Arlo Krastin

Arlo "Krast" Krastin (Callsign Nemean-4) is an auxiliary Ark Pilot of the highly elite JSF Nemean. Due to his extensive, albeit forced tenure with the Ambrosian Merchant Marines, Arlo specializes in a myriad of operation parameters such as boarding, close quarters engagements, assassination, target extraction, psychological warfare, and is an all around jack-of-all-trades. 
As a former Recusant Corsair, or Pirate, he learned and acquired a broad and rather expansive set of applicable skills for raiding and assaulting naval vessels, and destroying hard targets such as villages, fortresses, and bunkers. As a Recusant Corsair, Arlo became especially gifted with explosive ordinance and tends to operate as the squad's preeminent tactical and technical explosives expert. 
Like the rest of his team, he is classified as a Hyper Lethal Vector. His Ark is referred to as Cerberus, affectionately nicknamed the Honey Badger. Arlo found this quite apt as Cerberus was noted for being short and stocky for the average super heavy, as well as being righteously pissed off at any given time.
== Appearance ==
=== Arlo Krastin ===
Krast stands still and straight, with a placid half-smile on his face, seemingly completely relaxed but beneath the surface one can spot the constant tension of his shoulders and jaw. 
His pale, beady eyes scanning his surroundings and the faces of those around him. He is not just constantly ready, but is actively seeking opportunities kick things off and start conflict. 
His combat dress consists of a flak armor carapace designed in a similar vein to bygone diving suits, tubes and rebreathers lining the torso and facemask. The armor also accommodates Arlo's pair of cybernetic arms. 
=== Cerberus ===
Cerberus is a short and stocky Super Heavy class ark with a color palette of arid tans as its primary hue, with unpainted depleted uranium plating. Along the top of its triangular torso rests the head unit, massive intake vents along the shoulder joints, and raised panels which house multiple Abaddon Thermite munitions systems, angled in such a way that the launcher acts as a mortar battery. 
Beneath the sloped plating of the shoulders on either side rests the ammunition feed system for the dual rotary canons located at each of Cerberus forearms. Ammunitions moving freely from the internal storage bays into the drums, which siphon the 20mm rounds into a linkless feed system down into the forearms for use. 
Cerberus also boasts a pair of dexterous digitigrade legs for better maneuvering in tight spaces, often used to dig into the protective armor of a ships hull, or to grasp smaller mechs or humanoid foes and crush them into the floor. 
== Personality ==
=== Arlo Krastin ===
Arlo's personality can be described by outside observers as abrasive, conniving, and generally a bit confrontational. He does not trust others easily, or rather likes to poke and prod to understand what makes others tick. His beady eyes constantly observe facial tells, slight shifts in body language, and discernable crack or chink in a persons armor he makes a mental note of it. Due to his past as a Recusant, he fully expects those around him to attempt to betray him, and is always conceiving escape routes or plans to execute Nemean, or any other potential threats surrounding him at all times. Like a viper waiting for the perfect time to strike at its prey. 
=== Cerberus ===
Cerberus is as abrasive and conniving as its pilot, deeply distrustful and suspicious of Organic and Ark alike. 
Violent. 
Merciless. 
Waiting for the perfect opportunity to rend and reave enemy and ally should the moment present itself. 
=== Relationships within Nemean ===
Jaxon Reynolds (NEMEAN - 1): Somewhat Negative - Views Jaxon as a brainwashed Union puppet. From engaging in brief, tactically worded dialogue he was able to discern Jaxon's intentions, ideals, and goals. From their brief interactions with Reynolds this has all but confirmed his suspicions. Figuring out which buttons to precisely push to cause hairline fractures in the Captain's mental armor. Perhaps with time, the ring leader for Nemean will become disillusioned with his Union indoctrination. Or, he will merely be another roadblock to put down at a later date. 
Damien Cruz (NEMEAN - 2): Respected - The only one who took the time to try and explain Nemean's perspective, he has a way with words, Arlo will admit. Clearly Jaxon's right hand man, but cool, calm, and collected under pressure. Able to contrast Jaxon's Gung-ho attitude and at least tries to keep the man in check. From their brief interactions, Arlo finds himself enjoying Damien's presence. 
Kaiden Bellig (NEMEAN - 3): Respected - Kaiden understands the potential of Nemean's newfound freedom, he wants to enjoy what limited time he has left in the world rather than chasing the ghosts and whispers of a war between nations that have neglected and betrayed them. He and Kaiden are similar in a handful of ways. 
Akira Saito (NEMEAN - 5): NEUTRAL - Little to no dialogue between the two. Nothing negative, nothing positive. 
Azeez Dara (NEMEAN - 6): NEUTRAL - N/A 
Mia Walker (NEMEAN - 7): NEUTRAL - Young, naive, and a bit of a hot head during his brief interactions with her. He has nothing positive, nor negative to say about Ms. Walker as of now. 
