Diancecht (LL)

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==Diancecht (intermediate god)==
As the Celtic god of healing, Diancecht cares for the sick and wounded without regard to their worship. He is so insanely jealous of his abilities that he slew his own son who might have become a better healer than his father. Diancecht has healed the other gods, as well, fashioning at one time a silver arm to replace one lost, and using a cat's eye to replace a lost eye. He has a magical bath that can instantly and completely heal any mortal or god. Diancecht often uses his powers to enforce his notion that any wound is the responsibility of the inflictor to heal, or at least pay for. In combat, Diancecht will heal himself, friends, and enemies alike, for he is unable to control his penchant for medicine.
Role-playing Notes: Diancecht is obsessed with healing, both among the gods and among mortals. His avatar is forever wandering the world of men searching for those who need his skills. Whenever confronted, Diancecht will seldom involve himself in a situation that does not require him to heal.
Statistics: AL lg; WAL any good; AoC medicine and healing; SY a leaf.
==Diancecht's Avatar (priest is, fighter 12)==
Diancecht's avatar appears as a young man in simple clothing, bearing a bag filled with herbs and medicines.
: Dex 15
: Wis 18
: SZ 6'
: HD 18
: THAC0 10	
: Con 12
: Cha 17
: MR 25%
: HP 144
: Dmg 1d4 (dagger) + 4
Special Att/Def: Diancecht's avatar never gets involved in large battles. When in combat, he is immune to any hit that does less than one-fourth of his basic hit points (36) in a single strike—other blows simply deflect off of him. At will, he can heal any individual he can see.
==Duties of the Priesthood==
Priests of Diancecht may be either clerics or druids. Like their deity, they are sworn to seek out those who need to be healed and perform their work. However, living in the imperfect world, his priests cannot pick and choose patients, so often follow marauders or other war bands to exercise their talents.
Requirements: AB standard; AL any good; WP mace; AR a; SP all, animal, creation, divination, healing, plant, protection; PW 1) all spells from the healing sphere are cast as if they were 1 level lower than normal. For example, cure serious wounds becomes a 3rd level spell and cure critical wounds becomes a 4th level spell; TU nil.
==Sage Advice (Dragon Issue #200)==
These are unofficial suggestions for using the optional spheres of priest spells from the Tome of Magic with the deities of the Celtic pantheon in Legends & Lore:
* Diancecht: Major: Wards; Minor: Travelers.