Story Arc

A Story Arc is a campaign series of at least one session with no maximum number of sessions that is told over a period and depicts a specific narrative with the same grouping of characters.
== Completed Story Arcs ==
* Age of Blood. Also known as the Sunday Game (because it was run on Sundays at the Danger Room after closing time), was a compilation of of games that helped define as much about the world of E'yané as possible.
* Blood Right. The first of a number of long campaigns held as the Friday game with a regular core group. Blood Right was a reprisal and sequel of themes and narrative introduced in Curse of the Bloody Chalice (see below).
* Covenant Of The Ascended. Also known as the "Epic Game". This game brought together characters from a number of other stories and brought them beyond 20th level in the 3rd Edition of Dungeons & Dragons using the Epic Level Handbook. A number of cast members did not take the game as seriously as others and the ending and aspects of the narrative were altered forming a retroactive continuity that was more in line with the story up unto that point and formed the foundation of many games thereafter. 
* Curse of the Bloody Chalice. This game was run at the Eichhorn Residence primarily and explored the stories of four cursed heroes that fought against the nature of their birth to stop an ancient and powerful elf wizard from returning to the world. This game served as the introduction for a number of interesting NPCs in the setting, namely the Kenji merchant family and the mercenaries Asylius Gant and Kyurn.
* Dark Wind Blows. Also known Senator Balcard or How I Learned to Stop Worrying and Love the Undead. This game ran due to the interest in dark material with the release of the Book of Vile Darkness Dungeons & Dragons 3rd Edition supplement. It had a mature theme and seemingly a vile undercurrent, but the game was cut short due to a lack of direction and a focus on system and mechanics over narrative.
* Dead of Ages Past. The second of a number of long campaigns held as the Friday game with a regular core group. This game introduced Esperedges, soul-laden weapons that granted cool unique powers. At the conclusion to the story, Dhuron Balcard lay waste to the city of Rastegar but was ultimately defeated by a combination of the Esperedges and the Grey Order. The game continued after this and explored Spelljammer-style narrative, but this has since been retconned to not have happened canonically.
* Fire and Star. A pre-streaming 3rd Edition D&D campaign that was sometimes called the Monty Haul game by the older players and community surrounding the gaming store where the game was hosted. The first campaign organized and ran for the Unending Spiral Campaign Setting. Started in 2000, ended in 2001. The narrative mainly focused on Thorn Stacianodel during the earliest days of the Grey War.
* In the Shadow of Flame. A story set in the Dragon Isles west of E'yané. Focused on the creation of a town and the politics of the town and its surroundings.
* Moon's Remorse. This story focused on Ithil Maenor who was a moon elf that came to be possessed by the goddess Stacia who was bound to a Elvish sword that once belonged to her champion. This game ended in the midst of a dungeon crawl that was a reworked Hidden Shrine of Tamoachan due to a waning interest in the story being told.
* Resistance at the Threshold. A game that served as a lead up and side story to the Threshold series, which includes primarily Rush of Madness, Song of the Nameless, and Threshold of Revelation (see below). The game focused on a town constructed by the party called Gateneath using a reprised method that was employed during In the Shadow of Flame (see above).
* Saga of Three Kings. A recent 100+ session series that followed the Retinue of the Hand in the Mutus Region of the Munio Kingdom in Ocyria.
* Solace's Requiem. A series of games that were run at the Danger Room during the early 2000s that explored the time before the Grey War and how the Marydian Republic came to be formed.
* The Deceiver's Tools. This game ran alongside the Dead of Ages Past story arc (see above) and had party members who would take up Esperedges, working towards the liberation of Ocyria from The Conglomerate's control.
* Recollection. This game served as a reunion for the long-lived characters from Age of Blood (see above) and took place after the end end of the Grey War and the forming of the Covenant of the Ascended (see above).
* Roots of Heaven.
* Shadows Over Stormloft. A West Marches style game that took place over three parts: Original, Dighgrum, Spelljammer. The last of these parts has since been retconned to not have happened canonically.
* Sweet Misery of War. A campaign ran in an apartment that was a complete rewrite of the realm for the time, taking place nearly forty years after the last installment of the setting. The players in the game were hand-selected as the finest and most reliable people to execute a deep and meaningful storyline. Unfortunately, the story arc is finalized by my notes on what was to happen, since ironically the last few sessions were never ran due to the inability to set a solid date for the group to get together.
* The Guild of Malebranche.
* The Gulthias Tree. The origins of the Tuesday Game where players who were introduced to the setting with a rework of The Sunless Citadel and Curse of Strahd that were made to have in setting representations as well as connections between one and the other. The characters from this game have gone on to be very important in the modern narrative in the setting.
* The Quest for the Sword.
* Way of the Legend. Also known as The Samurai Game, is a story arc from a roleplaying game that was ran for nearly two years at the Eichhorn residence. The game drew strongly on Japanese-influenced popular culture and fiction. The strongest examples of reference for this game were Laura Joh Rowland's Sano Ichiro Saga, Akira Kurosawa films, the Legend of the Five Rings roleplaying game, Samurai X/Rurouni Kenshin, Soul Edge/Calibur, and Warcraft. After its initial conclusion, there was an attempt to restart the narrative that fell flat in the form of Once Upon A Time In Seiryu.
