Rayman In The Phantom Show: Restaged

Rayman In The Phantom Show: Restaged is a reimagining of the third DLC of Mario + Rabbids: Spark Of Hope for the Nintendo Switch, developed in collaboration by Nintendo and Ubisoft. The main game was released on October 20, 2022, with the original DLC releasing on August 30th, 2023. It takes elements from the original DLC and expands upon them with new story details and new take on it’s story.
WIP
==Story==
===Intro===
Our journey starts in the Glade Of Dreams, home to the one, the only, the limbless wonder, Rayman! Within the Jibberish Jungle, he seems to be ridding through the forest on top of a Walking Shell. As he rides past the trees and Lums, Rayman reads the invite to one of the most famous movie studios in the galaxy- the Space Opera Network. At the same time, he looks at a golden ticket decorated with phonograph horns on his hand. Rayman seems very excited that he got invited to this fancy place, and hopes that this opportunity would help boost his hero status. 
However, the Walking Shell neighs to him and revvs to him that it seems fishy how he got an invite out of nowhere today, with no idea of who wrote the invitation. Rayman agrees, thinking that it does seem suspicious, and starts wondering if this could be a trap or secret scheme of sorts. 
As the duo draw near the portal, Rayman begins pondering on who could be luring him there. At last, the worst case scenario comes to mind, being those raving Rabbids who he had encountered thrice- and that thought gives him chills. But that train- or rocket- of thought is interrupted, as he crashes the Walking Shell when they reach the network’s warehouse.Rayman looks around the place, pulling out his ticket to make sure this was the location. He then turns around to see the Walking Shell had crashed into a bunch of crates. Still having some inkling of heroics in him, Rayman gets his ride unstuck, commanding the Walking Shell to wait here while he goes into the building to meet up with the sender. At the same time, Rayman has the oddest feeling that something is fishy about all of this, but assures himself that he can handle it as he sets off to find the mysterious inviter…as soon as he finds his way into the lobby.
===The Warehouse Hangar===
The limbless wonder begins his trek through the studio’s warehouse, punching some boxes in his path until he comes across a large gap between him and the other side. He figures that this place didn’t seem all that fancy as it was advertised, wondering how he was going to get across. 
He looks to his left and notices a Purple Lum, or rather three of them, flying above the gap. 
“Purple Lums, of course! With my experience with swinging onto them, I’m certain that I can get to the other side if I can just grapple and swing onto them.” Rayman said. By throwing his fists at the purple Lums, he started to swing across the bottomless pit and finally land on the ground. 
He continues on, until he sees a metal bridge that was raised up. As long as it's up, he's not going anywhere. He then notices a rope that's connected to it, so he throws his fist at it and pulls it down to lower the bridge. When he crosses it, he comes to a shocking halt. He suddenly has that shaky feeling, as he sees a Rabbid with a blue cloak and a white mask who was in his path. Rayman knew that invitation smelled fishy, and that a Rabbid was behind it!
The Stooge soon notices him, seeming very confused at his presence. It's never encountered anyone like Rayman before, wondering why he was giving it the stern look. But as soon as it hears Rayman saying “Oh well, back to the fray.”, it starts to get really nervous, pulling out a Darkmess ball, shaking in its short feet and warning him to "stay back!".
Rayman doesn't know why that Rabbid is scared of him, but he takes this act as it being afraid of him, and that this one should be a piece of cake to takedown as he got ready to fight it.
After taking it down, Rayman can finally see the doors leading to the lobby in his sight. Only one problem- it's guarded by two more of those weird robed bunnies. They seem to be talking about how now that Cursa was gone, they had to find new jobs here, and aren’t happy that were assigned as guards by the owner, considering guarding to be the worst and quite painful for their little round feet.
Rayman slowly approaches the two Stooges by the door, and shows them the golden ticket (while remaining suspicious of them), asking them if he can come in. The two Stooges then mumble to themselves for a few seconds- only to then tell him that even with an invite, he still must prove himself in battle in order for them to truly let him through. 
Rayman of course, asks if they even know who he is. The Stooges respond that they know who he is, but they want to battle him anyways, so they can see if he is really the famous hero people say he was. As an insincere mercy, the Stooges only tossing two Laser Washing Powder cans to him to assist him in battle. Accepting them, Rayman braces himself for another brawl.
Once he has mastered the two Combat Fatigues (Vortex and Rocket) on the two Stooges, they seem to be very impressed. They admit to Rayman that he really is a hero, stepping aside to let him through to meet their boss.
The two Stooges also reveal to him that the studio owner was also a big fan of Rayman too. This surprises the limbless, as he didn’t know that the person that invited him was a huge fan of him. But he still believes that these bunnies were still up to no good, puzzled on who was this “boss” they kept talking about. Eventually, the man of ray decides to play along with this in his thoughts, as he opens the doors to finally enter the studio lobby.
===The Studio Entrance===
Rayman opens up the door which lead to the studio’s lobby. Presumably, this was the area where he was suppose to meet the owner. But as he exits the door, he heard a sound from the front entrance.
When he went to see what it was, he froze in total fear! Two more Rabbids, which were dressed like Mario and Peach, were entering the place along with a floating blue robot with ears. The three figures start to walk to the lobby’s reception area, carrying some small bags. 
Once the trio passed by Rayman, he glances at them, suspecting that these three bunnies must also be associated with those raving Rabbids, and decides to go check it out. By the reception area, the Peach cosplaying Rabbid rings the bell at the desk, but nobody came. She hits the bell again, getting frustrated until Rayman approaches her. Alert, the princess-cosplaying Rabbid turns around and point her blaster at Rayman, making him flinched. 
The Mario-lookalike Rabbid, however, is interested and goes to handshake Rayman...until he pulls off one of his hands. To the Mario-lookalike Rabbid's horror, the hands were revealed to have no arms, causing the Rabbid to faint. Rayman manages to pull his hand back to him as the Peach Rabbid observed him, and began to pull to see how his limbs were floating the way they were. But Rayman didn’t seem okay with this, as he pushes her back.
Conflict starts to stir between the four characters, both sides showing dislike. An annoyed Rabbid Peach berates Beep-O that she specifically said no meet and greets. Meanwhile, Rayman groans that there were more Rabbids, talking ones at that. 
Rayman wants to know who these people are, and why they sent him here. Beep-O denied that they were the ones who invited him to the studio, as he and the other two Rabbids had been invited to this place just like he was. To prove this, Beep-O shows off his team's own golden tickets, which were linked to the studio’s VIP Warp Portal.
Beep-O and the two Rabbids, Rabbid Mario and Rabbid Peach, introduce themselves to him, as Rayman introduced himself to them back, asking if they knew who he was. Beep-O seems to reply that they have heard of him...but behind his back, Beep-O tells the two Rabbids that he has no idea who he was, and that they should just let him tag along with them until they can find the owner of the studio. Rayman seems to grow suspicious of the trio as he overheard their conversation. Once the group turned around to face Rayman again as Rayman questions why a robot like him would be siding with the Rabbids, Beep-O informs him that while he understands his reaction, these two Rabbids with him aren’t just ordinary run-of-the mill Rabbids, but Rabbids heroes. However, Rayman has a hard time believing this.
But before the four of them can continue their chat, the sound of the door opening is heard. Quickly gazing in the direction of the sound, the heroes see 3 Octoombas hop down the stairs, seamlessly mad about something.
The trio listen in to the conversation from the Octoombas. According to the gang's ears, the Octoombas were expecting to see a good show when they came in to watch the network’s programs. Instead, all the shows and movies the 3 Octoombas saw the network play on tv are bad, while none of the other Octoombas seem to believe them and think it adds to the entertainment.
The lacking quality angered the three Octoombas the more they thought about it, so much that they wanted to spit a rock at something. So the Octoombas started to attack with their rock spitting, with one of the rocks hitting near the heroes. The blow of the rock startles the heroes, causing them to take action and begin the fight against the angry Octoombas. 
The fight soon concludes, as the Octoombas started to calm down and decide to leave. In their departure, one Octoomba can only lament how the studio has really fallen from its glory days. Once they leave, Rayman seems impressed with how skilled Rabbid Mario and Rabbid Peach are at fighting. In his thoughts however, Rayman still doesn’t trust them as he tells himself that he’ll only tag along with them to see if they’re up to no good again, and make sure they don’t try to do anything evil.
The group does agree on one thing- the lobby really looked like a dump. Rayman wondered why they all got fancy invites for such a trashed-up place. Beep-O quips that this is probably what is behind the glamour of all movie studios, and that he probably must be new to show business.
As they looked around for the owner, the speakers go off, telling the heroes to “please standby and cheer for the one, the only, the operatic big cheese, The Phantom!”.
From the left, an elevator comes down as the group looked at it while 4 Stooges, 4 Boos and 4 Peek-A-Boos appear and stand in rows of two near the stairs. When the elevator reached the lobby, they introduce and make way for the elevator to open, revealing their host as promised- the Phantom!
The group was surprised by the Phantom’s appearance. Beep-O especially grows scared, because he believs that the Phantom wants revenge on them for humiliating him at the Spooky Trails during their first adventure. Upon hearing this and gasping, the two Rabbid heroes get prepared to fight him as they both charged. However, Rayman pulls them back, as the Phantom suddenly appears very nice to everyone, contrary to Beep-O's claims of the last time his group saw the Rabbid ghost. Beep-O wonders why he wasn’t attacking them. To this, the Phantom explains to the Rabbids and Beep-O that he was a changed person, ever since he was free from the Megabug’s control. As a way to redeem himself, he founded the Space Opera Network with the help of a mysterious friend, and decided to use it as a launch pad for redemption.
Along with that, Beep-O also asks him what are Cursa and Bowser’s minions doing here. In response, the Boo-rabbit hybrid tells Beep-0 that the former minions of Cursa came to his place for jobs. Now that Cursa’s gone, they had no one to command them. Moved by their plight, the Phantom was glad to take them in as his workers. As for the minions of Bowser, from what the Phantom could gather from each of them, many of them managed to escape Cursa’s reign when she attacked Bowser’s Castle at the time, who only managed to capture a few of his minions. Most of them worked for Bowser after the attack, while others looked through the Galaxy to find a job or home after Cursa’s reign as they try to live in peace. 
However, the Phantom then tells the gang that the studio has fallen into a deep tragedy. Sadly, the studio has lost hundreds of audiences ever since the Cursa incident that occurred in the Galaxy scared them away. The Phantom also puts himself to blame, as he had mismanaged the studio with some of the actors getting fed up with his treatment and money mishandling.
Rayman asks the Phantom why he invited them to the studio. In turn, the Phantom states the reason was to help him get the Space Opera Network back to its original glory- by restoring the studio's ratings- as his actors have left him, out of frustration that they aren’t getting properly treated and ignored. He also posits that he was also considering getting the Spark Hunters as celebrities, but couldn’t hire them due to them being extremely difficult to get them in contact. In the end, Rayman, the Rabbids and Beep-O and two other guests he had yet to mention were the only ones the Phantom could get in touch with. 
Just as the Stooges said earlier, the Phantom is indeed, a big fan of Rayman, hoping that his talents can help improve the state and save the studio. At the same time, the enormous lupine spectre whispers to Rayman that this opportunity can help boost the elbow-less enigma's popularity and even make him famous across the Galaxy, having known how long he was inactive in his own world, being forgotten even. 
