Super Mario Maker Extra

Super Mario Maker Extra (known as Super Mario Maker 3 in development) is a 2D/2.5D platforming and level-editing game released worldwide for the Nintendo Switch X-treme on July 21, 2024 and is the sequel to the 2019 video game Super Mario Maker 2. The game (as the name implies) expands on its predecessor with lots of new features such as a unique theme called Wildcard, showing many level inspiration from random levels that couldn't fit as themes, after a long time returning power-ups like the Weird Mushroom and Mystery Mushroom, tweaks on power-ups like the Frozen Coin, Koopa Troopa Car and the removal of Twisters due to their hatred.Another offline, single-player Story Mode taking place after the events of Super Mario Odyssey is also featured in the game, which contains over 100 pre-installed courses made by Nintendo.
A Nintendo Online membership is required to share, download, and play courses online.
The above text is from the Super Mario Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: https://www.mariowiki.com/Super_Mario_Maker_2.
== Characters ==
Stats can now be turned on and off on the player. Stats are special abillities that make the player have special moves, except Mario (at least in all styles). For the very first time in the Mario games, Daisy and Miis (though the latter was scrapped and moved to a game mode in New Super Mario Bros. U) are now playable.
=== Main Characters===	
=== Main Characters===
Mario	He doesn't have any special abillities, but in the Super Mario Odyssey style, he can throw his hat (nicknamed Cappy) and either reveal surprises, or "captures" things.
	
	
	
	
	
	
	
	
	
	
===Power-Up Characters ===	
===Power-Up Characters ===
	Link can be accessed by using the Master Sword.
	Samus can be accessed by using the Screw Attack.
	Mega-Man can be accessed by using the Mega-Man Helmet.
	Pac-Man can be accessed by using the Cherry.
	Sonic can be accessed by using the Sonic Monitor.
	Tails can be accessed by using the Tails Monitor.
	
	I just feel like Olive should be here because Tails is. I mean, Olive and tails the fnaf Dog and Fox fan!. Olive isn't really in the game, but Olive is just here. Also, Olive was my friend's friend.
==Level Maker==
Level Maker is the main mode of Super Mario Maker 3. It is used to build levels, just like the previous two games did. Like the previous two games, each level is set with a style, theme and time limit.
===Changes from Super Mario Maker 2===
* Many sprites were redone, like the NSMBU Angry Sun.
** However, it's original sprite still appears as the sprite for the Calm Sun.
*Power-Ups can be dragged to Enemies to merge together to create a new object, which is eventually added to the drop down menu. Those are like Bowser + Super Bell to Meowser and Style Power-Up + Goomba to Style Enemy.
**That can also be removed in Settings to make the enemy instead give up the power-up when defeated instead of becoming the power-up.
* 
===Level Game Styles===
Game Styles returns from Super Mario Maker, and Extra Game Styles return from Super Mario Maker 2. They can change the level's look and feel. The 3 added Extra Level Game Styles are unlockable. The new added styles are: Super Mario Bros. 2, Super Mario Land 2: Six Golden Coins and Super Mario Odyssey. There are also future styles being added in future updates.
=== Level Game Styles===	
=== Level Game Styles===
	This game started Mario's platforming gaming. Released on 1985 in the Nintendo Entertainment System, Super Mario Bros. has the player only walk, run and jump. As well, exclusive power-ups never existing from the game appear as well, like the Big Mushroom, Weird Mushroom and the newly added Flat Mushroom. There's also a Super Mario All-Stars variant that changes the graphics and music to it's 16 bit counterpart. As well, graphics from other titles like the arcade version and it's Japanese sequel The Lost Levels are seen in many locations.
	This game was the best sequel to both USA and Japan SMB2, and was revealed early on the movie The Wizard. Exclusively in this style, the player has a "P-meter", and when the player is running, the meter is full, otherwise it gets empty. Like SMB1, There's also a Super Mario All-Stars variant that changes the graphics and music to it's 16 bit counterpart.
	This was Yoshi's debut, even though he was planned to appear early in the first game. This game is in 16 bit, and takes a modern color palette.
	Released in 2012 on the Wii U, New Super Mario Bros. U is the first HD Mario game and also borrows elements from New Super Mario Bros. Wii and this game's Nintendo Switch port. There's also a variant which is New Super Mario Bros. DS.
New Super Mario Bros. released in 2006 on Nintendo DS and had ended the 14 year gap from the 2D games. This style also borrows elements from New Super Mario Bros. 2. It is also the first 2.5D Mario game, when 2D and 3D existed.
===Extra Level Game Styles ===	
===Extra Level Game Styles ===
	This game is the USA sequel to Super Mario Bros. and is a reskin of the Japanese game Doki Doki Panic. This theme is so different, where you can ride on enemies, pick them up, and throw them. Also, a Charge Jump is added, which if you crouch long, you can jump higher. Like SMB1 and SMB3, There's also a Super Mario All-Stars variant that changes the graphics and music to it's 16 bit counterpart. The original Doki Doki Panic can also be played with the Doki Doki Mushroom, which turns Mario, Luigi, Toad and Peach into their Japanese counterparts. Otherwise, if playing as Toadette, Daisy or Rosalina, gives out an original power-up, the Shy Guy Suit. In the Snow theme, the player can pull Snowballs out of the ground and throw them, ala SMB2 Mushroom.
	
