Pokémon Sand and Snow Versions/Moves

This is the list of fictional Pokémon moves introduced in Pokémon Sand and Snow Versions.
See also: Pokémon Sand and Snow Versions/Janno Pokédex & Pokémon Sand and Snow Versions/Abilities
==List of moves==
#Hidden Force — Pow / 100% Acc. / 15 PPA unique attack that varies in type and intensity depending on the Pokémon using it.
#Vine Fury 25 Pow / 90% Acc. / 15 PPThe target is hit two to five times in a row with vines.
#Razor Stone 55 Pow / 95% Acc. / 25 PPSharp-edged rocks are launched to slash at the opposing team. Critical hits land more easily.
#Magic Sound — Pow / 100% Acc. / 30 PPMystic sound waves are released on the target. It lowers the target's Sp. Def.
#Midnight Eyes 70 Pow / 100% Acc. / 10 PPThe foe stares into the user's trecherous, hypnotic eyes. May cause the foe to fall asleep.
#Earth Hammer 90 Pow / 90% Acc. / 15 PPThe foe is slugged by a fist thrown downward. It can hit Pokémon that are in the first stage of Dig.
#Chirp — Pow / — Acc. / 20 PPThe user boosts the power of the next Flying move it uses. It also raises the user's Sp. Def stat.
#Xero Power — Pow / 85% Acc. / 10 PPThe power of this attack is half of the user's Attack stat.
#Firestorm — Pow / 85% Acc. / 10 PPThe power of this attack is half of the user's Sp. Atk stat.
#Drill Dozer 85 Pow / 85% Acc. / 15 PPThe foe is stabbed with a shaking drill. May cause the foe to flinch. Critical hits land more easily.
#Mud Slide 80 Pow / 100% Acc. / 15 PPIt swamps the area around the user with a giant wave. It may also lower the accuracy of those hit.
#FireBreath 55 Pow / 95% Acc. / 15 PPA fiery breath runs into the target to inflict damage. It also lowers the target's Speed stat.
#Earth Breaker 100 Pow / 75% Acc. / 5 PPThe user charges at the opposing team. The user takes serious damage if it misses.
#Electric Burst 70 Pow / 100% Acc. / 20 PPThe foe is hit by electricity released from the user. Gains more power if the user is paralyzed.
#Spicy Powder — Pow / 75% Acc. / 35 PPThe user scatters a cloud of hot powder. It burns the target if it hits.
#Spin Move — Pow / 100% Acc. / 10 PPThe user rolls into the target. The faster the user is than the target, the greater the damage.
#Poison Surge 100 Pow / 50% Acc. / 5 PPThe target is drenched in a corroding venom. It will always poison the target badly if it hits.
#Devitalize 45 Pow / 95% Acc. / 15 PPThe user thrashes the foe around with punches and kicks. It cuts one of the foe's stats.
#Fist Pulse 80 Pow / 100% Acc. / 10 PPA shock wave from the user's fist rushes into the target. It may also cut the target's Speed.
#Thunder Smash — Pow / 30% Acc. / 5 PPThe target instantly faints if it hits. The user will paralyze itself if it misses.
#Ocean Spray 20 Pow / 100% Acc. / 15 PPThe user sprays mist on the target to inflict damage and lower its accuracy.
#Earth Charge 70 Pow / 60% Acc. / 30 PPThe user charges with its rugged body. The higher the user's Speed, the higher this move's accuracy.
#Cosmic Boom 105 Pow / 85% Acc. / 15 PPA comet is summoned to crash down on the target. It does not score critical hits easily.
#Lightning Dash 100 Pow / 75% Acc. / 5 PPThe user charges at the opposing team. The user becomes paralyzed if it misses.
#Terrorize 20 Pow / 100% Acc. / 20 PPThe user frightens the foe into dropping its held item, disallowing it to be used in battle.
#Deep Freeze — Pow / 75% Acc. / 15 PPThe target is frozen solid by a swirling cold wind.
#Boulder Blow 120 Pow / 85% Acc. / 10 PPThe user hurls a large stone at the target to inflict damage.
#Hydro Mixer 70 Pow / 100% Acc. / 10 PPThe foe is swallowed in a whirlpool that may cause confusion.
#Dragon Strike 90 Pow / 85% Acc. / 20 PPThe foe is raked with dragon's claws that may cause flinching. Critical hits land more easily.
#Icicle Slicer 90 Pow / 85% Acc. / 15 PPThe foe is slashed by a blade of ice that may freeze the target solid. Critical hits land more easily.
#Thunder Claw 90 Pow / 85% Acc. / 15 PPThe foe is raked by electrified claws that may cause paralysis. Critical hits land more easily.
#Shadow Rush 70 Pow / 100% Acc. / 20 PPAn aura from the dark side blows into the foe. It ignores the stat changes of the user and the foe.
#Thorn Bomb 75 Pow / 90% Acc. / 15 PPBarbed spheres fall on the opposing team to inflict damage. It may also cause the foes to flinch.
#Burrow — Pow / 100% Acc. / 15 PPThe user buries the target and changes the target's type to Ground.
#Break Through 30 Pow / 100% Acc. / +2 Priority / 10 PPA tackle that can damage foes using Protect or Detect. It also lifts the effects of those moves.
#Flame Runner 100 Pow / 75% Acc. / 5 PPThe user shoots a flame at the opposing team. The user gets burned if it misses.
#Close-In — Pow / 100% Acc. / 10 PPThe user gets in closer to the target, causing the target's Ability to change to No Guard.
#Bug Blind — Pow / 100% Acc. / 15 PPThe user looses a cloud of insect scales at the target, reducing Speed and accuracy.
#Bug Blitz 85 Pow / 90% Acc. / 15 PPThe user swarms the foe to inflict damage. Critical hits land more easily.
#Bug Blow 80 Pow / 100% Acc. / 20 PPThe user attacks using insect instincts to inflict damage.
#Venom Tackle 100 Pow / 75% Acc. / 5 PPThe user charges at the opposing team. The user becomes poisoned if it misses.
#Thunder Jolt 40 Pow / 100% Acc. / +1 Priority / 30 PPThe user throws a small bunch of discharges at the target. This move always goes first.
#Black Night 60 Pow / 95% Acc. / 25 PPThe target is attacked by total darkness to inflict damage.
#Heartbreaker 60 Pow / 100% Acc. / 10 PPThis attack inflicts double damage on an infatuated foe. It also breaks the foe's attraction, however.
#Freeze Blitz 100 Pow / 75% Acc. / 5 PPThe user charges at the opposing team. The user is frozen solid if it misses.
#Tombstone 120 Pow / 85% Acc. / 10 PPThe user rips a tombstone out of its body and smashes it onto the foe.
#Energy Soul — Pow / 100% Acc. / 20 PPThe user focuses and transforms its HP into PP for an ally to use.
#Letdown — Pow / — Acc. / 10 PPThe user's Attack stat rises while the foe's lowers.
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