Level 176

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==Description==
Level 176 is a vast expanse of rooms varying in size, shape, and composition, all of which contain tennis courts. Monotonous fluorescent green lights of varying intensity are present almost universally; they tend to be relatively dim, their luminocity impacted by a fog present inside most of Level 176’s rooms. 
The dome-shaped rooms of Level 176 result in constant local sound reverberation. However, sound coming from nearby rooms is muffled, if not completely mute. There is a variety of architectural deviation (though it is usually minor), thus varying the reverberation of audio. Dome-shaped rooms have more of an echo due to the depth of the room texture, while deviations tend to have less reverberation in general. 
The sturdy composition of deviations in the procedural layout of Level 176 makes for a contrasting counterpart to dome-shaped rooms. Additionally, light fixtures and placement are completely redone in these rooms; they tend to be brighter, with their lights emitting a fluorescent white or yellow. However, the previously mentioned fog can vary the brightness of each light depending on the density of the fog. Also commonly found around the level are objects that seem to have been left behind, like crates, tennis balls and rackets, ripped up nets, sometimes even fallen and broken light fixtures.
Some shadows in Level 176 have a hazardous, unavoidable effect on wanderers, which may worsen when they have knowledge of it. Shadows tend to coerce wanderers into seeing something that is not there—usually a humanoid figure formed out of the shadow—though when they turn, it isn’t there. While initially this was considered a psychological side effect of temporarily inhabiting Level 176, reports of wanderers disappearing soon after entering shady areas in the level—from corridors to even just corners of rooms—have changed this conclusion. It is unknown what causes these disappearances. The main focus of studies is to develop a reasonable deduction on whether or not they are caused by a lifeform of some sort, or are simply part of the level’s internal workings.
Deviational counterparts to the dome-shaped rooms of Level 176 tend to have doors at far corners. They are often locked, though they occasionally open into hallways. Said hallways either serve as an exit to Level 176, or hazardous passages, leading into shade. Navigation of these hallways is not advised without proper equipment.
Other deviations occur in the composition of Level 176, which have less of an effect on rooms. Some rooms have two courts, while others have up to nine. Netted fences tend to separate the courts in some deviations; additionally, the fixture and placement of lights can change the ambiance of rooms. Some light placements result in brighter, more habitable rooms, while others create a dark atmosphere that should be avoided. The dimness of a room can easily determine its habitability. Even careful wanderers can be led astray in darker rooms, leading to their untimely demise.
The only features of Level 176 that remain indubitably the same are the tennis courts themselves. They all have similar nets, are in good condition, and are composed in the same manner: both service boxes, no man’s land, and the doubles sideline.
Temperatures in Level 176 are relatively constant, ranging from 17 to 26 degrees Celsius. Alongside the shadows, a leading cause of death in Level 176 is a lack of equipment. The level contains little to no natural resources that can be harvested and used to prolong one’s life. It is for this reason that wanderers are highly advised to bring as much equipment to Level 176 as possible. 
As aforementioned, traversing Level 176 alone increases the risk of danger exponentially—including psychological danger. When alone, the paranoia-inducing effect of the shadows is much stronger, leaving many lone wanderers too horrified to continue onward—resulting in death by dehydration or starvation. 
==Entities==
There are no entities confirmed to inhabit Level 176. Sightings have been reported, but no irrefutable evidence has been provided. Whether or not the shadows of Level 176 are genuinely inhabited by an entity cannot be known; nonetheless, the dangerous shadows of the level tend to maintain a methodic—if sporadic at times—course of action.
==Colonies and Outposts==
There is no evidence of colonies or outposts in Level 176 due to its large size, lack of natural resources, and the energy-consuming nature that it would take to build and maintain an outpost on Level 176.
==Entrances and Exits==
===Entrances===
*Due to the abandonment and hallucinatory environment of this level, any wanderer who has ended up here has no memory of how they ended up in Level 176 or where they came from.
===Exits===
*One who somehow suffocates in this level will be taken to Level -16.
*Entering an out-of-place fire exit leads to Level 0.01.
*Passing through a garnet red door can lead to Level 177.
*Entering through a door in a deviational space sends one to Level 427.
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Author: Sylas.
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Category:Class 2
Category:Environmental Hazards
de:Level_176
Category:Levels
Category:Cluster I
Category:Unconfirmed Levels