Hideaways (DK)

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In public, Athasian wizards look an d act much like their peers, careful not to draw attention by their appearance, actions, or peculiar lifestyle. But wizards do lead different lives, lives of in tense and often secretive study. Whether preservers or defilers, wizards can seldom hide their true nature in their hideaways. 
A wizard's hideaway, or secret place of study, is usually warded magically or physically, hidden and visited in secret. Beyond the city walls, those who wield magic are afforded a bit more tolerance, but not much more. A rural wizard must be as wary of superstitious locals as his urban counterparts are of the sorcerer-king's treacherous templars. 
Any wizard's hideaway is filled with books, scrolls, parchments, and all the material elements crucial to his craft. Spell components may be strewn among the debris of a thousand failed experiments. Familiars and simple pets are often kept, many the unwilling subjects of magical tinkering. A defiler's hideaway is absolutely devoid of plant life. 
Specialist wizards have additional fixtures peculiar to their magic. Abjurers often paint runes and designs upon the noor, walls, and ceiling. Conjurers inscribe similar designs, but these are often scorched and half-destroyed. Diviners are especially interested in books and scrolls, and they may own accurate maps of the stars and moons. An enchanter may have many intricate items being readied for magical endowment. Invokers often possess documents and recorded legends of powerful beings from whom they might call for power. The quarters of a necromancer reek of the dead and are decorated with bones, limbs, and the leavings of the unliving. Transmuters surround themselves with their accomplishments or the burnt, charred remains of alteration magic gone awry.