Rage (Final Fantasy VI command)

Rage is Gau's ability in Final Fantasy VI. It replaces the Attack command for Gau and allows Gau to use enemy attacks instead, entering a berserk state as he does. The attacks Gau uses depend upon which enemy he Rages. The optional character Gogo can also use the Rage command.
Learning all Rages in the 2014 mobile/Steam version earns the King of the Beasts achievement.
Learning 50 Rages in the Final Fantasy VI Pixel Remaster version earns the Master of the Wild achievement.
==Mechanics==
===Overview===
Most regular enemies have a Rage, as well as a few bosses. When Gau Rages, control over him is lost either until he is KO'd or petrified, or until the battle ends. Each Rage consists of both a normal attack and an ability — which can be a special attack, a magic spell, a Dance ability, a Lore spell, or an enemy spell that does not fit into a particular category. On each turn, Gau has a 50% chance of using either. Using Magic, Lore, or enemy spells through the Rage command does not cost Gau any MP.
When Gau emulates an enemy, he gains its elemental immunities, weaknesses, and absorptions, as well as their status immunities, and innate statuses, such as protect or float. For example, if Gau Rages the Bomb, he will absorb Fire and be under Float. If Gau rages Magitek Armor, he will have the Protect status. These innate statuses cannot be dispelled as long as he is under the Rage status.
A few Rages provide innate abilities, such as "0 MP equals death". This means that, if Gau uses the Rage of an enemy which can be killed by depleting its MP, enemies will be able to KO Gau through both his HP and MP. If Gau Rages an undead enemy, he will become an undead himself and gain its advantages and disadvantages.
Rages such as the Cartagra override Gau's "human" status so he is no longer considered a human target. E.g. if a confused ally equipped with the Man-Eater attacks Gau raging Cartagra, the Man-Eater will not deal double damage to him.
Gau does not inherit the monster's innate ability to automatically deal a critical hit when in imp status; this ability is found on Adamankary and among many other monsters.
===Leaping===
Gau can learn new Rages on the Veldt. Once an enemy formation is encountered (it does not have to be defeated), it will show up on the Veldt. When Gau encounters one or several monsters that the player wants to learn from, they can use Leap, a special command that only appears on the Veldt, to have Gau leave the battle, which ends the battle. Gau will randomly return at the end of another battle on the Veldt, and will have learned the Rages of not only all of the enemies that the party was fighting when he Leapt, but also those that were defeated in the battle he returned on. Gau will not appear if there are four members in the party, or if the fight was a back attack, surrounded, or side attack. If he is damaged by a party member while he is returning, he will escape, but will eventually return at the end of another battle. Gau cannot Leap if he is the only party member.
Not all enemies appearing on the Veldt have Rages. The enemy Tonberries has a Rage that was dummied out. Its rage can be obtained and added to Gau's Rage list in the GBA version, but it cannot be selected during battle. It, and the Proto Armor (which does not have a Rage), both appear on the Veldt anyway.
Several enemies that have Rages—Typhon, Siegfried, and Death Warden—do not appear on the Veldt in the SNES and PS versions. This has been corrected for Death Warden in the GBA release; however, even in the updated release, Siegfried and Typhon will never appear on the Veldt, meaning the player cannot obtain these Rages without a cheat device. There is a bugfix patch for the SNES version that allows the player to get these three Rages.
Bosses that have Rages include the Guard Leader, Hell's Rider, Behemoth King (Undead), and Holy Dragon.
===Status===
This status is not named in-game except as a battle command; this is the state entered by using the Rage command. A character will automatically either attack or use the ability associated with the current Rage. The afflicted gains that monster's trait, which includes elemental properties, status protections, and other traits such as human, undead, and 0 MP equals death.
This status can be removed with the Petrify and KO statuses. The Imp status forces normal attacks, but it will not remove the status. If Strago was inflicted with the Rage status (not possible in a normal game), it would prevent him from learning Lore spells. This status has no known effects on monsters.
===Improving Rages===
In the SNES version, if Gau is equipped with the Genji Glove, he will attack twice with the selected Rage's attack or the special attack. In all versions, if Gau is equipped with the Master's Scroll, he will not only attack four times, but if the Rage uses the monster's special attack, such as Stray Cat's Cat Scratch, he will perform it four times as well. Magic spells and enemy spells, such as Thundaga or Flare Star, are unaffected by the Master's Scroll and the Soul of Thamasa.
Gau can equip the Merit Award in the SNES version to improve his Rage abilities when equipped with specific weaponry that have extra effects when attacking. Not only does this work when Gau uses the Rage's normal attack, but also when he uses the Rage's special attack. The exceptions are weapons that increase the chances of getting critical hits, which do not work when using a special attack. Due to the stacked advantages, the later releases, starting with the PS version, prohibit Gau from equipping the Merit Award, and in turn, Gogo in the GBA and following versions.
Here is a list of compatible weapons for Gau's Rage command.
Ability	Weapon 	Normal	Special	Effect
 	Valiant Knife 	 	 	Damage increases as HP decreases.
 	Ice Rod 	 	 	When attacking, it has a 25% chance of casting Blizzara.
 	Icebrand 	 	 	When attacking, it has a 25% chance of casting Blizzard.
 	Stoneblade 	 	 	When attacking, it has a 25% chance of casting Break.
 	Soul SabreDeath Tarot 	 	 	When attacking, it has a 25% chance of casting Death.
 	Dice 	 	 	Damage done is equal to twice Gau's level multiplied by the roll of each die. If both dice show the same number, damage is multiplied by that number. It also replaces the weapon and special attack graphic with that of the two dices.
 	Assassin's DaggerIchigekiWing EdgeViper Darts 	 	 	When attacking, it has a 25% chance of inflicting Death.
