Levels

Many of the packages located in the game's CookedPCConsole folder contain levels. Levels are collections of objects, mostly Actors, that are all loaded together and represent one of the game's environments. During the deployment process these levels were "cooked", thus the level packages additionally contain all of the assets necessary for displaying the level.
== Types of Levels ==
Some maps are too large to load all at once. These maps have been broken up into a single persistent level and multiple streaming Levels.
Persistent levels contain the parts of the map that are always loaded. These are usually things that are visible from a distance, such as the skybox, terrain and vegetation billboards.
Streaming levels contain the more detailed elements of the map. They are loaded on-demand, usually when the player gets near a specific area. Streaming levels can be loaded manually through UnrealScript or Kismet, but they can also be loaded automatically with streaming volumes.
Packages containing persistent levels have the suffix "_P" (e.g. LMPlatform_P). Streaming levels are named after the persistent level they are loaded into, with the suffix "_S", followed by the name of the streaming level (e.g. LMPlatform_SHalloween).
== Loading Levels ==
Since the game's demise, multiple techniques have been discovered to load levels without a functioning server.
Normally the game loads the Login_P_alt1 level on startup, but this can be changed, by editing the value of LocalMap in DefaultEngine.ini.
A new level can be loaded at runtime with the open command, after setting bShowLoadingMovie to FALSE. See Otherland Exploration Quickstart for more information.
The open command only works on persistent levels, editing the LocalMap value also makes it possible to load streaming levels on their own. Some levels can't be loaded without further modifications, due to a missing player start.
== Unlocking the Camera ==
When a level is loaded in this way, the game is normally non-functional, due to the active GameInfo class not being able to connect to the server. It's possible to enable the debug camera function from this state, using the following procedure:
# Run re ClientOnlyStartup from the console. This should change the camera angle.
# Press Space, until the camera changes again.
# Run ToggleDebugCamera
Alternatively, it is possible to change the active GameInfo class by editing DefaultGame in DefaultGame.ini. With a suitable replacement, such as the one from HappyBug, this makes it possible to enable the spectator camera at startup, as well as adding other useful functions.
== Loading Streaming Levels ==
Once a persistent level is loaded, additional streaming levels may be loaded via the following commands.
=== ToggleStreamingVolumes ===
This command enables the streaming volumes built into the persistent level, causing streaming levels to load when the camera enters certain areas. Streaming volumes can be visualized with the commands show Volumes and show TerrainPatches.
=== StreamLevelIn ===
This command can manually load streaming levels that belong to the currently loaded persistent level. It can also load every streaming level at once, by using all for the level name. Levels can be unloaded with the StreamLevelOut command. These commands do not give error messages with invalid level names. They don't work at all without an alternative GameInfo class.
=== StreamMap ===
This command can stream any other single level on top of the currently loaded one. It also works with levels that don't belong to the loaded persistent level, it can even load other persistent levels. Only one other level can be loaded with this command. It also seems to break the other level streaming commands.
== List of Levels ==
Name 	Type 	Description
8Squared_P 	Persistent Level	8Squared low LOD terrain and billboards.
8Squared_SAreaXX00 	Streaming Level 	See map
8Squared_SEdge 	Streaming Level 	Pixely chunks and waterfalls on the South edge of the map.
8Squared_SEventEaster 	Streaming Level 	Loaded during the Easter event, contains some small Easter eggs around the Wynds Idyll area.
8Squared_SWCChamber 	Streaming Level 	Weird black square where 8Squared_SAreaAQ15 is.
8Squared_SWelc_Terrain 	Streaming Level 	Confrontation Isle, on the South edge of the map.
8SquaredKOTH01_P 	Persistent Level	Battle 91 battleground map. Skybox, edge debris, some other random objects.
8SquaredKOTH01_SAA00_Terrain 	Streaming Level 	Terrain, most of the map.
8SquaredKOTH01_SVictoryInn 	Streaming Level 	Some floating wooden platforms, separate from the rest of the map.
8SquaredRedCastle_P 	Level 	Red castle, from the Crashing the wedding quest.
AeroFire_P 	Persistent Level	Fire Isle low LOD terrain and random floating rocks.
AeroFire_SBuilding1 	Streaming Level 	House interior accessed during the Missing in action quest. Hidden inside of one of the floating rocks.
