Update v19.10

Update v19.10 of Fortnite was released on January 18th 2022 during Chapter 3: Season 1.
= Battle Royale =
== Introduction ==
Not only has a classic POI been unearthed on the Island, but a new legendary creature has appeared as well… Here’s what’s new in Fortnite Battle Royale v19.10!
== The Klombos Come Forth ==
It’s been long theorized there was a large creature on the Island, but alas, it hasn’t been found. Until now! And it’s actually no “it”— there’s more than one stomping around the Island. Don’t worry, though. Despite their enormous size, these creatures called Klombos are completely peaceful. (Unless provoked, but still.) 
How can these gentle giants help you in battle? Ascend their tails to get to the blowhole on their heads, then get launched a great distance upwards to escape a tricky situation. They’ve also been known to sneeze out items after snacking a bit!
== Klomberry Irresistible ==
The Klombo diet is very diverse — they’ll eat just about anything you throw in front of them. But what they love most is Klomberries! Pick these fruits from small bushes around the Island, then throw one near a Klombo to lead it your way. Remember: after Klombos snack a bit, items spout out! Have you accidentally (or purposefully…) provoked a Klombo? Calm its rage with none other than a Klomberry.
Fun fact: Klomberries also have nutritional value for non-Klombos. Consume one for a bump in Effective Health! 
== The Return Of Tilted Towers ==
The Island’s thaw goes on, and Tilted Towers has emerged from underneath the snow and ice! Go out on the town with this classic POI from Fortnite’s past: build to the top of its iconic clock tower, bust into apartments, stop by restaurants, battle it out in the underground parking garage, storm No Sweat Insurance’s office, and more on your urban excursion.
== Grenade Launcher Unvaulted And Adjusted ==
The Grenade Launcher is back and we've made some tweaks to its responsiveness! Projectiles now explode after their first bounce and fire more directly at your target. 
You can find Grenade Launchers from Rare Chests, Supply Drops, and… sharks.
== You Dropped This 👑 ==
With v19.10, the Crowning Achievement Emote now displays more than 99 Crowned Victory Royales. If you had reached more than 99 before v19.10 (super impressive), your crowns were still being tracked and are now updated accordingly!
== ICYMI: Last Week's Balance Changes Hotfix ==
Balance changes made in a hotfix last week:
STINGER SMG
*Decreased the damage of the Stinger SMG.
MK-SEVEN ASSAULT RIFLE
*Slightly decreased the damage of the MK-Seven Assault Rifle.
AUTO SHOTGUN
*Increased the reload speed of the Auto Shotgun.
== Competitive Notes ==
*Klombos and Grenade Launchers are not included in competitive playlists. Klomberries are included, however.
*Shield Kegs have been added to competitive playlists.
*Armored Walls have been added to competitive playlists, at a reduced pick-up limit.
== Major Bug Fixes ==
*Fixed an issue involving Spider-Man’s Web-Shooters getting interrupted after players swung onto web bouncers.
*Fixed an issue involving players encountering a “Network Connection Lost” error when trying to join a match as a spectator. With this issue fixed, the option to join a match as a spectator has been re-enabled.
*Fixed an issue that caused us to disable healing from resting in a Tent. Healing from resting in a Tent is now re-enabled.
*Fixed an issue involving campfires sometimes not healing players.
*Fixed an issue that caused us to disable DLSS for DirectX 11. DLSS for DirectX 11 is now re-enabled.
*Fixed an issue involving Daily Quests not being visible in the Quests tab after players returned from a non-core mode.
= Creative =
== Introduction ==
The v19.10 update is starting the year off with some big new features, including many community requested features! The Real Time clock, Map/Scoreboard, Creative Name Tags, Creature Manager all receive updates. We’ve also added some awesome new devices including the Prop Manipulator, Player Counter, and the Pop-up Dialog device.
Creators, as a reminder the Fortnite Creative Documentation Site is updated with additional details, use cases, and thought starters for newly released and updated devices. 
Note: With 19.10 we've introduced a new feature called Contextual Filtering. This feature hides or displays options depending on the values selected for certain related options. For example, on the new Prop Manipulation device, when the Affects All Objects option is set to In a Zone, three additional options display that allow you to set the Height, Width and Depth of the zone. This feature is added to just a few devices in this release, but we will be adding it to other devices in future updates. This feature will reduce clutter in the Customize panel and make options easier to manage and navigate.
