in town' at 'the Bank'   --  I remember way back in UOUltima Online - a significantly 'sandbox' style MMORPG, people 'Fishing' near the main Bank (at 'the moat') in the main town ( where large numbers of Players congregated ), and someone 'Fishing' pulled up a random Sea Monster result, which would start attacking nearby Players and frighten the hell out of the Newbies ( back in the glory days before they had 'nerfed' anything that was fun or interesting. )
In a 'good' game, 'Odd Things' should happen to keep Players from being too complacent (and too bored).
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Excuse For Anyone Being Left Alive Post-Lamb (Time of the MMORPG) :
No not quite making Rapture Fall Into the Abyss ... (That Idea Was Rather Absurd, Actually)
* Sofia Lamb's little collectivist corner of Rapture ( which we saw) still left all the Rest of Rapture untouched ( whom we didn't get to see ). Even her alleged blowing up and 'sinking' Persephone was pretty much another of her own delusions - Yes, perhaps drowned a bunch of her minions there. But that is hardly 'Sinking it all into the Abyss' - Sinclair built Persephone far better than that - The Place was build like a Nazi 'Atlantic Wall' Super Bunker ...). Consider that MANY other people in Rapture would NOT have "cottoned to" Lamb's "Philosophy" ( I doubt they even heard the explosion ).
* The Splicers Got Smarter ( or only the Smarter Ones Are Still Alive ). Challenge for the MMORPG game programming IS to actually MAKE the NPC Splicers smarter (... some decent AI). Some ADAM would somehow still be available for them to shoot nasty Plasmids at you.
* That there had been more than a few people who stopped taking ADAM early, or NEVER took it. Not being mentally/physically impaired had an advantage for survival.
* Real people are far smarter than 'game writers'. Ordinary Common Sense being a major virtue.
* Rapture was far larger than the bits we were IN through all the games and DLC.
* AND THEN "New Rapture" comes along soon after those events
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"New Rapture" Founded, at Fontaine Court (Originally 'Beowulf Gulch') Which Becomes 'City Center' of New Rapture :
Picked by the New Rapturians for its defensive attributes rather than its grandeur, and proximity to vital resources.
Fontaine Court had been converted to a 'company townCompany Town - https://www.bing.com/search?q=Company+Town' for Fontaine's workers back long before the 'civil war', and anything beyond basic services had fallen into disrepair. Neptunes Bounty workers were coerced into living there and buying Fontaine's commissary food and goods ( so that he was swindling them twice -- COMPANY TOWN ).
Many of the fishermen and fish processing workers who lived there were less than enthusiastic in joining Fontaine's "Splicer Army" after years of his abuse and his cheating them, so the location did not suffer as much damage as other 'Atlasite' Splicer bastions.
After Fontaine's "death", Atlas did not have much of a foothold on people who could make their own way, without needing his handouts and victimization propaganda.
Atlas and Ryan ( and later the other factions ) largely left the fish workers alone as they continued to work and feed much of Rapture before/during/after the %27civil war%27. When Sofia Lamb came to power, Hephaestus blocked her attempts to have 'the Family' seize control of Fontaine Court along with of Neptunes Bounty ( using the 'We will turn your power off and you will freeze to death' Veto ). Hence, the workers were in a good position to survive and maintain their organization/security, and created a extensive food trading network across what was left of Rapture. Besides Fontaine Court and Neptune's Bounty, the 'Brotherhood of Fishermen' ( as they were sometimes called ) also controlled/maintained The Submarine Yard and kept Port Rapture operating.
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Social Conventions ( Behavior And Game Actions DO Matter ) :
The MMORPG Game can be made so that : IF you are of the 'Rude' sort, then you will be treated accordingly by NPCs.
Like Running into NPCs ( most games you can walk right through NPCs and even other Players ) or by trying to push past them. Moving a pile of boxes out of the way of a shops exit (a barricade by Player(s) who though it was 'funny') isn't "rude", and there probably would be a mechanism where YOU 'tag it' and NPCs will remove it - after you kick it over. ( Probably no end of creative Player 'endcases', which all will (eventually) have to be handled by in-game mechanisms. Yes, Players Are Creative, and they will ALWAYS come up with unexpected things ).
Various 'social' flavorings which will affect WHO you deal with ( or rather who will 'deal with' YOU ), and thus the associated Missions/benefits you can get.
Your ascent from 'Toe Rag' to 'Mogul' ( as much as anyone can be a 'mogul' in New Rapture ) ...
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Sayings in New Rapture :
* "Cooperation is what built Civilization" - Saying in New Rapture :
* "Some have vision, some have know-how, some have patience".
* "A City is made up of People, and People make up a City"
* Ryan expressed his 'Great Chain' -  with individuals (and together) helping to pull it forward to the benefit of all.   There is not just one way to move that chain.
* "You may move the Great Chain forward only an inch, but that is still an inch forward for everyone" - Ryan post 'death' quotation.
* "Ryan was not 'The City' - The City lives on."
* "Reporting Leaks is only a Smart thing to do, Not reporting them is Suicide"
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"There are no Pockets on a Shroud" - something said by Splicers. 
Meaning ? Dead is Dead. Thus Surviving is a thing. ( Ryan and New Rapture would count on that ).
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Impressive View You Would See Alot More in The Rapture Reborn MMORPG: 
( Look at http://www.youtube.com/watch?v=z0A8umXLXSU&feature=relmfu  )
A video that is using the 'fly'+'ghost' Game Cheats for the BS1 Lighthouse to Rapture sequence. The Company did alot of '3D' work to fill in the terrain for that game sequence ( alot you barely see - probably was used in an early Presentation to try to sell the games development to the investors ).
Gives you a good idea more of what the city really looked like ( great potential for the MMORPG where you can go out in a sub and go virtually anywhere ). Definitely will have to have contests for the most impressive Neon Light displays ...
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NPCs With Social Anxiety :
With the NPCs in New Rapture being a bit more realistic in their behaviors, now they act out their lives and their current situation.
* Customized with different personalities, patterns of behaviors, activities, hobbies
* Their preferred ways of doing things ( lots of Templated options needed here )
* Their 'story' (some Players create/add-to these -- need good coordination with situational/Canon details)
* Reactive to the current situation ( Those NPCs in Infinite BS were just so lame ). Running in terror and hiding at invading Splicer maniacs ... perfect for the Player to step in to save the day.
