Rocket Launcher (Final Fantasy VII)

Rocket Launcher is an enemy from Final Fantasy VII. It can be encountered at two points of the game: the first opportunity is in the lower Sector 4 Plate area of Midgar, the second is the Junon Path area of Junon.
The first time it is encountered it will be on the ground like a normal enemy, but the second time it can be encountered it will be a part of another enemy, Guard System.
==Stats==
==Formations==
===Sector 4===
#	Formation
 	Row 1: Rocket Launcher A, Rocket Launcher BRow 2: Rocket Launcher C, Rocket Launcher D
 	Row 1: Rocket Launcher ARow 2: Rocket Launcher B, Rocket Launcher C
 	Row 1: Rocket Launcher A, Rocket Launcher BRow 2: Blugu A, Blugu B
 	Row 1: Rocket LauncherRow 2: Blugu A, Blugu B
===Junon Path===
#	Formation
 	Guard System, Quick Machine Gun, Rocket Launcher
 	Guard System A, Quick Machine Gun A, Rocket Launcher A, Guard System B, Quick Machine Gun B, Rocket Launcher B
 	Guard System, Quick Machine Gun, Rocket Launcher
 	Guard System, Quick Machine Gun, Rocket Launcher
==Locations==
Sector 4 Plate	Sector 4 Plate
Tunnels 	332
Ladder 	340, 341, 342
Big Room 	340, 341, 342
Exit 	340, 341, 342
Junon Path 	Junon Path
Path 2 	756, 757
Path 3 	756, 757
==Battle==
The first Rocket Launcher only has one attack, Rocket Launcher, that deals reasonable amount of damage and which it will always use on the character who has the lowest current HP. The Rocket Launcher only uses this attack once every other turn, giving the player ample time to heal.
The second Rocket Launcher will only use Confu Missile if at least one member of the party is not confused and always inflicts this status ailment in the target, otherwise it will attack with Rocket Launcher in the same way as before.
Both versions are weak to Lightning. The player can ignore the second Rocket Launcher if desired, and focus on defeating the Guard System, but it is susceptible to L4 Suicide.
==AI script==
===Sector 4===
===Junon Path===
AI: Main
{
 If (Rocket Launcher's CustomVar:Active == 1) Then
 {
 If (Only Guard System is active) Then
 {
 If (Rocket Launcher's CustomVar:SwitchTurn == 0) Then
 {
 If (At Least One Opponent doesn't have Confusion Status) Then
 {
 Make Rocket Launcher Visible
 Choose Self
 Use <Appear> on Target
 If (1/4 Chance) Then
 {
 Choose Random Opponent without Confusion Status
 Use Confu Missile on Target
 } Else {
 Choose Random Opponent
 Use Rocket Launcher on Target
 }
 } Else {
 Make Rocket Launcher Visible
 Choose Self
 Use <Appear> on Target
 Choose Random Opponent
 Use Rocket Launcher on Target
 }
 } Else {
 Make Rocket Launcher Visible
 Choose Self
 Use <Appear> on Target
 Rocket Launcher's CustomVar:SwitchTurn = 0
 Choose Random Opponent
 Use Rocket Launcher on Target
 }
 } Else If (Only Guard System and Rocket Launcher are active) Then {
 If (Quick Machine Gun doesn't have Death Status) Then
 {
 1/4 Chance:
 {
 Choose Self
 Use <Vanish> on Target
 Make Rocket Launcher Invisible
 Quick Machine Gun's CustomVar:SwitchTurn = 1
 }
 1/4 Chance:
 {
 Choose Self
 Use <Vanish> on Target
 Make Rocket Launcher Invisible
 }
 1/2 Chance:
 {
 If (At Least One Opponent doesn't have Confusion Status) Then
 {
 Choose Random Opponent without Confusion Status
 Use Confu Missile on Target
 } Else {
 Choose Random Opponent
 Use Rocket Launcher on Target
 }
 }
 } Else {
 If (At Least One Opponent doesn't have Confusion Status) Then
 {
 Choose Random Opponent without Confusion Status
 Use Confu Missile on Target
 } Else {
 Choose Random Opponent
 Use Rocket Launcher on Target
 }
 }
 }
 }
}
==Other appearances==
===Final Fantasy Brave Exvius===
==Related enemies==
*Guard System
*Quick Machine Gun
de:Raketenwerfer (FFVII)
Category:Enemies in Final Fantasy VII