== New: Prop Manipulator Device ==
Possibly one of the most requested features ever - this device provides the ability to manipulate the visibility and collision of props, as well as override their health values and send signals when they get damaged or destroyed. Simply attach the device to a single prop or make it into a volume to encompass any number of props and you can toggle the visibility of those props with transmitters as well as perform a few other nifty functions.
We plan to add more features to the Prop Manipulator in future releases to give you even more control over your worlds.
For more details, we’ve added the Prop Manipulation device to the Fortnite Creative Documentation site.
== New: Icon Library ==
We’ve added a new library of 90 icons that can be attached to various devices to add some flavor and context to your experiences. These can be used to show points of interest on the map, lead players to specific areas or objects, or give context to devices like the Capture Area. 
We’ll be adding new icons to the library and adding icon support to more devices in future updates.
The devices which can utilize the Icon Library from this release are:
*Accolade Device
*Beacons
*Capture Area
*Explosive Device
*Map Marker
*Player Counter
*Ball Spawner
We had hoped to include support for the Objective Device gallery in this initial release, but it proved a little more tricky than expected, so you can expect it to be added in an upcoming release in the near future.
== New: Player Counter Device ==
The Player Counter device provides two major new features to empower Creators to control the flow and balance of games:
It allows you to check how many players are in a specific area (with optional team and class filters), compare it against a target number and then send a signal based on whether it passes or fails the comparison.
It allows a signal to be sent whenever a player joins or leaves a game in progress.
There are a whole bunch of different options and subtle tweaks that make this device extremely powerful, so be sure to check out the full documentation for it and spend some time experimenting to unlock its full potential.
For more details, we’ve added the Player Counter device to the Fortnite Creative Documentation site.
== New: Pop-up Dialog Device ==
The Pop-up Dialog device allows you to display information to players in a completely new way! With up to two customizable button responses and the option to use simple markup within the text, you can now create information boxes and tutorials, or link dialogs together to create branching choices.
We plan to add more customization options to the Pop-up Dialog device in future releases.
Here are the markup codes you can currently use in the dialog text to format it:
*<cr> - moves the text to a new line (Body text only)
*{playername} - displays the name of the player viewing the dialog.
For more details, we’ve added the Pop-up Dialog device to the Fortnite Creative Documentation site.
== Update: Real Time Clock ==
Get your event countdown ready! We’re updating the Real Time Clock device with two heavily requested features: 
*You can now set the RTC to automatically repeat at set intervals of hours, days, weeks or months - a specified number of times or even infinitely.
*You can now define a duration for the clock and have a transmitter fire when the duration elapses.
We’ve updated our Fortnite Creative Real Time Clock Device documentation with the details you need to set yourself up for running an event using the Real Time Clock.
== Update: Creature Manager ==
Another heavily requested feature from the community: the Creature Manager device can now be enabled and disabled via channels, allowing you to easily create ramping difficulty levels by switching between managers during a game.
== Update: Map/Scoreboard ==
We’ve updated the map and scoreboard to make it possible to view both screens in one location and to remove the necessity for map and scoreboard display to be an either/or option in the settings. The Map Screen Display setting in the My Island UI screen will determine which screen is shown by default when the player presses the Map key, but they will then be able to switch between the two using tabs at the top of the screen.
If you don’t want players to be able to see the map for whatever reason, we’ve added a Display Overview Map option - setting it to NO will simply show ‘Map Not Available’ when players switch to the Map tab.
== Update: Creative Name Tags ==
We’ve added a number of new options to the My Island settings screen and Team Settings and Class Designer devices to provide more control over when and how player name tags are displayed to help Creators cut down on visual noise during their experiences.
The old Player Names & Location option has now been renamed to Always Show Name Plates and the values have been renamed slightly:
*Team Only > Always Show to Team
*Always Show > Always Show to All
*Always Hide > Always Hide (No change)
*No (New option)
When set to ALWAYS SHOW TO TEAM, friendly players will always be able to see your Name Plate, but enemies will follow the rules set with the new options we’ve added.
When set to NO, Name Plates will be shown to or hidden from all players based on the rules set by the new options:
*Name Plate Max Distance
**Causes Name Plates to be hidden if a player is too far away from an observer.
*Name Plate Line of Sight
**Requires an observer to have an unobstructed line of sight to see a Name Plate.
*Focus For Name Plates
**Requires an observer to actually focus on a player to see their Name Plate using the following parameters: 
*Focus Angle
**Requires a player to be within this angle of an observer’s reticle to display the Name Plate. Only functional if Focus For Name Plates is set to ON.
*Focus Time
**Requires a player to be within the Focus Angle for the specified length of time before their Name Plate becomes visible. Only functional if Focus For Name Plates is set to ON.