 	Gravity Rod 	 	 	When attacking, deals earth elemental damage.
 	Flame Rod 	 	 	When attacking, it has a 25% chance of casting Fira.
 	FlametongueBurning Fist 	 	 	When attacking, it has a 25% chance of casting Fire.
 	Fixed Dice 	 	 	Damage done is equal to twice Gau's level multiplied by the roll of each die. If all three dice show the same number, damage is multiplied by that number. It also replaces the weapon and special attack graphic with that of the three dices.
 	FlametongueFlame RodBurning Fist 	 	 	When attacking, deals fire elemental damage.
 	Ragnarok 	 	 	When attacking, it has a 25% chance of casting Flare.
 	Gravity Rod 	 	 	When attacking, it has a 25% chance of casting Graviga.
 	HawkeyeSniper 	 	 	When attacking, it has a 50% chance of dealing 300% damage to floating targets, or 150% damage to non-floating targets when the weapon is thrown.
 	Healing Rod 	 	 	When attacking, it will heal the target, including undead targets.
 	LightbringerHoly LanceHoly Rod 	 	 	When attacking, it has a 25% chance of casting Holy.
 	GladiusExcaliburHoly LanceHoly RodKaiser KnuckleDragon Claws 	 	 	When attacking, deals holy elemental damage.
 	Blood Sword 	 	 	Damage cannot exceed user's max HP minus their current HP. User is healed for an equivalent amount of HP when attacking.
 	IcebrandIce Rod 	 	 	When attacking, deals ice elemental damage.
 	Valiant KnifeHealing Rod 	 	 	When attacking, it ignores the defense of the target.
 	Thunder BladeThunder Rod 	 	 	When attacking, deals lightning elemental damage.
 	LightbringerChain FlailMorning StarMoonring BladeBoomerangHawkeyeRising SunSniperWing EdgeDiceFixed DiceCardsDartsViper DartsDeath Tarot	 	 	Deals full damage from the back row.
 	Man-Eater 	 	 	Damage is doubled against human targets.
 	Soul Sabre 	 	 	Damage cannot exceed user's max MP minus their current MP. User is healed for an equivalent amount of MP when attacking.
 	Rune BladeOrganyxRagnarokLightbringerPunisher 	 	 	This ability uses anywhere from 10 to 20 MP to deal a critical hit. When no MP can be used, no critical hit will be dealt upon attacks.
 	Thief's Knife 	 	 	When attacking, it has a 50% chance of using Mug.
 	Poison RodVenom Claws 	 	 	When attacking, it has a 25% chance of casting Poison.
 	Poison RodVenom Claws 	 	 	When attacking, deals poison elemental damage.
 	Kagenui 	 	 	When attacking, it has a 25% chance of casting Stop.
 	Thunder Rod 	 	 	When attacking, it has a 25% chance of casting Thundara.
 	Thunder Blade 	 	 	When attacking, it has a 25% chance of casting Thunder.
 	Trident 	 	 	When attacking, deals water-elemental damage.
 	Organyx 	 	 	Consumes MP when attacking for an automatic critical hit. Randomly breaks when attacking. It consumes the equipped Organyx on Gau when it breaks.
 	Air KnifeSakuraKazekiri 	 	 	When attacking, deals wind-elemental damage.
 	Kazekiri 	 	 	When attacking, it has a 50% chance of casting Wind Slash.
 	Zantetsuken 	 	 	When attacking, it has a 25% chance of slicing enemies, and it works against the undead.
==List of Rages==
The game lists enemy Rages in the order of their position within the rom's data.
The Attack column is what the normal attack animation looks like; the weapon only determines the graphic and sound effect, and its special properties have no impact on the attack. For example, the Ice Rod is not ice-elemental and it does not randomly cast Blizzara when Gau attacks. It merely looks and sounds like the Ice Rod, nothing more.
Name	Attack 	Ability 	Innate Abilities 	Status Immunity
 	Dagger 	Critical 	Weak: PoisonNote: Human 	None
() 	Rune Blade 	Fire 	Weak: PoisonNote: Human 	Darkness, Sleep
 	Trident 	Fira 	Weak: PoisonGrants: ProtectNote: Human 	None
 	Kiku-ichimonji	Water Scroll 	Weak: Lightning, HolyAbsorb: PoisonGrants: FloatNote: Human 	Darkness, Petrify, Critical, Confuse, Sap, Sleep, Slow, Stop
 	Kiku-ichimonji	Lullaby 	Weak: PoisonNote: Human 	Zombie, Imp, Petrify, Death, Doom, Image, Silence, Berserk, Confuse
() 	Partisan 	Holy 	Weak: Fire, HolyAbsorb: PoisonNote: Human, Undead 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
