Report 507

Report #507
Skillset: Glamours Skill: New
 Org: Spiritsingers Status: Completed Dec 2010
Furies' Decision:
New skill - Lightspray - active, 1p, will faeriefire enemies in room.
Problem: In a discipline dedicated to the displays of light, it is strange that
the practitioners of the art of Glamours can do anything from weave dazzling
firework displays to the creation of mazes filled with maelstroms of colour, yet
are unable to simply cause light to illuminate those shrouded from sight.
[A: 0 R: 0] Solution #1: Create a new skill in Glamours that creates a room
 effect (similar to the way ColourMaelstrom remains in
 a room) affecting all personal enemies in the room,
 that negates any shrouding abilities (similar to
 Shadowbeat(Shadowlight)) as long as they remain in
 the room.
[A: 0 R: 0] Solution #2: Create a new skill in Glamours that hits all personal
 enemies on cast (like BlankChord or ColourSpray)
 which strips shrouding defenses from the targets.
 Inc. Nature(Blend), Hunting(Camouflage),
 Totems(Night), Illusions(Invisibility),
 Highmagic(Yesod), Stealth(Sneak).
[A: 0 R: 0] Solution #3: Create a skill in Glamours (call it Brilliance, put
 it around Flare's skillrank?) which shows
 dreambodies/ghosts in the location like
 Indigo/Chockmah but for everyone in the room as
 opposed to the caster only. Targetted, it just sticks
 faeriefire.
Player Comments:
---[Senna on 12/7 @ 17:57 writes]:
It makes sense that Glamours would have some sort of illumination-type ability,
but do Glamourists really need faeriefire, specifically? It seems to me like
something more appropriate would be a room ability costing one or two power and
with a long EQ loss lasting about 5-10 minutes that would either reveal movement
of shrouded people, or or flash periodically (every ~10 seconds?) and reveal
who's in the room, similar to the druid TWIRL CUDGEL.
---[Sahmiam on 12/7 @ 19:27 writes]:
I agree with Senna, but to entertain the idea of solution 1, I almost think it
should be based on an enemy list.
---[Senna on 12/8 @ 15:19 writes]:
For solution 1 - if you add faeriefire to Glamours, it'd need to be dispellable
as an illusion, whereas nature faeriefire isn't and shouldn't be. You'd need to
make a new affliction that functions identically to faeriefire for this skill,
and if you're already creating something new, there's a lot more interesting
things you could be doing with it than copying a preexisting skill.
---[Raeri on 12/9 @ 10:58 writes]:
Regarding Solution 1, it's not supposed to be an dispellable illusion - just a
single-target hit of the faeriefire affliction (I even included the relevant
diagnose line). I didn't see a need to create a new affliction that was an exact
clone of an existing one, since the diagnose line is already quite fitting. I
assume you refer to WHIRL CUDGEL, but it is still useless to anyone with
thirdeye and the ability to type WHO HERE, or QL. I'm not sure what you mean,
Sahmiam - are you saying it should hit all enemies in the room with it?
---[Senna on 12/10 @ 00:03 writes]:
If solution 1 is an illusion/glamour (as far as flavor, and it definitely looks
that way to me), then why isn't it dispellable as one? Otherwise, if it's not an
illusion, it doesn't belong in this skillset...
---[Raeri on 12/10 @ 07:23 writes]:
I don't really see the issue. Sol1 (and the targetted version of Sol2) is a
single-afflict skill designed to be comparable to mesmerize, colourburst,
flare/fascination. But I guess if you guys really think it needs to be a new
affliction, I'll add it as Solution 3.
---[Talan on 12/10 @ 07:44 writes]:
So I'm not particularly keen on giving bards faeriefire, given it's a focus
spirit cure. I could support a direct defense strip for
shroud/yesod/blend/camouflage/spiritbond night(strip the totem? They'd have to
re-bond) or perhaps a room effect similar to shadowlight (invisibility defenses
are disabled for enemies in the room, but not actually stripped).
---[Senna on 12/10 @ 18:00 writes]:
I like the idea of an ability that strips all invisibility-granting defenses...
maybe change DeadlyPattern to do that, since it's currently pretty useless?
---[Raeri on 12/12 @ 04:48 writes]:
Solutions updated. Alternatively, they could just hit everyone in the room
regardless of enemy list (both allies and enemies alike). Comment please!
---[Solanis on 12/12 @ 05:40 writes]:
I'd be a fan of Solution 1 but having it affect everyone in the room, and either
with no or very low power cost.
---[Sahmiam on 12/12 @ 05:42 writes]:
Absolutely no to solution 2. Stealth sneak has a long balance time of 7 seconds
and shouldn't be easily stripped.
---[Ridley on 12/16 @ 18:46 writes]:
One could just make Illusions - Sparkles have an effect identical to faeriefire
for its duration.
---[Talan on 12/17 @ 06:14 writes]:
For the direct defense strip, I think you'd need a power cost if you're proposed
it hit all personal enemies. From the discussion, I think I prefer solution 1 at
the moment, and I do like the idea of it going for everyone in the room
regardless of enemy lists.