Novayan national focus tree/Armanya

==General Development Plan==
Focus 	Prerequisites	Effects	Description
Four Year Plan 	None 	Novaya:
*4x 100% research for industry
*Available as Political Advisor
**Jose de Gamillan (Captain of Industry)
***Civilian factory Construction Speed: +5.00%
***Infrastructure Construction Speed: +5.00%
***Organic/Synthetic factory Construction Speed: +5.00	As part of our post-Spellcross reconstruction and development programme, we have designed a four-year plan with which we can rebuild our cities as well as developing the altered geography of the Novayan archipelago. But since more than 30% of Novaya's land is submerged after the Sundering, such will be a detriment to our programme.
Infrastructure Plan 	
Novaya:
*Requires the following:
**Four Year Plan	Novaya:
*Random owned controlled state: Add 2 Infrastructure
*Random owned controlled state: Add 2 Infrastructure
*Random owned controlled state: Add 2 Infrastructure
*Random owned controlled state: Add 2 Infrastructure	Due to the pale state of our infrastructure, we will pour resources into updating as well as building new infrastructure in order to reach remote communities, which were separated due to the Sundering that preceded the Spellcross War.
Agency on Work Progress 	Novaya:
*Requires the following:
**Four Year Plan	Novaya:
*+150 Political Power	In order for work to be streamlined, the establishment of the Agency on Work Progress will help ensure that people will be put to work on public projects.
Land Reclamation Project 	Novaya:
*Requires the following:
**Agency on Work Progress	Novaya:
*30.00% Land reclaimed	The Land Reclamation Project is a major public project dedicated to reclaiming at least some of the submerged land. The local youkais may be willing to help us, but most of the submerged lands were far beyond our reach to reclaim.
Antarctic Colonial Infrastructure Plan 	Novaya:
*Requires the following:
**Infrastructure Plan	Novayan Antarctic States:
*Random owned controlled state: Add 2 Infrastructure
*Random owned controlled state: Add 2 Infrastructure
*Random owned controlled state: Add 2 Infrastructure
*Richard Byrd City: Add 2 Shipyard
*Drygalski-Filchner City: Add 2 Shipyard	Our Antarctic colonies have been left alone during the Spellcross War, but its infrastructure weren't up to date as a result of the war. We will rectify this and bring our Antarctic colonies up to speed.
Lunar Colonial Infrastructure Plan 	Novaya:
*Requires the following:
**Infrastructure Plan	Novayan Antarctic States:
*Random owned controlled state: Add 2 Infrastructure
*Random owned controlled state: Add 2 Infrastructure
*Random owned controlled state: Add 2 Infrastructure
*Random owned controlled state: Add 2 Landing Pads
*Random owned controlled state: Add 1 Spaceport	Our Lunar colonies have been left alone during the Spellcross War, but its infrastructure weren't up to date as a result of the war. We will rectify this and bring our Antarctic colonies up to speed.
Offshore Platform Construction Programme	Novaya:
*Requires the following:
**Antarctic Colonial Infrastructure Plan
**Lunar Colonial Infrastructure Plan
**Land Reclamation Project	Novaya:
*Add +10 Offshore Plarforms	Due to the lack of space for some of our people, we decided to ask the people for ideas on alleviating this problem. During this session, a young but eager student proposed the construction of offshore platforms which would house some of the homeless populace. Though sidelined by more proposals, the Grand Marshal listened to the student and ordered the construction of several offshore platforms to house these people.
Comprehensive Agrarian Reform 	Novaya:
*Requires the following:
**Four Year Plan	Novaya:
*Fenes: Add 3 Civilian factories
*New Agusan: Add 2 Civilian factories	After the loss of 30% of Novaya's landmass to the seas, we have no choice but to pass a series of agrarian reforms to increase production of fruits and vegetables. If that means we have to cut down a few acres of trees even if it means cutting through the bureaucratic red tape, then so be it.
Organic Food Gardens 	Novaya:
*Requires the following:
**Comprehensive Agrarian Reform	
Novaya:
*Each city: Add 1 Civilian factory
Novayan Antarctic States:
*Each city: Add 1 Civilian factory
Novayan Lunar States:
*Each city: Add 1 Civilian factory	After a brainstorming session which lasted for three hours, it was decided that, after studying the Victory Gardens the United Kingdom of Britannia used during the Second Great World War, we will adopt a similar concept which we will aptly call "Organic Food Gardens". We must encourage the people to purchase fruit and vegetable seeds and plant them in their backyard or garden. That way, the people will be able to grow their own food.
===Novaya's Outreach Sub-Branch===
===Ordensstaat Merdina Sub-Branch===
Focus 	Prerequisites 	Effects	Description
Form the Order-State of Merdina	Four-Year Plan 	Ordensstaat Merdina:
*Gets national spirit Merdina Development Program which grants (+10% Infrastructure construction speed, +10% Civilian factory construction speed, +10% Military factory construction speed, +10% Synthetic oil refineries, and +10% Resource factory construction speed)	Remember what Grand Marshal Borealis III said about the Merdinan archipelago southwest of Novaya? Well, he's ordering Merdina, a prison colony, to be developed so as to get it up to modern standards. Also, he's going to give it to the Merdinan Black Guard so that they can rule it.
Why does this idea smell very Burgundian?
Establish the Industriebezirks 	Form the Order-State of Merdina	Ordensstaat Merdina:
*Industriebezirk Omara:
**Add 3 Civilian factories
**Add 2 Military factories
**Add 2 Synthetic oil refineries
**Add 3 Infrastructure
*Industriebezirk Orelien:
**Add 2 Civilian factories
**Add 4 Military factories
**Add 1 Synthetic oil refineries
**Add 2 Infrastructure
*Industriebezirk Himmelburg:
**Add 1 Civilian factories
**Add 2 Military factories
**Add 2 Synthetic oil refineries
**Add 2 Infrastructure
*Industriebezirk Prummhaff:
**Add 2 Civilian factories
**Add 1 Military factory
**Add 3 Synthetic oil refineries
**Add 1 Infrastructure	As part of the development program, the youkais and fairies will be developing four industrial districts, or industriebezirks, for developing Merdina's industries. According to this plan, these four industrial districts were to be city-sized. However, only one or few of them will be used for the purpose of the worst peoples do the work there; these worst peoples will be working on conditions internationally seen as beyond insane, and this was to make the worst peoples pay for their crimes.
Are we going so low at making city-sized industrial concentration camps that sounded very Burgundian?
Form the Landwirtschaftsbezirks	Form the Industriebezirks 	Ordensstaat Merdina:
*Landwirtschaftsbezirk Heinlisches:
**4 Civilian factories
**2 Infrastructure
**3 Resource factories
*Landwirtschaftsbezirk Blutenmund:
**2 Civilian factories
**3 Infrastructure
**3 Resource factories	The Merdinan Black Guard have requested that we provide Landwirtschaftsbezirks, or Agricultural Districts, so that the worst peoples who committed the worst crimes will be forced to farm themselves to death there. Again, this was to make the worst peoples have a change of heart. Kinda Burgundian, if you know what I mean.
A Brutalist Style 	Form the Order-State of Merdina	Ordensstaat Merdina:
*Random controlled owned provinces:
**Add 2 Infrastructure
**Add 2 Infrastructure
*Random controlled owned provinces:
**Add 3 Infrastructure
**Add 1 Infrastructure
**Add 1 Infrastructure
*Random controlled owned provinces:
**Add 1 Infrastructure
**Add 2 Infrastructure
*Random controlled owned provinces:
**Add 4 Infrastructure	
==Novayan Armed Forces Branch==
===Army Innovations Sub-Branch===
Focus 	Prerequisites 	Effects	Descriptions
Army Innovations 	None 	Novaya:
*Army Experience +10
*2x 100% research bonus for Land Doctrine
*Available as Chief of Army
**Edmund Duke (Old Guard):
***Experience Gain Army Factor -10.00%
***Political Power Gain: 10.00%
**Gebhard von Gebauer (Army Reformer (Expert)):
***Experience Gain Army Factor +10.00%	There have been calls for a return to and reforms of the pre-Spellcross War military structure by old guards and reformists alike. We will welcome these people to help effect the Novayan Army's return and reform.
