Void Angel

Void Angels are former manifestations of Zariman Ten Zero crew"When consciousness and Void come together, it makes a thing. For example, me!" -Archimedean Yonta during Angels of the Zariman that have been heavily corrupted by the Void. They serve as Field Bosses on the Zariman tilesets.
Any Zariman Ten Zero mission always has one dormant Void Angel that appears in large rooms of the tileset, which can be awoken by interacting with it. The Ravenous variant will always spawn at the end of successful Void Armageddon cycles.
Killing the Ravenous variant grants 7,500 Focus to the current active school, while killing the dormant ones grant 15,000 focus. This counts toward the daily cap.
== General ==
All Void Angels were once humanoid manifestations created from Conceptual Embodiment, similar to the Holdfasts"That form is what awaits us, should we fail to hold fast. The others were all like us, once. But in time they all drank from that bleak Reliquary, and now they scream in chorus to the Void." -Quinn during Angels of the Zariman. After giving in to the song from the Void, those who are reborn from the Void then evolve into a more abstract form. These masses of human-shaped Void energy can be found cocooned and asleep within the surrounding walls of the Zariman, and can be heard softly wailing and singing. When fully matured, these forms will then turn into a fully mobile, angel-like entity.
Due to the invading and forces, the Angels have become enraged, and now attempt to claw open the Albrecht Membrane in order to release their master."If the Void Angels break through the Wall, their master will be freed. Do not allow that to happen." - Teshin As a result, they cause numerous Void Floods to appear around the ship, increasing the risk of contamination.
When not asleep within the walls, the Void Angels will attempt to make their way to the Zariman's Reliquary Drive and attempt to feed off of it. 
==Behavior==
In their initial state, angels will be fought in the same space as other enemies. They possess multiple attacks:
*A teleport during which they are invulnerable. They will target the area around a player and, after a short delay, slam into the ground, creating a shockwave. Their landing zone is telegraphed by faint red energy swirling in the selected area.
*A slowly charging orb, which absorbs incoming damage and will home in on a player once thrown. The orb can be destroyed by Operators, either in mid-air or while it is still charging. The latter causes the Angel to be staggered.
*A ground slam that sends out spikes in a line. If these spikes hit a Warframe, they will be impaled akin to 's , and the controlling player will be forced into Operator/Drifter mode. They will not be able to return into their Warframe until they destroy the spikes paralyzing it, or are knocked out in operator form.
*During its recovery phase, the Angel's physical form will continuously create spheres around it, which will fire a damaging beam at nearby targets after a short delay.
After at least 1 health segment has been destroyed, they will gain a few more abilities:
*A surrounding fog that heals the Angel if it damages a Warframe, including non-Warframe Specters.
*A delayed explosion that blankets a large area in the same fog.
As an Ethereal Void Angel it will have a different set of attacks:
*A swipe, which will create damaging beams that fire outward in sequence.
*A homing orb from its face, which can be destroyed with an Amp.
*If the Ethereal Void Angel isn't dispatched quickly enough it may teleport to the outside of the ring, from where it will start charging a beam attack.
Like some special bosses, the Void Angel can only receive up to 4 stacks of any Status Effect with the exception of which can stack up to 6 times.
==Strategy==
The Void Angel possesses 2 or 3 health bars (2 on Ravenous, 3 on awoken Dormant Void Angel). After depleting the first health bar, the Angel will enter a recovery state indicated by a green gauge filling.
While recovering, a portal in the form of a bubble appears above the Angel, which can be entered by touching the portal (a jump may be needed). The player will be automatically switched into Operator/Drifter mode and teleported into the Ethereal plane - a special realm consisting of a circular platform, encountering the Ethereal Void Angel. Falling off the platform or being defeated in the realm will forcibly eject the player from the realm. The Ethereal's health bar is indicated in blue.
