Exdeath (Dissidia PSP)

Exdeath is a villain fighting for the side of Chaos in Dissidia Final Fantasy and Dissidia 012 Final Fantasy. Representing Final Fantasy V, he was once a tree living within the sentient Great Forest of Moore. He is now a warlock who controls the power of the Void, a nothingness that can swallow space in seconds. His movements are slow, but he can use his teleportation ability to close in on his enemies. With Kuja's assistance, he seeks to trap and combat his rival, Bartz, who often flees from him.
While Bartz is his rival in the Light to All storyline, his main rival in the Dissidia 012 Final Fantasy Treachery of the Gods storyline is Kain, whom he pursues to find the location of the warriors of Cosmos that Kain knocked out.
== Profile ==
=== Appearance ===
Exdeath is virtually unchanged from his concept art and battle sprite in Final Fantasy V. He wears a sky blue suit of armor with a horned helmet, spiked shoulders, and a long blue cape. His helmet is topped with a two-ended plume and has a thin opening. His armor is decorated with jewels, gold trim, and beads.
In his first alternate costume, "Santalum Robe", Exdeath's armor is a lighter blue-green shade, based on the sprite of Exdeath's Soul, a palette swap of him faced in Final Fantasy V.
Exdeath's second alternate outfit, "Ebony Robe", is based on Yoshitaka Amano's artwork of Neo Exdeath. He has a yellow and blue cape and white skin, revealing gold-lined black armor with yellow sashes around his waist connected to a blue gemstone. Exdeath has a demonic face, gray hair, and curved yellow horns with fin-like appendages emerging from their bases. His EX Mode is based on the front, humanoid portion of Neo Exdeath's sprite. The gold colorings on his armor turn brown, his hair is brown and styled differently, his cape is purple, and his horns turn red and grow larger. In the "Battle Tips" menu, Penelo implies this is Exdeath's appearance underneath his suit of armor, saying "His face is pretty...scary..."
Exdeath's manikin version, Fallacious Tree, is cyan.
Exdeath Render.png|In-game appearance.
Exdeath alt.png|Exdeath's first alt outfit.
ExdeathThirdAlt.png|Exdeath's second alt outfit.
Manikin-Exdeath.png|Exdeath's manikin, Fallacious Tree.
====Equipment====
Exdeath's weapon is identical to the one wielded in Final Fantasy V, a twisted brown sword with a pale yellow blade. Other spin-offs since Dissidia have named it the Moore Branch. In his first alt outfit, Exdeath's sword has a silver blade and details than yellow.
Dissidia-ExdeathSword.png|Exdeath's sword.
Dissidia-ExdeathSword Alt.png|Exdeath's sword in his first alt outfit.
Dissidia-ExdeathSword Manikin.png|Exdeath's sword used by his manikins.
=== Personality ===
Exdeath is brash and arrogant, frequently mocking the warriors of Cosmos as "worms" and boasting his prowess as a powerful mage. He is obsessed with obtaining the power of the Void, and desires World B's destruction by it, hence his alliance with other "destroyers", such as Kefka and the Cloud of Darkness.
Exdeath's motives may be rooted in his belief that all existence, including his, will inevitably return to the Void, regardless of the outcome of his actions. He allies with the other warriors of Chaos for his own amusement, and does not seek a specific rival to fight. Exdeath more readily accepts defeat than the other warriors of Chaos, as he continues to laugh even as he fades away, presumably at the futility of the warriors of Cosmos's attempts to fight their fate to disappear.
== Story ==
===Earlier cycles===
During an unspecified cycle, Gilgamesh enters World B and begins looking for Bartz. Finding Exdeath, Gilgamesh struggles to remember him and comes to think Exdeath is Enkidu. Gilgamesh joyfully battles his "old friend" to celebrate the reunion. Gilgamesh's memories soon return, and Exdeath mocks his amnesia. They battle again, and though Gilgamesh wins he is consumed by the Rift, Exdeath declaring it is a suitable fate for him.
=== 12th cycle ===
Early in the 12th cycle, Exdeath attacked Lightning, mocking her for her interest in Firion's wild rose. Yuna assists Lightning in defeating Exdeath, who retreats. Later, Exdeath finds the portal to the Rift and unleashes the manikins into World B.
Exdeath appears with Garland at the Chaos Shrine shortly after Lightning's battle with Kain, and implies that Bartz is not the first Warrior of Cosmos Kain betrayed. He pursues Kain to learn the location of his allies, and later appears to battle him. Following his defeat, Exdeath conjures several manikins to attack the dragoon, but this too ends in failure, forcing a retreat.
Alongside Golbez, Exdeath later appears before the surviving warriors of Cosmos and tells them that the level of manikins is low in the area. The warriors realize they are going to attack Cosmos and hurry to stop them, but Kain stays behind. When Exdeath attempts to summon the manikins to his assistance, he realizes his control over them has been nullified by Golbez, who has betrayed the warriors of Chaos to aid his brother. Exdeath loses to Kain, yet as he fades gloats that the dragoon will find nothing but a complete demise with his allies.
=== 13th cycle ===
Exdeath appears before Onion Knight and Terra while they are searching for the their Crystals, seeking someone to fight to alleviate his boredom. The Onion Knight is intimidated and meekly asks him to leave them alone, claiming they are too weak to be worthy opponents. Exdeath agrees to spare them, but warns the Onion Knight that cowards will not find the Crystals. Exdeath meets with Kefka, telling him that Terra acts of her own will now and likely will not be swayed back to Chaos's side.
Exdeath finds Golbez speaking to his younger brother, Cecil, telling him about the Crystals. With Exdeath intent on executing Golbez for his treachery in the previous cycle (having remembered due to his power over the manikins), Cecil opts to defend his brother and defeats Exdeath, claiming Golbez is different from him. Exdeath laughs and says that light and darkness share the same root before departing.
Under Kefka's suggestion, Kuja recruits Exdeath to assist him in their plans for Bartz and Zidane. Exdeath weaves a fake Crystal and leaves it for Bartz to find. Though he finds Golbez interfering, Exdeath lets it pass as he reveals his goal is a "true ending" to the conflict. After Zidane is teleported away by the fake Crystal, Exdeath confronts Bartz and Squall as they run off, conjuring manikins to attack them. Exdeath pursues the two to the Interdimensional Rift where Bartz finally engages him and wins. Exdeath fades away, and Bartz's Crystal manifests from his chocobo feather good luck charm.
