Giant Step

Giant Step is mentioned on MA130 as one of the "New Options" for Extra Effort in Combat.
An interesting thing about that, if one didn't want to treat retreats as "extra movement" (ie you had to have an UNUSED step, or whatever movement points would be needed to move 1 hex for non-step maneuvers) would be that this could be used as a means to allow retreats for those who hadn't reserved their step and wanted to retain the privilege of being able to retreat while still being able to advance.
*that's not 100% necessary if you have 2-yard step though: you could just use HALF your step, saving the other half for 1y retreat)
In this case, it should probably shift from being considered an "offensive option" to being a "defensive option" meaning it could not be combined with Feverish Defense (it happens instead of it)
Committed Attack can't use and doesn't need this, since it can get 2 steps by taking -2 on the attack. You could take -2 on the attack but not use the step that buys, if you wanted.
*that's kinda pointless though, since Committed Attack prevents retreats!
The effect of a critical failure (injury to leg) should perhaps means this is not an available option to No Legs creatures, nor would it make sense for flying ones.
Category:Offensive options