Spells

Magical Spells can be used for things such as transforming items, damaging enemies, or teleporting. They require a certain Magic level and a certain amount of Runes to cast. There are two different spellbooks of spells, each one offering unique magic abilities to the caster.
==Standard Book==
The Standard Spellbook is the spellbook which every player has when the game begins. It offers both combat and non-combat spells, some of which are teleports to important locations around the game map. The standard combat spells are grouped in 4 categories:
Spell types	Wind 	Water 	Earth 	Fire
Strike 	Wind Strike	Water Strike	Earth Strike	Fire Strike
Bolt 	Wind Bolt 	Water Bolt 	Earth Bolt 	Fire Bolt
Blast 	Wind Blast 	Water Blast 	Earth Blast 	Fire Blast
Wave 	Wind Wave 	Water Wave 	Earth Wave 	Fire Wave
There are more combat spells, however, which are not part of these 4 categories. Examples are Crumble Undead, Saradomin Strike, Flames of Zamorak, Claws of Guthix. These spells damage the enemy, but also give certain bonuses like decreasing armour. Another set of combat spells is the weakening spells. They decrease your opponent's strength, attack or defence levels by 5%, 10% or 15%, depending on the level of the casted spell. Last but not least, the standard spellbook also has three spells, Bind, Snare, and Entangle which prevent the opponent from moving for 5 to 15 seconds.
Other spells in the standard spellbook are Teleportation and Alchemy spells.
==Ancient Book==
The Ancient Magicks are the second spellbook available in 2006Scape. It is only available after the quest Desert Treasure is completed. They are much more combat-oriented than the standard spellbook and offer various combat abilities. Some of them, however, are teleporting spells.
There are 16 ancient combat spells:
Spell types	Smoke 	Shadow 	Blood 	Ice
Rush 	Smoke Rush 	Shadow Rush 	Blood Rush 	Ice Rush
Burst 	Smoke Burst 	Shadow Burst 	Blood Burst 	Ice Burst
Blitz 	Smoke Blitz 	Shadow Blitz 	Blood Blitz 	Ice Blitz
Barrage 	Smoke Barrage	Shadow Barrage	Blood Barrage	
Ice Barrage
There are also a few teleportation spells in the Ancient Magicks spell book as well. Each element of the spells gives a certain bonus when cast. The smoke spells poison the target. The starting damage is determined by the level of the spell. The Shadow spells temporary lower the target's attack level. The Blood spells heal the caster for a part of the dealt damage. The Ice spells, the most commonly used PKing spells are preventing the target from moving for a certain amount of time, depending on the level.
Category:Spells
Category:Magic