AeroFire_SFinalPalace 	Streaming Level 	Palace interior accessed during the penultimate What Matters quest.
AeroFire_SPrison 	Streaming Level 	Palace interior with jail cells, accessed during the Looking for Hu quest. Hidden inside of one of the floating rocks.
AeroFire_SZoneX0 	Streaming Level 	See map
AeroFireStart_P 	Persistent Level	Terrain for a small portion of Fire Isle, accessed from 8Squared during the Land of flames quest line.
AeroFireStart_SZone1AX00 	Streaming Level 	See map
AeroShipBattle_P 	Level 	Fire Isle ship battle, after the quest Up in the Air.
AeroWater_P 	Persistent Level	Water Isle low LOD terrain and circular temple building. Also contains parts of Fire Isle and Wood Isle persistent levels.
AeroWater_SZone4_InteriorBuilding 	Streaming Level 	The Water Temple and other building interiors, accessed during the quests in the Yunyan Docks area.
AeroWater_SZone4XX00 	Streaming Level 	See map
AeroWaterFirewall_P 	Persistent Level	The Firewall area accessed after the Code breaker quest. This level is just a red platform, plus some bushes and a bit of the skybox.
AeroWaterFirewall_SZone4XX00 	Streaming Level 	See map
AeroWood_P 	Persistent Level	Wood Isle low LOD terrain. Also contains parts of Fire Isle persistent level.
AeroWood_SCinematics_Intro 	Streaming Level 	TODO
AeroWood_SEventEaster 	Streaming Level 	Loaded during the Easter event, contains some small Easter eggs in the Wood Master Refuge area.
AeroWood_SZone2XX00 	Streaming Level 	See map
AmunEntry 	Level 	Octagonal checkerboard pedestal.
ArenaBad_P 	Persistent Level	Bad Sector/Lambda Mall style skybox with streaming volumes for certain special Bad Sector areas.
ArenaBad_SArenaBad 	Streaming Level 	Part of the CyberNutz quest line, accessed during the Enter the arena quest.
ArenaBad_SCyberNutzWarehouse 	Streaming Level 	CyberNutzs' Hideout, accessed during the No longer needed quest.
ArenaBad_SNewBadSector 	Streaming Level 	Rozzie's Gang Hideout, part of the Tutorial sequence.
ArenaBad_SUCache 	Streaming Level 	Cache from Lambda Mall, accessed during the quest The robbery.
BadSector_P 	Level 	The entire Bad Sector area with the same skybox and buildings as Lambda Mall.
BarBlackRoom_P 	Level 	The Black Room bar accessible from Mr J's.
BarClub101_P 	Persistent Level	Club 101, part of the collector's edition quest line, accessible from Lambda Mall.
BattlegroundOasis01_P 	Persistent Level	Mars Oasis battleground map low LOD terrain and checkerboard platform.
BattlegroundOasis01_SXX00_Terrain 	Streaming Level 	See map
Bazaar_P 	Level 	Mars simulation Bazaar area, halfway up the spire.
BugWorldJungle_P 	Persistent Level	Large Bug World low LOD terrain, with streaming volumes around the Jungle/Boggart Village area.
BugWorldJungle_SEventEaster 	Streaming Level 	Loaded during the Easter event, contains some large Easter eggs around the Boggart village.
BugWorldJungle_SXX00_Terrain 	Streaming Level 	See map
BugWorldResearchComplex_P 	Persistent Level	Large Bug World low LOD terrain, with streaming volumes around the Research Complex area.
BugWorldResearchComplex_SXX00_Terrain	Streaming Level 	See map
BugWorldRuins_P 	Persistent Level	Large Bug World low LOD terrain, with streaming volumes around the Ruins area.
BugWorldRuins_SXX00_Terrain 	Streaming Level 	See map
Challenges01_P 	Persistent Level	Enchanted Forest Challenge map. Skybox, bits of rocks and fences.
Challenges01_SAreaAX00 	Streaming Level 	See map
Challenges01_SRoom01_Effects 	Streaming Level 	Seems empty.
Challenges01_SRoom01_Props 	Streaming Level 	Seems empty.
Challenges04_P 	Persistent Level	Royal Balcony challenge map. Empty void.
Challenges04_SRoom01 	Streaming Level 	The actual map.
Challenges05_P 	Persistent Level	Research Facility challenge map. Research facility interior, some boulders.