Evangeline Bautista (NEMEAN-8): NEUTRAL - No notable character interaction. 
=== Psychological Profile ===
== Loadout (Pilot) ==
* Trauma Plates: Lightweight yet durable graphene trauma plates on the torso, capable of taking much more sustained fire than standard-issue steel trauma plates.
* Pilot Helmet: A special helmet capable of mounting helmet-based augments. Additionally, it comes with a HUD that allows users to receive digital messages and a standard filtration system that can help filter out toxins, though not much.
* Combat Knife: Standard-issue combat knife, used in melee situations.
* Flashlight: Flashlight either mounted on the helmet or carried on the Pilot's person. Helps you see in the dark relatively well, but can give yourself away to enemies if you're not careful.
* 'Weiderganger' CS-77: 7x56mm caseless 20 round helical mag | Semi Auto | 900 m/s (~2900 ft/s) | Internally Suppressed
** Heavy Barrel: The Heavy Barrel attachment lengthens the weapon's barrel, thereby increasing the effective range at which the weapon can operate.
** CCOG Ranger Sight: Advanced telescopic sight with an adjustable 2x - 4x magnification lens, onboard CPU provides the user with range, windage, and ammo counter.
*** This caseless sniper rifle is favored by Wendesian assassins, a very high tech caseless scout rifle that matches its quality with its price tag. It has been used in several high level assassinations, and is quite hardy in spite of its high-tech design. Its internals are entirely watertight, so a soldier can go for a swim with this strapped to her back and kill someone a few short moments after leaving the pool.
*Implemented Rebreathing System: Generally used by spec ops and biohazard agents in the field.
** Tier 1 (1): Pulmonary system is implanted. Provides better respiratory defense against toxic agents.
** Tier 2 (1): Prevents all damage from inhaled toxins, rendering the user safely immune to a wide spectrum of weaponized gasses and can even breathe underwater. (Must have previous tier installed beforehand.)
*Flak Armor Carapace: Body-worn protection to gain increased resistance to explosives and shrapnel. Extensive usage of explosive weaponry, high caliber weapons, mines, etc has necessitated the usage of armor plating to mitigate the damage caused by such weaponry. Greatly increases resistance to explosive devices and shrapnel at the cost of decreased mobility as a result of the many interlocking heavy duty plates covering the wearers body.
=== Munitions and Explosives ===
*Fleas: Independent autonomous explosive drones. You will gain 3 of these, and each autonomously tracks targets and blow up within a 1m radius unless they are destroyed.
*Remote Det-Packs: High yield satchel charges that carry enough explosive power to break through reinforced steel walls, and is capable of outright destroying Arks ranging from Super Light to Medium, while severely damaging Heavy and Super Heavy chassis'. A pilot comes equipped with two Det-Packs.
* Grenades: Grenades are hand-held devices thrown at the enemy and designed to in some way damage or disrupt an enemy formation or a single vehicle. A grenade is designed either to be fired from some form of grenade launcher, sling, or to be thrown or placed by hand. When choosing a grenade type, you get x2 of each one selected.
** Fragmentation: Compact munition that is lobbed at or near an enemy. Detonates and it's outer shell fragments outwards and tears soft targets to ribbons. Effective kill-radius is 5-20 meters, depending on environment.
** Sticky: A fragmentation grenade coated in a highly viscid material, prevents bounce when thrown and effectively locks onto whatever surface it impacts.
** Thermite: A canister which explodes on impact, coating a 10 meter area with a pool of thermite. Can melt through flesh, armor, and reinforced barriers.
** Flash: It's a Flashbang. We all know what these do. A less-lethal explosive device used to temporarily disorient an enemy's senses. It is designed to produce a blinding flash of light of around 7 megacandela (Mcd) and an intensely loud "bang" of greater than 170 decibels (dB).
** Seekers: Advanced Shinagi Imperium fragmentation grenade which splits into multiple seeking submunitions when deployed. These drones detach from their base and seek out multiple targets not flagged by FOF tags, and detonate with low yield, but still deadly explosive payloads. Effective kill radius is of each seeker drone is about 4 meters.
** EMP: Shinagi-designed EMP grenades intended to take out electronically-powered devices such as automated turrets and drones.
=== Arm Augmentations ===
* Arm Prosthetic Augments (1): Installs prosthetic arms made up of a lightweight yet durable graphene-chrome alloy in place of organic arms. Allows for additional augments
== Loadout (Ark) ==
=== Chassis Class ===
* Super Heavy Ark Resource Cost: 35
** Titans of synthetic sinew and the most durable of armored plating, Super Heavy Ark's forgo all in the sake of survivability and power. There is little that can defeat the armor of a Super Heavy as they bare down upon the battlefield. They boast the heaviest and most durable of armored plating, boast reinforced synthetic muscle, servos, everything has been dedicated to the raw physical power and survival at the expense of having laughably low mobility. Armor equivalent of a walking bunker. Invulnerable to Class 2 and below. Highly Resistant to Class 4 and below, but concentrated fire will whittle away at the armor or substructure.
