Woodlands (Dungeon Fantasy Biome)

Woodlands are one of the most common biomes to find oneself adventuring within. Defined by trees (or in some cases, giant mushrooms with similar features), woodlands have the benefit of more concealment than plainsDungeon Fantasy 16: Wilderness Adventures, p.39 (around -2 to -4 to sight-based checks)--it's harder to scout from above (or be spotted from above), and likewise, trees tend to conceal creatures behind them, even if they're not attempting to be stealthy. This canopy cover can vary greatly between wide, thick-leaved trees and narrow, sparser trees.
== Tactics and Movement ==
The occasional roots in the ground can make a tripping hazard to a Klutz character (or someone distracted while fleeing). Likewise, most trees (outside of the tall-branched evergreens) are fairly easy to climb, with Climbing rolls at the usual +5 for trees.
=== Taking Off ===
Characters with winged flight may be frustrated by denser trees, as the canopy and trunks may get in the way of their ascent!
== Dangers ==
The following is a fanon list of monster encounters for Woodlands.
=== Low-Level Dangers ===
Low-level dangers are creatures that attack opportunistically or are too foolhardy to notice they're outmatched. Sometimes this example might be a singular, outcast version of another monster, such as a particularly mean goblin, or an animal with fantasy-rabies. Note that they can be higher-level if combined with better numbers, better tactics, or creative uses of Monster Lenses!
Monster 	Description 	Notes
Dire Wolf, Afflicted 	This dire wolf has a bad case of... something awful. Possibly fantasy-rabies. It attacks recklessly. 	Sickly. Showcases a monster that's underpowered.
Slime (Common) 	A simple, wet slime that hides in dank roots or drips from tree branches. Weak, but with a potentially lethal poison. 	Simple. Highly Fragile. Learning Experience.
Moose, Rowdy 	THE MOOSE IS LOOSE. It's... wearing a collar of some kind. It seems someone has lost a moose, and it's a bit drunk. 	Combat leading into mystery. The moose's level of intoxication is unknown, so it might pass out before anyone gets seriously hurt.
Salamanders, Huge Magic	These guys love showing up after (or sometimes, during) a forest fire. When they get charged up around fire, they get rowdy, and when they get rowdy, they starting fighting things.	Elemental. Seasonal. Situational. Circle of Life.
=== Mid-Level Encounters ===
Monster 	Description 	Traits
Skelly Patrol 	A handful of skeletal warriors still march along the old trails. At least one has an item on them that tells of what old fort spawned them. If this necromancy isn't an immediate concern, make a note for pursuing this later as a side quest.	Fragile, but with defenses. Some might even have loot they've taken from the land itself (gathering ingredients for their commander)
The Marten Mystery	An unusual predator has left its tracks around this forest, leaving creatures in its wake. It's a massive marten--a weasel-like creature that can hunt from tree to tree with great agility. It's unknown what strange magic changed it. 	Agile, jumpy. Melee only. Might retreat. Can climb almost anywhere, and jump from trees.
=== High-Level Encounters ===
Monster 	Description	Traits
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== See Also ==
* Dungeon Fantasy Settings
== References ==