Gear/Ammo AMS (CL)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_AMS_Caseless
Manufacturer: Generic
Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	1 	5000 	All 	All
* Ammo adds a 10% jam chance - Mitigated by Gunnery
* +100% Heat per activation in AMS mode.
* Caseless Ammo: Double ammunition per bin.
* Volatile Ammo rolls Twice to explode
* AMS Ammo - 400 Shots
* 7 Cbills Cost per Shot.
* Ammunition Box can explode for 0.5 damage, 0.3 heat and 0.1 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
400 	7 	0.5 	0.25 	0.125
=Used By Mechs=
Mechs 	Mechs 	Mechs
ACW-XR 	ANU-OB 	ASNII-KU
AXM-S7X 	BKX-LBY 	BZK-RX -HOLLANDER II-
CLNT-P3 	DEI-A 	DEI-B
DEI-C 	DEI-PRIME	DEI-S
DRX-OC 	HND-RX 	LGB-RX
MAD-RX 	MBT-FLORA	MBT-OE
MDDII-OP	RB-XR 	SHX-O
SHX-OA 	SHX-OB 	SHX-OC
SHX-OD 	SHX-OE 	SHX-OF
SW-PRIME	VKG-RX 	ZU-R88
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2