Revised Ground Tactics 	Army Innovations
Empire of Misurugi:
*Capitulates
*Is a puppet of Novaya	Novaya:
*Army Experience +10
*2x 100% research bonus for Land Doctrine	Our ground unit tactics have been criticized for having four-man or six-man squads and two-tank squads, long prevalent during our recent invasion of the Empire of Misurugi and the defeat of the Mana Coalition. We will have to revise our ground combat tactics in order to secure more ground and give the squads a fighting chance.
Mission to the West 	Revised Ground Tactics	Novaya:
*Gains Mission to the West (Opinion of Novaya +50)	We will send a military mission to the Western nations to study on how their militaries work.
Novayan Thaumic Corps 	Revised Ground Tactics	Novaya:
*Existing division templates: Add 1 Thaumaturge Support Company and 1 Thaumic Support Company	During the war, we have neglected to include paranormal users - which we call thaumaturges instead of magicians - into the military, we decided to create a thaumic corps and an academy to train these thaumaturges.
Brigade Combat Teams 	Novayan Thaumic Corps 	Novaya:
*2x 100% research bonus for Land Doctrines	Our Western military studies have given us a proposal for our problems: a brigade combat team composed of an infantry brigade closely integrated with supporting units such as artillery, armored, reconnaissance and thaumic units.
Revised Ground Tactics II 	Brigade Combat Teams 	Novaya:
*Gets national spirit Revised Ground Tactics
**Soft attack: +5.00%
**Hard attack: +5.00%
**Division breakthrough: +10.00%
**Division speed: +5.00%
**Division organization: 4.00%	We were able to to test our revised ground tactics and the brigade combat team concept, and they really do wonders. We'll retrain the military to use the tactics and concept so they can fare better in any potential future wars.
Induct the Fairies 	Revised Ground Tactics II
Equal Rights Act
Establish NAOPA	Novaya:
*New division template: Fairy Infantry Division (7 Infantry battalions and 2 Artillery battalions)
*New division template: Fairy Mechanized Infantry Division (5 Mechanized Infantry divisions and 3 Main Battle Tank battalions)
*New division template: Fairy Armored Division (4 Armored Car battalions, 3 Main Battle Tank battalions, and 3 Mechanized Infantry battalions)
*New division template: Fairy Airborne Division (9 Paratrooper battalions)
*New division template: Fairy Marine Division (4 Marine battalions, 3 Amphibious Assault Vehicle battalions, and 2 Main Battle Tank battalions)	After the passage of the Equal Rights Act, most of the fairies were more than eager to join the Armed Forces on a voluntary basis. In fact, fairy communities in each of our city and province are producing military equipment based on ours. We'll be able to bolster our numbers should the need arise.
Induct the Youkais 	Revised Ground Tactics II
Equal Rights Act
Establish NAOPA	Novaya:
*New division template: Youkai Brigade (3 Youkai battalions, 1 Thaumic Infantry battalion, and 1 Motorized Infantry battalion)	After the passage of the Equal Rights Act, some of the youkais were more than eager to join the Armed Forces on a voluntary basis. In fact, youkai communities in each of our city and province are producing military equipment such as the PTRS-41 anti-tank rifle. We'll be able to bolster our numbers should the need arise.
Induct the Demons 	Revised Ground Tactics II
Equal Rights Act
Establish NAOPA	Novaya:
*New division template: Demonic Infantry Regiment (4 Demonic Motorized Infantry battalions and 1 Thaumic Support Company)	After the passage of the Equal Rights Act, some of the demons were more than eager to join the Armed Forces on a voluntary basis. In fact, demonic communities in the Novayan Overseas Territory in Hell are producing military equipment for their soldiers. We'll be able to bolster our numbers should the need arise.
Induct the Angels 	Revised Ground Tactics II
Equal Rights Act
Establish NAOPA	Novaya:
*New division template: Angelic Infantry Regiment (4 Angelic Infantry battalions and 1 Thaumic Support Company)	After the passage of the Equal Rights Act, some of the angels were more than eager to join the Armed Forces on a voluntary basis. In fact, angelic communities in the Novayan Community in Old Heaven are producing military equipment for their soldiers. We'll be able to bolster our numbers should the need arise.
Modernization Effort 	Induct the Fairies
Induct the Youkais	Novaya:
*2x 100% research bonus for Infantry Equipment and Vehicles	We'll be needing to modernize our military equipment. As such, we'll have to produce upgrades for our vehicles and equipment if we are to be on par with the rest of the world.
Small Active, Large Reserve	Induct the Fairies
Induct the Youkais
Induct the Demons
Induct the Angels	Novaya:
*Changed Volunteer Only: 2.50% available population
*70% of each division is transferred to the reserves unless Novaya is in a state of war	We will need to decrease the number of active military personnel. We decided that putting at least 70$ of the military will be put in reserve, leaving 1/3 of each division at full strength and 2/3 at cadre strength, rotating at the end of each month. That way, we can save more money all the while prepare for a war that may happen anytime.
===Air Innovations Sub-Branch===
===Naval Innovations Sub-Branch===
==Interdimensional Refugee Crisis Branch==
===First Wave Sub-Branch===
Focus 	Prerequisites 	Effects 	Description
Announce a State of Emergency! 	After May 31, ASW 0 	Novaya:
*Gets national spirit State of Emergency
**-70% Stability
*Gets national spirit First Wave of the Interdimensional Refugee Crisis
**+1.50 weekly non-core population (First Wave Refugee) growth	After several portals from different "fantasy" worlds were opened, people of all kinds of races entered Armanya. A third of the largest refugee group arrived in Novaya, causing friction and in turn halting activities in our cities. Because of this situation, we have no choice but to announce a state of emergency; until an organized response is made, we will let them stay, even if it means allowing friction between Novayan society and fantasy societies.
Expand the Bureau of Immigration 	Announce a State of Emergency! 	Novaya:
*Available as Political Advisor:
**Albert Mayor (Immigration Director)
***+0.50 noncore-to-core population (First Wave Refugee) switch	Due to the chaotic situation that is the Interdimensional Refugee Crisis, we'll have to expand the Bureau of Immigration and assign embedded personnel to learn these peoples' languages, customs and religions. Then, we will provide these refugees with immigration papers.
Ships for Homes 	Expand the Bureau of Immigration	Novaya:
*Adds 2 Shipyards in a random owned coastal state
*Added Ships for Homes national spirit:
**Ship Production cost: -10.00%
**Shipyard Production output: +10.00	Due to the state of emergency we're in and an increase in the arrival of refugees, we have no choice but to build civilian ships with which we will house these refugees. The Bureau of Immigration's hands are tied with registering refugees, so we'll ask the passenger ships' captains to take in certain number of refugees and order shipyards to construct seagoing passenger ships. A few more offshore platforms will also be built to house the refugees.
Islands for Homes 	Ships for Homes 	Novaya:
*12 coastal Settlements will be established in random owned islands	Admiral of the Navy Rony Bridges had ordered the Novayan Commonwealth Navy to transport the refugees to several designated uninhabited islands. Though acting independent of the Federal Government and Admiralty, we approved his order and deploy the Novayan Air Force, Army, Navy and Coast Guard to transport the refugees and resources to the designated islands.
Antarctic Colonial Expansion Program 	Islands for Homes 	Novayan Antarctic States:
*6 Settlements will be established around each city/town	The colonial commission of the Novayan Antarctic States have sent us a proposal, suggesting that we provide them resources to establish at least several settlements to house the refugees. We will accept their proposal and provide what resources, tools and materials we can spare.
Lunar Colonial Expansion Program 	Islands for Homes 	Novayan Lunar States:
*5 Settlements will be established in random owned controlled state	The colonial commission of the Novayan Lunar States and the different colonial governments running each colony have sent us a proposal, suggesting that we provide them resources to establish at least several settlements to house the refugees, We will accept their proposal and provide what resources, tools and materials we can spare.
Novaya calls Saiyane for Aid 	
Islands for Homes
Antarctic Colonial Expansion Program
Lunar Colonial Expansion Program	Saiyane gets Event Novaya Calls for Aid	During the Novayan-Saiyanese cold war, the Novayan Commonwealth and the Saiyanese Federation were at each other's throats. After the Spellcross War, we signed a peace treaty forbading any military action between either state, yet the cold war continues albeit with less tensions. Now, we decided to ask the Saiyanese Federation for their aid.
