Long-Distance Movement (GAP)

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All of the above types of movement and maneuvers concern small areas, such as in a combat or around (and in) a structure. Over long distances, astral movement becomes more abstract. Travel time is based not on distance (for really, there is no distance on the Astral). Instead, it is based - like everything — on the mind, and how well a body knows the destination.
It takes the following travel times to move from one point on the Astral to another: 
* 6 + 1d6 hours to travel to a known color pool
* 6 x 1d4 hours to travel to an unknown color pool 
* 10 x 1d4 hours to travel to any location visited before 
* 20 x 1d6 hours to travel to any location described to the traveler in detail 
* 50 x 1d10 hours to travel to any location that's never been described or visited before 
As a body can see from the above travel times, it is almost always easier to find a way out of the Astral (a color pool) than to find something on the Astral. Graybeards use this to support the idea that beings were never supposed to be there in the first place