Circle of the Guardian Gods

This is exactly like Circle of the Land with only a couple modifications that are pretty much solely in the favor of the druid. 
The main concept of this Circle is alignment with one of the four Guardian Gods:
·         Manorn is the Lord of Seas, Lakes, Rivers and Oceans.
·         Sylvana is the Lord of Fields, Forests, Swamps and Jungles.
·         Aluriath is the Lord of the Air and Space.
·         Govord is the Lord of Hills, Mountains, and Fire.
As per Circle of the Land, the druid gets Bonus Cantrip, Natural Recovery, Circle Spells, Land’s Stride, Nature’s Ward, and Nature’s Sanctuary.  The one caveat to that is the selection of Circle Spells.  Like Circle of the Land, the druid will 2 spells at levels 3,5,7 and 9.  However, the selection of spells is a bit broader and focused on the 4 Guardian Gods.  Still, the druid only selects 2 of the spells in the permissible list, but they can choose from several initially.  Also, there can be later quests or supplications made to increase the knowledge to more of those spells in the list.
=== Manorn (Seas, Lakes, Rivers, Glaciers, Oceans) ===
Druid Level	Circle Spells
3rd 	Hold Person, Spike Growth, Mirror Image, Misty Step
5th 	Sleet Storm, Slow, Water Breathing, Water Walk
7th 	Freedom of Movement, Ice Storm, Control Water, Watery Sphere
9th 	Commune with Nature, Cone of Cold, Conjure Elemental, Scrying
=== Sylvana (Fields, Forests, Swamps, Jungles) ===
Druid Level	Circle Spells
3rd 	Barkskin, Spider Climb, Darkness, Melf’s Acid Arrow, Invisibility, Pass without Trace
5th 	Plant Growth, Stinking Cloud, Daylight, Haste
7th 	Divination, Freedom of Movement, Locate Creature, Divination
9th 	Commune with Nature, Tree Stride, Insect Plague, Scrying, Dream
=== Aluriath (Air, Clouds, Space) ===
Druid Level	Circle Spells
3rd 	Shocking Grasp, Thunderwave, Warding Wind, Gust of Wind
5th 	Lightning Bolt, Thunder Step, Fly, Gaseous Form
7th 	Freedom of Movement, Divination, Storm Sphere
9th 	Scrying, Steel Wind Strike, Control Winds, Commune with Nature
=== Govord (Hills, Mountains, Fire) ===
Druid Level	Circle Spells
3rd 	Spider Climb, Spike Growth, Pyrotechnics, Earthbind
5th 	Meld into Stone, Fireball, Erupting Earth, Flame Arrows
7th 	Stone Shape, Stoneskin, Fire Shield, Fabricate
9th 	Passwall, Wall of Stone, Immolation, Commune with Nature