124815-a-level-1-50-service-please

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I would dearly like a level 1-50 service. I tried to level an alt but I don't have the time to commit to it (edit: while also committing to raiding) and I would really like to reroll away from Esper (seeing the sad status the dps esper is in in DROP 5). As such I would pay (propably many times over) for a service that allows me to visit or use an ingame item that levels me to 50.
 
I don't care about gear or anything, just the plain 50 level and I can buy CREDD to purchase crafted gear to continue.
 
 
Perhaps while you are at it, create a 50 premium service to buy AMP and Ability points as well (I would pay for that over the other).
 
You already have the tech so it's just a small easy decision to go ahead.
 
 
Thanks :)
 
 
Edit: Apparently the commitment argument pissed people off royally, so added a minor precision to it.
 
EDIT: A plea: Please discuss the merits of the service, mainly; does the game break from a service like this? What are the potential gains/downfalls of this service?
 
EDIT 2:
Summary of the discussion: 
 
People in this thread have argued (in order of the author's priority):
 
This service would not break the game (levelling content is irrelevant upon reaching level 50)	Levelling is not required to teach skill	This service should/could be gated behind an already level 50 character	Levelling an alt isn't a matter of time, but priority, much like buying a CREDD is a matter of priority (what constitute fun to the individual).	
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So you don't have time to commit to leveling, but you want to "continue" after 50?
With what exactly do you want to continue?	
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Up to lvl 50 = 30 - 40 hours.
 
A service like this = You don't know how to play your class at lvl 50 and this is a really bad idea.	
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Up to lvl 50 = 30 - 40 hours.
 
A service like this = You don't know how to play your class at lvl 50 and this is a really bad idea.
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I would dearly like a level 1-50 service. I tried to level an alt but I don't have the time to commit to it and I would really like to reroll away from Esper (seeing the sad status the dps esper is in in DROP 5). As such I would pay (propably many times over) for a service that allows me to visit or use an ingame item that levels me to 50.
 
I don't care about gear or anything, just the plain 50 level and I can buy CREDD to purchase crafted gear to continue.
 
 
Perhaps while you are at it, create a 50 premium service to buy AMP and Ability points as well (I would pay for that over the other).
 
You already have the tech so it's just a small easy decision to go ahead.
 
 
Thanks :)
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			No.  You want to *cupcake* off a lot of veteran players, that's how to do it.	
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No.  You want to *cupcake* off a lot of veteran players, that's how to do it.
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Up to lvl 50 = 30 - 40 hours.
 
A service like this = You don't know how to play your class at lvl 50 and this is a really bad idea.
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But why though? Why would care if someone is bad at their class, you don't have to group with him. And there's plenty of people who got to 50 manually and are still clueless.
I'm not saying that such a service won't *cupcake* people off, cause it will, but I don't really see the reason.
 
And besides, it's not like it takes more than an hour to learn how to play any class somewhat decently, with the help of one the guides found on these forums.
 
While I will not be using the service myself, I am not opposed to Carbongo introducing this service
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So you don't have time to commit to leveling, but you want to "continue" after 50?
With what exactly do you want to continue?
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Endgame like I'm doing now on my Esper. But I would like to swap to another class because well the Esper is f..... terribad soon but I don't want to stop raiding to spend the time levelling an alt because well I have a life outside of the game. Quitting the game is an alternative ofc. but I like my guild and I like the raids too much.
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Fair point.
For me it's more about the initial post, how he comes over.
"No time to commit", then honestly an MMORPG is not the type of game you want to be playing.
 
As for the service, I honestly would not encourage it.
It just feels wrong.
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Some passive EXP bonus or what not that allows people who have played through it to do it that much faster.
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What's the difference then to simply introduce a levelling service? What you are describing is already in place in the game. I can boost people by 6-8 levels an hour as a level 50, but I need other people to do that for me (unless I multibox on several accounts) - I simply want to get out of that hassle with a clean and user-friendly service rather than jump through hoops to achieve the same ingame.
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I would not be opposed to having the feature in the Carbine shop, but I would look a bit sceptical at people using it.
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That's fine, I can live with that :)
 
In my experience both as ex-Guildleader, ex-Raidleader (and now raid minion) your experience and skill as a player trumph the artificial training wheels of levelling anyway. The buy-in on a character (for me) happens during end-game and I'm much more prone to quitting a game during the levelling process (than at endgame).
 
ArenaNet understood that and allowed players to engage in GW2 (PvP) endgame at max efficiency at level 1 (structured, not WWW).
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Course they do...people love telling you you need to level to learn the class...then it completely changes anyway when you hit 50 and as you get more AMPs and Ability points so the argument is pretty null and void for decent players.
 
At the end of the day, a group can boot you out or carry you if you're letting the side down etc so it's up to them really!
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I honestly don't have a problem with it. Why would I bother with someone else's experience?
I don't like the idea that a fresh player can basically skip the content and experience of playing the class, but it's their time and money. Some people powerlevel anyways...
 
I'm leveling my third alt. I have 100% map completion on my main. It does get a bit tedious doing the same quests for the third time. I don't know if I'd use such service, but having the option would be nice.	
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That's a load of bull... you don't get to know your class while levelling either. You get to know your class by playing it, also I believe by now I know how to play the game and move out of red crap contrary to many other people at level 50 that also played the game and supposedly know their class. This argument is old and outdated, and irrelevant.
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Obviously, they're not going to do this, but. I have to ask you.
 
How do you have time to raid but not time to level?
 
You don't want to play the game but want to play the game.
 
Hmm.	
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Obviously, they're not going to do this, but. I have to ask you.
 
How do you have time to raid but not time to level?
 
You don't want to play the game but want to play the game.
 
Hmm.
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I would say it's more to do with the fact he has got the time...but he doesn't want to do the levelling again especially because he is being forced to do that due to a potential massive fookup to his class in the next Drop.
 
