NPCs

== Overview ==
NPCs (Non-playable Characters) are seen nearly everywhere during the game independently of the state of the game or the missions location. NPCs are split among 6 different classes, that influences their appearance, behavior, locations that they can enter and reactions to what's happening in the game. Player can disguise as any given NPC without limitation as the cover is not blown.
== Classes of NPCs ==
=== Civilian ===
Level of clearance: 0 
Civilians are the most common and diverse in appearance class among NPC. They don't have specific uniforms and have the biggest amount of different models and variations of models among all classes. There are 8 different civilians and each of them have 3 different looks. They don't walk in any restricted areas. 
=== Staff ===
Level of clearance: 1 (1 star green card)
They wear green uniforms and are dressed like waiters.
=== Guard ===
Level of clearance: 2 (2 star blue card)
Guards are protection of mission's location. They wear blue suits and have guns during shootouts.
=== Elite Guard ===
Level of clearance: 3 (3 star purple card)
Elite guards can patrol anywhere except the VIP room with the package. They were purple suits, and are stronger and sturdier than regular guards.
=== Technician ===
Level of clearance: 3 (3 star purple card)
Technician are met only inside the lab. They were white lab coats and do not move outside lab location, even during the shootout. They are the only class that can pass through the detection gate that is inside lab. 
=== VIP ===
Level of clearance: 4 (crown yellow card)
VIP are unique, if you see another one there is a good chance that this is an Agent in Cover.