Ending the game

Typically, the game ends when one player wins and the others lose. 
==Regular play==
The most common way to lose the game is to have one's life points reduced to zero, causing the other player to win. However, there are several other options how one might lose or win. 
Alternate-win or -loss cards may introduce new ways of ending the game.
==Rules==
===Drawn game===
A game might also end with a draw. A drawn game is a game where the game ends and there is no winner. R&D avoids making draw effects.
See also: alternate-draw card
===Conceding===
Conceding is, of course, always an option. To concede a game is forfeiting a game of Magic: The Gathering, often due to the belief that one will soon or ultimately lose. In competitive tournament play, players may do this during the first or second game of their match so that they can save time and not run out of time to play the rest of the games in their match. Conceding a game immediately causes that player to leave that game and lose that game.
====Conceding or Intentionally Drawing Games or Matches====
==Prevention of ending the game==
Certain cards prevent ending the game.
===Can't win the game and opponent can’t lose===
This ability is used as a drawback in black.
* <c>Abyssal Persecutor</c>
===Can't lose the game and opponent can’t win===
This is a defensive ability, and thus shows up in white. It also shows up in colorless.
*<c>Angel's Grace</c>
*<c>Cloudsteel Kirin</c>
*<c>Gideon of the Trials</c>
*<c>Herald of Eternal Dawn</c>
*<c>Platinum Angel</c>
*<c>The Book of Exalted Deeds</c>
===You don't lose with zero life===
Certain permanents prevent you from losing the game for having 0 or less life, usually with an alternate means to lose. This started with <c>Lich</c> in Alpha and has continued to be used in black on rare occasion. More recently, white has also started using this ability, often with the flavor of protecting the player.
* <c>Lich</c>
* <c>Lich's Mastery</c>
* <c>Lich's Tomb</c>
* <c>Phyrexian Unlife</c>
* <c>Rules Lawyer</c> (Acorn)
* <c>Soul Echo</c>
* <c>Transcendence</c>
===Saving effects===
Some cards prevent you from losing the game if you otherwise would. Effects like this also typically show up in white and black.
* <c>Enduring Angel</c>
* <c>Exquisite Archangel</c>
* <c>Immortal Coil</c>
* <c>Lich's Mirror</c>
* <c>Nefarious Lich</c>
* <c>Nine Lives</c>
* <c>Stunning Reversal</c>
* <c>The Golden Throne</c>
 
==Triggers upon losing the game==
Three creatures and one enchantment have abilities that trigger when a player loses the game, all the creatures are black and the enchantment is red:
* 
* 
* 
* 
==References==