Rikers

When the Green Poison outbreak disrupted public services in New York City, a temporary citywide power outage engulfed all five boroughs, including the notorious prison complex on Rikers Island. Taking advantage of the blackout, inmates overpowered the guards and a mass breakout sent dozens of dangerous felons pouring into Queens then over the East River bridges into Manhattan. Ironically, shortly after their arrival, the escapees found themselves essentially imprisoned on another island, this time by the CERA quarantine of the borough.
One of the most intimidating prisoners, Larae Barrett, organized the convicts into a gang she called the Rikers. Trapped in the Manhattan anarchy, this crew of hardened criminals viewed the city as a new Wild West where they could take whatever they wanted, including revenge on the law enforcement elements that put them in jail. Led by Barrett, the Rikers quickly filled the power vacuum left by the JTF withdrawal from the streets, seizing control of entire neighborhoods ruling like urban warlords.
The gang had a primary objective: Kill everyone in a uniform, especially the New York City Police, which had been folded into the Joint Task Force. Video recovered from police vehicle dashcams and other surveillance sources showed Rikers committing terrible atrocities on law enforcement personnel. The gang stripped the corpses of murdered police officers and donned the uniforms themselves, crossing out the police insignias embroidered on them with a white cross of paint. 
Since many Rikers Island inmates belonged to local New York gangs, the prison gang's ranks grew quickly as attracted more local followers. The growth led to occasional infighting, but Larae Barrett's iron-fisted leadership helped keep clan rivalries at bay. Known as much for her ruthlessness as her ability to plan, organize, and lead, Barrett proved to be a formidable adversary for Division cells. 
In the Resistance of West Side Pier, the Rikers have formed an uneasy but common alliance with the surviving hostile factions to make a stand against The Division and JTF while hunting down Aaron Keener.
During the campaign of Warlords of New York, the Rikers have resurfaced with James Dragov rallying them under one banner. With the death of Dragov and the loss of Wall Street, the Rikers have once again scattered over lower Manhattan.
== Intelligence Brief ==
 A destructive criminal faction that has surfaced as a result of an organized prison break from Riker's Island. The Rikers faction fills the power vacuum left by the retreating Joint Task Force and now rules like lords in a lawless land. Their first objective: exact revenge on authorities - kill anyone in uniform, especially the JTF, NYPD and FDNY. A video recovered from a dashcam of a police vehicle shows them throwing a police officer's body on a patrol vehicle, then surrounding and murdering the occupants. Another video recovered shows that they attacked three First Wave Division agents, then they move to the subway where they are killed off. A third video shows that their leader, Barrett, executes one of the Rikers over an authority dispute and further makes an example of him by slashing his throat open.
JTF personnel has found the bodies of their comrades evidencing extreme brutality; some hanged from their legs, some left for dead in supermarket trolleys, still others with weapons still buried in their skulls. They are known to wear the uniforms and armor of their victims, either to disguise themselves, provide environmental protection or both. Rikers also like to taunt their prisoners; demanding amusement and entertainment at gunpoint, or turning them loose to be hunted down for sport.
After the death of Larae Barrett, if listening to the Riker audio log in the Underground, the Rikers are now aware of the Division's identity, and also express hate that they had to retreat from the classy and rich apartments they took over above ground to the diseased and filthy conditions of the underground. Shown in the first mission of the Underground, the Rikers are either unaware of the first waves treason as the leader of the Rikers claims the mysterious speaker "smells like Division", though still accepts her offer of weapons in return for attacking the Quarantine Center.
By Clear Sky, the Rikers are itching for payback against The Division for the losses suffered, with their leader in the Incursion, J.T. Falk (Slider), expressing enjoyment that the player(s) have "arrived to the party."
The remains of the Rikers, under what was left of their leadership, launched several operations to wreak havoc on the JTF. One of these attacks was on the Channel 93 news agency TV station, causing news and information to be cut off, as well as taking JTF hostages. The Rikers were also somehow able to acquire an LMB missile launcher to shoot down any incoming Division ospreys coming from the Dark Zone.
== Lower Manhattan ==
James Dragov took over leadership after being convinced by Duchess to join their side. From there, they managed to gain a foothold. Not long after, they migrated to Lower Manhattan and took over Wall Street as their new HQ in Financial District and other areas in the Civic Center, terrorizing civilians and militia alike.
The Rikers control the New York Black Market with an iron fist and from their strongholds of Wall Street, The Tombs, and the Federal Reserve, and they send out capture parties to capture control points in order to compete with their rivals, the Cleaners and the Peacekeepers.
However, with Dragov's death and the loss of Keener's supplies in addition to losing the Federal Reserve and the means to produce ammunition, the Rikers are weakened once again, leaving many low-level leaders once commanded by the more senior gang members in command of scattered remnants of the Rikers. In addition, the loss of their three main strongholds in The Tombs and Wall Street leave them without an established base.
Scattered groups were often recruited by Rogue Agents for their own purposes, namely Saturn, Luna, and Shade. This often proved to be an extremely poor decision as most were either killed or forced into hiding when the Division removed these Agents. 
== Relationship with other factions ==
Rikers hate the NYPD and by extension the JTF. Due to their imprisonment, they seek to exact revenge against anybody affiliated with the authority and thus frequently attack the JTF. Any JTF personals unfortunate enough to be taken prisoner are sadistically maltreated, executed and sometimes have their corpses abused, such as being displayed. Their uniforms and gear are often looted to be worn with the police symbol crossed out. The JTF likewise sees the Rikers as barbarians and monsters. Rick Valassi, however, speculates that the Rikers are composed only of hardened and violent criminals, as those imprisoned for non-violent offences or misdemeanors returned to their homes and families.
Rikers have been known to trade weapons with Rioters, but other times will attack them. They also seem to hostile to with the Cleaners, likely stemming from the latter group's fanaticism. Despite their unruly and ruthless attitude they seem to acknowledge the Last Man Battalion as a superior force and avoid confrontation whenever possible (although skirmishes still occur). This is shown that despite the relatively close distance between their castle and the LMB controlled Police Academy (or other LMB territories in general), Rikers have not made any attack on LMB positions, instead of focusing on the JTF. An ECHO in LMB territory reveals a group of Rikers patrolling near an LMB base with one Riker climbing the wall to taunt the soldiers. The other Rikers warned and berate the individual to not antagonize them as they have snipers, only for said individual to get shot in the head seconds later. The others promptly left.  
Any animosity they have with the other factions would have likely been resolved by the time of Resistance as they joined forces with remnants of the Rioters, Cleaners, and Last Man Battalion to combat the JTF and Division agents as well as to hunt down Aaron Keener.
8 months after the Green Poison outbreak, and at least 6 months after The Division's campaign against the Rikers, the Rikers are lead by James Dragov and partially by Theo Parnell who work with Aaron Keener, and have taken hold of more territory further south, in Brooklyn. They are wearing lighter clothing, but have generally not changed their identifiers - Prison garb, tattoos, looted police riot gear and stolen ballistic vests. They control the Financial District and Civic Center. They will attack Cleaners on sight even though James Dragov and Theo Parnell work with Vivian Conley and Javier Kajika who are the leaders of the Cleaners. They will also attack the Peacekeepers, a JTF and Civilian Militia, on sight as well, especially targeting its NYPD and FNYC members. The bodies of dead first responders are seen tied up at Riker-controlled control points.
== Tactics ==
Enforcers and Bosses will flank players, even when they are not busy dealing with other Rikers. Runners, as said above, will rush the player with Shotguns or submachine guns. It is crucial that they are eliminated as soon as possible when playing on Hard or Challenging because they can easily wipe out a full group of players, and their range is much further than one would expect. As if that isn't bad enough, Runners will chase players for a good distance before retreating back to their initial starting area. Throwers usually take cover and periodically throw frag grenades. Elite variants throw them in succession, usually in quantities of 3. Hitmen fill the role with the common Sniper and should be the main focus of the team sniper as they can dish out a good amount of damage if left unchecked. Guards are essentially mini-boss class enemies and should be one of the primary targets for teams. On Challenging difficulty, they spawn in teams of two, increasing their threat levels significantly.
