Dungeon

A is a landmark of unknown origin that could emerge at multiple locations without any forewarning.
==Overview==
A dungeon has been described by mages as an ancient tomb that was established a long time ago. Dungeons usually house countless treasures, which were left by the people who built them. These treasures could range from a powerful to an ancient magic.
Conquering a dungeon is of a significant matter because of the valuable artifacts inside, which a mage or a kingdom would try to secure from the other countries. Additionally, it also prevents any of the powerful magic and magic tools from falling into the hands of those who would use them for unjust reasons. Due to this, kingdoms will send their mages to explore a dungeon the moment it has emerged.
===Structures===
The outside structure of a dungeon is more than often to be simple and plain architectural style, such as a tower of bricks with a single entrance. It could also take the appearance of a ruin of buildings, but still only has a single gate of entry.
The inside of a dungeon is usually many times larger than the outside. It is due to the higher density of mana that distorts the space within the dungeon. Furthermore, a dungeon is also installed with countless traps to prevent anyone from reaching the treasures. The traps are activated by contact and contain varying attributes from a fire-based trap to a plant-based trap.
In addition, other threats within the dungeon would be magical creatures that could attack at any moment. Subsequently, the high mana density also distorts the gravitational force of the dungeon, wherein a river could flow from the walls to the ceilings. Some area of the dungeon could also possess a lower gravitational field, which could cause anything in the area to float.
At the center of a dungeon lies the treasury. Similar to other structures in the dungeon, the gate to the treasury is also composed purely of mana with a locking mechanism that prevents anyone from entering the hall.
The inside of the treasury is a spacious hall where all the treasures are laid in an unorganized manner. In a case where someone manages to enter the treasury, the dungeon would collapse as soon as the primary treasures of the dungeon are taken. The locations where the primary treasures were located are usually the point of origin for the cave-in.
==Locations==
*Border between and s
*Desert in Clover Kingdom's Forsaken Realm
*
*Ultime Underground Cave
==Trivia==
*Most of this article is imported from the Mother Wiki, and can be seen at .
==References==
Category:Terminologies