Enemies

Enemies are the primary adversaries in Dragon Marked For Death. These include Common Enemies, Bosses, Named Monsters, and more. Killing enemies increases Dragon Power, increases Experience Points, and sometimes drops Chests.
This page is to be used as a companion guide for making calculations regarding enemy stats.
If you are looking for specific databases for each type of Enemy, please see the links below:
*Basic Enemies (includes Common Enemies, Miscellaneous Enemies, and Common Enemy Companions)
*Bosses (includes Normal Level Bosses, High Level Bosses, and Boss Enemy Companions)
*Named Monsters (includes Cavern of Torment and Ancient Gods NMs and Named Monster Enemy Companions)
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==Tips==
===Enemy Types===
Dragon Marked For Death has 3 enemy types: Primal, Asura, and Deva.
*Primal
**Most enemies are Primal. They have no special traits.
**The Dragon Skill damage color displayed is white.
*Asura
**Asura species have high resistance to Dragon Skills (typically -based attacks).
***Dragon Skill damage is halved.
**The Dragon Skill damage color displayed is purple.
*Deva
**Deva species are weak against Dragon Skills.
***Dragon Skill damage is doubled.
**The Dragon Skill damage color displayed is orange.
===Enemy Attack Types===
Enemy attacks are divided into 3 categories: Physical, Magic, and Holy. Most enemies deal Physical damage, but some also deal Magic and Holy damage.
*Physical
** and will reduce damage from Physical attacks.
*Magic
** will increase the chance to resist Magic attacks.
**The Magic damage color displayed is blue.
*Holy
** will increase the chance to resist Holy attacks.
**The Holy damage color displayed is orange.
===Mimics and Traps===
On a Quest, all Party members' will determine the rate of appearance for Mimics and traps in treasure chests.
*Items can be acquired from chests, even when they are trapped.
**Traps include small bombs and gasses that inflict Status Ailments upon contact.
*However, Mimics must be defeated before the item contained can be acquired.
==Enemy MechanicsNeka_Mahime_'s notes EN 1.0 (Translated by Lancer) - https://docs.google.com/spreadsheets/d/1w__jhHorFFiYTvGHnt568O_5b39qvfABp3Em_uZgZ2U/edit?usp=sharing==
===Enemy Status===
==== Random Level Determinations ====
* Common Enemy levels are randomly determined in the range of Q.Lv -2 to +2.
* Boss levels are randomly determined in the range of Q.Lv +5 to +6.
* Named Monster levels are fixed.
==== Status Calculation====
=====Growth Rates=====
Growth Rates are the rate at which enemies increase their stats as the enemy's level increases. While it is not necessary to understand this to play the game, this information may be helpful for pre-planning long runs.
The following table summarizes the stat Growth Rates and corresponding Base values.
Enemy Status Growth Rates and Base Values
Growth Rate	Base
30% 	3
40% 	4
50% 	5
75% 	6
100% 	7
=====Enemy Status Basic Formula=====
Enemy Status = Base + (Enemy Level * Growth Rate)
* For example, if the enemy is Level 50 and has a Status with a Growth Rate of 50%, then the formula is 5 + (50 * 0.5) = 30.
=====Health Points Basic Formula=====
Health Points (HP) = Base HP * 
* For example, if is 50 and the Base HP is 400, then the formula is 50 * 400 = 20,000.
*Enemy Health Points Exceptions
**Some enemies have fixed HP values that increase or decrease in addition to the normal * Base HP formula.
**This change in fixed value is added or subtracted after multiplying by the HP corrections for Multiplayer and Quest Difficulty.
=====Health Points Correction Formula=====
Health Points (HP) = Base HP * * Quest Level HP Correction * Multiplayer HP Correction
*Don't forget to convert the percentages to decimals.
===Enemy Health Points Corrections===
Depending on the Quest Level and number of players in a party, the Health Points and various stats of enemies will change.
The following tables show percentage estimates for Health Points increases depending on the situation. Note: "Hard" Quests are indicated by an increased number of enemies, usually above Quest Level 60.
