Morgana (Persona)

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==Summary==
Morgana is a playable character in Persona 5.
He is one of the founding members of the Phantom Thieves of Hearts. Having no recollection of his past save for that his answers lie at the bottom of Mementos, he enlists the help of Ren Amamiya and the rest of the growing Phantom Thieves to find the truth of his origins. In the meantime, he instructs the Phantom Thieves in the workings of Personas and the Metaverse.
==Powers and Stats==
Tier: , higher with Willpower | , higher with Willpower | , higher with Willpower | , higher with Willpower | , higher with Willpower  | , higher with Willpower | , higher with Willpower | , higher with Willpower
Key: Beginning of the game | Early Game | Mid Game | Late Game | End Game
Name: Morgana, "Mona"
Origin: Persona 5
Gender: Male
Age: Unknown
Classification: Cat(?), Persona User, Founding Member of the Phantom Thieves of Hearts, Magician Arcana, Resident of the Velvet Room
Powers and Abilities: 
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Attack Potency: Country level (Can damage and defeat Archangel, who is superior to Elemental Spirits such as Aeros and Earthys, who are the respective personifications of all of the world's winds and earth, being the cause of all phenomena related to their element as dictated by human understanding, and thus should both be capable of reproducing effects of this scale), higher with Willpower | Universe level+ (Assisted in the defeat of Asmodeus, who is able to create and sustain his Palace, an entire parallel universe), higher with Willpower | Low Complex Multiverse level (Assisted in the fight against Sae Niijima), higher with Willpower | Outerverse level (Assisted in the fight against Masayoshi Shido, who should be superior to Parvati, a Shadow within his Palace, who is an entity that holds the aspect of Kali Ma within herself, who is stronger than the likes of Anat), higher with Willpower | Outerverse level(Assisted in the defeat of the Holy Grail, the Administrator of the Collective Unconscious and who began the gradual fusion of Assiah and Kadath, and is superior to the likes of Enlil, who in turn is above Masakado), higher with Willpower | Outerverse level (Assisted in the defeat of Yaldabaoth, the transformed state of the Holy Grail, and was ultimately the one to defeat him), higher with Willpower | Outerverse level(Assisted in the defeat of Azathoth and Maruki, the former being stated to be on a whole other level than Yaldabaoth and is the master of the Faceless God), higher with Willpower | Outerverse level (Can meagerly damage and withstand blows from a full-power Adam Kadmon, the First Man, and the First World that transcends the entire Tree of Life, and is the closest emanation of the Great Reason), higher with Willpower
Speed: Speed of Light (Capable of fighting Plasma, a Demon that uses EM waves to attack), FTL with Willpower | Speed of Light Reactions and Combat Speed , FTL Reactions and Combat Speed with Willpower | Immeasurable (Is superior to the likes of Thor, who is a resident of The Expanse, a higher-dimensional plane that transcends past, present, and future), higher with Willpower | Immeasurable (Kept pace with Shido), higher with Willpower | Immeasurable (Kept pace with the Holy Grail), higher with Willpower | Immeasurable (Kept pace with Yaldabaoth), higher with Willpower | Immeasurable (Kept pace with Azathoth), higher with Willpower | Immeasurable (Should be capable of reacting to Adam Kadmon as the other Thieves did to a greater extent), higher with Willpower
Lifting Strength: Unknown | Universe level (Should be comparable to Joker, whose Persona Mada is strong enough to physically swallow the universe), higher with Willpower | Immeasurable (Can hold his ground against attacks from Yaldabaoth), higher with Willpower | Immeasurable (Stronger than before), higher with Willpower | Immeasurable (Stronger than before. Held back the sustained force of Fused Adam Kadmon's all-out punch alongside the other Phantom Thieves besides Ren and Futaba), higher with Willpower
Striking Strength: Country level, higher with Willpower | Universe level+, higher with Willpower | Low Complex Multiverse level, higher with Willpower | Outerverse level, higher with Willpower | Outerverse level, higher with Willpower | Outerverse level, higher with Willpower | Outerverse level, higher with Willpower | Outerverse level, higher with Willpower 
Durability: Country level (Comparable to his Attack Power), higher with Willpower (All Persona-users can enhance their durability through being empowered by their strength of will) | Universe level+ (Took hits from Asmodeus), higher with Willpower | Low Complex Multiverse level (Comparable to Joker, who took hits from Thor), higher with Willpower | Outerverse level (Took hits from Samael), higher with Willpower | Outerverse level (Took hits from Yaldabaoth), higher with Willpower | Outerverse level (Took hits from a serious Takuto Maruki), higher with Willpower | Outerverse level (Barely endured full power blows from Fused Adam Kadmon), higher with Willpower
Stamina: High (Can fight for hours inside the Metaverse)
Range: Standard Melee Range with swords, Several Kilometers with slingshot and Persona skills
Standard Equipment: His Sword and Slingshot | His ultimate weapons: Claiomh Solais R (Sword) and Sudarshana R (Slingshot).
