Gear/Ammo LAA Missile (Bay)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_Bay_LightAA
Manufacturer: Generic
Not quite as potent as the air-to-air Arrow missiles introduced by the Lyrans and the Wolves, this much smaller air-to-air missile version had its debut with the allied aerospace forces of the Duchy of Tamarind and Duchess Alys Rousset-Marik’s resistance movement. Built smaller and leaner, these so-called light air-to-air (LAA) missiles can be carried by smaller fighters and create far less drag during atmospheric operations. Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. On a Critical Hit, the Pressurized Container will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	2 	60000	All 	All
* 40 damage dealt with this Ammo
* 10 Damage dealt directly to Internals, always rolls for a Crit.
* Munitions Range: 120Min, 300Short, 600Med, 900Long, 1200Ex.
* Streak Launcher makes one To-Hit roll; Only fires if the roll succeeds, if it does all missiles hit.
* +8 Accuracy against VTOL units.
* -8 Accuracy against Ground Units units.
* Eject this weapon with CTRL+Click on Ammo panel. Removes Passive Effects, Unblocks Location & Dumps Ammo.
* Missile has 30 HP.
* -50% chance to to be shot down by AMS.
* Missile Ammo - 2 Shots
* 6000 Cbills Cost per Shot.
* Ammunition Box can explode for 25 damage, 10 heat and 5 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
2 	6000 	25 	10 	5
=Used By Mechs=
Mechs	Mechs	Mechs
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2