I personally wouldn't use a service like this as I don't mind a bit of mind numbing non-thinking play from time to time but Hell probably wants to be raiding and to do so he don't want to spend the time levelling when he's been shafted.
 
If his class is fixed this is obviously a non-issue but it's in preparation for Espers getting dicked.
 
If I'm wrong and you just want to move away altogether then I'd say just do it!  Give it up and get on the class you want, wont take long to hit 50 anyway, possibly a week of evening and weekending and you're there.
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I don't consider that a valid reason...
Spellslinger anyone?
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Class nerfs and buffs come and go in MMOs... it's easier (and frankly more fun) to not stress over it, because it's simply always going to be in flux.
 
Just play... and enjoy!	
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Something like Heirloom items (from WoW) would be nice. They're armor pieces that scale with level and give a bonus to XP. IIRC, you can get them with tokens you can gain doing Elder Game content (or at least, they were when introduced).
 
One of the problems with an "Instant 50" is that you can make a lot of money doing Elder Game content or farming mobs in level 50 areas. If you allow people to buy max level characters, they're going to be able to make a lot more money with very little effort expended in getting to that point.
 
Once they release an expansion that raises the level cap, I could see them doing something that makes 1-50 go quicker (lowering the XP needed, Double XP Weekends, or including an "Instant 50" with the expansion).	
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Class nerfs and buffs come and go in MMOs... it's easier (and frankly more fun) to not stress over it, because it's simply always going to be in flux.
 
Just play... and enjoy!
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Yea we've all played MMO's but this isn't a case of your usual class nerf/buff.
 
Some people don't enjoy feeling like a liability and of no use in a group.
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I'm against this tbh. In wow, I was all for it, but then after seeing some of the people who come into the game and just pay to get to 90, then are a liability and complain about their class, become a hindrance to their group is just shocking.
 
Levelling you DO get to know your toon, you create muscle memory and learn what moves do what. You even use all of the moves as you level up to see what they do and settle on what suits your gameplay most.
 
There are loads of exp boosts in game you can get for your toon through the guild buffs, the renown vendor and minor xp flasks you can buy off the cx. If there was an option for heirloom-like items I would be all for that too, but putting in a 1-50 pay for service just seems cheap. It honestly does not take as long with the xp buffs, it can be a real grind at times I admit but that is part of the mmo experience unfortunately.
 
And fotm-ing whatever just because your class wont put out as much dps just seems a bit silly. What about when the next class gets nerfed? Are you going to pay for another class to 50?	
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Have you been on the PTR to test the Esper changes?
 
Guess I don't understand  the "my class isn't uber-powerful anymore, need to make a new toon!" mentality, anyone play BH in SWTOR and seen the ups and downs of that class?  Yea, stuck with it from launch till I played this game :P
 
I don't agree with a service to go straight to lvl 50.  Maybe giving bonus xp gains because of having an already maxed toon, but not a ticket straight to the top.  Maybe because I'm one that likes to take a class through it's phases and learn that way.  Seems it would still take a while to learn the class anyway, so why not learn it leveling?	
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They do this in the name of balance... sometimes it's right, sometimes it's wrong, but it's always in progress...
 
No class is ever broken in a way that it becomes a liability or have no use, and certainly not that isn't 'fixed' immediately.
 
Again my advice to players is to start playing for fun, not efficiency.
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			I'd say they should offer this service for CREDD, but you have to buy a year sub first and are banned from ever making any threads on the forums complaining about a lack of stuff to do. :)	
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But why though? Why would care if someone is bad at their class, you don't have to group with him. And there's plenty of people who got to 50 manually and are still clueless.
I'm not saying that such a service won't *cupcake* people off, cause it will, but I don't really see the reason.
 
And besides, it's not like it takes more than an hour to learn how to play any class somewhat decently, with the help of one the guides found on these forums.
 
While I will not be using the service myself, I am not opposed to Carbongo introducing this service
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			I don't understand, at first people said "we don't want a cash-shop" and now with the recents events there is a post like this and people said "oh well, i'm ok with this, go pay 20$ for your lvl 50 /makeitrain bro !"  :rolleyes:	
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I don't understand, at first people said "we don't want a cash-shop" and now with the recents events there is a post like this and people said "oh well, i'm ok with this, go pay 20$ for your lvl 50 /makeitrain bro !"  :rolleyes:
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You don't have to tell people why to play a game, my fun comes from defeating bosses as a group.  If you have a group of people doing 4k dps less than a buff donkey and 5-7k less than other classes it sure is going to cause a problem.
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In all seriousness, I'm not really for a service like this (though it wouldn't bother me too much), but I do think there's a big difference between offering people the chance to spend money to save time in game vs introducing new items into the game by letting people spend real life money on them.
 
Someone else getting able to skip content doesn't affect me much. New items introduced that are prohibitively expensive to the point of being unavailable to me without spending real world money does affect me.
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Ok first of all, Hellgaunt, I thought DKR were retired from Wildstar? I was with them for a while
 
Second of all, I have no problem with level boost paid for, I just finished levelling my 5th 50, and the end game is a different game to the levelling game, which is why I do not see a problem with an instant boost. But, I do have a problem with an instant to 50, for all the toons I have levelled, the class never really started for me until I got all LAS slots + abilities, which if I remember correctly is either 30 or 35. Instant boost to those levels to get through the dreaded grind zones that both factions have. I dont see a problem with an instant 50 boost, but I can see why others would have, and I am sure a lot of others would pay for the boost to 30 as well, because (for me any way) the best part is when you finally get past Whitevale.
 
I would also impose another restriction, that you have to have at least 1 (I would prefer 2, but that may be a bit much) level 50s.
 
And to point on what others have said, the hardest part is not the levelling, its grinding all the rep, attunement, amps/ability points. They are the painful parts =/	
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No it won't. If the team wins, that's what matters. One class, especially now in a 20 man raid, doesn't make a lick of difference in success or failure.
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I don't know about 1-50 but a 1-40 or 1-45 service wouldn't hurt a thing if it was only available to an account with at least 1 toon already leveled to max.  After leveling one or two toons through 50 levels a person has a pretty good idea of game mechanics.  If they don't there's no amount of leveling that is going to teach them.
 
