Super Bunea Mayhem

Super Bunea Mayhem is a semi-sequel of Super Bunea World, developed by Gear Games and released for The V². The game follow up a few days after the event of the original game. It was developed during the Series Swap III and is intended to prove Gear Games' creativity potential while still making the game faithful of Super Bunea World.
==Gameplay==
Although the gameplay remains the same from the original game, there are two important additions that would highly impact the gameplay itself and even alternate the ending.
The Morality is a moral-based mechanic that will determine if Bunea had gone more heroic and possibly redeeming herself from being a thief, or if she instead decided to go thorough being a thief and even going into madness. The Morality starts with 0, and will be at positive number or negative number depending on how far Bunea had gone more heroic or evil. The Morality change is generally confined to interaction with NPCs, and thus the player should not worry about it in the main levels.
*She becomes Neutral shall she stays between -20 to +20, in which her act of heroism and evilness are near equal and people tend to be cautious with her.
*When her Morality point reaches higher than +20, she will be classed as Heroic and good-willing people are likely to trust her, while villainous people are likely to see her as a threat.
*But if her Morality point reaches lower than -20, she will be then classed as Villainous and good-willing people will become more distrustful of her, while villainous people will have more varied reaction but, but overall willing to help more if Bunea is being cooperative or is flirting with them.
Another system is the Behavior. Depended on how she goes in a level, she can be either Strategic or Destructive, or even Neutral and may also affect how the NPCs and Bosses will react to her. This can also affect the ending.
*When she only slay the enemies that are aggressive and avoid destroying destructible objects (except those that are glowing which contain bonus rooms or items) in most of the play time, and when she had succeeded to flatter a Boss, she will earn the Strategic title. This makes NPCs that are neutral or matching your current Morality more comfortable to talk with her, but caused some villains to call her a "hippie".
*When she destroys more innocents, generally harmless enemies and destructible objects than necessary, and killed the Boss (with Brutal Finish, which while difficult to execute, allows the player to sadistically finish off the Boss they hate), she will earn the Destructive title. This can cause NPCs of any side to be more weary of her, and outright fear her shall they be on the opposite Morality. The deeper you go into the Destructive title, the more likely that even most villainous people will call you out as a freak, especially if you got the Evil Morality.
*When she tend to defeat all enemies in her path but avoid destroying too much overall, and defeat the Boss the normal way (and not using the Brutal Finish), she will earn the Neutral title. Like her Neutral Morality, people in general will just be cautious around her.
Each level have a specific mark with a blue S, a red D or a yellow N, and which title Bunea will earn depends on the most recent level she had cleared. The two Behavior have their own Percentage meter, only revealed in the Pause HUD Menu. If the two meters are close (with around 0%-33% in difference), she will earn the Neutral Behavior.
There are nine endings Bunea can reach, with a different Final Boss for either Heroic, Villainous or Neutral, and three seperate endings after one of the three Final Bosses depending if Bunea is also being Strategic, Destructive or Neutral (in both Neutrals, she will be True Neutral). The player do not need to unlock all of the endings nor replaying the entire game; the player can still replay any level and grind any Good/Evil Point or Intention and replay the final level.
Another major addition is the Weapon Fusion; while not all combination of weapons will result in a unique weapon, the unique weapons exclusive from Fusion have longer durability (or have more uses if it is bombs and the likes) and generally better stats. Non-Unique Fusions will be simply the first weapon selected, but longer duration. This is a get around to not losing their favorite weapon too quickly and without having the need to find another one, especially if it is a rare one. To do so, however, she needs to collect enough Fusion Oranges and the cost of such fruit depends on the rarity of both weapons combined.
Bunea can execute two new attacks on weakened enemies (when their HP is at 33% or lower); the Brutal Finish and the Thief Finish.
*The Brutal Finish (Down + Attack) can be used on bosses, and the enemies defeated this way will be converted into Power-Ups. However, this will also increase her Destructive Percentage by 5% for each time. The enemies are finished in a brutal (albeit bloodless) manner, and each boss receives an Unique Brutal Finish animation.
*The Thief Finish (Up + Attack) does not work on bosses, but robbed enemies will have their items stolen in a 100% chance, although a very few of them have useless weapons that are only good to be sold for a lot of money. When used, this will also increase Bunea's Strategic Percentage by 5%.
Just like in the first game, Bunea can choose to either directly fight the boss once reaching the arena of the Boss Level, or simply attempt to flatter them (or befriend them in case of the bonus bosses). Bunea's Attractiveness stat can increase the chance of having the boss falling in love with her (or the bonus bosses becoming friend with Bunea), but some bosses will be harder to be flattered if Bunea had successfully flattered the bosses they hated, but easier when she flatters with bosses they were friends with.
Some female NPCs can be flattered by Bunea too, and successfully flattering them will make the helpful NPCs even more benefits they will give for her. This allows Bunea to progress thorough level much easier, but some of the NPCs become more weary if Bunea is being either Destructive or Villainous, but some exceptions will apply, especially in later worlds.
==Plot==
===Prologue: Once a Thief... Not Always a Thief===
The plot starts with Bunea running away in the Platinum Mansion, chased by three Guardeners who have intent to arrest her. Bunea knew that she screwed up again, but this time she held an ancient fruit that is solid as gold, and shines multiple colors at once. However, she returned to her evasion, and barely but successfully evaded the Guardeners.
After thinking of her past about committing a similar theft, she started to know if she crossed the line. And if she should start being among the thieves, or find another way to live. She eventually saw a woman with two root-like arms, who held a similar fruit, and decided to investigate further.
===Hoodini Kingdom: False Hope is Always Scary===
After World 1-3, Bunea had eventually caught up with the mysterious Chocella, who was eager to fight her at first, but noticed the Guardeners and ran away in a haste, much of Bunea’s dismay.
Upon reaching World 1-Boss, Bunea had finally got a chance to fight with/flatter Chocella, and the latter eventually reconsider, giving her the first Rainbow Fruit. She warned that the other holders of the Rainbow Fruits she met before will not give it up as easily as she already did, and added that collecting all of the Rainbow Fruits will grant unlimited wish long as the Rainbow Fruits will not be separated. If Bunea performed a Brutal Finish on her, Chocella will instead run away, with the Rainbow Fruit dropped, and called her a brute.
In World 2-2, Bunea had met up with Biscuie, a woman who is wearing a similar suit but blue-colored instead, and the latter heard about her being a thief, and tries to convince her to be with her for theft. Bunea hesitated, so Biscuie will simply help her out. Bunea eventually remembered her past, stopping the final boss of the first game and remembered her other exploits, but suspiciously rumbles had been occured, as if someone had made truly heavy steps. Bunea decided to keep going.