With those words getting his attention, and after some internal thinking, Rayman agrees to help the Phantom. Rabbid Peach and Rabbid Mario also decide to help him, as they too wanted to gain some fame. Beep-O questions the three and asks if they were really going to trust him, but the Phantom assured him that he’s not pulling any tricks on them. Assauged, the little rabbit robot nonchalantly quips “You know, I’ve always said you can’t go through life holding grudges.” and also decides to help the Phantom.
So in exhilaration and joy that the heroes were gonna help him, the Phantom informs them how there are three sets in the backlot, in need of their assistance. He also tells the quartet that they are free to stock up on items and battle some of his staff, as the viewers love a good fisticuffs on tv. In addition, the Phantom reminds the heroes to consider the other visitors who are in the studio, calling the other people tourists.
And so the quest to get the Space Opera Network popular and back into its glory days begins.
===Wild West Set===
The first set the team has to tackle is the Wild West set. Once they get there, the Phantom explains that this is where the studio is shooting their latest film, The Ballad of Plungerhands McMurdy. He has the trio share the lead role, and informs them that there are three acts/scenes in the movie they have to complete- the town bar, the western shootout and the train scene. 
Rabbid Mario is more than willing to take on the role of sheriff, but the Phantom says that he has already picked Rayman for that role and just assigns Rabbid Mario as the deputy, the sheriff’s partner. This is one comment Rabbid Mario does not like, but he can live with it. The Phantom also tells them that this movie will result in “minior” injuries if they mess up, causing Beep-O to question it. Regretably, Beep-O is ignored as The Phantom hands the gang the scripts and declares “Annnnnd Action!”
The western town has plenty of Shy Guys, Pokeys, Toads and Teensies taking the role of the townsfolk, greeting the group as they mosey onto the bar. There, various western folk are chatting, sipping on Chuckola Cola, and even playing card games (though not on motorcycles). They eventually stop by the counter, ready to start the action for themselves. Rabbid Mario looks at the script and recites his lines, asking the bartender for some Chuckola Cola. 
While they sit and sip, a group of three Black Shy Guys sat next to them with their hats covering their masks. The Black Shy Guys tell the heroes that those were fine glasses of Chuckola Cola they got there, before they start gang up on Rayman and challenge him to see who can drink the most glasses of Chuckola Cola without passing out.
This somehow reminds Rayman of how he saw Globox drink plum juice despite his allergies, during that time Andre The Black Lum was in his stomach and they had to extract him. He figures that the Chuckola Cola might have the same effects as the Plum Juice, but he decides to accept the challenge anyways since this was a part of the movie’s script.
The four of them are then handed the glasses of the Chuckola Cola with straws on them. As soon as the word “Go” was shouted, everyone begins to drink as much Chuckola Cola as fast as they can. Rayman has to make sure he's not sipping too much, since he could get sick if he does so.
It's not long before the Shy Guys eventually pass out, as Rayman finished his last glass. He's won the challenge, getting praise for it! However, this short victory ends when a Toad cowgirl opens the bar doors, informing everyone that the bandits & their leaders are attacking the town, and pleas for a sheriff in here who can stop them. Almost everyone pointed their fingers to Rayman. Hurrying to him, the female Toad urges Rayman and his posse to arrest the bandits and save the town. Of course, being the nice hero he is, Rayman tells the Toad to not worry as he will handle the bandits, relieving her as the group head outside to fight their enemy.
Once they step outside, the group notices the dust of sand breezing through the town as the townsfolk head for cover, even some Yoshis can be seen fleeing. Some glowing eyes can be seen through the dust- and once it settled, a pack of enemies dressed as bandits along with a Hoodlum-like Rabbid and Baravados! Rayman clearly remembered the Hoodlums, and somehow knew that it was partially his fault they existed due to his hands scaring the Red Lum that became Andre. Rayman's big heart in his small body leads him to ask the group of bandits to stand down. The same goes for the Hoodlum Rabbids that they are his own creation and that they should stop. Since they're just actors and have no idea what on earth Rayman's talking about, Rayman's words unfortunately had no effect on them. It leads to an awkward silence as a tumbleweed rolls past everyone. “Um, line?”.
The heroes soon manage to take down the bandits and put them into the town’s jail. But their job is far from over as they hear a cry for help- and it was coming from the train station! They rushed over there as the Phantom pops up again, noting that the studio originally were going to have a damsel in distress for this part of the movie, but they thought it was a tired cliche so they went with something else. When Beep-O asks what that certain something else was, the Phantom shows them Globox, who was tied to the train tracks. This almost makes Rayman panic. That was his best friend tied up there! Worst of all, there was a steam train rushing through the tracks and it was gonna run him over! Phantom whispers to Rayman that he better go fetch his friend quickly, before something..."terrible"...happens. 
The words “Action” were shouted again, as the train rushed down the tracks. Rayman quickly zips over to the train tracks, quickly unties Globox, and thrusts him out of there, before the train hits the stoppers at the end of the rails! Globox looks up and sees Rayman, happy to see him and glad that he came to rescue him. The doors to the front of the train opens to reveal two figures- one who was fat and wearing yellow, and the other who was tall and was wearing purple, both in their western duds. These two were Wario and Waluigi, playing the role of the bandit leaders! 
The train they were on had the train cars full of money, and they were gonna ride them off into the sunset and be rich! Nobody seemed to like this, especially since they tried to ram the train over a hostage. Beep-O has to pause the filming to wonder why were these two in the movie, as it wasn’t in the script they were given.
The Phantom admits that the movie was suppose to have the Bravados be the bandit leaders, but then Wario and Waluigi decide to drop by the studios and audition for the role of bandits. The test audience found them so entertaining and fitting that they switched out the original actors for these two. The script the heroes were handed were the original drafts before the changes were made. Beep-O is not impressed, but the show and the movie must go on- so they resume the filming, as the heroes get ready to battle the duo after saying a few dialogue from the script.
In this first boss battle, Wario and Waluigi are both given dual Plunger Guns and they are able to shoot them twice per turn. They can also perform Team Jumps and hover further by using the large saddles like parachutes. Their arena has covers from the front and sides, meaning the heroes must get behind the cover and attack the two from their. Both Wario and Waluigi might also call upon Bravados to help them and defend the dastardly duo, so the group might need to take them out first before dealing with Wario and Waluigi, especially if they have their Villian’s Sight technique activated. Waluigi will also try to lob Bob-Ombs at the group as well.
Eventually, the heroes manage to triumph over Wario and Waluigi, as the wicked maybe-brothers waved the white flags in defeat. The townsfolk thanked the heroes for saving the town and they walk off into the sunset. And with that, the first movie was finished. 
The Phantom congratulates the heroes on their efforts as their performance has raised the rating quite a bit. He also informs the group that he had already signed them up for the Galactovision Awards for everyone to see their achievements. 
Everyone feels complimented by this, with Rabbid Mario quickly asking him about when he will get his own spin-off show. The Phantom tells them that it will happen some later time as they got much more work to do. Beep-O, however, seems uneasy, asking why he would put one of his actors in real danger. In response to this, the Phantom tells him that while pain is temporary, film is forever- which gets Beep-O suspicious. 
As everyone heads off, Rayman goes off to talk to Globox, and ask how did he even get here and why he was put in danger in the first place. Globox says that he and his kids were were invited to the studio as test audiences. But when the studio needed someone to play the role of the distressed person in need of saving, and since they couldn’t get Peach, they “borrowed” him instead. However, Globox couldn’t figure out why they would try hurt him for the sake of the movie. The mighty blue frog then leaves to check if his kids were alright, fearing that the studio would put them in danger like he was. 
Rayman, while he sees Globox leave, suddenly have a flashback to when 3 of the baby globoxes and himself were forced to entertain the Rabbids by doing dangerous trials in their coliseum for 15 days straight. Those kinds of memories make Rayman boil in hatred. Phantom can sense his anger as he appear behind him, asking what got him so riled up. Rayman tells him that when he got captured by the Rabbids the first time they met, they were putting his and Globox’s kids lives in danger with their trials just for amusement. The Phantom tells him to that he knows how he feels.
Rayman also says that the two Rabbids he was tagging along with weren’t like that, and he is not sure if they can be trusted. But the Phantom says that those two are doing nothing but dragging him down, especially since they were Rabbids just like the ones Rayman has been battling, saying that they were no different. Rayman refuses to believe this until the Phantom asks him “Why should you really trust those two Rabbids, if they were your enemies who had terrorized your home and your friends for many years?”.
This freezes Rayman slightly, getting him thinking and having doubts on the new companions he found himself teaming up with. The Phantom tells him to think about it as he says to him to head back to his friends, but not really trust them as he leaves. Rayman eventually catches up with the others, showing a bit of worry and concern as he gets back. 
Beep-O seems to notice, but tells him not to worry as they will get through the rest of the sets together as a group. This makes Rayman feel better- for now- as they head to the next set.
===Pirate Set===
Our heroes have arrived at the beach/sea themed set, The Pirate Set. The area's wooden docks, a gigantic boat over real water at the distance, and a pier with a bell sit at the edge of the nautical-appearing location.
The Phantom pops up again, telling them that this the location of the opera comique, Captain Opera-Beard and the Bumbling Brigands of Toilet Water Bay. Rabbid Peach seems to be liking the pirate setting of this film, even calling herself Admiral R. Peach for this movie.
The Phantom goes over the details of this movie, how its plot line was about a gang of sailing pirates looking for the sunken treasure of the underwater cove of Bloopra City. However, the enemy pirates want the treasure, so they can rule the seas for himself. When the group ask the Phantom on who the enemy pirates are, The Phantom taunts them that it’s a secret. He also mentions that he hired a surprise actor to be the villain of this movie, and that the heroes will find out who it is when they reach the enemy ship.
But before the filming can start, something pops up from the waters. It's the messy Gooper Blooper, and he seems very confused as it asks The Phantom when was the shooting of the movie gonna start. In response, the obese apparation tells the white squid that they were gonna start now. This threw Gooper Blooper way off as he panicked, filled with anxiety. GP admits he didn’t know the time and was way underprepared for this, as swims off to the dock to hide. Beep-O asks The Phantom if they can talk to the sea creature. After some consideration, the Phantom allows it.
The gang head into the docks and finds Gooper Blooper, hyper-ventilating with his tentacles over his head, but soon stops to introduce itself once he sees the gang. When they ask him what the problem is, The Gooper Blooper tells the gang that the Phantom had casted him to be the Kraken, who was the pet of the main villain. Unfortunately, Goop doesn’t know what to do or what he's supposed to wear.
When asked to come back so they can start filming the movie, Goop tells Rayman and friends that he won’t go on unless they fetch him his script and eyepatch costume, which are located somewhere on the set. From this conversation, Beep-O can deduce that Gooper Blooper has a case of stage fright. Unless they get the inky octo's costume and script, they won’t be able to finish the movie.
So the group agree to help the big Blooper find its costume and script. However, Rayman wanted to help the Blooper alone. But the two Rabbids argue that they will be the ones to find the things Gooper Blooper needs. Beep-O gets them to stop arguing, wondering why they were suddenly bickering, causing Rayman to bluntly state how he's worried that the Rabbids might mess is up, not feeling comfortable about trusting them. 
