The Elemental Plane of Water (PWH)

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Once a body comes up with a way to breathe, the plane of Water is fairly survivable. Most folks have been underwater, and can imagine what it'd be like on this Elemental Plane. There's no gravity, so a body doesn't have to worry about the pressure increasing as he dives deeper. In fact, deep isn't really a concept on a plane where the water has no surface and the ocean has no floor. It's all deep here.
Currents pose a major danger, capable of sweeping travelers far away before they can escape the powerful tides. Water temperature can vary wildly, particularly near the crossover points to the planes of Ice or Steam. The water in the plane supports both fresh- and salt water creatures in a way not fully understood, but doesn't become noticeably salty until one nears the border with the plane of Salt.
'Course, there're pockets of air (some filled with airbreathers or surrounded by sea creatures normally associated with ocean surfaces) and earth (covered with aquatic plants and various forms of life such as eels and crustaceans) as well as steamy, scalding areas that originated as pockets of flame. Other pockets include streams of ooze, briny pockets of salt, and lumps of cooled, hardened magma. Not uncommon are the vast structures of coral that extend for miles in every direction, built upon the skeletons of unimaginably huge beasts.
The Citadel of Ten Thousand Pearls is one such coral reef, housing the palaces of many noble marids. Not surprisingly, pearls are common here, and within huge clams one can find pearls of unbelievable size. The marids don't take kindly to visitors robbing them of their treasures, however.
Tarsheva Recomends: Visit the City of Glass, an obvious counterpart to the City of Brass on the plane of Fire. This huge city is encased in a glass bubble that's miles across and filled with air. Planars can dwell here comfortably and safely (although there's still no gravity), trading and interacting with the marids, tritons, nereids, and other intelligent creatures of the plane. These watery races have embassies floating near the City of Glass for just such commerce. The city itself has a number of portals facilitating travel to and from other planes to this trading center.