Report 1681

Report #1681
Skillset: Combat Skill: Envenom
 Org: Moondancers Status: Approved Apr 2017
Furies' Decision:
I do not feel any of these solutions are the way to fix this problem, though the
mechanic is clunky. Tentative approval on Solution 2 if we cannot come up with a
better idea.
Problem: Envenoming weapons ( or antlers, etc ) is currently a cubersome,
unwieldy and spam inducing action, which could use a little quality of life,
that requires either wasteful use of poisons or complicated tracking / code
assumptions on player systems. This small report is trying to address that,
making weapons and weapon-like objects ( antlers, etc ) easier to manage.
[A:13 R: 0] Solution #1: Change envenom syntax to 'envenom weapons with a b
 [maintain]', applying the poisons to specified
 weapons. If maintain is specified it'll smartly and
 automatically reapply the poisons as needed as long
 as in the players inventory ( or linked vial in their
 rift ).
[A: 4 R: 0] Solution #2: Allow weapon attack syntaxes to have an optional
 modifier that allows the player to change the poisons
 on their weapons, etc. e. g. 'gore bob mantakaya
 dulak' or 'kata perform bob bash mantakaya dulak'
[A: 1 R: 2] Solution #3: In addition to #1 or #2, create a new skill in combat
 which enables this functionality, making it optional
 and requiring combat skill.
Player Comments:
---[Shedrin on 4/13 @ 15:49 writes]:
I support anything that makes poisoning less of a pain.
---[Falaeron on 4/13 @ 18:52 writes]:
Ok
---[Xenthos on 4/14 @ 01:35 writes]:
When you say "a b" does that mean you can do more than one poison and it will
alternate them? If so, then solution 1 seems like the best option here. Being
able to prep it instead of having to shove (yet another) modifier onto weapon
attacks is preferable.
---[Wobou on 4/14 @ 14:12 writes]:
I support all of these, but I think sol 1 will be cleanest (monks have even more
attack modifiers than warriors do currently, low/high, boost, burst, etc.). I
think I'd want the same thing Xenthos does if I'm understanding his comment
correctly. A 2h monk (who can apply 2 poisons despite it being on one weapon)
should be able to use this syntax as well.
---[Shuyin on 4/16 @ 19:32 writes]:
Solution 1 and 2 are fine, don't think we need 3
---[Eicia on 4/17 @ 04:35 writes]:
I love the first solution. It's something I can code in, but to have it done
automatically will be most agreeable.
---[Malarious on 4/18 @ 03:21 writes]:
For ease of use and not making it gated, I dont like the idea of making it a
skill requirement past envenom itself.