Olmec's Temple

Olmec's Temple was the main set piece of Legends of the Hidden Temple, where contestants had to enter this temple to win the prizes and retrieve the artifact.
==Rooms==
Image 	Name 	Description 	Features
200px 	The Room of the Three Gargoyles 	In this room, the player needed to push in the correct tongue of the three gargoyles to advance in the temple. 	Temple Guards: 5
 	The Room of the Royal Gongs: 	In this room, the player needed to push in the correct base of the three gongs to advance in the temple. 	Temple Guards: 2
200pxcenter|200px	The Wall Climb (The Pit of Despair) 	Players have a choice of climbing the walls, or just crawling through the pit, the hit an actuator. A set of ropes were added next to each door in Layout Two to assist contestants in climbing the walls. In all three seasons, the Pit area was the only room that never had a Temple Guard. 	None
200px 	The Wheel Room (The Pit of Despair) / The Troubled Bridge	If the player came from the bottom, he or she was required to turn a wheel to raise a stone slab covering the door and its actuator. At the top of the room was a bridge connecting the two doors and their actuators that partitioned the room into two pieces inaccessible from one another. (It has been suggested that the wheel was also used on Double Dare's obstacle course.) 	None
200px 	The Observatory (S1, 1-7): 	This particular room went through the most incarnations during the show; three different objectives were housed in the Observatory. In the "Sundial" incarnation (Layouts I-VII), the player had to spin the Sundial to open a door. In the "Celestial Lights" iteration (Layouts VIII-IX), they had to spin the Celestial Lights (a small canister from which light emanated through small holes). This lowered the lights in the room, sent the Celestial Lights into perpetual motion, and opened a door. For the entire second season, when a player entered the Observatory, he had to put together the puzzle on the Stone Column to open a door. Furthermore, where Season 1 had a door leading to the left blocked by a metal rod (that was sometimes manually opened to no avail, such as in "The Snake Bracelet of Cleopatra"), Season 2 featured a thick slab that lowered. 	Artifacts: 4Temple Guards: 11
200px 	The Heart Room 	The simplest of rooms, the only objective was to hit an actuator to progress through the room. However, its location allowed access to three or four rooms at any given time in the Temple, making it a key point in run design.
True to its name, The Heart Room's walls were painted like the interior of a human heart. While the layout of the room didn't change, the colorization was slightly different in the second season. 	Artifacts: 3Temple Guards: 19Half Pendants: 2
 	The Room of Fallen Columns 	Similar to the Heart Room, except that several large columns were strewn around the room to slow down contestants. This room, only lasted for the last four episodes of Season 1. 	Temple Guards: 3Half Pendants: 1
200px 	The Room of the Golden Idols 	By pushing down on the base of the golden idols in the room, the downward door(s) could open. Otherwise, players only needed to hit an actuator to open its corresponding side door. 	Artifacts: 1Temple Guards: 2Half Pendants: 1
200px 	The Treasure Room 	Players entering this room had a choice of opening the treasure chest and climbing down through it, if unlocked, or hitting actuators to open their corresponding side doors. 	Artifacts: 1Temple Guards: 8Half Pendants: 1
 	The Treasury of Golden Orbs 	In this room, players needed to place a golden orb in one of three pedestals at the center of the room. If they had placed it in the correct pedestal, a door would open. 	Temple Guards: 2
200px 	The Shrine of the Silver Monkey 	The only room in the temple used in every layout each season; contestants were required to retrieve and correctly assemble three pieces of a monkey statue. The statue contained a base, a torso, and the head with a long vertical pole attached to it, which had to be assembled in this specific order. After assembling the statue at the front of the room and pushing it down into the podium, a door would open. While simple in concept, the task of assembling the silver monkey became the source of many failed temple attempts, as the three piece puzzle was often too complex. 	Artifacts: 17Temple Guards: 20Half Pendants: 3
