Kingdoms of Fighters

Kingdoms of Fighters is a new umbrella title created by Toroko, exclusive to The V² console. This new umbrella fighter is more in the vein of a traditional fighter, similar to Omega Ruin with elements from the Fighters of Lapis series and Multiverse Fighters series that preceded it. 
The game builds off the original team-based concept of Fighters of Lapis 7, and uses a system not unlike Omega Ruin for attacks. The game is described as somewhere in the middle of a traditional fighter like Street Fighter and Smash Bros. as all special moves have been vastly simplified and the player just needs to execute them during MAX Mode, but features several traits from more traditional fighting games like low and high attacks and low and high blocking. The game also does not feature stages made of platforms but the traditional flat ground stages. More information on gameplay can be found it's aptly titled section.
A sequel to the game called Kingdoms of Fighters B: Fight for the Future was released about a year later, featuring more robust team building mechanics and a extremely expanded roster, with most veterans featuring more moves and more robust movesets. The game also featured a three saga story mode and a new assortment of collectibles.
==Gameplay==
Kingdoms of Fighters adopts the two button system from Omega Ruin, which is similar to what was seen in Super Smash Bros., although executed in a manner more similar to Street Fighter or King of Fighters. Each character has four high attacks (Neutral, Side, Up, and Down standard attacks) and four low attacks (Neutral, Side, Up, and Down special attacks) to use, using either the for high attacks or for low attacks, as well as a directional input. Characters can also jump using the triggers or the up directional movement on the pad. Players use to block (down blocks low attacks and up blocks high attacks, neutral blocks neutral attacks) or parry attacks, and to unleash MAX Mode, which will allow the player to execute special moves depending on what level their Super Bar is. The player can taunt using the directional buttons on the controller.
MAX Mode Moves are as follows:
*Level 1 Moves - Quick moves that can be executed by attacking. Do extra damage compared to normal moves but aren't super punishing. 
*Level 2 Moves - Drain the Super Bar quicker, but are far more punishing. Usually characters only have one of these moves at their disposal and can execute it twice before the meter drops.
*Level 3 Moves - Calls in a teammate to do a super punishing attack. Only one can be executed and drains the Super Bar entirely.
Additionally, some characters have a Active Skill MAX that activates once they unleash MAX Mode. This can change stats of either the player or the opponent once activated, and will stop having effect once the meter runs dry.
When beginning a match, the player must pick three characters on the roster in which to form a team with. Each battle also allows the player to pick the order of characters in their team will go up against their opponent. During battle, players can call in a assist move from their team members when they activate MAX Mode on Level 3. When the player defeats the opposing fighter on the enemy's team, they regain some health in the next round. This is dependent on the time left on the clock; there are 90 seconds per round.
*45+ seconds = 40% health
*44 to 30 seconds = 35% health
*29 to 18 seconds = 25% health
*17 to 0 or timeout = 15% health
==Modes==
===Story Mode: EVOLVE===
Story Mode: EVOLVE is the arcade/story mode introduced into this game, where the player fights various opponents over ten rounds. Some characters have unique endings to this mode, as well as unique boss fights and fighter encounters. Much of the content in the game can be unlocked through playing the Story Mode.
====Setting and Premise====
EVOLVE takes place on the planet of Aeo, which is populated by a variety of kingdoms such as the Candy Kingdom or the Cave Kingdom, usually fitting in either a franchise of characters or a general idea that they share.
The event kicking off EVOLVE began with a mysterious earthquake rocking the outskirts of the relatively unclaimed land of Tyrannia. In the aftermath, it appeared that a mysterious spire had been revealed, which researchers dubbed the Obelisk. Researchers departed from the Obelisk once it began to glow out a beacon that could be seen faintly in the sky of every kingdom, although most learned of it relayed through other means. 
As the kingdoms assembled teams to get to the Obelisk, a mysterious woman named Pandora began to appear on the scene, subtly influencing events for mysterious means....
====Story Routes====
EVOLVE features multiple story routes focusing on teams or individual characters. The endings, bosses, and more are dependent on your character choices and who lands the final blow on the final boss. Each story route have beginning, middle and end story beats. There are a total of ten rounds in EVOLVE that the player has to go to finish the story mode for that team or character. In one of these rounds, the player must go up against a Boxman robot (Darrel, Shannon, or Raymond); these rounds are completely random but Darrels always appear within the first three rounds, Shannons appear in the fourth, fifth, or sixth round, and Raymond always appears either in the seventh, eighth, or ninth. The tenth round has players go up against the final team and then the final boss.
Each of the several endings in Kingdoms of Fighters relies on the character having either at least two characters in the same faction (aka Finn and Jake) or in the case of solo endings, that character landing the final blow on the final boss. If for example, the player had Finn, Jake, and Wario on their team, if the player landed the final blow on the boss with Finn or Jake, they would get the Candy Kingdom Ending. However, if they landed the final blow with Wario, they would get the Wario ending.
Story Routes and Endings 	Story Routes and Endings	Story Routes and Endings	Story Routes and Endings
Character/Team 	Summary 	 	
Wario 	Beginning
Wario learns of the Obelisk from a newspaper, setting his sights on it due to it's massive power and how much gold it'll net him. Leaving on plane, he soon crashes in the middle of nowhere and begins his journey on foot, soon finding trouble...
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Middle
After fighting for a while, Wario takes a break at a cafe where he eats a candied garlic steak. He learns from a patron that the Obelisk is more sought after than he though, which makes him want it even more. The patron however, reveals herself to be Pandora.
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End
With the end in sight, Wario spots his old rival Captain Syrup and prepares for battle against her just feet away from the Obelisk. As Wario defeats Captain Syrup, he approaches the Obelisk to be greeted by nobody other than Greed. Greed questions Wario's legibility and challenges him. Wario defeats Greed, and his energy is dispersed. Inside the Obelisk lies a golden sphere that asks Wario what his wish is. Wario wishes for infinite treasure and the golden sphere nods, dispensing all wealth to Wario's castle. Wario sleeps happily inside his treasure room.	 	
Captain Syrup 	Beginning
Looking for any chance to upstage Wario, Captain Syrup learns of the Obelisk and begins to set up her plan to get to it. She watches Wario as he leaves in his plane and then proceeds to shoot him down in the middle of nowhere. While laughing, she accidentally crashes her own airship.
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Middle
Heading towards the Obelisk on water, she soon comes across nobody else but Risky Boots. The two women tear at each other for a bit before they battle it out and Captain Syrup wins and seizes control of Risky's vessel and crew. Risky swears revenge. 
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End
Captain Syrup reaches the Obelisk resting grounds but is stopped by Wario before she can claim it for her own. After a slugfest with her bitter rival, Captain Syrup encounters Greed. Crossing her arms, she proceeds to then battle Greed and defeat them. The Golden Sphere then asks her for her wish, which she thinks about carefully before deciding her wish will be to always have one more of whatever Wario has in his treasure room. Satisfied, Captain Syrup hoists up the Obelisk to her own castle.	 	
Shokora 	Beginning
Trapped inside the Golden Pyramid, Shokora ventures the world as the Black Cat. One day she encounters a woman named Pandora, who follows her to the Golden Pyramid and separates her soul from the Golden Pyramid, offering her the chance to free herself using the Obelisk. Shokora realizes this means a lot of fighting, but she goes for it anyway.
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Middle
While sleeping as the Black Cat form, she is ensnared in a animal trap by Huntress Wizard. Shokora manages to free herself and gets into a heated battle with Huntress Wizard that ends with Huntress Wizard's defeat. Shokora realizes she needs to be far more careful.
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End
Shokora reaches the resting site of the Obelisk and readies herself to fight the last team. Against all odds she does it and reaches for the Obelisk, only to be grabbed by the hand of Sloth, which she immediately questions. Sloth responds by telling her that they are what Shokora thinks about herself: a helpless spirit who demands work from others. Shokora nods this off and defeats Sloth and finds the Golden Sphere inside, which grants her wish to pass on as the other teams watch her ascend into heaven.	 	
Candy Kingdom Team 	Beginning
Princess Bubblegum learns about the Obelisk from a candy messanger and sets out with Finn and Jake with the intention to keep it protected from those who wish to do it harm. Princess Bubblegum, however, is seen scribbling down a very different plan...
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Middle
After fighting others seeking the Obelisk, Finn encounters Glade and the rest of Lily Knights team during a camp out where Jake and Princess Bubblegum are assumed fast asleep. Finn learns that Glade is another form of the grass blade and Glade begins to act strangely around Finn. Glade begins to freak out as the grass blade side of her wish to bond back with it's original host: Finn. The two teams ultimately battle and Finn has to knock out Glade for his team to keep going.
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End
The Candy Kingdom Team approaches the Obelisk. Finn, still worried about the Glade thing, can't seem to really focus during the final battle with the last team. Princess Bubblegum grabs the Obelisk but it soon turns on her, Finn, and Jake and unleashes Guilt, Sloth, or Pride for them to defeat. Once defeated, Princess Bubblegum hoists the Obelisk into the sky as the Golden Sphere rolls out, shattering, making the whole thing a worthless endeavor as it no longer holds power.	 	
South Town Team 	Beginning
Mai Shiranui assembles a team of South Town residents to prevent Geese Howard from getting his hands on it. Mai is able to wrangle in Alice and Blue Mary, but the other fighters seem busy with another story. Mai leads the women forward.
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Middle
The South Town team take a break at a gas station, where Mai meets with the Offical Invitation Team. The two decide to battle for fun and to test their skills, with the South Town Team victorious. The two teams decide to chat for a bit and then get going. Geese Howard has been temporarily incapacitated by a mysterious stranger (who is Dr. Venomous). Impressed with the man's strength, Geese Howard makes a deal with the stranger. 
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End
With the South Town Team on the horizon to the Obelisk, Mai gets very excited before quickly changing her mood when she sees Geese with a army of Shannons and Raymonds. Geese sends the army after them as he leaves by helicopter, with the Obelisk chained to it. Geese attempts to pull it out as the South Town Team deals with the army and ultimately defeats the last Shannon, pulling their attention to the Obelisk which is about to be pulled loose. Mai cuts the chain, causing the helicopter to explode and Geese is assumed dead. The Obelisk then summons Pride, or Envy for them to defeat. After defeating the Obelisk's summoned force, it opens to reveal a golden sphere. The three women cannot agree to a wish so they bring the Obelisk to South Town until they can figure out a better wish. Geese is revealed to still be alive in a post-credit cutscene and cuts ties with Dr. Venomous.	 	
Official Invitation Team 	Beginning
Antonov gives the team a new task to find the mysterious Obelisk, entrusting them after having defeated Verse in the last King of Fighters tournament. The group accepts and takes off, with Antonov taking a smoke as he watches them through his media room.
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Middle
The Official Invitation Team takes a break at a truck stop cafe as Kukri heads into the bathroom to wash off. Mian and Slyvie Paula Paula eat and talk, which leads into a unexpected cheek kiss from Slyvie. Slyvie explains to Mian that she fears rejection, which is why she is glad to have Mian in her life. Mian hugs Slyvie. In the bathroom, Kukri comes across Jake, who crossed him during his thieving days. The two get into a brawl and the teams realize the commotion and begin fighting. The Official Invitation team leaves later that night.
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End
The Official Invitation Team comes to the site of the Obelisk and runs for it, before being stopped by the Panda Team led by Litchi Faye-Ling. Litchi explains what she's here for, but the group cannot betray Antonov's orders and fight. The Official Invitation then attempt to grab the Obelisk but are stopped by Greed, Loathing, or Death. After defeating the forces sent by the Obelisk, they carry it to Antonov via trailer. The Obelisk sits in Antonov's office, where he offers the wish to the team. The group fight over the wish but ultimately agree that it should be used to cure Arakune. As a result of their self-less wish, the Obelisk promises happiness in their futures and disappears, much to Antonov's astonishment.	 	
Lily Knights Team 	Beginning
Glade is sitting in a forest, wondering who she is as conflicting, awful memories play through her mind. She is suddenly greeted by Dr. Princess, who was wondering the same thing after a tiresome night shift at the hospital. The two talk for a bit before Bonne Jenet suddenly walks in, looking for new members for a team that's she putting together to get the Obelisk. The group then form the Lily Knights and set off.
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Middle
The group encounters the Candy Kingdom Team while camping out. Glade suddenly acts strange near Finn, feeling the need to rebond with him. The two teams proceed to battle, and the Lily Knights ultimately win, but Glade's senses get the best of her and soon overtake Finn, assimilating him into her body. Shaking, Glade is comforted by Dr. Princess and the group continues for better or worse.
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End
Bonne Jenet is excited to get to the Obelisk while Dr. Princess is more concerned with Glade. The three wind up battling Parasoul, as Parasoul wants to destroy the thing Bonne Jenet is after so much. The Lily Knights when and then encounter Greed or Loathing. After defeating the forces of the Obelisk, the group fights over what the wish should be. Parasoul, laying on the ground, aims Krieg at the golden sphere and blasts napalm at it, but just before it goes off Glade wishes Finn to come back. Finn returns but the napalm explosion blasts his arm that was restored by the wish. Glade suddenly releases the old Finn that she had assimilated, which forms into a new Fern the Human, who has no memory of anything. Unsure of what to do next, Finn takes Fern back to the Candy Kingdom and Glade runs off, away from Dr. Princess who tries to run after her and Bonne Jenet, who angrily kicks Parasoul's body.	 	
YoRHa Team 	Beginning
2B, A2, and 9S arrive in the past and head to find the Obelisk, hoping that they aren't too late to stop those who destroyed their future. 
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Middle
2B, A2, and 9S arrive inside of a shopping mall, which where Frost Ace and the Jack Team have placed a false plant for the Obelisk in. Frost Ace then proceeds to tell the group that they aren't going to stop him from reaching the Obelisk, revealing him as the person responsible for destroying the future, as it would cause a unstable timeloop. 9S calls bull out on it, and the teams battle inside the mall. A2 tramples on Frost Ace and the group proceeds to rush towards the Obelisk.
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End
2B, A2, and 9S reach the Obelisk seemingly before anyone else, hurrying towards it before they are suddenly stopped by Dark Team led by Eggman. Fearing a even worse future, the groups battle and win against the team. As they head towards the Obelisk, Rouge revealed she snatched A2's black box (which contains A2's consciousness and memories) and will crush it if they get any closer. The three stand still as Rouge gets up and heads towards the Obelisk, which causes 2B to dash and get it out from her hand, kicking her square in the face. The three proceed to get ready to destroy the Obelisk after defeating the summoned Wrath, but 9S suddenly goes limp as his black box is destroyed by Eggman's hand. 2B and A2 agree to use the wish to make themselves and 9S human, as they wanted to be. The wish is granted and the three exit the battlefield holding hands.	 	
Lakewood Plaza Turbo Team	Beginning
KO learns of the Obelisk from the Shadowy Figure, who is Dr. Venomous in disguise. KO gets the idea that getting to the Obelisk and using it's power will make him a true hero and convinces Radicles and Enid to join him on the journey.
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Middle
Dr. Venomous talks with Lord Boxman, telling him to supply certain characters with their robots for free. Boxman is eventually talked into the idea and sends out hundreds of his robots to those Dr. Venomous finds villainous.
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End
KO, Enid, and Radicles arrive at the Obelisk and proceed to battle the Cave Team, which are defeated without much fanfare. Suddenly, they are attacked by the Obelisk's forces, consisting of either Envy, Sloth, or Pride. The three then unlock the Obelisk, revealing the golden sphere. None of them can decide on a wish as Dr. Venomous arrives out of the shadows and attempts to grab the Golden Sphere, but the Lakewood Plaza Turbo team stop him, getting annoyed with all the fighting. The group decide to leave the Obelisk, figuring the journey was enough as the Obelisk closes and buries itself deep underground to rest for another thousand years.	 	
Punching Judy 	Beginning
Punching Judy goes out for her morning brawl-jog, her end path coincidentally ending in the location of the Obelisk. 
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Middle
Punching Judy punches out the Lakewood Plaza Turbo team as they get in her way, which causes them to wonder what her motivation to get to the Obelisk must be.
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End
Punching Judy arrives at the Obelisk, attacking Elodie as she gets near the Obelisk and unleashing Wrath from the Obelisk, which she also defeats rather handily. She then proceeds to destroy the Obelisk when it asks for her wish. Her brawl-jog done, Punching Judy takes a water break over the rubble.	 	
Poison 	Beginning
Poison learns of the Obelisk after her wrestling management gig is struggling. Learning that multiple people will be after the Obelisk, Poison cracks her whip and gets going.
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Middle
Poison comes across the path of Punching Judy and the two ultimately have to fight. After defeating Judy, Poison calls up Hugo to get to the Obelisk so he can hoist it up once she lands at the location. Hugo agrees.
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End
After eating a hotdog, Poison makes her way to the Obelisk and faces off Cave Team, defeating them handily. Poison heads to the Obelisk and faces off it's force of Pride. After defeating Pride, Hugo hoists the Obelisk and the two use it as a centerpiece for Poison's rock band concert, unaware of the golden sphere and it's wishing power.	 	
Power Girl 	Beginning
Karen Starr learns of the Obelisk through the Daily Planet. Deciding that it may be a huge danger with it's vast powers, Karen Starr changes into Power Girl in a telephone booth and flies off to find it.
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Middle
Coming across the path of Psylocke, the two women fight. Power Girl emerges victorious, but the two decide to take a breather together. Power Girl talks to Psylocke about her frustrations of trying to come up with something that actually feels like "her" identity that doesn't feel like a hackneyed version of her cousin Superman's. Psylocke emphasizes, stating that her identity feels cribbed from the woman who was in her body a while back. The two women talk through the night and end up sleeping in the open grass field. They decide to keep in contact.
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End
Power Girl walks forward to the Obelisk and comes across Ms. Bison, who she battles after Ms. Bison taunts her. Defeating Ms. Bison, Power Girl then has to fight the summoned force of Pride. After defeating Pride, Power Girl prepares to destroy the Obelisk when a small golden sphere rolls out of a hidden compartment and tells Power Girl it can fulfill any wish. Tempted by it, Power Girl feels it can only be a trap and destroys it along with the Obelisk. Pandora shows up at the scene later with Janemba opposite of her, holding the fragments of the golden sphere known as Hope. With Hope destroyed, Janemba is free to reign the earth and gather all the evil energies that Hope has been holding back.
Power Girl is flying back home, but is suddenly blasted out of the sky by a demon. Power Girl crashes into Coney Island, where she is discovered by Harley Quinn.	 	
Cave Team 	Beginning
The Cave Kingdom learns of the Obelisk through a messenger pterodactyl. The Cave Kingdom forms a team of Ayla, Fred Flintstone, and the mysterious Crow who has been sleeping inside the Cave Kingdom for a while. The three set off in Fred's peddle-car (with Crow following close next to them on foot).
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Middle
The Cave Team comes across the futuristic team of the YoRHa Team, which they immediately take a distaste to their futuristic gadgets and technology. The two teams clash, and ultimately the Cave Team wins, but afterwards the teams learn that they aren't really that different in terms of what they actually have, as the YoRHa Team's world is pretty much a bleak environment. Fred calls Wilma through a shell phone about their progress. 
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End
The Cave Team makes it to the end and makes it to Tyrannia, the location of the Obelisk. Fred gets cocky as he thinks the stone-age like enviroment will give them a advantage as the Shuttletown Team lobs eggs from above. The two teams battle and Cave Team wins, which draws out the forces of Pride. After defeating Pride, Crow sits on top of the Obelisk, claiming it for the Cave Team. A group of pterodactyls grab it (with Crow perched on top and not moving) but ultimately drop it in the ocean when Crow begins eating them. Crow makes it to shore but the Obelisk sits at the bottom of the ocean, lost to everyone.	 	
Scuttletown Team 	Beginning
Shantae learns from Uncle Mimic that Risky is heading out to find a powerful item known as the Obelisk and assembles a crew of her close friends and talented warriors from her hometown to track down Risky and put a stop to her. 
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Middle
While on the journey to find the Obelisk, the group encounters the immortal Vampire Team, who Rottytops is eager to fight. After defeating the team, Shantae and the group stop to visit Rottytop's brothers (which Shantae isn't enthused about). The group drink coffee and talk for a bit, the group touching briefly on Shantae and Risky's relationship. Shantae takes a deep breath and admits that she does wish Risky was a better person, as she really did enjoy Risky's brief time as a ally during the Shantae and the Pirate's Curse but knows that Risky will not give up her pirating ways for that to happen.
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End
The Scuttletown Team arrives at the site of the Obelisk, where they encounter Risky Boots. Risky goes into a full out attack but ultimately Shantae and the Scuttletown Team emerge victorious. The group then faces off Loathing, Sloth, or Lust, eventually uncovering the Obelisk's golden orb. The group ultimately decides to make the wish for Risky to give up her pirating ways. The group heads back to Scuttletown, although no word or attacks from Risky happens for months. Shantae begins to wonder if her wish made Risky disappear from existence. One day, Risky arrives at Shantae's doorstep and admits that she wishes to patch things up. A jealous Rottytops watches from afar as the two women become close friends.	 	
Scissor Blade Team 	Beginning
Ryuko and Mako are out on a date when they are suddenly stopped by Satsuki, who informs the two that there was one last loose end from Raygo's tyranny: Rei Hōōmaru, the secretary at Revocs Corporation who plans to use the power of the recently uncovered Obelisk. The three quickly form a team and head off to stop Rei Hōōmaru.
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Middle
The Scissor Team come across Omiko Hakodate, who swears revenge against Ryuko, ignoring Satsuki's demands as "she no longer follows her orders". The clash results in a badly humiliated Omiko Hakodate, who revels on the ground with her fibers stripped as the Scissor Team rush off. Omiko swears revenge on the three of them.
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End
The Scissor Team catch up to Rei Hōōmaru, who is travelling with a cloned version of the Scissor Team based off their old selves: The brash and ashamed Ryuko, the stoic and heartless Satsuki, and the Mako who is too focused on success and her own greed. The clash results with the real team winning, with Rei Hōōmaru attempting to get into the Obelisk. The group then has to fight off the forces of the Obelisk, being either Wrath, Pride, or Sloth and Greed (If Mako is team leader). With the forces gone, the Obelisk opens to reveal the golden sphere but Rei takes it and is about to wish for Raygo's revival but Satsuki manages to talk her out of it. Ryuko instead uses the wish to create Mako's dream home, which the three live in after the fact.	 	
Dark Team 	Beginning
Eggman goes through his granfather, Gerald Robotnik's old work, eventually discovering the ultimate life form known as Shadow the Hedgehog who Eggman takes a immediate liking to, although Shadow wants Chaos Emeralds if Eggman wishes for him to continue working by his side. The two eventually discover the Obelisk, and are supplied some Chaos Emeralds by Rouge the Bat. The three begin to work together to find the Obelisk, reckoning that it's power could outmatch the Chaos Emerald.
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Middle
The Dark Team breaks into another one of Gerald's old labs, discovering a prototype Shadow known as Terios. Terios attacks the group, with the Dark Team emerging victorious. The group decides to rest in the lab, where Shadow begins to question his existence, wondering who exactly he is. Rouge nonchalantly dismisses his worries, telling him it doesn't actually matter so long as the answer is defined by him.
