125929-returning-player-relevelling-1-50-impressions

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See a lot of posts from new/returning player posts describing there 1-10/20 experience when this is only part of the game and isn't representative so I thought I would do mine from the full pre 50 experience. Just hit lvl48 but as im pretty much finished with Grimvault feel for all intents and purposes now is the time to do this. On my previous account which I activated on launch day I had a lvl50 1600 rated Chua DPS SS. Left after a few months as I just got bored of the broken PVP in addition to no casual PVE content. This time round wanted to try exile and went for a Granok Warrior. Thoughts below:
 
The levelling process
 
On the whole questing felt a lot smoother this time around and seems a lot quicker. Have got to almost 50 without playing too much, half a day on three occasions on weekends then maybe a couple of hours two or three times during the week over the course of two weeks. Had forgotten how much fun many of the quests are and the high quality of the zones (not a fan of Grimvault and Whitevale is a little too long). Levelling doesn't feel like a grind like most MMOs. Overall I enjoyed this first time around and second time is even better. Particularly like the changes to the quest tracker, holo wardrobe and being able to skip the arkship. Drusera quests are a little boring second time around but enjoyed these first time. No real negatives apart from variety which I will touch on next.
 
Instances (BGs, Shiphands, Dungeons)
 
BGs - Will start with this as I have always spent 50-60% of my time doing PVP in MMOs. They simply don't exist pre 50 which is a real shame. Literally not 1 pop and I have almost been perma-queued since character creation. Used to use this as a fun break in-between questing and a useful source of xp/loot. Aware that these are apparently popping now in the 50 bracket but 0 pvp until 50 is almost a game breaker for me, if it weren't for getting to 50 so fast this may have stopped me playing and can imagine this has for a lot of new players, needs fixing ASAP.
 
Shiphands - Did a lot more of these this time around. Think the dungeon finder has changed to make it easier to enter but they are fun content.
 
Dungeons - Lots of fun when they are going right. Remembered they are difficult from first time around but challenge can be fun. Unfortunately these are simply not pugable whilst levelling. Even when 3 of us in a group knew the dynamics new players just couldn't get the hang of it. Had many runs fail before first boss and notably a few new players amazed at difficulty and say they can see why the game struggled and wouldn't go beyond trial, take from that what you will. Only change I would recommend is nerfing none vet lvl20 dungeons to give new players a chance as once they have the hang of mechanics they can handle Skullcano and beyond. I always remember the excitement of doing your first dungeon on a character in WOW and that is completely killed by being steamrolled straight away.
 
Other
 
Population seems to be ok. Thayd is always busy and found an active guild very quickly. Had heard a while back that drop 5 was supposed to be pvp but apart from same faction BGs I cant see anything, a little concerned if there will ever be proper pvp content as a pvper (remember warplots being the feature I was most excited for at launch and never got to do one...). Overall forgot how much I liked the style and tone of the game as well as general gameplay.
 
Conclusion
 
Enjoyed the pre 50 content (despite lack of BGs) and willing to give the game another shot. On the whole just seems more polished. Concerned with PVP but will see at 50. Just looking at global and circle chat and it seems there is active casual content at 50 that anyone can join. Also like the look of the changes with contracts, gear vendors and things like Scorchwing (did use the free trial on my SS to try it and was fun). Feels like things are going in the right direction and will see if there is enough now to keep me interested.	
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Your experience pretty much mirrors mine. I'm surprised that you got a dungeon to pop pre 50.
 
I could see Stormtalon being tough for new players, but then again that's why they made the protogames academy before Stormtalon. So CS has heard the cries and suffering and made something to teach new players the mechanics.
 
I'm assuming none of them had run the academy first though, which is really more due to population I think. Enter queue, don't get a pop, keep leveling, hit Stormtalon, get curb stomped, ragequit.	
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And instead of making my own thread....I will post my impression on the attunement here.
 
I left at level 44 last time...partly for the fear of attunement....
 
I'm 50 now...since 2 weeks ago..and still 4/13....Vet adventures anyone? Ppl log off the instant you ask them!!!!
 
