Level -989

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==Description==
Level -989, also known as Sunkenland, is a massive indoor waterpark complex. In its interior, the ocean floor is mimicked, creating the atmosphere of the place. Its waterslides twist and turn unusually and unrealistically, though no one has ever been harmed by the tricky layout of these slides.
The floor of the waterpark consists mostly of knee-deep pools with some platforms around, outlined by yellow anti-slip surfaces. Artificial rock formations appear inside the park as well, resembling tall ravines or small hills. The layout of the level is organic, shaped by concrete walls, bridges, waterslides, and rock formations. It's pretty random but never non-Euclidean.
Prolonged stays in the waterpark may cause a strong sense of discomfort, forgetfulness, anguish, and, mainly, distress due to the park's uncomfortable ambiance and atmosphere.
Sunkenland gets its name because of its visuals. It looks like a waterpark on the ocean floor, with a sunny morning above it, as if the park sank to the bottom. The murky-like fog of this level may trick wanderers into believing that there is something in the distance.
Level -989 has no connections to any other pool levels; it is its own thing, as no characteristics of this level are similar to others. A minimal amount of orange tiles can be found in a few structures, and most floors and walls are mostly bright blue or orange-ish yellow smooth concrete surfaces.
==BOIM-989==
There is only one entity in the level, and it is called BOIM-989, named after the M.E.G. researcher Davi Boim, the first human to document Sunkenland.
BOIM-989 is the exclusive entity of Level -989. It is presumably over 7 feet tall and has pitch-black skin, ring-like white glowing pupils, and most notably, moose antlers. When BOIM-989 opens its mouth, hundreds of razor-sharp teeth are revealed.
This entity has the unknown power of always knowing the general location of the nearest wanderer. When BOIM-989 chooses its prey, it starts slowly walking in their direction and makes sure that its presence is known. It drops things on the floor, makes squeak noises in wet places, pushes objects with wheels, or just makes the wanderer feel watched.
Once BOIM-989 is within the general location of a wanderer, it starts searching for them and slowly fills the wanderer's lungs with water. The only way to stop this is by getting a few dozen meters away from it. However, making too much noise will alert the entity. Instead of chasing the wanderer, it just stares, presumably giving the wanderer a head start. If the wanderer doesn't start running at that moment, BOIM-989 will charge at them, rip their arms off, and let them bleed to death.
Once the wanderer is out of BOIM-989's reach, their lungs will stop filling with water, and the entity will stand idle for a varying amount of time before it starts hunting for the nearest wanderer again.
==The Interior==
The interior of the indoor waterpark complex may feel comforting and relaxing, but something is coming. There are also no resources here. Good luck!
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The Park = 
==The Park==
If the wanderer didn't spawn in this place, this will be the first thing they see upon entering the waterpark complex. The Park consists of random structures with waterslides wrapped around them; the slides twist and turn unrealistically and are potentially dangerous.
The layout of The Park is simple mazes with walls made of painted concrete and colored tiles, and there are drains scattered around the pool, keeping the water at knee level. The park is the safest part of the interior, as the water noises may be too loud for BOIM-989 to differentiate between footsteps and crashing water.
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The Bridge = 
==The Bridge==
The Bridge is the main hub of the waterpark complex, having multiple brightly painted bridges stretching to different places. The bridges float; they don't have any supports, and most of the time, they act as waterslides. They twist and turn just like the waterslides in the level, and even some of them have running water, making it difficult to travel on them.
The Bridge is coated with very wet and slippery rock formations, so some places have normal staircases built on the rocks. The layout of the place is being shaped by the tall yellow concrete walls. There is only one big drain in The Bridge, and all the water there goes to The Peak. The drain is unbreakable, and wanderers are unable to use that as a shortcut. Tables and chairs can also be located on the higher floors of The Bridge near counters, though everything is made of brightly colored concrete.
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The Peak = 
==The Peak==
The Peak is used as the main exit of Sunkenland because it's the safest exit of the existing five. The Peak consists of a massive labyrinth of knee-level rivers and very tall rock formations as walls. This place is being fueled with water by The Bridge and waterfalls of varying sizes coming from the tall rock walls.
The most notable part of The Peak is a tall structure wrapped in waterslides that seems to be taller than every other rock formation inside the complex. Facing this structure, the wanderer will notice an arched doorway, and inside it is a staircase made of dry yellow-colored concrete. The place is non-Euclidean, as after the staircase, there is a giant heavenly-like white void bigger than the structure outside.
The Peak can only be accessed by going through The River, and upon entering The Peak, one will see all rivers going rapidly into the direction of the tall structure at the edge ending at a waterfall behind the structure. Falling into the waterfall may lead one to The Flush.
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==The Flush==
The Flush is a gigantic system of interconnecting sewer tunnels, and that's where all the water of Sunkenland goes. Even though this is a sewer, there is only clean chlorinated water from the pools above, and weirdly sunlight is seen coming from unreachable holes in the walls and ceiling, with also a layout somewhat similar to Level 37's.
The sewer tunnels of the waterpark complex have white tiles with a stone texture for walls, sharp concrete flooring, and have some resemblance to brutalist architecture. Some hallways have small water streams in the middle with sidewalks on the sides, and others have no sidewalks and instead have rapid water streams covering the whole floor. They almost mimic waterslides but on a bigger scale. There are some huge drops, harsh turns, and tall bumps like the Frontrooms' waterslides.