() 	Unarmed 	Bio 	Weak: FireAbsorb: IceGrants: Protect 	Imp, Petrify, Death, Doom, Critical, Silence, Confuse, Sleep
() 	Kiku-ichimonji	Shock 	Weak: PoisonNote: Human 	Darkness, Petrify, Death, Doom, Critical, Confuse, Sleep
() 	Ice Rod 	Thundara 	Weak: HolyNote: 0 MP equals death, Human 	Zombie, Imp, Death, Doom
() 	Ice Rod 	Cura 	Weak: PoisonNote: 0 MP equals death, Human 	Darkness, Zombie, Magitek, Imp, Petrify, Death, Doom, Critical, Silence, Berserk, Confuse, Sleep
() 	Unarmed 	Thundaga 	Weak: Ice, Holy, WaterGrants: FloatNote: 0 MP equals death, Human 	Zombie, Magitek, Invisible, Imp, Petrify, Critical, Silence, Berserk, Sleep
() 	Unarmed 	Stone 	Weak: IceAbsorb: PoisonGrants: BerserkNote: Human 	Poison
() 	Ice Rod 	Lv.3 Confuse 	Weak: Lightning, Holy, WaterNote: 0 MP equals death 	Zombie, Poison, Imp, Doom, Critical, Berserk, Confuse
 	Ice Rod 	Tsunami 	Weak: HolyNote: 0 MP equals death, Human 	Critical, Imp, Silence, Berserk, Confuse, Sleep, Stop
() 	Unarmed 	Gravity 	Weak: Holy, FireAbsorb: PoisonGrants: Sap, FloatNote: Undead 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
() 	Ice Rod 	Will 'o the Wisp	Weak: Holy, FireAbsorb: PoisonNote: Undead 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
() 	Dragon Claw 	Banish 	Weak: Holy, FireAbsorb: PoisonNote: 0 MP equals death, Undead 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
 	Rune Blade 	Break 	Weak: PoisonNote: Human 	None
() 	Unarmed 	Snare 	None 	Darkness, Silence, Berserk
() 	Unarmed 	Poison 	Weak: FireAbsorb: Poison 	Darkness, Sleep
() 	Dragon Claw 	Net 	Weak: Fire 	Zombie, Poison, Magitek, Invisible, Silence, Confuse
() 	Dragon Claw 	Megavolt 	Absorb: Lightning 	Petrify, Slow, Stop
() 	Unarmed 	Snowstorm 	Weak: Holy 	Darkness, Poison, Imp, Petrify, Death, Doom, Critical, Silence, Sleep
() 	Unarmed 	Incisor 	Weak: Fire, WaterAbsorb: Ice 	None
 	Unarmed 	Cat Scratch 	None 	None
() 	Dragon Claw 	Chomp 	Weak: Fire 	None
 	Dragon Claw 	Bite 	Weak: Fire 	None
() 	Dragon Claw 	Snowstorm 	Weak: Fire 	Sleep
 	Unarmed 	Pounce 	Weak: Fire 	Petrify, Sleep
() 	Unarmed 	Cyclonic 	None 	Poison, Death, Doom
 	Unarmed 	Aqua Breath 	Weak: Holy 	Zombie, Magitek, Invisible, Imp, Death, Doom, Berserk, Confuse, Slow, Stop
 	Trident 	Aqua Breath 	None 	Darkness, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Death, Doom, Critical, Image, Silence, Confuse, Sap, Sleep, Slow, Stop
 	Unarmed 	Meteor 	Weak: Ice 	Darkness, Poison, Imp, Doom, Silence, Confuse, Sleep, Slow, Stop
() 	Unarmed 	Traveler 	Weak: Ice 	None
() 	Dragon Claw 	Fireball 	Weak: FireGrants: Float 	Imp
() 	Unarmed 	Sandstorm 	Note: Undead 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
() 	Unarmed 	Holy 	Absorb: Holy 	Poison, Imp, Petrify, Death, Doom, Critical, Image, Berserk, Confuse, Sap, Sleep
() 	Unarmed 	Northern Cross 	Grants: FloatNote: 0 MP equals death 	Imp, Petrify, Death, Doom, Critical, Silence, Berserk, Confuse, Sleep, Slow, Stop
() 	Unarmed 	Disaster 	Weak: Ice 	Darkness, Zombie, Magitek, Imp, Petrify, Death, Doom, Critical, Blink, Silence, Berserk, Confuse, Sap, Sleep, Stop
() 	Dragon Claw 	Meteor 	Weak: Ice 	Darkness, Zombie, Poison, Magitek, Imp, Petrify, Death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Stop
() 	Ice Rod 	Break 	Weak: FireGrants: Float 	Imp
() 	Ice Rod 	Featherdust 	Weak: Fire 	Imp
 	Ice Rod 	Shamshir 	Weak: WindGrants: Float 	Imp
() 	Ice Rod 	Cyclonic 	Grants: Float 	Imp, Petrify, Death, Doom, Sleep
() 	Unarmed 	Net 	Weak: WaterGrants: Protect 	Darkness, Imp, Petrify, Critical, Silence, Sleep
 	Unarmed 	Lv.3 Confuse 	Weak: Water, LightningGrants: Float 	Zombie, Poison, Magitek, Imp, Petrify, Sap
 	Ice Rod 	Iron Stinger 	Weak: FireGrants: Float 	Imp
() 	Unarmed 	Berserk 	Weak: Fire, WindGrants: Float 	Imp, Sleep
() 	Ice Rod 	Megavolt 	Weak: Fire 	Darkness, Poison, Imp, Berserk, Confuse
() 	Rune Blade 	Metal Cutter 	Weak: Fire 	Imp, Death, Doom, Confuse, Sleep
() 	Magical Brush 	Bio 	Weak: FireAbsorb: Water 	Imp
() 	Unarmed 	Entice 	Weak: FireAbsorb: Water 	Darkness, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep, Slow, Stop