200px 	The Room of Three Torches (a.k.a. The Torch Room) 	After a player entered this room from the Dungeon, he or she took one of three torches placed on the outside walls of the room, and placed it in one of three torch holders at the front of the room. Placing the correct torch in the appropriate holder opened the door to the Shrine of the Silver Monkey. The room was called the Torch Room in Layouts 1-2, but the Room of the Three Torches in Layouts 6-9. 	Artifacts: 3
200px 	The Pirate's Cove 	If the player entered from the Shrine of the Silver Monkey, he or she spun the central ship's wheel to raise a rock slab covering the ladder to the Dungeon. If the player entered this room from the Dungeon however, he or she had to do the same as said above. 	Artifacts: 2Temple Guards: 1
200px 	The Mine Shaft 	If the player rode the elevator down to the room, they could take the ladder up to the Shrine of the Silver Monkey, or bash through the wall and head to the Tomb of the Ancient Kings or the Dark Forest. If they entered from the Tomb of the Ancient Kings, they could ride the elevator up to the Torch Room, The Vipers' Nest, The Lightning Ball Room, or The Room of the Secret Password, or if available, or take the ladder up to the Shrine of the Silver Monkey. 	Artifacts: 6Temple Guards: 3
200px 	The Dungeon 	If the player came from the Pirates' Cove, they could take the ladder up to the Shrine of the Silver Monkey, or bash through the wall and head to the Tomb of the Ancient Kings. If they entered from the Tomb of the Ancient Kings, they could take the ladder up to the Pirate's Cove, or take the other ladder up to the Shrine of the Silver Monkey. 	Artifacts: 3Temple Guards: 2Half Pendants: 2
200px 	The Well 	If the player rode the bucket down to the room, they could take the ladder up to the Shrine of the Silver Monkey, or bash through the wall and head to the Tomb of the Ancient Kings. If they entered from the Tomb of the Ancient Kings, they could ride the bucket up to the Room of the Three Torches, if it was available, or take the ladder up to the Shrine of the Silver Monkey. 	Artifacts: 1Temple Guards: 1
 	The Stone Wall 	This is the passageway connecting the bottom corner to the golden doors room. All players had to plow through this wall to advance to the next room. 	None
200px 	The Tomb of the Ancient Kings 	If the player entered this room from the Mine Shaft, the Well, or the Dungeon, they would take a key found in the coffin at the center of the room and proceed either upward or to the right. If the player entered from the right, they could either bash through the wall to go left, or find the key to go upwards into The Shrine of the Silver Monkey. 	Artifacts: 6Temple Guards: 5
200px 	The Swamp 	The Swamp was filled with lots of aged netting. Players hit actuators to open their corresponding doors. 	Artifacts: 5Temple Guards: 9Half Pendants: 4
200px 	The Spider's Lair 	After the players navigated the spider web, they could hit actuators and open their corresponding doors. 	Artifacts: 2Temple Guards: 1
 	The Bamboo Forest 	The Bamboo Forest was filled with long bamboo rods. After making his or her way through the room, the player could hit an actuator and progress through one of the doors. 	Artifacts: 1Temple Guards: 1
200px 	The Holes of Python 	The Holes of Python, commonly referred to as "The Treacherous Holes of Python" by Olmec, featured four wooden partitions that stretched from the back of the room to the front, and each had a number of holes carved into them, and a ladder extending upwards. After crawling through the holes, the player, similarly to contestants that entered previous rooms that occupied this spot, would hit an actuator to open its corresponding door. 	Artifacts: 2Temple Guards: 2
200px 	The Throne Room 	In the first season, the player needed to press the "Throne of the Pretender" placed at the front of the room, usually done by sitting on it, to open any doors. For the second season, the Throne of the Pretender was placed on a reversible wall that blocked access to the left. The players sat upon the throne and pushed down on two actuators placed on the armrests to swing around the wall, allowing access to open doors. Sometimes, Temple Guards would reach through the reversible wall and grab the player. 	Artifacts: 2Temple Guards: 18Half Pendants: 2
200px 	The Room of Harmonic Convergence 	In the Room of Harmonic Convergence, five red floor markings were placed around a central ladder. The player would have to press down on the correct two steps out of the five embedded in the ground to open the door(s). 	Artifacts: 1Temple Guards: 4
200px 	The Cave of Sighs 	The Cave of Sighs was a room of different ledges that the player had to navigate. After doing so, players hit actuators to exit the room by one of its three doors. 	Temple Guards: 15