Intelligence: High. Possesses a seemingly innate knowledge of the deeper workings of the Metaverse, its connection to reality, how to manipulate cognition to his advantage, as well as the workings of Shadows and Personas. He is skilled in infiltration, stealth and other skills related to thievery that he taught to the Phantom Thieves. He is also implied to have extensive knowledge of human martial arts (including weapon forms) despite not being human himself, as he taught all of the Phantom Thieves how to fight with more skill. All of this despite having lost his memories.
Weaknesses: Morgana's Persona is weak to electrical attacks. He also tends to become cocky when a battle is in his favor. 
Notable Attacks/Techniques:
Persona Summoning: The ability to utilize Personas, powerful manifestations of the mind and soul. Personas can move and attack independently of their users, allowing for double-teaming between their user and the equipped Persona. Each Persona has a set of elemental affinities, which also apply to their user while the Persona is equipped.
Zorro: Morgana's initial Persona. Zorro was a masked swordsman who fought against corrupt officials in California during Spanish rule. While equipped, Morgana is weak to Electricity and resists Wind.
Mercurius: Morgana's evolved Persona, awakened upon forming a blood vow with Ren Amamiya. Mercurius is the Roman god of travelers and thieves. While equipped, Morgana is weak to Electricity, resists Bless/Light and nullifies Wind.
Diego: Morgana's ultimate Persona, based off of Don Diego de la Vega, a fictional Californio nobleman of Spanish and Native Californian descent, who lived in Los Angeles during the era of Mexican rule. He has an alternate identity known as "Zorro," a masked outlaw who defends commoners and the indigenous people of the land against tyrannical officials and other villains.
*Garu: Light Wind damage to 1 foe.
*Dia: Slightly restore HP of 1 ally.
*Patra: Cure Dizzy/Forget/Sleep/Hunger of 1 ally.
*Media: Slightly restore HP of party.
*Lucky Punch: Minuscule Physical damage to 1 foe, high critical rate.
*Magaru: Light Wind damage to all foes.
*Pulinpa: Inflict Confusion 1 foe.
*Me Patra: Cure Dizzy/Forget/Sleep/Hunger of party.
*Diarama: Moderately restore HP of 1 ally.
*Garula: Medium Wind damage to 1 foe.
*Recarm: Revive 1 ally with 50% HP recovered.
*Wind Break: Suppress innate Wind resistances of all foes.
*Mediarama: Moderately restore HP of party.
*Magarula: Medium Wind damage to all foes.
*Miracle Punch: Medium Physical damage to 1 foe, high critical rate.
*Wind Boost: Strengthen Wind attacks by 25%.
*Samarecarm: Revive 1 ally with all HP recovered.
*Diarahan: Fully restore HP of 1 ally.
*Garudyne: Heavy Wind damage to 1 foe.
*Masukunda: Decrease Agility of all foes.
*Mediarahan: Fully restore HP of party.
*Magarudyne: Heavy Wind damage to all foes.
*Wind Amp: Strengthen Wind attacks by 50%.
*Salvation: Fully restore HP of party and cure all non-special ailments.
*Evade Elec: Triple evasion rate against Electric attacks.
*Miracle Rush: Medium Physical damage to all foes, high critical rate.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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