Level 419

Current problems disappear; new ones arise...
 
Survival Difficulty: Class Variable
》Varying Safety
》Heavily Unstable
》Diverse Entity Count
==Description==
Level 419, otherwise known as "Intrusive Thoughts" resembles a hospital corridor consisting of gloomy lights, hospital stretchers, patient monitors, wheelchairs, and other hospital-like objects being found within the level. Level 419 is mainly shrouded in darkness due to the lack of lighting. In addition, the lights appear to be weak as they do not light up areas as much as regular lights; because of this, multiple tripping hazards are present.
Entities will not attack you if you stay within the light; however, traversing into the darkness will cause you to become a defenseless prey towards the entities. If an entity spots you while being exposed to the light, it will calmly stare at you, until you step out. It has been recorded that these entities will wait for days just to attack their victims. 
Doors leading to rooms can be found; these rooms usually can be medical-surgical patient rooms, examination rooms, and other hospital-like rooms. However, on rare chances, one can find a room that does not relate to a hospital. These include interrogation rooms, turnout gear storage, and much more.
A unique property of the level that should be noted is that depending on your thoughts, the level will change into a different state; for example, feeling a sense of anger will cause the level to form into a red hallway. Fortunately, each state is temporary and will last for a couple of hours before returning to its regular state. The following list shows every documented state that has been discovered.
===Angry Thoughts===
Thinking of angry thoughts will cause Level 419 to form into a red hospital while still having the same properties as the regular state along with the layout. However, entities will burst out of doors and begin searching for their prey. Entering the rooms and hiding under a bed will usually leave you alive until the state wears off.
===Depressing Thoughts===
Thinking of depressing thoughts will lead the level to form into a depressing-like hospital, with heartbeat monitors blaring out a long beep from some of the rooms. During this state, ghost-like entities will rise and begin searching for their prey.
===Joyful Thoughts===
Thinking of joyful thoughts will cause the level to form into a happy-like hospital, with positive messages written on paper being pinned onto the wall. In addition, one can find an item that gives a sensation of happiness; this object can be anything as it depends on what the wanderer who discovers the object likes.
===Nyctophobia Thoughts===
Thinking of nyctophobic or thoughts about the dark will cause every power source within the level to shut off, along with light sources to malfunction, causing one to be lost in darkness. During this state, the level will absorb every light, making it impossible for even the slightest light to function. The only light sources here are the illuminated faces of smilers.
===Claustrophobia Thoughts===
Thinking of claustrophobic thoughts will lead the level to slowly become narrow until it has reached the point where one will suffocate. Very few have survived from this state as it is incredibly difficult to survive. 
===Thalassophobia Thoughts===
Thinking of thalassophobic thoughts will cause the level to quickly flood. There have been several reports of The Thing on Level 7 swimming in the waters and chasing down wanderers only to suddenly fade away on near impact. This is most likely a hallucination but cannot be confirmed yet.
===Nostalgic Thoughts===
Thinking of nostalgic thoughts will cause the level to fade into your home back in the The Frontrooms. However, if you did not have a home back in The Frontrooms, the level will fade into a structure you consider "memorable". Because of this property, this state varies from each person's perspective. Strangely, your "home" stretches for miles, acting as if it were a labyrinth. Several objects one will find familiar with are present; these objects give a sense of nostalgia to the person experiencing this state.
==Entities==
One thing that should be noted about Level 419 is that the entities appear to be fused with other entities. For example, a combination of both Smilers and Skin-Stealers can be seen throughout the level. Entities will always appear in each state, except for one, that being the Thalassophobia State as any encounters with entities are assumed to be hallucinations.
==Colonies and Outposts==
Similarly A Long Forgotten Exclamation, the level creates copies for each wanderer who ends up on Level 419. However, a wanderer can enter another wanderer's copy, making the level incredibly unstable as Level 419 cannot handle two people thinking of two different thoughts at the same time while being in the same copy.
==Entrances and Exits==
===Entrances===
*Entering an out-of-place hospital corridor on Fragmented Recollections will lead you here.
*Opening an unlocked door labeled “Intrusive Thoughts” on A Long Forgotten Exclamation will take you here.
*Finding a hospital submerged underwater and entering it on Level 7 will bring you here.
*Several reports state that the level could be entered through Level 14.
*Smashing a car's window in Level 220 sends one here.
===Exits===
*Finding a door with the inscription "Room 420" on the door will take you to Level 420. However, this exit remains unconfirmed.
*Opening and entering a heavily damaged door will bring you to Level 14. 
__NOTOC__
Category:Class Variable
Category:Levels
Category:Unconfirmed Levels
Category:Cluster I