() 	Unarmed 	Lifeshaver 	Weak: FireAbsorb: Water 	Darkness, Poison, Imp, Silence, Berserk, Confuse, Sleep
() 	Magical Brush 	Bio 	Weak: FireAbsorb: WaterNote: 0 MP equals death, Undead 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
() 	Unarmed 	Poison Barb 	Grants: Protect 	Imp
 	Unarmed 	Flare 	Weak: Fire, Ice, Lightning, Wind, Earth, Water, Poison, HolyGrants: ProtectNote: Human 	Petrify, Death, Doom
 	Magical Brush 	Ink 	Weak: Fire, LightningAbsorb: WaterGrants: Protect 	Imp
 	Sasuke 	Pincer 	Weak: Fire, LightningAbsorb: Water 	Imp, Darkness
 	Unarmed 	Aqua Breath 	Weak: LightningAbsorb: WaterGrants: Darkness 	Imp
() 	Unarmed 	Sticky Goo 	Weak: Ice 	Poison, Berserk, Confuse, Sleep
 	Unarmed 	Break 	Weak: IceAbsorb: Poison 	Petrify, Critical, Silence
() 	Ice Rod 	Quake 	Weak: Ice 	Poison, Imp, Petrify, Death, Doom, Silence, Sleep
() 	Unarmed 	Sandstorm 	Weak: Ice, Water 	Imp, Petrify, Sleep
() 	Trident 	Venomist 	Weak: Fire, PoisonNote: Human 	Zombie, Invisible, Imp, Confuse
() 	Dragon Claw 	Tornado 	Weak: Water, IceAbsorb: FireGrants: Protect 	Zombie, Poison, Magitek, Imp, Petrify, Death, Doom, Critical, Confuse, Sap
() 	Dagger 	Imp 	Weak: Lightning, WaterNote: Human 	Zombie, Poison, Magitek, Imp, Petrify, Sap
() 	Unarmed 	Magitek Laser 	Weak: LightningGrants: Protect 	Zombie, Poison, Magitek, Imp, Petrify, Death, Doom, Sap
 	Kiku-ichimonji	Magitek Laser 	Weak: Lightning, WindGrants: Float 	Zombie, Poison, Magitek, Imp, Petrify, Sap
() 	Dragon Claw 	Sonic Boom 	Weak: Lightning, WaterGrants: Float 	Darkness, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep
() 	Unarmed 	Gravity Bomb 	Weak: Lightning, WaterGrants: Reflect 	Darkness, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep
() 	Unarmed 	Blaze 	Weak: Fire, HolyAbsorb: LightningGrants: FloatNote: Undead 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
 	Unarmed 	Sticky Goo 	Immune: Earth, Wind, Holy, Poison, WaterWeak: FireGrants: Reflect 	Darkness, Poison, Imp, Petrify
() 	Unarmed 	Lifeshaver 	Weak: Holy, WaterAbsorb: Fire, PoisonGrants: FloatNote: Undead 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
 	Unarmed 	Poison 	Weak: Holy, FireAbsorb: PoisonGrants: FloatNote: 0 MP equals death, Undead 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
 	Unarmed 	1000 Needles 	Weak: Holy, Lightning, FireAbsorb: PoisonGrants: FloatNote: 0 MP equals death, Undead 	Darkness, Zombie, Poison, Imp, Silence, Berserk, Sleep
 	Unarmed 	Sticky Goo 	Weak: Holy, WaterAbsorb: PoisonGrants: Darkness, PoisonNote: 0 MP equals death, Undead 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep, Slow, Stop
() 	Ice Rod 	1000 Needles 	Weak: Ice, Water 	Darkness, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep
() 	Unarmed 	Self-Destruct 	Weak: PoisonNote: Human 	None
 	Rune Blade 	Haste 	Weak: PoisonGrants: Float, HasteNote: Human 	Imp, Slow, Stop
 	Unarmed 	Blaze 	Weak: Ice, WaterAbsorb: FireGrants: Float 	Darkness, Zombie, Poison, Imp
 	Unarmed 	Lullaby 	Weak: FireNote: 0 MP equals death 	Darkness, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep, Slow, Stop
() 	Unarmed 	Meteor 	Weak: HolyGrants: Float, ReflectNote: 0 MP equals death 	Poison, Imp, Critical
() 	Dagger 	Blizzara 	Weak: PoisonNote: Human 	Poison, Imp, Berserk, Confuse
() 	Unarmed 	Magnitude 8 	Weak: PoisonAbsorb: EarthNote: Human 	None
() 	Kiku-ichimonji	Break 	Weak: Fire, LightningAbsorb: Water 	Death, Doom, Silence, Berserk, Confuse, Sap, Sleep, Slow, Stop
 	Unarmed 	Curaga 	Absorb: Fire, Ice, Lightning, Wind, Earth, Water, Poison, HolyNote: 0 MP equals death 	Darkness, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep, Slow, Stop
 	Unarmed 	Meltdown 	Absorb: PoisonGrants: FloatNote: 0 MP equals death 	Imp, Petrify, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep
() 	Trident 	Dischord 	Weak: IceGrants: Reflect 	Poison, Sleep
() 	Ice Rod 	Slowga 	Weak: Fire, WaterGrants: Sap 	Petrify, Critical, Sleep
() 	Unarmed 	Gigavolt 	Weak: FireAbsorb: WaterGrants: Float 	Darkness, Imp, Silence, Confuse, Sleep
 	Ice Rod 	Thundara 	Weak: Fire, HolyAbsorb: PoisonGrants: FloatNote: Undead 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