When Cosmos is eventually destroyed, Exdeath and Kefka appear before her warriors. They explain that by collecting the Crystals her warriors weakened her, as the power of the Crystals is the power of Cosmos herself, allowing the God of Discord to wipe her out. As they fade away, Exdeath plots to return the world to the Void.
The heroes encounter Exdeath in the rift, who compliments the Crystals' strength. After being defeated, Exdeath fades into nothingness, delighting in his true demise while declaring the warriors will follow suit soon enough.
== Gameplay ==
Exdeath is described as an Entropic Adversary. His intended fighting style is as a counter-attacker: Exdeath learns several attacks to block attacks, and when he successfully blocks attacks he can perform a counterattack. His normal offensive attacks are slow and weak, but as counterattacks they execute much faster and have greater power. Dissidia 012 also gives him the ability to cancel his HP attacks into his block attacks, and he can combo Reverse Polarity into a counterattack if he damages the opponent with it. Exdeath has the slowest movement speed in the game, lagging far behind everyone else even with Speed Boost++ equipped, but he can use Reverse Polarity to teleport around the arena faster than characters can move otherwise. 
Overall Exdeath is difficult to use due to his slow speed, slow attacks, and reliance on blocking attacks to be able to attack himself, but when used skillfully his block techniques render him almost untouchable and he can brutally punish the opponent's mistakes.
All of Exdeath's block abilities use the same inputs to determine what kind of counterattack he uses:
* - Hurricane
* Towards Opponent + - Sword Dance (Can be used twice)
* Away from Opponent + - Vacuum Wave (Can be used twice)
* - Almagest
* Away from Opponent + - Grand Cross
=== Boss ===
In Dissidia Final Fantasy, Exdeath is fought in Destiny Odyssey IV and V, Shade Impulse, Distant Glory, and Inward Chaos.
In Dissidia 012 Final Fantasy, he is fought in Indiscernible Truth, Report #6, Guidance of the Moon, A Treasure Hunt, and Conclusion of the Cycle chapters of Story Mode.
=== Attacks ===
==== Bravery Attacks ====
;Dissidia
 Dissidia Bravery attacks
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
(ground)	Ground 	30 (15) 	180 	Unblockable 	Absorb 	Magical 	Initial 	
(ground)	Summon a black hole that draws in the opponent and damages them for a period of time. 	Summon a black hole that draws in the opponent and damages them for a period of time. 	Summon a black hole that draws in the opponent and damages them for a period of time. 	Summon a black hole that draws in the opponent and damages them for a period of time. 	Summon a black hole that draws in the opponent and damages them for a period of time. 	Summon a black hole that draws in the opponent and damages them for a period of time. 	Summon a black hole that draws in the opponent and damages them for a period of time. 	
(ground)	Ground 	30 (15) 	180 	 	Chase 	Magical 	Initial 	
(ground)	Throw an orb of light at the opponent. Can bounce off walls. 	Throw an orb of light at the opponent. Can bounce off walls. 	Throw an orb of light at the opponent. Can bounce off walls. 	Throw an orb of light at the opponent. Can bounce off walls. 	Throw an orb of light at the opponent. Can bounce off walls. 	Throw an orb of light at the opponent. Can bounce off walls. 	Throw an orb of light at the opponent. Can bounce off walls. 	
(ground)	Ground 	30 (15) 	180 	Melee Mid 	None 	Magical 	Initial 	
(ground)	Hold to send a ring of energy that bounces off walls and obstacles, release to instantly teleport to that position. Damages the victim and knocks them upwards if teleported to their position.	Hold to send a ring of energy that bounces off walls and obstacles, release to instantly teleport to that position. Damages the victim and knocks them upwards if teleported to their position.	Hold to send a ring of energy that bounces off walls and obstacles, release to instantly teleport to that position. Damages the victim and knocks them upwards if teleported to their position.	Hold to send a ring of energy that bounces off walls and obstacles, release to instantly teleport to that position. Damages the victim and knocks them upwards if teleported to their position.	Hold to send a ring of energy that bounces off walls and obstacles, release to instantly teleport to that position. Damages the victim and knocks them upwards if teleported to their position.	Hold to send a ring of energy that bounces off walls and obstacles, release to instantly teleport to that position. Damages the victim and knocks them upwards if teleported to their position.	Hold to send a ring of energy that bounces off walls and obstacles, release to instantly teleport to that position. Damages the victim and knocks them upwards if teleported to their position.	
(ground)	Ground 	30 (15) 	180 	Melee Low 	Wall Rush 	Physical 	Level 3 	
(ground)	Move toward the opponent and swing sword in an arc. 	Move toward the opponent and swing sword in an arc. 	Move toward the opponent and swing sword in an arc. 	Move toward the opponent and swing sword in an arc. 	Move toward the opponent and swing sword in an arc. 	Move toward the opponent and swing sword in an arc. 	Move toward the opponent and swing sword in an arc. 	
(ground)	Ground 	30 (15) 	180 	Melee Low 	Absorb 	Magical 	Level 12 	
(ground)	Summon a hurricane around self that hits the opponent multiple times. 	Summon a hurricane around self that hits the opponent multiple times. 	Summon a hurricane around self that hits the opponent multiple times. 	Summon a hurricane around self that hits the opponent multiple times. 	Summon a hurricane around self that hits the opponent multiple times. 	Summon a hurricane around self that hits the opponent multiple times. 	Summon a hurricane around self that hits the opponent multiple times. 	
(ground)	Ground 	20 (10) 	140 	Block Low 	Magic Block 	N/A 	Level 20 	
(ground)	Guard that can reflect projectiles, sending them back at the caster. 	Guard that can reflect projectiles, sending them back at the caster. 	Guard that can reflect projectiles, sending them back at the caster. 	Guard that can reflect projectiles, sending them back at the caster. 	Guard that can reflect projectiles, sending them back at the caster. 	Guard that can reflect projectiles, sending them back at the caster. 	Guard that can reflect projectiles, sending them back at the caster. 	
