Destiny Update 1.1.2

Update 1.1.2 addressed issues that negatively impacted the Destiny experience according to community feedback. It was released on April 14, 2015.
==Spotlight Improvements & Additions==
*Vault capacity increased to 24 armor slots, 36 weapon slots, and 24 general slots
**Disabled gear comparison in Vault on Xbox 360 & PS3 platforms to account for additional slot memory
*Colorblind support (deuteranopia, protanopia, tritanopia) added for highly color-driven gameplay elements
**Motion tracker
**Loot drops
**Shield energy
**Item categories
*Audio Controls are now available in the Settings menu
**Volume control
**Music toggling
*Item Lock now allows players to prevent gear and weapon items from being accidentally dismantled
*The purple ball has been reborn in the Tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based on time of day
==Weapons==
===General===
*Fixed a bug that caused a player to lose ammo when switching weapons while dead
*Fixed a bug where ammo consumables did not reliably replenish ammo
*Pocket Infinity behavior is less likely to fail during edge case conditions
*The 4th Horseman weapon stats restored to original intended values
===Perks===
*Updated Thorn's first-person player feedback poison effect
*White Nail perk no longer triggers on immune targets
*Defensive Reflex (Don't Touch Me) perk no longer triggers on throwing knives
*Performance Bonus ammo on Fusion Rifles reduced to match Shotguns and Sniper Rifles
*Fixed an issue introduced in 1.1.1 that allowed Ice Breaker to persist ammo after respawn
==World==
*Players can now choose to wear their helmets in social spaces
*Quest loot pyramid baubles are now easier to spot
*Added Quest indicator badges to the Tower when a Quest is either completed and ready to turn in
*Increased Crota's Bane Reputation rewards on Eris Morn's bounties
*Fixed a bug where Major Thralls had two jaws and two left hands
*Fixed a bug where player’s equipped items did not receive experience from completing missions
*Fixed a bug where the Black Garden Level 30 Featured Story was incorrectly listed at Level 28
*Fixed a bug where Heavy Ammo consumables were not available for purchase from Xûr
==Strikes==
===Cereberus Vae III===
*Valus Ta'Aurc's health has been reduced by 33%
*Reduced the number of Major combatants in the Valus Ta'Aurc fight
===Dust Palace===
*Reduced the number of Major combatants in the Psion Flayer fight
*Lowered the strength on the Psion Flayers' shields
==Raids==
===Vault of Glass===
*Vault of Glass will no longer display a highlighted activity notification despite players best efforts to remove it
*Fixed a bug where splash damage could penetrate the Aegis bubble
*Shield Relic melee attacks now land Minotaurs more consistently
*Improved issues associated with walking through the teleport
===Crota's End===
*Crota will now wait until fully standing before a sword attack
*Fixed a bug where the sword immediately despawned after killing a Swordbearer
*Swords will now last a full 30 seconds after being picked up
==PvP==
===General===
*Greatly reduced the weighting of Blind Watch and Firebase Delphi in Control, Iron Banner, and Inferno Control playlists
*Fixed a bug where a player that was killed by an enemy could commit suicide and be revived for points
*Fixed a bug that prevented players from receiving points for neutralizing a control zone
*Fixed a bug where capture points were not properly disabled after the game ends
*Added incremental revive timers to Skirmish and Salvage
**Each time a teammate revives you, it takes longer before you can be revived again (currently +5s each revive)
*Stopping Power now requires Shotgun kills instead of sprees
*Target Practice now requires Hand Cannon kills instead of sprees
*Electrocutioner now requires Fusion Rifle kills instead of sprees
===Maps===
*The Anomaly: Added invisible physics over the pool table to keep people from hiding
*Shores of Time: Added kill volume to the open edge of "A" cave in to keep players from hiding
*The Burning Shrine: Moved the spawn point to fix camera view
===Ammunition===
*Crates are now visible for all players long before they are available to pick up, with a countdown timer added to show when they will arrive
*Guardians no longer drop Special ammo on death
*Lowered the amount of Special ammo picked up from crates (from 50% to 25%)
*Special Ammo crate respawn time raised (from 45 seconds to 120 seconds)
*Increased drop radius when a friendly picks up a Special crate (from 20 meters to 100 meters)
*Slightly increased interaction time on Special Ammo crate (from 0.1 seconds to 0.8 seconds)
*Reduced the number of Special crates on the maps and relocated them (from 6-8 crates to 3-5 crates)
*Special and Heavy ammo bricks now despawn when a player dies or on a timer (20 seconds for Special, 30 seconds for Heavy)
*Heavy ammo now lets everyone know which player or Faction picked up ammo
*Increased warning time on Heavy ammo (from 10 seconds to 15 seconds)
==UI==
*New visual treatment to Quest nodes and nodes that involve Quest activities or steps
*Players can now click the left stick to hide the UI when inspecting items, for screenshotting/sharing purposes
*Fixed a bug where precision kills did not appear correctly in the PGCR
*UI flyouts are now easier to navigate (i.e. "Amazon Flyout Menu")
==Audio==
*Fixed an issue where Stealth Vandal audio was being suppressed by gunfire or other loud sounds
*Titan Ward of Dawn now has audio indicators at low energy so players can more easily read when it will time out
*Players walking into enemy Wards of Dawn now hear a sound when blindness is applied
==Companion==
*Fixed issue where Combined Arms Grimoire card was pointing to the wrong unlock conditions
*Fixed issue where Grimoire cards were awarding the incorrect number of Grimoire points
==Technical==
*Fixed a rare soft-lock when a player's internet connection drops
*Clarified error that displays when user has insufficient hard drive space
*Better handling of rest mode/resume on PS4
==References==
Category:Destiny Updates