Industries For New Rapture

* See also Industry_In_Rapture
* See also Game Experience and MMORGP_the_Game_Experience
* See also Economics of Production
* See also Rapture_Economy
* See also Recycle_and_Repair
What Industries ( businesses with the largescale production of product or providing services ) would reform within New Rapture ??
There would be certain things like Foodstuffs and basic consumer items required for people's sustenance to be manufactured, and then after that being towards a further rise in comfort/safety/progress. Most important would be keeping the Structures in good maintenance and watertight, and the Utilities running.
Priority would be to the most beneficial items. Repair of all the existing things collected from the rest of Rapture would be a significant industry ( Actually, it would have been significant in OLD Rapture also. )
--- --- ---
Example - Glassworks :
Remember - New Rapture doesn't have the population of customers needed for real mass production ( even Old Rapture didn't have enough customers for most things to have them have that type of production ).
Glassworks Products :
* Bottles for consumer/industrial products ( various shapes and grades )
* Replacement glass panes ( internal surfaces not the Ryanium structural pressure windows )
* Insulators for wiring, old style Lightbulbs, new style Bioluminescent types
* Fine glass for electronics (vacuum tubes) and laboratory equipment, light bulbs ...
* Mason Jars would make a comeback
Material Source :
* Silica sand 
* Where to find it ( sub is needed to get to a beach site )
* Flux (Borates might be hard to come by)
* Remelt of Old glass ( put your cans and bottles in the specially marked bins ... Value - sell back recycling ... )
* High temperature Glass Furnace
Workers
* Glass blowers ( not craftsman skilled, as molds are used )
* Furnace tender
* Material handler
Recycling
* Collecting, Handling and sorting
* Re-melt ( clear/colored glass )
* Secondary - cleaning and reuse - bottle washer
-
Other Similar Businesses :
Paper/Newsprint maker ( resumption of the printed media and 'paperwork' ) :
* Seaweed and tree wood for 'fiber
* Bleaching agents/chemicals
* Filler clay
* Sidelines of other types of paper ( though document/writing paper is usually much higher quality/more difficult to produce ) Butcher Paper was a common packaging.
Can Maker - sealed storage cans made from sheet metal
* Used for durable storage of things like foodstuffs, but other items could be done
* Requires sheet metal processing
* Tin-plating is usual for steel, but might be some kind of paint lining instead
-
Flour Mill ... Butcher, Baker, Candle-stick-maker ...
--- --- ---
Self Sufficiency - Synthetic Oils :
Even if use of oil as a power source was not needed, all the machinery in Rapture required lubricating oils to continue running. So, methods of producing synthetic oils were researched ( much done from Surface technical information ) and several companies started producing various kinds ( probably what was in many of those exploding containers we threw at Splicers ). Smuggling competed with the production for some of the less common types, but that was largely ended by the cutting off of the City in 1952 and the synthetic oil companies improving their abilities.
This type of material might not deteriorate, but it does get used up.
--- --- ---
Clothmaking - A potentially important industry for New Rapture :
Amazing how well the clothing has held up in Rapture. After about 10 years Splicers still run around in nicely fitting clothing. Maybe they had the 'pick' of clothing from corpses we see so many of ...
It is possible that when Lamb issued her 'kill' order on Delta that all the Splicers dressed "in their Best" for the festivities. There usually is not alot of excitement in Lamb-land, besides the routine executions and dragging "volunteers" to be sacrificed at the Little Sister vents.
Materials to Use :
* Synthetics requires industrial process (Nylon, Rayon)
* Organics from the farms ( wool, cotton, flax, leather, etc ... )
* Recycled - salvaged, existing or remade from recovered material ( but apparently well short of a Mad Max movie )
Machines ( mechanical or otherwise ) besides basic hand tools :
* Fiber spinning machine
* Weaving looms
Fashion ?? Patterns... Common colors from limited dye stuffs ...
Player Avatar "customization" would have its usual place in the MMORPG. The institution-style smock you were wearing when emerging from 'The Cure' will be one of the first orders of business for you. Players like to personalize their avatars, and if enough combination exist then they also can have a 'look' that makes them recognizable in-game to other Players. ( This is 'ontop of' the common customizations of bodyshape/skin/hair style/shaping/scars - to which voice generation/mannerisms might be added eventually ).
--- --- ---