Bounty

Many characters have Bounties on their heads, which means that they are wanted by a faction for Cats. These characters can be learned about through their Wanted Posters.
If a player character has a bounty some factions will try to catch them. They will attack this character and after defeating them, they will put them into a cage. Such factions are United Cities, The Holy Nation, Mongrel and Bounty Hunters. If put into a cage of a faction who is pro-slavery, the character may be enslaved before their sentence is over and transported to their own respective slave mines.
Besides stealing, picking locks and looting bodies in town, player can be wanted even for visiting residential houses (like Mongrel or The Holy Nation ones). These houses are usually private. People in such houses will ask player to leave. Therefore, be careful and check a house status for "Public" before entering.
== Bounty Types ==
=== Crime List ===
These bounties will fade over time unless the player character has become "notorious".
Crime 	Description 	Time to expire	Sentence duration	Bounty
Trespassing 	Entering buildings set to private. During the day many NPCs are more forgiving and will ask you to leave a few times before you are guilty of trespassing. 	4 hours 	2 hours 	c.100
Looting 	Taking items from unconscious person. 	20 hours 	10 hours 	c.500
Assault 	Attacking NPCs or defending self against NPCs when attacked from the faction. Such as not leaving a noble house during the day, when attacked you will receive an assault bounty even if your character(s) are on block/passive.	20 hours 	10 hours 	c.500
Burglary 	Picking locks of unowned containers/buildings. 	40 hours 	20 hours 	c.1,000
Theft 	Taking NPC owned (Red) items off ground. 	100 hours 	50 hours 	c.2,500
Escaping Prison	Leaving your cage before you finish serving your time. 	100 hours 	50 hours 	c.2,500
Terrorism 	Attacking a Noble through dialogue or simply attacking or by freeing slaves/unlocking your own shackles. 	200 hours 	100 hours 	c.5,000
Kidnapping 	Kidnapping charge will also be applied each time you are caught stealing clothing/weapons the kidnapped NPC is wearing. 	200 hours 	100 hours 	c.5,000
Slavery 	Only applicable in territory of factions that aren't pro-slavery, only seen by NPCs capable of enslaving people. 	 	 	
Crop Theft 	Only seen by Raptors so far. 	 	 	
=== Notorious ===
A bounty over c.10,000 makes a unit notorious, which means that it should never expire. It can then only be removed by serving your sentence or by bailing the player out by talking to the Police Chief/Inquisitor/Hundred Guardian (depending on the faction whom you are bailing out from) directly with another character. The cost to bail out a character is double their bounty value.
== Bounties for enemies' heads ==
Bounties are prices put out on the heads of characters such as Sand Ninja Jounin, Dust Bandit Bosses, Grass Pirates and more. Even the player themselves if they commit crimes. Note that not all leaders necessarily have a bounty on them, but you can find out which ones do by clicking on them and mousing over the bounty shown on the top of the bottom left UI.
To collect a bounty, deliver their body to the Police and they will pay you as you release it. It should be noted that the character must be delivered alive for the full bounty, as turning in a corpse will only grant you half of the reward. It does not matter who killed or incapacitated the character, as long as you are the one that turns it in. Bringing in bounties also increases the reputation of the faction it has been handed in to; if handed over through dialogue. The reputation increase is +2 per bounty (+5 for holy nation if you do not ask for payment), no matter how much the bounty was or if it was delivered alive. A few notable bounties such as certain faction leaders or Bugmaster are an exception from that rule and cause much higher relation changes.
Some bounties do not actually require you to hand in a body but instead yield a high value looted item that needs to be sold. These bounties do not give reputation but also don't require hauling someone across the map either. The bounties on Fog Princes and the King Gurgler work like this. Their heads can be sold to any vendor to receive payment. If you are having difficulty finding a shop to sell them you can always go to shops which sell many Skeleton Repair Kits to purchase, sell off the "bounty" item and then resell the kits to other shops in the same town to get your money back.
=== Finding bounties ===
Wanted Posters can be purchased or looted from Police Stations and Bars. In this wiki, all characters with bounties are organized into the Category Bounty, including characters which only have a small chance of spawning with a bounty.
