Taco Bell: Remastered Edition

You thought that Taco Bell was good before... now with our all-new value menu, Crowd's Favor has never been more incredible. As always: fill up your board with garbage, and then when you get it full, it is time to unleash your built-up power, activating powerful cards that grind your opponent's life to a sudden stop.
Now with even more turn-two activation consistency, while using the same secret sauce that can remind you of Taco Bell's Creamy Jalapeno Sauce (that shit is GODLIKE), it's still the fastest and most popular Crowd's favor concoction ever designed - reimagined.
Taco Bell....would you kill a man for some? (not sponsored)
== Addendum: ==
3/31/2024 Decklist Alteration:
Added Gurt (x2), removed cooldude4851, added one copy of AgentBloxxer (x2 to x3), added Pig Ball (x3), removed BuzzHamtoro
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==Stats==
Name: Taco Bell: Remastered Edition	The name of the deck.
Creator: Swordsman03 	The name of the person who built the deck.
Deck Colors: Red, Yellow 	The most common color(s) in the deck. (Apart from yellow.)
Deck Type: Aggro 	The category of the deck's playstyle. See Deck Terminology for help on this.
Consistency: 4.5/5 	How much you'll not hate the opening hand, or how static the cards' effects are. A rating of 5/5 represents a deck that always gets to do what it wants in the first couple turns and whose effects do the same thing every time.
By the first turns every start will almost look exactly the same as your last. Dump the cards you don't need immediately and ramp your board with the available options.
Complexity: 1/5 	How difficult the deck is to play. A rating of 5/5 represents the most difficult deck to master.
This deck requires critical resource management thinking, for the first few turns at least.
Accessibility: 4/5 	How easy it is to get the cards to build the deck. A rating of 5/5 represents a deck anyone could easily and cheaply purchase or create.
Most cards in here are found solely in Pits of the Umberlords packs, the others can be found in the color specified packs.
Versatility: 3/5 	How difficult the deck is to counter, or how often it can interact with other decks. A rating of 5/5 represents the most difficult deck to play against.
Just like Taco Bell, the best option against it is a good wipe, so cards that deal damage to all fighters are very detrimental.
Popularity: Depends 	How often people play or have played this deck. A rating of 5/5 represents a deck that everyone plays or has played.
From what information I have, the old deck list was meta at one point in its lifespan, so it has varied from 5/5 to 1/5.
==Decklist==
Deck List is still in development.
FIGHTERS 	Importance	Why play them?
Dwarven Courier x4 	5/5 	This card creates tokens in your hand, combine with Gunsmith for fun times.
Finland x4 	4.5/5 	Incredibly valuable icon generation card. You are very likely to pop off on turn two with just a couple Finlands to boost your fighter count.
Gurt x2 	4/5 	Along with Beebo, this card is a powerful draw tool, but it can potentially be a dead card in your hand or on draw during your starting turns or in games where you struggle to obtain Crowd's Favor.
AgentBloxxer x3 	5/5 	This card will buff your smaller fighters health, making them survive longer. Is also another generator for yellow icons. Turn two or three play.
Civilian Rebel x4 	4/5 	Expendable, cheap, and can bring itself back from the graveyard. Be careful not to discard him immediately.
Dwarven Gunsmith x4 	4.5/5 	This card creates tokens in your hand that also buff your fighters, so try to use it only to maximize the fighters on your board for the activation of Crowd's Favor.
noob007 x3 	4/5 	The deck's secondary buffing fighter, but with Crowd's Favor as a lock on it's effect. Use it as a big body if you don't have Crowd's Favor, but only as a desperate option.
Beebo x4 	3/5 	A fighter that draws you a card. If you don't need it, toss it straight into the icon bin.
Fleeing Survivors x4 	5/5 	This fighter can search out all four copies of itself, thinning out your deck and giving you enough cheap fighters and icon generation to meet your Crowd's Favor requirement.
Pig Ball x3 	4/5 	Pop one fighter after you successfully hit your fighter quota. Be wary that this takes up a good number of red studs.
Redcliff Messenger x3	4/5 	A one red icon drop that is solely used to achieve Crowd's Favor.
Kara Sinister x1 	5/5 	One of the biggest payoffs of the deck. A bomb that can move in for big damage or destroy any fighter that's causing you problems. Make sure to keep it at the ready.
ACTIONS 	ACTIONS 	
Crowd Goes Wild x1 	4/5 	Board wipe in red; a pleasant surprise for your opponent, and will put you in the lead quickly if used properly.
==How to Play==
I explained the basis of what to do with the cards and in what order, but here's some more tips on how to use them correctly: Not much has changed, but piloting this deck correctly is important.
If your opponent has a fighter that can impact the board immediately, i.e it can snowball into something else, you should focus on getting rid of it first, on top of advancing your board state. Use your own judgement on whether or not to play payoff cards order to advance, or to save your cards if you are not confident in pulling off a critical turn two activation of Crowd's Favor. 
Make sure you manage your icons in a way that you can maximize your output of fighters and ammunition, as summoning a fighter in a situation where you could have summoned two isn't where you want to be, so keep in mind what is in your hand. 
==How to Beat==
This deck, sadly, is vulnerable to every form of wipe, including known suspects such as Red Cards, IlIll, and Bobaman1, on top of universal answers such as Luck o' the Lobsters. The best advice I would give to fight the constant wipes is to just push on through it, because if your opponent is running one of them, you can be sure they are running more. 
Category:Decks
===As always, be sure to comment, add your own criticisms and changes you would make.===