Heirs to the Wrath

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 The Gods' Wrath Will Befall Us — Official tagline
Heirs to the Wrath (怒りの相続人) is an upcoming 3D fighting video game.
The game is set to be released for Arcades in December 2019 and later for Nintendo Swith in 2020. By the ESRB rating standards, the game will be rated M for blood, violence and partial nudity.
The game's story focuses on a group of fighters with the power to transform into mythological Deities and their battle for saving the world from Gods who want the purification of humanity.
__NOTOC__
Nature is in agony, the flora is losing its colors and agriculture never been so low. The media calls it the Wilting and it's a slow end for the world.
Many people feel that the gods themselves are backfiring on humanity. Those people are right. Ancient gods from various mythologies have decided to punish humanity and slowly erase them in order to purify the world.
Luckily, not all gods want the end of the human race: some Deities have chosen to fight against the Wilting but they can only do so by entering the human world itself. As such, they reincarnate into humans, losing their memory but not their powers. Since the Wilting started, thirty years ago, ordinary boys and girls are born with the ability to transform themselves into a god-like figures, Deities, we call them Heirs. They have enhanced physical abilities in addition to their divine powers, making them the perfect fighters. Their destiny is to defend the world from the other gods.
The majority of the Heirs are distant descendants to devoted believers (oracles, shamans, priests, or even kings) chosen by their Deity. The remaining Heirs were given their power by another Heir through an esoteric ritual, most of the time a blood sacrifice.
Heirs are not the only people in the frontline in this fight for the humanity: multiple governments allied their force and formed the Primordial Program. The Primordial Program is an international operation that aims to unify the Heirs, finding them around the world, and stopping the Wilting. Heirs are assembled in their headquarters in Tokyo where they learn how to fight and master their powers. They are seen as heroes to the entire world.
Unfortunately, on the other side, there is The Eighth Seal. A sinister cult composed of powerful people waiting for the divine purification of what they call a "corrupted world". They are the allies of the Wilting. The goals of the member vary; some of them want to help the Ancient Gods to gain their favor, while others want to become Gods themselves. Like the Primordial Program, they are looking for the Heirs around the world but manipulate them into becoming weapons.
As the Ancient Gods’ servants, they are the main enemy of the Primordial Program. As an occult organization, the Eighth Seal is able to perform destructing rites from various ancient religions. They have learned to manipulate the power of the Heirs and can transfer a Deity from a Heirs to another person.
 Enter the age of divine resurgence where the future of humanitydepends on fights with mythological proportions! 
 
4 DLC have been announced. Each of them will add a new fighter, arena, topical outfits for the fighters as well as balance changes. The DLCs will be released every 6 months for a still-to-be-determined-price. During the same announcement, the HTTW team declared that, depending on the success of the game, they may begin plans for a sequel or a re-release.
Click to see the officially announced DLCs:
Heirs to the Wrath features a roster of 16 playable characters. Each character has their own Deity transformation, moveset, personality and all of theme have a role in the game's story. 
A fighter, or a Heir, is a human with the ability to transform into a Deity form giving him divine power. For example, as the Heir of Helios, Titan of the sun, Alec draws his power from the sun and can fight with a fire whip.
The Primordial Program is an international operation that aims to unify Heirs, finding them around the world, and stopping the Wilting.
The Eighth Seal is a sinister cult composed of powerful people, they perform devastating rituals for the Ancient gods. As their rival, The Primordial Program, they seek for the Heirs but manipulate them to become their weapons.
Some fighter has their own agenda. They could just want to have a normal life despite their power, working alone to their own mission or even going back and forth between the Primordial Program and the Eighth Seal.
	SophiaSophia is Alec's departed mother. She was a scientific student when she gives birth to her unique son. When Alec begins to show his Heir's power, Sophia and her lover started to feel threatened and been overtaken by the situation. She searched for help and came across The Primordial Program. She first entered in the program for her son but, soon, she became employed in the Research Division and, later, even became the Director of this division.
During her time in The Program, she finds herself attached to Lou, a very young Heirs who saw her as a mother figure.
One day, Yamatoni organized an operation against The Eighth Seal, she convinced them to accompanied the troop as a supervisor on the execution. The operation was a lethal failure as lot of the soldiers died in the confrontation, only Yamatoni seemed to survive.
Since then, we have no clue of Sophia but there is a lot of reasons to believe that she was abducted by the enemies. This is why, five years later, her son Alec joined the Primordial Program with the aim of finding her or at least knowing what happened to her.
OrionAll the experiment successes of JiaJun come to one point: making Qingyun the most powerful being on Earth by giving her an artificial Deity.
Due to her luminescent Deity form, Qingyun calls herself Orion. In this superior Deity form, Qingyun has access to a larger and more dangerous moveset who makes her the ultimate fighter and a real challenge for the opponent. Her new Deity form is 3 meters-tall making her the tallest fighter in the game.
UBER ORION
As a more powerful version of Orion, Uber Orion is a secret final boss that you can find through different modes of the game. She means to be a real challenge even for skilled players. Her damages and Health are nearly doubled.	
	JanusAs he is permanently in his Deity form, Janus the Roman god of Time, few it's known about his human side.
Janus is one of the four cardinals, the leaders, of The Eighth Seal with Qingyun. His great power lets him anticipated the future and know the past making him a great strategist and manipulator.
Despite being a Heir, Janus doesn't have fighting skills but, as a planner, he is at his best behind the battlefield or in the shadows of more powerful characters.
In the Ascension Mode, taking place in an alternative universe, Janus plays a completely different character as a TV reporter who interviews the champion at the end of the game.
Heirs to the Wrath is like typical 3D fighting games, it plays with 7-buttons corresponding to moves including motion, attack, guard, throw or, as we see later, transformation. As most of the fighting game, Heirs to the Wrath focus on an attack/defense strategy where the players have to take advantages of his opponent's moves to gain a chance to attack or, inversely, to anticipate a disadvantaging situation and entering in a defensive strategy.
The overall fighting system is based on the particularity where the players can transform their fighter into a powerful god-like form with an extended attack arsenal. In Deity form, the player can execute a Wrath Move, the strongest attacks in the game but at the cost to regain the Human form.
The players can also enter in Titan form, where they can perform Wrath Move without automatically comes back in Human form. In this form, the Deity Gauge is gradually fading away over time, once it's empty, the fighter gets back to a Human form.
* - KICK
* - PUNCH
* - Deity TRANSFORMATION (or Deity attack)
* - GUARD (or Throw, or Counter)	
* or - SIDE-STEP (or Evasion)
* - TITAN TRANSFORMATION
* - CHARGING FAITH
<tabber>
Life Gauge =
Your Life energy indicators are separated in three zones: 
* Green is your life energy. If there's no green area, your characters collapse and you lost the battle.
* Red area shows you the damage taken by a hit. 
* Empty area shows you your lost life energy
The Life gauges will fully recovered in each round (except in Survival)
<tabber>
Offensive Commands=
The overall fighting system is based on four offensive commands :
*Punch / Kick : Basic attacks that are different while standing, jumping, running, crouching or near-lying and likewise change if certain directions are held or pressed in conjunction.
*Deity attack : Basic attacks (Punch, Kick, Weapon, Simple Magic) but only available while in Deity Mode. 
*Throw + : Forward direction + Guard Button quickly. A grappling move who must be performed within close range of the opponent. The attack differs if you hold the opponent on his side, his back, while he's grounding, jumping, laying or against a wall. You also have Throw combo, with a special button combination.
*Charge attack: Hold on the last attack button pressed (, or ) for charging an attack and make a slow but strong breaking guard move.
<tabber>
Deity Form=
At the beginning of each stage, both players have a set amount of energy that is used to activate the Deity mode with , which causes the character to change into a Mythological God. Players may transform at any time as much as the Deity Gauge isn't empty (thunders will appear around the gauge). The player can activate Deity Transformation by pressing the Deity button. 
In Deity mode, the "Deity Gauge" will decrease according to damage sustained by the character and does not recharge during the current round. If empty the fighter comes back as human when he is hit by an effective technique from the opponent.
