Mario kart Wii

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Mario Kart Wii is a multiplayer-oriented racing game from the Mario Kart series for the Wii, developed by Nintendo EAD. Mario Kart Wii retains the traditional premise of the franchise, with players selecting Super Mario franchise characters to use as drivers alongside themed vehicles. As with most racing games, the overarching goal is to place first among other competitors, achieved through the usage of item-based weaponry common to the series and taking the fastest routes to secure the lead. Several new key elements introduced to Mario Kart Wii include increasing the number of racers to 12 racers from 8 racers from previous entries in the series, as well as introducing a new type of vehicle to the franchise: bikes. The game takes advantage of features unique to the Wii, most notably its motion control capabilities. A Wii Wheel is included in most Mario Kart Wii packages, though the game is still compatible with other controllers such as a regular Wii Remote held sideways, the Wii Remote and Nunchuk, the Nintendo GameCube controller, and the Classic Controller and Classic Controller Pro. Additional game modes are also present such as the traditional Grand Prix, Versus, Battle, and Time Trial modes.
This game requires 23 blocks of storage on the player's Wii system to save game data. Also, the game data cannot be copied onto another Wii. This makes it the only game in the Mario Kart series where data cannot be transferred between consoles. The game also includes its own Wii Channel, called the Mario Kart Channel, which allows players to play in special tournaments and trade their racing profile with other players around the world. This channel uses 74 to 88 blocks (depending on the game's region), but unlike the game data, players can copy the channel onto their SD cards.
With over 37 million copies of the game sold, Mario Kart Wii is the second best-selling Wii game (after Wii Sports) and the best-selling Super Mario game for the Wii console.[2]
The game supported Nintendo Wi-Fi Connection for online multiplayer play until it was terminated by Nintendo on May 20th, 2014. 
The above text is from the Super Mario Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: https://www.mariowiki.com/Mario_Kart_Wii
Mario Kart Wii takes advantage of the Wii Remote's motion-sensing ability. By tilting the remote, players can steer their karts. Since the Wii Remote is designed to be inserted into the Wii Wheel for better grip, players can also play without the Wheel if they choose to. Mario Kart Wii can also be played by connecting the Nunchuk Controller or the Classic Controller, or using the GameCube Controller. Controlling the vehicle is divided up into two sections: Basic and Advanced.
Basic controls and actions
   Accelerate: When drivers hold down the corresponding button, the vehicle goes forward. Accelerating time depends on the type of karts: Lightweight karts have a high acceleration but low speed. Heavyweight karts tend to have a low acceleration but a high top speed. Middleweight karts tend to have an average top speed and acceleration.
   Steer: Steering lets drivers move around corners.
   Brake: Braking slows the vehicle to an abrupt stop.
   Reverse: The driver's kart goes backwards if the driver continues holding the brake button after the vehicle comes to a stop. If a vehicle reaches maximum top speed, the vehicle will drift instead. If the player tries to accelerate while going in reverse, the vehicle will start to build momentum. When blue sparks start to appear, the player can release the brakes to get a small speed of boost.
   Look Behind: Drivers can look behind their vehicles. In this way, drivers can be alert from other drivers incoming to steal their place. Drivers can also use this feature to see where they are going while backing up, or to aim a weapon at an opponent following up. This feature once appeared in Super Mario Kart.
   Drift: Drivers drift to keep the vehicle's speed and take corners more easily, with the benefit of getting Mini-Turbos. The feature can be set to happen automatically or when a button is held, although Mini-Turbos cannot be obtained on the former setting.
The above text is from the Super Mario Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: https://www.mariowiki.com/Mario_Kart_Wii