As usual, the issue of having a consistent level of detail across the games content. 
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Interesting Question - Are 'Friendly' Splicers Allowed to Freely Walk the Streets of New Rapture :
* Probably not - a hazard and temptation for Citizens
* Splicers are always an unknown quantity and how would YOU like it if your Hotdog-Stand business was 'burned down' by a 'seemingly rational' friendly Splicer who went berserk ?
* Opens missions for escorting a few 'friendly Splicers who might be being shown the advantages of being "Cured", or to impress them to continue being 'friendly'.
* 'Converts' would be 'escorted' around to let them see the benefits of becoming a 'Cured' New Rapture Citizen
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New Rapture Fashion Boutique for the Newly Cured :
First thing you want to do after being 'Cured' ( and entering New Rapture in your restored form ) is to get out of those institutional clothes ( Ever seen the movie "One Flew Over the Cuckoos Nest" ? ).  Slippers and a smock are somewhat conspicuous in the New City, and you want to regain/start forming your own personality.
Quite a selection of pre-worn clothing is available, having been collected from the Ruins ( you will no doubt find some yourself).  Citizens with Tailoring Skills make many different styles available ( and a wide variety would be created by the Game's Asset Creators ). 
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Rapture City Library : 
http://yereverluvinuncleber.deviantart.com/art/Steampunk-Server-Icon-362679722
A good Player place to do Research for :
* Mission Clues - what that Splicer Faction in that area do to intruders...
* On Odd Items you Find - worth anything ?
* Technology Skill development - blueprints - FIXING all those 'Odd Things' you find
* Current maps for an Expedition - New City is constantly expanding (where new things are)
* Assistance Bulletin Board
Submit 'Found' data items for 'Vouchers' for research time - All Accu-Vox no matter how garbled or in what 'condition'  ( one of the standing City Missions is to 'recover' all recordings ).   Books and materials rescued from 'The Ruins' are always good to help pay expenses, if you bring nothing else of worth back.
Access to the Thinkers Online Databases
City Librarian 'Job' - sorting incoming materials earns you City Prestige Points ( Public Benefit is NOT Altruism - think of it as paying-your-dues to access all the other benefits the City provides ).
"Knowledge is Power" - Francis Bacon
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The_Phoenix The Official New Rapture Bulletin
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Mass Escape From the Asylum : 
Yes, Rapture still has a good number of crazy people ( There's a long waiting list for 'the cure' and rehabilitation ).
This isn't that Sofia Lamb run place (indoctrinization/mind-washing/coercion), where the shock treatment is used as a threat to 'wavering believers', or for extracting control codes from people her minions captured in her failed bid to take over Rapture. 
Note - something like this might be a multi-dimension reason for Columbia's game-shown existence ( or just some very screwed up dreams/daydreams ).
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New Rapture City Insane Asylum ? ( Adjacent to The Clinic ) :
For Splicers too far gone ( or awaiting 'improvements' in 'The Cure' process to handle their severe condition ) :
* Player Mission hunting down escapee ( dangerous ... ) -- City Constable quest (or a 'specialist' ?? --- The Splicer-Whisperer ...)
* Even the New City has many dark dangerous hiding places and a rabbit warren of unlit tunnels for escapees to hide in.
* Containment methods - special handling ( real insane people can be quite clever and dangerous - Hannibal Lecter didn't NEED any Plasmids ... )
* ADAM/EVE flushing to minimize dangerous abilities ( but there IS a supply in The Clinic for various uses that might accidentally fall into the patients hands ).
* Adventures in The Brain of a 'far gone' Splicer -- the Brain puzzle Mini-Game ( part of the City Roles Quests ).
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So Shiny !! :
When Players get a chance to see the New Rapture City Center in the MMORPG, there will be a yearning to see all of Rapture rebuilt like that to the way it again should be. We only got to see Rapture wrecked or at best half wrecked in the previous games ( Then in BaSx which had a perverted HUGENESS, which continued the kind of game-maker unreality seen in Infinite BS ).
No puddles, flickering lights or sparking electrical shorts. No chunks blown out of ceilings/floors/walls or moldy wallpaper or corpses/garbage/wreckage laying strewn about. Streets swept, windows clean, neon shining brightly, normal people walking the streets going about their own business ... CIVILIZATION RETURNED !!!!
In the MMORPG plotline, the 'Council' decided to put alot of effort into rebuilding this one area extensively/completely to inspire the Citizens (most being ex-Splicers) to want to do more to bring Rapture back. To show that people can overcome ANYTHING if they have the Will -- "Individuals leading the way, but all working together to achieve greatness" -- Ryan's Vision.
Rapture was a large place, and rebuilding will have to be done tile by tile, room by room, pipe by pipe. But this MMORPG is to be designed so that Players WILL see the progress of their (and others) work/efforts. Bit by bit, the New City will heal and come back to life and grow. The Players will be the ones to make that happen. ( Interesting idea would be for records to be kept (time-lapse form) that would show the progress being made in-game - for Players just joining the game and those who wish to see what Progress is made. )
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Is Rapture Past its 'Expiration Date' ? :
When you are a Splicer, with the decrepitude of Rapture's economy and food production, do you REALLY want to know (or care) what is truly in those Beef-E cans ?? With all the Cans we find laying about in BS2, maybe even the Splicers wont eat the cans that are so Far Past their Expiration Dates. If you hear a gurgling sound inside, you probably want to set it down and back away quickly.
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New Rapture's 'Dole' System - New Raptures 'Bootstrap' Economy. :
Ryan is gone, the city is a mess, and Splicers are being reformed. Its hard to get things in Rapture popping again when people only have 'the clothes on their back' (and even those are borrowed) :
* Run by city as starting position for the New Citizens ( ex-Splicers - Player) :
* Citizens in 'Dole' system are expected to work at city provided 'basic' jobs (" Don't Work, Don't Eat " ...)
* Fixed wages for City Jobs and fixed costs for Dole Worker expenses -- for basic subsistence.