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End
The Dark Team arrive at the Obelisk, where they come across Wario who is ready to claim the Obelisk for himself. The team defeat him and then have to defeat the force summoned by the Obelisk, either being Wrath, Greed, or Pride. After defeating the force, Rouge suddenly turns on the two and snatches the golden orb. Shadow then turns on Dr. Eggman and then Rouge, claiming the golden orb for his own. As he is about to wish destruction on humanity, Rouge and Dr. Eggman boo him in a obnoxious way that causes him to loose focus, freeing the golden orb into Dr. Eggman's hand. Dr. Eggman wishes for the world to be his and suddenly the screen turns red. 
Sonic is speeding down Emerald Hill when suddenly he sees giant eggrobos in the distance. Rouge and Shadow tell him what happened and Sonic nods to begin a journey to save the world with the two by his side...	 	
Katsuragi 	Beginning
Katsuragi learns about the Obelisk, the wish granting opportunity getting her incredibly excited. She rushes out on her own, wondering out loud why the Obelisk would rise and whether it's a trap, but dismisses it when getting caught up in a boob-related fantasy.
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Middle
Katsuragi comes across the Panda Team, in which Litchi dismisses her idea as stupid and idiotic. A clash ensues, with Katsuragi emerging victorious. Taokaka, somehow unphased by the defeat, paws Katsuragi's chest. The two admire themselves, which eventually leads them going into a bathroom for privacy. A night passes, the two laying on the bathroom floor asleep.
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End
Katsuragi arrives at the Obelisk, excited that she is so close to her wish. The Official Invitation Team stops her dead in her tracks and immediately question her wish, with Mian especially not getting her motivation for wanting to touch breasts. The clash results in Katsuragi victorious, although she must then defeat Lust. After defeating Lust, Katsuragi finds the golden orb and wishes for her paradise. All women fall under her bidding and Katsuragi and Taokaka enjoy their paradise. 
In a secret location, Pandora slams her head into a desk and revokes Katsuragi's wish. She looks over the current endings the player has gotten so far and makes some notes before leaving. Katsuragi and Taokaka, unamused, begin searching for another magic item to fulfill the wish.	 	
Samurai Jack 	Beginning
Samurai Jack is searching for a way back to the past and learns of a Obelisk far away that has the potential to do just that. Aku learns that Jack is planning to get to the Obelisk but too wounded from their last fight, instead searches through the past timestreams to find those that can stop Jack.
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Middle
Samurai Jack encounters the Cave Team, who are confused by the future but decide that they need to get to the Obelisk before Jack, fighting him. Jack defeats them handily, meditating by a cherry blossom tree, which reminds him of home.
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End
Samurai Jack arrives at the site of the Obelisk, although finds the Jack Team ready to take him out. One engaging, engrossing battle later, Samurai Jack emerges victorious from the battle of Jacks. He then must fight Guilt, summoned by the Obelisk. Samurai Jack defeats it, grabbing the orb. Just as he is about to wish for a time portal back, the YoRHa Team arrives, stating that they need to get back into the past. Samurai Jack offers to go with them, but their destination points are not the same and the orb is only single use. Samurai Jack ultimately opens up the portal for them and journeys to find a new portal to the past.
Aku sends everyone back through time (sans Jack of course), deciding they were unsuccessful. He then gets a prayer call from his cult, who beg for his presence. He then supplies him with some of his essence. In the very last scene, we can see the High Priestess of the Aku Cult pregnant.	 	
Ms. Bison 	Beginning
M. Bison awakens in Cammy's body, having been deceased prior to the events of Kingdoms of Fighters. Rechristening herself as Ms. Bison, Ms. Bison learns of the Obelisk and the wish granting power it holds. Ms. Bison decides to seek after it, deciding it will be good practice for her new body.
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Middle
Ms. Bison encounters Poison, who congratulates Ms. Bison on her new body and identity. Although the two have a nice conversation, Poison knows that she needs to stop her and attempts to do so. It doesn't quite go well, with Ms. Bison emerging victorious. Ms. Bison leaves, feeling very confident.
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End
Ms. Bison encounters the fearsome Geese Howard at the site of the Obelisk. The two clash, with Ms. Bison getting the upper hand on the man and defeating him. She then takes the golden orb, and with everyone watching, crushes it in her hand. Ms. Bison then leaves, leaving everyone somewhat distraught. Word spreads to Chun Li, who contacts Guile. Both have been wondering where Cammy went, and this is their answer. Chun Li questions why Ms. Bison didn't use the golden orb to grant her wish, and Guile remarks that perhaps Ms. Bison's current form is perfect enough for her. 
Ms. Bison can then be seen creating a new fresh batch of Dolls with F.A.N.G by her side, remarking that it was just another Tuesday for her.	 	
Hex Team 	Beginning
Tharja, Corrin, and Robin are enlisted by the kingdom of Askr to locate and get the Obelisk, knowing it's power can be used for the Breidablik to summon more heroes from other dimensions. Tharja, however, is not really interested in this at all and secretly conspires on her lonesome to use the Obelisk to win the hearts of Robin and Corrin.
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Middle
Encountering the Scepter Team, Tharja and Cia's teams face off on a England bridge with Tharja emerging as victor. Tharja places a hex on Cia that makes her blind whenever she is facing in the direction of the Obelisk, although does this without Corrin and Robin realizing. The three set up camp as Tharja watches them sleep.
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End
Tharja nears the Obelisk, encountering the Dark Team on the battlegrounds. Tharja threatens to hex them, but Eggman laughs it off. The two teams clash and the Dark Team are hexed forever to float indefinitely in the air. The Hex Team then has to face off either Lust, Loathing, or Guilt. Once the force of the Obelisk has been defeated, Tharja grabs the golden orb. Corrin and Robin are very pleased with the results and Tharja hesitates to wish and instead helps lift the Obelisk onto a bunch of pegasi. 
Once back into the the Kingdom of Askr, the Summoner takes a look at it. Tharja sulks away into her lab, but is surprised to see Robin and Corrin not too soon later who want to battle alongside her. Tharja accepts the two's requests. The Summoner in the meantime manages to connect the Obelisk's power with the Breidablik, and is able to see the entire Omegaverse map and the energy that is binding them together known as "Irregular".	 	
Scepter Team 	Beginning
Cia watches over the timeline, although she becomes envious of Princess Zelda for stealing away Link from her time and time again. Perhaps not every time, but enough. Seduced with Ganon's power, Cia becomes evil and begins to form her own team from Wizzro and a possessed Linkle. She learns about the Obelisk and formulates a plan to reformat time itself to her desires.
----
Middle
The Scepter Team encounters the Hex Team, with Tharja having a somewhat similar goal. Due to this, they gotta fight, you know how these go. Cia utterly annihilates Tharja's team and carries forward. Wizzro compliments Cia's power although secretly is ready to jump ship at any time. 
----
End
Cia and the Scepter Team encounter the Sheikah Team, commanded by Impa under Hyrule's warriors. Impa laments the current situation and gets ready to battle. The two teams clash, with Cia emerging victor. Cia then has to face off the forces summoned by the Obelisk, being either Lust, Greed, or Envy. With Cia emerging victorious, she begins her wish. 
As Cia begins to elaborate on her wish, Prismo and the Cosmic Owl watch from afar, utterly jaw dropped. Wizzro listens in, suddenly realizing just how much will change under her wish and the possibility that he will not exist. He snatches the orb out of her hand and cracks it when it slips out of his hand. Linkle and Cia kick him in the ghost groin and pick it up. With a limited amount of power, the thing is useless. Cia decides to just kidnap all the Links instead. The last scene is just Cia, Linkle, and the other Links summoned through time sitting very awkwardly in a hot tub, where Cia realizes that maybe she didn't actually know Link enough to know what actually drove her crazy about them. She does however, fall helplessly in love with the Gerudo Link.	 	
Sheikah Team 	Beginning
Impa and Zelda learn about Cia's turn and her goal to get to the Obelisk. Impa assembles a team from her family and christens it as the Shiekah team, heading to stop Cia's team.
----
Middle
The Sheikah Team encounters the Lab 8 Team, which are immediately hostile. The Sheikah Team manages to turn the tables on them and win the battle. The group decides to build a fire and rest for the night. Paya bathes in a stream but is caught by Huntress Wizard, which gets her incredibly panicked and embarrassed. Purah, in the mean time, builds a robotic turret out from wood, squirrels, acorns, and a better turret, which immediately backfires and attacks the team. Impa openly wishes her family wasn't like this, although immediately regrets this when Paya starts crying and Purah gets cold and distant.
----
End
Impa and the Sheikah Team display some distance as they enter the Obelisk battlegrounds. They soon come up against Cia and the Scepter Team. The two face off each other aggressively, with the Sheikah Team coming out victorious. They then have to face off the Obelisk's force of either Guilt, Loathing, or Lust. Impa grabs the golden sphere and carries it back to the Hyrule Kingdom. Zelda wishes for the complete diminished of Ganondorf, which excises it from Cia's body. Hyrule enters a golden age, and Gaurdians are created under Purah's supervision. Paya eventually marries Linkle. Impa grows old. 
Things go south real quick when Ganondorf, not allowed to fully reform, comes back as Calamity Ganon and possesses everything from Cia to the Gaurdians. Hyrule attempts to fight back but are forced to freeze Link and seal Zelda in a eternal battle with Ganon. A couple thousand years later, a samurai named Jack with a enchanted sword stands in front of Hyrule Castle, admiring the ruins.	 	
Trayd Team 	Beginning
Zonas, Sinicini, and Adexene are just a nice polyamourous couple living together in a nice house supplied by nobody other than Valerie Heartgold. In the summer heat, everyone is stripped down to swimwear because the heat is busted and Valerie's team isn't arriving until a week from now. Learning of the Obelisk through a sweaty Rachel Harel, the three decide to go half-heartily.
----
Middle
The Trayd Team encounters the Vampire Team, led by Eriza. They recognize Syande and have a friendly conversation before battling mostly for fun. The Trayd Team wins and Syande wishes them good luck on their air conditioner wish.
----
End
The Trayd Team goes up against the Cave Team, with Adexene recognizing Crow but Crow not recognizing any of them. Adexene presses on with the fight, because there's no way Crow could have just forgot about them. After defeating the Cave Team, they then fight off Wrath or Lust and emerge victorious. The group wishes for the air conditioning to be fixed, before realizing they could have probably wished for a less-dependent living situation. They shrug and admit that they like the situation with Valerie alright.	 	
Filia and Friends Team 	Beginning
Filia wakes up with no memory and meets the parasite that is now connected to her known as Samson. While in a malt shop, she meets Cerebella and Squigly and proceed to learn of the Obelisk from a mysterious woman in a hood. Filia wants to restore her memories, Cerebella wants to get the Obelisk's power for Vitale, and Squigly is just along for the ride.
----
Middle
The Filia and Friends Team soon encounter the Lab 8 Team, which prompts them to fight. Filia recognizes Painwheel as Carol, her old best friend from her school. Promptly, during the battle Filia begins to remember her past life, the contents of which surprise her two members. As the daughter of a high ranking Medici Mafia member, she gets the attention of Cerebella and the scorn of Squigly. After defeating Lab 8, Squigly distances herself from Filia. 
----
End
Filia, Cerebella, and Squigly make it to the site of the Obelisk only to encounter the Black Egret army and their leader Parasoul. Parasoul battles the Filia and Friends team, with the Filia and Friends team emerging victorious from the encounter. They then proceed to battle the force summoned by the Obelisk, either being Guilt, Lust, or Death. After defeating the force, Filia holds the orb in her hands. Since she no longer needs to remember anything, she decides to wish for Painwheel to return to her old self. Squigly realizes that the past actions of the Medici Mafia should not influence her view of Filia.
Painwheel can be found next to the three girls in the malt shop the next day. Cerebella feels somewhat guilty about not able to get the Obelisk for Vitale, but decides to just enjoy life as it is.	 	
Lab 8 Team 	Beginning
Valentine snaps her gloves off and relaxes in the medical room when she learns from Stanley about the Obelisk, which doesn't interest her until she learns from Stanley that it is sought after by Parasoul. She snaps her gloves back on and grabs Painwheel to help her gather the Obelisk, with Ileum being dragged along as she doesn't like the idea of Painwheel under only the watch of Valentine.
----
Middle
Coming across Parasoul, the Lab 8 Team lands a assualt on the Canopy Kingdom Princess. Taking their victory, Valentine taunts Parasoul and then prepares to go home, only to be called out by Parasoul. Valentine instead decides to go to the Obelisk in full fury, injecting a temporary paralysis syringe into Parasoul before she leaves.
----
End
Valentine, Painwheel, and Ileum make it to the Obelisk's battleground and prepare to fight Eliza, who is nearing the Obelisk before she turns around to see them. Eliza fights the Lab 8 Team, with the Lab 8 Team victorious. Lab 8 Team then must fight the force of Sloth, Wrath, or Guilt. Valentine takes the Obelisk and drags it into Lab 8, attempting to dissect it. She encounters a golden orb which she takes apart, although isn't able to figure out. During her time dissecting, Lab 8 is ravaged by a mysterious woman in a hood sans Valentine and Stanley, who remain alive. Valentine swears revenge on the woman and tells Stanley that a new age of experimentation is about to begin.	 	
Parasoul 	Beginning
After a rather steamy morning with the Black Egrets, Parasoul learns about the Obelisk and wants it to be destroyed, figuring it to be nothing but bad news. She sends herself out, with the assistance from the Black Egrets to put a end to the Obelisk.
----
Middle
Parasoul encounters the Lab 8 Team, getting into a fight very quickly after trading off verbal blows with Valentine. After defeating Valentine, she injects Valentine with her own paralysis syringe and sends Valentine off to be imprisoned, although Ileum and Painwheel have already run off. 
----
End
Parasoul heads to the Obelisk Battleground where she encounters Eliza. Eliza smirks as Parasoul tells her plan to destroy the Obelisk, and the two battle. Parasoul emerges the victor and prepares to destroy it before being attacked by Wrath. After destroying the force of the Obelisk, she lines the Obelisk with Napalm and destroys it. She heads back home to the Canopy Kingdom to watch Annie and the Stars in private.
Much later she checks up with Valentine in her cell, where it is revealed that Valentine had once worked under the Canopy Kingdom before splitting off into her own faction. The two yell at each other, before things get silent when Valentine reveals she was doing her best to save Parasoul's mother Nancy. Parasoul invites Valentine to work at her old job in the Canopy Kingdom and Valentine remarks that she'll think about it.	 	
The Noid 	Beginning
The Noid is eating pizza from Dominoes when he realizes his yoyo is missing. He heads to get it back but finds it completely destroyed, causing him to seek out the power of the Obelisk to bring it back.
----
Middle
The Noid encounters Wario on his journey and the two proceed to battle, with the Noid getting the upper hand. The two then just decide to eat pizza together, becoming quick friends much to their surprise. The Noid runs off afterwards.
----
End
The Noid bounces into the Obelisk Battlefield, the dust from his Pizza Crusher getting into the nose of Launch causing her to revert into her yellow-haired personality that attacks him. After Launch is defeated, The Noid must face off against Sloth. After defeating Sloth, The Noid wishes for the return of his yoyo from the golden wishing sphere and heads home to eat more pizza.	 	
Launch 	Beginning
Launch breaks out of jail and escapes using the S-Cargo. While on the run she takes notice of a newspaper that flies into her face that talks about the Obelisk, and decides to get to the Obelisk.
----
Middle
Launch encounters the Vampire Team and snatches Syande's necklace, which enrages the team to fight her. Launch ultimately comes out on top and rides off into the distance, where CIA member Juliana Leigh spots her and reports her. Pandora receives the intel and gives Powergirl the information through her secret alias. Although Powergirl is confused by the source, she heads off to fight Launch at the Obelisk Battlefield.
----
End
Launch encounters Powergirl at the Obelisk battlefield and faces her off, winning handily as she heads towards the Obelisk. She then takes on the summoned force of Wrath and releases the Golden Orb from the Obelisk. Using it's wish, she wishes for a billion dollars and takes off with the money.	 	
Panda Team 	Beginning
Litchi Faye-Ling is working on trying to cure Arakune through scientific means but leaves him writhing in pain. Frustrated with the lack of process, Litchi turns to other measures and learns of the Obelisk. She sets off to find the Obelisk, in which Arakune and Taokaka join her.
----
Middle
Litchi arrives in Cave Kingdom where she comes across the Cave Team, consisting of Ayla, Fred Flintstone, and Crow. The two teams face off and the Panda Team emerges victorious. Litchi manages to draw some of Crow's blood and heads off.
----
End
The Panda Team arrives at the site of the Obelisk where they encounter the Official Invitation Team, coming on top after the battle. With them out of the way, the Panda Team then faces off the forces of the Obelisk being either Guilt, Wrath, or Lust. With the forces of the Obelisk destroyed, Litchi is able to hold the golden wishing orb but the impact of the battle leaves the ground unsteady around the Obelisk, causing the golden orb to shatter as Litchi and Arakune are trapped underground, where it is revealed that the Obelisk is actually sitting on top of a entrypoint to the boundary. With hope gone, Litchi begins to feel herself become a formless blob like Arakune, becoming filled with guilt as opposed to wrath. The story route fades out as the two congeal and wrap around each other.	 	
Jack Team 	Beginning
Sometime in the future, Aku summons three demons from the demon realm, hoping to find a demonic equilvant to Samurai Jack. Instead he finds the Jack Frosts, which he initially shrugs off before they freeze him. Aku, realizing their power, sends the Jack Team back into the past to begin the chain of events that will eventually lead to his rule. The Jack Team sets off to the Obelisk, the birthplace of what will eventually become Aku.
----
Middle
The Jack Team encounters the YoRHa team, who have traveled back in time to stop the Jack Team at the Abandoned Amusement Park. The Jack Team, knowing their mission, defeats the YoRHa team handily and destroys their black boxes. Aku watches in glee as Samurai Jack closes in on his tower.
----
End
The Jack Team arrives at the site of the Obelisk and Samurai Jack closes in on Aku. The two duel before Aku flings him into the past, where the Obelisk Team encounter him. The Jack Team takes him on and defeats him, then encounters the summoned force of either Death, Wrath, or Sloth. Defeating the forces summoned by the Obelisk, the Jack Team then destroy the golden sphere known as Hope. With Hope destroyed, Aku's forest from the Japan Kingdom is able to spread and set it's seed into the Boundary Portal directly below the Obelisk, which allows Aku to come in at full strength and take over the world. Pandora is able to seize the time portal for the time being by suspending it with magic, although Aku and Pandora both know that she cannot keep it up forever.	 	
Vampire Team 	Beginning
Eliza awakens from her coffin, feeling somewhat rested. She goes on the prowl for blood but instead just finds two vampires flirting. Eliza and the two vampires, named Marceline and Syande, decide to find the Obelisk and use it's power to get rid of the sucky parts of being a vampire.
----
Middle
Trying to take a blood break, the Vampire Team finds the Bath of Tefnut. Deciding to take a quick bath after drinking some blood reserves, the other Eliza finds them and sends Albus and Horace after them, but they are quickly defeated. The Vampire Team quickly gets dressed and fights off the Eliza that owns the blood they just stole. To prevent further confusion, the Vampire Team's Eliza decides to change her name to Eriza after sleeping on it and defeats Eliza. Eriza, Marceline, and Syande finish up their bath as Eliza stays stunned and then head off.
----
End
The Vampire Team arrives at the Obelisk Battleground and comes across the Cave Team, which refuse to let the Vampire Team pass and get the wish. The teams battle and the Vampire Team comes on top, with the group then needing to face off Sloth, Loathing, or Lust. After defeating the forces summoned by the Obelisk, Eriza begins her wish but falls asleep halfway between it. The golden orb deems it invalid and shuts off. Marceline and Syande get somewhat frustrated but just leave to go on a date.	 	
Elodie 	Beginning
Elodie finds out about the Obelisk through Geoffrey, and decides to head towards it to prove her true skills. 
----
Middle
Taking a break from the fights in between, Elodie decides to go to Lakewood Plaza Turbo to get some elemental nachos, encountering Enid again. Elodie acts somewhat hostile to Enid after embarrassing her during the events of You Have To Care and fights the Lake Wood Plaza team. She defeats them shortly afterwards, although she is seen looking sullen in the tank as they drive off.
----
End
Arriving at the site of the Obelisk, Elodie encounters the Vampire Team and fights them not soon after meeting them. She takes the team down handily and heads towards the Obelisk, where she must fight Pride. With the golden sphere in her hand, she wishes to reverse time back to the P.O.I.N.T. Academy tryouts. The two face off each other and Elodie takes advantage of Enid's hesitance to attack her for a finishing blow, doing practically nothing different except adding a new line: "This is who I am, and I'm sorry you're in love with a person like me."	 	
Terios 	Beginning
Terios breaks out of the test tube he was in and staggers his way to a computer, researching a cure for the disease he has. He comes across information about his successor, Shadow the Hedgehog. He decides to track him down.
----
Middle
Terios finally comes across Shadow and the rest of the Dark Team and takes them on. He succeeds but the transfusion from Shadow is unsuccessful. He looks for another way to cure the disease before realizing that the Obelisk may hold the power to do so and goes off running.
----
End
Terios stops in front of the Obelisk, guarded by Antonov who instantly attempts to fight him. One battle later and Terios comes out on top, approaching the Obelisk before being attacked by Sloth. Defeating Sloth soon after, Terios is able to cure his disease and sets off on honing his abilities.	 	
Risky Boots 	Beginning
Whilst taking a bath, Risky Boots is informed by the Tinkerbats about the Obelisk, which she shrugs off until she realizes it's great power. Wasting no time, Risky immediately sets off to nab the Obelisk, alerting the residents of Scuttle Town as she does.
----
Middle
Risky Boots encounters Captain Syrup in the waters, the two women immediately getting into a pirate battle. As their crews fight, the women face off each other. Risky Boots gets the upperhand and knocks Captain Syrup off her ship and steals it and her crew as her own.
----
End
Landing in the Obelisk Battleground, Risky Boots encounters the Scuttle Town team consisting of Shantae, Sky, and Rottytops. She wins and defeats them, then needing to encounter the embodiment of Greed and defeating it. After defeating Greed, Risky Boots grabs the coveted sphere known as Hope and wishes for herself to become a genie and grant her own wishes whenever she wants. She reforms the entirety of Aeo under her rule, with the Scuttletown Team as her own personal slaves. She is however, stopped by Wario and Captain Syrup, who trap her in her own genie bottle and seal it away in a time capsule. In the far future, Samurai Jack digs it up.	 	
Eliza 	Beginning
Eliza learns of the Obelisk through her servants, Albus and Horace. Restoring her body in a blood bath, she then sets off to find it on her own. 
----
Middle
Eliza comes across the Vampire Team and goes to battle against the vampires due to their shared goal of blood. Taking the win rather easily, she orders Albus and Horace to seal their bodies in tombs and take whatever blood is circulating in their systems, draining them of their lives.
----
End
Eliza comes across the Filia and Friends team and faces off them, defeating them. She then restrains the three violently, but is attacked by Pride. After defeating Pride, she then makes a wish with Hope to rule Aeo under her own golden fist, with those who oppose her in her restraints or murdered. Her reign ultimately comes to a end when a catalyst comet hits her, and with no one capable to stop it, ends all life on Aeo and begins the next cycle of Aeo.	 	
Antonov 	Beginning
Antonov needs additional funds to make the next King of Fighters tournament happen, as his stock went down majorly when he decided to win the tournament himself last time. Learning of the Obelisk, Antonov decides to wish for the necessary funds should he uncover it and sets off.
----
Middle
Antonov comes across the Lily Knights team and gets into a fight with the three, defeating them with his brute strength. After defeating them, Antonov decides to try and get them to sign on for the next King of Fighters tournament, which B. Jenet signs to without the permission of Glade or Dr. Princess.
----
End
Antonov arrives at the Obelisk Battlegrounds and encounters the Candy Kingdom Team, which attempt to fight him. Antonov wins handily and prepares to go towards the Obelisk before being attacked by Sloth. When Antonov defeats Sloth, the Obelisk opens to reveal Hope. Antonov uses it to ask for the funds and makes plans for the King of Fighters XV.	 	
Huntress Wizard 	Beginning
Huntress Wizard is hunting and bagging animals when she encounters Key-per in her nets. After setting him free (after he begs her not to eat him), Key-per informs Huntress Wizard of the "greatest Hunt of all", the Obelisk. Huntress Wizard goes for the thrill of the hunt.
----
Middle
Huntress Wizard runs into Antonov, who challenges her to a battle. Huntress Wizard accepts and defeats him handily, bagging him in a net and running off to the Obelisk.
----
End
Arriving at the site of the Obelisk, Huntress Wizard encounters the Candy Kingdom Team which is in battle with the South Town Team. She decides to help them out in the battle, and defeats the South Town Team almost single handily. As she nears the Obelisk, she is attacked by Loathing, which she defeats. She finds Hope inside the Obelisk and wishes for a new hunt. Due to the wish being so vague, she becomes immortal instead and gets hunting requests from various people throughout the years. In the far future, Aku enlists her services to track and hunt Samurai Jack.	 	
Omiko Hakodate 	Beginning
Omiko wants to get revenge on Ryuko for publicly humiliating her during their battle so long ago, although she is unsure how to extract her revenge. She learns of the Obelisk through Maiko Ōgure, a former student of the academy who wants to extract revenge on Ryuko as well. 
----
Middle
Omiko Hakodate encounters Launch, who is parked near the Bedrock Highway. Launch immediately goes into a attack, propelling the two women into a battle. Omiko manages to defeat Launch and causes her to sneeze from all the rubble from their battle. Good Launch gives Omiko her S-Cargo bike and Omiko uses to get to the Obelisk faster.
----
End
Arriving at the Obelisk site, Omiko encounters nobody other than the Scissor Blade Team. Omiko hightails into battling them, managing to beat Ryuko and the others. She takes a moment to gloat before stripping the team of all their life fibers and then is challenged by the Obelisk's force of Pride. After defeating Pride, Omiko wishes to travel back to the moment where she was defeated by Ryuko, and manages to beat her in the past. Omiko gloats over her victory, before it is revealed that it was just a dream and that Omiko was badly beaten by the Scissor Blade Team. Omiko awakens, once again humiliated as the Scissor Blade Team wishes for Mako's dream home.	 	
Blackfire 	Beginning
Blackfire arrives on the Earth, looking for the Teen Titans. After learning that they have gone off planet for a mission, Blackfire trashes the tower and decides to make it her new headquarters. She learns from a television report about the Obelisk and sets off to find it and defeat Starfire once and for all.
----
Middle
Blackfire's travels lead her into a altercation with Power Girl. Power Girl, knowing that Blackfire is after the Obelisk, battles her but Blackfire comes out the victor. Blackfire leaves her defeated as she flies off to the location of the Obelisk.
----
End
Arriving at the Obelisk's location, Blackfire encounters Psylocke, who attacks her to prevent her from getting to the Obelisk. Blackfire manages to defeat her, although is then attacked by Envy, a force summoned by the Obelisk. After defeating Envy, Blackfire grasps the golden sphere and wishes to isolate Starfire in a unbreakable cube that she has dominion of. She returns to Tamaran, ruling it with her iron clad fists.	 	
Janemba 	Beginning
Janemba is manifested at the site of the Obelisk from all the evil energy exerted from all overlapping timelines, concentrating at this location. Janemba begins his course of destruction.
----
Middle
Janemba encounters Pandora, who he begins to attack. Janemba, wanting to prove that mankind is evil as opposed to Pandora, who believes mankind is good, battle for a while before exhausting themselves. Janemba is ultimately the victor, but has taken so much damage that he cannot finish Pandora at the moment. Janemba heads to the Citadel to free the intergalactic prisoners. Finn and Jake are alerted and the Candy Kingdom Team takes off to stop him.
----
End
Arriving at the location of the Obelisk with his army of cosmic criminals and a crashed Citadel, Janemba battles the Candy Kingdom Team and emerges victorious. He prepares to destroy the Obelisk, only to be attacked by all the forces of it. After Janemba defeats all the forces and destroys the Obelisk, he smashes Hope into a million pieces. Finn uses some of the gaurdian blood from the destroyed Citadel Guardians and uses it to purify Janemba and Hope, reverting them to pure states.	 	
Psylocke 	Beginning
Psylocke is separated from Elizabeth Braddock by Bruce Banner. With the two women separated, Psylocke goes to live how she sees fit. While repracticing her skills, she is alerted about the Obelisk by Banner, and goes to find it.
----
Middle
Psylocke encounters Omiko Hakodate and gets into a battle with her, as she intends to use it for malicious purposes. Omiko is defeated and rolls down the mountain side. Psylocke takes a moment to relax before getting up.
----
End
Arriving at the site of the Obelisk, Psylocke is approached by the Hex Team and fights the three, defeating them quickly. She rushes towards the Obelisk, only to be stopped by Loathing. Loathing cuts deep but Psylocke emerges victorious. She grabs Hope and heads to Banner Labs, where Bruce and Stark attempt to reverse engineer it. They however, cannot, and end up breaking it. Psylocke in the mean time, keeps training.	 	
Geese Howard 	Beginning
Geese Howard is informed of the Obelisk's presence by Billy Kane and Hein, which gets him to prepare forces onto the Obelisk. After learning of the South Town Team, he heads to smash some skulls in for daring to challenge him.
----
Middle
Finding the South Town Team, Geese launches a one-man assault on them, defeating them with nary a word from the other side. He works with Dr. Venomous to assure his location secure on the Obelisk and dropkicks the phone as he leaves to go collect the Obelisk.
----
End
Arriving at the location of the Obelisk with the army of Shannons, Darrells, and Raymonds, Geese prepares to get close to the Obelisk. He suddenly is stopped by the Lakewood Plaza Turbo team, which he battles and then defeats. As he prepares to close on the Obelisk, he is attacked by the force of Death. After defeating death, he nabs Hope and wishes for ultimate power. He gets it, but the stress breaks him and he explodes trying to contain it.	 	
Pandora 	Beginning
Pandora, having devised the entire set up, reviews the past timelines. She intends to fuse some of these timelines together, but needs chrono power to do so. She sets off to Tommorowland, although is suddenly attacked by demons summoned by Janemba. Janemba, existing outside of time, has Pandora basically cornered and Pandora now must get through the brainwashed teams he has set up.
----
Middle
Janemba sets up Pandora against Power Girl, the two battling for a bit and Pandora comes out the victor. Power Girl's mind is freed, and she decides that she needs to make up for the fact she was mind controlled and tells Pandora she'll take care of the rest of the fighters. Pandora nods.
----
End
Arriving at Janemba's Kingdom, which is made up of the various villains in the cast and their minions, Pandora needs to fight Captain Syrup, the Dark Team, Ms. Bison, the Scepter Team, the Lab 8 Team, The Noid, Launch, the Jack Team, Elodie, Terios, Risky Boots, Eliza, Omiko Hakodate, Blackfire, and Geese Howard. After this long assualt, she finally makes it to the throne of Janemba and defeats him with Finn by purifying him after knocking him down with the blood of the Citadel Guardians. Pandora heads to Tomorrowland and reviews all the timelines, picking and choosing outcomes and messing with the order of events. It's not quite revealed the full extent of what she has done, but Pandora holds Hope and wishes for it all to come true before leaving Tomorrowland.	 	
====DLC Story Routes====
Features the characters from the DLC, coming in way too late for the Obelisk and end up brawling at the location of the Obelisk for money.
====Final Bosses====
Below is a full list of the final bosses and the teams/characters they are assigned to. Bosses are listed by character as opposed to teams, as the team leader plays a major part in what bosses are assigned at the end of the game.
Boss 	Characters
Greed 	Wario, Captain Syrup, Mian, Bonne Jenet, Mako*, Rouge the Bat, Wizzro, Risky Boots
Lust 	Katsuragi, Rottytops, Tharja, Cia, Paya, Sinicini, Cerebella, Taokaka, Syande
Sloth 	Jake, Enid, Sky, Mako*, Valentine, The Noid, Demonee-Ho, Eriza, Terios, Antonov
Wrath 	Ryuko, 2B, A2, 9S, Punching Judy, Ryuko, Shadow the Hedgehog, Zonas, Adexene, Parasoul, Painwheel, Launch, Arakune, Jack Frost
Envy 	Blackfire, Blue Mary, Alice, KO, Linkle
Pride 	Satsuki, Princess Bubblegum, Mai Shiranui, Radicles, Poison, Power Girl, Fred Flintstone, Ayla, Crow, Dr. Eggman, Elodie, Eliza, Omiko Hakodate
Guilt 	Filia, Samurai Jack, Impa, Ileum
Loathing	Marceline, Purah, Huntress Wizard, Psylocke
Death 	Geese Howard, Ms. Bison, Squigly, Frost Ace
All 	Janemba
*Mako's team will have to fight both Greed and Sloth at half power at the same time.
===Versus Mode===
Two players pick three characters for their teams and then face off on any stage with rule sets being able to be toggled through. CPU Opponents of varying levels of difficulty are also available to fight against, and the player can spectate by picking two cpu opponents to face off each other.
===Training Mode===
The player can train against cpu opponents without it counting towards their records. They can set CPU difficulty, see frame data and hitboxes, and get a log of button strokes preformed. Additionally, the player can go through tutorials for how to fight.
===Online Mode===
The player can face opponents of their skill set online, either participating in regular or ranked battles. 
===Vault Mode===
In Vault Mode, the player can view all the things they have collected such as gear for their characters and trading cards.
==Characters==
===Starting Characters===
Starting Characters	Starting Characters	Starting Characters	Starting Characters
Character 	Information 	 	
Wario 	
Wario, the greedy but hard working doppelganger of Mario, is one of the few characters that have no allegiance to any of the warring kingdoms. Able to use his trademark shoulder charge to barge through anyone that goes through him and his ground pound to keep his opponents low to the ground, Wario is a strong character that is incredibly tough, but doesn't quite have a lot of speed.
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MAX MODE MOVES
*Level 1 (+Up): Spring Wario - His body turns into a springy coil and then slams into the ground for a powerful attack from the air. 
*Level 1 (+Down): Compressor - A weight drops from above, able to deal damage to the opponent should they not dodge in time.
*Level 2: Black Brick - Tosses a big block of black bricks at his opponent, dealing a ton of damage.
*Level 3 Team Move: Zombie Wario - Drops in and instantly harms the opponent should they touch him, dealing tons of damage.	 	
Captain Syrup 	
Captain Syrup is equally, if not more so, greedier than Wario, and tends to outsmart him through her cunning as opposed to Wario's muscle. While the two respect each other to a extent, treasure and power come first. Captain Syrup mainly fights through throwing her crew at opponents and setting up guards, being a mostly defense fighter with speed, not raw strength.
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MAX MODE MOVES
*Level 1 (+Up): Bubble Syrup - Captain Syrup encases herself into a bubble, knocking the opponent high into the air before popping for one last damaging attack.
*Level 1 (+Side): Bobo - Captain Syrup's pet bird, who swoops in to attack with it's talons.
*Level 2: Giant Spear Man - A rampaging, giant robotic spear man who has several defenses to get through if the opponent wishes to destroy it. One hit will send the opponent flying.
*Level 3 Team Move: Teacup Mech - Flys in a teacup mech that shoots bombs, dealing heavy damage to opponents with each explosion.	 	
Princess Shokora 	
Princess Shokora is the spirit that lies within the Golden Pyramid, having died when she was a teenager. Only those she guides in the Golden Pyramid can set her soul free, but perhaps the Obelisk can free her too. She attacks by going through various personas and creatures, giving her various advantages and disadvantages with every move.
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MAX MODE MOVES
*Level 1 (+Neutral): Apple Bomb - Shokora lights the Apple Bomb and kicks it towards her opponent, dealing damage.
*Level 1 (+Side): Blast Cannon - Shokora lights a cannon on fire, blasting it towards her opponent for damage.
*Level 1 (+Down): Vizorman - Shokora sets down a Vizorman, having it fire a powerful laser at her opponent.
*Level 1 (+Up): Bugle - Shokora plays the bugle, harming the opponent with her dreaded notes.
*Level 2: Black Dog - Shokora transforms into a yellow eyed black dog, biting the opponent for damage.
*Level 3 Team Move: Black Dragon - Drops in and transforms into the Black Dragon and viciously bites the boss, dealing a lot of damage to them.	 	
Finn 	
Finn the Human is allied with the Candy Kingdom, being the main leader of the forces alongside Jake and Princess Bubblegum. Although he has lost his right arm, his mechanical arm has plenty of functions that keep him a cut above the competition. He also has a proficiency in swords, able to utilize all sorts of blades in his attacks. He's generally a fast character that can be very dangerous, but has pretty poor defense.
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MAX MODE MOVES
*Level 1 (+Side): Weed Whacker - Finn's mechanical arm transforms into a weed wacker, which can cut through his opponents for damage.
*Level 1 (+Down): Drill - Finn's mechanical arm transforms into a rock drill, which can create a pitfall for the opponent and deal damage.
*Level 2: Ancient Psychic Tandem War Elephant - Summons the Ancient Psychic Tandem War Elephant to ensnare the opponent in a telekinetic shield and then fire at them with the tusks.
*Level 3 Team Move: Pinpoint - Finn drops in from the sky with his sword raised down, hitting the opponent's weak spot for major damage.	 	
Jake 	
Jake is Finn's brother and the two have grown up together and done many adventures together. Jake assists Finn in getting to the Obelisk with his stretchy powers, which normally he is more laid back in using but when things are on the line he's quick to use them. He's able to transform into several things which makes him a rather odd character to play as, able to trade tradeoffs through transformations.
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MAX MODE MOVES
*Level 1 (+Side): Jake Lasso - Jake grabs with his lasso-shaped arm and reins in his opponent, able to swing them away to the other side of the screen.
*Level 1 (+Down): Jake the Brick - Jake transforms into a brick, able to withstand any attack, as well as throw himself for damage.
*Level 1 (+Up): Jake Catapult - Jake transforms into a catapult, able to throw his opponent to the other side of the screen for damage.
*Level 2: Jake Car - Jake transforms into a car, able to run over his opponents or trap them inside while he beats them up.
*Level 3 Team Move: Wrecking Ball Jake - Jake swings in as a wrecking ball, crashing into opponents for huge amounts of damage.
*Level 3 Team Move (Finn Exclusive): Jakesuit - Jake forms a protective suit around Finn, which allows Finn to attack with stronger attacks and take less damage.	 	
Princess Bubblegum 	
The ruler of the candy kingdom, Princess Bubblegum also happens to be the modern day incarnation of the Candy Elemental. Princess Bubblegum's vast intelligence and desire to know and control everything has made her a somewhat overzealous ruler. Despite this though, she does amend her mistakes and wants to protect the Obelisk primarily, if even she has to use her power to do so. Princess Bubblegum mostly uses science gadgets and her elemental magic abilities to attack, being incredibly powerful once she builds up her Super Meter, but other wise it's clear that defense and speed are her primary attributes.
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MAX MODE MOVES
*Level 1 (+Neutral): Mint Soda Explosion - Princess Bubblegum formulates the chemicals to create a soda explosion near her opponent, blasting them for damage.
*Level 1 (+Side): Jellybeans Have Power - Princess Bubblegum erupts a flow of jellybeans from her palm, covering her opponent in it.
*Level 1 (+Up): Gumdrop Potion - Princess Bubblegum lobs a potion at a target location, creating a puddle that does damage
*Level 1 (+Down): Candy Turrets - Princess Bubblegum plants down a couple of candy turrets that attack the opponent once they get within the radius.
*Level 2: Cherry Bomb - Princess Bubblegum rolls a bomb towards her opponent. Hitting the attack button again will cause it to explode and damage the opponent.
*Level 3 Team Move: Elemental PB - Princess Bubblegum transforms into a towering mass of Bubblegum, serenading her opponent with a song that harms them.	 	
Mai Shiranui 	
Mai Shiranui is a ninja woman who hails from the Kingdom of Southtown, which is full of fighters from around the world who are united to keep Geese Howard from the Obelisk. Mai comes from a long line of fighters and wants fame and fortune. She is a rather excellent fighter; don't let the outfit distract you. She uses fans and flames to fight, sometimes even jumping off the edge of the screen to get a hit in! 
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MAX MODE MOVES
*Level 1 (+Side): Ryu-Enbu - Mai spins with her whole body, creating a ring of fire around her as she rolls towards her opponent.
*Level 1 (+Up): Sankaku-tobi - When near the edge of the screen or towards a wall, Mai can jump onto the wall and then jump off for a piercing attack!
*Level 1 (+Down): Yusura-Ume - When in the air, Mai Shiranui can crush opponents from below with a ground pound.
*Level 2: Kagerou no Mai - Unleashes two sizzling lines of fire that spiral around her, knocking opponents back from her and dealing damage.
*Level 3 Team Move: Ryuu Ougi Kunoichi - Mai focuses her energy in the air, striking the opponent and then flinging them in the air, entrapping them in her legs before crashing down and striking a pose.	 	
Alice 	
A cheerful young lady, Alice adores and admires Terry. She is always supportive of her idol. Once she has trained herself to fight, she emulates him and hopes to gain his approval. She joins Mai and Blue Mary to keep Geese Howard away from the Obelisk and protect it from harm. She fights with a hybrid style of the Fatal Fury protagonists: Terry, Andy, Joe, and Rock.
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MAX MODE MOVES
*Level 1 (+Side): Tiger Crack - Alice rises with a quick, fierce knee attack, with a slash kick follow-up. Alice lands directly next to the opponent afterwards and can follow up with another attack.
*Level 1 (+Neutral): Southtown Variation - Alice thrusts forward with her elbow, rushing forward.
*Level 1 (+Down): Wolf Combination - Alice performs a quick palm thrust and then punches the opponent on their feet.
*Level 2: Shadow Dunk - Alice thrusts forward with her knee, knocking the opponent into the air before slamming them down hard to the ground.
*Level 3 Team Move: Full Set Alice - Alice preforms a burning knuckle attack on the opponent and then proceeds to go into a auto combo against them.	 	
Blue Mary 	
A freelancing fighter and detective, Blue Mary puts her job before anything else. Her keen detective eye can make her aware to any secret motives others have, which makes her invaluable to keeping everyone in line. She uses Commando Sambo and energy attacks in her moveset and has the uncanny ability to ignore weight.
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MAX MODE MOVES
*Level 1 (+Side): Straight Slicer - Mary slides forward with her leg out, cutting through her opponent.
*Level 1 (+Up): Spin Fall - Mary jumps into the air with a kick, but does not knockdown opponents.
*Level 1 (+Down): Splash Rose - Mary dashes forward. If she connects, she will perform a combo that does decent damage. If she misses, she can be punished.
*Level 2: Dynamite Swing - Mary performs a rising knee attack that comes out extremely fast. When connected, Mary grabs the opponent and slams them down to the ground.
*Level 3 Team Move: Stun Fang - Mary shocks the opponent with a energy attack and kicks them away. The opponent lands a half screen distance away with hard knockdown.	 	
Slyvie Paula Paula 	
A member of the former NESTS, who was considered useless until she showcased her electromagnetic powers. After the cartel's collapse, she was scouted by Antonov, who put in her in a specialized team to scout out the location of the Obelisk. Rather kooky due to the experiments preformed on her during her time at NESTS, she is trying to overcome her past trauma and her inferiority complex. She has a odd-improvisational way of fighting mixed in with her electromagnetic powers.
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MAX MODE MOVES
*Level 1 (+Neutral): Dischar-Jing! - Slyvie releases a bolt of energy between her hands her opponent, hitting her opponent if they are nearby.
*Level 1 (+Up): Bootie Bootie - Kicks at her opponent from above, with electrical pulses below her.
*Level 1 (+Down): Paula Experiment - Slyvie releases a bunch of electrical charges around her, hitting her opponent from front or back.
*Level 2: Magneto Trapo! - Ensnares her opponent into a electrical field, pulls them up and then strikes them down for damaging effect.
*Level 3 Team Move: Mechahaya Reboot - Slyvie briefly falls asleep before charging up a huge electrical ball that wobbles up and down towards her opponent, doing serious damage to them.	 	
Mian 	
Mian is a Sichuan opera dancer and woman fighter who joins Sylvie Paula Paula in underground tournaments. She was enlisted by Antonov to scout out the location of the Obelisk. Extremely shy, she rarely lets down her mask to others. She also is somewhat greedy. Fighting with a hybrid of martial arts and Sichuanese opera, Mian is a unique character that is quite theatric. 
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MAX MODE MOVES
*Level 1 (+Neutral): Karin - Mian performs 4 spinning punches and follows up with a uppercut, knocking her opponent way back.
*Level 1 (+Up) (AIR): Bienkyu - Preforms a divekick and then jumps back into the air; as long the player hits the attack button while in the air she can keep doing this until she gets blocked by the opponent.
*Level 1 (+Side): Hiyoushou - Mian preforms a floating palm strike that knocks her opponent into the wall or the edge of the screen.
*Level 1 (+Down): Rasen - Mian slides forward, then does a spin kick.
*Level 2: Hiren Enbu - Mian pulls back before jumping into the air with a spin, damaging her opponent.
*Level 3 Team Move: Zesshou Shisen Enbu - Mian dashes across the screen, preforming a stylish combo with all her masks before dropping them all off to reveal her true face.	 	
Kukri 	
Kukri is a mysterious fighter from the underground world of fighting. He hides his face with a hood at all times, his true identity unknown. He is a somewhat rude and arrogant fighter, being somewhat sadistic in his fighting. He is part of the Official Invitation Team with Mian and Sylvie and fights using sand for defense and offense.
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MAX MODE MOVES
*Level 1 (+Neutral): Nessa Jin - Kukri does a five hit kick and punch, throwing sand on the third strike.
*Level 1 (+Up): Nessa Senpuu - Kukri will perform spinning kicks while he's emitting sand to remain above the floor.
*Level 1 (+Side): Bossa-Shougeki - Kukri will perform an frontal flip kick augmented with sand.