 	Unarmed 	Traveler 	Weak: Ice 	Poison
 	Unarmed 	Tail 	Weak: Ice, Water 	None
() 	Ice Rod 	Numb 	Weak: Ice, Water 	None
() 	Unarmed 	Clamp 	Weak: Fire, LightningAbsorb: WaterGrants: Darkness 	Zombie, Imp, Silence, Berserk, Confuse, Sleep
() 	Unarmed 	Sandstorm 	Weak: Ice, WaterNote: 0 MP equals death 	Darkness, Imp, Petrify, Death, Doom, Silence, Berserk, Confuse, Sleep
() 	Unarmed 	Blizzara 	Weak: Ice, WaterGrants: Float, SapNote: Undead 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
() 	Unarmed 	Bad Breath 	Weak: FireAbsorb: Poison, Water 	Imp, Doom, Critical, Silence, Sleep
() 	Unarmed 	Digestive Fluid 	Weak: Fire 	None
() 	Unarmed 	Death 	Weak: Fire 	None
() 	Dagger 	Wind Slash 	Weak: PoisonNote: Human 	Poison, Invisible
() 	Rune Blade 	Swing 	Weak: PoisonNote: Human 	None
 	Kiku-ichimonji	Cura 	Weak: PoisonGrants: ProtectNote: Human 	None
 	Kiku-ichimonji	Wind Slash 	Weak: HolyAbsorb: PoisonNote: Human 	Petrify, Death, Doom, Critical, Silence, Confuse
() 	Dragon Claw 	Snowstorm 	Weak: Lightning, PoisonNote: Human 	Petrify, Death, Doom, Critical, Silence, Sleep
 	Ice Rod 	Holy 	Weak: Lightning, PoisonNote: 0 MP equals death, Human 	Imp, Petrify, Death, Doom, Silence, Berserk, Confuse
() 	Sasuke 	Holy 	Weak: PoisonNote: 0 MP equals death, Human 	Darkness, Petrify, Death, Doom, Critical, Silence
 	Unarmed 	Thundara 	Weak: Lightning, PoisonGrants: FloatNote: Human 	Imp
 	Unarmed 	Stone 	Absorb: PoisonNote: Human 	None
() 	Ice Rod 	Thundaga 	Weak: HolyGrants: ReflectNote: 0 MP equals death 	Imp, Doom, Silence, Berserk, Sleep
() 	Unarmed 	Imp 	Weak: Ice, HolyAbsorb: Fire, PoisonGrants: Sap, FloatNote: Undead 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep, Slow, Stop
() 	Ice Rod 	Flare 	Weak: Fire, HolyAbsorb: PoisonGrants: Sap, FloatNote: 0 MP equals death, Undead 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep, Slow, Stop
() 	Dragon Claw 	Death 	Weak: Fire, HolyAbsorb: PoisonNote: 0 MP equals death, Undead 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
() 	Dragon Claw 	Bite 	Weak: FireGrants: Haste 	None
() 	Unarmed 	White Wind 	Weak: Ice, WaterGrants: Sap 	Poison
() 	Unarmed 	Incisors 	Weak: FireAbsorb: Poison 	None
() 	Dragon Claw 	Cave In 	Weak: Holy 	Petrify, Death, Doom, Critical, Silence
() 	Unarmed 	Reraise 	Absorb: LightningGrants: Protect 	Petrify, Death, Doom
() 	Unarmed 	Raise 	Weak: Water 	None
() 	Dragon Claw 	Blaster 	Weak: Fire, Water 	Silence
() 	Dragon Claw 	Drain 	None 	None
() 	Dragon Claw 	Bite 	Weak: Fire 	None
() 	Unarmed 	Snowstorm 	Weak: Fire 	None
() 	Unarmed 	Tackle 	None 	Petrify
() 	Dragon Claw 	Stop 	Weak: LightningGrants: Protect 	Petrify, Death, Silence
() 	Unarmed 	Rasp 	Weak: Fire 	Poison, Imp, Death, Doom, Critical, Berserk, Confuse, Slow, Stop
() 	Trident 	Avalanche 	None 	Darkness, Imp, Petrify, Death, Doom, Critical, Silence, Berserk, Confuse
() 	Unarmed 	Firaga 	Weak: Fire, PoisonAbsorb: IceNote: Undead 	Poison, Imp, Petrify, Blink, Silence, Berserk, Confuse, Sap, Sleep, Slow, Stop
() 	Unarmed 	White Wind 	Weak: Ice, Water 	Darkness, Poison, Death, Doom, Critical, Berserk, Confuse, Sleep, Slow, Stop
 	Dragon Claw 	Cyclonic 	Weak: Ice 	Imp
() 	Unarmed 	Doom 	Weak: Fire, HolyAbsorb: PoisonNote: Undead 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
 	Unarmed 	Revenge Blast 	Weak: LightningNote: Undead 	Imp, Petrify, Death, Doom, Confuse, Critical, Silence, Berserk, Sap
() 	Unarmed 	Firaga 	Weak: Ice 	Death, Doom, Confuse, Berserk
() 	Dragon Claw 	Death 	Weak: Fire, HolyGrants: Poison 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
 	Ice Rod 	Hastega 	Grants: Float 	Imp
 	Ice Rod 	Aero 	Weak: Lightning 	Darkness, Poison, Imp, Petrify, Critical, Slow, Stop
() 	Ice Rod 	Shamshir 	Grants: Float 	Imp
() 	Ice Rod 	Aero 	Weak: WindGrants: Float 	Imp, Petrify, Death, Doom, Critical, Confuse, Sleep, Slow, Stop
() 	Unarmed 	Net 	Weak: Ice 	Darkness, Poison, Imp, Petrify, Berserk, Confuse, Sleep
() 	Unarmed 	Confuse 	Weak: Lightning, WaterGrants: SapNote: 0 MP equals death 	Darkness, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep
() 	Ice Rod 	Sleepsting 	Weak: Fire, WindGrants: Float 	Imp, Sleep
