Bazin

==Basics==
Dwarf Fighter/Cleric 6/7	Shanah Alignment LN
===Combat Stats===
Hit Points: 	70 	Base THACO: 16 +1 vs orcs & goblins
+1 (Str), +2(longsword), +1(ring of smiting), +3/+3 specialisation
+3 damage (Str), +4 dmg (ring of smiting) / -4 vs Shanah, +2 dmg (longsword), +3 dmg (specialisation)
Armour Class 	0 	Chain +4 & shield
Main Weapon 	Longsword +2 	+1.5 attacks/round (5 per 2 rds)
Base movement: 	slow (9") 	+3" (Boots of Charging)
Base Saving Throws:	Para/Poison/Death 7 Rod/Wand/Staff 11	Petr/Poly/Missile 10 Breath 13   Spell 12
Saving throw mods: 	Poison, Wands & spells +4 (Con/3.5) 	Ring of protection +1, Boots of charging +1
===Attributes===
Stat	Current	Effects 	Base Stat 	Items/Status mods
Str 	18/10 	+1 to hit, +3 Dmg, 
Weight Allowance +1000, Open doors 1-3, Bend bars 20%	15 	+1 from avatar at 6th
+1 from chainmail of Shanah
+2 from ring of smiting
Con 	17 	16 	+1 from chainmail of Shanah	
Dex 	10 	 	9 	+1 from chainmail of Shanah
Int 	13 	 	13 	
Wis 	14 	No xp bonus	14 	
Cha 	7 	 	7 	
==Cleric==
* 1st level spells x6 / day (3 for level, +2 for Con, +1 for chainmail of Shanah)
* 2nd level spells x6 / day (3 for level, +2 for Con, +1 for chainmail of Shanah)
*3rd level spells x4/ day (2 for level, +1 for Con, +1 for chainmail of Shanah)
*4th level spells x1 / day (1 for level)
*half-casting-time on Bless/Prayer (ring of smiting)
*1 Battle Fervour per day (Shanah armour), 2 dim doors (Boots of charging)
==Shanah specifics==
Shanah Clerics
*Alignment:	Non good
*Races:		Any
*Specials:	Wisdom used for experience bonus and required to be a cleric
*Constitution used for spell bonuses
===Benefits===
*Can wield any weapon type
*One additional weapon proficiency at start
*Additional Spells
**1st Level: Shield (MU 1st)
**2nd Level: Barkskin (Druid 2nd)
**4th Level: Battle Fervor (As per MU 3th Lvl “Haste” but only affects 1 target and no aging effect)
===Drawbacks===
*Can only own weapons that priest is proficient in, and then only one of each. Any excess/unusable that come into possession must be tithed to the church
*Healing
**Shanah Worshippers: +1 per dice
**Atheists/Agnostics: -1 per dice
**SARN, ToD Worshippers: -1 per dice, reroll 7-8
===Pet===
Shanah warrior avatar
* Overland travel bonus for party of 10+Lvl, 25+2xLvl% increase in speed without additional fatigue
* Can “chant” whilst in combat/moving for up to Lvl rounds (cast in 2r)
* Prayer & bless spells have double duration
* Remove fear on touch
* Res Cold, Res fire have double duration
==Common==
===Hit Point History===
Level	Fighter Hps	Cleric Hps	(Fighter Hps+Cleric Hps)/2	Con Adjustment	Level Total
1 	10 	8 	-> 9 	+2.5 	11.5
2 	9 	7 	-> +8 	+2.5 	+10.5
3 	9 	8 	-> +8.5 	+2.5 	+11
4 	10 	7 	-> +8.5 	+2.5 	+11
5 	6 	8 	-> +7 	+2.5 	+9.5
6 	10 	6 	-> +8 	+2.5 	+10.5
7 	 	8 	-> +4 	+2 	+6
Total	 	 	 	 	70
 	 	 	 	 	
===Weapon Proficiencies===
*Longsword: Specialisation +1/+1, specialisation: +0.5 attacks/rd, specialisation +1/+1, specialisation: +0.5 attacks/rd, specialisation +1/+1 (avatar), specialisation: +0.5 attacks/rd
*Mace 
*Hand Axe 
*Battleaxe
4 for fighter + 2 for cleric +1 for Shanah, +1 at 4th F, +1 at 5th C, +1 for avatar at 5th C = 10 total
===Skills===
*Speak Common,
*Speak Dwarven
*Speak Elvish,
*Read/Write Dwarven,
*Read/Write Elvish,
*Caving,
*Basic First Aid,
*Metalwork
*Smithery (at 5th fighter)
*Journeyman smith (at 6th cleric)
===Personal items===
*Ring Of Smiting (Cleric/Paladin only) - a gift from the Elves after the death of Sorlor and return of King Hentron
