Druid

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Druids have combat abilities derived from nature: they can heal their allies at critical moments and help release their latent powers. When the power he obtains from nature is too weak, he transforms himself and becomes nature. Nature isn't confined to the typical aspects of nature such as trees or the air. Ryan can transform into any living being that is part of nature and deliver attacks characteristic of that being.
==Unlocking==
As a first class, Druid does not need to be unlocked; Ryan starts as this class.
==Basic Attacks==
Keystrokes 	Effect
12px 	1x Hit
12px12px 	Dash
12px12px+12px 	Dash + 2x Hit
12px+12px 	2x Hit
12px+12px+12px12px 	2x Hit + Dash + 3x Hit (Critical Attack) + Knockdown
12px12px+12px+12px 	Dash + 5x Hit + Knockdown
12px+12px+12px 	3x Hit
12px+12px+12px+12px12px 	3x Hit + Dash + 2x Hit (Critical Attack) + Knockdown
12px+12px+12px+12px 	4x Hit
12px12px 	Jump + 1x Hit (can chain into another combo)
12px+12px+12px+12px+12px12px	4x Hit + Dash + 2x Hit (Double Attack) + Knockdown
12px12px12px 	Jump + 1x Hit
12px12px 	Grab + Throw target (high damage)
(Note: Doesn't always work, but can interrupt combos at odd times)
==Special Attacks==
Level/Type 	Name 	Effect
LVL 1 Basic 	Magic Break or Twin Blade 	2x Hit + Knockup
(Note: Quick players can escape or counter in the pause between hits)
LVL 2 Basic 	Shockwave or Titan's Axe 	3x Hit + 1x Hit + Knockdown
LVL 2 Purchased	Wolf Transformation 	Transform you into a Orange Wolf.
LVL 2 Purchased	Shadow Wolf Transformation 	Transform you into a Black Wolf.
LVL 2 Purchased	Moonlight Wolf Transformation	Transform you into a White Wolf.
LVL 3 Basic 	Ryan's Heart or Resurrection 	Resurrect allies with 20% of their HP for a 30-second duration.