*Level 1 (+Down): Genei Sajin- Kukri will create a clone made of sand and warp to another location. The clone will hurt the opponent upon contact and Kukri can create more than one clone at once.
*Level 2: Nessa Goku Fujin- Kukri showers his opponent with sand over their head.
*Level 3 Team Move: Goku Nessa Housairyu - Kukri will create a massive amount of sand and attacks his opponent with it, surfing around them in a massive wave.	 	
Glade 	
Glade is a woman created in the Candy Kingdom, from the scraps of Fern the Human, but was raised and trained within the Kingdom of South Town. Glade is a conflicted character, being a complete mess of memories from Finn and Fern and affiliating with a kingdom that is at odds with the Candy Kingdom. She can morph her body into various forms to attack, and utilize grass as a deadly weapon.
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MAX MODE MOVES
*Level 1 (+Side): Glade Blade - Spins in the air with her arm transformed into a grass blade, dealing massive damage towards her opponent as she spins towards them.
*Level 1 (+Up): Kyo Blast - Learned from Kyo, Glade summons a bunch of grass and sets it on fire, propelling herself up as she attacks with a burning blade.
*Level 2: Finn Cut - Glade summons a beanstalk and cuts it into a Finn-shaped projectile, knocking it towards her opponent for massive damage.
*Level 3 Team Move: Curse - Glade's eyes glow as she absorbs her opponent, doing heavy damage and then spitting them out.	 	
Dr. Princess 	
Dr. Princess is neither a doctor or a princess. That said, she does a decent job at being a doctor despite being unlicensed. She, Glade, and Bonne Jenet form the Lily Knights team and intend to steal the Obelisk and grapple with their place in this big, big world. She attacks with microscopes, flasks, and x-ray equipment, although not in a trained way.
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MAX MODE MOVES
*Level 1 (+Side): Whyzard Telescope - Dr. Princess expands out a telescope, hitting her opponent square in the face with it.
*Level 1 (+Up): Whyzard Flask - Dr. Princess throws a flask at her opponent, exploding into a purple mess.
*Level 2: Clipboard Toss - Dr. Princess sends a clipboard at her opponent, dealing heavy damage.
*Level 3 Team Move: X-Ray - Dr. Princess attacks the opponent behind a X-Ray, showing them breaking their bones under her attacks.	 	
Bonne Jenet 	
Bonne Jenet is the leader of the Lily Knights, which is formed through Glade and Dr. Princess although despite being the leader she tends to get last billing for whatever reason. She is
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MAX MODE MOVES
*Level 1 (+Neutral): Crazy Ivan - B. Jenet does a quick swipe with her dress.
*Level 1 (+Up): Gulf Tomahawk - B. Jenet preforms a axe kick, plunging her heel into the opponent.
*Level 1 (+Side): Gulf Tomahawk - B. Jenet preforms a axe kick, plunging her heel into the opponent.
*Level 1 (+Down): The Hind - B. Jenet lashes out with a knee attack followed by a powerful swipe of her dress upwards, slamming into the opponent to launch them high into the air.
*Level 2: Many Many Torpedoes - B. Jenet runs towards the opponent with dozens of torpedoes following behind her, closing in and exploding onto the opponent.
*Level 3 Team Move: Aurora - Slams the opponent with a stronger version of The Hind, launching them high into the air as she springs up and then throws her heels at them.	 	
2B 	
A YoRHa android who has traveled from the far future to stop the wrong person from touching the Obelisk. Her full name is YoRHa No.2 Type B (Battle), but she prefers 2B as it's shorter. Straight to the point, 2B can appear emotionless most of the time but will slip into pure anger if needed. She attacks using one handed swords, giving her great offensive options but not many defense options. 
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MAX MODE MOVES
*Level 1 (+Side): Glass Spin - Spins in place as her sword swings around, dealing damage and leaving a clear trail.
*Level 1 (+Up): Glass Slam - Rises up into the air and then slams down with her sword, dealing heavy damage.
*Level 2: Self Destruct - 2B explodes, dealing immense damage to herself and those around her. Her skirt is removed for the rest of the match as a result.
*Level 3 Team Move: Pod 042 Swing - 2B grabs onto Pod 042 and swings forward, slamming into the opponent and exploding, taking off quickly.	 	
A2 	
Traveling into the past with 2B and 9S, A2 is more brash and rude than the other two and has a deep hatred for any machines that come across her path that don't resemble humans. She does care for 9S and 2B though, and the three form a nice team. She plays more agressively than the others, and has a higher damage potential.
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MAX MODE MOVES
*Level 1 (+Down): Taunt - Taunts the foe and amplifies her damage output.
*Level 1 (+Side): Obsidian Spin - Spins in place as her sword swings around, dealing damage and leaving a black trail. This spins counterclockwise compared to 2B's Glass Spin and deals more damage but is slower.
*Level 1 (+Up): Obsidian Slam - Rises up into the air and then slams down with her sword, dealing heavy damage. This is faster than 2B's Glass Slam but deals less damage.
*Level 2: Berserk - A2 has her damage output amplified, but it comes at the cost of taking more damage and has her health drained rapidly.
*Level 3 Team Move: Pod 042 Dunk - A2 grabs onto Pod 042 and throws him down with great force at the opponent.	 	
9S 	
9S is a scanner type android that traveled back in time with 2B and A2. He is eager to do research and finds most things from the past rather curious. He has a secret dark side to him, although his memories of this seem to have been wiped whilst A2 remembers. 9S isn't much of attacker, but his hacking moves have a lot of power behind them.
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MAX MODE MOVES
*Level 1 (+Down): Hack - 9S hacks into the opponent's technology, dealing damage.
*Level 1 (+Up): DarkEvasion - 9S leaps into the air, spitting out projectiles from a red orb and can remain in air for a long time.
*Level 2: TrickEvasion - 9S leaps into the air, and is able to move quickly. This lasts longer than DarkEvasion and allows him to reflect projectiles and attack more often with the projectiles.
*Level 3 Team Move: Pod 042 Launch - 9S grabs onto Pod 042 and launches straight into the opponent, hitting them with his bag.	 	
KO 	
The 6-11 year old that works at Gar's Bodega alongside Enid and Radicles. Eager to be a great hero, KO believes he can prove himself if he can get to the Obelisk. He has a high tolerance for pain but not such great attacking power. He is also rather speedy, able to slide everywhere. Opponents might have hard time really being able to hit him!
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MAX MODE MOVES
*Level 1 (+Side): Power-Fist Fireball - Shoots off a energy projectile with his fist, able to throw this projectile for a long distance.
*Level 1 (+Down): Slam - KO can slam onto his opponents after knocking them down, dealing extra damage.
*Level 2: Power Battle Cry - A ear shattering yell that does heavy damage to opponents and slightly heals KO.
*Level 3 Team Move: Turbo KO - KO unleashes TKO, his dark version that releases a piercing dark sonic cut across the opponent's body, dealing heavy damage.	 	
Enid 	
Enid works at Gar's Bodega as the register girl, although she doesn't really seem to care much about her job until it's on the level. She is best friends with KO and Rad, who seem interested in this Obelisk thing but she doesn't really care much about it, stating that's she's comfortable where she is as a person. She utilizes mostly kicks into her attack and seems fight almost in a effortless way that makes her look pretty cool.
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MAX MODE MOVES
*Level 1 (+Side): Power Foot Fireball - Shoots off a fireball with a kick, which can ricochet off the the screen. It deals some damage when it hits a opponent.
*Level 1 (+Down): Cool Throw - Enid sits in a bean bag and throws her sharp sunglasses at her opponent.
*Level 2: Substitute - Once Level 2 MAX Mode is active, any hit to Enid will cause her character to be replaced with a log that takes the damage instead.
*Level 3 Team Move: Soul Suck - Enid summons a blue tornado that torments the opponent's soul, doing a lot of damage.	 	
Radicles 	
Radicles works at Gar's Bodega as a employee alongside KO and Enid, often boasting about his strength and coolness, and hides a secret caring side to himself that's he's not ready to open up about. Radicles is also a alien from another planet, with a common telekentic ability that makes him stand out against the citizens of Lakewood Plaza Turbo. Radicles has strong-feeling attacks and can use his telekinetic as a effective means of keeping his opponent away, but he's not as strong as he may feel.
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MAX MODE MOVES
*Level 1 (+Side): Power Poke - Shoots off a purple beam that pokes people away from him, dealing some damage. It's more useful for it's knockback than anything.
*Level 1 (+Up): Laser Beam - Rad shoots off a laser beam from his finger that deals moderate damage.
*Level 2: Freeze Finger - Rad can freeze his opponent for a temporary amount of time, able to deal damage to them without them being able to attack back.
*Level 3 Team Move: Bulky Punch - Rad slams into a opponent, then levitates them above him to deal even more damage to them.	 	
Punching Judy 	
Considered the toughest fighter around, Punching Judy has no time for questions when she could be punching instead. She is physically incapable of kicking, actually. Does she even know what the Obelisk does? That's a question Punching Judy doesn't care to stick around for. Being incredibly powerful, Punching Judy lacks any defense and is rather slow, but she's easily one of the most powerful characters.
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MAX MODE MOVES
*Level 1 (+Neutral): Shield Breaker - Judy breaks whatever defense her opponent has.
*Level 1 (+Side): Quick Jab - Punches a series of punches very quickly before finishing with a uppercut.
*Level 1 (+Up): Heavy Jab - Punches a series of slower yet more powerful jabs, before slamming the opponent into the ground.
*Level 2: Tornado Uppercut - Punching Judy unleashes a whirlwind of a punch that deals a ton of damage.
*Level 3 Team Move: Hurricane Judy - Judy slams her fists into the opponent with a bunch of quick jabs before finishing off with a Tornado Uppercut.	 	
Poison 	
A lawless thug in Final Fight and a fighting manager for Hugo in Street Fighter, Poison plays it fast and loose when she can. She utilizes acrobatic pro-wrestling moves and street fighting abilities, as well as a whip to get her opponents at a range. She can be quite tricky to counter because of her wide range but she lacks a true defensive game.
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MAX MODE MOVES
*Level 1 (+Side): Aeolus Edge - Poison shoots off a projectile for zoning purposes.
*Level 1 (+Down): Whip of Love - Poison strikes her opponent repeatedly with a whip, damaging the opponent multiple times.
*Level 1 (+Up): Love Me Tender - Poison executes an axe kick with a follow-up throw to her opponent.
*Level 2: Love Storm - Attacking with a projectile and then a heavy kick, she brings her opponent to their knees before whipping them repeatedly, then licking her lips as she bashes their head in.
*Level 3 Team Move: Poison Kiss - Poison jumps in, slaps the foe and then kicks them forcefully in the groin before leaving a air kiss for her team mate.	 	
Power Girl 	
A character with various conflicting origins, Power Girl is a kryptonian with a identity crisis. Somewhat of a brutal character when dealing with her adversaries, she tends to be a crude, sometimes flirtatious character. She plans on getting to the Obelisk to destroy it before anyone can use for their own malicious purposes. She has similar but not identical powers to Superman and Supergirl, such as a electrically charged breath that paralyzes opponents or a wind vision that blows opponents back. 
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MAX MODE MOVES
*Level 1 (+Neutral): Power Punch - Power Girl punches her opponent, knocking them way back from the impact.
*Level 1 (+Side): Ocular Gale - Power Girl releases a gust of wind from her eyes, blowing her opponent back at a extreme speed.
*Level 1 (+Down): Paralyze Breath - Power Girl releases a electrically charged cloud of electricity from her mouth that paralyzes and shocks opponents.
*Level 1 (+Up): Crush Sen - Power Girl quickly leverages herself onto the opponent's head, then crushes their head between her legs and twists the head. 
*Level 2: Wind Cutter - Power Girl hovers in the air, able to aim and home on her opponent by attacking with a powered version of Ocular Gale that does more damage.
*Level 3 Team Move: Electrical Encase - Power Girl flies in and encases the opponent in a electrical cloud that zaps constantly at them for 15 seconds.	 	
Fred Flintstone 	
Fred Flintstone is a stone worker with greater aspirations; hence why he's been wearing what he has for 30 years despite being a stone worker. The kingdom of Bedrock is a rather primitive one all things considered, due to the civilization being bombed quite literally to the stone age and having to recreate modern appliances with dinosaurs and stone. Fred uses stone and wooden clubs to attack, as well as using his raw strength. He doesn't have a lot of speed normally, although many of his specials make up for this weak area.
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MAX MODE MOVES
*Level 1 (+Side): Peddle Car - Fred jumps into his peddle car and runs over his opponent for damage.
*Level 1 (+Down): Stegaslide - Fred slides up a Stegosaurus' neck and then bashes his opponent on the head. 
*Level 2: Flintstone Vitamins - Attacks with a flurry of Flintstone Vitamins as projectiles, the rocky shell damaging opponents quite badly. 
*Level 3 Team Move: Great Gazoo - Fred summons the Great Gazoo to dematerialize the opponent and then rematerialize them for great damage.	 	
Ayla 	
The pure-hearted and fierce chief of the Ioka Tribe, Ayla is seen as the leader of the Cave Team and wants to grab the Obelisk for energy purposes. Highly dexterous, Ayla travels and attacks with her hands and feet, reminiscent of felines. She is incredibly strong and uses her bare hands and wooden clubs to fight.
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MAX MODE MOVES
*Level 1 (+Side): Tail Spin - Ayla spins around and attacks the opponent if they get in her way.
*Level 1 (+Up): Roundillo Kick - Ayla jumps into the air, spinning and then jump kicking her opponent in the face. 
*Level 1 (+Down): Boulder Toss - Ayla picks up an opponent as if it were a stone and lobs them away.
*Level 2: Dino Tail - Ayla summons a dinosaur's tail to attack the opponent as it sways left to right.
*Level 3 Team Move: Triple Kick - Ayla leaps in to battle to kick the opponent three times square in the face.	 	
Crow 	
Crow is not traditionally seen as a cavewoman, nor does she really live in the Cave Kingdom, but she was recruited by Ayla for her strength and Crow seems to really feel at home with the Cave team for the most part. Crow is a incredibly powerful swordswoman, able to split atoms with her katana to cause explosions and using reactionary counters against her opponents.
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MAX MODE MOVES
*Level 1 (+Down): Black Arc - Crow and her shadow self slash at the same time, the two blades combining into a single attack that makes the opponent fly away.
*Level 1 (+Neutral): Tension Builder - Crow readies her sword, building energy until the button is released, dealing more damage the longer the player waits.
*Level 1 (+Up): Infinity Weave - Crow jumps up with the blade and "cuts" into the air, setting off a series of explosions that go in a figure eight loop that lasts for three loops. If an opponent hits the Infinity Weave, the move stops and the opponent flies back.
*Level 2: Stone Age Cutter - Crow charges her blade up and then proceeds to slash forward the entire screen length, literally tearing at the screen when she does and dealing huge amounts of damage to the opponent.
*Level 3 Team Move: Subatomic Blade - Crow slashes at the opponent on a subatomic level from above, causing their atoms to explode as she splits it with her blade.	 	
Shantae 	
Shantae is a half-genie that protects the desert kingdom of Scuttle Town, who relies on her sense of justice to overcome her insecurities and save the day. She, along with several other Scuttle Town inhabitants, have formed their own faction to stop Risky Boots from touching the Obelisk and putting the whole universe in potential danger. She utilizes her hair and dances into her moveset, being a nimble fighter with a lot of damaging potential but weak in defense.
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MAX MODE MOVES
*Level 1 (+Side): Naga - Shantae transforms into a naga and wraps her opponent in her tail, squeezing them for damage.
*Level 1 (+Down): Elephant - Shantae transforms into a elephant, stomping on them as she tramples them for a lot of damage.
*Level 2: Super Mega Puff - Attacks with a powerful, continuous volt of lightning from a cloud, summoned from magic.
*Level 3 Team Move: Mermaid Bubble - Shantae transforms into a mermaid, jumping in and out of the water to produce a incredibly damaging bubble attack.	 	
Sky 	
A long time friend of Shantae's who moved to Scuttletown after formerly being in Oasis Town. She trains birds, specifically war birds and carries one around with her called Wrench. Forming the Scuttletown Team with Shantae and Rottytops, the three seek to stop Risky from obtaining the Obelisk. She is a primarily aerial fighter, using birds to keep her into the air.
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MAX MODE MOVES
*Level 1 (+Neutral) (AIR): Egg Lob - Sky lobs a egg in a arc, which explodes when it hits a opponent. Drains minimal meter.
*Level 1 (+Down) (AIR): Wrench Dive - Sky glides down using Wrench, colliding with the opponent.
*Level 2: Salted Caramel - Sky flings a salted caramel to Wrench to make him huge and then ordering him to grab the opponent and slam them into the ground.
*Level 3 Team Move: Reddy Egg - Sky launches off a bunch of red eggs at her opponent, which hatch into hungry red vultures that attack the opponent.	 	
Rottytops 	
Rottytops travels by caravan across the world, usually to threaten others about eating their brains. Her brothers bring out the worst in her, and Shantae usually brings the best out of her. She thought protecting the Obelisk would be fun, so she tagged along with Shantae and Sky to form the Scuttletown Team. She attacks through feeding off others, with a slowly draining health bar that requires her to drain from opponents to keep herself alive.
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MAX MODE MOVES
*Level 1 (+Down): Grave Rave - Rottytops drops into the ground and begins moving underground, grabbing opponents by the legs to drain from.
*Level 1 (+Side): Hired Hand - Rottytops tosses her arm towards her opponent, grabbing their throat as she drains from them. 
*Level 2: World-Wide Web - Rottytops crawls across a giant web and then ensnares her opponent in it to drain their health.
*Level 3 Team Move: Racin' Rotty - Rottytop speeds into the opponent and feasts on their brains, dealing great damage.	 	
Ryuko 	
Ryuko is a revenge-fueled woman who ended up collapsing a empire founded by clothing-based aliens in the search for her father's killer. She was fitted with Kamui Senketsu, which enhanced her combat abilities although sapped away at her blood. With her team in hand, she wants to prevent the Obelisk from getting on the wrong hands. Her moveset uses the red scissor blade and her fast and powerful moveset, but her defense is somewhat weak. She unleashes Kamui Senketsu in her MAX Mode.
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MAX MODE MOVES
*Level 1 (+Side): Senketsu Blade Flash - Senketsu grows blades over it's body, dealing extra damage to those around it.
*Level 1 (+Up): Senketsu Gale - Ryuko ascends into the air with Senketsu's specialized form, able to drop down below to pulverize opponents below.
*Level 2: Senketsu Reflect - Reflects and counters any attack with a powerful yet draining attack back.
*Level 3 Team Move: Beserker Mode - Ryuko unleashes a powerful attacking in her hulking Beserker Mode.	 	
Mako 	
Ryuko's goofy and energetic girlfriend that tends to break the fourth wall with her mannerisms, Mako hailed from a poor family and had to make do with whatever they had. She has a obsession about food and money, a trait that doesn't mix well with the Obelisk. She fights using a bat that can fire missiles out of it as well as golden brass knuckles.
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MAX MODE MOVES
*Level 1 (+Side): Fiber Knuckle - Mako slams her fist into the opponent, draining health and power from them as she digs her brass knuckle inside of them.
*Level 1 (+Down): Geta Stomp - Mako slips off her shoes for Geta and proceeds to stomp on her opponent.
*Level 1 (+Neutral): Slugger Hit - Mako slams a baseball bat into her opponent. The player can wait for a shine to appear for a much more powerful move.
*Level 2: Fiber Missile - Mako shoots off a missile from her baseball bat, which homes onto the opponent.
*Level 3 Team Move: Spotlight - Mako takes the spotlight as she transforms into various things like a xenomorph, a squid, and into her old 2 star uniform.	 	
Satsuki 	
Ryuko's sister, who was a former rival to the red streaked woman. She can be somewhat prideful and doesn't want to be seen as a lesser by any means. Needing to stop Rei Hōōmaru from reaching the Obelisk, she has joined forces with her sister and Mako. She was outfitted with the blade Bakuzan and Kamui Junketsu, being a incredibly powerful character that is slower and less aggressive than Ryuko.
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MAX MODE MOVES
*Level 1 (+Side): Drill Shoulder - Junketsu turns one of it's shoulderblades into a drill, being a upper attack that drills into Satsuki's opponent.
*Level 1 (+Up): Junketsu Whirlwind - Satsuki ascends into the air with Junketsu's specialized form, able to rise her opponents and shred them. 
*Level 2: Bakuzan Dice - Satsuki draws out Bakuzan and slides towards the opponent, and then proceeds to cut them up.
*Level 3 Team Move: Presiding Body - Satsuki slams Bakuzan against her opponent, knocking them down to the floor. She then proceeds to walk on top of them and then slam Bakuzan into them.	 	
Shadow the Hedgehog	
Shadow the Hedgehog was developed as a way to cure incurable diseases, but just ended up as a red and black hedgehog with a attitude. Shadow works on the behalf of Dr. Eggman, but he probably won't follow the mad doctor's orders once he gets to the Obelisk. Speedy and tough, he doesn't have quite a lot of damaging moves without digging into his MAX MODE.
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MAX MODE MOVES
*Level 1 (+Side): Chaos Burst - Shadow unleashes a powerful energy onto his opponent, damaging them heavily.
*Level 1 (+Down): Chaos Nightmare - Shadow distorts space with their fists and blasts opponents away with it.
*Level 2: Chaos Control - Freezes the area around him and can build up damage while time is stopped around him.
*Level 3 Team Move: Chaos Blast - Shadow jumps in and unleashes a very powerful shock wave that basically decimates all within a twenty yard radius.	 	
Rouge the Bat 	
Rouge the Bat is a thief by trade, mostly interested in dazzling diamonds and riches. Her motivations for the most part remain a mystery to those stupid enough to trust her, as she is only in for herself. Working together with the mad doctor Eggman and Shadow the Hedgehog, Rouge's more in for the buffer of safety they provide, although plans to turn on them as soon as possible. She uses super-level kicking power and flight in her moveset, being a primarily aerial character.
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MAX MODE MOVES
*Level 1 (+Side) (AIR): Drill Drive - Rouge sends herself downward, with her feet first, as a spinning drill that pierces through her opponents.
*Level 1 (+Down): Dummy Ring Bomb - Rouge releases a dummy ring that explodes when it touches the opponent.
*Level 1 (+Neutral) (AIR): Screw Kick - Rouge delivers spinning kicks into midair.
*Level 2: Bomb Snipe - Rouge releases a bomb through a scope, exploding onto her opponent for powerful damage.
*Level 3 Team Move: Hip Drop - Rouge slams into the ground from above, creating tremors in her wake.	 	
Dr. Eggman 	
Dr. Eggman is the mad scientist, who despite his quirks, poses quite the danger to Sonic's world through his machinery and schemes. Dr. Eggman's maniacal schemes usually revolve around getting something and abusing it's power, so it's no wonder he's interested in the Obelisk. He fights in his Eggwalker, utilizing it's gunfire and strength to deal past his poor speed. 
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MAX MODE MOVES
*Level 1 (+Neutral): Lock On Cannon - Eggman fires the Volkan Cannon after locking onto his opponent.
*Level 1 (+Side): Lock On Missiles - Eggman releases homing missiles at his opponent.
