135391-feeling-really-good-about-that-signature-status-right-now

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			I'm assuming you missed the fact they're adding temporary realms to both regions to alleviate the server stress?	
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So I purchased a month of signature on Tuesday so I could have those nice benefits for the f2p conversion.
 
But....
 
And everyone knows where this is going. Three days of unplayable lag, login problems, disconnects, and multiple server maintenance sessions.
 
I know that MMO launches are historically problematic. But this isn't an MMO launch.
I know that expansion launches are historically problematic. But this isn't an expansion.
This is a major patch for sure. But three days? This is some bush-league stuff going on here.
 
And then finally when I check the game this evening (and last evening ... and the evening before that) to see if it's become playable yet..... 2 hour queue.
 
Two-hour queue with signature status that's supposed to give me a priority queue. I can't even fathom what a non-signature queue must look like.
 
I'm willing to give them a little more time to pull this together, but my patience is running out. They're clearly not ready for this conversion. That's obvious. The test is how they deal with the problems and bounce back from the issues, and that test is being failed miserably right now.
 
Pull it together, guys. 	
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			I subbed today, and to be honest I'm a bit disgusted.. I would like them to add 1 week free for Signature.. as a show of good faith or honestly I am gone for good. This is really poor.	
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			I bought Signature tonight just to see if the Queues/Character select loop would stop.  I see no difference.  I don't honestly think there is one.	
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I subbed today, and to be honest I'm a bit disgusted.. I would like them to add 1 week free for Signature.. as a show of good faith or honestly I am gone for good. This is really poor.
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			Almost the entire account management system was modified. The commerce system for paying for everything from subscriptions to dyes on the store was added. An entire cosmic rewards system was added. The stat system was rebuilt and itemization completely revamped. I could go on for paragraphs.No it's not as big as an initial launch, but it is far bigger than most expansions. Minimizing that won't make your point for you.	
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I subbed today, and to be honest I'm a bit disgusted.. I would like them to add 1 week free for Signature.. as a show of good faith or honestly I am gone for good. This is really poor.
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Almost the entire account management system was modified. The commerce system for paying for everything from subscriptions to dyes on the store was added. An entire cosmic rewards system was added. The stat system was rebuilt and itemization completely revamped. I could go on for paragraphs.
 
No it's not as big as an initial launch, but it is far bigger than most expansions. Minimizing that won't make your point for you.
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Two-hour queue with signature status that's supposed to give me a priority queue. I can't even fathom what a non-signature queue must look like.
 
 
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Nothing close to a AAA expansion, I'm afraid.You're overblowing what in reality is minor changes to make the game easier for new players to understand and a cash shop.
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Nothing close to a AAA expansion, I'm afraid.You're overblowing what in reality is minor changes to make the game easier for new players to understand and a cash shop.
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Nothing close to a AAA expansion, I'm afraid.You're overblowing what in reality is minor changes to make the game easier for new players to understand and a cash shop.
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You're confusing client features with server load.
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Nothing close to a AAA expansion, I'm afraid.You're overblowing what in reality is minor changes to make the game easier for new players to understand and a cash shop.
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Bottom line is that it doesn't matter. The game wasn't ready, the servers weren't ready, the various support teams weren't ready.
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Feel free to post your IT degree, your credentials in coding, and show me exactly how you would rework code in the middle of a pre made system without blowing out something somewhere else.
 
No? 
 
The reason all WoW expansions have issues is because the guys who coded vanilla now work on GW2, and the new guys have no idea how to integrate their structure into the old stuff, even if they did, it would cause massive issues, how big the changes were is completely irrelevant, they are changes. 
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5 hours.. so, yeah, priority is working as intended.
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Just logged onto Entity with no queue as a returning F2P so maybe its not working as intended.
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			So going by half the posts here adding new servers/realms will fix all of the current problems HALLELUJAH lets rejoice.	
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Bottom line is; it does. Mutating your own argument to win your own argument isn't going to win your argument.
 
The game isn't the server, the game is just fine, massively improved and ready to welcome new players with open arms. The issues are load based on nothing more.
 
And here's the clue; the load is you, and I, and everyone else, and here we all are on launch clambering to get in... just like, say, an MMO launch. Or a massive expansion.
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So going by half the posts here adding new servers/realms will fix all of the current problems HALLELUJAH lets rejoice.
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			Character screen failed to handle network message #595	
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			Guys plain and simple. This is a launch. Carbine calls it a launch which means it is a launch. If you keep mentioning " oooh but the game was released last year hurr durr"... Well this isn't a RELEASE. This is a LAUNCH. They LAUNCHED free to play. They didn't just release the game they "RELAUNCHED" it with free to play which means it's a LAUNCH. So it means that you can forget all the things that were happening before free 2 play. You can think of it as a 1 year payed beta. 	
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So going by half the posts here adding new servers/realms will fix all of the current problems HALLELUJAH lets rejoice.
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If the framework was written in a logical and modern design pattern with a proper separation of concerns while implementing proper unit testing, the concept of adding to, removing from, or modifying existing code in place is actually a fairly elementary task for any seasoned software engineer.  Now assuming all of the above criteria has been met, finishing the development cycle with a proper external testing cycle still would not have alleviated the bottle neck issue due to simple human nature - "I'm not testing or logging in until launch".  Because of that mentality the servers were never properly load balanced, and the queuing pipeline never properly implemented. ( This can be easily tested, purchase one account and log in, on another test rig, log in a free account, you'll notice that the login queue estimate is completely arbitrary. )
 
Their current solution of adding servers and merging once the initial free player burn off is the only option at this moment.  The failure of this launch is not the addition or modification of features, it's the pipeline.  Pure and simple.
 
As for my qualifications, I am a Senior Software engineer of 30 years experience in languages ranging from C to C# in development environments ranging from Banks to Gaming.
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Congratulations, that would be a perfect answer, if the first line wasn't an assumption.
 
And neglecting the fact that the game had removals and alot added does not help in the slightest, fact is (if you are what you say you are) then you would know changing something at any point in existing framework has a domino effect that may or may not cause issues down the line.
Adding to the end is nowhere near as difficult in this day and age, but the middle? yeah no there are going to be problems, end of story.
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You can think of it as a 1 year payed beta.
 
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I'm sitting at 1058 as a subscriber.  Also, I hate your face.
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Most of the time when I get a queue message, I quit and relog and get in right away (I just did it now, in fact - got a 2 hour queue message, relogged and I'm in the game).  I don't know why that happens. I'm a subscriber as well, though, so maybe there's a bug that initially puts subscribers in a queue or something.
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You keep saying that. Let's just agree to disagree, because one of us is right and we're both convinced who that is. Difference being one of us is basing it on informed observation.
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			I'm getting right into the game tonight, problem is I can't get to the character select screen, Probably why the server are empty tonight.	
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If the framework was written in a logical and modern design pattern with a proper separation of concerns while implementing proper unit testing, the concept of adding to, removing from, or modifying existing code in place is actually a fairly elementary task for any seasoned software engineer.  Now assuming all of the above criteria has been met, finishing the development cycle with a proper external testing cycle still would not have alleviated the bottle neck issue due to simple human nature - "I'm not testing or logging in until launch".  Because of that mentality the servers were never properly load balanced, and the queuing pipeline never properly implemented. ( This can be easily tested, purchase one account and log in, on another test rig, log in a free account, you'll notice that the login queue estimate is completely arbitrary. )
 
Their current solution of adding servers and merging once the initial free player burn off is the only option at this moment.  The failure of this launch is not the addition or modification of features, it's the pipeline.  Pure and simple.
 
As for my qualifications, I am a Senior Software engineer of 30 years experience in languages ranging from C to C# in development environments ranging from Banks to Gaming.
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I subbed today, and to be honest I'm a bit disgusted.. I would like them to add 1 week free for Signature.. as a show of good faith or honestly I am gone for good. This is really poor.
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Finally, someone who knows what they're talking about. I feel like I'll be quoting this in the future.
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Can you then explain why it was called "stress testing" in the beta, if it was not testing the server load?
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			It's a couple days out of an entire month of a subscription. One that cost the price of three lattes at Starbucks. It's not hundreds or thousands of dollars, so calm the hell down already.	
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Can you then explain why it was called "stress testing" in the beta, if it was not testing the server load?
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