Could You Be A Noble?

The first day of 1800E is a good time for new beginnings. Queen Illden wished you luck, and you waved goodbye to your "noble" partners. They'll stay on in Skor and try to learn the ways of the court.
It's a 27-day journey to Lycia, and you're hitching a ride with Sins, a surly old gnome. Sins knows the west pretty well, although his attitude leaves something to be desired. 
The journey is uneventful, and civilization slowly winds away. Each stop is at a smaller inn in a smaller town, until you find yourself sleeping in the spare rooms of farm houses by the end of the second week. Things pick up again as you approach the southern border of Ferrik's Expanse, and on the 24th day you arrive in Restov. 
Restov is the closest big city to Lycia, and has a population of 20,000, mostly humans and dwarves. The people of the expanse are known as the "Forgeborn", and are a stoic lot. While in the Green Manticore Inn, you saw some locals playing a popular card game called "Maneuver", which abstracts complex army tactics with a standard deck of cards. Winning isn't as important as playing well, and the games are scored by how well each person played the cards they were dealt, rather than the final result.
While there you pick up some of the idioms of the region
* “When the wolf shows you his teeth, he’s not smiling.”
* “Riders at night carry no glad tidings.”
* “Winter always follows spring.”
* “As the gods see me” (a common oath asserting the truth) and “The gods see all. (suggesting the other person may be lying).”
* “The dragon has two heads” (referring to the duplicity of nobility and others with personal power).
* “The temple is close, but the night is cold. The tavern is far, but I have a cloak.”
* “Fire is everyone’s ally, but no one’s friend.”
* “Pharasma makes cradles for us all.”
No true Forgeborn would allow themselves to get drunk or too merry, and you don't linger long.
On the 25th day you arrived in Nikvita's crossing, a small town of 150 and the most southern town in the expanse. You met Sheriff Lorin, who pulls double duty as captain of the watch and the guard. Nikvita's crossing is a place for outcasts, where the Expanse puts those who aren't welcome, but aren't outlaws either. The Crossing has a fune church of Pharasma, hinting at its disagreement with the Expanses' monotheism. 
The Crossing is also home one of the few bridges that crosses the Shrike river that seperates the Expanse from the Nomen heights. It was this bridge that a detachment of soldiers from the Expanse recently used to cross into the Nomen heights, as part of pacifying the region.
On the 26th day, Sins took the wagon to Fort Serenko, a burned out ruin on the edge of Lycia, the remnant of an attempt to settle the area a few decades ago. On the way to the fort, you were subjected to the occasional arrow, as a way for a band of centaurs to warn you against heading any further south.
On the 27th day, you entered Lycia proper! The grass is green, the sky is blue and the winds are freezing. You met Toe The Bold, an odd chap who is planning on hanging around the area.
On the 28th day you arrived at your destination, the Olegs' Trading post. Sins let you walk the rest of the way, so he could make it back to Nikvita's crossing by nightfall. 
The Olegs (Svetlana and Leventon, although Leventon usually just goes by "Oleg") were welcoming, but were confused. They'd been suffering bandit raids on the first of each month (e.g. the 1st, 29th, 57th day of the year, etc) and had sent word to Restov for help. You made it clear that while you weren't the help they'd sent for, you'd gladly aid them.
The bandits were from a local group. At first they'd come in great number, led by a lady named Kressel and her offsider Happs, along with a dozen other bandits. As the months passed and the Olegs showed no resistance, they'd decreased in number.
The rest of the day was spent scouting and preparing. The plan was to hide, let the bandits come into the post, then shut the doors behind them. Mia distracted Oleg while Svetlana hid her greataxe in the storeroom so she could join in the defense (against Oleg's wishes).
On the 29th day, the bandits arrived. There were 6, plus an extra horse to help haul away their ill-gotten gains. The plan hit a bump when one of the bandits remained on horseback in the doorway, so the doors couldn't be fully closed.
A rousing fight later left 2 of the bandits dead, 2 escaped and Happs, 5 horses, and another bandit captured, along with mild to severe injuries to everyone else. As thanks, the Olegs' have offered to let you stay at the trading post as long as you like, free of charge.
Happs turned out to be an unpleasant fellow, although he did give you some good information. He told you that the bandits would raid the trading post on the 1st of each month, then head to a dead-drop to hide some of the loot, before returning with the rest to the camp on the evening of the 3rd of each month.
Happs suspected the 2 escaped bandits wouldn't head straight for the camp - it would make it obvious that they'd been stealing from the rest of the group. Rather they'd head to the dead-drop and wait, before returning to the camp on time (namely the 31st day).
The plan was to cut them off before they could make it back to the camp, and then assault it before Kressel and her crew knew anything was amiss. There's expected to be another dozen bandits at the camp, although at any time a handful of them will be away on patrol, or hunting food.
You also learned of the existence of someone called the Stag Lord, who is Kressel's boss. Happs had never met him, but claimed he was a monster with the head of a stag who organized the various bandit groups in the area.
It's the evening of the 29th day.
==== Short Notes: ====
Day 1: Set out, with Sins the gnome in his wagon.
Day 24: Arrived at the Green Manticore pub at Restov (a city of 20,000) in the south of Ferrik's Expanse, . You learned a little about the people of the expanse, and thier phrases:
* “When the wolf shows you his teeth, he’s not smiling.”
* “Riders at night carry no glad tidings.”
* “Winter always follows spring.”
* “As the gods see me” (a common oath asserting the truth) and “The gods see all. (suggesting the other person may be lying).”
* “The dragon has two heads” (referring to the duplicity of nobility and others with personal power).
* “The temple is close, but the night is cold. The tavern is far, but I have a cloak.”
* “Fire is everyone’s ally, but no one’s friend.”
* “Pharasma makes cradles for us all.”
Day 25: Arrived at Nikvita’s crossing, a small town of 150, the farthest most south town in the Expanse, and the closest to your goal. You met Sheriff Lorin, and saw their temple of Pharasma.
Day 26: Stayed in the ruins of an old fort, got shot at by centaurs
Day 27: Entered Lycia! Woo! You met Toe The Bold, an 8-inch tall gnome with dreams of glory.
Day: 28: Met Svetlana and Leventon Oleg at their trading post. Sins said his goodbyes. Learned about the bandits that raid the place.
Day 29: The siege at oleg’s. 2 escaped, 2 killed, Haps and 1 other captured. Learned about the stag lord, as well a Kressle, Happ's boss and sometimes lover. Made plans to cut off the escaped bandits when they pass a dead drop.