Defend (Tactics Advance)

Defend is the action ability for the Defender in Final Fantasy Tactics Advance.
==Abilities==
Skill	Equipment 	AP 	Power 	Range
 	El Cid Sword 	100 	30 	Self
 	Slam weapon on ground to knock back nearby units. 	Slam weapon on ground to knock back nearby units. 	Slam weapon on ground to knock back nearby units. 	Slam weapon on ground to knock back nearby units.
 	Vajra 	200 	— 	Self
 	Self-KO. Deals area damage equal to own HP. 	Self-KO. Deals area damage equal to own HP. 	Self-KO. Deals area damage equal to own HP. 	Self-KO. Deals area damage equal to own HP.
 	Lionheart 	200 	— 	Self
 	Raises weapon def. and magic res. for one turn. 	Raises weapon def. and magic res. for one turn. 	Raises weapon def. and magic res. for one turn. 	Raises weapon def. and magic res. for one turn.
 	Ragnarok 	200 	— 	As Weapon
 	Quickly toss weapon out of hand and back into stock. 	Quickly toss weapon out of hand and back into stock. 	Quickly toss weapon out of hand and back into stock. 	Quickly toss weapon out of hand and back into stock.
 	Defender 	100 	— 	Self
 	Hibernate to remedy status ailments. Vulnerable while asleep. 	Hibernate to remedy status ailments. Vulnerable while asleep. 	Hibernate to remedy status ailments. Vulnerable while asleep. 	Hibernate to remedy status ailments. Vulnerable while asleep.
 	Striborg 	200 	40 	Self
 	Damages surrounding units, at the cost of speed and evasion for a turn.	Damages surrounding units, at the cost of speed and evasion for a turn.	Damages surrounding units, at the cost of speed and evasion for a turn.	Damages surrounding units, at the cost of speed and evasion for a turn.
 	Lohengrin 	300 	— 	Self
 	Enhances aura to bestow auto-life and auto-regen. 	Enhances aura to bestow auto-life and auto-regen. 	Enhances aura to bestow auto-life and auto-regen. 	Enhances aura to bestow auto-life and auto-regen.
 	Save the Queen 	300 	— 	Self
 	Prevents all MP and HP damage for one turn. 	Prevents all MP and HP damage for one turn. 	Prevents all MP and HP damage for one turn. 	Prevents all MP and HP damage for one turn.
==Gallery==
FFTA Tremor.png|Tremor.
FFTA Meltdown.png|Meltdown.
FFTA Drop Weapon.png|Drop Weapon.
FFTA Hibernate.png|Hibernate.
FFTA Mow Down.png|Mow Down.
FFTA Aura.png|Aura.
FFTA Expert Guard.png|Expert Guard.
Category:Defend abilities in Final Fantasy Tactics Advance
Category:Action abilities in Final Fantasy Tactics Advance