Zombies (PvZ:TWH)

Zombies are reanimated, mindless, decaying corpses with a hunger for human brains. They are the main antagonists of Plants vs. Zombies: The Wacky House, as the objective of the game is to prevent them from eating the player's brains. Zombies, like their defensive counterparts the plants, are varied in strength as well as speed, and command unique aspects which must be countered appropriately.
== Zombie statistics ==
Speed Rates:
*Creeper - Takes 7.5 seconds to move one square.
*Stiff - Takes 6.75 seconds to move one square.
*Basic - Takes 5.0 seconds to move one square.
*Hungry - Takes 3.75 seconds to move one square.
*Speedy - Takes 2.5 seconds to move one square.
*Flighty - Takes 0.5 seconds to move one square.
Toughness Rates:
*Fragile - Absorbs 1-90 .
*Average - Absorbs 200 damage per shot.
*Solid - Absorbs 240-320 damage per shot.
*Protected - Absorbs 340-600 damage per shot.
*Dense - Absorbs 680-1000 damage per shot.
*Hardened - Absorbs 1240-1700 damage per shot.
*Machined - Absorbs 1800-2500 damage per shot.
*Great - Absorbs 3600-8000 damage per shot.
*Undying - Absorbs 13000-29500 damage per shot.
== List of zombies ==
Click to see a specific world's zombies
 
Name 	Image 	Toughness 	Health 	Speed 	Special 	First appears in*
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	Average 	200 	Basic 	Regular garden-variety zombie. 	0-1: Zombie Outbreak
 	 	Protected 	560
360 ()200 (zombie) 	Basic 	Well-protected by its roadcone. 	0-3: Greater Protection
 	 	Hardened 	13001100 ()200 (zombie) 	Basic 	Greatly protected by its metal bucket. 	0-5: Not for Sandcastles
 	 	Average 	200 	Basic 	Signals a huge wave of zombies. 	0-1: Zombie Outbreak
Tornado Valley 	Tornado Valley 	Tornado Valley 	Tornado Valley 	Tornado Valley 	Tornado Valley 	Tornado Valley
 	 	 	 	 	 	
Cockroach Zombie 	 	Average 	200 	Basic 	Can eat nut plants in one bite. 	1-2: Infestation
Shadow Zombie 	 	Protected 	400 	Creeper 	Can only be hit from behind. 	1-4: Overshadowed
Zombie Amalgamate 	 	Average 	200 	Flighty, then Basic 	Loses all its speed when eating a plant. 	1-9: Tumbling Tumbleweeds
Dark Forest 	Dark Forest 	Dark Forest 	Dark Forest 	Dark Forest 	Dark Forest 	Dark Forest
 	 	 	 	 	 	
 	 	Average 	200 	Basic 	Regular forest-variety zombie. 	2-1: Junior Scouts
 	 	Protected 	560
360 ()200 (zombie) 	Basic 	Well-protected by its wooden cone. 	2-1: Junior Scouts
 	 	Hardened 	13001100 ()200 (zombie) 	Basic 	Greatly protected by its paper-mâché bucket. 	2-5: Save Our Seeds
 	 	Average 	200 	Basic 	Signals a huge wave of scout zombies. 	2-1: Junior Scouts
Hare Zombie 	 	Solid 	230 	Hungry 	Drops plastic eggs that are overlooked by most plants. 	2-2: 100% Off
Lumberjack Zombie 	 	Solid 	350 	Basic 	Can cut logs and use them as projectiles. 	2-4: Watch Your Axe
 	 	Great 	2000
1800 (helmet) 200 (zombie) 	Hungry 	Has a great amount of health. 	2-8: The Big Boys
Active Volcanoes 	Active Volcanoes	Active Volcanoes	Active Volcanoes 	Active Volcanoes 	Active Volcanoes 	Active Volcanoes
 	 	 	 	 	 	
 	 	Average 	200 	Basic 	Regular volcano-variety zombie. 	3-1: Hot to the Touch
 	 	Protected 	560
360 ()200 (zombie) 	Basic 	Well-protected by its roadcone. 	3-1: Hot to the Touch
 	 	Hardened 	13001100 ()200 (zombie) 	Basic 	Greatly protected by its metal bucket. 	3-2: Fireman
 	 	Average 	200 	Basic 	Signals a huge wave of ashy zombies. 	3-1: Hot to the Touch
Scorched Zombie 	 	Dense 	700 	Basic 	Burns your plants and is immune to fire. 	3-2: Fireman
 	 	Average 	200 	Flighty 	Flies over your plants in a jetpack. 	3-6: As the Sun Was Setting
 	 	Dense 	700 	N/A 	Blocks your straight-shooting plants. 	3-7: Shell Shock
 	 	Solid 	300 	Hungry 	Burns a single plant upon contact. 	3-11: Curfew
The Deep Sea 	The Deep Sea 	The Deep Sea 	The Deep Sea 	The Deep Sea 	The Deep Sea 	The Deep Sea
 	 	 	 	 	 	
 	 	Average 	200 	Basic 	Regular ocean-variety zombie. 	4-1: Can You Swim?
 	 	Protected 	560
360 ()200 (zombie) 	Basic 	Well-protected by its kelpy roadcone. 	4-1: Can You Swim?
 	 	Hardened 	13001100 ()200 (zombie) 	Basic 	Greatly protected by its kelpy bucket. 	4-2: Certified Diving
 	 	Average 	200 	Basic 	Signals a huge wave of aquatic zombies. 	4-1: Can You Swim?
Deep Sea Diver 	 	Solid 	400 	Hungry 	Dives headfirst into your plants, dealing heavy damage. Can break through glass. 	4-2: Certified Diving
Zombie Piranha 	 	Fragile 	40 	Speedy 	Only comes in a school of fish. Arrives at the start of a huge wave. 	4-4: Chomp!
 	 	Protected 	620 	Creeper 	Throws octopi at your plants, rendering them useless. 	4-6: Sushi Night
Clamshell Zombie 	 	Machined 	2000
1800 (shell)200 (zombie) 	Basic 	Has an incredibly tough shell, but can be easily beaten when eating a plant. 	4-9: Clap On, Clap Off
Du Froid Déjà Vu 	Du Froid Déjà Vu	Du Froid Déjà Vu	Du Froid Déjà Vu 	Du Froid Déjà Vu 	Du Froid Déjà Vu 	Du Froid Déjà Vu
 	 	 	 	 	 	
 	 	Average 	200 	Basic 	Regular winter-variety zombie. 	5-1: Welcome Home
 	 	Protected 	560
360 ()200 (zombie) 	Basic 	Well-protected by its roadcone. 	5-1: Welcome Home
 	 	Hardened 	13001100 ()200 (zombie) 	Basic 	Greatly protected by its metal bucket. 	5-2: Too Spicy For Ya?
 	 	Average 	200 	Basic 	Signals a huge wave of cozy zombies. 	5-1: Welcome Home
 	 	Protected 	360 	Basic 	Throws snowballs at your plants. 	5-2: Too Spicy For Ya?
 	 	Hardened 	1500 	Hungry 	Crushes your plants and leaves an ice trail. 	5-5: Leave a Trail
 	 	Solid 	240 	Basic 	Comes in groups of four, through an ice trail. 	5-5: Leave a Trail
 	 	Great 	3600 	Basic 	Smashes your plants and shoots its Parka Imp when approaching death. 	5-7: Gargantuar!
 	 	Average 	200 	Hungry 	A gremlin who is launched out of its Parka Gargantuar. 	5-7: Gargantuar!
Toboggan Zombie 	 	Dense 	700 	Basic 	Pushes a toboggan that collects lobbed-shot projectiles, throwing them at you at full capacity. 	5-9: Sleigh Ride
Mine Launcher Zombie 	 	Solid 	450 	Basic 	Throws cement mines at random areas in the lawn. 	P5-4: Under New Renovations
Cosmic Crash 	Cosmic Crash 	Cosmic Crash 	Cosmic Crash 	Cosmic Crash 	Cosmic Crash 	Cosmic Crash
 	 	 	 	 	 	
 	 	Average 	200 	Basic 	Regular space-variety zombie. 	6-1: Far Out
 	 	Protected 	560
360 ()200 (zombie) 	Basic 	Well-protected by chrome roadcone. 	6-1: Far Out
 	 	Hardened 	13001100 ()200 (zombie) 	Basic 	Greatly protected by its chrome bucket. 	6-1: Far Out
 	 	Average 	200 	Basic 	Signals a huge wave of out-of-this-world zombies. 	6-1: Far Out
Asteroid Launcher Zombie	 	Average 	200 	Creeper 	Launches durable asteroids that block projectiles. 	6-2: Heavy Lifting
Extra-terrestrial Zombie	 	Average 	200 	Creeper 	Clones itself by two every few seconds. 	6-5: Double Vision
 	 	Great 	3600 	Basic 	Smashes your plants and shoots its Galactic Imp when approaching death. 	6-7: Galactic Gargantuar!
 	 	Average 	200 	Hungry 	A gremlin who is launched out of its Galactic Gargantuar. 	6-7: Galactic Gargantuar!
Wormhole Zombie 	 	Average 	200 	Basic 	Protects itself from almost all direct damage. 	6-9: The Fabric of Space
Overgrowth Zombie 	 	Protected 	500 	Basic 	Immune to all organic-based attacks. 	P6-2: Eye for an Eye
Comet Imp 	 	Average 	200 	Basic 	Crash lands in the middle of the lawn, setting various plants ablaze. 	P6-5: A Wish
The High Sky 	The High Sky 	The High Sky 	The High Sky 	The High Sky 	The High Sky 	The High Sky
 	 	 	 	 	 	