 	The Crypt 	Three skeletons were placed at the edges of the room, and each of them held a golden book. By pulling the correct book, a door would open but pulling any of the books would initiate a reaction from the skeletons. In later Season 2 episodes, Temple Guards would usually hide there. The skeletons says "Get out of here!" and "Let go!" whenever the door does not open. In Season 3, most contestants would start their run here rather than the ledges. 	Temple Guards: 23
 	The Pit of Despair 	In this room, the player would need to climb the outer walls in order to hit one of two actuators or remain at the ground level and continue to the room on the left. 	Half Pendants: 1
200px 	The Rock Quarry / The Troubled Bridge: 	This room was divided into two halves. When the player entered from either the Crypt or the Observatory he or she would only need to hit an actuator at the opposite side of the bridge to open the door. If the player entered from the Ledges, he or she had to place five rocks into the central bucket to lift the stone slab covering the door to the Laser Light Room. Note: Coincidentally, the bucket was the same used as the elevator in layouts 6 - 9 of Season 1. 	Half Pendants: 5 (2 - Troubled Bridge; 3 - Rock Quarry)
 	The Pit 	This room was similar to the Pit of Despair, but it had large stone slabs under the doors to the Observatory (the central room of the temple), the upper crawl tube of the Ledges, and the Crypt. The player could stay on ground level if they entered from the Ledges, or swing across the gap using the central rope if they entered from the Crypt or the upper crawl tube of the Ledges. After doing so, players hit actuators to exit the room. 	Half Pendants: 5
 	Medusa's Lair 	A small "Medusa head" was placed at the front of the room. In order to open the door(s), the player had to place a number of snakes in Medusa's head. In earlier episodes, players had to put four snakes into Medusa's head, but this was later reduced to two. 	Artifacts: 3Temple Guards: 11Half Pendants: 1
 	The Room of the Mandarin Hand 	A large hand was placed at the center of this room, holding a globe with its thumb. The players needed to push the fingers of the hand around the globe to open the doors. 	Artifacts: 1Temple Guards: 5
 	The King's Storeroom 	In this room, a pot was placed on each of three pedestals at the center of the room. The player entering this room needed to break open the pots in search of a key, then place the key in the correct pedestal to open the door(s). 	Artifacts: 7Temple Guards: 19Half Pendants: 4
 	The Viper's Nest 	If the player took the elevator up to this room, they would need to open the three pots at the front of the room. Each contained a rubber snake, and two of them would jump out when their pots were opened. The player needed to pull the unmoving snake to open the door to the Shrine of the Silver Monkey. If they came from the Shrine, he or she could ride down in the elevator, if it was upstairs. Brett Davidson in "The Diary of Doctor Livingstone" and Ty Mathen in "The Lucky Medallion of Atocha" were the only two contestants to ever complete this room's objective. 	Artifacts: 3
 	The Lightning Room 	The player had to connect four power cords into the pedestal holding the central "lightning ball" to "create their own lightning" and open the Shrine door. However, if they entered from the Shrine of the Silver Monkey, they could simply ride the elevator downwards. 	Artifacts: 1Temple Guards: 1
 	The Room of the Secret Password 	If the player entered from the Mine Shaft, he or she would need to open the cabinets placed on the outer walls, and shout out the inscription which was written inside the cabinet. (The three inscriptions were, "Klaatu Barada Nikto," (a reference to The Day the Earth Stood Still) "Long live Olmec," and, "Open Sesame.") If it was the correct password, then the door to the right would open. If the player entered from the Shrine of the Silver Monkey, he or she would only need to ride the elevator downwards into the Mine Shaft. 	Artifacts: 7Temple Guards: 9