This confuses Beep-O, as Rayman never had that attitude before. At the same time, Beep-O figures that the studio might be getting to him, and tells Rayman not to let this whole show business get him down. He also tells this to the two Rabbids, who initially seem to agree...but behind Beep-O’s back, they and Rayman couldn’t disagree more.
While the trio go to find the script and eyepatch, Beep-O stays behind to try and talk to Gooper Blooper. In time, the robotic rabbit-mouse thing helps Goop to build up his confidence, assuring Gooper Blooper that he will do a great job of playing his role.
Soon, the two items are found as the group give Gooper Blooper his costume and script. Following a quick read of the script and putting his costume on, Gooper Blooper is ready to go out there as he swims back into the position. Now, the filming can start!
The first scene of this movie has the group trying to get to the edge of the pier to ring the bell, in order to signal the ship to dock near so everyone can board.
However, there's enemy pirates patrolling the pier, and the plank leading to the edge is up. As a result, someone has to sneak past the pirates so they know how to avoid them, then drop the plank down so they can get to the edge.
Rabbid Peach volunteers to go get the bell, and most of the group lets her do it... but Rayman seems concerned. Regardless, Rabbid Peach sneaks past the pirates, by using the covers to hide whenever the pirates turn around and gaze on the path. Once she gets past, she sidesteps into the pirates and knocks them into the water, along with lowering the bridge. Now, the group can cross and beat the enemy guarding the bell- a Lividstone dressed as a pirate.
Once the Lividstone is defeated, Rabbid Peach dashes to ring the bell....but Rayman’s hands pushed her aside as he goes to ring it instead, irritating Rabbid Peach! Either way, it alerted the pirate ship as it sails right towards the pier and lowers the plank down, allowing the group to board it.
While exploring the ship, the party notice somebody in a green hat and a mustache near the mast. They run towards the mast and see the green plumber, Luigi! The ex-Green Thunder is tied to the mast, surrounded by Rabbids dressed like Robo-Pirates. Oddly, though weaponized, the Robo-Pirate-Rabbids are armed with TV arms, which have a swirly pattern on the screens. Sensing that he's in danger, the heroes rush to save the plumber from the pirate Rabbids. 
After dealing with the pirates, Beep-O's party got Luigi free. Beep-O's especially surprised, as he didn’t know Luigi was visiting the Space Opera Network. The scared plumber is beside himself, though, shivering in his boots. Frightened, the Weeg calling out for Mario...but no response. 
When Beep-O asks Luigi to why he was calling for Mario, the green plumber explains that he and Mario were invited into the Space Opera Network. When they came, however, it was empty- until they were separated. Mario was taken somewhere else and Luigi being dragged into this set as an “additional actor” for the movies. Rayman is surprised to know that Mario is even here, at least knowing how big the plumber's name was these days... while it's unlikely Mario knows the forgotten Rayman in the same way. So Beep-O has to get Rayman up to speed to who Mario was and the adventures they had together, intriguing the limbless hero. 
When he asked if Luigi was gonna help them get through this pirate ship, Luigi declined the offer. The green guy is on the search for Mario in the studio, also noting how haunted the place feels due to how abandoned the lobby was. A more pressing and personal matter for Luigi is the fact there were ghosts, giving him the chills just thinking of it. Regardless, Luigi will try to muster up the courage to keep on looking, promising that they’ll talk later as he leaves.
The last scene on the docket is the ship raid, where the group needed to beat all of the enemy pirates to clear out the deck and reach the Captain’s Quarters. There's some Volbonans and Outmaways dressed as pirates. Like most actual pirates, these two have easily switching loyalties, willing to help the heroes get through the ship by opening gates and supplying them with items.
After getting past all of the pirates and reaching the captain's quarters, the party enter and approach the seat in the room. Rayman goes to turn it around to see who this evil captain was. But when he turned it to face the quartet, there was... 
...nobody in the chair, practically empty. 
As they wonder where the captain is if not in his own quarters, a tentacle breaks through a window and wraps them up. It pulls them out of the ship and takes the four heroes onto an island, dropping them off on the shores. As expected, Gooper Blooper rises up! ...Yet something is weird about him, for he sports gigantic goggles. 
A quick look at Gooper's head, though, reveals a small pink Rabbid with red eyes and a pirate hat- Pink. Rayman recognizes him and asks him how he even got here, as well as what he did to the giant Blooper. Pink brags to Rayman that he was casted as Pink Beard the pirate, who he claims is the villain of this pirate movie by The Phantom. Figures, but apparently there was another reason. 
Apparently the studio had trouble cooperating with Gooper Blooper to have him act menacing. Therefore, Pink was hired to make the giant Blooper act menacing by strapping mind control goggles onto him and controlling with a remote control. Pink is giddy with showing off his new invention, revealing that it’s his new shiny toy- and he was gonna crush Rayman with it!
The second boss fight occurs, with the arena featuring a variety of buildings around which circle pirate ships across five pools of water, tentacles surrounding each gap of the shores. These tentacles can be grappled onto to reach the other islands. For attacks, Pink can summon Lobster Mobster sentries with his remote, activate lasers from the goggles worn by Gooper Blooper to attack the group, and even make it move from one pool of water to another pool nearby! The tentacles might also periodically slam down on the islands for a heavy attack, and can try to grab one of the heroes, in which the tentacle has to be attacked to free them. Gooper Blooper can also shoot ink from his mouth to blind and prevent its target from moving, in addition to making them more likely to miss shots. The ships in the background could also attack by firing cannon balls at the heroes. To beat Gooper Blooper, the team, controlled by that ever-omniscient controlling force known as "The Player", first have to destroy the goggles controlling Gooper Blooper. Once the big Blooper gained its senses and the goggles are guaranteed to do nothing, the gang then fire at Pink.
With Pink taken down, Gooper Blooper thanks Rayman and the others for freeing him from that mondo nerd bunny’s control. Rabbid Peach tries to take credit for saving the big Blooper, but Rayman gets annoyed and pushes her aside, saying that they did it together as he tells the giant blooper that he was a great hero back at his home, if anyone had told him that. Regretably, Gooper Blooper doesn’t seem to remember the man of rays, claiming that he wasn’t even there and is just getting to know him, just liking him as a friend. This kind of hurts Rayman’s feelings.
At that moment, the Phantom appears, praising their performances once again. He professes the gang's efforts have risen the studio back into a reasonable likeness, even winning the praise of many critics. Rabbid Peach does, however, tell the Boo-rabbit hybrid that her name should be bigger in the poster when they get printed. In turn, the Phantom encourages everyone to keep up the good work, and to make their way to the last set. 
Beep-O grows even more suspicious of the Phantom. First, he puts his actors in real danger, and now he’s inviting some bad guys to destroy them? The robot starts to think the only reason they were even invited here was to get killed by these foes. 
Beep-O kept these thoughts to himself as he sighs, and tells the others that they should head to the last set and hopefully survive.
As they do so, the Phantom whisks Rayman into the corner to talk to him again. Rayman tries to tell The Phantom to let him be with the Rabbids and Beep-O, since he doesn’t have time to have a conversation with him right now. However, The Phantom asks why he should since they didn’t even know him, even recalling that Gooper Blooper didn’t even remember him- and the rest of the crew agreed with him. But Rayman says that he isn’t going to let it get to him. 
After all, Beep-O and the two Rabbids are nice and heroes at that, aren’t they? But the Phantom asks him if they were really nice and gives a "reminder" that to them, Rayman's nothing but a shadow. 
So he proposed a deal to Rayman- If he sticks and listens to the Phantom and outshines the Rabbids, he can make Rayman be remembered and famous again.
The song, The World’s Your Stage, is then sung to Rayman by the Phantom in his Swingin’ Phantom attire. During the ditty, the giant ghoul paints Rabbid Mario, Rabbid Peach and Beep-O in a negative light. Phantom also uses this song to tell Rayman that Rabbid Mario, Rabbid Peach, and Beep-O are not to be trusted and that he can make his dreams a reality and become a superstar if he gets rid of them. All the while, the Phantom tries to boast Rayman’s ego to prop him up and lure him in.
At first, Rayman is unsure if he wants to go along with this. But as the song continues, Rayman is convinced by all of this, remembering how the Rabbids have been mean to him in the past, how much they tried to conquer the planet and how much they endangered him home and enslaved the residence. The lyrics and imagery remind Rayman why he hated them in the first place and makes it easy for him to buy into the song’s slightly warped meaning. When the song was over, Rayman had been fully manipulated by the song, as the Phantom tells him to hurry along to the last set and show everyone who the real star of the show was...
When Rayman does what he’s told and goes to the final set, The Phantom gets a phone call and answers it. He tells the caller that Rayman has been convinced by his words just as the caller planned, and will make sure everything else goes smooth sailing. They’ll have everything ready in no time.
===Medieval Set===
Rabbid Mario, Rabbid Peach and Beep-O arrive at the last set, The Medieval Set, as they were waiting for Rayman to join up. The trio wonder where Rayman could possibly be...until they see him walking into the set, bringing a wave of relief. Beep-O gladly rejoices... “Rayman! Aren’t we glad to see you! We were beginning to wonder where you were”.
However, Rayman did nothing but give the robotic rabbit the cold shoulder, claiming he wasn’t here for the reunion, and that he & the others shouldn’t have gotten here before him, claiming a star such as himself is top priority. The armless individual then boasts that he was the hero of the Glade Of Dreams, having protected the land from many evils and nightmares, claiming it was more interesting than him. Beep-O seems to get a little bit ticked off by the way he said that. The Rabbids try to approach Rayman to see what was up with his attitude, but he paid them no attention.
Beep-O starts to wonder what was wrong with Rayman and why is he behaving so weird, let alone acting sour towards Beep-O and the two Rabbids. The mechanical lupine even notes how vain Rayman was slowly starting to become. Rabbid Mario confuses it for a contract competition, while Rabbid Peach takes it as a beauty show-off contest, further putting the group at odds. 
That’s when the Phantom appears before the group. The portly poltergeist introduces everyone to the TV show they were gonna film. Beep-O wanted to know what the title of this production was, to which The Phantom states it’s name, The Double Marriage of the Careless Shepherdess. He then asks if it was a fitting name for a series themed around medieval times, to which Beep-O could only reply, “Actually, no…”.
The Phantom stated that’s the name they got when they decided to localize it for the American version. He also informs them that they were gonna film the 19th episode of it, which had a dragon featured in it. This caused Rayman to be reminded of Gunderbite, the dragon he had to battle way back at Castle Rock.
Of course, the Phantom hears this and remarks that the animatronic dragon they made indeed resembled him, saying that this one will require the best skills they got. Rayman grows surprisingly more than happy to act to his best, bragging that he is the most qualified to complete the filming, and he should have no trouble acting this out by himself. This sheer jerkbaggery kinda bothers Rabbid Mario, Rabbid Peach and Beep-O, even when the Phantom agrees with him and calls the three of them simple sidekicks in this show.
At this point, Beep-O is starting to get slightly irritated at this "Rayman" continually thinking he's a big shot. But The Phantom reassures Beep-O that Rayman will get over it eventually, a hollow-sounding claim which worries Beep-O as the filming starts.
The group approaches a medieval village of Electoons. As they walk through the village, in this shadow of depth, the Electoons seem to be chattering about how the group was gonna slay the dragon. One Electoon appears in front of the group, asking what brings them here. In response, Rayman replies they're here to go slay the dragon. Optimistic at the prospect, the Electoon reveals that he can help the group beat this dragon, by suiting them up.