When a fighter transforms, if his opponent is too near of him, the opponent will enter in Guard mode protecting himself against the violent wind surrounding the fighter during the transformation process. It's a good way to cancel an opponent's attack.
If you use the Deity Transformation with an empty Deity Gauge, the fighter will execute a vulnerable move but it will give a few grades in the Gauge.
<tabber>
Titan Form=
By pressing when the Deity gauge is full, the fighters transform themselves in their Titan form. The Titan form is physically identical to the Deity form (with exceptions) but with thunders surrounding the fighters. 
This form is more powerful, the fighters can perform Wrath Move without automatically coming back in Human form and their recovery time drastically decreases to -50%. 
In this form, the Deity Gauge is flashing and gradually fade away over time (20 seconds). Once it's empty, the fighter is automatically back to a Human form.
With his ability, Alec can access to his alternative Deity form with the Titan transformation, becoming Helios instead of a "Titan version" of Apollo.
<tabber>
Combo=
Each characters have their own comboset, with an average of 70 moves per fighter, which feature : 
* Short combo: Simplistic and short-timing combos between 2 or 3 commands. Example: 
* Long combo: More powerful than the short combos, they are complex but long-timing combos mostly between 4 or 6 commands. Example: 
* Critical combo: A complex, 5 commands, short-timing combo, the last move will let you set a direction to blow your opponent away but it's easy to dodge or block for the opponent (apart from astonishment situation).
* Throw combo: When a fighter grabs his opponent during a throw move, some fighters can vary the throw move using a short combo (Example: ). Some Throw combo, also, necessity particular commands before grapping the opponent (Example: ).
* Side-stepping strike: By pressing, at the same time, a Side-stepping ( or ) and a offensive (//) input, you can do a light one-hit attack while side-stepping. Strike as the fighter is side-stepping slow down the move making the fighter more vulnerable, so be careful. If the side-stepping strike lands as a Counter Hit, it will knock back the opponent.
Combos generally lead to Guard Break Attacks.
<tabber>
Arenas=
The game presents various size of stages with constant movements and animations (spectators, background animation, weather, ...). The duels take place in interactive and highly-destructive arenas. Various arenas are evolving through a match depending on the remaining time or the fighters' life.
Some stages have particularity to add new difficulties or opportunities as uneven ground, walls, obstacles (like furniture), participating crowd, optical illusions, ....
<tabber>
Tag Battle=
Tag Battle matches involve each player selecting two fighters to fight with. Players are able to switch their fighters out at any time pressing + (Mockeries are unavailable in Tag Battle), allowing the inactive character to gradually recover some life they might have lost (faster if the character is in Deity form). If the on-screen fighter gets attacked a certain amount of time, the off-screen character's Deity Gauge will gradually fill up. 
The second partner will automatically be in Human form, at the start of the first round.
If your retired fighter is in Titan form, his Deity Gauge will still deflate until is empty, then, the fighter will return to his Human form even if he is out of the fight.
In Tag Battles, some affiliated characters have unique and specific Tag moves together. For example, Zoya and Yamatoni.	
Tag affiliation	Tag Wrath Move
 	THE BIRTH OF THE SUN A gigantic pillar, created by Saeko, falls from the sky. As it's falling, Alec ignites it. The fight restarts and the two opponents still fight each other with the pillar slowly falls toward them. Once the pillar hits a fighter, it will cause high damages.
 	THUNDERCLAWS Amina catches her opponent and summons thunders on him. Darren, then, burrows his fangs into the opponent (still hold by Amina) and adds more thunders against him.
 	THE SNAKE AND THE WOLF Qingyun laughs as she's holding the opponent with her snake, like a lasso, and forces him to turn in front of Caleb. Caleb approaches the opponent smells him and howls before brutally biting the throat.
 	HIT ME WITH YOUR BEST SHOT JiaJun hits the opponents, then Darren comes from nowhere takes JiaJun by his head and uses him, like a weapon, to hit multiple times the opponents.
 	DARK AMBITIONS Ezequiel holds the opponent by behind, Soledad watches them. Ezequiel then tends a knife to Soledad, she is hesitant but Ezequiel keeps his eyes on her. She then transports the knife to her, using a wind of petals, looks at it and shove it in the opponents' torso. Ezequiel shows his respect for Soledad.
