TJ Combo (Classic)

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|-|Killer Instinct=
|-|Killer Instinct 2=
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==Summary==
TJ Combo is a playable character in the Killer Instinct series. He is the former heavyweight champion, who reigned for 5 years, until he was found using cybernetically enhanced arms and then stripped of the title. Now broke and full of rage and humiliation, he learns that the culprit is the very Ultratech surgeon who performed the operation, who had sold Combo's story to the media. TJ vowed vengeance against Ultratech and entered the Killer Instinct tournament to prove himself the strongest, regain his fame and destroy the company. One of his opponents was the reptillian experiment Riptor, and after a fierce battle, TJ Combo came out victorious, taking the monster's life in exchange for an eye and a long hospitalization.
After his release, TJ Combo once again headed towards Ultratech's HQ with only rage in his mind. However, in the process of looting and vandalising, he was caught by the temporal shift that occurred after Eyedol's death, and was then brought 2000 years in the past. In this ancient era, TJ Combo desperately seeks a way to return home, and in order to do so he will have to face the demon Gargos and the barbarian Tusk.
==Powers and Stats==
Tier: 
Name: T.J. “Combo” Garret
Origin: Killer Instinct
Gender: Male
Age: 25 (KI1), 26 (KI2)
Classification: Human, Boxer
Powers and Abilities: Superhuman Physical Characteristics, Skilled Boxer, minor Cyborgization (Possesses ), minor Acrobatics, Weapons, Vibration Manipulation (Via TJ Tremor), Energy Manipulation (Via Super Tremor), possibly Broadway Force (Via Humiliation), possibly Non-Physical Interaction (Able to harm Jago's ghost form, which might be incorporeal), Damage Boost (Can perform Shadow Moves and Super Moves, which are enhanced versions of his Special Moves), Status Effect Inducement (By hitting the opponent repeteadly, without them being able to recover, he can cause them to enter the , which leaves them unable to react. He can cause this status with a “Parry Move” and via Super Tremor)
Attack Potency: Wall level+ (Able to destroy a large wall in Sabrewulf's castle. Riptor and had the capability of doing the same with Gargos and Tusk)
Speed: Superhuman Travel Speed (Comparable to the likes of Sabrewulf and Riptor), Supersonic reactions and combat speed (Fast enough to react to and dodge Cinder's Trailblazer, which allows him to fly at supersonic speed)
Lifting Strength: Class 1 (Able to grapple and throw around opponents as heavy as Fulgore and Riptor)
Striking Strength: Wall level+ 
Durability: Wall level+ (Can endure hits from opponents comparable to him. Those in his league are able to withstand being thrown through a large wall and into explosive barrels)
Stamina: Athletic (A trained fighter who can go through deadly battles. Endured and won a fight against Riptor, during which he lost an eye and was eventually hospitalized)
Range: Standard melee range, several meters with shockwaves, likely hundreds of meters with his machine gun
Standard Equipment: A machine gun 
Intelligence: Average, Above Average in combat (TJ Combo was renowned for having been a heavyweight champion for 5 years. He fought his way to the top starting from nothing, with just his own efforts and sheer power. However, at some point in his career he has undergone surgery to obtain cybernetic arm implants in order to ensure his status as champion, thus the legitimacy of some of his victories is questionable. Nonetheless, TJ's battle prowess is undeniable, as he fought many battles throughout both games, and could contend evenly with unconventional opponents such as Riptor, Tusk and Gargos despite being barehanded. In one of KI2 possible endings, he became a great champion in the ancient arena)
Weaknesses: Has lost an eye. 
Note: Broadway Force comes from a technique which is supposed to be a gag, and thus it can be restricted in versus matches.
Notable Attacks/Techniques:
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|-|Special Moves=
SpinningBackfist.gif|Spinning Backfist and Double Backfist
Rollercoaster.gif|Rollercoaster
Powerline.gif|Powerline
TJCyclone.gif|Cyclone
KneeKO.gif|Flying Knee
SkullCrusher.gif|Skullcrusher
TJAirTremor.gif|Air Tremor
SuperTremor.gif|Super Tremor
BehindBack.gif|Turn Through
FakeDizzy.gif|Fake Dizzy
TJBeatDown.gif|Beat Down
*Spinning Backfist/Spinfist: TJ Combo turns around and hits the opponent with the back of his fist.
