Kain Highwind (Dissidia NT)

Kain Highwind is a warrior of Materia in Dissidia Final Fantasy NT and its arcade version, as a representative of Final Fantasy IV. He is an Assassin-type character, who as a Dragoon specializes in high-speed aerial combat. Kain returns from his previous appearance in Dissidia 012 Final Fantasy, in which he had a similar combat style.
Kain's default player name is Nameless Dragoon, and his manikin counterpart has been renamed Flickering Dragoon.
== Profile ==
=== Appearance ===
Kain's default costume is "Lone Dragoon", which is based on his Yoshitaka Amano art. Its first alternate coloration recolors his armor cyan, resembling his original 16-bit battle sprite. The second alternate coloration recolors his armor navy, resembling his "Noir Dragoon" attire from Dissidia 012, which in turn is based on "Dark Kain" from Final Fantasy IV: The After Years.
Kain's first alternate costume is "Sanctifying Dragoon", his Holy Dragoon armor from The After Years. It is similar to his "Noir Dragoon" attire while in EX Mode in Dissidia 012. The first alternate coloration recolors the armor primarily purple, resembling his "Light Seeker" EX Mode coloration in Dissidia 012, while the second alternate coloration recolors the armor primarily red.
Kain's second alternate costume is "Light Seeker". It is an updated version of his "Light Seeker" attire from Dissidia 012, which is in turn based on his initial appearance from The After Years.
DFF2015 Kain Render.png|Lone Dragoon I.
DFF2015 Kain Render2.png|Lone Dragoon II.
DFF2015 Kain Render3.png|Lone Dragoon III.
DFF2015 Kain 2nd Form.png|Sanctifying Dragoon I.
DFF2015 Kain Holy B.png|Sanctifying Dragoon II.
DFF2015 Kain Holy C.png|Sanctifying Dragoon III.
DFFNT Kain Highwind Costume 03-A.png|Light Seeker I.
DFFNT Kain Highwind Costume 03-B.png|Light Seeker II.
DFFNT Kain Highwind Costume 03-C.png|Light Seeker III.
===Equipment===
Kain equips spears as his main weapon.
His default spear is the Commander's Lance, the spear wielded by Kain in his Yoshitaka Amano art. While both artworks from Yoshitaka Amano and Tetsuya Nomura feature the spear with a red rope attachment to hang over Kain's shoulder, this is absent in-game. The spear's Japanese name is "Kain's Lance", which is a name used for several spears in the Final Fantasy series in honor of Kain. Kain's first alternate weapon is the Wind Spear, a spear automatically equipped on Kain's return to the party in Final Fantasy IV, and previously wielded in his "Noir Dragoon" attire in Dissidia 012. His second alternate weapon is the Dragoon Lance, equipped by default on Kain when becomes a Holy Dragoon in The After Years, and previously wielded in his "Noir Dragoon" and "Light Seeker" attires while in EX Mode. His third alternate weapon is the Lance of Ordeals, previously wielded in his "Light Seeker" attire in Dissidia 012. His fourth alternate weapon is the Holy Lance, a recurrent spear weapon in the Final Fantasy series.
DFF2015 Kain's Lance.png|Kain's Lance.
DFF2015 Wind Spear.png|Kain's Wind Spear.
DFF2015 Dragoon Lance Kain.png|Kain's Dragoon Lance.
DFF2015 Kain's Spear Of Trials.png|Kain's Lance of Ordeals.
DFFNT Kain Highwind Weapon 05.png|Kain's Holy Lance.
==Story==
Unlike most of Materia's warriors, Kain was only summoned shortly after Shinryu's defeat to assist in the restoration of the world.
Kain interacts with Squall, Cloud, and Noctis on the Lunar Subterrane. Kain learns from Squall how they formed an allaince with their enemies to combat Shinryu. When Noctis pionts out how troubled Cloud looks due to the truce, Kain questions him about Sephiroth, to which Cloud says that he overcame his fear of his old nemesis. Kain compliments Cloud on his bravary, but the latter simply state he stop running his problems and wants to be there for his friends. Sympathizing with Cloud, Kain asks if Cloud is atoning for his past, but Noctis encourages them to be honest to their comrades with their feelings and Squall comments that they can't change the past and must live with it. Taking their words to heart, Kain agrees with their words and that they must look forward instead being burden by the past. With strengthen resolve, Kain remarks they should prepare from the struggles ahead and leads the others in departing from area.
After the world's restoration is complete, the moogles give Kain a crystal to host his memories for Materia to use in the upcoming infinitely long war. With a crystal doppelgänger of himself to serve on Materia's behalf, Kain returns to his home world.
