Doresain the Ghoul King

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|-|Exarch of Orcus=
|-|King of the Ghouls=
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==Summary==
In eons past, there was an elf worshipper of Orcus who betrayed his kin and feasted on them to honor the Demon Lord of Undeath. In doing so, he became Doresain the Ghoul King, the first of these despicable types of undead, transformed by the Demon Lord himself. Through this act of consumption, Doresain earned an Abyssal domain populated by countless ghouls, and his avatars spread his reach across the Prime Material Plane and beyond, founding a ghoul kingdom beneath the surface of the world. Eventually, he would acquire a shard of Orcus' power and ascend to Demigodhood. 
Eventually, Doresain's layer of the Abyss would be conquered by Yeenoghu, the Packlord, and he would be forced to return some level of his devotion to Corellon Larethian and the elven gods to save him from perdition. In return, ghouls had lost their ability to fully affect elves with their paralysisMonster Manual, 5th edition, page 148. In time, Doresain regained his power and returned to the side of Orcus, serving as one of his greatest ExarchsMonster Manual, 4th edition, page 119.
==Powers and Stats==
Tier: At least , possibly higher, up to possibly via preparation time
Name: Doresain, The Ghoul King, Exarch of Orcus
Origin: Dungeons and Dragons
Gender: Male
Age: Unknown, though likely thousands of years old (Was the first ghoul ever created and has acquired enough power to ascend to godhood, a task that normally takes countless millennia) 
Classification: Undead Demigod
Powers and Abilities: Superhuman Physical Characteristics, Paralysis Inducement, Stealth Mastery (Ghouls can move almost completely silently, even in large groupsDragon Magazine issue 252, page 90), Natural Weaponry (Ghouls possess extremely sharp claws and teeth), Paralysis Inducement (The touch of a ghoul can invoke paralysis in the victim, preventing movement to allow the ghoul to feed), Disease Manipulation (Ghouls keep filth and grave offal on their claws and teeth to increase the chance of infection to those they hit), Corruption (Types 1 and 2, capable of transforming victims into Shadow Ghouls, which rends body and soul, takes particular joy in the corruption of those who follow the Raven QueenKingdom of the Ghouls, page 14), Summoning (Even far inferior ghouls are capable of summoning shadows, hardly existent creatures that sap the strength of their enemiesDragon Magazine issue 252, page 92, While Doresain yet lives more and more ghouls and other creatures swarm his palace, capable of summoning Nightbringer, a primordial that was once capable of challenging GodsKingdom of the Ghouls, Adventure Book Two, page 37), Life Manipulation (Ghouls can create automata and constructs from bones and corpses- such creations defend their cities and assault their enemies), Enhanced Senses (Ghouls see perfectly fine in total darkness), Statistics Reduction (The touch of certain ghouls drains the foe of their strengthDragon Magazine issue 252, page 93), Transmutation (Shadow ghouls are created by transmuting the flesh of those diseased by grave rot with the shadow material that fuels the undead; they essentially are entirely made from this energy-material), Darkness Manipulation (Derives power from and maintains considerable control over the energies of the Shadowfell, capable of creating vast clouds of magical darkness that block even the greatest of sight), Energy Manipulation (Capable of channeling the energies of undeath into creatures to re-animate them)Dragon Magazine issue 252, page 94, can create waves of kinetic energy to push away and knock prone enemiesKingdom of the Ghouls, Adventure Book Two, page 19), Power Nullification (Capable of creating ghoul-light, which dispels illusions and reveals hidden things- such as those hidden by gaps in the perception or invisibilityDragon Magazine issue 252, page 96, Can prevent the usage of teleportation magicKingdom of the Ghouls, page 16), Clairvoyance (Uses fiery constructs named Eyes of the King to keep watch on his subjects from afarDragon Magazine issue 252, page 98, often sending hundreds out at once to watch over huge swathes of land), Surface Scaling (Ghouls are adept climbersMonster Manual, 4th edition, page 118), Blood Manipulation (The blood of ghouls was made to damage foes upon their deaths), Self-Sustenance (Types 1, 2, and 3), Power Bestowal (Directly controls how much power his ghouls possess and can grant greater power to individuals if he so chooses; he can grant his blessings to those that it would normally be impossible to grant such boons to, such as demons), Immortality (Types 1, 2, 3, 5, 7, and 8, Bears the powers of a demigodLibris Mortis, page 16, making him comparable to individuals such as Hercules), Regeneration (Mid-Godly), Chaos Manipulation/Law Manipulation (As a god, should contribute significantly to the balance of law and chaos that permeates the multiverse), Abstract Existence (Type 1, Outsiders are totally abstract in their physiology and bear no standard body to speak of), Conceptual Manipulation (Type 1, presides over Domains such as Chaos, Evil, Hunger, Necromancy, and Ghouls), Dimensional Travel (Often appears when careless spellcasters manipulate necrotic energies too much, personally converting them into more servants), Weapon Mastery (His divine weapon is a scimitarLibris Mortis, page 17), Biological Manipulation (He can alter the biology of standard creatures to become gravetouched rather than full-on ghoulsLibris Mortis, page 103), Shapeshifting (Demonic ghouls created by Doresain have the ability to, after consuming an individual, can replicate their appearanceMordenkainen's Tome of Foes, page 133, capable of transforming into a Cloaker as an emergency), Space-Time Manipulation (Doresain controls a layer of the Abyss, and should be capable of controlling its space-time as a resultFiendish Codex Volume I: Hordes of the Abyss, page 156Fiendish Codex Volume I: Hordes of the Abyss, page 79), Bone Manipulation (The mouths on his cloak can animate to project teeth and bite his enemiesMonster Manual, 4th Edition, page 208), Statistics Amplification (Hunger increases his strength), Teleportation (He can teleport at-will), Soul Manipulation (Manipulated the souls of the Raven Queen's petitioners until they sputtered out of existence entirelyKingdom of the Ghouls, page 3), Absorption (Undead passively siphon the energies of life out from those around them; more powerful undead siphon exponentially more, until it outright snuffs the life out from those in the vicinityLibris Mortis, page 7), Pocket Reality Manipulation (Doresain controls a pocket reality with countless ways of secretly entering, though only one available to outsidersKingdom of the Ghouls, page 13), Sealing (Can bar adventurers from entering his domain except through the main entrance), Preparation (Through extreme planning, Doresain managed to acquire the form of Timesus, a primordial stronger than gods, and plans to use it to enhance the power of himself and his lord, Orcus), Sense Manipulation (By performing a ritual, his followers can summon Doresain's senses to them- he can see the area they are in as if he himself were there), Heat Manipulation (Constantly controls the heat of certain areas of his palace to ensure bodies decay as he wishes them to, creating areas of toxic blood vaporKingdom of the Ghouls, page 17), Resurrection (He is one of the few creatures in existence capable of returning an undead creature to life, and uses this ability to create cannibal humanoids to infiltrate societyKingdom of the Ghouls, page 18), Damage Boost (His blessings grant targets increased power), Sound Manipulation, Perception Manipulation (The sounds created in the White Kingdom by Doresain daze and confuse enemies, preventing them from acting entirelyKingdom of the Ghouls, page 22, touching the blood of True Ghouls assaults the victim's mind with torturous visions of Doresain, can create an aura of silence to prevent things like spellcasting vocally), Aura (Creatures around Doresain experience lethal pangs of hunger, and die quickly as a result), Mind Manipulation (By appealing to the hunger of a creature, they can be brought to bow before Doresain and his allies; can manipulate the energies of the living to work against them, taking control of their mindKingdom of the Ghouls, Adventure Book Two, page 18), Magic, Reality Warping (Capable of creating magic items of potency equal to some of the greatest spellcasters in existenceKingdom of the Ghouls, page 24), Healing (Makes use of copious amounts of blood to heal himself and his minions constantlyKingdom of the Ghouls, Adventure Book Two, page 55), Fire Manipulation (The flaming skulls that orbit him can fire rays of flameKingdom of the Ghouls, Adventure Book Two, page 60), Portal Creation (He can create portals at-willKingdom of the Ghouls, page 25), Resistance Negation (His teleportation and portal abilities ignore attempts to prevent them, was capable of penetrating the wards and protections of seven extremely powerful mages casuallyDungeon Magazine issue 70, page 48), BFR (Could theoretically force an entity through the portal to the circle designated), Avatar Creation, Social Influencing (Successfully negotiated a treaty with the cloakers despite the latter being famously xenophobicDungeon