Rogue Skills

Rogue skills center around dirty fighting, attacking opponents who are vulnerable because they are either bleeding or cannot see the Rogue. The skill tree is largely oriented around dual-wielding daggers but has a large variety of niche abilities that increase their survivability and mobility.
Rogue Elite Skills have myriad uses but generally amplify the advantages conferred by a Rogue's choice of secondary class.
== Rogue General ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Shadowstab 	1 	20 energy 	Instant 	 	50 	Causes 70.0% main hand weapon DPS + 0.20 x Dexterity physical damage with an additional Bleed effect. For 10.0 seconds Bleed causes 5.0 damage every 2 seconds. (Extra effect is only produced only if the main hand is wielding a dagger.)	+4.9% and +2.5 per level
 	Throw 	4 	1 projectile	Instant 	4 seconds 	 	Throws a hidden weapon at the target, causing 50.0% main hand weapon DPS plus 1.00 times Projectile Damage. 	+3.5% per level
 	Blind Stab 	8 	20 energy 	Instant 	10 seconds	50 	Inflicts 20.0 + 0.20 x Dexterity physical damage with an additional Blind effect for 15.0 seconds. (Must be in front of the target to use skill.) 	+4.0 per level
 	Projectile Training	12 	 	 	 	 	Can equip projectiles. 	
 	Off Hand Training 	16 	 	 	 	 	1-H weapons can be held in off hand. (Class-related limitations still apply.) 	
 	Agility 	20 	 	 	 	 	Permanently increases dodge rate by 2.0%. 	+0.1% per level
 	Nimble Hands 	24 	 	 	 	 	Increases attack speed by 2.0%. 	+0.1% per level
 	Shadow Step 	28 	20 energy 	Insant 	20 seconds	100 	Instantly move behind the target. 	
== Rogue Class-specific ==
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+100 or max
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Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Assassins Rage 	1 	- 	Instant 	5 minutes 	Self 	For 15.0 seconds, the chance to deal critical hits is raised by 1500.0, and during that time critical damage is enhanced as well.
Critical Physical Hit Rate: 1500 (vs a 100 lvl => 22,5% of critical hit chance)
Enchanted Critical Damage: +??.? % 	-
 	Low Blow 	2 	30 energy 	Instant 	 	50 	Inflicts 100.0% main hand weapon DPS + 0.30 x Dexterity physical damage, and if the target already suffers a Bleed effect, it can cause an additional Grievous Wound for 10.0 seconds. 	+7.0% per level
 	Wound Attack 	6 	35 energy 	Instant 	6 seconds 	50 	Causes 105.0% main hand weapon DPS + 0.30 x Dexterity physical damage. For each Bleeding or Grievous Wound caused by the Rogue skills (cast by you), Wound Attack can cause additional damage. 	+6.3% per level
 	Dagger Mastery 	10 	 	 	 	 	Increases dagger damage by 10.0%. 	+1.2% per level
 	Blind Spot 	14 	25 energy 	Instant 	6 seconds 	50 	Attacks target from behind, causing 150.0% main hand weapon DPS + 0.30 x Dexterity physical damage and adds a bleeding that deals 5.0 damage every 2 seconds for 6.0 seconds. (Must hold a dagger and be behind the target.) 	+9.0% and +2.5 per level
 	Numbing Dagger 	16 	1 projectile 	1 second 	 	150 	Throws a poisoned dagger that can numb the target for 10.0 seconds. Can only be used on Humanoids and living creatures. (Requires you to be Poisonous; consumes 1 projectile, the numbed target awakens when attacked; only one target at a time can be kept under control.)
(For players this effect lasts for 3.0 seconds.)	+0.4 per level
 	Poison (+) 	16 	1 poison bottle	1 second 	- 	- 	For 900.0 seconds normal attacks have a 50% chance to add Poisoned effects and the target's damage is lowered by 2%. (Can be stacked 4 times, until a maximum of 8%) 	-
 	Hide 	18 	 	Instant 	 	 	You go into hiding to avoid discovery by the enemy. Your movement speed is reduced by 50.0%. 	-0.6% per level
 	Premeditation 	18 	20 energy 	Instant 	 	 	Makes your next attack a critical attack, and the power of the critical attack is increased by 40.0%. (Cannot be used in combat.) 	
