Damage 2.0/Cold Damage

Damage is one of the four primary elemental damage types. It performs well against the standard used by most units as well as the worn by many high-level units, but is not very effective against most of the .
==Status Effects==
===General===
The status effect of damage is Freeze. It lasts 6 seconds and stacks to a maximum of 10 times, with each stack having its own duration. Any stacks applied after the 9th will replace the oldest stack.
*The target's Movement Speed, Fire Rate, and Attack Speed is reduced by 50%. Subsequent procs add 5% slow up to a maximum of 90%.
*The target receives +0.1 increased flat Critical Multiplier on initial proc and +0.05 per subsequent proc to a maximum of +0.5, additive after mods.
**For example, a with will crit a target afflicted with 9 cold procs for 1.6x (1 + ) + = 3.86x Critical Damage.
*On the 10th stack, enemies become Frozen for 3 seconds, completely freezing them in place, negates shield recharge, and increases Critical Multiplier bonus to +1.0. After wearing off, 3 stacks will remain.
Enemies under can only receive a maximum of 4 Cold procs until the health buffer is removed.
===Railjack===
The status effect of damage against Railjack space enemies is Immobilize, which disables the target ships' weapons and slows their movements to a complete stop for 6 seconds, refreshing the duration with subsequent procs. Against the Tenno's Railjack, it instead creates an Ice Hazard that disables interactive elements within the Railjack, such as the pilot seat, turrets, Archwing Slingshot, doors, and Resource Forge.
==Type Effectiveness==
As with all damage types effective against armor, damage's type modifier works in two ways: it ignores a percentage of the target's armor, and increases the damage dealt in the same way as a type modifier against hitpoints. Practically speaking, this means that damage is only reduced by 75% of the target's whole Alloy Armor and the base damage is increased by +25%.
==Elemental Combinations==
 damage mods can be combined with other elemental mods to create a new elemental damage type.
* + = 
* + = 
* + = 
==Cold Sources==
===Weapons===
;Weapons with guaranteed Cold proc
Artax.png|link=Artax|
Epitaph.png|link=Epitaph|
Hystrix.png|link=Hystrix| (Ice Quill)
Lenz.png|link=Lenz|
Orvius.png|link=Orvius| (Thrown)
===Enemies===
Orokin freeze trap.jpg|link=Orokin_Void#Cryo_Floor|Cryo Floors in Orokin Void tileset(proc only)
Explosive_Barrel_Cryogenic_U17.png|link=Explosive Barrel#Cryogenic Exploding Barrel|In Ice Planet and Outpost tilesets, exploding barrels deal and proc damage
Lt Lech KrilIcon.png|link=Lieutenant Lech Kril|Lieutenant Lech Kril(First phase, and attacks)
ExploiterOrb.png|link=Exploiter Orb|Exploiter Orb
IcemireHyena.png|link=Icemire Hyena|Icemire Hyena
JunoGlaxionMOA.png|link=Juno Glaxion MOA|Juno Glaxion MOA
JunoTech.png|link=Corpus Tech|Artic Eximus Juno Corpus Tech wielding a 
KosmaSupressor.png|link=Supressor|Supressor
===Mods===
<tabber>
|-|Primary =
ShiveringContagionMod.png|link=Shivering Contagion|
|-|Rifle =
CryoRoundsMod.png|link=Cryo Rounds|
PrimedCryoRoundsMod.png|link=Primed Cryo Rounds|
RimeRoundsMod.png|link=Rime Rounds|
|-|Shotgun =
ChillingGraspMod.png|link=Chilling Grasp|
PrimedChillingGraspMod.png|link=Primed Chilling Grasp|
ChillingReloadMod.png|link=Chilling Reload|
FrigidBlastMod.png|link=Frigid Blast|
|-|Pistol =
DeepFreezeMod.png|link=Deep Freeze|
FrostbiteMod.png|link=Frostbite|
IceStormMod.png|link=Ice Storm|
|-|Melee =
NorthWindMod.png|link=North Wind|
ViciousFrostMod.png|link=Vicious Frost|
|-|Archgun =
PolarMagazineMod.png|link=Polar Magazine|
HypothermicShellMod.png|link=Hypothermic Shell|
|-|Archmelee =
GlacialEdgeMod.png|link=Glacial Edge|
CryoCoatingMod.png|link=Cryo Coating|
|-|Warframe =
FreezeForceMod.png|link=Freeze Force|
IceSpringMod.png|link=Ice Spring|
RimeVaultMod.png|link=Rime Vault| (Conclave only-Cosmetic)
|-|Companion =
CoolantLeakMod.png|link=Coolant Leak|
FrostJawMod.png|link=Frost Jaw|
</tabber>
===Abilities===
VoidHoleMod.png|link=Void Hole|
==Sources of Cold Resistances==
===Arcanes===
ArcaneWarmth.png|link=Arcane Warmth|
===Mods===
InsulationMod.png|link=Insulation|
OrgoneTuningMatrixMod.png|link=Orgone Tuning Matrix|
==Additional Effects==
Some mods and arcanes add additional effects when a occurs or dealing damage.
ArchonFlowMod.png|link=Archon Flow|
PrimaryFrostbite.png|link=Primary Frostbite|
SecondaryShiver.png|link=Secondary Shiver|
==Trivia==
*While all other elemental mods utilize the polarity, cold damage mods that aren't associated with secondary effects (like added status chance) use the polarity, which is tied to defensive mods.
==Media==
Cold damage visual effects.png|Cold damage visual effects
Screenshot 492 .png|An enemy dead while affected by a cold proc
Screenshot 509.png|An enemy affected by a cold proc
==Patch History==
de:Schaden 2.0/Kälteschaden
es:Daño Frío
fr:Dégâts/Dégâts Glace
Category:Mechanics
Category:Damage 2.0
Category:Cold Damage
Category:Update 11
Category:Slow