Blade Master (Zenith)

==Summary==
The Blade Master is one of the two main character classes of Zenith VR, they imbue their bodies and physical weapons with essence to augment a lifetime of physical combat training. Using their abilities and skills to overwhelm their opponents with physical onslaughts, shield their party members, or even support them with curative abilities and passive effects.
==Powers and Stats==
Tier: , higher with stat boost | At least , higher with stat boost, likely far higher | , higher with stat boost, likely far higher
Key: Early-Game| Mid-Game | Late-Game
Name: Blade Master
Origin: Zenith: The Last City
Gender: Varies
Age: Unknown likely in their 20s
Classification: Zenithian, Blade Master, Soldier, Cursed One
Powers and Abilities:
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|-|Base= Superhuman Physical Characteristics, Surface Scaling (Aside from being able to scale and climb up any surface they can also perform combat while hanging from one hand), Pseudo-Flight (Has the ability to freely glide through the air and can float), Weapon Mastery, Pressure Points (Can strike at opponents chakra's), Magic (Is able to wield essence magic controlling natural elements), Energy Projection and Energy Manipulation (Can emit slashes and magic attacks from swords), Life Manipulation and Absorption (Can damage foes healing themself from how much damage is done), Statistics Amplification (Is able cook and consume food items that can alter and raise statistics, certain abilities also give a boost to stats when performed.), Statistics Reduction (Is able to reduce the stats of foes through certain abilities),Rage Power (Uses rage as a source of power when in combat), Purification (Is able to cleanse and purify corruption post Amarite Forest), Non-Physical Interaction (Is able to passively and directly harm souls with their attacks), Limited Creation (Passively creates new swords after throwing one), Resistance to Corruption (Resist the corruption)
|-|DPS= Curse Manipulation and Explosion Manipulation (Can curse targets with a affliction that accumulates over time damaging the target that then explodes)
|-|Tank= Ice Manipulation, Electricity Manipulation (Can infuse blade with lightning that strikes at multiple targets)
|-|Support= Forcefield Creation (Can create a barrier to shield allies and self), Holy Manipulation and Fire Manipulation (Can shoot a wave of holy fire at targets), Healing (Can use multiple abilities to heal allies and self)
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Attack Potency: Building level (Is comparable to the Essence Mage who can do this and scales to energy release by real lightning.) , higher with stat boost | At least Building level (Is far stronger than before and casually upscales from Gargoyles who can perform these feats), higher with stat boost, likely far higher | Small City level (Can combat a foe is capable of this, surpasses an opponent who can generate large waves, and is stated to have control over the seas and the ability to create storms which should yield this result), higher with stat boost, likely far higher 
Speed: Athletic Human travel speed with Superhuman gliding speed and Subsonic dash speed, combat speed and reactions (Can dash in short burst appearing as a blur, dodge arrows after they've been fired, and block arrows from a longbow yielding this result), higher with stat boost. 
Lifting Strength: Class 10 (Is able to send targets back several meters with their attack, can block strikes from a building sized enemy, and is comparable to the Essence Mage.) 
Striking Strength: Building level, higher with stat boost | At least Building level, higher with stat boost | Small City level, higher with stat boost, likely far higher
Durability: Building level (Can easily withstand high falls, Can endure hits from from those they fight), higher with stat boost | At least Building level (Can endure attacks from and greatly upscales from Gargoyles), higher with stat boost | Small City level, higher with stat boost, likely far higher
Stamina: Superhuman
Range: Standard Melee range. Several Meters with ranged attacks.
Standard Equipment: Dual Blades, a summonable cooking station to cook various food items that can raise statistics. 
Intelligence: Gifted (Blade Masters are some of the only few people who study dual wielding at the highest levels training for years, and have learned numerous techniques over the course of their journey, and has uncovered the mystery of Zenith)
Weaknesses: They cannot glide or float when out of stamina. Can only access one classes abilities at a time and requires 1 minute before switching again which then can only be done while out of active combat.
Notable Attacks/Techniques:
DPS
*Dash
**Fast Footwork: Dash in the direction you are currently moving, gaining a 25% speed boost for 3 seconds after the dash.
**Ghost Step: Dash in the direction you are currently moving. This ability has two charges. Gain 20% AP to your Attack for 3 seconds stacks twice.
