History of Ha Irunah

==Prehistory==
For thousands of years, the Pukkuru have lived on Cy'ǧetauria, mainly around the central lakes and western flats. They formed nomadic tribes that traveled in caravans with multiple families and a few Aa'toukui - the giant snails. While some tribes were influential for a time, their influence often disappeared with the death of their Aa'toukui. However, there were a few clans whose influence only grew over the generations because they were able to nurture their Aa'toukui to enormous sizes, which allowed them to accumulate wealth and create more living space. One of the most prominent of these giant snails was Irunah, on which the clan of the same name lived. According to Irunahi legends, Irunah was the greatest Aa'toukui that ever roamed the land. It was said to be so large that it eventually depleted the region's resources, leading to its own death after forty days. In grief, the Irunahi sought a way to bring Irunah back to life. One legend tells of a leader of the caravan named Arapi who received a divine revelation and traveled to the Inner Sea of the World, where he learned the art of divination from the gods. With this new knowledge, he returned to the surface with Irunah's shell and founded one of the first large Pukkuru settlements around it. The truth of this legend is unknown, but the fact remains that a significant Pukkuru settlement was built around a gargantuan Aa'toukui shell.
==Pre-Ha Period==
The return of Arapi from the Inner Sea and the founding of a new settlement marked the beginning of the Pre-Ha Period . Arapi, who became the first Nochuoro, used his newly acquired power of divination to guide his people into a new era. He implemented new irrigation techniques and introduced innovative solutions to architecture. During his reign, Arapi also established an administrative body responsible for collecting taxes and organizing development. Within a century, the settlement had grown into a thriving city that used an extensive trade network to exert its influence over the region. Arapi's descendants used the art of divination to turn the city of Irunah into a bustling trade hub where nomads and people from other settlements were a common sight. However, over the centuries, the knowledge of divination began to fade, and each generation's divinations became increasingly imprecise and vague.
===Yaushi Migration===
The relative peacefull plains of Kapkaporo mun was thrown into turmoil with the arrival of the Yaushi people, a large group of migrating clans arrived in the region seeking new home. Despite the fact that they were not naturally warlike, the sheer number of people put a strain on the local food production and trade network. This led to conflicts with the established Pukkuru clans. The Irunahi, who had previously been the dominant force in the region, found themselves struggling to maintain their influence as the Yaushi established their own settlements and trade routes.
The influx of people led to a depletion of food, as the larger population demanded more to sustain itself. This led to tensions between the different clans and groups, as they competed for access to fertile land and trade opportunities. Some clans, such as the Irunahi, sought to use their remaining knowledge of divination to gain an advantage, while others turned to more aggressive tactics such as raiding and plundering to secure what they needed.
As the tensions between the different groups continued to escalate, it seemed that a full-scale ethnic conflict was inevitable. However, a series of negotiations and quick agricultural development efforts eventually led to tensions dying down. While there were still occasional skirmishes and disputes, the region was largely able to maintain a sense of stability and prosperity for many years to come.
===Nhokchi Migration===
Centuries after the Yaushi migration, the region of Kapkaporo mun saw the arrival of another group of migrating clans: the Nhokchi. Like the Yaushi, the Nhokchi were a peaceful people who were seeking a new home. However, unlike the Yaushi, the Nhokchi had a strong culture of trade and community. They were able to settle in the already-existing city-states and assimilate into the local culture, while also bringing their own traditions and practices with them.
The Nhokchi were mostly nomadic people. After arriving in Kapkaporo mun, tribes that didn't settle down began traveling along the trade routes, increasing commerce and exchange between the different city-states. They were highly skilled traders and craftsmen, and were able to establish themselves as key players in the region's economy. Their strong sense of community helped mitigating the tensions that once again arose from straining the food production.
According to Nhokchi legend, the origins of their migration can be traced back to the mountain region in the east, where they lived in the caves. The Nhokchi believed that these caves were a gateway to the Inner Sea of the World, a place where the gods reside. However, as they delved deeper into the caves, people began to hear screams, wails, and sounds of battle emanating from the depths. Soon after, blood-thirsty monstrosities emerged from the caves and drove the Nhokchi out. Fearing for their lives, the Nhokchi fled, seeking a new home in Kapkaporo mun. The legend of the Inner Sea and the blood-thirstymonstrosities continued to be passed down through the generations, and became an meaningful part of Nhokchi folklore.
==First Ha Period==
The early decades of the First Ha Period were marked by the expansion of the Ha Irunah federation, as more and more city-states joined the federation willingly or under pressure from trade restrictions. This expansion led to the establishment of an even more extensive trade network, with new goods and inventions circulating in the region and city-states becoming increasingly wealthy. The nomadic tribes and their Aa'toukuis played a crucial role in this trade network, bringing new goods and inventions to the cities and helping to stimulate the growth of new settlements. As a result, these early years of the First Ha Period were often referred to as the First Nhokchi Golden Era, as the region prospered and the people had time to pursue various other activities and create new inventions. However, despite this prosperity, tensions began to arise between different city-states, particularly over the trade of rare and valuable goods.
===Korchu-Iratah War===
The Korchu-Iratah War was a conflict that arose between the city-states of Korchu and Iratah during the early decades of the First Ha Period. The war was sparked by the discovery of a massive Star-filled Waystone known as the Skypillar of Shrikunn, which both cities claimed as their own. The conflict was fueled by tensions between the two cities, as well as their desire to gain access to the Skypillar's rumored divinatory powers. The Skypillar was discovered by both parties, and in the ensuing conflict, the Korchu search party was almost entirely killed. The Skypillar was then brought to Iratah, where it was guarded by their warriors. However, the warriors of Korchu marched towards Iratah and a battle was fought at Rinah's shell. The Korchu warriors ultimately emerged victorious, using Aa'toukui in battle to defeat the Iratah warriors. After the battle Korchu warriors besiedged and after few months took the enemy city. Iratah was sacked and the Skypillar was taken to Korchu.
===Establishment of Western Colonies===
After the Korchu-Iratah War, the city-states began to focus on expanding their trade network in order to increase their wealth. To do this, they established colonies beyond the western shore of the Kunappi River. These colonies were connected to the main trade network through a grand port on Shunanna Lake, which served as a transit point between the two shores. The colonies were successful and brought significant prosperity to Ha Irunah, with many new trade routes being established and busy trade hubs emerging. However, the success of the colonies also led to tensions between the city-states as they competed for control of the Western Trade Routes.
===First contact with the Sika===
The migrations of the Sika south has not gone unnoticed. The nomadic tribes brought news to the city markets. There were other people to the north, what is more they were completly different from the Pukkuru. A completly different species. The Nochuoro knew, the first one to make a move will have a tremendous advantage in trade in the future. Thus the first to make a move was Fuhchi, the Nochuoro of Korchu. She sent a delegation to the nearest Sika settlement. After few weeks the delegation returned bringing with them the Relicmaster, the leader of the N’òko tribe, and his apprentice Péxí. The Nochuoro and the Relicmaster exchanged their view of the future and then sealed a new trade deal. The leader of Korchu will begin selling a purple dye in exchange for a pink dye from the Coastal Sika tribes.
Three years have passed and finally the new goods began circulating in the trade network. Aside from a highly valued pink dye, trade with Sika brought Conta'skda, goose feather and cheese that would later become one of the favourite food of the Nhokchi. The Sika kept good relations with city-states of Ha Irunah. Due to that Nhokchi merchants began travelling north to try their luck there. Additionally many Sika began staying in Nhokchi cities during colder seasons.
===Irunah-Mshinaka War===
The Irunah-Mshinaka War was a conflict that occurred between the city-states of Irunah and Mshinaka. The war was sparked by a trade dispute between the two cities, and it quickly escalated into full-scale military conflict. Irunah ultimately emerged victorious, sacking the city of Mshinaka. However, in the process, their warriors trampled the Sacred Garden of Amur, causing unease among the populace. Days after the conflict ended and Irunah warriors returned home a great disaster struck. Attributed to the divine wrath, The Great Star Rain destroyed the city in a single night. This cataclysmic disaster left a power vaccuum in the region. This event is considered to be the end of the First Ha Period.
===Winter Tax===
As years came and went the number of Sika that spend winters inside the walls of the city-states increased. At first the numbers were small. They could only be found in remote parts of the city where they would gather and keep warm near a shared fireplace. However as years passed and the trade with northern neighbors increased, the Sika appeared in higher numbers during colder seasons. At first it wasn’t a problem, however as more people came some resources became scarce during winters. Some Nochuoros tried to counteract this problem with increased trading during winters however it wasn’t enough. In Penukari, the Nochuoro introduced what he called a Winter tax. The new law states that anyone who is not the citizen of the city-state, i.e. wasn’t born there or hasn’t contributed significant amount of goods, will have to pay in goods or uk-u kore to stay in the city during the cold seasons. Soon after, many of the city-states implemented similar policies.
Many of the Sika had made traditions out of visiting the city-states of Ha Irunah, and even bringing up families so close to the Nochuoro, that their children were bilingual from birth. Many of who had become immensely involved in the culture of their neighbors decided that, to avoid the tax, they would have to circumvent it by becoming citizens of Ha Irunah, if either by having children within the borders of the cities or by buying their way into citizenship. Though these people would still try to go back to their tribal lands during the warmer months, many felt they were too involved in the culture to leave each year. Eventually those who claimed citizenship would strip themselves of their heritage and live within the city-states and regions around them, even if they were ethnically and even biologically very different. The others who decided it was more important to keep their heritage and culture alive within themselves and their children stopped going to Ha Irunah altogether, save short trips for trade and business. Of these, there weren't many.
==First Ha-Yu Period - The dance of the empires==
===Unification of Western Colonies===
Months after the Great Star Rain a strange news began to emerge from the remote Western Colonies. Traders spoke of a prophet or goddess, depending on who was telling the story, with golden fur and of unparalleled beauty. Some even claimed that this person was Rukha, the goddess of beauty and knowledge. As the weeks passed, even more news arrived from the western colonies. It was hard for many to believe that the city-states in the region were uniting of their own volition under this person claiming to be a goddess. Rukha was able to mend many trade disputes by unifiying uk-u kore and centralising some of the power.
===Ha-Yu Nhokpa===
Meanwhile in the south of Kapkaporo mun emerged a leder calling himself a Chupooro, a king of kings. The Nochuoro of Nhokpa was able to unite every small settlement in the vicinty of his city. Thus he amassed enormous wealth that no other Nochuoro could rival. Thru deals, bribes and blackmail the Chupooro was able to take control of other city-states and incorporate them into his growing kingdom. Although the other Nochuoro were left as the rulers of their cities, they now answered to the ruler of Nhokpa who named himself the king of kings. Thus, came into being an entirely new political entity known as Ha-Yu. Not a federation anymore but a kingdom united under one ruler.
===Ha-Yu Rukkeha===
After unifying Western Colonies Rukha undertook a pilgrimage to the recently defiled Garden of Amur where, after arriving, she announced her intention to build a new grand city there. Although many Nochuoro were against the ide, the population of many city-states was in support of the one claiming to be a goddess. After the construction of the Palace of the Sky finished, not only a grand building stood but also many new districts and market built by workers and builders that took part in the construction. The grand project, city of Amukakar, garnered more support from the common folk for Rukha as no divine reprocussion came. The new city filled the role of the former city of Irunah as a central trade hub in the region. Rukha also encouraged inventors, mathematicians, and philosophers to settle in the city, regardless of whether they were Pukkuru or Sika.
The emergence and steady expansion of Ha-Yu Nhokpa posed a threat to many city-states as the new de facto kingdom began spreading its influence all over the trade network. Moreover, Rukha’s influence also spread rapidly across the region. For many Nochuoro it seemed that there were only two choices. Join one of the emerging factions or face destruction in the upheaval that was about to sweep across Kapkaporo mun. As more city-states sided with Rukha she adopted the same system as  the Chupooro of Ha-Yu Nhokpa. The Nochuoro retained power over their cities however they were now be beholden to Rukha. Though Rukha also had her ambitions she didn’t desire wealth in contrary to the Chupooro. She didn’t demand a lot of taxes from Nochoro under her, instead she wished to have good artisans and mathematicians in Amukakar.
===First contact with Noscura===
Eight years have passed since the caravan left the city of Aberaka in the search of a Eastern Trade Route. Many have already lost hope believing they would never see those merchants ever again. However, one day the news spread around the city: the caravan was back and they found different people far beyond mountains. People of the city were so overjoyed that the Nochuoro himself came to greet the merchants.
It was when he met them and the desert silk was presented to him, he became truly excited. He gathered many goods and hired Fuhchita, the man who led the caravan, and his companions to once again lead a caravan there. Fuhchita of course agreed. It has been around three years since the Nhokchi visited K’ydris and since then no other visitor came until one day. One day in the morning a caravan consisting of at least fifty Aa’toukui arrived in K’ydris. Each of the giant snails was loaded with crates of goods. After entering the city, the merchant caravan led by Fuhchita met with the city ruler bringing a gift for the Emperor: ten Aa’toukuis and a fifth of their goods.
The caravan brought Omshuin wine, thick sleeping mats made from Omshuin cane, Omishi – a sour seasoning with a bit of sweetness, Apeti – a spicy seasoning, pok’nuibe – orbs of “solid fire” that emanate heat, sewing threads made with pok’nuibe and traditional Nhokchi carpets. All of these goods were put on display on whichever market square the caravan found itself on. The caravan had one goal in mind: to acquire as much of desert silk as possible.
Few weeks after the big caravan arrived in K’ydris, a first wave of unaffiliated Nhokchi merchants arrived in Noscura. They sought to trade their goods and acquire as much of different Noscuri goods as possible. After another few waves of merchants, a trade route was established and Nhokchi merchants begin regularly visiting Noscuri cities on lake Lanaki.
As for Fuhchita, he visited Noscura every few years with his caravan. He was also the first Nhokchi to travel to Novaruk desert to trade there. Decades later he passed away of old age in K’ydris, the city he came to love more than the one he was born in.
===Great Trade War===
For many decades the city of Neha Seht remained independent and served as a neutral transit point on Shunanna Lake. However, after a series of embargos and threats the city was incorporated into Ha-Yu Nhokpa. This enraged Rukha, who in turned placed embargo and trade restrictions on her competitor’s empire. This chain of events led to a centuries long trade war where both sides placed trade restrictions on each other, even sometimes escalating into open hostilities with both sides gaining the upper hand at some point. The city of Neha Seht changed hands many times during the centuries of strife even after the original leaders of both Ha-Yu passed away. In the future historians would write that this trade war was what doomed both empires...
As both of the empires tried to outcompete the other in the south, many of the Nochuoro of independent city-states saw this as an opportunity. Although some resorted to raiding and pillaging for resources, most used a different tactic. They would send huge caravans of goods to neglected towns and cities on the borders of both empires. They niches left by absent merchants were filled by new independent trades that outcompeted empires’ merchants. Over the centuries, these merchants and their descendants grew in wealth and power as they unknowingly crippled empires’ ability to conduct trade inside their own borders. It was later noted that during this period an increased number of Sika began to dabble in trade.
After centuries of embargoing and small skirmishes both empires strained their economy to the point of no return. The city of Neha Seht, the powder keg that set off the whole conflict, was slowly regaining some autonomy as both sides struggled to hold their influence there. With this, leaders of both Ha-Yu came to a conclusion, whoever will take the city will survive the coming collapse of economy. And so warriors of both empires set out to capture the city. The armies met on the vast field just under Neha Seht. Walls of Aa’toukui were deployed at the front and on each of them, Tumikka – a shielded archer. Two sides clashed, the battle soon turned into chaos as Pukkuru cut each other down and the sky was constantly covered in arrows.
The battle was long and bloody. It lasted for days and each day the mountain of corpses grew larger. However it seemed that the Nhokpa’s army was loosing its soldiers and resources much quicker. Rukkehan soldiers’ morale was rising until… until enemy reinforcements arrived. It seemed as if all lost soldiers were replaced in a single night. Rukkehan soldiers became desperate, they didn’t want to fight as they saw no chance for themselves. Thus they were overjoyed when the order for retreat came and while they were retreating, the sky was lit as if the star rain from centuries prior was happening again. The earth was shaking as the rain of stars fell on the warriors of Ha-Yu Nhokpa. The soldiers knew it, it was a miracle brought by their great Nochuoro, descendant of the divine. After the starfall ended, nothing of Nhokpa army remained. Rukkehan warriors saw this display of power as a sign of things to come. Thus they marched on Nhokpa and took it after destroying its walls with another starfall. The Empire of Nhokpa began to crumble and the Empire of Rukkeha seemed fine for now as people celebrated their victory…
===Een'teppuk Invasion===
Decades have passed since the eruption on Solareas that shrouded the sky in dust clouds. It was only after many years that the bigger consequences of the event reached Kapkaporo mun. In the 124th year of the Rukhian Calendar, a new threat appeared - the winged menace, flocks of predatory birds known as Een’teppuk. These birds descended upon the Great Flats, preying on trade caravans and penetrating Moshnish shells with their sharp beaks.
