Tzeentch

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==Summary==
Tzeentch, also known as Tchar', The Wind-lord, The Raven God, the Changer of Ways and the Great Conspirator is the Chaos God of Magic, Change, Evolution, Destiny, Lies and Trickery. He is flux embodied, a daemon-god who alone truly embodies the terrible energies and momentum of Chaos. He bears a strong claim to all who profess to worship the Northern Gods, for without transformation, a warrior cannot ascend to greatness, the gods cannot grant their blessings, and the living cannot die.
Tzeentch's name is derivative from his true name in the Dark Tongue; Tzeen'neth, Lord of Change. He is the Great Sorcerer of Chaos, and Bringer of Change, for make no mistake -- endless, broiling change is the truest nature of Chaos, and Chaos is the source of the eldritch energies that mortals, in their superstition, have named "magic."
What mortal can dare say that he has not desired knowledge of the mysteries of destiny, or the awesome power of magic? It is Tzeentch alone who holds the true key to this terrible knowledge, and his price is steep indeed. For his worshippers are naught but pawns in his game to outflank his Brothers in Darkness and to bring about the downfall of all civilisation. The Raven God rewards his followers with madness and insanity, and upon death their spirits are brought to his halls to serve him for all eternity. Yet, the Raven God does not scheme towards the accomplishment of some end, but instead, strives to create tumult and turmoil for its own sake.
Though weary scholars of Daemon lore know this god by the name of Tzeentch, in truth, he exceeds all the other Ruinous Powers in his number of facets and aspects. For he is change, said to embody every mortal creature's recognition of, and desire to, change. His face and form shifts and turns from eternity unto eternity.
==Powers and Stats==
Tier: . up to , possibly ; with Environmental Destruction | from up to | 
Key: Avatar in reality | Avatar in the Warp | Abstract energy 
Name: Tzeentch, also known as Tchar, The Wind-lord, The Raven God, The Changer of Ways, The Great Conspirator, The Great Schemer, The Father of Lies and Deception, The Architect of Fate, The Great Mutator, The Master of Fortune, The Great Eagle, The Shifting Breeze and countless other titles.
Origin: Warhammer Fantasy Warhammer 40,000
Gender: Has no true gender
Age: As old as existence from the perspective of the Warp, the third oldest Chaos God
Classification: Chaos God, Warp God, God of Change, Evolution, Intrigue, Sorcery as well as Fate and Hope
Powers and Abilities: 
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*Extreme Resistance to Aethyr Manipulation
*Regeneration Negation (High-Godly; should resist this level of erasure due to it's physiology. Is formed out of the Void beyond creation that erases all concepts, memories, space-time, Laws and Data. Unable to be destroyed by the other Chaos Gods, despite Chaos erasing all concepts, abstractions and all things in creation)
*Psychic Powers, Sealing, Matter Manipulation, Void Manipulation, Conceptual Manipulation, and Dimensional Manipulation (Due to being an immensely powerful psychic entity, should be resistant to the abilities of every psyker in existence as psykers can resist the abilities of other psykers.Dark Heresy 2nd Edition Core Rulebook; pg 195 Should have resistances far above those of even their Greatest Daemons which are resistant to the effects of the warp)
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Attack Potency:
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|-|Avatars while restricted by reality=
Varies; Moon level (When restricted by the Great Vortex in Fantasy, the avatars of the Chaos Gods could manifest on a similar level to their Exalted Greater Daemons. Nurgle formed a 'yawning mouth that could eat the world' and Khorne was able to assist his army in battle by attacking with his sword all the way from the Warp) up to Solar System level (In spaces close enough to the warp, should be able to grow to a size comparable to Bloodthirsters within the Eye of Terror), possibly Universe level+ (Depending on their proximity to the warp, should be able to continue to grow in size and power corresponding with how much of the universe they have corrupted, eventually breaking down the barriers of reality enough to absorb and destroy the entire universe by consuming it with the Warp. Daemon Princes within the Eye of Terror can maintain their own personal UniversesWhite Dwarf 144); Outeverse level with Environmental Destruction (Chaos Corruption slowly erodes a related universes 'Skein' or 'Weave'. The Skein was formed by the abstract forms of Chaos Gods to hold the rules of the Great Game they abide by, and the source of the concepts which their avatars embody. Without the skein limiting their power, a Chaos God may simply manifest their entire personal realm into the Materium)
|-|Avatars in the Warp=
