Blood Dragons

The Blood Dragons (Sanguinem Dracones in high gothic) are a Successor Chapter to the Blood Angels, and serve as one of the wardens of the far flung Tyrest Sector, containing worlds of importance to the Imperium, but imperiled by threats on all fronts. 
==Homeworld==
Their home world is the planet of Plainsfier. A world of varied environments, and a safe atmosphere, it's population live in feudal societies of walled cities, living in servitude to the civilised society on the planet's moon, Taranus. What makes Plainsfier such an ideal recruiting world, is the presence of dragons. Native creatures, these huge beasts come in a variety of shapes and forms, but are universally cunning, deadly and strong. Possessed of fearsome breath, and terrible claw, then regularly raid settlements, burning them to the ground for their own entertainment. These dragons have their own primitive societies, with nests and broods. The dragons come in a variety of races, from the pernicious fire drakes, the plasma firing Tarasques, the heavily armoured Tyrants, and the god-beasts, the Myrmidons. Surviving on Plainsfier is a daily struggle against these monsters. 
The planet's moon, Taranis, is homed by an advanced society, with glittering spires and voracious forges, who tax the people of Plainsfier, and keeping them in virtual servitude. The people of Plainsfier extract vital minerals that are shipped to Taranis. Taranis itself is relatively barren, relying solely on exports to support itself, and its civilization. 
With the arrival of the Blood Dragons, they laid claim to both worlds, overthrowing the ruling families of Taranis and devoting the world to producing for their own needs. The Blood Dragons maintain two outposts, the first being their Fortress Monastery on Plainsfier, the second being their outpost on Taranis. Their Fortress Monastery, dubbed the Dragonkeep, is a sprawling structure covering several kilometres. Originally, it was an outpost built during the Great Crusade by the Blood Angels, as a base of operations for missions throughout the region. It was expanded upon multiple times, growing larger, with more significant defences, until the devastating battle of the Andraste system, when the Blood Angel forces in the region engaged a coalition of traitor legions in a devastating battle. With the oncoming siege of Terra, the base was all but abandoned, and in their haste they failed to update logs, and even abandoned stockpiles of weapons and war machines. This base was occupied, and repaired by the Blood Dragons upon their arrival. It includes multiple lines of defence, substantial weapon emplacements, functional armouries, libraries and shrines. One of the most revered place for a battle brother is the hall of hunters, a great hall with decorated with the victories of a hunt, with the dragon's skull, a patch of his scales, and a tag detonating their name, breed, size, and their slayer. 
On Taranis, they have a smaller outpost, closer to a garrison. This outpost lords over the world, and also commands its significant defence network.
==History==
==Gene-seed==
The Blood Dragons can count themselves amongst the sons of Sanguinius, and share the gene-seed of their progenitors, the Blood Angels. Like the Blood Angels, their gene-seed can produce all the organs required to create a Space Marine, and it also significantly extends their lifespan, even beyond other Space Marines. Like their progenitors, they are afflicted by two great curses. Like their progenitors, they suffer from the twin flaws, the Red Thirst, and the Black Rage. The hunt, and artisnary help to focus the mind, and ward off the worst of the effects, but it is still a pronounced issue, that can lead to a once noble Blood Dragon turning into a blood thirsty beast, desperate to tear his foe apart. Such curses make them both a mighty chapter in close quarters, and ever on the edge of madness. 
The Black Curse can grip a warrior, before battle, or during it, and drive them insane, consumed by the memories of their Primarch, in the hours before his death. While the cases of the Black Curse number less than other Sons of Sanguinius, some would argue the Curse afflicts them much more painfully. Those touched by the Black Curse become ravening monsters, incapable of reason or thought. They can only be controlled by an experienced Chaplain, their iron strong wills, and clarion calls capable of reaching them. While they can discern fellow Sons of Sanguinius, those that do not share their gene-seed are in danger of being torn apart by them. 
The other side of their flaw is the Red Thirst. During battle, brothers lose themselves to to an all-consuming thirst for blood, cutting into their foe with such a fury that many have mistaken them for monsters. While they can control these urges better than some chapters, the Blood Dragons do not waste these opportunities, and channel them into explosive bouts of rage they refer to as 'The Dragon's Call', in an effort to mask their Flaw.
==Culture==
Developing on the feudal world of Plainsfier, they take many of the martial doctrines of their Home-world. Their mannerisms, battle strategies and dress modelled upon the fearsome dragons that inhabit their world. They both respect these dragons, as monsters of paramount strength, and hunt them, as they are dangerous and violent, living on for destruction. Like their progenitors, the Blood Angels, they are perfectionists, seeking to not only master the art of war, but also to master the hunt, and to master artisan crafts, usually working with steel, dragon scale, and dragon bone. 
Their training and culture instils strong virtues in them, teaching them to protect the Imperium and its servants. To this end, the Blood Dragons often leap to the defence of populations, protecting them over protecting infrastructure. However, they are still barbarous in combat, falling upon a foe in howling fury, with all the strength and fire of a dragon. 
Blood Dragons often go about their recruiting settlements, ensuring they are still safe from dragon attack, and tutoring the militia. They also spend ample time meditating, using this time to reflect on their own achievements, failings, and on their Primarch. Curiously, their dreadnoughts are unusually active, remaining as tutors, wardens and leaders, to guide the younger generations, at her than spend decades resting. 
The most unique facet of their culture is the Great Hunt. Held every decade, any brother not engaged in a crusade gathers at the Dragonkeep. Armed with only their armour, a sword, and their wits, they head out into the vast wilderness of Plainsfier. During the Great Hunt, they are expected to go out and slay a dragon. This acts as an important rite of passage, but also as a vital control feature, keeping the populations low and manageable. Brothers of the chapter are expected to go out and stay a dragon, then return the remains to their fortress monastery. Those that return a dragon carcass is given the honour army title of 'dragon', no matter the breed of dragon. However, above even these monsters lies a breed above the rest, the fearsome Myrmidon. Those that stay a Myrmidon earn the title of Myrmidon. Those that slay a Myrmidon often move to the first company, or to leadership roles. In years past, the hunt has been delayed, or cancelled because the chapter could not meet the numbers necessary. They have also had targeted hunts, attack particular broods and nests, or the famous warp hunts of the Librarians, where they hunt the dangerous and rare mutant warp dragons, ensuring they remain extinct.
==Combat Doctrine==
The Blood Dragons employ a diverse set of tactics in battle to claim victory, relying on combined arms, and finishing the battle with a crushing assault. Like many Sons of Sanguinius, there is an obvious bias to close assault, with ample numbers of Assault Marines, assault transports, and the like. Often, their shock is accompanied by guttural roars, like that of their Dragons. The Chapter has a heavy reliance on flame-based weaponry, with a copious amount of flamers, melta, and plasma weapons. 
The Chapter has grown to have a heavy reliance upon powerful relics, including many war machines from the Great Crusade. These have been brought into every element of their battle planning, using them to destroy their foes. 
The Chapter has a strong fleet presence, and uses this to bring the Emperor's Light to many worlds, falling upon them with a righteous wrath. Likewise, for those worlds besieged by enemies of the Imperium, they appear as heroic angels, delivering them from a dark fate. 
One of the Chapter's most notable tactics is the 'Dragon's Jaw'. This involves feigning a position of weakness, luring the enemy in closer and closer, until which point the jaws are closed, and the trap is sprung. Their lines suddenly strengthen, reserves emerge from their hiding places, and reinforcements arrive. This tactic is costly, but is used to great effect. During the Battle of the Burning Valley, Chapter Master Falmiir intentionally spread his forces thin while attempting to protect a convoy of refugees. With them appearing at their weakest, their Dark Eldar foes struck at their centre, hoping to deliver a killing blow. Once they were upon his rear guard, Falmiir closed the trap, with airborne reserves suddenly entering the battle, and armoured units taking up positions on either side of the valley. This utterly decimated the Xenos forces, though at a great cost, including Falmiir himself. A second attempt at the tactic was used during the Battle of Plainsfier, when Dragon Lord Ajax lured Chaos forces onto the walls of the Dragon Keep itself, allowing them to pierce the first, second, and third layer of defence. Once they were upon the inner walls, and his objective complete, he launched all his reserves, including several powerful relics, a flight of Dragons called by the Chapter's Psykers, and a rear assault by the Iron Brotherhood. This assault allowed him to wound Warlord Raan, and discover the presence of Taron Rex
==Chapter Organisation==
===Headquarters===
Headquarters 	Headquarters 	Headquarters 	Headquarters
Chapter Master	Sanguinary Guard 	Chaplaincy 	Logisticiam
Dragon Lord Ajax Aurak,
Chapter Master
Regent of the Tyrest Sector
9 Dragon Guard	
Myrmidon Sychal
17 Sanguinary Guard	
High Chaplain Arras Narr, 
Master of Sanctity
Reclusiarch Harrot N'dath
11 Chaplains
1 Dreadnought	
Lord Tyran,
Warden of the Dragonkeep
1800 Chapter Serfs
900 Servitors
Armoury 	Sanguinary Priesthood	Fleet Command	Librarius
Brother Kanath Syndel,
Master of the Forge
30 Techmarines
200 Servitors
40 Predators
7 Vindicators
7 Whirlwinds
3 Hunters
3 Stalkers
40 Land Raiders
1 Spartan Assault Tank
1 Typhon Heavy Siege Tank
2 Sicaran Battle Tank
1 Sicaran Tank Hunter
1 Fellblade
50 Stormraven Gunships
20 Stormtalon
3 Storm Eagle
1 Fire Raptor	
Lord Darion Garras, 
Sanguinary Highpriest
12 Sanguinary Priests	
Brother Hurol
Fleet Master
2 Battlebarges
11 Strike Cruisers
22 rapid strike craft
40 Thunderhawk Gunships
3 Xiphon Interceptors	
Lord Azran 
Chief Librarian 
12 Epistolaries
11 Codiciers
6 Lexicaniums
3 Acolytum
2 Dreadnoughts
====Chapter Master====
*Dragon Lord Ajax Aurak
*9 Dragon Guards
====Sanguinary Priesthood====
*Lord Darion Gheleos, Sanguinary High priest
*12 Sanguinary Priests
====Sanguinary Guard====
*Herald Sychal
*29 Sanguinary Guards
====Reclusiam====
*High Chaplain Arras Narr, Master of Sanctity
*Reclusiarch Harrot N'dath
*Chaplain 
*3 Dreadnoughts 
====Logisticiam====
*Lord Tyran, Warden of the Dragonkeep
*1800 Chapter Serfs
*900 Servitors
====Armoury====
*Brother Kanath Syndel, Master of the Forge
*30 Techmarines
*200 Servitors
====Fleet Command====
*Fleet Commander
====Librarius====
*Lord Azran, Chief Librarian 
*12 Epistolaries
*11 Codiciers
*6 Lexicaniums
*3 Acolytum
*2 Dreadnoughts 
Psyker Powers 	Psyker Powers 	Psyker Powers
Power 	Type 	Description
Burning Blood 	Sanguinekinesis	Related to the Boiling Blood power used by their progenitors, the Burning Blood power practised by their Librarians cause the enemy's blood to combust, burning their enemy from within.
Gladius Infernus 	Pyrokinesis 	The Psyker imbues his weapon with a burning aura, adding scorching flames to any blow he lands on his enemy.
Blood Draw 	Sanguinekinesis	In a display of frightening power, the Psyker pulls the blood out of his victim, and turns the blood into shards that can pierce armour and flesh. The Psyker draws his ammo from his enemies, then fires into more enemies, creating an unbreakable chain of ammunition.
Infernal Jaws 	Pyrokinesis 	The Psyker calls upon his power to summon a massive pair of fiery jaws that consume their foes, even tanks. These jaws burn with a righteous fire, consuming any trapped within.
Red Claw 	Pyrokinesis 	The Psyker encases both of his hands in burning claws, allowing him to scissor his way through his enemies with ease.
Golden Aura 	Telekinesis 	The Psyker calls upon the mgiht of his Primarch, encasing himself in a glimmering aura. This golden aura deflects attacks with the ease Sanguinius would.
Gore Shards 	Sanguinekinesis	The Psyker turns his enemy into a weapon, turning their blood into an explosive, and their bones into shrapnel. This explodes, showering their allies with burning blood and razor sharp shrapnel.
Scaled Shield 	Dracokinesis 	An ultimate defensive ability, the Scaled Shield creates a psychic barrier across a wide area, taking the form of overlapping dragon scales. Psyker attacks, and anti-tank fire is warded off by this shield.
Wings of the Dragon	Dracokinesis 	The caster develops two powerful wings, allowing him to take flight and soar over the battlefield. He can then descends onto the battlefield, butchering his foes.
Thunder spear 	Fulgurkinesis 	Calling upon the Emperor's power, the Psyker hurls a spear of red lightning. This spear is utterly without mercy, piercing through the thickest armour, its aim undeterred. This can cut through a number of warriors, through a building, and even through onside of a tank and out the other.
Marrow Curse 	Sanguinekinesis	One of the most brutal powers in their arsenal, the Marrow Cruse liquefies the bones of their enemy. The sudden and brutal attack brings incredible agony, and the victim collapses under their own weight.
Scorching Shield 	Pyrokinesis 	The ultimate technique for offence and defence, the Scorching Shield generates an burning shield in front of the caster. This shield melts or ignites ammunition fire at them. It will also incinerate any enemy that comes close, allowing the Psyker to wade through waves of enemies, deflecting their attacks and burning them away at the same time.
Draconic Strength 	Dracokinesis 	The Psyker calls upon the strength of the dragons, gifting him, and his allies, incredible strength. They become far stronger than any normal Astartes, and become capable of tearing apart even the strongest foes.
Heaven's Divide 	Fulgurkinesis 	The caster raises a hand to the sky, and releases a thunderous hail of lightning from his hand. Thunder arcs into the sky, then falls back down upon his enemies, launching bolts of lighting through his enemies with ease.
===Company Command===
*Captain
*Lieutenant 
*Ancient 
*Champion 
===Battleline Squads===
As assault orientated as the Blood Dragons are, the key of any force is their Battleline squads. Flexible squads, nominally armed for mid-ranged combat, their flexibility allows them a range of roles, such as assault, capture, patrol, search and destroy, and more. Capable of both seizing ground, and then digging in and holding it, any Force Commander applies 
*Tactical Squad: The anchor of any Chapter, in the Blood Dragons they are sword and shield, preferring flamers to oust the enemy, and sweep defences. Following in the path of Close Support Squads, they take and hold vital objectives, or set up supporting fire positions, allowing them to lay fire on the enemy, or anchor the battle line against offensives or counter-attacks. They can arm themselves for close quarters, carrying flamers and meltas, or for ranged support, with heavy bolters, or missile launchers. 
