113347-drop-3-item-check-list-runic-elemental-and-adventus-boosts

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EDIT: MISLEADING TITLE: I am not sure if Drop 3 will have the Technologist changes! 
 
Hey guys! In anticipation of Rune changes here is a check list for those who might want to save, stock up, and prepare some items so they can have those Adventus Boosts and Runic Elemental Fluxs rolling as soon as the patch hits live! I'll update it and double check it again once I get home but here is what I have so far:
 
Updated Total mats: http://halfthor.com/2014/09/11/wildstar-runic-elemental-flux-adventus-boost-guide/
 	
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			Oh.  So that's where the Runic Flux formula is at.  I can't believe I missed that.	
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EDIT: MISLEADING TITLE: I am not sure if Drop 3 will have the Technologist changes! 
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Everything is in Drop 3 currently. Everything.
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Everything is in Drop 3 currently. Everything.
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			So 5 bloodbriar per boost is that right?	
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			Sooo.... runic flux will go for what on AH? 5p?	
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Sooo.... runic flux will go for what on AH? 5p?
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That'd be funny.
The bottleneck is eldan signs, other mats are easy to obtain.
Even if you buy all the eldan signs instead of just farming them, 5p would give a pretty big profit margin.
 
I imagine they'll start out expensive when everyone wants to reroll certain slots, and drop in price to around 1 plat after a week or two maybe?
 
Or they could go up in price as eldan signs of fusion start to become more and more rare.
 
Sell early or hold off on selling, what a dilemma :D
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When this patch came out I looked at my CX and the eldan signs of logic were selling for 3g each (they are very easy to come by during dailies as well), the eldan signs of life for 8g each. I forgot what earth was at.
Fusion was at 26 each and is now at 55 each, I imagine the other signs went up in prize as well (i bought all the logic ones for 3g cause why not)
 
So at the moment, sure, it's a lot more than 1p if you buy all the signs.
But I think the demand will drop after the initial weeks, when most people are happy with their runes and refuse to pay outrageous prizes for the signs.
 
Personally I'm never gonna pay 1p+ for an item that I could craft myself after 1 hour of farming, certainly not if that item still has some RNG attached to it. 
You can put your fluxes on the AH for 5p if you like, I honestly wonder who's going to buy them :P	
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			At 28 eldan signs the price is always going to be expensive.  Consider also, that you'll be competing for signs of fusion with people crafting refined and luminite hybrid power cores, which need 2 and 4 respectively.  The price on those will skyrocket, and most likely never come down to where it was before all this news hit.	
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Everything is in Drop 3 currently. Everything.
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@J-Tal
 
Can you comment on the mats list for the elemental runic flux with respect to cost and salvaging changes? Is it the intent to make rune re-rolls incredibly exclusive? Or at the very least something that happens very infrequently? If not, are there mitigating factors that the player base does not know about? Do improvements to salvage loot tables provide substantially more elemental signs? Have the drop rates of these signs been increased? Will technologist talents reduce the mats list similarly to have other tradeskills can remove the most expensive material from their crafts?  	
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So that's where my car keys went. Hurry and release the drop already, I need to get in to work.
 
 
Jumped on the PTR real quick, now that I know where to get this. And I can confirm that the Tier 7 Weaponsmith Corium Specialization Talent does NOT remove the Corium Acceleron cost from the Runic Elemental Flux. This feels like a missed opportunity, to provide some benefit to double production tradeskills. Its already super expensive to produce, and I do understand that it should be, but allowing for crafters to work for a 25% discount seems like something you would want.
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I think the problem is that it would be such a substantial discount that it would become impractical for anyone but a technologist/weaponsmith to produce them.
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			Multiple Fluxes drop at the end of dungeons and also drop in raids though right? A lot of things seem to have been thrown around about these fluxes and haven't really been cemented down until lately. However, I haven't heard people talking about how they're dropping in the dungeon/raid instances. Everyone is just freaking out about the price. I thought it was a big deal that they'd be dropping in dungeons and made me excited to start farming some up.	
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Multiple Fluxes drop at the end of dungeons and also drop in raids though right? A lot of things seem to have been thrown around about these fluxes and haven't really been cemented down until lately. However, I haven't heard people talking about how they're dropping in the dungeon/raid instances. Everyone is just freaking out about the price. I thought it was a big deal that they'd be dropping in dungeons and made me excited to start farming some up.
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			That is a ridiculous amount of crap that has to go into it for a chance at a reasonable rune slot that you can only attempt once per slot.	
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This is all the mats just for the first craft.  Subsequent crafts will not require the Eldan Data Fragments (as those are used only for the first craft)
Materials for the Runic Elemental Flux AFTER first craft will include following plus one other reagent :
 
