Garland (Record Keeper)

Garland is a boss and a playable character in Final Fantasy Record Keeper who could be initially recruited during the Challenge Event Discord and Harmony (Cosmos), where he was a First Time Reward for completing the event's Warrior of Light stage. As he is also a deuteragonist in Mobius Final Fantasy, he was also available in the Collector's Event Doorway to Another Realm as a First Time Reward for clearing Desert Runic Temple - Hard.
Garland is a Warrior of Chaos, whose combat role is Physical Attack.
==Stats==
Level	HP 	Attack	Defense	Magic	Resistance	Mind	Accuracy	Evasion	Speed
1 	223 	12 	9 	9 	8 	6 	20 	20 	72
10 	1,125	30 	27 	19 	20 	13 	20 	20 	77
20 	1,942	50 	44 	32 	33 	22 	20 	20 	82
30 	2,697	71 	60 	46 	47 	32 	21 	21 	87
40 	3,414	91 	75 	61 	61 	43 	21 	21 	91
50 	4,106	112 	89 	76 	75 	53 	22 	22 	96
60 	4,776	132 	103 	92 	88 	65 	22 	23 	100
65 	5,104	142 	110 	100 	95 	70 	23 	23 	102
70 	5,429	152 	117 	108 	102 	76 	23 	23 	104
80 	6,069	173 	130 	124 	116 	88 	23 	24 	108
 	5 	5 	3 	2 	2 	1 	3 	3 	1
==Record Spheres==
Job 	S.Lv 1	S.Lv 2 	S.Lv 3 	S.Lv 4 	S.Lv 5
Warrior 	+1 ATK	+70 HP 	+1 DEF 	+1 ATK 	+2 ATK
Red Mage 	+1 ATK	+1 DEF 	+1 RES 	+60 HP 	+2 ATK
Knight 	+1 DEF	+1 ATK 	+100 HP	+1 DEF 	+2 DEF
Gladiator 	+3 DEF	+200 HP	+5 ATK 	+6 ATK 	Minor Sleep Resistance
Warmage 	+3 ATK	+180 HP	+5 ATK 	+6% Darkness Ability Damage	Minor Blind Resistance
Dark Knight	+2 ATK	+220 HP	+4 ATK 	+5 DEF 	+6% Knight Ability Damage
==Abilities==
Garland can use Combat abilities up to rarity rank 5, Knight abilities up to rarity rank 3, Darkness abilities up to rarity rank 6, and Heavy Physical abilities up to rarity rank 6.
===Soul Break===
Name	Designation 	Relic 	Effects 	Effects 	Effects 	Effects
Name	Designation 	Relic 	Gauge 	Type 	Duration 	
 	Default 	N/A 	2 	NAT 	ATK +35%, DEF -35% (25s) 	N/A
 	Default 	N/A 	Temporarily raise the user's Attack a moderate amount, and temporarily lower the user's Defense a moderate amount. 	Temporarily raise the user's Attack a moderate amount, and temporarily lower the user's Defense a moderate amount. 	Temporarily raise the user's Attack a moderate amount, and temporarily lower the user's Defense a moderate amount. 	Temporarily raise the user's Attack a moderate amount, and temporarily lower the user's Defense a moderate amount.
 	Unique 	(I) 	2 	PHY 	Target Dark weakness +20% (25s) 	138% ranged damage/hit
 	Unique 	(I) 	Deal three ranged physical dark attacks to all enemies, and temporarily lower their dark resistance level by 2. 	Deal three ranged physical dark attacks to all enemies, and temporarily lower their dark resistance level by 2. 	Deal three ranged physical dark attacks to all enemies, and temporarily lower their dark resistance level by 2. 	Deal three ranged physical dark attacks to all enemies, and temporarily lower their dark resistance level by 2.
 	Super 	(I) 	2 	PHY 	N/A 	195% physical damage/hit (drain 50% of damage)
 	Super 	(I) 	Deal four physical dark attacks to random enemies, healing the user for a portion of the damage dealt. 	Deal four physical dark attacks to random enemies, healing the user for a portion of the damage dealt. 	Deal four physical dark attacks to random enemies, healing the user for a portion of the damage dealt. 	Deal four physical dark attacks to random enemies, healing the user for a portion of the damage dealt.
