Ring Fit Trainee (Smash Plus)

Ring Fit Trainee is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Ring Fit Adventure universe, the Trainee is listed as Fighter #98 in Smash's modified numbering system and is classified as a lightweight fighter. She is hidden at the start of the game, but can be unlocked through random encounters in versus mode or by clearing classic mode with the Wii Fit Trainer. She is also a new character, as this is her first playable appearance in a Smash game.
The Ring Fit Trainee fights best when operating in a manner similar to its own game, namely that it is always in motion. The Trainee's attacks, while at rest, are categorically weak compared to other fighters, only doing a fraction of damage. This is overcome by maintaing sync with the Ring which is the Trainee's primary weapon. You maintain sync through constant motion and action, lending itself to a very offensive playstyle. Naturally this playstyle makes the Trainee very aggressive. As a player you have to constantly press your advantage and not allow players to set up for camping or stage control. It's also made more difficult by the fact that the lightweight Trainee is somewhat easy to knock away. Fortunately, when in sync, the Trainee's attacks are largely above average in terms of knockback and damage potential, so as long as you can stay in motion, you'll be good to go. The Trainee has two normal jumps out of Sync and three while in Sync. They can also crawl and wall jump.
==Moveset==
===Basic Attacks===
*Gimmick: Ring Sync- The Trainee's attacks are heightened when she is able to remain in Sync with the Exercise Ring she has to use her attacks. Not only to they do more damage (sometimes up to 2x normal damage, depending on the attack), but all of her Fit Skill attacks also gain an expanded hitbox, increasing their range slightly and in some cases gain other abilities. Sync is displayed by the Trainee's hair looking as if it were on fire, with Full Sync being indicated by flames on her head. Players sync with the ring (and maintain sync) by remaining constantly in motion, either through running, dodging, jumping or attacking (this includes charging Smash Attacks). Standing still, grabbing (without pummeling or throwing), taunting or shielding breaks this motion. If the Trainee remains at rest for more than 3.5 seconds, then the sync will be lost and the player's hair returns to normal, indicating this. Sync can be restored by resuming constant motion for at least 5 seconds. Knockback from attacks don't interrupt motion.
*Neutral Jab- The Trainee performs a Standing Twist, holding the ring in front of herself and moving side to side twice. When in Sync, a yellow ab shield will form in front of her, expanding the hitbox.
*Side Tilt- The Trainee enters a Warrior II Pose, extending their arms out in either direction quickly with the ring extended out in front of them. While in Sync, a small Yoga flower will detonate in front of the Trainee, extending the attacks range dramatically.
*Up Tilt- The Trainee performs the Overhead Arm Spin three times in rapid succession, holding the ring above her head. In Sync, this causes three small fists to rise up from the ring a short distance.
*Down Tilt- The Trainee enters the Fan Pose, quickly leaning forward while holding the ring above her head while seated. If in Sync, then the timing on the attack is sped up slightly, allowing the attack to be semi-spammable.
*Dash Attack- The Trainee hits a Revolved Crescent Lunge Pose, sliding forward on the dash and delivering a shoulder tackle with the ring held out in front of her. When in Sync, she will slide farther, but the sweetspot damage remains at the start of the move.
*Grab & Pummel- The Trainee grabs by using a Wind Vortex to suck in nearby players. When in sync, the vortex will be slightly larger and last slightly longer. The Trainee holds players with an energy ring maintained by pressing the ring into her stomach, and pummels by causing said ring to shrink and hit the opponent.
*Forward Throw- The Trainee sucks in the player with the wind vortex and then launches them forward. Unlike other attacks, all of the Trainee's throws are unaffected by the ring being in sync.
*Back Throw- The Trainee bends backwards as if in a Boat Pose while the opponent is in the energy ring, and then flings them behind themselves in the process.
*Up Throw- The Trainee moves the ring behind their head in a Back Press, causing an energy fist to rise from the ground and uppercut the foe away.
*Down Throw- The Trainee performs a Knee Lift, which causes an energy foot to first rise from the ground and then a second one to come from above, slamming the opponent back to the ground and popping them up for further combos.
*Neutral Air- The Trainee places the ring around their body and performs an abdominal twist attack, similar to their neutral jab. When in Sync though, two oars will appear and circle up and down around the player's body, mimicing a rowing motion, giving the attack a great amount of range. It is the weakest of the Trainee's aerial attacks in terms of damage.
*Forward Air- The Trainee performs a Bow Pull, stretching the ring out like they are shooting a bow. When in Sync, this causes a small fist to fly out from the ring as a projectile.
*Back Air- The Trainee performs a Tricep Kickback, bending over and extending their elbow and ring out behind themselves. When used in Sync, this causes a small energy fist to fly out backwards as a projectile.
*Up Air- The Trainee performs an Overhead Lunge Twist, extending their legs out on either side and holding the ring up in the air with a lingering hitbox. When in Sync, a yellow ab shield forms, extending the hitbox both above and in front of the Trainee, though the upper hitbox does more damage than the body one does.
*Down Air- The Trainee performs a Pendulum Bend, bending down and holding the ring towards the ground. When used in Sync, this attack can spike opponents if it hits right as it begins, and has an expanded hitbox.
===Smash Attacks===
*Side Smash- The Trainee will perform a Wide Squat, bending at the knees and holding the ring out in front of them. When used in Sync, this causes a yellow ab shield to appear in front of the Trainee, greatly expanding the hitbox. The energy will also be made larger the longer the attack is charged. Despite its good range, this is the weakest of the Trainee's Smash Attacks in terms of damage and knockback.
*Up Smash- The Trainee performs a Shoulder Press, holding the ring down on her shoulder and releasing it once the charge is let go. When used in Sync, this causes a large red fist to rise up from the ground and knock opponents away, greatly expanding the horizontal range of the attack. Out of sync, it does very little damage and has only vertical coverage.
*Down Smash- The Trainee performs a Mountain Climber attack, crouching down on the ground and pumping her legs behind herself up to 6 times, depending on the charge of the attack. When not in sync, this attack only hits behind the Trainee. When in Sync, however, it causes blue feet to stomp down on either side of the Trainee, 3 on either side for each motion of attack. It launches at low angles, but does a good amount of damage, particularly on the first hit. It is the most punishable of the Trainee's attacks, though.
===Special Moves===
*Neutral Special: Wind Shot- The Trainee shoots a gust of wind from the Ring. The Projectile travels a long way, but its effects are largely determined by Sync. If not in Sync, then the projectiles only blow opponents away and do no damage whatsoever. If in Sync though, they will do a small amount of damage in addition to their knockback ability. The Shots can be shot quickly, but spamming this attack will cause motion to be interrupted, and can lead to losing Sync if players aren't careful with it.
*Side Special: Rear Press Conveyor- A small kart will appear at the Trainee's feet for them to stand on, and they will hold the ring behind their head. Holding the special button will cause the player to charge energy. Once it is released, they will cause a gust of wind that propels them and the conveyor kart forward along the stage or through the air, launching foes on contact. The kart disappears when it reaches the end of its run. When used in Sync, not only will the attack be able to charge more energy (about 3 seconds worth as opposed to just a second and a half) and thus be able to go farther, but you will also have Super Armor during the attack's forward motion, being immune to knockback. While the charging doesn't break Sync Motion, you are vulnerable while charging the attack. If used in the air, this will send the Trainee into freefall at the end of the attack.
*Up Special: Aerial Hover- The Trainee will lean forward and cause a constant gust of wind to shoot out of the Ring, stalling their fall for roughly two and a half seconds before entering freefall. If used without Sync, then the player will only have limited horizontal control during the attack. If in Sync, then they will have full horizontal control, and the hover will last for four seconds as opposed to two and a half. This is a stalling tactic only, as you gain no vertical height from the attack.
*Down Special: Ab Guard- The Trainee holds the ring close to their midsection and causes a Yellow Ab Shield to appear in front of themselves. This Shield will absorb any attack for as long as it is in existence. The Guard can only be held in place for four seconds before it disappears, and can be broken if it is hit by a powerful enough attack. If it is broken, there is a 5 second cooldown period before it can be used again. If used while in Sync, then the Shield will also act as a reflector against projectiles, in addition to the shield being slightly tougher as well.
*Final Smash: Four Masters Finale- The Trainee creates a powerful wind vortex, sucking in as many opponents as they can. All opponents sucked in are sent to a cinematic Final Smash, where they find themselves inside a sports stadium and confronted by the Four Masters of Ring Fit: Allegra, Armando, Abdonis & Guru Andma. The Four Masters all deliver various Fit Skill attacks against the players, racking up damage, before The Trainee appears with a final attack to knock them away as the FS ends.
===Miscellaneous===
*Entry Animation- The Trainee jogs into the stage while holding the ring in front of herself. The Ring says "All Right Let's Go!"
*Idle Animation 1- The Trainee jogs in place for a second before resuming normal stance. This doesn't count as motion for Sync maintenance.
*Idle Animation 2- The Trainee stretches her leg behind herself for a second before resuming normal stance.
*Side Taunt- The ring floats in place and the Trainee gives it a "high five." The Ring also says "You've Got This!"
*Up Taunt- The Trainee pulls out a random Smoothie and drinks it, as Ring says "Looks Tasty!" If the player successfully drinks the smoothie, they will regain 1.5% of health, but doing so is almost guaranteed to lose Sync.
*Down Taunt- The Trainee runs in place and gives a thumbs up as the Ring says "Way to work up a sweat!"
*Victory Taunt 1- The Trainee jogs into the scene, before giving a high five to Ring similar to their side taunt. Ring also says "That. Was. Amazing!"
*Victory Taunt 2- The Trainee is resting on the ground, drinking a smoothie, while Ring floats nearby, saying "Be sure to stay hydrated!"
*Victory Taunt 3- The Trainee stands center stage, performing a squat. With Ring encouraging them, they end by raising Ring high into the sky as he says "VICTORY!"
==Playable Skin==
The Ring Fit Trainee has both female (default) and male playable skins. Apart from aesthetic differences, there is no difference between the two skins.
==How to Unlock==
The Ring Fit Trainee can be unlocked any of the following ways:
*Playing Versus Matches until she randomly shows up as a "Challenger Approaching" fight. Defeat her to unlock her.
*Clear Classic Mode with Wii Fit Trainer on starting difficulty 3.0 or higher.
*Unlock her in the Finale of World of Light by defeating her.
*Pay 1,000 gold in a shop, where she can be randomly show up (though rarely.)
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters