Plasm Wraith

The Plasm Wraith (アメニュウドウ?, lit.: "Rain Monk") is the final boss in Pikmin 3, and is responsible for capturing Captain Olimar. It is a virtually featureless, vaguely-humanoid Waterwraith-like being made entirely out of a cellular protoplasmic mass, which allows it to split different parts of its body off to create other semi-independent entities, or even change shapes.
The Plasm Wraith is encountered at the Formidable Oak, having taken Olimar captive with what appears to be curiosity rather than maliciousness. Efforts to rescue Olimar cause the being to become the Mysterious Life Form and slowly ooze towards the captain, attempting to retake him, until it reaches the outside of the oak. Once this occurs the Plasm Wraith takes its golden humanoid form, locks Olimar in its core, and begins to attack, starting the final boss fight. Defeating the Plasm Wraith immediately activates the game's ending.
As with all final bosses thus far, the path leading up to it, and/or the boss fight itself, requires the knowledge and use of every single Pikmin type.
Category:Animals
Category:Creatures