A 1-40/45 service would put in a learning buffer and let's face it, at that point going to the interweb, looking for a build/rotation and running a few levels and/or dalies to get comfortable with the rotation is all that's really needed.
 
If I've already ground out 50 or 100 levels on other toons, want to try something new and have the cash for it, I might buy a level boost.  It wouldn't affect anybody else.	
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			Let's face it they're going to add this service in some sort of fashion sooner or later.  I don't think it will be so soon, but once the level cap raises and the game matures, they'll have that feature to purchase.	
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I would dearly like a level 1-50 service. I tried to level an alt but I don't have the time to commit to it (edit: while also committing to raiding) and I would really like to reroll away from Esper (seeing the sad status the dps esper is in in DROP 5). As such I would pay (propably many times over) for a service that allows me to visit or use an ingame item that levels me to 50.
 
I don't care about gear or anything, just the plain 50 level and I can buy CREDD to purchase crafted gear to continue.
 
 
Perhaps while you are at it, create a 50 premium service to buy AMP and Ability points as well (I would pay for that over the other).
 
You already have the tech so it's just a small easy decision to go ahead.
 
 
Thanks :)
 
 
Edit: Apparently the commitment argument pissed people off royally, so added a minor precision to it.
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So what about Pristine Keys then???
 
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No!
No, no, no
No, No
NNOOOOOOO!!!
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			Obvious troll is obvious.	
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			Something like heirlooms would be nice.	
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Awww, come on. Just let me pay another "box price" and get a "free max level character."
 
I have money. Why don't you want it, Carbine? Do you hate money?
 
No?
 
Good. Gimme!  ;)	
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Guess I don't understand  the "my class isn't uber-powerful anymore, need to make a new toon!" mentality, anyone play BH in SWTOR and seen the ups and downs of that class?  Yea, stuck with it from launch till I played this game :P
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[1] then are a liability and complain about their class, become a hindrance to their group is just shocking.
 
[2] Levelling you DO get to know your toon, you create muscle memory and learn what moves do what. You even use all of the moves as you level up to see what they do and settle on what suits your gameplay most.
 
[3] There are loads of exp boosts in game[...]
 
[4] What about when the next class gets nerfed? Are you going to pay for another class to 50?
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I do enjoy the way GW2 has leveling setup. Through many avenues such as crafting, WvW, pvp, and questing/PvE I can level a class fairly fast. For others without the time or burnt out on the same ol same ol to maxed level we have tomes/xp scrolls. These tomes/xp scrolls can be gained through dailies, arena, wvw, and other content rewards.
 
1-20 level tome of knowledge
1 level tome of knowledge
XP scroll (I think it takes around 30 or so to clear one level.)
 
I like having many options to level. Two of my characters were leveled solely on crafting, two through pve/questing, two through WvW, and my last I went from 1-80 in a matter of minutes using tomes/xp scrolls.	
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I'm not a masochist.  If a dev team makes my raid toon unplayable (RIP Combat Sent.) then I'll go play another toon or go play another game.  Life's too short.  Pub-side I had 55's for all AC's.  Think I was short one or two Imp side so had I stuck with TOR I had other options.  I didn't have that in WoW and they whacked what little mobility my warlock had.  I -hate- plant casters.  The rest of my alts there were in their 20's and... the thought of grinding another 80 levels, LOLNope.
 
If I wasn't sick to death of sword and board I don't know if I'd even consider springing for WoW's level 90 boost.  I -hate- rewarding companies for bad decisions.  Of course, silly me, of my three 50's two are stalkers and one's an esper and they share a class dev <_<.  Oh well, need to work on my medic or engineer next anyway.
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			NO! The game is too new, and the leveling too easy for this to be warranted right now. If your guild wants you to change, they can and should help you level up and make it much faster than questing your way through it.	
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			Well me personally, I have no investment in the story (just wasn't drawn into it, plus it's pretty easy to come to some conclusions about it) so I wouldn't mind a service like this, when lowbie pvp basically stopped my leveling of alts likewise stopped.  Man oh man am I waiting for the day when it will get rebooted (however long that may be).  Also, the whole "getting to know your class" might have some merit, it's definitely not a requirement...anyone with a decent brain can figure out/research a rotation within hours if they are dedicated/decent enough.  Fundamentally, I get the arguement against the service, but come on guys it's not that bad (even if that certain other mmo gave it a bad rap).  I have never used a leveling service in my mmo history but I am not against the idea of one, especially in my case where I want to raid/pvp (as I am a pvx type of player).	
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They have never made a class unplayable.  What makes you think they will this time?  Have you read any of the other classes forums?  Everybody is going to be unplayably underpowered.  This is the way it will always go until maximized rotations are found.  Literally EVERY time a class changes, it is met with, "this class is dead, time to reroll"
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Stuff like this doesn't bother me one bit, if someone values time of money then why not? Hell, it doesn't ruin my game experience, if I group with a person who sucks, then will drop them, teach them, or not group with again until they know their class.
 
I started to play WoW again after 8 years hiatus.  I hadn't played since Vanilla and it literally took me a couple days to know how to play my class well enough w out a problem.  This is strting from level 90.	
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TOR or WoW? 
 
TOR: Combat Sents used to be the skill spec now it's the braindead one.  Intentionally so according to the update Musco landed in the class forum.  I tried Watchman but blech.  Two of the top Sentinel theorycrafters have retired their Sentinels.
 
