HGd10PHB - Spell - Arcane Missile

==Arcane Missile==
A caster fires a bolt of raw arcane energy at a target causing Arcane damage.
==Effect==
The caster first rolls a Ranged Magical Attack (RMA) roll versus Dodge or other movement-based defence to see if the spell hits the target.  If the spell hits, it does Arcane damage equal only to the Total Skill Bonus of the spell
One arcane bolt is generated for every 20 rolled on the active spell roll.  RMA is rolled separately for each bolt.
==Spell Construction==
*DS: 5
*Tier 0
*Spectra: Arcane [6]
*Purpose: Attack [3]
*Casting Time:1 Player Turn [10]
*Duration: None [0]
*Duration-Ticks: None [0]
*EDR: 1/10 TSB + 10 [-10]
*Intensity: TSB Only [-5]
*Number of Targets: One [2]
*Other: Ranged Magic Attack [-5]
*Range: Medium [3]
*Shape: 1 Dimensional - Missile [1]
*Focus: None [ 0]
*Verbal Component: "Arcane Missile" [.04]
*Somatic Component: Arcane rune for missile drawn in air. [.02]
*Material Component: None. [0]
==Character Sheet Example==
TS 	Skill Name 	PC 	PCB	SC 	SCB	BP	TP	XP/XPN
1d10+27	Arcane Missile	INT	7 	INT	3 	1 	16	13/17
Amirith casts Arcane Missile at a Xenotaur Oritu-eki.  His Arcane Missile roll is a 34 so he is able to fire two missiles.  He rolls a 21 and a 24 on his RMA versus the leaper's Dodge reactive rolls of 18 and 23 and hits both times.  Each missile does 27 points of damage for a total of 54 points of damage since the Oritu-eki has no Arcane Defense Skill.
==Navigation==
Spells Listed Alphabetically
Hero's Guild Players Handbook Home 
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