Sae Niijima

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|-|Sae Niijima=
|-|Shadow Sae=
|-|Leviathan=
</tabber>
==Summary==
Sae Niijima is the fifth major boss of Persona 5, and the Ruler of the Casino of Envy.
The older sister of Makoto Niijima, Sae is a prosecutor that works for the Tokyo District Special Investigation Department. In order to take care of Makoto in the wake of their father's death, Sae was forced to grow up extremely quickly. Passing the national bar examination while still in high school, Sae forced herself onto the fast-track to becoming a prosecutor. However, as time went on, the stresses of her job, paying for Makoto's tuition and the ever-present need to further her career caused Sae to deteriorate. She envied the freedom of her sister as well as her colleagues, seeing herself as shackled to being Makoto's sole caretaker. This envy grew, and eventually manifested as her own Palace.
==Powers and Stats==
Tier: 
Name: Sae Niijima
Origin: Persona 5
Gender: Female
Age: Unknown, likely in her early 20s
Classification: Human, Shadow, Palace Ruler, Prosecutor, The Judgement Arcana
Powers and Abilities:
<tabber>
|-|Base=
Superhuman Physical Characteristics, Cognitive Physiology (Shadow), Cognition (Moderate), Genius Intelligence, Transformation (can transform into Leviathan), Expert Melee and Ranged Combatant, Summoning (all Palace Rulers can summon Shadows of varying strength from the Collective Unconscious to fight for them, so long as they are weaker than the Ruler in question), Law Manipulation (Sae can start a game of roulette, which forces her opponents to bet their stamina, attack power or agility), Life Manipulation (fighting is prohibited during roulette, and rulebreakers are instantly brought to the brink of death), Energy Manipulation, Resistance Negation (with Almighty spells), Buff Negation (with Dekaja), Statistics Amplification and Magic Reflection
|-|Shadows=
Fire Manipulation, Ice Manipulation, Air Manipulation, Electricity Manipulation, Psychokinetic Manipulation, Light Manipulation, Holy Manipulation, Curse Manipulation, Darkness Manipulation, Death Manipulation, Energy Manipulation, Resistance Negation (with Almighty spells), Attack Reflection, Statistics Amplification, Healing, Purification, Instinctive Reaction (Valkyrie's Dodge Phys allows her to instinctively react to physical attacks), Probability Manipulation (with Rebellion), Status Effect Inducement, Empathic Manipulation, Mind Control and Damage Boost. Status Effect Inducement consisting of: Paralysis Inducement, Empathic Manipulation, Biological Manipulation, Fear Manipulation and Death Manipulation
</tabber>
Attack Potency: Universe level+ (Fought the combined might of the Phantom Thieves, who are much stronger than when they stomped Mammon)
Speed: Speed of Light Reactions and Combat Speed (Comparable to Ren Amamiya)
Lifting Strength: At least Class M
Striking Strength: Universe level+
Durability: Universe level+
Stamina: High. Should at least be comparable to Makoto, who has admitted to being unable to keep up with her sister.
Range: Extended Melee Range normally. Several Kilometers with firearms and magic. At least Universal with Cognition.
Standard Equipment: A Derringer (a small, concealable handgun) strapped to her leg. Her Leviathan form is depicted with numerous guns (a minigun, rocket pods/launcher, anti-material rifle or "flak cannon") and a large sword/blade.
Intelligence: Genius (Passed Japan's national bar examination, one of the hardest of its kind in the world, while still in high school. Makoto considers Sae smarter than her, despite being of comparable intelligence to Ren Amamiya)
Weaknesses: In the real world, Sae can be circumstantially arrogant, stubborn and/or hypocritical, though normally not enough or often enough to be a substantial weakness. However, in the Metaverse, due to her nature as a Shadow, these vices are heavily exacerbated; resulting in her occasionally underestimating her opponents and being quick to give in to her rage.
Notable Attacks/Techniques:
<tabber>
|-|Palace Shadows=
*Ose: Nullifies curse, resists fire and is weak to bless. Uses Counterstrike, Oni-Kagura, Charge, Reverse Rub, Tempest Slash, Deathbound and Rebellion.
*Unicorn: Nullifies ice and bless, resists psychokinesis and is weak to curse. Uses Assault Dive.
*Kikuri-Hime: Nullifies wind, resists bless and is weak to fire. Uses Mediarama, Energy Drop, Patra and Makarakarn.
*Valkyrie: Nullifies bless and resists gunfire. Uses Mind Slice, Counterstrike and Dodge Phys.
*Queen Mab: Nullifies fire, resists lightning and is weak to wind. Uses Mazionga, Agidyne and Burn Boost.
*Ganesha: Drains wind, resists physical and is weak to psychokinesis. Uses Rebellion, Giant Slice, Miracle Punch and Dodge Elec.
*Power: Nullifies bless, resists wind and is weak to gunfire and curse. Uses Hamaon, Swift Strike, Makouga, Masukukaja and Bless Boost.
*Kumbhanda: Nullifies fire, resists curse and is weak to ice. Uses Wage War.
*Kushinada-Hime: Repels bless and is weak to nuke. Uses Mabufula, Matarukaja and Wind Wall.
*Norn: Drains wind and resists ice. Uses Garudyne, Ziodyne, Diarahan and Rakukaja.
*Skadi: Repels ice and nullifies curse. Uses Bufudyne, Evil Smile and Ghastly Wail.
*Rangda: Repels physical and gunfire, nullifies fire and curse, and is weak to lightning and bless. Uses Eigaon and Swift Strike.
*Nebiros: Repels curse, resists psychokinesis and is weak to wind. Uses Eigaon, Maeigaon, Mudoon, Mamudoon, Brain Shake and Brain Jack.
*Raja Naga: Nullifies lightning. Uses Ziodyne, Mazionga, Concentrate and Elec Boost.
*Thor: Drains lightning. Uses Megaton Raid, Ziodyne, Megidolaon, Charge and Concentrate.
*Moloch: Repels fire, drains psychokinesis, nullifies curse, resists lightning and wind, and is weak to ice. Uses Psiodyne, Maragion, Agidyne, Evil Smile, Ghastly Wail and Nuke Amp.
|-|Leviathan=
*Roulette Time: Begins a gambling match that forces her opponents to bet their SP (mental stamina), portions of their attack power, or portions of their speed and agility. Refusing to bet or choosing to attack or otherwise negatively affect either party during the rolls will result in a penalty.
*Penalty: An Almighty-based punishment for rulebreakers. Reduces target(s) HP to 1. Cannot be resisted or dodged.
*Severing Slash: Heavy Physical damage to 1 foe.
*Hundred Slaps: Heavy Physical damage to 1 foe. Inflicts dizzy.
*Gatling Gun: Light Gun damage to all foes 1-5 times.
*Megidola: Heavy Almighty damage to all foes.
*Berserker Dance: Severe Almighty damage to all foes.
*Tarukaja: Increase attack.
*Heat Riser: Increase attack, defense and speed/agility.
*Desperation: Drastically increase attack at the cost of reduced defense. Cannot be negated.
*Dekaja: Negates positive stat buffs of all foes.
*Makarakarn: Erect a barrier that reflects one magical attack.
</tabber>
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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