Dragon Shouts

Dragon Shouts (), also referred to as Shouts or Thu'um in the Dragon language, are an ancient form of magic prominently used in Skyrim during the late Merethic and early First Era, but it has gradually become obscured. Shouts use the vocalization of specific "Words of Power" to create powerful magical effects, usually for offensive purposes. Each Shout is made up of three words. However, one or two words of a given Shout may be used, but the effect is correspondingly less powerful compared to the full force of the whole shout.
Dragons are able to master and use their Thu'um at will, as this sacred language is their natural language, inborn into their souls from the moment of their creation (when dragons shout, breathing fire or frost at each other with the Thu'um, they are actually having a deadly verbal debate). Mortals are only able to learn and use the Thu'um through a long process of meditation and the practice of the words. There are exceptions to this: rare individuals who are known as Dragonborn, exist with the bodies of mortals but the souls of dragons. The Dragonborn is able to intuitively learn Shouts, using the absorbed Souls of dragons to gain the dragons' understanding of the words. As shown during "The Way of the Voice," they can also absorb knowledge from other individuals who have mastered specific words.
The events of follow the Dragonborn as they learn to use the language of the dragons to its full potential .Game Informer – Skyrim's Dragon Shouts
A minority of other characters also have the ability to use Dragon Shouts, such as a small group of monks known as the Greybeards, who live in seclusion inside of the fortress of High Hrothgar. This fortress is located near the top of the mountain known as the Throat of the World, which is said to be the highest peak in all of Tamriel. The Greybeards use their Thu'um to meditate, as well as praise and worship the Divines. However, their beliefs differ from the Blades, who believe that the Thu'um should be used as a weapon in the battle against dragons.
There are twenty Shouts in , the expansion adds three new Shouts, and the expansion adds four more. The Dragonborn learns the shouts which are inscribed on Word Walls found in ancient Nordic ruins, and are unlocked with dragon souls. There are a select few, however, that are given by the Greybeards as a reward for completing quests for the Greybeards along the main quest. The Dragonborn is also freely given the second word of the Bend Will shout by Hermaeus Mora. Dragon souls are gained by slaying dragons and absorbing their souls. Each word of power requires one dragon soul to be unlocked. Because each shout contains three words of power, it requires three Dragon Souls to be completely unlocked, thus enabling its full power.
These Shouts have powerful effects and provide the user with a variety of abilities. For instance, one shout sends foes hurling away, another shout allows for traveling a relatively long distance almost instantly. Others also project spells of fire or ice, inflicting heavy damage to opponents. The Dragonborn can use a partially unlocked Shout (only one or two words unlocked). The more words used in a shout, the longer it will take for the shout ability to recharge (the recharge time is displayed by the blinking outline of the compass) with a few exceptions.
==Significant events involving Dragon Shouts==
*Kyne, the Nordic aspect of Kynareth, was the one who granted the power to use the Thu'um to the mortal races of men. Paarthurnax was then the first to teach mortals to use the Thu'um.
*The ancient Nord heroes Felldir the Old, Gormlaith Golden-Hilt, and Hakon One-Eye contrived the Dragonrend shout and used it in conjunction with an Elder Scroll in an attempt to defeat Alduin. By this act, Alduin was cast adrift through time, which gave the winning edge to mankind in its battle against the dragons, and brought about the end of the Dragon War.
*Skyrim Conquests. During Skyrim Conquests and the founding of the Nordic Empire, the great Nord war chiefs—Derek the Tall, Jorg Helmbolg, Hoag Merkiller—were all Tongues.Seven Thousand Steps EtchingsPocket Guide to the Empire, First Edition: Skyrim
*After the great Nord army's defeat against the Dunmeri Tribunal at Red Mountain, Jurgen Windcaller converted to pacifism and founded the Way of the Voice to be thereafter practiced and taught by the Greybeards.The Battle of Red Mountain
*The Greybeards study shouts and are the primary institution for studying the Thu'um among mortals.
*General Tiber Septim was known to have been Dragonborn, possessing the natural ability to use shouts.
*Ulfric Stormcloak studied and apparently used the Thu'um to disable the previous High King of Skyrim in order to kill him. This was part of Ulfric's effort to show that the Empire was unfit to rule, supporting the cause of the Stormcloaks, the Nordic rebel force named after him. He also used shouts to retake Markarth from the Forsworn who had taken control of the city during the Great War.
*The Last Dragonborn defeated Alduin and was recognized by the other dragons as the dominant Dovah in Mundus during the Fourth Era.
==Locating Shouts==
===Find the Word of Power===
After finishing The Horn of Jurgen Windcaller, Arngeir can be asked, "Have you located any Words of Power?" The location will be added to the map and a miscellaneous quest will be added to the journal. It is to be noted that if Paarthurnax is killed, then Arngeir will no longer give out the locations of the words of power.
===Find the Source of Power===
After shouting in a specific area, a courier may deliver a letter, which reveals the location of a nearby Word Wall, although it may be a location that has already been visited.
:Note: While the locations of the three Word Walls for each shout are fixed, the words are not locked to a specific wall. Therefore, traveling to any of the walls related to one shout will always gain the Dragonborn the first, second, and third words in order.
==Learning Shouts==
Once a new shout has been discovered, a dragon soul is required to unlock it. Access the shouts sub-menu from the magic menu. Locked shouts are grayed out. In the bottom right corner of the menu is the number of dragon souls available to use. These accumulate as dragons are killed.
According to the Greybeards, a Dragonborn absorbs the knowledge of the words from the dragon's soul. Fully unlocking a shout requires the use of one dragon soul for each word of power learned, with each shout being composed of three words.
===Unlocking shouts===
To unlock a shout, select it and press the corresponding button.
*Xbox 360 / Xbox One: Press (x)
*PlayStation 3 / PlayStation 4: Press (square)
*PC: Press the "R" key.
*Nintendo Switch: Press the Y button on the right joycon.
==Shouts==
Dragon Shout 	Word of Power 	Translation 	Cooldown 	Word Wall Location
Animal Allegiance	A Shout for help from the beasts of the wild, who come to fight in your defense. 	A Shout for help from the beasts of the wild, who come to fight in your defense. 	A Shout for help from the beasts of the wild, who come to fight in your defense. 	A Shout for help from the beasts of the wild, who come to fight in your defense.
Animal Allegiance	Raan 	Animal 	50 	AngarvundeAncient's AscentYsgramor's Tomb – during "Glory of the Dead"
Animal Allegiance	Mir 	Allegiance 	60 	AngarvundeAncient's AscentYsgramor's Tomb – during "Glory of the Dead"
Animal Allegiance	Tah 	Pack 	70 	AngarvundeAncient's AscentYsgramor's Tomb – during "Glory of the Dead"
Animal Allegiance	 	 	 	
 	 	 	 	
Aura Whisper 	Your Voice is not a Shout, but a whisper, revealing the life forces of any and all. 	Your Voice is not a Shout, but a whisper, revealing the life forces of any and all. 	Your Voice is not a Shout, but a whisper, revealing the life forces of any and all. 	Your Voice is not a Shout, but a whisper, revealing the life forces of any and all.
Aura Whisper 	Laas 	Life 	30 	Northwind SummitValthumeVolunruud
Aura Whisper 	Yah 	Seek 	40 	Northwind SummitValthumeVolunruud
Aura Whisper 	Nir 	Hunt 	50 	Northwind SummitValthumeVolunruud
Aura Whisper 	 	 	 	
 	 	 	 	
Battle Fury 	Your Thu'um enchants your nearby allies' weapons, allowing them to attack faster. 	Your Thu'um enchants your nearby allies' weapons, allowing them to attack faster. 	Your Thu'um enchants your nearby allies' weapons, allowing them to attack faster. 	Your Thu'um enchants your nearby allies' weapons, allowing them to attack faster.
Battle Fury 	Mid 	Loyal 	20 	Vahlok's Tomb
All words learned during "Lost Legacy"
Battle Fury 	Vur 	Valor 	30 	Vahlok's Tomb
All words learned during "Lost Legacy"
Battle Fury 	Shaan 	Inspire 	40 	Vahlok's Tomb
All words learned during "Lost Legacy"
Battle Fury 	 	 	 	
 	 	 	 	
Become Ethereal 	The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed. 	The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed. 	The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed. 	The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.
Become Ethereal 	Feim 	Fade 	30 	Ironbind BarrowLost Valley RedoubtUstengrav – during "The Horn of Jurgen Windcaller"
Become Ethereal 	Zii 	Spirit 	40 	Ironbind BarrowLost Valley RedoubtUstengrav – during "The Horn of Jurgen Windcaller"
Become Ethereal 	Gron 	Bind 	50 	Ironbind BarrowLost Valley RedoubtUstengrav – during "The Horn of Jurgen Windcaller"
Become Ethereal 	 	 	 	
 	 	 	 	
Bend Will 	Your voice bends the very stones to your will. As it gains power, animals, people, and even dragons must do your bidding. 	Your voice bends the very stones to your will. As it gains power, animals, people, and even dragons must do your bidding. 	Your voice bends the very stones to your will. As it gains power, animals, people, and even dragons must do your bidding. 	Your voice bends the very stones to your will. As it gains power, animals, people, and even dragons must do your bidding.
Bend Will 	Gol 	Earth 	10 	Saering's Watch
Bend Will 	Hah 	Mind 	90 	Apocrypha – learned from Hermaeus Mora
Bend Will 	Dov 	Dragon 	120 	Skaal Village – learned from Hermaeus Mora
Bend Will 	 	 	 	
 	 	 	 	
Call Dragon 	Odahviing! Hear my Voice and come forth. I summon you in my time of need. 	Odahviing! Hear my Voice and come forth. I summon you in my time of need. 	Odahviing! Hear my Voice and come forth. I summon you in my time of need. 	Odahviing! Hear my Voice and come forth. I summon you in my time of need.
Call Dragon 	Od 	Snow 	5 	Sky Haven Temple or High Hrothgar
All words learned during "The Fallen"
Call Dragon 	Ah 	Hunter 	5 	Sky Haven Temple or High Hrothgar
All words learned during "The Fallen"
Call Dragon 	Viing 	Wing 	300 	Sky Haven Temple or High Hrothgar
All words learned during "The Fallen"
Call Dragon 	 	 	 	
 	 	 	 	
Call of Valor 	The valiant of Sovngarde hear your Voice, and journey beyond space and time to lend aid. 	The valiant of Sovngarde hear your Voice, and journey beyond space and time to lend aid. 	The valiant of Sovngarde hear your Voice, and journey beyond space and time to lend aid. 	The valiant of Sovngarde hear your Voice, and journey beyond space and time to lend aid.
Call of Valor 	Hun 	Hero 	180 	Sovngarde
All words learned during "Dragonslayer"
Call of Valor 	Kaal 	Champion 	180 	Sovngarde
All words learned during "Dragonslayer"
Call of Valor 	Zoor 	Legend 	180 	Sovngarde
All words learned during "Dragonslayer"
Call of Valor 	 	 	 	
 	 	 	 	
Clear Skies 	Skyrim itself yields before the Thu'um, as you clear away fog and inclement weather. 	Skyrim itself yields before the Thu'um, as you clear away fog and inclement weather. 	Skyrim itself yields before the Thu'um, as you clear away fog and inclement weather. 	Skyrim itself yields before the Thu'um, as you clear away fog and inclement weather.
Clear Skies 	Lok 	Sky 	5 	High Hrothgar
All words learned during "The Throat of the World"
Clear Skies 	Vah 	Spring 	10 	High Hrothgar
All words learned during "The Throat of the World"
Clear Skies 	Koor 	Summer 	15 	High Hrothgar
All words learned during "The Throat of the World"
Clear Skies 	 	 	 	
 	 	 	 	
Cyclone 	Your Thu'um creates a whirling cyclone that sows chaos among your enemies. 	Your Thu'um creates a whirling cyclone that sows chaos among your enemies. 	Your Thu'um creates a whirling cyclone that sows chaos among your enemies. 	Your Thu'um creates a whirling cyclone that sows chaos among your enemies.
Cyclone 	Ven 	Wind 	30 	BenkongerikeKolbjorn Barrow – during "Unearthed"White Ridge Sanctum
Cyclone 	Gaar 	Unleash 	45 	BenkongerikeKolbjorn Barrow – during "Unearthed"White Ridge Sanctum
Cyclone 	Nos 	Strike 	60 	BenkongerikeKolbjorn Barrow – during "Unearthed"White Ridge Sanctum
Cyclone 	 	 	 	
 	 	 	 	
Disarm 	Shout defies steel, as you rip the weapon from an opponent's grasp. 	Shout defies steel, as you rip the weapon from an opponent's grasp. 	Shout defies steel, as you rip the weapon from an opponent's grasp. 	Shout defies steel, as you rip the weapon from an opponent's grasp.
Disarm 	Zun 	Weapon 	30 	Eldersblood PeakSilverdrift LairSnow Veil Sanctum – during "Speaking With Silence"
Disarm 	Haal 	Hand 	35 	Eldersblood PeakSilverdrift LairSnow Veil Sanctum – during "Speaking With Silence"
Disarm 	Viik 	Defeat 	40 	Eldersblood PeakSilverdrift LairSnow Veil Sanctum – during "Speaking With Silence"
Disarm 	 	 	 	
 	 	 	 	
Dismay 	And the weak shall fear the Thu'um, and flee in Terror. 	And the weak shall fear the Thu'um, and flee in Terror. 	And the weak shall fear the Thu'um, and flee in Terror. 	And the weak shall fear the Thu'um, and flee in Terror.
Dismay 	Faas 	Fear 	40 	Dead Crone RockLost Tongue OverlookShalidor's Maze in Labyrinthian
Dismay 	Ru 	Run 	45 	Dead Crone RockLost Tongue OverlookShalidor's Maze in Labyrinthian
Dismay 	Maar 	Terror 	50 	Dead Crone RockLost Tongue OverlookShalidor's Maze in Labyrinthian
Dismay 	 	 	 	
 	 	 	 	
Dragon Aspect 	Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts.	Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts.	Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts.	Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts.
Dragon Aspect 	Mul 	Strength 	5 	Apocrypha, Waking Dreams Chapter VIRaven Rock Mine – during "The Final Descent"Temple of Miraak
Dragon Aspect 	Qah 	Armor 	5 	Apocrypha, Waking Dreams Chapter VIRaven Rock Mine – during "The Final Descent"Temple of Miraak
Dragon Aspect 	Diiv 	Wyrm 	5 	Apocrypha, Waking Dreams Chapter VIRaven Rock Mine – during "The Final Descent"Temple of Miraak
Dragon Aspect 	 	 	 	
 	 	 	 	
Dragonrend 	Your Voice lashes out at a dragon's very soul, forcing the beast to land. 	Your Voice lashes out at a dragon's very soul, forcing the beast to land. 	Your Voice lashes out at a dragon's very soul, forcing the beast to land. 	Your Voice lashes out at a dragon's very soul, forcing the beast to land.
Dragonrend 	Joor 	Mortal 	10 	Throat of the World – during "Alduin's Bane"
Dragonrend 	Zah 	Finite 	12 	Throat of the World – during "Alduin's Bane"
Dragonrend 	Frul 	Temporary 	15 	Throat of the World – during "Alduin's Bane"
Dragonrend 	 	 	 	
 	 	 	 	
Drain Vitality 	Coax both magical and mortal energies from your hapless opponent. 	Coax both magical and mortal energies from your hapless opponent. 	Coax both magical and mortal energies from your hapless opponent. 	Coax both magical and mortal energies from your hapless opponent.
Drain Vitality 	Gaan 	Stamina 	30 	Arcwind PointDimhollow Crypt – during "Awakening"Forgotten Vale – during "Touching the Sky"
Drain Vitality 	Lah 	Magicka 	60 	Arcwind PointDimhollow Crypt – during "Awakening"Forgotten Vale – during "Touching the Sky"
Drain Vitality 	Haas 	Health 	90 	Arcwind PointDimhollow Crypt – during "Awakening"Forgotten Vale – during "Touching the Sky"
Drain Vitality 	 	 	 	
 	 	 	 	
Elemental Fury 	The Thu'um imbues your arms with the speed of wind, allowing for faster weapon strikes. 	The Thu'um imbues your arms with the speed of wind, allowing for faster weapon strikes. 	The Thu'um imbues your arms with the speed of wind, allowing for faster weapon strikes. 	The Thu'um imbues your arms with the speed of wind, allowing for faster weapon strikes.
Elemental Fury 	Su 	Air 	30 	Dragontooth CraterShriekwind BastionStatue to Meridia
Elemental Fury 	Grah 	Battle 	40 	Dragontooth CraterShriekwind BastionStatue to Meridia
Elemental Fury 	Dun 	Grace 	50 	Dragontooth CraterShriekwind BastionStatue to Meridia
Elemental Fury 	 	 	 	
 	 	 	 	
Fire Breath 	Inhale air, exhale flame, and behold the Thu'um as inferno. 	Inhale air, exhale flame, and behold the Thu'um as inferno. 	Inhale air, exhale flame, and behold the Thu'um as inferno. 	Inhale air, exhale flame, and behold the Thu'um as inferno.
Fire Breath 	Yol 	Fire 	30 	Dustman's Cairn – during "Proving Honor"Sunderstone GorgeThroat of the World – during "The Throat of the World"
Fire Breath 	Toor 	Inferno 	50 	Dustman's Cairn – during "Proving Honor"Sunderstone GorgeThroat of the World – during "The Throat of the World"
Fire Breath 	Shul 	Sun 	100 	Dustman's Cairn – during "Proving Honor"Sunderstone GorgeThroat of the World – during "The Throat of the World"
Fire Breath 	 	 	 	
 	 	 	 	
Frost Breath 	Your breath is winter, your Thu'um a blizzard. 	Your breath is winter, your Thu'um a blizzard. 	Your breath is winter, your Thu'um a blizzard. 	Your breath is winter, your Thu'um a blizzard.
Frost Breath 	Fo 	Frost 	30 	Bonestrewn CrestFolgunthurSkyborn Altar
Frost Breath 	Krah 	Cold 	50 	Bonestrewn CrestFolgunthurSkyborn Altar
Frost Breath 	Diin 	Freeze 	100 	Bonestrewn CrestFolgunthurSkyborn Altar
Frost Breath 	 	 	 	
 	 	 	 	
Ice Form 	Your Thu'um freezes an opponent solid. 	Your Thu'um freezes an opponent solid. 	Your Thu'um freezes an opponent solid. 	Your Thu'um freezes an opponent solid.
Ice Form 	Iiz 	Ice 	60 	Frostmere CryptMount AnthorSaarthal – during "Under Saarthal"
Ice Form 	Slen 	Flesh 	90 	Frostmere CryptMount AnthorSaarthal – during "Under Saarthal"
Ice Form 	Nus 	Statue 	120 	Frostmere CryptMount AnthorSaarthal – during "Under Saarthal"
Ice Form 	 	 	 	
 	 	 	 	
Kyne's Peace 	The Voice soothes wild beasts, who lose their desire to fight or flee. 	The Voice soothes wild beasts, who lose their desire to fight or flee. 	The Voice soothes wild beasts, who lose their desire to fight or flee. 	The Voice soothes wild beasts, who lose their desire to fight or flee.
Kyne's Peace 	Kaan 	Kyne 	40 	RagnvaldRannveig's FastShroud Hearth Barrow
Kyne's Peace 	Drem 	Peace 	50 	RagnvaldRannveig's FastShroud Hearth Barrow
Kyne's Peace 	Ov 	Trust 	60 	RagnvaldRannveig's FastShroud Hearth Barrow
Kyne's Peace 	 	 	 	
 	 	 	 	
Marked for Death 	Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened. 	Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened. 	Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened. 	Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.
Marked for Death 	Krii 	Kill 	20 	Autumnwatch TowerDark Brotherhood Sanctuary – during "With Friends Like These..." or "Destroy the Dark Brotherhood!"Forsaken Cave
Marked for Death 	Lun 	Leech 	30 	Autumnwatch TowerDark Brotherhood Sanctuary – during "With Friends Like These..." or "Destroy the Dark Brotherhood!"Forsaken Cave
Marked for Death 	Aus 	Suffer 	40 	Autumnwatch TowerDark Brotherhood Sanctuary – during "With Friends Like These..." or "Destroy the Dark Brotherhood!"Forsaken Cave
Marked for Death 	 	 	 	
 	 	 	 	
Soul Tear 	Your Thu'um cuts through flesh and shatters soul, commanding the will of the fallen. 	Your Thu'um cuts through flesh and shatters soul, commanding the will of the fallen. 	Your Thu'um cuts through flesh and shatters soul, commanding the will of the fallen. 	Your Thu'um cuts through flesh and shatters soul, commanding the will of the fallen.
Soul Tear 	Rii 	Essence 	5 	Each word learned from Durnehviir after he is summoned
Soul Tear 	Vaaz 	Tear 	5 	Each word learned from Durnehviir after he is summoned
Soul Tear 	Zol 	Zombie 	90 	Each word learned from Durnehviir after he is summoned
Soul Tear 	 	 	 	
 	 	 	 	
Slow Time 	Shout at time, and command it to obey, as the world around you stands still. 	Shout at time, and command it to obey, as the world around you stands still. 	Shout at time, and command it to obey, as the world around you stands still. 	Shout at time, and command it to obey, as the world around you stands still.
Slow Time 	Tiid 	Time 	30 	Hag's EndKorvanjund – during "The Jagged Crown"Labyrinthian – during "The Staff of Magnus"
Slow Time 	Klo 	Sand 	45 	Hag's EndKorvanjund – during "The Jagged Crown"Labyrinthian – during "The Staff of Magnus"
Slow Time 	Ul 	Eternity 	60 	Hag's EndKorvanjund – during "The Jagged Crown"Labyrinthian – during "The Staff of Magnus"
Slow Time 	 	 	 	
 	 	 	 	
Storm Call 	A Shout to the skies, a cry to the clouds, that awakens the destructive force of Skyrim's lightning. 	A Shout to the skies, a cry to the clouds, that awakens the destructive force of Skyrim's lightning. 	A Shout to the skies, a cry to the clouds, that awakens the destructive force of Skyrim's lightning. 	A Shout to the skies, a cry to the clouds, that awakens the destructive force of Skyrim's lightning.
Storm Call 	Strun 	Storm 	300 	ForelhostHigh Gate RuinsSkuldafn – during "The World-Eater's Eyrie"
Storm Call 	Bah 	Wrath 	480 	ForelhostHigh Gate RuinsSkuldafn – during "The World-Eater's Eyrie"
Storm Call 	Qo 	Lightning 	600 	ForelhostHigh Gate RuinsSkuldafn – during "The World-Eater's Eyrie"
Storm Call 	 	 	 	
 	 	 	 	
Summon Durnehviir	Durnehviir! Hear my Voice and come forth from the Soul Cairn. I summon you in my time of need. 	Durnehviir! Hear my Voice and come forth from the Soul Cairn. I summon you in my time of need. 	Durnehviir! Hear my Voice and come forth from the Soul Cairn. I summon you in my time of need. 	Durnehviir! Hear my Voice and come forth from the Soul Cairn. I summon you in my time of need.
Summon Durnehviir	Dur 	Curse 	5 	All words learned from Durnehviir in the Soul Cairn.
Summon Durnehviir	Neh 	Never 	5 	All words learned from Durnehviir in the Soul Cairn.
Summon Durnehviir	Viir 	Dying 	300 	All words learned from Durnehviir in the Soul Cairn.
Summon Durnehviir	 	 	 	
 	 	 	 	
Throw Voice 	The Thu'um is heard, but its source unknown, fooling those into seeking it out. 	The Thu'um is heard, but its source unknown, fooling those into seeking it out. 	The Thu'um is heard, but its source unknown, fooling those into seeking it out. 	The Thu'um is heard, but its source unknown, fooling those into seeking it out.
Throw Voice 	Zul 	Voice 	30 	
Shearpoint – All words learned at once
Throw Voice 	Mey 	Fool 	15 	
Shearpoint – All words learned at once
Throw Voice 	Gut 	Far 	5 	
Shearpoint – All words learned at once
Throw Voice 	 	 	 	
 	 	 	 	
Unrelenting Force	Your Voice is raw power, pushing aside anything - or anyone - who stands in your path. 	Your Voice is raw power, pushing aside anything - or anyone - who stands in your path. 	Your Voice is raw power, pushing aside anything - or anyone - who stands in your path. 	Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.
Unrelenting Force	Fus 	Force 	15 	Bleak Falls Barrow
Unrelenting Force	Ro 	Balance 	20 	High Hrothgar – during "The Way of the Voice"
Unrelenting Force	Dah 	Push 	45 	High Hrothgar – during "The Horn of Jurgen Windcaller"
Unrelenting Force	 	 	 	
 	 	 	 	
Whirlwind Sprint 	The Thu'um rushes forward, carrying you in its wake with the speed of a tempest. 	The Thu'um rushes forward, carrying you in its wake with the speed of a tempest. 	The Thu'um rushes forward, carrying you in its wake with the speed of a tempest. 	The Thu'um rushes forward, carrying you in its wake with the speed of a tempest.
Whirlwind Sprint 	Wuld 	Whirlwind 	20 	Dead Men's RespiteHigh Hrothgar – during "The Way of the Voice"Volskygge
Whirlwind Sprint 	Nah 	Fury 	25 	Dead Men's RespiteHigh Hrothgar – during "The Way of the Voice"Volskygge
Whirlwind Sprint 	Kest 	Tempest 	35 	Dead Men's RespiteHigh Hrothgar – during "The Way of the Voice"Volskygge
Whirlwind Sprint 	 	 	 	
==Unavailable shouts==
Dragon Shout 	Word of Power 	Translation 	Location
 	Used by Miraak during the battle between him and the Dragonborn in Apocrypha to instantly kill dragons and absorb their souls. Uniquely, it is the only shout with four words. 	Used by Miraak during the battle between him and the Dragonborn in Apocrypha to instantly kill dragons and absorb their souls. Uniquely, it is the only shout with four words. 	Used by Miraak during the battle between him and the Dragonborn in Apocrypha to instantly kill dragons and absorb their souls. Uniquely, it is the only shout with four words.
 	Ziil 	Your soul 	Observed when fighting Miraak in Apocrypha.
 	Los 	Is 	Observed when fighting Miraak in Apocrypha.
 	Dii 	Mine 	Observed when fighting Miraak in Apocrypha.
 	Du 	To devour 	Observed when fighting Miraak in Apocrypha.
 	 	 	Observed when fighting Miraak in Apocrypha.
Alduin's roar 	Used by Alduin to summon a storm that rains meteors down from the sky. This is the only shout with no words associated with it; instead, Alduin's roar is what seems to produce the storm.	Used by Alduin to summon a storm that rains meteors down from the sky. This is the only shout with no words associated with it; instead, Alduin's roar is what seems to produce the storm.	Used by Alduin to summon a storm that rains meteors down from the sky. This is the only shout with no words associated with it; instead, Alduin's roar is what seems to produce the storm.
Alduin's roar 	N/A 	N/A 	Observed during the encounter with Alduin at Helgen during Unbound, at the Throat of the World during "Alduin's Bane" and in Sovngarde during "Dragonslayer." Can be countered with Clear Skies. As of , the shout can be translated as "Jiid So Daan," Or "Moon Sorrow Doom."
Alduin's roar 	N/A 	N/A 	Observed during the encounter with Alduin at Helgen during Unbound, at the Throat of the World during "Alduin's Bane" and in Sovngarde during "Dragonslayer." Can be countered with Clear Skies. As of , the shout can be translated as "Jiid So Daan," Or "Moon Sorrow Doom."
Alduin's roar 	N/A 	N/A 	Observed during the encounter with Alduin at Helgen during Unbound, at the Throat of the World during "Alduin's Bane" and in Sovngarde during "Dragonslayer." Can be countered with Clear Skies. As of , the shout can be translated as "Jiid So Daan," Or "Moon Sorrow Doom."
 	 	 	Observed during the encounter with Alduin at Helgen during Unbound, at the Throat of the World during "Alduin's Bane" and in Sovngarde during "Dragonslayer." Can be countered with Clear Skies. As of , the shout can be translated as "Jiid So Daan," Or "Moon Sorrow Doom."
The shout is listed in Creation Kit as a topic response with ID "MQAlduinSlenTiidVo" and says "Slen Tiid Vo!" with the script note attached: "the Shout he's using to resurrect the dragon Sahloknir. Maximum intensity. Enunciate each word -- almost pausing between them." It is only a shout from a lore-focused perspective; it is not a game mechanic.	Used by Alduin to resurrect Nahagliiv, Sahloknir, Viinturuth and Vuljotnaak from their burial sites. 	Used by Alduin to resurrect Nahagliiv, Sahloknir, Viinturuth and Vuljotnaak from their burial sites. 	Used by Alduin to resurrect Nahagliiv, Sahloknir, Viinturuth and Vuljotnaak from their burial sites.
The shout is listed in Creation Kit as a topic response with ID "MQAlduinSlenTiidVo" and says "Slen Tiid Vo!" with the script note attached: "the Shout he's using to resurrect the dragon Sahloknir. Maximum intensity. Enunciate each word -- almost pausing between them." It is only a shout from a lore-focused perspective; it is not a game mechanic.	Slen 	Flesh 	Observed at Rorikstead Resurrection, Kynesgrove Resurrection, Yorgrim Resurrection and Great Henge Resurrection dragon burial sites.
The shout is listed in Creation Kit as a topic response with ID "MQAlduinSlenTiidVo" and says "Slen Tiid Vo!" with the script note attached: "the Shout he's using to resurrect the dragon Sahloknir. Maximum intensity. Enunciate each word -- almost pausing between them." It is only a shout from a lore-focused perspective; it is not a game mechanic.	Tiid 	Time 	Observed at Rorikstead Resurrection, Kynesgrove Resurrection, Yorgrim Resurrection and Great Henge Resurrection dragon burial sites.
The shout is listed in Creation Kit as a topic response with ID "MQAlduinSlenTiidVo" and says "Slen Tiid Vo!" with the script note attached: "the Shout he's using to resurrect the dragon Sahloknir. Maximum intensity. Enunciate each word -- almost pausing between them." It is only a shout from a lore-focused perspective; it is not a game mechanic.	Vo 	"Un-" prefix. (opposite of. e.g. unkind, unlikeable) 	Observed at Rorikstead Resurrection, Kynesgrove Resurrection, Yorgrim Resurrection and Great Henge Resurrection dragon burial sites.
 	 	 	Observed at Rorikstead Resurrection, Kynesgrove Resurrection, Yorgrim Resurrection and Great Henge Resurrection dragon burial sites.
OpenThe word is listed in Creation Kit as a topic response with the script note attached: "Word of power, means "open!"" It is only a shout from a lore-focused perspective; it is not a game mechanic. 	A single word used by Borri during the quest "The Way of the Voice," in order to quickly open a gate. 	A single word used by Borri during the quest "The Way of the Voice," in order to quickly open a gate. 	A single word used by Borri during the quest "The Way of the Voice," in order to quickly open a gate.
OpenThe word is listed in Creation Kit as a topic response with the script note attached: "Word of power, means "open!"" It is only a shout from a lore-focused perspective; it is not a game mechanic. 	Bex 	Open 	Observed at High Hrothgar.
OpenThe word is listed in Creation Kit as a topic response with the script note attached: "Word of power, means "open!"" It is only a shout from a lore-focused perspective; it is not a game mechanic. 	N/A 	N/A 	Observed at High Hrothgar.
OpenThe word is listed in Creation Kit as a topic response with the script note attached: "Word of power, means "open!"" It is only a shout from a lore-focused perspective; it is not a game mechanic. 	N/A 	N/A 	Observed at High Hrothgar.
 	 	 	
Phantom Form 	This shout is used by the Greybeards to summon a spectral clone of themselves for the Dragonborn to practice Unrelenting Force on. 	This shout is used by the Greybeards to summon a spectral clone of themselves for the Dragonborn to practice Unrelenting Force on. 	This shout is used by the Greybeards to summon a spectral clone of themselves for the Dragonborn to practice Unrelenting Force on.
Phantom Form 	Fiik 	Mirror 	Observed inside High Hrothgar during "The Way of the Voice."
Phantom Form 	Lo 	Deceive 	Observed inside High Hrothgar during "The Way of the Voice."
Phantom Form 	Sah 	Phantom 	Observed inside High Hrothgar during "The Way of the Voice."
 	 	 	Observed inside High Hrothgar during "The Way of the Voice."
 	Used by Alduin to resurrect long dead dragons from their burial sites. 	Used by Alduin to resurrect long dead dragons from their burial sites. 	Used by Alduin to resurrect long dead dragons from their burial sites.
 	"MQFakeWord" 	"MQFakeWord" 	Observed at several Dragon Burial Mounds throughout Skyrim.
 	"MQFakeWord" 	"MQFakeWord" 	Observed at several Dragon Burial Mounds throughout Skyrim.
 	"MQFakeWord" 	"MQFakeWord" 	Observed at several Dragon Burial Mounds throughout Skyrim.
 	 	 	Observed at several Dragon Burial Mounds throughout Skyrim.
 	Used by Tsun to return the Dragonborn to Nirn (specifically Skyrim) after the defeat of Alduin in Sovngarde. 	Used by Tsun to return the Dragonborn to Nirn (specifically Skyrim) after the defeat of Alduin in Sovngarde. 	Used by Tsun to return the Dragonborn to Nirn (specifically Skyrim) after the defeat of Alduin in Sovngarde.
 	Nahl 	Living 	Observed by the Dragonborn in Sovngarde.
 	Daal 	Return 	Observed by the Dragonborn in Sovngarde.
 	Vus 	Nirn 	Observed by the Dragonborn in Sovngarde.
 	 	 	Observed by the Dragonborn in Sovngarde.
Soul Cairn Summon 	This shout is used by Durnehviir to summon a Boneman, a Mistman and a Wrathman from the Soul Cairn. 	This shout is used by Durnehviir to summon a Boneman, a Mistman and a Wrathman from the Soul Cairn. 	This shout is used by Durnehviir to summon a Boneman, a Mistman and a Wrathman from the Soul Cairn.
Soul Cairn Summon 	Diil 	Undead 	Observed when Durnehviir is in combat.
Soul Cairn Summon 	Qoth 	Tomb 	Observed when Durnehviir is in combat.
Soul Cairn Summon 	Zaam 	Slave 	Observed when Durnehviir is in combat.
 	 	 	Observed when Durnehviir is in combat.
"Evil Mist" 	Alduin shouts his evil mist back across Sovngarde. 	Alduin shouts his evil mist back across Sovngarde. 	Alduin shouts his evil mist back across Sovngarde.
"Evil Mist" 	Ven 	Wind 	Observed by the Dragonborn in Sovngarde.
"Evil Mist" 	Mul 	Strong 	Observed by the Dragonborn in Sovngarde.
"Evil Mist" 	Riik 	Gale 	Observed by the Dragonborn in Sovngarde.
 	 	 	Observed by the Dragonborn in Sovngarde.
==Reducing the time between shouts==
The recharge time between shouts can be reduced with the following methods:
*Wearing the Amulet of Talos gives a 20% reduction of recharge time.
*Using the Dragon Aspect shout can give another 20% reduction once per in-game day for five real time minutes.
*Activating the Shrine of Talos will also grant a 20% reduction for 8 hours. In Active Effects this will incorrectly display as 0%, but the actual reduction is 20%.
The Morokei mask was also supposed to grant a 20% reduction in addition to a 100% faster magicka regeneration, but the reduction in shout recharge time does not actually work due to a bug. Fortify shout is unfortunately not available as an enchantment or alchemical effect.
==Gallery==
Spectral Clone Shout.jpg|Clone being summoned by Greybeard using the Phantom Form shout.
Durnehviir Drain Vitality.png|Summoned in the Soul Cairn, using the Drain Vitality shout on a Boneman.
==Trivia==
*Using a shout in a city may prompt a guard to run up to the Dragonborn and request that they stop, stating that it is making people nervous, although this will never create a bounty. A bounty will only occur if the shout harms someone.
*Shouts are able to damage an enemy without the usage of Magicka or Stamina.
*Storm Call will strike any character within range, regardless of if they are hostile/friendly characters; followers are also subject to being harmed by the Shout.
*The Companion's Insight ability, available via Black Book: The Winds of Change, makes it impossible for shouts to damage followers in combat. 
*It is possible to learn the first two words of Whirlwind Sprint before going to High Hrothgar. If learned before going to High Hrothgar, the Greybeards will teach the second or third word of Whirlwind Sprint.
