Defensive Harmony

Defensive Harmony is a 4th level priest spell. It grants nearby allies a -2 Armor Class bonus.
==Description==
==Gameplay==
The caster applies this spell to self only.
With a casting time of only 1, the spell is rapidly initiated, and a text displays <CASTER>: "Casts Defensive Harmony": <CASTER>
A bright yellow glow 3D effect renders upon the caster and any party affiliated members/creatures within 15 feet of the caster, as well as a brief fade from color, plus a sound effect is audibled.
Affected player characters will show an icon (No. 49) titled "Defensive Harmony" on their portrait for the spell's duration.
A second sound effect will audible when the spell expires.
This spell bestows a general 2-point Armor Class bonus to each party member for a 6-round duration.
In the original games, this spell was cumulative with itself. In the Enhanced Editions, it won't "stack" with another Defensive Harmony spell cast.
The spell can be removed by any applicable Dispel Magic effect, and a Breach will take it down as well.
==Scroll Locations==
===Baldur's Gate===
*Durlag's Tower B3 - Red Training Dummy
*Sold by:
**Ulgoth's Beard Inn (×1)
===Siege of Dragonspear===
*Sold by:
**Belegarm (×10)
===The Black Pits II: Gladiators of Thay===
*Sold by:
**Molzahn of Tymora (×10)
==Bugs==
*The icon for the spell scroll has the right border cut off in the original Baldur's Gate II.
==Trivia==
The Advanced Dungeons and Dragons 2nd Edition spell Defensive Harmony is a little stricter in how it works than the BG video game version.
This spell must be cast on at least two creatures. The priest may affect one creature per two levels of his experience, and all creatures to be affected must be within three feet of each other at the time of casting.
While the spell is in effect, each affected creature gains a +1 bonus to armor class for every other creature benefitting from the spell to a maximum bonus of +5 (although more than five characters may be affected by the spell). Thus, if four creatures are affected by defensive harmony, each creature gains a +3 bonus to armor class.
==Gallery==
File:Defensive Harmony Screencap.png|left|Spell in action
UD OG Defensive Harmony.png| Drow Priestess of the Drow Patrol in the Underdark buffs their group with Defensive Harmony.
==Mod content==
Spell Revisions mod has changed this Divine spell, revising its effects, duration, area of effect, and description. See below:
Defensive Harmony
Level: 4
School: Enchantment
Sphere: Law
Range: Personal
Duration: 1 turn
Casting Time: 1
Area of Effect: 10’ radius
Saving Throw: None
Defensive Harmony grants affected creatures a defensive bonus by enhancing the coordination of their attacks and defenses. This allows a group of creatures to act as a cohesive unit for a single battle or encounter. The effect is always centered on the caster but affects all those within a 10-foot radius. The affected creatures can move outside of this radius after the spell is cast and still enjoy the benefits of the Harmony. While the spell is in effect, each affected creature gains a +4 bonus to her armor class. Multiple castings of this spell are not cumulative.
==External links==
* 
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*Advanced D&D 2nd Edition Wiki - Defensive Harmony (Priest Spell)
Category:Cleric 4th level spells
Category:Druid 4th level spells