Health Points Corrections by Quest Level
Quest Level 	Common Enemies	Bosses
66 and below	100% 	100%
70 	125% 	150%
75 	150% 	200%
80 	175% 	250%
85 	200% 	300%
90 	225% 	350%
95 	250% 	400%
100 	275% 	450%
105 	300% 	500%
110 	325% 	550%
115 	350% 	600%
120 	375% 	650%
Health Points Corrections in Multiplayer
Number of Players	Normal	Hard
1 	100% 	100%
2 	150% 	165%
3 	200% 	230%
4 	250% 	295%
===Materials Drop Chance ===
There is roughly a 30% chance that after the monster is killed it will drop an item, and this increases by 0.5% per point in . If an item is dropped, there is then a 60/40 split that the item will be a Litus Piece (further split 88/10/2; copper, silver, gold) or monster part. Some monsters have multiple drops. (This section is disregarding food/herb drops currently)
For the example below, character's is an assumed 6 (for +3% drop chance).
% Chance Best to Worst 	% Chance Best to Worst	% Chance Best to Worst	% Chance Best to Worst	% Chance Best to Worst
Per Monster Kill 	Per Monster Kill 	Per Monster Kill 	Per Monster Kill 	Per Monster Kill
Litus Copper Piece 	33% 	60% 	88% 	= 17.4%
Monster Part (Version 2.0.0 ONLY)	33% 	40% 	~ 	= 13.2%
Litus Silver Piece 	33% 	60% 	10% 	= 1.98%
Litus Gold Piece 	33% 	60% 	2% 	= .396%
Litus Platinum Piece 	WIP 	WIP 	WIP 	= WIP
==Primary Enemy Details==
The following tables contain lists of enemies along with their appearances, Elements, Types, and Health Points (HP). More detailed information regarding Status Ailments and Growth Rates can be found in their own pages.
===Basic Enemies===
Common Enemies (ザコ Zako, Small-fries) are the most basic enemies in the game. While some can be obstacles, they are killed primarily to increase Dragon Power, gain Experience Points, and / or pick up required progression items such as Keys throughout a Quest.
Miscellaneous Enemies are not necessarily hostile enemies but are damaged like an enemy.
Common Enemies
Enemy 	Image	Element	Type 	HP
Tough Chick 	 	 	Primal	25
Skullbee 	 	 	Primal	25
Demonpillar () 	TBA 	 	Primal	25
Demonpillar () 	 	 	Primal	25
Flygolin () 	 	 	Primal	25
Flygolin () 	TBA 	 	Primal	25
Bombud (Horizontal) 	 	 	Primal	25
Bombud (Vertical) 	TBA 	 	Primal	25
Bombud () 	TBA 	 	Primal	25
Fruit Fly 	 	 	Primal	25
Deva Slime () 	 	 	 	25
Cloudfish () 	 	 	Primal	25
Cloudfish () 	TBA 	 	Primal	25
Cloudfish () 	TBA 	 	Primal	25
Battle Crab () 	TBA 	 	Primal	25
Battle Crab () 	 	 	Primal	25
Do‒dune 	 	 	Primal	25
Asura Bat () 	TBA 	 	 	25
Large Asura Bat () 	TBA 	 	 	25
Asura Bat () 	TBA 	 	 	25
Large Asura Bat () 	TBA 	 	 	25
Asura Bat () 	TBA 	 	 	25
Large Asura Bat () 	TBA 	 	 	25
Asura Bat () 	TBA 	 	 	25
Large Asura Bat () 	TBA 	 	 	25
Asura Bat () 	 	 	 	25
Large Asura Bat () 	TBA 	 	 	25
Ogre () 	 	 	Primal	25
Shockfish () 	 	 	Primal	25
Shockfish () 	TBA 	 	Primal	25
Pale Goblin 	 	 	Primal	25
Bio‒bulb 	TBA 	 	Primal	25
Red Goblin 	 	 	Primal	25
Deva Rat () 	TBA 	 	 	25
Deva Rat () 	TBA 	 	 	25
Deva Rat () 	 	 	 	25
Thundertoad () 	 	 	Primal	25
Gold Beetle 	 	 	Primal	25
Lampic 	 	 	Primal	25
Void Spider () 	 	 	Primal	25
Watcher 	 	 	Primal	25
Mimic 	 	 	Primal	25
Purplant 	 	 	Primal	25
Spikemone 	TBA 	 	Primal	25
Skulleton 	 	 	Primal	25
Will‒o‒Wisp 	 	 	Primal	25
Ogre (Special) () 	TBA 	 	Primal	50
Shockfish (The Chief)	TBA 	 	Primal	200
Ogre () 	TBA 	 	Primal	30
Shockfish (Yellow) ()	TBA 	 	Primal	35
Void Spider () 	TBA 	 	Primal	25
Thundertoad () 	TBA 	 	Primal	30
Walking Snake 	TBA 	 	Primal	25
Goblin Ranger 	TBA 	 	Primal	25
Deva Slime () 	TBA 	 	 	25
Li'l Glutton 	TBA 	 	Primal	25
Deva Slime () 	TBA 	 	 	25
Miscellaneous Enemies
Enemy	Image	Type 	HP
Lever	TBA 	Primal	Quest Level * 45
Dummy	TBA 	Primal	Infinite
Common Enemy Companions
Enemy 	Image	Paired With	Element	Type	HP
Baby Slime	TBA 	Deva Slime 	Various	 	?