Novaya calls Indepol for Aid 	Novaya calls Saiyane for Aid 	Novaya:
*Unlocks Indepol Farm States Decisions
**When each decision removed: 1 Indepol-owned Farm State was established in random parts of Novaya	The Indepol Group is a nongovernmental organization dedicated to preserving civilization and ensuring civilization's future. Though ignored by the ignorant masses prior to the Sundering and even after the Spellcross War, Indepol's mission to preserve civilization and its future convinced us to contact them and let them build their Farm States in parts of Novaya.
Reforms, Reforms, and A Boatload of Reforms	Novaya calls Indepol for Aid 	Novaya:
*+250 Political Power
*+10% Stability
*Gets national spirit Indepol Group:
**Civilian industry Construction Speed: +10%
**Infrastructure Construction Speed: +10%
**0.25 weekly Stability growth	Thanks to the efforts of Indepol Group, we were able to alleviate the headaches of the refugee crisis. In exchange for their help, we provided the Indepol Group with resources to start up its company and allowed the Indepol Group to identify the problems we have been facing since the end of the Spellcross War and even before the start of that war. This will allow us to be more flexible in the future.
Curtail Subversive Refugees 	
Islands for Homes
Antarctic Colonial Expansion Program
Lunar Colonial Expansion Program	Novaya:
*Available as Political Advisor:
**Mark Mayor (Prince of Terror)
***-25% Subversive damage
***-25% Foreign/Refugee subversive activities efficiency
***+2 non-core manpower	Even though we let the refugees in, there are those who are causing trouble to Novayan society: those who steal for a living, those who decided to get drunk and fight others (refugee or not), those who decided to duel or attack people, and, more troublesome, the worst kind of people who still use slavery. It is time we reenlist Mark Mayor, a man known for his ruthless anti-subversive policy but otherwise known for being a friendly family man, to make the subversive refugees follow our rules.
End the State of Emergency 	Islands for Homes
Antarctic Colonial Expansion Program
Lunar Colonial Expansion Program
Reforms, Reforms, and a Boatload of Reforms	Novaya:
*Removes national spirit State of Emergency
**-70% Stability
*Removes national spirit First Wave of the Interdimensional Refugee Crisis
**+1.50 weekly	Now that the Interdimensional Refugee Crisis is over, we can finally end the State of Emergency which we implemented. Sure it's just a crisis, but the idea of another refugee crisis will be taken in mind.
===Second Wave Sub-Branch===
Focus 	Prerequisites 	Effects	Descriptions
Preparations for the Second Wave 	After January 1, ASW 2 	Novaya:
*+300 Political Power
*Each city: Add 3 Civilian factories
*Each city: Add 1 Military factory
*Each province: Add 2 Infrastructure
*Random owned coastal state: Add 3 Shipyards
*Each province: Add 3 Organic/Synthetic Oil Factories
*Mount Hope: Add 2 Launch Pads and 1 Spaceport
*Morales: Add 1 Spaceport
*20 Offshore Platforms built
Novayan Antarctic States:
*+300 Political Power
*Each city: Add 2 Civilian factories
*Each city: Add 1 Military factory
*Each province: Add 1 Infrastructure
*Random owned coastal state: Add 1 Shipyard
Novayan Lunar States:
*+300 Political Power
*Each city: Add 2 Civilian factories
*Each city: Add 1 Military factory
*New Sovereign: Add 1 Landing Pad
*New Novaya: Add 1 Spaceport
*Random owned controlled state: Add 1 Landing Pad
Novayan Overseas Territory in Hell:
*+200 Political Power
*Vastrophgrad: Add 2 Civilian factories
*Vastrophgrad: Add 1 Military factory
Novayan Community in Old Heaven:
*+200 Political Power
*New Hope: Add 2 Farm State
*Good Peace: Add 2 Farm States
Logres:
*+200 Political Power
*Each city: Add 2 Civilian factories and 1 Military factory
*Each city: Add 2 Skyports	We got off the horn with the Celestial Council (more specifically, Malice and the Fusoan goddess Amaterasu), and it appears that a Second Wave of the Interdimensional Refugee Crisis might happen from now. We'll need to make all the preparations in order to tackle the Second Wave, lest we be swamped by so many refugees. All fairies, youkais, humans and fantasy races will participate in these great effort, regardless of the consequences to our economy.
Open the Portals! 	Preparations for the Second Wave 	Novaya:
*Portals will be opened up outside the Morales Metropolitan Area, Atlas Metropolitan Area, and Aluro Metropolitan Area.
*Gets national spirit Morales-Atlas-Aluro Portals
**-35% Stability
**5.00% weekly population (Second Wave Refugee) growth	The Celestial Council have already announced that the portals will be opened, telling everyone to get ready. This time, it is we who are ready for this, so come what may!
We're Gonna Need Some Bigger Boats! 	Open the Portals! 	Novaya:
*Ship Construction Cost: +35.00%
*Add 2 Shipyards in random owned coastal state
*Add 1 Shipyard in random owned coastal state
*Unlocks Purchase Cruise Ships Decisions	We were NOT prepared for the Second Wave, even with the preparations we made. We weren't told that the refugees would be from a world called Earth! The result of being too hasty in decisions. Regardless, we're going to expand our shipyards and also need some bigger boats. And when I said bigger, I said bigger! Make it bigger! Make them bigger! BIGGER!
Expanded Offshore Platforms 	We're Gonna Need Some Bigger Boats! 	Novaya:
*Offshore Platforms may house 400 refugees	Offshore platform construction companies pledged to expand our existing offshore platforms.
Expand the Antarctic Colonies 	Expanded Offshore Platforms 	Novayan Antarctic States:
*Creates four new cities: Pyotr's Town, High Rainbow, Highjump, and New Robetta	We must expand our Antarctic colonies if we are to take in many refugees as possible.
Expand the Lunar Colonies 	Expanded Offshore Platforms 	Novayan Lunar States:
*Creates four new settlements: New Heilige, Azetta, Helen's Frontier, and Miya's Frontier	We must expand our lunar colonies if we are to take in many refugees as possible.
Establish Space Habitats 	Expand the Lunar Colonies
Expand the Novayan Space Agency 	Novaya:
*Add 5 residential space stations	The people and fairies at the Mount Hope Space Center have provided us plans for the establishment of five residential space stations, which would come with paratechnology capable of artificial gravity in certain parts of the stations. We should begin construction of these space stations as soon as possible!
Expand the Department of Human Settlements and Urban Development	Open the Portals! 	Novaya:
*+100 Political Power
*Gets national spirit Expanded DHSUD
**Civilian factory Construction Speed: +5.00%
**Infrastructure Construction Speed: +5.00%	The Department of Human Settlements and Urban Development needs to be expanded in order to help build homes for the refugees. It is high time we cut the many zany bureaucratic red-tapes which plagued us during the First Wave.
Expand Population Centers 	Expand the Department of Human Settlements and Urban Development	Novaya:
*Each city: Add 2 Infrastructure
*Each province: Add 1 Infrastructure	Because we were so quick in decisions while preparing for the Second Wave, we must nonetheless build homes for the Second Wave refugees. We will have our population centers expand by building homes and, if they can, the families will share their households with strangers.
===After the Interdimensional Refugee Crisis Sub-Branch===
Focus 	Prerequisites 	Effects	Description
Register the Asian Refugees 	Expand Population Centers 	Novaya:
*+2.50% weekly manpower growth	The number of Asian refugees - composed of Japanese, Koreans, Chinese, Taiwanese, and Southeast Asians - don't have homes. We'll have to group according to the province and cities they hail from and register them.
Establish Maritime Cities 	Register the Asian Refugees 	Novaya:
*Add 10 Maritime Cities in Novayan waters
*Increases inflation	During our reconstruction, the youkais, fairies and allies help construct new maritime cities above where our submerged cities were have been. A radical proposal was presented to us, suggesting that we build maritime cities off Novaya's coast. We will ask the fairies and youkais to help us build them.
