Recluse (What Marks the Beginning)

==Basic Character Info==
Name: 	Recluse 	Level: 	1
Orientation: 	Evil 	Physical Statistics:	
*Agility: 1
*Speed: 1
*Strength: 1
*Endurance: 1
*Willpower: 1
Power: 	Genius. Is endowed with super human intelligence and coginition. 	Power Description: 	Recluse's extreme intellect gives him the ability to solve complex problems and create gadgets as well as the over average tactical problem solving.
Advanced Abilities:	Recluse has the ability to make simple gadgets such as smoke bombs, trip wires and other small traps. Allowing him to aid in ambush situations.	Personalize: 	Before entering the "What Marks the Beginning" Roleplay, Recluse had grown up wanting to be a hero. However, after constant and emotionally scarring peer mockery. He became solitary and vowed to destroy the humanity that had wronged him.
Article: 	Recluse 	Creator: 	Inferno Pendragon
==Combat Info==
Combat Skill: 	Skill Description 	Type:	Level (Circumstance Weight):	Health Influence:
Attack: Nerve Attack 	Physically attacks the opponent. If successful, allows the "Slow" Modifier to take effect the following round 	
Ranged,
Physical	1 	Deals 10 Damage
Attack: Kick Hidden By the Feign	An extremely elusive feign, followed by a strong kick to the opponent. 	
Ranged,
Physical	1 	Deals 10 Damage
Attack: Toxic Grenade Pellets 	Tear gas fills the air. If successful, allows the "Slow" Modifier to take effect the following round. 	
Mid Range,
Atmospheric	1 	Deals 10 Damage
Defense: Intercepting Fist 	A strike to any physical attack blocks the blow. 	
Personal,
Physical	1 	
Resists 10 Damage
1/2 Resistance against: Mineral
Does Not Resist: Heat, Energy, Psionics, Water
Defense: Deflect 	A redirecting block sends physical attacks in an alternate direction. 	
Personal,
Physical	1 	Resists 10 Damage
1/2 Resistance against: Mineral
Does Not Resist: Heat, Energy, Psionics, Water
Defense: Dodge 	Dodges attacks. 	
Dodge,
Physical	1 	Resists 10 Damage
1/2 Resistance against: Energy,
Does Not Resist: Psionics,
Modifier: Slow 	The round after a successful "Nerve Attack" strike, this modifier is added into the Circumstance of the next attack	None 	1 	No Health Effect