 
But like I said, I had other options for TOR but we were gone long before 3.0 came along thanks to the content drought.  It also comes as no surprise to me that their combat team and content team are seriously out of sync.  (( You want to bring a melee to a raid? LOL ))
 
WoW: Pretty much laid it out up above.  I'm sick of sword and board.  I was only there to raid and them changing the flavor of the only toon I had that was close to raid ready was pretty much the last straw.
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			Hey folks since this discussion revolves more about other games and their 1-50 service, I'm going to move it to off topic. Thank you for your continued feedback. :) 	
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			I'm all for it. I don't enjoy leveling (in any game). For me the game *starts* at cap, and leveling is just a means to an end. 	
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I'm sure they have companies that can do this for you I am also sure it's totally against the TOS.
 
Anyways I find the 1-50 not that bad but having to do attunement on each character is pretty horrible. 	
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My god what is so hard to understand? He doesent have time to commit to leveling!
 
When he has time to play wildstar he raids, other than that he doesent have the time, there are people that have lives aside from you people, that said just implement this. What's so bad with clueless players?
 
Swtor has 12x times as much XP once, you got pretty undergeared, yet didnt see a single clueless player after
WoW lets you purchase max level, sure it doesent really require a brain to play that game, but I can't see how its harder to play Wildstar than WoW if you stay out of Red Telegraphs	
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My god what is so hard to understand? He doesent have time to commit to leveling!
 
When he has time to play wildstar he raids, other than that he doesent have the time, there are people that have lives aside from you people, that said just implement this. What's so bad with clueless players?
 
Swtor has 12x times as much XP once, you got pretty undergeared, yet didnt see a single clueless player after
WoW lets you purchase max level, sure it doesent really require a brain to play that game, but I can't see how its harder to play Wildstar than WoW if you stay out of Red Telegraphs
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Sounds like this isn't the game... or the genre for him.
 
You don't understand that the product lifecycle is not in a place where this makes sense for WildStar.
 
If he's got time to raid, he has time to level.
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Sounds like this isn't the game... or the genre for him.
 
You don't understand that the product lifecycle is not in a place where this makes sense for WildStar.
 
If he's got time to raid, he has time to level.
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Maybe not the game, but the genre for sure. What you're reflecting on is a method from a decade+ ago. Every successful mmo has this feature for its customers: WoW, SWTOR, & GW2. I wouldn't judge the product lifecycle based on your perspective for him/her, for all you know he/she has no interest in leveling content and finds endgame is what keeps said player logging in.
 
As many of us beta testers/launch players voiced at the start, casuals pay the bills. It's players/devs with your mentality that can't let go of grind mmo's from 10-20years ago, and why a game like this has population/community problems.
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It's his own problem if he doesn't like leveling - it's part of the game design and the progression. Can't skip it. Period. Move on. Don't whine to get the game changed that you bought.
 
When they raise the cap? Sure, then bump to 50. He can raid Datascape all he wants at that point.
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So we're not suposed to have a level 50 boost because you don't like it?
 
Let's put it this way, if you had 1 hour each week to play on, would you rather level or boost? If you don't like the option for boosting then just dont use it, as simple as that, not everyone is a fan of leveling you know. Besides what do you mean with Game design and Progression? There is literally no progression at all. Boosting would give you some bad armor and gold to purchase for your abilities, so there is no point of progression. And I'm not sure what you mean by game design. As I said in my own thread, just add an attunement for people that boost so they can't queue for PvE content without completing it. THIS IS 2015 Not 2000, If you really want your grindly leveling might aswell go to a WoW private server and grind the vanilla levels where it took you 2 hours to get from 1-6. 
 
Now stop being a jackass
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What does the year have to do with gameplay or progression?
 
WildStar is a vertical progression theme park. You knew that going in.
 
If you only have one hour a week to play, well then you should set aside 6 months for the first tier of progression, which is leveling. Then you can progress to Adventures, Dungeons and Raids. That is the game loop... not pick and choose your game mode whenever you feel like it.
 
That's not this game, and that's not this genre.
 
Deal.
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Or just play the class you enjoy.....at some point all classes will get better worse better worse....and so on
 
If Carbine went down the road of selling max lvl chars, another class would be at the top each patch making players like you buy them	
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You really have to drop that elitist attitude, not everyone wants to level.
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Or just play the class you enjoy.....at some point all classes will get better worse better worse....and so on
 
If Carbine went down the road of selling max lvl chars, another class would be at the top each patch making players like you buy them
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Or just play the class you enjoy.....at some point all classes will get better worse better worse....and so on
 
If Carbine went down the road of selling max lvl chars, another class would be at the top each patch making players like you buy them
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I can't really comment on your post without getting a life time ban from the forums	
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As many of us beta testers/launch players voiced at the start, casuals pay the bills. It's players/devs with your mentality that can't let go of grind mmo's from 10-20years ago, and why a game like this has population/community problems.
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I can't really comment on your post without getting a life time ban from the forums
 
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Your point being?
 
Whats the problem with people not wanting others to skip conetent they DO NOT ENJOY, If you enjoy go ahead and level then, why is is to incredibly hard to understand that somepeople like me hates to level when it takes so long. If you don't like the service don't freaking use it. And so what if class is on top? Doesen't carbine want money? Not to sound like a jerk even though I love this game, game is near bankrupt, what's so bad having another way to get income? Its not like you can pay your employes when it's like 20 people playing your game (No offense). How does another way to gain income and give people the option to skip content they dont like harm the game? You don't want other people to have fun? Well you know what? This is exactly the feaking attitude that creates bad communities and kills games. 
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Well, lethality/ministabber and you have differing opinions. It's not him being elitist at all, he just thinks that the game should be played without shortcuts, whereas you would happily pay to be able to skip the levelling process. There is no need to be so provocative and rude to people with different opinions, ProtocolDroid.
 
Honestly, I would not be totally opposed to it, but I dislike the thought of it being available for new players if I'm perfectly honest. Wildstar has a learning curve, and it's completely different to most tab-target MMOs, so I feel like giving it through a cash shop rather than something you can earn by levelling a character to 50 then having the service available is just something that makes me (personally) uncomfortable.
 