In Tom Clancy's The Division 2, The Rikers have a heavier focus on group tactics than in the first game. Assaults and Rushers will typically move in close in order to do as much damage as possible to the Agent. The Thrower and Boss will often sit at medium range to direct the battle, while Throwers use their nail bombs to flush the Agent out of cover. Tanks, whilst having relatively weak armor, are a serious threat as their nail gun tears through armour and shields, while their stuns can be leave Agents completely incapacitated for a few seconds. Additionally, their shield can take significant damage before breaking. Heavy Weapons and Snipers sit off at long range to provide suppressive fire. Snipers however are much more dangerous, as their shield can easily block lethal shots at range, and at short range their taser stuns their target. 
== Named Enemies ==
== Weapons Used ==
== Archetypes ==
=== Tom Clancy's The Division ===
<tabber>
Enforcer/Assault=
RIker Enforcers are inmates released by Larae Barrett and onto the streets. Experienced in combat, however they are undisciplined and rely on constant gunfire to subdue opponents. Off the battlefield, they are often found playing cards, murdering JTF and trading weapons with Rioters around New York.
Strategic Data
*Standard enemies armed with Military AK-47M (Regular) and M4 assault rifles (Veteran/Elite).
*They can be recognized by their orange and black striped face masks, NYPD jacket and prison jumpsuit.
*M4s are seen more in higher difficulty areas or missions.
|-|
Slinger/Thrower=
Riker Slingers are unpredictable and sadistic, using frag grenades on the battlefield. However they are highly erratic, so agents are advised to make them targets.
Strategic Data
*Rikers grenadiers armed with Frag Grenades and a T821 (Regular) or MP5A4 (Veteran/Elite) SMGs.
*They can be recognized by their police motorcycle helmet, NYPD jacket and shoulder slung equipment belts.
*Elite variants tend to throw grenades in quick succession, and can easily force players out of cover.
*They have a weak point on their thighs where they store grenades, shooting these pouches enough will cause an explosion, potentially killing the Slinger and anyone around them.
|-|
Runner/Rusher=
RIker Runners are delusional and unyielding Rikers, using shotguns at close range to wipe out their enemies. Off the battlefield, they are often found playing cards, murdering JTF and trading weapons.
Strategic Data
*Close-range Rikers armed with M870 Express (Regular), Military M870s (Veteran), and Custom M870 MCS (Elite/Named). 
*Can be recognised by their orange jumpsuits, shoulder slung shotgun shell belt and NYPD sleeveless vests. 
*They have 2/3rds the amount of health and (if Veteran/Elite rank) armor compared to regular Rikers. On Challenging difficulty, Runners can easily drop full teams if not taken care of quickly.
|-|
Hitman/Sniper=
RIker Hitmen are cunning and arrogant. Unlike other snipers, they are not subtle. However, they will panic at close range. They train daily and keep a kill count amongst themselves.
Strategic Data
*Female Riker's snipers armed with SOCOM M1A sniper rifles (Normal) or Covert SRS (Veteran/Elite) and M45A1 pistols for close-range 
*Can be recognized by their hooded cloaks and orange jumpsuit pants. 
*They have 2/3rds the amount of health and (if Veteran/Elite rank) armor compared to regular Rikers. 
*On higher difficulties, these enemies can deal heavy damage to players who don't take proper cover.
|-|
Guard/Tank=
RIker Guards are heavy units that use suppression tactics and grenades to kill enemies. Off the battlefield, they typically maintain order inside RIker controlled areas.
Strategic Data 
*Large, heavily armored Rikers identified by their police riot helmets, grey/white face masks, and corrections bulletproof vests. They are equipped with an Tactical M249 Para LMG and Fragmentation Grenades. 
*They are very durable, having 3 times the health and armor of regular Rikers of equivalent rank. On their backs are red ammo boxes that will detonate if shot enough, both dealing damage and temporarily rendering the Guard helpless. 
*They will occasionally have to reload, giving the player a chance to score some hits with retaliation. 
*If you deploy a Turret, they will immediately go towards it and destroy it. Only appear as Elite or Named enemies.
