Tuath

Tuath is an agricultural village in Chrichheim, Empire of Man. It is located near Chrichheim's border with Isernheim. Tuath is a popular holiday location for some of both Chrichheim and Isernheim's upper-merchant and noble classes. To capitalise, a links course has recently been constructed on the outskirts of the village.
== Characteristics ==
=== History ===
Archaeological excavations have shown that, even as early as pre-Imperial times, farms have existed on the land on which Tuath now stands. It was not until the Imperial Golden Age, however, that the village would begin to expand and grow into an actual settlement - rather than a loose collective of farms. During the Emergence War, a wooden fort was swiftly constructed in Tuath. However, it did not last long and was completely destroyed after the Arachi attacked it.
Later, during The Restoration, the village became the site of many demonic purges by the Imperial Inquisitors. Local legend states that a gate to the hells existed in the village green and that demons would often travel through and walk amongst the populace. Many innocents were burned at the stake during this time. The legend has inspired numerous artistic works since then.
Tuath only grew to the size it is now within the last 50 years. Much of this grow can be attributed to the expanding barley trade, as well as the contributions of visiting tourists.
=== Geography ===
Tuath, nestled near Chrichheim's northern county border, enjoys a geography that is predominantly agricultural, marked by expansive fields and gentle undulations. The terrain here is fertile, ideal for the extensive barley farming that characterizes the area, while the recently constructed links course on the outskirts introduces a manicured landscape that contrasts with the natural rural surroundings. The village's climate is temperate, with mild, wet winters and cool, often overcast summers that are perfect for both crop cultivation and the enjoyment of outdoor activities. The proximity to both Chrichheim and Isernheim makes it a convenient retreat for the upper-merchant and noble classes from these counties, who are drawn by the tranquillity and the pastoral beauty of Tuath.
=== Economy ===
Tuath's economy is firmly rooted in agriculture, but it has also diversified to include tourism as a significant economic driver. The fertile lands around Tuath yield abundant crops and support livestock, with the village specialising in barley farming. The recent introduction of a links golf course has begun to transform the economic landscape by attracting visitors from the upper-merchant and noble classes of Chrichheim and Isernheim, boosting local businesses such as inns, taverns, and shops that cater to the needs of tourists. Local artisans and craftsmen also benefit, finding a market for their goods among visitors keen to take home a piece of Tuath's rural charm.
=== Culture ===
Tuath's local culture is a vibrant tapestry that combines its agricultural roots with a growing influence from its visitors. The village is a focal point for local festivals and fairs, which celebrate the seasonal harvests and local traditions. These events are often highlighted by traditional music, dancing, and local cuisine, fostering a strong communal bond among residents. With the advent of the golf course, Tuath has also begun to adopt elements of the leisure culture popular among its wealthier visitors, integrating these with local customs to create a unique cultural identity. This fusion is evident in the local eateries and taverns, where traditional dishes are served alongside more refined fare to accommodate the tastes of both locals and tourists. The village's scenic beauty and pastoral setting further enhance these cultural activities.
== Trivia ==
* Tuath is loosely inspired by North Berwick, a real-life town.