Mistake (Priest Spell)

This spell creates a false impression in the minds of those interacting with the caster. A sen­tient being who views the priest must make a successful saving throw vs. spell (adjusted for Wisdom) to perceive the caster as he or she truly is. Failure means the being perceives the caster as someone else. The exact identity perceived is cre­ated by the affected being, but is one that is least likely to provoke an encounter or cause difficulty for the priest.
Creatures of semi-intelligence or less (Intelligence 4 or less), supra-genius or better (Intelli­gence 19 or more) or with a Wisdom of 18 or higher are not affected by the spell. Creatures rely­ing on senses such as scent to identify friends and foes and those who observe the priest casting the spell are not deceived by it.
If the caster is viewed by multiple creatures at once, the magic might create an impression that is the same for all or different for some, depending on which is least likely to provoke an encounter. The spell does not alter the caster in any way or create any visual illusion. While it does not ensure the caster remains undetected, it enhances the chance he or she is not. Each case is unique and adjudicated by the DM. The effects are not perma­nent. If an affected creature's attention is drawn back to the encounter after the spell expires, it will realize it's been duped, although its Intelligence and Wisdom determines the degree to which the creature can figure out what it really saw. Those with high ability scores will remember more or the truth than those with lower scores, while those with low scores (7 or less) may simply think that there was something odd.
For example, a priest casts this spell upon him­self in order to infiltrate a camp of goblins and bugbears and rescue some prisoners. He appears unaffected to his companions who observed him casting the spell. If the priest walks past a bugbear guard, the bugbear might perceive him to be a goblin child who passes by its post several times every day to get water from a nearby stream. If the priest continues by a group of goblin warriors, they might perceive him as a particularly mean subchief who does not like to be disturbed. When the priest reaches the group of prisoners, they might perceive him as a cloaked figure resembling an ally who is obviously trying to free them while not raising an alarm.
The material components of this spell are the priest's holy symbol and small piece of thin, see-through material that is placed across the eyes.
Notes: Granted by the gnome god Baravar Cloakshadow.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells