Lord Ebonshade

== Lord Ebonshade ==
Medium Undead (Psychic Vampire)
Level: 8
Alignment: Chaotic Evil
Perception: +16
Languages: Common, Abyssal, Infernal, Psychic Vampire
=== Traits: ===
* Undead: Lord Ebonshade is an undead creature, and he doesn't require air, food, drink, or sleep.
* Psychic Resilience: Lord Ebonshade has resistance to mental damage.
* Master Manipulator: Lord Ebonshade has expertise in Deception and Persuasion.
AC: 24 (Mystic Robes, +5 Dex, +2 Item); Fortitude: +9; Reflex: +12; Will: +14
HP: 120; Speed: 30 feet
=== Ability Scores: ===
* Strength: 14 (+2)
* Dexterity: 20 (+5)
* Constitution: —
* Intelligence: 18 (+4)
* Wisdom: 16 (+3)
* Charisma: 22 (+6)
=== Skills: ===
* Deception: +18
* Persuasion: +18
* Stealth: +16
* Arcana: +14
=== Attacks: ===
* Psychic Drain (Touch) [Finesse]: +18 vs. Will; 3d8 mental damage, and the target becomes frightened 2 (DC 20 Will save to negate). Lord Ebonshade heals for half the damage dealt. This ability can only be used on creatures he has personally tormented.
* Telekinetic Grasp [Finesse]: +16 vs. Reflex; Lord Ebonshade can manipulate objects with his mind, allowing him to disarm foes, manipulate objects from a distance, or create barriers of psychic force.
=== Special Abilities: ===
* Psychic Influence: Lord Ebonshade can communicate telepathically with creatures within 100 feet.
* Master of Illusions: Lord Ebonshade can create illusory images and sound to deceive and confound his foes. He has access to the Illusory Terrain and Major Image spells.
* Psychic Charge: Lord Ebonshade can store up to 4 psychic charges. Each charge can be expended to enhance his Psychic Drain, adding +1d8 damage per charge.
=== Psychic Abilities: ===
* Psychic Domination: Lord Ebonshade can attempt to dominate the mind of a creature he has successfully drained, controlling their actions for a limited time.
* Psychic Veil: Lord Ebonshade can cloud the perception of others, granting him advantage on Stealth checks.
=== Equipment: ===
* Mystic Robes: Tattered and dark robes that grant him increased protection and mystic energy manipulation.
* Ornate Cane: A sleek, ebony cane adorned with a crimson gem that enhances his psychic abilities.
=== Senses: ===
* Darkvision 60 feet
=== Weaknesses: ===
* Repellent to Purity: Lord Ebonshade cannot enter consecrated or hallowed ground.