I understand that 90% of the population or even more are casual players. I also understand that a lot of these casuals do not have a lot of time to play. But most casual players aren't opposed to levelling alts, we here on the forums are the vocal minority and even as casual players ourselves do not speak for the rest of the population. I know many people who still level alts for enjoyment, and with the exp extras available in-game it makes the process much easier.
 
Personally, I feel if the levelling process was a lot longer or grindier (it has been nerfed significantly) or there was an expansion of sorts with more levels, it may warrant a level skip function. But currently, i feel the game has no need for one. I know levelling for some people is boring/time wasting, but all MMOs are similar in the levelling process and if you didn't realise that when you started to play the genre, you don't really have a leg to stand on to complain about it.
 
Plus, none of the classes have been nerfed to a point that they are a liability in a raid group, they still have uses even if they are just a buff monkey. That is generally how MMOs work, classes get nerfed and buffed depending on the vocal majority. 	
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Of course it's my problem. Carbine is in a position where they can remove this problem with an easy to implement service that would not adversely affect the game. You come across a bit trollish with accusing me of whining. I think most people would consider this pretty valid feedback. But apparently this in some way hurt you emotionally or so it appears from your rather strong negative reaction to the feedback.
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This is pretty standard for that one. Shouting about the immutable state of the game, and then when the devs make more positive changes based on other players' feedback it's "ok now THIS is part of the experience, deal with it!"
 
40 man raids are "part of the game," so deal with it! Not gonna change! Oh, wait. It's 20 man raids now. Deal with it...? The attunement is part of the game, deal with it! Hmm. Devs made that simpler too... deal with it? Leveling is part of the game!! Deal with it!! Aw crap, they streamlined that too. Deal with it. This attitude was THE attitude when the game was in beta and in its early months, the consequences of which are now part of MMO history.
 
I'd be OK with a boost service as long as the person has a lv 50 already. There are already plenty of training instances to teach you your class if that's the problem.
 
 
 
 
I think this is a much more reasonable response than some others here. Thing is, that's just one opinion on how the game is played. Some people always have preferred the leveling experience to the end game in an MMO. Others want to play the endgame and just want to breeze through the leveling process as fast as possible so they can use their character's full abilities. I'm somewhere in between, but I don't think a level boost would prevent anyone from enjoying either of those aspects of the game.
 
If someone dislikes leveling enough that they are willing to pay to bypass it, they won't be playing with you in the leveling zones. They just won't level at all and will either play their max level toon or nothing at all.
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Of course it's my problem. Carbine is in a position where they can remove this problem with an easy to implement service that would not adversely affect the game. You come across a bit trollish with accusing me of whining. I think most people would consider this pretty valid feedback. But apparently this in some way hurt you emotionally or so it appears from your rather strong negative reaction to the feedback.
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The thing is, our opinions are irrelevant.
Carbine created this game, with a mindset in mind.
They have a vision on how their game should be played.
We are paying to be part of that vision, and we can provide feedback. If this strokes with the vision, then Carbine would do good to follow up.
However, under no condition can we dictate what Carbine needs to do with the game, that's their call only.
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Except you put 20€ in the hand of the guide and tell him that you're only going to participate in the climbing section.
Which kinda defeats the purpose of the guide and organizer who has set up the entire course for you.
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I can't argue that. I will point out, however, that the original vision was a financial disaster.
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The game hasn't changed... the players perception and perspective have.
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You're considering only your own position from a selfish perspective. Not from an overall design perspective.
 
This is a game with a well-defined progression path on which you build a character. This isn't a MOBA where you just pick your class based on what you feel like playing. Your characters here, in an RPG, are meant to be an investment in time and commitment... it keeps players different from one another.
 
Well, I read the box.
 
And I don't want to play with those people at max level.
 
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{| class="blockquote"
I can't argue that. I will point out, however, that the original vision was a financial disaster. They're bringing people back now precisely because they listened to feedback and deviated from what they wanted the market to be to what it actually is. When I look at comment threads about this game online it's usually something like "oh hey they've changed X and Y and it's much better now!" Followed by "awesome! I hated X and Y! I'll give it another shot!"
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{| class="blockquote"
You are travelling down strawman lane with this comparison. This is more like travelling where some people would only pay for economy class and don't mind the queue, others pay for business/economy+ to skip the queue (and a bit more comfort).
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{| class="blockquote"
No argument there. Visions can change over time.
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Let's at least agree not to go down analogy lane then? I'll refrain from more skiing and diving comparisons as well.
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But no instant max level. Even if you buy business class, you still need to take the flight. You don't get instantly teleported to your destination.
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{| class="blockquote"
This post is much more constructive, thanks man, although it would have suited you better not to try frame me with negative connotation. However I think you are wrong in basically everything you said. Of course I'm being selfish here. I value my game time but I prefer to do things that are FUN to me in that game time. Levelling is not fun and it bores the hell out of me. You cannot compare this service to a MOBA. I'm not asking for free max level toons, so please construct your arguments within the proper frame :)
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{| class="blockquote"
 
And I don't want to play with those people at max level.
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Man I remember they days when Leveling your character was what the game was about, how much fun it was to run midgame content to level.
 
Whatever happened to those days?
 
Oh right lazy short sighted people pushed the market away from that design.	
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I don't think a game where you can literally replace actual gameplay with your wallet is good game design.
 
I'm fine paying for access to the service, the game world in our case, but I then expect to have access to the entirety of that world to explore with my avatar's actions.
I also expect this world to be consistent with itself (have its own "reality". It can be vastly different rules to my everyday world but it must have some rules)
 
Where does that "logic" stop?
I like building cool houses but I don't like the whole bother of farming rep / killing things / doing challenges to collect plugs and items. Please Carbine just add a "buy house apparel" service!
I like killing enemies but not traveling to objectives, that's just tedium. Please Carbine just add a "teleport to objective" service! Those that like to play the game the hard way can still do it, but I got no time for that!
I like crafting, playing roulette with the different stats I can get, but not all this unlocking patterns and farming mats malarky. That's just a timesink. Please Carbine add a "buy max profession" service.
I like experimenting with the full LAS / AMP set, different classes different paths. I'm pro don't need the handholding I swear. Please Carbine add a "buy LAS" "unlock AMPs", "change class" service.
Or hey if that's too much please add a "buy endgame character" service!
kay thanks!
 
