Frontier Spire/Sector 4

==Encounters==
Wave	Enemies 	Notes
1 	Phantom Barvars 	
*Can be inflicted with Weakness, Sickness & Injury
*Evilness Crush -
*Spirit Smash -
**Used every 2 turns
*Pure Power -
**Used every 4 turns
*Vitalideus -
**Used every 5 turns
*When HP reaches < 75%, 50% & 25%
*Vitalideus -
*When HP reaches < 30%
**Ideal Returner -
2 	Phantom Orwen Phantom Sefia Phantom Dion Phantom Jed	
Phantom Orwen
*Can be inflicted with Poison
*Flame Dragon Emperor -
*Flame Dragon Flash -
Phantom Sefia
*Can be inflicted with Weakness, Sickness, Injury & Curse
*Rogue Bind Fencer -
*Atomic Nova -
**Used when HP reaches < 80%, 50% & 25%
Phantom Dion
*Can be inflicted with Injury
*Gryps Gale -
*Dual Green Storm -
**Used when HP reaches < 50%, 25% & 10%
Phantom Jed
*Can be inflicted with Weakness
*Zealous Burst -
**Used when HP reaches < 80% & 25%
*Centurio -
**Used when HP reaches < 50% & 10%
3 	Phantom Bran Phantom Quartz Phantom Charis 	
Phantom Bran
*Can be inflicted with Curse
*Blazing Crown -
**Used every 5 turns
*God Riser -
*Used when HP reaches < 80%, 50% & 25%
Phantom Quartz
*Can be inflicted with Injury
*Adverse Below -
*Rotion -
*Used when HP reaches < 70% & 50%
Phantom Charis
*Can be inflicted with Weakness & Sickness
*Shadow King Pact -
*Noble Clavis -
4 	Phantom Bran Phantom Alessa Phantom Zekuu 	
Phantom Freed
*Can be inflicted with Weakness, Sickness & Injury
*Definition -
*Dry Exousia -
*Viridian Uprising -
**Used immediately if alone
Phantom Alessa
*Can be inflicted with Poison
*Scroliberia -
*Felm Routas -
*Thrud Crusade -
**Used immediately if alone
Phantom Zekuu
*Can be inflicted with Sickness & Injury
*Ruin -
*Devour -
*Darkest Dawn -
**Used immediately if alone
5 	Phantom Farlon Phantom Mahalu Phantom Lune 	
Phantom Farlon
*Can be inflicted with Injury
*Rubel Insania -
*Prominence Wings -
*Soul Exhalation -
**Used when HP reaches < 25%
Phantom Mahalu
*Can be inflicted with Poison
*Morus Mysterica -
*Tonatiuh Call -
**Used every 5 turns 
*Treasure: Sacred Axe -
**Used immediately if alone
Phantom Lune
*Can be inflicted with Curse
*Dysphoria Lum -
*Adverse Stiria -
**Used every 5 turns and when HP reaches < 75%, 50% & 30%
*Dear Glass Jail -
**Used immediately if alone
6 	Phantom Licht Phantom Ewan 	
Phantom Licht
*Can be inflicted with Weakness
*Shade Frammento -
*Shade Ordeal -
*Blue Ritual Flash -
**Used upon HP reaching < 15% & when alone
Phantom Ewan
*Can be inflicted with Injury
*Supreme War Lance -
*Randall's Purple Bolt -
*Grom Allegiance -
**Used upon HP reaching < 10% & when alone
7 	Phantom Bestalg 	
*Can be inflicted with Weakness
*Odious Glide - 15 combo powerful Earth attack on all foes, doubles normal hit count for 3 turns & boosts Fire, Water, Earth, Thunder elemental damage by 25% for 3 turns
*Heaven's Four Wings - 23 combo powerful Earth attack on all foes, doubles normal hit count for 3 turns, boosts Fire, Water, Earth, Thunder elemental damage by 50% for 3 turns & adds Fire, Water, Earth, Thunder elements to attacks for 3 turns
*So-called god...you came to slay me? - 15 combo powerful Earth attack on all foes, doubles normal hit count for 3 turns & boosts Fire, Water, Earth, Thunder elemental damage by 25% for 3 turns
*I have no interest in gods or heaven... - 15 combo powerful Earth attack on all foes, doubles normal hit count for 3 turns & boosts Fire, Water, Earth, Thunder elemental damage by 25% for 3 turns