Challenges05_SAL06_Terrain 	Streaming Level 	Terrain on the right side of the research facility.
Challenges05_SAL07_Terrain 	Streaming Level 	Terrain towards the front side of the research facility.
Challenges05_SAL08_Terrain 	Streaming Level 	Terrain on the left side of the research facility.
Challenges05_SAM07_Terrain 	Streaming Level 	Terrain towards the back of the research facility.
Challenges05_SRoom01_Effects 	Streaming Level 	Seems empty.
Challenges05_SRoom01_Props 	Streaming Level 	Seems empty.
Challenges06_P 	Persistent Level	The Sewers challenge map.
Challenges06_SRoom01 	Streaming Level 	Little bits of yellow hazard tape.
Challenges07_P 	Persistent Level	Swarmed Gate challenge map. Checkerboard platform slightly above spawn.
Challenges07_SRoom01 	Streaming Level 	The actual map.
Challenges08_P 	Persistent Level	Metal Oblivion challenge map. Empty void.
Challenges08_SRoom01 	Streaming Level 	The actual map.
Challenges10_P 	Persistent Level	Fatecross challenge map.
Challenges10_SRoom01 	Streaming Level 	Seems empty.
ClassSelection_P 	Level 	The initial character creation MetaMorph menu.
ClassTest01_P 	Persistent Level	This is where you end up, if you click the "Class test" button during character creation. Empty void.
ClassTest01_SRoom01 	Streaming Level 	The actual map.
CollectiveBar_P 	Persistent Level	A bunch of different Lambda Mall bars. Empty void with streaming volumes.
CollectiveBar_SBar8square 	Streaming Level 	The Eight Squared Bar, accessible from Mr J's.
CollectiveBar_SBarBinary 	Streaming Level 	The Binary Bar, accessible from the Lantern District. Some quests take place here.
CollectiveBar_SBarDJOcto 	Streaming Level 	The DJ Octo bar, advertised in many places around Lambda Mall, but inaccessible.
CollectiveBar_SBarEnglishPub 	Streaming Level 	O'Rly's Pub, also referred to as the "Irish Pub", accessible from the Lambda Mall and Bad Sector, used during the quest The augumentation.
CollectiveBar_SBarJazzClub 	Streaming Level 	The Blue Note club, accessible from Lambda Mall.
CollectiveBar_SBarLoveNurse 	Streaming Level 	The Love Nurse Clinic club, accessible from Mr J's.
CollectiveBar_SBarPermanentInk 	Streaming Level 	The Permanent Ink club, accessible from Lambda Mall.
CollectiveBar_SBarPetals 	Streaming Level 	The Petals club, accessible from Lambda Mall.
CollectiveBar_SBarTonyPlus 	Streaming Level 	The Tony+ bar accessible from Mr J's.
CollectiveBar_SBarZebra 	Streaming Level 	The Zebra club, accessible from Mr J's.
Dungeon01_P 	Persistent Level	An earlier dungeon map, inaccessible in latest version. Just a small metallic platform.
Dungeon01_SCave 	Streaming Level 	A large cave opening with an airship docked at a wooden platform, leading to a door.
Dungeon01_SRedWhite 	Streaming Level 	Floating metallic platforms which chess pieces.
Dungeon02_P 	Persistent Level	Isle of the Forgotten dungeon map. Just the skybox.
Dungeon02_SZone01 	Streaming Level 	The actual map.
GameEntry_P 	Persistent Level	The Destruction, new tutorial area. Small hexagonal platform.
GameEntry_SRoom00 	Streaming Level 	Hexagon column starting room.
GameEntry_SRoom01 	Streaming Level 	"The Orphanage".
GameEntry_SRoom02 	Streaming Level 	"Neo Grail Crypt", room with Sellars and admins in the center.
GameEntry_SRoom03 	Streaming Level 	"Crosssimulations", the room with the 4 simulations side by side.
GameEntry_SRoom04 	Streaming Level 	Egyptian room with winged sarcophagus shooting laser at Orlando.
GameEntry_SRoom05 	Streaming Level 	"The Trenches", WW1 battlefield.
GameEntry_SRoom06 	Streaming Level 	"The Collapse", sarcophagus/Felix Jongleur boss fight room.
GameEntry_SRoom07 	Streaming Level 	"7th Room", museum with growing table.