*On the Clear Sky Incursion, Slider uses a ballistic shield and acts in a similar manner to an LMB SF Gunner.
|-|
Boss=
RIker Bosses are typically gang lieutenants in an area controlled by the Rikers. They are better armed and equipped than the average Rikers. They are typically found leading takeovers of JTF checkpoints.
Strategic Data
*A tougher Rikers soldier with 50% more health and armor compared to regular Rikers of equivalent rank, armed with a Navy MP5 N SMG and Flashbang Grenades.
*They can be recognized by their black and orange baseball caps, NYPD jacket, worn bulletproof vest, and dark blue pants. 
*They can buff other Rikers to deal more damage and appear exclusively as Veteran or Elite enemies.
</tabber>
=== Tom Clancy's The Division 2 ===
==Quotes==
===Combat===
<tabber>Enforcer=
*You made a big mistake pig!
*Make no mistake, we'll kill you!
*You ain't gonna last!
*We got this!
*Show me you got this!
*Ain't no holding back!
*Don't need no permission to kill!
*Ain't no holding back!
*Gonna make my day to waste you!
*I kill fools like you in my sleep!
*I'm gonna waste you!
*Hijo de puta!
*Get your ass in gear!
*We're gonna leave you in pieces!
*Gonna take your fucking beanie!
*Just die already!
*Don't go soft on me!
*You can't last much longer!
*Don't let up!
*Hey, no weakness!
*You can't hide forever! - Player in cover
*Ducked down over there! - Player in cover
*Blast 'em outta there! - Player in cover
*Get that fucker outta cover! - Player in cover
*Blast 'em outta that cover! - Player in cover
*Now's our chance! - Player out of cover
*Ah! I'm gonna get you! - Surprised unnoticed
*Stay where you are! - Surprised unnoticed
*Shitbag! - Surprised unnoticed
*Shit! Grenade! - Grenade within proximity
*Bomb fools! - Grenade within proximity
*Heads up! Incoming! - Grenade within proximity
*Fucking bomb! - Grenade within proximity
*Shit! It's a bomb! - Grenade within proximity
*Keep 'em off me! I'm reloading! - Reloading
*Need ammo! Cover me! - Reloading
*Watch my ass! - Reloading
*Need more ammo! Gimme a sec! - Reloading
*One more shot and he's dead! - Player or NPC at low health
*Won't be long now! - Player or NPC at low health
*He's hurt bad! - Riker dies
*Ah shit, they got him! - Riker dies
*He's been shot! - Riker dies
*Those fuckers got him! - Riker dies
*Ah shit, he's fucked. - Riker dies
*Ah shit. He's dead! - Riker dies
*He's down! - Riker dies
*Those shitheads got her! - Hitman dies
*I'm gonna make you dance!
|-|Slinger=
*Losing my patience with this shit!
*I love an unfair fight!
*Pleasure to kill you!
*Hey! You ain't got a chance!
*Look alive! Grenade! - Grenade within proximity
*Bomb! Get out! - Grenade within proximity
*Let's party! - Throwing grenade
*Bombs away! - Throwing grenade
*Fire in the hole! - Throwing grenade
*Get down! I'm going for it! - Throwing grenade
*Have a taste of this! - Throwing grenade
*Those fuckers are killing us! -Riker dies
*I'll get you for that, motherfucker! - Riker dies
*Wait, was that one of ours? - Riker dies
*More of these Assholes? Fuck 'em up! Aim for the orange rings!" -During Times Square Power Relay
|-|Runner=
*Cover me! I'm going in! - Attacking
*It's time to finish this! - Attacking
*I'm gonna finish this! - Attacking
*Mike! No! -Riker dies
*Goddamn it! He's dead! -Riker dies
|-|Hitman=
*Hey! Pigs don't belong here!
*You ain't gonna rain on my parade!
*Gonna end you!
*Don't let them win!
*Turn up the heat!
*You can't hide from us! - Player in cover
*Shit! This ends now! - Surprised unnoticed
*What in the fuck!? - Surprised unnoticed
*Gotcha! - Surprised unnoticed
*Ah! Get off me! - Surprised unnoticed
*They got Mike. - Riker dies 
*Don't let them best you - Riker dies
*Shit! He's dead! - Riker dies
|-|Guard=
*Say your prayers pussy! - Attacking
*Takin' you down! - Attacking
*Go fuck yourself! - Attacking
*Get away from It! - Grenade in proximity
*Grenade out! Go! - Throwing grenade
*Suck on this! - Throwing grenade
*Say Goodbye!- Attacking
*Goddammit, he's dead! - Riker dies
|-|Boss=
*No mercy! No prisoners! - Buffing other Rikers
*Ain't nothing to worry about! - Buffing other Rikers
*Gonna waste you!
*Gonna blind these fools! - Throwing a flashbang
*Let's shed some light on this situation! - Throwing a flashbang
*Time to turn on the lights! - Throwing a flashbang
*They nailed him! - Riker dies
*They got JD! - Riker dies
*I've got us a kill! - Player or NPC at low health
|-|Larae Barrett=
*This is on you!
*Gonna bleed you dry, piggies! - Attacking
*Putting you in a world of hurt makes me stronger
|-|Assault=
*C'mon, it's game time!
*Time to make these fuckers dance!
*I'm going to make you dance!
*Here's your ticket, fucker!
*Your time's up!
*I sure as wouldn't wanna be you!
*Let's gut these cowards!
*Reloading. You better goddamn cover me! - Reloading
*This thing’s out of bullets already? - Reloading
*Real clever, give me the tiny gun. Now I gotta reload! - Reloading
*Oh, two pigs for the price of one! - another hostile joins the fight.
*Think you can pull one over on me! - surprised up close
*Trust me, you don't wanna get any closer! - surprised up close
*Man down! Who else is gonna make us look weak? - Riker dies
*Maybe they couldn’t put you in your place, but I will! - Riker dies
*Those greedy fucks got 'em! - Riker dies
*You getting worn out yet?! - suppressed
*You gotta reload eventually! - suppressed
|-|Thrower=
*I'm going to shoot you now! - attacking
*See you on the other side! - attacking
*Lights out, jackass! - attacking
*I'm gonna turn you into confetti! - attacking
*Reloading this stupid gun when I should be shooting shit! - reloading
*Cover me while I reload this thing! - reloading
*One quick reload and it's all over for all of you! - reloading
*Watch it, nail bomb incoming! - throwing nail bomb
*Here, try the house special! - throwing nail bomb
*Watch and learn from the master! - throwing nail bomb
*You tools need some nails? - throwing nail bomb
*I'll get you for that, motherfucker! - Riker dies
*That was one of ours, right? - Riker dies
*Wait, was that one of ours? - Riker dies
*My skin's tougher than this shitty armour! - lost armour
*Oh, shit, I forgot i was wearing armour. Well it's fucked now! - armour lost
*My armour's gone, guess I better not die! - armour lost
|-|Rusher=
*You're done! - attacking
*Die! - attacking
*Screw you! - attacking
*Suck my dick! - attacking
*Kiss my ass! - attacking
|-|Sniper=
*You die today! 
*This is for all of us! 
*This is how it's gotta be!
*You had your chance!
*Now you pay!
*Your crimes are worse than ours!
*Now you know what it's like to be us! - attacking
*Eat this! - using taser
*Come out and face the consequences! - Player in cover
*Goddamnit! Shield's busted! - shield broken
*My shield's done! - shield broken
*Those bastards wrecked my shield! - shield broken
|-|Tank=
*Just die already! - attacking
*You dead yet! - attacking
*Let's see if these bastards like strobes! - blinding
*Let's rave! - blinding
*Fuck, my glass is gone! - Shield viewscreen is broken.
*Dammit, they can hit my face! - Shield viewscreen is broken.
*This crap armor's a fucking joke! - Armor damaged.
*I can't see jack shit! - blinded
*Once I can see again, I'm gonna make you fucking sorry! - blinded
|-|Heavy Weapons=
*MG set! - placing MG
*MG's all set up! - placing MG
*Got you now, motherfucker! - attacking
*Stay right there and let me kill you! - attacking
*Keep your fucking distance! - surprised at close range
*I'm so fucked! - LMG explosives triggered
*Fuck fuck fuck! - LMG explosives triggered
|-|Leader=
*Are we Rikers, or aren't we? Kill them all! - Buffing other Rikers
*let's just skip the monologue and kill 'em! - Buffing other Rikers
*"Let’s show ‘em some Riker hospitality! - Buffing other Rikers
*"Let’s show ‘em how Rikers treat unwanted guests! - Buffing other Rikers
*Now that's stress relief! - attacking
*I’m on empty! - reloading
*Damn, out again! - reloading
*My armour’s falling apart! - broken armour.