=== Named character bounty list ===
Name 	Reward 	Location 	Recipient [Relations Boost]	Relations change 	Weapon
Bugmaster 	c.100,000	Arach 	
* Shek Kingdom (Bayan at Admag)
* United Cities	
* +70 Shek, -80 The Holy Nation (If you deny an alliance, you will gain +0 Shek and -10 The Holy Nation)
* +2 United Cities	Meitou Foreign Sabre
Holy Lord Phoenix 	
* c.100,000
* c.0
* c.100,000	Blister Hill 	
* Shek Kingdom (Bayan at Admag)
* Flotsam Ninjas (Flotsam Village)
* United Cities	
* +70 Shek, -75 The Holy Nation
* +75 Flotsam Ninjas, -75 The Holy Nation
* +75 United Cities, -75 The Holy Nation	Meitou Paladin's Cross
Tinfist 	
* c.100,000
* c.0	Spring 	
* United Cities
* The Holy Nation	
* +75 United Cities, -75 Anti-Slavers, -50 Rebel Farmers
* +50 The Holy Nation, -75 Anti-Slavers	Martial Arts
Esata The Stone Golem 	c.50,000 	Admag 	
* United Cities
* The Holy Nation	
* +40 United Cities, -75 Shek Kingdom
* +80 The Holy Nation, -75 Shek Kingdom	Meitou Fragment Axe
Savant 	c.80,000 	Skinhouse HQ 	United Cities 	Meitou Nodachi 	
King Gurgler 	c.60,000 	Island Lab 	
* Shops (Need to have enough to purchase the head)	 	Meitou Combat Cleaver
Moll 	c.50,000 	Flotsam Village 	The Holy Nation 	2x Skeleton Smiths Ninja Blade	
Gorrillo 	c.50,000 	The Old Prison 	
* United Cities
* Shek Kingdom	
* +2 United Cities
* +2 Shek Kingdom	Meitou Exile Plank
Valamon 	c.50,000 	Ark 	United Cities 	Meitou Longsword 	
High Inquisitor Seta 	
* c.40,000
* c.0
* c.40,000	Stack 	
* Shek Kingdom (Bayan at Admag)
* Flotsam Ninjas (Flotsam Village)
* United Cities	
* +70 Shek Kingdom, -75 The Holy Nation (If turned into police station only +20 Shek Kingdom with no Holy Nation relation drop)
* +40 Flotsam Ninjas, -40 The Holy Nation
* +20 United Cities, -50 The Holy Nation	Catun Paladin's Cross
High Inquisitor Valtena	
* c.40,000
* c.0
* c.40,000	Okran's Shield 	
* Shek Kingdom (Bayan at Admag)
* Flotsam Ninjas (Flotsam Village)
* United Cities	
* +70 Shek Kingdom, -75 The Holy Nation (If turned into police station only +20 Shek Kingdom with no Holy Nation relation drop)
* +40 Flotsam Ninjas, -40 The Holy Nation
* +20 United Cities, -50 The Holy Nation	Edgewalkers Paladin's Cross
Cannibal Grand Wizard 	c.40,000 	Cannibal Capital 	
* United Cities
* The Holy Nation
* Shek Kingdom	
* +2 Shek Kingdom
* +2 The Holy Nation (+5 For no payment)
* +2 Shek Kingdom	Ancient Moon Cleaver
Crab Queen 	c.40,000 	Crab Town 	United Cities 	Meitou Naginata 	
Dust King 	c.35,000 	Dust King Tower 	
* United Cities
* The Holy Nation
* Shek Kingdom	
* +2 United Cities
* +2 The Holy Nation (+5 for no payment)
* +2 Shek Kingdom	Skeleton Smiths Ringed Sabre
Meat Lord 	c.30,000 	First Village (Darkfinger)	
* United Cities
* The Holy Nation
* Shek Kingdom	
* +2 United Cities
* +2 The Holy Nation (+5 for no payment)
* +2 Shek Kingdom	Ancient Long Cleaver
Luquin 	c.30,000 	Tengu's Vault 	United Cities 	Martial Arts 	
Grey 	c.30,000 	Spring 	
* United Cities
* The Holy Nation	
* +2 United Cities
* +2 The Holy Nation (+5 for no payment)	Skeleton Smiths Falling Sun
Jaegar 	c.30,000 	Spring 	
* United Cities
* The Holy Nation	
* +2 United Cities
* +2 The Holy Nation (+5 for no payment)	Skeleton Smiths Naginata Katana
Bo 	c.30,000 	Black Scratch 	
* United Cities
* The Holy Nation	
* +20 United Cities, -50 Anti-Slavers
* +2 The Holy Nation (+5 for no payment	Ancient Ninja Blade
Yayoi 	c.30,000 	Special Event (Does not
actually spawn)	
* United Cities
* The Holy Nation	