 	Super 	(I) 	2 	PHY 	Target ATK/DEF -50% (25s) 	115% physical damage/hit
 	Super 	(I) 	Deal five physical dark and non-elemental attacks to all enemies, and temporarily lower their Attack and Defense a large amount. 	Deal five physical dark and non-elemental attacks to all enemies, and temporarily lower their Attack and Defense a large amount. 	Deal five physical dark and non-elemental attacks to all enemies, and temporarily lower their Attack and Defense a large amount. 	Deal five physical dark and non-elemental attacks to all enemies, and temporarily lower their Attack and Defense a large amount.
 	Burst 	(I) 	2 	PHY 	Dark infusion (25s); Self Haste, Burst Mode (15s) 	110% physical damage/hit
 	Burst 	(I) 	Deal six physical dark attacks to one enemy, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of the dark. 	Deal six physical dark attacks to one enemy, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of the dark. 	Deal six physical dark attacks to one enemy, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of the dark. 	Deal six physical dark attacks to one enemy, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of the dark.
 	Burst 	(I) 	 	PHY 	N/A 	230% Dark physicaldrain 20% of damage
 	Burst 	(I) 	 	: Deal physical dark damage to one enemy, healing the user for a portion of the damage dealt. 	: Deal physical dark damage to one enemy, healing the user for a portion of the damage dealt. 	: Deal physical dark damage to one enemy, healing the user for a portion of the damage dealt.
 	Burst 	(I) 	 	PHY 	N/A 	2x 63%Dark physical(Critical = 80%)
 	Burst 	(I) 	 	Wave of Darkness: Deal two ranged physical dark attacks to all enemies. 	Wave of Darkness: Deal two ranged physical dark attacks to all enemies. 	Wave of Darkness: Deal two ranged physical dark attacks to all enemies.
 	Burst 	(I) 	2 	PHY 	Dark infusion (25s)Self Haste, Burst Mode (15s) 	83% physical damage/hit
 	Burst 	(I) 	Deal eight physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	Deal eight physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	Deal eight physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	Deal eight physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user.
 	Burst 	(I) 	 	PHY 	N/A 	2x 40%Dark/Non-Elemental physical
 	Burst 	(I) 	 	Chain Cast: Deal two physical dark and non-elemental attacks to one enemy. If the user has Burst Mode, grant them one rank of Cycle of Death (stacks up to three times). 	Chain Cast: Deal two physical dark and non-elemental attacks to one enemy. If the user has Burst Mode, grant them one rank of Cycle of Death (stacks up to three times). 	Chain Cast: Deal two physical dark and non-elemental attacks to one enemy. If the user has Burst Mode, grant them one rank of Cycle of Death (stacks up to three times).
 	Burst 	(I) 	 	PHY 	N/A 	4x 54%5x 89%6x 105%7x 125%Dark/Non-Elemental physical(Critical = 0/5/10/25%, scales with Chain Cast uses)
 	Burst 	(I) 	 	Twist Drill: Deal four to seven physical dark and non-elemental attacks to one enemy. Critical hit chance, number of attacks, and damage dealt depends on the rank of Cycle of Death. 	Twist Drill: Deal four to seven physical dark and non-elemental attacks to one enemy. Critical hit chance, number of attacks, and damage dealt depends on the rank of Cycle of Death. 	Twist Drill: Deal four to seven physical dark and non-elemental attacks to one enemy. Critical hit chance, number of attacks, and damage dealt depends on the rank of Cycle of Death.
 	Overstrike 	(I) 	1 	PHY 	N/A 	1125% physical damage(1275% vs. target weak to Dark)
 	Overstrike 	(I) 	Deal massive physical Dark and Non-Elemental damage to one target. Deals more damage to targets Vulnerable or with a Slight Weakness to Dark. Can break the damage cap. 	Deal massive physical Dark and Non-Elemental damage to one target. Deals more damage to targets Vulnerable or with a Slight Weakness to Dark. Can break the damage cap. 	Deal massive physical Dark and Non-Elemental damage to one target. Deals more damage to targets Vulnerable or with a Slight Weakness to Dark. Can break the damage cap. 	Deal massive physical Dark and Non-Elemental damage to one target. Deals more damage to targets Vulnerable or with a Slight Weakness to Dark. Can break the damage cap.
