Rise of Monsters

is a game mode that can be accessed by interacting with the Arcade on the second floor of the Living Room.
* The player needs to reach 1-5 at least once in Level Mode in order to unlock the Arcade.
==Story==
	A mysterious mist is spreading. Lead your monsters to escape it.
	Recruit monsters to expand your squad and deal with potential enemies.
	Equip badges for your monsters to optimize their combat prowess.
== General ==
In , the player will start the journey by choosing a starter monster out of 3 randomly picked one. There is a map with multiple paths and checkpoints, get to the portal at the end of the map to go to the next floor. Beat all 3 floors to fight the final boss at the last portal to complete the game.
After completing the game or losing to a battle, the player will be rewarded with Gems.
For each checkpoint completed, the player can earn some coins which can be used to purchase monsters, badges, health pots or during certain events.
== Battle ==
Combat in Rise of Monsters is lane based and similar to a tower defense. 
During the first phase of battle, the player places their monsters on tiles on the left half of the field. On the right half of the field, the enemies in the level are shown to the player.
After the player clicks the button, the combat phase is initiated. Enemies rush the player's monsters, doing continuous damage until all monsters are dead or all enemies are cleared. 
Once a battle concludes, battle exp and coins are given the the player.
== Checkpoints ==
== Monsters ==
Name 	Sprite	Race 	Role	 	 	 	 	 	 	 	
Priest Gob 	 	 	 	4	2450	190	0.59	7 	10	150	2.5
Apprentice Gob 	 	 	 	2	1500	80 	1.05	5 	10	150	2.5
Gunner Gob 	 	 	 	2	1400	30 	1.18	5 	10	150	2.5
Prayer Gob 	 	 	 	2	2000	50 	1 	5 	10	150	2.5
Charger Gob 	 	 	 	2	2000	100	0.91	1 	10	150	2.5
Sweeper 	 	 	 	4	3000	190	0.59	7 	10	150	2.5
Arcane Knight 	 	 	 	2	1500	130	0.5 	5 	10	150	2.5
Sniper Knight 	 	 	 	2	1000	300	0.35	8 	10	150	2.5
Imperial Shield 	 	 	 	2	3500	72 	0.83	1 	10	150	2.5
Novice Knight 	 	 	 	2	2200	105	0.91	1 	10	150	2.5
Sword Guardian 	 	 	 	2	2100	190	0.5 	1 	10	150	2.5
Savior Knight 	 	 	 	4	3600	120	1 	1 	10	150	2.5
Master Blaster 	 	 	 	2	1700	102	0.74	6 	10	150	2.5
Boom Borer 	 	 	 	2	1400	50 	2.14	5 	10	150	2.5
Frontline Spader 	 	 	 	4	4500	200	0.41	1 	10	150	2.5
Crust Driller 	 	 	 	2	1800	40 	2.38	1 	10	150	2.5
Super Dupermon 	 	 	 	4	2700	120	1 	1 	10	150	2.5
Ninjamon 	 	 	 	2	1400	86 	1 	1 	10	150	2.5
Jungle Rangermon 	 	 	 	2	1150	30 	2.7 	5 	10	150	2.5
Baseballmon 	 	 	 	2	1950	90 	0.91	1 	10	150	2.5
Monkmon 	 	 	 	2	1100	60 	1.54	5 	10	150	2.5
Cladmon 	 	 	 	2	2000	150	0.71	1 	10	150	2.5
Warlordmon 	 	 	 	4	2500	48 	2.5 	5 	10	150	2.5
Snow Ape Ace Pitcher	 	 	 	2	2000	95 	0.59	5 	10	150	2.5
Snow Ape Champion 	 	 	 	2	2350	150	0.53	1 	10	150	2.5
Green Slime 	 	Slime	 	1	600 	60 	0.67	6 	0 	100	2.5
Gray Slime 	 	Slime	 	1	800 	80 	0.71	1 	0 	100	2.5
Red Slime 	 	Slime	 	1	700 	75 	0.54	1 	0 	100	2.5
Black Marketeer 	 	Demon	 	1	2200	28 	6.15	99	0 	100	2.5
Animate Coin 	 	Demon	 	1	200 	2 	1.67	6 	0 	100	4
Monster 	Skill 	CD 	Description
Priest Gob 	Arcane Lightning 	7 	Deal 342~722 damage to up to 3 enemies within a range of 8. Damage increases with distance from the target.
*Every 2 skill casts stun the target.
* Deal damage to up to 1 additional enemies.
Apprentice Gob 	Life Link 	3.5	Equalize the health of all allied monsters within a range of 2 to the same percentage.
*Range +1.
*Skill cools down 100% faster.
Gunner Gob 	Incendiary 	3 	The next attack deals 15 more damage and inflict burn on targets hit.
