Bug Bog

Welcome to Bug Bog! Note: this is in HEAVY wip, so... yeah.
==Overview==
Bug Bog is pretty much your average Smash Bros.-like game... but almost all the playable characters are real life insects, arachnids and crustaceans, each with their own play style and moveset! This is as unrealistic as it gets, too; if movesets were just limited to what the character can do in real life, it would be extremely limited, and overall dull.
There are quite a few differences in gameplay. Instead of shields and grabbing, every character can counter an attack and hit with greater force! Think Marth's or Corrin's counter move, but everyone can use it. However, some moves can bypass a counter, and if it's not a grabbing move, it will leave the for immobile if the move hits someone trying to use a counter. Also, when you get knocked out, a jar containing your character will fall, and said jar can be directed to hit your opponents for massive damage! Makes for some good comebacks.
Characters will be divided into six categories, each having 10 characters to make 60 in total, and these categories and characters will be shown... right now.
==Characters==
The six groups are:
#Balanced: the more balanced stuff, good for beginners.
#Power: those that focus on dealing as much damage as possible, usually in a short amount of time.
#Defense: those that focus on taking hits and staying alive.
#Mobility: those that focus on speed and other methods of getting around fast like high jumps and specials that cover a lot of ground.
#Tricky: those that focus on gimmicks or have an odd moveset/stat range that can be quite hard to master
#Destructive: those that focus on either dealing a heck ton of damage, having very annoying movesets or can deal with multiple stuff at once. Overall, you really need to take these guys out asap. However, they're normally tough to master, and have some pretty exploitable weak points.
This separation should allow players to try different play styles, and maybe pick a main for each category. It also makes it easier to find a specific character if you know what category it falls into. Now, let's get on with the characters!
===Character List===
Balanced 	
Monarch Butterfly 	Basically your "Mario". Dosen't really excel at anything, but isn't bad at anything either. Has a relatively easy-to-use moveset.
*Neutral special: Flutterball: shoots an energy orb a short distance forward
*Side special: Wing Flip: Basically acts like Mario's cape. However, it can bypass a counter and leave your opponent unable to move.
*Up special: Migration: A reliable recovery that has the Monarch fly a moderate distance in a given direction, doing low damage.
*Down special: Milkweed Toxins: its wings flash purple, and the Monarch then does a toxic pulse that can spike an opponent in the air or hanging on a ledge.
*Ultimate: Monarchy Fluttersphere: Shoots a massive Flutterball forward that grows as it travels, but damage stays consistent.
Honey Bee 	Awwwww, its a bee! But unlike other bees its sting dosen't kill itself, but it dosen't use it much anyway, having a more pollination/honey based moveset.
*Neutral special: Hive Bomb: Throws a hive shaped bomb that has a short blast radius, but you can throw a lot of them.
*Side special: Honey: The bee does a twirl, and coats the area in front of it with honey. Enemies hit will move a bit slower.
*Up special: Bumble Flight: Flies a good distance in an upward direction.
*Down special: Pollenation: Tries to grab a target. If successful, the bee will "hug" it, and then launch it with a puff of pollen.
*Ultimate: Honey Heat Pile: Based off a defensive tactic by Japanese honeybees, the bee will attack by spinning around, and those hit will find themselves at the bottom of a bee pile that is getting hotter and hotter before the pile explodes, sending whoever is trapped flying.
Daddy Longlegs 	
One of the weirder balanced characters. Although its attacks are relitavely weak, it make up for it with a long reach! better keep your distance when fighting it.
*Neutral Special: Blady Long Legs: with legs outstretched, the arachnid will spin like a saw to attack. You can move it around a little.
*Side Special: Counter Cut: does an attack with one of its legs that deals low damage. If the target is countering, the counter will be bypassed and the foe will be rendered immobile.
*Up special: Daddy Long Jump: outstetches its legs downwards and proceeds to jump upwards. With a directional input you can cover a lot of ground.
*Down special: Harvestman: Pulls on the ground, and picks up a bit of leaf foilage. It then eats it, healing 3 to 8%.