(ground)	Ground 	20 (10) 	140 	Block Mid 	Block 	N/A 	Level 24 	
(ground)	Temporary shield that guards against Mid priority attacks. 	Temporary shield that guards against Mid priority attacks. 	Temporary shield that guards against Mid priority attacks. 	Temporary shield that guards against Mid priority attacks. 	Temporary shield that guards against Mid priority attacks. 	Temporary shield that guards against Mid priority attacks. 	Temporary shield that guards against Mid priority attacks. 	
(ground)	Ground 	20 (10) 	140 	Block High 	Block 	N/A 	Level 30 	
(ground)	Hold to raise a barrier to block frontal attacks. Exdeath is immobile while the barrier is maintained. 	Hold to raise a barrier to block frontal attacks. Exdeath is immobile while the barrier is maintained. 	Hold to raise a barrier to block frontal attacks. Exdeath is immobile while the barrier is maintained. 	Hold to raise a barrier to block frontal attacks. Exdeath is immobile while the barrier is maintained. 	Hold to raise a barrier to block frontal attacks. Exdeath is immobile while the barrier is maintained. 	Hold to raise a barrier to block frontal attacks. Exdeath is immobile while the barrier is maintained. 	Hold to raise a barrier to block frontal attacks. Exdeath is immobile while the barrier is maintained. 	
(ground)	Ground 	35 (15) 	120 	Block Highest 	Block 	N/A 	Level 38 	
(ground)	Activate a barrier around Exdeath to block attacks from all directions. Can hold to delay barrier until release. Fast execution but low duration. 	Activate a barrier around Exdeath to block attacks from all directions. Can hold to delay barrier until release. Fast execution but low duration. 	Activate a barrier around Exdeath to block attacks from all directions. Can hold to delay barrier until release. Fast execution but low duration. 	Activate a barrier around Exdeath to block attacks from all directions. Can hold to delay barrier until release. Fast execution but low duration. 	Activate a barrier around Exdeath to block attacks from all directions. Can hold to delay barrier until release. Fast execution but low duration. 	Activate a barrier around Exdeath to block attacks from all directions. Can hold to delay barrier until release. Fast execution but low duration. 	Activate a barrier around Exdeath to block attacks from all directions. Can hold to delay barrier until release. Fast execution but low duration. 	
(midair)	Aerial 	30 (15) 	180 	Melee Mid 	None 	Magical 	Initial 	
(midair)	Hold to send a ring of energy that bounces off walls and obstacles, release to instantly teleport to that position. Damages the victim and knocks them upwards if teleported to their position.	Hold to send a ring of energy that bounces off walls and obstacles, release to instantly teleport to that position. Damages the victim and knocks them upwards if teleported to their position.	Hold to send a ring of energy that bounces off walls and obstacles, release to instantly teleport to that position. Damages the victim and knocks them upwards if teleported to their position.	Hold to send a ring of energy that bounces off walls and obstacles, release to instantly teleport to that position. Damages the victim and knocks them upwards if teleported to their position.	Hold to send a ring of energy that bounces off walls and obstacles, release to instantly teleport to that position. Damages the victim and knocks them upwards if teleported to their position.	Hold to send a ring of energy that bounces off walls and obstacles, release to instantly teleport to that position. Damages the victim and knocks them upwards if teleported to their position.	Hold to send a ring of energy that bounces off walls and obstacles, release to instantly teleport to that position. Damages the victim and knocks them upwards if teleported to their position.	
(midair)	Aerial 	20 (10) 	140 	Block Low 	Magic Block 	N/A 	Initial 	
(midair)	Guard that can reflect projectiles, sending them back at the caster. 	Guard that can reflect projectiles, sending them back at the caster. 	Guard that can reflect projectiles, sending them back at the caster. 	Guard that can reflect projectiles, sending them back at the caster. 	Guard that can reflect projectiles, sending them back at the caster. 	Guard that can reflect projectiles, sending them back at the caster. 	Guard that can reflect projectiles, sending them back at the caster. 	
(midair)	Aerial 	20 (10) 	140 	Block Mid 	Block 	N/A 	Initial 	
(midair)	Temporary shield that guards against Mid priority attacks. 	Temporary shield that guards against Mid priority attacks. 	Temporary shield that guards against Mid priority attacks. 	Temporary shield that guards against Mid priority attacks. 	Temporary shield that guards against Mid priority attacks. 	Temporary shield that guards against Mid priority attacks. 	Temporary shield that guards against Mid priority attacks. 	
(midair)	Aerial 	20 (10) 	140 	Block High 	Block 	N/A 	Level 3 	
(midair)	Hold to raise a barrier to block frontal attacks. Exdeath is immobile while the barrier is maintained. 	Hold to raise a barrier to block frontal attacks. Exdeath is immobile while the barrier is maintained. 	Hold to raise a barrier to block frontal attacks. Exdeath is immobile while the barrier is maintained. 	Hold to raise a barrier to block frontal attacks. Exdeath is immobile while the barrier is maintained. 	Hold to raise a barrier to block frontal attacks. Exdeath is immobile while the barrier is maintained. 	Hold to raise a barrier to block frontal attacks. Exdeath is immobile while the barrier is maintained. 	Hold to raise a barrier to block frontal attacks. Exdeath is immobile while the barrier is maintained. 	
(midair)	Aerial 	35 (15) 	120 	Block Highest 	Block 	N/A 	Level 12 	
(midair)	Activate a barrier around Exdeath to block attacks from all directions. Can hold to delay barrier until release. Fast execution but low duration. 	Activate a barrier around Exdeath to block attacks from all directions. Can hold to delay barrier until release. Fast execution but low duration. 	Activate a barrier around Exdeath to block attacks from all directions. Can hold to delay barrier until release. Fast execution but low duration. 	Activate a barrier around Exdeath to block attacks from all directions. Can hold to delay barrier until release. Fast execution but low duration. 	Activate a barrier around Exdeath to block attacks from all directions. Can hold to delay barrier until release. Fast execution but low duration. 	Activate a barrier around Exdeath to block attacks from all directions. Can hold to delay barrier until release. Fast execution but low duration. 	Activate a barrier around Exdeath to block attacks from all directions. Can hold to delay barrier until release. Fast execution but low duration. 	
(midair)	Aerial 	30 (15) 	180 	Unblockable 	Absorb 	Magical 	Level 16 	
(midair)	Summon a black hole that draws in the opponent and damages them for a period of time. 	Summon a black hole that draws in the opponent and damages them for a period of time. 	Summon a black hole that draws in the opponent and damages them for a period of time. 	Summon a black hole that draws in the opponent and damages them for a period of time. 	Summon a black hole that draws in the opponent and damages them for a period of time. 	Summon a black hole that draws in the opponent and damages them for a period of time. 	Summon a black hole that draws in the opponent and damages them for a period of time. 	
(midair)	Aerial 	30 (15) 	180 	Melee Low 	Wall Rush 	Physical 	Level 20 	
(midair)	Move toward the opponent and swing sword in an arc. 	Move toward the opponent and swing sword in an arc. 	Move toward the opponent and swing sword in an arc. 	Move toward the opponent and swing sword in an arc. 	Move toward the opponent and swing sword in an arc. 	Move toward the opponent and swing sword in an arc. 	Move toward the opponent and swing sword in an arc. 	
(midair)	Aerial 	30 (15) 	180 	 	Chase 	Magical 	Level 24 	
(midair)	Throw an orb of light at the opponent. Can bounce off walls. 	Throw an orb of light at the opponent. Can bounce off walls. 	Throw an orb of light at the opponent. Can bounce off walls. 	Throw an orb of light at the opponent. Can bounce off walls. 	Throw an orb of light at the opponent. Can bounce off walls. 	Throw an orb of light at the opponent. Can bounce off walls. 	Throw an orb of light at the opponent. Can bounce off walls. 	
(midair)	Aerial 	30 (15) 	180 	Melee Low 	Absorb 	Magical 	Level 34 	
(midair)	Summon a hurricane around self that hits the opponent multiple times. 	Summon a hurricane around self that hits the opponent multiple times. 	Summon a hurricane around self that hits the opponent multiple times. 	Summon a hurricane around self that hits the opponent multiple times. 	Summon a hurricane around self that hits the opponent multiple times. 	Summon a hurricane around self that hits the opponent multiple times. 	Summon a hurricane around self that hits the opponent multiple times. 	
 Dissidia 012 Bravery attacks
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
(ground)	Ground 	30 (15) 	120 	Melee Mid 	None 	Physical 	Initial 	
(ground)	Hold to send out a circle of energy that bounces off obstacles, release button to teleport to the circle's location instantly. Damages opponent and knocks them upwards if Exdeath teleports to their position.	Hold to send out a circle of energy that bounces off obstacles, release button to teleport to the circle's location instantly. Damages opponent and knocks them upwards if Exdeath teleports to their position.	Hold to send out a circle of energy that bounces off obstacles, release button to teleport to the circle's location instantly. Damages opponent and knocks them upwards if Exdeath teleports to their position.	Hold to send out a circle of energy that bounces off obstacles, release button to teleport to the circle's location instantly. Damages opponent and knocks them upwards if Exdeath teleports to their position.	Hold to send out a circle of energy that bounces off obstacles, release button to teleport to the circle's location instantly. Damages opponent and knocks them upwards if Exdeath teleports to their position.	Hold to send out a circle of energy that bounces off obstacles, release button to teleport to the circle's location instantly. Damages opponent and knocks them upwards if Exdeath teleports to their position.	Hold to send out a circle of energy that bounces off obstacles, release button to teleport to the circle's location instantly. Damages opponent and knocks them upwards if Exdeath teleports to their position.	
(ground)	Ground 	30 (15) 	80 	Block Mid 	Block 	N/A 	Initial 	
(ground)	Hold to raise a barrier to block frontal attacks. Exdeath turns to face opponent while barrier is maintained. 	Hold to raise a barrier to block frontal attacks. Exdeath turns to face opponent while barrier is maintained. 	Hold to raise a barrier to block frontal attacks. Exdeath turns to face opponent while barrier is maintained. 	Hold to raise a barrier to block frontal attacks. Exdeath turns to face opponent while barrier is maintained. 	Hold to raise a barrier to block frontal attacks. Exdeath turns to face opponent while barrier is maintained. 	Hold to raise a barrier to block frontal attacks. Exdeath turns to face opponent while barrier is maintained. 	Hold to raise a barrier to block frontal attacks. Exdeath turns to face opponent while barrier is maintained. 	
(ground)	Ground 	30 (15) 	120 	 	Chase 	Magical 	Level 2 	
(ground)	Throw a ball of light at the enemy. Can bounce off walls. 	Throw a ball of light at the enemy. Can bounce off walls. 	Throw a ball of light at the enemy. Can bounce off walls. 	Throw a ball of light at the enemy. Can bounce off walls. 	Throw a ball of light at the enemy. Can bounce off walls. 	Throw a ball of light at the enemy. Can bounce off walls. 	Throw a ball of light at the enemy. Can bounce off walls. 	
(ground)	Ground 	30 (15) 	180 	Melee Mid 	Wall Rush 	Physical 	Level 8 	
(ground)	Swoop towards enemy and swing sword. 	Swoop towards enemy and swing sword. 	Swoop towards enemy and swing sword. 	Swoop towards enemy and swing sword. 	Swoop towards enemy and swing sword. 	Swoop towards enemy and swing sword. 	Swoop towards enemy and swing sword. 	
(ground)	Ground 	30 (15) 	80 	Block Melee Mid 	Block 	N/A 	Level 15 	
(ground)	Temporary shield that guards against melee attacks. Has no effect on ranged attacks. 	Temporary shield that guards against melee attacks. Has no effect on ranged attacks. 	Temporary shield that guards against melee attacks. Has no effect on ranged attacks. 	Temporary shield that guards against melee attacks. Has no effect on ranged attacks. 	Temporary shield that guards against melee attacks. Has no effect on ranged attacks. 	Temporary shield that guards against melee attacks. Has no effect on ranged attacks. 	Temporary shield that guards against melee attacks. Has no effect on ranged attacks. 	
(ground)	Ground 	30 (15) 	120 	Unblockable 	Absorb 	Magical 	Level 16 	
(ground)	Summons a black hole that pulls the enemy into it and paralyzes them for a period of time. 	Summons a black hole that pulls the enemy into it and paralyzes them for a period of time. 	Summons a black hole that pulls the enemy into it and paralyzes them for a period of time. 	Summons a black hole that pulls the enemy into it and paralyzes them for a period of time. 	Summons a black hole that pulls the enemy into it and paralyzes them for a period of time. 	Summons a black hole that pulls the enemy into it and paralyzes them for a period of time. 	Summons a black hole that pulls the enemy into it and paralyzes them for a period of time. 	
