Dungeon: familiars

A hero in the dungeon/forest may find "tamable critters" that can be captured and later equipped as familiars (to that same hero or a different one). An equipped familiar will go with the hero into the dungeon, gain XP and level up, and can be deployed to fight (similar to Mechanical spider, but a limited number of times).
== Overview ==
While in the dungeon/forest, the hero may find "tamable critters" (enemies that are smaller than that enemy's regular variant and have a "tamable" icon over them: ). These tamable critters can be tamed and captured only if the hero has learnt the hero skill "Taming". Instructions on how to tame these monsters are displayed when the skill is learnt, and also every time the hero meets a tamable enemy. Note that until the critter is fully captured (i.e. in the hero's inventory), it will attack and deal damage to the hero as usual. Mechanical spider and familiars deployed in combat treat the critter as an enemy and hit it, but they stop hitting it after Tofu (or Inarizushi) is used to fed it. Moreover, all tamable critters have the Evade ability and, when dropping below 50% health, may summon zero, one or two (depending on their rank) random enemies from the current dungeon/forest level. The number and rank (and kind) of tamable critters that appear in a dungeon/forest level is random, but they are more likely to be found (and more likely to be of higher rank - and summon more enemies) in deeper levels.
== How to tame ==
To tame a white tamable critter:
#Buy Tofu in the Shop (at least 6; 5 for the skill and one for the critter).
#Learn Taming hero skill lvl. 1.
#Make sure to take at least one Tofu and one Throwing net when visiting the dungeon (so this is possible only if Throwing net technology has been learned).
#Visit any level that is not A nor F1 (usually lower levels contain white familiars, and not all levels contain a familiar). You can find the odd to find a tamable critter here
#Find a tameable critter. They appear smaller and have a tameable icon (neutral) above them.
#If possible, kill other monsters and only leave the tameable critter alive (to preserve health). Avoid to use Mechanical spider otherwise it can kill them.
#Attack the tameable critter. Let them drop at or below half health. It is not possible kill them with one attack - use Smashing blow, if unsure if the first attack won't drop them below half and the second might kill them.
#Select Tofu, then select the critter (requires 1 Energy). This feeds the critter. If done correctly, the tameable icon will turn from angry to happy/satisfied.
#Select Throwing net, then select the critter (requires 1 Energy). A throwing net should appear above the critter and a surrendering icon appears.
#While the critter has a throwing net above them, "collect" the critter (i.e. select/attack the critter; requires 1 Energy). Note: Throwing net lasts for 3 turns. Even at this point, the critter will still attack the hero.
#If everything is done correctly, the critter disappears and XP can be seen floating. When the level is finished the familiar appears in the loot screen. On the next visit to the dungeon, the player can equip the tamed critter.
To tame a blue tamable critter:
#Learn Taming hero skill lvl. 2 (Grimoire are needed, so this is possible only after F2 has been unlocked).
#Follow the same instructions listed above for the white tamable critter.
To tame a yellow tamable critter:
#Learn Taming hero skill lvl.3 (Grimoire are needed, so this is possible only after F2 has been unlocked, and Inarizushi are needed so this is possible only after Inarizushi technology has been learned).
#Follow the same instructions listed above for the white tamable critter, except that you need Inarizushi instead of Tofu because Tofu isn't effective to tame yellow and purple critter.
To tame a purple tamable critter:
#Learn Taming hero skill lvl.4
#Follow the same instructions listed above for the yellow tamable critter.
Note: Inarizushi can be used also to tame white and blue tamable critters, but it is more expensive than use Tofu.
Taming-instructions.jpg|In-game instructions on how to tame critters.
Taming-below half health.jpg|Getting a tameable critter below half health.
Taming-tofu+net.jpg|Using Tofu and Throwing net (satisfied white icon + throwing net icon).
Taming-tamed monster.jpg|Tamed critter stats in Dungeon.
Taming-bait not effettive.jpg|Using Tofu on yellow or purple critters isn't effective.
Taming-fully_levelled_up.png|Fully levelled up familiar.
During the taming process, the mask icon on top of the familiar indicates the progress of taming:
* Neutral mask, shown on first encounter without combat.
