Ricochet

Ricochet is a property of some hitscan weapons that allows a bullet hit on enemy to ricochet and hit another enemy.
Unlike Bounce, ricochet does not happen with projectile weapons.
==Mechanic==
When a weapon capable of ricocheting hits an enemy, the ricochet will hit one or more enemy instantly, as long as it is within the specified range.
Unlike Bounce, Ricochet triggers per hit, not per shot.
* If multiple enemies are hit via Punch Through, each individual hit can trigger a separate instance of ricochet.
* Likewise, each hit from multishot can trigger a ricochet once.
* Ricocheting only happens when an enemy is hit. If the terrain is hit, ricocheting does not happen.
==Weapons that can Ricochet==
 Secondary Weapons with Ricochet
Weapon(s) 	Ricochet Range	Notes
family's Incarnon Form	8m 	Ricochets have longer Damage Falloff rangesIndividual pellets will seek out different targets
's Incarnon Form 	5m 	
family's Incarnon Form	9m 	
 	10m 	Ricochet range affected by Ricochets prioritize Weak Points
family's Incarnon Form	5m