===Bosses===
Bosses are powerful Enemies fought in the middle or at the ends of Quests, usually as a main target, in Dragon Marked For Death. Bosses test your skill, teamwork, and pre-planning. Your equipment can make or break your performance against Bosses.
Bosses (Normal Level)
Enemy 	Image	Element	Type 	HP
Ogre Prince 	 	 	Primal	500
Mandrake 	 	 	Primal	200
Divine Knight 	 	 	Primal	200
Hermit King () 	TBA 	 	Primal	200
Hermit King () 	 	 	Primal	200
Cthulhu 	 	 	Primal	200
Twin Dragon 	 	 	 	250
Equus () 	TBA 	 	 	600
Equus () 	 	 	 	600
Sumahiko 	 	 	 	200
Jinryu 	 	 	 	400
Asura Goblin(Black) 	 	 	 	500
Asura Goblin() Midboss 	TBA 	 	 	100
Asura Goblin() Final 	TBA 	 	 	450
Asura Goblin () 	TBA 	 	 	400
Asura Goblin () 	TBA 	 	 	100
Tonitrus 	 	 	 	240
Lycanthrope 	 	 	Primal	400
Bandit (Rivalis) 	 	 	 	400
Berserk Rivalis 	 	‒ 	 	420
Vasith 	 	 	Primal	400
Amica(MFD) 	 	 	 	60
Atruum(MFD) 	 	 	 	200
Atruum Reborn 	 	 	 	200
Amica(Cavern of Torment) 	 	 	 	80
Atruum(Cavern of Torment) 	 	 	 	225
Atruum Reborn(Cavern of Torment) 	 	 	 	250
Bandit (Rivalis)(Cavern of Torment)	 	 	 	680
Berserk Rivalis(Cavern of Torment) 	 	Varies 	 	425
Bosses (High Level)
Enemy 	Image	Element	Type 	HP
Ogre Prince 	 	 	Primal	700
Cthulhu 	 	 	Primal	300
Twin Dragon 	 	 	 	550
Equus () 	TBA 	 	 	1,700
Sumahiko 	 	 	 	300
Jinryu 	 	 	 	1,050
Asura Goblin(Black) 	 	 	 	1,000
Asura Goblin() Midboss 	TBA 	 	 	350
Asura Goblin() Final 	TBA 	 	 	800
Asura Goblin () 	TBA 	 	 	800
Asura Goblin () 	TBA 	 	 	400
Tonitrus 	 	 	 	1,000
Lycanthrope 	 	 	Primal	650
Bandit (Rivalis) 	 	 	 	950
Berserk Rivalis 	 	Varies 	 	460
Vasith(Litus Royal Tombs)(Ensys Castle)	 	 	Primal	800
Vasith(Soul Vessel) 	 	 	Primal	1,100
Amica(MFD) 	 	 	 	250
Atruum(MFD) 	 	 	 	700
Atruum Reborn(MFD) 	 	 	 	400
Boss Enemy Companions
Enemy 	Image	Paired With 	Element	Type 	HP
Atruum's Arm (Pink) 	 	Atruum Reborn	‒ 	 	30
Atruum's Arm (Blue) 	 	Atruum Reborn	‒ 	 	30
Atruum's Arm (Red) 	 	Atruum Reborn	‒ 	 	30
Atruum's Arm (Purple)	 	Atruum Reborn	‒ 	 	30
Thorn 	TBA 	Mandrake 	 	Primal	25
??? 	TBA 	Mandrake 	 	Primal	100
===Named Monsters===
Named Monsters ("NMs") are special Bosses that are fought either through a blue teleport gate at the ends of certain Quests, or in endgame challenges such as the Quests Cavern of Torment and Ancient Gods.