=== Standard Equipment ===
* Basic Controls: Gain a basic and intuitive set of controls for your Ark. Can be customized to accommodate limbs and attachments, or to work solely for specific limbs/attachments. Essentially, the user can customize the control scheme of their Ark to their desire, allowing for maximum comfort and combat capability.
* Internal Status: See your health, the well-being of your suit, and all relevant conditions (internal/external temperature, core temperature, part integrity, etc.). These statuses appear as a heads-up display on the viewing screen of your Ark.
* Assisted Aim: This ark-standard system helps give relative speed and distance from a target. This information is displayed on the Ark's HUD.
* Vocal: A built-in device that projects your voice outside of your suit up to 100m.
* Sentient A.I.: Gives the Ark a super-advanced A.I. capable of accurately replicating human emotions. A.I. is subject to being influenced by its pilot's behavior and personality. Though originally A.I. was used in Arks purely to assist Ark pilots in things such as combat analysis and statistics such as hull integrity, internal and external temperature, and the pilot's own health (which it could monitor through the use of the spinal implant), A.I. has currently advanced to the point where it can accurately replicate human emotions - though originally seen as a disadvantage, a majority of military psychologists suggested that the Ark pilot program kept this development after many experiments indicated that those with a Sentient A.I. installed in their arc exhibited greater mental health and cooperation than those who did not. However, some still choose not to install A.I. onto their Ark out of fear of becoming too attached to it.
* Cybernetic Synthesis Implants: Undergo an intricate and painless surgery that attaches to an artificial, external spinal column on your pre-existing spine. Can link up to Ark and gain tactile feedback, extra limbs will feel and work functionally as if an innate part of yourself. As well as undergo a painless surgery that injects a microchip onto the surface of your brain, merging it with your grey matter. Gain up-link with Ark, allowing you to call your armor to you when disembarked. Can use communications telepathically while not inside your Ark. All associated HUD elements can be displayed wirelessly on your vision via mental imaging.
=== Defense ===
* Temperature Resistance (10): Armor can operate in below zero and lava-like conditions, gains resistance to flame or frost based weaponry such as plasma cannons or cryo grenades.
=== Utilities ===
* Advanced Hydraulics (10): Upgraded hydraulics in the legs allow the Ark to move roughly 150% faster than regular Arks of its class and allow it to pull off short-ranged (5 meter/16 feet) jumps.
=== Weaponry ===
* Arkslayer Talons (10): A scything talons located on the fingers and feet of Cerberus with blades constructed of graphene, the material itself being an excellent heat and electricity conductor, it's blade-edge is heated to over 4000 degrees Celsius, allowing it to slice through military-grade steel when combined with the strength of an Ark. Temperature resistance reduces effectiveness.
* 20mm "Phobos" Krau-61 (10 x 2): Pair of large, hydraulically operated, electrically fired, triple-barrel Gatling-style rotary cannons which are extremely accurate at range, spitting absurd volumes of lead downrange and blistering rates of fire. Located within the forearms of Cerberus. 20x102mm SAPHEI | Linkless Feed System | 6,000 RPM | 1,050 m/s (3,450 ft/s)
*60mm "Abaddon" Thermite Launcher (15): Located within An advanced burst-firing, 21 round grenade launcher firing large 60mm canisters containing an advanced thermite paste which clings to, and burns through, nearly every known substance. Each trigger pull catapults canisters in three round bursts. On contact with a target or object the canisters burst open and erupt violently with a primary detonation before spreading an ignited thermite fuel mixture over a 10 meter area. This has especially devastating effects on infantry units, and can melt through Arks due to the extreme temperatures. Temperature Resistance greatly reduces the effect of this weapon. 60x167mm Thermite Fuel Canister | 9 Round Mounted Drum | 3-round burst | 183 m/s (600 ft/s)
** "An incendiary bombardment weapon developed in Drunia, the Abaddon thermite launcher earned its name through the hellish effects it has on infantry - melting skin, burning flesh and all that. Don't think that Arks are safe, either. Thermite burns at over 2000 degrees celsius, meaning it can easily melt through the depleted uranium armor used on Arks and turn the cockpit into an active furnace. That, or it could make its way into the ammo stockpile. Free fireworks show. As for how it works, a magnesium fuse in the canister is detonated on contact, causing the thermite fuel mixture contained within to ignite so violently that the canister just explodes and white hot flames are sent everywhere. In my personal opinion the use of this weapon should be considered a warcrime, but it also happens that it's one of the most frequently deployed incendiary weapons in the UFL. Go figure." ~ A. Benedict, UDI Weapons Research and Development division, CO.
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Category:JSF Nemean
Category:Loaf's Roster
Category:Loaf's Pilots
Category:Union of Free Lands
Category:Ambrosian Republic
Category:Ambrosian Merchant Marines