 	 	Average 	200 	Basic 	Regular sky-dwelling zombie. 	7-1: Here We Are
 	 	Protected 	560
360 ()200 (zombie) 	Basic 	Well-protected by its roadcone. 	7-1: Here We Are
 	 	Hardened 	13001100 ()200 (zombie) 	Basic 	Greatly protected by its metal bucket. 	7-1: Here We Are
 	 	Average 	200 	Basic 	Signals a huge wave of sky-dwelling zombies. 	7-1: Here We Are
Propeller Zombie 	 	Solid 	300 	Hungry 	Clumsily lands onto the lawn, leaving it to be dizzy. 	7-2: Tread on Me
Loudmouth Imp 	 	Average 	200 	Basic 	Deals damage with glass-shattering yells. 	7-5: Mascot Energy
 	 	Great 	3600 	Basic 	Smashes your plants and shoots its Winged Imp when approaching death. 	7-7: Winged Gargantuar!
 	 	Average 	200 	Hungry 	A gremlin who is launched out of its Winged Gargantuar. 	7-7: Winged Gargantuar!
Fog Machine Zombie 	 	Dense 	800600 (fog machine)200 (zombie)	Basic 	Generates fog in its lane. 	7-9: Grey Area
Sun-struck Zombie 	 	Protected 	400 	Basic 	Fires a focused, solar-powered beam on a single plant. 	P7-5: Focused Energy
Moist Caves 	Moist Caves 	Moist Caves 	Moist Caves 	Moist Caves 	Moist Caves 	Moist Caves
 	 	 	 	 	 	
 	 	Average 	200 	Basic 	Regular cave-variety zombie. 	8-1: Bring Your Swimsuit
 	 	Protected 	560
360 ()200 (zombie) 	Basic 	Well-protected by its roadcone. 	8-1: Bring Your Swimsuit
 	 	Hardened 	13001100 ()200 (zombie) 	Basic 	Greatly protected by its metal bucket. 	8-1: Bring Your Swimsuit
 	 	Average 	200 	Basic 	Signals a huge wave of spelunking zombies. 	8-1: Bring Your Swimsuit
Oil Spill Zombie 	 	Protected 	600400 (oil barrel)200 (zombie) 	Basic 	After a while it explodes, turning water into poisonous oil. 	8-2: Don't Spill
 	 	Protected 	400200 (helmet)200 (zombie) 	Creeper 	Digs to the leftmost column and then eats your plants walking right. 	8-4: No Miners Allowed
Gem Launching Zombie 	 	Hardened 	1200 	Hungry 	Launches gems at random plants. 	8-6: Mechanical Safety
 	 	Great 	3600 	Basic 	Smashes your plants and shoots its Miner Imp when approaching death. 	8-7: Miner Gargantuar!
 	 	Average 	200 	Hungry 	A gremlin who is launched out of its Miner Gargantuar. 	8-7: Miner Gargantuar!
Minecart Zombie 	 	Dense 	900700 (minecart)200 (zombie) 	Speedy 	Rides down the lane with its minecart. 	8-8: The Mine's Mine
 	 	Protected 	650 	Hungry 	Carries a torch that instantly destroys plants. 	8-11: Catching Fire
Diamond Table Zombie 	 	Machined 	14001200 (table)200 (zombie) 	Creeper 	Smashes plants, loves its table. 	P8-5: Proper Etiquette
Leafy Zombie 	 	Solid 	340 	Creeper 	Drifts in the water, avoiding your average-sized straight-shooters. 	P8-8: Nessie
Gloomy Nights 	Gloomy Nights 	Gloomy Nights 	Gloomy Nights 	Gloomy Nights 	Gloomy Nights 	Gloomy Nights
 	 	 	 	 	 	
