Spirit Signs

When a Tube becomes fully developed, the user unlocks its Spirit Sign, a passive ability that activates upon certain circumstances, such as taking a certain amount of damage, bringing an opponent to a certain amount of health, and many more. Most can only activate once every once in a while, and with a select few, the user must be KO’d in order to use them again. Nonetheless, they can be very useful in a fight. Like Trademark Techniques, you can mix & match Tubes and Spirit Signs, although most of them work best with the Tubes they originate from. 
(Note: Common Tubes that can be used by anyone (Chaos Arts and Species) do not grant Spirit Signs.)
*Divine! (Power Play Button): When coming within 10 studs of an enemy, gain 30% damage boost for 20 seconds; can activate once every 2 minutes. | When brought below 50% health, recover 100 energy and gain 55% damage boost for 25 seconds and 40% speed boost for 25 seconds; can activate once per life.
*Intelligent! (Mind over The Future): When locking onto an enemy, gain 30% energy cost reduction for 20 seconds and cut all current cooldowns by half; can activate once every minute.
*Terror! (Ashen Devil): When consuming more than 100 energy in one move, apply 75% speed reduction to all enemies within 100 studs and disable their jump/ascend/descend, both for 3 seconds.
*Unexpected! (Forever Never): When no farther than 20 studs from an enemy (Outside the safety circle), gain 50% defense boost for 15 seconds; can activate once every 3 minutes.
*Sparkly! (Ursula’s White Shadow): When close-avoiding an enemy’s attack, gain autododge and armor pierce for 10 seconds; can activate once every minute.
*Uncanny! (Corrupted World): When using a Special move, receive 50% less damage from attacks of the following attributes: Fire, Coldfire, Spiritfire, Electricity, Stone, Steel, Cold Steel, Water, Cold Water, Hot Water, Wood, Plant, Leaf, Vine, and Root.
*Boom! (Ghost Hugger): When KO’d, create a 200 damage explosion covering a 20 stud radius around you.
*Supreme! (Dusk of Hell): When below 50% health, gain 10% health regen boost (Increases by 10% with each entity within 40 studs) and armor pierce for 15 seconds; can activate once every 2 minutes. | When attacking an enemy below 51% health, gain super armor and 40% defense boost for 10 seconds; can activate once every 3 minutes.
*Lovely! (Heartslashers): When defeating an enemy player, gain 40% speed boost and 30% damage boost for 20 seconds (Does not stack). | When defeating a monster, gain 25% speed boost and 15% damage boost for 20 seconds (Does not stack). | When defeating a boss, gain 75% speed boost and 55% damage boost for 60 seconds (Does not stack).
*Intended! (Scepter of Intent): When attacking an enemy at full health, deactivate all cooldowns, recover 75 energy, and gain 20% damage boost for 15 seconds; can activate once every 3 minutes.
*Incarnate! (Scepter of Incarnation): When leaving the safety circle or using a spawn circle, gain 25% damage boost and super armor for 20 seconds (Does not stack). | When an alliance member is brought to 1 health within 60 studs of you, prevent that alliance member from being KO’d and apply invincibility and 100% health regen boost to them for 15 seconds; can activate 3 times per life.
*Unveiled! (Electric Dust of Blood): While at full health, gain 80% defense boost and enemy lock immunity.
*Swift! (Angel’s Eye): When attacking an enemy, gain 75% speed boost and 50% jump boost for 15 seconds; can activate once every 2 minutes & 30 seconds.
*Growth! (New Beginnings): When at 30% health or lower, gain 50% health regen boost until at full health; removes natural health regen delay.
*Futuristic! (Blue Star): When using a non-Mega Skill Special move, regain energy based on the amount spent; can activate once every minute.
*Silence! (Universal Lectern): When P-blocking an attack or using a Mega Skill, disables all Special moves and RMB attacks of all enemies within 60 studs for 6 seconds; can activate once every minute.
*Creepy! (Third Eye): When dash sprinting while locked onto an enemy, apply 45% speed decrease and disable the enemy’s block both for 10 seconds; can activate once every minute.
*Shimmer! (Blessing of The Sun): When the enemy you’re locked onto uses a transformation skill, regain 55 health, 100 energy, and 200 stamina, and gain 40% defense boost for 20 seconds; can activate once every 2 minutes. | When using a transformation skill, gain super armor, 75% thorns and stun immunity for 20 seconds; can activate once every 4 minutes.
