Music

FTK and FTK2 utilize a limited selection of original music, albeit it dips into Roblox stock slop once in a while. All the music created for both games was composed in BeepBox, an online composing tool. Audio files will be posted given the chance.
You can listen to the majority of the FTK2 "Semi-Original Soundtrack" on a playlist uploaded to Marecrisium's official YouTube channel.
== Overview ==
=== Presently Used ===
* In FTK1, the Seminar Caves, Cinnamon Acre, Wakasagi's Abyss and Big Forest Land all use stock music tracks; Big Forest Land in particular simply uses "Clair de lune" by Claude Debussy.
* In FTK2, Museum de Koishi uses a stock music track, whilst the KAF Complex uses music sampled from the Ren and Stimpy Production Music collection (in-itself a wide assortment of stock music that was common throughout the late 50s to 70s).
Track Name 	Plays 	Description
Inside the Glow 	Void Palace (FTK2) 	"Neon Green" (see below) if it were a chiptune bop. However, this remix focuses on a moderate chunk of the song rather than the whole track.
Koishtacular 	Koishokyo (FTK1)
Gensokyo (FTK2) 	A somewhat upbeat, albeit dissonant tune that features a choir at certain portions.
Kraz mutes this song often because he's heard it a bit too much.
Cave Jam 	Seminar Catacombs (FTK1) 	After a brief ambient buildup, this fairly cavernous and repetitive tune echoes throughout the Seminar Catacombs.
Bonks and Dinks 	The color puzzle in the Seminar Caves (FTK1) 	A low choir adds onto a quickly-hobbled 'warbly cave beat' that accompanies a somewhat simple color puzzle. Occasionally, the song "breaks down" for a quick moment that sounds like it's in 5/4. I don't know, I never studied musical notation.
Probably Kraz's favorite song, simply because it's catchy.
Less Frantic Desert Music (LFDM)
Unnecessarily Frantic Desert Music (UFDM)
Extremely Less Frantic Desert Music (ELFDM)	Mr. Sandland (FTK1)Ancient Koigypt (FTK2) (ELFDM only)	LFDM is a very stark and, eponymously, unusually aggressive track that features electric guitars and 'buzzer' noise. Near the end of the short loop, a second electronic guitar kicks in for higher notes.
UFDM adds a drum beat on top, granting a more angry feel. Unfortunately, the 'drums' sound like a baby elephant running amok in a bathtub, so Kraz doesn't really like it.
Due to a mess-up with recording, there's an uncomfortable silence between loops.
ELFDM refits the original songs into a more ambient version of itself, with the breakdown introducing a choir instead of an electric guitar.
Sermon of the Shredding	Der Vindicrater (outdoors) 	Walmart-value Chord of the Crooked Saints. It's an electronic guitar 'drone' that lasts 30 seconds and was created by stretching out a single note then playing it at a slow pace.
Fahrenheit 10,000 	Palace of the Earth Spirits (FTK1)New Heresy (FTK2) 	Underneath a low electronic guitar, the song samples "Solar Sect of Mystical Wisdom ~ Nuclear Fusion" (specifically the intro part repeated twice) to create an 'ominous manor' sound. Halfway through, it also samples the drum beat from "Unnecessarily Frantic Desert Music" at a lower and less frantic pace.
The song is set to play at a lower pitch in FTK1.
Sweet Goodness 	Diabelysium (FTK2) 	This very upbeat track begins with a piano-esque melody, before shifting into what sounds like joyous synths that persist for the rest of the song. The track fades out to leave a drum-beat afterwards, to segue into the next loop.
* This song was formerly in C key, and the second instrument that plays for the rest of the song sounded like an electric guitar. An earlier version also replaced the second instrument with a choir.
* Sweet Goodness was designed before Diabelysium's concept of a "very literal food fight" came to mind, and was left in due to Mare enjoying the ensuing tonal dissonance.
* A variant of the song known as the War Without Seasoning Mix extends the loop to a 2-minute long track that comes off as both the piano melody and the joyous synths struggling for dominance, often harmonizing to do so. This mix attempts to capture the general "two-sided nature" of the war going on in Diabelysium.
A Hesitant Sea 	Port Navalantys(FTK2) 	Plays whilst above sea level. Consists of a faint repeat of a simple melody alongside some bongo-sounding drums. The melodical progression is ported from a scrapped song known as "The Bowels".
A Long Dive 	Port Navalantys(FTK2) 	Plays when going underwater. The 'leitmotif' of A Hesitant Sea is now seemingly placed over a louder, hissing and distorted form of itself, and bells as well as a weak drum beat can be discerned.
A Watery Demise 	Port Navalantys(FTK2) 	Exclusively plays in Port Navalantys's abyss. This song is fucking ominous, and consists of nothing but watery ambience. about 40 seconds in, it begins to play what sounds like a muted drum-beat and a Shepard tone for four movements, before returning to ambience like nothing ever happened.
"A Watery Demise" is the slowest song on the soundtrack, running at roughly 44 BPM.
