Report 1220

Report #1220
Skillset: Ninjakari Skill: Oolibah
 Org: Ninjakari Status: Completed Jul 2013
Furies' Decision:
Solution 2.
Problem: Currently oolibah will randomly numb three limbs closest to the oolibah
hit. The only numbing message you get is the targeted limb that gets numbed.
These numbs cause a 1/5 balance malus to the limb hit and an overall balance
malus to your overall balance. This can add up considerably with the other
restrictions the ninjakari are capable of.
[A: 0 R: 0] Solution #1: Make it so that oolibah(numbs) randomly do 1-3 numbs
 a hit instead of the guaranteed 3. Leave the balance
 malus in place.
[A: 0 R: 0] Solution #2: Make it so numbs no longer cause a balance malus,
 randomly selects 1-3 limbs to numb, and the numb
 causes a 15% susceptibility to poison on that limb.
[A: 0 R: 0] Solution #3: Make the numb like ninshi so that it has a percent
 chance of blocking the health apply altogether while
 curing the numb. Only one numb would be applied
 instead of the possible three.
Player Comments:
---[Rivius on 6/19 @ 19:49 writes]:
I think solution 2 is the best way to go. Solution 1 doesn't change much and
solution 3 is pretty unnecessary and a huge overall buff. The issue here is that
numbs really do hinder physical classes (especially warriors) more than is
warranted, when monks already have access to fantastic and overwhelming
hindering without it.
---[Shuyin on 6/20 @ 20:11 writes]:
Solution 2
---[Synkarin on 6/21 @ 14:19 writes]:
Solution 2 supported
---[Enyalida on 6/27 @ 05:19 writes]:
Solution 2 supported.
---[Wobou on 7/7 @ 02:11 writes]:
I support solution 2 but I think you should be given some means to see what
limbs have the susceptibility. Perhaps an addition to assess?
---[Xenthos on 7/18 @ 01:04 writes]:
I like solution 2.