Plants Vs. Zombies 3: Revengebot

After you got tired of Plants Vs. Zombies 2: It's About Time, this happened! Travel across lands full of weird plants and wacky zombies as you try to recover Crazy Dave's time machine thing: Penny! Don't worry though, as there are only 10.1+ Levels!
==Gameplay==
The game is pretty simple:
#Sun falls from the sky.
#You pick up the sun.
#Repeat 1 and 2 until you can buy plants.
#Click on the seed packet of that plant.
#Drag it to the spot you want to plant it.
#Release.
#Don't let the zombies eat your plants.
#Repeat 1 through 7 until you win.
#Be happy.
But then of course there are DIFFERENT types of plants. The most commonly used ones are the Shooters (Self-Explanitory), the Producers (creates sun), and the Instants. (The second you place that plant, it usually explodes) But then yet there are the Defensers (They have LOADS of health), Enhancers (usually buffs up Shooters), and the Supportives. (You need them to plants others on certain terrain)
==Plants==
These are the things that you place to keep zombies away from your house.
PICTURE	NAME 	DESCRIPTION 	COST 	WHEN UNLOCKED
 	Peashooter 	Your first line of defense. This plant shoots peas that damage zombies. 	100 Sun	Player's House: Day 1
 	Sunflower 	This plant produces extra sun from time to time. 	50 Sun 	Player's House: Day 2
 	Wall-nut 	This plant has loads of health but does nothing but stand there. 	50 Sun 	Player's House: Day 3
 	Potato Mine 	This plant explodes when stepped on by a zombies, but it takes time to arm. 	25 Sun 	Player's House: Day 5
 	Squash 	This plant will instantly kill a zombie, but will disappear right after. 	75 Sun 	Player's House: Day 8
 	Kernel-Pult 	This plant will lob corn and sometimes butter that stuns zombies. 	125 Sun	Player's House: Day 11
 	Bloomerang 	This plant will throw boomerangs that can hit up to three targets twice. 	175 Sun	Player's House: Day 14
 	Cherry Bomb 	This plant can (and will) blow up zombies in a 3-by-3 area. 	125 Sun	Tropical Apocolypse: Day 2
 	Repeater 	This plant is just like the peashooter, but shoots twice as fast. 	200 Sun	Tropical Apocolypse: Day 5
 	Bonk Choy 	This plant constantly punches zombies in front and in back of it. 	150 Sun	Tropical Apocolypse: Day 7
 	Frisbee 	This plant is like the Bloomerang, but hits only 2 zombies in it's lane rather than 3. 	125 Sun	Tropical Apocolypse: Day 10
 	Twin Sunflower 	This plant produces more sun than the average sunflower. 	125 Sun	Tropical Apocolypse: Day 13
 	Iceberg Lettuce 	This plant freezes any zombies that steps on it, and puts out flames, too. 	25 Sun 	Ice Age: Day 2
 	Iron Maiden 	This plant is basically a Wall-Nut armor on. 	75 Sun 	Ice Age: Day 4
 	Droplet Shooter 	This plant is a Peashooter that shoots water peas. Water peas can go through but still damage zombies. 	150 Sun	Ice Age: Day 6
 	Jalapeno 	This plant insta-kills all zombies in a single lane. 	150 Sun	Ice Age: Day 9
 	Pistachio 	This plant shoots normal pistachios in the lane above it and the lane below it. 	225 Sun	Ice Age: Day 12
 	Snow Pea 	This plant is a Peashooter that slows down zombies with snow peas. 	175 Sun	Ice Age: Day 15
 	Chomper 	This plant can swallow zombies whole, but takes time to chew before it can eat again. 	150 Sun	Land o' Trees: Day 3
 	Coconut Cannon 	If you click/tap this plant, it will fire a cannonball. But it takes time to recharge. 	400 Sun	Land o' Trees: Day 5
 	Triplet Sunflower	This plant produces more sun than the Twin Sunflower. 	200 Sun	Land o' Trees: Day 7
