The Forgotten Crown

==Overview==
If you’re seeking information, the Forgotten Crown tavern is the place to find anything from idle gossip to blackmail. Whatever the reason behind your visit, everyone ends up seeing Atropa – be it for mead or rumor – and everyone pays something in the end. And if you’re feeling particularly adventurous there are some stone ruins nearby, half-sunken down and overgrown. If you don’t find what you seek in the tavern, maybe you’ll find something interesting there.
Nobody is outright suspicious of newcomers – not unless there is a good reason – as turning away travelers would be incredibly bad for business. However, until Atropa vets their background, there's always someone watching the newcomer's movements.
Dragons that were born in Nature, Earth, or Water are generally given a warmer welcome than others, largely because that their magic could provide the best help in caretaking the surrounding salt marsh. Nerium is very particular about the health of his plants and that tends to include anything – or anyone – that affects them.
(super WIP and probably a mess while I get used to how this site works)
== History ==
=== Arc I ===
* Wild Magic: Something is stirring up trouble in the ruins, so Atropa sends her son to look into it. [part 1]
==Lair==
The Forgotten Crown is located in a salt marsh near the north-west shore of the Tangled Wood. The tavern itself is a two-and-a-half story redwood building that sits on a platform supported by many stilts that keep it well above the high tide. A covered porch protects two sides, with the other sections kept uncovered to make coming and going easier for any flying visitors. While the tavernkeepers sometimes take on smaller bipedal forms, the tavern has been built to allow for most mid-size dragon breeds – Guardians, Ridgebacks, and Imperials are restricted to the uncovered courtyard between the tavern and outbuildings, unless they are able to take on a more manageable and smaller form.
Other buildings on the main platform include: the meadery, where Aster works; the kitchen and food stores, where Nerium usually is; and a few extra buildings that double as small warehouses. Underneath the platform – but still above the water line – among the stilts is a ramshackle collection of branches and planks that somehow form the labyrinth Mos calls home. 
===Within the Tavern===
You don’t have to go very far to find the lady in charge – Atropa is always somewhere in the main room when the tavern is open, either serving drinks behind the counter or checking in on customers. Wherever she’s found, Atropa keeps an ear out for any intriguing gossip and is aided by the faeries that flit about the tavern, both inside and out. Her faeries usually gather in the eaves, providing a little extra light in places not reached by lanterns. Some of them take on wispy forms akin to rats and spiders, ready to eavesdrop on unsuspecting visitors before reporting back to Atropa.
A small shrine to the Shadowbinder is located in a corner of the main room. Any guests that gamble on the premises are highly encouraged to donate part of their winnings to the shrine. (Said donations vanish once placed in the bowl. It's up for debate whether or not the full donation makes it to the Shadowbinder.)
==Surrounding Locations==
... The salt marsh is fairly empty in regards to other dwellings. Atropa and her family care for the land in the immediate vicinity of the tavern, but they don't see the point of expanding much further as long as their population numbers stay down.
===Sunken Ruins===
...
== Notable Members ==
=== The Main Family ===
* Atropa
* Nerium
* Myosotis
* Aster
* Bellamy
=== Tavern Residents ===
* Mos
* Orynn
Category:Clans
Category:Shadow