Enlightenment II

Enlightenment II is a 4X Strategy game developed and published by RECHSOFT for the Windows 95 and Sega Saturn on October 14th, 1996. The game is an expansion of the original Enlightenment, with new countries, new maps, new DLC, and much more. It had 3 expansion packs; Indigenous People, New World, and Coup d'teat.
== Nations (Base Game) ==
Name 	Leader 	Capital 	Wonder
United States	Dwight D. Eisenhower 	Washington D.C. 	Empire State Building
Russia 	Vladimir Lenin 	Moscow 	Kremlin
Germany 	Otto Von Bismarck 	Berlin 	Berlin Wall
France 	Napoleon Bonaparte 	Paris 	Eiffel Tower
India 	Akbar 	Delhi 	Taj Mahal
Spain 	Phillip IV 	Madrid 	Alhambra
England 	Winston Churchill 	London 	Stonehenge
Canada 	Alexander Mackenzie 	Ottawa 	Cabot Trail
China 	Mao Zedong 	Beijing 	The Great Wall
Mexico 	Guadalupe Victoria 	Mexico City 	Chichen Itza
Brazil 	Pedro I 	Brasilia 	Christo Redenter
Wales 	Gwrtheyrn 	Cardiff 	St. Giles' Church
Austria 	Franz Ferdinand 	Vienna 	Melk Abbey
Poland 	Phillip IV 	Warsaw 	Wieliczka Salt Mine
Scotland 	Mary 	Edinburgh 	West Highland Railroad
Ireland 	Cathal Brugha 	Dublin 	Rock of Cashel
Switzerland 	Jonas Furrer 	Bern 	Lavaux Vineyard
Finland 	Nikolai II 	Helsinki 	Uspenski Cathedral
Sweden 	Anund Jakob 	Stockholm 	Orebo Castle
Denmark 	Conrad von Reventlow 	Copenhagen 	Oresund Bridge
Ukraine 	Vladimir Shcherbitsky	Kiev 	Chernobyl
Hungary 	Viktor Orban 	Budapest 	Melk Abbey
New Zealand 	Henry Sewell 	Wellington 	Poor Knights' Island
Chile 	Salvador Gossens 	Santiago 	Moai Heads
South Africa 	Charles Robberts 	Cape Town, Pretoria, Bloemfontein	Cape of Good Hope
== Differences from Civilization Series ==
Enlightenment II was the game which distanced itself firmly from the Civilization series, bringing many different things to the game. Here are all of them.
=== Territories ===
Territories are similar to cities, but they work resources twice as much, at the cost of not being an official part of your nation.
==== Traded Territories ====
In trade agreements, if you have friendly relations with the other nation, you can buy a city, annexing it and making it part of your nation. Territories are similar to any other city, except for that they are still considered part of the nation who owned it prior on scoreboards. It is possible to completely annex the territory and make it part of your nation.
==== Conquered Territories ====
Conquering another nation's land can also give you a territory. Upon conquering a city, you have three choices; raze it, make it a puppet, or make it a territory. Like before, it is possible to completely annex the territory and make it part of your nation. Until it is, it is considered owned by nobody.
==== Settled Territories ====
With the Prospector unit, it is possible to create territories settled by yourself.
=== Plague ===
Once in a while (much more common in overseas cities, colonies, and territories.), a plague may infect your city. This will spread to other nearby cities, and can even cause an in-game Black Plague.
=== Smaller Cities ===
The game's cities, unlike those of Civilization, do not have any border tiles unless purchased. The cities only take up one tile, and can be placed as close together as one wishes, making for massive possible urbanization.
=== Provinces ===
The game allows a group of cities, colonies, or territories in an area (they must all fill the area) a province can be made. Provinces, along with smaller cities, allow for massive urbanization, and allow for more citizens.
=== Nobels ===
Nobels are Enlightenment II's equivalent of Civilization IV's Great People. There are 15 types of Nobels; Writers, Peacemakers, Scientists, Doctors, Traders, Generals, Admirals, Pilots, Revolutionaries, Artists, Musicians, Spies, Engineers, Priests, and Archaeologists. Each can donate significant amounts of culture to a nation, or use their unique ability. Here are each of them;
Nobel 	Ability Name 	Ability Description
Writer 	Write 	Write a novel. Increases Domestic and Foreign Tourism.
Peacemaker 	Protest 	Ends any war you are currently waging. Increases Domestic Tourism.
Scientist 	Research 	Automatically completes whatever technology you are currently researching.
Doctor 	Cure 	Eliminates any plague in the current city. Decreases chance of disease.
Trader 	Conduct Mission	Create a trade mission with a City-State or Nation. Increases Money and Foreign Tourism.
General 	Train 	Upgrade the level of any land unit on the same tile.
Admiral 	Train 	Upgrade the level of any naval unit on the same tile.
Pilot 	Train 	Upgrade the level of any air unit on the same tile.
Revolutionary	Revolt 	Automatically completes whatever government policy you are researching.
Artist 	Paint 	Paint a picture. Increases Domestic and Foreign Tourism.
Musician 	Play 	Play a musical. Increases Domestic and Foreign Tourism.
Spy 	Coup d'teat 	Automatically overthrows the government of whatever nation it's in. Has a 25% chance to succeed. Decreases all of victim's stats.
Engineer 	Build Wonder 	Build your nation's wonder. Quadruples Domestic and Foreign Tourism yields.
Priest 	Found Religion 	Creates a religion of your choice. Increases Foreign Tourism and Faith.
Archaeologist	Dig 	Find an archaeological object. Increases Domestic and Foreign Tourism.
== Expansions ==
=== Indigenous People ===
The first Expansion, Indigenous People, released November 13th, 1996, includes 10 new civilizations; Aztecs, Inca, Maya, Assyria, Zulu, Huns, Egypt, Greece, Olmec, and Rama. It also added multiple features to the game: 
==== Nomadic Nations ====
At the beginning of the game, you can kill off your settler, and become a nomadic nation. Nomadic nations cannot be eliminated unless every single unit of their empire is destroyed, and they create units from Encampments - temporary cities that create units until they are destroyed, either by the player or other nations.
Nomadic nations mostly gain power from destroying other nations' cities, and have the power to raze the capital. Units of Nomadic nations created by Encampments have .5 times more power, due to not being created in a city.
==== Tribal Villages ====
Tribal villages spawn at random places on the map, and can be razed to collect gold. Citizens can also be taken for population, at the cost of going to war with that tribe. Tribes can eventually evolve into civilizations, or bribed to become cities in your nation.
=== New World ===
New World, the second expansion pack, released in mid November 1997, included Trading and 10 new nations; Caribbean, Argentina, Chile, Uruguay, Midway, Australia, Haiti, Greenland, Jamaica, and Cuba.
=== Coup d'teat ===
The final expansion pack, Coup d'teat, was released in early November 1998, and added, along with Political Revolutions, 10 new nations: Yugoslavia, Croatia, Bosnia and Herzegovina, Slovenia, Serbia, Macedonia, Montenegro, Netherlands, Belgium, and North Korea.
==== Political Revolution ====
If a nation is unhappy with a current government, there is a 25% (higher on higher difficulties, lower on lower difficulties) chance that they will revolt.
==== Custom Government ====
The expansion allows players to create their own government. The settings are: Authority level (Higher level=More power among citizens.), Freedom level (Higher level=more happiness.), and Militaristic level (Higher level=faster military production.).
All saved Custom Governments can be used in later games.Category:Games
Category:Strategy Games
Category:Sequels
Category:Microsoft Windows Games
Category:Sega Saturn Games
Category:1996