PS. I'm a gamer, I'm not a game producer, I don't own NCSoft stock.
My best interest is for my money to buy me access to the best game possible.
My best interest is not to be triple dipped to hell in some Nexon abomination, no matter how filthy rich that makes Nexon.	
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Why do people hate leveling so much? I love leveling up in games. Seeing my character slowly getting better. It's like when I played basketball. I couldn't hit a basket or stop an opponent to save my life. But over the course of two years of practice and games, I slowly became a terror on defense. It's how real life works. We get better with practice.
 
The problem with this is evident in WoW, and it's a big reason why I don't play it anymore. With their new boost to 90, people are level 100 in one day. They have to do this attunement, but I don't see how it requires brain power. It requires you to use an interupt once for DPS, use your AoE ability as a tank, and healing requires you to switch healing targets once every two to three waves. Then you have these people who don't know how to play getting into heroic dungeons or raid finder, and ruining the experience. They also tend to be toxic, ignorant, and generally unpleasant to be around.Not saying everyone who boosts is, but it seems to me they tend to be part of the whole "I want it and I want it right now dammit!" mentality that young people seem to have today.
 
It also contributes to FotM problems. Druids and hunters are ridciulous right now. Guess what happens? People boost them to play the current "best" class. I've been in a raid finder where of the 17 DPS, 13 of them were hunters or druids. Instead of playing what they find fun and getting better with it, they reroll with every single patch and we see the same thing with new classes.
 
I guess my point is, yes, it may bring people to the game. But would it bring the type of people this community wants or needs?	
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I sincerely doubt such development even brings more people to the game than it drives away.
 
I think quality of execution is a much bigger factor in player retention (a good, bug free, polished gaming experience at whatever mode of play the game has chosen)
Quality of life changes will imho do much more than selling out your game piecemeal for the bottomline.
 
PS. Strongly disagree with the notion that entitlement is somehow the hallmark of a "younger" generation.	
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A lot of people hate leveling for a variety of reasons.  Some people just only like the coordinated, highly reactive, team play that PvP matches or dungeons and raids offer.  The leveling experience is nothing like that, even as Wildstar probably offers the leveling gameplay that is closest to it.  You are running around doing numerous miscellaneous tasks that often fail to really immerse the player into the game and frankly this is something that an MMO game will always struggle with as MMOs are based on tabletop RPGs that rely heavily on the player being the creative agent, while the game serves more as a skeleton to build off of.  Many gamers are not creative types, but would rather just have the gameplay they want presented to them right away.  
 
That said, I'm not sure such a move would be wise at this point in WildStar's life.  The game is still fairly new and finding its footing, so the last thing the game needs is an avenue for players to skip a large portion of content when the game is competing against other games to retain and grow its playerbase.  Other games that offer more content, whether it be because they have greater funding, a larger dev team, or more time to dev content put WildStar at a disadvantage.  A boost to 50 this soon would probably be adverse to WildStar's success.
 
However, maybe if the boost is obscenely expensive like $500 to instant 50 it might not be much of a problem.  :P	
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PS. Strongly disagree with the notion that entitlement is somehow the hallmark of a "younger" generation.
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			The absolute worst part in leveling alts in this game is the raid attunement. I don't even bother. I have done the dungeons dozens and dozens of times each, world bosses, rep grind not doing that again. I would like to raid as different classes but the constraints of the game don't allow this without time sink/repetition which is boring. Games by their very nature should be fun.	
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That being said, I'm not against the notion of leveling faster. WoW had these items called "heirlooms." You required one maximum level character running current content to buy them (before the latest expansion, but having a max level character helps with the gold wall the items are behind now). They required tokens from max level runs, which could also be used to buy upgrades for the character that earned them. So buying these gimped your progression on that character. They're pieces of gear that give you a +5% or +10% leveling boost when wearing them, and they level with you, meaning that until you hit 90, they'll be best in slot gear for that particular slot. A full set increases your leveling speed by 50%, I think. That is something I don't really have a problem with. These items are gated behind having a max level character that is as progressed as you can get from that currency. This way people see the game, see the content, and at that point, I think it's okay to let them level faster. But boost to max? A little bit too far.
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{| class="blockquote"
I don't think a game where you can literally replace actual gameplay with your wallet is good game design.
 
I'm fine paying for access to the service, the game world in our case, but I then expect to have access to the entirety of that world to explore with my avatar's actions.
I also expect this world to be consistent with itself (have its own "reality". It can be vastly different rules to my everyday world but it must have some rules)
 
Where does that "logic" stop?
I like building cool houses but I don't like the whole bother of farming rep / killing things / doing challenges to collect plugs and items. Please Carbine just add a "buy house apparel" service!
I like killing enemies but not traveling to objectives, that's just tedium. Please Carbine just add a "teleport to objective" service! Those that like to play the game the hard way can still do it, but I got no time for that!
I like crafting, playing roulette with the different stats I can get, but not all this unlocking patterns and farming mats malarky. That's just a timesink. Please Carbine add a "buy max profession" service.
I like experimenting with the full LAS / AMP set, different classes different paths. I'm pro don't need the handholding I swear. Please Carbine add a "buy LAS" "unlock AMPs", "change class" service.
Or hey if that's too much please add a "buy endgame character" service!
kay thanks!
 
PS. I'm a gamer, I'm not a game producer, I don't own NCSoft stock.
My best interest is for my money to buy me access to the best game possible.
My best interest is not to be triple dipped to hell in some Nexon abomination, no matter how filthy rich that makes Nexon.
----
			
{| class="blockquote"
I don't think a game where you can literally replace actual gameplay with your wallet is good game design.
 
