Gehrman, the First Hunter

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==Summary==
Gehrman is an elderly hunter who resides in the Hunter's Dream. Upon visiting the Dream for the first time, Gehrman introduces himself as a sort of guide to Hunters and offers many tips as to what Hunters should do on their journey. At the start of the beast scourge, Gehrman was the first of the Yharnamites to take notice of the beasts and became the first hunter. As the plague spread and more people became aware of it, the church began sending out specially-sanctioned hunters of their own and even recruited civilians to join the hunt. Soon enough, Gehrman and his workshop became invalidated as the church set up a workshop of their own. Not wanting to fall behind, Gehrman called upon a Great One to help him, and with its assistance via a contract created the Hunter's Dream. As the hunt dragged on and hundreds of hunters came and went, Gehrman realized he was bound to the dream and could never escape it.
==Powers and Stats==
Tier: At least , likely 
Name: Gehrman, The First Hunter
Origin: Bloodborne
Gender: Male
Age: Unknown
Classification: Hunter, Overseer of the Hunter's Dream
Powers and Abilities: 
*Superhuman Physical Characteristics
*Immortality (Type 1 and 2 [Able to function unimpeded after receiving injuries as severe as being impaled through the skull and torso and having organs ripped outVisceral Attacks])
*Blood Manipulation/Absorption (Able to turn their own blood into ammunition and fuelBlood Bullets as well as absorb the blood of defeated enemiesBlood Echoes)
*Weapon Mastery (Skilled scythe wielder, swordsman, and marksman)
*Martial Arts (Skilled in hand-to-hand combat)
*Flight
*Acrobatics
*Empowerment/Statistics Amplification (All Hunters are physically empowered by The Old Blood, and are able to further amplify their strength through larger and larger amounts of Old Blood, though they cannot do so in combat)
*Damage Boost (Able to charge their physical attacks as well as attacks with their Right Hand Weapons in order to deal increased damage)
*Non-Physical Interaction (As The Hunter can harm Intangible/Incorporeal beings and Ghosts with his weapons, The Bloody Crow should be likewise capable of killing creatures like Mergo’s Wet Nurse, the Bound Widow, and the Evil Labyrinth Spirit, who are merely disembodied spirits, as well as the spirit of the Orphan of Kos)
*Empowerment (Able to empower the Logarius Wheel with the manifested rage of the Vilebloods)
*Self-Healing (Low-Mid Via RallyRally. Able to heal wounds as severe as being impaled through the torso, having the skull pierced, or being Visceral Attacked by an enemy Hunter by attacking opponents who recently harmed him)
*Magic/Energy Projection/Explosion Manipulation (Via Moonlight Wave)
*Air Manipulation (Via Air Blade)
*Teleportation/Aura (Via Advanced Quickening)
*Statistics Amplification (All Attire grants the wearer varying degrees of increased physical durability. Able to amplify his speed via Advanced Quickening.)
*Damage Reduction (All Attire grants the wearer varying degrees of damage reduction against blunt and bladed/piercing attacks)
*Resistance to Poison Manipulation, Fire Manipulation, Temperature Manipulation, Magma Manipulation, Explosion Manipulation, Electricity Manipulation, Magic, Curse Manipulation, and Blood Manipulation (Possesses an innate resistance to both Slow and Rapid Poison, fire, electricity [Bolt], Arcane damage, and blood-based attacks, which is further enhanced by his Attire.)
*Resistance to Sleep Manipulation (All hunters can resist the effects of the Blue Elixir which completely numbs the brainBlue Elixir - Dubious liquid medicine used in strange experiments conducted by high ministers of the Healing Church. A type of anesthetic that numbs the brain. Hunters, able to retain consciousness by force of will, make use of a secondary effect of the medicine, which dilutes their presence while standing still..)
*Resistance to Mind Manipulation/Sense Manipulation/Morality Manipulation (Unaffected by the Shaman Bone Blade)
Attack Potency: At least Large Island level+, likely Large Planet level (Significantly stronger than Lady Maria of the Astral Clocktower and the Bloody Crow of Cainhurst. Comparable to and capable of visceral attacking the End-Game Hunter even after they had consumed 3 One Third Umbilical Cords.)
Speed: At least Massively Hypersonic, likely Massively Hypersonic+ Combat Speed and Reactions (Comparable to the Hunter and the Moon Presence)
Lifting Strength: At least Class M, likely higher (Comparable to the End-Game Hunter)
Striking Strength: At least Large Island level+, likely Large Planet level (Capable of visceral attacking The Hunter after they had consumed 3 One Third Umbilical Cords)
Durability: At least Large Island level+, likely Large Planet level
Stamina: Superhuman (All hunters are able to continue fighting even after sustaining injuries such as being stabbed, slashed, crushed, shot, poisoned, electrocuted, burned, and impaled.)
Range: Extended Melee Range with Burial Blade, Tens of Meters with Hunter Blunderbuss and Arcane attacks
Standard Equipment:
Burial Blade.jpg|Burial Blade
Hunter Blunderbuss.jpg|Hunter Blunderbuss
Gehrmans Hunter Cap_big.png|Gehrmans Hunter Cap
Gehrmans Hunter Garb_big.png|Gehrmans Hunter Garb
Gehrmans Hunter Trousers_big.png|Gehrmans Hunter Trousers
*Burial Blade: A trick weapon wielded by Gehrman, the first hunter. A masterpiece that defined the entire array of weapons crafted at the workshop. Its blade is forged with siderite, said to have fallen from the heavens.
*Hunter Blunderbuss: A blunderbuss created at the workshop for the hunters' line of work. Hunter firearms are specially crafted to employ Quicksilver Bullets fused with the wielder's own blood, boosting damage against beasts. The impact of this highly effective weapon counters beasts' swift movements, and its wide spread is nigh-on guaranteed to hit the mark. Gehrman's blunderbuss is unique in that it has two firing modes; a spread shot and a single bullet.
*Gehrman's Hunter Set: Hunter attire of Gehrman, the first hunter. Created before the workshop existed by making adjustments to everyday clothing, and later became the basis for all hunter's garb.
Intelligence: Extraordinary Genius (Created a sentient doll using the likeness of Lady Maria with decent accuracy. Being the progenitor hunter, Gehrman is a master in the art of combat, far surpassing the likes of any other hunter to the point that all weapons and fighting styles used by the variety of hunters throughout Yharnam all stem from his original weapon and fighting style.)
Weaknesses: Cannot leave the Hunter's Dream
Notable Attacks/Techniques:
*Rally: A core mechanic of a hunter's fighting style, the ability to heal for part or all of the damage taken from a recent attack by retaliating with their own attacks. This allows a hunter to use an offense-centric, high risk/high reward style of combat, giving them the ability to sustain themselves by constantly attacking and counterattacking the enemy. However, this ability requires the opponent to be biological in some manner, as it is done in part by 'bathing in the opponent's blood' and does not work on inanimate targets or spirits.
*Visceral Attack: A unique and brutal technique in a hunter's fighting style, using a firearm or projectile Hunter Tool such as the Blackskye Eye or Augur of Ebrietas to parry an incoming attack, The Hunter briefly staggers the opponent, leaving them open for The Hunter to drive their hand into the opponent's torso or skull and tear out large chunks of their organs, dealing a large amount of damage. This can also be used on an unsuspecting enemy, hitting them with a fully charged heavy melee attack to stagger them in the same wayVisceral Attacks.
*Blood Bullets: A technique used by hunters as a means of conserving or creating ammunition for firearms in place of Quicksilver Bullets. Using their own blood as a substitute, a hunter is able to create a seemingly limitless number of Blood Bullets so long as their vitality holds out.
*Scythe Combos: Gehrman uses a series of slashes and combos with the scythe form of the Burial Blade.
*Jumping Cleave: A slightly delayed two-hit aerial combo.
*Sword Combos: Gehrman uses a series of slashes and combos with the sword form of the Burial Blade.
*Scattergun Blast: Gehrman fires a blast from his blunderbuss, potentially staggering the opponent and leaving them open for a visceral attack.
*Stagger Shot: A single fiery shot that instantly staggers the opponent if it connects. Usually used immediately after transforming his weapon. 
*Advanced Quickening: Surrounds himself in a blue aura that grants the effects of the Quickening spell and makes him extremely hard to stagger.
*Moonlight Wave: Faces the moon with arms spread and charges for five seconds, then performs a massive spherical area of effect magic explosion.
*Two-Stage Cleave: A long sidestep followed by a quickstepping slash in the opposite direction.
*Air Blade: Gehrman hovers in the air and throws a blade of wind with a large spherical zone of splash damage.
*Transformation Attack: A two-hit scythe combo ending with a transformation attack that switches his weapon to sword mode; often followed by a sword slash or a Stagger Shot.
==Gallery==
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
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