Vampire

==Known Vampires==
* Count James Vicious - Count of Fortune (Human lineage)
* Lady Annabell Redshield - City Noble of Thornwood (Human lineage)
* Cassandra - Barbarian Vampire (Human lineage)
* Lady Ullworth - Cassandra's underling in the Riverlands (Human lineage)
** Could be Cassandra in disguise
* Lord Morrowhammer - City Noble of Port Tyler, Solum (Human lineage)
* Mayor Balwick - Vampire in the town of Hoskar, Solum (Human lineage)
Spoilers
* Arcas - Demigod (Human linerage)
* Emma - Former Demigod (Elven lineage)
Show/Hide Spoiler
==Links with the Necromancer Class==
Characters using the custom 2e Necromancer class, as they level, develop more and more vampire-esque traits. The full lore implications haven't yet been explored.
==Abilities==
This section will go over the abilities of vampires that are Rules-As-Written in 2 Edition Advanced Dungeons & Dragons, and denote which of these are confirmed to be true for Neal (Koibu)'s Houserule Vampires.
Legend: 
:(N.2) - Denotes confirmed or custom to Neal Campaign
=== Attacks and Offensive Abilities ===
 Strength score 18/76, +2 to hit and +4 to damage
 vampires regenerate 3 hit points per round. (N.2)
 Their powerful negative essence allows them to drain two life energy levels from anyone they strike.
Their bite drains one level, but not their claws. (N.2)
 Meeting the gaze of a Vampire causes a charm person spell effect -2 to save (N.2)
 Summon Lesser Creatures (arrival 2-12 rounds):
Subterranean only: 10-100 Rats or Bats. Bats deal no damage. (See: Summon Insects Spell)
Wilderness only: 3-18 wolves
=== Defenses ===
 SPECIAL DEFENSES: +1 or better magical weapon to hit
 Unaffected by: Sleep, charm, and hold spells.
Unharmed by: poisons and paralysis.
Cold or electricity Spells cause half damage. (N.2)
=== Special Abilities ===
 Can assume gaseous form (N.2)
 Can shape change into large bat (N.2)
 has spider climb ability (N.2)
 If reduced to zero hit points, a vampire is not destroyed, but is forced to assume gaseous form. (N.2)
 Vampires cast no reflection in a glass, cast no shadows, and move in complete silence. (N.2)
 It is possible for a vampire to have the powers of, a wizard, thief, or even priest.  In most cases, vampires do not lose the abilities and knowledge which they had in life when they become Undead. (N.2)
=== Weaknesses and Limitations ===
 odor of strong garlic repels them and they will not approach it. They cannot enter the area. (Also: 17) (N.2)
 they recoil from the face of a mirror or lawful good holy symbol if either is presented with courage and conviction. The vampire must remove or destroy them before able to pass. (Also: 16, 17) (N.2)
 lawful good holy symbol will affect the vampire regardless of the vampire's original religious background.
 In most cases, the vampire will seek to overcome Garlic and Mirrors/Holy Symbols (See: 14. 15.) with the aid of minions. E.g. charmed person, summons.
 Takes 2-7 burning damage from [splash of holy water] or [struck by lawful good holy symbols] (N.2)
 It is unable to enter a home without being first invited by a resident. Public buildings and places of business do not apply. They by nature extend an “invitation” to all. Once invited to enter a residence, it may come and go freely afterward.  A common manner for obtaining permission to enter a home is to use the vampire's gaze to charm a servant or other inhabitant. (N.2)
=== Dispatching ===
 Any vampire exposed to direct sunlight is instantly rendered powerless and, after one round, utterly annihilated. (N.2)
 Vampires immersed in running water lose 1/3rd of their Life per round, and are destroyed after 3 rounds.
 A wooden stake driven through its heart kills the vampire, but doesn't destroy them, rendering them unable to use their abilities until the stake is removed. (Further: 23.) (N.2)
 Their head can be cut and their mouth stuffed with holy wafers (or equivalent) and the vampire is destroyed in that fashion while staked, otherwise they might escape using their abilities. (N.2)
=== Behaviour & Ecology ===
 unless deep underground, they pass daylight hours in coffins (N.2)
 Powers are only renewed by contact with soil from their grave (?) Thus they have to occasionally return to recover even if they are at full health.
 Vampires sustain themselves by draining the life force from living creatures. (Further: up next)
 Unless they have a need to create additional minions, they are careful to avoid killing those they attack. (Further: up next)
 In cases where the death of a victim is desired, the vampire will take care to see that the body is destroyed and thus will not rise as an undead.
 Vampires often live in areas of death and desolation where they will not be reminded of the lives they have left behind. Ruined castles or chapels and large cemeteries are popular lairs for them
 Vampires often feel a strong attachment to specific areas with some morbid significance, like the grave of a suicide or the site of a murder.
 It is not uncommon for a vampire to undertake some scheme which may take decades or even centuries to reach its conclusion.
 Vampires are normally solitary creatures. (Further: up next)
 When they are in the company of other vampires, the group will consist of a vampire lord and a small group of vampires which it has created to do its bidding. (See: Creation and Hierarchies)
 In general, vampires only feel contempt for the world and its inhabitants. Denied the pleasures of a true life, they have become dark and twisted creatures bent on revenge and terror. When a vampire creates another of its kind, it considers the new creature a mere tool. The minion will be sent on missions which the vampire feels are dangerous or unimportant for personal attention. If the need arises, they're gladly sacrificed to protect or further the ends of their master.
=== Special ===
 vampires exist in both the Positive Material and Negative Material planes
 The vampire's unnatural presence is all-pervasive and will cause dogs and similar animals to raise a cry of alarm at the presence of the creature.
=== Creation and Hierarchies ===
 If buried, any human or humanoid creature slain by the life energy drain of a vampire is doomed to become a vampire himself. It is thus traditional that the bodies of a vampire's victims be burned or similarly destroyed.
 New vampires are under the complete control of its killer. (N.2)
 If parent vampire or equivalent is destroyed, the controlled undead are freed from its power and become self-willed creatures. (N.2)
==References==
Category:Lore
Category:Undead
Category:Race