*Interstellar! (Sky Fragment Blade of Aethers): When hitting a single enemy with five attacks or projectiles, gain a 40% dodge chance (Does not stack with other dodge chance increases), armor pierce and 75% energy regen boost for 15 seconds; can activate once every minute & 45 seconds.
*Weather! (Wind Wolf): When locking onto an enemy during a natural weather-based event, gain a 35% dodge chance (Does not stack with other dodge chance increases), partial invisibility and 50% speed boost for 20 seconds; can activate once every minute.
*Beautiful! (Last Song): When using a ‘Z’ skill, apply 20% damage decrease to all enemies within 40 studs and force them to lock onto you for 15 seconds; can activate once every 2 minutes.
*Splash! (Trouble Bubble): When entering water, gain 35% speed boost for 20 seconds and 20% defense boost for 20 seconds; can activate once every 2 minutes.
*Hard! (Moving Mountain): When you and the enemy you’re locked onto have the same amount of current health, regain 50 energy and gain 30% defense boost and 20% damage boost for 20 seconds; can activate once every minute.
*News! (Silver Tongue): While flying, gain immunity to blind effects and become able to see through fog.
*Soar! (Golden Sun’s Shine): When fly-dash-sprinting, gain 50% speed boost for 6 seconds and clear all your negative status effects; can activate once every minute.
*Pure! (7 Clovers): While standing on grass, gain a 20% dodge chance (Does not stack with other dodge chance increases) and DoT immunity.
*Ancient! (Ancient Nature Deity): When hit by an enemy’s attack while below 10% energy or stamina, regain 75 energy and 100 stamina, and gain 70% defense boost and negative effect immunity for 20 seconds; can activate once every minute.
*Dream! (Z-Boots): When brought below 10% health, regain 200 health and push nearby enemies away; can activate once per life.
*Fate! (Daitan'na Kokoro): When below 50% health, gain 50% defense, super armor, and 25% damage decrease for 25 seconds; can activate once every 4 minutes.
*Destiny! (Tōshi): When below 50% health, gain 50% damage boost, negative effect immunity, and 40% defense decrease for 25 seconds; can activate once every 4 minutes.
*Mastery! (Grandmaster Edge): When inflicting a critical hit, gain 25% critical chance boost and a 40% dodge chance (Does not stack with other dodge chance increases) for 15 seconds; can activate once per minute. | When parrying with an enemy, gain armor pierce and stun & freeze immunity for 20 seconds; can activate once every minute.
*Animate! (Vein of Autumn): While flying, gain a 35% dodge chance (Does not stack with other dodge chance increases).
*Profaned! (Golden Eye): When P-blocking an attack, disable the attacker’s LMB and RMB attacks for 5 seconds (Does not stack).
*Chilling! (Eye of Being): When hit by an enemy’s attack, nullify all damage from the attack and gain invincibility and super armor for 15 seconds; can activate once every 4 minutes. | When inflicting a critical hit, regain 15% health and apply 75% damage decrease, 80% max energy decrease and 50% stamina consumption increase for 5 seconds; can activate once every 30 seconds.
*Twinkle! (Mind of Being): When locked onto by an enemy no farther than 20 studs away, gain autododge, partial invisibility and 50% energy cost decrease for 10 seconds; can activate once every 4 minutes. | While standing still while flying, gain invisibility, super armor and invincibility until moving, attacking or using a Special move; can activate once every 30 seconds.
*Overwhelming! (Heart of Being): When you and an enemy are locked onto each other with no farther than a 10 stud gap between you two, gain 100% damage boost, 95% defense boost and super armor for 20 seconds or until your next attack; can activate once every 4 minutes. | When P-blocking an attack, deactivate all cooldowns and freeze the attacker in fear for 5 seconds.
*Holy! (Embodiment Spectacle): When healing an alliance member, apply invincibility, 80% energy cost decrease and Level 4 flight to you and the alliance member for 20 seconds; can activate once every 2 minutes. | When leaving the safety circle or using a spawn circle, blind all entities within 40 studs for 1 second and gain 100% speed boost for 10 seconds (Does not stack).
*Unreal! (Celestial Phenomena): When brought to 1 health, gain invincibility, untargetability and invisibility for 15 seconds; your health cannot go below 1 until activation; can activate once per life. | When defeating an enemy, immediately revive that enemy with 10% health and 0 energy and apply invincibility, 100% resource regen decrease and 100% damage decrease to them for 15 seconds; can activate once every minute.