After the Electoon supplies the armor, Rabbid Mario and Rayman seem to feel like real knights when they’re in the suit. The two Rabbids compliment how well made it was as the Electoon also gives them food and water to replenish their enemy. However, Rayman seems to be also given a shield and a much better looking helmet as if he’s really important, instilling a bit of jealousy in the two Rabbids and Beep-O.
With their new equipment and tools, the group headed out of the village and on the path to the castle, where the dragon dwells. But as soon as the group sets their feet onto the forest, Serguei enters, cast as the servant of the Dragon and kidnaps Rayman and Rabbid Peach. The gorilla-Rabbid hybrid locks the duo in a prison wagon pulled by hobby horses, which is rolling down the road from the village to the castle. As the wagon starts moving and the remaining heroes give chase, the giant black Rabbid brags that he's going to put them in the dungeon. Rayman sticks his head out from the wagon’s bars and tells them to whistle to call upon the Walking Shell, for it’s the only way they’ll catch up with the wagon at a fast speed.
Rabbid Mario and Beep-O do so, and the Walking Shell rushes to the duo. With flowing reflexes, they hopped onto the Walking Shell and begin to chase after the wagon. Serguei, however, is not going to let them free his prisoners, not after the last time he kidnapped Rayman back during the day he met those bunnies. Serguie tries to slow them down, with Helicopter Bombs and Rabbid jousters on horses. To even catch up, Rabbid Mario resorts to punching back the flying bombs by using his Dukes, before they reach the end of the road.
After destroying the prison wagon, Serguie is tossed out and lands into a sticky mud moat, while Beep-O and Rabbid Mario opened the wagon doors to free Rabbid Peach and Rayman. This experience causes Rayman to have a brief flashback to when Serguie kidnapped him the first time he saw the Rabbids, and all of the horrible trials they made him go through. The flashbacl sours his thoughts on the Rabbids, like some of his bad memories of them were coming back to haunt him.
At least the group managed to reach the castle. Now it was time to go in there and slay that dragon. Regretably, the castle gates were locked and guarded by a Rabbid in a big dragon costume, which covered the Rabbid except for his feet. When the heroes try to approach it, a shadow snatches Rayman. Everyone else turns around, to see that an enemy from the first adventure, the Valkyrie, has a grip on Rayman.
The limbless wonder tries to get away from it as the lead Valkyrie tries to lean in for a peck...until a plunger is thrown into her face. Seizing his chance, Rayman runs back to Beep-O and the others as the Valkyrie pulls the plunger off. The Valkyrie blows her blue hair and commenced firing, initiating a battle.
After beating the Valkyries, the mini boss fight against the Dragon Rabbid starts. Not only do the heroes have to beat the dragon- they also have to open the gates, which The Phantom pops in to claim will only open when Bob-Ombs are thrown at it. Unfortunately, the Dragon Rabbid will try to prevent them from reaching it. It’s got a small arsenal on it with the wings on the costume, allowing the Rabbid to fly across covers or pits on the floor. The "Dragon" can also attack the group by shooting fireballs...but curiously, the “fireballs” it shoots are tomatoes.
The group manages to beat the Dragon Rabbid, though, and they blast open the gates with the Bob-Ombs, entering the castle. Sure enough, they see the Gunderbite animatronic. Rayman seems to get cocky, and insists it’s gonna get easy to beat the dragon since it doesn't really do anything. However, as soon as he makes his claim, some strange purple wisp balls float down and go inside the animatronic. The eyes of the robot glow purple as the machine starts to fly up and look down at the group. The mighty Gunderbite roars as it does, frightening the heroes.
Beep-O tells the group that his sensors indicate that the dragon animatronic has been possessed by those floating purple wisps. If the team- or trio and rather jerkish Rayman- were going to slay the beast, they'd need to destroy the spirit balls animating the robot. Rayman, of course, rushes head first towards the dragon and the others followed behind, starting the third boss fight.
The Gunderbite animatronic appears to be flying above the pits where the towers are in the battlefield with Purple Lums near each of them, which are used to go from one tower mini arena to another. While the dragon stays flying above the battlefield, the areas contain planks which can be used to get close to the dragon and open fire on it. Before the fight even starts, the dragon creates a lot of fire walls around the arenas in random spots, making the battlefield a maze of sorts. 
The group must navigate the flame maze and make it to the plank to shoot the dragon, sending it crashing down to the field. At the same time, Beep-O and his Alright Allies have to watch out for its meteor projectiles, along with its body slam. Once the dragon is down, the heroes use Beep-O to scan it to make the purple spirit balls come out of the animatronic, then dash into them to defeat it. There are 4 of these Spirit Balls- but each time one of them is taken out, the animatronic will break the tower arena that it landed in, forcing the team to swing into another tower. More enemies will be summoned onto the towers, and the mazes will get harder.
After the battle, all of the spirit balls have been exterminated, as the animatronic falls down and gets destroyed in a ruined state, which wraps up the scene. Rayman starts to dusts his hands and congratulate himself on another stunning victory, but Beep-O and the Rabbids are fed up with him. When Rayman demands to know what their deal is, Beep-O retorts that claiming the trio were just sidekicks and then trying to take credit for their efforts was so uncalled for- not to mention very unlike him to do such a thing.
The two Rabbids also seem upset, as they inform Rayman he was being rude to them. Seeing how hurt they are, Rayman apologize to them, admitting he kind got carried away a bit there. The apology is sincere enough to calm down the Rabbids. 
Beep-O however, while he seems to forgive Rayman, remarks how easy it is to get sidetracked by the glitz and glamour of stardom, asks him to make sure it never happens again. However, despite brokering this peace, Beep-O is secretly still upset at Rayman and confused, especially since the limbless lost legend never really acted like this before.
The Phantom then appears, informing the group that the studio’s rating are skyrocketing to amounts it had never reached before. The big guy summons a Octoboo to pull up a monitor. Upon this monitor is huge ratings, which reveal that many people are watching the movies & shows made by the studio and cheering on the quartet. A news reporter comments on the situation, a sense of pride that The Space Opera Network has risen back to fame in record time. 
The Phantom switches the monitor off. He then thanks the heroes for helping, ecstatic that his network is number one again. Rabbid Mario and Rabbid Peach seem happy, especially since they have become famous. Even Rayman seems happy- for once, he is getting recognized by millions of people throughout the galaxy. He's especially proud of himself that he’s going to become a rising star, making him even more happy. 
The Phantom lets them know that he and his staff are going to start preparing a wrap party to celebrate their accomplishment. He tells the gang to follow him back to the lobby as he leaves.
“Isn’t this great? Why can’t all of our adventures end with a party instead of something scary and dangerous?” Beep-O exclaims, as he is ready to journey to the party. With everyone else agreeing that they earned it, they decided to head back.
===Studio Entrance Return===
Upon returning to the studio lobby, the place is filled with many of the staff and plenty of advertising-based ghosts, all The Phantom’s subordinates..
More visitors came in and everyone seems to cheer on for the group...but they were mostly giving bigger attention to Rayman, providing him special service and better treatment to him, even saying nice things and asking for his autograph. The unexpected hyperfocused reception leaves the Rabbids and Beep-O in the dust, as they watched this praise fest play out. 
Just then, the Phantom pops out of the elevator. He tells everyone that he has an announcement to make, drawing in all of the people, including the heroes, around him.
The first thing the Phantom declares is his gratitude, that the Space Opera Network is the number one entertainment studio again. Phantom is humble enough to admit how wouldn’t have been possible without everyone’s help. They all cheered for this. The announcement goes on as the Phantom reveals the wrap party is almost set up, and that everyone is invited to come along and party for all of their hard work. 
However, the Phantom then lets out a bombshell. While he appreciates everything the quartet all did, there were a few people among them trying to sabotage them and destroy his actor in an attempt to stop their chances of success. This shocks everyone, as the Phantom asks them to please point out the guilty party in the crowd, and that he knows they’re there.
That’s when everyone turned around and started to glare at Rabbid Mario, Rabbid Peach and Beep-O. Rayman can’t seem to understand why it would be them, neither can Beep-O or the Rabbids. The Phantom goes on to claim that these three had been trying to make his studio look bad, while also trying to dethrone his leading star, Rayman, in all the chaos. Beep-O panics as everyone was staring at them, sternly telling everyone that they would never resort to sabotage. After all, they're heroes!
Beep-O flies up to The Phantom, stunned that their host would turn on them. Amidst his blustered anger, Beep-O even has one simple question- if the Phantom thinks that they were trying to ruin his chances of getting the studio famous again, then where was his proof?! The Phantom smirks, pushing a button on a remote control and shows everyone footage from a screen...footage of the trio’s heinous actions. But nobody even knew that those were just Stooges with masks of the three taped to their faces pretending to do bad things.
This surprised Rayman, realizing that the Rabbids really did lure him here as part of a trap, and he never should have trusted them. Beep-O tries to tell Rayman that it’s not what it looks like, but Rayman brushes him off, now sure that he’s seen enough. Rabbid Peach and Rabbid Mario also try to reason with him, but Rayman throws back they weren't the heroes he was told they were, and that the Phantom was right about them being everything he said they were. 
As Beep-O tries to calm him down, Rayman goes on to rant in anger about how annoying and bothersome the Rabbids have been to him over the past years. It's always been them whenever they’re causing chaos, just like when he was invited to the studio! Rayman is upset how it looks that the Rabbids haven’t changed at all while downplaying the Rabbids and Beep-0, even outright stating that he should have plungered them when he first saw them. “Rabbids. Every time!”.
From behind them and the crowd in the distance, the Phantom seems to be smiling as this was the reaction he was expecting. He knew that Rayman would have snapped at any moment, and this was the straw that broke his camal back. But before the Phantom could back away into the elevator, it's then that Rabbid Mario gets annoyed at Rayman never truly trusting them even after all these sets, while Rabbid Peach sees the French mascot as a poser. 
Meanwhile, Beep-O's irritation at Rayman being too proud of himself rears its head and he tells him that they had stuck around in the studio as a team because they all trusted in each other, that they can get through this together, and says you can’t have a team without trust, while also hinting that he sides with the Rabbids. 
Beep-O says that ever since Rayman started acting snobbish, he had been getting angry at him for his ego getting in their way. It's then that Beep-O lays down some especially choice words...
"Fame isn't worth casting off your friends- NOTHING is! What good is fame when you have no-one really on your side?!".
Beep-O's comment here causes the Phantom to stop in his tracks. The giant ghost looks back at the group’s commotion in the background as he starts having second thoughts internally, like maybe there’s something Beep-O was saying that was true. He had been wanting the spotlight for himself for many years...but the words Beep-O said had him thinking as he stayed to watch. 
Rayman eventually gets sick and tired of this argument, angrily bragging that he doesn't need them as long as he's remembered again and splits from the Rabbids, still too proud of himself. Meanwhile, the Phantom, now feeling guilty of what he has done, goes on his way to the wrap-up party while everyone else followed him, leaving the two Rabbids and Beep-O all alone. 
