Troliks -- Rival's War

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Hag-Ogre crossbreeds.
==5th EDITION DnD==
Racial Traits
+2 Strength, +4 Constitution, -2 Charisma (1, 4): Their parentage imbues them with uncanny strength and hardiness as well as the homeliness of a troll. 
Giant (0): Humanoids with the giant and trolik subtypes. 
Medium (0): Medium creatures receive no bonuses or penalties due to their size. 
Normal Speed (0): You have a base walking speed of 30 ft. 
Darkvision (2): You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Naturally Armored (1): You have a +1 natural armor bonus; this is only in effect if you are wearing no armor.
Trollish Fast Healing (5): You restore hit points each round equal to 1/4 of your level, rounded down (minimum of 1). This effect does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow you to regrow lost body parts; it continues to function until death, but ceases to function for 1 round after taking fire or acid damage. 
Mountain Raiders (1): You have advantage on Athletics and Intimidate checks. 
Claw Attacks (2): You have two natural claw attacks for 1d4 damage each. Your off hand may be used as a bonus action, though it will not be affected by your ability modifier unless it is negative.
Languages (0): You can speak, read, and write Gronthic.
==PATHFINDER==
Racial Traits
+2 Strength, +4 Constitution, -2 Charisma (1, 4): Their parentage imbues them with uncanny strength and hardiness as well as the homeliness of a troll.
Giant (0): Humanoids with the giant and trolik subtypes.
Medium (0): Medium creatures receive no bonuses or penalties due to their size.
Normal Speed (0): Base speed of 30 ft.
Low-Light Vision (1): Can see twice as far as humans in conditions of dim light.
Natural Armor (2): +1 natural armor bonus.
Trollish Fast Healing (5): Regain 1 hit point each round. Fast healing is just like natural healing, except it does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Fast healing continues to function (even at negative hit points) until death, but ceases to function for 1 round after taking fire or acid damage.
Skill Training (1): Climb and Intimidate are always considered class skills.
Claws (2): Two primary natural claw attacks for 1d4 damage each.
Languages (0): Begin play speaking Gronthic. Troliks with high Intelligence scores can choose from four other languages appropriate to the peoples of their region.
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Category:Main Game - The Rival's War