Leon Beaumont (Airwhale)

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===Basic Information===
 Race: Elf
 Class: Rogue 
 Level: 1
 Experience: 0 XP (1,300 TNL)
 Alignment: Chaotic Good
 Languages: Common, Elvish, Draconic, Goblin, Orc, Celestial
 Deity: Tessel, the Quiet Hand
 First Seen: URL to introduction appearance at DWI
 Location: URL-new-post.html to current game
 Background: Open or Closed
===Abilities===
 STR: 10 +0 ( 00 pts)
 DEX: 14 +2 ( 05 pts) Racial +2
 CON: 12 +1 ( 05 pts) Racial -2
 INT: 19 +1 ( 13 pts) Racial +2
 WIS: 08 -1 (-02 pts)
 CHR: 09 -1 (-01 pts)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(HP Option) HP: 00 = [0d0 + CON (0) + FC (0)] (Class 1)
 [0d0 + CON (0) + FC (0)] (Class 2)
 AC: 00 = [10 + DEX (0) + Armor (0) + Shield (0) + Natural (0)
 + Size (0) + Misc (0)]
 AC Touch: 00 = [10 + DEX (0) + Size (0) + Misc (0)]
 AC Flatfooted: 00 = [10 + Armor (0) + Shield (0) + Natural (0)
 + Size (0) + Misc (0)]
 INIT: +0 = [DEX (0) + Misc (0)]
 BAB: +0 = [Class 1 (0) + Class 2 (0)]
 CMB: +0 = [BAB (0) + STR (0) + Misc (0)]
 CMD: 00 = [10 + BAB (0) + STR (0) + DEX (0) + Misc (0)]
 Fortitude: +0 = [Class 1 (0) + CON (0) + Misc (0)]
 Reflex: +0 = [Class 1 (0) + DEX (0) + Misc (0)]
 Will: +0 = [Class 1 (0) + WIS (0) + Misc (0)]
 Speed: 00'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 Weapon 1: Attack: +0 = [BAB (0) + Ability (0) + Misc (0) + Magic (0)]
 Damage: 0d00+0, Crit: 00/x0, Special: Special 
 Weapon 2: Attack: +0 = [BAB (0) + Ability (0) + Misc (0) + Magic (0)]
 Damage: 0d00+0, Crit: 00/x0, Special: Special
===Racial Features===
 Ability Adjustments: +2 Dexterity, +2 Intelligence, -2 Constitution
 Size: Medium
 Speed: 30'
 Favored Class: Wizard (+0 HP x0)
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light (see low-light vision).
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Woodcraft: Elves know the deep secrets of the wild like no others, especially those of the forests. Elves with this racial trait gain a +1 bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2. This racial trait replaces the elven magic racial trait.
Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Ability Adjustments: +2 (Ability), +2 (Ability), -2 (Ability)
 Size: Size
 Speed: 00'
 Favored Class: Favored Class (Favored option taken)
 Name: Description/Mechanics
 Name: Description/Mechanics
===Class Features===
Rogue
 Armor/Weapons: light armor
 simple weapons plus hand crossbow, rapier, sap, 
 shortbow, and short sword 
 Sneak Attack: +1d6 to dmg when target is 1. denied DEX bonus to AC 
 or 2. flanked by Megan
 deal nonlethal dmg with nonlethal weapons at -4 to atk
 must be within 30 ft for range sneak attack 
 does not work on creatures with concealment 
 Trap Finding: A rogue adds 1/2 her level to Perception skill checks made to 
 locate traps and to Disable Device skill checks (minimum +1). A 
 rogue can use Disable Device to disarm magic traps.
===Feats===
Weapon Finesse(level 1):Use DEX (+4) for atk rolls instead of STR for light weapons
Feat Name (Gained From): Mechanics
Feat Name (Gained From): Mechanics
===Traits===
 Magical Knack(wizard) (Magic): +2 trait bonus to wizard caster level as long as caster level is not above current hit die
 Reactionary (Combat): +2 trait bonus to initiative
===
Trait 1 (Type): Description
Trait 2 (Type): Description
===
===Skills===
 Skill Points: 12 = [Base (8) + INT (4)/Level; FC (00), Misc (00)] (Rogue)
 
 Skills Total Rank CS Ability ACP Misc
 Acrobatics 07 1 3 3 -1 +0
 Appraise 08 1 3 4 +0
 Bluff 03 1 3 -1 +0
 Climb -1 0 - 0 -1 +0
 Craft ( ) - 0 - 0 +0
 Diplomacy -1 0 - -1 +0
 Disable Device 07 1 3 3 -1 +1 (Trapfinding)
 Disguise 03 1 3 -1 +0
 Escape Artist 06 1 3 3 -1 +0
 Fly 03 0 0 3 -1 +0
 Handle Animal 0 0 -1 +0
 Heal 02 0 0 -1 +0
 Intimidate -1 0 - -1 +0
 Knowledge (Arcana) 0 0 0 +0
 Knowledge (Dngnrng) 0 - 0 +0
 Knowledge (Engnrng) 0 0 0 +0
 Knowledge (Geography) 0 0 0 +0
 Knowledge (History) 0 0 0 +0
 Knowledge (Local) 0 - 0 +0
 Knowledge (Nature) 0 0 0 +0
 Knowledge (Nobility) 0 0 0 +0
 Knowledge (Planes) 0 0 0 +0
 Knowledge (Religion) 0 0 0 +0
 Linguistics 1 3 0 +0
 Perception 05(06) 1 3 -1 +2 Racial, +1 Trapfinding
 Perform ( ) -1 0 - -1 +0
 Profession ( ) 0 - -1 +0
 Ride 03 0 0 3 -1 +0
 Sense Motive 03 1 3 -1 +0
 Sleight of Hand 06 1 3 3 -1 +0
 Spellcraft 0 0 0 +2 Racial
 Stealth 07 1 3 4 -1 +0
 Survival -1 0 0 -1 +0
 Swim -1 0 - 0 -1 +0
 Use Magic Device 03 1 3 -1 +0
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- -- lb
Armor 0 gp 0 lb
Shield 0 gp 0 lb
Weapon (Melee) 0 gp 0 lb
Weapon (Ranged) 0 gp 0 lb
 Ammo (00) 0 gp 0 lb
Container (e.g. Backpack) 0 gp 0 lb
 Item 0 gp 0 lb
 Item 0 gp 0 lb
 Item 0 gp 0 lb
 Item 0.00 gp 0 lb
 ======== ======
 Totals: 0.00 gp 0 lb
 Light Medium Heavy 
Max Weight: 0-100 101-200 201-300
Consumed or Destroyed Items 
 (none yet) 0 gp
 ======
 Total Consumed: 0 gp
===Finances===
 PP: 0 Initial Character Money: +150 gp
 GP: 0 earned on first adventure: +0 gp
 SP: 0 ==========
 CP: 0 Career Earnings: 150 gp
 Carried Inventory: -0 gp
 consumed or destroyed items: -0 gp
 Gems/Jewelry/Other: living accommodations: -0 gp
 0000 ==========
 Coinage: 150 gp
===Details===
 Size:
 Gender:
 Age:
 Height:
 Weight:
Hair Color:
 Eye Color:
Skin Color:
Appearance:
 Demeanor:
===Background===
Characters will not be considered ready for review without at least a brief background. Please insert background here (type over this text).
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
 +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Date) (Judge 1) level 1
*Approval (Date) (Judge 2) level 1
Category:In Progress/Character