Weapon Quality (SNS)

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The DUNGEON MASTER Guide features guidelines for weapons of exceptional quality. Skilled blacksmiths can make these fine weapons with a little bit of luck. When creating a weapon, the blacksmith must check against his Weaponsmithing proficiency.
When a blacksmith rolls equal to or less than the number of extra slots he has in Weaponsmithing, he creates a weapon of exceptional quality. Only blacksmiths with extra slots in Weaponsmithing have the ability to make exceptional weapons. For example, Hoppsman has an Intelligence of 17. His base Weaponsmithing proficiency score is 14 (17-3). He has three slots in Weaponsmithing (two more than he must have at first level). If Hoppsman rolls less than a 2 while making a weapon, he creates a weapon of quality.
A weapon of quality possesses a +1 bonus to attack rolls or a +1 bonus to damage rolls. The DM decides which bonus applies to the weapon in question. If, however, the blacksmith rolls a natural 1 on his proficiency check, the weapon possess both bonuses. Note that these bonuses are nonmagical in nature. Creatures hit only by magical weapons cannot be harmed by weapons of quality.
In addition to their attack and damage bonuses, weapons of quality make saving throws with a +1 modifier.
* DMG - Weapon quality Weapon Quality (DMG)
* DMG - Ornamentation Ornamentation (DMG)
* DMG - Armor Made of Unusual Metals Armor Made of Unusual Metals (DMG)