In every city, whether independent or in Ha-Yu, people spoke of carnivorous birds killing domesticated animals and attacking caravans. Farmers suffered heavy losses, and traveling the trade routes became dangerous, even with the protection of warriors and hunters. In most cases, the armies of Nochuoros were too preoccupied with their own problem. Although bounties were offered for each Een’teppuk killed, people were still desperate.
Fearing for their livelihoods, people resorted to using Kih’heppen, a form of magic previously only available to the higher class. They started using small Star-filled waystones to perform long-range magical attacks on the birds or even track their nests. Although the Nochuoros and the clergy initially opposed this, they eventually had no choice but to allow it, as they faced the threat of rebellions and famines. With the help of southern Sika tribes, the population of Een’teppuk was eventually culled. However, over the years, a significant number of Aa’toukui, Moshnish, and other important animals were also killed, crippling the ability of many to conduct trade. But in return, people gained the right to use magic that was previously beyond their reach.This also had unintended consequences. As more people gained access to Kih'heppen, the authority of the central power of the Ha-Yu Rukkeha was weakened. Nochuoros saw this as an opportunity to secure their own interests and lessen the influence of their ruler in Amukakar. This caused a shift in the balance of power, as the central authority struggled to maintain control over the increasingly independent city-states. The once-unified nation was fracturing...
===Fall of Ha-Yu===
The fall of Ha-Yu Nhokpa and Ha-Yu Rukkeha were two significant events that marked the end of an era. Ha-Yu Nhokpa, the older of the two empires, fell violently. Its capital was sacked by Rukkehan armies, and the Chupooro was killed, signaling the end of its power. The Nochuoros rebelled against the central power of Nhokpa, leading to its ultimate demise. The rebellion was fueled by years of discontent with the ruling dynasty and the increasing power of the cites, that were regaining their independence. It was a period of great instability and chaos, which ultimately ended the once-great empire.
Ha-Yu Rukkeha's decline, on the other hand, was a slow and gradual process. It was caused by a combination of factors, including the inability to conduct trade inside its own borders, the Nochuoros challenging the central power, and the invasion of predatory birds. These factors weakened the central authority, causing a shift in the balance of power, as cities became more independent. As a result, the once-unified nation fractured into independent city-states. Although Rukkehan dynasty survived, their power was diminished to ruling a single city-state.
==Second Ha Period==
===First contact with The Institute===
Already, the first years of the Second Ha Period proved eventful. In the year 171 of the Rukkehan calendar, foreign ships appeared in Aberaka. These were the ships from the Institute, whose scholars were seeking the source of the Star Rain spell that had occurred decades ago. The city was a bustling trade hub, so no one paid much attention to the arrival of new foreigners. However, the Nochuoro had been anticipating the delegation's arrival, and they were greeted with the finest goods the trade lord had to offer. Afterward, they were instructed to travel to Amukakar to meet Hrikka, its ruler who had cast the spell.
The delegation arrived in Amukakar, and Hrikka welcomed them with open arms. They exchanged knowledge about their respective civilizations, and the Institute scholars and diplomats were provided with a thesis on Nhokchi magic and magecraft. This gave them insight into a different aspect of what they called arcanism. In turn, they presented a thesis about the motion of stars and planets, which piqued the Nhokchi interest. Afterwards the delegation left, returning to their homeland acompanied by twenty of Hrikka's mages.
===First contact with Kantamia===
After Noscura re-established trade with their eastern neighbour, the Nhokchi caravans ventured further east than ever before and eventually reached the land of Kantamia. As merchants, the Nhokchi initiated trade and exchanged their dyes, carpets, cloth, and wine for wheat, high-quality weapons and tools, and, most importantly, iron. Initially, the merchants had little interest in iron since the Nhokchi primarily used bronze. However, after seeing the sturdy and well-made tools produced in Kantamia, they began to consider the potential uses of iron back in Ha Irunah. Additionally, the Nhokchi shared their knowledge of central heating architectural techniques in exchange for exclusive trading rights. From that day on, only Nhokchi merchants were permitted to sell pink and purple dyes in Kantamia.
===Iron and Paper===
The discovery and widespread use of both paper and iron had a big impact on the development of Kapkaporo mun. Initially, paper was associated with the newly discovered nation of Noscura, and it was quickly recognized by the trade lords and scholars of Kashi-yu as a valuable resource for studying, writing and keeping transaction records. At the same time, the Nhokchi established trade with Kantamia and began importing iron tools that proved to be more durable than their traditional bronze tools.
The import of iron from Kantamia proved to be a significant advantage for wealthy, prompting trade lords to find ways to produce their own iron. Through various efforts, some merchants were able to bring back the knowledge needed to smelt iron, resulting in the spread of iron throughout the region, which greatly aided the growth and development of the city-states.
As scholars from Kashi-yu experimented with ways to create their own paper, they eventually found a version made from the abundance of grass on Kapkaporo mun, although of much lower quality than the imported paper from Noscura. Despite this, paper quickly became essential in the administration of the city-states, allowing for easier bookkeeping and record-keeping.
As demand for high-quality paper increased, the local production of paper from grass in Kapkaporo mun was not sufficient to meet the needs of the trade lords, clergy, and Kashi-yu elite. They continued to rely on paper imports from Noscura, prompting the Nochuoros to establish outposts on the northern bank of Kunappir River. These outposts produced paper from the abundant wood in the region, leading to the establishment of bustling trade hubs and the expansion of the city-states into the lands of the Sika. Meanwhile, workers and merchants traveled to the west to find iron in the base of nearby mountains, and some Nochuoros established iron quarries in their own territories. However, most of the Nhokchi iron still came from the west.
As the demand for iron grew, the number of mines and quarries also increased, particularly in the Chukappa region, where numerous villages sprang up near the iron mines. Although mining was a hazardous profession, many people tried their luck in the hopes of striking it rich. While some were successful and amassed wealth, others lost everything in the newly colonized lands. The significance of iron could have been observed in the establishment of new settlements close to the mines, which relied heavily on the income generated from the sale of iron.
Overall, the invention of paper and the discovery of iron had a significant impact on the region, spurring economic growth and administrative efficiency. They allowed for the easy dissemination of knowledge and information, paving the way for further advancements in science, literature, and technology.
===The Great Expansion===
Iron and Paper - these two resources pushed Ha Irunah into a new age. Cities grew, trade boomed, roads were built, and new tools were created. At the surface, it would seem that life for people in Ha Irunah had never been better. However, the truth was that cities became overpopulated, artisans struggled to sell their goods on the oversaturated market, and many merchants were too small to compete. As a result, many of these unsatisfied people decided to leave the cities and form small communities that grew over the years.
These groups of settlers eventually moved to regions of Ahmarat and Chukappa, creating a place for themselves. By being connected to the trade network, these settlements grew over time. Some of them turned into bustling trade hubs, while others became places for people to enjoy a slower pace of life. These settlements played a crucial role in the future expansion onto the seas, as they formed new connections and contracts with neighboring settlements.
===First contatct the Vulrazhir===
[UNDER CONSTRUCTION]
===Great Eastern Trade Route===
[UNDER CONSTRUCTION]
===Bashkini Plague===
One day a fleet of ships appeared on the horizon. People were overjoyed. Their newly built port, the first marine port of Ha Irunah to be exact, would see some use soon after construction. However, as soon as the ships got closer, the joy was replaced with unease. The wind carried a putrid stench, and seabirds circled the vessels. There were barely any signs of life.
A scouting party was immediately sent to investigate, and upon boarding one of the ships, they were horrified to find the deck littered with sick and dead bodies. The few survivors were taken off the ship and brought to the shore, where they were given medicine and food. Thanks to prior interactions with the Ha-kashi (The Institute), the scouting party was able to communicate with some of the survivors, learning about the disease they carried, although the severity of the situation was unclear due to the language barrier.
Despite the efforts of local doctors, some of the survivors eventually succumbed to the disease later named the Bashkini Plague. Although the sick were isolated, the disease spread through rodents onto Aa'touki, and later onto people. By the time people realized, it was already too late.
The merchants unknowingly carried the disease to other city-states, where it spread quickly due to overpopulation. The population was decimated. The disease claimed the lives of poor and wealthy alike. The devastating impact of the Bashkini Plague sparked fear and panic throughout the region, but there was one exception. It was discovered that inside the cities, near the Temple of Yau, the Goddess of spiders, hunt, and harvest, there were the least number of cases. It was due to the fact that the temple was home to a large number of spiders, which were able to hunt the rodents and prevent the spread of the disease.
Among those who tried to stop the spread of the disease were also the scholars of the Kashi-yu, the House of Wisdom. They conducted many experiments looking for a way to stop the spread of the plague. One of the experiments was done upon the black oil recently imported from the Vulrazhir, which was found to be non-reactive to Ahu'heppen. Despite several attempts, the scholars were unable to make any significant changes to the oil. However, after much persistence, they discovered that if magic of sufficient strength was used, the oil would split into its basic components. Some of these components were found to have medicinal properties, particularly as anti-inflammatory medication. These new substances were used to slow down the spread of the Bashkini Plague and ease the suffering of those infected. The discovery was seen as a major breakthrough in defeating the disease, and so the trade lords poured their finances into the research.
Despite the efforts of both the Temple of Yau and the Kashi-yu, the Bashkini Plague still claimed the lives of many. It was estimated that at least a third of the population had fallen victim to the disease. However, with the combined efforts of the temple's spiders and the Kashi-yu's medicinal remedies, the spread of the plague was significantly slowed down. While the Temple of Yau was pleased that their temple was seen as a place of refuge, they were not happy with the fact that people were being healed by those who did not pray to their Goddess. On the other hand, the Kashi-yu was uneasy with the Temple's use of the plague as a means to spread their faith.
The two institutions became wary of each other, and tensions rose as they each tried to assert their dominance in the fight against the Bashkini Plague. Despite their differences, they continued to work together, but it was clear that a power struggle was brewing. Nevertheless, the people of the region were grateful for the combined efforts of the Temple and the Kashi-yu.
Although the plague was contained in Ha Irunah, it eventually reached P'a-Qunsca. Some of the rodents that carried the disease were able to sneak onto merchant caravans and travel northward. In the busy marketplace of the Sika cities the rodents got off and began spreading the disease to bustling crowds.
==Third Ha Period - Oceanic Renaissance==
===Avalon community in Chihakka===
Several decades had passed since the ships carrying the Bashkini Plague had washed up on the shores of Ha Irunah. Among the people who arrived were the Avalon, whom the Nhokchi referred to as Tenekchi (wet necks) or Afaraa. Many of them had succumbed to the disease, but those who survived set about rebuilding their lives on the shores of Cyge’tauria.
Some of the Avalon decided to integrate into Nhokchi society, but most of them formed a close-knit community in the port city of Chihakka. In less than a decade, they were able to create new lives for themselves. However, due to cultural differences, some of the Avalon in the community did not enjoy living under the local monarch, although they remained on good terms with the Nhokchi. At times, they were regarded with suspicion by the older people due to their history with the plague but in most cases it did not bothered the Nhokchi that traded with them.
===Ahmarat's red marble===
Until now, the southern lands by the sea, Ahmarat, were associated with only one thing - the Bashkini plague. However, this was about to change. As the plague subsided, people once again began to travel through the land. On one such journey, a man named Fure discovered an enormous deposit of marble running through the land near the shore. This marble was unlike any other similar type they knew of; it had a deep, rich red color that seemed to shimmer and glow in the sunlight. Fure knew that it would make a perfect building material, so he wasted no time and hired workers to begin extracting the newly discovered stone.
The news of this discovery quickly spread, and soon workers from poorer regions began to flock to Ahmarat, eager to work in the quarries that had been established to extract the precious red marble. As more and more of them arrived, Ahmarat began to prosper. The settlers developed and built cities and grand structures, all made from the red marble that had been found on their shores.
To increase the production and export of the red marble, Fure decided to establish a mining company. He hired skilled workers and invested in advanced tools from the nations of the far East. With his determination, funds, and hard work, Fure was able to establish a successful company that not only met the demand of the local market but also exported the marble to the northern parts of the country, gaining funds to develop his region.
===Irunahi Shipbuilding===
The plague had subsided, and scholars from Kashi-yu were able to involve themselves in different projects once again. A group of engineers took a particular interest in the ships that the Tenekchi used to sail to Ha Irunah. Nhokchi ships were mostly used to travel through Kunappi River and were not adapted to the treacherous waters of the sea. Thus, the group of engineers took it as a challenge to design and construct a ship that would incorporate the elements of Tenekchi design and could easily withstand the waves.
What they came up with was a unique combination of both vessels. It was a relatively large ship with a curved bottom hull and a L-shaped cross-section that would help to stabilize the ship in rough seas. The stern was taken from the Tenekchi vessels and was high and wide, with a large round window allowing for light and visibility, while the bow was pointed and narrow, allowing for easier navigation in shallow waters. The ship had three lateen sails from the original Nhokchi design that made it easier for the ship to sail upwind. Additionally, the ship had a relatively shallow draft, allowing it to navigate in shallow waters and make port in a variety of locations. The ship's keel was also relatively shallow, and the bottom of the hull was flat, allowing it to navigate through shallow waterways and river deltas. To help navigate through shallow waters, the ship had a set of oars that were stored on its sides. The ship's deck was spacious and open, allowing for easy navigation and storage of goods. The main deck was divided into two sections, one for the crew and the other for cargo. The crew quarters were located towards the stern, while the cargo hold was situated towards the bow. The ship could carry a significant amount of cargo.
===Kashi-eram===
====New academy====
In the years that followed the end of Bashkini Plague, the Kashi-yu in Neha Seht became known far and wide for its role in splitting the black oil. Motivated by their discoveries the scholars who worked there continued their studies, delving deeper into the fields of mathematics, astronomy, and engineering. As the region stabilised and word of their contribution in fighting the plague spread, trade lords from across the region began to take notice. They saw the potential in investing in the Kashi-yu and the scholars who worked there. They brought in talented people from all over the region, providing them with resources and support to continue their studies.
With this influx of funding, Kashi-yu in Neha Seht began to grow and expand. It became a hub for research and discovery, attracting scholars from all over Kapkaporo mun. As more and more people came to study and work there, the building became overcrowded and the need for more space became apparent. It was then that the Nochuoro together with the minor trade lords decided to turn his Kashi-yu into something much bigger than just a house of learning. They envisioned a place where scholars of all disciplines could come together and share their knowledge. They named it Kashi-eram, a name that would be synonymous with the pursuit of knowledge for generations to come.
The new building of Kashi-eram resembled a multi-tiered tower with cascading roofs. The main entrance was flanked by two tall towers with intricate masonry and stonework. The walls of the building were adorned with depictions of Kunappi River. The interior of the building was no less impressive, with soaring arches, intricate lattice work, and a central courtyard that was bathed in sunlight. The various wings of the building housed lecture halls, each decorated with the same attention to detail. Some featured intricate carvings, while others had mosaics inlaid with red marble. The building's library was a particular gem, with rows of intricately decorated bookshelves and comfortable reading nooks.
====New scholars====
Messengers from Ha Irunah had arrived all over Cyge'tauria, bringing with them exciting news about the completion of a new place of learning in Neha Seht. They extended a warm invitation to anyone who sought knowledge, inviting them to come and explore the wealth of knowledge that this new Kashi-eram had to offer.
The messengers of the Nochuoros were particularly keen to extend their invitation to the rulers of the various nations, asking them to send their brightest minds to this new university. In return, the Nochuoros offered their enormous wealth and the best scholars in their land to finance the construction of a new academies in the countries of those who accepted their invitation.
