Mario Party X

Mario Party X (or abreviated as MPX) is a extended version from the past Mario Party series from the first to the eight installement and partially the nineth and the tenth installement of the series, including DS, Island Tour and Star Rush. This game is developed by GreenStar Studios, Nintendo and collaborated by Konami and Nd Cube and released on October 13, 2018 for the Nintendo Switch.
It takes part of all the Mario Party games merged in one as an expanded version. Similar to Mario Party: The Top 100, a variaty those minigames return including the new ones adding such as two boards of each game. The game mechanics are solely based on the past versions of Mario Party, through 1 until 8. One of the biggest highlights in this game is that now includes online availability to compete against people around the globe with ranked matches. However, it requires a strong internet server connection.
==Plot==
TBA
==Game changes==
This game recieves an amount of balancing changes from the previous Mario Party series.
==Gameplay==
===Modes===
====Party Mode====
====Minigame Mode====
*Free Play: Play a collection minigames in a breeze.
*Minigame Stadium: This game mode is based from Mario Party 2.
*Minigame Wars: This game mode is based from Mario Party 5.
*Bowser's Challenge: This solo game mode features Bowser as a playable character.
====​Adventure Mode====
====Online Mode====
====Extras====
====Museum====
In this menu mode, you can collect characters from the Mario franchise and gather some information about them.
==Characters==
===Playable Characters===
All the characters of the previous Mario Party series return to be confirmed. There are in total 30 playable characters including Bowser for Bowser Minigames. There are some newcomers like Baby Mario, Baby Luigi, Cappy, Pauline, Lubba, Nabbit and Paragoomba.*
 	 	 	
Mario 	Luigi 	Princess Peach	Princess Daisy
Starter 	Starter 	Starter 	Starter
 	 	 	
Yoshi 	Birdo 	Wario 	Waluigi
Starter 	Starter 	Starter 	Starter
 	 	 	
Donkey Kong	Diddy Kong 	Toad 	Toadette
Starter 	Starter 	Starter 	Starter
 	 	 	
Rosalina 	Lubba* 	Baby Mario* 	Baby Luigi*
Starter 	Unlockable 	Unlockable 	Unlockable
 	 	 	
Pauline* 	Cappy* 	Boo 	Dry Bones
Unlockable 	Unlockable 	Starter 	Starter
 	 	 	
Blooper 	Hammer Bro.	Koopa Troopa 	Paragoomba*
Unlockable 	Unlockable 	Starter 	Starter
 	 	 	
