Bonus Star Requirements

: This page is not yet complete. Information about for past games like Asphalt 7: Heat is still missing.
This is a list of all the bonus star requirements in Asphalt 8: Airborne's Career Mode, Research & Development, Enduro Double Down, and Championships.
These bonus stars also apply to Asphalt Nitro and Asphalt Xtreme.
== 1st-Place Finish With This Car ==
=== Definition ===
* In a Versus race, the player wins the race by beating the only other opponent with a specific vehicle mentioned.
In Asphalt Nitro.
=== Requirements ===
* 1st-Place Finish with This Car
** How to achieve?
*** In a Versus Race Type, the player wins the race by beating the only other opponent to earn a Star. This objective does not show up in R&D, instead having been replaced with a similar variation called Beat the AI to complete this test! for Ultimate AI Challenges.
** 1st-Place Finish with This Car in other languages:
*** Français (French): Termine 1er avec cette voiture
*** Deutsch (German): Werde mit diesem Wagen Erster
*** Español (Spanish): Gana la carrera con este coche
*** Italiano (Italian): 1° posto con quest'auto
*** Português-BR (Brazilian Portuguese): Termine em 1° lugar com esse carro
*** 日本語 (Japanese): 指定マシンで1位
*** 简体中文 (Simplified Chinese): 驾驶该车获得第一
*** 繁體中文 (Traditional Chinese): 以此車輛獲得第一
*** 한국어 (Korean): 다음 차량으로 1위를 기록
*** русский (Russian): Придите первым на
*** Türkçe (Turkish): Şu Arabayla Birinci Gel
*** العربية (Arabic): مرات إنهاء السباق في المركز الأول بهذه السيارة
*** Bahasa Indonesia (Indonesian): Finis Pertama dengan Mobil Ini
*** ภาษาไทย (Thai): เข้าเส้นชัยเป็นอันดับที่ 1 ด้วยรถคันนี้ 
== Barrel Roll ==
=== Definition ===
* The player makes the car turn 360° in air around its centre longitudinal axis in a corkscrew motion usually by driving through a curved ramp.
=== Requirements ===
* Barrel Rolls
** How to achieve?
*** The player executes the required amount of Barrel Rolls to earn a Star. Driving on a higher side of a curved ramp provides more air and more Barrel Rolls to the jump. It's easier to make many Barrel Rolls from a bigger sized curved ramp. The corkscrew motion is automatically stopped in mid-air so that the vehicle lands on its wheels in about 95 % of the jumps. In statistically rare cases the car will not land on its wheels, causing it to wreck. Drifting through a combined flat and curved ramp (preferably when in a Level 3 Nitro or Perfect Nitro state) may trigger a mis-jump, which provides both Barrel Rolls and Flat Spins in a ultra high speed motion (just imagine those Gs...). A Barrel Roll can also be achieved by driving partially on a flat ramp only with two wheels (left or right side wheels of the vehicle) touching the ramp and in extremely rarely cases also by bouncing off some other game elements (this way also in Monaco one can do a Barrel Roll). In R&D, this is also known as Do X Barrel Rolls.
** Barrel Rolls in other languages:
*** Français (French): Tonneaux
*** Deutsch (German): Fassrollen
*** Español (Spanish): Giros en tonel
*** Italiano (Italian): Avvitamenti
*** Português-BR (Brazilian Portuguese): Piruetas
*** 日本語 (Japanese): バレルロール
*** 简体中文 (Simplified Chinese): 桶滚
*** 繁體中文 (Traditional Chinese): 桶滾
*** 한국어 (Korean): 배럴 롤
*** русский (Russian): Бочки
*** Türkçe (Turkish): Taklalar
*** العربية (Arabic): شقلبات
*** Bahasa Indonesia (Indonesian): Barrel Roll
*** ภาษาไทย (Thai): ควงตีลังกา 
; Trivia
* Oddly enough, the Barrel Rolls in One Jump (which would have been known as X Barrel Rolls in One Jump in R&D) bonus star requirement does not exist until Hot Wheels Update, where it first appears as one of the sub goals for the third qualifier in Rio de Janeiro for Hot Wheels Twin Mill™'s Championship event. 