That attunement is on its good way to make me wanna quit a second time..for the same reason:(	
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And instead of making my own thread....I will post my impression on the attunement here.
 
I left at level 44 last time...partly for the fear of attunement....
 
I'm 50 now...since 2 weeks ago..and still 4/13....Vet adventures anyone? Ppl log off the instant you ask them!!!!
 
That attunement is on its good way to make me wanna quit a second time..for the same reason:(
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Hey man just keep at it. Run contracts while you do so you can get better gear! I was right where you are, and just finished the vet adventure requirement yesterday. Don't make it your sole focus and remember that you can run world bosses as well since they are retroactive.
 
Also you can work on reputations and whatnot for amps/ability points, contracts help here to generate rep faster. And don't forget to max out your gems weekly. Do all of this while going through the attunement process and it won't feel so bad.
 
(And yes I am not a huge fan of the process either! You can always buy a pristine genesis key from someone and skip the whole process if it seems too bad.)
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			Each adventure now has a daily quest associated with it. Try to make a group for the daily's adventure, should be easier.	
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And instead of making my own thread....I will post my impression on the attunement here.
 
I left at level 44 last time...partly for the fear of attunement....
 
I'm 50 now...since 2 weeks ago..and still 4/13....Vet adventures anyone? Ppl log off the instant you ask them!!!!
 
That attunement is on its good way to make me wanna quit a second time..for the same reason:(
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I feel your pain, if you ain't got a group of mates, it does make it very difficult. A few things to keep in mind, you won't mind the attunement once you realise the amp/ability point grind. It's the real alt killer (contracts, defile/blight rep is a step in the right direction). Second being don't be demanding. I have been helping guilders get attuned for the past month, and it soaks up a lot of our time. For a while there, I spent my entire ingame time helping people getting attuned, the last person I will help is the person that demands or passive aggressive about getting help. I can only help a few at a time D-:
 
The contracts are a step in the right direction for attunement, it just needs to be expanded on it a lot more.
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As a lvl 50, I'm having a blast with vet shiphands, starcom, and contracts. I've gotten farther in attunement than I have in ages. Mostly because I'm actually playing rather than farming mats for credd. I went to a zone for a daily and ended up getting into my path activities and finished getting all the data cubes and scanning quests. 
 
I'm trying to lvl my medic (been trying for a while now) and I feel your pain. When the game first came out, I lvled a lot in low lvl pvp. I usually hate pvp but it was really fun in wildstar. I took a break and came back a few months later and couldn't get a group to save my life. I've seen recent comments about there being no one lvling. That is false, there are tons of people lvling in wildstar, just not in group activities. I wish there were low lvl contracts to get people into group stuff. Give xp and stuff for rewards. Make lvling a bit more fun.	
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Some great opinions I agree with you. But I'll admit the only reason I came back is WoD fumbled the ball big time. WoW players pointed to Wildstar saying the housing system makes the game seem less populated than it really is. Yet WoW added Garrisons and it did the same exact thing. There are also problems that I won't get into, but the reality is if WoD was even and average expansion I would have never tried Wildstar out again. I have had the same experience you did. Been having a great time. Just need to make some friends.
 
I am going to try to get my WoW buddy into this game. She misses the days of Lich King and under. Wildstar seems to be perfect for that - especially since she hates PVP. It is worth a shot. 	
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Some great opinions I agree with you. But I'll admit the only reason I came back is WoD fumbled the ball big time. WoW players pointed to Wildstar saying the housing system makes the game seem less populated than it really is. Yet WoW added Garrisons and it did the same exact thing. There are also problems that I won't get into, but the reality is if WoD was even and average expansion I would have never tried Wildstar out again. I have had the same experience you did. Been having a great time. Just need to make some friends.
 
I am going to try to get my WoW buddy into this game. She misses the days of Lich King and under. Wildstar seems to be perfect for that - especially since she hates PVP. It is worth a shot.
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I wish there were low lvl contracts to get people into group stuff. Give xp and stuff for rewards. Make lvling a bit more fun.
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