Emotes and Posturings

* See also RolePlaying
* See also Flashbacks
* See also Missions
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Players should be able to 'signal' their Playing Stance and react to NPC (and other Player) Action
Facial and Body Gestures and Sound Effects which NPCs (at least) would/could react to. ( instead of the insideous interaction menus ).
Stances/Posturings are more continuous, and they more signal general intent.
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Need A Good Interface :
One Problem is : Too many games have a cumbersome interface to access all ( like 100+ ... ) the Emotes and by the time they actually can activate the time is past for when it made sense.
Programmable Keys (PC) for 'Favorite Emotes' can help, but with hundreds possible only helps so much.
Voice Interface with single word activation would likely help.
Auto Gestures might be part of the Posturing System ( with a need to have that NOT be too repetitive ).
Many of the NPCs Behaviors could/would use the same Emotes/Posturings.
As per many MMORPG/Online games, Players would be able to "EARN" additional Emotes/Posturings ( particularly good to give them something to set them apart from the NPCs, if not other Players ).
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Player Created and Templates :
Additional Emotes would be added by Player Creators
Posturings are far more complicated to create. They can have additional Emotes Templated into them.
Various 'Preferences' for the Player could be set from selected Emote options.
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