Vehicles/MYRMIDON (PLASMA) 2

==Description==
A jack of all trades, the Medium tank is the generic stereotype of a tank. Intended as a scout or vanguard unit, the Medium Tank is constantly on the move, probing ahead of the rest of the troops.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Main Battle Tank 	Hull Down: +1 Defense, -5% Visibility (Quirk)
60 	Crew Compartment (2)	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
150 	Engine Light 	Tuned Engine: -5% Heat Generated (Gear)
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=185 S=20	
Front 	Fixed 	 	
Crew Compartment (2)
FCS Vehicle Std. 2
Sensors Eng. Range	
Sides/Turret	Health	A=135 S=20	A=173 S=20	A=135 S=20
Sides/Turret	Fixed 	
Left Side Tracks
2x Mine Dispenser 5	
Turret Systems (5)
2x Mine Dispenser 5
Plasma Rifle (2)	
Right Side Tracks
2x Mine Dispenser 5
Rear 	Health	 	A=120 S=20	
Rear 	Fixed 	 	
3x Ammo Plasma
Armor (1)
Structure (1)
Tracked Propulsion System
Engine Light
Engine Core 240 (1)
Coolant	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Eras\Jihad3068-3080\Base\vehicle\vehicledef_MYRMIDON_2.json