* Angry mask, shown after the familiar was hit.
* Happy mask, shown after the familiar was fed (with Tofu or Inarizushi).
* Surrendering mask, shown after the familiar was captured with the net.
Captured critters (also known as pets) will show up in the hero's inventory until the hero exits the dungeon/forest; then they will be part of the player's Nursery (which is displayed along all possible hero's equipment and inventory in the Dungeon menu when no hero is inside the dungeon/forest).
== Tameable critters ==
Every tameable critter has dodge/evade ability, but none of the other abilities the regular enemy version has. Every rank of a tameable critter (before being tamed) has same stats (damage, defense, health, etc.), if found in the same level (critter in 4B has same stats as critter in 4C). 
Taming and killing XP is the same.
Every tameable critter has the same Tactics before taming:
* White: 5 MP.
* Blue: 9 MP.
* Yellow: 12 MP.
* Purple: 15 MP.
Every tameable critter summons the same amount of enemies:
* White: 0
* Blue: 1
* Yellow: 2
* Purple: 2
Full stats of tameable critters can be found in Dungeon: Bestiary.
=== Found in ===
Tameable critters can't be found in every level. The higher the dungeon level the higher the rank of the critter. Maximum 2 tameable critters can be found per level. Tameable critters can't be found in A levels and also not in F1, 1B, 2B and 3B.
The table below is not 100% correct, because there is not enough data in the spreadsheet and it is not automatically updated from it. Percentages don't always add to 100%, because there is also a chance to not find a critter in a dungeon. There are also values above 100%, because 2 familiars can be found in certain levels.
Rank/level	F1	F2 	F3 	F4 	1A	1B	1C 	2A	2B	2C 	3A	3B	3C 	4A	4B 	4C 	5A	5B 	5C
White 	0%	37%	1% 	0% 	0%	0%	92%	0%	0%	86%	0%	0%	68%	0%	0% 	3% 	0%	0% 	0%
Blue 	0%	24%	63%	0% 	0%	0%	6% 	0%	0%	14%	0%	0%	29%	0%	55%	69%	0%	0% 	0%
Yellow 	0%	0% 	29%	129%	0%	0%	0% 	0%	0%	0% 	0%	0%	3% 	0%	3% 	17%	0%	43%	71%
Purple 	0%	0% 	5% 	63% 	0%	0%	0% 	0%	0%	0% 	0%	0%	0% 	0%	0% 	10%	0%	17%	25%
==Sell prices==
Every familiar when first tamed can sell for the same amount (when they are tamed they start at different levels):
* White (lvl. 1): 20 Coins.
* Blue (lvl. 2): 25 Coins.
* Yellow (lvl. 3): 30 Coins.
* Purple (lvl. 4): 40 Coins.
Every familiar at max level sell for: 
* White (lvl. 12): 40 Coins.
* Blue (lvl. 15): 50 Coins.
* Yellow (lvl. 18): 60 Coins.
* Purple (lvl. 21): 80 Coins.
