Willpower

Willpower
Use: Normally
a macro skill.
Sample
specializations: Specific
defense (against charm,
against
persuasion,
against
hypnosis,
etc.),
ignoring pain, self-control, disbelieving illusions Willpower represents a
character’s strength of mind and ability to remain true to a decision or course
of action. It is most often used as defense against character interaction
skills such as charm
and
persuasion
and
in some cases other interaction skills like trick, test, taunt and intimidation. For the latter
skills, willpower
can
only be used as a defense against macro uses of those types of interactions;
during round play the normal defenses must be used. This is because during
round play characters must react based on their instincts and do not have time
to apply their willpower
to
the situation. Similarly, willpower may be used to disbelieve the existence of illusionary
magic, but only outside of round play. During round play disbelieving
illusionary magic defaults to the character’s base Mind attribute. See
Chapter Ten for more information on disbelieving illusionary magic. Willpower may be used as an
active skill in situations where the character faces a difficult temptation,
needs to control an impulse or has to overcome a natural reaction or instinct.