Bloomfield Space Center design document/Kyle the Hook dialogue

This is a draft of dialogue for the character Kyle "the Hook" which was included in the Bloomfield Space Center design document for Van Buren, the canceled Fallout 3 by Black Isle Studios.
__TOC__
Kyle "the Hook"
Level - 12
STATS
ST - 05
PE - 08
EN - 05
CH - 03
IN - 04
AG - 07
LK – 06
Traits – Finesse, One Hander
Perks – Demolition Expert, Tag!
Tag Skills – Deception (90%), Traps (110%), 
:::Firearms (105%), Persuasion (70%)
Dialogue Info	Dialogue Info
Author 	Damien Foletto
Dialogue Name	15 Kyle
Creature Name	15Kyle
:Example Dialogue Name: 02 Porter
:Example Creature Name: 02Porter
'ere's probably the most-commonly-used check script: GetTotalSkill (PCSpeaker(),SKILL)
You might want to set up an autocorrect option in word so you don'have to type out the whole thing (I have mine set up so if I type gett it spits out the above check with an ==1 at the end of it).
Try using "Avellone-style" node numbering. That's w'ere you give the node a "number" that's actually a unique word, such as TELLABOUTSELF: for a node w'ere the PC has asked an NPC to tell about himself. Just refer to that word with your Goto statements (like Goto TELLABOUTSELF: ) an' when you're all done with the dialogue you can do a global replace for that word with a real number. Doing this means that you can group nodes by topic in the dialogue file an' not have to worry about renumbering if you have to insert another node later.
If you use this method, be sure to make the word something that is unique an' won't accidentally be used in other parts of the dialogue; ASSHOLEINSULT is a good word, just ASSHOLE isn't because if a node has a character actually saying "asshole" the global search would catch that, too. You can also use a colon character at the end of the unique word like I did in the TELLABOUTSELF: example, above. Whatever you do, don'use a number all by itself as a placeholder like this … I learned the hard way that some numbers pop up everyw'ere an' doing a global replace on them totally screws up your dialogue!
For an example of this method, check out the Avellone_Dialogue_Example_Ordor.doc file in Tools/Design/Documents on sourcesafe (the same place you find this dialogue template file).
Journal entry tableColumn 1 is the journal entry number (starting with 1 an' increasing by 1 each time)Column 2 is the quest ID (which the Dialogue Editor generates for you when you enter the dialogue name into the stringtable.Column 3 is the actual text that'll appear in the PC's journal. It should be written in first-person ("I this, I that, they did something to me.")	Journal entry tableColumn 1 is the journal entry number (starting with 1 an' increasing by 1 each time)Column 2 is the quest ID (which the Dialogue Editor generates for you when you enter the dialogue name into the stringtable.Column 3 is the actual text that'll appear in the PC's journal. It should be written in first-person ("I this, I that, they did something to me.")	Journal entry tableColumn 1 is the journal entry number (starting with 1 an' increasing by 1 each time)Column 2 is the quest ID (which the Dialogue Editor generates for you when you enter the dialogue name into the stringtable.Column 3 is the actual text that'll appear in the PC's journal. It should be written in first-person ("I this, I that, they did something to me.")
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Experience TableColumn 1 is the XP entry number (starting with 1 an' increasing by 1 each time)Column 2 is the XP amount for that entry. We haven't defined how we're describing this just yet an' I don'know if we're going to use the FR6 system, so for now just put "low", "medium", or "high" an' assume it'll be tailored to the PC's level somehw..Column 3 is the actual text that'll appear in the text window during gameplay. It should be written in second-person ("You gain 500 XP for killing all the humans.")	Experience TableColumn 1 is the XP entry number (starting with 1 an' increasing by 1 each time)Column 2 is the XP amount for that entry. We haven't defined how we're describing this just yet an' I don'know if we're going to use the FR6 system, so for now just put "low", "medium", or "high" an' assume it'll be tailored to the PC's level somehw..Column 3 is the actual text that'll appear in the text window during gameplay. It should be written in second-person ("You gain 500 XP for killing all the humans.")	Experience TableColumn 1 is the XP entry number (starting with 1 an' increasing by 1 each time)Column 2 is the XP amount for that entry. We haven't defined how we're describing this just yet an' I don'know if we're going to use the FR6 system, so for now just put "low", "medium", or "high" an' assume it'll be tailored to the PC's level somehw..Column 3 is the actual text that'll appear in the text window during gameplay. It should be written in second-person ("You gain 500 XP for killing all the humans.")