I'm fine paying for access to the service, the game world in our case, but I then expect to have access to the entirety of that world to explore with my avatar's actions.
I also expect this world to be consistent with itself (have its own "reality". It can be vastly different rules to my everyday world but it must have some rules)
 
Where does that "logic" stop?
[...ramble...]
 
My best interest is not to be triple dipped to hell in some Nexon abomination, no matter how filthy rich that makes Nexon.
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{| class="blockquote"
The absolute worst part in leveling alts in this game is the raid attunement. I don't even bother. I have done the dungeons dozens and dozens of times each, world bosses, rep grind not doing that again. I would like to raid as different classes but the constraints of the game don't allow this without time sink/repetition which is boring. Games by their very nature should be fun.
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{| class="blockquote"
 
I agree. I dont understand why people have developed such a hate for leveling, it's ruined the leveling experience.
 
And that's a damn shame.
 
Man what I would give for a 51~70 level cap expansion that included 3 Gear leveling milestones, at least 3 or 4 more dungeons, and included the raids and current dungeons and dailies and other quests as part of that climb.
And at like level 65 another fantasitcly designed by TimeTravel raid.
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NO NO NO and NO again and again.
 
I don't see why people can't afford this kind of service must spend 30 or 40 hours IG for up lvl 50 and others just have to get out their credit card for "save" this time. No way !!!! 
 
If a class becomes OP after a drop (like medic in drop 3) everyone will buy this service and there will be a strong imbalance and here begins the P2W (especially in pvp).
 
So I'll say it again, NO !
 
moderator edit: content
			
				
	Edited April 18, 2015 by Chillia	
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{| class="blockquote"
I agree replacing gameplay with cash shop in general is a bad idea, because there would be no game left to play and it's just a facebook/mobile app. However, this only removes the irrelevant part of the gameplay. It would also be consistent with its own reality since dropping onto nexus at level 50 is not contradictory to the current game reality (if you argue otherwise, you are also arguing that you should 'roleplay' your time as an infant and so on, which would be a rediculous notion *hello SIM Online*).
 
It's disappointing to see someone use the "where do we stop" argument as an argument in itself. It's such nonsense and always used when you want to kill any sound and rational discussion. Stop making implausible and irrelevant scenarios and apply reason to the discussion at hand. This service would generate ONE level 50 ready to start exploring endgame (not a fully attuned, raid geared character, just a plain level 50 perhaps with gear equivalent to questing greens). It would in no way affect anyone or break the 'reality' of the game.
 
I don't even understand your last sentence or how the symbolism is relevant to anything in this thread. /shrug
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It's because leveling in a Theme Park MMO these days is useless, maybe besides to learn the mechanics, but after maybe 15-20 levels you have that down.  Plus, Theme Park MMO start at the end level, Hell one of Carbine quotes was something like 'the game doesn't start until you hit level 50'
 
Also, the whole magicalness (is this a word) of MMO's have lost their luster, it's not like it was when I played UO 17 years ago, or WoW 11 years ago.  Most if not all people have lost 'feeling' of leveling since we've been doing it forever, well for me 17 years.	
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By what definition is it irrelevant?
 
WildStar offers two modes of progression:
1 mode is until 50 where your character's power grows linked to the leveling mechanic.
 
That mode of progression stops when you reach 50 and another mode starts (carrying over most gameplay elements from the first mode).
 
Where do we stop removing gameplay and replace it with RMT is a very valid question,
unless you can provide evidence that your definition of "irrelevant gameplay" (where it somehow becomes ok to tack a price on and resell?) is universal.
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This isn't WoW. You don't get to queue up for LFR or dungeons and go AFK - you need to learn your class while you're leveling, and furthermore the amount of time you need to commit to a character a level 50 is far more than the sum of what it takes to level a character.  So, not only would anyone buying this service end up causing themselves frustration and everyone they attempt to group with as they stumble through learning the basics of their class; they also would be doing so under false pretenses if the reason being "time" is what's given.
 
If baffles me that a thread like this can go for 6 pages when the entire pretense under which this thread was made is illogical. You simply have to ask "If you have no time to level because of raiding, then how will you have time to learn and do level 50 content on that alt?"  It's about cutting corners, not a lack of time.	
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If baffles me that a thread like this can go for 6 pages when the entire pretense under which this thread was made is illogical. You simply have to ask "If you have no time to level because of raiding, then how will you have time to learn and do level 50 content on that alt?"  It's about cutting corners, not a lack of time.
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You are travelling down strawman lane with this comparison. This is more like travelling where some people would only pay for economy class and don't mind the queue, others pay for business/economy+ to skip the queue (and a bit more comfort).
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Yea its called P2W and thats not something that gonna make Wildstar better, in fact, it would totally break the core of the game(u know skill).
Not that u care, as long u can be on top of that DPS meter right?
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Rather than continue to debate this topic every minute, you would have had ample time to up your character until at least lvl 30 ... but you'd rather debate unnecessarily, why not :rolleyes:
 
You didn't have time to up your character but against you have time to debate with everyone on this topic loool...
 
{| class="blockquote"
I don't care about gear or anything, just the plain 50 level and I can buy CREDD to purchase crafted gear to continue.
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And what makes u think they stop at a level service?
P2W its a disease that will spread till every part of the game, also end game.
So lets see how fun u think progression is when someone else already paid for the"kill"
I	
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			I'd also love such a leveling service. Leveling in this game is terrible I did it twice and vowed I will never do it again. However, I'd really like to do endgame content with other classes such as stalker and engi. Would gladly pay a few hours salary than spend a day and a half getting max level. 	
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{| class="blockquote"
 
Rather than continue to debate this topic every minute, you would have had ample time to up your character until at least lvl 30 ... but you'd rather debate unnecessarily, why not :rolleyes:
 
You didn't have time to up your character but against you have time to debate with everyone on this topic loool...
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{| class="blockquote"
This isn't WoW. You don't get to queue up for LFR or dungeons and go AFK - you need to learn your class while you're leveling, and furthermore the amount of time you need to commit to a character a level 50 is far more than the sum of what it takes to level a character.  So, not only would anyone buying this service end up causing themselves frustration and everyone they attempt to group with as they stumble through learning the basics of their class; they also would be doing so under false pretenses if the reason being "time" is what's given.
 
