Ep. 5 - Enlightenment

Enlightenment is an adventure in Club Penguin Island. It is received from Aunt Arctic, and is the fifth and final episode in Chapter 1: Bright Idea. During this adventure, the player must make the final repairs on the Lighthouse so it can be completely restored.
In order to play this adventure, the player must complete Ep. 4 - Mirror Mirror and be at least Aunt Arctic rank 3.
==Plot==
The adventure starts with Aunt Arctic explaining that Rockhopper is going to set sail soon to bring more penguins to the island, and as such, the final repairs on the Lighthouse must be made quickly to ensure he does not crash. The first order of business is turning on the light, which Aunt Arctic claims a battery inside needs recharging. The player must then examine the Lighthouse, and upon doing so, the Lighthouse Battery is obtained. Aunt Arctic notes it appears to require wind to charge, and deduces that the zipline on the Lighthouse's balcony should be able to recharge it. After the player slides down the zipline to the water slide, the battery is charged, but only a small amount. Aunt Arctic then observes that this method of charging doesn't provide enough power, and suggests the player use geysers in the nearby bay instead. After the player is launched by geysers three times, the battery is fully charged.
Aunt Arctic then tells the player to speak to Rockhopper, and she says he is likely finished with the mirror. After boarding the Migrator and talking to him, Rockhopper gives the player twelve pieces of polished sea glass, and then exclaims he is about to set sail. Aunt Arctic says he won't be gone long, and the player must then go back to the Lighthouse to make the final repairs. The first repair is to reconnect multiple panels of wires, the second is to place multiple gears, and the third is to place the pieces of glass to form the mirror. After all three are finished, the beam is activated again, just in time for Rockhopper to return, barely missing a rock obscured by fog.
Aunt Arctic commends the player for all their hard work in protecting the island, and hopes the player will be ready to deal with any future threats. The player then receives the Lighthouse Cap and Lighthouse Costume unique items, 100 coins, and 120 Aunt Arctic XP.
==Adventure items==
Image	Name 	Location/use
 	Lighthouse Battery	Taken out of the Lighthouse after Aunt Arctic briefs the player on the final repairs. It must be recharged with a strong wind current as it is completely drained of power.
 	Low power... 	After the player uses the zipline on the Lighthouse balcony, the battery is recharged, although only a slight amount. Riding geysers is required for a stronger wind current.
 	Charged up! 	After the player is launched by geysers three times, the battery is fully charged. It is later placed back inside the Lighthouse after the player acquires the polished glass.
 	Polished Glass 	Twelve pieces are received from Rockhopper after fully recharging the battery. They are used to create the new Lighthouse mirror as the player is making the final repairs.
==Trivia==
*On November 1, 2017, the XP rewarded for completing this adventure was changed from 90 to 60.
**In the 1.13.0 update, the reward was changed again, from 60 to 120.
*In the 1.9.0 update, the coin reward was changed from 50 to 100.
==Names in other languages==
Language 	Adventure name 	Splash text
Portuguese	Iluminação 	Restaure o Farol e restabeleça a segurança das águas do Club Penguin!
French 	Et la lumière fut	Répare le phare pour sécuriser les eaux de Club Penguin !
Spanish 	Iluminación 	¡Repara el Faro para las aguas de Club Penguin vuelvan a ser seguras!
===Adventure items===
Item 	Name 	Name 	Name
Item 	Portuguese 	French 	Spanish
Lighthouse Battery	Bateria do Farol 	Batterie du phare 	Batería del Faro
Low power... 	Energia baixa... 	Batterie faible... 	Energía insuficiente...
Charged up! 	Bateria carregada!	Batterie rechargée !	¡Recargado!
Polished Glass 	Vidro polido 	Verre poli 	Vidrio pulido
Category:2016