Castlevania Block 6

Block 6 is the sixth and final stage of Castlevania. It is the second part of the Castle Keep and includes the Clock Tower and the Throne Room of Dracula's Castle.
==Overview==
===Stage 16 (Clock Tower Bridge)===
Stage 16 starts with a long bridge guarded by five Phantom Bats, one Phantom Bat being the game's first boss. After they are passed, Simon enter a mouth-like door leading into the Clock Tower.
;Notes
* Before Simon starts traversing the bridge, one of the candles has an Axe.
* Due to the pits around the bridge, it is best to avoid the Phantom Bats. This can usually be done by hitting the higher ones in the air to briefly stun them before running under. The lower ones have to be tricked into flying away from the edge of the platform you have to jump off of.
* Just before the third Phantom Bat is a Stopwatch, which will be crucial if this Phantom Bat swoops early. However, it will only get one or two uses.
===Stage 17 (Clock Tower Interior)===
Stage 17 is the dormant clock tower, which initially inhabited by white bone-throwing Skeletons. Deeper in, several gears have to be climbed while assaulted by Hunchback-carrying Eagles. 
;Notes
* Before Simon jumps onto the gears, the candle just before it has a Dagger.
* Trying to fight the Hunchbacks on the varied terrain is a terrible idea. It's best just to exit the rooms as quickly as possible. Remember, Simon can't get knocked back if he's climbing stairs.
* The only Pork Chop in this block is underneath the Dagger on the left wall. Because of the overwhelming number of enemies, the Stopwatch is useful for pausing their assault so this item can be obtained easier.
* Upon going down into the last room with Hunchbacks and Eagles, there is a gear on the right side. If Simon crouches on the right edge of the gear, a 1000 Money Bag will be revealed.
===Stage 18 (Dracula's Tower Interior)===
This is the buildup to Dracula's Keep, with no more obstacles between you and the Count. Climb the staircase leading up to it and collect the items in the many candles. There are two sub-weapons to be found among these: first is the Cross, second is in the very last candle, the Holy Water.
===Final Boss===
Dracula has 2 phases. In his first phase, he teleports around and opens his cloak to attack with a 3-spread of fireballs, known as Hellfire. His weak spot is his head, so Simon has to jump over the fireballs and whack his head with the whip. It is possible to get more than one hit in, but it is risky. This phase is invincible to the Holy Water, so Simon has to be on the move to avoid Dracula teleporting on him.
Once his head is knocked off, Dracula turns into a blue demon. He now moves by jumping forward, either low or high, and still attacks with Hellfire, now fired from a higher angle due to his height. The Holy Water is the best in holding off his assault, but he still needs to be hit in the head with the whip for maximum damage. He is very tanky, so it will take a long beating before he goes down for good.
==Enemy Data==
==Gallery==
===Screenshots===
Castlevania Block 6 From Block 3.png|The view of Block 6 from Block 3.
===Videos===
Castlevania Stage 6 + Ending
===Maps===
Castlevania Japanese Map Block 6.JPG|Japanese manual map showing block 6
35th Anniversary NFT Pixel Art Block 6.JPG|Castlevania 35th Anniversary NFT pixel art showing block 6
Castlevania Block 6 Stage Rip.png|stage rip
Castlevania Block 6 Map.gif|In-game map
==See also==
*Vampire Killer Block 6 - The corresponding stage in Vampire Killer.
*Origins - The map of this downloadable chapter in Castlevania: Harmony of Despair is based on the six stages from the original game.
==External links==
*Nintendo Game Atlas
Category:Bridges
Category:Castle Keeps
Category:Clock and Machine Towers
Category:Throne Rooms
Category:Castlevania Locations