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== ==
Node 1	Node 1 	Node 1 	Node 1 	Node 1
 	 	 	 	
 	Comment	Comment	Comment 	Starting Conditions
 	Reply 1	Reply 1	Reply 1 	
 	 	 	Comment 	
 	 	 	Condition	
 	 	 	Action 	
 	 	Link 1 	Link 1 	Goto 9
 	 	 	Comment 	Third time after warning time
 	 	 	Condition	GetGlobal("12_Third_Time")==1
 	 	 	Action 	
 	 	Link 2 	Link 2 	Goto 8
 	 	 	Comment 	Second time
 	 	 	Condition	GetGlobal("15_Talked_Kyle")==1
 	 	 	Action 	
 	 	Link 3 	Link 3 	Goto 2
 	 	 	Comment 	First time
 	 	 	Condition	GetGlobal("15_Talked_Kyle")==0
 	 	 	Action 	SetGlobal("15_Talked_Kyle",1)
== First Time (SC) ==
Node 2: First Time	Node 2: First Time	Node 2: First Time	Node 2: First Time	Node 2: First Time
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Holy <SHIT>, what brahmin pinched you out its <ASS>? Why you botherin' Kyle the Hook, anyways? Go talk to Sid over there if you wanna trade – I ain't got time to <DICK> around.
 	 	Comment 	Comment 	If PC is hideously ugly; i.e. <3 CH. And Bear is not dead.
 	 	Condition 	Condition 	GetPrimaryAttribute (PCSpeaker(), PRIMARYATTRIBUTE_CHARISMA) <3
 	 	Action 	Action 	SetGlobal("15_Fugly_PC",1)
 	NodeText 2 	NodeText 2 	NodeText 2 	Who the <FUCK> are ya and why ya talkin' to Kyle the Hook?
 	 	Comment 	Comment 	If CH is >=3
 	 	Condition 	Condition 	GetPrimaryAttribute (PCSpeaker(), PRIMARYATTRIBUTE_CHARISMA) >=3
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Uh, yeah... So, Sid told me you're the leader of the Rusty Hooks. I've some questions about you and your gang.
 	 	Comment 	Comment 	A non-dumb response for being an ugly sucker
 	 	Condition 	Condition 	IsSmartPC() &&GetGlobal("15_Fugly_PC")==1 &&GetGlobal("15_Rusty_Hooks")>0
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 3
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	Me never be in Brahmin butt . Sid said you leader, you know stuff.
 	 	Comment 	Comment 	Dumb response for being an ugly sucker
 	 	Condition 	Condition 	IsDumbPC() &&GetGlobal("15_Fugly_PC")==1 &&GetGlobal("15_Rusty_Hooks")>0
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 4
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	Me <CHARNAME>. Me ask questions.
 	 	Comment 	Comment 	A dumb response
 	 	Condition 	Condition 	IsDumbPC() &&GetGlobal("15_Fugly_PC") < 1
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 6
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	I'm <CHARNAME>. I'd like to ask you some questions.
 	 	Comment 	Comment 	A non-dumb response
 	 	Condition 	Condition 	IsSmartPC()
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 7
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 5 	Reply 5 	Reply 5 	Kyle the Hook? I've a bounty on your head I intend to collect.
 	 	Comment 	Comment 	A non-dumb response for being an ugly sucker
 	 	Condition 	Condition 	IsSmartPC() &&GetGlobal("12_Kyle_Bounty")==2
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 3
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 6 	Reply 6 	Reply 6 	You Kyle the Hook? You me bounty, make <CHARNAME> money with Kyle's head.