** However, Perform 4 Barrel Rolls in one jump is one of the daily tasks in the Vehicle category.
== Beat a Race Time of XX:XX:XXX ==
=== Definition ===
* The player finishes the race under the Race Time(s) indicated.
=== Requirements ===
* Beat a Race Time of XX:XX:XXX
** How to achieve?
*** This is a Season 9 special Bonus Star requirement, which occurs in every race of the final Season, and also as of the Lunar New Year Update, a few races in Seasons 1 and 2. It even appears in Tag Season and McLaren Legends Season. The player finishes the race under the Race Time(s) indicated and earns a Star or two. It has to be noted, that the difficulty of obtaining this Bonus Star varies from race to race from almost too easy (e.g. Lamborghini Aventador LP 700-4) to almost too difficult (especially without boosters) (e.g. Lamborghini Egoista, Camaro Z/28). For example Dubai & Dubai Reverse can be driven in considerably less time, if the shortcut jump over the river & busy bridge is made (some Class D cars struggle with this jump, but a base speed of at least 155 mph (249 km/h) + Perfect Nitro should be enough, if the leftmost (higher) side of the curved ramp is taken). On the other hand, in some races, it is notoriously difficult to drive the track faster than the Bonus Star requirement - Ford F-150, Audi S4, Alfa Romeo 8C Competizione, Ferrari FF, and most cars from the Car Mastery Update onwards (especially the McLaren 675LT, McLaren F1 XP-5, McLaren MP4/8, Weber Faster One, SUBARU IMPREZA WRX STI, Lamborghini Egoista, and ED Design Torq) being among the toughest races.
**** However, most cars from newer updates like the W Motors Fenyr Supersport in the Rio de Janeiro Update have considerably easier times to beat and can still have their Season 9 races fully completed with just a maxed out car.
*** Since the Tenerife Update, all new cars have two race times to beat.
*** As in real life drifting through a curve in the game is certainly not the fastest way of getting around a Race Track and there seems to be a considerable penalty on not hitting the apex of the curve, too. Also, if just a little bit longer route in general is taken, it will show up very unfavorably in the race time.
*** A good explanation of the fastest race routes requires a video, because in written form only general advise can be given. One of the fastest players around YouTube is also publishing quite regularly (Fury_Lewis Hamilton), whose YouTube channel is a good place to start, but a distinction should be made between the race lines with all boosters on and the race lines without any boosters (due to the fact that with Extra Tank and Nitro Starter combination there's so much longer full nitro time available that most of the detailed questions can be skipped). Also there may be slight variables to the fastest race lines when comparing a Class S vehicle with a Class D vehicle (some jumps can't be made without a wreck).
*** The concensus is that driving with Perfect Nitro is preferred (a Level 3 Nitro is acceptable in short spurts if the efficiency is not a concern), but the differences start when it comes to the details: how often and how exactly should the Nitro be filled in gameplay: should one make every jump possible to fill up the nitro and/or should one perhaps drift while driving a straight road? Making the low flying Barrel Roll is widely recognized as a professional player's move, because the hit on the speed is significantly less than with a high flying Barrel Roll / Flat Spin. In Season 9 also Near Misses and traffic barrier obliterations could be utilized when chasing the fastest time around the track. Air time is also vital, as it can provide a small speed boost upon landing.
* As of the Lunar New Year 2017 Update, the fastest target time is shown on the screen in yellow. If failed, it turns red and is marked with an encircled "X" before vibrating and disappearing. If another target time is present, that time shows up instead.