Corium Acceleron x 1
Tech Leather x 1
Smart Cloth x 1
Vitalium Ingot x 1	
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That is a ridiculous amount of crap that has to go into it for a chance at a reasonable rune slot that you can only attempt once per slot.
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using rng to fix rng is just miserable.
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That is a ridiculous amount of crap that has to go into it for a chance at a reasonable rune slot that you can only attempt once per slot.
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If the original rune slot distribution is going to mean anything, then rerolling the runes needs to be costly.
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Reductio ad absurdum: Rerolling a rune slot costs one Runic Elemental Flux and 1000 platinum. This is "costly" and would meet the requirements of your statement. I would argue (and you too I assume) that it is too costly.
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Closer to a strawman than an argument to absurdity.  In context, I am saying that the current cost is fine, not arguing that any arbitrarily high cost would suffice.
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Given the intention of needing input from each CBC tradeskill, what is your desired cost for this item? 
 
Personally, I find that a research item from each is appropriate thematically.  Additionally, the base components of each can be farmed relatively simply, so if buying the flux outright is beyond someone's means they can still make meaningful progress towards one.  I was disappointed when I found out that other CBC tier 7 skills don't apply their cost reduction to this, but I can understand the argument for the current behavior.  I'd also like to see it cost one of the research materials from that tradeskill instead of a specific one (i.e. any Accerlon instead of only a Corium Acceleron), but that would probably need additional code, or a huge bloat of formulas, to implement and drop 3 has been delayed enough.
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In another thread I suggested in question format a simpler solution:
 
Salvaging simply provide more elemental signs, thus reducing the individual cost of each sign. You can have the flux require one of each higher tier mat from other tradeskills, however these parts should be cheaper to make. If a salvaged 50 blue guaranteed me at least one major/eldan sign along with the other things it provided the cost of this flux will drop dramatically. Right now the major cost of this flux is all the signs. You don't have to add new items, and you don't have to make the flux thematically require less. You've just gotta make what it does require more common. I think if I salvage 20-30 blues I pick up (that weren't originally crafted) I should be able to reroll one of my slots.  
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I do not see anything inherently wrong with price being set by the percieved value of an item.   
    
If the difference in actual contribution to effectiveness is wildly different with some runes, then Carbine should address that, by balancing runes, stats, ratings etc so that "Main stat to cap, then AP" is not the only attractive option. 
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I'm saying this a lot on pure faith right now, but I believe they are designing more sets. 
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I've finished farming now, here's my take on the rarity/cost of the item:
 
I decided that with all runes being more useful, I wouldn't actually need to reroll that many slots. Ideally I'd like to reroll all Life/Logic slots. I've calculated that I will have ~46 rune slots after adding slots to my current gear, I'm hoping to have less than 10 Life/Logic ones (my current gear doesn't have that many due to re-crafting pieces etc).
 
So I set out to gather the materials for 10 fluxes. Concretely this meant gathering 76 Eldan signs of Fusion and 32 Eldan signs of Earth. I had 4, respectively 18, in my bags already, and I had enough of all other ingredients.
 
It took me roughly a week and a half of farming 1-2 hours max / day. (9 to 5 job, raiding 3 times a week, random attunement parties for other guildies etc.)
The droprate for fusion signs at pell is very manageable. I'm lucky to be on an empty server and have the area for myself almost 24/7. After mega servers this will get a lot harder. As a stalker I can burst a pell in less than 5 seconds so they drop quick, there are just enough pell to have constant uptime. I get 10+ an hour of these.
 
