Wall/Stronghold Crusader

Walls are tall and can be built in linear arrays. They can connect gatehouses and towers. From the ground, they are accessible through stairs, another gatehouse, a ladder or a siege tower. Multiple wall lines can be built next to each other, granting theoretically infinite thickness. Assassins can also climb walls themselves by attaching a grappling hook.
Infantry can mount walls, who enjoy limited protection on top, as attacks coming from lower ground have a miss chance and lower damage on units in elevated positions. Braziers can also be placed on walls, which allows for archers and Arabian bowmen to shoot fiery arrows, capable of igniting pitch ditches on command. Walls can be rebuilt, when enemies are not nearby.
Walls may be damaged in the following ways: 
* Hand weapons can damage a single wall segment without affecting units on troops, unless the height difference is half of a normal wall's original height.
* Bashes from a battering ram damage a very small area around the target wall tile, troops unaffected.
* Rocks from catapults, trebuchets and mangonels, causing limited to high area damage. Depending on the trajectory, rocks can also instantly knock out troops atop.
* Tunnelers reaching a chunk of wall, imploding the tunnel.
===Variants===
*Normal wall: provides excellent defense against infantry, less so against siege engines. Can be added crenulation.
* Low wall: provides limited defense against infantry and barely any against siege engines. Can be added crenulation.
*Crenulation: a special type of wall that can be sited next to normal/low walls, granting limited personal cover in a zig-zag pattern for troops behind it.
==Trivia==
*Although mounted units cannot enter walls through normal means, they will path through them if they are freshly recruited and their assembly point is only reachable through the walls.
*The 'Strong walls' option in multiplayer can be turned on, disabling infantry from damaging walls.
Category:Stronghold Crusader Defences