Rude (Final Fantasy VII)

==Summary==
Rude is a recurring character in the Compilation of Final Fantasy VII, serving as a minor antagonist in Final Fantasy VII, a supporting character in its sequel Advent Children and having a major role in the prequel Before Crisis, as well as a minor appearance in Crisis Core.
A man of few words, consummate professional and of stoic, no-nonsense demeanor, Rude is known as the physically strongest member of the Shinra Electric Power Company's Investigation Sector of the General Affairs Department, also known as the Turks, and has been one of its top members for many years. For a long yet uncertain amount of time, Rude has been partners with Reno, both making an extremely powerful combination and carrying out their duties flawlessly, taking down enemies that individually they would be not match against.
Despite how much the Turks lost their prestige and their already morally questionable activities became more and more reprehensible, Rude remained focused and professional in his duties, always keeping up the code of the Turks. However, Rude does possess a sense of honor and loyalty he will never betray, nor his former boss Veld, whom was declared a traitor by Shinra and later against one of his enemies, Tifa Lockhart, member of the anti-Shinra group AVALANCHE whom Rude would fall in love with and show reluctance to fight against. However, as Shinra took shifter toward better ideals and methods, Rude could reconcile his principles and his soft spot for Tifa without compromising his commitment towards the company, no longer being an enemy.
==Powers and Stats==
Tier: At least , likely higher | | At least , likely higher | , likely | , likely , higher with Makeshift Bomb
Key: Before Crisis Pre-Chapter 19 | Before Crisis Post-Chapter 19 | Disc 1 | Disc 2 | Advent Children
Name: Rude
Origin: Final Fantasy VII
Gender: Male
Age: 30
Classification: Human, Special Investigations Agent, Bodyguard, Spy, Assassin, Enforcer
Powers and Abilities:
 
Abilities:
*Superhuman Physical Characteristics, Acrobatics (Hypermobility. Though not as acrobatic as Reno, Rude is very agile and dexterous in combat), Weapon Mastery (Is shown to be a good shot with the rocket launcher. The Turks in general are shown to be trained with weaponry, Rude attempted to use a steel baton against Cloud, but was prevented from doing so by him), Vehicular Mastery (The Turks are trained in driving several types of vehicles. Rude himself is a skilled helicopter pilotFinal Fantasy VII - The Kids Are Alright: A Turks Side Story (2017), which are equipped with machine guns and napalm bombsCrisis Core -Final Fantasy VII-: Reunion (2022)), Martial Arts and Pressure Points (Rude is an expert in hand-to-hand combat, specializing in using his fists, having enough skill to precisely knock out someone while avoiding vital spots), Stealth Mastery (All Turks are trained in infiltration and espionage), Explosion Manipulation (via the Rocket Launcher), Spirit Energy Manipulation (Can control his Spirit Energy to perform different techniques), Non-Physical Interaction (Spirit Energy allows to interact with incorporeal beings such as Summons, which trascend physical matterCrisis Core -Final Fantasy VII-: The Complete Guide (2007) entirely or the Remnants of Sephiroth, who are made outFinal Fantasy VII: On the Way to a Smile - Lifestream Black (2009) of Negative Lifestream), Vibration Manipulation (via Grand Spark, which creates shockwaves on the ground), Magic (Rude has several kind of Materia equipped on his gloves for different porpuses), Fire Manipulation (via Fire and Fire2/Fira), Electricity Manipulation (via Bolt2/Thundara), Ice Manipulation, Ice Manipulation (via Ice2/Blizzara), Healing (via Cure2/Cura) Damage Reduction via Forcefield Creation (via MBarrier/Manaward which halves Magical and Spiritual Damage), Absorption (Can absorb fire attacks as health)
Resistances:
*Resistance to Fear Manipulation (Is unaffected by Kadaj's presence which is comparedFinal Fantasy VII - The Kids Are Alright: A Turks Side Story (2017) to when death draws near), Death Manipulation (Resists Doom and Death), Sleep Manipulation (Resists Sleep), Madness Manipulation, (Type 2. Resists Confusion and Berserk), Sense Manipulation (Resists Silence), Time Stop (Resists Stop), Transmutation (Resists Frog), Size Manipulation (Resists Small), Petrification (Resists Petrify), Paralysis Inducement (Resists Paralyze), Body Puppetry (Resists Manipulate), Gravity Manipulation (Takes no damage from Gravity spells), Absolute Zero (Can withstand Shiva's Diamond Dust, whose coldFinal Fantasy Explorers. Japanese Website Summon profiles (2014) reaches these temperatures), Matter Manipulation and Radiation Manipulation (Can endure the Flare spell and the Bahamut Strain's more powerful variants, such as Megaflare, which are consistently described as a nuclear explosions)