*Intercessor Squads: Newly inducted Primaris Marines have been gladly accepted into the wounded Chapter, replacing loses. While less flexible than Tactical Squads, their ability to lay down heavy fire at range is their prized talent. Using their enhanced physiology and heavy duty bolt rifles, their ranged firepower is used to scour the enemy at range, softening them before the assault, or felling them as they approach. 
*Heavy Intercessors: Heavily armed, and heavily armoured, Heavy Intercessors may lose mobility, but make up for it with both fire power and protection. Armed with heavy bolt rifles, and other weapons of similar lethality, they are capable of felling heavy enemies with ease. While at first glance, their lack of mobility seems a poor fit for the sons of Sanguinius, the Blood Dragons have utilised them in non-conventional ways, such as vehicle mounted rapid reaction forces, plugging gaps in the battleline by rapidly deploying from a transport, or drop zone guardians, joining in the early waves of an orbital assault, to protect their brethren descending from orbit. 
*Infiltrators: The Second War for the Tyrest Sector taught the Blood Dragons many harsh lessons about guerilla warfare, and Infiltrators have taken this knowledge to heart. Armed in agile Phobos armour, and equipped with Marksman Bolt Carbines, they carry specialist equipment ideal in the gathering of intelligence, and harming of enemy's intelligence gathering. They range far behind enemy lines, striking weakened enemy flanks, sabotaging materiel, or disrupting enemy communication. Blood Dragon Infiltrators are especially aggressive, conducting frightening shadow wars against their foes.
===Close Support Squads===
As scions of the Blood Angels, the Blood Dragons place a heavy reliance on their assault forces, smashing into the enemy lines with a barely contained rage. The howl of Chainswords and rending of flesh are well known to all battle brothers. 
*Assault Squad: Using jump packs to lift themselves over the battlefield, then to descend, the Assault Squads use this agility to close quickly with their prey, and using close quarters weapons to cleave flesh and bone. They are always in the first wave, breaking into the enemy lines, creating holes in the enemy battle line, isolating infantry, and engaging tanks in close range assaults. On the defence, they are still of great use, launching raids to unbalance their foe, or plugging breaches as mobile reserves. 
*Assault Intercessors: These troops team the augmented fury of the Intercessor with the tried and tested utility of a chainsword, creating assault forces who can spear head the assault. Such troops are often utilised by deploying them as close to the fight as possible, leaping from armoured carriers, or or deploying via drop-pods, and getting into killing range as quickly as possible. They are often follow heavier assault units in breaches in the enemy line, ousting the enemy through concentrated violence. 
*Inceptor Squad: Heavy duty Jump troops, the Inceptors carry fearsome Assault Bolters, allowing them to sweep the area with concentrated fire, or Plasma Destroyers to melt heavy infantry and vehicles. Such units accompany Assault forces to secure beachheads with heavy fire, ousting any stubborn forces, or tearing through enemy positions. 
*Reiver Squad: Specialists in infiltration, execution, and terror attacks, some in the Blood Dragons view this as a necessary evil, something that stains the honour of their Chapter, but many accept them as the rawest expression of war their Chapter venerates. First using grav-chutes to infiltrate the combat area, they then work their way towards their target, and launch a brutal decapitation strike, hurling grenades in, and storming the enemy position. Armed with short ranged weaponry, and moving at speeds beyond normal comprehension, they can quickly remove enemy officers and leadership, or strike at the vulnerable rear. 
*Incursor Squad: Specialists in search and destroy, Incursors carry highly accurate Oculus Bolt Rifles, and multi-spectrum arrays, making them fearsome against any enemies seeking to hide from the Emperor's wrath. Setting up alongside other Vanguard units, they can oust enemy units from cover, or hold against counter-infiltration, and even deploy landmines with the intention of turning battlefields into lethal killing grounds. 
*Assault Centurion: When facing any fortress, or any defence, the Assault Centurion is called forward to tear that asunder and secure the breaches. While few in number, their heavy armour, breaching drills, and powerful weapons let them tear their way through fortress walls, or hive structures. While their slow pace may relegate them from normal planning, when speed and aggression fails, armour and firepower succeeds. 
*Bike Squad: Beloved by many Assault Forces, the speed and firepower offered are leveraged to battle at breakneck speed, allowing the Blood Dragons to flank, isolate, and surround their enemies, wearing them down for destruction. Many Bikes are purposely augmented not just for speed, but to produce howling roars as they approach, to replicate the sound of the Dragons the Blood Dragons take their name from.
*Outriders:
===Fire Support Squads===
As with all Chapters, the Blood Dragons maintain Fire Support Squads, specialists in heavy fire, of a great many variety. Their role is more than just fire support, as they hold positions against attack, or support the battle line with rapid deployments, engage in long ranged fire support, and raze citadels. Such warriors have a variety of skills and expertise, but all specialise in massed, overwhelming firepower. 
*Devastator Squad: While an assault-orientated Chapter, the Blood Dragons never dismiss the firepower afforded by Devastator squads. As the army advances, they do so under the covering fire of Devastators. As the enemy approaches, they do so under hails of fire. With access to the Chapter's heavy weapons, they can afford to bring many kinds of death, with bolter fire, plasma, lasers, missiles, or more esoteric punishment. Moving from one advantageous position to the next, they deliver fire, but any fool enough to close with them will find they are as vicious as any battle-brother. 
*Aggressor Squad: Heavily armoured warriors, Aggressors fulfil a similar roll to Centurions, breaching enemy hardpoints, or covering other units. Using heavy Gravis armour, they are more mobile than Centurions, and carry powerfists with incorporated bolters, or flamers, and fragstorm grenade launchers. They are often seen during breaches, advancing ahead of, or behind the main attack force, either carving a path, or laying down covering fire. 
*Hellblaster Squad: Armed with a variety of advanced plasma weapons, they are skilled marksmen, and are dedicated to the destruction of armour, and heavy infantry. Charged with weapons that can be equally destructive to them, as they are to the enemy, Hellblasters hold the line as fire supporting, reducing infantry to ash, or vehicles to slag, and in dire circumstances they can overcharge their own guns and make a dangerous sacrifice. 
*Eliminator Squad: Eliminators are equipped with heavier Gravis armour and powerful melta weapons, and are intended to destroy heavy infantry and heavy armour with close range assaults. Such roles are well suited to the Dragon's battle doctrines, and strategies are now being built around deploying their weapons against the enemy's heaviest armour in the most destructive manner. 
*Suppressor Squad: The Suppressor carries a heavy duty Accelerator Autocannon, and Omnis armour, allowing them to grav-chute in, then perform battlefield jumps. The cannons lay down a hail of fire, capable of shredding infantry, and worrying some lighter armour. While tactical doctrine says they are intended to support attack by infiltrators, Blood Dragons often employ them in massed Jump Pack assaults, using them soften the enemy before the blade falls. 
*Eliminator Squad: Marksmanship has always been a pillar of any Dragon's skills, but it has been utterly focused for Eliminators. Hiding under cloaks, disguising their location, they lay in wait with high power Bolt Sniper Rifles, using specialised ammunition to destroy specific targets. They also use Las-Fusils intended to strike tanks, or Instigator Bolt Carbines to provide close range fire power of an enemy strays too close. Such units sow terror and confusion amidst the enemy, sniping from afar, and often out of sight. 
*Devastator Centurion: Clad in heavily armoured warsuits, Fire Support Centurions carry heavy weaponry, allowing them to slay waves of infantry, enemy armour, or crush fortifications. They are often deployed on the defensive, their enhanced armour, heavy weapons, and pin-point accuracy allowing them to deliver their fire exactly where needed. Though rare, such warriors are seen where the fighting is thickest, ensuring the battle line stands.
===Veteran Squads===
*Sternguard Squad: As with many Blood Angel successors, Sternguards are out numbered by Vanguards, but never out gunned. The brave warriors of the Sternguard eschew the desire to sink their sword into the enemy, and instead draw on a reserve of icy calm, focusing into laying waste to the enemy with precision fire. Carrying exotic weapons of ancient pattern, and a range of lethal ammunition. Such warriors go where battle requires them, whether that be pushing the front, or holding the line, and any position in between. 
*Vanguard Squad: The curle "Iron Fist" of the Chapter, Vanguard Veterans are elite shock troops, acting as tip of the spear. Where they strike, the enemy's battleline crumbles, and the tide turns. Eliminating enemy officers, flanking the enemy, or smashing straight through are all regular objectives of the Vanguard. 
*Terminator Squad: Clad in tactical dreadnought armour, and carrying some of the heaviest weapons possible, Terminators are the best of the best. They smash through enemy defences, ignoring all but the heaviest weapons, or hold the line, waves of enemy crashing like the ocean does upon rocks. They excel in close quarters, tearing through the bulkheads of Space Hulks, or enemy warships, and carry firepower able to lay waste to whole squads in short bursts of fire. 
*Terminator Assault Squad: Whereas Terminator squads carry both ranged and close quarters weapons, a Terminator Assault Squad tears into battle with Thunder Hammers and Storm Shields, or paired Lightning Claws, able to pulverise even heavy infantry, or shred them. They can seen where the battle is most dire, teleporting in, or deploying from a Land Raider claw first.
===Reconnaissance Squads===
*Scouts
===Specialist Units===
*Death Company
*Sanguinary Guard
*Dragon Guard
*Dragoon Riders
*Dracohounds
*Dragons
===Specialist Ranks===
*Chaplain
*Death Company Chaplain 
*Sanguinary Priest
*Techmarine
*Librarian 
===Dreadnoughts===
*Dreadnought
*Hellfire Dreadnought
*Furioso Dreadnought
*Death Company Dreadnought
*Librarian Dreadnought
*Contemptor Dreadnought
*Deredeo Dreadnought 
*Leviathan Dreadnought 
*Redemptor Dreadnought 
===War Machines===
*Rhino
*Razorback
*Damocles 
*Predator Annihilator	
*Predator Destructor	
*Baal Predator	
*Predator Incinerator	
*Predator Executioner	
*Vindicator
*Vindicator Laser Destroyer	
*Whirlwind	
*Whirlwind Hyperios	
*Stalker Anti-Air Artillery	
*Hunter	Anti-Air Artillery	
*Repulsor	
*Repulsor Executioner
*Land Raider	
*Land Raider Achilles
*Lander Raider Crusader	
*Land Raider Redeemer	
*Land Raider Prometheus	
*Land Raider Apollo		
*Spartan Assault Tank	
*Typhon Heavy Siege Tank	
*Sicaran Heavy Tank	
*Sicaran Venator Tank Hunter
*Sicaran Punisher
*Astraeus Super-Heavy Grav Tank		
*Fellblade	
*Bike
*Attack Bike
===Air and Void Craft===
Land Speeder	
Lander Speeder Tornado	
Land Speeder Typhoon	
Stormtalon Gunship	
Stormhawk Interceptor	
Xiphon Interceptor	
Stormraven Gunship	
Storm Eagle 
Fire Raptor Gunship	
Caestus Assault Ram	
Thunderhawk Gunship	
Thunderhawk Transporter	
Stormbird	
Overlord	
Tempest Falcon	
Fireshrike
Stormkestrel 
Stormsparrow 
Drop Pod	
Lucius-pattern Drop Pod
===Warships===
Battle Barge
Strike Cruiser
Vanguard Cruiser 
Gladius
Nova
Hunter
===Companies===
1st Company	2nd Company 	3rd Company 	4th Company 	5th Company
Myrmidons
Never Falter
Lord-Captain Revak, 
Lord of the Keep
Lieutenant Vanis
Lieutenant Skolbar
100 Veteran Space Marines
5 dreadnoughts	
Fire Drakes
Fire and Steel
Lord-Captain Tolan Irvur,
Lord of the Watch
Lieutenant Yurun
Lieutenant Peytris
6 Tactical squads
2 Devastator squads
2 Assault Squads
3 dreadnoughts	
Wyvrens
Without Hesitation
Lord-Captain Fondera,
Lord of Execution
Lieutenant Gryn
Lieutenant Quistes
6 Tactical squads
2 Devastator squads
2 Assault Squads
2 dreadnoughts	
Thunderlords
From Heaven To Earth
Lord-Captain Sevestus,
Lord of the Fleet
Lieutenant Felka
Lieutenant Oporas
6 Tactical squads
2 Devastator squads
2 Assault Squads
4 dreadnoughts	
Tyrants
We Bring Ruin
Lord-Captain Kellen,
Lord of Marches
Lieutenant Shaemar
Lieutenant Holhoran
6 Tactical squads
2 Devastator squads
2 Assault Squads
5 dreadnoughts
6th Company	7th Company 	8th Company 	9th Company 	10th Company
Shades
From The Shadows
Lord-Captain Bhalgrest,
Lord of the Hunt
Lieutenant Ruthiel
Lieutenant Whenal
10 Tactical squads	
Ironhides
The Line Of Steel
Lord-Captain Karath,
Lord of Relics
Lieutenant Kal'vach
Lieutenant Fyeor
10 Tactical squads
2 Dreadnoughts	
Sky Raptors
Lords of the Sky
Lord-Captain Sirinel,
Lord of Skyfall
Lieutenant Uskarl
Lieutenant Bavaran
10 Assault squads
1 Dreadnought	
Tarasques
Leave Nothing Standing
Lord-Captain Barossa,
Lord of the Arsenal
Lieutenant Ghidorus
Lieutenant Murthach
10 Devastator squads
3 Dreadnoughts
10 Rapier Platforms	
New Bloods
To Strive Forward
Lord-Captain Arran Jul,
Lord of Recruits
Lieutenant Craich
Lieutenant Al'Sevore
10 Scouts squads
 	11th Company	12th Company	13th Company	
 	
Leviathans
From the Abyss
Lord-Captain Welkath,
Lord of the Primaris
Lieutenant Sennak
Lieutenant Erash
5 Intercessor Squads 
2 Hellblaster Squads 
10 Inceptors
10 Reivers
10 Aggressors	
Behemoths
Nothing Survives our Passing
Lord-Captain Dreini,
Lord of the Flight
Lieutenant Demistis
Lieutenant Augustus
5 Intercessor Squads 
2 Hellblaster Squads 
10 Inceptors
10 Reivers
10 Aggressors	
Bahamuts
Wrath of Ages
Lord-Captain Serqan,
Lord of the Hunt
Lieutenant Zapharon
Lieutenant Narchen
5 Intercessor Squads 
2 Hellblaster Squads 
10 Inceptors
10 Reivers
10 Aggressors	
====First Company, Myrmidons====
The first company is home to the chapter's veterans, and named after the fierce Myrmidons, the strongest and most feared dragon breeds of their home world. 
====Second Company, Fire Drakes====
The second company, the Fire Drakes, are one of the closest examples of a codex complaint battle formation. A mixture of tactical marines, assault squads and devastators, they fight as a coherent force, with a ferocity of their namesake. Like their namesakes, they are notable for bringing flame and plasma weaponry to battle. 
====Third Company, Wyvrens====
Few companies utilise mobile warfare like the Wyvrens do, relying on formations of Rhinos and Razorbacks to rapidly reposition in the field, storming from one side of the battlefield to the other. This flank and manoeuvre tactic allows them to rapidly overcome less mobile enemies, outflanking and picking away at them, then cut deep into their formation for the killing blow. 
====Fourth Company, Thunderlords====
Named for the thunderous dragons that roost in the northern mountains, Thunderlords are specialists in shock and awe. Deploying rapidly, either from dropships or drop pods, they spill forth into the heart of the enemy, cutting a swathe through them. 
====Fifth Company, Tyrants====
The Tyrants are specialists at siege work, at both defending against, and prosecuting sieges. Tyrants are selected for their slow and methodical thinking, rather than their haste and speed. The tactical squads of the Tyrants carry slab like shields, to deflect incoming fire, and form lines of impenetrable adamantium for their devastator brethren to fire from. Their assault squads fight as reserves and breachers, exploit holes made in the enemy lines by their borthers. They do not use assault packs, but carry larger than average number of combat shields to protect themselves during their breaches. 
====Sixth Company, Shades====
Shades are the eyes and ears of the Chapter, often dispersed in small numbers amongst other companies to scout ahead of them. Fashioning themselves after dragons who have evolved into ambush predators, they wear long cloaks to obscure their armour. Their power armour is often modified to provide improved communication and sensor abilities. Most Shades carry weapons designed to terminate enemy forces at long range. These include sniper rifles, stalker-pattern bolters, and seeker-pattern bolters. Some also take shotguns, to terminate foes at close quarters. Expert scouts, saboteurs, assassins and infiltrators, they track the enemy, menace them with hit and run strikes, then finally prepare for the arrival of their brothers in force. 
====Seventh Company, Ironhides====
Ironhides rely on the tactical flexibility Rhino and Razorback to dominate the field, rapidly redeploying to seize and control enemy territory. Using their armoured vehicles, they can quickly overrun a position, or deploy as reserves, even using it to attack the enemy in hit and run strikes. 
====Eighth Company, Sky Raptors====
The assault reserve of the Chapter, Sky Raptors are named for vicious pack predators, and hound their foe like a pack. Specialists in devastating close assaults, and hit and run strikes, they use jump packs, bikes and land speeders to harry their foe, before eventually bringing them down in a coordinated hunt. 
====Ninth Company, Tarasques====
Equal to the devastator reserves of any codex complaint chapter, the Tarasques field a great number of devastators, trained to use a variety of powerful guns to rain fire on their foes. They also utilise Rapier weapon platforms, to provide mobile heavy weapon support, allowing them to bring short ranged artillery and deadly fire to their enemies. 
====Tenth Company, New Bloods====
The Scout company of the Blood Dragons, the New Bloods differ from the usually seen role of scouting and reconnaissance. Instead they are mobile reserves, aiding their brethren in the fight by quickly and efficiently plugging gaps in the line, and exploiting breaches.
====Eleventh Company, Leviathans====
Created not long after the Tyrest Sector was reunited with the Imperium by the Indomitus Crusade, the Leviathans were the first Primaris Marines to join the Blood Dragons. Each were sons of Sanguinius, and thus shared blood with them. Named for fearsome sea serpents, the Leviathans rarely fight as a line company, instead providing Demi-company deployments to other companies. They possess an even mix of different Primaris types.
====Twelth Company, Behemoths====
The Blood Dragons, so impressed with the Primaris company gifted to them, petitioned for the immediate creation of two more Primaris companies, providing their own gene seed as stock. The Behemoths were the first of these. Expressly used as a fire and manoeuvre company, their formation is based around the use of Repulsor Grav Tanks, delivering forces into the heart of the enemy, with all other units supporting them. Behemoths have already garnered a reputation as hard chargers, and savage fighters.
====Thirteenth Company, Bahamuts====
The final Primaris company raised by the Blood Dragons, the Bahamuts are a force of battlefield carnage and deception, smashing into the enemy from all angles. Mainly Inceptors and Reivers, they launch merciless strikes into the heart of the enemy, then slink away. Bahamuts are known for their great competitions of strength and skill, and bringing trophies from their enemies.
====Death Company====
The Blood Dragons, like their progenitors, are susceptible to the Flaw, necessitating the existence of a Death Company. The Death Company is smaller in number than some less stable Blood Angel successor, but balance this out by the incredibly dangerous nature of their Flaw. They become so consumed by madness and grief, they cannot function like a normal Marine, and descend into a maddened frenzy. Those suffering from this can only by directed by a Chaplain trained in such matters, and are directed into suicidal attacks upon their enemies, hoping to find a good death in battle. 
When they fall victim to the Black Curse, their armour is daubed in black paint, and decorated with red crosses, symbolising the sacrifice made by Sanguinius. They are armed for close combat, and directed into battle, using their super-natural strength to tear apart their enemies. Those unfortunate enough to survive are chained within a vault in the Dragon Keep, their armour held still by remotely operated locks. They are kept subdued and in a trance-like state by being constantly fed prayers, and the voice of their Primarch.
==Recruitment==
==Equipment==
==Armoury==
===Firearms===
Hand-held Weapons 	Hand-held Weapons 	Hand-held Weapons
Weapon Name 	Weapon Type 	Description
Bolt Pistol 	Bolter 	A standard issue side arm, utilised by both officers and Assault marines, it is widespread, and deadly in an Astartes; hands.
Bolter 	Bolter 	The standard issue weapon of the Chapter, is is accurate and deadly. Although the Chapter use several different models, most are uniform in accuracy and lethality.
Heavy Bolter 	Bolter 	A heavy weapon, utilised against squadrons of infantry, it is cumbersome, but deadly.
Storm Bolter 	Bolter 	Largely used by Terminators, but also by a few select officers, the Storm Bolter is perfect at clearing enemy positions.
Combi-Bolter 	Bolter/Weapon combination	Not referring to a single class of weapon, but a wide variety of relics, these weapons are bolters fitted with a single use secondary weapons. These include flamers, meltas, plasma weapons and grav-guns. Revered relics, only the most elite see them.
Stalker-pattern Bolter 	Bolter 	A specially manufactured pattern of bolter, fitted with an elongated barrel and a high power scope, it is extremely accurate. Preferred for long distance fire, its a lethal instrument.
Seeker-Pattern Bolter 	Bolter 	A model of ancient providence, it is fitted with high power sensors for precision target tracking. A weapon ideal for assassination, it is often utilised by Shades and veterans.
Angelus boltgun 	Bolter 	A unique bolter wielded by the Sanguinary guard, the weapon is mounted on the wrist, leaving their hands free. Firing a lethal armour piercing round, these are often used to free up a hand for sword use.
Bolt Rifle 	Bolter 	A powerful refinement of the Astartes greatest weapon, the Cawl pattern bolter is a supremely powerful instrument of destruction. Designed for the hands of the Primaris marines, it is more lethal than previous designs, possessing greater range and piercing capability. They can quickly be modified to a new pattern, most to a Stalker-pattern weapon.
Auto Bolter 	Bolter 	A variant on the bolt rifle, the Auto Bolter changes the ranged fire power, for volume of fire. Featuring improvements to the firing mechanism, and a large box magazine, the Auto Bolter is able to lay down hails of fire, more commonly associated with empalced machine guns. This allows a brother to law down swathes of fire on his enemies.
Stalker Bolt Rifle 	Bolter 	A lengthened variant of the Bolt Rifle, it matches other Stalker-patterns in range, and accuracy, firing specially modified bolts, and relying on a power sight to acquire and annihilate the target
Bolt Carbine 	Bolter 	Based on the Cawl pattern Bolter, it has been shortened, and fitted with an ergonomic grip. This gives the weapon greater handling, allowing it to be better used in the close quarters battles favoured by Reivers. While it lacks ranged performance, in close quarters it is lethal against enemy targets.
Heavy Bolt Pistol 	Bolter 	Used exclusively by Reivers, the Heavy Bolt Pistol can be better described as a miniaturised Bolter, rather than a side arm. Packing surprising anti-armour abilities, it softens up a target before the Reivers descend on them.
Absolver Bolt Pistol 	Bolter 	A super heavy Bolt pistol, it fires lethal rounds capable of knocking down even hardened targets. It is often used as a sidearm for officers and specialists who require great stopping power at short range.
Assault Bolter 	Bolter 	Carried by Inceptor specialists, the Assault Bolter is a new and frightening weapon of destruction. Taking the firepower of the Heavy Bolter, and cutting the weapon down significantly, the Assault Bolter can be used to deliver a screeching torrent of fire to the enemy.
Plasma Pistol 	Plasma weapon 	The smallest issued plasma weapon, its used by veteran sergeants and assault troopers, and is excellent at taking down heavy infantry or light armour.
Plasma Gun 	Plasma Weapon 	Issued to weapon specialists, the plasma gun is a deadly, if unpredictable tool, excellent for attacking light armour and heavy infantry.
Plasma Incinerator 	Plasma Weapon 	Created by Belisarius Cawl, the Plasma Incinterator returns to the ancient days of the Imperium, where Plasma technology was well understood, and safe to use. Possessing greater firepower than a standard plasma gun, their size and complexity make them a rare sight. They can be overcharged, but only at great cost.
Assault Plasma Incinerator	Plasma Weapon 	A cut-downn plasma Incinerator fitted with enhanced sensors and targetting apertures, it is intended to be used on the move, in aggressive strikes to take enemy positions
Heavy Plasma Incinerator 	Plasma Weapon 	The heaviest of the Incinerator family, it relies on a back pack to fuel its mighty solar furnace. Such weapons can reduce heavy vehicles to slag.
Plasma Exterminator 	Plasma Weapon 	Used by the Inceptors, the Plasma Exterminators possess the fire power of a plasma cannon, in a pistol-style format. Such weapons can be used to utterly annihilate targets, but only at short range.
Plasma Repeater 	Plasma Weapon 	An ancient, and poorly understood weapon, the Plasma Repeater is a carbine-style plasma weapon. Using twin chambers, the Plasma Repeater can create volleys of fire on the move.
Plasma Cannon 	Plasma Weapon 	The largest plasma weapon at use by the Chapter, this cannon is equally adept at attacking infantry as it is at attacking armour.
Infernus Pistol 	Melta Weapon 	A rare melta weapon, it dates back to the Dark Age of Technology. Lethal at short range, it can cut it's way through any kind of armour.
Melta Gun 	Melta Weapon 	The preferred weapon of tank hunters, the Meltagun is a short range, lethal weapon, that vapourises flesh, bone and armour.
Multi-Melta 	Melta Weapon 	The largest kind of melta weapon carried by Marine, it produces fearsome results against armour, but is hampered by it's short range.
Flame Pistol 	Flamer 	A compact and lethal weapon, its used by assault troops to spray fire across battlements, clearing them of threats.
Flamer 	Flamer 	A standard weapon for close quarters fighting and breaching, it produces a gout of flame that can incinerate anything in it's path.
Heavy Flamer 	Flamer 	The largest and most lethal model of flamer, it is used for supporting infantry, and by veteran squads, allowing them to torch whole waves of enemies.
Dragonstorm Incinerator 	Flamer 	An ancient relic of the chapter, Dragonstorm Incinerators number only a handful, and each is a precious relic. An artificer made flamer, they are as compact and a regular flamer, but with the range and lethality of a heavy flamer. Their brilliant red flames are hot enough to incinerate a full armoured space marine, and their flames are even hot enough to damage tanks.
Lascannon 	Laser weapon 	A heavy weapon, this accurate cannon is used to attack enemy armour. Often cutting right through armour, its often used in a supporting role, with the multi-melta and missile launcher preferred.
Lascutter 	Laser Weapon 	Not a weapon per say, more a tool, the Lascutter is used to cut through bulkheads. Used almost exclusively by the Tyrant Company, the weapon is used to make a mess of enemy siege works, cutting into fortified positions. Worse come to worse, they can be used to cut apart enemies in close rank, as adept at slicing through armour and flesh as they are at opening bunkers.
Graviton Gun 	Gravity Weapon 	An ancient relic, all but forgotten by the galaxy at large, the Graviton Gun, or Grav-Gun, uses dark age technology to afflict gravity at its target, making a target lighter, to set them off balance, to heavier, to pin them down. As a weapon, it can also be used to crush enemies, breaching armour and liquefying organs. Its also deadly against buildings and bunkers.
Grav Cannon 	Gravity Weapon 	A larger example of Graviton weaponry, mounted on Centurion suits, the cannon has a longer effective range, and is more devastating against a range of targets. It is teamed with a grav-amp to focus it in, to create a more devastating weapon.
Missile Launcher 	Missile Launcher 	An all-purpose weapon, it can be loaded with fragmentation, krakk or flakk warheads, ideal for attacking infantry, armour and air vehicles respectively.
Cyclone Missile Launcher 	Missile Launcher 	A model of misile launcher carried by Terminators, it is accurate and lethal, and can fire a heavy barrage in a short time.
Assault Cannon 	Auto Weapon 	Carried by terminators, this rapid fire weapon is prone to jamming, but can produce a tremendous hail of fire.
Shotgun 	Shotgun 	Normally reserved for scouts, the Shotgun is a sturdy weapon that reduces infantry to chunks in close quarters. The shotgun is a favourite for raids and close-quarters.
Sniper Rifle 	Long Rifle 	A high power weapon, used scouts, the Sniper Rifle allows a scout to eliminate a target far beyond the range of most other weapons. Its high power allows it to take down even hardened targets with ease.
Volkite Serpenta 	Volkite Weapon 	A pistol design more ancient than the Imperium, the few Serpentas in stock are resereved for the greatest heroes of the Chapter. Capable of explosively disintegrating a target, their lethality is at its best when targetting lightly armoured infantry.
Volkite Charger 	Volkite Weapon 	Once plentiful, these weapons are now exceedingly rare. A powerful relic, in the right hands, these weapons can cut down waves of infantry. Most often found in the elite First Company, they are highly visible on the battlefield, and a highly revered relic.
Volkite Caliver 	Volkite Weapon 	Longer than the Charger, it is more cumbersome, but more accurate at range. Only a handful exist in the armouries, and each one has been brought back into service, to purge the Imperium's enemies.
===Munitions===
Munitions 	Munitions 	Munitions
Weapon Name 	Weapon Type 	Description
Bolter Round 	Bolter Round	Standard bolts comprise the following components: outer casing, propellant base, main charge, mass reactive detonator cap, depleted deuterium core, diamantine tip. The round possesses a super-dense metallic core.
Bloodshard Round	Bolter Round	Ammunition used by the Blood Angels for their Angelus boltguns. Its payload of razor-filament is very effective against most armours.
Dragonfire Round	Bolter Round	Used by Sternguard Veterans, it release a gout of superheated gas that makes a mockery of cover; the gas discharge ensuring that struck targets receive full damage, even if partially protected.
