Spear Trap

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"Awaits a group of units to pass by and become the unwilling recipients of a flock of lethally spiky spears."
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Ruin	Level 1	Level 2	Level 3	Level 4
==Summary==
*Spear Traps are a trap available in the Clan Capital, available in the Goblin Mines district. When enough troops (at least 8 housing spaces' worth) move within its radius, it launches multiple spears, each of which hits a single enemy.
*Only one spear can hit a given enemy, so if the Spear Trap is triggered when there are less targets available than there are spears to launch, not all of the spears will be fired.
==Strategies==
===Defensive Strategy===
* This trap destroys s even if they are invisible, and it can also take out other small troops. Since it is only triggered by troops with 8 or higher housing space within its radius, a or can't activate the trap on its own, although two placed at once can.
* Larger troops like a single can trigger the trap on its own, wasting much of the trap's damage potential. Thus, it would be best to place the Spear Trap as far back as possible to prevent this from happening.
===Offensive Strategy===
* Tanks will be quite useless, since more than one spear will be fired, meaning that other troops behind the tank may take out small troops. It is also useful to use medium units to tank for the shots before using troops such as Sneaky Archers.
** Another strategy is to use a tank to find a location of a Spear Trap if you are using small troops, and purposely funnel troops away from where the trap is. This can be used to prevent damage dealt.
** A Graveyard Spell can also trigger this trap, but you need multiple Skeletons alive for a potential activation.
==Upgrade Differences==
*The Spear Trap undergoes significant visual changes at all levels.
*When initially rebuilt, it is a wooden barrel with four spear launchers protruding from its sides. Grass appears on top of it as a camouflaging measure.
*At every subsequent level, a new spear launcher is added, with existing spears moved such that they are spaced equally in a circle. In addition, the following changes also occur:
**At level 2, the barrel turns orange in color.
**At level 3, the barrel turns blue in color.
**At level 4, each launcher is now colored gold instead of silver.
==Statistics ==
Level	Damage	Projectile Count	Build Cost	District Hall Level Required
1 	120 	4 	3,000 	1
2 	140 	5 	6,000 	2
3 	160 	6 	12,000 	3
4 	180 	7 	20,000 	4
Trigger Radius	Damage Type 	Favorite Target	Targets
10 tiles 	Single Target (per spear)	Any 	Ground & Air
==History==
==Trivia==
Category:Traps
Category:Clan Capital