*Ultimate: Grandfather Longlegs: Transforms into a larger, more intimidating version of itself that does not flinch, but still takes damage. In this form, its attacks can be devastating. Although it may seem like one, it is not actually a Hyper Mode.
Crab 	
Its a crab. It is the only Balanced character to have a bit of a gimmick. It is always moving sideways, and can instantly turn on a dime while keeping momentum. The torso of the crab is slightly tilted to a side, and the side it tilts to is the side its attacks go.
*Neutral special: Bubbles: shoots floating bubbles from its claw that deals low damage.
*Side special: Crab Scurry: Runs quickly with pincers snapping, damaging enemies it touches. You can instantly change the direction it moves in.
*Up special: Geyser: A splash of water under Crab will rocket it upwards. This splash damages enemies.
*Down special: Reinforcement: Shields itself from all attacks, except grabbing moves, for a short time. Doing anything will cancel this move.
*Ultimate: Rogue Seafood: Crab will attack a target, and anything it strikes will be transported to a wave-filled sea where they take damage and are then launched by Crab.
Damselfly 	
A more mobile and balanced version of the powerful Dragonfly (Coming soon). Unlike Dragonfly, this damsel uses water in its attacks.
*Neutral special: Ripple: sends a ripple of water forward. In the air, the water will travel diagonally downward, and is affected by gravity.
*Side special: Tail Swipe: A quick tail strike that can be followed up with a combo of tail swipes, like Marth's dancing blade.
*Up special: Splash Wing: flies upward in a spiral while coated in a watery aura. This aura damages enemies.
*Down special: Riptide: Sends a stream of water forward that will bring enemies to Damselfly.
*Ultimate: Spirit Of The Sea Dragon: A dragon-like avatar surrounds Damselfy, and this dragon, controlled by Damselfly, will shoot a powerful beam. This beam is less damaging but more mobile than Dragonfly's Soul Of The Great Dragon.
Giraffe Weevil 	
This is a very odd fighter... to look at. Its moveset is relitavely normal, and some of its attacks have a lot of range to them.
*Neutral special: Giraffe Reach: It will attempt to grab a target using its head (Dont ask about what it grabs with) and tosses them backwards. This move bypasses counters. If you grab a target using the tip of your head, the move does slightly more damage and launches farther.
*Side special: Buzz Charge: the weevil will fly forward and attack anyone in its path.
*Up special: Weevil Twister: It will spin like a twister as air swirls around it. Those hit by it will be launched straight upwards.
*Down special: Counter Parry: it will attempt to attack with its leg. If the target is doing a counter, the weevil will retailate with a stronger attack.
*Ultimate: Oddity Conundrum: It will lunge forward, and those hit will be warped to a forest floor-like area, where they are beaten up by a bunch of strange looking bugs before the Giraffe Weevil deals the finishing blow.
Firefly 	
This firefly really shines! Most of its moves have something to do with light, whether it be a flash from its light-emitting abdomen or a luminous barrier that reflects projectiles. It has a good offense-defense balance going on.
*Neutral special: Light Flash: Firefly turns around and emits a flash of light that stuns enemies for a bit.
*Side special: Light Speed: It moves a long distance forward almost instantly, kinda like Fox and Falco's side B.
*Up special: Rising Sun: Coating itself in a protective light field, the firefly rises and damages enemies along the way.
*Down special: LumiBarrier: Sets up a protective light shield that reflects projectiles.
*Ultimate: Photon Storm: Flies to the top of the middle of the stage, and then shoots light rays in many directions rapidly. At the end, there will be a ton of light rays fired off at once. Luckily for those who are on the recieving end, there's a marker to show where the ray will hit, but it dosen't last long.
Ant 	
It's an ant that has a moveset inspired by many species of ants. It also has a wide variety of alternate colors, like fire ant, velvet ant and and even one that takes inspiration from Ant-Man!
*Neutral special: Trap Jaw: Ant will prepare to bite the target, as as it charges up its pincers will grow longer and sharper, and does devatating damage at maximum power. When fully charged, the move will be auto-canceled and Ant will slightly glow, saving the energy for later. Think DK's Giant Punch.
*Side special: Bullet Ant: An explosion happens, flinging Ant forward like a bullet. This does pretty good dramage, and the explosion also launches nearby opponents.
*Up special: Drone Flight: Ant will suddenly grow wings and fly a short distance upward before shedding them.
*Down special: Formic Antsplosion: Ant will start glowing green, and then explodes into a big acid burst that also damages Ant in the process.
*Ultimate: Ant Army Attack: Ant will make a whistling noise, and then smaller ants will appear all around the stage and start attacking enemies. The ants will be defeated when attacked by an opponent, but they're better off running away because if you are in the center of attention you will be easily overrun.
Ro-bug 	
This ain't an ordinary bug; this is a robotc insect made for research purposes, though why it's loaded with so many weapons is unknown.
*Neutral special: Pulse Blast: Charges up a ball of energy that you can cancel and save to shoot at enemies later. Similar to Samus's neutral B.
*Side special: Rocket Robot: A rocket appears on Ro-Bug's back, and propels Ro-Bug forward. you can change its direction using up and down directional inputs.
*Up special: Propeller: A propeller appears on the back of the robot, sending it upwards. After this, the propeller will spin slowly, allowing the bug to fall at a slower pace. Anything other than moving side to side will cancel this effect. The propeller also damages opponents.
*Down special: Repair: A cloud of dust and mechanical parts swirl around Ro-Bug, slowly healing itself until the special button is released or the Ro-Bug is attacked.
*Ultimate: Exermination Protocol: Fires a massive beam in the direction its facing that can be aimed up or down.
??? 	???
Power 	
Aisan Giant Hornet 	
A very powerful, large playable insect that can dish out a ton of damage and KO opponents at relitavley low percentages. In fact, it even has a move that will instantly KO someone at a certain percent! It also has a decent movement speed. It's not without drawbacks, though; its quite big, and most of its moves have a slow startup.
*Neutral special: Giant Sting: The hornet will attempt to sting an opponent, doing a lot of damage and knockback but with a slow startup.
*Side special: Drill Hornet: The hornet will spin like an insectoid drill and lunge at other players, damaging them multiple times. Think Meta Knight's side B, but a tad slower.
*Up special: Hornet Flight: Flies a moderate distance upwards, dealing damage to those it hits.
*Down special: Execution: Has a slow startup, but this lunging jaw attack will instantly KO anyone above 95%! Makes for a good finisher.
*Ultimate: Hornet Swarm Assault: Aisan Giant Hornet will quickly attack an opponent with its stinger, then it drags it upward where multiple hornets assault it from all sides before a finishing attack that launches them downward. Deadly if it connects over a death pit.
Assassin Bug 	
This bug is a relitavely slow walker, but a quick attacker. It has the unique ability to mark the top player (Person with most stock/points) and inflict some increased damage and debuffs. This is all about targeting the top spot, so you can take this spot while bringing that player down.
*Neutral special: Acid Missile: Shoots a weak acid projectile that curves toward the position of the top player.
*Side special: Quick Strike: Speeds forward and slashes enemies. If the top player is hit, a dramatic effect that blackens the screen, with Assassin Bug and the top player's silhouettes seen in a gray color before the player is launched father than normal.
*Up special: Wheel Bug: Based on another name for assassin bug, the assassin bug will curl up and launch upwards, curving either left or right depending on directional input.
*Down special: Assassin's Mark: a puff of smoke appears around the assassin, dealing damage and marking the top player if it is hit. The marked player will take slightly greater damage.
*Ultimate: Assassination: A strange dark smoke appears around the Assassin Bug. The bug will gain increased attack and speed. Upon attacking the top player, a dark cloud will envelop the stage, and multiple slashes will appear where the top player is before a finishing strike that sends him/her flying.
Killer Bee 	
A more aggressive version of Honey Bee. Rather than using honey and pollen based attacks, Killer Bee uses brute force to get the job done. Although its less defensive, its faster and most of its moves do more damage.
*Neutral special: Hive Grenade: Like Honey Bee's hive bomb, but the explosion is weaker, but there's shrapnel that can be deadly to those near the center of the blast.
*Side special: Poison Honey: A harder to hit version of Honey that will poison enemies instead of slowing them, making them take damage over time.