(ground)	Ground 	30 (15) 	80 	Block Ranged Mid 	Block 	N/A 	Level 22 	
(ground)	Temporary shield that guards against ranged attacks. Has no effect on melee attacks. 	Temporary shield that guards against ranged attacks. Has no effect on melee attacks. 	Temporary shield that guards against ranged attacks. Has no effect on melee attacks. 	Temporary shield that guards against ranged attacks. Has no effect on melee attacks. 	Temporary shield that guards against ranged attacks. Has no effect on melee attacks. 	Temporary shield that guards against ranged attacks. Has no effect on melee attacks. 	Temporary shield that guards against ranged attacks. Has no effect on melee attacks. 	
(ground)	Ground 	30 (15) 	120 	 	Absorb 	Magical 	Level 27 	
(ground)	Summon a hurricane around Exdeath to hit multiple times. 	Summon a hurricane around Exdeath to hit multiple times. 	Summon a hurricane around Exdeath to hit multiple times. 	Summon a hurricane around Exdeath to hit multiple times. 	Summon a hurricane around Exdeath to hit multiple times. 	Summon a hurricane around Exdeath to hit multiple times. 	Summon a hurricane around Exdeath to hit multiple times. 	
(ground)	Ground 	35 (15) 	120 	Block Highest 	Block 	N/A 	Level 31 	
(ground)	Activate a barrier around Exdeath to block attacks from all directions. Can hold to delay barrier until release. Fast execution but low duration. 	Activate a barrier around Exdeath to block attacks from all directions. Can hold to delay barrier until release. Fast execution but low duration. 	Activate a barrier around Exdeath to block attacks from all directions. Can hold to delay barrier until release. Fast execution but low duration. 	Activate a barrier around Exdeath to block attacks from all directions. Can hold to delay barrier until release. Fast execution but low duration. 	Activate a barrier around Exdeath to block attacks from all directions. Can hold to delay barrier until release. Fast execution but low duration. 	Activate a barrier around Exdeath to block attacks from all directions. Can hold to delay barrier until release. Fast execution but low duration. 	Activate a barrier around Exdeath to block attacks from all directions. Can hold to delay barrier until release. Fast execution but low duration. 	
(midair)	Aerial 	30 (15) 	120 	Melee Mid 	None 	Physical 	Initial 	
(midair)	Hold to send out a circle of energy that bounces off obstacles, release button to teleport to the circle's location instantly. Damages opponent and knocks them upwards if Exdeath teleports to their position.	Hold to send out a circle of energy that bounces off obstacles, release button to teleport to the circle's location instantly. Damages opponent and knocks them upwards if Exdeath teleports to their position.	Hold to send out a circle of energy that bounces off obstacles, release button to teleport to the circle's location instantly. Damages opponent and knocks them upwards if Exdeath teleports to their position.	Hold to send out a circle of energy that bounces off obstacles, release button to teleport to the circle's location instantly. Damages opponent and knocks them upwards if Exdeath teleports to their position.	Hold to send out a circle of energy that bounces off obstacles, release button to teleport to the circle's location instantly. Damages opponent and knocks them upwards if Exdeath teleports to their position.	Hold to send out a circle of energy that bounces off obstacles, release button to teleport to the circle's location instantly. Damages opponent and knocks them upwards if Exdeath teleports to their position.	Hold to send out a circle of energy that bounces off obstacles, release button to teleport to the circle's location instantly. Damages opponent and knocks them upwards if Exdeath teleports to their position.	
(midair)	Aerial 	30 (15) 	80 	Block Mid 	Block 	N/A 	Initial 	
(midair)	Hold to raise a barrier to block frontal attacks. Exdeath turns to face opponent while barrier is maintained. 	Hold to raise a barrier to block frontal attacks. Exdeath turns to face opponent while barrier is maintained. 	Hold to raise a barrier to block frontal attacks. Exdeath turns to face opponent while barrier is maintained. 	Hold to raise a barrier to block frontal attacks. Exdeath turns to face opponent while barrier is maintained. 	Hold to raise a barrier to block frontal attacks. Exdeath turns to face opponent while barrier is maintained. 	Hold to raise a barrier to block frontal attacks. Exdeath turns to face opponent while barrier is maintained. 	Hold to raise a barrier to block frontal attacks. Exdeath turns to face opponent while barrier is maintained. 	
(midair)	Aerial 	30 (15) 	120 	 	Chase 	Magical 	Level 3 	
(midair)	Throw a ball of light at the enemy. Can bounce off walls. 	Throw a ball of light at the enemy. Can bounce off walls. 	Throw a ball of light at the enemy. Can bounce off walls. 	Throw a ball of light at the enemy. Can bounce off walls. 	Throw a ball of light at the enemy. Can bounce off walls. 	Throw a ball of light at the enemy. Can bounce off walls. 	Throw a ball of light at the enemy. Can bounce off walls. 	
(midair)	Aerial 	30 (15) 	180 	Melee Mid 	Wall Rush 	Physical 	Level 11 	
(midair)	Swoop towards enemy and swing sword. 	Swoop towards enemy and swing sword. 	Swoop towards enemy and swing sword. 	Swoop towards enemy and swing sword. 	Swoop towards enemy and swing sword. 	Swoop towards enemy and swing sword. 	Swoop towards enemy and swing sword. 	
(midair)	Aerial 	30 (15) 	80 	Block Melee Mid 	Block 	N/A 	Level 13 	
(midair)	Temporary shield that guards against melee attacks. Has no effect on ranged attacks. 	Temporary shield that guards against melee attacks. Has no effect on ranged attacks. 	Temporary shield that guards against melee attacks. Has no effect on ranged attacks. 	Temporary shield that guards against melee attacks. Has no effect on ranged attacks. 	Temporary shield that guards against melee attacks. Has no effect on ranged attacks. 	Temporary shield that guards against melee attacks. Has no effect on ranged attacks. 	Temporary shield that guards against melee attacks. Has no effect on ranged attacks. 	