* System is available to all citizens ( if needed )
* Is part of transition for New Citizens ( adjustment after 'Cure' and orientation to New Rapture )
* Worker does basic City Maintenance jobs and gets paid with Dole_Tokens
** Standard workday is 8 hours in 2 - in 4 hour blocks
* Worker has available basic Room and Board ( spends Dole_Tokens at city regulated facilities )
** Expenses of Room and Board infrastructure are managed by City
** Semi-automated Fishery for the basic staple food -- employs some ( Dole ) Workers
** Food prepared by other Workers( Dole )
** Barracks-style housing with maintenance done by Workers( Dole ) -- basic city utilities included.
* Room and board NOT provided free.
** Workers have to spend Tokens themselves and have some spending choices
** Workers are acclimatized to 'money' system used in mainstream.
* Workers have some choice of available jobs they are qualified for ( skill levels 0-3 ).
* Standard of Living beyond Basic is afterwards part of normal NPC/Player business/economy.
* 'Dole_Tokens' only accepted for basic necessities to prevent wastage on 'luxury' expenditures
* System was put in the place in the Early days after Tenenbaum's return and the assistance of the 'Rogue' Big Daddy known  as 'Johnny' ( 'Basic' facilities was all that was possible at that point. ).
** A simple system was needed to cover Basic needs to support 'Citizens' who were recently Splicers
** The 'base' location had to be secured and with sufficient resources to support 'Curing' additional Splicers and a  growing population.
** The Dole System accomplishes alot of Basic city maintenance needs, and largely pays for itself.
** The Dole system includes basic 'on the job' training.
* Worker may have time to 'moonlight' other jobs ( especially after acquire additional basic skills )
* Workers are encouraged to take Skill training ( skill certification -- player does training 'missions' )
** Higher skill jobs are rewarded with higher pay ( with certified skill ) and allow worker to move out of Dole  system.
* Numerous non-Dole system City Jobs are later available to qualified workers ( skills )
* Maildrop for City Workers at Job Center for various official mail.
* Assistance For Destitute Splicers' - YOU HAVE TO WORK.
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"Pardon our Dust" and "Please Excuse Our Mess" signs will be all over in New Rapture ... :
Rebuilding/Repair IS going on everywhere. Please don't blast your way thru weak walls to make a shortcut in someone else's restoration project.
Watch out in the Ruins (the Wild), you blast a wall and the whole thing might collapse on you.
Warning - Wet Paint
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New Rapture City Center Hospital - Remedial Cure Therapy ( Home of 'THE CURE' ):
The Player's Avatar character can have a relapse of 'Splicer Disease', from after-effects and delayed side-effects.
Various therapy activities including : Audio Visual "Don't become a Splicer" (Reefer Madness type) warning  films,  a 'Mr Mackey' clone (South Park)  telling you "ADAM iz Baaaad ...", etc...
Conditioning machines similar to the potato chip/shock type we saw in Persephone/Point Prometheus (but with  more varied sequences) would likely be found there.
Mission activities of various kinds and choreographed 'scenes' in "The Clinic" would be in the MMORPG
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Museum of Insanity and Parasites (New Rapture) :
A reminder to Citizens of the tribulations that Rapture has gone through -- the perils of ADAM, and how it virtually wrecked Civilization. That which does not destroy you makes you stronger. The survivors are rebuilding the City.
And of certain parasitic people who instead of working tried to steal/seize the City for their own ends, and brought even more ruination by using ADAM as their tool to coerce, murder and destroy.
The Museum contains many recorded interviews with Splicers before their 'Cure' and accounts from non-Splicers who survived. Clear evidence is shown how too many parasites poison the whole.
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 "Fontaine Court" ?? (Seen on THIS Destination Board in BS2 AE map) :
* Actually is back the opposite direction of the Player's BS2 train ride path (the Transit Schedules lists destination in order: Dionysus Park -> Ryan Amusements -> Fontaine Court -- reverse the players direction).
* A logical extension of the Atlantic Express in the other direction of the 'Short Line' is towards Neptune's Bounty. And Fontaine pretty much owned Neptune's Bounty and would have wanted a 'company town' nearby that he could control. Low cost housing (primitive/cheap) that he could coerce his workers into renting ( and gouging them for that rent and local business merchandise ). You thought the Sinclair Deluxe looked shoddy ?? - This would be the REAL tenement style housing the game pretended Sinclair's Hotel was.
* New Rapture founded 1970 at Fontaine Court (originally Beowulf Gulch) which becomes 'City Center' of New Rapture. Close proximity to Neptune's Bounty (food), Hephaestus (power/heat), Atlantic Express Depot  (transportation).
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'Normal' Environment of "New Rapture" - Needed for Somewhat Better Interaction Animations :
* In the New City the friendly NPCs WONT be leaping about in a dark environment, or rarely staying close enough for you to get a good look ( or having their faces largely covered by masks and ugly tumors ). You will have to interact for a far longer time instead of the '30 Seconds Til You Slaughter Them' typical previous game interactions. 
* You will be able to constantly see them up close. Face systems have been done on other MMORPGs (at least for the players). After a while you wont really look at them as it becomes routine ( you look at the voice bubble instead ).
* Gestures can be seen from a distance and adding them to NPCs would go a ways towards making Rapture look more than a City of Mannequins. NPC interacting logically with NPC ...
* New animations can be added by Players (assuming the Player Created Asset system is EVER actually done by any of these stagnated game companies).
* Of course, we will still have the dark/damaged/leaky 'Ruins' to face the same old ugly ranting Splicers.
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Designated Salvage Areas ( Posted by New Rapture City ) - fate of 'unsafe' structures containing salvageable materials :
* Most frequently heavily damage structure with loss of water-integrity (underwater salvage)
* Structures with important utility 'mains' or transportation routes will instead be reinforced/stabilized but with  everything lessor stripped.
* Salvage phased for safety ( area to be kept in safe state until very end )
** Furniture and 'Contents'
** Decorations and inner wall sections
** Utility machinery
** Floor sections
** utility conduits (pipes/ducts/wiring)
** Extra Pressure doors systems
* Instability of location will usually have a 'work at your own risk' liability.
* Abandoned structure may be full/half demolished if the unstable building threatens other structures.
** Half demolished is demolished down to the 'Street' level ( where most of the utility mains and transportation systems will be retained )
* Additional construction often needed to permanently seal connections to building.