Attack Potency: At least Multi-Continent level, likely higher (Renowned as the strongestBefore Crisis -Final Fantasy VII- (2004) of the Turks, likely referring to his physical strength, and is consistently shown as Reno's partner and equal, who is strong enough to defeatBefore Crisis -Final Fantasy VII- (2004) 3rd Version Ravens, whom are far strongerBefore Crisis -Final Fantasy VII- (2004) than the 2nd Version which easily defeated with one strikeBefore Crisis -Final Fantasy VII- (2004) both Sebastian and EssaiCrisis Core -Final Fantasy VII-: The Complete Guide (2007), two 2nd Class SOLDIER comparable to Zack Fair when he defeated Ifrit) | Multi-Solar System level (Can defeat the Mighty Grunt Techno-SoldiersBefore Crisis -Final Fantasy VII- (2004), the latter while statingBefore Crisis -Final Fantasy VII- (2004) that it took nowhere near his true strength. In large numbers, these enemies could overwhelmBefore Crisis -Final Fantasy VII- (2004) the Player Turk, whom shortly after would defeat Zirconiade, a Summon far superior to Bahamut ZERO and Fury) | At least Multi-Continent level, likely higher (After the most of the Turks went into hiding and the golden era of the department came to an end, Rude's abilities noticeably decayed, though he's still a powerful fighter. Can fight against the main party not long before they were joined by Vincent Valentine whom in the past also easily defeatedBefore Crisis -Final Fantasy VII- (2004) 3rd Version Ravens) | Multi-Solar System level (Regained his old skills and became even strong, being capable of fighting the main party alongside Reno, and later Elena, after Cloud and his allies had grown strong enough to control Summons such as Bahamut ZERO and among whom Red XIII could already perform his Stardust Ray Limit Break. Cloud himself had survived the awakeningFinal Fantasy VII (1997) of 5 of the 8 Weapons, when a single one is stronger than Zirconiade), likely Multiverse level+ (Cloud fought in Ramza Beoulve's army alongside Balthier and Luso Clemens during his time in Ivalice, the former whom had defeated Gilgamesh twice alongside Vaan and the others, and the latter whom had allied with Vaan before joining Ramza) | Multi-Galaxy level (Could hold a fight against Yazoo and Loz, though they were just playing around. Still, both Remnants should be comparable to the other, Kadaj who is statedFinal Fantasy VII: Advent Children -Reunion Files- (2006) to be as strong as Sephiroth was in the original game, who was stronger than the individual members of the main party all whom controlled the Knights of the Round), likely Multiverse level+ (The Remnants could hold their own against Cloud, who was much stronger than when he fought in Ramza Beoulve's army), higher with Makeshift Bomb (The bomb made by Rude was strong enough to temporarily knock out of combat Yazoo and Loz, who up to that point were far stronger than Reno and Rude)
Speed: Sub-Relativistic+ (Is stronger than 3rd Version Ravens, who are a far superior version of the 2nd who blitzedBefore Crisis -Final Fantasy VII- (2004) 2nd Class SOLDIER, a Class far stronger the 3rd Class, who could keep up with the main party members who can dodge the lasers of Shinra's security Systems) | Massively FTL+ (Is strong enough to fight the same enemies as the Player Turk did before facing Zirconiade, a Summon far superior to Bahamut Fury) | Sub-Relativistic+ (After the decay of his abilities, following the end of the golden era of the Turks, Rude's speed is not the same as before. He's still fast enough to keep up with the party who are on the level of Vincent Valentine, whom also could easily defeat 3rd Version Ravens and far stronger when they could dodge lasers in Midgar) | Massively FTL+ (Regained his speed and became stronger than ever before. Could keep up with the party on two ocassions after they had gained control of Summons like Bahamut ZERO and Red XIII could perform his Stardust Ray Limit Break) | Massively FTL+ (Though they were toying with him, Rude managed to keep up and surprise a bit the Yazoo and Loz, who should be comparable to Kadaj, the Remnant of Sephiroth who is statedFinal Fantasy VII: Advent Children -Reunion Files- (2006) to be as strong as Sephiroth was in the original game, which also makes Kadaj superior to the Knights of the Round)