 	The Dark Forest 	This room featured two large trees with long arms and holes in their trunks. Upon entering this room from the Swamp, the Jester's Court, or the Shrine of the Silver Monkey, the player would have a choice to reach into each tree in search of a magnetic key or try and break the stone wall into the Mine Shaft. If he or she was successful in finding the key, the player needed to hit the key on a magnetic plate to allow access to the Shrine of the Silver Monkey. If the player entered this room from the Mine Shaft, he or she would still need to find the key to allow access to the next room. Players have to be very careful in this room because the trees could be "inhabited by the spirit of a Temple Guard." If this happened, the "Temple Spirit" (as Fogg sometimes called them) would grab them, and the player would have to surrender a Pendant of Life if they had one; otherwise, their turn was over. The Dark Forest took the place of the Tomb of the Ancient Kings in the Temple, but some of the objects in the room, namely the images on the golden doors behind the trees, retained their previous appearance and were never updated.	Artifacts: 7Temple Guards: 22
 	The Jester's Court 	This room had three paintings of court jesters on the back wall, each with three actuators mounted on them. The player had to align themselves up with the figure and hit all three actuators at the same time. Doing so would make the paintings glow and the lights to turn off and a laughing noise would appear and the doors would open. In Season 3, there are no more ladders leading up to the room above, and the laughing sound is removed when the objective was completed. 	Artifacts: 4Half Pendants: 3
 	The Laser Light Room 	The Laser Light Room featured the wall in the Throne Room, this time placed in the center of the room. Eight blocks were placed on this wall, and players would pull the blocks off to reveal the laser behind each. Pulling off the tile covering the white laser among the other red ones would open the doors. 	Artifacts: 1Temple Guards: 12
 	The Ledges 	This room was similar to the first season's Cave of Sighs but repainted. Players now had to enter by running up the steps past Olmec and down a slide into the room or from the Crypt. The player just needed to navigate the room and hit an actuator to open one of three doors. 	Temple Guards: 17
 	The Pit of the Pendulum 	The Pit of the Pendulum, unlike previous rooms occupying this location, was a large pit filled with foam blocks and had a large column at the front of the pit and a rope at the back. Players knocked down the column to open the doors, always done by swinging on the rope or pushing it over with their hands. 	Half Pendants: 3
 	The Chamber of the Sacred Markers 	The Chamber of the Sacred Markers featured two long strips beside the ladder upwards and a sliding door covering the ladder. On the strips were identical sequences of markers, but the right side's had three missing. The players would need to correctly place the three missing markers on the outer walls of this room to open the doors. If, after completing this objective, the central door leading up to the King's Storeroom opened, it would sometimes reveal a Temple Guard hiding behind it. 	Artifacts: 6Temple Guards: 15Half Pendants: 4
 	The Room of the Ancient Warriors 	Three sets of armor were placed at the back of the room. In here, the player needed to place him or herself into the armor and pull two levers downward. If they did so with the correct set of armor, the door would open. If a Temple Guard was in the room, he would hide behind the correct set of armor and grab the player when he or she climbed into it and completed the objective. Unlike in the first two seasons, players could no longer climb downward after completing the objective; due to space constraints, the ladder downward had been removed. 	Artifacts: 5Temple Guards: 16
 	The Pharaoh's Secret Passage 	The Pharaoh's Secret Passage was nothing but a narrow tunnel-slide connecting the Room of the Secret Password with the Quicksand Bog. 	None
 	The Quicksand Bog 	In the Quicksand Bog, players had the option of going up into the Room of the Secret Password, up into the Shrine of the Silver Monkey, or bashing through the wall and into the Dark Forest. 	Artifacts: 6Temple Guards: 8
 	The Tomb of the Headless Kings 	Two skeletons of kings with no heads were placed at the center of the room, surrounded by vines that hung from the ceiling. In here, players needed to pull the vines to release bones, in search of the skull. After finding the skull, the players then needed to place it on the correct king to continue. Ironically, the correct king would say, "I am alive," while his glowing red heartbeat is audible and pulsating. 	Artifacts: 4Temple Guards: 17Half Pendants: 1
==Temple Layouts==
===Season 1===
(Rooms listed starting with the upper-right room and going in a counter-clockwise direction)
Layout #1 	Layout #2 	Layout #3 	Layout #4 	Layout #5 	Layout #6 	Layout #7 	Layout #8 	Layout #9
