110191-carbine-finally-listening-to-our-concerns

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Except they aren't. There is a large number of us who love the game, bugs and all, but can't enjoy it the way it is meant because we are on dead servers. I find it astounding that Carbine comes out with a big thread about how they are delaying the next drop because they want to focus on community concerns, and don't even mention the population issues.
 
We cannot get a consistent dungeon group going with people from our own server.	World PvP does not happen.	Warplots do not happen.	The Auction house is horrible (go to rowsdower, filter the AH by Light Armor Helms, 2 items come up)	The CREDD exchange frequently runs dry	Guilds cannot field 20 people for raids, because people get attuned then transfer off to Pergo, or don't get attuned at all because they are forced to try to get silver in the dungeon finder.	Crafted items do not sell on the auction house because nobody is leveling new characters to buy the items.	World bosses stay alive for days because there aren't enough level 50s online to even make a dent in them.	Group quests in leveling zones do not get done because there aren't enough people leveling.	Guilds cannot recruit enough level 50 players to cover those who are leaving	You can actually hear crickets in zone chats.
 
How many more people need to quit the game before carbine realizes this is actually something they should be thinking about? Right now for a lot of us, this game is not an "MMO", it's just an "O"
 
I paid $60 up front for this game on release, I'm not going to pay another $60 for my 3 level 50s just 3 months after release so that I can have other people to play with.	
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We do already have an active thread regarding populations here, please try to keep all the information in one thread and not create duplicates on the topic (it makes it so much easier to have everything in one place). I know this is a hot topic, and keeping it all together here on the main page helps out a lot. 
 
Thank you
- Team WildStar 	
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