Hellfire Round 	Bolter Round	The Hellfire replaces the core and tip of the standard bolt round with a vial of mutagenic acid, and thousands of needles that fire into the target's flesh on impact, pumping the acid into the target. Developed specially to combat Tyranids, Hellfire Rounds have equally devastating results on other organic targets.
Inferno Round 	Bolter Round	Designed to immolate their targets and destroy them with superheated chemical fire. The deuterium core is replaced with an oxy-phosphorus gel, known as Promethium.
Kraken Round 	Bolter Round	Powerful armour-piercing rounds. The deuterium core is replaced by a solid adamantine core and uses a heavier main charge. Upon impact, the outer casing peels away and the high velocity adamantium needle accelerates into the victim, where the larger detonator propels shards of super hardened metal further into the wound. These are effective against heavily-armoured infantry.
Metalstorm Round	Bolter Round	Best against multiple lightly-armoured targets, the Metalstorm round detonates before impact and sprays shrapnel, shredding their victims. A proximity detonator replaces the mass-reactive cap, and the diamantine tip and deuterium core are replaced with an increased charge and fragmentation casing.
Stalker Round 	Bolter Round	Are rounds with low sound signatures, meant for covert fighting and used in conjunction with an M40 targeting system and an extended barrel and stock on a bolter to produce a sniping weapon system. A solidified mercury slug replaces the mass-reactive warhead for lethality at sub-sonic projectile speed. A gas cartridge also replaces both the propellant base and main charge for silent firing.
Tempest Round 	Bolter Round	The exotic Tempest round incorporatestiny plasma shock generators that emit electromagnetic and thermal radiation when the shell detonates. Produced only on Mars, Tempest shells are noted as particularly effective against machines and mechanical targets.
Vengeance Round 	Bolter Round	This round utilises an unstable flux technology which makes them slightly hazardous to use but makes them very good against armoured targets. Their effectiveness against power armour means they are highly sought after.
===Missiles===
Missiles 	Missiles 	Missiles
Weapon Name 	Weapon Type 	Description
Frag Missile 	Anti-Infantry Missile 	A standard purpose missile, the frag missile is designed for clearing scores of light infantry, and light armour. The missile explodes on impact, releasing a cloud of razor-sharp shrapnel. It can be used with standard shoulder-carried missile launchers,
Krak Missile 	Anti-Armour missile 	The Krak missile is an anti-vehicle weapon, that uses a shaped charged explosion to punch a hole through its target, causing lethal damage to its target. While normally used against vehicles, it is also deadly against heavy infantry, and bunkers. It can be used with standard shoulder-carried missile launchers,
Flakk Missile 	Anti-Air missile 	A lethal anti-air weapon, the Flakk missile is a high-speed, high-accuracy missile that explodes in close proximity to its target, spraying it with shrapnel. It can be used with standard shoulder-carried missile launchers,
Concussion Missile 	Anti-structure Missile 	Instead of a large explosion, the Concussion missile uses an explosive putty as its payload. On impact, it forms a pat against it's target, then detonates, creating an explosive shockwave. It is commonly used against enemy structures. It can be used with standard shoulder-carried missile launchers,
Cyclone Missile 	Multi-Missile Launcher 	Carried by Terminators, the Cyclone Missiles are usually Frag or Krak-type missiles, and can be rapidly fired with high accuracy, creating a mobile, and lethal, artillery barrage.
Hellfire Missile 	Dreadnought Missile 	Carried by Dreadnoughts, the Hellfire missile is designed to be rapidly vollied at a target, overcoming it with sheer numbers.
Aiolos Missiles 	Dreadnought Artillery Missile	Mounted on the mighty Deredeo, these missiles are fired like artillery. Using their advance sensors, they can be fired over terrain without losing accuracy.
Hunter-Killer Missile 	Vehicle Mounted 	A standard missile for vehicle mounting, the Hunter-Killer Missile is a large Krak missile, using a powerful guidance system to strike vehicles without fear for missing. It is mounted on a variety of vehicles, and on Ironclad Dreadnoughts.
Hyperios Missile 	Anti-Air Missile 	A high-speed anti-air missile, the Hyperios strikes down low flying aircraft with high-accuracy attacks. In a pinch, it can also be used to bombard ground positions. They are carried by the Whirlwind variant of the same name.
Skyspear Missile Launcher	Anti-Air Missile 	A high-power missile, the Skyspear is dedicated to shooting down any threat that enters the Chapter's airspace. The missile uses the interred remains of a Serf, whether they were alive or dead when it happened. These missiles are supremely accurate, and lethal, and they can even be used against ground targets, levelling all but the most powerful defences. The Skyspear is used by the Rhino variant of the same name.
Skyhammer Missile 	Air-Ground Missile 	Tank-busting missiles, the Skyhammer missiles fire off at hyper-velocity, and use their kinetic power to flatten their target. It is used by both the Stormhawk and Stormtalon.
Typhoon Missile 	Air-Ground Missile 	A mixture of Frag and Krak missiles, Typhoon missiles are designed to rapidly saturate an area, covering it in a hail of explosions. This is used on, Landspeeders, Stormhawks, and Stormtalon gunships.
Stormstrike Missile 	Air-Ground Missile 	The Stormstrike is designed to soften up a hostile landing zone, creating thunderous booms on impact. Those that survive the explosion are left flattened and confused in the aftermath. Storm Ravens use this to clear a landing ground.
Bloodstrike Missiles 	Air-Ground Missile 	A deadly missile, the Bloodstrike is designed to penetrate and destroy armoured vehicles, allowing them to armour from a hostile landing zone. It is utilised by Storm Ravens for close support.
Firestrike Missiles 	Air-Ground Missile 	Built by the Techmarines of the Blood Dragons, Firestrike missiles hit home with a deadly incendiary charge that creates an unstoppable inferno. The flammable jelly in the warhead cannot be extinguished, and clings to its target. Its used on Storm Ravens for short-ranged fire.
Vengeance Rocket 	Air-Ground Rocket 	Unrelated to the Whirlwind's Vengeance Missile, the Vengeance Rocket is carried only on the Storm Eagle. The Vengeance Rockets are not guided, but are deadly, being fired en-masse to shred enemy positions with punishing fire. Each rocket releases a hail of fragmentation.
Firefury Missile 	Air-Ground Missile 	A micro-missile, it fires off in massed swarms, designed more saturation than individual lethality. The effect is undeniable, reducing defences, opening up for boarding action by the Caestus Assault Ram.
Hellstrike 	Air-Ground Missile 	One of the most heavy duty missiles carried by Astartes craft, the Hellstrike is a long range, high-power missile, that is fired on targets before ground forces arrived. It's power allows it to destroy large swathes of ground, clearing it for troops. The Storm Eagle, Fire Raptor, and Thunderhawk gunships all can carry it.
Xiphon Missile 	Air-Air Missile 	A multi-purpose missile, the Xiphone uses a cluster warhead for lethality against a variety of targets. While technically an air-air missile, it also works against ground positions. IT is carried on the Xiphon Fighter.
Vengeance Missile 	Artillery Missile 	An all-purpose artillery missile, the Vengeance Missile is used to bombard enemy positions from afar, reducing everything to ruin. IT is the typical armament of the Whirlwind.
Castellan Missile 	Artillery Missile 	A more insidious missile, the Castellan deploys a scattering of mines onto the battlefield. It creates a dangerous and unpredictable battlefield, allowing the Astartes to box in and massacre their foes.
Firestorm Missile 	Artillery Missile 	A modification of Incendiary missiles, the Firestorm missile is a high-power incendiary missile. The missile explodes above it's target, sending a billowing cloud of white hot fire onto the target, smothering it in flame.
Icarus Rocket 	Anti-Air Rocket 	Carried by the Redemptor Dreadnought and Repulsor Tank, the Icarus Rocket Pod carries 7 Icarus rockets. While individually they are not deadly, in a volley, they can bring down air-targets.
===Melee Weapons===
Melee Weapons 	Melee Weapons 	Melee Weapons
Weapon Name 	Weapon Type 	Description
Combat Knife 	Blade Weapon 	Used as a weapon of last resort, or a tool for silent execution, the combat knife is a monolithic blade, comparable to a sword for a normal human. The hardened blade can easily slip through the plates of hardened armour, and deliver a fatal blow.
Chainsword 	Chain Weapon 	The standard weapon of officers, boarding parties and assault squads, the Chainsword uses motorised mono-molecular teeth to eat it's way through armour, flesh, bone, and anything else between it and its prey. Gory and loud, they provide a suitable end for the Emperor's enemies.
Eviscerator 	Chain Weapon 	A two handed variant of the Chainsword, the Eviscerator is an incredibly powerfuly weapon, being capable of slicing through heavy armour, sealed bulkheads, even vehicles. Such weapons are exceedingly powerful, especially against other Astartes.
Power Weapon 	Power Weapon 	A catch all term for a type of weapon, Power Weapons use a disruptive force field to slice their way through armour, flesh, and bone. Lethal, especially against a singular opponent, the design of the Power weapon can vary widely, including swords, axes, spears, glaives, and halberds.
Relic Blade 	Power Weapon 	A two handed power weapon from the dawn of the Imperium, these treasured relics are carried by the greatest heroes in the Chapter. Such is their strength, they could cleave through a renegade astartes, and the wall behind him, without coming to a stop.
Power fist 	Power Weapon 	Covered in the same disruptive energy as other Power weapons, it offers tremendous power, at the cost of agility. While slow, the power fist allows the user to crush powers, tear off armour, and smash enemies.
Chain Fist 	Chain Weapon 	The Chainfist is the marriage of a Power Fist and Chainsword, keeping the strength and power field of the Power Fist, with the cutting power of the Chainsword. The disruptive field covers the Chainsword, allowing it to quickly chew through bulkheads, making it the perfect entry tool.
lightning Claw 	Power Weapon 	A power Fist gifted with energised claws, the Lightning Claw can scissor through flesh and bone with ease, causing grevious injuries, or outright reducing its target to bloodied chunks.
Boltstorm Gauntlet 	Bolter/Power Weapon	Modelled on Roboute Gulliman's own Hand of Dominion, the Boltstorm Gauntlet mixes a power fist and a built in Bolter, granting a powerful weapon, and a Bolter, mixing close quarters attack and long range fire.
Auto Boltstorm Gauntlet	Bolter/Power Weapon	simialr to the Boltstorm Gauntlet, instead of an internal magazine, it uses a belt feed, attached to large drums on their own armour.
Flamestorm Gauntlet 	Flamer/Power Weapon	Used as part of Mark X Gravis armour on Primaris Aggressors, it serves as a tool to ward off any that get close, or to oust defenders during sieges. It releases a short ranged torrent of fire, capable of torching crowds.
Thunder Hammer 	Power Weapon 	A massive hammer, it utilises power fields in a novel way. Instead of being constantly on, it only activates at the moment of impact, with incredible force, resulting in a powerful crack, often throwing its prey back in disarray.
Crozius Arcanum 	Power Weapon 	A symbol of office, and a powerful weapon in its own right, the Crozius Arcanum is a Chaplain's badge, and in a pinch, its power field allows it to crush a foe as a powerful bludgeon.
Force Weapon 	Force Weapon 	Carried by members of the Librarius, the Force weapon is a conduit of their power. The weapon seems to differ little from other weapons, but possesses a psi-connvector that channels the psyker's power. At the moment of impact with their foe, the Psyker's power is focused, and the weapon acts as a conduit, transferring that power into their foe. Like power weapons, these can take many forms, such as swords, axes, spears, and staffs.
Glaive Encarmine 	Powered Weapon 	Wielded by the Sanguinary Guard, the Glaive Encarmine is a mastercrafted power weapon, far lighter than any weapon of similar size. Wielded with two hands, they are vicious weapons, capable of easily besting any foe. Despite the name, it they take a number of forms, including claymores, swords, and axes.
Fang Sword 	Chain Weapon 	Unique to the Blood Dragons, the Fang Sword is a chainsword constructed from the fangs of a fallen dragon. Each fang is razor sharp, and capable of chewing its way through power armour. Such weapons are rare, and highly prized, with a single Fang Sword taking decades to build.
Drakon Dagger 	Combat Knife 	A local variant of the Combat Knife, they aren't manufactured, but crafted by a Battle-Brother of the Chapter. Both a tool and a weapon, they have aeration used to collect scales, claws, and horns from a dragon, and are used in ritual combat between members of the Chapter.
Claw Blade 	Blade Weapon 	A traditional weapon, it is made from the claw of a fallen dragon. Wielded like a short sword, these weapons use the vicious curvature of a dragon's claw to allow it far greater cutting power than a comparable blade forged from normal materials.
===Explosives and Grenades===
Explosives and Grenades 	Explosives and Grenades	Explosives and Grenades
Weapon Name 	Weapon Type 	Description
Frag Grenade 	Anti-Personnel Grenade 	A plentiful pattern of grenade, it is set on a timer, and explodes in a hail of lethal shrapnel
Krak Grenade 	Anti-Armour Grenade 	The Krak grenade uses implosive force to crack open armour. Useful against light to medium armour, Krak grenades are unwieldy to follow, meaning they must be fixed in position.
Shock Grenade 	Anti-Personnel 	Used by Reivers, these simple grenades produce a tremendous bang and flash on detonation, disorientating and stunning targets, allowing Reivers to get in close to prey on their target.
Melta Bomb 	Anti-Armour Grenade 	Using the same technology as a melta weapon, the Melta Bomb is perfect for destroying heavy armour, or breaching enemy hard-points. Once placed, it melts a hole straight through it's target.
Concussion Grenade 	Anti-Personnel Grenade 	Using a concussive shockwave, rather than a fragmenting explosion, the Concussion grenade is lethal in close quarters, especially in ships.
Blind Grenade 	Support Grenade 	The Blind grenade uses smoke, chaff, and heat decoys to creating an obscuring cloud that blocks most sensor technology.
Breaching Charge 	Explosive Charge 	Used during sieges, the Breaching Charge is a heavy explosive, that must be placed with care. Once in position, it is detonated, creating a large and powerful explosion that is focused upon its target, usually a structure or fortification
Frag Assault Launcher 	Anti-Personnel Grenade 	Mounted on certain Land Raider variants, the Frag Assault Launcher is fired after breaching the enemy's defence, flooding the area with a hail of shrapnel intended to annihilate any enemy in the vicinity.
Ironclad Assault Launcher 	Anti-Personnel Grenade 	Similar to the Frag Assault Launcher, the Ironclad is both offensive, and defensive, firing off grenades with the intention of pinning, blinding, or killing any defenders still in the vicinity of the unit.
Fragstorm Grenade Launcher	Anti-Personnel Grenade 	Used by Aggressors, Repulsor Tanks, and Redemptor Dreadnoughts, the Fragstorm releases a short range hail of fragmentation grenades, intended to pin and maim the enemy, suppressing them before an assault.
