Zombies (PvzE)

These are the zombies in Plants Vs Zombies Epic 
PLEASE DONT PUT BROKEN ENGLISH TEMPLATE
dmg-damage
hp-health
== List of Zombies ==
What Zombie 	HP	DMG 	Ability 	Passive Ability 	First Seen At
Zombie 	10	3dmg 	N/A 	N/A 	Street (1)
Conehead Zombie 	20	3dmg 	N/A 	N/A 	Street (3)
Buckethead Zombie 	30	3dmg 	N/A 	N/A 	Street (4)
Flag Zombie 	10	3dmg 	N/A 	N/A 	Pumpkin Garden (1)
Brute 	25	Charge 3 turns-12 dmg 	N/A 	N/A 	Eastern Pumpkin Garden (2)
Imp 	5 	5dmg 	N/A 	N/A 	Pumpkin Garden (5)
Ghost Zombie 	5 	3dmg 	N/A 	Revives after 2 turns of dead 	Pumpkin Garden (9)
Prince Zomboss Lvl 1 	30	2x3dmg 	N/A 	Dodges dmg over 3 	Pumpkin Castle
Newspaper Zombie 	20	When Full hp 2dmg
When has 10hp left 5dmg 	N/A 	N/A 	Night Grass (1)
Undead Zombie 	10	2dmg 	N/A 	Revives after 3 turns of dead 	Night Grass (3)
Mountain Shaman 	20	Charge 2 turns-3dmg to all enemies 	Heals 5 hp to a zombie 	N/A 	Night Grass (5)
Imp Bunch 	15	Charge 2 turns-5x3 dmg 	3 turns-calls another one of its kind 	N/A 	Mountains (1)
Cave Shaman 	20	Charge 2 turns-3dmg to all enemies 	Heals all zombies by 3hp 	N/A 	Mountains (2)
Pirate 	10	3dmg 	N/A 	Immune to negative effects 	Mountains (4)
Good Pirate 	15	5dmg 	N/A 	Immune to negative effects 	Mountains (5)
Ship Ghost Zombie 	10	3dmg 	N/A 	Revives after 2 turns of dead 	Pirate Coast (2)
Prince Zomboss Lvl 2 	35	2x4dmg 	N/A 	Dodges dmg over 3 	Pirate Coast Castle
Ship Ghost
Pirate Zombie 	10	1x3dmg with 10% chance to stun for 1 turn 	Summons 2 Ship Ghost Zombies 	Immune to negative effects
and Revives after 2 turns of dead 	Watery Cove (2)
Pirate Captain
Zombie 	25	Charge 3 turns-12dmg 	Summons 2 Pirate Zombies encountered so far 	Immune to negative effects 	South Sea (2)
Captain Redbeard (MINIBOSS) 	60	4dmg 	Summons 2 Pirates 	Immune to negative effects 	Another Pirate Coast (1)
Tiny Bunch 	6 	3x2dmg 	N/A 	N/A 	Another Pirate Coast (5)
Forest Bunch 	15	3x2dmg and blocks target plant plant food ability for 3 turns 	3 turns-calls another one of its kind 	N/A 	Eastern Woods (3)
Shaman 	20	2dmg to all enemies 	Heals target zombie 5hp each turn for 3 turns	N/A 	Eastern Woods (5)
Undead Bunch 	15	3x2dmg 	3 turns-calls another one of its kind 	Revives after 3 turns of dead 	Eastern Woods (8)
Necromancer 	25	3 dmg which heals Necromancer by 3hp 	Summons 2 Ship Ghost Zombies/Ghost Zombies 	Revives after 3 turns of dead 	Eastern Woods (8)
Throwing Ghost Zombie 	15	Charge 2 turns-15dmg 	N/A 	Revives after 2 turns of dead 	Undead Beach (1)
Master
Necromancer 	40	6 dmg which heals Necromancer by 6hp 	Summons 3 Ship Ghost Zombies/Ghost Zombies 	Revives after 3 turns of dead 	Undead Sea (4)
Lightning Man 	25	3 dmg to target and 2 dmg to others 	Be immune to negative effects for 3 turns 	N/A 	Undead Sea (7)
Pirate Shaman 	25	Charge 5 turns-40 dmg 	Heals target zombie 5hp each turn for 3 turns	Immune to negative effects 	Undead Sea (11)
Wizard Boss Lvl 1 	60	Charge 3 turns-30 dmg to 2 targets 	Be immune to negative effects for 3 turns 	When 50% of health is depleted, it does twice as much dmg 	The Haunted Castle
Chinese zombie 	20	Charge 2 turns-20 dmg 	N/A 	When 50% of health is depleted, it does twice as much dmg 	Chinese Plains (1)
Bhudda Trainer 	20	Charge 2 turns-10 dmg and a 50% chance to deal another 10 extra dmg 	N/A 	When 50% of health is depleted, it does twice as much dmg 	Chinese Plains (2)
Chinese Monk 	10	Charge 3 turns-30 dmg 	N/A 	Immune to negative effects
When 50% of health is depleted, it does twice as much dmg
heals a ally for 30 hp when he dies	Chinese Plains (4)
Taoist Monk (also known as the Daosist Monk)	10	Charge 3 turns-10 dmg to 3 plants 	Heals itself by 4hp 	Immune to negative effects
When 50% of health is depleted, it does twice as much dmg
heals a ally for 30 hp when he dies	Chinese
Plains (5)
Chinese Afterlife Ghost 	20	4dmg 	N/A 	When 50% of health is depleted, it does twice as much dmg
Revives after 2 turns of dead	Chinese
Plains (7)
Bhudda Master 	30	Charge 4 turns-20 dmg and a 50% chance to deal another 10 extra dmg 	N/A 	When 50% of health is depleted, it does twice as much dmg
It won't take any damage until all enemies without this passive ability die	Chinese
Plains (9)
Afterlife Zombie 	10	3dmg 	N/A 	It won't take any damage until all enemies without this passive ability die	Northern Woods (1)
Stinky Zombie 	12	10dmg 	N/A 	N/A 	Swampy Marsh (1)
Trash Can Zombie 	15	5dmg 	N/A 	It cannot be damaged for the first 2 turns of being here 	Swampy Marsh (4)
Stinking Shaman 	20	Charge 2 turns: 20dmg and takes dealt damage to heal a target zombie	N/A 	It cannot be damaged for the first 2 turns of being here 	Swampy Marsh (7)
Sneaky Zombie 	5 	10dmg 	Spawn 3 of it's kind 	N/A 	Cornucopia (3)
Wizard Boss Lvl 2 	65	Charge 2 turns-30 dmg to 2 targets 	Be immune to negative effects for 4 turns 	When 75% of health is depleted, it does thrice as much dmg 	Cornucopia Castle
Coded Zombie 	25	5dmg 	N/A 	When only 3 zombies are left, it deals twice as much dmg 	C0d3D W0rLD (1)
Coded Mage 	25	10dmg 	Charge 2 turns -Spawn 3 of it's kind 	When only 3 zombies are left, it deals twice as much dmg 	C0d3D W0rLD (5)
Coded Dragon Zombie 	40	3dmg 	Charge 3 turns -Spawn 3 of it's kind 	When only 3 zombies are left, it deals twice as much dmg 	C0d3D W0rLD (7)
Glitched Zombie 	30	5dmg 	Charge 2 turns -Spawn 3 of it's kind 	When only 4 zombies are left, it deals twice as much dmg 	C0d3D W0rLD (11)
Deformed Glitch Zombie
(MINIBOSS) 	70	10dmg 	N/A 	N/A 	C0d3D W0rLD (14)
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