Named Monsters
Enemy 	Image	Element	Type 	HP
The Trampling Lance 	TBA 	 	 	9,000
The Tempest Steed 	TBA 	 	 	8,500
The Demon's Puppet 	TBA 	 	Primal	2,400
The Horn Breaker 	TBA 	 	Primal	450
The Celestial's Goliath 	TBA 	 	 	365
The Ancient Primal Lord 	TBA 	 	Primal	930
The Twin Dragon's Coffin 	TBA 	 	 	210
The Twin Dragon's Coffin 	TBA 	 	 	210
The Sea Lord's Executioner	TBA 	 	Primal	600
The False God of the Abyss	TBA 	‒ 	 	770
Named Monster Enemy Companions
Enemy 	Image	Paired With 	Element	Type 	HP
Poison Servant 	TBA 	The Ancient Primal Lord 	 	Primal	100
Bomb Servant 	TBA 	The Sea Lord's Executioner	 	Primal	150
The Immortal Sea Lord	TBA 	The Sea Lord's Executioner	 	Primal	?
Healing Arm (Blue) 	TBA 	The False God of the Abyss	 	 	50
Healing Arm (Red) 	TBA 	The False God of the Abyss	 	 	50
Healing Arm (Purple) 	TBA 	The False God of the Abyss	 	 	50
Healing Arm (Yellow) 	TBA 	The False God of the Abyss	 	 	50
==Legacy Content==
====Legacy & Unused Materials Drop List====
The following drop list was created by an old editor in 2019 and was used for cross-referencing data for the current list as shown in the Legacy & Unused Materials page. As such, this old list is archived here and has been rearranged into a table for presentation's sake.
The information in the following list was incomplete at the time. The completed list can be found on the aforementioned page.
Legacy & Unused Materials Drop List (Outdated from 2019)
Material 	Enemy
Litus Copper Piece	All Enemies
Litus Silver Piece	All Enemies
Litus Gold Piece 	All Enemies
Tough Beak 	Tough Chick
Honey 	Skullbee
Fiendish Carapace 	Demonpillar
Sticky Thread 	Demonpillar
Golden Scales 	Flygolin ()
Blue Scales 	Flygolin ()
Bombud Fruit 	Bombud ()
Bombud Poison 	Bombud ()
Fly Juice 	Fruit Fly
Slime Juice 	Deva Slime
Ice 	Cloudfish ()
Oil 	Cloudfish ()
Paralyzing Venom 	Cloudfish ()
Crab Shell 	Battle Crab
Crab Claw 	Battle Crab
Do‒dune Skin 	Do‒dune
Smoldering Tail 	Asura Bat (, Small)
Smoldering Wing 	Asura Bat (, Large)
Frozen Tail 	Asura Bat (, Small)
Frozen Wing 	Asura Bat (, Large)
Twitching Tail 	Asura Bat (, Small)
Twitching Wing 	Asura Bat (, Large)
Paralyzed Tail 	Asura Bat (, Small)
Paralyzed Wing 	Asura Bat (, Large)
Toxic Tail 	Asura Bat (, Small)
Toxic Wing 	Asura Bat (, Large)
Ogre Nails 	Ogre
Shockfish Scales 	Shockfish
Goblin Bow 	Pale Goblin
Goblin Torch 	Red Goblin
Fire Rat Ear 	Deva Rat ()
Water Rat Foot 	Deva Rat ()
Electric Rat Tail 	Deva Rat ()
Toad Oil 	Thundertoad
Beetle Wing 	Gold Beetle
Rusted Chain 	Lampic
Spider Cocoon 	Void Spider
Watcher Whiskers 	Watcher
Watcher Guts 	Watcher
==References==
Category:Enemies