Krakstorm Grenade Launcher	Anti-Armour Grenade 	Fitted only onboard the Repulsor, the Krakstorm gives off a tremendous volley of short ranged Krak missiles, intended to force enemy vehicles to distance themselves, and smash close-by fortifications.
===Armour===
Armour 	Armour 	Armour
Armour Name 	Armour Type 	'Description
Mark II "Crusade Armour" 	Power Armour 	One of the oldest patterns of Power Armour still in circulation, the Crusader armour is dated by modern standards, but still possesses incredible armour, and tough features. The suits are regarded more as a ceremonial item, and rarely sees battles.
Mark III "Iron Armour" 	Power Armour 	An improved variant of the Crusade Armour, the Iron features much heavier armour, and as a result is more cumbersome. these suits are still highly prized, especially by the Tyrants.
Mark IV "Imperial Maximus Suit" 	Power Armour 	Considered the pinnacle of Power Armour design at the time of its inception, the Maximus was superior in every regard to the Crusade Armour. Still kept in some numbers, they are even traded by their allies who can still manufacture the suits.
Mark V "Heresy Armour" 	Power Armour 	More a badge of honour, the Heresy Armour was originally an ad-hoc suit made by the Loyalists to make up for deficits in suit numbers and capabilities. The Heresy suit is resistant, but heavy and power hungry.
Mark VI "Corvus Armour" 	Power Armour 	Precursor to modern suits, the Corvus features many components and technology that would be seen on later suits. The Corvus is a tough and reliable suit, with very powerful and accurate sensors. lighter, easier to manufacture, more reliable, and more stealthy than previous models, the Corvus is still manufactured.
Mark VII "Aquila Armour" 	Power Armour 	Considered a standard amongst the Chapter, the Aquila armour is a well balanced armour, mixing armour, ease of manufacture, and mobility. Almost every battle-brother has worn one of these suits once.
Mark VIII "Errant Armour" 	Power Armour 	The most recent armour pattern, it improves on the Aquila with extra armour around the collar. Manufacturing delays have meant the suits are in short supply, so they often only go to veterans.
Mark X "Tacticus Armour" 	Power Armour 	the greatest evolution of power armour thus far, it has been designed for use by the Primaris marines. A powerful armour, mixing the greatest design features from the previous generations, it represents the next step in the armour evolution.
Mark X "Tacticus-Reiver Armour" 	Power Armour 	A variant on the Tacticus armour, the armour has been augmented for use by the guerilla warriors of the Reivers. The armour has been lightened, stripping down some components, and utilising new components to make it harder to detect. Under the armour is a bundle of fibrous cable, constituting as a layer of enhanced muscles, allowing them to run faster, and hit harder than any other Astartes. As well the enlarged left shoulder, it has a leering skull mask, with integrated vox casters turning a yell into a deafening roar.
Mark X "Gravis Armour" 	Power Armour 	An enhanced variant of the Tacticus Armour, the Gravis Armour enhances the already formidable armour of the Tacticus, and takes it further. Often used for heavy assault, it is not as formidable as Terminator armour, but represents a step in between.
Mark X "Gravis-Inceptor Armour" 	Power Armour 	The highly adaptable Gravis variant, used by Inceptors, this model is designed for highly dangerous orbital drops. It carries an intergrated jet pack, stabilising thrusters, grav vanes, and grav chutes, with hydraulic foot plates. This allows them to drop from orbit, then fight across the battlefield, taking great leaps across terrain.
Mark X "Gravis-Aggressor Armour"	Power Armour 	Specialised for sieges and long ranged support, it features heavy duty armour meant for resisting torrents of enemy fire, and features integrated weaponry. Featuring either Flamestorm or Auto Boltstorm gauntlets, marrying the crushing strength of power fists, and the fire power of flames or bolsters. It can also be fitted with frag launchers, softening enemy positions before their assault.
Dragon Bane Armour 	Power Armour 	A master-crafted suit, gifted to the elite of the Chapter, the Dragon Bane armour is as it's name suggests, all but immune to flame. The suit's ceramite plates have been repeatedly treated, blessed, impregnated with sigils of warding, and then covered in a sheen of alloy created from dragon fire, giving it an impressive resistance to fire weapons, even melta weapons. These suits are often seen on the frontline, brandishing the Chapter's most incredible firepower.
Drakon Pattern Armour 	Power Armour locally manufactured suits	The Drakon is a hastily manufactured variant, built on Plainsfier's moon, Taranis. Using surplus components, spares, and the few parts they can manufacture themselves, these suits are now becomingly increasingly common. To augment their defence, especially against bolter munitions used by traitor Marines, these suits have been fitted with molecular bonding studs. These models are of newer providence that those used during the Horus Heresy, and have lower power constraints, but still add weight and additional power requirements to the suit. These studs end in a short spike, rather than the traditional rounded stud.
Cataphractii Pattern 	Tactical Dreadnought Armour 	The most ancient pattern of armour referred to as 'Tactical Dreadnought Armour', the Cataphractii is a monolithic suit of armour, covered in slabs of armour, and potent shield generators. While slow moving, its possesses incredible protection. There are very few suits of these armour.
Tartaros Pattern 	Tactical Dreadnought Armour 	Probably the most advanced suit made yet, the Tartaros is the greatest balance of strength, protection, and mobility. However, this comes at the cost of it being the most technically advanced, and most costly to build. With the information to build them having been lost, the Tartaros is becoming increasingly rare.
Indomitus Pattern 	Tactical Dreadnought Armour 	The most common suit of Terminator Armour, the Indomitus is strong, and with incredible protection. Built like a tank, they are heavy duty suits meant for close quarters combat. They are used by only the most elite forces in the Chapter, who carry the Crux Terminus honour.
Centurion Armour 	Heavy Duty Power Armour 	A larger exoskeleton, not unlike the Terminator suits, the Centurion is a high power suit that allows for incredible strength and armour, at the cost of manoeuvrability. The Centurion is a massively armoured suit, designed for siege work. Its strength allows it to carry heavy weapons without a care, or smash defences.
Scout Armour 	Body Armour 	Compared to every other suit in use, the Scout Armour is probably the simplest. Using basic combat armour over a hardened fabric uniform, the suit is tough and resilient, but is nothing compared to Power Armour.
Combat Shield 	Shield 	The Combat Shield is a small plasteel shield, with a power generator inside of it. Light weight, and bolted to the wrist of the user, it is easy to use, and allows the operator to still carry a sidearm, or wield a two handed weapon
Boarding Shield 	Shield 	A heavy duty slab of armour, the Boarding Shield is used to ward off fire during incursions into enemy starships. Heavy armoured, and protected by an energy shield, it ties into the auto-senses of the user's power armour. It features a notched plate along the side that allows the user to fire a weapon, even while the shield is up.
Storm Shield 	Shield 	The most powerful shield used by Astartes, the Storm Shield is large, and cumbersome, and shielded in a field of shimmering energy, that snaps and crackles on impact. Capable of warding off the fire of anti-tank weapons, the Storm Shield is carried by Terminators when storming the enemy's position.
===Wargear===
Wargear 	Wargear 	Wargear
Weapon Name 	Weapon Type 	'Description
Auspex 	Scanner 	A hand held scanner, the auspex is a ubiquitous tool for tracking down and exterminating the foes of the Imperium.
Omniscope 	Scanner 	A sensor mounted on the Centurion, it is used to direct and guide the fire of Centurion Devastators.
Signum 	Scanner 	A sensor linked carried by a Devastator Sergeant, the Signum gathers a myriad of data and feeds it back into the auto senses of the squad, allowing for a unification of auto-senses and unifying them for a increase in accuracy.
Grapnel Launcher 	 	
Gravchute 	 	
Servo-Arm 	Techmarine Equipment	A third arm for the tech marine, it allows him to repair machinery with ease, since the limb contains a myriad of tools, and can be controlled with a deftness of an organic limb
Servo-Harness 	Techmarine Equipment	A mobile shrine to the Omnissiah, the Servo-Harness contains limbs, tools, weapons, everything a Techmarine would need. carried by seniors, and the master of the forge, each is unique in design and contruction.
Purity Seals 	Blessing 	A sign of Purity and morality, Purity Seals are an invocation from a Chaplain, bearing an inscription, and invocation, or a litany. They give focus through tasks, through callings, so that a battle-brother can focus their will into a single function.
Terminator Honours	Blessing 	The reach the First Company of veterans is no easy task, but to exceed even there, results in a new honour. The Crux Terminatus marks the user as not only being amongst the bravest in the Chapter, but being allowed to wear Terminator Armour into battle.
Teleporter Homer 	Teleporter 	A mobile teleporter node, it is used to provide a beacon, for Terminator-equipped Astartes to lock onto, and home in on.
Rosarius 	Conversion Field 	Both a protective icon, and a powerful Conversion Field, the Rosarius is used by Chaplains. An icon of their office, and belief, it carries a Conversion Field that turns any energy that hits it into light.
Iron Halo 	Conversion Field 	Awarded to Astartes heroes, the Iron Halo is a powerful Conversion Field, deflecting enemy fire and turning it into a bright light.
Jump Pack 	Jump Pack 	A powerful set of rockets strapped to the back of a Space Marine, it allows them to make great roaring leaps across the terrain, coming down on top of their foe. They can also be used to descend from low-flying craft.
Winged Jump Pack 	Jump Pack 	Unique to the Blood Angels, and their successors, the Winged Jump Pack is decorated by resplendent wings, allowing the user to shimmer like an angel while he descends onto his foe.
Draconic Jump Pack	Jump Pack 	A variant of the Winged Jump PAck, it is used by veterans of the 1st Company. It is specially tuned for the howl it produces in descent. When falling upon his foes, it gives the warrior an horrendous howl, like a dragon.
Familiar 	Psyker Familiar 	Space Marine Psykers often use Familiars to enhance their abilities. These creatures enhance their psyker abilities, and extended their senses further, allowing them to see and speak through them. They take the form of Cherubims, animals, servo skulls, or other machines.
Psychic Hood 	Psychic Hood 	An artefact of Psykers, the Psychic Hood carries crystals that protect the user from warp attacks.
Dragon Crown 	Psychic Hood 	A battle-brother dreams of hunting a dragon, but a member of the chapter's Librarians wishes to take down a Warp Dragon. Touched by the Warp, like a Psyker, their very body emanates power. To this end, a Psychic Hood created from their bodies allows for incredible power, and fantastic protection.
Scale Cloak 	Cloak 	Created from the tough scales of a fallen dragon, a scale cloak is a considered a mark of honour, and successful hunt. They also confer protection thanks to their tough scales.
Myrmidon Cloak 	Cloak 	Created from the hides of the God-Dragons, the Myrmidons, these cloaks are nearly as protective as ceramite, and a cloak fashioned from this allows a battle brother to show others his skill, and survive far harsher punishment.
Fang Talisman 	Talisman 	Blood Angels and their successors enjoy the act of creation, such as painting. The Blood Dragons exercise this through artistry, usually using local materials, such as dragons. Often, after a successful hunt, a Battle-Brother will keep a fang and decorate it, inlaying it into a talisman, fitting a jewel, or scrimshawing it.
Death Mask 	Helmet 	A mask carved into the face of a fallen brother, the Death Mask is a terrifying sight to behold in battle. It courses with arcs of golden energy, and a baleful light shines from it's eyes.
Exsanguinator 	Medical Tool 	An important medical device, the Exsanguinator is used to treat medical injuries, and restore the wounded. Failing that, it can be used to harvest their geneseed for use with a new generations of Space Marines.
Acus Placidus 	Medical Tool 	The Acus Placidus is a wrist mounted tool ,that delivers a final rest to a Battle Brother when his wounds have grown far too grievous to treat. In consists of a long needle that delivers a painless death.
Blood Chalice 	Artefact 	A Chalice of Blood, carrying the Blood of Sanguinius himself, it is a holy artefact, and guided by the Sanguinary Priests. Revered by any son of Sanguinius, sipping from it restores wounds, and restores faith.
===Relics and Artefacts===
Armour 	Armour 	Armour
Relic Name 	Relic Type 	'Description
Claw of the Dragon 	Lightning Claw	Crafted from the talons of the God-Dragon Furmirous, the king of his kind, he was slain by the first chapter master of the Blood Dragons. His claws were incorporated into his shattered relic-claw, creating the Claw of the Dragon. Built upon the design of an already ancient Lightning Claw, this incredibly powerful weapon can cut through the heaviest armour, tearing chunks even out of heavy armour. It is the badge of office for the Chapter Master.
Voidfang 	Relic Sword 	A powerful relic sword from the earliest years of the Great Crusade, its edge has been covered in the blood of countless traitors, foul xenos, and other foes of humanity. The powerful blade produces a whistling sound as it is swung, the very air crackling as it is swung. The sword is used by Chapter Master Ajax Aurak, and when teamed with his natural ferocity, it can slice through a terminator without slowing.
Wildfyre 	Relic Sword 	Taken from the armouries of the Blood Dragons after Void Fang was shattered and corrupted during the final battle against the daemon prince Salamath, Aurak used the sword until the end of the Sanguniem Campagin, where it would be returned to the armoury, and eventually gifted to the captain of the 11th company in recognition of his service. It’s unstable power field burned like fire, rather than crackled like lightning, allowing it to melt through armour
Draco Imperatoris 	Relic Sword 	Created by one of the finest artisans in the Imperium, it was one of six swords gifted by Roboute Guilliman at the close of the Sanguniem Campagin. Forged from the remains of the Voidfang, the sword was of peerless construction and power, and had a concealed flame projector built into it. It could fire a gout of flame over a few metres that was hot enough to melt creamite.
Dragon Lord's Mantle 	Armour 	A burnished suit of armour, decorated in gilded silver, and trophies of the First Hunt, this armour is traditionally held by the Chapter Master. Extraordinarily powerful, and protected by ward forcefields, the suit can withstand incredible punishment. Its helmet is mantled with the horns of the Dragon King Furmirous, giving it an intimidating silhouette. On orders from the incumbent Dragon Lord, the suit has been fitted with a Draconic Jump Pack.
Thunder Clash 	bolter 	
Scale Breaker 	Thunder Hammer	An exceedingly powerful hammer, it was built by a master armourer for the intent purpose of crushing a dragon. The hammer is incredibly heavy, and produces a howling screech on impact. Its already powerful swing is augmented by thrusters bringing it's swing home. It can smash the hard out scales of a dragon, and shatter the bones and rupture the organs underneath.
Tyrant's Aegis 	Shield 	Traditionally the badge of office for the Tyrant's commander, the Tyrant's Aegis is a heavy Siege Mantlet, being decorated lovingly in Tyrant bone and scale. The result is a shield so hardened, it has warded off mighty weapons made to fell battle tanks.
