The Lennis Ball RPG/Fighters

It's the heroes, who are very friendly.
==Typings==
#Basic: Basically just normal things.
#Pyro: Hot hot hot hot hot-
#Nature: Mmm, lush plants.
#Water: The liquid you all know and love.
#Lightning: Zap zap zap!
#Stone: Ah yes, minerals.
#Ice: It’s like Water, but cold enough to become a solid!
#Brain: Think of it this way: if it’s to do with the brain, then it’s fair game!
#Venom: Toxic stuff.
#Air: Take to the skies!
#Critter: Exterminate the bugs!!
#Umbra: Here's the dark side of light...
#Sol: ...and here's the light side of dark.
#Steel: With steel, you can steal the show. #comedy
#Brawl: Melee Enemies that’ll crash and smash you to bits with their fists. Or feet.
#Magical: Ooh! Magic!
#Tech: We’re getting technical here.
#Sound: It’s got musical talent if it’s got this element.
#Scare: Oh, the horror!
#Fairy: It’s essentially like the Pokémon counterpart.
#Astral: SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACE
#Mythic: Mythical creatures, kinda.
#Weather: This element controls the weather & area, weather you like it or not!
#YinYang: There two sides to every story.
#Prism: The awesome minerals!
#Haste: Vroom vroom! Coming through!
#Wallop: Like an advanced version of Brawl, but with different circumstances.
==Conditions==
*Burn - Every turn, the target loses 1/6th of their health.
*Paralysis - Every attack has a 20% chance to miss. Stacks on top of other effects.
*Frozen - Completely immobile. Has a 50% to thaw out.
*Poisoned - Every turn, the target loses 1/8th of their health.
*Soaked - For 5 turns, [ATK] and [MGI] is halved.
==Move Types==
* Moves that damage a target.
* Moves that increase [HP] in some form.
* Moves that protect the user from attacks in some form.
* Moves that help the allies.
* Moves that apply some sort of effect to the target that isn't a condition.
* Moves that add a fighter to either side.
* Attacking moves that require turns to charge up.
* Charged variant of Health moves.
* Charged variant of Summon moves.
* Moves that need a specific item to be used.
* Moves that have a function that doesn't fit these categories.
==Heroes==
<tabber>
|-|Budder's Heroes=
==Rogue (Tech/Umbra)==
Loaded with decimal places and a plan to trace all of his mismatched forms back to his origins.
*STATS
**HP - 25 (+5)
**ATK - 5 (+5)
**MGI - 9 (+5)
**STR - Brain
**WKN - Sound
*MOVESET
** - Do [ATK] Basic damage.
** - Do [MGI] Tech damage. Has a 20% chance to paralyse the target. Rogue cannot attack next turn once used.
</tabber>
Category:The Lennis Ball RPG