Sky Keep

is the final in .
==Entrance to the Keep==
Link discovers Sky Keep after successfully passing the Silent Realm challenge of the Goddess in Skyloft, which in turn is enabled after learning the complete Song of the Hero. Afterwards, Link receives the Stone of Trials, which he must insert into the empty hollow of a bird statue that contains an identical stone in one of its eye sockets. The statue then fires a cannon ball, which shatters parts of the land mass where the Statue of the Goddess sits, thus exposing the Sky Keep. It then shoots several orbs with Clawshot targets as their faces. Link can use his Clawshots to zip between the orbs and enter the dungeon.
==Themes and Navigation==
The dungeon is located underneath the Statue of the Goddess in Skyloft. It has eight rooms in total, and to navigate them Link must alter the building's structure by using several terminals throughout the dungeon which operate much like a Sliding Puzzle, where he can basically complete the rooms in any order desired. Six rooms are designed in style and theme of each of the other six dungeons in the game, three of which contain access to pieces of the Triforce, which Link must collect by entering the Silent Realm. The other two rooms consist of the entrance and the room where one of the minibosses, Dreadfuse, is fought for a Small Key.
Some rooms have characteristics of more than one dungeon. For example, the Skyview Temple room has some drawings similar to those of the upper floor of the Ancient Cistern, the room where Dreadfuse is fought has many trees and plants like the first rooms of the Skyview Temple, as well as the interior of the Great Tree, and the Sandship room has some similarities with the Pirate Stronghold, like using a and walls appearing in the past.
After Link collects the three pieces of the Triforce, he is transported to the altar on the Statue of the Goddess and wishes for the destruction of Demise. Afterwards, the entire island containing both Sky Keep and the Statue of the Goddess breaks away from Skyloft and lands in the Sealed Grounds, where it is revealed to be a part of the Sealed Temple. When it falls, the Sky Keep destroys The Imprisoned by crushing it. Because of this, Sky Keep remains inaccessible for the rest of the game.
===Small Keys===
*There is one small key.
===Minor Enemies===
File:SS Beamos Render.png|Beamos
File:CursedSpumeSS.pngCursed Spume
File:SS Dark Keese Model.png|Dark Keese
File:SS Dark Lizalfos Model.png|Dark Lizalfos
File:SS Deku Baba Model.png|Deku Baba
File:SS Electro Spume Render.png|Electro Spume
File:SS Fire Keese Model.png|Fire Keese
File:SS Furnix Model.png|Furnix
File:SS Metal Shield Moblin Model.png|Metal Shield Moblin
File:SS Moldorm Model.png|Moldorm
File:SS Pyrup Model.png|Pyrup
File:SS Quadro Baba Model.png|Quadro Baba
File:SS Red Bokoblin Model.png|
File:SS Red Chuchu Render.png|Red Chuchu
File:SS Sentrobe Model.png|Sentrobe
File:SS Sentrobe Bomb Model.png|Sentrobe Bomb
File:SS Skulltula Render.png|Skulltula
File:SS Stalfos Render.png|Stalfos
File:SS Technoblin Render.png|Technoblin
==Trivia==
*The Sky Keep is the only main dungeon in the series to not feature a main boss.
*It is possible to skip the Earth Temple room completely through a combination of tile moves.
*The audio theme of the upper area of Ancient Cistern, as well as both versions of the Sandship's outdoor theme are the only dungeon themes that aren't heard in Sky Keep. In the rooms corresponding to those dungeons, only the lower part's theme and the indoor area's themes are heard, respectively.
*Sky Keep, alongside the Sandship, are the only two dungeons where Ghirahim doesn't appear nor was he involved at any point at all.
*Like the other dungeons in this game, it is impossible to enter the Sky Keep at night.
==Nomenclature==
==Gallery==
File:SK Room 9.jpg|The first room
File:SK Room 7.jpg|Skyview Temple room
File:SK Room 6.jpg|Lanayru Mining Facility room
File:SK Room 5.jpg|Earth Temple room
File:SK Room 4.jpg|Dreadfuse room
File:SK Room 3.jpg|Ancient Cistern room
File:SK Room 1.jpg|Sandship room
File:SK Room 2.jpg|Fire Sanctuary room