Neighborhood Watchmen

__NOTOC__
Entity 94 is the 94th entity in the Backrooms.
==Description==
Entity 94, dubbed "Neighborhood Watchmen" are highly territorial humanoid entities found commonly in neighborhood levels. Roughly 9 feet (2.7 meters) tall, the watchmen are clothed in black trench coats, gloves, fedoras, and bandanas, so that none of their skin is showing. Some may also wear analog watches. 
Wanderers describe their looming, dark figures as, "Unsettling", "Haunting", and "Eerie". Entity 94 will frequently be found in the dark, hiding, or watching. Some elect to stare out the windows of houses. Others will sit on park benches or by playgrounds. Very little is known about them due to their secretive, defensive nature. As long as they are left alone, most neighborhood watchmen will not be a threat, and can even be beneficial.
==Behavior==
Neighborhood watchmen will carefully watch Wanderers, but will not attack unless provoked, or approached at a distance closer than ten feet. It is not suggested to make loud, sudden noises near them, or unholster or point weapons toward them or homes. Wanderers should also not enter homes, take items, or attack friendly entities near watchmen. They cannot talk or communicate besides occasionally pointing, either away from the watchman or at an entity behind the Wanderer. Entity 94 can also be provoked by hostile entities if they seem threatening, at which case it will attack them. Due to this, as long as Wanderers are respectful and careful, they can be protected by the watchman as they progress through the level.
When a watchman attacks, it silently signals other watchmen to converge on its opponent. As many as 30 watchmen have been sighted attacking a single Wanderer. Entity 94 possesses colossal strength, speed, and enhanced durability. Most will attack by kicking or strangling Wanderers. Their raw power makes them extremely dangerous, as they can easily break ribs or a neck with a single strike. Killing a watchman, granted with a weapon, is difficult, but not impossible. Entity 94 can absorb a high quantity of small arms fire, but eventually will succumb to the ammunition. Knives or melee weapons can also be used to a limited effect, however it should be noted that their effectiveness is determined by how many watchmen attack.
==Biology==
Watchmen are mostly concealed by their dark clothing. Their towering, humanoid figures are tall, lanky, and thin. Each watchman also has the ability to silently communicate with other watchmen, alerting them to the signaler's location and threat. They do not bleed and can take many impacts, which for most other organisms would be fatal. However, watchmens' appearances beneath the clothing is currently undiscerned. It is theorized that the clothing is attached to their bodies, as efforts to remove the clothing has proven fruitless, and the fabric breaks scalpels and other tools.
Watchmen vary in height, shoulder and arm size, clothes, durability, and physical strength. The largest recorded watchman was reported to be 18 feet (5.4 meters) tall.
==Discovery==
A neighborhood watchman was first noted inside Level 39 by a French M.E.G expedition. Two years later, their existence has been confirmed, and many have now been documented inside of neighborhood levels.
The particulars of this expedition are unknown, including the year it took place, although it was likely around the 1980s to 1990s. No hostile confrontation was reported. The next recorded sighting of a neighborhood watchman, from 1992, came with a pair of obituaries. 
==Survival Guide==
Wanderers should always be alert for a neighborhood watch sign on housed levels. These signs will typically indicate that at least one watchman makes its residence nearby.
Surviving entity 94 is relatively easy. Wanderers are suggested to keep their distance, not stare, and indicate that they mean no harm. Photography is advised against. Wanderers must also be careful to not steal any objects around a watchman, or break into any buildings. They should also show caution while attacking entities, as the neighborhood watchmen may protect certain types. 
If a watchman does attack, bullets and numbers are a Wanderer's best defense. If they get lucky, only one or two watchmen will show up, and they can be dispatched with some difficulty. If Wanderers get unlucky, they are advised to flee and lock themselves in the nearest building. Watchmen will eventually give up and return to their original positions, but Wanderers must now be careful to stay out of their sight. 
If a Wanderer is unarmed while fighting entity 94, they should search for an improvised weapon, such as a jagged rock. If no such object is available, the Wanderer may be able to run. Otherwise, they should attempt to evade kicks while on the ground, as a large number of watchmen may become caught up on one another and be unable to fight effectively.
Category:Entities