Glowstone Expansion Classic

Rough Outline.Focus: Going to the Nether, and settling there.Residential:HousingBuild 7-11 new housespage 73 / 284Refugee to Regent ChallengeApartments replace Houses at a 2:1 ratioSlum Housing replaces Houses at a 3:1 RatioSlum Housing is the bare minimum requirements for livingEach Slum Housing should have a 3x3 room that has a bed, a chest, and a means tocook food (preferably TiC Frying Pan)For each House that Slum Housing replaces, the local organized crime gangs gain 1additional member.For every 10 Houses that Slum Housing replaces, the local organized crime gangsget 1 set of iron arms/armor.For every 50 Houses that Slum Housing replaces, the local organized crime gangsget 1 Diamond Sword, and another Bandit Camp with at least 4 Bandits appearsbetween two of the Nation's cities.NobilityAnother Baron/ess is moving to your City. Build another Baron/ess' Estate.See Gold City for details.a Count/ess is moving to your City.Their Estate must be surrounded by walls.They do not need room to expand. If they are promoted, they will have a newhouse built.Must have a Master BedroomMust have at least 8 Guest RoomsMust have a Dining Room with seating for at least 20 people.Must have a KitchenMust have a LibraryMust have a Garden (flower/bush or food--up to you)Must have StablesMust have at least 4 stalls (at least 2x1)Must have an enclosed paddock for riding the horses in.Build 2-5 additional rooms for the Count/ess.Must have at least 4 Watch Towers on the outskirts of their Estates.Must have bunking for at least 10 GuardsGuards must have Leather Armor, Iron Weapons, and 4 BowsGuards live in Servants Quarters next to the other Servants.The Count/ess have a full set of Gold Arms and Armor.Servants:Servants all live near each other, away from the main areas of the house.Servants quarters are built according to Slum Housing standards, but do notcount towards Criminals.Must have at least 2 CooksMust have at least 3 MaidsMust have at least 1 ButlerMust have at least 1 GardenerMust have at least 1 Stable Boy.Nobles prefer to live near each other, away from the "commoners"page 74 / 284Refugee to Regent ChallengeCommercial:CrimeThe Boss is lower on the totem pole than Mr. Big.Mr. Big's Estate must be surrounded by a Wall.Mr. Big's Estate must have at least 2 Watchtowers and 8 Guards (Guards count asMr. Big's Watchmen).Mr. Big's personal guard is armed with Iron weapons, Leather Armor.Mr. Big's personal guard lives in rooms in Servant Quarters.Mr. Big's House must have a Master Bedroom and 6 Guest RoomsMr. Big must have a Dining Room capable of entertaining 12 guests.Mr. Big must have a Maid that lives in Servant QuartersMr. Big must have a Butler that lives in Servant Quarters.Mr. Big must have 3-5 additional rooms of your choice.Mr. Big is inspired by the King of the Hill episode "Soldier of Misfortune."Build 3 Restaurants as fronts for Mr. Big's criminal proceedings.Build 3 Slum Housing above each Restaurant for the Cook, Waitress/Waiter, andthe Host/ess.All are part of Mr. Big's gang.Beneath each Restaurant is an armory/meeting place stocked with stone andwooden weapons.the secret room is hidden in the kitchen by a secret lever/pistons (sticky?)Build a Inn/Hotel as a front for The Boss's criminal activitiesAt least 4 rooms for people to stay in (see Slum Housing for Inn/Hotel roomguide).Inn/Hotel rooms do NOT count towards populationInn/Hotel guest rooms do NOT count towards criminals in and ofthemselves, despite being built to Slum Housing standards.Slum Housing for Hotel Manager and HousekeepingBoth are part of The Boss's group.Room in the back for The Boss's croniesDoesn't need to be hidden.If the amount of criminals in a City ever exceeds the number of soldiers stationed there,the town goes into revolt, and declares their independence.If you decide to let the city remain independent, then it advances along with you,from whatever stage it was at, following the same requirements you did at thatstage, and begin to build their own Outliers. you do not need to build a new Outlierto replace it if you lose one this way.If you decide to retake the city, you must burn down/destroy the houses of all thecriminals, and 10% of everything else in collateral damage. Crime is reset to TheBoss level.If you decide to raze the city to the ground, half of the criminals are killed, whilethe other criminals move to your capital.If it's your capital, they move to the next largest city.