 	 	Comment 	Comment 	Dumb response for being an ugly sucker
 	 	Condition 	Condition 	IsDumbPC() &&GetGlobal("12_Kyle_Bounty")==2
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 10
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 7 	Reply 7 	Reply 7 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 8 	Reply 8 	Reply 8 	Me no brahmin poo. Me pull your lungs through nose. Me think more fun.
 	 	Comment 	Comment 	A dumb response & fight!
 	 	Condition 	Condition 	IsDumbPC() &&GetGlobal("15_Fugly_PC")==1
 	 	Action 	Action 	SetMyTeamEnemyToParty() AddEntry( 0, TaskDescriptionID )
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 9 	Reply 9 	Reply 9 	Callin' me Brahmin <SHIT>? How about I just punch your nose into the back of your skull, instead?
 	 	Comment 	Comment 	A non-dumb response & fight!
 	 	Condition 	Condition 	IsSmartPC() &&GetGlobal("15_Fugly_PC")==1
 	 	Action 	Action 	SetMyTeamEnemyToParty() AddEntry( 0, TaskDescriptionID )
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Non-dumb questions (02) ==
Node 3: Non-dumb questions	Node 3: Non-dumb questions	Node 3: Non-dumb questions	Node 3: Non-dumb questions	Node 3: Non-dumb questions
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Sid said that, did he? I'll have to have a talk with that slop talkin' hag <SHIT>. Look, I ain't got time for your. Go bother Bear or big-mouth Sid with <SHIT> like that.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	I think you might want to answer my questions – I know about Bear's heart bomb.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	GetGlobal("15_Sid_Confess") > 0
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 5
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	You know what? I don't like your attitude. I think you require a permanent adjustment.
 	 	Comment 	Comment 	Attack!
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetMyTeamEnemyToParty()
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== dumb questions (02) ==
Node 4: dumb questions	Node 4: dumb questions	Node 4: dumb questions	Node 4: dumb questions	Node 4: dumb questions
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Sid said that, did he? Yeah, I know stuff, but I sure as <SHIT> ain't tellin' you. Now get the hell away from me before I up your intelligence with a bullet in your brain.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	You got nasty poo-poo mouth. Me clean your poo-poo mouth!
 	 	Comment 	Comment 	Attack!
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetMyTeamEnemyToParty()
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== >140 Persuade (03) ==
Node 5: > 140 Persuade	Node 5: > 140 Persuade	Node 5: > 140 Persuade	Node 5: > 140 Persuade	Node 5: > 140 Persuade
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	WHAT?! Did Sid tell you? I'll kill that old waste-billy! Now, I suggest ya leave this place faster than ya got here before me and the Hooks use ya for target practice!
 	 	Comment 	Comment 	Start cut scene having Kyle go over and shoot Sid in the face.
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetGlobal("15_Kyle_Kill_Sid",1)
 	Reply 1 	Reply 1 	Reply 1 	Goodbye.
 	 	Comment 	Comment 	Start cut scene where Kyle walks up to Sid and shoots him in the face.
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	Kinda tough to hit a target that hits back. Time to die!
 	 	Comment 	Comment 	Attack!
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetMyTeamEnemyToParty()
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== dumb questions not ugly (02) ==
Node 4: dumb questions not ugly	Node 4: dumb questions not ugly	Node 4: dumb questions not ugly	Node 4: dumb questions not ugly	Node 4: dumb questions not ugly
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	<CHARNAME>, is it? Dumb name for a dumb <FUCK>. Look, Kyle the Hook ain't got time to answer questions from a <SHIT> brain like you. Now git before I get nasty.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 1 	Reply 1 	Reply 1 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	You got nasty poo-poo mouth. Me clean your poo-poo mouth!
 	 	Comment 	Comment 	Attack!