*Up special: Killer Flight: Although less of a recovery, it will deal a lot of damage over multiple hitrs if you connect it just right.
*Down special: Stinging Lunge: Killer Bee will lunge forward latch onto an enemy, before launching them with a sting. Although has less knockback than Pollenate, it does more damage.
*Ultimate: Killer Sting Pile: Killer Bee will lunge at an opponent, and if it connects, a swarm of Killer Bees will appear and sting the enemy repeatedly before they're all thrown away by a finishing sting. Basically Honey Heat Pile with a visual change.
Scorpion 	
Like in real life, Scorpion is dangerous. Scorpion is a hard hitter that is able to grab enemies, poison them, paralyze them or just do some pretty big damage. Its tail attacks have some good range, too, but its most crippling drawback is its lack of projectiles.
*Neutral special: Grab: Works just like a Smash Bros grab. Scorpion will grab an opponent with its pincers, and you can press the attack button to sting them repeatedly. A directional input will throw your opponent in the desired direction.
*Side special: Pincer Rush: Scorpion will quickly scurry accross the ground and attack with its pincers.
*Up special: Scorpicopter: By spinning its tail around rapidly, Scorpion will somehow rise up into the air and launch players straight upward.
*Down special: Paralysis: After a slow startup, Scorpion will try to sting someone with its tail. If it connects, the target will be immobile for a few seconds.
*Ultimate: Disorienting Toxins: Scorpion will jump up to the screen, then seemingly sting it. As the screen starts to become disoriented and warped, Scorpion will gain increased stats, and will poison enemies over time while the effect is taking place, with severity worsening as the screen becomes more and more distorted.
Tarantula 	
A slow, bulky powerhouse with a large hitbox but pretty good reach. Essentialy the "Bowser" of this game, its a heavy slugger that can take lots of damage and hit hard.
*Neutral special: Itchy Hairs: Tarantuala with rub its abdomen to spread the area in front if it with itchy, damaging hairs. The range of these hairs will slowly decrease over time, and it takes time to recharge.
*Side special: Scurry: Tarantula will run a set distance forward. Helps with getting to places quickly.
*Up special: Legged Whirlwind: With legs outstretched, Tarantula will proceed to slowly rise while spinning. Pretty bad recovery, but makes for a good offensive move.
*Down special: Giant Fang: Tarantula will lunge and attack with its poweful jaws, immobilizing an opponent for a bit so you can have an opporuinity to finish it off.
*Ultimate: Hyper Mode: Tarantula is one of the few playable arthropods in this game to acquire a Hyper Mode, something that multiple characters in the Fantendoverse have seen to possess. In this state, Tarantula's stats increase, and attacks will not flinch it. Interesting note: Tarantula also has a Nega Mode, but it is almost never shown in Bug Bog.
Tarantula Hawk Wasp 	
The second Power based wasp. Although it has less overall damage output, it is faster and has the ability to immobilize foes and drag them off to then be thrown. It's quite nimble in the air, too.
*Neutral special: Immobilize: The wasp will try to attack a player with its stinger. It does low damage, but the enemy will become unable to move for a relitavaley long period of time.
*Side special: Scurry: It apparently "stole" this move from Tarantula. Rather than running across the ground, it flies straight forwards. Otherwise, its pretty much exactly the same thing, with the only difference being how it still flies straight ahead in the air, as opposed to Tarantula still being affected by gravity.
*Up special: Tarantula Hawk Dive: Its wings become seemingly surrounded by a transparent field resembling hawk wings. It will fly up into the air, then dive bomb a targeted location.
*Down special: Drag: The wasp will grab an opponent and drag them around. Pressing the attack buttons will fling them behind you, while pressing up or down will simply cancel this. If the target is immobile, it's much harder to escape this move.
*Ultimate: Hyper Tantrum: Like Tarantula, Tarantula Hawk Wasp has a Hyper Mode. However, instead of running around and attacking in this state, it will fly forward and grab whatever opponent lies in its path. It will then transport them to an odd place filled with Hyper Orbs, where the wasp attacks them mercilessly. Also like Tarantula, it has a Nega Mode, but isn't shown in Bug Bog.