*Not really implemented--need to figure out how to do this right :D* If thispage 75 / 284Refugee to Regent Challengeis enough to push the Capital over, then A Civil War breaks outBanditsYou can either upgrade the existing Bandit camp (x2 members, Leather Armor,Stone weapons), or build a new Bandit Camp between 2 other cities.HotelsBuild 2 Inns or Hotels.Each must be capable of holding 7-12 Guests.Rooms are built according to the Slum Housing guidelinesInn/Hotel Guest Rooms do NOT Count towards population/criminals despite beingbuilt according to Slum Housing guidelines.Workers may live on property if you wish.Build a National ParkRecommended to be outside of City Limits.Or you could do a Central Park kind of thing.Should have at least 1 of every kind of tree you have been able to breed/discover.Should have at least 1 of every kind of domestic animals you have bred (includes animalsfrom Livestock, Kennels, Stables)Build a Picnic areaBuild a camping areaMust have at least 6 Camping SitesBuild a hiking path through/around the ParkAgricultureLivestock, Kennels, StablesBreed 5 more of each kind of Livestock/pets/horsesPony Express does not serve the NetherApiculture2 new Bee Breeds4 for Extra BeesArboriculture2 new Tree Breeds4 for Extra Trees12 food plants/Population in Outliers15 food plants/Population in Capital18 food plants/Population in Nether20 Food plants/Population of PlayersFortificationspage 76 / 284Refugee to Regent ChallengeRecruit new SoldiersRecruit 3-5 new SquadsHire new Leftenant if necessaryExpand/build new Barracks as necessary.OutliersOverworld OutliersExpand current OutliersBuild new OutlierBuild Dirt Hovel in preparation for a new Outlier next Stage.The NetherWhen you are ready to expand, build a Nether Portal. It's recommended that the Portal is built in adefensible location, but also in an area that is accessible to most of your citizens.You're going to be launching a colonizing effort into the Nether.Nether OutlierIt's recommended that your first Outlier in the Nether be a Fortifications Outlier. Of course, beingin the Nether, it does have some special requirementsAll citizens traveling between buildings in the Nether must be safe from:GhastsZombie PigmenBlazesWither SkeletonsNether Mobs from ModsAll Buildings must be built to the following standards:May not be built out of Anything FlammableMust be able to resist Ghast blastsIf built underrack, these standards may be waived.Nether ResidentialBuild 10-12 Nether HousesNether Housing:BedroomKitchenStore Room1 Additional Room to TasteNether ApartmentsBedroomKitchenpage 77 / 284Refugee to Regent ChallengeNether SlumsNot Applicable. If large groups of people are needed, they're kept in theOverworld, not in a dangerous place like the Nether.Nether NobilitySome Scatterbrained Baron/ess decided to come along. Yay.Nether Baron/ess' EstateEntire Estate must be safe from all hostile Nether mobsMust have Master BedroomMust have 1 Guest BedroomMust have Dining Room with seating for 6 PeopleMust have KitchenMust have LibraryMust have 1-2 Additional Rooms to tasteMust have bunking for 10 Additional GuardsGuards are equipped with Iron Arms/Armor, Gold HelmetGuards bunk with the ServantsThe Nether Baron/ess have Iron Arms/Armor with a Gold HelmetServants:Servants sleep in the same general area of the Estate, in rooms equivalent to NetherApartments1 Maid1 Butler1 CookNether CommercialBuild Nether NexusThe Nether Nexus is the equivalent to City Hall in the Capital.Should have Mayor's OfficeMayor should have a SecretaryShould have Leftenants' OfficeLeftenants work 2 to an Office.Should have Logistics OfficeThis person/people make sure that supplies that are needed get transferredbetween the Overworld and the Nether Colony(ies).Build Quartz Collector's HeadquartersThis is where the Quartz Collectors bring their Nether Quartz after going on harvestingexpeditions.Build Glowstone OfficeThis is the drop off point for the Glowstone collectors.Build Nether BrickeryShould have several Furnaces for making Nether Bricks from Netherrack.Build Netherrestaurantpage 78 / 284Refugee to Regent ChallengeShould be able to seat 8+ peopleBuild General Nether Store.Build Nether Livery StableMust have at least 6 (2x1) stables.Build HospitalMust have at least 1 Bed for every 2 People in the Nether Colony, plus 2.Must have an Operating RoomBuild 1-3 Additional Community Buildings, keeping in mind that this is the Nether we're talkingabout.Nether AgricultureIf playing with mods that have Nether Bees/Berries, then you should have Nether Bee hives and atleast 4 Nether Berry bushes, trees of every kind you have discovered.If you don't, ignore this section entirely.Nether FortificationsThe entire town must be surrounded by a 4-high wall of Ghast-resistant material.3 full Squads must be stationed in the Nether, in addition to the Squads you recruited in the mainFortifications sectionAll must be Regulars or Veterans--no Recruits allowed in the Nether.All must be outfitted with at least Stone Weaponry and full Iron Armor with Golden HelmetsBows are handed out at the rate of 1 Bow per 2 Soldiers1 of the Squads must be a K9 squad.The Commandant remains in the Capital.2 Leftenants are assigned to the Nether OutlierBoth must be given Golden Helmets, to signify that they are Nether Leftenants.Nether Leftenants do not get Horses.build Barracks to house all the new soldiers.Leftenants sleep 2 to a room.Build Kennels to house the dogsBuild an Armory for all the weapons/armor, and all the spare arms/armor/ammo.Build a Cafeteria for the men.The Nether Military Base should be built directly adjacent to the Nether Portal.