Report 693

Report #693
Skillset: Bonecrusher Skill: Crushaorta
 Org: Serenguard Status: Completed Sept 2011
Furies' Decision:
We will look into modifying crushaorta with a bleeding effect, per Wobuo's
comment.
Problem: At the moment, knights do the least amount of damage of any class,
making it difficult to offset health application by forcing someone to sip
health instead. Bonecrusher crushaorta has two flaws. While it does add a
burstvessel, which is cureable by sipping health, it is also easily cureable by
eating sparkleberry. When fighting a warrior, one usually consumes sparkleberry
in order to deal with their minimal damage. A single burst vessel is ignorable
and gets cured easily without needing to be considered, and even if a
bonecrusher were expected to attempt to stack it, they are unlikely to get more
than 3 at a time, which is still easy enough not to prioritize a sip
application. Bonecrusher crushaorta also gains a bonus damage from having
crushedchest, however the aff requirement (which itself has an aff requirement
of brokenchest) is just another layer for the warrior to give damage. The next
issue is that despite the difficulty in getting someone to critical chest
wounds, the entirety of the attack's bonus damage (which is not a great
increase) is absorbable by a rune of absorption.
[A: 0 R: 0] Solution #1: Replace the burstvessel effect of crushaorta with a
 burst of damage slightly weaker than heartpierce, and
 equal in strength when the crushchest affliction is
 present. This burst of damage should also either be
 separated into groups of "smaller" attacks to prevent
 entire absorption by an RoA, or at least make it
 entirely or partially unblockable. Heartpierce should
 gain a similar protection to absorption.
[A: 0 R: 0] Solution #2: Same as solution 1, but also remove the crushchest
 affliction requirement for the bonus damage, making
 it entirely onpar with heartpierce. The double
 affliction requirement is not entirely realistic, and
 asks that a person wastes a strike on a maneuver to
 get this, when they could simply hit crushaorta twice.
[A: 0 R: 0] Solution #3: Randomize the burst vessels given by crushaorta from
 1-3, and make the bonus damage unblockable.
Player Comments:
---[Raeri on 9/14 @ 13:09 writes]:
Out of these, Solution 1. However, I was under the impression that Heartpierce
is not affected by RoA, as I thought it is not cutting/blunt typed?
---[Rivius on 9/14 @ 17:24 writes]:
It is pure cutting damage and is blockable by rune of absorption.
---[Rivius on 9/14 @ 17:41 writes]:
Solution 3 was exchanged with another solution suggested to me.
---[Shedrin on 9/14 @ 22:02 writes]:
I'm wary of giving more sources of burst vessels, but solution 1 seems fine.
---[Rivius on 9/14 @ 23:23 writes]:
I'm not against tertiaries being feasible, but when I brought up the case of
templars having polarity/reimagination, I'm merely stating that their active
offense is quite powerful even without this change, and greywhispers is a very
powerful and incurable passive. As for other warriors reaching quite high
statistics, my use of the word outlier meant to apply that they have the
potential to reach much higher stats than any other warrior build. Adding
temporary insanity on each strike, coupled with greywhispers, badluck and with
poisons is fairly powerful. While adding temporary insanity might not seem like
much, I can envision this being problematic if you suggest it is significant
enough that it would make your tertiary instakill possible. I wouldn't be averse
to opening up the kill method, but I don't feel like this is the way to do it.
---[Rivius on 9/14 @ 23:23 writes]:
Wrong report...ignore above
---[Xenthos on 9/16 @ 00:36 writes]:
Absolutely no to solution 3, you could give up to 6 vessels per combo!
Averaging at 4 vessels per combo. This is far too excessive, and why it was
limited to 1 per hit in the first place. Solution 1 is better.
---[Ixion on 9/16 @ 14:18 writes]:
1 vessel, or even a couple has utterly no synergy for a warrior's offense and is
cured by sparkleberry which the target should be eating anyway. Solution 4,
leave the name, scrap the skill, and replace it with a similar effect as
heartpierce. Change both damage types to anything other than physical which can
hit be nullified by RoA.
---[Xenthos on 9/19 @ 23:37 writes]:
Bleeding definitely has synergy for a warrior's offense, especially if you're
able to stack them up at a faster rate than they can be cured.
---[Ixion on 9/21 @ 03:05 writes]:
To stack them quickly they would need the target to not stance or parry chest,
and most hits would have to land the aff which requires wounds well into crit.
Even so, it's sub-par at the very least as a crit affliction. Above is a better
idea for a wound that doesn't cure from eating sparkle that the target should be
doing anyway.
---[Rivius on 9/22 @ 16:13 writes]:
Well, I see your suggestion falling into both solutions 1 and 2, and I don't
know which damage type would be thematically fitting. But making it unblockable
by ROA certainly is fair.
---[Wobou on 9/28 @ 01:19 writes]:
My random idea for this to make it not a clone of heartpierce (which is normally
frowned upon) is to make it a percent of max health as bleeding, so a lower
amount of damage but as more valuable bleeding. It should still not proc RoA
though (if that's possible with bleeding).
---[Raeri on 9/28 @ 09:23 writes]:
Agreed with Wobou, bleeding could be a nice variation, expecially since bcs
don't do much of it normally (I think, given bluntness?)