Portal Feel (Proficiency)

==The Planewalker's Handbook==
Sometimes a planewalker needs to know what's on the other side of a portal or gate before he steps through. This proficiency also allows a cutter a chance to determine the portal's exit point. This proficiency is used in two ways.
First, a successful check at a -3 penalty grants a general feel for safety. By intuition and observation, a planewalker determines whether a given portal leads into a setting or situation of direct and immediate harm. Obviously, this requires the DM's interpretation.
A second successful check at a -5 penalty divines the location of the other end of a gate or portal. The planewalker may not learn the exact site or position, but at the very least the character'll learn the destination plane. This proficiency doesn't tell the character about the gate key required to open the portal.
Category:The Planewalker's Handbook Proficiencies