*Knick back enemies hit.
*Launch 2 more projectiles.
Prayer Gob 	Link Recovery 	- 	When battle begins, you link up to 2 allied monsters in the front. When you hit an enemies, all the linked monsters restore 30 health.
*Restore 10 more health.
*Also link adjacent allied monsters.
Charger Gob 	Into the Fray 	- 	Charge at the enemy when battle begins, dealing 600 damage and knocking the enemy back by up to 4 unit(s) of distance.
*Hitting enemies generates 4 shield.
*Skill deal 200 more damage.
Sweeper 	Reap 	2 	Deal 120 damage to nearby enemies with a 75% change to inflict bleed.
*Every 3 skill casts generate a scythe that pierces enemies and deals 180 damage.
*Defeating an enemy reduces skill cooldown by 100% for 10 seconds.
Arcane Knight 	Arcane Cannon 	- 	When battle begins, fire a cannon that deals 975 damage.
* For each monster in the same row behind you. this skill deals 130 more damage.
* For every Witch monster in the same row behind this monster, the cannon deals 130 more damage.
Sniper Knight 	Precision Shot 	8 	Next attack deals 825 damage.
*Deal 285 more damage to enemies above 70% health.
*Defeating an enemy reduce skill cooldown by 100% for 4 seconds.
Imperial Shield 	Defensive Formation	6 	Gain 5 shield. All adjacent monsters gain 3 shield.
*When battle begins, you and adjacent monsters gain 5 shield.
*Reflect 50% of ranged damage for 2 seconds.
Novice Knight 	Whirlwind Slash 	2 	Deal 105 damage to surrounding enemies.
*Deal damage twice, but each deals 42% less damage.
*Deal 26 more damage.
Sword Guardian 	Sword of Protection	5 	Deal 228 damage to the enemies and heal 4.5% of max health for allied monsters within a range of 1.
* The healing effect can be triggered one more time.
*Restore 4% more health for yourself.
Savior Knight 	Leaping Strike 	8 	Dash to the last allied monster that takes damage and grant it 4 shield, Then, deal 540 damage to the enemies within a range of 1.
*Gain 6 shield.
* 75% change to stun the target.
Master Blaster 	High Explosive 	- 	Basic attack also deal damage to enemies adjacent to the target.
*Deal 102 more damage every 5 attacks.
*Defeating an enemies increases attack speed by 50% for 8 seconds.
Boom Borer 	Suppressing Fire 	- 	When battle begins, increase attack speed by 250% and unleash a barrage of fire for 2.5 second.
*While skill effect is active, increase attack by 12.
*Defeating an enemies extends the skill effect by 1 seconds.
Frontline Spader 	Unyielding 	10 	Restore 500 health.
*Within 5 seconds, increase attack by 10 for each instances of damage you take. The attack bonus resets after you attack.
*When health is below 1600, increase crit hit rate by 65%
Crust Driller 	Burrow Into Lines 	- 	When battle begins, emerge from the tunnel to 6 unit(s) of distance ahead and knock enemies hit back to the enemy territory.
*Gain 5 shield.
*Stun targets hit.
Super Dupermon 	Shadow Strike 	4 	Charge towards random enemies within a range of 1 and deal 192 damage. Can charge 3 times at most.
*Skill cools down 20% faster.
*Gain 1 shield.
Ninjamon 	Shadow Step 	3.5	Teleport to an enemy. Your basic attacks are guaranteed to crit for 3 seconds.
*When battle begins, teleport to the farthest enemy.
*Every 2 skill casts grant you invisibility for 2.5 seconds.
Jungle Rangermon 	Fire At Will 	3.5	Increase attack speed by 10%. This effect is stackable.
*Defeating an enemy increases attack speed by 50% for 3 seconds.
*Defeating an enemy increases attack by 20 for 3 seconds.
Baseballmon 	Bash 	3 	Deal 207 damage. Summon an Ace Pitchermon every 4 skill casts.
*Summon an Ace Pitchermon every 3 skill casts.
*Summon an Ace pitchermon every 2 skill casts.
Monkmon 	Cultivation 	4 	Consume 20% of the current health to increase attack by 25.
*Increase max health by 300.
*When isolated, skill cools down 30% faster.
Cladmon 	Feral Hurl 	- 	When battle begin, you and the monster right behind you gain 4 shield. Then you hurl the monster forward by 4 unit(s) of distance.
*Gain additional 2 shield.
* The hurled monster strikes enemies within a range of 1 at the landing point, dealing damage equal to 45 times the shield.
Warlordmon 	Armed Reinforcement	4 	All allied monsters within a range of 2 have their attack increased by 20 for 2 seconds.
*Further increase attack by 10.
*Skill effect lasts 1 more seconds.
Snow Ape Ace Pitcher	Huge Snowball 	6 	Deal 209 damage to enemies within a range of 1 and inflict cold.
* All enemies hit have their skills cooled down 30% slower for 4 seconds.
*Range +1.
Snow Ape Champion 	Conversion 	2.5	Deal 40 damage to enemies and absorb all debuffs within a range of 1. For each debuff absorbed, you restore 30 health.
* For each debuffs absorbed, increase max health by 30.
* For every 1 debuffs absorbed, increase attack by 50 for 2 seconds.
==Badges==
List of Badges
List of Badges	List of Badges
 	
Icon 	Name & Description
 	PenetrationProjectiles pierce the target and deal 70% damage to other enemies.
 	DecayFor every debuff the target has, your basic attacks deal 40% more damage.
 	SunderBasic attacks and skills deal 25% more damage and deal 4 times damage to enemy shield.
 	Elemental SurgeAlternatively inflict cold and burn on the target.
 	Run-upWhenever you move 1 unit of distance in battle within 4 seconds, your attack is increased by 7 for 15 seconds.
 	Circle of HealingRestore 5% of max health every 3 seconds. When healing yourself, all allied monsters withing a range of 2 receive 30% of the healing.
 	Life StealRestore 1.5% of max health upon dealing damage with basic attacks.
 	BulwarkIncrease max health by 1000.
 	ExtensionBadge and skill range +1.
 	Power ChargeReduce attack speed by 25%, but skills cool down 40% faster.
 	PrecautionGain 12 shield when battle begins.
 	Formation - DefenseWhen a monster equipped with this badge is adjacent to an ally monster, the equipped monster and its adjacent ally monsters gain 1 shield every 2.5 seconds.
 	Formation - OffenseWhen adjacent to an ally monster, the attack of this unit increases by 30, and the attack of adjacent ally monsters increased by 15.
 	Lone Wolf - DefenseWhen isolated, your attack is decreased by 10, but you gain 2 shield every 3 seconds.
 	Lone Wolf - OffenseWhen isolated, you take 35% more damage but your attack is increased by 30.
 	SageAdjacent allied monsters skill cool down 50% faster.
 	ChefAll healing effects become 50% more effective.
 	Feign DeathUpon defeated, restore 20% of max health in 3 seconds. This effect can only be triggered once per battle.
 	DuelYou take 25% more damage. When both you and the target are isolated, your crit hit rate is increased by 100%.
 	SnipeWhen a projectile travels more than 2 unit(s) of distance, for every additional 1 unit(s) of distance traveled, it deals 20% more damage.
 	ReprisalWhenever talking damage or losing shield, your next attack gains a 100% crit hit rate bonus.
 	RecklessBasic attacks and skills deal 20 damage to you. In return, you deal 16% more damage for 2 seconds, stack up to 3 times.
 	ResistanceWhen health falls below 25%, acquire heal. This effect can only be triggered once every 24 seconds.
 	Grand FinaleLose 80% of current health when battle begins. Upon death, deal damage equal to 40% of lost health to all enemies within a range of 1.
 	EnvenomAttacks and skills poison the target.
 	Jungle ShadowACasting a skill summons an Ace Ptichermon. This effect can be triggered up to 3 times.
 	ImmolationImmune to all debuffs but lose 16 health every 2 seconds. In addition, inflict burn on all enemies within a range of 1.
 	FortificationShield takes 70% less damage. Gain an additional 50% to shield when obtained.
 	Joint AttackWithin a range of 1 , for every 5% of HP lost by other allied monsters, own attack speed increased by 2.5%.
 	Reactive ArmorGain 1 shield for every 20% of HP lost. When shield is lost, deal 400% of shield value as damage to all enemies within range 1.
 	SentinelWithin a range of 2, for every 4% of health lost from other allied monsters, you damage is increased by 1%.
 	YoodooEvery 5s, health gets back to 20%. Health will not drop below 1 during the first 10 second of battle.
 	Farewell GiftUpon death, boost the attack of the nearest allied monster, the boost being equal to 30% of your attack.
 	Reversal ArtYour stats changed by debuff will be reversed.
 	RelayAt the beginning of the battle, randomly pass the first badge to an adjacent ally of the same race monster.
 	Power MeasurementAccumulate 3.5% of the damage from the previous 4 attacks or skills and gain an equivalent increase in attack.
 	Splitting ProjectilesLaunch 2 more projectiles but each deals 45% less damage.
==Trivia==
* was added in Update 6.0.0.
*Rise of Monsters (Legacy) is the legacy version of this game mode that can be accessed by interacting with the Game Console near the TV in the Living Room. This mode was only available for a limited time starting from 14 September 2023 until 30 October 2023.
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Category:Modes