Sell values for each level of a rank:
* White: 
**Lvl. 1: 20 Coins
**Lvl. 2: 21 Coins
**Lvl. 3: 22 Coins
**Lvl. 4: 24 Coins
**Lvl. 5: 26 Coins
**Lvl. 6: 28 Coins
**Lvl. 7: 30 Coins
**Lvl. 8: 32 Coins
**Lvl. 9: 34 Coins
**Lvl. 10: 36 Coins
**Lvl. 11: 38 Coins
**Lvl. 12: 40 Coins
* Blue: 
**Lvl. 2: 25 Coins
**Lvl. 3: 26 Coins
**Lvl. 4: 28 Coins
**Lvl. 5: 30 Coins
**Lvl. 6: 32 Coins
**Lvl. 7: 34 Coins
**Lvl. 8: 36 Coins
**Lvl. 9: 38 Coins
**Lvl. 10: 40 Coins
**Lvl. 11: 42 Coins
**Lvl. 12: 44 Coins
**Lvl. 13: 46 Coins
**Lvl. 14: 48 Coins
**Lvl. 15: 50 Coins
* Yellow: 
**Lvl. 3: 30 Coins
**Lvl. 4: 32 Coins
**Lvl. 5: 34 Coins
**Lvl. 6: 36 Coins
**Lvl. 7: 38 Coins
**Lvl. 8: 40 Coins
**Lvl. 9: 42 Coins
**Lvl. 10: 44 Coins
**Lvl. 11: 46 Coins
**Lvl. 12: 48 Coins
**Lvl. 13: 50 Coins
**Lvl. 14: 52 Coins
**Lvl. 15: 54 Coins
**Lvl. 16: 56 Coins
**Lvl. 17: 58 Coins
**Lvl. 18: 60 Coins
* Purple: 
**Lvl. 4: 40 Coins
**Lvl. 5: 42 Coins
**Lvl. 6: 44 Coins
**Lvl. 7: 46 Coins
**Lvl. 8: 48 Coins
**Lvl. 9: 50 Coins
**Lvl. 10: 52 Coins
**Lvl. 11: 54 Coins
**Lvl. 12: 56 Coins
**Lvl. 13: 58 Coins
**Lvl. 14: 60 Coins
**Lvl. 15: 62 Coins
**Lvl. 16: 64 Coins
**Lvl. 17: 66 Coins
**Lvl. 18: 68 Coins
**Lvl. 19: 72 Coins
**Lvl. 20: 76 Coins
**Lvl. 21: 80 Coins
Familiar_sell_window-1.png|Familiar sell window with sell price.
Familiar_sell_window-2.png|Confirmation window for selling a familiar.
==Familiars==
Once a critter is tamed, the dungeon level needs to be finished (successfully or unsuccessfully) to bring the tamed critter into the Nursery. Familiars in the Nursery can be than equipped to any hero who has the right Taming skill (at least lvl. 1 for white familiars, at least lvl. 2 for blue familiars, at least lvl. 3 for yellow familiars and lvl. 4 for purple familiars). Hero can equip 1 familiar for every Taming skill level with a maximum of 3 (lvl. 1 can equip 1 familiar, lvl. 2 can equip 2 familiars, lvl. 3 and lvl. 4 can equip 3 familiars). Once equipped it cannot be transferred to any other hero, nor can it be unequipped (but it can still be sold). After equipping the familiar to a hero, the familiar needs to be fed Tofu or Inarizushi to increase their Satiety. Equipped and fed familiars can be taken to the dungeon with the hero to help them fight enemies.
===Satiety===
Each run into the dungeon reduces a familiars satiety by 1. Each time it is deployed for combat, its satiety is reduced by 1. Each time it is defeated (its health reduced to 0 or below by an enemy - or by a hero's badly placed Greek grenade or flamethrower shot), its satiety is reduced by 1. Note that a defeated familiar cannot be deployed again during the current dungeon run, but it will be available again for the next one. Familiars can only be deployed a number of times in each dungeon run, depending on several things (familiar rank, hero taming skill, last treat fed...).
Tofu has 30 satiety (30 dungeon runs if the familiar is never deployed for combat). Satiety can also be increased while the familiar is inside the dungeon, but only with items in the hero's inventory. It can be fed while it still has some satiety left (1-5 ?), and the corresponding amount will be added to whatever satiety it had left; however, any bonuses from the previous treat will be "overwritten" by the ones from the new treat (i.e. if previously fed Inarizushi and is now fed Tofu while still at 3 satiety, the new satiety will be 33, but any HP bonuses or XP boosts from Inarizushi will no longer apply).
===Levelling up===
A familiar going into the dungeon with a hero will gain its own, familiar XP. Whenever the hero gains XP (or would gain, if hero is at level 21 and Emerald tablet has not been crafted yet), the familiar will immediately gain some XP too, depending on whether it is deployed at the time of the XP gain. If deployed, it gains the same amount of XP as the hero does (or would); if not deployed, it gains 80% of that amount. For instance, if the hero opens a puzzle door (15 XP) while the familiar is not deployed, the familiar immediately gains 12 XP. If the hero deploys the familiar for a combat and in said combat the hero (or the familiar, or the mechanical spider) defeats an enemy without tactics in F4 (40 XP), the familiar immediately gains 40 XP. Note the corresponding amount of XP that the familiar gains may also be affected by other bonuses (such as the 50% bonus if Inarizushi was used to increase satiety). Also, at the end of the run the familiar will also gain the additional 5% XP bonus if the dungeon run was completed successfully, just like the hero does (note that this 5% is applied to the familiar's total XP for this dungeon run, not the hero's!).