The Room of the Three Gargoyles	The Room of the Three Gargoyles	The Room of the Three Gargoyles	The Room of the Three Gargoyles 	The Room of the Three Gargoyles 	The Room of the Three Gargoyles 	The Room of the Three Gargoyles 	The Room of the Royal Gongs 	The Room of the Royal Gongs
The Wall Climb 	The Wall Climb 	The Wall Climb 	The Wall Climb 	The Wheel Room/The Troubled Bridge	The Wheel Room/The Troubled Bridge	The Wheel Room/The Troubled Bridge	The Wheel Room/The Troubled Bridge	The Wheel Room/The Troubled Bridge
The Observatory (S1, 1-7) 	The Observatory (S1, 1-7) 	The Observatory (S1, 1-7) 	The Observatory (S1, 1-7) 	The Observatory (S1, 1-7) 	The Observatory (S1, 1-7) 	The Observatory (S1, 1-7) 	The Observatory (S1, 8-9) 	The Observatory (S1, 8-9)
The Heart Room 	The Heart Room 	The Heart Room 	The Heart Room 	The Heart Room 	The Heart Room 	The Heart Room 	The Heart Room 	The Room of Fallen Columns
The Room of the Golden Idols 	The Room of the Golden Idols 	The Room of the Golden Idols 	The Treasure Room 	The Treasure Room 	The Treasure Room 	The Treasure Room 	The Treasure Room 	The Treasury of Golden Orbs
The Shrine of the Silver Monkey	The Shrine of the Silver Monkey	The Shrine of the Silver Monkey	The Shrine of the Silver Monkey 	The Shrine of the Silver Monkey 	The Shrine of the Silver Monkey 	The Shrine of the Silver Monkey 	The Shrine of the Silver Monkey 	The Shrine of the Silver Monkey
The Room of Three Torches 	The Room of Three Torches 	The Pirate's Cove 	The Pirate's Cove 	The Pirate's Cove 	The Room of Three Torches 	The Room of Three Torches 	The Room of Three Torches 	The Room of Three Torches
The Mine Shaft 	The Mine Shaft 	The Dungeon 	The Dungeon 	The Dungeon 	The Well 	The Well 	The Well 	The Well
The Stone Wall 	The Stone Wall 	The Stone Wall 	The Stone Wall 	The Stone Wall 	The Stone Wall 	The Stone Wall 	The Stone Wall 	The Stone Wall
The Tomb of the Ancient Kings 	The Tomb of the Ancient Kings 	The Tomb of the Ancient Kings 	The Tomb of the Ancient Kings 	The Tomb of the Ancient Kings 	The Tomb of the Ancient Kings 	The Tomb of the Ancient Kings 	The Tomb of the Ancient Kings 	The Tomb of the Ancient Kings
The Swamp 	The Spider's Lair 	The Spider's Lair 	The Swamp 	The Swamp 	The Bamboo Forest 	The Holes of Python 	The Holes of Python 	The Holes of Python
The Throne Room (S1) 	The Throne Room (S1) 	The Throne Room (S1) 	The Room of Harmonic Convergence	The Room of Harmonic Convergence 	The Room of Harmonic Convergence 	The Throne Room (S1) 	The Throne Room (S1) 	The Throne Room (S1)
The Cave of Sighs 	The Cave of Sighs 	The Cave of Sighs 	The Cave of Sighs 	The Cave of Sighs 	The Cave of Sighs 	The Cave of Sighs 	The Cave of Sighs 	The Cave of Sighs
===Season 2===
(Rooms listed starting with the upper-right room and going in a counter-clockwise direction)
Layout 1 	Layout 2 	Layout 3 	Layout 4 	Layout 5
The Crypt 	The Crypt 	The Crypt 	The Crypt 	The Crypt
The Pit of Despair 	The Pit of Despair 	The Rock Quarry/The Troubled Bridge	The Pit 	The Pit
The Observatory (S2) 	The Observatory (S2) 	The Observatory (S2) 	The Observatory (S2) 	The Observatory (S2)
The Heart Room 	Medusa's Lair 	Medusa's Lair 	Medusa's Lair 	The Room of the Mandarin Hand
The King's Storeroom (S2) 	The King's Storeroom (S2) 	The King's Storeroom (S2) 	The King's Storeroom (S2) 	The King's Storeroom (S2)
The Shrine of the Silver Monkey	The Shrine of the Silver Monkey	The Shrine of the Silver Monkey 	The Shrine of the Silver Monkey 	The Shrine of the Silver Monkey
The Viper's Nest 	The Viper's Nest 	The Lightning Room 	The Room of the Secret Password (S2)	The Room of the Secret Password (S2)
The Mine Shaft 	The Mine Shaft 	The Mine Shaft 	The Mine Shaft 	The Mine Shaft
The Stone Wall 	The Stone Wall 	The Stone Wall 	The Stone Wall 	The Stone Wall
The Dark Forest 	The Dark Forest 	The Dark Forest 	The Dark Forest 	The Dark Forest
The Swamp 	The Swamp 	The Swamp 	The Jester's Court 	The Jester's Court
The Throne Room (S2) 	The Throne Room (S2) 	The Laser Light Room 	The Laser Light Room 	The Laser Light Room
The Ledges 	The Ledges 	The Ledges 	The Ledges 	The Ledges
===Season 3===
(Rooms listed starting with the upper-right room and going in a counter-clockwise direction)
Layout 1
The Crypt
The Pit of the Pendulum
The King's Storeroom (S3)
The Chamber of the Sacred Markers
The Room of the Ancient Warriors
The Shrine of the Silver Monkey
The Room of the Secret Password (S3)
The Pharaoh's Secret Passage
The Quicksand Bog
The Stone Wall
The Dark Forest
The Jesters' Court
The Tomb of the Headless Kings
The Ledges
Category:Legends of the Hidden Temple
Category:Locations