=====P'a-Qunsca=====
The Sika students were warmly welcomed into the academy, but initially struggled to find their footing among their peers. The Irunahi students were particularly adept at mathematics, which may have posed a challenge for the Sika students whose knowledge base was different. However, their extensive knowledge of history soon piqued the curiosity of the Nhokchi and Irunahi Sika students.
Over the course of a few years, the Sika students' expertise in the history and linguistics of western Cyge'tauria gained them significant recognition. They garnered so much attention, in fact, that students began to advocate for the creation of a new course focused solely on the subject. Eventually, their persistence paid off, and the academy created a new course dedicated to teaching the history and linguistics of western Cyge'tauria.
Together with architects and mathematicians, the Nochuoro of Neha Seht decided to also send Nhokchi and Sika students of linguistics and history. The first group was sent together with resources to build a new House of Wisdom as the Nochuoro promised. Meanwhile the students were sent to assist the Relicmasters and people of Ha Kunsaka with rediscovering their old script and traditions.
=====Noscura=====
When the Noscuri arrived they were greeted by a crowd of curious students and scholars. Many of them were not merchants thus this was the first time they ever saw a Noscuri. These scholars quickly became known for their new perspective on political theories, something that the Nhokchi haven’t really considered in greater detail. Their knowledge gained them quite a lot of recognition however not enough to warrant a new course. Additionally those of the Noscuri that specialized in geography were welcomed by scholars and students of geography and logistics.
Although at first considered strange, some of the Noscuri took interest in magic and magecraft. However, after few years their research led to many breakthroughs in understanding magic of Waystones and creation of many new magical objects.
As promised, the Nochuoro of Neha Seht send some of his best scholars – mathematicians and astronomers to help with whatever the higher echelons of Noscuri society needed. With the scholars they sent materials and resources, such as red marble, to build a new academy or develop already existing ones.
=====Vulrazhir=====
The arrival of the Vazhanem was unexpected, and with them came the Gnomes - creatures that the Nhokchi had only heard about in stories. Initially, the Nhokchi were wary of the Vazhanem, with some even likening them to monsters from legends. However, the Vazhanem quickly formed a group with Kantamian scholars who specialised in military inventions, and soon after, some Irunahi students also joined them. These students would later become some of the best military specialists of the Council of Tides.
As for the Gnomes, they found their place among the engineers and alchemists, particularly those studying the black oil. The new perspective on knowledge that the Vulrazhir delegation brought with them proved to be essential in discovering new properties of the black oil.
The Vazhanem boasted unmatched prowess in battle, according to what they shared with the Irunahi. However, the Nhokchi believed that what they lacked was logistics and infrastructure. To fulfil his promise and help solve these problems, the Nochuoro of Neha Seht decided to send resources, along with his architects and logisticians, to aid the Vulrazhir.
=====Kantamia=====
Kantamian scholars arrived shortly before the Vulrazhir delegation and until the former arrived, some of the military scholars had hard time finding a place for themselves in Hashi-eram. The architects however found their place right away. They bonded with Irunahi architects over common passion for beauty of different building styles. Kantamian scholars made various contribution in many fields of studies thus gaining them recognition in many different Kashi-yu all over Ha Irunah.
As promised, the Nochuoro sent resources and his best scholars to help the Luwar of Pihassu. The main goal was to build an academy from those however the delegation remarked that the leadership of Pihassu was free to use it as they saw fit.
===Grand Lighthouse in Chihakka===
The Nochuoro of Chihakka gazed out at the sea, contemplating how he could aid his city's merchants and leave a monument that he would be remembered by for generations to come. It was then that the inspiration came to him. He decided to commission the grandest lighthouse the southern sea had ever seen. The lighthouse was to be a testament to the Nochuoro's vision, a shining beacon that would guide ships to Chihakka's ports, and an architectural marvel that would withstand the test of time.
After its completion the Great Lighthouse in Chihakka was indeed a magnificent sight to behold. It stood tall and proud, like a giant snail shell that rose above the city and the surrounding landscape. The structure was made of beautiful red marble that shone in the sun and gleamed in the moonlight. But what made the lighthouse truly unique was an enormous Waystone that adorned its pinnacle, a brilliant gem that shimmered in all hues of blue, serving as a guiding light for the sailors even during the harshest of storms. However it wasn't just a beautiful crystal - it emanated powerful magic all around it. The Waystone was big enough that it could aid ships in navigation wherever they were. The Waystone's magic allowed sailors to better predicts where rocks, reefs, and other hazards could be located, even in complete darkness or fog.
The interior of the lighthouse was just as impressive as the exterior. A spiralling staircase made from wood imported from Vulrazhir in the far north-east led to the top, where the Waystone was located. The wood used in the staircase was of the highest quality and was known for its durability and strength, which ensured the safety of the lighthouse keepers as they ascended and descended the stairs. Throughout the lighthouse, there were intricate decorations that were made with the finest dyes and gems from the lands of the Sika. These decorations added to the lighthouse's grandeur, making it a truly breathtaking work of art. And, for added elegance, the lighthouse's windows were made from glass imported from Noscura, renowned for its beauty.
===Port Chirosh===
Port Chirosh was a pivotal moment in the maritime history of Ha Irunah. It was founded as a crucial transit point for merchants and sailors journeying to and from Ha Irunah, after Captain Ananasha led a fleet to explore the Un-sesek Archipelago, mapping the islands and discovering exotic resources. The port exceeded expectations, generating substantial profits for the Nochuoros of the coastal city-states, who used the newfound wealth to expand further into the southern seas and pursue new trade opportunities. The city of Port Chirosh developed rapidly, evidenced by the construction of a lighthouse and multiple wharves, indicating a dedication to enhancing the harbor infrastructure.
===Contact with Avalonia===
[UNDER CONSTRUCTION]
===Golden age of piracy===
The burgeoning cities and booming trade of the region had created a society that was prosperous on the surface, but beneath the veneer of success, there was a growing discontent among the people. With overpopulation, oversaturated markets, and competition that was too fierce for many to bear, a number of dissatisfied individuals left the cities and formed small communities throughout the coastal region of Ahmarat.
As the number of Irunahi ships on the eastern sea increased, it was inevitable that some sailors would turn to piracy. Trade lords saw this as a threat but were able to negotiate deals with the pirates. The pirates would leave the southern coast and be free to plunder western coasts, in exchange for not being prosecuted by the trade lords, as long as they brought a small part of their loot back to Ha Irunah. This led to a proliferation of pirates on the southern seas during that time, who raided remnants of fallen nations.
During this period, many trade-lords of Ahmarat paid the fugitives-turned-pirates to attack their competitors on the open seas. This resulted in a period of piracy that eventually took its toll on the merchants. Nevertheless, the pirates continued to thrive and form their own communities.
===First outposts on the Everchains===
The quest to create colonies on the Everchains was a result of the prosperity brought about by Port Chirosh. As exotic goods flowed into the coastal cities, the Nochuoros realized the potential for trade expansion and decided to seek out new territories. Ships were sent eastward in search of suitable locations for trading ports, and two uninhabited islands south of Noscura were eventually discovered.
The islands were named Ppok and Un'kirak, and efforts to colonise them began immediately. A team of workers, merchants and scholars was sent to each island, and they were tasked with establishing a port and developing the surrounding land for agriculture. The settlers faced many challenges in the early days of the colonisation process. The islands were far from Ha Irunah, making resupply time quite long, and the indigenous wildlife was often unpredictable. However, the determination of the settlers and the support of the Nochuoros ensured that the colonies survived untill they were able to sustain tmeselves.
===Council of Tides===
The first idea to establish a council was proposed when Port Chirosh was first established. However during this time Irunahi seafaring was in its infancy. Those who set out to the sea were mostly brave merchants and fugitives so the idea of a council wasn't that popular. Also during this time many trade-lords of Ahmarat were paying the fugitives turned pirates to attack their competitors on the open seas. This led to a period of piracy that would eventually take toll on the merchants.
When the Nochuoros realised that making deals with pirates wasn't as lucrative as they though they began to create their own fleets to take care of the problem. Most of the pirates fled onto the Revenant Sea where they hid in the ruins of many fallen civilisations. However, one problem still remained. It was often the case that some ships were attacked by others, goods were stolen, merchants were cheated on by other Irunahi merchants. Thus once again the idea of a council was proposed. This time the idea enjoyed more popularity than before and so a council was formed. Firstly consisting only of Nochuoros but not long after important trade companies and captains of biggest fleets were invited. The council initial goal was to regulate trade and deal with pirates on the open seas, however over the decades it evolved into a separate political entity that could currently be described as representing Ha Irunah.
===First contact with The Echo Empire===
Captain Nifuha and her crew were on a routine patrol of the Everchains archipelago when their ship got lost at sea. With no clear direction, Nifuha's navigator suggested heading south. After days of sailing, they stumbled upon a new land, and they set up camp to rest and resupply. While at their campsite, a Kan'ha named Lei'iki, a local priest, stumbled upon them. Lei'iki welcomed them and introduced them to the locals, who traded enchanted weapons, local fabrics, and an unknown grain called rice with the sailors.
With some valuable information about the new land, Nifuha's crew decided to sail south to the capital city of Tan Bekur Atil, where they met with the emperor. Captain Nifuha negotiated amicable relations for Ha Irunah with the emperor, and to show his goodwill, he gifted the Irunahi an island near his coasts to establish a port.
The Irunahi seized the opportunity and built a grand port on the island, naming it Sah'bekuh. The port quickly became a hub of trade and commerce, further solidifying the friendly relations between Ha Irunah and Tan Bekur Atil.
===First outposts on Idaros===
One of the most significant result of this discovery was the establishment of contact with the Echo Empire. With the discovery of Idaros new opportunities for trade were opened and Tan Bekur Atil was the best trade partner that the Irunahi merchants could ever hope for. Back on the mainland, the Council of Tides recognized the strategic importance of the newly discovered land and made the decision to establish outposts on the north coast of Idaros. These outposts would serve as a base from which to explore further south.
===War for the Everchains===
====Battle for Eruru====
Account of the Battle for Eruru
I knew that there were disturbances to the Waystones' powers on the Everchains. I remember waiting for the scout ship to respond to my signal, it never came. There was also a strange, ominous signal that came after. I foolishly ignored it, thinking it was just another common occurrence while working at the lighthouse. But how wrong I was.
By noon, the Noscuri ships entered the bay, and chaos ensued. The totally unprepared sailors and soldiers rushed to the ships, but they were washed away by the waves or plunged into the water by powerful gusts of wind. Those who made it to their ships were burned alive, along with their vessels. It was as if the sea itself had sided with the enemy Fleet. Those who engaged the enemy didn't make much of a difference.
As the sun began to set, the enemy soldiers made it to the beach, swarming like a herd of Moshinsh. Fire was raining on the shores, helping to slaughter the defenders. I witnessed the elements turn against my brothers and sisters, and I knew that there had to be a mage among them who was commanding some dark powers.
I was aware that we were preparing for the attack. Kashi-eram had sent us new defensive weapons, but I was skeptical. How could a ball attached to the seabed be a weapon? However, my skepticism faded as soon as the enemy made landfall.
I still remember the first flash of light, combined with fire and smoke, and the deafening sound that followed. Then there was another, and another, and another. The Noscuri ships that were near the beach were blown into pieces, and those that survived were engulfed by fire. Oh, the fire... I will never forget it. Water turned black and it was as if the sea itself was burning, and those who were still in the water burned until the stench of their charred flesh filled the entire port.
Defending the lighthouse was an important task, however the attackers never reached it. From my post I saw how the ship trailing the transports was engulfed by flames and then sunk to the bottom of the bay. Then there was silence. The sea and wind calmed down. Black smoke filled the air blocking any light that could have pierced the clouds that night. Everything stopped for few seconds.
Irunahi banner was raised and the soldiers rallied to it. Noscuri were pushed back to the beach. Even from afar I could see that most of our soldiers were using nikaika not to cut but to tear and rend the flesh of the enemies. It was gruesome.
Finally the Noscuri started retreating. They somehow made it through the burning water to their ships. We won, successfully defending the island. However huge part of the Western Fleet was lying at the bottom of the bay.
====Attack on Etel====
Nifuha stood firmly on the deck of her ship, looking out at the vast Irunahi armada before her. The power of the enormous Waystone her vessel carried could be felt in every plank of the ship. It was given to her by the Nochuoro of Chihakka for one purpose only - to destroy the Noscuri port on Estel. As the armada sailed through the southern seas in middle of the night, Nifuha couldn't help but think of her granddaughter, who was leading another attack on a Noscuri island at the same time. The tension was palpable as every sailor and soldier on board knew that future of Ha Irunah was at stake.
Isle of Etel was close. The order was given to send decoy ships filled with crude oil towards the shores. The ships were carried by the sea and wind, moving like puppets on strings towards the enemy. As the decoys reached the shore, Nifuha began to casting the Star Rain. A brilliant blue light emanated from her ship, illuminating the world shrouded in darkness of the night.
After a few seconds, orbs of energy illuminated the sky. Tens of falling stars fell, hitting the decoys and igniting the oil. There was an explosion, and those of the defenders who were unfortunate enough to be in the blast radius were killed instantly. From the outsider’s perspective the bodies didn’t disappear. They were preserved in the exact moment of their death, as if time had stopped for them, only turning to dust when touched.
Irunahi warriors swarmed the shore. Attacking anyone in sight. After trying to pillage the port they were repelled by the Noscuri defenders. However the damage to the port has already been done.
====Attack on Eastern Greathian====
Ariha stood at the prow of the ship, eyes closed, and face tense with concentration. She was the main mage of the Nhokchi fleet that was sent to attack the easternmost Greathian isle, with the objective to destroy the port and cripple the Noscuri's maritime ability to the east. The most important task depended on whether she could perform an ancient spell, even though there were other mages of her lineage to support her.
The fleet sailed towards the island, but there was a problem. They had to go around a big rock formation to get to the Noscuri port. It would take hours, and they didn't have the time. Instead, Ariha decided to cast the Star Rain right there to smash through the rock formation and create a path for the fleet to sail through.
With a deep breath, Ariha began to chant the spell. The sky above was illuminated with a brilliant blue glow. The blue light spread across the sea. Hundreds of orbs of energy began to fall from the sky, like falling stars, hitting the rocks with tremendous force. The sound of the impact was deafening, and the sea itself shook as the rocks were obliterated. The path was open. It was wide enough for ships to sail through. The ships raced forward, and the sailors and soldiers on board cheered as they saw the power displayed by their mages.
As the fleet sailed into the Noscuri port, the Irunahi soldiers and sailors swarmed onto the docks and into the city. They attacked the infrastructure i.e. the warehouses, docks and shipyards with ruthless efficiency. The sound of clashing steel and crackling of fire filled the air. The battle was fierce.
After hours of intense fighting, the Irunahi forces had achieved their objective. The port was in ruins. The soldiers began retreating falling back to the ships. The ships left sailing back to regroup at the nearby Irunahi island.
=== Avalonian Liberty Fleet ===
For several weeks the Irunahi knew that the Avalonian fleet was coming, although didn’t were unsure of their objectives. Nevertheless, the city-states of Ahmarat prepared themselves to receive the sailors. When the fleet sailed into it’s first port in Ha Irunah, the news spread quickly, and even the Nochuoros were astounded by the wealth and oppulence displayed by the Liberty Fleet.
By displaying their wealth the Avalonians presented themselves as of high status, even equal to some of the major trade-lords. In many cases they were greeted by Nochuoros themselves and often times local representatives of the Council of Tides. However, the fact that the Avalonians never sailed to Chihakka, the most influential city-state on the coast, caused concern. It was perceived as an affront to display one's wealth while ignoring the people towards whom it was being displayed, especially those who hold the most influence.
As the Liberty Fleet journeyed from city to city, the Avalonians spread the word about a new goddess named Avatia, or Afachiaa as the Irunahi would later call her. Afachiaa was said to be a goddess of freedom and liberty. Because of their customs and beliefs, the Irunahi rather quickly incorporated the new deity into their pantheon. However, many priests and philosophers regarded it as a contradiction that Afachiaa was said to be a goddess of freedom while simultaneously advocating for democracy.
One such philosopher was Ikaham, a priest affiliated with Inner Sea Temple. He postulated that Afachiaa’s contradicting domains were not a mere inconsistency but a cautionary tale. He argued that in the legends about Afachiaa, gods were unable to act more actively because of the democratic process, which often resulted in a lack of consensus among them. This, in turn, limited their ability to guide or assist mortals without violating the democratic process. Therefore Ikaham saw Afachiaa’s legends as warning against collective decision making and the potential for oppression by the majority. He believed that true freedom could only be achieved by each person by progressing up the ladder of hierarchy.
