Toughness/Data

==Character Toughness Reduction==
The following tables display the amount of Toughness Reduction by different character abilities:
===Physical===
Character	Ability 	ToughnessReduction
 	 	10
 	 	10
 	(90 Energy) 	20
 	(180 Energy AoE) 	20
 	(180 Energy Per Bounce) 	5
 	 	10
 	(Enhanced) 	20
 	 	30
 	 	10
 	 	10
 	(Main / Enhanced Main) 	10
 	(Enhanced Adjacent) 	10
 	 	20
 	 	10
 	 	20
 	 	20
 	 	10
 	(Enhanced) 	20
 	 	20
 	 	30
 	 	20
 	 	10
 	 	20
 	 	10
 	 	10
 	 	20
 	 	30
 	 	20
 	 	10
 	(Main) 	20
 	(Adjacent) 	10
 	(Blowout: Farewell Hit) 	30
 	(Blowout: RIP Home Run) 	20
 	 	10
 	(Main) 	20
 	(Adjacent) 	10
 	(Main/Adjacent) 	10
 	(Intuit: Cull Per Bounce)	2.5
 	 	10
===Fire===
Character	Ability 	ToughnessReduction
 	 	10
 	(First Hit) 	10
 	(Subsequent Hits) 	5
 	 	20
 	 	10
 	(Enhanced) 	15
 	 	20
 	(Enhanced Main) 	30
 	(Enhanced Adjacent)	15
 	 	20
 	 	10
 	(Enhanced) 	30
 	 	20
 	 	20
 	 	10
 	(Main) 	20
 	(Adjacent) 	10
 	 	20
 	 	20
 	 	10
 	(Main) 	20
 	(Adjacent) 	10
 	 	20
 	 	10
 	 	10
 	 	20
 	(Enhanced Main) 	20
 	(Enhanced Adjacent)	10
 	 	30
 	 	20
 	 	10
 	(Main) 	20
 	(Adjacent) 	10
 	 	20
 	 	10
 	 	10
 	 	20
 	(AoE) 	10
 	(Bounce) 	10
 	(Per Hit) 	5
 	 	10
 	 	20
 	 	20
 	 	10
 	(Enhanced Main) 	20
 	(Enhanced Adjacent)	10
 	 	20
===Ice===
Character	Ability 	ToughnessReduction
 	 	10
 	 	20
 	 	10
 	 	10
 	 	20
 	 	5
 	 	10
 	 	20
 	(Enhanced Main) 	20
 	(Enhanced Adjacent)	10
 	 	20
 	 	10
 	 	20
 	 	10
 	 	20
 	 	10
 	(Main) 	20
 	(Adjacent) 	10
 	(First Hit) 	10
 	(Subsequent Hits) 	5
 	 	10
 	 	20
 	 	20
 	 	20
 	 	10
 	 	10
 	 	20
 	 	30
 	 	10
===Lightning===
Character	Ability 	ToughnessReduction
 	 	10
 	(Main) 	20
 	(Adjacent) 	10
 	(Rainblade Main) 	5
 	(Rainblade AoE) 	5
 	(Stygian Resurge) 	5
 	 	20
 	 	10
 	 	20
 	 	20
 	 	20
 	 	10
 	 	10
 	 	10
 	 	20
 	(Main, Per Hit) 	5
 	(Adjacent, Per Hit)	0
 	 	10
 	(Main) 	20
 	(Adjacent) 	10
 	 	20
 	 	10
 	 	20
 	 	10
 	 	20
 	 	30
 	 	10
 	 	10
 	(Main) 	20
 	(Adjacent) 	10
 	 	20
 	 	20
 	 	10
 	 	10
===Wind===
Character	Ability 	ToughnessReduction
 	 	10
 	(Main) 	20
 	(Adjacent) 	10
 	 	20
 	 	10
 	(Enhanced Main) 	20
 	(Enhanced Adjacent)	10
 	 	20
 	 	10
 	 	20
 	 	10
 	 	10
 	 	10
 	 	20
 	 	30
 	 	10
 	 	20
 	(Boltsunder Blitz) 	5
 	(Waraxe Skyward) 	5
 	(Final Hit) 	0
 	 	5
 	 	10
 	 	10
 	(First Hit) 	10
 	(Subsequent Hits) 	5
 	 	20
===Quantum===
Character	Ability 	ToughnessReduction
 	 	10
 	 	20
 	(Main) 	10
 	(Adjacent) 	5
 	 	20
 	 	10
 	 	10
 	 	10
 	(Enhanced Main) 	20
 	(Enhanced Adjacent)	10
 	 	20
 	(Normal) 	10
 	(Enhanced Main) 	20
 	(Enhanced Adjacent)	10
 	 	10
 	 	20
 	 	30
 	 	10
 	 	20
 	 	30
 	 	20
 	 	10
 	 	10
 	(Main) 	20
 	(Adjacent) 	10
 	 	40
 	(Per Hit) 	5
 	 	20
===Imaginary===
Character	Ability 	ToughnessReduction
 	 	10
 	 	30
 	(Per Hit) 	3.333...
 	 	10
 	(Enhanced Level 1) 	20
 	(Enhanced Level 2 Main) 	30
 	(Enhanced Level 2 Adjacent) 	10
 	(Enhanced Level 3 Main) 	40
 	(Enhanced Level 3 Adjacent) 	20
 	 	20
 	 	10
 	 	20
 	 	30
 	 	10
 	 	10
 	 	20
 	 	10
 	(Enhanced, Per Hit) 	5
 	 	30
 	 	5
 	 	10
 	(Enhanced First/Second Hit Main) 	10
 	(Enhanced First/Second Hit Adjacent)	5
 	(Enhanced Third Hit) 	5
 	 	10
 	 	2
 	 	30
 	 	10
 	 	10
 	(First Hit) 	10
 	(Subsequent Hits) 	5
 	 	10
 	(Per Hit) 	10
 	 	20
 	 	10
 	 	30
==Enemy Toughness and Weakness==
===Overview===
Type	No. Weak Enemies