*But I will not sit idle in battle! - 23 combo powerful Earth attack on all foes, doubles normal hit count for 3 turns, boosts Fire, Water, Earth, Thunder elemental damage by 50% for 3 turns & adds Fire, Water, Earth, Thunder elements to attacks for 3 turns
*When HP reaches < 50%
**I will not permit mockery of a friend! - 50% boost to Atk, Def for 999 turns, 20% boost to critical hit rate and BB Atk for 999 turns & 50% damage reduction for 999 turns
*Next turn
**Omnicious - 25 combo huge (1500%) Earth attack on all foes, triples normal hit count for 3 turns, boosts all elemental damage by 100% for 3 turns & activates 200,000 HP Earth barrier
*Next turn & every 3 turns afterwards
**Mournful Gaze - 15 combo powerful Earth attack on all foes that deals 120% of HP as damage & reduces BB gauge by 75%
*When HP reaches < 25%
**Do not relax...just because...you won... - 23 combo powerful Earth attack on all foes, 20% boost to Atk, Def, Rec for 999 turns, 10% boost to BB Atk for 999 turns & 15% damage reduction for 3 turns
8 	Phantom Averus 	
*Can be inflicted with Weakness
*Baneful Coral - 12 combo Water attack on all foes, 50% damage reduction for 1 turn, 50% chance to drain 2-5% damage for 3 turns & 45% chance to inflict random status ailments
*Abyss of Shells - 15 combo powerful Water attack on all foes, 50% damage reduction for 1 turn, 50% chance to drain 2-5% damage for 3 turns, adds 15% Injury, Weak, Sick effect & 10% Curse, Poison, Paralysis effects to attack for 3 turns & 50% boost to damage against status afflicted foes for 3 turns
*Turn 1
**They're making a move. Kicking me out... - 12 combo Water attack on all foes, 50% damage reduction for 1 turn, 50% chance to drain 2-5% damage for 3 turns & 45% chance to inflict random status ailments
*Turn 2
**I just need the truth to find the enemy! - 15 combo powerful Water attack on all foes, 50% damage reduction for 1 turn, 50% chance to drain 2-5% damage for 3 turns, adds 15% Injury, Weak, Sick effect & 10% Curse, Poison, Paralysis effects to attack for 3 turns & 50% boost to damage against status afflicted foes for 3 turns
*Turn 3 & when HP reaches < 1%
**So the Holy Emperor is the key... - Idle
**Then I'll just go to where he is! - Idle
9 	Phantom Averus 	
*Can be inflicted with Weakness
*Noxious Coral - 14 combo powerful Water attack on all foes, 50% damage reduction for 1 turn, 50% chance to drain 3-5% damage for 3 turns & 45% chance to inflict random status ailments
*Ionis of Shells - 17 combo powerful Water attack on all foes, 50% damage reduction for 1 turn, 50% chance to drain 3-5% damage for 3 turns, adds 15% Injury, Weak, Sick effect & 10% Curse, Poison, Paralysis effects to attack for 3 turns & 120% boost to damage against status afflicted foes for 3 turns
*Turn 1
**You're...Zevalhua the Supreme! - 14 combo powerful Water attack on all foes, 50% damage reduction for 1 turn, 50% chance to drain 3-5% damage for 3 turns & 45% chance to inflict random status ailments
**So you were the one interfering... - 14 combo powerful Water attack on all foes, 50% damage reduction for 1 turn, 50% chance to drain 3-5% damage for 3 turns & 45% chance to inflict random status ailments
*Turn 2
**With you here, I learned two things... - 14 combo powerful Water attack on all foes, 50% damage reduction for 1 turn, 50% chance to drain 3-5% damage for 3 turns & 45% chance to inflict random status ailments
**One, I'll...never see Lord Kulyuk again. - 14 combo powerful Water attack on all foes, 50% damage reduction for 1 turn, 50% chance to drain 3-5% damage for 3 turns & 45% chance to inflict random status ailments
*Turn 3
**And two...that you...you personally... - 25% boost to own Atk and 10% boost to own critical hit rate for 999 turns
**...are an enemy who tricked Lord Kulyuk! - 14 combo powerful Water attack on all foes that deals 25,000 damage, 50% damage reduction for 1 turn, removes all buffs, 45% chance to inflict random status ailments & reduces BB gauge by 80%
*When HP reaches < 50%
**You horrible... I will defend his honor! - 17 combo powerful Water attack on all foes, reflects 10-15% of damage taken for 2 turns, 50% chance to drain 3-5% damage for 3 turns, adds 15% Injury, Weak, Sick effect & 10% Curse, Poison, Paralysis effects to attack for 3 turns & 120% boost to damage against status afflicted foes for 3 turns
*When HP reaches < 33% HP 
**I won't give up even if it's inevitable! - 17 combo powerful Water attack on all foes, reflects 30-35% of damage taken for 2 turns, adds Def Ignoring effect to attack for 3 turns, adds 15% Injury, Weak, Sick effect & 10% Curse, Poison, Paralysis effects to attack for 3 turns & 120% boost to damage against status afflicted foes for 3 turns
*When HP reaches < 10%
**Laugh all you want, Zevalhua... - 50% boost to Atk, Def, Rec and 20% boost to critical hit rate for 999
**Lord Kulyuk's ideals will never fade! - 14 combo massive Water attack on all foes, 100% damage reduction for 1 turn & reduces BB gauge by 100%
*Next turn
**Spiritual Charm: Paracletus - 22 combo apocalyptic (2200%) Water attack on all foes, 75% damage reduction for 3 turns, 100% Spark vulnerability for 2 turns, Sparks deal 50% extra damage for 3 turns & activates 200,000 HP Water barrier
*When HP reaches < 1%
**Was I useful...to your ideals? - Idle
**Lord Kulyuk...I am forever...your... - Instantly defeats self
10 	Phantom Zevalhua 	
*Extension - Powerful Dark attack on single foe that deals 170% of HP as damage
*Endless -
*Lone Innocence - 6 combo Dark attack on all foes & invalidates LS for 999 turns
*Glorious - 10 combo Dark attack on all foes that deals 500% of HP as damage & invalidates LS for 999 turns
*His fate was sealed the moment he... - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
*...lost pride and accepted inferiors - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
*Now, I'll finish that hideous mermaid. - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
*Preparations complete. Now to see how... - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
*...amusingly they will dance for me... - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
*It is also by divine mercy that I... - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
*...send the followers after the master. - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
*Endless - 33 combo powerful Dark attack on all foes & 30% chance to reduce enemy Atk, Def by 30% for 1 turn
**Used every 4 turns when HP is < 75%
*My genius will entrap his lowly minions. - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
**Used when HP reaches < 50%
*Agony in the depths suits mermaids. - 15 combo Dark attack on all foes & 40% chance to inflict random status ailments
**Used when HP reaches < 25%
==Floor Completion Rewards==
Floors Cleared 	Reward
1 	95,000 Zel
2 	96,000 Zel
3 	97,000 Zel
4 	98,000 Zel
5 	1x Burst Queen
 1x Omni Frog
6 	99,000 Zel
7 	100,000 Zel
8 	110,000 Zel
9 	120,000 Zel
10 	10x Elementum Tome
 10x Geminus Tome
 2x Set of Crystal Gods
 1x Crescent Dew
Repeatable Rewards	Repeatable Rewards
800 Merit Points 	800 Merit Points