Magical Stone

Magical Stone is a 1st level priest spell only usable by cleric and paladin classes. 
==Description==
==Gameplay==
The caster directs this spell at any single target creature, using the targeting cursor to select it.
After the spell is cast, a bullet projectile speeds unerringly to the target and inflicts 1d4 Magical damage to it - the struck creature will show a brief lighting effect and color fade on their sprite, and a sound effect will audible.
This spell can potentially be blocked by Magic resistance, and any Spell protections type defense, a Spell Immunity: Enchantment, and the Cloak of Mirroring.
A Minor Spell Turning will bounce the stone back at the caster.
==Note==
*Despite the spell's description about the stones being enchanted etc., which is from the Advanced D&D 2nd Edition PnP source material, none of that is implemented in the spell's function. This is just a literary embellishment from the PnP roots.
==See also==
*Magic Missile, 1st level wizard spell - stronger direct damage effect
*Sol's Searing Orb, 6th level priest spell - stronger variant
==Trivia==
The Advanced Dungeons and Dragons 2nd Edition priest spell Magical Stone is quite different from the BG video game version.
By using this spell, the priest can temporarily enchant up to three small pebbles, no larger than sling bullets. 
The magical stones can then be hurled or slung at an opponent. If hurled, they can be thrown up to 30 yards, and all three can be thrown in one round. The character using them must roll normally to hit, although the magic of the stones enables any character to be proficient with them. 
The stones are considered +1 weapons for determining if a creature can be struck (those struck only by magical weapons, for instance), although they do not have an attack or damage bonus. Each stone that hits inflicts 1d4 points of damage (2d4 points against undead). The magic in each stone lasts only for half an hour, or until used.
==Mod content==
Spell Revisions mod has changed this divine spell, revising its effects, class availability, casting time, duration and description. See below:
Magical Stone
Level: 1
School: Enchantment
Sphere: Combat
Range: Personal
Duration: 2 turns
Casting Time: 1
Area of Effect: Special
Saving Throw: None
Using this spell, the priest can temporarily enchant ten small stones, no larger than sling bullets. The character using them can then hurl up to three stones per round at an opponent, with a +1 bonus to attack rolls. Each stone that hits inflict 1d4+2 points of crushing damage (1d4+5 against undead) and is considered to be of +1 enchantment to determine what it can hit. The magic in each stone expires after 2 turns or when used.
==External links==
* 
* Advanced D&D 2nd Edition Wiki - Magical Stone (Priest Spell0
Category:Cleric 1st level spells
Category:Magical damage