Rathnir Mafia

The Rathnir Mafia is an organized criminal entity and secret society active in Rathnir. They thrive on racketeering as a source of income.
The mafia maintains an active presence, even today, particularly through the three families which sit on its ruling panel - the Gallo crime family of La Lustra, the DiFornaio crime family of Not Venice, and the Masseria crime family in Eldham.
== History ==
The early history of the mob extends several generations, to peasant agriculture and mining villages in Southern Rathnir. As these villages grew, the local bandits formed organized clans based on familial ties. These clans, led by "godfathers", began extorting fellow townspeople and taking over the mining/agriculture industries of their villages.
As Rathnir's society and infrastructure developed and cities were formed, the mafia had already established itself as an organized entity. The powerhouse organization of this time period was the Gallo family from the village of La Lustra. The Gallos had a large recruiting pool of blue collar mafiosi from the neighboring towns, and soon began to dominate the bootlegging and construction industry.
Shortly after this period, the DiFornaio crime family came into power in Not Venice. They are currently led by crime boss Adrian DiFornaio, who's clan has ties to Morgini and Laurentides, specifically the village of Pausolare.
In the present day, the mob maintains a tight control over Rathnir's construction and gambling industries, as well as drug trafficking.
== Further information ==
It's interesting how the Rathnir mob developed from peasant villages in Southern Rathnir forming blood-based clans, which eventually spiraled into fully organized crime families.
The Gallos are a very interesting example of this, who maintain their blood-based politics even more so than the DiFornaios. Then again, the DiFornaios have the benefit of being an urban phenomenon, therefor the pool of potential members is greater and more varied than other families in Rathnir.
It's worth noting that at the early stages of the Rathnir mafia, it was little more than a confederation of blood clans of peasants who were active in the agriculture and mining industry. Early mafiosi were typically gruff and hard edged, whilst the more white-collar schemes and the mob's hold on the construction and gambling industries in Rathnir didn't come until much later.
We're definitely in the Golden Age of organized crime in Stoneworks, or on the edge of it. It's been demonstrated that even despite indictments and prosecution, the mafia continues to steadily recruit new associates, build connections with other non-Serenusi organizations, and further tighten their grip on Rathnir society behind the scenes.
Much like our real life influence, the Rathnir mob's strength comes from the practice of the Serenusi code of silence and loyalty. Made members of the Gallo, DiFornaio and Masseria organizations still uphold the practices of the code, which is why turncoats and betrayals happen so rarely, and even despite my posts, the true extent of the mob's control over Rathnir remains 80% undocumented. 
It's also worth mentioning that, once again, the code of silence another phenomenon which developed in the peasant villages, much like real life. Even though the modern Rathnir mob has lost touch with their ethnic background and their history as rural agricultural bandits, many aspects such as the code and their pyramid structure remain the same. It is this adherence to old practices that enables them to stay a formidable powerhouse force in modern Rathnir society, compared to other criminal organizations.
Category:Criminals
Category:Mafia
Category:Rathnir
Category:Organizations
Category:Traveler's Era