Radiant

*Price +1 bonus plus 3,000 gp; Aura moderate evocation; CL 10th; Weight —
Upon command, a radiant weapon begins emitting shimmering rays of brilliant light that deal an extra 1d6 light damage on a successful hit. The light does not harm the wielder. The effect remains until another command is given.
Radiant weapons always shed light as a torch. If a weapon has both the radiant and umbral qualities, it sheds dim light in a 40 ft. radius.
=== Construction Requirements ===
* Feats Craft Magic Arms and Armor; Spells searing light; Cost +1 bonus plus 1,500 gp
Category:Magic Arms and Armor
Category:Magic Special Weapon Abilities