*Confusion! (Hex Path): When hit by an enemy’s attack, reverse that enemy’s controls and flip their screen upside down for 5 seconds and gain invisibility for 8 seconds; can activate once every minute.
*Elemental! (Father Nature): While using a move from your first Special, receive 75% less damage from attacks of the Fire attribute. | While using a move from your second Special, receive 75% less damage from attacks of the Water attribute. | While using a move from your third Special, receive 75% less damage from attacks of any Biological attribute.
*Shiver! (Bestial Blade): When hitting an enemy with an LMB attack, gain 5% damage boost for 1 second; damage boost (Not duration) stacks up to 10 times.
*Enlightenment! (Scepter of Fortune): When within 10 studs of an alliance member, apply 40% natural resource regen boost and DoT immunity to that alliance member. | When KO’d, apply autododge, 35% speed boost, and 40% damage boost to all alliance members within 70 studs for 20 seconds.
*Melodic! (Sound Form): Receive 100% less damage from attacks of the Sound attribute.
*Impossible! (Gift of Fortune): When close-avoiding an enemy’s attack, regain 40 health and 60 stamina; can activate once every 5 seconds.
*Error! (Pixel Form): When brought to 1 health, gain invincibility and super armor for 15 seconds; your health cannot go below 1 until activation; can activate once per life.
*Unbelievable! (Timefracture Rod): When using a transformation skill or Mega Skill, gain autododge, 35% speed boost and untargetability for 10 seconds.
*Blaze! (Burning Boar): Receive 80% less damage from attacks of the Coldfire, Spiritfire, and all “hot” attributes. | When hit by an attack of the Coldfire, Spiritfire, or any “hot” attribute, gain 50% damage boost, 50% defense boost and armor pierce for 15 seconds; can activate once per 30 seconds.
*Shock! (Omega): When hit by an enemy’s melee attack while at full energy, deal 50% thorns damage back to the enemy.
*Horror! (Eighth Sea): When brought to 50% health or lower by an enemy’s attack, deactivate all cooldowns and gain 50% defense boost for 20 seconds; can activate once every 3 minutes.
*Sight! (Code: Moo): When locking onto an enemy farther than 40 studs from you, gain 100% damage boost for 30 seconds or until your next attack; can activate once every 5 minutes.
*Overload! (Basic Work): When using a Mega Skill, gain 50% damage boost and take 3 damage over time, both for the duration of the move.
*Superhuman! (Gym Ghost): When hitting a blocking enemy 3 times in succession, gain armor pierce for 10 seconds; can activate once every 30 seconds.
*Recollection! (Space-Time Nova (Brian)): When using a Special move or modified basic move, become untargetable for 10 seconds; can activate once every minute. | When an alliance member within 60 studs takes damage from an enemy’s attack, apply untargetability to that alliance member and apply screen inversion to them for 10 seconds; can activate once every minute.
*Legend! (Kinetic Aura): When brought to one health, gain invincibility and 50% damage boost for 15 seconds; your health cannot go below 1 until activation; can activate once per life.
*Ultimate! (Harbinger of Omens): When consuming more than 100 energy in one move, gain invincibility and super armor for the duration of the move and for 5 seconds afterward.
*Mystery! (Think Shot): Random Spirit Sign effect (Between power ranks E and AA), selected upon spawn.
*Runeless! (The Box): No effect; activates upon spawn, when locked onto, and when locking onto an enemy or ally.
*Humor! (Walking on Words): When hit by an enemy’s attack, apply 25% damage decrease to that enemy for 20 seconds; can activate once every minute.
*Rage! (Cyberverse Ninja): When brought below 25% health, gain 85% damage boost and 100% speed boost for 20 seconds; can activate once every 2 minutes.
*Amaze! (Shadow Grasp): When locking onto an enemy, gain partial invisibility, 50% speed boost, and status effect immunity, all for 15 seconds; can activate once every 3 minutes.
*Deep! (Rod of Purity): While entering or standing in water, gain 20% speed boost and 30% stamina regen boost for 10 seconds; can activate once every minute.
*High! (Rod of Serenity): When blocking an enemy’s attack, gain 100% jump boost and level 4 flight for 10 seconds; can activate once every minute.