** Beat a Race Time of XX:XX:XXX in other languages:
*** Français (French): Fais une course en moins de XX:XX:XXX
*** Deutsch (German): Unterbiete eine Rennzeit von XX:XX:XXX
*** Español (Spanish): Bate un tiempo de carrera de XX:XX:XXX
*** Italiano (Italian): Batti un tempo in gara di XX:XX:XXX
*** Português-BR (Brazilian Portuguese): Faça uma corrida mais rápida que XX:XX:XXX
*** 日本語 (Japanese): レースタイム XX:XX:XXX
*** 简体中文 (Simplified Chinese): 打破XX:XX.XXX的比赛纪录
*** 繁體中文 (Traditional Chinese): 打破比賽紀錄
*** 한국어 (Korean): 의 레이스 타임 경신
*** русский (Russian): Побейте время гонки
*** Türkçe (Turkish): Şu Kadarlık Yarış Süresini Geç
*** العربية (Arabic): تفوق على زمن السباق الذي يصل إلى
*** Bahasa Indonesia (Indonesian): Mengalahkan Waktu Balapan
*** ภาษาไทย (Thai): เอาชนะเวลาแข่ง
== Drift Distance: X yd / m ==
=== Definition ===
* The player drifts a certain amount of meters or yards during a race.
=== Requirements ===
* Drift Distance
** How to achieve?
*** The player drifts a certain distance during a race to earn a Star. All drift sessions no matter how brief will be counted and will be added to the total distance drifted during a race -figure. The drift is initiated by hitting brakes while the wheels of the car are turned and the vehicle is moving forwards. Drifting requires some amount of skill and is also affected by the handling characteristics of the car.
*** With the most extreme drift distance bonus star requirements, such as Season 8 Race 36 in The Great Wall or Season 8 Race 39 in Dubai, drifting in circles (donuts) could be an option (see for example Gameloft Forum thread 8000 Meter Drift with the Lykan Hypersport ). The maximum amount of donut drifting permitted by the game without disqualification is around 2,200~3,000 m/yd.
** Drift Distance in other languages:
*** Français (French): Dérapage sur
*** Deutsch (German): Driften
*** Español (Spanish): Distancia de derrape
*** Italiano (Italian): Distanza in derapata
*** Português-BR (Brazilian Portuguese): Distância de derrapagem
*** 日本語 (Japanese): ドリフト距離
*** 简体中文 (Simplified Chinese): 漂移距离
*** 繁體中文 (Traditional Chinese): 甩尾距離
*** 한국어 (Korean): 드리프트 거리
*** русский (Russian): Дрифт
*** Türkçe (Turkish): Drift Mesafesi
*** العربية (Arabic): مسافة الانزلاق
*** Bahasa Indonesia (Indonesian): Jarak Drift
*** ภาษาไทย (Thai): ระยะทางดริฟท์
* Trivia
** Oddly, the numerical value of drift distance doesn't change, when changing the Unit Setting (m / yd). This creates an interesting dilemma and several questions arise: what is the true length of the tracks, where this Bonus Star requirement is found? There might be three different answers to this question depending on the method of measurement:
**# Measuring the track's length with time & speed (mph & km/h do seem to be in line with each other)
**# Measuring the track's length with Bonus Star requirement in ft (by drifting a full lap and looking at the results)
**# Measuring the track's length with Bonus Star requirement in m (by drifting a full lap and looking at the results)
== Flat Spin ==
=== Definition ===
* The player makes the car turn 360° in air around its centre vertical axis in a helicopter main rotor type spinning motion usually by driving through a straight ramp while drifting.
=== Requirements ===
* Flat Spins
** How to achieve?
*** The player executes the required amount of Flat Spins to earn a Star. Performing a Flat Spin out of a bigger sized ramp provides more air and more Flat Spins to the jump. The momentum of the helicopter main rotor type spinning motion is usually continued after landing, these on-land types of Flat Spins are also counted as (regular in-air) Flat Spins. In about 90 % of the jumps the vehicle will continue to the direction it was moving before the jump was initiated after performing the Flat Spin(s). In statistically rare cases after spinning in-air (and on-land) the car will not be able to continue to the direction it was going before the jump was initiated. Drifting through a combined flat and curved ramp (preferably when in a Level 3 Nitro or Perfect Nitro state) may trigger a mis-jump, which provides both Barrel Rolls and Flat Spins in a ultra high speed motion (just imagine those Gs...). A Flat Spin can also be achieved by drifting through a curved ramp and through some other platforms, where a jump can be initiated. In R&D, this is also known as Do X Flat Spins.