 	Starfruit 	This plant shoots stars in 5 directions. 	175 Sun	Land o' Trees: Day 10
 	Threepeater 	This plant shoots peas in 3 lanes. 	325 Sun	Land o' Trees: Day 12
 	Torchwood 	This plant can turn any peas that pass over it into fire peas. 	150 Sun	Land o' Trees: Day 14
 	Chili Bean 	If a zombies devours this plant, the zombie will let out poisonous gas that kills him and zombies behind him. 	75 Sun 	The Great Wall: Day 2
 	Cabbage-Pult 	This plant acts just like a peashooter but can lob his cabbages over walls. 	100 Sun	The Great Wall: Day 5
 	Grave Buster 	This plant can destroy graves with one of it. But three of it can destroy a wall. 	50 Sun 	The Great Wall: Day 7
 	Acorn 	This plant can lob acorns that keep bouncing on the target and the zombies adjacent until it can't. 	425 Sun	The Great Wall: Day 9
 	Melon-Pult 	This plant can lob melons that do splash damage. 	325 Sun	The Great Wall: Day 12
 	Boxer Hazelnut 	This plant acts like a fast Bonk Choy, but can act as a squash before it dies. 	225 Sun	The Great Wall: Day 15
 	Radioactive Pot 	This plant is able to live on slime tiles and other plants can be planted on it. 	25 Sun 	Area 52: Day 1
 	Plasma Pea 	This plant shoots peas at a very fast speed, but will die on slime. 	300 Sun	Area 52: Day 3
 	Sponge-Nut 	This plant acts just like a wall-nut but can soak up slime and water around it. 	125 Sun	Area 52: Day 5
 	Spikeweed 	This plant damages zombies that step on it and can destroy one machine. 	100 Sun	Area 52: Day 7
 	Canta-pult 	This plant can lob cantalope that does splash damage. The cantalope also has a 10% Chance to stun zombies. 	400 Sun	Area 52: Day 10
 	Tall-nut 	This plant blocks flying zombies and jumping zombies. This plant also has more health than the Iron Maiden. 	125 Sun	Area 52: Day 14
 	White Radish 	This plant acts like a Wall-nut and a Bonk Choy combined. 	200 Sun	Prehistoric Ages: Day 2
 	Split Pea 	This plant has a peashooter for the front and a repeater on the back to kill zombies behind it. 	125 Sun	Prehistoric Ages: Day 5
 	Cactus 	This plant acts like a peashooter. If a flying or floating zombie comes down it's lane, it can damage it and can even destroy it's equipment.	150 Sun	Prehistoric Ages: Day 7
 	Bamboo Shoot 	This plant drills underground and pops up under zombies for massive damage. 	175 Sun	Prehistoric Ages: Day 9
 	Snap Dragon 	This plant can breath fire in the in front, above, and below of it. 	150 Sun	Prehistoric Ages: Day 11
 	Spikerock 	This plant acts like a spikeweed, but does more damage and can destroy 3 machines. 	250 Sun	Prehistoric Ages: Day 15
 	Puff-Shroom 	This plant shoots low-distance spores and eventually disapears. 	0 Sun 	Midnight Greenlight: Night 1
 	Sun-Shroom 	This plant creates little sun, but eventually grows to make bigger sun. 	25 Sun 	Midnight Greenlight: Night 2
 	Fume-Shroom 	This plant makes poisonous fumes that go through walls, graves, and zombies. 	75 Sun 	Midnight Greenlight: Night 4
 	Goop-Shroom 	This plant makes poisonous goop that hurts zombies that step on it. 	100 Sun	Midnight Greenlight: Night 6
 	Re-Shroomer 	This plant is basically a Repeater Puff-shroom. 	50 Sun 	Midnight Greenlight: Night 9
 	Hypno-Shroom 	This plant Hypnotizes zombies that eat it, and makes that zombie eat other zombies. 	75 Sun 	Midnight Greenlight: Day 11
 	Ice-Shroom 	This plant freezes all zombies for a limited time. (This plant also kills all imps.) 	100 Sun	Midnight Greenlight: Day 13
==Zombies==
These are the things that try to EAT YOUR PLANTS BRAINS!