* What Remains. An adventure series that began in the city of Nock on the east coast of Ocyria and served as a mixing up of my long held Friday game.
== Short Series ==
* All Darkness Will Flee From You. A short series run by Cipactli O "xixo" that took place in the city of Vexiko, Parnak. This story arc's Playlist can be found here.
* A Knight Before. A Holiday Special that brought a group of heroes against the Crimson Knight's servant and his reindeer and then the Crimson Knight himself. This story arc is included in the Patreon Games Playlist which can be found here. 
* Blood in the Mortar. This story arc is included in the Patreon Games Playlist which can be found here. 
* Court of Belum. This story arc is included in the Patreon Games Playlist which can be found here. 
* Defense of Mutus. This story arc is included in the Patreon Games Playlist which can be found here. 
* Dragon's End. A Patrons Only game that had members of the Grey Order assaulting the Throne of Nerakon to defeat Ashmadia, the demon prince of greed, for her transgression of entering the Material Plane and destroying the Magier's Tower of Rastegar, which happened during the Dead of Ages Past (see above) story arc. This story arc is included in the Patreon Games Playlist which can be found here. 
* Last Stand of Lavidia. This story arc is included in the Patreon Games Playlist which can be found here. 
* Ludosalia. This story arc is included in the Patreon Games Playlist which can be found here. 
* Meeting of the Minds. This story arc is included in the Patreon Games Playlist which can be found here. 
* One Hundred Hands Make Light Work. A Patrons Only game that tied up the loose end created in What Remains (see above) of the Abomination known as Igaion being freed upon the Ocyrian countryside by the party. The game had around 10 players who played all at once over the course of two sessions to defeat the creature in effectively a D&D Raid Boss instance. This story arc is included in the Patreon Games Playlist which can be found here. 
* One Shot Into Lichage. A "one shot" game. The goal of the session was to playtest a series of different regional feats and the poorly constructed Wanderer base class for use in Dungeons & Dragons 3.5, which gained regional bonus feats as it increased in level and had a feature called Advantageous Strike; similar to a Rogue's sneak attack but it only triggered off an attack made during a flank.
* One Shot Out of Cauldern. Also known as the That One Shot, that was a poorly ran amalgam of a strange culmination of modules. It took place in "Cauldern", which was in essence an exact replica of Cauldron, a city presented in great detail over the span of the Shackled City Adventure Path in Dungeon Magazine. Additionally, this game was one of the few that psionics were allowed in 3rd/3.5 Dungeons & Dragons.
* One Shot Out of Urall. Also known as the Brent-is-back-from-the-Navy One Shot. The goal of the one shot session was to playtest a series of different prestige classes, specifically the Agaemidaen, the Cabalist, and the Warrior of Resolve for the 3.5 Edition of Dungeons & Dragons.
* Paladin Pals. A Holiday Special that brought a team of all Kennelborn Paladins against the Crimson Knight. This story arc is included in the Patreon Games Playlist which can be found here. 
* Primeval Connections. A one shot run by Jonah H that explored the fate of Balro from The Dark Before (see below). This session was a boss fight against the Apostle of Indignation that was inspired mainly by the character Manus, Father of the Abyss from the video game Dark Souls. This story arc is included in the Patreon Games Playlist which can be found here. 
* Song of the Sword. A series cut short that was planned to be a long-running game but there were a number of scheduling complications with the group so it was cut and ended retroactively with a slight addition to its narrative connecting it to Shadows Over Stormloft (see above). This story arc's Playlist can be found here.
* Sunderpeak Temple. This story arc is included in the Patreon Games Playlist which can be found here. 
* The Dark Before. A short series run by Chad H that explored the Lost Era. The game had a prehistoric vibe and was conceived to be the origin point for the Lady of the Deep as well as Balro and the Apostle of Indignation. This story arc's Playlist can be found here. 
* The Grand Tournament First Annual. This story arc is included in the Patreon Games Playlist which can be found here. 
* The Greater Key of Gressil. This story arc is included in the Patreon Games Playlist which can be found here. 
* The Hands Invent Him. A short series exploring the Bear Lord Nodhr Razorclaws and his efforts to save his lost friend Hiro Rockscale. This story arc's Playlist can be found here.
* War of Sword and Serpent. This story arc is included in the Patreon Games Playlist which can be found here. 
* Way of the Ancestors. This story arc is included in the Patreon Games Playlist which can be found here. 
* Wedding of the Bear. This story arc is included in the Patreon Games Playlist which can be found here. 
== Current Story Arcs ==
* The Grand Tournament Second Annual.
* Rush of Madness. A rebellion turned to piracy that has been an attempt to fight back against the forces of Denisatva. 
* Song of the Nameless. A focus on the history and traditions of the isle of Ordris in the Lavidia region of Gernaris.
* Threshold of Revelation. A story revolving around Operators of The Conglomerate in an attempt to shed the stigma against the magical law enforcement faction.