== Other Device Updates ==
*HUD Controller device
**The Map/Scoreboard button prompt can now be shown/hidden.
*Matchmaking Portal
**Players playing in Private mode can now start the game manually before the pre-game countdown has elapsed.
*Switch device
**Added unlit versions of the default model and Antique Lever model.
*VFX Device
**Added Laserbeam effect from Party Royale.
**Added Snow particle effect.
== Prefab & Gallery Updates ==
*Added 6 New Sanctuary Prefabs
**Sanctuary House
**Sanctuary Hydroponic Station
**Sanctuary Assembly Building
**Sanctuary Market Building
**Sanctuary Farming Hut
**Sanctuary Fishing Hut
*Added 7 New Sanctuary Galleries
**Sanctuary Floor & Stair Gallery
**Sanctuary Wall Gallery
**Sanctuary Curved Wall Gallery
**Sanctuary Roof Gallery
**Sanctuary Mighty Monument Gallery
**Sanctuary Prop Gallery
**Sanctuary Nature Gallery
== Prefab & Gallery Fixes ==
*Fixed an issue with assets from the Primitive Shapes Gallery not showing the correct material when chosen.
*Fixed an issue with two different Skyscraper Galleries sharing the same name.
*Fixed an issue with the preview volume being too small for the Snow Dune Gallery and the Tan Cliff Cave Gallery.
*Fixed an issue with some assets from the Tan Cliff Cave Gallery not showing correct asset icons.
*Fixed an issue with rocks from the Variant Rock Gallery which had a wet looking material.
*Fixed an issue with some buildings from Background Building Gallery C not dropping resource materials.
*Fixed an issue where some cubes from the Cube Gallery had overlying asset copies.
== Device Fixes ==
*Fixed an issue with the Player Reference device that caused it to not transmit channels when players stats changed.
*Fixed an issue where gravity was inconsistently applied to items spawned by Item Spawners.
*Fixed an issue where devices would appear as the wrong color when high resolution textures are unchecked.
*Fixed an issue where the Character device would fail to display “Love Hands”.
*Fixed an issue where the Character device would remain visible even when the visibility setting was set to off.
*Fixed an issue where the Character device would display corrupted textures when placed after resizing.
*Fixed an issue where the interaction radius on a Switch device wouldn’t disable when the switch device became disabled.
*Fixed an issue where the Radio device would play the default song continuously. 
*Fixed an issue where the Target Dummy wouldn't lay down when it gets disabled through channels.
*Fixed an issue where the DBNO device would ignore certain settings if multiple devices existed.
== Island Fixes ==
*Fixed an issue where trees on Survival Island did not show the correct LOD textures on mobile.
*Fixed an issue where Survival Island’s memory meter would stop and break at 72k.
*Fixed an issue where Island Rifts weren’t appearing by default in Creative Hubs.
*Fixed an issue where personal XL island settings would get overwritten by featured XL island settings.
*Fixed an issue where deleting a cave entrance in Survival XL Island with Caves would reveal a hole in the terrain.
== Gameplay Fixes ==
*Fixed an issue that caused players to be unable to interact with a button that provided Gold resources. 
*Fixed an issue that caused walls to break when aiming out of a vehicle despite settings. 
*Fixed an issue where weapons weren’t being auto picked up when Auto Pickup Weapons was enabled
*Fixed an issue that caused the Inflate-a-Bull to not bounce.
*Fixed an issue where player tenacity reduced to 100 hp after going DBNO instead of matching player health before going down. To allow the previous functionality to be retained, this behavior can now be selected as an option on the device.
*Fixed an issue where save data failed to load resulting in devices saving nonexistent progress overriding old data.
*Fixed an issue where players couldn’t fire the UFO projectile.
*Fixed an issue where the Crash Pad wouldn’t display properly.
*Fixed an issue where a player couldn’t use their Phone Tool when the Infinity Blade was in their inventory.
*Fixed an issue where enemy Creatures could pass through walls.
== UI Fixes ==
*Fixed an issue where multi-selecting objects then leaving those objects’ render distance would deselect the objects.
*Fixed an issue where the Character and Dance Mannequin devices couldn't be multi-selected.
*Fixed an issue where the contextual menu would sometimes disappear.
*Fixed an issue where the inventory from a previous island would visually carry over when a new island is created.
*Fixed a visual issue that would cause Fog from a VFXs spawner to highlight in strange ways.
*Fixed an issue where items couldn’t be selected in a mutator zone after starting a game.
Category:Patch Notes