The Rabbids start to feel sad that they didn’t realize how fame can cause so much of this drama and started to doubt that it’s even worth after all that has happened. However, Beep-O gets suspicious, not believing that they would ever try to do the things they saw in the video. Beep-O even starts thinking that the video shown to them was probably fake....and made up by The Phantom, putting 2 and 2 together. He asks the two Rabbids to follow him and see what’s up with the Phantom, saying that behind all of this suppose glitz and glamor, the Phantom is still the same person and didn’t change from their first encounter, believing that he was to his old tricks.
Meanwhile, Rayman seems to be walking around the upper half of the lobby with the employees praising him and clamoring him, making him feel satisfied. They seem to ask him if he was coming to the wrap party, with Rayman briefly calm enough to proudly answer that he will as soon as he finished looking around. 
Suddenly, Rayman hears the sound of happiness. Looking down, he sees that Globox was in the lobby as well, with his kids and...a few Rabbids? He was beginning to get scared as knowing how the Rabbids are, thinks that they are trying to attack them. He tries to get down to save his friend, but stops in his tracks once sees that the Rabbids are being...very nice to him and his kids. 
Seeing this, Rayman started to think back to all of those times he has with Rabbid Mario, Rabbid Peach, and Beep-O, during their time here and working together. Those times seem to have gotten him to snap back into reality, realizing that there are Rabbids that might change for the better.
He also thinks if that’s true, then that means the Phantom was really being honest when he said that he’s changed. He also lingers back to the footage The Phantom showed at the announcement before the wrap party started and figured that it was all made up. Now seeing that the Rabbid heroes and Beep-O were innocent, proving anyone can change after a long time.
Perhaps there is still time for him to set things right. With that in mind, Rayman goes down the stairs and straight to the bottom floor of the lobby, trying to find Beep-O, Rabbid Mario and Rabbid Peach and the Phantom to apologize for how he acted. But then he stops and sees someone in the elevator. It looked like a small ghost, motioning it’s hands to come with it inside the elevator. Rayman wants to continue his search- but curiosity gets the better of Rayman, as he wanders over there as the elevator opens. 
Meanwhile, Beep-O and the two Rabbids continue their search for the Phantom. Just then, they hear a shackling sound which causes them to turn around...and see that several paranormal chains have appeared and completely block off the entrance to the lobby. They- and by entension, everyone inside the network- are trapped! The trio were shocked by this. They had to hurry and locate the Phantom before he does anything worse. Unfortunately, with Rayman out and (as far as the group knows) grumpy at them, they must find another source of help. 
Luckily, Luigi was nearby. Beep-O asks him if he had any luck in finding his brother, but the green Italian plumber sadly replies that he didn’t. He can’t seem to find him as he checked every part of the studio, starting to think he lost his brother forever. Beep-O reassures him that they will find his brother if they can find The Phantom, who he assumes was behind all of this. 
Hearing that The Phantom might have been involved with this, Luigi decided to tag along with the trio, and hopefully have better luck finding Mario with them. Now in a new group, the four head towards the backstage. 
...Yet they still wonder where Rayman is... 
===The Mysterious Room===
Once Rayman enters the elevator, he notices the up button glowing as he pushes it, also seeing that the ghost was gone as he rode up the elevator. The elevator music sounds so soothing, almost like a sort of opera music combined with nice relaxing melodies. A small ding is heard once it opened up again. Yet, Rayman can’t believe what awaited. 
In front of him was...a dazzling, fancy ballroom with shiny and delicate spectacles. The ballroom is filled with many awards, people dancing, fine dining and foods, a miniature spa with a mirror that shows the future, a miniature pool, a view of the night sky, and even a picture frame of him on the wall. Most inviting is a sparkling and comfy chair with a leg rest next to it, beckoning him to sit and indulge.
Rayman seems to assume that this was the wrap party The Phantom was talking abou- and it all looked so inviting, it was like he could walk right in. He then hears a voice telling him that can come into the room, urging him to go ahead and come inside. After all, Rayman deserves to relax after working so hard. It’s almost like this voice is tempting him to walk in. Rayman, being too proud of himself, enters the room. 
The many activities of the place looked so pleasant and relaxing. The dancing, the delicious food to sink his teeth in and taste, the chance to self-indulge in the luxury of being cared for, and the pleasant warm waters of the pool to swim in....he had to try and experience them all!
Rayman takes some time for himself to relax in the room, and indulge in the pleasures it has to offer. There's simple pleasures like dancing on the ballroom floor with a few other dancers- even talking to some of them- stuffing himself with food like roast beef, cake, ice cream, chocolate, pie, and doughnuts. Then there's the immense gratification on having a glimpse into the future, with him earning a Galactovision Awards trophy, and everyone cheering for him while the Toad masseuses and attendees make him comfortable as they got to work on him. Rayman proceeds to cap it off by taking a few leisurely swims on the pool! Go, Rayman!
After Rayman's done with those four experiences, he walks over to the chair, gets comfy and sits on it, relaxing. Everyone else also seems pretty interested in whether Rayman has everything he needs to feel comfortable. When Rayman asks for some popcorn, he actually gets it...unaware how creepily close the dancers are watching...
As Rayman relaxes, though... the scenery slowly begins to change, everyone else being tall enough to obscure the falling enchantment. He is unaware of what’s happening, as he’s preoccupied with being relaxed by everyone else, and getting cleaned up by them at the moment. Everything about this place felt like that all he ever wanted, dreamed and wished for was right here, even going far as to call it paradise.
Once he’s fully content with his environment, the question is then asked by one dancer... 
“Are you happy to have all you wanted, and give up everything you had?” 
Rayman is suprisingly taken aback at this ominous question, getting nervous while telling the people in the room that he has to go and tries to get up. However, something’s keeping all his body parts pinned to the chair! 
Everyone starts laughing, as the illusion changes even faster, fading away with purple energy! The fancy and inviting penthouse, as it turned out, was too good to be true as the "ballroom" is revealed to actually be a control center or back room of sorts, with another warp portal in sight. Even worse, the people in the room are Boos and ghosts in disguise! The chair itself is revealed to be a cage, which might be worse depending on who one asks. 
Regardless, Rayman is absolutely confused! What was going on here?! That’s when he catches a glimpse of a floating shadow with a crown on it. He tries to ask who the shadow was, but the figure remains silent and backed away.
The limbless hero tries to get some answers from the ghosts about the situation happening to him. Unfortunately, they all say that he's getting too stressed and that a bit of tv watching should help correct his behavior, as a Zombie Chicken brings in a tv screen and turns it on, playing a mesmerizing pattern. But Rayman closed his eyes, turning his head away from the tv, not wanting to see it.
The ghosts try to get Rayman to see the screen, but he keeps resisting. Eventually, the specters attempt to coax him into looking, via a musical dark reprise of “The World Is Your Stage”. Keeping up his dwindling strength, Rayman didn’t even budge, veering his eyes away from the TV. 
However, the figure is having none of that, ordering his Boo goonies to take the French hero away. As the ghosts perform their master's bidding, the figure brags that Rayman can't resist forever- especially when he and the other invitees had fallen right into his diabolical trap!
”Trap?” Rayman wondered. So he was right about this being a trap. The figure laughs and then goes on to mock him about how naive he was to foolishly play along with their scheme, and how he should have seen it for himself of how out of character he acted, blinded by his desire to be popular and remembered again.
The figure plays some footage captured over the course of Rayman's stay on the TV. Of all the footage, Rayman's snobby attitude is played twice, especially the moment where the kneecap-less knucklehead was too proud of himself.
Rayman watched it all and felt ashamed of himself, knowing that he letted the worst side of himself overshadow his thoughts when he was manipulated. 
As one final insult, the figure drives the idea into Rayman that he is worthless, that nobody will even remember him or even though he was a thing after the figure was through with him and how he'll always be number 2 compared to everyone else. These words leave Rayman despondent, his feelings hurt, and regretting his terrible actions. The figure and the ghosts then left, still making fun of him. 
Now alone in the room, Rayman starts to berate himself for how foolish he had been. Simultaneously, Rayman starts to wonder why, despite becaming famous like he wished to be after so long, he feels so miserable.
Lingering on these awful thoughts, Rayman can only imagine the sad and disappointed looks of his friends if they were to see him, from Globox, to Ly, to Clark, to the Grand Minimus, and even Barbara. The limb-less and neck-less protagonist even remembers how much he rebuffed the Rabbids and Beep-O when he listened to the Phantom's manipulative song and its two-faced message.
Ultimately, Rayman comes to realize why he feels empty- he truly doesn't have support from any friends to share his victory with. Knowing this now and without another word, Rayman starts to shed tears and let all his insecurities show inside his cage, essentially now more of a Rayboy.
===Searching For Rayman===
Back with Beep-O's group, they enter the backstages and their travels through the new area proved to be a-maze-ingly labyrinthian, what with the Spirit Balls hiding the doors and some parts of the area. Thanks to Beep-O's scanning and Rabbid Mario's dashing good looks, plus Rabbid Peach's dashing attacks, the Spirit Balls are taken out. Further confounding the four are Mirrors, which must be aimed at screens to open doors.
As the four step in, a familiar rough yet high cackle can be heard echoing through the room. The room itself contains sections of places from the Glade of Dreams and Mushroom World, such as the Candy Chateau and the Lake Kingdom. These sections, though, turn out to be illusions. Further complicating matters are Boos, which were haunting this place and provided to be tough opponents for the heroes.
Many of the enemies they encounter in this area seem to emit a purple aura and have purple swirling eyes, and while they’re stronger, are not acting like themselves. Another foe called Boo Rabbids appear too, which are Boos fused with Rabbids, making for a rather spooky combo.
Very soon, the Rabbids, Beep-O and Luigi manage to make it out of the labyrinth and discover a hidden room- one that looks like a dressing room with screens instead of mirrors. Up ahead, they see some Rabbids, Sparks and Shy Guys sitting in the chairs in front of the mirror screens, swirls overtaking their eyes. 
Luigi seems a little scared, questioning what were those people doing in here, shouldn’t they be at the wrap party? Beep-O also wanted answers too. But when he tries to talk to them, the viewers can only state to him and the others about how watching TV makes them happy, how great the Space Network is, and that they should watch it forevvvvvver...
Needless to say, something about the way the hypnotized people phrase it sounds off. Luigi is especially creeped out by their tone and wonders why they’re acting like this.
Beep-O figured that the screens might have something to do with this as he takes a look at one of them...only for the TV to try casting its hypnotic spell on him. With his mechanical reflexes, Beep-O is able to gaze away.
The hypnotic TVs......the HYPNOTIC TVS! Of COURSE! That’s why they were acting so weird. With this seemingly last piece of the puzzle, enough makes sense for the truth to dawn on our heroes- this was all a TRAP! Beep-O, now fed up, urges the others to find the Phantom to stop him- now! As he is now fully certain that the Phantom had never changed and that he only invited them here to get his revenge.
But Luigi asks the small robot to how they were going to find him, which got the flying robot poundering that question. Luckily, they seem to notice that the screens have cables that seem to extend to the other side. That’s something they can use to track down the culprit. 
Like hounds, the three good guys and one morally questionable girl follow the cable trail, which leads to an elevator. Realizing the true answers are near, Beep-O does his job leading the gang into the rising and falling doored platform.
And so the group descends...
===Final Battle===
Once they reached the top, the elevator opens up and reveals the control room, filled with many screens and a broken warp portal, which is wrapped paranormal chains. The quartet searched the place to see if Rayman was in here. 
