Phonty

THIS CHARACTER IS FROM AEwVS, NOT BB 1 1/2! TO LEARN MORE ABOUT HIM, CLICK HERE!
Phonty-Phonograph is a crossover character from AEwVS that appears in Baldi's Basics 1 1/2. He is a sentient phonograph and wants his music playing at all times. If his music stops, he will become angry and kill whoever was supposed to be in charge of him.
==Appearance==
Phonty is a 3D model of a phonograph-shaped Rozital with a yellow speaker and a brown machinery box. His design was made in Blender regarding the appearance of his form. Phonty can be seen from multiple angles, much like 1st Prize. His disc that appears on the player's interface appears to be two-dimensional, having a black outer region and a yellow inner region.
When Phonty's music stops playing, he will grow multiple legs out of his base and begin chasing after the player in a sinister fashion. His legs resemble spider legs, featuring a gray color and sharp joints.
==Mechanics==
Phonty will spawn in his calm state on top of a small white column near the center of the schoolhouse, where the player can easily locate him. His music can also be used as a guide for his location. The player needs to regularly rewind him in order to make sure he does not finish playing the looping music. This can be done by going up to him and interacting with him. When interacting with Phonty, a screen overlay will appear showing Phonty's song progress. The bar below the rotating disc shows how close Phonty's soundtrack is to finishing. The bar's value gradually decreases as time flies, and it takes Phonty 250 seconds to deplete a full bar if the player does not have good luck. The disc can be rewound by continuously clicking the "Rewind" button until the bar is at its full value.
Once Phonty's song progress completely depletes, he will begin pursuing the player at a speed that is slightly faster than their running speed. At this point, it is almost impossible to win, since the player has to constantly be running away from him, and if they reach a dead end such as a classroom, it becomes very difficult to get around him. If he reaches the player during pursuit, he will bowl them straight over resulting in a Game Over.
Phonty's timer can be affected if the player experiences bad luck. Receiving bad luck from any entity will decrease his timer by a certain amount (see Clover for more details). If the player encounters bad luck, it is recommended to check on Phonty as soon as possible; otherwise, the player faces a higher chance of being bowled over by him.
Between A Similar School and The Spectral School V1.5, if Phonty got splashed by Car Wash, he would "walk" in place for a minute before chasing after the player again. While he was stunned, he would not be able to kill the player, however, he would re-gain the ability to do so after he recovered. This feature was later removed since the addition of Super Glue.
==Trivia==
*Phonty was the first AEwVS character to be added in Baldi's Basics 1 1/2 during development, with the second being Freek-a-del'ka.
*From The "Just Beginning" School to "The Unexpected School", Phonty played Terry Tucker's Orange Clockwork as his idle music, the same song that Phonty used back in older versions of AEwVS. Phonty's idle music has changed multiple times after The Unexpected School to prevent too many similarities with other Baldi fangames.
**Phonty's idle music between The Unexpected School and The Foreign Deception was "I Can't Go For That" by Hall & Oates
**Phonty's idle music in A Similar School was "Carry On Wayward Son" by Kansas
**Phonty's idle music between The Fascinating School and the New Year Special Currency & Math Update was "Promises Promises" by Naked Eyes
**Phonty's idle music in the New Year Special Workshop Update was "Soul Bossa Nova" by Quincy Jones.
**Phonty's idle music in the New Year Special Achievements Update was "Learn to Fly" by Foo Fighters.
**From The Advanced School to The Spectral School V2.1, Phonty used "Erika" as his main idle music.
***Originally, Phonty was intended to permanently have Erika as his idle music for the remainder of the series. However, due to the song's popular association with Nazism, the soundtrack was changed to a recreated version of Terry Tucker's Orange Clockwork.
*Phonty's calm timer was different in past games.
**Prior to The Energetic School V1.1, Phonty's calm timer lasted only 200 seconds.
**Between The Energetic School V1.1, and The Spectral School V1.5, Phonty's calm timer lasted 300 seconds.
*Phonty's idle soundtracks—'Terry Tucker's Orange Clockwork' (The Remastered Version), 'Erika', 'Learn to Fly' and 'I Can't Go For That'—were actually sped up by 200% in the game files to make room for extra assets, but when playing the actual game, Phonty's audio source slows those tracks back down to their original speed.
*During late Season 1 of the classic franchise, Phonty used to say his emerging voiceline and play his emerging animation, however both were removed for asset storage purposes. Both features were eventually re-added to the character in The Optimized Schoolhouse.
*Prior to the Achievements Update of the New Year Special, Phonty did not have walking sounds.
==Audio==
<tabber>Current=
===Voicelines===
File	Caption 	Usage
 	Start remembering what you hear.	Phonty right before he starts chasing after the player.
===Sounds===
File	Usage
 	The music that Phonty plays when he is idle (beginning with The Optimized Schoolhouse).
 	Plays when Phonty-Phonograph is chasing the player.
 	Phonty's walking sounds.
 	Phonty's walking sounds.
 	Phonty's walking sounds.
 	Phonty's walking sounds.
|-|Previous=
{| class="article-table" cellspacing="1" cellpadding="1" border="1"
|-
! scope="col" |File
! scope="col" |Usage
|-
|-
|
|The music that Phonty plays when he is idle. (Beteween and including the BB1.5 NYS: The Advanced School, and The Spectral School)
|-
|
|Ditto, but it was exclusive to BB1.5 NYS: Achievements Update.
|-
|
|Ditto, but it was exclusive to BB1.5 NYS: Workshop Update.
|-
|
|Ditto, but between The Fascinating School & BB1.5 NYS: Currency & Math Update.
|-
|
|Ditto, but between The Unexpected School & The Foreign Deception.
</tabber>
== Gallery==
===Asset Files===
PhontySideViews.gif|Phonty's 360º view.
VinylRecord.png|The vinyl that appears spinning on the interactive overlay.
LegsEmerge.gif|Phonty's legs emerging from his base.
phonty_walk_forward.gif|Front view walking animation.
phonty_walk_forwardsideleft.gif|Quarter-front view left side walking animation.
phonty_walk_sideleft.gif|Left side view walking animation.
phonty_walk_backsideleft.gif|Quarter-back view left side walking animation.
phonty_walk_back.gif|Back view walking animation.
phonty_walk_backsideright.gif|Quarter-back view right walking animation.
phonty_walk_sideright.gif|Right side view walking animation.
phonty_walk_forwardsideright.gif|Quarter-front view right side walking animation.
Label_PNT.png|Phonty's Character Selection Screen portrait.
Phonty_PosterNew.png|Phonty's office poster.
Phonty_Poster.png|ditto, but prior to The Optimized Schoolhouse V1.5 Full Release.
===Screenshots===
PhontyInterface.png|A screenshot of the overlay that appears when interacting with Phonty.
Category:Crossover Characters