(midair)	Aerial 	30 (15) 	120 	Unblockable 	Absorb 	Magical 	Level 19 	
(midair)	Summons a black hole that pulls the enemy into it and paralyzes them for a period of time. 	Summons a black hole that pulls the enemy into it and paralyzes them for a period of time. 	Summons a black hole that pulls the enemy into it and paralyzes them for a period of time. 	Summons a black hole that pulls the enemy into it and paralyzes them for a period of time. 	Summons a black hole that pulls the enemy into it and paralyzes them for a period of time. 	Summons a black hole that pulls the enemy into it and paralyzes them for a period of time. 	Summons a black hole that pulls the enemy into it and paralyzes them for a period of time. 	
(midair)	Aerial 	30 (15) 	80 	Block Ranged Mid 	Block 	N/A 	Level 20 	
(midair)	Temporary shield that guards against ranged attacks. Has no effect on melee attacks. 	Temporary shield that guards against ranged attacks. Has no effect on melee attacks. 	Temporary shield that guards against ranged attacks. Has no effect on melee attacks. 	Temporary shield that guards against ranged attacks. Has no effect on melee attacks. 	Temporary shield that guards against ranged attacks. Has no effect on melee attacks. 	Temporary shield that guards against ranged attacks. Has no effect on melee attacks. 	Temporary shield that guards against ranged attacks. Has no effect on melee attacks. 	
(midair)	Aerial 	30 (15) 	120 	 	Absorb 	Magical 	Level 29 	
(midair)	Summon a hurricane around Exdeath to hit multiple times. 	Summon a hurricane around Exdeath to hit multiple times. 	Summon a hurricane around Exdeath to hit multiple times. 	Summon a hurricane around Exdeath to hit multiple times. 	Summon a hurricane around Exdeath to hit multiple times. 	Summon a hurricane around Exdeath to hit multiple times. 	Summon a hurricane around Exdeath to hit multiple times. 	
(midair)	Aerial 	30 (15) 	120 	Block Highest 	Block 	N/A 	Level 33 	
(midair)	Activate a barrier around Exdeath to block attacks from all directions. Can hold to delay barrier until release. Fast execution but low duration. 	Activate a barrier around Exdeath to block attacks from all directions. Can hold to delay barrier until release. Fast execution but low duration. 	Activate a barrier around Exdeath to block attacks from all directions. Can hold to delay barrier until release. Fast execution but low duration. 	Activate a barrier around Exdeath to block attacks from all directions. Can hold to delay barrier until release. Fast execution but low duration. 	Activate a barrier around Exdeath to block attacks from all directions. Can hold to delay barrier until release. Fast execution but low duration. 	Activate a barrier around Exdeath to block attacks from all directions. Can hold to delay barrier until release. Fast execution but low duration. 	Activate a barrier around Exdeath to block attacks from all directions. Can hold to delay barrier until release. Fast execution but low duration. 	
==== HP Attacks ====
 Dissidia HP attacks
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
(ground)	Ground 	40 (20) 	180 	Melee High 	Block MidWall Rush 	N/A 	Initial 	
(ground)	Create a field of energy that blocks attacks and fire a blast of magic forward.	Create a field of energy that blocks attacks and fire a blast of magic forward.	Create a field of energy that blocks attacks and fire a blast of magic forward.	Create a field of energy that blocks attacks and fire a blast of magic forward.	Create a field of energy that blocks attacks and fire a blast of magic forward.	Create a field of energy that blocks attacks and fire a blast of magic forward.	Create a field of energy that blocks attacks and fire a blast of magic forward.	
(ground)	Ground 	40 (20) 	300 	Melee High 	Wall Rush 	N/A 	Level 8 	
(ground)	Surround self in dark energy and move towards the victim, then explode. 	Surround self in dark energy and move towards the victim, then explode. 	Surround self in dark energy and move towards the victim, then explode. 	Surround self in dark energy and move towards the victim, then explode. 	Surround self in dark energy and move towards the victim, then explode. 	Surround self in dark energy and move towards the victim, then explode. 	Surround self in dark energy and move towards the victim, then explode. 	
(ground)	Ground 	40 (20) 	300 	Unblockable 	None 	Magical 	Level 16 	
(ground)	Summon orbs of dark energy that spin around the opponent and converge on them. 	Summon orbs of dark energy that spin around the opponent and converge on them. 	Summon orbs of dark energy that spin around the opponent and converge on them. 	Summon orbs of dark energy that spin around the opponent and converge on them. 	Summon orbs of dark energy that spin around the opponent and converge on them. 	Summon orbs of dark energy that spin around the opponent and converge on them. 	Summon orbs of dark energy that spin around the opponent and converge on them. 	
(midair)	Aerial 	40 (20) 	180 	Melee High 	Block MidWall Rush 	N/A 	Initial 	
(midair)	Create a field of energy that blocks attacks and fire a blast of magic forward.	Create a field of energy that blocks attacks and fire a blast of magic forward.	Create a field of energy that blocks attacks and fire a blast of magic forward.	Create a field of energy that blocks attacks and fire a blast of magic forward.	Create a field of energy that blocks attacks and fire a blast of magic forward.	Create a field of energy that blocks attacks and fire a blast of magic forward.	Create a field of energy that blocks attacks and fire a blast of magic forward.	
(midair)	Aerial 	40 (20) 	300 	Melee High 	Wall Rush 	N/A 	Level 30 	
(midair)	Surround self in dark energy and move towards the victim, then explode. 	Surround self in dark energy and move towards the victim, then explode. 	Surround self in dark energy and move towards the victim, then explode. 	Surround self in dark energy and move towards the victim, then explode. 	Surround self in dark energy and move towards the victim, then explode. 	Surround self in dark energy and move towards the victim, then explode. 	Surround self in dark energy and move towards the victim, then explode. 	
(midair)	Aerial 	40 (20) 	300 	Unblockable 	None 	Magical 	Level 38 	
(midair)	Summon orbs of dark energy that spin around the opponent and converge on them. 	Summon orbs of dark energy that spin around the opponent and converge on them. 	Summon orbs of dark energy that spin around the opponent and converge on them. 	Summon orbs of dark energy that spin around the opponent and converge on them. 	Summon orbs of dark energy that spin around the opponent and converge on them. 	Summon orbs of dark energy that spin around the opponent and converge on them. 	Summon orbs of dark energy that spin around the opponent and converge on them. 	