Beep-O notices the warp portal and sees how it was malfunctioning, meaning that they’ll have to come back to it later after they find Rayman.
Then they all saw a teardrop fall onto and splash on the floor and hear Rayman’s voice coming from above. It appears that he was telling himself how terrible he was, that he’ll always be forgotten and that he will never be good enough among other insecurities. Looking up, they noticed a giant cage, and inside it was Rayman. But he appears to be crying. Beep-O flies up to the cage and tries to get Rayman’s attention. 
When he looks and sees Beep-O, he seemed relieved to see him again. The little droid asks him why he was crying, and Rayman says that he was wrong to think that the Rabbids could never change and how terrible he had been to them. When Beep-O responded by sighing and saying “Don’t tell me…”, Rayman confirms his thoughts and tells him that he had been locked in a cage, and it was his fault that he is in inside here.
Rabbid Mario, seeing Rayman remorseful, yet still wanting to look cool and give Rayman some kind of victory, brushes it off playfully and just says "Eh, you know us Rabbids- we do tend to go DAAAAH a lot. A lot of things have changed with us...but not that". He then says that he and Rabbid Peach may be Rabbids, but deep down, they had changed for the better, mentioning Edge, Rabbid Rosalina and Mama as examples of good Rabbids.
Beep-O could sense the irony of his sentence as he squeezes his way into Rayman’s cage to comfort him, saying that he and the Rabbids had been looking for him and they figured that The Phantom had tricked them all into coming here so he can get revenge on them by utilizing mind controlling TV sets.
Rayman is shocked to learn from Beep-O that the Phantom did it all, now feeling even more like a fool for being too trusting and ignoring his suspicions when he had his doubts from the beginning. Rayman eventually starts crying again, cradling Beep-O with his hands, saying that he’s sorry for everything. Beep-O can see how sorry he felt and forgives him. But then they heard a voice saying “That’s enough!”. 
Everyone saw somebody come into the room. It was The Phantom. Looking at him and bursting in anger, Beep-O approached the ghost Rabbid and tells him that the jig is up and that he was right to be suspicious of him and that he thought he could fool him when everyone else got tricked like the first encounter in the Spooky Trails. Everyone else also got upset with the Phantom, thinking that he had lied to them the whole time.
The Phantom, however, tells them that it wasn’t his doing, even if he wanted to, he would never go out of his way to harm them. At first Beep-O didn’t want to buy into it, saying that he is still the spotlight-hogging, scheming and insulting phantom that he was in their first encounter. But then, The Phantom spoke to him. Saying that he does have the right to be mad at him for his actions, but admitted that he didn’t even want to do it in the first place. Even the choice of endangering his actors and casting real foes into the movies wasn’t his idea.
Beep-O wanted him to verify what he meant by that as the Phantom tells him that he did wanted his revenge at first, blinded by his own grudge, but after hearing what Beep-O said to Rayman about how there is no point of being famous if they was nobody else to celebrate it with. And that it made him think back and then considering, maybe it was time to let go of what happened in the Spooky Trails and how he now sees that it’s not worth it to try and hog the spotlight when there is nobody to share the fame with. 
He urges Beep-0 to believe in him that he wants to become a better person and after hearing all of this, Beep-O started to think back and remembers the words he uttered at the beginning when the gang were asked to help make the network rise in the ratings, “You can’t go through life holding grudges.”.
Beep-O started to tear up as he fully begins to understand where the Phantom was coming from, apologizing to the Phantom for doubting that he could change his old ways and become a better person just as much as Rayman doubted the Rabbids could change.
But, if the Phantom didn’t do it, then who lured them in here from the start? That’s when everyone began to hear a loud cackle coming from the room as a gigantic boo with a crown that sported a purple gem appears from behind all of them and frightens them. Luigi had the look of fear in his face as he recognized who the figure was. Yup, the real mastermind all along was King Boo.
The giant Boo noticed that Luigi was here and he had brought company along with him. But nobody knew who this ghost was. Luigi had to explained all of them that King Boo is very evil and that this ghost has tried to capture him and his brother three times now. Beep-O, along with everyone else was in shock when they heard this.
King Boo laughs and confirms that everything Luigi said about him is true, especially about the part of him trying to catch Luigi and Mario. Telling Beep-O that he should have been there when it happened and also tells Luigi that his brother would have been very shocked if he found out that the master of illusion himself was the one who brought them here, but also says to Luigi that he could tell him himself as he shows him and the others Mario, trapped inside of a large TV set. “While you suckers were busy trying to help The Phantom get his studio to its glory days, I’ve nabbed jump man right here in addition to that limbless numbskull!” The Boo leader said.
King Boo then admitted that he was bored of the utilization of paintings and mansions when he was considering what to do for revenge for the 4th time, and decided to go with something more thematic to his location. He also says that The Phantom had also been a big help with gathering them all here and playing a role in his scheme like the puppet he is, causing the operatic ghost Rabbid to lower his head in guilt. Rayman then asks him specifically why he was chosen and what does he have to do with this.
”Well I needed someone to serve as a key pawn for my brodcasting illusions. I’ve heard of how popular you were among this world. I just needed to take out the “unwanted” load that you grew attached to by breaking down your every will to trust them. A small price to pay for trying to be famous again after all of these years, thingamajig..” King Boo says to Rayman. 
It’s then that Beep-O started to put it all together. The ghost king must have used the Phantom to trick them into performing in the movie sets so there would be something to brainwash all that watch it. Figuring that it’s not just going to be broadcasted here, but probably to every part of the Galaxy. A galactic conquest by television.
King Boo claps and applauds Beep-O for putting all of the pieces of the plan together and that he wanted to thank the heroes for unknowingly helping him by performing into those sets. This flabbergasted Beep-O as he had no idea that they were actually unwittingly assisting King Boo rather than helping the Phantom. It’s then that The Phantom tries to stand up to King Boo, saying that this isn’t what he wanted, that he only wanted to be in the spotlight again, not be tricked into helping a even bigger specter who wants to brainwash the viewers.
King Boo then admits to him that it was never about him, but it’s all about trying to get revenge on the Mario Brothers for all of the pain they made him suffer, especially on Luigi, ever since his plans have gotten foiled and thwarted by the Green Stache three times a row from his previous Mansion Ghost-Hunting adventures. Saying that it was all a part of show business. Prompting Beep-O to get furious and says, “Aaaugh! I hate show buisness!”
But before the ghost can continue his monologue, he suddenly notices that two people were missing as he only sees Luigi, Beep-O and the Phantom in front of him. He turns around and sees that the Rabbids were trying to get Rayman out of his cage. 
King Boo laughs and quickly reacts by using the power of his crown to summon a shadowy purple version of Rayman with yellow eyes to knock the Rabbids away from the cage. This was Dark Rayman. The big boo shows up behind the dark clone and laughs about how they the heroes really got him monolouging. But he had enough playing games with the group and tells them that it’s time to him to dispose of the heroes.
The song “King Of Menace” starts as King Boo uses his crown to put The Phantom under mind control to sing his villainous song for him.
During this, King Boo explains in The Phantom’s singing voice about how he escaped, planned out this elaborate scheme and berate the other heroes, including and mainly Luigi while the Phantom tries to break free of King Boo’s control and tell through song of how after he was freed of the Megabug’s control, he felt lonely and insecure about himself, the first battle made him see how he misjudged Mario as he thought he was an easy weak target to put his pride towards. 
And after years, he was starving for attention and tells the tale of how he reformed himself after the first encounter, how King Boo tricked him by pretending that he’ll give him what he wants if he helps King Boo take over the studio to use it in his plan and then Phantom would ask the heroes to help him break free of his mind seizing chains as he tries to break free, making the song feel like a throwback to the Jeckly and Hyde story while also feeling like a struggle on both sides to sing the song to say what they need to say.
After the song, Beep-O feels really offended. Especially when King Boo called the little robot a bore and in return, calls King Boo the most unpleasant, rude, and cruel specter in the galaxy.
King Boo laughs and dares for him and the heroes to try and rescue Mario and Rayman, and well knows that they’ll never save him and commands Dark Rayman and the mind-controlled Phantom to capture and get the heroes as the final battle starts to take place.
The first phase of the final battle features a fight against Dark Rayman and the Phantom under King Boo’s control. The arena has two stages that they start on, and it features tv generators which shield the both of them. The generators are preventing the two of them from taking any damage from the hero’s attacks. To deal any real damage, the generators need to be broken by tossing Bob-Ombs at them. The Boos would guard the TVs and will also need to be taken down. 
Both The Phantom and Dark Rayman each have their own attack sets and behavior. Dark Rayman will copy the movements made by the heroes from the direction he’s facing, having the same moveset as Rayman and can glide without team jumping. He can also knock out the heroes if he dashed into them, so the heroes would have to stay far away from him when attacking. The Phantom meanwhile, will constantly teleport and use his attacks from Kingdom Battle while also acting as a supporting unit for Dark Rayman, healing him and also buffing his defense and strength.
Once the two of them are knocked out, Dark Rayman is sent flying at King Boo, knocking King Boo back a bit before the dark clone falls unconscious and vanishes. The defeat of Dark Rayman weakens King Boo’s control over the Phantom as he breaks free from the mind control as soon as it was gone.
The Phantom will then thank the heroes for rescuing him as Luigi and the two Rabbids aim their weapons and destroy the cage and tv cell, freeing Rayman and Mario as they land onto the ground, although Rayman’s landing was rough. This made both Rabbid Mario and Rabbid Peach laugh at this, thinking that was funny. Mario runs back to Luigi, thanking his brother for the rescue as they both hugged. 
As Rayman gets up, he tries to head back to the group until he gets seized by a purple energy beam made from King Boo’s crown. The giant boo tries to tell him to come back to his side. Saying that those bunnies have made him lose his mind. But Rayman tries to get away from King Boo, knowing how he tricked him and that he had to be stopped.
In an effort to make Rayman reconsider, King Boo uses his crown to read his mind, seeing his memories and how much pain the Rabbids had caused him in them and then tells him that they can share the glory together, offering him a chance to have everything he wants, the fame, the recognition, everything. King Boo also tells him that they can rule over the Rabbids and treat them like how they treated him before he escaped from them the first time so the rabbids will know how he felt while showing the limbless wonder illusions of his memories and friends to convince him.
Rayman seems to believe that all of his friends are really there and feels depressed when looking back at his memories of the bad Raving Rabbids. He was tempted again and almost accepts the offer, but then he remembers all of the good times he had with Beep-O and the Rabbids, how much he had help from friends of his own in the Glade Of Dreams, even recalling Beep-O’s “You can’t go through life holding grudges” comment. 
It is then that Rayman finally made his mind and refuses King Boos offer. Telling him that everyone can learn from their mistakes and move on from the past. And from his entire visit here at the network, he had learned from Beep-O and the Rabbid heroes that he can’t hold onto his grudge against the Rabbids forever or let it influence his choices anymore as he would be no better than him or The Phantom if he held onto those grudges as long as they did, saying it was time to move past that hate since it will help him appreciate the present and put the past behind him. He also says that all of the fame isn’t even worth having if there was nobody else to share that pleasant feeling.