***Haunt: Gain 15% Crit change for 3 seconds
*Downward Cadence: Activates every three downwards strikes
**Combo: Deal [120% AP] damage to your target and gain [20%] increased ability power for [4s].
**Sunder: Brutally strike for [130% AP] damage, increasing the Staggered damage multiplier by [10%].
***Rip and Tear: Has a 20% chance to Multistrike a target.
*Horizontal Cadence: Activates every three horizontal strikes.
**Cleave: Deal [100% AP] to all targets in a cone in front of you.
**Scythe: Deal [50% AP] to all targets in a cone in front of you, healing yourself for the damage done.
***Reaper: Has a 50% chance to generate rage.
*Downwards Power Strike: A special attack done instantly by attacking downwards.
**Bloodblade: Drive your blade into your foe dealing [120% AP] damage, healing yourself for the damage done
**Vorpal Strike: Cleave through all foes in front of you, dealing [150% AP] damage, increasing to [200% AP] if the target's health is less than [50%].
***Godslayer: Enemies hit take 10% more damage for 6 seconds while the Blade Master's AP increases by 10% for 6 seconds.
*Horizontal Power Strike: A special attack done instantly by horizontally attacking.
**Doom: Curse the target with a terrible affliction which accumulates [50%] of all damage done over [5s] or the next [6] hits, whichever happens first, then explodes for the accumulated amount in a [6m radius].
***Inevitability: Adds an addition 100% AP damage to the explosion.
**Armbreaker: Deal [180% AP] damage to enemies in a [12x4 Rectangle] and slow their attack speed by [30%] for [5s].
*Omnistrike (Ultimate): Channel the fury of the Telos to destroy your foes. Do [350% AP] Damage to every enemy in a cone in front of you. Enemies affected take an additional 75% more damage when staggered.
*Weapon Throw
**Dragonslayer: Throw your weapon to create a field of entropy that deals [70% AP] damage every second for [4s] in a [4m sphere].
**Skirmishers Edge: Launch your blade, dealing [160% AP] damage to enemies in a small area. If it hits an enemy reduce the cooldown on your dash by [4s].
*Master Strike: An ability activated after a powerstrike.
**Death's Door: Strike at your opponent's chakras. Deals single target 150% AP to 1 target, enemy takes [25% AP] every [1s] for [10s]
Support
*Dash
**Fast Footwork: Dash in the direction you are currently moving, gaining a 25% speed boost for 3 seconds after the dash.
**Protector's Vow: At the end of your dash, create a barrier that shields all allies within [6m sphere] for [100% AP] for [6s].
***Bodyguard: Shields allies within 2 meters for an addition 50% AP
*Downward Cadence: Activates every three downwards strikes
**Celestial Strike: Deal [120% AP] damage to your target then heal the lowest health ally in an [8m radius] for [60% AP]
***Exalted: Heal an ally for an additional 50% AP over 6 seconds.
**Combo: Deal [120% AP] damage to your target and gain [20%] increased ability power for [4s].
*Horizontal Cadence: Activates every three horizontal strikes.
**Cleave: Deal [100% AP] to all targets in a cone in front of you.
**Holy Fire: Gain 5 Rage. Fan a wave of holy fire in front of you, igniting heathens for [30% AP] damage a second for [4s]. Each time Holy Fire deals damage gain [1 Rage].
***Ember Endless: Gain rage from burning enemies.
*Downwards Power Strike: A special attack done instantly by attacking downwards.
**Bloodblade: Drive your blade into your foe dealing [120% AP] damage, healing yourself for the damage done
**Burning Brand: Strike for [150% AP] damage and an additional [30% AP] damage per second for 6 seconds
***Judgement: Reduces enemies attack Speed by 20% for 6 seconds
*Horizontal Power Strike: A special attack done instantly by horizontally attacking.
**Divine Blade: Launch a beam of holy energy that heals all allies it passes through for [80% AP]. This effect is increased by [100%] on the first ally hit.
***Divine Favors: Has a 20% chance to increase targeted allies AP by 10% and speed by 25% for 6 seconds.
**Armbreaker: Deal [180% AP] damage to enemies in a [12x4 Rectangle] and slow their attack speed by [30%] for [5s].
*Amara's Radiance (Ultimate): Glow with Amara's Radiance, increase Ability Power and Movement Speed of you and the four nearest allies within [6m radius] by [20%] for [12s]. While this is active you pulse every [3s] causing a [8m radius] light that increases foes incoming stagger by [20%] until Staggered.
