Rise of the Mongols (Civ5)

is a scenario in Civilization V that was released with the Civilization and Scenario Pack: Mongols (Genghis Khan). The player plays as the Mongols and is supposed to annihilate (not just take the of) at least four major civilizations before running out of turns.
== Intro ==
=== Scenario Description ===
All hail the mighty Khan, the new ruler of the united tribes of the Central Asian plateau! You have brought the Merkits, Naimans, Keraits, and Tatars under your domain, joining them with your own faithful Mongol Keshiks. Now that you command 5 tribes of horsemen, it is time to bring the rest of Eurasia under the Mongol yoke. But don't think this is necessarily an easy task - you must keep your greedy clansmen happy. They have promised to stay faithful to your Yassa code only if you can provide them adequate spoils of war. So there is no time to waste: journey out across the steppes and let your conquests begin!
=== Victory Conditions ===
Victory is yours if you can conquer 4 or more major civilizations before 100 turns have elapsed. (On Difficulty Levels higher than Prince, you will need to conquer more than 4.) Tarry longer than the allotted time and your compatriots will grow impatient, causing your once mighty empire to dissolve into squabbling fiefdoms.
=== Special Rules ===
The spoils you receive from conquest will be numerous and varied, all providing needed boosts and resources to continue pushing forward. For example, the troops of militaristic city states will join your forces. A cultural city state will provide a free social policy. And a maritime city state will provide extra gold for your treasury. Best of all, for conquering a major civilization you will receive a free technology and even greater riches!
== Gameplay ==
All of the civilizations in this scenario have access to their standard unique units and buildings. Mongolia is the only playable civilization, and gains unique benefits from capturing s. The benefits awarded are dependent on the type of that is conquered: Militaristic s award you with a couple pre-selected, but free units; Cultured city states award a free Social Policy; Maritime s provide a sum of . 
The scenario ends when the required number of civilizations (minimum of 4, increases by 1 per level of difficulty above Prince) have been totally conquered, or when 100 turns elapse. Allowing 100 turns to pass before conquering the required number of civilizations results in failing the scenario.
== Civilizations ==
* Genghis Khan (Mongolia)
** Unique Ability: Mongol Terror ( Combat Strength +30% when fighting units or attacking a itself. All mounted units have +1 .)
** Unique Unit(s): Keshik, Khan (Great Person)
** Starting Cities: Karakorum
** Notes: Begins play with one Keshik, Khan, and four Horseman.
* Catherine (Russia)
** Unique Ability: Siberian Riches (Strategic Resources provide +1 , and , and Resources provide double quantity.)
** Unique Unit(s): Cossack
** Unique Building: Krepost
** Starting Cities: Kiev (capital), Vladimir, Novgorod
** Notes: Representing the small Russian principalities.
* Darius I (Persia)
** Unique Ability: Achaemenid Legacy (s last 50% longer. During a , units receive +1 and a +10% Combat Strength bonus.)
** Unique Unit(s): Immortal
** Unique Building: Satrap's Court
** Starting Cities: Urgench (capital), Samarkand, Tabriz, Isfahan, Nishapur
** Notes: Representing the Khwarezmid Empire.
* Gandhi (India)
** Unique Ability: Population Growth ( from number of Cities doubled, from number of s halved.)
** Unique Unit(s): War Elephant
** Unique Building: Mughal Fort
** Starting Cities: Delhi (capital), Multan, Lahore, Varanasi
** Notes: Representing the Delhi Sultanate, Gandhi should perhaps be renamed Iltutmish, who ruled India when the Mongols first appeared there.
* Harun al-Rashid (Arabia)
** Unique Ability: Trade Caravans (+1 from each . resources provide double quantity.)
** Unique Unit(s): Camel Archer
** Unique Building: Bazaar
** Starting Cities: Cairo (capital), Damascus, Aleppo, Mecca
** Notes: Representing the Ayyubid Dynasty.
* Michael VIII (Byzantium)
** Unique Ability: Hellenic League ( degrades at half and recovers at twice the normal rate.)
** Unique Unit(s): Companion Cavalry, Hoplite
** Starting Cities: Constantinople (capital), Thessalonica
** Notes: Uses Greece's colors and unique features.
* Oda Nobunaga (Japan)
** Unique Ability: Bushido (Units fight as though they were at full strength even when damaged.)
** Unique Unit(s): Samurai, Zero
** Starting Cities: Kyoto (capital), Kamakuro, Dazaifu
** Notes: Oda Nobunaga should perhaps be named after one of the leaders of the Taira clan (from whom he claimed to be descended) or the Kamakura shogunate (which ruled Japan throughout most of Genghis Khan's life and the attempted Mongol invasions of 1274 and 1281).
* Wu Zetian (China)
** Unique Ability: Art of War (The combat bonus is doubled, and their spawn rate is increased by 50%.)
** Unique Unit(s): Chu-Ko-Nu
** Unique Building: Paper Maker
** Starting Cities: Hangzhou (capital), Chengdu, Guangzhou, Tanzhou, Xiangyang
** Notes: Representing Southern Song Dynasty, just like in actual history, China will launch an invasion of the Jin Dynasty in an effort to reclaim lost territory.
* Zhangzong (Jin)
** Unique Ability: Father Governs Children ( and from friendly s increased by 50%.)
** Unique Unit(s): Naresuan's Elephant
** Unique Building: Wat
** Starting Cities: Beijing (capital), Kaifeng, Xian, Liaoyang
** Notes: Uses Siam's colors and unique features.
== Special features ==
=== City-states ===
Type	City-State 	Capture Reward
 	Abbasids 	500
 	Crusader States	500
 	Dai Viet 	500
 	Dali 	2 Pikeman
 	Georgia 	Free Social Policy
 	Hungary 	Free Social Policy
 	Korea 	2 Crossbowman
 	Lhasa 	Free Social Policy
 	Uighur 	Free Social Policy
 	Western Xia 	2 Horseman
===Trivia===
*Starting Mongolian units have special names:
**Horseman (Kereit, Merkits, Naimans, Tatars)
**Keshik (Mongols)
**Khan (Genghis)
==Related achievements==
Category:Scenarios (Civ5)