Lucia (Shadow Hearts)

Lucia is a Florentine fortuneteller apprenticing for an elderly sage named Carla in the game Shadow Hearts: Covenant. She works as a fortuneteller for Carla and distinguishes herself from most others by not only using prestidigitation to draw the cards but to do so while preforming exotic dances.
She was voiced by Michelle Ruff under the name 'Georgette Rose' in English, and Yuka Oyama in Japanese.
==Background==
Lucia was taken-in by Carla at a young age. Carla was a member of a terrorist group when she was young called Sapentes Gladio, Carla had accepted the groups request for her after becoming jaded to her fellow-man by all the men who had used her and threw her out. Sapientes Gladio wanted Carla to teach wayward young girls the mystic arts so they could be recruited mystics in the organization. But over time Carla saw the violence her student Veronica was being made to undertake and fled Sapientes Gladio rather than train more mystics only to have them end up murderers. When Carla left Sapientes Gladio she was still training Lucia and so she took her with her and raised her as both a student and foster child.
Carla opened a fortune telling stand in Florence Italy and when Lucia was old enough she worked there plying her skills while also using her looks and charm to keep costumers coming back for Carla had her preforming exotic dances while drawing and reading fortunes. Over the years Lucia and Carla had been bothered by Sapientes Gladio several times, either attempting to woo her back or posing as normal patrons at her fortunetelling stand in an attempt to ambush the two. The standard way of dealing with Sapientes Gladio was to lull the agents into a compromised state with an exotic dance, have Lucia take them some place private, Carla's summer home on Manmariana Island, once there Lucia would lead the assassins to the boudoir were she would release Andre', Carla's giant man-eating cat and once the assassins were eaten Lucia simply strolled back into town.
==Manmariana Island==
One day Carla and Lucia got some new costumers, Yuri, Karin, Blanca, Gepetto and Joachim. The five looked strange, had strange powers and skills each and were asking about Sapientes Gladio. They said they were sent by an old friend of Carla and Lucia's named Laurence but Carla knew better than to rust them just for mentioning an old friend. Carla humored their request and said she needed a flower called the Adriatic Magnolia to help them so she had Lucia guide them to the island were it grew, Manmariana Island...
Events on the island took an unexpected turn for Lucia when Andre', whom was quite hungry, tried eat her instead. Yuri and his friend saved Lucia, defeated Andre' and helped put him back in his cage but wanted an explanation. Lucia apologized and took them back to Florence to have Carla explain. Carla had been using a divination of hers to keep an eye on them from a distance and already knew what had happened when they came back. Carla apologized as well and thanked them for saving Lucia then told about her history with Sapientes Gladio. Yuri, Karin and the others were enemies of Sapientes Gladio themselves and looking for a friend of theirs named Roger Bacon who Sapientes Gladio had kidnapped. Once Carla was convinced the five were trustworthy she told them without further delay where they could find Sapientes Gladio's headquarters. Carla requested that they take Lucia with them, for there was only so much Lucia could still learn in Florence and accompanying them would both set things right with them and help Lucia become stronger. Yuri and the others accepted her help and Lucia was eager to go exploring and hopefully become a better trained mystic and alchemist in the process.
==Powers and Abilities==
Lucia has two main abilities to employ in battle once part of the party, the first is her Tarot Card ability and the second is her Aromatherapy. For her Tarot Card ability Lucia draws from her greater arcana tarot deck. Each card in Lucia's deck possesses a certain ability that aides the party or harms the enemies. The shuffle of the deck makes the cards circle around face-down until the player chooses one at random which then is revealed and releases it's effect. However, if the card is pulled out in reverse the effect of the card is detrimental, employing the opposite effect in the cases of buffs or effecting the party instead of the enemy in the cases of debuffs. Tarot draws can only be used once per battle and are best employed near the start so the effects help end the battle fast. Lucia's second special move, Aromatherapy, is much easier to control as Lucia needs to intentionally mix an effect from the extracts. Once mixed the extracts release a mist that gives an effect to the entire party, healing or boosting some stat across all other members without wasting an item to do so. Lucia is immune to the effects of her oils and extracts but radiates the effect, making even her passive presence in the rest of the battle useful. While Lucia herself does not know the effects of her mixtures at first, trial and error of every extract in her possession will permanently reveal their effects after the first use, the order of the mixture makes a difference as well so to acquire all potential buffs the player must try every extract in every combination at least once. Greater Arcana and the Extracts/Oils can be found in various locations throughout the game. Once acquired the items are never lost or diminished, ensuring Lucia's effects are constantly employable in battle. Lucia's greatest stat is her Luck stat, which ups the chance of higher payout after battles and ups the critical damage of both physical and magical attacks, the higher the stat gets as Lucia levels the more reduced the scattering or reversed cards in Lucia's Tarot Card draw.
*The Tarot deck nearly always starts out with their positive effects at the beginning of the draw so if selected quickly before the shuffle reaches a full rotation the outcome will almost always be positive as opposed to negative, this however may cheat the player on more exotic effect cards.
==Tarot Cards==
*The Fool
Upright- Damage displayed is always doubled.
Reversed-  Damage displayed is always doubled.
*The Magician
Upright- Magic consumption is reduced by half.
Reversed- Magic consumption is doubled.
*The High Priestess
Upright- Allies MP is restored by 50% of maximum value.
