Fistandantilus's Firequench (Wizard Spell)

This spell extinguishes fire and prevents com­bustible materials from igniting. Normal fires such as blazing arrows, campfires, even burning trees or thatched roofs simply go out when the firequench is cast.
Fire-based spells receive a saving throw to resist being extinguished; this is a 1d20 roll equal to or less than the spell level (a wall of fire spell survives on a roll of 1 through 4).
Magical items that cause fire-based effects save as 12th-level wizards, unless the item description specifically states otherwise (for example, a wand of fire saves as a 6th-level wiz­ard). Failure means the fire-causing functions are negated for the spell's duration. Fire-based crea­tures, such as those from the Elemental Plane of Fire, receive a normal saving throw vs. spell; fail­ure means the creature loses the ability to cause fires for the duration of the spell. (Note that sec­ondary fires caused by the ignition of com­bustible materials by fire-based attacks are normal, not magical fires.)
This spell can be cast on an area to prevent fiery attacks from taking effect. Normal fires are blocked; magical spells are negated unless they make the special saving throw (spell level or less on 1d20). The area of effect is immobile once the spell is cast; it can't be moved or travel with the caster. This casting is the only way this spell can defend against fire-based spells of instantaneous duration.
The material component of Fistandantilus's firequench can be a piece of ice, a cupped handful of water, a pinch of sand, or a drop of the caster's spittle.
Notes: Restricted to Fistandantilus and those trained by him. (Updated from Dragon Magazine.)
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells