Commander 2013

Commander 2013 Edition is a product in the Commander series that was released by Wizards of the Coast on November 1, 2013.Announcing Magic: The Gathering Commander 2013 It was announced at the Magic panel at the San Diego Comic-Con on July 20, 2013.
==Set details==
The Commander 2013 product consists of five tri-color 'shard' decks, each 100 cards strong, that are ready-to-play commander decks right out of the box, with the option of choosing one of the three legendary tri-colored creatures each deck includes as the commander.Commander (2013 Edition) PackagingYour Wish Is My CommanderThe Ten Commanders MAGIC: THE GATHERING
There are 15 new cards in each deck; 51 new cards in total.51 New Cards These are legal in Eternal formats (Vintage and Legacy) but they are not legal in Standard, Block Constructed, or Modern.Commander 2013 Edition Release Notes
Commander 2013 introduced cards that interact with the Command Zone (<c>Derevi, Empyrial Tactician</c>, <c>Oloro, Ageless Ascetic</c> and <c>Opal Palace</c> and the ability word Tempting offer which only appeared on sorceries.Developing Commander
Each deck also came with oversized foil versions of each of its three commanders.
===Magic Story===
Title 	Author 	Release Date	Setting (plane)	Featuring
The Perfect Gift	Nik Davidson	2013-10-16 	Fiora 	Zangari, Bartolotti, Tirelli, Aribelle, Iolanni, Sydri
==Cycles==
Commander 2013 has nine cycles:
Cycle name 	 	 	 	 	
Commanders 	 	 	 	 	Introducing Marath!
Commanders 	Each deck has a shard-colored legendary creature that is the designated commander for the deck they appear in. Some may have an ETB ability that gets stronger every time the commander is cast again, or an ability that otherwise directly interacts with the command zone.	Each deck has a shard-colored legendary creature that is the designated commander for the deck they appear in. Some may have an ETB ability that gets stronger every time the commander is cast again, or an ability that otherwise directly interacts with the command zone.	Each deck has a shard-colored legendary creature that is the designated commander for the deck they appear in. Some may have an ETB ability that gets stronger every time the commander is cast again, or an ability that otherwise directly interacts with the command zone.	Each deck has a shard-colored legendary creature that is the designated commander for the deck they appear in. Some may have an ETB ability that gets stronger every time the commander is cast again, or an ability that otherwise directly interacts with the command zone.	Each deck has a shard-colored legendary creature that is the designated commander for the deck they appear in. Some may have an ETB ability that gets stronger every time the commander is cast again, or an ability that otherwise directly interacts with the command zone.
Alternative commanders	 	 	 	 	
Alternative commanders	Each deck has a shard-colored legendary creature that can be used as an alternative commander. 	Each deck has a shard-colored legendary creature that can be used as an alternative commander. 	Each deck has a shard-colored legendary creature that can be used as an alternative commander. 	Each deck has a shard-colored legendary creature that can be used as an alternative commander. 	Each deck has a shard-colored legendary creature that can be used as an alternative commander.
Reprinted commanders 	 	 	 	 	
Reprinted commanders 	Each deck has a shard-colored legendary creature that is a reprint. This creature can also be used as an alternative commander. 	Each deck has a shard-colored legendary creature that is a reprint. This creature can also be used as an alternative commander. 	Each deck has a shard-colored legendary creature that is a reprint. This creature can also be used as an alternative commander. 	Each deck has a shard-colored legendary creature that is a reprint. This creature can also be used as an alternative commander. 	Each deck has a shard-colored legendary creature that is a reprint. This creature can also be used as an alternative commander.
Panoramas 	 	 	 	 	
Panoramas 	Each deck has a panorama from Shards of Alara of the shard associated with that color combinatination. 	Each deck has a panorama from Shards of Alara of the shard associated with that color combinatination. 	Each deck has a panorama from Shards of Alara of the shard associated with that color combinatination. 	Each deck has a panorama from Shards of Alara of the shard associated with that color combinatination. 	Each deck has a panorama from Shards of Alara of the shard associated with that color combinatination.
Shardlands 	 	 	 	 	
Shardlands 	Each deck has the shardland from Shards of Alara of the shard associated with that color combination. 	Each deck has the shardland from Shards of Alara of the shard associated with that color combination. 	Each deck has the shardland from Shards of Alara of the shard associated with that color combination. 	Each deck has the shardland from Shards of Alara of the shard associated with that color combination. 	Each deck has the shardland from Shards of Alara of the shard associated with that color combination.
Cycle name 	 	 	 	 	
Cycling lands 	 	 	 	 	
Cycling lands 	All five cycling lands from Onslaught are represented in the decks. 	All five cycling lands from Onslaught are represented in the decks. 	All five cycling lands from Onslaught are represented in the decks. 	All five cycling lands from Onslaught are represented in the decks. 	All five cycling lands from Onslaught are represented in the decks.
Curses 	 	 	 	 	
Curses 	Each deck has access to the three of the five curses. 	Each deck has access to the three of the five curses. 	Each deck has access to the three of the five curses. 	Each deck has access to the three of the five curses. 	Each deck has access to the three of the five curses.
Tempting offers 	 	 	 	 	
Tempting offers 	Each deck has a card with tempting offer. 	Each deck has a card with tempting offer. 	Each deck has a card with tempting offer. 	Each deck has a card with tempting offer. 	Each deck has a card with tempting offer.
Cycle name	 	 	 	 	 	 	 	 	 	
Guildgates	 	 	 	 	 	 	 	 	 	
Guildgates	All ten guildgates from the Return to Ravnica block are represented in the decks.	All ten guildgates from the Return to Ravnica block are represented in the decks.	All ten guildgates from the Return to Ravnica block are represented in the decks.	All ten guildgates from the Return to Ravnica block are represented in the decks.	All ten guildgates from the Return to Ravnica block are represented in the decks.	All ten guildgates from the Return to Ravnica block are represented in the decks.	All ten guildgates from the Return to Ravnica block are represented in the decks.	All ten guildgates from the Return to Ravnica block are represented in the decks.	All ten guildgates from the Return to Ravnica block are represented in the decks.	All ten guildgates from the Return to Ravnica block are represented in the decks.
==Theme decks==
Commander 2013 consists of five decks:
The new cards are evenly distributed amongst the five decks.All Five Commander Decklists
==Notable cards==
*<c>True-Name Nemesis</c> is the first card to have protection from a player. It saw significant tournament play in Legacy because it is very difficult to remove and it is unblockable.
*<c>Toxic Deluge</c> is one of the strongest boardwipes in the entire game and sees heavy play in Legacy, Vintage, and Commander.
*<c>Oloro, Ageless Ascetic</c> is the first legendary creature to have an Eminence ability, although it is not called as such yet. It would become a heavily played and powerful Commander due to its ability to influence the game even with no mana investment.
*<c>Nekusar, the Mindrazer</c>, <c>Derevi, Empyrial Tactician</c>, and <c>Roon of the Hidden Realm</c> would become some of the most heavily played commanders in their respective color identities
*<c>Ophiomancer</c> received minor notoriety for being a heavily played card but having no official token printed for its effect until Commander Collection: Black nearly a decade later
*<c>Bane of Progress</c> would become a staple for green decks in Commander due to its powerful effect to wipe the board of artifacts and enchantments while adding a significant body to the battlefield
*<c>Darksteel Mutation</c> is one of the most played removal spells in Commander thanks to its ability to shut off commanders permanently without allowing them to be returned to the command zone
==External links==
*Commander 2013 Card Image Gallery (Archived)
*Official Commander (Elder Dragon Highlander - EDH) Homepage
==References ==