Initially, Ikaham's interpretation didn't garner much attention. However, when the Nochuoro of Chihakka became aware of the priest's views, he began promoting Ikaham and his ideas. Future historians speculate that this might have been done out of spite towards the Avalonians. With the support of this influential leader, Ikaham's ideas gained traction, and he became a respected philosopher in Ha Irunah. His beliefs that the pursuit of individual excellence was the key to true freedom, and that hierarchical structures were necessary to ensure that each person had the opportunity to reach their full potential meshed well with long established Irunahi traditions.
=== Unrest in Korchu ===
The city-state of Korchu, once a powerful trading hub exerting its influence all over Kapkaporo mun, now fallen into a state of decline, worsened under the rule of Nochuoro Inkurut. Inkurut knew that the reason for this decline was the ever-increasing importance of maritime trade, in which he could not compete against the coastal city-states of Ahmarat.
One day, a trade lord named Karakish arrived in the city and challenged Inkurut's rule. He invoked the custom of Nukarmip and Ampanukar, which involved displaying and flaunting wealth. Karakish believed that his wealth was greater than Inkurut's and, according to custom, he had the right to challenge Inkurut for control of the city-state. Inkurut, aware of his depleted treasury, was unwilling to accept Karakish's challenge. Instead, he attempted to seize Karakish's wealth by force and have him arrested. However, Karakish managed to escape and sought refuge among minor trade-lords who sympathized with his cause. There, he was able to evade Inkurut's soldiers for some time.
News of Inkurut's tyranny spread throughout Korchu, and people began to speak out. They were outraged by his brazen attempt to seize wealth and disregard tradition. Minor trade-lords who had long been disillusioned by Inkurut's rule organized riots, drawing in crowds of angry merchants and workers who demanded justice. Seeing the situation, Inkurut sent his loyal guards to break up the riots, but he was not able to intimidate the public. For weeks, the people clashed with the soldiers, becoming more agitated as time went on. Although Karakish remained in hiding, he managed to sway the people of Korchu to his side and with the people rioting, there was no clear end in sight.
Inkurut's actions after Karakish's escape only increased discontent in Korchu. The execution of minor trade lords who had sided with Karakish was ordered, which only added fuel to the fire. The people were outraged that their leader would put his desire to hold power above everything else. The tension mounted and soon enough more riots broke out across the city. People and army once again clashed violently on the streets. This time, Karakish himself was leading the riots. However, his bravery would prove to be his downfall. During a fierce battle, he was killed in the fighting and although the people were devastated by loss of another leader the fighting continued on.
As the conflict raged on, the soldiers loyal to Inkurut began to realize the toll that the fighting was taking on the city. The economy was crippled by the killing of the trade lords, people were suffering and the city was losing any remaining influence it had. Some soldiers began to question whether their loyalty to Inkurut was justified. In a dramatic turn of events, the soldiers rebelled against the Nochuoro and took his head. With the fall of the city-state's ruler, the conflict came to an end however the death of Inkurut left a power vacuum in the region.
In the aftermath of the conflict, Korchu was left in disarray. With no clear leader and various minor merchants squabbling for power, the once prosperous city-state was in a state of total chaos. This chaos did not go unnoticed by Nochuoro Hisha of Amukakar. Seeing an opportunity to expand her own power, Hisha gathered her army and marched on Korchu. Upon arrival, she displayed her vast wealth, which overshadowed that of any merchant in the city. Although she was not from Korchu and therefore could not invoke the challenge, she still named herself the Nochuoro of both Korchu and Amukakar, and with her army, she knew that she would be able to hold onto that title.
The people of Korchu were too weak and tired to resist, and so Hisha's claim to power went unchallenged. She quickly set about rebuilding the city-state, using her vast resources to restore its once-great economy and infrastructure. Under Hisha's leadership, Korchu slowly began to recover from the conflict. However, the circumstances of her rise to power would continue to cause controversy among the populace.
=== The Wandering Star - a moment a god is born ===
The night was alight with the stunning brilliance of Pukirata, the Wandering Star, as it passed overhead. The people of every Irunahi city-state gazed up in awe at the comet, some believing it to be a sign of change, others saw it as a message from the gods while other thought of it as a sign of disasters to come. As the days went by and the comet sailed across the vastness of the sky, strange and mysterious events began to unfold throughout the land, causing a mix of fear, uncertainty, and fascination among the populace.
The Waystones began to act strangely. The ships at sea lost their way as the Waystones lost their ability to guide them properly, leading to numerous vessels being stranded or lost at sea. Lighthouses began to emit eerie, magical signals that left sailors and pirates spooked. Some rumors even began circulating about a strange glow emanating from the Revenant Sea and strange, unknown creatures appearing there.
In the coastal region of Ahmarat, the Nochuoros were plagued by terrifying visions of death and destruction. They saw their palaces burning and at the end of their visions, a shadowy figure commanding the waves appeared. The Nochuoros were horrified, as these visions reminded them of an ancient event that preceded the Doom of Irunah. Seeking greater insight into the future, the Nochuoros sent out their scholars and soldiers in search of more Waystones, leading to clashes and small conflicts between some city-states.
Meanwhile, in the city of Neha Seht, people were fearful as the lake at the edge of the city began to glow with a dazzling blue light. A few nights later, crystal tentacles emerged from the lake and began to wrap themselves around buildings along the shore, causing widespread panic. For many nights people watched in fear as crystal tendrils slowly grew from the water tearing through some structures like it was paper. But just as suddenly as it began, the crystal stopped growing when the comet disappeared from the sky. Although people were terrified, the scholars of Kashi-eram organized a research team to discover what caused the Waystone to grow and where it came from.
Amidst all this chaos and uncertainty, a child was born to Hisha, the Nochuoro of Amukakar and Korchu. When the child grew its first fur many were shocked. It was common knowledge that the Divine Lineage of Amukakar had golden fur but the child’s was pitch black with blue stripes running through it. The trade-lords and clergy took it as a sign as the child resembled depictions of Moon God Shekkuru, also known as Celestial Guide. They professed it as divine. Moreover, after the child was born Hisha received a vision of a Star Rain on a scale not seen before, fueling speculation about what the future of the child might be.
=== First Contact with Ekastia ===
[UNDER CONSTRUCTION]
=== Mystery of the Revenant Sea ===
“As it was always the case, we were patrolling the western seas. First we sailed near the shoreline observing the remnants of Nyannar and Kar’ik Atur looking for pirate hideouts. Then after some days we turned west, to the Revenant Sea. There, it was for the first time that we encountered problems with the Waystones. They completely lost connection to any lighthouse and as time passed, we started receiving cryptic signals, which left the crew feeling uneasy.
Despite our attempts to turn back, we found ourselves unable to navigate the turbulent waters, which had become unpredictable and dangerous. Our situation worsened when we almost collided with a Waystone that protruded from the sea. It was only then that we saw that we were surrounded by a forest of dimly glowing blue crystal spikes.
We had no choice but to push forward, and it was then that things became even more strange. Some of us began to hear strange whispers, which seemed to be coming from all directions. The sea around us began to glow, and we were soon surrounded by creatures that defied our understanding. These translucent globes, with their feathered tentacles and swaying tendrils, were like nothing we had ever seen before.
What we experienced on the Revenant Sea was like a fever dream, and we could hardly recall how we made it back to shore.” - Account of the first Revenant Sea incident
Initially, everyone in Kashi-eram dismissed the stories told by sailors about the Revenant Sea, believing them to be the ramblings of drunken seafarers. However, after some time, some of the scholars traveled to the western shores to conduct some research and found small crystals that had washed up on the beach. Upon further investigation, they discovered that these crystals were similar to Waystones however possessed different, yet unknown, properties from the Waystones.
Weeks passed and there was no response from Kitsitco. When another envoy was sent, they found the city mostly abandoned. Once a bustling hub for Sika tribes to gather, now a deserted ghost city falling to ruin. This was somber news for many as no Irunahi would want to see their historical friends and allies fall to ruin. Nevertheless, the scholars of Kashi-eram were still determined to solve the mystery of the Revenant Sea. Thus they decided to send another delegation. This time however to Noscura. Although there was some recent history between both nation, the scholars trusted that scholars of Noscura wouldn’t pass such an opportunity for exploration of the unknown.
A caravan set out from Neha Seht. Aside from goods intended as a gift the caravan was carrying samples of crystals and some small crystalized plants from the shores of the Revenant Sea. Their destination: capital of Noscura Empire, Elaysia. After weeks of travel, Aa’touki arrived in K'ydris from where they travelled to Novaruk to present their proposition.
==== Expedition’s findings ====
The expedition returned from the Revenant Sea bringing with them a plethora of strange and unfamiliar creatures. After analyzing their findings, the scholars are able to conclude, without a shadow of a doubt, that these creatures cannot be found anywhere else and most likely were created by the Waystone at the bottom of the sea.
The most interesting finds contain:
Chiretok - this creature possesses a translucent body, adorned with delicate hues of blue, purple, and yellow, creating a kaleidoscope effect that seem to shift and blend seamlessly. Its body takes the form of a half circle. At the core of the creature’s body resides a small, pearl-like object that emits a soft glow. 
From the rounded portion of the creature's body extend several small tentacles, each ending in a sharp claw. These appendages serve as means of defense, ready to respond to any perceived threat. It’s attacks are not precise but the flurry of blows that the creature is capable of would scare of a potential predator.
The creature also possesses long, jellyfish-like tentacles that emerge from the flatter portion of its body. These appendages gracefully sway with the currents when swimming. However the crystal needles that adorn the long tentacles possess a strange property. When touched by a living creature its body is instantly turned into a crystalline structure.
Chiretok is classified as extremely dangerous and even dead should be handled with extreme caution.
Wakkimun – a strange algae-like organism adorned with vivid hue of blue. This organism possesses a distinctive bulb-like structure with an array of crystal-like kelp on its surface.
What is remarkable about that organism is its ability to mimic the appearance of any plant or algae it comes into contact with. When this algae brushes against another plant, be it a seagrass, a coral, or even a vibrant bloom, it instantly adapts its form, flawlessly adopting the shape and texture. The only thing differentiating it from other plants is its slight blue hue.
The body of this organism is composed of thin, delicate strands that emit a gentle when separated. Normally these strands can only be seen when the algae changes form. Otherwise its form and texture is almost the same as the plant it’s mimicking.
Wakkimun is not classified as dangerous. Further research is needed to determine whether it can have any use.
Paronup – also known as Crystal Reef Leviathan, its sinuous body is adorned with an array of crystalline formations, resembling intricate coral structures that glimmer and refract light. When swimming the leviathan leaves a translucent trace made of residual energy of the Waystones on its back. 
Not much is known about this creature however the expeditions was able to procure few eggs of the creature. When sailing through the revenant sea it is advised to avoid these creatures.
==== Growthstone ====
In the depths of the Revenant Sea lies a colossal crystal formation that stretches for an unfathomable distance. This magnificent structure that defies conventional measurements, rests quietly at the bottom of the sea emanating with soft blue light. Scholars that examined it concluded that it’s similar to the Waystone.
Rising from the crystal's base are countless tentacle-like structures that extend upward, reaching above the surface. These appendages, seemingly fluid and alive, bear an uncanny resemblance to kelp swaying gently in the sea currents. However these static tendrils are composed entirely of the same crystalline material as the main formation.
Similarly to the Chiretok, the tendrils possess a dangerous property. Any living creature that makes contact with these appendages is met with an immediate and irreversible fate. Upon touch, their body is crystallized, simultaneously destroying the soul. However, it seems that creatures created by the crystal are immune to its effects.
When approaching any part of the giant crystal, a strange, even haunting, phenomenon occurs. Barely discernible whispers begin to permeate the surrounding area. However it is unknown whether the whispers are always there or appear when approached. These voices speak in hushed tones, in unknown otherworldly languages. It was noted that many who listen to these voices find themselves transfixed, drawn to the crystal.
Accounts of the researchers that dove say that the main body of the crystal has another strange property. Its surface changes when looked upon. It is described as if reflecting the endless abyss of the night sky.  Within the crystal's depths entire unknown constellations can be seen. Distant stars and nebulas can also be seen.
It was concluded that most of the new creatures were created due to prolonged exposure to the crystal’s residual energy. The crystal seems to possess an ability to cause growth and mutations.
Kashi-eram scholars advise to avoid the center of the Revenant Sea, where the crystal lies, should be avoided at all cost.
==== Crystalline Shore ====
Aside from the Revenant Sea another location drew the attention of the expedition. The western shoreline of Cyge’tauria, once controlled by Kar’ik Atur, now inhabited by disconnected communities of Ikat, Kar’ik Aturean people. The once peaceful shore has undergone a transformation as a result of the crystal's presence. The crystal's influence has left its mark on the landscape, creating a haunting sight.
Along the coastline, where vibrant vegetation once grew, now stands a crystalline shoreline. Translucent formations of varying sizes and shapes dot the beaches, shimmering in hues of blues, purples, and yellows. These crystalline structures, reminiscent of frozen waves, have replaced the once lush vegetation.
The impact of the crystal’s power can also be seen further in the land. Where once amphibian Kar’ik Aturians lived now stand crystal statues. Once living people, now just crystal statues transformed by the terrible power of the crystal. When approached, ineligible whispers can be heard similar to those heard on the sea. The crystallization isn’t limited only to the people. The animals and plants that lived there now stand as beautiful, yet eerie, crystal statue. No living creature can be found on the Crystalline Shore. Only sounds that can be heard are waves crashing against crystals and the wind passing through the crystalline formations.
The expedition had a desire to explore the surrounding area, it was concluded that it would be too dangerous. Many sailors and scholars feared that they would share the same fate as the Kar’ik Atur that were turned into crystals.
==== A different story, a different time ====
As the sun began to set, casting its warm golden rays upon the shore, a strange shimmering light emerged from the depths of the sea. Crystal tendrils slowly crept, first in the water and then on the shore. Its power resonating with the land as if the very fabric of reality trembled. It emanated a soft, alluring glow that drew the curious Kar’ik Aturians towards itself.
Although the underground village buzzed with anticipation a sense of foreboding lingered in the air. Some were filled with hope, believing it to be a sign of prosperity and return of their queen, while others sensed an underlying unease.
At first subtle changes occurred. Some Aturians began to feel slight numbness in their limbs, though many didn’t notice, their attention turned towards the crystal. Suddenly, as if responding to an unseen force, the crystal unleashed a surge of energy, casting a radiant light that enveloped the villagers. In an instant, their bodies began to crystallize, the transformation sweeping through their forms. Desperation and confusion filled the air as cries for help turned into strangled whispers, frozen in time by the encroaching crystal.
Those who weren’t caught in the initial wave of magical energy weren’t spared either. Many tried to run or hide in their homes underground, however nowhere was safe. The tendrils crept further into the land, and into the village, turning every living creature they touched into crystal.
When the night finally fell it seemed that the time stood still. The once vibrant community now stood petrified as statues of crystal scattered across the shoreline. As the tides continued their ebb and flow and decades passed, the shoreline and the crystal remained unchanged as if waiting.
=== First outposts on Argossa ===
The new era of discovery brought immense possibilities to the Irunahi merchants. With the opening of markets to the people of Ekastia, they found new trade opportunities and new markets to explore. Soon after, news began to spread about an unknown land, which lay southeast of Idaros. The rumors spoke of vast riches and in a land that Ekastians called Argossa.
Despite the dangers, some of the brave Irunahi merchants decided to undertake the journey to Argossa. They stopped at several Ekastian ports along the way, gathering information and supplies for their journey. Finally, after a long voyage, they arrived at the northwestern tip of Argossa where they established a trading outpost. As soon as goods from the faraway land began to flow to the mainland, the tales of a beautiful land full opportunities and never before seen goods began to spread. With that more merchants undertook the journey arriving at the settlement which in few decades turned into a port town with a functioning commercial port.
=== Ikahamist mission in Ten Bekur Atir ===
The faith in the goddess Afachiaa spread quickly throughout Akmahart, but not in the form brought by the Avalonians. Instead, it was the version of the faith promoted by Ikaham, that became known as Ikahamism. Ikahams's interpretation of Afachiaa was popularized with the help of the Nochuoro of Chihakka. It wasn't long before news reached Akmahart that the Kan'ha from Tan Bekur Atil also worshipped the Goddess of Freedom.
Encouraged by the growing popularity of Ikahamism and the belief in Afachiaa, Ikaham's followers were able to convince the Nochuoro of Chihakka to support a mission to spread the good word to their allies on Idaros. The missionaries, with Nochuoro's support, embarked on their journey, starting with Ikara, an Irunahi city-state on the northern shores of Idaros, and then moving on to Khalere before venturing further into the Empire.
=== Rise of Shekkar the Celestial Guide ===
==== Early years of Shekkur's reign ====
The atmosphere in the Golden Palace and the whole Amukakar became tense after the passing of Nochuoro Hisha. Trade-lords, merchants and priest were uncertain whether Shekkar, son of Hisha claiming to be the incarnation of the Celestial Guide, should inherit his mother’s wealth and throne. However law had to be respected and soon after Shekkar was professed as the Nochuoro of Amukakar and Korchu.
First years of Shekkar’s reign was troubled by political unrest as not everyone was convinced of Shekkar's claim. In Korchu, the people rose up in revolt, claiming that Shekkar's claim to the throne was through violence and not wealth. They argued that the throne of Korchu was always claimed by wealth, and Shekkar nor his late mother had rights to take it by force. They also demanded that the throne of Korchu should be returned to the merchants of the city.
Despite the ongoing riots that were joined by the Korchu soldiers, Shekkar appeared alone to face his opponents. Without a single word the Nochuoro cast a spell, the Star Rain, bringing down orbs of celestial energy that vaporized the rioters. Those who survived said that Shekkar had no Waystone on himself and the power that he brought down on his enemies was truly his own. With this the revolt in Korchu ended and Shekkar was pronounced the Nochuoro of Korchu and then the Incarnation of the Celestial Guide by the clergy.
==== The Golden Palace ====
As years passed and his long reign went on Shekkar decided that his ambitions could only be properly represented by a new seat of power. Thus began the construction of a new palace, a palace that was to be a breathtaking masterpiece, a new marvel of Amukakar. The palace was constructed using the finest red marble from Ahmarat and limestone bricks form Chukappa, giving it a grand and elegant appearance. The interior was adorned with a variety of beautiful woods from all over the world, which were also use to create intricate furnishings. Another notable feature were the beautiful glass windows imported from Noscura.
However, the most striking feature of the palace were the cascading gardens that were spread throughout the terraces. These garden contained plants and flowers from all over the world and among the terraces there were special section reserved only for Nonnore flowers, flowers known for their golden glow. These flowers were arranged in such a way as to create a an illusion of golden waterfalls during the night.
In addition to the gardens, the palace also had two additional located at the back. These buildings featured open spaces with no ceiling, designed for stargazing. One was a garden made for relaxation, while the other was specifically made for giant snails. Additionally at the top of the palace an observatory was built, equipped with a Waystone telescope that could gaze onto distant stars.
==== Ha-Yu Shekkoreha ====
With every passing year Shekkar's magical prowess only grew. Some said that his command of Waystones even rivaled the old Irunahi of legends. In his visions, the great Nochuoro saw an empire, unified by under a single powerful ruler. Shekkar took this as a sign to act. He sent letters to Nochuoros of the city-states that weren't protected by a bigger political entity. Only few decided to swear loyalty to Shekkar fearing that the same may happen to their cities as happened in Korchu.
Shekkar rallied his warriors and enlisted many more from the newly aquired cities. Leading the biggest army that Kapkaporo mun in a thousand years, he marched east towards those city-states that refused his generous offer. With his mastery over Kih'heppen he effortlessly defeated enemy armies and destroyed city walls. His attacks were always swift and precise, destroying only military targets. Every time Shekkar's soldier took control of the city the local Nochuoro was forced to swear fealty or face the punishment for rebelling against Shekkar's law.
After two decades of his war campaign Shekkar took control of most of the eastern Kapkaporo mun. His reign was unchallenged till the end of his life as people of the conquered cities were fearful of powerful Star Rains. When the Great Nochuoro returned home he announced to the whole of Ha Irunah that a new empire was born, Ha-Yu Shekkoreha. A spiritual successor to ancient Ha-Yu.
After consolidating his power and establishing his rule, Shekkar turned his attention towards the army. As an experienced military leader, he understood the importance of a well-trained and well-equipped army for maintaining maintaining his empire. Therefore, he introduced multiple reforms to the army to make it more efficient, disciplined, and effective.
==== Weeping stars ====
Shekkar lay on his bed, surrounded by his loved ones, aware that his long reign was finally at its end. His body was old, his eyes were weak, and the Waystones no longer answered him as often as they once did, but it was not sadness that he felt. He felt fulfilled. He had united Kapkaporo mun and established a Ha-Yu, like his divine ancestor. He was aware that his descendants would not inherit the full extent of his power, but he had left them with an empire, an army, and great wealth.
News of Shekkar's passing spread rapidly throughout Amukakar, leaving many in a state of grief and sorrow. They remembered him as a great Nochuoro who had brought unity, prosperity, and security to the previously disorganized cities. They remembered his wisdom and strength and honored him with ceremonies and prayers, believing his passing marked the beginning of a new era.
However, not everyone shared the same sentiment towards Shekkar. Some across Kapkaporo mun saw him as a conqueror who had subjugated their people and destroyed their independence. They rejoiced at his demise, hoping that his family would meet the same fate and his empire would crumble without him. To them, his death symbolize a chance for freedom.
As the people of Ha-Yu Shennoreha grieved, the five moving stars appeared in the sky, shining brightly as if to remind them of Shekkar's legacy. People came out of their homes and looked up in awe, watching as the stars moved gracefully across the night sky. They believed that the gods were weeping for the loss of one of their own.
As the people of Ha-Yu Shennoreha mourned, they looked up at the sky and saw five moving stars shining brightly that soared across the night sky. They believed that even the gods were weeping for the loss of one of their own. The stars became known as the Five Weeping Stars, a symbol of Shekkar's passing, and a reminder of his legacy. It was declared a national celebration, and people all over Ha-Yu Shennoreha honored his memory and celebrated the establishment of the empire.
=== Rise of Atuioro and the Rimu-doo League ===
The Rimu-doo League was formed by a group of wealthy merchants and craftsmen who recognized the untapped economic potential of the normally ignored Chukappa region. They believed that by pooling their resources and expertise, they could bring about a period of growth and prosperity in the area. To achieve this goal, the Rimu-doo League began investing heavily in the region's infrastructure, particularly in the mining industry, which had long been neglected. They worked to renovate existing mines and develop new ones, bringing in new technologies and techniques from around the world to improve efficiency and productivity.
As the League grew, they began to offer a wide range of services to merchants, craftsmen and workers, including banking, transportation, and trade negotiations. They established a network of intermediaries throughout the region to help facilitate commerce and promote the League's interests. Over time, the Rimu-doo League grew to encompass many tradespeople from many different city-states along the middle and lower run of the Kunappi River and the Chukappa Region.
Meanwhile in the southern seas and Irunahi coloniess a new group of people emerged. The Atuioro – Tidelords, as they called themselves were extremely wealthy trade-lords that commanded enormous mercantile fleets. Initially the emergence of the Tidelords was seen as a boon to Ha Irunah’s oversea economy. They were able to transport enormous amounts of goods and through collaborating with Nochuoros they contributed to development of many trade outposts and colonies.
As the Atuioro-Tidelords continued to gain more power and influence, their dissatisfaction with the economic policies set by the Council of Tide grew stronger. They believed that the Council's policies were holding them back from maximizing their profits.
Thus, Atuioros formed a secret alliance among themselves. They pooled their resources, wealth, and influence to lobby for more favorable tariffs in the colonies. This enabled them to undercut the Council's trade and gain a larger share of the market. Additionally, they formed alliances with the Rimu-doo League to attract more trade away from the markets where the Council's merchants had established itself.
Despite the Council’s effort to push back against the Atuioros, the Council found itself marginalized and weakened. The Atuioros' significant wealth and influence allowed them to dominate the trade routes. This further increased their profits and gave them more leverage and bargaining power in their dealings with the Council. 
=== The Triple Intervention ===
Several decades have elapsed since Etharis' ships blockaded the waters around Sah’Bekuh, preventing many merchants who were in Ha-Yu Bekurkicchi at the time from returning home or trading on the Serpent's Run. Consequently, these merchants settled in Khalere and made it their new home, integrating into local communities.
When the Emperor signed a treaty with Avalonia, the Irunahi who had integrated into Bekur’i society protested quickly. They argued that forbidding the Institute's merchants from trading would harm the region's trade and ultimately the nation. Unfortunately, their protests fell on deaf ears.
Soon after the Irunahi missionaries of Avatia arrived in the empire, the life for the local Irunahi turned for the worse. It was said that the Emperor didn’t approve of Ikahamism and that is why he made an edict expelling the missionaries and many of the integrated merchants. Their lives were uprooted and while some travelled up north to Karachki, however many others decided to stay and defend their lives.
=== Dissolution of the Council of Tides ===
In the early days of sea exploration, shortly after the founding of Port Chirosh, a political body known as the Council of Tides was established. Comprising Nochuoros of Ahmarat, trade representatives, and admirals of Irunahi fleets, the council oversaw maritime trade and ensured the development of overseas outposts.
As the time went on the council grew in power. Many new city-states joined and trading outposts were established as far as the legendary continent of Argossa. However, as the amount of maritime trade increase a new wealthy social class, known as the Tidelords, emerged. The Tidelords were not bound by Council’s politics and they had enough wealth not to need Council’s protection. With their wealth they began to slowly undermine council’s position and repel, in their minds, disadvantageous tariffs and taxes.
Meanwhile, on Kapkaporo mun two new powers emerged Ha-Yu Shenorehha, an empire of the divine, and Rimu-doo League. These two powers knowingly or not exerted pressure or Council’s lands and merchants slowly eroding their influence in significant niches of the Irunahi markets.
As political instability began to grow overseas, the Council's lack of action caused the merchants to lose faith in their ability to govern. Many new local leagues and unions started popping up overseas, offering their own solutions to the problems that the Council seemed incapable of solving. The Council’s power was so weak that members began to leave, one by one, unwilling to be associated with a failing institution. In the Council of Tides was disbanded as all of its power and influence dissipated. 
Future historians would consider the Council of Tides as one of the most important political entity that arose in the region and would discuss whether its rapid expansion was what in the long term cause it’s decline.
== Second Ha-Yu Period - Rise and fall of the Celestial Lineage ==
=== Golden Rebelion ===
For few years after Shekkar’s passing the Ha-Yu enjoyed a time of peace and prosperity under the rule of his granddaughter, Neraiki. But the seeds of dissent had been growing for decades. There had been those that resented Shekkar and later Neraiki.
The Kon'Gane, as they called themselves, were a group of extended family members, born with golden fur, a trait of the Divine Lineage. They questioned Neraiki's fitness to rule, claiming that she was too young and inexperienced to lead the empire. As their influence grew, the group began to act in secret, enlisting the support of former Nochuoros and their descendants in the east, where the empire's control was weakest. Cities that once had been independent raised the banner of rebellion, hoping to regain their independence.
Neraiki was quick to respond, gathering her army and marching east to quell the rebellion. She succeeded, but not without bloodshed. When defeated the members of Kon'Gane scattered and many escaped into the countryside to continue their opposition to Neraiki's rule.
Frustrated and angered by the rebellion and constant obstacle to her rule, Neraiki issued a decree that anyone with golden fur would be arrested and tried as a member of the Kon'Gane. She believed that sacrificing few innocents would be justified if it meant bringing down Kon’Gane. This led to protests from many merchants, trade-lords and even normal people who had ancestors among the Golden Lineage, but Neraiki would not be swayed. People with golden fur became targets of suspicion and fear, and many fled the mainland to seek refuge overseas.
As the hunt for the Kon'Gane continued, more and more innocent people with golden fur were caught up in Neraiki's search. Artisans were pulled from their workshops, merchants' goods were confiscated, and ordinary citizens were dragged out of their homes in the middle of the night. Fearing for their lives, many fled to Ahmarat, but even there, the agents of Ha-Yu were able to find them and drag them back for, in most cases, an unjust trial. With no other choice, many took to the sea, seeking refuge in other nations. The first choice for many was Ha-Yu Bekurkicchi and Ha-kashi. However, some were not sure whether staying in nearby nations was a good idea. They believed that Neraiki’s agents could reach them there as well. They chose to sail even further east.
=== Takara'apkshi - plague of the dead ===
It happened at the beginning of Spring, when the weather was still cold but the people already enjoyed the nights outside, on the streets. On one such occasion something terrible has happened. The dead, those not cremated, arose and poured into settlements. They were hungry for flesh of the Pukkuru and Sika alike. City guards tried to fight but it became apparent that their weapons were ineffective. Most they could do was to dismember the body which after that was still moving. In desperation they turned to magecraft and magic. Some burned the walking corpses while others disintegrated them with concentrated energy.
In Neha Seht the events took an unexpected turn. The Waystone that once grew over the city turned out to be the solution for the problem. Every walking corpse that touched the crystal was quickly absorbed from the inside. The Waystone would grow throughout the corpse and devour the energy animating it. However, what was left was a crystal with an uncanny resemblance to a person. There were even some reports saying that these crystals moved on their own. With this knowledge the Irunahi were able to solve the problem of the walking corpses, however the mystery of Waystones still remained.
=== First contact with Moldsvasca ===
[TO DO]
=== First contact with Myrklanradth ===
[TO DO]
=== Collapse of Rimu-doo League ===
The plague of the undead had swept through Kapkaporo mun, leaving behind a trail of fear and uncertainty. Although the outbreak was swiftly contained, its impact lingered in the minds of the Irunahi. Though not many lives were claimed, the people remained fearful. They sought protection within the walls of the city-states. The once lively countryside grew empty while the cities grew in size.
The sudden retreat had unintended consequences. The absence merchants on the trade network left the region without its vital element of commerce. Local trade leagues, once flourishing and prosperous, began to crumble under the weight of the stagnant economy. Even the Rimu-doo League, the biggest trade league in all of mainland Ha Irunah, struggled to sustain itself amidst the prevailing atmosphere of uncertainty.
As the Rimu-doo League was on the brink of collapse, Ha-Yu Shenorehha’s Nochuoro, Neraiki, saw an opportunity to exert her influence. The Ha-Yu, enticed many city-states that were part of Rimu-doo League by the promise of safety, stability and prosperity, of a better future. Many city-states left the league and joined the Ha-Yu. Bereft of its members and resources, the league crumbled under its own weight.
=== Neraiki's rule ===
In the wake of Golden Rebellion and the subsequent hunt for golden-furred individuals Ha-Yu Shenorehha found itself without its most talented merchants and craftsmen. The repercussions of these events sent ripples throughout the empire, casting a long shadow over its future and creating an atmosphere of uncertainty. As if the aftermath of the Golden Rebellion was not enough, the empire was affected by the plague of the undead. Although the damage was minimal it only added fuel to the fire.
Needing to do something before her empire collapsed Neraiki had to do something. The opportunity come in the form of struggling Rimu-doo League. To create a sense of stability and prosperity for her people she poured her resources into creating an illusion of stability on the empire’s western border. Many Nochuoros, fearful for the future of their lone city-states, decided to join the Ha-Yu. By expanding her dominion, she sought to gain the necessary funds to rebuild her empire and consolidate her power.
Under the watchful eyes of her secret police, Neraiki maintained strict control over her citizens. Dissent against her rule was swiftly suppressed, ensuring that her authority remained unchallenged. Implementing a series of reforms and laws, Neraiki reshaped her empire. Tax reforms were introduced to ensure more funds in the treasury, and the legal and judicial systems underwent extensive restructuring to enhance efficiency and enforce the empress's authority. Magic became regulatd, with requirements and education imposed on its usage.
In an effort to solidify her control over inheritance and wealth, Neraiki implemented reforms that dictated the eldest child would inherit the majority of their parents' wealth. With this move she sought to centralize power within select families, further consolidating her authority and ensuring loyalty of the Nochuoros and former trade-lords.
As the empire gradually recovered from the devastation, it transformed into a different entity entirely. Neraiki's grip on power, reforms, and bureaucracy, ensured her dominance over Kapkaporo mun. Yet, in places where empress’s eyes didn’t reach, voices of discontent were beginning to rise.
