Suit Upgrade Properties

Note: All Properties Stack.
Suits 	Metroid 	Metroid II: Return of Samus 	Super Metroid 	Metroid Prime 	Metroid Fusion 	Metroid Prime 2: Echoes 	Metroid: Zero Mission 	Metroid Prime Hunters 	Metroid Prime 3: Corruption 	Metroid: Other M 	Metroid: Samus Returns 	Metroid Dread
Varia Suit (If initially available)	N/A (Samus begins with Power Suit) 	N/A (Samus begins with Power Suit) 	N/A (Samus begins with Power Suit) 	Power Beam, Long Beam, Combat Visor, Scan Visor, Missile Launcher, Morph Ball, Bombs, Spring Ball (New Play Control!) Ice Beam (Demo Only), Charge Beam, Grapple Beam, 10% damage reduction, negates extreme heat damage, upgradable systems	(Not playable) Missile Launcher displayed 	Power Beam, Long Beam, Combat Visor, Scan Visor, Missile Launcher, Morph Ball, Bombs, Boost Ball, Charge Beam, Space Jump, Grapple Beam, Spring Ball (New Play Control!), enhanced strength, upgradable systems	N/A (Samus begins with Power Suit) 	Power Beam, Long Beam, Combat Visor, Scan Visor, Jump Boots, Missile Launcher, Morph Ball, Bombs, Boost Ball, Charge Beam, enhanced strength, upgradable systems	Power Beam, Long Beam, Combat Visor, Scan Visor, Command Visor (when authorized), Morph Ball, Bombs, Boost Ball, Charge Beam, Space Jump, Grapple Beam, Spring Ball, enhanced strength, upgradable systems 	N/A (Samus begins with Power Suit) 	N/A (Samus begins with Power Suit) 	N/A (Samus begins with Power Suit)
Power Suit 	Power Beam, enhanced strength, upgradable systems	Power Beam, Long Beam, Morph Ball, Missile Launcher, enhanced strength, upgradable systems	Power Beam, Long Beam, Wall Jump, enhanced strength, upgradable systems 	Power Beam, Long Beam, Combat Visor, Scan Visor, enhanced strength, upgradable systems 	N/A (Samus begins with Fusion Suit) 	N/A (Samus does not lose Varia Suit) 	Power Beam, Wall Jump, enhanced strength, upgradable systems 	N/A (Samus does not lose Varia Suit) 	N/A (Samus does not lose Varia Suit) 	Power Beam, Long Beam, Search View, Scan Visor, Wall Jump, Bombs, Missile Launcher, Power Bombs, enhanced strength, upgradable systems	Power Beam, Long Beam, Missile Launcher, Morph Ball, enhanced strength, upgradable systems	Power Beam, Long Beam, Missile Launcher, enhanced strength, upgradable systems
Varia Suit (Upgrade) 	50% damage reduction 	50% damage reduction, 30% running speed increase 	50% damage reduction, negates extreme heat damage 	10% damage reduction, negates extreme heat damage 	Damage reduction, negates extreme heat damage, negates extreme cold damage, allows Blue X Parasite absorption, negates freezing effect of SA-X's Ice Beam 	N/A (Samus does not lose Varia Suit) 	20% damage reduction, negates extreme heat damage, negates acid damage, negates damage from Parasites	N/A (Samus does not lose Varia Suit) 	N/A (Samus does not lose Varia Suit) 	50% damage reduction, negates extreme heat damage 	50% damage reduction, negates extreme heat damage 	25% damage reduction, negates extreme heat damage, sightly increases damage done by the Dash Melee
Gravity Suit 	N/A (does not appear) 	N/A (does not appear) 	25% additional damage reduction (75% when Varia Suit isn't equipped), unrestricted movement in liquids, negates damage from magma in Upper Norfair, allows High Jump, Space Jump, and Speed Booster to operate in liquids	20% damage reduction, unrestricted movement in water, increased visibility underwater 	Damage reduction, unrestricted movement in liquids, negates damage from magma, allows High Jump, Space Jump, and Speed Booster to operate in liquids 	N/A (does not appear) 	30% damage reduction, unrestricted movement in liquids, negates damage from magma 	N/A (does not appear) 	N/A (does not appear) 	25% damage reduction, negates the effects of extreme gravity 	25% damage reduction, unrestricted movement in liquids, negates damage from magma 	50% damage reduction, unrestricted movement in liquids, negates damage from magma and extreme cold, slightly increases damage done by the Dash Melee
Fusion Suit 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	Power Beam, Long Beam, Combat Visor, Scan Visor, enhanced strength, upgradable systems (cosmetic recolor of the Power Suit) 	Power Beam, Long Beam, Power Grip, Wall Jump, decreased damage resistance, greatly reduced cold tolerance (causes inability to integrate Ice Beam functions), altered Charge Beam capabilities	N/A (does not appear) 	N/A (does not appear 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	Power Beam, Long Beam, Missile Launcher, Morph Ball, enhanced strength, upgradable systems	N/A (does not appear)
Omega Suit 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	50% damage reduction, negates Blue Phazon damage, Phazon Beam (cosmetic recolor of the Phazon Suit) 	Increased cold protection, Ice Beam 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear)
Phazon Suit 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	50% damage reduction, negates Blue Phazon damage, Phazon Beam 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear)
Dark Suit 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	80% damage reduction of the air of Dark Aether, negates damage from Ingclaw vapor 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear)
Light Suit 	N/A(does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	Negates damage from the air of Dark Aether, negates damage from Dark Water, negates damage from Ingstorm, ability to ride Light Shafts 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear)
PED Suit 	N/A(does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	Allows the use of Hypermode (powered by Phazon supply or self-generated Phazon), and related powerups; Hyper Ball, Hyper Missile, and Hyper Grapple. Capable of using Phazon to regenerate health. Heavy Phazon attacks cause Phazon Overload	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear)
Hazard Shield 	N/A(does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	Negates damage from Acid Rain, negates damage from Fuel Gel, possibly negates damage from Blue Phazon 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear)
Metroid Suit 	N/A(does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	Hyper Beam, infinite Power Bombs, disabled Aeion abilities, instantly destroys any normal enemy upon contact
Zero Suit 	N/A(does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (does not appear) 	N/A (appears but is not playable) 	Paralyzer, Long Beam, Charge Beam, Power Grip, Wall Jump, Spin Jump, increased agility, crawling 	N/A (appears but is not playable) 	N/A (appears but is not playable) 	Paralyzer, Long Beam, Charge Beam, Power Grip, Wall Jump, Spin Jump, SenseMove, increased agility, sliding under gaps 	N/A (does not appear) 	N/A (does not appear)
Category:Suits