And with that, Rayman felt confident in saying that he’s proud to call the 2 rabbids, along with Beep-O, his friends. This riled up King Boo as he calls Rayman a traitor, even useless to him now and even calls his speech about letting go of grudges and friendship sickening as he prepared to destroy the heroes as everyone, including The Phantom got ready to battle King Boo as he materialize a battlefield for them to duel on.
The 2nd phase of the final battle starts. Now it was time to take down the master of illusions, King Boo. And he has really nasty tricks up his sleeves. For one thing, he is invisible meaning the hero’s attacks will go right through him. The only way to make him visible is by Turing on the lights, which were provided by The Phantom. There are spotlights all around King Boo, but they are off. By dashing into the light fixtures, the spotlights can be turned on, making King Boo visible and vulnerable to being attacked. King Boo is able to use his tounge to attack and inflict the Hypnotized status to any hero his crown jewel’s beam hits for 2 turns. King Boo can also perform his Magnet Dance skill which can draw in the heroes closer and can also summon more enemies to guard himself from the players attacks.
Once phase 2 is done, the last phase begins. King Boo has gained more attacks, such as using his crown to change the layout of the battle arena and even the setting sometimes. The ghost monarch can also turn his gem into different colors to use the hero’s techniques, abillities and even Spark abillities against them, teleport, use the Villain's Sight abillity and even summon Boos to power himself up. If the Boos aren't beaten quickly, King Boo will regain health. Not only that, but King Boo being able to clone himself further complicates targetting His Spooky Majesty, truly serving as a gauntlet of a final test.
Eventually, King Boo is worn out, his HP nearing its end. Seeing a chance to finish him and finalize his redemption, the Phantom tosses a giant ghost camera in the middle of the arena. Despite King Boo's ceaseless last-ditch attempts to divert the gang, our heroes eventually reach the camera. With one giant CLICK from one giant button, King Boo is trapped inside a picture painting, ending his ghostly terror.
===Post-Final Battle===
With King Boo in captivity once more, his hypnotic effect vanishes, and everyone affected by the spell snaps out of it.
As Rayman, Beep-O and the other heroes depart out of the elevator and into the lobby, everyone, including the staff and some Rabbids praise the good guys for their performance. It's not just the fan gushing either- the ratings apparently SKYROCKETED when everyone saw the battle with King Boo onscreen. Favored in their admiration, the Rabbids ask if the heroes could continue working for the Network as actors....or an actress in Rabbid Peach's case. 
Though slightly tempted, Rabbid Peach ultimately declines, seeing fame as not worth it. In her eyes, Rabbid Peach and the others wouldn't be able to do their jobs, or have time to do other things for their real friends if they had acting gigs. The rest of the group is impressed, and agree. Rabbid Peach then caps it off by declaring that it's much more fun making videos online, and other social media stuff like that. She then proceeds to start leaving, along with Beep-O and Rabbid Mario.
...Rayman, however, chooses to stay.
When the others are confused at first, Rayman explains himself. He's staying not only to watch over the Rabbids, as he has a soft spot for them, but also just to make sure the Phantom doesn't try anything suspicious or strange. Therefore, Rayman is sticking around to supervise the Rabbids and manage the studio for a while.
Meanwhile, the Phantom accepts that having friends to rely on is more important than trying to be famous by yourself. The humongous tenor terror thanks Beep-O and the others for helping him see that, their teamwork and friendship getting them through everything despite the rough times and bickering. It was Beep-O's speech that made Phantom most realize the error of his ways, in fact. As a result, Phantom will try to improve the conditions of the studio, and try to be a better person by not letting his ego push others way- and in the end, that's all that really matters.
In the meantime, the Phantom will try to fix the warp portal so the heroes can go home once it’s ready.
===Ending===
A few days later...
There's an awards ceremony at the Galactovision Awards, with the heroes nominated. It's a neck-to-neckless race, but in the end, Rayman wins!
As he receives his reward, Rayman makes a speech on how he couldn't have done it without them. He also learned that everything is better with friends by your side, and that you shouldn't push them away for things like fame or fortune, because those things aren't worth it if you don't have any friends around to celebrate it with you, and that anyone has the potential to be good with time. Furthermore, Rayman professes that you can't hold onto grudges against people, because you won't be able to move on from the past if you do. The limbless superstar culminates his speech, stating he never would have learned all these things without his new buddies' help. The audience cheers for him!
The next day, the heroes say their goodbyes once the portal is working again. As the heroes are about to leave the Space Opera Network, Rabbid Mario tears up a bit, then runs up to Rayman for a bittersweet hug, which Rayman embraces thanks to his realization on the nuance of Rabbid morality.
Finally, the other departure of heroes everyone was waiting for. Mario gives Rayman a handshake, thanking him for the rescue. After, Luigi fistbumps Rayman, thanking him for defeating King Boo. Rabbid Peach...brushes him off, as she wants to come back home to the Mushroom Kingdom, confusing everyone else and the Phantom. However, Rabbid Peach surprises Rayman and Phantom- with two presents.
Rayman's quite shocked, to put it lightly. Nevertheless, he was touched by the diva Rabbid's gift. In turn, he gave both Rabbid Mario and Rabbid Peach gifts of his own- along with the same for Mario and Luigi!
With that, the Rabbid heroes, Mario Bros, Rayman, Beep-O, and Phantom give a Hail Mary hurrah, as they wave goodbye to the audience and player.
They hope you enjoyed the show.
===Post-Credits===
Rayman and Phantom enjoy their gifts from Rabbid Peach- replica of Mario and Luigi's hats, with Rabbid ears, Rayman holding his Galactovision Awards trophy throughout.
Meanwhile, in the Mushroom World, the Rabbids and the Mario Bros show their gifts to the others from Rayman. Rabbid Mario got a Globox figure, Rabbid Peach got Barbara's viking hat, Mario got a hoodie from Rayman, and Luigi received a Geand Minimus figure. Peach, Edge, Rabbid Luigi and Rabbid Rosalina admire the gifts. Meanwhile, Bowser's slightly jealous of the haul Mario got, while other questions enter his mind...
"GRAH! Who the heck is Rayman?! And how the heck did Mario and Green Stache get an invite to the Space Opera Network?!"
All in all, a splendid and expected end to a quirky series of events.
==Characters==
===From Original DLC=== 
*Playable Characters
Image	Name 	Description
 	Rayman 	TBA
 	Rabbid Mario	TBA
 	Rabbid Peach	TBA
*Supporting Cast
Image	Name 	Description
 	Beep-O 	TBA
 	The Phantom	TBA
*NPCs
**Rabbids
**Sparks
===New Additions===
*Playable Characters
Image	Name 	Description
 	Luigi	TBA
 	Mario	TBA
*Supporting Cast
Image	Name 	Description
 	Gooper Blooper	TBA
 	Globox 	TBA
*Antagonists 
Image	Name 	Description
 	Wario 	TBA
 	Waluigi 	TBA
 	Pink 	TBA
 	King Boo	TBA
 	Boo 	TBA
*NPCs
**Toads
**Teensies
**Pokeys
**Yoshis
**Shy Guys
***Black Shy Guys
**Electoons
**Volbonans
**Outmaways
**Serguie
==General Changes==
===Gameplay Changes===
*Purple Lums are now viable in the overworld, being used to swing across large gaps or high areas in the layout of the world.
*The overworld puzzles are now more diverse, including a new type of puzzle involving pulling down a rope or chain to activate mechanisms or lower platforms to enter more areas.
*Roaming enemies return and not just on the Medivel Set, but for the other two sets and in the lobby. Including in the new area, The Backstage.
===Story Changes===
*The opening is extended to show what happened before Rayman arrived at the Space Opera Network.
*Any mention of “Darkmess” or “Darkmess Agents” are removed to fit within the context of the story, which takes place after the main story of Mario+Rabbids: Spark Of Hope.
*The “Rayman learning to get along with the Rabbids” plotline is fully explored and integrated into the main plot along with a new storyline for Rayman’s character arc.
*The Phantom no longer is the main villian, as that role is given to King Boo. To make up for it, The Phantom goes through a redemption arc that would redeem his character, much like how Rabbid Kong became good in the end of the DK Adventures DLC in Kingdom Battle. Starting out seeming like he’s going to be the bad guy before being revealed that he had truly turned good as was tricked into doing sinister things. He is fought, but only in the first battle of the final battle.
*More Mario and Rayman characters and enemies appear in the DLC to allow for more interaction with characters from both worlds with some of them being featured in the story.
*The 3 sets are now given their own mini-plots that tie into the narrative of the DLC and have more to do than what was shown in the original.
*The story shows a lot more going on rather than telling the events without showing it.
*2 exclusive Main Quests we’re added before the Control Room quest. The Mysterious Room and Backstage Expedition. These two quests occur after beating all 3 sets, which then leads to the team getting separated. With the The Mysterious Room quest, only Rayman is playable. While in the Backstage Expedition quest has only Rabbid Mario, Rabbid Peach and Luigi, who along with Mario return as playable characters in the dlc.
*2 new songs, The Worlds Your Stage and King Of Menace replace the original two songs in the DLC. With the first song playing after beating the 2nd set where the Phantom sings this to Rayman to manipulate him and the last one is sung by King Boo duetting with The Phantom before the final fight starts, with King Boo’s lyrics being more villainous and The Phantom’s lyrics sounding remorseful and showing a glimmer of hope. 
===Aesthetic Changes===
*During the 3 sets, enemies that show up there are dressed to fit the theme of their respective locations. Cowboy bandits for the Wild West Set, Pirates for the Pirate Set, and knights and archers (who resemble Robin Hood) for the Medieval Set.
==Weapons==
===From Original DLC===
===New Additions===
==Enemies And Bosses==
===From Original DLC===
*Enemies
Icon	Name 	Memory Bio
TBA 	Stooge 	With Cursa now extinct, many of her former minions have moved on to find some form of peace. But, like in actual life, nothing can ever stay peaceful. It’s nice that the Stooges got a gig at the Space Opera Network. But when they’re acting out as combatted, while alone, they are not a menace - but are dangerous in groups, especially since they’re still carrying those balls of Darkmess for shooting projectiles. But then again, what else is new?
TBA 	Sea Stooge 	When it comes to who rules the element of water, all signs will point to this type of Stooge, also known as the Sea Stooge. When they dash, they utilize the Splash Super Effect to wash away their foes by bouncing them away from it. Their seahorse garbs, I have to add, are very well made for an ocean version of the Stooge. Wether it’s the high seas or the pirate sets of the network, these fellas are well prepared to dive into them.
TBA 	Squashette 	You may recall these piggy bunnies from the Cursa incident. To quote JEANIE, “It believes itself to be a ballet dancer. While it is graceful - especially considering the Thwomp it carries on its back - it is the explosion of air it generates after pirouetting into the sky that impresses.”, well considering our current location, this network seems like the perfect place for talent like them. I only wish they would stop wrecking the ground with their pounding.
TBA 	Bravado 	As if the Scopers weren’t bad enough on their own, here comes these short little bandits posing as cowboys. The Bravados are detestable little long-range fighters that are always on the move, climbing to elevated positions from which to fire upon us from medium-range, where we remain under constant threat of their counter attacks and Gust Super Effects. Last time I’ve seen a western movie, I don’t seem to recall the slingers there using wind as their ammo, unlike the Bravados in this studio here.