** Flat Spins in other languages:
*** Français (French): Vrilles
*** Deutsch (German): Korkenzieher
*** Español (Spanish): Helicóptero
*** Italiano (Italian): Trottole
*** Português-BR (Brazilian Portuguese): 360°
*** 日本語 (Japanese): フラットスピン
*** 简体中文 (Simplified Chinese): 水平螺旋
*** 繁體中文 (Traditional Chinese): 360度翻轉
*** 한국어 (Korean): 플랫 스핀
*** русский (Russian): Развороты
*** Türkçe (Turkish): Düz Viriller
*** العربية (Arabic): انزلاق دوراني
*** Bahasa Indonesia (Indonesian): Flat Spin
*** ภาษาไทย (Thai): หมุนระนาบ
* Flat Spins in One Jump
** How to achieve?
*** The difference between this requirement and the previous (regular) Flat Spins requirement is that in this Flat Spins in One Jump requirement, only the jump with most Flat Spins is counted. For details, how to achieve this, see the previous requirement above. In R&D, this is also known as X Flat Spins in One Jump.
** Flat Spins in One Jump in other languages:
*** Français (French): Vrilles en un saut
*** Deutsch (German): Korkenzieher in einem Sprung
*** Español (Spanish): Helicópteros en un salto
*** Italiano (Italian): Trottole in un solo salto
*** Português-BR (Brazilian Portuguese): 360° num só pulo
*** 日本語 (Japanese): 1ジャンプフラットスピン
*** 简体中文 (Simplified Chinese): 单次飞跃水平螺旋
*** 繁體中文 (Traditional Chinese): 單次飛躍中360度翻轉
*** 한국어 (Korean): 연속 플랫 스핀 (점프 1회 중)
*** русский (Russian): Развороты за прыжок
*** Türkçe (Turkish): Tek Sıçrayışta Düz Viriller
*** العربية (Arabic): انزلاق دوراني في قفزة واحدة
*** Bahasa Indonesia (Indonesian): Flat Spin dalam Sekali Lompatan
*** ภาษาไทย (Thai): หมุนระนาบในการกระโดดหนึ่งครั้ง
== Knockdown ==
=== Definition ===
* The player attacks an opponent's vehicle and causes it to wreck.
=== Requirements ===
* Knockdowns
** How to achieve?
*** The player executes a required amount of Knockdowns to earn a Star. In R&D, this is also known as Get X Knockdowns.
** Knockdowns In other languages:
*** Français (French): Ejections
*** Deutsch (German): Vernichtet
*** Español (Spanish): Derribos
*** Italiano (Italian): Espulsioni
*** Português-BR (Brazilian Portuguese): Nocautes
*** 日本語 (Japanese): ノックダウン
*** 简体中文 (Simplified Chinese): 撞翻
*** 繁體中文 (Traditional Chinese): 撞擊
*** 한국어 (Korean): 파괴
*** русский (Russian): Нокдауны
*** Türkçe (Turkish): Saf Dışı Edilenler
*** العربية (Arabic): مرات الإطاحة
*** Bahasa Indonesia (Indonesian): Tabrakan
*** ภาษาไทย (Thai): คว่ำคู่แข่ง
* Knockdowns without Wreck
** How to achieve?
*** The player executes a required amount of Knockdowns in a row without wrecking their own vehicle to earn a Star. In R&D, this is also known as Get X Knockdowns without a Wreck.