	
	
===Level Themes===
There are three settings, being Sun, Sunset and Night.
	 	 	 	 	 	 	 	 	 	 	
	World 1-1 	World 1-1	World 1-1 	Groovy 	Start	World 1-1 	Acorn Plains Way 	Super Bell Hill 	 	Causes various behavior changes in enemies and items. 	Causes the enemies and items to bounce upwards and then down.
	World 1-2 	 	 	Vanilla Dome-1 	 	World 1-2 	Tilted Tunnel 	Koopa Troopa Cave 	 	The screen turns sideways and the controls get changed to fit in. 	The screen turns upside down and the controls get changed to fit in.
	SMM Original 	 	 	 	 	 	 	 	 	Causes the player, enemies and items to bounce upwards and then down. 	Causes light gravity to occur
	World 2-2 	Original 	 	Soda Lake 	 	 	Tropical Refresher 	Pipeline Lagoon 	 	Similar to Sonic the Hedgehog, after a while, you get a 10 second timer and then you die. Bubbles are randomly added in a stage. 	Makes everything dark except for a short radius around players and certain course elements
	SMM Original 	 	World 2-'s pallete	Donut Secret House (horizontal)
Donut Ghost House (vertical)	 	 	 	 	 	Randomly placed Boos (who aren't moving) fade in and out. 	Makes everything dark except for a short radius around players and certain course elements
	Original 	 	World 5- 	Forest Fortress 	 	 	Crushing-Cogs Tower 	Bowser's Highway Showdown	 	The screen turns sideways and the controls get changed to fit in. 	Same as the Sunset effect, but it is raining Goombas (one at a time) and will kill you.
	SMM original 	 	 	 	 	 	 	 	 	Makes the background stormy (except in the Super Mario Bros. game style) and causes all course elements to behave as if they are underwater (except Spinies, which are slowed down instead)	Same as the Sunset effect, but the storm is super strong it comes out of the background and tries to sting you. If touched, you die. Also it is available in the SMB1 game style.
	SMM original 	 	 	 	 	 	 	 	 	Enemies take 3-5 hits to defeat and are bigger. 	Causes player characters to behave as if they are underwater, but leaves other course parts unaffected.
	SMM2 original 	 	 	 	 	World 2-1 	 	 	 	If you stand on the ground (is Sand) too long, then it breaks. 	Causes a sandstorm to occur which varies depending on the game style.
	SMM2 original 	 	 	 	 	World 3-1 	 	 	 	Makes all surfaces become slippery 	The player slides on the Terrain until not being touched.
	Minus World 	 	World 2-2 	Yoshi's Island-3's background	 	 	Sparkling Waters 	Sunshine Seaside 	 	The enemies wear sunglasses and take 2 hits to defeat. If defeated the first time, the sunglasses on the enemy are thrown away, leaving the original enemy. 	The liquid (if present) is at the top instead of the bottom.
	SMM2 Original 	 	 	 	 	 	 	 	 	There are branches that are thrown from the background, hurting the player. 	All power-ups become rotten versions that all hurt the player when touched. Same for the Enemies, but cannot be defeated, killing the player when stomping.
	Mario Maker @ E3 2014 	 	Battle Mode 	Fall Forest 	 	World 1-1 (beta)	Painted Swampland 	Switch Scramble Circus 	Peach's Castle (64)	Varies depending on style. 	Varies depending on style.
	Donkey Kong 	 	 	 	 	 	 	 	Metro Kingdom 	 	
	Mario Bros. (arcade) 	 	 	 	 	 	 	 	 	 	
	World 1-1 (The Lost Levels)	 	World 1-2 	Tubular 	 	 	Rock Candy Mines 	Clear Pipe Cruise 	 	If you stand on the ground too long, then it breaks. 	All enemies take on a rocky appearence, and take 8 hits to defeat.
	Original 	 	World 4-3 	Valley of Bowser-2 	 	 	Rising Tides of Lava 	Lava Rock Lair 	 	Volcanic Debris fall from the sky. 	Deadly Gas chases the player. Also the "No Backtracking" Clear Condition no longer works.
	World 9-4 (The Lost Levels)	 	Toad House 	Mondo's background
Star World-2's tileset	 	 	Flying Squirrel Ovation	Champion's Road 	 	The player cannot die from enemies nor some liquids. 	Enemies chase after the player.
===Level Parts===
Level Parts are the things that make the course. They can be sorted in categories as of what type they are (Terrain, Warp, Items, Enemies, Bosses, Gizmos) or can be delisted and be random, like the first game.
====Terrain====
Name 	Image	Description 	Available
Ground 	 	 	All
Steep Slope 	 	 	All
Gentle Slope 	 	 	All
Brick Block 	 	 	
? Block 	 	Can be resized to 6x1, which resembles a long block..
2x13x14x15x16x1, 	SMB, SMB3, SMW,
Hard Block 	 	An indestructable block that is great solid decoration, but can be destroyed with a strong force like Mega form or even Banzai Bills. 	All
Hidden ? Block 	 	Variant of the ? Block. It is invisible in the editor, but when the player hits the block from the top, it shows up in empty form. Can be resized to 6x1.	
Coin Block 	 	 	
Gold Block 	 	 	
Frozen Block 	 	Variant of the Ice Block. When fire touches this block, it disappears, or "melts". If an item or an enemy is in this block, when it melts, it is free. 	
Hard Frozen Block	 	 	
====Warp====
Name 	Image	Description 	Available
Pipe 	 	An extendable tube that when the player enters, can go to any of the subareas or can hold any element (some like Ground cannot come out of pipes). You can also paint the pipe (Red, Orange, Yellow, Green (main), Blue, Purple) and the speed (faster, fast, normal (main), slow, slower).	
Bubble Pipe 	 	I mean, why is Rarity here? I cannot find an image, and this is the only related picture. Not because I love My Little Pony (really love this show).
This pipe blows bubbles out, which the timing for the bubbles and color (same as before) can be changed.
Update: Pinkie Pie is now Rarity.	
Jar 	 	Replaces the pipe in the SMB2 style. 	
Clear Pipe 	 	Exclusive to the SM3DW style, Clear Pipes allow the player to travel through them. Not only are they extendable, but they can be bent as well. There are also different colors (red, orange, yellow, green, normal (main), purple) 	SM3DW
Pipe Connector	 	 	
Door 	 	 	
====Items====
Name 	Image 	Description 	Available 	
Coin 	 	When painted Pink, it becomes a Key Coin. When all (with a maximum of 5 per sub-level) are collected, a key is spawn and automatically collected.
When painted Blue, it becomes a P-coin. They only appear when a P-Switch is pressed.	 	
Red Coin Ring 	 	When painted Yellow, it becomes a Gold Ring, and when it is touched, instead of spawning 8 red coins, all enemies turn to gold.	 	
Super Mushroom 	 	Allows the player to be taller. When hitting a brick (from a head), it breaks instead of bumping to it. 	SMB, SMB3, SMW, SML2:SGC, NSMB, NSMBU, SM3DW 	
Fire Flower 	 	 	SMB, SMB3, SMW, SML2:SGC, NSMB, NSMBU, SM3DW 	
Boomerang Flower	 	A variant of the Fire Flower exclusive to Super Mario 3D World. 	SM3DW 	
Super Star 	 	 	SMB, SMB2, SMB3, SMW, SML2:SGC, NSMB, NSMBU, SM3DW	
Style Power-Ups 	 	Style Power-Ups are Power-Ups that is a random power-up varying by style.
{| class="mw-collapsible fandom-table" 	 	Weird Mushroom
 	Super Leaf 	 	 	
 	 	 	 	
 	 	 	 	
 	Super Acorn lets the player turn to Acorn form. When playing as Toadette (not if it's held by a Waddlewink), the power-up is replaced by a Super Crown.	 	 	
====Enemies====
Name 	Image	Description 	Available
Goomba 	 	In the SMW style and as a variant of the Goomba in the SM3DW style, Goombas are replaced by Galoombas. 	SMB, SMB3, SMW, SML2:SGC, SM64, NSMBU, SM3DW
Goombrat 	 	Variant of the Goomba. They function the same, but when at an edge, they turn back.
In the SMW style, Goombrats are replaced by Goombuds. 	SMB, SMB3, SMW, SML2:SGC, SM64, NSMBU, SM3DW
Kug 	 	Variant of the Goomba. Kugs were going to appear in Super Mario Sunshine, but were scrapped, and then they reused it for this game as part of the Kug Reconstruction Program. When a Kug is at an edge, he ground pounds causing electricity to occur that circle the ground, just like Morton.
In the SMW style, Kugs are replaced by Chugs, which function the same, but can be carried like a Galoomba and Goombud.
chug	SMB, SMB3, SMW, SML2:SGC, SM64, NSMBU, SM3DW
Shy Guy 	 	Replaces the Goomba in the SMB2 style. 	SMB2
Koopa Troopa 	 	When painted Red or Blue, they turn back at an edge. In the NSMB style (doesn't apply to the others), the Blue Koopa when stomped instead turns into the Koopa Shell (which is also blue).	SMB, SMB3, SMW. SML2:SGC, SM64, NSMBU, SM3DW
Ball and Chain	 	 	
====Bosses====
====Gizmos ====
====Level====
The level is automatically placed onto a course.
Name 	Image	Description
Start Level	 	A 3x7 TBA.
Goal 	 	
Secret Goal	 	
====Modifiers====
This can be selected by pressing the TBA icon. All Modifers are also available in all styles, unlike the other course parts.
Name 	Image	Description
Wings 	 	The wings can make certain Terrain, Enemies, Bosses and Gizmos fly.
Parachute 	 	Parachute can make every part (except certain Terrain and all the parts under the Level category.
Bubble 	 	
Resizer 	 	It resizes elements such as Goombas, Koopa Troopas, and even ? Blocks. It's basically another method of resizing Semisolids, Pipes and Slopes.
Paintbrush 	 	This repaints certain elements. Can appear in red, orange, yellow, green, blue, and purple. Some colors might not work on some elements (like Yoshi Eggs cannot be recolored in Orange nor Purple).
Gravity Sheet 	 	This causes all the Terrain to fall down from the air unless connected to the ground.
Invisible Spray	 	This makes certain Terrain invisible. It is kinda like DannyB_Plays' Little Timmy Maker invisible feature, but not ment to be taken seriously.
===Sound Effects===
====Music Maker====
=== Liquids===
Liquids are selected when pressing the boat icon. Liquids also automatically turns on in certain themes. In the Underwater theme, Liquids are turned off.
Name 	Desc 	Default in
Water 	You can swim in the water when going in. Enemies also act as if they are underwater when in. 	Trees (day), Beach
Lava 	When going in the Lava, the player dies, even in any Power-Up form. When enemies react, they float on the lava.	Castle, Volcano
Poison 	 	Trees (night)
Quicksand	 	Desert
===Buttons===
Button Button Who's Got the Button? - Coming Soon
==World Maker==
===Changes from Super Mario Maker 2=== 
*The world now can be extended from a 7x4 grid to a 28x16 grid.
*More options are added in worlds.
*A custom name is now allowed, like Numberblocks and Mario: Counting Kingdom and I love eating poop.
===World Game Styles===
===World Game Styles===	
===World Game Styles===
	
	
===Extra World Game Styles===	
===Extra World Game Styles===
	
===World Themes===
	
	
	
	
	
	
	
=== World Elements===
==3D Level Maker==
This is an editor currently only in the Super Mario 3D World Game Style.
===Themes===
== Limited Lives Challenge==
==Story Mode - Extra Lives, Extra Trouble==
===Plot===
Waluigi, tired of being alone since Wario (canonically) joined in Super Mario Iliad, decides to take many of the world's features, like all Beaches and even Mario's partner Cappy. Now it is up to Mario, Luigi, Toad, Toadette, Peach, Daisy, and Rosalina to save the world from getting taken over by Waluigi. In the middle of World 1-1, you can see Wario help E. Gadd make a machine that can allow the players to travel between worlds, being the styles this game offers.
===Worlds/Levels===
==== World 1====
World 1 is a combo of Super Mario's classic themes: Ground, Underground, Underwater and Castle.
 	 	 	Style	Subareas 	Exclusives
World 1-1	The Beautiful Beginning 	Their adventure begins! It's like those basic first levels, having a decent layout of ? blocks, bricks, Goombas, Koopas, and even the Super Hammer (from SMM2). Wario also helps E. Gadd to make a machine to travel between worlds, because Waluigi went through dimensions via a Portal Gun. 	SM3DW	1 (Ground 2.0)
2 (Underground 2.0)	Other themes is used, just to hide references to 3D World.
World 1-2	Return to World 1 	After arriving into the SMB universe, they make it to a whole remake of the entirety of World 1 of SMB1. 	SMB 	1 (Ground)
2 (Underground)
3 (Ground)
4 (Castle)	Goomboss in SMB
World 1- 	Goomba Overload 	There are alot of Goombas nearby the castle of Goomboss. 	SMB 	1 (Ground) 	Normal acting colored Goombas
Pink Goombas
World 1- 	The First Star Coin 	Koopa the Quick gives you a Star Coin for defeating all Goombas in Goomba Overload. 	SMB 	1 (Ground) 	Koopa the Quick
Level ends when going to the right edge
World 1-3	Going to Subcon 	He traveled to the SMB2 style after three levels in the SMB1 style. While Mario, Luigi, Toad and Peach already know about Subcon, Toadette, Daisy and Rosalina doesn't yet. The three are learning still. 	SMB2 	1 (Ground) 	None
World 1- 	Toad House 	This is your first encounter in the SMB3 style. Grab either a Super Mushroom, Fire Flower, Super Star, Tanooki Leaf, Frog Suit, or Hammer Suit. 	SMB3 	1 (Toad House) 	It's a toad house.
World 1-4	Three Swan Underwater 	Welcome to Three Swan Underwater! A very great big lake that you can dive too. 	SMB3 	1 (Ground)
2 (Underwater) 	Going down in the first subarea lets you go to the second subarea.
World 1-5	Yoshi's Island 	This is Yoshi's Island, an Island for Yoshi and all his species, including both the Yoshi species and other dinosaurs like Rex. 	SMW 	1 (Ground) 	None
World 1- 	Finish the Level 	They encounter an unfinished level that YOU can finish. The level is the Super Mario Maker level 1-2 Remix (Yoshi). The differences are that (due to the addition) Chargin Chucks and Jumping Paranha Plants (in the same placement from the original version) are added. It's also the only Forest level in World 1, as the rest are the four themes from the first game.	SMW 	1 (Forest, Ground tileset)	None
World 1-6	Pixelated 3D 	This level is just like Mario's world, but in Pixelated, according to the DS style. 	NSMB 	1 (Ground)
2 (Underwater) 	None
World 1- 	Shells vs Turtles 	Koopa Troopas had taken over the NSMB world, and it's up to Mario to defeat the Koopas. 	NSMB 	1 (Castle) 	None
World 1- 	The Second Star Coin 	Koopa the Quick is back with another Star Coin for defeating all Koopas. 	NSMB 	1 (Ground) 	Same changes as The First Star Coin
