Pulsing Nova Galaxy

Pulsing Nova Galaxy is the opening level for Super Mario Galaxy Fractured (CFJ). It consists of many planets surrounding the Pulsing Nova, a molten star that rarely explodes, and creates fractures in time and space. The opening cutscene takes place here, and this is where Mario reunites with Apritina and meets Lumany.
== Planets/Areas ==
=== Starting Planet ===
The starting planet is the Beta Planet "HomePlanet" found in the original Mario Galaxy E3 2006 demo. Lumany ends up here on his intergalactic journey towards the Pulsing Nova. He summons Mario, who brings Apritina with him. While Lumany flies towards the Pulsing Nova, Mario makes his way towards the Launch Star. The planet has multiple different sections. Most of it is covered in grass, with dirt marking a pathway to the Sling Star. Small eggs with stars plastered on them around the outskirts of the planet indicate this planet was originally part of Good Egg Galaxy. There is also a small beach section on the left side of the planet. Continuing down the pathway leads to a small incline, and then there are two small jumps the player had to make to get to the Sling Star. There are no enemies on this planet, just a few Lumas to talk to and help the player understand the controls. At the top of the planet is a Launch Star with a crystal.
=== Metal/Asteroid Planets ===
The Metal planets are identical to the ones in Gateway Galaxy in the original game, with some slight changes. However, unlike other variants of planets within this galaxy, the Asteroid Planets are only a visual change, and do not change the gameplay in any way. When Mario arrives at the planet, the Pulsing Nova pulses and sends a flare across the galaxy. Mario is burned but by using his Star Cursor he can pick up one of the many coins in the ground. A blue Luma can be found trapped inside a cage. Defeating a Goomba grants the player a key. The Luma transforms into 4 Pull Stars to pull Mario towards the second planet. The second planet has its metal spire replaced by a cage with a Spin Switch. Defeating a Big Goomba grants the player a key to another cage, containing a Warp Pipe. Here, the Flipswitch Area no longer has the player turning off Flipswitches, but turning them on. This reveals a key to the Spin Switch. When the player uses the Spin Switch, a ray of cold energy is fired towards the Pulsing Nova in an attempt to stabilize it. Another Luma appears, thanking Mario and transforming into a Launch Star.
=== Hole Planet ===
This planet is another which appears in the E3 2006 demo. This planet is similar to the original, with grass instead of metal and rocks instead of Metal Platforms. Multiple cages are found here. Breaking the right one breaks open a Launch Star which launches the player to the next planet. The planet appears metal after the flare's initial containment.
=== Hot-Cold Rotating Planet ===
This planet features Fire Bars, Lil Cinders and Lava Geysers when hot, and Lil Brrs, Frozen Ice, and Ice Bats when cold. Mario simply has to platform across 2 rotating sections when hot, but Mario doesn't have to worry about falling when it's cold. When Mario reaches the end, he uses the Spin Switch, which activates a Launch Star, which takes Mario to the next area.
=== Dry Bones Skull Planet ===
This planet contains Bats, Spoings and Jack O Goombas. It is on a skull of a giant Dry Bones. Defeating all the enemies creates a Launch Star.
=== Sandy/Metal Disk Planets ===
This planet is another which changes every time a flare goes off. It appears sandy or metallic. 5 Star Chips must be collected to advance. There are 3 Disk Planets. Amps appear when it's metal, and Pokey Heads when it's sandy. Poles are also found on the metal version, like Gusty Garden Galaxy, and Springboards when it's sandy.
=== Shell Planet ===
This planet looks like a Clam shell. A spin switch can be found at the tip of the seashell. A Launch Star appears afterwards, which leads to the next planet.
=== Conveyer Planet ===
This planet has an industry-type look, or a look similar to Sweet Sweet Galaxy. The conveyer spins quickly. The planet has a straight line to a spin switch, with tons of holes in the rest of the planet, and a black hole below. When Mario arrives, he is attacked by a barrage of Bullet Bills from an airship. A flare destroys the airship and the Bullet Bills.
=== The Pulsing Nova ===
A giant star where Mario has to traverse from the bottom to the top to meet Lumany. When he lands on the bottom, an Ice Flower can be found in front of him. After making his way to the top, Lumany creates a Launch Star and Mario escapes.
== Missions ==
=== Stop the Pulsing Nova ===
This mission does not grant the player a Power Star physically, but still counts as one and is a replayable mission.
Every 2 minutes, the Pulsing Nova sets off a flare, up until it's contained. Depending on what planet you are on, surrounding planets can change. There are 2 variants to multiple planets, as discussed above.
If the Pulsing Nova is not contained within 10 minutes of the mission starting up, it explodes and Mario is instantly burned to death, forcing him to start from the very beginning again. In fact, if Mario dies at any point in the level, he restarts from the beginning.
The main mission starts with the opening cutscene. When it ends, Mario is playable on the Starting Planet. Lumany flies towards the Pulsing Nova, trying to contain it. Lumany needs Mario to activate 4 Spin Switches to freeze the Pulsing Nova and stop it from exploding. When Mario reaches the top, he can break open a crystal and take a Launch Star to the next planet. These planets either appear as asteroids or metal, depending on if a flare goes off or not. Mario has to rescue a Luma by defeating a Goomba, and the Luma will create Pull Stars to take Mario to the next planet. This one has a Big Goomba, which has a key. This activates a pipe, which has a Flipswitch area. When all Flipswitches are turned on, the Spin Switch can be accessed. The Spin Switch causes Ice to form over parts of the Pulsing Nova. A Launch Star appears, which takes Mario to the Hole Planet. When Mario breaks open the Launch Star cage via Bullet Bill, he can progress to the Hot-Cold Rotating Planet. This planet appears either hot or cold depending on when a flare goes off. When Mario reaches the end, another Spin Switch can be found, which freezes half of the Pulsing Nova. A Launch Star takes Mario to the Dry Bones Skull Planet, which has tons of enemies to defeat. When all are defeated, a Launch Star takes Mario to the Disk Planets. These can be Sandy or Metal depending on when a flare goes off. 5 Star Chips must be collected. When all are collected, a Launch Star takes Mario to the Shell Planet. Here, the third Spin Switch can be found. Almost all of the Pulsing Nova is frozen. A Launch Star takes Mario to the Conveyer Planet, where Mario is attacked by an Airship. When Mario reaches the end, a flare automatically goes off, destroying a cage containing a key which activates a Spin Switch. The Pulsing Nova is completely frozen and is completely blue, as opposed to molten orange. A flare goes off which sends off a ton of light, and the sky becomes bright. The Pulsing Nova starts to rapidly pulse and turn orange again. Lumany creates a Launch Star to send Mario to the Pulsing Nova. Using an Ice Flower, Mario must make his way to the top of the Pulsing Nova. When he reaches the top, Lumany gives him a Power Star, and sends him away using a Launch Star. The Pulsing Nova explodes, and the screen turns white.
=== Let the Nova Rest ===
Category:Mario (series)
Category:Locations
Category:Levels
Category:Galaxies