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Break a Deal, Face the Wheel - Official/Enforced Commercial Contracts ( Mostly just game mechanics enforcing ) :
* Filing Contract with city
* Incorporation/registering as 'company' ( legal entity needed for public contracts )
** Individual player is fairly simple ( in game one person has control )
** Multiple player - pooled resources have to be recorded to prevent 'scams' (Griefer activity)
* City records (new system for 'New Rapture', old system defunct no longer binding)
* Filing for Projects, permits, postings ( identify resources Players have claimed - so they can be posted )
* City Maps constantly updated with new info ( show up in filter 'modes' on '3D' maps ).
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Adversaries and Perils :
Frequentist events around the New City :
* Splicer Raids - The rebuilt city has 'stuff' and Splicers outside want it (usually in the Edge and Border areas)
* Splicer movement reported - heightened alert at perimeter area #7 ...
* Critical System failure - fix it now or the city dies!! (or not)
* Rescue in the Metro or Atlantic express (body recovery at least)
* Earthquake ??? (We are near Iceland you know, near a geothermally active area).
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Its In the Ocean :
* Sea Life - bothersome and dangerous
* Diving suits are generally safe from most Sea Life, only larger things are out there
* Wreckage - don't assume your path is clear - speed limits are good to follow.
* Sub and Bathysphere collisions ( whales have the 'right of way' )
The Outsider threat: - Rapture possessed wonders they will kill all of us for. Best they never return to tell.
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Rapture's Continuing Improvements - Almost Civilized :
* Phone exchange works once more ( RT&T Rapture Telephone and Telegraph )
* Newspapers - Return of the Rapture Tribune and other newspapers
* Goods in the stores once again
* Radio & TV broadcasts
** Educational TV, instructional content, entertainment
** Player Created Assets for content like advertisements/entertainment/instructional ( subjected to vetting of course ) using similar Flash-like stylized cartoons ( 'Flash' type tools may be directly applicable ). Audio content likewise.
* Jet Postal 'Pneumo' for convenience ( restored system is expanding every day )
* Making the Trolleys run on time
* Dining Out - the 5 star Restaurants are just months away...
* Aesthetics once again, enough with darkness and ruin - new Civic Achievements generate Prestige
* McClendon Auto-Chef rescued, refurbished and now in the City Hall lunchroom.
And Many other Projects proposed and Underway :
--- --- ---
Vermin Problems :
* The mutant rat problem. Vermin are the leading cause of food wastage/spoilage and spreading disease.
* Rapture needs more Cats !! ( now fewer Splicers than there used to be eating the rats )
* Cockroaches would have been the last thing alive in Rapture
* The Rapture Health inspectors have already shut down certain commercial operations substituting inappropriate materials in their processed foods.
* Sanitation in Rapture is 'on the Rise'. ( Do your Part Citizen ... )
--- --- ---
Toxic Waste :
* The garbage/sewage disposal problem
* Just dump it in the sea - easier said than done
* Toxic puddles, why you might want to avoid stepping in them
* Industrial sites left to molder for years - not a pleasant situation ( and we need to reactivate them )
--- --- ---
Fires Are Not Your Friend: - Oxygen IS Your friend, it Keeps You Alive :
* Fire suppression systems - sprinklers not usually enough
* Most materials don't burn, but many things still do - be careful with open flames.
* The Fire Brigade - general alarms - volunteer units organized in all parts of the city.
* Please do not obstruct the fire hydrants.
--- --- ---
Epidemics : 
* Disease impact on multitudes - bodies lying in the streets, men with carts in the streets crying "Bring out your Dead!!""Bring out your Dead !!" : a "Monty Python and the Holy Grail" (movie) reference. .
* Likely, such events will only disrupt things in the city.
* 'Resistance' is NOT futile. See your medical professional today on preventive measures.
* Sneeze and Cough sound assets needed.
--- --- ---
Man the Barricades !!  When Splicers Attack ... :
* Splicers want the stuff you got. The city has ways of handling them.
* The City Guard and the security systems may need your help. Citizens are expected to assist in countering threats to Rapture.
* Cannibal Splicers !!! ( One way to get ADAM ... )
* The small cannon firing broken glass that saved the 'new' Rapture settlement in the early days...
--- --- ---
Explore the Hidden Places :
* Various caves and caverns and tunnels below the city were built and can be explored (for fun and profit).
* Many tunnels were used in construction of the foundations and others were dug later.
* There are many such places that people kept things they weren't supposed to have. You never know one of those Exclusive Upscale shops might have been dealing in 'special' contraband for their 'special' customers.
* Splicers probably know about many of these places so watch out for a 'little company'.
--- --- ---
Too Pristine to Be Interesting ??
With the rebuilt City-part of New Rapture being in a reasonable state of repair, what will happen to all our beloved water effects ( dripping/streaming-down-walls/pooling/puddles ) ??  Same for sparking electrical shorts/flickering lights/steam jets/flames/etc ...    Well, there would be plenty of fountains and other water decorations ( see WE control the water - it doesn't control us !! ) and periodically there will be a leak that will require repairs ( Citizens grab your buckets !!! )
--- --- ---
Children In New Rapture :
Non-Splicers would not have acted the way Splicers did, and if they found enclaves of others who could get/produce supplies to live on and defend themselves, then survival of children was more likely. Degredation of living conditions would effect survival for all ages, but children are often more vulnerable.
In Splicer controlled areas, most young children likely would not have survived simply from neglect, if not other more disturbing ways.
Teenagers would be much more capable of survival, if they were old enough when the troubles started ( and teen Splicers probably would/will act even more annoying when you run into them ).
Most game companies prefer not to have children in the line of fire, so this would be a touchy issue ( Note - How the Little Sisters were invulnerable to damage -- except for the green-splashy obscured evisceration and removal of Mr Sluggy and 'termination'. )
--- --- ---
Frozen Legacy: - Time Capsule - There are Many Large Piles of Ice in places, where the heating failed :
* Be careful thawing them, some may contain nasty surprises.
* Yum - 8 year old TV Dinners
* Will a Vita-Chamber revive a frozen Cat ?
* Some entire levels of buildings are solid Ice ( broken water pipes long ago )
* How to thaw Ice without an Incinerate Plasmid ...
--- --- ---
Old Booby-Traps: - Watch Your Step :
* More pitfall type terrain oriented traps ( and things that will; come down on you )
* These old machine run on batteries, who keeps recharging the batteries ??
* Turrets and Cameras and Bots and Locked Doors under control of Splicer types ( not all of them are completely insane )
* And you thought those old tech skills were mostly useless...