Randomly in the tunnels, one may find unreliable concrete staircases leading partially to the surface. The only way to go back to the waterpark is by climbing to the surface, as the ways wanderers get here are by either falling into drains or the waterfall at The Peak.
The Flush is one of the most dangerous places in Level -989 because the only sound present is of the wanderer's footsteps that could alert BOIM-989 and speed up the wretched cycle for some due to the place being devoid of sounds.
==The Exterior==
The exterior of Level -989, the day-night cycle of the exterior is the same as the one in the Frontrooms, but notably there are no celestial bodies in the sky. Just pitch-black nights illuminated by artificial lights and an unseen sun illuminating the beach during always-foggy days. About the weather, light rain drops every five times in a week.
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The Outdoor = 
==The Outdoor==
The Outdoor consists of multiple small waterparks scattered within the fenced limit of Sunkenland. They are much more realistic and logical in layout-wise, and they are the nearest places from the complex but the farthest from the beach.
Within the fences of these tiny waterparks, wanderers feel safer and more carefree, as BOIM-989 believes no one goes there and first searches the perimeter before entering the waterparks hours later.
Around the waterparks, there are interconnecting asphalt roads that guide wanderers with signs pointing to the different places Level -989 has. Resources can also be found here, but minimally.
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The Beachside = 
==The Beachside==
Cafes, restaurants, hotels, etc., can be found here, and it is the place with the most resources in the level. The food inside spoils much more slowly.
The exteriors of these buildings are usually brick structures with different variations, but the interiors always have different architectures, ranging from the 1940s to the 2010s.
When most wanderers can't find an exit within the first days, they usually hide here and make a temporary camp.
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The Beach = 
==The Beach==
The Beach is the edge of Sunkenland, and it's the farthest place from the waterpark complex. It's devoid of life; the quiet ocean washes on the sand, and the inflatable structures rock by the wind. It's a good place to hide from BOIM-989, but not a good place for the wanderer's mental health.
Due to the lack of everything important for people and the unknown air hovering on the beach, one may get feelings of despair, melancholy, powerlessness, emptiness, abandonment, and/or hopelessness. Popsicles inside sellers' carts on the beach will help wanderers to brush off those feelings, but they're scarce.
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==The Lots==
The Lots consist of vast and empty surface parking lots stretching until the fenced limit of Sunkenland. It is littered with small gardens and streetlights, and the cold lighting from the streetlights gives any wanderers below it a feeling of melancholy.
This is the most dangerous place to be in all of Level -989 because it's much colder than the other places of the level. When it rains, it rains violently on The Lots to the point of harming humans. Due to the lack of walls or anything hideable, it's pretty easy for a wanderer to be spotted by BOIM-989 at a long distance.
It is not recommended to escape using The Lots' exit.
==The River==
The River is a maze of interconnecting segments of a really long lazy river. It turns calmly, and going deeper into this place, the tunnels may expand to bigger rooms such as splash zones, hot tubs, waterslides, and even a ballroom with a small playground will be encountered. Frosted windows and pool ladders with doors may be found throughout the lazy river, but it's impossible to know what's behind them because they can't be opened nor broken.
The River can only be accessed by a big doorway with unknown carvings around it and water splashing its way down the stairs. The Peak can be accessed by a replica of the same doorway at the entrance of the lazy river. If the wanderer ignores the entrance to The Peak, they will eventually loop back into one of the multiple entrances of The River.
==The Fenced Limit==
The Fenced Limit is the edge of the level. No one knows what's behind the wall that circles the boundary of Sunkenland. People that have presumably reached The Fenced Limit have said that trees can be seen from behind the wall and that indescribable sounds have been heard through it. Also, an unknown force just doesn't let anyone get to the top of it to climb out of the level.
The fence is shaped like a pentagon, with its lower face being removed, replaced by the beach. The perimeter of this fence is roughly 700 kilometers long, with the park itself occupying less than 65% of the level.
==Colonies & Outposts==
The eminent danger of this level makes it impossible to set any outposts inside Level -989, but the biggest density of wanderers is located in The Beachside.
Entrances & Exits
==Entrances==
 
*Entering a set of sliding glass doors in the Blue Horizon may lead one here unluckily.
*Finding an out-of-place eight-sided hot tub in any level and jumping into it will harshly transport one into the waters of The Park.
*Finding a hole in the aquarium's glass with a tiled frame in Level 88 and jumping into it will take one to the bottom of a pool in The Outdoor.
*Having a rating of -81 to -100 karma and riding a rollercoaster in Level 999 has a chance to lead one here.
*Feel free to add any aquatic-related exit to Sunkenland in your negative level.
==Exits==
*Though it's only recommended as a last resort, noclipping in The Flush will lead one to Level 2.
*Reaching The Peak and climbing up the yellow staircase will lead one to the last aquatic level they've been before this one. If the wanderer has never been to an aquatic level before, they will just get transported to Level -33.
*Presumably, if someone goes deep into The Lots, they will find a parked SUV, and starting it will teleport the car and the wanderers inside to The Hub.
*Going through the same doorway with the unknown carvings as the entrance of The River, there is a tiny chance to lead one to Level -33 again.
*Letting the ocean from The Beach consume the wanderer might take them to Level -1000.
Category:Cluster -I
Category:Levels
Category:Dangerous
Category:Dangerous
Category:Unconfirmed Levels
Category:Aquatic