Zindar

==Summary==
Zindar is a half-dragon sorcerer paid by the merchant princes of Chult to operate and oversee their docks, keeping track of ship manifests, treaties, and other paperwork. It is also his purpose to protect the waters of the area around his home city (Nyanzaru) and regularly offers bounties on particularly troublesome pirates. He maintains a soft spot for adventurers but largely attempts to remain cold because few who travel deep into the jungles of Chult ever return.
==Powers and Stats==
Tier: 
Name: Zindar
Origin: Dungeons and Dragons
Gender: Male
Age: Unknown
Classification: Gold Half-Dragon Sorcerer
Powers and Abilities: Superhuman Physical Characteristics, Magic, Reality Warping, Non-Physical Interaction (Can affect intangible, incorporeal, nonexistent, and abstract enemies), Weapon Mastery, Breath Attack, Natural Weaponry, Statistics Reduction via Weakening Breath (Can swap his breath attack out for a Weakening assault which saps the physical strength of enemies), Enhanced Senses, Fire Manipulation and Weather Manipulation via Firestorm, Extrasensory Perception via True Seeing, Paralysis Inducement via Hold, Telekinesis, Transmutation via Stoneskin, Damage Reduction, Mind Manipulation via Dominate, Clairvoyance, Omnilingualism via Tongues, Longevity, Telepathy via Detect Thoughts, Sleep Manipulation, Forcefield Creation via Shield, Energy Manipulation and Homing Attack via Magic Missile, Limited Creation via Mending, Light Manipulation, Empathic Manipulation via Friends, Flight
Attack Potency: Small City level+ (As a 14th level sorcerer, he is comparable to the likes of legendary dragons)
Speed: At least Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat)
Lifting Strength: Class 1 (Can push almost 800 kg)
Striking Strength: Small City level+
Durability: Small City level+
Stamina: Superhuman, comparable to adventurers capable of taking impalement and loss of limb while continuing to fight, superior to beings that nigh-on eternally battle
Range: Hundreds of meters
Standard Equipment: Quarterstaff, spellbook
Intelligence: Genius, expert in mass-organizing logistics and is among the most powerful spellcasters on Chult
Weaknesses: Intent on revenge against those who slight him
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Good Characters
Category:Male Characters
Category:Fantasy Characters
Category:Dragons
Category:Magic Users
Category:Reality Warpers
Category:Non-Physical Interaction Users
Category:Weapon Masters
Category:Breath Attack Users
Category:Bodily Weaponry Users
Category:Statistics Reduction Users
Category:Enhanced Senses Users
Category:Fire Users
Category:Weather Users
Category:Extrasensory Perception Users
Category:Paralysis Users
Category:Telekinesis Users
Category:Transmutation Users
Category:Damage Reduction Users
Category:Mind Users
Category:Clairvoyance Users
Category:Longevity Users
Category:Telepaths
Category:Sleep Users
Category:Forcefield Users
Category:Energy Users
Category:Homing Attack Users
Category:Creation Users
Category:Light Users
Category:Empathic Manipulation Users
Category:Flight Users
Category:Dungeons and Dragons