Upon reaching World 2-5, Bunea had met with Biscuie again, but this time the latter is somewhat nervous, although she doesn’t make it obvious. Biscuie warned her that a gigantic creature is walking through the Tiny-Huge Iceberg, in which even the toughest thugs of the Iceberg are so afraid of it. Bunea isn’t sure about Biscuie’s words, but nodded anyways.
At World 2-Boss, Bunea had become shocked of the enormous size of the creature, but quickly become surprised that it is a gigantic woman called Titanice. At first angered Titanice noticed Bunea’s two Rainbow Fruits, and attempted to defeat her so that she will keep her own Rainbow Fruit and Bunea’s two of those for herself. She is eventually flattered/vanquished, and became asleep after chasing Bunea so much.
After World 3-4, Bunea had noticed Zellen waving her hand at her, the latter being glad to see her again. Bunea was quite happy, but not openly so, to see Zellen too, and may want to have time with her if Bunea have some amiibos for Zellen to scan.
When reaching World 3-5, Bunea noticed a nervous Golock lady called Goldieluck, and the latter fled from her the moment she saw Bunea, forcing the hooded woman to give chase. It wasn't until the Edge of Golem Route that she could reach Goldieluck and softly calmed her down or fought her (depended on the player's decision). Eventually, Bunea is currently having four Rainbow Fruits, with only eight Rainbow Fruits left.
A short interval with the Queen Basilda showing a concern on Chocella, a childhood friend of her's. If Chocella was not fought, Basilda is shown to be happy and was glad to see her well and alive, but if Chocella was fought and defeated, the queen is instead shocked, but Chocella turns out okay does to her regeneration ability, but Chocella warned the queen about Bunea's rebellious streak. Basilda was annoyed by this and warns the Guardeners about Bunea's behavior and added that they must keep their eye open on her shall she might do anything worse.
===Stainlass Kingdom: Correction or Corruption===
===Vailton Kingdom: Unfortunate Chaos===
===Ultimo Kingdom: Final Decision===
===Unfounded World: Outrage from an Outsider===
This story part is not canon, and is only a post-end bonus plot.
==Characters==
===Playable Characters===
Bunea is available at the start, while two new characters, as well as Voidmato, will be unlocked as Bunea progresses.
Unlike in Super Bunea World, any character can have access to any worlds, but there is a special world called Final Confrontation where only unlockable characters have access into it. The unlockable characters can also only face Biscuie as the final boss prior to their own true final boss.
Image + Name 	Info
Bunea 	Bunea is born as a thief, stealing something in the past, and she knows that she messes up. The words from trespassers and those who picked on her for such one act caused her to become increasingly distant toward people in general. Now she had to decide if she had to redeem and prove herself that she is more than a thief... or to go hell with it, accept their words and become a more notorious thief.
While she is able to use any weapons with relative ease, she does not quickly specialize any of them. She can use her Attractiveness to make any Boss to fall love in her and make truce instead of engaging in direct combat.
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Starting Stats	Starting Stats
Attack 	10
Speed 	15
Defense 	10
Attractiveness	15
Luck 	7
Morality 	0
===NPCs===
Image + Name	Info
Scrape Goat	Like in the first game, Scrape Goat can convert old weapons that Bunea does not need anymore. He also teach her a less powerful but more versatile way to convert weapons via the Fusion Oranges, by producing enough juice to fusion two weapons with no cost, but rarer weapons conversion requires more Fusion Oranges.
If Bunea leans more into Villainous Morality or Destructive Behavior, Scrape Goat becomes more unwilling and tend to raise the cost for Weapon Recycling.
Dexa 	After being fully updated from the first game, Dexa is able to give full information on the old and new enemies alike, but an accident had caused her to lose the old information she collected. She also gifted her the Analysis Goggles, whereas the player had to press the purple button to activate it to find well-too-hidden secrets, but also turn the screen all blue, making it difficult to keep track of most enemies.
If Bunea leans more into Villainous Morality or Destructive Behavior, Dexa becomes nervous when seeing Buna, but there is no gameplay impact otherwise.
Zellen Harley Quimbleson	Zellen Harley Quimbleson appears in World 3: Triple Mines and has her own icon on the map. She can scan amiibos the player had shown to her. And if Bunea's Attractiveness is at 100 or higher, she will starts to flatter Bunea. Her interaction is the same regardless of Bunea's Morality and Behavior, but she does warns Bunea about not breaking too much stuff when the latter does have the Destructive Behavior.
In addition, she informs Bunea about "special weapons from outside world" that, while difficult to get, are still worthy to get does to their special effect that can help Bunea in more than just combat situation. Also, when the player had defeated any of the final bosses, she also warns the player about "a certain being not from this world" that is utterly powerful, which even Zellen had difficult time dealing with such being.
Turnip Boys	Turnip Boys are characters that appears in any levels, walking around without a care, and Bunea can talk to any of them. This time, some of them have unusual but essential advice. You know the rest; if not, Bunea can just pick them up and throw them into enemies. They don't mind that, either; they will infact wanted to get into the next step of the life cycle.
One thing for sure, they prefer to be simply die than being eaten, burnt up and melted by acid. Throwing one into vegetable-eating foes and into hazards outside of abysses will decrease Bunea's mortality by one point. However, they are more excited if Bunea had the Destructive Behavior, dealing more damage into the enemies.
Rascol 	This man wears a fox-like costume but is willing to help out people with special items... for the right price. He can be on any world, but when a level is marked with a sign that have his face scribbled in it, it indicate that he is there.
He will raise the cost of the special items shall Bunea leans more into Heroic or Destructive. Instead, Bunea should lean more into either Villainous or Strategist (or both) in order to make him lower the cost.
Biscuie 	A dark-skinned woman who wears similarly to Bunea, but also have a special cloak that make her invisible when she surround herself with it. She will help Bunea to "search for" (read: steal) items for much cheaper price. However, this also decrease Bunea's Morality by 2 for each time.
If she discovers that Bunea is Villainous or Destructive, she will more likely to bring more items for even lower prices. However, if Bunea is instead Heroic, she will instead increase the price, but not that much.
Kelds 	Sentient kelp that will use their magical power to make Bunea act in underwater levels and ice-covered levels like she is in a overworld level. They also don't mind her jumping on them; she will just bounce much higher anyways when she attempted to do so.
However, if Bunea had a Destructive Behavior, they will instead fear her and their magic will have less effect. However, she can calm them down with Water-based weapons and the magic returns as normal.
