Jigglypuff (Smash 5)

Jigglypuff makes it's fifth return to the Super Smash Bros. franchise in Super 5mash Bros. 5. Jigglypuff uses the power of it's voice to lull the opponents into a deep slumber. Besides that, it has the ability to increase or decrease its body size as well as float to the sky by puffing up. Jigglypuff has largely retained the same appearances from previous Super Smash Bros. games albeit more closely resembling its appearances within the Pokemon franchise.
==Changes from Smash 4==
==Moveset==
===Special Set A===
 	Name 	Damage 	Description
Neutral Special	Rollout 	14% fully charged 	Spins rapidly while pressing the special button. Releasing it sends Jigglypuff forward while spinning.
Custom 1 	Relentless Rollout	--- 	Rollout charges up much quicker, and travels faster and covers more distance. The move doesn't end if it touches someone, instead passing through them and dealing 1% or 2% of damage at max charge for every time it makes contact. Jigglypuff can hit the opponent about 4 to 6 times, depending on the opponent's size. This move will not inflict damage if the direction of the move is being changed; it will be harmless, and takes a moment to change direction. This move's duration is longer than the standard variation. Because of its quick speed and poor maneuverability, it is easier to fall off the stage and self-destruct. In contrast, its horizontal recovery and quick charge time makes it ideal for recovery.
Custom 2 	Ragging Rollout 	16% 	This move takes nearly double the time to charge up. When executed, it is faster than Rollout and has considerable knockback. However, the direction of the move cannot be changed. It inflicts 16% damage when it hits, and can K.O. at 95%. Its long recharge time and poor horizontal distance when not fully charged make it invalid as a recovery option. Its inability to turn increases the chances of rolling off the stage and self-destructing.
Side Special 	Pound 	11% 	Punches forward; knocking the opponent upwards. It benefits with having zero lag to the attacks. It can also make Jigglypuff float in the air slightly.
Custom 1 	Sideways Pound 	7% 	Cancels Jigglypuff's momentum, deals less damage and knocks enemies horizontally.
Custom 2 	Pound Blitz 	9% 	Pounds multiple times, dealing more damage and moving Jigglypuff further forward.
Up Special 	Sing 	0% 	Jigglypuff produces a song that when it comes into contact with an opponent; it puts them to sleep.
Custom 1 	Disarming Voice 	3% (first and second sound waves), 5% (third sound wave)	An offensive variant, this move lasts about the same amount of time as Sing. Jigglypuff sings and sends three sound waves in intervals. The first sound wave inflicts 3% damage and causes the opponent to flinch. A small amount of time passes before the second sound wave occurs, dealing the same amount of damage. The third sound wave comes a moment after, and deals 5% damage, and causes considerable knockback. Jigglypuff is still vulnerable during this attack, as it is with its standard variation.
Custom 2 	Spinphony 	1% (second sound wave), 2% (third sound wave) 	Startup is extremely slow, and the move is executed very slowly as well. Three slow sound waves emit at long intervals, and each flips the opponent, similar to Mario's Cape. The first sound wave doesn't damage opponents. The second sound wave inflicts 1% damage, and the third inflicts 2% damage. Jigglypuff is extremely vulnerable while using this move, and its slow execution makes it impractical to use. If used in the air, Jigglypuff will lock into the move, and can't be cancelled. Since it takes so long to execute, Jigglypufff can self-destruct by falling into the blast line, even from the top of the stage.
Down Special 	Rest 	20% (hit), 35% from the flower effect 	Puts Jigglypuff to sleep and will launch opponents up for high damage if the sleep animation connects.
Custom 1 	Leaping Rest 	11% 	Launches Jigglypuff upwards before making it fall asleep, knocking away foes. While it has less knockback than Rest, it can be combo'd into much more easily and still works as a reliable finisher.
Custom 2 	Wakie Wakie 	15%, 5% self-inflicted damage 	Loses its ability to send opponents flying when they make contact. When Jigglypuff falls asleep, a small vortex is emitted from it. This vortex pushes foes away. After a very small amount of time, Jigglypuff will wake up, taking 5% damage from the fire that it emits. Any opponents within reach of the vortex will be inflicted 14% damage and also suffer from a fire effect. This move can K.O. at lower percentages the closer an opponent is to Jigglypuff. The move has the potential to K.O. anywhere from 90% to 100%.
===Special Custom Set B===
 	Name 	Damage 	Description
Neutral Special	Double Edge 	18% (opponent), 8% (self inflicted) 	Jigglypuff charges the attack which adds to start up lag and then flies forward; slamming its head into the opponent. The further Jigglypuff moves, the less knockback it does to both. It will damage Jigglypuff if it connects.
Custom 1 	Glancing Double Edge 	7% (per hit), 2% (Jigglypuff) 	Propels forward. Hitting an opponent will cause Jigglypuff to then travel the opposite way. If it hits an angle, Jigglypuff will then move in that direction. It does damage to both characters each time it connects.
Custom 2 	Lightweight Double Edge	.5% (loop) 	Jigglypuff takes off, dealing damage as it travels. It has a longer length of traveling but it doesn't do damage to Jigglypuff.
Side Special 	Mimic 	Varies 	Jigglypuff will make a face by puffing up its cheeks and making an angry expression. When this connects it uses Mimics which not only copies the damage received but also the effect. For example, hitting Jigglypuff with a Home-Run Bat smash attack reverses the damage. Likewise, using Donkey Kong's Headbutt buries Donkey Kong instead. However, it has lag to the attack and the window of time foe the two attacks to connect is rather small.
Custom 1 	Obnoxious Mimic 	Varies 	Much like the default but it has a longer duration between connecting the attacks. As a result, the power produces is halved of what is received.
Custom 2 	Delayed Mimic 	Varies 	Small window for the attacks to connect but it produces the results by pressing down special again. The mimic can be stored though will vanish if Jigglypuff is damaged too much or is KO'd.
Up Special 	Bounce 	4% (first), 8% (ascent) 	Jigglypuff bounces into the ground which causes it to bounce high into the air. The bounce does damage and knocks opponent sup which allows the second hit to connect; launching the opponent horizontally.
Custom 1 	Angled Bounce 	2%, 10% 	Does less damage though starts at a higher distance. The player can quickly effect the trajectory by tilting the control stick to the right or left. When bounced, Jigglypuff will fly into that direction. The window is small but allows for some control. The ascent does more dmaage.
Custom 2 	Graving Bounce 	3%, 5% (ascent), 14% (descent) 	Does more damage overall but has less vertical distance. Jiglypuff also descends more quickly downwards instead of floating back down like the default. The impact does damage and knockback.
Down Special 	Wake-Up Slap 	7% (regular), 17% (sleeping or dazed)	Jigglypuff takes its hand back and then slaps forward. It does 7% damage but does 10% more damaged on sleeping or dazed opponents. Those who were put asleep with Sing or another outward force or under the effects of a broken shield are at the mercy of this attack. It also does more knockback as well.
Custom 1 	Reversing Wake-Up Slap 	4% (regular), 14% (sleeping or dazed)	A nit longer but will cause the opponent to be turned around instead of knockback. Those who are asleep or dazed suffer from slight freeze frame when hit.
Custom 2 	Sliding Wake-Up Slap 	9% (regular), 15% (sleeping or dazed)	Less divide between regular and sleeping damage but it propels Jigglypuff forward through sliding; adding momentum to the attack.
===Final Smash===
 	Name 	Damage 	Description
Final Smash 1	Puff Up 	17% 	Swells up, taking up most off the screen on smaller stages. It does damage and will bounce players away and then deflates.
Final Smash 2	Hyper Voice	8% (per hit)	Jigglypuff produces a singing voice that juggles opponents who are hit by the attack. It also has a vacuum effect for those who are nearby and will draw in opponents. It gets larger the longer it goes.
==Taunts==
Italics means they have to be unlocked.
*Spins around on one foot, then looks at the camera inflated, winking (only in Melee) and saying "Jigglypuff!" (Up)
*Twirls around many times, then poses (similar to Kirby's side taunt, except it twirls faster). (Right)
*Rocks backwards and forwards, chanting "Jigglypuff!" (Left)
* Breathes all the air out of itself and falls to the ground, flattened. It inflates itself upon contact. Similar to its fainting animation in home-console Pokémon games, such as Pokémon Stadium and Battle Revolution. (Down)
===Character Selection Screen===
*Jigglypuff buffs up and deflates while saying "Jiggly!"