*Strange! (Matter Manipulation (Jessiah)): When hitting an enemy, gain super armor and 75% defense boost and disable your Special moves for 10 seconds; can activate once every 2 minutes. | When using a support move on an alliance member, force them to lock onto you and apply a random-color screen tint and 40% stamina regen decrease to them for 5 seconds; can activate once every minute.
*Kawaii! (Love Blossom): When being hit by an enemy’s attack, gain 50% defense decrease and 100% speed boost for 6 seconds; can activate once every 3 minutes.
*Demolition! (Exploding TNT): When using an explosive non-Mega Skill Special move, skip that move’s cooldown; can activate once every minute.
*Slimy! (Brain Gel Body): When being hit by a melee attack, apply 40% speed and jump height decrease for 20 seconds (Does not stack); has a 35% chance to activate per hit.
*Protect! (Magic Fortress): When using a support move on an alliance member, apply 50% defense boost and super armor to that alliance member for 20 seconds; can activate once every minute & 30 seconds.
*Shine! (Gaze of The Abyss): When brought to 50% health or lower, blinds and stuns all enemies locked onto you or within 30 studs for 3 seconds; can activate once every 3 minutes.
*Lunatic! (Soul Eater (Lizzy)): When using two Special moves in 5 seconds, gain negative effect & DoT immunity and take 5 damage over time for 5 seconds; can activate once every minute. | When KO’d, temporarily revive for 20 seconds with invincibility, 75% damage boost, armor pierce and super armor.
*Euclidean! (Sands of Space): When the enemy you’re locked onto has their Spirit Sign activate, gain 45% defense boost and 20% speed boost for 20 seconds; can activate once every minute & 30 seconds. | When stunned or frozen, gain autododge and 40% resource regen boost for 15 seconds; can activate once every minute.
*Law! (Sands of Time): When the enemy you’re locked onto has their Spirit Sign activate, gain 40% damage boost and super armor for 20 seconds; can activate once every minute & 30 seconds. | When an enemy autododges one of your attacks, gain autododge and negative effect immunity for 15 seconds; can activate once every minute.
*Unimaginable! (Eternal Twist): When the enemy you’re locked onto has their Spirit Sign activate or uses a transformation skill, gain 40% damage boost, 30% speed boost, and a 40% dodge chance (Does not stack with other dodge chance increases) for 20 seconds; can activate once every minute & 30 seconds. | When brought to 1 health, gain invincibility, armor pierce and 75% resource regen boost for 15 seconds; your health cannot go below 1 until activation; can activate once per life.
*Devilish! (Aether Nether): When attacking an enemy below 10% health, gain 20% damage boost and 30% defense decrease for 10 seconds; can activate once every 3 minutes.
*Limit! (Unstoppable): When recovering full energy, gain a 40% dodge chance (Does not stack with other dodge chance increases) and 50% energy cost decrease, both for 20 seconds; can activate once every 1 minute & 30 seconds.
*Skyrocket! (Admission): When locking onto an enemy, gain 100% energy regen boost and 20% damage boost for 20 seconds; can activate once every 4 minutes.
*Plummet! (Rejection): When locking onto an enemy, disable their resource regen and drain 2 energy from them over time for 20 seconds; can activate once every 4 minutes.
*Esoteric! (Impossible Phenomenon (Alexanne)): When locking onto an enemy, gain 40% resource regen boost and become immune to alliance members’ support skills for 15 seconds; can activate once every minute. | When someone leaves the alliance you are apart of, deal an instant 150 damage to them and apply 100% damage decrease 70% defense decrease to them for 25 seconds.
*Dangerous! (Moody Madness): While below 40% energy, emit an aura for 15 seconds that inflicts 6 damage over time to enemies within 10 studs; can activate once every minute & 30 seconds.
*Hatred! (Mini Overdrive): When you and an enemy are locking onto each other, apply 75% damage boost to that enemy and gain 75% damage boost, both for 20 seconds; can activate once every 3 minutes & 30 seconds.
*Paradox! (Code: Lazer): When breaking an enemy’s block, remove 60 energy from that enemy and blind them for 6 seconds; can activate once every 20 seconds.
*Inferno! (10 Circles): When having your block broken by an enemy, apply 2 damage over time to the attacker and gain 25% defense boost, both for 20 seconds; can activate once every 20 seconds.
*Imagination! (Mindfolly (Beast)): When locking onto an enemy, gain 65% damage boost, force the enemy to lock onto you, and make all other entities invisible to you and the enemy, all for 15 seconds; can activate once every minute & 30 seconds. | When applied a negative status effect by an enemy, clear all status effects and entity-spawned hazards within 20 studs; can activate once every 30 seconds.