 	TROUBLEMAKER Janka torments her opponent, hitting him and disappearing for reappearing elsewhere until he suddenly encounters Yamatoni. Yamatoni then gives an ultimate brutal hit with his spear.
 	PERFECT SYNCHRONICITY Saeko and Wei chain a long and beautifully choreographed combo against their opponent launching him between them. Their last hit, it's a double hit where Saeko uses a magically enhanced kick on the opponent's legs and Wei a jade punch on the opponent's head.
 	GODS AND ANGELS Zoya falls, as Lucifer and Gabriel are trying in the same time to control her. Yamatoni then looks at her and takes her hand until she regains the control of herself. Zoya becomes The Seraphim and will stay in this form like a normal Titan form. Her Deity gauge it's as full as the Yamatoni's one before the Wrath Move. (Zoya is automatically in the fight at the end of the move.)
<tabber>
Upgrades System=
In the Ascension mode, you can add Upgrades to your fighter. 
Each fighter has four Upgrade slots where they can add their Upgrades which will be activated from the beginning of a fight. They also have two Deity Upgrade slots, the Upgrades in this will be only activated during the Deity or Titan forms. You can't add an Upgrade that the character already have.
If, at first, you can only use Upgrades in the Ascension mode, later in the game, you will be able to unlock the option to play with your Ascension fighters (with their Upgrades) on other modes like Versus, Arcade or Practice.
Upgrades increases the stats of a fighter, give him new faculties or , even, new moves from other fighters. There is seven types of Upgrades:
{| align=center class= cellspacing="5" cellpadding="1" border="0" style="text-align: center;" valign="top"	 	 	
 	 	 	
OFFENSIVEIncrease the Power 	DEFENSIVEIncrease the Health and the guard 	MOVEMENTIncrease the Speed and facilitate the canceling 	DEITYIncrease your bonus following a Diety transformationThey can't be placed on a Deity Upgrade slot
 	 	 	
CAPTURE COMBOAdd a new combo from another fighter at your fighter	ASSISTMake the game easierThey are not allowed in Online fights	DOWNGRADEGive handicapsIf used during Online fights the player gains 10% more Online points for each Downgrades on him	
<tabber>
Fighters=
*Physical Degradation: The fighters can bleed, get bruises or getting sweaty also their clothes can get dirty or wet during the fights as well as they rip during the Deity form and stay this way the rest of the match. The accessories like jewels, hair elastics or sunglasses can also be broken during the fight.
*Dynamic Movement: Aerial hair, clothes dynamic and bouncy breasts.
*Pose animations: Various victory poses and defeat poses depending on: 
**The remaining rounds
**The last hit taken: (mid, high or low / from front, the side or the back)
**The defeat: KO, Perfect or Times Out
**The opponent: If he is affiliated or not
The story mode follows a linear story splits into three chapters.
====1st Chapter - The Inner God====
====2nd Chapter - A New Myth====
====3rd Chapter - The Heathens====
When you finish the arcade mode with a fighter, you unlock a cinematic where is shown a memory from the fighter in the form of a slide of images.
When you finish the last challenge in the Ascension mode with a fighter, you unlock a cinematic where the fighter is interviewed by Janus. Depending on the fighter, Janus has a different tone of voice and gesture, he can be excited, terrified, flirty or childish.
The player then has a choice between three questions, he can only asks one.
A battle takes place in a Stage. Each stage has its own settings and, sometimes, his own rules. It can be really useful for a player to know the specificity of a stage to take advantage of it. Each stages of Heirs of the Wrath are associated to a fighter and, most of times, illustrate a part of his country of origin and the culture.
Some stages have two versions. In most of the case, it is an original version and a basic version with no specific gameplay (like uneven ground or traps). Other versions can be completely different from the original like Distant Forest that has a version during summer and a second during winter.
Outside the fights, the stage also appears in the Story mode and mostly serves as a decor for characters encounters.
There are 16 stages in Heirs to the Wrath:
	
The game soundtrack ranges from gentle house to IDM trips through raucous synth melodies and hip-hop loops showing a variety of beats packed, all of which help to bring out an emotional and dream-like dynamic in opposition of the high energy tunes of most of the fighting game scores.
