Level -969

Level -969 is the 969th negative level of the Backrooms.
==Description==
Level -969 cannot be considered just one level, as it shifts between forms regularly and without warning, changing the topography and forcing wanderers to adapt to the different environments. Each different form has its own dangers; hence wanderers are advised to only enter at their own risk. Each different appearance will be shown below.
It is unknown what the catalyst for the transformation of this level is as wanderers have been present in the level during transformation before and were caught by the changing landscape, subsequently being suffocated to death. Each form has its own exits to different levels, however entrances from other levels will always remain the same. It is thought that the reason Level -969 has multiple forms is due to the unstable and volatile nature of most negative levels located deeper into cluster -I.
==Forms==
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|-| Appearance 1=
==The Icy Confine==
==Description==
The Icy Confine is one of the safer forms, as the only dangers here are keeping one's temperature in check and the occasional entity. The Icy Confine appears as a large forest with houses scattered about in it, all of which possess the same derelict and abandoned appearance. The forest itself seems to be in a state of perpetual sunset, making traversing without a light source not recommended. Within the forest many types of edible mushrooms can be found, including Mushroom Maws, hence wanderers must proceed with caution when they encounter this version of the level.
Within the houses, typical household furniture can be found, though they are all decaying and moth-eaten. Most houses do have items such as Almond Water, however the Almond Water has none of their properties, with taste being the only similarity. This is most likely due to the way which Snowballs feed. In some houses, picture frames with a picture of a family within them may be found. When touched, these pictures will implant a memory of the wanderer spending time with those people shown in the picture, as though the wanderer knows them personally. This is not the case however, as the families in these photos have yet to be identified. Within the houses Clumps may be found sheltering from the cold, hence it is not advised to enter any of them unless necessary.
The forest rarely has any entities, as it is too cold for most creatures to live in. Occasionally, trees which seem "out-of-place" or "strange will appear", which signals the turning event for this form. When the turning event occurs, wanderers are advised to leave immediately, as there is no known way to survive this event on purpose. The turning event will be expanded on more below. Lastly, fruits such as apples can be found on low-hanging branches, and they have the taste and properties of Almond Water. Hence, it is advised to consume or collect any for future use. The mushrooms within the forest are all species which originate from The Frontrooms, and most are edible. However, some poisonous types such as Felt-ringed Agaricus have been found, and wanderers are advised to have a knowledge of fungi before proceeding with gathering them.
==Entities==
Other than Mushroom Maws and Clumps, there are level-exclusive entities called the Snowballs which reside in this form of Level -969.
===Snowballs===
Snowballs are tiny, sphere-like creatures which wrap themselves in snow to avoid detection by Clumps which may be passing by, or just predators in general. Inside, they are soft, fleshy creatures with sharp fangs. These fangs are able to pierce through human skin, and have a venom within them that causes temporary paralyzation for up to three hours. These entities do not "eat" in the normal sense; instead, they sink their teeth into their food and suck out the nutrients within them, leaving the food intact. Snowballs seem to have a taste for Almond Water and will even attack wanderers just to get it. If a wanderer encounters a group of Snowballs, it is advised to simply walk away.
==The Turning Event==
The Turning Event is what occurs in every form, just as they are about to change. When the Turning Event is in action, the level will change between states quickly and violently, leaving only a small window of time for wanderers to escape. In this form, the Turning Event is characterised by trees within the forest seeming strange or out-of-place. These trees will suddenly explode, sending their fragments outwards and slowly terraforming the environment until it transitions into the next form.
==Exits==
* No-clipping into the ground has a chance to bring wanderers to Level 11.
* No-clipping into any picture located in a house will bring wanderers to somewhere familiar.
|-| Appearance 2=
==Bloodbath==
==Description==
Bloodbath is one of the two dangerous forms of this level. It appears as several apartment complexes surrounding a small patch of dirt with a house in the center. Within the apartments, several floors containing rooms can be found, all of which are fully furnished. Due to the absurd entity count it is advised to leave as fast as possible if one ends up in this form. 
The entire level is bathed in a strong red light, the source of which is undetermined. The house in the center of the dirt mound is filled with the remains of wanderers. the bones hung up on the walls. Furniture such as couches and tables littler the ground outside of this house. It is thought that an entity which collects the bones of deceased wanderers resides here, but it is unproven as such an entity has not been seen as of now. Interestingly, entities will not chase wanderers if they escape onto the roof of any of the apartment complexes, though the reason is unknown as of now.
The room temperature of this form is high at roughly 60 to 70 degrees Celsius (140 to 158 degrees Fahrenheit), hence dehydration occurs frequently. It is recommended to keep Almond Water at all times to prevent this. The sky of this form is a deep red, with a sun in the sky which looks to be simply a pure black sphere. Gazing at the sun for prolonged periods of time will cause black spots to appear in one's vision, so it is ill-advised to do so.
