Fallout: New Vegas cut content

Fallout: New Vegas cut content refers to content in Fallout: New Vegas and its add-ons which was cut from the final version of the game. Most of it can still be found in the game files but is inaccessible within the game itself. Much of the equipment can only be obtained by use of console commands. 
Fallout 3 content that remains in the game files is referred to as legacy content. Test and debug content is categorized as test content.
==Achievements==
* Boomer's Pride
* Card Shark
* General Custer
* Mod Master (early version)
* Sore Loser
==Aid==
* Berry, Grape and Orange Mentats
* Focus
* Irradiated radroach meat
* Scorpion poison grease
* Sweetroll (adjusted for hardcore mode)
==Armor==
* Armored Vault 21 jumpsuit
* Chinese stealth helmet
* Remnants Tesla armor and helmet
* Repconn jumpsuit
* Vault 24 jumpsuit
* Papa Khan armor and helmet
* White mask
* Starlet wig 
* Skeleton armor 
* Scorched Sierra power helmet 
* Enclave Shocktrooper armor
==Challenges==
* Locks, Schmocks
* Lucky Shooter
* Shoot His Eye Out
* You Missed the Apple
==Characters==
==Containers==
* Swag bag 
* Broken eyebot 
* Tribute crate 
* Dirty crate 
==Creatures==
==Keys==
* Red Lucy's chamber key
* Thorn's cages key
* Thorn's master key
* Becky Hostetler's key
==Locations==
===Cut===
* Cottonwood Cove bunker
* Gomorrah 3rd floor 
* Northwest sewers
* Southwest sewers 
* Pahrump
* Vault 24 (unused jumpsuit)
* Underpass
* Aerie cave (an interior cell for an unmarked location near the Aerie) 
* Cueva de la Rama Negra (an interior cell for an unmarked location near Old Rockville Bridge) 
===Maps===
* Cottonwood Cove building 01 
* Hoover Dam Checkpoint 
* HooverDamIntArizonaSpillway: "Arizona Spillway Tunnel"
* NorthVegasGenericHouse01 (+02, 03, 04): "North Vegas House"
==Miscellaneous==
¹ 
² 
==Notes==
==Perks==
* Survivalist
* Deathclaw Omelet (enables you to make Rose's deathclaw omelet)
* Spicy Casserole (enables you to make Ruby's casserole)
* Companion Suite
* Child at Heart
* Pip Hacker
* Prime Time
==Quests==
==Robots==
* Sunset Sarsaparilla eyebot
* Damaged Mister Handy
* NCR sentry bot
* Sentry bot toy
* ProtectronBlue 
==Weapons==
* Big Boomer texture
* Bug Spray 
* Why do the energy weapons in the Fallout series tend to fire like conventional automatic weapons rather than ever using a continuous beam? I'm thinking specifically of guns like the gatling laser, that fires a series of beams rather than one unbroken one.Joshua Sawyer: I think continuous beam weapons are cool. We actually tried implementing a continuous beam weapon in F:NV and it was a colossal mess. We put a fair amount of time into it, but it was causing tremendous problems, so we pulled it out.Josh Sawyer Formspring answers
* Deathclaw gauntlet (stats modified for FNV)
* The Disintegrator
* Double barrel shotgun ( RepairNVDoubleBarrelShotgun)
* Old Glory (pre Lonesome Road)
* Gas grenade
* GP machine gun
* Heavy rail cannon ( Within NVMissFortuneGunScript)
* Heavy riveter
* Was there ever a gun in the development of FO:NV that you wanted, but proved to be too anachronistic for the series?Joshua Sawyer: I had considered a howdah pistol as a single-shot .50 MG handgun. I chose not to use it, not because it was anachronistic, but because it was terrible in any circumstances other than a close-range sneak attack.Josh Sawyer Formspring answers
* Light rail cannon ( Within NVMissFortuneGunScript)
* Meat mine 
* Mega robo-scorpion claw 
* Multiplas rifle (unique)
* Plasma rifle always crit
* Plasma rifle weak
* Poisoned Shishkebab
* R9000 camera (similar to Codac R9000, but uses energy cells)
* Scorpion rifle Texture reused for Great Bear grenade rifle, no longer fires scorpions. Returns in Lonesome Road 
* Starlet's hand wraps 
* Stun grenade
* Slave's Burden
==Weapon mods and ammunition==
==Unused==
The following appeared on an early map shared by Chris Avellone at Rezzed 2013. The video is here, and the image is shown at 18:04.
===Map markers===
The following unmarked locations have map markers which are unused in-game.
==References==
Non-game
 
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