If the score mostly focus on electronic beats, there is sometimes classical music elements (choir, cello and violin) and heavy metal elements (riff with electric guitars, distortion sounds and vigorous vocals) adding variety and powerness to the soundtrack.
Heirs_to_the_Wrath.png|Box art
Hiers-to-the-Wrath-logo.png|Logo
Thanks to all of you who took the time to draw the characters of Heirs to the Wrath! If you did an art about this game and want me to share it here just post it in the comments.
 
With the revival of the fighting games market since the release of Street Fighter IV, the HTTW team wanted their own license able to stand out among the 3D fighting games represented by a very limited number of series (Tekken, Soul Calibur and Dead or Alive).
Taking inspiration from the changing form gameplay of a Hudson Soft fighting game series, Bloody Roar, the HTTW team developed the idea of Heirs to the Wrath with strong emphasis of a modern gameplay aiming to the esports tournament market.
An intriguing storyline, charismatic fighters and attractive design were developed so that the game can appeal to both casual gamers and the Western audience as well as garner a fanbase.
For the design, the HTTW team wanted the characters to have an impression of realistic proportionality in anatomy but with slightly alteration (more slender, less broad shoulders, ...) to give them attractive bodies. Also, their physical traits must have corresponded to their nationality.
Heirs to the Wrath is a game which encouraging the player to follow particular steps to unlock the totality of the game. This a list of all the hidden content in the game and how to unlock them:
*Yamatoni: Finish the first chapter of the Story Mode
*Caleb: Finish the second chapter of the Story Mode
*Qingyun: Finish the third chapter of the Story Mode
*Janka: Go over 10 matches in Survival mode, she will appears for the 11th match, then win against her.
*Soledad: Finish the Arcade mode (in Normal or Hard) with all the starter fighters
*Ezequiel: In Arcade mode (in Normal or Hard) with Soledad, when you confront Ezequiel in the last match, win with a Ring Out
*Classical Museum: Finish Arcade mode once.
*Outch! Ring!!: In the Arcade mode, you have 1/30 chance to fight in this area. Win the match in it without loosing any round.
*Step-Pyramid: In the Ascension mode finish the secret Challenge H.
*Cathedral of Apocalypse: Finish Arcade mode in Hard with Qingyun.
*Alternative colors for costume 1 & 2: Finish Arcade mode (in Normal or Hard) with this fighter in less than 15 minutes.
*Memories video: Finish Arcade mode with this fighter.
*Available in the Hall of fame: Complete the Command Training with this fighter
* Kids mode (little body, big feet, hands and head): Play 10 hours of game
* Bounce mode (bouncing breast and buttocks): Finish the Arcade mode with all the fighters
* Bloody mode (lot of blood in each hit): Fight 500 battles
* Play with an Ascension Fighter outside the Ascension mode: Win the final challenge in Ascension mode
You can fight against Uber Orion with specific actions
*In the Arcade Mode: Start the Normal or Hard mode in Tag Team (with two affiliated fighter and each controlled by a different player). During the route do a least 2 perfects, 3 Wrath Moves (with at least on Tag Wrath Move)
*In the Ascension Mode: Unlock the Secret Challenge M
* All the Wrath Moves are directly inspired by legends and myths surrounding the Deity.
* Voice acting incorporates accents depending on the origins of the character speaking.
* From this survey, Elek-trode is voted first favorite fighter from the players as she gains 32% of votes. The second being Darren with 16% of votes.
* You can read on Alec's pants δύναμη (dýnami) meaning Force in Greek.
* The subtitles for each chapter are the translation of the title in another language: Japanese for the Chapter 1, French for the Chapter 2, Russian for the Chapter 3, Hebrew for the Memories and Inuktitut for the Interviews
* The Chibi Wallpaper is now featured in the Fantendo Hall of Fame of Image, thank you for your votes!
Thanks to the people who helped me in this project, I am glad to have you!
* The Box Art was drawn by ArtauEXO
* Beta readers: , and 
* Alec is a playable character in Fantendo's End of Time?!
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