Report 369

Report #369
Skillset: Night Skill: Brumetower
 Org: Shadowdancers Status: Completed May 2010
Furies' Decision:
Solution 1
Problem: As a skill devoted entirely to limiting elevation movement, the current
state of several abilities bypassing its effects from guilds who do not function
off of the sky level of elevation creates a situation where these skills are
being used not for combat but to work around the instituted rules of world event
mechanics.
[A: 0 R: 0] Solution #1: Disable Telekinesis Fling, Ecology ValleySmudge, and
 Aeromancy raise staff from bypassing the protective
 effects of Brumetower. As none of the classes these
 abilities are tied to require the sky elevation in
 one on one situations, there will be no impact in
 singular combat for this aspect of Brumetower.
Player Comments:
---[Lehki on 5/1 @ 23:44 writes]:
Instead of disabling, act like it's an indoors room, and slam the person into
the ceiling/shadows. Though, do raise staff and valley smudge do that too?
They probably should if they don't.
---[Viynain on 5/2 @ 02:43 writes]:
If that indoor requirement wouldn't kill off things like dryad and meteor, I
wouldn't mind. But since it does, it'd end up harming Night rather than tweaking
it with the suggestion above, I think.
---[Lehki on 5/2 @ 03:44 writes]:
If the ability is making you essentially immune to a set of skills, and druids,
why shouldn't there be some downside to it?
---[Viynain on 5/2 @ 09:13 writes]:
You assume that the immunity is a form of necessity deemed by the classes who
have access to the abilities listed above. I know that I can't foresee any
particular situation where being able to launch a target into the skies would
benefit the solo Geomancer, Aeromancer or Ecologist at all besides the blatant
use of said methods to get around the rules set by the administration during
world events. And I wouldn't enter the fray of immunity skills because I haven't
heard for any proposal to add a downside to Dreamweaving's immunity to sleep,
Acrobatic's Dodging, or Poison's transcendent skill to name a few.
---[Lehki on 5/2 @ 14:31 writes]:
If you're referring to the ascension event and knocking the staff holder into
the sky forcing them to drop it(not sure what else you could mean) that's
something that needs an entirely general fix, and has absolutely nothing to do
with brumetower. If you're going to use that as justification for this change
I'm calling BS.
---[Viynain on 5/2 @ 19:31 writes]:
Just as I'm easily calling any proposition that a change to the abilities above
have would have any bearing in singular combat BS as well. I'm glad we agree.
The ability should indeed do what it's supposed to and stop elevation change.
---[Viynain on 5/2 @ 19:33 writes]:
Oh, and I've no problem if they disabled forced elevation change skills from
working during Ascension events either. I know they did it for Maze for the
plane thing, so it'd be dandy if they did it for the other skills too.
---[Lehki on 5/3 @ 03:13 writes]:
I never said it would have a huge impact. I agree that those skills getting
around brumetower doesn't make much sense (wondering if you tried bugging this
first and got told 'not a bug'), but I don't think brumetower needs any buffing.
I don't really care either way if it stops meteor/dryad or not, just think it
shouldn't completely disable the use of those abilities, or at least fling since
it does have the alternative already.
---[Viynain on 5/3 @ 03:31 writes]:
Yeah, got told it wasn't a bug, so I'm envoying the change considering it's a
silly work-around for important events. I don't mind if they disable it outright
during the competitions or if they code in the change, but mechanically, as it
stands, it's wonky and shouldn't be letting the one thing it's supposed to
block, through.
---[Talan on 5/7 @ 03:54 writes]:
This is another situation where the suggested change is how the ability seems it
should work intuitively. I do like Lehki's suggestion of having the brumetower
act as a ceiling-like barrier, giving the head damage effect, instead of no
effect, so these skills don't lose all use in a brumetowered location. I
wouldn't wish to see it make the room count as indoors as that would shield from
vulnerability to some ranged attacks, doing too much.
---[Viynain on 5/7 @ 21:18 writes]:
If there is some form of divide between a ceiling barrier and an indoors effect,
sure, but if the administration treat it as the same, the proposition will still
end up with hampering the wiccan Astrologer, which I'm not in favour of.
---[Raeri on 5/14 @ 11:54 writes]:
Agreed with the comments above - instead of disabling the abilities outright,
make them smack into the shadows instead. It's stopping people from getting into
the trees and sky from the ground via an solid layer of shadow just below
treetops, not stopping people from being lifted off the ground flung headfirst
into the layer itself just before they breach the aforementioned tree-level.
---[Fillin on 5/18 @ 06:33 writes]:
Whatever you do, just don't make the room count as indoors. I'm of the opinion
that Brumetower shouldn't be the world's only 'stop cubixes in this room' skill.
---[Viynain on 5/18 @ 19:02 writes]:
See, totally forgot about that even. Power to the 'stop so and so type skills
from working in Brumetowered rooms' suggestion, go go.