() 	Unarmed 	Berserk 	Weak: Fire, WindGrants: Float 	Darkness, Imp, Silence, Sleep
 	Ice Rod 	Rock Slide 	Weak: Fire, WindGrants: Float 	Darkness, Imp, Berserk, Confuse, Sleep
() 	Rune Blade 	Metal Cutter 	Weak: Fire, WindAbsorb: Ice 	Darkness, Poison, Imp, Petrify, Death, Silence, Berserk, Confuse, Sleep
() 	Magical Brush 	Poison Touch 	Weak: Fire 	Darkness, Zombie, Imp, Berserk, Confuse, Sleep
 	Unarmed 	Venomist 	Weak: Fire, HolyAbsorb: PoisonGrants: ShellNote: Undead 	Darkness, Imp, Petrify, Silence, Berserk, Confuse, Sleep
 	Unarmed 	Lifeshaver 	Weak: Fire 	Darkness, Imp, Petrify, Death, Doom, Berserk, Confuse, Sleep
() 	Magical Brush 	Quake 	Weak: IceAbsorb: Fire 	Darkness, Imp, Petrify, Critical, Silence, Sleep
() 	Unarmed 	Numbclaw 	Weak: Lightning 	Imp
() 	Unarmed 	Mega Berserk 	Weak: Lightning, Water, WindGrants: Float 	Zombie, Poison, Imp, Petrify, Sap
() 	Magical Brush 	Shell Slam 	Weak: LightningGrants: Protect 	Imp, Death, Doom, Confuse
() 	Unarmed 	Esuna 	Weak: Lightning, Ice, Water 	Darkness, Imp, Petrify, Death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep
() 	Unarmed 	Sticky Goo 	Weak: Ice 	Poison, Death, Doom
() 	Unarmed 	Break 	Weak: Ice 	Petrify
() 	Ice Rod 	Break 	Weak: IceAbsorb: Poison 	Darkness, Poison, Imp, Petrify, Critical, Silence, Berserk, Confuse, Sleep
() 	Unarmed 	Magnitude 8 	Weak: IceAbsorb: Earth 	Imp
 	Trident 	Flash Rain 	Weak: PoisonNote: 0 MP equals death, Human 	Imp, Petrify, Death, Doom, Critical, Silence, Confuse
() 	Trident 	Magitek Laser 	Weak: Lightning, Water 	Zombie, Poison, Magitek, Imp, Petrify, Sap
() 	Dagger 	Traveler 	Weak: Lightning, WaterNote: Human 	Zombie, Poison, Imp, Petrify, Sap
() 	Unarmed 	Magitek Laser 	Weak: Lightning, WaterGrants: Protect 	Zombie, Poison, Magitek, Imp, Petrify, Sap
 	Dragon Claw 	Plasma 	Weak: Lightning, WaterGrants: Float 	Zombie, Poison, Magitek, Imp, Petrify, Sap
() 	Unarmed 	Dischord 	Weak: Lightning, Water 	Darkness, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep
 	Unarmed 	Cling 	Weak: Fire, HolyAbsorb: PoisonGrants: FloatNote: Undead 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
 	Unarmed 	Transfusion 	Absorb: Fire, Ice, Lightning, Wind, Earth, Water, Holy, PoisonGrants: Float, Haste, Protect, Shell, InvisibleNote: 0 MP equals death	Darkness, Zombie, Poison, Imp, Petrify, Death, Doom, Critical, Silence, Berserk, Confuse, Sap, Sleep
() 	Unarmed 	Lifeshaver 	Weak: Fire, HolyAbsorb: PoisonGrants: FloatNote: 0 MP equals death, Undead 	Darkness, Zombie, Poison, Imp, Silence, Berserk, Sleep
 	Unarmed 	Lifeshaver 	Weak: Lightning 	Imp, Sleep
 	Unarmed 	Tsunami 	Weak: HolyGrants: Sap, Reflect 	Darkness, Poison, Imp, Critical, Berserk, Confuse, Sleep, Slow, Stop
() 	Unarmed 	Dread Gaze 	Weak: Fire 	Imp, Sleep
() 	Dagger 	Shell 	Weak: PoisonGrants: HasteNote: Human 	None
() 	Rune Blade 	Imp 	Weak: PoisonGrants: HasteNote: Human 	Imp
 	Unarmed 	Blaze 	Weak: Ice, WaterAbsorb: FireGrants: Float 	Imp, Petrify
() 	Unarmed 	Doom 	Note: 0 MP equals death, Human 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep, Slow, Stop
() 	Unarmed 	Revenge Blast 	Weak: Fire, HolyAbsorb: PoisonGrants: FloatNote: 0 MP equals death, Undead 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
() 	Sasuke 	Osmose 	Weak: PoisonNote: 0 MP equals death, Human 	Imp, Petrify, Death, Doom, Critical
 	Unarmed 	Magnitude 8 	Weak: PoisonNote: Human 	Confuse, Invisible, Sleep
() 	Unarmed 	Silence 	Weak: IceGrants: Haste 	Imp, Petrify, Death, Doom, Critical, Berserk, Sleep
() 	Dragon Claw 	Blaster 	Weak: Water 	Death, Doom, Silence
 	Unarmed 	Gigavolt 	Weak: WaterGrants: FloatNote: 0 MP equals death 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
() 	Unarmed 	Mighty Guard 	Weak: WaterGrants: Sap, Protect 	Darkness, Imp, Petrify, Doom, Sleep
() 	Ice Rod 	Magnitude 8 	Weak: IceAbsorb: Fire 	Darkness, Imp, Silence, Berserk, Confuse, Sleep
 	Unarmed 	Gigavolt 	Weak: FireAbsorb: Lightning, Water 	Darkness, Imp, Berserk, Confuse, Sleep
() 	Unarmed 	Flash Rain 	Weak: Fire, HolyAbsorb: PoisonGrants: FloatNote: 0 MP equals death, Undead 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep, Slow, Stop
