Gear/Laser AMS (P)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Weapon_AMS_Laser_Pirate
Manufacturer: DS Aero
On the plus side, they managed to get about four times as much power as expected to the laser diodes, which really helps with tough missiles. On the down side, they did it by bypassing the shutoff sequence entirely, so the only way to stop supplying power is to hope the heat cooks the control board in just the right way. So ask yourself. Are you feeling lucky?
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
5 	4 	1001000	All 	All
* Laser Anti-Missile System, fires at incoming missiles in range once every 10 meters.
* Advanced AMS Protects Teammates & Allies.
* Can fire up to 666 times per round.
* AMS Deals 8 Dmg to missiles.
* 30% Missile intercept chance per shot.
* AMS fires up to 30 shots per activation.
* 20 Heat per activation in AMS mode.
* 50% jam chance, but no way to deactivate other than jamming.
* High-Energy Capacitors discharge violently for 10 damage, 4 heat and 4 stability on weapon destruction
=Weapon Stats=
Category: AntiPersonnel
Type: Laser
SubType: SmallLaser
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode	Ammo 	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
✔	ON! 	NotSet	0 	0 	0 	30 	1 	20 	0 	0 	0 	0.5 	0 	1 	0 	75 	150 	225 	300 	
=Used By Mechs=
Mechs 	Mechs	Mechs
ETN-DX	HLF-P	RVN-P
TLS-0E	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2