After decades of reigning with an iron fist, Empress Neraiki's life came to an end, succumbing to the inevitability of old age. Her passing left the empire in the state of transition and uncertainty. Many saw her as the ruler that brought stability and prosperity to a devastated land. However, amidst the mourning whispers emerged among some of her close family members who harbored resentment towards Neraiki's inheritance reforms.
=== Neraiki's Funeral ===
News of Neraiki's passing spread throughout the Ha-Yu. Nochuoros from cities far and wide made their way to Amukakar, the capital, to attend her funeral. The somber procession wound its way through the streets, displaying the grand urn containing the ashes of the late empress. Following the procession, the Ritual of the First Service took place. Amidst prayers and ceremonial rites, Empress Neraiki's ashes were scattered throughout the land, symbolizing her passing and beginning of the journey to the Inner Sea.
However, as dusk descended, the city transformed into a place of celebration. Feasts and festivities were held, where people gathered to recount the accomplishments of their departed empress. Stories of her reforms, her vision for the future. People celebrated as the storages of the Golden Palace were emptied.
Amidst the revelry it was announced that Arapkapi, Neraiki's eldest son, would be the new ruler of the Ha-Yu. In a public address, Arapkapi declared his intention to continue his mother’s reforms, with a particular emphasis on governance. His proposed reform aimed to shift power from the minor trade lords in the countryside, granting more control to the cities themselves. This ambitious plan stirred a mixture of hope and concern among the gathered crowd.
While many welcomed the prospect of greater stability, the announcement roused discontent among the minor trade lords and Nochuoros of smaller, struggling cities. The reform threatened their power and whatever autonomy they had left. Whispers of dissent began to spread, as many made plans in the shadows.
=== Irunahi Civil war ===
==== Eve of the Civil War ====
”… Surely, you jest.” Arakai turned to Kirimai, ”can’t you see that these reforms will actually hurt our trade network not help it.”
“I believe you may be mistaken, Lord Aaraki. I understand that in Neha Seht people have different views on commerce but if we get to govern over territories that neighbor our cities we can stir trade into directions that would benefit our people.” Kirimai, a black-furred Pukkuru woman, responded before taking another bite of the grilled Moshnish, “I believe, and so do many others Nochuoros, that these reforms will help lift up our cities from the effects of recent events.” Kirimai looked towards Nochuoro Kerinog of Mshinaka who nodded in approval. 
A group of Nochuoros representing the smaller eastern cities approached the group. An older Pukkuru with grey fur spoke up, his voice filled with scorn “If you want to help the wealthy few, then indeed it is a great reform.”
“Ah, Nochuoro…” Kerinog’s ears furrowed as he tried to remember who was he speaking to.
“Naykut,” old Pukkur’s eyes turned into sleets, “of Kiriminapari. Oh, but if the reforms you so favor are implemented you won’t have to worry about remembering my name, or those in similar position. We will just be your new subjects.” The last word was said with so much disdain that Kirimai took a step back. Naykut turned to Arakai, his tone much milder now, “Thank you, Lord Araki, for supporting our cause. As the brother of the Emperor and a great scholar we hope that our dear leader will listen to your counsel. Before he does something that cannot be undone.”
“You should watch what you say, Lord Naykut. People could easily take it the wrong way.” Arakai handed his interlocutor a coup filled with Moshinsh gland drink, “come, let us discuss what could be done further.”
The feast continued for the whole night. Nochuoros ate and drank celebrating the ascension of the new ruler. Many deals were made and many discussions took place however as the sun rose the atmosphere in the Golden Palace changed drastically. Nochuoro Arakai was dead…
- Excpert of "Irunahi Civil War, part 1 - Eve of the Civil War" by Ahamin Kadan
In the snail garden of the Golden Palace, where Arakai often spent his leisurely time, a tragedy struck. His lifeless body was discovered by those who tended to the snails. The grim scene painted an unfortunate accident - a broken body and a snail that had become Arakai’s demise. It was believed that Arakai had fallen from the snail's back, breaking his spine upon impact, only to be tragically crushed beneath the weight of the gentle creature.
After the scene was examined an unsettling discovery was made. Amongst the snail's shell patterns, a piece of fabric was found. It was the desert silk, a material imported from Noscura, that in most cases only the wealthy could afford. This discovery raised suspicion and whispers of foul play. Some speculated that Arakai's demise was not an accident but an assassination. The piece of fabric became a catalyst that began fueling the resentment and suspicion. 
Within the anti-reform faction outrage erupted like a tempest. They seized upon the suspicious circumstances surrounding Arakai's death, viewing it as confirmation of their long-held beliefs - that those in favor of the reforms sought to silence dissent by eliminating influential voices. Their accusations were quickly directed at the pro-reform faction, claiming that Arakai's death was a deliberate act to quell his influence and protect the interests of the wealthy trade-lords.
The palace guards and Emperor's advisors scrambled to investigate the claims, desperate to uncover the truth and bring justice to those responsible. However, their efforts were in vain. The supposed assassin remained elusive. As the Nochuoros prepared to return to their respective cities, the lack of results only fueled the anger.
Using Arakai's death as a pretext, the anti-reform faction took the opportunity to rally the people against the wealthy Nochuoros and the proposed reforms. They painted a picture of avarice and power-hungry motives, claiming that the wealthy would go so far as to kill Emperor's own brother to secure their interests. The banners of rebellion were raised, bearing the grievances of the discontented further emboldened by the Emperor's failure to find the assassin.
- Excpert of "Irunahi Civil War, part 1 - Eve of the Civil War" by Ahamin Kadan
==== War for Chukappa ====
"My Lord, the enemy is launching another assault," Herimi, a messenger, burst into the council room, his voice filled with urgency. "What shall we do?" 
Kanirag, the Nochuoro, rose from his seat, frustration etched on his face. "Those cursed Remah fools," he muttered under his breath. "Prepare the defenses. We will hold our ground until reinforcements from Hebaouri arrive. Surely, they must have dealt with the rebels by now."
Before Kanirag could fully compose himself, the door swung open once more. A grey-furred Pukkuru, holding a Waystone in his trembling hand, staggered into the room. His face revealed a sense of shock. "My Lord... Hebaouri..." he staggered, struggling to find the words. "Hebaouri has fallen." 
The room fell into silence as the weight of the news settled upon them. Kanirag slumped back into his chair. "How? The rebels lacked the manpower to take the city. How did this happen?" he demanded, his voice filled with frustration and confusion. 
With trembling words, the Pukkuru mage explained the tactics employed by the rebels. They had taken advantage of the mountains to the west, riding the snails down the vertical cliff face under which Hebaouri was situated. They quickly took the palace and then opened the gate to let their forces in.
Amidst the whispers of the shocked advisors, one turned to the Nochuoro. "My Lord, perhaps we should consider the enemy's offer," he proposed, his voice laced with caution. "If we surrender, we may be able to negotiate favorable terms and spare our people from further bloodshed."
Kanirag's expression hardened. "No," he declared. "We will hold the city. Send word to Amukakar, requesting immediate reinforcements. We shall defend our city until our last breath."
- Excpert of "Irunahi Civil War, part 2 - War for Chukappa" by Ahamin Kadan
The anti-reform faction focused their efforts on the Chukappa region, located beyond the western bank of Kunappi. This region, known for its abundant resources such as metals and valuable stones, was vital to the war effort. Cutting off access to these resources became the primary objective for the rebellion to ensure its success. 
The plan to capture Chukappa began with a risky gambit. The rebels took the giant snails through the mountain passes west of Hebaouri. Successfully navigating the mountains, they descended down a vertical cliff upon the city. The element of surprise played a vital role as the rebels swiftly overwhelmed the defenders.
Simultaneously, another group of rebels, comprising soldiers from Remah, laid siege to Roukuori. They presented the defenders with an ultimatum: surrender and be spared, or face the consequences of a siege. The Nochuoro, loyal to the pro-reform faction, rejected the terms.
Although outnumbered, the rebels in front of Hebaouri hoped for reinforcements to join their cause, and their expectations were fulfilled. Their allies, after taking Roukuori, joined them in storming the city gates. After several days of intense fighting, the rebels successfully breached the defenses and entered Roukuori. Met with resistance, the rebels responded with a wave of violence, resulting in blood-stained streets and a significant loss of life among the city's population.
The capture of Hebaouri and Roukuori marked a pivotal moment in the campaign of the anti-reform faction. By seizing control of these crucial cities, they effectively severed the pro-reform faction's access to valuable resources.
While the pro-reform factions struggled to regroup and devise a new plan, the leaders of the anti-reform faction reveled in their victory, celebrating their achievements and strategizing for the next phase of the campaign.
Meanwhile, in the city of Amukakar, agents of the Emperor uncovered a witness who claimed to have seen the perpetrator responsible for the assassination of Arakai. However, the truth surrounding this event still remained shrouded in mystery, awaiting to be revealed...
- Excpert of "Irunahi Civil War, part 2 - War for Chukappa" by Ahamin Kadan
==== Northern Campaign ====
The pro-reform faction sought a decisive move to turn the tides of the conflict. With their sights set on cutting off the rebels' vital wood supply, they made a decision to cross Kunappi to the north. It was a risky maneuver, however the river was low at that time in the year. 
Under the cover of darkness, the pro-reform forces stealthily made their way across the river, heading towards the city of Arshma-Gamok. The element of surprise worked in their favor since the rebels had not anticipated an attack from the river. The crossing was executed successfully, and soon after, the pro-reform soldiers launched an assault on the city.
Before they approached the city however, they unleashed a devastating Star Rain. A powerful spell, that summoned the wrath of the heavens, rained down bolts of energy that obliterated the city's defenses.
Seizing the opportunity created by the chaos, the pro-reform faction swiftly stormed into Arshma-Gamok. The rebels fought fiercely, but the overwhelming force and the formidable magecraft of the enemy proved too much to withstand. Consequently, the city fell into the hands of the pro-reform faction, marking a significant victory in their campaign.
Emboldened by their victory, the pro-reform forces continued their advance, pushing deeper into the territory held by the rebels. With each step, they secured their control over the land, depriving the rebellion of its vital resources.
- Excpert of "Irunahi Civil War, part 3 - Northern Campaign" by Ahamin Kadan
As the pro-reform faction celebrated their recent victories, their confidence soared. Emboldened by their success at capturing the forested lands from the rebels, they eagerly pushed further north. However, some of the pro-reform faction's generals began to question the decisions made by their superiors. They believed that the focus should have been on fortifying their cities and forts in Kapkaporo mun and defending against potential counterattacks. However, their concerns were ignored as the higher-ranking generals remained resolute in their decision to push northward.
The campaign yielded only mild success. While they managed to take some territory, thez failed to capture any major settlements. This lack of significant impact began to cast doubt on the northern campaign.
To make matters worse, as some portions of the army were sent home, they encountered an obstacle. Kunappi River had swollen in size. Its currents grew stronger, rendering it impassable. The soldiers were now stranded on the wrong side of the river with enemy strongholds nearby.
- Excpert of "Irunahi Civil War, part 3 - Northern Campaign" by Ahamin Kadan
==== Battle of Neha Seht ====
As the pro-reform movement continued to gain ground in the northern territories, the anti-reform faction focused their resources in Kapkaporo mun and launched a strategic operation to relieve Neha Seht from the enemy siege. The anti-reform forces rallied their troops and marched towards the besieged city capturing two other cities on their way.
Upon reaching Neha Seht, the anti-reform forces swiftly encircled the enemy from three sides, initiating a fierce battle that echoed with the clash of steel and spell incantations. Both sides fought relentlessly, with the anti-reform army gradually gaining the upper hand as the besieging army started to falter.
Recognizing the opportunity, the defenders of Neha Seht decided to join the battle, bolstering the anti-reform forces. The combined strength of the defenders and the relieving army resulted in the complete encirclement and subsequent defeat of the pro-reform army at Neha Seht. 
The successful defense of Neha Seht not only saved the city but also provided an advantage to the anti-reform faction. As a crucial port on Lake Chup, Neha Seht granted access to the other side of Kunappi, effectively controlling important trade routes. This victory also allowed the anti-reform faction to sever the pro-reform faction's access to the sea, further weakening their position.
- Excpert of "Irunahi Civil War, part 4 - Battle of Neha Seht" by Ahamin Kadan
==== Fake Witness ====
As tension mounted, in Amukakar a suspect in the assassination of Arakai was apprehended. Startling revelations emerged, pinpointing the blame at Irashi, a Nochuoro of one of the anti-reform cities. The news spread quickly, creating a wave of accusations and suspicions among both the pro-reform and anti-reform factions. 
However, doubts cast a shadow over the claims. Even the pro-reform faction, despite their desire to win, questioned the sudden appearance of the witness and their alleged lack of connection to the fateful night. The credibility of the revelations was called into question, deepening the uncertainty and further fueling the conflict.
- Excpert of "Irunahi Civil War, Appendix 1 - Fake Witnesses" by Ahamin Kadan
==== Ahmarat Campaign ====
While the pro-reform faction’s army ravaged the northern lands beyond the Kunappi, the anti-reform faction’s generals decided on their plans to sever the pro-reform faction trade routes, from the sea and from the river.
The main objective of this campaign was to seize total control of Lake Chup. With this they would effectively block any incoming trade through the river and have a supply line between both banks of Kunappi. At the same time, they took some of their forces and pushed towards the east to establish a supply line to the sea ports and cut off the heartlands completely.
Anti-reform faction’s campaign was met with success after success. Having control of vital trade routes and strategic locations they set their sights on the capital, Golden City of Amukakar. However, the campaign paused for few weeks to replenish supplies and learn how to use newly acquired weapons from the Institute.
- Excpert of "Irunahi Civil War, part 5 - Ahmarat campaign" by Ahamin Kadan
==== Battle of Amukakar ====
"... this flying..." General Kinah paused, trying to recall the name. "What were they called again?"
"The Flying Balls," Kirik replied. "That's what the merchants called them." 
"Yes, the Flying Balls. These are absolutely amazing. Our scouts just returned from the sky. They reported that Mshinaka's garrison is mostly empty. That suggests that the soldiers are either on the northern bank of the Kunappi or in Amukakar right now," Kinah explained to his council.
"That means we can likely take Mshinaka quickly and easily. Then we can prepare to take Amukakar," Kirik added.
"And for Amukakar, we can use the square 100 centimetrum balls," Kinah said, picking up a sphere from the table.
"I think that's actually a ball," one of the advisors interjected.
"I agree, but the merchants said the Ha-kashi big heads named it the gas-filled 100 centimetrum square. Who am I to question the wisemen?" Kinah chuckled.
"So, what does it actually do?" another advisor asked.
"It stinks, terribly," Kirik replied, chuckling slightly.
The advisors looked puzzled, but before they could inquire further, Kinah spoke up. "Yes, these spheres... squares contain air that smells so terrible that even the Aa'toukui can't stand it. Our plan is to get these weapons into the city, be it through the air or catapults. Once inside, the defenders will be forced outside, and then we will launch our initial attack using the 2 centimetrum sling."
Kirik scoffed, "Yeah, but why do the big heads from Ha-kashi have to name everything with numbers? It's really getting on my nerves. But that's the gist of it."
"That all sounds good," one of the advisors said, adopting a serious tone. "But aren't you forgetting one crucial detail? The emperor can bring down a star rain upon us before we even have a chance to use these weapons."
"We have a plan for that too, and I hope those Ha-kashi big heads know what they're doing," Kinah reassured them.
- Excpert of "Irunahi Civil War, part 6 - Battle of Amukakar" by Ahamin Kadan
First, most of the soldiers had become stranded after the disastrous campaign beyond the northern bank of the Kunappi, and then the rebels had swiftly seized control of Lake Chup. Emperor Arapkapi sighed heavily, rubbing his ears as he pondered the situation. "This is truly a disaster," he muttered. Mshinaka had fallen two weeks ago, and now the rebels were already at the gates of the capital. "The weapons of the Ha-kashi are truly a nuisance, especially those flying... things. But this battle will end before they even have a chance to use more of those."
He rose from his throne. "Prepare the Waystones," he commanded his attendants. The servants scattered in different directions, each returning with an arm-sized crystal. Arapkapi walked up to the balcony while his attendants carefully positioned the crystals. Stretching out his arms, he began casting the spell. The crystals began to glow, and soon enormous orbs of energy materialized in the sky.