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetMyTeamEnemyToParty()
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Non-dumb questions & not ugly (02) ==
Node 7: Non-dumb questions & not ugly	Node 7: Non-dumb questions & not ugly	Node 7: Non-dumb questions & not ugly	Node 7: Non-dumb questions & not ugly	Node 7: Non-dumb questions & not ugly
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	And I'd like to bash you in the skull with a bag of brahmin nuts. Look, Kyle the Hook's too busy to answer <DIPSHIT> questions from a wanderin' waste-billy. Go waste Bear or Sid's time. Now git!
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	I think you might want to answer my questions – I know about Bear's heart bomb, Kyle.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	GetGlobal("15_Sid_Confess") < 2
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 5
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	Goodbye.
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	You know what? I don't like your attitude. I think you require a permanent adjustment.
 	 	Comment 	Comment 	Attack!
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetMyTeamEnemyToParty()
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Second Time (SC) ==
Node 8: Second Time	Node 8: Second Time	Node 8: Second Time	Node 8: Second Time	Node 8: Second Time
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	You again? What part of <FUCK OFF> don't ya get? I got an itchy trigger finger and your head looks like a prime target. Now get the <FUCK> away from me before I lose it! This is your last warnin'.
 	 	Comment 	Comment 	Not dummy
 	 	Condition 	Condition 	IsSmartPC()
 	 	Action 	Action 	SetGlobal("12_Third_Time",1)
 	NodeText 2 	NodeText 2 	NodeText 2 	Not you again. What is it, you not understandin' the phrase, <FUCK OFF>? I'm through bein' nice, ya slow sack of slug <SHIT>. Now git before me and the gang start shootin'! And I ain't telling ya again.
 	 	Comment 	Comment 	dummy
 	 	Condition 	Condition 	IsDumbPC()
 	 	Action 	Action 	SetGlobal("12_Third_Time",1)
 	Reply 1 	Reply 1 	Reply 1 	But wait, I...
 	 	Comment 	Comment 	Not dummy
 	 	Condition 	Condition 	IsSmartPC()
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 9
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 2 	Reply 2 	Reply 2 	Me want...
 	 	Comment 	Comment 	dummy
 	 	Condition 	Condition 	IsDumbPC()
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 9
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 3 	Reply 3 	Reply 3 	Good bye
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	 	Link 1 	Link 1 	Goto 9
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	That's it, you're dead.
 	 	Comment 	Comment 	Attack!
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetMyTeamEnemyToParty()
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== But I... & Me want... (8) ==
Node 9: But I... & Me want...	Node 9: But I... & Me want...	Node 9: But I... & Me want...	Node 9: But I... & Me want...	Node 9: But I... & Me want...
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	SHUT IT! I warned you about talkin' to Kyle the Hook, now you're gonna pay for your idiocy. Hooks, kill this piece of <SHIT>!
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	Uh-oh...
 	 	Comment 	Comment 	Attack!
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetMyTeamEnemyToParty()
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
== Bounty hunt (2) ==
Node 9: But I... & Me want...	Node 9: But I... & Me want...	Node 9: But I... & Me want...	Node 9: But I... & Me want...	Node 9: But I... & Me want...
 	 	 	 	
 	Comment 	Comment 	Comment 	
 	Condition 	Condition 	Condition 	
 	Action 	Action 	Action 	
 	NodeText 1 	NodeText 1 	NodeText 1 	Hey Hooks, we got another bounty hunter gunnin' for yours truly. How about we welcome him with a burst or two of bullets?
 	 	Comment 	Comment 	
 	 	Condition 	Condition 	
 	 	Action 	Action 	
 	Reply 4 	Reply 4 	Reply 4 	Uh-oh...
 	 	Comment 	Comment 	Attack!
 	 	Condition 	Condition 	
 	 	Action 	Action 	SetMyTeamEnemyToParty()
 	 	Link 1 	Link 1 	
 	 	 	Comment 	
 	 	 	Condition 	
 	 	 	Action 	
Category:Bloomfield Space Center design document