Score

Score is a mechanic in UFG, serving solely a cosmetic purpose.
==Description==
Acting as a points system, it can be seen on the player leaderboard, with players ranked on their respective teams ordered from highest to lowest score. Score is not saved across sessions or lives, but is retained by a survivor upon becoming an Undefined.
Score currently only affects the chance of a survivor becoming a rare undefined. 0% at 0 score, and 100% at 500 score.
Various actions give score depending on your team.
===Acquisition===
====Non-exclusive====
For both Undefined and Survivors, every 15 seconds of simply staying alive will grant one score.
====Survivors====
The primary method of gaining score as a survivor is through Points of Interest, each granting 15 score over a short period of time alongside providing some flavor text.
Destroying mimics, damaging or killing undefined does not grant score as a survivor.
====Undefined====
Other than surviving, undefined can also gain score through the following:
#Damaging hostiles (players with red health bars). Each 25 damage dealt to an enemy will grant one score. Dealing damage to neutral undefined (players with grey health bars) will not grant score.
#Killing hostile undefined. This will grant 5 score.
#Infecting survivors. This grants 5 score if the undefined was the one that caused infection, i.e, reducing the survivor's health to 0. If a survivor was already infected but not yet transformed, accelerating this will instead grant 3 score.
#Destroying mimics as a hostile strain. Each cone/wet floor/basketball mimic destroyed grants one score. This also counts for placed obstacles.
==Usage==
Score is entirely cosmetic and gives no advantages. It serves to give a goal to the game. It does however, impact the probability of becoming a rare variant upon being an undefined as a survivor.
It may also be a detriment as other players may view others with high score as more of a target.
Category:Mechanics