*Trouble! (Eclipse Song): When within 50 studs of an enemy, gain autododge and stun immunity for 20 seconds; can activate once every 4 minutes.
*Loud! (Rifftide Banhammer): When consuming more than 100 energy in one move, deal 5 damage over time to all enemies within 65 studs and disable their Special moves, both for the duration of the move.
*Dreaded! (Dream Eater): With every player KO, every 5 monster kills, and every boss victory, freeze all players within 80 studs in fear for 3 seconds; can activate once every 10 seconds.
*Cure! (Cabinet of One Million Results): When an alliance member is KO’d within 60 studs of you, immediately revive them with 25-30% health and all status effects cleared; can activate once every 2 minutes.
*Sneaky! (0 Sides): When attacking an enemy who isn’t locked onto you, disable the enemy’s lock and apply darkness and 30% defense decrease to them for 10 seconds; can activate once every minute.
*Heroic! (Technoblade): When both you and the enemy you’re locked onto are below 10% health, deactivate all cooldowns and gain invincibility and 20% energy regen boost for 15 seconds; can activate once every 4 minutes. | When using a transformation skill, regain 100 health and full stamina and deactivate all cooldowns; can activate once every 4 minutes.
*Phobia! (Deathless (DREAM)): When locking onto an enemy, become forced to lock onto that enemy and apply darkness to them, both for 20 seconds; can activate once every minute. | When below 50% health, gain 75% damage boost and 80% speed boost, and become able to damage alliance members for 15 seconds; can activate once every 4 minutes.
*Reflection! (Monstrous Mirror Mask): When using a melee or non-explosive projectile-based Special move, reduce that move’s cooldown by half; can activate once every minute. | When hit by an enemy’s attack 3 times, replace your dodge/roll with a longer-range, instant-travel speed dash with a shorter cooldown for 20 seconds; can activate once every 2 minutes.
*Secret! (Legion of Heaven): When defeating an enemy player with a Special move, that player respawns in a white void outside the main map and remains trapped there (Unable to reset or teleport to spawn circles) for 60 seconds before being teleported into the safety circle; Ingame description reads: Functionality unknown.
*Thief! (Draconite Dragon): With every player KO, and every 5 monster kills, spawn a random item from the enemy’s body. | When defeating a boss, spawn 10 random items in the center of the arena.
*Shiny! (My Shining Life): When locked onto by an enemy, gain 30% thorns and 40% damage boost for 20 seconds; can activate once every 3 minutes.
*Sweet! (Grande Gâteau): When inflicting a critical hit, gain 30% health regen boost and 25% damage boost for 20 seconds; can activate once every 2 minutes.
*Clear! (Eclipse Amethyst): When an alliance member is KO’d within 60 studs of you, immediately revive them with 25-30% health and apply invincibility to them for 20 seconds; can activate once every 2 minutes.
*Unstable! (Demon Core): When brought to 10% health, become immobile and invincible for 5 seconds, then create a 150 damage explosion covering a 50 stud radius around you that stuns and applies 2 damage over time and 50% defense decrease to those hit for 20 seconds; can activate once per life.
*Breathtaking! (Surgebirth (Kat)): When using a non-Mega Skill Special move, force all entities within 50 studs to lock onto you for the duration of the move; can activate once every 30 seconds. | When dash sprinting (Ground or air), gain 100% stamina regen boost and 50% energy regen decrease for 15 seconds; can activate once every minute & 30 seconds.
*Trick! (Fool's Face): When below 50% health, gain autododge for 20 seconds; can activate once per life.
*Success! (Ancient Flask): When defeating an enemy player, regain 15% health. | When defeating a monster, regain 5% health. | When defeating a boss, regain 80% health.
*Unsettling! (Joy of Death): When locked onto by an enemy within 20 studs, apply fog and 45% damage decrease to that enemy; can activate once per minute.
*Disassemble! (Fell Blocks): While stunned or frozen, your health cannot go below 1. | Reduce all damage taken from weapon melee attacks by 75%.
*Hidden! (Override (Poof)): When using a transformation skill, blind all entities within 60 studs for 5 seconds; can activate once every 4 minutes. | When hitting an non-boss enemy below 40% health with a Special move that consumes 100 energy or more, defeat the enemy instantly and lose 50% of your current health; can activate once per life.
