Adrenaline Dodge

Adrenaline Dodge is an ability in . It allows the Fugitive to avoid taking damage and restores a certain amount of health.
==Stats==
Rank	Unlock 	Cost	Description 	Stamina Cost
1 	
*Level 10
*Dodging Strike	2 	This Dodging Strike evades up to 76 damage and restores up to 97 Health. The closer the fighter is to getting hit, the greater the healing. 	180
2 	Level 20	2 	This Dodging Strike evades up to 82 damage and restores up to 114 Health. The closer the fighter is to getting hit, the greater the healing.	200
 	 	 	 	
==Usage==
Adrenaline Dodge is on par with or more effective than Absorb, especially at higher levels, as enemy damage output increases substantially. Early-on in the game, using them together can be very effective. Upgraded versions of Adrenaline Dodge ranks can heal a significant amount of health, which can be useful during combat. However, this must be balanced with its higher stamina cost at higher levels, which can be solved with investments in stamina stats or enchantments, or more cheaply by using rings with Adrenaline Dodge.
By making use of Adrenaline Dodge, fighting enemies with very high damage-dealing can become feasible assuming high armor, shield, good blocking, dodging, bash, stunning, and/or paralyzing skills are used. If an enemy is blocking, Adrenaline Dodge can turn a high block into a normal block. Using it in tandem with Dodging Strike and Staggering Bash can be effective.
==Appearances==
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Category:Blades: Abilities