== Gameplay ==
:Type: Assassin - Kain leaps high into the air to assail his foes with his far-reaching lance.
Kain is swift and agile, and can rapidly pummel opponents with lance combos. His attacks have strong power and can easily set up combos, and his HP attacks are versatile at both horizontal and vertical ranges. He also has a powerful EX Skill that grows stronger if not used immediately, and eventually becomes an HP attack that teleports Kain directly above his opponent to strike and is very difficult for them to avoid. Kain's disadvantage is that his attacks can leave him vulnerable if blocked or dodged, and he has weak ranged and area-of-effect attacks, and will struggle if fending off more than one opponent at a time.
=== Abilities ===
Move	Damage 	Input 	Type 	Power 	Frame Data 	Image
 	Bravery 	 	Ground 	 	 	
 	Cut into your foe with an upward blow, then follow with a downward strike and a backward lunge. 	Cut into your foe with an upward blow, then follow with a downward strike and a backward lunge. 	Cut into your foe with an upward blow, then follow with a downward strike and a backward lunge. 	Cut into your foe with an upward blow, then follow with a downward strike and a backward lunge. 	Cut into your foe with an upward blow, then follow with a downward strike and a backward lunge. 	
 	Bravery 	 	Ground 	 	 	
 	Charge into your foe and then kick them upward. 	Charge into your foe and then kick them upward. 	Charge into your foe and then kick them upward. 	Charge into your foe and then kick them upward. 	Charge into your foe and then kick them upward. 	
 	Bravery 	 	Ground 	 	 	
 	Lunge upward and then send your opponent reeling with a follow-up strike. 	Lunge upward and then send your opponent reeling with a follow-up strike. 	Lunge upward and then send your opponent reeling with a follow-up strike. 	Lunge upward and then send your opponent reeling with a follow-up strike. 	Lunge upward and then send your opponent reeling with a follow-up strike. 	
 	Bravery 	 	Ground (Dash) 	 	 	
 	Generate a tornado that pursues your foe. (Hold to charge) 	Generate a tornado that pursues your foe. (Hold to charge) 	Generate a tornado that pursues your foe. (Hold to charge) 	Generate a tornado that pursues your foe. (Hold to charge) 	Generate a tornado that pursues your foe. (Hold to charge) 	
 	Bravery 	 	Aerial 	 	 	
 	Slice into your foe with a downward strike and follow up with two piercing thrusts. 	Slice into your foe with a downward strike and follow up with two piercing thrusts. 	Slice into your foe with a downward strike and follow up with two piercing thrusts. 	Slice into your foe with a downward strike and follow up with two piercing thrusts. 	Slice into your foe with a downward strike and follow up with two piercing thrusts. 	
 	Bravery 	 	Aerial 	 	 	
 	Charge into your foe and then fling them upward. 	Charge into your foe and then fling them upward. 	Charge into your foe and then fling them upward. 	Charge into your foe and then fling them upward. 	Charge into your foe and then fling them upward. 	
 	Bravery 	 	Aerial 	 	 	
 	Plunge toward your opponent, then send them hurtling with a follow-up attack. 	Plunge toward your opponent, then send them hurtling with a follow-up attack. 	Plunge toward your opponent, then send them hurtling with a follow-up attack. 	Plunge toward your opponent, then send them hurtling with a follow-up attack. 	Plunge toward your opponent, then send them hurtling with a follow-up attack. 	
 	Bravery 	 	Aerial (Dash) 	 	 	
 	Send forth a projectile that pursues your opponent. (Hold to charge) 	Send forth a projectile that pursues your opponent. (Hold to charge) 	Send forth a projectile that pursues your opponent. (Hold to charge) 	Send forth a projectile that pursues your opponent. (Hold to charge) 	Send forth a projectile that pursues your opponent. (Hold to charge) 	
 	HP 	 	- 	 	 	
 	Fling your lance at foes from midrange. Charging increases range. 	Fling your lance at foes from midrange. Charging increases range. 	Fling your lance at foes from midrange. Charging increases range. 	Fling your lance at foes from midrange. Charging increases range. 	Fling your lance at foes from midrange. Charging increases range. 	
 	HP 	 	- 	 	 	
 	Tear into foes with savage slashes of your lance. 	Tear into foes with savage slashes of your lance. 	Tear into foes with savage slashes of your lance. 	Tear into foes with savage slashes of your lance. 	Tear into foes with savage slashes of your lance. 	