TBA 	Oozer 	Their name pretty much sums up the type of element these ghostly Rabbids specialize in. Useful for special effects in movies, but not so much when it’s out of the battlefield. They can unleash an Ooze-based attack onto their opponents, and have the ability to disable our option of using Sparks, Techniques, and Weapons. When in a battle scenario, it’s best to take them out first before they grow to become a huge problem.
TBA 	Wildclaw 	Part Rabbid, Part Tiger. Wildclaws have naturally been tamed down since the last time we saw it. I’d imagine that it took the network several months to get this feline under control. When enabled to lay it’s claws out for a beating, this giant furball will rush its attacker instantly when assaulted. Huh, I guess this kitty still has claws even after the Darkmess has disappeared.
TBA 	Deep Freeze	A frosty foe such as the Deep Freeze can prove to be a chilling feline if your not prepared to combat against. Utilizing its frosty claws to try and turn us into ice lollies, it also has a last resort in case it gets defeated. In which cause- it will launch a final glacially-charged explosion that chills to the bone all Heroes within reach. There is a reason this is considered the frozen king of the beast.
TBA 	Goomba 	Now this is a creature commonly known as the underling of underlings. Goombas have been infamously known for being one of the most weakest species in the galaxy. I’m starting to see why Bowser uses them as cannon fodder. Goombas like to swarm their opponents by attacking in groups, but a single dash can hit multiples of them and take ‘em out at once. Armored versions of them exists, but let’s be frank. They look very silly with pots on their heads.
TBA 	Bob-Omb 	Bob-Ombs appear to be an interesting species. They look mechanical, but behave rather organically. Some were manufactured by factory, others are seen free-roaming the land they live in. They may look cute, but one should never underestimate a foe on appearance alone. Their modus operandi appears to be running towards you and blowing up in your face. A solution for them exists though - a successful hit will cause one to ignite, completely open to being picked up and lobbed far away. Like hot potatoes, except the potato wants to blow you up.
===New Additions===
*Enemies
Icon	Name 	Memory Bio
 	Octoomba 	Where's JEANIE now, I wonder? Probably making all kinds of unauthorized changes to the WM ARC. I shall therefore have to do my best with the enemy analysis. The Octoombas are quite a strange group of creatures. They seem to be native to the space environments from across the Galaxy. Not to mention that they seem to resemble Goombas shapewise. Perhaps they’re related to their Goomba cousins. Netherless- They posses the abillity to shoot small chunks of rocks at their enemies with their large snouts, which I imagine can’t be good for their health, but it’s a mystery to how they are able to store those small pebbles within their tiny digestive systems. They also are capable of performing Team Jumps to lift themselves into perfect firing range.
 	Smeech 	I believe the Smeech has to be one of the most weirdest creatures we’ve encountered so far. It sports very large lips and tiny little wings. If the creature got close to us- it will proceed to plug our sight with its mouth- for as long as it can hold onto us. The best thing to do with these pink leeches is to at least dash them into another foe so they will be the ones blinded and prevented from attacking rather than us. I’m not sure wether to classify its actions as a sign of affection or an act of getting in our way.
 	Boo 	Ah, the white round tounge sticking ghouls also known as the Boos. It’s been so long ever since we saw them in the Spooky Trails. If I remember correctly, these spooky haunts would actively chase us when we’re not looking, so it’s no surprise why they’re using the same tactics here. But they seem to have learnt new tricks too such as phasing through covers. Although they got me to wonder that considering The Phantom is half Boo, could he probably do the same things and wield the same powers as them? But alas, that’s going too far down into the spectral Rabbid hole..
 	Lividstone	These guys- on normal viewing- seem to be only present to go onto a safari hunt. But as it turned out, the Lividstones are very mischievous and troublesome creatures. They are able to dodge our shots by ducking into their long hats. But that’s not the only thing the green punks do- as they seem to have a hankering for swiping our items and weapons to use against us. Their attire don’t quite make sense here though- I mean we’re not even in the jungle.
 	Trumpet 	Sentient objects seem to be less common in certain planets- from what I can tell. Luckily, Rayman’s tall tales of his adventures has really helped to familiarize me with them. As their name suggests, Trumpets are indeed sentient instruments with floating limbs. Trumpets are apparently native to the music landscape known as Band Land. They blast musical soundwaves as their attack methods, in which their symphony seems much more screechy when up close. But it’s so loud, that it’s able to call upon reinforcements to aid it. Hey! It’s copying our summoner Spark’s abillity! Despite that, these loudmouths can make things worse when not disposed of.
 	Valkyrie 	Oh, these armored jerks...Valkyries can be considered tough at best and annoying at worst. Well, if this studio is gonna hire old talent and reuse them like this, so can I.. “Valkyries go to great lengths to protect themselves and others. Watch for their Team Jump - it ends with a Ground Pound! Don't let them get the drop on you... literally! Also beware their unique yet powerful shooting technique.” On the other note, they seem to have an attraction of heroes. Mainly the opposite gender. Fangirling too much, aren’t they? Perhaps it time for them to go searching for their prince in multiple castles..
 	Hoodrabbid	The studio has really taken a lot of inspiration from Rayman’s previous outings for these films, because the Hoodrabbids are like two Rabbids cosplaying as Hoodlums. Rayman told me that was the name of the foes he was fighting during the Black Lum incident, and he still lived to tell me all about how he turned them back into Red Lums. These clocked menaces mainly wield wooden blasters which they can shoot at a longer range than the average enemy and split into two smaller ones upon being toppled. To be honest, they seemed more intimidating when the two bunnies in the outfit were on top of eachother.
 	Swabbid 	Rayman told me how he battled the robot pirates in his second adventure to save his homeworld. I’m not sure if these Swabbids capture their likeness. By looking at them, they only have the mask and outfit, but fail at looking like robots. Regardless, they use their left hook to attack at close range and their television hands to shoot. They can also burrow to the ground and pop out from near us for a surprise attack. They look like pushovers, but they certainly don’t fight like one.
 	Boo Rabbid	TBA
*Bosses
Icon	Name 	Memory Bio
TBA 	Wario 	What happened to Mario?! He’s gained so much weight, and...he’s yellow, and...he’s not Mario, never mind. It’s Wario, and he’s here to play the role of a villain again! Wario’s got rather quick reflexes, firing those Plunger Guns twice a turn- it must have something to do with developing all those “micro games” of his. Watch out for Wario’s Bob-ombs, as well!
TBA 	Waluigi 	...Who is this, again? Oh, right- Luigi has a rival doppelganger, too! He’s rather long and gangly! From a distance, I almost mistook him for a mouldy pasta noodle! Waluigi’s rather charismatic, too, what with winning this bandit leader role and calling Bravados as back-up in a pinch! Hmmm...funny thing. I always imagined Waluigi would be burlier, on account of- you know- the Lava Queen’s goons so long ago.
 	Pink 	Pink might look like an innocent little pink hare, but he had somehow got the know how to create unbelievable machines despite his tiny mind. When the studio brought him in, he had engineered some special goggles that will keep the giant Blooper under control and ensure that he does his role as the Kraken. On that note, the goggles gave Gooper Blooper an even more bizarre and yet menacing appearance than most other squids in these type of films. It’s best to watch out for the crazy bunny’s drones and his goggle’s laser beams if we were to live another day.
 	Dragon Rabbid 	Budget cuts at the Space Opera Network necessitated the last-minute procuring of two seperate dragon. One of a dressed up actor and one of a animatronic to compensate for a primary antagonist when a prospect of an animated dragon becomes too expensive. The actor in the dragon suit is able to use the wings on his costume to fly over covers while also shooting out rotten tomatoes at us. They’re supposed to be fireballs, but apparently animated fireballs were too expensive as well. It’s goal? To drive us out from behind cover and then take free shots at us. Teh, Method actors..
TBA 	Gunderbite Animatronic	Rayman relayed to us another old story, of defeating the original Gunderbite long ago. ...I don’t follow, but Rayman seems to treat it as a legend, so I’ll let him have his moment, as long as he behaves. Though this one’s a robot, those purple wisps are possessing it, meaning it’s essentially alive- or unalive. We need to focus on destroying those spirit balls imbuing the contraption with energy- but the Gunderbite animatronic isn’t making it easy with its fire maze and tower strategy.
 	Dark Rayman 	I um... I don't know what to say about THIS guy, other than I'm fairly certain that he seem to be imitating Rayman’s appearance in a rather nasty way. Didn’t Rayman tell me that he faced an evil clone of himself in his first adventure? I can’t see to tell. This shady copy moves and attacks like Rayman, but I do know is that if he dashed into us, we’d be goners. So it’s advised to stay far away from it when considering to attack this inferior Doppleganger.
 	Brainwashed Phantom 	I still can’t believe that for once, The Phantom wasn’t the one plotting revenge. But I can’t say the same for the mastermind who was puppeteering him. It seems so cruel to battle against him when he himself wasn’t willing to duke with us one-on-on, but we had to do so to rescue our limbless friend who was targeted by the true culprit since the moment we stepped into the network. He retains his battle moves from our first encounter but can also heal his allies as well. But even if he was being mind controlled, kicking his phantom butt was rather satisfying…in a rather ironic way.
 	King Boo 	What a royal pain this King Boo turned out to be! The king of the boos and the master of illusion has been plotting his own revenge for a lot of years at it seems. The ghostly monarch had lured Rayman, Rabbid Mario, Rabbid Peach, Mario, Luigi and myself to the Space Opera Network under false pretenses and through using The Phantom as his mouthpiece, so we might boost the viewership to warrant a full on galactic brainwash through the network’s movies that we were swindled into finishing. According to Luigi, he had to face off against the spooky king and vaccum his ghost army about 3 times. At least it was more times than we had encountered our previous merged Rabbid foes. I must remind myself to apologize to Rayman, who was onto his puppet from the onset.
==Quest And Battles==
Here are the quests and battles included in the Reimagined DLC.
Main Quests
*Golden Ticket to Fame
**Old Acquaintances
**Learning to Glide
**Rocket Man
**Unlikely Team-Up
*The Western Set
**A Town Ain’t Big Enough
**Traintrack Showdown
*The Pirate Set
**All Hands Ahoy!
**Hostage Rescue 
**The Kraken
*The Medieval Set
**If It Ain’t Broke..
**Castle Chaos
**The Dragon That Wasn't
*The Mysterious Room
*Backstage Expedition 
**A Spooky Comeback
*The Control Room
**Operatic Trouble
**Facing Off King Boo
**A Royal Climax
Spark Quests
*Boxing Ring
*Quiz Show!!!
Side Quests
*A Bridge to Love
*Art at Stake
*Atop the Pirate Watchtower
*Behind the Counter
*A Shell’s Best Friend
*Cooking with Alkementor
*Couple Affinity
*Cutout Bandits' Treasure
*One Jazzing Swing
*Fantasy Loot
*Green Screen Scene
*Punch Pals
*Train Wreck
==Gallery==
TBA
==Story Script==
To view the script, click here.
==Special Thanks==
Credit to TyrorexDMZ for helping develop ideas for the story expansion and other details presented here. Along with him helping to update the page with content.
And credit to RayLabs for helping out with some edits and additions to the article.
==Songs==
*The World’s Your Stage
*The World’s Your Stage (Reprise)
*King Of Menace
Category:Games
Category:Nintendo Switch
Category:Rayman
Category:Mario + Rabbids
Category:Mario (series)
Category:Rabbids
Category:Rabbids (series)