Shy Guy 	Kamek 	Spike 	Bowser Jr.
Unlockable 	Unlockable 	Unlockable 	Unlockable
 	 	 	
Nabbit* 	Boom Boom* 	Bowser* 	Mii*
Unlockable 	Unlockable 	Unlockable 	Starter (not playable in Adventure Mode)
===Unlocking criteria===
You can unlock characters below with two methods.
 	Normal unlocking methods 	Unlocking in Adventure Mode
Lubba 	 	
Baby Mario 	 	
Baby Luigi 	 	
Pauline 	Pay 500 Party Points in the Museum	N/A
Cappy 	Pay 500 Party Points in the Museum	N/A
Blooper 	 	
Hammer Bro.	 	
Shy Guy 	 	
Kamek 	 	
Spike 	 	
Bowser Jr. 	 	
Nabbit 	Pay 500 Party Points in the Museum	N/A
Bowser 	 	
Boom Boom 	 	
===Alternate costumes===
===Bosses===
===NPC's===
==Boards==
These boards are confirmed to be in this game thanks to the Mario Party Legacy poll. Some of them are chosen. Those boards are also revamped and reproduced in high quality for a better gaming experience but the game mechanics stay the same as the old ones.
Image:	Name: 	Description: 	Difficulty:	Game's Debut:
 	Pirate Land 	Pirate Land is the first board of Mario Party 2. The players are dressed in a pirate garb, and they are assigned the title "Captain." If a player lands on one of the Blue Spaces that is on a dock, Sushi the shark will appear. Sushi will then take the player to another dock on the board. The Happening Spaces cause a cannon to shoot a cannonball at the player, sending them back to the starting space. There are a few short-cuts on this board, all guarded by Thwomps. For players to pass a Thwomp, they must pay a fee of one Coin. The fee will then increase by one Coin.	Easy 	
 	Western Land 	 	Easy 	
 	Deep Bloober Sea 	 	Easy 	
 	Toad's Midway Madness 	 	Easy 	
 	Koopa's Seaside Soiree 	 	Easy 	
 	E. Gadd's Garage 	 	Easy 	
 	Pagoda Peak 	 	Easy 	
 	Yoshi's Tropical Island 	 	Normal 	
 	Peach's Birthday Cake 	 	Normal 	
 	Pirate Dream 	 	Normal 	
 	Neon Heights 	 	Normal 	
 	Shy Guy's Perplex Express 	 	Normal 	
 	King Boo's Haunted Hideaway	 	Normal 	
 	DK's Stone Statue 	 	Normal 	
 	Waluigi Island 	 	Hard 	
 	Sweet Dream 	 	Hard 	
 	Faire Square 	 	Hard 	
 	Bowser's Pinball Machine 	 	Hard 	
===Extra Stages===
Those stages are exclusive for this game and are unlockable. Those come from Super Mario Odessey. Pay 500 Party Points for each to unlock them. 
Image:	Name: 	Description:	Game:
 	New Donk City	 	
 	 Cap Kingdom 	 	
==Spaces==
Image:	Name: 	Description: 	Type:
 	Blue Space 	Gives to the player 3 coins. 	Common
 	Red Space 	Takes the player 3 coins. 	Semi-common
 	Green Space 	Does nothing. 	Semi-common
 	Happening Space	Something will happen during an event. 	Depends of the board you play.
 	Event Space 	Allows the player spin an Event Roulette. 	Semi-rare
 	Battle Space 	Sledge Bro. will appear and takes an amount of coins from all the players. After that, a Free-for-All minigame will be chosen randomly. 	Semi-rare
 	Star Space 	First, the player must give 20 coins before the host and then he gives you a Super Star. 	1 for each board.
 	Ztar Space 	After landing to a Koopaling Space and choosing the 'Replace the Star Space to a Ztar Space', a Koopaling will replace the Star Space to a Ztar Space. It will disapear if a player surpasses this space. It will take you a Star.	1 for each board. It replaces the Star and disapears when landed. It also disappears only when an another star
 	Lucky Space 	A player will get leaded to an area where he can recieve extra coins. 	Rare
 	Unlucky Space 	A player will get leaded to an area where his coins can be taken. The amount depends. 	Rare
 	Character Space	First, the player must select a Red Card or Yellow Card to set up a trap to any space. If his opponent lands on it, his trap will activate. 	A player will recieve a Red Card or a Yellow Card first before he sets a trap.
 	Dash Space 	It allows the player roll the dice again moving forward. 	Semi-rare
 	Back Space 	It allows the player roll the dice again moving backwards. 	Rare
 	Duel Space 	A duel minigame will be chosen randomly. 	Rare
 	Bank Space 	A Goomba of each board will force you to save 5 coins to his bank if a player passes this space. When a player lands on it, he will get the total amount of saved money. 	2 for each board.
 	Item Space 	An orb will drop and gives to the player. 	Semi-rare
