Dual Vulcans

==/// SUMMARY==
The Dual Vulcans is a powerful Minigun variant that has a high ammo capacity and an absurd firerate. In turn, however, it lacks mobility. It is additionally affected by a unique Heat system. It's unlocked at Wave 21 and costs 20,000 Cash to purchase.
==/// MECHANICS==
The Dual Vulcans function similarly to Minigun, essentially being a much more potent weapon. It has much more ammunition compared to its earlier counterpart, dealing more damage and retaining the high firerate, in addition to providing even more damage resistance while held.
While holding [LMB], the user will rev the weapon up for a moment before the Dual Vulcans will begin to fire. The user is significantly slowed while revving and firing this weapon. Unlike the Minigun, the Dual Vulcans will initially have a slower firerate, but as the user continues to fire, the firerate of the weapon will start ramping up. Ceasing fire will cause the firerate to decay again.
Dual Vulcans will consume 3 ammo per shot and have a 25% efficiency when picking up ammo crates. Each bullet can pierce to hit up to 2 enemies at once and have an 80% contribution rate.
===// HEAT===
While firing Dual Vulcans, the Heat bar will gradually be filled. Heat can affect the performance of the weapon either positively or negatively, depending on how the user manages it.
Heat directly affects the weapon's equip time and rev-time. Having higher Heat increases the time it takes to equip Dual Vulcans, but conversely also speeds up the revving time. Heat also influences damage.
Exceeding certain Heat thresholds will grant Dual Vulcans beneficial properties, as long as its Heat remains above the respective thresholds. The weapon can bypass shields after accumulating a certain amount of Heat. At a point closer to overheating, it will also gain the ability to bypass enemy resistances.
Overheating the weapon will result in the user not being able to use the weapon, along with causing the user to take constant damage-over-time. However, they cannot die from overheating alone; at worst, the user will be left at near-death.
===// AIMING MODES===
This weapon's aiming mode can be changed by pressing [Q].
====/ RAMBUNCTION====
Utilizing Rambunction will result in Dual Vulcans being capable of independently targetting two enemies at once, with a lock-on system, but this requires the targets to be in Dual Vulcans' effective range. Dual Vulcans will additionally lose some base accuracy while this mode is active.
====/ CURSOR====
Dual Vulcans will fire wherever the cursor is located, similarly to how most ranged weapons aim.
===// MULTIPLIERS===
Headshots deal x1.1 damage. Critical hits deal x1.25 damage.
*Structure, Heavy, Armored: [x1.25]
This weapon's enemy-specific multipliers are below. Not to be confused with enemy resistances.
*Private, Lieutenant, Commander, Captain, Admiral, Recon, Aggravated Assault, Apache, Carrier: [x1.33]
* Insert Tool Noob, Crazy Robloxian, Extremis, Giant Armored Noob, Aerial Nightmare, Retro Nightmare, Advisionary Van, Dyrius, Synthe: [x0.5]
*N.D.B.D. Captain: [x0.25]
==/// STRATEGY==
==/// TRIVIA==
#This weapon references the Dual Vulcan models during the Old Roblox era.
==/// GALLERY==
File:Dual vulcans overheat.png|Overheated
Category:Inventory
Category:Ranged