Reversed- Enemies' MP is restored by 50% of maximum value.
*The Empress
Upright- Allies' evasion rate is doubled.
Reversed- Enemies' evasion rate is doubled.
*The Emperor
Upright- Enemies' agility is cut in half.
Reversed- Allies' agility is cut in half.
*The Hierophant
Upright- Allies' HP is restored by 50% of maximum.
Reversed- Enemies HP is restored by 50% of maximum.
*The Lovers
Upright- HP, MP and SP are all restored by 50% of maximum.
Reversed- HP, MP and SP are all reduced by 50% of maximum.
*The Chariot
Upright- Causes damage to all enemies by 50% of maximum HP.
Reversed- Causes damage to all allies by 50% of maximum HP.
*Strength
Upright- Allies' attack damage is doubled.
Reversed- Enemies attack damage is doubled.
*The Hermit
Upright- 50% of allies max SP is restored.
Reversed- 50% of enemies max SP is restored.
*Wheel of Fortune
Upright- Allies Luck stat is multiplied by 128
Reversed- Enemies Luck stat is multiplied by 128.
*Justice
Upright- Lucia is instantly killed while the entire party is fully healed.
Reversed- Lucia is instantly killed.
*The Hanged Man
Upright- All enemies lose one round of actions.
Reversed- All allies lose one round of actions.
*Death
Upright- Instant Death on all enemies.
Reversed- Instant Death on all allies.
*Temperance
Upright- SP is depleted half as fast as normal.
Reversed- SP is depleted twice as fast as normal.
*The Devil
Upright- Causes a random negative status effect on all enemies.
Reversed- Causes a random negative status effect on all allies.
*The Tower
Upright- Current held cash is doubled.
Reversed- Current held cash is halved.
*The Star
Upright- All allies' max HP is raised by 50%.
Reversed- All enemies' max HP is raised by 50%.
*The Moon
Upright-  All allies' max MP is raised by 50%.
Reversed- All enemies' max MP is raised by 50%.
*The Sun
Upright-  All allies' max SP is raised by 50%.
Reversed- All enemies' max SP is raised by 50%.
*Judgment
Upright- The player will get a chance to reselect a card, which will always be positive.
Reversed- The player will get a chance to reselect a card, which will always be negative.
*The World
Upright- Cash, EXP and Soul Energy received at the end of battle is doubled.
Reversed- Cash, EXP and Soul Energy received at the end of battle is halved.
==Oils and Extracts==
Blend 	Ocean Oil	Misty Oil	Grass Oil	Night Oil 	Moon Oil 	Shining Oil 	Sunrise Oil 	Aurora Oil
Ocean Oil 	N/A 	
Heals status
(1 turn)	
P-Def up
(Mid, 3 turns)	
Heals MP
(Low, 1 turn)	
Strike Increases
(1 turn)	
P-Atk up
(High, 3 turns) 	Heals SP (Low) 	Heals HP/MP/SP (Low, 2 turns)
Misty Oil 	
Heals HP
(Low)	N/A 	
S-Def up
(Mid, 3 turns)	
Heals MP
(Low, 2 turns)	
Evasion Increase
(1 turn)	S-Atk up (Low, 3 turns) 	Heals SP (Low, 2 turns) 	Heals HP/MP/SP (Low, 2 turns)
Grass Oil 	
Heals HP
(Low, 1 turn)	
Heals Ring status
(2 turns)	N/A 	
Heals MP
(Low) 	
Critical Increase
(1 turn)	S-Atk up (High, 3 turns) 	Heals SP (Mid, 2 turns) 	Heals HP/MP/SP (Low, 2 turns)
Night Oil 	
Heals HP
(Mid, 1 turn)	
Heals status
(3 turns)	
S-Def up
(Low, 3 turns)	N/A 	
Critical Increase
(1 turn)	P-Atk up (Low, 3 turns) 	Heals SP (Low, 1 turn) 	Heals HP/MP/SP (Low, 2 turns)
Moon Oil 	
Heals HP
(Low, 2 turns)	
Heals status
(2 turns)	
P-Def up
(Low, 3 turns)	
Heals MP
(Mid, 2 turns)	N/A 	P-Atk up (Mid, 3 turns) 	Heals SP (Mid) 	Heals HP/MP/SP (Low, 2 turns)
Shining Oil	
Heals HP
(Mid, 2 turns)	
Heals Ring status
(1 turn)	
P-Def up
(High, 3 turns)	Heals MP (Mid) 	
Critical Increase
(1 turn)	N/A 	Heals SP (Mid, 1 turn) 	Heals HP/MP/SP (Low, 2 turns)
Sunrise Oil	
Heals HP
(Mid)	
Heals Ring stats
(3 turns)	
S-Def up
(High, 3 turns)	Heals MP (Mid, 1 turn) 	Heals MP (Mid, 1 turn)	S-Atk up (Mid, 3 turns) 	N/A 	Heals HP/MP/SP (Low, 2 turns)
Aurora Oil 	
Heals HP
(High, 2 turns)	
Heals all stats
(3 turns)	
P-Def/S-Def up
(High, 3)	Heals MP (High, 2 turns)	
Triple Ring
(1 turn)	P-Atk/S-Atk up (High, 3 turns)	Heals SP (High, 2 turns)	N/A
*Above chart is borrowed from Shadow Hearts Wiki.
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