*Level 1 (+Down): Rocket Launcher - Eggman releases missiles that speed towards the direction he's facing, dealing great damage to the opponent should they connect.
*Level 2: Power Laser - Eggman releases a multi-colored laser at his opponent, dealing a large amount of damage.
*Level 3 Team Move: Laser Blaster - Eggman fires quickly at the opponent with lasers, dealing a lot of damage.	 	
Katsuragi 	
A shinobi schoolgirl that has a fascination for fondling breasts and generally being kind of a pervert. This is supposedly a mask that she hides under to deal with the trauma of what happened to her parents, but Mian can't see how the two things are even possibly related. She utilizes kicking attacks against her opposition with a pair of special, heavy boots. These boots boost her attacking power and speed, but leave her rather sparse on defense.
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MAX MODE MOVES
*Level 1 (+Neutral): Wind Blade - Katsuragi releases a piercing projectile of wind.
*Level 1 (+Side): Aerial Rave - Katsuragi spins in the air, releasing a windy shockwave.
*Level 1 (+Down): Upper Fang - Katsuragi gets into a stance, parrying any projectile thrown at her, releasing a multi-hit melee attack at her opponent.
*Level 2: Cross Panzer - Katsuragi's boots light up with green energy and Katsuragi takes to the sky, releasing a green whirlwind before slamming back down to the ground.
*Level 3 Team Move: Dead Screw Dragon - Katsuragi leaps into the air, points both legs outwardly and begins spinning towards her opponent like a drill, releasing wind that coats her entire body and dealing a ton of damage.	 	
Samurai Jack 	
Samurai Jack is a samurai trapped in the future, which means he technically does not exist in the current events of Aeo's war for the Obelisk. Rather, his story takes place millions of later, when the Obelisk has risen once more and Jack, desperate for a way back into his past, seeks it. Samurai Jack has quite the skill with his blade and can hold his own with his brute physical prowess.
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MAX MODE MOVES
*Level 1 (+Neutral): Odin Slash - Jack releases a shocking strike with his katana, powered by the god Odin.
*Level 1 (+Side): Ra Burst - Jack releases a golden burst of power with his blade that acts as a short range projectile, powered by the god Ra.
*Level 1 (+Down): Rama Shot - Jack holds his blade out for six arrows to fire off, summoned by the god Rama. These are longer but weaker projectiles than Ra Burst.
*Level 2: Robo-Samurai - Samurai Jack gets into the giant Robo-Samurai, giving him wider range and more damaging versions of his regular attacks.
*Level 3 Team Move: Wolf Summon - Samurai Jack summons a bloodied wolf that tears into the opponent before limping off.	 	
Ms. Bison 	
As it would happen to be, Cammy White was one of the replacement bodies for M. Bison in case of a untimely death. In no short order, M. Bison became Ms. Bison, utilizing her own demented Psycho Power and Cammy's skills as her own. She now seeks to use the Obelisk to further enhance her powers. She attacks with a combination of M. Bison and Cammy's moves with twists to make them uniquely her's.
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MAX MODE MOVES
*Level 1 (+Neutral): Psycho Crusher - Ms. Bison's summons a surge of energy which engulfs her entire body in blue flame, and hovers towards the opponent to release an powerful axe kick at her opponent.
*Level 1 (+Side): Psycho Arrow - Ms. Bison lunges forward, spinning in a corkscrew manner with their feet leading towards the opponent as blue flames surround her, performing a short sliding kick along the ground as she lands. 
*Level 1 (+Down): Electric Arc - Ms. Bison unleashes electricity from her hands forwards toward the ground, electrifying it any opponent standing on that area who is not blocking.
*Level 1 (+Up): Psycho Spike - Ms. Bison launches in the air leg-first for a singular, powerful strike that often overpowers any aerial strike. Upon impact (whether hit or block), she flips backward a relatively safe distance.
*Level 2: Psycho Punisher - Ms. Bison crouches down with her fingers "clawed" in a menacing way and then jumps towards her opponent to stomp them hard. The impact causes her opponent to lift off the ground where Ms. Bison grabs them and slams her Psycho Power into their eyes, which releases energy out from the back of their head.
*Level 3 Team Move: Cross Stinger Assault - Ms. Bison launches the opponent into the air and strikes them with several aerial kicks, finishing with a multi-hitting Psycho Arrow. She then stomps on their face.	 	
Tharja 	Tharja is a Plegian mage who works with dark magic and hexes. Tharja has immensely dark thoughts running through her mind when she isn't thinking about Robin, who is the woman of her desires. Although she can be rather cold, she does have a warmer side to her once you get to know her. Tharja primarily uses hexes and tomes in her moveset, with emphasis on powerful and defensive ones.
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MAX MODE MOVES
*Active Skill MAX: Hex - When in MAX Mode, the opponent becomes slower to avoid attacks through the roll method.
*Level 1 (+Neutral): Elthunder - Tharja releases a electrifying spell attack on her opponent, shocking them.
*Level 1 (+Down): Nosferatu - Tharja encases her opponent into a circle of dark energy, sapping away their health as she heals her own.
*Level 2: Retribution - Tharja releases a dark shocking attack that deals bonus damage by 30%; perfect for the end of a combo.
*Level 3 Team Move: Ruin - Tharja unleashes a dark attack that encircles her opponent into glowing golden rings that then unleashes a powerful dark attack.	 	
Robin 	Robin is a tactician sent from Askr to aid Tharja and Robin to get to the Obelisk. Smart, friendly, and chirasmastic, it's easy to see why Tharja could fall head over heels for a woman like her. Yet, she has a mysterious dark side to her. She uses her tomes and electric powered Levin sword to attack, giving her powerful ranged and melee options.
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MAX MODE MOVES
*Active Skill MAX: Tactical Advice - When in MAX Mode, Robin's projectiles will home onto opponents. 
*Level 1 (+Neutral): Blárraven - Robin releases a blue colored projectile that is somewhat slow at first but gradually speeds up.
*Level 1 (+Down): Thunder - Robin releases some thunder onto the opponent by locking onto them. 
*Level 2: Glowing Ember - A fiery attack that goes out in a ring that spins across the stage length, hitting the opponent multiple times.
*Level 3 Team Move: Gronnwolf - A green energy attack that sweeps upwards, perfect for aerial opponents.	 	
Corrin 	Corrin is another tactician summoned to aid Robin and Tharja by the kingdom of Askr. Corrin tends to be peppy and teasing, but also more indecisive and naive at times. Tharja's crush is more or less present for Corrin as well, although not quite as strong as it is for Robin. Corrin uses her innate dragon vein powers and her chainsaw-sword Yato to attack.
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MAX MODE MOVES
*Active Skill MAX: Nobility - When in MAX Mode, should Corrin finish the fight in MAX Mode, she gets a 1.2x chance for better trading cards and gear as as result.
*Level 1 (+Neutral): Fire Breath - Corrin releases fire from her mouth, burning opponents close to her.
*Level 1 (+Up): Draconic Ascent - Corrin grows wings and leaps upwards, striking opponents multiple times if they are nearby.
*Level 1 (+Side): Dragon Lunge - Corrin transforms her arm into a spear and strikes diagonally down, pinning opponents down.
*Level 2: Draconic Aura Shot - Corrin unleashes a silver aura while charging a water sphere before unleashing it.
*Level 3 Team Move: Torrential Roar - Corrin unleashes a whirlpool attack that ensnares the opponent into a multihit whirlpool.	 	
Cia 	
Cia is a powerful sorceress who wants to take the power of the Obelisk for her own, wanting to conquer Hyrule Kingdom. She harbors lust for any version of Link as well, desiring to claim him/her any way she can. She utilizes a whip scepter for most of her attacks, which gives her quite a bit of range and she can build up her super meter quickly. She lacks speed and defense however.
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MAX MODE MOVES
*Level 1 (+Neutral): Scepter of Time - Cia reverses the flow of time of any projectile thrown at her.
*Level 1 (+Down): Dark Orb - Cia shoots a slow moving but powerful dark orb that swerves towards the opponent.
*Level 2: Crackling Scepter - Cia releases a smattering of thunder towards her opponent before releasing three dark orbs at them. 
*Level 3 Team Move: Dark Link - Cia unleashes a dark version of Link to attack with a dark version of the Triforce slash.	 	
Wizzro 	
Formerly a cursed ring, he now serves Cia as a dark wizard. Wizzro likes causing mayhem and destruction in his wake but isn't shy to blindly turn to those with more power than him. He can utilize the power of shadows and energy orb projectiles to attack, being a difficult character to sometimes deal with due to his movement and projectile options.
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MAX MODE MOVES
*Level 1 (+Neutral): Umbra Bubble - Wizzro releases a bunch of floating dark orb projectiles that deal weak damage when in contact with a opponent.
*Level 1 (+Side): Shadowflame Hound - Wizzro rides around on a hound that charges towards the opponent.
*Level 1 (+Down): Into Shadow - Wizzro disappears and reappears in another location.
*Level 2: Dark Dance - Wizzro does a little dance and summons five dark orbs around him, sending them floating slowly forward and toward the ground. These explode on contact.
*Level 3 Team Move: Energy Beam - Wizzro releases a massive energy beam that has no knockback.	 	
Linkle 	
Linkle has always felt like she was destined to be a great hero, and she was seduced rather quickly into Cia's power. Cia plans to use her against the forces of Hyrule, sensing similar power to Link's various incarnations. She utilizes crossbows and is a generally speedy character that can snipe with weak attacks but good defense.
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MAX MODE MOVES
*Level 1 (+Neutral): Rapid Arrow - Linkle moves around while shooting arrows in rapid-fire straight in front of her. She will do this until her meter runs out or she executes a different MAX Mode move.
*Level 1 (+Down): Pegasus Dash - Linkle dashes forward with her knee, doing a backflip when she connects with the opponent.
*Level 1 (+Up): Cucco Cucco - Linkle summons two Cuccos that stay to her sides that send off a counter attack if hit. Opponents must be careful not to set them off. They last until the meter runs out.
*Level 2: Arrow Dance - Linkle fires her arrows forward, then at her two sides, then fires a crouching shot in front of her, fires arrows while spinning, then detonates an explosion.
*Level 3 Team Move: Super Bomb - Linkle fires a large bomb into the air, then kicks it to make it go off.	 	
Impa 	
Impa serves the kingdom of Hyrule and is a warrior from the Sheikah Tribe. She commands and operates the Sheikah Team, who are attempting to fight off Cia before she can reach the Obelisk. She uses huge blades with one hand and can use a variety of elemental magic to her advantage. 
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MAX MODE MOVES
*Level 1 (+Side): Biggoron's Cut - Impa slashes forward with the Biggoron's Knife, which can be extended by hitting the attack button.
*Level 1 (+Down): Naginata Spirit - Impa summons a flaming serpentine dragon that charges forward at enemies through the Flaming Naginata.
*Level 1 (+Up): Biggoron's Upper - Impa performs a uppercut with the Biggoron's Knife, and then slams down with a water geyser slamming into the opponent's back.
*Level 2: Biggoron Focus Slash - Impa holds her sword and sheath at her side in a classic Iaijutsu stance, before drawing the large blade and performing a large sweeping slash in front of her.
*Level 3 Team Move: Glyphia - Generates a massive glyph on the ground in front of her that draws enemies in. Six giant naginata blades then rise up from the ground and crash inward, destroying all foes trapped within the glyph.	 	
Purah 	
The elder sister of Impa who accidently transformed herself into a child through a experiment gone wary. She is embrassed by this, but still maintains her knowledge and is working on a protective force known as the Guardians for Hyrule Kingdom. She attacks using Sheikah Slate runes and might even test a prototype gaurdian.
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MAX MODE MOVES
*Level 1 (+Neutral): Magnesis - Purah drags in a metal box and swings it around to hit her opponent before dropping it on them for tons of damage.
*Level 1 (+Down): Remote Bomb - Purah throws out a rolling bomb that can be detonated by pressing the attack button again and deal damage to her foe.
*Level 1 (+Up): Cryonis - Purah creates a pillar of ice that can protect her from ground attacks and block damage.
*Level 2: Gaurdian Prototype - Purah rides atop a massive prototype Gaurdian that charges a laser towards her foe.
*Level 3 Team Move: Stasis - Purah can briefly freeze the opponent using Statis and attacks will build up energy in the frozen foe to launch them!	 	
PayaArt by Genzoman	
Paya is Impa's daughter and has a tremendous crush on Link, which she writes about in her journal. Impa has been trying to train her to use weapons, and Purah has been trying to train her with some prototype weapons, but she's not super skilled and fights somewhat awkwardly and apologizes after every single fight.
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MAX MODE MOVES
*Level 1 (+Neutral): Ancient Cutter - Paya awkwardly swings around a blue neon blade and can be punished immediately afterwards when she rests for a second to catch her breath.
*Level 1 (+Down): Ancient Shield - Paya holds up a very strong but fragile blue neon shield that reflects any attack that comes to it, even attacks that normally ignore counters like this. Only problem is after it shatters it takes a while to regenerate.
*Level 1 (+Side): Ancient Gear Throw - Paya awkwardly throws gears like shurikens, that immediately sink into the ground halfway through their arc.
*Level 2: Ancient Arrow - With a unsteady aim, Paya fires off a Ancient Arrow that can easily take off half of the health bar but it is incredibly hard to aim right and will usually miss if the player doesn't have split second timing.
*Level 3 Team Move: Blades of Rain - Paya jumps into the air and makes giant knives made of water rain down onto enemies.	 	
Zonas 	
Zonas comes from the demonic Trayd family, being the odd one out for his meek behavior and relatively repressed powers. Zonas attempted to run away from his family, but eventually had to confront them with Sinicini and Adexene. The three now live comfortably as a polyamorous couple. Zonas uses his demon powers to morph parts of his body as a means to attack, being effective at keeping away his opponents and immobilizing them.
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MAX MODE MOVES
*Level 1 (+Neutral): Foot Snap - Zonas' foot transforms into a demonic mouth, snapping at anyone that gets close for massive damage.
*Level 1 (+Side): Teethy Shove - Zonas' arms transform into two terrifying sets of mouths, biting at his opponents.
*Level 1 (+Up): Horn Stab - Zonas' head extends out a spiky horn, hitting opponents with it.
*Level 2: The Freezer - Zonas pulls out the Freezer, instantly freezing his opponent and opening them up to further attacks.
*Level 3 Team Move: Full Demon - Zonas transforms into his demon form, smashing and destroying his opponent through his narrow line of sight.	 	
Sinicini 	
Sinicini is a upper class girl who had her life turned completely upside down when her family was murdered. She has crippling OCD, causing to her help villains or tell the truth when it is the least convenient. She found solace in Zonas and Adexene, her boyfriend and girlfriend respectively. Sinicini fights using her rocket pack to dash into enemies and double kicks, being a speedy character with high attacking power.
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MAX MODE MOVES
*Level 1 (+Neutral): Red Rockets - Sinicini fires four targeting rockets from her rocket pack, dealing damage to her opponent. 
*Level 1 (+Side): Academic Stapling - Sinicini fires off staples from staplers, dealing quick soft damage.
*Level 1 (+Down): Cupcake Bomb - Sinicini sets down a cute cupcake bomb that has a huge explosion radius, doing about huge damage to any target trapped inside the radius.
*Level 2: Soar Jet - Sinicini fires up her rocket pack, blasting into her opponent at full speed.
*Level 3 Team Move: Wedding Bomber - Sinicini gets into a wedding dress, jumping down and releasing a giant bomb that looks like a wedding cake with two brides and a groom on it. The explosion covers the entire bottom screen.	 	
Adexene 	
Adexene is a executive file of a super computer that gained sentience and just basically does what she wants so long as she doesn't run out of power. While her heightened intelligence and superficial origins makes her largely apathetic to the others around her, she has a huge heart for both Zonas and Sinicini, her boyfriend and girlfriend. Adexene attacks with various strong attacks, although is far from fast. 
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MAX MODE MOVES
*Level 1 (+Neutral): Violent Cyber-Punch - Adexene slams her fist into her opponent, knocking them far into the wall or the edge of the screen.
*Level 1 (+Side): Tank Treads - Adexene runs her opponents over by morphing her legs into tank treads.
*Level 1 (+Up): Obliterate Kick - Adexene slams her foot into the ground, releasing a large shockwave.
*Level 2: BombAway.exe - Adexene surrounds herself in bomb executables and fires off dozens of various bombs to attack her opponent with.
*Level 3 Team Move: Fighter Mecha - Adexene becomes bigger, stronger, and bulkier as she rams into her opponent and then proceeds to blast them off into the sky.	 	
Filia 	
An amnesiac school girl who had her hair possessed by a parasite known as Samson. While naive and overtly trusting, Filia is hesitant to fight even though she must do so. She intends to get to the Obelisk to heal the aching Painwheel, which she feels some guilt over. She fights using Samson and her own limbs in conjunction. 
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MAX MODE MOVES
*Level 1 (+Neutral): Buzz Cut - Filia creates a buzz-saw like hula hip around her hips and attacks with it spinning around her torso up to six times.
*Level 1 (+Up): Updo - A upward attack which jets Filia into the air while Samson takes the shape of a pair of gator jaws.
*Level 1 (+Down): Queue Sting - Filia gets on the ground and stabs at her opponent with a scorpion tail made of her hair. 
*Level 1 (+Side): Salon Treatment - Makes all kinds of knives, tools and accessories out of her hair and they all hit at once, medium range, very fast.
*Level 2: Gregor Samson - Samson transforms into a cockroach-like state and Filia gets on the ground, rushing towards the opponent and dealing several hits before flinging them into the air.
*Level 3 Team Move: Lash Out - Filia fiercely swings her hair around and knocks the opponent offscreen.	 	
Cerebella 	
Cerebella is a part of the Cirque des Cartes, who wants to impress Vitale of Medici Mafia, who are in direct opposition of the Renoir family, which own the Canopy Kingdom. Wanting to impress Vitale, Cerebella searches for the Obelisk although gets tied up with Filia and Squigly in the process. Cerebella uses the living weapon Vice-Versa and her own acrobatics to attack.
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MAX MODE MOVES
*Level 1 (+Neutral): Merry Go-Rilla - Cerebella grabs the opponent and swings them around before slamming them into the grab.
*Level 1 (+Up): Diamond Drop - Cerebella grabs the opponent flings them into the air and impales them via Vice-Versa’s horns.
*Level 1 (+Down) (AIR): Grab Bag - Cereballa catches her grounded opponent and then beats them to a pulp as she floats gently down.
*Level 1 (+Side): Lock n’ Load - Vice-Versa stocks his arm like a gun and upon release delivers a hard, piston like straight jab.
*Level 2: Diamonds are Forever - Cerebella lifts up a chunk of the ground and tosses it into the air. She then winds up and jettisons it at her opponent, turning it into a diamond in the process. 
*Level 3 Team Move: Break-in Elbow - Cerebella enters from the top of the screen to suplex the opponent with Vice-Versa.	 	
Squigly 	
Squigly is a graceful, mild mannered undead woman infected with the parasite known as Leviathan. Murdered by the mafia, Squigly returned to life through the power of the Obelisk. Although Filia is unknowingly part of the mafia that killed Squigly, Squigly entrusts Filia's own actions as opposed to the sins of her family. Squigly attacks using the Leviathan and her voice to attack. 
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MAX MODE MOVES
*Level 1 (+Neutral): Liver Mortis - Squigly releases a pink projectile from Leviathan that goes across the center of the stage.
*Level 1 (+Up): Center Stage - Squigly reccenters the camera on her as she sings, with the opponent being hit should they not block. It also brings the opponent closer to her.
*Level 1 (+Down): Drag 'n' Bite - Squigly uses Leviathan to bite the opponent and then swing and drag them around before tossing them away.
*Level 1 (+Side): The Silver Chord - Squigly throws Leviathan's tail at her opponent like a Kuni Spear, which will stab into her opponent and pull them in close leaving them temporarily stunned.
*Level 2: Shun Goku Saltsu - Squigly levitates across the ground and seeks an opponent. Upon contact, Leviathan torches them, inflicting heavily damage. 
*Level 3 Team Move: Basso Buffo - Squigly jumps out from a grave with her butt pointed towards the opponent while Leviathan forms a spear that pokes at the opponent.	 	
Valentine 	
The last surviving member of the Last Hope, Valentine hopes to get to the Obelisk mostly to cut it open and see what powers it. As this Valentine isn't working under the Skullgirl, she mostly works on her own agenda, which is research for medical purposes. She mainly fights with ninja-like skills and medical equipment. 
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MAX MODE MOVES
*Level 1 (+Neutral): Dead Cross - Valentine throws a cross-shaped shuriken which curves downwards.
*Level 1 (+Side): Vial Hazard/Flew Shot - Valentine loads up a vial with anthrax and then throws a vial of the poison at her opponent, poisoning them.
*Level 1 (+Down): Mortuary Drop - Valentine seals up her opponent in a body bag and then body slams them.
*Level 2: Dead on Arrival - Valentine and her opponent get behind a curtain and Valentine proceeds to perform bloody surgery on them.
*Level 3 Team Move: AED Shockwave - Valentine shocks the opponent with a electrifying dephibrilator.	 	
Painwheel 	
Once a sweet, loving girl, Carol was transformed into Painwheel by Valentine. She lives a life of pain and suffering, still the scared young girl she was before the transformation. She fights on the behalf of Valentine more or less because she doesn't have a choice. Painwheel is a brutal fighter with a high pain tolerance who attacks by growing spikes out of her skin and the blades on her back.
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MAX MODE MOVES
*Level 1 (+Neutral): Gae Bolga Stinger - Painwheel releases a bunch of spikes from her arm, visibly excreting out from her skin.
*Level 1 (+Side): Bluer Reaper - The blades on Painwheel's back bunch up into a claw, swinging around at opponents.
*Level 1 (+Down): Skewer - Painwheel bends her knees and pulls her shoulders back as multiple long nails burst from her shoulders and knees.
*Level 2: Death Crawl - The Beur Drive on her back spins like a rotor as she rests on her back, spikes extending from her arms and legs and walking in a spider-like way.
*Level 3 Team Move: Rail Spike - Painwheel grabs the opponent and drives a spike through their head.	 	
Ileum 	
Ileum was a woman who was disfigured during the war, having been grafted with the Salamander Shell parasite willingly by Lab 8. She avoids confrontation when possible, as her abilities are incredibly dangerous to others. She assists Valentine in the journey to the Obelisk, wanting to protect Painwheel from her. She is able squeeze through tight spaces, secrete acid, and wield drills, these skills which come in handy for her fighting.
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MAX MODE MOVES
*Level 1 (+Neutral): Corrosive - Ileum shakes her body, releasing corrosive acid everywhere to damage her opponents.
*Level 1 (+Side): Battery Sock - Ileum fills her fists with fluid before smashing into the ground, releasing corrosive fluid in a higher dose.
*Level 1 (+Down): You're Grounded - Ileum does a body slam on her opponent, drills extending from her body.
*Level 2: Coil Wrap - Ileum wraps her body around her opponent as she releases toxic fluids all over them.
*Level 3 Team Move: Ileumwheel - Ileum wraps her body into a compact ball form with metal drills poking out, bouncing around the stage as she damages the opponent.	 	