 	Koopaling Space	A Koopaling will appear and will summon a roulette if what fiendish will happen to the board. Works like a Bowser Space in previous Mario Party games. 	Rare
 	Chance Space 	A Chance Dice will appear above you nearside with a roulette with the players opponents and the quantity of coins, stars or items. 	Rare
==Items==
===General Items===
Image:	Name: 	Classic Description: 	
 	Item Box 	It normally floats on certain boards. Once the player touches it, it will pop an card, a dice, 10 extra coins or even a Super Star for rare occasions. 	
 	Card 	Cards are items that players make use them to take advantage from the other players or for themselfs. They are avaiable at Item Shops and in Item Boxes. There are three kinds of cards: red, yellow and green. It's similar to orbs from Mario Party 6.	
 	Dice Block	Player must advance from space to space, so they have Dice Blocks to move. There's a list below any different types of dices. It's a normal Dice Block. It goes from 1 to 6. 	Player must advance from space to space, so they have Dice Blocks to move. There's a list below any different types of dices. It's a normal Dice Block. It goes from 1 to 6.
 	Coin 	A collectable item to purchase items or a Star if you pay 20 coins. 	
 	Super Star	A collectible item. It's worth 20 coins once you buy it from the host on a Star Space. Who gets the most stars wins the party. 	
===Cards===
Those cards are only avaiable for Classic and Race Mode, not All-in-One Mode.
====Green Cards====
Green Cards are otherwise defensive or offensive. It gives the player who activates it some advantage to the party. It doesn't involve to other opponents, only you.
Image:	Name: 	Classic Description: 	Price:
 	Mushroom Card 	You will get a Double Dice Block once the player has activated. 	5 coins
 	Golden Mushroom Card	You will get a Triple Dice Block once the player has activated. 	15 coins
 	Slow Dice Block Card	You will get a Slow Dice Block once the player has activated. 	10 coins
 	Poison Mushroom Card	You will get a 1-3 Dice Block once the opponent has activated. 	N/A
 	10 Dice Block Card 	You will get a 10 Dice Block once the player has activated. 	15 coins
 	Triple 10 Dice Card 	You will get three 10 Dice Blocks once the player has activated. 	20 coins
 	Rainbow Star Card 	The Rainbow Star from Super Mario Galaxy. It will make the player invincible for one turn against board gimmicks and opponents traps. 	10 coins
 	Cannon Card 	The Cannon appears once the player has activated. It will send him to a space which he choose. 	20 coins
 	Golden Cannon Card 	The Golden Cannon appears once the player has activated. It will send him straight to the Star Space. 	30 coins
 	Coin Block Card 	The player will carry an Coin Block on his head. Each space he moves equals the amount of coins he will get. 	5 coins
 	Bullet Bill Card 	Once the player activates it, he will become a Bullet Bill. It will attack opponents when surpassed by taking 20 coins. 	20 coins
 	Reverse Block Card 	You will get a reverse block when activated. You will able to go backwards. 	
 	Fire Flower Card 	Once the player activates it, he will carry a Fire Flower. He shoots a fireball once he encounters an opponent, that he will lose 5 coins. 	10 coins
 	Hammer Card 	Once the player activates it, he will carry a hammer. He will swing repeaditly (like in Donkey Kong series or Super Smash Bros.) by smashing the opponents when the owner will surpass them. They will lose the half of their coins.	30 coins
 	Foo Card 	Foo will blow a wind to the Super Star, which it will be send to an another place. 	20 coins
 	Bank Card 	Rare. Only giveable at Item Spaces. It will allow to have all the deposited money from the Bank Space to you directly. 	Appears only on Item Spaces
 	Chance Card 	Rare. Only giveable at Item Spaces. You will get the Chance Block. 	Appears only on Item Spaces
====Red Cards====
Red Cards are offensive cards that prevent the opponent to have some kind of advantage during the party. Unlike the Yellow Cards, Red Card's summoning will act straight away instead of being in spaces.
Image:	Name: 	Description: 	Price:
 	Piranha Plant Card	Piranha Plant, or rather Venus Fire Trap, will spit fire to the opponent by taking 5 coins of it. 	
