Cut Content/Call of Duty: Black Ops Cold War

During the development of Call of Duty: Black Ops Cold War, many features were cut, including the original vision for the Campaign under the leadership of Sledgehammer Games and Raven Software. The planned Ural Mountains experience was also scrapped, alongside several Perks and other planned features. 
==Campaign==
===Original Campaign===
Black Ops Cold War was originally a title developed by Sledgehammer Games and Raven Software on a modified Call of Duty: WWII engine, covering the Cold War and Vietnam era with a focus on covert operations and Soviet warfare. However, the entire project would be scrapped in early 2019, with the the setting and some characters being reworked into Call of Duty: Black Ops Cold War; now developed by Treyarch and Raven Software on a modified Call of Duty: Black Ops 4 engine.https://kotaku.com/sources-call-of-duty-2020-in-upheaval-as-treyarch-take-1834858368 
While little is known about the original story, it can be presumed that characters like Frank Woods and Alex Mason would not appear; with concepts such as the numbers likely being absent from the narrative. Early concept art by Jesse Lee, a former artist at Sledgehammer Games, can still be found online.https://www.artstation.com/jesse_lee
Beyond the original Campaign being scrapped and the project being rebooted into a Black Ops title, there is no evidence of anything else being repurposed. The Multiplayer and Zombies modes are confirmed to be developed from scratch according to several developer portfolios and Linkedin timelines.https://adam.hoggatt.me/level-design/http://tiffanytarampi.com/black-ops-cold-warhttps://www.artstation.com/ders
==General==
===Operator===
Sergei Ravenov was planned to be added as an Operator. He could be seen when playing against bots in Private Matches following the February 9th, 2022 update, and all his voice lines and his operator intro were added in the game files. However, following the June 6th, 2022 update, all the files were removed from the game and he was replaced with Eleazar "Lazar" Azoulay. His bundle was repurposed into the "Tracer Pack: Death's Approach" bundle.
==Multiplayer==
===Ural Mountains===
Large-scale Multiplayer experience that was planned but scrapped during development. Also known as "Operation Ascension", it would've featured Battle Royale mechanics similar to Blackout, with ground-loot and vehicles. The map would be repurposed into the Fireteam and Outbreak experiences.https://youtu.be/zwl1vMWvlTQ 
===Field Upgrade===
The Barricade still appears in game files with finished unique icons, models, animations and sound effects.
Cut Barricade BOCW.png|Icon for the Barricade.
===Scorestreak===
The K9-Unit is mentioned within code strings and the HUD icon can still be found in the game files. As the name suggests, it would've spawned an Attack Dog to hunt down enemy players. Little is known about its planned inclusion, however the model of the K9-Unit from Call of Duty: Black Ops 4 remains in the game files. 
===Perks===
Three Perks were originally supposed to be featured in Multiplayer before being cut, as seen in several concept arts and internal image files.https://www.abisavage.com/uiportfolio
Name 	Icon	Description
Medic 	 	Tier 1 Perk that would've increased health regeneration speed, accelerate revive speeds and reward your allies with bonus health after a revive.
Espionage	 	Tier 1 Perk with unknown capabilities.
Endurance	 	Tier 3 Perk with unknown capabilities.
Perk Icons ConceptArt BOCW.png|Concept art for the Perks' icons. 
Medic Perk ConceptArt BOCW.png|Concept art for the "Medic" Perk.
Perk Select ConceptArt BOCW.png|Concept art for perk selection.
==Zombies==
===Perk===
Dark Aether version of the Double Tap jingle was found within the game's files.https://youtu.be/0Bi8Gi40ixk
===Game Rules===
In a pre-alpha build, the game rules of a Zombies match could be customized before loading in, similarly to Custom Mutations from Call of Duty: Black Ops 4.
===Operation Requiem===
An earlier iteration of Outbreak that was set in the large-scale Ural Mountains map, which was internally titled "Operation Requiem". Rather than spawning into different Fireteam maps after every exfil, Players would spawn into a single map in an area that was sectioned off. The playable area would change after every successful exfil.
Operation Requiem Loading Screen Pre-Alpha BOCW.png|Loading screen.
Operation Requiem Minimap In-Game Pre-Alpha BOCW.png|Sectioned off portion that would become Alpine.
Operation Requiem Gameplay Screenshot Pre-Alpha BOCW.png|In-game screenshot. 
 
===Radio Icons===
HUD Icons for Samantha Maxis and Pyotr can still be found in the game files.
Samantha Hud Icon BOCW.png|Icon for Maxis as she appears in Die Maschine.
Pyotr Cut HUD Icon BOCW.png|Icon for Pyotr in the Dark Aether.
==References==
Category:Dummied Out