 	 	Average 	200 	Basic 	Regular depressed zombie. 	9-1: The Dreadful Park
 	 	Protected 	560
360 ()200 (zombie) 	Basic 	Well-protected by its roadcone. 	9-1: The Dreadful Park
 	 	Hardened 	13001100 ()200 (zombie) 	Basic 	Greatly protected by its metal bucket. 	9-1: The Dreadful Park
 	 	Average 	200 	Basic 	Signals a huge wave of depressed zombies. 	9-1: The Dreadful Park
 	 	Protected 	350 	Hungry 	Holds an umbrella that protects her from lobbed projectiles. Occasionally sprays water to put plants to sleep.	9-2: Rainfall
Street Salesman Zombie 	 	Protected 	540 	Stiff 	Provides buffs to other zombies. 	9-4: Free Fungus
Park Ranger Zombie 	 	Solid 	300 	Hungry 	Summons Zombie Squirrels. 	9-6: Constipation
Zombie Squirrel 	 	Fragile 	20 	Flighty 	Runs at fast speeds, in groups. 	9-6: Constipation
 	 	Great 	3600 	Basic 	Smashes your plants and shoots its Imp when approaching death. 	9-7: Gloomy Gargantuar!
 	 	Average 	200 	Hungry 	A gremlin who is launched out of its Gloomy Gargantuar. 	9-7: Gloomy Gargantuar!
 	 	Protected 	480 	Hungry 	Deflects solid pojectiles. 	9-8: Fun and Games
 	 	Dense 	490 	Basic 	Pushes an arcade machine that continuously spawns 8-Bit Zombies. 	9-11: A Childhood Memory
 	 	Average 	160 	Basic 	Slightly weaker than a regular Basic Zombie. 	9-11: A Childhood Memory
 	 	Protected 	520
360 ()160 (zombie) 	Basic 	Slightly weaker than a regular Conehead Zombie. 	9-11: A Childhood Memory
 	 	Hardened 	12601100 ()160 (zombie) 	Basic 	Slightly weaker than a regular Buckethead Zombie. 	9-11: A Childhood Memory
Balloon Box Zombie 	 	Dense 	800600 (box)200 (zombie) 	Hungry (when floating) 	Floats periodically towards your home, releasing roaches when falling. 	P9-2: May Contain Fragile Items
Clown Zombie 	 	Dense 	940 	Creeper 	Makes your plants float away. 	Level P9-5: Honkin' Around
Fearsome Factory 	Fearsome Factory	Fearsome Factory	Fearsome Factory 	Fearsome Factory 	Fearsome Factory 	Fearsome Factory
 	 	 	 	 	 	
 	 	Average 	200 	Basic 	Regular factory-working zombie. 	10-1: Minimum Wage
 	 	Protected 	560
360 ()200 (zombie) 	Basic 	Well-protected by its roadcone. 	10-1: Minimum Wage
 	 	Hardened 	13001100 ()200 (zombie) 	Basic 	Greatly protected by its metal bucket. 	10-1: Minimum Wage
 	 	Average 	200 	Basic 	Signals a huge wave of corporate zombies. 	10-1: Minimum Wage
Pipe Zombie 	 	Dense 	720520 (pipe)200 (zombie) 	Creeper 	Deflects lightweight shots and gases. 	10-2: Switchin' and Swappin'
Magnet Zombie 	 	Hardened 	1200 	Basic 	Stuns plants in a 2x3 area for 3 seconds. 	10-4: Magnet Demands
Cheese Rolling Zombie 	 	Hardened 	12001000 (cheese)200 (zombie) 	Creeper, then Basic 	Rolls a large cheese that crushes plants. 	10-5: Cutting the Cheese
Zombie Rat 	 	Fragile 	120 	Flighty 	Steals plants it meets. 	10-5: Cutting the Cheese
 	 	Great 	3600 	Basic 	Smashes your plants and shoots its Factory Worker Imp when approaching death. 	10-7: Factory Worker Gargantuar!
 	 	Average 	200 	Hungry 	A gremlin who is launched out of its Factory Worker Gargantuar. 	10-7: Factory Worker Gargantuar!
Technician Zombie 	 	Dense 	760 	Hungry 	Builds conveyor belts. 	10-9: Technical Aid
Gear Zombie 	 	Machined 	20001800 (gears)200 (zombie) 	Creeper, then Basic 	Drops its metal baggage on conveyor-belts. 	10-11: Shifting Gears
Demolisher Zombie 	 	Solid 	450 	Hungry 	Shoves plants behind it, in any of the diagonals. 	P10-2: Hidden Frustrations
Overworked Zombie 	 	Average 	200 	Basic 	Mindless soul that wishes for the approval of its peers. 	P10-5: Peer Pressure
Deserted Canyon 	Deserted Canyon 	Deserted Canyon 	Deserted Canyon 	Deserted Canyon 	Deserted Canyon 	Deserted Canyon
 	 	 	 	 	 	