Navygators 	Navy alligators who wanted to keep the sea safe and sound from any threats. They are frequently fighting with the Piratails, long-tailed monkeys, and they need Bunea's help to get rid of those crazy pirates!
They tend to stay neutral, as they mind their business outside of the Piratail-shenanigan and doesn't care a bit about the problems on the lands. However, they are moral navies who hates criminals and rogues, and they will keep an eye on Bunea shall the latter have a villainous reputation.
Dispensiors	Sentient dispensers that gives any Power-Ups founded so far (except the rare, secret one) for the right price. They comes in handy when Bunea needs a specific Power-Ups, or to store some extra ones.
Although if Bunea's Reputation is Heroic, they will hate her guts and raise the Power-Up prices. However, if she is shown to be Villainous, they will reduce the price instead. However, if Bunea have a Destructive behavior, they will lower price even more regardless of her reputation, out of fear that they might get demolished!
Morus Glirfum	A Herald who is said to be a giant despite his relatively normal human size (he said that he actually controlled his size just for easier interaction) and host a mode called "Self-Destruct Challenge", which allows Bunea to obtain more Borbz in levels with heightened difficult such as toughened up enemies and bosses, but each entry will cost various amount of Borbz.
Although Morus doesn't mind Bunea morality and behavior, he will warn her that none of the level he modified will have a butterfly effect on her than usual as people will forget what happened after being powered-up by Morus.
===Enemies===
===Bosses===
Just like in Super Bunea World, Bunea can have a choice of either directly fighting the boss for big fat Borbz, or befriend and even seduce them for better reward, but the difficulty of either method varies between bosses. The bonus boss, Seafear, can only be befriended and cannot be seduced, but her reward for Bunea is bragging-right useful.
Image + Name	Info
Chocella 	Boss of World 1: Platinum Mansion. Chocella is an upbeat Chococarrot-human girl who is ready to fight with anyone, but is willing to cooperate if the opponent in question does not want to fight.
Fight
Chocella is fought on the top of the huge Chococarrot-shaped tree. She is quick when swinging thorough the vines, making her difficult to catch without detaching all of the vines first. She attacks by swinging a detached vine, throwing her signature Choco-Kunais, and stabbing Bunea with her root-sprouting gauntlets.
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Health 	120
Attack 	12
Defense 	12
 	5
==Worlds==
There are twelve worlds to play thorough and explore. Unlike in Super Bunea World, the Worlds are grouped into four groups of three Worlds, and each Group is called a "Kingdom". Each Kingdom must be completed in ascending order, but the Worlds of a kingdom themselves, with the exception of the last World, can be played in any order.
===World 1: Platinum Mansion===
Course 	Information
World 1-1 	At first, the large room seems plain, with only large tables and chairs to jump on. As Bunea progresses, the room starts to rotate, in which Bunea had to run thorough the right wall, the ceiling and then the left wall before being able to reach the opened window, and get to the goal gate.
World 1-2 	This level is where Bunea should start using wall-kicks and climbing haunted vines in order to ascend. The haunted vines can move left or right, up and down, and even disintegrate and reintergrate, but there are no bottomless pits yet, so it is more for practice. The goal wormhole is at the top of the room.
World 1-3 	A vertical level where Bunea had to go thorough the green doors (as told by a passerby Turnip Boy) in order to escape. Going into the doors with different colors will instead lead her into a different room, but some of them have well hidden secrets, so it does not hurt to explore them all.
World 1-4 	A power surge basement where Bunea should reactivate the generators that are turned down. She needs the Electro-Banana in order to reactivate them, and must avoids swarming enemies trying to beat her up. Once all of the four generators reactivates, the exit door opens up.
World 1-5 	Bunea had to go thorough the kitchen, with flying utensils and plates trying to reach her. She can avoid them by simply ducking, or if some bouncing forks comes by, jumping over them. The exit is locked, thus requires a fork-shaped key that had to be hit with anything, including a passerby Turnip Boy.
World 1-6 	A freezing food stocking room, whereas the floor is slippery. Bunea can find a Keld to get the magic of walking on ice without slippery traction. Meanwhile, she had to dodge large rolling tomatoes and potatoes that can flatten her and the enemies.
World 1-Boss	A gigantic Chococarrot-shaped tree stocked inside a greenhouse. This is where Bunea comes face to face with a Chococarrot-woman hybrid called Chochella, who is eager to fight with anyone, but is otherwise an organized girl.
===World 2: Tiny-Huge Iceberg===
Course 	Information
World 2-1 	The level starts with sliding stalagmites sliding down, with a few that aren't pointy thus safe to jump on. Later on, larger and smaller enemies alike started to appears, the former group being much tougher to take on.
World 2-2 	The level does not have any floor at all, only spare platforms, although there is only a very few precise jumping requires, and those platforms have no slippy property. Just watch out for the falling stalactites.
World 2-3 	A level where there is an icicle door that teleport Bunea into the smaller or bigger room, in which smaller or bigger variations of enemies appears. Buna needs to switches between the small room and the big room in order to pass thorough wide gaps and get into tighter paths, respectively. There is another exit found in the smallest room that lead to the alternate World 2-4 Alternate.
World 2-4 	A freezing sea where diving into water is a bad idea; Bunea will jump out of it and get frozen for mere seconds. Instead, she had to jump into floating ices, and darker ones will sink if she stays there for too long. The second part of this level is inside the Tiny-Huge Iceberg, with the water starting to flood the first floor.
World 2-4 (Alternate)	A secret hideout where a few weapons and multiple Borbz are stocked inside block of ices. Bunea would need a fire weapon or the Dragonfruit in order to collect those items. Eventually, she also meet up with Granden, who warns her about his big sister who don't like unauthorized guests. Bunea can either exit as normal and ignore Granden, or confront him for extra Borbz, but this can turn the world's boss angrier.
World 2-5 	The second floor of the iceberg. Snowbombs become much more common and are important to destroy fragile walls that will block Bunea's way to the exit. Some enemies are smart enough to throw them if she hadn't picked those Snowbombs first.
World 2-6 	The third floor of the iceberg, with more freezing water being filled in some parts of the level. Those freezing water can be frozen further by dropping a stalactite or pushing a stalagmite into it, and some of those water ponds had to be frozen to progress further.
World 2-B 	The tip of the iceberg, right before evading a gigantic human-shaped boss, not seen until dropping into a tilting colosseum. Once reaching there, the gigantic boss in question turns out to be a gigantic woman made of snow, called Titanice.
===World 3: Golem Route===
Course 	Information
World 3-1 	The level have rolling Golocks that will hurt Bunea if she gets hit by one of them. Larger Golocks can be jumped on does to their slower speed, and some of them are needed to cross thorough higher platforms and gaps filled with spikes.