Fahrenheit 10,001 	New Violence (FTK2) 	Teased in the dev-updates channel on 3/8/2024 and associated with New Violence, the new sub-location for New Heresy. The song is a much more melodic rehash of "Fahrenheit 10,000", using the same sample of "Solar Sect of Mystical Wisdom" and reworking it into effectively New Heresy's leitmotif. The other half of the song is primarily a freestyle by some kind of high-pitched vocal choir, and the song terminates via the final note in the original two-second sample "glitching out".
Shores of Tranquility 	Oceanus Procellarum(FTK2) 	Two tracks that play in the eponymous level. Shores of Tranquility was revealed as an independent preview on April 21, 2024, and Sea of Commotion was revealed alongside the first teaser for Oceanus Procellarum on April 23rd. 
The songs themselves are highly melancholic in nature and appear to be designed as the 'natural end' for Sweet Goodness (described earlier), with "Shores of Tranquility" being a series of drones and "Sea of Commotion" being a series of melodies played over a single, sluggish organ of some kind. The leitmotif from "Sweet Goodness" plays around 1:20 into "Sea of Commotion".
"Shores of Tranquility" is modeled after the intro to "Deep Blue" from the ULTRAKILL soundtrack.
Sea of Commotion 	Oceanus Procellarum(FTK2) 	Two tracks that play in the eponymous level. Shores of Tranquility was revealed as an independent preview on April 21, 2024, and Sea of Commotion was revealed alongside the first teaser for Oceanus Procellarum on April 23rd. 
The songs themselves are highly melancholic in nature and appear to be designed as the 'natural end' for Sweet Goodness (described earlier), with "Shores of Tranquility" being a series of drones and "Sea of Commotion" being a series of melodies played over a single, sluggish organ of some kind. The leitmotif from "Sweet Goodness" plays around 1:20 into "Sea of Commotion".
"Shores of Tranquility" is modeled after the intro to "Deep Blue" from the ULTRAKILL soundtrack.
WORLD WITHOUT THINKING 	SL-1 (FTK2) 	Inspired by "War Without Reason" from the ULTRAKILL Soundtrack. Consists of a heart-pounding series of alarms that plays during the Koishipiece ambush in the first part of SL-1. A full track exists for WORLD WITHOUT THINKING beyond just this portion of the track, but they were omitted due to being unfit for the rest of the level.
The name being in ALL CAPS is a reference to "THE WORLD REVOLVING", a track from the game Deltarune.I said so
Pure Therapies 	SL-1 (FTK2) 	An arrangement of a MIDI for "Pure Furies ~ Whereabouts of the Heart" from Legacy of Lunatic Kingdom. Very few edits have been made to the track itself (primarily instrument changes), according to the ending terminal. The MIDI itself was found on the website VGMusic.
Altars of Apostashi 	SL-2 (FTK2) 	A mashup of an Altars of Apostasy MIDI and a Hartmann's Youkai Girl MIDI, with the crescendo in the latter song replacing the one in the former song. There's actually two variants played in SL-2: one is a calmer version that plays when out of combat, and the other is a heavier version that plays during an active fight. Surprisingly fits.
=== Upcoming Tracks ===
Track Name 	Description
Bitter Goodness 	A remix of Sweet Goodness set to appear with it's second half, Artery City. Features a melody ported from "New Violence" (implying a connection between the levels) and emphasis on piano, backup vocals & strings, with a electronic guitar underlining. Bitter Goodness is a more "active" version of Sweet Goodness, with the drums being more frantic and a constant intensity throughout the track.
The Only Place a Traitor Belongs	A frantic song that sounds as if it's primary instrument is a printer in extreme distress, and plays around with skips & cuts inbetween individual sections. Will replace "PANDEMONIUM"'s usage in SL-2.
=== Unavailable Tracks ===
Only known through Discord releases.
Track Name 	Description
"Neon Green" 	Based on "Cold Winds" from ULTRAKILL. A somewhat melancholy-sounding tune with a vaguely synthy melody and a prominent drum beat.
"Sweet Dreams"	A remix of Sweet Goodness's older mix (i.e. the version that played before the "War Without Seasoning Mix" replaced it in V.A9?), albeit redesigned to sound as if it is played on a music box. The first half is played with a lighter tone, whilst the second half is deeper.
== Miscellanea Tracks ==
* Frederic Chopin, "Nocturnes, Opus 9 no. 2": Plays on the radio in KoishBox.
* Anthony Lowry, "Screw on the Loose": Plays on the radio in KoishBox.
* Claude DeBussy, "Claire de Lune": Plays on the radio in KoishBox.
* Heaven Pierce Her / Hakita, "PANDEMONIUM": Plays during the Flesh Tesseract fight in SL-2.
* Heaven Pierce Her / Hakita, "WAR": Plays during the Judashi Prime fight in SL-2.
* Melanie von Looy, "Out of the Music Box": Plays in the intro of SL-2.Copyright notice on the SL-2 teaser upload
* Franzl Lang, "Der Boller-Schutz von Mittenwald": A section of the song plays on loop from Sanae's boom-box. Indirectly sampled, as the original audio is from the Half Life 2 Beta.
* Jean-Jacques Perry, unknown track: Plays on the boombox at the Kirisame Magic Shop.
* UVB-76 (4625 kHZ), sample recording: Plays at Kourindou.
== References ==