Super-Skrull/Attack Set

This is an overview of Super-Skrull's attacks in Ultimate Dimension Clash.
==Basic Attacks and Command Normals==
Standing L- standing left kick (low)
Standing M- headbutt (2 hits)
Standing H- downward left punch (ground bounces foe)
Crouching L- straight left jab (mid)
Crouching M- right mini uppercut (mid; launches foe slightly)
Crouching H- right sweep kick (knocks down)
S launcher- doule-fisted upward strike
Air L- straight left kick
Air M- upward left punch
Air H- downward left kick
Air S- same animation as standing H
TAC exchange up- same animation as air M
TAC exchange side- straight right punch
TAC exchange down- same animation as air H
F + H- Elastic Punch (a strecthing right punch)
Standing H (held)- Stone Smite (turns his left fist into a rock arm to charge a gigantic flaming punch, causing an explosion; OTG-capable, wall bounces foe)
F, F, F + H- Rolling Hook (a running lariat with a stretched left rock encrusted arm; hard knockdown)
D, D + H- Worm Squash (stomps his left foot to the ground; OTG-capable; only hits downed foes [the place where he "squashes" them is rather suggestive])
air D + H- Brutal Pile Dunker (dives straight downwards with a punch; overhead; OTG-capable; ground bounces foe)
Air S (held)- Stone Dunk (basically a midair version of Stone Smite; overhead; ground bounces foe)
D + F + H- Elastic Uppercut (a stretching upward right punch)
==Throws==
Forward ground- Uses stretched arms to grab hold of foe, go over them, and toss them a considerable distance away from him
Backward ground- Uses stretched arms to grab hold of foe, go over them, and toss them a considerable distance behind him
Forward air- Same animation as forward ground
Backward air- Same animation as backward ground
==Special Moves==
QCF + atk- Orbital Grudge (turn his arms into burning rock and spins around with his arms stretched out, while moving slightly forward as he spins; knocks down; super armor; perform QCB + H during active frames for Fatal Buster, a flaming rock-uppercut that causes a wall bounce)
atk (mashed)- Tenderizer (does a series of outstreched rock-encrusted punches [alternating between each fist] before performing a hard finishing blow; all hits besides final hit cause hard knockdown; in air ok; L version- aimed downwards, OTG-capable, and final hit causes ground bounce; M version- aimed straight and knocks down foe; H version- aimed upwards and knocks down foe)
QCB + atk- Elastic Slam (a long reaching grab with his left hand; if successful, he'll slam foe several times before performing a final slam that leaves foe in a hard knockdown state behind him; L version- reaches right in front of him; M version- reaches half-screen; H version- same distance as M, but reaches anti-air)
DP + atk- Meteor Smash (turns invisible to burst up in the air, then comes crashing down with a rocky fist, creating a shockwave; overhead; in air ok; OTG-capable; knocks down; L version- left side of the screen; M version- middle of the screen; H version- right side of the screen)
==Hyper Combos==
QCF + atk x2- Skrull Torch (encases himself in fire and streches himself in a drill-like fashion, charging in to his opponent; in air ok; can be directed; knocks down)
QCB + atk x2- Inferno (engulfs himself in a large barrier of swirling fire; in air ok)
DP + atk x2- Death Penalty* (does a Meteor Smash at foe's current location; if it hits, he will slam his opponent into the ground, beating them rapidly before lifting them up then smashing them with a punch using a combination of the powers from the Fantastic Four; OTG-capable; hard knockdown)
(* means Level 3 hyper combo)
==Extra==
Super-Skrull has an airdash in which he propels himself with the help of fire, but it only travels up-forward
Category:Ultimate Dimension Clash
Category:Character Moveset
Category:Gameplay