If baffles me that a thread like this can go for 6 pages when the entire pretense under which this thread was made is illogical. You simply have to ask "If you have no time to level because of raiding, then how will you have time to learn and do level 50 content on that alt?"  It's about cutting corners, not a lack of time.
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Just hit 50 with my third character today! Hats off to Carbine for greatly improving and streamlining the overall leveling process. Night and day compared to where it was 6 months ago, truly.
 
That being said... I'd like a boost for #4 haha.	
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I leveled 5 toons to 50, 2 during beta and 3 during live, AND I DIDN'T LIKE IT ONE BIT! Its boring as hell to do the same quests over and over again. Everytime i try to lvl a new toon to 50 it feels like hitting a brick wall when i see the same zones and quests again..
 
This game lacks viable options to level up your toon via different paths. In WoW i just went the dungeon route to skip or break up the boring questing routine. Before you say; omg but you can do the same in Wildstar!, well by the time a dungeon queue pops my beard has grown a whole whopping 5cm!
 
For the ones that scream, omg P2Win!!... really guys?! This game allows you to buy ability and amp points with cold hard cash, you can buy good quality gear with cold hard cash, you can buy everything on the AH/CX with cold hard cash... Why is that ok and not P2Win compared with a leveling boosts?
 
For the ones that scream, omg, you need to experience the 1-50 questing to learn how to play this game.. well, noobs will always be noobs, no matter how many times they level up the same class from 1 to 50, good players will have no problem at all to learn how to play their class when they bought their lvl 50 copy. I have encountered plenty of players that didn't know how to dodge red or were doing crap dps even while they were running around with good gear.
 
Even Blizzard has realized that giving players a 1 to 90 boost will get more players back into the game, and if there is one thing that Wildstar needs its more players back into the game.
 
 
They sky will not fall when they would provide a paid leveling service. If a service like this would be real i would gladly pay to get the rest of my toons to lvl 50 so i can have some variation during my daily routine.
 
 
{| class="blockquote"
If a class becomes OP after a drop (like medic in drop 3) everyone will buy this service and there will be a strong imbalance and here begins the P2W (especially in pvp).
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{| class="blockquote"
For the ones that scream, omg P2Win!!... really guys?! This game allows you to buy ability and amp points with cold hard cash, you can buy good quality gear with cold hard cash, you can buy everything on the AH/CX with cold hard cash... Why is that ok and not P2Win compared with a leveling boosts?
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I'd like to note that you can find Heirloom class-specific items on jabbithole and galaxy library if you just look up "Heirloom Esper" or something.
 
So, alt-friendliness in the works it seems.	
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{| class="blockquote"
Even Blizzard has realized that giving players a 1 to 90 boost will get more players back into the game, and if there is one thing that Wildstar needs its more players back into the game.
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{| class="blockquote"
I leveled 5 toons to 50, 2 during beta and 3 during live, AND I DIDN'T LIKE IT ONE BIT! Its boring as hell to do the same quests over and over again. Everytime i try to lvl a new toon to 50 it feels like hitting a brick wall when i see the same zones and quests again..
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{| class="blockquote"
Oh! Thanks for reminding me... between Shiphands, Adventures and Dungeons (and lets though out PvP) you can also level that way.
 
Pro tip: Group content shouldn't be queued for. WoW has taught you bad habits. Stop them.
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{| class="blockquote"
You have multiple options to choose from after getting off the Arkship. And you have 4 different Paths to choose from as well. Not to mention all of the Challenges... and different Crafting options.
 
Carbine has done more than almost every other game to make leveling a unique experience for alts. But if you're goal is to grind to cap and view it as something "in your way" then you're in the wrong genre anyway.
 
 
 
Oh! Thanks for reminding me... between Shiphands, Adventures and Dungeons (and lets though out PvP) you can also level that way.
 
Pro tip: Group content shouldn't be queued for. WoW has taught you bad habits. Stop them.
 
 
Because I can just play the game to get better than you can buy.
 
 
 
Completely different situation.
 
As I said, when WildStar's level cap increases, then it would make sense to offer a character boost to the previous level cap. Not before.
 
Also, you're thinking about it too much like a simple video game.. it's an RPG and your characters should not be throwaway toons you pick from a list like a MOBA. They are intended to be invested in. Again, maybe this isn't your genre?
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{| class="blockquote"
Carbine has done more than almost every other game to make leveling a unique experience for alts. But if you're goal is to grind to cap and view it as something "in your way" then you're in the wrong genre anyway.
 
Also, you're thinking about it too much like a simple video game.. it's an RPG and your characters should not be throwaway toons you pick from a list like a MOBA. They are intended to be invested in. Again, maybe this isn't your genre?
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{| class="blockquote"
Deleted your personal opinions because quite frankly that's not super relevant. I understand you wouldn't use this service because you enjoy the levelling. Others don't and that's really the end of it. You don't get to tell us that we shouldn't be playing MMO. You need to consider that RPGs are a genre, MMOs are a game mode, and there are many different kinds of MMOs. In the end though, Carbine gets to decide on whether this service is beneficial to their product.
 
You need to realize that you do not own the definition of the genre and if a service like this is in place this game is still an RPG. Rather I think you are reading too much into this. Wildstar is a simple videogame, and once I have a level 50 of each class decked out in endgame stuff I will play this game like a MOBA if that is what I want to do.
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{| class="blockquote"
Well, if you use that argument,  you cannot have a level boost.
As that contradicts the definition of an RPG:
 
From Wikipedia:
 
Thus by skipping the leveling curve, or process, you are eliminating one of the 5 core principles of what is defined as RPG.
So in a sense, Lethality is right.
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