 	 	Average 	200 	Basic 	Regular desert-variety zombie. 	11-1: Replenished
 	 	Protected 	560
360 ()200 (zombie) 	Basic 	Well-protected by its cactus cone. 	11-1: Replenished
 	 	Hardened 	13001100 ()200 (zombie) 	Basic 	Greatly protected by its sand bucket. 	11-1: Replenished
 	 	Machined 	24002200 ()200 (zombie) 	Basic 	Thoughourly protected by its canyon helmet. 	11-3: Save Our Seeds
 	 	Average 	200 	Basic 	Signals a huge wave of sandy zombies. 	11-1: Replenished
Hang Gliding Zombie 	 	Solid 	340 	BasicHungry (on zipline) 	Hooks onto ziplines, gaining speed. 	11-2: Hanging Around
Sun Tanning Zombie 	 	Solid 	400 	Basic 	Burns your plants, and is immune to anything chill-related. 	11-4: Tanning
Vulture Owner Zombie 	 	Dense 	740 	Creeper 	Its vulture carries forward zombies that are approaching death. 	11-5: Fall of the Dead
 	 	Great 	3600 	Basic 	Smashes your plants and shoots its Deserted Imp when approaching death. 	11-7: Deserted Gargantuar!
 	 	Average 	200 	Hungry 	A gremlin who is launched out of its Deserted Gargantuar. 	10-7: Deserted Gargantuar!
Snake Keeper Zombie 	 	Solid 	240 	Basic 	Its snake injects venom into the ground, killing plants. 	11-8: Biological Warfare
 	 	Protected 	450 	N/A 	Steals your plants from above. 	11-12: Abduction
Ice Cream Cart Zombie 	 	Hardened 	1150810 (cart)340 (zombie) 	Hungry 	Crushes plants and slows down any nearby plants. 	11-11: A Cart of Happiness
Banana Slider Imps 	 	Average 	200 (per )200 (banana) 	Speedy, thenBasic 	Slides into the lawn and splits into neighboring lanes. 	P11-2: Chivalry
S'more Zombie 	 	Dense 	840 	Stiff 	Makes itself and nearby zombies walk past any non-Nut Chip plants. 	P11-4: By the Campfire
Crumbled Castle 	Crumbled Castle 	Crumbled Castle 	Crumbled Castle 	Crumbled Castle 	Crumbled Castle 	Crumbled Castle
 	 	 	 	 	 	
 	 	Average 	200 	Basic 	Regular tresspasser zombie. 	12-1: Castle Ruins
 	 	Protected 	560
360 ()200 (zombie) 	Basic 	Well-protected by its fungi-ridden cone. 	12-1: Castle Ruins
 	 	Hardened 	13001100 ()200 (zombie) 	Basic 	Greatly protected by its ceramic bucket. 	12-1: Castle Ruins
 	 	Machined 	24002200 ()200 (zombie) 	Basic 	Thoughourly protected by its tombstone helmet. 	12-3: Special Delivery
 	 	Average 	200 	Basic 	Signals a huge wave of devious zombies. 	12-1: Castle Ruins
Gargoyle Zombie 	 	Dense 	340 (organic)880 (statue) 	Basic 	Periodically turns to stone. 	12-2: Offender of the Night
Sludge Zombie 	 	Dense 	820 	Basic 	Eats plants in its neighboring lanes. 	12-3: Special Delivery
Skeleton Zombie 	 	Protected 	500 	Basic 	Throws bones which pile up and make more Skeleton Zombies. 	12-5: Dead²
 	 	Great 	3600 	Basic 	Smashes your plants and shoots its Loitering Imp when approaching death. 	11-7: Loitering Gargantuar!
 	 	Average 	200 	Hungry 	A gremlin who is launched out of its Loitering Gargantuar. 	11-7: Loitering Gargantuar!
Grave Robber Zombie 	 	Hardened 	1150 	Basic 	Forces zombies to rise out of tombstones and monoliths. 	12-8: Property Damage
Zombie Ghost 	 	Solid 	440 	Stiff 	Has reverse effects on haunted tiles. 	12-9: How the Tables Turn
Bulldozer Zombie 	 	Hardened 	1500 	CreeperSpeedy (when ramming)	Detects obstacles and rams into them. 	12-11: Trigger Happy
Category:Plants vs. Zombies: The Wacky House
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