After damaging the Ethereal form at least 50%, it will become invulnerable as multiple Dimensional Orbs float around it which can be removed with Void Sling. The number of orbs scales with the number of players, at minimum two orbs in a solo mission. Removing the orb creates a golden shield when the Operator lands, blocking some of the Angel's attacks and granting damage to Amps.
If the Ethereal Void Angel is not defeated quickly enough it will initiate a beam attack. This ability is highly damaging and ignores Void Mode, while its aggressive tracking makes it difficult to dodge. Any Operator outside of cover will likely be knocked out.
Once the Ethereal form is defeated, one of Angel's physical form's health bar is permanently removed and all players are ejected from the Ethereal plane. If the Ethereal form is not defeated before the green recovery gauge reaches the end, all players are ejected from the Ethereal plane and the contested portion of the Angel's physical form's health bar is completely restored.
The process repeats until all 2 or 3 physical health bars are depleted. On the last physical health bar, the Angel's physical form will die without attempting to recover or to offer an Ethereal encounter, thus requiring 2 Ethereal encounters for the awoken Dormant Void Angel, and just 1 encounter for the Ravenous Void Angel.
==Notes==
*Loot abilities such as ' have no effect on Void Angels.
==Tips==
*During Bounties, hunting a dormant Void Angel that is not required by the bounty is not advised until after the bounty is completed, as ignoring the objective may cause mission failure (depending on the bounty conditions) and thus lose out on the Void Angel's drops.
*While the physical form can be easily overcome by multiple possible Warframe builds and weapons, the Ethereal form on the other hand is both limited to the Operator and has a time limit, which may require a decently built Operator especially on higher tier bounties. has many Operator-enhancing abilities related to damage output, none of which are Way-Bound.
**Madurai disciples also have at their disposal, further rendering the Angels vulnerable to Operator/Drifter damage.
* from the school affects Void Angels by permanently stripping off their armor, further making them vulnerable for a quick dispatch.
**Additionally, the spawned s after using Caustic Strike will further amp up the Operator's/Drifter's damage.
*Bursting the Ethereal form with enough damage output can skip its orb protection phase entirely. Timing a burst of damage when it is only slightly above 50% health and right when it starts an attack can be an effective method of skipping the orbs.
** from the school slows down both the physical and ethereal Angel forms, giving time for bursting to skip the orb phase. Upgrading it to further amplifies Operator damage by landing headshots on the Angel.
** provides innate damage to Amps after Void Slinging, without needing the golden shield buff.
* is available for purchase from Cavalero and can be a handy boost to Amp effectiveness.
*The damage bonus from the Orb shields do not stack with one another. If fighting an Ethereal Angel as a group it would be wise to spread the shields out so that Operators/Drifters can attack the Angel from multiple angles.
*The Angel cannot teleport to areas that are too small for it to occupy.
*Equipping with will expose flesh on both varieties of void angel when she attacks them.
==Variants==
==Trivia==
*Teshin's dialogue in The Circuit Void Flood implies that Void Angels are servants of The Man in the Wall, seeking to break their master out of the Void.
==Bugs==
*Sometimes a Void Angel receives damage beyond one of its three segmented bars before switching to invulnerability phase and players are unable to enter the Void bubble, rendering it unkillable for the rest of the mission.
*When a Void Angel successfully impales a Warframe and forces the player into Operator/Drifter mode, the player at times cannot return to their Warframe even if the impaling spikes were already shattered.
**When the Operator/Drifter gets knocked out while this bug is in effect, they will simply respawn beside their Warframe.
*If a player joins squad during the Ethereal phase - this will eject all players from Ethereal plane and pause the Angel's recovery progress bar. Players will be unable to enter the Ethereal plane until one more player joins the squad.
== Gallery ==
File:Voidangel1.webp
File:Voidangel2.webp
==Patch History==
es:Ángel del Vacío
fr:Ange du Néant
Category:Field Boss
Category:Update 31
Category:Unaffiliated