Integrate the Blue Mermaids 	Establish Floating Cities 	Novaya:
*Add 20 Blue Mermaid task forces (4-7 Independence-class Littoral Combat Ships)
*Increases inflation	As if things weren't merciful to us, we have the Blue Mermaids - an all-female transnational peacekeeping and rescue force - in our palms when the Asian refugees arrived; and that's not all, these group of Blue Mermaids came from Japan AND Germany! Integrating them into the uniformed services of the Novayan Commonwealth may take time, but it will no doubt cause an increase in inflation.
Establish the Azure Maidens 	Integrate the Blue Mermaids 	Novaya:
*Renames the Blue Mermaids to the Azure Maidens	It appears that there were more Blue Mermaids than we expected, and we didn't even bother to check on it! And because it is confusing which Blue Mermaids were integrated into the most powerful nations - that is, us and the developed countries - and that the name is literally plastered, we'll have to rename the current Blue Mermaids we have into the Azure Maidens.
Establish Marine Schools 	Establish the Azure Maidens 	Novaya:
*Naval experience +10
*Increases inflation	Unfortunately, integrating and adopting the Blue Mermaids and renaming them into the Azure Maidens meant we have to train young female students who aspired to become Azure Maidens! We'll have no choice but to build marine schools for these aspiring female students, even if it means deploying the youkais and fairies to fetch the Japanese and German marine schools (like Yokosuka Girls Marine High School and Wilhelmshaven Marine School) and asking the Masters of the Echo Bazaar to transport them to Novaya, even if it means more debt and more inflation.
Reestablish the Idol Agencies 	Register the Asian Refugees 	Novaya:
*Increases inflation
*After three weeks: Decreases inflation	As if things aren't merciful, we just have a lot of Tokyo-based idols - yes, girls between ages 10-12 and age 30 - who registered to become Novayan citizens! We're going to reestablish their parent idol agencies. Send in the youkais and fairies to bring the idol agencies' buildings and venues from Tokyo to Morales; the Fusoan Empire had already got its hands full and it ain't got all day, so MOVE IT!
Fair Treatment, Wages and Security for Idols Act 	Reestablish the Idol Agencies 	Novaya:
*Increases inflation
*-10% stability	We're going to make it official that all idols will be given fair treatment, wages and security. Whoever takes advantage of the idols gets to be sacked! We'll give the idols security in the form of some police officers and military police officers. Expenses and stability, be damned!
Sack the Idol-Exploiting Men! 	Fair Treatment, Wages and Security for Idols Act 	Novaya:
*Political Experience +100
*Opinion of Novaya: +10%	During our audits with the idols and agency members, a few informed audit officers of exploitation of idols by bad people who are part of the idol agencies. We're going to sack those bad people and place competent, honest and anti-exploitation people to do the work.
Enforce The FTWSIA 	Sack the Idol-Exploiting Men! 	Novaya:
*Political Experience -200
*-10% stability	As a result of sacking the bad people, we find out the Fair Treatment, Wages and Security for Idols Act weren't enforced. For this, we shall enforce it and make the idol agencies compliant - this time.
Embed Tojis to Combat Battalions 	Register the Asian Refugees 	Novaya:
*New division template: Anti-Aradama Battalion (1 Mechanized Infantry battalion, Thaumic Support Company and Toji Platoon
*Opinion of Novaya: -20%
*Increases inflation	As if things weren't merciful to us, we just happen to have aradamas that stormed into our nation, and our weapons aren't capable for it! Fortunately, we were contacted by members of the Special Sword Administration Bureau, who informed us about Tojis, who are YOUNG GIRLS armed with okatanas, which can actually damage aradamas! We'll let them do the work, on the condition that a platoon of Tojis join our recently-formed Anti-Aradama Battalion Combat Teams.
Establish Toji Quick Reaction Squads 	Embed Tojis to Combat Battalions 	Novaya:
*Army experience +10	There are complaints that the Tojis aren't given military training and equipment, such as radios and TacMAPPs, and that they have problem fighting a bunch of aradamas. A proposal was suggested to us, saying that we should give the Tojis some form of military training and the equipment needed. We'll need to do something first before we give a solution.
Reestablish the Special Sword Administration Bureau 	Establish Toji Quick Reaction Squads
Mutually Exclusive with: Place Tojis under Military Authority	Novaya:
*Gets national spirit Special Sword Administration Bureau
**+5.00% weekly Army experience
**+10.00% research bonus for Advanced Equipment
*Available as Military Advisor:
**Yukari Origami (Director of the SSAB)
***Aradama soft attack: +5.00%
***Aradama hard attack: +5.00%
*Gain 1 research slot
*Increases inflation	If we need to manage Toji affairs and anti-aradama missions, we'll have to reestablish the Special Sword Administration Bureau. We can fetch the Special Sword Administration Bureau and its affiliated schools from Japan and bring them over. It's gonna be one hell of a night for FedGov to handle.
Augmented Toji Squads 	Reestablish the Special Sword Administration Bureau	Novaya:
*3x 100% research bonus for Advanced Equipment	If the Tojis need to effectively combat the aradama, we'll have to provide the Tojis with better TacMAPPs, radios and training. That way, the Tojis can fight better and effectively.
Enhanced Toji Squads 	Augmented Toji Squads 	Novaya:
*3x 100% research bonus for Advanced Equipment
*3x 100% research bonus for Infantry Equipment	The Novayan Armed Forces and Novayan National Police were woefully and inadequately equipped to fight aradamas. In this endeavor, we must enhance the Toji squads' combat capabilities and provide police and military units with better weaponry.
Place Tojis under Military Authority 	Establish Toji Quick Reaction Squads
Mutually Exclusive with: Reestablish the Special Sword Adminsitration Bureau	Novaya:
*Gets national spirit Military Department of Toji Affairs
**+5.00% weekly Army experience
**+10.00% research bonus for Advanced Equipment
*Available as Military Advisor:
**Yukari Origami (Director of the SSAB)
***Aradama soft attack: +5.00%
***Aradama hard attack: +5.00%
*Gain 1 research slot
*Increases inflation
*Opinion of Novaya: -30%	We'll have to put the Tojis under a military department dedicated to management of Toji affairs and supervision of aradama suppression missions. This will cause a huge amount of controversy.
Specialist Military Training 	Place Tojis under Military Authority 	Novaya:
*+10 Army experience	We'll need to give the Tojis some specialized military training that can allow even a few Tojis to defeat an aradama solo. Studies on the Toji's abilities and skills will help us understand and perfect them for the Tojis to fight.
Advanced Specialist Military Training 	Specialist Military Training 	Novaya:
*+30 Army experience	Our specialist military training gave the Tojis the capabilities, abilities and skills needed to fight them even if there's only few of them. We'll create an advanced specialist military training where a single Toji can destroy an aradama or more, with or without support.
Storm Armor Modernization Program 	Either one of the following:
*Enhanced Toji Squads
*Advanced Specialist Military Training	Novaya:
*2x 100% research bonus for Storm Armor	During the evacuation of Earth, Novayan military search and rescue teams found armor which the Special Sword Administration Bureau called "Storm Armor" or S-Equipment. Though powered by noro and tamahagane, its battery life is only 30 minutes, even with spare batteries, and that they'll lose their tangible form when the time limit is reached. It's time we perfect the Storm Armor, do away with the noro- and tamahagane-powered and "lose tangible form when the time limit is reached" stuffs, and give it thaumic power. This allows the Storm Armor to retain its tangible form as well as give the Tojis a great fighting chance.
Toji Combat Augmentation Program 	Storm Armor Modernization Program 	Novaya:
*2x 100% research bonus for Thaumic Devices
*1x 100% research bonus for Advanced Equipment	As part of our Toji Combat Augmentation Program, we'll need to give the Tojis some thaumic implants which does not require surgery and lacked the accursed rejection syndrome. The first thaumic devices will be given to a select number of Tojis to test them out. Once we do so, we'll be able to pour our money and resources into developing better thaumic devices.
Toji Combat Enhancement Program 	Toji Combat Augmentation Program 	Novaya:
*2x 100% research bonus for Thaumic Devices
*1x 100% research bonus for Advanced Equipment	Toji reception of the Type 0 thaumic devices were positive, saying it helped them fight the aradama on even terms, though they complain of errors. We will develop Type 1 thaumic devices based on their reviews and tests.