--- --- ---
Open the Pod Bay doors Thinker ... ( Bug in the Machine ) :
* Before this modern wonder, The Thinker, can be used to its potential, we must first understand it fully.
* Major Instabilities in the system have been reported.
* Citizens with advanced skills are requested to assist in programming projects.
* Official Bounty on electronic tubes has been issued.
* Supply of Blank Punchcards has been located. Mini-Game to write new ones for "The Thinker"
--- --- ---
Big Daddies and Big Sisters ( not the Maintenance Daddies ) :
* Still roam the 'Wild' places ( with or without Little Sisters ).
* Official Bounties offered for their capture.
* Big Daddies reconditioning to Maintenance Daddies.
* Big Sister stabilization and rehabilitation (working on it).
* Many ran out of ammunition ( though there may still be caches of ammo in places some still use ). Expect more physical attacks ( Drill 'fuel' still plentiful in many places ).
--- --- ---
Interesting Things to See/Do in New Rapture :
Things that exist and will soon exist ( or keep being made better every day ) :
* Fish watching - see how many different kinds you can spot (collecting achievement).
* The Rapture Museum - a growing collection of priceless and not so priceless art (don't miss The Hall of Parasites).
* The Great Library, an important research resource, grows larger every day (collect books for credit).
* Ghost Dance - ( If the 'Player Created Assets' will exist in the game ) - additional player created ghost stories (as seen in BS1) - vetting system in force, of course. Animating a ghost is the same process as animation for an NPC or Player avatar. You could even have 'fill in the caption/dialog' type contests substituting dialog of the BS1 ones we saw (or newly created ones). Amusing, Tragic, Heroic/Epic, or all three.
* Kashmir's Monument - where that so-called 'civil war' started ( currently under new management ).
* The edge of the Great Abyss ( not that much to see but an excuse to take off work ).
* All kinds of fun things (machines and such) to activate 'just don't press that red glowing button on the side'.
* ALL those big valve wheels actually do something (Half Life2) though you may want to read the placard on each to know what trouble you might be going to cause by turning it.
* The Neon lights are on again and it is always night Outside to see the pretty lights.
* Talk to the NPCs - they might have alot to say ( everyone has 'their story' )
* The Municipal Stadium, Sports - Residents of rapture can look forward to sports again in the future
* The Ryan Monument and Hall of Ryan - wisdom and saying of Andrew Ryan, and his accomplishments, and Dream.
* The Zoo - Interesting Animals found in the Wild places, ADAM effected curiosities - mutant cows, flame breathing rats. A useful place to observe/research ( those mutant rats, cats, roaches look so harmless behind that thick glass ). Also The Aquarium for a close up look at real and unusual Sea Life you only see fleeting glances of in those murky windows.
* Visit The Lighthouse - get close to "The Surface" for a thrill. Some say it needs to be removed so as to not give away the City's location (kinda about time ?), while others that it might be made to submerge via hydraulics.
* Public Parks - restful and relaxing - now being expanded ( to try to get rid of that "WE ARE TRAPPED IN A WATER SURROUNDED TOMB" feeling some people get ). Visit the recently found 'Jungle' where things never stopped growing.
* Retrace the steps of Jack and Delta thru the city ( see the damage wrought in their heroic battles ). See where Jack battered his way to Lambs Lair and ended her Reign of Terror.
* See MADAMe Vogon's Wax Museum with its life-like frightening scenes and personalities from Rapture's history. Inspirational poetry readings daily in the Museums adjoining coffee/gift shop.
* Rapture is '3 Miles on a side' (3 X 3) - there must be something of interest for you to see there, somewhere.
* Rapture's Museum of Bad Art - rich finds from Rapture's many wannabee 'artists' - Hilarious and Pathetic at the same time. ( google --> "Museum Of Bad Art" )
* Ryan Amusements - Actual amusements added, and a restored 'Journey to the Surface' ( with added new horrors seen/reported by our Surface Scouts ).
* 'Big Game' fishing - catch one giant squid and Rapture eats Calamari for several weeks ...
* Visit the City shooting range to increase your weapon skills. You actually could go shoot 'cans' elsewhere if you want too (outside city limits).
* Create Abstract Art ( pictures, and sculptures too (??) )
** Make-It-Yourself in-game art (if we can compose new signs in this game why not do this too??)
** Beware the company censors will be after you for 'improper game content' (as always) - Rewards are given for citizens first validly reporting such and punished for invalid' reporting.
** Already checked/verified 'art' will be marked as 'Passed' to avoid repeated reportings of borderline cases.
* Games of Chance are back - Its not hard to program/script a Blackjack table game or 'Spin-the-Wheel' NPC run game.
* Visit the Little Sisters Wonderland - see what Little Sisters saw ( a recreation by an ex-Little Sister ).
* Expeditions into 'The Wild' - due to difficulties reaching many areas, players will want to setup 'Base Camps' there to facilitate their activities. Something like a 'frontier' town atmosphere no doubt will grow up in the larger established sites. Similar 'work camps' for rebuilding the Atlantic Express will be needed.
--- --- ---
Philosophical Measures of New Rapture -- To Learn From The Past :
New Rapture Constable Association to reinforce 'Laws'
No more that 'There are No Laws in Rapture' BS.   "there is to be no Law that puts one man above another"
The Golden Link - the 'carrot', rather than the 'stick' to help pull the Great Chain 'if one wishes', but to at least get out of the way of those who do wish to Pull.
The 'Laws' to be plain and not require Lawyers to understand or implement.  This is a continuance of Ryan's philosophy, made visible in the MMORPG, that recognizes the actual simple Laws and makes them plain regularly to the populace so that none may claim ignorance of them.   Legal expertise may be needed, but they should not be allowed to become middlemen who distort the process to facilitate their own gain.  Lawyers (and judges) in a law system that exists largely to make work for itself and impairs rather than assist is just another type of Parasitism Ryan would want Rapture to avoid.
The 'lazy' can be lazy, but pay the consequences for their behavior.  Systematic official welfare that empowers the lazy would be avoided.   Public monies would not be used for any such purposes.
"Don't Work, Don't Eat" basic level chores/jobs available for those 'down on their luck' ( thus there is no idiotic "paying people NOT to work" or excuse for those trying to dodge exerting themselves for their own upkeep ).  There are plenty of basic cleanup jobs in New Rapture.