The Earths was actually more annoying. I started out at canimids above R-12 but wasn't satisfied by the drop rate there. I moved to Crimson Badlands and started farming Shards of Aggreggor, but it's also a lot slower than fusion signs imo. I ended up trading a fair few, whenever a guildie needed eldan signs of water or w/e I'd trade them 1 to 1 for earth signs. I ended up farming about 20 and getting the others through trade. If someone has a better spot for earth signs do let me know.
 
During the farming I got some nice items. Ability point at Aggregors, some Torine purples, a lvl 47 Purple at pell (Sentinel, actually quite decent), a fair few augmented fragments, etc. Not to mention that each of the lvl 50 mobs drops me 15 silver. The pell don't, unfortunately. All in all I made 10+ plat farming this. I'm quite glad to be done though ^^
 
As far as grinding in MMOs goes this wasn't bad at all tbh, so if you think the item or the components are too expensive, I say go farm it. Whether the actual item is worth the farming time.. probably not.	
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I want to know what genius looked at "people are leaving because our massive RNG gating means even when you get the gear, RNG rune slots render it terrible 3/5s of the time" and from that came up with "we'll let you RNG the RNG after a imperial crap-ton of farming Eldan signs." as a way to get people who left the game to come back.
 
This is not a FIX for the original problem. This is Carbine trying to put MORE grindy roadblocks in the progression path for the fraction of a fraction of us left trying to give this game a chance...	
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I've finished farming now, here's my take on the rarity/cost of the item:
 
I decided that with all runes being more useful, I wouldn't actually need to reroll that many slots. Ideally I'd like to reroll all Life/Logic slots. I've calculated that I will have ~46 rune slots after adding slots to my current gear, I'm hoping to have less than 10 Life/Logic ones (my current gear doesn't have that many due to re-crafting pieces etc).
 
So I set out to gather the materials for 10 fluxes. Concretely this meant gathering 76 Eldan signs of Fusion and 32 Eldan signs of Earth. I had 4, respectively 18, in my bags already, and I had enough of all other ingredients.
 
It took me roughly a week and a half of farming 1-2 hours max / day. (9 to 5 job, raiding 3 times a week, random attunement parties for other guildies etc.)
The droprate for fusion signs at pell is very manageable. I'm lucky to be on an empty server and have the area for myself almost 24/7. After mega servers this will get a lot harder. As a stalker I can burst a pell in less than 5 seconds so they drop quick, there are just enough pell to have constant uptime. I get 10+ an hour of these.
 
The Earths was actually more annoying. I started out at canimids above R-12 but wasn't satisfied by the drop rate there. I moved to Crimson Badlands and started farming Shards of Aggreggor, but it's also a lot slower than fusion signs imo. I ended up trading a fair few, whenever a guildie needed eldan signs of water or w/e I'd trade them 1 to 1 for earth signs. I ended up farming about 20 and getting the others through trade. If someone has a better spot for earth signs do let me know.
 
During the farming I got some nice items. Ability point at Aggregors, some Torine purples, a lvl 47 Purple at pell (Sentinel, actually quite decent), a fair few augmented fragments, etc. Not to mention that each of the lvl 50 mobs drops me 15 silver. The pell don't, unfortunately. All in all I made 10+ plat farming this. I'm quite glad to be done though ^^
 
As far as grinding in MMOs goes this wasn't bad at all tbh, so if you think the item or the components are too expensive, I say go farm it. Whether the actual item is worth the farming time.. probably not.
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While this is all great and useful information, I just seriously don't want to bother with this. I spend at least 4 hours a day raiding sunday-thurs. That is more time already than I want to devote to this game. I'm sure everyone has different time schedules, but I don't really want to be raiding more than 2 days a week, and then on slow weekends I can come in and do farming/dungeons/solo content. That would be ideal. At some point my guild will get GA down to 2 days, so that'll work. The point is I don't want to spend 1-2 hours a day farming crap. I'm sure many other players feel the same. 
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Hey, Garth, where the heck did that dev post go? That had to have been one of the best damn dev post ever! I wish more were as funny and blunt as that dev was! Seriously, where did it go?!
 
QQ
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			I totally agree dinwitt. I would be very disappointed if it was bad news. Personally, other devs could take a lesson from him on the ways to discuss on the forums.	
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