Peter Strasser

==Summary==
The personification of second Graf Zeppelin-class carrier, Flugzeugträger B Peter Strasser. Peter Strasser was never finished, only managed to be built up to her armoured flight deck but was halted on 1939; after that production priority had been shifted to the U-boats. Sat on drydock with rust starting to appear, Admiral Reader ordered her to be scrapped and the Kriegsmarine could not find the usefulness of carriers at the time. Her appearance in the Inverted Orthant event portrays her as a fully completed vessel like her sister.
==Powers and Stats==
Tier: 
Name: Peter Strasser
Origin: Azur Lane (Verse)
Gender: Female
Age: Unknown 
Classification: Shipgirl (Graf Zeppelin-class Aircraft Carrier)
Powers and Abilities: Shipgirl Physiology, Limited Size Manipulation (Scale to other Aircraft Carrier Shipgirls who shown the ability to increase their aircrafts size to real-life size aircraft and vice versa), Weapon Creation (Aircraft Carriers can create aircrafts with weaponry ranging from bombs, torpedoes to guns to attack their opponents), Possibly Flight (Can increase her aircraft to real-life size and possibly using it to fly), Statistics Reduction (She can decreases the enemies speed), Limited Statistics Amplification and Time Manipulation (She can increases her AVI stat for each Iron Blood ship and reduces reload time for Iron Blood CVs and CVLs)
Attack Potency: Multi-City Block level (Shipgirls can do significant damage to the Pawn, which is based on a real life warship, and has power greatly exceed that of normal warships)
Speed: Superhuman with Supersonic reactions and combat speed (Shipgirls can react to gunfire and torpedos. Should be comparable to Zuikaku who can react and intercept missiles)
Lifting Strength: Class M (Shipgirls are superior to normal ships, which can displace tens of thousands to hundreds of thousands of tonsAzur Lane Operation Siren Files)
Striking Strength: Multi-City Block level (Ships can completely destroys WW2 ships and airplanes with just her basic attacks) 
Durability: Multi-City Block level (Capable of surviving attacks from other ships, who are comparable to her in strength) 
Stamina: Peak Human, possibly Superhuman (Ships are capable of fighting waves of enemies without getting tired, and some can even do so while being injured. Shipgirls can travel a long distance through sea for many days without rest. Should be somewhat comparable to META Shipgirls who can fought for an endless amounts of time)
Range: Standard melee range, Ten of kilometers with Main Gun, AA ceiling of ten of kilometers with Anti-air Guns, Hundreds of kilometers with planes. 
Standard Equipment:
*Shipgirl's Rigging: All Shipgirls have their standard rigging correspond to their ship version, which have built-in radars that allow them to get information about their opponents and their surroundings, locate other ships' positions, and pinpoint their direction, or use it for navigation.
* Guns: As Aircraft Carrier type Shipgirl, her rigging contain various naval cannons of medium caliber, and AA guns allow her to engage airborne threat
*Planes and Flight Deck: Aircraft Carrier shipgirls have flight deck equipment and can summon dozens of planes to launch at her foe. She can summon three different varieties of plane, those being Fighters, Dive Bombers, and Torpedo Bombers. She also can use her planes for reconnaissance and scouting purpose.
Intelligence: Gifted (A higher up figure in the Iron Blood command structure. In the Inverted Orthant event, she led the fleet consisting of Prinz Heinrich, Weser, and Z46 in battle; precisely calculated Prinz Heinrich movements and firing speed through observation, can also understand each of her group member weakness and strength and exploit them to maximum. She also shown to be quite adept at chess)
Weaknesses:  Shipgirls heavily depend on their rigging. Damaging it can hinder their fighting efficiencies and capacities; without it they lose the abilities to fight and their superhuman physical characteristics, returning them to normal human girl levels of strength. Torpedoes need water to operate properly. 
Notable Attacks/Techniques:
*Iron Blood Falcon: When this ship launches an Airstrike: 50.0% (100%) chance to launch an additional Torpedo Bomber airstrike (DMG is based on the skill's level).
*Paralyzing Advance: Decreases the Speed of all enemies by 8.0%. Once every second: 1.0% (10.0%) chance to set the Speed of all enemies to 0 for 3s (7s cooldown between activations).
*Iron Wings, Blood Pinions: For each Iron Blood ship in the same fleet: increases this ship's AVI by 1.0% (5.0%) (can be stacked up to 3 times); if there are 4 or more Iron Blood ships in the same fleet: reduces the time needed for your Iron Blood CVs and CVLs to reload their first 3 Airstrikes by 1.0% (10.0%).
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Azur Lane
Category:Ships
Category:Shipgirls (Azur Lane)
Category:Aircraft
Category:Adults
Category:Female Characters
Category:Ironblood
Category:Soldiers
Category:Antiheroes
Category:Weapon Masters
Category:Weapon Creation Users
Category:Summoners
Category:Flight Users
Category:Enhanced Senses Users
Category:Information Analysis Users
Category:Free Movement Users
Category:Explosion Users
Category:Homing Attack Users
Category:Immortals
Category:Size Users
Category:Danmaku Users
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Time Users
Category:Accelerated Development Users