Rejected Heavy Hitters

* See also Finks_experiments
* See also Concept_Ideas#Infinite
* See also Columbia_Era_Machines
* See also Pigeon_in_a_Gimp_Suit (Songbird)
* See also Columbia_Police_State
* See also Humor
==THOSE WHICH THE GAME HAD WERE BAD ENOUGH ... ==
The "Heavy Hitters" in Infinite BS were Tougher Opponents ( usually with Vigor-type Attacks ) who were short of the 'Bosses'.
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Yesletshaveaguyspewingflames.jpg
FiremenBurnedColumbia.jpg
Columbia 'Fireman' - Not Too Well Thought Out :
What are these things supposed to be for ? Indiscriminately throwing Fire around and exploding in a fireball is NOT the best idea for combustible Columbia. What if they hit and burn some of those big football shaped balloon thingees ( ballast adjustment ? ), does the whole city block unbalance and tip over ? What matter the 'False Shepherd', if Columbia is a charred ruin ? For promoting terror amongst The Untermenschen this probably is a bit overkill ( 'Shantytown' looked even MORE combustible than the rest of Columbia ). And useful for chasing 'Vox' ( through narrow alleys and such ). Again, there is the potential accidentally SETTING FIRE TO THE ENTIRE PLACE threat aspect. Why do you think the Police in the old American South used firehoses against Civil Rights protesters ?
Obviously this is an attempt (again) to recreate a Big Daddy type thing for this non-Rapture game.
Some of the pictures of the Firemen make them look more appropriate to being portable Fire Engines used to FIGHT fires, and being more maneuverable in a city full of stairs and narrow passages - Versus some wheeled-cart form of Fire Pump Wagons ( Faux-Horse-drawn of course ).
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WE COULDA HAD A FLYING PEGASUS ( "But Nooooooooooooooo !!!" )
"On the Automated Stallion's back is conduits and a mechanism containing Shock Jockey crystals, which power it." ( WARNING Based on Demo Material )
Strange. I though the Vigors are ADAM-based ( BaS says this ... ) So was this originally to be more 'magic crystal Quantumz stuff, or even some-other made-up thing before they picked THAT other 'Pseudo-Sciencey' stuff ? 'Unicorn Tears' might be substituted as being more reliable than 'Quantumz' particles, which half the time are not where/what they are supposed to be ( Remember it is in that 'Theory' ... ) That at least makes more sense than 'Shock Jockey' Crystals ( genetic based ? ... somehow ... pulled out of some addicts skull ????? ). This Never was actually explained as such in Infinite BS.
Maybe we wouldn't have all these headaches IF they had just stuck to more Steampunk-like vagueness ( about how the technology worked ), and just got on with the caricatured social issues and the necessary player-pleasing Slaughter-fest ( and maybe some better STORY ).
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== SO HERE IS A HUMOROUS LOOK AT SOME REJECTED HEAVY HITTERS==
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There really should have been a proper 'Boss Fight' with Fink ( It IS a 'Shooter Game' after all ). Perhaps in a proper REDO, done with the MMORPG's improved game system ...
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Think of the chase scenes which coulda made up more than half the game !!! Flying combat through 1900 apocalyptic wastelands and ruins !!! Unfortunately, the Game Engine they chose did not do vehicles particularly well -- They couldn't even do a decent large Skyline system, as static as most of that would be.
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We coulda had fantastic chase scene activities with things like this. IT Could ALSO double as a TIME MACHINE so that antagonists or some minion could CHASE Booker and Elizabeth through Tears into the Alternate Realities.
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Imagine this thing 'barreling down on you' in Columbia's streets ( another "Heavy Hitter" they fumbled on ).
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Another dropped Heavy Hitter - The Ferris Wheel of Death. This thing mighta been well capable of navigating all those stairs.
Another Heavy Hitter - The Suicide Flyer ( It didn't quite work out as it got stuck on stairs and all attempts to script it better failed miserably ).
Unfortunately Booker is already too much of a 'bullet-sponge', with all the people simultaneously blasting him with guns.
SO did Ken Levine pose for this Asset too ( It was mentioned that he did the voice for the Circus of Values spiel ... ) This thing throws disgusting stuff at the Player til they run away from it ?? OR is this the mocking getup for Unbelievers before the Columbia "Fair" Shooting Apostates Contest starts.
"There is something sinister about clowns". 
Unfortunately, they replaced him with that big Pigeon/Parakeet in a Gimp Suit.
Went through a few iterations when they were trying to come up with another 'Iconic' character. That Pigeon in a Gimp Suit seems the best they could manage.
I think they (concept) mentioned putting a turret on that weird Pneumo T-Rex-armed weirdness in the BaS DLC, but not on Columbia's Skyline. Anyway - Rejected Heavy Hitter Concept #77 
Many things were on the chalkboard, but Fink just never got to them ...
 
It might have been used if they were a little more desperate at that point. ( Apparently an idea recycled for "Ryan The Lion" )
Another rejected Heavy Hitter - looks like it has an option for a weapon mount of some kind.
Remember : "That 'dog' spelled backwards is 'god'. Makes you think..." -- Diane Keaton in 'Sleeper'.
Comstock always worried that some Tear he looked through might have him face to face with his worst nightmare. Thus all those strange "Heavy Hitters" which he thought would protect him. He Was Wrong.
what one of the Police NPC shouts as Jack 'executes' him with the [[Skyhook] ... 
Really bad singing (in 4 part harmony) by one of these could be extremely painful. Seriously this idea is no worse than that 'Boys of Silence' thing they dreamed up while possibly being on drugs.
They searched for some new iconic thing for the game. It is amazing that THIS lost out against a Giant Parakeet in a Gimpsuit.
Comstock could have had his own personal guard : "The Prophet's Own", which you would have had to tangle with on that last huge Boss Fight.
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That Turret could SLOWWWWLY turn towards you giving you time to seek cover ... ( "Game Over" type explosive shells would make for a somewhat different 'opponent' ).
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 Humor : What a Heavy Hitter a 'HEAVY HITLER' would make ... But you couldn't sell the game in Germany then -- We'd need a suitable substitution - 'MASSIVE MUSSOLINI' perhaps ? 
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EVEN BETTER : THEY COULDA FLOWN !!!!
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Scene : Mechanical Bloodhound Tracking Escaped Convicts :
Cheaping Out ( by the game makers ): It would be a Derpy reapplication of the Automatic Stallion Assets - a Bloodhound-Pony. Particularly lame would be this thing going up all those stairs ( or maybe climbing walls ). Hanging from a balloon or going on the Skyline would be logically expected. Once in a while, the Songbird might do its work 'apprehending' the escapee seen menacing 'white' women and children ( dropping the criminal 'over the side' to plummet to the ground ).
Cliche 'convicts' in striped uniforms : We already saw in Infinite BS ( convict labor as a 'social' ill done in the writers usual lame caricature - prisoners breaking rocks on a convict barge or somesuch ).
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Something to 'Wow' the Third-Worlders"Third World" is the less developed countries/regions of the World, which at the time of Columbia were far more primitive/remote than the present day. Thus they would be easier prey for Columbia's predations - which Columbia 'Preyed Upon'. Used for collecting 'Tribute' for those submitting to the "Great Comstock". ( Seriously, Columbia HAD to get its supplies from somewhere where there was no Modern Military Artillery. )
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Back when they were thinking of a possible "Steampunk Grand Theft Auto", with Roads 'all over' a Floating City.
Then someone said it should have wings, and then they were off with the Big Bird Thing that the Player would Fly, and then the '3D' People said 'it would not work'. Thus resulting in Infinite being largely a '2D' layout 'Platform' game with all the rest dumbed-down. ( You were not even allowed to run off edges : If you jumped off the many unprotected edges. OR in spots where you could easily move ahead of the Maze the gamemakers forced you to run or to face an NPC you were to Talk to. ) 
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== THINGS WHICH SHOULD HAVE BEEN REJECTED ==
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