** Knockdowns without Wreck in other languages:
*** Français (French): Ejections sans destruction
*** Deutsch (German): Vernichtet ohne Totalschaden
*** Español (Spanish): Racha de derribos
*** Italiano (Italian): Espulsioni senza incidenti
*** Português-BR (Brazilian Portuguese): Nocautes seguidos
*** 日本語 (Japanese): ノークラッシュノックダウン
*** 简体中文 (Simplified Chinese): 撞翻而不损坏
*** 繁體中文 (Traditional Chinese): 撞擊而不損毀
*** 한국어 (Korean): 파손 없이 파괴
*** русский (Russian): Нокдауны без аварий
*** Türkçe (Turkish): Enkazsız Saf Dışı Edilenler
*** العربية (Arabic): مرات الإطاحة بدون تدمير 
*** Bahasa Indonesia (Indonesian): Tabrakan tanpa Merusak
*** ภาษาไทย (Thai): คว่ำคู่แข่งโดยไม่พังยับเยิน
== No Wrecks ==
=== Definition ===
* The player finishes the race without wrecking their vehicle.
=== Requirements ===
* No Wrecks
** How to achieve?
*** The player finishes the race without wrecking the vehicle to earn a Star. The player (of course) can knock down opponents, but knockdowns may not result to the wreck of the own vehicle. In R&D, this is also known as Record NO WRECKS.
** No Wrecks in other languages:
*** Français (French): Aucun accident
*** Deutsch (German): Ohne Totalschaden
*** Español (Spanish): Sin accidentes
*** Italiano (Italian): Nessun incidente
*** Português-BR (Brazilian Portuguese): Ileso
*** 日本語 (Japanese): ノークラッシュ
*** 简体中文 (Simplified Chinese): 无损坏
*** 繁體中文 (Traditional Chinese): 無損毀
*** 한국어 (Korean): 파손 없음
*** русский (Russian): Без аварий
*** Türkçe (Turkish): Enkaz Yok
*** العربية (Arabic): بلا دمار 
*** Bahasa Indonesia (Indonesian): Tidak Rusak
*** ภาษาไทย (Thai): ไม่พังยับเยิน 
== Perfect Nitro ==
=== Definition ===
* The player fires the nitro twice - the second time when the nitro bar is in the red zone.
=== Requirements ===
* Perfect Nitro Triggered
** How to achieve?
*** The player triggeres a required amount of Perfect Nitros to earn a Star by firing the nitro the second time when the nitro bar is in the red zone. Waiting for the Nitro Tank to be empty while in Perfect Nitro state is not required, so right after triggering the Perfect Nitro the player can drift out from it and trigger the Perfect Nitro again - all these will count in Perfect Nitro Triggered. In R&D, this is also known as Do X Perfect Nitros.
** Perfect Nitro Triggered in other languages:
*** Français (French): Activation nitro parfait
*** Deutsch (German): Perfektes Nitro
*** Español (Spanish): Nitros perfectos activados
*** Italiano (Italian): Nitro perfetti attivati
*** Português-BR (Brazilian Portuguese): Propulsão 10 acionada
*** 日本語 (Japanese): パーフェクトニトロ
*** 简体中文 (Simplified Chinese): 触发完美氮气
*** 繁體中文 (Traditional Chinese): 完美氮氣
*** 한국어 (Korean): 퍼펙트 니트로 발동
*** русский (Russian): Идеальные нитро
*** Türkçe (Turkish): Tetiklenen Kusursuz Nitro
*** العربية (Arabic): النترو المثالي الذي تم إطلاقه
*** Bahasa Indonesia (Indonesian): Nitro Sempurna Terpicu
*** ภาษาไทย (Thai): ใช้ไนโตรเพอร์เฟคท์
== Perfect Run ==
=== Definition ===
* The player drives for at least 20 seconds without hitting walls, the roadside or wrecking the vehicle.
=== Requirements ===
* Perfect Runs
** How to achieve?
*** The player achieves a required amount of Perfect Runs to earn a Star usually by driving (with at least 75 % of the top speed) for at least 20 seconds without hitting walls or wrecking the vehicle. It is easier to obtain a Perfect Run when not knocking down any opponents. In R&D, this is also known as Record X Perfect Runs.