() 	Ice Rod 	Fire 	Weak: Fire, HolyAbsorb: PoisonNote: Human, Undead 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
() 	Unarmed 	Bio 	Weak: FireAbsorb: Ice, Holy, Poison, Wind, Earth, Water, Lightning 	Darkness, Silence
() 	Unarmed 	Sticky Goo 	Weak: Fire 	Darkness, Invisible, Imp, Image, Silence, Berserk, Confuse, Sap, Sleep, Slow, Stop
() 	Unarmed 	Magnitude 8 	Weak: Lightning 	Darkness, Poison, Imp, Death, Berserk, Sleep
() 	Dagger 	Osmose 	Weak: Fire, HolyAbsorb: PoisonNote: Human, Undead 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
() 	Rune Blade 	Quake 	Weak: Fire, HolyAbsorb: PoisonNote: Human, Undead 	Poison, Imp, Silence, Berserk, Sleep, Stop
() 	Unarmed 	1000 Needles 	Weak: Ice, HolyAbsorb: PoisonGrants: FloatNote: 0 MP equals death 	Imp, Petrify, Death, Doom, Silence, Sleep
 	Kiku-ichimonji	Holy 	Weak: HolyAbsorb: PoisonGrants: HasteNote: Human 	Darkness, Poison, Imp, Berserk, Confuse, Sleep
() 	Sasuke 	Overture 	Weak: PoisonGrants: HasteNote: 0 MP equals death, Human 	Darkness, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep
() 	Unarmed 	Flash Rain 	Weak: IceAbsorb: FireGrants: FloatNote: 0 MP equals death, Human 	Imp, Petrify, Silence, Slow, Stop
() 	Unarmed 	Drain 	Weak: Fire, HolyAbsorb: PoisonNote: 0 MP equals death, Undead 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
() 	Kiku-ichimonji	Shockwave 	Note: Human 	Imp, Petrify, death, Doom, Critical
() 	Rune Blade 	Protect 	Weak: PoisonGrants: ProtectNote: Human 	Darkness, Zombie, Poison, Magitek, Invisible, Petrify, death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep, Slow, Stop
() 	Unarmed 	Cura 	Weak: WaterGrants: Haste 	Doom, Critical, Silence, Berserk
 	Ice Rod 	Gravity 	Weak: Lightning, PoisonNote: Human 	Darkness, Imp, Petrify, Death, Doom, Berserk, Confuse
() 	Dragon Claw 	Will o' the Wisp	Absorb: PoisonGrants: HasteNote: Human 	Petrify, Death, Doom, Berserk, Confuse
() 	Unarmed 	Gigavolt 	Weak: FireAbsorb: LightningGrants: ProtectNote: 0 MP equals death 	Darkness, Poison, Petrify, Death, Doom, Critical, Confuse
() 	Rune Blade 	Reflect 	Weak: Lightning, WaterNote: Human 	Zombie, Poison, Magitek, Imp, Petrify, Sap
() 	Unarmed 	Landslide 	Weak: Fire, HolyAbsorb: PoisonGrants: SapNote: Undead 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
() 	Unarmed 	Stone 	Weak: FireGrants: Protect 	Imp
() 	Dragon Claw 	Face Chomp 	Weak: Fire 	Death, Doom, Critical, Silence, Sleep
() 	Dragon Claw 	Gravity 	Weak: Lightning, Water 	Zombie, Poison, Magitek, Imp, Petrify, Sap
() 	Ice Rod 	Acid Rain 	Weak: FireGrants: Float 	Imp, Sleep
() 	Unarmed 	Imp 	Weak: Ice 	Imp, Petrify, Critical, Silence
() 	Unarmed 	Snowstorm 	Weak: FireGrants: Protect 	Doom, Death
() 	Unarmed 	Fire 	Weak: Fire, HolyGrants: FloatNote: Undead 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
() 	Unarmed 	Wing Snap 	Weak: Fire, WindGrants: Float 	Darkness, Imp, Silence, Confuse, Sleep
() 	Unarmed 	Libra 	Weak: IceAbsorb: Poison 	None
() 	Rune Blade 	Wind Slash 	Weak: Fire 	Darkness, Imp, Petrify, Death, Doom, Critical, Sap, Sleep
 	Unarmed 	Growl 	Grants: Protect 	Petrify
() 	Dragon Claw 	Rock Slide 	None 	Petrify, Critical, Confuse
() 	Unarmed 	Snowstorm 	Weak: Fire, HolyAbsorb: PoisonGrants: SapNote: Undead 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
() 	Dragon Claw 	Acid Rain 	Grants: Protect 	Petrify, Death, Doom, Critical, Confuse
 	Trident 	Lv.3 Confuse 	Weak: PoisonNote: 0 MP equals death, Human, Undead 	Darkness, Zombie, Imp, Silence, Berserk, Sleep
() 	Dragon Claw 	Cyclonic 	Grants: Float, Protect 	Imp
() 	Unarmed 	Megavolt 	Weak: Lightning, Water 	Zombie, Poison, Magitek, Imp, Petrify, Sap
() 	Unarmed 	Lifeshaver 	Weak: IceAbsorb: FireGrants: Float 	Darkness, Poison, Imp, Petrify, Death, Doom, Sleep
() 	Unarmed 	Transfusion 	Immune: Poison, Holy, Earth, Wind, WaterGrants: ShellNote: 0 MP equals death 	Darkness, Zombie, Poison, Imp, Petrify, Death, Doom, Critical, Berserk, Confuse, Sleep
() 	Unarmed 	Thundaga 	Weak: Fire, HolyAbsorb: PoisonGrants: FloatNote: 0 MP equals death, Undead 	Darkness, Imp, Death, Doom, Critical, Berserk, Confuse, Sleep
