Potions

Potions are the primary products you can craft as an alchemist in Potion Craft. 
Potions are brewed through adding ingredients to the cauldron, then using a combination of stirring, pouring of base, and pumping the bellows to align a potion with an effect marker on the Alchemy Map, and finally using the bellows to heat the cauldron and imbuing the liquid with that effect. 
All potion effects can be produced using only a combination of the four basic ingredients (Firebell/ Waterbloom/ Terraria/ Windbloom) or four ordinal ingredients (Mad Mushroom/ Witch Mushroom/ Stink Mushroom/ Lifeleaf). However, they can often be achieved more optimally (with fewer steps) by substituting other, more expensive, ingredients. 
A potion can have various effects, each of a different tier. The tier of an effect depends on how well aligned the potion marker is with the corresponding effect marker when the effect is imbued. The higher the tier of an effect, the higher customers will pay for a potion with that effect.
The selling price of a potion is determined by the effects (and their tiers) which the customer is requesting: each effect has a base price, and the price of a potion is determined by the sum of the requested effects each with a multiplier based on their tiers: 1 for tier I (base price); 1.75 for tier II; and 2.5 for tier III. For example, a Healing III/Sleep II potion sold to a customer desiring both effects will award 2.5×10 + 1.75×20 = 25 + 35 = 60 gold. For a more detailed description how prices are calculated see Pricing.
Potions have five available 'slots' to which effects can be added, with each tier of an effect occupying one slot. Attempting to add more than five slots worth of effects to a potion will cycle the slots, ejecting the oldest effect(s) to make space for the newest effect. Incompatible side effects [I.e. Healing and Poisoning] will reduce the other Effect value, and may make the potion invalid for the Customer's Request. If a Request has multiple possible answers, then having two compatible effects will increase the potion value. 
	
By default, a potion with at most an effect of tier I will be titled 'Weak Potion of [Effect]'. A potion with highest tier II will have no prefix, while a potion with at least one effect of tier III will be titled 'Strong Potion of [Effect]'.
There are currently 41 different Effects which can be added to potions.
Category:Potions
ru:Зелья