Parasoul 	
Princess of the Canopy Kingdom and leader of the Black Egrets, Parasoul knows that no source of great power is without it's cost- which is why she intends to destroy the Obelisk. Parasoul is mostly solemn, she becomes furious when those close to her are hurt. She attacks with Krieg, a living umbrella.
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MAX MODE MOVES
*Level 1 (+Neutral): Napalm Toss - Releases a napalm Tear from Krieg, which will stick to the ground or the opponent and then explode.
*Level 1 (+Side): Napalm Quake - Parasoul slams Krieg into the ground, causing a explosive quake to occur below her.
*Level 1 (+Down): Egret Dive - Parasoul summons a Egret to protect her from a projectile attack. 
*Level 2: Inferno Brigade - Egrets shoot bullets through Krieg, which create tears that explode into damage. This move ignores blocks aside from MAX Mode move blocks.
*Level 3 Team Move: Motorpool - Parasoul hops on a motorcycle with a Egret, which knocks down and severely damages the opponent.	 	
The Noid 	
A physical manifestation of all the challenges inherent in getting a pizza delivered in 30 minutes or less, The Noid has since retired due to the events of Yo! Noid. With news of the Obelisk, the Noid sets out to get it because of the potential power to finally destroy Domino's after they have made a public laughing stock. The Noid fights rather oddly, using a yo-yo and Pizza Crusher to attack.
----
MAX MODE MOVES
*Level 1 (+Neutral): Ice-O-Matic - The Noid attacks by sprinkling a bunch of snowflakes out of a bottle onto the opponent to inflict freezing damage, with a chance to encase them into a ice cube.
*Level 1 (+Side): Snowblower - The Noid attacks using a snowblower to encase his opponent in snow and dealing heavy damage.
*Level 1 (+Down): Jackhammer - The Noid utilizes a jackhammer on his opponent, starting from their head to toe, inflicting damage.
*Level 2: Noid Pack - The Noid hovers in his propeller pack, floating above the opponent as he attacks using his yoyo, which has good range and can pull opponents in to do grab attacks.
*Level 3 Team Move: Dab Attack - The Noid quickly pops in, pauses, and then does a dab that knocks the opponent away.
*Level 3 Team Move (Wario Exclusive): Snow Wario - The Noid uses his snowblower to encase Wario in snow so he can run over his opponents as a giant snow ball.	 	
Launch 	
A sweet blue haired woman one moment, and a vicious gun-ho woman with blonde hair that commits crimes the next moment. Launch is a incredibly strange character that changes her moveset up each time she sneezes, which is entirely random. Launch can be incredibly powerful but lacking in defenses at one moment, and then passive and defensive the next. While she can take some getting used to, smart players can use both sides to their advantage.
----
MAX MODE MOVES
Blue Hair
*Level 1 (+Neutral): Flying Nimbus - Launch can use the Flying Nimbus to quickly steer away from attacks.
*Level 1 (+Side): Capsule 20 Motorcycle - Launch utilizes a small Capsule that turns into a motorcycle that she uses to ram quickly into the opponent.
*Level 1 (+Down): Capsule 4 Electric Rice Cooker - Launch releases a small Capsule that turns into a Electric Rice Cooker that she can lug around as a weight to accidentally hit foes with.
*Level 2: Pufferfish - Launch cooks a Pufferfish that makes opponent feel ill around it, weakening them.
*Level 3 Team Move: Capsule 1 House - Launch smashes the foe by releasing a small capsule that expands into a home.
Yellow Hair
*Level 1 (+Neutral): Sub Machine Gun - Launch's fast and most reliable attack, which releases a spray of bullets at her opponent.
*Level 1 (+Side): S-Cargo - Launch rides a one-wheeled snail-like motorcycle to run over her foes.
*Level 1 (+Down): Grenades - Launch tosses a grenade at the opponent, blowing them up for heavy damage.
*Level 2: Rocket Launcher - Launch releases a bunch of rockets from her rocket launcher, which blows ups the opponent for heavy damage. Ignores non-MAX Mode Shields.
*Level 3 Team Move: Launch Hammer - Launch releases a hammer at the opponent, which flings them towards the edge of the screen or wall.	 	
Litchi Faye-Ling 	
A renowned doctor who hides a deep guilt for being unable to help her coworker, who later became the oozing black creature known as Arakune. She has worked to find a cure, and the Obeslisk is just another possible solution she has to chase after. Litchi fights with her staff (which is able to shapeshift), which gives her excellent ranged attacks but she needs precise timing for her moves.
----
MAX MODE MOVES
*Level 1 (+Neutral): Straight Through - The pole wraps around and shields Litchi. Although it does not start right away, once it gets going she will guard point any and all hits. She can then retract it, which has a hitbox that will damage opponents.
*Level 1 (+Side): Swallow Returning - Launches the rod above Litchi for an anti-air attack.
*Level 1 (+Down): Ready Hand: Chase - Litchi slams the rod into the ground and then springs
*Level 2: Nine Gates of Heaven - Litchi swiftly dashes forward and delivers her opponent one hundred kicks.
*Level 3 Team Move: Thirteen Orphans - Litchi sends out her staff, which transforms into a stick man that pummels the opponent.	 	
Arakune 	
A former scientist turned monster, filled with wrath as he attempts to recollect himself in his insanity addled brain. His gooey body can shape shift into various forms, allowing him to become a puddle or a giant rolling ball in seconds. He is a defense character that punishes opponents and can curse them to attack them when his MAX Mode is activated.
----
MAX MODE MOVES
*Level 1 (+Neutral): Crimson - Arakune curses the opponent, recognizable by a pair of rings orbiting their body. Any of his attacks afterwards will home instantly on the opponent.
*Level 1 (+Side): Bug Spit - Arakune spits out a bug that goes towards the opponent, attacking them.
*Level 1 (+Down): Ground Bug - Arakune summons a bug from the ground to knock his opponent into the sky.
*Level 1 (+Up): Bell Bug - Arakune summons a bell shaped bug to drift down to the opponent and damage them.
*Level 2: N Factorial - Arakune hits the opponent and then goes underneath them, wrapping them up. Arakune then squishes his body up and down a few times, crushing his opponent and then releases the opponent.
*Level 3 Team Move: F of G - Arakune is summoned from the sky, releasing energy from below that is unblockable.	 	
Taokaka 	
Taokaka is the guardian of the Kaka village, seen as unintelligent by others. She likes to give nicknames to those she meets, and exclusively refers to them by their nicknames. She is good friends with Litchi, and has tagged along with her and Arakune. She relies on her instincts as opposed to a trained fighting style, and she naturally uses magic element without even realizing how she's using it. 
----
MAX MODE MOVES
*Level 1 (+Neutral): Dancing Edge - Taokaka dashes forward with her claws out.
*Level 1 (+Side): Cat Spirit One! - A very quick slash that Taokaka executes.
*Level 1 (+Down): Almost Becoming Two, Meow! - Taokaka gains a doppelgänger for 425 frames that copies her moves 17 frames behind her current actions.
*Level 2: Wrecked Completely! - Taokaka pounces towards her opponent and pummels them before kicking them into the air. 
*Level 3 Team Move: Attack Nyamber One - Taokaka jumps into the stage and glides towards the opponent, then slashes at them with multiple attacks.	 	
Frost Ace 	
The leader of the Jack Team, although little is known about him. Rumors says he was involved in a tragic incident and now burns with vengeance, though his heart is still frozen in sorrow. Will he be wrathful or merciful? Why is he going towards the Obelisk? Frost Ace attacks with icy attacks and generally focuses on speed.
----
MAX MODE MOVES
*Level 1 (+Neutral): Bufudyne - Frost Ace attacks with a chilling heavy attack that can freeze his foe.
*Level 1 (+Side): Explosive Fist - Frost Ace unleashes a explosive physical attack with his fist.
*Level 1 (+Down): Ice Boost - Boosts his attacks for a short time while in MAX Mode.
*Level 2: Hamaon - Frost Ace attacks with a light-based attack that has a very slim chance to deplete half of the opponent's health bar.
*Level 3 Team Move: Frost Five - Frost Ace summons the Frost Five to unleash a fruity attack onto the opponent before disappearing.	 	
Jack Frost 	
Jack Frost is a chilly demon originating from England, thought to be responsible for the fog on the windows of homes. He is led by the Frost Ace to get to the Obelisk, for a reason unknown even to him. He generally acts happy and like a child- but get him angry and he'll freeze you to death. Jack Frost tends to focus on raw power as opposed to speed or defense with his chilly attacks.
----
MAX MODE MOVES
*Level 1 (+Neutral): Bufula - Attack one enemy with strong ice, freezing it. Weaker than Frost Ace's Bufudyne but has a better chance to freeze. 
*Level 1 (+Side): Dark Might - Unleashes a powerful critical attack.
*Level 1 (+Down): Dream Fist - Jack Frost slams into the opponent with a attack that can stun or put them to sleep.
*Level 2: Cold World - Jack Frost unleashes a chilly attack that has a 15% chance to deplete half of the opponent's health bar.
*Level 3 Team Move: Blizzard Breath - Jack Frost freezes the other allies that the opponent has, meaning that they will start the next round frozen and vulnerable. Completely useless if there no other allies.	 	
Demonee-Ho 	
Demonee-ho is a rugged rookie that resembles the protagonist of Shin Megami Tensei: Strange Journey that travels with the Jack Team, usually seen as the last member due to him showing up late. He attacks with his Demonica and innate ice abilities, more focused on defense.
----
MAX MODE MOVES
*Level 1 (+Neutral): Iron Judgment - Demonee-Ho fires with his gun, dealing medium damage.
*Level 1 (+Side): Desperate Hit - Three successions of weak damage that can be triggered while defending. 
*Level 1 (+Down): Breath - Demonee-Ho releases a chilly breath onto his opponents, having a minimal chance of freezing them.
*Level 2: Blank Bullet - 2 hits of medium damage with his gun, which in between firing he can set up defenses.
*Level 3 Team Move: Smile Charge - Demonee-Ho bestows the use of smirk onto his allies, making them more confident and slightly quicker to react for counters.	 	
ErizaEliza (Tekken)	
Eliza, known as Eriza or the Other Eliza, isn't to be confused with the Egyptian diva even though both of them need blood. She is a fullblown traditional vampire with sleep problems and the leader of the Vampire Team, joined by Marceline and Syande. Eliza attacks using kicks and blood sucking abilities using either her fangs or a dark aura.
----
MAX MODE MOVES
*Level 1 (+Down): Dark Cannon - Eliza slams into the opponent with her legs enveloped in a dark energy.
*Level 1 (+Side): Dark Wave - Releases a sweeping of dark energy from her hands, dealing medium damage.
*Level 1 (+Up): Dark Blade - Eliza sweeps forward with her hands containing dark energy, propelling the opponent up into the air with knockdown.
*Level 2: Dark Vortex - Eliza slams her opponent with her legs and then while they're down, ensnares them into a vortex, entrapping them into a orb where she then proceeds to drain health from. She then punches them away.
*Level 3 Team Move: Assault Barrage - Eliza slams into the opponent three times using her punches and a kick, knocking them to the ground.	 	
Marceline 	
Marceline is one of the older characters on the roster, having survived the Mushroom War that happened prior to the events that created the current circumstances on Aeo. She has a mischievous personality and is rarely intimidated. She can sometimes seem evil but she is more of a prankster, something her and Syande share. She uses fake out attacks and brutal transformations to battle.
----
MAX MODE MOVES
*Level 1 (+Neutral): Fake-Out Kiss - Marceline hovers towards her opponent like she's about to kiss them before slamming her fist into their stomach.
*Level 1 (+Side): Axe to Grind - Marceline slams her axe bass into the opponent and then follows up with a axe kick.
*Level 1 (+Down): Invisibility - Marceline becomes invisible and then reappears after three seconds.
*Level 1 (+Up): Moon Healing - Marceline stands in place and heals a bit of health and gets rid of status inflictions she might have.
*Level 2: Bat Monster - Transforms into her bat monster form and proceeds to fly to her opponent to suck the energy and soul out of them.
*Level 3 Team Move: Wolf Change Charge - Marceline transforms into a bestial wolf-like form and slashes at her opponent.	 	
General Syande 	
General Syande is a vampire- somewhat of a rarity from where she comes from. Somewhat flirty, always teasing and somewhat lazy, Syande is a friendly character you don't wanna upset. She and Marceline become quick friends when they are paired into the Vampire team. She uses magic and her fast abilities to become a quite deadly character.
----
MAX MODE MOVES
*Level 1 (+Neutral): Homing Latch - Syande homes onto the nearest opponent and latches onto them, draining their health while healing some of her own.
*Level 1 (+Side): Vampire's Glide - Syande lifts off from the ground and spins in the air, not unlike a corkscrew, damaging her opponent.
*Level 1 (+Down): Flash Kick - Syande kicks horizontally rather quickly with some knockback, but will leave her helpless and open to attacks until she hits the ground.
*Level 2: Jaws from Hell - Syande opens up her wings and ensnared her opponents inside of them, smothering them for a bit before dropping them into two sandworms' mouths that spring out from the ground.
*Level 3 Team Move: Sticky Bomb - Syande launches a caramel bomb that explodes into a sticky mess, making the opponent slower and easier to punish.	 	
===Unlockable Characters===
Unlockable Characters	Unlockable Characters	Unlockable Characters	Unlockable Characters
Character 	Information 	 	
Elodie 	
Elodie is only in things to become famous and is extremely vain; beyond this facade it seems she does have a inferiority complex and her blasé attitude is only a facade to mask her insecurities. She uses mainly uses punches and kicks, as well as a bow and arrow to attack. She is mostly speedy, with her tradeoff being defense.
----
Unlocked through any of the following methods:
*Collecting 10 OK KO series trading cards.
*Completing the Lakewood Plaza Turbo Team Story Route.
*Finishing 50 matches in Versus as Enid.
----
MAX MODE MOVES
*Level 1 (+Neutral): Triple Arrow - Elodie fires a triple shot of arrows at her opponent.
*Level 1 (+Side): Quick Arrow - Elodie fires off a incredibly fast arrow with a explosive arrowhead, dealing damage to her opponent.
*Level 2: Back Cross - Elodie appears behind her opponent that makes them fall to their knees from pain.
*Level 3 Team Move: La Elodie Magica - Elodie prepares her bow with fifty one arrows, striking her opponent with them as they all trail towards her opponent, dealing immense damage.	 	
Terios 	
Terios is a earlier prototype of Shadow with even more angst problems, having been rejected by his creator. He hosts a virus, hence his rejection by his creator, and was locked away. During Shadow's story, he is freed and battles Shadow and his team. He utilizes his virus and chaos energy as a means of attack, but he is quite weak defensively.
----
Unlocked through any of the following methods:
*Collecting 10 Sonic series trading cards.
*Completing the Dark Team Story Route.
*Finishing 50 matches in Versus as Shadow.
----
MAX MODE MOVES
*Level 1 (+Side): Pathogen Burst - Terios releases a bunch of glowing red spiked balls, which bounce around and harm the opponent.
*Level 1 (+Neutral): Virus Strand - Terios utilizes a strand of red virus to grab his opponent and swing them around.
*Level 2: Chaos Freeze - Freezes the area around him and can build up defense by sapping away his opponent's through hitting them while time is stopped around him.
*Level 3 Team Move: Burning Viroid - Terios unleashes a red flame of his virus, burning up his opponent as he hacks and coughs viciously.	 	
Risky Boots 	
Risky Boots is the nemesis of Shantae, having fought against her during her various plots. She is incredibly greedy and seeks the Obelisk for it's immense power, and also knowing because it'll piss Shantae off. She uses a schmitar that she can toss like a boomerang and use her pirate gear to fight.
----
Unlocked through any of the following methods:
*Collecting 10 Shantae series trading cards.
*Completing the Scuttle Town Team Story Route.
*Finishing 50 matches in Versus as Shantae.
----
MAX MODE MOVES
*Level 1 (+Side): Flintlock Pistol - Risky fires off a pistol that releases a small but deadly projectile.
*Level 1 (+Up): Pirate Hat/Risky's Cannon - Risky flies up into the air, carrying her cannon. While in the air, the player can press the attack button to release up to three cannon projectiles.
*Level 1 (+Down): Scimitar Thrust - Risky slams down into the ground with her Scimitar, dealing great damage to her opponent below.
*Level 2: Risky's Boots - Speeds towards her opponent and then unleashes a bone-crushing kick into their chest.
*Level 3 Team Move: Light Magic Cannon - Risky unleashes a cannonball made of light magic onto the opponent before vanishing.	 	
Eliza 	
Eliza is the celebrity diva of New Meridian’s finest nightclub, Bastet’s Den. Beyond this facade though, she is the host of the skeletal Parasite Sekhmet as well as the mistress of Albus and Horace, her bodyguards. She fights primarily using blood, using it to form various weapons. She also utilizes a speedier but weaker side to her, aka Sekhmet.
----
Unlocked through any of the following methods:
*Collecting 10 Skullgirls series trading cards.
*Completing the Lab 8, Parasoul, or Filia & Friends Team Story Route.
*Finishing 50 matches in Versus as Valentine.
----
MAX MODE MOVES
*Level 1 (+Neutral): Eliza twirls the Staff of Ra to reveal Sekhmet, unleashing attack dealing tons of chip damage to those who block it. 
*Level 1 (+Up): Upper Khat - Eliza summons 3 hieroglyphic servants who appear out of the ground as projectiles, going up varying heights.
*Level 1 (+Side): Throne of Isis - Albus or Horace comes charging in from the side of the screen, pushing Eliza's couch and attempting to ram the opponent. The couch will shatter on impact, so not a good idea if Eliza wants to create some distance.
*Level 1 (+Down): Weight of Anubis - Eliza calls out for Albus, who appears at the opponent's feet for a grab attempt. If successful, Albus will slide the opponent across the floor.
*Level 2: Lady of Slaughter - Eliza ejects Sekhmet out of her chest, which proceeds to attack into a auto combo.
*Level 3 Team Move: Chauffeur Service - Eliza enters from the top of the screen, carried in by Horace performing a dive kick.	 	
Antonov 	
The new host of the King of Fighters tournament as well as a business man in his own right. Antonov is renown for his strength and can appear as arrogant and self-serving, but that couldn't be further from the truth as he is a respectful man with a strong code of ethics and a good heart. He uses the Siberian Golden Fist fighting style, which emphasizes brutal strength attacks.
----
Unlocked through any of the following methods:
*Collecting 10 King of Fighter series trading cards.
*Completing the South Town or Official Invitation Team Story Route.
*Finishing 50 matches in Versus as Mian.
----
MAX MODE MOVES
*Level 1 (+Neutral): Bering Wave - Antonov lands with a groundpound sending out shockwaves. Hits only from front.
*Level 1 (+Side): Whale Stream - A telegraphed dash punch by the flexmaster, that happens to be fast and safe to use. Has complete projectile immunity.
*Level 1 (+Up): Vertical Macho - A jumping chest-bump followed by a double punch. Causes a wallbounce.
*Level 1 (+Down): Gigantic Back Press - Antonov shoves his back hard into the opponent. Not a safe move by any means, but causes wallsplat.
*Level 2: Tunguska Bomber - Antonov jumps up then dives down at an angle. If it touches the enemy he unleashes three strikes. Doesn't travel far.
*Level 3 Team Move: Moby Dick Burst - Antonov bursts into the stage and executes a dash punch covering 3/4ths of the screen.	 	
Huntress Wizard 	
A wizard linked heavily with the forest and hunting, who fears going soft and is single-focused. She clings onto her beliefs rather heavily, and doesn't plan to stray away from them. A rather quick and nimble fighter, she is able to attack with levitating arrows and can hunt her opponent down rather easily.
----
Unlocked through any of the following methods:
*Collecting 10 Adventure Time series trading cards.
*Completing the Candy Kingdom Team Route.
*Finishing 50 matches in Versus as Finn.
----
MAX MODE MOVES
*Level 1 (+Neutral): Lightning Bolt - Huntress Wizard fires a downward lightning projectile from her hands.
*Level 1 (+Side): Magic Arrow - Huntress Wizard uses her levitation powers to fire arrows at her opponent.
*Level 1 (+Down): Grass Transfer - Huntress Wizard travels through a patch of grass to quickly travel to her opponent, attacking them from below once she rises out.
*Level 1 (+Up): Uproot - Huntress Wizard spreads branches out from her body, poking her opponent with them.
*Level 2: Timber - Huntress Wizard falls down as a giant tree, crushing her opponent from below.
*Level 3 Team Move: To The Wolves - Huntress Wizard transforms into a wolf, gnawing at her opponent as she jumps from the upper screen.	 	
Omiko Hakodate 	
Omiko Hakodate is one of the Captains of Honnōji Academy, which has been reworked since the defeat of Ragyō Kiryūin. Still very much the Captain of the Tennis Club, Omiko has been greatly humiliated since her defeat by Ryuko's hand and heads to find the Obelisk for it's power. Using a giant tennis racket and tennis balls, Omiko has good offense and melee attacks but not much in the way of defense. 
----
Unlocked through any of the following methods:
*Collecting 10 Kill la Kill series trading cards.
*Completing the Scissor Blade Team Route.
*Finishing 50 matches in Versus as Ryuko.
----
MAX MODE MOVES
*Level 1 (+Neutral): Tennis Volley - Omiko picks up her opponent and whacks them away with her tennis racket.
*Level 1 (+Side): Tennis Ball Machine - Omiko uses a machine to blast a bunch of tennis balls at her opponent.
*Level 1 (+Down): Super Spike - Omiko spikes down opponents or projectiles with her tennis racket.
*Level 2: 110 Million Cannonball Serve - Omiko showers the opponent with a flurry of lightning fast tennis balls.
*Level 3 Team Move: Telescoping Shot - Omiko studies the opponent through her telescoping eye and then flings a homing projectile to hit them square in the face.	 	
Blackfire 	
The sister of Starfire who she is constantly either fighting with or manipulating. With the Titans off planet to deal with some other threat, Blackfire plans to use the power of the Obelisk to finally defeat her sister after being defeated and humiliated so many times. She can fly around and use blackbolt energy, which gives her a unusual aerial game not seen with the rest of the characters.
----
Unlocked through any of the following methods:
*Collecting 50 trading cards.
*Completing 10 story routes in EVOLVE.
*Finishing 250 matches as any character.
----
MAX MODE MOVES
*Level 1 (+Neutral): Blackbolt Ballista - Blackfire lobs a bit of Blackbolt energy at her foe in a arc.
*Level 1 (+Side): Blackbolt Shield + - Blackfire sets up a red shield made of Blackbolt energy to reflect and absorb projectiles. It is a stronger variation of the one in her normal set.
*Level 1 (+Down): Blackbolt Vision - Blackfire fires Blackbolt energy from her eyes, scanning from the ground to directly in front of her, damaging the foe in her way.
*Level 2: Jewel of Charta - Blackfire is able to boost up her attacking and strength power by 200% using the jewel.
*Level 3 Team Move: Blackbolt Lob - Blackfire flies in and lobs multiple Blackbolts at her target before flying away.	 	
Janemba 	
A demon of pure evil and great power, Janemba is the living definition of evil. He comes from the incarnation of all the evil energy from the other timelines centering around the Obelisk. Janemba has immense but strange power, able to teleport away in cubic bits and summon a dimensional sword to cut through. He is the only character, aside from Pandora, who knows the true nature of the Obelisk.
----
Unlocked through any of the following methods:
*Collecting 70 trading cards.
*Completing 15 story routes in EVOLVE.
*Finishing 350 matches as any character.
----
MAX MODE MOVES
*Level 1 (+Neutral): Bunkai Teleport - Janemba teleports, separating into cubes as he does.
*Level 1 (+Side): Illusion Smash - Janemba punches through small portals, launching his opponent from behind and then following up with a attack in front of them, knocking them back.
*Level 1 (+Down): Dimensional Hole - Janemba opens up a small portal to absorb projectiles and then sends them away.
*Level 1 (+Up): Mystic Attack - Janemba stretches his arm to strangle the opponent from a distance.
*Level 2: Dimension Sword Attack – Summoning his Dimensional Sword, Janemba slams the sword through portals using his sword in similar manner to Illusion Smash, stabbing at his opponent with the blade.
*Level 3 Team Move: Hell Gate - Janemba opens his mouth to release a Energy Wave that breaks through any kind of defense.	 	
Psylocke 	
Psylocke is a physic warrior hailing from a Japanese background. Her body was briefly inhabited by a woman known as Elizabeth Braddock, but they have since seperated, with Psylocke working under her own identity as the mutant katana wielder. She attacks with a combination of her psionic powers and her katana blade.
----
Unlocked through any of the following methods:
*Collecting 100 trading cards.
*Completing 20 story routes in EVOLVE.
*Finishing 500 matches as any character.
----
MAX MODE MOVES
*Level 1 (+Neutral): Telekinetic Hold - Psylocke holds the opponent in place using her telekinetic powers.
*Level 1 (+Side): Psionic Blades - Psylocke releases pink energy blades at the opponent, lobbing them with her hands.
*Level 1 (+Down): Telekinetic Katana Charge - Psylocke charges her Katana with psionic energy before spinning around with the blade, releasing immense energy.
*Level 1 (+Up): Psionic Whip - Creating a whip of Psionic energy, Psylocke coils it around her opponent to strangle them.
*Level 2: Psy-Maelstrom - Psylocke swings her blade in a circle whilst in the air, doing damage to her foe. Immensely good anti-air move.
*Level 3 Team Move: Psy-Blast - Psylocke releases a pink energy blast that does quick dirty damage to the opponent.	 	
Geese Howard 	
Geese Howard was fueled by revenge and hatred for his father, never able to let it get away from him that his mother died through his father's neglect. Learning and training under many martial art masters, Geese soon rose to underworld kingpin. Geese is smart enough to know when he needs to do things himself and when he can just throw other men at the situation. Geese uses Aikijutsu as his primary fighting style. Aikijutsu is a style with several throws, counter throws and locks. However, he uses strikes from the other fighting styles he knows.
----
Unlocked through any of the following methods:
*Collecting 130 trading cards.
*Completing both South Town and Official Invitation Team story routes in EVOLVE.
*Finishing 50 matches as Antonov.
----
MAX MODE MOVES
*Level 1 (+Neutral): Reppuken - Geese throws down a blow to the ground, creating a wave that sweeps across the stage.
*Level 1 (+Up): Shippuken - Geese throws a energy ball at his opponent from the air.
*Level 1 (+Down): Ateminage - Geese will grab his opponent, and throw them over his shoulder onto the ground. This is a counter move and has to be done when the opponent inputs a attack. Predictabo!
*Level 2: Deadly Rave - Geese goes into a invincible form, hitting his opponent with malicious and vicious intent should he connect to them.
*Level 3 Team Move: Raging Storm - Geese slams his hands onto the floor as a cage of energy 
spikes surround him. Jumping and dashing opponents will quickly find themselves hit.	 	
Pandora 	
The mysterious entity in the background of so many of the stories featured in EVOLVE. Pandora is the one behind the Obelisk's appearance and the forces summoned from it; having released the great sins of the world and leaving only Hope, the wish granting sphere. Pandora uses magic and technology to fight, having a wide movepool from her years of walking the earth.
----
Unlocked through any of the following methods:
*Collecting all trading cards.
*Completing all story routes in EVOLVE.
*Finishing 1,000 matches as any character.
----
MAX MODE MOVES
*Level 1 (+Neutral): Hopeful Suppress - Pandora ensnares her opponent into a white sphere that gradually crushes them before releasing out.
*Level 1 (+Side): Pandora Slash - Pandora slashes with two swords, cutting into her opponent with a double hit.
*Level 1 (+Down): Wayne Polymers - Pandora unloads a bunch of blue bullets that expand into Slothful blobs that weigh down the opponent.
*Level 1 (+Up): Kusarigama - Pandora throws around a sickle and chain weapon that knocks aerial opponents out from the sky.
*Level 2: Pandora Knives - Pandora is able to throw up to 5 throwing knives with a explosive that goes off at the hilt.
*Level 3 Team Move: Trinity of Sin - Pandora unleashes the sins of Wrath, Greed, and Pride onto the opponent, dealing a ton of damage.	 	
===Downloadable Characters===
Downloadable Characters	Downloadable Characters	Downloadable Characters	Downloadable Characters
Character 	Information 	 	
Shiki 	
Shiki is a woman who was tailored before birth to be a vessel for the being known as Yuga, a powerful sorcerer from the demon world. Her soul was tattered and chained to the sorcerer before it was eventually freed by her own will after learning about the Obelisk, which gave her the hope and strength to finally free herself. She still has to fight against Yuga's control, but she is strong enough to resist it's puppeteer hands. Her fighting style is focused in her twin katanas, as well as using unorthdox slashes and kicks.
----
MAX MODE MOVES
*Level 1 (+Neutral): Tsuyuharai - Shiki does a quick dash before stopping with a low slash with her katanas.
*Level 1 (+Down): Setsuna Slash - Shiki crouches down, then the player can hold down the button and release to move Shiki either a short or farther distance depending on how long they hold it. After Shiki teleports, she attacks with her katana.
*Level 1 (+Up): Kourin - Shiki does a slashing dive from the air, which has a upside-down arc to it.
*Level 2: Mumyou - Shiki kisses the opponent and then knocks them down. A pink flaming skull appears over the opponent's head, reversing their movement inputs but not their attack inputs. This status infliction ends after Shiki gets hit.
*Level 3 Team Move: Jet Black - Shiki howls as Yuga appears, turning the stage dark as demons crawl across the stage, dealing damage to opponents.	 	
Red Arremer 	
TBA
----
MAX MODE MOVES
TBA	 	
Athena 	
TBA
----
MAX MODE MOVES
TBA	 	
Miriel 	
TBA
----
MAX MODE MOVES
TBA	 	
Hotaru Shidare 	
TBA
----
MAX MODE MOVES
TBA	 	
Red Lantern Supergirl 	
TBA
----
MAX MODE MOVES
TBA	 	
Menat 	
TBA
----
MAX MODE MOVES
TBA	 	
Android 21 	
TBA
----
MAX MODE MOVES
TBA	 	
Black Widow 	
TBA
----
MAX MODE MOVES
TBA	 	
===Teams===
Most characters are grouped into Teams, which the player can select to enter their routes in Story Mode. Some characters do not fit into this mold. At least two characters from a team must be present in order to enter their route in Story Mode.
Teams 	Teams 	Teams	Teams
Team 	Characters	 	
Standalone 	These characters do not fit into any team and have their own unique routes if chosen as the leader of the team in Story Mode.
----
Wario, Captain Syrup, Princess Shokora, Punching Judy, Poison, Power Girl Katsuragi, Samurai Jack, Ms. Bison, Parasoul, The Noid, Launch, Elodie, Terios, Risky Boots, Eliza, Antonov, Huntress Wizard, Omiko Hakodate, Blackfire, Janemba, Psylocke, Geese Howard, Pandora	 	
Candy Kingdom Team 	The protectors and princess of the Candy Kingdom, seeking the Obelisk primarily to protect it from greater evil. However, are their intentions truly pure...?
----
Finn, Jake, Princess Bubblegum	 	
South Town Team 	Hailing from the small town of South Town, these fighters want to protect the Obelisk from greater powers. They may not be in directly in conflict with the Candy Kingdom Team, but they don't quite trust them either.
----
Mai Shiranui, Alice, Blue Mary	 	
Lily Knights Team 	A trio of unlikely allies, Bonne Jenet leads the Lily Knights with Glade and Dr. Princess by her side. She seeks the Obelisk for fame and glory, with the other two mostly around for the "heart" of the team, seeking their own identities.
----
Bonne Jenet, Glade, Dr. Princess	 	
YoRHa Team 	Coming back from the future, the YoRHa team knows what will happen to the Obelisk once the wrong hands get on it. They have been dispatched to fight anyone seeking it and aim to destroy it or guard it until the right hands come along.
----
2B, A2, 9S	 	
Lakewood Plaza Turbo Team	Radicles and Enid are tagging along with KO to the Oblelisk, which KO is doing as a means of showing he can be a true hero to Mr. Gar. With such a goal, comes a lot of other teams assuming they can only be doing this for malicious purposes.
----
KO, Enid, Radicles	 	
Cave Team 	The primordial humans from the Cave Kingdom want to get to the Obelisk to gather a great source of energy and to show the "evolved societies" a thing or two.
----
Fred Flintstone, Ayla, Crow	 	
Scuttletown Team 	Wanting to stop Risky from reaching the Obelisk and wanting to protect it from forces even greater than her, Shantae has assembled a team of Scuttletown's finest to head out and stop Risky...
----
Shantae, Sky, Rottytops	 	
Scissor Blade Team 	Ryuko, Mako, and Satsuki are running a race against time to stop Rei Hōōmaru from reaching the Obelisk, which has the potential to undo everything they've worked so hard for.
----
Ryuko, Mako, Satsuki	 	
Dark Team 	Shadow and Rouge are working under the mad doctor Eggman's orders to locate the Obelisk and bring it to his hands. However, are they really working for him?
----
Shadow the Hedgehog, Rouge the Bat, Dr. Eggman	 	
Hex Team 	Tharja, Robin, and Corrin are out on a covert mission by the Askr Kingdom to travel and bring the Obelisk to the Breidablik, hoping to fuel it to summon more Heroes from worlds beyond theirs. Tharja has other plans...
----
Tharja, Corrin, Robin	 	
Scepter Team 	Cia wants to take the Obelisk and use it to conquer the Kingdom of Hyrule, which has unrolled it's own team as a response. Cia, madly smitten with Link, will destroy anything that comes across her path.
----
Cia, Wizzro, Linkle	 	
Sheikah Team 	Working on the behalf of the Hyrule Kingdom, the Sheikah Team is working to stop Cia and her team in their tracks. One of them is quite interested in the potential the Obelisk has...
----
Impa, Purah, Paya	 	
Trayd Team 	Consisting of a lovely trio of Zonas, Sinicini, and Adexene, this team is largely apathetic to the actual ongoings of the Obelisk and the forces trying to get to it, but everyone has a bone to pick for them for being mixed in the crossfire.
----
Zonas, Sinicini, Adexene	 	
Filia and Friends Team 	Filia is attempting to restore her memory and gets crossed into the paths of Squigly and Cerebella who have different motives than her to get to the Obelisk, which isn't going to end well for anyone.
----
Filia, Cerebella, Squigly	 	
Lab 8 Team 	Valentine wishes to cut the Obelisk open to potentially create a infinite amount of them for her own use. Under her wing are the experiments Painwheel and Ileum, who aren't happy to be working for her.
----
Valentine, Painwheel, Ileum	 	
Panda Team 	Litchi Faye-Ling wants to find a cure for her old friend now turned monster Arakune. Joining this team is the dim Taokaka, who is eager to please her friend Boobie Lady.
----
Litchi Faye-Ling, Arakune, Taokaka	 	
Jack Team 	Led by the Frost Ace, this team has unclear motives that put the rest of the teams at edge.
----
Frost Ace, Jack Frost, Demonee-Ho	 	
Vampire Team 	Led by the other Eliza, this team is on the prowl for blood more than the Obelisk. While a generally friendly team, their goals could be seen as outright repulsive or conflicting with other characters.
----
Eriza, Marceline, General Syande	 	
DLC Standalones 	DLC Characters with standalone story modes.
----
Shiki, Red Arremer, Athena, Miriel, Hotaru Shidare, Red Lantern Supergirl, Menat, Android 21, Black Widow	 	
==Bosses==
Bosses are special characters that only appear during Story Mode; while they may look and act similar to playable characters, they have special attributes that make them different from how playable characters play. For instance, during their MAX MODE, they normally only have two special moves to execute. They may also have moves in their standard moveset that may possibly do more damage than the usual Level 1 special. 
Boss Characters	Boss Characters	Boss Characters	Boss Characters
Character 	Information 	 	
Darrel 	
A level -4 robot created by Lord Boxman, Darrels can come in multiples but they all share the same thoughts and personality, consisting mostly of "trickery, persistence, and stupidity". Darrels mainly fight with a laser cannon or their fist, opting for lasers only when the player is on the farthest edge of the screen. This laser cannon actually does quite a bit of damage, so players are encouraged to stick close to Darrel.
----
MAX MODE MOVES
*Level 1: Darrell 2 - Summons another Darrell to pretty much do the same attacks; they share a life meter.
*Level 2: End Charge - Generates a powerful ball of energy in their chest, although this takes 30 seconds to charge. This can clear the player's life bar completely, but during the charge state Darrell is completely defenseless and can be hit freely without him being able to fight back.	 	
Shannon 	
A level -4 robot created by Lord Boxman, Shannons are obnoxious and act spoiled. She is locked into a rivalry with her brother Darrel, although the two do secretly care for each other. Shannons can transform into various weapons, primarily buzzsaws. Shannon is a quick character that can do a lot of damage but is easy to defend against.
----
MAX MODE MOVES
*Level 1: Hammer Hand - Shannon's hand transforms into a hammer to smash the player with.
*Level 2: Blade Roll - Shannon's hand and feet combine to form a buzzsaw motorcycle that revs around the playing field, attacking the player.	 	
Raymond 	
A level -4 robot created by Lord Boxman, Raymonds are incredibly flamboyant and egotistical. He has a sports and roses motif that utilizes for all of his moves, giving him a flair that Shannon and Darrell don't have. Raymond generally attacks with projectiles but gives the player plenty of time to recover should they get hit badly by gloating.
----
MAX MODE MOVES
*Level 1: Dodge Ball - Raymond opens up a hole in his chest to blast dodgeballs out of, which can diminish projectiles thrown by the player and hit them if they don't block in time.
*Level 2: Skate Laser - Raymond blasts two projectiles that turn into rollerskates. If not dodged, the player will have their character knocked back onto the rollerskates and then crash into a wall or the edge of the screen.	 	
Greed 	
A ghostly force conjured by the Obelisk as a fitting manifestation of the ideals of those who seek it, comes Greed. Appearing as a doppelganger of Wario, Greed pulls from several of the greediest characters on the roster and uses their moves against them with a boost. Greed is the final boss for several characters, with a full list available under the Story mode section.
----
MAX MODE MOVES
*Level 1: Greedy Blast - Sends a ring of golden colored energy balls towards the player, ensnaring them in a harmful attack they need to mash out of to escape.
*Level 1 (Alternate): Greedy Compressor - A set of three golden weights drops from above, able to deal damage to the player should they not dodge in time. Originally from Wario.
*Level 2: Greedy Spear Man - A rampaging, giant golden Spear Man who has several defenses to get through if the player wishes to destroy it. One hit will send the opponent flying with plenty of damage to boot. Originally from Captain Syrup.
*Level 2 (Alternate): Greedy Bomb Snipe - Greed releases a golden colored bomb quickly through a scope, exploding onto the player for powerful damage. Originally from Rouge the Bat.	 	
Lust 	
A ghostly force conjured by the Obelisk as a fitting manifestation of the ideals of those who seek it, comes Lust. Appearing as a doppelganger of Katsuragi, Lust pulls from several of the lustfilled characters on the roster and uses their moves against them with a boost. Lust is the final boss for several characters, with a full list available under the Story mode section.
----
MAX MODE MOVES
*Level 1: Lusty Shot - Sends a ring of ruby hearts towards the player, crushing them tightly as Lust flings them across the battleground.
*Level 1 (Alternate): Lusty Nosferatu - Lust encases her opponent into a circle of ruby colored energy, sapping away their health as she heals her own, moaning. Originally from Tharja.
*Level 2: Lusty Scepter - Lust releases a smattering of red thunder towards her opponent before releasing six ruby hearts as projectiles at them. Originally from Cia.
*Level 2 (Alternate): Lusty Cross Panzer - Lust's boots light up with red energy and Lust takes to the sky, releasing a red whirlwind before slamming back down to the ground at double impact. Originally from Katsuragi.	 	
Sloth 	
A ghostly force conjured by the Obelisk as a fitting manifestation of the ideals of those who seek it, comes Sloth. Appearing as a doppelganger of Jake the Dog, Sloth pulls from several of the slothful characters on the roster and uses their moves against them with a boost. Sloth is the final boss for several characters, with a full list available under the Story mode section.
----
MAX MODE MOVES
*Level 1: Sloth Excrete - Releases aquamarine-colored laziness fumes that makes the player slower. 
*Level 1 (Alternate): Sloth Catapult - Sloth turns into a aquamarine catapult, launching the player away from them. Originally from Jake.
*Level 2: Sloth Substitute - Once Level 2 MAX Mode is active, any hit to Sloth will cause their character to be replaced with a big Aquamarine log that takes the damage instead and falls on the player for damage. Originally from Enid.
*Level 2 (Alternate): Sloth Freeze - Sloth freezes the area around them and can build up defense by sapping away their opponent's through hitting them while time is stopped around them. Sloth is able to sap away more defense and build more than the original move. Originally from Terios.	 	
Wrath 	
A ghostly force conjured by the Obelisk as a fitting manifestation of the ideals of those who seek it, comes Wrath. Appearing as a doppelganger of Ryuko, Wrath pulls from several of the wrathful characters on the roster and uses their moves against them with a boost. Wrath is the final boss for several characters, with a full list available under the Story mode section.
----
MAX MODE MOVES
*Level 1: Wrath Scream - Wrath releases topaz shards as they scream, which break apart into piercing projectiles.
*Level 1 (Alternate): Wrath Gale - Wrath ascends into the air into a specialized form, able to drop quickly down with a angry screech below to pulverize opponents below. Originally from Ryuko.
*Level 2: Wrath Crawl - A spinning rotor extends from Wrath's back as Wrath rests on their back, spikes extending from their arms and legs and walking in a spider-like way. Originally from Painwheel.
*Level 2 (Alternate): Wrath Factorial - Wrath hits the opponent and then goes underneath them, wrapping them up. Wrath then squishes their body up and down a few quick times, crushing their opponent and embedding their body in topaz shards and then releases the opponent. Originally from Arakune.	 	
Envy 	
A ghostly force conjured by the Obelisk as a fitting manifestation of the ideals of those who seek it, comes Envy. Appearing as a doppelganger of Blackfire, Envy pulls from several of the envious characters on the roster and uses their moves against them with a boost. Envy is the final boss for several characters, with a full list available under the Story mode section.
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MAX MODE MOVES
*Level 1: Envy Filler - Envy shows the greatest desire of her opponent through a jade mirror, chuckling as they charge with their green energy and boost their attacks.
*Level 1 (Alternate): Envy Fireball - Shoots off a jade projectile with their fist, able to throw this projectile for nearly two screens wide. Originally from KO.
*Level 2: Envy Dance - Envy fires a bunch of jade arrows forward, then at their two sides, then fires a crouching shot in front of them, fires jade arrows while spinning, then detonates an giant jade bomb. Originally from Linkle.
*Level 2 (Alternate): Envy Shield - Envy sets up a jade shield to reflect and absorb projectiles before unleashing it in a huge blast of green energy. Originally from Blackfire.	 	
Pride 	
A ghostly force conjured by the Obelisk as a fitting manifestation of the ideals of those who seek it, comes Pride. Appearing as a doppelganger of Satsuki, Pride pulls from several of the proud characters on the roster and uses their moves against them with a boost. Pride is the final boss for several characters, with a full list available under the Story mode section.
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MAX MODE MOVES
*Level 1: Prideful Boast - Pride slams their sword into the ground, releasing amethyst pillars that travel and attack the opponent. 
*Level 1 (Alternate): Prideful Sankaku-tobi - When near the edge of the screen or towards a wall, Pride can jump onto the wall and then jump off for a piercing attack with their amethyst blade. Originally from Mai Shiranui.
*Level 2: Pride Tail - Pride summons a amethyst coated dinosaur tail to attack the opponent as it sways left to right. Originally from Ayla.
*Level 2 (Alternate): Prideful Dice - Pride draws out a amethyst blade and slides towards the opponent, and then proceeds to cut them up into pieces for them to create a platform to stand on. Originally from Satsuki.	 	
Guilt 	
A ghostly force conjured by the Obelisk as a fitting manifestation of the ideals of those who seek it, comes Guilt. Appearing as a doppelganger of Filia, Guilt pulls from several of the guilty characters on the roster and uses their moves against them with a boost. Guilt is the final boss for several characters, with a full list available under the Story mode section. (Sapphire)
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MAX MODE MOVES
TBA	 	
Loathing 	
A ghostly force conjured by the Obelisk as a fitting manifestation of the ideals of those who seek it, comes Loathing. Appearing as a doppelganger of Marceline, Loathing pulls from several of the envious characters on the roster and uses their moves against them with a boost. Loathing is the final boss for several characters, with a full list available under the Story mode section. (Carnelian)
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MAX MODE MOVES
TBA	 	
Death 	
A ghostly force conjured by the Obelisk as a fitting manifestation of the ideals of those who seek it, comes Death. Appearing as a doppelganger of Geese Howard, Death pulls from several of the death-fearing characters on the roster and uses their moves against them with a boost. Death is the final boss for several characters, with a full list available under the Story mode section. (Quartz)
----
MAX MODE MOVES
TBA	 	
==Battle Enemies==
In the Enemy Battle mode and minigame the player will be tasked with attacking enemies until the Enemy Lifebar is down. In the minigame, only a single wave occurs, while in the Enemy Battle mode there are multiple waves. Enemies do not have super moves.
Enemies 	Enemies 	Enemies	Enemies
Character 	Information	 	
Mask Koopa (Green) 	
These creepy Koopas wear masks on their head. The green variant charges straight forward, not being wary of attacks or the things around it. They harm the player on touch. When defeated, the Mask Koopa drops it's mask which can be used as a projectile to use against other enemies.	 	
Mask Koopa (Red) 	
Another one of those creepy Koopas that wear a mask on their head. The red variant is more aware of attacks, ducking when it sees a projectile or when other enemies get attacked. They harm the player on touch. When defeated, the Mask Koopa drops it's mask that can be used as a projectile against other enemies.	 	
Jethro 	
A rather simple robot that can only progress forward, only able to say it's own name over and over in a endless loop. In larger sizes it can be more threatening but Jethros are incredibly easy to defeat and don't seem to have any way to attack; the player can throw them at other enemies if they grab them.	 	