 Dissidia 012 HP attacks
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
(ground)	Ground 	30 (15) 	130 	Melee High 	Block MidWall Rush 	N/A 	Initial 	
(ground)	Create a field of energy that blocks attacks and fire a blast of magic straight forward. 	Create a field of energy that blocks attacks and fire a blast of magic straight forward. 	Create a field of energy that blocks attacks and fire a blast of magic straight forward. 	Create a field of energy that blocks attacks and fire a blast of magic straight forward. 	Create a field of energy that blocks attacks and fire a blast of magic straight forward. 	Create a field of energy that blocks attacks and fire a blast of magic straight forward. 	Create a field of energy that blocks attacks and fire a blast of magic straight forward. 	
(ground)	Ground 	30 (15) 	130 	Unblockable 	None 	Magical 	Level 4 	
(ground)	Summon orbs of nothingness that circle the enemy and converge on them. 	Summon orbs of nothingness that circle the enemy and converge on them. 	Summon orbs of nothingness that circle the enemy and converge on them. 	Summon orbs of nothingness that circle the enemy and converge on them. 	Summon orbs of nothingness that circle the enemy and converge on them. 	Summon orbs of nothingness that circle the enemy and converge on them. 	Summon orbs of nothingness that circle the enemy and converge on them. 	
(ground)	Ground 	30 (15) 	130 	Block LowMelee High 	Magic BlockWall Rush 	N/A 	Level 23 	
(ground)	Surround self in dark energy and move towards enemy, then explode. 	Surround self in dark energy and move towards enemy, then explode. 	Surround self in dark energy and move towards enemy, then explode. 	Surround self in dark energy and move towards enemy, then explode. 	Surround self in dark energy and move towards enemy, then explode. 	Surround self in dark energy and move towards enemy, then explode. 	Surround self in dark energy and move towards enemy, then explode. 	
(ground)	Ground 	30 (15) 	130 	Ranged High 	None 	Magical 	Level 35 	
(ground)	Charge energy and summon a whirlwind around opponent. Has a long charge time but can hit opponent anywhere in the arena.	Charge energy and summon a whirlwind around opponent. Has a long charge time but can hit opponent anywhere in the arena.	Charge energy and summon a whirlwind around opponent. Has a long charge time but can hit opponent anywhere in the arena.	Charge energy and summon a whirlwind around opponent. Has a long charge time but can hit opponent anywhere in the arena.	Charge energy and summon a whirlwind around opponent. Has a long charge time but can hit opponent anywhere in the arena.	Charge energy and summon a whirlwind around opponent. Has a long charge time but can hit opponent anywhere in the arena.	Charge energy and summon a whirlwind around opponent. Has a long charge time but can hit opponent anywhere in the arena.	
(midair)	Aerial 	30 (15) 	130 	Melee High 	Block MidWall Rush 	N/A 	Initial 	
(midair)	Create a field of energy that blocks attacks and fire a blast of magic straight forward. 	Create a field of energy that blocks attacks and fire a blast of magic straight forward. 	Create a field of energy that blocks attacks and fire a blast of magic straight forward. 	Create a field of energy that blocks attacks and fire a blast of magic straight forward. 	Create a field of energy that blocks attacks and fire a blast of magic straight forward. 	Create a field of energy that blocks attacks and fire a blast of magic straight forward. 	Create a field of energy that blocks attacks and fire a blast of magic straight forward. 	
(midair)	Aerial 	30 (15) 	130 	Unblockable 	None 	Magical 	Level 6 	
(midair)	Summon orbs of nothingness that circle the enemy and converge on them. 	Summon orbs of nothingness that circle the enemy and converge on them. 	Summon orbs of nothingness that circle the enemy and converge on them. 	Summon orbs of nothingness that circle the enemy and converge on them. 	Summon orbs of nothingness that circle the enemy and converge on them. 	Summon orbs of nothingness that circle the enemy and converge on them. 	Summon orbs of nothingness that circle the enemy and converge on them. 	
(midair)	Aerial 	30 (15) 	130 	Block LowMelee High 	Magic BlockWall Rush 	N/A 	Level 25 	
(midair)	Surround self in dark energy and move towards enemy, then explode. 	Surround self in dark energy and move towards enemy, then explode. 	Surround self in dark energy and move towards enemy, then explode. 	Surround self in dark energy and move towards enemy, then explode. 	Surround self in dark energy and move towards enemy, then explode. 	Surround self in dark energy and move towards enemy, then explode. 	Surround self in dark energy and move towards enemy, then explode. 	
(midair)	Aerial 	30 (15) 	130 	Ranged High 	None 	Magical 	Level 39 	
(midair)	Charge energy and summon a whirlwind around opponent. Has a long charge time but can hit opponent anywhere in the arena.	Charge energy and summon a whirlwind around opponent. Has a long charge time but can hit opponent anywhere in the arena.	Charge energy and summon a whirlwind around opponent. Has a long charge time but can hit opponent anywhere in the arena.	Charge energy and summon a whirlwind around opponent. Has a long charge time but can hit opponent anywhere in the arena.	Charge energy and summon a whirlwind around opponent. Has a long charge time but can hit opponent anywhere in the arena.	Charge energy and summon a whirlwind around opponent. Has a long charge time but can hit opponent anywhere in the arena.	Charge energy and summon a whirlwind around opponent. Has a long charge time but can hit opponent anywhere in the arena.	
=== EX Mode ===
300px|right|The laws of the universe mean nothing!
Exdeath's EX Mode is Power of the Void, and is his tree form as seen in the second to last battle of Final Fantasy V. While in EX Mode Exdeath gains the ability "Speed Guard". This decreases the recovery time from his guard attacks and lets him perform twice as many counterattacks when he successfully blocks an attack with them.
Exdeath's EX Burst is Power of the Void in Dissidia 012 Final Fantasy—in Dissidia Final Fantasy, his EX Burst is The laws of the universe mean nothing!. The player must hold to reduce an energy gauge to 0% as Exdeath conjures the power of the Void around him and the opponent. If the player releases too early or too late, Exdeath will cast a more powerful version of Grand Cross. If the player releases the button exactly as the gauge hits 0%, Exdeath will use Neo Almagest, casting the opponent into the Void and sealing the entrance between his hands as the screen fades to black.
