Basics

==HUD==
HUD Explained Made By Dismir
==PDA==
When you spawn in, you'll need to equip your PDA from your inventory.
=== Task List ===
The Task List shows all active missions in the top left corner of the PDA.
=== Map ===
The Map shows POIs, Campfires, Explored Locations, Stashes, Anomalies & Navigation Paths. 
=== Fast Travel ===
You can Fast-Travel by right clicking previously discovered areas (Right-Click On The Green House Icon)
=== Relations Menu ===
The Relations menu shows your and other factions relationship's to one another. 
== Money ==
In G.A.M.M.A money is of the essence, especially in the beginning. There are ways to make cash quickly, namely doing tasks without picking up fights, selling mutant parts or selling artefacts to the ecologists.
You'll find yourself often spending money on healing items and that's intended. The more you play, the better the toolkits you'll have and the easier it will be to repair good gear and craft items, which will save money and make fights easier, thus helping you saving even more money. In mid game, you'll inevitably get loads of money. This can be used to upgrade your equipment, or invest in expensive AP ammo.
You can also buy detectors and NVGs at traders... Or craft them and save some money. (Late Game) Maintaining an exoskeleton armor will also be a money sink since you need to often buy expensive exo batteries in numbers. Better healing items are also a must to have easier fights, using stimpacks will greatly help you in tense fights.
== Energy Management ==
Your character will be tired at the end of the day. You have to sleep replenish your energy. You can only sleep if you are tired enough. Using sleeping pills will allow you to forcefully sleep, though this will not replenish your energy.
Depending on how the day was, you'll get tired faster or not. Eating copious meals and using sleep inducing medicines will allow you to feel tired and get rest at the end of the day. However if you are eating small meals, and use energy drinks or caffeine tablets often, you'll have a hard time to be tired enough to sleep at the end of the day.
During sleep, there is a chance to you'll wake up early. Be sure to try to sleep more than what you intend to sleep the correct amount of time. Sometimes you'll oversleep. Having a sleeping bag + sleeping mat will reduce the chance of waking up early
Vodka or Beers can help you sleep as well.
== Inventory ==
=== Item Details ===
Right Click on any item and click 'Details' to view its discription and any related items. 
=== Disassembly ===
Right Click on any weapon to disassemble it down to its parts. Barrels cant be removed this way.
=== Weight ===
Every item has a weight value, as well as your character has a carry limit. Located bottom right of the inventory. 
=== Value ===
Every item has a base value and a value that traders will pay. 
==Stamina==
Stamina is an important gameplay mechanic that affects your character's ability to perform physical actions such as running, jumping. Your character's stamina bar is displayed on the HUD (Bottom Left), and it decreases as you perform physical actions. When your character's stamina is low, their movements become slower and less responsive, making it harder to perform physical actions effectively. To replenish your stamina, you can rest for a short period, eat food or drink energy drinks, or take certain types of stimulants.
Overall, managing your stamina is an important aspect of gameplay in G.A.M.M.A and it requires careful planning and resource management to ensure that you can perform physical actions effectively while exploring the Zone.
==Detectors==
Detectors are electronic devices that are used to locate and identify anomalies, artifacts, and other hidden objects in the game world. There are several types of detectors available in the game, each with its own set of features and abilities.
The most basic detector is the Echo Detector, which emits a series of beeps and clicks when you approach an anomaly or artifact. More advanced detectors such as the Veles Detector or Bear Detector, can detect and identify different types of anomalies, artifacts, and hidden stashes from a greater distance and with greater accuracy.
== Trading & Services ==
=== Merchants ===
Merchants will mostly sell supplies and some accessories. You can increase their supply level by doing tasks for the trader's faction. The goodwill thresholds are: 500, 1000, 1500 and 2000 goodwill. This is the main way to secure a constant income of good ammunitions. You won't be able to buy or sell armors and guns at traders. Traders are either of the Warsaw Pact or NATO type. This will influence the kind of supplies that they sell (ammo and attachments mostly).
Warsaw Pact Factions: Military, Loner, Duty, Bandits, Renegades, Monolith.
NATO Factions: Mercenaries, Clear Sky, Freedom, UNISG.
This also influences NPCs loadouts, but for instance Monolith NPCs have about 50% change to have a NATO or Warsaw Pact gun. Some traders sell very specific items, like Prof. Sakharov and Hermann sell the Artefacts Melter, a GAMMA specific toolkit that let's you empower and craft artefacts (and you can break artefacts with it to replenish the melter's power). They also sell exoskeletons' PSU recipes at Supplies Level 5.
=== Tourist Guides ===
Tourist Guides are characters who offer their services to help the player navigate the dangerous and unpredictable landscape of the Zone. These guides can be hired for a fee, some act as a fast travel to certain locations others will ccompany the player on their journey, providing guidance, advice, and protection. However, hiring a tourist guide is not without risks. Guides are often untrustworthy, and some may have hidden agendas or ulterior motives. They may also be more interested in making a profit than ensuring the player's safety.
=== Medics ===
Medics are characters who provide medical assistance and services to the player. These characters can be found throughout the game world, typically in designated medical facilities or camps. However, medics may also have their own agenda and may not always act in the player's best interest. Some medics may charge exorbitant fees for their services or may be more interested in making a profit than helping the player. 
== Stashes==
Stashes must be marked to contain anything. Unmarked stashes will always be empty. Stashes content is tied to the map they spawn in: the northern a stash is in the Zone, the better the loot. Storing stuff in stashes is safe: it won't be looted by NPCs and even if the stash is marked (On your map) at some point, content will spawn in the stash on top of what you previously stored. Information about the location of stashes can be bought from merchants, also through missions. 
White Stashes can contain a range of items but do not guarantee a tool kit, While Green Stashes guarantee you some kind of Tool Kit.
=== Continue to Survival ===