Dragonfly 	
A heavier, more powerful version of Damselfly who uses... fire!? No one said this game was realistic! Anyway, Dragonfly is a powerhouse who has attacks that have different properties than Damselfly's, though he has a couple completely different moves.
*Neutral special: Ember: Throws a slow-moving flame that travels across the ground. If it hits an enemy, the ember will burst and launch them.
*Side special: Tail Hammer: Flips around and slams enemies with its tail, spiking them if they're in midair.
*Up special: Fire Whirl: Creates a fiery tornado around itself and spirals upward, damaging enemies along the way. If hit by a water-based attack, the move will be instantly canceled.
*Down special: Smoke Bomb: Tosses a small projectile that does a bit of damage and falls on the ground. The projectile will then become a cloud of dense smoke, shrouding the view of the affected area.
*Ultimate: Soul Of The Great Dragon: Like Damselfly, it will shoot a devastating beam from a dragon-like avatar that surrounds it. Although it dosen't rotate very fast, it can do a ton of damage.
Stag Beetle 	
A powerful and hardy beetle that is kinda slow, but can cover some ground with some of its specials. It mainly focuses on grabbing, which means that this is pretty much the answer to people who constantly spam the counter mechanic.
*Neutral special: Pincer Lock: Stag Beetle will grab something with its pincers. Whether it's an item, an opponent or a grabbable projectile, it can toss it away in any direction.
*Side special: Dash Grab: Flies forward to attempt to grab an opponent. When it does, it flings them away. Repeated usage will make its range shorter.
*Up special: Twister Hold: Flies upwards. If it grabs an opponent, it spins around to go even higher before slamming the target into the ground. You can cancel this move while the beetle is spinning to just throw it upwards instead.
*Down special: Rock Pickup: Picks up a rock from the ground that it can throw in any direction. Can only be used on the ground.
*Ultimate: Meteor Grab: Tries to grab opponents in front of it. If it does, it will fly up very, very high before crashing down and dealing massive damage to both the players it grabbed and the players who are hit by the impact. You can control where the impact takes place.
Mouse 	
Wait... What!? What's a mouse doing here! Guess it wanted a slice of the action. Anyway, its normal moveset is very powerful and has long reach, but its specials have a trapping feel and does damage over time. A common strategy is to use its specials to rack up damage before a finishing blow to send your oponnents flying.
*Neutral special: Fleas: Mouse will scratch itself, scattering fleas a short distance in front of it. The longer you hold the button, the shorter the range. Enemies hit will be damaged and will recieve 1% damage each second for a period of time.
*Side special: Mouse Trap: Throws a mouse trap forwards. Any who touch the trap will be launched upwards.
*Up special: Ladel Climb: Somehoe summons a ladel out of nowhere and climbs it. The falling ladel will deal damage to anyone who is underneath it, with the most damage being dealt by the bottom If the ladel land on a platform, the handle will fall on the graund and damage enemies before disappearing.
*Down special: Stinky Cheese: Throws a ball of stinky cheese so pungent it creates a gaseous field of gas that quickly damages anyone within the gas cloud.
*Ultimate: Black Death: Mouse will suddenly start glowing purple with noxious particles emanating from it. Its speed will increase. Damaging enemies will put this effect on them, but they will quickly take damage. Over time, the infected players' conditions will worsen before they all (Except Mouse) explode in a puff of noxious plague, immobilizing them for a bit and instantly KOing anyone over 100% damage. If an infected player attacks someone else, the plague will pass on.
??? 	???
Defensive 	
Ladybug 	
The ladybug is tough to launch. A lot of its moves also have Super Armor, and while it dosen't do a lot of damage, it's good at keeping itself in the fight. They do struggle against those with very powerful ranged attacks, however.
*Neutral special: Liquid Throw: Throws a blob of smelly liquid forward that puts those in the air in a fall state. Useful for edge guarding.
*Side special: Ladybug Roll: Rolls around on its side and takes down enemies in its path. Though it can take damage, it won't get launched.
*Up special: Ladybird Flight: Spreads its wings and flies a short distance upward.
*Down special: Armor: Protects itself with a tough, durbale shield that blocks any non-grab attack. If the armor breaks, however, Ladybug will be instantly KO'd. Breaking the armor is no easy feat, however, even with the fact that it dosen't regenerate over time.
*Ultimate: Revitalization: Ladybug will heal all of its damage and status effects, restore its Armor, and gain increased stats for a set amount of time.
Stinkbug 	
The stinkbug is a rather interesting character. The stinkbug will use gaseous clouds that can have a multitude of effects. While its defenses are not as good as the other Defensive builds, its stink clouds are sure to disrupt your opponents! be sure to use them well, though.
*Neutral special: Stink Spray: Stinkbug will launch a cloud of foul smelling gas forward that will damage other players, and can be used to start a combo. The cloud will linger for a bit.
*Side special: Musk Shield: Stinkbug will use its gas to shield itself from oncoming projectiles and damage enemies.
*Up special: Gaseous Launch: Stinkbug will launch upward and leave a cloud of toxic musk where it once was.
*Down special: Stink Bomb: Throws a bomb that will explode after a bit,and leave behind some gas that will affect those inside. It can come in three colors: Green will poison other players, orange will slow them down and purple will invert their controls.
*Ultimate: Miasma Fallout: Stinkbug will surround itself with a ton of Stink Bombs, which will end up exploding to launch others while also coating a massive chunk of the map in deadly gas.
Cockroach 	
The Cockroach is tough to launch, but also pretty quick. It is capable of making quick maneuvers, and if it makes a mistake, it won't normally result in grave danger unless caught in a combo. However, its damage output is pretty low. It uses various pieces of litter to attack its opponents.
*Neutral special: Soda Spray: Cockroach takes out a giant can of soda and begins shaking it... somehow. At full charge, it will emit a stream of damaging soda that pushes enemies back.
*Side special: Rolling Can: Cockroach goes into a soup can and begins rolling. You can jump while in the soup can. Pressing the attack buttons will have you exit the can as it keeps moving. Getting attacked will also get you out of the can, with the can being launched away.
*Up special: Bottle Jump: Cockroach will jump off a bottle, sending it upwards while the bottle falls down and damages anyone it hits.
*Down special: Scurry Flip: Cockroach will dodge to the side while spinning, and pressing the attack button will make it flip and attack opponents.
*Ultimate: Garbage Fire: Cockroach will charge forward. Anyone it hits will end up in a trash can, which Cockroach will set alight with a match. The trapped players will take extreme damage before being launched by an explosion from the trash can, while Cockroach scurries to safety.
Leaf Insect 	
The leaf insect is quate adept at staying alive in battle without a heavy armor. It is capable of healing itself and even sap others, dealing damage while healing itself. It also carries a few special tricks to revitalize itself, but at the cost of its damage output being rather low.
*Neutral special: Leaf Bullet: Leaf Insect throws a leaf forward. It dosen't do much damage, but it's fast and goes a long way.
*Side special: Sap Seed: Throws a small round seed. If it hit someone, it will damage them while Leaf Insect gradually heals itself.
*Up special: Leaf Twister: Leaf Insect rises up while being propelled by a twister of leaves. These leave can damage targets and fling them away.
*Down Special: Photosynthesis: Leaf Insect's body glows yellow, and as long as this stays in use, energy based projectiles will heal instead of damage it. If you start using it right when you get hit, you will pull off a "counter" that will heal how much damage the move would have done.
*Ultimate: Chlorophloroblast: Leaf Insect jumps up in the air, near the top of the screen, and fires a massive ray of light that not only does big damage, but also heals the insect depending on how long enemies are within the beam. However, the beam does not have much knockback once it ends.
Black Widow Spider 	
Orchid Mantis 	
Lobster 	
Roly Poly 	
King Beetle 	
??? 	???
Mobility 	
Mosquito 	
Fairy Fly 	
Jumping Spider 	
Swallowtail Butterfly	
Tiger Beetle 	
Water Strider 	
Grasshopper 	
Yellow Jacket 	
House Fly 	
??? 	???
Tricky 	
Moth 	
Dung Beetle 	
Mayfly 	
Ice Bug 	
Worm 	
Antlion 	
Termite Trio 	
Snail 	
Tick 	
??? 	???
