Divine Event (Priest Spell)

This spell combines three effects: divine past, divine present, and divine future. The form the spell takes is chosen by the caster at the moment of casting. Once the form is chosen, the priest cannot change it.
In all versions, the context of the event is speci­fied by the caster. The chance of seeing a random event instead is 100%, minus 5% per caster level.
The spell provides a vision of a single event and suf­ficient clues to interpret its details, possibly allow­ing the identification of the participants and the reconstruction of the sequence of events. When the caster receives sufficient impressions (in the form of figures and depictions) to allow interpretation of the event, usually one to three rounds, the spell ends.
Divine Past: This allows the caster to divine a past event from 1 hour to 1 year old, depending on the caster's level. A caster of 7th or 8th level can divine the past up to one week. A caster of 9th to 13th level can see events up a month old. Casters of higher level can see events of up to a year old.
Divine Present: This allows the caster to divine an event from the present or the immediate past (1 round to 4 turns). A caster of 7th or 8th level can divine up to one turn. A caster of 9th to 13th level can divine events up to two turns old. Casters of higher level can see events up to four turns old. This casting might fail against magics that prevent scrying. The base chance of success is 50%, plus 5% for each level the caster is greater than the caster of the protection (and -5% per level the caster is less than the caster of the protection).
Divine Future: This allows the caster to divine an event that will happen in the next 1 turn to 1 day. A caster of 7th or 8th level can divine up to one turn. A caster of 9th to 13th level can divine events up to one hour in the future. Casters of higher level can see events up to one day in the future. Such a future is generally one of several possible futures, and might be changed with pre­cautions based on foreknowledge.
The material component for all versions is a rare incense conducive to meditation (100 gp).
Notes: Granted by gods of divination, other­wise very rare. (Updated from Dragon Magazine.)
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells