Earth 154

== The Before Time ==
The Elders still remember a time of wonders. 
=== Events ===
* 7/07 
** The Day that started it all
* The Thaw War
** Battle of the Bloody Gap
** Day of a Thousand Suns
** The Eid Truce 
* Snowmageddon 
* The Harvest Famine
* The Flood Years
** City of Shrines Crisis
** The Final Flood 
* Kali Gate Opened
** Magic Introduced / reintroduced 
*** Final Flood is stopped, but at great cost
** The Eid truce breaks down
* The Infernal War
** Second Thaw War
*** Battle of the Channel
*** First and Second Battle of the Borealis 
**** Strategic Artificial Northern Tactical Assistant created
**** Borealis Gate opened
***** Legion of Giants created
*** Heartland Invasion 
**** Coastal Refugee Crisis
**** Steward Mind created
***** Invasion Defeated 
*** Battle of Marshall Islands
**** Dragon vs Aircraft Carriers
*** Invasion of Nevernight
**** Aircraft Carriers equipped with dragons
**** SinoMind Secundus destroyed
*** Seventh Battle of the Borealis 
**** SANTA destroyed
*** Mast3r Mind Merger
** Mind War
*** Easter Truce
*** Hedge's Last Stand
* The Rainbow Raids
* 
== Hazards ==
=== Robots ===
The old Mast3rMinds are gone, but their many minions remain. Stuck to their programming, but still very dangerous.
* Stewards
* VonNems (Von Neumanns)
** These mindless robots 
* Hunters
=== Sky Pirates ===
=== Giants ===
=== Dragons ===
=== Mystic Weather ===
* Wind
* The Mists
** Some mists don't seem natural. 
*** They emerge in the darkness and retreat from the daylight. But sometimes they linger unnaturally. 
*** Some speculate the mists themselves are sentient, that they protect or prey on human towns, and fight or befriend each other. 
== Locations ==
=== Hammock-Tribes Cities ===
Many humans scavenged for technology and food in the remnants of humanities great cities. They must dodge the ever watchful Stewards, a large group of lethal guard robots left behind from the Before Times, as they go about their lives. Because Stewards are only able to go in pre-programmed locations, like bulildings and streets, the human tribes build towns in hammocks which stretch between the roofs of buildings, well away from the Stewards' reach. 
=== Balloon Towns ===
* Skymarket
** The largest of the Balloon Towns. It started as a caravan/alliance of merchants, pirates, explorers, and nomads. Now the town of Skymarket travels from location to location, trading with the ground people and other Airships. They are allied with the New River City Confederation. Their greatest enemy is Ironbeard's Air Pirates. 
=== Flotillas ===
=== Castles Cities ===
During the