Discovery

History is written by bold minds seeking new things. Characters Motivated by Discovery seek out the new at every opportunity. Discovery is a common Motivation for scientists or characters with some other sort of academic background, particularly in science-fiction-themed games. An engineer seeking to perfect a the giant mecha used by his side in the war with the perfect energy weapon, the scientist looking for a way to create a stable wormhole for travel, or the doctor who researches tirelessly for a cure to a devastating disease could all be characters Motivated by Discovery. Characters who are simply Motivated by "pure science" can make use of this Motivation as well. They simply can take this Motivation again for their next research subject after they complete this Discovery.
Characters Motivated by Discovery may be so driven that they suffer from the Obsession Complication, particularly if they cross over to the mad scientist archetype.
* 1 Hero Die: You are awarded a Hero Die when you find a piece of evidence or data that would push you closer to making your Discovery.
* 2 Hero Dice: You recieve 2 Hero Dice if you successfully build a prototype or design a working model based on your Discovery.
* Noble Conclusion: You gain five Hero Dice if you successfully cause a Paradigm Shift which is caused by a widespread adoption of your Discovery. Which societal paradigm you shift depends on the aims of your Discovery. A new energy source might increase Lifestyle by 1, while a new weapon could increase Security by 1. You are then able to choose a new Motivation.
* Failed Conclusion: If your Discovery proves to be a dead-end, and you can't complete your Discovery, you may choose a new Motivation, but are only entitled to 1 Hero Die.
Category:Rulebook
Category:Characters
Category:Fortune
Category:Motivation