*Goddamn it! My armour’s busted! - broken armour.
*I have no patience for this shitty armour! - broken armour.
</tabber>
==Gallery==
Rikers1 Assault.png|Riker Assault
Rikers2 Assault.png|Riker Assault
Rikers Assault.png|Riker Assault
Rikers1 Heavy Weapons.png|Riker Heavy Weapons
Rikers Heavy Weapons.png|Riker Heavy Weapons
Rikers Sniper.png|Riker Sniper
Rikers Leader.png|Riker Leader
Rikers1 Leader.png|Riker Leader
Rikers Engineer.png|Riker Engineer
Rikers Thrower.png|Riker Thrower
Rikers1 Thrower.png|Riker Thrower
Rikers Tank.png|Riker Tank
=== Rikers Concept Art ===
Yulia-misyul-6-1.jpg|Rikers concept art
Yulia-misyul-5-4-1.jpg|Rikers concept art
Yulia-misyul-5-2-1.jpg|Rikers concept art
Victor-rathsmann-vr-rikersthrower01.jpg|Rikers concept art
Lorenzo-tosi-ubibarcelona-lorenzo-tosi-rikersheavygunner-300dpi.jpg|Rikers concept art
Lorenzo-tosi-rikers-heavygunner-sketches.jpg|Rikers concept art
Miguel-iglesias-rikerslineup.jpg|Rikers concept art
=== Other ===
486AC973-32FB-43E4-9A1B-D37316DAD3F2.jpeg
IMG 3183.jpeg
97C350A9-62F8-4C7C-9E97-F962E1F48DC3.jpeg
Rikers Enforcer.png|An Enforcer after executing a JTF member.
Rikers beating JTF.png|A Rikers Boss and Slinger beating down a JTF officer.
Rikers Slinger.png|A Rikers Slinger, aiming his T821
Rikers posing.png|An Enforcer, Slinger, and Hitman posing for a picture with a dead JTF officer.
Rikers Mob.png|A mob of Rikers including Enforcers, Runners, and a Guard.
Rikers Runner - Underground.png|A Rikers Runner in the Underground, armed with a Military M870.
Rikers Osprey - Clear Sky.png|Rikers in Clear Sky, including a Hitman, Guard, Runner, and Boss.
Rikers Guard.png|A Rikers Guard firing his M249.
2F95A456-4789-4461-BD96-712F56032EA0.png|James Dragov leading the Rikers to capture the Stock Exchange as their base.
Rikers-geared.jpg|A Rikers Slinger and Rikers Enforcer.
Rikers-shd-agent.jpg|3 Rikers Enforcers standing over a killed JTF officer with a Division agent in cover.
Rikers-selfie.jpg|Rikers Enforcers about to take a selfie with their most recent kill.
File:Rikers Osprey - Clear Sky1.png
File:Rikers TD2.jpg
File:Rikers.png|Rikers posing for a selfie
File:Rikers Runner - Clear Sky.png|Rikers Runner
File:Rikers Enforcer - Clear Sky.png|Rikers Enforcer
File:Rikers Circle - Clear Sky.png|Rikers Circle
File:Times Square Rikers boss.png|Rikers Boss in Times Square
File:Riker Heavy weapons.png|Rikers Heavy Weapons
File:Riker M2B.jpg|Rikers Heavy Weapons with turret deployed
== Trivia ==
*If the player purchases the Rikers Faction bundle from the premium vendor in The Terminal, they will get the Enforcer outfit.
== Appearances ==
*Tom Clancy's The Division
*Tom Clancy's The Division 2
*Tom Clancy's The Division Resurgence
es:Rikers
ru:Зеки
Category:The Division
Category:The Division 2
Category:Enemies
Category:Factions