**Double Backfist: TJ Combo follows up with a high hook.
*Rollercoaster: TJ Combo rolls forward and delivers a low punch. This move is useful to avoid projectiles and move around the stage, as it can also be performed backwards. With the Super version, TJ Combo performs several rolls in quick succession and hits the opponent multiple times.
*Powerline: TJ Combo rushes forward and delivers a straight punch. With the Shadow and Super versions (the latter called Dash Frenzy) TJ performs the move several time in a row, resulting in a flurry of punches.
*Cyclone: TJ Combo spins his fist and charges strength to deliver a mighty punch that sends the opponent fly high into the air.
*Flying Knee: TJ Combo delivers a jumping knee attack, sending the opponent flying.
*Skullcrusher: TJ Combo attacks with both his fist, aiming for the opponent's head. This technique can also be performed while running, as an alternate version of Powerline.
*TJ Tremor: TJ Combo punches the ground, causing a shockwave that damages the opponent. This move can also be perform while in the air. With the Super version TJ Combo covers his fist in energy and causes an extra powerful shockwave that deals damage and stuns the opponent.
*Turn Through: TJ Combo swiftly slides behind the opponent.
*Fake Dizzy: TJ Combo pretends to be have the "Dizzy" status, either to taunt or mislead the opponent.
*Beat Down: TJ Combo starts punching the opponent at high speed by spinning his fists, hitting them like a boxing pear. He then finishes them with a Cyclone.
|-|Finishers=
*Chiropractor: TJ Combo grabs his opponent with both hands and snaps their neck.
*Screen Punch: TJ Combo performs a Double Backfist, sending the opponent crashing against the "screen".
*No Mercy III: TJ Combo delivers a mighty punch that sends the opponent high into the air.
*No Mercy IV: TJ Combo pulls out a machine gun and shoots the opponent to death.
Chiropractor.gif|Chiropractor
ScreenPunch.gif|Screen Punch
TJNM3.gif|No Mercy III
TJNM4.gif|No Mercy IV
*Humiliation: TJ Combo points his fist at the defeated opponent, who is then mysteriously forced to dance.
|-|Others:=
*Fighting Style: TJ Combo is a boxer foremost, but he employs many moves that would be forbidden in professional boxing and dirty tricks, to the point of even using guns to get rid of the opponent. His strings of jabs, hooks and uppercuts are followed by knee strikes, headbutts, grabs and kicks, some of the latter delivered after a jump, marking his unconventional style. Despite being a brute, TJ Combo has excellent footworks and good mobility options, with moves such as Turn Through, Rollercoaster and several airborne attacks. 
TCombo.gif|Ultra Combo (KI)
TCombo2.gif|Killer Combo (KI Gold)
TJGoldCombo.gif|Monster Combo (KI2)
*Throw: TJ Combo grabs the opponent with both hands and throws them to the other side.
*Parry Move: TJ Combo brings forth his arm and blocks an incoming attack. If he follows up with a Special Move, the opponent will be stunned and left unable to react.
TJThrow.gif|Throw
TJParry.gif|Parry Move
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==Gallery==
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==References==
*Killer Instinct (1994)
*Killer Instinct 2/Gold
*TJ Combo's Killer Instinct Profile on Rare's website (archived)
*TJ Combo's Killer Instinct 2/Gold Profile on Rare's website (archived)
*Killer Instinct 2/Gold "Story so far" page on Rare's website (archived)
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Killer Instinct
Category:Humans
Category:Boxers
Category:Martial Artists
Category:Martial Arts Champions
Category:Fighting Game Characters
Category:Game Characters
Category:Video Game Characters
Category:Playable Characters
Category:Adults
Category:Neutral Characters
Category:Antiheroes
Category:Male Characters
Category:Gun Users
Category:Damage Boost Users
Category:Status Effect Users
Category:Non-Physical Interaction Users
Category:Cyborgs
Category:Vibration Users
Category:Energy Users
Category:Broadway Force Users
Category:Acrobats
Category:Glove Users