NEWS-2.5.8

__NOTOC__
= WHAT'S CHANGED SINCE 2.5.7 =
2.5.8 is a bugfix release.
== Server / General ==
=== Changes affecting players (supplied rulesets) ===
* Fix trouble loading certain compressed savegames. 
* Used diplomat units no longer increase the target's score. 
* Fixed a warning when a player on your team goes to war with an ally of yours. 
* Fixed an assertion failure when losing a tech while no tech goal is selected. 
* Fixed an assertion failure when a player on your team is about to die. 
* Fixed a bug that could lead to no huts when loading from a game or scenario that was saved in the pregame state. 
* Fixed a typo'd leader name in the American nation. 
* When a city can't build a unit with a population cost, this is explained better. 
=== Changes affecting other rulesets / modders ===
* Fix a crash when a unit has a zero activity rate. 
* Fix a crash when a unit has negative vision radius. 
* Avoids warnings and incorrect behavior when a unit's initial veterancy turns out negative. 
* Prevent the scripting API from creating a stack of illegally mixed nationality when adding a unit to a tile. 
* Using a script to modify the map in certain ways in response to the 'map_generated' signal could cause an assertion failure. 
=== General ===
* Various internal changes which should only affect developers. 
== Clients ==
* Fix a possible assertion failure when a spaceship launched (or at other times when an AI's mood changed suddenly). 
* (Gtk) Fix a possible Gtk warning before the map is set up. 
* (Gtk) Fix a minor memory leak in the unit selection dialog. 
* (Gtk3) Fix the middle-click tile info box having a transparent background and thus being unreadable on some installations. 
== Tilesets / Art ==
* Updated Isophex tileset. Adds distinct Lake terrain, various other cosmetic changes, and some extra resource types that are not used in the supplied rulesets. 
== Help / Documentation ==
* The civ2civ3 online help claimed Forest, Jungle, and Swamp gave a 25% defense bonus, but in reality they only give 20% due to a game engine limitation. The help now reflects this. (The 25% bonus will be implemented in 2.6.) 
* Corrections in README.ruleset_civ2civ3. 
* Online help documents that Leader units entering huts won't unleash barbarians. 
* doc/README.tilesets was accidentally left out of the tarball. 
* Update the FAQ a bit.
* Update docs to reflect move away from gna.org. 
* Minor update to ruleset comments. 
== Translations ==
* Updated translations:
** Complete translations: Catalan, Russian, French, British English.
** Incomplete translations: Finnish (100% core, 93% nations).
* Fix a help glitch for Migrants when using the Spanish translation. 
== Build/portability ==
* The Windows package uses a new package of libraries. This is mainly expected to improve debugging. 
* Work around a binutils bug that stops --enable-gprof working on some distributions (notably, Debian Stretch -- Debian bug #854704). 
* tolua.pkg, a source file not needed to build from tarballs, was inadvertently not included in them. 
See NEWS for older lists of changes.
Category:NEWS