 	Thwomp Card 	Thwomp will appear itself and goes to the opponent, smashes down to them and takes 10 coins. 	
 	Peepa Card 	Peepa will summon towards you and asks you what do you want that he will steal it to you, rather coins, items or stars. 	
 	Zap Card 	Amp will electrify the one who surpasses it and makes him unable to move further. 	
 	Lightning Card 	When using the Lightning Bolt, it will electrify all the opponent all in once, making them unable to move further. 	
 	Fake Item Box Card	A Item Box disguise that who will pass it, loses a item or coins. It depends how many coins you will lose.  	15 coins
 	Spiny Shell Card 	It will hinder the opponent who has the most Stars or coins without Stars. After a big explosion, a half of his coins will be lost.	30 coins
 	Warp Box Block 	Switches the player who used it and the opponent from places. 	15 coins
====Yellow Cards====
Yellow Cards are offensive cards, rather traps, to prevent the opponent from moving forward or having a good advantage in the party. Unlike Red Cards, Yellow Cards rather replaces normal board spaces to Character Spaces and will summon when landed or surpassed.
Image:	Name: 	Description: 	Price:
 	Spiny Card 	Any opponent who surpasses the Spiny, will lose 5 coins after being pricked. 	5 coins
 	Podoboo Card 	Any opponent who surpasses the Podoboo, will lose 10 coins after being burned. 	10 coins
 	Whomp Card 	Any opponent who surpasses the Whomp, he will smash them before he loses 20 coins. 	20 coins
 	Warp Pipe Card 	Any opponent who lands on the Warp Pipe will be relocated on the space of the one who summoned this card. 	10 coins
 	Bob-omb Card 	Any opponent who surpasses the Bob-omb, will be carried by Bob-omb for a few seconds and goes some spaces behind by losing one coin each. You can move afternath. 	15 coins
 	Thunder Cloud Card	The Lightning Cloud will stick to an opponent after he surpasses it. The opponent has only 10 spaces to move. After the ten spaces, he will be electrified and will be unable to move.	15 coins
 	Lakitu Card 	Any opponent who lands on it, will be sent to the start point (or on a checkpoint in Race Mode) 	10 coins
 	Mr. Blizzard Card 	Any opponent who lands on it, will be frozen. That means the opponent cannot move one turn. 	15 coins
====Cyan Cards====
Cyan Cards are defensive cards that will act automatically depending on various situations.
Image:	Name: 	Description: 	Price:
 	Light Box Card	It will scare the Peepa's that prevent them to steal your items.	10 coins
 	Anti-Ztar Card	This card prevents you to land on a Ztar space only for once. 	30 coins
====Other Cards====
These cards are cards that doesn't appear any on the categories above but act like normal cards.
Image:	Name: 	Description: 	Price:
 	Sledge Bro. Card	Sledge Bro. will appear and let you choose an opponent to play a Duel Minigame. 	15 coins
 	Random Card 	A pike random card with question marks on it will appear so that the player can choose which card it wants.	Appears only on Item Spaces
 	 	 	
===Dices===
Image:	Name: 	Description:
 	Double Dice Block	Once a Mushroom Card is activated, the player will get two Dice Blocks. He will pass a double total of spaces. It goes from 1-6. When the player gets the same number of both dices, he gets 10 coins extra.
 	Triple Dice Block	Once a Golden Mushroom is activated, the player get three Dice Blocks. He will pass a triple total of spaces. It goes from 1-6. When the player gets the same number of those dices, he will get 50 coins extra.
 	Slow Dice Block 	Once a Slow Card is activated (only for Classic and Race), the player get a Slow Dice Block. It works like a normal Dice Block but it's more effective to chose which space do you want to land.
 	1-3 Dice Block 	Once a Poison Mushroom Card is activated, every player, except the one who activated will be cursed by having a 1-3 Dice Block. You can only advance 1 up to 3 spaces.
 	4-6 Dice Block 	
 	10 Dice Block 	
 	Chance Dice Block	It normally appears when the player lands on a Chance Space.
==Minigames==
Main Article: Mario Party X/List of Minigames
==Gallery==
MiniZtar MPX.png|A Mini-Ztar
200px-Mp10diceblock.png|A Dice Block
Logo MPX.png|The current logo
Category:Mario Party Games