Lifting Strength: Class M (Physically superior to 3rd Version Ravens, who are far above 2nd Class SOLDIER members, who compare to Zack in his earlier days, when he defeated Ifrit putting him on the level of Titan) | Stellar (Comparable to the Player Turk, shortly before they faced Zirconiade, a Summon far superior to Typhon) | Class M (Though his abilities have decayed enormously, he can still fight the party, who commands Titan and Summons above him) | Stellar (Regained his lost strength and became even stronger than before) | Stellar (Far stronger than before. Could hold his own against the Remnants of Sephiroth for a while, though he was clearly weaker)
Striking Strength: At least Multi-Continent level, likely higher (Can defeat with his attacks 3rd Version Ravens) | Multi-Solar System level (Can easily destroy enemies who can overwhelm the endgame Player Turk with his strength alone) | At least Multi-Continent level, likely higher (Has grown weaker, but can still fight and harm the party, which were on a similar level to Vincent) | Multi-Solar System level (Regained his lost strength and can potentially injure a much stronger party with his physical might), likely Multiverse level+ (The party scale to Cloud who during his time in Ivalice fought alongside Balthier, who had defeated Gilgamesh twice) | Multi-Solar System level, likely Multiverse level+ (Stronger than before. Managed to hold his own in a hand-to-hand fight against Yazoo, though the latter was playing around)
Durability: At least Multi-Continent level, likely higher (Rude is consistently portrayed as Reno's partner and equal, who could fight 3rd Version Ravens, who are far stronger than 2nd Class SOLDIER, whom compare to Zack in his earlier days who defeated Ifrit putting him also on the level of Shiva) | Multi-Solar System level (Can take the attacks of enemies like the Mighty Grunts, who could defeatBefore Crisis -Final Fantasy VII- (2004) the endgame Player Turk with number advantage, who is comparable to Zirconiade and far above Bahamut ZERO and Bahamut Fury) | At least Multi-Continent level, likely higher (Could take the party's attacks, who were already comparable to Vincent and could simply walk away from the battle) | Multi-Solar System level (Regained his old strength and became even stronger. Could fight the party on two ocassions, alongside his partners, and come out not worse for wear, when they had become strong enough to take down Weapons), likely Multiverse level+ (Cloud had fought alongside Balthier in Ramza's army, whom had defeated Gilgamesh, and displayed a similar destructive power) | Multi-Galaxy level (Could take repeated beatings from the Remnants of Sephiroth, who compare to Kadaj who was as strong as Sephiroth was in the original game, being above the main party who controlled Knights of the Round), likely Multiverse level+ (The Remnants could injure Cloud, whom had become far stronger since his time in Ivalice)
Stamina: Superhuman. Rude, as a Turk, has been trained to stay on duty in grueling conditions for hours to carry out his missions, this includes being deprived of food or sleep, or even being injured, without truly slowing down unless the damage is too extreme.
Range: Standard Melee Range. Several Meters with his abilities.
Standard Equipment: 
Rude Gloves.jpg|Rude's Leather Gloves
Rude Shades.jpg|Rude's Sunglasses
Rude-without-glasses-FFVIIAC.jpg|Rude's Sunglasses being accidentally crushed by Reno
Rude Spare Shades.png|Rude's spare Sunglasses
BeforeCrisisRude.jpg|Rude's Materia (though of wrong color as Red is for Summons, which Rude doesn't have)
Shinra Helicopter.png|The Shinra Military Helicopter
Rude Rocket Launcher.png|Rude aiming the Rocket Launcher
Rude Staff.png|Rude's Metal Staff
Rude Bomb.png|Reno and Rude holding the Makeshift Bombs
BCTurkPhone.jpg|Standard Turk's Cellphone Model as seen in Before Crisis
*Leather Gloves: Not quite a weapon, but Rude always puts on a pair before fighting his opponents as he specializes in hand-to-hand combat, especially the use of his fists.
*Black Shades: Not a weapon either, nor they offer any kind of tactical advantage, however they look very stylish and Rude is very adamant on keeping them on to mantain his professional and no-nonsense image.
*Spare Black Shades: In the unbelieveable case that Rude's sunglasses may be lost during combat, he is savvy enough to carry a spare pair in his person so his impecable image is not lost.
*Materia: Crystallized Spirit Energy (commonly known as Mako) that Shinra artifically produces, though it can be rarely found in nature. Materia contains the knowledge of the Cetra, and ancient race that was connected to the Planet and could use its powers. With these, Rude can use magic. Rude has the Fire, Ice, Lightning, Restore and Barrier Materia to access several types of spells.