===Abilities ===
Familiars have their own stats and abilities, which are not dependent on the familiar "kind" (i.e. a Giantoad familiar may have different stats and abilities from another Giantoad familiar, even if both are of the same rank - for instance, both white). A familiar's abilities will increase with levels, and some can even learn abilities at certain levels. The maximum level of a familiar depends on its rank (white, blue, yellow, purple). At levels 12, 15, 18 s are required. Grimoires can also be used while the familiar is in the dungeon, but only if the hero has them in their inventory.
Stats for familiars (before being tamed) depend on the level they are found in (untamed white familiar found in F2 has same stats as untamed blue familiar found in the same level), but the XP for taming (or defeating) them differs.
Summoning: summoned enemies are always from that level, which also will count towards bestiary. Which enemies are summoned appears to be random (but if a critter summons more than one, they'll all be the same kind of enemy). These summons are never enemies with MP protection/Tactics.
All familiars have the same range of stats depending on their level (not rank). White familiar at lvl. 4 has the same range of stats as blue, yellow and purple familiar at lvl. 4. 
Grimoires for levelling up:
*White familiars don't need Grimoires to level up (0 in total).
*Blue familiars need one grimoire at lvl. 12 to level up further (1 in total).
* Yellow familiars need one grimoire at lvl. 12 and 15 to level up further (2 in total).
*Purple familiars need one grimoire at lvl. 12, 15 and 18 to level up further (3 in total).
 Yellow horn indicates how many times a familiar can be summoned per dungeon run. The amount of summons increases with the amount of equipped familiars. Additional summons apply to all heroes.
*1 equipped familiar: +1 yellow horn.
*2 equipped familiar: +3 yellow horn.
*3 equipped familiar: +5 yellow horn.
Familiars can have up to a maximum 5 abilities, randomly assigned when the familiar is tamed. These abilities are unlocked when the familiar reaches different levels, and depending on the familiar's rank, it can only be assigned certain abilities (based on which level said abilities unlock):
* White: abilities for lvl. 6.
* Blue: abilities for lvl. 6, 8, 10.
* Yellow: abilities for lvl. 6, 8, 10, 12 (all).
* Purple: abilities for lvl. 6, 8, 10, 12 (all).
Abilities that unlock at lvl. 6:
*Horn +1 (allows to be summoned one time more)
*Sneak
*Ranged attacks: 1, 3 or 5 (1, 3 or 5 ranged attacks per dungeon, not per summon)
* Spiderweb 1 or 3 (1 or 3 times per dungeon, not per summon)
Abilities that unlock at lvl. 8: 
*Counter-attack
* Dodge
Abilities that unlock at lvl. 10:
*Lasso
*Lifesteal
*Dash
Abilities that unlock at lvl. 12:
*Demoralization 1 (once per dungeon, not per summon)
* Shielding 1 (once per dungeon, not per summon)
:Explanation of familiars' abilities can be found Bestiary > Explanation of icons.
The difference between ranks is that they can level up higher and therefore also have better/more abilities (which also requires more Grimoires). Familiars can have the same stats at same levels. Familiars also "grow" i.e. get larger in size when they level up.
If a familiar has more than one ability, it will use them in order (from top to bottom).
===Stat growth calculator===
Choose familiar stats by sliding the sliders:
*If the calculator is not visible, scroll all the way down the page and press "VIEW FULL SITE" or enable "Desktop site" in browser settings.
*The calculator considers the base value of Health (with Inarizushi Health value is 5 points higher).
=== Stat growth tables===
Every familiar has the same stats based on how many yellow hearts/swords/shields/circles the familiar has (shown in first column) and what level they are (shown in first row). Experience needed to reach the next level follows a simple pattern.
Experience points
Level	Total XP	XP to next level	Rank
1 	0 	300 	min.