** +2 Str if wielding a melee weapon (can go into 18/xx), +1 Dex if wielding a ranged weapon, 
** +1 to hit
** Damage inflicted on target is: -4 if target is same religion, +4 if target is hostile religion
** Wearer has casting time for Bless/Prayer spells reduced by 50%
*Probably chainmail, shield & helmet, non-magical battleaxe
*Other stuff TBC
===Party items===
*Longsword +2
*Magical axe +2/+4 vs lycanthropes (to Umar)
*Chainmail of Shanah +4, +1 Str, +1 Con, +1 Dex
**If worn by a Shanah worshipper Battle Fervour (12th Lvl) - 1/day
**If worn by a Shanah Priest, +1 1st, +1 2nd, +1 3rd Lvl spells/day
*Chainmail +2 (returned to party)
*Ring of protection +1
=== Borrowed items ===
* Umar's Boots Of Charging (Fighter only) : +1 Protection, +3” normal movement rate, Dim door (enhanced – no stun) 2/day
==Day 35-41 – The fourth week in Northlake==
Spends the week buried in the cellars of the college, supporting the research focussed on the “Wild”, it soon becomes obvious from the pointers given by Francis that there are scrolls that are being consistently overlooked by the runners. Now you know what to look out for, it becomes a lot easier to focus in on scrolls that may provide more useful information.
==Day 28-34 – The third week in Northlake==
Bazin continues as lead runner for the parties research efforts, and following some discussions within the party spends some of his spare time exploring the catacombs. He doesn’t find anything of particular interest, at least 80% of the catacombs are of Elven origin, only some of the more recent antechambers show more modern construction – and this was obviously carried out by skilled stoneworkers, possibly even Dwarves.
==Day 21-27 – The second week in Northlake==
As the most familiar with the College catacombs, Bazin takes on the role of senior runner for the week and coordinates the activities of the other party runners, plus the 2 runner hirelings.
==Day 14-20 – The first week in Northlake==
What with catching up with his family and friends, presenting himself to the Temple and visiting the College, Bazin has probably the most hectic week of anyone. Thankfully, his family are all well, his Father and elder brother are still running the smithy – although are now more focussed on producing weaponry than their more usual fare. His youngest brother is now in the Northlake Engineers, and seems to be extremely busy, whilst his sister is engaged to a silversmith, with plans to marry in the summer all being well. Pretty much all of Bazin’s friends outside of college and the church are now either in the army or have taken up apprenticeships and so apart from the occasional lunchtime drink there is not much opportunity for in-depth catch ups.
At the Temple, as a priest of Shanah and with the letters of introduction from Gohde, Bazin is easily able to make contact with Apana and get some insight into what happened over the past few months. Apana can also get an introduction to Shan Swordbearer, but this will take a week to arrange since the Swordpriest is extremely busy.
In some ways, the College is very depressing to see, what used to be a thriving collegiate is now largely deserted. Most of the study rooms are locked up, most of the desks in the atrium are gathering dust and any noise you make moving around seems to be amplified and echo through the halls. One of Bazins old acquaintances is still there, and whilst he and Bazin were never particularly friendly in the past – he seems pleased to see him, and whilst taking Bazin up to be introduced to Sparrowsight they catch up on what has been happening.