The Jeff who Won

== Loot Table ==
Roll	Action Dice
Requirement	Item 	Stats
1 	N/A	Learn Spell: Predator 	(Can be activated once per game at the cost of one significant body part as a sacrifice): When activated can instantly reduce a target's AC to 0 for one turn.
2 	N/A	Learn Spell: Elder's Vision 	(Can be activated once per game at the cost of one significant body part as a sacrifice): Add double proficiency score to one attack, or saving throw.
3 	N/A	Learn Spell: Magic Jar Reverse 	(Mana depended on sealing spell used; Minimum 15 MP+): Reverses Sealing Jar spell or similar sealing spell
4 	N/A	Learn: Dimensional Gamble 	(500 MP or 1 Card From the Deck of Many Things): Call 4-7 other players to play a dimensional gamble with you for any stakes.
5 	N/A	Learn Spell: Mighty Acorn 	(18MP; Reaction or Action): When thrown, immediately grows into a 20' oak tree
6 	N/A	Learn Spell: Destor's Weird Grape 	(12MP Free Action) - When eaten it adds 1d6 to a role of your choice
7 	N/A	Learn Spell: Blessed By Death 	(20 MP per turn): Immune to Aura of Death, Death Edge, Lance of Death, Death Nuke, Death Lightning Sword, and Perfect Death. (And Insta-kill spell or Lie spell or ability) Adds +1 to Forbidden while in Aura of Death
8 	N/A	Learn Spell: Access Pocket Dimension 	(22 Per Person [Excluding yourself, must take someone] + Open and Close):  Takes you and others into a pocket dimension outside of reality for 1d6+Ritual Arts turns
9 	N/A	Learn Spell: Curse Reversal 	(<Mana cost depends on power of curse>): Reverses a Curse.
10 	N/A	Learn Spell: (Floating Tool) Branch of the Archtree	(40 MP): 12d8+Magic Lighting Damage to all enemies. Can be used once per hour
11 	N/A	Learn Spell: Ultimate Magic Cheat 	(25 MP minimum): Spells for this turn cost no mana. Absorbs all mana from the caster.
12 	N/A	Learn Spell: Life Seeking Spark 	(8 MP): 1d4+magic. Auto-hits anything. Cannot be parried or dodged. (Stays until the target is hit, or caster dies)
13 	N/A	Learn Spell: Overload 	(80 MP): All spell attacks you do 8x damage for two turns
14 	N/A	Learn Spell: Cosmic Laser Array 	(66 MP): Target takes 1d500 + magic (minimum 150dmg + magic) Max one target
15 	N/A	Learn Spell: Mental Oblivion Scale 	(55 MP) If the target is under level 15 their head annihilates. If under level 25 they take 25d20s + Magic x 5. Characters above that level take 20d20s + Magic x 3 (edited)
16 	N/A	Learned Curse: Continued Deception 	(20 MP per turn): Creates 4 clones of the caster.
17 	N/A	Learned Curse: Magnetic Queen 	(20 MP per turn): The Curse attracts ranged projectiles. All ranged attacks launched from within 100' have a 50% chance of targeting and hitting the character.
18 	N/A	Learned Curse: Opal of God 	(1 MP) Roll higher than the enemies attack role, and seal the enemy spell
19 	N/A	Learned Curse: Feedback 	(TARGETED CHARACTER MUST HAVE A CURSE ACTIVE TO USE) (20): Activate the effect of the next 3 turns for curses.
20 	N/A	Learned Curse: Pulverize Body 	(33 Per Activation)Target a person. Next time that person moves they take 10d10. (Becomes Inactive in 2 minutes)
21 	N/A	Learned Curse: Obliterate Soul Connection 	(45 MP) Target takes 12d12 and cannot heal, or cast spells for two minutes
22 	N/A	Learned Curse: Grand Kingdom 	(60 MP) The next person to hit the caster losses all mana and it is transferred to caster
23 	N/A	Learned Curse: Acquired Blizzard 	(15, 30, or 45 MP) The next person to hit caster gets a concentrated Blizzard cast on top of them dealing 4d10(15) 8d10(30) 12d10(45)
24 	N/A	Learned Curse: Conspiracy Theory 	(37 MP) Assign numbers to combatants. They must roll a dice to hit the person assigned that number.
25 	N/A	Learn Spell: Last Dying Breath 	(72 MP) When sent to zero health you can instead go to one health and make an action. This costs 1 death save and 72 mana to activate
26 	N/A	Learned Spell: Chaos Theory 	(30 MP) Once per game, you can have space warp around you and a magic attack gets sent to the realm of the gods
27 	N/A	Learned Spell: Hemorrhage 	(16 MP) 4d8+Forbidden. Targets take 1.5 dmg for 3 turns
28 	N/A	Learned Curse: Shadow Burn 	(26) 1d6*10 + Fiendish
29 	N/A	Learned Curse: Assorted Curse Amplifier 	(24 MP; Free Action) Curses are twice as effective when used for damage and effect roles
30 	N/A	Learned Spell: Ranged Repulse Oblivion 	(44 MP) 1d12*26+10 within 50 ft