GameEntry_SRoom08 	Streaming Level 	Smaller outdoor room with giant Black King and Celestial Dragon. This area and the next are also called "The Destruction".
GameEntry_SRoom09 	Streaming Level 	8Squared room with floating chess pieces. Also contains the skybox for GameEntry_SRoom8.
LanternDistrict_P 	Persistent Level	Lambda Mall skybox with streaming volumes for Lantern District areas.
LanternDistrict_SFinneyApt 	Streaming Level 	Finney's "apartment" with jail cells and lots of skulls. Accessed during the quest The orphans in need.
LanternDistrict_SMain 	Streaming Level 	The actual Lantern District exterior map.
LanternDistrict_SOrlandoApt 	Streaming Level 	Orlando's Apartment, accessed during the quest The old house.
LanternDistrict_SXabbuApt 	Streaming Level 	!Xabbu's apartment.
LimboNew_P 	Level 	The Limbo area access from 8Squared during the It's not a trap quest.
LMInteriors_P 	Persistent Level	This level contains streaming volumes for a bunch of different, mostly unused, Lambda Mall style interior rooms. Empty Void.
LMInteriors_SConcourseInterior02 	Streaming Level 	A corridor with doors labelled after all the major shops in Lambda Mall. Behind each door is a room filled with random objects.
LMInteriors_SDAtaCore01 	Streaming Level 	Office and a terrace with a spinning orb, surrounded by a Lambda Mall style skybox.
LMInteriors_SGarage01 	Streaming Level 	Garage with a few different vehicles, graffiti, red outlines.
LMInteriors_SMonitoringOffice01 	Streaming Level 	Small office with three computers, filled with smoke.
LMInteriors_SPlatforms01 	Streaming Level 	Metal mesh catwalks, surrounded by a Lambda Mall style skybox.
LMInteriors_SSecurityOffice01 	Streaming Level 	Large destroyed office, on fire and filled with smoke. Accessible during the Hostage takeback daily quest.
LMInteriors_SUndergroundTunel01 	Streaming Level 	Tunnel with giant "havock 4k" spray can at the end, some colorful vats, side room with a bar.
LMInteriors_SWarehouse01 	Streaming Level 	Small interior space with a bunch of random objects, blue outlines, a little office area. There is a gigantic garage door outside.
LMInteriors_SWarehouse02 	Streaming Level 	Small interior with boxes on metal shelves, buildings visible through windows.
LMInteriors_SWarehouse03 	Streaming Level 	Small interior with some metal shelves, red outlines. This is the Gang Warehouse accessed during the Robbing the thief daily quest.
LMInteriors_SWarehouse04 	Streaming Level 	Larger interior with several cars, a "trench" in the middle, two side rooms.
LMInteriors_SWarehouse05 	Streaming Level 	Small interior with lower ceiling, many terminals, a spinning orb, several exits through tunnels.
LMInteriors_SWarehouse06 	Streaming Level 	Larger interior with no ceiling, a few cars, concrete platforms, back room with vortexy vats.
LMInteriors_SWarehouse07 	Streaming Level 	An outdoor loading dock area, with some rooms in the back, Lambda Mall style skybox.
LMInteriors02_P 	Persistent Level	An empty skybox.
LMInteriors02_SCEWarehouse01 	Streaming Level 	Dread's hideout. The warehouse area, where some of the collector's edition quests take place.
LMInteriors02_SNewBadSector 	Streaming Level 	A slightly modified copy of ArenaBad_SNewBadSector. Presumably unused.
LMPlatform_P 	Level 	Lambda Mall.
LMPlatform_SChristmas 	Streaming Level 	Optional streaming part loaded during the Christmas event. Contains snow on the ground, snow storm effect, Christmas trees, polar bears, Santa Clause
LMPlatform_SCyberNApp 	Streaming Level 	CyberNutzs' Apartment, first accessed during the Confront Bruno quest, located above the floating signage visible from the main portal area.
LMPlatform_SEaster 	Streaming Level 	Optional streaming part loaded during the Easter event. Contains a patch of grass near the main portal.
LMPlatform_SHalloween 	Streaming Level 	Optional streaming part loaded during the Halloween event. Contains webs, giant spiders and a mausoleum style area with reaper.
Login_P_alt1 	Level 	The login screen.
