Gau (enemy)

Gau appears an enemy in Final Fantasy VI. He appears on the Veldt whenever he has used the Leap command to leave the party.
Gau's stats vary depending on what level he is at along with what piece of equipment (shield, helmet, armor, and relic) he is equipped with before he left.
== Stats ==
==Battle==
When Gau appears, any commands issued to the party are cancelled. The appearance is controlled by special event flags that only appear on the Veldt. These flags also make the game to load his AI behavior, which comes from an unnamed enemy. The first time the player meets Gau in Sabin's scenario, using a Dry Meat on him will begin a cutscene, after which Gau joins the party. All times after this when Gau appears after using Leap, he will rejoin the party after being left alone for a few seconds. Attacking him, even after earning his allegiance, causes him to flee and not rejoin. This will not affect future appearances by Gau, and he will continue to attempt to rejoin the party.
In the World of Ruin, wandering the Veldt in a party of fewer than four people will cause Gau to appear and rejoin the party. He will not appear if the party is full as there must be an empty slot for him to occupy when he rejoins.
== Formations ==
Number	Enemies 	Encounter flags 	Encounter flags 	Encounter flags 	Encounter flags 	Introduction flag 	Musical theme 	Magic AP
Number	Enemies 	Normal 	Back 	Surrounded 	Side 	Introduction flag 	Musical theme 	Magic AP
 	Earth Dragon 	 	 	 	 	Sides, individual 	Battle 	0
 	Gau return from Veldt event flag. Hide start messages. If formation #458 is launched, Gau will be hidden, if he is in the active party. 	Gau return from Veldt event flag. Hide start messages. If formation #458 is launched, Gau will be hidden, if he is in the active party. 	Gau return from Veldt event flag. Hide start messages. If formation #458 is launched, Gau will be hidden, if he is in the active party. 	Gau return from Veldt event flag. Hide start messages. If formation #458 is launched, Gau will be hidden, if he is in the active party. 	Gau return from Veldt event flag. Hide start messages. If formation #458 is launched, Gau will be hidden, if he is in the active party. 	Gau return from Veldt event flag. Hide start messages. If formation #458 is launched, Gau will be hidden, if he is in the active party. 	Gau return from Veldt event flag. Hide start messages. If formation #458 is launched, Gau will be hidden, if he is in the active party. 	Gau return from Veldt event flag. Hide start messages. If formation #458 is launched, Gau will be hidden, if he is in the active party.
 	— (Gau) 	 	 	 	 	Sides, individual 	Battle 	0
 	Hide start messages. This enemy sets Gau's AI script for the player to recruit and when Gau reappears on the Veldt. The AI enemy can be encountered if formation #502 is launched via. cheats. The monster uses the Guard sprite.	Hide start messages. This enemy sets Gau's AI script for the player to recruit and when Gau reappears on the Veldt. The AI enemy can be encountered if formation #502 is launched via. cheats. The monster uses the Guard sprite.	Hide start messages. This enemy sets Gau's AI script for the player to recruit and when Gau reappears on the Veldt. The AI enemy can be encountered if formation #502 is launched via. cheats. The monster uses the Guard sprite.	Hide start messages. This enemy sets Gau's AI script for the player to recruit and when Gau reappears on the Veldt. The AI enemy can be encountered if formation #502 is launched via. cheats. The monster uses the Guard sprite.	Hide start messages. This enemy sets Gau's AI script for the player to recruit and when Gau reappears on the Veldt. The AI enemy can be encountered if formation #502 is launched via. cheats. The monster uses the Guard sprite.	Hide start messages. This enemy sets Gau's AI script for the player to recruit and when Gau reappears on the Veldt. The AI enemy can be encountered if formation #502 is launched via. cheats. The monster uses the Guard sprite.	Hide start messages. This enemy sets Gau's AI script for the player to recruit and when Gau reappears on the Veldt. The AI enemy can be encountered if formation #502 is launched via. cheats. The monster uses the Guard sprite.	Hide start messages. This enemy sets Gau's AI script for the player to recruit and when Gau reappears on the Veldt. The AI enemy can be encountered if formation #502 is launched via. cheats. The monster uses the Guard sprite.
== AI script ==
If VAR013 has all the following bit cleared: 1
:Display text: Oooh... I'm hungry!
End if and reset targeting
:Gau is recruited, re-arrange roster
:Text: Gau your friend! I join you again!
:Gau came back from the Veldt, battle ends
End first wave of attack
:If monster has been affected by item: Dried Meat or Dried Meat, will target attacker
:If Var013 has all the following cleared: 1
:Gau is recruited, re-arrange roster
:VAR013 set bit: 1
:Trigger event: Gau is recruited by Sabin and Cyan, Kappa instructions, fade to black
:Ends battle
End if and reset targeting
:If monster has been attacked
:Trigger event: Gau is attacked and leaves + text
:Ends battle
End
== Etymology ==
Category:Enemies in Final Fantasy VI
Category:Cinematic enemies
ru:Гау (враг)