 	Sneak Attack 	22 	30 energy 	Instant 	 	50 	By attacking the target from behind, Sneak Attack causes 130.0% main hand weapon DPS + 0.30 x Dexterity physical damage with an additional 3.0-second Stun and 6.0-second Bleed effect. (Cannot be used when already in combat. Can only be used when behind the target. Requires dagger to cause Bleed effect.)	+7.8% per level
 	Treasure Hunter 	26 	 	 	 	 	Increases your and your party's chances of finding items by 5.0%. 	+0.3% per level
 	Vanish 	30 	 	Instant 	10 minutes	 	Vanish from sight for 20.0 seconds, removing all aggro and leaving combat. 	
 	Off Hand Mastery	32 	 	 	 	 	Increases off hand damage by 4.0% and accuracy by 4.0%. 	+0.3% and +0.3% per level
 	Sprint 	34 	 	Instant 	5 minutes 	100 	Increases movement speed by 10.0% for 30 seconds. 	+0.6% per level
 	Evasion 	36 	 	Instant 	2 minutes 	 	Increases dodge rate by 10.0% for 10.0 seconds. 	+0.5% and +0.2 per level
 	Combo Throw 	38 	1 projectile 	Instant 	4 seconds 	 	Throws 2 hidden weapons. Each weapon causes 50.0% main hand weapon DPS plus 1.00 times Projectile Damage. 	+7.0% per level
 	Shadow Prison 	40 	50 energy 	Instant 	 	180 	Binds the enemy's shadow. The target cannot move or use skills for 5.0 seconds. 	
 	Informer 	42 	 	Instant 	5 minutes 	 	Increases party members' chance to deal critical hits by 30.0 for 60.0 seconds. 	+5.4 per level
 	Fervent Attack 	44 	 	Instant 	5 minutes 	 	For 30.0 seconds, Physical Attack Speed is increased by 5.0% and Physical Defense is decreased by 5.0%. 	+0.3% and +0.3% per level
== Rogue Item Set Skills ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Description 	Item Set
 	Escape 	55 	30 energy	Instant 	2 minutes 	 	Escape from the control of your opponent. For 8.0 seconds, be immune to Root and Helpless as well as be hidden.
(Effect can only be removed if target has Movement Impairing Effect)	Extract from the Atrocity set from the Hall of the Demon Lord.
 	Night Attack 	55 	25 energy	Instant 	 	50 	Must be used from behind the target. Causes 350.0% main hand weapon DPS and increases off hand weapon damage by 10.0% for 15.0 seconds.
(After the effect has ended it cannot be triggered again for 25.0 seconds.)	Extract from the Fearless Leather set sold by Nabod Klein in Dalanis.
 	Phantom Stab 	55 	35 energy	Instant 	60 seconds	120 	Rush towards the target at lightning speed. Causes 200.0% main hand weapon DPS to target and up to 4 targets next to them. 	Extract from the Giant Fist set from the Hall of Survivors.
 	Unknown Choice 	58 	20 energy	Instant 	3 minutes 	 	After use you will have the opportunity to receive one of the following three buffs:
Excite, Blood Boil, or Immortality, lasting for 60.0 seconds.
Excite: Increases Physical Attack Power by (current Physical Attack Power + 500.0) x 5.0% + 500.0.
Blood Boil: Increases Critical Physical Hit Rate by 250.0.
Immortality: Increases Maximum HP by (current Maximum HP + 1000.0) x 5.0% + 1000.0.	Extract from the Puppet Dagger and Controller's Armor set from Warnorken Arena.
 	Yawaka's Blessing	60 	30 energy	Instant 	 	 	Yawaka's wild power blesses you, increasing off-hand damage by 3.0%, and restoring 2.0 energy every 8 seconds. 	Extract from the Speedshadow set from the Raksha Temple.
 	Lion Claw Mark 	65 	20 energy	Instant 	Instant 	50 	Turn your right hand into a sharp lion's claw and tear your target. Causes 320.0% damage and leaves a claw mark that lasts for 10.0 seconds.	Extract from the Grafu's Light Armor set from Grafu Castle.
 	Sneak Shot 	67 	25 energy	Instant 	 	50 	Must be used from behind the target. Causes 500.0% main hand weapon DPS + 0.20 x Dexterity physical damage and increases off hand weapon damage by 10.0% for 15.0 seconds.
(After the effect has ended it cannot be triggered again for 25.0 seconds.)	Extract from the Lanaik's Belt + Gloves + Legs + Ring set from Sardo Castle.
 	Kanches' Rend 	70 	35 energy	Instant 	60 seconds	120 	Rush towards the target at lightning speed. Causes 400.0% main hand weapon DPS to target and up to 4 nearby targets. 	Extract from the Shint's Leather Armor set from Tomb of the Seven Heroes.
Category:Class Skills
Category:General Skills
Category:Primary only Skills
Category:Rogue Skills