MarsDock_P 	Level 	Contains all the "ground level" parts of Mars, including the docks and Temple Island.
MLRedValley_P 	Level 	The Clan Space. When entering, use re ClientOnlyStartup to make the map visible.
MonasteryInst_P 	Level 	The 5Isle monastery.
MonasteryInst_SWaterHall 	Streaming Level 	The Monastery Hall, accessed during the quest The other side.
MonasteryInstBattle_P 	Level 	The 5Isle monastery under siege, accessed during the Before we lose quest.
MrJ_P 	Level 	The interior of Mr J's with portals to various clubs. Accessible from Lambda Mall.
MyPadRooms_P 	Persistent Level	Space map, mostly just streaming volumes with a skybox and some other random objects outside.
MyPadRooms_SRoom001 	Streaming Level 	Space area plus some Lambda Mall style buildings outside.
MyPadRooms_SRoom002 	Streaming Level 	Green octagonal room with some portals.
MyPadRooms_SRoom003 	Streaming Level 	Seems empty.
MyPadRooms_SRoom004 	Streaming Level 	Seems empty.
MyPadRooms_SRoom005 	Streaming Level 	The SOMAponics Room.
MyPadRooms_SRoom006 	Streaming Level 	Possibly some kind of eDNA related room.
MyPadRooms_SRoom007 	Streaming Level 	The initial entrance platform.
Newbie_P 	Persistent Level	Contains the 8Squared Past and 5Isle Lotus Landing maps.
Newbie_SAreaXX00 	Streaming Level 	See 8Squared Past and Lotus Landing maps
Newbie_SAreaAF01_Props 	Streaming Level 	Contains some out-of-bounds objects on the western edge of the map.
Newbie_SCinematics 	Streaming Level 	TODO
NewbieInst_P 	Persistent Level	The destroyed Lotus Landing map, accessed after the quest The Festival Begins.
NewbieInst_SAreaXX00 	Streaming Level 	See map
NewbieInst_SDestructionEnd 	Streaming Level 	TODO
WhiteCity_P 	Level 	The White City, part of the collector's edition quest line.
== Maps ==
=== 8Squared ===
Each cell represents a streaming level with the format "8Squared_SAreaXX00".
=== Fire Isle ===
Cells in the green outline represent streaming levels with the format "AeroFire_SZoneX0".
Cells in the red outline represent streaming levels with the format "AeroFireStart_SZone1AX00".
The "AeroFire" and "AeroFireStart" maps overlap, but use different numbering for their streaming levels.
=== Water Isle ===
Each cell represents a streaming map with the format "AeroWater_SZone4XX00".
Cells in the yellow "AeroWaterFirewall" area also exist as levels with the format "AeroWaterFirewall_SZone4XX00".
The "AeroWater" and "AeroWaterFirewall" maps overlap and use the same numbering for their streaming levels.
The "AeroWaterFirewall_SZone4AV08" and "AeroWaterFirewall_SZone4AV09" levels also contain skyboxes visible from the whole "AeroWaterFirewall" map.
=== Wood Isle ===
Each cell represents a streaming level with the format "AeroWood_SZone2XX00".
=== Mars Oasis ===
Each cell represents a streaming level with the format "BattlegroundOasis01_SXX00_Terrain".
=== Bug World ===
The green outlined area represents the unified Bug World map from the game's initial release.
Each cell in the yellow areas represents a streaming level from the latest version, with the format "BugWorldJungle_SXX00_Terrain", "BugWorldRuins_SXX00_Terrain" or "BugWorldResearchComplex_SXX00_Terrain".
Numbering is consistent across all Bug World maps.
"BugWorld_SAG04_Terrain" also contains various floating rock around the edge of the whole map.
=== Enchanted Forest ===
Each cell represents a streaming level with the format "Challenges01_SAreaAX00".
=== 8Squared Past ===
Each cell represents a streaming level with the format "Newbie_SAreaXX00".
"Newbie_SAreaAB03" also contains a fog effect, visible across the whole map.
=== Lotus Landing ===
Cells in the green outline represent streaming levels with the format "Newbie_SAreaXX00".
Cells in the yellow outline represent streaming levels with the format "NewbieInst_SAreaXX00".
"Newbie_SAreaAF03" also contains a fog effect, visible across the whole map.
The "Newbie" and "NewbieInst" maps overlap and use the same numbering for their streaming levels.