*Jigglypuff puffs up with an angry look on its face while saying "PUUUUUUFF!!!
*Jigglypuff spins around while cheering.
===On Screen Appearance===
*Releases from a Poké Ball, then does a short, bouncy dance.
*Appears from above and floats down in a deflates form and then inflates with it lands.
*Appears as Igglybuff and then evovles into Jigglypuff. It then spins on one foot once.
===Victory Animations===
*Jumps twice, then does a backflip and looks at the camera.
*Jumps up and lands on its back.
*Sleeps and then suddenly wakes up. It continues to drift off to sleep and wake up groggily.
*Uses Sing with a Microphone.
*'Appears next to Igglybuff and Wigglytuff as they bounce up and down.
*Spins rapidly, deflates and floats into the air and then inflates while landing on the ground
===Losing Animations===
*Is seen rolling back and forth.
*Attempts to clap but is unable to.
*Dlated version while floating int he wind.
===Victory Fanfare===
A flourished remix of the Jigglypuff song with a child-like sound to it.
===Idle Animations===
*Turns to look back
*Closes it eyes and appears to sleep slightly and then wakes up (similar to Kirby's)
*Hovers in the air slightly an then comes back down.
*Leans back and forth slightly.
==Trophies==
Jigglypuff's trophies can be earned by completing Classic Mode, Adventure Mode, All-Star Mode, and Boss Battle mode. In addition, further trophies can be found during matches and at the Trophy Shop.
Jigglypuff
Unlock: Classic Mode
Jigglypuff (Alt)
Unlock: Adventure Mode
Console/Green
Jigglypuff (Alt)
Unlock: Adventure Mode
Handheld/Red ribbon
Pop Idol Jigglypuff
Unlock: Boss Battle
Console
Ninja Jigglypuff
Unlock: Boss Battle
Handheld
Jigglypuff (Pound)
Unlock: Match or Trophy Shop
White hat
Jigglypuff (Wake-Up Slap)
Unlock: Match or Trophy Shop
Blue
Jigglypuff (Gray)
Unlock: Match or Trophy Shop
Jigglypuff (White)
Unlock: Match or Trophy Shop
Jigglypuff (Down Taunt)
Dark Red
Unlock: Match or Trophy Shop
Opera Mask Jigglypuff
Unlock: Complete a Jigglypuff Character Challenge
Puff Up
Unlock: All Star Mode (Easy or Normal)
Hyper Voice
Unlock: Unlock all Jigglypuff trophies
==Alternate Costumes==
Color Title 	Color 	Notes 	Status
Default 	Pink 	Color scheme for Jigglypuff. 	Starter
Red 	Pink 	Wears a flower behind its ear. Resembles Phoebe from the Elite 4 from Pokemon Ruby and Sapphire.	Starter
White 	Pink 	Leaf's Hat from Pokemon FireRed and GrassGreen. 	Starter
Blue 	Pink 	Bug Trainer's straw hat. 	Starter
Green 	Pink 	Resembles Kirby's hat from the Sleep Copy Ability. 	Starter
Pink 	Pink 	Based on the red ribbon color scheme from Super Smash Bros. 64. 	Starter
White 	Pink 	Nurse Joy's hat 	Starter
Dark Red 	Pink 	Serenas default hat and glasses from Pokemon X and Y. 	Starter
Gray 	Pink 	Ghestis' eye-patch and colored hair. 	Starter
Red 	Pink 	May's hat from Pokemon Ruby and Sapphire. 	Starter
Pop Idol Jigglypuff 	Light Blue	Pop Idol cosplay for Jigglypuff. 	Locked
Ninja Jigglypuff 	black 	Ninja cosplay for Jigglypuff. 	Locked
Opera Mask Jigglypuff	White 	Opera Mask cosplay for Jigglypuff (appears a bit like the mask from The Phantom of the Opera. 	Locked
==Trivia==
*May(s Bandana palette swap is the only one that removes the ears and hair tuft from Jigglypuff. It is also the only palette swap that alters a Pokemon model.
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