Paper Mario: The Original Story Remastered/Badges

This is a list of badges in Paper Mario: The Original Story Remastered. Since the game serves as a remake of Paper Mario for the Nintendo 64, all badge locations are now different since Star Pieces have been omitted. Listed below are the badges, their benefits, and locations.
Number	Badge 	Location 	BP Needed	Effect
1 	Power Jump 	Goomba Village 	1 	Powers up a jump attack for 2 FP.
2 	Mega Jump 	Shiver Mountain 	2 	Powers up a jump attack for 4 FP.
3 	Piercing Bounce 	Tubba Blubba's Castle 	2 	Jumps on an enemy, regardless of its defense. Uses 2 FP.
4 	Multibounce 	Badge Shop (75 Coins) 	1 	Jumps on all enemies if the Action Command is timed right. Uses 2 FP.
5 	Shrink Stomp 	Toad Town Tunnels 	1 	Jumps on an enemy, having a chance of shrinking it. Uses 2 FP.
6 	Sleepy Stomp 	Badge Shop (75 Coins) 	1 	Jumps on an enemy, having a chance of putting it to sleep. Uses 2 FP.
7 	Soft Stomp 	Badge Shop (75 Coins) 	1 	Jumps on an enemy, having a chance to soften it, lowering its defense. Uses 2 FP.
8 	Tornado Jump 	Toad Town Tunnels 	2 	Jumps on an enemy and damages all mid-air enemies after a successful Action Command. Uses 3 FP.
9 	Power Bounce 	Koopa Bros. Fortress 	3 	Continues jumping on one enemy until missing an Action Command. Uses 3 FP.
10 	Power Smash 	Goomba Village 	1 	Powers up a hammer attack for 2 FP.
11 	Mega Smash 	Flower Fields 	2 	Powers up a hammer attack for 4 FP.
12 	Piecing Blow 	Badge Shop (75 Coins) 	2 	Does a hammer attack on an enemy, regardless of its defense. Uses 2 FP.
13 	Hammer Throw 	Goomba Road 	2 	Throws a hammer at an enemy, capable of striking those who are airborne or in the ceiling. Uses 2 FP.
14 	Head Rattle 	Badge Shop (75 Coins) 	1 	Does a hammer attack on an enemy, having a chance of confusing it. Uses 2 FP.
15 	Ice Smash 	Jade Jungle 	1 	Does a hammer attack on an enemy, having a chance of freezing it. Uses 3 FP.
16 	Fire Drive 	Mt. Lavalava 	3 	Uses the hammer to attack all ground enemies and even those who float at a low altitude, having a chance to burn them. Uses 5 FP.
17 	Quake Hammer 	Mt. Rugged 	1 	Uses the hammer to attack all ground and ceiling enemies. Uses 2 FP.
18 	Power Quake 	Jade Jungle 	2 	Uses the hammer to attack all ground and ceiling enemies. Uses 4 FP.
19 	Mega Quake 	Badge Shop (200 Coins) 	3 	Uses the hammer to attack all ground and ceiling enemies. Uses 7 FP.
20 	Charge 	Koopa Bros. Fortress 	1 	Increases the protagonist's next move power by 2. Uses 1 FP.
21 	Charge P 	Dry, Dry Desert 	1 	Increases the party member's next move power by 2. Uses 1 FP.
22 	Super Charge 	Badge Shop (100 Coins) 	2 	Increases the protagonist's next move power by 4. Uses 2 FP.
23 	Super Charge P 	Badge Shop (100 Coins) 	2 	Increases the party member's next move power by 4. Uses 2 FP.
24 	Ultra Charge 	Cloudy Climb 	3 	Increases the protagonist's next move power by 6. Uses 3 FP.
25 	Ultra Charge P 	Shiver Mountain 	3 	Increases the party member's next move power by 6. Uses 3 FP.
26 	Double Dip 	Badge Shop (100 Coins) 	2 	Allows the protagonist to use two items in one turn. Uses 2 FP.
27 	Double Dip P 	Badge Shop (125 Coins) 	2 	Allows the party member to use two items in one turn. Uses 2 FP.
28 	Triple Dip 	Flower Fields 	3 	Allows the protagonist to use three items in one turn. Uses 3 FP.
29 	Triple Dip P 	Crystal Palace 	3 	Allows the party member to use three items in one turn. Uses 3 FP.
30 	HP Plus 	Koopa VillageForever ForestBadge Shop (150 Coins) 	3 	Increases the protagonist's max HP by 5.
31 	HP Plus P 	Mt. RuggedBoo's MansionBadge Shop (175 Coins) 	3 	Increases the party member's max HP by 5.
32 	FP Plus 	Pleasant PathForever ForestBadge Shop (150 Coins) 	3 	Increases max FP by 5.
33 	Power Plus 	Shy Guy's Toy BoxShooting Star SummitStarborn Valley	6 	Increases the protagonist's attack power by 1.
34 	Power Plus P 	Yoshi's VillageFlower FieldsCrystal Palace 	6 	Increases the party member's attack power by 1.
35 	All or Nothing 	Badge Shop (125 Coins) 	4 	Increases the protagonist's attack power by 1 after a successful Action Command. No damage will be done if an Action Command fails.
36 	All or Nothing P	Badge Shop (150 Coins) 	4 	Increases the party member's attack power by 1 after a successful Action Command. No damage will be done if an Action Command fails.
37 	Jumpman 	Badge Shop (125 coins) 	2 	Increases jump attack power by 1, but loses the ability to use the hammer.
38 	Hammerman 	Badge Shop (125 coins) 	2 	Increases hammer attack power by 1, but loses the ability to jump.
39 	P Up, D Down 	Shiver City 	2 	Increases the protagonist's attack power by 1, but also lowers its defense by 1.
40 	P Up, D Down P 	Crystal Palace 	2 	Increases the party member's attack power by 1, but also lowers its defense by 1.
41 	P Down, D Up 	Shiver City 	2 	Increases the protagonist's defense by 1, but also lowers its attack power by 1.
42 	P Down, D Up P 	Crystal Palace 	2 	Increases the party member's defense by 1, but also lowers its attack power by 1.
43 	Damage Dodge 	Mt. RuggedShy Guy's Toy BoxBadge Shop (150 coins) 	2 	Decreases damage taken by the protagonist when executing an Action Command by 1.
44 	Damage Dodge P 	Dry, Dry RuinsJade JungleBadge Shop (175 coins) 	2 	Decreases damage taken by a party member when executing an Action Command by 1.
45 	Defend Plus 	Shy Guy's Toy BoxFlower FieldsStar Haven 	5 	Increases the protagonist's defense by 1.
46 	Defend Plus P 	Shy Guy's Toy BoxMt. LavalavaShiver Mountain 	5 	Increases the party member's defense by 1.
47 	Double Pain 	Badge Shop (25 Coins) 	0 	Doubles the damage the protagonist takes.
48 	Double Pain P 	Badge Shop (25 Coins) 	0 	Doubles the damage the party member takes.
49 	Power Rush 	Dry, Dry Ruins 	1 	When the protagonist is in danger, its attack power increases by 2.
50 	Power Rush P 	Gusty Gulch 	1 	When the party member is in danger, its attack power increases by 2.
51 	Last Stand 	Dry, Dry Ruins 	1 	When the protagonist is in danger, it takes half the damage.
52 	Last Stand P 	Gusty Gulch 	1 	When the party member is in danger, it takes half the damage.
53 	Mega Rush 	Tubba Blubba's Castle 	1 	When the protagonist is in peril, its attack power increases by 5.
54 	Mega Rush P 	Tubba Blubba's Castle 	1 	When the party member is in peril, its attack power increases by 5.
55 	Close Call 	Pleasant Path 	1 	When the protagonist is in danger, enemies can sometimes miss on their attacks.
56 	Close Call P 	Koopa Bros. Fortress 	1 	When the party member is in danger, enemies can sometimes miss on their attacks.
57 	Pretty Lucky 	Toad Town Tunnels 	2 	Enemies can sometimes miss on their attacks against the protagonist.
58 	Pretty Lucky P 	Toad Town Tunnels 	2 	Enemies can sometimes miss on their attacks against the party member.
59 	Lucky Day 	Goomba Village 	7 	Enemies can more frequently miss on their attacks against the protagonist.
60 	Lucky Day P 	Bowser's Air Fortress 	7 	Enemies can more frequently miss on their attacks against the party member.
61 	Lucky Start 	Toad Town Tunnels 	4 	Gives the protagonist a random beneficial effect for 3 turns.
62 	Lucky Start P 	Toad Town Tunnels 	4 	Gives the party member a random beneficial effect for 3 turns.
63 	Happy Heart 	Jade JungleShiver Snowland 	2 	Slowly and automatically restores the protagonist's HP per turn.
64 	Happy Heart P 	Jade JungleShiver Mountain 	2 	Slowly and automatically restores the party member's HP per turn.
65 	Happy Flower 	Flower FieldsStarborn Valley 	2 	Slowly and automatically restores FP HP per turn.
66 	Flower Saver 	Flower FieldsStar Sanctuary 	4 	Reduces FP usage by a protagonist's abilities by 1.
67 	Quake Jump 	Mt. Rugged 	2 	Jumps to the center of the scene, damaging all enemies on the floor and in the ceiling with a magnitude.
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Category:Paper Mario (series)