 	Rune Blade 	Thundaga 	Weak: PoisonGrants: HasteNote: Human 	Imp, Sleep, Slow, Stop
 	Unarmed 	Self-Destruct 	Weak: Ice, WaterAbsorb: FireGrants: Float 	Imp, Sleep
() 	Dagger 	Invisible 	Weak: PoisonNote: Human 	None
() 	Unarmed 	Meteor 	None 	Darkness, Imp, Petrify, Death, Doom, Silence, Confuse
 	Ice Rod 	Poison 	None 	Darkness, Imp, Petrify, Critical, Silence, Berserk, Confuse, Sleep
() 	Dragon Claw 	Disaster 	Weak: IceAbsorb: Fire 	Petrify, Death, Doom, Critical, Confuse, Sleep
() 	Trident 	Magitek Laser 	Weak: Lightning, Wind 	Zombie, Poison, Magitek, Imp, Petrify, Sap, Slow, Stop
() 	Trident 	Aqua Breath 	None 	Darkness, Imp, Petrify, Death, Doom, Critical, Silence, Berserk, Confuse, Sap, Sleep, Slow, Stop
 	Unarmed 	Fira 	Weak: HolyAbsorb: Fire ,PoisonGrants: FloatNote: 0 MP equals death, Undead 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep, Slow, Stop
() 	Dragon Claw 	Shamshir 	Weak: IceGrants: Float 	Imp, Petrify, Doom, Critical, Silence, Sleep
() 	Unarmed 	Haste 	Note: 0 MP equals death 	Poison, Imp, Petrify, Silence
 	Ice Rod 	Stop 	Weak: Ice, WaterGrants: Float 	Darkness, Imp, Silence, Sleep
() 	Rune Blade 	Sleep 	Weak: Ice, LightningAbsorb: Fire, Water 	Darkness, Poison, Imp, Berserk, Silence, Confuse, Sleep
 	Unarmed 	Fireball 	Weak: Water, Lightning 	Zombie, Poison, Magitek, Imp, Petrify, Sap
() 	Ice Rod 	Poison 	None 	Imp, Petrify, Silence, Sleep
() 	Ice Rod 	Cyclonic 	Weak: IceAbsorb: FireGrants: Float 	Imp, Petrify, Death, Doom, Sleep
 	Unarmed 	Transfusion 	Weak: Lightning, WaterGrants: Float 	Zombie, Poison, Imp, Petrify, Sap
 	Sasuke 	Leech 	Weak: FireAbsorb: WaterGrants: Confuse 	Darkness, Poison, Invisible, Imp, Petrify, Death, Doom, Blink, Silence, Berserk, Confuse, Sleep
() 	Dagger 	Stone 	Weak: PoisonNote: Human 	None
() 	Dagger 	Slowga 	Weak: PoisonNote: 0 MP equals death, Human 	Darkness, Poison, Imp, Petrify, Critical, Berserk, Confuse, Sleep
() 	Ice Rod 	Death 	Weak: Fire, HolyAbsorb: PoisonGrants: FloatNote: 0 MP equals death, Human, Undead 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep
() 	Unarmed 	Revenge Blast 	Weak: PoisonNote: Human 	Death, Doom, Silence
() 	Unarmed 	Lv.4 Flare 	Grants: Haste 	Darkness, Poison, Imp, Silence
 	Unarmed 	Scratch 	Weak: FireAbsorb: Poison 	None
 	Dragon Claw 	Gouge 	None 	None
() 	Unarmed 	Venomist 	Weak: Lightning, WaterAbsorb: PoisonGrants: Float 	Zombie, Poison, Magitek, Imp, Petrify, Sap, Stop
() 	Magical Brush 	Fira 	Weak: HolyGrants: FloatNote: 0 MP equals death, Human 	Darkness, Imp, Death, Doom, Silence, Confuse, Sleep, Stop
() 	Dragon Claw 	Bodyslam 	Weak: Holy 	Darkness, Poison, Petrify, Death, Doom, Critical, Silence, Berserk, Confuse, Sleep, Slow, Stop
() 	Unarmed 	Meltdown 	Weak: Fire, HolyAbsorb: PoisonNote: Undead 	Darkness, Zombie, Poison, Imp, Petrify, Silence, Berserk, Sleep, Stop
() 	Unarmed 	Blizzaga 	Weak: FireAbsorb: Ice, Poison, Lightning, Earth, Wind, WaterGrants: FloatNote: 0 MP equals death, Human 	Darkness, Poison, Imp, Petrify, Critical, Status, Confuse, Slow, Stop
() 	Unarmed 	Roulette 	None 	Imp, Petrify, Death, Doom, Critical
() 	Unarmed 	Death 	Weak: Lightning, Water 	Zombie, Poison, Magitek, Imp, Petrify, Sap
() 	Unarmed 	Dischord 	Weak: Lightning, Water 	Zombie, Poison, Magitek, Imp, Petrify, Sap
 	Unarmed 	Flare Star 	Immune: Poison, Wind, EarthWeak: Lightning, Holy, Water 	Darkness, Zombie, Poison, Magitek, Invisible, Imp, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep, Stop
() 	Dagger 	Knife 	Weak: FireAbsorb: Water 	Petrify, Death, Doom, Critical, Berserk, Confuse, Sleep, Stop
==Other appearances==
Gau uses Rage as his special ability in his spin-off appearances in Pictlogica Final Fantasy, Pictlogica Final Fantasy ≒, Final Fantasy Airborne Brigade, and Final Fantasy Record Keeper. His cards in Final Fantasy Trading Card Game also have Rage effects.
==Etymology==
==External links==
*Rage Guide on GameFAQs by Djibriel - Includes info on how the Veldt works.
de:Rage
ru:Ярость (способность)
Category:Rages in Final Fantasy VI
Category:Command abilities in Final Fantasy VI