*Pride! (The Family Tree): When attacking a single enemy 5 times, gain 45% damage boost and force the enemy to lock onto you for 20 seconds; can activate once every minute & 30 seconds. | When your block is broken by an enemy, deactivate cooldowns on all non-Mega Skill moves and gain 60% defense boost for 15 seconds; can activate once every 2 minutes.
*Indulgence! (Divine Reset): When defeating an enemy player, regain 40% energy. | When defeating a monster, regain 15% energy. | When defeating a boss, regain full energy. | When using a Mega Skill, gain 50% resource regen boost for the duration of the move.
*Rebellion! (PRI-20: Universe Destroyer): When locking onto an enemy, regain 25% energy, gain 50% damage boost and become forced to lock onto the enemy, all for 20 seconds; can activate once every 3 minutes.
*Godlike! (The Heart of All Things): When breaking an enemy’s block, gain 60% damage boost and 50% critical chance boost for 15 seconds; can activate once every minute. | When P-blocking an enemy’s attack, gain invincibility and 90% energy regen boost for 5 seconds; can activate once every 30 seconds.
*Destruction! (Bane of All Gods): When inflicting a critical hit, apply 50% damage decrease and 75% speed decrease and disable Special moves on all entities within 70 studs for 5 seconds; can activate once every 10 seconds. | When healed by unnatural causes, gain 70% damage boost and super armor for 20 seconds; can activate once every 2 minutes.
*Erratic! (Newborn Chaos): When hit by an enemy’s attack, emit an aura for 20 seconds that reverses the controls of anyone within 25 studs and disables their locking and sprinting; can activate once every minute.
*Uncontrollable! (Astral Calamity): When stunned or frozen, clear all negative status effects and gain 80% damage boost and 75% speed boost for 15 seconds; can activate once every 2 minutes. | When hitting a blocking enemy, create an unblockable 75 explosion covering a 15 stud radius around you that knocks entities back; can activate once every minute.
*Furious! (Fire & Flames): When using a self-alteration skill, gain 20% damage boost and 35% energy regen boost for 20 seconds; can activate once every 2 minutes.
*Cosmic! (Book of Uranometria): _
*Flexibility! (Elasticity Blade): When being hit by an enemy’s attack, gain 30% damage boost and 50% energy regen boost for 20 seconds; can activate once every 2 minutes.
*Focus! (Blazing Rainbow): When locking onto an enemy, gain 100% energy cost decrease and status effect immunity for 25 seconds; can activate once her 4 minutes.
*Guidance! (Royal Hierarchy): While apart of an alliance, apply 10% natural resource regen boost and 20% defense boost to all alliance members.
*Alluring! (The Sweetest Aroma): When within 50 studs of an enemy, force that enemy to lock onto you and apply 15% damage decrease to them; deactivates at 75% energy or lower.
*Unbreakable! (Eternal Defense): _
*Frenzy! (Devouring Gluttony): _
*Storm! (Trident of Neptunia): _
*Freezing! (Permafrost): After stunning or freezing an enemy, apply fog and 30% speed decrease for 10 seconds; can activate once every 30 seconds.
*Bellow! (Jade Dragon Scales): When attacking an enemy below 50% health, deactivate all cooldowns and regain 50 energy; can activate once every minute & 30 seconds.
*Coldhearted! (Everlasting Winter): When P-blocking an attack, gain invincibility and stun immunity for 15 seconds; can activate once every minute & 30 seconds.
*All-Knowing! (Child of Chrono and Astro): _
*Mystical! (Scepter of Eternalism): _
*Ripple! (Waterwalker): When landing on the ground after 1 second worth of air time, become immobile and gain 100% energy & stamina regen boost, both for 2 seconds or until attacking or taking damage; can activate once every 10 seconds.
*Enamor! (Oracle of The Collector): _
*Stalker! (Celestial Rainshower): When you and an enemy are locked onto each other, gain invisibility, untargetability and 50% speed boost for 10 seconds; can activate once every minute & 30 seconds.
*Open! (Rest and Rebuild): When having your block broken, push all nearby entities back and regain 100 energy and 150 stamina.
*Stygian! (Creatures of The Red Night): _
*Scream! (A Thousand Tentacles): When using any non-Mega Skill Special attack, gain 30% speed boost and 20% damage boost, both for 10 seconds; can activate once every minute.