 	HP 	 	- 	 	 	
 	Charge toward foes with a piercing strike. Charge up or down depending on target. (Can move while prepping)	Charge toward foes with a piercing strike. Charge up or down depending on target. (Can move while prepping)	Charge toward foes with a piercing strike. Charge up or down depending on target. (Can move while prepping)	Charge toward foes with a piercing strike. Charge up or down depending on target. (Can move while prepping)	Charge toward foes with a piercing strike. Charge up or down depending on target. (Can move while prepping)	
 	HP 	 	- 	 	 	
 	Perform several flourishes before charging. Guards against bravery attacks during first part. 	Perform several flourishes before charging. Guards against bravery attacks during first part. 	Perform several flourishes before charging. Guards against bravery attacks during first part. 	Perform several flourishes before charging. Guards against bravery attacks during first part. 	Perform several flourishes before charging. Guards against bravery attacks during first part. 	
 	EX Skill 	 	- 	 	 	
 	
*Jump I Leap into the air and descend to the earth, dealing bravery damage.
*Jump II Leap into the air and descend upon your opponent, dealing bravery damage. On hit, you will gain a buff that temporarily increases the number of times you can jump.
*Jump III Leap into the air and descend upon your opponent, dealing HP damage. On activation, you will gain a buff that temporarily increases the number of times you can jump.	
*Jump I Leap into the air and descend to the earth, dealing bravery damage.
*Jump II Leap into the air and descend upon your opponent, dealing bravery damage. On hit, you will gain a buff that temporarily increases the number of times you can jump.
*Jump III Leap into the air and descend upon your opponent, dealing HP damage. On activation, you will gain a buff that temporarily increases the number of times you can jump.	
*Jump I Leap into the air and descend to the earth, dealing bravery damage.
*Jump II Leap into the air and descend upon your opponent, dealing bravery damage. On hit, you will gain a buff that temporarily increases the number of times you can jump.
*Jump III Leap into the air and descend upon your opponent, dealing HP damage. On activation, you will gain a buff that temporarily increases the number of times you can jump.	
*Jump I Leap into the air and descend to the earth, dealing bravery damage.
*Jump II Leap into the air and descend upon your opponent, dealing bravery damage. On hit, you will gain a buff that temporarily increases the number of times you can jump.
*Jump III Leap into the air and descend upon your opponent, dealing HP damage. On activation, you will gain a buff that temporarily increases the number of times you can jump.	
*Jump I Leap into the air and descend to the earth, dealing bravery damage.
*Jump II Leap into the air and descend upon your opponent, dealing bravery damage. On hit, you will gain a buff that temporarily increases the number of times you can jump.
*Jump III Leap into the air and descend upon your opponent, dealing HP damage. On activation, you will gain a buff that temporarily increases the number of times you can jump.	
==Quotes==
== Gallery ==
Flickering Dragoon.png|Manikin.
Kain Intro Pose NT.gif|Intro animation.
Kain Victory Pose NT.gif|Victory animation.
DFF2015 Kain SS.png|Close-up of Kain.
DFF2015 Kain SS2.png|Kain thrusting ahead.
DFF2015 Kain SS3.png|Jump I.
DFFNT Kain & Friends (2).png|Kain with Noctis, Cloud, and Squall.
== Allusions ==
His custom quotes refer to various events he was involved in from his home game:
*"You've nothing to fear" refers to a line he says to Cecil as they both depart for Mist.
*"I'm not doing this for you." refers to a line he says to Cecil after he thanks him for fight alongside him in Mist.
*"I just wanted to keep you...to keep you by my side." refers to a line he says to Rosa after breaking out of Golbez' spell in the Tower of Zot.
*"Urgh... Don't...look at me!" refers to a line he says to Cecil after turning on him in Fabul.
*"I've returned to my senses!" refers to a line she says to Barbariccia after she accuses him of betraying the party.
*"Put on the real show, didn't you?" refers to a line he says when the party finds Cid alive and well in the Dwarven Castle.
*"Let me ease your suffering." refers to a line he says to Cecil after turning on him in Fabul.
*"You're not the only one who can ride the wind!" refers a line he says to Barbariccia.
*"If that should happen, kill me without a second thought" is his reply to Edge, worried that Zemus might take control of him again.
==Trivia==
*Kain is the first non-protagonist playable character to be revealed in Dissidia Final Fantasy NT and is also the first character to return from the newcomers in Dissidia 012 Final Fantasy.
es:Kain Highwind/Dissidia
it:Cain (Dissidia)
Category:Characters in Dissidia Final Fantasy NT