Getting started

In the initial stages of the game, wells consistently produce 12 units of water, irrespective of their proximity to multiple nodes. The presence of additional nodes enhances the cumulative withdrawal capacity of the well. To optimize water production, it is recommended to construct one well per node, thereby maximizing output each season.
For an optimal introduction to the game, the campaign and basic start date are advisable in the first playthrough. The Meadow scenario is particularly effective for maintaining a high population count. Placement of the main hall can be flexible, as its significance primarily lies in facilitating the transportation of supplies by builders to the worksite. However, it becomes crucial to establish stockpiles later on near key production and expansion areas.
It is worth noting that the construction of buildings does not necessitate free population, as Evie, an NPC, autonomously undertakes the task. Nevertheless, builders are more efficient in both walking and working speed compared to Evie.
To commence gameplay, prioritize the construction of a gathering post, well, work camp, and two lumber mills within a convenient radius. Connect these structures to the main camp with roads, requiring substantial amounts of stone and lumber. As the game progresses, consider transforming one of the lumber camps into a paper production facility.
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