World 3-2 	It starts with the wavy, unstable ground that will transport Bunea away if she doesn't take the safer, more stable upper ground. She can also get around it by using a Biggernay to become massive enough to go thorough the lower ground regardless of the direction it waves into.
World 3-3 	A mountainside level where Bunea can hop into crumbling platforms that will collapse if standing there for two seconds, but magically regenerates after a second. This requires quick reflex if Bunea wanted to collect the collectibles found in the air. Most enemies can also make the crumbling platforms to collapse, and Bunea can take advantage of that by misleading an enemy to standing on one of it.
World 3-4 	A dark cave where Bunea can light up the teal crystals with a weapon that induce light (such as those with fire or electricity). Some enemies such as Bandikoots can be blinded by the teal brightness. The exit can only open is Bunea had lighted a yellow crystal.
World 3-Zellen	This is where Bunea can meet up with Zellen Harley Quimbleson to get amiibo-based weapons, and if Bunea's Attractiveness is high enough, there will also be more interactions with Zellen.
World 3-5 	This maze-like level is filled with guarding Golocks, which will chase Bunea if they had detected her in their sight. They can get distracted or, if nearby enough, frightened by Snowbombs, so Bunea can use them in case that she gets detected.
World 3-6 	This level is constantly rumbling, and small holes on walls are often opened when Bunea gets near them. She can cross inside of them by using a Smallac. Some enemies comes from larger holes, so be careful when crossing thorough those.
World 3-B 	The bottom of the mountain. Bunea had to chase a shy Golock girl called Goldieluck until arriving the boss arena. While losing Goldieluck will not cause a loss of life, Goldieluck may try to attack Bunea from a distance if Bunea doesn't catch up.
===World 4: Circuit Ships===
Course 	Information
World 4-1	The Piratail ship is full of cannons which can be used by Bunea to shoot down aerial enemies and other, unreachable cannons. Bunea had to shoot carefully, as the cannonballs travels in an arc and can end up damaging the cannon if shooting them upward.
World 4-2	The second Piratail ship travels faster, and thus causes Bunea to get transported to the right. Some enemies are not affected by this, but some others are even moreso vulnerable to the wind. Bunea is traveled faster by the wind when smaller, but much less so when bigger.
World 4-3	The two Navygator ships are hijacked by Piratails, which the Navygators needs your help to push them away. Once the first ship is free, the Piratails on the second ship will start shooting at Bunea, so she must hurry up and get to the fourth with one of the Transport Wormhole before the second ship will ended up getting destroyed in five minutes.
World 4-4	The third Piratail ship is full of missiles, which will home on Bunea. She can simply avoid them or fight them back, but she may need to misguide some of them into hitting a cracked wall or other cannons. The missiles can also harm enemies, so use it to her advantage.
World 4-5	A Navygator airship that will help Bunea to take down the rest of the Piratail ships now that the one that uses seeking missiles is demolished. She can take on a large cannon and shoot down Piratail ships, or let one of a Navygator to do the task and have Bunea to directly travel to the main Piratail ship with a Deltan Plane.
World 4-6	The major Piratail ship, and full of Piratails, Cutlass Piratails, Blunderbuss Piratails and Bulky Piratails. She needs to take down enough Piratails to weaken the locked off doors, and the exit is guarded by an army of Blunderbuss and Bulky Piratails.
World 4-B	The tower of the major Piratail ship. The leader of the Piratails turns out not to be one of them, but a parrot-modeled woman called Thundarria, who orders Bunea to leave before the latter could get electrified out to death.
===World 5: Windy City===
Course 	Information
World 5-1	There are three windmills that should have their fin spinning in order to open the exit, but the fins are blocked by various enemies. Bunea have to take them out in order to keep the windmill moving.
World 5-2	The wind starts to blow harder, and the stronger one will transport Bunea into another area. Doing so when enlarged will cause an earthquake, clearing all on-screen enemies away, which can be useful does to enemies' tendency to swarm into one spot into another.
World 5-3	The Fiddleflies are more common, and Bunea had to avoid them instead of directly confronting them (unless if she gets a better weapon), less she will get trapped in a bubble for too many times. Bunea can open a flower that release nectar, using as a distraction for the Fiddleflies.
World 5-4	This course take place in the sky, where there is no solid ground. Bunea should instead focus on the odd clouds that changes their shape, shrinks or grows, as well as raining, some being timed and others doing it on purpose when Bunea is nearby. If Bunea is soaked, her fire-attribute weapons are weaker. There are also moving, propelled platforms that will bring Bunea into another area.
World 5-5	Taking place in a tilting tower, the tower itself tilts left and right, but in specific timing, which nevertheless disrupts Bunea's precise jump if she goes reckless. She can stop the tilting tower with a switch on the top in order to unlock the exit.
World 5-6	This course take place in a stormy night, with lightning that will strike on metallic platforms. Bunea should not stand on them when a thunder is heard, lest she will end up getting a shock. She can protect herself with the Rubbantine, giving her immunity to electric shock.
World 5-B	A stormy arena where Bunea had to avoid whirling tornado, lest she will be sent back to the starting point of the current section. Once she go thorough all five short sections, she goes head to head with the hot-headed Vantanna.
===World 6: Magma Rubies===
Course 	Information
World 6-1	This course take place in a cave with dripping lava that will burn Bunea and damage her shall she touch them. The Golrange power-up is more abundant and will give her immunity to fire and lava damage.
World 6-2	The rubies start to make a formation, some of it blocking Bunea's path. Those special kind of ruby cannot be melted by lava, but can be broken easily by strong weapons or weapons with ice, water or sound attributes. Bunea can find an ice weapon, the Frostbite Gloves, in an opened cave.
World 6-3	Some magma is starting to flow thorough the ground, and Bunea can be burned to death unless if she consumed a Golrange. The magma surface can be turned into stone that is safe to step with ice or water weapons, but only for a while, so Bunea had to be quick when doing that.
World 6-4	Larger rubies starts to collide, forcing Bunea to safely travel thorough them, and jumping of collapsing ones. Falling rubies shall be avoided, and holes on the ground are the safest place to avoid larger ones at all cost.
World 6-5	A village where the center of the level is a huge flame. It can quickly burn Bunea or any enemies not immune to flame into burning death, and the smoke will kill poor Bunea unless if she uses a Golrange power-up, in which she will be immune to those two hazards. To avoid cheesing the level, she must turn off the flame with a huge winged bucket of water, as the smoke is blocking out the exit, regardless of Bunea's current power-up.