Dissidia Exdeath ex.png|Default outfit EX Mode.
ExdeathAltEXModeRender.PNG|First alt outfit EX Mode.
ExdeathThirdEXMode.png|Second alt outfit EX Mode.
=== Equipment ===
Exdeath can equip Rods, Staves, Shields, Gauntlets, Helms, Light Armor, and Heavy Armor. In Dissidia 012, Exdeath can also equip Swords, Greatswords, and Large Shields.
==== Exclusive weapons ====
 Dissidia exclusive weapons
Name 	Level	Stats 	Effects 	Obtained
Ghido's Whisker	50 	BRV +26 ATK +35	BRV Boost on Block +10%. 	Trade: 15460 gil, Healing Staff, Thorny Lumber x3, Reflex Shard x2
Moore Branch 	92 	BRV +38ATK +62 	BRV Boost on Block +15%. 	Trade: 29570 gil, Ghido's Whisker, Revival Tree x5, Reflex Crystal x3
Enuo's Scourge 	100 	BRV +40ATK +67 	BRV Boost on Block +20%.Riposte Effect.	Trade: 31920 gil, Moore Branch, Power of the Void x5, Reflex Orb x5
;Dissidia 012
 Dissidia 012 exclusive
Name 	Level	Stats 	Effects 	Obtained
Ghido's Blade 	30 	BRV +41ATK +38	BRV Boost on Block +3%. 	Trade: 61000 gil, Healing Staff, Scarletite x1, Tree's Desire x5
Moore Branch 	90 	BRV +34ATK +62	BRV Boost on Block +7%. 	Trade: 158,000 gil, Ghido's Blade, Electrum x1, Tree's Dream x5
Enuo's Scourge	100 	BRV +39ATK +67	BRV Boost on Block +10%.Riposte Effect.	Trade: 182,800 gil, Moore Branch, Power of the Void x1, Tree's Hopes x5
== Gallery ==
Exdeath CG.png|CG render for Dissidia.
D012 Exdeath CG.png|CG render for Dissidia 012.
DissidiaExdeathConcept.PNG|Concept sketches of Exdeath and his EX Mode by Tetsuya Nomura.
Dissidia012-ExdeathConcept.jpg|Concept art of third outfit.
Dissidia Amano Exdeath.jpg|Artwork by Yoshitaka Amano.
D012 EX - Grand Cross.jpeg|Grand Cross EX Burst.
D012 EX - Neo Almagest.jpeg|Neo Almagest.
DFFExdeath Victory Pose.gif|Victory pose.
==Behind the scenes==
In the Japanese version, when defeated, Exdeath refers to the Final Fantasy series by saying, "Is this my final fantasy?" In the English versions this line is, "Will I end like a mirage?"
Counting variations of the same moves, Exdeath has the most attacks of all characters, nine Bravery attacks each for air and ground and four HP attacks each for air and ground, a total of twenty-six attacks.
=== Allusions ===
* Exdeath's intro lines "Anger and hatred could not defeat me!" and "Prepare for the afterlife" are what he says during his battle against Galuf in Final Fantasy V.
* Exdeath's exclusive weapons refer to Ghido, the Great Forest of Moore where Exdeath was born, and the necromancer Enuo from Final Fantasy V.
* Exdeath's HP attacks, and the Bravery attacks Reverse Polarity and Vacuum Wave, are used by either him or Neo Exdeath in Final Fantasy V. Sword Dance is named for the party ability of the same name. The name of his EX Burst is taken from a line Neo Exdeath frequently utters during the final battle.
* Exdeath's Reverse Polarity attack takes its name from an enemy ability in the main series that changes the party members' row position. His use of the attack to teleport further from, and closer to, his opponent, roughly reflects this concept.
* When confronting the warriors of Cosmos at the beginning of Shade Impulse, Exdeath's line "All shall be returned to nothing, as will I... For eternity!" is based on what Neo Exdeath says at the beginning of the final battle in Final Fantasy V: "All that is shall be returned to nothing. Then I, too, can disappear... ...forever!!!"
* Exdeath's victory pose is his battle pose from Final Fantasy V.
* When Exdeath begins his EX Burst, he poses similar to his tree form's sprite pose, and the background appears in a circular bubble before expanding to fill the screen, similar to how the portals to the Void appear over towns in Final Fantasy V. His starting line, "To the silent beyond!", refers to the music track in Final Fantasy V played during the cutscene after defeating Neo Exdeath.
* In Destiny Odyssey IV when he is defeated by Cecil he screams "Uwaaah!!!", which is his death cry when he is defeated in his tree form and absorbed by the Void.
* Neo Almagest is not an attack Exdeath uses in battle in his original game, but is instead identical to the way he attempts to dispatch the heroes just before the final battle; he sucks them into the Void through a black portal, and then collapses the entrance.
* Upon reaching Level 100, an extra voice sample can be purchased in the PP Catalog, which features Exdeath yelling "Turtle!", a line he uttered during his battle with the turtle sage Ghido. This line sometimes replaces "To the silent beyond!" when initiating Exdeath's EX Burst. In the Japanese version, he shouts "Kame!" which means turtle. The line functions as an unintentional pun on Exdeath's fighting style—in video gaming communities, "turtling" means playing very defensively.
* In Dissidia 012 Final Fantasy, when using Exdeath's EX Burst on Gilgamesh, an extra line of text reading "You worthless fool!" appears as Exdeath begins to charge the attack, and the box that normally reads "Neo Almagest" is changed to read "Fall to the depths of the Rift!" Along with Exdeath's line when facing Gilgamesh, this alludes to Exdeath's dialogue in banishing Gilgamesh to the Void in Final Fantasy V, "You worthless fool! For your continued bungling, I banish you from this dimension!"
* When Exdeath performs Neo Almagest, he says "Embrace the stillness of eternity". In the Game Boy Advance and subsequent remakes of Final Fantasy V, Enuo, who meets the party within the Void, says that "All that is sealed within this beautiful darkness is the stillness of eternity".
* Out of the warriors of Chaos, Exdeath has the most control over the manikins. This may allude to Final Fantasy V where he can command the Demons of the Rift.
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Category:Characters in Dissidia Final Fantasy (2008)
Category:Characters in Dissidia 012 Final Fantasy