Bully the Hitakami Faction 	Toji Combat Augmentation Program 	Novaya:
*Gets event Raiding the Hitakami Estate
*Unlocks Bully the Hitakami Faction daily event and decision
*Unlocks Joint Raid on the Hitakami Estate	While we are faring well with our progress in making the Tojis' lives easier, we were informed by Akane Origami, the younger sister of Yukari Origami, of a certain extremist faction known as the Hitakami Faction, which is headed by Makoto Hitakami, who is using unaware Tojis as test subjects in order to enhance said Tojis, which unfortunately leads to the test subjects going berserk, as part of the Myouga Toji project; said project is about Tamayori Tojis, Tojis who were equipped with aradama on their bodies. This does and must NOT stand, for whatever she and her lackeys were doing are hereby and forevermore seen as crimes against humanity!
Perhaps it's time to send in the Federal Security Service to raid the Hitakami Faction's estate like how the Federal Bureau of Investigation raid buildings. Once we do so, we'll free the Tamayori Tojis and remove those aradama from their bodies. After that, the Hitakami Faction is free game to raid over and over. But if Makoto Hitakami and her lackeys do something even worse beyond all crimes against humanity (pedophilia, discrimination and betrayals aside), we'll have no choice but to launch a joint military-police raid on the Hitakami Estate and shut down whatever heinous plans she developed.
Bring the Stage Girls' Schools to Novaya 	Register the Asian Refugees 	Novaya:
*Increases inflation	As if things weren't merciful to us, we just got ourselves students from schools called Seisho, Rinmeikan, Frontier, Siegfeld, Seiran and RATA! Send the youkais and fairies to Earth to fetch their schools and dorms, because we're gonna have a huge inflation on our hands!
Investigate the Source 	Register the Asian Refugees 	Novaya:
*Gets event Stories Disappearing Overtime	We're receiving troubling reports about stories disappearing overtime. The Novayan Admiralty Office for Paranormal Affairs will be investigating the cause immediately and track the source.
Into the Rabbit (Korosu) Hole 	Investigate the Source 	Novaya:
*Gets event Explore the Underground Theater	We managed to trace the cause of the story disappearance back to one source, the Underground Theater. We sent the drones to provide us footage. We'll make preparations to explore the place immediately.
Announce ANOTHER State of Emergency 	Into the Rabbit (Korosu) Hole 	Novaya:
*Unlocks Announce ANOTHER State of Emergency decision
**When removed: -50% stability	Our exploratory teams went into the Underground Theater, and they happen to meet at the Stage what appear to be a talking male giraffe, who always ends his sentence with "Wakarimasu." While they talked with the giraffe, now called Kirin, unknown entities attacked the exploratory team members. Before escaping, the team members reported hearing the unknown creatures saying lines from the stories. If that's true, then these things must be erasing our stories overtime! We must initiate another state of emergency so we can get this thing sorted out!
Anti-Korosu Measures 	Announce ANOTHER State of Emergency 	Novaya:
*5x 100% research bonus for Containment Units
*3x 100% research bonus for Reality Anchors	The Novayan Admiralty Office for Paranormal Affairs have announced that it is preparing to assist in stopping the creatures, soon called Korosu, from erasing our stories and our memories of said stories altogether. We have members of the SCP Foundation providing us with expertise on containment units and reality anchors, so this will be a cakewalk.
Occupy the Underground Theater 	Anti-Korosu Measures 	Novaya:
*Opinion of Novaya: -30%	The people are demanding that we do something about the Korosu. So, it is suggested that we occupy the Underground Theater and fight the Korosu while we're at it.
Deploy NAOPA's Mobile Specialist Forces 	Occupy the Underground Theater 	Novaya:
*Removes -1000 manpower	NAOPA's Mobile Specialist Forces were ready to join the fight against the Korosu. They just need the word.
Enlist the Aid of the Stage Girls 	Deploy NAOPA's Mobile Specialist Forces 	Novaya:
*Remove -31 manpower	It turns out that about 31 girls were involved in the Underground Theater during revues or auditions, and they may have experience in fighting the Korosu. We shall enlist their aid in defeating the Korosu and restore the stories that have been erased.
Enlist the Aid of the SCP Foundation and Global Occult Coalition	Anti-Korosu Measures 	Novaya:
*Received military equipment and paratechnology production license from the SCP Foundation
*Received military equipment and paratechnology production license from the Global Occult Coalition
*Received military equipment and paratechnology from the SCP Foundation
*Received military equipment and paratechnology from the Global Occult Coalition	We contacted the SCP Foundation and Global Occult Coalition for aid in the fight against the Korosu, who are erasing stories faster than we can even defeat them. They provided us the rights to produce their stuffs until the situation is resolved, then we'll deliver $10,000,000 as payment.
Enlist the Aid of the Tojis 	Enlist the Aid of the SCP Foundation and Global Occult Coalition
One of the following must be true:
*Reestablish the Special Sword Administration Bureau
*Place Tojis under Military Authority	Novaya:
*Removed -50 manpower
*Opinion of Novaya: -10.00%	We are going to contact Akane and Yukari Origami for aid in the fight against the Korosu. Since Kanami Etou and all her friends were friends with Karen Aijou and her friends, we should be able to make things easier.
Find the Source 	Enlist the Aid of the Tojis 	Novaya:
*Unlock Request Assistance decisions	Now that we restored all the stories and our memories of the stories and plays together, it is high time that we search for the source of the trouble. We will request local volunteers for assistance in finding the source.
Operation Treasure Hunt 	Find the Source 	Novaya:
*-50 Political Power
*-20000 manpower	We triangulated the source to somewhere in Morales. We will need about a lot of people to find the source. People are permitted to report anything that may allow us to find and follow the source's trails quickly.
The Fate of Elle Nishino's Note 	Operation Treasure Hunt 	Novaya:
*Gets event The Fate of Elle Nishino's Note	We managed to find the source of all our problems, which is a notebook belonging to a young 4-5-year-old girl named Elle Noshino. Her notebook, although mundane in appearance, actually contain pataphysical and reality-bending powers. People said that Elle's Note should be destroyed, but the stage girls and Tojis disagreed, saying that, according to Karen Aijou, that Elle had her own stage by making drawings and bringing them to life, adding that doing so will--according to her and her friends' claims--destroy Elle and Andrew the Mole.
We may need to destroy Elle's Note, but since Karen, Kanami and her friends put us in a hard situation, we may need to defer to Grand Marshal Borealis III, who was away back in his hometown during this ruckus, and listen to his final say.
====Hitakami Resolution Sub-Sub-Branch====
Focus 	Prerequisites 	Effects	Description
Message to Makoto Hitakami 	Bully the Hitakami Faction
All of the following must be true:
*Did not activate Joint Raid on the Hitakami Estate decision
*Did not get event Akira and Yuuki Become Tamayori Tojis
*Current ruler is Grand Marshal Borealis Norsoutha III
*Current ruling party is Unaligned/Conservative/Militarist/Social Democracy	Novaya:
*Gets event Message to Makoto Hitakami
**Unlocks Meeting of the Grand Marshal and Hitakami Head decision	"Makoto, I read the news about you and your faction. I am contacting you now because I want to hear your side of the story - why you are doing the Takamori Toji project. I will be either seeing you in Skype or sending you the coordinates. If you ask for the coordinates, I will send it to you." - Black Crown
The Talk 	Message to Makoto Hitakami
All of the following must be true:
*Received event Message to Makoto Hitakami
*Meeting of the Grand Marshal and Hitakami Head decision is activated	Novaya:
*Gets event The Talk
*Unlocks Grand Marshal's Visit to the Hitakami Estate decision	"Greetings, Makoto. I'm Grand Marshal Borealis Norsoutha III, the 5th Grand Marshal of the Novayan Commonwealth. Shall we start talking?"
The Grand Marshal's Reassurance	The Talk
The following must be true:
*Received event Grand Marshal's Visit to the Hitakami Estate	Novaya:
*2x 100% research bonus for Medical Devices
*Gets event Betrayal, Treason or Compassion?	The Grand Marshal was present when we raided the Hitakami Estate during his talks with the Hitakami Family head Makoto. The news reporters who are with us broadcasted the talks between Borealis III and Makoto, which shocked the entire nation! We don't know why he's here - either betrayed us and committed treason or something else - but we'll need to hear the two out before we act.
