How Gunnery Affects CTH

RT makes some changes to improve accuracy calculations, but the general formula is the same as BattleTech (the base code). 
====Key Points:====
# The Base Chance-To-Hit (CTH) has been increased to 80% (used to be 70%)
# Each point of Gunnery adds 1% to this Base CTH (used to be 2%)
# Calculations hardcoded in BattleTech have been tweaked in RT to bring the distribution curve of hit rolls closer to CBT, which is 2d6.
You see the results in a more accurate CTH, like 33.6%, and a higher CTH from base gunnery alone. However, RT and BattleTech still have the same maximum 90% CTH.
====So how does RT create such a vastly different scenario from Base Game?====
* More real-world factors used to calculate Accuracy 
* Deeper Electronic Warfare complexity
* Changes to Visibility
Read more about the gameplay changes here.
Category:Guides