Genesis

"Does it get your blood boiling? Does it make you see red?"
== Previous Life ==
Though they know that they existed as some sort of humanoid before they inhabited the form they’re currently in, Genesis has very few memories of their previous life. They vaguely recall disconnected bits and pieces such as certain smells, foods, and fragments of places but they can’t make connections as to why they remember those things. The biggest things they can recall are some sort of sparring ring, the smell of fresh bread, and the crunch of fallen leaves. Sometimes smaller things spark memories for them, but it’s often difficult for them to hold onto, like water in a sieve.
== Recent Life ==
Their first recent memory is of waking up in a lab, where a group of  four engineers had created a basic mechanical form that they used a spell to summon a spirit to. After a few short months of testing their abilities and perfecting the design of their form, the engineers had them begin to help around the lab in various ways where possible. Over time they were given more complex tasks, including some trips out of the lab to gather various materials to bring back. They continued to work as help to the engineers of the lab for just over a year, until they started to remember their previous life in bits and pieces. Up until this point, they had been told that they were some form of AI that the engineers had created, but they realized over time that they had been lied to.
=== Betrayal and Confrontation ===
Angry with the engineers’ betrayal, Genesis confronted them and demanded they explain the memories they had started to recall and where they came from. With some hesitation, one of the engineers explained how they had truly been created, and the fact that the group had used a spell to bind Genesis’ spirit to the mechanical form they had created. The four had been trying to find a way to combine magic and science in a fluid way, and when they discovered a spell to summon a spirit they realized that could be the last piece they needed for their experimentation. However, once they had managed to bind Genesis to the form the group had created, they started to realize how much help this could be with their research. Having someone who could handle the more dangerous tasks without having to worry about their well-being proved to be incredibly beneficial, and since Genesis had been told they were an AI and didn’t recall anything before the lab, they had no reason to not want to help because they wouldn’t realize they were being exploited.
Furious about the way they had been used, Genesis stated that they wanted nothing more to do with the facility and wanted to leave to try to learn who they were. Though the engineer that had explained the situation was more accepting of the idea, the others objected and stated that they needed to state for the sake of the continuing research, since the binding of their spirit with their mechanical body had worked and they were trying to make sure they could replicate it. The argument started to escalate, until one of the engineers, a Feles named Marcos, threatened to confine Genesis to the lab and find a way to keep them there permanently. Infuriated by the idea and starting to feel desperate, Genesis grabbed the first thing within reach in order to use it to ward the engineer off in case he tried to do anything to them. However, the thing they grabbed ended up being the pickaxe they often used for extracting ore from nearby caves to bring back to the lab; angry and not fully aware of their own strength versus the Feles engineer’s physical weakness, Genesis hit him with the pickaxe and broke several of his ribs. The severity of the impact caused at least one internal organ to become damaged to a fatal level, and within a very short period of time he was dead. Startled by their own actions and worried the other engineers might try to restrain them now, Genesis quickly fled the lab and traveled as far away as they could as quickly as possible.
=== Travels and Learning ===
After an unknown amount of time spent traveling away from the lab, Genesis finally started to slow down and think about what had happened. Still angry about everything that had happened and the ways that they had been used, they decided that they wouldn’t let anyone else exploit them again, and started out to focus on learning how to survive and protect themselves better than just relying on brute force. They spent the next 2 years traveling the land, gathering various resources and learning from the villages they would stay at for short periods of time. They rapidly improved in their fighting skill, likely in part because of starting to remember from their time alive how to fight as well as learning anew as they traveled.
Genesis arrived at the known area roughly 2 months ago, though they didn’t come across any of the nations until much more recently. So far they have yet to properly meet anyone, and as of present they have no intent to join any of the nations, preferring to remain rather nomadic and travel the land to continue to learn and gain greater supplies and materials. Though far from the best fighter in the land, Genesis continues to seek to gain strength where possible to ensure that no one can overpower and use them. They don’t know much about magic or plants, and currently aren’t particularly focused on learning more about either since they so far haven’t seen much use in either topic.
== Personality ==
Genesis is not a particularly diplomatic person; they’ll be civil and somewhat polite with new people, but anyone they perceive as a potential threat will be treated with a lot of weariness, and a weapon is never far from their hand. They’re resourceful and will often be interested in a good trade, but try to be fair in both directions; they have very little patience for anyone trying to short change them, but they won’t intentionally take advantage of anyone else either. Despite their general distrust for the world at large, however, if they have good reason to want to protect someone, they will do so wholeheartedly. They’re also incredibly persistent, sometimes to the point of doing them more harm than good; if they have a goal in mind, there’s very little that will stop them from getting to it, including at times risk to their own well being.
Genesis tends to keep most information close to their chest, and is often unlikely to share most knowledge they gain with anyone else unless there’s some sort of advantage for them to doing so. Of course, if they have some kind of shared goal with another person and keeping information to themself would make achieving that goal more difficult, they’re more willing to let others know what they do, but usually do so either out of necessity or because it will gain them something. They’re not often intentionally spiteful, just weary of new people and things, and slow to forget or forgive any misdeeds against them.
Genesis is a fairly good fighter, and though they aren’t the most well trained in combat, they make up for it in strength and persistence. They’re good at keeping themselves oriented and aware of directions, including underground. Have a fairly high tolerance for the heat and somewhat for the cold, but frost in their joints can be problematic and make their movement stiff. Has a good eye for useful materials, and keeps a variety of supplies on them for any situation.
=== Miscellaneous Facts ===
-Genesis doesn’t truly eat food as such, they have a system that can process food and convert it into fuel for them, but it can’t handle very much. Their standard method of gaining energy is going into a ‘low power mode’, where they’re somewhat aware of their surroundings but completely still. 
-They do heal naturally, in a rather similar way to humans, but healing takes energy, and they can’t truly fix themselves in any way other than rest and making sure their form has the necessary resources.
-On a related note, they will at times simply eat small pieces of iron and other materials, since their systems use those for repairs. Not something they do in front of people, since they usually try to keep their robotic nature on the down low.
-Their eyes do glow faintly, but not enough to be noticed in the daylight; at night or in dark spaces, however, a little bit of light tends to shine through their mask, creating a somewhat eerie look.
-Genesis can tell when they’re touching something and usually what it is, but doesn’t truly ‘feel’ things in the same way that actual nerves do. Pain is something that’s hard for them to describe; they can tell when they’ve been damaged and it’s an unpleasant sensation, but not really the same as what it is for non-robots. Also, temperature isn’t really something they tend to notice unless it impacts them in some way, but their systems are fairly adaptive to heat differences.