Religion not to be banned ( as 'sort of' 'under' Ryan ), but rather "No State Religion" to be enforced.  Voluntary actions not to be seen as 'Altruism' or Rather not as 'Altruist' - the forcing of others to be altruistic for ones own gain ( Which is what Ryan was ACTUALLY against and was misrepresented/ignored by the original game writers ).
People of Rapture would have had enough of Criminal Coercion (Fontaine) and Collectivist Coercion (Sofia Lamb), and Anarchy.
--- --- ---
The New Little Sister 'Home' is In New Rapture :
Safer than the old locations.  Many Corpse are now delivered, so the Little Sisters don't have to go out to 'Gather' in the unsafe parts of the City.   Oh good - Players get to cart corpse Back to New Rapture  ( "Eh - its a living" as Bugs Bunny would say ).
You will still hear Public Announcements warning to not interfere with Little Sister activities or with Big Daddies.
--- --- ---
Sanitation : To Burn Bodies or NOT to Burn Bodies - That Is the Question :
Full Napalm tank, lotsa corpses about, and boredom .... ( Doesn't do much in BS1/BS2 ... Too bad, was very unsanitary having rotting corpses all about. )
New Rapture City health regulations state that whenever possible bodies are not to be left to decay in Rapture, as was done all too frequently in the Civil War period and later.  All kinds of nasty diseases menace New Rapture's population and a general cleanup of the most obvious vectors had been decided upon.
Kinda amazing how so many bodies lasted so many years in Rapture's damp environment.
Sounds like yet another cleanup mission for out in 'The Ruins'.  Not necessarily simple when it first must be ascertained whether the corpse has any value yet to it (ADAM recovery or genetic patterns or tissues and some search for goodies a little more involved than in the FPS loot interface).  And if possible, also get any ID for comparison against old City records.
Unfortunately, the mythical Vita-Chamber "Bring you Back from 10 Years Dead" isn't likely to happen these days ( Delta/Johnny was a special case because of experimental data kept for them, and more than a few messy failed attempts -- Well, Eleanor had Years to try to get it to work. )
Fires must be well contained, as Oxygen is one of the critical life-giving resources and large conflagrations can consume large quantities of it and threaten safety lots of ways.
If Bounties are to be paid for the 'cremation' service rendered, what exactly constitutes 'proof' ??  Hauling corpses back to a Corpse-O-Rama turn-in center might be a bit icky/unpleasant.
--- --- ---
The Road to Fontaine Futuristics :
New Rapture City plans - to expand along the BS2 AE path towards Fontaine Futuristics to retrieve more equipment to enhance/expand the Clinic ( and thence to connect up to Minervas Den to facilitate use of that facility directly ).
* The connecting AE section is still 'in-repair' (when a number of other AE tracks are currently wrecked) and operational as of BS2.
* Sufficient equipment to run trains is on hand ( and to keep them running ).
* Players will probably have to clean out more than a few nests of the now disintegrating 'Family' along the way and various measure will need to be taken to stabilize and secure the stations.
* It will also give more opportunity for more players to visit those interesting BS2 assets ( also they would be available early after the MMORPG game started, being largely recycled solo game content ).
--- --- ---
The Journey Back From Barbarism to Civilization :
* Splicer Society is far more 'dog eat dog' than Ryan's Rapture ever was.
* Sofia Lamb's alleged 'utopia' was ruled by coercion and murder ( and probably degenerated further after her 'departure' - or not ).
* Fontaine killed people and extorted and coerced to get what he wanted - Splicers do the same.
* Ryan's immigrants going to Rapture were told what to expect, and if they did not believe it or thought they could cheat, it wasn't his fault. And nobody could have predicted the ADAM 'bio-shock' factor. Violent Insane Mutants wander Rapture's innards, yet those who have organized are likely far more dangerous.
Rapture Reborn :
* The New Rapture City decides to especially rebuild sections to resemble what Rapture looked like 'in the old days' to inspire the Citizens and to help others to decide to join the new City.
* 'The Cure' to rehabilitate the Splicers from their ADAM induced physical degeneration and insanity - Hope for all of them.
* Restoration of Safety, Order, Opportunity, and Prosperity ( that's on a big sign there in the New City Center ) -- to make Rapture again what it was supposed to be.
--- --- ---
Part of the Rapture MMORPG Still Involves Dealings With The Surface World :
* Factions still bring things in from outside ( some of the more organized Splicer bosses have non-spliced/little-spliced cohorts they use to go up and get needed items ). Submarines take alot of maintenance and knowhow to operate, so they are important assets to be acquired.
* Independent Smuggler groups ( who have the resources like working Subs ) deal with many of the 'stable' Factions. Of course payment is required for any trade goods ( the smart smugglers stay away from surface piracy as that attracts unwanted attention and usually has unacceptable risks ).
* Several key technical components/materials/instruments/information that Tenenbaum needed to get 'The Cure' working were obtained via smugglers. Some interesting clandestine patients at 'The Clinic' may be members of some of the smuggler groups trying to rid themselves of disabilities/disfigurement brought on by previous ADAM use. A mission/quest may be 'smuggling' in/out one of these special patients.
* Ryan's Rapture Faction (centered in Hephaestus) never lost touch with his Surface organization, which over the years rendered them considerable assistance. The City Council, since Hephaestus joined New Rapture, has some dealings with Ryan's old World Organization, which he had left orders to continue their work protecting Rapture and arranging assistance (secretly).
--- --- ---
New Rapture IS a "Plasmid Free Zone" :
My initial design was to have all Plasmids and Tonics removed from the MMORPG Players when they are 'Cured'.   Most Splicers had only one (if any) anyway - Some like the Leadheads/Thugishes seem more to employ Tonics, and then mostly use conventional weapons.   Others like Houdini Splicers had 2, ex- Teleportation and Incinerate.   Only a few 'Bosses' seem to have had any larger sets of Plasmids.   
Allowing Player Plasmid/Tonics would run contrary to 'the Cure' and the work to cure Rapture's main problem and restore Rapture to what it was once supposed to be.  