Do it! JUST DO IT! 	The Grand Marshal's Reassurance	Novaya:
*2x 100% research bonus for Powered Exoskeletons
*1x 100% research bonus for Storm Armor
*1x 100% research bonus for Thaumic Devices	We may sympathize with the Hitakami family, but that doesn't mean they should be given mercy and amnesty for the crimes they committed; watchdogs, think tanks, schools, religious figures and even people in FedGov and the Armed Forces were decrying the Hitakami family head and her dialogue with the Grand Marshal. However, considering that this is the Grand Marshal we're talking about, that he is present and is willing to turn the other cheek, and also refusing to punish and strip the Hitakami family of all their possessions, it seems we have no other choice but to follow his orders.
As per his orders, development of adaptive Storm Armor, thaumaturgic prosthetics and thaumic devices which would help disabled former Tojis regain their life as Tojis. We just hope the Grand Marshal made the right call...
"DO IT! JUST DO IT!" - Grand Marshal Borealis III
Hitakami Resolution 	Do it! JUST DO IT!
The following must be true:
*Adaptive Storm Armor is researched
*Thaumic Medical Implants is researched	Novaya:
*Gains national spirit Hitakami Resolution
**+5.00% Political Power gain
**-20% stability for two months
*Available as Political Advisor
**Makoto Hitakami (Resolved Hitakami Head)
***+10.00% research bonus on Thaumic Devices
***+10.00% research bonus on Storm Armor
***+10.00% research bonus on Medical Devices
*Protests will happen for two months	The Grand Marshal was right. It turns out that there are alternatives and alternate ways to equipping aradama on the Tojis. With this, we can be able to provide the victim Tojis and the former disabled young Tojis the Toji life which was stripped from them. While the Hitakami family is a---AHEM---a nice addition to the government, the fact the Hitakami family committed crimes did not rest well, which will result in protests.
====Deal with Sanctuary Sub-Sub-Branch====
Focus 	Prerequisites 	Effects	Description
Investigate Sanctuary 	Novaya:
*Has completed:
**Expand Population Centers
**Gets event A new landmass	Novaya:
*Gets event Exploration of Landmass Arrival-2	After we finished expanding our population centers, news broke out regarding a new landmass which appeared at the Pacific Ocean, which enlarged Armanya a little bit. The Grand Marshal authorized the deployment of recon drones and spaceplanes to map out the whole landmass.
Blockade of Sanctuary 	Investigate Sanctuary 	Novaya:
*Gets event The Blockade of Sanctuary
International Union and various Armanyan countries:
*Gets event Passage of International Union Resolution 2701	While working in conjunction with or independently from other nations, the Sayokiri Counters have detected what appear to be demonic energy emanating from various parts of Arrival-2, or Sanctuary, and sent teams to find out. When they reported of it, it is enough to alarm the IU while simultaneously deploying elements of the Novayan Pacific Fleet, Reserve Fleet and Antarctic Fleet and the Novayan Pacific Air Forces to blockade that landmass.
Send in the Fairies! 	Blockade of Sanctuary 	Novaya, International Union and various Armanyan countries:
*Gets event High Heavens vs Burning Hell	We need to ascertain the threat of the demons and all those funny-looking monsters throughout Sanctuary. The fairies, having a massive population base, unanimously requested that they be the ones to ascertain the demonic threats. We may have to agree, but only if each fairy team is composed of ten to one hundred fairy soldiers.
We should also ascertain what beef High Heavens and Burning Hell have with each other. We'll send in some fairy specialized combat teams to infiltrate both to learn more about this strange, rugged landmass.
All the youkais don't really like the angels of High Heavens and forces of Burning Hell for some reason.
Contact PD Lucifer Morningstar	Send in the Fairies! 	United North American States:
*Gets event A meeting with PD Lucifer Morningstar	The federal government of the UNAS have contacted us about the former ruler of Hell, Satan Lucifer Morningstar, who now took on a human form and is working as a police detective, which is just a front for him to troll a police detective named Chloe, for the Los Angeles Police Department. We could ask the North American government to contact the Novayan community there to meet up with him and get him to talk to his employee, Diablo, who's stirring up trouble at Sanctuary.
An Audience with the Creator 	Send in the Fairies! 	New Heaven and Novaya:
*Gets event An Audience with the Creator	According to the fairy specialists who recce'd the High Heavens, it's basically very conservative and very mean towards the humans of Sanctuary. Unlike our friends in the Old and New Heaven, the High Heavens is basically not-so-impregnable and wasting away thanks to their conservatism. It's high time we ask the commander of the Chi-Rho Regiment and a few archangels for an audience with Yahweh.
Quit Screwing Around! 	Contact PD Lucifer Morningstar and An Audience with the Creator	High Heavens and Burning Hell:
*Gets event Meeting our Employers and Managers
*Gets event An End to the Great Conflict
International Union, Burning Hell and High Heavens:
*Gets event Burning Hell and High Heavens joined the IU	Okay, this conflict has GOT to go! These guys are literally still at each other's throats, even when they were forced to fight together to kick the Forces of Darkness out of their home turfs! This needless, endless and unnecessary conflict needs to end, right here, right now, sooner and later. Time to bring the High Heavens and Burning Hell before their employers and managers.
The Future of Sanctuary 	Quit Screwing Around! 	Sanctuary:
*Gets event Establishment of Foreign Presence in Sanctuary which grants:
**Support for Authoritarian Democracy is set to: +70.00%
**Current Authoritarian Democrat party is: "International Commission of Sanctuary
**Head of state is: Chief Commissioner of the International Commission of Sanctuary
**Head of government is: Executive Committee of the International Commission of Sanctuary
*Several territories were ceded to Novaya and Saiyane
Novayan-Controlled Areas in Sanctuary:
*Support for Authoritarian Democracy is set to: +35.00%
*Support for Despotism is set to: +15.30%
*Support for Social Democracy is set to: +23.96%
*Support for Liberal Democracy is set to: +19.46%
*Support for Conservative Democracy is set to: +6.28%
*Current Authoritarian Democrat party is: "Novayan Military Commission in Sanctuary"
*Despot party is: "Novayan Military Commission in Sanctuary
*Social Democrat party is: "Novayan-Indepol Commission"
*Liberal Democrat party is: "Novayan Mandate of Sanctuary"
*Conservative Democrat party is: "Joint Novayan-Sanctuarian Commission"
*Name is set to: "Novayan Sovereign Zone"
Saiyanese-Controlled Areas in Sanctuary:
*Support for Conservative Democracy is set to: +53.04%
*Support for Liberal Democracy is set to: +25.50%
*Support for Social Democracy is set to: +12.54%
*Support for Authoritarian Democracy is set to: +8.82%
*Current Conservative Democrat party is: "Office of the Commissioner-General in Sanctuary"
*Liberal Democrat party is: "Office of the Commissioner-General in Sanctuary"
*Social Democrat party is: "Office of the Commissioner-General in Sanctuary"
*Authoritarian Democrat party is: "Office of the Commissioner-General in Sanctuary"	Now that we got it out of the way, we can finally decide on the future of Sanctuary.
==Deal with Misurugi Branch==
Focus 	Prerequisites 	Effects	Description
War against Misurugi 	All:
*Gets event Crown Princess Angelise Misurugi Ousted as Norma	Novaya
*Gets event IU Orders Invasion of Misurugi
**Gains Puppet (focus) war goal against Empire of Misurugi	The ousting of Princess Angelise Misurugi as a Norma by her brother Prince Julio caused an outrage, especially in Novaya. Many nations in Armanya demanded calls for sanctions or embargoes against the Empire of Misurugi, but the International Union had another idea: it passed a resolution authorizing the Novayan Commonwealth to invade and conquer the Empire of Misurugi. In fact, the IU is allowing us to puppet the Empire of Misurugi! Now the Misurugians will learn that equality and diversity is better.
