POTF Dirith

== Character Description ==
Appearance: 
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Greatest Strength: 
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Greatest Weakness: 
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Distinguishing Features: 
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Details: 
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Description Summary: 
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== Abilities ==
Double Shot
(Requires Level 1 Soldier) (Requires at least 2 equipped ranged, artillery, or arblast weapon and ammunition in the Left/Right Hand or Other Equip)
Major Action - Range Martial Arts
5 FP - Attack Ability
Make separate attack rolls for both your main-hand and off-hand, or other equip, weapons.
[Child of Peace]
(Requires Level 1 Soldier) (Requires Peace Path)
Passive Effect - Peace Path
Increases the soldier's Armor by +((0.10xEND)).
[Retribution]
(Requires Level 1 Soldier) (Requires Peace Path)
Passive Effect - Utility Martial Arts
Deals +1 damage to a target, if the soldier received damage from the target in the previous turn.
This effect stacks for each cumulative turn of receiving damage from the target.
This effect stacks up to 3 times, for a maximum of +3 damage.
[Heavyweight Stance]
(Requires Level 1 Soldier)
Minor Action - Combat Stance
3 FP - Self-Targeting Ability
Puts the soldier into the Heavyweight Stance combat stance.
While in this combat stance, the soldier can wield 1.5H weapons as if they were 1H weapons.
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[Medium Armor Mastery]
(Requires Level 1 Soldier)
Rank 1+
Passive Effect - Armor Mastery
Adds +1 armor if the soldier has Medium Armor equipped in both of their armor slots.1
== Inventory ==
[Miliarmor]
Medium Armor - Armorwear
5 Credits - 2 Itemslots - Common Rarity
+2 Armor
[Tarnished Miliarmor Cap]
Medium Armor - Helmet
2 Credits - 1 Itemslot - Common Rarity
+0 Armor
[Autogun] x2
(Requires 7 ACC) (Requires PE or CE ammo)
1.5H Artillery Weapon - Left/Right Hand
60 Credits - 1 Itemslot - Common Rarity
+1 Normal Attack
(5 Range)
Makes 2 separate attack rolls, but only 1 critical roll, per attack.
Requires 1 turn for reload after each attack.
[Standard Rounds]
(Requires an equipped PE artillery weapon)
PE Weapon - Ammunition
3 Credits - 1 Itemslot - Common Rarity
+1 Damage
Petty Leather Boots
Equipment - Footwear
1 Flroin - 1 Itemslot - Common
[Minor Health Stimpak]
Set of 2 Stims
Consumable - Other Equip
3 Credits - 1 Itemslot - Common Rarity
Restores +5 Health when used; one stim is consumed when used.
[Tarnished Brass Necklace]
Jewelry - Amulet
3 Credits - 1 Itemslot - Common Rarity
+2 Initiative
[Orgoblot Parasite Carapace] (x1 each)
Miscellaneous - Other Equip
? - 3 Itemslots - Uncommon Rarity