Fire Ward

Prior to patch 4.0.1, Fire Ward was a mage spell would cast a shield on the caster to absorb fire damage. The shield lasted 30 seconds or until the given amount of damage was absorbed, whichever came first. Fire Ward was self-cast only. Since Patch 4.0.1, this spell has been replaced with Mage Ward which also blocks Frost and Arcane damage.
== Rank table==
Rank	Absorbs	Level	Cost
1 	165 	20 	
2 	290 	30 	
3 	470 	40 	
4 	675 	50 	
5 	875 	60 	
6 	1125 	69 	
==Talent improvements==
The Molten Shields talent gave Fire Ward a 30% chance at max rank to reflect fire spells back at the caster.
Fire Ward benefited from the mana cost reductions from the talents Pyromaniac (BC Classic) and Elemental Precision (mage talent).
==Notes==
Fire Ward absorbed an additional 10% of the caster's bonus Spell Damage.
Fire Ward could have been dispelled as a magic debuff.
Damage reduction due to spell resistances or Dampen Magic-like effects was calculated before damage would be absorbed.
Fire Ward shared the same cooldown timer as Frost Ward. Using one ward would have triggered the cooldown of the other, meaning only one of the two wards could have been active at the same time.
==Patch changes==
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Category:Fire spells
Category:Magic buffs