Willbreaker 	Force Weapon 	Crafted from the thigh bone of the Warp Dragon, Hurox, the Willbreaker is steeped in the warp, and further augmentation with a psi-convector. The blade is slightly weighty, but the bite behind it allows it to cut deep into the armour and flesh of even hardened enemies, and the transferred power is enough to reduce even monstrous creatures to a pile of smouldering viscera.
Scales of Borash 	Power Armour 	Built in times of desperation, the Scales of Borash is constructed from ceramite, Myrmidon scales, and Dragon Bone. Created during the Vaurtrox blockade, where vital war materiels failed to make it to the Blood Dragons, Chapter artificers had to become inventive, incorporating the slain dragons into their armour. The Scales of Borash is the last surviving of those suits, and proved to be the greatest of them. The dragon bone and scale built into the armour has significantly strengthened it.
Flaming Fury 	Power Axe 	Based on Hunter axes, used to behead wounded dragons by Plainsfier's early settlers, the Flaming Fury is a large, doubled headed axe, covered in a disrupter field that burns with a constant heat. The axe is wreathed in flames, and its power is enoughto cut through a dragon's neck in one swing. IT is traditionally carried by the Chapter Champion.
Unending Storm 	Flamer 	The first Dragonstorm incinerator, the Unending Storm is an incredibly powerful flamer, created in the visage of a snarling dragon. The flamer is praised for two reasons. The first is that is produces a dragon flame capable of melting through ceramite, and the second is because of its incredible efficiency, allowing it to be used for long periods.
Marzbai's Crown 	Helmet 	A helmet from the founding of the Chapter, Marzbai's crown is ringed with the horns of felled dragons, creating a crude crown. This has later been augmented with a forcefield generator, blessing the bearer with a mighty defence. Carried by the First Lord, Captain of the Myrmidons, the helmet is a symbol of his skill at arms, and a warning to his foes.
The Impregnable Sepulchre	Dreadnought 	Built at the same time as the Scales of Borash, the Impregnable Sepulchre was a hastily rebuilt Dreadnought frame, with the lack of materials made up for by the inclusion of dragon bone and dragon scales. Covered in bonded bone, and wrapped in heavy scale plating, the sarcophagus is protected by the skull of the Myrmidon, Uriok, his adamantium-hard skull capable of warding even lethal hits.
===Dreadnoughts and Dreadnought Weaponry===
Dreadnoughts 	Dreadnoughts 	Dreadnoughts
Dreadnought Name 	Dreadnought Type 	Description
Dreadnought 	Dreadnought 	An engine of destruction, every dreadnought contains the interred remains of a hero of the Blood Dragons, close to death, but kept alive by the life support systems held within. Dreadnoughts are massive, and fierce, their hulls resistant to all but the heaviest weapons. Dreadnoughts of the Blood Dragons are unusually active, involved in teaching, tutoring and leading their brethren. Each is deadly at range with their cannons, and at short range, with their fearsome power fist. Despite their size and bulk, they are surprisingly agile and sure footed.
Hellfire Dreadnought 	Long-ranged Support Dreadnought	Each Hellfire Dreadnought exchanges its power fist for a missile pod, making it deadly at range, and a fearsome hunter of armour.
Ironclad Dreadnought 	Siege Dreadnought 	A heavily armoured dreadnought, the Ironclad is most commonly seen at the head of sieges, smashing its way through enemy blockades, and filling the air with frag and fire. It carries weapons specific to its role, and its plating is embedded with frag assault launchers, flushing the enemy out as it's assault hits home.
Furioso Pattern Dreadnought 	Close Assault Dreadnought 	A dreadnought unique to the Sons of Sanguinius, the Furioso has a number of weapons not commonly seen amongst the Dreadnoughts of other Astartes. It is equipped with fearsome weapons, intended for close combat, such as bloodfists, blood talons, or the frag cannon. Furioso Dreadnoughts are often seen at the head of the assault, using their twin power fists to tear infantry and armour apart, as it it was nothing.
Librarian Dreadnought 	Psychic Support Dreadnought 	A variant of the Furioso ,the Librarian Dreadnought contains the crippled body of a Librarian. The armoured sarcophagus is specially engineered, so it now becomes a conduit for their powers, allowing them to rain down their powers upon their enemies, while remaining immune to much of their counter attacks. It is unique in that it is equipped with a force weapon, of prodigious size and strength.
Contemptor pattern Dreadnought 	Heavy Dreadnought 	An ancient pattern to Dreadnought, lost to the Imperium at large, the Contemptor is still a frighteningly powerful monster. Clad in heavy armour, and protected even further by Atomantic shielding, the Contemptor strides forth, ignoring even the deadliest of weapons. It takes much of the same weaponry as the smaller Mk IV and Mk V dreadnoughts.
Deredeo pattern Dreadnought 	Long-ranged Support Dreadnought	Cousin of the Contemptor, the Deredeo is heavier in armour, and much stockier, and carries on its shoulders much more mighty weapons. Rather than the rampaging might of the Contemptor, the Deredereo specialising in precise, long distance fire, hitting the enemy with punishing accuracy.
Leviathan pattern Siege Dreadnought	Siege Dreadnought 	The largest, most powerful pattern of Dreadnought ever manufactured, these barely-understood machines contained unique technologies that have been lost to the onset of time. Armed with phospex launchers, hunter-killer missiles, and a chassis mounted Volkite Calivers or heavy flamers, it is a force on the battlefield. The machines take a toll on their occupants, sapping them of their little remaining life, and driving them mad.
Redemptor Dreadnought 	Dreadnought 	Created alongside the Primaris, the Redemptor is designed to make use of their unique biology in combat. Housing a downed warrior, the newly developed Neural Link allows greater control, and the more cannily designed machine makes it all the deadlier on the field. However, the price for such power is high, and the original designers gave little care to the long-term well being of the pilot.
Assault Cannon 	Auto Weaponry 	A multi-barrelled Autocannon, the Assault Cannon produces a devastating hail of fire that chews apart infantry. While it suffers from reliability issues, it's firepower is undisputed.
Twin Linked Lascannon 	Las Weapon 	The twin-linked Lascannon is a might beam weapon, meant for striking down armoured threats. It uses two Lascannons fired in sequence to shred targets.
Twin Linked Heavy Bolter 	Bolter Weapon 	A twin-linked Heavy Bolter, the weapon is used to lay down a tremendous hail of fire, capable of sundering light armour and infantry with frightening ease.
Twin Linked Autocannon 	Auto Weapon 	Using twin cannons, this weapon lays down fire on armour and entrenched infantry alike, devastating them in a thunderous call of fire.
Heavy Plasma Cannon 	Plasma Weapon 	A heavy plasma cannon mounted a Dreadnought, these weapons are difficult to manufacture and maintain, but are lethal in battle, firing an orb of sunfire that wrecks everything in it's path.
Multi-Melta 	Melta Weaponry 	A massive weapon, capable of firing a lance of fire that melts through armour, through flesh, without compromise. The multi-melta is used to torch armour at short range.
Powerfist 	Dreadnought Close Combat Weapon	a massive fist, it is covered in a crackling energy field that allows it to tear armour and crush infantrymen with ease. Power fists posses enough strength to crush almost anything. To augment the weapon, it packs a storm bolter, flamer, or melta, allowing it to augment fire power. Power fists come in a variety of patterns, including more-claw like designs, and large patterns on Contemptors, that pack plasma and graviton weapons.
Hellfire Missile Launcher 	Missile Launcher 	A high-power missile launcher, it uses the Dreadnought's auto-senses to fire off salvoes of frag and krak missiles. Considered top amongst ranged weapons, it is used by Hellfire dreadnoughts.
Hurricane Bolter 	Bolter Weapon 	Using six linked bolters, the Hurricane produces a hail of fire capable of cutting down whole squads in a screaming hail of bolts. Its mounted on the Ironclad dreadnought exclusively.
Flame Storm Cannon 	Flamer 	Larger than even the heavy flamer, the Flame Storm is used to sweep infantry from defensive locations, incinerating a dozen at a time.
Seismic Hammer 	Dreadnought Close Combat Weapon	When a structure must be brought down, the seismic hammer is used to do it. Similar to a power fist, it hits with a hammer blow against structures, smashing them down with thunderous blow, after thunderous blow.
Chainfist 	Dreadnought Close Combat Weapon	Combining a power fist and chainsword, it uses a mixture of power fields and cutting teeth to cut through solid structures, cutting open bulkheads, armoured vehicles, so on.
Bloodfist 	Dreadnought Close Combat Weapon	A modification of the Power Fist, the Bloodfist uses longer 'fingers' than the standard Powerfist, making it more ideal for crushing infantry, and tearing them apart. Found exclusively on Furioso dreadnoughts, it is a bloody tool.
Blood Talons 	Dreadnought Close Combat Weapon	The Blood Talon replaces the fingers of a power fist with long, powered talons, perfect for rending flesh. The claw can also tear through armoured vehicles with impunity.
Dreadnought Force Weapon 	Force Weapon 	A dreadnought sized force weapon, the Librarian Dreadnoughts use these to not only cut down armour, but can also transfer the interred Librarian's power into it's target, striking it down in a thunderous cataclysm of librarian powers.
Frag Cannon 	Grenade Launcher 	The Frag Cannon fires off a thunderous shell, that on impact produces razor-sharp shrapnel that will cut straight through armour, even as thick as Power Armour. Used against heavy infantry, it can shred its way through traitors.
Magna-Grapple 	Dreadnought Equipment 	Mounted on Furioso Dreadnoughts, the Magna-Grapple is normally used as a tool by dropships, to hoise heavy loads. Instead, the Furioso uses it to grapple a vehicle, or another dreadnought at range, then pull them in, to their inevitable doom.
Conversion Beamer 	Beam Weapon 	Mounted on the powerful Contemptor, the Conversion Beamer is a rare weapon from another time. The beam is more effective at range, where the beam can focus in on its target. It has a certain sweet spot, where above, and beneath that, it is less effective.
Cyclone Missile Launcher 	Missile Launcher 	A precursor to the Terminator Cyclone Missile Launcher, the Cyclone uses the dreadnought's own sensors to fire off a salvo of guided frag and krak missiles with unnerving accuracy and lethality.
Anvilus-Pattern Autocannon Battery 	Autocannon 	The Anvilus pattern is a extremely accurate autocannon weapon. The twin linked cannons are linked to a large ammo reserve, and highly-accurate sensors, allowing it to fire salvoes that can strike down fast moving vehicles, or bring down infantry.
Hellfire Plasma Cannonade 	Plasma Cannon 	An exotic plasma weapon, the Hellfire carries a fast-charging plasma cannon, that allows for a rapid fire barrage of plasma fire, creating a hail of fire that slags armour.
Aiolos Missile Launcher 	Missile Launcher 	A supremely accurate missile launcher, it fires missiles over terrain, with each one coming down with unnerving accuracy, evade obstructions to deliver its punishing blow.
Leviathan Siege Drill 	Dreadnought Close Combat Weapon	A massive drill, it is designed to cut through the outer wall of fortifications, and then discharge a lance of melta fire into the breach.
Leviathan Siege Claw 	Dreadnought Close Combat Weapon	A massive power claw, the Siege Claw can easily swipe away infantry and tear through flesh, armour, and bone.
Cyclonic Melta Lance 	Melta Weapon 	One of the largest melta weapons ever mounted on a walker, the Cyclonic Melta Lance is a rapid-fire, high-power melta weapon, which can reduce a Leman Russ to slag in an instant.
Leviathan Storm Cannon 	Auto Weapon 	A punishing cannon, it is designed to rapidly sweep infantry away by their dozens. The cannon uses 4 autocannons linked together, creating a cacophony of fire with every burst.
Grav Flux Bombard 	Graviton Weapon 	A Grav weapon of unstoppable power, the Bombard fires a vortex of gravitational torsion that will bring down even the mightiest fortress in a hissing, screeching torrent of doom.
Macro Plasma Incinerator 	Plasma Weapon 	The largest Plasma weapon carried, outside perhaps the Deredeo, the Macro Plasma Incinerator fires massive orbs of solar flame, that can blast apart the heaviest targets. Powerful to the point of obscenity, the weapon has proven of great value.
Heavy Onslaught Cannon 	Auto Weapon 	A mighty cannon, mixing heavy firepower with gut wrenching rate of fire, the Heavy Onslaught Cannon is used to clear whole squads at a time, shredding even Traitor Astartes in a horrifyingly short time.
Redemptor Power Fist 	Dreadnought Close Combat Weapon	More dextrous, and more powerful than previous Dreadnought Power Fists, it has the ability to tear bio-titans and tanks to pieces. It has the ability to mount a heavy flamer, or an Onslaught Gatling Cannon.
===Notable Dreadnoughts===
*Ancient Falmiir, Venerable Conteptor: Ancient Falmiir is not just an ancient, he is a link to the Chapter's ancient past itself. The fourth Dragon Lord, he was interred in his shell following the battle of Vargryn XVII, felled by plasma fire from heretics. Since then. He whats served as a honorary member of the Lord's Table, and has remained as a vital advisor to the current chapter master, and at times an interim chapter master when the incumbent has fallen, and the Lord-Captains have not decided upon a new leader. However, he has recently remained dormant, having disagreed with the ascension of Ajax Aurak, and remained at odds with him. With the danger of the Second Tyrest War, he has been awoken to do battle once more, leading a talon of his fellow Dreadnoughts.
*Ancient Acheron, Venerable Deredeo: Ancient Acheron is a venerable Dreadnought of the Chapter, and a vital lynchpin of its continued operations. Whereas many Dreadnoughts sleep between Wars, Acheron finds his solace in continued service to his chapter, rather than in rest. He has served as the interim captain of the Eighth Company and remains to provide counsel to their current serving captain. His massive, heavily armoured frame, carries a battery of missiles and a set of Hellfire Plasma Cannonades, delivering torrents of sunfire that can reduce vehicles to slag. 
*Brother Fondera, Leviatan: formerly the captain of the Third Company, he was mortally wounded during the Battle of the Dragon Shrine, by the Chaos Champion Rekarth. Even in near death, his rage was impossible to contain, so the decision was made to place him into the ancient Leviathan Dreadnought, the ‘’Doom of Traitors’’, fitting for a man betrayed. Most are driven mad in this hellish tomb, but Fondera’s drive for vengeance keeps him some measure of sanity. Striding forward in its mighty shell, he carries a Siege Claw, and a Storm Cannon. 
*Brother Kaskil, Furioso: In life, Kaskil was a true son of Sanguinius. Noble, brave, and carrying the likeness of his father, he quickly ascended to the position of Myrmidon. His role came to an unexpected end when a stray missile struck him, placing him close to death. However, the Sanguinary Priests decided that his service to the Emperor was not yet over. He was interred in a Furioso Dreadnought, ‘’Claws Of Blood’’. In its form, his service continued, where he could wreak havoc upon the enemies of mankind, stomping and smashing through his foes. He takes great pride in his service, but the dissolution that comes with interment in a Dreadnought has been eating at his mind.
