MACRO framestack

__NOTOC__
framestack shows all frames under the mouse cursor. It is part of the Blizzard DebugTools interface. The window will start in a corner of the screen, and move to another corner if moused over.
==Usage==
 /framestack [showHidden, showregions, showAnchors]
 /fstack
;showHidden : boolean string - default = CVar false - If hidden frames should be shown.
;showregions : boolean string - default = CVar true - If regions of frames should be shown.
;showAnchors : boolean string - default = CVar true - If anchor points should be shown but seems to be unused.
References: SlashCmdList.FRAMESTACK, StringToBoolean(), ()
==Examples==
Toggles framestack and sets showHidden to true
 /fstack t
Toggles framestack and sets showHidden, showregions, showAnchors to false
 /fstack f f f
==Details==
* Pressing LEFT/RIGHT-ALT moves through the highlighted items.
* Pressing CTRL inspects the selected table, i.e. /tinspect
* Pressing SHIFT toggles showing texture information.
:* Pressing CTRL-C copies the texture path/name to the clipboard, provided texture information is toggled.
::: The used () function will be tainted by error handling addons like BugSack and Swatter.
::: This does not interfere with any existing CTRL-C keybind. Both the Friends frame would be toggled and the texture name copied to clipboard simultaneously.
::: Any tables values cannot be copied to clipboard. Atlas names will not be copied. If there are multiple textures, only the last texture will be copied. (WoWUIBugs#16)
* CVar controls whether the green mouseover texture highlight should be shown.
References: FrameStackTooltip.commandKeys
==Patch changes==
* 
* 
==See also==
* AtlasID - Some textures are comprised of multiple textures (atlases)
* Viewing Blizzard's interface code - For exporting textures