The Star Rain, a spell passed down through generations, was the most powerful form of magecraft. As the orbs descended from the heavens, panic could be heard from the rebels' camp. However, something seemed different this time. Arapkapi sensed it fleetingly, but dismissed it, attributing it to the fatigue. When the orbs made contact with the ground, instead of making craters and creating destruction, the magic dissipated, only managing to knock a few tents aside.
"How can this be? Another cursed weapon of the Ha-kashi?" the Emperor wondered, his frustration mounting. Determined, he cast the Star Rain once more, but the result remained the same. The spell drained his strength, yet he knew that if the rebels captured the city, the fatigue would be the least of his concerns. He attempted the spell two more times, only to be met with overwhelming fatigue, while the rebels continued to advance.
- Excpert of "Irunahi Civil War, part 6 - Battle of Amukakar" by Ahamin Kadan
The air trembled and rumbled as it was burned by the falling stars. The soldiers panicked, believing their end had arrived. However, just as the spell was about to obliterate the camp, the magic dispersed, knocking some people to the ground but sparing them from complete destruction.
"Phew... we managed to make it work in time," Kirik exhaled, a mixture of relief and exhaustion evident in his voice. Multum Ha-kashi Spirit Anchors lay shattered on the ground. "But using that many of those against a single Star Rain seems a bit excessive."
"It's not over yet! Prepare for another round!" Kinah shouted, his voice carrying urgency.
Three more volleys of the Star Rain were unleashed, each taking more Null Spirits to stop. Then, the barrage ceased. The next wave of orders was given, and catapults were swiftly brought atop the Aa'toukui and positioned for deployment. With a single command, a relentless barrage of square 100 centimetrum balls soared through the air toward the city.
It didn't take long for the city gates to swing open, and the local garrison poured out onto the open field, with the overpowering stench pouring from inside the city.
That's when the carnage began. The vanguard of the reformist army faced a relentless onslaught of balls launched by the 2 centimetrum slings, decimating their ranks. The rebels, aided by the accurate strikes of ballistae from a distance, pushed forward, clearing swathes of enemies in their path. The battle quickly turned in their favor as they broke through the defenders' formation.
- Excpert of "Irunahi Civil War, part 6 - Battle of Amukakar" by Ahamin Kadan
Some of the royals had already fled the city before the rebels laid siege to it. However, most of them remained in Amukakar, believing that even if the army failed, the Star Rain would destroy the rebels. But now, after dozens of Star Rain spells were cast, the rebels had overtaken the city. Even though in eons past this spell was what ended all battles now that the tools of the Ha-kashi made their way to the battlefield.
Arapkapi lifted himself to the throne, Kakaran, his cousin, helping him stand up. 
“We should evacuate,” Kakaran said, his tone filled with urgency. 
Arapkapi scoffed, “we already lost. Soon they will be here. We don’t have anywhere to run.” He settled back onto the throne, “You should go, take your children and escape. They will most likely come for me.”
Kakaran was about to argue but the Emperor silenced him with a shaking hand, “go, now!” Kakaran left not looking back.
***
The soldiers poured into the Golden Palace. Soldiers, hungry for justice or blood, slew anyone in sight not making any distinction between the royals, servants or soldiers. They hacked and slashed their way up to the throne room. There the emperor sat on his throne, awaiting to meet his fate.
As the soldiers stormed into the throne room, Arapkapi summoned the last reserves of his strength and unleashed a powerful magical bolt, taking down most of the vanguard in a final act of defiance. But it was futile. He had no more strength left to fight.
General Kinah entered the throne room and approached the throne, “any last word, Your Majesty?”
Arapkapi looked at his executioner, “none. Do what you must.”
The blade slashed the air. Crimson blood spilled onto the prisitne stones of Golden Place. Emperor’s body sat lifeless on the throne.
***
Those royals who had not fled were either slain during the initial battle within the palace or later dragged into the streets. There, they were paraded and subsequently executed by the rebel army. Many of the anti-reformists believed that all of Celestial Lineage should be killed so that no god may be born of their blood in the future.
Only a few managed to escape from the streets, fleeing the lands of Ha Irunah never to return again.
- Excpert of "Irunahi Civil War, part 6 - Battle of Amukakar" by Ahamin Kadan
=== First ouposts on Kashar-maht ===
With the revival of the trade routes, Irunahi merchants eagerly resumed their voyages upon the Serpent's Run and beyond. However, as they sailed, they noticed a decline in the profitability of their ventures along the southeastern shore of Kashar-maht. The once-thriving trade with Avalonia had dwindled. Realizing the need to adapt, the Nochuoros devised a plan. They decided to establish trade outposts along the southeastern shore, directlz connecting their extensive trade network with Kashar-maht's shore. These outposts would serve as trading hubs that would later grow into city-states.
=== First contact with T'kko Banners ===
=== First contact with Tayurzu ===
[TO DO]
=== Black Buckaneers ===
First was Port Chirosh, then Hiranu and then Kamaranu. Each was attacked one after another. The news of theblack galleys and their plundering spree quickly spread through the lighthouse network and throughout the maritime city-states. The buccaneers were elusive and no one knew where they would strike next. Merchants were fearful and Nochuoros were determined to end this threat.
Nochuoros together with scholars of the magecraft devised a plan. They decided to plant small Waystones into the waters surrounding the vulnerable ports and crucial trade routes. These Wyastones created intangible nets, capable of detecting any vessel passing over them and relaying the information to the nearest lighthouse. By implementing this system, the cities equipped with Waystone nets received early warnings of the pirates' arrival.
However, despite the advantage of early warning, the fortified cities still had to confront the challenge of defending themselves against the unfamiliar weapons used by the pirates. These mysterious devices had the capability to launch stones over considerable distances, posing a significant threat to the city-states. In some instances, naval mines were deployed as a defensive measure, but the buccaneers quickly learned to recognize and evade them, however not before some of the ships got sunk.
After years of struggle, the buccaneers left the maritime city-states alone. Some said that the cost of the attack outweighed the loot while some claimed that the pirates were defeated somewhere else. However, a fact remained that the threat has mostly passed.
== Inter-Ha Period ==
=== Treasure of Karakanashi ===
The ports of maritime city-states bustled with activity, not that they were ever quiet, but this time there was a peculiar atmosphere. A rumor had taken hold among sailors and traders, spreading like wildfire through the taverns on the Serpent's Run, Everchains, and even reaching as far as Argossa. It spoke of long-lost treasures hidden by the notorious pirates who once terrorized these shores. 
Maps and tales detailing the whereabouts of the treasure began popping up all over the place. Inspired by the promise of unimaginable riches, numerous merchant ships and daring individuals set sail, embarking on perilous journeys across the seas in search of the hidden bounty. Their pursuits often led to clashes and skirmishes on the shores of small, islands as rival treasure hunters vied to claim the loot for themselves.
Amidst the chaos and competition, a legend began to take shape. Whispers drifted through the ports, recounting the tale of Kimiki—a merchant turned pirate. It was said that Kimiki had managed to locate the elusive island of Karakanashi, the very place where the treasure lay.
News of Kimiki's discovery spread like wildfire, drawing sailors from every walk of life to the legendary island. Pirates, privateers, mercenaries, and even courageous merchants flocked to Karakanashi, transforming it into a bustling port. The island swiftly grew to become an independent and unaffiliated haven, where alliances were forged and broken on a daily basis.
=== Aftermath of the Civil War ===
After a devastating civil war many of the Irunahi don't have homes to return to. While some of them stay and rebuild others decided to try their luck elsewhere. Many travel east, to the borders of Kapkaporo mun untouched by the conflict. Together with those that already inhabited those land they formed communities that over time evloved into cities and then city-states. 
On the other hand, there are those who leave Cyge'taurian mainland altogether. They know that going south would be futile as other powers already occupy that lands. Thus many ships set out west to the islands on Revenant Sea.
As new cities are founded a need arises to build maritime ports. Through the effort of the Nochuoros and the local population new infrastructure is built. With this it is hoped that commerce will increase in those regions
=== Trade Fair in Ekastia ===
First arrived the merchant ships from Argossan, sailing into the island's port. Laden with furs, pelts, and jars of golden honey brought to trade with others. The merchants were excited as they erected a labyrinth of tents, forming a temporary merchant town within the port. It was a sprawling expanse, built to accommodate the merchants and their wares, even exceeding far exceeding the number of attendees. 
Days passed and a colossal fleet appeared on the horizon, its sheer magnitude dwarfing the earlier Argossan ships. There were at least a hundred and probably another hundred beyond the horizon. At first, one could think that it was an invasion fleet if not for the excitement of already present Irunahi merchants. It was, in fact, the largest mercantile fleet ever assembled by the Irunahi people.
Merchants and trade lords from city-states from Cyge’tauria, Kashar-maht, Idaros, Serpent’s Run, the Everchains and the Revenant Sea had embarked on a grand voyage to attend the party, their ships, adorned with vibrant flags and lateen sails. As the new arrivals docked their ships, merchants hurriedly unloaded their goods and arranged them within the merchant town. Empty stalls turned elaborate and vibrant as goods were displayed.
As the Irunahi merchants settled into the merchant town the smells of spices, fruit and incenses permeated the air. The Irunahi merchants made their stalls and shops open for business day and night. Aside from normal stalls there were those that offered traditional Irunahi food or those that were selling books. Additionally many researches and scholars from Kashi-eram came to study and observe. The merchants speak the languages of Ha Irunah, Noscura, Institute, Ekastia and Echo Empire.
=== Waystone maps - Age of Exploration ===
In Hebera a bustling hub of trade and knowledge thrived. The city-states there held a vital position on the trade routes, attracting merchants and sailors but also magi and scholars. Amidst the city-states, research flourished in the fields of navigation, cartography, and sailing. 
Many scholars and navigators worked on refining the art Waystones navigation. While the Waystones provided a means to calculate the distance from land and position on sea based on the proximity of Iruanahi Lighthouses, the navigators still had to rely on traditional maps to plot their course. This reliance on maps prompted the scholars to discover a new way to utilize the power of the Waystones.
Years of research and experimentation ensued, as the magi and scholars delved deep into the mysteries of the Waystones. After decades a breakthrough was achieved. A way was discovered to utilize the space itself that is inside the Waystone. Through magecraft and magic the scholars were able to manipulate the stars and cosmic dust within the crystal, effectively creating a detailed three-dimensional map of oceans and lands. 
With new magecraft arts, sailors and explorers set out into uncharted territories. The navigators were no longer restricted to the limitations of traditional maps. They embarked on grand voyages no longer constricted by limitations of traditional maps.
=== Expansion of Irunahi city-states ===
The new Waystone maps proved a boon to the sailors and merchants. Ships sailed north, east and south. As the new shores were mapped, like centuries before, brave merchants set out to these lands. They dreamt to be the first Irunahi to trade goods there and from there. Some of these brave souls sailed towards lands known as Solareas, east of Ekashi-kashi, where they settled on the southern tip of the continent. Others sailed north to the cold lands of Hyperborea where they found decaying ports and roads. They settled in a place they later called Rekucchi, the Neck.
Moreover, the Nochuoros of the mainland organized expeditions to the northern islands of Keen. The goal was to investigate the dangers of the Revenant Sea, however when the expeditions arrived on the island they discovered abandoned ports and cities. After reporting that to the Nochuoros it was decided that settlers and merchants will be sent there to revitalize the islands.
When the first waves of settlers arrived they immediately began rebuilding the ports. Years passed and the infrastructure was modernized. New ships arrived shipping goods from different corners of the world. Soon a need arose to connect to connect the city-states not only by sea but also by land. Thus another project was launched to build new roads. Additonally, these settlers established relations with the local populations giving them a chance to integrate.
With Irunahi spreading all over the world new goods begin to circulate through the trade Irunahi trade routes. Many of the Irunahi thinkers and merchants postulate that a new age is upon the world. To prepare for the coming changes the Nochuoros invest into their cities, building ports, storehouses, trade houses and military infrastructure. There are also rumors going around that the Nochuoros of Rekucchi were preparing for a grand project.
=== Kunappi Flood ===
After an extremely cold winter, spring came surprisingly fast. With longer days, the snow began to melt, and the rivers came back to life. The ice melted quickly, causing the water levels to rise drastically. Kunappi River swelled with a force unseen for at least a millennium, carrying tons of melted snow and ice.
As the water surged, it flooded the surrounding fields and roads, submerging everything in its path. Despite the locals' desperate attempts to protect their lands, homes, and livelihoods, the flood's sheer power overwhelmed their efforts. People evacuated, together with their livelyhoods, to the safety of nearby cities. But the unrelenting floodwaters even reached the city walls, flooding places like Chirak, Arapari, Nih, and Hakkapari, and adding to the challenge with an influx of refugees.
Weeks went by, and the water didn't recede. The cities were paralyzed, and their inhabitants anxiously awaited the river's retreat. Finally, after weeks turned into a month, the floodwaters started to recede. Kunappi River gradually went back to its previous levels. Only then did the people return to their homes to assess the damage and begin the tough task of rebuilding their lives.
=== Kapkaporo mun Famine ===
As the floodwaters receded, the extent of the devastation became evident. The once lush and fertile fields now lay barren, their crops destroyed by the currents. Alongside the ruined crops, the flood had also swept away many of the animals that inhabited the fields. 
With the loss of crops and livestock, the people soon faced hunger. Food became sparce, and rationing was the new norm. Despite the best efforts of some, the scarcity took its toll. In the cities, hunger gnawed at people's insides. As the weeks turned into months, many succumbed to hunger. The cities were filled with corpses of those who died of starvation.
During this time, some villages were spared from the devastation. They had managed to preserve enough food and resources to survive the immediate aftermath of the flood. These villages became new trade hubs, attracting merchants and those desperate enough. People migrated to these newfound centers of trade. They sought a chance to rebuild their lives in these places where food was relatively abundant. These trade hubs gradually transformed into bustling towns, offering not just food but also opportunities for work and trade.
Over the years that followed, the farmlands began to recover. Around the trade hubs, new farmlands emerged. These areas became not just hubs of trade but also centers of agriculture, where new ways to create more food were researched. With years passing, the famine eventually ended, giving a rise to newly formed political and commercial landscape.
=== Grand Aqueducts ===
At the conclusion of the famine, the Nochuoros decided to cooperate and create experimental aqueducts that would draw water directly from Kunappi. Unlike the aqueducts seen in the Ha-kashi, which were often elevated structures, these aqueducts were designed to rest on the ground, taking advantage of the flat terrain. Crafted from sturdy stone blocks and bricks adorned with river motifs, these aqueducts were built to withstand the test of time.
Stretching for miles, the aqueducts wound their way through the landscape, following the natural contours of the land and wide enough to allow a small boat to navigate along their course. To ensure the efficient distribution of water, the aqueducts featured numerous smaller canals that branched off from the main course. These secondary channels were equipped with sluices and gates, allowing the people to control the flow of water to their local irrigation systems. This innovation enabled each village and farmland to receive the needed amount of water. Each of the aqueducts finished its run in a city.
The architects incorporated Waystones along the sides of the aqueducts. These Waystones were changed with the new techniques of projected space manipulation. This served three purposes. Firstly, they prevented water from spilling out. Secondly, they acted as safeguards against potential future floods, not allowing excess water to spill into the waterway and redirecting it into smaller canals. Finally it directed the flow of the water.
=== Engineering of Kunappi River ===
Encouraged by the success of the experimental aqueducts, the Nochuoros invested further into safeguarding the region from future calamities. Three formidable dams were constructed at strategic points along the course of the Kunappi River. These were the feats of Irunahi engineering created by physicists and engineers from various Kashi-erams.
Another thing that was made to improve water management were retention reservoirs, which were strategically established, acting as vast natural storehouses during times of abundance. These reservoirs held the excess water from heavy rainfall or snowmelt, ensuring controlled releases during drier periods when water was scarce.
In addition to the dams and reservoirs, the river's bottom was meticulously stabilized in key locations, such as where the cities stood. State-of-the-art engineering techniques were employed to anchor the riverbed, mitigating the risk of erosion during high water levels and providing a secure foundation for the urban centers.
=== Advancements in mathematics ===
It was not long after the scholars of the Institute had released their "Fundamental Theorem of Calculus" that the mathematicians and physicists of Kashi-eram presented their own research. By combining their own theories with the ones of the Institute led to new theories and equations.
One of the most significant equations came in the form of the approximation of functions. The scholars of Kashi-eram developed an equation that allowed accurate approximations of complex functions.