===Ground Vehicles===
Ground Vehicles 	Ground Vehicles 	Ground Vehicles
Vehicle Name 	Vehicle Type 	Description
Rhino 	Transport 	An all purpose transport, the Rhino is simple, sturdy, and reliable.
Razorback 	Transport 	A variant of the Rhino ,the Razorback sacrifices internal capacity to mount external weapons. These include twin linked lascannons, twin linked heavy bolters, twin linked assault cannons, and multi-meltas. Preferred for high-intensity warzones, the Razorback perfectly mixes weapons and transport.
Damocles Command Tank 	Command Tank 	The Blood Dragons have a few examples of the precious Damocles, each kept for guiding the chapter across large warzones. Using advanced technology, it can coordinate ground, air and space forces. It also has a high-power auspex that can intercept enemy communications, and a teleporter homer. As well as a command vehicle, it's also excellent at prosecuting electronic warfare attacks upon the enemy.
Predator Annihilator 	Battle Tank 	A deadly tank hunter, the Annihilator mounts twin lascannons to take down well armoured prey.
Predator Destructor 	Battle Tank 	An all purpose battle tank, it carries a autocannon and a variety of secondary weapons.
Baal Predator 	Battle tank 	A variant of Predator, unique to the sons of Sanguinius, the Baal Predator is a monstrous vehicle, deadly in terminating infantry. Equipped with twin assault cannons and sponson mounted heavy flamers, it can also mount a flamestorm cannon in place of the assault cannons. Deadly against infantry, it is utilised to urban fighting, and engaging waves of enemies.
Predator Incinerator 	Battle Tank 	A relic of the Great Crusade, the Predator Incinerator mounts a deadly Volkite cannon on the turret. The focused beam can destroy waves of infantry, the heat ray cooking them in nanoseconds.
Predator Executioner 	Battle Tank 	Another rare relic of the Great Crusade, the Executioner exchanges the standard armament for a plasma destroyer, an exceedingly deadly plasma weapon. Deadly against heavy infantry and armour, the cannon sends balls of sun fire to take out large targets.
Vindicator 	Siege Tank 	A heavily armoured line breaker, the Vindicator mounts a deadly demolisher cannon, which it uses to destroy enemy strong points. Valued in urban combat and sieges, the Vindicator rains shells on the enemy with frightening accuracy.
Vindicator Laser Destroyer 	Tank Hunter 	A relic of the Great Crusade, this variant exchanges the demolisher cannon for a laser destroyer, a potent las weapon used to destroy even the heaviest enemy armour.
Whirlwind 	Artillery 	A staple of the Chapter's armour, the whirlwind uses rockets to provide long distance support. It can fire the standard vengeance missile, or the more deadly castellan mine dispenser. The Blood Dragons also maintain a stock pile of incendiary rockets, and special warheads that can be fitted with a variety of munitions, including phosphex or chemical munitions.
Whirlwind Hyperios 	Anti-Air Artillery	A deadly Whirlwind variant, it mounts short range anti-air missiles, capable of tracking and destroying multiple targets.
Stalker 	Anti-Air Artillery	A deadly short ranged artillery piece, it uses extremely precise sensors to fill the sky with shells, taking down all but the most agile of craft.
Hunter 	Anti-Air Artillery	An older model of anti-air vehicle, it is gradually being phased out, being too costly to maintain. Each precious missile, while accurate, is costly to make, and requires the sacrifice of a serf, or the remains of one recently deceased.
Repulsor 	Main Battle Tank 	A new innovation, intended to carry the the Primaris into battle, the Repulsor brings back the barely understood secrets of anti-gravitic technology. Descending from the sky, the Repulsor uses overwhelming firepower to gain a foothold, then delivers a squad of Primaris into battle.
Repulsor Executioner 	Main Battle Tank 	Related to the Repulsor, it sacrifices some of it's transport capacity to carry powerful new weaponry, turning it into a fearsome war machine. It can carry either a Laser Destroyer or a Macro-Plasma Incinerator, allowing it to shred heavy armour, or heavy infantry. Such vehicles are proving to be formidable as vanguard vehicles, arriving shortly after drop pods.
Land Raider 	Heavy Tank 	A mighty vehicle, it is equal parts transport and heavy tank. Armed with two pairs of twin linked lascannons, and twin linked heavy bolters, it has a large transport capacity and incredibly heavy armour allowing it to smash it's way through enemy squads, armour and barricades.
Land Raider Achilles 	Siege Tank 	An ancient variant of the Land Raider, it has incredibly heavy armour, sponson mounted multi-meltas, and a single Thunderfire cannon. This mighty cannon can put down bunkers, infantry and even armour.
Lander Raider Crusader 	Breacher Tank 	A specialised variant, it has a larger transport capacity, at the cost of armament. Instead of the usual weapons, it mounts sponson mounted hurricane bolters, and a pair of assault cannons, along with a multi-melta. It also has frag assault launchers, that fill the air with shrapnel before the crew disembark.
Land Raider Redeemer 	Breacher Tank 	The Redeemer is a variant of the Crusader that changes the hurricane bolters for massive flamestorm cannons. Preferred by the chapter for the fiery vengeance it brings, the Redeemer is often seen smashing through fortifications, and torching any survivors.
Land Raider Prometheus 	Command Tank 	The Prometheus exchanges the lethal weapons of the standard land raider, for a battery of advanced sensors and communication gear. It is used by commanders to lead from the front, storming positions, while still directing his troops. While it is technically retained by the armoury, is is almost singularly used by the Lord-Captain of the Ninth Company, the armoured Ironsides.
Land Raider Apollo 	 	
Spartan Assault Tank 	Assault Tank 	A Land Raider variant of ancient providence, it is much larger and more well armoured than the standard model. With twice the capacity, twice the armour, and nearly twice the guns, the Spartan Assault Tank is a fearsome monster, capable of even hunting titans, when the mood takes it.
Typhon Heavy Siege Tank 	Siege Tank 	A variant of the Spartan, and a relic of the Great Crusade, the Typhon mounts the fearsome Dreadhammer cannon, capable of bringing down even the mightiest fortresses in a single strike.
Sicaran Heavy Tank 	Heavy Tank 	A older model of tank, generally out of use with the majority of companies, the Blood Dragons have been forced to return this mgihty vehicle to use. It uses twin accelerator autocannons, fire high-velocity munitions with high accuracy, making it lethal against fast moving targets.
Sicaran Venator 	Tank Hunter 	A variant of the Sicaran, it uses a Neutron Laser Projector to destroy armour. Frighteningly lethal against anything short of super-heavy tanks and titans, it explosively tears apart heavy armour.
Sicaran Punisher 	Heavy Tank 	A Sicaran variant armed with a fearsome Punisher Rotary Cannon, the Punisher is used to handle swarming enemies, shredding infantry to pieces. Capable of rapidly chewing through enemies just as quickly as it eats ammo, it is beloved for use in stemming the greenskin tide.
Astraeus Super-Heavy Grav Tank	Super-Heavy Tank 	Built upon the same technologies as the Repulsor, the the Astraeus is clad in heavy armour, bristling with weaponry, and covered in void shielding. It's main gun is twin linked Macro-Accelerator Cannons, capable of firing a fusillade of high velocity shells that can cut straight through armour. Somewhat more nimble than other tanks of this size, it can quickly deploy into Primaris formations.
Fellblade 	Super-Heavy Tank 	The largest, most singularly powerful war machine every used by the space marines, this ancient beast had long since faded from the galaxy at large. The Blood Dragons have salvaged a single example, using it as a last ditch, desperate attempt to stave off extinction. Armed with twin accelerator cannons, a demolisher cannon, twin bolters, and a pair of laser destroyers, the Fellblade is more heavily armoured than most contemporary super-heavy tanks, and has brought about the end of many enemy war machines.
Bike 	Bike 	Simple, rugged and reliable, the study Marine Bike is used for everything, from scouting, skirmishing, courier tasks and rapid attack.
Attack Bike 	Attack Bike 	Fitted with a sidecar, the Attack Bike carries a heavy bolter or a multi-melta, allowing it to attack infantry ot even heavy armour, then rapidly disengage.
===Notable Ground Vehicles===
*Chariot of Angels, Spartan Assault Tank: Recovered from the mass grave site on Andraste VI, the Spartan Assault Tank they recovered was of Blood Angels origin, and attempts to discern its original unit lead to a belief that it may have once been the personal transport of their Primarch. While this has largely been debunked, the name stuck. Lovingly restored, the Chariot of Angels now serves as the 'tip of the spear', leading charges of it's lesser brethren, and disgorging squadrons of terminators into the heart of the fighting. 
*Beast of Klendath, Typhon Heavy Siege Tank: Brother Pendraeth of the Armoury spent years hunting down the Beast of Klendath, piecing together fragmentary records and legends from the locals on Andraste IV. Believing a mighty war machine lay beneath a swamp, abandoned after suffering damage during the Horus Heresy, he led an expedition to recover it. Horrified to find it bore the symbol of the Word Bearers, it was nonetheless recovered, and spent decades being purified, a concentrated effort by the chapter's Librarians, Chaplains and Techmarines to remove every trait of heresy and betrayal from it. Once deemed fit for service, the mighty vehicle saw service supporting the fifth company, its gun bringing down enemy fortifications. Many still view this vehicle with an ill-omen, but despite that it has a stellar field record. 
*Foespite, Sicaran Venator: Found buried in the abandoned halls of the Dragonkeep, Foespite has been in the Chapter for as long as it has existed. A mighty war machine, of rare providence, it has accounted for the deaths of many enemy war machines. During this latest conflict, it has accounted for the destruction of no less than a hundred enemy war machines, becoming a target of utmost priority for the Tau invaders. 
*Fortress of Blood, Fellblade Super-Heavy Tank: The mightiest war machine in the Chapter's arsenal, they spent years retrieving it from the deep mud on the killing fields of Andraste VI. Despite attempts to restore it to full functionality, the machine spirit within has been described as, less than helpful, refusing to submit to the authority of the Blood Dragons, since it had no prior knowledge of the second foundings. Only returning to service when it was threatened by the forces of Chaos, it has become the personal chariot of Lord Kanath Syndel, whose intimate knowledge of the machine allows him to use it to it's greatest potential.
===Air Vehicles===
Air Vehicles 	Air Vehicles 	Air Vehicles
Weapon Name 	Weapon Type 	Description
Land Speeder 	Rapid Attack Speeder	An all purpose flyer, the land speeder is a moderately armoured, moderately armed vehicle. Specialising in fast attack, reconnaissance and scouting. Fielded in small squadrons, they usually press and push at the enemy's flanks. It is usually armed with a heavy bolter, but some variants are equipped with a multi-melta to hunt tanks.
Lander Speeder Tornado 	Rapid Attack Speeder	An up-gunned version of the Land Speeder, it carries a secondary gun. Usually equipped with an assault cannon to attack infantry formations from a distance, it can be exchanged for a heavy flamer to sweep infantry formations.
Land Speeder Typhoon 	Rapid Attack Speeder	Instead of a secondary gun, this variant fields twin missile pods, allowing it to specialise in long range tank hunting.
Stormtalon Gunship 	Gunship 	A ubiquitous gunship, it is used as an interceptor, ground attack craft, and even escort. Armed with a pair of assault cannons, it also carries secondary weapons in the form of twin heavy bolters, twin lascannons, twin typhoon missile pods, or twin skyhammer rocket pods. The Blood Dragons often paint vivid liveries, showing imagery or faces of dragons upon it.
Stormhawk Interceptor 	Interceptor 	A high-speed interceptor, the Stormhawk is dedicated to engaging enemy air power. Armed with powerful weapons, dedicated to striking down enemy air power. Carrying twin assault cannons, Skyhammer or Typhoon missile launchers, and a nose cannon carrying either a Las-Talon or Icarus Stormcannon.
Xiphon Interceptor 	Interceptor 	A relic of the Great Crusade, the Xiphon is fast, agile and utterly deadly. Armed with two twin linked lascannons, and a missile bay that is deadly against armour and infantry. Once all but gone from the Astartes, the Blood Dragons fly three of them.
Stormraven Gunship 	Dropship 	An all purpose, heavily armed dropship, it carries twelve marines and a dreadnought into battle. It is armed with a variety of weapons, too numerous to mention in a short space. It is most often used as a rapid attack ship, quickly cutting through the enemy, deploying its cargo, then supporting them with fire.
Storm Eagle Gunship 	Dropship 	An older model of dropship, thought extinct following the Horus Heresy. Well armoured, and well armed, the Storm eagle carries more marines into the fray, descending with a fury few can compare. The Storm Eagle carries a pair of twin-linked lascannons, twin vegeance rocket pods, and a front weapon that can change between twin-linked multi-metlas, twin linked heavy bolters, or a typhoon missile pod.
Fire Raptor Gunship 	Gunship 	A relic of the Horus Heresy, the Fire Raptor exchanges the transport capacity of the Storm Eagle for a variety of weapons. First and foremost are the twin linked Avenger Bolt Cannons, lethal tank busting weapons. It has two waist-mounted ball turrets, carrying four heavy bolters, and finally four hellstrike missiles. A deadly tank hunter, it can quickly annihilate whole armoured columns before leaving.
Caestus Assault Ram 	Boarding Ship 	A sturdy warship, equipped for boarding actions, the twin armoured prows are designed to slam their way through the hull of a warship, and deliver a squad of marines into the fray. It is armed with a magna-melta to cut through the hulls of enemy warships, and twin batteries of firefury rocket pods, capable of rapidly firing on enemy targets. Despite its specialisation as a boarding craft, desperation has forced the Blood Dragons into using is as a dropship for ground assaults, and even as a tank hunter, using its main gun to flash-melt enemy battle tanks.
Thunderhawk Gunship 	Dropship 	The largest dropship utilised by the Blood Dragons, the Thunderhawk is common, lethal and incredibly dangerous. Armoured like a tank, and deceptively agile, the Thunderhawk descends in a screaming boom, delivering ordnance and death as it goes. Armed with four twin-linked heavy bolters, two lascannons, bundles of hellstrike missiles, and a single battle cannon, or laser destructor. Enormously versatile, it can marines, dreadnoughts and bikes, and can change from dropship, to gunship, to void interceptor, and even titan hunter.
Thunderhawk Transporter	Vehicle Transporter 	A variant of the Thunderhawk, it exchanges its weapons and transport capability to carry vehicles. Its mag clamps can carry two rhinos, or a single land raider.
Stormbird 	Heavy Dropship 	One of the largest combat flyers used by the Astartes, the Stormbird is a heavy-duty lander, carrying an arsenal of cannons, and a fully-armed strike force, including vehicles. Carrying four ball turrets, 6 missiles, and 4 twin linked heavy bolters, the Stormbird is armoured like a tank, and sheathed in void shields, like a Titan.
