Thirst

is a survival mechanic in .
It is indicated by a green meter under the health bar depicting a droplet symbol.
==Loss==
At default settings, the thirst meter will drop by 1 every 12 seconds. While on claimed land, each tick takes ten times longer. While suffering from temperature debuffs, this is reduced by 50%, but can be countered by the Expertise perk, Survivalist.
A character will receive three warning messages prior to dehydration:
* 24 — Your throat feels dry...
* 9 — You begin to feel dizzy from thirst...
* 1 — You must drink soon
At 0, the player will suffer the Thirsty debuff, losing 7 health every 10 seconds.
==Gain==
Thirst can be quenched in a variety of ways, the easiest is to interact with the ground within a few meters of water. Without a body of water, though, the following will help you decide between carry weight and source duration for portable water.
 Water Sources
Item	ThirstQuenched	Weight	Thirst Quenchedper unit Weight	Drinksper unit	StackSize	Duration 	Source
 	35 	0.1 	350 	1 	50 	∞ 	Stove
 	12 	0.02 	600 	1 	1000 	20 Minutes	Fluid Press
 	12 	0.02 	600 	1 	1000 	20 Minutes	Fluid Press
 	5 	0.1 	50 	1 	50 	10 Minutes	Compost Heap
 	25 	1.12 	223 	10 	1 	∞ 	Hand Crafted
 	25 	2 	250 	20 	1 	∞ 	Hanuman's Grotto
 	50 	2 	625 	25 	1 	∞ 	Wine Cellar
When filled to 100, the character will receive a ten-minute bonus, indicated by a green outline around the border of the meter, where the meter will stay at 100 and they will receive a 5% bonus to their maximum stamina.
==See also==
Hunger
Category:Status effects
Category:Gameplay