Zombot Neighborville Nuisance (PvZ: BfN)

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Zombot Neighborville Nuisance is a playable zombie class in Plants vs. Zombies: Battle for Neighborville. It is a Hybrid class who specializes in dealing a massive amount of damage and having the power of high-damage attacks and having tons of health, with the downside of being a really really big target, not having the ability to sprint, not being revivable, moving 50% slower when walking than the rest of the cast, and having a big critical hitbox. There's also lots of doors and things that they literally just cannot fit through. They are simply too fat.
==Description==
===In-game description===
Zombot Neighborville Nuisances are massive hulking hunks of metal and other unlikely materials that decimate plant forces.
==Primary Weapon==
Zombot Neighborville Nuisance's primary weapon is the Zombot Laser, which fires rapid-fire lasers which deal 8 damage (10 critical) and fires at a rate of 700 RPM (rounds per minute) or RPS (rounds per second) with DPS ( critical). Zombot Laser can hold 64 ammo and must reload for 4s once it is depleted.
==Abilities==
===Totally Bonkers Rockets===
When activated, Zombot Neighborville Nuisance unleashes a rain of rockets that each deal 12 damage, firing at a rate of 450 RPM over a period of 8 seconds. The rockets travel relatively quickly, but have a high spread - making them better for attacking larger, more scattered groups of enemies rather than destroying a single opponent. There's a 2-second delay before the rockets start firing, and due to the nature of this ability it deals a total of DPS with a total total of damage over the 8 seconds. It takes 35 seconds to recharge.
===The Jump===
When activated, Zombot Neighborville Nuisance leaps up into the air and comes crashing down, dealing 125 damage in a small area on impact. The ability covers a pretty large area from the jump alone, gives you some serious altitude, and flattens anything nearby when you actually land. Anything that survives the crash landing is flung backwards because honestly you're being hit by a GIANT ROBOT OF DEATH. This ability can be used for crazy good mobility on a character that otherwise has none, or to just bully the enemy. It has a 1-second delay before activating as well as a 1-second recovery time afterward. It takes 30 seconds to recharge.
===Forcefield of Moderate Dismay===
When activated, Zombot Neighborville Nuisance gains 50% armor for a period of 3.5 seconds. There are no other effects that this ability provides. It is literally just damage reduction for a little while. This is the most original and awe-inspiring ability for a Battle for Neighborville character ever, and it is very much required for this character because 500 health wasn't quite enough. I'm joking. When activated, Zombot Neighborville Nuisance casts an area-of-effect forcefield around itself that covers a 15-meter area and has 125 health. When the forcefield is destroyed, it is destroyed. If damaged and left untouched for 3 seconds, it heals back to full health. It takes 25 seconds to recharge.
==Upgrades==
==Balancing changes==
TBA
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