Establish a Novayan-run Military Government	Novaya:
*Requires all of the following:
**War against Misurugi
**Empire of Misurugi:
***Has capitulated	Empire of Misurugi:
*Support for Despotism is set to: -30%
*Ruling party is changed to Nonaligned (Novayan Military Government in Misurugi)
*Set autonomy level to Puppet
*Gets national spirit Under the Thumb of Novaya
**-30.00% Political Power gain
**-2.50% manpower
**-20.00% Resistance activities
*Creates as Head of Government
**Carla Hildegarde Himmelburg (Military Governor)
***+30.00% compliance
***+20.00% local resources
*Available as Political Advisor
**James Horton (Prince of Terror)
***-30.00% resistance activities
***-25.00% resistance damage to garrisons
***-10.00% resistance growth	Now that we have conquered the Empire of Misurugi, it is high time we establish a Novayan-headed military puppet government which would allow us complete control over the Empire of Misurugi. We will then begin making changes to this nation.
Enforce Equality 	Novaya:
*Requires all of the following:
**Establish a Novayan-run Military Government
**Empire of Misurugi is a puppet country of Novaya	Empire of Misurugi:
*Gets national spirit Enforced Equality
**+15.00% non-core (Norma) manpower
**-20.00% Political Power gain	Because the people refused to accept the idea of coexisting with Normas, we will order the government to enforce equality on the people of Misurugi. Those who still refused to accept this are sent to prison indefinitely.
Appoint Pro-Norma Officials 	Enforce Equality 	Empire of Misurugi:
*All anti-Norma officials will be replaced with pro-Norma officials	Though most of the Misurugians are anti-Norma, there are those who realized the invasion of Misurugi is well-deserved to those who hated the Normas. As a result of their realization, these pro-Norma individuals - military, political, corporate, scientific or religious - asked to join the puppet government. We will accept their requests to join the puppet government.
Return of Crown Princess Angelise Misurugi 	Appoint Pro-Norma Officials	Empire of Misurugi:
*Crown Princess Angelise Ikaruga Misurugi becomes head of state
*Support for Despotism is changed to: -23%
*Support for Authoritarian Democracy is changed to: -30%	The position of emperor have been tainted by Julio Misurugi, whose anti-Norma sentiments fuels our anger. We have decided that the position of emperor/empress will be transformed to a position of Crown Prince or Crown Princess. Therefore, we are bringing back and putting Angelise Ikaruga Misurugi onto the throne.
Expand the Economy 	Appoint Pro-Norma Officials	Empire of Misurugi:
*Available as economy types
**Mixed Economy
**Market Economy
*Economy law changes to Free Trade	The time has come to open up the Misurugian economy to the whole world. We shall invite foreign corporations to invest in Misurugi to boost its economy. We will also provide economic incentives to those who wants to open their businesses.
==War against Falmart Branch==
Focus 	Prerequisites 	Effects 	Description
Operation Sightseeing	
Gets event New Continents on the Horizon
Falmart and Renemia: exists
Nations of Falmart:
*At peace
Nations of Renemia:
*At peace
*Did not capitulate
Novaya:
*At peace	Gets event Operation Sightseeing	During the chaos of the 2nd Wave, five new continents appeared in Armanya, which greatly increased the size of Armanya. Two nearest continents brought interest to us when our Magic Counters detected magical sources there. We should send explorers there to check it out.
Demands for War 	Requires all of the following:
*Gets event Arrival of a Renemian airship at the UNAS in two months
*Saderan Empire
**At war
**Have taken over several countries in Renemia
*Renemia:
**At war	
*Gain Liberation War War goal
*War support: +25%	While we are basically doing other stuffs, we have been receiving reports from our explorers of a large army invading Renemia, taking over several countries as well as besieging and fighting other countries there. We are in the process of sending special forces teams when news of an airship, also from Renemia, arrived at the United North American States' western seaboard, bringing with it some passengers. Some of them are witches.
When we convened at the International Union Security Council, we learned that the invasion force were, according to these peoples' descriptions and our explorers' reports, late-medieval Roman legions with a lot fantasy knights and humanoid and demi-human auxiliary units. We wanted to fight, but the IU wants us to wait while it sent diplomats to Renemia to negotiate with the enemy, so we wait.
Unfortunately, the diplomats returned with disturbing news: that genocide, slavery, murder, rape and plunder is now common there and perpetrated by these forces, belonging to the Saderan Empire, a pre-industrial, late-medieval empire which sought to conquer Renemia as its colonies. Even worse, they're destroying lives as well as forcefully conscripting magicians against their will! This will not stand, and we have pressured the IU Security Council to authorize us to invade Falmart and topple that bastardized Roman Empire!
While the IU agreed, they also have the Saiyanese join us in this mission.
Concessions 	Demands for War	Novaya and Saiyane:
*Gets event Concessions for Novaya and Saiyane	The International Union Security Council had the Saiyanese Federation join us in liberating Renemia and invading the Saderan Empire. While we are happy to accept this, we and the Saiyanese however wanted concessions from the IU. We will not do anything unless we have concessions!
===Liberation of Renemia Sub-Branch===
Focus 	Prerequisites 	Effects	Description
Contact the Kingdom of Senisho 	Concessions 	Kingdom of Senisho:
*Gets event Contact with Novaya and Saiyane	The Kingdom of Senisho, one of the few nations resisting the Saderan Empire, have been taking in refugees yet managed to stall the Saderan invasion for quite some time now. We must contact them and let them know that we will help liberate Renemia so long as we ask for some concessions.
Operation Graveyard 	Contact the Kingdom of Senisho	Novaya and Saiyane:
*Establishes three beachheads in western and southeastern Renemia
*Gets event Earthborn Human military joins the war	We will launch three amphibious landings alongside the Saiyanese and Earthborn Humans in liberating Renemia from the Saderan Empire. We'll take the western side while the Saiyanese and American-led coalition land at southeastern Renemia. From there we will push out and strike against the Saderans!
Liberate Robetta 	Requires all of the following:
*Novaya
**Has completed Operation Graveyard
*Robetta:
**All states:
***Under Novayan control
***Lacked Saderan military presence	Robetta:
*Gets event Military Occupation of Robetta
*Support for Authoritarian Democracy changes to: +25%
*The Authoritarian Democratic party is now called "Novayan Military Occupational Authority in Robetta"
*General Heinrich Amsel is now the head of government
Novaya:
*Unlocks Reconstruction of Robetta Decisions	We managed to liberate Robetta, but the poor state of the peaceful country, what with the plundered lands that happened before we Novayans liberated this country, shook us. Ne'er did the Saderans do something terrible, and even the conscripts wanted to see their families! We cannot leave this country in shambles and without someone to pull them up to their feet!
Grand Marshal Borealis III has ordered that Robetta will be placed under effective military rule, but what the Robettans will experience is much different from their time during Saderan rule. While wary of who we are, we must let them know that we are here to stay and that we are here to help.
Liberate Royal Celestria 	Requires all of the following:
*Novaya
**Has completed Operation Graveyard
*Royal Celestria
**All states:
***Under Novayan control
***Lacked Saderan military presence
Novaya:
*Unlocks Reconstruction of Robetta Decisions	Royal Celestria:
*Gets event Military Occupation of Royal Celestria
*Support for Authoritarian Democracy changes to: +25%
*The Authoritarian Democratic party is now called "Novayan Military Occupational Authority in Royal Celestria"
*Generalfeldmarschall Angelika von Hindenburg is now the head of government of Royal Celestria	We managed to liberate Royal Celestria, but the poor state of the peaceful country, what with the plundered lands that happened before we Novayans liberated this country, shook us. Ne'er did the Saderans do something terrible, and even the conscripts wanted to see their families! We cannot leave this country in shambles and without someone to pull them up to their feet!
Grand Marshal Borealis III has ordered that Royal Celestria will be placed under effective military rule, but what the Royal Celestrians will experience is much different from their time during Saderan rule. While wary of who we are, we must let them know that we are here to stay and that we are here to help.