 	Ultra 	(I) 	2 	PHY 	Darkness ⇨ self cast speed x2 (1 turn) (15s)Follow Darkness abilities with Grip of Chaos (15s) 	71% physical damage/hit, dark infusion (25s)
 	Ultra 	(I) 	Deal ten physical Dark and Non-Elemental attacks to one target, temporarily infuse the user with the power of the dark, cause the user's Darkness abilities to reduce delay of the user's actions for one turn, and cause Darkness abilities to trigger the follow-up ability Grip of Chaos, dealing two physical Dark and Non-Elemental attacks to one target, and healing the user for a portion of the damage dealt. 	Deal ten physical Dark and Non-Elemental attacks to one target, temporarily infuse the user with the power of the dark, cause the user's Darkness abilities to reduce delay of the user's actions for one turn, and cause Darkness abilities to trigger the follow-up ability Grip of Chaos, dealing two physical Dark and Non-Elemental attacks to one target, and healing the user for a portion of the damage dealt. 	Deal ten physical Dark and Non-Elemental attacks to one target, temporarily infuse the user with the power of the dark, cause the user's Darkness abilities to reduce delay of the user's actions for one turn, and cause Darkness abilities to trigger the follow-up ability Grip of Chaos, dealing two physical Dark and Non-Elemental attacks to one target, and healing the user for a portion of the damage dealt. 	Deal ten physical Dark and Non-Elemental attacks to one target, temporarily infuse the user with the power of the dark, cause the user's Darkness abilities to reduce delay of the user's actions for one turn, and cause Darkness abilities to trigger the follow-up ability Grip of Chaos, dealing two physical Dark and Non-Elemental attacks to one target, and healing the user for a portion of the damage dealt.
 	Ultra 	(I) 	2 	PHY 	Dark infusion, self ATK/DEF +30% (25s)Follow Heavy Physical abilities with Chaos Impact (15s) 	71% physical damage/hit
 	Ultra 	(I) 	Deal ten physical Dark and Non-Elemental attacks to one target, temporarily infuse the user with the power of the dark, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause the user's Heavy Physical abilities to trigger the follow-up ability Chaos Impact, dealing five physical Dark and Non-Elemental attacks to one target. Damage of Chaos Impact depends on the user's Heavy Charge rank. 	Deal ten physical Dark and Non-Elemental attacks to one target, temporarily infuse the user with the power of the dark, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause the user's Heavy Physical abilities to trigger the follow-up ability Chaos Impact, dealing five physical Dark and Non-Elemental attacks to one target. Damage of Chaos Impact depends on the user's Heavy Charge rank. 	Deal ten physical Dark and Non-Elemental attacks to one target, temporarily infuse the user with the power of the dark, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause the user's Heavy Physical abilities to trigger the follow-up ability Chaos Impact, dealing five physical Dark and Non-Elemental attacks to one target. Damage of Chaos Impact depends on the user's Heavy Charge rank. 	Deal ten physical Dark and Non-Elemental attacks to one target, temporarily infuse the user with the power of the dark, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause the user's Heavy Physical abilities to trigger the follow-up ability Chaos Impact, dealing five physical Dark and Non-Elemental attacks to one target. Damage of Chaos Impact depends on the user's Heavy Charge rank.
 	Chain 	(I) 	2 	PHY 	99-hit Dark chain (+20% field, 15s) 	36% physical damage/hit
 	Chain 	(I) 	Trigger a Dark chain up to 99 hits long that increases the dark damage of all allies a small amount, and deal twenty two physical Dark attacks to one enemy. 	Trigger a Dark chain up to 99 hits long that increases the dark damage of all allies a small amount, and deal twenty two physical Dark attacks to one enemy. 	Trigger a Dark chain up to 99 hits long that increases the dark damage of all allies a small amount, and deal twenty two physical Dark attacks to one enemy. 	Trigger a Dark chain up to 99 hits long that increases the dark damage of all allies a small amount, and deal twenty two physical Dark attacks to one enemy.