Varies from Low Outerverse level up to Outerverse level (The Realm of Chaos has no true Geography and is fundamentally structurelessThe size of each Gods realm is merely a representation of their current level of influence. The layers of the warp essentially acting as an extension of their realms and bodies, their Daemons expanding their territory in the Warp by forming their own sub-realms. of which there are possibly infinite, with each layer transcending the infinity of the previous.Dark Imperium The Chaos Gods can send representations of themselves throughout the layers of the Warp into the realms of other Gods formed within it's structure. They can casually create and destroy their own personal realms. Tzeentch's realm spreads out into fractal filaments that inveigle their way into the domains of all the other gods and so bind the Realm of Chaos together. At his height, he swelled in power to the point where the other Chaos Gods teamed up to overthrow him. Aethyric entities can ascend or descend the layers of the The Warp at will) 
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Outerverse level (The Chaos Gods are just a projection/manifestation of their true and greater abstract form. Existing a universal energy or as the 'purest manifestation of Chaos'.Hammer of Demons Likely formed in the void beyond both the warp and reality, which boils down into a universal abstract that is at once both everything and nothing)
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Speed: Varies. Unknown up to possibly Massively FTL+ (Should scale to Bloodthirsters within the eye of terror) | Immeasurable Within the layers of the Warp. The Realm of Chaos itself is completely unbound from linear time. All moments being accessible at once; Omnipresent within their own realm | Omnipresent exists wherever the idea's he represents does within reality and the warp 
Lifting Strength: Varies; Class K (Comparable to Archaon) up to Unknown | Immeasurable | Immeasurable 
Striking Strength: Varies; Moon level, likely higher up to Solar System level, possibly Universe level+ | Varies from Low Outerverse level up to Outerverse level | Outerverse level 
Durability: Varies; Moon level (When restricted by by the Great Vortex in Fantasy, the avatars of the Chaos Gods could manifest on a similar level to their Exalted Greater Daemons), Solar System level possibly Universe level+ (Should be comparable to Bloodthirsters when in spaces like the Eye of Terror. Daemon Princes can maintain their own Universes within the Eye of Terror) | Varies from Low Outerverse level up to Outerverse level (Constantly wars with the other Ruinous Powers in the Warp. Immortality, regeneration, and connection to it's fully abstract self make him difficult to harm in any meaningful capacity. Capable of ascending or descending the layers of The Warp at will)) | Outerverse level (Exists as a vortex of energy representing their related concept.The true Abstract form of the Chaos Gods can exist in the Aethyric Void where they where formed, while still bound to it's brothers. Where the concept of 'Chaos Undivided' existing as 'loose unaligned magic' corrupts the Astromatrix in the Aethyric Void. Said Void being transcendent over the Warp and reality as a universal abstract containing all concepts which is simultaneously nothing and everything)
Stamina: Infinite, Daemons in general don't tire. Able to form infinite amounts of Daemons created by separating his own essence to form another being.
Range: Outerversal (Even their lesser avatars still attack from the Warp, rending portals into reality through which they can attack) | Outerversal | Outerversal
Standard Equipment: Unknown
Intelligence: Nigh-Omniscient; doesn't have a mind in a conventional sense, is an abstract force/concept in the form of a God defined by the beliefs of humanity, with even this representation merely being a tiny facet of Chaos as a whole. Tzeentch is by far the Chaos God most obsessed with knowledge. The Great Library hidden within the impossible fortress in his realm contains the thoughts/histories/idea's of every being within every universe in creation, with this merely being a representation of Tzeentch's true understanding of the cosmos, being that magic is power, and Tzeentch literally is magic itself but again a more fundamental form of magic, the true essence of Chaos in it's rawest most primal form which is 'Change' itself. Tzeentch understands that for him to win the Great Game, he doesn't have to come up with one scheme or plan that will allow him to reign supreme over his brothers, he just has to change for the sake of change. While this might make Tzeentch seem like he puts plans into motion that are in direct opposition to other schemes he had begun earlier and this will often seem antithetical to his true goal, nothing could be further from the truth as Tzeentch has no true goal, he only wishes to observe the Chaos he has set into motion.
Weaknesses: It's Avatars are bound to the structure of the Warp and reliant on the beliefs of humanity, the only way it can interact with reality past the Veil is by splitting it's essence into daemons or lesser avatars of themselves | Fundamentally bound to the thoughts, emotions and idea's of life within reality, however this is paradoxically the source of their greatest strength, as it makes defeating them nigh impossible. Has a limited ability to act within the Aethyric Void without sufficiently empowering their abstract states with the souls of humanity.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
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