Summoning sphere

The Summoning sphere was a group of spells granted to clerics, mystics and shamans. These spells could bring aid in the form of creatures from distant places and planes, or transport the caster to safety.
==Spells in the Summoning Sphere==
Many spells were available to those who had chosen this sphere.
Beginner spellcasters of this sphere could cast:
* call upon faith
Novice divine spellcasters were able to cast:
* draw upon holy might
* messenger
Somewhat skilled spellcasters were able to cast:
* summon animal spirit
Intermediate divine casters had the ability to use:
* abjure
* animal summoning I
* call woodland beings
Those with a high level of skill had access to:
* animal summoning II
* dimensional translocation
* dispel evil/good
Powerful spellcasters of such a sphere were able to cast:
* aerial servant
* animal summoning III
* animate object
* conjure animals
* wall of thorns
* weather summoning
* word of recall
Divine spellcasters who had mastered this sphere could cast:
* conjure/dismiss earth elemental
* creeping doom
* exaction
* gate
* mind tracker
* spirit of power
* succor/call
==Appendix==
===See Also===
* :Category:Summoning sphere spells (2e) includes deity-specific and other Forgotten Realms-related spells.
===References===
===Connections===
Category:Spheres of influence