DC Heroes

== Heroes ==
===Renegade===
AKA Jack Barnaby. Played by Al.
A beat cop at GCPD. Ignition's partner. Joint owner of a dilapidated closed bar in East Gotham.
Powers: Seeing the future
===Ignition===
AKA Terry Burnside. Played by Ben.
A beat cop at GCPD. Renegade's partner. Joint owner of a delapidated closed bar in East Gotham.
===Sparrowhawk===
AKA Giles. Played by James.
Transient since orphaned when mother drank herself to death after being driven out of town when she gave birth to a feathered freak.
Has winged arms leading to a feathered skull and large bird-like eyes.
Powers: Can summon, control, and see through the eyes of birds, and fly.
===Qubit===
AKA [something alliterative]. Played by Kieran.
A university researcher who also conducts research at the Gotham Museum.
Powers: Teleportation, also making neat gadgets
===Deadline===
AKA Synthia Straightman. Played by Stacey.
Works in the GCPD morgue.
Powers:
==Other Known Characters==
===Villains===
* Jonathan Crane aka Scarecrow
* Hector Harper, suspicious museum type
* Black Mask/Roman Sionis
*Joker
===Allies===
* John Constantine
===It's Complicated===
* Nightwing 
* Catwoman
* Det. Bullock, GCPD
* Renee Montoya, GCPD
==Stories==
===Arc 1===
====Issue 1====
On arriving to work one fine Gotham City morning, Barnaby and Burnside were dispatched to guard the scene of a crime. The night before there had been an incident on a freight ship recently docked in port.
Instead of guarding, Barnaby got bored and wondered aboard the ship and spied on Bullock and Montoya as they investigated. He learnt that there had been fighting aboard, and maybe catwoman?
While he was away, Burnside noticed an overabundance of nearby pigeons, and also a suspicious looking homeless guy huddled under a blanket in a nearby warehouse door.
After being reprimanded for abandoning his post, Barnaby went back to stand guard and flap his gums loudly enough for nearby reporters to hear about this. 
As soon as they'd finished bollocksing up any hope of secrecy, Burnside promptly took his turn to abandon his post, loudly announcing that he needed a piss, and went over to the warehouse where he met Giles/Sparrowhawk.
After getting over the shock of how ugly Giles was, Barnaby grilled the birdman about what he had seen.
Giles in turn relayed his observations the night before:
The ship had docked around 6. He hadn't seen anything being unloaded. At around 2AM there was fighting and gunfire between the crates on board - Catwoman vs some assorted thugs - culminating in a fire.
Burnside went back to Barnaby and relayed this. Once the reporters and everyone else had cleared out, one of the cops (sorry, can't remember which one) went back aboard to poke around, while Giles flapped around the other side of the ship and joined them. They found an inscrutable logbook, and also some weird black fragment.
As soon as they got off watch for the day, Barnaby and Burnside changed into costume and as Renegade and Ignition met back up with Sparrowhawk. Then they observed the ship to see if anyone tried to steal back aboard.
Later that night, they saw a line shoot out to the ship, and someone in blue and black come ziplining aboard. The gang headed to the ship and disturbed Nightwing in the process of lifting the log book - and promptly decided to punch him inna face. In particular, Burnside came smashing through the window while everyone else used the door. Crime scene integrity is a key part of policing, you see.
It went... better than expected, ie they at least landed a few hits on the actually heroic hero, but he fled - knocking Giles unconscious into the water as the birdbrain got between him and his escape route. Diving into the water, Nightwing watched as the rest of the team rescued Giles and the log book that Nightwing had had to leave behind.
====Issue 2====
Barnaby and Burnside see bodies at morgue and speak to Synthia Straightman, then take the black chunk to Qubit to examine.
They also find out that while they were on the boat, there was another incident at a mob restaurant in Little Italy. Catwoman - or someone like catwoman - was seen.
After inspecting that, they find the captain's address and go there maybe? And meet a bunch of thugs who Barnaby and Burnside promptly arrest.
====Issue 3====
Meet Constantine, who describes what they are looking for.