PICTURE	NAME 	DESCRIPTION 	HEALTH 	FIRST SEEN
 	Zombie 	Regular Zombie is very regular, as he walks at an average speed and has close to no health! 	10 	Player's House: Day 1
 	Flag Zombie 	One of this zombie will always appear when a 'Final Wave' happens. 	10 	Player's House: Day 1
 	Conehead Zombie 	One day a Regular Zombie found a cone, he put the cone on his head, then BAM he had more health. 	28 	Player's House: Day 2
 	Buckethead Zombie 	Buckethead Zombie loves his bucket because it improves his defense by a bunch! 	40 	Player's House: Day 4
 	Pole-Vaulting Zombie 	Once a Regular Zombie wanted to join the Olympics because he could jump over one plant, they said no, he ate their brains. 	15 	Player's House: Day 5
 	Newspaper Zombie 	This guy can RUN if you don't let him finish his Sudoku puzzle. 	20 	Player's House: Day 7
 	Lawn-Mower Zombie 	Even though this zombie is mowing your lawn for you, he can't help but run over your plants VERY SLOWLY to nibble on your brains. 	60 	Player's House: Day 10
 	Dr. Zomboss (First Encounter)	Right now, Dr. Zomboss is nothing more than a strong, Imp Throwing, zombie. 	100 	Player's House: Day 15 ONLY
 	Imp 	A very little zombie with little health, but fast speed. 	5 	Player's House: Day 15 ONLY
 	Hula-Zombie 	A Regular Zombie, but with a TWIST! 	10 	Tropical Apocolypse: Day 1
 	Flag Hula 	Just like a Flag Zombie, but the flag is yellow and contains a coconut instead. 	10 	Tropical Apocolypse: Day 1
 	Conehead Hula 	A Conehead Zombie, except the cone is blue and it has a shell on the cone too. 	28 	Tropical Apocolypse: Day 1
 	Buckethead Hula 	A Buckethead Zombie, except the bucket is a coconut. 	40 	Tropical Apocolypse: Day 2
 	Coconut Zombie 	This zombie loves coconuts, so sometimes he will block attacks with them! 	15 (When not using coconut)	Tropical Apocolypse: Day 3
 	Shovel Zombie 	This zombie can dig underground, which can reveal Sand-pile Zombies! 	20 	Tropical Apocolypse: Day 5
 	Sand-pile Zombie 	This zombie is created by the Shovel Zombie, and acts just like a Regular Zombie. 	7 	Tropical Apocolypse: Day 5
 	Tribal Zombie 	This zombie can absorb sun if it's not killed fast enough. 	15 	Tropical Apocolypse: Day 8
 	Coconut Conehead 	This zombie works just like a Coconut Zombie and a Conehead Zombie. 	28 (When not using coconut)	Tropical Apocolypse: Day 10
 	Tribal Gargantuar 	This zombie is best friends with his hammer. His hammer can instantly smash any plant it comes intact with. It can also throw an imp at half-health. 	80 	Tropical Apocolypse: Day 13
 	Hula Imp 	This imp is like a normal imp, but faster. 	5 	Tropical Apocolypse: Day 13
 	Palm-Borg 	This giant robot zombie can summon Hula Zombies, Conehead Hulas, Buckethead Hulas, and Coconut zombies with ease, he can also drop an INDESTRUCTABLE tree on a plant if you are no doubt going to win.	200 	Tropical Apocolypse: Day 15 ONLY
 	Eskimo Zombie 	A Regular Zombie, but with a green cozy coat. 	10 	Ice Age: Day 1
 	Flag Eskimo 	This Eskimo Zombie has a blue flag with a Yeti face. 	10 	Ice Age: Day 1
 	Conehead Eskimo 	This Eskimo Zombie has an ice-cone on his head. 	28 	Ice Age: Day 1
 	Buckethead Eskimo 	This Eskimo Zombie has an ice-bucket on his head. 	40 	Ice Age: Day 2
 	Sled Zombie 	This zombie has a sled that allows him to travel really fast. 	20 	Ice Age: Day 5
 	Double-Coat Zombie 	This zombie has two coats, which means water peas don't go through him, and he CAN'T be slowed. 	30 	Ice Age: Day 9
 	Bobsled Zombie 	These zombies come in groups of four, but act just like 4 sled zombies on 1 bobsled. 	60 (15 each) 	Ice Age: Day 11
 	Yeti Gargantuar 	This gargantuar throws yeti imps instead of normal imps. 	80 	Ice Age: Day 13
 	Yeti Imp 	Any plant this imp nibbles on acts slower than usual. 	5 	Ice Age: Day 13
 	The Yeti 	This fast zombie can throw plant-snowing snowballs, and can also summon Sled Zombies, Bobsled Zombies, and Yeti Imps when he needs. 	220 	Ice Age: Day 15 ONLY
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
TBA...
Category:Games