Associated State of Robetta and Royal Celestria	Novaya:
*Has completed:
**Operation Graveyard
**Liberate Robetta
**Liberate Royal Celestria	Robetta:
*Gets event Associated States of Novaya
*Gets event Support from Novaya
*Support for Conservative Democracy is changed to: +30%
*Sean Townshend is now head of government of Robetta
*The Conservative Democratic party is now called "Non-Partisans"
Royal Celestria:
*Gets event Assocaited States of Novaya
*Gets event Support from Novaya
*Support for Magicracy is changed to: +30%
*Magician Council is now head of government of Royal Celestria
*The Magicratic party is now called "Magician Council"	We have managed to drive out the Saderans from Renemia, and now it is high-time that we Novayans get what we wanted from Robetta and Royal Celestria. Though assholes we may be, we will have the leaders of Robetta and Royal Celestria know that their countries will become associated states, one which is under the auspices of the Novayan Commonwealth. However, both countries are free to retain the rights to diplomacy, trade and bear arms. Two battalions will be stationed nearby alongside a squadron of four Independence-class Littoral Combat Ships to patrol Robetta's waters.
Peace for Renemia 	Associated States of Novaya 	Novaya:
*Novaya's economic strength is increased by some amount
Robetta:
*Robetta's economic strength is increased by some amount
Royal Celestria:
*Royal Celestria's economic strength is increased by some amount	Now that peace and normalcy have returned to Renemia, the federal government have agreed that it is time to trade with Robetta and Royal Celestria. We'll ask Yahweh if He and Jesus can appoint a few angels to oversee trade and diplomacy between Novaya, Robetta and Royal Celestria. We don't want any bad blood to happen between us three, yes?
===Renemia Modernization Sub-Branch===
Focus 	Prerequisites 	Effects	Description
Renemia Development Program	Peace for Renemia 	Robetta, Senisho and Royal Celestria:
*Gets event Infrastructure Support from Novaya
*Gets event Services Support from Novaya
*Gets event Development Support from Novaya	While we are invading the Saderan Empire, the leaders of Robetta, Senisho and Royal Celestria were fascinated by how modern our society was, and, upon learning of our intentions of establishing a colonial empire in Falmart to modernize it, asked us to give them the same things we would do once we have established a colonial empire in Falmart.
We will give them the support and help they wanted in order to become a modern society.
Coexistence 	Renemia Development Program	Robetta, Senisho and Royal Celestria:
*Gets event The Old and New Must Coexist	Even though we are ever committed to helping our Renemian friends out, we must remind them that their old ways must never be forgotten. They must know that both the old ways and the new ways can coexist if both adapt to each other. The traditional culture, mindset and values of all three countries and the modern and liberal-conservative culture, mindset and values will coexist as one.
Partial Industrialization 	Coexistence 	Robetta, Senisho and Royal Celestria:
*Random owned controlled state: Adds 2 Civilian factories	Development is going well for the Robettans, Senishons and Royal Celestrians, but we'll need to provide them the means by which they can build faster. We'll establish a few civilian factories in those countries and provide them with training on using these factories.
===Invasion of Falmart Sub-Branch===
Focus 	Prerequisites	Effects	Description
Invasion of Falmart	Requires the following:
*Peace for Renemia
*At least +200K manpower in the field	Novaya:
*Gains Annex (Conquest) War Goal against Saderan Empire
*War support: +30%	The time has come to invade the Saderan Empire and unleash against the Saderans the might of the Novayan Commonwealth! They shall rue the day they ever invaded Renemia!
====Colonization of Falmart Sub-Sub-Branch====
{| class="article-table" cellspacing="1" cellpadding="1" border="0"
|-
! scope="col"|Focus
! scope="col"|Prerequisites
! scope="col"|Effects
! scope="col"|Description
|-
|Form a Colonial Empire in Falmart
|Requires all of the following:
*Novaya:
**Has completed Invasion of Falmart
*Saderan Empire:
**Has capitulated
|Novaya:
*Allows the formation of subject states in conquered (Novayan-controlled) territories
*Unlocks Decision: Establish General Government Central Falmart
*Unlocks Decision: Establish Federal Commissariat Alnus
*Unlocks Decision: Establish Federal Commissariat Elbe
*Unlocks Decision: Establish Conglomerate Saderametall
*Unlocks Decision: Establish the Protectorates which establishes:
**Velder/Italica Protectorate
**Protectorate New Ivalice
*Unlocks Decision: Establish Tumaren Proconsularis
*Unlocks Decision: Establish the Frontiers which establishes:
**East Saderan Frontier
**North Saderan Frontier
**West Saderan Frontier
|It is now time for us to establish our first colonial empire in one-third of the Saderan Empire! We will proclaim to the Saderans the establishment of our colonial empire, where they will be now part of the Novayan Commonwealth, and this time this colonial empire is for the Falmartians' own good.
|-
|Launch a General Consensus
|Form a Colonial Empire in Falmart
|Novaya:
*Gets event General Consensus in one month
|Before we perform our work in our brand of colonies, we'll need to launch a general consensus to find out why they are all stuck with pre-industrial and late-medieval technology.
|-
|Novaya Calls the Celestial Council for Aid
|Launch a General Consensus
|Novayan Colonial Empire:
*Modifies Unrestrained Gods of Falmart with Gods of Falmart, Restrained which grants (+10% research bonus, +10% Infrastructure construction speed, +10% Civilian factory construction speed, +10% Military factory construction speed)
|As we suspected, the gods of Falmart had made the locals stagnant in technology, science and magic. This does not bode well at all. Well, it's time we turn this around! We'll contact the gods about what the gods of Falmart were doing, causing scientific, magical and technological regression of the whole continent just because the peoples of Falmart have their own values, cultures and mindsets and that rapid changes in them are not a good thing.
|-
|Colonial Expansion Programmes
|Novaya Calls the Celestial Council for Aid
|Novayan Colonial Empire:
*Unlocks Decision: Services Program
*Unlocks Decision: Development Program
*Unlocks Decision: Healthcare Program
|Now that the gods of Falmart are out of the way, we can finally begin our work in turning our side of Falmart into a colonial empire which would become the crown jewel of the Novayan Commonwealth.
|-
|Colonial Services Program
|Colonial Expansion Programmes
|Novayan Colonial Empire:
<tabber>Education=
*Unlocks Decision: School Regeneration
*Unlocks Decision: Literacy Drive
*Unlocks Decision: School Supplies
*Unlocks Decision: School Expansion
|-|Water/Sanitation=
*Unlocks Decision: Water Supplies
*Unlocks Decision: Water Expansion
*Unlocks Decision: Basic Sanitation
*Unlocks Decision: Advanced Sanitation
|-|Healthcare=
*Unlocks Decision: Medical Supplies
*Unlocks Decision: Core Healthcare
*Unlocks Decision: Expanded Healthcare
*Unlocks Decision: Personal Health Program
*Unlocks Decision: Polio Eradication
*Unlocks Decision: TB Eradication</tabber>
|Our Colonial Services Program will be the first step to give the locals the ability to enroll in classes, receive water and sanitation, and get better healthcare. This will make our colonies a must for all the locals living in our colonies.
|-
|Colonial Development Program
|Colonial Expansion Programmes
|Novayan Colonial Empire:
<tabber>Urban=
*Unlocks Decision: Development Bank
*Unlocks Decision: Industrial Support
*Unlocks Decision: Commercial Support
*Unlocks Decision: Remote Subsidies
|-|Rural=
*Unlocks Decision: Livestock Development
*Unlocks Decision: Crop Development
*Unlocks Decision: Agricultural Logistics
|-|Other=
*Unlocks Decision: Vocational Training
*Unlocks Decision: Land Rights
*Unlocks Decision: Export Agencies</tabber>
|Our Colonial Development Program will be the first step to give the locals the opportunities to earn money, acquire land and crop, and receive on-the-job training. This will make our colonies a must for all the locals living in our colonies.
|-
|Colonial Infrastructure Program
|Colonial Expansion Programmes
|Novayan Colonial Empire:
<tabber>Roads=
*Unlocks Decision: Dirt Roads 1
*Unlocks Decision: Dirt Roads 2
*Unlocks Decision: Main Roads 1
*Unlocks Decision: Main Roads 2
*Unlocks Decision: Highways 1
*Unlocks Decision: Highways 2
|-|Power=
*Unlocks Decision: Telecoms 1
*Unlocks Decision: Telecoms 2
*Unlocks Decision: Electricity 1
*Unlocks Decision: Electricity 2</tabber>
|Our Colonial Development Program will be the first step to give the locals the opportunities to travel on much better roads, use electricity and try out the internet and communications. This will make our colonies a must for all the locals living in our colonies.