World 1-7	Acorn Plains Way Back 	A remake of Acorn Plains Way, but most are rearranged to be Normal difficulty. 	NSMBU	1 (Ground)
2 (Underground)	None
World 1-8	More Tilted Tunnels 	A remake of Tilted Tunnel, but most are rearranged to be Normal difficulty and the secret exit is removed. 	NSMBU	1 (Ground)
2 (Underground)	None
World 1- 	Back at the Swingback Castle	A remake of Lemmy's Swingback Castle, but rearranged and the boss subarea is in the SMB1 style. 	NSMBU (1, 2)
SMB (3)	1 (Castle)
2 (Castle)
3 (Boss Door)	None
====World 2====
World 2 is a Desert world.
==Maker Galaxy==
This is a mode to share your levels, worlds and 3D levels online.
=== Changes from Super Mario Maker 2 ===
* The pause menu for levels adds more buttons:
** Meh button is added alongside both Like and Boo options. Originally, Meh option only appears on the Online Multiplayer modes.
** You can now undo the Like, Meh and Boo options.
** A Restart from Checkpoint button is added. As the name implies, you get to restart the level from the last Checkpoint Flag.
* Event Courses and the 100 Mario Challenge (now Limited User Player Challenge) are back.
* The lag in the Online Multiplayer is fixed and now runs smoothly.
* A large amount of options are added.
* Nintendo Online is required to play instead of Nintendo Switch Online.
==Trivia==
*This game (along with Super Mario Sunshine) was later mentioned by Kug in the movie Little Einsteins, a direct sequel to Roger Rabbit and the Rescue Rangers, known as Car Tune Land in development. In the scene, Leo talks to many characters who used to be unused, but was later used. Those include one of the Cuphead: Delicious Last Course bosses.
*Currently, both Super Mario Maker 2: Ultimate Edition and this game are in competition, and so for, this game is winning, having +100 more tables, less dumb ideas, and even pro changes, alongside the largest amount in a week.
==References== 
*Super Mario Bros.: The Lost Levels - Many locations from this game appear in the SMB1 style's Mountain and Special themes.
*Super Mario Bros. Deluxe - This game's credits music play on the Special theme.
== Gallery==
File:Super Mario Maker Extra logo.png|The Game's Logo
File:KugSmb1SMME.png|Kug as he appears in the SMB1 style
File:1.BMBR Kug Artwork 2.png|Kug as they appear in the NSMBU, SM3DW and SMO styles.
File:Llew.png|Just here because he is cute
File:Angry SunSMWWii.png|New NSMBU Angry Sun
File:AngrySunNSMBU.png|Old NSMBU Angry Sun/New NSMBU Calm Sun
File:Mega Mario Wildcard Extra.png|Mega Mario running through a course in the NSMB Wildcard theme
==Credits== 
*Many of the game's features were inspired from both Super Mario Maker 3 (Yamamura's version), Super Mario Maker Skyline, me and my friend Leyjammer's previous SMM3 pages, and Super Mario Maker Lunar. Previous ones include: 
**Super Mario Maker 3D (Walt Terry's version)
**Super Mario Maker 3 (Curious Animator's version)
**Super Mario Maker Ultimate (before took over)
**Super Mario Maker Ultimate (mine)
**Super Mario Maker 2: The Mind Edition
**Super Mario Maker 2 mini-update
**What if I was the boss of Nintendo?
**Nintendo Kart (earlier versions)
*Credit to used in Super Mario Maker Cloud for the Flat Mushroom.
*Credit to in his Super Mario Maker 3 page for all of the traced theme icons.
*Credit to in his Super Mario Maker GO page for the directory of pages on the right of the page.
*Credit to in his Super Mario Maker Creative page for the idea of Perry Power-Up (exclusive to SMW).
Category:Super Mario Maker Extra
Category:Super Mario Maker
Category:Super Mario Maker (series)
Category:Super Mario Maker Games
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Category:Nintendo Switch X-treme
Category:Game Creation Systems
Category:Game Creators