Magazine issue 70, page 49), Poison Manipulation (Ghouls regularly make use of deadly poisonsDungeon Magazine issue 70, page 54), Flight (Capable of transforming into a Cloaker to achieve flightDungeon Magazine issue 70, page 74), Deconstruction (Bears a mace of disruption that utterly obliterates undead and evil fiends), Electricity Manipulation (Via a Wand of Lightning, can create electrical arcs capable of ripping enemies to shreds), Holy Manipulation, Subjective Reality (Doresain possesses holy power and can cast priest spells via sheer willpower), Invisibility (Can render himself invisible), Empathic Manipulation (Capable of charming enemies into serving him), Extrasensory Perception (Can detect magical energies and auras), Metal Manipulation (With a spell, can heat metal and harm those touching it), Earth Manipulation (Capable of shaping stone as he pleases), Psychometry (Via various divination spells he is able to learn the nature of things), Text Manipulation (Can manipulate a Symbol, an extremely powerful spell that harkens back to the words that spelled out creation- in his instance, he is able to use the Symbol of Hopelessness, debilitating and crippling any who see it to the point of being unable to function properly), Afterimage Creation (Becomes a blur in combat via sheer speed), Energy Projection and Homing Attack (The skulls that orbit him constantly fire out magic missiles to his defenseDungeon Magazine issue 70, page 76), Thread Manipulation (His skulls can also create webs), Memory Manipulation (Doresain and his shadow ghouls can eat knowledge, learning everything known by those they consume), Light Manipulation (Creature Catalogue, page 85), Adaptation (He and his ghouls exist inside the Elemental Chaos of the Abyss without harm), Void Manipulation (Can manipulate the void of the Abyss, and hid his pocket dimension within it, folding the twisting nexus to hide it), Death Manipulation (Can fire bolts of necrotic energy to slay his foes), Extreme Resistance to Holy Manipulation (Abnormally resistant to the protections and wards of goodnessDragon Magazine issue 252, page 91), Disease Manipulation, Poison Manipulation (Immune to the ravages of disease and poison alike), Clairvoyance (Even multiversal-tier divination spells could not reveal he and Orcus' plotKingdom of the Ghouls, page 4), Ice Manipulation (He and his ghouls are immune to cold-based attacksDungeon Magazine issue 70, page 50), Statistics Reduction, Death Manipulation, Fire Manipulation, Acid Manipulation, Mind Manipulation, Electricity Manipulation, Matter Manipulation, BFR, Sleep Manipulation, Paralysis Inducement, Petrification, Transmutation, Sealing, Magic, Reality Warping, Subjective Reality, and Stun Inducement (As a god he bears the same standard resistances as other deities)
Attack Potency: At least Multi-Continent level, possibly higher (Listed as a demigod, making him superior to monsters such as the Phaethon or Murderoid, and at least comparable to other demigods such as Hercules; implied to have fought Yeenoghu for some amount of time, though the specifics of this event are unclear), up to possibly Multiverse level+ via preparation time (Over time managed to gain access to the primordial Timesus, a being that once possessed more power than multiple deities; in time, Doresain plans to use Timesus to take control of the domains of death)
Speed: At least FTL (Described as appearing to be a blur even to those comparable to him who can dodge light based attacks and react to solar beams), with FTL+ reaction speed (Can tag people with the Great Cat's Dodge ability)
Lifting Strength: At least Class 10 (Can push over 6 metric tons)
Striking Strength: At least Multi-Continent level, possibly higher, far higher via Nightbringer (Nightbringer is a Primordial that should theoretically be capable of slaying even other gods)
Durability: At least Multi-Continent level, possibly higher
Stamina: Infinite (Undead and gods alike require no rest)
Range: Extended Melee Range with weapons, up to Kilometers with magic, up to Multiversal+ with best abilities
Standard Equipment: Scimitars, Cloak of Mouths, Toothlust, Audaviator, Mace of Disruption, Wand of Lightning, Flameskull Vestiges, optional equipment includes Nightbringer
Intelligence: Extraordinary Genius (Has consumed countless great intellects across his life, including those of liches; is listed as being superior to most of even the greatest mortal spellcasters)
Weaknesses: Ghouls, though they don't actually require sustenance to survive, require the consumption of grey matter and flesh to maintain their sanity
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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