Bomb Squad (level)

Bomb Squad is the eighth Special Ops level in Call of Duty: Modern Warfare 2. This mission is in Tier Bravo. The player's objective is to disarm three explosives around the Favela marketplace, within a certain time limit (which changes depending on which difficulty the player selects), while killing all enemies that attempt to stop the player.
The Infinity Ward best time for Bomb Squad is 1 minute 14.2 seconds.
== Overview ==
The player will begin with Akimbo G18s and an M1014 with Holographic Sight, although they have the chance to change weapons with weapons available on fences before they step out of the enclosed area and the time limit begins. From here, the player has three locations they must go to defuse the explosives there: the store, an apartment and the market. Due to the tight and vertical nature of the level, players must watch above and behind them as the enemy militia continuously attempt to flank the player while rushing to finish the objective(s). Therefore, rushing continuously is not optimal.
==Weapon Loadout==
Starting Loadout
G18 menu icon MW2.png|G18 Akimbo
M1014 menu icon MW2.png|M1014 with Holographic Sight
Initial area
P90 menu icon MW2.png|P90 Red Dot Sight
AA-12 menu icon MW2.png|AA-12 Red Dot Sight & Heartbeat Sensor
M240 menu icon MW2.png|M240
Thumper menu icon MW2.png|Thumper
Found in level
These weapons can be found with and without attachments. 
AK-47 menu icon MW2.png|AK47
FAL menu icon MW2.png|FAL
Mini Uzi menu icon MW2.png|Mini-Uzi
MP5k menu icon MW2.png|MP5K
RPD menu icon MW2.png|RPD
Model 1887 menu icon MW2.png|Model 1887
Ranger menu icon MW2.png|Ranger with or without akimbo
Desert Eagle menu icon MW2.png|Desert Eagle
==Gallery==
Bomb_Squad_Load_Screen_MW2.png|Loading screen.
Attack_Bomb_Squad_MW2.png|Attacking the Militia.
Bomb_1_Bomb_Squad_MW2.png|The first bomb from the left.
Defusing_Bomb_Squad_MW2.png|Defusing a bomb.
Bomb_2_Bomb_Squad_MW2.png|The second bomb.
Bomb_3_Bomb_Squad_MW2.png|The last bomb.
Category:Call of Duty: Modern Warfare 2 Special Ops Levels