Eliminating Player Plasmids will remove that whole aspect of Player abilities ( replaced hopefully by many more versatile conventional objects and training and tactics ).  Players will still have to deal with Splicers using those abilities against them (or in some Quest scenarios may have them temporarily as allies ... )  
Some role-playing of Splicers can still be done, for those who like that game feature ( and to offer many more situations than what Jack/Delta faced - living as a Splicer ... )    An alternate existence as a Splicer, with some character development and a 'buildable' place in the ruins/wild can be accommodated in this game (with quests etc.. to illuminate/explore that whole aspect of Rapture).    
I could actually see a mechanism that 'borrows' (clones/mimics) a Splicer Player's little self-made-world as a situation for Citizen Players to invade and trash - making use of Player imagination to vary the experience ( auto generation is hard no not be 'generic' in appearance ).   The 'Splicer' stand-in  would be on automatic, but might reflect the abilities/skills/possessions that real 'Splicer' Player developed (particularly in imaginative defensive measures) ---  all this as an alternative to static or semi-random scripted assembling the scene.  ....... 
"CONGRATULATIONS, YOU ARE THE MILLIONTH PLAYER TO PLAY THIS QUEST!!! WE APPRECIATE YOU ACCEPTANCE OF PLAYING (AND PAYING) TO DO  EXACTLY WHAT THE OTHER 999999 PLAYERS DID BEFORE YOU, AND MANY MORE WILL DO AFTER YOU ARE LONG GONE!!!!" .
I suppose we could also have the usual contrived context for a PvP area where Player Splicers and Citizens can 'mix it up'.    It is actually interesting that Players can do so much more clever things with the 'enemy' characters than the programmed NPCs can ever achieve.    I would like the programmed NPCs to get alot better -- perhaps an AI could record the doings as real Players play Splicers, and could convert that to programmed NPC behavior ---  but that is another whole difficult AI project ( just by itself ).
--- --- --- 
Just What We Need - Junk Mail ( You know civilization has resumed when you start getting junk mail ... ) :
This is a commercial world so once paper becomes cheap again and businesses are operating more normally, then should not that old mechanism of the unsolicited mail advertisement resume also ??   Old gimmicks included free samples ( I wonder if people ever got samples of Tonics/Plasmids in the mail in Ryan's old Rapture?? )   and 'prizes' -- "You may already have won 1000 Rapture dollars, no purchase is necessary to win ..."
Fortunately, things are still 'on the mend' so you won't be bombarded as much as you are in your real life ( at least with mailed adverts ).
All kinds of imaginative advertisements can be added via the Player Asset Creation system to existing businesses (including templates which can be employed for Player controlled businesses to create their own junk mail and generic NPC controlled ones).
Additions should include imaginative animations of tearing up the junk or setting it on fire or somesuch disposal method (seeing NPCs do this possibly).    Somewhere there are Splicers who intercept and steal this stuff and burn it to cook their meals ...  ( Or to make giant paper-mâché idols of Sander Cohen to worship, or somesuch other 'typical' deranged behaviors ).
--- --- ---
--- --- ---
"Your Friend the Big Daddy" :
"Your Friend the Big Daddy,  He has important work to do, why should you get in his way ?   Yes, he lumbers along, but he is carrying Rapture's safety and well being on his back.  He goes out into the crushing depths  and fixes things without a complaint all day and all night.  Truly this hero should have a place in our hearts"  - Public Service commercial on TV  (showing pictures of a Big Daddy ( rather a Maintenance Cyborg ) welding a damaged structure and another fixing a hole leaking water. )
This would have been Made BEFORE Atlas did his best to wreck Rapture.
The Council decided that painting 'happy faces' on the Maintenance Cyborgs would make them a little too approachable, when what was desired was non-interference with their functioning.
--- --- ---
Barbarians In The Ruins of Rome :
New Rapture's Citizens have memories of what Rapture was and have been through the 'Dark Ages' and chaos.   The world did not end and now "New Rapture" is rising.    A new Renaissance to regain Rapture's lost greatness and move forward.  That is the idea to inspire the Citizens.   It is why the City Center is being restored to have the same look and feel as the grandest places of Old Rapture.   The Postman makes his rounds once  again....
--- --- ---
Return of the Jet Postal System to New Rapture :
Parts of Jet Postal system that still work (all these years later) -- Sinclair sends you (Delta) some stuff  through one (from Dionysus) when you are going into the Pump Station in Sirens Alley.  You see stuff flying by in transparent tubs in the workshop area of the AE Depot ( an amusing visual, but not exactly how the real ones work ).  If you spare Grace ( If you didn't, are you wearing her head on your diving belt ?? ), she sends you some goodies from Paupers_Drop...
Getting the Pneumo system (parts of it) working again would be one of the goals for New Rapture.   Fortunately, the system was built decentralized with redundancy built into the mechanisms.  The main trunk lines could be employed with manual assistance/control at either end, at least to deliver between different areas of the City.   Postmen could deliver as in the old days ( "neither snow, nor rain, nor heat, nor gloom  of night ... ", but that motto didn't contend with murderous Splicers ... )
--- --- ---
Etiquette in New Rapture :
With the MMORPG's more realistic Physics, you CAN physically block other Players and NPCs ( Ultima Online had this long long ago but removed it after a few years because people were using it for Griefing - Maliciously blocking access to buildings, etc ... ).
You block a Store's door, and the proprietor might decide to not do business with you ( or shove you off his property or give you a kick in the ass ).
Likewise, NPCs may label you 'impolite' which would affect interactive relations ( and limit you attempts to gain 'Prestige' )
So exists another game mechanic ( now about Social interactions ) of actions and tracking for 'Etiquette' ( and making sure there are no loopholes or abuses in that complex system ).
-
NOTE - Splicer Etiquette is a bit different ...
--- --- ---
The Fontaine Arms (MMORPG Canon Extension):
Located in Fontaine Court (originally "Beowulf Gulch") just down the AE tracks from Neptunes Bounty.  By the time of his 'death', Fontaine pretty much owned Neptune's Bounty, and would have wanted a "company town" nearby which he could control.  There he had low-cost housing that he could coerce his workers into renting ( and gouging them for the rent and thru local businesses for consumer merchandise/staples to take back much of the money he paid them ).   
New Rapture was founded 1970 at Fontaine Court, which becomes 'City Center' picked for its close proximity to Neptune's Bounty (food), Hephaestus (power/heat/water), the Atlantic Express Depot  (transportation, equipment), and its defensibility.
