Lyric Thaumaturge

The lyric thaumaturge has learned to make her magic and her music resonate into harmonic chords that enhance the effects of both.
==== Requirements ====
Skills: Knowledge (arcana) 3 ranks , Perform (any) 6 ranks , Spellcraft 3 ranks
Feats: Melodic Casting
Spellcasting: Ability to cast 2nd-level arcane spells.
Special: Bardic music 5/day.
==== Hit die ====
d6
==== Skill points ====
4 + Int
==== Class Features ====
Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known) as if you had also gained a level in the bard class. You do not, however, gain any other benefit the bard class gives you.
Bardic Music: You gain one extra daily use of your bardic music ability per lyric thaumaturge level. You can use bardic music from this class to create any effect you know as a bard.
Bonus Spell: Your knowledge of magic grants you the ability to cast more spells than the average bard. At 1st level, you gain one additional 1st-level and 2nd-level bard spell slot.
At 4th level, you gain one additional 3rd-level and 4th-level bard spell slot.
At 7th level, you gain one additional 5th-level spell slot.
At 10th level, you gain one additional 6th-level spell slot.
If you aren't currently capable of casting the noted level of spell, you gain the extra spell slot when that spell level becomes available to you.
Captivating Melody: At 2nd level, you gain Captivating Melody as a bonus feat.
Spell Secret: Thanks to your facility for blending music and magic, you gain additional spells known for each spell level as you gain levels. These spells must be drawn from the sorcerer/wizard list and are thereafter treated as part of your class spell list.
At 3rd level, you gain one additional 1st- and one 2nd-level spell known.
At 6th level, you gain one additional 3rd- and one 4th-level spell known.
At 9th level, you gain one additional 5th- and one 6th-level spell known.
If you aren't currently capable of casting a certain level of spell, you gain access to the spell secret when that spell level becomes available to you.
Sonic Might (Sp): Beginning at 5th level, you can expend a use of bardic music to add 1d6 points of sonic damage per spell level to any spell with the sonic descriptor.
=== Advancement ===
Level	BAB	Fort	Ref	Will	Special 	Spellcasting
1st 	+0 	+0 	+2 	+2 	Bardic music, bonus spell	+1 level of bard spellcasting ability
2nd 	+1 	+0 	+3 	+3 	Captivating Melody 	+1 level of bard spellcasting ability
3rd 	+2 	+1 	+3 	+3 	Spell secret 	+1 level of bard spellcasting ability
4th 	+3 	+1 	+4 	+4 	Bonus spell 	+1 level of bard spellcasting ability
5th 	+3 	+1 	+4 	+4 	Sonic might 	+1 level of bard spellcasting ability
6th 	+4 	+2 	+5 	+5 	Spell secret 	+1 level of bard spellcasting ability
7th 	+5 	+2 	+5 	+5 	Bonus spell 	+1 level of bard spellcasting ability
8th 	+6 	+2 	+6 	+6 	— 	+1 level of bard spellcasting ability
9th 	+6 	+3 	+6 	+6 	Spell secret 	+1 level of bard spellcasting ability
10th 	+7 	+3 	+7 	+7 	Bonus spell 	+1 level of bard spellcasting ability
=== Class skills ===
Skill name 	Key ability	Trained only	Armor check penalty
Bluff 	CHA 	 	
Concentration 	CON 	 	
Craft 	INT 	 	
Diplomacy 	CHA 	 	
Knowledge (arcana) 	INT 	 	
Knowledge (architecture and engineering)	INT 	 	
Knowledge (dungeoneering) 	INT 	 	
Knowledge (geography) 	INT 	 	
Knowledge (history) 	INT 	 	
Knowledge (local) 	INT 	 	
Knowledge (nature) 	INT 	 	
Knowledge (nobility and royalty) 	INT 	 	
Knowledge (psionics) 	INT 	 	
Knowledge (religion) 	INT 	 	
Knowledge (the planes) 	INT 	 	
Perform 	CHA 	 	
Profession 	WIS 	 	
Sense Motive 	WIS 	 	
Spellcraft 	INT 	 	
Use Magic Device 	CHA