Destructive 	
Cicada 	
Giant Flower Mantis 	
Parasitoid Wasp 	
Blue Morpho 	
Locust 	
Hercules Beetle 	
Dobsonfly 	
Giant Water Bug 	
Mantis Shrimp 	
??? 	???
==Game modes==
TBA
==Jars==
Jars replace items in Bug Bog. These Jars and distinguishable by their lids or other details. Attacking the Jar will trigger its effect, but if a Jar falls on the ground, it will simply break and deal damage to anyone nearby.
Respawn Jar 	Respawn Jars hold a fallen player inside. The player can change where the Jar lands, and every circumstance where the Jar breaks will release that player. Indentified by a black lid, and the player's name will appear above the Jar.
Assist Jar 	Assist Jars spawn Assist Bugs. Assist Bugs will aid the player in the battle. More information below. Identified by a blue lid and a "This Side Up" arrow.
Explosive Jar 	A very dangerous Jar that will explode even if it reaches the ground. Anything touching the jar triggers a very powerful blast, so unless you know what you're doing, I suggest you stay away. Identified by a red lid and a darker jar color.
Item Jar 	Spawns a random item. Item info coming soon. Also identified by a "This Side Up" arrow, but with a green lid.
Construction Jar	
Spawns something that adds something new to the stage for a short time. These will stay in place until they dissapear. Indentified by a grey lid and a wrench sticker.
A construction Jar can spawn:
*A platform
*A large platform
*A spike ball
*A protective field that projectiles can't penetrate
*A floating turret that shoots anyone nearby
Collectable Jar 	A very rare Jar with a white lid and a slight glow. If you manage to break it, you can recieve a collectable item. More info on collectable items later.
Random Jar 	This Jar has a purple lid and a ? sticker. Breaking it will bring a random effect caused by other types of Jars, menaing that it can spawn items, contain an Assist Bug, explode, etc. It will never, however, give you the ability to use your Ultimate like an Ultimate Jar.
Ultimate Jar 	When the screen gets a bit yellowish, that's when you know an Ultimate Jar is coming. With a yellow lid, a bright yellow glow, and lights coming from the Jar, the one who breaks it in time will be able to use their Ultimate, which is activated by using a Parry. Ultimate Jars fall a bit slower than other Jars, menaing there's more time to break it.
==Assist Jars==
Assist Jars are falling jars containing an Assist Bug inside. There are a total of 20 possible outcomes. Attacking the jar will release the assist bug and it will aid you as you fight. You'll never know what you're going to get, so be ready to adapt your strategy to what you released on the battlefield. Assist Jars won't affect the one who summoned it, unless said otherwise.
Orb Weaver Spider	Creates a web around the point where it was released. Any who touch the web will become tangled up and the spider will come to them and bite them until they break free.
Click Beetle 	Runs around almost aimlessly. When attacked, it will be flipped over onto its back. It will then flip itself over, knocking nearby players back.
Centipede 	Will chase after players with its pincers, hopping from platform to platform. The rest of its body will follow the head, and any who touch it will recieve a bit of damage.
Velvet Worm 	Will stay in one spot and will shoot sticky glue at anyone in range. This glue will immobilize targets until they break free by button mashing or if they are attacked.
Rhino Beetle 	Will run around, attaking enemies with its horn. Has a lot of upwards knockback.
Walking Stick 	Will always appear on an unmoving, sturdy platform that cannot be broken or altered. If there isn't one, it won't appear. It is by far the biggest Assist Jar, acting like a living platform and providing shelter, even protecting players from devastating Ultimates.
Atlas Moth 	Will fly around, attacking enemies with its large wings. It dosen't seem to have a set path; it just flies wherever it wants.
Termite Queen 	The Termite Queen will constantly produce exploding eggs that can be thrown at other players. You can apparently walk on her, too. She will not move at all.
Cricket 	Cricket will bound around, sometimes making damaging sound waves that stun enemies for a bit. Can be quite unpredictable.
Crane Fly 	Will fly around and attack other players with its legs. It will sometimes grab items and bring them to you, too.
Tardigrade 	A very tiny Assist Jar; but can also be devastating. After a short amount of time, it will burst into a massive radioactive explosion that does lots of damage... even to the one who released it! Tardigrade can be seen after the burst fades out, as a reference to its survivability.