* +2 United Cities
* +2 The Holy Nation (+5 for no payment)	2x Skeleton Smiths Ninja Blade
Flying Bull 	c.30,000 	New Kralia 	Shek Kingdom 	Ancient Bull Horn Axe 	
Hex 	c.25,000 	Tengu's Vault 	United Cities 	Martial Arts 	
Sinklyde 	c.25,000 	Tengu's Vault 	United Cities 	Martial Arts 	
Screamy 	c.20,000 	Tengu's Vault 	United Cities 	Martial Arts 	
Shade 	c.20,000 	Swamp Ninja Base 	Shek Kingdom 	Edgewalkers Guardless Katana 	
Seto 	c.20,000 	Admag 	The Holy Nation 	Catun Plank 	
Mighty Canhead 	c.20,000 	Special Event (Raid) 	
* United Cities
* The Holy Nation
* Shek Kingdom	
* +2 United Cities
* +2 The Holy Nation (+5 for no payment)
* +2 Shek Kingdom	Ancient Moon Cleaver
Boss Simion 	c.20,000 	Fort Simion 	United Cities 	Edgewalkers Horse Chopper 	
Buzan 	c.20,000 	Tower Of Ninjas 	The Holy Nation 	2x Ancient Ninja Blade 	
Dimak 	c.20,000 	Tower Of Ninjas 	The Holy Nation 	Meitou Ninja Blade 	
Screamer the False 	c.20,000 	Tower of Abuse 	
* United Cities
* The Holy Nation	
* +2 United Cities
* +2 The Holy Nation (+5 for no payment)	Meitou Heavy Polearm
Ponk 	c.20,000 	Tower of Abuse 	
* United Cities
* The Holy Nation	
* +2 United Cities
* +2 The Holy Nation (+5 for no payment)	Meitou Holed Sabre
The Preacher 	c.15,000 	Cult Village 	
* United Cities
* The Holy Nation
* Shek Kingdom	
* +2 United Cities
* +2 The Holy Nation (+5 for no payment)
* +2 Shek Kingdom	Meitou Moon Cleaver
No-Face 	c.15,000 	Strange Camp (Gut) 	United Cities 	Skeleton Smiths Longsword
Masterwork Oldworld Bow MkI	
Ghost 	c.10,000 	Berserker Village 	Shek Kingdom 	Ancient Fragment Axe 	
Blue Eyes 	c.10,000 	Mourn 	United Cities 	Martial Arts 	
Gutterhead 	c.10,000 	Old Control Tower 	United Cities 	
* 60% chance of Ancient or Unknown Mercenary Club
* 20% chance of Toothpick
* 20% chance of Spring Bat	
Red Sabre Boss 	c.10,000 	Red Sabre Hideout 	
* United Cities
* Shek Kingdom	
* +2 United Cities
* +2 Shek Kingdom	Meitou Horse Chopper
Sand Ninja Oni 	c.20,000 	Cactus Den 	United Cities 	Catun Ninja Blade 	
Razor 	c.10,000 	Black Desert City 	United Cities 	Catun Longsword 	
Tora the Fearless 	c.10,000 	Exile Camp 	Shek Kingdom 	Ancient Combat Cleaver 	
Ells 	c.1,000 	Sho-Battai 	
* United Cities
* The Holy Nation
* Shek Kingdom	
* +2 United Cities
* +2 The Holy Nation (+5 for no payment)
* +2 Shek Kingdom	Martial Arts
Psycho 	c.35,000 	Tengu's Vault 	United Cities 	Martial Arts 	
Yabuta of the Sands 	c.10,000 	Tengu's Vault 	United Cities 	Martial Arts 	
Emperor Tengu 	c.0 	Heft 	The Holy Nation 	Meitou Katana 	
== Bugs ==
* One possible easy way to make a considerable amount of money is to have a particular character repeatedly commit crimes against one of the major factions, such as The Holy Nation, and have a second character carry the first to a prisoner cage owned by said faction. No members of that faction have to be present by whichever cage you deposit your bounty character into.
* Sometimes bounties over c.10,000 will disappear off of characters over time.
* Units may (rarely) spawn without their bounty.
* (FCS) Although the description for bounty amount fuzz says that it will "+/- the amount to randomise the bounty" the value will only increase the bounty by up to that amount.
* (FCS) Units which have a bounty by the United Cities and Traders Guild will have their bounty doubled as the two factions share bounties. (Sand Ninja Oni is an example of this) 
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