Go to the Museum, fight big monstrous Catwoman transformed by black lump, save Constantine, get another piece of the black lump.
Find out that Herbert Wossname ordered the thingumajig.
Find out from Catwoman that Scarecrow intercepted the black lump.
====Issue 4====
Find out where Scarecrow's crew is holed up.
Watch his henchmen play poker for a bit.
Drop in through the skylight and beat them up, then head into the sewers.
In the sewers, meet some eldritch monstrosities coming out of a portal.
As the rest of the team tries to come to terms with this fight, Qubit teleports into the middle of the room and punches the absolute shit out of one, which it turns out was actually Scarecrow in disguise/transformation, and everything else disappears.
The team puts the black lump together forming a whole - but with a hole in it for something else to be slotted in?
The gang gives it to Constantine, and the House of Mystery appears above Gotham Harbour. Constantine takes it inside and it disappears.
====Epilogue====
Back in the museum, Herbert puts some mysterious gem/ring that looks like it woulda fit that black hole into a case.
Renegade and Ignition buy a bar and try to get some wheels.
Qubit makes masks for himself, Renegade, Ignition and Sparrowhawk.
Sparrowhawk fucks off to the forest for a bit to relax.
===Arc 2===
====Issue 1====
Hanging out at their bar, Renegade, Ignition, and Sparrowhawk see a bank heist on TV and radio Qubit to meet them there.
After Qubit and Sparrowhawk scope out the place a bit using their various powers and also their eyes, Renegade and Ignition arrive. SWAT are round the front, Bullock and a couple cops in body armour are at the back, a whole mess of criminals and hostages are inside. The criminals are wearing black masks which look kinda similar to the ones some of our heroes have designed for themselves - whoops.
Renegade looks into the future, Ignition overheats the fuses to blow the lights to distract from/conceal the flash of light as Qubit teleports Renegade inside. 
Then Sparrowhawk and Ignition smash in the skylight, Renegade and Qubit get shot at a bit (Qubit teleports out of the path of 3 people's bullets at the last second!)
Then Sparrowhawk flies in, flying in circles screeching horrifyingly (while a friendly pigeon does the same) and scares the shit out of the 15 hostage takers and convinces them to surrender. While Ignition shouts stuff like "Fear the sparrowhawk"
Then they go find some more robbers trying to break into the vault. Sparrowhawk scares them again. One of them pisses himself so much he just spaffs out all the information about working for Black Mask and his plans to attack the Joker at Amusement Mile tomorrow night.
Then Qubit teleports the gang all out.
==== Issue 2 ====
On a nearby rooftop, Renegade patches himself up.
Then they head to Amusement Mile (Sparrowhawkl flies ahead while the others sneak their way there).
Sees punks out the back of a warehouse having a smoke then going back in.
Once the others arrive, Sparrowhawk flies Ignition up onto the tin roof of this warehouse to a vent. Ignition melts a hole through the side of the vent to let himself in, then looks down through the fan at the bottom of the vent. Not a great view, so he melts some eyeholes in the ceiling and surveys the people in the building below.
Ignition melts the side of vent to fall through the roof.
The group smash their way in using usual strats. There are 10 armed people in there. Ignition melts a bunch of guns but some of them shoot holes in containers letting out a mystery green gas. Sparrowhawk grabs one with his feet and flies him out of the hole in the roof, hovering 15 feet above the ground. Meanwhile the rest of the gang knocks out the other 9 and Qubit teleports them out before anyone can be joker-gassed to death. Renegade grabs some chemicals and gives them to Qubit who teleports away to hide them on a roof.
While fighting, one of them turned on spotlights which alerted Joker even though we turned it off again.
Outside Sparrowhawk interrogates the guy in the air, who doesn't say where Joker is, but at that point Joker's laugh starts coming out of the speakers, and three buildings light up - one with a graphic of a shark jumping out of a tank towards a tightrope, one with a target and an Elmer Fudd style character, and one which is clearly a house of mirrors.
Sparrowhawk lowers his captive towards the ground and advises him to bugger off. The other 9 are unconscious on the floor but outside the building and safe from the gas.
The team heads towards the middle of the three buildings - a shooting gallery.