*** These actions will not break the Perfect Run:
**** Air Time
**** Barrel Rolls landed on tires
**** Drifting
**** Flat Spins
**** Hitting a traffic barrier (City Havoc)
**** Knocking down an opponent
**** Perfect Nitro
**** Source: Youtube (visshop): How to do a "Perfect Run" in Asphalt 8: Airborne, 20 seconds to earn
** Perfect Runs in other languages:
*** Français (French): Séquences parfaites
*** Deutsch (German): Perfekte Rennen
*** Español (Spanish): Sección perfecta
*** Italiano (Italian): Corse perfette
*** Português-BR (Brazilian Portuguese): Corridas perfeitas
*** 日本語 (Japanese): パーフェクトラン
*** 简体中文 (Simplified Chinese): 完美驾驶
*** 繁體中文 (Traditional Chinese): 完美駕駛
*** 한국어 (Korean): 퍼펙트 런
*** русский (Russian): Идеальные заезды
*** Türkçe (Turkish): Mükemmel Sürüş
*** العربية (Arabic): القيادة المثالية
*** Bahasa Indonesia (Indonesian): Balapan Sempurna
*** ภาษาไทย (Thai): ขับขี่ไร้ที่ติ
== Total Air Time ==
=== Definition ===
* The player makes the car jump in air usually by driving through a ramp.
=== Requirements ===
* Total Air Time
** How to achieve?
*** Either the Air Times of all jumps the player makes during a race are added together or the duration of the biggest jump the player makes is long enough to earn a Star. Driving through a bigger sized ramp provides more air and more air time to the jump. Drifting through a combined flat and curved ramp (preferably when in a Level 3 Nitro or Perfect Nitro state) may trigger a mis-jump, which may also provide a longer than usual flight time. In R&D, this is also known as Get X s of Air Time.
** Total Air Time in other languages:
*** Français (French): Temps aérien total
*** Deutsch (German): Sprungdauer gesamt 
*** Español (Spanish): Tiempo en el aire
*** Italiano (Italian): Tempo in volo
*** Português-BR (Brazilian Portuguese): Tempo no ar ［total］
*** 日本語 (Japanese): 合計ジャンプ時間
*** 简体中文 (Simplified Chinese): 总腾空时间
*** 繁體中文 (Traditional Chinese): 總騰空時間
*** 한국어 (Korean): 총 에어 타임
*** русский (Russian): Время в воздухе
*** Türkçe (Turkish): Toplam Uçuş Süresi
*** العربية (Arabic): إجمالي زمن التحليق
*** Bahasa Indonesia (Indonesian): Total Waktu Di Udara
*** ภาษาไทย (Thai): เวลาเหินฟ้ารวม
== Finish position: X ==
=== Definition ===
* The minimum position in which the player must finish the race.
=== Requirements ===
* Finish position: X
** How to achieve?
*** Finish the race in the position specified. If it says Finish position: 1, then finish the race in first. In R&D, this is also known as either Finish at least THIRD or Finish FIRST.
** Finish position: X in other languages:
*** Français (French): ?
*** Deutsch (German): ?
*** Español (Spanish): ?
*** Italiano (Italian): ?
*** Português-BR (Brazilian Portuguese): ?
*** 日本語 (Japanese): ?
*** 简体中文 (Simplified Chinese): ?
*** 繁體中文 (Traditional Chinese): ?
*** 한국어 (Korean): ?
*** русский (Russian): ?
*** Türkçe (Turkish): ?
*** العربية (Arabic): ?
*** Bahasa Indonesia (Indonesian): ?
*** ภาษาไทย (Thai): ?
** Finish position: 1 in other languages:
*** Français (French): ?
*** Deutsch (German): ?
*** Español (Spanish): ?
*** Italiano (Italian): ?
*** Português-BR (Brazilian Portuguese): ?
*** 日本語 (Japanese): ?
*** 简体中文 (Simplified Chinese): ?
*** 繁體中文 (Traditional Chinese): ?
*** 한국어 (Korean): ?
*** русский (Russian): ?
*** Türkçe (Turkish): ?
*** العربية (Arabic): ?
*** Bahasa Indonesia (Indonesian): ?
*** ภาษาไทย (Thai): ?
Category:Asphalt 8: Airborne
Category:Asphalt Nitro
Category:Asphalt Xtreme
Category:Bonus Star Requirements
Category:Bonus Stars