Chance card

A chance card is a randomly-occurring game event, happening usually while a Sim is at work. Chance cards present the player with two choices, with both choices having positive and negative potential outcomes. These outcomes can result in a Sim receiving a bonus or getting fined Simoleons, gaining or losing skill points, getting promoted, getting demoted, or getting fired. Chance cards were introduced in The Sims 2 and The Sims Stories, and appear - in a much more limited form - in The Sims 3 and The Sims Medieval.
==The Sims==
Some jobs in The Sims had work-related dialog boxes that could appear when Sims returned from work. While these would state a situation that had happened during the Sim's workday, and apply a result of that situation, they did not present the player with any options or decisions. These were called chance cards, but the only chance involved was whether or not they would appear.
==The Sims 2==
Any time a Sim goes to work, they have a 18% chance to encounter a chance card during their dayFound in "Sub - Chance Card - Jobs" in objects.package.. For Sims at the top of their career, this is reduced to 14%. If Seasons is installed, the likelihood of chance cards during Fall will be 30%. The game presents the player with a scenario in the form of a text box describing a predicament or situation, and a decision a Sim must make. The player can choose one of two options (or press ignore) to complete the scenario. Ignoring a chance card has no good or bad effects. If a Sim is promoted, demoted, or fired due to a chance card outcome, he or she will come home immediately. If the Sim took the carpool to work, he or she will return in the carpool for his or her new job. If the Sim is promoted to a job that uses a helicopter as the carpool, he or she may not be able to come home until all service vehicles have left.
With The Sims 2: Bon Voyage, Sims can also encounter a chance card while on vacation. While on vacation, a Sim can go on tour, and chance cards will involve the tour. There are numerous outcomes to all the tours. An example: Your Sim is at Twikki Island and has gone on the island flyover in the helicopter- A bee finds its way into the helicopter. Your choices are to kill the bee, free it, or Ignore it. One of them probably gets the Sim stung. Once an option on the card has been selected, the Sim returns immediately from the tour. In addition, the Spiritual Shrine of Odd Blessings could grant a Sim "Lucky Career" token that will improve the odds of getting a chance card while at work to 90% for three days.
With The Sims 2: FreeTime, Sims can encounter chance cards related to their hobbies while they are at school or work. As with other chance cards, they can choose one of two options, or choose to ignore the card. While these hobby chance cards usually affect the Sim's level of enthusiasm for that hobby, some chance cards that involve at-work situations can lead to a demotion or promotion. Some may result in the Sim bringing home another Sim who also has enthusiasm in that hobby. That Sim may not be in the same career track, and, if The Sims 2: University is installed, may be a young adult. Hobby chance cards which involve at-work situations are the same for all careers, and it appears that they tend to be described as if the Sim were in an office or business context.
Each option (other than Ignore) has two possible outcomes. Generally, one outcome for each option will be positive and one will be negative, though a few options have one outcome that is positive and one that is neutral.
The "good outcome" answer is randomly chosen after the choice is made, weighted towards the moral choice.About.com "The Sims 2" : Job Chance Cards The amount of weighting that's applied varies from job to job. Depending on the job, the chances of the player's choice having a positive (or negative) outcome can range from nearly 50% to 85%.Chance Cards: A Quick Gambler's Guide by J. M. Pescado The exception is with The Sims 2: FreeTime, in which the aspiration benefit Business Instinct can be chosen. With this benefit, all choices for career chance cards have an 80% chance of success, even those that would otherwise have a greater chance of success. By choosing this benefit for a Sim, the player trades a reduced chance of success for many choices for the certainty that any choice will have a high chance of success.
Sometimes, there is a chance of the rare double promotion, as is seen when an Executive in the Business career is promoted to Vice President, skipping the job level of Senior Manager. There are even a few extremely rare chance cards that can bring a Sim from the middle of a career track to the top. For example, one possible outcome of the chance card for the Rogue Botanist (level 6) job in the Natural Scientist track is promotion to Ecological Guru, the top job in that track.
A map of how a result is determined is as follows:
Given choices A and B:
*User chooses A
**Computer generates good value
***Good Result A
**Computer generates bad value
***Bad Result A
*User chooses B
**Computer generates good value
***Good Result B
**Computer generates bad value
***Bad Result B
Sometimes, a glitch in The Sims 2 causes chance card results to produce different outcomes despite what the chance card outcome said. For example, a sim may select the wrong choice and it will say the sim is fired, but when the sim comes home early, instead they will be demoted. 
===Chance cards by career===
The following links lead to a particular career's chance card table.
;Adult chance cards
*Athletic
*Business
*Criminal
*Culinary
*Law Enforcement
*Medicine
*Military
*Politics
*Science
*Slacker
*Artist
*Natural Scientist
*Paranormal
*Show Business
*Adventurer
*Education
*Gamer
*Journalism
*Law
*Music
*Architecture
*Dance
*Entertainment
*Intelligence
*Oceanography
==The Sims 3==
Chance cards do not appear much in The Sims 3, as they were generally replaced by job opportunities. There are still a few chance cards that appear, which usually occur from off-screen event or during a rabbit hole visit. Choosing an option or decision will notify the outcome, and the results may reward Sims some moodlets, money, or other outcomes such as promotion, demotion, or getting fired. Unlike The Sims 2 and The Sims Stories, they involve less detailed scenarios and there is no ignore button.
There are also 'chance card'-based adventures, which often have more than 1 chance card per adventure. They give rewards and moodlets to varying extents. Adventures can be started at, including:
*Mausoleum
*A hole in the ground
*Time Machine
*Arboretum
*Vault of Antiquity
*Wardrobe (Requires having been upgraded by a witch)
*The Not So Routine Machine (Requires the Sim to be sleepy)
The outcome of a chance card during adventures often depend on a Sim's skills and skill levels, most of all for the Vault of Antiquity research sessions.
== The Sims Medieval==
In The Sims Medieval, chance cards may appear if a Hero Sim is shopping at the Shoppe (even if no items were bought or sold), sleeping in a bed, on an Adventure, Hunting, or Patrolling the forest.
As in other games, some choices will have negative effects. For example, when Help Muggers fails, the Sim will be arrested (unless he or she a Monarch) and will get a Major Laceration buff. As in The Sims 3, there is no ignore button.
Chance cards can also appear on a quest.
==The Sims 4 ==
In The Sims 4, chance cards can appear while Sims are at work or at school. Each career level has multiple chance cards, with the same chance card reappearing at several levels. Rewards include bonuses to work/school performance, and penalties include deductions to work/school performance. Often they produce Moodlets as well as their effects on performance. As in The Sims 3, there is no ignore button.
Adventures, such as via the rocket-ship, involve a series of chance cards, one following the other. 
===The Sims 4: Jungle Adventure===
In The Sims 4: Jungle Adventure a chance card will always appear when passing through a gate after removing branches blocking it in Selvadorada. One of the negative effects is causing poison, others will give the Sim a negative moodlet.
===The Sims 4: Get Famous ===
In The Sims 4: Get Famous, all non-active careers and the drama club afterschool activity include three additional chance cards involving career fame opportunities. One of the chance cards is available after reaching the required minimum level of the respective career, while two of the chance cards are exclusive to their respective branches of the careers. Unlike chance cards in the base game and in Parenthood, these chance cards are , have a fixed reward/punishment which are more severe and akin to chance cards in The Sims 2, and will always increase the fame of the respective Sim.
While there is no Ignore button in these chance cards, the second decision will always result in having no impact.
===Chance cards by career===
The following links lead to a particular career's chance card table.
;Get Famous
*Astronaut
*Athletic
*Business
*Criminal
*Critic
*Culinary
*Civil designer
*Drama Club
*Entertainer
*Gardening
*Painter
*Politician
*Salaryperson
*Secret Agent
*Social Media
*Style Influencer
*Tech Guru
*Writer
*Military
==References==
== External links ==
* Career Chance Card Guide by Megafierce
*The Sims 2 - A Guide to The Sims 2
*Chance Card Guide at Snooty Sims
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ru:Карточка шанса
Category:Careers
Category:Missions