Additionally, the branch of statistics blossomed in Kashi-eram. Scholars explored various theories of probability. These theorems provided a profound insight into how new evidence could update the probabilities of different events, paving the way for sophisticated data analysis and decision-making in a myriad of disciplines.
=== Advancements in Magic and Magecraft ===
While the engineers worked on controlling the river and the mathematicians studied new theorems, the scholars of magic and magecraft, two distinct branches of arcane art, also began to experimenting with new techniques and materials.
Magi and scholars discovered new ways of applying magic, giving birth to new innovations in the field. By infusing Moshnish Glandweave, with magical energy, they fashioned a weightless material that could conform to any shape without harm. This innovation was used to create carriages and wagons that traversed any terrain with ease. Another discovery was the Golden Lamp. Through an infusion of magical energy into Nonnore flower pulp, the scholars achieved a radiant golden glow that illuminated vast areas for up to two months.
Meanwhile, the scholars of magecraft focused on deepening their understanding of Waystones. They were able to discover a way to manipulate the projected space of the crystal. This discovery proved invaluable in the construction of the aqueducts. The scholars also discovered a way to transmit snapshots of reality through Waystone space. Many were excited, for they believed this could unlock a way for long-distance visual communication.
While there were those that studied the unknown, there was a team of scholars that decided to improve what they had. They were able to refine the technique of signaling through Waystones, leading to the creation of a code for complex communication inside the Waystone space.
=== Advancements in Waystone Communication ===
In the coming centuries the scholars of magic and magecraft united their expertise, culminating in the creation of the Theory of Magic Induction. This led to the development of an innovative process to harness energy from Waystones without the involvement of a person. They devised a mechanism to convert Waystone inner energy into magical energy through the use of another Waystone. This concept allowed for the execution of magical spells without a caster and across vast distances.
In partnership with engineers of Kashi-eram, the scholars were able to create a specialized machine. This ingenious creation allowed for the inscription of signals transmitted via Waystones. The process involved one Waystone receiving the signal, which then triggered an induction of magical energy in the adjacent Waystone. This energy, in turn, moved a metallic arm adorned with a letter. As a result, the machine was able to transcribe a message onto a medium.
Each Lighthouse received a copy of this machine for the easy communication. Additionally, the Nochuoros and major trade-lords ordered these machines for themselves.
=== Golden Lamps ===
Recognizing the potential of the Golden Lamps, merchants and trade-lords seized upon the opportunity. The lamps found their way into opulent mansions and grand palaces. Traveling merchants, too, adapted them to guide their journeys during the night. 
As the impact of the lamps became undeniable, Nochuoros discerned their significance and made substantial investments in lighting the streets. These lamps were distinctively short, standing at the height of an average person, and meticulously crafted from stone. Within a few years, the streets transformed through the warm, radiant golden light that permeated the night. 
The invention of these lamps created new job opportunities. Lamp tenders were tasked with the responsibility of opening the lamps at twilight and closing them at dawn. Additionally, a regular cycle of changing the light-giving pulp every two months was instituted, creating further jobs and ensuring the continued working of the lamps.
With the investment complete, the streets were filled with life during the nighttime hours. The streetscape, once shrouded in darkness, was now filled with chatter and laughter. As the streets was filled with light, a wave of innovation swept through the city-states. New restaurants and bars emerged to cater to the nocturnal clientele.
=== Irunahi hot air balloons ===
During the times of great innovation Kashi-eram's engineers found new life for old Institute’s hot air balloons, relics from the times of civil war. Using their understanding of magical principles, they integrated flame orbs into the balloons' design. Collaborating with magi, they honed the flame orbs' capabilities, enabling precise control over their heat output.
This led to the creation of hot air balloons that were remarkably controllable through common magics. News of this reached the ears of the trade-lords who recognized its potential. The trade-lords, seizing the opportunity, poured investments into this emerging field. Their idea was to fashion balloons capable of effortlessly ferrying crates of goods alongside traditional caravans. Combining the knowledge of the Institute and their own, they engineered balloons that utilized flame orbs alongside a byproduct derived from the flight secretion of the Moshnisha, that allowed for lower temperatures required to take flight. 
Few years passed and new low-altitude balloons travelled along the caravans carrying goods without effort on the side of Aa’toukui or the people. Additionally some high-altitude balloons were used to discover Cyge’tauria, and later other Irunahi lands, from above.
=== Stolen research ===
Amidst the excitement of hot air balloon research, a portion of it inexplicably vanished. Suspicion grew, and in due time, it became evident that the research had been stolen. 
Before long, reports from merchant ships sailing the southern seas painted a bizarre picture. Pirates had harnessed the stolen research and were executing audacious assaults from the skies. They utilized closed elongated balloons attached to gliders, granting them the ability to launch rapid attacks from above. These agile vessels enabled them to execute surprise assaults against unsuspecting merchant ships.
Upon learning of this, the engineers of Kashi-eram were genuinely surprised by the pirates’ ingenuity. They delved into research and ultimately arrived at the conclusion that the techniques employed by the pirates could potentially be adapted to craft small and swift airships. A sense of optimism even emerged, with some envisioning the possibility of constructing larger ships akin to those navigating on water. However, the project was swiftly shelved. The impracticality arose from the absence of a secondary medium for travel, rendering the concept of such ships unfeasible.
=== Waterfall Park in Yaushkem Seht ===
Embracing the tide of technological and magical advancements, Nochuoro of Yaushkem Sehtembarked on an ambitious endeavor. He commissioned a team of most prominent engineers, architects, and magi to bring his grand vision to life - a sprawling park, a place of leisure and intellectual exchange nestled within his city's heart.
Collaborating with architects, the Nochuoro conceived a design featuring layered towers gracing each side. These towers would be linked by a network of bridges and aqueducts, adorned with plants and flowers, channeling water from the heights down to the park's ponds and streams. This cascading water would then be drawn back up using the techniques of Waystone projected space manipulation, perpetuating its circulation. The towers would be crafted from red marble, imported from Ahmarat, and incorporated white stone bricks. One of the towers would serve as a theater while the other would be used for artistic exhibitions and display of new and exotic goods. 
Within the park's expanse, footpaths meandered beneath the shade of trees. Golden Lamps illuminated the trails and hot air balloons equipped with lamps graced the skies, tethered at key vantage points, casting gentle glow from above. 
Over the course of a decade, the ambitious project saw realization. Tourist from city-states on Kapkaporo mun and beyond traveled to Yaushkem Seht to see the newly built park. Additionally, the Nochuoro decided to renovate the local Kashi-eram to attract
== Fourth Ha Period ==
=== Ideas of the Fourth Ha ===
Amidst the waves of innovation the philosophers and political theorists of Kashi-eram and beyond came together to create a new approach, one that reimagined the scattered city-states as a more united entity. Propelled by the efforts of trade-lords and Nochuoros, their ideas spread across city-states, even those on the other side of the globe.
Their proposition was one of collaboration and unity, referring back to centuries past when these disparate entities had thrived through shared economic and cultural ties. This new ideology advocated for the use of a common currency and language reforms and long-distance communication further facilitated the spread of these ideas. 
After decades of gradual transformation, the city-states began to embrace this perspective, drawing closer together. The specter of previous Ha-Yu guided their efforts, ensuring they avoided a repetition of history's mistakes. As these new ideas took root, the city-states gradually formed into a confederation, giving rise to the Fourth Ha. As the city-states converged, so did their sense of identity, prompting the rise of pseudonationalist fervor. Inspired by the historical depiction of past federations, these sentiments began rising to the surface.
=== Rekucchi Canal ===
Seeing all the innovations in engineering, architecture and other fields the Nochuoros of Rekucchi decided it was high time to draw upon all these new inventions. They brought the brilliant engineers that worked on Kunnappi River in Cyge’tauria to create a canal that would connect the opposite shores of Hyperborean continent. This grand canal would free ships from circumnavigating the continent.
Over two years, intricate blueprints were drafted. Workers were enlisted from city-states, maritime or not, and local Resil that decided to integrate. The Nochuoros also contracted Institute's engineers that also played role in the construction. Institute’s balloon fleets were used to transport resources and observe the construction from above. The contracted magi used their experience in Waystone projected space manipulation to prevent canal walls from shifting and erosion due to rain and the inner space manipulation to ensure precision in the canal's construction. The colossal excavation efforts progressed from both ends and converged with remarkable synchronicity.
Engineers came to a conclusion of implementing two sets of locks within the canal, enabling the controlled regulation of water elevation. Though there were delays, a decade later, the canal was finished. The canal unlocked new possibilities for maritime trade. Now, ships could navigate freely between the north and south of Hyperborea, creating new trade routes.
=== Irunahi Language Standardization Reform ===
During the hectic periods of the first years of the Assembly a transformative decision was made - an Irunahi Language Council was established. Charged with an ambitious mission, this started working on a monumental linguistic task: to research and harmonize all of languages spanning the Irunahi cultural sphere, ultimately creating the Irunahi Common.
This linguistic endeavor had two purposes. The Irunahi Common would serve as the assembly's official language, facilitating seamless communication, and also to forge a linguistic bridge that transcended the geographical distance between the Irunahi across the world.
Linguists of Kashi-eram and various universities converged to gather the richness of the Irunahi linguistic heritage, encompassing languages and dialects derived from Old Irunahi. Drawing inspiration from common threads, they created words that would sound similar across the linguistic spectrum. Words unique to each Irunahi language were also incorporated into a shared lexicon. The council's efforts didn’t stop at the spoken language. The Irunahi script itself was standardized, culminating in the creation of Irunahi Common Maki.
After a decade of work, the council unveiled their work to the assembly. With minor refinements, the Language Standardization Reform was ratified. The Irunahi identity was given another common characteristic, fostering the nationalistic sentiment.
=== Monetary Reform ===
Parallel to the linguistic reform, the assembly decided on another ambitious reform - the Monetary Reform. This endeavor was driven by the desire to create a unified currency that would span the whole Irunahi cultural sphere.
This reform’s main goal was stability. The new coins were based on a fixed measure of silver. Additionally, the reform gave the power of minting new coins to the Nochuoro of each city-state, albeit within a defined limit. The annual allotment for coin minting was set during the assembly's convening.
The Monetary Reform did not stop at conventional coins. Special crystals, made with intricate magic spells were created to serve as a higher denomination.
The impact of this reform was felt mostly on the trade routes and in the cities. The adoption of the unified currency, the Irunahi Tana, made life easier for the merchants, making exchange rates a thing of the past.
=== The Waytower ===
After the success of the Waterfall Park, the Nochuoro of Yaushkem Seht embarked on yet another visionary endeavor. He brought scholars of magic and magecraft, architects, and engineers to create the Waytower.
The Waytower was an ambitious project that would popularize Waystone communication among the populace of the city. Rooted in the notion of harnessing Waystone energy, the scholars of magecraft introduced the concept of Waystone-to-Waystone Energy Induction. This theory unlocked the potential for transferring energy from one Waystone to another, opening the door for new possibilities.
Crafted with precision, the Waytower combined the state-of-the-art techniques of magic and engineering. Its mechanisms, using the Theory of Magic Induction and the newly formed Theory of Waystone-to-Waystone Energy Induction, were able to receive, redirect, and relay signals. The tower itself was a layered building made of white stone bricks. At its apex was a giant Waystone that received the signals. Along its sides were smaller Waystones that relayed the signals throughout the city.
Many shrewd business owners adapted to using this new marvel of magic and technology. Many shops displayed their Waystones and connected them to writing machines. That way, a system sprung up that allowed the potential customers to place their orders remotely.
=== Anthropology in Kashi-eram ===
Within the halls of Kashi-eram the History Department went through a renaissance own sorts. The rise of Irunahi national identity caused a higher interest in the history of the Irunahi and Sika people and as the Irunahi confederation embraced its identity, history has become a tool for the Nochuoros, who sought to strengthen their claims.
Historians found themselves on the receiving end of an influx of resources. Research requests poured in, most made by Nochuoros and ideologs to form historical narratives. As the historians delved into the epochs past, one thing became apparent. The connection between the Irunahi and Sika cultures. The connection that formed with the first Nhokchi city-states and lasts to this day. The continuous research sparked a new movement focused on reclaiming the Sika heritage.
This pursuit of Sika history and cultured paved the way for a new discipline - anthropology. The scholars of this new science began delving into the cultures of the Sika’cesn throughout the continent.
=== Archeological excavations in K'itsitco ===
Sika and Irunahi anthropologists and archaeologists journeyed to the Endless Cliffs, west of the Kunappi River. Their destination was K'itsitco, the once-proud capital of the long-fallen Sika’cesn nation known as P'a-Qunsca. Amidst the mountainous landscapes, they found the ruins of a city that had thrived through the convergence of three powerful tribes. 
The arduous work of excavation, mapping, and documentation began as archaeologists delved into the ruins. As the layers of dirt and stone were moved away, the villa of the local leaders was unearthed. There the team found relics and tools used by the Relicmasters – items of great importance once upon a time. Additionally, among the findings were miraculously preserved “The P’a-Qunsca Guidebooks” – a lexicon of Sika’cesn language consisting of about 300 000 words altogether, in 5 long scrolls and 7 books. Another team uncovered the old academy built by the Sika and Irunahi during early years of Kashi-eram. There they recovered papers penned by Sika and Irunah scholars who had visited the city during its golden age.
With the passage of time, a small settlement began to take shape around the ruins. Initially established to support the scholars and archaeologists, this nascent town drew others in. People from Ha Irunah, as well as some Sika tribes, converged upon the area, forging a new community. Over time, the settlement evolved, ultimately getting the name of "New K'itsicko."
As the archaeological efforts continued, New K'itsicko turned into a thriving hub. Merchants and laborers joined the community, their presence bringing more movement and investment into the region.
The archeologists and anthropologists, encouraged by their success in K'itsitco, embarked on further expeditions across the Endless Cliffs to explore other sites that once housed cities of P'a-Qunsca. During these expeditions they were able to unearth various settlements, including few cities that were home to various tribes at the same time. During the excavation time, similarly to New K'itsicko, new settlements formed around the ruins with their purpose at first to host the archeologists. After some time bigger settlements appeared hosting not only scholars but also workers, miners and merchants.
The archeological expeditions led to the creating on new settlements and cities. The Nochuoros of Kapkaporo mun it would be the best decision to connect the town and archeological sites to other city-states. Thus, another ambitious project was on it's way. It took years to clear some of the forests and drill tunnels through the mountains but the endeavor was successful, connecting the region to the rest of Ha Irunah.
=== Archeological Exhibition in Yashkem Seht ===
The artifacts unearthed from the Endless Cliffs found their way to Yaushkem Seht, where they were embraced by the city's eager embrace. With the Nochuoro's endorsement, an exhibition was set within one of the towers of the Waterfall Park. There, relics from the past were displayed together with reconstructions and drawing of Sika’cesn homes, cities and other parts of their daily lives. The most prominent exhibit were The P'a-Qunsca Guidebooks, meticulously cataloged and copied for future research. The drew people from all over the Irunahi cultural sphere. 
Not only was the exhibition a great success, it also served as a catalyst for the emerging Sika’cesn identity. Sika historians and philosophers found themselves inspired by their ancestral legacy, igniting the exploration of their heritage. This resurgence acted as fuel for the ideologues as they created visions and narratives that resonated with the Sika people, further stoking the embers of emerging nationalism.
=== Magic and Magecraft Reform ===
Aiming to modernize and systematize the arcane arts, the Assembly enacted the a reform titled Magic and Magecraft Reform. A dedicated commission was convened to undertake this task.
Magecraft, formerly known as Kih'heppen, was renamed to Celestial Magic. This encompassing category encompassed Waystones and other Celestial Stones of the Cyge'taurian continent. Simultaneously, restrictions that once bound Celestial Magic, were lifted granting common citizens access to most Magecraft spells without the need for a governmental permit.
Magic, known also as Ahu'heppen, was renamed in Material Magic. This classification was subdivided into three distinct domains: Material Creation - the art of crafting magical materials through the infusion of magic (ex. flame orbs), and two new categories: Medium Manipulation and Material Decomposition.
Medium Manipulation is a group of techniques and spells that allow alteration of material properties via the channeling of magical energy. Meanwhile Material Decomposition consists of spells that are used to disassemble materials into components, down to the atomic level, through the infusion of magical power.
New branches of Magic led to advancements in transportation. By harnessing Medium Manipulation, boats’ and airships’ speed and control was greatly increased making for easier and greater transportation of goods.