Materials

== List of Materials==
Icon	Material Name 	Location 	ID
 	Astral Blip 	Research Sector* 	CAT(2)-19275:RESEARCH
 	Confiscated Motive	Investigations Sector 	CAT(1)-12644:INVESTIGATIONS
 	Corrupted Sample 	Mold Hosts (any sector)	CAT(3)-72936:MOLD
 	Entropic Echo 	Containment Sector* 	CAT(2)-29144:CONTAINMENT
 	Hidden Trend 	'Alpha'
Very rare. Not found in crates.
A reward for defeating major hiss targets, found often in Bureau alerts bearing the name.
Also from specific enemies.	CAT(3)-49192:ALERTS
 	House Memory 	Executive Sector* 	CAT(2)-62938:EXECUTIVE
 	Intrusive Pattern 	Research Sector* 	CAT(1)-23950:RESEARCH
 	Remote Thought 	Containment Sector* 	CAT(1)-58592:CONTAINMENT
 	Ritual Impulse 	Maintenance Sector* 	CAT(1)-94721:MAINTENANCE
 	Shaded Facet 	Investigations Sector 	CAT(2)-92340:INVESTIGATIONS
 	Shifting Fragment 	Foundation* 	CAT(3)-82673:FOUNDATION
 	Threshold Remnant 	Maintenance Sector* 	CAT(2)-92640:MAINTENANCE
 	Undefined Reading 	Executive Sector* 	CAT(1)-37928:EXECUTIVE
 	Untapped Potential	'Delta'
Only as a reward for killing side mission bosses.	CAT(3)-59288:ANOMALY
*from enemies and crates anywhere in given sector
The exact uses for these materials is listed here, although it's missing some recipes, such as how 2 Shaded Facets can be used to substitute for all of the non-Source requirements in an Infinite formula. 
The format of the material ID is: CAT([rarity_lvl])-[mat_no]:[source]. Further discussion can be found here. 
*[rarity_lvl] classifies the rarity of the material and how it can be obtained.
**1: Common. From enemies, crates, board countermeasure rewards.
**2: Uncommon. From enemies, crates, board countermeasure rewards.
**3: Rare. From anomaly (major/named) enemies, bosses, board countermeasure rewards, and mold enemies (Corrupted Sample only).
*[source] indicates the main source from which the material can be obtained.
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Category:Materials
ru:Материалы и способы их получения