==Entities==
There is a plethora of entities which reside on this form, but the most notable are Dullers, Hounds, Clumps, Deathmoths and Lighters. There is a circulating rumour of an entity which collects bones and hangs them up like trophies on the walls in the house on the dirt mound, however it is unknown if this is true or just a myth.
==The Turning Event==
The Turning Event of this form starts when the house on the dirt mound simply disappears, instead replaced with a giant hole. Slowly, the hole will swallow the entire level, as the new form manifests itself and takes shape in the centre of the hole, expanding outwards at the same speed as the hole grows. Any wanderers who fall into the hole are never seen again, but it may be that they are sent to The Void. The Turning Event ends after the entirety of Bloodbath has been transformed.
==Exits==
* No-clipping into the walls of the house may lead wanderers to Level 20.6.
* Though it is not advised, jumping off of a apartment complex roof and no-clipping into the ground will give wanderers enough momentum to land in Level 55.
* Jumping into the hole during the Turning Event will lead wanderers into The Void.
|-| Appearance 3=
==The City in the Sky==
==Description==
The City in the Sky is the safest of all the forms, and usually lasts for the longest amount of time. It appears as a large, sprawling city with its buildings resting upon clouds. The city itself is not too interesting; the buildings contain many apartments for wanderers to rest within. The temperature of this level is at a constant 20 degrees Celsius, a cool wind blowing continuously. Vehicles such as cars can be seen floating in the air, drifting aimlessly. Wanderers are able to enter them, at which point the car will roar to life and take them to Level 0.
There is a shop within the city, which contains refreshments which wanderers can purchase. The owner is a friendly Faceling wearing a blue shirt and jeans. To purchase items, wanderers simply have to tell the owner a story, and if he feels that the wanderer's story is interesting, they will be allowed to take items and leave. The clouds which the buildings rest on are solid, but are soft and fluffy to the touch. Below the clouds lies Level 400, if wanderers do indeed fall off.
Despite its safety, bases are unable to be established here due to the nature of the level and the constant transforming. However, this form is the second most common, with the first being the Icy Confine. Lastly, Wanderers will feel a sense of bliss and freedom when encountering this form, relieving them of their tension and compelling them to stay longer.
==Entities==
The only entity which resides here is the Owner.
===the Owner===
The Owner is the owner of the store within this city. He appears as a Faceling with a yellow cap, blue shirt and jeans. He is relatively friendly towards humans, but will get agitated if wanderers are rude. The Owner will allow wanderers to trade for items in his shop by telling him a story. When asked about where he goes during the other forms of this level he simply stated, "This is my home, if it goes away I go with it."
==The Turning Event==
The Turning Event of this form starts off with the store in this level fading away completely, before the buildings of city itself starts to sink into the clouds gradually. Slowly, the clouds will merge and form the ground of the next form.
==Exits==
* Jumping off the clouds will lead wanderers to Level 400.
* Getting into any of the car will lead wanderers to Level 0.
* Entering a building which is painted yellow will bring wanderers to Level 116.
|-| Appearance 4=
==The Irradiated Wastes==
==Description==
The Irradiated Wastes is the most dangerous of all the forms, due to the toxic air and radiation. The Irradiated Wastes takes the form of a small abandoned shopping mall in a state of heavy neglect, a dense brown fog reducing visibility for most areas within. Wanderers are advised to don a hazmat suit in order to traverse this form. The smog within the level can cause numerous health problems, such as long-term asthma, pneumonia and lung cancer. However, the brown smog will clear for intervals at a time for unknown reasons, seemingly soaking into the walls until it reemerges once again.
Within the mall itself multiple shops can be found, however all of them are closed off via a large metal fence on each of the shopfronts. Tools such as power saws have proved ineffective to break these fences. Not much is truly know about this specific form as it is the most volatile and hence remains for the shortest time, but no entities have been observed to live here. The outside of this mall appears to be a barren, flat plain devoid of any life. However, it is impossible to explore the outside. Lastly, wanderers which survive this area will experience nightmares of "sinking into the smog", as some state. These nightmares usually last for three to four days, after which point they will go away.
==Entities==
No entities have been recorded in this form as of now.
==The Turning Event==
The Turning Event begins with the brown smog encasing the entire level, reducing visibility to zero. The level can them be heard shifting, metal grinding and the sounds of concrete smashing can frequently be heard. After this happens, the smog clears and the new form is revealed.
==Exits==
* No-clipping into the walls can lead wanderers to Level 303.
* Passing out may cause wanderers to awaken in Level -1, however only one instance of this has been recorded.
* Attempting to exit the mall will bring wanderers to Level -560 instead.
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==Entrances==
* Wanderers are able to no-clip here from almost all negative levels.
* Walking into a bunker on Level 11 will send wanderers here.
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Category:Safe
Category:Dangerous
Category:Levels
Category:Cluster -I
Category:Negative Levels
Category:Frigid
Category:Unconfirmed Levels