Clash Gaming

Clash Gaming is a beloved Rhythm Gehenna user and Slay the Spire enjoyer. 
==Origins==
Clash Gaming joined Rhythm Gehenna on 30 October, 2021. 
==Contributions==
Clash Gaming frequently references cards from the independently developed deck-building roguelike Slay the Spire and rarely broadcasts Slay the Spire gameplay to the server's voice channels.
== Custom Remix Tournament Participation==
See Gehenna Custom Remix Tournament II. 
==Slay the Spire==
Clash Gaming's favorite Slay the Spire card is Clash. Clash is a high damage common attack card that costs zero energy, but it can only be played if the user has no skill, power, status, or curse cards in hand. Because of this, Clash Gaming generally builds offensive decks with few skills or powers. 
=== Clash Gaming's Favorite Cards===
Card	Reason
 	Carnage is a reliable attack for clearing Act 1.i
 	Corruption is a power card that reduces the energy cost of all skills to zero in exchange for exhausting them upon use. This synergizes well with a Clash-based deck.
 	Flex, despite being a skill, costs zero energy and allows Clash to hit for extra damage.
 	Iron Wave is a reliable attack that allows for block generation without the use of skills.
 	Rage, despite being a skill, costs zero energy and allows Clash to generate block.
 	Second Wind, despite being a skill, allows other skills to be exhausted in exchange for block. This makes Clash easier to play and increases the Ironclad's survivability.
 	Sever Soul is an expensive attack. Nevertheless, it outputs respectable damage and exhausts skills, making Clash easier to play.
===Clash Gaming's Least Favorite Cards ===
Card	Reason
 	Battle Trance is a skill that draws cards. If it draws skills, it will be much more difficult to play Clash.
 	Bloodletting steals the Ironclad's health in exchange for energy. Clash is a card that requires no energy, rendering Bloodletting as essentially a parasite.
 	Defend is a starting card. At the beginning of a run, the Ironclad is cursed with four. Since these are skills, Clash is harder to play.
 	Immolate is a powerful card, but the addition of a Burn into the deck makes Clash harder to play with continued use.
 	Power Through adds two Wounds into the Ironclad's hand, making Clash harder to play with continued use.
 	Reckless Charge adds a Dazed into the draw pile. Dazed renders Clash useless so long as one is in hand.
 	Curse cards must be avoided at all costs, as they are unplayable and render Clash unusable.
===Clash Gaming's Favorite Relics===
Relic	Reason
 	Blue Candle allows for curse cards to be removed from the deck, making Clash easier to play.
 	Medical Kit allows for status cards to be removed from the deck, making Clash easier to play.
 	Orichalcum creates block without the need for skills.
 	Prismatic Shard allows the Silent, the Defect, and the Watcher to obtain Clash.
 	Unceasing Top allows a deck consisting of only Clash to easily win a run.
===Clash Gaming's Least Favorite Relics===
Relic	Reason
 	Du-Vu Doll grants one strength per curse card in the player's deck. Curses are to be avoided at all costs in a Clash-based deck that doesn't have Blue Candle, rendering this relic useless under most circumstances.
 	Mark of Pain adds wounds to the Ironclad's deck, making Clash harder to play without Medical Kit.
 	Toxic Egg upgrades all future skill cards, which are seldom added to a Clash-based deck.
 	War Paint upgrades two skill cards in the player's deck. The ideal Clash deck has no skills.
===Video Demonstration===
The following video demonstrates Clash Gaming. With the help of Unceasing Top, Medical Kit, Rage, Flex, and several Clash cards, the Corrupt Heart, Slay the Spire's greatest challenge, was defeated in three turns. 
500px|link=Special:FilePath/Clash_Gaming.mp4
==Signature==
-Clash Gaming