 	Chain 	(I) 	2 	PHY 	TBC 	TBC
 	Chain 	(I) 	Instantly activate a FF I realm chain up to 99 hits long that increases the damage of allies from the FF I realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, and remove delay from their actions for one turn. 	Instantly activate a FF I realm chain up to 99 hits long that increases the damage of allies from the FF I realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, and remove delay from their actions for one turn. 	Instantly activate a FF I realm chain up to 99 hits long that increases the damage of allies from the FF I realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, and remove delay from their actions for one turn. 	Instantly activate a FF I realm chain up to 99 hits long that increases the damage of allies from the FF I realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, and remove delay from their actions for one turn.
 	Arcane Overstrike	(I) 	3 	PHY 	N/A 	800% physical damage/hit
 	Arcane Overstrike	(I) 	Deal three massive physical Dark attacks to one enemy. Can break the damage cap. 	Deal three massive physical Dark attacks to one enemy. Can break the damage cap. 	Deal three massive physical Dark attacks to one enemy. Can break the damage cap. 	Deal three massive physical Dark attacks to one enemy. Can break the damage cap.
 	Glint 	(I) 	0 	NAT 	TBC 	TBC
 	Glint 	(I) 	Temporarily grant the user Empowered Infusion for dark, and fill the user's Soul Break Gauge one bar. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for dark, and fill the user's Soul Break Gauge one bar. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for dark, and fill the user's Soul Break Gauge one bar. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for dark, and fill the user's Soul Break Gauge one bar. Triggers instantly and does not deplete the Soul Break Gauge.
 	Glint 	Garland's Helm (I)	1 	NAT 	Dark damage +20% (15s)Cast speed x3 (2 turns) 	N/A
 	Glint 	Garland's Helm (I)	Temporarily increase the user's dark attack level by two, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily increase the user's dark attack level by two, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily increase the user's dark attack level by two, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily increase the user's dark attack level by two, and reduce delay of the user's actions for two turns. Triggers instantly.
 	Awakening 	(I) 	2 	PHY 	Dark infusion (25s)Party Dark reflection barrier (30s)Awoken Dark, Cap Break +1 (15s) 	60% physical damage/hit
 	Awakening 	(I) 	Deal fifteen physical Dark and Non-Elemental attacks to one enemy, temporarily infuse the user with the power of the Dark, grant all allies a barrier that reflects a portion of damage taken back at the attacker as Dark damage, temporarily grant the user Awoken Dark Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen physical Dark and Non-Elemental attacks to one enemy, temporarily infuse the user with the power of the Dark, grant all allies a barrier that reflects a portion of damage taken back at the attacker as Dark damage, temporarily grant the user Awoken Dark Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen physical Dark and Non-Elemental attacks to one enemy, temporarily infuse the user with the power of the Dark, grant all allies a barrier that reflects a portion of damage taken back at the attacker as Dark damage, temporarily grant the user Awoken Dark Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen physical Dark and Non-Elemental attacks to one enemy, temporarily infuse the user with the power of the Dark, grant all allies a barrier that reflects a portion of damage taken back at the attacker as Dark damage, temporarily grant the user Awoken Dark Mode, and increase the user's Cap Break Level by 1.
 	Awakening 	(I) 	Awoken Dark Mode: Grant unlimited use of dark abilities, grant up to a moderate Dark Ability Boost, and cause dark abilities used by the user to trigger twice. 	Awoken Dark Mode: Grant unlimited use of dark abilities, grant up to a moderate Dark Ability Boost, and cause dark abilities used by the user to trigger twice. 	Awoken Dark Mode: Grant unlimited use of dark abilities, grant up to a moderate Dark Ability Boost, and cause dark abilities used by the user to trigger twice. 	Awoken Dark Mode: Grant unlimited use of dark abilities, grant up to a moderate Dark Ability Boost, and cause dark abilities used by the user to trigger twice.
