Magneto (Iron Man: Armored Adventures)

==Summary==
Max Eisenhardt, also known as Magneto, Eric Lensherr, Joseph or Magnus, is a powerful mutant who despises all humans. 
Magneto assaulted Simon Trask, a pro-mutant-registration spokesman, by constricting him with a metal girder, at the same time Iron Man arrived on the scene. Effortlessly, Magneto disposed of the armored superhero.
The next night, Magneto relentlessly hunted down Jean Grey, who was searching for a school for mutants under the alias of "Annie Claremont" and captured her. Taking her to his lair, he showed her Senator Robert Kelly's broadcast, advocating mutant registration. He threatened Jean's family if she did not use her powers to make Kelly die of a heart attack, so as not to make him a martyr. However, Jean relented at the last second, so Magneto threatened to kill her but he was attacked by Iron Man and War Machine. During the battle, Magneto attempted to crush Iron Man but War Machine managed to take off his helmet, leaving him vulnerable to Jean's psychic attack, rendering him unconscious to be transported to a plastic prison.
==Powers and Stats==
Tier: At least 
Name: Magneto, Max Eisenhardt, Erik Lensherr, Joseph, Magnus 
Origin: Iron Man: Armored Adventures 
Gender: Male 
Age: Unknown 
Classification: Mutant 
Powers and Abilities: Superhuman Physical Characteristics, Magnetism Manipulation (Can control magnetic fields and project magnetic force blasts), Forcefield Creation & Attack Reflection (Can erect magnetic force fields to deflect attacks), Enhanced Senses (Can sense the iron in a person's blood and if he is close enough, he can track that person like a lion hunts a gazelle), Limited Technological Manipulation (Was able to turn on and off a television), Flight (Can use magnetism to fly), and Resistance to Mind Manipulation (With his helmet) 
Attack Potency: At least Country level (Easily overpowered both Iron Man and War Machine in battle) 
Speed: At least Massively Hypersonic (Can easily keep up with Iron Man and War Machine) 
Lifting Strength: Class K with powers (Comparable to Iron Man) 
Striking Strength: At least Country level 
Durability: At least Country level (Can take hits and shots from Iron Man and War Machine) 
Stamina: High (Can take multiple hits and shots from Iron and War Machine and keep fighting) 
Range: Standard Melee Range, dozens of meters to kilometers via powers 
Standard Equipment: His Helmet, His Armor 
Intelligence: Gifted. Is a skilled tactician and charismatic enough to convince other Mutants to join him.
Weaknesses: Cannot control positive and negative magnetic forces at the same time. If his helmet is removed, he is vulnerable to telepathic assault.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Male Characters
Category:Magnetism Users
Category:Forcefield Users
Category:Attack Reflection Users
Category:Enhanced Senses Users
Category:Technopaths
Category:Flight Users
Category:Villains
Category:Antagonists
Category:Mutants
Category:Leaders
Category:Terrorists
Category:Criminals
Category:Armor Users
Category:Cartoon Characters
Category:TV Characters
Category:Iron Man: Armored Adventures
Category:Helmet Users
Category:Science Fantasy Characters
Category:Misanthropes