Experience

EXP, aka experience points, are the currency used to buy various permanent upgrades to improve players abilities.
NGU energy and magic power, quantity (cap) and regeneration speed (bars) require a balance, and this balance can vary depending each player's game play. As suggested in the in-game help, start by getting some energy speed. Around boss 17 or so, you should be able to gain enough EXP points to also buy some energy power. See also the newbie guide for more details.
==Gain Experience==
Experience can be gained from several sources:
*Defeating bosses
*Random drop for defeating enemies in Adventure Mode
*Reward for defeating enemies in the ITOPOD
*Reward from item completion bonuses
*Completing challenges
*Yggdrasil Fruit of Knowledge
*Money Pit random reward
*4G's Sellout Shop (not recommended)
==Experience upgrades==
There are several upgrades that improve different aspects of Experience:
*Completing Normal, Evil, and Sadistic 24hr Challenges
===Perks===
Name 	Effect 	Price (PP)	Levels	Difficulty
Bonus Titan EXP! 	+50% EXP from Titans. +3 kill per level that will benefit from this Perk. (Bugged, AK while the game is open does not decrease the count so it will benefit all the online AKs.)	30 	3 	Normal
Bonus Boss EXP! 	+2% EXP from bosses 24 and on. 	20 	25 	Normal
Fibonacci Perk level 987	+5% Bonus EXP gain. 	188,500 	1 	Normal
===Wishes===
Name 	Effect 	Levels	Total Wish output	Difficulty
I wish I was more OP	+0.5% EXP per level.	10 	4.4 Sx (4.4E21) 	Evil
===Items===
Item 	Effect 	Source
Red Heart Set	Grant +10% EXP gain.	4G's Sellout Shop
===Other features===
*NGU EXP
*EXP Digger
*EXP Hacks
*Cooking
==Spend Experience==
===Energy===
Energy	Cost	Growth	Notes
Speed 	2 	0.1 	Capped at 50 As mentioned in the in-game "technical stuff" section, the game's internal clock is set to 50 tick updates per second.
Power 	15 	0.1 	Capped at 1 Qi (1E18) before potion effects
Cap 	40 	10,000	Capped at 9 Qi (9E18)
Bars 	80 	1 	Capped at 1 Qi (1E18) before bar bar effects
===Magic===
Magic	Cost	Growth	Notes
Speed	3 	0.1 	Capped at 50
Power	45 	0.1 	Capped at 1 Qi (1E18) before potion effects
Cap 	120 	10,000	Capped at 9 Qi (9E18)
Bars 	240 	1 	Capped at 1 Qi (1E18)} before bar bar effects
===Adventure Stats===
 	Cost	Growth
Power 	3 	1
Toughness 	3 	1
Max Health	3 	10
HP Regen 	50 	1
===Adventure Special===
Except for the inventory spaces and boost recycling, these can only be purchased once.
 	Cost 	Growth	Notes
Inventory Spaces 	1–24: Free25–36: 237–60: 4 × (Owned - 35)	1 	Capped at 60More inventory spaces can be acquired from other features. Only spaces acquired through the Spend EXP menu count towards the cost.
Auto Merge 	200 	 	Enables the "Auto-merge" check-box by the inventory.If an item is at level 100, Auto Merge will not combine that item anymore.
Extra Accessory Slot! 	3000 	1 	
Another Extra Accessory Slot! 	30,000 	1 	
Basic Loot Filter 	20 	 	Allows to filter items by type: head, chest, legs, boots, weapon and accessory
2 Loadout Slots! 	1000 	2 	Enable to create pre-sets of equipment for quick switching.
Another Loadout Slot! 	10,000 	1 	
Boost Recycling 	100 	10% 	Capped at 50% (other 50% can be obtained from "Basic challenge")
Item Daycare ! 	250 	1 	Items kept in a daycare slot will slowly level-up
Another Daycare Slots! 	25,000 	1 	
Another Another Daycare Slots!	500,000 	1 	
Inventory Merge Slot! 	1000 	1 	Converts an inventory slot into an automerge slot.
===Misc===
Aside from the attack/defense boosts, these can only be purchased once
 	Cost 	Notes
Custom Input Button 1	50 	
Custom Input Button 2	100 	
Custom Input Button 3	500 	
Custom Input Button 4	1000 	
Training Auto Advance	300 	Automatically allocates energy each time a skill is unlocked while leaving the necessary cap for each skill. Extremely helpful!
A Beard Slot! 	50,000	
A Digger Slot! 	25,000	
A Macguffin Slot! 	10 M 	
A Macguffin Slot! 	100 M 	
Attack Boosts For Rich Jerks	Attack Boosts For Rich Jerks	Attack Boosts For Rich Jerks
 	Cost 	Growth
Attack 	30 	10%
Defense 	30 	10%
===Yggdrasil===
Buying these will automatically activate the fruit whenever possible, AND remove the Energy or Magic activation cost too!
NOTE: Your total Energy or Magic cap must be 10x greater than the fruit's activation cost to buy these.
 	Cost 	Required Resource Cap
Fruit of Gold Auto-Activate 	300 	1 M Energy
Fruit of Power α Auto-Activate 	500 	2 M Energy
Fruit of Adventure Auto-Activate 	600 	2 M Energy
Fruit of Knowledge Auto-Activate 	2000 	10 M Energy
Pomegranate Auto-Activate 	2000 	3 M Magic
Fruit of Luck Auto-Activate 	8000 	50 M Energy
Fruit of Power β Auto-Activate 	10,000 	30 M Magic
Fruit of Arbitrariness Auto-Activate	15,000 	200 M Energy
Fruit of Numbers Auto-Activate 	20,000 	100 M Magic
Fruit of Rage Auto-Activate 	100,000	5 B Energy
Fruit of MacGuffins α Auto-Activate 	500,000	5 B Magic
Fruit of Power δ Auto-Activate 	2 M 	50 B Energy
Watermelon Auto-Activate 	5 M 	200 B Magic
Fruit of MacGuffins β Auto-Activate 	15 M 	1 T Energy
Fruit of Quirks Auto-Activate 	1 M 	400 B Magic
Fruit of Angry Mayo Auto-Activate 	1 B 	100 Q Energy
Fruit of Sad Mayo Auto-Activate 	1 B 	100 Q Magic
Fruit of Moldy Mayo Auto-Activate 	1 B 	100 Q Energy
Fruit of Ayyy LMayo Auto-Activate 	1 B 	100 Q Magic
Fruit of Cinco De Mayo Auto-Activate	1 B 	100 Q Energy
Fruit of Pretty Mayo Auto-Activate 	1 B 	100 Q Magic
===Resource 3===
 	Cost 	Growth	Notes
R3 Speed 	300,000	0.1 	Capped at 50
R3 Power 	1.5 M 	0.1 	Capped at 1 Qi (1E18) before potion effects
R3 Cap 	4 M 	10,000	Capped at 9 Qi (9E18)
R3 Gained Per Bar	8 M 	1 	Capped at 1 Qi (1E18)
==References==
Category:Game Feature
Category:Points