World 6-6	A burnt forest where meteorites and volcano debris are falling. Some blocks are blocking Bunea's way, but she can pick a Volcan Bomb (or other Bomb weapons if she have any of them) to destroy them. After that, sentient meteorites called the Teorrors starts to chase Bunea to steal her fire weapons (or just beating the snot out of her if she doesn't have any).
World 6-B	Large chunk of rubies starts to fall behind Bunea, and she must outrun it in a short chasing sequence in order to reach Molt Ennie, the ruby and lava controlling witch of the Magma Rubies.
===World 7: Moai Oasis===
Course 	Information
World 7-1	This level take place on a hot desert; Bunea had to stay hydrated when not on Golrange Power-Up by jumping on the water oasis, otherwise she will take gradual damage when her water meter runs out.
World 7-2	This is where Bunea had fully arrived into the Moai Oasis. The moais aren't sentient but rather semi-mechanical; they will shoot out cacti shall Bunea, Turnip Boys or enemies get too nearby, but it is safe to hop on top of the head. Some red moais only shoot cacti when someone jumped on its head, which Bunea can use to attack enemies on distance without wasting weapons.
World 7-3	There are a couple of blue moai that Bunea had to touch in order to raise or lower the water level, and there are couple of Kelds that had to drink water first, by raising the water level first, before they could grant Bunea their usual water-physic defying magic. Some enemies drowns and pop out of the level when taking contact with water.
World 7-4	An underwater level where Kelds are captured by "a meanie moai woman", but Bunea had also some jewels that some statues would not want her to take. The player can do both, but taking the jewels may end up making the level more complex and maze-like.
World 7-5	Another underwater level... well not really, but it starts as one. Bunea had to touch a blue moai in order to sink the water to lower level, as the torrent is preventing her from going up. Moving yellow moais also appears that will chase after Bunea, or nearby enemies, and spit out bursting fire balls.
World 7-6	This odd grassy section of the Moai Oasis is full of Splashmelons, which grant Bunea water-based abilities and boost water-based weapons. She can use her water abilities to make sprouts to grow into vines or tall trees for her to climb up.
World 7-B	A short marathon of six small sectioned puzzles where Bunea had to use different power-ups in order to get into the next room. After that, she will face a self-centered but organized moai-decorated woman called Moai Nalisa.
===World 8: Shadow Village===
Course 	Information
World 8-1	A pitch-black level where Bunea cannot see most of the items, enemies and obstacles that does not bright. She can use teal crystals to light them up, and lighting all of the six crystals will reveal the goal gate.
World 8-2	A village level where one of the exit is in one of the houses. The problem is that most of them is abandoned and locked out, so she must find a level-wide key to unlock each of them. The problem in that is that a Gold Gloot had stolen it, but chasing it once Bunea had found it is no difficult task.
World 8-3	Taking place in a mythical mansion, Bunea had to solve a puzzle involving four shiny objects, in which she had to place them in the right order (with a subtle clue of the shiny color hue in each platform). There are multiple enemies that are guarding the objects in question, and finding each of them are no easy tasks, but some Skelps may help Bunea out to find them.
World 8-4	An over-the-clouds course where the blue sky is clear and full of shiny stars... but of star-shaped objects falls, which turns out to be giant, lit shurikens. Bunea had to avoid them, otherwise she will end up going blind for a moment.
World 8-5	A mysterious flower causes the crazy, zany, surreal but quite nightmarish illusion that, while it doesn't hurt Bunea in reality, may cause her to lose currency. Best not to be arrogant and avoid the illusion-made enemies as much as possible, making more of an evasion level.
World 8-6	The route before a dark castle surrounded with shining orbs of light. The orbs will try to attack Bunea with laser beams, but she can reflect them back into the mirrors that will open the main door with a reflective armor she can push or pull.
World 8-B	A large puzzle castle where Bunea had to shine one orb with four light lasers in order to open the boss door. The boss in question is Obsculith, who controls both the darkness and the light.
===World 9: Techno Tower===
Course 	Information
World 9-1	The first floor of the tower. Bunea had to push the statues into the five separated buttons in order to open the exit, but at each button pressed, the security system accelerates bit by bit. If a statue falls into an abyss or on a deadly obstacle, that statue will respawn into its starting position.
World 9-2	The second floor of the tower. Bunea had to defeat five waves of ten different enemies, with each wave going tougher and tougher. To compensate, Bunea can start with any Power-Up she had used thanks to a Dispensior, and she gains a healing item that fully heal her health after each wave.
World 9-3	In the third floor, Bunea had to use various Power-Ups in order to solve the puzzle-themed rooms. There are six large rooms, with each using two different Power-Ups. Electric circuitry are common and Bunea had to wait until they are automatically shut off for a while.
World 9-4	In the fourth floor that starts to spin frantically, Bunea had ended up being transported into a marathon of twenty very short but quick levels. She needs to individually complete them in order to complete the course itself. There is a healing item at the fifth, tenth and fifteenth mini-level to compensate.
World 9-5	The fifth floor where Bunea had to avoid three waves of random hazards from the previous worlds. The first wave are from the first three worlds, the second one from World 4 to 6, and the last one from 7, 8 and even 9 itself.
World 9-6	The penultimate floor which... turns out to be a breather level. The sixth floor is simply a huge dining room with some NPCs, and Piratails taking a break, were chatting and gives either random or somewhat important information to Bunea. The real challenge begins when she actually wanted to get to the exit; security mid-bosses called Rogards that uses various weapons, and she had to defeat six of them.
World 9-B	The top of the tower, modeled like an actual arena. And you know what will happens; a boss is coming. This time, a genius woman, namely Mach E. Matic, is taking on Bunea with her Therizinosaurus-like mecha.
===World 10: Guardenia Beanstalk===
Course 	Information
World 10-1	This course involve climbing the huge beanstalk. Some roots are colored yellow and will fall off shall Bunea hang on them for more than two seconds. Red ones will falls immediately and should be avoided at all cost. Unusual blue ones will bounces Bunea into higher sections, but if there are flying enemies that flies over the blue vines, they should be taken out first to avoid collision damage.
World 10-2	A small city taking place on a cloud that resides the beanstalk. Bunea had to find a purple house that contains a key to unblock the large leaf that blocks Bunea's way to the higher section of the beanstalk.
World 10-3	This course contains sunflowers Bunea can climb on... hold on, sunflowers? Over the clouds? Not that the fact will make those less useful; Bunea can use the sunflowers to tilt it into another cloud, or to hold it and release it to fling it into swatting aerial enemies.