*Toxic! (Unwavering Serpent): _
*Watching! (Divine Puzzle of Boundless Oaths): While locking onto an enemy who isn’t locking onto you, gain partial invisibility, 15% speed boost, and 40% damage boost; can activate once every minute.
*Expose! (Lyres and Liars): When locked onto by an enemy, apply 30% defense reduction to that enemy and gain 30% defense boost, both for 20 seconds; can activate once every 3 minutes.
*Rebirth! (Saplings of Otherworldly Connections): _
*Hopeless! (Shadow Realm's Curse): _
*Perfect! (8 Legs of Anarchy): _
*Paralyze! (Eldritch Mind): When hit by an enemy’s Special move, disable the attack used for 1 minute; can activate once every 2 minutes.
*Practice! (Holy Book of Vishanti): _
*Nightmare! (Derealizing): When attacking an enemy below 51% health, apply darkness, 50% damage decrease and 40% defense decrease to that enemy for 12 seconds; can activate once every 2 minutes.
*Spore! (Fungi Empire): When brought below 25% health by an enemy’s attack, inflict 150 damage to all enemies within 10 studs; can activate once every 3 minutes.
*Irresistible! (Field of Sparkling White): _
*Emotion! (Climate Rampage): When locking onto an enemy during clear weather, gain 15% damage boost and 5% defense boost for 30 seconds; can activate once every minute.
*Kabang! (File of Boom-Sasok): When using any Special attack, gain 35% damage boost for 20 seconds; can activate once every minute.
*Fantastic! (Light of Apollo): _
*Flawless! (Crystallius Britunus): _
*Unbeatable! (Golden Aura of Creation): _
*Cool! (Benitoite From Antarctica): _
*Lively! (The Turmalin Seed): _
*Blinding! (Amethyst Explosion): _
*Neverending! (The Eternal Opal): _
*Hot! (Ruby of Lut): _
*Showstopper! (Rhodizite of The Universe): _
*Dominate! (Ultimate New Era): _
*Whimsical! (Epic Reality): While not taking damage, nor locking onto anyone, gain 80% defense boost, 20% speed boost, and 60% damage decrease; reactivates after 20 seconds.
*Worrisome! (Witching Hour): While not taking damage, nor locking onto anyone, apply 50% damage decrease and disable lock and blocking for all enemies within 50 studs; reactivates after 20 seconds.
*Haunt! (Shadow Phantom Forms): _
*Dark! (Black Shutdown): _
*Overshadowing! (Infinity Gauntlet): _
*Scarlet! (Chaos Magic): _
*Strength! (Starry Universes): When hitting an enemy with an LMB or melee-based Special move, increase the damage of the attack by 75%; can activate once every 2 minutes.
*Belief! (God Slayer): _
*Perplexing! (Polychrome Passion): _
*Annihilation! (Perfect Creation): _
*Absolute! (Avatar of Truth): _
*Punishment! (KARMA): _
*Control! (Determination): _
*Horrifying! (Fearless Terror): When hitting an enemy with Mega Skill or otherwise high-energy-cost Special attack, clear all positive status effects from that enemy and apply darkness and 100% speed decrease to them for 15 seconds; can activate once every minute & 30 seconds.
*Alteration! (OVERWRITE (X!Chara)): _
*Judgement! (Star Platinum): _
*Charisma! (The World): _
*Resolve! (Gold Experience Requiem): _
*Defend! (Dirty Deeds Done Dirt Cheap): _
*Enigmatic! (Telekinetic Experiment): _
*Three-Dimensional! (The Applecore): When leaving the safety circle or using a spawn circle, gain invincibility for 20 seconds (Does not stack).
*Hide! (SCREENPHASE): When locking onto an enemy within 60 studs, gain invisibility for 10 seconds and apply darkness to that enemy for 10 seconds; can activate once every minute.
*Swarm! (PRI-A: First Assault Squad): When standing near 4 or more alliance members when an enemy comes within 20 studs, gain 65% speed boost and 40% defense boost for 20 seconds; can activate once every minute.
*Data! (PRI-1: Truthful Existentialism): _
*Observative! (PRI-15: Futurochronic Infiltration): When within 10 studs of an enemy, gain autododge and 75% speed boost for 20 seconds; can activate once every 3 minutes. | When the enemy you’re locked onto uses a Special move, gain a 45% dodge chance (Does not stack with other dodge chance increases); can activate once every minute.