2 	300 	600 	min.
3 	900 	900 	min.
4 	1800 	1200 	min.
5 	3000 	1500 	
6 	4500 	1800 	
7 	6300 	2100 	
8 	8400 	2400 	
9 	10800 	2700 	
10 	13500 	3000 	
11 	16500 	3300 	
12 	19800 	3600 	max.
13 	23400 	3900 	
14 	27300 	4200 	
15 	31500 	4500 	max.
16 	36000 	4800 	
17 	40800 	5100 	
18 	45900 	5400 	max.
19 	51300 	5700 	
20 	57000 	6000 	
21 	63000 	 	max.
Health
            stats / level            	1 	2 	3 	4 	5 	6 	7 	8 	9 	10	11	12	13	14	15	16	17	18	19	20	21
 	13	14	15	16	17	19	20	21	22	23	24	25	27	28	29	30	31	32	34	35	36
 	14	15	16	17	18	20	21	22	23	24	25	26	28	29	30	31	32	33	35	36	37
 	14	15	16	17	19	20	21	22	23	25	26	27	28	29	31	32	33	34	35	37	38
 	14	15	16	18	19	20	21	23	24	25	26	28	29	30	31	33	34	35	36	38	39
 	14	15	16	18	19	20	22	23	24	26	27	28	29	31	32	33	35	36	37	39	40
 	14	15	17	18	19	21	22	23	25	26	27	29	30	31	33	34	35	37	38	39	41
 	15	16	18	19	20	22	23	24	26	27	28	30	31	32	34	35	36	38	39	40	42
 	15	16	18	19	20	22	23	25	26	27	29	30	32	33	34	36	37	39	40	41	43
 	15	16	18	19	21	22	24	25	26	28	29	31	32	34	35	37	38	39	41	42	44
 	15	16	18	19	21	22	24	25	27	28	30	31	33	34	36	37	39	40	42	43	45
 	15	16	18	19	21	23	24	26	27	29	30	32	33	35	37	38	40	41	43	44	46
 	16	17	19	20	22	24	25	27	28	30	31	33	34	36	38	39	41	42	44	45	47
 	16	17	19	21	22	24	25	27	29	30	32	33	35	37	38	40	41	43	45	46	48
 	16	17	19	21	22	24	26	27	29	31	32	34	36	37	39	41	42	44	46	47	49
 	16	18	19	21	23	24	26	28	29	31	33	35	36	38	40	41	43	45	46	48	50
 	16	18	19	21	23	25	26	28	30	32	33	35	37	39	40	42	44	46	47	49	51
 	17	19	20	22	24	26	27	29	31	33	34	36	38	40	41	43	45	47	48	50	52
 	17	19	20	22	24	26	28	29	31	33	35	37	38	40	42	44	46	47	49	51	53
 	17	19	21	22	24	26	28	30	32	33	35	37	39	41	43	45	46	48	50	52	54
 	17	19	21	23	24	26	28	30	32	34	36	38	40	42	43	45	47	49	51	53	55
 	17	19	21	23	25	27	29	30	32	34	36	38	40	42	44	46	48	50	52	54	56
 	18	20	22	24	26	28	30	31	33	35	37	39	41	43	45	47	49	51	53	55	57
 	18	20	22	24	26	28	30	32	34	36	38	40	42	44	46	48	50	52	54	56	58
 	18	20	22	24	26	28	30	32	34	36	38	40	42	44	47	49	51	53	55	57	59
 	18	20	22	24	26	28	30	33	35	37	39	41	43	45	47	49	51	54	56	58	60
Damage
            stats / level            	1	2	3	4	5 	6 	7 	8 	9 	10	11	12	13	14	15	16	17	18	19	20	21
 	5	5	6	6	7 	7 	8 	8 	8 	9 	9 	10	10	11	11	12	12	12	13	13	14
 	5	5	6	6	7 	7 	8 	8 	9 	9 	10	10	11	11	12	12	13	13	14	14	15
 	5	5	6	6	7 	8 	8 	9 	9 	10	10	11	11	12	13	13	14	14	15	15	16
 	6	6	7	7	8 	9 	9 	10	10	11	11	12	12	13	14	14	15	15	16	16	17
 	6	6	7	8	8 	9 	9 	10	11	11	12	12	13	14	14	15	15	16	17	17	18
 	6	6	7	8	8 	9 	10	10	11	12	12	13	14	14	15	16	16	17	18	18	19
 	6	7	7	8	9 	9 	10	11	11	12	13	14	14	15	16	16	17	18	18	19	20
 	6	7	7	8	9 	10	10	11	12	13	13	14	15	16	16	17	18	19	19	20	21
 	7	8	8	9	10	11	11	12	13	14	14	15	16	17	17	18	19	20	20	21	22