The Fontaine Arms 'hotel' was pretty meager, and only a step up from the quality of "Fontaine's Home for the Poor".  ( And you thought "The Sinclair Deluxe" looked shoddy ???  BTW, that 'shoddy' we saw at Sinclair's was AFTER 'The Family' ran the place for quite a few years ).
--- --- ---
'Walls' of New Rapture Are Like a Sieve :
Interesting things happen inside the allegedly 'safe' City Limits...
Large holes in YOUR walls are NOT a good sign ( Get them fixed - It helps Morale to live in a state of Normalcy and Order -- and it is one less way for something to come crawling in through the hole at night ).
Random events (infrequent) of a 'Raid' which effects your personal 'Base' -- Splicers, Criminals, Accidents.
Just because the Citizens are Ex-Splicers, doesn't mean that crime has gone away.
Within the City - more frequent 'incidents' requiring Citizen action and cooperation ( something they largely ignored in the games, if you don't count the 1000-ADAM Bounty Hunters of 'Jack'... )
Vermin wandering the streets is a constant issue, and efforts are made to keep them under control.  Regular patrols are made by City Workers ( may be one of the first jobs you have after being 'Cured'. )
The usual fires, malfunctions, leaks, accidents, and fights can all occur. ( Heck, you were never shown the fist-fights the Little Sister used to get into. ) 
Splicers like the nice shiny things which are again being produced by the New City.   They often cant resist 'borrowing' them when they are left unattended.
Locks on doors are there for a reason.  Use them.
The New Rapture City Constables are just a phone call away.
--- --- ---
Anarchists are Still With Us - Report These Criminals to the Appropriate Authorities
--- --- ---
Should the MMORPG Player be Allowed to be 'Bad' ? :
Hmmm, Consider In the 3 BioShockMore accurately the Two REAL BioShock games games don't you effectively play a mass murdering psychopath ?
OK that can be fixed for the MMORPG - You are no longer a writers pawn. Choice ...
If the MMORPG Player is allowed to do 'socially negative' activities, then there should be repercussions. You do something bad and everyone else eventually knows it. You become a known "outlaw" and you are subject to be killed on sight/apprehended by groups of people you cannot beat.
In the early days ( before 'civilized' social conventions ) everyone was wary of everyone they didn't know ( and doubly of those they did know were bad ). So establishing a 'good' reputation with whomever you meet should be part of the game's social system. Some isolated Splicers may operate this way.
If you employ some 'stealth' ambush to try to hide the 'crime', then people in the vicinity are put on alert ( and strangers are often blamed ).
In an age of customized/self-made goods, many things you steal will be identifiable as being stolen.
EXILE was a typical punishment, which was offered to Citizens for private crimes like murder, and could be fatal in hostile environments outside society ( demonstrating the critical importance of cooperation between New Rapture people in the game ).
Going Rogue might still be allowed, but to be realistic it should be made a very difficult path ( and a warning to that effect needs to be made as the Players character would be permanently tainted by it ).
--- --- ---
Romance in New Rapture :
No longer "M Splicer seeks F Splicer, has large Rat carcass to share" ...
Now with some normalcy and improved civilization in New Rapture ( which itself was a joining of several factions which hadn't back-slid as much as many groups and individual had down there). 
I'm sure with the versatility and effectiveness of the Games Tools, all kinds of story genres can be generated for much entertaining storylines and such. Hell, the way that I see the possibilities of a comprehensive 'Stage Direction' feature, you could give the current Romance Novel an 'interactive' "Run For Its Money", with a little skill and effort. 
"Oh John, Is that a tumor i your pocket, or are you just glad to see me ?"
"But my evil twin WAS the father of that baby ... I thought I had just dreamed that !!! Oh Josephine what will we now DO ????" 
Etc ...
--- --- ---
Sabotaged Toilets ( Out in The MMORPG's 'Ruins' ) :
Realism !!! Maybe it will be the first time used, maybe sometime long later ...
Splicers have already been through the drill and know better.
Newbie 'Cureds' get caught with this ( "Sabatoogie" as Curly HowardCurly of Three Stooges Fame would call them ... ) all the time. The effects of fright, startlement and dismay have be known to cause relapses in Ex-Splicers.
--- --- ---
The Decline of Medical Care in Rapture : 
Happened during the major disruptions of Rapture society by Fontaine's (Atlas) Anarchists 
* Destruction of facilities and equipment ( more Player salvage ... ), and citizens access to it.
* Types Of Assets Diseases for New Rapture (return of old ones)
* We Need Operatives on the Surface to acquire needed supplies ( a whole 'nuther venue for Missions )
* Rebuilding the medical infrastructure ( know-how, equipment, medicines ... )
* Improving the Citizen's environment, with an expanding population
-
"Cured" Citizens ( which Players are, in the MMORPG ) might not be FREE of ADAM. The game needs a reason for people to not simply LEAVE Rapture if they were no longer ADAM-addicted - which they would do otherwise. 
--- --- ---
Accelerated Growth ( Like Jack ) - NOT Solution to Repopulate Rapture : 
* Too complex and costly - many failures ( Suchong actually started with 16 of them reaching 'birth' state of development ). Many more embryos had also needed to get to that point ( Fortunately Suchong could 'Clone' those ). (( DLC Game designers just 'waved hand' for their story, and don't even know enough to Hint at the difficulties/effort involved. )) The Fortune that Fontaine had to spend on this project would have made it's 'slot machine' odds of success a bad bet ( I would postulate that with all his spending he was expecting multiple assassins, but creating one Jack assassin was all that was salvage from the failure.Realistic Stories mention lots of failures as happen in the Real World. )
* Jack's mind development is not 'Normal' - Conditioning SEVERELY incomplete and useful training is tedious ( Jack was 'trained' with the bare minimum, and Time ran out )
* Unstable - no time to build in the Redundancies in a human mentality - which REAL People develop over decades. Mental instability would increase. 'Subject Jack' was only 4 years old when deployed because much longer than that he would become more and more useless. ( and the Project delays in creating him was the other restriction ). The 'Good' Ending scene might be Jack prematurely aging - being on his deathbed only 10 years after he leaves Rapture.
* Logic Why "NOT" : Fontaine Would have GROWN an army of them if he Could Have. He didn't. Therefore, producing 'more' could not be done. Producing 'People' wasn't even ' in the cards '.
* Significant Issue : It would Require HUGE Amount of ADAM - EACH
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