World 10-4	There are some red-colored cloud enemies that shoot out red thunderbolts, making enemies (or even Bunea, if she get hit the bolts) stronger and more aggressive. There are also blue clouds that will do the inverse; they chase after Bunea, and send weakening blue thunderbolts. The thunderbolts have no effect on Bunea when she uses a Rubbantine fruit.
World 10-5	The night sky course, this time instead of giant light shurikens, there are (comparatively) tiny sentient planets that attempt to smash Bunea with their own body. They can hurt each others, and Bunea can hop into stunned ones to climb into higher clouds.
World 10-6	This course had a huge garden in which resides the castle. Bunea can snatch as much Power-Up fruits as she wants, but Guardiners would prevent her to do so, so she needs to distract (or straight up fight) them. If a Guardiner caught her, they will kick her out back to the beginning (or the latest checkpoint) and retrieving the stolen Power-Ups back.
World 10-B	The Guradina Castle... but for some reason, the supposed queen is not around in the corner. Instead, Bunea had ended up going face to face with the Guardiner Captain, Armanie.
===World 11: Ooze Cave===
Course 	Information
World 11-1	This descending course starts with red ooze slowly falling out, which Bunea had to avoid touching it, lest she will slowly loses her health. Oddly the enemies are not affected by the ooze... but it does make them more vulnerable, but would you seriously risk it?
World 11-2	A platform-after-platform course where green oozes slows Bunea down and blue oozes causes her to be more uncontrollable, in which by that, her movement speed, jumping speed and falling speed had downright increased. Remember that enemies are affected by the red oozes, so same applies with the green and blue oozes.
World 11-3	Purple oozes are introduced, but they are not harmful; instead, they will just pushes Bunea to the top of the ooze, and does the same thing to the enemies. Golden oozes are rarer, but when Bunea sink herself in for a moment, she will be expelled out of the ooze, but becomes golden and is able to produce twice as much currency.
World 11-4	Ooze Cannons appears in this course, and shoot out dangerous black oozes that explode. They can be jumped on and can be aimed by Bunea, but when out of range, stay out of their shooting range and arc. Bunea can use a few of them to destroy tough enemies or walls that are blocking her way.
World 11-5	This is where an ooze woman, although in the shadow, started to appears and throw out various oozes in order to stop Bunea from taking the second-to-last Rainbow Fruit. She even aims at Bunea with several Ooze Cannons, although Bunea can hide behind crystals to avoid them when the ooze woman is shooting.
World 11-6	Bunea had to drain the red oozes in order to progress thorough the level, by pulling out drain plugs from afar. Some enemies or even a locked chain are guarding it, making it more difficult for Bunea to pull out the draining plugs.
World 11-B	The showdown with the ooze woman herself, who is Slimdista, who is now aware of Bunea's actions thorough news spread by passerby citizens, and stopping the latter out of fear that Bunea would collect the Rainbow Fruits out of purely selfish intentions.
===World 12: Abandoned River===
Although a breathing world by itself, it started to test the player's full platforming and combat skills, thus the levels are designed as more complex and difficult.
Course 	Information
World 12-1 	The start of the Abandoned River is dark and grimy, with hopeless people pleading for help. Helping them will give Bunea big rewards, but Bunea can also decide to worsen their situation for her own gain by stealing their remaining reserves.
World 12-2 	The Guardeners will act depended on Bunea's current reputation; if she is Heroic, they will help her to take down enemies. Shall Bunea be Villainous, they will attack her instead. Staying Neutral will leave them minding their own business, but Bunea can help them or kill them for kicks. However, as Bunea goes on, her behavior is also beginning to be more apparent...
World 12-3 	The enemies will also behave differently, finally realizing Bunea's intention. Shall it be Strategic, they will just mind their business unless you provoke them, going neutral will just have them attacking you as normal, and going Destructive will have them to fear you instead.
World 12-4Hero Path 	Previous bosses that Bunea had befriended with will help her out thorough various means, even the usually selfish Molt Ennie and/or the cynical Vantanna. The more bosses you had befriended with, the easier the level will be.
World 12-4Evil Path 	Previous bosses, from Chocella to Slimdista, started to appear, and they are there to stop you once and for all. This time, they are tougher and have new attacks, which means that Bunea had to be prepared to face all of them, one by one.
World 12-5 	Biscuie had turned on you, and attempted to finish you off by bringing her brainwashed critters to finish you off. Bunea had to decide whether to take them all at once or use her cleverness to make the critters distracted and chase after Biscuie.
World 12-6 	The very last Rainbow Fruit is seen fleeing, and Bunea had to chase it, or else she will lose sight of it. To compensate, the level itself is easier to navigate, but that doesn't mean that Bunea is free from harm, with some last powerful critters coming after you.
World 12-JeannieHeroic-only Final Boss 	The last Rainbow Fruit turns out to be sentient and reveals herself as a trouble-seeking and outrageously selfish genie called Jeannie. Bunea had to defeat her, but this final boss is powerful by herself.
World 12-BiscuieRegular Final Boss 	Biscuie knocked what supposed to be the Heroic-only final boss, but also caught in the act. Biscuit will not leave without the Rainbow Fruits, in which she intend to harm, but not outright kill Bunea (well, she hopes so). While not as tough as the two other final bosses, Biscuie is also using Power-Ups and weapons to compensate, as well as bringing in brainwashed critters for back-up.
World 12-BasildaVillaionous-only Final Boss	The queen of the Gardeners had shown legitimate concern of the world's potential state on the wrong hands, and will not hesitate to stop Bunea, even if it means the death of the latter. Basilda, despite not as strong as Jeannie, proves to be the hardest of the final bosses, while also having three different phases instead of the others' two.
===World 13: Unfounded World===
This world is only accessed once the player had completed World 12 in any endings. However, the bonus boss is only accessed once the player had faced all of the three final bosses, but does not need to get all of the endings.
Course 	Information
World 13-1	The first course of the world with deep, underwater section that requires the help of the tied up Kelds does to the severe water torrent. The aquatic enemies found there are tougher than those found from the previous worlds.
World 13-2	This course is a time trial in which Bunea had to reach the goal before the door close out, in which she had to start over (although without any penalty). Despite the lack of checkpoint, the level is done quick once Bunea knows the shortcuts, and avoiding the enemies is much more recommended than directly confronting them.
World 13-3	This course have a mixture of lava, various oozes and hot sand thorough the three sections. Although a Golrange may give Bunea a big advantage in this level, Ooze Cannons may greatly slow her down shall she go thorough recklessly.
World 13-4	This golden room is full of Borbz, but Bunea had to be careful not too collect too many of them, lest she will wake up the tough Golden Dragons. Other valuable items are also found but are guarded by various tough enemies.
