Counter-Attack

Defenders gain one additional Combat Die whenever they successfully complete an action with an action of Interrupt. In order for an Interrupt action to be successful, the Defender must succeed at whatever skill check is associated with the Interrupt action (such as a successful attack with a readied attack). If the Interrupt Action is a readied attack, the attack must at least its minimal effect (such as a damaging attack leaving a foe at least Injured) for the Defender to gain a Combat Die.
Category:Rulebook
Category:Characters
Category:Roles
Category:Defender