Persistent

==Basic==
B107 initially says:
:You may only add this enhancement to an Area Effect (p. 102) attack.
==Powers==
GURPS Powers 104:
:An advantage doesn’t need Area Effect as a prerequisite for Persistent if it affects an area innately.
==vs Ranged==
P91 mentions for Control:
*Persistent (+40%) lets the effects of Control endure for 10 seconds after you stop concentrating.
*Ranged (+40%) allows you to use Control at a distance.
In consideration of B91's "Duration is 10 seconds, unless the ability lists another duration" the reason Ranged would not give 10 is because the present duration is basically "duration of concentration".
==RPM==
Ritual Path Magic mentions:
:"any sort of enduring damage should be represented with enhancements such as Cyclic or Persistent"
==DF11==
GURPS Dungeon Fantasy 11: Power-Ups page 26 under Elemental Storm (which has Persistent) explains:
:On that turn and on each of his next nine turns (10 seconds total), the Storm blasts everyone (friend or foe) within 16 yards
==Forums==
http://forums.sjgames.com/showthread.php?t=26502 raises the question of whether or not Persistent could be bought for Cones. Unresolved.
==See also==
*Sticky
Category:Enhancements