Overlord 	Heavy Dropship 	Developed in conjunction with the Primaris, the Overlord carries them to the ground for an assault. Carrying two assault bays, allowing the Primaris aboard to storm onto the battlefield. The Overlord packs lascannons, heavy bolters, and multi-meltas, allowing it to scour the ground of any threat.
Tempest Falcon 	Landing Craft 	A large scale landing ship, it carries a substantial battery of weapons, mostly for self defence. It can carry a full company to the ground, along with several vehicles. It is the only ship in their arsenal that can carry the Spartan, Typhoon or mighty Fellblade.
Drop Pod 	Drop Pod 	Almost ubiquitous with the space marines, the drop pod is used to rapidly transport from orbit to the ground, evading ground defences and anti-air fire in the process. Deploying twelve marines into the heart of the enemy. Armed with an internal weapon point, carrying a storm bolter or a missile launcher,
Lucius-pattern Drop Pod	Drop Pod 	A larger pattern of drop pod, it can be used to deploy a dreadnought, or a weapon platform into the heart of the battle.
Kharybdis Assault Claw 	Drop Pod 	A multi-purpose pod, they can be used as drop pods, or boarding craft, capable of cutting through the hull of enemy ships, or scouring landing zones with rocket fire. Desperation has forced Blood Dragon commanders into using them as tank hunters, using its melta cutters, or boarding claws to destroy them.
===Notable Air Vehicles===
*The Dragon's Fury: A Fire Raptor, found abandoned and damaged within the Dragonkeep, the techmarines cannibalised one of their own damaged Stormeagles to return it to service. A fearsome beast, with an equally fearsome machine spirit, it has become the bane of xenos and traitor alike, its strafing runs marked by a howl likened to that of a dragon.
==Chapter Fleet==
*Battle Barge, Ignatius Rex: The flagship of the chapter, Ignatius Rex is a ship of ancient providence, believed to have once been used during the Great Crusade. Possessing a long and illustrious history, the ship has accounted for many feared enemies, include Chaos battleships, and Ork Roks. During the invasion of the Tyrest Sector, the Ignatius Rex was at the forefront of many of the most important battles, carrying scars from numerous enemies. As the conflict escalated, it was forced into hit and run roles, before finally being relegated to the defence of the Blood Dragon's homeworld. During the first and second defence of their home world, it accounted for no less than seventeen cruisers. 
*Battle Barge, Lord of Fire: The second battle barge of the chapter, the Lord of Fire went with several companies to participate in the 13th Black Crusade. During that hellish conflict, it was disabled during a fleet action, and hastily repaired. Finally limping home, it was immediately tasked with speed to Baal at all haste, as part of the Blood Dragon's pledge to protect their progenitors. 
*Strike Cruiser, Dragon Slayer: A famed warship, the Dragon Slayer is the youngest of the chapter's strike cruisers, but has earned its place. During the conflict at over Symestra Minor, it single handed broke through the rebel blockade to deliver forces to the planet's surface. Despite being out numbered six to one, it continued to pound both opposing war ships, and targets on the ground. During the Tyrest Crusade, it became feared by the Tau, suddenly appearing above their conquered worlds to deliver death in a multitude of forms, then slipping away if it was never there at all. 
*Strike Cruiser, Mantle of Flame
*Strike Cruiser, Throne of Blood
*Strike Cruiser, Valiant
*Strike Cruiser, Herald of War
*Strike Cruiser, Crimson Blade
*Strike Cruiser, Indefatigable 
*Strike Cruiser, Dragon's Claw
==Notable Members==
===Ajax Aurak===
The Chapter is currently lead by Ajax Aurak. Holding the title of 'Dragon Lord', Ajax represents much of the Blood Angels and Blood Dragon's legacy. In battle, he is a powerful and cunning commander, masterfully directing his men in battle, and a formidable combatant in his own right. Off the battlefield, he is a erudite politician, and when he can, he indulges himself in the artistry that his Chapter enjoys. The self-appointed Regent of the Tyrest Sector, he lays many burdens on his shoulders, for the sake of the Imperium. Ajax has courted controversy though, reaching Chapter Master at a comparatively young age, being the youngest of the captains, and third most tenured. With him, he carries many relics of the Chapter. He wears the Dragon Lord's Mantle, an armour of ornate artifice. Inlaid with beautiful silver, and incorporating dragon scale, it carries the horns of the horns of the Dragon King Furmirous, and is protected by a warding forcefield. He wields two relic-weapons of the Chapter, with Voidfang, a power sword of ancient providence, that rends the air itself, and the Claw of the Dragon, made from the Claws of the fallen Fumirous. Ajax himself was born as Ajax Mahvelion, a nobleof Taranis, exiled to Plainsfier for the killing another noble in an honour duel. He would at first be disgusted by the frugal and peasant lifestyle of the Plainsfierians, but came to accept them, and live amongst them, going so far as to change his name to the Plainsfierian, Aurak. 
Surrounding the Dragon Lord on the Dragon Guard. Modelled on the Sanguinary Guard, they carry scaled armour, and fly into battle on Draconic Jump Packs. Each is a hero on their own right, and their deeds measure up to that of their ancient heroes. 
*Veteran Sergeant Ikonach: Standing above all others, Ikonach is a hero without compare. Whole Libraries have been filled with his deeds, many of which surpass the Lord Captains of the Chapter. He served the previous Dragon Lord as his Veteran Sergeant, commanding his guard with iron will, as he does now for Aurak. He carries a plasma pistol and the axe 
*Chapter Champion Aivon: Champion of the Chapter, and the greatest warrior amongst them, by ritual trial, save, perhaps, Captain Revak and the Dragon Lord himself, Aivon has dispatched many foes that think they can challenge the Dragon Lord. He carries the heavy relic-sword, Judgement, and partners it with a drakon dagger, Punishment, using it as a parrying dagger. 
*Sanguinary Priest Letho: Whereas Sanguinary Priests are often trained to temper that battle-lust so as to preserve their brothers, and protect the wounded, Letho's fury could not be curbed. he possessed all the knowledge and temperament to make him a good apothecary, but instead of advancing with his comrades to secure the wounded, he took to rescuing them himself, cutting enemies in twain to rescue them. These actions caused his censure by the other Priests, and the removal of his Blood Chalice, but gained him a position in the Dragon Guard. 
*Ancient Magga'Kor: Once the Ancient for the 3rd Company, he held the company banner on the high ground, while surrounded by enemies, surviving a score of wounds, and holding the banner against attacks. He, and his banner were assaulted by a flamer, and while the dragon-hide banner was flame proof, he was not, and while burning, he advanced with the flag, terrifying his enemy into retreat. Such actions saw him assigned to carry the Draco Aeternam, the Chapter Banner created from the hide of Fumirous. 
*Myrmidon Yuren: Hero of the Kaileden Breach, he was swallowed whole by the Greater Demon Kharish, and enraged by this he drew his Drakon Dagger and began hacking away inside the beast. Such was his fury, the beast began to vomit blood, and convulse in pain, before Yuren eventually cut his way free, through his stomach. He refused multiple promotions, and instead accepted only combat roles. He carries the Dragonstorm Incinerator, Unending Storm. 
*Myrmidon Reskor: An expert smith, and talented warrior, he wields a combi-flamer, utilising it with deadly accuracy in closer quarters fights. 
*Myrmidon Bulver: 
*Myrmidon Okor
*Myrmidon Cullach
===Lord-Captain Revak===
Lord Revak, better known as the Dragon's Claw, is the right hand of the Dragon Lord, the the Captain of the First Company, and their most powerful duellist. Serving for years, he's loyal to his Chapter, and the Imperium. He's lead a great many battles during the war, leading the First Company into the jaws of death, and emerging victorious. He's an aggressive commander, even in defence, preferring to draw the enemy in before crushing them, trapping them in the dragon's jaws.
===Lord-Captain Tolan Irvor===
===Lord-Captain Sirinel===
===Lord-Captain Sevestus===
===Lord-Captain Welkath===
===Lord-Captain Dreini===
===lieutenant Ethrad===
===lieutenant Volgrun===
===Lord Darion Gheleos===
===Sanguinary Priest Lotann Yestran===
to prevent spilling a drop from his grail during a deadly be battle, he drank the entire contents and gained superhuman strength, and later let his blood to replenish it
===Kanath Syndel, Master of the Forge===
===Izebial, Techmarine===
===Lord Azran, Chief Librarian===
===Chasker Quvar, Epistolary===
===High Chaplain Arras Narr===
===Reclusiarch Harrot N'dath ===
===Chaplin Senek Valka===
death company chaplain
===Chaplain Mirval===
When Lord-Captain Kellen of the fifth company fell in battle during the siege of Granthal, the Tyrant's moral was broken, with the company breaking, and losing ground. It was then that Mirval rallied his brothers, taking up the fallen shield of his Captain and bringing his brother's back to the fight. Since then he has lead the Tyrants, carrying with him the Tyrant's Aegis, a large shield wrought from the scales of an immense Tyrant dragon.
===Myrmidon Sychal, Herald===
===Ancient Paracha Siltan===
===Veteran-Sergeant Eikolon===
One of the most experienced veterans in the chapter, Eikolon is a warrior of renown, slaying a Myrmidon dragon during his sixth hunt, and leading his squad to victory, regardless of the danger. Eikolon now fights deep behind Tau lines, arming and training the rebels and insurgents still loyal to the Emperor in the conquered territories.
===Veteran-Sergeant Fraesh===
===Sergeant Sytan Forniel ===
===Myrmidon Kolovann===
===Dragon Harrik===
===Dragon Tivanis Reld===
===Brother Kyten Osghan Wralk===
===Ancient Falmiir===
Once the Dragon Lord, injuries forced him to be entombed in the sarcophagus of a Contemptor-pattern Dreadnought. A vocal opponent of Ajax's strategies, he fights now only to prevent the extinction of his chapter. 
Ancient Falmiir is not just an ancient, he is a link to the Chapter's ancient past itself. The fourth Dragon Lord, he was interred in his shell following a battle against the Dark Eldar. Since then. He has served as a honorary member of the Lord's Table, and has remained as a vital advisor to the current chapter master, and at times an interim chapter master when the incumbent has fallen, and the Lord-Captains have not decided upon a new leader. However, he has recently remained dormant, having disagreed with the ascension of Ajax Aurak, and remained at odds with him. With the danger of the Second Tyrest War, he has been awoken to do battle once more, leading a talon of his fellow Dreadnoughts.
===Ancient Acheron, Venerable Deredeo===
Ancient Acheron is a venerable Dreadnought of the Chapter, and a vital lynchpin of its continued operations. Whereas many Dreadnoughts sleep between Wars, Acheron finds his solace in continued service to his chapter, rather than in rest. He has served as the interim captain of the Eighth Company and remains to provide counsel to their current serving captain. His massive, heavily armoured frame, carries a battery of missiles and a set of Hellfire Plasma Cannonades, delivering torrents of sunfire that can reduce vehicles to slag.
===Brother Fondera, Leviatan===
formerly the captain of the Third Company, he was mortally wounded during the Battle of the Dragon Shrine, by the Chaos Champion Rekarth. Even in near death, his rage was impossible to contain, so the decision was made to place him into the ancient Leviathan Dreadnought, the ‘’Doom of Traitors’’, fitting for a man betrayed. Most are driven mad in this hellish tomb, but Fondera’s drive for vengeance keeps him some measure of sanity. Striding forward in its mighty shell, he carries a Siege Claw, and a Storm Cannon.
===Brother Kaskil, Furioso===
In life, Kaskil was a true son of Sanguinius. Noble, brave, and carrying the likeness of his father, he quickly ascended to the position of Myrmidon. His role came to an unexpected end when a stray missile struck him, placing him close to death. However, the Sanguinary Priests decided that his service to the Emperor was not yet over. He was interred in a Furioso Dreadnought, ‘’Claws Of Blood’’. In its form, his service continued, where he could wreak havoc upon the enemies of mankind, stomping and smashing through his foes. He takes great pride in his service, but the dissolution that comes with interment in a Dreadnought has been eating at his mind.
==Chapter Appearance==
===Chapter Colours===
The Chapter is garbed in the blood red armour favoured by the sons of Sanguinius, with the alterations being grey pauldrons, with black trimmings. Those that carry the Aquila or similar decorations have them in silver or platinum. Like their progenitors, helmet colour denotes rank, with yellow for Close-Support marines, and blue for Fire Support, and in all cases with green optics. However, veterans of the first company carry black helmets. Veterans with Assault or Fire Support specialities carry a yellow or blue face mask of their respective unit. Sergeants are distinguished by black pauldrons, Lieutenants by red pauldrons, and captains by gold. Apothecaries have alabaster white shoulder pads, and backpack. Librarians carry the colours of the Librarius, but carry the Chapter colours on each shoulder. Techmarines likewise carry the colours of the Mechanicus, with Chapter colours on each shoulder. Chaplains are daubed in inky black paint, with white skulls. The unique Sanguinary Guard are in armour of pure gold, and perfect white wings, while the Death Company strike their colours and wear only black, marked with red crosses. Unique to is the Myrmidon Guard, the Honour Guard of the Chapter Master. They carry black helmets with a golden stripe. 
The left pauldron carries the Chapter's sigil in black, while the right carries the speciality in black. While the Battle Line, Fire Support, and Close Support use codex adherent markings, with company number contained within in white. Elites use the Black Dragon head sigil, and Headquarters use the Red Dragon Rampant, with a smaller company marking in black. 
Company markings are derived by the right knee
*First Squad: Dragon Claw marking
*Second Squad: Dragon Flame
*Third Squad: lightning bolt 
*Fourth Squad: dragon wing 
*Fifth Squad: dragon head 
*Sixth Squad: meteorite marking 
*Seventh Squad: Horizontal fire 
*Eight Squad: Dragon and sword 
*Ninth Squad: Serpentine dragon 
*Tenth Squad: dragon skull
Weapons are painted black, though on occasion carry yellow decoration, or yellow accents, usually those of ancient providence. Brothers are encouraged to create both personal heraldry and decorations. Black flame markings, black lightning bolt icons, black, red, and silver filigree, inlaid gems, and intricate metal work are all known to the craftsmen of the Blood Dragons. Honour markings taken from their recruiting world are also common, with black or red 'claw marks' on the helmet, usually situated over the eyes, the length and number denoting the honours achieved. Fang, claw, and scale decorations are also common, usually taken as trophies during the hunt. Some more artificed armour has scale decorations built into it's ceramite shell, or claws extending over the knuckles, or exhausts in the visage of dragons.
===Chapter Badge===
Category:Blood Angels Successors
Category:Chapters of the Adeptus Astartes
Category:Space Marine Chapters
Category:Unknown Founding