Defense
            stats / level            	1	2	3	4	5	6	7	8	9	10	11	12	13	14	15	16	17	18	19	20	21
 	2	2	2	3	3	3	4	4	4	5 	5 	5 	5 	6 	6 	6 	7 	7 	7 	8 	8
 	2	2	3	3	3	4	4	4	5	5 	5 	6 	6 	6 	7 	7 	7 	8 	8 	8 	9
 	3	3	4	4	4	5	5	5	6	6 	6 	7 	7 	7 	8 	8 	8 	9 	9 	9 	10
 	3	3	4	4	4	5	5	6	6	6 	7 	7 	8 	8 	8 	9 	9 	10	10	10	11
 	3	3	4	4	5	5	6	6	6	7 	7 	8 	8 	9 	9 	10	10	10	11	11	12
 	3	3	4	4	5	5	6	6	7	7 	8 	8 	9 	9 	10	10	11	11	12	12	13
 	3	3	4	4	5	6	6	7	7	8 	8 	9 	9 	10	11	11	12	12	13	13	14
 	4	4	5	5	6	7	7	8	8	9 	9 	10	10	11	12	12	13	13	14	14	15
 	4	4	5	6	6	7	7	8	9	9 	10	10	11	12	12	13	13	14	15	15	16
Action points
            stats / level            	1	2	3	4	5	6	7	8	9	10	11	12	13	14	15	16	17	18	19	20	21
 	3	3	3	3	3	3	3	3	3	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3
 	3	3	3	3	3	3	3	3	3	3 	3 	3 	3 	3 	4 	4 	4 	4 	4 	4 	4
 	3	3	3	3	3	3	3	4	4	4 	4 	4 	4 	4 	4 	4 	4 	5 	5 	5 	5
==Nursery ==
Nursery is like a warehouse for unequipped tamed familiars. Once a critter has been tamed, it first goes into the nursery. Once in nursery it can then be equipped to a hero with the correct taming skill. The starting nursery size is 5 slots. Nursery is shared between all heroes.
Nursery size can be increased by learning Taming lvl. 2 or 4 by one slot (each) on any hero. Only 6 additional slots can be added by learning Taming skill on heroes (maximum 11 total slots). Once the maximum has been reached, the nursery will not be increased by learning Taming skills, but it can still be increased with the Lair technologies. With both lair technologies (and hero skills), the maximum nursery size is 15 slots.
* Example #1: learning Taming lvl. 4 on 2 heroes and Taming lvl. 2 on 2 other heroes increases the nursery size to 11.
*Example #2: learning Taming lvl. 2 on 6 heroes increases the nursery size to 11.
*Example #3: learning Taming lvl. 2 on 9 heroes increases the nursery size to 11.
When the Nursery is full, the hero can still capture familiars. But once it goes beyond capacity (e.g. 6 familiar out of maximum 5), any dungeon level can't be entered until the access familiars are sold.
Familiars in the Nursery can't be given a name, only equipped ones. 
==Dungeon familiars spreadsheet ==
This spreadsheet is public and free to everyone to add where tamable enemies can be found in the dungeon (level specific). Instructions are on the spreadsheet.
This spreadsheet is private. It keeps track of familiar stats through levels depending on how many "yellow stats" it has. It is managed by Ashi (Discord username). There are still some stats missing - mostly health. If you have any familiar stats that are not in the spreadsheet, either post them in Discord#Dungeon or on this page.
Category:RPG
Category:Adventurers Guild
Category:Building