*All three words of the Throw Voice shout are learned at once via a single Word Wall.
*Storm Call and Throw Voice are the only shouts that are fully guarded by Dragon Priests. Aura Whisper, Kyne's Peace, Slow Time, and Whirlwind Sprint all have one word that is protected by a Dragon Priest.
*The locations are shout specific, but not word specific, meaning they can be visited in any order and the words will be learned in the proper sequence.
*Summon Spectral Clone has voice files (tested with all races) and is available through Console Commands. The ID for the words of power are for Fiik, for Lo, and for Sah.
*With , Soul Cairn Summon is also available through console commands, with the IDs for the words of power being , , and .
**When using this shout, however, the Dragonborn will not say the words (tested with Nord and Altmer) and it will only summon 1 creature from the Soul Cairn.
*44 Dragon Souls are needed to unlock every shout in the vanilla game. 13 Shouts require the full three souls to unlock, four Shouts (Call Dragon, Call of Valor, Clear Skies, Dragonrend) are learned automatically without needing to acquire any Dragon Souls, the first words of two Shouts (Fire Breath and Whirlwind Sprint) are learned automatically, but require two more souls each to fully unlock; and Unrelenting Force requires only one soul, which is used automatically when Mirmulnir dies, with the other two words being learned automatically through completion of the first act.
*All Shouts can be "sheathed" by pressing Square (PS3) or X (360) right after the first Word.
*With the and add-ons, 65 dragon souls are needed to unlock all dragon shouts. This does not include shouts learned from external sources (The Greybeards or Hermaeus Mora).
*There are another four versions of the Drain Vitality shout in addition to the original. The four shouts, with consecutive editor ids (DLC1DragonDrainVitalityShout02, 03, 04, and 05), deal 1, 2, 3, and 4 damage per second, respectively, for 20 seconds. The two shouts used by the Revered and Legendary dragons have editor ids of DLC1DragonDrainVitalityShout06 and DLC1DragonDrainVitalityShout07, dealing 5 and 7 damage per second, respectively, for 20 seconds.
*Dwarven Centurions have a "Steam Breath" power that the game engine considers as a shout. The Dragonborn can possess a variant of this with the Breath of Nchuak, which is only available with the helmet "Visage of Mzund." This is a special apparel from the Dragonborn addition.
==Bugs==
* Rarely, a dragon shout will not work, and the Dragonborn will sound as if something is caught in their throat before the first word can be spoken.
*Sometimes, it is possible for a Word Wall to produce no word. The only fix for this is to reload a save.
* There is a chance of, after shouting, it will not be possible to change said shout to another, and it will display something along the lines of, "you cannot switch shouts in the middle of one." To fix it, save and restart your console. Another potential fix is to switch to a power rather than a shout, as this seems to "unlock" the shout menu, allowing a different shout to be selected.
* Shouts, like "Drain Vitality," may duplicate more than once. Saving before approaching the Word Wall may fix the bug if reloaded. This will cause the shout to show numerical values for each stat it drains along with a max cool down of 12 seconds and each duplicate will be stronger than the previous(For as much as four times) but not as strong as the original.
* While in combat, the Dragonborn will shout the words, but no effect will occur. In the following time after, they cannot use spells, shout, or interact, but can attack with a weapon.
* Occasionally, a dragon shout may not work with no sound being played and the Dragonborn will be unable to use shouts or powers, with the shouts tab saying you cannot change shouts during one.
** A fix for this is to sheath a currently equipped weapon, and upon the sheathing animation finishing, the first word of the shout will be automatically used.
==Achievements==
==Appearances==
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==Notes==
==References==
de:Drachenschrei
es:Gritos (Skyrim)
fr:Cris Draconiques
it:Urli dei Draghi
ja:Dragon Shouts
nl:Draken Schreeuw
pl:Smocze krzyki
pt:Dragon Shouts
ru:Ту'ум
uk:Ту'ум
Dragon Shouts
Category:Skyrim: Gameplay
Category:Skyrim: Magic
Category:Skyrim: Lists
Category:Culture of Skyrim