Powio Statue 	
Powio Statues are incredibly tough, only outclassed by Black Oaks in terms of the hits they can take. They can deal damage through the lasers from their eyes and require 8 heavy hits to defeat.	 	
Spearhead 	
Simple enemies that are stunned by any attack and can be picked up and thrown; however when they get up they immediately charge at the player to attack them with their spear-like appendage. They can be dispatched very easily.	 	
Brr Bear 	
A cold bear that fires off a rather damaging freezing projectile attack. They are stunned instantly by any attack and can be dispatched rather easily. They cannot be carried and used as a projectile, however.	 	
Mr. Moon 	
Mr. Moon is a enemy with a high pain tolerance, circling around the player and blasting electric projectiles that will hit if the player doesn't move fast enough. They can be defeated with a couple of strong hits. They only appear in stages with a night sky.	 	
Mr. Sun 	
Mr. Sun is similar to Mr. Moon, but shoots fiery projectiles instead of electrical ones. They are dispatched the same way as Mr. Moon. They only appear in stages with a bright day sky.	 	
Crystal Ant 	
Crystal Ants run towards the player with a flail, but they are quite fragile and will immediately be destroyed and shatttered if the player uses a heavy attack against them.	 	
Hair Ape 	
Hair Apes attack by rubbing their hands together; once they do, they have charged up a electrical attack that can be used against their target. They sit completely still.	 	
Sign Zombie 	
Sign Zombies sluggishly move towards the player, and can be knocked away with projectile attacks but are more susceptible to melee attacks.	 	
Brain Beast 	
Brain Beasts slither towards the player and attack with their snake arms, inflicting a poison that makes them slower. They can be defeated near instantly if the player attacks the weak spot on their back.	 	
Crystal Guardian 	
Crystal Guardians emulate the attacks of the player, and can only be defeated by either throwing other enemies at it or attacking with it with projectiles, as melee attacks will only throw the player away from it and hurt them.	 	
Clucker 	
Cluckers take aim with their turrets and firing weak egg projectiles at them. They can be taken out with a swift quick attack. They cannot move from their spawn point.	 	
Grounder 	
Grounders crawl slowly towards the player with their drill, hurting them on contact but otherwise can be defeated with a swift attack.	 	
Nebula 	
Nebulas hover in place until the player gets close, moving either up and down and then dropping spiked balls when the player gets too close. They can be defeated easily with a attack.	 	
Black WarriorArt by Nibroc-Rock	
Black Warriors are slow but strong and can sometimes be found equipped with the Black Barrel gun, that fires pink projectiles that can be parried. They can be defeated in a couple of hits.	 	
Black OakArt by Nibroc-Rock 	
Black Oaks are the strongest enemies in the game, requiring twelve heavy attacks to vanquish. They will sometimes be armed with a Black Sword for melee attacks.	 	
Tentopath Puppet 	
Tentopaths crawl on the ground, becoming vulernable but extremely mobile in this state. Once they lift themselves off the ground, the player can't damage the puppet character without getting ensnared by the tentacles and attacked for a lot of damage (projectiles do nothing) and instead must wait until the creature floats down and starts crawling again, becoming open to attacks.	 	
Spewblefly 	
Spewbleflies release a pink nectar that attracts other enemies. When the player attempts to attack it, it can attack with a stinger, so players should use ranged attacks to take it out.	 	
Vegaiko 	
Disposable and weak, Vegaikos aren't much to deal on their own but in a group they can be quite the challenge. They attach when they attack, striking multiple small hits when attacking.	 	
Marshie 	
The alarmingly creepy mascot of Fluffy Puff Marshmallows, which is hinted to be pure evil within the universe of Homestar Runner. The basic Marshie just floats towards the player and can be taken out easily.	 	
Gel-arshie 	
A red, Translucent Dessert Related Substance version of the regular Marshie. Gel-arshie floats towards the player and doesn't flinch when projectiles get near it, dealing 0.1x. Melee attacks will demolish them.	 	
Marxie 	
The Xeriouxly Forxe version of the regular Marshie. This version of the Marshie floats towards the player at twice the speed in a dazzling dash that damages the player. Projectiles and melee attacks seriously damage it, but it has the most health out of Marshie variations.	 	
==Stages==
This isn't Smash, none of the stage have any gimmicks to really expand on. All them are level playing fields that don't distract from the fight; it's just nice to have some good scenery!
Stages 	Stages 	Stages	Stages
Maple Garden 	Hotel Marine Paradise 	 	
BMO's Dance Club 	Super Porp Showcase 	 	
Flintstones Home 	Bedrock Highway 	 	
Cackle Tower 	Scuttle Town 	 	
Toy Room 	Golden Passage 	 	
Temple of Souls 	Lanayru Mining Facility 	 	
Sakura Field Interior	Pinball Land 	 	
Arena Ferox 	Easter Town 	 	
Lakewood Plaza Turbo 	Mr. Gars' Fear 	 	
Hidden Palace Zone 	Planet Wisp 	 	
City Ruins 	Abandoned Amusement Park	 	
Press Garden 	Bubblegum Labs 	 	
Najavoland 	Power Generation Room 	 	
Cammy's Stage 	M. Bison's Stage 	 	
Skyloft 	Aku Pit 	 	
River King Casino 	Bath of Tefnut 	 	
Lab 8 	The Obelisk Battlegound 	 	
Class Notes 	Training Stage 	 	
==Collectibles==
===Trading Cards===
Trading Cards are collected randomly as you play the game. Each has a star ranking, which can go up to 5 stars. They can be sold in exchange for coins.
*1 Star - Most common, cheapest cards.
*2 Stars - Less common, pretty cheap cards.
*3 Stars - Average rarity, average worth for a card.
*4 Stars - Semi-rare, can be worth a lot.
*5 Stars - Rarest cards, worth a ton of coins.
Additionally, the border shows what type of card it is.
*Orange - Playable Character
*Yellow - Variant of Playable Character
*Blue - Stage
*Green - Attack
*Red - Boss Character
*Pink - Enemy Character
*Purple - NPC Character
*Gold - Special Collector Card
There are currently 339 cards to collect in the game.
Trading Cards 	Trading Cards 	Trading Cards 	Trading Cards
Wario 	Captain Syrup 	Princess Shokora 	
Finn 	Jake 	Princess Bubblegum 	
Mai Shiranui 	Alice 	Mai Shiranui 	
Sylvie Paula Paula 	Mian 	Kukri 	
Glade 	Dr. Princess 	Bonne Jenet 	
2B 	A2 	9S 	
KO 	Enid 	Radicles 	
Punching Judy 	Poison 	Power Girl 	
Fred Flintstone 	Ayla 	Crow 	
Shantae 	Sky 	Rottytops 	
Ryuko 	Mako 	Satsuki 	
Shadow the Hedgehog 	Rouge the Bat 	Dr. Eggman 	
Katsuragi 	Samurai Jack 	Ms. Bison 	
Tharja 	Robin 	Corrin 	
Cia 	Wizzro 	Linkle 	
Impa 	Purah 	Paya 	
Zonas 	Sinicini 	Adexene 	
Filia 	Cerebella 	Squigly 	
Valentine 	Painwheel 	Ileum 	
Parasoul 	The Noid 	Launch 	
Litchi 	Arakune 	Taokaka 	
Frost Ace 	Jack Frost 	Demonee-Ho 	
Eriza 	Marceline 	General Syande 	
Elodie 	Terios 	Risky Boots 	
Eliza 	Antonov 	Huntress Wizard 	
Omiko Hakodate 	Blackfire 	Janemba 	
Psylocke 	Geese Howard 	Pandora 	
Shikki 	Red Arremer 	Princess Athena 	
Prom Enid 	Pilot Enid 	Water Buffalo Fred 	
Davey 	Space Land Wario 	Pith Hat Wario 	
Valentine Shantae 	Shadow with a Gun 	Young Elodie 	
Young Enid 	Kyūdō Mai 	Real About Fatal Fury 2 Mai 	
Gross Wario 	Baby Shokora 	Washokora 	
Adult Shokora 	Black Cat Shokora 	Item Shopkeeper 	
Classic Princess Bubblegum	Elemental Princess Bubblegum 	Glamour Dress Princess Bubblegum 	
Mallow Tea Ceremony PB 	"What Was Missing" Princess Bubblegum	"Lady and Peebles" Princess Bubblegum	
Biker Wario 	Classic Captain Syrup 	D.I.Y Wario 	
Autumn Glade 	Spring Glade 	Winter Glade 	
Blood Dress Eliza 	Morning Eliza 	Double Eliza 	
"Do No Harm" Dr. Princess 	Science Whyzard 	Missing Hip Dr. Princess 	
Bunny Cerebella 	Carol 	Mr. Green 	
Jacket Ryuko 	Pajama Ryuko 	Underwear Ryuko 	
Jonketsu Ryuko 	Maid Ryuko 	Wedding Ryuko 	
Maple Garden 	Hotel Marine Paradise 	BMO's Dance Club 	
Super Porp Showcase 	Flintstones Home 	Bedrock Highway 	
Cackle Tower 	Scuttle Town 	Toy Room 	
Golden Passage 	Temple of Souls 	Lanayru Mining Facility 	
Sakura Field Interior 	Pinball Land 	Arena Ferox 	
Easter Town 	Lakewood Plaza Turbo 	Mr. Gars' Fear 	
Hidden Palace Zone 	Planet Wisp 	City Ruins 	
Abandoned Amusement Park 	Press Garden 	Bubblegum Labs 	
Najavoland 	Power Generation Room 	Cammy's Stage 	
M. Bison's Stage 	Skyloft 	Aku Pit 	
River King Casino 	Bath of Tefnut 	Lab 8 	
The Obelisk Battleground 	Class Notes 	Training Stage 	
Elephant Shantae 	Naga Shantae 	Super Mega Puff 	
Mermaid Shantae 	Spring Wario 	Compressor 	
Black Brick 	Zombie Wario 	Bubble Syrup 	
Bobo 	Giant Spearman 	Teacup Mech 	
Apple Bomb 	Blast Cannon 	Vizorman 	
Bugle 	Buzz Cut 	Updo 	
Queue Sting 	Salon Treatment 	Gregor Samson 	
Lash Out 	Napalm Toss 	Napalm Quake 	
Egret Dive 	Inferno Brigade 	Motorpool 	
Dead Cross 	Vial Hazard/Flew Shot 	Mortuary Drop 	
Dead on Arrival 	AED Shockwave 	Weed Whacker 	
Rock Drill 	Scepter of Time 	Crackling Scepter 	
Darrell 	Shannon 	Raymond 	
Greed 	Lust 	Sloth 	
Wrath 	Envy 	Pride 	
Guilt 	Loathing 	Death 	
Green Mask Koopa 	Red Mask Koopa 	Jethro 	
Powio Statue 	Spearhead 	Brr Bear 	
Mr. Moon 	Mr. Sun 	Crystal Ant 	
Hair Ape 	Sign Zombie 	Brain Beast 	
Crystal Guardian 	Clucker 	Grounder 	
Nebula 	Black Warrior 	Black Oak 	
Tentopath Puppet 	Spewblefly 	Vegaiko 	
Marshie 	Gel-arshie 	Marxie 	
Summoner of Askr 	Dr. Venomous 	Lord Boxman 	
Fern the Human 	Hugo 	Harley Quinn 	
Wilma 	Uncle Mimic 	Poe 	
Abner 	Rei Hōōmaru 	Gerald Robotnik 	
Sonic the Hedgehog 	Aku 	High Priestess 	
F.A.N.G 	Juni 	Guile 	
Chun Li 	Irregular 	Princess Zelda 	
Ganon 	Gerudo Link 	Prismo 	
Cosmic Owl 	Calamity Ganon 	Rachel Harel 	
Vitale 	Stanley 	Nancy 	
Annie of the Stars 	Juliana Leigh 	Consumed Litchi 	
Albus 	Horace 	Key-Per 	
Maiko Ogure 	Starfire 	Citadel Gaurdian 	
Janemba (First Form) 	Janemba (Saike Demon) 	Elizabeth Braddock 	
Bruce Banner 	Tony Stark 	Pandora's Box 	
Wario (Gold) 	Finn (Gold) 	Jake (Gold) 	
Princess Bubblegum (Gold) 	Mai Shiranui (Gold) 	Sylvie Paula Paula(Gold) 	
Mian (Gold) 	Filia (Gold) 	Parasoul (Gold) 	
Valentine (Gold) 	Painwheel (Gold) 	Ileum (Gold) 	
Eliza (Gold) 	Antonov (Gold) 	Huntress Wizard (Gold) 	
Samurai Jack (Gold) 	Katsuragi (Gold) 	Power Girl (Gold) 	
2B (Gold) 	A2 (Gold) 	9S (Gold) 	
Janemba (Gold) 	Psylocke (Gold) 	Geese Howard (Gold) 	
Tharja (Gold) 	Robin (Gold) 	Corrin (Gold) 	
Alice (Gold) 	Blue Mary (Gold) 	Bonne Jenet (Gold) 	
Ryuko (Gold) 	Mako (Gold) 	Satsuki (Gold) 	
Poison (Gold) 	Ms. Bison (Gold) 	Cerebella (Gold) 	
Squigly (Gold) 	Terios (Gold) 	Omiko Hakodate (Gold) 	
The Noid (Gold) 	Launch (Gold) 	Pandora (Gold) 	
Shiki (Gold) 	Red Arremer (Gold) 	Princess Athena (Gold) 	
===Gear===
Gear is a term used for the unlockable pieces of costumes for characters and is merely cosmetic. They can be earned through matches in Story Mode or through matches on online mode. Each character has unique gear to them.
Gear 	Gear	Gear	Gear
Character 	Gear	 	
Wario 	 	 	
Captain Syrup 	 	 	
Princess Shokora 	 	 	
Finn 	 	 	
Princess Bubblegum	 	 	
Mai Shiranui 	 	 	
==Downloadable Content==
===The Hidden Fighters Pack===
The Hidden Fighters Pack is a free three character pack released to those who bought the game in the first three months, and later became ten dollars. It features three new characters (Shiki, Red Arremer, and Athena) that have their own DLC stories, trading cards (regular and gold variants), and six brand new stages.
===Super Pack I===
The Super Pack I is a paid six character pack which launched alongside the Dragon Coins system; it can either be bought with 60 Dragon Coins or 20 dollars. It features six brand new characters (Miriel, Hotaru Shidare, Red Lantern Supergirl, Menat, Android 21, and Black Widow) that have their own DLC stories, trading cards (regular and gold variants), and comes with six brand new stages.
===People's Choice (Characters)===
Upcoming DLC pack featuring three characters from the character poll results.
===People's Choice (Team)===
Upcoming DLC pack featuring the results from the team poll results.
==Gallery==
KingdomsofFightersLogo.png|Logo for the game
KingdomsofFightersLogoAlternate.png|Alternate logo
V2Boxart KingdomofFightersA.png|Box art
V2App KingdomsofFighters.png|App icon
==Polls==
<poll> 
Which of the following possible DLC Characters would you like to see?
Jedah (Dark Stalkers)
Felicia (Dark Stalkers)
Monster Hunter
Peridot (Steven Universe)
Yoko Littner (Gurren Lagann)
Cuphead
</poll>
<poll> 
Which of the following possible DLC Teams would you like to see?
Retro Future Team (George Jetson, Retro!Alcyone, Buzz Lightyear)
Mystery Dungeon Team (Lemongrab, Ice King, NEPTR)
K' Team (K', Vanessa, Kula Diamond)
Light-ning Team (Pit, Palutena, Phosphora)
Simpsons Team (Homer, Bart, Marge)
</poll>
==Trivia==
===Development and Scrapped Content===
*The game originally started as a King of Fighters vs Adventure Time crossover fighting game but this shifted to it's current form as part of a lack of interest from the creator and the general public. The game was originally going to be called Convergence: Après Moi, Le Déluge, but this name was completely changed to something more simple and to the point.
**Glade was recycled from this concept, and was somewhat altered so she was remains of Fern the Human as opposed to the original concept of being literally a human fully cursed with Finn's grass sword.
**Due to the game's origins, the game has plenty of King of Fighters and Adventure Time references as a nod. For example, many of the storylines reference Adventure Time despite not being related at all and the snail appears in every stage as a cameo. The name of the game is a nod to King of Fighters.
*Parasoul was originally going to have her own team, with Black Egret members Molly and Roxie being the other two playable characters. Since the Skullgirls franchise would have had a whopping ten characters because of this, they were axed and Parasoul only got a standalone story instead. Molly and Roxie would have had original playstyles based off the concepts shared on kickstarter, but since both characters were relative nobodies they were cut. 
**They do however appear in the sequel Kingdoms of Fighters B: Fight for the Future, although Parasoul is not the leader of their team but rather her sister Umbrella. Parasoul does have her own team as well, featuring Parasoul and Ms. Fortune. 
*Another Adventure Time team was planned known as the Mystery Dungeon Team. It would have consisted of Ice King, Lemongrab, and either Neptr or Tree Trunks, with Shelby and Tree Trunks/NEPTR coming in as a assist for some attacks. This was axed because the team was concepted late in development and the other team idea, Vampire Team, seemed far more interesting.
*Vampire Team was originally going to have Jedah instead Eliza, as Eliza shared the name with the Skullgirls character already on the cast list. After realizing Jedah wasn't a vampire, Demitri Maximoff was planned instead but wasn't as interesting as both rejected choices. Eliza was added back in, her name problem being less concerning than a uninteresting pick.
*The Mario series, sans from the Mask Koopas have no representation in Kingdoms of Fighters as Exotoro felt the franchise in Umbrella rosters had been exhausted. The Mask Koopas were the only exception as they had not really appeared on the wiki in general and Exotoro loved their weirdness. 
**Rosalina and Peach were both considered for the roster early on but were rejected because of this rule. 
*Both Samus and R.O.B were going to be in, but the two needed a third team member. As the team would have been a huge callback to The Girl and The Robot, Peach was considered but was dropped because of the rule involving their involvement. Lucina and Palutena would have needed to be together if they were in the team as well, which would have created issues. 
**Samus and R.O.B would later appear as characters in the sequel Kingdoms of Fighters B: Fight for the Future due to the new Phantogram system allowing for two character pairings. 
*Palutena, Pit, and Phosphora were considered briefly to be in the game as a team as a nod to the old Kid Icarus: Mythis game from Exotoro, but was scrapped because it was too late to add them.
*A gallery feature was planned, which would have functioned similar to the one from King of Fighters XIV. This was scrapped as it was too close to the Trading Cards in function.
===Character Trivia===
*Wario's moveset and specials are primarily derived from the first two Wario Land games, with the Black Brick level 2 attack being a reference to Super Mario 64 DS, where his special ability was to break Black Brick boxes.
*Finn's MAX Mode moves references the Adventure Time episodes "Three Buckets", "The Limit"/"Something Big", and "Winter Light".
*Mai Shiranui's moves are more a reference to her current moveset seen in King of Fighters 14 and her DLC appearance in Dead or Alive.
*Glade's moves are a reference to the Adventure Time episode "Blade of Grass" and her ascending into the air after setting grass on fire is actually a small reference to The Legend of Zelda: Breath of the Wild.
*Princess Bubblegum, Rouge the Bat, Linkle, and Marceline all feature unique new color palettes for this game.
**Princess Bubblegum wears a unique orange top and black jeans.
**Rouge the Bat has the pink from her outfit turned into red.
**Linkle features a more Cia-inspired palette to reflect her allegiance to Cia's team.
**Marceline features a black and red palette of her "What Was Missing" outfit that's closer to Eliza's colors.
===EVOLVE Storylines===
*The Obelisk bosses are primarily based off the Seven Deadly sins, although there will be some that stray away from that like Guilt and Death.
**Traditionally Gluttony and Sloth are seen as separate sins, however they appear to have been combined for Sloth's depiction.
*This all ties back to Pandora's appearance, as the Obelisk is the representation of Pandora's Box. Pandora can be seen spotted in several characters' story, usually in the background or having a active role. 
*The golden sphere in the story routes is named Hope, which all that remained in Pandora's box. It was given wish granting properties for Kingdoms of Fighters; perhaps getting a wish granted instills hope in existence?
*Wario's plane crash in his story route is a nod to the beginning of Wario Land 3.
*Candy Kingdom Team's and the Lily Knights' ending was made purposefully somewhat dark and dour as all the episodes in Adventure Time focusing on the Grass Blade usually have a foreboding, dour ending to a extent.
*Official Invitation Team's story makes a reference to Jake's thief past, which was explored in Heroes of the Hearth and in some of the Adventure Time episodes. 
**Additionally, it is hinted that Slyvie Paula Paula has a crush on Mian.
*Lily Knights Team's story hints at a romantic relationship between Dr. Princess and Glade.
*YoRHa Team's ending more or less implies the three androids are in a polyamorous relationship, not unlike the Trayd Team. 
*Lakewood Plaza Turbo Team's story explains why the three non-final bosses are Boxman's robots; Boxman supplies them to the villains of the story for free.
*Power Girl's ending is more or less the same as the beginning of the Power Girl storyline in Harley Quinn #12. 
*Scuttletown Town story sets up a love triangle between Rottytops, Risky Boots, and Shantae. Risky Boots had previously been Shantae's lover in Vaporwave Z and Rottytops has been hinted multiple times to have a crush on Shantae in the series.
*Scissor Blade Team sets up Ryuko and Mako as girlfriends, just like in Vaporwave Z but also as it is hinted at in the ending of Kill la Kills original run. Additionally, some of Episode 25, the OVA, is the basis for their story mode.
*Dark Team's story mode is mostly based off the story in Sonic Adventure 2, with a couple of alterations.
*Katsuragi's story is based off her story in Senran Kagura: Bon Appétit, which features pretty much a identical premise. It is implied that Katsuragi and Taokaka fornicated in the bathroom.
*Samurai Jack's wish in his story mode being a selfless one is based off the conclusion of Episode XV: Jack Tales. 
*Ms. Bison and Posion being friendly to each other is a reference to both characters being transgender and identifying with the struggle even though both are on different moral spectrums.
*Scepter Team's ending was originally was just going to be the hot tub ending, but this was deemed too similar to Katsuragi's. Cia's wish being viewed by Prismo and the Cosmic Owl is a reference to Betty's spell in the Adventure Time mini-series Elements.
*Sheikah Team also features a Adventure Time reference in that Huntress Wizard watches Paya bathe, just like she did with Finn in Flute Spell. Paya is not quite as receptive. 
**Likewise the ending is the backstory for The Legend of Zelda: Breath of the Wild with some minor changes. Samurai Jack also appears at the end of the story mode as a reference to how both things are set in the far future and more or less follow a similar premise.
*Trayd Team mentions the set up for GONE into House Life. Oddly enough, none of the characters they seem familiar enough with were actually met in GONE.
===Snail Locations===
*The Snail from Adventure Time can be found in every stage in the game as a hidden cameo. He does not appear on any of the stage cards.
Category:Umbrella Games
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Category:Crossover Fighting Games
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Category:Kingdoms of Fighters (series)
Category:Exotoro's Stuff
Category:Rated Delta Games