Tinker

The Tinker is a Loyalist-operated, Heavy-class tank with dual Main weapons mounts and the high trample damage common to most large Loyalist tanks.
== Acquisitions Entry ==
The loyalist warhorse. Two Main gun emplacements, heavy ramming damage, and everything else set standard. Once upon a time it was the default for armored conflict, but heavy mechs have increasingly taken over that role. These days the Tinker largely serves on the domestic side—everyone knows the design so if the NEP needs to muscle someone they’ll just send a few Tinkers over, tell them to get ready to have their house plowed under. Still, most of these units remain combat-ready, and more than deserve their current status as second line vehicles around the colonies. When it comes to all-round combat utility there are tanks that can match the Tinker, but none that really top it.-MB
== Notes & Strategy ==
* Enemy controlled Tinkers appear only on higher level difficulties (around 8 or above). They're armed with dual Abbot cannons, despite their low rate of fire, they can dish out a decent amount of damage over long distances. The Tinker's shielding and armor makes it a tough opponent to take down. However, its turret and chassis traversal speeds are fairly slow, making it vulnerable to flanking attacks.
Category:Loyalist Tanks
Category:Tanks
Category:Loyalist Vehicles
Category:Vehicles
Category:Pilotable Vehicles