*Weapon Throw
**Consecration: Throw your weapon, consecrating the area where it lands creating a [6m sphere] of holy magic. Any allies in the area are immediately healed for [60% AP] and [15% AP] every second after. The field lasts for [12s].
**Skirmishers Edge: Launch your blade, dealing [160% AP] damage to enemies in a small area. If it hits an enemy reduce the cooldown on your dash by [4s].
Tank
*Dash
**Fast Footwork: Dash in the direction you are currently moving, gaining a 25% speed boost for 3 seconds after the dash.
**First In The Fray: Dash in the direction you are currently moving. This ability has two charges. Gain 1 stamina for each enemy you hit in a [6m] radius, max of 3 stamina recovered
***Fortress of Stone: Gain 40% defense increase for 3% after dashing.
*Downward Cadence: Activates every three downwards strikes
**Bonk: Ruthlessly Bash for [130% AP] damage, increasing the next Staggered duration by [10%]
***Guardian's Trance: Gain 10% defense for 10 seconds on hit.
**Combo: Deal [120% AP] damage to your target and gain [20%] increased ability power for [4s].
*Horizontal Cadence: Activates every three horizontal strikes.
**Cleave: Deal [100% AP] to all targets in a cone in front of you.
**Defender's Crest: Cleave enemies in a [6m arc] for [90% * AP] damage. Gain a small amount of shield for each target hit.
***Tireless Defender: Gains stamina upon hit.
*Downwards Power Strike: A special attack done instantly by attacking downwards.
**Bloodblade: Drive your blade into your foe dealing [120% AP] damage, healing yourself for the damage done
**Soul Shatter: Slam downwards and deal [175% AP] damage with [100%] increased Stagger.
***Winter Wrath: When hitting enemies gains 10% defense boost for 10 seconds while healing applies for 25% AP
*Horizontal Power Strike: A special attack done instantly by horizontally attacking.
**Bloodchill Blade: Cleave into all enemies within an [8m arc]. Inflict [150% AP] damage instantly and [50% AP] every [2s] for the next [6s]. Slow enemies Move Speed by [40%] for the duration
***Bloodcurdle: Slows enemies attack speed and move speed by an additional 20%.
**Armbreaker: Deal [180% AP] damage to enemies in a [12x4 Rectangle] and slow their attack speed by [30%] for [5s].
*Tectonic Shift (Ultimate): Slam the earth with Telos' might. Enemies in a [12x8m] area immediately take [500% AP] Stagger, then for the next [4s] an effect pulses each [1s] that deals [100% AP damage]
**Shifting Tides: Generates rage buildup with each pulse.
*Weapon Throw
**Foe Seeker: Infuse your blade with lightning and drive your enemies insane. Hitting an enemy or a surface expels energy that hits up to two more nearby enemies. Each enemy hit takes [80% AP] damage and a bonus [80% AP] in threat and continues to bleed for [20% AP] damage and [40%] threat once every [3s] for [12s]
***Commander's Cross: Gain rage and a 35% AP shield for each target hit.
**Skirmishers Edge: Launch your blade, dealing [160% AP] damage to enemies in a small area. If it hits an enemy reduce the cooldown on your dash by [4s].
*Master Strike: An ability activated after a powerstrike.
**Rupture: Follow up with a powerful blow that incapacitates opponents. Deals single target [150% AP] slash damage and slow enemy attack and movement by 30% for [4s]
==Gallery==
File:Blade Master.gif|Blade Master
File:Zenith Glide.gif|Zenith Gliding
File:Zenith Floating.gif|Zenith Floating
File:Zenith Climbing.gif|Surface Scaling
File:Zenith Blade Master basic combat.gif|Basic Combat
File:Zenith Blade Master Projectile block.gif|Projectile Blocking
File:Zenith Blade Master Dash.gif|Blade Master Dashing
File:Zenith Sunder Strike.gif|Sunder
File:Zenith Cleave Strike.gif|Cleave
File:Zenith Vorpal Strike.gif|Vorpal Strike
File:Zenith dragonslayer throw.gif|Dragonslayer
File:
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Zenith: The Last City
Category:Game Characters
Category:Video Game Characters