*Annexation! (PRI-19: Ultimatum Initiative): When leaving the safety circle or using a spawn circle, freeze all enemies within 60 studs in fear for 6 seconds (Does not stack). | When joining an alliance, become the leader of that alliance. | When hitting an enemy from 40 studs away or farther, apply 60% damage boost and armor pierce to yourself and all alliance members; can activate once every 2 minutes.
*Nanospeed! (Whispering Haiku): When hitting an enemy at full health while at full health, gain 150% speed boost and a 30% dodge chance (Does not stack with other dodge chance increases) for 10 seconds; can activate once every 3 minutes.
*Ambush! (Wish of Whispering Odes): When hitting an enemy who is blinded or has the darkness or fog status effect, apply 50% defense decrease and block positive status effects on the enemy for 20 seconds; can activate once every minute & 30 seconds.
*Graceful! (Wish of Whispering Sonnets Fulfilled): _
*Deadline! (Final Whispering Wishes Fulfilled): When hitting an enemy while at 85% health or higher, instantly defeat that enemy after 60 seconds; will be cancelled if you are brought below 85% health or hit another enemy. | When parrying with an enemy, gain 85% speed boost and 120% damage boost for 20 seconds or until your next attack; can activate once every minute. | When locking onto an enemy, force all alliance members within 60 studs to lock onto that enemy.
*Mayhem! (Millennium's Spark): With every player KO, every 5 monster kills, and every boss victory, emit an aura for 20 seconds (Does not stack) that deals 5 damage over time to enemies within 17 studs and applies a red screen tint to them.
*Stifling! (Millennium's Shine): When hitting an enemy 5 times without being hit, apply 2 damage over time to them and all enemies within 40 studs for 15 seconds; can activate once every 30 seconds.
*Cremate! (Millennium's Incandescence): _
*Twisted! (Millennium's Nova): When hit by an enemy’s attack while at full health, gain super armor and 75% thorns for 20 seconds; can activate once every minute. | With every player KO, every 5 monster kills, and every boss victory, gain invincibility and super armor for 15 seconds. | When the enemy you’re locked onto is below 30% health and taking burn damage, gain 50% resource regen boost and 50% damage boost for 20 seconds; can activate once every 3 minutes.
*Keen! (Primordial Verdantseed Keenblade): _
*Foreboding! (Tangled Cluster): _
*Trap! (Araum Absinthe Hopscotch): _
*Succession! (Araum Absinthe): With every player KO, apply 80% damage decrease, 70% defense decrease and 100% resource regen decrease to them for 60 seconds after they respawn. | When leaving the safety circle or using a spawn circle, gain 40% damage boost and 50% energy regen boost for 20 seconds (Does not stack).
*Assimilation! (Primordial Araum Absinthe): When hitting an enemy, gain 65% lifesteal for 20 seconds; can activate once every minute. | While standing on grass, gain 75% damage boost and 50% resource regen boost. | Receive 50% less damage from attacks of any Biological attribute.
*Hyper! (Rule of The Firstborn): When dash sprinting, regain 50% energy; can activate once every minute. | When consuming more than 100 energy in one move, regain the amount of energy consumed after the move ends; can activate once per life.
*Hysteria! (Rules of The Secondborn): When locked onto by 2 or more enemies, gain partial invisibility, negative effect immunity and 40% defense boost for 10 seconds; can activate once every 2 minutes. | When taking burn damage, deal double the amount taken per tick to all enemies within 15 studs.
*Abomination! (Law of The Thirdborn): When brought below 10% health by an enemy’s attack, create a 100 damage explosion covering a 20 stud radius around you that knocks enemies away and gain 75% resource regen boost for 20 seconds; can activate once every 4 minutes. | When using a support move on an alliance member, apply 100% damage boost and deal 3 damage over time to them for the duration of the move.
*Endgame! (Order of The Lastborn): When locking onto an enemy, disable that enemy’s Spirit Sign for 20 seconds; can activate once every 4 minutes. | When the enemy you’re locked onto has their Spirit Sign activate, gain invincibility and super armor for 20 seconds; can activate once every minute & 30 seconds. | When brought to 1 health, gain invincibility and 100% resource regen boost for 15 seconds; your health cannot go below 1 until activation; can activate once per life.
==Link to Original Doc.==
https://docs.google.com/document/d/18RzEhFH1pgergucKozr3qZp-vNCohJ9N4bFpc_mm2vI/edit?usp=sharing
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