Collar Bell

The Collar Bell is a quick slot item that can be used to cure the Sleep effect from all creatures, friend or foe, in a 15-foot radius centred around the user. But it is so loud that it causes Deafness at the same time. It allows up to three uses per rest.
==Description==
==Gameplay==
*Deafness lasts for one turn.
*Both the cure for Sleep and the Deafness ailment can be resisted with a saving throw versus Spell. Any sleeping creature succeeding the save will not wake up or be deafened.
*Before attempting the saving throw, the magic from the Collar Bell can only be resisted with Spell Immunity: Evocation; a Spell protection that does not shield the caster from their own attacks. This is thanks to its effects being level 0 and bypassing magic resistance.
*Once the save has been failed, there is no way to resist Deafness safe from wearing the Bard Hat. This applies to all, whether friend or foe, rakshasa, undead, golem or boss.
*Using the bell breaks Sanctuary and Invisibility, but does not cause blue-circled creatures to become hostile.
==Locations==
===Baldur's Gate II: Enhanced Edtion===
*Reward from Barad Ding's eight cats side quest in the Hidden Refuge.
Category:Infobox upgrade
Category:Bypass Magic resistance