Eidolon of Khalk'Ru (Magic Item)

This object is a translucent, yellow crystal lozenge about 6 inches by 4 inches by 2 inches. Within the crystal is the image of an octopus or squid with 12 tentacles. Only priests and wizards may be affected by or possess the eidolon. Any priest or wizard viewing this object for the first time must save vs. spell or fall into a hypnotic trance lasting 2d4 rounds, during which time he or she attempts to possess the eidolon, and will kill anyone attempting to stop the theft. If a character succeeds in possessing it, another saving throw vs. spell must be made or the owner will do everything in his or her power to reach the sea and swim with the eidolon as far out as possible, eventually drowning due to exhaustion. If a priest or wizard is successful in obtaining the eidolon without dying in the process, then telepathic methods reveal some of the following powers of the eidolon-summon and charm (as a 20th-level wizard) one of the following types of monsters, provided the user is within range of the sea: 
Roll 	Monster 	#AP
01-10	Killer Whale (15HD) 	1
11-20	Giant Squid 	1-3
21-54	Vampire Ixitxachitl (5+5HD)	1-4
55-00	Giant Octopi 	2-5
The charm of the eidolon works exactly like the 4th-level wizard spell charm monster with regard to the percent chance of breaking the influence of the eidolon. What the user of the eidolon does not know is that when the monster is freed of the charm, it will try to destroy the user. Only the power of a wish can negate this effect of the eidolon.
The range of the eidolon's summoning power is the user's level multiplied by five miles. The eidolon will function in this manner 2d4 times before losing its power, at which time it will dissolve into sea water.
Category:Encyclopedia Magica Magic Items
Category:Magic Items