Far Cry New Dawn missions

Far Cry New Dawn has its own unique story, which is driven by a set of Story Missions. To fully immerse the player into post-apocalyptic Hope County, there are also several Side Missions of different types and plenty of Side activities.
==Story missions==
Of the 23 Story Missions, 5 are required to gain Specialists for Prosperity. See the Specialists-section below. Some of the Story missions are missable.
===Part 1===
*Crawling from the Wreckage
*Find Hope
*Breakout
*Upgrade Prosperity 
**missable, by upgrading Prosperity to level 2, before talking to Thomas Rush. The next mission starts automatically
*Under Siege
===Part 2 - New Alliances===
*New Eden's Secret 
**can be gained in Part 1 from Wiki-Bean-ia-scouts, after resuing Rush
**missable, by visiting Dutch's Island before getting the mission. The next mission starts automatically
*The Prophecy
*Eden's Fire
*Into the Bliss
*Joseph's Secret
*Upgrade Prosperity 2
*Homecoming
===Part 3 - Deep Cover=== 
*Through the Wringer
*Now That's Entertainment
**can be done in Part 1 or 2. The next mission starts automatically at the correct progression
*Inside Job
*Riding Derby
*Problem Solver
*Ethan's Soul
===Specialists===
Mission 	Specialist 	Facility
Losing Streak 	Bean 	Cartography
Deep Dive 	Selene 	Infirmary
Buzz Kill 	Grace Armstrong	Training Camp
The Great Escape 	Nick Rye 	Garage
Adventures in Babysitting	Sharky Boshaw 	Explosives Lab
==Side Missions==
*A Thousand Words
*Audiophile
===Guns For Hire===
Guns for Hire Missions are available from the beginning of the game. These companion characters will travel and fight with you.
Mission 	Gun for Hire
Crow’s Feet, Eagle’s Eyes	Nana
Jerome Comes Home 	Jerome Jeffries
Days of Blunder 	Hurk Drubman, Jr.
Mo’ Mommies, Mo’ Problems	Gina Guerra
Man Eat Dog World 	Timber
To Love a Boar 	Horatio
*Timber and Horatio are technically called Fangs for Hire. Timber is the only Fang for Hire which can travel with you in a car. 
*Technically not a Guns for Hire Mission, but Carmina Rye joins you upon completion of Crawling from the Wreckage
*Technically not a Guns for Hire Mission, but The Judge joins you upon completion of Joseph's Secret
===Liberate Outposts===
Outpost missions let you liberate fortified Highwaymen locations. They are repeatable with increasing difficulty
*The Chop Shop
*Broken Forge
*Signal Point
*The Refinery
*Sacred Lumber
*The Pantry
*The Watering Hole
*Trailer Town
*Empty Garden
*The Island
===Prepper Stashes===
Prepper Stashes are mainly bunkers, which are accessible upon completing a unique puzzle. Completion yields perk magazines, ammo, and supplies
*For Whom The Bear Tolls
*Going Haywire
*Riddle Me Fish
*Target Practice
*Rescuers Go Under
*High Art
*The Best Laid Plans
*Burning Souls
*Go With The Flow
*Light 'Em Up
==Side Activities==
===Expeditions===
Expeditions bring you to unique Maps outside Hope County. They are available from the Expeditions-Facility in Prosperity and are repeatable with increasing difficulty
*H.M.S. MacCoubrey
*Navajo Bridge
*Five Stars Theme Park
*Alcatraz Island
*Government Plane Wreck
*I.S.S. Crash Site
*Walking Horse Nuclear Plant
===Challenges===
Challenges require the player to complete certain goals in order to earn Perk-points
===Achievements===
==Gallery==
Prosperity - loading screen.jpg|Loading screen with Prosperity Level 2
prosp load 3.jpg||Loading screen with Prosperity Level 3
loadingscreen part 2.jpg|The loading screen during part 2 with New Eden
Bulletfarm (loading).jpg|The loading screen during Part 3 with The Bullet Farm
Prosp loading epilog.jpg|The loading screen in the epilog with Prosperity
loading screen scavenge outpost.jpg|Loading screen when scavenging an Outpost
cs:Far Cry New Dawn mise
it:Missioni (Far Cry New Dawn)
ru:Задания Far Cry New Dawn