 	Sync 	(I) 	2 	PHY 	TBC 	TBC
 	Sync 	(I) 	Deal fifteen physical dark and non-elemental attacks to one target, grant all allies a barrier that reduces the damage of one attack a moderate amount, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Reborn Mode. Reborn Mode triggers the follow-up ability Chaos Reborn when the user's Damage Reduction Barrier reduces damage, dealing six physical dark and non-elemental attacks to one target. While Reborn Mode is active, the damage of the user's dark abilities is increased depending on the number of times Chaos Reborn has triggered, up to a large amount at rank 3.	Deal fifteen physical dark and non-elemental attacks to one target, grant all allies a barrier that reduces the damage of one attack a moderate amount, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Reborn Mode. Reborn Mode triggers the follow-up ability Chaos Reborn when the user's Damage Reduction Barrier reduces damage, dealing six physical dark and non-elemental attacks to one target. While Reborn Mode is active, the damage of the user's dark abilities is increased depending on the number of times Chaos Reborn has triggered, up to a large amount at rank 3.	Deal fifteen physical dark and non-elemental attacks to one target, grant all allies a barrier that reduces the damage of one attack a moderate amount, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Reborn Mode. Reborn Mode triggers the follow-up ability Chaos Reborn when the user's Damage Reduction Barrier reduces damage, dealing six physical dark and non-elemental attacks to one target. While Reborn Mode is active, the damage of the user's dark abilities is increased depending on the number of times Chaos Reborn has triggered, up to a large amount at rank 3.	Deal fifteen physical dark and non-elemental attacks to one target, grant all allies a barrier that reduces the damage of one attack a moderate amount, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Reborn Mode. Reborn Mode triggers the follow-up ability Chaos Reborn when the user's Damage Reduction Barrier reduces damage, dealing six physical dark and non-elemental attacks to one target. While Reborn Mode is active, the damage of the user's dark abilities is increased depending on the number of times Chaos Reborn has triggered, up to a large amount at rank 3.
 	Sync 	(I) 	 	PHY 	TBC 	TBC
 	Sync 	(I) 	 	Chain Gouge: Deal six physical Dark and Non-Elemental attacks to one enemy. If the user has Chaos Flux, also grant all allies a barrier that reduces the damage of one attack a moderate amount, and remove Chaos Flux from the user. 	Chain Gouge: Deal six physical Dark and Non-Elemental attacks to one enemy. If the user has Chaos Flux, also grant all allies a barrier that reduces the damage of one attack a moderate amount, and remove Chaos Flux from the user. 	Chain Gouge: Deal six physical Dark and Non-Elemental attacks to one enemy. If the user has Chaos Flux, also grant all allies a barrier that reduces the damage of one attack a moderate amount, and remove Chaos Flux from the user.
 	Sync 	(I) 	 	PHY 	TBC 	TBC
 	Sync 	(I) 	 	Round Edge: Deal three physical Dark and Non-Elemental attacks to one enemy, reduce delay of the user's actions for one turn, and while in Sync Mode grant Chaos Flux to the user. 	Round Edge: Deal three physical Dark and Non-Elemental attacks to one enemy, reduce delay of the user's actions for one turn, and while in Sync Mode grant Chaos Flux to the user. 	Round Edge: Deal three physical Dark and Non-Elemental attacks to one enemy, reduce delay of the user's actions for one turn, and while in Sync Mode grant Chaos Flux to the user.
 	Arcane Dyad 	Cross Claymore (I)	3 	PHY 	TBC 	TBC
 	Arcane Dyad 	Cross Claymore (I)	1st Trigger: Instantly grant the user Arcane Dyad Empowered Garland, temporarily grant the user Empowered Infusion for dark, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal twenty physical dark and non-elemental attacks to one enemy, followed by an additional physical dark and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Garland. 	1st Trigger: Instantly grant the user Arcane Dyad Empowered Garland, temporarily grant the user Empowered Infusion for dark, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal twenty physical dark and non-elemental attacks to one enemy, followed by an additional physical dark and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Garland. 	1st Trigger: Instantly grant the user Arcane Dyad Empowered Garland, temporarily grant the user Empowered Infusion for dark, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal twenty physical dark and non-elemental attacks to one enemy, followed by an additional physical dark and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Garland. 	1st Trigger: Instantly grant the user Arcane Dyad Empowered Garland, temporarily grant the user Empowered Infusion for dark, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal twenty physical dark and non-elemental attacks to one enemy, followed by an additional physical dark and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Garland.
===Limit Break===
Name	Designation 	Relic	Effects 	Effects 	Effects 	Effects
Name	Designation 	Relic	Gauge 	Type 	Duration 	
 	Limit Break Glint	(I) 	1 	NAT 	TBC 	TBC
 	Limit Break Glint	(I) 	Temporarily infuse all allies with the power of the dark. Triggers instantly. 	Temporarily infuse all allies with the power of the dark. Triggers instantly. 	Temporarily infuse all allies with the power of the dark. Triggers instantly. 	Temporarily infuse all allies with the power of the dark. Triggers instantly.
 	Limit Break Glint	(I) 	0 	PHY 	TBC 	TBC
 	Limit Break Glint	(I) 	Instantly deal physical Dark and Non-Elemental damage that can break the damage cap to one enemy, and fill one bar of the Limit Break Gauge. Does not deplete the Limit Break Gauge.	Instantly deal physical Dark and Non-Elemental damage that can break the damage cap to one enemy, and fill one bar of the Limit Break Gauge. Does not deplete the Limit Break Gauge.	Instantly deal physical Dark and Non-Elemental damage that can break the damage cap to one enemy, and fill one bar of the Limit Break Gauge. Does not deplete the Limit Break Gauge.	Instantly deal physical Dark and Non-Elemental damage that can break the damage cap to one enemy, and fill one bar of the Limit Break Gauge. Does not deplete the Limit Break Gauge.
==Materia==
===Record Materia===
Materia	Description 	Acquirement
 	Attack has a moderate chance to deal light physical Dark damage.	Awarded for breaking character level cap.
 	Gain a moderate amount of Defense when heavy armor is equipped. 	Break Garland's level cap 2 time(s) and obtain the Heretic record materia. Chance to obtain with Garland in your party.
 	Deal much more Dark damage. 	Break Garland's level cap 3 time(s) and obtain the Stalwart Warrior record materia. Awarded for raising Garland to level 99
===Legend Materia===
Materia	Description 	Acquirement
 	Increase Dark damage a small amount. 	Legend Sphere
 	Moderate chance to heal the user for a portion of damage dealt to enemies when a Dark attack triggers. 	Legend Sphere
 	When low on HP, restore HP to the user and temporarily reduce delay of their actions. Can only trigger once per battle. 	(I)
 	Small chance for Darkness abilities to trigger twice. 	Garland's Cloak (I)
 	Begin battle temporarily infused with the power of the Dark. 	(I)
 	Moderate chance for Dark abilities used by the user to trigger the follow-up ability Twin Swords, dealing four physical Dark and Non-Elemental attacks to one enemy.	(I)
==Equipment==
Garland can equip the following weapon types: daggers, swords, axes, hammers, and spears.
He can equip the following armor types: shields, hats, helms, light armor, heavy armor, and bracers.
He can equip accessories.
==Gallery==
FFRK Discord and Harmony (Cosmos) Event.png|Global event banner for Discord and Harmony (Cosmos).
FFRK Doorway to Another Realm JP.png|Japanese event banner for The Coil's Light.
FFRK Doorway to Another Realm Event.png|Global event banner for The Coil's Light.
FFRK Garland FFI.png|Boss sprite.
FFRK Garland FFI sprites.png|Set of Garland's sprites.
FFRK Garland MC.png|Garland's Memory Crystal.
FFRK Garland MCII.png|Garland's Memory Crystal II.
FFRK Garland MCIII.png|Garland's Memory Crystal III.
FFRK Deathblow Icon.png|Icon for Deathblow.
FFRK Wave of Darkness Icon.png|Icon for Wave of Darkness.
FFRK Deathblow SB.png|Deathblow.
FFRK Wave of Darkness.png|Wave of Darkness.
FFRK Chain Cast Icon.png|Icon for Chain Cast.
FFRK Twist Drill Icon.png|Icon for Twist Drill.
FFRK Chain Cast.png|Chain Cast.
FFRK Twist Drill.png|Twist Drill.
Category:Characters in Final Fantasy Record Keeper