*Cell Phone: Rude, like all Shinra personnel, carries a mobile phone to contact his colleagues or his teammates during missions and plan properly his next course of action.
*Shinra Military Helicopter: The Shinra company provides the necessary vehicles to SOLDIER and the Turks for their missions. The Turks in particular are commonly seen piloting helicopters when they need a means of transport. These come equipped with a gatling machine gun on the front and napalm missiles at the sides.
*Makeshift Time Bomb (Optional Equipment): A surprisingly powerful bomb made by Reno's lifelong partner, Rude, himself which has a timer that upon reaching 0 explodes in a large blast followed by flashy fireworks. It must be noted that Reno and Rude, despite surviving, were also knocked out by the blast and each of them have only 1 copy of the bomb each.
*Metal Staff (Optional Equipment): A retractable short metal staff, similar to Reno's that Rude attemped to use against Cloud in Advent Children, however Cloud cornered Rude before he could so it remains unknown how he would employ it in combat. After that it hasn't appeared again.
*Rocket Launcher (Optional Equipment): A weapon Rude used during the chase in the highway after Kadaj. Rude displayed impressive accuracy with it, managing to collapse an entire road with a single with it and shots from Reno's helicopter.
Intelligence: Above Average. As a member of the Turks, Rude is well trained in combat, espionage, infiltration, gathering information, weapon use and piloting of several vehicles. Despite being caught in moments of goofiness due to Reno's upbeat and extravagant behaviour, Rude does his best to keep his cool and properly analyze the situation at hand, having important insight of the events around him, noticing important details and having efficient deductive skills to piece together situations he's involved with, with many times his colleagues trying to warn him of something he had already figured out beforehand.
Weaknesses: Despite his professionalism and no-nonsense attitude, Rude will hold back against people for whom he as a soft spot. This is noticeable regarding his romantic interest in Tifa Lockhart, against whom he would only use half-hearted physical attacks instead of his stronger moves, despite Tifa going all out. This sort block can endanger his missions and combat. Previous to that, Rude dated a girl named Chelsea who actually was an AVALANCHE spy. Despite being aware of it, Rude never took measures for the issue and willingly accepted any possible outcome, even with Reno's warnings. Rude, despite his stoic demeanor, can also get flustered when an outcome really takes him off-guard, and while he can keep an outward calm image, he needs a moment to regain his composture internally.
Notable Attacks/Techniques:
*Grand Spark: Rude leaps into the air and, as he lands, slams his fist into the ground sending a shockwave towards the enemy which explodes upon impact. He can use this move without jumping as well.
*Magic: Unlike his teammates, Rude is equipped with several Magic Materia which grant him several spells to expand his combat options. Among them:
**Cure and Cure2: The low and mid-tier variants of the Cure series, which Rude will use once he has taken enough damage or if his teammates are in trouble.
**Fire2: A mid-level fire spell which engulfs his opponents in a vortex of flames.
**Ice2: A mid-level ice spell which creates an ice formation on the opponent's location striking them with cold.
**Bolt2: A mid level lightning spell which calls down a powerful bolt to strike down an opponent.
**MBarrier: Rude conjures a barrier on himself or his teammates that halves all non-physical damage.
*Makeshift Time-Bomb: A surprisingly powerful bomb made by Rude himself, if Reno's words are to go by. They are powerful enough to take out Yazoo and Loz for a good while, despite being unable to deal any lasting damage to them otherwise in their previous encounters. It explodes in a massive blast that then leads to many firework explosions.
==Gallery==
FF7_Remake_Rude_Full_Body_Render.png|Rude in Final Fantasy VII: Remake
Rude enemyFFVII.png|Rude's battle model in Final Fantasy VII
Rufus-reno-and-rude.jpg|Rude alongside his partner, Reno, and his boss, Rufus Shinra
VIICC_Rude.jpg|Rude alongside Zack in Crisis Core
Rude2.jpg|Rude in Last Order, next to Gun
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Final Fantasy
Category:Final Fantasy VII
Category:Science Fantasy Characters
Category:Antagonists
Category:Anti-villains
Category:Game Characters
Category:Game Bosses
Category:Martial Artists
Category:Energy Users
Category:Acrobats
Category:Vibration Users
Category:Non-Physical Interaction Users
Category:Magic Users
Category:Fire Users
Category:Electricity Users
Category:Ice Users
Category:Characters