Slug 	Slowly moves around, leaving a trail of slime that slows any who walk on it.
Swarm 	A large cloud of indistinguishable insects will buzz around and damage anyone inside. Sometimes the swarm will split and regroup, making it extremely unpredictable.
Glow Worm 	Flashes a beacon of light upward that stuns any who touch it, seemingly keeping people on the same side of it for a short time.
Fire Ants 	A group of fire ants will march around and attack nearby players. A small amount of them are winged, meaning that they can fly to other platforms.
Trapdoor Spider 	Digs a trapdoor into the ground, and waits. Cannot stay in very thin platforms. If anyone comes near, the spider will strike.
Mole Cricket 	Scurries around and picks up rocks and sand to throw at targets.
Leech 	Squirms and wriggles towards other players, and then will latch on to them. The leech will quickly deal dmaage to them, preventing movement and attacks until it falls off and searches for its next victim.
Whip Scorpion 	This creepy bug will strike opponents with its very long pincers, lanching them away. If it gets close enough, the Whip Scorpion will grab them and toss them away for greater damage.
Bird 	The only non-invertebrate Assist Jar. It will fly off the screen, and then come from the background towards a random player. If the player does not dodge it, he/she will be instantly KO'd. Bird will also come in many possible colors.
==Items==
Items are spawned from Item Jars, but they can also appear randomly on the map. Unlike other smash-like games, the way items are handled is extremely different. Now, the item will appear on your head for a short amount of time, and will grant you certain benefits. If you pick up an item while you are waring one, the old item will be replaced by the one you just picked up.
Item 	Function
Rock Launcher 	Every 2 seconds, it will fire a rock that is affected by gravity. These rocks damage anyone they hit.
Laser Pointer 	A harmless laser will point all the way accross the screen. Ranged attacks will travel farther and do slightly more damage.
Jar Magnet 	Jars will be slightly attracted towards you.
Umbrella 	protects you from projectiles coming from above, but if the attack is strong enough, it could break the umbrella.
Thieving Hand 	When a player with an item is in front of you, the hand will recah out and steal the item.
Disguise Mask 	Homing attacks and Assist Jars will not target you, but the Thieving Hand will.
Heal Hat 	Slowly heals you as you wear it.
Shield generator	When you are about to be hit by a projectile, the Shield Generator will activate and protect you. There is a bit of a cooldown to this though.
Flamethrower 	Your basic attacks are replaced by a continuous stream of deadly fire.
Tesla Coil 	Once in a while, the Tesla Coil will shoot a strong electric beam upwards that damages anyone straight above you.
Weight 	Makes your jumps gain less height but you don't get launched easily.
Warning Signal 	Will flash when it thinks that an oncoming attack will knock you out, giving you time to react.
Hot Potato 	Touch another enemy to pass it on. Will eventually explode and deal massive damage to the player unlucky enough the still be carrying it. Cannot be replaced unless passed on.
Counter Cap 	Automatically counters the next attack that hits you, and disappears afterward.
Gas Mask 	Nullifies effects from gas and mist based attacks.
==Story Teaser==
A bedroom is shown with a young-ish girl sleeping. The camera then rotates to show that the window is open. Ant is seen crawling onto the windowsill, and then sees that a Cockroach is already on the windowsill. The two eye each other, and you will be able to choose which bug you want to 1v1 the other as.
When that's over, the loser will be seen falling onto the floor and scuttling away. The winner will then attempt to walk out of the windowsill, but will become distracted by the girl, who's breathing suddenly stops, and a strange white light emanates from her. Suddenly, a Moth with a very similar glow appears out of nowhere, flies into the window and confronts Ant/Cockroach, who must defeat the Moth. The Moth plays exactly the same; only difference is that it's glowing.
After the Moth is defeated, it will seemingly dissapear, and right when that happens the girl wakes up breathing heavily. As her grandmother comes in to see what happened and turns on the light, Ant/Cockroach climbs out the window.
Grandmother: Did you have that moth dream again?
Girl (Breathing heavily): Yes, Grandma... Yes...
==Trivia==