World 13-5	The floor of this course starts to flood, in which Bunea had to climb before she ended up being transported away into the abyss because of the water pressure. Once she reaches the freezing room, the water will stop moving.
World 13-6	A frozen room where she had to solve a puzzle around ice fraction. She needs to take advantage of the ice's slippery friction, as it allows her to slide and thus building more speed, but it makes precise jumping quite more difficult.
World 13-B	Right after exiting the ice room, the water started to surround the bottom of the floor, making a fatal whirlpool. Once Bunea reached the top, the culprit behind this turns out to be an outsider of this whole world; the water-controlling mistress, Seafear.
==Items==
See the description of the returning Items in Super Bunea World.
===Collectibles===
Returning Collectibles	Returning Collectibles	Returning Collectibles	Returning Collectibles	Returning Collectibles
Borbz 	
Tandem Tablet 	
Demon Heart 	 	
Image + New Collectible	Info
Rainbow Fruit 	The thirteen Rainbow Fruits are scattered throughout multiple worlds, and there is one at the end of Edge where Bunea had to confront or befriend the World Boss in order to collect it. While they can grant unlimited wishes for those who collected them all, the central one seems to act... suspicious.
Mystery Gear 	There are three Mystery Gears scattered in each three worlds. Collecting all of the three Mystery Gears in each world will give Bunea a new Gear Weapon, which are more powerful and useful than average weapon, but like all others weapons, the Gear Weapons can be worn out. Thankfully, when this happens, Bunea can fusion them for longer longevity or collect the Mystery Gears of that world again.
Ancient Borbz 	Rare variation of Borbz. Although dried out and not a good idea to eat them up, the Ancient Borbz are worth more than normal Borbz, but only drops from much stronger enemies. Bronze Borbz makes 150 Borbz, Silver Borbz makes 250 Borbz and Golden Borbz, the rarest of those rare Borbz, makes a whopping 500 Borbz!
Power-Up Coin 	Those Coins are only found in the bonus rooms, where Bunea had to use a specific Power-Up (provided in the room itself) and use the abilities from that Power-Up in order to either get to the Power-Up Coin, defeating all enemies, collecting all Pink Stars, surviving the waves of enemies for an amount of seconds, etc.
There are 54 Power-Up Coins to collect in all of the twelve worlds, and collecting three for one Power-Up will enhance that Power-Up by making its positive effects much stronger.
Checkpoint Seed 	Checkpoint Seeds are uncommon but handy type of item that will spawn a custom Checkpoint per level to help Bunea to try again in a particularly tough section of a course. If Bunea planted one when there is already a custom Checkpoint in this level, that custom Checkpoint will turns into pollen and were blown away by a mysterious wind.
===Power-Ups===
There are multiple Power-Ups that Bunea can use thorough the multiple worlds. There are a new set of different Power-Ups in addition of all previous ones.
Returning Power-Ups	Returning Power-Ups	Returning Power-Ups	Returning Power-Ups	Returning Power-Ups	Returning Power-Ups	Returning Power-Ups	Returning Power-Ups	Returning Power-Ups
Chococarrot 	
Dragonfruit 	
Chococherry 	
Virtupine 	|
Starapple 	
Laserberry 	
Snowtato 	
Balloonagus 	
Image + New Power-Up	Info
Colored by 
Eletro-Banana	Electro-Bananas gives Bunea the ability to shoot a fast lightning bolt, which paralyze an enemy. The user can also use the lightning bolt to activate and deactivate some machinery, such as a generator.
Biggernay 	Biggernays increases Bunea's size at considerable level, making her gigantic. When giant, Bunea becomes much more stronger in melee combat and her strength and Defense are multiplied five-fold, but her weapons usage rate are quadrupled, and her size, while giving her hyper armor, makes her an easy target. 
If there are paths that giant Bunea cannot cross thorough, she will smashes the ceiling, but this can ruin some hidden secret in those ceilings!
Smallac 	Smallacs decreases Bunea's size the size of an ant (well not really, but its a way to speak). When tiny, Bunea is more fragile, but her speed and agility are increased considerably. She can also enter smaller holes, tinier doors and tighter paths.
Rubbentine 	Rubbentines gives Bunea some stretching and electric-proof properties, allowing her to greatly increase her melee range and go thorough electric obstacles.
Golrange 	Golranges gives Bunea abilities of a Golock, including immunity to lava and other heat sources, as well as rolling when running fast enough.
Vampato 	Vampatoes gives Bunea abilities of a vampire, being able to suck enemies' blood (or whatever energy they have) to slowly recover her HP. Some enemies' glow purple, as in to indicate that their blood or energy is poisonous and attempting to suck their energy will hurt Bunea instead. She can also turn into a bat for free-flying traveling.
Pepperage 	Pepperages makes Bunea to lose her temper and rushes while swinging her arms, knocking out enemies and smashing walls that gets in her rampaging path. This Power-Up is temporary but will help Bunea to clean out an area infested with enemies.
Spiked Melon 	Spiked Melons allows Bunea for spiky property, giving her immunity to most enemy contacts and damage enemies that used physical moves on her. She can also stick to a wall or ceiling and climb within them. She can extend her spikes for five seconds by pressing Down + Attack for bigger spikes' hitbox.
Ooziwi 	Ooziwis allows Bunea to collect and throw goos, slimes and oozes without being harmed by their negative effect. She can also create a fountain of ooze that greatly slow down the movement speed of the enemies in it's vicinity.
Betacavado 	Betacavado are rare fruits that gives Bunea the ability to be immune to bottomless pits (she will bounce back from there, as if she was bouncing from an unseen trampoline) and to other non-attack sources. This can stack with any other Power-Up.
===New Weapons===
Old weapons can be found here. If the player have a save file of Super Bunea World, the player can transfer the weapons from the first game to the Super Bunea Mayhem save file after defeating one of the final bosses.
When the stat named as Special is mentioned, it means that this weapon positively or negatively changes the special stat of the wearer, such as Bunea's Attractiveness.
Image + Name	Info 	 	
Bubble Bow 	The weakest bow in the game, but still stronger than the Foxtail Sword. All it can shoot is arrow-shaped bubbles that traps enemies inside for a while, and the bow itself will pop if a spiky projectile or enemy had hit Bunea.
{| align=center class=sortable cellspacing="0" cellpadding="0" border="1" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; background-color: white; color: black;"	 	
Uses 	Stats Buff 	Stats Debuff	Additional Effects
20 Uses 	(+) ATTACK 4	(-) SPEED 2 	(-) Pop when hit by spiky obstacle, projectile or enemy
(+) Water Elemental bonus
====New Amiibo Weapons====
The new Amiibo Weapons are available for amiibos that aren't previously compatible. To allow amiibo Weapons to catch up with rarer, later weapons, Bunea can use the Fusion Oranges to power them up, with the Positive stat change increases by 150%, but the negative also increases by 50%. In the case of Yoshi's Egg Bomb, it will deal 200% more damage.
Image + Name	Info 	 	
Yoshi's Egg Bomb	Any Yoshi amiibo is compatible.
This egg-patterned bomb is based off a Yoshi Egg, belonging a dinosaur-like creature called Yoshi. It have low vicinity but deals more damage as it bounces off walls.
{| align=center class=sortable cellspacing="0" cellpadding="0" border="1" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; background-color: white; color: black;"	 	
Uses 	Stats Buff	Stats Debuff	Additional Effects
50 Uses 	(+) None 	(-) None 	(+) Deals 10 damage on normal impact, but the damage increases by 15 when ricocheted from any wall. It will blow up when hit a wall the fourth time, or when hit an enemy.
====Gear Weapons====
Those weapons are only obtainable after collecting all of the Mystery Gears of a set of three worlds. The player can select one Gear Weapons from a pool, but like all weapons, they can be worn out. To make up for their excessive rarity, they are very powerful.
Those weapons are themed after Samtendo's characters, as well as Tempo and Katy from the Tempo series does to the reboot as of Tempo's Funky Pack. Seafear takes exception in this, as she is a Bonus Boss in this game thus her weapons cannot be obtained with the Mystery Gears.
Image + Name	Info 	 	
Shifter's Sword	Based off Meta-Form
Pressing down will change the weapon's property; a sword, a lybris or a kunai, each each an advantage and an disadvantage.
*Sword Form: Average; moderate range and no damage changes.
*Lybris Form: Shorter range, but gives 15 extra ATTACK.
*Kunai Form: Only 30 ATTACK, but can be thrown.
{| align=center class=sortable cellspacing="0" cellpadding="0" border="1" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; background-color: white; color: black;"	 	
Uses 	Stats Buff	Stats Debuff	Additional Effects
300 Uses 	(+) ATTACK 45/70/30
(+) SPECIAL 15	(-) LUCK 15 	(=) Property changes when pressed down.
===Summons===
While not counted as items in a traditional sense, Vulpea can use them to summon any bosses once her Soul Meter is full. If Vulpea is unlocked via Super Bunea World save file, she can only summon those who she defeated, but if she is unlocked via Villainous Ending, she will have no limitation on who on the following list she can summon.
Image + Name 	Info
Chocella's Wild Assault 	When summmoned, Chocella screeches like a banshee and grabs several enemies with her vines, attacking them off-screen.
Titanice's Raging Rampage 	When summmoned, Titanice roared in pure rage and performs a double downward haymaker, causing an avalanche to fall and heavily damage the enemies.
Goldieluck's Tremor Screech 	When summmoned, Goldieluck screeches so loud that not only it caused enemies to take heavy damage, but also smashes cracked walls and fragile objects such as crystals.
Thundarria's Shocking Slavery 	When summmoned, Thundarria gawked at multiple enemies and brainwashed them with her spectral blunderbuss. Enslaved enemies will follow Vulpea, cannot harm her and will attack non-brainwashed enemies.
Ventanna's Twisted Twisters 	When summmoned, Ventanna moans and send a twisted whirl that causes anyone who touched it to quickly lose health until they run out of it. It can bypass any kind of defensive perk.
Molt Ennie's Lava Torture 	When summmoned, Molt Ennie cackles loudly and drench any non-fire enemies in lava, and those who resist lava will be trapped in crystal. Vulpea can hop on those floating crystals that Molt Ennie had encased the enemies into them.
Moai Nalisa's Moai Rain 	When summmoned, Moai Nalisa emits a loud moan and causes large Moais to fall into the screen. Tiny enemies are instantly knocked out.
Obsculith's Bloodlust 	When summmoned, Obsculith unleash an ominous laugh and turn the screen dark, with screams of enemies being heard, before the screen turn back to normal. It also heal Vulpea's health by 50%.
Math E. Matic's Terror Overdrive	When summmoned, Math E. Matic gives Vulpea a rusting but still functioning Therizinosaurus mecha for thirty seconds, which is capable of destroying almost everything on its path. Vulpea can discard it earlier with Up + Jump shall she get stuck in a path where she can only escape without the mecha.
Armanie's Reinforcement 	When summmoned, Armanie screeches in order to summon Guardener Zombies, who will follow Vulpea and unlike the brainwashed enemies, they can dig up the ground to give Power-Ups or even rare Weapons for Vulpea to use.
Slimdista's Toxic Goo 	When summmoned, Slidmsita sobs as she unleash falling toxic goo that while it can slightly harm Vulpea if she lacked of the Ooziwi Power-Up, it can greatly reduce the Health and Defense of the victims.
Jeannie's Final Wish 	When summmoned, Jeannie screams in pain as she deliver a rain of small, exploding objects shaped like Rainbow Fruits which instantly knock out all enemies, but this summon take twice as much to charge for the Soul Meter.
Biscuie's Vacuum Bag 	When summmoned, Biscuie cackles as she uses her special bag as a vacuum to convert all vulnerable enemies, items, NPCs and Power-Ups into Borbz, but this summon take twice as much to charge for the Soul Meter.
Queen Basilda's Level Banishment	When summmoned, Queen Basilda roared in rage, absorbing so many Power-Ups that she becomes enormous and rainbow-colored, completely demolished the level. Basically a quick alternate to Level Punisher, but this summon take twice as much to charge for the Soul Meter.
==Extra Modes==
===Daily & Weekly Challenge===
===Endurance===
===Arena===
===Daredevil Run===
==Gallery==
TBA
==Trivia==
*While it was intended as a gaiden side-story, there are debate on whatever if this game will be canon from Super Bunea World or not. However, it is confirmed that the "extra bosses" will not have any impact on the game itself, and were just bonuses.
**It is eventually confirmed by Samtendo that it is indeed canon, although any sequel will not follow everything Super Bunea Mayhem have what ending it will follow (although the Villainous Endings are most unlikely to be followed), and who Bunea had befriended or have romance with in this game will not be told to keep up with her vagueness.
**The characters introduced in this game may be mentioned or appear in non-physical appearances (such as in bottles or anything, really) in later games, but is not guaranteed to happens.
*The table formatting for most tables (i.e. characters) are from the first game, done by , with some modification such as gradient colors for different visual purposes.
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