Great Citadel of Possible JJT Difficulties

==What is GCoPJD?==
GCoPJD or Great Citadel of Possible JJT Difficulties is a Peak Insane difficulty chart Great Citadel. While floors gets progressively harder, it also gives you some boost items during your journey to make the great citadel possible. This game currently goes up to to Mosaic, including all the previous difficulties.
You can play the game at https://www.roblox.com/games/13589588066/Great-Citadel-of-Possible-JJT-Difficulties. If you wish to practice with noclip, you can join the practice place here. (but currently goes up to Anguish)
The collaboration of this game is open. So if you want to be a developer, just ask in the comments with your username and join the group here.
==Items==
===Class 0===
*Reaching Starter: Hamburger (Heal you with 2 HP with a 1 second cooldown)
*Reaching Sugary: Weak Bootleg Speed Coil (Increase walkspeed by 2)
*Completing Peak Aesthetic: Bootleg Ghost Coil (Reduce gravity by 25%)
===Class 1===
*Reaching Delightful / Class 1:
**Weak Bootleg Gravity Coil (Reduce gravity by 30%)
**All items from Class 0 (except Bootleg Ghost Coil)
*Completing Pixel Art Chain: Bits (Passively heal you with 3 HP every 1.5 sec while holding)
*Reaching Medium: Bits
*Completing Rewardable: Weak Bootleg Fusion Coil (Reduce gravity by 25% and increase walkspeed by 1)
===Class 2===
*Reaching Onerous / Class 2:
**Bootleg Gravity Coil (Reduce gravity by 35%)
**All items from Class 1
**Max Health increased to 150
*Beating TooMedium Core: Bootleg Trail Mix (Heal you with 15 HP with a 4 second cooldown)
*Reaching Severe:
**Bootleg Speed Coil (Increase walkspeed by 4)
**Bootleg Trail Mix from TooMedium.
===Class 3===
*Reaching Insane:
**Max Health increased to 450
**Items removed until reaching Class 4
===Class 4===
*Reaching Misanthrope / Class 4:
**Max Health increased to 1,000
**Weak Dash (Ability to dash with a weak range and a short cooldown)
**Bootleg Fusion Coil (Reduce gravity by 30% and increase walkspeed by 2).
**Soul Crushing Water (Heals you with 125 HP and 10 max HP per drink with a 3.5 sec cooldown).
*Reaching TARTARUS:
**Items removed until reaching Class 5
===Class 5===
*Reaching CALAMITY / Class 5:
**Max Health increased to 5,000
**All items from Class 4
**Weak Coil
===Class 6===
==Checkpoints==
===Part 1===
*Starting point of the game (class -1)
*1st checkpoint at the start of class 0 (Floor 11)
*2nd checkpoint is in Cakewalk (Floor 24)
*3rd checkpoint is in Flowerness (Floor 28)
*4th checkpoint is in the start of class 1 which is Delightful (Floor 32)
*5th checkpoint is in Effortlessless (Floor 37)
*6th checkpoint is in Medium (Floor 42)
*7th checkpoint is in the start of class 2 which is Onerous (Floor 45)
*8th checkpoint is in Severe (Floor 51)
===Part 2===
*9th checkpoint is in the start of class 3 which is Meshuga (Floor 56)
*10th checkpoint is in the start of class 4 which is before Misanthrope (Floor 66)
*11th checkpoint is in halfway of class 4 which is Maximum Overdrive (Floor 72(?))
*12th checkpoint is in the start of class 5 which is before CALAMITY
*
==Gallery==
File:Insta-win to automatic in gcopjd.png|Automatic
File:Unfinishedrelent.png|Relentless while unfinished
File:Gcopjd class -1 and 0.jpg|Classes -1 and 0
File:BABFTgcopjd.png|Fanmade build a boat for treasure GCoPJD (by: puppybestlol9 and FreddricFazBear)
File:GCoPJD class 4.png|Class 4
==Trivia==
*This used to be a side project until it turned into a huge project.
*This is 2nd humanly possible DCT in this wiki.
**The first one is The Final Tower: Nerfed.
**This is the first DCT that requires boost items to complete.
==Continuing from here==
Wow. Although you've managed another of humanly possible DCTs, you also got the experience how to do humanly-impossible difficulties. I recommend doing The Final Tower: Nerfed for a good skill booster.
If you actually managed to beat this tower without any boost/checkpoints or whatever that helped you, then go beat every difficulty chart tower in existence.