The Doom Brothers

The Doom Brothers are the fourth boss of the Doomasta Stronghold raid, serving as the final encounter of the Courtyard of Battle wing. Defeating them provides access to a console which opens the Forge of Doom wing.
Having a purpose in the stronghold, the Brothers were known for widespread terrorism, and reflect their usage of explosives and machinery in their final battle.
==Background==
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==Abilities==
The fight consists of three phases.
===Phase I: The Bomb Depository===
The brothers, working on their bomb surplus, utilize explosives and mobile devices to cause havoc amongst raid members. Both of them share a health pool.
*Flash Grenade: Deals 10,000 damage to all enemies, and resets threat. Lasts 5 seconds and obscures vision. During this time, the brothers search for machine parts and gain 200% haste for 5 seconds.
*High Explosive Grenade: Throws a powerful grenade at the current threat target, dealing 150,000 - 160,000 damage to them and 80% of the damage dealt to nearby raid members within 5 yards, adding a stack of Shrapnel.
**Shrapnel: Bleeds the target, dealing 16,000 damage per 3 seconds for 30 seconds. This stacks five times, at which the player will collapse, and take 200,000 damage from blood loss until death.
*Crawling Bomb: A random-targeting bomb that pursues a target that detonates upon impact or after 6 seconds for 300,000 damage split amongst all enemies within the 10 yard blast radius.
*Magnetic Bomb: Deals 100,000 damage to the target, and an additional 10% damage for every stack of Shrapnel, removing the stacks.
**Shrapnel Caltrops: Caltrops made of shrapnel fester on the ground, giving stacks of Shrapnel if players walk on it. These spawn from Magnetic Bombs.
*Rocket Cannon: Periodically, rocket cannons spawn in the room, targeting players not under fixation of Crawling Bombs. Their rockets deal 134,311 - 138,981 damage and burn them for 89,432 damage over 10 seconds. The cannons can be destroyed, leaving machine parts.
**Machine Upgrade: If one of the Doom Brothers make his way to a machine part, his grenades will deal 10% increased damage. This stacks.
===Phase II: Mobile Terrors===
The Brothers throw down flash grenades, riding a mobile crawling bomb that is equipped with powerful weapons.
*Grenade Belt: Throws down a grenade belt, landing a series of explosions within 15 yards, dealing 1,600,000 damage over six hits over 3 seconds.
*Hypercutting Laser: Deals 175,600 - 189,321 damage to the target, reducing their movement speed by 20% for 3 seconds. Anyone else hit by the beam takes 25% of the damage inflicted to the tank and they suffer a 10% movement speed decrease for 3 seconds.
*Slam: Anyone located under the mobile mines get slammed, dealing 20% of their maximum health in physical damage.
*Fixate: The mine targets a player, preparing specific weapons for that enemy. During this time, they cannot be taunted.
**Scorching Trail: The mine has flame vents coming from the rear port, burning the ground behind them for 45,542 - 54,321 damage per second and scorching the ground, leaving a flaming wake.
**Heat Seeking Missile: Launches a volatile missile, dealing 123,321 - 145,541 damage to the target and sending them flying 5 yards from the impact point.
**Impale: If the mine gets close to the player, the brothers impale them on a spike, dealing 387,321 - 400,122 damage to the target over 6 seconds and keeping them in place. They then cease fixation.
*Detonate!: After the bomb runs out of health, it explodes, dealing 3,250,000 damage to all enemies within 30 yards, decreasing from the impact point. The brother occupying the mine becomes unattackable, flying upwards.
===Phase III: Rollout===
The brothers don jetpacks and get personal, letting in bombs all the while.
*Jetpack Joyfly: Donning jetpacks, burning enemies within 3 yards behind them for 54,211 - 55,432 damage per second.
*The Doomscorcher: Prepares a flamethrower, firing in all four cardinal directions, dealing 360,000 - 395,000 damage, decreasing from the front of the gun within 10 yards.
*Rupture Mines: Attaches rupture mines to players, which leave a flaming wake behind them that deals 60,000 - 66,000 damage per second, before the mine detonates, dealing 145,609 - 154,871 damage to them and to enemies within 3 yards. The wake lasts until the end of the encounter.
*Rain of Bombs: Calls down bombs on marked locations, dealing 150,000 damage to enemies hit within the blast radius, then a flurry of small explosives dealing 50,000 damage to all enemies, and then finally a giant bomb that deals 3,000,000 damage to the raid unless soaked by enough raid members, dealing damage split amongst them.
*Crawling Terrors: Smaller, faster bombs that seek random targets, preferably closer enemies. However, they do not explode if destroyed, except on Rising.
**Explode: Deals 95,000 damage to the target, granting a stack of Shellshocked.
***Shellshocked: Reduces healing and damage dealt by 10%. This stacks.
**Speed Boost: Increases movement speed by 200% for 5 seconds. Uses 10 seconds from spawning.
*Fear Blast: Attaches a volatile mine to the target, fearing them into enemies. The bomb explodes dealing 350,000 damage split amongst all targets, applying Shellshocked.
==Strategy==
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==Quotes==
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==Loot==
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==Achievements==
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==Notes==
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Category:Doomasta Stronghold bosses